=== Armature Matrix ===
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 65
Bone: mixamorig:Hips
  HEAD_LOCAL: <Vector (-342.7600, -78.4854, 69.5732)>
  TAIL_LOCAL: <Vector (-342.7600, -78.4854, 76.4579)>
  Length: 6.884689438851515
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 0.0000, -1.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
  Parent: None
  Children: ['mixamorig:Spine', 'mixamorig:LeftUpLeg', 'mixamorig:RightUpLeg']
Bone: mixamorig:Spine
  HEAD_LOCAL: <Vector (-342.7600, -78.1314, 75.2134)>
  TAIL_LOCAL: <Vector (-342.7600, -77.7184, 81.7936)>
  Length: 6.593161742017335
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 0.9980, 0.0626)>
    <Vector (0.0000, -0.0626, 0.9980)>
  Parent: mixamorig:Hips
  Children: ['mixamorig:Spine1']
Bone: mixamorig:Spine1
  HEAD_LOCAL: <Vector (-342.7600, -77.7184, 81.7936)>
  TAIL_LOCAL: <Vector (-342.7600, -77.2465, 89.3139)>
  Length: 7.535051474626389
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:Spine
  Children: ['mixamorig:Spine2']
Bone: mixamorig:Spine2
  HEAD_LOCAL: <Vector (-342.7600, -77.2465, 89.3139)>
  TAIL_LOCAL: <Vector (-342.7600, -76.7206, 97.6928)>
  Length: 8.395421230805525
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:Spine1
  Children: ['mixamorig:Neck', 'mixamorig:LeftShoulder', 'mixamorig:RightShoulder']
Bone: mixamorig:Neck
  HEAD_LOCAL: <Vector (-342.7600, -76.7155, 97.7742)>
  TAIL_LOCAL: <Vector (-342.7600, -76.7155, 102.0286)>
  Length: 4.254424989176021
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 0.9980, -0.0626)>
    <Vector (0.0000, 0.0626, 0.9980)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:Head']
Bone: mixamorig:Head
  HEAD_LOCAL: <Vector (-342.7600, -77.2256, 101.9979)>
  TAIL_LOCAL: <Vector (-342.7600, -77.2256, 116.8483)>
  Length: 14.850417910260136
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:Neck
  Children: ['mixamorig:HeadTop_End']
Bone: mixamorig:HeadTop_End
  HEAD_LOCAL: <Vector (-342.7600, -79.0062, 116.7412)>
  TAIL_LOCAL: <Vector (-342.7600, -79.0062, 131.5916)>
  Length: 14.850417910260136
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:Head
  Children: []
Bone: mixamorig:LeftShoulder
  HEAD_LOCAL: <Vector (-338.8088, -76.6957, 96.6560)>
  TAIL_LOCAL: <Vector (-331.0021, -76.6562, 94.3671)>
  Length: 8.135415510341563
    <Vector (-0.0233, 0.9596, -0.2804)>
    <Vector (0.0003, -0.2805, -0.9599)>
    <Vector (-0.9997, -0.0225, 0.0062)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:LeftArm']
Bone: mixamorig:LeftArm
  HEAD_LOCAL: <Vector (-331.0021, -76.6562, 94.3671)>
  TAIL_LOCAL: <Vector (-316.6309, -76.0442, 93.0857)>
  Length: 14.441141261795298
    <Vector (0.9997, 0.0246, 0.0049)>
    <Vector (-0.0251, 0.9801, 0.1968)>
    <Vector (0.0000, -0.1969, 0.9804)>
  Parent: mixamorig:LeftShoulder
  Children: ['mixamorig:LeftForeArm']
Bone: mixamorig:LeftForeArm
  HEAD_LOCAL: <Vector (-316.6309, -76.0442, 93.0857)>
  TAIL_LOCAL: <Vector (-301.1778, -76.8100, 92.6747)>
  Length: 15.4775173469433
    <Vector (0.9954, -0.0952, -0.0054)>
    <Vector (0.0954, 0.9938, 0.0564)>
    <Vector (0.0000, -0.0567, 0.9984)>
  Parent: mixamorig:LeftArm
  Children: ['mixamorig:LeftHand']
Bone: mixamorig:LeftHand
  HEAD_LOCAL: <Vector (-301.1779, -76.8100, 92.6747)>
  TAIL_LOCAL: <Vector (-295.8368, -76.6446, 92.2463)>
  Length: 5.360797077379798
    <Vector (0.9834, 0.0834, -0.1609)>
    <Vector (-0.0900, 0.9953, -0.0344)>
    <Vector (0.1573, 0.0483, 0.9864)>
  Parent: mixamorig:LeftForeArm
  Children: ['mixamorig:LeftHandThumb1', 'mixamorig:LeftHandIndex1', 'mixamorig:LeftHandMiddle1', 'mixamorig:LeftHandRing1', 'mixamorig:LeftHandPinky1']
Bone: mixamorig:LeftHandThumb1
  HEAD_LOCAL: <Vector (-299.2317, -78.5732, 92.0282)>
  TAIL_LOCAL: <Vector (-297.5881, -79.8678, 91.4767)>
  Length: 2.1636138822845226
    <Vector (0.8024, -0.5643, 0.1942)>
    <Vector (0.5968, 0.7587, -0.2611)>
    <Vector (-0.0000, 0.3255, 0.9456)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandThumb2']
Bone: mixamorig:LeftHandThumb2
  HEAD_LOCAL: <Vector (-297.6747, -79.9837, 91.5110)>
  TAIL_LOCAL: <Vector (-296.2013, -81.2026, 90.8059)>
  Length: 2.0381111468815547
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9952, -0.0981)>
    <Vector (-0.0000, 0.0981, 0.9952)>
  Parent: mixamorig:LeftHandThumb1
  Children: ['mixamorig:LeftHandThumb3']
Bone: mixamorig:LeftHandThumb3
  HEAD_LOCAL: <Vector (-296.2273, -81.2392, 90.8163)>
  TAIL_LOCAL: <Vector (-294.9017, -82.2663, 90.4327)>
  Length: 1.7202549761060013
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9913, 0.1316)>
    <Vector (0.0000, -0.1316, 0.9913)>
  Parent: mixamorig:LeftHandThumb2
  Children: ['mixamorig:LeftHandThumb4']
Bone: mixamorig:LeftHandThumb4
  HEAD_LOCAL: <Vector (-294.8020, -82.1039, 90.3920)>
  TAIL_LOCAL: <Vector (-293.4764, -83.1311, 90.0085)>
  Length: 1.7202566782238655
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandThumb3
  Children: []
Bone: mixamorig:LeftHandIndex1
  HEAD_LOCAL: <Vector (-295.4510, -78.7122, 92.6113)>
  TAIL_LOCAL: <Vector (-293.8090, -78.8979, 92.4962)>
  Length: 1.6564906146265677
    <Vector (0.9900, -0.1414, 0.0031)>
    <Vector (0.1414, 0.9897, -0.0214)>
    <Vector (-0.0000, 0.0216, 0.9998)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandIndex2']
Bone: mixamorig:LeftHandIndex2
  HEAD_LOCAL: <Vector (-293.8089, -78.8965, 92.4959)>
  TAIL_LOCAL: <Vector (-292.2059, -79.0921, 92.3217)>
  Length: 1.624202992462375
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9992, -0.0390)>
    <Vector (0.0000, 0.0390, 0.9992)>
  Parent: mixamorig:LeftHandIndex1
  Children: ['mixamorig:LeftHandIndex3']
Bone: mixamorig:LeftHandIndex3
  HEAD_LOCAL: <Vector (-292.2056, -79.0884, 92.3208)>
  TAIL_LOCAL: <Vector (-290.8429, -79.2029, 92.3951)>
  Length: 1.369486268243799
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (-0.0000, 0.9862, 0.1653)>
    <Vector (-0.0000, -0.1653, 0.9862)>
  Parent: mixamorig:LeftHandIndex2
  Children: ['mixamorig:LeftHandIndex4']
Bone: mixamorig:LeftHandIndex4
  HEAD_LOCAL: <Vector (-290.8434, -79.2080, 92.3962)>
  TAIL_LOCAL: <Vector (-289.4808, -79.3225, 92.4705)>
  Length: 1.369455474949919
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandIndex3
  Children: []
Bone: mixamorig:LeftHandMiddle1
  HEAD_LOCAL: <Vector (-295.1870, -77.1725, 92.4082)>
  TAIL_LOCAL: <Vector (-293.4618, -77.2547, 92.2849)>
  Length: 1.7316044212846857
    <Vector (0.9969, -0.0783, 0.0007)>
    <Vector (0.0783, 0.9969, -0.0088)>
    <Vector (0.0000, 0.0088, 1.0000)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandMiddle2']
Bone: mixamorig:LeftHandMiddle2
  HEAD_LOCAL: <Vector (-293.4618, -77.2542, 92.2848)>
  TAIL_LOCAL: <Vector (-291.8300, -77.3305, 92.1741)>
  Length: 1.6372742944831815
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0037)>
    <Vector (-0.0000, -0.0037, 1.0000)>
  Parent: mixamorig:LeftHandMiddle1
  Children: ['mixamorig:LeftHandMiddle3']
Bone: mixamorig:LeftHandMiddle3
  HEAD_LOCAL: <Vector (-291.8300, -77.3303, 92.1740)>
  TAIL_LOCAL: <Vector (-290.3857, -77.3924, 92.1001)>
  Length: 1.4475601832996106
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9999, 0.0170)>
    <Vector (0.0000, -0.0170, 0.9999)>
  Parent: mixamorig:LeftHandMiddle2
  Children: ['mixamorig:LeftHandMiddle4']
Bone: mixamorig:LeftHandMiddle4
  HEAD_LOCAL: <Vector (-290.3857, -77.3932, 92.1003)>
  TAIL_LOCAL: <Vector (-288.9413, -77.4553, 92.0264)>
  Length: 1.4475601832996106
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandMiddle3
  Children: []
Bone: mixamorig:LeftHandRing1
  HEAD_LOCAL: <Vector (-294.8890, -75.8801, 92.0296)>
  TAIL_LOCAL: <Vector (-293.4826, -75.7362, 91.8832)>
  Length: 1.4213445867533852
    <Vector (0.9973, 0.0740, -0.0006)>
    <Vector (-0.0740, 0.9972, -0.0075)>
    <Vector (0.0000, 0.0075, 1.0000)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandRing2']
Bone: mixamorig:LeftHandRing2
  HEAD_LOCAL: <Vector (-293.4828, -75.7343, 91.8828)>
  TAIL_LOCAL: <Vector (-292.1975, -75.5905, 91.8055)>
  Length: 1.2956660880958792
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9990, 0.0445)>
    <Vector (0.0000, -0.0445, 0.9990)>
  Parent: mixamorig:LeftHandRing1
  Children: ['mixamorig:LeftHandRing3']
Bone: mixamorig:LeftHandRing3
  HEAD_LOCAL: <Vector (-292.1975, -75.5907, 91.8055)>
  TAIL_LOCAL: <Vector (-291.0278, -75.4499, 91.7812)>
  Length: 1.1783466056787804
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9992, 0.0399)>
    <Vector (-0.0000, -0.0399, 0.9992)>
  Parent: mixamorig:LeftHandRing2
  Children: ['mixamorig:LeftHandRing4']
Bone: mixamorig:LeftHandRing4
  HEAD_LOCAL: <Vector (-291.0276, -75.4515, 91.7815)>
  TAIL_LOCAL: <Vector (-289.8580, -75.3107, 91.7572)>
  Length: 1.1783467633316613
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandRing3
  Children: []
Bone: mixamorig:LeftHandPinky1
  HEAD_LOCAL: <Vector (-295.9737, -74.7637, 91.7549)>
  TAIL_LOCAL: <Vector (-294.6633, -74.3823, 91.5839)>
  Length: 1.375457229778351
    <Vector (0.9677, 0.2519, 0.0020)>
    <Vector (-0.2520, 0.9677, 0.0076)>
    <Vector (0.0000, -0.0079, 1.0000)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandPinky2']
Bone: mixamorig:LeftHandPinky2
  HEAD_LOCAL: <Vector (-294.6638, -74.3807, 91.5836)>
  TAIL_LOCAL: <Vector (-293.6300, -74.0692, 91.5012)>
  Length: 1.082864716856483
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9988, 0.0493)>
    <Vector (-0.0000, -0.0493, 0.9988)>
  Parent: mixamorig:LeftHandPinky1
  Children: ['mixamorig:LeftHandPinky3']
Bone: mixamorig:LeftHandPinky3
  HEAD_LOCAL: <Vector (-293.6299, -74.0694, 91.5012)>
  TAIL_LOCAL: <Vector (-292.7390, -73.7926, 91.4713)>
  Length: 0.9334169668660621
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9990, 0.0450)>
    <Vector (-0.0000, -0.0450, 0.9990)>
  Parent: mixamorig:LeftHandPinky2
  Children: ['mixamorig:LeftHandPinky4']
Bone: mixamorig:LeftHandPinky4
  HEAD_LOCAL: <Vector (-292.7385, -73.7940, 91.4716)>
  TAIL_LOCAL: <Vector (-291.8476, -73.5172, 91.4418)>
  Length: 0.9334169668660621
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandPinky3
  Children: []
Bone: mixamorig:RightShoulder
  HEAD_LOCAL: <Vector (-346.7112, -76.7353, 96.6560)>
  TAIL_LOCAL: <Vector (-354.5179, -76.7748, 94.3671)>
  Length: 8.135415547446605
    <Vector (-0.0132, -0.9596, 0.2811)>
    <Vector (-0.0003, -0.2811, -0.9597)>
    <Vector (0.9999, -0.0128, 0.0035)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:RightArm']
Bone: mixamorig:RightArm
  HEAD_LOCAL: <Vector (-354.5179, -76.7748, 94.3671)>
  TAIL_LOCAL: <Vector (-368.8891, -76.0253, 93.0857)>
  Length: 14.447624000971674
    <Vector (0.9990, -0.0441, -0.0089)>
    <Vector (0.0450, 0.9792, 0.1978)>
    <Vector (-0.0000, -0.1980, 0.9802)>
  Parent: mixamorig:RightShoulder
  Children: ['mixamorig:RightForeArm']
Bone: mixamorig:RightForeArm
  HEAD_LOCAL: <Vector (-368.8891, -76.0253, 93.0857)>
  TAIL_LOCAL: <Vector (-384.3422, -77.0229, 92.6747)>
  Length: 15.490681966573364
    <Vector (0.9928, 0.1192, 0.0067)>
    <Vector (-0.1194, 0.9913, 0.0554)>
    <Vector (0.0000, -0.0558, 0.9984)>
  Parent: mixamorig:RightArm
  Children: ['mixamorig:RightHand']
Bone: mixamorig:RightHand
  HEAD_LOCAL: <Vector (-384.3422, -77.0229, 92.6747)>
  TAIL_LOCAL: <Vector (-389.6416, -76.7685, 92.2663)>
  Length: 5.321229342445626
    <Vector (0.9820, -0.1147, 0.1500)>
    <Vector (0.1199, 0.9924, -0.0261)>
    <Vector (-0.1459, 0.0436, 0.9883)>
  Parent: mixamorig:RightForeArm
  Children: ['mixamorig:RightHandThumb1', 'mixamorig:RightHandIndex1', 'mixamorig:RightHandMiddle1', 'mixamorig:RightHandRing1', 'mixamorig:RightHandPinky1']
Bone: mixamorig:RightHandThumb1
  HEAD_LOCAL: <Vector (-386.1443, -78.4447, 92.1438)>
  TAIL_LOCAL: <Vector (-387.5985, -79.5644, 91.7144)>
  Length: 1.8848786789583527
    <Vector (0.7924, 0.5830, -0.1792)>
    <Vector (-0.6100, 0.7574, -0.2329)>
    <Vector (0.0000, 0.2939, 0.9559)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandThumb2']
Bone: mixamorig:RightHandThumb2
  HEAD_LOCAL: <Vector (-387.5861, -79.5821, 91.7190)>
  TAIL_LOCAL: <Vector (-389.1467, -80.8817, 90.8765)>
  Length: 2.1986736618114433
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9860, -0.1667)>
    <Vector (-0.0000, 0.1667, 0.9860)>
  Parent: mixamorig:RightHandThumb1
  Children: ['mixamorig:RightHandThumb3']
Bone: mixamorig:RightHandThumb3
  HEAD_LOCAL: <Vector (-389.0338, -81.0308, 90.9193)>
  TAIL_LOCAL: <Vector (-390.5718, -82.2686, 90.2566)>
  Length: 2.0825175849932287
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9975, 0.0711)>
    <Vector (-0.0000, -0.0711, 0.9975)>
  Parent: mixamorig:RightHandThumb2
  Children: ['mixamorig:RightHandThumb4']
Bone: mixamorig:RightHandThumb4
  HEAD_LOCAL: <Vector (-390.6831, -82.0901, 90.2160)>
  TAIL_LOCAL: <Vector (-392.2212, -83.3279, 89.5534)>
  Length: 2.0825175849932287
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:RightHandThumb3
  Children: []
Bone: mixamorig:RightHandIndex1
  HEAD_LOCAL: <Vector (-390.3853, -78.7731, 92.5549)>
  TAIL_LOCAL: <Vector (-391.9614, -78.9160, 92.3997)>
  Length: 1.5901711938638816
    <Vector (0.9915, 0.1301, -0.0064)>
    <Vector (-0.1303, 0.9903, -0.0485)>
    <Vector (0.0000, 0.0489, 0.9988)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandIndex2']
Bone: mixamorig:RightHandIndex2
  HEAD_LOCAL: <Vector (-391.9614, -78.9163, 92.3998)>
  TAIL_LOCAL: <Vector (-393.4281, -79.0446, 92.2773)>
  Length: 1.477364054474273
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    <Vector (-0.0000, 0.9999, 0.0151)>
    <Vector (-0.0000, -0.0151, 0.9999)>
  Parent: mixamorig:RightHandIndex1
  Children: ['mixamorig:RightHandIndex3']
Bone: mixamorig:RightHandIndex3
  HEAD_LOCAL: <Vector (-393.4280, -79.0451, 92.2774)>
  TAIL_LOCAL: <Vector (-394.6630, -79.1597, 92.1442)>
  Length: 1.2473871378273669
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    <Vector (0.0000, 0.9997, -0.0246)>
    <Vector (0.0000, 0.0246, 0.9997)>
  Parent: mixamorig:RightHandIndex2
  Children: ['mixamorig:RightHandIndex4']
Bone: mixamorig:RightHandIndex4
  HEAD_LOCAL: <Vector (-394.6631, -79.1589, 92.1440)>
  TAIL_LOCAL: <Vector (-395.8980, -79.2734, 92.0108)>
  Length: 1.2473871378273669
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    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:RightHandIndex3
  Children: []
Bone: mixamorig:RightHandMiddle1
  HEAD_LOCAL: <Vector (-390.5378, -77.2547, 92.4607)>
  TAIL_LOCAL: <Vector (-392.2727, -77.2272, 92.2419)>
  Length: 1.7488811745133233
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    <Vector (-0.0214, 0.9983, -0.0541)>
    <Vector (-0.0000, 0.0541, 0.9985)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandMiddle2']
Bone: mixamorig:RightHandMiddle2
  HEAD_LOCAL: <Vector (-392.2727, -77.2257, 92.2416)>
  TAIL_LOCAL: <Vector (-393.8540, -77.1799, 92.1425)>
  Length: 1.5851262101024464
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    <Vector (0.0000, 0.9979, 0.0642)>
    <Vector (-0.0000, -0.0642, 0.9979)>
  Parent: mixamorig:RightHandMiddle1
  Children: ['mixamorig:RightHandMiddle3']
Bone: mixamorig:RightHandMiddle3
  HEAD_LOCAL: <Vector (-393.8541, -77.1805, 92.1426)>
  TAIL_LOCAL: <Vector (-395.2841, -77.1354, 92.0706)>
  Length: 1.4326040749057039
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9999, 0.0126)>
    <Vector (0.0000, -0.0126, 0.9999)>
  Parent: mixamorig:RightHandMiddle2
  Children: ['mixamorig:RightHandMiddle4']
Bone: mixamorig:RightHandMiddle4
  HEAD_LOCAL: <Vector (-395.2842, -77.1363, 92.0708)>
  TAIL_LOCAL: <Vector (-396.7143, -77.0912, 91.9989)>
  Length: 1.4326345300307328
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:RightHandMiddle3
  Children: []
Bone: mixamorig:RightHandRing1
  HEAD_LOCAL: <Vector (-390.4395, -75.9609, 92.0983)>
  TAIL_LOCAL: <Vector (-391.8537, -75.7612, 91.8643)>
  Length: 1.4472532941058698
    <Vector (0.9943, -0.1064, 0.0070)>
    <Vector (0.1067, 0.9922, -0.0653)>
    <Vector (0.0000, 0.0656, 0.9978)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandRing2']
Bone: mixamorig:RightHandRing2
  HEAD_LOCAL: <Vector (-391.8534, -75.7593, 91.8640)>
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  Length: 1.3654832940484365
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Face 496
UV Count: 3
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Face 497
UV Count: 3
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Face 498
UV Count: 3
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Face 499
UV Count: 3
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  UV <Vector (0.3273, 0.0191)>
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Face 500
UV Count: 3
  UV <Vector (0.3323, 0.0014)>
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Face 501
UV Count: 3
  UV <Vector (0.3216, 0.0188)>
  UV <Vector (0.3260, 0.0330)>
  UV <Vector (0.3198, 0.0328)>
Face 502
UV Count: 3
  UV <Vector (0.3315, 0.0196)>
  UV <Vector (0.3260, 0.0330)>
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Face 503
UV Count: 3
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.3312, 0.0328)>
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Face 504
UV Count: 3
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Face 505
UV Count: 3
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  UV <Vector (0.3260, 0.0330)>
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Face 506
UV Count: 3
  UV <Vector (0.3312, 0.0328)>
  UV <Vector (0.3380, 0.0450)>
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Face 507
UV Count: 3
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  UV <Vector (0.3224, 0.0589)>
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Face 508
UV Count: 3
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  UV <Vector (0.3239, 0.0456)>
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Face 509
UV Count: 3
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Face 510
UV Count: 3
  UV <Vector (0.3212, 0.0722)>
  UV <Vector (0.3177, 0.0599)>
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Face 511
UV Count: 3
  UV <Vector (0.3272, 0.0718)>
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Face 512
UV Count: 3
  UV <Vector (0.3350, 0.0711)>
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Face 513
UV Count: 3
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Face 514
UV Count: 3
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Face 515
UV Count: 3
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Face 516
UV Count: 3
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Face 517
UV Count: 3
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  UV <Vector (0.3268, 0.0969)>
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Face 518
UV Count: 3
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Face 519
UV Count: 3
  UV <Vector (0.3223, 0.0984)>
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Face 520
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3227, 0.1091)>
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Face 521
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
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Face 522
UV Count: 3
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3227, 0.1091)>
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Face 523
UV Count: 3
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  UV <Vector (0.3280, 0.1102)>
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Face 524
UV Count: 3
  UV <Vector (0.3289, 0.1232)>
  UV <Vector (0.3362, 0.1088)>
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Face 525
UV Count: 3
  UV <Vector (0.3171, 0.1732)>
  UV <Vector (0.2456, 0.1573)>
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Face 526
UV Count: 3
  UV <Vector (0.2473, 0.1490)>
  UV <Vector (0.3158, 0.1587)>
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Face 527
UV Count: 3
  UV <Vector (0.2510, 0.1381)>
  UV <Vector (0.3141, 0.1477)>
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Face 528
UV Count: 3
  UV <Vector (0.2510, 0.1281)>
  UV <Vector (0.3135, 0.1347)>
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Face 529
UV Count: 3
  UV <Vector (0.3123, 0.1110)>
  UV <Vector (0.2510, 0.1281)>
  UV <Vector (0.2491, 0.1179)>
Face 530
UV Count: 3
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Face 531
UV Count: 3
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.2484, 0.1039)>
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Face 532
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.2483, 0.0882)>
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Face 533
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.2460, 0.0601)>
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Face 534
UV Count: 3
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.3122, 0.0458)>
Face 535
UV Count: 3
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.3133, 0.0315)>
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Face 536
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.2476, 0.0300)>
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Face 537
UV Count: 3
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.2482, 0.0155)>
  UV <Vector (0.2499, 0.0014)>
Face 538
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.4224, 0.1379)>
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Face 539
UV Count: 3
  UV <Vector (0.4214, 0.1491)>
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Face 540
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.4214, 0.1491)>
  UV <Vector (0.4206, 0.1732)>
Face 541
UV Count: 3
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.3396, 0.0014)>
  UV <Vector (0.4231, 0.0014)>
Face 542
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.4224, 0.0296)>
Face 543
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4223, 0.0389)>
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Face 544
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
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  UV <Vector (0.4226, 0.0480)>
Face 545
UV Count: 3
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.3363, 0.0589)>
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Face 546
UV Count: 3
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.3350, 0.0711)>
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Face 547
UV Count: 3
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.4220, 0.0737)>
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Face 548
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.3353, 0.0969)>
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Face 549
UV Count: 3
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.4223, 0.1137)>
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Face 550
UV Count: 3
  UV <Vector (0.3388, 0.1219)>
  UV <Vector (0.4233, 0.1266)>
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Face 551
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4233, 0.1266)>
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Face 552
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4233, 0.1266)>
  UV <Vector (0.4327, 0.1247)>
Face 553
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4214, 0.1491)>
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Face 554
UV Count: 3
  UV <Vector (0.4318, 0.1486)>
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Face 555
UV Count: 3
  UV <Vector (0.4231, 0.0014)>
  UV <Vector (0.4323, 0.0164)>
  UV <Vector (0.4229, 0.0188)>
Face 556
UV Count: 3
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4229, 0.0188)>
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Face 557
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4224, 0.0296)>
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Face 558
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4226, 0.0480)>
  UV <Vector (0.4223, 0.0389)>
Face 559
UV Count: 3
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.4226, 0.0480)>
Face 560
UV Count: 3
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.4229, 0.0595)>
Face 561
UV Count: 3
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4220, 0.0737)>
Face 562
UV Count: 3
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4223, 0.1011)>
Face 563
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4324, 0.1124)>
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Face 564
UV Count: 3
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9050, 0.5735)>
Face 565
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
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Face 566
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9044, 0.5897)>
Face 567
UV Count: 3
  UV <Vector (0.8944, 0.5954)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.8997, 0.5976)>
Face 568
UV Count: 3
  UV <Vector (0.8070, 0.6779)>
  UV <Vector (0.8123, 0.6841)>
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Face 569
UV Count: 3
  UV <Vector (0.8104, 0.6914)>
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Face 570
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
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Face 571
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
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  UV <Vector (0.8058, 0.7061)>
Face 572
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
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  UV <Vector (0.8006, 0.7143)>
Face 573
UV Count: 3
  UV <Vector (0.7892, 0.7155)>
  UV <Vector (0.8006, 0.7143)>
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Face 574
UV Count: 3
  UV <Vector (0.9171, 0.5522)>
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Face 575
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9156, 0.5604)>
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Face 576
UV Count: 3
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9134, 0.5687)>
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Face 577
UV Count: 3
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4434, 0.1114)>
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Face 578
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4438, 0.1000)>
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Face 579
UV Count: 3
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4446, 0.0876)>
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Face 580
UV Count: 3
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4330, 0.0868)>
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Face 581
UV Count: 3
  UV <Vector (0.4438, 0.0610)>
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Face 582
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4322, 0.0492)>
Face 583
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4318, 0.0385)>
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Face 584
UV Count: 3
  UV <Vector (0.4427, 0.0380)>
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4425, 0.0285)>
Face 585
UV Count: 3
  UV <Vector (0.4425, 0.0285)>
  UV <Vector (0.4323, 0.0164)>
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Face 586
UV Count: 3
  UV <Vector (0.4322, 0.0014)>
  UV <Vector (0.4423, 0.0164)>
  UV <Vector (0.4323, 0.0164)>
Face 587
UV Count: 3
  UV <Vector (0.4432, 0.1732)>
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Face 588
UV Count: 3
  UV <Vector (0.4430, 0.1460)>
  UV <Vector (0.4324, 0.1366)>
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Face 589
UV Count: 3
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4327, 0.1247)>
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Face 590
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
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Face 591
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4543, 0.1005)>
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Face 592
UV Count: 3
  UV <Vector (0.4438, 0.1000)>
  UV <Vector (0.4554, 0.0888)>
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Face 593
UV Count: 3
  UV <Vector (0.4551, 0.0760)>
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Face 594
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
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Face 595
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
  UV <Vector (0.4433, 0.0488)>
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Face 596
UV Count: 3
  UV <Vector (0.4548, 0.0460)>
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Face 597
UV Count: 3
  UV <Vector (0.4549, 0.0362)>
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Face 598
UV Count: 3
  UV <Vector (0.4545, 0.0278)>
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Face 599
UV Count: 3
  UV <Vector (0.4423, 0.0164)>
  UV <Vector (0.4497, 0.0014)>
  UV <Vector (0.4525, 0.0149)>
Face 600
UV Count: 3
  UV <Vector (0.4580, 0.1732)>
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Face 601
UV Count: 3
  UV <Vector (0.4543, 0.1408)>
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4540, 0.1309)>
Face 602
UV Count: 3
  UV <Vector (0.4540, 0.1309)>
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Face 603
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4593, 0.1209)>
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Face 604
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4598, 0.1103)>
Face 605
UV Count: 3
  UV <Vector (0.4543, 0.1005)>
  UV <Vector (0.4605, 0.0897)>
  UV <Vector (0.4601, 0.1011)>
Face 606
UV Count: 3
  UV <Vector (0.4603, 0.0771)>
  UV <Vector (0.4554, 0.0888)>
  UV <Vector (0.4551, 0.0760)>
Face 607
UV Count: 3
  UV <Vector (0.4611, 0.0621)>
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Face 608
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
  UV <Vector (0.4558, 0.0615)>
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Face 609
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
  UV <Vector (0.4549, 0.0362)>
  UV <Vector (0.4609, 0.0354)>
Face 610
UV Count: 3
  UV <Vector (0.4609, 0.0354)>
  UV <Vector (0.4545, 0.0278)>
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Face 611
UV Count: 3
  UV <Vector (0.4603, 0.0269)>
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  UV <Vector (0.4576, 0.0135)>
Face 612
UV Count: 3
  UV <Vector (0.4497, 0.0014)>
  UV <Vector (0.4576, 0.0135)>
  UV <Vector (0.4525, 0.0149)>
Face 613
UV Count: 3
  UV <Vector (0.4642, 0.1732)>
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  UV <Vector (0.4598, 0.1391)>
Face 614
UV Count: 3
  UV <Vector (0.4598, 0.1391)>
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Face 615
UV Count: 3
  UV <Vector (0.4593, 0.1209)>
  UV <Vector (0.4540, 0.1309)>
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Face 616
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4655, 0.1200)>
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Face 617
UV Count: 3
  UV <Vector (0.4662, 0.1290)>
  UV <Vector (0.4593, 0.1209)>
  UV <Vector (0.4655, 0.1200)>
Face 618
UV Count: 3
  UV <Vector (0.4668, 0.1368)>
  UV <Vector (0.4592, 0.1304)>
  UV <Vector (0.4662, 0.1290)>
Face 619
UV Count: 3
  UV <Vector (0.4713, 0.1732)>
  UV <Vector (0.4598, 0.1391)>
  UV <Vector (0.4668, 0.1368)>
Face 620
UV Count: 3
  UV <Vector (0.4543, 0.0014)>
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  UV <Vector (0.4576, 0.0135)>
Face 621
UV Count: 3
  UV <Vector (0.4666, 0.0247)>
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Face 622
UV Count: 3
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4603, 0.0269)>
  UV <Vector (0.4666, 0.0247)>
Face 623
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4609, 0.0354)>
  UV <Vector (0.4672, 0.0345)>
Face 624
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4611, 0.0621)>
  UV <Vector (0.4603, 0.0469)>
Face 625
UV Count: 3
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4603, 0.0771)>
  UV <Vector (0.4611, 0.0621)>
Face 626
UV Count: 3
  UV <Vector (0.4649, 0.0790)>
  UV <Vector (0.4605, 0.0897)>
  UV <Vector (0.4603, 0.0771)>
Face 627
UV Count: 3
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4649, 0.1012)>
Face 628
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4654, 0.1107)>
Face 629
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3074, 0.6723)>
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Face 630
UV Count: 3
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3107, 0.6745)>
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Face 631
UV Count: 3
  UV <Vector (0.9277, 0.6171)>
  UV <Vector (0.9222, 0.6247)>
  UV <Vector (0.9222, 0.6163)>
Face 632
UV Count: 3
  UV <Vector (0.9199, 0.6249)>
  UV <Vector (0.9222, 0.6163)>
  UV <Vector (0.9222, 0.6247)>
Face 633
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9199, 0.6249)>
Face 634
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9156, 0.6180)>
  UV <Vector (0.9178, 0.6173)>
Face 635
UV Count: 3
  UV <Vector (0.8445, 0.6766)>
  UV <Vector (0.8401, 0.6827)>
  UV <Vector (0.8388, 0.6802)>
Face 636
UV Count: 3
  UV <Vector (0.8462, 0.6785)>
  UV <Vector (0.8415, 0.6853)>
  UV <Vector (0.8401, 0.6827)>
Face 637
UV Count: 3
  UV <Vector (0.8477, 0.6800)>
  UV <Vector (0.8433, 0.6884)>
  UV <Vector (0.8415, 0.6853)>
Face 638
UV Count: 3
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8453, 0.6907)>
  UV <Vector (0.8433, 0.6884)>
Face 639
UV Count: 3
  UV <Vector (0.8515, 0.6847)>
  UV <Vector (0.8470, 0.6928)>
  UV <Vector (0.8453, 0.6907)>
Face 640
UV Count: 3
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8575, 0.6885)>
  UV <Vector (0.8546, 0.6937)>
Face 641
UV Count: 3
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9305, 0.6178)>
Face 642
UV Count: 3
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9264, 0.6257)>
  UV <Vector (0.9277, 0.6171)>
Face 643
UV Count: 3
  UV <Vector (0.9223, 0.6471)>
  UV <Vector (0.9231, 0.6486)>
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Face 644
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9223, 0.6471)>
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Face 645
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9193, 0.6477)>
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Face 646
UV Count: 3
  UV <Vector (0.9193, 0.6477)>
  UV <Vector (0.9204, 0.6489)>
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Face 647
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8635, 0.6649)>
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Face 648
UV Count: 3
  UV <Vector (0.8642, 0.6664)>
  UV <Vector (0.8651, 0.6658)>
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Face 649
UV Count: 3
  UV <Vector (0.8653, 0.6661)>
  UV <Vector (0.8648, 0.6676)>
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Face 650
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8648, 0.6676)>
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Face 651
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8662, 0.6687)>
  UV <Vector (0.8655, 0.6683)>
Face 652
UV Count: 3
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8670, 0.6692)>
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Face 653
UV Count: 3
  UV <Vector (0.9256, 0.6477)>
  UV <Vector (0.9237, 0.6487)>
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Face 654
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
  UV <Vector (0.9237, 0.6469)>
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Face 655
UV Count: 3
  UV <Vector (0.9231, 0.6486)>
  UV <Vector (0.9222, 0.6493)>
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Face 656
UV Count: 3
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9221, 0.6484)>
Face 657
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9209, 0.6488)>
Face 658
UV Count: 3
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9204, 0.6489)>
  UV <Vector (0.9209, 0.6488)>
Face 659
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8652, 0.6653)>
Face 660
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8653, 0.6661)>
Face 661
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8658, 0.6668)>
  UV <Vector (0.8653, 0.6661)>
Face 662
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8658, 0.6668)>
  UV <Vector (0.8666, 0.6664)>
Face 663
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8667, 0.6674)>
  UV <Vector (0.8663, 0.6673)>
Face 664
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8671, 0.6676)>
Face 665
UV Count: 3
  UV <Vector (0.9238, 0.6490)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9237, 0.6487)>
Face 666
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9231, 0.6486)>
Face 667
UV Count: 3
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9512, 0.6225)>
  UV <Vector (0.9629, 0.6403)>
Face 668
UV Count: 3
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9598, 0.6427)>
Face 669
UV Count: 3
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9598, 0.6427)>
Face 670
UV Count: 3
  UV <Vector (0.9573, 0.6451)>
  UV <Vector (0.9426, 0.6281)>
  UV <Vector (0.9580, 0.6441)>
Face 671
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8876, 0.6923)>
  UV <Vector (0.8876, 0.6930)>
Face 672
UV Count: 3
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8658, 0.6956)>
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Face 673
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8875, 0.6950)>
Face 674
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8678, 0.7026)>
Face 675
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8886, 0.6974)>
Face 676
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8886, 0.6974)>
Face 677
UV Count: 3
  UV <Vector (0.8718, 0.7087)>
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8897, 0.6992)>
Face 678
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9655, 0.6390)>
  UV <Vector (0.9644, 0.6400)>
Face 679
UV Count: 3
  UV <Vector (0.9629, 0.6403)>
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9644, 0.6400)>
Face 680
UV Count: 3
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9237, 0.6469)>
  UV <Vector (0.9223, 0.6471)>
Face 681
UV Count: 3
  UV <Vector (0.9205, 0.6471)>
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9223, 0.6471)>
Face 682
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9205, 0.6471)>
  UV <Vector (0.9193, 0.6477)>
Face 683
UV Count: 3
  UV <Vector (0.9166, 0.6312)>
  UV <Vector (0.9193, 0.6477)>
  UV <Vector (0.9186, 0.6481)>
Face 684
UV Count: 3
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8486, 0.6731)>
  UV <Vector (0.8635, 0.6649)>
Face 685
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8642, 0.6664)>
Face 686
UV Count: 3
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8642, 0.6664)>
Face 687
UV Count: 3
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8655, 0.6683)>
Face 688
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8655, 0.6683)>
  UV <Vector (0.8662, 0.6687)>
Face 689
UV Count: 3
  UV <Vector (0.8617, 0.6837)>
  UV <Vector (0.8670, 0.6692)>
  UV <Vector (0.8683, 0.6695)>
Face 690
UV Count: 3
  UV <Vector (0.9299, 0.6330)>
  UV <Vector (0.9247, 0.6471)>
  UV <Vector (0.9276, 0.6325)>
Face 691
UV Count: 3
  UV <Vector (0.9276, 0.6325)>
  UV <Vector (0.9237, 0.6469)>
  UV <Vector (0.9254, 0.6317)>
Face 692
UV Count: 3
  UV <Vector (0.9264, 0.6257)>
  UV <Vector (0.9224, 0.6272)>
  UV <Vector (0.9222, 0.6247)>
Face 693
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9261, 0.6280)>
  UV <Vector (0.9264, 0.6257)>
Face 694
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9308, 0.6294)>
  UV <Vector (0.9280, 0.6288)>
Face 695
UV Count: 3
  UV <Vector (0.8553, 0.6874)>
  UV <Vector (0.8592, 0.6867)>
  UV <Vector (0.8575, 0.6885)>
Face 696
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8548, 0.6842)>
Face 697
UV Count: 3
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8513, 0.6810)>
Face 698
UV Count: 3
  UV <Vector (0.8494, 0.6787)>
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8477, 0.6800)>
Face 699
UV Count: 3
  UV <Vector (0.8477, 0.6769)>
  UV <Vector (0.8477, 0.6800)>
  UV <Vector (0.8462, 0.6785)>
Face 700
UV Count: 3
  UV <Vector (0.8462, 0.6752)>
  UV <Vector (0.8462, 0.6785)>
  UV <Vector (0.8445, 0.6766)>
Face 701
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9160, 0.6256)>
  UV <Vector (0.9184, 0.6251)>
Face 702
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9199, 0.6249)>
  UV <Vector (0.9202, 0.6272)>
Face 703
UV Count: 3
  UV <Vector (0.9202, 0.6272)>
  UV <Vector (0.9222, 0.6247)>
  UV <Vector (0.9224, 0.6272)>
Face 704
UV Count: 3
  UV <Vector (0.9261, 0.6280)>
  UV <Vector (0.9223, 0.6291)>
  UV <Vector (0.9224, 0.6272)>
Face 705
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9258, 0.6298)>
  UV <Vector (0.9261, 0.6280)>
Face 706
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9301, 0.6311)>
  UV <Vector (0.9278, 0.6305)>
Face 707
UV Count: 3
  UV <Vector (0.8592, 0.6867)>
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8606, 0.6853)>
Face 708
UV Count: 3
  UV <Vector (0.8548, 0.6842)>
  UV <Vector (0.8542, 0.6815)>
  UV <Vector (0.8561, 0.6829)>
Face 709
UV Count: 3
  UV <Vector (0.8524, 0.6799)>
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8513, 0.6810)>
Face 710
UV Count: 3
  UV <Vector (0.8505, 0.6778)>
  UV <Vector (0.8513, 0.6810)>
  UV <Vector (0.8494, 0.6787)>
Face 711
UV Count: 3
  UV <Vector (0.8489, 0.6759)>
  UV <Vector (0.8494, 0.6787)>
  UV <Vector (0.8477, 0.6769)>
Face 712
UV Count: 3
  UV <Vector (0.8476, 0.6740)>
  UV <Vector (0.8477, 0.6769)>
  UV <Vector (0.8462, 0.6752)>
Face 713
UV Count: 3
  UV <Vector (0.9184, 0.6293)>
  UV <Vector (0.9162, 0.6279)>
  UV <Vector (0.9184, 0.6273)>
Face 714
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9202, 0.6272)>
Face 715
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9224, 0.6272)>
  UV <Vector (0.9223, 0.6291)>
Face 716
UV Count: 3
  UV <Vector (0.9258, 0.6298)>
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9223, 0.6291)>
Face 717
UV Count: 3
  UV <Vector (0.9278, 0.6305)>
  UV <Vector (0.9254, 0.6317)>
  UV <Vector (0.9258, 0.6298)>
Face 718
UV Count: 3
  UV <Vector (0.9301, 0.6311)>
  UV <Vector (0.9276, 0.6325)>
  UV <Vector (0.9278, 0.6305)>
Face 719
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8617, 0.6837)>
  UV <Vector (0.8606, 0.6853)>
Face 720
UV Count: 3
  UV <Vector (0.8561, 0.6829)>
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8575, 0.6815)>
Face 721
UV Count: 3
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8542, 0.6815)>
  UV <Vector (0.8524, 0.6799)>
Face 722
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8524, 0.6799)>
  UV <Vector (0.8505, 0.6778)>
Face 723
UV Count: 3
  UV <Vector (0.8501, 0.6749)>
  UV <Vector (0.8505, 0.6778)>
  UV <Vector (0.8489, 0.6759)>
Face 724
UV Count: 3
  UV <Vector (0.8486, 0.6731)>
  UV <Vector (0.8489, 0.6759)>
  UV <Vector (0.8476, 0.6740)>
Face 725
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9164, 0.6299)>
  UV <Vector (0.9184, 0.6293)>
Face 726
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9184, 0.6293)>
  UV <Vector (0.9201, 0.6290)>
Face 727
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9223, 0.6291)>
  UV <Vector (0.9222, 0.6310)>
Face 728
UV Count: 3
  UV <Vector (0.8662, 0.6687)>
  UV <Vector (0.8671, 0.6676)>
  UV <Vector (0.8670, 0.6692)>
Face 729
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8670, 0.6692)>
  UV <Vector (0.8593, 0.6826)>
Face 730
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8593, 0.6826)>
Face 731
UV Count: 3
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8561, 0.6829)>
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Face 732
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8553, 0.6874)>
Face 733
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8470, 0.6928)>
Face 734
UV Count: 3
  UV <Vector (0.9620, 0.6425)>
  UV <Vector (0.9629, 0.6403)>
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Face 735
UV Count: 3
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9620, 0.6425)>
Face 736
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9598, 0.6427)>
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Face 737
UV Count: 3
  UV <Vector (0.9603, 0.6448)>
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  UV <Vector (0.9608, 0.6442)>
Face 738
UV Count: 3
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8895, 0.6934)>
  UV <Vector (0.8894, 0.6938)>
Face 739
UV Count: 3
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8894, 0.6938)>
Face 740
UV Count: 3
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8892, 0.6950)>
Face 741
UV Count: 3
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8892, 0.6950)>
Face 742
UV Count: 3
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8897, 0.6966)>
Face 743
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8897, 0.6966)>
  UV <Vector (0.8902, 0.6969)>
Face 744
UV Count: 3
  UV <Vector (0.8897, 0.6992)>
  UV <Vector (0.8902, 0.6969)>
  UV <Vector (0.8906, 0.6970)>
Face 745
UV Count: 3
  UV <Vector (0.9644, 0.6400)>
  UV <Vector (0.9648, 0.6417)>
  UV <Vector (0.9640, 0.6416)>
Face 746
UV Count: 3
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9629, 0.6403)>
  UV <Vector (0.9644, 0.6400)>
Face 747
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9620, 0.6425)>
  UV <Vector (0.9629, 0.6420)>
Face 748
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9603, 0.6448)>
Face 749
UV Count: 3
  UV <Vector (0.8894, 0.6938)>
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
Face 750
UV Count: 3
  UV <Vector (0.8892, 0.6950)>
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8894, 0.6959)>
Face 751
UV Count: 3
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8897, 0.6966)>
  UV <Vector (0.8894, 0.6959)>
Face 752
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9648, 0.6417)>
  UV <Vector (0.9650, 0.6421)>
Face 753
UV Count: 3
  UV <Vector (0.9629, 0.6420)>
  UV <Vector (0.9640, 0.6416)>
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Face 754
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9897, 0.6143)>
Face 755
UV Count: 3
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9897, 0.6143)>
Face 756
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9672, 0.6094)>
  UV <Vector (0.9891, 0.6157)>
Face 757
UV Count: 3
  UV <Vector (0.9880, 0.6181)>
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9889, 0.6167)>
Face 758
UV Count: 3
  UV <Vector (0.8733, 0.7150)>
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8720, 0.7177)>
Face 759
UV Count: 3
  UV <Vector (0.8720, 0.7177)>
  UV <Vector (0.8933, 0.7263)>
  UV <Vector (0.8712, 0.7206)>
Face 760
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8712, 0.7206)>
  UV <Vector (0.8933, 0.7263)>
Face 761
UV Count: 3
  UV <Vector (0.8701, 0.7252)>
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Face 762
UV Count: 3
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8927, 0.7289)>
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Face 763
UV Count: 3
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8931, 0.7311)>
Face 764
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8931, 0.7311)>
  UV <Vector (0.8939, 0.7321)>
Face 765
UV Count: 3
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9926, 0.6085)>
  UV <Vector (0.9915, 0.6096)>
Face 766
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9905, 0.6111)>
Face 767
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9683, 0.6038)>
Face 768
UV Count: 3
  UV <Vector (0.8577, 0.7126)>
  UV <Vector (0.8608, 0.7123)>
  UV <Vector (0.8581, 0.7137)>
Face 769
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8546, 0.6937)>
  UV <Vector (0.8538, 0.6970)>
Face 770
UV Count: 3
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9305, 0.6178)>
Face 771
UV Count: 3
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9917, 0.6137)>
Face 772
UV Count: 3
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9917, 0.6137)>
Face 773
UV Count: 3
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9897, 0.6143)>
  UV <Vector (0.9913, 0.6144)>
Face 774
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9891, 0.6157)>
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Face 775
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9913, 0.6162)>
  UV <Vector (0.9880, 0.6181)>
Face 776
UV Count: 3
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8940, 0.7253)>
Face 777
UV Count: 3
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8955, 0.7277)>
  UV <Vector (0.8933, 0.7263)>
Face 778
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8955, 0.7277)>
  UV <Vector (0.8955, 0.7283)>
Face 779
UV Count: 3
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8927, 0.7289)>
  UV <Vector (0.8928, 0.7272)>
Face 780
UV Count: 3
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8927, 0.7289)>
  UV <Vector (0.8956, 0.7290)>
Face 781
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8956, 0.7295)>
Face 782
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8939, 0.7321)>
  UV <Vector (0.8931, 0.7311)>
Face 783
UV Count: 3
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9930, 0.6124)>
  UV <Vector (0.9925, 0.6126)>
Face 784
UV Count: 3
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9920, 0.6130)>
Face 785
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9917, 0.6137)>
Face 786
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9913, 0.6162)>
Face 787
UV Count: 3
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8955, 0.7277)>
Face 788
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8955, 0.7277)>
Face 789
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8956, 0.7290)>
Face 790
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9930, 0.6124)>
  UV <Vector (0.9934, 0.6125)>
Face 791
UV Count: 3
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9917, 0.6137)>
Face 792
UV Count: 3
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9929, 0.5708)>
Face 793
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9938, 0.5736)>
Face 794
UV Count: 3
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9938, 0.5736)>
Face 795
UV Count: 3
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9942, 0.5746)>
Face 796
UV Count: 3
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9539, 0.5872)>
Face 797
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8626, 0.7451)>
  UV <Vector (0.8695, 0.7639)>
Face 798
UV Count: 3
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8669, 0.7637)>
  UV <Vector (0.8571, 0.7459)>
Face 799
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8545, 0.7300)>
  UV <Vector (0.8566, 0.7327)>
Face 800
UV Count: 3
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8571, 0.7459)>
  UV <Vector (0.8669, 0.7637)>
Face 801
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8651, 0.7650)>
Face 802
UV Count: 3
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8644, 0.7656)>
Face 803
UV Count: 3
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8644, 0.7656)>
  UV <Vector (0.8639, 0.7671)>
Face 804
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8639, 0.7671)>
  UV <Vector (0.8632, 0.7679)>
Face 805
UV Count: 3
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9921, 0.5640)>
  UV <Vector (0.9916, 0.5656)>
Face 806
UV Count: 3
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9919, 0.5677)>
Face 807
UV Count: 3
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9919, 0.5677)>
  UV <Vector (0.9924, 0.5694)>
Face 808
UV Count: 3
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9929, 0.5708)>
Face 809
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9945, 0.5692)>
Face 810
UV Count: 3
  UV <Vector (0.9950, 0.5712)>
  UV <Vector (0.9929, 0.5708)>
  UV <Vector (0.9946, 0.5701)>
Face 811
UV Count: 3
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9950, 0.5712)>
Face 812
UV Count: 3
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9960, 0.5726)>
  UV <Vector (0.9942, 0.5746)>
Face 813
UV Count: 3
  UV <Vector (0.9963, 0.5739)>
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9960, 0.5726)>
Face 814
UV Count: 3
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8695, 0.7639)>
  UV <Vector (0.8689, 0.7667)>
Face 815
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8669, 0.7637)>
Face 816
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8669, 0.7637)>
  UV <Vector (0.8678, 0.7663)>
Face 817
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8660, 0.7641)>
Face 818
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8665, 0.7670)>
Face 819
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8639, 0.7671)>
  UV <Vector (0.8644, 0.7656)>
Face 820
UV Count: 3
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8632, 0.7679)>
  UV <Vector (0.8639, 0.7671)>
Face 821
UV Count: 3
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9945, 0.5667)>
  UV <Vector (0.9944, 0.5675)>
Face 822
UV Count: 3
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9919, 0.5677)>
  UV <Vector (0.9916, 0.5656)>
Face 823
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9919, 0.5677)>
Face 824
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9950, 0.5712)>
Face 825
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9950, 0.5712)>
Face 826
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8689, 0.7667)>
  UV <Vector (0.8693, 0.7675)>
Face 827
UV Count: 3
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8671, 0.7663)>
Face 828
UV Count: 3
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8657, 0.7673)>
Face 829
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8657, 0.7673)>
Face 830
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9945, 0.5692)>
Face 831
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9945, 0.5667)>
Face 832
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9569, 0.5465)>
Face 833
UV Count: 3
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9569, 0.5465)>
  UV <Vector (0.9586, 0.5482)>
Face 834
UV Count: 3
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8204, 0.7516)>
  UV <Vector (0.8201, 0.7543)>
Face 835
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8153, 0.7466)>
Face 836
UV Count: 3
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8153, 0.7466)>
  UV <Vector (0.8147, 0.7492)>
Face 837
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8094, 0.7452)>
Face 838
UV Count: 3
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8057, 0.7486)>
Face 839
UV Count: 3
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8057, 0.7486)>
Face 840
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9502, 0.5304)>
  UV <Vector (0.9519, 0.5333)>
Face 841
UV Count: 3
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9519, 0.5333)>
  UV <Vector (0.9528, 0.5366)>
Face 842
UV Count: 3
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9528, 0.5366)>
Face 843
UV Count: 3
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9533, 0.5407)>
Face 844
UV Count: 3
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9556, 0.5399)>
  UV <Vector (0.9533, 0.5407)>
Face 845
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9556, 0.5399)>
Face 846
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9569, 0.5465)>
  UV <Vector (0.9545, 0.5444)>
Face 847
UV Count: 3
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9586, 0.5482)>
  UV <Vector (0.9569, 0.5465)>
Face 848
UV Count: 3
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8201, 0.7543)>
  UV <Vector (0.8194, 0.7569)>
Face 849
UV Count: 3
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8172, 0.7540)>
Face 850
UV Count: 3
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8142, 0.7518)>
Face 851
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8107, 0.7508)>
Face 852
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8057, 0.7486)>
  UV <Vector (0.8086, 0.7478)>
Face 853
UV Count: 3
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8057, 0.7486)>
  UV <Vector (0.8052, 0.7510)>
Face 854
UV Count: 3
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9519, 0.5333)>
  UV <Vector (0.9502, 0.5304)>
Face 855
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9519, 0.5333)>
Face 856
UV Count: 3
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9694, 0.5343)>
Face 857
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9690, 0.5385)>
Face 858
UV Count: 3
  UV <Vector (0.9706, 0.5394)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9713, 0.5357)>
Face 859
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8128, 0.7676)>
  UV <Vector (0.8092, 0.7687)>
Face 860
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8090, 0.7679)>
Face 861
UV Count: 3
  UV <Vector (0.8077, 0.7670)>
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8082, 0.7674)>
Face 862
UV Count: 3
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8077, 0.7670)>
Face 863
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8059, 0.7672)>
  UV <Vector (0.8046, 0.7645)>
Face 864
UV Count: 3
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8059, 0.7672)>
Face 865
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9674, 0.5297)>
  UV <Vector (0.9701, 0.5317)>
Face 866
UV Count: 3
  UV <Vector (0.9692, 0.5333)>
  UV <Vector (0.9672, 0.5320)>
  UV <Vector (0.9694, 0.5325)>
Face 867
UV Count: 3
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9692, 0.5333)>
Face 868
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9699, 0.5350)>
Face 869
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8082, 0.7674)>
Face 870
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8077, 0.7670)>
Face 871
UV Count: 3
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8059, 0.7672)>
  UV <Vector (0.8068, 0.7672)>
Face 872
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9692, 0.5333)>
Face 873
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9692, 0.5333)>
Face 874
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9400, 0.5521)>
Face 875
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9479, 0.5428)>
Face 876
UV Count: 3
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9471, 0.5382)>
Face 877
UV Count: 3
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9355, 0.5357)>
Face 878
UV Count: 3
  UV <Vector (0.9442, 0.5316)>
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9337, 0.5324)>
Face 879
UV Count: 3
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8024, 0.7348)>
  UV <Vector (0.8077, 0.7328)>
Face 880
UV Count: 3
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8110, 0.7300)>
Face 881
UV Count: 3
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8110, 0.7300)>
Face 882
UV Count: 3
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8237, 0.7270)>
Face 883
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8237, 0.7270)>
Face 884
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8292, 0.7410)>
  UV <Vector (0.8206, 0.7490)>
Face 885
UV Count: 3
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9410, 0.5552)>
Face 886
UV Count: 3
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9556, 0.5399)>
Face 887
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9556, 0.5399)>
  UV <Vector (0.9665, 0.5355)>
Face 888
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9568, 0.5433)>
Face 889
UV Count: 3
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9706, 0.5394)>
Face 890
UV Count: 3
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8194, 0.7569)>
  UV <Vector (0.8128, 0.7676)>
Face 891
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8111, 0.7661)>
Face 892
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8142, 0.7518)>
Face 893
UV Count: 3
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8107, 0.7508)>
Face 894
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8052, 0.7510)>
  UV <Vector (0.8080, 0.7503)>
Face 895
UV Count: 3
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8052, 0.7510)>
Face 896
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9674, 0.5297)>
  UV <Vector (0.9672, 0.5320)>
Face 897
UV Count: 3
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9672, 0.5320)>
Face 898
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9496, 0.5471)>
Face 899
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9541, 0.5505)>
  UV <Vector (0.9517, 0.5492)>
Face 900
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8206, 0.7490)>
  UV <Vector (0.8204, 0.7516)>
Face 901
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8153, 0.7466)>
  UV <Vector (0.8161, 0.7440)>
Face 902
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8153, 0.7466)>
Face 903
UV Count: 3
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8100, 0.7427)>
Face 904
UV Count: 3
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8100, 0.7427)>
Face 905
UV Count: 3
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8064, 0.7463)>
Face 906
UV Count: 3
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9442, 0.5316)>
Face 907
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9471, 0.5382)>
  UV <Vector (0.9460, 0.5344)>
Face 908
UV Count: 3
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9471, 0.5382)>
  UV <Vector (0.9500, 0.5374)>
Face 909
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9506, 0.5418)>
Face 910
UV Count: 3
  UV <Vector (0.9222, 0.6163)>
  UV <Vector (0.9267, 0.6119)>
  UV <Vector (0.9277, 0.6171)>
Face 911
UV Count: 3
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9222, 0.6163)>
Face 912
UV Count: 3
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9178, 0.6173)>
Face 913
UV Count: 3
  UV <Vector (0.9146, 0.6157)>
  UV <Vector (0.9178, 0.6173)>
  UV <Vector (0.9156, 0.6180)>
Face 914
UV Count: 3
  UV <Vector (0.8380, 0.6837)>
  UV <Vector (0.8388, 0.6802)>
  UV <Vector (0.8401, 0.6827)>
Face 915
UV Count: 3
  UV <Vector (0.8401, 0.6827)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8380, 0.6837)>
Face 916
UV Count: 3
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8415, 0.6853)>
  UV <Vector (0.8433, 0.6884)>
Face 917
UV Count: 3
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8433, 0.6884)>
  UV <Vector (0.8453, 0.6907)>
Face 918
UV Count: 3
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8453, 0.6907)>
  UV <Vector (0.8470, 0.6928)>
Face 919
UV Count: 3
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8470, 0.6928)>
  UV <Vector (0.8510, 0.6944)>
Face 920
UV Count: 3
  UV <Vector (0.8472, 0.6972)>
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8523, 0.6955)>
Face 921
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8481, 0.6990)>
  UV <Vector (0.8472, 0.6972)>
Face 922
UV Count: 3
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8538, 0.6970)>
  UV <Vector (0.8542, 0.7001)>
Face 923
UV Count: 3
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8542, 0.7001)>
  UV <Vector (0.8546, 0.7029)>
Face 924
UV Count: 3
  UV <Vector (0.8493, 0.7054)>
  UV <Vector (0.8546, 0.7029)>
  UV <Vector (0.8549, 0.7057)>
Face 925
UV Count: 3
  UV <Vector (0.8549, 0.7057)>
  UV <Vector (0.8493, 0.7082)>
  UV <Vector (0.8493, 0.7054)>
Face 926
UV Count: 3
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8559, 0.7081)>
  UV <Vector (0.8575, 0.7117)>
Face 927
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8575, 0.7117)>
  UV <Vector (0.8577, 0.7126)>
Face 928
UV Count: 3
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8577, 0.7126)>
  UV <Vector (0.8581, 0.7137)>
Face 929
UV Count: 3
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8581, 0.7137)>
  UV <Vector (0.8567, 0.7170)>
Face 930
UV Count: 3
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8567, 0.7170)>
Face 931
UV Count: 3
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8549, 0.7226)>
Face 932
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8549, 0.7226)>
  UV <Vector (0.8546, 0.7263)>
Face 933
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8497, 0.7249)>
Face 934
UV Count: 3
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8545, 0.7300)>
Face 935
UV Count: 3
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8540, 0.7321)>
Face 936
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9277, 0.6171)>
  UV <Vector (0.9267, 0.6119)>
Face 937
UV Count: 3
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9282, 0.6117)>
Face 938
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9295, 0.6115)>
Face 939
UV Count: 3
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9327, 0.6105)>
Face 940
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9327, 0.6105)>
  UV <Vector (0.9351, 0.6080)>
Face 941
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9432, 0.6109)>
Face 942
UV Count: 3
  UV <Vector (0.9432, 0.6109)>
  UV <Vector (0.9417, 0.6037)>
  UV <Vector (0.9475, 0.6094)>
Face 943
UV Count: 3
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9516, 0.6100)>
  UV <Vector (0.9475, 0.6094)>
Face 944
UV Count: 3
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9475, 0.6094)>
  UV <Vector (0.9417, 0.6037)>
Face 945
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9432, 0.6031)>
Face 946
UV Count: 3
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9519, 0.6048)>
Face 947
UV Count: 3
  UV <Vector (0.9463, 0.5995)>
  UV <Vector (0.9519, 0.6048)>
  UV <Vector (0.9445, 0.6014)>
Face 948
UV Count: 3
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9463, 0.5995)>
  UV <Vector (0.9488, 0.5958)>
Face 949
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9488, 0.5958)>
  UV <Vector (0.9506, 0.5920)>
Face 950
UV Count: 3
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9539, 0.5872)>
Face 951
UV Count: 3
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9553, 0.5630)>
  UV <Vector (0.9552, 0.5676)>
Face 952
UV Count: 3
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9552, 0.5676)>
  UV <Vector (0.9560, 0.5709)>
Face 953
UV Count: 3
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9560, 0.5709)>
  UV <Vector (0.9563, 0.5739)>
Face 954
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9563, 0.5739)>
  UV <Vector (0.9563, 0.5771)>
Face 955
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9528, 0.5808)>
Face 956
UV Count: 3
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9525, 0.5839)>
  UV <Vector (0.9528, 0.5808)>
Face 957
UV Count: 3
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9525, 0.5839)>
Face 958
UV Count: 3
  UV <Vector (0.9539, 0.5872)>
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9560, 0.5861)>
Face 959
UV Count: 3
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9539, 0.5872)>
Face 960
UV Count: 3
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9488, 0.5958)>
Face 961
UV Count: 3
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9488, 0.5958)>
  UV <Vector (0.9463, 0.5995)>
Face 962
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9463, 0.5995)>
Face 963
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9417, 0.6021)>
Face 964
UV Count: 3
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9417, 0.6037)>
  UV <Vector (0.9406, 0.6030)>
Face 965
UV Count: 3
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9406, 0.6030)>
  UV <Vector (0.9417, 0.6037)>
Face 966
UV Count: 3
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9379, 0.6059)>
Face 967
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9327, 0.6105)>
Face 968
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9327, 0.6105)>
Face 969
UV Count: 3
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8398, 0.7423)>
  UV <Vector (0.8378, 0.7419)>
Face 970
UV Count: 3
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8407, 0.7353)>
Face 971
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8417, 0.7331)>
Face 972
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8429, 0.7310)>
  UV <Vector (0.8466, 0.7331)>
Face 973
UV Count: 3
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8466, 0.7331)>
  UV <Vector (0.8429, 0.7310)>
Face 974
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8440, 0.7292)>
Face 975
UV Count: 3
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8448, 0.7280)>
Face 976
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8464, 0.7240)>
Face 977
UV Count: 3
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8497, 0.7249)>
Face 978
UV Count: 3
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8470, 0.7212)>
Face 979
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8479, 0.7176)>
Face 980
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8508, 0.7159)>
Face 981
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8480, 0.7135)>
Face 982
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8504, 0.7135)>
Face 983
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8493, 0.7082)>
  UV <Vector (0.8500, 0.7113)>
Face 984
UV Count: 3
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8493, 0.7054)>
  UV <Vector (0.8493, 0.7082)>
Face 985
UV Count: 3
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8493, 0.7054)>
Face 986
UV Count: 3
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8493, 0.7030)>
Face 987
UV Count: 3
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8481, 0.6990)>
  UV <Vector (0.8484, 0.7005)>
Face 988
UV Count: 3
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8472, 0.6972)>
  UV <Vector (0.8481, 0.6990)>
Face 989
UV Count: 3
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8472, 0.6972)>
Face 990
UV Count: 3
  UV <Vector (0.8439, 0.6947)>
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8452, 0.6969)>
Face 991
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8439, 0.6947)>
Face 992
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8431, 0.6919)>
Face 993
UV Count: 3
  UV <Vector (0.8383, 0.6870)>
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8399, 0.6901)>
Face 994
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8383, 0.6870)>
Face 995
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8366, 0.6808)>
  UV <Vector (0.8380, 0.6837)>
Face 996
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9146, 0.6157)>
Face 997
UV Count: 3
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9186, 0.6139)>
  UV <Vector (0.9168, 0.6146)>
Face 998
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9186, 0.6139)>
Face 999
UV Count: 3
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9209, 0.6113)>
Face 1000
UV Count: 3
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9267, 0.6119)>
  UV <Vector (0.9256, 0.6102)>
Face 1001
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9295, 0.6115)>
Face 1002
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9296, 0.6075)>
Face 1003
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9341, 0.6068)>
Face 1004
UV Count: 3
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9341, 0.6068)>
  UV <Vector (0.9320, 0.6053)>
Face 1005
UV Count: 3
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9382, 0.6014)>
  UV <Vector (0.9406, 0.6030)>
Face 1006
UV Count: 3
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9406, 0.6030)>
  UV <Vector (0.9382, 0.6014)>
Face 1007
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9394, 0.6007)>
Face 1008
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9424, 0.5967)>
  UV <Vector (0.9449, 0.5981)>
Face 1009
UV Count: 3
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9424, 0.5967)>
Face 1010
UV Count: 3
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9442, 0.5939)>
Face 1011
UV Count: 3
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9466, 0.5904)>
Face 1012
UV Count: 3
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9523, 0.5857)>
Face 1013
UV Count: 3
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9525, 0.5839)>
Face 1014
UV Count: 3
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9528, 0.5808)>
  UV <Vector (0.9525, 0.5839)>
Face 1015
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9528, 0.5808)>
Face 1016
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9533, 0.5769)>
Face 1017
UV Count: 3
  UV <Vector (0.9516, 0.5737)>
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9535, 0.5737)>
Face 1018
UV Count: 3
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9531, 0.5703)>
Face 1019
UV Count: 3
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9526, 0.5629)>
  UV <Vector (0.9526, 0.5671)>
Face 1020
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8378, 0.7419)>
  UV <Vector (0.8370, 0.7418)>
Face 1021
UV Count: 3
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8391, 0.7344)>
Face 1022
UV Count: 3
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8391, 0.7344)>
  UV <Vector (0.8401, 0.7324)>
Face 1023
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8429, 0.7310)>
  UV <Vector (0.8417, 0.7331)>
Face 1024
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8429, 0.7310)>
  UV <Vector (0.8412, 0.7302)>
Face 1025
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8423, 0.7283)>
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Face 1026
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8448, 0.7280)>
Face 1027
UV Count: 3
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8456, 0.7264)>
Face 1028
UV Count: 3
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8441, 0.7234)>
Face 1029
UV Count: 3
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8470, 0.7212)>
  UV <Vector (0.8446, 0.7210)>
Face 1030
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8457, 0.7151)>
Face 1031
UV Count: 3
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8457, 0.7151)>
  UV <Vector (0.8456, 0.7143)>
Face 1032
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8455, 0.7136)>
Face 1033
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8455, 0.7136)>
Face 1034
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8454, 0.7089)>
  UV <Vector (0.8478, 0.7082)>
Face 1035
UV Count: 3
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8454, 0.7089)>
Face 1036
UV Count: 3
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8454, 0.7060)>
Face 1037
UV Count: 3
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8449, 0.7041)>
Face 1038
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8446, 0.7024)>
Face 1039
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8465, 0.6996)>
Face 1040
UV Count: 3
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8432, 0.6980)>
Face 1041
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8432, 0.6980)>
Face 1042
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8439, 0.6947)>
Face 1043
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8399, 0.6901)>
  UV <Vector (0.8421, 0.6930)>
Face 1044
UV Count: 3
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8383, 0.6870)>
  UV <Vector (0.8399, 0.6901)>
Face 1045
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8383, 0.6870)>
Face 1046
UV Count: 3
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8356, 0.6845)>
  UV <Vector (0.8343, 0.6811)>
Face 1047
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9154, 0.6123)>
  UV <Vector (0.9162, 0.6136)>
Face 1048
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9154, 0.6123)>
  UV <Vector (0.9171, 0.6113)>
Face 1049
UV Count: 3
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9209, 0.6113)>
  UV <Vector (0.9180, 0.6128)>
Face 1050
UV Count: 3
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9209, 0.6113)>
  UV <Vector (0.9201, 0.6097)>
Face 1051
UV Count: 3
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9248, 0.6083)>
Face 1052
UV Count: 3
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9263, 0.6079)>
Face 1053
UV Count: 3
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9283, 0.6066)>
Face 1054
UV Count: 3
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9283, 0.6066)>
Face 1055
UV Count: 3
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9344, 0.6036)>
Face 1056
UV Count: 3
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9327, 0.6026)>
Face 1057
UV Count: 3
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9382, 0.6014)>
  UV <Vector (0.9359, 0.6003)>
Face 1058
UV Count: 3
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9374, 0.5994)>
Face 1059
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9405, 0.5956)>
  UV <Vector (0.9424, 0.5967)>
Face 1060
UV Count: 3
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9424, 0.5967)>
  UV <Vector (0.9405, 0.5956)>
Face 1061
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9422, 0.5933)>
Face 1062
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9446, 0.5898)>
Face 1063
UV Count: 3
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9459, 0.5869)>
Face 1064
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9472, 0.5849)>
Face 1065
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9505, 0.5838)>
Face 1066
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9512, 0.5766)>
Face 1067
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9516, 0.5737)>
Face 1068
UV Count: 3
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9516, 0.5737)>
Face 1069
UV Count: 3
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9499, 0.5705)>
Face 1070
UV Count: 3
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9500, 0.5670)>
Face 1071
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8370, 0.7418)>
  UV <Vector (0.8355, 0.7420)>
Face 1072
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8391, 0.7344)>
Face 1073
UV Count: 3
  UV <Vector (0.8391, 0.7344)>
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8401, 0.7324)>
Face 1074
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8382, 0.7297)>
  UV <Vector (0.8412, 0.7302)>
Face 1075
UV Count: 3
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8412, 0.7302)>
  UV <Vector (0.8382, 0.7297)>
Face 1076
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8398, 0.7260)>
  UV <Vector (0.8429, 0.7269)>
Face 1077
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8403, 0.7246)>
  UV <Vector (0.8437, 0.7255)>
Face 1078
UV Count: 3
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8403, 0.7246)>
  UV <Vector (0.8408, 0.7225)>
Face 1079
UV Count: 3
  UV <Vector (0.8413, 0.7206)>
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8408, 0.7225)>
Face 1080
UV Count: 3
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8413, 0.7206)>
Face 1081
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8419, 0.7181)>
Face 1082
UV Count: 3
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8426, 0.7137)>
  UV <Vector (0.8455, 0.7136)>
Face 1083
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8457, 0.7151)>
Face 1084
UV Count: 3
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8455, 0.7136)>
  UV <Vector (0.8426, 0.7137)>
Face 1085
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8454, 0.7089)>
Face 1086
UV Count: 3
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8454, 0.7089)>
Face 1087
UV Count: 3
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8454, 0.7060)>
Face 1088
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8449, 0.7041)>
Face 1089
UV Count: 3
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8446, 0.7024)>
Face 1090
UV Count: 3
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8412, 0.7017)>
  UV <Vector (0.8411, 0.7003)>
Face 1091
UV Count: 3
  UV <Vector (0.8411, 0.7003)>
  UV <Vector (0.8432, 0.6980)>
  UV <Vector (0.8437, 0.6995)>
Face 1092
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8400, 0.6972)>
Face 1093
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8400, 0.6972)>
  UV <Vector (0.8389, 0.6951)>
Face 1094
UV Count: 3
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8389, 0.6951)>
Face 1095
UV Count: 3
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8373, 0.6922)>
Face 1096
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8356, 0.6845)>
Face 1097
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8356, 0.6845)>
  UV <Vector (0.8343, 0.6852)>
Face 1098
UV Count: 3
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9154, 0.6123)>
Face 1099
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9154, 0.6123)>
Face 1100
UV Count: 3
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9171, 0.6113)>
Face 1101
UV Count: 3
  UV <Vector (0.9232, 0.6054)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9191, 0.6077)>
Face 1102
UV Count: 3
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9232, 0.6054)>
Face 1103
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9245, 0.6050)>
Face 1104
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9283, 0.6066)>
  UV <Vector (0.9271, 0.6076)>
Face 1105
UV Count: 3
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9283, 0.6066)>
Face 1106
UV Count: 3
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9312, 0.6005)>
Face 1107
UV Count: 3
  UV <Vector (0.9341, 0.5986)>
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9312, 0.6005)>
Face 1108
UV Count: 3
  UV <Vector (0.9354, 0.5978)>
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9341, 0.5986)>
Face 1109
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9354, 0.5978)>
Face 1110
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9405, 0.5956)>
  UV <Vector (0.9389, 0.5979)>
Face 1111
UV Count: 3
  UV <Vector (0.9402, 0.5922)>
  UV <Vector (0.9405, 0.5956)>
  UV <Vector (0.9386, 0.5941)>
Face 1112
UV Count: 3
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9402, 0.5922)>
Face 1113
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9459, 0.5869)>
Face 1114
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9453, 0.5848)>
  UV <Vector (0.9472, 0.5849)>
Face 1115
UV Count: 3
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9453, 0.5848)>
Face 1116
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9462, 0.5804)>
  UV <Vector (0.9480, 0.5803)>
Face 1117
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9462, 0.5804)>
Face 1118
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9474, 0.5762)>
Face 1119
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9499, 0.5705)>
  UV <Vector (0.9497, 0.5736)>
Face 1120
UV Count: 3
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9499, 0.5705)>
Face 1121
UV Count: 3
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9500, 0.5670)>
Face 1122
UV Count: 3
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8355, 0.7420)>
Face 1123
UV Count: 3
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4667, 0.1108)>
  UV <Vector (0.4670, 0.1200)>
Face 1124
UV Count: 3
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4665, 0.1021)>
  UV <Vector (0.4667, 0.1108)>
Face 1125
UV Count: 3
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4661, 0.0917)>
  UV <Vector (0.4665, 0.1021)>
Face 1126
UV Count: 3
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4649, 0.0790)>
Face 1127
UV Count: 3
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4649, 0.0790)>
  UV <Vector (0.4663, 0.0634)>
Face 1128
UV Count: 3
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4659, 0.0470)>
Face 1129
UV Count: 3
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4672, 0.0345)>
Face 1130
UV Count: 3
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4666, 0.0247)>
Face 1131
UV Count: 3
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4666, 0.0247)>
  UV <Vector (0.4630, 0.0109)>
Face 1132
UV Count: 3
  UV <Vector (0.4600, 0.0014)>
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4630, 0.0109)>
Face 1133
UV Count: 3
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4713, 0.1732)>
  UV <Vector (0.4668, 0.1368)>
Face 1134
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4668, 0.1368)>
  UV <Vector (0.4662, 0.1290)>
Face 1135
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4670, 0.1200)>
Face 1136
UV Count: 3
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9261, 0.5722)>
Face 1137
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9187, 0.5877)>
Face 1138
UV Count: 3
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9187, 0.5877)>
Face 1139
UV Count: 3
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.9128, 0.5942)>
Face 1140
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8124, 0.6772)>
  UV <Vector (0.8194, 0.6767)>
Face 1141
UV Count: 3
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8123, 0.6841)>
  UV <Vector (0.8198, 0.6838)>
Face 1142
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8201, 0.7045)>
Face 1143
UV Count: 3
  UV <Vector (0.8058, 0.7061)>
  UV <Vector (0.8201, 0.7045)>
  UV <Vector (0.8152, 0.7162)>
Face 1144
UV Count: 3
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8006, 0.7143)>
  UV <Vector (0.8058, 0.7061)>
Face 1145
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.7919, 0.7202)>
  UV <Vector (0.8006, 0.7143)>
Face 1146
UV Count: 3
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9152, 0.5412)>
Face 1147
UV Count: 3
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9302, 0.5519)>
Face 1148
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9293, 0.5621)>
Face 1149
UV Count: 3
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9274, 0.5388)>
Face 1150
UV Count: 3
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9337, 0.5324)>
Face 1151
UV Count: 3
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8024, 0.7348)>
Face 1152
UV Count: 3
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9384, 0.5467)>
Face 1153
UV Count: 3
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9302, 0.5519)>
Face 1154
UV Count: 3
  UV <Vector (0.8110, 0.7300)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8147, 0.7309)>
Face 1155
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8147, 0.7309)>
Face 1156
UV Count: 3
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9436, 0.5614)>
Face 1157
UV Count: 3
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Face 1160
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Face 1162
UV Count: 3
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UV Count: 3
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Face 1164
UV Count: 3
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Face 1165
UV Count: 3
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Face 1166
UV Count: 3
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UV Count: 3
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Face 1168
UV Count: 3
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UV Count: 3
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Face 1170
UV Count: 3
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UV Count: 3
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Face 1172
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1176
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1180
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1185
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1190
UV Count: 3
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Face 1191
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1195
UV Count: 3
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Face 1196
UV Count: 3
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Face 1197
UV Count: 3
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Face 1198
UV Count: 3
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Face 1199
UV Count: 3
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Face 1200
UV Count: 3
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Face 1201
UV Count: 3
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Face 1202
UV Count: 3
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Face 1203
UV Count: 3
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Face 1204
UV Count: 3
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Face 1205
UV Count: 3
  UV <Vector (0.9447, 0.5647)>
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Face 1206
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
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Face 1207
UV Count: 3
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Face 1208
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
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UV Count: 3
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Face 1210
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
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Face 1211
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
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Face 1212
UV Count: 3
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Face 1213
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
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Face 1214
UV Count: 3
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Face 1215
UV Count: 3
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Face 1216
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
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Face 1217
UV Count: 3
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Face 1218
UV Count: 3
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Face 1219
UV Count: 3
  UV <Vector (0.8462, 0.7482)>
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Face 1220
UV Count: 3
  UV <Vector (0.8498, 0.7446)>
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Face 1221
UV Count: 3
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Face 1222
UV Count: 3
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Face 1223
UV Count: 3
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Face 1224
UV Count: 3
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Face 1225
UV Count: 3
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Face 1226
UV Count: 3
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Face 1227
UV Count: 3
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Face 1228
UV Count: 3
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Face 1229
UV Count: 3
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Face 1230
UV Count: 3
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Face 1231
UV Count: 3
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Face 1232
UV Count: 3
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Face 1233
UV Count: 3
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Face 1234
UV Count: 3
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Face 1235
UV Count: 3
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Face 1236
UV Count: 3
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Face 1237
UV Count: 3
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Face 1238
UV Count: 3
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Face 1239
UV Count: 3
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Face 1240
UV Count: 3
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Face 1241
UV Count: 3
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Face 1242
UV Count: 3
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Face 1243
UV Count: 3
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Face 1244
UV Count: 3
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Face 1245
UV Count: 3
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Face 1246
UV Count: 3
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Face 1247
UV Count: 3
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Face 1248
UV Count: 3
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Face 1249
UV Count: 3
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Face 1250
UV Count: 3
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Face 1251
UV Count: 3
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Face 1252
UV Count: 3
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Face 1253
UV Count: 3
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UV Count: 3
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Face 1255
UV Count: 3
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Face 1256
UV Count: 3
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Face 1257
UV Count: 3
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Face 1258
UV Count: 3
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Face 1259
UV Count: 3
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Face 1260
UV Count: 3
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Face 1261
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1265
UV Count: 3
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UV Count: 3
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Face 1267
UV Count: 3
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Face 1268
UV Count: 3
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Face 1269
UV Count: 3
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Face 1270
UV Count: 3
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Face 1271
UV Count: 3
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Face 1272
UV Count: 3
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Face 1273
UV Count: 3
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Face 1274
UV Count: 3
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Face 1275
UV Count: 3
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Face 1276
UV Count: 3
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Face 1277
UV Count: 3
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Face 1278
UV Count: 3
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Face 1279
UV Count: 3
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Face 1280
UV Count: 3
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Face 1281
UV Count: 3
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Face 1282
UV Count: 3
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Face 1283
UV Count: 3
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Face 1284
UV Count: 3
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Face 1285
UV Count: 3
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Face 1286
UV Count: 3
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Face 1287
UV Count: 3
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Face 1288
UV Count: 3
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Face 1289
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Face 1290
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Face 1291
UV Count: 3
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Face 1292
UV Count: 3
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Face 1293
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Face 1294
UV Count: 3
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Face 1295
UV Count: 3
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Face 1296
UV Count: 3
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Face 1297
UV Count: 3
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Face 1298
UV Count: 3
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  UV <Vector (0.9631, 0.6103)>
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Face 1299
UV Count: 3
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9639, 0.6083)>
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Face 1300
UV Count: 3
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Face 1301
UV Count: 3
  UV <Vector (0.9443, 0.6186)>
  UV <Vector (0.9432, 0.6109)>
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Face 1302
UV Count: 3
  UV <Vector (0.9475, 0.6172)>
  UV <Vector (0.9475, 0.6094)>
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Face 1303
UV Count: 3
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9516, 0.6100)>
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Face 1304
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8608, 0.7123)>
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Face 1305
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8559, 0.7081)>
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Face 1306
UV Count: 3
  UV <Vector (0.8619, 0.7040)>
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Face 1307
UV Count: 3
  UV <Vector (0.8546, 0.7029)>
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Face 1308
UV Count: 3
  UV <Vector (0.8608, 0.6994)>
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Face 1309
UV Count: 3
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8542, 0.7001)>
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Face 1310
UV Count: 3
  UV <Vector (0.8593, 0.6939)>
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Face 1311
UV Count: 3
  UV <Vector (0.9364, 0.6251)>
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Face 1312
UV Count: 3
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9368, 0.6150)>
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Face 1313
UV Count: 3
  UV <Vector (0.9420, 0.6205)>
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Face 1314
UV Count: 3
  UV <Vector (0.9462, 0.6212)>
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Face 1315
UV Count: 3
  UV <Vector (0.9493, 0.6198)>
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Face 1316
UV Count: 3
  UV <Vector (0.9525, 0.6188)>
  UV <Vector (0.9545, 0.6155)>
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Face 1317
UV Count: 3
  UV <Vector (0.8663, 0.7103)>
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Face 1318
UV Count: 3
  UV <Vector (0.8659, 0.7050)>
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Face 1319
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
  UV <Vector (0.8629, 0.7057)>
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Face 1320
UV Count: 3
  UV <Vector (0.8615, 0.7016)>
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Face 1321
UV Count: 3
  UV <Vector (0.8637, 0.6987)>
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Face 1322
UV Count: 3
  UV <Vector (0.8630, 0.6963)>
  UV <Vector (0.8608, 0.6994)>
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Face 1323
UV Count: 3
  UV <Vector (0.8618, 0.6933)>
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Face 1324
UV Count: 3
  UV <Vector (0.9384, 0.6273)>
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Face 1325
UV Count: 3
  UV <Vector (0.9405, 0.6257)>
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Face 1326
UV Count: 3
  UV <Vector (0.9440, 0.6230)>
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Face 1327
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
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Face 1328
UV Count: 3
  UV <Vector (0.9512, 0.6225)>
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Face 1329
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9558, 0.6180)>
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Face 1330
UV Count: 3
  UV <Vector (0.8690, 0.7096)>
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Face 1331
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
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Face 1332
UV Count: 3
  UV <Vector (0.8678, 0.7026)>
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Face 1333
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
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Face 1334
UV Count: 3
  UV <Vector (0.8665, 0.6979)>
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Face 1335
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
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Face 1336
UV Count: 3
  UV <Vector (0.8647, 0.6925)>
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Face 1337
UV Count: 3
  UV <Vector (0.9404, 0.6297)>
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Face 1338
UV Count: 3
  UV <Vector (0.9426, 0.6281)>
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Face 1339
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9440, 0.6230)>
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Face 1340
UV Count: 3
  UV <Vector (0.3317, 0.6482)>
  UV <Vector (0.3303, 0.6531)>
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Face 1341
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
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Face 1342
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
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Face 1343
UV Count: 3
  UV <Vector (0.6714, 0.0353)>
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Face 1344
UV Count: 3
  UV <Vector (0.6767, 0.0363)>
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Face 1345
UV Count: 3
  UV <Vector (0.6825, 0.0371)>
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Face 1346
UV Count: 3
  UV <Vector (0.7045, 0.0348)>
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Face 1347
UV Count: 3
  UV <Vector (0.5700, 0.0000)>
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Face 1348
UV Count: 3
  UV <Vector (0.5829, 0.0113)>
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Face 1349
UV Count: 3
  UV <Vector (0.8026, 0.5084)>
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Face 1350
UV Count: 3
  UV <Vector (0.8041, 0.5082)>
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Face 1351
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
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Face 1352
UV Count: 3
  UV <Vector (0.6467, 0.0290)>
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Face 1353
UV Count: 3
  UV <Vector (0.6387, 0.0283)>
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Face 1354
UV Count: 3
  UV <Vector (0.6274, 0.0267)>
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Face 1355
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
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Face 1356
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
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Face 1357
UV Count: 3
  UV <Vector (0.7761, 0.5105)>
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Face 1358
UV Count: 3
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Face 1359
UV Count: 3
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Face 1360
UV Count: 3
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Face 1361
UV Count: 3
  UV <Vector (0.8403, 0.5586)>
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Face 1362
UV Count: 3
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Face 1363
UV Count: 3
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Face 1364
UV Count: 3
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Face 1365
UV Count: 3
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Face 1366
UV Count: 3
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Face 1367
UV Count: 3
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Face 1368
UV Count: 3
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Face 1369
UV Count: 3
  UV <Vector (0.8509, 0.5144)>
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Face 1370
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
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Face 1371
UV Count: 3
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Face 1372
UV Count: 3
  UV <Vector (0.8590, 0.5323)>
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Face 1373
UV Count: 3
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Face 1374
UV Count: 3
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Face 1375
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
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Face 1376
UV Count: 3
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Face 1377
UV Count: 3
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Face 1378
UV Count: 3
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Face 1379
UV Count: 3
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Face 1380
UV Count: 3
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Face 1381
UV Count: 3
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Face 1382
UV Count: 3
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Face 1383
UV Count: 3
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Face 1384
UV Count: 3
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Face 1385
UV Count: 3
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Face 1386
UV Count: 3
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Face 1387
UV Count: 3
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Face 1388
UV Count: 3
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Face 1389
UV Count: 3
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Face 1390
UV Count: 3
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Face 1391
UV Count: 3
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Face 1392
UV Count: 3
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Face 1393
UV Count: 3
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Face 1394
UV Count: 3
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Face 1395
UV Count: 3
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Face 1396
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
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Face 1397
UV Count: 3
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Face 1398
UV Count: 3
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Face 1399
UV Count: 3
  UV <Vector (0.7956, 0.4196)>
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Face 1400
UV Count: 3
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Face 1401
UV Count: 3
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Face 1402
UV Count: 3
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Face 1403
UV Count: 3
  UV <Vector (0.8094, 0.4452)>
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Face 1404
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
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Face 1405
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
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Face 1406
UV Count: 3
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Face 1407
UV Count: 3
  UV <Vector (0.8429, 0.4210)>
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Face 1408
UV Count: 3
  UV <Vector (0.8529, 0.4167)>
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Face 1409
UV Count: 3
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Face 1410
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
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Face 1411
UV Count: 3
  UV <Vector (0.8560, 0.4667)>
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Face 1412
UV Count: 3
  UV <Vector (0.8382, 0.4736)>
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Face 1413
UV Count: 3
  UV <Vector (0.8523, 0.4505)>
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Face 1414
UV Count: 3
  UV <Vector (0.8132, 0.4422)>
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Face 1415
UV Count: 3
  UV <Vector (0.8043, 0.4674)>
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Face 1416
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
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Face 1417
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
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Face 1418
UV Count: 3
  UV <Vector (0.8345, 0.4481)>
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Face 1419
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
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Face 1420
UV Count: 3
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Face 1421
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
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Face 1422
UV Count: 3
  UV <Vector (0.7594, 0.4615)>
  UV <Vector (0.7468, 0.4675)>
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Face 1423
UV Count: 3
  UV <Vector (0.7499, 0.4720)>
  UV <Vector (0.7348, 0.4771)>
  UV <Vector (0.7468, 0.4675)>
Face 1424
UV Count: 3
  UV <Vector (0.7378, 0.4814)>
  UV <Vector (0.7269, 0.4829)>
  UV <Vector (0.7348, 0.4771)>
Face 1425
UV Count: 3
  UV <Vector (0.7304, 0.4878)>
  UV <Vector (0.7214, 0.4868)>
  UV <Vector (0.7269, 0.4829)>
Face 1426
UV Count: 3
  UV <Vector (0.9028, 0.5421)>
  UV <Vector (0.8954, 0.5423)>
  UV <Vector (0.9016, 0.5382)>
Face 1427
UV Count: 3
  UV <Vector (0.9016, 0.5382)>
  UV <Vector (0.8920, 0.5327)>
  UV <Vector (0.8993, 0.5313)>
Face 1428
UV Count: 3
  UV <Vector (0.8920, 0.5327)>
  UV <Vector (0.8951, 0.5196)>
  UV <Vector (0.8993, 0.5313)>
Face 1429
UV Count: 3
  UV <Vector (0.8886, 0.5220)>
  UV <Vector (0.8921, 0.5114)>
  UV <Vector (0.8951, 0.5196)>
Face 1430
UV Count: 3
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8885, 0.5000)>
  UV <Vector (0.8921, 0.5114)>
Face 1431
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.7128, 0.4846)>
  UV <Vector (0.6854, 0.4934)>
Face 1432
UV Count: 3
  UV <Vector (0.6854, 0.4934)>
  UV <Vector (0.7128, 0.4846)>
  UV <Vector (0.7163, 0.4927)>
Face 1433
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.7073, 0.4675)>
  UV <Vector (0.7103, 0.4795)>
Face 1434
UV Count: 3
  UV <Vector (0.6956, 0.4500)>
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6892, 0.4466)>
Face 1435
UV Count: 3
  UV <Vector (0.6765, 0.4526)>
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6746, 0.4618)>
Face 1436
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6851, 0.4474)>
  UV <Vector (0.6892, 0.4466)>
Face 1437
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.6746, 0.4618)>
  UV <Vector (0.6893, 0.4572)>
Face 1438
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.7103, 0.4795)>
Face 1439
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.7040, 0.4591)>
  UV <Vector (0.6948, 0.4670)>
Face 1440
UV Count: 3
  UV <Vector (0.7303, 0.5530)>
  UV <Vector (0.7179, 0.5578)>
  UV <Vector (0.7253, 0.5431)>
Face 1441
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7175, 0.5941)>
  UV <Vector (0.7161, 0.5942)>
Face 1442
UV Count: 3
  UV <Vector (0.7001, 0.5845)>
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7105, 0.5945)>
Face 1443
UV Count: 3
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.6919, 0.5633)>
  UV <Vector (0.7049, 0.5601)>
Face 1444
UV Count: 3
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.6950, 0.5515)>
Face 1445
UV Count: 3
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.7215, 0.5462)>
Face 1446
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7218, 0.5835)>
Face 1447
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8512, 0.4793)>
  UV <Vector (0.8682, 0.4724)>
Face 1448
UV Count: 3
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8743, 0.5040)>
  UV <Vector (0.8616, 0.5099)>
Face 1449
UV Count: 3
  UV <Vector (0.8616, 0.5099)>
  UV <Vector (0.8775, 0.5145)>
  UV <Vector (0.8656, 0.5189)>
Face 1450
UV Count: 3
  UV <Vector (0.8656, 0.5189)>
  UV <Vector (0.8797, 0.5245)>
  UV <Vector (0.8688, 0.5285)>
Face 1451
UV Count: 3
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8835, 0.5354)>
  UV <Vector (0.8722, 0.5389)>
Face 1452
UV Count: 3
  UV <Vector (0.8763, 0.5490)>
  UV <Vector (0.8835, 0.5354)>
  UV <Vector (0.8881, 0.5441)>
Face 1453
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
  UV <Vector (0.8763, 0.5490)>
  UV <Vector (0.8881, 0.5441)>
Face 1454
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7364, 0.4941)>
  UV <Vector (0.7460, 0.5029)>
Face 1455
UV Count: 3
  UV <Vector (0.7460, 0.5029)>
  UV <Vector (0.7468, 0.4869)>
  UV <Vector (0.7531, 0.4961)>
Face 1456
UV Count: 3
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7468, 0.4869)>
  UV <Vector (0.7561, 0.4785)>
Face 1457
UV Count: 3
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7561, 0.4785)>
  UV <Vector (0.7662, 0.4704)>
Face 1458
UV Count: 3
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7869, 0.4488)>
Face 1459
UV Count: 3
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7869, 0.4488)>
  UV <Vector (0.7992, 0.4346)>
Face 1460
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8013, 0.4323)>
  UV <Vector (0.8031, 0.4302)>
Face 1461
UV Count: 3
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8105, 0.4221)>
  UV <Vector (0.8145, 0.4175)>
Face 1462
UV Count: 3
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8273, 0.4065)>
  UV <Vector (0.8380, 0.4024)>
Face 1463
UV Count: 3
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8467, 0.4023)>
Face 1464
UV Count: 3
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8460, 0.4119)>
  UV <Vector (0.8486, 0.4027)>
Face 1465
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8672, 0.4376)>
Face 1466
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8582, 0.4507)>
Face 1467
UV Count: 3
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8582, 0.4507)>
Face 1468
UV Count: 3
  UV <Vector (0.8532, 0.4735)>
  UV <Vector (0.8682, 0.4724)>
  UV <Vector (0.8512, 0.4793)>
Face 1469
UV Count: 3
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.8018, 0.4862)>
Face 1470
UV Count: 3
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.8046, 0.4860)>
Face 1471
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8287, 0.4911)>
  UV <Vector (0.8248, 0.4992)>
Face 1472
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8248, 0.4992)>
  UV <Vector (0.8287, 0.4911)>
Face 1473
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8330, 0.5129)>
  UV <Vector (0.8386, 0.5093)>
Face 1474
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8365, 0.5222)>
  UV <Vector (0.8431, 0.5180)>
Face 1475
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8509, 0.5357)>
Face 1476
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8542, 0.5446)>
Face 1477
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8562, 0.5509)>
  UV <Vector (0.8489, 0.5538)>
Face 1478
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8489, 0.5538)>
  UV <Vector (0.8562, 0.5509)>
Face 1479
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7540, 0.5204)>
  UV <Vector (0.7576, 0.5163)>
Face 1480
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7629, 0.5114)>
Face 1481
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7665, 0.5184)>
Face 1482
UV Count: 3
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7834, 0.4957)>
Face 1483
UV Count: 3
  UV <Vector (0.7953, 0.5106)>
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7931, 0.4980)>
Face 1484
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7931, 0.4980)>
  UV <Vector (0.7857, 0.5018)>
Face 1485
UV Count: 3
  UV <Vector (0.7903, 0.4810)>
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7840, 0.4717)>
Face 1486
UV Count: 3
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7662, 0.4704)>
  UV <Vector (0.7762, 0.4608)>
Face 1487
UV Count: 3
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7594, 0.4615)>
  UV <Vector (0.7673, 0.4507)>
Face 1488
UV Count: 3
  UV <Vector (0.6936, 0.5064)>
  UV <Vector (0.7163, 0.4927)>
  UV <Vector (0.7195, 0.5034)>
Face 1489
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8811, 0.4938)>
  UV <Vector (0.8723, 0.4959)>
Face 1490
UV Count: 3
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8723, 0.4959)>
  UV <Vector (0.8573, 0.5012)>
Face 1491
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8439, 0.5064)>
Face 1492
UV Count: 3
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8386, 0.5093)>
  UV <Vector (0.8330, 0.5129)>
Face 1493
UV Count: 3
  UV <Vector (0.8216, 0.5166)>
  UV <Vector (0.8330, 0.5129)>
  UV <Vector (0.8239, 0.5198)>
Face 1494
UV Count: 3
  UV <Vector (0.6134, 0.0235)>
  UV <Vector (0.6169, 0.0270)>
  UV <Vector (0.6127, 0.0253)>
Face 1495
UV Count: 3
  UV <Vector (0.6127, 0.0253)>
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5928, 0.0645)>
Face 1496
UV Count: 3
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5928, 0.0645)>
Face 1497
UV Count: 3
  UV <Vector (0.5801, 0.1061)>
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5758, 0.1037)>
Face 1498
UV Count: 3
  UV <Vector (0.5645, 0.1453)>
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5600, 0.1430)>
Face 1499
UV Count: 3
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5433, 0.2063)>
Face 1500
UV Count: 3
  UV <Vector (0.5433, 0.2063)>
  UV <Vector (0.5447, 0.2149)>
  UV <Vector (0.5396, 0.2151)>
Face 1501
UV Count: 3
  UV <Vector (0.5396, 0.2151)>
  UV <Vector (0.5419, 0.2243)>
  UV <Vector (0.5366, 0.2220)>
Face 1502
UV Count: 3
  UV <Vector (0.5366, 0.2220)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5318, 0.2326)>
Face 1503
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5343, 0.2516)>
Face 1504
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
  UV <Vector (0.5275, 0.2665)>
  UV <Vector (0.5201, 0.2636)>
Face 1505
UV Count: 3
  UV <Vector (0.5201, 0.2636)>
  UV <Vector (0.5191, 0.2844)>
  UV <Vector (0.5120, 0.2813)>
Face 1506
UV Count: 3
  UV <Vector (0.5120, 0.2813)>
  UV <Vector (0.5085, 0.3044)>
  UV <Vector (0.5013, 0.3013)>
Face 1507
UV Count: 3
  UV <Vector (0.5085, 0.3044)>
  UV <Vector (0.4832, 0.3374)>
  UV <Vector (0.5013, 0.3013)>
Face 1508
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.4769, 0.3709)>
Face 1509
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4674, 0.3665)>
Face 1510
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4646, 0.3971)>
  UV <Vector (0.4516, 0.4220)>
Face 1511
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4516, 0.4220)>
  UV <Vector (0.4481, 0.4293)>
Face 1512
UV Count: 3
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4393, 0.4489)>
Face 1513
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4393, 0.4489)>
Face 1514
UV Count: 3
  UV <Vector (0.4304, 0.4620)>
  UV <Vector (0.4241, 0.4542)>
  UV <Vector (0.4343, 0.4594)>
Face 1515
UV Count: 3
  UV <Vector (0.4273, 0.4671)>
  UV <Vector (0.4203, 0.4576)>
  UV <Vector (0.4304, 0.4620)>
Face 1516
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0126, 0.5848)>
  UV <Vector (0.0518, 0.5823)>
Face 1517
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.0497, 0.5977)>
Face 1518
UV Count: 3
  UV <Vector (0.0913, 0.5804)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.0895, 0.5972)>
Face 1519
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.1305, 0.5812)>
Face 1520
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.1660, 0.6028)>
Face 1521
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.2030, 0.5868)>
Face 1522
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2631, 0.6069)>
  UV <Vector (0.2342, 0.6053)>
Face 1523
UV Count: 3
  UV <Vector (0.2847, 0.6083)>
  UV <Vector (0.2698, 0.5950)>
  UV <Vector (0.2886, 0.5996)>
Face 1524
UV Count: 3
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.7794, 0.4890)>
  UV <Vector (0.7903, 0.4810)>
Face 1525
UV Count: 3
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.7903, 0.4810)>
  UV <Vector (0.8043, 0.4674)>
Face 1526
UV Count: 3
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8043, 0.4674)>
  UV <Vector (0.8075, 0.4676)>
Face 1527
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8325, 0.4841)>
  UV <Vector (0.8287, 0.4911)>
Face 1528
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8287, 0.4911)>
  UV <Vector (0.8325, 0.4841)>
Face 1529
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8386, 0.5093)>
Face 1530
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8509, 0.5144)>
Face 1531
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8509, 0.5144)>
  UV <Vector (0.8557, 0.5235)>
Face 1532
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8590, 0.5323)>
  UV <Vector (0.8509, 0.5357)>
Face 1533
UV Count: 3
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8615, 0.5416)>
  UV <Vector (0.8542, 0.5446)>
Face 1534
UV Count: 3
  UV <Vector (0.8542, 0.5446)>
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8562, 0.5509)>
Face 1535
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8636, 0.5523)>
Face 1536
UV Count: 3
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7489, 0.5157)>
  UV <Vector (0.7527, 0.5115)>
Face 1537
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7527, 0.5115)>
  UV <Vector (0.7579, 0.5056)>
Face 1538
UV Count: 3
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7579, 0.5056)>
  UV <Vector (0.7681, 0.4971)>
Face 1539
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7681, 0.4971)>
  UV <Vector (0.7794, 0.4890)>
Face 1540
UV Count: 3
  UV <Vector (0.8665, 0.4135)>
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8613, 0.4034)>
Face 1541
UV Count: 3
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7177, 0.5725)>
  UV <Vector (0.7183, 0.5659)>
Face 1542
UV Count: 3
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7162, 0.5663)>
Face 1543
UV Count: 3
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7001, 0.5845)>
Face 1544
UV Count: 3
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8273, 0.4065)>
  UV <Vector (0.8185, 0.4133)>
Face 1545
UV Count: 3
  UV <Vector (0.8295, 0.4140)>
  UV <Vector (0.8185, 0.4133)>
  UV <Vector (0.8273, 0.4065)>
Face 1546
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8295, 0.4140)>
Face 1547
UV Count: 3
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8367, 0.4204)>
Face 1548
UV Count: 3
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8429, 0.4210)>
Face 1549
UV Count: 3
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8444, 0.4211)>
  UV <Vector (0.8518, 0.4217)>
Face 1550
UV Count: 3
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8518, 0.4217)>
  UV <Vector (0.8529, 0.4167)>
Face 1551
UV Count: 3
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8529, 0.4167)>
  UV <Vector (0.8561, 0.4101)>
Face 1552
UV Count: 3
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Face 1553
UV Count: 3
  UV <Vector (0.7302, 0.5637)>
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Face 1554
UV Count: 3
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Face 1555
UV Count: 3
  UV <Vector (0.7068, 0.5683)>
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Face 1556
UV Count: 3
  UV <Vector (0.8107, 0.4110)>
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Face 1557
UV Count: 3
  UV <Vector (0.8222, 0.4199)>
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Face 1558
UV Count: 3
  UV <Vector (0.8266, 0.4255)>
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Face 1559
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
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Face 1560
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
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Face 1561
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
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Face 1562
UV Count: 3
  UV <Vector (0.8578, 0.4305)>
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Face 1563
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
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Face 1564
UV Count: 3
  UV <Vector (0.3720, 0.6766)>
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Face 1565
UV Count: 3
  UV <Vector (0.3681, 0.6625)>
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Face 1566
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
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Face 1567
UV Count: 3
  UV <Vector (0.3445, 0.6467)>
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Face 1568
UV Count: 3
  UV <Vector (0.3363, 0.6496)>
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Face 1569
UV Count: 3
  UV <Vector (0.9060, 0.1986)>
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Face 1570
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
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Face 1571
UV Count: 3
  UV <Vector (0.8506, 0.2667)>
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Face 1572
UV Count: 3
  UV <Vector (0.8559, 0.2653)>
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Face 1573
UV Count: 3
  UV <Vector (0.8581, 0.2628)>
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Face 1574
UV Count: 3
  UV <Vector (0.8423, 0.2498)>
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Face 1575
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
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Face 1576
UV Count: 3
  UV <Vector (0.8628, 0.3042)>
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Face 1577
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
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Face 1578
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
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Face 1579
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
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Face 1580
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
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Face 1581
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
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Face 1582
UV Count: 3
  UV <Vector (0.8541, 0.3072)>
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Face 1583
UV Count: 3
  UV <Vector (0.8525, 0.3047)>
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Face 1584
UV Count: 3
  UV <Vector (0.8402, 0.2928)>
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Face 1585
UV Count: 3
  UV <Vector (0.8433, 0.2928)>
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Face 1586
UV Count: 3
  UV <Vector (0.8576, 0.2849)>
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Face 1587
UV Count: 3
  UV <Vector (0.8647, 0.2781)>
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Face 1588
UV Count: 3
  UV <Vector (0.8716, 0.2697)>
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Face 1589
UV Count: 3
  UV <Vector (0.8704, 0.2593)>
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Face 1590
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
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Face 1591
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
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Face 1592
UV Count: 3
  UV <Vector (0.8539, 0.2354)>
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Face 1593
UV Count: 3
  UV <Vector (0.8632, 0.2387)>
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Face 1594
UV Count: 3
  UV <Vector (0.8755, 0.2398)>
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Face 1595
UV Count: 3
  UV <Vector (0.8869, 0.2437)>
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Face 1596
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.9078, 0.2601)>
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Face 1597
UV Count: 3
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9065, 0.2750)>
Face 1598
UV Count: 3
  UV <Vector (0.9065, 0.2750)>
  UV <Vector (0.9148, 0.2749)>
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Face 1599
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
  UV <Vector (0.9113, 0.3032)>
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Face 1600
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.9108, 0.3094)>
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Face 1601
UV Count: 3
  UV <Vector (0.8655, 0.3172)>
  UV <Vector (0.8569, 0.3216)>
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Face 1602
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
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Face 1603
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8751, 0.3151)>
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Face 1604
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8789, 0.2997)>
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Face 1605
UV Count: 3
  UV <Vector (0.8789, 0.2997)>
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Face 1606
UV Count: 3
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8652, 0.2893)>
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Face 1607
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
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Face 1608
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8557, 0.2955)>
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Face 1609
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
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Face 1610
UV Count: 3
  UV <Vector (0.8435, 0.3057)>
  UV <Vector (0.8487, 0.3132)>
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Face 1611
UV Count: 3
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8569, 0.3216)>
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Face 1612
UV Count: 3
  UV <Vector (0.8449, 0.3141)>
  UV <Vector (0.8373, 0.3066)>
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Face 1613
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
  UV <Vector (0.8449, 0.3141)>
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Face 1614
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8789, 0.2997)>
Face 1615
UV Count: 3
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8698, 0.3077)>
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Face 1616
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8795, 0.3040)>
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Face 1617
UV Count: 3
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8801, 0.3087)>
  UV <Vector (0.8751, 0.3151)>
Face 1618
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8655, 0.3172)>
Face 1619
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8577, 0.3176)>
  UV <Vector (0.8581, 0.3125)>
Face 1620
UV Count: 3
  UV <Vector (0.8581, 0.3125)>
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8522, 0.3095)>
Face 1621
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8466, 0.3052)>
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Face 1622
UV Count: 3
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8599, 0.3036)>
  UV <Vector (0.8570, 0.2982)>
Face 1623
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8495, 0.3049)>
  UV <Vector (0.8466, 0.3052)>
Face 1624
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8557, 0.2955)>
  UV <Vector (0.8570, 0.2982)>
Face 1625
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8570, 0.2982)>
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Face 1626
UV Count: 3
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8645, 0.2942)>
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Face 1627
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8447, 0.2462)>
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Face 1628
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
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Face 1629
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
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Face 1630
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8704, 0.2593)>
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Face 1631
UV Count: 3
  UV <Vector (0.8614, 0.2657)>
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Face 1632
UV Count: 3
  UV <Vector (0.8690, 0.2599)>
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Face 1633
UV Count: 3
  UV <Vector (0.8636, 0.2763)>
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Face 1634
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
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Face 1635
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8593, 0.2695)>
Face 1636
UV Count: 3
  UV <Vector (0.8592, 0.2797)>
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Face 1637
UV Count: 3
  UV <Vector (0.8606, 0.2818)>
  UV <Vector (0.8672, 0.2802)>
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Face 1638
UV Count: 3
  UV <Vector (0.8430, 0.2732)>
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Face 1639
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
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Face 1640
UV Count: 3
  UV <Vector (0.8533, 0.2866)>
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Face 1641
UV Count: 3
  UV <Vector (0.8492, 0.2726)>
  UV <Vector (0.8495, 0.2797)>
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Face 1642
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
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Face 1643
UV Count: 3
  UV <Vector (0.8593, 0.2695)>
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Face 1644
UV Count: 3
  UV <Vector (0.8634, 0.2709)>
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Face 1645
UV Count: 3
  UV <Vector (0.8637, 0.2623)>
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Face 1646
UV Count: 3
  UV <Vector (0.8598, 0.2574)>
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Face 1647
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
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Face 1648
UV Count: 3
  UV <Vector (0.8476, 0.2487)>
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Face 1649
UV Count: 3
  UV <Vector (0.8722, 0.2900)>
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Face 1650
UV Count: 3
  UV <Vector (0.8794, 0.2750)>
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Face 1651
UV Count: 3
  UV <Vector (0.8805, 0.2719)>
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Face 1652
UV Count: 3
  UV <Vector (0.8373, 0.2759)>
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Face 1653
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
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Face 1654
UV Count: 3
  UV <Vector (0.8422, 0.2812)>
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Face 1655
UV Count: 3
  UV <Vector (0.8452, 0.2826)>
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Face 1656
UV Count: 3
  UV <Vector (0.8445, 0.2806)>
  UV <Vector (0.8495, 0.2797)>
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Face 1657
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
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Face 1658
UV Count: 3
  UV <Vector (0.8453, 0.2777)>
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Face 1659
UV Count: 3
  UV <Vector (0.8405, 0.2892)>
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Face 1660
UV Count: 3
  UV <Vector (0.8475, 0.2885)>
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Face 1661
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
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Face 1662
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
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Face 1663
UV Count: 3
  UV <Vector (0.8408, 0.2868)>
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Face 1664
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
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Face 1665
UV Count: 3
  UV <Vector (0.8435, 0.2888)>
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Face 1666
UV Count: 3
  UV <Vector (0.8520, 0.2837)>
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Face 1667
UV Count: 3
  UV <Vector (0.8403, 0.2837)>
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Face 1668
UV Count: 3
  UV <Vector (0.8424, 0.2834)>
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Face 1669
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8452, 0.2826)>
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Face 1670
UV Count: 3
  UV <Vector (0.8495, 0.2797)>
  UV <Vector (0.8468, 0.2857)>
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Face 1671
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
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Face 1672
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8592, 0.2797)>
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Face 1673
UV Count: 3
  UV <Vector (0.8574, 0.2770)>
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Face 1674
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
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Face 1675
UV Count: 3
  UV <Vector (0.8672, 0.2607)>
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Face 1676
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
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Face 1677
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
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Face 1678
UV Count: 3
  UV <Vector (0.8447, 0.2462)>
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Face 1679
UV Count: 3
  UV <Vector (0.8672, 0.2802)>
  UV <Vector (0.8652, 0.2893)>
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Face 1680
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8672, 0.2802)>
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Face 1681
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.8828, 0.3039)>
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Face 1682
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
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Face 1683
UV Count: 3
  UV <Vector (0.8892, 0.2767)>
  UV <Vector (0.9069, 0.2783)>
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Face 1684
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Face 1685
UV Count: 3
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Face 1686
UV Count: 3
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Face 1687
UV Count: 3
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Face 1688
UV Count: 3
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Face 1689
UV Count: 3
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Face 1690
UV Count: 3
  UV <Vector (0.8608, 0.2667)>
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Face 1691
UV Count: 3
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Face 1692
UV Count: 3
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Face 1693
UV Count: 3
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Face 1694
UV Count: 3
  UV <Vector (0.8672, 0.2709)>
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Face 1695
UV Count: 3
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Face 1696
UV Count: 3
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Face 1697
UV Count: 3
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Face 1698
UV Count: 3
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Face 1699
UV Count: 3
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Face 1700
UV Count: 3
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Face 1701
UV Count: 3
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Face 1702
UV Count: 3
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Face 1703
UV Count: 3
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Face 1704
UV Count: 3
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Face 1705
UV Count: 3
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Face 1706
UV Count: 3
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Face 1707
UV Count: 3
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Face 1708
UV Count: 3
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Face 1709
UV Count: 3
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Face 1710
UV Count: 3
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Face 1711
UV Count: 3
  UV <Vector (0.8489, 0.2993)>
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Face 1712
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
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Face 1713
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
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Face 1714
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
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Face 1715
UV Count: 3
  UV <Vector (0.8401, 0.2992)>
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Face 1716
UV Count: 3
  UV <Vector (0.8401, 0.2992)>
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Face 1717
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
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Face 1718
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
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Face 1719
UV Count: 3
  UV <Vector (0.8453, 0.3523)>
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Face 1720
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
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Face 1721
UV Count: 3
  UV <Vector (0.8750, 0.4113)>
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Face 1722
UV Count: 3
  UV <Vector (0.8808, 0.4053)>
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Face 1723
UV Count: 3
  UV <Vector (0.8917, 0.4212)>
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Face 1724
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
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Face 1725
UV Count: 3
  UV <Vector (0.9168, 0.4420)>
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Face 1726
UV Count: 3
  UV <Vector (0.9323, 0.4374)>
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Face 1727
UV Count: 3
  UV <Vector (0.9602, 0.4396)>
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Face 1728
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
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Face 1729
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
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Face 1730
UV Count: 3
  UV <Vector (0.9740, 0.4274)>
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Face 1731
UV Count: 3
  UV <Vector (0.9800, 0.4177)>
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Face 1732
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
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Face 1733
UV Count: 3
  UV <Vector (0.9836, 0.3915)>
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Face 1734
UV Count: 3
  UV <Vector (0.9959, 0.3626)>
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Face 1735
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
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Face 1736
UV Count: 3
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Face 1737
UV Count: 3
  UV <Vector (0.9934, 0.2932)>
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Face 1738
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
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Face 1739
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
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Face 1740
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1741
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1742
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
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Face 1743
UV Count: 3
  UV <Vector (0.8610, 0.3628)>
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Face 1744
UV Count: 3
  UV <Vector (0.8898, 0.3958)>
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Face 1745
UV Count: 3
  UV <Vector (0.8974, 0.4145)>
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Face 1746
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
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Face 1747
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
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Face 1748
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
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Face 1749
UV Count: 3
  UV <Vector (0.9356, 0.4272)>
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Face 1750
UV Count: 3
  UV <Vector (0.9480, 0.4281)>
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Face 1751
UV Count: 3
  UV <Vector (0.9576, 0.4224)>
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Face 1752
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
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Face 1753
UV Count: 3
  UV <Vector (0.9666, 0.4101)>
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Face 1754
UV Count: 3
  UV <Vector (0.9759, 0.4078)>
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Face 1755
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
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Face 1756
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
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Face 1757
UV Count: 3
  UV <Vector (0.9862, 0.3676)>
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Face 1758
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
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Face 1759
UV Count: 3
  UV <Vector (0.9928, 0.3449)>
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Face 1760
UV Count: 3
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Face 1761
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
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Face 1762
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
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Face 1763
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1764
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
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Face 1765
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
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Face 1766
UV Count: 3
  UV <Vector (0.8635, 0.3687)>
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Face 1767
UV Count: 3
  UV <Vector (0.8983, 0.3837)>
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Face 1768
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
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Face 1769
UV Count: 3
  UV <Vector (0.9287, 0.4105)>
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Face 1770
UV Count: 3
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Face 1771
UV Count: 3
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Face 1772
UV Count: 3
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Face 1773
UV Count: 3
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Face 1774
UV Count: 3
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Face 1775
UV Count: 3
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Face 1776
UV Count: 3
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Face 1777
UV Count: 3
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Face 1778
UV Count: 3
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Face 1779
UV Count: 3
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Face 1780
UV Count: 3
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Face 1781
UV Count: 3
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Face 1782
UV Count: 3
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Face 1783
UV Count: 3
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Face 1784
UV Count: 3
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Face 1785
UV Count: 3
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Face 1786
UV Count: 3
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Face 1787
UV Count: 3
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Face 1788
UV Count: 3
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Face 1789
UV Count: 3
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Face 1790
UV Count: 3
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Face 1791
UV Count: 3
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Face 1792
UV Count: 3
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Face 1793
UV Count: 3
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Face 1794
UV Count: 3
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Face 1795
UV Count: 3
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Face 1796
UV Count: 3
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Face 1797
UV Count: 3
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Face 1798
UV Count: 3
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Face 1799
UV Count: 3
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Face 1800
UV Count: 3
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Face 1801
UV Count: 3
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Face 1802
UV Count: 3
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Face 1803
UV Count: 3
  UV <Vector (0.6160, 0.2901)>
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Face 1804
UV Count: 3
  UV <Vector (0.6129, 0.3092)>
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Face 1805
UV Count: 3
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Face 1806
UV Count: 3
  UV <Vector (0.6130, 0.3688)>
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Face 1807
UV Count: 3
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Face 1808
UV Count: 3
  UV <Vector (0.5967, 0.4329)>
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Face 1809
UV Count: 3
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Face 1810
UV Count: 3
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Face 1811
UV Count: 3
  UV <Vector (0.5889, 0.4778)>
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Face 1812
UV Count: 3
  UV <Vector (0.5879, 0.5117)>
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Face 1813
UV Count: 3
  UV <Vector (0.7145, 0.6386)>
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Face 1814
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
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Face 1815
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6305, 0.6507)>
  UV <Vector (0.6268, 0.6398)>
Face 1816
UV Count: 3
  UV <Vector (0.6268, 0.6398)>
  UV <Vector (0.5881, 0.6528)>
  UV <Vector (0.5888, 0.6405)>
Face 1817
UV Count: 3
  UV <Vector (0.5532, 0.6397)>
  UV <Vector (0.5881, 0.6528)>
  UV <Vector (0.5518, 0.6504)>
Face 1818
UV Count: 3
  UV <Vector (0.5195, 0.6375)>
  UV <Vector (0.5518, 0.6504)>
  UV <Vector (0.5182, 0.6490)>
Face 1819
UV Count: 3
  UV <Vector (0.4908, 0.6364)>
  UV <Vector (0.5182, 0.6490)>
  UV <Vector (0.4906, 0.6486)>
Face 1820
UV Count: 3
  UV <Vector (0.4703, 0.6353)>
  UV <Vector (0.4906, 0.6486)>
  UV <Vector (0.4703, 0.6475)>
Face 1821
UV Count: 3
  UV <Vector (0.4532, 0.6353)>
  UV <Vector (0.4703, 0.6475)>
  UV <Vector (0.4536, 0.6475)>
Face 1822
UV Count: 3
  UV <Vector (0.4358, 0.6354)>
  UV <Vector (0.4536, 0.6475)>
  UV <Vector (0.4375, 0.6488)>
Face 1823
UV Count: 3
  UV <Vector (0.4179, 0.6367)>
  UV <Vector (0.4375, 0.6488)>
  UV <Vector (0.4207, 0.6495)>
Face 1824
UV Count: 3
  UV <Vector (0.4032, 0.6495)>
  UV <Vector (0.4179, 0.6367)>
  UV <Vector (0.4207, 0.6495)>
Face 1825
UV Count: 3
  UV <Vector (0.3871, 0.6525)>
  UV <Vector (0.3994, 0.6388)>
  UV <Vector (0.4032, 0.6495)>
Face 1826
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3705, 0.6612)>
  UV <Vector (0.3650, 0.6565)>
Face 1827
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
  UV <Vector (0.3681, 0.6625)>
  UV <Vector (0.3640, 0.6577)>
Face 1828
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9611, 0.2727)>
  UV <Vector (0.9568, 0.2617)>
Face 1829
UV Count: 3
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.9046, 0.3195)>
Face 1830
UV Count: 3
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9133, 0.3291)>
Face 1831
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9271, 0.3324)>
Face 1832
UV Count: 3
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9361, 0.3129)>
Face 1833
UV Count: 3
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9393, 0.3149)>
Face 1834
UV Count: 3
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9290, 0.2881)>
Face 1835
UV Count: 3
  UV <Vector (0.9290, 0.2881)>
  UV <Vector (0.9168, 0.2858)>
  UV <Vector (0.9156, 0.2792)>
Face 1836
UV Count: 3
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9198, 0.2906)>
Face 1837
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9278, 0.3011)>
Face 1838
UV Count: 3
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9298, 0.3071)>
Face 1839
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9303, 0.3110)>
Face 1840
UV Count: 3
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9296, 0.3182)>
Face 1841
UV Count: 3
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9245, 0.3236)>
Face 1842
UV Count: 3
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9245, 0.3236)>
Face 1843
UV Count: 3
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9200, 0.3235)>
Face 1844
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9167, 0.3202)>
Face 1845
UV Count: 3
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9198, 0.2906)>
Face 1846
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9168, 0.2858)>
Face 1847
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9198, 0.2906)>
Face 1848
UV Count: 3
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9317, 0.3068)>
Face 1849
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9328, 0.3147)>
Face 1850
UV Count: 3
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9361, 0.3129)>
Face 1851
UV Count: 3
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9257, 0.3252)>
Face 1852
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9257, 0.3252)>
Face 1853
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9107, 0.3164)>
Face 1854
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9348, 0.3183)>
Face 1855
UV Count: 3
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9295, 0.3224)>
Face 1856
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9282, 0.3211)>
Face 1857
UV Count: 3
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9303, 0.3110)>
  UV <Vector (0.9298, 0.3071)>
Face 1858
UV Count: 3
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9337, 0.3019)>
Face 1859
UV Count: 3
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9358, 0.2994)>
Face 1860
UV Count: 3
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9131, 0.3094)>
Face 1861
UV Count: 3
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9146, 0.3096)>
Face 1862
UV Count: 3
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9193, 0.2935)>
Face 1863
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9046, 0.3195)>
Face 1864
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8828, 0.3039)>
Face 1865
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8801, 0.3087)>
  UV <Vector (0.8795, 0.3040)>
Face 1866
UV Count: 3
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8750, 0.3053)>
Face 1867
UV Count: 3
  UV <Vector (0.8750, 0.3053)>
  UV <Vector (0.8694, 0.3067)>
  UV <Vector (0.8691, 0.3063)>
Face 1868
UV Count: 3
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9107, 0.3164)>
Face 1869
UV Count: 3
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9107, 0.3164)>
Face 1870
UV Count: 3
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9108, 0.3094)>
Face 1871
UV Count: 3
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9162, 0.3140)>
Face 1872
UV Count: 3
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9183, 0.3170)>
Face 1873
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9202, 0.3192)>
Face 1874
UV Count: 3
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9261, 0.3183)>
  UV <Vector (0.9282, 0.3211)>
Face 1875
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9261, 0.3183)>
  UV <Vector (0.9272, 0.3164)>
Face 1876
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9272, 0.3164)>
Face 1877
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9303, 0.3110)>
  UV <Vector (0.9307, 0.3144)>
Face 1878
UV Count: 3
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9298, 0.3071)>
  UV <Vector (0.9303, 0.3110)>
Face 1879
UV Count: 3
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9298, 0.3071)>
Face 1880
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9193, 0.2935)>
Face 1881
UV Count: 3
  UV <Vector (0.9162, 0.3140)>
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9163, 0.3103)>
Face 1882
UV Count: 3
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9154, 0.3016)>
Face 1883
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9247, 0.3040)>
Face 1884
UV Count: 3
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9260, 0.3075)>
Face 1885
UV Count: 3
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9288, 0.3107)>
Face 1886
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9294, 0.3140)>
Face 1887
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9272, 0.3164)>
Face 1888
UV Count: 3
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9272, 0.3164)>
  UV <Vector (0.9261, 0.3183)>
Face 1889
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9261, 0.3183)>
Face 1890
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9213, 0.3164)>
  UV <Vector (0.9229, 0.3168)>
Face 1891
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9183, 0.3170)>
Face 1892
UV Count: 3
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9162, 0.3140)>
Face 1893
UV Count: 3
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9162, 0.3140)>
Face 1894
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9176, 0.3034)>
Face 1895
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9193, 0.2935)>
Face 1896
UV Count: 3
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9154, 0.3016)>
Face 1897
UV Count: 3
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9247, 0.3040)>
Face 1898
UV Count: 3
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9260, 0.3075)>
Face 1899
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9260, 0.3075)>
  UV <Vector (0.9260, 0.3101)>
Face 1900
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9259, 0.3127)>
Face 1901
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9229, 0.3106)>
Face 1902
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9221, 0.3117)>
Face 1903
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9229, 0.3168)>
  UV <Vector (0.9213, 0.3164)>
Face 1904
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9203, 0.3113)>
Face 1905
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9213, 0.3164)>
Face 1906
UV Count: 3
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9179, 0.3134)>
Face 1907
UV Count: 3
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9202, 0.3051)>
Face 1908
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9202, 0.3051)>
Face 1909
UV Count: 3
  UV <Vector (0.9202, 0.3051)>
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9199, 0.3094)>
Face 1910
UV Count: 3
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9229, 0.3106)>
Face 1911
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9237, 0.3093)>
Face 1912
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9235, 0.3069)>
Face 1913
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8664, 0.3212)>
Face 1914
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8733, 0.3473)>
Face 1915
UV Count: 3
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8736, 0.3575)>
Face 1916
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8757, 0.3610)>
Face 1917
UV Count: 3
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8792, 0.3666)>
  UV <Vector (0.8874, 0.3559)>
Face 1918
UV Count: 3
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.8983, 0.3837)>
  UV <Vector (0.9053, 0.3682)>
Face 1919
UV Count: 3
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8698, 0.3077)>
  UV <Vector (0.8744, 0.3106)>
Face 1920
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8751, 0.3151)>
Face 1921
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8751, 0.3151)>
  UV <Vector (0.8772, 0.3194)>
Face 1922
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8772, 0.3194)>
  UV <Vector (0.8808, 0.3273)>
Face 1923
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8788, 0.3404)>
Face 1924
UV Count: 3
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8900, 0.3400)>
  UV <Vector (0.8818, 0.3487)>
Face 1925
UV Count: 3
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8900, 0.3400)>
Face 1926
UV Count: 3
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.8874, 0.3559)>
  UV <Vector (0.8951, 0.3448)>
Face 1927
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.9098, 0.3556)>
Face 1928
UV Count: 3
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9419, 0.3789)>
Face 1929
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9681, 0.3698)>
Face 1930
UV Count: 3
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.9416, 0.3890)>
Face 1931
UV Count: 3
  UV <Vector (0.9312, 0.4124)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9373, 0.4160)>
Face 1932
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9492, 0.4167)>
Face 1933
UV Count: 3
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9492, 0.4167)>
  UV <Vector (0.9408, 0.3990)>
Face 1934
UV Count: 3
  UV <Vector (0.9589, 0.4050)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9586, 0.3984)>
Face 1935
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9416, 0.3890)>
Face 1936
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9302, 0.3622)>
Face 1937
UV Count: 3
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9421, 0.3622)>
Face 1938
UV Count: 3
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9714, 0.3625)>
Face 1939
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9779, 0.3427)>
Face 1940
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9676, 0.3214)>
Face 1941
UV Count: 3
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9723, 0.2965)>
  UV <Vector (0.9784, 0.3220)>
Face 1942
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9611, 0.2727)>
  UV <Vector (0.9723, 0.2965)>
Face 1943
UV Count: 3
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9468, 0.2588)>
Face 1944
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8808, 0.3273)>
  UV <Vector (0.8772, 0.3194)>
Face 1945
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8808, 0.3273)>
Face 1946
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8900, 0.3400)>
  UV <Vector (0.8844, 0.3336)>
Face 1947
UV Count: 3
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8900, 0.3400)>
Face 1948
UV Count: 3
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.9133, 0.3291)>
Face 1949
UV Count: 3
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9347, 0.3266)>
Face 1950
UV Count: 3
  UV <Vector (0.9441, 0.3368)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9369, 0.3213)>
Face 1951
UV Count: 3
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9517, 0.3302)>
Face 1952
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9657, 0.3393)>
Face 1953
UV Count: 3
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9676, 0.3214)>
Face 1954
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9435, 0.2859)>
  UV <Vector (0.9518, 0.2732)>
Face 1955
UV Count: 3
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9267, 0.2803)>
Face 1956
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9078, 0.2601)>
Face 1957
UV Count: 3
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.9078, 0.2601)>
  UV <Vector (0.8986, 0.2506)>
Face 1958
UV Count: 3
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.8869, 0.2437)>
Face 1959
UV Count: 3
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8755, 0.2398)>
Face 1960
UV Count: 3
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8632, 0.2387)>
Face 1961
UV Count: 3
  UV <Vector (0.8758, 0.2268)>
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8539, 0.2354)>
Face 1962
UV Count: 3
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8909, 0.2147)>
  UV <Vector (0.8955, 0.2058)>
Face 1963
UV Count: 3
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9160, 0.2239)>
Face 1964
UV Count: 3
  UV <Vector (0.9535, 0.2531)>
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9433, 0.2471)>
Face 1965
UV Count: 3
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9535, 0.2531)>
Face 1966
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9796, 0.2584)>
  UV <Vector (0.9800, 0.2637)>
Face 1967
UV Count: 3
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9841, 0.2585)>
  UV <Vector (0.9846, 0.2633)>
Face 1968
UV Count: 3
  UV <Vector (0.9433, 0.2471)>
  UV <Vector (0.9204, 0.2410)>
  UV <Vector (0.9240, 0.2329)>
Face 1969
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8856, 0.2214)>
  UV <Vector (0.8909, 0.2147)>
Face 1970
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9120, 0.2438)>
Face 1971
UV Count: 3
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9204, 0.2410)>
Face 1972
UV Count: 3
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8275, 0.4457)>
Face 1973
UV Count: 3
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8362, 0.4307)>
Face 1974
UV Count: 3
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8367, 0.4204)>
  UV <Vector (0.8389, 0.4207)>
Face 1975
UV Count: 3
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8399, 0.4121)>
Face 1976
UV Count: 3
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8380, 0.4024)>
  UV <Vector (0.8412, 0.4021)>
Face 1977
UV Count: 3
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8403, 0.3950)>
  UV <Vector (0.8434, 0.3949)>
Face 1978
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7131, 0.5944)>
  UV <Vector (0.7105, 0.5945)>
Face 1979
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7168, 0.5830)>
Face 1980
UV Count: 3
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7102, 0.5676)>
Face 1981
UV Count: 3
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.7095, 0.5624)>
Face 1982
UV Count: 3
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7049, 0.5601)>
  UV <Vector (0.7110, 0.5551)>
Face 1983
UV Count: 3
  UV <Vector (0.6933, 0.5579)>
  UV <Vector (0.7049, 0.5601)>
  UV <Vector (0.6919, 0.5633)>
Face 1984
UV Count: 3
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8066, 0.4150)>
  UV <Vector (0.8105, 0.4221)>
Face 1985
UV Count: 3
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8105, 0.4221)>
Face 1986
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8147, 0.4293)>
Face 1987
UV Count: 3
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8275, 0.4457)>
Face 1988
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8275, 0.4457)>
Face 1989
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8190, 0.4679)>
  UV <Vector (0.8254, 0.4677)>
Face 1990
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8194, 0.4857)>
Face 1991
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8165, 0.4947)>
Face 1992
UV Count: 3
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5793, 0.0578)>
  UV <Vector (0.5762, 0.0564)>
Face 1993
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5762, 0.0564)>
  UV <Vector (0.5793, 0.0578)>
Face 1994
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5590, 0.0953)>
Face 1995
UV Count: 3
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5288, 0.1733)>
  UV <Vector (0.5431, 0.1342)>
Face 1996
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5288, 0.1733)>
Face 1997
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5152, 0.2005)>
Face 1998
UV Count: 3
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5167, 0.2110)>
Face 1999
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5167, 0.2110)>
Face 2000
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5058, 0.2382)>
  UV <Vector (0.5005, 0.2370)>
Face 2001
UV Count: 3
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.4930, 0.2515)>
Face 2002
UV Count: 3
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4898, 0.2690)>
  UV <Vector (0.4850, 0.2669)>
Face 2003
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4898, 0.2690)>
  UV <Vector (0.4786, 0.2904)>
Face 2004
UV Count: 3
  UV <Vector (0.4786, 0.2904)>
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4741, 0.2876)>
Face 2005
UV Count: 3
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4536, 0.3188)>
Face 2006
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4348, 0.3466)>
Face 2007
UV Count: 3
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4246, 0.3741)>
  UV <Vector (0.4114, 0.3964)>
Face 2008
UV Count: 3
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.4114, 0.3964)>
  UV <Vector (0.4082, 0.4046)>
Face 2009
UV Count: 3
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.4057, 0.4131)>
  UV <Vector (0.4016, 0.4276)>
Face 2010
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.4016, 0.4276)>
  UV <Vector (0.3968, 0.4417)>
Face 2011
UV Count: 3
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3968, 0.4417)>
Face 2012
UV Count: 3
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3934, 0.4537)>
Face 2013
UV Count: 3
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0031, 0.6317)>
Face 2014
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.0469, 0.6324)>
Face 2015
UV Count: 3
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.0865, 0.6324)>
Face 2016
UV Count: 3
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1252, 0.6337)>
Face 2017
UV Count: 3
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.1628, 0.6352)>
Face 2018
UV Count: 3
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.1965, 0.6373)>
Face 2019
UV Count: 3
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2275, 0.6333)>
  UV <Vector (0.2547, 0.6350)>
Face 2020
UV Count: 3
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2547, 0.6350)>
  UV <Vector (0.2752, 0.6364)>
Face 2021
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2752, 0.6364)>
  UV <Vector (0.2964, 0.6390)>
Face 2022
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.2964, 0.6390)>
  UV <Vector (0.3164, 0.6465)>
Face 2023
UV Count: 3
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3252, 0.6585)>
  UV <Vector (0.3214, 0.6577)>
Face 2024
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9187, 0.2179)>
  UV <Vector (0.9160, 0.2239)>
Face 2025
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9041, 0.2259)>
Face 2026
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9054, 0.2369)>
Face 2027
UV Count: 3
  UV <Vector (0.8981, 0.2207)>
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.8916, 0.2263)>
Face 2028
UV Count: 3
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.8981, 0.2207)>
Face 2029
UV Count: 3
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9097, 0.2058)>
Face 2030
UV Count: 3
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3208, 0.6628)>
  UV <Vector (0.3167, 0.6613)>
Face 2031
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.2891, 0.6511)>
Face 2032
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2923, 0.6460)>
Face 2033
UV Count: 3
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2720, 0.6428)>
Face 2034
UV Count: 3
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2506, 0.6409)>
Face 2035
UV Count: 3
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.1950, 0.6421)>
Face 2036
UV Count: 3
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.1613, 0.6400)>
Face 2037
UV Count: 3
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1245, 0.6388)>
Face 2038
UV Count: 3
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.0862, 0.6375)>
Face 2039
UV Count: 3
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0862, 0.6375)>
  UV <Vector (0.0467, 0.6376)>
Face 2040
UV Count: 3
  UV <Vector (0.0031, 0.6317)>
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0024, 0.6356)>
Face 2041
UV Count: 3
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3878, 0.4536)>
Face 2042
UV Count: 3
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3878, 0.4398)>
  UV <Vector (0.3915, 0.4398)>
Face 2043
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3955, 0.4243)>
Face 2044
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3952, 0.4047)>
Face 2045
UV Count: 3
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4036, 0.3990)>
Face 2046
UV Count: 3
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4044, 0.3850)>
  UV <Vector (0.4169, 0.3645)>
Face 2047
UV Count: 3
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4307, 0.3424)>
Face 2048
UV Count: 3
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4481, 0.3149)>
Face 2049
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4689, 0.2842)>
Face 2050
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4741, 0.2876)>
Face 2051
UV Count: 3
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4794, 0.2643)>
Face 2052
UV Count: 3
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4886, 0.2497)>
Face 2053
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4961, 0.2354)>
Face 2054
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5131, 0.2096)>
Face 2055
UV Count: 3
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5131, 0.2096)>
Face 2056
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5125, 0.1987)>
Face 2057
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5288, 0.1733)>
Face 2058
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5398, 0.1325)>
Face 2059
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5590, 0.0953)>
Face 2060
UV Count: 3
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5742, 0.0557)>
  UV <Vector (0.5762, 0.0564)>
Face 2061
UV Count: 3
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5762, 0.0564)>
  UV <Vector (0.5742, 0.0557)>
Face 2062
UV Count: 3
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8121, 0.4945)>
Face 2063
UV Count: 3
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8140, 0.4857)>
Face 2064
UV Count: 3
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8111, 0.4678)>
  UV <Vector (0.8190, 0.4679)>
Face 2065
UV Count: 3
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8238, 0.4474)>
Face 2066
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8238, 0.4474)>
Face 2067
UV Count: 3
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8121, 0.4330)>
Face 2068
UV Count: 3
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8031, 0.4302)>
  UV <Vector (0.8071, 0.4258)>
Face 2069
UV Count: 3
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8031, 0.4302)>
  UV <Vector (0.7956, 0.4196)>
Face 2070
UV Count: 3
  UV <Vector (0.6950, 0.5515)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.6933, 0.5579)>
Face 2071
UV Count: 3
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.7181, 0.5491)>
Face 2072
UV Count: 3
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7137, 0.5601)>
Face 2073
UV Count: 3
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7143, 0.5667)>
Face 2074
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7202, 0.5833)>
Face 2075
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7161, 0.5942)>
  UV <Vector (0.7131, 0.5944)>
Face 2076
UV Count: 3
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8434, 0.3949)>
  UV <Vector (0.8469, 0.3957)>
Face 2077
UV Count: 3
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8450, 0.4021)>
Face 2078
UV Count: 3
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8430, 0.4121)>
Face 2079
UV Count: 3
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8416, 0.4210)>
Face 2080
UV Count: 3
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8393, 0.4313)>
Face 2081
UV Count: 3
  UV <Vector (0.8307, 0.4469)>
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Face 2082
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Face 2083
UV Count: 3
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Face 2084
UV Count: 3
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Face 2085
UV Count: 3
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Face 2086
UV Count: 3
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Face 2087
UV Count: 3
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Face 2088
UV Count: 3
  UV <Vector (0.5549, 0.1404)>
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Face 2089
UV Count: 3
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Face 2090
UV Count: 3
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Face 2091
UV Count: 3
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Face 2092
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
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Face 2093
UV Count: 3
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Face 2094
UV Count: 3
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Face 2095
UV Count: 3
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Face 2096
UV Count: 3
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Face 2097
UV Count: 3
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Face 2098
UV Count: 3
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Face 2099
UV Count: 3
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Face 2100
UV Count: 3
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Face 2101
UV Count: 3
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Face 2102
UV Count: 3
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Face 2103
UV Count: 3
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Face 2104
UV Count: 3
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Face 2105
UV Count: 3
  UV <Vector (0.4055, 0.4693)>
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Face 2106
UV Count: 3
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Face 2107
UV Count: 3
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Face 2108
UV Count: 3
  UV <Vector (0.0884, 0.6105)>
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Face 2109
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
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Face 2110
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
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Face 2111
UV Count: 3
  UV <Vector (0.1994, 0.6140)>
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Face 2112
UV Count: 3
  UV <Vector (0.2576, 0.6267)>
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Face 2113
UV Count: 3
  UV <Vector (0.2787, 0.6272)>
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Face 2114
UV Count: 3
  UV <Vector (0.3012, 0.6285)>
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Face 2115
UV Count: 3
  UV <Vector (0.3047, 0.6109)>
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Face 2116
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
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Face 2117
UV Count: 3
  UV <Vector (0.3429, 0.6515)>
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Face 2118
UV Count: 3
  UV <Vector (0.9156, 0.2364)>
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Face 2119
UV Count: 3
  UV <Vector (0.9120, 0.2438)>
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Face 2120
UV Count: 3
  UV <Vector (0.8856, 0.2214)>
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Face 2121
UV Count: 3
  UV <Vector (0.8916, 0.2263)>
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Face 2122
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
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Face 2123
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
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Face 2124
UV Count: 3
  UV <Vector (0.9178, 0.2496)>
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Face 2125
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
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Face 2126
UV Count: 3
  UV <Vector (0.9246, 0.2727)>
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Face 2127
UV Count: 3
  UV <Vector (0.9930, 0.3704)>
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Face 2128
UV Count: 3
  UV <Vector (0.9794, 0.3660)>
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Face 2129
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
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Face 2130
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
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Face 2131
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
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Face 2132
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
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Face 2133
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
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Face 2134
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
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Face 2135
UV Count: 3
  UV <Vector (0.9435, 0.2859)>
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Face 2136
UV Count: 3
  UV <Vector (0.9156, 0.2792)>
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Face 2137
UV Count: 3
  UV <Vector (0.9069, 0.2783)>
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Face 2138
UV Count: 3
  UV <Vector (0.8883, 0.2799)>
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Face 2139
UV Count: 3
  UV <Vector (0.8783, 0.2784)>
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Face 2140
UV Count: 3
  UV <Vector (0.8704, 0.2724)>
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Face 2141
UV Count: 3
  UV <Vector (0.8662, 0.2737)>
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Face 2142
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
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Face 2143
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
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Face 2144
UV Count: 3
  UV <Vector (0.8643, 0.2689)>
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Face 2145
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
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Face 2146
UV Count: 3
  UV <Vector (0.9891, 0.3602)>
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Face 2147
UV Count: 3
  UV <Vector (0.9846, 0.3502)>
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Face 2148
UV Count: 3
  UV <Vector (0.9740, 0.3558)>
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Face 2149
UV Count: 3
  UV <Vector (0.9623, 0.3508)>
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Face 2150
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
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Face 2151
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
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Face 2152
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
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Face 2153
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
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Face 2154
UV Count: 3
  UV <Vector (0.9285, 0.3433)>
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Face 2155
UV Count: 3
  UV <Vector (0.9126, 0.3382)>
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Face 2156
UV Count: 3
  UV <Vector (0.8840, 0.3515)>
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Face 2157
UV Count: 3
  UV <Vector (0.8757, 0.3610)>
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Face 2158
UV Count: 3
  UV <Vector (0.8792, 0.3666)>
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Face 2159
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
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Face 2160
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
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Face 2161
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
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Face 2162
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
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Face 2163
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
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Face 2164
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
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Face 2165
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
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Face 2166
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
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Face 2167
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
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Face 2168
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
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Face 2169
UV Count: 3
  UV <Vector (0.8667, 0.3068)>
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Face 2170
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
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Face 2171
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
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Face 2172
UV Count: 3
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Face 2173
UV Count: 3
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Face 2174
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
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Face 2175
UV Count: 3
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Face 2176
UV Count: 3
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Face 2177
UV Count: 3
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Face 2178
UV Count: 3
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Face 2179
UV Count: 3
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Face 2180
UV Count: 3
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Face 2181
UV Count: 3
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Face 2182
UV Count: 3
  UV <Vector (0.8545, 0.2643)>
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Face 2183
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
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Face 2184
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
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Face 2185
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
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Face 2186
UV Count: 3
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Face 2187
UV Count: 3
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Face 2188
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
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Face 2189
UV Count: 3
  UV <Vector (0.7929, 0.4209)>
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Face 2190
UV Count: 3
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Face 2191
UV Count: 3
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Face 2192
UV Count: 3
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Face 2193
UV Count: 3
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Face 2194
UV Count: 3
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Face 2195
UV Count: 3
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Face 2196
UV Count: 3
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Face 2197
UV Count: 3
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Face 2198
UV Count: 3
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Face 2199
UV Count: 3
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Face 2200
UV Count: 3
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Face 2201
UV Count: 3
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Face 2202
UV Count: 3
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Face 2203
UV Count: 3
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Face 2204
UV Count: 3
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Face 2205
UV Count: 3
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Face 2206
UV Count: 3
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Face 2207
UV Count: 3
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Face 2208
UV Count: 3
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Face 2209
UV Count: 3
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Face 2210
UV Count: 3
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Face 2211
UV Count: 3
  UV <Vector (0.5742, 0.0557)>
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Face 2212
UV Count: 3
  UV <Vector (0.5572, 0.0946)>
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Face 2213
UV Count: 3
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Face 2214
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
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Face 2215
UV Count: 3
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5125, 0.1987)>
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Face 2216
UV Count: 3
  UV <Vector (0.5078, 0.2075)>
  UV <Vector (0.5125, 0.1987)>
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Face 2217
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
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Face 2218
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.4961, 0.2354)>
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Face 2219
UV Count: 3
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4886, 0.2497)>
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Face 2220
UV Count: 3
  UV <Vector (0.4857, 0.2483)>
  UV <Vector (0.4794, 0.2643)>
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Face 2221
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
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  UV <Vector (0.4689, 0.2842)>
Face 2222
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4467, 0.3139)>
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Face 2223
UV Count: 3
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4282, 0.3409)>
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Face 2224
UV Count: 3
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4135, 0.3617)>
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Face 2225
UV Count: 3
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4004, 0.3820)>
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Face 2226
UV Count: 3
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.4044, 0.3850)>
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Face 2227
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
  UV <Vector (0.3873, 0.4205)>
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Face 2228
UV Count: 3
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3843, 0.4391)>
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Face 2229
UV Count: 3
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3843, 0.4391)>
  UV <Vector (0.3878, 0.4398)>
Face 2230
UV Count: 3
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3803, 0.4541)>
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Face 2231
UV Count: 3
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0024, 0.6356)>
Face 2232
UV Count: 3
  UV <Vector (0.0862, 0.6375)>
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Face 2233
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
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Face 2234
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1606, 0.6445)>
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Face 2235
UV Count: 3
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1932, 0.6464)>
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Face 2236
UV Count: 3
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.2207, 0.6486)>
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Face 2237
UV Count: 3
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.2474, 0.6461)>
Face 2238
UV Count: 3
  UV <Vector (0.2667, 0.6533)>
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Face 2239
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.2690, 0.6481)>
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Face 2240
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.3030, 0.6587)>
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Face 2241
UV Count: 3
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3189, 0.6653)>
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Face 2242
UV Count: 3
  UV <Vector (0.9097, 0.2058)>
  UV <Vector (0.9017, 0.2113)>
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Face 2243
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.9045, 0.2138)>
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Face 2244
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8899, 0.2249)>
Face 2245
UV Count: 3
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8775, 0.2269)>
Face 2246
UV Count: 3
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8609, 0.2379)>
Face 2247
UV Count: 3
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8601, 0.2438)>
Face 2248
UV Count: 3
  UV <Vector (0.8563, 0.2472)>
  UV <Vector (0.8575, 0.2422)>
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Face 2249
UV Count: 3
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8535, 0.2460)>
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Face 2250
UV Count: 3
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8546, 0.2497)>
Face 2251
UV Count: 3
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8546, 0.2497)>
  UV <Vector (0.8542, 0.2506)>
Face 2252
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8542, 0.2506)>
  UV <Vector (0.8535, 0.2524)>
Face 2253
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8497, 0.2565)>
  UV <Vector (0.8465, 0.2557)>
Face 2254
UV Count: 3
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8465, 0.2557)>
  UV <Vector (0.8497, 0.2565)>
Face 2255
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8484, 0.2588)>
Face 2256
UV Count: 3
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8484, 0.2588)>
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Face 2257
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8524, 0.2600)>
  UV <Vector (0.8551, 0.2622)>
Face 2258
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8551, 0.2622)>
  UV <Vector (0.8550, 0.2635)>
Face 2259
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8548, 0.2639)>
  UV <Vector (0.8545, 0.2643)>
Face 2260
UV Count: 3
  UV <Vector (0.8499, 0.2658)>
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8545, 0.2643)>
Face 2261
UV Count: 3
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8411, 0.2602)>
Face 2262
UV Count: 3
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8477, 0.2603)>
Face 2263
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8472, 0.2616)>
Face 2264
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8510, 0.2612)>
Face 2265
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8445, 0.2602)>
Face 2266
UV Count: 3
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8452, 0.2582)>
Face 2267
UV Count: 3
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8426, 0.2552)>
  UV <Vector (0.8465, 0.2557)>
Face 2268
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8465, 0.2557)>
  UV <Vector (0.8426, 0.2552)>
Face 2269
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8509, 0.2497)>
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Face 2270
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8476, 0.2487)>
Face 2271
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8516, 0.2487)>
Face 2272
UV Count: 3
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8535, 0.2460)>
Face 2273
UV Count: 3
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8547, 0.2404)>
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Face 2274
UV Count: 3
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8547, 0.2404)>
Face 2275
UV Count: 3
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8609, 0.2379)>
  UV <Vector (0.8584, 0.2370)>
Face 2276
UV Count: 3
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8775, 0.2269)>
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Face 2277
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8899, 0.2249)>
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Face 2278
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.8958, 0.2188)>
Face 2279
UV Count: 3
  UV <Vector (0.9081, 0.2026)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.9060, 0.1986)>
Face 2280
UV Count: 3
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3166, 0.6690)>
  UV <Vector (0.3110, 0.6660)>
Face 2281
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.2998, 0.6623)>
  UV <Vector (0.2841, 0.6610)>
Face 2282
UV Count: 3
  UV <Vector (0.2841, 0.6610)>
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2865, 0.6557)>
Face 2283
UV Count: 3
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2667, 0.6533)>
Face 2284
UV Count: 3
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.2446, 0.6510)>
Face 2285
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.2174, 0.6533)>
  UV <Vector (0.1918, 0.6513)>
Face 2286
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1606, 0.6445)>
Face 2287
UV Count: 3
  UV <Vector (0.1606, 0.6445)>
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.1244, 0.6435)>
Face 2288
UV Count: 3
  UV <Vector (0.1244, 0.6435)>
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0863, 0.6421)>
Face 2289
UV Count: 3
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0467, 0.6450)>
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Face 2290
UV Count: 3
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0467, 0.6450)>
  UV <Vector (0.0024, 0.6467)>
Face 2291
UV Count: 3
  UV <Vector (0.3816, 0.4793)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3803, 0.4541)>
Face 2292
UV Count: 3
  UV <Vector (0.3803, 0.4541)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3843, 0.4391)>
Face 2293
UV Count: 3
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3831, 0.4178)>
Face 2294
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.3831, 0.4178)>
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Face 2295
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.4004, 0.3820)>
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Face 2296
UV Count: 3
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4135, 0.3617)>
Face 2297
UV Count: 3
  UV <Vector (0.4135, 0.3617)>
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4282, 0.3409)>
Face 2298
UV Count: 3
  UV <Vector (0.4282, 0.3409)>
  UV <Vector (0.4452, 0.3128)>
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Face 2299
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4452, 0.3128)>
  UV <Vector (0.4662, 0.2824)>
Face 2300
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4780, 0.2637)>
  UV <Vector (0.4676, 0.2833)>
Face 2301
UV Count: 3
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4857, 0.2483)>
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Face 2302
UV Count: 3
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4857, 0.2483)>
Face 2303
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4928, 0.2338)>
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Face 2304
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5067, 0.2070)>
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Face 2305
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5078, 0.2075)>
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Face 2306
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5117, 0.1982)>
Face 2307
UV Count: 3
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5155, 0.1898)>
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Face 2308
UV Count: 3
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5368, 0.1310)>
Face 2309
UV Count: 3
  UV <Vector (0.5549, 0.0934)>
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Face 2310
UV Count: 3
  UV <Vector (0.5717, 0.0546)>
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  UV <Vector (0.5686, 0.0532)>
Face 2311
UV Count: 3
  UV <Vector (0.5913, 0.0162)>
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Face 2312
UV Count: 3
  UV <Vector (0.8049, 0.5080)>
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Face 2313
UV Count: 3
  UV <Vector (0.8057, 0.4945)>
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  UV <Vector (0.8062, 0.4859)>
Face 2314
UV Count: 3
  UV <Vector (0.8062, 0.4859)>
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Face 2315
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
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Face 2316
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8409, 0.2620)>
Face 2317
UV Count: 3
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8480, 0.2640)>
Face 2318
UV Count: 3
  UV <Vector (0.8503, 0.2618)>
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  UV <Vector (0.8472, 0.2616)>
Face 2319
UV Count: 3
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3553, 0.3578)>
Face 2320
UV Count: 3
  UV <Vector (0.3229, 0.3747)>
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  UV <Vector (0.3307, 0.3931)>
Face 2321
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3146, 0.3789)>
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Face 2322
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2984, 0.3972)>
Face 2323
UV Count: 3
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2796, 0.4092)>
Face 2324
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2404, 0.4476)>
Face 2325
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
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Face 2326
UV Count: 3
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.1858, 0.4619)>
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Face 2327
UV Count: 3
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1573, 0.4657)>
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Face 2328
UV Count: 3
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1297, 0.4527)>
Face 2329
UV Count: 3
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1201, 0.4676)>
  UV <Vector (0.1175, 0.4521)>
Face 2330
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0823, 0.4487)>
Face 2331
UV Count: 3
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0606, 0.4417)>
Face 2332
UV Count: 3
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0360, 0.4493)>
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Face 2333
UV Count: 3
  UV <Vector (0.3458, 0.3270)>
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Face 2334
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3554, 0.3916)>
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Face 2335
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3427, 0.4039)>
  UV <Vector (0.3336, 0.4126)>
Face 2336
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
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  UV <Vector (0.3274, 0.4178)>
Face 2337
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.3044, 0.4135)>
Face 2338
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2922, 0.4387)>
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Face 2339
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2404, 0.4476)>
Face 2340
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2149, 0.4557)>
Face 2341
UV Count: 3
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.2189, 0.4678)>
Face 2342
UV Count: 3
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1573, 0.4657)>
Face 2343
UV Count: 3
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1319, 0.4679)>
Face 2344
UV Count: 3
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1214, 0.4782)>
  UV <Vector (0.1201, 0.4676)>
Face 2345
UV Count: 3
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1097, 0.4777)>
Face 2346
UV Count: 3
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0852, 0.4743)>
Face 2347
UV Count: 3
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0633, 0.4683)>
Face 2348
UV Count: 3
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3223, 0.3447)>
Face 2349
UV Count: 3
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3065, 0.3580)>
Face 2350
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3146, 0.3789)>
  UV <Vector (0.3005, 0.3602)>
Face 2351
UV Count: 3
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.2763, 0.3815)>
  UV <Vector (0.2858, 0.3749)>
Face 2352
UV Count: 3
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2562, 0.3928)>
  UV <Vector (0.2675, 0.3867)>
Face 2353
UV Count: 3
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2459, 0.3980)>
Face 2354
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.2251, 0.4094)>
Face 2355
UV Count: 3
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1752, 0.4245)>
Face 2356
UV Count: 3
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1483, 0.4295)>
Face 2357
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1248, 0.4325)>
Face 2358
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1175, 0.4521)>
  UV <Vector (0.1139, 0.4332)>
Face 2359
UV Count: 3
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0818, 0.4349)>
Face 2360
UV Count: 3
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0608, 0.4283)>
Face 2361
UV Count: 3
  UV <Vector (0.0374, 0.4348)>
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0606, 0.4417)>
Face 2362
UV Count: 3
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3554, 0.4140)>
  UV <Vector (0.3498, 0.4186)>
Face 2363
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3336, 0.4126)>
  UV <Vector (0.3427, 0.4039)>
Face 2364
UV Count: 3
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3303, 0.4374)>
Face 2365
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.3089, 0.4282)>
Face 2366
UV Count: 3
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2870, 0.4554)>
  UV <Vector (0.2813, 0.4448)>
Face 2367
UV Count: 3
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2499, 0.4716)>
  UV <Vector (0.2451, 0.4595)>
Face 2368
UV Count: 3
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2499, 0.4716)>
  UV <Vector (0.2195, 0.4811)>
Face 2369
UV Count: 3
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.2189, 0.4678)>
Face 2370
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1879, 0.4740)>
Face 2371
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1335, 0.4920)>
Face 2372
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1218, 0.4911)>
  UV <Vector (0.1214, 0.4782)>
Face 2373
UV Count: 3
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1105, 0.4904)>
Face 2374
UV Count: 3
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.0881, 0.4880)>
Face 2375
UV Count: 3
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0686, 0.4819)>
Face 2376
UV Count: 3
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3551, 0.4540)>
  UV <Vector (0.3501, 0.4533)>
Face 2377
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3441, 0.4236)>
Face 2378
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3329, 0.4529)>
Face 2379
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3090, 0.4552)>
  UV <Vector (0.3060, 0.4456)>
Face 2380
UV Count: 3
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2909, 0.4588)>
  UV <Vector (0.2870, 0.4554)>
Face 2381
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2499, 0.4716)>
Face 2382
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.2499, 0.4716)>
Face 2383
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.2199, 0.4953)>
  UV <Vector (0.1909, 0.4998)>
Face 2384
UV Count: 3
  UV <Vector (0.1909, 0.4998)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1896, 0.4874)>
Face 2385
UV Count: 3
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1335, 0.4920)>
  UV <Vector (0.1600, 0.4913)>
Face 2386
UV Count: 3
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1218, 0.4911)>
  UV <Vector (0.1335, 0.4920)>
Face 2387
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1128, 0.5155)>
Face 2388
UV Count: 3
  UV <Vector (0.0715, 0.5029)>
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.0903, 0.5125)>
Face 2389
UV Count: 3
  UV <Vector (0.0634, 0.4856)>
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0715, 0.5029)>
Face 2390
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.3223, 0.3447)>
Face 2391
UV Count: 3
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.2842, 0.3404)>
Face 2392
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.2763, 0.3815)>
Face 2393
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2675, 0.3867)>
  UV <Vector (0.2562, 0.3928)>
Face 2394
UV Count: 3
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.2335, 0.3717)>
Face 2395
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2017, 0.4179)>
Face 2396
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1662, 0.3941)>
Face 2397
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1662, 0.3941)>
  UV <Vector (0.1752, 0.4245)>
Face 2398
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1483, 0.4295)>
Face 2399
UV Count: 3
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1108, 0.4055)>
Face 2400
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0815, 0.4075)>
Face 2401
UV Count: 3
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0818, 0.4349)>
Face 2402
UV Count: 3
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0608, 0.4283)>
Face 2403
UV Count: 3
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3040, 0.3263)>
Face 2404
UV Count: 3
  UV <Vector (0.3500, 0.4767)>
  UV <Vector (0.3551, 0.4540)>
  UV <Vector (0.3549, 0.4775)>
Face 2405
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3402, 0.4755)>
  UV <Vector (0.3382, 0.4526)>
Face 2406
UV Count: 3
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3341, 0.4747)>
  UV <Vector (0.3329, 0.4529)>
Face 2407
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3115, 0.4724)>
  UV <Vector (0.3090, 0.4552)>
Face 2408
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2947, 0.4699)>
  UV <Vector (0.2909, 0.4588)>
Face 2409
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2840, 0.4683)>
Face 2410
UV Count: 3
  UV <Vector (0.0936, 0.5217)>
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.1128, 0.5155)>
Face 2411
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0820, 0.5257)>
  UV <Vector (0.0715, 0.5029)>
Face 2412
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.2676, 0.3116)>
Face 2413
UV Count: 3
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2651, 0.3135)>
Face 2414
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2436, 0.3286)>
  UV <Vector (0.2520, 0.3226)>
Face 2415
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2272, 0.3381)>
  UV <Vector (0.2366, 0.3334)>
Face 2416
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.2187, 0.3423)>
Face 2417
UV Count: 3
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1996, 0.3493)>
Face 2418
UV Count: 3
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1662, 0.3941)>
  UV <Vector (0.1586, 0.3610)>
Face 2419
UV Count: 3
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1662, 0.3941)>
Face 2420
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1205, 0.4041)>
Face 2421
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1066, 0.3684)>
Face 2422
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0789, 0.3706)>
Face 2423
UV Count: 3
  UV <Vector (0.0789, 0.3706)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0601, 0.3706)>
Face 2424
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0405, 0.4002)>
  UV <Vector (0.0405, 0.3695)>
Face 2425
UV Count: 3
  UV <Vector (0.3002, 0.2880)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.2837, 0.3004)>
Face 2426
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2466, 0.2814)>
Face 2427
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2651, 0.3135)>
Face 2428
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2436, 0.3286)>
Face 2429
UV Count: 3
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2366, 0.3334)>
  UV <Vector (0.2272, 0.3381)>
Face 2430
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.1854, 0.3106)>
Face 2431
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.1795, 0.3558)>
Face 2432
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1481, 0.3228)>
Face 2433
UV Count: 3
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1288, 0.3260)>
Face 2434
UV Count: 3
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1099, 0.3291)>
Face 2435
UV Count: 3
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.1011, 0.3305)>
Face 2436
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0789, 0.3706)>
Face 2437
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0789, 0.3706)>
Face 2438
UV Count: 3
  UV <Vector (0.0405, 0.3695)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0601, 0.3706)>
Face 2439
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2791, 0.2614)>
  UV <Vector (0.3002, 0.2880)>
Face 2440
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2247, 0.2122)>
Face 2441
UV Count: 3
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2037, 0.2076)>
Face 2442
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1938, 0.2116)>
  UV <Vector (0.2003, 0.2234)>
Face 2443
UV Count: 3
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1847, 0.2309)>
Face 2444
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1732, 0.2354)>
Face 2445
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1573, 0.2269)>
Face 2446
UV Count: 3
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1460, 0.2466)>
Face 2447
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1158, 0.2557)>
  UV <Vector (0.1113, 0.2450)>
Face 2448
UV Count: 3
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.1158, 0.2557)>
Face 2449
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.0894, 0.2631)>
Face 2450
UV Count: 3
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0654, 0.2655)>
Face 2451
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0654, 0.2655)>
  UV <Vector (0.0479, 0.2679)>
Face 2452
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0302, 0.2689)>
Face 2453
UV Count: 3
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2316, 0.1947)>
  UV <Vector (0.2375, 0.2035)>
Face 2454
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2130, 0.1606)>
  UV <Vector (0.2223, 0.1784)>
Face 2455
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1921, 0.1682)>
Face 2456
UV Count: 3
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1950, 0.1904)>
Face 2457
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1864, 0.1946)>
Face 2458
UV Count: 3
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1693, 0.1803)>
Face 2459
UV Count: 3
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1522, 0.2077)>
  UV <Vector (0.1478, 0.1892)>
Face 2460
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1522, 0.2077)>
  UV <Vector (0.1388, 0.2152)>
Face 2461
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1194, 0.1989)>
Face 2462
UV Count: 3
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1079, 0.2235)>
Face 2463
UV Count: 3
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.1031, 0.2045)>
Face 2464
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.0813, 0.2319)>
Face 2465
UV Count: 3
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0503, 0.2154)>
Face 2466
UV Count: 3
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0503, 0.2154)>
Face 2467
UV Count: 3
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0416, 0.2386)>
Face 2468
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1988, 0.1223)>
  UV <Vector (0.2130, 0.1606)>
Face 2469
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1827, 0.0849)>
  UV <Vector (0.1988, 0.1223)>
Face 2470
UV Count: 3
  UV <Vector (0.1656, 0.0463)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1527, 0.0508)>
Face 2471
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1491, 0.0060)>
  UV <Vector (0.1656, 0.0463)>
Face 2472
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1777, 0.1298)>
Face 2473
UV Count: 3
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1628, 0.0912)>
Face 2474
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1462, 0.0525)>
Face 2475
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1208, 0.0162)>
Face 2476
UV Count: 3
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1880, 0.1703)>
Face 2477
UV Count: 3
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1587, 0.0925)>
Face 2478
UV Count: 3
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1420, 0.0538)>
Face 2479
UV Count: 3
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1208, 0.0162)>
  UV <Vector (0.1462, 0.0525)>
Face 2480
UV Count: 3
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1736, 0.1781)>
Face 2481
UV Count: 3
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1597, 0.1388)>
Face 2482
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1437, 0.0997)>
Face 2483
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1111, 0.0200)>
  UV <Vector (0.1313, 0.0583)>
Face 2484
UV Count: 3
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1693, 0.1803)>
  UV <Vector (0.1639, 0.1830)>
Face 2485
UV Count: 3
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1505, 0.1436)>
Face 2486
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1347, 0.1043)>
Face 2487
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1222, 0.0628)>
Face 2488
UV Count: 3
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1478, 0.1892)>
Face 2489
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1357, 0.1507)>
Face 2490
UV Count: 3
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1213, 0.1123)>
Face 2491
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.0843, 0.0308)>
Face 2492
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1478, 0.1892)>
  UV <Vector (0.1334, 0.1954)>
Face 2493
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1088, 0.1149)>
Face 2494
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1213, 0.1123)>
Face 2495
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0762, 0.0347)>
Face 2496
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1070, 0.1588)>
Face 2497
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.0944, 0.1190)>
Face 2498
UV Count: 3
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.0813, 0.0790)>
Face 2499
UV Count: 3
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0671, 0.0397)>
Face 2500
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1031, 0.2045)>
Face 2501
UV Count: 3
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.0905, 0.1640)>
Face 2502
UV Count: 3
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0692, 0.0829)>
Face 2503
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0692, 0.0829)>
Face 2504
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.0744, 0.1677)>
Face 2505
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0798, 0.1233)>
Face 2506
UV Count: 3
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0655, 0.1268)>
Face 2507
UV Count: 3
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0562, 0.0421)>
Face 2508
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0744, 0.1677)>
  UV <Vector (0.0858, 0.2089)>
Face 2509
UV Count: 3
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0744, 0.1677)>
Face 2510
UV Count: 3
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0570, 0.0863)>
Face 2511
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0570, 0.0863)>
Face 2512
UV Count: 3
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0675, 0.2130)>
Face 2513
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0408, 0.1741)>
Face 2514
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0346, 0.1331)>
Face 2515
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0281, 0.0916)>
Face 2516
UV Count: 3
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0255, 0.1756)>
Face 2517
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0200, 0.1343)>
Face 2518
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0200, 0.1343)>
  UV <Vector (0.0157, 0.0917)>
Face 2519
UV Count: 3
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0281, 0.0916)>
Face 2520
UV Count: 3
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0194, 0.2189)>
  UV <Vector (0.0088, 0.1767)>
Face 2521
UV Count: 3
  UV <Vector (0.0088, 0.1767)>
  UV <Vector (0.0200, 0.1343)>
  UV <Vector (0.0255, 0.1756)>
Face 2522
UV Count: 3
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0200, 0.1343)>
Face 2523
UV Count: 3
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0000, 0.0914)>
Face 2524
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1198, 0.2857)>
Face 2525
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1367, 0.2820)>
Face 2526
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1532, 0.2774)>
Face 2527
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1687, 0.2722)>
Face 2528
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1984, 0.2819)>
  UV <Vector (0.1903, 0.2642)>
Face 2529
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.2125, 0.2537)>
Face 2530
UV Count: 3
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2331, 0.2441)>
Face 2531
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2431, 0.2375)>
Face 2532
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2558, 0.2287)>
  UV <Vector (0.2671, 0.2447)>
Face 2533
UV Count: 3
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0530, 0.2972)>
  UV <Vector (0.0559, 0.3156)>
Face 2534
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0530, 0.2972)>
Face 2535
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0866, 0.2920)>
Face 2536
UV Count: 3
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1054, 0.3088)>
Face 2537
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1198, 0.2857)>
Face 2538
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2338, 0.2235)>
Face 2539
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2464, 0.2153)>
  UV <Vector (0.2558, 0.2287)>
Face 2540
UV Count: 3
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0512, 0.2819)>
  UV <Vector (0.0530, 0.2972)>
Face 2541
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0512, 0.2819)>
  UV <Vector (0.0681, 0.2795)>
Face 2542
UV Count: 3
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0842, 0.2775)>
Face 2543
UV Count: 3
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.0926, 0.2763)>
  UV <Vector (0.1004, 0.2747)>
Face 2544
UV Count: 3
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.1173, 0.2709)>
Face 2545
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1338, 0.2652)>
Face 2546
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1532, 0.2774)>
Face 2547
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1687, 0.2722)>
Face 2548
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1829, 0.2671)>
Face 2549
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1926, 0.2437)>
Face 2550
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.1981, 0.2410)>
Face 2551
UV Count: 3
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2212, 0.2323)>
  UV <Vector (0.2262, 0.2291)>
Face 2552
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2466, 0.2814)>
Face 2553
UV Count: 3
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2630, 0.2718)>
Face 2554
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2671, 0.2447)>
  UV <Vector (0.2791, 0.2614)>
Face 2555
UV Count: 3
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0578, 0.3359)>
Face 2556
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0735, 0.3134)>
Face 2557
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0898, 0.3107)>
Face 2558
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.1054, 0.3088)>
  UV <Vector (0.1099, 0.3291)>
Face 2559
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1054, 0.3088)>
Face 2560
UV Count: 3
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1244, 0.3046)>
Face 2561
UV Count: 3
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1424, 0.3006)>
Face 2562
UV Count: 3
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1596, 0.2958)>
Face 2563
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1759, 0.2904)>
Face 2564
UV Count: 3
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.1984, 0.2819)>
Face 2565
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2206, 0.2696)>
Face 2566
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.1975, 0.1891)>
Face 2567
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2223, 0.1784)>
  UV <Vector (0.2270, 0.1870)>
Face 2568
UV Count: 3
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0440, 0.2483)>
Face 2569
UV Count: 3
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0600, 0.2461)>
Face 2570
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0728, 0.2328)>
Face 2571
UV Count: 3
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0902, 0.2287)>
Face 2572
UV Count: 3
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.1079, 0.2235)>
Face 2573
UV Count: 3
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.1244, 0.2188)>
Face 2574
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1388, 0.2152)>
Face 2575
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1388, 0.2152)>
  UV <Vector (0.1522, 0.2077)>
Face 2576
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1522, 0.2077)>
Face 2577
UV Count: 3
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1744, 0.2011)>
Face 2578
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1864, 0.1946)>
  UV <Vector (0.1891, 0.2043)>
Face 2579
UV Count: 3
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1950, 0.1904)>
Face 2580
UV Count: 3
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0512, 0.2819)>
Face 2581
UV Count: 3
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0654, 0.2655)>
Face 2582
UV Count: 3
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0976, 0.2616)>
Face 2583
UV Count: 3
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.1158, 0.2557)>
Face 2584
UV Count: 3
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1158, 0.2557)>
  UV <Vector (0.1327, 0.2498)>
Face 2585
UV Count: 3
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1460, 0.2466)>
Face 2586
UV Count: 3
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1460, 0.2466)>
  UV <Vector (0.1594, 0.2410)>
Face 2587
UV Count: 3
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1732, 0.2354)>
Face 2588
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1926, 0.2437)>
Face 2589
UV Count: 3
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.2046, 0.2387)>
Face 2590
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2212, 0.2323)>
  UV <Vector (0.2126, 0.2193)>
Face 2591
UV Count: 3
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2338, 0.2235)>
Face 2592
UV Count: 3
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2375, 0.2035)>
  UV <Vector (0.2464, 0.2153)>
Face 2593
UV Count: 3
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0512, 0.2819)>
Face 2594
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2028, 0.1977)>
Face 2595
UV Count: 3
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2270, 0.1870)>
  UV <Vector (0.2316, 0.1947)>
Face 2596
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0467, 0.2577)>
Face 2597
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0640, 0.2562)>
Face 2598
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0756, 0.2425)>
Face 2599
UV Count: 3
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0839, 0.2407)>
  UV <Vector (0.0925, 0.2385)>
Face 2600
UV Count: 3
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.1089, 0.2355)>
Face 2601
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.1259, 0.2296)>
Face 2602
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1259, 0.2296)>
Face 2603
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1394, 0.2262)>
Face 2604
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1535, 0.2199)>
Face 2605
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1781, 0.2103)>
Face 2606
UV Count: 3
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1938, 0.2116)>
Face 2607
UV Count: 3
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.1996, 0.1982)>
Face 2608
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0008, 0.6725)>
  UV <Vector (0.0481, 0.6716)>
Face 2609
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0481, 0.6716)>
  UV <Vector (0.0906, 0.6722)>
Face 2610
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.0906, 0.6722)>
  UV <Vector (0.1295, 0.6730)>
Face 2611
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1295, 0.6730)>
  UV <Vector (0.1675, 0.6736)>
Face 2612
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1675, 0.6736)>
  UV <Vector (0.1929, 0.6742)>
Face 2613
UV Count: 3
  UV <Vector (0.0008, 0.6831)>
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0008, 0.6897)>
Face 2614
UV Count: 3
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.0468, 0.6920)>
Face 2615
UV Count: 3
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.0873, 0.6906)>
Face 2616
UV Count: 3
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1266, 0.6907)>
Face 2617
UV Count: 3
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1628, 0.6909)>
Face 2618
UV Count: 3
  UV <Vector (0.0008, 0.6897)>
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0003, 0.6968)>
Face 2619
UV Count: 3
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.0462, 0.6980)>
Face 2620
UV Count: 3
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.0863, 0.6976)>
Face 2621
UV Count: 3
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1248, 0.6972)>
Face 2622
UV Count: 3
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1610, 0.6974)>
Face 2623
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0014, 0.7234)>
  UV <Vector (0.0005, 0.7169)>
Face 2624
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.0862, 0.7248)>
Face 2625
UV Count: 3
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1250, 0.7253)>
Face 2626
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1630, 0.7247)>
Face 2627
UV Count: 3
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.1969, 0.7244)>
Face 2628
UV Count: 3
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0474, 0.7452)>
Face 2629
UV Count: 3
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.0872, 0.7470)>
Face 2630
UV Count: 3
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1261, 0.7465)>
Face 2631
UV Count: 3
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1261, 0.7465)>
Face 2632
UV Count: 3
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.1983, 0.7438)>
Face 2633
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1644, 0.7611)>
Face 2634
UV Count: 3
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1999, 0.8097)>
Face 2635
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1285, 0.7842)>
Face 2636
UV Count: 3
  UV <Vector (0.0257, 0.7876)>
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0540, 0.7892)>
Face 2637
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.0910, 0.7881)>
Face 2638
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.0883, 0.7639)>
Face 2639
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0353, 0.8226)>
  UV <Vector (0.0257, 0.7876)>
Face 2640
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0923, 0.8148)>
  UV <Vector (0.0560, 0.8209)>
Face 2641
UV Count: 3
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.1321, 0.8104)>
  UV <Vector (0.0923, 0.8148)>
Face 2642
UV Count: 3
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1321, 0.8104)>
  UV <Vector (0.1285, 0.7842)>
Face 2643
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.7174, 0.6945)>
  UV <Vector (0.6925, 0.6968)>
Face 2644
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6614, 0.6819)>
  UV <Vector (0.6940, 0.6824)>
Face 2645
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6302, 0.6829)>
  UV <Vector (0.6614, 0.6819)>
Face 2646
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.5866, 0.6941)>
Face 2647
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5477, 0.6791)>
Face 2648
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5477, 0.6791)>
  UV <Vector (0.5489, 0.6939)>
Face 2649
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.7142, 0.7143)>
  UV <Vector (0.6916, 0.7115)>
Face 2650
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.6618, 0.7115)>
Face 2651
UV Count: 3
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6248, 0.7075)>
Face 2652
UV Count: 3
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.5859, 0.7070)>
Face 2653
UV Count: 3
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.5499, 0.7097)>
Face 2654
UV Count: 3
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5499, 0.7097)>
Face 2655
UV Count: 3
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.7115, 0.7246)>
Face 2656
UV Count: 3
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6587, 0.7334)>
Face 2657
UV Count: 3
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6587, 0.7334)>
Face 2658
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.6241, 0.7177)>
  UV <Vector (0.6251, 0.7292)>
Face 2659
UV Count: 3
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.5894, 0.7293)>
Face 2660
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5532, 0.7281)>
Face 2661
UV Count: 3
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6876, 0.7548)>
Face 2662
UV Count: 3
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6876, 0.7548)>
Face 2663
UV Count: 3
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6251, 0.7292)>
Face 2664
UV Count: 3
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6289, 0.7475)>
Face 2665
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5532, 0.7281)>
Face 2666
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5560, 0.7482)>
Face 2667
UV Count: 3
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6876, 0.7548)>
Face 2668
UV Count: 3
  UV <Vector (0.6876, 0.7548)>
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6604, 0.7508)>
Face 2669
UV Count: 3
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6604, 0.7508)>
Face 2670
UV Count: 3
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6274, 0.7733)>
Face 2671
UV Count: 3
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5573, 0.7746)>
Face 2672
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5226, 0.7792)>
Face 2673
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.5543, 0.8005)>
  UV <Vector (0.5271, 0.8078)>
Face 2674
UV Count: 3
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5879, 0.7950)>
  UV <Vector (0.5543, 0.8005)>
Face 2675
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.6274, 0.7733)>
Face 2676
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6576, 0.8104)>
Face 2677
UV Count: 3
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6576, 0.8104)>
  UV <Vector (0.6586, 0.7766)>
Face 2678
UV Count: 3
  UV <Vector (0.6770, 0.8167)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6884, 0.7890)>
Face 2679
UV Count: 3
  UV <Vector (0.3275, 0.7926)>
  UV <Vector (0.3503, 0.7801)>
  UV <Vector (0.3491, 0.7911)>
Face 2680
UV Count: 3
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3275, 0.7926)>
Face 2681
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.2914, 0.8032)>
  UV <Vector (0.2873, 0.7958)>
Face 2682
UV Count: 3
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2914, 0.8032)>
Face 2683
UV Count: 3
  UV <Vector (0.2592, 0.8193)>
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2637, 0.8229)>
Face 2684
UV Count: 3
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4756, 0.8303)>
  UV <Vector (0.4703, 0.8325)>
Face 2685
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4525, 0.8035)>
  UV <Vector (0.4581, 0.7965)>
Face 2686
UV Count: 3
  UV <Vector (0.4364, 0.7945)>
  UV <Vector (0.4581, 0.7965)>
  UV <Vector (0.4525, 0.8035)>
Face 2687
UV Count: 3
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4364, 0.7945)>
Face 2688
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.3981, 0.7884)>
Face 2689
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3981, 0.7884)>
  UV <Vector (0.3807, 0.7894)>
Face 2690
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3632, 0.7908)>
  UV <Vector (0.3608, 0.7811)>
Face 2691
UV Count: 3
  UV <Vector (0.3491, 0.7911)>
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3632, 0.7908)>
Face 2692
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9521, 0.1248)>
Face 2693
UV Count: 3
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9643, 0.1450)>
  UV <Vector (0.9526, 0.1462)>
Face 2694
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9643, 0.1101)>
Face 2695
UV Count: 3
  UV <Vector (0.9643, 0.1567)>
  UV <Vector (0.9526, 0.1462)>
  UV <Vector (0.9643, 0.1450)>
Face 2696
UV Count: 3
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9384, 0.1163)>
  UV <Vector (0.9523, 0.1137)>
Face 2697
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9524, 0.1354)>
Face 2698
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9526, 0.1462)>
Face 2699
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.9526, 0.1462)>
  UV <Vector (0.9518, 0.1570)>
Face 2700
UV Count: 3
  UV <Vector (0.9643, 0.1101)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9643, 0.0978)>
Face 2701
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9384, 0.1163)>
Face 2702
UV Count: 3
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9400, 0.1714)>
  UV <Vector (0.9398, 0.1557)>
Face 2703
UV Count: 3
  UV <Vector (0.9643, 0.1714)>
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9643, 0.1567)>
Face 2704
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.1929, 0.6742)>
  UV <Vector (0.2291, 0.6741)>
Face 2705
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.2579, 0.6748)>
  UV <Vector (0.2585, 0.6794)>
Face 2706
UV Count: 3
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2807, 0.6749)>
  UV <Vector (0.2815, 0.6789)>
Face 2707
UV Count: 3
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.2277, 0.6847)>
Face 2708
UV Count: 3
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.2159, 0.6944)>
Face 2709
UV Count: 3
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.2261, 0.7152)>
  UV <Vector (0.2289, 0.7231)>
Face 2710
UV Count: 3
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2319, 0.7433)>
Face 2711
UV Count: 3
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2414, 0.7855)>
Face 2712
UV Count: 3
  UV <Vector (0.2314, 0.8136)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.2414, 0.7855)>
Face 2713
UV Count: 3
  UV <Vector (0.5271, 0.8078)>
  UV <Vector (0.4896, 0.7904)>
  UV <Vector (0.5226, 0.7792)>
Face 2714
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.5229, 0.7537)>
Face 2715
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.4922, 0.7318)>
Face 2716
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5201, 0.7303)>
Face 2717
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4899, 0.6930)>
Face 2718
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.5146, 0.6785)>
  UV <Vector (0.5154, 0.6936)>
Face 2719
UV Count: 3
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2591, 0.6842)>
Face 2720
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.3001, 0.7220)>
Face 2721
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2793, 0.7333)>
Face 2722
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.2869, 0.7491)>
Face 2723
UV Count: 3
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.3161, 0.7581)>
Face 2724
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2817, 0.7833)>
Face 2725
UV Count: 3
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2688, 0.7534)>
Face 2726
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2612, 0.7420)>
  UV <Vector (0.2581, 0.7322)>
Face 2727
UV Count: 3
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2526, 0.7146)>
Face 2728
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2277, 0.6847)>
Face 2729
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2159, 0.6944)>
  UV <Vector (0.2120, 0.6898)>
Face 2730
UV Count: 3
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2289, 0.7231)>
  UV <Vector (0.2261, 0.7152)>
Face 2731
UV Count: 3
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2612, 0.7420)>
Face 2732
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2688, 0.7534)>
  UV <Vector (0.2782, 0.7714)>
Face 2733
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2414, 0.7855)>
Face 2734
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2538, 0.8154)>
  UV <Vector (0.2314, 0.8136)>
Face 2735
UV Count: 3
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4896, 0.7904)>
Face 2736
UV Count: 3
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4883, 0.6780)>
  UV <Vector (0.4899, 0.6930)>
Face 2737
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4696, 0.6927)>
Face 2738
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.4922, 0.7318)>
Face 2739
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4699, 0.7317)>
Face 2740
UV Count: 3
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.4896, 0.7904)>
Face 2741
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
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Face 2742
UV Count: 3
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4423, 0.7770)>
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Face 2743
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4515, 0.7299)>
Face 2744
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4515, 0.7299)>
  UV <Vector (0.4526, 0.7193)>
Face 2745
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4698, 0.7081)>
Face 2746
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4688, 0.6776)>
  UV <Vector (0.4696, 0.6927)>
Face 2747
UV Count: 3
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4423, 0.7770)>
Face 2748
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4293, 0.7533)>
Face 2749
UV Count: 3
  UV <Vector (0.4515, 0.7299)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4526, 0.7193)>
Face 2750
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4384, 0.7055)>
  UV <Vector (0.4394, 0.6909)>
Face 2751
UV Count: 3
  UV <Vector (0.4540, 0.6773)>
  UV <Vector (0.4394, 0.6909)>
  UV <Vector (0.4392, 0.6768)>
Face 2752
UV Count: 3
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4020, 0.7707)>
Face 2753
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.4128, 0.7319)>
Face 2754
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.4363, 0.7183)>
Face 2755
UV Count: 3
  UV <Vector (0.4384, 0.7055)>
  UV <Vector (0.4244, 0.6895)>
  UV <Vector (0.4394, 0.6909)>
Face 2756
UV Count: 3
  UV <Vector (0.4392, 0.6768)>
  UV <Vector (0.4244, 0.6895)>
  UV <Vector (0.4236, 0.6765)>
Face 2757
UV Count: 3
  UV <Vector (0.4236, 0.6765)>
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4064, 0.6773)>
Face 2758
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.4064, 0.6773)>
  UV <Vector (0.4059, 0.6886)>
Face 2759
UV Count: 3
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4025, 0.7046)>
Face 2760
UV Count: 3
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3979, 0.7156)>
Face 2761
UV Count: 3
  UV <Vector (0.4128, 0.7319)>
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.3934, 0.7258)>
Face 2762
UV Count: 3
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.4020, 0.7707)>
  UV <Vector (0.3846, 0.7707)>
Face 2763
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3846, 0.7707)>
  UV <Vector (0.3673, 0.7702)>
Face 2764
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3709, 0.7195)>
Face 2765
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3796, 0.7111)>
  UV <Vector (0.3979, 0.7156)>
Face 2766
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4025, 0.7046)>
Face 2767
UV Count: 3
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3480, 0.7527)>
  UV <Vector (0.3696, 0.7510)>
Face 2768
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3411, 0.7278)>
  UV <Vector (0.3709, 0.7195)>
Face 2769
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3185, 0.7731)>
Face 2770
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3411, 0.7278)>
  UV <Vector (0.3480, 0.7527)>
Face 2771
UV Count: 3
  UV <Vector (0.2807, 0.6749)>
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.2815, 0.6789)>
Face 2772
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2984, 0.6812)>
  UV <Vector (0.3004, 0.6875)>
Face 2773
UV Count: 3
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3227, 0.7169)>
Face 2774
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3781, 0.6766)>
  UV <Vector (0.3782, 0.6806)>
Face 2775
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3723, 0.6799)>
Face 2776
UV Count: 3
  UV <Vector (0.3589, 0.7018)>
  UV <Vector (0.3691, 0.7015)>
  UV <Vector (0.3624, 0.7075)>
Face 2777
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3428, 0.7119)>
Face 2778
UV Count: 3
  UV <Vector (0.9643, 0.0854)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9529, 0.0862)>
Face 2779
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9643, 0.0722)>
  UV <Vector (0.9643, 0.0854)>
Face 2780
UV Count: 3
  UV <Vector (0.9643, 0.0590)>
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9546, 0.0584)>
Face 2781
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9546, 0.0584)>
  UV <Vector (0.9536, 0.0438)>
Face 2782
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9643, 0.0297)>
Face 2783
UV Count: 3
  UV <Vector (0.9643, 0.0297)>
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9643, 0.0139)>
Face 2784
UV Count: 3
  UV <Vector (0.9643, 0.0139)>
  UV <Vector (0.9370, 0.0000)>
  UV <Vector (0.9643, 0.0000)>
Face 2785
UV Count: 3
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9286, 0.0000)>
  UV <Vector (0.9370, 0.0000)>
Face 2786
UV Count: 3
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9370, 0.0150)>
  UV <Vector (0.9483, 0.0150)>
Face 2787
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9417, 0.0298)>
  UV <Vector (0.9521, 0.0299)>
Face 2788
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.9431, 0.0435)>
Face 2789
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9427, 0.0719)>
Face 2790
UV Count: 3
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9402, 0.0868)>
  UV <Vector (0.9427, 0.0719)>
Face 2791
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9402, 0.0868)>
Face 2792
UV Count: 3
  UV <Vector (0.8661, 0.1714)>
  UV <Vector (0.8714, 0.1595)>
  UV <Vector (0.8719, 0.1714)>
Face 2793
UV Count: 3
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8716, 0.1499)>
  UV <Vector (0.8714, 0.1595)>
Face 2794
UV Count: 3
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8710, 0.1387)>
  UV <Vector (0.8716, 0.1499)>
Face 2795
UV Count: 3
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8706, 0.1300)>
  UV <Vector (0.8710, 0.1387)>
Face 2796
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8703, 0.1190)>
  UV <Vector (0.8706, 0.1300)>
Face 2797
UV Count: 3
  UV <Vector (0.8637, 0.1162)>
  UV <Vector (0.8698, 0.1062)>
  UV <Vector (0.8703, 0.1190)>
Face 2798
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8627, 0.0901)>
Face 2799
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8627, 0.0901)>
  UV <Vector (0.8622, 0.0773)>
Face 2800
UV Count: 3
  UV <Vector (0.8688, 0.0666)>
  UV <Vector (0.8622, 0.0773)>
  UV <Vector (0.8617, 0.0658)>
Face 2801
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8617, 0.0658)>
  UV <Vector (0.8612, 0.0492)>
Face 2802
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8668, 0.0324)>
Face 2803
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8582, 0.0180)>
Face 2804
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.8565, 0.0000)>
  UV <Vector (0.8622, 0.0000)>
Face 2805
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8597, 0.1373)>
Face 2806
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8554, 0.1364)>
  UV <Vector (0.8548, 0.1291)>
Face 2807
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.8548, 0.1291)>
  UV <Vector (0.8554, 0.1364)>
Face 2808
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8604, 0.1490)>
Face 2809
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8554, 0.1364)>
Face 2810
UV Count: 3
  UV <Vector (0.8554, 0.1364)>
  UV <Vector (0.8487, 0.1477)>
  UV <Vector (0.8475, 0.1383)>
Face 2811
UV Count: 3
  UV <Vector (0.8604, 0.1490)>
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8611, 0.1600)>
Face 2812
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8567, 0.1595)>
Face 2813
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8499, 0.1581)>
  UV <Vector (0.8487, 0.1477)>
Face 2814
UV Count: 3
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8661, 0.1714)>
  UV <Vector (0.8613, 0.1714)>
Face 2815
UV Count: 3
  UV <Vector (0.8568, 0.1714)>
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8613, 0.1714)>
Face 2816
UV Count: 3
  UV <Vector (0.8567, 0.1595)>
  UV <Vector (0.8494, 0.1714)>
  UV <Vector (0.8499, 0.1581)>
Face 2817
UV Count: 3
  UV <Vector (0.8519, 0.0000)>
  UV <Vector (0.8582, 0.0180)>
  UV <Vector (0.8525, 0.0182)>
Face 2818
UV Count: 3
  UV <Vector (0.8474, 0.0000)>
  UV <Vector (0.8525, 0.0182)>
  UV <Vector (0.8483, 0.0185)>
Face 2819
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8474, 0.0000)>
  UV <Vector (0.8483, 0.0185)>
Face 2820
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8582, 0.0180)>
  UV <Vector (0.8602, 0.0331)>
Face 2821
UV Count: 3
  UV <Vector (0.8483, 0.0185)>
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8487, 0.0322)>
Face 2822
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8487, 0.0322)>
  UV <Vector (0.8404, 0.0323)>
Face 2823
UV Count: 3
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8539, 0.0330)>
Face 2824
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8505, 0.0463)>
  UV <Vector (0.8487, 0.0322)>
Face 2825
UV Count: 3
  UV <Vector (0.8413, 0.0436)>
  UV <Vector (0.8487, 0.0322)>
  UV <Vector (0.8505, 0.0463)>
Face 2826
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8612, 0.0492)>
  UV <Vector (0.8617, 0.0658)>
Face 2827
UV Count: 3
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8509, 0.0624)>
  UV <Vector (0.8505, 0.0463)>
Face 2828
UV Count: 3
  UV <Vector (0.8505, 0.0463)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.8413, 0.0436)>
Face 2829
UV Count: 3
  UV <Vector (0.8617, 0.0658)>
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8567, 0.0640)>
Face 2830
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8518, 0.0759)>
  UV <Vector (0.8509, 0.0624)>
Face 2831
UV Count: 3
  UV <Vector (0.8509, 0.0624)>
  UV <Vector (0.8437, 0.0743)>
  UV <Vector (0.8426, 0.0611)>
Face 2832
UV Count: 3
  UV <Vector (0.8627, 0.0901)>
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8622, 0.0773)>
Face 2833
UV Count: 3
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8530, 0.0883)>
  UV <Vector (0.8518, 0.0759)>
Face 2834
UV Count: 3
  UV <Vector (0.8518, 0.0759)>
  UV <Vector (0.8444, 0.0870)>
  UV <Vector (0.8437, 0.0743)>
Face 2835
UV Count: 3
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8583, 0.0899)>
  UV <Vector (0.8627, 0.0901)>
Face 2836
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8583, 0.0899)>
  UV <Vector (0.8582, 0.1047)>
Face 2837
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8444, 0.0870)>
  UV <Vector (0.8530, 0.0883)>
Face 2838
UV Count: 3
  UV <Vector (0.8582, 0.1047)>
  UV <Vector (0.8637, 0.1162)>
  UV <Vector (0.8593, 0.1170)>
Face 2839
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8593, 0.1170)>
  UV <Vector (0.8542, 0.1180)>
Face 2840
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8542, 0.1180)>
Face 2841
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8593, 0.1170)>
  UV <Vector (0.8637, 0.1162)>
Face 2842
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8542, 0.1180)>
  UV <Vector (0.8593, 0.1170)>
Face 2843
UV Count: 3
  UV <Vector (0.8548, 0.1291)>
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8542, 0.1180)>
Face 2844
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.8719, 0.1714)>
  UV <Vector (0.8714, 0.1595)>
Face 2845
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.8714, 0.1595)>
  UV <Vector (0.8716, 0.1499)>
Face 2846
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.8716, 0.1499)>
  UV <Vector (0.8710, 0.1387)>
Face 2847
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.8710, 0.1387)>
  UV <Vector (0.8706, 0.1300)>
Face 2848
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.8703, 0.1190)>
  UV <Vector (0.9384, 0.1163)>
Face 2849
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.8703, 0.1190)>
  UV <Vector (0.8698, 0.1062)>
Face 2850
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.8698, 0.1062)>
Face 2851
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.9402, 0.0868)>
  UV <Vector (0.8703, 0.0912)>
Face 2852
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8688, 0.0666)>
Face 2853
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.8688, 0.0666)>
  UV <Vector (0.8679, 0.0498)>
Face 2854
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.8668, 0.0324)>
  UV <Vector (0.9417, 0.0298)>
Face 2855
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.9417, 0.0298)>
  UV <Vector (0.8668, 0.0324)>
Face 2856
UV Count: 3
  UV <Vector (0.9370, 0.0150)>
  UV <Vector (0.8622, 0.0000)>
  UV <Vector (0.9286, 0.0000)>
Face 2857
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.7625, 0.1429)>
  UV <Vector (0.7614, 0.1316)>
Face 2858
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.8487, 0.1477)>
  UV <Vector (0.8499, 0.1581)>
Face 2859
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.8494, 0.1714)>
  UV <Vector (0.7656, 0.1714)>
Face 2860
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.8401, 0.0000)>
  UV <Vector (0.8406, 0.0190)>
Face 2861
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.8404, 0.0323)>
  UV <Vector (0.7592, 0.0296)>
Face 2862
UV Count: 3
  UV <Vector (0.8404, 0.0323)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7592, 0.0296)>
Face 2863
UV Count: 3
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.7599, 0.0488)>
Face 2864
UV Count: 3
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.8437, 0.0743)>
Face 2865
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8437, 0.0743)>
  UV <Vector (0.8444, 0.0870)>
Face 2866
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8444, 0.1029)>
  UV <Vector (0.7614, 0.0898)>
Face 2867
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.8444, 0.1029)>
  UV <Vector (0.8452, 0.1158)>
Face 2868
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.7623, 0.1184)>
  UV <Vector (0.7624, 0.1053)>
Face 2869
UV Count: 3
  UV <Vector (0.8458, 0.1287)>
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7623, 0.1184)>
Face 2870
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7530, 0.1178)>
  UV <Vector (0.7623, 0.1184)>
Face 2871
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7531, 0.1309)>
Face 2872
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.7549, 0.1559)>
Face 2873
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
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Face 2875
UV Count: 3
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Face 2876
UV Count: 3
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Face 2877
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
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Face 2878
UV Count: 3
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Face 2879
UV Count: 3
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Face 2880
UV Count: 3
  UV <Vector (0.7519, 0.0765)>
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Face 2881
UV Count: 3
  UV <Vector (0.7614, 0.0898)>
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Face 2882
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
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Face 2883
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
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Face 2884
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
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Face 2885
UV Count: 3
  UV <Vector (0.3659, 0.2178)>
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Face 2886
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
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Face 2887
UV Count: 3
  UV <Vector (0.3856, 0.2263)>
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Face 2888
UV Count: 3
  UV <Vector (0.9789, 0.6750)>
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Face 2889
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
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Face 2890
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
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Face 2891
UV Count: 3
  UV <Vector (0.9792, 0.6906)>
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Face 2892
UV Count: 3
  UV <Vector (0.9810, 0.7003)>
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Face 2893
UV Count: 3
  UV <Vector (0.3501, 0.1939)>
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Face 2894
UV Count: 3
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Face 2895
UV Count: 3
  UV <Vector (0.3572, 0.2075)>
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Face 2896
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
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Face 2897
UV Count: 3
  UV <Vector (0.7530, 0.1178)>
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Face 2898
UV Count: 3
  UV <Vector (0.7528, 0.1047)>
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Face 2899
UV Count: 3
  UV <Vector (0.7411, 0.0768)>
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Face 2900
UV Count: 3
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7519, 0.0765)>
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Face 2901
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
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Face 2902
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
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Face 2903
UV Count: 3
  UV <Vector (0.7505, 0.0280)>
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Face 2904
UV Count: 3
  UV <Vector (0.7496, 0.0152)>
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Face 2905
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
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Face 2906
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7485, 0.1714)>
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Face 2907
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
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Face 2908
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
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Face 2909
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7416, 0.1182)>
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Face 2910
UV Count: 3
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7287, 0.1063)>
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Face 2911
UV Count: 3
  UV <Vector (0.7412, 0.1054)>
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Face 2912
UV Count: 3
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7405, 0.0914)>
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Face 2913
UV Count: 3
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7295, 0.0779)>
Face 2914
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7306, 0.0453)>
Face 2915
UV Count: 3
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7306, 0.0453)>
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Face 2916
UV Count: 3
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7302, 0.0348)>
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Face 2917
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7302, 0.0261)>
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Face 2918
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7322, 0.0000)>
  UV <Vector (0.7409, 0.0000)>
Face 2919
UV Count: 3
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7386, 0.1714)>
  UV <Vector (0.7345, 0.1540)>
Face 2920
UV Count: 3
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7345, 0.1540)>
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Face 2921
UV Count: 3
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7317, 0.1426)>
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Face 2922
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7286, 0.1183)>
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Face 2923
UV Count: 3
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7287, 0.1063)>
Face 2924
UV Count: 3
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7272, 0.0924)>
  UV <Vector (0.7287, 0.1063)>
Face 2925
UV Count: 3
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7272, 0.0924)>
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Face 2926
UV Count: 3
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7240, 0.0782)>
Face 2927
UV Count: 3
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7244, 0.0619)>
Face 2928
UV Count: 3
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7249, 0.0333)>
Face 2929
UV Count: 3
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7249, 0.0333)>
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Face 2930
UV Count: 3
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7267, 0.0116)>
Face 2931
UV Count: 3
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7322, 0.0000)>
  UV <Vector (0.7313, 0.0132)>
Face 2932
UV Count: 3
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7341, 0.1714)>
  UV <Vector (0.7286, 0.1543)>
Face 2933
UV Count: 3
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7260, 0.1440)>
Face 2934
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7243, 0.1321)>
Face 2935
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7234, 0.1185)>
Face 2936
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7166, 0.1455)>
  UV <Vector (0.7156, 0.1334)>
Face 2937
UV Count: 3
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7182, 0.1575)>
  UV <Vector (0.7166, 0.1455)>
Face 2938
UV Count: 3
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7266, 0.1714)>
  UV <Vector (0.7182, 0.1575)>
Face 2939
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7278, 0.0000)>
  UV <Vector (0.7267, 0.0116)>
Face 2940
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7171, 0.0251)>
Face 2941
UV Count: 3
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7249, 0.0333)>
  UV <Vector (0.7174, 0.0350)>
Face 2942
UV Count: 3
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7181, 0.0456)>
Face 2943
UV Count: 3
  UV <Vector (0.7181, 0.0456)>
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Face 2944
UV Count: 3
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7176, 0.0779)>
Face 2945
UV Count: 3
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7164, 0.0931)>
Face 2946
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7234, 0.1068)>
Face 2947
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7234, 0.1068)>
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Face 2948
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.2986, 0.6776)>
Face 2949
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3107, 0.6745)>
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Face 2950
UV Count: 3
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3739, 0.2602)>
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Face 2951
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3760, 0.2591)>
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Face 2952
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3773, 0.2585)>
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Face 2953
UV Count: 3
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3797, 0.2578)>
Face 2954
UV Count: 3
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3791, 0.2505)>
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Face 2955
UV Count: 3
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9529, 0.6598)>
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Face 2956
UV Count: 3
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9464, 0.6540)>
Face 2957
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9442, 0.6555)>
Face 2958
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9475, 0.6633)>
Face 2959
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9371, 0.6568)>
  UV <Vector (0.9396, 0.6565)>
Face 2960
UV Count: 3
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3675, 0.2672)>
Face 2961
UV Count: 3
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3708, 0.2631)>
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Face 2962
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3863, 0.2806)>
Face 2963
UV Count: 3
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3871, 0.2802)>
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Face 2964
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3871, 0.2802)>
  UV <Vector (0.3870, 0.2787)>
Face 2965
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3875, 0.2803)>
Face 2966
UV Count: 3
  UV <Vector (0.3884, 0.2804)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3898, 0.2785)>
Face 2967
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9391, 0.6339)>
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Face 2968
UV Count: 3
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9373, 0.6337)>
Face 2969
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9372, 0.6352)>
Face 2970
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9364, 0.6341)>
Face 2971
UV Count: 3
  UV <Vector (0.9354, 0.6340)>
  UV <Vector (0.9355, 0.6356)>
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Face 2972
UV Count: 3
  UV <Vector (0.3827, 0.2816)>
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Face 2973
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3833, 0.2807)>
Face 2974
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3863, 0.2806)>
  UV <Vector (0.3866, 0.2815)>
Face 2975
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3863, 0.2806)>
  UV <Vector (0.3871, 0.2802)>
Face 2976
UV Count: 3
  UV <Vector (0.3871, 0.2802)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3866, 0.2815)>
Face 2977
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3880, 0.2801)>
Face 2978
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3884, 0.2804)>
Face 2979
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9366, 0.6331)>
Face 2980
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9373, 0.6337)>
Face 2981
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9373, 0.6337)>
Face 2982
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9364, 0.6341)>
  UV <Vector (0.9359, 0.6341)>
Face 2983
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9354, 0.6340)>
Face 2984
UV Count: 3
  UV <Vector (0.3849, 0.2820)>
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3866, 0.2815)>
Face 2985
UV Count: 3
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3854, 0.2813)>
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Face 2986
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
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Face 2987
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3529, 0.2720)>
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Face 2988
UV Count: 3
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3529, 0.2720)>
  UV <Vector (0.3572, 0.2725)>
Face 2989
UV Count: 3
  UV <Vector (0.3532, 0.2950)>
  UV <Vector (0.3572, 0.2725)>
  UV <Vector (0.3599, 0.2727)>
Face 2990
UV Count: 3
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9062, 0.6513)>
Face 2991
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9246, 0.6625)>
Face 2992
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9232, 0.6644)>
  UV <Vector (0.9056, 0.6532)>
Face 2993
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9232, 0.6644)>
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Face 2994
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9203, 0.6678)>
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Face 2995
UV Count: 3
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9185, 0.6697)>
Face 2996
UV Count: 3
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9185, 0.6697)>
Face 2997
UV Count: 3
  UV <Vector (0.3429, 0.2932)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3444, 0.2937)>
Face 2998
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3470, 0.2720)>
Face 2999
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3750, 0.2678)>
Face 3000
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3791, 0.2640)>
Face 3001
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3883, 0.2786)>
Face 3002
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3891, 0.2786)>
Face 3003
UV Count: 3
  UV <Vector (0.3898, 0.2785)>
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3847, 0.2623)>
Face 3004
UV Count: 3
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9391, 0.6339)>
Face 3005
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9443, 0.6494)>
Face 3006
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9372, 0.6352)>
Face 3007
UV Count: 3
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9364, 0.6354)>
Face 3008
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9378, 0.6507)>
Face 3009
UV Count: 3
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3719, 0.2713)>
  UV <Vector (0.3736, 0.2696)>
Face 3010
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3750, 0.2678)>
Face 3011
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3708, 0.2631)>
  UV <Vector (0.3739, 0.2602)>
Face 3012
UV Count: 3
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3708, 0.2631)>
Face 3013
UV Count: 3
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3693, 0.2687)>
  UV <Vector (0.3675, 0.2672)>
Face 3014
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9396, 0.6565)>
  UV <Vector (0.9371, 0.6568)>
Face 3015
UV Count: 3
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9413, 0.6539)>
Face 3016
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9458, 0.6522)>
Face 3017
UV Count: 3
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9458, 0.6522)>
Face 3018
UV Count: 3
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9484, 0.6509)>
Face 3019
UV Count: 3
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3822, 0.2573)>
  UV <Vector (0.3832, 0.2593)>
Face 3020
UV Count: 3
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3808, 0.2598)>
Face 3021
UV Count: 3
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3770, 0.2612)>
Face 3022
UV Count: 3
  UV <Vector (0.3739, 0.2602)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3752, 0.2624)>
Face 3023
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3752, 0.2624)>
Face 3024
UV Count: 3
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3724, 0.2649)>
Face 3025
UV Count: 3
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3708, 0.2698)>
  UV <Vector (0.3693, 0.2687)>
Face 3026
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9390, 0.6544)>
Face 3027
UV Count: 3
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9413, 0.6539)>
  UV <Vector (0.9406, 0.6522)>
Face 3028
UV Count: 3
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9429, 0.6516)>
Face 3029
UV Count: 3
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9458, 0.6522)>
  UV <Vector (0.9452, 0.6507)>
Face 3030
UV Count: 3
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9478, 0.6495)>
Face 3031
UV Count: 3
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3832, 0.2593)>
  UV <Vector (0.3840, 0.2608)>
Face 3032
UV Count: 3
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3817, 0.2615)>
Face 3033
UV Count: 3
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3797, 0.2621)>
Face 3034
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3762, 0.2639)>
Face 3035
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3762, 0.2639)>
Face 3036
UV Count: 3
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3737, 0.2663)>
Face 3037
UV Count: 3
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3708, 0.2698)>
  UV <Vector (0.3724, 0.2680)>
Face 3038
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9355, 0.6528)>
Face 3039
UV Count: 3
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9406, 0.6522)>
  UV <Vector (0.9399, 0.6504)>
Face 3040
UV Count: 3
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9422, 0.6499)>
Face 3041
UV Count: 3
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9443, 0.6494)>
Face 3042
UV Count: 3
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9473, 0.6480)>
Face 3043
UV Count: 3
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3840, 0.2608)>
  UV <Vector (0.3847, 0.2623)>
Face 3044
UV Count: 3
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3823, 0.2627)>
Face 3045
UV Count: 3
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3805, 0.2633)>
Face 3046
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3774, 0.2655)>
Face 3047
UV Count: 3
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9364, 0.6341)>
Face 3048
UV Count: 3
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9378, 0.6507)>
Face 3049
UV Count: 3
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9406, 0.6522)>
Face 3050
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9406, 0.6522)>
  UV <Vector (0.9413, 0.6539)>
Face 3051
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9396, 0.6565)>
Face 3052
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9451, 0.6645)>
Face 3053
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3466, 0.2949)>
Face 3054
UV Count: 3
  UV <Vector (0.3486, 0.2954)>
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3498, 0.2943)>
Face 3055
UV Count: 3
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3486, 0.2954)>
Face 3056
UV Count: 3
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3532, 0.2950)>
Face 3057
UV Count: 3
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9043, 0.6515)>
Face 3058
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9062, 0.6522)>
Face 3059
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9041, 0.6526)>
Face 3060
UV Count: 3
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9041, 0.6526)>
Face 3061
UV Count: 3
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9031, 0.6540)>
Face 3062
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9025, 0.6541)>
Face 3063
UV Count: 3
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9023, 0.6565)>
  UV <Vector (0.9021, 0.6542)>
Face 3064
UV Count: 3
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3446, 0.2955)>
  UV <Vector (0.3429, 0.2932)>
Face 3065
UV Count: 3
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3466, 0.2949)>
Face 3066
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3486, 0.2954)>
Face 3067
UV Count: 3
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3486, 0.2954)>
Face 3068
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9043, 0.6515)>
  UV <Vector (0.9042, 0.6521)>
Face 3069
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9041, 0.6526)>
  UV <Vector (0.9035, 0.6535)>
Face 3070
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9035, 0.6535)>
Face 3071
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3446, 0.2955)>
  UV <Vector (0.3454, 0.2950)>
Face 3072
UV Count: 3
  UV <Vector (0.3466, 0.2949)>
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3454, 0.2950)>
Face 3073
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3052, 0.2804)>
Face 3074
UV Count: 3
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3247, 0.2673)>
Face 3075
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3247, 0.2673)>
  UV <Vector (0.3261, 0.2688)>
Face 3076
UV Count: 3
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3261, 0.2688)>
  UV <Vector (0.3281, 0.2711)>
Face 3077
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.9114, 0.6786)>
  UV <Vector (0.9124, 0.6814)>
Face 3078
UV Count: 3
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9127, 0.6844)>
Face 3079
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9127, 0.6844)>
  UV <Vector (0.9131, 0.6863)>
Face 3080
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9132, 0.6892)>
  UV <Vector (0.8904, 0.6899)>
Face 3081
UV Count: 3
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.9132, 0.6892)>
Face 3082
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.9130, 0.6919)>
Face 3083
UV Count: 3
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3011, 0.2755)>
Face 3084
UV Count: 3
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3142, 0.2562)>
Face 3085
UV Count: 3
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3168, 0.2581)>
Face 3086
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3217, 0.2625)>
Face 3087
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9282, 0.6789)>
  UV <Vector (0.9275, 0.6798)>
Face 3088
UV Count: 3
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9393, 0.6650)>
  UV <Vector (0.9372, 0.6659)>
Face 3089
UV Count: 3
  UV <Vector (0.3617, 0.2593)>
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3607, 0.2602)>
Face 3090
UV Count: 3
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3029, 0.2800)>
Face 3091
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3035, 0.2807)>
  UV <Vector (0.3029, 0.2800)>
Face 3092
UV Count: 3
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3038, 0.2813)>
  UV <Vector (0.3035, 0.2807)>
Face 3093
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3067, 0.2825)>
Face 3094
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3039, 0.2824)>
  UV <Vector (0.3039, 0.2818)>
Face 3095
UV Count: 3
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.8875, 0.6877)>
  UV <Vector (0.8870, 0.6874)>
Face 3096
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8875, 0.6877)>
Face 3097
UV Count: 3
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8877, 0.6888)>
Face 3098
UV Count: 3
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8875, 0.6894)>
Face 3099
UV Count: 3
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8875, 0.6894)>
Face 3100
UV Count: 3
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8896, 0.6921)>
Face 3101
UV Count: 3
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3014, 0.2788)>
Face 3102
UV Count: 3
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3019, 0.2790)>
Face 3103
UV Count: 3
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3019, 0.2790)>
  UV <Vector (0.3024, 0.2763)>
Face 3104
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3035, 0.2807)>
  UV <Vector (0.3038, 0.2813)>
Face 3105
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3038, 0.2813)>
Face 3106
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8875, 0.6877)>
  UV <Vector (0.8878, 0.6882)>
Face 3107
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8875, 0.6894)>
Face 3108
UV Count: 3
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8875, 0.6894)>
Face 3109
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3019, 0.2790)>
Face 3110
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3029, 0.2800)>
Face 3111
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.3043, 0.2356)>
Face 3112
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.2828, 0.2364)>
Face 3113
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.3044, 0.2397)>
Face 3114
UV Count: 3
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3030, 0.2423)>
Face 3115
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3261, 0.2399)>
Face 3116
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.9112, 0.7015)>
  UV <Vector (0.9124, 0.7034)>
Face 3117
UV Count: 3
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.9124, 0.7034)>
  UV <Vector (0.9150, 0.7055)>
Face 3118
UV Count: 3
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9236, 0.6941)>
Face 3119
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9150, 0.7055)>
  UV <Vector (0.9157, 0.7070)>
Face 3120
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.8969, 0.7153)>
Face 3121
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.9168, 0.7105)>
  UV <Vector (0.8971, 0.7162)>
Face 3122
UV Count: 3
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.8971, 0.7162)>
  UV <Vector (0.9168, 0.7105)>
Face 3123
UV Count: 3
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.8966, 0.7187)>
Face 3124
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.9176, 0.7192)>
  UV <Vector (0.8964, 0.7205)>
Face 3125
UV Count: 3
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.2831, 0.2279)>
  UV <Vector (0.3038, 0.2245)>
Face 3126
UV Count: 3
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.3037, 0.2277)>
Face 3127
UV Count: 3
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.3038, 0.2303)>
Face 3128
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.2830, 0.2334)>
Face 3129
UV Count: 3
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2812, 0.2334)>
Face 3130
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2828, 0.2364)>
Face 3131
UV Count: 3
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.2807, 0.2359)>
  UV <Vector (0.2810, 0.2353)>
Face 3132
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2802, 0.2368)>
  UV <Vector (0.2807, 0.2359)>
Face 3133
UV Count: 3
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.8936, 0.7144)>
  UV <Vector (0.8928, 0.7142)>
Face 3134
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8939, 0.7147)>
  UV <Vector (0.8936, 0.7144)>
Face 3135
UV Count: 3
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8967, 0.7141)>
Face 3136
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8967, 0.7141)>
Face 3137
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Face 3138
UV Count: 3
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Face 3139
UV Count: 3
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Face 3140
UV Count: 3
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Face 3141
UV Count: 3
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Face 3142
UV Count: 3
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Face 3143
UV Count: 3
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Face 3144
UV Count: 3
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Face 3145
UV Count: 3
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Face 3146
UV Count: 3
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Face 3147
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
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Face 3148
UV Count: 3
  UV <Vector (0.8948, 0.7177)>
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Face 3149
UV Count: 3
  UV <Vector (0.2797, 0.2337)>
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Face 3150
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
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Face 3151
UV Count: 3
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Face 3152
UV Count: 3
  UV <Vector (0.3100, 0.1914)>
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Face 3153
UV Count: 3
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Face 3154
UV Count: 3
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Face 3155
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
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Face 3156
UV Count: 3
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Face 3157
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
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Face 3158
UV Count: 3
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Face 3159
UV Count: 3
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Face 3160
UV Count: 3
  UV <Vector (0.3160, 0.1784)>
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Face 3161
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
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Face 3162
UV Count: 3
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Face 3163
UV Count: 3
  UV <Vector (0.3149, 0.1816)>
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Face 3164
UV Count: 3
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Face 3165
UV Count: 3
  UV <Vector (0.3103, 0.1881)>
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Face 3166
UV Count: 3
  UV <Vector (0.3079, 0.1899)>
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Face 3167
UV Count: 3
  UV <Vector (0.9478, 0.7309)>
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Face 3168
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
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Face 3169
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
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Face 3170
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
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Face 3171
UV Count: 3
  UV <Vector (0.9605, 0.7317)>
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Face 3172
UV Count: 3
  UV <Vector (0.9633, 0.7310)>
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Face 3173
UV Count: 3
  UV <Vector (0.3155, 0.1747)>
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Face 3174
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
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Face 3175
UV Count: 3
  UV <Vector (0.2980, 0.1784)>
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Face 3176
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
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Face 3177
UV Count: 3
  UV <Vector (0.2974, 0.1790)>
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Face 3178
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
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Face 3179
UV Count: 3
  UV <Vector (0.9517, 0.7452)>
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Face 3180
UV Count: 3
  UV <Vector (0.9545, 0.7473)>
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Face 3181
UV Count: 3
  UV <Vector (0.9552, 0.7477)>
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Face 3182
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
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Face 3183
UV Count: 3
  UV <Vector (0.9565, 0.7487)>
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Face 3184
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
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Face 3185
UV Count: 3
  UV <Vector (0.2988, 0.1767)>
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Face 3186
UV Count: 3
  UV <Vector (0.3017, 0.1776)>
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Face 3187
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
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Face 3188
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
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Face 3189
UV Count: 3
  UV <Vector (0.9538, 0.7475)>
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Face 3190
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9542, 0.7489)>
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Face 3191
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
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Face 3192
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
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Face 3193
UV Count: 3
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3269, 0.2016)>
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Face 3194
UV Count: 3
  UV <Vector (0.3286, 0.1924)>
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Face 3195
UV Count: 3
  UV <Vector (0.3301, 0.1851)>
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Face 3196
UV Count: 3
  UV <Vector (0.3216, 0.1799)>
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Face 3197
UV Count: 3
  UV <Vector (0.3234, 0.1771)>
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Face 3198
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
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Face 3199
UV Count: 3
  UV <Vector (0.9615, 0.7239)>
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Face 3200
UV Count: 3
  UV <Vector (0.9617, 0.7112)>
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Face 3201
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
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Face 3202
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
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Face 3203
UV Count: 3
  UV <Vector (0.9442, 0.7155)>
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Face 3204
UV Count: 3
  UV <Vector (0.3154, 0.1948)>
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Face 3205
UV Count: 3
  UV <Vector (0.3013, 0.1791)>
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Face 3206
UV Count: 3
  UV <Vector (0.3119, 0.1848)>
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Face 3207
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
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Face 3208
UV Count: 3
  UV <Vector (0.2986, 0.1819)>
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Face 3209
UV Count: 3
  UV <Vector (0.9474, 0.7335)>
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Face 3210
UV Count: 3
  UV <Vector (0.9505, 0.7317)>
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Face 3211
UV Count: 3
  UV <Vector (0.9536, 0.7446)>
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Face 3212
UV Count: 3
  UV <Vector (0.9557, 0.7450)>
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Face 3213
UV Count: 3
  UV <Vector (0.9569, 0.7456)>
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Face 3214
UV Count: 3
  UV <Vector (0.9583, 0.7461)>
  UV <Vector (0.9662, 0.7350)>
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Face 3215
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
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Face 3216
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
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Face 3217
UV Count: 3
  UV <Vector (0.3151, 0.1912)>
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Face 3218
UV Count: 3
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3127, 0.1960)>
  UV <Vector (0.3104, 0.1944)>
Face 3219
UV Count: 3
  UV <Vector (0.9493, 0.7259)>
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Face 3220
UV Count: 3
  UV <Vector (0.9551, 0.7256)>
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Face 3221
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
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Face 3222
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
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Face 3223
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
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Face 3224
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
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Face 3225
UV Count: 3
  UV <Vector (0.3208, 0.1766)>
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Face 3226
UV Count: 3
  UV <Vector (0.3188, 0.1792)>
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Face 3227
UV Count: 3
  UV <Vector (0.3202, 0.1837)>
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Face 3228
UV Count: 3
  UV <Vector (0.3193, 0.1884)>
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Face 3229
UV Count: 3
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Face 3230
UV Count: 3
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Face 3231
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
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Face 3232
UV Count: 3
  UV <Vector (0.3740, 0.2516)>
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Face 3233
UV Count: 3
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Face 3234
UV Count: 3
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Face 3235
UV Count: 3
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Face 3236
UV Count: 3
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Face 3237
UV Count: 3
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Face 3238
UV Count: 3
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Face 3239
UV Count: 3
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Face 3240
UV Count: 3
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Face 3241
UV Count: 3
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Face 3242
UV Count: 3
  UV <Vector (0.9358, 0.6686)>
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Face 3243
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
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Face 3244
UV Count: 3
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Face 3245
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
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Face 3246
UV Count: 3
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Face 3247
UV Count: 3
  UV <Vector (0.9282, 0.6789)>
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Face 3248
UV Count: 3
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Face 3249
UV Count: 3
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Face 3250
UV Count: 3
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Face 3251
UV Count: 3
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Face 3252
UV Count: 3
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Face 3253
UV Count: 3
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Face 3254
UV Count: 3
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Face 3255
UV Count: 3
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Face 3256
UV Count: 3
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Face 3257
UV Count: 3
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Face 3258
UV Count: 3
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Face 3259
UV Count: 3
  UV <Vector (0.3568, 0.2528)>
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Face 3260
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
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Face 3261
UV Count: 3
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Face 3262
UV Count: 3
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Face 3263
UV Count: 3
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Face 3264
UV Count: 3
  UV <Vector (0.3414, 0.2496)>
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Face 3265
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
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Face 3266
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
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Face 3267
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
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Face 3268
UV Count: 3
  UV <Vector (0.3349, 0.2460)>
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Face 3269
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3314, 0.2430)>
  UV <Vector (0.3285, 0.2476)>
Face 3270
UV Count: 3
  UV <Vector (0.9343, 0.7174)>
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9350, 0.7133)>
Face 3271
UV Count: 3
  UV <Vector (0.3179, 0.2216)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3183, 0.2249)>
Face 3272
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3214, 0.2265)>
  UV <Vector (0.3190, 0.2279)>
Face 3273
UV Count: 3
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3190, 0.2279)>
  UV <Vector (0.3214, 0.2265)>
Face 3274
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3246, 0.2331)>
Face 3275
UV Count: 3
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3246, 0.2331)>
Face 3276
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3260, 0.2361)>
Face 3277
UV Count: 3
  UV <Vector (0.3261, 0.2399)>
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3282, 0.2382)>
Face 3278
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3314, 0.2430)>
  UV <Vector (0.3261, 0.2399)>
Face 3279
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3314, 0.2430)>
  UV <Vector (0.3327, 0.2413)>
Face 3280
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3349, 0.2460)>
  UV <Vector (0.3358, 0.2443)>
Face 3281
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3389, 0.2486)>
Face 3282
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3443, 0.2491)>
Face 3283
UV Count: 3
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3450, 0.2506)>
  UV <Vector (0.3435, 0.2507)>
Face 3284
UV Count: 3
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3497, 0.2509)>
  UV <Vector (0.3450, 0.2506)>
Face 3285
UV Count: 3
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3534, 0.2515)>
  UV <Vector (0.3497, 0.2509)>
Face 3286
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3534, 0.2515)>
  UV <Vector (0.3537, 0.2501)>
Face 3287
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3568, 0.2528)>
Face 3288
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9350, 0.7133)>
Face 3289
UV Count: 3
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9356, 0.7059)>
Face 3290
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9357, 0.7035)>
Face 3291
UV Count: 3
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9357, 0.7035)>
Face 3292
UV Count: 3
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9307, 0.6989)>
Face 3293
UV Count: 3
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9312, 0.6970)>
Face 3294
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9312, 0.6970)>
  UV <Vector (0.9316, 0.6952)>
Face 3295
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9323, 0.6925)>
  UV <Vector (0.9355, 0.6931)>
Face 3296
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9323, 0.6925)>
Face 3297
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9358, 0.6903)>
Face 3298
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9340, 0.6841)>
Face 3299
UV Count: 3
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9340, 0.6841)>
Face 3300
UV Count: 3
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9351, 0.6821)>
  UV <Vector (0.9373, 0.6829)>
Face 3301
UV Count: 3
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9351, 0.6821)>
Face 3302
UV Count: 3
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9392, 0.6782)>
Face 3303
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9387, 0.6752)>
  UV <Vector (0.9402, 0.6757)>
Face 3304
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9411, 0.6736)>
Face 3305
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9411, 0.6709)>
  UV <Vector (0.9422, 0.6719)>
Face 3306
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9411, 0.6709)>
Face 3307
UV Count: 3
  UV <Vector (0.9434, 0.6684)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9420, 0.6697)>
Face 3308
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9434, 0.6684)>
Face 3309
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9454, 0.6689)>
Face 3310
UV Count: 3
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9473, 0.6673)>
Face 3311
UV Count: 3
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9526, 0.6646)>
Face 3312
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9526, 0.6646)>
Face 3313
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9575, 0.6604)>
  UV <Vector (0.9552, 0.6625)>
Face 3314
UV Count: 3
  UV <Vector (0.3793, 0.2472)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3758, 0.2474)>
Face 3315
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3734, 0.2477)>
Face 3316
UV Count: 3
  UV <Vector (0.3734, 0.2477)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3713, 0.2479)>
Face 3317
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3680, 0.2481)>
Face 3318
UV Count: 3
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3680, 0.2481)>
Face 3319
UV Count: 3
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3616, 0.2518)>
Face 3320
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3615, 0.2496)>
Face 3321
UV Count: 3
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3582, 0.2488)>
Face 3322
UV Count: 3
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3537, 0.2501)>
Face 3323
UV Count: 3
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3548, 0.2479)>
Face 3324
UV Count: 3
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3458, 0.2495)>
Face 3325
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3443, 0.2491)>
Face 3326
UV Count: 3
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3424, 0.2479)>
Face 3327
UV Count: 3
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3436, 0.2458)>
Face 3328
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3411, 0.2443)>
Face 3329
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3382, 0.2423)>
Face 3330
UV Count: 3
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3344, 0.2398)>
Face 3331
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3290, 0.2362)>
  UV <Vector (0.3305, 0.2374)>
Face 3332
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3290, 0.2362)>
Face 3333
UV Count: 3
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3246, 0.2331)>
  UV <Vector (0.3265, 0.2318)>
Face 3334
UV Count: 3
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3244, 0.2282)>
Face 3335
UV Count: 3
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3214, 0.2265)>
  UV <Vector (0.3229, 0.2255)>
Face 3336
UV Count: 3
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3217, 0.2223)>
Face 3337
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3195, 0.2199)>
  UV <Vector (0.3203, 0.2192)>
Face 3338
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9362, 0.7135)>
Face 3339
UV Count: 3
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9362, 0.7135)>
Face 3340
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9355, 0.7087)>
Face 3341
UV Count: 3
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9356, 0.7059)>
Face 3342
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9375, 0.7009)>
Face 3343
UV Count: 3
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9375, 0.7009)>
Face 3344
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9374, 0.6972)>
Face 3345
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9373, 0.6955)>
Face 3346
UV Count: 3
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9377, 0.6934)>
Face 3347
UV Count: 3
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9381, 0.6910)>
  UV <Vector (0.9377, 0.6934)>
Face 3348
UV Count: 3
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9381, 0.6910)>
Face 3349
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9362, 0.6867)>
Face 3350
UV Count: 3
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9393, 0.6846)>
Face 3351
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9396, 0.6840)>
Face 3352
UV Count: 3
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9396, 0.6840)>
Face 3353
UV Count: 3
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9392, 0.6782)>
Face 3354
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9421, 0.6771)>
  UV <Vector (0.9413, 0.6797)>
Face 3355
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9421, 0.6771)>
Face 3356
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9432, 0.6755)>
Face 3357
UV Count: 3
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9441, 0.6741)>
Face 3358
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9459, 0.6717)>
Face 3359
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9459, 0.6717)>
  UV <Vector (0.9442, 0.6698)>
Face 3360
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9468, 0.6706)>
Face 3361
UV Count: 3
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9503, 0.6677)>
Face 3362
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9526, 0.6646)>
  UV <Vector (0.9534, 0.6657)>
Face 3363
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9563, 0.6632)>
Face 3364
UV Count: 3
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9575, 0.6604)>
  UV <Vector (0.9585, 0.6610)>
Face 3365
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3793, 0.2472)>
Face 3366
UV Count: 3
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3734, 0.2477)>
Face 3367
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3734, 0.2477)>
Face 3368
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3678, 0.2463)>
Face 3369
UV Count: 3
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3678, 0.2463)>
Face 3370
UV Count: 3
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3615, 0.2496)>
Face 3371
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3603, 0.2497)>
Face 3372
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3589, 0.2474)>
Face 3373
UV Count: 3
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3589, 0.2474)>
Face 3374
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3518, 0.2474)>
Face 3375
UV Count: 3
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3529, 0.2458)>
Face 3376
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3457, 0.2468)>
Face 3377
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3448, 0.2441)>
  UV <Vector (0.3469, 0.2448)>
Face 3378
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3411, 0.2443)>
Face 3379
UV Count: 3
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3397, 0.2409)>
  UV <Vector (0.3423, 0.2425)>
Face 3380
UV Count: 3
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3360, 0.2385)>
  UV <Vector (0.3397, 0.2409)>
Face 3381
UV Count: 3
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3360, 0.2385)>
Face 3382
UV Count: 3
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3290, 0.2362)>
Face 3383
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3290, 0.2362)>
  UV <Vector (0.3279, 0.2351)>
Face 3384
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3288, 0.2307)>
Face 3385
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3244, 0.2282)>
Face 3386
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3229, 0.2255)>
Face 3387
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3232, 0.2217)>
Face 3388
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3216, 0.2184)>
  UV <Vector (0.3232, 0.2217)>
Face 3389
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9366, 0.7182)>
Face 3390
UV Count: 3
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9378, 0.7142)>
Face 3391
UV Count: 3
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9375, 0.7057)>
Face 3392
UV Count: 3
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9402, 0.7039)>
  UV <Vector (0.9397, 0.7066)>
Face 3393
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9402, 0.7039)>
Face 3394
UV Count: 3
  UV <Vector (0.9404, 0.6995)>
  UV <Vector (0.9375, 0.7009)>
  UV <Vector (0.9374, 0.6988)>
Face 3395
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9404, 0.6995)>
Face 3396
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9405, 0.6976)>
Face 3397
UV Count: 3
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9377, 0.6934)>
  UV <Vector (0.9409, 0.6939)>
Face 3398
UV Count: 3
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9377, 0.6934)>
  UV <Vector (0.9381, 0.6910)>
Face 3399
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9381, 0.6910)>
  UV <Vector (0.9384, 0.6883)>
Face 3400
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9390, 0.6852)>
Face 3401
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9419, 0.6866)>
Face 3402
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9393, 0.6846)>
Face 3403
UV Count: 3
  UV <Vector (0.9426, 0.6833)>
  UV <Vector (0.9396, 0.6840)>
  UV <Vector (0.9401, 0.6821)>
Face 3404
UV Count: 3
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9426, 0.6833)>
Face 3405
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9421, 0.6771)>
  UV <Vector (0.9450, 0.6786)>
Face 3406
UV Count: 3
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9450, 0.6786)>
  UV <Vector (0.9421, 0.6771)>
Face 3407
UV Count: 3
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9432, 0.6755)>
Face 3408
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9468, 0.6757)>
  UV <Vector (0.9441, 0.6741)>
Face 3409
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9459, 0.6717)>
  UV <Vector (0.9480, 0.6735)>
Face 3410
UV Count: 3
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9480, 0.6735)>
  UV <Vector (0.9459, 0.6717)>
Face 3411
UV Count: 3
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9501, 0.6710)>
Face 3412
UV Count: 3
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9518, 0.6695)>
Face 3413
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9543, 0.6674)>
  UV <Vector (0.9518, 0.6695)>
Face 3414
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9543, 0.6674)>
Face 3415
UV Count: 3
  UV <Vector (0.9594, 0.6620)>
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9585, 0.6610)>
Face 3416
UV Count: 3
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3764, 0.2445)>
  UV <Vector (0.3800, 0.2446)>
Face 3417
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3734, 0.2462)>
Face 3418
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3734, 0.2462)>
Face 3419
UV Count: 3
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3677, 0.2440)>
Face 3420
UV Count: 3
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3677, 0.2440)>
Face 3421
UV Count: 3
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3614, 0.2477)>
Face 3422
UV Count: 3
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3605, 0.2478)>
Face 3423
UV Count: 3
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3605, 0.2478)>
Face 3424
UV Count: 3
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3558, 0.2438)>
Face 3425
UV Count: 3
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3531, 0.2432)>
Face 3426
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3496, 0.2427)>
  UV <Vector (0.3531, 0.2432)>
Face 3427
UV Count: 3
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3469, 0.2448)>
Face 3428
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3480, 0.2425)>
Face 3429
UV Count: 3
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3434, 0.2403)>
Face 3430
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3411, 0.2391)>
  UV <Vector (0.3434, 0.2403)>
Face 3431
UV Count: 3
  UV <Vector (0.3397, 0.2409)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3411, 0.2391)>
Face 3432
UV Count: 3
  UV <Vector (0.3360, 0.2385)>
  UV <Vector (0.3352, 0.2352)>
  UV <Vector (0.3374, 0.2366)>
Face 3433
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3313, 0.2349)>
Face 3434
UV Count: 3
  UV <Vector (0.3322, 0.2324)>
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3304, 0.2334)>
Face 3435
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3288, 0.2307)>
Face 3436
UV Count: 3
  UV <Vector (0.3288, 0.2307)>
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3305, 0.2300)>
Face 3437
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3277, 0.2264)>
Face 3438
UV Count: 3
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3232, 0.2217)>
  UV <Vector (0.3241, 0.2208)>
Face 3439
UV Count: 3
  UV <Vector (0.3241, 0.2208)>
  UV <Vector (0.3216, 0.2184)>
  UV <Vector (0.3224, 0.2174)>
Face 3440
UV Count: 3
  UV <Vector (0.9378, 0.7184)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9389, 0.7144)>
Face 3441
UV Count: 3
  UV <Vector (0.9389, 0.7144)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9391, 0.7095)>
Face 3442
UV Count: 3
  UV <Vector (0.7140, 0.1328)>
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7156, 0.1334)>
Face 3443
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7146, 0.1034)>
  UV <Vector (0.7160, 0.1014)>
Face 3444
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7142, 0.0927)>
  UV <Vector (0.7164, 0.0931)>
Face 3445
UV Count: 3
  UV <Vector (0.7142, 0.0927)>
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7164, 0.0931)>
Face 3446
UV Count: 3
  UV <Vector (0.7141, 0.0777)>
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7176, 0.0779)>
Face 3447
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7145, 0.0644)>
Face 3448
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7181, 0.0456)>
Face 3449
UV Count: 3
  UV <Vector (0.7132, 0.0256)>
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7131, 0.0356)>
Face 3450
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7132, 0.0256)>
Face 3451
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7215, 0.0000)>
  UV <Vector (0.7176, 0.0107)>
Face 3452
UV Count: 3
  UV <Vector (0.7205, 0.1714)>
  UV <Vector (0.7182, 0.1575)>
  UV <Vector (0.7266, 0.1714)>
Face 3453
UV Count: 3
  UV <Vector (0.7158, 0.1578)>
  UV <Vector (0.7166, 0.1455)>
  UV <Vector (0.7182, 0.1575)>
Face 3454
UV Count: 3
  UV <Vector (0.7135, 0.1445)>
  UV <Vector (0.7156, 0.1334)>
  UV <Vector (0.7166, 0.1455)>
Face 3455
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3615, 0.2127)>
Face 3456
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3583, 0.2266)>
Face 3457
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3717, 0.2216)>
Face 3458
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3751, 0.2313)>
  UV <Vector (0.3663, 0.2294)>
Face 3459
UV Count: 3
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3817, 0.2328)>
  UV <Vector (0.3751, 0.2313)>
Face 3460
UV Count: 3
  UV <Vector (0.9797, 0.6673)>
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9727, 0.6648)>
Face 3461
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9662, 0.6844)>
Face 3462
UV Count: 3
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9668, 0.6971)>
Face 3463
UV Count: 3
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9810, 0.7003)>
  UV <Vector (0.9703, 0.7075)>
Face 3464
UV Count: 3
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9868, 0.7090)>
  UV <Vector (0.9789, 0.7173)>
Face 3465
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3372, 0.1965)>
Face 3466
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3532, 0.2007)>
Face 3467
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3572, 0.2075)>
Face 3468
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3388, 0.1836)>
Face 3469
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3315, 0.1811)>
  UV <Vector (0.3333, 0.1779)>
Face 3470
UV Count: 3
  UV <Vector (0.9675, 0.7154)>
  UV <Vector (0.9789, 0.7173)>
  UV <Vector (0.9715, 0.7193)>
Face 3471
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3286, 0.1924)>
Face 3472
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3269, 0.2016)>
  UV <Vector (0.3372, 0.1965)>
Face 3473
UV Count: 3
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9675, 0.7154)>
Face 3474
UV Count: 3
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9617, 0.7112)>
Face 3475
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3461, 0.2149)>
Face 3476
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3356, 0.2229)>
Face 3477
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3583, 0.2266)>
  UV <Vector (0.3500, 0.2360)>
Face 3478
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3583, 0.2266)>
  UV <Vector (0.3663, 0.2294)>
Face 3479
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3614, 0.2384)>
Face 3480
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3817, 0.2328)>
  UV <Vector (0.3798, 0.2395)>
Face 3481
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9647, 0.6634)>
  UV <Vector (0.9727, 0.6648)>
Face 3482
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9524, 0.6829)>
Face 3483
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9549, 0.7044)>
Face 3484
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3356, 0.2229)>
Face 3485
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3456, 0.2416)>
Face 3486
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3434, 0.2403)>
  UV <Vector (0.3411, 0.2391)>
Face 3487
UV Count: 3
  UV <Vector (0.3411, 0.2391)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3500, 0.2360)>
Face 3488
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3531, 0.2432)>
  UV <Vector (0.3496, 0.2427)>
Face 3489
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3500, 0.2360)>
Face 3490
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3590, 0.2445)>
Face 3491
UV Count: 3
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3677, 0.2440)>
Face 3492
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3677, 0.2440)>
  UV <Vector (0.3614, 0.2384)>
Face 3493
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3764, 0.2445)>
Face 3494
UV Count: 3
  UV <Vector (0.3798, 0.2395)>
  UV <Vector (0.3764, 0.2445)>
  UV <Vector (0.3727, 0.2393)>
Face 3495
UV Count: 3
  UV <Vector (0.9647, 0.6634)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9594, 0.6620)>
Face 3496
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9518, 0.6695)>
  UV <Vector (0.9543, 0.6674)>
Face 3497
UV Count: 3
  UV <Vector (0.9543, 0.6674)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9589, 0.6712)>
Face 3498
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9518, 0.6695)>
Face 3499
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9480, 0.6735)>
  UV <Vector (0.9490, 0.6723)>
Face 3500
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9502, 0.6767)>
  UV <Vector (0.9468, 0.6757)>
Face 3501
UV Count: 3
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9502, 0.6767)>
  UV <Vector (0.9483, 0.6802)>
Face 3502
UV Count: 3
  UV <Vector (0.9450, 0.6786)>
  UV <Vector (0.9483, 0.6802)>
  UV <Vector (0.9434, 0.6810)>
Face 3503
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9469, 0.6839)>
  UV <Vector (0.9426, 0.6833)>
Face 3504
UV Count: 3
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9469, 0.6839)>
  UV <Vector (0.9459, 0.6881)>
Face 3505
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9459, 0.6881)>
  UV <Vector (0.9415, 0.6895)>
Face 3506
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9412, 0.6920)>
Face 3507
UV Count: 3
  UV <Vector (0.9409, 0.6939)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9441, 0.6968)>
Face 3508
UV Count: 3
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9409, 0.6939)>
Face 3509
UV Count: 3
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9435, 0.7004)>
  UV <Vector (0.9404, 0.6995)>
Face 3510
UV Count: 3
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9435, 0.7004)>
  UV <Vector (0.9440, 0.7065)>
Face 3511
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9402, 0.7039)>
  UV <Vector (0.9404, 0.7017)>
Face 3512
UV Count: 3
  UV <Vector (0.9425, 0.7077)>
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9440, 0.7065)>
Face 3513
UV Count: 3
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9389, 0.7144)>
Face 3514
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9425, 0.7077)>
Face 3515
UV Count: 3
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9378, 0.7184)>
  UV <Vector (0.9389, 0.7144)>
Face 3516
UV Count: 3
  UV <Vector (0.3224, 0.2174)>
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3241, 0.2208)>
Face 3517
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3241, 0.2208)>
Face 3518
UV Count: 3
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3317, 0.2278)>
  UV <Vector (0.3305, 0.2300)>
Face 3519
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3322, 0.2324)>
Face 3520
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3352, 0.2352)>
Face 3521
UV Count: 3
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3352, 0.2352)>
Face 3522
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3317, 0.2278)>
  UV <Vector (0.3275, 0.2214)>
Face 3523
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3356, 0.2229)>
Face 3524
UV Count: 3
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3356, 0.2229)>
Face 3525
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9502, 0.6767)>
Face 3526
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9483, 0.6802)>
  UV <Vector (0.9502, 0.6767)>
Face 3527
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9459, 0.6881)>
  UV <Vector (0.9469, 0.6839)>
Face 3528
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9450, 0.6923)>
Face 3529
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9435, 0.7004)>
Face 3530
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9549, 0.7044)>
Face 3531
UV Count: 3
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9493, 0.6989)>
Face 3532
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9440, 0.7065)>
Face 3533
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3100, 0.2356)>
  UV <Vector (0.3091, 0.2325)>
Face 3534
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3190, 0.2279)>
Face 3535
UV Count: 3
  UV <Vector (0.3190, 0.2279)>
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3183, 0.2249)>
Face 3536
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3087, 0.2235)>
  UV <Vector (0.3179, 0.2216)>
Face 3537
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9225, 0.7183)>
  UV <Vector (0.9224, 0.7139)>
Face 3538
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9224, 0.7139)>
  UV <Vector (0.9220, 0.7112)>
Face 3539
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9217, 0.7089)>
  UV <Vector (0.9322, 0.7062)>
Face 3540
UV Count: 3
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9217, 0.7089)>
Face 3541
UV Count: 3
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9207, 0.7051)>
Face 3542
UV Count: 3
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9207, 0.7051)>
  UV <Vector (0.9200, 0.7036)>
Face 3543
UV Count: 3
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9200, 0.7036)>
  UV <Vector (0.9169, 0.7019)>
Face 3544
UV Count: 3
  UV <Vector (0.9159, 0.7003)>
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9169, 0.7019)>
Face 3545
UV Count: 3
  UV <Vector (0.3106, 0.2400)>
  UV <Vector (0.3199, 0.2429)>
  UV <Vector (0.3085, 0.2427)>
Face 3546
UV Count: 3
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3106, 0.2400)>
  UV <Vector (0.3104, 0.2383)>
Face 3547
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3104, 0.2383)>
  UV <Vector (0.3100, 0.2356)>
Face 3548
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3043, 0.2356)>
  UV <Vector (0.3038, 0.2328)>
Face 3549
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.3066, 0.2300)>
Face 3550
UV Count: 3
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.3065, 0.2272)>
Face 3551
UV Count: 3
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3038, 0.2245)>
  UV <Vector (0.3065, 0.2239)>
Face 3552
UV Count: 3
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9204, 0.7188)>
  UV <Vector (0.9176, 0.7192)>
Face 3553
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9170, 0.7128)>
Face 3554
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
  UV <Vector (0.9168, 0.7105)>
  UV <Vector (0.9195, 0.7096)>
Face 3555
UV Count: 3
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9195, 0.7096)>
  UV <Vector (0.9168, 0.7105)>
Face 3556
UV Count: 3
  UV <Vector (0.9185, 0.7060)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9157, 0.7070)>
Face 3557
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9157, 0.7070)>
  UV <Vector (0.9150, 0.7055)>
Face 3558
UV Count: 3
  UV <Vector (0.9150, 0.7055)>
  UV <Vector (0.9149, 0.7026)>
  UV <Vector (0.9177, 0.7045)>
Face 3559
UV Count: 3
  UV <Vector (0.9112, 0.7015)>
  UV <Vector (0.9149, 0.7026)>
  UV <Vector (0.9124, 0.7034)>
Face 3560
UV Count: 3
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3060, 0.2426)>
  UV <Vector (0.3030, 0.2423)>
Face 3561
UV Count: 3
  UV <Vector (0.3077, 0.2382)>
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3044, 0.2381)>
Face 3562
UV Count: 3
  UV <Vector (0.3074, 0.2356)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.3043, 0.2356)>
Face 3563
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3074, 0.2356)>
  UV <Vector (0.3068, 0.2327)>
Face 3564
UV Count: 3
  UV <Vector (0.3100, 0.2356)>
  UV <Vector (0.3077, 0.2382)>
  UV <Vector (0.3074, 0.2356)>
Face 3565
UV Count: 3
  UV <Vector (0.3104, 0.2383)>
  UV <Vector (0.3079, 0.2399)>
  UV <Vector (0.3077, 0.2382)>
Face 3566
UV Count: 3
  UV <Vector (0.3079, 0.2399)>
  UV <Vector (0.3085, 0.2427)>
  UV <Vector (0.3060, 0.2426)>
Face 3567
UV Count: 3
  UV <Vector (0.9139, 0.7007)>
  UV <Vector (0.9169, 0.7019)>
  UV <Vector (0.9149, 0.7026)>
Face 3568
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9169, 0.7019)>
  UV <Vector (0.9200, 0.7036)>
Face 3569
UV Count: 3
  UV <Vector (0.9200, 0.7036)>
  UV <Vector (0.9185, 0.7060)>
  UV <Vector (0.9177, 0.7045)>
Face 3570
UV Count: 3
  UV <Vector (0.9207, 0.7051)>
  UV <Vector (0.9191, 0.7076)>
  UV <Vector (0.9185, 0.7060)>
Face 3571
UV Count: 3
  UV <Vector (0.9191, 0.7076)>
  UV <Vector (0.9217, 0.7089)>
  UV <Vector (0.9195, 0.7096)>
Face 3572
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9195, 0.7096)>
  UV <Vector (0.9217, 0.7089)>
Face 3573
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9202, 0.7143)>
  UV <Vector (0.9197, 0.7119)>
Face 3574
UV Count: 3
  UV <Vector (0.9202, 0.7143)>
  UV <Vector (0.9225, 0.7183)>
  UV <Vector (0.9204, 0.7188)>
Face 3575
UV Count: 3
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3065, 0.2239)>
  UV <Vector (0.3087, 0.2235)>
Face 3576
UV Count: 3
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3087, 0.2268)>
Face 3577
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3089, 0.2297)>
Face 3578
UV Count: 3
  UV <Vector (0.3266, 0.2566)>
  UV <Vector (0.3344, 0.2536)>
  UV <Vector (0.3285, 0.2595)>
Face 3579
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3266, 0.2566)>
  UV <Vector (0.3240, 0.2547)>
Face 3580
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3240, 0.2442)>
Face 3581
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3199, 0.2429)>
Face 3582
UV Count: 3
  UV <Vector (0.3160, 0.2430)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3146, 0.2498)>
Face 3583
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9202, 0.6934)>
  UV <Vector (0.9201, 0.6910)>
Face 3584
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9203, 0.6884)>
  UV <Vector (0.9283, 0.6886)>
Face 3585
UV Count: 3
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9283, 0.6886)>
  UV <Vector (0.9203, 0.6884)>
Face 3586
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9199, 0.6840)>
Face 3587
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9197, 0.6811)>
  UV <Vector (0.9275, 0.6798)>
Face 3588
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9197, 0.6811)>
  UV <Vector (0.9186, 0.6781)>
Face 3589
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
  UV <Vector (0.3337, 0.2659)>
  UV <Vector (0.3318, 0.2634)>
Face 3590
UV Count: 3
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3303, 0.2619)>
Face 3591
UV Count: 3
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3303, 0.2619)>
Face 3592
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3256, 0.2625)>
Face 3593
UV Count: 3
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3273, 0.2649)>
Face 3594
UV Count: 3
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3273, 0.2649)>
Face 3595
UV Count: 3
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3308, 0.2686)>
  UV <Vector (0.3288, 0.2664)>
Face 3596
UV Count: 3
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9186, 0.6781)>
  UV <Vector (0.9197, 0.6811)>
Face 3597
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9197, 0.6811)>
Face 3598
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9160, 0.6842)>
Face 3599
UV Count: 3
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9203, 0.6884)>
  UV <Vector (0.9164, 0.6888)>
Face 3600
UV Count: 3
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9164, 0.6888)>
  UV <Vector (0.9203, 0.6884)>
Face 3601
UV Count: 3
  UV <Vector (0.9165, 0.6942)>
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9202, 0.6934)>
Face 3602
UV Count: 3
  UV <Vector (0.3146, 0.2498)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3130, 0.2527)>
Face 3603
UV Count: 3
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3178, 0.2500)>
Face 3604
UV Count: 3
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3208, 0.2518)>
Face 3605
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3266, 0.2566)>
Face 3606
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3232, 0.2651)>
Face 3607
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3240, 0.2598)>
Face 3608
UV Count: 3
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3186, 0.2553)>
Face 3609
UV Count: 3
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3160, 0.2534)>
Face 3610
UV Count: 3
  UV <Vector (0.3130, 0.2527)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3114, 0.2553)>
Face 3611
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9165, 0.6942)>
Face 3612
UV Count: 3
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9132, 0.6892)>
  UV <Vector (0.9164, 0.6888)>
Face 3613
UV Count: 3
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9164, 0.6888)>
  UV <Vector (0.9132, 0.6892)>
Face 3614
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9127, 0.6844)>
Face 3615
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9157, 0.6813)>
Face 3616
UV Count: 3
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9148, 0.6783)>
  UV <Vector (0.9157, 0.6813)>
Face 3617
UV Count: 3
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3281, 0.2711)>
  UV <Vector (0.3261, 0.2688)>
Face 3618
UV Count: 3
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3261, 0.2688)>
  UV <Vector (0.3247, 0.2673)>
Face 3619
UV Count: 3
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3247, 0.2673)>
Face 3620
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3472, 0.2654)>
Face 3621
UV Count: 3
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3437, 0.2663)>
Face 3622
UV Count: 3
  UV <Vector (0.3394, 0.2612)>
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3404, 0.2680)>
Face 3623
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9287, 0.6781)>
Face 3624
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9255, 0.6710)>
Face 3625
UV Count: 3
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9255, 0.6710)>
Face 3626
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9282, 0.6676)>
Face 3627
UV Count: 3
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9282, 0.6676)>
Face 3628
UV Count: 3
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9296, 0.6657)>
Face 3629
UV Count: 3
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9311, 0.6637)>
Face 3630
UV Count: 3
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3609, 0.2671)>
  UV <Vector (0.3582, 0.2665)>
Face 3631
UV Count: 3
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3537, 0.2656)>
Face 3632
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3507, 0.2650)>
Face 3633
UV Count: 3
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3470, 0.2687)>
Face 3634
UV Count: 3
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3438, 0.2696)>
Face 3635
UV Count: 3
  UV <Vector (0.3404, 0.2680)>
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3407, 0.2708)>
Face 3636
UV Count: 3
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9212, 0.6714)>
  UV <Vector (0.9238, 0.6730)>
Face 3637
UV Count: 3
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9212, 0.6714)>
Face 3638
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9255, 0.6710)>
  UV <Vector (0.9229, 0.6693)>
Face 3639
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9282, 0.6676)>
  UV <Vector (0.9271, 0.6697)>
Face 3640
UV Count: 3
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9282, 0.6676)>
  UV <Vector (0.9257, 0.6660)>
Face 3641
UV Count: 3
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9271, 0.6641)>
Face 3642
UV Count: 3
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9285, 0.6621)>
Face 3643
UV Count: 3
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3603, 0.2697)>
  UV <Vector (0.3576, 0.2694)>
Face 3644
UV Count: 3
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3532, 0.2688)>
Face 3645
UV Count: 3
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3504, 0.2683)>
Face 3646
UV Count: 3
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3470, 0.2720)>
Face 3647
UV Count: 3
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3470, 0.2720)>
  UV <Vector (0.3439, 0.2728)>
Face 3648
UV Count: 3
  UV <Vector (0.3407, 0.2708)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3409, 0.2737)>
Face 3649
UV Count: 3
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9185, 0.6697)>
  UV <Vector (0.9212, 0.6714)>
Face 3650
UV Count: 3
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9212, 0.6714)>
  UV <Vector (0.9185, 0.6697)>
Face 3651
UV Count: 3
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9203, 0.6678)>
Face 3652
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9232, 0.6644)>
  UV <Vector (0.9257, 0.6660)>
Face 3653
UV Count: 3
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9257, 0.6660)>
  UV <Vector (0.9232, 0.6644)>
Face 3654
UV Count: 3
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9246, 0.6625)>
Face 3655
UV Count: 3
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9260, 0.6605)>
Face 3656
UV Count: 3
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3599, 0.2727)>
  UV <Vector (0.3572, 0.2725)>
Face 3657
UV Count: 3
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3572, 0.2725)>
  UV <Vector (0.3529, 0.2720)>
Face 3658
UV Count: 3
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3529, 0.2720)>
Face 3659
UV Count: 3
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3294, 0.6989)>
  UV <Vector (0.3361, 0.7036)>
Face 3660
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0671, 0.0397)>
Face 3661
UV Count: 3
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0391, 0.0358)>
Face 3662
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0391, 0.0358)>
  UV <Vector (0.0469, 0.0473)>
Face 3663
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0338, 0.0368)>
  UV <Vector (0.0357, 0.0498)>
Face 3664
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0280, 0.0376)>
  UV <Vector (0.0267, 0.0492)>
Face 3665
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0060, 0.0353)>
  UV <Vector (0.0213, 0.0374)>
Face 3666
UV Count: 3
  UV <Vector (0.1405, 0.0006)>
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1334, 0.0070)>
Face 3667
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1276, 0.0119)>
  UV <Vector (0.1334, 0.0070)>
Face 3668
UV Count: 3
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8335, 0.6299)>
  UV <Vector (0.8323, 0.6426)>
Face 3669
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8234, 0.6408)>
  UV <Vector (0.8220, 0.6273)>
Face 3670
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.8099, 0.6284)>
Face 3671
UV Count: 3
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0671, 0.0397)>
Face 3672
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0718, 0.0288)>
  UV <Vector (0.0831, 0.0273)>
Face 3673
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0831, 0.0273)>
  UV <Vector (0.0928, 0.0252)>
Face 3674
UV Count: 3
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.0971, 0.0240)>
Face 3675
UV Count: 3
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.1111, 0.0200)>
Face 3676
UV Count: 3
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8514, 0.6410)>
  UV <Vector (0.8459, 0.6509)>
Face 3677
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8459, 0.6509)>
  UV <Vector (0.8514, 0.6410)>
Face 3678
UV Count: 3
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8622, 0.6612)>
Face 3679
UV Count: 3
  UV <Vector (0.8622, 0.6612)>
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8654, 0.6637)>
Face 3680
UV Count: 3
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7815, 0.6921)>
  UV <Vector (0.7822, 0.6898)>
Face 3681
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7822, 0.6898)>
  UV <Vector (0.7836, 0.6834)>
Face 3682
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7965, 0.6762)>
Face 3683
UV Count: 3
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7889, 0.6667)>
Face 3684
UV Count: 3
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7889, 0.6667)>
  UV <Vector (0.7921, 0.6574)>
Face 3685
UV Count: 3
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7949, 0.6478)>
Face 3686
UV Count: 3
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.8020, 0.6335)>
Face 3687
UV Count: 3
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7721, 0.6275)>
Face 3688
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7835, 0.6421)>
Face 3689
UV Count: 3
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7771, 0.6507)>
Face 3690
UV Count: 3
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7705, 0.6692)>
Face 3691
UV Count: 3
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7687, 0.6787)>
Face 3692
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7687, 0.6787)>
Face 3693
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7674, 0.6895)>
  UV <Vector (0.7543, 0.6901)>
Face 3694
UV Count: 3
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8748, 0.6402)>
Face 3695
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8748, 0.6402)>
Face 3696
UV Count: 3
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8732, 0.6248)>
  UV <Vector (0.8692, 0.6347)>
Face 3697
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8584, 0.6270)>
Face 3698
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8405, 0.6029)>
  UV <Vector (0.8350, 0.6127)>
Face 3699
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.7931, 0.6191)>
Face 3700
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8081, 0.5918)>
Face 3701
UV Count: 3
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7550, 0.6235)>
Face 3702
UV Count: 3
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7530, 0.6422)>
Face 3703
UV Count: 3
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7507, 0.6528)>
Face 3704
UV Count: 3
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7492, 0.6630)>
Face 3705
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7463, 0.6742)>
Face 3706
UV Count: 3
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7463, 0.6742)>
Face 3707
UV Count: 3
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7340, 0.6850)>
Face 3708
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.8897, 0.6215)>
Face 3709
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8788, 0.6152)>
Face 3710
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8688, 0.6076)>
Face 3711
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8688, 0.6076)>
Face 3712
UV Count: 3
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8555, 0.5807)>
  UV <Vector (0.8474, 0.5915)>
Face 3713
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7421, 0.6060)>
  UV <Vector (0.7404, 0.5831)>
Face 3714
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7404, 0.5831)>
Face 3715
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7549, 0.5754)>
Face 3716
UV Count: 3
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7581, 0.5409)>
  UV <Vector (0.7686, 0.5338)>
Face 3717
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8440, 0.5693)>
  UV <Vector (0.8359, 0.5803)>
Face 3718
UV Count: 3
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8182, 0.5630)>
Face 3719
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.8092, 0.5445)>
Face 3720
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7937, 0.5348)>
  UV <Vector (0.7923, 0.5413)>
Face 3721
UV Count: 3
  UV <Vector (0.7718, 0.5320)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7703, 0.5328)>
Face 3722
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8199, 0.6002)>
Face 3723
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8110, 0.5771)>
  UV <Vector (0.8091, 0.5758)>
Face 3724
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.8024, 0.5586)>
Face 3725
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7840, 0.5559)>
Face 3726
UV Count: 3
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7778, 0.5570)>
  UV <Vector (0.7756, 0.5482)>
Face 3727
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7740, 0.5482)>
Face 3728
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7708, 0.5797)>
Face 3729
UV Count: 3
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7708, 0.5871)>
Face 3730
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7649, 0.5878)>
Face 3731
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7716, 0.6101)>
Face 3732
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7786, 0.5976)>
Face 3733
UV Count: 3
  UV <Vector (0.8110, 0.5771)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8091, 0.5758)>
Face 3734
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8131, 0.5785)>
Face 3735
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7980, 0.5652)>
Face 3736
UV Count: 3
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7819, 0.5760)>
  UV <Vector (0.7847, 0.5849)>
Face 3737
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7853, 0.5749)>
Face 3738
UV Count: 3
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7971, 0.5907)>
Face 3739
UV Count: 3
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7080, 0.7867)>
  UV <Vector (0.7075, 0.7635)>
Face 3740
UV Count: 3
  UV <Vector (0.7118, 0.7468)>
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7075, 0.7635)>
Face 3741
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8773, 0.5959)>
  UV <Vector (0.8745, 0.6005)>
Face 3742
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8900, 0.6044)>
  UV <Vector (0.8873, 0.6090)>
Face 3743
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8983, 0.6097)>
  UV <Vector (0.8953, 0.6148)>
Face 3744
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9007, 0.6189)>
Face 3745
UV Count: 3
  UV <Vector (0.7276, 0.6824)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7340, 0.6850)>
Face 3746
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7285, 0.6784)>
  UV <Vector (0.7302, 0.6713)>
Face 3747
UV Count: 3
  UV <Vector (0.7335, 0.6593)>
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7302, 0.6713)>
Face 3748
UV Count: 3
  UV <Vector (0.7358, 0.6509)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7335, 0.6593)>
Face 3749
UV Count: 3
  UV <Vector (0.7386, 0.6393)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7358, 0.6509)>
Face 3750
UV Count: 3
  UV <Vector (0.7175, 0.7277)>
  UV <Vector (0.7458, 0.7318)>
  UV <Vector (0.7453, 0.7351)>
Face 3751
UV Count: 3
  UV <Vector (0.7453, 0.7351)>
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7175, 0.7277)>
Face 3752
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7221, 0.7103)>
  UV <Vector (0.7249, 0.7017)>
Face 3753
UV Count: 3
  UV <Vector (0.7328, 0.6922)>
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7249, 0.7017)>
Face 3754
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7521, 0.6939)>
  UV <Vector (0.7544, 0.7030)>
Face 3755
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7432, 0.6891)>
  UV <Vector (0.7472, 0.6896)>
Face 3756
UV Count: 3
  UV <Vector (0.7544, 0.7030)>
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7395, 0.6991)>
Face 3757
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7458, 0.7318)>
  UV <Vector (0.7197, 0.7225)>
Face 3758
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7249, 0.7017)>
Face 3759
UV Count: 3
  UV <Vector (0.7035, 0.7969)>
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7041, 0.8075)>
Face 3760
UV Count: 3
  UV <Vector (0.7184, 0.8372)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7198, 0.8373)>
Face 3761
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7352, 0.8268)>
  UV <Vector (0.7254, 0.8373)>
Face 3762
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7424, 0.8052)>
  UV <Vector (0.7410, 0.8105)>
Face 3763
UV Count: 3
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7119, 0.7897)>
Face 3764
UV Count: 3
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7184, 0.8021)>
  UV <Vector (0.7119, 0.7897)>
Face 3765
UV Count: 3
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7188, 0.8161)>
  UV <Vector (0.7204, 0.8165)>
Face 3766
UV Count: 3
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7721, 0.6275)>
Face 3767
UV Count: 3
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7661, 0.6470)>
Face 3768
UV Count: 3
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7628, 0.6563)>
Face 3769
UV Count: 3
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7604, 0.6661)>
Face 3770
UV Count: 3
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7579, 0.6768)>
Face 3771
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7579, 0.6768)>
Face 3772
UV Count: 3
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7543, 0.6901)>
Face 3773
UV Count: 3
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8808, 0.6311)>
Face 3774
UV Count: 3
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8732, 0.6248)>
Face 3775
UV Count: 3
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8732, 0.6248)>
Face 3776
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8688, 0.6076)>
  UV <Vector (0.8635, 0.6174)>
Face 3777
UV Count: 3
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8474, 0.5915)>
  UV <Vector (0.8405, 0.6029)>
Face 3778
UV Count: 3
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8279, 0.5905)>
Face 3779
UV Count: 3
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8182, 0.5630)>
Face 3780
UV Count: 3
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.8059, 0.5513)>
Face 3781
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.7906, 0.5489)>
Face 3782
UV Count: 3
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7756, 0.5482)>
  UV <Vector (0.7726, 0.5387)>
Face 3783
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7708, 0.5392)>
Face 3784
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7638, 0.5676)>
Face 3785
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7649, 0.5878)>
Face 3786
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7566, 0.6101)>
Face 3787
UV Count: 3
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7716, 0.6101)>
  UV <Vector (0.7742, 0.6157)>
Face 3788
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8345, 0.6228)>
  UV <Vector (0.8335, 0.6299)>
Face 3789
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8211, 0.6188)>
Face 3790
UV Count: 3
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8020, 0.6335)>
Face 3791
UV Count: 3
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7975, 0.6257)>
Face 3792
UV Count: 3
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7890, 0.6447)>
Face 3793
UV Count: 3
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7852, 0.6537)>
Face 3794
UV Count: 3
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7889, 0.6667)>
Face 3795
UV Count: 3
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7862, 0.6740)>
Face 3796
UV Count: 3
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7822, 0.6898)>
Face 3797
UV Count: 3
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7822, 0.6898)>
  UV <Vector (0.7815, 0.6921)>
Face 3798
UV Count: 3
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8700, 0.6556)>
Face 3799
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8665, 0.6524)>
Face 3800
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8514, 0.6410)>
  UV <Vector (0.8545, 0.6339)>
Face 3801
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8545, 0.6339)>
  UV <Vector (0.8514, 0.6410)>
Face 3802
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8323, 0.6426)>
  UV <Vector (0.8335, 0.6299)>
Face 3803
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8335, 0.6299)>
  UV <Vector (0.8345, 0.6228)>
Face 3804
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8350, 0.6127)>
  UV <Vector (0.8405, 0.6029)>
Face 3805
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8405, 0.6029)>
  UV <Vector (0.8474, 0.5915)>
Face 3806
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8474, 0.5915)>
  UV <Vector (0.8555, 0.5807)>
Face 3807
UV Count: 3
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7377, 0.7485)>
  UV <Vector (0.7118, 0.7468)>
Face 3808
UV Count: 3
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7544, 0.6339)>
Face 3809
UV Count: 3
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7721, 0.6275)>
  UV <Vector (0.7697, 0.6381)>
Face 3810
UV Count: 3
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7835, 0.6421)>
Face 3811
UV Count: 3
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.7949, 0.6478)>
Face 3812
UV Count: 3
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7980, 0.6411)>
Face 3813
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0971, 0.0240)>
  UV <Vector (0.0979, 0.0258)>
Face 3814
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.1177, 0.0650)>
Face 3815
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1303, 0.1066)>
Face 3816
UV Count: 3
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1460, 0.1459)>
Face 3817
UV Count: 3
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1591, 0.1851)>
Face 3818
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1671, 0.2068)>
Face 3819
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1708, 0.2156)>
Face 3820
UV Count: 3
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1738, 0.2226)>
Face 3821
UV Count: 3
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1786, 0.2331)>
Face 3822
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1786, 0.2331)>
Face 3823
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1903, 0.2642)>
Face 3824
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1903, 0.2642)>
  UV <Vector (0.1984, 0.2819)>
Face 3825
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1984, 0.2819)>
  UV <Vector (0.2091, 0.3019)>
Face 3826
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2272, 0.3381)>
  UV <Vector (0.2187, 0.3423)>
Face 3827
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2187, 0.3423)>
  UV <Vector (0.2272, 0.3381)>
Face 3828
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2562, 0.3928)>
  UV <Vector (0.2459, 0.3980)>
Face 3829
UV Count: 3
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2562, 0.3928)>
Face 3830
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2682, 0.4166)>
Face 3831
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2813, 0.4448)>
  UV <Vector (0.2716, 0.4502)>
Face 3832
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2813, 0.4448)>
  UV <Vector (0.2870, 0.4554)>
Face 3833
UV Count: 3
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2870, 0.4554)>
  UV <Vector (0.2909, 0.4588)>
Face 3834
UV Count: 3
  UV <Vector (0.2840, 0.4683)>
  UV <Vector (0.2909, 0.4588)>
  UV <Vector (0.2947, 0.4699)>
Face 3835
UV Count: 3
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0489, 0.7606)>
Face 3836
UV Count: 3
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.0883, 0.7639)>
Face 3837
UV Count: 3
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1275, 0.7643)>
Face 3838
UV Count: 3
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1275, 0.7643)>
Face 3839
UV Count: 3
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.1999, 0.7617)>
Face 3840
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2356, 0.7581)>
Face 3841
UV Count: 3
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2612, 0.7420)>
  UV <Vector (0.2688, 0.7534)>
Face 3842
UV Count: 3
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2688, 0.7534)>
  UV <Vector (0.2612, 0.7420)>
Face 3843
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8345, 0.6228)>
  UV <Vector (0.8350, 0.6127)>
Face 3844
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8350, 0.6127)>
  UV <Vector (0.8345, 0.6228)>
Face 3845
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8168, 0.6007)>
Face 3846
UV Count: 3
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.7975, 0.6257)>
Face 3847
UV Count: 3
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.7930, 0.6357)>
Face 3848
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7890, 0.6447)>
Face 3849
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7771, 0.6507)>
Face 3850
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7731, 0.6601)>
Face 3851
UV Count: 3
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7788, 0.6720)>
Face 3852
UV Count: 3
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7762, 0.6811)>
Face 3853
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7747, 0.6875)>
Face 3854
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7674, 0.6895)>
Face 3855
UV Count: 3
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8742, 0.6491)>
Face 3856
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8748, 0.6402)>
  UV <Vector (0.8703, 0.6454)>
Face 3857
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8545, 0.6339)>
  UV <Vector (0.8584, 0.6270)>
Face 3858
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8545, 0.6339)>
Face 3859
UV Count: 3
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7592, 0.5575)>
Face 3860
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7060, 0.8191)>
  UV <Vector (0.7161, 0.8091)>
Face 3861
UV Count: 3
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7188, 0.8161)>
  UV <Vector (0.7183, 0.8095)>
Face 3862
UV Count: 3
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7397, 0.8156)>
  UV <Vector (0.7352, 0.8268)>
Face 3863
UV Count: 3
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.8047, 0.5414)>
  UV <Vector (0.8016, 0.5474)>
Face 3864
UV Count: 3
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.7984, 0.5543)>
Face 3865
UV Count: 3
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7984, 0.5543)>
  UV <Vector (0.7944, 0.5602)>
Face 3866
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7944, 0.5602)>
Face 3867
UV Count: 3
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7808, 0.5673)>
  UV <Vector (0.7778, 0.5570)>
Face 3868
UV Count: 3
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7791, 0.5677)>
Face 3869
UV Count: 3
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7685, 0.5642)>
Face 3870
UV Count: 3
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7641, 0.5617)>
Face 3871
UV Count: 3
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7564, 0.5684)>
Face 3872
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7041, 0.8075)>
  UV <Vector (0.7161, 0.8011)>
Face 3873
UV Count: 3
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7183, 0.8095)>
  UV <Vector (0.7184, 0.8021)>
Face 3874
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7410, 0.8105)>
  UV <Vector (0.7397, 0.8156)>
Face 3875
UV Count: 3
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.8092, 0.5445)>
  UV <Vector (0.8059, 0.5513)>
Face 3876
UV Count: 3
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.7984, 0.5543)>
  UV <Vector (0.8016, 0.5474)>
Face 3877
UV Count: 3
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7944, 0.5602)>
  UV <Vector (0.7984, 0.5543)>
Face 3878
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.7913, 0.5726)>
Face 3879
UV Count: 3
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7808, 0.5673)>
Face 3880
UV Count: 3
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7819, 0.5760)>
Face 3881
UV Count: 3
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7699, 0.5704)>
Face 3882
UV Count: 3
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7638, 0.5676)>
Face 3883
UV Count: 3
  UV <Vector (0.3698, 0.6798)>
  UV <Vector (0.3720, 0.6766)>
  UV <Vector (0.3723, 0.6799)>
Face 3884
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3698, 0.6798)>
Face 3885
UV Count: 3
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3642, 0.6963)>
  UV <Vector (0.3589, 0.7018)>
Face 3886
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3589, 0.7018)>
Face 3887
UV Count: 3
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3334, 0.6964)>
  UV <Vector (0.3380, 0.6991)>
Face 3888
UV Count: 3
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7788, 0.2060)>
  UV <Vector (0.7754, 0.2093)>
Face 3889
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8332, 0.2681)>
Face 3890
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8280, 0.2680)>
Face 3891
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8180, 0.2647)>
Face 3892
UV Count: 3
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8200, 0.2595)>
Face 3893
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8281, 0.2509)>
Face 3894
UV Count: 3
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8147, 0.3036)>
Face 3895
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8118, 0.3042)>
  UV <Vector (0.8095, 0.3048)>
Face 3896
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8095, 0.3048)>
Face 3897
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.7995, 0.3037)>
Face 3898
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8101, 0.3091)>
Face 3899
UV Count: 3
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8156, 0.3094)>
Face 3900
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8165, 0.3125)>
Face 3901
UV Count: 3
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8221, 0.3047)>
Face 3902
UV Count: 3
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8240, 0.3027)>
  UV <Vector (0.8251, 0.3049)>
Face 3903
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8313, 0.2928)>
Face 3904
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8310, 0.2888)>
Face 3905
UV Count: 3
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8157, 0.2887)>
Face 3906
UV Count: 3
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8073, 0.2803)>
Face 3907
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8062, 0.2685)>
Face 3908
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.7995, 0.2595)>
Face 3909
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8069, 0.2521)>
Face 3910
UV Count: 3
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8237, 0.2446)>
Face 3911
UV Count: 3
  UV <Vector (0.8205, 0.2354)>
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8160, 0.2370)>
Face 3912
UV Count: 3
  UV <Vector (0.8023, 0.2450)>
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.8143, 0.2438)>
Face 3913
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.8023, 0.2450)>
Face 3914
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7913, 0.2489)>
Face 3915
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7758, 0.2507)>
Face 3916
UV Count: 3
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7666, 0.2603)>
Face 3917
UV Count: 3
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7607, 0.2712)>
Face 3918
UV Count: 3
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7632, 0.3033)>
  UV <Vector (0.7607, 0.2957)>
Face 3919
UV Count: 3
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7637, 0.3096)>
  UV <Vector (0.7632, 0.3033)>
Face 3920
UV Count: 3
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8169, 0.3177)>
Face 3921
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8092, 0.3173)>
Face 3922
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.7974, 0.3195)>
Face 3923
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7925, 0.2971)>
Face 3924
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.8037, 0.2952)>
Face 3925
UV Count: 3
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8101, 0.2943)>
Face 3926
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8148, 0.2909)>
Face 3927
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8196, 0.2924)>
Face 3928
UV Count: 3
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8302, 0.3003)>
Face 3929
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8297, 0.3141)>
Face 3930
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8169, 0.3177)>
Face 3931
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8311, 0.3057)>
Face 3932
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8373, 0.3165)>
Face 3933
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8070, 0.2990)>
Face 3934
UV Count: 3
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.8052, 0.3068)>
Face 3935
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7957, 0.2998)>
Face 3936
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.7995, 0.3152)>
Face 3937
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8049, 0.3115)>
Face 3938
UV Count: 3
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8165, 0.3125)>
Face 3939
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8224, 0.3095)>
Face 3940
UV Count: 3
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8251, 0.3049)>
Face 3941
UV Count: 3
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8147, 0.3036)>
  UV <Vector (0.8133, 0.3039)>
Face 3942
UV Count: 3
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8240, 0.3027)>
Face 3943
UV Count: 3
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8175, 0.2983)>
Face 3944
UV Count: 3
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8148, 0.2981)>
Face 3945
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8116, 0.2978)>
Face 3946
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8291, 0.2452)>
Face 3947
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8147, 0.2575)>
Face 3948
UV Count: 3
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8196, 0.2490)>
Face 3949
UV Count: 3
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8055, 0.2600)>
Face 3950
UV Count: 3
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8175, 0.2640)>
Face 3951
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8077, 0.2679)>
Face 3952
UV Count: 3
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8098, 0.2782)>
Face 3953
UV Count: 3
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8153, 0.2797)>
Face 3954
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8239, 0.2667)>
Face 3955
UV Count: 3
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8109, 0.2764)>
Face 3956
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8121, 0.2849)>
Face 3957
UV Count: 3
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8332, 0.2681)>
Face 3958
UV Count: 3
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8226, 0.2837)>
Face 3959
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8207, 0.2905)>
Face 3960
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8202, 0.2791)>
Face 3961
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8171, 0.2771)>
Face 3962
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8123, 0.2742)>
Face 3963
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8143, 0.2678)>
Face 3964
UV Count: 3
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8072, 0.2607)>
Face 3965
UV Count: 3
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8107, 0.2623)>
Face 3966
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8202, 0.2506)>
Face 3967
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8268, 0.2487)>
  UV <Vector (0.8305, 0.2473)>
Face 3968
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.7925, 0.2971)>
Face 3969
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7862, 0.2800)>
Face 3970
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7940, 0.2721)>
  UV <Vector (0.7853, 0.2768)>
Face 3971
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8373, 0.2799)>
Face 3972
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2834)>
  UV <Vector (0.8343, 0.2838)>
Face 3973
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8344, 0.2801)>
Face 3974
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8321, 0.2834)>
Face 3975
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8292, 0.2777)>
Face 3976
UV Count: 3
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8315, 0.2732)>
Face 3977
UV Count: 3
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8338, 0.2764)>
Face 3978
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8373, 0.2925)>
  UV <Vector (0.8344, 0.2928)>
Face 3979
UV Count: 3
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8275, 0.2927)>
Face 3980
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8324, 0.2812)>
Face 3981
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8338, 0.2764)>
Face 3982
UV Count: 3
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8338, 0.2868)>
  UV <Vector (0.8373, 0.2865)>
Face 3983
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8312, 0.2864)>
  UV <Vector (0.8338, 0.2868)>
Face 3984
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8277, 0.2858)>
  UV <Vector (0.8312, 0.2864)>
Face 3985
UV Count: 3
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8277, 0.2858)>
Face 3986
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8373, 0.2865)>
  UV <Vector (0.8338, 0.2868)>
Face 3987
UV Count: 3
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8338, 0.2868)>
  UV <Vector (0.8312, 0.2864)>
Face 3988
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8312, 0.2864)>
  UV <Vector (0.8277, 0.2858)>
Face 3989
UV Count: 3
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8277, 0.2858)>
  UV <Vector (0.8226, 0.2837)>
Face 3990
UV Count: 3
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8251, 0.2798)>
Face 3991
UV Count: 3
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8171, 0.2771)>
Face 3992
UV Count: 3
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8123, 0.2742)>
Face 3993
UV Count: 3
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8111, 0.2710)>
Face 3994
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8094, 0.2672)>
Face 3995
UV Count: 3
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8072, 0.2607)>
Face 3996
UV Count: 3
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8198, 0.2497)>
Face 3997
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8268, 0.2487)>
  UV <Vector (0.8259, 0.2476)>
Face 3998
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8024, 0.2901)>
Face 3999
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.8054, 0.2755)>
Face 4000
UV Count: 3
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7925, 0.2971)>
Face 4001
UV Count: 3
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7891, 0.2888)>
Face 4002
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7681, 0.2751)>
Face 4003
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7716, 0.2643)>
Face 4004
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7906, 0.2628)>
Face 4005
UV Count: 3
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7589, 0.2793)>
Face 4006
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7673, 0.2821)>
Face 4007
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.7891, 0.2888)>
Face 4008
UV Count: 3
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7940, 0.2721)>
Face 4009
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8177, 0.2644)>
Face 4010
UV Count: 3
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8102, 0.2690)>
Face 4011
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8102, 0.2690)>
  UV <Vector (0.8086, 0.2701)>
Face 4012
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8073, 0.2710)>
Face 4013
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8041, 0.2725)>
Face 4014
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7676, 0.2885)>
Face 4015
UV Count: 3
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7577, 0.2859)>
Face 4016
UV Count: 3
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.7981, 0.2837)>
Face 4017
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7940, 0.2721)>
Face 4018
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7801, 0.2553)>
Face 4019
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.8023, 0.2450)>
Face 4020
UV Count: 3
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8023, 0.2450)>
Face 4021
UV Count: 3
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8197, 0.2404)>
Face 4022
UV Count: 3
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8148, 0.2949)>
Face 4023
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8148, 0.2981)>
Face 4024
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8133, 0.3039)>
  UV <Vector (0.8118, 0.3042)>
Face 4025
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8121, 0.2849)>
Face 4026
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8207, 0.2905)>
Face 4027
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8275, 0.2927)>
Face 4028
UV Count: 3
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8373, 0.2991)>
  UV <Vector (0.8345, 0.2992)>
Face 4029
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8373, 0.2991)>
Face 4030
UV Count: 3
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8270, 0.3019)>
Face 4031
UV Count: 3
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8240, 0.3027)>
Face 4032
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8240, 0.3027)>
Face 4033
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8275, 0.2927)>
Face 4034
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8344, 0.2928)>
Face 4035
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8302, 0.3003)>
Face 4036
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8373, 0.3359)>
  UV <Vector (0.8298, 0.3359)>
Face 4037
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8298, 0.3359)>
  UV <Vector (0.8373, 0.3359)>
Face 4038
UV Count: 3
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8373, 0.3672)>
  UV <Vector (0.8297, 0.3663)>
Face 4039
UV Count: 3
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8373, 0.3767)>
  UV <Vector (0.8273, 0.3744)>
Face 4040
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7996, 0.4114)>
  UV <Vector (0.7938, 0.4054)>
Face 4041
UV Count: 3
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7829, 0.4213)>
  UV <Vector (0.7772, 0.4146)>
Face 4042
UV Count: 3
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7829, 0.4213)>
  UV <Vector (0.7709, 0.4343)>
Face 4043
UV Count: 3
  UV <Vector (0.7709, 0.4343)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7651, 0.4277)>
Face 4044
UV Count: 3
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7582, 0.4422)>
  UV <Vector (0.7433, 0.4453)>
Face 4045
UV Count: 3
  UV <Vector (0.7269, 0.4442)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7433, 0.4453)>
Face 4046
UV Count: 3
  UV <Vector (0.7161, 0.4402)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7269, 0.4442)>
Face 4047
UV Count: 3
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7161, 0.4402)>
Face 4048
UV Count: 3
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7023, 0.4289)>
Face 4049
UV Count: 3
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.7023, 0.4289)>
  UV <Vector (0.6960, 0.4198)>
Face 4050
UV Count: 3
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.6960, 0.4198)>
  UV <Vector (0.6929, 0.4109)>
Face 4051
UV Count: 3
  UV <Vector (0.6929, 0.4109)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6993, 0.4094)>
Face 4052
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6906, 0.3932)>
  UV <Vector (0.6849, 0.3793)>
Face 4053
UV Count: 3
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6883, 0.3683)>
  UV <Vector (0.6814, 0.3710)>
Face 4054
UV Count: 3
  UV <Vector (0.6749, 0.3462)>
  UV <Vector (0.6831, 0.3514)>
  UV <Vector (0.6760, 0.3529)>
Face 4055
UV Count: 3
  UV <Vector (0.6746, 0.3204)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6749, 0.3462)>
Face 4056
UV Count: 3
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6810, 0.3204)>
  UV <Vector (0.6746, 0.3204)>
Face 4057
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6888, 0.2697)>
  UV <Vector (0.6934, 0.2706)>
Face 4058
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6899, 0.2635)>
  UV <Vector (0.6945, 0.2638)>
Face 4059
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8298, 0.3359)>
Face 4060
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8146, 0.3524)>
Face 4061
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8136, 0.3629)>
Face 4062
UV Count: 3
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8111, 0.3687)>
Face 4063
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.8063, 0.3778)>
Face 4064
UV Count: 3
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.7938, 0.4054)>
Face 4065
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7558, 0.4207)>
Face 4066
UV Count: 3
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7491, 0.4243)>
Face 4067
UV Count: 3
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7398, 0.4273)>
Face 4068
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7277, 0.4283)>
Face 4069
UV Count: 3
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7225, 0.4261)>
Face 4070
UV Count: 3
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7181, 0.4228)>
  UV <Vector (0.7225, 0.4261)>
Face 4071
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7074, 0.4238)>
Face 4072
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7020, 0.4161)>
Face 4073
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.7065, 0.4060)>
Face 4074
UV Count: 3
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.6993, 0.4094)>
Face 4075
UV Count: 3
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6917, 0.3764)>
Face 4076
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6883, 0.3683)>
  UV <Vector (0.6855, 0.3607)>
Face 4077
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6831, 0.3514)>
  UV <Vector (0.6820, 0.3454)>
Face 4078
UV Count: 3
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6810, 0.3204)>
Face 4079
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6810, 0.3204)>
Face 4080
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6944, 0.2937)>
  UV <Vector (0.6869, 0.2928)>
Face 4081
UV Count: 3
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.6934, 0.2706)>
Face 4082
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8062, 0.3325)>
Face 4083
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8013, 0.3474)>
Face 4084
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8013, 0.3474)>
Face 4085
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8111, 0.3687)>
  UV <Vector (0.7990, 0.3611)>
Face 4086
UV Count: 3
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7955, 0.3667)>
Face 4087
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7849, 0.3959)>
Face 4088
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7517, 0.3974)>
Face 4089
UV Count: 3
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7438, 0.4125)>
Face 4090
UV Count: 3
  UV <Vector (0.7379, 0.4161)>
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7398, 0.4273)>
Face 4091
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7379, 0.4161)>
Face 4092
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7225, 0.4261)>
Face 4093
UV Count: 3
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7225, 0.4261)>
  UV <Vector (0.7181, 0.4228)>
Face 4094
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7181, 0.4228)>
Face 4095
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7086, 0.4111)>
Face 4096
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.7161, 0.3991)>
Face 4097
UV Count: 3
  UV <Vector (0.7161, 0.3991)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7215, 0.3869)>
Face 4098
UV Count: 3
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7215, 0.3869)>
Face 4099
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.7031, 0.3630)>
  UV <Vector (0.6951, 0.3667)>
Face 4100
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.6901, 0.3506)>
Face 4101
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.6968, 0.3430)>
Face 4102
UV Count: 3
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6944, 0.2937)>
Face 4103
UV Count: 3
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6944, 0.2937)>
Face 4104
UV Count: 3
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9034, 0.6204)>
  UV <Vector (0.9007, 0.6189)>
Face 4105
UV Count: 3
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9034, 0.6204)>
  UV <Vector (0.9012, 0.6276)>
Face 4106
UV Count: 3
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.9012, 0.6276)>
  UV <Vector (0.8913, 0.6378)>
Face 4107
UV Count: 3
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8913, 0.6378)>
  UV <Vector (0.8808, 0.6460)>
Face 4108
UV Count: 3
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8808, 0.6460)>
  UV <Vector (0.8763, 0.6508)>
Face 4109
UV Count: 3
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8763, 0.6508)>
  UV <Vector (0.8719, 0.6569)>
Face 4110
UV Count: 3
  UV <Vector (0.8654, 0.6637)>
  UV <Vector (0.8719, 0.6569)>
  UV <Vector (0.8668, 0.6649)>
Face 4111
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0338, 0.0368)>
  UV <Vector (0.0364, 0.0364)>
Face 4112
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0411, 0.0483)>
Face 4113
UV Count: 3
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0496, 0.0872)>
Face 4114
UV Count: 3
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0657, 0.1695)>
Face 4115
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0657, 0.1695)>
Face 4116
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0675, 0.2130)>
Face 4117
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0839, 0.2407)>
Face 4118
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0839, 0.2407)>
Face 4119
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0815, 0.2643)>
Face 4120
UV Count: 3
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0926, 0.2763)>
Face 4121
UV Count: 3
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0926, 0.2763)>
Face 4122
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0975, 0.3097)>
Face 4123
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1011, 0.3305)>
Face 4124
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0925, 0.3319)>
Face 4125
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1012, 0.4069)>
Face 4126
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1033, 0.4344)>
Face 4127
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1175, 0.4521)>
Face 4128
UV Count: 3
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1175, 0.4521)>
  UV <Vector (0.1201, 0.4676)>
Face 4129
UV Count: 3
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1201, 0.4676)>
  UV <Vector (0.1214, 0.4782)>
Face 4130
UV Count: 3
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1214, 0.4782)>
  UV <Vector (0.1218, 0.4911)>
Face 4131
UV Count: 3
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1218, 0.4911)>
Face 4132
UV Count: 3
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.7115, 0.7246)>
  UV <Vector (0.6915, 0.7235)>
Face 4133
UV Count: 3
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.6590, 0.7212)>
Face 4134
UV Count: 3
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6241, 0.7177)>
Face 4135
UV Count: 3
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6241, 0.7177)>
Face 4136
UV Count: 3
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.5869, 0.7181)>
Face 4137
UV Count: 3
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5499, 0.7097)>
  UV <Vector (0.5515, 0.7188)>
Face 4138
UV Count: 3
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5179, 0.7199)>
Face 4139
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4897, 0.7199)>
Face 4140
UV Count: 3
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4526, 0.7193)>
  UV <Vector (0.4535, 0.7077)>
Face 4141
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4384, 0.7055)>
Face 4142
UV Count: 3
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4173, 0.7177)>
Face 4143
UV Count: 3
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.3979, 0.7156)>
Face 4144
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3979, 0.7156)>
  UV <Vector (0.3796, 0.7111)>
Face 4145
UV Count: 3
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3691, 0.7015)>
  UV <Vector (0.3642, 0.6963)>
Face 4146
UV Count: 3
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3642, 0.6963)>
  UV <Vector (0.3633, 0.6951)>
Face 4147
UV Count: 3
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.7178, 0.2619)>
Face 4148
UV Count: 3
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7573, 0.3256)>
Face 4149
UV Count: 3
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7485, 0.3269)>
Face 4150
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7423, 0.3229)>
Face 4151
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7398, 0.3185)>
  UV <Vector (0.7377, 0.3215)>
Face 4152
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7393, 0.3077)>
Face 4153
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7455, 0.2882)>
Face 4154
UV Count: 3
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7589, 0.2793)>
Face 4155
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7547, 0.2908)>
Face 4156
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7492, 0.2948)>
Face 4157
UV Count: 3
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7450, 0.3003)>
Face 4158
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7442, 0.3112)>
Face 4159
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7418, 0.3148)>
Face 4160
UV Count: 3
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7451, 0.3225)>
Face 4161
UV Count: 3
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7501, 0.3237)>
Face 4162
UV Count: 3
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7546, 0.3237)>
Face 4163
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7578, 0.3203)>
Face 4164
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7632, 0.3033)>
Face 4165
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7547, 0.2908)>
Face 4166
UV Count: 3
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7547, 0.2908)>
Face 4167
UV Count: 3
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7429, 0.3069)>
Face 4168
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7418, 0.3148)>
Face 4169
UV Count: 3
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7398, 0.3185)>
  UV <Vector (0.7385, 0.3131)>
Face 4170
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7489, 0.3254)>
Face 4171
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7573, 0.3256)>
Face 4172
UV Count: 3
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7557, 0.3254)>
Face 4173
UV Count: 3
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7398, 0.3185)>
Face 4174
UV Count: 3
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7398, 0.3185)>
Face 4175
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7427, 0.3194)>
Face 4176
UV Count: 3
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7448, 0.3072)>
Face 4177
UV Count: 3
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7419, 0.3112)>
Face 4178
UV Count: 3
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7393, 0.3077)>
Face 4179
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7601, 0.3154)>
Face 4180
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7592, 0.3017)>
Face 4181
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7632, 0.3033)>
Face 4182
UV Count: 3
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7637, 0.3096)>
Face 4183
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7918, 0.3040)>
Face 4184
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7951, 0.3040)>
Face 4185
UV Count: 3
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7996, 0.3054)>
Face 4186
UV Count: 3
  UV <Vector (0.8052, 0.3068)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.8054, 0.3064)>
Face 4187
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7637, 0.3096)>
  UV <Vector (0.7639, 0.3165)>
Face 4188
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7591, 0.3208)>
Face 4189
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7632, 0.3033)>
  UV <Vector (0.7637, 0.3096)>
Face 4190
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7562, 0.3171)>
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Face 4191
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7578, 0.3203)>
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Face 4192
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7501, 0.3237)>
Face 4193
UV Count: 3
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7501, 0.3237)>
  UV <Vector (0.7464, 0.3212)>
Face 4194
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7464, 0.3212)>
Face 4195
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7474, 0.3165)>
Face 4196
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7458, 0.3108)>
Face 4197
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7459, 0.3071)>
Face 4198
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7478, 0.3021)>
Face 4199
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7467, 0.3012)>
Face 4200
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7583, 0.3141)>
  UV <Vector (0.7583, 0.3104)>
Face 4201
UV Count: 3
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7583, 0.3104)>
Face 4202
UV Count: 3
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7498, 0.3041)>
Face 4203
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7486, 0.3077)>
Face 4204
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7486, 0.3077)>
Face 4205
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7451, 0.3142)>
Face 4206
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7474, 0.3165)>
Face 4207
UV Count: 3
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7474, 0.3165)>
  UV <Vector (0.7489, 0.3148)>
Face 4208
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7517, 0.3169)>
Face 4209
UV Count: 3
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7517, 0.3169)>
Face 4210
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7545, 0.3158)>
  UV <Vector (0.7562, 0.3171)>
Face 4211
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7562, 0.3171)>
  UV <Vector (0.7545, 0.3158)>
Face 4212
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7583, 0.3104)>
  UV <Vector (0.7583, 0.3141)>
Face 4213
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7583, 0.3104)>
  UV <Vector (0.7568, 0.3107)>
Face 4214
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7552, 0.2936)>
Face 4215
UV Count: 3
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7559, 0.3045)>
Face 4216
UV Count: 3
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7562, 0.3010)>
Face 4217
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7526, 0.3047)>
Face 4218
UV Count: 3
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7485, 0.3102)>
Face 4219
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7486, 0.3129)>
Face 4220
UV Count: 3
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7516, 0.3107)>
Face 4221
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7525, 0.3118)>
Face 4222
UV Count: 3
  UV <Vector (0.7517, 0.3169)>
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7532, 0.3166)>
Face 4223
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7545, 0.3158)>
Face 4224
UV Count: 3
  UV <Vector (0.7545, 0.3158)>
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7530, 0.3122)>
Face 4225
UV Count: 3
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7546, 0.3096)>
Face 4226
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7546, 0.3096)>
  UV <Vector (0.7544, 0.3053)>
Face 4227
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7562, 0.3010)>
Face 4228
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7544, 0.3053)>
  UV <Vector (0.7546, 0.3096)>
Face 4229
UV Count: 3
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7516, 0.3107)>
Face 4230
UV Count: 3
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7546, 0.3096)>
  UV <Vector (0.7542, 0.3114)>
Face 4231
UV Count: 3
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7546, 0.3096)>
Face 4232
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8000, 0.3300)>
Face 4233
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.7958, 0.3405)>
  UV <Vector (0.8000, 0.3300)>
Face 4234
UV Count: 3
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.7928, 0.3488)>
  UV <Vector (0.7958, 0.3405)>
Face 4235
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7907, 0.3516)>
  UV <Vector (0.7928, 0.3488)>
Face 4236
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7693, 0.3683)>
  UV <Vector (0.7872, 0.3560)>
Face 4237
UV Count: 3
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7693, 0.3683)>
Face 4238
UV Count: 3
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8075, 0.3083)>
Face 4239
UV Count: 3
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.8049, 0.3115)>
Face 4240
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.8044, 0.3162)>
Face 4241
UV Count: 3
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.8000, 0.3300)>
  UV <Vector (0.7938, 0.3274)>
Face 4242
UV Count: 3
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.8000, 0.3300)>
  UV <Vector (0.7958, 0.3405)>
Face 4243
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7958, 0.3405)>
  UV <Vector (0.7928, 0.3488)>
Face 4244
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7928, 0.3488)>
  UV <Vector (0.7907, 0.3516)>
Face 4245
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7872, 0.3560)>
  UV <Vector (0.7693, 0.3683)>
Face 4246
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7693, 0.3683)>
  UV <Vector (0.7463, 0.3797)>
Face 4247
UV Count: 3
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7517, 0.3974)>
Face 4248
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7062, 0.3704)>
Face 4249
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7463, 0.4106)>
Face 4250
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7438, 0.4125)>
  UV <Vector (0.7379, 0.4161)>
Face 4251
UV Count: 3
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7379, 0.4161)>
Face 4252
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7339, 0.3993)>
Face 4253
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7161, 0.3991)>
Face 4254
UV Count: 3
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7161, 0.3991)>
Face 4255
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7326, 0.3792)>
Face 4256
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7329, 0.3639)>
Face 4257
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7031, 0.3630)>
Face 4258
UV Count: 3
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7102, 0.3440)>
Face 4259
UV Count: 3
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.6968, 0.3430)>
Face 4260
UV Count: 3
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.7111, 0.2986)>
Face 4261
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7227, 0.2734)>
Face 4262
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7178, 0.2619)>
  UV <Vector (0.7277, 0.2589)>
Face 4263
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.7700, 0.3196)>
Face 4264
UV Count: 3
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.7902, 0.3337)>
Face 4265
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7902, 0.3337)>
Face 4266
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7846, 0.3401)>
Face 4267
UV Count: 3
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7461, 0.3435)>
Face 4268
UV Count: 3
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7461, 0.3435)>
Face 4269
UV Count: 3
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7368, 0.3404)>
Face 4270
UV Count: 3
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7102, 0.3440)>
Face 4271
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7207, 0.3178)>
Face 4272
UV Count: 3
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7240, 0.3024)>
Face 4273
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7240, 0.3024)>
Face 4274
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7479, 0.2804)>
Face 4275
UV Count: 3
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7499, 0.2728)>
Face 4276
UV Count: 3
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7570, 0.2575)>
Face 4277
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7689, 0.2457)>
Face 4278
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7776, 0.2373)>
Face 4279
UV Count: 3
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.8112, 0.2388)>
Face 4280
UV Count: 3
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.7985, 0.2269)>
  UV <Vector (0.8205, 0.2354)>
Face 4281
UV Count: 3
  UV <Vector (0.7835, 0.2148)>
  UV <Vector (0.7754, 0.2093)>
  UV <Vector (0.7788, 0.2060)>
Face 4282
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7542, 0.2290)>
  UV <Vector (0.7584, 0.2240)>
Face 4283
UV Count: 3
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7178, 0.2619)>
Face 4284
UV Count: 3
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7178, 0.2619)>
  UV <Vector (0.7077, 0.2630)>
Face 4285
UV Count: 3
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.6945, 0.2638)>
Face 4286
UV Count: 3
  UV <Vector (0.6904, 0.2587)>
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.6899, 0.2635)>
Face 4287
UV Count: 3
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7312, 0.2473)>
  UV <Vector (0.7504, 0.2331)>
Face 4288
UV Count: 3
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7835, 0.2148)>
Face 4289
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7641, 0.2309)>
Face 4290
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7541, 0.2412)>
Face 4291
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7951, 0.5804)>
Face 4292
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7853, 0.5661)>
Face 4293
UV Count: 3
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7818, 0.5564)>
Face 4294
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7801, 0.5479)>
Face 4295
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7781, 0.5380)>
Face 4296
UV Count: 3
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7753, 0.5310)>
Face 4297
UV Count: 3
  UV <Vector (0.7228, 0.8373)>
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7254, 0.8373)>
Face 4298
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7266, 0.8179)>
Face 4299
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7243, 0.8104)>
Face 4300
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7248, 0.8052)>
Face 4301
UV Count: 3
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7229, 0.7979)>
Face 4302
UV Count: 3
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7229, 0.7979)>
Face 4303
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8139, 0.5589)>
  UV <Vector (0.8102, 0.5555)>
Face 4304
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8139, 0.5589)>
  UV <Vector (0.8095, 0.5666)>
Face 4305
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8095, 0.5666)>
  UV <Vector (0.8051, 0.5731)>
Face 4306
UV Count: 3
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8051, 0.5731)>
Face 4307
UV Count: 3
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8021, 0.5913)>
Face 4308
UV Count: 3
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8054, 0.6019)>
  UV <Vector (0.8117, 0.6193)>
Face 4309
UV Count: 3
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8117, 0.6193)>
  UV <Vector (0.8143, 0.6278)>
Face 4310
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8143, 0.6278)>
  UV <Vector (0.8183, 0.6409)>
Face 4311
UV Count: 3
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1141, 0.0188)>
  UV <Vector (0.1343, 0.0570)>
Face 4312
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1313, 0.0583)>
Face 4313
UV Count: 3
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1646, 0.1361)>
Face 4314
UV Count: 3
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1816, 0.1739)>
  UV <Vector (0.1787, 0.1754)>
Face 4315
UV Count: 3
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1864, 0.1946)>
Face 4316
UV Count: 3
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1952, 0.2011)>
Face 4317
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1952, 0.2011)>
Face 4318
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.1938, 0.2116)>
Face 4319
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2100, 0.2376)>
Face 4320
UV Count: 3
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2175, 0.2520)>
Face 4321
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2254, 0.2675)>
Face 4322
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2254, 0.2675)>
Face 4323
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2520, 0.3226)>
Face 4324
UV Count: 3
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2711, 0.3517)>
Face 4325
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.2858, 0.3749)>
Face 4326
UV Count: 3
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.3022, 0.3906)>
  UV <Vector (0.2984, 0.3972)>
Face 4327
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.3022, 0.3906)>
Face 4328
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.3150, 0.4246)>
  UV <Vector (0.3089, 0.4282)>
Face 4329
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3141, 0.4421)>
Face 4330
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3222, 0.4533)>
Face 4331
UV Count: 3
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3222, 0.4533)>
  UV <Vector (0.3231, 0.4727)>
Face 4332
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0005, 0.7169)>
Face 4333
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.0858, 0.7177)>
Face 4334
UV Count: 3
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1246, 0.7179)>
Face 4335
UV Count: 3
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1623, 0.7174)>
Face 4336
UV Count: 3
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.1953, 0.7172)>
Face 4337
UV Count: 3
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.2231, 0.7090)>
  UV <Vector (0.2261, 0.7152)>
Face 4338
UV Count: 3
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2261, 0.7152)>
  UV <Vector (0.2231, 0.7090)>
Face 4339
UV Count: 3
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2495, 0.7081)>
Face 4340
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2714, 0.7067)>
Face 4341
UV Count: 3
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3161, 0.7047)>
Face 4342
UV Count: 3
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3256, 0.6950)>
  UV <Vector (0.3294, 0.6989)>
Face 4343
UV Count: 3
  UV <Vector (0.7552, 0.2181)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7584, 0.2240)>
Face 4344
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7703, 0.2261)>
Face 4345
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7703, 0.2261)>
Face 4346
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7827, 0.2264)>
Face 4347
UV Count: 3
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7763, 0.2209)>
Face 4348
UV Count: 3
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7641, 0.2189)>
Face 4349
UV Count: 3
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3224, 0.6886)>
  UV <Vector (0.3256, 0.6950)>
Face 4350
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3104, 0.6996)>
Face 4351
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2689, 0.7012)>
Face 4352
UV Count: 3
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2471, 0.7027)>
Face 4353
UV Count: 3
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2231, 0.7090)>
  UV <Vector (0.2209, 0.7038)>
Face 4354
UV Count: 3
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.2209, 0.7038)>
  UV <Vector (0.2231, 0.7090)>
Face 4355
UV Count: 3
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.1936, 0.7111)>
Face 4356
UV Count: 3
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1615, 0.7113)>
Face 4357
UV Count: 3
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.1241, 0.7118)>
Face 4358
UV Count: 3
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.0853, 0.7118)>
Face 4359
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0460, 0.7054)>
  UV <Vector (0.0460, 0.7105)>
Face 4360
UV Count: 3
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3231, 0.4727)>
  UV <Vector (0.3222, 0.4533)>
Face 4361
UV Count: 3
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3222, 0.4533)>
  UV <Vector (0.3194, 0.4401)>
Face 4362
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3150, 0.4246)>
Face 4363
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3150, 0.4246)>
Face 4364
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3022, 0.3906)>
  UV <Vector (0.3057, 0.3856)>
Face 4365
UV Count: 3
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.3057, 0.3856)>
  UV <Vector (0.3022, 0.3906)>
Face 4366
UV Count: 3
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.2897, 0.3694)>
Face 4367
UV Count: 3
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2755, 0.3473)>
Face 4368
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2567, 0.3194)>
Face 4369
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2310, 0.2649)>
Face 4370
UV Count: 3
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2310, 0.2649)>
Face 4371
UV Count: 3
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2218, 0.2503)>
Face 4372
UV Count: 3
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2144, 0.2360)>
Face 4373
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.1973, 0.2102)>
Face 4374
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1980, 0.1993)>
Face 4375
UV Count: 3
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1980, 0.1993)>
Face 4376
UV Count: 3
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1816, 0.1739)>
Face 4377
UV Count: 3
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1816, 0.1739)>
Face 4378
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1515, 0.0959)>
Face 4379
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1343, 0.0570)>
Face 4380
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1175, 0.0174)>
  UV <Vector (0.1364, 0.0563)>
Face 4381
UV Count: 3
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8183, 0.6409)>
  UV <Vector (0.8143, 0.6278)>
Face 4382
UV Count: 3
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8143, 0.6278)>
  UV <Vector (0.8117, 0.6193)>
Face 4383
UV Count: 3
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8117, 0.6193)>
  UV <Vector (0.8054, 0.6019)>
Face 4384
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8021, 0.5913)>
  UV <Vector (0.7990, 0.5818)>
Face 4385
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8051, 0.5731)>
  UV <Vector (0.8091, 0.5758)>
Face 4386
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8051, 0.5731)>
  UV <Vector (0.8095, 0.5666)>
Face 4387
UV Count: 3
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8095, 0.5666)>
  UV <Vector (0.8139, 0.5589)>
Face 4388
UV Count: 3
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8139, 0.5589)>
Face 4389
UV Count: 3
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7155, 0.7924)>
Face 4390
UV Count: 3
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7155, 0.7924)>
Face 4391
UV Count: 3
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7204, 0.8031)>
Face 4392
UV Count: 3
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7202, 0.8098)>
Face 4393
UV Count: 3
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7237, 0.8172)>
Face 4394
UV Count: 3
  UV <Vector (0.7198, 0.8373)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7228, 0.8373)>
Face 4395
UV Count: 3
  UV <Vector (0.7753, 0.5310)>
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7718, 0.5320)>
Face 4396
UV Count: 3
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7743, 0.5383)>
Face 4397
UV Count: 3
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7771, 0.5481)>
Face 4398
UV Count: 3
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7791, 0.5568)>
Face 4399
UV Count: 3
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7822, 0.5669)>
Face 4400
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7885, 0.5737)>
Face 4401
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7866, 0.5841)>
Face 4402
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7866, 0.6091)>
Face 4403
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7716, 0.6101)>
  UV <Vector (0.7684, 0.6036)>
Face 4404
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1065, 0.0223)>
Face 4405
UV Count: 3
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1396, 0.1018)>
Face 4406
UV Count: 3
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1556, 0.1410)>
Face 4407
UV Count: 3
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1736, 0.1781)>
  UV <Vector (0.1693, 0.1803)>
Face 4408
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1693, 0.1803)>
  UV <Vector (0.1736, 0.1781)>
Face 4409
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1799, 0.1945)>
Face 4410
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1870, 0.2132)>
Face 4411
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1870, 0.2132)>
Face 4412
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1981, 0.2410)>
Face 4413
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.1986, 0.2608)>
Face 4414
UV Count: 3
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.2052, 0.2572)>
Face 4415
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2128, 0.2745)>
Face 4416
UV Count: 3
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2436, 0.3286)>
  UV <Vector (0.2366, 0.3334)>
Face 4417
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2366, 0.3334)>
  UV <Vector (0.2436, 0.3286)>
Face 4418
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2763, 0.3815)>
  UV <Vector (0.2675, 0.3867)>
Face 4419
UV Count: 3
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2675, 0.3867)>
  UV <Vector (0.2763, 0.3815)>
Face 4420
UV Count: 3
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2885, 0.4039)>
Face 4421
UV Count: 3
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2952, 0.4196)>
Face 4422
UV Count: 3
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.3006, 0.4329)>
Face 4423
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.3090, 0.4552)>
Face 4424
UV Count: 3
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.3090, 0.4552)>
  UV <Vector (0.3115, 0.4724)>
Face 4425
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0016, 0.7313)>
  UV <Vector (0.0014, 0.7234)>
Face 4426
UV Count: 3
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.0865, 0.7337)>
Face 4427
UV Count: 3
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1255, 0.7344)>
Face 4428
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1255, 0.7344)>
Face 4429
UV Count: 3
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.1973, 0.7337)>
Face 4430
UV Count: 3
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.2289, 0.7231)>
  UV <Vector (0.2307, 0.7324)>
Face 4431
UV Count: 3
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2289, 0.7231)>
Face 4432
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2560, 0.7226)>
Face 4433
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3029, 0.7398)>
Face 4434
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3411, 0.7278)>
Face 4435
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3437, 0.7054)>
Face 4436
UV Count: 3
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3380, 0.6991)>
Face 4437
UV Count: 3
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7504, 0.2331)>
  UV <Vector (0.7542, 0.2290)>
Face 4438
UV Count: 3
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7588, 0.2366)>
Face 4439
UV Count: 3
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7985, 0.2269)>
Face 4440
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7925, 0.2296)>
Face 4441
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7871, 0.2329)>
Face 4442
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7624, 0.2440)>
Face 4443
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7570, 0.2575)>
Face 4444
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7499, 0.2728)>
Face 4445
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7227, 0.2734)>
Face 4446
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6814, 0.3710)>
  UV <Vector (0.6883, 0.3683)>
Face 4447
UV Count: 3
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6883, 0.3683)>
Face 4448
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.7031, 0.3630)>
Face 4449
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7206, 0.3599)>
Face 4450
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7198, 0.3405)>
Face 4451
UV Count: 3
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7353, 0.3151)>
Face 4452
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7240, 0.3024)>
  UV <Vector (0.7362, 0.3077)>
Face 4453
UV Count: 3
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7240, 0.3024)>
  UV <Vector (0.7311, 0.2860)>
Face 4454
UV Count: 3
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7479, 0.2804)>
Face 4455
UV Count: 3
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7589, 0.2793)>
  UV <Vector (0.7455, 0.2882)>
Face 4456
UV Count: 3
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7589, 0.2793)>
  UV <Vector (0.7597, 0.2751)>
Face 4457
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7676, 0.2785)>
Face 4458
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7873, 0.2834)>
Face 4459
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7951, 0.2751)>
Face 4460
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8054, 0.2755)>
Face 4461
UV Count: 3
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8083, 0.2738)>
Face 4462
UV Count: 3
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8102, 0.2690)>
Face 4463
UV Count: 3
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8102, 0.2690)>
  UV <Vector (0.8136, 0.2668)>
Face 4464
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8143, 0.2678)>
Face 4465
UV Count: 3
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6760, 0.3529)>
  UV <Vector (0.6831, 0.3514)>
Face 4466
UV Count: 3
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6831, 0.3514)>
Face 4467
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6981, 0.3482)>
Face 4468
UV Count: 3
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.7102, 0.3440)>
Face 4469
UV Count: 3
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7102, 0.3440)>
Face 4470
UV Count: 3
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7305, 0.3370)>
Face 4471
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7368, 0.3404)>
Face 4472
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7461, 0.3435)>
Face 4473
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7461, 0.3435)>
  UV <Vector (0.7620, 0.3383)>
Face 4474
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7827, 0.3420)>
Face 4475
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7907, 0.3516)>
  UV <Vector (0.7872, 0.3560)>
Face 4476
UV Count: 3
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7872, 0.3560)>
  UV <Vector (0.7907, 0.3516)>
Face 4477
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.8111, 0.3687)>
  UV <Vector (0.8063, 0.3778)>
Face 4478
UV Count: 3
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.8111, 0.3687)>
Face 4479
UV Count: 3
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8373, 0.3767)>
Face 4480
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8194, 0.3053)>
Face 4481
UV Count: 3
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8194, 0.3053)>
Face 4482
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8148, 0.3063)>
Face 4483
UV Count: 3
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8106, 0.3067)>
Face 4484
UV Count: 3
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8194, 0.3053)>
  UV <Vector (0.8147, 0.3036)>
Face 4485
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8147, 0.3036)>
  UV <Vector (0.8194, 0.3053)>
Face 4486
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8118, 0.3042)>
  UV <Vector (0.8133, 0.3039)>
Face 4487
UV Count: 3
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8095, 0.3048)>
  UV <Vector (0.8118, 0.3042)>
Face 4488
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8054, 0.3064)>
Face 4489
UV Count: 3
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8052, 0.3068)>
Face 4490
UV Count: 3
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8052, 0.3068)>
Face 4491
UV Count: 3
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8318, 0.2552)>
Face 4492
UV Count: 3
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8260, 0.2588)>
Face 4493
UV Count: 3
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8164, 0.2628)>
Face 4494
UV Count: 3
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8195, 0.2636)>
Face 4495
UV Count: 3
  UV <Vector (0.8195, 0.2636)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8175, 0.2640)>
Face 4496
UV Count: 3
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8200, 0.2643)>
Face 4497
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8200, 0.2643)>
Face 4498
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8373, 0.2668)>
Face 4499
UV Count: 3
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8335, 0.2669)>
Face 4500
UV Count: 3
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8239, 0.2667)>
Face 4501
UV Count: 3
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8200, 0.2643)>
  UV <Vector (0.8246, 0.2658)>
Face 4502
UV Count: 3
  UV <Vector (0.8373, 0.2668)>
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8372, 0.2638)>
Face 4503
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8285, 0.2669)>
Face 4504
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8246, 0.2658)>
Face 4505
UV Count: 3
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8330, 0.2579)>
Face 4506
UV Count: 3
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8110, 0.5771)>
Face 4507
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8202, 0.5650)>
Face 4508
UV Count: 3
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8202, 0.5650)>
Face 4509
UV Count: 3
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7119, 0.7897)>
  UV <Vector (0.7080, 0.7867)>
Face 4510
UV Count: 3
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7119, 0.7897)>
  UV <Vector (0.7184, 0.8021)>
Face 4511
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7184, 0.8021)>
  UV <Vector (0.7183, 0.8095)>
Face 4512
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7183, 0.8095)>
  UV <Vector (0.7188, 0.8161)>
Face 4513
UV Count: 3
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7188, 0.8161)>
Face 4514
UV Count: 3
  UV <Vector (0.7168, 0.8371)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7184, 0.8372)>
Face 4515
UV Count: 3
  UV <Vector (0.7686, 0.5338)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7708, 0.5392)>
Face 4516
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7756, 0.5482)>
Face 4517
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7756, 0.5482)>
  UV <Vector (0.7778, 0.5570)>
Face 4518
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7778, 0.5570)>
  UV <Vector (0.7808, 0.5673)>
Face 4519
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7819, 0.5760)>
Face 4520
UV Count: 3
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7819, 0.5760)>
  UV <Vector (0.7837, 0.5754)>
Face 4521
UV Count: 3
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7923, 0.5941)>
Face 4522
UV Count: 3
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7990, 0.6021)>
Face 4523
UV Count: 3
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8021, 0.5913)>
  UV <Vector (0.8054, 0.6019)>
Face 4524
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8054, 0.6019)>
  UV <Vector (0.8021, 0.5913)>
Face 4525
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8168, 0.6007)>
Face 4526
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8132, 0.6011)>
Face 4527
UV Count: 3
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8180, 0.6189)>
Face 4528
UV Count: 3
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8217, 0.6408)>
  UV <Vector (0.8194, 0.6274)>
Face 4529
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1184, 0.0171)>
  UV <Vector (0.1388, 0.0552)>
Face 4530
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1533, 0.0952)>
Face 4531
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1707, 0.1331)>
Face 4532
UV Count: 3
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1850, 0.1720)>
Face 4533
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1850, 0.1720)>
Face 4534
UV Count: 3
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1987, 0.1988)>
Face 4535
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1987, 0.1988)>
Face 4536
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2016, 0.2086)>
Face 4537
UV Count: 3
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2177, 0.2344)>
Face 4538
UV Count: 3
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2248, 0.2489)>
Face 4539
UV Count: 3
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2324, 0.2643)>
Face 4540
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2324, 0.2643)>
Face 4541
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2636, 0.3145)>
  UV <Vector (0.2622, 0.3155)>
Face 4542
UV Count: 3
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2795, 0.3431)>
Face 4543
UV Count: 3
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.2932, 0.3651)>
Face 4544
UV Count: 3
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.3057, 0.3856)>
Face 4545
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3057, 0.3856)>
  UV <Vector (0.3097, 0.3825)>
Face 4546
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3195, 0.4226)>
Face 4547
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3231, 0.4399)>
Face 4548
UV Count: 3
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3231, 0.4399)>
Face 4549
UV Count: 3
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3263, 0.4735)>
  UV <Vector (0.3262, 0.4532)>
Face 4550
UV Count: 3
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0460, 0.7054)>
Face 4551
UV Count: 3
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.0460, 0.7054)>
Face 4552
UV Count: 3
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.0852, 0.7066)>
Face 4553
UV Count: 3
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1236, 0.7068)>
Face 4554
UV Count: 3
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1919, 0.7060)>
Face 4555
UV Count: 3
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.2185, 0.6992)>
  UV <Vector (0.2209, 0.7038)>
Face 4556
UV Count: 3
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2209, 0.7038)>
  UV <Vector (0.2185, 0.6992)>
Face 4557
UV Count: 3
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2441, 0.6978)>
Face 4558
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2664, 0.6963)>
Face 4559
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3061, 0.6950)>
Face 4560
UV Count: 3
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3198, 0.6855)>
  UV <Vector (0.3224, 0.6886)>
Face 4561
UV Count: 3
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7727, 0.2115)>
  UV <Vector (0.7698, 0.2140)>
Face 4562
UV Count: 3
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7727, 0.2115)>
Face 4563
UV Count: 3
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7845, 0.2250)>
Face 4564
UV Count: 3
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7969, 0.2270)>
Face 4565
UV Count: 3
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.8135, 0.2379)>
Face 4566
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.8135, 0.2379)>
Face 4567
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8209, 0.2460)>
Face 4568
UV Count: 3
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8181, 0.2473)>
Face 4569
UV Count: 3
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8225, 0.2480)>
Face 4570
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8228, 0.2488)>
Face 4571
UV Count: 3
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8235, 0.2498)>
Face 4572
UV Count: 3
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8280, 0.2558)>
Face 4573
UV Count: 3
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8293, 0.2582)>
Face 4574
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8293, 0.2582)>
  UV <Vector (0.8300, 0.2603)>
Face 4575
UV Count: 3
  UV <Vector (0.8234, 0.2612)>
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8268, 0.2604)>
Face 4576
UV Count: 3
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8234, 0.2612)>
Face 4577
UV Count: 3
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8195, 0.2636)>
Face 4578
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8195, 0.2636)>
Face 4579
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8200, 0.2643)>
Face 4580
UV Count: 3
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8372, 0.2622)>
Face 4581
UV Count: 3
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8300, 0.2603)>
  UV <Vector (0.8303, 0.2619)>
Face 4582
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8234, 0.2612)>
Face 4583
UV Count: 3
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8234, 0.2612)>
Face 4584
UV Count: 3
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8303, 0.2619)>
  UV <Vector (0.8300, 0.2603)>
Face 4585
UV Count: 3
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8300, 0.2603)>
  UV <Vector (0.8293, 0.2582)>
Face 4586
UV Count: 3
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8293, 0.2582)>
  UV <Vector (0.8280, 0.2558)>
Face 4587
UV Count: 3
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8318, 0.2552)>
Face 4588
UV Count: 3
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8268, 0.2487)>
Face 4589
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8268, 0.2487)>
Face 4590
UV Count: 3
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8254, 0.2468)>
Face 4591
UV Count: 3
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8209, 0.2460)>
Face 4592
UV Count: 3
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8169, 0.2422)>
Face 4593
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.8197, 0.2404)>
Face 4594
UV Count: 3
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.8160, 0.2370)>
Face 4595
UV Count: 3
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7976, 0.2268)>
Face 4596
UV Count: 3
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7863, 0.2235)>
Face 4597
UV Count: 3
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7727, 0.2115)>
  UV <Vector (0.7754, 0.2093)>
Face 4598
UV Count: 3
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7754, 0.2093)>
  UV <Vector (0.7727, 0.2115)>
Face 4599
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3198, 0.6855)>
  UV <Vector (0.3130, 0.6882)>
Face 4600
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3033, 0.6912)>
Face 4601
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2630, 0.6906)>
Face 4602
UV Count: 3
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2391, 0.6921)>
Face 4603
UV Count: 3
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2185, 0.6992)>
  UV <Vector (0.2159, 0.6944)>
Face 4604
UV Count: 3
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.2159, 0.6944)>
  UV <Vector (0.2185, 0.6992)>
Face 4605
UV Count: 3
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1603, 0.7022)>
Face 4606
UV Count: 3
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1237, 0.7022)>
Face 4607
UV Count: 3
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.0855, 0.7021)>
Face 4608
UV Count: 3
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.0462, 0.7020)>
Face 4609
UV Count: 3
  UV <Vector (0.0003, 0.6968)>
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0000, 0.7020)>
Face 4610
UV Count: 3
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3298, 0.4742)>
  UV <Vector (0.3294, 0.4531)>
Face 4611
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3266, 0.4391)>
Face 4612
UV Count: 3
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3266, 0.4391)>
Face 4613
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3233, 0.4206)>
Face 4614
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.3146, 0.3789)>
Face 4615
UV Count: 3
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.2964, 0.3622)>
Face 4616
UV Count: 3
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.2821, 0.3416)>
Face 4617
UV Count: 3
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2636, 0.3145)>
Face 4618
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2636, 0.3145)>
Face 4619
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2324, 0.2643)>
  UV <Vector (0.2339, 0.2636)>
Face 4620
UV Count: 3
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2279, 0.2472)>
Face 4621
UV Count: 3
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2212, 0.2323)>
Face 4622
UV Count: 3
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2212, 0.2323)>
Face 4623
UV Count: 3
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2026, 0.2081)>
Face 4624
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.2037, 0.2076)>
Face 4625
UV Count: 3
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1950, 0.1904)>
Face 4626
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1950, 0.1904)>
  UV <Vector (0.1940, 0.1908)>
Face 4627
UV Count: 3
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1858, 0.1716)>
Face 4628
UV Count: 3
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1715, 0.1327)>
Face 4629
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1556, 0.0939)>
Face 4630
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1192, 0.0168)>
  UV <Vector (0.1420, 0.0538)>
Face 4631
UV Count: 3
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8225, 0.6408)>
  UV <Vector (0.8206, 0.6274)>
Face 4632
UV Count: 3
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8195, 0.6188)>
Face 4633
UV Count: 3
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8149, 0.6009)>
Face 4634
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8372, 0.2622)>
  UV <Vector (0.8372, 0.2638)>
Face 4635
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8303, 0.2619)>
  UV <Vector (0.8335, 0.2620)>
Face 4636
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8303, 0.2619)>
Face 4637
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8273, 0.2617)>
Face 4638
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3485, 0.5816)>
  UV <Vector (0.3247, 0.5758)>
Face 4639
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.3110, 0.5597)>
Face 4640
UV Count: 3
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.3110, 0.5597)>
Face 4641
UV Count: 3
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.2708, 0.5515)>
  UV <Vector (0.2774, 0.5428)>
Face 4642
UV Count: 3
  UV <Vector (0.2579, 0.5326)>
  UV <Vector (0.2774, 0.5428)>
  UV <Vector (0.2708, 0.5515)>
Face 4643
UV Count: 3
  UV <Vector (0.4709, 0.5423)>
  UV <Vector (0.4854, 0.5304)>
  UV <Vector (0.4793, 0.5503)>
Face 4644
UV Count: 3
  UV <Vector (0.4793, 0.5503)>
  UV <Vector (0.4611, 0.5574)>
  UV <Vector (0.4709, 0.5423)>
Face 4645
UV Count: 3
  UV <Vector (0.4427, 0.5673)>
  UV <Vector (0.4662, 0.5658)>
  UV <Vector (0.4455, 0.5764)>
Face 4646
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4455, 0.5764)>
  UV <Vector (0.4270, 0.5799)>
Face 4647
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4046, 0.5811)>
  UV <Vector (0.4028, 0.5729)>
Face 4648
UV Count: 3
  UV <Vector (0.4028, 0.5729)>
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3857, 0.5720)>
Face 4649
UV Count: 3
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3672, 0.5708)>
  UV <Vector (0.3857, 0.5720)>
Face 4650
UV Count: 3
  UV <Vector (0.3536, 0.5701)>
  UV <Vector (0.3657, 0.5843)>
  UV <Vector (0.3485, 0.5816)>
Face 4651
UV Count: 3
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3673, 0.7702)>
Face 4652
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3846, 0.7707)>
Face 4653
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3846, 0.7707)>
  UV <Vector (0.4020, 0.7707)>
Face 4654
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4020, 0.7707)>
  UV <Vector (0.4251, 0.7714)>
Face 4655
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4423, 0.7770)>
  UV <Vector (0.4397, 0.7864)>
Face 4656
UV Count: 3
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4581, 0.7965)>
Face 4657
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4581, 0.7965)>
  UV <Vector (0.4640, 0.7878)>
Face 4658
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4816, 0.8284)>
  UV <Vector (0.4756, 0.8303)>
Face 4659
UV Count: 3
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2538, 0.8154)>
  UV <Vector (0.2653, 0.7944)>
Face 4660
UV Count: 3
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2817, 0.7833)>
Face 4661
UV Count: 3
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2817, 0.7833)>
Face 4662
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.3239, 0.7840)>
Face 4663
UV Count: 3
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3503, 0.7801)>
Face 4664
UV Count: 3
  UV <Vector (0.3643, 0.2005)>
  UV <Vector (0.3595, 0.1983)>
  UV <Vector (0.3625, 0.1943)>
Face 4665
UV Count: 3
  UV <Vector (0.3625, 0.1943)>
  UV <Vector (0.3573, 0.1913)>
  UV <Vector (0.3594, 0.1892)>
Face 4666
UV Count: 3
  UV <Vector (0.3535, 0.1832)>
  UV <Vector (0.3590, 0.1895)>
  UV <Vector (0.3573, 0.1913)>
Face 4667
UV Count: 3
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9929, 0.7033)>
  UV <Vector (0.9910, 0.7055)>
Face 4668
UV Count: 3
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9912, 0.6958)>
  UV <Vector (0.9870, 0.6972)>
Face 4669
UV Count: 3
  UV <Vector (0.9893, 0.6834)>
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9848, 0.6814)>
Face 4670
UV Count: 3
  UV <Vector (0.9891, 0.6794)>
  UV <Vector (0.9848, 0.6814)>
  UV <Vector (0.9854, 0.6783)>
Face 4671
UV Count: 3
  UV <Vector (0.9867, 0.6746)>
  UV <Vector (0.9891, 0.6794)>
  UV <Vector (0.9854, 0.6783)>
Face 4672
UV Count: 3
  UV <Vector (0.3833, 0.2141)>
  UV <Vector (0.3884, 0.2168)>
  UV <Vector (0.3817, 0.2171)>
Face 4673
UV Count: 3
  UV <Vector (0.3750, 0.2133)>
  UV <Vector (0.3817, 0.2171)>
  UV <Vector (0.3745, 0.2160)>
Face 4674
UV Count: 3
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3750, 0.2133)>
  UV <Vector (0.3745, 0.2160)>
Face 4675
UV Count: 3
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3708, 0.2107)>
  UV <Vector (0.3696, 0.2137)>
Face 4676
UV Count: 3
  UV <Vector (0.3679, 0.2071)>
  UV <Vector (0.3624, 0.2037)>
  UV <Vector (0.3643, 0.2005)>
Face 4677
UV Count: 3
  UV <Vector (0.9015, 0.5720)>
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9050, 0.5735)>
Face 4678
UV Count: 3
  UV <Vector (0.9050, 0.5735)>
  UV <Vector (0.8987, 0.5781)>
  UV <Vector (0.9015, 0.5720)>
Face 4679
UV Count: 3
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.8956, 0.5842)>
  UV <Vector (0.8987, 0.5781)>
Face 4680
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8914, 0.5939)>
  UV <Vector (0.8956, 0.5842)>
Face 4681
UV Count: 3
  UV <Vector (0.8037, 0.6779)>
  UV <Vector (0.8065, 0.6841)>
  UV <Vector (0.8018, 0.6837)>
Face 4682
UV Count: 3
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.8018, 0.6837)>
  UV <Vector (0.8065, 0.6841)>
Face 4683
UV Count: 3
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.7996, 0.6898)>
  UV <Vector (0.8046, 0.6903)>
Face 4684
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.7984, 0.6940)>
  UV <Vector (0.8030, 0.6953)>
Face 4685
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7956, 0.6993)>
  UV <Vector (0.8003, 0.7021)>
Face 4686
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7854, 0.7113)>
  UV <Vector (0.7905, 0.7056)>
Face 4687
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9040, 0.5434)>
  UV <Vector (0.9096, 0.5421)>
Face 4688
UV Count: 3
  UV <Vector (0.9039, 0.5586)>
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9090, 0.5599)>
Face 4689
UV Count: 3
  UV <Vector (0.9034, 0.5651)>
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9074, 0.5664)>
Face 4690
UV Count: 3
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.2982, 0.6672)>
  UV <Vector (0.2998, 0.6623)>
Face 4691
UV Count: 3
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.2998, 0.6623)>
Face 4692
UV Count: 3
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3030, 0.6587)>
Face 4693
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3060, 0.6552)>
Face 4694
UV Count: 3
  UV <Vector (0.3164, 0.6465)>
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3103, 0.6511)>
Face 4695
UV Count: 3
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3164, 0.6465)>
Face 4696
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3405, 0.6242)>
Face 4697
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3727, 0.6337)>
  UV <Vector (0.3677, 0.6401)>
Face 4698
UV Count: 3
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3751, 0.6474)>
Face 4699
UV Count: 3
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3871, 0.6525)>
  UV <Vector (0.3808, 0.6556)>
Face 4700
UV Count: 3
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3808, 0.6556)>
  UV <Vector (0.3871, 0.6525)>
Face 4701
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3912, 0.6768)>
  UV <Vector (0.3841, 0.6767)>
Face 4702
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3912, 0.6768)>
  UV <Vector (0.3909, 0.6821)>
Face 4703
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3840, 0.6812)>
Face 4704
UV Count: 3
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3796, 0.7111)>
Face 4705
UV Count: 3
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3796, 0.7111)>
  UV <Vector (0.3709, 0.7195)>
Face 4706
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3709, 0.7195)>
  UV <Vector (0.3411, 0.7278)>
Face 4707
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3411, 0.7278)>
Face 4708
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3272, 0.7090)>
Face 4709
UV Count: 3
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3212, 0.7029)>
Face 4710
UV Count: 3
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3151, 0.6998)>
Face 4711
UV Count: 3
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3072, 0.6917)>
  UV <Vector (0.3102, 0.6952)>
Face 4712
UV Count: 3
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3072, 0.6917)>
Face 4713
UV Count: 3
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.3076, 0.6856)>
Face 4714
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3617, 0.3977)>
Face 4715
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3610, 0.4188)>
Face 4716
UV Count: 3
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3654, 0.4548)>
Face 4717
UV Count: 3
  UV <Vector (0.0016, 0.6626)>
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0005, 0.6681)>
Face 4718
UV Count: 3
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0484, 0.6620)>
Face 4719
UV Count: 3
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0894, 0.6625)>
Face 4720
UV Count: 3
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.1292, 0.6632)>
Face 4721
UV Count: 3
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1664, 0.6642)>
Face 4722
UV Count: 3
  UV <Vector (0.2282, 0.6637)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1932, 0.6642)>
Face 4723
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2287, 0.6691)>
  UV <Vector (0.2282, 0.6637)>
Face 4724
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2815, 0.6708)>
  UV <Vector (0.2584, 0.6707)>
Face 4725
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2826, 0.6664)>
  UV <Vector (0.2982, 0.6672)>
Face 4726
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3074, 0.6723)>
Face 4727
UV Count: 3
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3074, 0.6723)>
Face 4728
UV Count: 3
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3043, 0.6621)>
Face 4729
UV Count: 3
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3071, 0.6590)>
Face 4730
UV Count: 3
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3101, 0.6559)>
Face 4731
UV Count: 3
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3153, 0.6523)>
Face 4732
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3218, 0.6488)>
Face 4733
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3317, 0.6482)>
Face 4734
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3636, 0.6454)>
Face 4735
UV Count: 3
  UV <Vector (0.3636, 0.6454)>
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3702, 0.6517)>
Face 4736
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3808, 0.6556)>
  UV <Vector (0.3756, 0.6585)>
Face 4737
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3756, 0.6585)>
  UV <Vector (0.3808, 0.6556)>
Face 4738
UV Count: 3
  UV <Vector (0.3780, 0.6727)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3781, 0.6766)>
Face 4739
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3840, 0.6812)>
Face 4740
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3782, 0.6806)>
Face 4741
UV Count: 3
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3691, 0.7015)>
Face 4742
UV Count: 3
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3662, 0.7130)>
Face 4743
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3421, 0.7190)>
Face 4744
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3428, 0.7119)>
Face 4745
UV Count: 3
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3324, 0.7079)>
Face 4746
UV Count: 3
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3253, 0.7026)>
Face 4747
UV Count: 3
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3217, 0.6950)>
Face 4748
UV Count: 3
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3173, 0.6904)>
Face 4749
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3072, 0.6917)>
Face 4750
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3130, 0.6839)>
Face 4751
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.2984, 0.6812)>
Face 4752
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2815, 0.6789)>
Face 4753
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2815, 0.6789)>
  UV <Vector (0.2830, 0.6834)>
Face 4754
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2591, 0.6842)>
Face 4755
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.1937, 0.6833)>
Face 4756
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.1659, 0.6830)>
Face 4757
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1287, 0.6825)>
Face 4758
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.0891, 0.6818)>
Face 4759
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.0483, 0.6811)>
Face 4760
UV Count: 3
  UV <Vector (0.0010, 0.6783)>
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0008, 0.6831)>
Face 4761
UV Count: 3
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3459, 0.4761)>
  UV <Vector (0.3439, 0.4524)>
Face 4762
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3439, 0.4524)>
Face 4763
UV Count: 3
  UV <Vector (0.3427, 0.4039)>
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3441, 0.4236)>
Face 4764
UV Count: 3
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3427, 0.4039)>
Face 4765
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3405, 0.3560)>
Face 4766
UV Count: 3
  UV <Vector (0.3628, 0.3518)>
  UV <Vector (0.3553, 0.3578)>
  UV <Vector (0.3551, 0.3472)>
Face 4767
UV Count: 3
  UV <Vector (0.3589, 0.3240)>
  UV <Vector (0.3551, 0.3472)>
  UV <Vector (0.3540, 0.3202)>
Face 4768
UV Count: 3
  UV <Vector (0.6502, 0.4482)>
  UV <Vector (0.6752, 0.4491)>
  UV <Vector (0.6502, 0.4550)>
Face 4769
UV Count: 3
  UV <Vector (0.6278, 0.4554)>
  UV <Vector (0.6502, 0.4550)>
  UV <Vector (0.6271, 0.4624)>
Face 4770
UV Count: 3
  UV <Vector (0.6033, 0.4594)>
  UV <Vector (0.6271, 0.4624)>
  UV <Vector (0.6019, 0.4671)>
Face 4771
UV Count: 3
  UV <Vector (0.5917, 0.4594)>
  UV <Vector (0.6019, 0.4671)>
  UV <Vector (0.5904, 0.4672)>
Face 4772
UV Count: 3
  UV <Vector (0.5797, 0.4598)>
  UV <Vector (0.5904, 0.4672)>
  UV <Vector (0.5785, 0.4675)>
Face 4773
UV Count: 3
  UV <Vector (0.5547, 0.4581)>
  UV <Vector (0.5785, 0.4675)>
  UV <Vector (0.5531, 0.4652)>
Face 4774
UV Count: 3
  UV <Vector (0.5257, 0.4552)>
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5246, 0.4612)>
Face 4775
UV Count: 3
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.5246, 0.4612)>
  UV <Vector (0.4955, 0.4548)>
Face 4776
UV Count: 3
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4725, 0.4393)>
Face 4777
UV Count: 3
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4725, 0.4393)>
  UV <Vector (0.4700, 0.4466)>
Face 4778
UV Count: 3
  UV <Vector (0.4348, 0.4314)>
  UV <Vector (0.4481, 0.4293)>
  UV <Vector (0.4449, 0.4369)>
Face 4779
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4235, 0.4247)>
  UV <Vector (0.4269, 0.4164)>
Face 4780
UV Count: 3
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4269, 0.4164)>
  UV <Vector (0.4235, 0.4247)>
Face 4781
UV Count: 3
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4057, 0.4131)>
  UV <Vector (0.4082, 0.4046)>
Face 4782
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.4082, 0.4046)>
  UV <Vector (0.4057, 0.4131)>
Face 4783
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.3995, 0.4085)>
Face 4784
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.3952, 0.4047)>
Face 4785
UV Count: 3
  UV <Vector (0.3868, 0.3988)>
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.3911, 0.4020)>
Face 4786
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3798, 0.3931)>
  UV <Vector (0.3834, 0.3829)>
Face 4787
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3695, 0.3558)>
Face 4788
UV Count: 3
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3553, 0.3578)>
  UV <Vector (0.3695, 0.3558)>
Face 4789
UV Count: 3
  UV <Vector (0.3834, 0.3829)>
  UV <Vector (0.3798, 0.3931)>
  UV <Vector (0.3683, 0.3844)>
Face 4790
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3873, 0.3744)>
Face 4791
UV Count: 3
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3834, 0.3829)>
Face 4792
UV Count: 3
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4082, 0.4046)>
Face 4793
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4269, 0.4164)>
Face 4794
UV Count: 3
  UV <Vector (0.4481, 0.4293)>
  UV <Vector (0.4516, 0.4220)>
  UV <Vector (0.4750, 0.4322)>
Face 4795
UV Count: 3
  UV <Vector (0.5000, 0.4426)>
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.4725, 0.4393)>
Face 4796
UV Count: 3
  UV <Vector (0.5268, 0.4493)>
  UV <Vector (0.5257, 0.4552)>
  UV <Vector (0.4977, 0.4486)>
Face 4797
UV Count: 3
  UV <Vector (0.5268, 0.4493)>
  UV <Vector (0.5563, 0.4513)>
  UV <Vector (0.5547, 0.4581)>
Face 4798
UV Count: 3
  UV <Vector (0.5563, 0.4513)>
  UV <Vector (0.5808, 0.4523)>
  UV <Vector (0.5797, 0.4598)>
Face 4799
UV Count: 3
  UV <Vector (0.5808, 0.4523)>
  UV <Vector (0.5930, 0.4517)>
  UV <Vector (0.5917, 0.4594)>
Face 4800
UV Count: 3
  UV <Vector (0.6050, 0.4517)>
  UV <Vector (0.6284, 0.4485)>
  UV <Vector (0.6278, 0.4554)>
Face 4801
UV Count: 3
  UV <Vector (0.6284, 0.4485)>
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6502, 0.4482)>
Face 4802
UV Count: 3
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6733, 0.4338)>
  UV <Vector (0.6740, 0.4414)>
Face 4803
UV Count: 3
  UV <Vector (0.3641, 0.3258)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3628, 0.3518)>
Face 4804
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3617, 0.3977)>
Face 4805
UV Count: 3
  UV <Vector (0.3617, 0.3977)>
  UV <Vector (0.3554, 0.3916)>
  UV <Vector (0.3683, 0.3844)>
Face 4806
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3798, 0.3931)>
Face 4807
UV Count: 3
  UV <Vector (0.3868, 0.3988)>
  UV <Vector (0.3831, 0.4178)>
  UV <Vector (0.3769, 0.4126)>
Face 4808
UV Count: 3
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4016, 0.4276)>
Face 4809
UV Count: 3
  UV <Vector (0.4348, 0.4314)>
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4183, 0.4377)>
Face 4810
UV Count: 3
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4655, 0.4584)>
Face 4811
UV Count: 3
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4955, 0.4548)>
  UV <Vector (0.4915, 0.4668)>
Face 4812
UV Count: 3
  UV <Vector (0.5224, 0.4733)>
  UV <Vector (0.4915, 0.4668)>
  UV <Vector (0.4955, 0.4548)>
Face 4813
UV Count: 3
  UV <Vector (0.5246, 0.4612)>
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5508, 0.4772)>
Face 4814
UV Count: 3
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5785, 0.4675)>
  UV <Vector (0.5768, 0.4784)>
Face 4815
UV Count: 3
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5768, 0.4784)>
  UV <Vector (0.5785, 0.4675)>
Face 4816
UV Count: 3
  UV <Vector (0.6253, 0.4741)>
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.6019, 0.4671)>
Face 4817
UV Count: 3
  UV <Vector (0.6474, 0.4681)>
  UV <Vector (0.6253, 0.4741)>
  UV <Vector (0.6271, 0.4624)>
Face 4818
UV Count: 3
  UV <Vector (0.6641, 0.4600)>
  UV <Vector (0.6474, 0.4681)>
  UV <Vector (0.6502, 0.4550)>
Face 4819
UV Count: 3
  UV <Vector (0.3738, 0.3216)>
  UV <Vector (0.3878, 0.3442)>
  UV <Vector (0.3695, 0.3558)>
Face 4820
UV Count: 3
  UV <Vector (0.3873, 0.3744)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3878, 0.3442)>
Face 4821
UV Count: 3
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.3873, 0.3744)>
  UV <Vector (0.4035, 0.3575)>
Face 4822
UV Count: 3
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4114, 0.3964)>
Face 4823
UV Count: 3
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4304, 0.4084)>
Face 4824
UV Count: 3
  UV <Vector (0.4852, 0.4085)>
  UV <Vector (0.4750, 0.4322)>
  UV <Vector (0.4516, 0.4220)>
Face 4825
UV Count: 3
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5000, 0.4426)>
  UV <Vector (0.4750, 0.4322)>
Face 4826
UV Count: 3
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5268, 0.4493)>
Face 4827
UV Count: 3
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5623, 0.4290)>
  UV <Vector (0.5563, 0.4513)>
Face 4828
UV Count: 3
  UV <Vector (0.5623, 0.4290)>
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5808, 0.4523)>
Face 4829
UV Count: 3
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.5930, 0.4517)>
Face 4830
UV Count: 3
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6284, 0.4485)>
Face 4831
UV Count: 3
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6499, 0.4279)>
  UV <Vector (0.6503, 0.4414)>
Face 4832
UV Count: 3
  UV <Vector (0.6733, 0.4338)>
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6499, 0.4279)>
Face 4833
UV Count: 3
  UV <Vector (0.3617, 0.3977)>
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3554, 0.4140)>
Face 4834
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3769, 0.4126)>
Face 4835
UV Count: 3
  UV <Vector (0.3831, 0.4178)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3751, 0.4335)>
Face 4836
UV Count: 3
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4050, 0.4448)>
  UV <Vector (0.3968, 0.4417)>
Face 4837
UV Count: 3
  UV <Vector (0.4241, 0.4542)>
  UV <Vector (0.4127, 0.4488)>
  UV <Vector (0.4183, 0.4377)>
Face 4838
UV Count: 3
  UV <Vector (0.4393, 0.4489)>
  UV <Vector (0.4655, 0.4584)>
  UV <Vector (0.4607, 0.4703)>
Face 4839
UV Count: 3
  UV <Vector (0.4607, 0.4703)>
  UV <Vector (0.4655, 0.4584)>
  UV <Vector (0.4915, 0.4668)>
Face 4840
UV Count: 3
  UV <Vector (0.5224, 0.4733)>
  UV <Vector (0.5206, 0.4866)>
  UV <Vector (0.4908, 0.4803)>
Face 4841
UV Count: 3
  UV <Vector (0.5508, 0.4772)>
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5206, 0.4866)>
Face 4842
UV Count: 3
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5508, 0.4772)>
  UV <Vector (0.5768, 0.4784)>
Face 4843
UV Count: 3
  UV <Vector (0.5768, 0.4784)>
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5885, 0.4908)>
Face 4844
UV Count: 3
  UV <Vector (0.6223, 0.4878)>
  UV <Vector (0.5998, 0.4901)>
  UV <Vector (0.6007, 0.4774)>
Face 4845
UV Count: 3
  UV <Vector (0.6419, 0.4817)>
  UV <Vector (0.6223, 0.4878)>
  UV <Vector (0.6253, 0.4741)>
Face 4846
UV Count: 3
  UV <Vector (0.6562, 0.4700)>
  UV <Vector (0.6419, 0.4817)>
  UV <Vector (0.6474, 0.4681)>
Face 4847
UV Count: 3
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3551, 0.4540)>
Face 4848
UV Count: 3
  UV <Vector (0.3654, 0.4548)>
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3751, 0.4335)>
Face 4849
UV Count: 3
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3725, 0.4545)>
Face 4850
UV Count: 3
  UV <Vector (0.4020, 0.4546)>
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3968, 0.4417)>
Face 4851
UV Count: 3
  UV <Vector (0.4203, 0.4576)>
  UV <Vector (0.4083, 0.4555)>
  UV <Vector (0.4127, 0.4488)>
Face 4852
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
  UV <Vector (0.4607, 0.4703)>
  UV <Vector (0.4584, 0.4764)>
Face 4853
UV Count: 3
  UV <Vector (0.4908, 0.4803)>
  UV <Vector (0.4901, 0.4944)>
  UV <Vector (0.4584, 0.4764)>
Face 4854
UV Count: 3
  UV <Vector (0.4901, 0.4944)>
  UV <Vector (0.4908, 0.4803)>
  UV <Vector (0.5206, 0.4866)>
Face 4855
UV Count: 3
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5524, 0.5037)>
  UV <Vector (0.5193, 0.5008)>
Face 4856
UV Count: 3
  UV <Vector (0.5768, 0.4916)>
  UV <Vector (0.5757, 0.5092)>
  UV <Vector (0.5524, 0.5037)>
Face 4857
UV Count: 3
  UV <Vector (0.5885, 0.4908)>
  UV <Vector (0.5879, 0.5117)>
  UV <Vector (0.5757, 0.5092)>
Face 4858
UV Count: 3
  UV <Vector (0.6198, 0.5123)>
  UV <Vector (0.5992, 0.5146)>
  UV <Vector (0.5998, 0.4901)>
Face 4859
UV Count: 3
  UV <Vector (0.6387, 0.5029)>
  UV <Vector (0.6198, 0.5123)>
  UV <Vector (0.6223, 0.4878)>
Face 4860
UV Count: 3
  UV <Vector (0.6470, 0.4855)>
  UV <Vector (0.6387, 0.5029)>
  UV <Vector (0.6419, 0.4817)>
Face 4861
UV Count: 3
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4035, 0.3575)>
Face 4862
UV Count: 3
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4035, 0.3575)>
  UV <Vector (0.4229, 0.3394)>
Face 4863
UV Count: 3
  UV <Vector (0.4485, 0.3571)>
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4246, 0.3741)>
Face 4864
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4431, 0.3859)>
Face 4865
UV Count: 3
  UV <Vector (0.4646, 0.3971)>
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4977, 0.3796)>
Face 4866
UV Count: 3
  UV <Vector (0.5192, 0.3877)>
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.4852, 0.4085)>
Face 4867
UV Count: 3
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5192, 0.3877)>
Face 4868
UV Count: 3
  UV <Vector (0.5445, 0.3935)>
  UV <Vector (0.5690, 0.3990)>
  UV <Vector (0.5623, 0.4290)>
Face 4869
UV Count: 3
  UV <Vector (0.5690, 0.3990)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5858, 0.4321)>
Face 4870
UV Count: 3
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5900, 0.4037)>
Face 4871
UV Count: 3
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6093, 0.4065)>
Face 4872
UV Count: 3
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6499, 0.4279)>
Face 4873
UV Count: 3
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6699, 0.3994)>
  UV <Vector (0.6717, 0.4207)>
Face 4874
UV Count: 3
  UV <Vector (0.3891, 0.3091)>
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.3878, 0.3442)>
Face 4875
UV Count: 3
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3585, 0.4787)>
  UV <Vector (0.3549, 0.4775)>
Face 4876
UV Count: 3
  UV <Vector (0.3718, 0.4791)>
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3654, 0.4548)>
Face 4877
UV Count: 3
  UV <Vector (0.3769, 0.4797)>
  UV <Vector (0.3718, 0.4791)>
  UV <Vector (0.3725, 0.4545)>
Face 4878
UV Count: 3
  UV <Vector (0.4000, 0.4717)>
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3934, 0.4537)>
Face 4879
UV Count: 3
  UV <Vector (0.4172, 0.4673)>
  UV <Vector (0.4055, 0.4693)>
  UV <Vector (0.4083, 0.4555)>
Face 4880
UV Count: 3
  UV <Vector (0.6294, 0.5262)>
  UV <Vector (0.6190, 0.5214)>
  UV <Vector (0.6198, 0.5123)>
Face 4881
UV Count: 3
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.4266, 0.2998)>
Face 4882
UV Count: 3
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4427, 0.3109)>
Face 4883
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4667, 0.3279)>
Face 4884
UV Count: 3
  UV <Vector (0.4567, 0.3615)>
  UV <Vector (0.4737, 0.3327)>
  UV <Vector (0.4832, 0.3374)>
Face 4885
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.5109, 0.3486)>
Face 4886
UV Count: 3
  UV <Vector (0.4977, 0.3796)>
  UV <Vector (0.5109, 0.3486)>
  UV <Vector (0.5309, 0.3552)>
Face 4887
UV Count: 3
  UV <Vector (0.5445, 0.3935)>
  UV <Vector (0.5192, 0.3877)>
  UV <Vector (0.5309, 0.3552)>
Face 4888
UV Count: 3
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5690, 0.3990)>
Face 4889
UV Count: 3
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5690, 0.3990)>
Face 4890
UV Count: 3
  UV <Vector (0.5998, 0.4051)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5945, 0.3669)>
Face 4891
UV Count: 3
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.6130, 0.3688)>
Face 4892
UV Count: 3
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6315, 0.3701)>
Face 4893
UV Count: 3
  UV <Vector (0.6699, 0.3994)>
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6502, 0.3700)>
Face 4894
UV Count: 3
  UV <Vector (0.4102, 0.2873)>
  UV <Vector (0.4266, 0.2998)>
  UV <Vector (0.4062, 0.3257)>
Face 4895
UV Count: 3
  UV <Vector (0.4427, 0.3109)>
  UV <Vector (0.4266, 0.2998)>
  UV <Vector (0.4474, 0.2711)>
Face 4896
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4452, 0.3128)>
  UV <Vector (0.4427, 0.3109)>
Face 4897
UV Count: 3
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4667, 0.3279)>
  UV <Vector (0.4584, 0.3220)>
Face 4898
UV Count: 3
  UV <Vector (0.5013, 0.3013)>
  UV <Vector (0.4832, 0.3374)>
  UV <Vector (0.4737, 0.3327)>
Face 4899
UV Count: 3
  UV <Vector (0.5109, 0.3486)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.5085, 0.3044)>
Face 4900
UV Count: 3
  UV <Vector (0.5434, 0.3169)>
  UV <Vector (0.5309, 0.3552)>
  UV <Vector (0.5109, 0.3486)>
Face 4901
UV Count: 3
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5309, 0.3552)>
  UV <Vector (0.5434, 0.3169)>
Face 4902
UV Count: 3
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5623, 0.3222)>
Face 4903
UV Count: 3
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5816, 0.3254)>
Face 4904
UV Count: 3
  UV <Vector (0.6039, 0.3679)>
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.6005, 0.3286)>
Face 4905
UV Count: 3
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6315, 0.3701)>
  UV <Vector (0.6130, 0.3688)>
Face 4906
UV Count: 3
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6502, 0.3700)>
Face 4907
UV Count: 3
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6708, 0.3358)>
  UV <Vector (0.6698, 0.3688)>
Face 4908
UV Count: 3
  UV <Vector (0.4314, 0.2608)>
  UV <Vector (0.4474, 0.2711)>
  UV <Vector (0.4266, 0.2998)>
Face 4909
UV Count: 3
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.5047, 0.2065)>
  UV <Vector (0.4935, 0.2162)>
Face 4910
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.5047, 0.2065)>
Face 4911
UV Count: 3
  UV <Vector (0.5167, 0.2110)>
  UV <Vector (0.5234, 0.2126)>
  UV <Vector (0.5189, 0.2273)>
Face 4912
UV Count: 3
  UV <Vector (0.5306, 0.2196)>
  UV <Vector (0.5366, 0.2220)>
  UV <Vector (0.5318, 0.2326)>
Face 4913
UV Count: 3
  UV <Vector (0.5419, 0.2243)>
  UV <Vector (0.5531, 0.2263)>
  UV <Vector (0.5510, 0.2405)>
Face 4914
UV Count: 3
  UV <Vector (0.5510, 0.2405)>
  UV <Vector (0.5531, 0.2263)>
  UV <Vector (0.5678, 0.2336)>
Face 4915
UV Count: 3
  UV <Vector (0.5678, 0.2336)>
  UV <Vector (0.5824, 0.2387)>
  UV <Vector (0.5777, 0.2493)>
Face 4916
UV Count: 3
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.5777, 0.2493)>
  UV <Vector (0.5824, 0.2387)>
Face 4917
UV Count: 3
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.6162, 0.2485)>
  UV <Vector (0.6128, 0.2610)>
Face 4918
UV Count: 3
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6128, 0.2610)>
Face 4919
UV Count: 3
  UV <Vector (0.6463, 0.2557)>
  UV <Vector (0.6450, 0.2650)>
  UV <Vector (0.6289, 0.2638)>
Face 4920
UV Count: 3
  UV <Vector (0.6637, 0.2572)>
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6450, 0.2650)>
Face 4921
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6637, 0.2572)>
  UV <Vector (0.6813, 0.2579)>
Face 4922
UV Count: 3
  UV <Vector (0.4789, 0.1941)>
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.4857, 0.2116)>
Face 4923
UV Count: 3
  UV <Vector (0.4975, 0.1600)>
  UV <Vector (0.5109, 0.1651)>
  UV <Vector (0.5023, 0.1836)>
Face 4924
UV Count: 3
  UV <Vector (0.5129, 0.1885)>
  UV <Vector (0.5023, 0.1836)>
  UV <Vector (0.5109, 0.1651)>
Face 4925
UV Count: 3
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5129, 0.1885)>
Face 4926
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5305, 0.1939)>
Face 4927
UV Count: 3
  UV <Vector (0.5360, 0.2005)>
  UV <Vector (0.5411, 0.1798)>
  UV <Vector (0.5465, 0.1824)>
Face 4928
UV Count: 3
  UV <Vector (0.5582, 0.2072)>
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5514, 0.1845)>
Face 4929
UV Count: 3
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5582, 0.2072)>
Face 4930
UV Count: 3
  UV <Vector (0.5860, 0.2183)>
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5770, 0.1948)>
Face 4931
UV Count: 3
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.5860, 0.2183)>
Face 4932
UV Count: 3
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6246, 0.2083)>
Face 4933
UV Count: 3
  UV <Vector (0.6338, 0.2105)>
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6202, 0.2282)>
Face 4934
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6429, 0.2124)>
Face 4935
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6601, 0.2149)>
  UV <Vector (0.6736, 0.2176)>
Face 4936
UV Count: 3
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6910, 0.2183)>
  UV <Vector (0.6860, 0.2393)>
Face 4937
UV Count: 3
  UV <Vector (0.5116, 0.1217)>
  UV <Vector (0.5257, 0.1265)>
  UV <Vector (0.5109, 0.1651)>
Face 4938
UV Count: 3
  UV <Vector (0.5278, 0.0843)>
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5257, 0.1265)>
Face 4939
UV Count: 3
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5278, 0.0843)>
  UV <Vector (0.5449, 0.0457)>
Face 4940
UV Count: 3
  UV <Vector (0.5614, 0.0054)>
  UV <Vector (0.5742, 0.0110)>
  UV <Vector (0.5578, 0.0502)>
Face 4941
UV Count: 3
  UV <Vector (0.5184, 0.1676)>
  UV <Vector (0.5109, 0.1651)>
  UV <Vector (0.5257, 0.1265)>
Face 4942
UV Count: 3
  UV <Vector (0.5327, 0.1292)>
  UV <Vector (0.5257, 0.1265)>
  UV <Vector (0.5414, 0.0890)>
Face 4943
UV Count: 3
  UV <Vector (0.5477, 0.0906)>
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5578, 0.0502)>
Face 4944
UV Count: 3
  UV <Vector (0.5643, 0.0519)>
  UV <Vector (0.5578, 0.0502)>
  UV <Vector (0.5742, 0.0110)>
Face 4945
UV Count: 3
  UV <Vector (0.5368, 0.1310)>
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5184, 0.1676)>
Face 4946
UV Count: 3
  UV <Vector (0.5368, 0.1310)>
  UV <Vector (0.5327, 0.1292)>
  UV <Vector (0.5477, 0.0906)>
Face 4947
UV Count: 3
  UV <Vector (0.5518, 0.0919)>
  UV <Vector (0.5477, 0.0906)>
  UV <Vector (0.5643, 0.0519)>
Face 4948
UV Count: 3
  UV <Vector (0.5898, 0.0156)>
  UV <Vector (0.5913, 0.0162)>
  UV <Vector (0.5686, 0.0532)>
Face 4949
UV Count: 3
  UV <Vector (0.5508, 0.1382)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5317, 0.1748)>
Face 4950
UV Count: 3
  UV <Vector (0.5668, 0.0991)>
  UV <Vector (0.5508, 0.1382)>
  UV <Vector (0.5459, 0.1356)>
Face 4951
UV Count: 3
  UV <Vector (0.5842, 0.0601)>
  UV <Vector (0.5668, 0.0991)>
  UV <Vector (0.5618, 0.0967)>
Face 4952
UV Count: 3
  UV <Vector (0.5994, 0.0195)>
  UV <Vector (0.6041, 0.0218)>
  UV <Vector (0.5842, 0.0601)>
Face 4953
UV Count: 3
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5411, 0.1798)>
Face 4954
UV Count: 3
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5549, 0.1404)>
Face 4955
UV Count: 3
  UV <Vector (0.5928, 0.0645)>
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5709, 0.1012)>
Face 4956
UV Count: 3
  UV <Vector (0.6078, 0.0238)>
  UV <Vector (0.6127, 0.0253)>
  UV <Vector (0.5928, 0.0645)>
Face 4957
UV Count: 3
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5626, 0.1886)>
  UV <Vector (0.5514, 0.1845)>
Face 4958
UV Count: 3
  UV <Vector (0.5892, 0.1117)>
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5645, 0.1453)>
Face 4959
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.5892, 0.1117)>
  UV <Vector (0.5801, 0.1061)>
Face 4960
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.6169, 0.0270)>
Face 4961
UV Count: 3
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5626, 0.1886)>
Face 4962
UV Count: 3
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5892, 0.1117)>
Face 4963
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6017, 0.1143)>
Face 4964
UV Count: 3
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.6262, 0.0303)>
Face 4965
UV Count: 3
  UV <Vector (0.5910, 0.1984)>
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5869, 0.1538)>
Face 4966
UV Count: 3
  UV <Vector (0.6035, 0.1583)>
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.6017, 0.1143)>
Face 4967
UV Count: 3
  UV <Vector (0.6161, 0.1185)>
  UV <Vector (0.6017, 0.1143)>
  UV <Vector (0.6171, 0.0742)>
Face 4968
UV Count: 3
  UV <Vector (0.6292, 0.0785)>
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6343, 0.0342)>
Face 4969
UV Count: 3
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.5910, 0.1984)>
Face 4970
UV Count: 3
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6035, 0.1583)>
Face 4971
UV Count: 3
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6161, 0.1185)>
  UV <Vector (0.6292, 0.0785)>
Face 4972
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6413, 0.0824)>
  UV <Vector (0.6292, 0.0785)>
Face 4973
UV Count: 3
  UV <Vector (0.6246, 0.2083)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6200, 0.1635)>
Face 4974
UV Count: 3
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6450, 0.1263)>
Face 4975
UV Count: 3
  UV <Vector (0.6535, 0.0858)>
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6306, 0.1228)>
Face 4976
UV Count: 3
  UV <Vector (0.6413, 0.0824)>
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6636, 0.0468)>
Face 4977
UV Count: 3
  UV <Vector (0.6360, 0.1672)>
  UV <Vector (0.6447, 0.1690)>
  UV <Vector (0.6338, 0.2105)>
Face 4978
UV Count: 3
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6447, 0.1690)>
Face 4979
UV Count: 3
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6535, 0.0858)>
  UV <Vector (0.6609, 0.0867)>
Face 4980
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6609, 0.0867)>
Face 4981
UV Count: 3
  UV <Vector (0.6531, 0.1709)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6601, 0.2149)>
Face 4982
UV Count: 3
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6531, 0.1709)>
Face 4983
UV Count: 3
  UV <Vector (0.6824, 0.0911)>
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6627, 0.1302)>
Face 4984
UV Count: 3
  UV <Vector (0.6838, 0.0487)>
  UV <Vector (0.6824, 0.0911)>
  UV <Vector (0.6710, 0.0892)>
Face 4985
UV Count: 3
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6601, 0.2149)>
  UV <Vector (0.6696, 0.1736)>
Face 4986
UV Count: 3
  UV <Vector (0.6850, 0.1751)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6759, 0.1327)>
Face 4987
UV Count: 3
  UV <Vector (0.6905, 0.1338)>
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6824, 0.0911)>
Face 4988
UV Count: 3
  UV <Vector (0.6838, 0.0487)>
  UV <Vector (0.6922, 0.0462)>
  UV <Vector (0.6948, 0.0912)>
Face 4989
UV Count: 3
  UV <Vector (0.6910, 0.2183)>
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6850, 0.1751)>
Face 4990
UV Count: 3
  UV <Vector (0.6905, 0.1338)>
  UV <Vector (0.7080, 0.1345)>
  UV <Vector (0.7017, 0.1762)>
Face 4991
UV Count: 3
  UV <Vector (0.6948, 0.0912)>
  UV <Vector (0.7105, 0.0909)>
  UV <Vector (0.7080, 0.1345)>
Face 4992
UV Count: 3
  UV <Vector (0.7085, 0.0446)>
  UV <Vector (0.7105, 0.0909)>
  UV <Vector (0.6948, 0.0912)>
Face 4993
UV Count: 3
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5737, 0.2815)>
Face 4994
UV Count: 3
  UV <Vector (0.5572, 0.2769)>
  UV <Vector (0.5737, 0.2815)>
  UV <Vector (0.5680, 0.3001)>
Face 4995
UV Count: 3
  UV <Vector (0.5417, 0.2716)>
  UV <Vector (0.5572, 0.2769)>
  UV <Vector (0.5508, 0.2953)>
Face 4996
UV Count: 3
  UV <Vector (0.5275, 0.2665)>
  UV <Vector (0.5417, 0.2716)>
  UV <Vector (0.5345, 0.2898)>
Face 4997
UV Count: 3
  UV <Vector (0.5118, 0.2603)>
  UV <Vector (0.5201, 0.2636)>
  UV <Vector (0.5120, 0.2813)>
Face 4998
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.4898, 0.2690)>
Face 4999
UV Count: 3
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4774, 0.2435)>
  UV <Vector (0.4826, 0.2466)>
Face 5000
UV Count: 3
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4774, 0.2435)>
Face 5001
UV Count: 3
  UV <Vector (0.4547, 0.2281)>
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4588, 0.2533)>
Face 5002
UV Count: 3
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6750, 0.2980)>
  UV <Vector (0.6723, 0.3164)>
Face 5003
UV Count: 3
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6545, 0.3150)>
Face 5004
UV Count: 3
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6369, 0.3128)>
  UV <Vector (0.6206, 0.3102)>
Face 5005
UV Count: 3
  UV <Vector (0.6080, 0.2887)>
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6129, 0.3092)>
Face 5006
UV Count: 3
  UV <Vector (0.6080, 0.2887)>
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.5860, 0.3040)>
Face 5007
UV Count: 3
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4766, 0.2229)>
  UV <Vector (0.4843, 0.2285)>
Face 5008
UV Count: 3
  UV <Vector (0.4641, 0.2146)>
  UV <Vector (0.4766, 0.2229)>
  UV <Vector (0.4674, 0.2369)>
Face 5009
UV Count: 3
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6775, 0.2825)>
  UV <Vector (0.6750, 0.2980)>
Face 5010
UV Count: 3
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6398, 0.2942)>
Face 5011
UV Count: 3
  UV <Vector (0.6422, 0.2789)>
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6237, 0.2914)>
Face 5012
UV Count: 3
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6080, 0.2887)>
Face 5013
UV Count: 3
  UV <Vector (0.5906, 0.2852)>
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.6099, 0.2742)>
Face 5014
UV Count: 3
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5906, 0.2852)>
  UV <Vector (0.5737, 0.2815)>
Face 5015
UV Count: 3
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5766, 0.2647)>
  UV <Vector (0.5737, 0.2815)>
Face 5016
UV Count: 3
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5572, 0.2769)>
Face 5017
UV Count: 3
  UV <Vector (0.5343, 0.2516)>
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5417, 0.2716)>
Face 5018
UV Count: 3
  UV <Vector (0.5118, 0.2603)>
  UV <Vector (0.5179, 0.2432)>
  UV <Vector (0.5265, 0.2479)>
Face 5019
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.5058, 0.2382)>
Face 5020
UV Count: 3
  UV <Vector (0.4893, 0.2317)>
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4774, 0.2435)>
Face 5021
UV Count: 3
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4662, 0.2824)>
Face 5022
UV Count: 3
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4638, 0.2807)>
Face 5023
UV Count: 3
  UV <Vector (0.4433, 0.2440)>
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4474, 0.2711)>
Face 5024
UV Count: 3
  UV <Vector (0.6545, 0.3150)>
  UV <Vector (0.6723, 0.3164)>
  UV <Vector (0.6708, 0.3358)>
Face 5025
UV Count: 3
  UV <Vector (0.6545, 0.3150)>
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6348, 0.3343)>
Face 5026
UV Count: 3
  UV <Vector (0.6369, 0.3128)>
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6179, 0.3313)>
Face 5027
UV Count: 3
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.6129, 0.3092)>
  UV <Vector (0.6093, 0.3300)>
Face 5028
UV Count: 3
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.6005, 0.3286)>
Face 5029
UV Count: 3
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.5816, 0.3254)>
Face 5030
UV Count: 3
  UV <Vector (0.5508, 0.2953)>
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5623, 0.3222)>
Face 5031
UV Count: 3
  UV <Vector (0.5345, 0.2898)>
  UV <Vector (0.5508, 0.2953)>
  UV <Vector (0.5434, 0.3169)>
Face 5032
UV Count: 3
  UV <Vector (0.5191, 0.2844)>
  UV <Vector (0.5345, 0.2898)>
  UV <Vector (0.5250, 0.3100)>
Face 5033
UV Count: 3
  UV <Vector (0.5041, 0.2777)>
  UV <Vector (0.5120, 0.2813)>
  UV <Vector (0.5013, 0.3013)>
Face 5034
UV Count: 3
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4786, 0.2904)>
Face 5035
UV Count: 3
  UV <Vector (0.5077, 0.1971)>
  UV <Vector (0.4979, 0.1925)>
  UV <Vector (0.5023, 0.1836)>
Face 5036
UV Count: 3
  UV <Vector (0.4881, 0.1778)>
  UV <Vector (0.5023, 0.1836)>
  UV <Vector (0.4979, 0.1925)>
Face 5037
UV Count: 3
  UV <Vector (0.6688, 0.2380)>
  UV <Vector (0.6860, 0.2393)>
  UV <Vector (0.6837, 0.2491)>
Face 5038
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6688, 0.2380)>
  UV <Vector (0.6664, 0.2478)>
Face 5039
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6348, 0.2420)>
Face 5040
UV Count: 3
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6179, 0.2379)>
Face 5041
UV Count: 3
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6202, 0.2282)>
Face 5042
UV Count: 3
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.5845, 0.2291)>
Face 5043
UV Count: 3
  UV <Vector (0.5860, 0.2183)>
  UV <Vector (0.5845, 0.2291)>
  UV <Vector (0.5710, 0.2256)>
Face 5044
UV Count: 3
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5570, 0.2194)>
Face 5045
UV Count: 3
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5582, 0.2072)>
  UV <Vector (0.5570, 0.2194)>
Face 5046
UV Count: 3
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5360, 0.2005)>
  UV <Vector (0.5433, 0.2063)>
Face 5047
UV Count: 3
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5280, 0.2091)>
Face 5048
UV Count: 3
  UV <Vector (0.5129, 0.1885)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5109, 0.1976)>
Face 5049
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6422, 0.2789)>
Face 5050
UV Count: 3
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6450, 0.2650)>
  UV <Vector (0.6422, 0.2789)>
Face 5051
UV Count: 3
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6099, 0.2742)>
Face 5052
UV Count: 3
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.6128, 0.2610)>
Face 5053
UV Count: 3
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5766, 0.2647)>
Face 5054
UV Count: 3
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5644, 0.2460)>
  UV <Vector (0.5777, 0.2493)>
Face 5055
UV Count: 3
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5510, 0.2405)>
  UV <Vector (0.5644, 0.2460)>
Face 5056
UV Count: 3
  UV <Vector (0.5343, 0.2516)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5510, 0.2405)>
Face 5057
UV Count: 3
  UV <Vector (0.5257, 0.2303)>
  UV <Vector (0.5318, 0.2326)>
  UV <Vector (0.5265, 0.2479)>
Face 5058
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5123, 0.2405)>
Face 5059
UV Count: 3
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4893, 0.2317)>
Face 5060
UV Count: 3
  UV <Vector (0.4857, 0.2116)>
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.4843, 0.2285)>
Face 5061
UV Count: 3
  UV <Vector (0.4730, 0.2029)>
  UV <Vector (0.4857, 0.2116)>
  UV <Vector (0.4766, 0.2229)>
Face 5062
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6802, 0.2684)>
  UV <Vector (0.6775, 0.2825)>
Face 5063
UV Count: 3
  UV <Vector (0.5047, 0.2065)>
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.4979, 0.1925)>
Face 5064
UV Count: 3
  UV <Vector (0.4834, 0.1864)>
  UV <Vector (0.4979, 0.1925)>
  UV <Vector (0.4939, 0.2013)>
Face 5065
UV Count: 3
  UV <Vector (0.6664, 0.2478)>
  UV <Vector (0.6837, 0.2491)>
  UV <Vector (0.6813, 0.2579)>
Face 5066
UV Count: 3
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6664, 0.2478)>
  UV <Vector (0.6637, 0.2572)>
Face 5067
UV Count: 3
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6463, 0.2557)>
  UV <Vector (0.6319, 0.2520)>
Face 5068
UV Count: 3
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6162, 0.2485)>
Face 5069
UV Count: 3
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.6179, 0.2379)>
Face 5070
UV Count: 3
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.5824, 0.2387)>
Face 5071
UV Count: 3
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5845, 0.2291)>
  UV <Vector (0.5824, 0.2387)>
Face 5072
UV Count: 3
  UV <Vector (0.5570, 0.2194)>
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5678, 0.2336)>
Face 5073
UV Count: 3
  UV <Vector (0.5447, 0.2149)>
  UV <Vector (0.5570, 0.2194)>
  UV <Vector (0.5531, 0.2263)>
Face 5074
UV Count: 3
  UV <Vector (0.5306, 0.2196)>
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5396, 0.2151)>
Face 5075
UV Count: 3
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5234, 0.2126)>
Face 5076
UV Count: 3
  UV <Vector (0.5077, 0.1971)>
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5067, 0.2070)>
Face 5077
UV Count: 3
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0481, 0.6716)>
  UV <Vector (0.0008, 0.6725)>
Face 5078
UV Count: 3
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0906, 0.6722)>
  UV <Vector (0.0481, 0.6716)>
Face 5079
UV Count: 3
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.1295, 0.6730)>
  UV <Vector (0.0906, 0.6722)>
Face 5080
UV Count: 3
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1675, 0.6736)>
  UV <Vector (0.1295, 0.6730)>
Face 5081
UV Count: 3
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1929, 0.6742)>
Face 5082
UV Count: 3
  UV <Vector (0.0472, 0.6510)>
  UV <Vector (0.0484, 0.6620)>
  UV <Vector (0.0016, 0.6626)>
Face 5083
UV Count: 3
  UV <Vector (0.0879, 0.6537)>
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0484, 0.6620)>
Face 5084
UV Count: 3
  UV <Vector (0.1269, 0.6551)>
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.0894, 0.6625)>
Face 5085
UV Count: 3
  UV <Vector (0.1629, 0.6553)>
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1292, 0.6632)>
Face 5086
UV Count: 3
  UV <Vector (0.1920, 0.6570)>
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1664, 0.6642)>
Face 5087
UV Count: 3
  UV <Vector (0.0467, 0.6450)>
  UV <Vector (0.0472, 0.6510)>
  UV <Vector (0.0024, 0.6527)>
Face 5088
UV Count: 3
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0879, 0.6537)>
  UV <Vector (0.0472, 0.6510)>
Face 5089
UV Count: 3
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.1269, 0.6551)>
  UV <Vector (0.0879, 0.6537)>
Face 5090
UV Count: 3
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1629, 0.6553)>
  UV <Vector (0.1269, 0.6551)>
Face 5091
UV Count: 3
  UV <Vector (0.1918, 0.6513)>
  UV <Vector (0.1920, 0.6570)>
  UV <Vector (0.1629, 0.6553)>
Face 5092
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0048, 0.6185)>
Face 5093
UV Count: 3
  UV <Vector (0.0479, 0.6189)>
  UV <Vector (0.0878, 0.6194)>
  UV <Vector (0.0871, 0.6265)>
Face 5094
UV Count: 3
  UV <Vector (0.0878, 0.6194)>
  UV <Vector (0.1270, 0.6203)>
  UV <Vector (0.1262, 0.6277)>
Face 5095
UV Count: 3
  UV <Vector (0.1270, 0.6203)>
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1640, 0.6294)>
Face 5096
UV Count: 3
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1984, 0.6227)>
  UV <Vector (0.1970, 0.6302)>
Face 5097
UV Count: 3
  UV <Vector (0.0102, 0.5976)>
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0483, 0.6111)>
Face 5098
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.0884, 0.6105)>
Face 5099
UV Count: 3
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.1275, 0.6108)>
Face 5100
UV Count: 3
  UV <Vector (0.1660, 0.6028)>
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1275, 0.6108)>
Face 5101
UV Count: 3
  UV <Vector (0.1660, 0.6028)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.1994, 0.6140)>
Face 5102
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.2049, 0.5657)>
Face 5103
UV Count: 3
  UV <Vector (0.1742, 0.5382)>
  UV <Vector (0.2044, 0.5386)>
  UV <Vector (0.2049, 0.5657)>
Face 5104
UV Count: 3
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1305, 0.5812)>
Face 5105
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0126, 0.5848)>
  UV <Vector (0.0265, 0.5541)>
Face 5106
UV Count: 3
  UV <Vector (0.0579, 0.5540)>
  UV <Vector (0.0948, 0.5563)>
  UV <Vector (0.0913, 0.5804)>
Face 5107
UV Count: 3
  UV <Vector (0.1305, 0.5812)>
  UV <Vector (0.0913, 0.5804)>
  UV <Vector (0.0948, 0.5563)>
Face 5108
UV Count: 3
  UV <Vector (0.0402, 0.5201)>
  UV <Vector (0.0609, 0.5224)>
  UV <Vector (0.0579, 0.5540)>
Face 5109
UV Count: 3
  UV <Vector (0.0969, 0.5296)>
  UV <Vector (0.0948, 0.5563)>
  UV <Vector (0.0579, 0.5540)>
Face 5110
UV Count: 3
  UV <Vector (0.1366, 0.5353)>
  UV <Vector (0.1321, 0.5614)>
  UV <Vector (0.0948, 0.5563)>
Face 5111
UV Count: 3
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.1321, 0.5614)>
  UV <Vector (0.1366, 0.5353)>
Face 5112
UV Count: 3
  UV <Vector (0.7191, 0.6713)>
  UV <Vector (0.7188, 0.6826)>
  UV <Vector (0.6940, 0.6824)>
Face 5113
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.6614, 0.6819)>
  UV <Vector (0.6627, 0.6672)>
Face 5114
UV Count: 3
  UV <Vector (0.6614, 0.6819)>
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Face 5120
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Face 5121
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Face 5125
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Face 5136
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Face 5138
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UV Count: 3
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Face 5142
UV Count: 3
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Face 5144
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5148
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5156
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5159
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5164
UV Count: 3
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Face 5165
UV Count: 3
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Face 5166
UV Count: 3
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Face 5167
UV Count: 3
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Face 5168
UV Count: 3
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Face 5169
UV Count: 3
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UV Count: 3
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Face 5171
UV Count: 3
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UV Count: 3
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Face 5173
UV Count: 3
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Face 5174
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5177
UV Count: 3
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Face 5178
UV Count: 3
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Face 5179
UV Count: 3
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Face 5180
UV Count: 3
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Face 5181
UV Count: 3
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Face 5182
UV Count: 3
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Face 5183
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5188
UV Count: 3
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Face 5189
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5192
UV Count: 3
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Face 5193
UV Count: 3
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UV Count: 3
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Face 5195
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5198
UV Count: 3
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Face 5199
UV Count: 3
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Face 5200
UV Count: 3
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Face 5201
UV Count: 3
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Face 5202
UV Count: 3
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Face 5203
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5206
UV Count: 3
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Face 5208
UV Count: 3
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Face 5209
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5212
UV Count: 3
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Face 5213
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5216
UV Count: 3
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Face 5217
UV Count: 3
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Face 5218
UV Count: 3
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Face 5219
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UV Count: 3
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Face 5221
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Face 5223
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Face 5224
UV Count: 3
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UV Count: 3
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Face 5226
UV Count: 3
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Face 5228
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Face 5229
UV Count: 3
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Face 5230
UV Count: 3
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Face 5231
UV Count: 3
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Face 5232
UV Count: 3
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Face 5233
UV Count: 3
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Face 5234
UV Count: 3
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Face 5235
UV Count: 3
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Face 5236
UV Count: 3
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Face 5237
UV Count: 3
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Face 5238
UV Count: 3
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Face 5239
UV Count: 3
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Face 5240
UV Count: 3
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Face 5241
UV Count: 3
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Face 5242
UV Count: 3
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Face 5243
UV Count: 3
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Face 5244
UV Count: 3
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Face 5245
UV Count: 3
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Face 5246
UV Count: 3
  UV <Vector (0.2217, 0.0735)>
  UV <Vector (0.2371, 0.0736)>
  UV <Vector (0.2365, 0.0882)>
Face 5247
UV Count: 3
  UV <Vector (0.2371, 0.0736)>
  UV <Vector (0.2217, 0.0735)>
  UV <Vector (0.2217, 0.0590)>
Face 5248
UV Count: 3
  UV <Vector (0.2376, 0.0590)>
  UV <Vector (0.2217, 0.0590)>
  UV <Vector (0.2217, 0.0434)>
Face 5249
UV Count: 3
  UV <Vector (0.2217, 0.0434)>
  UV <Vector (0.2217, 0.0295)>
  UV <Vector (0.2399, 0.0299)>
Face 5250
UV Count: 3
  UV <Vector (0.2217, 0.0295)>
  UV <Vector (0.2217, 0.0150)>
  UV <Vector (0.2396, 0.0154)>
Face 5251
UV Count: 3
  UV <Vector (0.2217, 0.0150)>
  UV <Vector (0.2217, 0.0014)>
  UV <Vector (0.2372, 0.0000)>
Face 5252
UV Count: 3
  UV <Vector (0.2396, 0.0154)>
  UV <Vector (0.2372, 0.0000)>
  UV <Vector (0.2499, 0.0014)>
Face 5253
UV Count: 3
  UV <Vector (0.2399, 0.0299)>
  UV <Vector (0.2396, 0.0154)>
  UV <Vector (0.2482, 0.0155)>
Face 5254
UV Count: 3
  UV <Vector (0.2397, 0.0438)>
  UV <Vector (0.2399, 0.0299)>
  UV <Vector (0.2476, 0.0300)>
Face 5255
UV Count: 3
  UV <Vector (0.2460, 0.0601)>
  UV <Vector (0.2376, 0.0590)>
  UV <Vector (0.2397, 0.0438)>
Face 5256
UV Count: 3
  UV <Vector (0.2460, 0.0601)>
  UV <Vector (0.2467, 0.0730)>
  UV <Vector (0.2371, 0.0736)>
Face 5257
UV Count: 3
  UV <Vector (0.2483, 0.0882)>
  UV <Vector (0.2365, 0.0882)>
  UV <Vector (0.2371, 0.0736)>
Face 5258
UV Count: 3
  UV <Vector (0.2484, 0.1039)>
  UV <Vector (0.2353, 0.1031)>
  UV <Vector (0.2365, 0.0882)>
Face 5259
UV Count: 3
  UV <Vector (0.3228, 0.1732)>
  UV <Vector (0.3171, 0.1732)>
  UV <Vector (0.3158, 0.1587)>
Face 5260
UV Count: 3
  UV <Vector (0.3141, 0.1477)>
  UV <Vector (0.3222, 0.1459)>
  UV <Vector (0.3220, 0.1581)>
Face 5261
UV Count: 3
  UV <Vector (0.3135, 0.1347)>
  UV <Vector (0.3202, 0.1333)>
  UV <Vector (0.3222, 0.1459)>
Face 5262
UV Count: 3
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3202, 0.1333)>
Face 5263
UV Count: 3
  UV <Vector (0.3123, 0.1110)>
  UV <Vector (0.3184, 0.1085)>
  UV <Vector (0.3195, 0.1232)>
Face 5264
UV Count: 3
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3184, 0.1085)>
Face 5265
UV Count: 3
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3101, 0.0862)>
Face 5266
UV Count: 3
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.3100, 0.0726)>
Face 5267
UV Count: 3
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.3109, 0.0597)>
Face 5268
UV Count: 3
  UV <Vector (0.3177, 0.0599)>
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.3122, 0.0458)>
Face 5269
UV Count: 3
  UV <Vector (0.3122, 0.0458)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.3198, 0.0328)>
Face 5270
UV Count: 3
  UV <Vector (0.3198, 0.0328)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.3152, 0.0182)>
Face 5271
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.3231, 0.0014)>
Face 5272
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3252, 0.1328)>
  UV <Vector (0.3202, 0.1333)>
Face 5273
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3289, 0.1232)>
  UV <Vector (0.3296, 0.1317)>
Face 5274
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.3296, 0.1317)>
  UV <Vector (0.3289, 0.1232)>
Face 5275
UV Count: 3
  UV <Vector (0.3252, 0.1328)>
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3222, 0.1459)>
Face 5276
UV Count: 3
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3252, 0.1328)>
Face 5277
UV Count: 3
  UV <Vector (0.3388, 0.1444)>
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3296, 0.1317)>
Face 5278
UV Count: 3
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3220, 0.1581)>
Face 5279
UV Count: 3
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3267, 0.1592)>
Face 5280
UV Count: 3
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3302, 0.1463)>
Face 5281
UV Count: 3
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3277, 0.1732)>
  UV <Vector (0.3228, 0.1732)>
Face 5282
UV Count: 3
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3322, 0.1732)>
Face 5283
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.3322, 0.1732)>
  UV <Vector (0.3313, 0.1588)>
Face 5284
UV Count: 3
  UV <Vector (0.3278, 0.0014)>
  UV <Vector (0.3273, 0.0191)>
  UV <Vector (0.3216, 0.0188)>
Face 5285
UV Count: 3
  UV <Vector (0.3323, 0.0014)>
  UV <Vector (0.3315, 0.0196)>
  UV <Vector (0.3273, 0.0191)>
Face 5286
UV Count: 3
  UV <Vector (0.3323, 0.0014)>
  UV <Vector (0.3396, 0.0014)>
  UV <Vector (0.3392, 0.0205)>
Face 5287
UV Count: 3
  UV <Vector (0.3216, 0.0188)>
  UV <Vector (0.3273, 0.0191)>
  UV <Vector (0.3260, 0.0330)>
Face 5288
UV Count: 3
  UV <Vector (0.3315, 0.0196)>
  UV <Vector (0.3312, 0.0328)>
  UV <Vector (0.3260, 0.0330)>
Face 5289
UV Count: 3
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3312, 0.0328)>
Face 5290
UV Count: 3
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3187, 0.0462)>
  UV <Vector (0.3198, 0.0328)>
Face 5291
UV Count: 3
  UV <Vector (0.3290, 0.0462)>
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3260, 0.0330)>
Face 5292
UV Count: 3
  UV <Vector (0.3312, 0.0328)>
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3380, 0.0450)>
Face 5293
UV Count: 3
  UV <Vector (0.3187, 0.0462)>
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3224, 0.0589)>
Face 5294
UV Count: 3
  UV <Vector (0.3281, 0.0588)>
  UV <Vector (0.3224, 0.0589)>
  UV <Vector (0.3239, 0.0456)>
Face 5295
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
  UV <Vector (0.3281, 0.0588)>
  UV <Vector (0.3290, 0.0462)>
Face 5296
UV Count: 3
  UV <Vector (0.3212, 0.0722)>
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3177, 0.0599)>
Face 5297
UV Count: 3
  UV <Vector (0.3272, 0.0718)>
  UV <Vector (0.3212, 0.0722)>
  UV <Vector (0.3224, 0.0589)>
Face 5298
UV Count: 3
  UV <Vector (0.3350, 0.0711)>
  UV <Vector (0.3272, 0.0718)>
  UV <Vector (0.3281, 0.0588)>
Face 5299
UV Count: 3
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3212, 0.0722)>
Face 5300
UV Count: 3
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3212, 0.0856)>
  UV <Vector (0.3212, 0.0722)>
Face 5301
UV Count: 3
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3272, 0.0718)>
Face 5302
UV Count: 3
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3212, 0.0856)>
Face 5303
UV Count: 3
  UV <Vector (0.3212, 0.0856)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3268, 0.0969)>
Face 5304
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3347, 0.0830)>
Face 5305
UV Count: 3
  UV <Vector (0.3223, 0.0984)>
  UV <Vector (0.3227, 0.1091)>
  UV <Vector (0.3184, 0.1085)>
Face 5306
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3280, 0.1102)>
  UV <Vector (0.3227, 0.1091)>
Face 5307
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.3362, 0.1088)>
Face 5308
UV Count: 3
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3184, 0.1085)>
  UV <Vector (0.3227, 0.1091)>
Face 5309
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3227, 0.1091)>
  UV <Vector (0.3280, 0.1102)>
Face 5310
UV Count: 3
  UV <Vector (0.3289, 0.1232)>
  UV <Vector (0.3280, 0.1102)>
  UV <Vector (0.3362, 0.1088)>
Face 5311
UV Count: 3
  UV <Vector (0.3171, 0.1732)>
  UV <Vector (0.2432, 0.1732)>
  UV <Vector (0.2456, 0.1573)>
Face 5312
UV Count: 3
  UV <Vector (0.2473, 0.1490)>
  UV <Vector (0.3141, 0.1477)>
  UV <Vector (0.3158, 0.1587)>
Face 5313
UV Count: 3
  UV <Vector (0.2510, 0.1381)>
  UV <Vector (0.3135, 0.1347)>
  UV <Vector (0.3141, 0.1477)>
Face 5314
UV Count: 3
  UV <Vector (0.2510, 0.1281)>
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.3135, 0.1347)>
Face 5315
UV Count: 3
  UV <Vector (0.3123, 0.1110)>
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.2510, 0.1281)>
Face 5316
UV Count: 3
  UV <Vector (0.2484, 0.1039)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3123, 0.1110)>
Face 5317
UV Count: 3
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.2484, 0.1039)>
Face 5318
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.2483, 0.0882)>
Face 5319
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.2467, 0.0730)>
  UV <Vector (0.2460, 0.0601)>
Face 5320
UV Count: 3
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.2460, 0.0601)>
  UV <Vector (0.2475, 0.0439)>
Face 5321
UV Count: 3
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.2476, 0.0300)>
  UV <Vector (0.3133, 0.0315)>
Face 5322
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.2476, 0.0300)>
Face 5323
UV Count: 3
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.2482, 0.0155)>
Face 5324
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.4233, 0.1266)>
  UV <Vector (0.4224, 0.1379)>
Face 5325
UV Count: 3
  UV <Vector (0.4214, 0.1491)>
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.3388, 0.1444)>
Face 5326
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.4214, 0.1491)>
Face 5327
UV Count: 3
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.3396, 0.0014)>
Face 5328
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.4229, 0.0188)>
Face 5329
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4224, 0.0296)>
  UV <Vector (0.4223, 0.0389)>
Face 5330
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
  UV <Vector (0.3380, 0.0450)>
  UV <Vector (0.4223, 0.0389)>
Face 5331
UV Count: 3
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.3350, 0.0711)>
  UV <Vector (0.3363, 0.0589)>
Face 5332
UV Count: 3
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.3350, 0.0711)>
Face 5333
UV Count: 3
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.4220, 0.0737)>
Face 5334
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.3353, 0.0969)>
Face 5335
UV Count: 3
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4223, 0.1137)>
Face 5336
UV Count: 3
  UV <Vector (0.3388, 0.1219)>
  UV <Vector (0.4223, 0.1137)>
  UV <Vector (0.4233, 0.1266)>
Face 5337
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4233, 0.1266)>
Face 5338
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4224, 0.1379)>
  UV <Vector (0.4233, 0.1266)>
Face 5339
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4214, 0.1491)>
Face 5340
UV Count: 3
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4313, 0.1732)>
  UV <Vector (0.4206, 0.1732)>
Face 5341
UV Count: 3
  UV <Vector (0.4231, 0.0014)>
  UV <Vector (0.4322, 0.0014)>
  UV <Vector (0.4323, 0.0164)>
Face 5342
UV Count: 3
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4224, 0.0296)>
  UV <Vector (0.4229, 0.0188)>
Face 5343
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4223, 0.0389)>
  UV <Vector (0.4224, 0.0296)>
Face 5344
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4226, 0.0480)>
Face 5345
UV Count: 3
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4229, 0.0595)>
Face 5346
UV Count: 3
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4220, 0.0737)>
Face 5347
UV Count: 3
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4231, 0.0865)>
Face 5348
UV Count: 3
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4327, 0.1002)>
Face 5349
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4324, 0.1124)>
Face 5350
UV Count: 3
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9109, 0.5757)>
Face 5351
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.9050, 0.5735)>
Face 5352
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.9081, 0.5826)>
Face 5353
UV Count: 3
  UV <Vector (0.8944, 0.5954)>
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9044, 0.5897)>
Face 5354
UV Count: 3
  UV <Vector (0.8070, 0.6779)>
  UV <Vector (0.8124, 0.6772)>
  UV <Vector (0.8123, 0.6841)>
Face 5355
UV Count: 3
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.8065, 0.6841)>
Face 5356
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.8046, 0.6903)>
Face 5357
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.8089, 0.6980)>
Face 5358
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.8058, 0.7061)>
Face 5359
UV Count: 3
  UV <Vector (0.7892, 0.7155)>
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.8006, 0.7143)>
Face 5360
UV Count: 3
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9096, 0.5421)>
Face 5361
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9156, 0.5604)>
Face 5362
UV Count: 3
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9134, 0.5687)>
Face 5363
UV Count: 3
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4434, 0.1114)>
Face 5364
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4438, 0.1000)>
Face 5365
UV Count: 3
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4446, 0.0876)>
Face 5366
UV Count: 3
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4446, 0.0876)>
  UV <Vector (0.4330, 0.0868)>
Face 5367
UV Count: 3
  UV <Vector (0.4438, 0.0610)>
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4330, 0.0740)>
Face 5368
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4438, 0.0610)>
  UV <Vector (0.4330, 0.0606)>
Face 5369
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4318, 0.0385)>
Face 5370
UV Count: 3
  UV <Vector (0.4427, 0.0380)>
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4319, 0.0288)>
Face 5371
UV Count: 3
  UV <Vector (0.4425, 0.0285)>
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4323, 0.0164)>
Face 5372
UV Count: 3
  UV <Vector (0.4322, 0.0014)>
  UV <Vector (0.4407, 0.0014)>
  UV <Vector (0.4423, 0.0164)>
Face 5373
UV Count: 3
  UV <Vector (0.4432, 0.1732)>
  UV <Vector (0.4313, 0.1732)>
  UV <Vector (0.4318, 0.1486)>
Face 5374
UV Count: 3
  UV <Vector (0.4430, 0.1460)>
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4324, 0.1366)>
Face 5375
UV Count: 3
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4327, 0.1247)>
Face 5376
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4532, 0.1219)>
Face 5377
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4438, 0.1000)>
  UV <Vector (0.4543, 0.1005)>
Face 5378
UV Count: 3
  UV <Vector (0.4438, 0.1000)>
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Face 5379
UV Count: 3
  UV <Vector (0.4551, 0.0760)>
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Face 5380
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
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Face 5381
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
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Face 5382
UV Count: 3
  UV <Vector (0.4548, 0.0460)>
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Face 5383
UV Count: 3
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Face 5384
UV Count: 3
  UV <Vector (0.4545, 0.0278)>
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Face 5385
UV Count: 3
  UV <Vector (0.4423, 0.0164)>
  UV <Vector (0.4407, 0.0014)>
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Face 5386
UV Count: 3
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  UV <Vector (0.4432, 0.1732)>
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Face 5387
UV Count: 3
  UV <Vector (0.4543, 0.1408)>
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Face 5388
UV Count: 3
  UV <Vector (0.4540, 0.1309)>
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Face 5389
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4598, 0.1103)>
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Face 5390
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
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Face 5391
UV Count: 3
  UV <Vector (0.4543, 0.1005)>
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Face 5392
UV Count: 3
  UV <Vector (0.4603, 0.0771)>
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Face 5393
UV Count: 3
  UV <Vector (0.4611, 0.0621)>
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Face 5394
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
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Face 5395
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
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Face 5396
UV Count: 3
  UV <Vector (0.4609, 0.0354)>
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Face 5397
UV Count: 3
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Face 5398
UV Count: 3
  UV <Vector (0.4497, 0.0014)>
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Face 5399
UV Count: 3
  UV <Vector (0.4642, 0.1732)>
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Face 5400
UV Count: 3
  UV <Vector (0.4598, 0.1391)>
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Face 5401
UV Count: 3
  UV <Vector (0.4593, 0.1209)>
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Face 5402
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4654, 0.1107)>
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Face 5403
UV Count: 3
  UV <Vector (0.4662, 0.1290)>
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Face 5404
UV Count: 3
  UV <Vector (0.4668, 0.1368)>
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Face 5405
UV Count: 3
  UV <Vector (0.4713, 0.1732)>
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Face 5406
UV Count: 3
  UV <Vector (0.4543, 0.0014)>
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Face 5407
UV Count: 3
  UV <Vector (0.4666, 0.0247)>
  UV <Vector (0.4603, 0.0269)>
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Face 5408
UV Count: 3
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4609, 0.0354)>
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Face 5409
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
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Face 5410
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
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Face 5411
UV Count: 3
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4649, 0.0790)>
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Face 5412
UV Count: 3
  UV <Vector (0.4649, 0.0790)>
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Face 5413
UV Count: 3
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4605, 0.0897)>
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Face 5414
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4601, 0.1011)>
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Face 5415
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.2977, 0.6716)>
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Face 5416
UV Count: 3
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3166, 0.6690)>
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Face 5417
UV Count: 3
  UV <Vector (0.9277, 0.6171)>
  UV <Vector (0.9264, 0.6257)>
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Face 5418
UV Count: 3
  UV <Vector (0.9199, 0.6249)>
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Face 5419
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
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Face 5420
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9160, 0.6256)>
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Face 5421
UV Count: 3
  UV <Vector (0.8445, 0.6766)>
  UV <Vector (0.8462, 0.6785)>
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Face 5422
UV Count: 3
  UV <Vector (0.8462, 0.6785)>
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Face 5423
UV Count: 3
  UV <Vector (0.8477, 0.6800)>
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Face 5424
UV Count: 3
  UV <Vector (0.8500, 0.6824)>
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Face 5425
UV Count: 3
  UV <Vector (0.8515, 0.6847)>
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Face 5426
UV Count: 3
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8553, 0.6874)>
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Face 5427
UV Count: 3
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9314, 0.6272)>
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Face 5428
UV Count: 3
  UV <Vector (0.9305, 0.6178)>
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Face 5429
UV Count: 3
  UV <Vector (0.9223, 0.6471)>
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Face 5430
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
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Face 5431
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
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Face 5432
UV Count: 3
  UV <Vector (0.9193, 0.6477)>
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Face 5433
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
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Face 5434
UV Count: 3
  UV <Vector (0.8642, 0.6664)>
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Face 5435
UV Count: 3
  UV <Vector (0.8653, 0.6661)>
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Face 5436
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
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Face 5437
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
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Face 5438
UV Count: 3
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8683, 0.6695)>
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Face 5439
UV Count: 3
  UV <Vector (0.9256, 0.6477)>
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Face 5440
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
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Face 5441
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8671, 0.6676)>
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Face 5442
UV Count: 3
  UV <Vector (0.9603, 0.6416)>
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Face 5443
UV Count: 3
  UV <Vector (0.9461, 0.6256)>
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Face 5444
UV Count: 3
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9426, 0.6281)>
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Face 5445
UV Count: 3
  UV <Vector (0.9573, 0.6451)>
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Face 5446
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
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Face 5447
UV Count: 3
  UV <Vector (0.8873, 0.6939)>
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Face 5448
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
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Face 5449
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
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Face 5450
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
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Face 5451
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
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Face 5452
UV Count: 3
  UV <Vector (0.8718, 0.7087)>
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Face 5453
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
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Face 5454
UV Count: 3
  UV <Vector (0.9629, 0.6403)>
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Face 5455
UV Count: 3
  UV <Vector (0.9222, 0.6310)>
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Face 5456
UV Count: 3
  UV <Vector (0.9205, 0.6471)>
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Face 5457
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
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Face 5458
UV Count: 3
  UV <Vector (0.9166, 0.6312)>
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Face 5459
UV Count: 3
  UV <Vector (0.8636, 0.6658)>
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Face 5460
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
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Face 5461
UV Count: 3
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8537, 0.6789)>
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Face 5462
UV Count: 3
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8537, 0.6789)>
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Face 5463
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
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Face 5464
UV Count: 3
  UV <Vector (0.8617, 0.6837)>
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Face 5465
UV Count: 3
  UV <Vector (0.9299, 0.6330)>
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Face 5466
UV Count: 3
  UV <Vector (0.9276, 0.6325)>
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Face 5467
UV Count: 3
  UV <Vector (0.9264, 0.6257)>
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Face 5468
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
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Face 5469
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
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Face 5470
UV Count: 3
  UV <Vector (0.8553, 0.6874)>
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Face 5471
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
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Face 5472
UV Count: 3
  UV <Vector (0.8530, 0.6830)>
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Face 5473
UV Count: 3
  UV <Vector (0.8494, 0.6787)>
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Face 5474
UV Count: 3
  UV <Vector (0.8477, 0.6769)>
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Face 5475
UV Count: 3
  UV <Vector (0.8462, 0.6752)>
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Face 5476
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
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Face 5477
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
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Face 5478
UV Count: 3
  UV <Vector (0.9202, 0.6272)>
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Face 5479
UV Count: 3
  UV <Vector (0.9261, 0.6280)>
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Face 5480
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
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Face 5481
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
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Face 5482
UV Count: 3
  UV <Vector (0.8592, 0.6867)>
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Face 5483
UV Count: 3
  UV <Vector (0.8548, 0.6842)>
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Face 5484
UV Count: 3
  UV <Vector (0.8524, 0.6799)>
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Face 5485
UV Count: 3
  UV <Vector (0.8505, 0.6778)>
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Face 5486
UV Count: 3
  UV <Vector (0.8489, 0.6759)>
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Face 5487
UV Count: 3
  UV <Vector (0.8476, 0.6740)>
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Face 5488
UV Count: 3
  UV <Vector (0.9184, 0.6293)>
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Face 5489
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
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Face 5490
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9202, 0.6272)>
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Face 5491
UV Count: 3
  UV <Vector (0.9258, 0.6298)>
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Face 5492
UV Count: 3
  UV <Vector (0.9278, 0.6305)>
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Face 5493
UV Count: 3
  UV <Vector (0.9301, 0.6311)>
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Face 5494
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8593, 0.6826)>
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Face 5495
UV Count: 3
  UV <Vector (0.8561, 0.6829)>
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Face 5496
UV Count: 3
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8555, 0.6803)>
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Face 5497
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8537, 0.6789)>
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Face 5498
UV Count: 3
  UV <Vector (0.8501, 0.6749)>
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Face 5499
UV Count: 3
  UV <Vector (0.8486, 0.6731)>
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Face 5500
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9166, 0.6312)>
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Face 5501
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
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Face 5502
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9201, 0.6290)>
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Face 5503
UV Count: 3
  UV <Vector (0.8662, 0.6687)>
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Face 5504
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8662, 0.6687)>
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Face 5505
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
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Face 5506
UV Count: 3
  UV <Vector (0.8567, 0.6856)>
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Face 5507
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8548, 0.6842)>
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Face 5508
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8553, 0.6874)>
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Face 5509
UV Count: 3
  UV <Vector (0.9620, 0.6425)>
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Face 5510
UV Count: 3
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9598, 0.6427)>
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Face 5511
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9598, 0.6427)>
Face 5512
UV Count: 3
  UV <Vector (0.9603, 0.6448)>
  UV <Vector (0.9573, 0.6451)>
  UV <Vector (0.9580, 0.6441)>
Face 5513
UV Count: 3
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8876, 0.6923)>
  UV <Vector (0.8895, 0.6934)>
Face 5514
UV Count: 3
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8876, 0.6930)>
Face 5515
UV Count: 3
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8892, 0.6944)>
Face 5516
UV Count: 3
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8875, 0.6950)>
Face 5517
UV Count: 3
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8894, 0.6959)>
Face 5518
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8897, 0.6966)>
Face 5519
UV Count: 3
  UV <Vector (0.8897, 0.6992)>
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8902, 0.6969)>
Face 5520
UV Count: 3
  UV <Vector (0.9644, 0.6400)>
  UV <Vector (0.9655, 0.6390)>
  UV <Vector (0.9648, 0.6417)>
Face 5521
UV Count: 3
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9629, 0.6420)>
  UV <Vector (0.9629, 0.6403)>
Face 5522
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9620, 0.6425)>
Face 5523
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9629, 0.6435)>
Face 5524
UV Count: 3
  UV <Vector (0.8894, 0.6938)>
  UV <Vector (0.8895, 0.6934)>
  UV <Vector (0.8908, 0.6950)>
Face 5525
UV Count: 3
  UV <Vector (0.8892, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8908, 0.6950)>
Face 5526
UV Count: 3
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8902, 0.6969)>
  UV <Vector (0.8897, 0.6966)>
Face 5527
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9648, 0.6417)>
Face 5528
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9683, 0.6038)>
  UV <Vector (0.9897, 0.6123)>
Face 5529
UV Count: 3
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9672, 0.6094)>
  UV <Vector (0.9679, 0.6067)>
Face 5530
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9672, 0.6094)>
Face 5531
UV Count: 3
  UV <Vector (0.9880, 0.6181)>
  UV <Vector (0.9654, 0.6141)>
  UV <Vector (0.9665, 0.6113)>
Face 5532
UV Count: 3
  UV <Vector (0.8733, 0.7150)>
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8940, 0.7253)>
Face 5533
UV Count: 3
  UV <Vector (0.8720, 0.7177)>
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8933, 0.7263)>
Face 5534
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8712, 0.7206)>
Face 5535
UV Count: 3
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8928, 0.7272)>
Face 5536
UV Count: 3
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8927, 0.7289)>
Face 5537
UV Count: 3
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8928, 0.7300)>
Face 5538
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8931, 0.7311)>
Face 5539
UV Count: 3
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9722, 0.5947)>
  UV <Vector (0.9926, 0.6085)>
Face 5540
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9915, 0.6096)>
Face 5541
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9897, 0.6123)>
Face 5542
UV Count: 3
  UV <Vector (0.8577, 0.7126)>
  UV <Vector (0.8575, 0.7117)>
  UV <Vector (0.8608, 0.7123)>
Face 5543
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8546, 0.6937)>
Face 5544
UV Count: 3
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9318, 0.6208)>
Face 5545
UV Count: 3
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9920, 0.6130)>
Face 5546
UV Count: 3
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9897, 0.6143)>
  UV <Vector (0.9897, 0.6123)>
Face 5547
UV Count: 3
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9897, 0.6143)>
Face 5548
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9891, 0.6157)>
Face 5549
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9913, 0.6162)>
Face 5550
UV Count: 3
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8965, 0.7270)>
  UV <Vector (0.8959, 0.7272)>
Face 5551
UV Count: 3
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8955, 0.7277)>
Face 5552
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8933, 0.7263)>
  UV <Vector (0.8955, 0.7277)>
Face 5553
UV Count: 3
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8956, 0.7290)>
  UV <Vector (0.8927, 0.7289)>
Face 5554
UV Count: 3
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8927, 0.7289)>
Face 5555
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8931, 0.7311)>
  UV <Vector (0.8928, 0.7300)>
Face 5556
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8960, 0.7300)>
  UV <Vector (0.8939, 0.7321)>
Face 5557
UV Count: 3
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9926, 0.6085)>
  UV <Vector (0.9930, 0.6124)>
Face 5558
UV Count: 3
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9925, 0.6126)>
Face 5559
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9913, 0.6144)>
Face 5560
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9925, 0.6142)>
Face 5561
UV Count: 3
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8965, 0.7270)>
  UV <Vector (0.8966, 0.7285)>
Face 5562
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7290)>
  UV <Vector (0.8955, 0.7283)>
Face 5563
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8956, 0.7295)>
Face 5564
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9930, 0.6124)>
Face 5565
UV Count: 3
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9925, 0.6142)>
Face 5566
UV Count: 3
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9727, 0.5743)>
Face 5567
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9931, 0.5722)>
Face 5568
UV Count: 3
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9733, 0.5795)>
Face 5569
UV Count: 3
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9754, 0.5833)>
  UV <Vector (0.9736, 0.5811)>
Face 5570
UV Count: 3
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9602, 0.5875)>
  UV <Vector (0.9576, 0.5902)>
Face 5571
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8626, 0.7451)>
Face 5572
UV Count: 3
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8669, 0.7637)>
Face 5573
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8545, 0.7300)>
Face 5574
UV Count: 3
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8571, 0.7459)>
Face 5575
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8660, 0.7641)>
Face 5576
UV Count: 3
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8651, 0.7650)>
Face 5577
UV Count: 3
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8644, 0.7656)>
Face 5578
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8639, 0.7671)>
Face 5579
UV Count: 3
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9706, 0.5620)>
  UV <Vector (0.9921, 0.5640)>
Face 5580
UV Count: 3
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9916, 0.5656)>
Face 5581
UV Count: 3
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9919, 0.5677)>
Face 5582
UV Count: 3
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9924, 0.5694)>
Face 5583
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9929, 0.5708)>
  UV <Vector (0.9924, 0.5694)>
Face 5584
UV Count: 3
  UV <Vector (0.9950, 0.5712)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9929, 0.5708)>
Face 5585
UV Count: 3
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9931, 0.5722)>
Face 5586
UV Count: 3
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9960, 0.5726)>
Face 5587
UV Count: 3
  UV <Vector (0.9963, 0.5739)>
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9942, 0.5746)>
Face 5588
UV Count: 3
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8695, 0.7639)>
Face 5589
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8678, 0.7663)>
Face 5590
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8669, 0.7637)>
Face 5591
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8651, 0.7650)>
Face 5592
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8644, 0.7656)>
  UV <Vector (0.8651, 0.7650)>
Face 5593
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8639, 0.7671)>
Face 5594
UV Count: 3
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8655, 0.7690)>
  UV <Vector (0.8632, 0.7679)>
Face 5595
UV Count: 3
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9921, 0.5640)>
  UV <Vector (0.9945, 0.5667)>
Face 5596
UV Count: 3
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9919, 0.5677)>
Face 5597
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9945, 0.5692)>
  UV <Vector (0.9924, 0.5694)>
Face 5598
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9945, 0.5692)>
  UV <Vector (0.9960, 0.5694)>
Face 5599
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9960, 0.5726)>
  UV <Vector (0.9955, 0.5720)>
Face 5600
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8689, 0.7667)>
Face 5601
UV Count: 3
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8675, 0.7686)>
Face 5602
UV Count: 3
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8675, 0.7686)>
Face 5603
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8655, 0.7690)>
  UV <Vector (0.8654, 0.7682)>
Face 5604
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9960, 0.5694)>
Face 5605
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9545, 0.5444)>
Face 5606
UV Count: 3
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9569, 0.5465)>
Face 5607
UV Count: 3
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8204, 0.7516)>
Face 5608
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8147, 0.7492)>
Face 5609
UV Count: 3
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8153, 0.7466)>
Face 5610
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8086, 0.7478)>
Face 5611
UV Count: 3
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8086, 0.7478)>
Face 5612
UV Count: 3
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8064, 0.7463)>
Face 5613
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9502, 0.5304)>
Face 5614
UV Count: 3
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9519, 0.5333)>
Face 5615
UV Count: 3
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9500, 0.5374)>
Face 5616
UV Count: 3
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9506, 0.5418)>
Face 5617
UV Count: 3
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9556, 0.5399)>
Face 5618
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9533, 0.5407)>
Face 5619
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9569, 0.5465)>
Face 5620
UV Count: 3
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9586, 0.5482)>
Face 5621
UV Count: 3
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8201, 0.7543)>
Face 5622
UV Count: 3
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8178, 0.7514)>
Face 5623
UV Count: 3
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8147, 0.7492)>
Face 5624
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8114, 0.7484)>
Face 5625
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8052, 0.7510)>
  UV <Vector (0.8057, 0.7486)>
Face 5626
UV Count: 3
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8057, 0.7486)>
Face 5627
UV Count: 3
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9519, 0.5333)>
Face 5628
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9528, 0.5366)>
Face 5629
UV Count: 3
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9665, 0.5355)>
Face 5630
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9704, 0.5356)>
Face 5631
UV Count: 3
  UV <Vector (0.9706, 0.5394)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9704, 0.5356)>
Face 5632
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8128, 0.7676)>
Face 5633
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8111, 0.7661)>
Face 5634
UV Count: 3
  UV <Vector (0.8077, 0.7670)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8095, 0.7649)>
Face 5635
UV Count: 3
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8074, 0.7645)>
Face 5636
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8059, 0.7672)>
Face 5637
UV Count: 3
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8028, 0.7654)>
  UV <Vector (0.8046, 0.7645)>
Face 5638
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9672, 0.5320)>
  UV <Vector (0.9674, 0.5297)>
Face 5639
UV Count: 3
  UV <Vector (0.9692, 0.5333)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9672, 0.5320)>
Face 5640
UV Count: 3
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9663, 0.5340)>
Face 5641
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9713, 0.5357)>
  UV <Vector (0.9704, 0.5356)>
Face 5642
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8092, 0.7687)>
  UV <Vector (0.8073, 0.7686)>
Face 5643
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8068, 0.7672)>
Face 5644
UV Count: 3
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8059, 0.7672)>
Face 5645
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9701, 0.5317)>
  UV <Vector (0.9710, 0.5338)>
Face 5646
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9694, 0.5343)>
Face 5647
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9410, 0.5552)>
Face 5648
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9384, 0.5467)>
Face 5649
UV Count: 3
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9367, 0.5396)>
Face 5650
UV Count: 3
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9471, 0.5382)>
  UV <Vector (0.9367, 0.5396)>
Face 5651
UV Count: 3
  UV <Vector (0.9442, 0.5316)>
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9355, 0.5357)>
Face 5652
UV Count: 3
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8035, 0.7433)>
  UV <Vector (0.8024, 0.7348)>
Face 5653
UV Count: 3
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8077, 0.7328)>
Face 5654
UV Count: 3
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8100, 0.7427)>
Face 5655
UV Count: 3
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8147, 0.7309)>
Face 5656
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8161, 0.7440)>
Face 5657
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8292, 0.7410)>
Face 5658
UV Count: 3
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9541, 0.5505)>
  UV <Vector (0.9436, 0.5614)>
Face 5659
UV Count: 3
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9665, 0.5355)>
Face 5660
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9556, 0.5399)>
Face 5661
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9591, 0.5453)>
Face 5662
UV Count: 3
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9690, 0.5385)>
Face 5663
UV Count: 3
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8194, 0.7569)>
Face 5664
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8172, 0.7540)>
Face 5665
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8107, 0.7508)>
Face 5666
UV Count: 3
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8080, 0.7503)>
Face 5667
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8052, 0.7510)>
Face 5668
UV Count: 3
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8028, 0.7654)>
  UV <Vector (0.8014, 0.7511)>
Face 5669
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9674, 0.5297)>
Face 5670
UV Count: 3
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9545, 0.5329)>
Face 5671
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9517, 0.5492)>
Face 5672
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9541, 0.5505)>
Face 5673
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8206, 0.7490)>
Face 5674
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8153, 0.7466)>
Face 5675
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8161, 0.7440)>
Face 5676
UV Count: 3
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8094, 0.7452)>
Face 5677
UV Count: 3
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8073, 0.7437)>
Face 5678
UV Count: 3
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8035, 0.7433)>
  UV <Vector (0.8073, 0.7437)>
Face 5679
UV Count: 3
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9460, 0.5344)>
Face 5680
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9471, 0.5382)>
Face 5681
UV Count: 3
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9471, 0.5382)>
Face 5682
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9479, 0.5428)>
Face 5683
UV Count: 3
  UV <Vector (0.9222, 0.6163)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9267, 0.6119)>
Face 5684
UV Count: 3
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9186, 0.6139)>
  UV <Vector (0.9213, 0.6129)>
Face 5685
UV Count: 3
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9186, 0.6139)>
  UV <Vector (0.9195, 0.6169)>
Face 5686
UV Count: 3
  UV <Vector (0.9146, 0.6157)>
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9178, 0.6173)>
Face 5687
UV Count: 3
  UV <Vector (0.8380, 0.6837)>
  UV <Vector (0.8366, 0.6808)>
  UV <Vector (0.8388, 0.6802)>
Face 5688
UV Count: 3
  UV <Vector (0.8401, 0.6827)>
  UV <Vector (0.8415, 0.6853)>
  UV <Vector (0.8394, 0.6863)>
Face 5689
UV Count: 3
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8415, 0.6853)>
Face 5690
UV Count: 3
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8433, 0.6884)>
Face 5691
UV Count: 3
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8453, 0.6907)>
Face 5692
UV Count: 3
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8470, 0.6928)>
Face 5693
UV Count: 3
  UV <Vector (0.8472, 0.6972)>
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8510, 0.6944)>
Face 5694
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8538, 0.6970)>
  UV <Vector (0.8481, 0.6990)>
Face 5695
UV Count: 3
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8481, 0.6990)>
  UV <Vector (0.8538, 0.6970)>
Face 5696
UV Count: 3
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8542, 0.7001)>
Face 5697
UV Count: 3
  UV <Vector (0.8493, 0.7054)>
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8546, 0.7029)>
Face 5698
UV Count: 3
  UV <Vector (0.8549, 0.7057)>
  UV <Vector (0.8559, 0.7081)>
  UV <Vector (0.8493, 0.7082)>
Face 5699
UV Count: 3
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8493, 0.7082)>
  UV <Vector (0.8559, 0.7081)>
Face 5700
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8575, 0.7117)>
Face 5701
UV Count: 3
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8577, 0.7126)>
Face 5702
UV Count: 3
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8581, 0.7137)>
Face 5703
UV Count: 3
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8508, 0.7159)>
Face 5704
UV Count: 3
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8557, 0.7193)>
Face 5705
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8549, 0.7226)>
Face 5706
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
  UV <Vector (0.8545, 0.7300)>
  UV <Vector (0.8494, 0.7278)>
Face 5707
UV Count: 3
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8494, 0.7278)>
Face 5708
UV Count: 3
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8530, 0.7305)>
Face 5709
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9277, 0.6171)>
Face 5710
UV Count: 3
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9305, 0.6178)>
Face 5711
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9320, 0.6182)>
Face 5712
UV Count: 3
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9308, 0.6122)>
Face 5713
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9327, 0.6105)>
Face 5714
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9379, 0.6059)>
Face 5715
UV Count: 3
  UV <Vector (0.9432, 0.6109)>
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9417, 0.6037)>
Face 5716
UV Count: 3
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9516, 0.6100)>
Face 5717
UV Count: 3
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9475, 0.6094)>
Face 5718
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9519, 0.6048)>
  UV <Vector (0.9488, 0.6078)>
Face 5719
UV Count: 3
  UV <Vector (0.9463, 0.5995)>
  UV <Vector (0.9526, 0.6018)>
  UV <Vector (0.9519, 0.6048)>
Face 5720
UV Count: 3
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9526, 0.6018)>
  UV <Vector (0.9463, 0.5995)>
Face 5721
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9488, 0.5958)>
Face 5722
UV Count: 3
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9506, 0.5920)>
Face 5723
UV Count: 3
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9526, 0.5629)>
  UV <Vector (0.9553, 0.5630)>
Face 5724
UV Count: 3
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9552, 0.5676)>
Face 5725
UV Count: 3
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9560, 0.5709)>
Face 5726
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9563, 0.5739)>
Face 5727
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9563, 0.5771)>
  UV <Vector (0.9560, 0.5808)>
Face 5728
UV Count: 3
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9525, 0.5839)>
Face 5729
UV Count: 3
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9523, 0.5857)>
Face 5730
UV Count: 3
  UV <Vector (0.9539, 0.5872)>
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9523, 0.5857)>
Face 5731
UV Count: 3
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9513, 0.5866)>
Face 5732
UV Count: 3
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9506, 0.5920)>
Face 5733
UV Count: 3
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9488, 0.5958)>
Face 5734
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9449, 0.5981)>
Face 5735
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9432, 0.6031)>
Face 5736
UV Count: 3
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9417, 0.6037)>
Face 5737
UV Count: 3
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9406, 0.6030)>
Face 5738
UV Count: 3
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9341, 0.6068)>
  UV <Vector (0.9365, 0.6049)>
Face 5739
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9341, 0.6068)>
  UV <Vector (0.9351, 0.6080)>
Face 5740
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9316, 0.6091)>
Face 5741
UV Count: 3
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8418, 0.7391)>
  UV <Vector (0.8398, 0.7423)>
Face 5742
UV Count: 3
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8418, 0.7391)>
  UV <Vector (0.8394, 0.7377)>
Face 5743
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8407, 0.7353)>
Face 5744
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8429, 0.7310)>
Face 5745
UV Count: 3
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8466, 0.7331)>
Face 5746
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8485, 0.7314)>
Face 5747
UV Count: 3
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8490, 0.7296)>
Face 5748
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8456, 0.7264)>
Face 5749
UV Count: 3
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8470, 0.7212)>
  UV <Vector (0.8499, 0.7215)>
Face 5750
UV Count: 3
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8499, 0.7215)>
Face 5751
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8504, 0.7178)>
Face 5752
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8505, 0.7149)>
Face 5753
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8481, 0.7147)>
Face 5754
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8500, 0.7113)>
Face 5755
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8493, 0.7082)>
Face 5756
UV Count: 3
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8493, 0.7054)>
Face 5757
UV Count: 3
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8493, 0.7030)>
Face 5758
UV Count: 3
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8484, 0.7005)>
Face 5759
UV Count: 3
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8481, 0.6990)>
Face 5760
UV Count: 3
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8472, 0.6972)>
Face 5761
UV Count: 3
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8464, 0.6961)>
Face 5762
UV Count: 3
  UV <Vector (0.8439, 0.6947)>
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8464, 0.6961)>
Face 5763
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8447, 0.6938)>
Face 5764
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8399, 0.6901)>
  UV <Vector (0.8412, 0.6892)>
Face 5765
UV Count: 3
  UV <Vector (0.8383, 0.6870)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8412, 0.6892)>
Face 5766
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8380, 0.6837)>
  UV <Vector (0.8394, 0.6863)>
Face 5767
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8366, 0.6808)>
Face 5768
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9168, 0.6146)>
Face 5769
UV Count: 3
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9186, 0.6139)>
Face 5770
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9209, 0.6113)>
  UV <Vector (0.9213, 0.6129)>
Face 5771
UV Count: 3
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9267, 0.6119)>
  UV <Vector (0.9213, 0.6129)>
Face 5772
UV Count: 3
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9267, 0.6119)>
Face 5773
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9282, 0.6092)>
Face 5774
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9282, 0.6092)>
Face 5775
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9320, 0.6053)>
Face 5776
UV Count: 3
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9341, 0.6068)>
Face 5777
UV Count: 3
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9382, 0.6014)>
Face 5778
UV Count: 3
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9406, 0.6030)>
Face 5779
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9417, 0.6021)>
Face 5780
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9424, 0.5967)>
Face 5781
UV Count: 3
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9449, 0.5981)>
Face 5782
UV Count: 3
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9471, 0.5948)>
Face 5783
UV Count: 3
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9487, 0.5910)>
Face 5784
UV Count: 3
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9498, 0.5852)>
Face 5785
UV Count: 3
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9505, 0.5838)>
Face 5786
UV Count: 3
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9528, 0.5808)>
Face 5787
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9533, 0.5769)>
Face 5788
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9516, 0.5737)>
  UV <Vector (0.9535, 0.5737)>
Face 5789
UV Count: 3
  UV <Vector (0.9516, 0.5737)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9531, 0.5703)>
Face 5790
UV Count: 3
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9526, 0.5671)>
Face 5791
UV Count: 3
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9514, 0.5628)>
  UV <Vector (0.9526, 0.5629)>
Face 5792
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8378, 0.7419)>
Face 5793
UV Count: 3
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8381, 0.7375)>
Face 5794
UV Count: 3
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8391, 0.7344)>
Face 5795
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8412, 0.7302)>
  UV <Vector (0.8429, 0.7310)>
Face 5796
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8429, 0.7310)>
Face 5797
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8423, 0.7283)>
Face 5798
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8456, 0.7264)>
Face 5799
UV Count: 3
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8464, 0.7240)>
Face 5800
UV Count: 3
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8470, 0.7212)>
  UV <Vector (0.8464, 0.7240)>
Face 5801
UV Count: 3
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8470, 0.7212)>
Face 5802
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8452, 0.7182)>
Face 5803
UV Count: 3
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8457, 0.7151)>
Face 5804
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8456, 0.7143)>
Face 5805
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8480, 0.7135)>
Face 5806
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8454, 0.7089)>
Face 5807
UV Count: 3
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8478, 0.7082)>
Face 5808
UV Count: 3
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8477, 0.7053)>
Face 5809
UV Count: 3
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8475, 0.7030)>
Face 5810
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8471, 0.7010)>
Face 5811
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8460, 0.6982)>
Face 5812
UV Count: 3
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8437, 0.6995)>
Face 5813
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8439, 0.6947)>
  UV <Vector (0.8452, 0.6969)>
Face 5814
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8421, 0.6930)>
Face 5815
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8399, 0.6901)>
Face 5816
UV Count: 3
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8383, 0.6870)>
Face 5817
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8356, 0.6845)>
  UV <Vector (0.8369, 0.6842)>
Face 5818
UV Count: 3
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8356, 0.6845)>
Face 5819
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9154, 0.6123)>
Face 5820
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9154, 0.6123)>
Face 5821
UV Count: 3
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9209, 0.6113)>
Face 5822
UV Count: 3
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9209, 0.6113)>
Face 5823
UV Count: 3
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9256, 0.6102)>
Face 5824
UV Count: 3
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9271, 0.6097)>
Face 5825
UV Count: 3
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9271, 0.6076)>
Face 5826
UV Count: 3
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9296, 0.6075)>
Face 5827
UV Count: 3
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9327, 0.6026)>
Face 5828
UV Count: 3
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9382, 0.6014)>
  UV <Vector (0.9344, 0.6036)>
Face 5829
UV Count: 3
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9382, 0.6014)>
Face 5830
UV Count: 3
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9394, 0.6007)>
Face 5831
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9405, 0.5956)>
Face 5832
UV Count: 3
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9424, 0.5967)>
Face 5833
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9442, 0.5939)>
Face 5834
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9466, 0.5904)>
Face 5835
UV Count: 3
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9491, 0.5868)>
Face 5836
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9498, 0.5852)>
Face 5837
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9505, 0.5805)>
Face 5838
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9490, 0.5765)>
Face 5839
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9497, 0.5736)>
Face 5840
UV Count: 3
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9499, 0.5705)>
  UV <Vector (0.9516, 0.5703)>
Face 5841
UV Count: 3
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9516, 0.5703)>
Face 5842
UV Count: 3
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9514, 0.5628)>
  UV <Vector (0.9514, 0.5670)>
Face 5843
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8370, 0.7418)>
Face 5844
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8367, 0.7344)>
Face 5845
UV Count: 3
  UV <Vector (0.8391, 0.7344)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8375, 0.7318)>
Face 5846
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8382, 0.7297)>
Face 5847
UV Count: 3
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8412, 0.7302)>
Face 5848
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8398, 0.7260)>
Face 5849
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8398, 0.7260)>
  UV <Vector (0.8403, 0.7246)>
Face 5850
UV Count: 3
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8403, 0.7246)>
Face 5851
UV Count: 3
  UV <Vector (0.8413, 0.7206)>
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8441, 0.7234)>
Face 5852
UV Count: 3
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8446, 0.7210)>
Face 5853
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8457, 0.7151)>
  UV <Vector (0.8452, 0.7182)>
Face 5854
UV Count: 3
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8426, 0.7137)>
Face 5855
UV Count: 3
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8455, 0.7136)>
Face 5856
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8429, 0.7093)>
Face 5857
UV Count: 3
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8454, 0.7060)>
Face 5858
UV Count: 3
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8449, 0.7041)>
Face 5859
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8446, 0.7024)>
Face 5860
UV Count: 3
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8412, 0.7017)>
  UV <Vector (0.8443, 0.7008)>
Face 5861
UV Count: 3
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8412, 0.7017)>
Face 5862
UV Count: 3
  UV <Vector (0.8411, 0.7003)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8432, 0.6980)>
Face 5863
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8432, 0.6980)>
  UV <Vector (0.8405, 0.6989)>
Face 5864
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8400, 0.6972)>
Face 5865
UV Count: 3
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8410, 0.6939)>
Face 5866
UV Count: 3
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8388, 0.6908)>
Face 5867
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8343, 0.6852)>
Face 5868
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8343, 0.6811)>
  UV <Vector (0.8356, 0.6845)>
Face 5869
UV Count: 3
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9120, 0.6122)>
  UV <Vector (0.9143, 0.6108)>
Face 5870
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9171, 0.6113)>
Face 5871
UV Count: 3
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9191, 0.6077)>
  UV <Vector (0.9201, 0.6097)>
Face 5872
UV Count: 3
  UV <Vector (0.9232, 0.6054)>
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9201, 0.6097)>
Face 5873
UV Count: 3
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9248, 0.6083)>
Face 5874
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9263, 0.6079)>
Face 5875
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9283, 0.6066)>
Face 5876
UV Count: 3
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9306, 0.6042)>
Face 5877
UV Count: 3
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9291, 0.6021)>
Face 5878
UV Count: 3
  UV <Vector (0.9341, 0.5986)>
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9327, 0.6026)>
Face 5879
UV Count: 3
  UV <Vector (0.9354, 0.5978)>
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9359, 0.6003)>
Face 5880
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9374, 0.5994)>
Face 5881
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9386, 0.5941)>
  UV <Vector (0.9405, 0.5956)>
Face 5882
UV Count: 3
  UV <Vector (0.9402, 0.5922)>
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9405, 0.5956)>
Face 5883
UV Count: 3
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9422, 0.5933)>
Face 5884
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9439, 0.5867)>
Face 5885
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9453, 0.5848)>
Face 5886
UV Count: 3
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9472, 0.5849)>
Face 5887
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9462, 0.5804)>
Face 5888
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9480, 0.5803)>
Face 5889
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9490, 0.5765)>
Face 5890
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9499, 0.5705)>
Face 5891
UV Count: 3
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9500, 0.5670)>
Face 5892
UV Count: 3
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9483, 0.5626)>
  UV <Vector (0.9496, 0.5628)>
Face 5893
UV Count: 3
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4667, 0.1108)>
Face 5894
UV Count: 3
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4665, 0.1021)>
Face 5895
UV Count: 3
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4661, 0.0917)>
Face 5896
UV Count: 3
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4661, 0.0917)>
  UV <Vector (0.4645, 0.0907)>
Face 5897
UV Count: 3
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4649, 0.0790)>
Face 5898
UV Count: 3
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4663, 0.0634)>
Face 5899
UV Count: 3
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4659, 0.0470)>
Face 5900
UV Count: 3
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4672, 0.0345)>
Face 5901
UV Count: 3
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4666, 0.0247)>
Face 5902
UV Count: 3
  UV <Vector (0.4600, 0.0014)>
  UV <Vector (0.4611, 0.0014)>
  UV <Vector (0.4682, 0.0094)>
Face 5903
UV Count: 3
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4729, 0.1732)>
  UV <Vector (0.4713, 0.1732)>
Face 5904
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4668, 0.1368)>
Face 5905
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4662, 0.1290)>
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Face 5906
UV Count: 3
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9134, 0.5687)>
Face 5907
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9217, 0.5801)>
Face 5908
UV Count: 3
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.9081, 0.5826)>
Face 5909
UV Count: 3
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.8997, 0.5976)>
  UV <Vector (0.9044, 0.5897)>
Face 5910
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8123, 0.6841)>
  UV <Vector (0.8124, 0.6772)>
Face 5911
UV Count: 3
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8123, 0.6841)>
Face 5912
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8210, 0.6947)>
Face 5913
UV Count: 3
  UV <Vector (0.8058, 0.7061)>
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8201, 0.7045)>
Face 5914
UV Count: 3
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8006, 0.7143)>
Face 5915
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.7919, 0.7202)>
Face 5916
UV Count: 3
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9171, 0.5522)>
Face 5917
UV Count: 3
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9171, 0.5522)>
Face 5918
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9156, 0.5604)>
Face 5919
UV Count: 3
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9302, 0.5519)>
Face 5920
UV Count: 3
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9274, 0.5388)>
Face 5921
UV Count: 3
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8077, 0.7328)>
Face 5922
UV Count: 3
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9302, 0.5519)>
Face 5923
UV Count: 3
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9293, 0.5621)>
Face 5924
UV Count: 3
  UV <Vector (0.8110, 0.7300)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8080, 0.7245)>
Face 5925
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8237, 0.7270)>
Face 5926
UV Count: 3
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9293, 0.5621)>
Face 5927
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9313, 0.5838)>
Face 5928
UV Count: 3
  UV <Vector (0.9187, 0.5877)>
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9313, 0.5838)>
Face 5929
UV Count: 3
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9187, 0.5877)>
Face 5930
UV Count: 3
  UV <Vector (0.9126, 0.6061)>
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.9128, 0.5942)>
Face 5931
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8194, 0.6767)>
  UV <Vector (0.8277, 0.6776)>
Face 5932
UV Count: 3
  UV <Vector (0.8283, 0.6848)>
  UV <Vector (0.8314, 0.6942)>
  UV <Vector (0.8210, 0.6947)>
Face 5933
UV Count: 3
  UV <Vector (0.8201, 0.7045)>
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8314, 0.6942)>
Face 5934
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8152, 0.7162)>
Face 5935
UV Count: 3
  UV <Vector (0.9313, 0.5838)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9425, 0.5888)>
Face 5936
UV Count: 3
  UV <Vector (0.9305, 0.5929)>
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9354, 0.5978)>
Face 5937
UV Count: 3
  UV <Vector (0.9386, 0.5941)>
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9305, 0.5929)>
Face 5938
UV Count: 3
  UV <Vector (0.9312, 0.6005)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9305, 0.5929)>
Face 5939
UV Count: 3
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9216, 0.5997)>
Face 5940
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9216, 0.5997)>
Face 5941
UV Count: 3
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9232, 0.6054)>
Face 5942
UV Count: 3
  UV <Vector (0.9126, 0.6061)>
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9191, 0.6077)>
Face 5943
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9120, 0.6122)>
  UV <Vector (0.9126, 0.6061)>
Face 5944
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8283, 0.6848)>
Face 5945
UV Count: 3
  UV <Vector (0.8283, 0.6848)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8354, 0.6883)>
Face 5946
UV Count: 3
  UV <Vector (0.8314, 0.6942)>
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8389, 0.6951)>
Face 5947
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8389, 0.6951)>
  UV <Vector (0.8400, 0.6972)>
Face 5948
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8411, 0.7003)>
Face 5949
UV Count: 3
  UV <Vector (0.8379, 0.7027)>
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8412, 0.7017)>
Face 5950
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8379, 0.7027)>
Face 5951
UV Count: 3
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8422, 0.7064)>
Face 5952
UV Count: 3
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8429, 0.7093)>
Face 5953
UV Count: 3
  UV <Vector (0.8426, 0.7137)>
  UV <Vector (0.8382, 0.7151)>
  UV <Vector (0.8387, 0.7108)>
Face 5954
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8382, 0.7151)>
Face 5955
UV Count: 3
  UV <Vector (0.8375, 0.7194)>
  UV <Vector (0.8382, 0.7151)>
  UV <Vector (0.8419, 0.7181)>
Face 5956
UV Count: 3
  UV <Vector (0.8408, 0.7225)>
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8375, 0.7194)>
Face 5957
UV Count: 3
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8408, 0.7225)>
  UV <Vector (0.8403, 0.7246)>
Face 5958
UV Count: 3
  UV <Vector (0.8358, 0.7274)>
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8398, 0.7260)>
Face 5959
UV Count: 3
  UV <Vector (0.8382, 0.7297)>
  UV <Vector (0.8329, 0.7328)>
  UV <Vector (0.8358, 0.7274)>
Face 5960
UV Count: 3
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8329, 0.7328)>
Face 5961
UV Count: 3
  UV <Vector (0.8338, 0.7344)>
  UV <Vector (0.8329, 0.7328)>
  UV <Vector (0.8367, 0.7344)>
Face 5962
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8318, 0.7399)>
Face 5963
UV Count: 3
  UV <Vector (0.8318, 0.7399)>
  UV <Vector (0.8292, 0.7410)>
  UV <Vector (0.8329, 0.7328)>
Face 5964
UV Count: 3
  UV <Vector (0.8318, 0.7399)>
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8347, 0.7460)>
Face 5965
UV Count: 3
  UV <Vector (0.9447, 0.5647)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9488, 0.5667)>
Face 5966
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9458, 0.5719)>
Face 5967
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9462, 0.5804)>
  UV <Vector (0.9442, 0.5789)>
Face 5968
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9442, 0.5789)>
  UV <Vector (0.9462, 0.5804)>
Face 5969
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9453, 0.5848)>
Face 5970
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9425, 0.5888)>
Face 5971
UV Count: 3
  UV <Vector (0.9442, 0.5789)>
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9386, 0.5763)>
Face 5972
UV Count: 3
  UV <Vector (0.9458, 0.5719)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9447, 0.5647)>
Face 5973
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8379, 0.7027)>
  UV <Vector (0.8338, 0.7078)>
Face 5974
UV Count: 3
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8338, 0.7078)>
Face 5975
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8382, 0.7151)>
Face 5976
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8375, 0.7194)>
  UV <Vector (0.8367, 0.7239)>
Face 5977
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8358, 0.7274)>
  UV <Vector (0.8329, 0.7328)>
Face 5978
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8338, 0.7078)>
Face 5979
UV Count: 3
  UV <Vector (0.9674, 0.5783)>
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9563, 0.5771)>
Face 5980
UV Count: 3
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9674, 0.5752)>
  UV <Vector (0.9563, 0.5771)>
Face 5981
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9563, 0.5739)>
Face 5982
UV Count: 3
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9560, 0.5709)>
Face 5983
UV Count: 3
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9552, 0.5676)>
  UV <Vector (0.9553, 0.5630)>
Face 5984
UV Count: 3
  UV <Vector (0.8462, 0.7482)>
  UV <Vector (0.8398, 0.7423)>
  UV <Vector (0.8418, 0.7391)>
Face 5985
UV Count: 3
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8481, 0.7464)>
  UV <Vector (0.8418, 0.7391)>
Face 5986
UV Count: 3
  UV <Vector (0.8513, 0.7431)>
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8433, 0.7369)>
Face 5987
UV Count: 3
  UV <Vector (0.8513, 0.7431)>
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8466, 0.7331)>
Face 5988
UV Count: 3
  UV <Vector (0.8529, 0.7420)>
  UV <Vector (0.8466, 0.7331)>
  UV <Vector (0.8485, 0.7314)>
Face 5989
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8543, 0.7412)>
Face 5990
UV Count: 3
  UV <Vector (0.8599, 0.7408)>
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8540, 0.7321)>
Face 5991
UV Count: 3
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9703, 0.5848)>
  UV <Vector (0.9602, 0.5875)>
Face 5992
UV Count: 3
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9559, 0.5840)>
Face 5993
UV Count: 3
  UV <Vector (0.9677, 0.5809)>
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9560, 0.5808)>
Face 5994
UV Count: 3
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9698, 0.5777)>
  UV <Vector (0.9698, 0.5748)>
Face 5995
UV Count: 3
  UV <Vector (0.9698, 0.5748)>
  UV <Vector (0.9693, 0.5722)>
  UV <Vector (0.9722, 0.5718)>
Face 5996
UV Count: 3
  UV <Vector (0.9693, 0.5722)>
  UV <Vector (0.9687, 0.5695)>
  UV <Vector (0.9715, 0.5692)>
Face 5997
UV Count: 3
  UV <Vector (0.9687, 0.5695)>
  UV <Vector (0.9677, 0.5664)>
  UV <Vector (0.9707, 0.5661)>
Face 5998
UV Count: 3
  UV <Vector (0.9706, 0.5620)>
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9677, 0.5664)>
Face 5999
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8475, 0.7498)>
  UV <Vector (0.8494, 0.7482)>
Face 6000
UV Count: 3
  UV <Vector (0.8494, 0.7482)>
  UV <Vector (0.8510, 0.7465)>
  UV <Vector (0.8525, 0.7489)>
Face 6001
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8510, 0.7465)>
Face 6002
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8541, 0.7441)>
Face 6003
UV Count: 3
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8541, 0.7441)>
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Face 6004
UV Count: 3
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8571, 0.7459)>
Face 6005
UV Count: 3
  UV <Vector (0.8626, 0.7451)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8591, 0.7435)>
Face 6006
UV Count: 3
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9754, 0.5833)>
  UV <Vector (0.9726, 0.5842)>
Face 6007
UV Count: 3
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9702, 0.5803)>
Face 6008
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9702, 0.5803)>
  UV <Vector (0.9698, 0.5777)>
Face 6009
UV Count: 3
  UV <Vector (0.9698, 0.5777)>
  UV <Vector (0.9674, 0.5783)>
  UV <Vector (0.9674, 0.5752)>
Face 6010
UV Count: 3
  UV <Vector (0.9702, 0.5803)>
  UV <Vector (0.9677, 0.5809)>
  UV <Vector (0.9674, 0.5783)>
Face 6011
UV Count: 3
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9677, 0.5809)>
Face 6012
UV Count: 3
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9726, 0.5842)>
  UV <Vector (0.9703, 0.5848)>
Face 6013
UV Count: 3
  UV <Vector (0.8611, 0.7427)>
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8580, 0.7416)>
Face 6014
UV Count: 3
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8555, 0.7434)>
Face 6015
UV Count: 3
  UV <Vector (0.8541, 0.7441)>
  UV <Vector (0.8529, 0.7420)>
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Face 6016
UV Count: 3
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8513, 0.7431)>
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Face 6017
UV Count: 3
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8510, 0.7465)>
  UV <Vector (0.8498, 0.7446)>
Face 6018
UV Count: 3
  UV <Vector (0.8481, 0.7464)>
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8510, 0.7465)>
Face 6019
UV Count: 3
  UV <Vector (0.8475, 0.7498)>
  UV <Vector (0.8462, 0.7482)>
  UV <Vector (0.8481, 0.7464)>
Face 6020
UV Count: 3
  UV <Vector (0.9676, 0.5619)>
  UV <Vector (0.9677, 0.5664)>
  UV <Vector (0.9654, 0.5666)>
Face 6021
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9677, 0.5664)>
Face 6022
UV Count: 3
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9687, 0.5695)>
Face 6023
UV Count: 3
  UV <Vector (0.9674, 0.5752)>
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9693, 0.5722)>
Face 6024
UV Count: 3
  UV <Vector (0.9613, 0.6011)>
  UV <Vector (0.9607, 0.6043)>
  UV <Vector (0.9526, 0.6018)>
Face 6025
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9613, 0.6011)>
Face 6026
UV Count: 3
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9553, 0.5946)>
Face 6027
UV Count: 3
  UV <Vector (0.9657, 0.5914)>
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9576, 0.5902)>
Face 6028
UV Count: 3
  UV <Vector (0.8623, 0.7320)>
  UV <Vector (0.8566, 0.7327)>
  UV <Vector (0.8545, 0.7300)>
Face 6029
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8623, 0.7292)>
Face 6030
UV Count: 3
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8546, 0.7263)>
Face 6031
UV Count: 3
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8549, 0.7226)>
Face 6032
UV Count: 3
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8567, 0.7170)>
Face 6033
UV Count: 3
  UV <Vector (0.8649, 0.7165)>
  UV <Vector (0.8641, 0.7193)>
  UV <Vector (0.8567, 0.7170)>
Face 6034
UV Count: 3
  UV <Vector (0.8608, 0.7123)>
  UV <Vector (0.8666, 0.7138)>
  UV <Vector (0.8649, 0.7165)>
Face 6035
UV Count: 3
  UV <Vector (0.9585, 0.6119)>
  UV <Vector (0.9516, 0.6100)>
  UV <Vector (0.9513, 0.6070)>
Face 6036
UV Count: 3
  UV <Vector (0.9593, 0.6090)>
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9519, 0.6048)>
Face 6037
UV Count: 3
  UV <Vector (0.9607, 0.6043)>
  UV <Vector (0.9600, 0.6070)>
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Face 6038
UV Count: 3
  UV <Vector (0.9651, 0.6026)>
  UV <Vector (0.9646, 0.6056)>
  UV <Vector (0.9607, 0.6043)>
Face 6039
UV Count: 3
  UV <Vector (0.9646, 0.6056)>
  UV <Vector (0.9639, 0.6083)>
  UV <Vector (0.9600, 0.6070)>
Face 6040
UV Count: 3
  UV <Vector (0.9631, 0.6103)>
  UV <Vector (0.9593, 0.6090)>
  UV <Vector (0.9600, 0.6070)>
Face 6041
UV Count: 3
  UV <Vector (0.9622, 0.6132)>
  UV <Vector (0.9585, 0.6119)>
  UV <Vector (0.9593, 0.6090)>
Face 6042
UV Count: 3
  UV <Vector (0.8666, 0.7138)>
  UV <Vector (0.8701, 0.7144)>
  UV <Vector (0.8687, 0.7172)>
Face 6043
UV Count: 3
  UV <Vector (0.8641, 0.7193)>
  UV <Vector (0.8649, 0.7165)>
  UV <Vector (0.8687, 0.7172)>
Face 6044
UV Count: 3
  UV <Vector (0.8673, 0.7219)>
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8641, 0.7193)>
Face 6045
UV Count: 3
  UV <Vector (0.8673, 0.7219)>
  UV <Vector (0.8668, 0.7245)>
  UV <Vector (0.8629, 0.7238)>
Face 6046
UV Count: 3
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8668, 0.7245)>
Face 6047
UV Count: 3
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8663, 0.7298)>
Face 6048
UV Count: 3
  UV <Vector (0.8661, 0.7327)>
  UV <Vector (0.8623, 0.7320)>
  UV <Vector (0.8623, 0.7292)>
Face 6049
UV Count: 3
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9657, 0.5914)>
  UV <Vector (0.9691, 0.5931)>
Face 6050
UV Count: 3
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9678, 0.5962)>
Face 6051
UV Count: 3
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9664, 0.5998)>
  UV <Vector (0.9651, 0.6026)>
Face 6052
UV Count: 3
  UV <Vector (0.9683, 0.6038)>
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9646, 0.6056)>
Face 6053
UV Count: 3
  UV <Vector (0.9664, 0.5998)>
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9683, 0.6038)>
Face 6054
UV Count: 3
  UV <Vector (0.9664, 0.5998)>
  UV <Vector (0.9678, 0.5962)>
  UV <Vector (0.9709, 0.5977)>
Face 6055
UV Count: 3
  UV <Vector (0.9678, 0.5962)>
  UV <Vector (0.9691, 0.5931)>
  UV <Vector (0.9722, 0.5947)>
Face 6056
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8661, 0.7327)>
  UV <Vector (0.8663, 0.7298)>
Face 6057
UV Count: 3
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8696, 0.7304)>
Face 6058
UV Count: 3
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8668, 0.7245)>
  UV <Vector (0.8701, 0.7252)>
Face 6059
UV Count: 3
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8668, 0.7245)>
Face 6060
UV Count: 3
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8673, 0.7219)>
  UV <Vector (0.8680, 0.7200)>
Face 6061
UV Count: 3
  UV <Vector (0.8680, 0.7200)>
  UV <Vector (0.8687, 0.7172)>
  UV <Vector (0.8720, 0.7177)>
Face 6062
UV Count: 3
  UV <Vector (0.8701, 0.7144)>
  UV <Vector (0.8733, 0.7150)>
  UV <Vector (0.8720, 0.7177)>
Face 6063
UV Count: 3
  UV <Vector (0.9654, 0.6141)>
  UV <Vector (0.9622, 0.6132)>
  UV <Vector (0.9631, 0.6103)>
Face 6064
UV Count: 3
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9631, 0.6103)>
  UV <Vector (0.9639, 0.6083)>
Face 6065
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9672, 0.6094)>
  UV <Vector (0.9639, 0.6083)>
Face 6066
UV Count: 3
  UV <Vector (0.9443, 0.6186)>
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9432, 0.6109)>
Face 6067
UV Count: 3
  UV <Vector (0.9475, 0.6172)>
  UV <Vector (0.9432, 0.6109)>
  UV <Vector (0.9475, 0.6094)>
Face 6068
UV Count: 3
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9475, 0.6094)>
  UV <Vector (0.9516, 0.6100)>
Face 6069
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8663, 0.7103)>
  UV <Vector (0.8608, 0.7123)>
Face 6070
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8575, 0.7117)>
  UV <Vector (0.8559, 0.7081)>
Face 6071
UV Count: 3
  UV <Vector (0.8619, 0.7040)>
  UV <Vector (0.8629, 0.7057)>
  UV <Vector (0.8559, 0.7081)>
Face 6072
UV Count: 3
  UV <Vector (0.8546, 0.7029)>
  UV <Vector (0.8615, 0.7016)>
  UV <Vector (0.8619, 0.7040)>
Face 6073
UV Count: 3
  UV <Vector (0.8608, 0.6994)>
  UV <Vector (0.8615, 0.7016)>
  UV <Vector (0.8546, 0.7029)>
Face 6074
UV Count: 3
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8608, 0.6994)>
  UV <Vector (0.8542, 0.7001)>
Face 6075
UV Count: 3
  UV <Vector (0.8593, 0.6939)>
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8538, 0.6970)>
Face 6076
UV Count: 3
  UV <Vector (0.9364, 0.6251)>
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9333, 0.6185)>
Face 6077
UV Count: 3
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9368, 0.6150)>
Face 6078
UV Count: 3
  UV <Vector (0.9420, 0.6205)>
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9396, 0.6126)>
Face 6079
UV Count: 3
  UV <Vector (0.9462, 0.6212)>
  UV <Vector (0.9443, 0.6186)>
  UV <Vector (0.9475, 0.6172)>
Face 6080
UV Count: 3
  UV <Vector (0.9493, 0.6198)>
  UV <Vector (0.9475, 0.6172)>
  UV <Vector (0.9509, 0.6161)>
Face 6081
UV Count: 3
  UV <Vector (0.9525, 0.6188)>
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9545, 0.6155)>
Face 6082
UV Count: 3
  UV <Vector (0.8663, 0.7103)>
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8670, 0.7074)>
Face 6083
UV Count: 3
  UV <Vector (0.8659, 0.7050)>
  UV <Vector (0.8670, 0.7074)>
  UV <Vector (0.8639, 0.7082)>
Face 6084
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
  UV <Vector (0.8659, 0.7050)>
  UV <Vector (0.8629, 0.7057)>
Face 6085
UV Count: 3
  UV <Vector (0.8615, 0.7016)>
  UV <Vector (0.8644, 0.7009)>
  UV <Vector (0.8648, 0.7033)>
Face 6086
UV Count: 3
  UV <Vector (0.8637, 0.6987)>
  UV <Vector (0.8644, 0.7009)>
  UV <Vector (0.8615, 0.7016)>
Face 6087
UV Count: 3
  UV <Vector (0.8630, 0.6963)>
  UV <Vector (0.8637, 0.6987)>
  UV <Vector (0.8608, 0.6994)>
Face 6088
UV Count: 3
  UV <Vector (0.8618, 0.6933)>
  UV <Vector (0.8630, 0.6963)>
  UV <Vector (0.8601, 0.6970)>
Face 6089
UV Count: 3
  UV <Vector (0.9384, 0.6273)>
  UV <Vector (0.9364, 0.6251)>
  UV <Vector (0.9385, 0.6233)>
Face 6090
UV Count: 3
  UV <Vector (0.9405, 0.6257)>
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9420, 0.6205)>
Face 6091
UV Count: 3
  UV <Vector (0.9440, 0.6230)>
  UV <Vector (0.9420, 0.6205)>
  UV <Vector (0.9443, 0.6186)>
Face 6092
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9462, 0.6212)>
  UV <Vector (0.9493, 0.6198)>
Face 6093
UV Count: 3
  UV <Vector (0.9512, 0.6225)>
  UV <Vector (0.9493, 0.6198)>
  UV <Vector (0.9525, 0.6188)>
Face 6094
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9525, 0.6188)>
  UV <Vector (0.9558, 0.6180)>
Face 6095
UV Count: 3
  UV <Vector (0.8690, 0.7096)>
  UV <Vector (0.8670, 0.7074)>
  UV <Vector (0.8700, 0.7067)>
Face 6096
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8700, 0.7067)>
  UV <Vector (0.8670, 0.7074)>
Face 6097
UV Count: 3
  UV <Vector (0.8678, 0.7026)>
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8659, 0.7050)>
Face 6098
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
  UV <Vector (0.8644, 0.7009)>
  UV <Vector (0.8672, 0.7002)>
Face 6099
UV Count: 3
  UV <Vector (0.8665, 0.6979)>
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8644, 0.7009)>
Face 6100
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8665, 0.6979)>
  UV <Vector (0.8637, 0.6987)>
Face 6101
UV Count: 3
  UV <Vector (0.8647, 0.6925)>
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8630, 0.6963)>
Face 6102
UV Count: 3
  UV <Vector (0.9404, 0.6297)>
  UV <Vector (0.9384, 0.6273)>
  UV <Vector (0.9405, 0.6257)>
Face 6103
UV Count: 3
  UV <Vector (0.9426, 0.6281)>
  UV <Vector (0.9405, 0.6257)>
  UV <Vector (0.9440, 0.6230)>
Face 6104
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9440, 0.6230)>
Face 6105
UV Count: 3
  UV <Vector (0.3317, 0.6482)>
  UV <Vector (0.3363, 0.6496)>
  UV <Vector (0.3303, 0.6531)>
Face 6106
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6434, 0.0392)>
  UV <Vector (0.6467, 0.0290)>
Face 6107
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6614, 0.0325)>
Face 6108
UV Count: 3
  UV <Vector (0.6714, 0.0353)>
  UV <Vector (0.6741, 0.0359)>
  UV <Vector (0.6694, 0.0478)>
Face 6109
UV Count: 3
  UV <Vector (0.6767, 0.0363)>
  UV <Vector (0.6825, 0.0371)>
  UV <Vector (0.6838, 0.0487)>
Face 6110
UV Count: 3
  UV <Vector (0.6825, 0.0371)>
  UV <Vector (0.6892, 0.0369)>
  UV <Vector (0.6922, 0.0462)>
Face 6111
UV Count: 3
  UV <Vector (0.7045, 0.0348)>
  UV <Vector (0.7085, 0.0446)>
  UV <Vector (0.6922, 0.0462)>
Face 6112
UV Count: 3
  UV <Vector (0.5700, 0.0000)>
  UV <Vector (0.5772, 0.0064)>
  UV <Vector (0.5742, 0.0110)>
Face 6113
UV Count: 3
  UV <Vector (0.5829, 0.0113)>
  UV <Vector (0.5898, 0.0156)>
  UV <Vector (0.5742, 0.0110)>
Face 6114
UV Count: 3
  UV <Vector (0.8026, 0.5084)>
  UV <Vector (0.7953, 0.5106)>
  UV <Vector (0.7931, 0.4980)>
Face 6115
UV Count: 3
  UV <Vector (0.8041, 0.5082)>
  UV <Vector (0.8026, 0.5084)>
  UV <Vector (0.8021, 0.4947)>
Face 6116
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8248, 0.4992)>
Face 6117
UV Count: 3
  UV <Vector (0.6467, 0.0290)>
  UV <Vector (0.6434, 0.0392)>
  UV <Vector (0.6343, 0.0342)>
Face 6118
UV Count: 3
  UV <Vector (0.6387, 0.0283)>
  UV <Vector (0.6343, 0.0342)>
  UV <Vector (0.6262, 0.0303)>
Face 6119
UV Count: 3
  UV <Vector (0.6274, 0.0267)>
  UV <Vector (0.6262, 0.0303)>
  UV <Vector (0.6169, 0.0270)>
Face 6120
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
  UV <Vector (0.6134, 0.0235)>
  UV <Vector (0.6127, 0.0253)>
Face 6121
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
  UV <Vector (0.6078, 0.0238)>
  UV <Vector (0.6041, 0.0218)>
Face 6122
UV Count: 3
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7888, 0.5130)>
Face 6123
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7823, 0.5200)>
Face 6124
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7711, 0.5286)>
Face 6125
UV Count: 3
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7670, 0.5315)>
Face 6126
UV Count: 3
  UV <Vector (0.8403, 0.5586)>
  UV <Vector (0.8489, 0.5538)>
  UV <Vector (0.8498, 0.5560)>
Face 6127
UV Count: 3
  UV <Vector (0.8371, 0.5516)>
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8489, 0.5538)>
Face 6128
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8371, 0.5516)>
Face 6129
UV Count: 3
  UV <Vector (0.8324, 0.5358)>
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8437, 0.5383)>
Face 6130
UV Count: 3
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8324, 0.5358)>
  UV <Vector (0.8283, 0.5276)>
Face 6131
UV Count: 3
  UV <Vector (0.8365, 0.5222)>
  UV <Vector (0.8283, 0.5276)>
  UV <Vector (0.8239, 0.5198)>
Face 6132
UV Count: 3
  UV <Vector (0.8191, 0.5132)>
  UV <Vector (0.8248, 0.4992)>
  UV <Vector (0.8294, 0.5064)>
Face 6133
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8325, 0.4841)>
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Face 6134
UV Count: 3
  UV <Vector (0.8509, 0.5144)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8573, 0.5012)>
Face 6135
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
  UV <Vector (0.8509, 0.5144)>
  UV <Vector (0.8616, 0.5099)>
Face 6136
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
  UV <Vector (0.8656, 0.5189)>
  UV <Vector (0.8688, 0.5285)>
Face 6137
UV Count: 3
  UV <Vector (0.8590, 0.5323)>
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8722, 0.5389)>
Face 6138
UV Count: 3
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8615, 0.5416)>
  UV <Vector (0.8722, 0.5389)>
Face 6139
UV Count: 3
  UV <Vector (0.8636, 0.5523)>
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8763, 0.5490)>
Face 6140
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7460, 0.5029)>
Face 6141
UV Count: 3
  UV <Vector (0.7579, 0.5056)>
  UV <Vector (0.7527, 0.5115)>
  UV <Vector (0.7460, 0.5029)>
Face 6142
UV Count: 3
  UV <Vector (0.7681, 0.4971)>
  UV <Vector (0.7579, 0.5056)>
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Face 6143
UV Count: 3
  UV <Vector (0.7794, 0.4890)>
  UV <Vector (0.7681, 0.4971)>
  UV <Vector (0.7622, 0.4879)>
Face 6144
UV Count: 3
  UV <Vector (0.8043, 0.4674)>
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  UV <Vector (0.7840, 0.4717)>
Face 6145
UV Count: 3
  UV <Vector (0.8254, 0.4677)>
  UV <Vector (0.8313, 0.4591)>
  UV <Vector (0.8382, 0.4736)>
Face 6146
UV Count: 3
  UV <Vector (0.8149, 0.4511)>
  UV <Vector (0.8194, 0.4493)>
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Face 6147
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8075, 0.4676)>
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Face 6148
UV Count: 3
  UV <Vector (0.8816, 0.4837)>
  UV <Vector (0.8709, 0.4855)>
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Face 6149
UV Count: 3
  UV <Vector (0.8723, 0.4959)>
  UV <Vector (0.8811, 0.4938)>
  UV <Vector (0.8829, 0.5013)>
Face 6150
UV Count: 3
  UV <Vector (0.8743, 0.5040)>
  UV <Vector (0.8829, 0.5013)>
  UV <Vector (0.8863, 0.5121)>
Face 6151
UV Count: 3
  UV <Vector (0.8775, 0.5145)>
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8886, 0.5220)>
Face 6152
UV Count: 3
  UV <Vector (0.8797, 0.5245)>
  UV <Vector (0.8886, 0.5220)>
  UV <Vector (0.8920, 0.5327)>
Face 6153
UV Count: 3
  UV <Vector (0.8881, 0.5441)>
  UV <Vector (0.8835, 0.5354)>
  UV <Vector (0.8920, 0.5327)>
Face 6154
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
  UV <Vector (0.8881, 0.5441)>
  UV <Vector (0.8954, 0.5423)>
Face 6155
UV Count: 3
  UV <Vector (0.7283, 0.4983)>
  UV <Vector (0.7253, 0.4923)>
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Face 6156
UV Count: 3
  UV <Vector (0.7364, 0.4941)>
  UV <Vector (0.7304, 0.4878)>
  UV <Vector (0.7378, 0.4814)>
Face 6157
UV Count: 3
  UV <Vector (0.7468, 0.4869)>
  UV <Vector (0.7378, 0.4814)>
  UV <Vector (0.7499, 0.4720)>
Face 6158
UV Count: 3
  UV <Vector (0.7662, 0.4704)>
  UV <Vector (0.7561, 0.4785)>
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Face 6159
UV Count: 3
  UV <Vector (0.7869, 0.4488)>
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7673, 0.4507)>
Face 6160
UV Count: 3
  UV <Vector (0.8824, 0.4671)>
  UV <Vector (0.8682, 0.4724)>
  UV <Vector (0.8689, 0.4486)>
Face 6161
UV Count: 3
  UV <Vector (0.8758, 0.4349)>
  UV <Vector (0.8823, 0.4441)>
  UV <Vector (0.8689, 0.4486)>
Face 6162
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8718, 0.4247)>
  UV <Vector (0.8758, 0.4349)>
Face 6163
UV Count: 3
  UV <Vector (0.8613, 0.4034)>
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  UV <Vector (0.8486, 0.4027)>
Face 6164
UV Count: 3
  UV <Vector (0.7992, 0.4346)>
  UV <Vector (0.7869, 0.4488)>
  UV <Vector (0.7780, 0.4385)>
Face 6165
UV Count: 3
  UV <Vector (0.7956, 0.4196)>
  UV <Vector (0.8031, 0.4302)>
  UV <Vector (0.8013, 0.4323)>
Face 6166
UV Count: 3
  UV <Vector (0.8066, 0.4150)>
  UV <Vector (0.8107, 0.4110)>
  UV <Vector (0.8145, 0.4175)>
Face 6167
UV Count: 3
  UV <Vector (0.8380, 0.4024)>
  UV <Vector (0.8273, 0.4065)>
  UV <Vector (0.8253, 0.4002)>
Face 6168
UV Count: 3
  UV <Vector (0.8467, 0.4023)>
  UV <Vector (0.8450, 0.4021)>
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Face 6169
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  UV <Vector (0.8094, 0.4452)>
  UV <Vector (0.8043, 0.4674)>
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Face 6170
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8132, 0.4422)>
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Face 6171
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8201, 0.4364)>
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Face 6172
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8295, 0.4140)>
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Face 6173
UV Count: 3
  UV <Vector (0.8429, 0.4210)>
  UV <Vector (0.8416, 0.4210)>
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Face 6174
UV Count: 3
  UV <Vector (0.8529, 0.4167)>
  UV <Vector (0.8518, 0.4217)>
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Face 6175
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8578, 0.4305)>
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Face 6176
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
  UV <Vector (0.8592, 0.4395)>
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Face 6177
UV Count: 3
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8453, 0.4616)>
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Face 6178
UV Count: 3
  UV <Vector (0.8382, 0.4736)>
  UV <Vector (0.8532, 0.4735)>
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Face 6179
UV Count: 3
  UV <Vector (0.8523, 0.4505)>
  UV <Vector (0.8453, 0.4616)>
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Face 6180
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8149, 0.4511)>
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Face 6181
UV Count: 3
  UV <Vector (0.8149, 0.4511)>
  UV <Vector (0.8094, 0.4452)>
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Face 6182
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8235, 0.4308)>
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Face 6183
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
  UV <Vector (0.8383, 0.4493)>
  UV <Vector (0.8403, 0.4403)>
Face 6184
UV Count: 3
  UV <Vector (0.8345, 0.4481)>
  UV <Vector (0.8369, 0.4394)>
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Face 6185
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8263, 0.4561)>
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Face 6186
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
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Face 6187
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
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Face 6188
UV Count: 3
  UV <Vector (0.7594, 0.4615)>
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Face 6189
UV Count: 3
  UV <Vector (0.7499, 0.4720)>
  UV <Vector (0.7378, 0.4814)>
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Face 6190
UV Count: 3
  UV <Vector (0.7378, 0.4814)>
  UV <Vector (0.7304, 0.4878)>
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Face 6191
UV Count: 3
  UV <Vector (0.7304, 0.4878)>
  UV <Vector (0.7253, 0.4923)>
  UV <Vector (0.7214, 0.4868)>
Face 6192
UV Count: 3
  UV <Vector (0.9028, 0.5421)>
  UV <Vector (0.8966, 0.5453)>
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Face 6193
UV Count: 3
  UV <Vector (0.9016, 0.5382)>
  UV <Vector (0.8954, 0.5423)>
  UV <Vector (0.8920, 0.5327)>
Face 6194
UV Count: 3
  UV <Vector (0.8920, 0.5327)>
  UV <Vector (0.8886, 0.5220)>
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Face 6195
UV Count: 3
  UV <Vector (0.8886, 0.5220)>
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8921, 0.5114)>
Face 6196
UV Count: 3
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8829, 0.5013)>
  UV <Vector (0.8885, 0.5000)>
Face 6197
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.7103, 0.4795)>
  UV <Vector (0.7128, 0.4846)>
Face 6198
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.7040, 0.4591)>
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Face 6199
UV Count: 3
  UV <Vector (0.6956, 0.4500)>
  UV <Vector (0.7040, 0.4591)>
  UV <Vector (0.6893, 0.4572)>
Face 6200
UV Count: 3
  UV <Vector (0.6765, 0.4526)>
  UV <Vector (0.6812, 0.4481)>
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Face 6201
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6812, 0.4481)>
  UV <Vector (0.6851, 0.4474)>
Face 6202
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.6790, 0.4765)>
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Face 6203
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.6790, 0.4765)>
  UV <Vector (0.6948, 0.4670)>
Face 6204
UV Count: 3
  UV <Vector (0.7303, 0.5530)>
  UV <Vector (0.7302, 0.5637)>
  UV <Vector (0.7179, 0.5578)>
Face 6205
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7175, 0.5941)>
Face 6206
UV Count: 3
  UV <Vector (0.7001, 0.5845)>
  UV <Vector (0.7083, 0.5752)>
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Face 6207
UV Count: 3
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.6935, 0.5685)>
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Face 6208
UV Count: 3
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.7215, 0.5462)>
  UV <Vector (0.7181, 0.5491)>
Face 6209
UV Count: 3
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7181, 0.5491)>
Face 6210
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7160, 0.5730)>
Face 6211
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8512, 0.4793)>
Face 6212
UV Count: 3
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8723, 0.4959)>
  UV <Vector (0.8743, 0.5040)>
Face 6213
UV Count: 3
  UV <Vector (0.8616, 0.5099)>
  UV <Vector (0.8743, 0.5040)>
  UV <Vector (0.8775, 0.5145)>
Face 6214
UV Count: 3
  UV <Vector (0.8656, 0.5189)>
  UV <Vector (0.8775, 0.5145)>
  UV <Vector (0.8797, 0.5245)>
Face 6215
UV Count: 3
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8797, 0.5245)>
  UV <Vector (0.8835, 0.5354)>
Face 6216
UV Count: 3
  UV <Vector (0.8763, 0.5490)>
  UV <Vector (0.8722, 0.5389)>
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Face 6217
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
  UV <Vector (0.8768, 0.5519)>
  UV <Vector (0.8763, 0.5490)>
Face 6218
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7283, 0.4983)>
  UV <Vector (0.7364, 0.4941)>
Face 6219
UV Count: 3
  UV <Vector (0.7460, 0.5029)>
  UV <Vector (0.7364, 0.4941)>
  UV <Vector (0.7468, 0.4869)>
Face 6220
UV Count: 3
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7531, 0.4961)>
  UV <Vector (0.7468, 0.4869)>
Face 6221
UV Count: 3
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7561, 0.4785)>
Face 6222
UV Count: 3
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7762, 0.4608)>
Face 6223
UV Count: 3
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7869, 0.4488)>
Face 6224
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8013, 0.4323)>
Face 6225
UV Count: 3
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8105, 0.4221)>
Face 6226
UV Count: 3
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8295, 0.4140)>
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Face 6227
UV Count: 3
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8450, 0.4021)>
Face 6228
UV Count: 3
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8529, 0.4167)>
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Face 6229
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8652, 0.4307)>
Face 6230
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8672, 0.4376)>
  UV <Vector (0.8689, 0.4486)>
Face 6231
UV Count: 3
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8682, 0.4724)>
  UV <Vector (0.8560, 0.4667)>
Face 6232
UV Count: 3
  UV <Vector (0.8532, 0.4735)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8682, 0.4724)>
Face 6233
UV Count: 3
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.7931, 0.4980)>
  UV <Vector (0.7915, 0.4910)>
Face 6234
UV Count: 3
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.8018, 0.4862)>
Face 6235
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8287, 0.4911)>
Face 6236
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8248, 0.4992)>
Face 6237
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8365, 0.5222)>
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Face 6238
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8404, 0.5312)>
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Face 6239
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8480, 0.5278)>
Face 6240
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8437, 0.5383)>
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Face 6241
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8542, 0.5446)>
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Face 6242
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8498, 0.5560)>
  UV <Vector (0.8489, 0.5538)>
Face 6243
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
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Face 6244
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
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Face 6245
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
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Face 6246
UV Count: 3
  UV <Vector (0.7857, 0.5018)>
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Face 6247
UV Count: 3
  UV <Vector (0.7953, 0.5106)>
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Face 6248
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7915, 0.4910)>
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Face 6249
UV Count: 3
  UV <Vector (0.7903, 0.4810)>
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Face 6250
UV Count: 3
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7662, 0.4704)>
Face 6251
UV Count: 3
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7662, 0.4704)>
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Face 6252
UV Count: 3
  UV <Vector (0.6936, 0.5064)>
  UV <Vector (0.6854, 0.4934)>
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Face 6253
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
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Face 6254
UV Count: 3
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8723, 0.4959)>
Face 6255
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8541, 0.4909)>
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Face 6256
UV Count: 3
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8386, 0.5093)>
Face 6257
UV Count: 3
  UV <Vector (0.8216, 0.5166)>
  UV <Vector (0.8294, 0.5064)>
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Face 6258
UV Count: 3
  UV <Vector (0.6134, 0.0235)>
  UV <Vector (0.6178, 0.0247)>
  UV <Vector (0.6169, 0.0270)>
Face 6259
UV Count: 3
  UV <Vector (0.6127, 0.0253)>
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  UV <Vector (0.5969, 0.0664)>
Face 6260
UV Count: 3
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5801, 0.1061)>
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Face 6261
UV Count: 3
  UV <Vector (0.5801, 0.1061)>
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Face 6262
UV Count: 3
  UV <Vector (0.5645, 0.1453)>
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Face 6263
UV Count: 3
  UV <Vector (0.5465, 0.1824)>
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Face 6264
UV Count: 3
  UV <Vector (0.5433, 0.2063)>
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Face 6265
UV Count: 3
  UV <Vector (0.5396, 0.2151)>
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Face 6266
UV Count: 3
  UV <Vector (0.5366, 0.2220)>
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Face 6267
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
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Face 6268
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
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Face 6269
UV Count: 3
  UV <Vector (0.5201, 0.2636)>
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Face 6270
UV Count: 3
  UV <Vector (0.5120, 0.2813)>
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  UV <Vector (0.5085, 0.3044)>
Face 6271
UV Count: 3
  UV <Vector (0.5085, 0.3044)>
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  UV <Vector (0.4832, 0.3374)>
Face 6272
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
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Face 6273
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
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Face 6274
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
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Face 6275
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
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Face 6276
UV Count: 3
  UV <Vector (0.4293, 0.4438)>
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Face 6277
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
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Face 6278
UV Count: 3
  UV <Vector (0.4304, 0.4620)>
  UV <Vector (0.4203, 0.4576)>
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Face 6279
UV Count: 3
  UV <Vector (0.4273, 0.4671)>
  UV <Vector (0.4172, 0.4673)>
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Face 6280
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0102, 0.5976)>
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Face 6281
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0913, 0.5804)>
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Face 6282
UV Count: 3
  UV <Vector (0.0913, 0.5804)>
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Face 6283
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1660, 0.6028)>
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Face 6284
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.2030, 0.5868)>
  UV <Vector (0.2010, 0.6034)>
Face 6285
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2342, 0.6053)>
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Face 6286
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2698, 0.5950)>
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Face 6287
UV Count: 3
  UV <Vector (0.2847, 0.6083)>
  UV <Vector (0.2631, 0.6069)>
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Face 6288
UV Count: 3
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.7834, 0.4957)>
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Face 6289
UV Count: 3
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.7915, 0.4910)>
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Face 6290
UV Count: 3
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.8043, 0.4674)>
Face 6291
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8254, 0.4677)>
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Face 6292
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
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Face 6293
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8384, 0.4959)>
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Face 6294
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8386, 0.5093)>
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Face 6295
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8509, 0.5144)>
Face 6296
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8557, 0.5235)>
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Face 6297
UV Count: 3
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8590, 0.5323)>
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Face 6298
UV Count: 3
  UV <Vector (0.8542, 0.5446)>
  UV <Vector (0.8615, 0.5416)>
  UV <Vector (0.8631, 0.5497)>
Face 6299
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8562, 0.5509)>
  UV <Vector (0.8631, 0.5497)>
Face 6300
UV Count: 3
  UV <Vector (0.7576, 0.5163)>
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Face 6301
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7527, 0.5115)>
Face 6302
UV Count: 3
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7579, 0.5056)>
Face 6303
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7681, 0.4971)>
Face 6304
UV Count: 3
  UV <Vector (0.8665, 0.4135)>
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8561, 0.4101)>
Face 6305
UV Count: 3
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7236, 0.5837)>
  UV <Vector (0.7177, 0.5725)>
Face 6306
UV Count: 3
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7143, 0.5667)>
Face 6307
UV Count: 3
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7083, 0.5752)>
Face 6308
UV Count: 3
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8253, 0.4002)>
  UV <Vector (0.8273, 0.4065)>
Face 6309
UV Count: 3
  UV <Vector (0.8295, 0.4140)>
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8185, 0.4133)>
Face 6310
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8222, 0.4199)>
Face 6311
UV Count: 3
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8309, 0.4189)>
Face 6312
UV Count: 3
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8416, 0.4210)>
Face 6313
UV Count: 3
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8424, 0.4318)>
  UV <Vector (0.8444, 0.4211)>
Face 6314
UV Count: 3
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8518, 0.4217)>
Face 6315
UV Count: 3
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8529, 0.4167)>
Face 6316
UV Count: 3
  UV <Vector (0.8718, 0.4247)>
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8616, 0.4201)>
Face 6317
UV Count: 3
  UV <Vector (0.7302, 0.5637)>
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7183, 0.5659)>
Face 6318
UV Count: 3
  UV <Vector (0.7162, 0.5663)>
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7137, 0.5601)>
Face 6319
UV Count: 3
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.6935, 0.5685)>
Face 6320
UV Count: 3
  UV <Vector (0.8107, 0.4110)>
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8185, 0.4133)>
Face 6321
UV Count: 3
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8145, 0.4175)>
Face 6322
UV Count: 3
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8185, 0.4245)>
Face 6323
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8336, 0.4301)>
Face 6324
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8393, 0.4313)>
Face 6325
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8403, 0.4403)>
  UV <Vector (0.8424, 0.4318)>
Face 6326
UV Count: 3
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8527, 0.4275)>
Face 6327
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8569, 0.4246)>
Face 6328
UV Count: 3
  UV <Vector (0.3720, 0.6766)>
  UV <Vector (0.3697, 0.6766)>
  UV <Vector (0.3689, 0.6733)>
Face 6329
UV Count: 3
  UV <Vector (0.3681, 0.6625)>
  UV <Vector (0.3705, 0.6612)>
  UV <Vector (0.3718, 0.6733)>
Face 6330
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
  UV <Vector (0.3640, 0.6577)>
  UV <Vector (0.3582, 0.6541)>
Face 6331
UV Count: 3
  UV <Vector (0.3445, 0.6467)>
  UV <Vector (0.3599, 0.6509)>
  UV <Vector (0.3582, 0.6541)>
Face 6332
UV Count: 3
  UV <Vector (0.3363, 0.6496)>
  UV <Vector (0.3389, 0.6528)>
  UV <Vector (0.3343, 0.6552)>
Face 6333
UV Count: 3
  UV <Vector (0.9060, 0.1986)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8955, 0.2058)>
Face 6334
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8430, 0.2732)>
Face 6335
UV Count: 3
  UV <Vector (0.8506, 0.2667)>
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8492, 0.2726)>
Face 6336
UV Count: 3
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8602, 0.2678)>
Face 6337
UV Count: 3
  UV <Vector (0.8581, 0.2628)>
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8598, 0.2574)>
Face 6338
UV Count: 3
  UV <Vector (0.8423, 0.2498)>
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8426, 0.2552)>
Face 6339
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8570, 0.2982)>
Face 6340
UV Count: 3
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8676, 0.2990)>
Face 6341
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
  UV <Vector (0.8651, 0.3048)>
  UV <Vector (0.8676, 0.2990)>
Face 6342
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8750, 0.3053)>
Face 6343
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8651, 0.3125)>
Face 6344
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8581, 0.3125)>
Face 6345
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8541, 0.3072)>
  UV <Vector (0.8590, 0.3094)>
Face 6346
UV Count: 3
  UV <Vector (0.8541, 0.3072)>
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8495, 0.3049)>
Face 6347
UV Count: 3
  UV <Vector (0.8525, 0.3047)>
  UV <Vector (0.8495, 0.3049)>
  UV <Vector (0.8506, 0.3027)>
Face 6348
UV Count: 3
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8435, 0.2888)>
Face 6349
UV Count: 3
  UV <Vector (0.8433, 0.2928)>
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8475, 0.2885)>
Face 6350
UV Count: 3
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8606, 0.2818)>
  UV <Vector (0.8624, 0.2849)>
Face 6351
UV Count: 3
  UV <Vector (0.8647, 0.2781)>
  UV <Vector (0.8662, 0.2737)>
  UV <Vector (0.8691, 0.2754)>
Face 6352
UV Count: 3
  UV <Vector (0.8716, 0.2697)>
  UV <Vector (0.8683, 0.2684)>
  UV <Vector (0.8704, 0.2593)>
Face 6353
UV Count: 3
  UV <Vector (0.8704, 0.2593)>
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8675, 0.2520)>
Face 6354
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8563, 0.2472)>
Face 6355
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8453, 0.2452)>
  UV <Vector (0.8469, 0.2427)>
Face 6356
UV Count: 3
  UV <Vector (0.8539, 0.2354)>
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8547, 0.2404)>
Face 6357
UV Count: 3
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8721, 0.2449)>
Face 6358
UV Count: 3
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8831, 0.2488)>
Face 6359
UV Count: 3
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.8943, 0.2552)>
Face 6360
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.9078, 0.2601)>
Face 6361
UV Count: 3
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.9078, 0.2601)>
  UV <Vector (0.9138, 0.2711)>
Face 6362
UV Count: 3
  UV <Vector (0.9065, 0.2750)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9148, 0.2749)>
Face 6363
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9113, 0.3032)>
Face 6364
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9108, 0.3094)>
Face 6365
UV Count: 3
  UV <Vector (0.8655, 0.3172)>
  UV <Vector (0.8664, 0.3212)>
  UV <Vector (0.8569, 0.3216)>
Face 6366
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8664, 0.3212)>
Face 6367
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8772, 0.3194)>
  UV <Vector (0.8751, 0.3151)>
Face 6368
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8789, 0.2997)>
Face 6369
UV Count: 3
  UV <Vector (0.8789, 0.2997)>
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8722, 0.2900)>
Face 6370
UV Count: 3
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8645, 0.2942)>
  UV <Vector (0.8652, 0.2893)>
Face 6371
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8557, 0.2955)>
  UV <Vector (0.8550, 0.2924)>
Face 6372
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8550, 0.2924)>
  UV <Vector (0.8557, 0.2955)>
Face 6373
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8466, 0.3052)>
  UV <Vector (0.8435, 0.3057)>
Face 6374
UV Count: 3
  UV <Vector (0.8435, 0.3057)>
  UV <Vector (0.8466, 0.3052)>
  UV <Vector (0.8487, 0.3132)>
Face 6375
UV Count: 3
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8577, 0.3176)>
  UV <Vector (0.8569, 0.3216)>
Face 6376
UV Count: 3
  UV <Vector (0.8449, 0.3141)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8373, 0.3066)>
Face 6377
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8449, 0.3141)>
Face 6378
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8709, 0.2951)>
Face 6379
UV Count: 3
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8698, 0.3077)>
Face 6380
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8789, 0.2997)>
  UV <Vector (0.8795, 0.3040)>
Face 6381
UV Count: 3
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8801, 0.3087)>
Face 6382
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8702, 0.3161)>
Face 6383
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8655, 0.3172)>
  UV <Vector (0.8577, 0.3176)>
Face 6384
UV Count: 3
  UV <Vector (0.8581, 0.3125)>
  UV <Vector (0.8577, 0.3176)>
  UV <Vector (0.8487, 0.3132)>
Face 6385
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8466, 0.3052)>
Face 6386
UV Count: 3
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8612, 0.3038)>
  UV <Vector (0.8599, 0.3036)>
Face 6387
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8495, 0.3049)>
Face 6388
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8489, 0.2993)>
  UV <Vector (0.8557, 0.2955)>
Face 6389
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8570, 0.2982)>
Face 6390
UV Count: 3
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8645, 0.2942)>
Face 6391
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8447, 0.2462)>
Face 6392
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8497, 0.2565)>
  UV <Vector (0.8535, 0.2524)>
Face 6393
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8546, 0.2497)>
Face 6394
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8704, 0.2593)>
Face 6395
UV Count: 3
  UV <Vector (0.8614, 0.2657)>
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8581, 0.2628)>
Face 6396
UV Count: 3
  UV <Vector (0.8690, 0.2599)>
  UV <Vector (0.8704, 0.2593)>
  UV <Vector (0.8683, 0.2684)>
Face 6397
UV Count: 3
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8662, 0.2737)>
Face 6398
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8592, 0.2797)>
  UV <Vector (0.8606, 0.2818)>
Face 6399
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8506, 0.2667)>
  UV <Vector (0.8559, 0.2653)>
Face 6400
UV Count: 3
  UV <Vector (0.8592, 0.2797)>
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8647, 0.2781)>
Face 6401
UV Count: 3
  UV <Vector (0.8606, 0.2818)>
  UV <Vector (0.8647, 0.2781)>
  UV <Vector (0.8672, 0.2802)>
Face 6402
UV Count: 3
  UV <Vector (0.8430, 0.2732)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8465, 0.2680)>
Face 6403
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8533, 0.2866)>
Face 6404
UV Count: 3
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8589, 0.2886)>
Face 6405
UV Count: 3
  UV <Vector (0.8492, 0.2726)>
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8495, 0.2797)>
Face 6406
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8543, 0.2791)>
Face 6407
UV Count: 3
  UV <Vector (0.8593, 0.2695)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8574, 0.2770)>
Face 6408
UV Count: 3
  UV <Vector (0.8634, 0.2709)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8593, 0.2695)>
Face 6409
UV Count: 3
  UV <Vector (0.8637, 0.2623)>
  UV <Vector (0.8672, 0.2607)>
  UV <Vector (0.8651, 0.2671)>
Face 6410
UV Count: 3
  UV <Vector (0.8598, 0.2574)>
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8672, 0.2607)>
Face 6411
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8598, 0.2574)>
  UV <Vector (0.8535, 0.2524)>
Face 6412
UV Count: 3
  UV <Vector (0.8476, 0.2487)>
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8423, 0.2498)>
Face 6413
UV Count: 3
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8854, 0.2887)>
Face 6414
UV Count: 3
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8892, 0.2767)>
Face 6415
UV Count: 3
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8839, 0.2627)>
  UV <Vector (0.8919, 0.2670)>
Face 6416
UV Count: 3
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8401, 0.2801)>
Face 6417
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
  UV <Vector (0.8403, 0.2837)>
  UV <Vector (0.8373, 0.2834)>
Face 6418
UV Count: 3
  UV <Vector (0.8422, 0.2812)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8403, 0.2837)>
Face 6419
UV Count: 3
  UV <Vector (0.8452, 0.2826)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8422, 0.2812)>
Face 6420
UV Count: 3
  UV <Vector (0.8445, 0.2806)>
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8495, 0.2797)>
Face 6421
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8373, 0.2738)>
Face 6422
UV Count: 3
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8430, 0.2732)>
Face 6423
UV Count: 3
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8373, 0.2925)>
Face 6424
UV Count: 3
  UV <Vector (0.8475, 0.2885)>
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8538, 0.2905)>
Face 6425
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8445, 0.2806)>
Face 6426
UV Count: 3
  UV <Vector (0.8408, 0.2868)>
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8373, 0.2887)>
Face 6427
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8405, 0.2892)>
Face 6428
UV Count: 3
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8468, 0.2857)>
Face 6429
UV Count: 3
  UV <Vector (0.8520, 0.2837)>
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8475, 0.2885)>
Face 6430
UV Count: 3
  UV <Vector (0.8403, 0.2837)>
  UV <Vector (0.8408, 0.2868)>
  UV <Vector (0.8373, 0.2865)>
Face 6431
UV Count: 3
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8408, 0.2868)>
Face 6432
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8452, 0.2826)>
Face 6433
UV Count: 3
  UV <Vector (0.8495, 0.2797)>
  UV <Vector (0.8520, 0.2837)>
  UV <Vector (0.8468, 0.2857)>
Face 6434
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8520, 0.2837)>
Face 6435
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8592, 0.2797)>
Face 6436
UV Count: 3
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8636, 0.2763)>
Face 6437
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8623, 0.2741)>
Face 6438
UV Count: 3
  UV <Vector (0.8672, 0.2607)>
  UV <Vector (0.8690, 0.2599)>
  UV <Vector (0.8668, 0.2678)>
Face 6439
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8690, 0.2599)>
Face 6440
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8542, 0.2506)>
Face 6441
UV Count: 3
  UV <Vector (0.8447, 0.2462)>
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8476, 0.2487)>
Face 6442
UV Count: 3
  UV <Vector (0.8672, 0.2802)>
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8652, 0.2893)>
Face 6443
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8672, 0.2802)>
Face 6444
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.8828, 0.3039)>
Face 6445
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.8821, 0.2970)>
Face 6446
UV Count: 3
  UV <Vector (0.8892, 0.2767)>
  UV <Vector (0.9065, 0.2750)>
  UV <Vector (0.9069, 0.2783)>
Face 6447
UV Count: 3
  UV <Vector (0.8919, 0.2670)>
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.9065, 0.2750)>
Face 6448
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.8919, 0.2670)>
Face 6449
UV Count: 3
  UV <Vector (0.9072, 0.2820)>
  UV <Vector (0.9156, 0.2792)>
  UV <Vector (0.9168, 0.2858)>
Face 6450
UV Count: 3
  UV <Vector (0.8872, 0.2833)>
  UV <Vector (0.9072, 0.2820)>
  UV <Vector (0.9069, 0.2884)>
Face 6451
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8783, 0.2784)>
  UV <Vector (0.8872, 0.2833)>
Face 6452
UV Count: 3
  UV <Vector (0.8839, 0.2627)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8716, 0.2697)>
Face 6453
UV Count: 3
  UV <Vector (0.8608, 0.2667)>
  UV <Vector (0.8568, 0.2643)>
  UV <Vector (0.8570, 0.2639)>
Face 6454
UV Count: 3
  UV <Vector (0.8651, 0.2671)>
  UV <Vector (0.8643, 0.2689)>
  UV <Vector (0.8608, 0.2667)>
Face 6455
UV Count: 3
  UV <Vector (0.8668, 0.2678)>
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8643, 0.2689)>
Face 6456
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8668, 0.2678)>
  UV <Vector (0.8683, 0.2684)>
Face 6457
UV Count: 3
  UV <Vector (0.8672, 0.2709)>
  UV <Vector (0.8683, 0.2684)>
  UV <Vector (0.8716, 0.2697)>
Face 6458
UV Count: 3
  UV <Vector (0.9069, 0.2884)>
  UV <Vector (0.9168, 0.2858)>
  UV <Vector (0.9138, 0.2956)>
Face 6459
UV Count: 3
  UV <Vector (0.8716, 0.2697)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8794, 0.2750)>
Face 6460
UV Count: 3
  UV <Vector (0.8831, 0.2488)>
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.8839, 0.2627)>
Face 6461
UV Count: 3
  UV <Vector (0.8831, 0.2488)>
  UV <Vector (0.8749, 0.2593)>
  UV <Vector (0.8675, 0.2520)>
Face 6462
UV Count: 3
  UV <Vector (0.8601, 0.2438)>
  UV <Vector (0.8721, 0.2449)>
  UV <Vector (0.8675, 0.2520)>
Face 6463
UV Count: 3
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8469, 0.2427)>
  UV <Vector (0.8506, 0.2383)>
Face 6464
UV Count: 3
  UV <Vector (0.8645, 0.2942)>
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8597, 0.2909)>
Face 6465
UV Count: 3
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8598, 0.2949)>
Face 6466
UV Count: 3
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8612, 0.3038)>
Face 6467
UV Count: 3
  UV <Vector (0.8589, 0.2886)>
  UV <Vector (0.8624, 0.2849)>
  UV <Vector (0.8652, 0.2893)>
Face 6468
UV Count: 3
  UV <Vector (0.8589, 0.2886)>
  UV <Vector (0.8597, 0.2909)>
  UV <Vector (0.8550, 0.2924)>
Face 6469
UV Count: 3
  UV <Vector (0.8538, 0.2905)>
  UV <Vector (0.8550, 0.2924)>
  UV <Vector (0.8471, 0.2967)>
Face 6470
UV Count: 3
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8401, 0.2992)>
  UV <Vector (0.8373, 0.2991)>
Face 6471
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8373, 0.2991)>
  UV <Vector (0.8401, 0.2992)>
Face 6472
UV Count: 3
  UV <Vector (0.8489, 0.2993)>
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8444, 0.3002)>
Face 6473
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8476, 0.3019)>
Face 6474
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8516, 0.3010)>
Face 6475
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8444, 0.3002)>
  UV <Vector (0.8433, 0.2928)>
Face 6476
UV Count: 3
  UV <Vector (0.8401, 0.2992)>
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8433, 0.2928)>
Face 6477
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
  UV <Vector (0.8448, 0.3359)>
  UV <Vector (0.8373, 0.3359)>
Face 6478
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8373, 0.3359)>
  UV <Vector (0.8448, 0.3359)>
Face 6479
UV Count: 3
  UV <Vector (0.8453, 0.3523)>
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8373, 0.3672)>
Face 6480
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8373, 0.3767)>
Face 6481
UV Count: 3
  UV <Vector (0.8750, 0.4113)>
  UV <Vector (0.8486, 0.3904)>
  UV <Vector (0.8558, 0.3862)>
Face 6482
UV Count: 3
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.8917, 0.4212)>
Face 6483
UV Count: 3
  UV <Vector (0.8917, 0.4212)>
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.9095, 0.4276)>
Face 6484
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9168, 0.4420)>
  UV <Vector (0.9037, 0.4342)>
Face 6485
UV Count: 3
  UV <Vector (0.9168, 0.4420)>
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9323, 0.4374)>
Face 6486
UV Count: 3
  UV <Vector (0.9323, 0.4374)>
  UV <Vector (0.9483, 0.4366)>
  UV <Vector (0.9490, 0.4439)>
Face 6487
UV Count: 3
  UV <Vector (0.9602, 0.4396)>
  UV <Vector (0.9490, 0.4439)>
  UV <Vector (0.9483, 0.4366)>
Face 6488
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
  UV <Vector (0.9602, 0.4396)>
  UV <Vector (0.9578, 0.4329)>
Face 6489
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
  UV <Vector (0.9630, 0.4286)>
  UV <Vector (0.9686, 0.4227)>
Face 6490
UV Count: 3
  UV <Vector (0.9740, 0.4274)>
  UV <Vector (0.9686, 0.4227)>
  UV <Vector (0.9737, 0.4147)>
Face 6491
UV Count: 3
  UV <Vector (0.9800, 0.4177)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9759, 0.4078)>
Face 6492
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9836, 0.3915)>
  UV <Vector (0.9825, 0.4086)>
Face 6493
UV Count: 3
  UV <Vector (0.9836, 0.3915)>
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9826, 0.3755)>
Face 6494
UV Count: 3
  UV <Vector (0.9959, 0.3626)>
  UV <Vector (0.9930, 0.3704)>
  UV <Vector (0.9862, 0.3676)>
Face 6495
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9928, 0.3449)>
  UV <Vector (0.9999, 0.3457)>
Face 6496
UV Count: 3
  UV <Vector (1.0000, 0.3203)>
  UV <Vector (0.9999, 0.3457)>
  UV <Vector (0.9928, 0.3449)>
Face 6497
UV Count: 3
  UV <Vector (0.9934, 0.2932)>
  UV <Vector (1.0000, 0.3203)>
  UV <Vector (0.9936, 0.3203)>
Face 6498
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9857, 0.2695)>
Face 6499
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9846, 0.2633)>
Face 6500
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8448, 0.3359)>
  UV <Vector (0.8451, 0.3215)>
Face 6501
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8600, 0.3524)>
  UV <Vector (0.8453, 0.3523)>
Face 6502
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8453, 0.3523)>
  UV <Vector (0.8600, 0.3524)>
Face 6503
UV Count: 3
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8473, 0.3744)>
Face 6504
UV Count: 3
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8558, 0.3862)>
Face 6505
UV Count: 3
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8898, 0.3958)>
Face 6506
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9095, 0.4276)>
Face 6507
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9095, 0.4276)>
  UV <Vector (0.9193, 0.4207)>
Face 6508
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9323, 0.4374)>
Face 6509
UV Count: 3
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9483, 0.4366)>
Face 6510
UV Count: 3
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9533, 0.4257)>
  UV <Vector (0.9578, 0.4329)>
Face 6511
UV Count: 3
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9630, 0.4286)>
  UV <Vector (0.9578, 0.4329)>
Face 6512
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9686, 0.4227)>
  UV <Vector (0.9630, 0.4286)>
Face 6513
UV Count: 3
  UV <Vector (0.9666, 0.4101)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9686, 0.4227)>
Face 6514
UV Count: 3
  UV <Vector (0.9759, 0.4078)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9666, 0.4101)>
Face 6515
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9759, 0.4078)>
  UV <Vector (0.9685, 0.4050)>
Face 6516
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9665, 0.3890)>
  UV <Vector (0.9760, 0.3733)>
Face 6517
UV Count: 3
  UV <Vector (0.9862, 0.3676)>
  UV <Vector (0.9794, 0.3660)>
  UV <Vector (0.9823, 0.3592)>
Face 6518
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9846, 0.3502)>
  UV <Vector (0.9858, 0.3444)>
Face 6519
UV Count: 3
  UV <Vector (0.9928, 0.3449)>
  UV <Vector (0.9858, 0.3444)>
  UV <Vector (0.9864, 0.3204)>
Face 6520
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9936, 0.3203)>
  UV <Vector (0.9864, 0.3204)>
Face 6521
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9801, 0.2935)>
Face 6522
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9800, 0.2637)>
Face 6523
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8569, 0.3216)>
  UV <Vector (0.8664, 0.3212)>
Face 6524
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8600, 0.3524)>
Face 6525
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8600, 0.3524)>
Face 6526
UV Count: 3
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8736, 0.3575)>
Face 6527
UV Count: 3
  UV <Vector (0.8983, 0.3837)>
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8683, 0.3778)>
Face 6528
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8983, 0.3837)>
Face 6529
UV Count: 3
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9080, 0.4064)>
Face 6530
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9287, 0.4105)>
Face 6531
UV Count: 3
  UV <Vector (0.9373, 0.4160)>
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9261, 0.4243)>
Face 6532
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9356, 0.4272)>
Face 6533
UV Count: 3
  UV <Vector (0.9492, 0.4167)>
  UV <Vector (0.9533, 0.4257)>
  UV <Vector (0.9480, 0.4281)>
Face 6534
UV Count: 3
  UV <Vector (0.9523, 0.4150)>
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9533, 0.4257)>
Face 6535
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9523, 0.4150)>
Face 6536
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9589, 0.4050)>
Face 6537
UV Count: 3
  UV <Vector (0.9685, 0.4050)>
  UV <Vector (0.9666, 0.4101)>
  UV <Vector (0.9589, 0.4050)>
Face 6538
UV Count: 3
  UV <Vector (0.9586, 0.3984)>
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9665, 0.3890)>
Face 6539
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9760, 0.3733)>
  UV <Vector (0.9665, 0.3890)>
Face 6540
UV Count: 3
  UV <Vector (0.9714, 0.3625)>
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9823, 0.3592)>
Face 6541
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9779, 0.3427)>
  UV <Vector (0.9858, 0.3444)>
Face 6542
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9864, 0.3204)>
  UV <Vector (0.9858, 0.3444)>
Face 6543
UV Count: 3
  UV <Vector (0.9864, 0.3204)>
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9723, 0.2965)>
Face 6544
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9801, 0.2935)>
  UV <Vector (0.9723, 0.2965)>
Face 6545
UV Count: 3
  UV <Vector (0.7214, 0.4868)>
  UV <Vector (0.7253, 0.4923)>
  UV <Vector (0.7227, 0.4940)>
Face 6546
UV Count: 3
  UV <Vector (0.7283, 0.4983)>
  UV <Vector (0.7254, 0.5011)>
  UV <Vector (0.7227, 0.4940)>
Face 6547
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7361, 0.5104)>
  UV <Vector (0.7254, 0.5011)>
Face 6548
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
  UV <Vector (0.7472, 0.5177)>
  UV <Vector (0.7361, 0.5104)>
Face 6549
UV Count: 3
  UV <Vector (0.7540, 0.5204)>
  UV <Vector (0.7521, 0.5222)>
  UV <Vector (0.7472, 0.5177)>
Face 6550
UV Count: 3
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7569, 0.5279)>
  UV <Vector (0.7521, 0.5222)>
Face 6551
UV Count: 3
  UV <Vector (0.7569, 0.5279)>
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7640, 0.5343)>
Face 6552
UV Count: 3
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6741, 0.0359)>
  UV <Vector (0.6767, 0.0363)>
Face 6553
UV Count: 3
  UV <Vector (0.6609, 0.0867)>
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6749, 0.0493)>
Face 6554
UV Count: 3
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6609, 0.0867)>
  UV <Vector (0.6710, 0.0892)>
Face 6555
UV Count: 3
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6627, 0.1302)>
  UV <Vector (0.6531, 0.1709)>
Face 6556
UV Count: 3
  UV <Vector (0.6338, 0.2105)>
  UV <Vector (0.6447, 0.1690)>
  UV <Vector (0.6531, 0.1709)>
Face 6557
UV Count: 3
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6338, 0.2105)>
Face 6558
UV Count: 3
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6348, 0.2420)>
Face 6559
UV Count: 3
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6348, 0.2420)>
Face 6560
UV Count: 3
  UV <Vector (0.6319, 0.2520)>
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6209, 0.2626)>
Face 6561
UV Count: 3
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6262, 0.2770)>
Face 6562
UV Count: 3
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6262, 0.2770)>
Face 6563
UV Count: 3
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6237, 0.2914)>
  UV <Vector (0.6206, 0.3102)>
Face 6564
UV Count: 3
  UV <Vector (0.6129, 0.3092)>
  UV <Vector (0.6206, 0.3102)>
  UV <Vector (0.6179, 0.3313)>
Face 6565
UV Count: 3
  UV <Vector (0.6130, 0.3688)>
  UV <Vector (0.6039, 0.3679)>
  UV <Vector (0.6093, 0.3300)>
Face 6566
UV Count: 3
  UV <Vector (0.6130, 0.3688)>
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.5998, 0.4051)>
Face 6567
UV Count: 3
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.5967, 0.4329)>
Face 6568
UV Count: 3
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6050, 0.4517)>
Face 6569
UV Count: 3
  UV <Vector (0.6033, 0.4594)>
  UV <Vector (0.5917, 0.4594)>
  UV <Vector (0.5930, 0.4517)>
Face 6570
UV Count: 3
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5904, 0.4672)>
Face 6571
UV Count: 3
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.5998, 0.4901)>
Face 6572
UV Count: 3
  UV <Vector (0.5879, 0.5117)>
  UV <Vector (0.5885, 0.4908)>
  UV <Vector (0.5998, 0.4901)>
Face 6573
UV Count: 3
  UV <Vector (0.7145, 0.6386)>
  UV <Vector (0.7171, 0.6501)>
  UV <Vector (0.6950, 0.6518)>
Face 6574
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6946, 0.6391)>
  UV <Vector (0.6950, 0.6518)>
Face 6575
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6605, 0.6533)>
  UV <Vector (0.6305, 0.6507)>
Face 6576
UV Count: 3
  UV <Vector (0.6268, 0.6398)>
  UV <Vector (0.6305, 0.6507)>
  UV <Vector (0.5881, 0.6528)>
Face 6577
UV Count: 3
  UV <Vector (0.5532, 0.6397)>
  UV <Vector (0.5888, 0.6405)>
  UV <Vector (0.5881, 0.6528)>
Face 6578
UV Count: 3
  UV <Vector (0.5195, 0.6375)>
  UV <Vector (0.5532, 0.6397)>
  UV <Vector (0.5518, 0.6504)>
Face 6579
UV Count: 3
  UV <Vector (0.4908, 0.6364)>
  UV <Vector (0.5195, 0.6375)>
  UV <Vector (0.5182, 0.6490)>
Face 6580
UV Count: 3
  UV <Vector (0.4703, 0.6353)>
  UV <Vector (0.4908, 0.6364)>
  UV <Vector (0.4906, 0.6486)>
Face 6581
UV Count: 3
  UV <Vector (0.4532, 0.6353)>
  UV <Vector (0.4703, 0.6353)>
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Face 6582
UV Count: 3
  UV <Vector (0.4358, 0.6354)>
  UV <Vector (0.4532, 0.6353)>
  UV <Vector (0.4536, 0.6475)>
Face 6583
UV Count: 3
  UV <Vector (0.4179, 0.6367)>
  UV <Vector (0.4358, 0.6354)>
  UV <Vector (0.4375, 0.6488)>
Face 6584
UV Count: 3
  UV <Vector (0.4032, 0.6495)>
  UV <Vector (0.3994, 0.6388)>
  UV <Vector (0.4179, 0.6367)>
Face 6585
UV Count: 3
  UV <Vector (0.3871, 0.6525)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3994, 0.6388)>
Face 6586
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3756, 0.6585)>
  UV <Vector (0.3705, 0.6612)>
Face 6587
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
  UV <Vector (0.3705, 0.6612)>
  UV <Vector (0.3681, 0.6625)>
Face 6588
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9611, 0.2727)>
Face 6589
UV Count: 3
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9133, 0.3291)>
Face 6590
UV Count: 3
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9271, 0.3324)>
Face 6591
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9347, 0.3266)>
Face 6592
UV Count: 3
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9348, 0.3183)>
Face 6593
UV Count: 3
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9383, 0.3076)>
Face 6594
UV Count: 3
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9283, 0.2924)>
Face 6595
UV Count: 3
  UV <Vector (0.9290, 0.2881)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9168, 0.2858)>
Face 6596
UV Count: 3
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9193, 0.2935)>
Face 6597
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9295, 0.3001)>
Face 6598
UV Count: 3
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9317, 0.3068)>
Face 6599
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9307, 0.3144)>
Face 6600
UV Count: 3
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9318, 0.3193)>
Face 6601
UV Count: 3
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9257, 0.3252)>
Face 6602
UV Count: 3
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9200, 0.3235)>
Face 6603
UV Count: 3
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9167, 0.3202)>
Face 6604
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9145, 0.3152)>
Face 6605
UV Count: 3
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9138, 0.2956)>
Face 6606
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9198, 0.2906)>
  UV <Vector (0.9138, 0.2956)>
Face 6607
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9254, 0.2946)>
Face 6608
UV Count: 3
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9337, 0.3019)>
Face 6609
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9361, 0.3129)>
Face 6610
UV Count: 3
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9328, 0.3147)>
Face 6611
UV Count: 3
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9261, 0.3268)>
Face 6612
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9188, 0.3252)>
Face 6613
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9173, 0.3255)>
Face 6614
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9323, 0.3228)>
Face 6615
UV Count: 3
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9323, 0.3228)>
Face 6616
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9295, 0.3224)>
Face 6617
UV Count: 3
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9303, 0.3110)>
Face 6618
UV Count: 3
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9317, 0.3068)>
Face 6619
UV Count: 3
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9337, 0.3019)>
Face 6620
UV Count: 3
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9130, 0.3150)>
Face 6621
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9107, 0.3164)>
Face 6622
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8836, 0.3115)>
Face 6623
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8801, 0.3087)>
Face 6624
UV Count: 3
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8801, 0.3087)>
  UV <Vector (0.8748, 0.3072)>
Face 6625
UV Count: 3
  UV <Vector (0.8750, 0.3053)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8694, 0.3067)>
Face 6626
UV Count: 3
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9130, 0.3150)>
Face 6627
UV Count: 3
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9131, 0.3094)>
Face 6628
UV Count: 3
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9145, 0.3152)>
Face 6629
UV Count: 3
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9167, 0.3202)>
Face 6630
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9200, 0.3235)>
Face 6631
UV Count: 3
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9261, 0.3183)>
Face 6632
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9261, 0.3183)>
Face 6633
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9296, 0.3182)>
Face 6634
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9303, 0.3110)>
Face 6635
UV Count: 3
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9298, 0.3071)>
Face 6636
UV Count: 3
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9278, 0.3011)>
Face 6637
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9268, 0.3019)>
Face 6638
UV Count: 3
  UV <Vector (0.9162, 0.3140)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9146, 0.3096)>
Face 6639
UV Count: 3
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9146, 0.3096)>
Face 6640
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9268, 0.3019)>
Face 6641
UV Count: 3
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9287, 0.3070)>
Face 6642
UV Count: 3
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9260, 0.3075)>
  UV <Vector (0.9287, 0.3070)>
Face 6643
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9288, 0.3107)>
Face 6644
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9294, 0.3140)>
Face 6645
UV Count: 3
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9272, 0.3164)>
Face 6646
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9229, 0.3168)>
  UV <Vector (0.9245, 0.3162)>
Face 6647
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9213, 0.3164)>
Face 6648
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9213, 0.3164)>
  UV <Vector (0.9202, 0.3192)>
Face 6649
UV Count: 3
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9183, 0.3170)>
Face 6650
UV Count: 3
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9179, 0.3134)>
Face 6651
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9163, 0.3103)>
Face 6652
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9154, 0.3016)>
Face 6653
UV Count: 3
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9176, 0.3034)>
Face 6654
UV Count: 3
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9195, 0.2988)>
Face 6655
UV Count: 3
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9247, 0.3040)>
Face 6656
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
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Face 6657
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9260, 0.3101)>
Face 6658
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9221, 0.3117)>
Face 6659
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9215, 0.3120)>
Face 6660
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9229, 0.3168)>
Face 6661
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9179, 0.3134)>
Face 6662
UV Count: 3
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9203, 0.3113)>
Face 6663
UV Count: 3
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9187, 0.3043)>
Face 6664
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9220, 0.3045)>
Face 6665
UV Count: 3
  UV <Vector (0.9202, 0.3051)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9235, 0.3069)>
Face 6666
UV Count: 3
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9203, 0.3113)>
Face 6667
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9199, 0.3094)>
Face 6668
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8684, 0.3325)>
Face 6669
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8788, 0.3404)>
Face 6670
UV Count: 3
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8818, 0.3487)>
Face 6671
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8840, 0.3515)>
Face 6672
UV Count: 3
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8983, 0.3837)>
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Face 6673
UV Count: 3
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.8983, 0.3837)>
Face 6674
UV Count: 3
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8698, 0.3077)>
Face 6675
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8744, 0.3106)>
Face 6676
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8751, 0.3151)>
Face 6677
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8772, 0.3194)>
Face 6678
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8808, 0.3273)>
  UV <Vector (0.8844, 0.3336)>
Face 6679
UV Count: 3
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8900, 0.3400)>
Face 6680
UV Count: 3
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8818, 0.3487)>
Face 6681
UV Count: 3
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8874, 0.3559)>
Face 6682
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9053, 0.3682)>
Face 6683
UV Count: 3
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.9283, 0.3796)>
Face 6684
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9419, 0.3789)>
Face 6685
UV Count: 3
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9228, 0.3973)>
Face 6686
UV Count: 3
  UV <Vector (0.9312, 0.4124)>
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9408, 0.3990)>
Face 6687
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9373, 0.4160)>
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Face 6688
UV Count: 3
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9523, 0.4150)>
  UV <Vector (0.9492, 0.4167)>
Face 6689
UV Count: 3
  UV <Vector (0.9589, 0.4050)>
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9408, 0.3990)>
Face 6690
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9586, 0.3984)>
  UV <Vector (0.9408, 0.3990)>
Face 6691
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9283, 0.3796)>
Face 6692
UV Count: 3
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9419, 0.3789)>
Face 6693
UV Count: 3
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9623, 0.3508)>
  UV <Vector (0.9740, 0.3558)>
Face 6694
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9657, 0.3393)>
Face 6695
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9779, 0.3427)>
  UV <Vector (0.9657, 0.3393)>
Face 6696
UV Count: 3
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9723, 0.2965)>
Face 6697
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9611, 0.2727)>
Face 6698
UV Count: 3
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9611, 0.2727)>
  UV <Vector (0.9518, 0.2732)>
Face 6699
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8808, 0.3273)>
Face 6700
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.8900, 0.3400)>
Face 6701
UV Count: 3
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.8919, 0.3419)>
Face 6702
UV Count: 3
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9126, 0.3382)>
Face 6703
UV Count: 3
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9271, 0.3324)>
Face 6704
UV Count: 3
  UV <Vector (0.9441, 0.3368)>
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9347, 0.3266)>
Face 6705
UV Count: 3
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9548, 0.3404)>
Face 6706
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9676, 0.3214)>
Face 6707
UV Count: 3
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9635, 0.2984)>
Face 6708
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9435, 0.2859)>
Face 6709
UV Count: 3
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9246, 0.2727)>
Face 6710
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9138, 0.2711)>
Face 6711
UV Count: 3
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9078, 0.2601)>
Face 6712
UV Count: 3
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.8986, 0.2506)>
Face 6713
UV Count: 3
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.8869, 0.2437)>
Face 6714
UV Count: 3
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8755, 0.2398)>
Face 6715
UV Count: 3
  UV <Vector (0.8758, 0.2268)>
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8584, 0.2370)>
Face 6716
UV Count: 3
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8909, 0.2147)>
Face 6717
UV Count: 3
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9103, 0.2308)>
Face 6718
UV Count: 3
  UV <Vector (0.9535, 0.2531)>
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9468, 0.2588)>
Face 6719
UV Count: 3
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9568, 0.2617)>
Face 6720
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9796, 0.2584)>
Face 6721
UV Count: 3
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9796, 0.2584)>
  UV <Vector (0.9841, 0.2585)>
Face 6722
UV Count: 3
  UV <Vector (0.9433, 0.2471)>
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9204, 0.2410)>
Face 6723
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8856, 0.2214)>
Face 6724
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9156, 0.2364)>
Face 6725
UV Count: 3
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9178, 0.2496)>
Face 6726
UV Count: 3
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8307, 0.4469)>
Face 6727
UV Count: 3
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8336, 0.4301)>
Face 6728
UV Count: 3
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8367, 0.4204)>
Face 6729
UV Count: 3
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8367, 0.4204)>
  UV <Vector (0.8373, 0.4120)>
Face 6730
UV Count: 3
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8380, 0.4024)>
Face 6731
UV Count: 3
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8380, 0.4024)>
  UV <Vector (0.8403, 0.3950)>
Face 6732
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7131, 0.5944)>
Face 6733
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7111, 0.5744)>
Face 6734
UV Count: 3
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7068, 0.5683)>
Face 6735
UV Count: 3
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7059, 0.5643)>
Face 6736
UV Count: 3
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.7049, 0.5601)>
Face 6737
UV Count: 3
  UV <Vector (0.6933, 0.5579)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.7049, 0.5601)>
Face 6738
UV Count: 3
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8066, 0.4150)>
Face 6739
UV Count: 3
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8071, 0.4258)>
Face 6740
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8121, 0.4330)>
Face 6741
UV Count: 3
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8201, 0.4364)>
Face 6742
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8238, 0.4474)>
Face 6743
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8190, 0.4679)>
Face 6744
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8140, 0.4857)>
Face 6745
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8121, 0.4945)>
Face 6746
UV Count: 3
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5994, 0.0195)>
  UV <Vector (0.5793, 0.0578)>
Face 6747
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5762, 0.0564)>
Face 6748
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5431, 0.1342)>
Face 6749
UV Count: 3
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5288, 0.1733)>
Face 6750
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5207, 0.1914)>
Face 6751
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5213, 0.2037)>
Face 6752
UV Count: 3
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5213, 0.2037)>
Face 6753
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5131, 0.2096)>
Face 6754
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5058, 0.2382)>
Face 6755
UV Count: 3
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.5058, 0.2382)>
  UV <Vector (0.4979, 0.2531)>
Face 6756
UV Count: 3
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.4898, 0.2690)>
Face 6757
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4898, 0.2690)>
Face 6758
UV Count: 3
  UV <Vector (0.4786, 0.2904)>
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4536, 0.3188)>
Face 6759
UV Count: 3
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4348, 0.3466)>
Face 6760
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4246, 0.3741)>
  UV <Vector (0.4204, 0.3688)>
Face 6761
UV Count: 3
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4246, 0.3741)>
Face 6762
UV Count: 3
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4114, 0.3964)>
Face 6763
UV Count: 3
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.4057, 0.4131)>
Face 6764
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.4016, 0.4276)>
Face 6765
UV Count: 3
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3915, 0.4398)>
Face 6766
UV Count: 3
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3878, 0.4536)>
Face 6767
UV Count: 3
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0469, 0.6324)>
Face 6768
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.0865, 0.6324)>
Face 6769
UV Count: 3
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1252, 0.6337)>
Face 6770
UV Count: 3
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1628, 0.6352)>
Face 6771
UV Count: 3
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.1965, 0.6373)>
Face 6772
UV Count: 3
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.2275, 0.6333)>
  UV <Vector (0.2247, 0.6394)>
Face 6773
UV Count: 3
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2275, 0.6333)>
Face 6774
UV Count: 3
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2547, 0.6350)>
Face 6775
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2752, 0.6364)>
Face 6776
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2964, 0.6390)>
Face 6777
UV Count: 3
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3303, 0.6531)>
  UV <Vector (0.3252, 0.6585)>
Face 6778
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9187, 0.2179)>
Face 6779
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9160, 0.2239)>
  UV <Vector (0.9103, 0.2308)>
Face 6780
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.9103, 0.2308)>
Face 6781
UV Count: 3
  UV <Vector (0.8981, 0.2207)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.8989, 0.2320)>
Face 6782
UV Count: 3
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9041, 0.2259)>
Face 6783
UV Count: 3
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9045, 0.2138)>
Face 6784
UV Count: 3
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3252, 0.6585)>
  UV <Vector (0.3208, 0.6628)>
Face 6785
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3060, 0.6552)>
Face 6786
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2720, 0.6428)>
Face 6787
UV Count: 3
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2506, 0.6409)>
Face 6788
UV Count: 3
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.2247, 0.6394)>
Face 6789
UV Count: 3
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2228, 0.6443)>
Face 6790
UV Count: 3
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.1950, 0.6421)>
Face 6791
UV Count: 3
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1613, 0.6400)>
Face 6792
UV Count: 3
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1245, 0.6388)>
Face 6793
UV Count: 3
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.0862, 0.6375)>
Face 6794
UV Count: 3
  UV <Vector (0.0031, 0.6317)>
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0467, 0.6376)>
Face 6795
UV Count: 3
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3840, 0.4541)>
Face 6796
UV Count: 3
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3878, 0.4398)>
Face 6797
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3878, 0.4398)>
  UV <Vector (0.3911, 0.4224)>
Face 6798
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.3911, 0.4224)>
Face 6799
UV Count: 3
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.4044, 0.3850)>
  UV <Vector (0.4080, 0.3898)>
Face 6800
UV Count: 3
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4044, 0.3850)>
Face 6801
UV Count: 3
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4169, 0.3645)>
Face 6802
UV Count: 3
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4307, 0.3424)>
Face 6803
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4481, 0.3149)>
Face 6804
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4794, 0.2643)>
  UV <Vector (0.4850, 0.2669)>
Face 6805
UV Count: 3
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4850, 0.2669)>
Face 6806
UV Count: 3
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4930, 0.2515)>
Face 6807
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5005, 0.2370)>
Face 6808
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5089, 0.2080)>
Face 6809
UV Count: 3
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5125, 0.1987)>
  UV <Vector (0.5152, 0.2005)>
Face 6810
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5152, 0.2005)>
Face 6811
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5255, 0.1715)>
Face 6812
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5288, 0.1733)>
  UV <Vector (0.5255, 0.1715)>
Face 6813
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5572, 0.0946)>
Face 6814
UV Count: 3
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5742, 0.0557)>
Face 6815
UV Count: 3
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5762, 0.0564)>
Face 6816
UV Count: 3
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8057, 0.5080)>
  UV <Vector (0.8070, 0.4945)>
Face 6817
UV Count: 3
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8077, 0.4858)>
Face 6818
UV Count: 3
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8111, 0.4678)>
Face 6819
UV Count: 3
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8194, 0.4493)>
Face 6820
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8132, 0.4422)>
  UV <Vector (0.8170, 0.4392)>
Face 6821
UV Count: 3
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8132, 0.4422)>
  UV <Vector (0.8088, 0.4373)>
Face 6822
UV Count: 3
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8031, 0.4302)>
Face 6823
UV Count: 3
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8031, 0.4302)>
Face 6824
UV Count: 3
  UV <Vector (0.6950, 0.5515)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.7110, 0.5551)>
Face 6825
UV Count: 3
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7110, 0.5551)>
Face 6826
UV Count: 3
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7095, 0.5624)>
Face 6827
UV Count: 3
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7102, 0.5676)>
Face 6828
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7144, 0.5734)>
Face 6829
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7161, 0.5942)>
Face 6830
UV Count: 3
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8434, 0.3949)>
Face 6831
UV Count: 3
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8412, 0.4021)>
Face 6832
UV Count: 3
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8399, 0.4121)>
Face 6833
UV Count: 3
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8389, 0.4207)>
Face 6834
UV Count: 3
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8362, 0.4307)>
Face 6835
UV Count: 3
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8369, 0.4394)>
Face 6836
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8345, 0.4481)>
Face 6837
UV Count: 3
  UV <Vector (0.8313, 0.4591)>
  UV <Vector (0.8383, 0.4493)>
  UV <Vector (0.8453, 0.4616)>
Face 6838
UV Count: 3
  UV <Vector (0.8453, 0.4616)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8532, 0.4735)>
Face 6839
UV Count: 3
  UV <Vector (0.5842, 0.0601)>
  UV <Vector (0.6041, 0.0218)>
  UV <Vector (0.6078, 0.0238)>
Face 6840
UV Count: 3
  UV <Vector (0.5884, 0.0622)>
  UV <Vector (0.5709, 0.1012)>
  UV <Vector (0.5668, 0.0991)>
Face 6841
UV Count: 3
  UV <Vector (0.5709, 0.1012)>
  UV <Vector (0.5549, 0.1404)>
  UV <Vector (0.5508, 0.1382)>
Face 6842
UV Count: 3
  UV <Vector (0.5549, 0.1404)>
  UV <Vector (0.5411, 0.1798)>
  UV <Vector (0.5369, 0.1775)>
Face 6843
UV Count: 3
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5411, 0.1798)>
Face 6844
UV Count: 3
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5360, 0.2005)>
Face 6845
UV Count: 3
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5306, 0.2196)>
Face 6846
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5234, 0.2126)>
  UV <Vector (0.5306, 0.2196)>
Face 6847
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5257, 0.2303)>
  UV <Vector (0.5179, 0.2432)>
Face 6848
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.5123, 0.2405)>
  UV <Vector (0.5179, 0.2432)>
Face 6849
UV Count: 3
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.5118, 0.2603)>
Face 6850
UV Count: 3
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.5041, 0.2777)>
Face 6851
UV Count: 3
  UV <Vector (0.4932, 0.2979)>
  UV <Vector (0.4737, 0.3327)>
  UV <Vector (0.4667, 0.3279)>
Face 6852
UV Count: 3
  UV <Vector (0.4485, 0.3571)>
  UV <Vector (0.4667, 0.3279)>
  UV <Vector (0.4737, 0.3327)>
Face 6853
UV Count: 3
  UV <Vector (0.4567, 0.3615)>
  UV <Vector (0.4431, 0.3859)>
  UV <Vector (0.4342, 0.3807)>
Face 6854
UV Count: 3
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4431, 0.3859)>
Face 6855
UV Count: 3
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4304, 0.4084)>
Face 6856
UV Count: 3
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4235, 0.4247)>
Face 6857
UV Count: 3
  UV <Vector (0.4050, 0.4448)>
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4183, 0.4377)>
Face 6858
UV Count: 3
  UV <Vector (0.4083, 0.4555)>
  UV <Vector (0.4020, 0.4546)>
  UV <Vector (0.4050, 0.4448)>
Face 6859
UV Count: 3
  UV <Vector (0.4055, 0.4693)>
  UV <Vector (0.4000, 0.4717)>
  UV <Vector (0.4020, 0.4546)>
Face 6860
UV Count: 3
  UV <Vector (0.0479, 0.6189)>
  UV <Vector (0.0048, 0.6185)>
  UV <Vector (0.0070, 0.6117)>
Face 6861
UV Count: 3
  UV <Vector (0.0483, 0.6111)>
  UV <Vector (0.0884, 0.6105)>
  UV <Vector (0.0878, 0.6194)>
Face 6862
UV Count: 3
  UV <Vector (0.0884, 0.6105)>
  UV <Vector (0.1275, 0.6108)>
  UV <Vector (0.1270, 0.6203)>
Face 6863
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1270, 0.6203)>
Face 6864
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1994, 0.6140)>
  UV <Vector (0.1984, 0.6227)>
Face 6865
UV Count: 3
  UV <Vector (0.1994, 0.6140)>
  UV <Vector (0.2328, 0.6164)>
  UV <Vector (0.2304, 0.6255)>
Face 6866
UV Count: 3
  UV <Vector (0.2576, 0.6267)>
  UV <Vector (0.2304, 0.6255)>
  UV <Vector (0.2328, 0.6164)>
Face 6867
UV Count: 3
  UV <Vector (0.2787, 0.6272)>
  UV <Vector (0.2576, 0.6267)>
  UV <Vector (0.2596, 0.6168)>
Face 6868
UV Count: 3
  UV <Vector (0.3012, 0.6285)>
  UV <Vector (0.2787, 0.6272)>
  UV <Vector (0.2815, 0.6168)>
Face 6869
UV Count: 3
  UV <Vector (0.3047, 0.6109)>
  UV <Vector (0.3405, 0.6242)>
  UV <Vector (0.3238, 0.6349)>
Face 6870
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3445, 0.6467)>
  UV <Vector (0.3363, 0.6496)>
Face 6871
UV Count: 3
  UV <Vector (0.3429, 0.6515)>
  UV <Vector (0.3389, 0.6528)>
  UV <Vector (0.3363, 0.6496)>
Face 6872
UV Count: 3
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9240, 0.2329)>
Face 6873
UV Count: 3
  UV <Vector (0.9120, 0.2438)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9204, 0.2410)>
Face 6874
UV Count: 3
  UV <Vector (0.8856, 0.2214)>
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8767, 0.2267)>
Face 6875
UV Count: 3
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.8873, 0.2328)>
Face 6876
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.8969, 0.2372)>
Face 6877
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9120, 0.2438)>
  UV <Vector (0.9055, 0.2456)>
Face 6878
UV Count: 3
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9055, 0.2456)>
Face 6879
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9518, 0.2732)>
Face 6880
UV Count: 3
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9435, 0.2859)>
Face 6881
UV Count: 3
  UV <Vector (0.9930, 0.3704)>
  UV <Vector (0.9894, 0.3785)>
  UV <Vector (0.9826, 0.3755)>
Face 6882
UV Count: 3
  UV <Vector (0.9794, 0.3660)>
  UV <Vector (0.9862, 0.3676)>
  UV <Vector (0.9826, 0.3755)>
Face 6883
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9714, 0.3625)>
  UV <Vector (0.9794, 0.3660)>
Face 6884
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9610, 0.3540)>
Face 6885
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9441, 0.3368)>
Face 6886
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9539, 0.3176)>
Face 6887
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9393, 0.3149)>
Face 6888
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9358, 0.2994)>
Face 6889
UV Count: 3
  UV <Vector (0.9435, 0.2859)>
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9290, 0.2881)>
Face 6890
UV Count: 3
  UV <Vector (0.9156, 0.2792)>
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9267, 0.2803)>
Face 6891
UV Count: 3
  UV <Vector (0.9069, 0.2783)>
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9156, 0.2792)>
Face 6892
UV Count: 3
  UV <Vector (0.8883, 0.2799)>
  UV <Vector (0.9069, 0.2783)>
  UV <Vector (0.9072, 0.2820)>
Face 6893
UV Count: 3
  UV <Vector (0.8783, 0.2784)>
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8883, 0.2799)>
Face 6894
UV Count: 3
  UV <Vector (0.8704, 0.2724)>
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8783, 0.2784)>
Face 6895
UV Count: 3
  UV <Vector (0.8662, 0.2737)>
  UV <Vector (0.8672, 0.2709)>
  UV <Vector (0.8704, 0.2724)>
Face 6896
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8672, 0.2709)>
Face 6897
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8634, 0.2709)>
Face 6898
UV Count: 3
  UV <Vector (0.8643, 0.2689)>
  UV <Vector (0.8634, 0.2709)>
  UV <Vector (0.8602, 0.2678)>
Face 6899
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8568, 0.2643)>
  UV <Vector (0.8608, 0.2667)>
Face 6900
UV Count: 3
  UV <Vector (0.9891, 0.3602)>
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9987, 0.3524)>
Face 6901
UV Count: 3
  UV <Vector (0.9846, 0.3502)>
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9891, 0.3602)>
Face 6902
UV Count: 3
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9846, 0.3502)>
Face 6903
UV Count: 3
  UV <Vector (0.9623, 0.3508)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9766, 0.3478)>
Face 6904
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9623, 0.3508)>
Face 6905
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9523, 0.3598)>
Face 6906
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9441, 0.3368)>
Face 6907
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9378, 0.3403)>
Face 6908
UV Count: 3
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9098, 0.3556)>
Face 6909
UV Count: 3
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.8951, 0.3448)>
Face 6910
UV Count: 3
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8951, 0.3448)>
Face 6911
UV Count: 3
  UV <Vector (0.8757, 0.3610)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8874, 0.3559)>
Face 6912
UV Count: 3
  UV <Vector (0.8792, 0.3666)>
  UV <Vector (0.8683, 0.3778)>
  UV <Vector (0.8635, 0.3687)>
Face 6913
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8683, 0.3778)>
Face 6914
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8558, 0.3862)>
  UV <Vector (0.8486, 0.3904)>
Face 6915
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
  UV <Vector (0.8552, 0.3053)>
  UV <Vector (0.8541, 0.3072)>
Face 6916
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8590, 0.3094)>
  UV <Vector (0.8541, 0.3072)>
Face 6917
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8590, 0.3094)>
Face 6918
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8667, 0.3068)>
Face 6919
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
  UV <Vector (0.8599, 0.3036)>
  UV <Vector (0.8552, 0.3053)>
Face 6920
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8552, 0.3053)>
  UV <Vector (0.8599, 0.3036)>
Face 6921
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8612, 0.3038)>
  UV <Vector (0.8628, 0.3042)>
Face 6922
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8651, 0.3048)>
Face 6923
UV Count: 3
  UV <Vector (0.8667, 0.3068)>
  UV <Vector (0.8651, 0.3048)>
  UV <Vector (0.8690, 0.3060)>
Face 6924
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8667, 0.3068)>
  UV <Vector (0.8691, 0.3063)>
Face 6925
UV Count: 3
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8372, 0.2550)>
Face 6926
UV Count: 3
  UV <Vector (0.8524, 0.2600)>
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8497, 0.2565)>
Face 6927
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8581, 0.2628)>
  UV <Vector (0.8551, 0.2622)>
Face 6928
UV Count: 3
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8551, 0.2622)>
Face 6929
UV Count: 3
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8568, 0.2643)>
Face 6930
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8545, 0.2643)>
  UV <Vector (0.8548, 0.2639)>
Face 6931
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8373, 0.2684)>
Face 6932
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8465, 0.2680)>
  UV <Vector (0.8413, 0.2681)>
Face 6933
UV Count: 3
  UV <Vector (0.8465, 0.2680)>
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8499, 0.2658)>
Face 6934
UV Count: 3
  UV <Vector (0.8545, 0.2643)>
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8506, 0.2667)>
Face 6935
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8373, 0.2668)>
Face 6936
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8457, 0.2639)>
Face 6937
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8480, 0.2640)>
Face 6938
UV Count: 3
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8372, 0.2582)>
Face 6939
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8114, 0.4436)>
  UV <Vector (0.8094, 0.4452)>
Face 6940
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7992, 0.4346)>
Face 6941
UV Count: 3
  UV <Vector (0.7929, 0.4209)>
  UV <Vector (0.8013, 0.4323)>
  UV <Vector (0.7992, 0.4346)>
Face 6942
UV Count: 3
  UV <Vector (0.7215, 0.5462)>
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.6968, 0.5452)>
Face 6943
UV Count: 3
  UV <Vector (0.7179, 0.5578)>
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7215, 0.5462)>
Face 6944
UV Count: 3
  UV <Vector (0.7183, 0.5659)>
  UV <Vector (0.7162, 0.5663)>
  UV <Vector (0.7157, 0.5590)>
Face 6945
UV Count: 3
  UV <Vector (0.7177, 0.5725)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7162, 0.5663)>
Face 6946
UV Count: 3
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7177, 0.5725)>
Face 6947
UV Count: 3
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7236, 0.5837)>
  UV <Vector (0.7191, 0.5939)>
Face 6948
UV Count: 3
  UV <Vector (0.8467, 0.4023)>
  UV <Vector (0.8486, 0.3963)>
  UV <Vector (0.8503, 0.3972)>
Face 6949
UV Count: 3
  UV <Vector (0.8460, 0.4119)>
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8467, 0.4023)>
Face 6950
UV Count: 3
  UV <Vector (0.8444, 0.4211)>
  UV <Vector (0.8429, 0.4210)>
  UV <Vector (0.8444, 0.4121)>
Face 6951
UV Count: 3
  UV <Vector (0.8424, 0.4318)>
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8429, 0.4210)>
Face 6952
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8424, 0.4318)>
Face 6953
UV Count: 3
  UV <Vector (0.8363, 0.4487)>
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8403, 0.4403)>
Face 6954
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8363, 0.4487)>
  UV <Vector (0.8383, 0.4493)>
Face 6955
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8313, 0.4591)>
Face 6956
UV Count: 3
  UV <Vector (0.8254, 0.4677)>
  UV <Vector (0.8190, 0.4679)>
  UV <Vector (0.8214, 0.4571)>
Face 6957
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8190, 0.4679)>
Face 6958
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8111, 0.4678)>
  UV <Vector (0.8093, 0.4677)>
Face 6959
UV Count: 3
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8062, 0.4859)>
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Face 6960
UV Count: 3
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8057, 0.4945)>
  UV <Vector (0.8062, 0.4859)>
Face 6961
UV Count: 3
  UV <Vector (0.8057, 0.5080)>
  UV <Vector (0.8049, 0.5080)>
  UV <Vector (0.8057, 0.4945)>
Face 6962
UV Count: 3
  UV <Vector (0.5922, 0.0165)>
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5742, 0.0557)>
Face 6963
UV Count: 3
  UV <Vector (0.5742, 0.0557)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5549, 0.0934)>
Face 6964
UV Count: 3
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5389, 0.1321)>
Face 6965
UV Count: 3
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5246, 0.1710)>
Face 6966
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5246, 0.1710)>
Face 6967
UV Count: 3
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5125, 0.1987)>
Face 6968
UV Count: 3
  UV <Vector (0.5078, 0.2075)>
  UV <Vector (0.5117, 0.1982)>
  UV <Vector (0.5125, 0.1987)>
Face 6969
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5078, 0.2075)>
Face 6970
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.4961, 0.2354)>
Face 6971
UV Count: 3
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.4886, 0.2497)>
Face 6972
UV Count: 3
  UV <Vector (0.4857, 0.2483)>
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4794, 0.2643)>
Face 6973
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4780, 0.2637)>
  UV <Vector (0.4794, 0.2643)>
Face 6974
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4467, 0.3139)>
Face 6975
UV Count: 3
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4282, 0.3409)>
Face 6976
UV Count: 3
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4135, 0.3617)>
Face 6977
UV Count: 3
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4044, 0.3850)>
  UV <Vector (0.4004, 0.3820)>
Face 6978
UV Count: 3
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.4044, 0.3850)>
Face 6979
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3873, 0.4205)>
Face 6980
UV Count: 3
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3878, 0.4398)>
  UV <Vector (0.3843, 0.4391)>
Face 6981
UV Count: 3
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3803, 0.4541)>
  UV <Vector (0.3843, 0.4391)>
Face 6982
UV Count: 3
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3816, 0.4793)>
  UV <Vector (0.3803, 0.4541)>
Face 6983
UV Count: 3
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0468, 0.6410)>
  UV <Vector (0.0024, 0.6414)>
Face 6984
UV Count: 3
  UV <Vector (0.0862, 0.6375)>
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0468, 0.6410)>
Face 6985
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1244, 0.6435)>
  UV <Vector (0.0863, 0.6421)>
Face 6986
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1606, 0.6445)>
Face 6987
UV Count: 3
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.1932, 0.6464)>
Face 6988
UV Count: 3
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.2207, 0.6486)>
Face 6989
UV Count: 3
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.2228, 0.6443)>
Face 6990
UV Count: 3
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2474, 0.6461)>
Face 6991
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2690, 0.6481)>
Face 6992
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.3030, 0.6587)>
Face 6993
UV Count: 3
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3208, 0.6628)>
  UV <Vector (0.3189, 0.6653)>
Face 6994
UV Count: 3
  UV <Vector (0.9097, 0.2058)>
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9017, 0.2113)>
Face 6995
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.9045, 0.2138)>
Face 6996
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8981, 0.2207)>
  UV <Vector (0.8916, 0.2263)>
Face 6997
UV Count: 3
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8819, 0.2295)>
Face 6998
UV Count: 3
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8632, 0.2387)>
Face 6999
UV Count: 3
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8609, 0.2379)>
  UV <Vector (0.8632, 0.2387)>
Face 7000
UV Count: 3
  UV <Vector (0.8563, 0.2472)>
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8575, 0.2422)>
Face 7001
UV Count: 3
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8535, 0.2460)>
Face 7002
UV Count: 3
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8549, 0.2489)>
Face 7003
UV Count: 3
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8546, 0.2497)>
Face 7004
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8542, 0.2506)>
Face 7005
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8535, 0.2524)>
  UV <Vector (0.8497, 0.2565)>
Face 7006
UV Count: 3
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8465, 0.2557)>
Face 7007
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8452, 0.2582)>
Face 7008
UV Count: 3
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8484, 0.2588)>
Face 7009
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8524, 0.2600)>
Face 7010
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8551, 0.2622)>
Face 7011
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8548, 0.2639)>
Face 7012
UV Count: 3
  UV <Vector (0.8499, 0.2658)>
  UV <Vector (0.8480, 0.2640)>
  UV <Vector (0.8532, 0.2633)>
Face 7013
UV Count: 3
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8372, 0.2622)>
  UV <Vector (0.8372, 0.2602)>
Face 7014
UV Count: 3
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8445, 0.2602)>
Face 7015
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8503, 0.2618)>
Face 7016
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8503, 0.2618)>
Face 7017
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8411, 0.2602)>
Face 7018
UV Count: 3
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8415, 0.2579)>
Face 7019
UV Count: 3
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8426, 0.2552)>
Face 7020
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8465, 0.2557)>
Face 7021
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8476, 0.2487)>
  UV <Vector (0.8509, 0.2497)>
Face 7022
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8509, 0.2497)>
Face 7023
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8520, 0.2479)>
Face 7024
UV Count: 3
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8507, 0.2445)>
Face 7025
UV Count: 3
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8547, 0.2404)>
Face 7026
UV Count: 3
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8609, 0.2379)>
  UV <Vector (0.8575, 0.2422)>
Face 7027
UV Count: 3
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8609, 0.2379)>
Face 7028
UV Count: 3
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8775, 0.2269)>
Face 7029
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8899, 0.2249)>
Face 7030
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.9017, 0.2113)>
Face 7031
UV Count: 3
  UV <Vector (0.9081, 0.2026)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.8990, 0.2091)>
Face 7032
UV Count: 3
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3189, 0.6653)>
  UV <Vector (0.3166, 0.6690)>
Face 7033
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.2998, 0.6623)>
Face 7034
UV Count: 3
  UV <Vector (0.2841, 0.6610)>
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2667, 0.6533)>
Face 7035
UV Count: 3
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2446, 0.6510)>
Face 7036
UV Count: 3
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2174, 0.6533)>
  UV <Vector (0.2207, 0.6486)>
Face 7037
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.2174, 0.6533)>
Face 7038
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.1918, 0.6513)>
  UV <Vector (0.1613, 0.6493)>
Face 7039
UV Count: 3
  UV <Vector (0.1606, 0.6445)>
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1253, 0.6486)>
Face 7040
UV Count: 3
  UV <Vector (0.1244, 0.6435)>
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.0870, 0.6466)>
Face 7041
UV Count: 3
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0467, 0.6450)>
Face 7042
UV Count: 3
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0468, 0.6410)>
  UV <Vector (0.0467, 0.6450)>
Face 7043
UV Count: 3
  UV <Vector (0.3816, 0.4793)>
  UV <Vector (0.3769, 0.4797)>
  UV <Vector (0.3764, 0.4547)>
Face 7044
UV Count: 3
  UV <Vector (0.3803, 0.4541)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3805, 0.4375)>
Face 7045
UV Count: 3
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3843, 0.4391)>
  UV <Vector (0.3805, 0.4375)>
Face 7046
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3831, 0.4178)>
Face 7047
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.4004, 0.3820)>
Face 7048
UV Count: 3
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.4094, 0.3597)>
Face 7049
UV Count: 3
  UV <Vector (0.4135, 0.3617)>
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4260, 0.3398)>
Face 7050
UV Count: 3
  UV <Vector (0.4282, 0.3409)>
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4452, 0.3128)>
Face 7051
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4467, 0.3139)>
  UV <Vector (0.4452, 0.3128)>
Face 7052
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4780, 0.2637)>
Face 7053
UV Count: 3
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4857, 0.2483)>
Face 7054
UV Count: 3
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4893, 0.2317)>
  UV <Vector (0.4928, 0.2338)>
Face 7055
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.4928, 0.2338)>
Face 7056
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.5067, 0.2070)>
Face 7057
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5117, 0.1982)>
  UV <Vector (0.5078, 0.2075)>
Face 7058
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5165, 0.1902)>
Face 7059
UV Count: 3
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5155, 0.1898)>
Face 7060
UV Count: 3
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5225, 0.1697)>
Face 7061
UV Count: 3
  UV <Vector (0.5549, 0.0934)>
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5368, 0.1310)>
Face 7062
UV Count: 3
  UV <Vector (0.5717, 0.0546)>
  UV <Vector (0.5549, 0.0934)>
  UV <Vector (0.5518, 0.0919)>
Face 7063
UV Count: 3
  UV <Vector (0.5913, 0.0162)>
  UV <Vector (0.5922, 0.0165)>
  UV <Vector (0.5717, 0.0546)>
Face 7064
UV Count: 3
  UV <Vector (0.8049, 0.5080)>
  UV <Vector (0.8041, 0.5082)>
  UV <Vector (0.8044, 0.4946)>
Face 7065
UV Count: 3
  UV <Vector (0.8057, 0.4945)>
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8046, 0.4860)>
Face 7066
UV Count: 3
  UV <Vector (0.8062, 0.4859)>
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8075, 0.4676)>
Face 7067
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8372, 0.2638)>
  UV <Vector (0.8372, 0.2622)>
Face 7068
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8404, 0.2638)>
Face 7069
UV Count: 3
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8472, 0.2616)>
Face 7070
UV Count: 3
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8480, 0.2640)>
Face 7071
UV Count: 3
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3421, 0.3844)>
Face 7072
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3146, 0.3789)>
Face 7073
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2885, 0.4039)>
Face 7074
UV Count: 3
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2682, 0.4166)>
Face 7075
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2655, 0.4379)>
Face 7076
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.2103, 0.4435)>
Face 7077
UV Count: 3
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.1858, 0.4619)>
Face 7078
UV Count: 3
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1573, 0.4657)>
Face 7079
UV Count: 3
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1319, 0.4679)>
Face 7080
UV Count: 3
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1201, 0.4676)>
Face 7081
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.0835, 0.4627)>
Face 7082
UV Count: 3
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0607, 0.4552)>
Face 7083
UV Count: 3
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0360, 0.4493)>
Face 7084
UV Count: 3
  UV <Vector (0.3458, 0.3270)>
  UV <Vector (0.3540, 0.3202)>
  UV <Vector (0.3551, 0.3472)>
Face 7085
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3554, 0.3916)>
Face 7086
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3427, 0.4039)>
Face 7087
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3336, 0.4126)>
Face 7088
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2952, 0.4196)>
Face 7089
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2922, 0.4387)>
Face 7090
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2451, 0.4595)>
Face 7091
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2189, 0.4678)>
Face 7092
UV Count: 3
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.2149, 0.4557)>
Face 7093
UV Count: 3
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.1595, 0.4777)>
Face 7094
UV Count: 3
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1336, 0.4788)>
Face 7095
UV Count: 3
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1214, 0.4782)>
Face 7096
UV Count: 3
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.1086, 0.4675)>
Face 7097
UV Count: 3
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0835, 0.4627)>
Face 7098
UV Count: 3
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0360, 0.4493)>
  UV <Vector (0.0607, 0.4552)>
Face 7099
UV Count: 3
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3458, 0.3270)>
  UV <Vector (0.3405, 0.3560)>
Face 7100
UV Count: 3
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3229, 0.3747)>
Face 7101
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3146, 0.3789)>
Face 7102
UV Count: 3
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2763, 0.3815)>
Face 7103
UV Count: 3
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2562, 0.3928)>
Face 7104
UV Count: 3
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2251, 0.4094)>
Face 7105
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.2017, 0.4179)>
Face 7106
UV Count: 3
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.1836, 0.4501)>
Face 7107
UV Count: 3
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1542, 0.4518)>
Face 7108
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1297, 0.4527)>
Face 7109
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1175, 0.4521)>
Face 7110
UV Count: 3
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.0823, 0.4487)>
Face 7111
UV Count: 3
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0606, 0.4417)>
Face 7112
UV Count: 3
  UV <Vector (0.0374, 0.4348)>
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0608, 0.4283)>
Face 7113
UV Count: 3
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3554, 0.3916)>
  UV <Vector (0.3554, 0.4140)>
Face 7114
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3336, 0.4126)>
Face 7115
UV Count: 3
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3336, 0.4126)>
  UV <Vector (0.3356, 0.4332)>
Face 7116
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.3006, 0.4329)>
Face 7117
UV Count: 3
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2870, 0.4554)>
Face 7118
UV Count: 3
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2499, 0.4716)>
Face 7119
UV Count: 3
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2499, 0.4716)>
Face 7120
UV Count: 3
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1879, 0.4740)>
Face 7121
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1595, 0.4777)>
Face 7122
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1600, 0.4913)>
Face 7123
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1335, 0.4920)>
  UV <Vector (0.1218, 0.4911)>
Face 7124
UV Count: 3
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.1097, 0.4777)>
Face 7125
UV Count: 3
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0852, 0.4743)>
Face 7126
UV Count: 3
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0633, 0.4683)>
Face 7127
UV Count: 3
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3554, 0.4140)>
  UV <Vector (0.3551, 0.4540)>
Face 7128
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3356, 0.4332)>
Face 7129
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3382, 0.4526)>
Face 7130
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3090, 0.4552)>
Face 7131
UV Count: 3
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2909, 0.4588)>
Face 7132
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2526, 0.4810)>
Face 7133
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2199, 0.4953)>
  UV <Vector (0.2195, 0.4811)>
Face 7134
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.2199, 0.4953)>
Face 7135
UV Count: 3
  UV <Vector (0.1909, 0.4998)>
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1600, 0.4913)>
Face 7136
UV Count: 3
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1335, 0.4920)>
Face 7137
UV Count: 3
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1218, 0.4911)>
Face 7138
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.1105, 0.4904)>
Face 7139
UV Count: 3
  UV <Vector (0.0715, 0.5029)>
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0881, 0.4880)>
Face 7140
UV Count: 3
  UV <Vector (0.0634, 0.4856)>
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0686, 0.4819)>
Face 7141
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3040, 0.3263)>
Face 7142
UV Count: 3
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3005, 0.3602)>
Face 7143
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2858, 0.3749)>
Face 7144
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2675, 0.3867)>
Face 7145
UV Count: 3
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2128, 0.3803)>
Face 7146
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.2251, 0.4094)>
Face 7147
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.1752, 0.4245)>
Face 7148
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1662, 0.3941)>
Face 7149
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1418, 0.3995)>
Face 7150
UV Count: 3
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1139, 0.4332)>
Face 7151
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.0818, 0.4349)>
Face 7152
UV Count: 3
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0815, 0.4075)>
Face 7153
UV Count: 3
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0405, 0.4002)>
  UV <Vector (0.0610, 0.4062)>
Face 7154
UV Count: 3
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3223, 0.3447)>
Face 7155
UV Count: 3
  UV <Vector (0.3500, 0.4767)>
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3551, 0.4540)>
Face 7156
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3459, 0.4761)>
  UV <Vector (0.3402, 0.4755)>
Face 7157
UV Count: 3
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3402, 0.4755)>
  UV <Vector (0.3341, 0.4747)>
Face 7158
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3115, 0.4724)>
Face 7159
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.2947, 0.4699)>
Face 7160
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0936, 0.5217)>
  UV <Vector (0.0820, 0.5257)>
Face 7161
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.2873, 0.3401)>
Face 7162
UV Count: 3
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.2842, 0.3404)>
Face 7163
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2436, 0.3286)>
Face 7164
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2272, 0.3381)>
Face 7165
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1996, 0.3493)>
Face 7166
UV Count: 3
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1795, 0.3558)>
Face 7167
UV Count: 3
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1662, 0.3941)>
Face 7168
UV Count: 3
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1586, 0.3610)>
Face 7169
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1418, 0.3995)>
Face 7170
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1108, 0.4055)>
Face 7171
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.0815, 0.4075)>
Face 7172
UV Count: 3
  UV <Vector (0.0789, 0.3706)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0610, 0.4062)>
Face 7173
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0405, 0.4002)>
Face 7174
UV Count: 3
  UV <Vector (0.3002, 0.2880)>
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3040, 0.3263)>
Face 7175
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2676, 0.3116)>
Face 7176
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2676, 0.3116)>
Face 7177
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2520, 0.3226)>
Face 7178
UV Count: 3
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2366, 0.3334)>
Face 7179
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2187, 0.3423)>
  UV <Vector (0.1996, 0.3493)>
Face 7180
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1996, 0.3493)>
Face 7181
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1586, 0.3610)>
Face 7182
UV Count: 3
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1357, 0.3648)>
Face 7183
UV Count: 3
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1160, 0.3674)>
Face 7184
UV Count: 3
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1066, 0.3684)>
Face 7185
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0974, 0.3693)>
Face 7186
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0756, 0.3348)>
Face 7187
UV Count: 3
  UV <Vector (0.0405, 0.3695)>
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0578, 0.3359)>
Face 7188
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2791, 0.2614)>
Face 7189
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2165, 0.2019)>
Face 7190
UV Count: 3
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2126, 0.2193)>
Face 7191
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1938, 0.2116)>
Face 7192
UV Count: 3
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1798, 0.2202)>
Face 7193
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1685, 0.2249)>
Face 7194
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1460, 0.2466)>
  UV <Vector (0.1426, 0.2341)>
Face 7195
UV Count: 3
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1426, 0.2341)>
Face 7196
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1158, 0.2557)>
Face 7197
UV Count: 3
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.1113, 0.2450)>
Face 7198
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0976, 0.2616)>
Face 7199
UV Count: 3
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0815, 0.2643)>
Face 7200
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0654, 0.2655)>
Face 7201
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0479, 0.2679)>
Face 7202
UV Count: 3
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2316, 0.1947)>
Face 7203
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.2130, 0.1606)>
Face 7204
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.1975, 0.1891)>
Face 7205
UV Count: 3
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1975, 0.1891)>
Face 7206
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1736, 0.1781)>
  UV <Vector (0.1787, 0.1754)>
Face 7207
UV Count: 3
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1639, 0.1830)>
Face 7208
UV Count: 3
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1522, 0.2077)>
Face 7209
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1478, 0.1892)>
  UV <Vector (0.1522, 0.2077)>
Face 7210
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1388, 0.2152)>
  UV <Vector (0.1244, 0.2188)>
Face 7211
UV Count: 3
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1244, 0.2188)>
Face 7212
UV Count: 3
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.0858, 0.2089)>
Face 7213
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.0902, 0.2287)>
Face 7214
UV Count: 3
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0568, 0.2362)>
Face 7215
UV Count: 3
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0368, 0.2181)>
Face 7216
UV Count: 3
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0194, 0.2189)>
  UV <Vector (0.0368, 0.2181)>
Face 7217
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1988, 0.1223)>
Face 7218
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1827, 0.0849)>
Face 7219
UV Count: 3
  UV <Vector (0.1656, 0.0463)>
  UV <Vector (0.1827, 0.0849)>
  UV <Vector (0.1691, 0.0896)>
Face 7220
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1491, 0.0060)>
Face 7221
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1921, 0.1682)>
Face 7222
UV Count: 3
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1777, 0.1298)>
Face 7223
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1628, 0.0912)>
Face 7224
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1462, 0.0525)>
Face 7225
UV Count: 3
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1921, 0.1682)>
Face 7226
UV Count: 3
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1737, 0.1316)>
Face 7227
UV Count: 3
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1587, 0.0925)>
Face 7228
UV Count: 3
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1192, 0.0168)>
  UV <Vector (0.1208, 0.0162)>
Face 7229
UV Count: 3
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1787, 0.1754)>
Face 7230
UV Count: 3
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1646, 0.1361)>
Face 7231
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1487, 0.0972)>
Face 7232
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1111, 0.0200)>
Face 7233
UV Count: 3
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1693, 0.1803)>
Face 7234
UV Count: 3
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1556, 0.1410)>
Face 7235
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1396, 0.1018)>
Face 7236
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.1028, 0.0244)>
Face 7237
UV Count: 3
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1591, 0.1851)>
Face 7238
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1460, 0.1459)>
Face 7239
UV Count: 3
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1303, 0.1066)>
Face 7240
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1042, 0.0709)>
Face 7241
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1478, 0.1892)>
Face 7242
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1235, 0.1543)>
Face 7243
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.1042, 0.0709)>
Face 7244
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.0934, 0.0748)>
Face 7245
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1194, 0.1989)>
Face 7246
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1070, 0.1588)>
Face 7247
UV Count: 3
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.0944, 0.1190)>
Face 7248
UV Count: 3
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0813, 0.0790)>
Face 7249
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.1194, 0.1989)>
Face 7250
UV Count: 3
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.1070, 0.1588)>
Face 7251
UV Count: 3
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.0798, 0.1233)>
Face 7252
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0671, 0.0397)>
  UV <Vector (0.0813, 0.0790)>
Face 7253
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.0858, 0.2089)>
Face 7254
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0744, 0.1677)>
  UV <Vector (0.0655, 0.1268)>
Face 7255
UV Count: 3
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0798, 0.1233)>
Face 7256
UV Count: 3
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0469, 0.0473)>
Face 7257
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0744, 0.1677)>
Face 7258
UV Count: 3
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0655, 0.1268)>
Face 7259
UV Count: 3
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0496, 0.0872)>
Face 7260
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0469, 0.0473)>
Face 7261
UV Count: 3
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0573, 0.1714)>
Face 7262
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0573, 0.1714)>
Face 7263
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0478, 0.1307)>
Face 7264
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0395, 0.0897)>
Face 7265
UV Count: 3
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0368, 0.2181)>
Face 7266
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0255, 0.1756)>
Face 7267
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0200, 0.1343)>
Face 7268
UV Count: 3
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0267, 0.0492)>
Face 7269
UV Count: 3
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0194, 0.2189)>
Face 7270
UV Count: 3
  UV <Vector (0.0088, 0.1767)>
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0200, 0.1343)>
Face 7271
UV Count: 3
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0000, 0.0914)>
  UV <Vector (0.0157, 0.0917)>
Face 7272
UV Count: 3
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0157, 0.0917)>
Face 7273
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1244, 0.3046)>
Face 7274
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1424, 0.3006)>
Face 7275
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1596, 0.2958)>
Face 7276
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1759, 0.2904)>
Face 7277
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.1984, 0.2819)>
Face 7278
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2052, 0.2572)>
Face 7279
UV Count: 3
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2279, 0.2472)>
Face 7280
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2331, 0.2441)>
Face 7281
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2558, 0.2287)>
Face 7282
UV Count: 3
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0530, 0.2972)>
Face 7283
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0559, 0.3156)>
Face 7284
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0706, 0.2948)>
Face 7285
UV Count: 3
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.1024, 0.2893)>
Face 7286
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1054, 0.3088)>
  UV <Vector (0.1024, 0.2893)>
Face 7287
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2262, 0.2291)>
Face 7288
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2464, 0.2153)>
Face 7289
UV Count: 3
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0512, 0.2819)>
Face 7290
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0530, 0.2972)>
  UV <Vector (0.0512, 0.2819)>
Face 7291
UV Count: 3
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0681, 0.2795)>
Face 7292
UV Count: 3
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0926, 0.2763)>
Face 7293
UV Count: 3
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1004, 0.2747)>
Face 7294
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1173, 0.2709)>
Face 7295
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1476, 0.2616)>
Face 7296
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1632, 0.2566)>
Face 7297
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1762, 0.2522)>
Face 7298
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1903, 0.2642)>
  UV <Vector (0.1839, 0.2485)>
Face 7299
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2052, 0.2572)>
Face 7300
UV Count: 3
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2212, 0.2323)>
Face 7301
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2366, 0.2624)>
Face 7302
UV Count: 3
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2516, 0.2540)>
Face 7303
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2671, 0.2447)>
Face 7304
UV Count: 3
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0559, 0.3156)>
Face 7305
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0559, 0.3156)>
Face 7306
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0735, 0.3134)>
Face 7307
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1054, 0.3088)>
Face 7308
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1099, 0.3291)>
Face 7309
UV Count: 3
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1288, 0.3260)>
Face 7310
UV Count: 3
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1481, 0.3228)>
Face 7311
UV Count: 3
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1671, 0.3175)>
Face 7312
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1854, 0.3106)>
Face 7313
UV Count: 3
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2091, 0.3019)>
Face 7314
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2128, 0.2745)>
Face 7315
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2028, 0.1977)>
Face 7316
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2223, 0.1784)>
Face 7317
UV Count: 3
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0416, 0.2386)>
Face 7318
UV Count: 3
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0568, 0.2362)>
Face 7319
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0568, 0.2362)>
Face 7320
UV Count: 3
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0839, 0.2407)>
  UV <Vector (0.0813, 0.2319)>
Face 7321
UV Count: 3
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0902, 0.2287)>
Face 7322
UV Count: 3
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.1079, 0.2235)>
Face 7323
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1244, 0.2188)>
Face 7324
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1388, 0.2152)>
Face 7325
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1535, 0.2199)>
Face 7326
UV Count: 3
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1671, 0.2068)>
Face 7327
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1864, 0.1946)>
Face 7328
UV Count: 3
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.1996, 0.1982)>
Face 7329
UV Count: 3
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0654, 0.2655)>
  UV <Vector (0.0681, 0.2795)>
Face 7330
UV Count: 3
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0681, 0.2795)>
Face 7331
UV Count: 3
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0926, 0.2763)>
  UV <Vector (0.0894, 0.2631)>
Face 7332
UV Count: 3
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0976, 0.2616)>
Face 7333
UV Count: 3
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1158, 0.2557)>
Face 7334
UV Count: 3
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1327, 0.2498)>
Face 7335
UV Count: 3
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1460, 0.2466)>
Face 7336
UV Count: 3
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1594, 0.2410)>
Face 7337
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1847, 0.2309)>
Face 7338
UV Count: 3
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.2003, 0.2234)>
Face 7339
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2212, 0.2323)>
Face 7340
UV Count: 3
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2247, 0.2122)>
Face 7341
UV Count: 3
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2375, 0.2035)>
Face 7342
UV Count: 3
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0302, 0.2689)>
  UV <Vector (0.0479, 0.2679)>
Face 7343
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2057, 0.2071)>
Face 7344
UV Count: 3
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2270, 0.1870)>
Face 7345
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0440, 0.2483)>
Face 7346
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0600, 0.2461)>
Face 7347
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0600, 0.2461)>
Face 7348
UV Count: 3
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0839, 0.2407)>
Face 7349
UV Count: 3
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0925, 0.2385)>
Face 7350
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.1089, 0.2355)>
Face 7351
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1280, 0.2392)>
Face 7352
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1426, 0.2341)>
Face 7353
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1573, 0.2269)>
Face 7354
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1708, 0.2156)>
Face 7355
UV Count: 3
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1825, 0.2097)>
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Face 7356
UV Count: 3
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2037, 0.2076)>
Face 7357
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0010, 0.6783)>
  UV <Vector (0.0008, 0.6725)>
Face 7358
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0481, 0.6716)>
Face 7359
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0906, 0.6722)>
Face 7360
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.1295, 0.6730)>
Face 7361
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1675, 0.6736)>
Face 7362
UV Count: 3
  UV <Vector (0.0008, 0.6831)>
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0468, 0.6920)>
Face 7363
UV Count: 3
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.0873, 0.6906)>
Face 7364
UV Count: 3
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1266, 0.6907)>
Face 7365
UV Count: 3
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1628, 0.6909)>
Face 7366
UV Count: 3
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.1913, 0.6901)>
Face 7367
UV Count: 3
  UV <Vector (0.0008, 0.6897)>
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0462, 0.6980)>
Face 7368
UV Count: 3
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.0863, 0.6976)>
Face 7369
UV Count: 3
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1248, 0.6972)>
Face 7370
UV Count: 3
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1610, 0.6974)>
Face 7371
UV Count: 3
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1909, 0.6957)>
Face 7372
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0014, 0.7234)>
Face 7373
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0858, 0.7177)>
Face 7374
UV Count: 3
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.1246, 0.7179)>
Face 7375
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1623, 0.7174)>
Face 7376
UV Count: 3
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1953, 0.7172)>
Face 7377
UV Count: 3
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0016, 0.7313)>
  UV <Vector (0.0466, 0.7318)>
Face 7378
UV Count: 3
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0865, 0.7337)>
Face 7379
UV Count: 3
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.1255, 0.7344)>
Face 7380
UV Count: 3
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1637, 0.7437)>
Face 7381
UV Count: 3
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1973, 0.7337)>
Face 7382
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1664, 0.7828)>
Face 7383
UV Count: 3
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.2019, 0.7834)>
Face 7384
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1664, 0.7828)>
Face 7385
UV Count: 3
  UV <Vector (0.0257, 0.7876)>
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0489, 0.7606)>
Face 7386
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0883, 0.7639)>
Face 7387
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1285, 0.7842)>
  UV <Vector (0.0910, 0.7881)>
Face 7388
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0560, 0.8209)>
  UV <Vector (0.0353, 0.8226)>
Face 7389
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.0923, 0.8148)>
Face 7390
UV Count: 3
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.1285, 0.7842)>
  UV <Vector (0.1321, 0.8104)>
Face 7391
UV Count: 3
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.1321, 0.8104)>
Face 7392
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.7188, 0.6826)>
  UV <Vector (0.7174, 0.6945)>
Face 7393
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6614, 0.6819)>
Face 7394
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6302, 0.6829)>
Face 7395
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.6302, 0.6829)>
  UV <Vector (0.6275, 0.6963)>
Face 7396
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.5489, 0.6939)>
Face 7397
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5146, 0.6785)>
  UV <Vector (0.5477, 0.6791)>
Face 7398
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.7174, 0.6945)>
  UV <Vector (0.7142, 0.7143)>
Face 7399
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6916, 0.7115)>
Face 7400
UV Count: 3
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6618, 0.7115)>
Face 7401
UV Count: 3
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6248, 0.7075)>
Face 7402
UV Count: 3
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.5859, 0.7070)>
Face 7403
UV Count: 3
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5489, 0.6939)>
Face 7404
UV Count: 3
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6915, 0.7235)>
Face 7405
UV Count: 3
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.6896, 0.7358)>
Face 7406
UV Count: 3
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6241, 0.7177)>
  UV <Vector (0.6590, 0.7212)>
Face 7407
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.6241, 0.7177)>
Face 7408
UV Count: 3
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5869, 0.7181)>
Face 7409
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5515, 0.7188)>
Face 7410
UV Count: 3
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.7005, 0.7581)>
Face 7411
UV Count: 3
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6896, 0.7358)>
Face 7412
UV Count: 3
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6289, 0.7475)>
Face 7413
UV Count: 3
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.6251, 0.7292)>
Face 7414
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5560, 0.7482)>
Face 7415
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5532, 0.7281)>
Face 7416
UV Count: 3
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6884, 0.7890)>
  UV <Vector (0.6811, 0.7853)>
Face 7417
UV Count: 3
  UV <Vector (0.6876, 0.7548)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6586, 0.7766)>
Face 7418
UV Count: 3
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6274, 0.7733)>
  UV <Vector (0.6289, 0.7475)>
Face 7419
UV Count: 3
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.6289, 0.7475)>
Face 7420
UV Count: 3
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5918, 0.7686)>
Face 7421
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5573, 0.7746)>
Face 7422
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5543, 0.8005)>
Face 7423
UV Count: 3
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5879, 0.7950)>
Face 7424
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.5879, 0.7950)>
  UV <Vector (0.5918, 0.7686)>
Face 7425
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.6274, 0.7733)>
  UV <Vector (0.6586, 0.7766)>
Face 7426
UV Count: 3
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6770, 0.8167)>
  UV <Vector (0.6576, 0.8104)>
Face 7427
UV Count: 3
  UV <Vector (0.3275, 0.7926)>
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3503, 0.7801)>
Face 7428
UV Count: 3
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3239, 0.7840)>
Face 7429
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.2914, 0.8032)>
Face 7430
UV Count: 3
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2873, 0.7958)>
Face 7431
UV Count: 3
  UV <Vector (0.2592, 0.8193)>
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2750, 0.8102)>
Face 7432
UV Count: 3
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4756, 0.8303)>
Face 7433
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4525, 0.8035)>
Face 7434
UV Count: 3
  UV <Vector (0.4364, 0.7945)>
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4581, 0.7965)>
Face 7435
UV Count: 3
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4397, 0.7864)>
Face 7436
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4196, 0.7896)>
Face 7437
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3981, 0.7884)>
Face 7438
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3807, 0.7894)>
  UV <Vector (0.3632, 0.7908)>
Face 7439
UV Count: 3
  UV <Vector (0.3491, 0.7911)>
  UV <Vector (0.3503, 0.7801)>
  UV <Vector (0.3608, 0.7811)>
Face 7440
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9643, 0.1336)>
  UV <Vector (0.9524, 0.1354)>
Face 7441
UV Count: 3
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9643, 0.1336)>
  UV <Vector (0.9643, 0.1450)>
Face 7442
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9523, 0.1137)>
Face 7443
UV Count: 3
  UV <Vector (0.9643, 0.1567)>
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9526, 0.1462)>
Face 7444
UV Count: 3
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.9384, 0.1163)>
Face 7445
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.9521, 0.1248)>
Face 7446
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9524, 0.1354)>
Face 7447
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9526, 0.1462)>
Face 7448
UV Count: 3
  UV <Vector (0.9643, 0.1101)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9527, 0.1004)>
Face 7449
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9523, 0.1137)>
Face 7450
UV Count: 3
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9485, 0.1714)>
  UV <Vector (0.9400, 0.1714)>
Face 7451
UV Count: 3
  UV <Vector (0.9643, 0.1714)>
  UV <Vector (0.9485, 0.1714)>
  UV <Vector (0.9518, 0.1570)>
Face 7452
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1929, 0.6742)>
Face 7453
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.2291, 0.6741)>
  UV <Vector (0.2579, 0.6748)>
Face 7454
UV Count: 3
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2579, 0.6748)>
  UV <Vector (0.2807, 0.6749)>
Face 7455
UV Count: 3
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1937, 0.6833)>
Face 7456
UV Count: 3
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.2120, 0.6898)>
Face 7457
UV Count: 3
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.2261, 0.7152)>
Face 7458
UV Count: 3
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.2307, 0.7324)>
Face 7459
UV Count: 3
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2356, 0.7581)>
Face 7460
UV Count: 3
  UV <Vector (0.2314, 0.8136)>
  UV <Vector (0.1999, 0.8097)>
  UV <Vector (0.2019, 0.7834)>
Face 7461
UV Count: 3
  UV <Vector (0.5271, 0.8078)>
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4896, 0.7904)>
Face 7462
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.4896, 0.7904)>
  UV <Vector (0.4930, 0.7586)>
Face 7463
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.4930, 0.7586)>
Face 7464
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.5179, 0.7199)>
Face 7465
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.4894, 0.7078)>
Face 7466
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4883, 0.6780)>
  UV <Vector (0.5146, 0.6785)>
Face 7467
UV Count: 3
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2630, 0.6906)>
Face 7468
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2958, 0.7113)>
Face 7469
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2831, 0.7413)>
Face 7470
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.2960, 0.7655)>
Face 7471
UV Count: 3
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2960, 0.7655)>
Face 7472
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.3008, 0.7795)>
Face 7473
UV Count: 3
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.2782, 0.7714)>
Face 7474
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2612, 0.7420)>
Face 7475
UV Count: 3
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2560, 0.7226)>
Face 7476
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2391, 0.6921)>
Face 7477
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2159, 0.6944)>
Face 7478
UV Count: 3
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2289, 0.7231)>
Face 7479
UV Count: 3
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2581, 0.7322)>
Face 7480
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2688, 0.7534)>
Face 7481
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2817, 0.7833)>
  UV <Vector (0.2653, 0.7944)>
Face 7482
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2538, 0.8154)>
Face 7483
UV Count: 3
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4816, 0.8284)>
  UV <Vector (0.4758, 0.8079)>
Face 7484
UV Count: 3
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4688, 0.6776)>
  UV <Vector (0.4883, 0.6780)>
Face 7485
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4698, 0.7081)>
Face 7486
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4897, 0.7199)>
Face 7487
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
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Face 7488
UV Count: 3
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Face 7489
UV Count: 3
  UV <Vector (0.4689, 0.7582)>
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Face 7490
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
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Face 7491
UV Count: 3
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Face 7492
UV Count: 3
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Face 7493
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
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Face 7494
UV Count: 3
  UV <Vector (0.4251, 0.7714)>
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Face 7495
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
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Face 7496
UV Count: 3
  UV <Vector (0.4515, 0.7299)>
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Face 7497
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
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Face 7498
UV Count: 3
  UV <Vector (0.4540, 0.6773)>
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Face 7499
UV Count: 3
  UV <Vector (0.4079, 0.7511)>
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Face 7500
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4293, 0.7533)>
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Face 7501
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
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Face 7502
UV Count: 3
  UV <Vector (0.4384, 0.7055)>
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Face 7503
UV Count: 3
  UV <Vector (0.4392, 0.6768)>
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Face 7504
UV Count: 3
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Face 7505
UV Count: 3
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Face 7506
UV Count: 3
  UV <Vector (0.4059, 0.6886)>
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Face 7507
UV Count: 3
  UV <Vector (0.4173, 0.7177)>
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Face 7508
UV Count: 3
  UV <Vector (0.4128, 0.7319)>
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Face 7509
UV Count: 3
  UV <Vector (0.3896, 0.7497)>
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Face 7510
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
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Face 7511
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
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Face 7512
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
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Face 7513
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3909, 0.6821)>
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Face 7514
UV Count: 3
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3490, 0.7700)>
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Face 7515
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
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Face 7516
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
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Face 7517
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3029, 0.7398)>
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Face 7518
UV Count: 3
  UV <Vector (0.2807, 0.6749)>
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Face 7519
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
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Face 7520
UV Count: 3
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.2958, 0.7113)>
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Face 7521
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3720, 0.6766)>
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Face 7522
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3751, 0.6949)>
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Face 7523
UV Count: 3
  UV <Vector (0.3589, 0.7018)>
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Face 7524
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3589, 0.7018)>
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Face 7525
UV Count: 3
  UV <Vector (0.9643, 0.0854)>
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Face 7526
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
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Face 7527
UV Count: 3
  UV <Vector (0.9643, 0.0590)>
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Face 7528
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
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Face 7529
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9536, 0.0438)>
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Face 7530
UV Count: 3
  UV <Vector (0.9643, 0.0297)>
  UV <Vector (0.9521, 0.0299)>
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Face 7531
UV Count: 3
  UV <Vector (0.9643, 0.0139)>
  UV <Vector (0.9483, 0.0150)>
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Face 7532
UV Count: 3
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9370, 0.0150)>
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Face 7533
UV Count: 3
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9417, 0.0298)>
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Face 7534
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
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Face 7535
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9546, 0.0584)>
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Face 7536
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
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Face 7537
UV Count: 3
  UV <Vector (0.9532, 0.0722)>
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Face 7538
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9527, 0.1004)>
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Face 7539
UV Count: 3
  UV <Vector (0.8661, 0.1714)>
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Face 7540
UV Count: 3
  UV <Vector (0.8655, 0.1592)>
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Face 7541
UV Count: 3
  UV <Vector (0.8640, 0.1485)>
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Face 7542
UV Count: 3
  UV <Vector (0.8646, 0.1376)>
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Face 7543
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
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Face 7544
UV Count: 3
  UV <Vector (0.8637, 0.1162)>
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Face 7545
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
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Face 7546
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8703, 0.0912)>
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Face 7547
UV Count: 3
  UV <Vector (0.8688, 0.0666)>
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Face 7548
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8688, 0.0666)>
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Face 7549
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
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Face 7550
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
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Face 7551
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
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Face 7552
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
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Face 7553
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
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Face 7554
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
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Face 7555
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
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Face 7556
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
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Face 7557
UV Count: 3
  UV <Vector (0.8554, 0.1364)>
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Face 7558
UV Count: 3
  UV <Vector (0.8604, 0.1490)>
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Face 7559
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
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Face 7560
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
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Face 7561
UV Count: 3
  UV <Vector (0.8611, 0.1600)>
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Face 7562
UV Count: 3
  UV <Vector (0.8568, 0.1714)>
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Face 7563
UV Count: 3
  UV <Vector (0.8567, 0.1595)>
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Face 7564
UV Count: 3
  UV <Vector (0.8519, 0.0000)>
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Face 7565
UV Count: 3
  UV <Vector (0.8474, 0.0000)>
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Face 7566
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
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Face 7567
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
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Face 7568
UV Count: 3
  UV <Vector (0.8483, 0.0185)>
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Face 7569
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
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Face 7570
UV Count: 3
  UV <Vector (0.8602, 0.0331)>
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Face 7571
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
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Face 7572
UV Count: 3
  UV <Vector (0.8413, 0.0436)>
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Face 7573
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
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Face 7574
UV Count: 3
  UV <Vector (0.8560, 0.0474)>
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Face 7575
UV Count: 3
  UV <Vector (0.8505, 0.0463)>
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Face 7576
UV Count: 3
  UV <Vector (0.8617, 0.0658)>
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Face 7577
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
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Face 7578
UV Count: 3
  UV <Vector (0.8509, 0.0624)>
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Face 7579
UV Count: 3
  UV <Vector (0.8627, 0.0901)>
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Face 7580
UV Count: 3
  UV <Vector (0.8580, 0.0769)>
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Face 7581
UV Count: 3
  UV <Vector (0.8518, 0.0759)>
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Face 7582
UV Count: 3
  UV <Vector (0.8632, 0.1049)>
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Face 7583
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
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Face 7584
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
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Face 7585
UV Count: 3
  UV <Vector (0.8582, 0.1047)>
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Face 7586
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
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Face 7587
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
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Face 7588
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
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Face 7589
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
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Face 7590
UV Count: 3
  UV <Vector (0.8548, 0.1291)>
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Face 7591
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
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Face 7592
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
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Face 7593
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
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Face 7594
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
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Face 7595
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
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Face 7596
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
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Face 7597
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
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Face 7598
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
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Face 7599
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
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Face 7600
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
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Face 7601
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
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Face 7602
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
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Face 7603
UV Count: 3
  UV <Vector (0.9370, 0.0150)>
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Face 7604
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
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Face 7605
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
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Face 7606
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
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Face 7607
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
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Face 7608
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
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Face 7609
UV Count: 3
  UV <Vector (0.8404, 0.0323)>
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Face 7610
UV Count: 3
  UV <Vector (0.7598, 0.0393)>
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Face 7611
UV Count: 3
  UV <Vector (0.7602, 0.0609)>
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Face 7612
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.7602, 0.0609)>
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Face 7613
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8444, 0.0870)>
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Face 7614
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7614, 0.0898)>
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Face 7615
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8458, 0.1287)>
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Face 7616
UV Count: 3
  UV <Vector (0.8458, 0.1287)>
  UV <Vector (0.8475, 0.1383)>
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Face 7617
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7531, 0.1309)>
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Face 7618
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7625, 0.1429)>
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Face 7619
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7625, 0.1429)>
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Face 7620
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.7656, 0.1714)>
Face 7621
UV Count: 3
  UV <Vector (0.7580, 0.0000)>
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.7496, 0.0152)>
Face 7622
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.7592, 0.0296)>
  UV <Vector (0.7505, 0.0280)>
Face 7623
UV Count: 3
  UV <Vector (0.7592, 0.0296)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7511, 0.0384)>
Face 7624
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7599, 0.0488)>
Face 7625
UV Count: 3
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7599, 0.0488)>
  UV <Vector (0.7602, 0.0609)>
Face 7626
UV Count: 3
  UV <Vector (0.7514, 0.0621)>
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.7619, 0.0761)>
Face 7627
UV Count: 3
  UV <Vector (0.7519, 0.0765)>
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.7614, 0.0898)>
Face 7628
UV Count: 3
  UV <Vector (0.7614, 0.0898)>
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7528, 0.1047)>
Face 7629
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7623, 0.1184)>
  UV <Vector (0.7530, 0.1178)>
Face 7630
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3624, 0.2037)>
Face 7631
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3696, 0.2137)>
Face 7632
UV Count: 3
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3745, 0.2160)>
Face 7633
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3745, 0.2160)>
  UV <Vector (0.3817, 0.2171)>
Face 7634
UV Count: 3
  UV <Vector (0.3856, 0.2263)>
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3817, 0.2171)>
Face 7635
UV Count: 3
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9797, 0.6673)>
  UV <Vector (0.9867, 0.6746)>
Face 7636
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9854, 0.6783)>
Face 7637
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9848, 0.6814)>
  UV <Vector (0.9858, 0.6885)>
Face 7638
UV Count: 3
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9870, 0.6972)>
Face 7639
UV Count: 3
  UV <Vector (0.9810, 0.7003)>
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9910, 0.7055)>
Face 7640
UV Count: 3
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3493, 0.1838)>
  UV <Vector (0.3535, 0.1832)>
Face 7641
UV Count: 3
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3573, 0.1913)>
Face 7642
UV Count: 3
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3595, 0.1983)>
Face 7643
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7416, 0.1182)>
Face 7644
UV Count: 3
  UV <Vector (0.7530, 0.1178)>
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7412, 0.1054)>
Face 7645
UV Count: 3
  UV <Vector (0.7528, 0.1047)>
  UV <Vector (0.7412, 0.1054)>
  UV <Vector (0.7405, 0.0914)>
Face 7646
UV Count: 3
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7519, 0.0765)>
  UV <Vector (0.7525, 0.0903)>
Face 7647
UV Count: 3
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7514, 0.0621)>
  UV <Vector (0.7519, 0.0765)>
Face 7648
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7514, 0.0621)>
Face 7649
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7414, 0.0491)>
Face 7650
UV Count: 3
  UV <Vector (0.7505, 0.0280)>
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7414, 0.0372)>
Face 7651
UV Count: 3
  UV <Vector (0.7496, 0.0152)>
  UV <Vector (0.7505, 0.0280)>
  UV <Vector (0.7409, 0.0270)>
Face 7652
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7409, 0.0000)>
  UV <Vector (0.7492, 0.0000)>
Face 7653
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7568, 0.1714)>
  UV <Vector (0.7485, 0.1714)>
Face 7654
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7455, 0.1562)>
Face 7655
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7438, 0.1439)>
Face 7656
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7416, 0.1182)>
Face 7657
UV Count: 3
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7287, 0.1063)>
Face 7658
UV Count: 3
  UV <Vector (0.7412, 0.1054)>
  UV <Vector (0.7287, 0.1063)>
  UV <Vector (0.7272, 0.0924)>
Face 7659
UV Count: 3
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7405, 0.0914)>
Face 7660
UV Count: 3
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7411, 0.0768)>
Face 7661
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7296, 0.0621)>
Face 7662
UV Count: 3
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7306, 0.0453)>
Face 7663
UV Count: 3
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7302, 0.0348)>
Face 7664
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7302, 0.0261)>
Face 7665
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7322, 0.0000)>
Face 7666
UV Count: 3
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7485, 0.1714)>
  UV <Vector (0.7386, 0.1714)>
Face 7667
UV Count: 3
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7345, 0.1540)>
Face 7668
UV Count: 3
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7317, 0.1426)>
Face 7669
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7234, 0.1185)>
  UV <Vector (0.7286, 0.1183)>
Face 7670
UV Count: 3
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7234, 0.1185)>
  UV <Vector (0.7234, 0.1068)>
Face 7671
UV Count: 3
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7272, 0.0924)>
Face 7672
UV Count: 3
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7272, 0.0924)>
Face 7673
UV Count: 3
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7295, 0.0779)>
Face 7674
UV Count: 3
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7306, 0.0453)>
  UV <Vector (0.7296, 0.0621)>
Face 7675
UV Count: 3
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7306, 0.0453)>
  UV <Vector (0.7257, 0.0440)>
Face 7676
UV Count: 3
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7249, 0.0333)>
Face 7677
UV Count: 3
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7250, 0.0248)>
Face 7678
UV Count: 3
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7278, 0.0000)>
  UV <Vector (0.7322, 0.0000)>
Face 7679
UV Count: 3
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7386, 0.1714)>
  UV <Vector (0.7341, 0.1714)>
Face 7680
UV Count: 3
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7286, 0.1543)>
Face 7681
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7260, 0.1440)>
Face 7682
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7156, 0.1334)>
  UV <Vector (0.7172, 0.1195)>
Face 7683
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7166, 0.1455)>
Face 7684
UV Count: 3
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7182, 0.1575)>
Face 7685
UV Count: 3
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7341, 0.1714)>
  UV <Vector (0.7266, 0.1714)>
Face 7686
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7215, 0.0000)>
  UV <Vector (0.7278, 0.0000)>
Face 7687
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7250, 0.0248)>
Face 7688
UV Count: 3
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7249, 0.0333)>
Face 7689
UV Count: 3
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7249, 0.0333)>
  UV <Vector (0.7257, 0.0440)>
Face 7690
UV Count: 3
  UV <Vector (0.7181, 0.0456)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7244, 0.0619)>
Face 7691
UV Count: 3
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7240, 0.0782)>
Face 7692
UV Count: 3
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7226, 0.0927)>
Face 7693
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7164, 0.0931)>
  UV <Vector (0.7226, 0.0927)>
Face 7694
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7234, 0.1068)>
Face 7695
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3107, 0.6745)>
  UV <Vector (0.3074, 0.6769)>
Face 7696
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3107, 0.6745)>
Face 7697
UV Count: 3
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3739, 0.2602)>
Face 7698
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3760, 0.2591)>
Face 7699
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3773, 0.2585)>
Face 7700
UV Count: 3
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3764, 0.2511)>
Face 7701
UV Count: 3
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3791, 0.2505)>
Face 7702
UV Count: 3
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9551, 0.6582)>
  UV <Vector (0.9529, 0.6598)>
Face 7703
UV Count: 3
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9529, 0.6598)>
  UV <Vector (0.9501, 0.6619)>
Face 7704
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9475, 0.6633)>
Face 7705
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9442, 0.6555)>
Face 7706
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9371, 0.6568)>
Face 7707
UV Count: 3
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3695, 0.2650)>
Face 7708
UV Count: 3
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3708, 0.2631)>
Face 7709
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3855, 0.2796)>
Face 7710
UV Count: 3
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3871, 0.2802)>
Face 7711
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3871, 0.2802)>
Face 7712
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3880, 0.2801)>
Face 7713
UV Count: 3
  UV <Vector (0.3884, 0.2804)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3891, 0.2786)>
Face 7714
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9391, 0.6339)>
Face 7715
UV Count: 3
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9391, 0.6339)>
  UV <Vector (0.9381, 0.6348)>
Face 7716
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9373, 0.6337)>
  UV <Vector (0.9381, 0.6348)>
Face 7717
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9364, 0.6354)>
Face 7718
UV Count: 3
  UV <Vector (0.9354, 0.6340)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9355, 0.6356)>
Face 7719
UV Count: 3
  UV <Vector (0.3827, 0.2816)>
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3850, 0.2816)>
Face 7720
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3850, 0.2816)>
Face 7721
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9364, 0.6341)>
Face 7722
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3470, 0.2720)>
Face 7723
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3529, 0.2720)>
Face 7724
UV Count: 3
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3529, 0.2720)>
Face 7725
UV Count: 3
  UV <Vector (0.3532, 0.2950)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3572, 0.2725)>
Face 7726
UV Count: 3
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9260, 0.6605)>
Face 7727
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9260, 0.6605)>
Face 7728
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9232, 0.6644)>
Face 7729
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9232, 0.6644)>
Face 7730
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9203, 0.6678)>
Face 7731
UV Count: 3
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9203, 0.6678)>
Face 7732
UV Count: 3
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9023, 0.6565)>
  UV <Vector (0.9034, 0.6558)>
Face 7733
UV Count: 3
  UV <Vector (0.3429, 0.2932)>
  UV <Vector (0.3409, 0.2737)>
  UV <Vector (0.3439, 0.2728)>
Face 7734
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3439, 0.2728)>
Face 7735
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3841, 0.2801)>
Face 7736
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3774, 0.2655)>
Face 7737
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3805, 0.2633)>
Face 7738
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3823, 0.2627)>
Face 7739
UV Count: 3
  UV <Vector (0.3898, 0.2785)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3823, 0.2627)>
Face 7740
UV Count: 3
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9473, 0.6480)>
Face 7741
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9391, 0.6339)>
  UV <Vector (0.9473, 0.6480)>
Face 7742
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9422, 0.6499)>
Face 7743
UV Count: 3
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9399, 0.6504)>
Face 7744
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9341, 0.6354)>
  UV <Vector (0.9355, 0.6356)>
Face 7745
UV Count: 3
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3827, 0.2816)>
  UV <Vector (0.3719, 0.2713)>
Face 7746
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3736, 0.2696)>
Face 7747
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3708, 0.2631)>
Face 7748
UV Count: 3
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3695, 0.2650)>
Face 7749
UV Count: 3
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3693, 0.2687)>
Face 7750
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9396, 0.6565)>
Face 7751
UV Count: 3
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9420, 0.6560)>
Face 7752
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9434, 0.6534)>
Face 7753
UV Count: 3
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9464, 0.6540)>
Face 7754
UV Count: 3
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9495, 0.6527)>
Face 7755
UV Count: 3
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3822, 0.2573)>
Face 7756
UV Count: 3
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3797, 0.2578)>
Face 7757
UV Count: 3
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3786, 0.2604)>
Face 7758
UV Count: 3
  UV <Vector (0.3739, 0.2602)>
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3770, 0.2612)>
Face 7759
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3724, 0.2649)>
Face 7760
UV Count: 3
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3712, 0.2667)>
Face 7761
UV Count: 3
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3708, 0.2698)>
Face 7762
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9355, 0.6528)>
  UV <Vector (0.9382, 0.6525)>
Face 7763
UV Count: 3
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9413, 0.6539)>
Face 7764
UV Count: 3
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9458, 0.6522)>
  UV <Vector (0.9434, 0.6534)>
Face 7765
UV Count: 3
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9458, 0.6522)>
Face 7766
UV Count: 3
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9484, 0.6509)>
Face 7767
UV Count: 3
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3832, 0.2593)>
Face 7768
UV Count: 3
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3808, 0.2598)>
Face 7769
UV Count: 3
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3786, 0.2604)>
Face 7770
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3781, 0.2627)>
Face 7771
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3737, 0.2663)>
Face 7772
UV Count: 3
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3724, 0.2680)>
Face 7773
UV Count: 3
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3719, 0.2713)>
  UV <Vector (0.3708, 0.2698)>
Face 7774
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9378, 0.6507)>
  UV <Vector (0.9382, 0.6525)>
Face 7775
UV Count: 3
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9406, 0.6522)>
Face 7776
UV Count: 3
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9429, 0.6516)>
Face 7777
UV Count: 3
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9452, 0.6507)>
Face 7778
UV Count: 3
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9478, 0.6495)>
Face 7779
UV Count: 3
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3840, 0.2608)>
Face 7780
UV Count: 3
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3817, 0.2615)>
Face 7781
UV Count: 3
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3797, 0.2621)>
Face 7782
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3791, 0.2640)>
Face 7783
UV Count: 3
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9359, 0.6341)>
Face 7784
UV Count: 3
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9399, 0.6504)>
Face 7785
UV Count: 3
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9378, 0.6507)>
  UV <Vector (0.9399, 0.6504)>
Face 7786
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9406, 0.6522)>
Face 7787
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9413, 0.6539)>
  UV <Vector (0.9420, 0.6560)>
Face 7788
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9396, 0.6565)>
  UV <Vector (0.9420, 0.6560)>
Face 7789
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3476, 0.2950)>
Face 7790
UV Count: 3
  UV <Vector (0.3486, 0.2954)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3488, 0.2934)>
Face 7791
UV Count: 3
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3494, 0.2960)>
Face 7792
UV Count: 3
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3520, 0.2946)>
Face 7793
UV Count: 3
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9062, 0.6513)>
Face 7794
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9043, 0.6515)>
  UV <Vector (0.9062, 0.6513)>
Face 7795
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9056, 0.6532)>
Face 7796
UV Count: 3
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9035, 0.6535)>
Face 7797
UV Count: 3
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9039, 0.6552)>
Face 7798
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9034, 0.6558)>
Face 7799
UV Count: 3
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9023, 0.6565)>
Face 7800
UV Count: 3
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3446, 0.2955)>
Face 7801
UV Count: 3
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3459, 0.2934)>
Face 7802
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3466, 0.2949)>
  UV <Vector (0.3476, 0.2950)>
Face 7803
UV Count: 3
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3471, 0.2962)>
Face 7804
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9043, 0.6515)>
Face 7805
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9041, 0.6526)>
Face 7806
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9025, 0.6522)>
Face 7807
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3446, 0.2959)>
  UV <Vector (0.3446, 0.2955)>
Face 7808
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3232, 0.2651)>
Face 7809
UV Count: 3
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3232, 0.2651)>
Face 7810
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3247, 0.2673)>
Face 7811
UV Count: 3
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3261, 0.2688)>
Face 7812
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.9114, 0.6786)>
Face 7813
UV Count: 3
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.9124, 0.6814)>
Face 7814
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.9127, 0.6844)>
Face 7815
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9132, 0.6892)>
Face 7816
UV Count: 3
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8904, 0.6899)>
Face 7817
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.8896, 0.6921)>
  UV <Vector (0.8901, 0.6910)>
Face 7818
UV Count: 3
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3114, 0.2553)>
  UV <Vector (0.3142, 0.2562)>
Face 7819
UV Count: 3
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3011, 0.2755)>
Face 7820
UV Count: 3
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3024, 0.2763)>
Face 7821
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3195, 0.2607)>
Face 7822
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9282, 0.6789)>
Face 7823
UV Count: 3
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9393, 0.6650)>
Face 7824
UV Count: 3
  UV <Vector (0.3617, 0.2593)>
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3632, 0.2617)>
Face 7825
UV Count: 3
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3048, 0.2784)>
Face 7826
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3035, 0.2807)>
Face 7827
UV Count: 3
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3038, 0.2813)>
Face 7828
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3038, 0.2813)>
  UV <Vector (0.3062, 0.2816)>
Face 7829
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3039, 0.2824)>
Face 7830
UV Count: 3
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8875, 0.6877)>
Face 7831
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8878, 0.6882)>
Face 7832
UV Count: 3
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8905, 0.6882)>
Face 7833
UV Count: 3
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8904, 0.6899)>
Face 7834
UV Count: 3
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8874, 0.6899)>
Face 7835
UV Count: 3
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8901, 0.6910)>
Face 7836
UV Count: 3
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3011, 0.2755)>
Face 7837
UV Count: 3
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3024, 0.2763)>
Face 7838
UV Count: 3
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3019, 0.2790)>
Face 7839
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3029, 0.2800)>
  UV <Vector (0.3035, 0.2807)>
Face 7840
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3039, 0.2824)>
  UV <Vector (0.3022, 0.2806)>
Face 7841
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8870, 0.6874)>
  UV <Vector (0.8875, 0.6877)>
Face 7842
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8877, 0.6888)>
Face 7843
UV Count: 3
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8866, 0.6888)>
Face 7844
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3014, 0.2788)>
Face 7845
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3019, 0.2790)>
  UV <Vector (0.3025, 0.2794)>
Face 7846
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.3038, 0.2328)>
Face 7847
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3043, 0.2356)>
  UV <Vector (0.3044, 0.2381)>
Face 7848
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.3044, 0.2381)>
Face 7849
UV Count: 3
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.3044, 0.2397)>
Face 7850
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3199, 0.2429)>
  UV <Vector (0.3235, 0.2398)>
Face 7851
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.9112, 0.7015)>
Face 7852
UV Count: 3
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.9124, 0.7034)>
Face 7853
UV Count: 3
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9258, 0.6962)>
Face 7854
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.9150, 0.7055)>
Face 7855
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9157, 0.7070)>
  UV <Vector (0.9164, 0.7087)>
Face 7856
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9168, 0.7105)>
Face 7857
UV Count: 3
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.8971, 0.7162)>
Face 7858
UV Count: 3
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.9174, 0.7151)>
Face 7859
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9176, 0.7192)>
Face 7860
UV Count: 3
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.2831, 0.2279)>
Face 7861
UV Count: 3
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.2832, 0.2302)>
Face 7862
UV Count: 3
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2832, 0.2319)>
Face 7863
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2810, 0.2326)>
  UV <Vector (0.2832, 0.2319)>
Face 7864
UV Count: 3
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2812, 0.2345)>
Face 7865
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2832, 0.2349)>
Face 7866
UV Count: 3
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2807, 0.2359)>
Face 7867
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.2802, 0.2368)>
Face 7868
UV Count: 3
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8936, 0.7144)>
Face 7869
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8939, 0.7147)>
Face 7870
UV Count: 3
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8939, 0.7147)>
  UV <Vector (0.8962, 0.7132)>
Face 7871
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.8946, 0.7161)>
  UV <Vector (0.8945, 0.7151)>
Face 7872
UV Count: 3
  UV <Vector (0.8950, 0.7168)>
  UV <Vector (0.8946, 0.7161)>
  UV <Vector (0.8969, 0.7153)>
Face 7873
UV Count: 3
  UV <Vector (0.8950, 0.7168)>
  UV <Vector (0.8971, 0.7162)>
  UV <Vector (0.8965, 0.7177)>
Face 7874
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.8943, 0.7184)>
  UV <Vector (0.8948, 0.7177)>
Face 7875
UV Count: 3
  UV <Vector (0.8964, 0.7205)>
  UV <Vector (0.8937, 0.7187)>
  UV <Vector (0.8943, 0.7184)>
Face 7876
UV Count: 3
  UV <Vector (0.2804, 0.2311)>
  UV <Vector (0.2831, 0.2279)>
  UV <Vector (0.2832, 0.2302)>
Face 7877
UV Count: 3
  UV <Vector (0.2809, 0.2318)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.2832, 0.2319)>
Face 7878
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2797, 0.2337)>
Face 7879
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2807, 0.2359)>
  UV <Vector (0.2797, 0.2337)>
Face 7880
UV Count: 3
  UV <Vector (0.2802, 0.2368)>
  UV <Vector (0.2795, 0.2369)>
  UV <Vector (0.2797, 0.2337)>
Face 7881
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8936, 0.7145)>
  UV <Vector (0.8939, 0.7147)>
Face 7882
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8946, 0.7161)>
Face 7883
UV Count: 3
  UV <Vector (0.8948, 0.7177)>
  UV <Vector (0.8943, 0.7184)>
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Face 7884
UV Count: 3
  UV <Vector (0.2797, 0.2337)>
  UV <Vector (0.2804, 0.2311)>
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Face 7885
UV Count: 3
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3151, 0.1912)>
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Face 7886
UV Count: 3
  UV <Vector (0.3100, 0.1914)>
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3104, 0.1944)>
Face 7887
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9478, 0.7309)>
  UV <Vector (0.9485, 0.7283)>
Face 7888
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9513, 0.7268)>
Face 7889
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9551, 0.7256)>
Face 7890
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9583, 0.7261)>
Face 7891
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9634, 0.7286)>
Face 7892
UV Count: 3
  UV <Vector (0.9666, 0.7322)>
  UV <Vector (0.9633, 0.7310)>
  UV <Vector (0.9634, 0.7286)>
Face 7893
UV Count: 3
  UV <Vector (0.3181, 0.1757)>
  UV <Vector (0.3208, 0.1766)>
  UV <Vector (0.3188, 0.1792)>
Face 7894
UV Count: 3
  UV <Vector (0.3160, 0.1784)>
  UV <Vector (0.3188, 0.1792)>
  UV <Vector (0.3175, 0.1827)>
Face 7895
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3149, 0.1816)>
  UV <Vector (0.3175, 0.1827)>
Face 7896
UV Count: 3
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3167, 0.1872)>
Face 7897
UV Count: 3
  UV <Vector (0.3149, 0.1816)>
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3119, 0.1848)>
Face 7898
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3103, 0.1881)>
Face 7899
UV Count: 3
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3100, 0.1914)>
Face 7900
UV Count: 3
  UV <Vector (0.3079, 0.1899)>
  UV <Vector (0.3100, 0.1914)>
  UV <Vector (0.3081, 0.1929)>
Face 7901
UV Count: 3
  UV <Vector (0.9478, 0.7309)>
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9505, 0.7317)>
Face 7902
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9542, 0.7308)>
Face 7903
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9578, 0.7312)>
Face 7904
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9605, 0.7317)>
Face 7905
UV Count: 3
  UV <Vector (0.9605, 0.7317)>
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9633, 0.7310)>
Face 7906
UV Count: 3
  UV <Vector (0.9633, 0.7310)>
  UV <Vector (0.9666, 0.7322)>
  UV <Vector (0.9662, 0.7350)>
Face 7907
UV Count: 3
  UV <Vector (0.3155, 0.1747)>
  UV <Vector (0.3181, 0.1757)>
  UV <Vector (0.3160, 0.1784)>
Face 7908
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
  UV <Vector (0.3160, 0.1784)>
  UV <Vector (0.3149, 0.1816)>
Face 7909
UV Count: 3
  UV <Vector (0.2980, 0.1784)>
  UV <Vector (0.2986, 0.1776)>
  UV <Vector (0.3013, 0.1791)>
Face 7910
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.2974, 0.1790)>
Face 7911
UV Count: 3
  UV <Vector (0.2974, 0.1790)>
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.2969, 0.1827)>
Face 7912
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
  UV <Vector (0.9524, 0.7483)>
  UV <Vector (0.9495, 0.7459)>
Face 7913
UV Count: 3
  UV <Vector (0.9517, 0.7452)>
  UV <Vector (0.9536, 0.7446)>
  UV <Vector (0.9538, 0.7475)>
Face 7914
UV Count: 3
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9536, 0.7446)>
Face 7915
UV Count: 3
  UV <Vector (0.9552, 0.7477)>
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9557, 0.7450)>
Face 7916
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9552, 0.7477)>
  UV <Vector (0.9569, 0.7456)>
Face 7917
UV Count: 3
  UV <Vector (0.9565, 0.7487)>
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9583, 0.7461)>
Face 7918
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
  UV <Vector (0.3009, 0.1755)>
  UV <Vector (0.2987, 0.1758)>
Face 7919
UV Count: 3
  UV <Vector (0.2988, 0.1767)>
  UV <Vector (0.2987, 0.1758)>
  UV <Vector (0.3009, 0.1755)>
Face 7920
UV Count: 3
  UV <Vector (0.3017, 0.1776)>
  UV <Vector (0.3013, 0.1791)>
  UV <Vector (0.2986, 0.1776)>
Face 7921
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2980, 0.1784)>
  UV <Vector (0.2974, 0.1790)>
Face 7922
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9542, 0.7489)>
Face 7923
UV Count: 3
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9552, 0.7477)>
Face 7924
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9565, 0.7487)>
  UV <Vector (0.9542, 0.7489)>
Face 7925
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2981, 0.1749)>
  UV <Vector (0.2987, 0.1758)>
Face 7926
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2988, 0.1767)>
  UV <Vector (0.2986, 0.1776)>
Face 7927
UV Count: 3
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3269, 0.2016)>
Face 7928
UV Count: 3
  UV <Vector (0.3286, 0.1924)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3176, 0.1928)>
Face 7929
UV Count: 3
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3286, 0.1924)>
  UV <Vector (0.3193, 0.1884)>
Face 7930
UV Count: 3
  UV <Vector (0.3216, 0.1799)>
  UV <Vector (0.3315, 0.1811)>
  UV <Vector (0.3301, 0.1851)>
Face 7931
UV Count: 3
  UV <Vector (0.3234, 0.1771)>
  UV <Vector (0.3333, 0.1779)>
  UV <Vector (0.3315, 0.1811)>
Face 7932
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
  UV <Vector (0.9675, 0.7154)>
  UV <Vector (0.9715, 0.7193)>
Face 7933
UV Count: 3
  UV <Vector (0.9615, 0.7239)>
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9675, 0.7154)>
Face 7934
UV Count: 3
  UV <Vector (0.9617, 0.7112)>
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9615, 0.7239)>
Face 7935
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9617, 0.7112)>
Face 7936
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9553, 0.7229)>
Face 7937
UV Count: 3
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9515, 0.7246)>
Face 7938
UV Count: 3
  UV <Vector (0.3154, 0.1948)>
  UV <Vector (0.3269, 0.2016)>
  UV <Vector (0.3249, 0.2088)>
Face 7939
UV Count: 3
  UV <Vector (0.3013, 0.1791)>
  UV <Vector (0.3017, 0.1776)>
  UV <Vector (0.3127, 0.1810)>
Face 7940
UV Count: 3
  UV <Vector (0.3119, 0.1848)>
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3004, 0.1808)>
Face 7941
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3079, 0.1899)>
Face 7942
UV Count: 3
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.3079, 0.1899)>
  UV <Vector (0.3059, 0.1914)>
Face 7943
UV Count: 3
  UV <Vector (0.9474, 0.7335)>
  UV <Vector (0.9505, 0.7317)>
  UV <Vector (0.9517, 0.7452)>
Face 7944
UV Count: 3
  UV <Vector (0.9505, 0.7317)>
  UV <Vector (0.9542, 0.7308)>
  UV <Vector (0.9536, 0.7446)>
Face 7945
UV Count: 3
  UV <Vector (0.9536, 0.7446)>
  UV <Vector (0.9542, 0.7308)>
  UV <Vector (0.9578, 0.7312)>
Face 7946
UV Count: 3
  UV <Vector (0.9557, 0.7450)>
  UV <Vector (0.9578, 0.7312)>
  UV <Vector (0.9605, 0.7317)>
Face 7947
UV Count: 3
  UV <Vector (0.9569, 0.7456)>
  UV <Vector (0.9605, 0.7317)>
  UV <Vector (0.9628, 0.7335)>
Face 7948
UV Count: 3
  UV <Vector (0.9583, 0.7461)>
  UV <Vector (0.9628, 0.7335)>
  UV <Vector (0.9662, 0.7350)>
Face 7949
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
  UV <Vector (0.3155, 0.1747)>
  UV <Vector (0.3135, 0.1778)>
Face 7950
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
  UV <Vector (0.3127, 0.1810)>
  UV <Vector (0.3017, 0.1776)>
Face 7951
UV Count: 3
  UV <Vector (0.3151, 0.1912)>
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3154, 0.1948)>
Face 7952
UV Count: 3
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3154, 0.1948)>
  UV <Vector (0.3127, 0.1960)>
Face 7953
UV Count: 3
  UV <Vector (0.9493, 0.7259)>
  UV <Vector (0.9515, 0.7246)>
  UV <Vector (0.9513, 0.7268)>
Face 7954
UV Count: 3
  UV <Vector (0.9551, 0.7256)>
  UV <Vector (0.9513, 0.7268)>
  UV <Vector (0.9515, 0.7246)>
Face 7955
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
  UV <Vector (0.9587, 0.7235)>
  UV <Vector (0.9583, 0.7261)>
Face 7956
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9583, 0.7261)>
  UV <Vector (0.9587, 0.7235)>
Face 7957
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9615, 0.7239)>
  UV <Vector (0.9637, 0.7258)>
Face 7958
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
  UV <Vector (0.9673, 0.7269)>
  UV <Vector (0.9668, 0.7293)>
Face 7959
UV Count: 3
  UV <Vector (0.3208, 0.1766)>
  UV <Vector (0.3234, 0.1771)>
  UV <Vector (0.3216, 0.1799)>
Face 7960
UV Count: 3
  UV <Vector (0.3188, 0.1792)>
  UV <Vector (0.3216, 0.1799)>
  UV <Vector (0.3202, 0.1837)>
Face 7961
UV Count: 3
  UV <Vector (0.3202, 0.1837)>
  UV <Vector (0.3193, 0.1884)>
  UV <Vector (0.3167, 0.1872)>
Face 7962
UV Count: 3
  UV <Vector (0.3193, 0.1884)>
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3151, 0.1912)>
Face 7963
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3631, 0.2513)>
Face 7964
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3686, 0.2496)>
Face 7965
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3735, 0.2489)>
Face 7966
UV Count: 3
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3760, 0.2485)>
Face 7967
UV Count: 3
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3792, 0.2483)>
Face 7968
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9529, 0.6598)>
  UV <Vector (0.9551, 0.6582)>
Face 7969
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9529, 0.6598)>
Face 7970
UV Count: 3
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9501, 0.6619)>
Face 7971
UV Count: 3
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9469, 0.6663)>
Face 7972
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9446, 0.6677)>
Face 7973
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9434, 0.6684)>
Face 7974
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9393, 0.6650)>
Face 7975
UV Count: 3
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9411, 0.6709)>
Face 7976
UV Count: 3
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9411, 0.6709)>
  UV <Vector (0.9395, 0.6730)>
Face 7977
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9387, 0.6752)>
Face 7978
UV Count: 3
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9332, 0.6735)>
Face 7979
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9361, 0.6802)>
Face 7980
UV Count: 3
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9351, 0.6821)>
Face 7981
UV Count: 3
  UV <Vector (0.9282, 0.6789)>
  UV <Vector (0.9351, 0.6821)>
  UV <Vector (0.9345, 0.6833)>
Face 7982
UV Count: 3
  UV <Vector (0.9275, 0.6798)>
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9340, 0.6841)>
Face 7983
UV Count: 3
  UV <Vector (0.9284, 0.6855)>
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9340, 0.6841)>
Face 7984
UV Count: 3
  UV <Vector (0.9284, 0.6855)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9332, 0.6894)>
Face 7985
UV Count: 3
  UV <Vector (0.9283, 0.6886)>
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9323, 0.6925)>
Face 7986
UV Count: 3
  UV <Vector (0.9316, 0.6952)>
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9278, 0.6917)>
Face 7987
UV Count: 3
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9316, 0.6952)>
Face 7988
UV Count: 3
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9312, 0.6970)>
  UV <Vector (0.9307, 0.6989)>
Face 7989
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3649, 0.2562)>
Face 7990
UV Count: 3
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3629, 0.2584)>
Face 7991
UV Count: 3
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3617, 0.2593)>
Face 7992
UV Count: 3
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3556, 0.2585)>
Face 7993
UV Count: 3
  UV <Vector (0.3568, 0.2528)>
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3517, 0.2576)>
Face 7994
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3497, 0.2509)>
Face 7995
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3450, 0.2506)>
Face 7996
UV Count: 3
  UV <Vector (0.3408, 0.2577)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3394, 0.2612)>
Face 7997
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3450, 0.2506)>
  UV <Vector (0.3428, 0.2585)>
Face 7998
UV Count: 3
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3408, 0.2577)>
Face 7999
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3366, 0.2563)>
Face 8000
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3344, 0.2536)>
  UV <Vector (0.3319, 0.2503)>
Face 8001
UV Count: 3
  UV <Vector (0.3349, 0.2460)>
  UV <Vector (0.3319, 0.2503)>
  UV <Vector (0.3285, 0.2476)>
Face 8002
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3261, 0.2399)>
  UV <Vector (0.3314, 0.2430)>
Face 8003
UV Count: 3
  UV <Vector (0.9343, 0.7174)>
  UV <Vector (0.9320, 0.7175)>
  UV <Vector (0.9323, 0.7128)>
Face 8004
UV Count: 3
  UV <Vector (0.3179, 0.2216)>
  UV <Vector (0.3195, 0.2199)>
  UV <Vector (0.3204, 0.2231)>
Face 8005
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3214, 0.2265)>
Face 8006
UV Count: 3
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3190, 0.2279)>
Face 8007
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3227, 0.2295)>
Face 8008
UV Count: 3
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3217, 0.2345)>
Face 8009
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3229, 0.2377)>
Face 8010
UV Count: 3
  UV <Vector (0.3261, 0.2399)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3270, 0.2378)>
Face 8011
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3314, 0.2430)>
Face 8012
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3349, 0.2460)>
  UV <Vector (0.3314, 0.2430)>
Face 8013
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3349, 0.2460)>
Face 8014
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3414, 0.2496)>
Face 8015
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3424, 0.2479)>
Face 8016
UV Count: 3
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3450, 0.2506)>
Face 8017
UV Count: 3
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3497, 0.2509)>
Face 8018
UV Count: 3
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3534, 0.2515)>
Face 8019
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3568, 0.2528)>
  UV <Vector (0.3534, 0.2515)>
Face 8020
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3595, 0.2535)>
Face 8021
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9355, 0.7087)>
Face 8022
UV Count: 3
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9322, 0.7062)>
Face 8023
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9321, 0.7035)>
Face 8024
UV Count: 3
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9357, 0.7010)>
Face 8025
UV Count: 3
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9314, 0.7012)>
Face 8026
UV Count: 3
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9307, 0.6989)>
Face 8027
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9312, 0.6970)>
Face 8028
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9316, 0.6952)>
  UV <Vector (0.9323, 0.6925)>
Face 8029
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9355, 0.6931)>
Face 8030
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9362, 0.6867)>
Face 8031
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9338, 0.6859)>
Face 8032
UV Count: 3
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9365, 0.6853)>
Face 8033
UV Count: 3
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9351, 0.6821)>
Face 8034
UV Count: 3
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9373, 0.6829)>
Face 8035
UV Count: 3
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9377, 0.6776)>
Face 8036
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9387, 0.6752)>
Face 8037
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9387, 0.6752)>
  UV <Vector (0.9395, 0.6730)>
Face 8038
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9411, 0.6709)>
Face 8039
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9422, 0.6719)>
Face 8040
UV Count: 3
  UV <Vector (0.9434, 0.6684)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9432, 0.6708)>
Face 8041
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9442, 0.6698)>
Face 8042
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9473, 0.6673)>
Face 8043
UV Count: 3
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9495, 0.6664)>
Face 8044
UV Count: 3
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9517, 0.6634)>
Face 8045
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9552, 0.6625)>
Face 8046
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9567, 0.6596)>
  UV <Vector (0.9575, 0.6604)>
Face 8047
UV Count: 3
  UV <Vector (0.3793, 0.2472)>
  UV <Vector (0.3792, 0.2483)>
  UV <Vector (0.3760, 0.2485)>
Face 8048
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3735, 0.2489)>
Face 8049
UV Count: 3
  UV <Vector (0.3734, 0.2477)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3715, 0.2491)>
Face 8050
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3686, 0.2496)>
Face 8051
UV Count: 3
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3631, 0.2493)>
Face 8052
UV Count: 3
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3631, 0.2513)>
Face 8053
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3603, 0.2497)>
Face 8054
UV Count: 3
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3572, 0.2511)>
Face 8055
UV Count: 3
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3572, 0.2511)>
Face 8056
UV Count: 3
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3518, 0.2474)>
Face 8057
UV Count: 3
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3505, 0.2495)>
Face 8058
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3458, 0.2495)>
Face 8059
UV Count: 3
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3443, 0.2491)>
Face 8060
UV Count: 3
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3411, 0.2443)>
Face 8061
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3382, 0.2423)>
Face 8062
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3344, 0.2398)>
Face 8063
UV Count: 3
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3305, 0.2374)>
Face 8064
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3290, 0.2362)>
Face 8065
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3279, 0.2351)>
Face 8066
UV Count: 3
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3246, 0.2331)>
Face 8067
UV Count: 3
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3246, 0.2331)>
  UV <Vector (0.3227, 0.2295)>
Face 8068
UV Count: 3
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3214, 0.2265)>
Face 8069
UV Count: 3
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3214, 0.2265)>
  UV <Vector (0.3204, 0.2231)>
Face 8070
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3195, 0.2199)>
Face 8071
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9343, 0.7174)>
  UV <Vector (0.9350, 0.7133)>
Face 8072
UV Count: 3
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9369, 0.7091)>
Face 8073
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9369, 0.7091)>
Face 8074
UV Count: 3
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9375, 0.7057)>
Face 8075
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9357, 0.7010)>
Face 8076
UV Count: 3
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9374, 0.6988)>
Face 8077
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9353, 0.6974)>
Face 8078
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9353, 0.6956)>
Face 8079
UV Count: 3
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9355, 0.6931)>
Face 8080
UV Count: 3
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9381, 0.6910)>
Face 8081
UV Count: 3
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9384, 0.6883)>
Face 8082
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9384, 0.6883)>
Face 8083
UV Count: 3
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9369, 0.6839)>
Face 8084
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9373, 0.6829)>
Face 8085
UV Count: 3
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9401, 0.6821)>
Face 8086
UV Count: 3
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9379, 0.6811)>
Face 8087
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9421, 0.6771)>
Face 8088
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9432, 0.6755)>
Face 8089
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9441, 0.6741)>
Face 8090
UV Count: 3
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9449, 0.6727)>
Face 8091
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9442, 0.6698)>
Face 8092
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9459, 0.6717)>
Face 8093
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9484, 0.6691)>
Face 8094
UV Count: 3
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9495, 0.6664)>
Face 8095
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9526, 0.6646)>
Face 8096
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9526, 0.6646)>
  UV <Vector (0.9552, 0.6625)>
Face 8097
UV Count: 3
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9575, 0.6604)>
Face 8098
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3794, 0.2460)>
Face 8099
UV Count: 3
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3758, 0.2474)>
Face 8100
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3734, 0.2462)>
Face 8101
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3680, 0.2481)>
Face 8102
UV Count: 3
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3629, 0.2473)>
Face 8103
UV Count: 3
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3631, 0.2493)>
Face 8104
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3615, 0.2496)>
Face 8105
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3582, 0.2488)>
Face 8106
UV Count: 3
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3556, 0.2463)>
Face 8107
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3548, 0.2479)>
Face 8108
UV Count: 3
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3487, 0.2450)>
Face 8109
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3472, 0.2470)>
Face 8110
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3448, 0.2441)>
Face 8111
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3448, 0.2441)>
  UV <Vector (0.3436, 0.2458)>
Face 8112
UV Count: 3
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3397, 0.2409)>
Face 8113
UV Count: 3
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3360, 0.2385)>
Face 8114
UV Count: 3
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3335, 0.2362)>
Face 8115
UV Count: 3
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3305, 0.2374)>
Face 8116
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3290, 0.2362)>
Face 8117
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3265, 0.2318)>
Face 8118
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3288, 0.2307)>
  UV <Vector (0.3265, 0.2318)>
Face 8119
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3244, 0.2282)>
Face 8120
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3217, 0.2223)>
Face 8121
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3203, 0.2192)>
  UV <Vector (0.3216, 0.2184)>
Face 8122
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9378, 0.7142)>
Face 8123
UV Count: 3
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9391, 0.7095)>
Face 8124
UV Count: 3
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9369, 0.7091)>
Face 8125
UV Count: 3
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9402, 0.7039)>
Face 8126
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9375, 0.7009)>
  UV <Vector (0.9404, 0.7017)>
Face 8127
UV Count: 3
  UV <Vector (0.9404, 0.6995)>
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9375, 0.7009)>
Face 8128
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9405, 0.6976)>
Face 8129
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9406, 0.6961)>
Face 8130
UV Count: 3
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9377, 0.6934)>
Face 8131
UV Count: 3
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9409, 0.6939)>
  UV <Vector (0.9377, 0.6934)>
Face 8132
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9381, 0.6910)>
Face 8133
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9384, 0.6883)>
Face 8134
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9396, 0.6840)>
  UV <Vector (0.9423, 0.6851)>
Face 8135
UV Count: 3
  UV <Vector (0.9426, 0.6833)>
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9396, 0.6840)>
Face 8136
UV Count: 3
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9434, 0.6810)>
Face 8137
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9421, 0.6771)>
Face 8138
UV Count: 3
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9450, 0.6786)>
Face 8139
UV Count: 3
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9468, 0.6757)>
  UV <Vector (0.9461, 0.6770)>
Face 8140
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9468, 0.6757)>
Face 8141
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9459, 0.6717)>
Face 8142
UV Count: 3
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9480, 0.6735)>
Face 8143
UV Count: 3
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9484, 0.6691)>
Face 8144
UV Count: 3
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9503, 0.6677)>
Face 8145
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9543, 0.6674)>
Face 8146
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
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Face 8147
UV Count: 3
  UV <Vector (0.9594, 0.6620)>
  UV <Vector (0.9573, 0.6645)>
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Face 8148
UV Count: 3
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3758, 0.2460)>
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Face 8149
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3764, 0.2445)>
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Face 8150
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3717, 0.2443)>
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Face 8151
UV Count: 3
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3678, 0.2463)>
Face 8152
UV Count: 3
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3629, 0.2440)>
Face 8153
UV Count: 3
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3629, 0.2440)>
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Face 8154
UV Count: 3
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3614, 0.2477)>
Face 8155
UV Count: 3
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3604, 0.2446)>
Face 8156
UV Count: 3
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3556, 0.2463)>
Face 8157
UV Count: 3
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3529, 0.2458)>
Face 8158
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3496, 0.2427)>
Face 8159
UV Count: 3
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3496, 0.2427)>
  UV <Vector (0.3487, 0.2450)>
Face 8160
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3448, 0.2441)>
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Face 8161
UV Count: 3
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3448, 0.2441)>
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Face 8162
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3397, 0.2409)>
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Face 8163
UV Count: 3
  UV <Vector (0.3397, 0.2409)>
  UV <Vector (0.3360, 0.2385)>
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Face 8164
UV Count: 3
  UV <Vector (0.3360, 0.2385)>
  UV <Vector (0.3335, 0.2362)>
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Face 8165
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3352, 0.2352)>
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Face 8166
UV Count: 3
  UV <Vector (0.3322, 0.2324)>
  UV <Vector (0.3331, 0.2339)>
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Face 8167
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3322, 0.2324)>
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Face 8168
UV Count: 3
  UV <Vector (0.3288, 0.2307)>
  UV <Vector (0.3264, 0.2273)>
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Face 8169
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3258, 0.2238)>
Face 8170
UV Count: 3
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3232, 0.2217)>
Face 8171
UV Count: 3
  UV <Vector (0.3241, 0.2208)>
  UV <Vector (0.3232, 0.2217)>
  UV <Vector (0.3216, 0.2184)>
Face 8172
UV Count: 3
  UV <Vector (0.9378, 0.7184)>
  UV <Vector (0.9366, 0.7182)>
  UV <Vector (0.9378, 0.7142)>
Face 8173
UV Count: 3
  UV <Vector (0.7140, 0.1328)>
  UV <Vector (0.7145, 0.1158)>
  UV <Vector (0.7172, 0.1195)>
Face 8174
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7145, 0.1158)>
  UV <Vector (0.7146, 0.1034)>
Face 8175
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7146, 0.1034)>
  UV <Vector (0.7142, 0.0927)>
Face 8176
UV Count: 3
  UV <Vector (0.7142, 0.0927)>
  UV <Vector (0.7141, 0.0777)>
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Face 8177
UV Count: 3
  UV <Vector (0.7141, 0.0777)>
  UV <Vector (0.7145, 0.0644)>
  UV <Vector (0.7175, 0.0637)>
Face 8178
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7181, 0.0456)>
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Face 8179
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7131, 0.0356)>
  UV <Vector (0.7174, 0.0350)>
Face 8180
UV Count: 3
  UV <Vector (0.7132, 0.0256)>
  UV <Vector (0.7171, 0.0251)>
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Face 8181
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7171, 0.0251)>
Face 8182
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7205, 0.0000)>
  UV <Vector (0.7215, 0.0000)>
Face 8183
UV Count: 3
  UV <Vector (0.7205, 0.1714)>
  UV <Vector (0.7158, 0.1578)>
  UV <Vector (0.7182, 0.1575)>
Face 8184
UV Count: 3
  UV <Vector (0.7158, 0.1578)>
  UV <Vector (0.7135, 0.1445)>
  UV <Vector (0.7166, 0.1455)>
Face 8185
UV Count: 3
  UV <Vector (0.7135, 0.1445)>
  UV <Vector (0.7140, 0.1328)>
  UV <Vector (0.7156, 0.1334)>
Face 8186
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3572, 0.2075)>
Face 8187
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3659, 0.2178)>
Face 8188
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3583, 0.2266)>
  UV <Vector (0.3659, 0.2178)>
Face 8189
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3751, 0.2313)>
Face 8190
UV Count: 3
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3856, 0.2263)>
  UV <Vector (0.3817, 0.2328)>
Face 8191
UV Count: 3
  UV <Vector (0.9797, 0.6673)>
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9683, 0.6749)>
Face 8192
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9788, 0.6818)>
Face 8193
UV Count: 3
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9792, 0.6906)>
Face 8194
UV Count: 3
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9810, 0.7003)>
Face 8195
UV Count: 3
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9810, 0.7003)>
  UV <Vector (0.9868, 0.7090)>
Face 8196
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3493, 0.1838)>
  UV <Vector (0.3501, 0.1939)>
Face 8197
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3501, 0.1939)>
Face 8198
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3532, 0.2007)>
Face 8199
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3286, 0.1924)>
  UV <Vector (0.3301, 0.1851)>
Face 8200
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3315, 0.1811)>
Face 8201
UV Count: 3
  UV <Vector (0.9675, 0.7154)>
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9789, 0.7173)>
Face 8202
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3269, 0.2016)>
  UV <Vector (0.3276, 0.1983)>
Face 8203
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3269, 0.2016)>
Face 8204
UV Count: 3
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9617, 0.7112)>
  UV <Vector (0.9703, 0.7075)>
Face 8205
UV Count: 3
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9703, 0.7075)>
Face 8206
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3399, 0.2063)>
Face 8207
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3456, 0.2275)>
Face 8208
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3583, 0.2266)>
Face 8209
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3583, 0.2266)>
Face 8210
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3751, 0.2313)>
  UV <Vector (0.3727, 0.2393)>
Face 8211
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3751, 0.2313)>
  UV <Vector (0.3817, 0.2328)>
Face 8212
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9647, 0.6634)>
Face 8213
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9662, 0.6844)>
Face 8214
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9668, 0.6971)>
Face 8215
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3374, 0.2366)>
Face 8216
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3496, 0.2427)>
  UV <Vector (0.3480, 0.2425)>
Face 8217
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3434, 0.2403)>
Face 8218
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3531, 0.2432)>
Face 8219
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3558, 0.2438)>
Face 8220
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3604, 0.2446)>
Face 8221
UV Count: 3
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3614, 0.2384)>
Face 8222
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3677, 0.2440)>
Face 8223
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3727, 0.2393)>
Face 8224
UV Count: 3
  UV <Vector (0.3798, 0.2395)>
  UV <Vector (0.3800, 0.2446)>
  UV <Vector (0.3764, 0.2445)>
Face 8225
UV Count: 3
  UV <Vector (0.9647, 0.6634)>
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9573, 0.6645)>
Face 8226
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9518, 0.6695)>
Face 8227
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9490, 0.6723)>
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Face 8228
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9480, 0.6735)>
Face 8229
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9502, 0.6767)>
Face 8230
UV Count: 3
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9468, 0.6757)>
  UV <Vector (0.9502, 0.6767)>
Face 8231
UV Count: 3
  UV <Vector (0.9450, 0.6786)>
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9483, 0.6802)>
Face 8232
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9483, 0.6802)>
  UV <Vector (0.9469, 0.6839)>
Face 8233
UV Count: 3
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9426, 0.6833)>
  UV <Vector (0.9469, 0.6839)>
Face 8234
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9459, 0.6881)>
Face 8235
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9459, 0.6881)>
  UV <Vector (0.9450, 0.6923)>
Face 8236
UV Count: 3
  UV <Vector (0.9409, 0.6939)>
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9450, 0.6923)>
Face 8237
UV Count: 3
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9406, 0.6961)>
Face 8238
UV Count: 3
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9435, 0.7004)>
Face 8239
UV Count: 3
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9404, 0.6995)>
  UV <Vector (0.9435, 0.7004)>
Face 8240
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9402, 0.7039)>
Face 8241
UV Count: 3
  UV <Vector (0.9425, 0.7077)>
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9397, 0.7066)>
Face 8242
UV Count: 3
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9425, 0.7077)>
  UV <Vector (0.9422, 0.7135)>
Face 8243
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9422, 0.7135)>
Face 8244
UV Count: 3
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9378, 0.7184)>
Face 8245
UV Count: 3
  UV <Vector (0.3224, 0.2174)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3254, 0.2131)>
Face 8246
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3258, 0.2238)>
Face 8247
UV Count: 3
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3317, 0.2278)>
Face 8248
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3317, 0.2278)>
  UV <Vector (0.3351, 0.2297)>
Face 8249
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3322, 0.2324)>
  UV <Vector (0.3351, 0.2297)>
Face 8250
UV Count: 3
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3374, 0.2366)>
Face 8251
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3317, 0.2278)>
Face 8252
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3241, 0.2208)>
  UV <Vector (0.3254, 0.2131)>
Face 8253
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9518, 0.6695)>
  UV <Vector (0.9524, 0.6829)>
Face 8254
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9469, 0.6839)>
  UV <Vector (0.9483, 0.6802)>
Face 8255
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9459, 0.6881)>
Face 8256
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9435, 0.7004)>
  UV <Vector (0.9441, 0.6968)>
Face 8257
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9440, 0.7065)>
Face 8258
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9524, 0.6829)>
Face 8259
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3100, 0.2356)>
Face 8260
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3089, 0.2297)>
Face 8261
UV Count: 3
  UV <Vector (0.3190, 0.2279)>
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3087, 0.2268)>
Face 8262
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3087, 0.2235)>
Face 8263
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9320, 0.7175)>
  UV <Vector (0.9225, 0.7183)>
Face 8264
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9224, 0.7139)>
Face 8265
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9217, 0.7089)>
Face 8266
UV Count: 3
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9322, 0.7062)>
Face 8267
UV Count: 3
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9214, 0.7068)>
Face 8268
UV Count: 3
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9207, 0.7051)>
Face 8269
UV Count: 3
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9200, 0.7036)>
Face 8270
UV Count: 3
  UV <Vector (0.9159, 0.7003)>
  UV <Vector (0.9236, 0.6941)>
  UV <Vector (0.9258, 0.6962)>
Face 8271
UV Count: 3
  UV <Vector (0.3106, 0.2400)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3199, 0.2429)>
Face 8272
UV Count: 3
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3106, 0.2400)>
Face 8273
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3104, 0.2383)>
Face 8274
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3074, 0.2356)>
  UV <Vector (0.3043, 0.2356)>
Face 8275
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.3038, 0.2303)>
Face 8276
UV Count: 3
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.3037, 0.2277)>
Face 8277
UV Count: 3
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.3038, 0.2245)>
Face 8278
UV Count: 3
  UV <Vector (0.9174, 0.7151)>
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Face 8279
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
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Face 8280
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
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Face 8281
UV Count: 3
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9191, 0.7076)>
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Face 8282
UV Count: 3
  UV <Vector (0.9185, 0.7060)>
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Face 8283
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9185, 0.7060)>
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Face 8284
UV Count: 3
  UV <Vector (0.9150, 0.7055)>
  UV <Vector (0.9124, 0.7034)>
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Face 8285
UV Count: 3
  UV <Vector (0.9112, 0.7015)>
  UV <Vector (0.9139, 0.7007)>
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Face 8286
UV Count: 3
  UV <Vector (0.3044, 0.2397)>
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Face 8287
UV Count: 3
  UV <Vector (0.3077, 0.2382)>
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Face 8288
UV Count: 3
  UV <Vector (0.3074, 0.2356)>
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Face 8289
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
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Face 8290
UV Count: 3
  UV <Vector (0.3100, 0.2356)>
  UV <Vector (0.3104, 0.2383)>
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Face 8291
UV Count: 3
  UV <Vector (0.3104, 0.2383)>
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Face 8292
UV Count: 3
  UV <Vector (0.3079, 0.2399)>
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Face 8293
UV Count: 3
  UV <Vector (0.9139, 0.7007)>
  UV <Vector (0.9159, 0.7003)>
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Face 8294
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
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Face 8295
UV Count: 3
  UV <Vector (0.9200, 0.7036)>
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Face 8296
UV Count: 3
  UV <Vector (0.9207, 0.7051)>
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Face 8297
UV Count: 3
  UV <Vector (0.9191, 0.7076)>
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Face 8298
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
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Face 8299
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
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Face 8300
UV Count: 3
  UV <Vector (0.9202, 0.7143)>
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Face 8301
UV Count: 3
  UV <Vector (0.3087, 0.2268)>
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Face 8302
UV Count: 3
  UV <Vector (0.3089, 0.2297)>
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Face 8303
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3068, 0.2327)>
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Face 8304
UV Count: 3
  UV <Vector (0.3266, 0.2566)>
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Face 8305
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
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Face 8306
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3240, 0.2547)>
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Face 8307
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3178, 0.2500)>
Face 8308
UV Count: 3
  UV <Vector (0.3160, 0.2430)>
  UV <Vector (0.3199, 0.2429)>
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Face 8309
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9273, 0.6947)>
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Face 8310
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9201, 0.6910)>
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Face 8311
UV Count: 3
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9284, 0.6855)>
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Face 8312
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9284, 0.6855)>
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Face 8313
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9199, 0.6840)>
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Face 8314
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9275, 0.6798)>
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Face 8315
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
  UV <Vector (0.3394, 0.2612)>
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Face 8316
UV Count: 3
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3382, 0.2582)>
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Face 8317
UV Count: 3
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3344, 0.2536)>
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Face 8318
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3266, 0.2566)>
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Face 8319
UV Count: 3
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3285, 0.2595)>
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Face 8320
UV Count: 3
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3288, 0.2664)>
Face 8321
UV Count: 3
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3337, 0.2659)>
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Face 8322
UV Count: 3
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9148, 0.6783)>
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Face 8323
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9160, 0.6842)>
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Face 8324
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9164, 0.6861)>
Face 8325
UV Count: 3
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9203, 0.6884)>
Face 8326
UV Count: 3
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9164, 0.6888)>
Face 8327
UV Count: 3
  UV <Vector (0.9165, 0.6942)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9201, 0.6910)>
Face 8328
UV Count: 3
  UV <Vector (0.3146, 0.2498)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3160, 0.2534)>
Face 8329
UV Count: 3
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3160, 0.2534)>
Face 8330
UV Count: 3
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3186, 0.2553)>
Face 8331
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3240, 0.2547)>
Face 8332
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3256, 0.2625)>
Face 8333
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3216, 0.2580)>
Face 8334
UV Count: 3
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3168, 0.2581)>
Face 8335
UV Count: 3
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3142, 0.2562)>
Face 8336
UV Count: 3
  UV <Vector (0.3130, 0.2527)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3142, 0.2562)>
Face 8337
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.9163, 0.6915)>
Face 8338
UV Count: 3
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.9132, 0.6892)>
Face 8339
UV Count: 3
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9164, 0.6888)>
Face 8340
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9131, 0.6863)>
Face 8341
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9127, 0.6844)>
  UV <Vector (0.9124, 0.6814)>
Face 8342
UV Count: 3
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9114, 0.6786)>
  UV <Vector (0.9148, 0.6783)>
Face 8343
UV Count: 3
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3308, 0.2686)>
  UV <Vector (0.3281, 0.2711)>
Face 8344
UV Count: 3
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3261, 0.2688)>
Face 8345
UV Count: 3
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3273, 0.2649)>
Face 8346
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3517, 0.2576)>
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Face 8347
UV Count: 3
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3472, 0.2654)>
Face 8348
UV Count: 3
  UV <Vector (0.3394, 0.2612)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3437, 0.2663)>
Face 8349
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9238, 0.6730)>
Face 8350
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9238, 0.6730)>
Face 8351
UV Count: 3
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9332, 0.6735)>
  UV <Vector (0.9314, 0.6753)>
Face 8352
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9332, 0.6735)>
  UV <Vector (0.9271, 0.6697)>
Face 8353
UV Count: 3
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9344, 0.6710)>
Face 8354
UV Count: 3
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9358, 0.6686)>
Face 8355
UV Count: 3
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9372, 0.6659)>
Face 8356
UV Count: 3
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3632, 0.2617)>
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Face 8357
UV Count: 3
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3582, 0.2665)>
Face 8358
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3556, 0.2585)>
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Face 8359
UV Count: 3
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3504, 0.2683)>
Face 8360
UV Count: 3
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3470, 0.2687)>
Face 8361
UV Count: 3
  UV <Vector (0.3404, 0.2680)>
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3438, 0.2696)>
Face 8362
UV Count: 3
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9212, 0.6714)>
Face 8363
UV Count: 3
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9255, 0.6710)>
  UV <Vector (0.9238, 0.6730)>
Face 8364
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9255, 0.6710)>
Face 8365
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9257, 0.6660)>
  UV <Vector (0.9282, 0.6676)>
Face 8366
UV Count: 3
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9282, 0.6676)>
Face 8367
UV Count: 3
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9296, 0.6657)>
Face 8368
UV Count: 3
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9311, 0.6637)>
Face 8369
UV Count: 3
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3609, 0.2671)>
  UV <Vector (0.3603, 0.2697)>
Face 8370
UV Count: 3
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3576, 0.2694)>
Face 8371
UV Count: 3
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3532, 0.2688)>
Face 8372
UV Count: 3
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3503, 0.2715)>
Face 8373
UV Count: 3
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3470, 0.2720)>
Face 8374
UV Count: 3
  UV <Vector (0.3407, 0.2708)>
  UV <Vector (0.3438, 0.2696)>
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Face 8375
UV Count: 3
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9185, 0.6697)>
Face 8376
UV Count: 3
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9229, 0.6693)>
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Face 8377
UV Count: 3
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9229, 0.6693)>
Face 8378
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9232, 0.6644)>
Face 8379
UV Count: 3
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9257, 0.6660)>
Face 8380
UV Count: 3
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9271, 0.6641)>
Face 8381
UV Count: 3
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9285, 0.6621)>
Face 8382
UV Count: 3
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3603, 0.2697)>
  UV <Vector (0.3599, 0.2727)>
Face 8383
UV Count: 3
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3572, 0.2725)>
Face 8384
UV Count: 3
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3532, 0.2688)>
Face 8385
UV Count: 3
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3294, 0.6989)>
Face 8386
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0639, 0.0295)>
Face 8387
UV Count: 3
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0469, 0.0473)>
Face 8388
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0364, 0.0364)>
  UV <Vector (0.0391, 0.0358)>
Face 8389
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0280, 0.0376)>
  UV <Vector (0.0338, 0.0368)>
Face 8390
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0213, 0.0374)>
  UV <Vector (0.0280, 0.0376)>
Face 8391
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0060, 0.0353)>
Face 8392
UV Count: 3
  UV <Vector (0.1405, 0.0006)>
  UV <Vector (0.1491, 0.0060)>
  UV <Vector (0.1364, 0.0115)>
Face 8393
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1208, 0.0162)>
  UV <Vector (0.1276, 0.0119)>
Face 8394
UV Count: 3
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8335, 0.6299)>
Face 8395
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8234, 0.6408)>
Face 8396
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.8020, 0.6335)>
Face 8397
UV Count: 3
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0718, 0.0288)>
  UV <Vector (0.0762, 0.0347)>
Face 8398
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0718, 0.0288)>
Face 8399
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0831, 0.0273)>
Face 8400
UV Count: 3
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.0979, 0.0258)>
Face 8401
UV Count: 3
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1019, 0.0227)>
Face 8402
UV Count: 3
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8514, 0.6410)>
Face 8403
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8459, 0.6509)>
Face 8404
UV Count: 3
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8665, 0.6524)>
Face 8405
UV Count: 3
  UV <Vector (0.8622, 0.6612)>
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8700, 0.6556)>
Face 8406
UV Count: 3
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7903, 0.6956)>
  UV <Vector (0.7815, 0.6921)>
Face 8407
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7822, 0.6898)>
Face 8408
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7862, 0.6740)>
Face 8409
UV Count: 3
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7965, 0.6762)>
  UV <Vector (0.7862, 0.6740)>
Face 8410
UV Count: 3
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7889, 0.6667)>
Face 8411
UV Count: 3
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7921, 0.6574)>
Face 8412
UV Count: 3
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.7980, 0.6411)>
Face 8413
UV Count: 3
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7882, 0.6313)>
Face 8414
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7697, 0.6381)>
Face 8415
UV Count: 3
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7661, 0.6470)>
Face 8416
UV Count: 3
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7731, 0.6601)>
Face 8417
UV Count: 3
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7705, 0.6692)>
Face 8418
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7579, 0.6768)>
Face 8419
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7674, 0.6895)>
Face 8420
UV Count: 3
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8790, 0.6441)>
Face 8421
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8732, 0.6248)>
  UV <Vector (0.8808, 0.6311)>
Face 8422
UV Count: 3
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8732, 0.6248)>
Face 8423
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8635, 0.6174)>
Face 8424
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8405, 0.6029)>
Face 8425
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7990, 0.6021)>
Face 8426
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8081, 0.5848)>
Face 8427
UV Count: 3
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8081, 0.5918)>
Face 8428
UV Count: 3
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7421, 0.6060)>
  UV <Vector (0.7566, 0.6101)>
Face 8429
UV Count: 3
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7544, 0.6339)>
Face 8430
UV Count: 3
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7530, 0.6422)>
Face 8431
UV Count: 3
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7507, 0.6528)>
Face 8432
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7492, 0.6630)>
Face 8433
UV Count: 3
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7376, 0.6722)>
Face 8434
UV Count: 3
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7409, 0.6870)>
Face 8435
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.9007, 0.6189)>
  UV <Vector (0.8981, 0.6251)>
Face 8436
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8897, 0.6215)>
Face 8437
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8788, 0.6152)>
Face 8438
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8745, 0.6005)>
Face 8439
UV Count: 3
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8440, 0.5693)>
  UV <Vector (0.8555, 0.5807)>
Face 8440
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7421, 0.6060)>
Face 8441
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7541, 0.5865)>
Face 8442
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7564, 0.5684)>
Face 8443
UV Count: 3
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7581, 0.5409)>
Face 8444
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8308, 0.5543)>
  UV <Vector (0.8440, 0.5693)>
Face 8445
UV Count: 3
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8202, 0.5650)>
Face 8446
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8059, 0.5513)>
Face 8447
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7937, 0.5348)>
Face 8448
UV Count: 3
  UV <Vector (0.7718, 0.5320)>
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7726, 0.5387)>
Face 8449
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8279, 0.5905)>
Face 8450
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8110, 0.5771)>
Face 8451
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7980, 0.5652)>
Face 8452
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7896, 0.5540)>
Face 8453
UV Count: 3
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7778, 0.5570)>
Face 8454
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7676, 0.5535)>
Face 8455
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7699, 0.5704)>
Face 8456
UV Count: 3
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7708, 0.5797)>
Face 8457
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7684, 0.6036)>
Face 8458
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7742, 0.6157)>
Face 8459
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7847, 0.5849)>
Face 8460
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8110, 0.5771)>
Face 8461
UV Count: 3
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8091, 0.5758)>
Face 8462
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7913, 0.5726)>
Face 8463
UV Count: 3
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7819, 0.5760)>
Face 8464
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7837, 0.5754)>
Face 8465
UV Count: 3
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7951, 0.5804)>
Face 8466
UV Count: 3
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7080, 0.7867)>
Face 8467
UV Count: 3
  UV <Vector (0.7118, 0.7468)>
  UV <Vector (0.7377, 0.7485)>
  UV <Vector (0.7375, 0.7667)>
Face 8468
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8658, 0.5879)>
  UV <Vector (0.8773, 0.5959)>
Face 8469
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8773, 0.5959)>
  UV <Vector (0.8900, 0.6044)>
Face 8470
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8900, 0.6044)>
  UV <Vector (0.8983, 0.6097)>
Face 8471
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8983, 0.6097)>
  UV <Vector (0.9041, 0.6131)>
Face 8472
UV Count: 3
  UV <Vector (0.7276, 0.6824)>
  UV <Vector (0.7285, 0.6784)>
  UV <Vector (0.7349, 0.6820)>
Face 8473
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7285, 0.6784)>
Face 8474
UV Count: 3
  UV <Vector (0.7335, 0.6593)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7376, 0.6722)>
Face 8475
UV Count: 3
  UV <Vector (0.7358, 0.6509)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7402, 0.6612)>
Face 8476
UV Count: 3
  UV <Vector (0.7386, 0.6393)>
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7417, 0.6511)>
Face 8477
UV Count: 3
  UV <Vector (0.7175, 0.7277)>
  UV <Vector (0.7197, 0.7225)>
  UV <Vector (0.7458, 0.7318)>
Face 8478
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7197, 0.7225)>
  UV <Vector (0.7221, 0.7103)>
Face 8479
UV Count: 3
  UV <Vector (0.7328, 0.6922)>
  UV <Vector (0.7391, 0.6886)>
  UV <Vector (0.7395, 0.6991)>
Face 8480
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7472, 0.6896)>
  UV <Vector (0.7521, 0.6939)>
Face 8481
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7391, 0.6886)>
  UV <Vector (0.7432, 0.6891)>
Face 8482
UV Count: 3
  UV <Vector (0.7544, 0.7030)>
  UV <Vector (0.7508, 0.7179)>
  UV <Vector (0.7345, 0.7092)>
Face 8483
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7508, 0.7179)>
  UV <Vector (0.7458, 0.7318)>
Face 8484
UV Count: 3
  UV <Vector (0.7035, 0.7969)>
  UV <Vector (0.7080, 0.7867)>
  UV <Vector (0.7161, 0.8011)>
Face 8485
UV Count: 3
  UV <Vector (0.7184, 0.8372)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7151, 0.8267)>
Face 8486
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7352, 0.8268)>
Face 8487
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7424, 0.8052)>
Face 8488
UV Count: 3
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7155, 0.7924)>
Face 8489
UV Count: 3
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7184, 0.8021)>
Face 8490
UV Count: 3
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7188, 0.8161)>
Face 8491
UV Count: 3
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7742, 0.6157)>
Face 8492
UV Count: 3
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7697, 0.6381)>
Face 8493
UV Count: 3
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7661, 0.6470)>
Face 8494
UV Count: 3
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7628, 0.6563)>
Face 8495
UV Count: 3
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7604, 0.6661)>
Face 8496
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7463, 0.6742)>
Face 8497
UV Count: 3
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7546, 0.6872)>
Face 8498
UV Count: 3
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.8893, 0.6358)>
Face 8499
UV Count: 3
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8808, 0.6311)>
Face 8500
UV Count: 3
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8688, 0.6076)>
  UV <Vector (0.8788, 0.6152)>
Face 8501
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8688, 0.6076)>
Face 8502
UV Count: 3
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8474, 0.5915)>
Face 8503
UV Count: 3
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8359, 0.5803)>
Face 8504
UV Count: 3
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8131, 0.5706)>
Face 8505
UV Count: 3
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8024, 0.5586)>
Face 8506
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7923, 0.5413)>
Face 8507
UV Count: 3
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7756, 0.5482)>
Face 8508
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7638, 0.5472)>
Face 8509
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7564, 0.5684)>
Face 8510
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7631, 0.5767)>
Face 8511
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7684, 0.6036)>
Face 8512
UV Count: 3
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7716, 0.6101)>
Face 8513
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8345, 0.6228)>
Face 8514
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8220, 0.6273)>
Face 8515
UV Count: 3
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8099, 0.6284)>
Face 8516
UV Count: 3
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.7930, 0.6357)>
Face 8517
UV Count: 3
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7852, 0.6537)>
Face 8518
UV Count: 3
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7889, 0.6667)>
  UV <Vector (0.7811, 0.6638)>
Face 8519
UV Count: 3
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7811, 0.6638)>
Face 8520
UV Count: 3
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7788, 0.6720)>
Face 8521
UV Count: 3
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7836, 0.6834)>
Face 8522
UV Count: 3
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7822, 0.6898)>
Face 8523
UV Count: 3
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8742, 0.6491)>
Face 8524
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8703, 0.6454)>
Face 8525
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8514, 0.6410)>
Face 8526
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8545, 0.6339)>
Face 8527
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8323, 0.6426)>
Face 8528
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8335, 0.6299)>
Face 8529
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8350, 0.6127)>
Face 8530
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8405, 0.6029)>
Face 8531
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8474, 0.5915)>
Face 8532
UV Count: 3
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7453, 0.7351)>
  UV <Vector (0.7377, 0.7485)>
Face 8533
UV Count: 3
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7550, 0.6235)>
Face 8534
UV Count: 3
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7721, 0.6275)>
Face 8535
UV Count: 3
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7721, 0.6275)>
  UV <Vector (0.7882, 0.6313)>
Face 8536
UV Count: 3
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7980, 0.6411)>
Face 8537
UV Count: 3
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.7949, 0.6478)>
Face 8538
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0928, 0.0252)>
  UV <Vector (0.0971, 0.0240)>
Face 8539
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0979, 0.0258)>
Face 8540
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1347, 0.1043)>
Face 8541
UV Count: 3
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1505, 0.1436)>
Face 8542
UV Count: 3
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1639, 0.1830)>
Face 8543
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1639, 0.1830)>
Face 8544
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1671, 0.2068)>
Face 8545
UV Count: 3
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1708, 0.2156)>
Face 8546
UV Count: 3
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1738, 0.2226)>
Face 8547
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1732, 0.2354)>
Face 8548
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1839, 0.2485)>
Face 8549
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1903, 0.2642)>
Face 8550
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1984, 0.2819)>
Face 8551
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2272, 0.3381)>
Face 8552
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2187, 0.3423)>
Face 8553
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2562, 0.3928)>
Face 8554
UV Count: 3
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2459, 0.3980)>
Face 8555
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2585, 0.4228)>
Face 8556
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2813, 0.4448)>
Face 8557
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2813, 0.4448)>
Face 8558
UV Count: 3
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2870, 0.4554)>
Face 8559
UV Count: 3
  UV <Vector (0.2840, 0.4683)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2909, 0.4588)>
Face 8560
UV Count: 3
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0474, 0.7452)>
Face 8561
UV Count: 3
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0872, 0.7470)>
Face 8562
UV Count: 3
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.1261, 0.7465)>
Face 8563
UV Count: 3
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1644, 0.7611)>
Face 8564
UV Count: 3
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1983, 0.7438)>
Face 8565
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.2319, 0.7433)>
Face 8566
UV Count: 3
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2612, 0.7420)>
Face 8567
UV Count: 3
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2688, 0.7534)>
Face 8568
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8345, 0.6228)>
Face 8569
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8350, 0.6127)>
Face 8570
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8211, 0.6188)>
Face 8571
UV Count: 3
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8063, 0.6196)>
Face 8572
UV Count: 3
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7975, 0.6257)>
Face 8573
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7930, 0.6357)>
Face 8574
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7852, 0.6537)>
Face 8575
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7811, 0.6638)>
Face 8576
UV Count: 3
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7811, 0.6638)>
Face 8577
UV Count: 3
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7788, 0.6720)>
Face 8578
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7762, 0.6811)>
Face 8579
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7742, 0.6901)>
Face 8580
UV Count: 3
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8748, 0.6402)>
  UV <Vector (0.8790, 0.6441)>
Face 8581
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8748, 0.6402)>
Face 8582
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8545, 0.6339)>
Face 8583
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8584, 0.6270)>
Face 8584
UV Count: 3
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7581, 0.5409)>
  UV <Vector (0.7638, 0.5472)>
Face 8585
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7117, 0.8272)>
  UV <Vector (0.7060, 0.8191)>
Face 8586
UV Count: 3
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7188, 0.8161)>
Face 8587
UV Count: 3
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7397, 0.8156)>
Face 8588
UV Count: 3
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.7937, 0.5348)>
  UV <Vector (0.8047, 0.5414)>
Face 8589
UV Count: 3
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.8016, 0.5474)>
Face 8590
UV Count: 3
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7984, 0.5543)>
Face 8591
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7896, 0.5540)>
Face 8592
UV Count: 3
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7808, 0.5673)>
Face 8593
UV Count: 3
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7764, 0.5572)>
Face 8594
UV Count: 3
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7690, 0.5583)>
Face 8595
UV Count: 3
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7676, 0.5535)>
Face 8596
UV Count: 3
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7592, 0.5575)>
Face 8597
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7060, 0.8191)>
  UV <Vector (0.7041, 0.8075)>
Face 8598
UV Count: 3
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7183, 0.8095)>
Face 8599
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7410, 0.8105)>
Face 8600
UV Count: 3
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.8047, 0.5414)>
  UV <Vector (0.8092, 0.5445)>
Face 8601
UV Count: 3
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7984, 0.5543)>
Face 8602
UV Count: 3
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.7944, 0.5602)>
Face 8603
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7944, 0.5602)>
  UV <Vector (0.7980, 0.5652)>
Face 8604
UV Count: 3
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7837, 0.5754)>
Face 8605
UV Count: 3
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7791, 0.5677)>
Face 8606
UV Count: 3
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7685, 0.5642)>
Face 8607
UV Count: 3
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7641, 0.5617)>
Face 8608
UV Count: 3
  UV <Vector (0.3698, 0.6798)>
  UV <Vector (0.3697, 0.6766)>
  UV <Vector (0.3720, 0.6766)>
Face 8609
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3679, 0.6905)>
Face 8610
UV Count: 3
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3633, 0.6951)>
  UV <Vector (0.3642, 0.6963)>
Face 8611
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3573, 0.6985)>
Face 8612
UV Count: 3
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3294, 0.6989)>
  UV <Vector (0.3334, 0.6964)>
Face 8613
UV Count: 3
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7728, 0.1885)>
  UV <Vector (0.7788, 0.2060)>
Face 8614
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8315, 0.2732)>
Face 8615
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8239, 0.2667)>
Face 8616
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8143, 0.2678)>
Face 8617
UV Count: 3
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8147, 0.2575)>
Face 8618
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8318, 0.2552)>
Face 8619
UV Count: 3
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8190, 0.3037)>
Face 8620
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8118, 0.3042)>
Face 8621
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.8070, 0.2990)>
Face 8622
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.7996, 0.3054)>
Face 8623
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8075, 0.3083)>
Face 8624
UV Count: 3
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8101, 0.3091)>
Face 8625
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8224, 0.3095)>
Face 8626
UV Count: 3
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8205, 0.3072)>
Face 8627
UV Count: 3
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8240, 0.3027)>
Face 8628
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8344, 0.2928)>
Face 8629
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8275, 0.2927)>
  UV <Vector (0.8270, 0.2886)>
Face 8630
UV Count: 3
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8169, 0.2850)>
Face 8631
UV Count: 3
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8098, 0.2782)>
Face 8632
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.8041, 0.2594)>
Face 8633
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8041, 0.2594)>
Face 8634
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8097, 0.2534)>
Face 8635
UV Count: 3
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8291, 0.2452)>
  UV <Vector (0.8254, 0.2468)>
Face 8636
UV Count: 3
  UV <Vector (0.8205, 0.2354)>
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8197, 0.2404)>
Face 8637
UV Count: 3
  UV <Vector (0.8023, 0.2450)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.8112, 0.2388)>
Face 8638
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7989, 0.2399)>
Face 8639
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7875, 0.2438)>
Face 8640
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7666, 0.2603)>
Face 8641
UV Count: 3
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7607, 0.2712)>
Face 8642
UV Count: 3
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7597, 0.2751)>
Face 8643
UV Count: 3
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7632, 0.3033)>
Face 8644
UV Count: 3
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7637, 0.3096)>
Face 8645
UV Count: 3
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8092, 0.3173)>
Face 8646
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8044, 0.3162)>
Face 8647
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7995, 0.3152)>
Face 8648
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7918, 0.3040)>
Face 8649
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.8024, 0.2901)>
Face 8650
UV Count: 3
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.8093, 0.2894)>
Face 8651
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8148, 0.2949)>
Face 8652
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8189, 0.2956)>
Face 8653
UV Count: 3
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8270, 0.3019)>
Face 8654
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8311, 0.3057)>
Face 8655
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8177, 0.3216)>
Face 8656
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8297, 0.3141)>
Face 8657
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8297, 0.3141)>
Face 8658
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.8037, 0.2952)>
Face 8659
UV Count: 3
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.7998, 0.3073)>
Face 8660
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.7951, 0.3040)>
Face 8661
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.8002, 0.3106)>
Face 8662
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8044, 0.3162)>
Face 8663
UV Count: 3
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8095, 0.3125)>
Face 8664
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8165, 0.3125)>
Face 8665
UV Count: 3
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8224, 0.3095)>
Face 8666
UV Count: 3
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8147, 0.3036)>
Face 8667
UV Count: 3
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8251, 0.3049)>
Face 8668
UV Count: 3
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8230, 0.3011)>
Face 8669
UV Count: 3
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8175, 0.2983)>
Face 8670
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8101, 0.2943)>
Face 8671
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8254, 0.2468)>
Face 8672
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8200, 0.2595)>
Face 8673
UV Count: 3
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8097, 0.2534)>
Face 8674
UV Count: 3
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8108, 0.2543)>
Face 8675
UV Count: 3
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8164, 0.2628)>
Face 8676
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8055, 0.2600)>
Face 8677
UV Count: 3
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8109, 0.2764)>
Face 8678
UV Count: 3
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8139, 0.2819)>
Face 8679
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8186, 0.2653)>
Face 8680
UV Count: 3
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8098, 0.2782)>
Face 8681
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8139, 0.2819)>
Face 8682
UV Count: 3
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8280, 0.2680)>
Face 8683
UV Count: 3
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8184, 0.2824)>
Face 8684
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8212, 0.2867)>
Face 8685
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8251, 0.2798)>
Face 8686
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8202, 0.2791)>
Face 8687
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8171, 0.2771)>
Face 8688
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8111, 0.2710)>
Face 8689
UV Count: 3
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8094, 0.2672)>
Face 8690
UV Count: 3
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8147, 0.2575)>
Face 8691
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8121, 0.2553)>
Face 8692
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8268, 0.2487)>
Face 8693
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.8024, 0.2901)>
Face 8694
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7940, 0.2721)>
  UV <Vector (0.7951, 0.2751)>
Face 8695
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7940, 0.2721)>
Face 8696
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8373, 0.2759)>
Face 8697
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2799)>
  UV <Vector (0.8373, 0.2834)>
Face 8698
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8324, 0.2812)>
Face 8699
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8324, 0.2812)>
Face 8700
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8251, 0.2798)>
Face 8701
UV Count: 3
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8338, 0.2764)>
Face 8702
UV Count: 3
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8315, 0.2732)>
Face 8703
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8373, 0.2925)>
Face 8704
UV Count: 3
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8270, 0.2886)>
Face 8705
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8338, 0.2764)>
Face 8706
UV Count: 3
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8338, 0.2868)>
Face 8707
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8312, 0.2864)>
Face 8708
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8277, 0.2858)>
Face 8709
UV Count: 3
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8226, 0.2837)>
Face 8710
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8373, 0.2834)>
  UV <Vector (0.8373, 0.2865)>
Face 8711
UV Count: 3
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8338, 0.2868)>
Face 8712
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8312, 0.2864)>
Face 8713
UV Count: 3
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8277, 0.2858)>
Face 8714
UV Count: 3
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8202, 0.2791)>
Face 8715
UV Count: 3
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8153, 0.2797)>
Face 8716
UV Count: 3
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8109, 0.2764)>
Face 8717
UV Count: 3
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8096, 0.2725)>
Face 8718
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8072, 0.2607)>
Face 8719
UV Count: 3
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8121, 0.2553)>
Face 8720
UV Count: 3
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8108, 0.2543)>
Face 8721
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8305, 0.2473)>
  UV <Vector (0.8268, 0.2487)>
Face 8722
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8093, 0.2894)>
Face 8723
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.7981, 0.2837)>
Face 8724
UV Count: 3
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7704, 0.3025)>
Face 8725
UV Count: 3
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7693, 0.2960)>
Face 8726
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7676, 0.2785)>
Face 8727
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7681, 0.2751)>
Face 8728
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7801, 0.2553)>
Face 8729
UV Count: 3
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7577, 0.2859)>
Face 8730
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7676, 0.2885)>
Face 8731
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7981, 0.2837)>
Face 8732
UV Count: 3
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.8029, 0.2698)>
Face 8733
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8175, 0.2640)>
Face 8734
UV Count: 3
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8136, 0.2668)>
Face 8735
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8102, 0.2690)>
Face 8736
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8086, 0.2701)>
Face 8737
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8073, 0.2710)>
Face 8738
UV Count: 3
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7607, 0.2957)>
Face 8739
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.7951, 0.2751)>
Face 8740
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.7906, 0.2628)>
Face 8741
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.7913, 0.2489)>
Face 8742
UV Count: 3
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8069, 0.2521)>
Face 8743
UV Count: 3
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8237, 0.2446)>
Face 8744
UV Count: 3
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8148, 0.2909)>
Face 8745
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8148, 0.2949)>
Face 8746
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8133, 0.3039)>
Face 8747
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8093, 0.2894)>
Face 8748
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8157, 0.2887)>
Face 8749
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8207, 0.2905)>
Face 8750
UV Count: 3
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8373, 0.2925)>
  UV <Vector (0.8373, 0.2991)>
Face 8751
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8345, 0.2992)>
Face 8752
UV Count: 3
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8302, 0.3003)>
Face 8753
UV Count: 3
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8270, 0.3019)>
Face 8754
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8230, 0.3011)>
Face 8755
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8274, 0.2967)>
Face 8756
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8313, 0.2928)>
Face 8757
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8373, 0.3359)>
Face 8758
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8298, 0.3359)>
Face 8759
UV Count: 3
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8373, 0.3672)>
Face 8760
UV Count: 3
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8373, 0.3672)>
  UV <Vector (0.8373, 0.3767)>
Face 8761
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.7996, 0.4114)>
Face 8762
UV Count: 3
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7996, 0.4114)>
  UV <Vector (0.7829, 0.4213)>
Face 8763
UV Count: 3
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7829, 0.4213)>
Face 8764
UV Count: 3
  UV <Vector (0.7709, 0.4343)>
  UV <Vector (0.7582, 0.4422)>
  UV <Vector (0.7563, 0.4333)>
Face 8765
UV Count: 3
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7582, 0.4422)>
Face 8766
UV Count: 3
  UV <Vector (0.7269, 0.4442)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7432, 0.4374)>
Face 8767
UV Count: 3
  UV <Vector (0.7161, 0.4402)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7275, 0.4369)>
Face 8768
UV Count: 3
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7183, 0.4334)>
Face 8769
UV Count: 3
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7087, 0.4354)>
Face 8770
UV Count: 3
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7023, 0.4289)>
Face 8771
UV Count: 3
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.6960, 0.4198)>
Face 8772
UV Count: 3
  UV <Vector (0.6929, 0.4109)>
  UV <Vector (0.6906, 0.3932)>
  UV <Vector (0.6981, 0.3921)>
Face 8773
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6906, 0.3932)>
Face 8774
UV Count: 3
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6883, 0.3683)>
Face 8775
UV Count: 3
  UV <Vector (0.6749, 0.3462)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6831, 0.3514)>
Face 8776
UV Count: 3
  UV <Vector (0.6746, 0.3204)>
  UV <Vector (0.6810, 0.3204)>
  UV <Vector (0.6820, 0.3454)>
Face 8777
UV Count: 3
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6810, 0.3204)>
Face 8778
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6888, 0.2697)>
Face 8779
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6888, 0.2697)>
  UV <Vector (0.6899, 0.2635)>
Face 8780
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8295, 0.3215)>
Face 8781
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8298, 0.3359)>
  UV <Vector (0.8293, 0.3523)>
Face 8782
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8297, 0.3663)>
Face 8783
UV Count: 3
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8273, 0.3744)>
Face 8784
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7849, 0.3959)>
Face 8785
UV Count: 3
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7849, 0.3959)>
Face 8786
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7651, 0.4277)>
Face 8787
UV Count: 3
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7563, 0.4333)>
Face 8788
UV Count: 3
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7432, 0.4374)>
Face 8789
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7275, 0.4369)>
Face 8790
UV Count: 3
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7183, 0.4334)>
Face 8791
UV Count: 3
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7181, 0.4228)>
Face 8792
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7181, 0.4228)>
  UV <Vector (0.7131, 0.4294)>
Face 8793
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7074, 0.4238)>
Face 8794
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.6993, 0.4094)>
Face 8795
UV Count: 3
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7065, 0.4060)>
Face 8796
UV Count: 3
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.6981, 0.3921)>
Face 8797
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6883, 0.3683)>
Face 8798
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6831, 0.3514)>
Face 8799
UV Count: 3
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6820, 0.3454)>
Face 8800
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6944, 0.2937)>
  UV <Vector (0.6882, 0.3205)>
Face 8801
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.6944, 0.2937)>
Face 8802
UV Count: 3
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.7031, 0.2714)>
Face 8803
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8179, 0.3352)>
Face 8804
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8146, 0.3524)>
Face 8805
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8011, 0.3575)>
Face 8806
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8111, 0.3687)>
Face 8807
UV Count: 3
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.7763, 0.3838)>
Face 8808
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7763, 0.3838)>
Face 8809
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7463, 0.4106)>
Face 8810
UV Count: 3
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7491, 0.4243)>
Face 8811
UV Count: 3
  UV <Vector (0.7379, 0.4161)>
  UV <Vector (0.7438, 0.4125)>
  UV <Vector (0.7491, 0.4243)>
Face 8812
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7284, 0.4173)>
Face 8813
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7277, 0.4283)>
Face 8814
UV Count: 3
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7225, 0.4261)>
Face 8815
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7231, 0.4154)>
Face 8816
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7132, 0.4179)>
Face 8817
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7065, 0.4060)>
Face 8818
UV Count: 3
  UV <Vector (0.7161, 0.3991)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.7078, 0.3899)>
Face 8819
UV Count: 3
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.7062, 0.3704)>
Face 8820
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7031, 0.3630)>
Face 8821
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6968, 0.3430)>
  UV <Vector (0.6981, 0.3482)>
Face 8822
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6962, 0.3221)>
Face 8823
UV Count: 3
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.6882, 0.3205)>
Face 8824
UV Count: 3
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7023, 0.2967)>
Face 8825
UV Count: 3
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9077, 0.6150)>
  UV <Vector (0.9034, 0.6204)>
Face 8826
UV Count: 3
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9007, 0.6189)>
  UV <Vector (0.9034, 0.6204)>
Face 8827
UV Count: 3
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9012, 0.6276)>
Face 8828
UV Count: 3
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8913, 0.6378)>
Face 8829
UV Count: 3
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8808, 0.6460)>
Face 8830
UV Count: 3
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8763, 0.6508)>
Face 8831
UV Count: 3
  UV <Vector (0.8654, 0.6637)>
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8719, 0.6569)>
Face 8832
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0338, 0.0368)>
Face 8833
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0357, 0.0498)>
Face 8834
UV Count: 3
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0395, 0.0897)>
Face 8835
UV Count: 3
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0535, 0.1298)>
Face 8836
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0573, 0.1714)>
Face 8837
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0728, 0.2328)>
Face 8838
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0813, 0.2319)>
Face 8839
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0756, 0.2425)>
Face 8840
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0894, 0.2631)>
Face 8841
UV Count: 3
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0894, 0.2631)>
Face 8842
UV Count: 3
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0842, 0.2775)>
Face 8843
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0944, 0.2906)>
Face 8844
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0975, 0.3097)>
Face 8845
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.0974, 0.3693)>
Face 8846
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.1108, 0.4055)>
Face 8847
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1139, 0.4332)>
Face 8848
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.1139, 0.4332)>
Face 8849
UV Count: 3
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1175, 0.4521)>
Face 8850
UV Count: 3
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1201, 0.4676)>
Face 8851
UV Count: 3
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1214, 0.4782)>
Face 8852
UV Count: 3
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1128, 0.5155)>
  UV <Vector (0.1105, 0.4904)>
Face 8853
UV Count: 3
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.7142, 0.7143)>
  UV <Vector (0.7115, 0.7246)>
Face 8854
UV Count: 3
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.6915, 0.7235)>
Face 8855
UV Count: 3
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6590, 0.7212)>
Face 8856
UV Count: 3
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.6248, 0.7075)>
Face 8857
UV Count: 3
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5499, 0.7097)>
  UV <Vector (0.5859, 0.7070)>
Face 8858
UV Count: 3
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5499, 0.7097)>
Face 8859
UV Count: 3
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.5159, 0.7095)>
Face 8860
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4894, 0.7078)>
Face 8861
UV Count: 3
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4526, 0.7193)>
Face 8862
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4526, 0.7193)>
  UV <Vector (0.4363, 0.7183)>
Face 8863
UV Count: 3
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4384, 0.7055)>
  UV <Vector (0.4363, 0.7183)>
Face 8864
UV Count: 3
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4173, 0.7177)>
Face 8865
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.3979, 0.7156)>
Face 8866
UV Count: 3
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3691, 0.7015)>
Face 8867
UV Count: 3
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3642, 0.6963)>
Face 8868
UV Count: 3
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7077, 0.2630)>
Face 8869
UV Count: 3
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7612, 0.3292)>
Face 8870
UV Count: 3
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7474, 0.3325)>
Face 8871
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7399, 0.3267)>
Face 8872
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7398, 0.3185)>
Face 8873
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7362, 0.3077)>
Face 8874
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7387, 0.2996)>
Face 8875
UV Count: 3
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7455, 0.2882)>
Face 8876
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7492, 0.2948)>
Face 8877
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7450, 0.3003)>
Face 8878
UV Count: 3
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7429, 0.3069)>
Face 8879
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7419, 0.3112)>
Face 8880
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7427, 0.3194)>
Face 8881
UV Count: 3
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7501, 0.3237)>
  UV <Vector (0.7489, 0.3254)>
Face 8882
UV Count: 3
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7489, 0.3254)>
Face 8883
UV Count: 3
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7557, 0.3254)>
Face 8884
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7591, 0.3208)>
Face 8885
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7547, 0.2908)>
  UV <Vector (0.7607, 0.2957)>
Face 8886
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7607, 0.2957)>
Face 8887
UV Count: 3
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7463, 0.2926)>
Face 8888
UV Count: 3
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7450, 0.3003)>
Face 8889
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7419, 0.3112)>
Face 8890
UV Count: 3
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7398, 0.3185)>
Face 8891
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7451, 0.3225)>
Face 8892
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7557, 0.3254)>
Face 8893
UV Count: 3
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7573, 0.3256)>
Face 8894
UV Count: 3
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7377, 0.3215)>
Face 8895
UV Count: 3
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7423, 0.3229)>
Face 8896
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7451, 0.3225)>
Face 8897
UV Count: 3
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7429, 0.3069)>
Face 8898
UV Count: 3
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7429, 0.3069)>
Face 8899
UV Count: 3
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7409, 0.3021)>
Face 8900
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7616, 0.3151)>
Face 8901
UV Count: 3
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7639, 0.3165)>
Face 8902
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7704, 0.3107)>
Face 8903
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7918, 0.3040)>
Face 8904
UV Count: 3
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7951, 0.3040)>
Face 8905
UV Count: 3
  UV <Vector (0.8052, 0.3068)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7996, 0.3054)>
Face 8906
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7637, 0.3096)>
Face 8907
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7632, 0.3033)>
Face 8908
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7562, 0.3171)>
Face 8909
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7562, 0.3171)>
  UV <Vector (0.7578, 0.3203)>
Face 8910
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7546, 0.3237)>
Face 8911
UV Count: 3
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7501, 0.3237)>
Face 8912
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7474, 0.3165)>
  UV <Vector (0.7485, 0.3184)>
Face 8913
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7451, 0.3142)>
Face 8914
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7442, 0.3112)>
Face 8915
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7448, 0.3072)>
Face 8916
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7467, 0.3012)>
Face 8917
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7478, 0.3021)>
Face 8918
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7583, 0.3141)>
Face 8919
UV Count: 3
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7600, 0.3098)>
Face 8920
UV Count: 3
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7551, 0.2989)>
Face 8921
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7498, 0.3041)>
Face 8922
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7459, 0.3071)>
Face 8923
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7486, 0.3129)>
Face 8924
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7489, 0.3148)>
Face 8925
UV Count: 3
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7474, 0.3165)>
Face 8926
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7501, 0.3164)>
Face 8927
UV Count: 3
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7517, 0.3198)>
Face 8928
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7545, 0.3158)>
Face 8929
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7583, 0.3141)>
  UV <Vector (0.7562, 0.3171)>
Face 8930
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7583, 0.3104)>
Face 8931
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7583, 0.3104)>
Face 8932
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7551, 0.2989)>
Face 8933
UV Count: 3
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7570, 0.3035)>
Face 8934
UV Count: 3
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7551, 0.2989)>
Face 8935
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7498, 0.3041)>
Face 8936
UV Count: 3
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7508, 0.3094)>
Face 8937
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7516, 0.3107)>
Face 8938
UV Count: 3
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7486, 0.3129)>
Face 8939
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7489, 0.3148)>
Face 8940
UV Count: 3
  UV <Vector (0.7517, 0.3169)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7530, 0.3122)>
Face 8941
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7567, 0.3135)>
Face 8942
UV Count: 3
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7542, 0.3114)>
Face 8943
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7546, 0.3096)>
Face 8944
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7544, 0.3053)>
  UV <Vector (0.7526, 0.3047)>
Face 8945
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7544, 0.3053)>
Face 8946
UV Count: 3
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7525, 0.3118)>
Face 8947
UV Count: 3
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7546, 0.3096)>
Face 8948
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8062, 0.3325)>
Face 8949
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.7958, 0.3405)>
Face 8950
UV Count: 3
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7928, 0.3488)>
Face 8951
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7907, 0.3516)>
Face 8952
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7693, 0.3683)>
Face 8953
UV Count: 3
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7463, 0.3797)>
Face 8954
UV Count: 3
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.8048, 0.3077)>
Face 8955
UV Count: 3
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.8002, 0.3106)>
Face 8956
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.7995, 0.3152)>
Face 8957
UV Count: 3
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8000, 0.3300)>
Face 8958
UV Count: 3
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.8000, 0.3300)>
Face 8959
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.7958, 0.3405)>
Face 8960
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7928, 0.3488)>
Face 8961
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7872, 0.3560)>
Face 8962
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7693, 0.3683)>
Face 8963
UV Count: 3
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7463, 0.3797)>
Face 8964
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7215, 0.3869)>
Face 8965
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7517, 0.3974)>
Face 8966
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7438, 0.4125)>
Face 8967
UV Count: 3
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7339, 0.3993)>
Face 8968
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7205, 0.4115)>
Face 8969
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7161, 0.4057)>
Face 8970
UV Count: 3
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7339, 0.3993)>
Face 8971
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7463, 0.3797)>
Face 8972
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7206, 0.3599)>
Face 8973
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7151, 0.3551)>
Face 8974
UV Count: 3
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.6968, 0.3430)>
  UV <Vector (0.7089, 0.3395)>
Face 8975
UV Count: 3
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7089, 0.3395)>
Face 8976
UV Count: 3
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7023, 0.2967)>
Face 8977
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.7134, 0.2729)>
Face 8978
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7178, 0.2619)>
Face 8979
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.7938, 0.3274)>
Face 8980
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7700, 0.3196)>
Face 8981
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7612, 0.3292)>
Face 8982
UV Count: 3
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7620, 0.3383)>
Face 8983
UV Count: 3
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7474, 0.3325)>
Face 8984
UV Count: 3
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7399, 0.3267)>
Face 8985
UV Count: 3
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7198, 0.3405)>
Face 8986
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7070, 0.3216)>
Face 8987
UV Count: 3
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7111, 0.2986)>
Face 8988
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7311, 0.2860)>
Face 8989
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7597, 0.2751)>
Face 8990
UV Count: 3
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7607, 0.2712)>
Face 8991
UV Count: 3
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7666, 0.2603)>
Face 8992
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7758, 0.2507)>
Face 8993
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7875, 0.2438)>
Face 8994
UV Count: 3
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7925, 0.2296)>
Face 8995
UV Count: 3
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7985, 0.2269)>
Face 8996
UV Count: 3
  UV <Vector (0.7835, 0.2148)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7754, 0.2093)>
Face 8997
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7542, 0.2290)>
Face 8998
UV Count: 3
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7312, 0.2473)>
  UV <Vector (0.7277, 0.2589)>
Face 8999
UV Count: 3
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7178, 0.2619)>
Face 9000
UV Count: 3
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7077, 0.2630)>
Face 9001
UV Count: 3
  UV <Vector (0.6904, 0.2587)>
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.6945, 0.2638)>
Face 9002
UV Count: 3
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7312, 0.2473)>
Face 9003
UV Count: 3
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7806, 0.2174)>
Face 9004
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7588, 0.2366)>
Face 9005
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7277, 0.2589)>
Face 9006
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7913, 0.5726)>
Face 9007
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7885, 0.5737)>
Face 9008
UV Count: 3
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7853, 0.5661)>
Face 9009
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7818, 0.5564)>
Face 9010
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7801, 0.5479)>
Face 9011
UV Count: 3
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7781, 0.5380)>
Face 9012
UV Count: 3
  UV <Vector (0.7228, 0.8373)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7213, 0.8257)>
Face 9013
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7237, 0.8172)>
Face 9014
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7237, 0.8172)>
Face 9015
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7243, 0.8104)>
Face 9016
UV Count: 3
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7248, 0.8052)>
Face 9017
UV Count: 3
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7424, 0.8052)>
  UV <Vector (0.7292, 0.8027)>
Face 9018
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8139, 0.5589)>
Face 9019
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8139, 0.5589)>
Face 9020
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8095, 0.5666)>
Face 9021
UV Count: 3
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.8018, 0.5706)>
Face 9022
UV Count: 3
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7990, 0.5818)>
Face 9023
UV Count: 3
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8054, 0.6019)>
Face 9024
UV Count: 3
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8117, 0.6193)>
Face 9025
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8143, 0.6278)>
Face 9026
UV Count: 3
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1111, 0.0200)>
  UV <Vector (0.1141, 0.0188)>
Face 9027
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1487, 0.0972)>
Face 9028
UV Count: 3
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1674, 0.1348)>
Face 9029
UV Count: 3
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1816, 0.1739)>
Face 9030
UV Count: 3
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1816, 0.1739)>
  UV <Vector (0.1898, 0.1920)>
Face 9031
UV Count: 3
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1864, 0.1946)>
  UV <Vector (0.1898, 0.1920)>
Face 9032
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1938, 0.2116)>
  UV <Vector (0.1891, 0.2043)>
Face 9033
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2003, 0.2234)>
Face 9034
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.2041, 0.2225)>
Face 9035
UV Count: 3
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2100, 0.2376)>
Face 9036
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2175, 0.2520)>
Face 9037
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2206, 0.2696)>
Face 9038
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2567, 0.3194)>
Face 9039
UV Count: 3
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2755, 0.3473)>
Face 9040
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2897, 0.3694)>
Face 9041
UV Count: 3
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.3022, 0.3906)>
Face 9042
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2984, 0.3972)>
Face 9043
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3150, 0.4246)>
Face 9044
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3150, 0.4246)>
  UV <Vector (0.3194, 0.4401)>
Face 9045
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3194, 0.4401)>
Face 9046
UV Count: 3
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3222, 0.4533)>
Face 9047
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0461, 0.7166)>
Face 9048
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0853, 0.7118)>
Face 9049
UV Count: 3
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.1241, 0.7118)>
Face 9050
UV Count: 3
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1615, 0.7113)>
Face 9051
UV Count: 3
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1936, 0.7111)>
Face 9052
UV Count: 3
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.2231, 0.7090)>
Face 9053
UV Count: 3
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2261, 0.7152)>
Face 9054
UV Count: 3
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2526, 0.7146)>
Face 9055
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.2745, 0.7138)>
Face 9056
UV Count: 3
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.3104, 0.6996)>
Face 9057
UV Count: 3
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3256, 0.6950)>
Face 9058
UV Count: 3
  UV <Vector (0.7552, 0.2181)>
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7641, 0.2189)>
Face 9059
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7584, 0.2240)>
  UV <Vector (0.7641, 0.2189)>
Face 9060
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7641, 0.2309)>
Face 9061
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7763, 0.2209)>
Face 9062
UV Count: 3
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7698, 0.2140)>
Face 9063
UV Count: 3
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7698, 0.2140)>
Face 9064
UV Count: 3
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3224, 0.6886)>
Face 9065
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.3061, 0.6950)>
Face 9066
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2714, 0.7067)>
Face 9067
UV Count: 3
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2495, 0.7081)>
Face 9068
UV Count: 3
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2231, 0.7090)>
Face 9069
UV Count: 3
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.2209, 0.7038)>
Face 9070
UV Count: 3
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1919, 0.7060)>
Face 9071
UV Count: 3
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.1604, 0.7065)>
Face 9072
UV Count: 3
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.1236, 0.7068)>
Face 9073
UV Count: 3
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0460, 0.7054)>
  UV <Vector (0.0852, 0.7066)>
Face 9074
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0460, 0.7054)>
Face 9075
UV Count: 3
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3263, 0.4735)>
  UV <Vector (0.3231, 0.4727)>
Face 9076
UV Count: 3
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3222, 0.4533)>
Face 9077
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3194, 0.4401)>
Face 9078
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3195, 0.4226)>
Face 9079
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3022, 0.3906)>
Face 9080
UV Count: 3
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.3057, 0.3856)>
Face 9081
UV Count: 3
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2932, 0.3651)>
Face 9082
UV Count: 3
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2795, 0.3431)>
Face 9083
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2622, 0.3155)>
Face 9084
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2254, 0.2675)>
Face 9085
UV Count: 3
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2218, 0.2503)>
Face 9086
UV Count: 3
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2144, 0.2360)>
Face 9087
UV Count: 3
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2074, 0.2219)>
Face 9088
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2041, 0.2225)>
Face 9089
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1952, 0.2011)>
Face 9090
UV Count: 3
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1931, 0.1912)>
Face 9091
UV Count: 3
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1898, 0.1920)>
Face 9092
UV Count: 3
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1850, 0.1720)>
Face 9093
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1674, 0.1348)>
Face 9094
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1515, 0.0959)>
Face 9095
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1141, 0.0188)>
  UV <Vector (0.1175, 0.0174)>
Face 9096
UV Count: 3
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8217, 0.6408)>
  UV <Vector (0.8183, 0.6409)>
Face 9097
UV Count: 3
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8143, 0.6278)>
Face 9098
UV Count: 3
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8117, 0.6193)>
Face 9099
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8021, 0.5913)>
Face 9100
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8051, 0.5731)>
Face 9101
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8091, 0.5758)>
  UV <Vector (0.8051, 0.5731)>
Face 9102
UV Count: 3
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8095, 0.5666)>
Face 9103
UV Count: 3
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8182, 0.5630)>
Face 9104
UV Count: 3
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7229, 0.7979)>
Face 9105
UV Count: 3
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7204, 0.8031)>
Face 9106
UV Count: 3
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7202, 0.8098)>
Face 9107
UV Count: 3
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7204, 0.8165)>
Face 9108
UV Count: 3
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7204, 0.8165)>
Face 9109
UV Count: 3
  UV <Vector (0.7198, 0.8373)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7185, 0.8262)>
Face 9110
UV Count: 3
  UV <Vector (0.7753, 0.5310)>
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7743, 0.5383)>
Face 9111
UV Count: 3
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7771, 0.5481)>
Face 9112
UV Count: 3
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7791, 0.5568)>
Face 9113
UV Count: 3
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7822, 0.5669)>
Face 9114
UV Count: 3
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7853, 0.5749)>
Face 9115
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7853, 0.5749)>
Face 9116
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7922, 0.5877)>
Face 9117
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7923, 0.5941)>
Face 9118
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7716, 0.6101)>
Face 9119
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1028, 0.0244)>
Face 9120
UV Count: 3
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1437, 0.0997)>
Face 9121
UV Count: 3
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1597, 0.1388)>
Face 9122
UV Count: 3
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1736, 0.1781)>
Face 9123
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1693, 0.1803)>
Face 9124
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1744, 0.2011)>
Face 9125
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1825, 0.2097)>
Face 9126
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1798, 0.2202)>
Face 9127
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1915, 0.2279)>
Face 9128
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.2052, 0.2572)>
Face 9129
UV Count: 3
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.1986, 0.2608)>
Face 9130
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2063, 0.2783)>
Face 9131
UV Count: 3
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2436, 0.3286)>
Face 9132
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2366, 0.3334)>
Face 9133
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2763, 0.3815)>
Face 9134
UV Count: 3
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2675, 0.3867)>
Face 9135
UV Count: 3
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2796, 0.4092)>
Face 9136
UV Count: 3
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2865, 0.4255)>
Face 9137
UV Count: 3
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2922, 0.4387)>
Face 9138
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.3060, 0.4456)>
Face 9139
UV Count: 3
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3090, 0.4552)>
Face 9140
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0016, 0.7313)>
Face 9141
UV Count: 3
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0862, 0.7248)>
Face 9142
UV Count: 3
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.1250, 0.7253)>
Face 9143
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1633, 0.7330)>
Face 9144
UV Count: 3
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1969, 0.7244)>
Face 9145
UV Count: 3
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.2289, 0.7231)>
Face 9146
UV Count: 3
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2307, 0.7324)>
Face 9147
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2581, 0.7322)>
Face 9148
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.3001, 0.7220)>
Face 9149
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3227, 0.7169)>
Face 9150
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3361, 0.7036)>
Face 9151
UV Count: 3
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3361, 0.7036)>
Face 9152
UV Count: 3
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7504, 0.2331)>
Face 9153
UV Count: 3
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7541, 0.2412)>
Face 9154
UV Count: 3
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7888, 0.2215)>
Face 9155
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7827, 0.2264)>
Face 9156
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7755, 0.2321)>
Face 9157
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7689, 0.2457)>
Face 9158
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7689, 0.2457)>
Face 9159
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7570, 0.2575)>
Face 9160
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7311, 0.2860)>
Face 9161
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6849, 0.3793)>
  UV <Vector (0.6814, 0.3710)>
Face 9162
UV Count: 3
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6917, 0.3764)>
Face 9163
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6951, 0.3667)>
Face 9164
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7031, 0.3630)>
  UV <Vector (0.7151, 0.3551)>
Face 9165
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7305, 0.3370)>
Face 9166
UV Count: 3
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7207, 0.3178)>
Face 9167
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7240, 0.3024)>
Face 9168
UV Count: 3
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7240, 0.3024)>
Face 9169
UV Count: 3
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7311, 0.2860)>
Face 9170
UV Count: 3
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7589, 0.2793)>
Face 9171
UV Count: 3
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7589, 0.2793)>
Face 9172
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7673, 0.2821)>
Face 9173
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7963, 0.2785)>
Face 9174
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.7963, 0.2785)>
Face 9175
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8083, 0.2738)>
Face 9176
UV Count: 3
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8096, 0.2725)>
Face 9177
UV Count: 3
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8086, 0.2701)>
Face 9178
UV Count: 3
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8102, 0.2690)>
Face 9179
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8180, 0.2647)>
Face 9180
UV Count: 3
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6760, 0.3529)>
Face 9181
UV Count: 3
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6855, 0.3607)>
Face 9182
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6901, 0.3506)>
Face 9183
UV Count: 3
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6981, 0.3482)>
Face 9184
UV Count: 3
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7118, 0.3495)>
Face 9185
UV Count: 3
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7198, 0.3405)>
Face 9186
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7305, 0.3370)>
Face 9187
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7368, 0.3404)>
Face 9188
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7461, 0.3435)>
Face 9189
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7620, 0.3383)>
Face 9190
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7907, 0.3516)>
Face 9191
UV Count: 3
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7872, 0.3560)>
Face 9192
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.8111, 0.3687)>
Face 9193
UV Count: 3
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8063, 0.3778)>
Face 9194
UV Count: 3
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8273, 0.3744)>
Face 9195
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8205, 0.3072)>
Face 9196
UV Count: 3
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8148, 0.3063)>
Face 9197
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8106, 0.3067)>
Face 9198
UV Count: 3
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8079, 0.3069)>
Face 9199
UV Count: 3
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8194, 0.3053)>
Face 9200
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8133, 0.3039)>
  UV <Vector (0.8147, 0.3036)>
Face 9201
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8106, 0.3067)>
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Face 9202
UV Count: 3
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8095, 0.3048)>
Face 9203
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8095, 0.3048)>
  UV <Vector (0.8079, 0.3069)>
Face 9204
UV Count: 3
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8075, 0.3083)>
Face 9205
UV Count: 3
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8330, 0.2579)>
Face 9206
UV Count: 3
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8247, 0.2565)>
Face 9207
UV Count: 3
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8194, 0.2623)>
Face 9208
UV Count: 3
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8194, 0.2623)>
Face 9209
UV Count: 3
  UV <Vector (0.8195, 0.2636)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8177, 0.2644)>
Face 9210
UV Count: 3
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8197, 0.2639)>
Face 9211
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8335, 0.2669)>
Face 9212
UV Count: 3
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8285, 0.2669)>
Face 9213
UV Count: 3
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8280, 0.2680)>
Face 9214
UV Count: 3
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8200, 0.2643)>
Face 9215
UV Count: 3
  UV <Vector (0.8373, 0.2668)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8341, 0.2638)>
Face 9216
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8335, 0.2669)>
Face 9217
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8285, 0.2669)>
Face 9218
UV Count: 3
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8334, 0.2603)>
Face 9219
UV Count: 3
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8131, 0.5785)>
Face 9220
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8149, 0.5724)>
Face 9221
UV Count: 3
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8308, 0.5543)>
  UV <Vector (0.8225, 0.5672)>
Face 9222
UV Count: 3
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7119, 0.7897)>
Face 9223
UV Count: 3
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7080, 0.7867)>
  UV <Vector (0.7119, 0.7897)>
Face 9224
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7184, 0.8021)>
Face 9225
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7183, 0.8095)>
Face 9226
UV Count: 3
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7117, 0.8272)>
  UV <Vector (0.7171, 0.8157)>
Face 9227
UV Count: 3
  UV <Vector (0.7168, 0.8371)>
  UV <Vector (0.7117, 0.8272)>
  UV <Vector (0.7135, 0.8269)>
Face 9228
UV Count: 3
  UV <Vector (0.7686, 0.5338)>
  UV <Vector (0.7703, 0.5328)>
  UV <Vector (0.7726, 0.5387)>
Face 9229
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7726, 0.5387)>
Face 9230
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7756, 0.5482)>
Face 9231
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7778, 0.5570)>
Face 9232
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7808, 0.5673)>
  UV <Vector (0.7837, 0.5754)>
Face 9233
UV Count: 3
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7819, 0.5760)>
Face 9234
UV Count: 3
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7922, 0.5877)>
Face 9235
UV Count: 3
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7971, 0.5907)>
Face 9236
UV Count: 3
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.8021, 0.5913)>
Face 9237
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8054, 0.6019)>
Face 9238
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8081, 0.5918)>
Face 9239
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8180, 0.6189)>
Face 9240
UV Count: 3
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8194, 0.6274)>
Face 9241
UV Count: 3
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8225, 0.6408)>
  UV <Vector (0.8217, 0.6408)>
Face 9242
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1175, 0.0174)>
  UV <Vector (0.1184, 0.0171)>
Face 9243
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1556, 0.0939)>
Face 9244
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1715, 0.1327)>
Face 9245
UV Count: 3
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1858, 0.1716)>
Face 9246
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1931, 0.1912)>
Face 9247
UV Count: 3
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1940, 0.1908)>
Face 9248
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1980, 0.1993)>
Face 9249
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2074, 0.2219)>
Face 9250
UV Count: 3
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2099, 0.2207)>
Face 9251
UV Count: 3
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2177, 0.2344)>
Face 9252
UV Count: 3
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2248, 0.2489)>
Face 9253
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2310, 0.2649)>
Face 9254
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2636, 0.3145)>
Face 9255
UV Count: 3
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2636, 0.3145)>
  UV <Vector (0.2821, 0.3416)>
Face 9256
UV Count: 3
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2964, 0.3622)>
Face 9257
UV Count: 3
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.3097, 0.3825)>
Face 9258
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3057, 0.3856)>
Face 9259
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3233, 0.4206)>
Face 9260
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3266, 0.4391)>
Face 9261
UV Count: 3
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3262, 0.4532)>
Face 9262
UV Count: 3
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3298, 0.4742)>
  UV <Vector (0.3263, 0.4735)>
Face 9263
UV Count: 3
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0000, 0.7020)>
  UV <Vector (0.0462, 0.7020)>
Face 9264
UV Count: 3
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.0852, 0.7066)>
Face 9265
UV Count: 3
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1236, 0.7068)>
Face 9266
UV Count: 3
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1604, 0.7065)>
Face 9267
UV Count: 3
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1913, 0.7010)>
Face 9268
UV Count: 3
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.2185, 0.6992)>
Face 9269
UV Count: 3
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2209, 0.7038)>
Face 9270
UV Count: 3
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2471, 0.7027)>
Face 9271
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2689, 0.7012)>
Face 9272
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.3033, 0.6912)>
Face 9273
UV Count: 3
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3198, 0.6855)>
Face 9274
UV Count: 3
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7727, 0.2115)>
Face 9275
UV Count: 3
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7698, 0.2140)>
Face 9276
UV Count: 3
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7785, 0.2189)>
Face 9277
UV Count: 3
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7845, 0.2250)>
Face 9278
UV Count: 3
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7969, 0.2270)>
Face 9279
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8112, 0.2388)>
Face 9280
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8169, 0.2422)>
Face 9281
UV Count: 3
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8196, 0.2490)>
Face 9282
UV Count: 3
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8196, 0.2490)>
Face 9283
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8198, 0.2497)>
Face 9284
UV Count: 3
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8202, 0.2506)>
Face 9285
UV Count: 3
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8244, 0.2517)>
Face 9286
UV Count: 3
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8280, 0.2558)>
Face 9287
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8293, 0.2582)>
Face 9288
UV Count: 3
  UV <Vector (0.8234, 0.2612)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8260, 0.2588)>
Face 9289
UV Count: 3
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8221, 0.2601)>
Face 9290
UV Count: 3
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8213, 0.2634)>
Face 9291
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8200, 0.2643)>
  UV <Vector (0.8197, 0.2639)>
Face 9292
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8246, 0.2658)>
Face 9293
UV Count: 3
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8372, 0.2602)>
Face 9294
UV Count: 3
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8300, 0.2603)>
Face 9295
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8241, 0.2619)>
Face 9296
UV Count: 3
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8215, 0.2623)>
Face 9297
UV Count: 3
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8303, 0.2619)>
Face 9298
UV Count: 3
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8300, 0.2603)>
Face 9299
UV Count: 3
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8293, 0.2582)>
Face 9300
UV Count: 3
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8281, 0.2509)>
Face 9301
UV Count: 3
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8235, 0.2498)>
Face 9302
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8259, 0.2476)>
Face 9303
UV Count: 3
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8225, 0.2480)>
Face 9304
UV Count: 3
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8225, 0.2480)>
Face 9305
UV Count: 3
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8209, 0.2460)>
Face 9306
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.8160, 0.2370)>
Face 9307
UV Count: 3
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7976, 0.2268)>
Face 9308
UV Count: 3
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7863, 0.2235)>
Face 9309
UV Count: 3
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7806, 0.2174)>
Face 9310
UV Count: 3
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7727, 0.2115)>
Face 9311
UV Count: 3
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7754, 0.2093)>
Face 9312
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3181, 0.6816)>
  UV <Vector (0.3198, 0.6855)>
Face 9313
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.3004, 0.6875)>
Face 9314
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2664, 0.6963)>
Face 9315
UV Count: 3
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2441, 0.6978)>
Face 9316
UV Count: 3
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2185, 0.6992)>
Face 9317
UV Count: 3
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.2159, 0.6944)>
Face 9318
UV Count: 3
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1913, 0.7010)>
Face 9319
UV Count: 3
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1603, 0.7022)>
Face 9320
UV Count: 3
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1237, 0.7022)>
Face 9321
UV Count: 3
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.0855, 0.7021)>
Face 9322
UV Count: 3
  UV <Vector (0.0003, 0.6968)>
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0462, 0.7020)>
Face 9323
UV Count: 3
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3341, 0.4747)>
  UV <Vector (0.3298, 0.4742)>
Face 9324
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3294, 0.4531)>
Face 9325
UV Count: 3
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3303, 0.4374)>
Face 9326
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3274, 0.4178)>
Face 9327
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3097, 0.3825)>
Face 9328
UV Count: 3
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.3146, 0.3789)>
  UV <Vector (0.3097, 0.3825)>
Face 9329
UV Count: 3
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.2964, 0.3622)>
Face 9330
UV Count: 3
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2821, 0.3416)>
Face 9331
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2651, 0.3135)>
Face 9332
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2324, 0.2643)>
Face 9333
UV Count: 3
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2324, 0.2643)>
  UV <Vector (0.2248, 0.2489)>
Face 9334
UV Count: 3
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2177, 0.2344)>
Face 9335
UV Count: 3
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2126, 0.2193)>
Face 9336
UV Count: 3
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2099, 0.2207)>
Face 9337
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1987, 0.1988)>
  UV <Vector (0.1996, 0.1982)>
Face 9338
UV Count: 3
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1987, 0.1988)>
  UV <Vector (0.1940, 0.1908)>
Face 9339
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1950, 0.1904)>
Face 9340
UV Count: 3
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1880, 0.1703)>
Face 9341
UV Count: 3
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1737, 0.1316)>
Face 9342
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1587, 0.0925)>
Face 9343
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1184, 0.0171)>
  UV <Vector (0.1192, 0.0168)>
Face 9344
UV Count: 3
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8234, 0.6408)>
  UV <Vector (0.8225, 0.6408)>
Face 9345
UV Count: 3
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8206, 0.6274)>
Face 9346
UV Count: 3
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8195, 0.6188)>
Face 9347
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8372, 0.2622)>
Face 9348
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8303, 0.2619)>
Face 9349
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8273, 0.2617)>
Face 9350
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8241, 0.2619)>
Face 9351
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3536, 0.5701)>
  UV <Vector (0.3485, 0.5816)>
Face 9352
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3247, 0.5758)>
  UV <Vector (0.3070, 0.5691)>
Face 9353
UV Count: 3
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.2879, 0.5639)>
  UV <Vector (0.2933, 0.5529)>
Face 9354
UV Count: 3
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.2879, 0.5639)>
  UV <Vector (0.2708, 0.5515)>
Face 9355
UV Count: 3
  UV <Vector (0.2579, 0.5326)>
  UV <Vector (0.2666, 0.5296)>
  UV <Vector (0.2774, 0.5428)>
Face 9356
UV Count: 3
  UV <Vector (0.4709, 0.5423)>
  UV <Vector (0.4784, 0.5249)>
  UV <Vector (0.4854, 0.5304)>
Face 9357
UV Count: 3
  UV <Vector (0.4793, 0.5503)>
  UV <Vector (0.4662, 0.5658)>
  UV <Vector (0.4611, 0.5574)>
Face 9358
UV Count: 3
  UV <Vector (0.4427, 0.5673)>
  UV <Vector (0.4611, 0.5574)>
  UV <Vector (0.4662, 0.5658)>
Face 9359
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4427, 0.5673)>
  UV <Vector (0.4455, 0.5764)>
Face 9360
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4270, 0.5799)>
  UV <Vector (0.4046, 0.5811)>
Face 9361
UV Count: 3
  UV <Vector (0.4028, 0.5729)>
  UV <Vector (0.4046, 0.5811)>
  UV <Vector (0.3876, 0.5823)>
Face 9362
UV Count: 3
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3657, 0.5843)>
  UV <Vector (0.3672, 0.5708)>
Face 9363
UV Count: 3
  UV <Vector (0.3536, 0.5701)>
  UV <Vector (0.3672, 0.5708)>
  UV <Vector (0.3657, 0.5843)>
Face 9364
UV Count: 3
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3503, 0.7801)>
  UV <Vector (0.3490, 0.7700)>
Face 9365
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3673, 0.7702)>
Face 9366
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3846, 0.7707)>
Face 9367
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.4020, 0.7707)>
Face 9368
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4423, 0.7770)>
Face 9369
UV Count: 3
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4423, 0.7770)>
  UV <Vector (0.4640, 0.7878)>
Face 9370
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4581, 0.7965)>
Face 9371
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4816, 0.8284)>
Face 9372
UV Count: 3
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2592, 0.8193)>
  UV <Vector (0.2538, 0.8154)>
Face 9373
UV Count: 3
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2653, 0.7944)>
Face 9374
UV Count: 3
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.2873, 0.7958)>
Face 9375
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.3185, 0.7731)>
Face 9376
UV Count: 3
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.3490, 0.7700)>
Face 9377
UV Count: 3
  UV <Vector (0.3643, 0.2005)>
  UV <Vector (0.3624, 0.2037)>
  UV <Vector (0.3595, 0.1983)>
Face 9378
UV Count: 3
  UV <Vector (0.3625, 0.1943)>
  UV <Vector (0.3595, 0.1983)>
  UV <Vector (0.3573, 0.1913)>
Face 9379
UV Count: 3
  UV <Vector (0.3535, 0.1832)>
  UV <Vector (0.3552, 0.1826)>
  UV <Vector (0.3590, 0.1895)>
Face 9380
UV Count: 3
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9912, 0.6958)>
  UV <Vector (0.9929, 0.7033)>
Face 9381
UV Count: 3
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9906, 0.6870)>
  UV <Vector (0.9912, 0.6958)>
Face 9382
UV Count: 3
  UV <Vector (0.9893, 0.6834)>
  UV <Vector (0.9906, 0.6870)>
  UV <Vector (0.9858, 0.6885)>
Face 9383
UV Count: 3
  UV <Vector (0.9891, 0.6794)>
  UV <Vector (0.9893, 0.6834)>
  UV <Vector (0.9848, 0.6814)>
Face 9384
UV Count: 3
  UV <Vector (0.9867, 0.6746)>
  UV <Vector (0.9894, 0.6739)>
  UV <Vector (0.9891, 0.6794)>
Face 9385
UV Count: 3
  UV <Vector (0.3833, 0.2141)>
  UV <Vector (0.3890, 0.2141)>
  UV <Vector (0.3884, 0.2168)>
Face 9386
UV Count: 3
  UV <Vector (0.3750, 0.2133)>
  UV <Vector (0.3833, 0.2141)>
  UV <Vector (0.3817, 0.2171)>
Face 9387
UV Count: 3
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3708, 0.2107)>
  UV <Vector (0.3750, 0.2133)>
Face 9388
UV Count: 3
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3679, 0.2071)>
  UV <Vector (0.3708, 0.2107)>
Face 9389
UV Count: 3
  UV <Vector (0.3679, 0.2071)>
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3624, 0.2037)>
Face 9390
UV Count: 3
  UV <Vector (0.9015, 0.5720)>
  UV <Vector (0.9034, 0.5651)>
  UV <Vector (0.9074, 0.5664)>
Face 9391
UV Count: 3
  UV <Vector (0.9050, 0.5735)>
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.8987, 0.5781)>
Face 9392
UV Count: 3
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8956, 0.5842)>
Face 9393
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8944, 0.5954)>
  UV <Vector (0.8914, 0.5939)>
Face 9394
UV Count: 3
  UV <Vector (0.8037, 0.6779)>
  UV <Vector (0.8070, 0.6779)>
  UV <Vector (0.8065, 0.6841)>
Face 9395
UV Count: 3
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.7996, 0.6898)>
  UV <Vector (0.8018, 0.6837)>
Face 9396
UV Count: 3
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.7984, 0.6940)>
  UV <Vector (0.7996, 0.6898)>
Face 9397
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.7956, 0.6993)>
  UV <Vector (0.7984, 0.6940)>
Face 9398
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7905, 0.7056)>
  UV <Vector (0.7956, 0.6993)>
Face 9399
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7892, 0.7155)>
  UV <Vector (0.7854, 0.7113)>
Face 9400
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9044, 0.5514)>
  UV <Vector (0.9040, 0.5434)>
Face 9401
UV Count: 3
  UV <Vector (0.9039, 0.5586)>
  UV <Vector (0.9044, 0.5514)>
  UV <Vector (0.9103, 0.5523)>
Face 9402
UV Count: 3
  UV <Vector (0.9034, 0.5651)>
  UV <Vector (0.9039, 0.5586)>
  UV <Vector (0.9090, 0.5599)>
Face 9403
UV Count: 3
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.2982, 0.6672)>
Face 9404
UV Count: 3
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3043, 0.6621)>
Face 9405
UV Count: 3
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3071, 0.6590)>
Face 9406
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3101, 0.6559)>
Face 9407
UV Count: 3
  UV <Vector (0.3164, 0.6465)>
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3153, 0.6523)>
Face 9408
UV Count: 3
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3218, 0.6488)>
Face 9409
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3238, 0.6349)>
Face 9410
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3405, 0.6242)>
  UV <Vector (0.3727, 0.6337)>
Face 9411
UV Count: 3
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3727, 0.6337)>
  UV <Vector (0.3810, 0.6427)>
Face 9412
UV Count: 3
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3871, 0.6525)>
Face 9413
UV Count: 3
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3808, 0.6556)>
Face 9414
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3912, 0.6768)>
Face 9415
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3912, 0.6768)>
Face 9416
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3800, 0.6978)>
Face 9417
UV Count: 3
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3862, 0.7013)>
Face 9418
UV Count: 3
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3796, 0.7111)>
Face 9419
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3709, 0.7195)>
Face 9420
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3421, 0.7190)>
Face 9421
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3212, 0.7029)>
Face 9422
UV Count: 3
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3151, 0.6998)>
Face 9423
UV Count: 3
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3102, 0.6952)>
Face 9424
UV Count: 3
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3072, 0.6917)>
Face 9425
UV Count: 3
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3076, 0.6856)>
Face 9426
UV Count: 3
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.2984, 0.6812)>
  UV <Vector (0.3042, 0.6793)>
Face 9427
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3610, 0.4188)>
Face 9428
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3654, 0.4548)>
  UV <Vector (0.3603, 0.4541)>
Face 9429
UV Count: 3
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3585, 0.4787)>
  UV <Vector (0.3603, 0.4541)>
Face 9430
UV Count: 3
  UV <Vector (0.0016, 0.6626)>
  UV <Vector (0.0484, 0.6620)>
  UV <Vector (0.0482, 0.6671)>
Face 9431
UV Count: 3
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0482, 0.6671)>
Face 9432
UV Count: 3
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.0900, 0.6676)>
Face 9433
UV Count: 3
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1293, 0.6682)>
Face 9434
UV Count: 3
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1670, 0.6690)>
Face 9435
UV Count: 3
  UV <Vector (0.2282, 0.6637)>
  UV <Vector (0.2287, 0.6691)>
  UV <Vector (0.1938, 0.6695)>
Face 9436
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2584, 0.6707)>
  UV <Vector (0.2287, 0.6691)>
Face 9437
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2826, 0.6664)>
  UV <Vector (0.2815, 0.6708)>
Face 9438
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2815, 0.6708)>
  UV <Vector (0.2826, 0.6664)>
Face 9439
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2982, 0.6672)>
  UV <Vector (0.3042, 0.6701)>
Face 9440
UV Count: 3
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.3110, 0.6660)>
Face 9441
UV Count: 3
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3110, 0.6660)>
Face 9442
UV Count: 3
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3130, 0.6636)>
Face 9443
UV Count: 3
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3167, 0.6613)>
Face 9444
UV Count: 3
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3214, 0.6577)>
Face 9445
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3317, 0.6482)>
  UV <Vector (0.3264, 0.6487)>
Face 9446
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3434, 0.6400)>
Face 9447
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3677, 0.6401)>
Face 9448
UV Count: 3
  UV <Vector (0.3636, 0.6454)>
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3751, 0.6474)>
Face 9449
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3808, 0.6556)>
Face 9450
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3780, 0.6727)>
  UV <Vector (0.3756, 0.6585)>
Face 9451
UV Count: 3
  UV <Vector (0.3780, 0.6727)>
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3841, 0.6767)>
Face 9452
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3781, 0.6766)>
  UV <Vector (0.3841, 0.6767)>
Face 9453
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3751, 0.6949)>
Face 9454
UV Count: 3
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3738, 0.7061)>
Face 9455
UV Count: 3
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3691, 0.7015)>
  UV <Vector (0.3738, 0.7061)>
Face 9456
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3662, 0.7130)>
Face 9457
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3324, 0.7079)>
Face 9458
UV Count: 3
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3253, 0.7026)>
Face 9459
UV Count: 3
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3217, 0.6950)>
Face 9460
UV Count: 3
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3173, 0.6904)>
Face 9461
UV Count: 3
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3072, 0.6917)>
  UV <Vector (0.3130, 0.6882)>
Face 9462
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3130, 0.6882)>
Face 9463
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.3074, 0.6769)>
Face 9464
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3042, 0.6793)>
Face 9465
UV Count: 3
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UV Count: 3
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UV Count: 3
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Triangle: [1546, 1447, 1547]
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Triangle: [1549, 1424, 1550]
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Triangle: [1553, 1429, 1430]
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Triangle: [1558, 1547, 1559]
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Triangle: [1564, 1553, 1565]
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Triangle: [1679, 1577, 1576]
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Triangle: [1825, 1984, 1826]
Triangle: [1828, 1826, 1984]
Triangle: [1829, 1984, 1830]
Triangle: [1831, 1984, 1983]
Triangle: [1985, 1981, 1971]
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Triangle: [2165, 1833, 2164]
Triangle: [2184, 1988, 1834]
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Triangle: [1989, 1836, 1835]
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Triangle: [1645, 1968, 1967]
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Triangle: [2188, 1885, 1887]
Triangle: [2187, 1887, 1914]
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Triangle: [1395, 2124, 2123]
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Triangle: [198, 2128, 2127]
Triangle: [197, 2129, 2128]
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Triangle: [2131, 277, 305]
Triangle: [2131, 156, 2132]
Triangle: [2133, 156, 288]
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Triangle: [2135, 249, 141]
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Triangle: [2137, 264, 128]
Triangle: [128, 2138, 2137]
Triangle: [2139, 114, 92]
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Triangle: [1294, 1293, 1284]
Triangle: [1282, 1295, 1294]
Triangle: [1282, 1281, 1296]
Triangle: [1297, 1296, 1281]
Triangle: [1297, 1280, 1279]
Triangle: [1278, 1299, 1298]
Triangle: [1300, 1299, 1278]
Triangle: [1301, 1300, 1277]
Triangle: [1301, 1276, 1275]
Triangle: [1303, 1302, 1274]
Triangle: [1276, 1304, 1303]
Triangle: [1276, 1277, 1305]
Triangle: [1277, 1278, 1306]
Triangle: [1306, 1278, 1279]
Triangle: [1280, 1308, 1307]
Triangle: [1280, 1281, 1309]
Triangle: [1310, 1309, 1281]
Triangle: [1310, 1282, 1283]
Triangle: [1283, 1284, 1312]
Triangle: [1285, 1313, 1312]
Triangle: [1313, 1285, 1286]
Triangle: [1314, 1286, 1287]
Triangle: [1302, 1315, 1287]
Triangle: [1316, 699, 700]
Triangle: [1317, 700, 722]
Triangle: [1318, 722, 721]
Triangle: [1320, 1319, 721]
Triangle: [1320, 718, 716]
Triangle: [1322, 1321, 716]
Triangle: [712, 1323, 1322]
Triangle: [1324, 1323, 712]
Triangle: [1325, 1324, 710]
Triangle: [1326, 1325, 708]
Triangle: [1326, 683, 705]
Triangle: [1327, 705, 703]
Triangle: [1328, 703, 699]
Triangle: [1329, 1316, 1317]
Triangle: [1330, 1317, 1318]
Triangle: [1331, 1318, 1319]
Triangle: [1319, 1320, 1333]
Triangle: [1334, 1333, 1320]
Triangle: [1335, 1334, 1321]
Triangle: [1323, 1336, 1335]
Triangle: [1337, 1336, 1323]
Triangle: [1338, 1337, 1324]
Triangle: [1339, 1338, 1325]
Triangle: [1339, 1326, 1327]
Triangle: [1340, 1327, 1328]
Triangle: [1341, 1328, 1316]
Triangle: [1342, 1329, 1330]
Triangle: [1343, 1330, 1331]
Triangle: [1344, 1331, 1332]
Triangle: [1332, 1333, 1346]
Triangle: [1347, 1346, 1333]
Triangle: [1348, 1347, 1334]
Triangle: [1335, 1336, 1349]
Triangle: [1350, 1349, 1336]
Triangle: [1351, 1350, 1337]
Triangle: [1352, 1351, 1338]
Triangle: [1352, 1339, 1340]
Triangle: [1353, 1340, 1341]
Triangle: [1342, 1354, 1341]
Triangle: [4697, 2157, 661]
Triangle: [220, 216, 1355]
Triangle: [224, 220, 1356]
Triangle: [1357, 1845, 1846]
Triangle: [1358, 1359, 232]
Triangle: [1359, 1360, 236]
Triangle: [1361, 187, 236]
Triangle: [1361, 1362, 188]
Triangle: [1487, 192, 188]
Triangle: [192, 1487, 1488]
Triangle: [2241, 192, 1474]
Triangle: [196, 1475, 1476]
Triangle: [1355, 216, 212]
Triangle: [1368, 212, 208]
Triangle: [1369, 208, 204]
Triangle: [1366, 1498, 1499]
Triangle: [1366, 200, 2125]
Triangle: [1486, 1473, 1362]
Triangle: [1485, 1486, 1361]
Triangle: [1484, 1485, 1360]
Triangle: [1483, 1484, 1359]
Triangle: [1357, 1482, 1844]
Triangle: [1356, 1481, 1482]
Triangle: [1480, 1481, 1356]
Triangle: [1368, 1479, 1480]
Triangle: [1479, 1368, 1369]
Triangle: [1478, 1369, 1370]
Triangle: [1366, 1476, 1497]
Triangle: [1496, 1367, 1451]
Triangle: [1379, 1380, 1452]
Triangle: [1378, 1379, 1453]
Triangle: [1378, 1454, 1455]
Triangle: [1377, 1455, 1456]
Triangle: [1375, 1376, 1456]
Triangle: [1842, 1375, 1457]
Triangle: [1374, 1458, 1459]
Triangle: [1372, 1373, 1459]
Triangle: [1371, 1372, 1460]
Triangle: [1363, 1371, 1461]
Triangle: [1364, 1489, 1490]
Triangle: [1365, 2122, 2123]
Triangle: [1396, 2026, 2237]
Triangle: [2237, 2238, 1364]
Triangle: [1493, 1494, 1398]
Triangle: [1399, 1382, 1383]
Triangle: [1400, 1383, 1384]
Triangle: [1401, 1384, 1385]
Triangle: [1402, 1385, 1386]
Triangle: [1404, 1403, 1386]
Triangle: [1840, 1404, 1387]
Triangle: [1405, 1388, 1389]
Triangle: [1406, 1389, 1390]
Triangle: [1407, 1390, 1391]
Triangle: [1409, 1408, 1391]
Triangle: [1410, 1491, 1492]
Triangle: [1381, 1398, 1411]
Triangle: [1414, 1412, 1411]
Triangle: [1557, 1558, 1414]
Triangle: [1416, 1415, 1417]
Triangle: [1420, 1410, 1393]
Triangle: [2022, 2023, 2220]
Triangle: [1421, 1561, 1562]
Triangle: [1426, 1424, 1423]
Triangle: [2228, 2015, 2016]
Triangle: [1427, 1364, 1463]
Triangle: [2024, 2025, 2218]
Triangle: [1564, 1428, 1465]
Triangle: [1429, 1466, 1467]
Triangle: [2230, 2013, 2014]
Triangle: [1469, 1432, 1431]
Triangle: [1567, 1568, 1470]
Triangle: [1433, 1470, 1471]
Triangle: [1472, 1395, 1434]
Triangle: [2123, 2124, 1451]
Triangle: [1434, 1395, 1394]
Triangle: [2026, 1396, 2025]
Triangle: [1396, 1427, 2218]
Triangle: [1428, 1564, 1565]
Triangle: [1433, 1394, 1566]
Triangle: [2010, 2011, 2232]
Triangle: [2234, 2235, 1397]
Triangle: [1393, 1381, 1412]
Triangle: [1393, 1492, 1493]
Triangle: [1392, 1391, 1435]
Triangle: [1391, 1390, 1437]
Triangle: [1390, 1389, 1438]
Triangle: [1389, 1388, 1439]
Triangle: [1838, 1839, 1387]
Triangle: [1440, 1387, 1386]
Triangle: [1386, 1385, 1442]
Triangle: [1385, 1384, 1443]
Triangle: [1384, 1383, 1444]
Triangle: [1436, 1444, 1383]
Triangle: [1445, 1442, 1443]
Triangle: [1441, 1442, 1446]
Triangle: [1438, 1439, 1446]
Triangle: [1446, 1439, 1838]
Triangle: [1445, 1435, 1437]
Triangle: [1436, 1435, 1445]
Triangle: [1414, 1558, 1559]
Triangle: [2017, 2226, 2227]
Triangle: [1423, 1449, 1448]
Triangle: [1560, 1561, 1421]
Triangle: [2221, 2222, 2021]
Triangle: [2223, 2020, 2021]
Triangle: [2017, 2018, 2225]
Triangle: [1494, 1495, 1451]
Triangle: [1452, 1399, 1400]
Triangle: [1453, 1400, 1401]
Triangle: [1454, 1401, 1402]
Triangle: [1455, 1402, 1403]
Triangle: [1457, 1456, 1403]
Triangle: [1840, 1841, 1457]
Triangle: [1458, 1405, 1406]
Triangle: [1459, 1406, 1407]
Triangle: [1461, 1460, 1407]
Triangle: [1462, 1461, 1408]
Triangle: [1463, 1490, 1491]
Triangle: [1464, 1463, 1410]
Triangle: [2024, 2219, 2220]
Triangle: [1563, 1465, 1422]
Triangle: [1467, 1466, 1424]
Triangle: [2229, 2014, 2015]
Triangle: [1415, 1469, 1468]
Triangle: [1470, 1568, 1557]
Triangle: [1470, 1413, 1411]
Triangle: [1411, 1398, 1472]
Triangle: [2124, 1472, 1398]
Triangle: [1474, 1488, 1530]
Triangle: [2240, 1474, 1531]
Triangle: [1475, 1532, 1533]
Triangle: [1534, 1497, 1476]
Triangle: [1536, 1478, 1477]
Triangle: [1537, 1479, 1478]
Triangle: [1480, 1479, 1537]
Triangle: [1481, 1480, 1538]
Triangle: [1481, 1539, 1540]
Triangle: [1843, 1844, 1482]
Triangle: [1484, 1483, 1541]
Triangle: [1485, 1484, 1542]
Triangle: [1543, 1544, 1486]
Triangle: [1473, 1486, 1544]
Triangle: [1487, 1362, 1473]
Triangle: [1529, 1530, 1488]
Triangle: [1489, 1363, 1462]
Triangle: [1490, 1462, 1409]
Triangle: [1491, 1409, 1392]
Triangle: [1492, 1392, 1382]
Triangle: [1494, 1493, 1382]
Triangle: [1495, 1494, 1399]
Triangle: [1496, 1495, 1452]
Triangle: [1497, 1534, 1535]
Triangle: [1498, 1497, 1477]
Triangle: [1498, 1370, 204]
Triangle: [1499, 204, 203]
Triangle: [203, 202, 1501]
Triangle: [202, 201, 1502]
Triangle: [201, 172, 1503]
Triangle: [1503, 172, 276]
Triangle: [1504, 276, 304]
Triangle: [1505, 304, 157]
Triangle: [1506, 157, 287]
Triangle: [1508, 1507, 287]
Triangle: [1508, 248, 142]
Triangle: [1509, 142, 263]
Triangle: [1510, 263, 129]
Triangle: [129, 115, 1512]
Triangle: [1513, 1512, 115]
Triangle: [93, 50, 1514]
Triangle: [1515, 1514, 50]
Triangle: [4743, 1515, 10]
Triangle: [1517, 1516, 11]
Triangle: [64, 1518, 1517]
Triangle: [79, 1519, 1518]
Triangle: [108, 1520, 1519]
Triangle: [1521, 1520, 108]
Triangle: [332, 333, 1522]
Triangle: [333, 334, 1523]
Triangle: [335, 1524, 1523]
Triangle: [335, 336, 1525]
Triangle: [432, 1526, 1525]
Triangle: [432, 449, 1527]
Triangle: [1528, 1527, 449]
Triangle: [1530, 1529, 1363]
Triangle: [1531, 1530, 1489]
Triangle: [2239, 1531, 1364]
Triangle: [1532, 1365, 1367]
Triangle: [1496, 1534, 1533]
Triangle: [1534, 1496, 1380]
Triangle: [1536, 1535, 1380]
Triangle: [1537, 1536, 1379]
Triangle: [1537, 1378, 1377]
Triangle: [1538, 1377, 1376]
Triangle: [1539, 1376, 1375]
Triangle: [1843, 1540, 1375]
Triangle: [1542, 1541, 1374]
Triangle: [1543, 1542, 1373]
Triangle: [1544, 1543, 1372]
Triangle: [1529, 1544, 1371]
Triangle: [1546, 1545, 1415]
Triangle: [1546, 1416, 1447]
Triangle: [2225, 2018, 2019]
Triangle: [1549, 1548, 1449]
Triangle: [1549, 1423, 1424]
Triangle: [1466, 1551, 1550]
Triangle: [1429, 1552, 1551]
Triangle: [1553, 1552, 1429]
Triangle: [2231, 2012, 2013]
Triangle: [1555, 1554, 1431]
Triangle: [1556, 1555, 1432]
Triangle: [1545, 1556, 1469]
Triangle: [1558, 1557, 1545]
Triangle: [1558, 1546, 1547]
Triangle: [2224, 2019, 2020]
Triangle: [1548, 1549, 1561]
Triangle: [1561, 1549, 1550]
Triangle: [1551, 1563, 1562]
Triangle: [1552, 1564, 1563]
Triangle: [1564, 1552, 1553]
Triangle: [2232, 2011, 2012]
Triangle: [1567, 1566, 1554]
Triangle: [1568, 1567, 1555]
Triangle: [1557, 1568, 1556]
Triangle: [487, 1569, 1570]
Triangle: [1571, 489, 488]
Triangle: [1880, 1881, 1572]
Triangle: [491, 490, 1572]
Triangle: [2157, 2158, 1574]
Triangle: [2273, 2274, 1575]
Triangle: [1579, 1683, 1684]
Triangle: [1679, 1680, 1577]
Triangle: [1580, 1732, 1733]
Triangle: [1582, 1675, 1676]
Triangle: [1587, 2284, 2285]
Triangle: [1588, 1589, 1590]
Triangle: [1673, 1674, 1592]
Triangle: [1595, 1593, 1592]
Triangle: [1595, 1594, 1929]
Triangle: [1972, 1973, 1598]
Triangle: [1599, 1598, 1600]
Triangle: [1602, 1603, 1601]
Triangle: [1603, 1602, 1604]
Triangle: [1605, 1604, 1748]
Triangle: [1711, 1712, 1608]
Triangle: [1609, 1608, 1713]
Triangle: [1612, 1681, 1682]
Triangle: [1614, 1736, 1737]
Triangle: [1617, 1616, 1618]
Triangle: [1618, 1620, 1621]
Triangle: [1620, 1622, 1623]
Triangle: [2281, 1624, 1625]
Triangle: [1629, 2278, 2279]
Triangle: [1626, 1630, 1631]
Triangle: [1630, 1632, 1633]
Triangle: [1632, 1634, 1635]
Triangle: [1635, 1634, 1636]
Triangle: [1637, 1636, 1638]
Triangle: [1639, 1638, 2171]
Triangle: [1738, 1739, 1642]
Triangle: [1643, 1642, 1925]
Triangle: [1646, 1647, 1648]
Triangle: [1974, 1975, 1647]
Triangle: [1653, 1651, 1650]
Triangle: [1927, 1928, 1654]
Triangle: [1654, 1656, 1657]
Triangle: [1656, 1658, 1659]
Triangle: [1741, 1660, 1661]
Triangle: [1663, 1661, 1660]
Triangle: [1747, 1664, 1665]
Triangle: [1665, 1664, 1666]
Triangle: [1666, 1649, 1648]
Triangle: [1667, 1668, 1669]
Triangle: [1670, 1668, 1667]
Triangle: [1594, 1592, 1656]
Triangle: [1671, 1596, 1597]
Triangle: [1594, 1654, 1928]
Triangle: [1596, 1671, 1652]
Triangle: [1598, 1973, 1974]
Triangle: [1598, 1646, 1649]
Triangle: [1600, 1649, 1666]
Triangle: [1602, 1666, 1664]
Triangle: [1742, 1743, 1591]
Triangle: [1747, 1748, 1604]
Triangle: [1589, 1662, 1660]
Triangle: [1741, 1742, 1590]
Triangle: [1592, 1674, 1658]
Triangle: [2281, 2282, 1727]
Triangle: [1675, 1584, 1585]
Triangle: [1620, 1725, 1726]
Triangle: [1725, 1620, 1618]
Triangle: [1678, 1677, 1582]
Triangle: [1724, 1618, 1616]
Triangle: [1722, 1735, 1736]
Triangle: [1720, 1721, 1681]
Triangle: [1680, 1679, 1580]
Triangle: [1721, 1722, 1614]
Triangle: [1681, 1614, 1615]
Triangle: [1684, 1683, 1576]
Triangle: [1720, 1612, 1610]
Triangle: [1610, 1612, 1613]
Triangle: [1577, 1686, 1685]
Triangle: [1680, 1687, 1686]
Triangle: [1581, 1688, 1687]
Triangle: [1734, 1688, 1581]
Triangle: [1583, 1690, 1689]
Triangle: [1676, 1691, 1690]
Triangle: [1691, 1676, 1585]
Triangle: [2283, 2284, 1587]
Triangle: [1657, 1694, 1695]
Triangle: [2174, 1696, 1697]
Triangle: [1696, 1698, 1699]
Triangle: [1700, 1701, 1702]
Triangle: [1702, 1704, 1705]
Triangle: [1706, 1707, 1704]
Triangle: [1709, 1707, 1706]
Triangle: [1708, 1710, 1685]
Triangle: [1701, 1700, 1578]
Triangle: [1710, 1701, 1684]
Triangle: [1712, 1711, 1606]
Triangle: [1713, 1610, 1611]
Triangle: [1701, 1710, 1708]
Triangle: [1716, 1712, 1607]
Triangle: [1717, 1608, 1712]
Triangle: [1608, 1717, 1718]
Triangle: [1719, 1610, 1713]
Triangle: [1704, 1716, 1715]
Triangle: [1707, 1717, 1716]
Triangle: [1717, 1707, 1709]
Triangle: [1685, 1719, 1718]
Triangle: [1686, 1720, 1719]
Triangle: [1686, 1687, 1721]
Triangle: [1687, 1688, 1722]
Triangle: [1735, 1722, 1688]
Triangle: [1690, 1724, 1723]
Triangle: [1691, 1725, 1724]
Triangle: [1725, 1691, 1692]
Triangle: [1727, 2282, 2283]
Triangle: [1615, 1657, 1659]
Triangle: [1694, 1657, 1615]
Triangle: [1643, 1926, 1927]
Triangle: [1738, 1643, 1655]
Triangle: [1697, 1639, 2172]
Triangle: [1699, 1637, 1639]
Triangle: [1635, 1637, 1699]
Triangle: [1729, 1728, 1640]
Triangle: [1730, 1729, 1641]
Triangle: [1694, 1731, 1730]
Triangle: [1698, 1696, 1617]
Triangle: [2179, 2180, 1677]
Triangle: [1689, 2178, 2179]
Triangle: [1723, 2177, 2178]
Triangle: [2177, 1723, 1616]
Triangle: [2176, 1616, 1617]
Triangle: [1641, 1640, 1739]
Triangle: [1617, 1696, 2174]
Triangle: [1633, 1635, 1698]
Triangle: [1633, 1619, 1621]
Triangle: [1627, 1631, 1621]
Triangle: [2280, 1625, 1628]
Triangle: [1658, 1741, 1740]
Triangle: [1674, 1742, 1741]
Triangle: [1674, 1673, 1743]
Triangle: [1613, 1682, 1659]
Triangle: [1613, 1740, 1661]
Triangle: [1611, 1661, 1663]
Triangle: [1711, 1744, 1745]
Triangle: [1669, 1745, 1744]
Triangle: [1662, 1747, 1746]
Triangle: [1589, 1748, 1747]
Triangle: [1749, 1748, 1589]
Triangle: [1663, 1746, 1609]
Triangle: [1744, 1711, 1609]
Triangle: [1670, 1750, 1751]
Triangle: [1753, 1751, 1750]
Triangle: [1752, 1754, 1755]
Triangle: [1754, 2195, 2196]
Triangle: [1758, 1757, 1756]
Triangle: [1759, 1760, 1761]
Triangle: [1761, 1760, 1762]
Triangle: [1764, 1765, 1763]
Triangle: [1765, 1764, 1766]
Triangle: [1766, 1768, 1769]
Triangle: [1771, 1769, 1768]
Triangle: [1773, 1771, 1770]
Triangle: [1773, 1772, 1774]
Triangle: [1775, 1774, 1776]
Triangle: [1777, 1776, 1778]
Triangle: [1780, 1781, 1779]
Triangle: [1781, 1780, 1782]
Triangle: [1785, 2161, 2162]
Triangle: [2182, 1786, 1787]
Triangle: [1789, 1787, 1786]
Triangle: [1791, 1789, 1788]
Triangle: [1790, 1792, 1793]
Triangle: [1792, 2005, 2006]
Triangle: [1794, 1750, 1670]
Triangle: [1794, 1795, 1752]
Triangle: [1754, 1752, 1795]
Triangle: [1796, 2194, 2195]
Triangle: [1798, 1759, 1756]
Triangle: [1760, 1759, 1798]
Triangle: [1799, 1800, 1762]
Triangle: [1764, 1762, 1800]
Triangle: [1801, 1802, 1766]
Triangle: [1802, 1803, 1768]
Triangle: [1803, 1804, 1770]
Triangle: [1805, 1772, 1770]
Triangle: [1806, 1774, 1772]
Triangle: [1807, 1776, 1774]
Triangle: [1778, 1776, 1807]
Triangle: [1780, 1778, 1808]
Triangle: [1780, 1809, 1810]
Triangle: [2162, 2163, 1811]
Triangle: [2182, 2183, 1812]
Triangle: [1786, 1812, 1813]
Triangle: [1790, 1788, 1813]
Triangle: [1792, 1790, 1814]
Triangle: [1815, 2004, 2005]
Triangle: [1794, 1648, 1647]
Triangle: [1816, 1817, 1795]
Triangle: [1818, 1796, 1795]
Triangle: [2194, 1796, 1818]
Triangle: [1820, 1798, 1797]
Triangle: [1799, 1798, 1820]
Triangle: [1822, 1800, 1799]
Triangle: [1801, 1800, 1822]
Triangle: [1824, 1802, 1801]
Triangle: [1825, 1803, 1802]
Triangle: [1826, 1804, 1803]
Triangle: [1827, 1805, 1804]
Triangle: [1806, 1805, 1827]
Triangle: [1806, 1828, 1829]
Triangle: [1808, 1807, 1829]
Triangle: [1830, 1831, 1809]
Triangle: [1832, 1810, 1809]
Triangle: [2164, 1833, 1811]
Triangle: [2184, 1834, 1812]
Triangle: [1835, 1813, 1812]
Triangle: [1813, 1835, 1836]
Triangle: [1815, 1814, 1836]
Triangle: [1439, 1388, 1839]
Triangle: [1405, 1840, 1839]
Triangle: [1458, 1841, 1840]
Triangle: [1374, 1842, 1841]
Triangle: [1541, 1843, 1842]
Triangle: [1483, 1844, 1843]
Triangle: [1844, 1483, 1358]
Triangle: [1846, 1845, 1358]
Triangle: [1847, 1846, 228]
Triangle: [1848, 1847, 227]
Triangle: [1848, 226, 225]
Triangle: [1850, 1849, 225]
Triangle: [270, 1851, 1850]
Triangle: [1851, 270, 298]
Triangle: [1853, 1852, 298]
Triangle: [163, 281, 1854]
Triangle: [1854, 281, 242]
Triangle: [1856, 1855, 242]
Triangle: [1856, 148, 257]
Triangle: [1857, 257, 135]
Triangle: [121, 1859, 1858]
Triangle: [121, 99, 1860]
Triangle: [99, 56, 1861]
Triangle: [1861, 56, 22]
Triangle: [4735, 4736, 1862]
Triangle: [41, 1864, 1863]
Triangle: [1864, 41, 70]
Triangle: [1866, 1865, 70]
Triangle: [1866, 85, 359]
Triangle: [1868, 1867, 359]
Triangle: [1868, 360, 361]
Triangle: [1869, 361, 362]
Triangle: [1871, 1870, 362]
Triangle: [1872, 1871, 363]
Triangle: [1873, 1872, 364]
Triangle: [1874, 1873, 438]
Triangle: [1875, 1874, 454]
Triangle: [1876, 1875, 459]
Triangle: [1877, 1876, 464]
Triangle: [476, 1878, 1877]
Triangle: [481, 1879, 1878]
Triangle: [4700, 4701, 489]
Triangle: [1880, 489, 1571]
Triangle: [2004, 1815, 1837]
Triangle: [1644, 1882, 1883]
Triangle: [1882, 1884, 1885]
Triangle: [1884, 1886, 1887]
Triangle: [1889, 1914, 1915]
Triangle: [1888, 1920, 1921]
Triangle: [1891, 1890, 1892]
Triangle: [1893, 1892, 1640]
Triangle: [1894, 1895, 1896]
Triangle: [1895, 1894, 1898]
Triangle: [1899, 1898, 1900]
Triangle: [1919, 1902, 1903]
Triangle: [1903, 1902, 1916]
Triangle: [1905, 1904, 1906]
Triangle: [1906, 1908, 1909]
Triangle: [1908, 1912, 1913]
Triangle: [1912, 1910, 1911]
Triangle: [1896, 1642, 1739]
Triangle: [1892, 1897, 1739]
Triangle: [1892, 1898, 1894]
Triangle: [1898, 1892, 1890]
Triangle: [1919, 1920, 1888]
Triangle: [1915, 1916, 1902]
Triangle: [1904, 1886, 1884]
Triangle: [1884, 1882, 1908]
Triangle: [1912, 1908, 1882]
Triangle: [1914, 1887, 1886]
Triangle: [1916, 1915, 1886]
Triangle: [1917, 1916, 1904]
Triangle: [1900, 1919, 1918]
Triangle: [1920, 1919, 1900]
Triangle: [1921, 1920, 1890]
Triangle: [1923, 1911, 1910]
Triangle: [1926, 1925, 1644]
Triangle: [1926, 1645, 1653]
Triangle: [1927, 1653, 1652]
Triangle: [1928, 1652, 1671]
Triangle: [1929, 1671, 1672]
Triangle: [1925, 1922, 1910]
Triangle: [1642, 1924, 1922]
Triangle: [1931, 1913, 1911]
Triangle: [1933, 1909, 1913]
Triangle: [1934, 1907, 1909]
Triangle: [1907, 1934, 1935]
Triangle: [1917, 1905, 1935]
Triangle: [1937, 1903, 1917]
Triangle: [1937, 1938, 1918]
Triangle: [1938, 1939, 1901]
Triangle: [1939, 1940, 1899]
Triangle: [1895, 1899, 1940]
Triangle: [1932, 1911, 1923]
Triangle: [1942, 1941, 1923]
Triangle: [1943, 1896, 1940]
Triangle: [1944, 1940, 1939]
Triangle: [1946, 1945, 1939]
Triangle: [1947, 1946, 1938]
Triangle: [1948, 1947, 1937]
Triangle: [1949, 1948, 1936]
Triangle: [1934, 1950, 1949]
Triangle: [1934, 1933, 1951]
Triangle: [1952, 1951, 1933]
Triangle: [1953, 1952, 1931]
Triangle: [1941, 1954, 1953]
Triangle: [1955, 1954, 1941]
Triangle: [1943, 1956, 1924]
Triangle: [1956, 1955, 1942]
Triangle: [1957, 1956, 1943]
Triangle: [1958, 1957, 1944]
Triangle: [1959, 1958, 1945]
Triangle: [1960, 1959, 1946]
Triangle: [1947, 1948, 1961]
Triangle: [1948, 1949, 1962]
Triangle: [1962, 1949, 1950]
Triangle: [1962, 1952, 1953]
Triangle: [1954, 1964, 1963]
Triangle: [1964, 1954, 1955]
Triangle: [1955, 1956, 1957]
Triangle: [1965, 1957, 1958]
Triangle: [1961, 1962, 1963]
Triangle: [1960, 1963, 1964]
Triangle: [1975, 1976, 1816]
Triangle: [1816, 1976, 1977]
Triangle: [1817, 1977, 1978]
Triangle: [1818, 1978, 2192]
Triangle: [1980, 1820, 1819]
Triangle: [1981, 1821, 1820]
Triangle: [1973, 1972, 1597]
Triangle: [1974, 1973, 1596]
Triangle: [1975, 1974, 1650]
Triangle: [1976, 1975, 1651]
Triangle: [1976, 1966, 1967]
Triangle: [1977, 1967, 1968]
Triangle: [2191, 2192, 1978]
Triangle: [1970, 1980, 1979]
Triangle: [1971, 1981, 1980]
Triangle: [1983, 1821, 1981]
Triangle: [1831, 1983, 1982]
Triangle: [1984, 1822, 1821]
Triangle: [1823, 1822, 1984]
Triangle: [1825, 1824, 1984]
Triangle: [1828, 1827, 1826]
Triangle: [1829, 1828, 1984]
Triangle: [1831, 1830, 1984]
Triangle: [1985, 1982, 1981]
Triangle: [1986, 1832, 1982]
Triangle: [2165, 1987, 1833]
Triangle: [2184, 2185, 1988]
Triangle: [1835, 1834, 1988]
Triangle: [1989, 1990, 1836]
Triangle: [1990, 1991, 1837]
Triangle: [2003, 1837, 1991]
Triangle: [1653, 1645, 1966]
Triangle: [1645, 1883, 1968]
Triangle: [1883, 2190, 2191]
Triangle: [1885, 2189, 2190]
Triangle: [2188, 2189, 1885]
Triangle: [2187, 2188, 1887]
Triangle: [1988, 2185, 2186]
Triangle: [2166, 2167, 1989]
Triangle: [2167, 2168, 1990]
Triangle: [1990, 2168, 2169]
Triangle: [2171, 1638, 1992]
Triangle: [1993, 1992, 1638]
Triangle: [1994, 1993, 1636]
Triangle: [1995, 1994, 1634]
Triangle: [1996, 1995, 1632]
Triangle: [1997, 1996, 1630]
Triangle: [1998, 2277, 2278]
Triangle: [2274, 2275, 2000]
Triangle: [2158, 2159, 1999]
Triangle: [1881, 2003, 2002]
Triangle: [1571, 2004, 2003]
Triangle: [2004, 1571, 1570]
Triangle: [2005, 1570, 1569]
Triangle: [1572, 2002, 2001]
Triangle: [2275, 2276, 2008]
Triangle: [2007, 1999, 2159]
Triangle: [2002, 1991, 2009]
Triangle: [1565, 2120, 2121]
Triangle: [2120, 1565, 1553]
Triangle: [2119, 1553, 1430]
Triangle: [2118, 1430, 1467]
Triangle: [2117, 1467, 1426]
Triangle: [2116, 1426, 1425]
Triangle: [1448, 2114, 2115]
Triangle: [1448, 1449, 2113]
Triangle: [2113, 1449, 1548]
Triangle: [2112, 1548, 1560]
Triangle: [2111, 1560, 1450]
Triangle: [2109, 2110, 1450]
Triangle: [2108, 2109, 1421]
Triangle: [1465, 2107, 2108]
Triangle: [1428, 2106, 2107]
Triangle: [2105, 2106, 1428]
Triangle: [2235, 2236, 2105]
Triangle: [1532, 2103, 2104]
Triangle: [1475, 2102, 2103]
Triangle: [196, 2101, 2102]
Triangle: [2101, 196, 195]
Triangle: [194, 2099, 2100]
Triangle: [194, 193, 2098]
Triangle: [193, 170, 2097]
Triangle: [170, 278, 2096]
Triangle: [2096, 278, 306]
Triangle: [2094, 2095, 306]
Triangle: [289, 2093, 2094]
Triangle: [2093, 289, 250]
Triangle: [2092, 250, 140]
Triangle: [2091, 140, 251]
Triangle: [2089, 2090, 251]
Triangle: [127, 113, 2088]
Triangle: [113, 91, 2087]
Triangle: [91, 48, 2086]
Triangle: [2085, 2086, 48]
Triangle: [4747, 2085, 6]
Triangle: [2083, 2084, 7]
Triangle: [2082, 2083, 33]
Triangle: [77, 2081, 2082]
Triangle: [106, 2080, 2081]
Triangle: [106, 322, 2079]
Triangle: [322, 323, 2078]
Triangle: [323, 324, 2077]
Triangle: [324, 325, 2076]
Triangle: [325, 326, 2075]
Triangle: [326, 430, 2074]
Triangle: [2073, 2074, 430]
Triangle: [2072, 2073, 451]
Triangle: [2071, 2072, 441]
Triangle: [2070, 2071, 442]
Triangle: [4696, 661, 2069]
Triangle: [2068, 2069, 661]
Triangle: [2068, 1574, 1999]
Triangle: [2066, 2067, 1999]
Triangle: [2064, 2067, 2066]
Triangle: [2063, 2068, 2067]
Triangle: [2069, 2068, 2063]
Triangle: [4695, 2069, 2062]
Triangle: [2071, 2070, 2061]
Triangle: [2060, 2059, 2072]
Triangle: [2059, 2058, 2073]
Triangle: [2058, 2057, 2074]
Triangle: [2075, 2074, 2057]
Triangle: [2076, 2075, 2056]
Triangle: [2077, 2076, 2055]
Triangle: [2078, 2077, 2054]
Triangle: [2079, 2078, 2053]
Triangle: [2080, 2079, 2052]
Triangle: [2080, 2051, 2050]
Triangle: [2081, 2050, 2049]
Triangle: [2082, 2049, 2048]
Triangle: [2084, 2083, 2048]
Triangle: [4748, 2046, 2085]
Triangle: [2086, 2085, 2046]
Triangle: [2087, 2086, 2045]
Triangle: [2088, 2087, 2044]
Triangle: [2089, 2088, 2043]
Triangle: [2042, 2041, 2090]
Triangle: [2040, 2091, 2090]
Triangle: [2039, 2092, 2091]
Triangle: [2038, 2093, 2092]
Triangle: [2093, 2038, 2037]
Triangle: [2037, 2036, 2095]
Triangle: [2035, 2096, 2095]
Triangle: [2096, 2035, 2034]
Triangle: [2098, 2097, 2034]
Triangle: [2098, 2033, 2032]
Triangle: [2099, 2032, 2031]
Triangle: [2030, 2101, 2100]
Triangle: [2101, 2030, 2029]
Triangle: [2102, 2029, 2028]
Triangle: [2103, 2028, 2027]
Triangle: [2236, 2237, 2026]
Triangle: [2026, 2025, 2106]
Triangle: [2106, 2025, 2024]
Triangle: [2107, 2024, 2023]
Triangle: [2109, 2108, 2023]
Triangle: [2022, 2021, 2110]
Triangle: [2020, 2111, 2110]
Triangle: [2019, 2112, 2111]
Triangle: [2018, 2113, 2112]
Triangle: [2114, 2113, 2018]
Triangle: [2114, 2017, 2016]
Triangle: [2015, 2116, 2115]
Triangle: [2014, 2117, 2116]
Triangle: [2013, 2118, 2117]
Triangle: [2012, 2119, 2118]
Triangle: [2011, 2120, 2119]
Triangle: [2121, 2120, 2011]
Triangle: [2234, 2121, 2010]
Triangle: [2122, 1394, 1395]
Triangle: [1395, 1472, 2124]
Triangle: [2126, 2125, 200]
Triangle: [199, 198, 2127]
Triangle: [198, 197, 2128]
Triangle: [197, 171, 2129]
Triangle: [2130, 2129, 171]
Triangle: [2131, 2130, 277]
Triangle: [2131, 305, 156]
Triangle: [2133, 2132, 156]
Triangle: [2133, 288, 249]
Triangle: [2135, 2134, 249]
Triangle: [2136, 2135, 141]
Triangle: [2137, 2136, 264]
Triangle: [128, 114, 2138]
Triangle: [2139, 2138, 114]
Triangle: [92, 49, 2140]
Triangle: [2141, 2140, 49]
Triangle: [4745, 2141, 8]
Triangle: [2143, 2142, 9]
Triangle: [2144, 2143, 34]
Triangle: [78, 2145, 2144]
Triangle: [107, 2146, 2145]
Triangle: [2147, 2146, 107]
Triangle: [327, 328, 2148]
Triangle: [328, 329, 2149]
Triangle: [330, 2150, 2149]
Triangle: [330, 331, 2151]
Triangle: [331, 431, 2152]
Triangle: [2153, 2152, 431]
Triangle: [2154, 2153, 450]
Triangle: [2155, 2154, 443]
Triangle: [444, 483, 2156]
Triangle: [4698, 491, 2157]
Triangle: [1573, 2158, 2157]
Triangle: [2159, 2158, 1573]
Triangle: [2160, 2159, 2001]
Triangle: [2008, 2276, 2277]
Triangle: [2065, 2066, 1996]
Triangle: [2066, 2007, 1995]
Triangle: [2007, 2160, 1994]
Triangle: [2009, 1993, 1994]
Triangle: [1993, 2009, 1991]
Triangle: [1992, 1991, 2169]
Triangle: [2161, 1783, 1782]
Triangle: [2163, 2162, 1782]
Triangle: [1832, 2164, 2163]
Triangle: [1832, 1986, 2165]
Triangle: [2166, 2186, 2187]
Triangle: [1914, 1889, 2167]
Triangle: [2168, 2167, 1889]
Triangle: [2168, 1921, 1891]
Triangle: [2169, 1891, 1893]
Triangle: [1728, 2171, 2170]
Triangle: [2172, 2171, 1728]
Triangle: [2173, 2172, 1729]
Triangle: [1731, 2174, 2173]
Triangle: [2175, 2174, 1731]
Triangle: [1736, 2176, 2175]
Triangle: [1735, 2177, 2176]
Triangle: [2177, 1735, 1734]
Triangle: [2178, 1734, 1733]
Triangle: [1732, 2180, 2179]
Triangle: [1784, 2182, 2181]
Triangle: [2183, 2182, 1784]
Triangle: [1833, 2184, 2183]
Triangle: [1987, 2185, 2184]
Triangle: [2186, 2185, 1987]
Triangle: [2186, 2165, 1986]
Triangle: [1985, 2188, 2187]
Triangle: [1971, 2189, 2188]
Triangle: [2189, 1971, 1970]
Triangle: [2190, 1970, 1969]
Triangle: [2192, 2191, 1969]
Triangle: [2193, 2192, 1979]
Triangle: [1819, 1797, 2194]
Triangle: [2195, 2194, 1797]
Triangle: [2195, 1756, 1757]
Triangle: [1749, 2197, 1603]
Triangle: [2198, 1601, 1603]
Triangle: [2199, 1599, 1601]
Triangle: [1599, 2199, 2200]
Triangle: [1588, 1591, 2197]
Triangle: [2198, 2197, 1591]
Triangle: [2198, 1743, 1673]
Triangle: [2199, 1673, 1593]
Triangle: [2200, 1593, 1595]
Triangle: [1972, 2200, 1930]
Triangle: [2286, 2201, 1586]
Triangle: [2203, 2202, 1584]
Triangle: [1675, 1582, 2204]
Triangle: [1677, 2205, 2204]
Triangle: [2205, 1677, 2180]
Triangle: [1732, 2207, 2206]
Triangle: [2208, 1683, 1579]
Triangle: [2210, 1576, 1683]
Triangle: [1576, 2210, 2211]
Triangle: [2207, 1580, 1679]
Triangle: [2212, 2208, 2209]
Triangle: [2208, 2212, 2214]
Triangle: [2210, 2214, 2215]
Triangle: [2287, 2216, 2201]
Triangle: [2219, 2218, 1427]
Triangle: [2219, 1464, 1420]
Triangle: [2221, 2220, 1420]
Triangle: [2222, 2221, 1419]
Triangle: [1559, 2223, 2222]
Triangle: [1547, 2224, 2223]
Triangle: [1447, 2225, 2224]
Triangle: [2226, 2225, 1447]
Triangle: [2226, 1416, 1418]
Triangle: [2228, 2227, 1418]
Triangle: [1468, 2229, 2228]
Triangle: [1431, 2230, 2229]
Triangle: [1554, 2231, 2230]
Triangle: [2232, 2231, 1554]
Triangle: [2233, 2232, 1566]
Triangle: [2234, 2233, 1394]
Triangle: [2235, 2234, 2122]
Triangle: [1365, 2104, 2236]
Triangle: [2237, 2236, 2104]
Triangle: [2237, 2027, 2345]
Triangle: [2028, 2344, 2345]
Triangle: [2029, 2343, 2344]
Triangle: [2030, 2342, 2343]
Triangle: [2342, 2030, 2031]
Triangle: [2031, 2032, 2340]
Triangle: [2032, 2033, 2339]
Triangle: [2033, 2034, 2338]
Triangle: [2035, 2337, 2338]
Triangle: [2337, 2035, 2036]
Triangle: [2335, 2336, 2036]
Triangle: [2038, 2334, 2335]
Triangle: [2334, 2038, 2039]
Triangle: [2333, 2039, 2040]
Triangle: [2332, 2040, 2041]
Triangle: [2330, 2331, 2041]
Triangle: [2042, 2043, 2329]
Triangle: [2043, 2044, 2328]
Triangle: [2044, 2045, 2327]
Triangle: [2045, 2046, 2326]
Triangle: [4749, 2326, 2046]
Triangle: [2047, 2048, 2324]
Triangle: [2048, 2049, 2323]
Triangle: [2050, 2322, 2323]
Triangle: [2051, 2321, 2322]
Triangle: [2052, 2320, 2321]
Triangle: [2053, 2319, 2320]
Triangle: [2054, 2318, 2319]
Triangle: [2054, 2055, 2317]
Triangle: [2055, 2056, 2316]
Triangle: [2056, 2057, 2315]
Triangle: [2314, 2315, 2057]
Triangle: [2313, 2314, 2058]
Triangle: [2312, 2313, 2059]
Triangle: [2060, 2061, 2311]
Triangle: [4694, 2062, 2310]
Triangle: [2062, 2063, 2309]
Triangle: [2308, 2309, 2063]
Triangle: [2308, 2064, 2065]
Triangle: [2307, 2065, 1997]
Triangle: [2306, 1997, 1626]
Triangle: [2304, 2305, 1626]
Triangle: [1623, 2303, 2304]
Triangle: [1622, 2302, 2303]
Triangle: [2301, 2302, 1622]
Triangle: [2300, 2301, 1726]
Triangle: [2299, 2300, 1692]
Triangle: [2299, 1585, 1584]
Triangle: [2202, 2297, 2298]
Triangle: [2217, 2296, 2297]
Triangle: [2288, 2217, 2202]
Triangle: [2289, 2288, 2203]
Triangle: [2290, 2289, 2204]
Triangle: [2290, 2205, 2206]
Triangle: [2211, 2215, 2290]
Triangle: [2292, 2291, 2216]
Triangle: [2293, 2295, 2296]
Triangle: [2217, 2288, 2294]
Triangle: [2289, 2290, 2294]
Triangle: [2295, 2292, 2287]
Triangle: [2296, 2287, 2286]
Triangle: [2297, 2286, 2285]
Triangle: [2284, 2299, 2298]
Triangle: [2284, 2283, 2300]
Triangle: [2282, 2301, 2300]
Triangle: [2282, 2281, 2302]
Triangle: [2302, 2281, 2280]
Triangle: [2303, 2280, 2279]
Triangle: [2278, 2305, 2304]
Triangle: [2277, 2306, 2305]
Triangle: [2276, 2307, 2306]
Triangle: [2275, 2308, 2307]
Triangle: [2275, 2274, 2309]
Triangle: [2310, 2309, 2274]
Triangle: [4693, 2310, 2273]
Triangle: [2312, 2311, 2272]
Triangle: [2271, 2270, 2313]
Triangle: [2270, 2269, 2314]
Triangle: [2269, 2268, 2315]
Triangle: [2316, 2315, 2268]
Triangle: [2316, 2267, 2266]
Triangle: [2317, 2266, 2265]
Triangle: [2318, 2265, 2264]
Triangle: [2319, 2264, 2263]
Triangle: [2321, 2320, 2263]
Triangle: [2321, 2262, 2261]
Triangle: [2322, 2261, 2260]
Triangle: [2324, 2323, 2260]
Triangle: [2325, 2324, 2259]
Triangle: [4750, 2257, 2326]
Triangle: [2326, 2257, 2256]
Triangle: [2327, 2256, 2255]
Triangle: [2328, 2255, 2254]
Triangle: [2330, 2329, 2254]
Triangle: [2253, 2252, 2331]
Triangle: [2252, 2251, 2332]
Triangle: [2251, 2250, 2333]
Triangle: [2249, 2334, 2333]
Triangle: [2334, 2249, 2248]
Triangle: [2247, 2336, 2335]
Triangle: [2247, 2246, 2337]
Triangle: [2338, 2337, 2246]
Triangle: [2339, 2338, 2245]
Triangle: [2340, 2339, 2244]
Triangle: [2341, 2340, 2243]
Triangle: [2241, 2342, 2341]
Triangle: [2342, 2241, 2240]
Triangle: [2343, 2240, 2239]
Triangle: [2344, 2239, 2238]
Triangle: [2212, 2213, 2291]
Triangle: [2295, 2214, 2212]
Triangle: [2214, 2295, 2293]
Triangle: [2294, 2290, 2215]
Triangle: [2348, 2346, 2347]
Triangle: [2349, 4514, 4513]
Triangle: [2351, 4405, 4404]
Triangle: [2353, 3826, 3825]
Triangle: [2356, 2354, 2355]
Triangle: [2357, 2359, 2358]
Triangle: [2358, 2359, 2361]
Triangle: [2360, 2361, 2363]
Triangle: [2362, 2363, 2365]
Triangle: [2364, 2365, 4130]
Triangle: [2366, 2367, 2369]
Triangle: [2368, 2369, 2371]
Triangle: [2370, 2371, 29]
Triangle: [2372, 29, 1]
Triangle: [4729, 0, 30]
Triangle: [2349, 2347, 2373]
Triangle: [4514, 2349, 2374]
Triangle: [2375, 4406, 4405]
Triangle: [3826, 2353, 2376]
Triangle: [2355, 2377, 2378]
Triangle: [2357, 2378, 2379]
Triangle: [2380, 2361, 2359]
Triangle: [2361, 2380, 2381]
Triangle: [2363, 2381, 2382]
Triangle: [2365, 2382, 4131]
Triangle: [2384, 2369, 2367]
Triangle: [2385, 2371, 2369]
Triangle: [44, 29, 2371]
Triangle: [2387, 2372, 2346]
Triangle: [2386, 2346, 2348]
Triangle: [2388, 2348, 4513]
Triangle: [2350, 4404, 4403]
Triangle: [2352, 3825, 3824]
Triangle: [2354, 2356, 2392]
Triangle: [2356, 2358, 2393]
Triangle: [2393, 2358, 2360]
Triangle: [2394, 2360, 2362]
Triangle: [2395, 2362, 2364]
Triangle: [2396, 2364, 4129]
Triangle: [2397, 2366, 2368]
Triangle: [2398, 2368, 2370]
Triangle: [2372, 2387, 2399]
Triangle: [4728, 30, 60]
Triangle: [2400, 2401, 2374]
Triangle: [4515, 2374, 2401]
Triangle: [2402, 4407, 4406]
Triangle: [2376, 2403, 3828]
Triangle: [2377, 2404, 2405]
Triangle: [2379, 2378, 2405]
Triangle: [2406, 2407, 2380]
Triangle: [2407, 2408, 2381]
Triangle: [2382, 2381, 2408]
Triangle: [2382, 2409, 4132]
Triangle: [2411, 2384, 2383]
Triangle: [2412, 2385, 2384]
Triangle: [73, 44, 2385]
Triangle: [4727, 60, 75]
Triangle: [2413, 2414, 2401]
Triangle: [4516, 2401, 2414]
Triangle: [2402, 2415, 4408]
Triangle: [2403, 2416, 3829]
Triangle: [2404, 2417, 2418]
Triangle: [2418, 2419, 2406]
Triangle: [2407, 2406, 2419]
Triangle: [2420, 2421, 2408]
Triangle: [2421, 2422, 2409]
Triangle: [2422, 4133, 4132]
Triangle: [2424, 2411, 2410]
Triangle: [87, 2412, 2411]
Triangle: [88, 73, 2412]
Triangle: [2388, 2426, 2425]
Triangle: [2426, 2388, 4512]
Triangle: [4402, 2427, 2389]
Triangle: [3823, 2428, 2390]
Triangle: [2391, 2392, 2430]
Triangle: [2431, 2430, 2392]
Triangle: [2431, 2393, 2394]
Triangle: [2395, 2433, 2432]
Triangle: [2396, 2434, 2433]
Triangle: [2434, 2396, 4128]
Triangle: [2435, 2397, 2398]
Triangle: [2399, 2437, 2436]
Triangle: [2387, 2438, 2437]
Triangle: [2438, 2387, 2386]
Triangle: [4725, 4726, 75]
Triangle: [2413, 2439, 2440]
Triangle: [2414, 2440, 4518]
Triangle: [2415, 2441, 4409]
Triangle: [2416, 2442, 3830]
Triangle: [2424, 2444, 110]
Triangle: [2445, 2425, 2426]
Triangle: [2446, 2426, 4511]
Triangle: [2427, 4402, 4401]
Triangle: [2428, 3823, 3822]
Triangle: [2429, 2430, 2450]
Triangle: [2430, 2431, 2451]
Triangle: [2451, 2431, 2432]
Triangle: [2433, 2453, 2452]
Triangle: [2454, 2453, 2433]
Triangle: [2454, 2434, 4127]
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Triangle: [4602, 4601, 384]
Triangle: [4602, 385, 387]
Triangle: [387, 389, 4604]
Triangle: [4604, 389, 391]
Triangle: [393, 4606, 4605]
Triangle: [4607, 4606, 393]
Triangle: [395, 397, 4608]
Triangle: [4609, 4608, 397]
Triangle: [4610, 4609, 399]
Triangle: [4610, 401, 403]
Triangle: [4611, 403, 405]
Triangle: [405, 407, 4613]
Triangle: [4601, 4613, 407]
Triangle: [4615, 4614, 2707]
Triangle: [4616, 4615, 2730]
Triangle: [4617, 4616, 2728]
Triangle: [4618, 4617, 2726]
Triangle: [4618, 2724, 2722]
Triangle: [4619, 2722, 2720]
Triangle: [2718, 4621, 4620]
Triangle: [4621, 2718, 2716]
Triangle: [4623, 4622, 2716]
Triangle: [4624, 4623, 2714]
Triangle: [2710, 4625, 4624]
Triangle: [4625, 2710, 2708]
Triangle: [4626, 2708, 2707]
Triangle: [4627, 3490, 3491]
Triangle: [4628, 3491, 3492]
Triangle: [3493, 4630, 4629]
Triangle: [3494, 4631, 4630]
Triangle: [3495, 4632, 4631]
Triangle: [4633, 4632, 3495]
Triangle: [4634, 4633, 3496]
Triangle: [3498, 4635, 4634]
Triangle: [4636, 4635, 3498]
Triangle: [4637, 4636, 3499]
Triangle: [3501, 4638, 4637]
Triangle: [3489, 4639, 4638]
Triangle: [4639, 3489, 3490]
Triangle: [4641, 4640, 1180]
Triangle: [1179, 1191, 4642]
Triangle: [1191, 1190, 4643]
Triangle: [1190, 1189, 4644]
Triangle: [4644, 1189, 1188]
Triangle: [1187, 4646, 4645]
Triangle: [1186, 4647, 4646]
Triangle: [1185, 4648, 4647]
Triangle: [1184, 4649, 4648]
Triangle: [1184, 1183, 4650]
Triangle: [1182, 4651, 4650]
Triangle: [4652, 4651, 1182]
Triangle: [4640, 4652, 1181]
Triangle: [4654, 4653, 484]
Triangle: [2311, 4655, 4654]
Triangle: [2061, 4656, 4655]
Triangle: [2070, 4657, 4656]
Triangle: [486, 4658, 4657]
Triangle: [2156, 4659, 4658]
Triangle: [4660, 4659, 2156]
Triangle: [4660, 483, 480]
Triangle: [4661, 480, 1879]
Triangle: [4662, 1879, 481]
Triangle: [475, 4664, 4663]
Triangle: [4664, 475, 474]
Triangle: [4666, 4665, 474]
Triangle: [2788, 2794, 4667]
Triangle: [4668, 4667, 2794]
Triangle: [4669, 4668, 4146]
Triangle: [4670, 4669, 2793]
Triangle: [4419, 4671, 4670]
Triangle: [4419, 2798, 4672]
Triangle: [2798, 4333, 4673]
Triangle: [4333, 4324, 4674]
Triangle: [4324, 4566, 4675]
Triangle: [4566, 4528, 4676]
Triangle: [4528, 2797, 4677]
Triangle: [31, 59, 4679]
Triangle: [59, 74, 4680]
Triangle: [103, 4681, 4680]
Triangle: [103, 307, 4682]
Triangle: [309, 4683, 4682]
Triangle: [311, 4684, 4683]
Triangle: [313, 4685, 4684]
Triangle: [315, 4686, 4685]
Triangle: [423, 4687, 4686]
Triangle: [425, 4688, 4687]
Triangle: [425, 427, 4689]
Triangle: [4690, 4689, 427]
Triangle: [4690, 484, 4653]
Triangle: [4653, 4654, 4692]
Triangle: [4655, 4693, 4692]
Triangle: [4656, 4694, 4693]
Triangle: [4657, 4695, 4694]
Triangle: [4658, 4696, 4695]
Triangle: [4659, 4697, 4696]
Triangle: [4659, 4660, 4698]
Triangle: [4698, 4660, 4661]
Triangle: [4699, 4661, 4662]
Triangle: [4700, 4662, 4663]
Triangle: [4664, 4702, 4701]
Triangle: [4702, 4664, 4665]
Triangle: [4704, 4703, 4665]
Triangle: [4666, 4667, 4705]
Triangle: [4705, 4667, 4668]
Triangle: [4707, 4706, 4668]
Triangle: [4708, 4707, 4669]
Triangle: [4670, 4671, 4709]
Triangle: [4671, 4672, 4710]
Triangle: [4672, 4673, 4711]
Triangle: [4673, 4674, 4712]
Triangle: [4674, 4675, 4713]
Triangle: [4676, 4714, 4713]
Triangle: [4676, 4677, 4715]
Triangle: [4716, 4715, 4677]
Triangle: [4716, 2797, 2748]
Triangle: [2747, 4718, 4717]
Triangle: [2746, 4719, 4718]
Triangle: [4720, 4719, 2746]
Triangle: [4721, 4720, 2645]
Triangle: [4722, 4721, 2644]
Triangle: [4723, 4722, 2643]
Triangle: [4724, 4723, 2642]
Triangle: [4725, 4724, 2641]
Triangle: [4726, 4725, 2439]
Triangle: [2400, 4727, 4726]
Triangle: [2373, 4728, 4727]
Triangle: [2347, 4729, 4728]
Triangle: [1, 4730, 2346]
Triangle: [4730, 4729, 2346]
Triangle: [4732, 4731, 1]
Triangle: [4733, 4732, 29]
Triangle: [4734, 4733, 27]
Triangle: [4735, 4734, 25]
Triangle: [4736, 4735, 23]
Triangle: [4737, 4736, 1863]
Triangle: [4738, 4737, 21]
Triangle: [4739, 4738, 19]
Triangle: [4740, 4739, 17]
Triangle: [4740, 15, 13]
Triangle: [11, 4742, 4741]
Triangle: [1516, 4743, 4742]
Triangle: [4743, 1516, 9]
Triangle: [2142, 4745, 4744]
Triangle: [4745, 2142, 7]
Triangle: [2084, 4747, 4746]
Triangle: [2047, 4748, 4747]
Triangle: [2325, 4749, 4748]
Triangle: [2258, 4750, 4749]
Triangle: [4750, 2258, 5]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.387279
  Group: 'mixamorig:RightUpLeg', Weight: 0.532460
  Group: 'mixamorig:Hips', Weight: 0.080261
Vertex 1:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.432134
  Group: 'mixamorig:RightUpLeg', Weight: 0.522132
  Group: 'mixamorig:Hips', Weight: 0.045735
Vertex 2:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.619670
  Group: 'mixamorig:RightUpLeg', Weight: 0.336538
  Group: 'mixamorig:Hips', Weight: 0.043792
Vertex 3:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.525760
  Group: 'mixamorig:RightUpLeg', Weight: 0.358595
  Group: 'mixamorig:Hips', Weight: 0.115646
Vertex 4:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.741487
  Group: 'mixamorig:RightUpLeg', Weight: 0.196955
  Group: 'mixamorig:Hips', Weight: 0.061558
Vertex 5:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.593564
  Group: 'mixamorig:RightUpLeg', Weight: 0.273820
  Group: 'mixamorig:Hips', Weight: 0.132616
Vertex 6:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.829346
  Group: 'mixamorig:RightUpLeg', Weight: 0.067365
  Group: 'mixamorig:Hips', Weight: 0.103288
Vertex 7:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.746616
  Group: 'mixamorig:RightUpLeg', Weight: 0.064712
  Group: 'mixamorig:Hips', Weight: 0.188672
Vertex 8:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.874302
  Group: 'mixamorig:RightUpLeg', Weight: 0.019861
  Group: 'mixamorig:Hips', Weight: 0.105838
Vertex 9:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.802662
  Group: 'mixamorig:RightUpLeg', Weight: 0.014134
  Group: 'mixamorig:Hips', Weight: 0.183204
Vertex 10:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.891090
  Group: 'mixamorig:Hips', Weight: 0.108910
Vertex 11:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.811388
  Group: 'mixamorig:Hips', Weight: 0.188612
Vertex 12:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.881893
  Group: 'mixamorig:Hips', Weight: 0.118107
Vertex 13:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.801735
  Group: 'mixamorig:Hips', Weight: 0.198265
Vertex 14:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.868023
  Group: 'mixamorig:Hips', Weight: 0.131977
Vertex 15:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.794471
  Group: 'mixamorig:Hips', Weight: 0.205529
Vertex 16:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.864606
  Group: 'mixamorig:Hips', Weight: 0.135394
Vertex 17:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.800405
  Group: 'mixamorig:Hips', Weight: 0.199595
Vertex 18:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.876404
  Group: 'mixamorig:Hips', Weight: 0.123596
Vertex 19:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.808840
  Group: 'mixamorig:Hips', Weight: 0.191160
Vertex 20:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.877403
  Group: 'mixamorig:RightUpLeg', Weight: 0.013386
  Group: 'mixamorig:Hips', Weight: 0.109210
Vertex 21:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.804156
  Group: 'mixamorig:RightUpLeg', Weight: 0.012993
  Group: 'mixamorig:Hips', Weight: 0.182851
Vertex 22:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.851296
  Group: 'mixamorig:RightUpLeg', Weight: 0.057922
  Group: 'mixamorig:Hips', Weight: 0.090782
Vertex 23:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.781768
  Group: 'mixamorig:RightUpLeg', Weight: 0.060530
  Group: 'mixamorig:Hips', Weight: 0.157702
Vertex 24:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.794609
  Group: 'mixamorig:RightUpLeg', Weight: 0.137219
  Group: 'mixamorig:Hips', Weight: 0.068172
Vertex 25:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.722578
  Group: 'mixamorig:RightUpLeg', Weight: 0.163028
  Group: 'mixamorig:Hips', Weight: 0.114395
Vertex 26:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.728277
  Group: 'mixamorig:RightUpLeg', Weight: 0.229696
  Group: 'mixamorig:Hips', Weight: 0.042027
Vertex 27:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.612649
  Group: 'mixamorig:RightUpLeg', Weight: 0.314246
  Group: 'mixamorig:Hips', Weight: 0.073105
Vertex 28:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.644162
  Group: 'mixamorig:RightUpLeg', Weight: 0.324266
  Group: 'mixamorig:Hips', Weight: 0.031572
Vertex 29:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.450575
  Group: 'mixamorig:RightUpLeg', Weight: 0.504907
  Group: 'mixamorig:Hips', Weight: 0.044519
Vertex 30:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.357438
  Group: 'mixamorig:RightUpLeg', Weight: 0.477967
  Group: 'mixamorig:Hips', Weight: 0.164595
Vertex 31:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.466740
  Group: 'mixamorig:RightUpLeg', Weight: 0.319794
  Group: 'mixamorig:Hips', Weight: 0.213466
Vertex 32:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.508523
  Group: 'mixamorig:RightUpLeg', Weight: 0.173372
  Group: 'mixamorig:Hips', Weight: 0.318106
Vertex 33:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.681197
  Group: 'mixamorig:RightUpLeg', Weight: 0.047353
  Group: 'mixamorig:Hips', Weight: 0.271449
Vertex 34:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.725116
  Group: 'mixamorig:RightUpLeg', Weight: 0.005891
  Group: 'mixamorig:Hips', Weight: 0.268992
Vertex 35:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.708874
  Group: 'mixamorig:Hips', Weight: 0.291126
Vertex 36:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.696314
  Group: 'mixamorig:Hips', Weight: 0.303686
Vertex 37:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.687051
  Group: 'mixamorig:Hips', Weight: 0.312949
Vertex 38:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.711520
  Group: 'mixamorig:Hips', Weight: 0.288480
Vertex 39:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.727952
  Group: 'mixamorig:Hips', Weight: 0.272048
Vertex 40:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.737123
  Group: 'mixamorig:RightUpLeg', Weight: 0.009387
  Group: 'mixamorig:Hips', Weight: 0.253491
Vertex 41:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.716468
  Group: 'mixamorig:RightUpLeg', Weight: 0.061544
  Group: 'mixamorig:Hips', Weight: 0.221989
Vertex 42:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.651613
  Group: 'mixamorig:RightUpLeg', Weight: 0.171726
  Group: 'mixamorig:Hips', Weight: 0.176661
Vertex 43:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.521131
  Group: 'mixamorig:RightUpLeg', Weight: 0.354579
  Group: 'mixamorig:Hips', Weight: 0.124291
Vertex 44:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.435079
  Group: 'mixamorig:RightUpLeg', Weight: 0.490636
  Group: 'mixamorig:Hips', Weight: 0.074285
Vertex 45:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.818234
  Group: 'mixamorig:RightUpLeg', Weight: 0.159678
  Group: 'mixamorig:Hips', Weight: 0.022088
Vertex 46:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.786091
  Group: 'mixamorig:RightUpLeg', Weight: 0.193419
  Group: 'mixamorig:Hips', Weight: 0.020489
Vertex 47:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.875843
  Group: 'mixamorig:RightUpLeg', Weight: 0.099671
  Group: 'mixamorig:Hips', Weight: 0.024486
Vertex 48:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.925316
  Group: 'mixamorig:RightUpLeg', Weight: 0.040866
  Group: 'mixamorig:Hips', Weight: 0.033818
Vertex 49:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.946587
  Group: 'mixamorig:RightUpLeg', Weight: 0.011501
  Group: 'mixamorig:Hips', Weight: 0.041912
Vertex 50:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.954365
  Group: 'mixamorig:Hips', Weight: 0.045635
Vertex 51:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.950654
  Group: 'mixamorig:Hips', Weight: 0.049346
Vertex 52:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.946281
  Group: 'mixamorig:Hips', Weight: 0.053719
Vertex 53:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.942680
  Group: 'mixamorig:Hips', Weight: 0.057320
Vertex 54:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.940711
  Group: 'mixamorig:Hips', Weight: 0.059289
Vertex 55:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.933087
  Group: 'mixamorig:RightUpLeg', Weight: 0.012531
  Group: 'mixamorig:Hips', Weight: 0.054382
Vertex 56:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.909271
  Group: 'mixamorig:RightUpLeg', Weight: 0.043549
  Group: 'mixamorig:Hips', Weight: 0.047180
Vertex 57:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.854884
  Group: 'mixamorig:RightUpLeg', Weight: 0.104937
  Group: 'mixamorig:Hips', Weight: 0.040179
Vertex 58:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.809419
  Group: 'mixamorig:RightUpLeg', Weight: 0.163828
  Group: 'mixamorig:Hips', Weight: 0.026753
Vertex 59:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.318975
  Group: 'mixamorig:RightUpLeg', Weight: 0.200755
  Group: 'mixamorig:Hips', Weight: 0.480271
Vertex 60:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.308408
  Group: 'mixamorig:RightUpLeg', Weight: 0.370957
  Group: 'mixamorig:Hips', Weight: 0.320636
Vertex 61:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.344608
  Group: 'mixamorig:RightUpLeg', Weight: 0.114565
  Group: 'mixamorig:Hips', Weight: 0.540827
Vertex 62:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.554823
  Group: 'mixamorig:RightUpLeg', Weight: 0.002554
  Group: 'mixamorig:Hips', Weight: 0.442623
Vertex 63:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.621057
  Group: 'mixamorig:Hips', Weight: 0.378943
Vertex 64:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.596583
  Group: 'mixamorig:Hips', Weight: 0.403417
Vertex 65:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.543877
  Group: 'mixamorig:Hips', Weight: 0.456123
Vertex 66:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.533180
  Group: 'mixamorig:Hips', Weight: 0.466820
Vertex 67:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.578845
  Group: 'mixamorig:Hips', Weight: 0.421155
Vertex 68:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.611018
  Group: 'mixamorig:Hips', Weight: 0.388982
Vertex 69:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.627362
  Group: 'mixamorig:RightUpLeg', Weight: 0.002576
  Group: 'mixamorig:Hips', Weight: 0.370063
Vertex 70:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.612358
  Group: 'mixamorig:RightUpLeg', Weight: 0.056896
  Group: 'mixamorig:Hips', Weight: 0.330745
Vertex 71:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.550398
  Group: 'mixamorig:RightUpLeg', Weight: 0.164588
  Group: 'mixamorig:Hips', Weight: 0.285014
Vertex 72:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.459283
  Group: 'mixamorig:RightUpLeg', Weight: 0.333652
  Group: 'mixamorig:Hips', Weight: 0.207064
Vertex 73:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.415492
  Group: 'mixamorig:RightUpLeg', Weight: 0.465734
  Group: 'mixamorig:Hips', Weight: 0.118774
Vertex 74:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.166186
  Group: 'mixamorig:RightUpLeg', Weight: 0.060421
  Group: 'mixamorig:Hips', Weight: 0.773393
Vertex 75:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.037907
  Group: 'mixamorig:RightUpLeg', Weight: 0.106756
  Group: 'mixamorig:Hips', Weight: 0.855337
Vertex 76:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.228416
  Group: 'mixamorig:RightUpLeg', Weight: 0.032930
  Group: 'mixamorig:Hips', Weight: 0.738654
Vertex 77:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.521812
  Group: 'mixamorig:Hips', Weight: 0.478188
Vertex 78:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.586151
  Group: 'mixamorig:Hips', Weight: 0.413849
Vertex 79:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.573449
  Group: 'mixamorig:Hips', Weight: 0.426551
Vertex 80:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.449019
  Group: 'mixamorig:Hips', Weight: 0.550981
Vertex 81:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.345878
  Group: 'mixamorig:Hips', Weight: 0.654122
Vertex 82:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.399848
  Group: 'mixamorig:Hips', Weight: 0.600152
Vertex 83:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.478513
  Group: 'mixamorig:Hips', Weight: 0.521487
Vertex 84:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.425665
  Group: 'mixamorig:Hips', Weight: 0.574335
Vertex 85:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.322455
  Group: 'mixamorig:RightUpLeg', Weight: 0.026338
  Group: 'mixamorig:Hips', Weight: 0.651207
Vertex 86:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.269695
  Group: 'mixamorig:RightUpLeg', Weight: 0.133239
  Group: 'mixamorig:Hips', Weight: 0.597067
Vertex 87:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.279262
  Group: 'mixamorig:RightUpLeg', Weight: 0.300708
  Group: 'mixamorig:Hips', Weight: 0.420030
Vertex 88:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.373191
  Group: 'mixamorig:RightUpLeg', Weight: 0.403193
  Group: 'mixamorig:Hips', Weight: 0.223615
Vertex 89:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.929363
  Group: 'mixamorig:RightUpLeg', Weight: 0.062664
  Group: 'mixamorig:Hips', Weight: 0.007973
Vertex 90:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.952737
  Group: 'mixamorig:RightUpLeg', Weight: 0.037988
  Group: 'mixamorig:Hips', Weight: 0.009275
Vertex 91:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.971841
  Group: 'mixamorig:RightUpLeg', Weight: 0.016421
  Group: 'mixamorig:Hips', Weight: 0.011739
Vertex 92:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.985696
  Group: 'mixamorig:Hips', Weight: 0.014304
Vertex 93:
Vertex groups: 2
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Vertex 96:
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Vertex 104:
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Vertex 105:
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Vertex 106:
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Vertex 107:
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Vertex 108:
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Vertex 109:
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Vertex 113:
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Vertex 115:
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Vertex 116:
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Vertex 117:
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Vertex 118:
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Vertex 119:
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Vertex 120:
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Vertex 121:
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Vertex 122:
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Vertex 123:
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Vertex 124:
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Vertex 125:
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Vertex 126:
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Vertex 127:
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Vertex 128:
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Vertex 129:
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Vertex 130:
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Vertex 131:
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Vertex 132:
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Vertex 133:
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Vertex 134:
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Vertex 135:
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Vertex 136:
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Vertex 137:
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Vertex 138:
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Vertex 139:
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Vertex 140:
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Vertex 141:
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Vertex 142:
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Vertex 143:
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Vertex 144:
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Vertex 145:
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Vertex 146:
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Vertex 147:
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Vertex 148:
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Vertex 149:
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Vertex 150:
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Vertex 151:
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Vertex 152:
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Vertex 153:
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Vertex 154:
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Vertex 155:
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Vertex 156:
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Vertex 157:
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Vertex 158:
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Vertex 159:
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Vertex 160:
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Vertex 161:
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Vertex 162:
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Vertex 163:
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Vertex 164:
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Vertex 165:
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Vertex 166:
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Vertex 167:
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Vertex 168:
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Vertex 169:
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Vertex 170:
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Vertex 171:
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Vertex 172:
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Vertex 173:
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Vertex 174:
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Vertex 175:
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Vertex 176:
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Vertex 177:
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Vertex 178:
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Vertex 180:
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Vertex 181:
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Vertex 185:
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Vertex 186:
Vertex groups: 4
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Vertex 187:
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Vertex 188:
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Vertex 189:
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Vertex 191:
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Vertex 192:
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Vertex 195:
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Vertex 196:
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Vertex 198:
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Vertex 199:
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Vertex 200:
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Vertex 201:
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Vertex 202:
Vertex groups: 4
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Vertex 203:
Vertex groups: 4
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Vertex 204:
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Vertex 205:
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Vertex 206:
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Vertex 207:
Vertex groups: 4
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Vertex 208:
Vertex groups: 4
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Vertex 209:
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Vertex 210:
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Vertex 211:
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Vertex 212:
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Vertex 213:
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Vertex 214:
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Vertex 215:
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Vertex 216:
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Vertex 217:
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Vertex 218:
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Vertex 219:
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Vertex 220:
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Vertex 221:
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Vertex 222:
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Vertex 223:
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Vertex 224:
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Vertex 225:
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Vertex 230:
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Vertex 232:
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Vertex 233:
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Vertex 236:
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Vertex 237:
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Vertex 238:
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Vertex 239:
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Vertex 240:
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Vertex 241:
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Vertex 242:
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Vertex 243:
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Vertex 244:
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Vertex 245:
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Vertex 246:
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Vertex 247:
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Vertex 248:
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Vertex 249:
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Vertex 250:
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Vertex 251:
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Vertex 252:
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Vertex 253:
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Vertex 254:
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Vertex 255:
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Vertex 256:
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Vertex 257:
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Vertex 258:
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Vertex 259:
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Vertex 260:
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Vertex 261:
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Vertex 262:
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Vertex 263:
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Vertex 264:
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Vertex 265:
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Vertex 266:
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Vertex 267:
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Vertex 268:
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Vertex 269:
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Vertex 270:
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Vertex 271:
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Vertex 272:
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Vertex 273:
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Vertex 274:
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Vertex 275:
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Vertex 276:
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Vertex 277:
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Vertex 278:
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Vertex 279:
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Vertex 280:
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Vertex 281:
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Vertex 282:
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Vertex 283:
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Vertex 284:
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Vertex 285:
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Vertex 286:
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Vertex 287:
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Vertex 288:
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Vertex 289:
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Vertex 290:
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Vertex 291:
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Vertex 292:
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Vertex 293:
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Vertex 294:
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Vertex 295:
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Vertex 296:
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Vertex 297:
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Vertex 298:
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Vertex 299:
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Vertex 300:
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Vertex 301:
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Vertex 302:
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Vertex 303:
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Vertex 304:
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Vertex 305:
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Vertex 306:
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Vertex 307:
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Vertex 308:
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Vertex 309:
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Vertex 310:
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Vertex 311:
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Vertex 312:
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Vertex 313:
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Vertex 314:
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Vertex 315:
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Vertex 316:
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Vertex 317:
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Vertex 318:
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Vertex 319:
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Vertex 321:
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Vertex 322:
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Vertex 323:
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Vertex 324:
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Vertex 325:
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Vertex 326:
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Vertex 327:
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Vertex 328:
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Vertex 329:
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Vertex 330:
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Vertex 332:
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Vertex 333:
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Vertex 334:
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Vertex 336:
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Vertex 338:
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Vertex 342:
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Vertex 343:
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Vertex 344:
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Vertex 345:
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Vertex 346:
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Vertex 347:
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Vertex 348:
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Vertex 349:
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Vertex 350:
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Vertex 351:
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Vertex 352:
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Vertex 353:
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Vertex 354:
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Vertex 355:
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Vertex 356:
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Vertex 357:
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Vertex 358:
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Vertex 359:
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Vertex 360:
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Vertex 361:
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Vertex 362:
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Vertex 363:
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Vertex 364:
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Vertex 365:
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Vertex 366:
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Vertex 367:
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Vertex 368:
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Vertex 369:
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Vertex 370:
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Vertex 371:
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Vertex 372:
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Vertex 373:
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Vertex 374:
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Vertex 375:
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Vertex 376:
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Vertex 377:
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Vertex 378:
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Vertex 379:
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Vertex 380:
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Vertex 381:
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Vertex 382:
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Vertex 383:
Vertex groups: 3
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Vertex 384:
Vertex groups: 3
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Vertex 385:
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Vertex 386:
Vertex groups: 3
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Vertex 387:
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Vertex 388:
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Vertex 389:
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Vertex 390:
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Vertex 391:
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Vertex 392:
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Vertex 393:
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Vertex 394:
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Vertex 395:
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Vertex 396:
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Vertex 397:
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Vertex 398:
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Vertex 399:
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Vertex 400:
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Vertex 401:
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Vertex 402:
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Vertex 403:
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Vertex 404:
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Vertex 405:
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Vertex 406:
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Vertex 407:
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Vertex 408:
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Vertex 409:
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Vertex 410:
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Vertex 411:
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Vertex 412:
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Vertex 413:
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Vertex 414:
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Vertex 415:
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Vertex 416:
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Vertex 417:
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Vertex 418:
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Vertex 419:
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Vertex 420:
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Vertex 421:
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Vertex 422:
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Vertex 423:
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Vertex 424:
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Vertex 425:
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Vertex 426:
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Vertex 427:
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Vertex 428:
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Vertex 429:
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Vertex 430:
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Vertex 431:
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Vertex 432:
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Vertex 433:
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Vertex 434:
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Vertex 437:
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Vertex 438:
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Vertex 439:
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Vertex 440:
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Vertex 441:
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Vertex 442:
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Vertex 443:
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Vertex 444:
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Vertex 445:
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Vertex 447:
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Vertex 450:
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Vertex 451:
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Vertex 452:
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Vertex 453:
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Vertex 454:
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Vertex 455:
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Vertex 456:
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Vertex 457:
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Vertex 458:
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Vertex 460:
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Vertex 461:
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Vertex 462:
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Vertex 463:
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Vertex 464:
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Vertex 465:
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Vertex 466:
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Vertex 467:
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Vertex 468:
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Vertex 469:
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Vertex 470:
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Vertex 471:
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Vertex 472:
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Vertex 473:
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Vertex 474:
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Vertex 507:
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Vertex 508:
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Vertex 511:
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Vertex 513:
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Vertex 518:
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Vertex 519:
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Vertex 520:
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Vertex 524:
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Vertex 1151:
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Vertex 1152:
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Vertex 1153:
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Vertex 1154:
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Vertex 1155:
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Vertex 1156:
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Vertex 1157:
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Vertex 1158:
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Vertex 1159:
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Vertex 1160:
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Vertex 1161:
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Vertex 1163:
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Vertex 1164:
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Vertex 1165:
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Vertex 1166:
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Vertex 1167:
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Vertex 1168:
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Vertex 1169:
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Vertex 1170:
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Vertex 1171:
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Vertex 1172:
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Vertex 1173:
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Vertex 1174:
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Vertex 1175:
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Vertex 1176:
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Vertex 1177:
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Vertex 1178:
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Vertex 1179:
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Vertex 1180:
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Vertex 1181:
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Vertex 1182:
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Vertex 1183:
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Vertex 1184:
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Vertex 1185:
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Vertex 1186:
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Vertex 1187:
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Vertex 1188:
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Vertex 1189:
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Vertex 1190:
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Vertex 1192:
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Vertex 1194:
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Vertex 1195:
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Vertex 1196:
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Vertex 1198:
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Vertex 1199:
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Vertex 1200:
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Vertex 1201:
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Vertex 1204:
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Vertex 1205:
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Vertex 1206:
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Vertex 1207:
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Vertex 1209:
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Vertex 1210:
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Vertex 1211:
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Vertex 1215:
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Vertex 1219:
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Vertex 1225:
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Vertex 1350:
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Vertex 1355:
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Vertex 1356:
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Vertex 1357:
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Vertex 1358:
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Vertex 1359:
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Vertex 1360:
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Vertex 1361:
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Vertex 1362:
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Vertex 1363:
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Vertex 1364:
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Vertex 1365:
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Vertex 1366:
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Vertex 1367:
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Vertex 1368:
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Vertex 1369:
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Vertex 1370:
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Vertex 1371:
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Vertex 1372:
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Vertex 1373:
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Vertex 1374:
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Vertex 1375:
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Vertex 1376:
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Vertex 1377:
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Vertex 1378:
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Vertex 1379:
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Vertex 1380:
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Vertex 1381:
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Vertex 1382:
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Vertex 1383:
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Vertex 1384:
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Vertex 1385:
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Vertex 1386:
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Vertex 1387:
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Vertex 1388:
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Vertex 1389:
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Vertex 1390:
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Vertex 1391:
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Vertex 1392:
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Vertex 1393:
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Vertex 1394:
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Vertex 1395:
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Vertex 1396:
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Vertex 1397:
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Vertex 1398:
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Vertex 1399:
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Vertex 1400:
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Vertex 1401:
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Vertex 1402:
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Vertex 1403:
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Vertex 1404:
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Vertex 1405:
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Vertex 1406:
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Vertex 1407:
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Vertex 1408:
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Vertex 1409:
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Vertex 1410:
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Vertex 1411:
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Vertex 1412:
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Vertex 1413:
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Vertex 1414:
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Vertex 1415:
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Vertex 1416:
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Vertex 1417:
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Vertex 1418:
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Vertex 1419:
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Vertex 1420:
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Vertex 1421:
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Vertex 1422:
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Vertex 1423:
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Vertex 1424:
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Vertex 1425:
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Vertex 1426:
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Vertex 1427:
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Vertex 1428:
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Vertex 1429:
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Vertex 1430:
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Vertex 1431:
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Vertex 1432:
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Vertex 1433:
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Vertex 1434:
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Vertex 1435:
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Vertex 1436:
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Vertex 1437:
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Vertex 1438:
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Vertex 1448:
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Vertex 1450:
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Vertex 1451:
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Vertex 1459:
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Vertex 1460:
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Vertex 1461:
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Vertex 1463:
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Vertex 1464:
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Vertex 1465:
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Vertex 1466:
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Vertex 1467:
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Vertex 1468:
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Vertex 1469:
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Vertex 1470:
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Vertex 1471:
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Vertex 1472:
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Vertex 1473:
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Vertex 1474:
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Vertex 1475:
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Vertex 1476:
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Vertex 1477:
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Vertex 1478:
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Vertex 1479:
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Vertex 1480:
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Vertex 1481:
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Vertex 1482:
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Vertex 1483:
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Vertex 1484:
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Vertex 1485:
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Vertex 1486:
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Vertex 1487:
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Vertex 1488:
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Vertex 1489:
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Vertex 1490:
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Vertex 1491:
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Vertex 1492:
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Vertex 1493:
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Vertex 1494:
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Vertex 1495:
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Vertex 1496:
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Vertex 1497:
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Vertex 1498:
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Vertex 1499:
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Vertex 1500:
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Vertex 1501:
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Vertex 1502:
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Vertex 1503:
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Vertex 1504:
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Vertex 1505:
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Vertex 1506:
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Vertex 1507:
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Vertex 1508:
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Vertex 1509:
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Vertex 1510:
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Vertex 1511:
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Vertex 1512:
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Vertex 1513:
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Vertex 1514:
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Vertex 1515:
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Vertex 1516:
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Vertex 1517:
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Vertex 1518:
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Vertex 1519:
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Vertex 1520:
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Vertex 1521:
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Vertex 1522:
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Vertex 1523:
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Vertex 1525:
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Vertex 1526:
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Vertex 1527:
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Vertex 1528:
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Vertex 1529:
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Vertex 1530:
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Vertex 1531:
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Vertex 1532:
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Vertex 1533:
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Vertex 1535:
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Vertex 1539:
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Vertex 1545:
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Vertex 1546:
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Vertex 1547:
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Vertex 1548:
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Vertex 1549:
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Vertex 1550:
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Vertex 1551:
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Vertex 2108:
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Vertex 2109:
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Vertex 2110:
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Vertex 2111:
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Vertex 2112:
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Vertex 2113:
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Vertex 2114:
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Vertex 2115:
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Vertex 2116:
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Vertex 2117:
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Vertex 2118:
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Vertex 2119:
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Vertex 2122:
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Vertex 2123:
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Vertex 2124:
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Vertex 2125:
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Vertex 2126:
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Vertex 2127:
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Vertex 2128:
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Vertex 2129:
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Vertex 2130:
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Vertex 2131:
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Vertex 2132:
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Vertex 2133:
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Vertex 2134:
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Vertex 2135:
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Vertex 2136:
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Vertex 2137:
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Vertex 2138:
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Vertex 2139:
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Vertex 2140:
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Vertex 2141:
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Vertex 2142:
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Vertex 2143:
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Vertex 2144:
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Vertex 2145:
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Vertex 2146:
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Vertex 2147:
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Vertex 2148:
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Vertex 2149:
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Vertex 2150:
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Vertex 2151:
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Vertex 2152:
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Vertex 2153:
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Vertex 2154:
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Vertex 2155:
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Vertex 2156:
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Vertex 2157:
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Vertex 2158:
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Vertex 2159:
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Vertex 2160:
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Vertex 2162:
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Vertex 2163:
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Vertex 2164:
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Vertex 2165:
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Vertex 2166:
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Vertex 2167:
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Vertex 2168:
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Vertex 2169:
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Vertex 2170:
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Vertex 2171:
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Vertex 2172:
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Vertex 2173:
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Vertex 2174:
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Vertex 2175:
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Vertex 2176:
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Vertex 2177:
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Vertex 2178:
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Vertex 2179:
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Vertex 2180:
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Vertex 2181:
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Vertex 2182:
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Vertex 2183:
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Vertex 2184:
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Vertex 2185:
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Vertex 2186:
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Vertex 2187:
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Vertex 2188:
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Vertex 2189:
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Vertex 2190:
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Vertex 2191:
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Vertex 2192:
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Vertex 2193:
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Vertex 2194:
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Vertex 2195:
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Vertex 2196:
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Vertex 2198:
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Vertex 2199:
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Vertex 2200:
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Vertex 2201:
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Vertex 2202:
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Vertex 2203:
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Vertex 2204:
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Vertex 2205:
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Vertex 2206:
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Vertex 2207:
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Vertex 2208:
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Vertex 2209:
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Vertex 2210:
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Vertex 2211:
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Vertex 2212:
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Vertex 2213:
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Vertex 2214:
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Vertex 2215:
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Vertex 2216:
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Vertex 2217:
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Vertex 2218:
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Vertex 2219:
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Vertex 2220:
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Vertex 2221:
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Vertex 2222:
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Vertex 2223:
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Vertex 2224:
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Vertex 2225:
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Vertex 2226:
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Vertex 2227:
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Vertex 2228:
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Vertex 2229:
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Vertex 2230:
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Vertex 2231:
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Vertex 2232:
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Vertex 2233:
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Vertex 2234:
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Vertex 2235:
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Vertex 2236:
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Vertex 2237:
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Vertex 2238:
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Vertex 2239:
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Vertex 2240:
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Vertex 2241:
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Vertex 2242:
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Vertex 2243:
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Vertex 2244:
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Vertex 2245:
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Vertex 2246:
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Vertex 2247:
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Vertex 2248:
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Vertex 2249:
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Vertex 2250:
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Vertex 2251:
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Vertex 2252:
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Vertex 2253:
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Vertex 2254:
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Vertex 2255:
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Vertex 2256:
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Vertex 2257:
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Vertex 2258:
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Vertex 2259:
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Vertex 2260:
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Vertex 2261:
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Vertex 2262:
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Vertex 2263:
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Vertex 2264:
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Vertex 2265:
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Vertex 2266:
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Vertex 2267:
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Vertex 2268:
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Vertex 2269:
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Vertex 2270:
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Vertex 2271:
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Vertex 2272:
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Vertex 2273:
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Vertex 2274:
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Vertex 2275:
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Vertex 2276:
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Vertex 2277:
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Vertex 2278:
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Vertex 2279:
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Vertex 2280:
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Vertex 2281:
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Vertex 2282:
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Vertex 2283:
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Vertex 2284:
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Vertex 2285:
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Vertex 2286:
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Vertex 2287:
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Vertex 2288:
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Vertex 2289:
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Vertex 2290:
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Vertex 2291:
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Vertex 2292:
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Vertex 2293:
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Vertex 2294:
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Vertex 2295:
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Vertex 2296:
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Vertex 2297:
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Vertex 2298:
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Vertex 2299:
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Vertex 2300:
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Vertex 2301:
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Vertex 2302:
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Vertex 2303:
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Vertex 2304:
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Vertex 2305:
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Vertex 2306:
Vertex groups: 3
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Vertex 2307:
Vertex groups: 3
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Vertex 2308:
Vertex groups: 3
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Vertex 2309:
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Vertex 2310:
Vertex groups: 3
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Vertex 2311:
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Vertex 2312:
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Vertex 2313:
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Vertex 2314:
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Vertex 2315:
Vertex groups: 2
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Vertex 2316:
Vertex groups: 3
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Vertex 2317:
Vertex groups: 4
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Vertex 2318:
Vertex groups: 4
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Vertex 2319:
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Vertex 2320:
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Vertex 2321:
Vertex groups: 2
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Vertex 2322:
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Vertex 2323:
Vertex groups: 3
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Vertex 2324:
Vertex groups: 3
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Vertex 2325:
Vertex groups: 3
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Vertex 2326:
Vertex groups: 3
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Vertex 2327:
Vertex groups: 3
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Vertex 2328:
Vertex groups: 3
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Vertex 2329:
Vertex groups: 3
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Vertex 2330:
Vertex groups: 2
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Vertex 2331:
Vertex groups: 2
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Vertex 2332:
Vertex groups: 2
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Vertex 2333:
Vertex groups: 2
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Vertex 2334:
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Vertex 2335:
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Vertex 2336:
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Vertex 2337:
Vertex groups: 2
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Vertex 2338:
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Vertex 2339:
Vertex groups: 4
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Vertex 2340:
Vertex groups: 4
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Vertex 2341:
Vertex groups: 4
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Vertex 2342:
Vertex groups: 4
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Vertex 2343:
Vertex groups: 3
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Vertex 2344:
Vertex groups: 3
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Vertex 2345:
Vertex groups: 3
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Vertex 2346:
Vertex groups: 3
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Vertex 2347:
Vertex groups: 3
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Vertex 2348:
Vertex groups: 3
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Vertex 2349:
Vertex groups: 3
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Vertex 2350:
Vertex groups: 3
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Vertex 2351:
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Vertex 2352:
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Vertex 2353:
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Vertex 2354:
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Vertex 2355:
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Vertex 2356:
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Vertex 2357:
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Vertex 2358:
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Vertex 2359:
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Vertex 2360:
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Vertex 2361:
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Vertex 2362:
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Vertex 2363:
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Vertex 2364:
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Vertex 2365:
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Vertex 2366:
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Vertex 2367:
Vertex groups: 3
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Vertex 2368:
Vertex groups: 3
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Vertex 2369:
Vertex groups: 3
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Vertex 2370:
Vertex groups: 3
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Vertex 2371:
Vertex groups: 3
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Vertex 2372:
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Vertex 2373:
Vertex groups: 3
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Vertex 2374:
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Vertex 2375:
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Vertex 2376:
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Vertex 2377:
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Vertex 2378:
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Vertex 2379:
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Vertex 2380:
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Vertex 2381:
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Vertex 2382:
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Vertex 2383:
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Vertex 2384:
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Vertex 2385:
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Vertex 2386:
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Vertex 2387:
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Vertex 2388:
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Vertex 2389:
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Vertex 2572:
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Vertex 2573:
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Vertex 2574:
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Vertex 2575:
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Vertex 2576:
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Vertex 2577:
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Vertex 2578:
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Vertex 2579:
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Vertex 2580:
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Vertex 2581:
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Vertex 2582:
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Vertex 2583:
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Vertex 2584:
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Vertex 2585:
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Vertex 2586:
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Vertex 2587:
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Vertex 2588:
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Vertex 2589:
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Vertex 2590:
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Vertex 2591:
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Vertex 2592:
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Vertex 2593:
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Vertex 2595:
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Vertex 2596:
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Vertex 2597:
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Vertex 2598:
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Vertex 2599:
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Vertex 2600:
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Vertex 2601:
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Vertex 2602:
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Vertex 2603:
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Vertex 2604:
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Vertex 2605:
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Vertex 2606:
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Vertex 2607:
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Vertex 2608:
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Vertex 2609:
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Vertex 2610:
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Vertex 2611:
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Vertex 2612:
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Vertex 2613:
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Vertex 2614:
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Vertex 2615:
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Vertex 2616:
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Vertex 2617:
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Vertex 2618:
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Vertex 2619:
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Vertex 2620:
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Vertex 2621:
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Vertex 2622:
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Vertex 2623:
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Vertex 2624:
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Vertex 2625:
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Vertex 2626:
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Vertex 2627:
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Vertex 2628:
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Vertex 2629:
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Vertex 2630:
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Vertex 2631:
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Vertex 2632:
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Vertex 2633:
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Vertex 2635:
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Vertex 2659:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000000
  Group: 'mixamorig:Spine', Weight: 0.338693
  Group: 'mixamorig:Spine1', Weight: 0.559460
  Group: 'mixamorig:Spine2', Weight: 0.101847
Vertex 2660:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.021052
  Group: 'mixamorig:Spine1', Weight: 0.480974
  Group: 'mixamorig:Spine2', Weight: 0.497974
Vertex 2661:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.125823
  Group: 'mixamorig:Hips', Weight: 0.874177
Vertex 2662:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.911237
  Group: 'mixamorig:Spine', Weight: 0.088763
Vertex 2663:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.005329
  Group: 'mixamorig:Spine', Weight: 0.713744
  Group: 'mixamorig:Spine1', Weight: 0.279149
  Group: 'mixamorig:Spine2', Weight: 0.001778
Vertex 2664:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000000
  Group: 'mixamorig:Spine', Weight: 0.340547
  Group: 'mixamorig:Spine1', Weight: 0.587921
  Group: 'mixamorig:Spine2', Weight: 0.071531
Vertex 2665:
Vertex groups: 4
  Group: 'mixamorig:Spine', Weight: 0.020511
  Group: 'mixamorig:Spine1', Weight: 0.555821
  Group: 'mixamorig:Spine2', Weight: 0.357878
  Group: 'mixamorig:RightShoulder', Weight: 0.065790
Vertex 2666:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000002
  Group: 'mixamorig:Spine', Weight: 0.335152
  Group: 'mixamorig:Spine1', Weight: 0.625513
  Group: 'mixamorig:Spine2', Weight: 0.039332
Vertex 2667:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.010955
  Group: 'mixamorig:Spine1', Weight: 0.627541
  Group: 'mixamorig:Spine2', Weight: 0.202887
  Group: 'mixamorig:RightShoulder', Weight: 0.152955
  Group: 'mixamorig:RightArm', Weight: 0.005661
Vertex 2668:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.010056
  Group: 'mixamorig:Spine1', Weight: 0.668198
  Group: 'mixamorig:Spine2', Weight: 0.106784
  Group: 'mixamorig:RightShoulder', Weight: 0.201370
  Group: 'mixamorig:RightArm', Weight: 0.013591
Vertex 2669:
Vertex groups: 5
  Group: 'mixamorig:Hips', Weight: 0.000001
  Group: 'mixamorig:Spine', Weight: 0.273616
  Group: 'mixamorig:Spine1', Weight: 0.677923
  Group: 'mixamorig:Spine2', Weight: 0.037100
  Group: 'mixamorig:RightShoulder', Weight: 0.011361
Vertex 2670:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.005955
  Group: 'mixamorig:Spine', Weight: 0.712497
  Group: 'mixamorig:Spine1', Weight: 0.280400
  Group: 'mixamorig:Spine2', Weight: 0.001148
Vertex 2671:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.125784
  Group: 'mixamorig:Hips', Weight: 0.874216
Vertex 2672:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.924667
  Group: 'mixamorig:Spine', Weight: 0.075333
Vertex 2673:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.160156
  Group: 'mixamorig:Hips', Weight: 0.839844
Vertex 2674:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.933337
  Group: 'mixamorig:Spine', Weight: 0.066663
Vertex 2675:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.003992
  Group: 'mixamorig:Spine', Weight: 0.697303
  Group: 'mixamorig:Spine1', Weight: 0.298078
  Group: 'mixamorig:Spine2', Weight: 0.000626
Vertex 2676:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.059742
  Group: 'mixamorig:Hips', Weight: 0.940258
Vertex 2677:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 2678:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.785088
  Group: 'mixamorig:Spine', Weight: 0.214912
Vertex 2679:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.002298
  Group: 'mixamorig:Spine', Weight: 0.654382
  Group: 'mixamorig:Spine1', Weight: 0.342021
  Group: 'mixamorig:Spine2', Weight: 0.001299
Vertex 2680:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.193701
  Group: 'mixamorig:Spine1', Weight: 0.635762
  Group: 'mixamorig:Spine2', Weight: 0.170537
Vertex 2681:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.013116
  Group: 'mixamorig:Spine1', Weight: 0.434803
  Group: 'mixamorig:Spine2', Weight: 0.552081
Vertex 2682:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.127312
  Group: 'mixamorig:Hips', Weight: 0.872688
Vertex 2683:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 2684:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.748255
  Group: 'mixamorig:Spine', Weight: 0.251745
Vertex 2685:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.001262
  Group: 'mixamorig:Spine', Weight: 0.649702
  Group: 'mixamorig:Spine1', Weight: 0.347663
  Group: 'mixamorig:Spine2', Weight: 0.001373
Vertex 2686:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000001
  Group: 'mixamorig:Spine', Weight: 0.226338
  Group: 'mixamorig:Spine1', Weight: 0.624089
  Group: 'mixamorig:Spine2', Weight: 0.149572
Vertex 2687:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.013546
  Group: 'mixamorig:Spine1', Weight: 0.427767
  Group: 'mixamorig:Spine2', Weight: 0.558688
Vertex 2688:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.238349
  Group: 'mixamorig:Hips', Weight: 0.761651
Vertex 2689:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 2690:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.783688
  Group: 'mixamorig:Spine', Weight: 0.216312
Vertex 2691:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.003754
  Group: 'mixamorig:Spine', Weight: 0.678452
  Group: 'mixamorig:Spine1', Weight: 0.316686
  Group: 'mixamorig:Spine2', Weight: 0.001107
Vertex 2692:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000003
  Group: 'mixamorig:Spine', Weight: 0.282287
  Group: 'mixamorig:Spine1', Weight: 0.616707
  Group: 'mixamorig:Spine2', Weight: 0.101003
Vertex 2693:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.018126
  Group: 'mixamorig:Spine1', Weight: 0.490950
  Group: 'mixamorig:Spine2', Weight: 0.490924
Vertex 2694:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.306574
  Group: 'mixamorig:Hips', Weight: 0.693426
Vertex 2695:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.052969
  Group: 'mixamorig:Hips', Weight: 0.947031
Vertex 2696:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.866376
  Group: 'mixamorig:Spine', Weight: 0.133625
Vertex 2697:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.005313
  Group: 'mixamorig:Spine', Weight: 0.700688
  Group: 'mixamorig:Spine1', Weight: 0.293392
  Group: 'mixamorig:Spine2', Weight: 0.000607
Vertex 2698:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000002
  Group: 'mixamorig:Spine', Weight: 0.357233
  Group: 'mixamorig:Spine1', Weight: 0.595223
  Group: 'mixamorig:Spine2', Weight: 0.047542
Vertex 2699:
Vertex groups: 4
  Group: 'mixamorig:Spine', Weight: 0.024915
  Group: 'mixamorig:Spine1', Weight: 0.584933
  Group: 'mixamorig:Spine2', Weight: 0.346919
  Group: 'mixamorig:RightShoulder', Weight: 0.043234
Vertex 2700:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.346509
  Group: 'mixamorig:Hips', Weight: 0.653491
Vertex 2701:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.116816
  Group: 'mixamorig:Hips', Weight: 0.883184
Vertex 2702:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.894528
  Group: 'mixamorig:Spine', Weight: 0.105472
Vertex 2703:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.007942
  Group: 'mixamorig:Spine', Weight: 0.715717
  Group: 'mixamorig:Spine1', Weight: 0.275978
  Group: 'mixamorig:Spine2', Weight: 0.000363
Vertex 2704:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000002
  Group: 'mixamorig:Spine', Weight: 0.382710
  Group: 'mixamorig:Spine1', Weight: 0.594516
  Group: 'mixamorig:Spine2', Weight: 0.022773
Vertex 2705:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.017773
  Group: 'mixamorig:Spine1', Weight: 0.654056
  Group: 'mixamorig:Spine2', Weight: 0.179632
  Group: 'mixamorig:RightShoulder', Weight: 0.139503
  Group: 'mixamorig:RightArm', Weight: 0.009035
Vertex 2706:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.056274
  Group: 'mixamorig:RightShoulder', Weight: 0.442553
  Group: 'mixamorig:RightArm', Weight: 0.501173
Vertex 2707:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.295101
  Group: 'mixamorig:RightShoulder', Weight: 0.495789
  Group: 'mixamorig:RightArm', Weight: 0.209110
Vertex 2708:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.295609
  Group: 'mixamorig:RightShoulder', Weight: 0.518571
  Group: 'mixamorig:RightArm', Weight: 0.185820
Vertex 2709:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.024955
  Group: 'mixamorig:RightShoulder', Weight: 0.437205
  Group: 'mixamorig:RightArm', Weight: 0.537840
Vertex 2710:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.221395
  Group: 'mixamorig:RightShoulder', Weight: 0.535859
  Group: 'mixamorig:RightArm', Weight: 0.242746
Vertex 2711:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.003535
  Group: 'mixamorig:RightShoulder', Weight: 0.367000
  Group: 'mixamorig:RightArm', Weight: 0.629465
Vertex 2712:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.004750
  Group: 'mixamorig:Spine2', Weight: 0.183179
  Group: 'mixamorig:RightShoulder', Weight: 0.545951
  Group: 'mixamorig:RightArm', Weight: 0.266120
Vertex 2713:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000352
  Group: 'mixamorig:RightShoulder', Weight: 0.289947
  Group: 'mixamorig:RightArm', Weight: 0.709701
Vertex 2714:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.011583
  Group: 'mixamorig:Spine2', Weight: 0.060035
  Group: 'mixamorig:RightShoulder', Weight: 0.490085
  Group: 'mixamorig:RightArm', Weight: 0.438297
Vertex 2715:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000369
  Group: 'mixamorig:RightShoulder', Weight: 0.239186
  Group: 'mixamorig:RightArm', Weight: 0.760446
Vertex 2716:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.008086
  Group: 'mixamorig:RightShoulder', Weight: 0.357424
  Group: 'mixamorig:RightArm', Weight: 0.634490
Vertex 2717:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000630
  Group: 'mixamorig:RightShoulder', Weight: 0.200291
  Group: 'mixamorig:RightArm', Weight: 0.799078
Vertex 2718:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.010801
  Group: 'mixamorig:Spine2', Weight: 0.036588
  Group: 'mixamorig:RightShoulder', Weight: 0.394570
  Group: 'mixamorig:RightArm', Weight: 0.558041
Vertex 2719:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.003616
  Group: 'mixamorig:RightShoulder', Weight: 0.195981
  Group: 'mixamorig:RightArm', Weight: 0.800403
Vertex 2720:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.066893
  Group: 'mixamorig:Spine2', Weight: 0.152356
  Group: 'mixamorig:RightShoulder', Weight: 0.425905
  Group: 'mixamorig:RightArm', Weight: 0.354845
Vertex 2721:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.011177
  Group: 'mixamorig:RightShoulder', Weight: 0.227440
  Group: 'mixamorig:RightArm', Weight: 0.761383
Vertex 2722:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.203229
  Group: 'mixamorig:RightShoulder', Weight: 0.457300
  Group: 'mixamorig:RightArm', Weight: 0.339472
Vertex 2723:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.014244
  Group: 'mixamorig:RightShoulder', Weight: 0.275086
  Group: 'mixamorig:RightArm', Weight: 0.710670
Vertex 2724:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.220224
  Group: 'mixamorig:RightShoulder', Weight: 0.479025
  Group: 'mixamorig:RightArm', Weight: 0.300751
Vertex 2725:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.013090
  Group: 'mixamorig:RightShoulder', Weight: 0.336971
  Group: 'mixamorig:RightArm', Weight: 0.649939
Vertex 2726:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.206428
  Group: 'mixamorig:RightShoulder', Weight: 0.490959
  Group: 'mixamorig:RightArm', Weight: 0.302612
Vertex 2727:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.019949
  Group: 'mixamorig:RightShoulder', Weight: 0.396646
  Group: 'mixamorig:RightArm', Weight: 0.583405
Vertex 2728:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.230647
  Group: 'mixamorig:RightShoulder', Weight: 0.482630
  Group: 'mixamorig:RightArm', Weight: 0.286723
Vertex 2729:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.041236
  Group: 'mixamorig:RightShoulder', Weight: 0.413472
  Group: 'mixamorig:RightArm', Weight: 0.545292
Vertex 2730:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.259118
  Group: 'mixamorig:RightShoulder', Weight: 0.492702
  Group: 'mixamorig:RightArm', Weight: 0.248180
Vertex 2731:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.046303
  Group: 'mixamorig:RightShoulder', Weight: 0.429643
  Group: 'mixamorig:RightArm', Weight: 0.524054
Vertex 2732:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000061
  Group: 'mixamorig:RightShoulder', Weight: 0.286459
  Group: 'mixamorig:RightArm', Weight: 0.713480
Vertex 2733:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000185
  Group: 'mixamorig:RightShoulder', Weight: 0.289031
  Group: 'mixamorig:RightArm', Weight: 0.710784
Vertex 2734:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000282
  Group: 'mixamorig:RightShoulder', Weight: 0.281079
  Group: 'mixamorig:RightArm', Weight: 0.718639
  Group: 'mixamorig:RightForeArm', Weight: 0.000000
Vertex 2735:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000050
  Group: 'mixamorig:RightShoulder', Weight: 0.273092
  Group: 'mixamorig:RightArm', Weight: 0.726855
  Group: 'mixamorig:RightForeArm', Weight: 0.000003
Vertex 2736:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000364
  Group: 'mixamorig:RightShoulder', Weight: 0.257808
  Group: 'mixamorig:RightArm', Weight: 0.741828
Vertex 2737:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:RightShoulder', Weight: 0.164309
  Group: 'mixamorig:RightArm', Weight: 0.835642
  Group: 'mixamorig:RightForeArm', Weight: 0.000049
Vertex 2738:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:RightShoulder', Weight: 0.162037
  Group: 'mixamorig:RightArm', Weight: 0.837938
  Group: 'mixamorig:RightForeArm', Weight: 0.000025
Vertex 2739:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:RightShoulder', Weight: 0.165361
  Group: 'mixamorig:RightArm', Weight: 0.834627
  Group: 'mixamorig:RightForeArm', Weight: 0.000012
Vertex 2740:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000003
  Group: 'mixamorig:RightShoulder', Weight: 0.172888
  Group: 'mixamorig:RightArm', Weight: 0.827102
  Group: 'mixamorig:RightForeArm', Weight: 0.000007
Vertex 2741:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000004
  Group: 'mixamorig:RightShoulder', Weight: 0.166199
  Group: 'mixamorig:RightArm', Weight: 0.833790
  Group: 'mixamorig:RightForeArm', Weight: 0.000007
Vertex 2742:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000024
  Group: 'mixamorig:RightShoulder', Weight: 0.235173
  Group: 'mixamorig:RightArm', Weight: 0.764801
  Group: 'mixamorig:RightForeArm', Weight: 0.000002
Vertex 2743:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:RightShoulder', Weight: 0.144096
  Group: 'mixamorig:RightArm', Weight: 0.855761
  Group: 'mixamorig:RightForeArm', Weight: 0.000143
Vertex 2744:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000064
  Group: 'mixamorig:RightShoulder', Weight: 0.150711
  Group: 'mixamorig:RightArm', Weight: 0.849213
  Group: 'mixamorig:RightForeArm', Weight: 0.000012
Vertex 2745:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000718
  Group: 'mixamorig:RightShoulder', Weight: 0.220951
  Group: 'mixamorig:RightArm', Weight: 0.778331
Vertex 2746:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.203733
  Group: 'mixamorig:Spine2', Weight: 0.796267
Vertex 2747:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2748:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2749:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.003100
  Group: 'mixamorig:Spine1', Weight: 0.355814
  Group: 'mixamorig:Spine2', Weight: 0.641087
Vertex 2750:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.147676
  Group: 'mixamorig:Spine2', Weight: 0.852324
Vertex 2751:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.063336
  Group: 'mixamorig:Spine2', Weight: 0.936664
Vertex 2752:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.208736
  Group: 'mixamorig:Spine2', Weight: 0.593262
  Group: 'mixamorig:RightShoulder', Weight: 0.191158
  Group: 'mixamorig:RightArm', Weight: 0.006844
Vertex 2753:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.253574
  Group: 'mixamorig:Spine2', Weight: 0.240832
  Group: 'mixamorig:RightShoulder', Weight: 0.424822
  Group: 'mixamorig:RightArm', Weight: 0.080772
Vertex 2754:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.315977
  Group: 'mixamorig:Spine2', Weight: 0.082475
  Group: 'mixamorig:RightShoulder', Weight: 0.452561
  Group: 'mixamorig:RightArm', Weight: 0.148986
Vertex 2755:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.309523
  Group: 'mixamorig:Spine2', Weight: 0.165742
  Group: 'mixamorig:RightShoulder', Weight: 0.404871
  Group: 'mixamorig:RightArm', Weight: 0.119865
Vertex 2756:
Vertex groups: 5
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  Group: 'mixamorig:Spine1', Weight: 0.268769
  Group: 'mixamorig:Spine2', Weight: 0.580977
  Group: 'mixamorig:RightShoulder', Weight: 0.138772
  Group: 'mixamorig:RightArm', Weight: 0.011460
Vertex 2757:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.101621
  Group: 'mixamorig:Spine2', Weight: 0.898379
Vertex 2758:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.085874
  Group: 'mixamorig:Spine2', Weight: 0.914126
Vertex 2759:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.119866
  Group: 'mixamorig:Spine2', Weight: 0.880134
Vertex 2760:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2761:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2762:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.885850
  Group: 'mixamorig:RightShoulder', Weight: 0.113090
  Group: 'mixamorig:RightArm', Weight: 0.001060
Vertex 2763:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.731764
  Group: 'mixamorig:RightShoulder', Weight: 0.255919
  Group: 'mixamorig:RightArm', Weight: 0.012317
Vertex 2764:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.669191
  Group: 'mixamorig:RightShoulder', Weight: 0.309414
  Group: 'mixamorig:RightArm', Weight: 0.021394
Vertex 2765:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.434018
  Group: 'mixamorig:RightShoulder', Weight: 0.481848
  Group: 'mixamorig:RightArm', Weight: 0.084134
Vertex 2766:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.479827
  Group: 'mixamorig:RightShoulder', Weight: 0.446251
  Group: 'mixamorig:RightArm', Weight: 0.073922
Vertex 2767:
Vertex groups: 4
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  Group: 'mixamorig:Spine2', Weight: 0.394730
  Group: 'mixamorig:RightShoulder', Weight: 0.505916
  Group: 'mixamorig:RightArm', Weight: 0.095141
Vertex 2768:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.689198
  Group: 'mixamorig:RightShoulder', Weight: 0.292570
  Group: 'mixamorig:RightArm', Weight: 0.018232
Vertex 2769:
Vertex groups: 2
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Vertex 2977:
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Vertex 2978:
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Vertex 2979:
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Vertex 2980:
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Vertex 2982:
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Vertex 2986:
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Vertex 2987:
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Vertex 2990:
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Vertex 2992:
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Vertex 2993:
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Vertex 2994:
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Vertex 2997:
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Vertex 2998:
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Vertex 2999:
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Vertex 3000:
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Vertex 3001:
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Vertex 3002:
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Vertex 3003:
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Vertex 3004:
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Vertex 3005:
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Vertex 3006:
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Vertex 3007:
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Vertex 3008:
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Vertex 3009:
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Vertex 3010:
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Vertex 3011:
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Vertex 3012:
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Vertex 3013:
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Vertex 3014:
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Vertex 3015:
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Vertex 3016:
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Vertex 3017:
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Vertex 3018:
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Vertex 3019:
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Vertex 3020:
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Vertex 3021:
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Vertex 3022:
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Vertex 3023:
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Vertex 3024:
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Vertex 3025:
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Vertex 3026:
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Vertex 3027:
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Vertex 3028:
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Vertex 3029:
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Vertex 3030:
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Vertex 3031:
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Vertex 3032:
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Vertex 3033:
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Vertex 3034:
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Vertex 3035:
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Vertex 3036:
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Vertex 3037:
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Vertex 3038:
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Vertex 3039:
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Vertex 3040:
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Vertex 3041:
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Vertex 3042:
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Vertex 3044:
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Vertex 3045:
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Vertex 3046:
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Vertex 3047:
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Vertex 3048:
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Vertex 3049:
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Vertex 3050:
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Vertex 3053:
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Vertex 3055:
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Vertex 3056:
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Vertex 3058:
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Vertex 3059:
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Vertex 3060:
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Vertex 3061:
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Vertex 3062:
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Vertex 3063:
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Vertex 3064:
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Vertex 3065:
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Vertex 3066:
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Vertex 3067:
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Vertex 3068:
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Vertex 3069:
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Vertex 3070:
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Vertex 3071:
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Vertex 3073:
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Vertex 3074:
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Vertex 3075:
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Vertex 3078:
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Vertex 3079:
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Vertex 3081:
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Vertex 3312:
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Vertex 3314:
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Vertex 3315:
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Vertex 3316:
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Vertex 3317:
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Vertex 3318:
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Vertex 3319:
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Vertex 3320:
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Vertex 3321:
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Vertex 3323:
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Vertex 3324:
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Vertex 3325:
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Vertex 3327:
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Vertex 3328:
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Vertex 3329:
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Vertex 3330:
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Vertex 3332:
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Vertex 3337:
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Vertex 3340:
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Vertex 3345:
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Vertex 3346:
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Vertex 3349:
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Vertex 3350:
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Vertex 3351:
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Vertex 3354:
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Vertex 3358:
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Vertex 3360:
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Vertex 3364:
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Vertex 3378:
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Vertex 3379:
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Vertex 3380:
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Vertex 3387:
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Vertex 3388:
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Vertex 3389:
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Vertex 3390:
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Vertex 3391:
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Vertex 3392:
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Vertex 3393:
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Vertex 3394:
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Vertex 3395:
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Vertex 3396:
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Vertex 3397:
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Vertex 3398:
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Vertex 3399:
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Vertex 3400:
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Vertex 3401:
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Vertex 3402:
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Vertex 3403:
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Vertex 3404:
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Vertex 3405:
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Vertex 3406:
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Vertex 3407:
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Vertex 3408:
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Vertex 3409:
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Vertex 3410:
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Vertex 3411:
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Vertex 3412:
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Vertex 3413:
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Vertex 3414:
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Vertex 3415:
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Vertex 3416:
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Vertex 3417:
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Vertex 3418:
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Vertex 3419:
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Vertex 3420:
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Vertex 3422:
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Vertex 3423:
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Vertex 3424:
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Vertex 3425:
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Vertex 3426:
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Vertex 3427:
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Vertex 3428:
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Vertex 3440:
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Vertex 3465:
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Vertex 3466:
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Vertex 3467:
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Vertex 3470:
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Vertex 3473:
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Vertex 3474:
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Vertex 3475:
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Vertex 3476:
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Vertex 3477:
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Vertex 3478:
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Vertex 3479:
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Vertex 3480:
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Vertex 3626:
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Vertex 3635:
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Vertex 3640:
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Vertex 3685:
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Vertex 3701:
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Vertex 3702:
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Vertex 3703:
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Vertex 3704:
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Vertex 3705:
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Vertex 3706:
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Vertex 3707:
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Vertex 3708:
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Vertex 3709:
Vertex groups: 3
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Vertex 3710:
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Vertex 3711:
Vertex groups: 3
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Vertex 3712:
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Vertex 3713:
Vertex groups: 3
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Vertex 3714:
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Vertex 3715:
Vertex groups: 3
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Vertex 3716:
Vertex groups: 3
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Vertex 3717:
Vertex groups: 3
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Vertex 3718:
Vertex groups: 3
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Vertex 3719:
Vertex groups: 3
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Vertex 3720:
Vertex groups: 3
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Vertex 3721:
Vertex groups: 3
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Vertex 3722:
Vertex groups: 3
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Vertex 3723:
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Vertex 3724:
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Vertex 3725:
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Vertex 3726:
Vertex groups: 2
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Vertex 3727:
Vertex groups: 2
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Vertex 3728:
Vertex groups: 2
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Vertex 3729:
Vertex groups: 3
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Vertex 3730:
Vertex groups: 3
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Vertex 3731:
Vertex groups: 2
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Vertex 3732:
Vertex groups: 3
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Vertex 3733:
Vertex groups: 2
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Vertex 3734:
Vertex groups: 2
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Vertex 3735:
Vertex groups: 2
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Vertex 3736:
Vertex groups: 2
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Vertex 3737:
Vertex groups: 3
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Vertex 3738:
Vertex groups: 3
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Vertex 3739:
Vertex groups: 2
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Vertex 3740:
Vertex groups: 2
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Vertex 3741:
Vertex groups: 2
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Vertex 3742:
Vertex groups: 2
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Vertex 3743:
Vertex groups: 3
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Vertex 3744:
Vertex groups: 3
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Vertex 3745:
Vertex groups: 3
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Vertex 3746:
Vertex groups: 3
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Vertex 3747:
Vertex groups: 3
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Vertex 3748:
Vertex groups: 3
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Vertex 3749:
Vertex groups: 3
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Vertex 3750:
Vertex groups: 3
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Vertex 3751:
Vertex groups: 3
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Vertex 3752:
Vertex groups: 3
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Vertex 3753:
Vertex groups: 3
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Vertex 3754:
Vertex groups: 3
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Vertex 3755:
Vertex groups: 3
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Vertex 3756:
Vertex groups: 3
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Vertex 3757:
Vertex groups: 2
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Vertex 3758:
Vertex groups: 2
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Vertex 3759:
Vertex groups: 2
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Vertex 3760:
Vertex groups: 2
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Vertex 3761:
Vertex groups: 3
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Vertex 3762:
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Vertex 3763:
Vertex groups: 3
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Vertex 3764:
Vertex groups: 3
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Vertex 3765:
Vertex groups: 3
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Vertex 3766:
Vertex groups: 3
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Vertex 3767:
Vertex groups: 3
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Vertex 3768:
Vertex groups: 3
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Vertex 3769:
Vertex groups: 3
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Vertex 3770:
Vertex groups: 3
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Vertex 3771:
Vertex groups: 3
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Vertex 3772:
Vertex groups: 3
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Vertex 3773:
Vertex groups: 3
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Vertex 3774:
Vertex groups: 3
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Vertex 3775:
Vertex groups: 3
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Vertex 3776:
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Vertex 3777:
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Vertex 3778:
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Vertex 3779:
Vertex groups: 2
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Vertex 3780:
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Vertex 3781:
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Vertex 3782:
Vertex groups: 3
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Vertex 3783:
Vertex groups: 4
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Vertex 3784:
Vertex groups: 3
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Vertex 3785:
Vertex groups: 3
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Vertex 3786:
Vertex groups: 3
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Vertex 3787:
Vertex groups: 4
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Vertex 3788:
Vertex groups: 4
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Vertex 3789:
Vertex groups: 4
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Vertex 3790:
Vertex groups: 4
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Vertex 3791:
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Vertex 3792:
Vertex groups: 4
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Vertex 3793:
Vertex groups: 4
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Vertex 3794:
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Vertex 3795:
Vertex groups: 4
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Vertex 3796:
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Vertex 3797:
Vertex groups: 4
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Vertex 3798:
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Vertex 3799:
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Vertex 3800:
Vertex groups: 3
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Vertex 3801:
Vertex groups: 3
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Vertex 3802:
Vertex groups: 3
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Vertex 3803:
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Vertex 3804:
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Vertex 3805:
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Vertex 3806:
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Vertex 3807:
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Vertex 3808:
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Vertex 3809:
Vertex groups: 4
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Vertex 3810:
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Vertex 3811:
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Vertex 3812:
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Vertex 3813:
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Vertex 3814:
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Vertex 4398:
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Vertex 4399:
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Vertex 4400:
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Vertex 4404:
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Vertex 4502:
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Vertex 4503:
Vertex groups: 2
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Vertex 4504:
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Vertex 4505:
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Vertex 4506:
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Vertex 4507:
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Vertex 4508:
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Vertex 4509:
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Vertex 4510:
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Vertex 4511:
Vertex groups: 3
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Vertex 4512:
Vertex groups: 3
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Vertex 4513:
Vertex groups: 3
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Vertex 4514:
Vertex groups: 3
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Vertex 4515:
Vertex groups: 3
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Vertex 4516:
Vertex groups: 3
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Vertex 4517:
Vertex groups: 2
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Vertex 4518:
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Vertex 4519:
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Vertex 4520:
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Vertex 4521:
Vertex groups: 4
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Vertex 4522:
Vertex groups: 4
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Vertex 4523:
Vertex groups: 3
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Vertex 4524:
Vertex groups: 3
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Vertex 4525:
Vertex groups: 2
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Vertex 4526:
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Vertex 4527:
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Vertex 4528:
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Vertex 4529:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.047748
Vertex 4530:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.150363
Vertex 4531:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.291409
Vertex 4532:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.465392
Vertex 4533:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.728255
Vertex 4534:
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Vertex 4535:
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Vertex 4536:
Vertex groups: 2
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Vertex 4537:
Vertex groups: 2
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Vertex 4538:
Vertex groups: 2
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Vertex 4539:
Vertex groups: 2
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Vertex 4540:
Vertex groups: 2
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Vertex 4541:
Vertex groups: 2
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Vertex 4542:
Vertex groups: 2
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Vertex 4543:
Vertex groups: 2
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Vertex 4544:
Vertex groups: 2
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Vertex 4545:
Vertex groups: 2
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Vertex 4546:
Vertex groups: 2
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Vertex 4547:
Vertex groups: 2
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Vertex 4548:
Vertex groups: 2
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Vertex 4549:
Vertex groups: 2
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Vertex 4550:
Vertex groups: 2
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Vertex 4551:
Vertex groups: 2
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Vertex 4552:
Vertex groups: 2
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Vertex 4553:
Vertex groups: 2
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Vertex 4554:
Vertex groups: 2
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Vertex 4555:
Vertex groups: 2
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Vertex 4556:
Vertex groups: 2
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Vertex 4557:
Vertex groups: 2
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Vertex 4558:
Vertex groups: 2
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Vertex 4559:
Vertex groups: 2
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Vertex 4560:
Vertex groups: 2
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Vertex 4561:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.716476
Vertex 4562:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.465676
Vertex 4563:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.295271
Vertex 4564:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.156867
Vertex 4565:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.070788
Vertex 4566:
Vertex groups: 1
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Vertex 4567:
Vertex groups: 1
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Vertex 4568:
Vertex groups: 1
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Vertex 4569:
Vertex groups: 1
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Vertex 4570:
Vertex groups: 3
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Vertex 4571:
Vertex groups: 3
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Vertex 4572:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000000
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  Group: 'mixamorig:Spine2', Weight: 0.094794
Vertex 4573:
Vertex groups: 4
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Vertex 4574:
Vertex groups: 2
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Vertex 4575:
Vertex groups: 1
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Vertex 4576:
Vertex groups: 2
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Vertex 4577:
Vertex groups: 2
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Vertex 4578:
Vertex groups: 3
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Vertex 4579:
Vertex groups: 3
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Vertex 4580:
Vertex groups: 3
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Vertex 4581:
Vertex groups: 3
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Vertex 4582:
Vertex groups: 3
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Vertex 4583:
Vertex groups: 2
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Vertex 4584:
Vertex groups: 1
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Vertex 4585:
Vertex groups: 2
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Vertex 4586:
Vertex groups: 2
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Vertex 4587:
Vertex groups: 2
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Vertex 4588:
Vertex groups: 2
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Vertex 4589:
Vertex groups: 2
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Vertex 4590:
Vertex groups: 2
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Vertex 4591:
Vertex groups: 2
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Vertex 4592:
Vertex groups: 2
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Vertex 4593:
Vertex groups: 2
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Vertex 4594:
Vertex groups: 3
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Vertex 4595:
Vertex groups: 4
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Vertex 4596:
Vertex groups: 4
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Vertex 4597:
Vertex groups: 4
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Vertex 4598:
Vertex groups: 4
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Vertex 4599:
Vertex groups: 3
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Vertex 4600:
Vertex groups: 3
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Vertex 4601:
Vertex groups: 3
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Vertex 4602:
Vertex groups: 3
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Vertex 4603:
Vertex groups: 3
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Vertex 4604:
Vertex groups: 3
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Vertex 4605:
Vertex groups: 3
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Vertex 4606:
Vertex groups: 3
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Vertex 4607:
Vertex groups: 3
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Vertex 4608:
Vertex groups: 3
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Vertex 4609:
Vertex groups: 3
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Vertex 4610:
Vertex groups: 3
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Vertex 4611:
Vertex groups: 3
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Vertex 4612:
Vertex groups: 3
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Vertex 4613:
Vertex groups: 3
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Vertex 4614:
Vertex groups: 3
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Vertex 4615:
Vertex groups: 3
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Vertex 4616:
Vertex groups: 3
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Vertex 4617:
Vertex groups: 3
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Vertex 4618:
Vertex groups: 3
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Vertex 4619:
Vertex groups: 3
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Vertex 4620:
Vertex groups: 3
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Vertex 4621:
Vertex groups: 3
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Vertex 4622:
Vertex groups: 3
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Vertex 4623:
Vertex groups: 3
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Vertex 4624:
Vertex groups: 3
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Vertex 4625:
Vertex groups: 3
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Vertex 4626:
Vertex groups: 3
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Vertex 4627:
Vertex groups: 3
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  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4628:
Vertex groups: 4
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Vertex 4629:
Vertex groups: 4
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Vertex 4630:
Vertex groups: 5
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Vertex 4631:
Vertex groups: 4
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Vertex 4632:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.205334
  Group: 'mixamorig:RightHand', Weight: 0.794666
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4633:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.158962
  Group: 'mixamorig:RightHand', Weight: 0.841038
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4634:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.142951
  Group: 'mixamorig:RightHand', Weight: 0.857049
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4635:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.117057
  Group: 'mixamorig:RightHand', Weight: 0.882943
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4636:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.103683
  Group: 'mixamorig:RightHand', Weight: 0.896317
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4637:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.105698
  Group: 'mixamorig:RightHand', Weight: 0.894302
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4638:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.134494
  Group: 'mixamorig:RightHand', Weight: 0.865505
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4639:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.174616
  Group: 'mixamorig:RightHand', Weight: 0.825384
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4640:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.165675
  Group: 'mixamorig:LeftHand', Weight: 0.779667
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.054658
Vertex 4641:
Vertex groups: 4
  Group: 'mixamorig:LeftForeArm', Weight: 0.156934
  Group: 'mixamorig:LeftHand', Weight: 0.836861
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.005949
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000256
Vertex 4642:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.141604
  Group: 'mixamorig:LeftHand', Weight: 0.857804
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000592
Vertex 4643:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.137693
  Group: 'mixamorig:LeftHand', Weight: 0.861246
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.001061
Vertex 4644:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.098068
  Group: 'mixamorig:LeftHand', Weight: 0.900687
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.001244
Vertex 4645:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.114288
  Group: 'mixamorig:LeftHand', Weight: 0.885291
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000421
Vertex 4646:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.151516
  Group: 'mixamorig:LeftHand', Weight: 0.848356
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000128
Vertex 4647:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.170623
  Group: 'mixamorig:LeftHand', Weight: 0.807302
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.022075
Vertex 4648:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.164816
  Group: 'mixamorig:LeftHand', Weight: 0.756535
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.078648
Vertex 4649:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.223398
  Group: 'mixamorig:LeftHand', Weight: 0.635733
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.140869
Vertex 4650:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.224779
  Group: 'mixamorig:LeftHand', Weight: 0.596195
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.179026
Vertex 4651:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.213264
  Group: 'mixamorig:LeftHand', Weight: 0.633684
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.153052
Vertex 4652:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.182601
  Group: 'mixamorig:LeftHand', Weight: 0.715050
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.102349
Vertex 4653:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4654:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4655:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4656:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4657:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4658:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.996696
  Group: 'mixamorig:Neck', Weight: 0.003304
Vertex 4659:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.953874
  Group: 'mixamorig:Neck', Weight: 0.046126
Vertex 4660:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.911223
  Group: 'mixamorig:LeftShoulder', Weight: 0.088777
Vertex 4661:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.706287
  Group: 'mixamorig:Neck', Weight: 0.198773
  Group: 'mixamorig:Head', Weight: 0.094940
Vertex 4662:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.606492
  Group: 'mixamorig:Neck', Weight: 0.265488
  Group: 'mixamorig:Head', Weight: 0.128020
Vertex 4663:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.528573
  Group: 'mixamorig:Neck', Weight: 0.310429
  Group: 'mixamorig:Head', Weight: 0.160998
Vertex 4664:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.438560
  Group: 'mixamorig:Neck', Weight: 0.343045
  Group: 'mixamorig:Head', Weight: 0.218395
Vertex 4665:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.434369
  Group: 'mixamorig:Neck', Weight: 0.338678
  Group: 'mixamorig:Head', Weight: 0.226952
Vertex 4666:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.442986
  Group: 'mixamorig:Neck', Weight: 0.333936
  Group: 'mixamorig:Head', Weight: 0.223078
Vertex 4667:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.525878
  Group: 'mixamorig:Neck', Weight: 0.291002
  Group: 'mixamorig:Head', Weight: 0.183120
Vertex 4668:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.583096
  Group: 'mixamorig:Neck', Weight: 0.258275
  Group: 'mixamorig:Head', Weight: 0.158629
Vertex 4669:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.678750
  Group: 'mixamorig:Neck', Weight: 0.200706
  Group: 'mixamorig:Head', Weight: 0.120543
Vertex 4670:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.928161
  Group: 'mixamorig:RightShoulder', Weight: 0.071839
Vertex 4671:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.922752
  Group: 'mixamorig:Neck', Weight: 0.061009
  Group: 'mixamorig:Head', Weight: 0.016238
Vertex 4672:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.930291
  Group: 'mixamorig:Neck', Weight: 0.060670
  Group: 'mixamorig:Head', Weight: 0.009039
Vertex 4673:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.986851
  Group: 'mixamorig:Neck', Weight: 0.013149
Vertex 4674:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.988088
  Group: 'mixamorig:Neck', Weight: 0.011913
Vertex 4675:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4676:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.993753
  Group: 'mixamorig:Neck', Weight: 0.006247
Vertex 4677:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4678:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.422789
  Group: 'mixamorig:RightUpLeg', Weight: 0.391827
  Group: 'mixamorig:Hips', Weight: 0.185383
Vertex 4679:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.278143
  Group: 'mixamorig:RightUpLeg', Weight: 0.252923
  Group: 'mixamorig:Hips', Weight: 0.468934
Vertex 4680:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.110911
  Group: 'mixamorig:RightUpLeg', Weight: 0.087488
  Group: 'mixamorig:Hips', Weight: 0.801601
Vertex 4681:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 4682:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 4683:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.897135
  Group: 'mixamorig:Spine', Weight: 0.102865
Vertex 4684:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.001554
  Group: 'mixamorig:Spine', Weight: 0.675195
  Group: 'mixamorig:Spine1', Weight: 0.317692
  Group: 'mixamorig:Spine2', Weight: 0.005559
Vertex 4685:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000000
  Group: 'mixamorig:Spine', Weight: 0.249290
  Group: 'mixamorig:Spine1', Weight: 0.584926
  Group: 'mixamorig:Spine2', Weight: 0.165783
Vertex 4686:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.021059
  Group: 'mixamorig:Spine1', Weight: 0.510403
  Group: 'mixamorig:Spine2', Weight: 0.468538
Vertex 4687:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.189376
  Group: 'mixamorig:Spine2', Weight: 0.810624
Vertex 4688:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4689:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4690:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4691:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.994358
  Group: 'mixamorig:Neck', Weight: 0.005642
Vertex 4692:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.981529
  Group: 'mixamorig:Neck', Weight: 0.018471
Vertex 4693:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.971194
  Group: 'mixamorig:Neck', Weight: 0.028806
Vertex 4694:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.918165
  Group: 'mixamorig:Neck', Weight: 0.075445
  Group: 'mixamorig:Head', Weight: 0.006390
Vertex 4695:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.850342
  Group: 'mixamorig:Neck', Weight: 0.113034
  Group: 'mixamorig:Head', Weight: 0.036624
Vertex 4696:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.899290
  Group: 'mixamorig:Neck', Weight: 0.083070
  Group: 'mixamorig:Head', Weight: 0.017640
Vertex 4697:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.809244
  Group: 'mixamorig:Neck', Weight: 0.137105
  Group: 'mixamorig:Head', Weight: 0.053652
Vertex 4698:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.790415
  Group: 'mixamorig:LeftShoulder', Weight: 0.006895
  Group: 'mixamorig:Neck', Weight: 0.142200
  Group: 'mixamorig:Head', Weight: 0.060491
Vertex 4699:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.524833
  Group: 'mixamorig:Neck', Weight: 0.279417
  Group: 'mixamorig:Head', Weight: 0.195751
Vertex 4700:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.438466
  Group: 'mixamorig:Neck', Weight: 0.323662
  Group: 'mixamorig:Head', Weight: 0.237872
Vertex 4701:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.388486
  Group: 'mixamorig:Neck', Weight: 0.349493
  Group: 'mixamorig:Head', Weight: 0.262021
Vertex 4702:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.292527
  Group: 'mixamorig:Neck', Weight: 0.366039
  Group: 'mixamorig:Head', Weight: 0.341434
Vertex 4703:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.284780
  Group: 'mixamorig:Neck', Weight: 0.361291
  Group: 'mixamorig:Head', Weight: 0.353929
Vertex 4704:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.290692
  Group: 'mixamorig:Neck', Weight: 0.358096
  Group: 'mixamorig:Head', Weight: 0.351212
Vertex 4705:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.353897
  Group: 'mixamorig:Neck', Weight: 0.335693
  Group: 'mixamorig:Head', Weight: 0.310410
Vertex 4706:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.382567
  Group: 'mixamorig:Neck', Weight: 0.322439
  Group: 'mixamorig:Head', Weight: 0.294994
Vertex 4707:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.482370
  Group: 'mixamorig:Neck', Weight: 0.285924
  Group: 'mixamorig:Head', Weight: 0.231706
Vertex 4708:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.724111
  Group: 'mixamorig:Neck', Weight: 0.175768
  Group: 'mixamorig:Head', Weight: 0.100121
Vertex 4709:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.829918
  Group: 'mixamorig:Neck', Weight: 0.124151
  Group: 'mixamorig:Head', Weight: 0.045930
Vertex 4710:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.848770
  Group: 'mixamorig:Neck', Weight: 0.110227
  Group: 'mixamorig:Head', Weight: 0.041003
Vertex 4711:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.809224
  Group: 'mixamorig:Neck', Weight: 0.141289
  Group: 'mixamorig:Head', Weight: 0.049487
Vertex 4712:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.886159
  Group: 'mixamorig:Neck', Weight: 0.105303
  Group: 'mixamorig:Head', Weight: 0.008538
Vertex 4713:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.950604
  Group: 'mixamorig:Neck', Weight: 0.049396
Vertex 4714:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.926634
  Group: 'mixamorig:Neck', Weight: 0.070944
  Group: 'mixamorig:Head', Weight: 0.002422
Vertex 4715:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.971384
  Group: 'mixamorig:Neck', Weight: 0.028616
Vertex 4716:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4717:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4718:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4719:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.196951
  Group: 'mixamorig:Spine2', Weight: 0.803049
Vertex 4720:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.022790
  Group: 'mixamorig:Spine1', Weight: 0.508288
  Group: 'mixamorig:Spine2', Weight: 0.468922
Vertex 4721:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000000
  Group: 'mixamorig:Spine', Weight: 0.255955
  Group: 'mixamorig:Spine1', Weight: 0.581341
  Group: 'mixamorig:Spine2', Weight: 0.162703
Vertex 4722:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.001447
  Group: 'mixamorig:Spine', Weight: 0.678563
  Group: 'mixamorig:Spine1', Weight: 0.314498
  Group: 'mixamorig:Spine2', Weight: 0.005493
Vertex 4723:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.898347
  Group: 'mixamorig:Spine', Weight: 0.101653
Vertex 4724:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 4725:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.018423
  Group: 'mixamorig:Hips', Weight: 0.981577
Vertex 4726:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.000000
  Group: 'mixamorig:RightUpLeg', Weight: 0.129903
  Group: 'mixamorig:Hips', Weight: 0.870097
Vertex 4727:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.167879
  Group: 'mixamorig:RightUpLeg', Weight: 0.336766
  Group: 'mixamorig:Hips', Weight: 0.495355
Vertex 4728:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.292309
  Group: 'mixamorig:RightUpLeg', Weight: 0.504968
  Group: 'mixamorig:Hips', Weight: 0.202723
Vertex 4729:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.295955
  Group: 'mixamorig:RightUpLeg', Weight: 0.597811
  Group: 'mixamorig:Hips', Weight: 0.106234
Vertex 4730:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.410154
  Group: 'mixamorig:RightUpLeg', Weight: 0.532134
  Group: 'mixamorig:Hips', Weight: 0.057712
Vertex 4731:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.541399
  Group: 'mixamorig:RightUpLeg', Weight: 0.413910
  Group: 'mixamorig:Hips', Weight: 0.044691
Vertex 4732:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.551161
  Group: 'mixamorig:RightUpLeg', Weight: 0.411673
  Group: 'mixamorig:Hips', Weight: 0.037167
Vertex 4733:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.669008
  Group: 'mixamorig:RightUpLeg', Weight: 0.274651
  Group: 'mixamorig:Hips', Weight: 0.056341
Vertex 4734:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.759582
  Group: 'mixamorig:RightUpLeg', Weight: 0.151656
  Group: 'mixamorig:Hips', Weight: 0.088761
Vertex 4735:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.819826
  Group: 'mixamorig:RightUpLeg', Weight: 0.060037
  Group: 'mixamorig:Hips', Weight: 0.120137
Vertex 4736:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.839949
  Group: 'mixamorig:RightUpLeg', Weight: 0.032857
  Group: 'mixamorig:Hips', Weight: 0.127194
Vertex 4737:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.845599
  Group: 'mixamorig:RightUpLeg', Weight: 0.013372
  Group: 'mixamorig:Hips', Weight: 0.141029
Vertex 4738:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.846267
  Group: 'mixamorig:Hips', Weight: 0.153733
Vertex 4739:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.836160
  Group: 'mixamorig:Hips', Weight: 0.163840
Vertex 4740:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.835361
  Group: 'mixamorig:Hips', Weight: 0.164639
Vertex 4741:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.847682
  Group: 'mixamorig:Hips', Weight: 0.152318
Vertex 4742:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.857356
  Group: 'mixamorig:Hips', Weight: 0.142644
Vertex 4743:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.861944
  Group: 'mixamorig:RightUpLeg', Weight: 0.000127
  Group: 'mixamorig:Hips', Weight: 0.137929
Vertex 4744:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.842045
  Group: 'mixamorig:RightUpLeg', Weight: 0.018448
  Group: 'mixamorig:Hips', Weight: 0.139507
Vertex 4745:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.818019
  Group: 'mixamorig:RightUpLeg', Weight: 0.039945
  Group: 'mixamorig:Hips', Weight: 0.142036
Vertex 4746:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.787523
  Group: 'mixamorig:RightUpLeg', Weight: 0.067779
  Group: 'mixamorig:Hips', Weight: 0.144698
Vertex 4747:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.783477
  Group: 'mixamorig:RightUpLeg', Weight: 0.086874
  Group: 'mixamorig:Hips', Weight: 0.129649
Vertex 4748:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.781252
  Group: 'mixamorig:RightUpLeg', Weight: 0.102418
  Group: 'mixamorig:Hips', Weight: 0.116330
Vertex 4749:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.763326
  Group: 'mixamorig:RightUpLeg', Weight: 0.120576
  Group: 'mixamorig:Hips', Weight: 0.116099
Vertex 4750:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.721942
  Group: 'mixamorig:RightUpLeg', Weight: 0.176754
  Group: 'mixamorig:Hips', Weight: 0.101305
Vertex 4751:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.694560
  Group: 'mixamorig:RightUpLeg', Weight: 0.219138
  Group: 'mixamorig:Hips', Weight: 0.086302
=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 181
Frame: 0
  Bone: mixamorig:Hips
    Location: <Vector (-3.0522, 5.5011, 61.1513)>
    Rotation: <Euler (x=1.5572, y=0.0431, z=-0.0816), order='XYZ'>
    Matrix:
      <Vector (0.9957, 0.0440, -0.0810, -3.0522)>
      <Vector (-0.0815, 0.0100, -0.9966, 5.5011)>
      <Vector (-0.0430, 0.9990, 0.0136, 61.1513)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-2.7754, 5.9104, 66.7810)>
    Rotation: <Euler (x=1.5162, y=0.0199, z=-0.0696), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0236, -0.0684, -2.7754)>
      <Vector (-0.0696, 0.0531, -0.9962, 5.9104)>
      <Vector (-0.0199, 0.9983, 0.0546, 66.7810)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-2.6199, 6.2604, 73.3630)>
    Rotation: <Euler (x=1.5585, y=-0.0323, z=-0.0463), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0317, -0.0467, -2.6199)>
      <Vector (-0.0463, 0.0138, -0.9988, 6.2604)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.8588, 6.3641, 80.8936)>
    Rotation: <Euler (x=1.5998, y=-0.0854, z=-0.0251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.5878, 6.1369, 89.3360)>
    Rotation: <Euler (x=1.4812, y=-0.0792, z=-0.0218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.9270, 6.0140, 93.5751)>
    Rotation: <Euler (x=1.5557, y=0.0017, z=-0.0132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.9219, 4.4559, 108.3436)>
    Rotation: <Euler (x=1.5557, y=0.0017, z=-0.0132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.4457, 6.1575, 88.5655)>
    Rotation: <Euler (x=-2.7432, y=-0.0503, z=1.4739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.9243, 5.5897, 85.4139)>
    Rotation: <Euler (x=-1.7807, y=-0.1249, z=1.0855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.4065, 5.7429, 71.3997)>
    Rotation: <Euler (x=-1.7701, y=0.0230, z=1.0690), order='XYZ'>
    Matrix:
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      <Vector (0.8765, -0.1150, 0.4675, 5.7429)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.9251, 3.9629, 56.2326)>
    Rotation: <Euler (x=-1.9048, y=0.3098, z=1.2543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.0435, 1.8972, 54.7259)>
    Rotation: <Euler (x=-1.5653, y=0.6209, z=1.1424), order='XYZ'>
    Matrix:
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      <Vector (0.7398, -0.5269, 0.4183, 1.8972)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.4609, 0.6499, 53.0568)>
    Rotation: <Euler (x=-1.6271, y=0.4617, z=1.1162), order='XYZ'>
    Matrix:
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      <Vector (0.8044, -0.4243, 0.4159, 0.6499)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.1478, -0.2517, 51.2560)>
    Rotation: <Euler (x=-1.6284, y=0.5978, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.8835, -1.0127, 49.7360)>
    Rotation: <Euler (x=-1.6284, y=0.5978, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.4857, -0.0597, 51.7690)>
    Rotation: <Euler (x=-1.6348, y=0.2380, z=1.4040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.5257, -0.4602, 50.1622)>
    Rotation: <Euler (x=-1.4384, y=0.2201, z=1.3958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.2541, -0.7653, 48.5902)>
    Rotation: <Euler (x=-1.4387, y=0.2139, z=1.3948), order='XYZ'>
    Matrix:
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      <Vector (0.9621, -0.1841, 0.2011, -0.7653)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.0251, -1.0225, 47.2647)>
    Rotation: <Euler (x=-1.4386, y=0.2139, z=1.3948), order='XYZ'>
    Matrix:
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      <Vector (0.9621, -0.1841, 0.2011, -1.0225)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.1610, 1.1730, 51.0575)>
    Rotation: <Euler (x=-1.7257, y=0.2935, z=1.2776), order='XYZ'>
    Matrix:
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      <Vector (0.9164, -0.3182, 0.2429, 1.1730)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.2738, 0.6225, 49.4196)>
    Rotation: <Euler (x=-1.5452, y=0.2989, z=1.2770), order='XYZ'>
    Matrix:
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      <Vector (0.9147, -0.2744, 0.2967, 0.6225)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.0942, 0.1735, 47.8554)>
    Rotation: <Euler (x=-1.5452, y=0.2982, z=1.2770), order='XYZ'>
    Matrix:
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      <Vector (0.9149, -0.2738, 0.2967, 0.1735)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.9355, -0.2235, 46.4724)>
    Rotation: <Euler (x=-1.5452, y=0.2982, z=1.2770), order='XYZ'>
    Matrix:
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      <Vector (0.9149, -0.2738, 0.2967, -0.2235)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.5777, 2.2496, 50.3027)>
    Rotation: <Euler (x=-1.5945, y=0.2845, z=1.2283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.4760, 1.8644, 48.9383)>
    Rotation: <Euler (x=-1.4124, y=0.2816, z=1.2302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.1646, 1.5974, 47.7093)>
    Rotation: <Euler (x=-1.4125, y=0.2803, z=1.2299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.8813, 1.3545, 46.5916)>
    Rotation: <Euler (x=-1.4125, y=0.2803, z=1.2299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.6140, 3.7401, 50.8276)>
    Rotation: <Euler (x=-1.4598, y=0.2496, z=1.1484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.3373, 3.4961, 49.5025)>
    Rotation: <Euler (x=-1.1705, y=0.2974, z=1.1633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.8340, 3.3948, 48.5491)>
    Rotation: <Euler (x=-1.1707, y=0.2961, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.4001, 3.3075, 47.7272)>
    Rotation: <Euler (x=-1.1707, y=0.2961, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.4262, 6.3161, 87.8876)>
    Rotation: <Euler (x=-2.6249, y=0.0425, z=-1.5538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.5014, 6.3670, 83.8721)>
    Rotation: <Euler (x=-1.6372, y=0.1822, z=-1.0597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.6161, 8.1765, 69.6951)>
    Rotation: <Euler (x=-1.6270, y=0.0072, z=-1.0697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.4332, 7.8566, 54.2293)>
    Rotation: <Euler (x=-1.9408, y=-0.2524, z=-1.4946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.2881, 6.0369, 52.7397)>
    Rotation: <Euler (x=-1.6018, y=-0.5924, z=-1.4491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.2162, 4.9675, 51.1892)>
    Rotation: <Euler (x=-1.6098, y=-0.2451, z=-1.4541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.2176, 4.2453, 49.1125)>
    Rotation: <Euler (x=-1.6124, y=-0.4352, z=-1.4466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.2190, 3.5614, 47.1455)>
    Rotation: <Euler (x=-1.6124, y=-0.4352, z=-1.4466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.2434, 4.3187, 49.3504)>
    Rotation: <Euler (x=-1.6873, y=-0.2520, z=-1.6228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.4484, 3.9348, 47.8210)>
    Rotation: <Euler (x=-1.5958, y=-0.2422, z=-1.6232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.5039, 3.5825, 46.3873)>
    Rotation: <Euler (x=-1.5958, y=-0.2432, z=-1.6232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.5507, 3.2851, 45.1768)>
    Rotation: <Euler (x=-1.5958, y=-0.2432, z=-1.6232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.6477, 5.7051, 48.8485)>
    Rotation: <Euler (x=-1.7210, y=-0.2410, z=-1.5050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.8819, 5.2776, 47.1690)>
    Rotation: <Euler (x=-1.5390, y=-0.2483, z=-1.5055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.8061, 4.8917, 45.6334)>
    Rotation: <Euler (x=-1.5390, y=-0.2481, z=-1.5054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.7376, 4.5429, 44.2456)>
    Rotation: <Euler (x=-1.5390, y=-0.2481, z=-1.5054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.6551, 7.0029, 48.4871)>
    Rotation: <Euler (x=-1.6062, y=-0.2801, z=-1.5017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.6787, 6.6024, 47.0966)>
    Rotation: <Euler (x=-1.4413, y=-0.2860, z=-1.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.4786, 6.2314, 45.7978)>
    Rotation: <Euler (x=-1.4413, y=-0.2857, z=-1.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.2973, 5.8951, 44.6205)>
    Rotation: <Euler (x=-1.4413, y=-0.2857, z=-1.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.2795, 8.2974, 49.0270)>
    Rotation: <Euler (x=-1.5856, y=-0.2732, z=-1.4552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.2562, 7.9143, 47.6573)>
    Rotation: <Euler (x=-1.3612, y=-0.3455, z=-1.4781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.9722, 7.5435, 46.5587)>
    Rotation: <Euler (x=-1.3612, y=-0.3450, z=-1.4780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.7175, 7.2109, 45.5732)>
    Rotation: <Euler (x=-1.3612, y=-0.3450, z=-1.4780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.5875, 4.8326, 57.7250)>
    Rotation: <Euler (x=-1.3277, y=0.0751, z=3.1168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.4640, -1.9737, 30.5502)>
    Rotation: <Euler (x=1.5281, y=3.0514, z=-0.0234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7894, -0.9367, 5.1141)>
    Rotation: <Euler (x=-0.5264, y=0.1611, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.6402, -7.6145, 0.7118)>
    Rotation: <Euler (x=0.0203, y=0.0068, z=-2.5879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.6746, -10.9066, 0.7905)>
    Rotation: <Euler (x=0.0203, y=0.0068, z=-2.5879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.9795, 5.9661, 58.3112)>
    Rotation: <Euler (x=-1.5759, y=0.0793, z=2.9522), order='XYZ'>
    Matrix:
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      <Vector (0.1877, -0.0099, -0.9822, 5.9661)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-7.7693, 5.6871, 30.3290)>
    Rotation: <Euler (x=-1.6859, y=0.0572, z=2.9538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-5.7940, 8.3006, 4.9715)>
    Rotation: <Euler (x=-0.5200, y=-0.1367, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.2926, 1.9672, 0.5780)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.4238, -1.2031, 0.9273)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 1
  Bone: mixamorig:Hips
    Location: <Vector (-2.8600, 5.7211, 61.1670)>
    Rotation: <Euler (x=1.5573, y=0.0429, z=-0.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.5840, 6.1298, 66.7967)>
    Rotation: <Euler (x=1.5163, y=0.0197, z=-0.0701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.4297, 6.4793, 73.3788)>
    Rotation: <Euler (x=1.5586, y=-0.0325, z=-0.0467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.6698, 6.5827, 80.9093)>
    Rotation: <Euler (x=1.5998, y=-0.0856, z=-0.0254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.4001, 6.3555, 89.3516)>
    Rotation: <Euler (x=1.4813, y=-0.0793, z=-0.0220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.7396, 6.2325, 93.5907)>
    Rotation: <Euler (x=1.5558, y=0.0017, z=-0.0134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.7349, 4.6733, 108.3590)>
    Rotation: <Euler (x=1.5558, y=0.0017, z=-0.0134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.6335, 6.3750, 88.5818)>
    Rotation: <Euler (x=-2.7431, y=-0.0504, z=1.4733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.1112, 5.8032, 85.4287)>
    Rotation: <Euler (x=-1.7804, y=-0.1253, z=1.0851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.5932, 5.9618, 71.4145)>
    Rotation: <Euler (x=-1.7698, y=0.0225, z=1.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.1114, 4.1892, 56.2465)>
    Rotation: <Euler (x=-1.9052, y=0.3094, z=1.2544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.2310, 2.1237, 54.7389)>
    Rotation: <Euler (x=-1.5657, y=0.6205, z=1.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.6493, 0.8768, 53.0691)>
    Rotation: <Euler (x=-1.6274, y=0.4613, z=1.1162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.3372, -0.0244, 51.2679)>
    Rotation: <Euler (x=-1.6287, y=0.5974, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.0738, -0.7850, 49.7476)>
    Rotation: <Euler (x=-1.6287, y=0.5974, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.6749, 0.1679, 51.7821)>
    Rotation: <Euler (x=-1.6352, y=0.2376, z=1.4041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.7157, -0.2321, 50.1751)>
    Rotation: <Euler (x=-1.4388, y=0.2197, z=1.3959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.4448, -0.5368, 48.6029)>
    Rotation: <Euler (x=-1.4391, y=0.2136, z=1.3949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.2165, -0.7937, 47.2773)>
    Rotation: <Euler (x=-1.4391, y=0.2136, z=1.3949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.3503, 1.4010, 51.0712)>
    Rotation: <Euler (x=-1.7260, y=0.2931, z=1.2777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.4639, 0.8509, 49.4332)>
    Rotation: <Euler (x=-1.5456, y=0.2985, z=1.2771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.2852, 0.4023, 47.8688)>
    Rotation: <Euler (x=-1.5456, y=0.2978, z=1.2771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.1271, 0.0057, 46.4856)>
    Rotation: <Euler (x=-1.5456, y=0.2978, z=1.2771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.7671, 2.4778, 50.3169)>
    Rotation: <Euler (x=-1.5948, y=0.2841, z=1.2284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.6661, 2.0930, 48.9524)>
    Rotation: <Euler (x=-1.4127, y=0.2812, z=1.2303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.3552, 1.8263, 47.7231)>
    Rotation: <Euler (x=-1.4128, y=0.2799, z=1.2300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.0725, 1.5837, 46.6052)>
    Rotation: <Euler (x=-1.4128, y=0.2799, z=1.2300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.8029, 3.9682, 50.8422)>
    Rotation: <Euler (x=-1.4601, y=0.2491, z=1.1485), order='XYZ'>
    Matrix:
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      <Vector (-0.2466, -0.9632, 0.1071, 50.8422)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.5268, 3.7246, 49.5169)>
    Rotation: <Euler (x=-1.1708, y=0.2970, z=1.1634), order='XYZ'>
    Matrix:
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      <Vector (0.8780, -0.0932, 0.4696, 3.7246)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.0239, 3.6234, 48.5632)>
    Rotation: <Euler (x=-1.1710, y=0.2957, z=1.1628), order='XYZ'>
    Matrix:
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      <Vector (0.8781, -0.0919, 0.4696, 3.6234)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.5904, 3.5362, 47.7412)>
    Rotation: <Euler (x=-1.1710, y=0.2957, z=1.1628), order='XYZ'>
    Matrix:
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      <Vector (0.8781, -0.0919, 0.4696, 3.5362)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.2382, 6.5358, 87.9026)>
    Rotation: <Euler (x=-2.6248, y=0.0425, z=-1.5541), order='XYZ'>
    Matrix:
      <Vector (0.0167, -0.8696, 0.4934, -7.2382)>
      <Vector (-0.9990, 0.0065, 0.0452, 6.5358)>
      <Vector (-0.0425, -0.4936, -0.8686, 87.9026)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-14.3131, 6.5884, 83.8866)>
    Rotation: <Euler (x=-1.6376, y=0.1827, z=-1.0601), order='XYZ'>
    Matrix:
      <Vector (0.4806, -0.1468, 0.8645, -14.3131)>
      <Vector (-0.8579, 0.1255, 0.4983, 6.5884)>
      <Vector (-0.1816, -0.9812, -0.0656, 83.8866)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.4343, 8.4014, 69.7110)>
    Rotation: <Euler (x=-1.6273, y=0.0067, z=-1.0700), order='XYZ'>
    Matrix:
      <Vector (0.4801, -0.0528, 0.8756, -16.4343)>
      <Vector (-0.8772, -0.0212, 0.4797, 8.4014)>
      <Vector (-0.0067, -0.9984, -0.0565, 69.7110)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.2516, 8.0729, 54.2454)>
    Rotation: <Euler (x=-1.9409, y=-0.2524, z=-1.4950), order='XYZ'>
    Matrix:
      <Vector (0.0734, -0.3431, 0.9364, -17.2516)>
      <Vector (-0.9655, -0.2596, -0.0195, 8.0729)>
      <Vector (0.2498, -0.9027, -0.3503, 54.2454)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.1073, 6.2531, 52.7559)>
    Rotation: <Euler (x=-1.6020, y=-0.5924, z=-1.4494), order='XYZ'>
    Matrix:
      <Vector (0.1005, 0.0366, 0.9943, -17.1073)>
      <Vector (-0.8235, -0.5578, 0.1038, 6.2531)>
      <Vector (0.5584, -0.8292, -0.0259, 52.7559)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.0360, 5.1835, 51.2055)>
    Rotation: <Euler (x=-1.6100, y=-0.2451, z=-1.4544), order='XYZ'>
    Matrix:
      <Vector (0.1126, -0.0108, 0.9936, -17.0360)>
      <Vector (-0.9635, -0.2454, 0.1066, 5.1835)>
      <Vector (0.2427, -0.9694, -0.0380, 51.2055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.0380, 4.4613, 49.1288)>
    Rotation: <Euler (x=-1.6125, y=-0.4352, z=-1.4469), order='XYZ'>
    Matrix:
      <Vector (0.1121, 0.0107, 0.9936, -17.0380)>
      <Vector (-0.8998, -0.4231, 0.1060, 4.4613)>
      <Vector (0.4216, -0.9060, -0.0378, 49.1288)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.0398, 3.7773, 47.1618)>
    Rotation: <Euler (x=-1.6125, y=-0.4352, z=-1.4469), order='XYZ'>
    Matrix:
      <Vector (0.1121, 0.0107, 0.9936, -17.0398)>
      <Vector (-0.8998, -0.4231, 0.1060, 3.7773)>
      <Vector (0.4216, -0.9060, -0.0378, 47.1618)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.0636, 4.5354, 49.3669)>
    Rotation: <Euler (x=-1.6874, y=-0.2520, z=-1.6231), order='XYZ'>
    Matrix:
      <Vector (-0.0507, -0.1291, 0.9903, -19.0636)>
      <Vector (-0.9671, -0.2413, -0.0809, 4.5354)>
      <Vector (0.2494, -0.9618, -0.1127, 49.3669)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.2690, 4.1515, 47.8375)>
    Rotation: <Euler (x=-1.5959, y=-0.2422, z=-1.6235), order='XYZ'>
    Matrix:
      <Vector (-0.0511, -0.0377, 0.9980, -19.2690)>
      <Vector (-0.9695, -0.2381, -0.0587, 4.1515)>
      <Vector (0.2399, -0.9705, -0.0244, 47.8375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.3248, 3.7992, 46.4038)>
    Rotation: <Euler (x=-1.5959, y=-0.2432, z=-1.6235), order='XYZ'>
    Matrix:
      <Vector (-0.0511, -0.0378, 0.9980, -19.3248)>
      <Vector (-0.9692, -0.2391, -0.0587, 3.7992)>
      <Vector (0.2408, -0.9703, -0.0244, 46.4038)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.3719, 3.5017, 45.1933)>
    Rotation: <Euler (x=-1.5959, y=-0.2432, z=-1.6235), order='XYZ'>
    Matrix:
      <Vector (-0.0511, -0.0378, 0.9980, -19.3719)>
      <Vector (-0.9692, -0.2391, -0.0587, 3.5017)>
      <Vector (0.2408, -0.9703, -0.0244, 45.1933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.4676, 5.9220, 48.8650)>
    Rotation: <Euler (x=-1.7212, y=-0.2410, z=-1.5053), order='XYZ'>
    Matrix:
      <Vector (0.0636, -0.1340, 0.9889, -19.4676)>
      <Vector (-0.9690, -0.2453, 0.0291, 5.9220)>
      <Vector (0.2387, -0.9601, -0.1455, 48.8650)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.7021, 5.4944, 47.1855)>
    Rotation: <Euler (x=-1.5391, y=-0.2483, z=-1.5058), order='XYZ'>
    Matrix:
      <Vector (0.0630, 0.0476, 0.9969, -19.7021)>
      <Vector (-0.9673, -0.2431, 0.0727, 5.4944)>
      <Vector (0.2458, -0.9688, 0.0307, 47.1855)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.6266, 5.1084, 45.6499)>
    Rotation: <Euler (x=-1.5391, y=-0.2481, z=-1.5058), order='XYZ'>
    Matrix:
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      <Vector (-0.9673, -0.2429, 0.0727, 5.1084)>
      <Vector (0.2456, -0.9689, 0.0307, 45.6499)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.5584, 4.7596, 44.2621)>
    Rotation: <Euler (x=-1.5391, y=-0.2481, z=-1.5058), order='XYZ'>
    Matrix:
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      <Vector (-0.9673, -0.2429, 0.0727, 4.7596)>
      <Vector (0.2456, -0.9689, 0.0307, 44.2621)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.4745, 7.2197, 48.5035)>
    Rotation: <Euler (x=-1.6063, y=-0.2801, z=-1.5020), order='XYZ'>
    Matrix:
      <Vector (0.0660, -0.0165, 0.9977, -19.4745)>
      <Vector (-0.9587, -0.2781, 0.0589, 7.2197)>
      <Vector (0.2765, -0.9604, -0.0341, 48.5035)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.4984, 6.8192, 47.1130)>
    Rotation: <Euler (x=-1.4414, y=-0.2861, z=-1.5083), order='XYZ'>
    Matrix:
      <Vector (0.0600, 0.1463, 0.9874, -19.4984)>
      <Vector (-0.9575, -0.2712, 0.0983, 6.8192)>
      <Vector (0.2822, -0.9513, 0.1238, 47.1130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.2986, 6.4480, 45.8142)>
    Rotation: <Euler (x=-1.4414, y=-0.2858, z=-1.5082), order='XYZ'>
    Matrix:
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      <Vector (-0.9576, -0.2709, 0.0983, 6.4480)>
      <Vector (0.2819, -0.9514, 0.1238, 45.8142)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.1175, 6.1116, 44.6369)>
    Rotation: <Euler (x=-1.4414, y=-0.2858, z=-1.5082), order='XYZ'>
    Matrix:
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      <Vector (-0.9576, -0.2709, 0.0983, 6.1116)>
      <Vector (0.2819, -0.9514, 0.1238, 44.6369)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.0984, 8.5142, 49.0433)>
    Rotation: <Euler (x=-1.5857, y=-0.2733, z=-1.4556), order='XYZ'>
    Matrix:
      <Vector (0.1107, 0.0162, 0.9937, -19.0984)>
      <Vector (-0.9565, -0.2698, 0.1110, 8.5142)>
      <Vector (0.2699, -0.9628, -0.0144, 49.0433)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.0754, 8.1310, 47.6736)>
    Rotation: <Euler (x=-1.3613, y=-0.3455, z=-1.4784), order='XYZ'>
    Matrix:
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      <Vector (-0.9369, -0.3107, 0.1604, 8.1310)>
      <Vector (0.3387, -0.9203, 0.1957, 47.6736)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.7917, 7.7600, 46.5750)>
    Rotation: <Euler (x=-1.3613, y=-0.3451, z=-1.4783), order='XYZ'>
    Matrix:
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      <Vector (-0.9370, -0.3102, 0.1604, 7.7600)>
      <Vector (0.3383, -0.9205, 0.1957, 46.5750)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.5372, 7.4273, 45.5895)>
    Rotation: <Euler (x=-1.3613, y=-0.3451, z=-1.4783), order='XYZ'>
    Matrix:
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      <Vector (-0.9370, -0.3103, 0.1604, 7.4273)>
      <Vector (0.3383, -0.9205, 0.1957, 45.5895)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.7801, 5.0497, 57.7418)>
    Rotation: <Euler (x=-1.3280, y=0.0751, z=3.1165), order='XYZ'>
    Matrix:
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      <Vector (0.0251, -0.2422, -0.9699, 5.0497)>
      <Vector (-0.0750, -0.9679, 0.2398, 57.7418)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.6543, -1.7510, 30.5655)>
    Rotation: <Euler (x=1.5282, y=3.0514, z=-0.0238), order='XYZ'>
    Matrix:
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      <Vector (0.0237, 0.0404, -0.9989, -1.7510)>
      <Vector (-0.0901, -0.9950, -0.0424, 30.5655)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9801, -0.7185, 5.1293)>
    Rotation: <Euler (x=-0.5265, y=0.1609, z=-2.7114), order='XYZ'>
    Matrix:
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      <Vector (-0.4117, -0.7522, -0.5145, -0.7185)>
      <Vector (-0.1602, -0.4960, 0.8534, 5.1293)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.8309, -7.3959, 0.7264)>
    Rotation: <Euler (x=0.0203, y=0.0076, z=-2.5886), order='XYZ'>
    Matrix:
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      <Vector (-0.5252, -0.8509, 0.0133, -7.3959)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.8631, -10.6893, 0.8048)>
    Rotation: <Euler (x=0.0203, y=0.0076, z=-2.5886), order='XYZ'>
    Matrix:
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      <Vector (-0.5252, -0.8509, 0.0133, -10.6893)>
      <Vector (-0.0076, 0.0203, 0.9998, 0.8048)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.7865, 6.1898, 58.3255)>
    Rotation: <Euler (x=-1.5754, y=0.0792, z=2.9518), order='XYZ'>
    Matrix:
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      <Vector (0.1880, -0.0104, -0.9821, 6.1898)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-7.5805, 5.8980, 30.3431)>
    Rotation: <Euler (x=-1.6862, y=0.0572, z=2.9534), order='XYZ'>
    Matrix:
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      <Vector (0.1868, 0.1025, -0.9770, 5.8980)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-5.6033, 8.5186, 4.9865)>
    Rotation: <Euler (x=-0.5200, y=-0.1367, z=2.6018), order='XYZ'>
    Matrix:
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      <Vector (0.5091, -0.7097, -0.4870, 8.5186)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.1021, 2.1851, 0.5935)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5591, -0.8265, 0.0666, 2.1851)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.2333, -0.9853, 0.9429)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5591, -0.8264, 0.0666, -0.9853)>
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Frame: 2
  Bone: mixamorig:Hips
    Location: <Vector (-2.7250, 5.7438, 61.1631)>
    Rotation: <Euler (x=1.5574, y=0.0428, z=-0.0825), order='XYZ'>
    Matrix:
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      <Vector (-0.0823, 0.0099, -0.9966, 5.7438)>
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  Bone: mixamorig:Spine
    Location: <Vector (-2.4491, 6.1521, 66.7928)>
    Rotation: <Euler (x=1.5163, y=0.0197, z=-0.0704), order='XYZ'>
    Matrix:
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      <Vector (-0.0704, 0.0530, -0.9961, 6.1521)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.2947, 6.5014, 73.3749)>
    Rotation: <Euler (x=1.5586, y=-0.0325, z=-0.0470), order='XYZ'>
    Matrix:
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      <Vector (-0.0469, 0.0137, -0.9988, 6.5014)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.5348, 6.6049, 80.9054)>
    Rotation: <Euler (x=1.5998, y=-0.0856, z=-0.0257), order='XYZ'>
    Matrix:
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      <Vector (-0.0256, -0.0267, -0.9993, 6.6049)>
      <Vector (0.0855, 0.9959, -0.0288, 80.9054)>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.2649, 6.3781, 89.3478)>
    Rotation: <Euler (x=1.4812, y=-0.0791, z=-0.0222), order='XYZ'>
    Matrix:
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      <Vector (-0.0221, 0.0912, -0.9956, 6.3781)>
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  Bone: mixamorig:Head
    Location: <Vector (-3.6040, 6.2554, 93.5869)>
    Rotation: <Euler (x=1.5558, y=0.0019, z=-0.0135), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0021, -0.0134, -3.6040)>
      <Vector (-0.0135, 0.0150, -0.9998, 6.2554)>
      <Vector (-0.0019, 0.9999, 0.0150, 93.5869)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.5965, 4.6960, 108.3552)>
    Rotation: <Euler (x=1.5558, y=0.0019, z=-0.0135), order='XYZ'>
    Matrix:
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      <Vector (-0.0135, 0.0150, -0.9998, 4.6960)>
      <Vector (-0.0019, 0.9999, 0.0150, 108.3552)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.7686, 6.3966, 88.5778)>
    Rotation: <Euler (x=-2.7430, y=-0.0503, z=1.4730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.2459, 5.8224, 85.4241)>
    Rotation: <Euler (x=-1.7801, y=-0.1258, z=1.0847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.7267, 5.9869, 71.4097)>
    Rotation: <Euler (x=-1.7695, y=0.0221, z=1.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.2432, 4.2217, 56.2405)>
    Rotation: <Euler (x=-1.9055, y=0.3090, z=1.2547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.3644, 2.1563, 54.7319)>
    Rotation: <Euler (x=-1.5660, y=0.6200, z=1.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.7840, 0.9096, 53.0615)>
    Rotation: <Euler (x=-1.6277, y=0.4608, z=1.1166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.4731, 0.0089, 51.2598)>
    Rotation: <Euler (x=-1.6290, y=0.5969, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.2107, -0.7513, 49.7392)>
    Rotation: <Euler (x=-1.6290, y=0.5969, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.8104, 0.2021, 51.7750)>
    Rotation: <Euler (x=-1.6356, y=0.2372, z=1.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.8521, -0.1973, 50.1680)>
    Rotation: <Euler (x=-1.4392, y=0.2193, z=1.3963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.5820, -0.5017, 48.5956)>
    Rotation: <Euler (x=-1.4394, y=0.2132, z=1.3953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.3543, -0.7582, 47.2697)>
    Rotation: <Euler (x=-1.4394, y=0.2132, z=1.3953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.4855, 1.4357, 51.0649)>
    Rotation: <Euler (x=-1.7264, y=0.2926, z=1.2780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.6001, 0.8863, 49.4268)>
    Rotation: <Euler (x=-1.5459, y=0.2981, z=1.2775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.4222, 0.4381, 47.8621)>
    Rotation: <Euler (x=-1.5459, y=0.2974, z=1.2775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.2650, 0.0418, 46.4787)>
    Rotation: <Euler (x=-1.5459, y=0.2974, z=1.2775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.9021, 2.5130, 50.3111)>
    Rotation: <Euler (x=-1.5951, y=0.2836, z=1.2287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.8019, 2.1286, 48.9464)>
    Rotation: <Euler (x=-1.4130, y=0.2807, z=1.2307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.4917, 1.8621, 47.7169)>
    Rotation: <Euler (x=-1.4131, y=0.2795, z=1.2304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.2096, 1.6198, 46.5989)>
    Rotation: <Euler (x=-1.4131, y=0.2795, z=1.2304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.9371, 4.0032, 50.8369)>
    Rotation: <Euler (x=-1.4603, y=0.2487, z=1.1489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.6617, 3.7599, 49.5114)>
    Rotation: <Euler (x=-1.1711, y=0.2965, z=1.1638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.1592, 3.6589, 48.5575)>
    Rotation: <Euler (x=-1.1713, y=0.2952, z=1.1632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.7261, 3.5717, 47.7352)>
    Rotation: <Euler (x=-1.1713, y=0.2952, z=1.1632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.1030, 6.5594, 87.8989)>
    Rotation: <Euler (x=-2.6249, y=0.0425, z=-1.5542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.1783, 6.6129, 83.8835)>
    Rotation: <Euler (x=-1.6379, y=0.1824, z=-1.0604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.3017, 8.4209, 69.7076)>
    Rotation: <Euler (x=-1.6277, y=0.0070, z=-1.0703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.1265, 8.0938, 54.2424)>
    Rotation: <Euler (x=-1.9412, y=-0.2524, z=-1.4952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-16.9832, 6.2740, 52.7527)>
    Rotation: <Euler (x=-1.6023, y=-0.5924, z=-1.4495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-16.9126, 5.2045, 51.2023)>
    Rotation: <Euler (x=-1.6102, y=-0.2451, z=-1.4547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-16.9153, 4.4823, 49.1256)>
    Rotation: <Euler (x=-1.6128, y=-0.4351, z=-1.4471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-16.9179, 3.7984, 47.1586)>
    Rotation: <Euler (x=-1.6128, y=-0.4351, z=-1.4471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-18.9409, 4.5570, 49.3642)>
    Rotation: <Euler (x=-1.6877, y=-0.2520, z=-1.6234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.1468, 4.1732, 47.8348)>
    Rotation: <Euler (x=-1.5962, y=-0.2422, z=-1.6237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.2030, 3.8210, 46.4012)>
    Rotation: <Euler (x=-1.5962, y=-0.2432, z=-1.6237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.2506, 3.5236, 45.1907)>
    Rotation: <Euler (x=-1.5962, y=-0.2432, z=-1.6237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.3446, 5.9437, 48.8625)>
    Rotation: <Euler (x=-1.7214, y=-0.2410, z=-1.5055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.5796, 5.5163, 47.1830)>
    Rotation: <Euler (x=-1.5394, y=-0.2483, z=-1.5060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.5047, 5.1304, 45.6474)>
    Rotation: <Euler (x=-1.5394, y=-0.2481, z=-1.5060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.4370, 4.7815, 44.2596)>
    Rotation: <Euler (x=-1.5394, y=-0.2481, z=-1.5060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.3512, 7.2415, 48.5011)>
    Rotation: <Euler (x=-1.6066, y=-0.2801, z=-1.5022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.3756, 6.8410, 47.1106)>
    Rotation: <Euler (x=-1.4417, y=-0.2860, z=-1.5085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.1763, 6.4698, 45.8117)>
    Rotation: <Euler (x=-1.4417, y=-0.2857, z=-1.5084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-18.9956, 6.1334, 44.6344)>
    Rotation: <Euler (x=-1.4417, y=-0.2857, z=-1.5084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-18.9745, 8.5358, 49.0408)>
    Rotation: <Euler (x=-1.5860, y=-0.2732, z=-1.4558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-18.9520, 8.1527, 47.6711)>
    Rotation: <Euler (x=-1.3616, y=-0.3454, z=-1.4786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.6687, 7.7817, 46.5723)>
    Rotation: <Euler (x=-1.3616, y=-0.3450, z=-1.4785), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.4146, 7.4489, 45.5868)>
    Rotation: <Euler (x=-1.3616, y=-0.3450, z=-1.4785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.9149, 5.0699, 57.7381)>
    Rotation: <Euler (x=-1.3280, y=0.0751, z=3.1161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.7867, -1.7303, 30.5615)>
    Rotation: <Euler (x=1.5281, y=3.0514, z=-0.0242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (8.1132, -0.6959, 5.1254)>
    Rotation: <Euler (x=-0.5264, y=0.1611, z=-2.7113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.9651, -7.3732, 0.7234)>
    Rotation: <Euler (x=0.0199, y=0.0081, z=-2.5889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.9963, -10.6674, 0.8003)>
    Rotation: <Euler (x=0.0199, y=0.0081, z=-2.5889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.6512, 6.2151, 58.3214)>
    Rotation: <Euler (x=-1.5752, y=0.0792, z=2.9514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-7.4477, 5.9173, 30.3388)>
    Rotation: <Euler (x=-1.6864, y=0.0572, z=2.9529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-5.4695, 8.5408, 4.9826)>
    Rotation: <Euler (x=-0.5200, y=-0.1367, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-9.9686, 2.2075, 0.5896)>
    Rotation: <Euler (x=0.0912, y=-0.0162, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.0998, -0.9629, 0.9389)>
    Rotation: <Euler (x=0.0912, y=-0.0162, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 3
  Bone: mixamorig:Hips
    Location: <Vector (-2.5678, 5.7408, 61.1494)>
    Rotation: <Euler (x=1.5574, y=0.0428, z=-0.0827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.2918, 6.1491, 66.7791)>
    Rotation: <Euler (x=1.5163, y=0.0197, z=-0.0706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.1374, 6.4985, 73.3612)>
    Rotation: <Euler (x=1.5585, y=-0.0325, z=-0.0472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.3774, 6.6024, 80.8917)>
    Rotation: <Euler (x=1.5997, y=-0.0855, z=-0.0258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1073, 6.3766, 89.3342)>
    Rotation: <Euler (x=1.4811, y=-0.0790, z=-0.0223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.4458, 6.2543, 93.5733)>
    Rotation: <Euler (x=1.5557, y=0.0022, z=-0.0135), order='XYZ'>
    Matrix:
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      <Vector (-0.0022, 0.9999, 0.0151, 93.5733)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.4350, 4.6962, 108.3418)>
    Rotation: <Euler (x=1.5557, y=0.0022, z=-0.0135), order='XYZ'>
    Matrix:
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      <Vector (-0.0135, 0.0151, -0.9998, 4.6962)>
      <Vector (-0.0022, 0.9999, 0.0151, 108.3418)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.9263, 6.3943, 88.5640)>
    Rotation: <Euler (x=-2.7431, y=-0.0502, z=1.4729), order='XYZ'>
    Matrix:
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      <Vector (0.9940, -0.0707, 0.0840, 6.3943)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.4038, 5.8189, 85.4111)>
    Rotation: <Euler (x=-1.7798, y=-0.1260, z=1.0845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.8821, 5.9883, 71.3961)>
    Rotation: <Euler (x=-1.7692, y=0.0218, z=1.0681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.3955, 4.2285, 56.2258)>
    Rotation: <Euler (x=-1.9055, y=0.3085, z=1.2551), order='XYZ'>
    Matrix:
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      <Vector (-0.3036, -0.8999, -0.3130, 56.2258)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.5177, 2.1635, 54.7160)>
    Rotation: <Euler (x=-1.5660, y=0.6195, z=1.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.9381, 0.9174, 53.0450)>
    Rotation: <Euler (x=-1.6276, y=0.4603, z=1.1170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.6278, 0.0174, 51.2429)>
    Rotation: <Euler (x=-1.6290, y=0.5964, z=1.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.3660, -0.7422, 49.7218)>
    Rotation: <Euler (x=-1.6290, y=0.5964, z=1.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.9650, 0.2112, 51.7586)>
    Rotation: <Euler (x=-1.6357, y=0.2367, z=1.4048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.0071, -0.1875, 50.1513)>
    Rotation: <Euler (x=-1.4393, y=0.2189, z=1.3966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.7374, -0.4912, 48.5787)>
    Rotation: <Euler (x=-1.4395, y=0.2127, z=1.3957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.5101, -0.7473, 47.2528)>
    Rotation: <Euler (x=-1.4395, y=0.2127, z=1.3957), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.6398, 1.4454, 51.0491)>
    Rotation: <Euler (x=-1.7264, y=0.2922, z=1.2784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.7548, 0.8967, 49.4107)>
    Rotation: <Euler (x=-1.5460, y=0.2976, z=1.2779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.5774, 0.4492, 47.8458)>
    Rotation: <Euler (x=-1.5460, y=0.2969, z=1.2778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.4205, 0.0535, 46.4622)>
    Rotation: <Euler (x=-1.5460, y=0.2969, z=1.2778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.0561, 2.5232, 50.2958)>
    Rotation: <Euler (x=-1.5951, y=0.2831, z=1.2291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.9563, 2.1394, 48.9310)>
    Rotation: <Euler (x=-1.4131, y=0.2803, z=1.2310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.6464, 1.8733, 47.7013)>
    Rotation: <Euler (x=-1.4131, y=0.2790, z=1.2308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.3646, 1.6314, 46.5831)>
    Rotation: <Euler (x=-1.4131, y=0.2790, z=1.2308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.0904, 4.0132, 50.8223)>
    Rotation: <Euler (x=-1.4603, y=0.2482, z=1.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.8153, 3.7704, 49.4967)>
    Rotation: <Euler (x=-1.1711, y=0.2960, z=1.1642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.3131, 3.6695, 48.5427)>
    Rotation: <Euler (x=-1.1712, y=0.2947, z=1.1635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.8802, 3.5826, 47.7203)>
    Rotation: <Euler (x=-1.1712, y=0.2947, z=1.1635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.9454, 6.5584, 87.8854)>
    Rotation: <Euler (x=-2.6250, y=0.0424, z=-1.5543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.0209, 6.6119, 83.8705)>
    Rotation: <Euler (x=-1.6383, y=0.1821, z=-1.0604), order='XYZ'>
    Matrix:
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      <Vector (-0.1811, -0.9812, -0.0663, 83.8705)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.1463, 8.4140, 69.6941)>
    Rotation: <Euler (x=-1.6281, y=0.0074, z=-1.0704), order='XYZ'>
    Matrix:
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      <Vector (-0.8773, -0.0209, 0.4794, 8.4140)>
      <Vector (-0.0074, -0.9983, -0.0572, 69.6941)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-16.9793, 8.0897, 54.2292)>
    Rotation: <Euler (x=-1.9417, y=-0.2522, z=-1.4953), order='XYZ'>
    Matrix:
      <Vector (0.0730, -0.3439, 0.9362, -16.9793)>
      <Vector (-0.9656, -0.2592, -0.0199, 8.0897)>
      <Vector (0.2495, -0.9025, -0.3510, 54.2292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-16.8370, 6.2702, 52.7392)>
    Rotation: <Euler (x=-1.6028, y=-0.5921, z=-1.4495), order='XYZ'>
    Matrix:
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      <Vector (-0.8237, -0.5576, 0.1032, 6.2702)>
      <Vector (0.5581, -0.8293, -0.0266, 52.7392)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-16.7675, 5.2009, 51.1885)>
    Rotation: <Euler (x=-1.6107, y=-0.2448, z=-1.4548), order='XYZ'>
    Matrix:
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      <Vector (-0.9637, -0.2452, 0.1060, 5.2009)>
      <Vector (0.2424, -0.9694, -0.0387, 51.1885)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-16.7713, 4.4792, 49.1116)>
    Rotation: <Euler (x=-1.6133, y=-0.4349, z=-1.4471), order='XYZ'>
    Matrix:
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      <Vector (-0.9000, -0.4229, 0.1055, 4.4792)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-16.7750, 3.7956, 47.1445)>
    Rotation: <Euler (x=-1.6133, y=-0.4349, z=-1.4471), order='XYZ'>
    Matrix:
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      <Vector (-0.9000, -0.4229, 0.1055, 3.7956)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-18.7968, 4.5544, 49.3512)>
    Rotation: <Euler (x=-1.6882, y=-0.2518, z=-1.6235), order='XYZ'>
    Matrix:
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      <Vector (-0.9671, -0.2410, -0.0815, 4.5544)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.0035, 4.1709, 47.8219)>
    Rotation: <Euler (x=-1.5967, y=-0.2420, z=-1.6239), order='XYZ'>
    Matrix:
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      <Vector (-0.9695, -0.2379, -0.0592, 4.1709)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.0605, 3.8190, 46.3881)>
    Rotation: <Euler (x=-1.5967, y=-0.2430, z=-1.6239), order='XYZ'>
    Matrix:
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      <Vector (-0.9693, -0.2388, -0.0592, 3.8190)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.1086, 3.5219, 45.1776)>
    Rotation: <Euler (x=-1.5967, y=-0.2430, z=-1.6239), order='XYZ'>
    Matrix:
      <Vector (-0.0515, -0.0386, 0.9979, -19.1086)>
      <Vector (-0.9693, -0.2388, -0.0592, 3.5219)>
      <Vector (0.2406, -0.9703, -0.0251, 45.1776)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.2003, 5.9413, 48.8499)>
    Rotation: <Euler (x=-1.7219, y=-0.2408, z=-1.5057), order='XYZ'>
    Matrix:
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      <Vector (-0.9691, -0.2450, 0.0285, 5.9413)>
      <Vector (0.2384, -0.9601, -0.1462, 48.8499)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.4363, 5.5143, 47.1705)>
    Rotation: <Euler (x=-1.5398, y=-0.2481, z=-1.5062), order='XYZ'>
    Matrix:
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      <Vector (-0.9674, -0.2429, 0.0721, 5.5143)>
      <Vector (0.2455, -0.9689, 0.0300, 47.1705)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.3621, 5.1286, 45.6348)>
    Rotation: <Euler (x=-1.5398, y=-0.2479, z=-1.5061), order='XYZ'>
    Matrix:
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      <Vector (-0.9674, -0.2427, 0.0721, 5.1286)>
      <Vector (0.2453, -0.9690, 0.0300, 45.6348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.2951, 4.7800, 44.2468)>
    Rotation: <Euler (x=-1.5398, y=-0.2479, z=-1.5061), order='XYZ'>
    Matrix:
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      <Vector (-0.9674, -0.2427, 0.0721, 4.7800)>
      <Vector (0.2453, -0.9690, 0.0300, 44.2468)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.2068, 7.2391, 48.4888)>
    Rotation: <Euler (x=-1.6071, y=-0.2798, z=-1.5024), order='XYZ'>
    Matrix:
      <Vector (0.0657, -0.0173, 0.9977, -19.2068)>
      <Vector (-0.9589, -0.2779, 0.0583, 7.2391)>
      <Vector (0.2762, -0.9605, -0.0349, 48.4888)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.2319, 6.8389, 47.0982)>
    Rotation: <Euler (x=-1.4421, y=-0.2858, z=-1.5086), order='XYZ'>
    Matrix:
      <Vector (0.0596, 0.1454, 0.9876, -19.2319)>
      <Vector (-0.9576, -0.2711, 0.0977, 6.8389)>
      <Vector (0.2819, -0.9515, 0.1231, 47.0982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.0333, 6.4680, 45.7992)>
    Rotation: <Euler (x=-1.4421, y=-0.2855, z=-1.5086), order='XYZ'>
    Matrix:
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      <Vector (-0.9577, -0.2708, 0.0978, 6.4680)>
      <Vector (0.2816, -0.9516, 0.1231, 45.7992)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-18.8532, 6.1317, 44.6217)>
    Rotation: <Euler (x=-1.4421, y=-0.2855, z=-1.5086), order='XYZ'>
    Matrix:
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      <Vector (-0.9577, -0.2708, 0.0978, 6.1317)>
      <Vector (0.2816, -0.9516, 0.1231, 44.6217)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-18.8295, 8.5332, 49.0286)>
    Rotation: <Euler (x=-1.5864, y=-0.2730, z=-1.4559), order='XYZ'>
    Matrix:
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      <Vector (-0.9566, -0.2696, 0.1104, 8.5332)>
      <Vector (0.2696, -0.9629, -0.0151, 49.0286)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-18.8078, 8.1504, 47.6588)>
    Rotation: <Euler (x=-1.3620, y=-0.3452, z=-1.4787), order='XYZ'>
    Matrix:
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      <Vector (-0.9370, -0.3106, 0.1598, 8.1504)>
      <Vector (0.3384, -0.9206, 0.1950, 47.6588)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.5250, 7.7795, 46.5598)>
    Rotation: <Euler (x=-1.3621, y=-0.3448, z=-1.4786), order='XYZ'>
    Matrix:
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      <Vector (-0.9372, -0.3102, 0.1598, 7.7795)>
      <Vector (0.3380, -0.9207, 0.1950, 46.5598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.2714, 7.4469, 45.5741)>
    Rotation: <Euler (x=-1.3621, y=-0.3448, z=-1.4786), order='XYZ'>
    Matrix:
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      <Vector (-0.9372, -0.3102, 0.1598, 7.4469)>
      <Vector (0.3380, -0.9207, 0.1950, 45.5741)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.0720, 5.0659, 57.7245)>
    Rotation: <Euler (x=-1.3279, y=0.0751, z=3.1158), order='XYZ'>
    Matrix:
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      <Vector (0.0257, -0.2423, -0.9699, 5.0659)>
      <Vector (-0.0750, -0.9679, 0.2398, 57.7245)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.9415, -1.7369, 30.5483)>
    Rotation: <Euler (x=1.5280, y=3.0514, z=-0.0244), order='XYZ'>
    Matrix:
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      <Vector (0.0243, 0.0406, -0.9989, -1.7369)>
      <Vector (-0.0901, -0.9950, -0.0426, 30.5483)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (8.2676, -0.6994, 5.1123)>
    Rotation: <Euler (x=-0.5261, y=0.1616, z=-2.7114), order='XYZ'>
    Matrix:
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      <Vector (-0.4116, -0.7523, -0.5144, -0.6994)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (12.1214, -7.3773, 0.7129)>
    Rotation: <Euler (x=0.0190, y=0.0086, z=-2.5892), order='XYZ'>
    Matrix:
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      <Vector (-0.5247, -0.8512, 0.0116, -7.3773)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (14.1517, -10.6721, 0.7863)>
    Rotation: <Euler (x=0.0190, y=0.0086, z=-2.5892), order='XYZ'>
    Matrix:
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      <Vector (-0.5247, -0.8512, 0.0116, -10.6721)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.4939, 6.2133, 58.3077)>
    Rotation: <Euler (x=-1.5750, y=0.0791, z=2.9511), order='XYZ'>
    Matrix:
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      <Vector (0.1887, -0.0109, -0.9820, 6.2133)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-7.2931, 5.9084, 30.3250)>
    Rotation: <Euler (x=-1.6866, y=0.0571, z=2.9527), order='XYZ'>
    Matrix:
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      <Vector (0.1875, 0.1028, -0.9769, 5.9084)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-5.3140, 8.5373, 4.9694)>
    Rotation: <Euler (x=-0.5200, y=-0.1367, z=2.6017), order='XYZ'>
    Matrix:
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      <Vector (0.5092, -0.7096, -0.4870, 8.5373)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-9.8132, 2.2043, 0.5760)>
    Rotation: <Euler (x=0.0911, y=-0.0163, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5590, -0.8265, 0.0664, 2.2043)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-11.9444, -0.9661, 0.9251)>
    Rotation: <Euler (x=0.0911, y=-0.0163, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 4
  Bone: mixamorig:Hips
    Location: <Vector (-2.3752, 5.7228, 61.1396)>
    Rotation: <Euler (x=1.5574, y=0.0428, z=-0.0827), order='XYZ'>
    Matrix:
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      <Vector (-0.0825, 0.0098, -0.9965, 5.7228)>
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  Bone: mixamorig:Spine
    Location: <Vector (-2.0991, 6.1309, 66.7694)>
    Rotation: <Euler (x=1.5163, y=0.0197, z=-0.0707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.9447, 6.4802, 73.3515)>
    Rotation: <Euler (x=1.5584, y=-0.0324, z=-0.0472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.1845, 6.5848, 80.8820)>
    Rotation: <Euler (x=1.5995, y=-0.0855, z=-0.0260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.9140, 6.3605, 89.3245)>
    Rotation: <Euler (x=1.4809, y=-0.0789, z=-0.0223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.2520, 6.2392, 93.5637)>
    Rotation: <Euler (x=1.5555, y=0.0024, z=-0.0134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.2376, 4.6841, 108.3325)>
    Rotation: <Euler (x=1.5555, y=0.0024, z=-0.0134), order='XYZ'>
    Matrix:
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      <Vector (-0.0134, 0.0153, -0.9998, 4.6841)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (1.1195, 6.3775, 88.5542)>
    Rotation: <Euler (x=-2.7432, y=-0.0501, z=1.4728), order='XYZ'>
    Matrix:
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      <Vector (0.9940, -0.0708, 0.0838, 6.3775)>
      <Vector (0.0500, -0.3874, -0.9205, 88.5542)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.5973, 5.8012, 85.4022)>
    Rotation: <Euler (x=-1.7794, y=-0.1261, z=1.0844), order='XYZ'>
    Matrix:
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      <Vector (0.8770, 0.0120, 0.4803, 5.8012)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.0710, 5.9741, 71.3861)>
    Rotation: <Euler (x=-1.7688, y=0.0218, z=1.0681), order='XYZ'>
    Matrix:
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      <Vector (0.8761, -0.1135, 0.4686, 5.9741)>
      <Vector (-0.0218, -0.9802, -0.1966, 71.3861)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.5793, 4.2179, 56.2145)>
    Rotation: <Euler (x=-1.9053, y=0.3080, z=1.2554), order='XYZ'>
    Matrix:
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      <Vector (0.9059, -0.3741, 0.1984, 4.2179)>
      <Vector (-0.3032, -0.9001, -0.3129, 56.2145)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.7019, 2.1535, 54.7036)>
    Rotation: <Euler (x=-1.5657, y=0.6190, z=1.1434), order='XYZ'>
    Matrix:
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      <Vector (0.7412, -0.5259, 0.4172, 2.1535)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.1225, 0.9081, 53.0319)>
    Rotation: <Euler (x=-1.6274, y=0.4598, z=1.1173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.8125, 0.0090, 51.2293)>
    Rotation: <Euler (x=-1.6287, y=0.5959, z=1.1152), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.5508, -0.7498, 49.7079)>
    Rotation: <Euler (x=-1.6287, y=0.5959, z=1.1152), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.1496, 0.2031, 51.7451)>
    Rotation: <Euler (x=-1.6356, y=0.2362, z=1.4051), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.1918, -0.1948, 50.1377)>
    Rotation: <Euler (x=-1.4392, y=0.2183, z=1.3969), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.9222, -0.4977, 48.5649)>
    Rotation: <Euler (x=-1.4394, y=0.2122, z=1.3959), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.6949, -0.7531, 47.2388)>
    Rotation: <Euler (x=-1.4394, y=0.2122, z=1.3959), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.8241, 1.4378, 51.0363)>
    Rotation: <Euler (x=-1.7262, y=0.2916, z=1.2786), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.9393, 0.8900, 49.3977)>
    Rotation: <Euler (x=-1.5458, y=0.2971, z=1.2781), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.7620, 0.4432, 47.8325)>
    Rotation: <Euler (x=-1.5458, y=0.2964, z=1.2781), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.6052, 0.0483, 46.4487)>
    Rotation: <Euler (x=-1.5458, y=0.2964, z=1.2781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.2402, 2.5160, 50.2836)>
    Rotation: <Euler (x=-1.5949, y=0.2826, z=1.2294), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.1405, 2.1329, 48.9186)>
    Rotation: <Euler (x=-1.4129, y=0.2798, z=1.2313), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.8307, 1.8675, 47.6888)>
    Rotation: <Euler (x=-1.4129, y=0.2785, z=1.2310), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.5489, 1.6260, 46.5704)>
    Rotation: <Euler (x=-1.4129, y=0.2785, z=1.2310), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.2742, 4.0057, 50.8109)>
    Rotation: <Euler (x=-1.4601, y=0.2477, z=1.1496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.9992, 3.7636, 49.4852)>
    Rotation: <Euler (x=-1.1709, y=0.2956, z=1.1644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.4970, 3.6632, 48.5311)>
    Rotation: <Euler (x=-1.1710, y=0.2943, z=1.1638), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.0641, 3.5766, 47.7086)>
    Rotation: <Euler (x=-1.1710, y=0.2943, z=1.1638), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.7521, 6.5425, 87.8759)>
    Rotation: <Euler (x=-2.6250, y=0.0422, z=-1.5543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.8278, 6.5955, 83.8612)>
    Rotation: <Euler (x=-1.6387, y=0.1820, z=-1.0605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-15.9569, 8.3938, 69.6849)>
    Rotation: <Euler (x=-1.6284, y=0.0076, z=-1.0704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-16.7966, 8.0691, 54.2204)>
    Rotation: <Euler (x=-1.9421, y=-0.2519, z=-1.4956), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-16.6559, 6.2499, 52.7298)>
    Rotation: <Euler (x=-1.6034, y=-0.5918, z=-1.4495), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-16.5875, 5.1810, 51.1788)>
    Rotation: <Euler (x=-1.6112, y=-0.2445, z=-1.4551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-16.5927, 4.4598, 49.1018)>
    Rotation: <Euler (x=-1.6138, y=-0.4346, z=-1.4473), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-16.5976, 3.7767, 47.1345)>
    Rotation: <Euler (x=-1.6138, y=-0.4346, z=-1.4473), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-18.6180, 4.5357, 49.3424)>
    Rotation: <Euler (x=-1.6887, y=-0.2516, z=-1.6238), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-18.8256, 4.1527, 47.8131)>
    Rotation: <Euler (x=-1.5972, y=-0.2418, z=-1.6242), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-18.8834, 3.8011, 46.3793)>
    Rotation: <Euler (x=-1.5972, y=-0.2428, z=-1.6241), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-18.9323, 3.5043, 45.1687)>
    Rotation: <Euler (x=-1.5972, y=-0.2428, z=-1.6241), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.0212, 5.9229, 48.8417)>
    Rotation: <Euler (x=-1.7224, y=-0.2405, z=-1.5059), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.2581, 5.4963, 47.1622)>
    Rotation: <Euler (x=-1.5403, y=-0.2478, z=-1.5064), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.1849, 5.1110, 45.6264)>
    Rotation: <Euler (x=-1.5403, y=-0.2476, z=-1.5064), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.1188, 4.7627, 44.2384)>
    Rotation: <Euler (x=-1.5403, y=-0.2476, z=-1.5064), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.0273, 7.2208, 48.4808)>
    Rotation: <Euler (x=-1.6076, y=-0.2796, z=-1.5026), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.0533, 6.8209, 47.0902)>
    Rotation: <Euler (x=-1.4426, y=-0.2855, z=-1.5089), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-18.8555, 6.4502, 45.7909)>
    Rotation: <Euler (x=-1.4426, y=-0.2852, z=-1.5088), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-18.6761, 6.1142, 44.6133)>
    Rotation: <Euler (x=-1.4426, y=-0.2852, z=-1.5088), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-18.6493, 8.5146, 49.0208)>
    Rotation: <Euler (x=-1.5869, y=-0.2727, z=-1.4562), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-18.6284, 8.1321, 47.6509)>
    Rotation: <Euler (x=-1.3625, y=-0.3449, z=-1.4789), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.3463, 7.7614, 46.5517)>
    Rotation: <Euler (x=-1.3626, y=-0.3445, z=-1.4788), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.0933, 7.4289, 45.5657)>
    Rotation: <Euler (x=-1.3626, y=-0.3445, z=-1.4788), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.2646, 5.0478, 57.7146)>
    Rotation: <Euler (x=-1.3278, y=0.0750, z=3.1157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.1319, -1.7584, 30.5392)>
    Rotation: <Euler (x=1.5279, y=3.0515, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (8.4571, -0.7185, 5.1032)>
    Rotation: <Euler (x=-0.5257, y=0.1622, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (12.3124, -7.3975, 0.7067)>
    Rotation: <Euler (x=0.0176, y=0.0100, z=-2.5903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (14.3389, -10.6947, 0.7749)>
    Rotation: <Euler (x=0.0176, y=0.0100, z=-2.5903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.3013, 6.1957, 58.2980)>
    Rotation: <Euler (x=-1.5746, y=0.0791, z=2.9509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-7.1040, 5.8812, 30.3151)>
    Rotation: <Euler (x=-1.6869, y=0.0571, z=2.9525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-5.1236, 8.5183, 4.9605)>
    Rotation: <Euler (x=-0.5201, y=-0.1367, z=2.6017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-9.6228, 2.1858, 0.5664)>
    Rotation: <Euler (x=0.0910, y=-0.0163, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-11.7539, -0.9847, 0.9150)>
    Rotation: <Euler (x=0.0910, y=-0.0163, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 5
  Bone: mixamorig:Hips
    Location: <Vector (-2.1341, 5.6956, 61.1484)>
    Rotation: <Euler (x=1.5575, y=0.0429, z=-0.0827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.8580, 6.1030, 66.7782)>
    Rotation: <Euler (x=1.5163, y=0.0197, z=-0.0707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.7035, 6.4520, 73.3603)>
    Rotation: <Euler (x=1.5583, y=-0.0324, z=-0.0473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.9431, 6.5574, 80.8908)>
    Rotation: <Euler (x=1.5992, y=-0.0854, z=-0.0260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6721, 6.3352, 89.3334)>
    Rotation: <Euler (x=1.4805, y=-0.0788, z=-0.0223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.0098, 6.2154, 93.5727)>
    Rotation: <Euler (x=1.5552, y=0.0026, z=-0.0134), order='XYZ'>
    Matrix:
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      <Vector (-0.0134, 0.0156, -0.9998, 6.2154)>
      <Vector (-0.0026, 0.9999, 0.0156, 93.5727)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.9916, 4.6652, 108.3420)>
    Rotation: <Euler (x=1.5552, y=0.0026, z=-0.0134), order='XYZ'>
    Matrix:
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      <Vector (-0.0134, 0.0156, -0.9998, 4.6652)>
      <Vector (-0.0026, 0.9999, 0.0156, 108.3420)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (1.3613, 6.3517, 88.5629)>
    Rotation: <Euler (x=-2.7433, y=-0.0498, z=1.4727), order='XYZ'>
    Matrix:
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      <Vector (0.9940, -0.0710, 0.0836, 6.3517)>
      <Vector (0.0498, -0.3874, -0.9206, 88.5629)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.8392, 5.7738, 85.4113)>
    Rotation: <Euler (x=-1.7789, y=-0.1260, z=1.0844), order='XYZ'>
    Matrix:
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      <Vector (0.8770, 0.0121, 0.4803, 5.7738)>
      <Vector (0.1257, -0.9707, -0.2050, 85.4113)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.3066, 5.9489, 71.3937)>
    Rotation: <Euler (x=-1.7683, y=0.0219, z=1.0682), order='XYZ'>
    Matrix:
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      <Vector (0.8761, -0.1133, 0.4686, 5.9489)>
      <Vector (-0.0219, -0.9803, -0.1962, 71.3937)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.8080, 4.1947, 56.2208)>
    Rotation: <Euler (x=-1.9051, y=0.3076, z=1.2556), order='XYZ'>
    Matrix:
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      <Vector (0.9061, -0.3736, 0.1984, 4.1947)>
      <Vector (-0.3028, -0.9003, -0.3127, 56.2208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.9307, 2.1308, 54.7090)>
    Rotation: <Euler (x=-1.5653, y=0.6186, z=1.1438), order='XYZ'>
    Matrix:
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      <Vector (0.7415, -0.5256, 0.4170, 2.1308)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.3514, 0.8862, 53.0368)>
    Rotation: <Euler (x=-1.6270, y=0.4595, z=1.1176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.0413, -0.0121, 51.2338)>
    Rotation: <Euler (x=-1.6283, y=0.5955, z=1.1156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.7796, -0.7704, 49.7120)>
    Rotation: <Euler (x=-1.6283, y=0.5955, z=1.1156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.3785, 0.1820, 51.7495)>
    Rotation: <Euler (x=-1.6354, y=0.2358, z=1.4053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.4206, -0.2151, 50.1419)>
    Rotation: <Euler (x=-1.4390, y=0.2179, z=1.3970), order='XYZ'>
    Matrix:
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      <Vector (0.9617, -0.1884, 0.1994, -0.2151)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.1509, -0.5173, 48.5690)>
    Rotation: <Euler (x=-1.4392, y=0.2117, z=1.3961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.9235, -0.7722, 47.2428)>
    Rotation: <Euler (x=-1.4392, y=0.2117, z=1.3961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.0527, 1.4171, 51.0411)>
    Rotation: <Euler (x=-1.7260, y=0.2912, z=1.2789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.1678, 0.8701, 49.4023)>
    Rotation: <Euler (x=-1.5456, y=0.2967, z=1.2783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.9904, 0.4241, 47.8369)>
    Rotation: <Euler (x=-1.5456, y=0.2960, z=1.2783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.8335, 0.0297, 46.4530)>
    Rotation: <Euler (x=-1.5456, y=0.2960, z=1.2783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.4686, 2.4958, 50.2889)>
    Rotation: <Euler (x=-1.5947, y=0.2822, z=1.2296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.3688, 2.1133, 48.9237)>
    Rotation: <Euler (x=-1.4126, y=0.2794, z=1.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.0589, 1.8484, 47.6939)>
    Rotation: <Euler (x=-1.4127, y=0.2781, z=1.2313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.7770, 1.6074, 46.5754)>
    Rotation: <Euler (x=-1.4127, y=0.2781, z=1.2313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.5024, 3.9853, 50.8169)>
    Rotation: <Euler (x=-1.4598, y=0.2473, z=1.1498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (16.2273, 3.7437, 49.4911)>
    Rotation: <Euler (x=-1.1706, y=0.2952, z=1.1647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.7250, 3.6437, 48.5370)>
    Rotation: <Euler (x=-1.1707, y=0.2939, z=1.1641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.2920, 3.5574, 47.7146)>
    Rotation: <Euler (x=-1.1707, y=0.2939, z=1.1641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.5104, 6.5173, 87.8850)>
    Rotation: <Euler (x=-2.6250, y=0.0420, z=-1.5544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.5862, 6.5698, 83.8706)>
    Rotation: <Euler (x=-1.6391, y=0.1825, z=-1.0608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-15.7239, 8.3712, 69.6960)>
    Rotation: <Euler (x=-1.6288, y=0.0071, z=-1.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-16.5652, 8.0367, 54.2318)>
    Rotation: <Euler (x=-1.9426, y=-0.2517, z=-1.4962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-16.4263, 6.2176, 52.7409)>
    Rotation: <Euler (x=-1.6039, y=-0.5916, z=-1.4500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-16.3593, 5.1488, 51.1898)>
    Rotation: <Euler (x=-1.6116, y=-0.2443, z=-1.4557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-16.3659, 4.4279, 49.1127)>
    Rotation: <Euler (x=-1.6142, y=-0.4344, z=-1.4478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-16.3721, 3.7450, 47.1453)>
    Rotation: <Euler (x=-1.6142, y=-0.4344, z=-1.4478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-18.3910, 4.5051, 49.3541)>
    Rotation: <Euler (x=-1.6891, y=-0.2515, z=-1.6243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-18.5995, 4.1225, 47.8248)>
    Rotation: <Euler (x=-1.5977, y=-0.2417, z=-1.6247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-18.6582, 3.7711, 46.3910)>
    Rotation: <Euler (x=-1.5977, y=-0.2427, z=-1.6247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-18.7078, 3.4745, 45.1804)>
    Rotation: <Euler (x=-1.5977, y=-0.2427, z=-1.6247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-18.7935, 5.8926, 48.8537)>
    Rotation: <Euler (x=-1.7228, y=-0.2403, z=-1.5065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.0314, 5.4665, 47.1743)>
    Rotation: <Euler (x=-1.5408, y=-0.2476, z=-1.5070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-18.9591, 5.0813, 45.6384)>
    Rotation: <Euler (x=-1.5408, y=-0.2474, z=-1.5070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-18.8938, 4.7332, 44.2503)>
    Rotation: <Euler (x=-1.5408, y=-0.2474, z=-1.5070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-18.7989, 7.1907, 48.4930)>
    Rotation: <Euler (x=-1.6080, y=-0.2794, z=-1.5032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-18.8258, 6.7910, 47.1023)>
    Rotation: <Euler (x=-1.4431, y=-0.2854, z=-1.5094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-18.6287, 6.4203, 45.8030)>
    Rotation: <Euler (x=-1.4431, y=-0.2851, z=-1.5094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-18.4501, 6.0843, 44.6252)>
    Rotation: <Euler (x=-1.4431, y=-0.2851, z=-1.5094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-18.4198, 8.4841, 49.0330)>
    Rotation: <Euler (x=-1.5873, y=-0.2725, z=-1.4568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-18.3996, 8.1018, 47.6630)>
    Rotation: <Euler (x=-1.3630, y=-0.3448, z=-1.4795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.1183, 7.7310, 46.5637)>
    Rotation: <Euler (x=-1.3630, y=-0.3443, z=-1.4794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-17.8660, 7.3985, 45.5776)>
    Rotation: <Euler (x=-1.3630, y=-0.3443, z=-1.4794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5056, 5.0207, 57.7233)>
    Rotation: <Euler (x=-1.3278, y=0.0750, z=3.1157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.3713, -1.7868, 30.5481)>
    Rotation: <Euler (x=1.5279, y=3.0515, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (8.6954, -0.7467, 5.1120)>
    Rotation: <Euler (x=-0.5255, y=0.1626, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (12.5510, -7.4269, 0.7176)>
    Rotation: <Euler (x=0.0163, y=0.0122, z=-2.5928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (14.5694, -10.7292, 0.7807)>
    Rotation: <Euler (x=0.0163, y=0.0122, z=-2.5928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.0602, 6.1690, 58.3069)>
    Rotation: <Euler (x=-1.5742, y=0.0790, z=2.9507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-6.8671, 5.8431, 30.3238)>
    Rotation: <Euler (x=-1.6873, y=0.0571, z=2.9523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-4.8851, 8.4897, 4.9703)>
    Rotation: <Euler (x=-0.5203, y=-0.1367, z=2.6017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-9.3844, 2.1581, 0.5750)>
    Rotation: <Euler (x=0.0909, y=-0.0164, z=2.5483), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-11.5156, -1.0124, 0.9231)>
    Rotation: <Euler (x=0.0909, y=-0.0164, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 6
  Bone: mixamorig:Hips
    Location: <Vector (-1.8425, 5.6501, 61.1631)>
    Rotation: <Euler (x=1.5576, y=0.0429, z=-0.0828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.5665, 6.0568, 66.7929)>
    Rotation: <Euler (x=1.5163, y=0.0197, z=-0.0708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.4120, 6.4056, 73.3750)>
    Rotation: <Euler (x=1.5582, y=-0.0324, z=-0.0474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.6513, 6.5122, 80.9055)>
    Rotation: <Euler (x=1.5989, y=-0.0854, z=-0.0261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.3797, 6.2929, 89.3483)>
    Rotation: <Euler (x=1.4801, y=-0.0788, z=-0.0224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.7172, 6.1750, 93.5877)>
    Rotation: <Euler (x=1.5547, y=0.0029, z=-0.0134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.6954, 4.6321, 108.3577)>
    Rotation: <Euler (x=1.5547, y=0.0029, z=-0.0134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (1.6537, 6.3086, 88.5774)>
    Rotation: <Euler (x=-2.7433, y=-0.0495, z=1.4726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (9.1315, 5.7289, 85.4259)>
    Rotation: <Euler (x=-1.7784, y=-0.1258, z=1.0844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.5919, 5.9045, 71.4066)>
    Rotation: <Euler (x=-1.7679, y=0.0221, z=1.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.0859, 4.1509, 56.2324)>
    Rotation: <Euler (x=-1.9047, y=0.3075, z=1.2559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.2085, 2.0873, 54.7204)>
    Rotation: <Euler (x=-1.5648, y=0.6185, z=1.1442), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.6288, 0.8430, 53.0480)>
    Rotation: <Euler (x=-1.6266, y=0.4594, z=1.1180), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.3183, -0.0549, 51.2449)>
    Rotation: <Euler (x=-1.6278, y=0.5954, z=1.1161), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.0562, -0.8128, 49.7230)>
    Rotation: <Euler (x=-1.6278, y=0.5954, z=1.1161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.6556, 0.1396, 51.7598)>
    Rotation: <Euler (x=-1.6350, y=0.2356, z=1.4055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.6972, -0.2571, 50.1521)>
    Rotation: <Euler (x=-1.4386, y=0.2177, z=1.3973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.4270, -0.5590, 48.5792)>
    Rotation: <Euler (x=-1.4389, y=0.2115, z=1.3963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.1992, -0.8135, 47.2530)>
    Rotation: <Euler (x=-1.4389, y=0.2115, z=1.3963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.3294, 1.3750, 51.0516)>
    Rotation: <Euler (x=-1.7256, y=0.2911, z=1.2792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.4440, 0.8284, 49.4125)>
    Rotation: <Euler (x=-1.5451, y=0.2965, z=1.2786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.2661, 0.3828, 47.8471)>
    Rotation: <Euler (x=-1.5452, y=0.2958, z=1.2786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.1089, -0.0112, 46.4631)>
    Rotation: <Euler (x=-1.5452, y=0.2958, z=1.2786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.7448, 2.4540, 50.2995)>
    Rotation: <Euler (x=-1.5943, y=0.2821, z=1.2299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.6446, 2.0718, 48.9342)>
    Rotation: <Euler (x=-1.4122, y=0.2792, z=1.2318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.3343, 1.8071, 47.7044)>
    Rotation: <Euler (x=-1.4123, y=0.2779, z=1.2316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.0521, 1.5664, 46.5860)>
    Rotation: <Euler (x=-1.4123, y=0.2779, z=1.2316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.7785, 3.9433, 50.8279)>
    Rotation: <Euler (x=-1.4594, y=0.2472, z=1.1501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (16.5030, 3.7020, 49.5021)>
    Rotation: <Euler (x=-1.1701, y=0.2951, z=1.1650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.0004, 3.6021, 48.5481)>
    Rotation: <Euler (x=-1.1703, y=0.2938, z=1.1644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.5671, 3.5160, 47.7258)>
    Rotation: <Euler (x=-1.1703, y=0.2938, z=1.1644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.2180, 6.4748, 87.9001)>
    Rotation: <Euler (x=-2.6251, y=0.0417, z=-1.5545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.2940, 6.5270, 83.8860)>
    Rotation: <Euler (x=-1.6397, y=0.1839, z=-1.0613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-15.4477, 8.3432, 69.7158)>
    Rotation: <Euler (x=-1.6292, y=0.0056, z=-1.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-16.2820, 7.9855, 54.2517)>
    Rotation: <Euler (x=-1.9429, y=-0.2517, z=-1.4970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-16.1453, 6.1663, 52.7607)>
    Rotation: <Euler (x=-1.6043, y=-0.5916, z=-1.4506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-16.0799, 5.0976, 51.2095)>
    Rotation: <Euler (x=-1.6119, y=-0.2443, z=-1.4565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-16.0878, 4.3767, 49.1324)>
    Rotation: <Euler (x=-1.6146, y=-0.4343, z=-1.4486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-16.0953, 3.6939, 47.1650)>
    Rotation: <Euler (x=-1.6146, y=-0.4343, z=-1.4486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-18.1128, 4.4558, 49.3745)>
    Rotation: <Euler (x=-1.6895, y=-0.2515, z=-1.6252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-18.3222, 4.0734, 47.8453)>
    Rotation: <Euler (x=-1.5980, y=-0.2417, z=-1.6256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-18.3817, 3.7221, 46.4116)>
    Rotation: <Euler (x=-1.5980, y=-0.2427, z=-1.6255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-18.4320, 3.4256, 45.2010)>
    Rotation: <Euler (x=-1.5980, y=-0.2427, z=-1.6255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-18.5142, 5.8437, 48.8744)>
    Rotation: <Euler (x=-1.7232, y=-0.2403, z=-1.5074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-18.7531, 5.4178, 47.1950)>
    Rotation: <Euler (x=-1.5411, y=-0.2476, z=-1.5078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-18.6817, 5.0326, 45.6591)>
    Rotation: <Euler (x=-1.5411, y=-0.2474, z=-1.5078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-18.6172, 4.6845, 44.2709)>
    Rotation: <Euler (x=-1.5411, y=-0.2474, z=-1.5078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-18.5185, 7.1417, 48.5137)>
    Rotation: <Euler (x=-1.6084, y=-0.2794, z=-1.5040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-18.5462, 6.7421, 47.1230)>
    Rotation: <Euler (x=-1.4434, y=-0.2853, z=-1.5102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-18.3500, 6.3713, 45.8236)>
    Rotation: <Euler (x=-1.4434, y=-0.2850, z=-1.5102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-18.1721, 6.0351, 44.6457)>
    Rotation: <Euler (x=-1.4434, y=-0.2850, z=-1.5102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-18.1380, 8.4348, 49.0536)>
    Rotation: <Euler (x=-1.5877, y=-0.2724, z=-1.4576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-18.1187, 8.0525, 47.6836)>
    Rotation: <Euler (x=-1.3633, y=-0.3447, z=-1.4803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-17.8381, 7.6815, 46.5841)>
    Rotation: <Euler (x=-1.3634, y=-0.3443, z=-1.4802), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-17.5865, 7.3488, 45.5979)>
    Rotation: <Euler (x=-1.3634, y=-0.3443, z=-1.4802), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7972, 4.9754, 57.7380)>
    Rotation: <Euler (x=-1.3278, y=0.0749, z=3.1157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.6616, -1.8311, 30.5624)>
    Rotation: <Euler (x=1.5279, y=3.0515, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (8.9847, -0.7923, 5.1262)>
    Rotation: <Euler (x=-0.5254, y=0.1627, z=-2.7119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (12.8394, -7.4735, 0.7325)>
    Rotation: <Euler (x=0.0155, y=0.0142, z=-2.5953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (14.8494, -10.7810, 0.7925)>
    Rotation: <Euler (x=0.0155, y=0.0142, z=-2.5953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.7686, 6.1241, 58.3215)>
    Rotation: <Euler (x=-1.5738, y=0.0789, z=2.9505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-6.5798, 5.7869, 30.3382)>
    Rotation: <Euler (x=-1.6877, y=0.0570, z=2.9521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-4.5962, 8.4435, 4.9858)>
    Rotation: <Euler (x=-0.5204, y=-0.1367, z=2.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-9.0959, 2.1128, 0.5896)>
    Rotation: <Euler (x=0.0908, y=-0.0166, z=2.5483), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-11.2270, -1.0578, 0.9373)>
    Rotation: <Euler (x=0.0908, y=-0.0166, z=2.5483), order='XYZ'>
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Frame: 7
  Bone: mixamorig:Hips
    Location: <Vector (-1.5042, 5.5722, 61.1689)>
    Rotation: <Euler (x=1.5577, y=0.0428, z=-0.0828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.2282, 5.9786, 66.7988)>
    Rotation: <Euler (x=1.5163, y=0.0197, z=-0.0708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.0738, 6.3277, 73.3809)>
    Rotation: <Euler (x=1.5579, y=-0.0324, z=-0.0475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.3127, 6.4361, 80.9114)>
    Rotation: <Euler (x=1.5985, y=-0.0853, z=-0.0262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.0404, 6.2206, 89.3543)>
    Rotation: <Euler (x=1.4795, y=-0.0788, z=-0.0225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.3777, 6.1053, 93.5938)>
    Rotation: <Euler (x=1.5540, y=0.0031, z=-0.0135), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.3526, 4.5728, 108.3649)>
    Rotation: <Euler (x=1.5540, y=0.0031, z=-0.0135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (1.9930, 6.2355, 88.5830)>
    Rotation: <Euler (x=-2.7433, y=-0.0490, z=1.4725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (9.4706, 5.6533, 85.4315)>
    Rotation: <Euler (x=-1.7780, y=-0.1255, z=1.0843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.9242, 5.8278, 71.4105)>
    Rotation: <Euler (x=-1.7675, y=0.0224, z=1.0681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.4109, 4.0733, 56.2352)>
    Rotation: <Euler (x=-1.9039, y=0.3077, z=1.2563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.5327, 2.0096, 54.7238)>
    Rotation: <Euler (x=-1.5640, y=0.6188, z=1.1449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.9520, 0.7652, 53.0518)>
    Rotation: <Euler (x=-1.6258, y=0.4597, z=1.1185), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.6403, -0.1327, 51.2489)>
    Rotation: <Euler (x=-1.6270, y=0.5957, z=1.1167), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.3772, -0.8905, 49.7272)>
    Rotation: <Euler (x=-1.6270, y=0.5957, z=1.1167), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.9779, 0.0621, 51.7621)>
    Rotation: <Euler (x=-1.6343, y=0.2357, z=1.4059), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.0184, -0.3345, 50.1543)>
    Rotation: <Euler (x=-1.4379, y=0.2178, z=1.3976), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.7471, -0.6364, 48.5816)>
    Rotation: <Euler (x=-1.4381, y=0.2116, z=1.3967), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.5184, -0.8909, 47.2556)>
    Rotation: <Euler (x=-1.4381, y=0.2116, z=1.3967), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.6510, 1.2977, 51.0534)>
    Rotation: <Euler (x=-1.7248, y=0.2913, z=1.2795), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.7645, 0.7512, 49.4142)>
    Rotation: <Euler (x=-1.5444, y=0.2967, z=1.2790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.5856, 0.3055, 47.8490)>
    Rotation: <Euler (x=-1.5444, y=0.2960, z=1.2790), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.4273, -0.0885, 46.4651)>
    Rotation: <Euler (x=-1.5444, y=0.2960, z=1.2790), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.0657, 2.3767, 50.3011)>
    Rotation: <Euler (x=-1.5935, y=0.2823, z=1.2302), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.9646, 1.9946, 48.9358)>
    Rotation: <Euler (x=-1.4115, y=0.2794, z=1.2322), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.6534, 1.7299, 47.7062)>
    Rotation: <Euler (x=-1.4115, y=0.2781, z=1.2319), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.3704, 1.4892, 46.5880)>
    Rotation: <Euler (x=-1.4115, y=0.2781, z=1.2319), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.0996, 3.8660, 50.8294)>
    Rotation: <Euler (x=-1.4587, y=0.2475, z=1.1504), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (16.8231, 3.6247, 49.5038)>
    Rotation: <Euler (x=-1.1694, y=0.2953, z=1.1653), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.3199, 3.5248, 48.5502)>
    Rotation: <Euler (x=-1.1696, y=0.2940, z=1.1647), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.8860, 3.4387, 47.7282)>
    Rotation: <Euler (x=-1.1696, y=0.2940, z=1.1647), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.8788, 6.4024, 87.9063)>
    Rotation: <Euler (x=-2.6252, y=0.0412, z=-1.5547), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.9552, 6.4543, 83.8930)>
    Rotation: <Euler (x=-1.6403, y=0.1864, z=-1.0619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-15.1324, 8.2984, 69.7299)>
    Rotation: <Euler (x=-1.6294, y=0.0030, z=-1.0703), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-15.9510, 7.9044, 54.2659)>
    Rotation: <Euler (x=-1.9433, y=-0.2516, z=-1.4977), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-15.8163, 6.0852, 52.7748)>
    Rotation: <Euler (x=-1.6047, y=-0.5915, z=-1.4512), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-15.7522, 5.0165, 51.2235)>
    Rotation: <Euler (x=-1.6123, y=-0.2442, z=-1.4572), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-15.7614, 4.2957, 49.1463)>
    Rotation: <Euler (x=-1.6150, y=-0.4342, z=-1.4492), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-15.7702, 3.6130, 47.1789)>
    Rotation: <Euler (x=-1.6150, y=-0.4342, z=-1.4492), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-17.7862, 4.3764, 49.3892)>
    Rotation: <Euler (x=-1.6898, y=-0.2515, z=-1.6259), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-17.9964, 3.9942, 47.8600)>
    Rotation: <Euler (x=-1.5984, y=-0.2417, z=-1.6263), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-18.0567, 3.6431, 46.4262)>
    Rotation: <Euler (x=-1.5984, y=-0.2427, z=-1.6263), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-18.1077, 3.3466, 45.2157)>
    Rotation: <Euler (x=-1.5984, y=-0.2427, z=-1.6263), order='XYZ'>
    Matrix:
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      <Vector (-0.9692, -0.2383, -0.0620, 3.3466)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-18.1867, 5.7647, 48.8892)>
    Rotation: <Euler (x=-1.7235, y=-0.2402, z=-1.5081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-18.4265, 5.3391, 47.2099)>
    Rotation: <Euler (x=-1.5415, y=-0.2475, z=-1.5086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-18.3559, 4.9539, 45.6739)>
    Rotation: <Euler (x=-1.5415, y=-0.2473, z=-1.5086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-18.2921, 4.6058, 44.2857)>
    Rotation: <Euler (x=-1.5415, y=-0.2473, z=-1.5086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-18.1901, 7.0627, 48.5286)>
    Rotation: <Euler (x=-1.6087, y=-0.2793, z=-1.5047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-18.2186, 6.6632, 47.1379)>
    Rotation: <Euler (x=-1.4438, y=-0.2852, z=-1.5109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-18.0231, 6.2922, 45.8384)>
    Rotation: <Euler (x=-1.4438, y=-0.2849, z=-1.5109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-17.8458, 5.9560, 44.6605)>
    Rotation: <Euler (x=-1.4438, y=-0.2849, z=-1.5109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-17.8084, 8.3555, 49.0684)>
    Rotation: <Euler (x=-1.5880, y=-0.2723, z=-1.4583), order='XYZ'>
    Matrix:
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      <Vector (-0.9571, -0.2692, 0.1076, 8.3555)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-17.7899, 7.9732, 47.6984)>
    Rotation: <Euler (x=-1.3637, y=-0.3446, z=-1.4810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-17.5099, 7.6020, 46.5988)>
    Rotation: <Euler (x=-1.3637, y=-0.3442, z=-1.4809), order='XYZ'>
    Matrix:
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      <Vector (-0.9375, -0.3104, 0.1570, 7.6020)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-17.2588, 7.2691, 45.6125)>
    Rotation: <Euler (x=-1.3637, y=-0.3442, z=-1.4809), order='XYZ'>
    Matrix:
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      <Vector (-0.9375, -0.3104, 0.1570, 7.2691)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.1356, 4.8974, 57.7439)>
    Rotation: <Euler (x=-1.3278, y=0.0749, z=3.1157), order='XYZ'>
    Matrix:
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      <Vector (0.0258, -0.2424, -0.9698, 4.8974)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.9987, -1.9092, 30.5683)>
    Rotation: <Euler (x=1.5279, y=3.0516, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (9.3202, -0.8698, 5.1319)>
    Rotation: <Euler (x=-0.5255, y=0.1625, z=-2.7119), order='XYZ'>
    Matrix:
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      <Vector (-0.4111, -0.7526, -0.5144, -0.8698)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (13.1745, -7.5507, 0.7375)>
    Rotation: <Euler (x=0.0154, y=0.0152, z=-2.5968), order='XYZ'>
    Matrix:
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      <Vector (-0.5182, -0.8552, 0.0053, -7.5507)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (15.1796, -10.8611, 0.7969)>
    Rotation: <Euler (x=0.0154, y=0.0152, z=-2.5968), order='XYZ'>
    Matrix:
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      <Vector (-0.5182, -0.8552, 0.0053, -10.8611)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4301, 6.0466, 58.3273)>
    Rotation: <Euler (x=-1.5735, y=0.0788, z=2.9504), order='XYZ'>
    Matrix:
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      <Vector (0.1894, -0.0123, -0.9818, 6.0466)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-6.2453, 5.7006, 30.3438)>
    Rotation: <Euler (x=-1.6881, y=0.0570, z=2.9520), order='XYZ'>
    Matrix:
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      <Vector (0.1882, 0.1042, -0.9766, 5.7006)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-4.2610, 8.3657, 4.9923)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-8.7609, 2.0357, 0.5954)>
    Rotation: <Euler (x=0.0908, y=-0.0167, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5590, -0.8265, 0.0659, 2.0357)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-10.8920, -1.1349, 0.9431)>
    Rotation: <Euler (x=0.0908, y=-0.0167, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 8
  Bone: mixamorig:Hips
    Location: <Vector (-1.1185, 5.4593, 61.1640)>
    Rotation: <Euler (x=1.5576, y=0.0428, z=-0.0829), order='XYZ'>
    Matrix:
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      <Vector (-0.0827, 0.0096, -0.9965, 5.4593)>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.8426, 5.8660, 66.7939)>
    Rotation: <Euler (x=1.5161, y=0.0197, z=-0.0709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.6879, 6.2160, 73.3760)>
    Rotation: <Euler (x=1.5576, y=-0.0323, z=-0.0476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.9263, 6.3270, 80.9064)>
    Rotation: <Euler (x=1.5979, y=-0.0852, z=-0.0264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.6531, 6.1162, 89.3495)>
    Rotation: <Euler (x=1.4787, y=-0.0788, z=-0.0227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.9906, 6.0042, 93.5890)>
    Rotation: <Euler (x=1.5530, y=0.0033, z=-0.0137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9624, 4.4850, 108.3615)>
    Rotation: <Euler (x=1.5530, y=0.0033, z=-0.0137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.3802, 6.1298, 88.5778)>
    Rotation: <Euler (x=-2.7433, y=-0.0485, z=1.4723), order='XYZ'>
    Matrix:
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      <Vector (0.9940, -0.0719, 0.0826, 6.1298)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (9.8574, 5.5446, 85.4262)>
    Rotation: <Euler (x=-1.7777, y=-0.1251, z=1.0840), order='XYZ'>
    Matrix:
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      <Vector (0.8769, 0.0118, 0.4805, 5.5446)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (13.3046, 5.7156, 71.4035)>
    Rotation: <Euler (x=-1.7671, y=0.0227, z=1.0679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.7840, 3.9581, 56.2273)>
    Rotation: <Euler (x=-1.9029, y=0.3081, z=1.2566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.9042, 1.8941, 54.7171)>
    Rotation: <Euler (x=-1.5629, y=0.6194, z=1.1455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (14.3219, 0.6495, 53.0460)>
    Rotation: <Euler (x=-1.6249, y=0.4602, z=1.1189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.0083, -0.2486, 51.2435)>
    Rotation: <Euler (x=-1.6260, y=0.5963, z=1.1173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.7436, -1.0067, 49.7222)>
    Rotation: <Euler (x=-1.6260, y=0.5963, z=1.1173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.3464, -0.0537, 51.7543)>
    Rotation: <Euler (x=-1.6332, y=0.2360, z=1.4061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.3853, -0.4506, 50.1465)>
    Rotation: <Euler (x=-1.4369, y=0.2181, z=1.3979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.1123, -0.7527, 48.5741)>
    Rotation: <Euler (x=-1.4371, y=0.2120, z=1.3969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.8822, -1.0074, 47.2484)>
    Rotation: <Euler (x=-1.4371, y=0.2120, z=1.3969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.0188, 1.1817, 51.0447)>
    Rotation: <Euler (x=-1.7238, y=0.2917, z=1.2798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.1306, 0.6350, 49.4055)>
    Rotation: <Euler (x=-1.5434, y=0.2971, z=1.2793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.9500, 0.1891, 47.8405)>
    Rotation: <Euler (x=-1.5434, y=0.2965, z=1.2793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.7904, -0.2051, 46.4568)>
    Rotation: <Euler (x=-1.5434, y=0.2965, z=1.2793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.4327, 2.2607, 50.2918)>
    Rotation: <Euler (x=-1.5926, y=0.2828, z=1.2305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.3301, 1.8783, 48.9267)>
    Rotation: <Euler (x=-1.4105, y=0.2799, z=1.2324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.0177, 1.6135, 47.6975)>
    Rotation: <Euler (x=-1.4106, y=0.2786, z=1.2322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.7336, 1.3726, 46.5796)>
    Rotation: <Euler (x=-1.4106, y=0.2786, z=1.2322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.4671, 3.7501, 50.8199)>
    Rotation: <Euler (x=-1.4578, y=0.2480, z=1.1506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.1892, 3.5086, 49.4946)>
    Rotation: <Euler (x=-1.1685, y=0.2959, z=1.1656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.6850, 3.4085, 48.5416)>
    Rotation: <Euler (x=-1.1687, y=0.2946, z=1.1650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.2503, 3.3222, 47.7200)>
    Rotation: <Euler (x=-1.1687, y=0.2946, z=1.1650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4916, 6.2981, 87.9019)>
    Rotation: <Euler (x=-2.6254, y=0.0407, z=-1.5550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.5686, 6.3498, 83.8895)>
    Rotation: <Euler (x=-1.6409, y=0.1897, z=-1.0625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-14.7754, 8.2319, 69.7360)>
    Rotation: <Euler (x=-1.6295, y=-0.0003, z=-1.0699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-15.5707, 7.7908, 54.2720)>
    Rotation: <Euler (x=-1.9436, y=-0.2513, z=-1.4981), order='XYZ'>
    Matrix:
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      <Vector (-0.9660, -0.2574, -0.0227, 7.7908)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-15.4374, 5.9718, 52.7805)>
    Rotation: <Euler (x=-1.6051, y=-0.5912, z=-1.4515), order='XYZ'>
    Matrix:
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      <Vector (-0.8244, -0.5572, 0.1000, 5.9718)>
      <Vector (0.5574, -0.8298, -0.0284, 52.7805)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-15.3744, 4.9034, 51.2289)>
    Rotation: <Euler (x=-1.6126, y=-0.2439, z=-1.4576), order='XYZ'>
    Matrix:
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      <Vector (-0.9642, -0.2445, 0.1028, 4.9034)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-15.3846, 4.1831, 49.1516)>
    Rotation: <Euler (x=-1.6153, y=-0.4340, z=-1.4495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-15.3944, 3.5009, 47.1840)>
    Rotation: <Euler (x=-1.6153, y=-0.4340, z=-1.4495), order='XYZ'>
    Matrix:
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      <Vector (-0.9006, -0.4223, 0.1023, 3.5009)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-17.4093, 4.2648, 49.3951)>
    Rotation: <Euler (x=-1.6902, y=-0.2513, z=-1.6263), order='XYZ'>
    Matrix:
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      <Vector (-0.9671, -0.2399, -0.0846, 4.2648)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-17.6202, 3.8831, 47.8659)>
    Rotation: <Euler (x=-1.5987, y=-0.2414, z=-1.6267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-17.6812, 3.5323, 46.4321)>
    Rotation: <Euler (x=-1.5987, y=-0.2424, z=-1.6267), order='XYZ'>
    Matrix:
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      <Vector (-0.9692, -0.2381, -0.0625, 3.5323)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-17.7327, 3.2361, 45.2215)>
    Rotation: <Euler (x=-1.5987, y=-0.2424, z=-1.6267), order='XYZ'>
    Matrix:
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      <Vector (-0.9692, -0.2381, -0.0625, 3.2361)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-17.8093, 5.6533, 48.8956)>
    Rotation: <Euler (x=-1.7238, y=-0.2400, z=-1.5085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-18.0499, 5.2283, 47.2163)>
    Rotation: <Euler (x=-1.5418, y=-0.2473, z=-1.5090), order='XYZ'>
    Matrix:
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      <Vector (-0.9677, -0.2424, 0.0688, 5.2283)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-17.9800, 4.8434, 45.6802)>
    Rotation: <Euler (x=-1.5418, y=-0.2471, z=-1.5090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-17.9169, 4.4955, 44.2919)>
    Rotation: <Euler (x=-1.5418, y=-0.2471, z=-1.5090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-17.8122, 6.9515, 48.5353)>
    Rotation: <Euler (x=-1.6090, y=-0.2790, z=-1.5051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-17.8414, 6.5523, 47.1445)>
    Rotation: <Euler (x=-1.4441, y=-0.2850, z=-1.5113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-17.6465, 6.1815, 45.8449)>
    Rotation: <Euler (x=-1.4441, y=-0.2847, z=-1.5113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-17.4698, 5.8455, 44.6668)>
    Rotation: <Euler (x=-1.4441, y=-0.2847, z=-1.5113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-17.4296, 8.2439, 49.0753)>
    Rotation: <Euler (x=-1.5884, y=-0.2721, z=-1.4587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-17.4118, 7.8619, 47.7052)>
    Rotation: <Euler (x=-1.3640, y=-0.3444, z=-1.4813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-17.1324, 7.4909, 46.6054)>
    Rotation: <Euler (x=-1.3640, y=-0.3439, z=-1.4812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-16.8818, 7.1581, 45.6190)>
    Rotation: <Euler (x=-1.3641, y=-0.3439, z=-1.4812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.5212, 4.7839, 57.7391)>
    Rotation: <Euler (x=-1.3277, y=0.0748, z=3.1157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3821, -2.0263, 30.5642)>
    Rotation: <Euler (x=1.5277, y=3.0517, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (9.7012, -0.9815, 5.1279)>
    Rotation: <Euler (x=-0.5257, y=0.1623, z=-2.7116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (13.5565, -7.6606, 0.7316)>
    Rotation: <Euler (x=0.0155, y=0.0155, z=-2.5971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (15.5607, -10.9716, 0.7916)>
    Rotation: <Euler (x=0.0155, y=0.0155, z=-2.5971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.0445, 5.9342, 58.3223)>
    Rotation: <Euler (x=-1.5733, y=0.0788, z=2.9504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-5.8630, 5.5830, 30.3386)>
    Rotation: <Euler (x=-1.6883, y=0.0569, z=2.9520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-3.8793, 8.2536, 4.9878)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-8.3790, 1.9237, 0.5905)>
    Rotation: <Euler (x=0.0908, y=-0.0167, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-10.5101, -1.2470, 0.9382)>
    Rotation: <Euler (x=0.0908, y=-0.0167, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 9
  Bone: mixamorig:Hips
    Location: <Vector (-0.6852, 5.3266, 61.1567)>
    Rotation: <Euler (x=1.5576, y=0.0429, z=-0.0830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4090, 5.7334, 66.7866)>
    Rotation: <Euler (x=1.5160, y=0.0197, z=-0.0711), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.2539, 6.0845, 73.3685)>
    Rotation: <Euler (x=1.5572, y=-0.0322, z=-0.0478), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=1.5973, y=-0.0851, z=-0.0266), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-1.2173, 5.9933, 89.3423)>
    Rotation: <Euler (x=1.4779, y=-0.0789, z=-0.0230), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5519, y=0.0035, z=-0.0141), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.5242, 4.3825, 108.3561)>
    Rotation: <Euler (x=1.5519, y=0.0035, z=-0.0141), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.8159, 6.0052, 88.5701)>
    Rotation: <Euler (x=-2.7433, y=-0.0478, z=1.4720), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7774, y=-0.1246, z=1.0836), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (13.7331, 5.5808, 71.3939)>
    Rotation: <Euler (x=-1.7669, y=0.0232, z=1.0675), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (16.2047, 3.8172, 56.2172)>
    Rotation: <Euler (x=-1.9020, y=0.3085, z=1.2567), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (15.3233, 1.7531, 54.7081)>
    Rotation: <Euler (x=-1.5619, y=0.6199, z=1.1460), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (14.7391, 0.5083, 53.0377)>
    Rotation: <Euler (x=-1.6240, y=0.4608, z=1.1192), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.4237, -0.3900, 51.2357)>
    Rotation: <Euler (x=-1.6250, y=0.5969, z=1.1177), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.1575, -1.1483, 49.7147)>
    Rotation: <Euler (x=-1.6250, y=0.5969, z=1.1177), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.7624, -0.1954, 51.7442)>
    Rotation: <Euler (x=-1.6323, y=0.2363, z=1.4062), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.7996, -0.5925, 50.1365)>
    Rotation: <Euler (x=-1.4360, y=0.2184, z=1.3979), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.5252, -0.8948, 48.5644)>
    Rotation: <Euler (x=-1.4362, y=0.2123, z=1.3969), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.2938, -1.1497, 47.2389)>
    Rotation: <Euler (x=-1.4362, y=0.2123, z=1.3969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.4342, 1.0399, 51.0338)>
    Rotation: <Euler (x=-1.7229, y=0.2921, z=1.2800), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.5444, 0.4929, 49.3946)>
    Rotation: <Euler (x=-1.5425, y=0.2975, z=1.2794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.3623, 0.0468, 47.8298)>
    Rotation: <Euler (x=-1.5425, y=0.2969, z=1.2794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.2013, -0.3476, 46.4463)>
    Rotation: <Euler (x=-1.5425, y=0.2969, z=1.2794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.8476, 2.1186, 50.2803)>
    Rotation: <Euler (x=-1.5917, y=0.2832, z=1.2306), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.7437, 1.7361, 48.9154)>
    Rotation: <Euler (x=-1.4096, y=0.2804, z=1.2325), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.4301, 1.4711, 47.6865)>
    Rotation: <Euler (x=-1.4097, y=0.2791, z=1.2323), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.1448, 1.2301, 46.5689)>
    Rotation: <Euler (x=-1.4097, y=0.2791, z=1.2323), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.8827, 3.6081, 50.8082)>
    Rotation: <Euler (x=-1.4569, y=0.2486, z=1.1507), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.6036, 3.3664, 49.4832)>
    Rotation: <Euler (x=-1.1676, y=0.2964, z=1.1657), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.0984, 3.2663, 48.5307)>
    Rotation: <Euler (x=-1.1678, y=0.2951, z=1.1651), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.6629, 3.1800, 47.7095)>
    Rotation: <Euler (x=-1.1678, y=0.2951, z=1.1651), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.0559, 6.1754, 87.8950)>
    Rotation: <Euler (x=-2.6255, y=0.0401, z=-1.5554), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.1334, 6.2274, 83.8836)>
    Rotation: <Euler (x=-1.6415, y=0.1933, z=-1.0632), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-14.3715, 8.1509, 69.7406)>
    Rotation: <Euler (x=-1.6296, y=-0.0042, z=-1.0695), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-15.1393, 7.6563, 54.2769)>
    Rotation: <Euler (x=-1.9439, y=-0.2509, z=-1.4985), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-15.0073, 5.8379, 52.7845)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-14.9452, 4.7702, 51.2325)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-14.9565, 4.0507, 49.1549)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-14.9673, 3.3693, 47.1870)>
    Rotation: <Euler (x=-1.6157, y=-0.4335, z=-1.4498), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-16.9811, 4.1331, 49.3992)>
    Rotation: <Euler (x=-1.6906, y=-0.2509, z=-1.6266), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-17.1928, 3.7521, 47.8699)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-17.2544, 3.4019, 46.4360)>
    Rotation: <Euler (x=-1.5991, y=-0.2421, z=-1.6270), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-17.3064, 3.1063, 45.2252)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-17.3807, 5.5220, 48.9004)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-17.6221, 5.0977, 47.2210)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-17.5529, 4.7134, 45.6847)>
    Rotation: <Euler (x=-1.5421, y=-0.2466, z=-1.5093), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-17.4904, 4.3661, 44.2963)>
    Rotation: <Euler (x=-1.5421, y=-0.2466, z=-1.5093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-17.3832, 6.8203, 48.5406)>
    Rotation: <Euler (x=-1.6094, y=-0.2786, z=-1.5054), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-17.4130, 6.4217, 47.1497)>
    Rotation: <Euler (x=-1.4445, y=-0.2846, z=-1.5117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-17.2187, 6.0514, 45.8498)>
    Rotation: <Euler (x=-1.4445, y=-0.2843, z=-1.5116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-17.0426, 5.7158, 44.6715)>
    Rotation: <Euler (x=-1.4445, y=-0.2843, z=-1.5116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-16.9999, 8.1124, 49.0810)>
    Rotation: <Euler (x=-1.5887, y=-0.2716, z=-1.4590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-16.9827, 7.7309, 47.7107)>
    Rotation: <Euler (x=-1.3644, y=-0.3439, z=-1.4816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-16.7039, 7.3602, 46.6107)>
    Rotation: <Euler (x=-1.3644, y=-0.3435, z=-1.4815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-16.4538, 7.0277, 45.6240)>
    Rotation: <Euler (x=-1.3644, y=-0.3435, z=-1.4815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.9543, 4.6500, 57.7315)>
    Rotation: <Euler (x=-1.3274, y=0.0747, z=3.1157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.8123, -2.1662, 30.5579)>
    Rotation: <Euler (x=1.5274, y=3.0518, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (10.1283, -1.1126, 5.1217)>
    Rotation: <Euler (x=-0.5260, y=0.1622, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (13.9856, -7.7892, 0.7234)>
    Rotation: <Euler (x=0.0157, y=0.0157, z=-2.5968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (15.9906, -11.0997, 0.7840)>
    Rotation: <Euler (x=0.0157, y=0.0157, z=-2.5968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.6112, 5.8023, 58.3153)>
    Rotation: <Euler (x=-1.5732, y=0.0787, z=2.9505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-5.4327, 5.4490, 30.3314)>
    Rotation: <Euler (x=-1.6883, y=0.0569, z=2.9520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-3.4507, 8.1217, 4.9806)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-7.9498, 1.7914, 0.5832)>
    Rotation: <Euler (x=0.0908, y=-0.0166, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-10.0808, -1.3793, 0.9309)>
    Rotation: <Euler (x=0.0908, y=-0.0166, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 10
  Bone: mixamorig:Hips
    Location: <Vector (-0.2175, 5.1839, 61.1465)>
    Rotation: <Euler (x=1.5576, y=0.0430, z=-0.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.0592, 5.5907, 66.7763)>
    Rotation: <Euler (x=1.5158, y=0.0198, z=-0.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.2151, 5.9428, 73.3582)>
    Rotation: <Euler (x=1.5567, y=-0.0321, z=-0.0480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.0215, 6.0602, 80.8886)>
    Rotation: <Euler (x=1.5966, y=-0.0850, z=-0.0269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.7461, 5.8612, 89.3322)>
    Rotation: <Euler (x=1.4769, y=-0.0791, z=-0.0234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.0846, 5.7573, 93.5718)>
    Rotation: <Euler (x=1.5506, y=0.0037, z=-0.0146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.0511, 4.2742, 108.3480)>
    Rotation: <Euler (x=1.5506, y=0.0037, z=-0.0146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.2869, 5.8712, 88.5593)>
    Rotation: <Euler (x=-2.7432, y=-0.0471, z=1.4717), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (10.7631, 5.2772, 85.4068)>
    Rotation: <Euler (x=-1.7772, y=-0.1238, z=1.0833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (14.1954, 5.4331, 71.3803)>
    Rotation: <Euler (x=-1.7667, y=0.0240, z=1.0671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (16.6579, 3.6607, 56.2031)>
    Rotation: <Euler (x=-1.9015, y=0.3088, z=1.2566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (15.7750, 1.5968, 54.6947)>
    Rotation: <Euler (x=-1.5613, y=0.6202, z=1.1460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.1896, 0.3521, 53.0247)>
    Rotation: <Euler (x=-1.6234, y=0.4611, z=1.1191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.8728, -0.5463, 51.2229)>
    Rotation: <Euler (x=-1.6244, y=0.5972, z=1.1177), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.6055, -1.3045, 49.7021)>
    Rotation: <Euler (x=-1.6244, y=0.5972, z=1.1177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (17.2118, -0.3522, 51.7300)>
    Rotation: <Euler (x=-1.6317, y=0.2364, z=1.4061), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.2481, -0.7494, 50.1223)>
    Rotation: <Euler (x=-1.4354, y=0.2186, z=1.3978), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.9726, -1.0517, 48.5504)>
    Rotation: <Euler (x=-1.4356, y=0.2124, z=1.3968), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.7404, -1.3066, 47.2250)>
    Rotation: <Euler (x=-1.4356, y=0.2124, z=1.3968), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.8836, 0.8828, 51.0192)>
    Rotation: <Euler (x=-1.7224, y=0.2923, z=1.2798), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.9927, 0.3357, 49.3799)>
    Rotation: <Euler (x=-1.5419, y=0.2978, z=1.2793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.8096, -0.1104, 47.8153)>
    Rotation: <Euler (x=-1.5419, y=0.2971, z=1.2793), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.6476, -0.5048, 46.4319)>
    Rotation: <Euler (x=-1.5419, y=0.2971, z=1.2793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.2969, 1.9614, 50.2654)>
    Rotation: <Euler (x=-1.5911, y=0.2835, z=1.2305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.1920, 1.5788, 48.9006)>
    Rotation: <Euler (x=-1.4091, y=0.2806, z=1.2324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.8776, 1.3139, 47.6719)>
    Rotation: <Euler (x=-1.4091, y=0.2793, z=1.2322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.5917, 1.0729, 46.5544)>
    Rotation: <Euler (x=-1.4091, y=0.2793, z=1.2322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.3327, 3.4509, 50.7932)>
    Rotation: <Euler (x=-1.4564, y=0.2488, z=1.1506), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.0527, 3.2092, 49.4684)>
    Rotation: <Euler (x=-1.1671, y=0.2967, z=1.1656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.5470, 3.1092, 48.5161)>
    Rotation: <Euler (x=-1.1673, y=0.2953, z=1.1650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.1110, 3.0230, 47.6953)>
    Rotation: <Euler (x=-1.1673, y=0.2953, z=1.1650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.5850, 6.0435, 87.8853)>
    Rotation: <Euler (x=-2.6256, y=0.0394, z=-1.5559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-11.6628, 6.0961, 83.8746)>
    Rotation: <Euler (x=-1.6422, y=0.1969, z=-1.0640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-13.9322, 8.0612, 69.7423)>
    Rotation: <Euler (x=-1.6297, y=-0.0083, z=-1.0691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-14.6702, 7.5093, 54.2791)>
    Rotation: <Euler (x=-1.9442, y=-0.2506, z=-1.4992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-14.5400, 5.6911, 52.7862)>
    Rotation: <Euler (x=-1.6057, y=-0.5905, z=-1.4523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-14.4792, 4.6237, 51.2339)>
    Rotation: <Euler (x=-1.6132, y=-0.2432, z=-1.4587), order='XYZ'>
    Matrix:
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      <Vector (-0.9645, -0.2438, 0.1016, 4.6237)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-14.4916, 3.9047, 49.1562)>
    Rotation: <Euler (x=-1.6159, y=-0.4332, z=-1.4505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-14.5034, 3.2238, 47.1881)>
    Rotation: <Euler (x=-1.6159, y=-0.4332, z=-1.4505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-16.5161, 3.9886, 49.4010)>
    Rotation: <Euler (x=-1.6909, y=-0.2507, z=-1.6273), order='XYZ'>
    Matrix:
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      <Vector (-0.9672, -0.2391, -0.0857, 3.9886)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-16.7284, 3.6082, 47.8717)>
    Rotation: <Euler (x=-1.5994, y=-0.2408, z=-1.6277), order='XYZ'>
    Matrix:
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      <Vector (-0.9696, -0.2364, -0.0637, 3.6082)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-16.7906, 3.2584, 46.4377)>
    Rotation: <Euler (x=-1.5994, y=-0.2418, z=-1.6277), order='XYZ'>
    Matrix:
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      <Vector (-0.9693, -0.2374, -0.0637, 3.2584)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-16.8432, 2.9631, 45.2269)>
    Rotation: <Euler (x=-1.5994, y=-0.2418, z=-1.6277), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-16.9147, 5.3780, 48.9026)>
    Rotation: <Euler (x=-1.7244, y=-0.2393, z=-1.5095), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-17.1568, 4.9543, 47.2232)>
    Rotation: <Euler (x=-1.5424, y=-0.2466, z=-1.5100), order='XYZ'>
    Matrix:
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      <Vector (-0.9680, -0.2418, 0.0676, 4.9543)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-17.0883, 4.5704, 45.6868)>
    Rotation: <Euler (x=-1.5424, y=-0.2464, z=-1.5100), order='XYZ'>
    Matrix:
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      <Vector (-0.9680, -0.2416, 0.0676, 4.5704)>
      <Vector (0.2439, -0.9694, 0.0275, 45.6868)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-17.0265, 4.2233, 44.2983)>
    Rotation: <Euler (x=-1.5424, y=-0.2464, z=-1.5100), order='XYZ'>
    Matrix:
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      <Vector (-0.9680, -0.2416, 0.0676, 4.2233)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-16.9162, 6.6764, 48.5432)>
    Rotation: <Euler (x=-1.6096, y=-0.2783, z=-1.5062), order='XYZ'>
    Matrix:
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      <Vector (-0.9595, -0.2765, 0.0539, 6.6764)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-16.9467, 6.2781, 47.1522)>
    Rotation: <Euler (x=-1.4447, y=-0.2843, z=-1.5124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-16.7531, 5.9080, 45.8521)>
    Rotation: <Euler (x=-1.4447, y=-0.2840, z=-1.5123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-16.5775, 5.5725, 44.6738)>
    Rotation: <Euler (x=-1.4447, y=-0.2840, z=-1.5123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-16.5318, 7.9680, 49.0838)>
    Rotation: <Euler (x=-1.5889, y=-0.2713, z=-1.4597), order='XYZ'>
    Matrix:
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      <Vector (-0.9575, -0.2683, 0.1060, 7.9680)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-16.5152, 7.5869, 47.7134)>
    Rotation: <Euler (x=-1.3646, y=-0.3437, z=-1.4823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-16.2370, 7.2163, 46.6132)>
    Rotation: <Euler (x=-1.3646, y=-0.3432, z=-1.4822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-15.9874, 6.8838, 45.6264)>
    Rotation: <Euler (x=-1.3646, y=-0.3432, z=-1.4822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.4216, 4.5067, 57.7207)>
    Rotation: <Euler (x=-1.3272, y=0.0746, z=3.1158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.2771, -2.3159, 30.5485)>
    Rotation: <Euler (x=1.5270, y=3.0520, z=-0.0244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (10.5897, -1.2531, 5.1124)>
    Rotation: <Euler (x=-0.5261, y=0.1621, z=-2.7109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (14.4484, -7.9281, 0.7128)>
    Rotation: <Euler (x=0.0157, y=0.0158, z=-2.5965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (16.4545, -11.2379, 0.7737)>
    Rotation: <Euler (x=0.0157, y=0.0158, z=-2.5965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.1437, 5.6602, 58.3056)>
    Rotation: <Euler (x=-1.5732, y=0.0786, z=2.9506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-4.9674, 5.3089, 30.3215)>
    Rotation: <Euler (x=-1.6883, y=0.0568, z=2.9521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-2.9883, 7.9803, 4.9703)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-7.4865, 1.6492, 0.5731)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-9.6175, -1.5214, 0.9206)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 11
  Bone: mixamorig:Hips
    Location: <Vector (0.2297, 4.7308, 61.1093)>
    Rotation: <Euler (x=1.5575, y=0.0431, z=-0.0830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.5073, 5.1380, 66.7391)>
    Rotation: <Euler (x=1.5156, y=0.0200, z=-0.0711), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.6644, 5.4915, 73.3209)>
    Rotation: <Euler (x=1.5562, y=-0.0319, z=-0.0481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.4293, 5.6127, 80.8513)>
    Rotation: <Euler (x=1.5958, y=-0.0848, z=-0.0270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.2936, 5.4205, 89.2952)>
    Rotation: <Euler (x=1.4758, y=-0.0792, z=-0.0238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.6327, 5.3213, 93.5349)>
    Rotation: <Euler (x=1.5491, y=0.0040, z=-0.0151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.5957, 3.8603, 108.3132)>
    Rotation: <Euler (x=1.5491, y=0.0040, z=-0.0151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7393, 5.4290, 88.5215)>
    Rotation: <Euler (x=-2.7429, y=-0.0463, z=1.4713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (11.2140, 4.8297, 85.3663)>
    Rotation: <Euler (x=-1.7768, y=-0.1230, z=1.0830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (14.6359, 4.9769, 71.3372)>
    Rotation: <Euler (x=-1.7663, y=0.0248, z=1.0669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.0867, 3.1952, 56.1592)>
    Rotation: <Euler (x=-1.9011, y=0.3088, z=1.2564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.2026, 1.1317, 54.6510)>
    Rotation: <Euler (x=-1.5608, y=0.6203, z=1.1460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.6160, -0.1127, 52.9811)>
    Rotation: <Euler (x=-1.6230, y=0.4612, z=1.1190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.2983, -1.0109, 51.1794)>
    Rotation: <Euler (x=-1.6239, y=0.5973, z=1.1177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.0301, -1.7690, 49.6587)>
    Rotation: <Euler (x=-1.6239, y=0.5973, z=1.1177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (17.6376, -0.8177, 51.6856)>
    Rotation: <Euler (x=-1.6313, y=0.2364, z=1.4058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.6730, -1.2148, 50.0779)>
    Rotation: <Euler (x=-1.4350, y=0.2186, z=1.3975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.3969, -1.5169, 48.5061)>
    Rotation: <Euler (x=-1.4352, y=0.2124, z=1.3965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.1640, -1.7716, 47.1808)>
    Rotation: <Euler (x=-1.4352, y=0.2124, z=1.3965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.3095, 0.4172, 50.9746)>
    Rotation: <Euler (x=-1.7220, y=0.2924, z=1.2796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.4177, -0.1299, 49.3353)>
    Rotation: <Euler (x=-1.5415, y=0.2978, z=1.2791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.2338, -0.5758, 47.7707)>
    Rotation: <Euler (x=-1.5415, y=0.2972, z=1.2791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.0712, -0.9701, 46.3873)>
    Rotation: <Euler (x=-1.5415, y=0.2972, z=1.2791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.7227, 1.4957, 50.2207)>
    Rotation: <Euler (x=-1.5907, y=0.2836, z=1.2303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.6173, 1.1132, 48.8559)>
    Rotation: <Euler (x=-1.4087, y=0.2807, z=1.2322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.3023, 0.8485, 47.6273)>
    Rotation: <Euler (x=-1.4087, y=0.2794, z=1.2320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.0158, 0.6076, 46.5100)>
    Rotation: <Euler (x=-1.4087, y=0.2794, z=1.2320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.7592, 2.9852, 50.7486)>
    Rotation: <Euler (x=-1.4560, y=0.2490, z=1.1503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.4787, 2.7437, 49.4238)>
    Rotation: <Euler (x=-1.1667, y=0.2968, z=1.1654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.9725, 2.6438, 48.4718)>
    Rotation: <Euler (x=-1.1669, y=0.2955, z=1.1648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.5362, 2.5578, 47.6511)>
    Rotation: <Euler (x=-1.1669, y=0.2955, z=1.1648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.1327, 5.6025, 87.8490)>
    Rotation: <Euler (x=-2.6259, y=0.0386, z=-1.5566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-11.2115, 5.6569, 83.8400)>
    Rotation: <Euler (x=-1.6429, y=0.2008, z=-1.0648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-13.5143, 7.6668, 69.7194)>
    Rotation: <Euler (x=-1.6298, y=-0.0128, z=-1.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-14.2203, 7.0536, 54.2570)>
    Rotation: <Euler (x=-1.9444, y=-0.2508, z=-1.5004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-14.0926, 5.2351, 52.7644)>
    Rotation: <Euler (x=-1.6059, y=-0.5906, z=-1.4535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-14.0334, 4.1673, 51.2123)>
    Rotation: <Euler (x=-1.6133, y=-0.2434, z=-1.4599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-14.0471, 3.4480, 49.1347)>
    Rotation: <Euler (x=-1.6161, y=-0.4334, z=-1.4517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-14.0600, 2.7667, 47.1668)>
    Rotation: <Euler (x=-1.6161, y=-0.4334, z=-1.4517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-16.0714, 3.5345, 49.3798)>
    Rotation: <Euler (x=-1.6910, y=-0.2508, z=-1.6285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-16.2844, 3.1541, 47.8506)>
    Rotation: <Euler (x=-1.5996, y=-0.2410, z=-1.6290), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-16.3474, 2.8041, 46.4167)>
    Rotation: <Euler (x=-1.5996, y=-0.2420, z=-1.6289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-16.4005, 2.5087, 45.2059)>
    Rotation: <Euler (x=-1.5996, y=-0.2420, z=-1.6289), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-16.4683, 4.9243, 48.8813)>
    Rotation: <Euler (x=-1.7246, y=-0.2394, z=-1.5108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-16.7112, 4.5006, 47.2020)>
    Rotation: <Euler (x=-1.5426, y=-0.2467, z=-1.5113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-16.6435, 4.1163, 45.6656)>
    Rotation: <Euler (x=-1.5426, y=-0.2465, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-16.5823, 3.7690, 44.2771)>
    Rotation: <Euler (x=-1.5426, y=-0.2465, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-16.4682, 6.2226, 48.5216)>
    Rotation: <Euler (x=-1.6098, y=-0.2785, z=-1.5074), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-16.4995, 5.8242, 47.1306)>
    Rotation: <Euler (x=-1.4449, y=-0.2845, z=-1.5136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-16.3065, 5.4536, 45.8306)>
    Rotation: <Euler (x=-1.4449, y=-0.2842, z=-1.5135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-16.1316, 5.1177, 44.6523)>
    Rotation: <Euler (x=-1.4449, y=-0.2842, z=-1.5135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-16.0821, 7.5139, 49.0619)>
    Rotation: <Euler (x=-1.5891, y=-0.2715, z=-1.4610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-16.0662, 7.1325, 47.6916)>
    Rotation: <Euler (x=-1.3648, y=-0.3438, z=-1.4835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-15.7886, 6.7613, 46.5914)>
    Rotation: <Euler (x=-1.3648, y=-0.3434, z=-1.4834), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-15.5396, 6.4284, 45.6046)>
    Rotation: <Euler (x=-1.3648, y=-0.3434, z=-1.4834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.8684, 4.0544, 57.6826)>
    Rotation: <Euler (x=-1.3269, y=0.0745, z=3.1161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.7227, -2.7742, 30.5118)>
    Rotation: <Euler (x=1.5266, y=3.0521, z=-0.0241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (11.0319, -1.7011, 5.0758)>
    Rotation: <Euler (x=-0.5262, y=0.1621, z=-2.7109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (14.8906, -8.3758, 0.6759)>
    Rotation: <Euler (x=0.0158, y=0.0158, z=-2.5962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (16.8975, -11.6852, 0.7370)>
    Rotation: <Euler (x=0.0158, y=0.0158, z=-2.5962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.6970, 5.2058, 58.2696)>
    Rotation: <Euler (x=-1.5736, y=0.0785, z=2.9509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-4.5209, 4.8648, 30.2853)>
    Rotation: <Euler (x=-1.6880, y=0.0567, z=2.9524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-2.5458, 7.5318, 4.9334)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-7.0436, 1.2003, 0.5364)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-9.1746, -1.9703, 0.8837)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 12
  Bone: mixamorig:Hips
    Location: <Vector (0.6513, 4.2786, 61.0464)>
    Rotation: <Euler (x=1.5573, y=0.0433, z=-0.0825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.9300, 4.6870, 66.6760)>
    Rotation: <Euler (x=1.5153, y=0.0202, z=-0.0708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.0887, 5.0427, 73.2576)>
    Rotation: <Euler (x=1.5556, y=-0.0317, z=-0.0479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.8558, 5.1682, 80.7880)>
    Rotation: <Euler (x=1.5949, y=-0.0845, z=-0.0271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.1354, 4.9832, 89.2323)>
    Rotation: <Euler (x=1.4746, y=-0.0794, z=-0.0241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.2044, 4.8892, 93.4721)>
    Rotation: <Euler (x=1.5474, y=0.0043, z=-0.0155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1629, 3.4526, 108.2528)>
    Rotation: <Euler (x=1.5474, y=0.0043, z=-0.0155), order='XYZ'>
    Matrix:
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      <Vector (-0.0155, 0.0233, -0.9996, 3.4526)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.1681, 4.9906, 88.4574)>
    Rotation: <Euler (x=-2.7423, y=-0.0455, z=1.4708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (11.6405, 4.3857, 85.2979)>
    Rotation: <Euler (x=-1.7762, y=-0.1220, z=1.0828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (15.0490, 4.5238, 71.2654)>
    Rotation: <Euler (x=-1.7657, y=0.0259, z=1.0668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.4848, 2.7322, 56.0862)>
    Rotation: <Euler (x=-1.9005, y=0.3089, z=1.2563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.5992, 0.6691, 54.5783)>
    Rotation: <Euler (x=-1.5602, y=0.6204, z=1.1461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.0115, -0.5750, 52.9086)>
    Rotation: <Euler (x=-1.6224, y=0.4614, z=1.1189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.6925, -1.4729, 51.1069)>
    Rotation: <Euler (x=-1.6233, y=0.5974, z=1.1177), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.4233, -2.2308, 49.5863)>
    Rotation: <Euler (x=-1.6233, y=0.5974, z=1.1177), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.0321, -1.2804, 51.6120)>
    Rotation: <Euler (x=-1.6308, y=0.2364, z=1.4056), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.0666, -1.6774, 50.0042)>
    Rotation: <Euler (x=-1.4344, y=0.2186, z=1.3973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.7896, -1.9793, 48.4325)>
    Rotation: <Euler (x=-1.4346, y=0.2124, z=1.3964), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.5560, -2.2338, 47.1073)>
    Rotation: <Euler (x=-1.4346, y=0.2124, z=1.3964), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.7040, -0.0457, 50.9007)>
    Rotation: <Euler (x=-1.7214, y=0.2924, z=1.2795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.8113, -0.5926, 49.2613)>
    Rotation: <Euler (x=-1.5410, y=0.2979, z=1.2790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.6264, -1.0384, 47.6967)>
    Rotation: <Euler (x=-1.5410, y=0.2972, z=1.2790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.4630, -1.4325, 46.3135)>
    Rotation: <Euler (x=-1.5410, y=0.2972, z=1.2790), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.1172, 1.0328, 50.1467)>
    Rotation: <Euler (x=-1.5902, y=0.2836, z=1.2301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.0110, 0.6505, 48.7819)>
    Rotation: <Euler (x=-1.4081, y=0.2808, z=1.2320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.6952, 0.3859, 47.5535)>
    Rotation: <Euler (x=-1.4082, y=0.2795, z=1.2318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.4081, 0.1452, 46.4363)>
    Rotation: <Euler (x=-1.4082, y=0.2795, z=1.2318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.1545, 2.5222, 50.6747)>
    Rotation: <Euler (x=-1.4555, y=0.2491, z=1.1502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.8732, 2.2809, 49.3501)>
    Rotation: <Euler (x=-1.1662, y=0.2969, z=1.1653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.3665, 2.1813, 48.3983)>
    Rotation: <Euler (x=-1.1663, y=0.2956, z=1.1646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9297, 2.0954, 47.5778)>
    Rotation: <Euler (x=-1.1663, y=0.2956, z=1.1646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.7041, 5.1646, 87.7871)>
    Rotation: <Euler (x=-2.6267, y=0.0379, z=-1.5578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-10.7859, 5.2241, 83.7834)>
    Rotation: <Euler (x=-1.6436, y=0.2048, z=-1.0656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-13.1244, 7.2799, 69.6753)>
    Rotation: <Euler (x=-1.6300, y=-0.0176, z=-1.0679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-13.7965, 6.6002, 54.2142)>
    Rotation: <Euler (x=-1.9447, y=-0.2511, z=-1.5019), order='XYZ'>
    Matrix:
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      <Vector (-0.9663, -0.2559, -0.0265, 6.6002)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-13.6722, 4.7809, 52.7222)>
    Rotation: <Euler (x=-1.6063, y=-0.5910, z=-1.4549), order='XYZ'>
    Matrix:
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      <Vector (-0.8248, -0.5572, 0.0959, 4.7809)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-13.6152, 3.7125, 51.1705)>
    Rotation: <Euler (x=-1.6137, y=-0.2437, z=-1.4614), order='XYZ'>
    Matrix:
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      <Vector (-0.9647, -0.2443, 0.0987, 3.7125)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-13.6307, 2.9925, 49.0931)>
    Rotation: <Euler (x=-1.6165, y=-0.4337, z=-1.4531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-13.6453, 2.3105, 47.1255)>
    Rotation: <Euler (x=-1.6165, y=-0.4337, z=-1.4531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-15.6548, 3.0823, 49.3389)>
    Rotation: <Euler (x=-1.6913, y=-0.2512, z=-1.6301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-15.8689, 2.7016, 47.8099)>
    Rotation: <Euler (x=-1.5999, y=-0.2414, z=-1.6305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-15.9328, 2.3513, 46.3761)>
    Rotation: <Euler (x=-1.5999, y=-0.2424, z=-1.6304), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-15.9868, 2.0555, 45.1655)>
    Rotation: <Euler (x=-1.5999, y=-0.2424, z=-1.6304), order='XYZ'>
    Matrix:
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      <Vector (-0.9690, -0.2378, -0.0666, 2.0555)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-16.0496, 4.4725, 48.8400)>
    Rotation: <Euler (x=-1.7249, y=-0.2398, z=-1.5123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-16.2938, 4.0486, 47.1609)>
    Rotation: <Euler (x=-1.5429, y=-0.2471, z=-1.5128), order='XYZ'>
    Matrix:
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      <Vector (-0.9680, -0.2425, 0.0648, 4.0486)>
      <Vector (0.2446, -0.9693, 0.0270, 47.1609)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-16.2271, 3.6637, 45.6247)>
    Rotation: <Euler (x=-1.5429, y=-0.2469, z=-1.5127), order='XYZ'>
    Matrix:
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      <Vector (-0.9680, -0.2423, 0.0648, 3.6637)>
      <Vector (0.2444, -0.9693, 0.0270, 45.6247)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-16.1669, 3.3157, 44.2363)>
    Rotation: <Euler (x=-1.5429, y=-0.2469, z=-1.5127), order='XYZ'>
    Matrix:
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      <Vector (-0.9680, -0.2423, 0.0648, 3.3157)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-16.0476, 5.7707, 48.4798)>
    Rotation: <Euler (x=-1.6102, y=-0.2789, z=-1.5089), order='XYZ'>
    Matrix:
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      <Vector (-0.9595, -0.2769, 0.0510, 5.7707)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-16.0799, 5.3718, 47.0890)>
    Rotation: <Euler (x=-1.4452, y=-0.2848, z=-1.5151), order='XYZ'>
    Matrix:
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      <Vector (-0.9582, -0.2714, 0.0904, 5.3718)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-15.8879, 5.0004, 45.7891)>
    Rotation: <Euler (x=-1.4452, y=-0.2845, z=-1.5150), order='XYZ'>
    Matrix:
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      <Vector (-0.9583, -0.2711, 0.0904, 5.0004)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-15.7139, 4.6638, 44.6108)>
    Rotation: <Euler (x=-1.4452, y=-0.2845, z=-1.5150), order='XYZ'>
    Matrix:
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      <Vector (-0.9583, -0.2711, 0.0904, 4.6638)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-15.6592, 7.0616, 49.0195)>
    Rotation: <Euler (x=-1.5895, y=-0.2718, z=-1.4625), order='XYZ'>
    Matrix:
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      <Vector (-0.9576, -0.2689, 0.1031, 7.0616)>
      <Vector (0.2685, -0.9631, -0.0180, 49.0195)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-15.6444, 6.6796, 47.6494)>
    Rotation: <Euler (x=-1.3652, y=-0.3441, z=-1.4850), order='XYZ'>
    Matrix:
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      <Vector (-0.9379, -0.3116, 0.1525, 6.6796)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-15.3678, 6.3076, 46.5493)>
    Rotation: <Euler (x=-1.3652, y=-0.3437, z=-1.4849), order='XYZ'>
    Matrix:
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      <Vector (-0.9380, -0.3112, 0.1525, 6.3076)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-15.1196, 5.9739, 45.5625)>
    Rotation: <Euler (x=-1.3652, y=-0.3437, z=-1.4849), order='XYZ'>
    Matrix:
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      <Vector (-0.9380, -0.3112, 0.1525, 5.9739)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.2895, 3.6046, 57.6181)>
    Rotation: <Euler (x=-1.3267, y=0.0744, z=3.1165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.1440, -3.2298, 30.4488)>
    Rotation: <Euler (x=1.5264, y=3.0522, z=-0.0237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (11.4501, -2.1486, 5.0128)>
    Rotation: <Euler (x=-0.5262, y=0.1620, z=-2.7111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (15.3074, -8.8242, 0.6129)>
    Rotation: <Euler (x=0.0159, y=0.0157, z=-2.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (17.3141, -12.1336, 0.6746)>
    Rotation: <Euler (x=0.0159, y=0.0157, z=-2.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.2763, 4.7500, 58.2082)>
    Rotation: <Euler (x=-1.5741, y=0.0785, z=2.9513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-4.0987, 4.4244, 30.2239)>
    Rotation: <Euler (x=-1.6877, y=0.0566, z=2.9528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-2.1285, 7.0846, 4.8709)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-6.6262, 0.7530, 0.4741)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-8.7572, -2.4177, 0.8214)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 13
  Bone: mixamorig:Hips
    Location: <Vector (1.1128, 3.8689, 60.9780)>
    Rotation: <Euler (x=1.5571, y=0.0436, z=-0.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.3928, 4.2787, 66.6075)>
    Rotation: <Euler (x=1.5149, y=0.0205, z=-0.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.5533, 4.6366, 73.1889)>
    Rotation: <Euler (x=1.5550, y=-0.0314, z=-0.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (1.3226, 4.7669, 80.7193)>
    Rotation: <Euler (x=1.5940, y=-0.0842, z=-0.0272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.6050, 4.5896, 89.1640)>
    Rotation: <Euler (x=1.4734, y=-0.0796, z=-0.0246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.2644, 4.5010, 93.4038)>
    Rotation: <Euler (x=1.5456, y=0.0046, z=-0.0161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.3103, 3.0910, 108.1871)>
    Rotation: <Euler (x=1.5456, y=0.0046, z=-0.0161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.6374, 4.5954, 88.3877)>
    Rotation: <Euler (x=-2.7417, y=-0.0446, z=1.4703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (12.1075, 3.9841, 85.2240)>
    Rotation: <Euler (x=-1.7755, y=-0.1209, z=1.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (15.4995, 4.1126, 71.1874)>
    Rotation: <Euler (x=-1.7650, y=0.0270, z=1.0665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.9166, 2.3105, 56.0064)>
    Rotation: <Euler (x=-1.8997, y=0.3091, z=1.2563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.0294, 0.2478, 54.4990)>
    Rotation: <Euler (x=-1.5593, y=0.6207, z=1.1463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.4401, -0.9960, 52.8296)>
    Rotation: <Euler (x=-1.6216, y=0.4616, z=1.1190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.1196, -1.8937, 51.0282)>
    Rotation: <Euler (x=-1.6225, y=0.5977, z=1.1179), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.8491, -2.6514, 49.5076)>
    Rotation: <Euler (x=-1.6225, y=0.5977, z=1.1179), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.4596, -1.7018, 51.5315)>
    Rotation: <Euler (x=-1.6300, y=0.2365, z=1.4056), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.4928, -2.0987, 49.9236)>
    Rotation: <Euler (x=-1.4337, y=0.2186, z=1.3973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.2145, -2.4004, 48.3521)>
    Rotation: <Euler (x=-1.4339, y=0.2125, z=1.3963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.9798, -2.6548, 47.0271)>
    Rotation: <Euler (x=-1.4339, y=0.2125, z=1.3963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.1313, -0.4673, 50.8198)>
    Rotation: <Euler (x=-1.7206, y=0.2926, z=1.2795), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.2372, -1.0141, 49.1802)>
    Rotation: <Euler (x=-1.5402, y=0.2980, z=1.2790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.0511, -1.4596, 47.6158)>
    Rotation: <Euler (x=-1.5402, y=0.2974, z=1.2789), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.8865, -1.8536, 46.2326)>
    Rotation: <Euler (x=-1.5402, y=0.2974, z=1.2789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.5442, 0.6112, 50.0656)>
    Rotation: <Euler (x=-1.5894, y=0.2838, z=1.2301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.4368, 0.2290, 48.7008)>
    Rotation: <Euler (x=-1.4074, y=0.2809, z=1.2320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.1201, -0.0354, 47.4726)>
    Rotation: <Euler (x=-1.4074, y=0.2797, z=1.2317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.8321, -0.2759, 46.3556)>
    Rotation: <Euler (x=-1.4074, y=0.2797, z=1.2317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.5822, 2.1005, 50.5936)>
    Rotation: <Euler (x=-1.4547, y=0.2493, z=1.1501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.2999, 1.8594, 49.2692)>
    Rotation: <Euler (x=-1.1654, y=0.2971, z=1.1652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.7925, 1.7600, 48.3178)>
    Rotation: <Euler (x=-1.1656, y=0.2958, z=1.1646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.3550, 1.6744, 47.4977)>
    Rotation: <Euler (x=-1.1656, y=0.2958, z=1.1646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.2349, 4.7705, 87.7200)>
    Rotation: <Euler (x=-2.6283, y=0.0372, z=-1.5599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-10.3231, 4.8416, 83.7276)>
    Rotation: <Euler (x=-1.6445, y=0.2088, z=-1.0663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-12.6983, 6.9415, 69.6322)>
    Rotation: <Euler (x=-1.6303, y=-0.0226, z=-1.0671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-13.3356, 6.1904, 54.1728)>
    Rotation: <Euler (x=-1.9455, y=-0.2513, z=-1.5035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-13.2156, 4.3706, 52.6812)>
    Rotation: <Euler (x=-1.6072, y=-0.5911, z=-1.4561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-13.1616, 3.3017, 51.1297)>
    Rotation: <Euler (x=-1.6145, y=-0.2438, z=-1.4630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-13.1798, 2.5812, 49.0525)>
    Rotation: <Euler (x=-1.6173, y=-0.4338, z=-1.4545), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-13.1971, 1.8989, 47.0850)>
    Rotation: <Euler (x=-1.6173, y=-0.4338, z=-1.4545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-15.2036, 2.6747, 49.2997)>
    Rotation: <Euler (x=-1.6921, y=-0.2515, z=-1.6316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-15.4195, 2.2941, 47.7709)>
    Rotation: <Euler (x=-1.6006, y=-0.2417, z=-1.6321), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-15.4851, 1.9435, 46.3372)>
    Rotation: <Euler (x=-1.6006, y=-0.2427, z=-1.6320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-15.5405, 1.6476, 45.1267)>
    Rotation: <Euler (x=-1.6006, y=-0.2427, z=-1.6320), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-15.5963, 4.0655, 48.8007)>
    Rotation: <Euler (x=-1.7257, y=-0.2400, z=-1.5139), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-15.8425, 3.6417, 47.1219)>
    Rotation: <Euler (x=-1.5437, y=-0.2473, z=-1.5143), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-15.7776, 3.2563, 45.5857)>
    Rotation: <Euler (x=-1.5437, y=-0.2471, z=-1.5143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-15.7190, 2.9079, 44.1974)>
    Rotation: <Euler (x=-1.5437, y=-0.2471, z=-1.5143), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-15.5923, 5.3636, 48.4403)>
    Rotation: <Euler (x=-1.6109, y=-0.2790, z=-1.5104), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-15.6263, 4.9645, 47.0496)>
    Rotation: <Euler (x=-1.4460, y=-0.2850, z=-1.5166), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-15.4359, 4.5925, 45.7496)>
    Rotation: <Euler (x=-1.4460, y=-0.2847, z=-1.5166), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-15.2634, 4.2553, 44.5713)>
    Rotation: <Euler (x=-1.4460, y=-0.2847, z=-1.5166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-15.2012, 6.6539, 48.9794)>
    Rotation: <Euler (x=-1.5903, y=-0.2720, z=-1.4640), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-15.1881, 6.2717, 47.6093)>
    Rotation: <Euler (x=-1.3659, y=-0.3443, z=-1.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-14.9129, 5.8989, 46.5091)>
    Rotation: <Euler (x=-1.3660, y=-0.3439, z=-1.4864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-14.6660, 5.5645, 45.5222)>
    Rotation: <Euler (x=-1.3660, y=-0.3439, z=-1.4864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.7504, 3.1973, 57.5482)>
    Rotation: <Euler (x=-1.3265, y=0.0743, z=3.1169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.6052, -3.6427, 30.3804)>
    Rotation: <Euler (x=1.5261, y=3.0523, z=-0.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (11.9083, -2.5545, 4.9444)>
    Rotation: <Euler (x=-0.5262, y=0.1619, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (15.7640, -9.2311, 0.5445)>
    Rotation: <Euler (x=0.0161, y=0.0159, z=-2.5966), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (17.7696, -12.5411, 0.6067)>
    Rotation: <Euler (x=0.0161, y=0.0159, z=-2.5966), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.8158, 4.3365, 58.1415)>
    Rotation: <Euler (x=-1.5745, y=0.0784, z=2.9517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-3.6371, 4.0247, 30.1571)>
    Rotation: <Euler (x=-1.6874, y=0.0565, z=2.9533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-1.6715, 6.6793, 4.8031)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-6.1693, 0.3476, 0.4064)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-8.3002, -2.8232, 0.7538)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 14
  Bone: mixamorig:Hips
    Location: <Vector (1.6728, 3.4686, 60.9365)>
    Rotation: <Euler (x=1.5569, y=0.0438, z=-0.0818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.9539, 3.8792, 66.5658)>
    Rotation: <Euler (x=1.5146, y=0.0207, z=-0.0704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.1160, 4.2393, 73.1472)>
    Rotation: <Euler (x=1.5544, y=-0.0312, z=-0.0480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (1.8875, 4.3743, 80.6775)>
    Rotation: <Euler (x=1.5931, y=-0.0839, z=-0.0276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.1724, 4.2050, 89.1225)>
    Rotation: <Euler (x=1.4721, y=-0.0800, z=-0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.8304, 4.1223, 93.3624)>
    Rotation: <Euler (x=1.5437, y=0.0049, z=-0.0171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.8795, 2.7406, 108.1483)>
    Rotation: <Euler (x=1.5437, y=0.0049, z=-0.0171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.2046, 4.2083, 88.3450)>
    Rotation: <Euler (x=-2.7414, y=-0.0436, z=1.4697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (12.6728, 3.5895, 85.1785)>
    Rotation: <Euler (x=-1.7746, y=-0.1197, z=1.0817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.0460, 3.7071, 71.1373)>
    Rotation: <Euler (x=-1.7641, y=0.0282, z=1.0659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.4416, 1.8941, 55.9542)>
    Rotation: <Euler (x=-1.8989, y=0.3092, z=1.2563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.5528, -0.1683, 54.4472)>
    Rotation: <Euler (x=-1.5584, y=0.6209, z=1.1466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.9619, -1.4117, 52.7781)>
    Rotation: <Euler (x=-1.6208, y=0.4618, z=1.1192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.6398, -2.3091, 50.9767)>
    Rotation: <Euler (x=-1.6216, y=0.5979, z=1.1182), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.3680, -3.0665, 49.4563)>
    Rotation: <Euler (x=-1.6216, y=0.5979, z=1.1182), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.9802, -2.1178, 51.4783)>
    Rotation: <Euler (x=-1.6292, y=0.2365, z=1.4055), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.0121, -2.5145, 49.8703)>
    Rotation: <Euler (x=-1.4329, y=0.2186, z=1.3972), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.7325, -2.8159, 48.2990)>
    Rotation: <Euler (x=-1.4331, y=0.2125, z=1.3962), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.4968, -3.0700, 46.9741)>
    Rotation: <Euler (x=-1.4331, y=0.2125, z=1.3962), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.6516, -0.8833, 50.7663)>
    Rotation: <Euler (x=-1.7198, y=0.2927, z=1.2795), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.7562, -1.4299, 49.1265)>
    Rotation: <Euler (x=-1.5394, y=0.2981, z=1.2790), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.5688, -1.8752, 47.5622)>
    Rotation: <Euler (x=-1.5394, y=0.2974, z=1.2790), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.4030, -2.2690, 46.1791)>
    Rotation: <Euler (x=-1.5394, y=0.2974, z=1.2790), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.0642, 0.1952, 50.0119)>
    Rotation: <Euler (x=-1.5886, y=0.2839, z=1.2301), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.9557, -0.1868, 48.6472)>
    Rotation: <Euler (x=-1.4066, y=0.2811, z=1.2320), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.6380, -0.4510, 47.4191)>
    Rotation: <Euler (x=-1.4066, y=0.2798, z=1.2318), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.3491, -0.6912, 46.3023)>
    Rotation: <Euler (x=-1.4066, y=0.2798, z=1.2318), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.1030, 1.6844, 50.5401)>
    Rotation: <Euler (x=-1.4540, y=0.2495, z=1.1501), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.8195, 1.4436, 49.2159)>
    Rotation: <Euler (x=-1.1646, y=0.2973, z=1.1653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3114, 1.3444, 48.2648)>
    Rotation: <Euler (x=-1.1648, y=0.2960, z=1.1646), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.8733, 1.2589, 47.4450)>
    Rotation: <Euler (x=-1.1648, y=0.2960, z=1.1646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.6679, 4.3864, 87.6796)>
    Rotation: <Euler (x=-2.6305, y=0.0364, z=-1.5629), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-9.7645, 4.4751, 83.7026)>
    Rotation: <Euler (x=-1.6455, y=0.2125, z=-1.0671), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-12.1759, 6.6159, 69.6195)>
    Rotation: <Euler (x=-1.6306, y=-0.0279, z=-1.0664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-12.7787, 5.7907, 54.1625)>
    Rotation: <Euler (x=-1.9463, y=-0.2514, z=-1.5053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-12.6635, 3.9704, 52.6711)>
    Rotation: <Euler (x=-1.6082, y=-0.5912, z=-1.4575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-12.6129, 2.9011, 51.1197)>
    Rotation: <Euler (x=-1.6153, y=-0.2439, z=-1.4648), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-12.6342, 2.1804, 49.0426)>
    Rotation: <Euler (x=-1.6182, y=-0.4339, z=-1.4561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-12.6545, 1.4978, 47.0753)>
    Rotation: <Euler (x=-1.6182, y=-0.4339, z=-1.4561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-14.6576, 2.2779, 49.2915)>
    Rotation: <Euler (x=-1.6929, y=-0.2517, z=-1.6334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-14.8755, 1.8974, 47.7630)>
    Rotation: <Euler (x=-1.6014, y=-0.2419, z=-1.6338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-14.9430, 1.5468, 46.3294)>
    Rotation: <Euler (x=-1.6014, y=-0.2429, z=-1.6338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-15.0000, 1.2507, 45.1190)>
    Rotation: <Euler (x=-1.6014, y=-0.2429, z=-1.6338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-15.0480, 3.6694, 48.7926)>
    Rotation: <Euler (x=-1.7266, y=-0.2401, z=-1.5156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-15.2964, 3.2458, 47.1141)>
    Rotation: <Euler (x=-1.5445, y=-0.2474, z=-1.5161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-15.2336, 2.8600, 45.5779)>
    Rotation: <Euler (x=-1.5445, y=-0.2472, z=-1.5161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-15.1768, 2.5113, 44.1896)>
    Rotation: <Euler (x=-1.5445, y=-0.2472, z=-1.5161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-15.0418, 4.9674, 48.4320)>
    Rotation: <Euler (x=-1.6118, y=-0.2791, z=-1.5121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-15.0777, 4.5681, 47.0414)>
    Rotation: <Euler (x=-1.4469, y=-0.2851, z=-1.5184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-14.8892, 4.1955, 45.7413)>
    Rotation: <Euler (x=-1.4469, y=-0.2848, z=-1.5183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-14.7182, 3.8578, 44.5629)>
    Rotation: <Euler (x=-1.4469, y=-0.2848, z=-1.5183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-14.6478, 6.2570, 48.9706)>
    Rotation: <Euler (x=-1.5911, y=-0.2720, z=-1.4657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-14.6365, 5.8745, 47.6006)>
    Rotation: <Euler (x=-1.3668, y=-0.3444, z=-1.4882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-14.3629, 5.5010, 46.5002)>
    Rotation: <Euler (x=-1.3669, y=-0.3440, z=-1.4881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-14.1175, 5.1661, 45.5131)>
    Rotation: <Euler (x=-1.3669, y=-0.3440, z=-1.4881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3098, 2.7981, 57.5053)>
    Rotation: <Euler (x=-1.3262, y=0.0742, z=3.1171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.1632, -4.0489, 30.3392)>
    Rotation: <Euler (x=1.5258, y=3.0524, z=-0.0231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (12.4632, -2.9510, 4.9033)>
    Rotation: <Euler (x=-0.5263, y=0.1617, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (16.3181, -9.6274, 0.5026)>
    Rotation: <Euler (x=0.0161, y=0.0164, z=-2.5970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (18.3224, -12.9383, 0.5648)>
    Rotation: <Euler (x=0.0161, y=0.0164, z=-2.5970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.2565, 3.9340, 58.1015)>
    Rotation: <Euler (x=-1.5748, y=0.0783, z=2.9519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-3.0789, 3.6300, 30.1169)>
    Rotation: <Euler (x=-1.6873, y=0.0564, z=2.9535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-1.1172, 6.2826, 4.7624)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-5.6149, -0.0489, 0.3653)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-7.7456, -3.2198, 0.7128)>
    Rotation: <Euler (x=0.0907, y=-0.0164, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 15
  Bone: mixamorig:Hips
    Location: <Vector (2.3560, 2.9813, 60.9243)>
    Rotation: <Euler (x=1.5568, y=0.0439, z=-0.0818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.6380, 3.3924, 66.5535)>
    Rotation: <Euler (x=1.5143, y=0.0209, z=-0.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.8013, 3.7542, 73.1347)>
    Rotation: <Euler (x=1.5537, y=-0.0310, z=-0.0484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.5744, 3.8939, 80.6651)>
    Rotation: <Euler (x=1.5921, y=-0.0837, z=-0.0283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.8612, 3.7331, 89.1104)>
    Rotation: <Euler (x=1.4708, y=-0.0805, z=-0.0263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (1.5171, 3.6564, 93.3502)>
    Rotation: <Euler (x=1.5417, y=0.0051, z=-0.0183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.5675, 2.3045, 108.1389)>
    Rotation: <Euler (x=1.5417, y=0.0051, z=-0.0183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.8932, 3.7327, 88.3319)>
    Rotation: <Euler (x=-2.7412, y=-0.0427, z=1.4689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (13.3601, 3.1050, 85.1640)>
    Rotation: <Euler (x=-1.7742, y=-0.1254, z=1.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.7664, 3.2979, 71.1317)>
    Rotation: <Euler (x=-1.7628, y=0.0360, z=1.0630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.0807, 1.3840, 55.9483)>
    Rotation: <Euler (x=-1.8980, y=0.3091, z=1.2560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.1895, -0.6775, 54.4414)>
    Rotation: <Euler (x=-1.5574, y=0.6209, z=1.1467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.5967, -1.9201, 52.7724)>
    Rotation: <Euler (x=-1.6199, y=0.4619, z=1.1191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.2727, -2.8168, 50.9710)>
    Rotation: <Euler (x=-1.6205, y=0.5980, z=1.1183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.9992, -3.5736, 49.4506)>
    Rotation: <Euler (x=-1.6205, y=0.5980, z=1.1183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.6136, -2.6269, 51.4708)>
    Rotation: <Euler (x=-1.6283, y=0.2363, z=1.4052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.6440, -3.0231, 49.8627)>
    Rotation: <Euler (x=-1.4320, y=0.2185, z=1.3969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.3630, -3.3239, 48.2915)>
    Rotation: <Euler (x=-1.4322, y=0.2123, z=1.3959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.1261, -3.5775, 46.9667)>
    Rotation: <Euler (x=-1.4322, y=0.2123, z=1.3959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.2851, -1.3925, 50.7586)>
    Rotation: <Euler (x=-1.7190, y=0.2926, z=1.2792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.3880, -1.9387, 49.1186)>
    Rotation: <Euler (x=-1.5385, y=0.2981, z=1.2787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.1991, -2.3834, 47.5543)>
    Rotation: <Euler (x=-1.5385, y=0.2974, z=1.2787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.0321, -2.7766, 46.1712)>
    Rotation: <Euler (x=-1.5385, y=0.2974, z=1.2787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.6977, -0.3140, 50.0042)>
    Rotation: <Euler (x=-1.5877, y=0.2839, z=1.2298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.5879, -0.6955, 48.6395)>
    Rotation: <Euler (x=-1.4057, y=0.2811, z=1.2317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.2690, -0.9592, 47.4116)>
    Rotation: <Euler (x=-1.4057, y=0.2798, z=1.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.9791, -1.1989, 46.2950)>
    Rotation: <Euler (x=-1.4057, y=0.2798, z=1.2315), order='XYZ'>
    Matrix:
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      <Vector (0.9063, -0.2022, 0.3711, -1.1989)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.7376, 1.1750, 50.5329)>
    Rotation: <Euler (x=-1.4531, y=0.2495, z=1.1497), order='XYZ'>
    Matrix:
      <Vector (0.3961, -0.2074, -0.8945, 20.7376)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.4530, 0.9347, 49.2088)>
    Rotation: <Euler (x=-1.1637, y=0.2973, z=1.1650), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.9440, 0.8362, 48.2581)>
    Rotation: <Euler (x=-1.1639, y=0.2960, z=1.1643), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.5053, 0.7512, 47.4386)>
    Rotation: <Euler (x=-1.1639, y=0.2960, z=1.1643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.9793, 3.9158, 87.6682)>
    Rotation: <Euler (x=-2.6322, y=0.0357, z=-1.5660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-9.0825, 4.0234, 83.7036)>
    Rotation: <Euler (x=-1.6466, y=0.2162, z=-1.0683), order='XYZ'>
    Matrix:
      <Vector (0.4704, -0.1694, 0.8660, -9.0825)>
      <Vector (-0.8560, 0.1510, 0.4945, 4.0234)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-11.5295, 6.2049, 69.6328)>
    Rotation: <Euler (x=-1.6311, y=-0.0331, z=-1.0660), order='XYZ'>
    Matrix:
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      <Vector (-0.8748, -0.0581, 0.4810, 6.2049)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-12.0987, 5.3052, 54.1787)>
    Rotation: <Euler (x=-1.9467, y=-0.2519, z=-1.5073), order='XYZ'>
    Matrix:
      <Vector (0.0615, -0.3516, 0.9341, -12.0987)>
      <Vector (-0.9665, -0.2547, -0.0323, 5.3052)>
      <Vector (0.2493, -0.9008, -0.3555, 54.1787)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-11.9878, 3.4839, 52.6882)>
    Rotation: <Euler (x=-1.6087, y=-0.5916, z=-1.4594), order='XYZ'>
    Matrix:
      <Vector (0.0923, 0.0243, 0.9954, -11.9878)>
      <Vector (-0.8249, -0.5581, 0.0901, 3.4839)>
      <Vector (0.5577, -0.8294, -0.0314, 52.6882)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-11.9399, 2.4137, 51.1373)>
    Rotation: <Euler (x=-1.6157, y=-0.2444, z=-1.4668), order='XYZ'>
    Matrix:
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      <Vector (-0.9650, -0.2451, 0.0929, 2.4137)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-11.9634, 1.6920, 49.0606)>
    Rotation: <Euler (x=-1.6186, y=-0.4344, z=-1.4580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-11.9857, 1.0084, 47.0936)>
    Rotation: <Euler (x=-1.6186, y=-0.4344, z=-1.4580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-13.9865, 1.7938, 49.3100)>
    Rotation: <Euler (x=-1.6932, y=-0.2522, z=-1.6354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-14.2056, 1.4130, 47.7818)>
    Rotation: <Euler (x=-1.6017, y=-0.2424, z=-1.6359), order='XYZ'>
    Matrix:
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      <Vector (-0.9687, -0.2374, -0.0724, 1.4130)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-14.2743, 1.0618, 46.3484)>
    Rotation: <Euler (x=-1.6017, y=-0.2434, z=-1.6358), order='XYZ'>
    Matrix:
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      <Vector (-0.9685, -0.2384, -0.0724, 1.0618)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-14.3322, 0.7652, 45.1382)>
    Rotation: <Euler (x=-1.6017, y=-0.2434, z=-1.6358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-14.3741, 3.1859, 48.8106)>
    Rotation: <Euler (x=-1.7269, y=-0.2406, z=-1.5176), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2433, 0.0155, 3.1859)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-14.6239, 2.7619, 47.1324)>
    Rotation: <Euler (x=-1.5449, y=-0.2479, z=-1.5181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-14.5623, 2.3752, 45.5963)>
    Rotation: <Euler (x=-1.5449, y=-0.2477, z=-1.5181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-14.5067, 2.0257, 44.2081)>
    Rotation: <Euler (x=-1.5449, y=-0.2477, z=-1.5181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-14.3652, 4.4837, 48.4493)>
    Rotation: <Euler (x=-1.6121, y=-0.2796, z=-1.5142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-14.4025, 4.0837, 47.0589)>
    Rotation: <Euler (x=-1.4472, y=-0.2856, z=-1.5204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-14.2151, 3.7101, 45.7589)>
    Rotation: <Euler (x=-1.4472, y=-0.2853, z=-1.5203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-14.0452, 3.3715, 44.5807)>
    Rotation: <Euler (x=-1.4472, y=-0.2853, z=-1.5203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-13.9684, 5.7727, 48.9871)>
    Rotation: <Euler (x=-1.5915, y=-0.2725, z=-1.4677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-13.9583, 5.3895, 47.6173)>
    Rotation: <Euler (x=-1.3672, y=-0.3449, z=-1.4901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-13.6859, 5.0149, 46.5170)>
    Rotation: <Euler (x=-1.3672, y=-0.3444, z=-1.4900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-13.4415, 4.6789, 45.5300)>
    Rotation: <Euler (x=-1.3672, y=-0.3445, z=-1.4900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.9925, 2.3107, 57.4921)>
    Rotation: <Euler (x=-1.3259, y=0.0741, z=3.1172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.8425, -4.5451, 30.3280)>
    Rotation: <Euler (x=1.5252, y=3.0526, z=-0.0230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (13.1387, -3.4330, 4.8924)>
    Rotation: <Euler (x=-0.5265, y=0.1616, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (16.9944, -10.1076, 0.4897)>
    Rotation: <Euler (x=0.0160, y=0.0172, z=-2.5973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (18.9975, -13.4192, 0.5516)>
    Rotation: <Euler (x=0.0160, y=0.0172, z=-2.5973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-4.5738, 3.4463, 58.0903)>
    Rotation: <Euler (x=-1.5748, y=0.0782, z=2.9521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-2.3997, 3.1436, 30.1055)>
    Rotation: <Euler (x=-1.6874, y=0.0563, z=2.9536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-0.4412, 5.7995, 4.7511)>
    Rotation: <Euler (x=-0.5206, y=-0.1368, z=2.6020), order='XYZ'>
    Matrix:
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      <Vector (0.5090, -0.7094, -0.4875, 5.7995)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-4.9382, -0.5319, 0.3531)>
    Rotation: <Euler (x=0.0907, y=-0.0163, z=2.5484), order='XYZ'>
    Matrix:
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      <Vector (0.5589, -0.8266, 0.0660, -0.5319)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-7.0690, -3.7028, 0.7006)>
    Rotation: <Euler (x=0.0907, y=-0.0163, z=2.5484), order='XYZ'>
    Matrix:
      <Vector (-0.8291, -0.5555, 0.0641, -7.0690)>
      <Vector (0.5589, -0.8266, 0.0660, -3.7028)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 16
  Bone: mixamorig:Hips
    Location: <Vector (3.1783, 2.3282, 60.9326)>
    Rotation: <Euler (x=1.5568, y=0.0440, z=-0.0820), order='XYZ'>
    Matrix:
      <Vector (0.9957, 0.0450, -0.0812, 3.1783)>
      <Vector (-0.0818, 0.0104, -0.9966, 2.3282)>
      <Vector (-0.0440, 0.9989, 0.0140, 60.9326)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (3.4607, 2.7395, 66.5618)>
    Rotation: <Euler (x=1.5141, y=0.0209, z=-0.0708), order='XYZ'>
    Matrix:
      <Vector (0.9973, 0.0249, -0.0694, 3.4607)>
      <Vector (-0.0707, 0.0551, -0.9960, 2.7395)>
      <Vector (-0.0209, 0.9982, 0.0567, 66.5618)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (3.6246, 3.1027, 73.1429)>
    Rotation: <Euler (x=1.5531, y=-0.0309, z=-0.0490), order='XYZ'>
    Matrix:
      <Vector (0.9983, -0.0300, -0.0495, 3.6246)>
      <Vector (-0.0489, 0.0192, -0.9986, 3.1027)>
      <Vector (0.0309, 0.9994, 0.0177, 73.1429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (3.3985, 3.2470, 80.6732)>
    Rotation: <Euler (x=1.5912, y=-0.0836, z=-0.0291), order='XYZ'>
    Matrix:
      <Vector (0.9961, -0.0840, -0.0274, 3.3985)>
      <Vector (-0.0290, -0.0179, -0.9994, 3.2470)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (2.6862, 3.0949, 89.1188)>
    Rotation: <Euler (x=1.4694, y=-0.0812, z=-0.0276), order='XYZ'>
    Matrix:
      <Vector (0.9963, -0.0778, -0.0357, 2.6862)>
      <Vector (-0.0275, 0.1034, -0.9943, 3.0949)>
      <Vector (0.0811, 0.9916, 0.1009, 89.1188)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (2.3392, 3.0244, 93.3584)>
    Rotation: <Euler (x=1.5396, y=0.0051, z=-0.0199), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0057, -0.0197, 2.3392)>
      <Vector (-0.0199, 0.0311, -0.9993, 3.0244)>
      <Vector (-0.0051, 0.9995, 0.0312, 93.3584)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (2.3882, 1.7033, 108.1499)>
    Rotation: <Euler (x=1.5396, y=0.0051, z=-0.0199), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0057, -0.0197, 2.3882)>
      <Vector (-0.0199, 0.0311, -0.9993, 1.7033)>
      <Vector (-0.0051, 0.9995, 0.0312, 108.1499)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.7181, 3.0899, 88.3398)>
    Rotation: <Euler (x=-2.7411, y=-0.0417, z=1.4677), order='XYZ'>
    Matrix:
      <Vector (0.1028, 0.9176, -0.3839, 6.7181)>
      <Vector (0.9938, -0.0786, 0.0783, 3.0899)>
      <Vector (0.0417, -0.3896, -0.9200, 88.3398)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (14.1835, 2.4507, 85.1705)>
    Rotation: <Euler (x=-1.7737, y=-0.1310, z=1.0823), order='XYZ'>
    Matrix:
      <Vector (0.4653, 0.2380, -0.8526, 14.1835)>
      <Vector (0.8755, 0.0184, 0.4829, 2.4507)>
      <Vector (0.1306, -0.9711, -0.1998, 85.1705)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.6206, 2.7160, 71.1468)>
    Rotation: <Euler (x=-1.7614, y=0.0434, z=1.0599), order='XYZ'>
    Matrix:
      <Vector (0.4885, 0.1444, -0.8606, 17.6206)>
      <Vector (0.8715, -0.1298, 0.4729, 2.7160)>
      <Vector (-0.0434, -0.9810, -0.1892, 71.1468)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (19.8556, 0.7071, 55.9639)>
    Rotation: <Euler (x=-1.8967, y=0.3090, z=1.2550), order='XYZ'>
    Matrix:
      <Vector (0.2959, 0.2149, -0.9307, 19.8556)>
      <Vector (0.9055, -0.3733, 0.2017, 0.7071)>
      <Vector (-0.3041, -0.9025, -0.3050, 55.9639)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.9598, -1.3522, 54.4568)>
    Rotation: <Euler (x=-1.5558, y=0.6209, z=1.1462), order='XYZ'>
    Matrix:
      <Vector (0.3351, -0.2533, -0.9075, 18.9598)>
      <Vector (0.7411, -0.5239, 0.4199, -1.3522)>
      <Vector (-0.5818, -0.8133, 0.0122, 54.4568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.3633, -2.5931, 52.7878)>
    Rotation: <Euler (x=-1.6185, y=0.4619, z=1.1183), order='XYZ'>
    Matrix:
      <Vector (0.3914, -0.1518, -0.9076, 18.3633)>
      <Vector (0.8051, -0.4212, 0.4176, -2.5931)>
      <Vector (-0.4456, -0.8942, -0.0427, 52.7878)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0361, -3.4884, 50.9863)>
    Rotation: <Euler (x=-1.6190, y=0.5980, z=1.1177), order='XYZ'>
    Matrix:
      <Vector (0.3618, -0.2028, -0.9099, 18.0361)>
      <Vector (0.7431, -0.5267, 0.4128, -3.4884)>
      <Vector (-0.5630, -0.8255, -0.0399, 50.9863)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.7598, -4.2440, 49.4658)>
    Rotation: <Euler (x=-1.6190, y=0.5980, z=1.1177), order='XYZ'>
    Matrix:
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      <Vector (0.7431, -0.5267, 0.4128, -4.2440)>
      <Vector (-0.5630, -0.8255, -0.0399, 49.4658)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.3778, -3.3021, 51.4836)>
    Rotation: <Euler (x=-1.6271, y=0.2360, z=1.4041), order='XYZ'>
    Matrix:
      <Vector (0.1613, 0.0168, -0.9868, 20.3778)>
      <Vector (0.9588, -0.2395, 0.1527, -3.3021)>
      <Vector (-0.2338, -0.9708, -0.0547, 51.4836)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.4059, -3.6974, 49.8752)>
    Rotation: <Euler (x=-1.4308, y=0.2181, z=1.3957), order='XYZ'>
    Matrix:
      <Vector (0.1701, -0.1747, -0.9698, 20.4059)>
      <Vector (0.9614, -0.1867, 0.2022, -3.6974)>
      <Vector (-0.2164, -0.9668, 0.1362, 49.8752)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.1227, -3.9969, 48.3042)>
    Rotation: <Euler (x=-1.4310, y=0.2120, z=1.3947), order='XYZ'>
    Matrix:
      <Vector (0.1713, -0.1737, -0.9698, 20.1227)>
      <Vector (0.9625, -0.1807, 0.2023, -3.9969)>
      <Vector (-0.2104, -0.9681, 0.1362, 48.3042)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.8839, -4.2495, 46.9795)>
    Rotation: <Euler (x=-1.4310, y=0.2120, z=1.3947), order='XYZ'>
    Matrix:
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      <Vector (0.9625, -0.1807, 0.2023, -4.2495)>
      <Vector (-0.2104, -0.9681, 0.1362, 46.9795)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.0503, -2.0682, 50.7713)>
    Rotation: <Euler (x=-1.7177, y=0.2924, z=1.2781), order='XYZ'>
    Matrix:
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      <Vector (0.9168, -0.3153, 0.2450, -2.0682)>
      <Vector (-0.2883, -0.9472, -0.1401, 50.7713)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.1506, -2.6137, 49.1309)>
    Rotation: <Euler (x=-1.5372, y=0.2979, z=1.2777), order='XYZ'>
    Matrix:
      <Vector (0.2762, -0.1169, -0.9540, 21.1506)>
      <Vector (0.9152, -0.2711, 0.2982, -2.6137)>
      <Vector (-0.2935, -0.9554, 0.0321, 49.1309)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.9593, -3.0573, 47.5666)>
    Rotation: <Euler (x=-1.5372, y=0.2972, z=1.2776), order='XYZ'>
    Matrix:
      <Vector (0.2763, -0.1167, -0.9540, 20.9593)>
      <Vector (0.9154, -0.2705, 0.2982, -3.0573)>
      <Vector (-0.2928, -0.9556, 0.0321, 47.5666)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.7902, -3.4495, 46.1834)>
    Rotation: <Euler (x=-1.5372, y=0.2972, z=1.2776), order='XYZ'>
    Matrix:
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      <Vector (0.9154, -0.2705, 0.2982, -3.4495)>
      <Vector (-0.2928, -0.9556, 0.0321, 46.1834)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.4635, -0.9899, 50.0171)>
    Rotation: <Euler (x=-1.5864, y=0.2838, z=1.2288), order='XYZ'>
    Matrix:
      <Vector (0.3220, -0.0792, -0.9434, 21.4635)>
      <Vector (0.9044, -0.2690, 0.3312, -0.9899)>
      <Vector (-0.2800, -0.9599, -0.0150, 50.0171)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.3516, -1.3705, 48.6522)>
    Rotation: <Euler (x=-1.4044, y=0.2809, z=1.2307), order='XYZ'>
    Matrix:
      <Vector (0.3205, -0.2474, -0.9144, 21.3516)>
      <Vector (0.9058, -0.2025, 0.3723, -1.3705)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.0311, -1.6330, 47.4246)>
    Rotation: <Euler (x=-1.4045, y=0.2796, z=1.2304), order='XYZ'>
    Matrix:
      <Vector (0.3209, -0.2469, -0.9144, 21.0311)>
      <Vector (0.9060, -0.2013, 0.3723, -1.6330)>
      <Vector (-0.2760, -0.9479, 0.1591, 47.4246)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.7396, -1.8718, 46.3081)>
    Rotation: <Euler (x=-1.4045, y=0.2796, z=1.2304), order='XYZ'>
    Matrix:
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      <Vector (0.9060, -0.2013, 0.3723, -1.8718)>
      <Vector (-0.2760, -0.9479, 0.1591, 46.3081)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5062, 0.4988, 50.5465)>
    Rotation: <Euler (x=-1.4518, y=0.2495, z=1.1486), order='XYZ'>
    Matrix:
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      <Vector (0.8840, -0.1750, 0.4336, 0.4988)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2198, 0.2596, 49.2226)>
    Rotation: <Euler (x=-1.1624, y=0.2973, z=1.1639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.7096, 0.1623, 48.2724)>
    Rotation: <Euler (x=-1.1626, y=0.2959, z=1.1633), order='XYZ'>
    Matrix:
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      <Vector (0.8782, -0.0885, 0.4700, 0.1623)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.2698, 0.0783, 47.4534)>
    Rotation: <Euler (x=-1.1626, y=0.2959, z=1.1633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.1543, 3.2799, 87.6768)>
    Rotation: <Euler (x=-2.6327, y=0.0349, z=-1.5688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-8.2593, 3.4038, 83.7159)>
    Rotation: <Euler (x=-1.6476, y=0.2200, z=-1.0698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-10.7415, 5.6289, 69.6581)>
    Rotation: <Euler (x=-1.6315, y=-0.0383, z=-1.0659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-11.2776, 4.6564, 54.2073)>
    Rotation: <Euler (x=-1.9465, y=-0.2530, z=-1.5097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-11.1706, 2.8333, 52.7186)>
    Rotation: <Euler (x=-1.6085, y=-0.5927, z=-1.4618), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-11.1249, 1.7615, 51.1689)>
    Rotation: <Euler (x=-1.6156, y=-0.2454, z=-1.4692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-11.1496, 1.0376, 49.0929)>
    Rotation: <Euler (x=-1.6185, y=-0.4354, z=-1.4605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-11.1731, 0.3520, 47.1266)>
    Rotation: <Euler (x=-1.6185, y=-0.4354, z=-1.4605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-13.1725, 1.1445, 49.3418)>
    Rotation: <Euler (x=-1.6929, y=-0.2532, z=-1.6379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-13.3923, 0.7627, 47.8139)>
    Rotation: <Euler (x=-1.6014, y=-0.2434, z=-1.6383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-13.4614, 0.4101, 46.3808)>
    Rotation: <Euler (x=-1.6014, y=-0.2444, z=-1.6383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-13.5198, 0.1124, 45.1709)>
    Rotation: <Euler (x=-1.6014, y=-0.2444, z=-1.6383), order='XYZ'>
    Matrix:
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      <Vector (-0.9681, -0.2393, -0.0748, 0.1124)>
      <Vector (0.2420, -0.9698, -0.0297, 45.1709)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-13.5568, 2.5370, 48.8408)>
    Rotation: <Euler (x=-1.7267, y=-0.2416, z=-1.5200), order='XYZ'>
    Matrix:
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      <Vector (-0.9697, -0.2439, 0.0130, 2.5370)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-13.8072, 2.1119, 47.1629)>
    Rotation: <Euler (x=-1.5447, y=-0.2489, z=-1.5205), order='XYZ'>
    Matrix:
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      <Vector (-0.9680, -0.2446, 0.0567, 2.1119)>
      <Vector (0.2464, -0.9689, 0.0253, 47.1629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-13.7462, 1.7234, 45.6274)>
    Rotation: <Euler (x=-1.5447, y=-0.2487, z=-1.5205), order='XYZ'>
    Matrix:
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      <Vector (0.2462, -0.9689, 0.0253, 45.6274)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-13.6911, 1.3724, 44.2395)>
    Rotation: <Euler (x=-1.5447, y=-0.2487, z=-1.5205), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-13.5448, 3.8344, 48.4782)>
    Rotation: <Euler (x=-1.6120, y=-0.2807, z=-1.5166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-13.5826, 3.4331, 47.0882)>
    Rotation: <Euler (x=-1.4470, y=-0.2867, z=-1.5228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-13.3958, 3.0577, 45.7887)>
    Rotation: <Euler (x=-1.4470, y=-0.2863, z=-1.5227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-13.2265, 2.7174, 44.6107)>
    Rotation: <Euler (x=-1.4470, y=-0.2863, z=-1.5227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-13.1450, 5.1230, 49.0147)>
    Rotation: <Euler (x=-1.5908, y=-0.2736, z=-1.4702), order='XYZ'>
    Matrix:
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      <Vector (-0.9579, -0.2708, 0.0951, 5.1230)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-13.1348, 4.7385, 47.6453)>
    Rotation: <Euler (x=-1.3660, y=-0.3460, z=-1.4926), order='XYZ'>
    Matrix:
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      <Vector (-0.9379, -0.3151, 0.1452, 4.7385)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-12.8618, 4.3622, 46.5457)>
    Rotation: <Euler (x=-1.3660, y=-0.3455, z=-1.4925), order='XYZ'>
    Matrix:
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      <Vector (-0.9380, -0.3147, 0.1452, 4.3622)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-12.6169, 4.0247, 45.5594)>
    Rotation: <Euler (x=-1.3660, y=-0.3455, z=-1.4925), order='XYZ'>
    Matrix:
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      <Vector (-0.9380, -0.3147, 0.1452, 4.0247)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.8145, 1.6565, 57.5001)>
    Rotation: <Euler (x=-1.3256, y=0.0739, z=3.1172), order='XYZ'>
    Matrix:
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      <Vector (0.0244, -0.2444, -0.9694, 1.6565)>
      <Vector (-0.0739, -0.9674, 0.2421, 57.5001)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.6599, -5.2068, 30.3375)>
    Rotation: <Euler (x=1.5246, y=3.0528, z=-0.0231), order='XYZ'>
    Matrix:
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      <Vector (0.0230, 0.0441, -0.9988, -5.2068)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (13.9515, -4.0793, 4.9022)>
    Rotation: <Euler (x=-0.5268, y=0.1616, z=-2.7107), order='XYZ'>
    Matrix:
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      <Vector (-0.4122, -0.7517, -0.5149, -4.0793)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (17.8089, -10.7517, 0.4976)>
    Rotation: <Euler (x=0.0162, y=0.0170, z=-2.5968), order='XYZ'>
    Matrix:
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      <Vector (-0.5182, -0.8553, 0.0050, -10.7517)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (19.8138, -14.0622, 0.5601)>
    Rotation: <Euler (x=0.0162, y=0.0170, z=-2.5968), order='XYZ'>
    Matrix:
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      <Vector (-0.5182, -0.8553, 0.0050, -14.0622)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-3.7515, 2.7941, 58.0990)>
    Rotation: <Euler (x=-1.5746, y=0.0780, z=2.9521), order='XYZ'>
    Matrix:
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      <Vector (0.1878, -0.0110, -0.9821, 2.7941)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-1.5835, 2.4862, 30.1137)>
    Rotation: <Euler (x=-1.6878, y=0.0561, z=2.9536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (0.3726, 5.1521, 4.7602)>
    Rotation: <Euler (x=-0.5207, y=-0.1368, z=2.6021), order='XYZ'>
    Matrix:
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      <Vector (0.5089, -0.7094, -0.4876, 5.1521)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-4.1237, -1.1792, 0.3614)>
    Rotation: <Euler (x=0.0907, y=-0.0163, z=2.5484), order='XYZ'>
    Matrix:
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      <Vector (0.5589, -0.8266, 0.0660, -1.1792)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-6.2545, -4.3501, 0.7086)>
    Rotation: <Euler (x=0.0907, y=-0.0163, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 17
  Bone: mixamorig:Hips
    Location: <Vector (4.1358, 1.4551, 60.9394)>
    Rotation: <Euler (x=1.5567, y=0.0439, z=-0.0823), order='XYZ'>
    Matrix:
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      <Vector (-0.0822, 0.0104, -0.9966, 1.4551)>
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  Bone: mixamorig:Spine
    Location: <Vector (4.4181, 1.8665, 66.5686)>
    Rotation: <Euler (x=1.5138, y=0.0209, z=-0.0713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.5820, 2.2311, 73.1497)>
    Rotation: <Euler (x=1.5525, y=-0.0309, z=-0.0498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.3561, 2.3802, 80.6799)>
    Rotation: <Euler (x=1.5902, y=-0.0836, z=-0.0303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (3.6440, 2.2372, 89.1256)>
    Rotation: <Euler (x=1.4681, y=-0.0820, z=-0.0293), order='XYZ'>
    Matrix:
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      <Vector (-0.0292, 0.1049, -0.9941, 2.2372)>
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  Bone: mixamorig:Head
    Location: <Vector (3.2935, 2.1731, 93.3651)>
    Rotation: <Euler (x=1.5374, y=0.0050, z=-0.0218), order='XYZ'>
    Matrix:
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      <Vector (-0.0218, 0.0332, -0.9992, 2.1731)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.3389, 0.8839, 108.1594)>
    Rotation: <Euler (x=1.5374, y=0.0050, z=-0.0218), order='XYZ'>
    Matrix:
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      <Vector (-0.0218, 0.0332, -0.9992, 0.8839)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.6758, 2.2264, 88.3465)>
    Rotation: <Euler (x=-2.7407, y=-0.0408, z=1.4660), order='XYZ'>
    Matrix:
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      <Vector (0.9937, -0.0805, 0.0782, 2.2264)>
      <Vector (0.0408, -0.3900, -0.9199, 88.3465)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.1385, 1.5714, 85.1740)>
    Rotation: <Euler (x=-1.7730, y=-0.1354, z=1.0819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.5958, 1.8948, 71.1566)>
    Rotation: <Euler (x=-1.7599, y=0.0494, z=1.0570), order='XYZ'>
    Matrix:
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      <Vector (-0.0494, -0.9810, -0.1878, 71.1566)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.7610, -0.1889, 55.9736)>
    Rotation: <Euler (x=-1.8950, y=0.3086, z=1.2531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.8582, -2.2448, 54.4662)>
    Rotation: <Euler (x=-1.5538, y=0.6207, z=1.1450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.2562, -3.4829, 52.7970)>
    Rotation: <Euler (x=-1.6166, y=0.4618, z=1.1167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.9242, -4.3759, 50.9953)>
    Rotation: <Euler (x=-1.6170, y=0.5979, z=1.1164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.6439, -5.1296, 49.4746)>
    Rotation: <Euler (x=-1.6170, y=0.5979, z=1.1164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.2671, -4.1956, 51.4893)>
    Rotation: <Euler (x=-1.6255, y=0.2354, z=1.4020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.2918, -4.5897, 49.8805)>
    Rotation: <Euler (x=-1.4292, y=0.2176, z=1.3936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.0057, -4.8873, 48.3097)>
    Rotation: <Euler (x=-1.4294, y=0.2114, z=1.3926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.7644, -5.1382, 46.9852)>
    Rotation: <Euler (x=-1.4294, y=0.2114, z=1.3926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9415, -2.9629, 50.7770)>
    Rotation: <Euler (x=-1.7160, y=0.2920, z=1.2762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.0381, -3.5072, 49.1361)>
    Rotation: <Euler (x=-1.5355, y=0.2975, z=1.2758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.8435, -3.9491, 47.5716)>
    Rotation: <Euler (x=-1.5355, y=0.2968, z=1.2757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.6714, -4.3397, 46.1884)>
    Rotation: <Euler (x=-1.5355, y=0.2968, z=1.2757), order='XYZ'>
    Matrix:
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      <Vector (0.9149, -0.2694, 0.3005, -4.3397)>
      <Vector (-0.2925, -0.9557, 0.0337, 46.1884)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3563, -1.8849, 50.0231)>
    Rotation: <Euler (x=-1.5847, y=0.2835, z=1.2268), order='XYZ'>
    Matrix:
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      <Vector (0.9038, -0.2680, 0.3335, -1.8849)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.2415, -2.2642, 48.6581)>
    Rotation: <Euler (x=-1.4027, y=0.2806, z=1.2287), order='XYZ'>
    Matrix:
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      <Vector (0.9052, -0.2011, 0.3744, -2.2642)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9185, -2.5249, 47.4307)>
    Rotation: <Euler (x=-1.4028, y=0.2793, z=1.2285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.6248, -2.7620, 46.3145)>
    Rotation: <Euler (x=-1.4027, y=0.2793, z=1.2285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.4033, -0.3968, 50.5536)>
    Rotation: <Euler (x=-1.4501, y=0.2494, z=1.1466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.1144, -0.6342, 49.2300)>
    Rotation: <Euler (x=-1.1607, y=0.2971, z=1.1620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.6025, -0.7295, 48.2805)>
    Rotation: <Euler (x=-1.1609, y=0.2958, z=1.1614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.1613, -0.8117, 47.4620)>
    Rotation: <Euler (x=-1.1609, y=0.2958, z=1.1614), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.1964, 2.4256, 87.6836)>
    Rotation: <Euler (x=-2.6323, y=0.0340, z=-1.5712), order='XYZ'>
    Matrix:
      <Vector (-0.0004, -0.8731, 0.4876, -0.1964)>
      <Vector (-0.9994, 0.0170, 0.0295, 2.4256)>
      <Vector (-0.0340, -0.4873, -0.8726, 87.6836)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-7.2991, 2.5636, 83.7191)>
    Rotation: <Euler (x=-1.6485, y=0.2240, z=-1.0716), order='XYZ'>
    Matrix:
      <Vector (0.4668, -0.1742, 0.8671, -7.2991)>
      <Vector (-0.8560, 0.1573, 0.4924, 2.5636)>
      <Vector (-0.2222, -0.9721, -0.0757, 83.7191)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-9.8158, 4.8363, 69.6751)>
    Rotation: <Euler (x=-1.6318, y=-0.0433, z=-1.0660), order='XYZ'>
    Matrix:
      <Vector (0.4831, -0.0325, 0.8749, -9.8158)>
      <Vector (-0.8745, -0.0673, 0.4804, 4.8363)>
      <Vector (0.0433, -0.9972, -0.0609, 69.6751)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-10.3191, 3.7940, 54.2277)>
    Rotation: <Euler (x=-1.9465, y=-0.2541, z=-1.5126), order='XYZ'>
    Matrix:
      <Vector (0.0563, -0.3528, 0.9340, -10.3191)>
      <Vector (-0.9662, -0.2548, -0.0380, 3.7940)>
      <Vector (0.2514, -0.9004, -0.3552, 54.2277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-10.2175, 1.9688, 52.7413)>
    Rotation: <Euler (x=-1.6086, y=-0.5939, z=-1.4647), order='XYZ'>
    Matrix:
      <Vector (0.0877, 0.0216, 0.9959, -10.2175)>
      <Vector (-0.8241, -0.5600, 0.0847, 1.9688)>
      <Vector (0.5596, -0.8282, -0.0314, 52.7413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-10.1749, 0.8950, 51.1927)>
    Rotation: <Euler (x=-1.6156, y=-0.2466, z=-1.4721), order='XYZ'>
    Matrix:
      <Vector (0.0955, -0.0206, 0.9952, -10.1749)>
      <Vector (-0.9650, -0.2471, 0.0875, 0.8950)>
      <Vector (0.2441, -0.9688, -0.0435, 51.1927)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-10.2017, 0.1688, 49.1176)>
    Rotation: <Euler (x=-1.6186, y=-0.4366, z=-1.4634), order='XYZ'>
    Matrix:
      <Vector (0.0971, -0.0022, 0.9953, -10.2017)>
      <Vector (-0.9010, -0.4251, 0.0870, 0.1688)>
      <Vector (0.4229, -0.9052, -0.0433, 49.1176)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-10.2271, -0.5190, 47.1521)>
    Rotation: <Euler (x=-1.6186, y=-0.4366, z=-1.4634), order='XYZ'>
    Matrix:
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      <Vector (-0.9010, -0.4251, 0.0870, -0.5190)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-12.2242, 0.2820, 49.3663)>
    Rotation: <Euler (x=-1.6927, y=-0.2544, z=-1.6409), order='XYZ'>
    Matrix:
      <Vector (-0.0678, -0.1388, 0.9880, -12.2242)>
      <Vector (-0.9654, -0.2407, -0.1000, 0.2820)>
      <Vector (0.2517, -0.9606, -0.1177, 49.3663)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-12.4450, -0.1010, 47.8388)>
    Rotation: <Euler (x=-1.6013, y=-0.2446, z=-1.6413), order='XYZ'>
    Matrix:
      <Vector (-0.0683, -0.0474, 0.9965, -12.4450)>
      <Vector (-0.9678, -0.2393, -0.0778, -0.1010)>
      <Vector (0.2422, -0.9698, -0.0296, 47.8388)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-12.5152, -0.4551, 46.4062)>
    Rotation: <Euler (x=-1.6013, y=-0.2456, z=-1.6413), order='XYZ'>
    Matrix:
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      <Vector (-0.9676, -0.2403, -0.0778, -0.4551)>
      <Vector (0.2431, -0.9695, -0.0296, 46.4062)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-12.5744, -0.7540, 45.1966)>
    Rotation: <Euler (x=-1.6013, y=-0.2456, z=-1.6413), order='XYZ'>
    Matrix:
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      <Vector (-0.9676, -0.2403, -0.0778, -0.7540)>
      <Vector (0.2431, -0.9695, -0.0296, 45.1966)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-12.6043, 1.6750, 48.8636)>
    Rotation: <Euler (x=-1.7267, y=-0.2428, z=-1.5230), order='XYZ'>
    Matrix:
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      <Vector (-0.9696, -0.2446, 0.0099, 1.6750)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-12.8559, 1.2486, 47.1863)>
    Rotation: <Euler (x=-1.5447, y=-0.2501, z=-1.5235), order='XYZ'>
    Matrix:
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      <Vector (-0.9678, -0.2459, 0.0537, 1.2486)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-12.7960, 0.8582, 45.6512)>
    Rotation: <Euler (x=-1.5447, y=-0.2499, z=-1.5235), order='XYZ'>
    Matrix:
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      <Vector (-0.9679, -0.2457, 0.0537, 0.8582)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-12.7419, 0.5053, 44.2637)>
    Rotation: <Euler (x=-1.5447, y=-0.2499, z=-1.5235), order='XYZ'>
    Matrix:
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      <Vector (-0.9679, -0.2457, 0.0537, 0.5053)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-12.5884, 2.9719, 48.4995)>
    Rotation: <Euler (x=-1.6120, y=-0.2819, z=-1.5195), order='XYZ'>
    Matrix:
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      <Vector (-0.9593, -0.2796, 0.0398, 2.9719)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-12.6274, 2.5691, 47.1100)>
    Rotation: <Euler (x=-1.4470, y=-0.2878, z=-1.5257), order='XYZ'>
    Matrix:
      <Vector (0.0432, 0.1360, 0.9898, -12.6274)>
      <Vector (-0.9579, -0.2759, 0.0797, 2.5691)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-12.4417, 2.1916, 45.8109)>
    Rotation: <Euler (x=-1.4471, y=-0.2875, z=-1.5257), order='XYZ'>
    Matrix:
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      <Vector (-0.9580, -0.2756, 0.0797, 2.1916)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-12.2733, 1.8495, 44.6334)>
    Rotation: <Euler (x=-1.4471, y=-0.2875, z=-1.5257), order='XYZ'>
    Matrix:
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      <Vector (-0.9580, -0.2756, 0.0797, 1.8495)>
      <Vector (0.2836, -0.9516, 0.1184, 44.6334)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-12.1848, 4.2600, 49.0345)>
    Rotation: <Euler (x=-1.5894, y=-0.2747, z=-1.4732), order='XYZ'>
    Matrix:
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      <Vector (-0.9579, -0.2718, 0.0924, 4.2600)>
      <Vector (0.2713, -0.9623, -0.0179, 49.0345)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-12.1736, 3.8740, 47.6655)>
    Rotation: <Euler (x=-1.3630, y=-0.3473, z=-1.4958), order='XYZ'>
    Matrix:
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      <Vector (-0.9377, -0.3166, 0.1433, 3.8740)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-11.8982, 3.4959, 46.5671)>
    Rotation: <Euler (x=-1.3630, y=-0.3468, z=-1.4957), order='XYZ'>
    Matrix:
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      <Vector (-0.9378, -0.3162, 0.1433, 3.4959)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-11.6511, 3.1568, 45.5819)>
    Rotation: <Euler (x=-1.3630, y=-0.3469, z=-1.4957), order='XYZ'>
    Matrix:
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      <Vector (-0.9378, -0.3162, 0.1433, 3.1568)>
      <Vector (0.3399, -0.9202, 0.1940, 45.5819)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.7719, 0.7808, 57.5072)>
    Rotation: <Euler (x=-1.3255, y=0.0738, z=3.1169), order='XYZ'>
    Matrix:
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      <Vector (0.0246, -0.2445, -0.9693, 0.7808)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (12.6116, -6.0841, 30.3446)>
    Rotation: <Euler (x=1.5241, y=3.0530, z=-0.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (14.8992, -4.9444, 4.9095)>
    Rotation: <Euler (x=-0.5267, y=0.1617, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (18.7573, -11.6166, 0.5053)>
    Rotation: <Euler (x=0.0172, y=0.0135, z=-2.5938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (20.7721, -14.9211, 0.5717)>
    Rotation: <Euler (x=0.0172, y=0.0135, z=-2.5938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-2.7938, 1.9236, 58.1055)>
    Rotation: <Euler (x=-1.5741, y=0.0778, z=2.9519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-0.6343, 1.6048, 30.1197)>
    Rotation: <Euler (x=-1.6884, y=0.0559, z=2.9535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (1.3203, 4.2869, 4.7678)>
    Rotation: <Euler (x=-0.5208, y=-0.1368, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-3.1756, -2.0440, 0.3681)>
    Rotation: <Euler (x=0.0906, y=-0.0163, z=2.5485), order='XYZ'>
    Matrix:
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      <Vector (0.5589, -0.8266, 0.0659, -2.0440)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-5.3063, -5.2150, 0.7150)>
    Rotation: <Euler (x=0.0906, y=-0.0163, z=2.5484), order='XYZ'>
    Matrix:
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      <Vector (0.5589, -0.8266, 0.0659, -5.2150)>
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Frame: 18
  Bone: mixamorig:Hips
    Location: <Vector (5.2027, 0.3574, 60.9365)>
    Rotation: <Euler (x=1.5567, y=0.0438, z=-0.0830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (5.4847, 0.7688, 66.5657)>
    Rotation: <Euler (x=1.5136, y=0.0208, z=-0.0722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (5.6484, 1.1349, 73.1467)>
    Rotation: <Euler (x=1.5519, y=-0.0310, z=-0.0510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (5.4223, 1.2890, 80.6768)>
    Rotation: <Euler (x=1.5892, y=-0.0836, z=-0.0318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.7101, 1.1555, 89.1227)>
    Rotation: <Euler (x=1.4667, y=-0.0829, z=-0.0312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.3557, 1.0981, 93.3619)>
    Rotation: <Euler (x=1.5352, y=0.0048, z=-0.0240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.3964, -0.1582, 108.1590)>
    Rotation: <Euler (x=1.5352, y=0.0048, z=-0.0240), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.7419, 1.1376, 88.3435)>
    Rotation: <Euler (x=-2.7400, y=-0.0399, z=1.4636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.2007, 0.4626, 85.1661)>
    Rotation: <Euler (x=-1.7721, y=-0.1390, z=1.0810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.6703, 0.8338, 71.1529)>
    Rotation: <Euler (x=-1.7584, y=0.0543, z=1.0540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.7722, -1.3097, 55.9693)>
    Rotation: <Euler (x=-1.8933, y=0.3081, z=1.2506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.8611, -3.3613, 54.4610)>
    Rotation: <Euler (x=-1.5517, y=0.6203, z=1.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.2531, -4.5958, 52.7914)>
    Rotation: <Euler (x=-1.6147, y=0.4614, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.9159, -5.4858, 50.9891)>
    Rotation: <Euler (x=-1.6150, y=0.5975, z=1.1145), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.6313, -6.2370, 49.4680)>
    Rotation: <Euler (x=-1.6150, y=0.5975, z=1.1145), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.2601, -5.3132, 51.4801)>
    Rotation: <Euler (x=-1.6239, y=0.2346, z=1.3994), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.2814, -5.7057, 49.8709)>
    Rotation: <Euler (x=-1.4276, y=0.2168, z=1.3909), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.9922, -6.0007, 48.3002)>
    Rotation: <Euler (x=-1.4278, y=0.2106, z=1.3899), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.7484, -6.2495, 46.9757)>
    Rotation: <Euler (x=-1.4278, y=0.2106, z=1.3899), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.9372, -4.0817, 50.7683)>
    Rotation: <Euler (x=-1.7143, y=0.2914, z=1.2737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.0300, -4.6246, 49.1266)>
    Rotation: <Euler (x=-1.5339, y=0.2969, z=1.2732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.8319, -5.0642, 47.5619)>
    Rotation: <Euler (x=-1.5339, y=0.2962, z=1.2732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.6568, -5.4529, 46.1786)>
    Rotation: <Euler (x=-1.5339, y=0.2962, z=1.2732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.3542, -3.0043, 50.0149)>
    Rotation: <Euler (x=-1.5830, y=0.2830, z=1.2243), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.2365, -3.3817, 48.6496)>
    Rotation: <Euler (x=-1.4010, y=0.2801, z=1.2262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.9110, -3.6402, 47.4224)>
    Rotation: <Euler (x=-1.4011, y=0.2788, z=1.2259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.6151, -3.8752, 46.3063)>
    Rotation: <Euler (x=-1.4011, y=0.2788, z=1.2259), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.4065, -1.5168, 50.5469)>
    Rotation: <Euler (x=-1.4484, y=0.2490, z=1.1440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.1151, -1.7519, 49.2234)>
    Rotation: <Euler (x=-1.1590, y=0.2967, z=1.1595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.6017, -1.8447, 48.2745)>
    Rotation: <Euler (x=-1.1591, y=0.2954, z=1.1589), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.1591, -1.9247, 47.4565)>
    Rotation: <Euler (x=-1.1591, y=0.2954, z=1.1589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.8700, 1.3486, 87.6805)>
    Rotation: <Euler (x=-2.6315, y=0.0331, z=-1.5737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-6.2292, 1.5009, 83.7102)>
    Rotation: <Euler (x=-1.6492, y=0.2282, z=-1.0737), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-8.7785, 3.8254, 69.6805)>
    Rotation: <Euler (x=-1.6320, y=-0.0481, z=-1.0666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-9.2484, 2.7167, 54.2367)>
    Rotation: <Euler (x=-1.9471, y=-0.2549, z=-1.5161), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-9.1541, 0.8899, 52.7517)>
    Rotation: <Euler (x=-1.6094, y=-0.5946, z=-1.4679), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-9.1162, -0.1853, 51.2041)>
    Rotation: <Euler (x=-1.6163, y=-0.2474, z=-1.4756), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-9.1467, -0.9131, 49.1296)>
    Rotation: <Euler (x=-1.6193, y=-0.4374, z=-1.4667), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-9.1756, -1.6025, 47.1647)>
    Rotation: <Euler (x=-1.6193, y=-0.4374, z=-1.4667), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-11.1687, -0.7924, 49.3792)>
    Rotation: <Euler (x=-1.6932, y=-0.2553, z=-1.6444), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-11.3917, -1.1758, 47.8521)>
    Rotation: <Euler (x=-1.6017, y=-0.2454, z=-1.6448), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-11.4639, -1.5308, 46.4199)>
    Rotation: <Euler (x=-1.6018, y=-0.2464, z=-1.6448), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-11.5248, -1.8305, 45.2106)>
    Rotation: <Euler (x=-1.6018, y=-0.2464, z=-1.6448), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-11.5441, 0.6016, 48.8756)>
    Rotation: <Euler (x=-1.7273, y=-0.2436, z=-1.5265), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-11.7980, 0.1747, 47.1987)>
    Rotation: <Euler (x=-1.5453, y=-0.2509, z=-1.5269), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-11.7404, -0.2172, 45.6639)>
    Rotation: <Euler (x=-1.5453, y=-0.2507, z=-1.5269), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-11.6882, -0.5714, 44.2768)>
    Rotation: <Euler (x=-1.5453, y=-0.2507, z=-1.5269), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-11.5237, 1.8981, 48.5104)>
    Rotation: <Euler (x=-1.6126, y=-0.2826, z=-1.5230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-11.5648, 1.4943, 47.1212)>
    Rotation: <Euler (x=-1.4476, y=-0.2886, z=-1.5292), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-11.3811, 1.1151, 45.8224)>
    Rotation: <Euler (x=-1.4476, y=-0.2883, z=-1.5291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-11.2146, 0.7714, 44.6451)>
    Rotation: <Euler (x=-1.4476, y=-0.2883, z=-1.5291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-11.1151, 3.1852, 49.0442)>
    Rotation: <Euler (x=-1.5875, y=-0.2755, z=-1.4768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-11.1026, 2.7983, 47.6754)>
    Rotation: <Euler (x=-1.3587, y=-0.3483, z=-1.4996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-10.8235, 2.4189, 46.5784)>
    Rotation: <Euler (x=-1.3587, y=-0.3478, z=-1.4995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-10.5733, 2.0785, 45.5944)>
    Rotation: <Euler (x=-1.3587, y=-0.3478, z=-1.4995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.8387, -0.3213, 57.5049)>
    Rotation: <Euler (x=-1.3257, y=0.0737, z=3.1165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (13.6718, -7.1824, 30.3409)>
    Rotation: <Euler (x=1.5237, y=3.0531, z=-0.0237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (15.9566, -6.0329, 4.9060)>
    Rotation: <Euler (x=-0.5263, y=0.1622, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (19.8140, -12.7078, 0.5052)>
    Rotation: <Euler (x=0.0189, y=0.0066, z=-2.5886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (21.8464, -16.0013, 0.5785)>
    Rotation: <Euler (x=0.0189, y=0.0066, z=-2.5886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-1.7263, 0.8301, 58.1019)>
    Rotation: <Euler (x=-1.5736, y=0.0775, z=2.9516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (0.4226, 0.4958, 30.1155)>
    Rotation: <Euler (x=-1.6892, y=0.0557, z=2.9531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (2.3765, 3.1991, 4.7657)>
    Rotation: <Euler (x=-0.5210, y=-0.1368, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-2.1196, -3.1312, 0.3652)>
    Rotation: <Euler (x=0.0904, y=-0.0164, z=2.5485), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-4.2501, -6.3023, 0.7115)>
    Rotation: <Euler (x=0.0904, y=-0.0164, z=2.5485), order='XYZ'>
    Matrix:
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Frame: 19
  Bone: mixamorig:Hips
    Location: <Vector (6.3291, -0.8110, 60.9409)>
    Rotation: <Euler (x=1.5566, y=0.0438, z=-0.0838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (6.6111, -0.3994, 66.5701)>
    Rotation: <Euler (x=1.5133, y=0.0207, z=-0.0732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (6.7748, -0.0316, 73.1510)>
    Rotation: <Euler (x=1.5513, y=-0.0311, z=-0.0524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (6.5488, 0.1277, 80.6809)>
    Rotation: <Euler (x=1.5882, y=-0.0836, z=-0.0336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.8367, 0.0040, 89.1270)>
    Rotation: <Euler (x=1.4653, y=-0.0839, z=-0.0334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.4785, -0.0467, 93.3660)>
    Rotation: <Euler (x=1.5330, y=0.0046, z=-0.0264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.5143, -1.2699, 108.1659)>
    Rotation: <Euler (x=1.5330, y=0.0046, z=-0.0264), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.8684, -0.0222, 88.3477)>
    Rotation: <Euler (x=-2.7393, y=-0.0389, z=1.4610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.3230, -0.7193, 85.1651)>
    Rotation: <Euler (x=-1.7711, y=-0.1419, z=1.0795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.8006, -0.3096, 71.1549)>
    Rotation: <Euler (x=-1.7569, y=0.0583, z=1.0509), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.8460, -2.5024, 55.9707)>
    Rotation: <Euler (x=-1.8921, y=0.3072, z=1.2477), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.9270, -4.5492, 54.4607)>
    Rotation: <Euler (x=-1.5502, y=0.6196, z=1.1408), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.3137, -5.7797, 52.7901)>
    Rotation: <Euler (x=-1.6133, y=0.4607, z=1.1119), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.9721, -6.6665, 50.9871)>
    Rotation: <Euler (x=-1.6135, y=0.5968, z=1.1121), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.6839, -7.4150, 49.4653)>
    Rotation: <Euler (x=-1.6135, y=0.5968, z=1.1121), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.3172, -6.5021, 51.4763)>
    Rotation: <Euler (x=-1.6229, y=0.2336, z=1.3964), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.3360, -6.8928, 49.8667)>
    Rotation: <Euler (x=-1.4266, y=0.2158, z=1.3879), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.0445, -7.1850, 48.2958)>
    Rotation: <Euler (x=-1.4268, y=0.2096, z=1.3869), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.7988, -7.4314, 46.9713)>
    Rotation: <Euler (x=-1.4268, y=0.2096, z=1.3869), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.9978, -5.2720, 50.7654)>
    Rotation: <Euler (x=-1.7131, y=0.2905, z=1.2708), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.0874, -5.8132, 49.1230)>
    Rotation: <Euler (x=-1.5327, y=0.2960, z=1.2703), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.8866, -6.2504, 47.5580)>
    Rotation: <Euler (x=-1.5327, y=0.2953, z=1.2703), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.7091, -6.6369, 46.1743)>
    Rotation: <Euler (x=-1.5327, y=0.2953, z=1.2703), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.4177, -4.1950, 50.0129)>
    Rotation: <Euler (x=-1.5818, y=0.2821, z=1.2214), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2975, -4.5704, 48.6474)>
    Rotation: <Euler (x=-1.3998, y=0.2793, z=1.2233), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.9703, -4.8264, 47.4201)>
    Rotation: <Euler (x=-1.3998, y=0.2780, z=1.2230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.6726, -5.0591, 46.3040)>
    Rotation: <Euler (x=-1.3998, y=0.2780, z=1.2230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.4752, -2.7084, 50.5467)>
    Rotation: <Euler (x=-1.4471, y=0.2482, z=1.1411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.1819, -2.9410, 49.2231)>
    Rotation: <Euler (x=-1.1577, y=0.2959, z=1.1566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.6674, -3.0310, 48.2746)>
    Rotation: <Euler (x=-1.1578, y=0.2946, z=1.1560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.2240, -3.1085, 47.4569)>
    Rotation: <Euler (x=-1.1578, y=0.2946, z=1.1560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (1.9969, 0.2027, 87.6848)>
    Rotation: <Euler (x=-2.6309, y=0.0322, z=-1.5763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-5.0995, 0.3701, 83.7101)>
    Rotation: <Euler (x=-1.6498, y=0.2325, z=-1.0761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-7.6778, 2.7496, 69.6950)>
    Rotation: <Euler (x=-1.6319, y=-0.0526, z=-1.0675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-8.1149, 1.5811, 54.2547)>
    Rotation: <Euler (x=-1.9476, y=-0.2551, z=-1.5195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-8.0278, -0.2463, 52.7700)>
    Rotation: <Euler (x=-1.6099, y=-0.5948, z=-1.4712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-7.9943, -1.3220, 51.2226)>
    Rotation: <Euler (x=-1.6167, y=-0.2475, z=-1.4790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-8.0284, -2.0501, 49.1482)>
    Rotation: <Euler (x=-1.6198, y=-0.4375, z=-1.4700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-8.0606, -2.7397, 47.1835)>
    Rotation: <Euler (x=-1.6198, y=-0.4375, z=-1.4700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-10.0498, -1.9222, 49.3987)>
    Rotation: <Euler (x=-1.6937, y=-0.2555, z=-1.6478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-10.2749, -2.3051, 47.8718)>
    Rotation: <Euler (x=-1.6022, y=-0.2457, z=-1.6482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-10.3489, -2.6601, 46.4397)>
    Rotation: <Euler (x=-1.6022, y=-0.2467, z=-1.6482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-10.4115, -2.9599, 45.2304)>
    Rotation: <Euler (x=-1.6022, y=-0.2467, z=-1.6482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-10.4205, -0.5270, 48.8950)>
    Rotation: <Euler (x=-1.7278, y=-0.2438, z=-1.5299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-10.6767, -0.9532, 47.2183)>
    Rotation: <Euler (x=-1.5458, y=-0.2511, z=-1.5304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-10.6211, -1.3457, 45.6835)>
    Rotation: <Euler (x=-1.5458, y=-0.2509, z=-1.5304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-10.5708, -1.7003, 44.2965)>
    Rotation: <Euler (x=-1.5458, y=-0.2509, z=-1.5304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-10.3956, 0.7694, 48.5295)>
    Rotation: <Euler (x=-1.6130, y=-0.2828, z=-1.5264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-10.4388, 0.3655, 47.1404)>
    Rotation: <Euler (x=-1.4481, y=-0.2888, z=-1.5326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-10.2571, -0.0147, 45.8416)>
    Rotation: <Euler (x=-1.4481, y=-0.2885, z=-1.5325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-10.0923, -0.3592, 44.6643)>
    Rotation: <Euler (x=-1.4481, y=-0.2885, z=-1.5325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-9.9823, 2.0551, 49.0628)>
    Rotation: <Euler (x=-1.5847, y=-0.2757, z=-1.4803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-9.9671, 1.6684, 47.6940)>
    Rotation: <Euler (x=-1.3526, y=-0.3487, z=-1.5035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-9.6825, 1.2883, 46.5987)>
    Rotation: <Euler (x=-1.3526, y=-0.3483, z=-1.5034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-9.4272, 0.9475, 45.6162)>
    Rotation: <Euler (x=-1.3526, y=-0.3483, z=-1.5034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (12.9647, -1.4957, 57.5098)>
    Rotation: <Euler (x=-1.3259, y=0.0735, z=3.1158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (14.7899, -8.3530, 30.3443)>
    Rotation: <Euler (x=1.5232, y=3.0532, z=-0.0244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (17.0724, -7.1918, 4.9097)>
    Rotation: <Euler (x=-0.5258, y=0.1628, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (20.9292, -13.8697, 0.5129)>
    Rotation: <Euler (x=0.0226, y=0.0010, z=-2.5837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (22.9777, -17.1528, 0.6003)>
    Rotation: <Euler (x=0.0226, y=0.0010, z=-2.5837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-0.5993, -0.3325, 58.1058)>
    Rotation: <Euler (x=-1.5729, y=0.0772, z=2.9510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (1.5380, -0.6837, 30.1187)>
    Rotation: <Euler (x=-1.6901, y=0.0554, z=2.9525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (3.4917, 2.0409, 4.7712)>
    Rotation: <Euler (x=-0.5211, y=-0.1368, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-1.0049, -4.2882, 0.3696)>
    Rotation: <Euler (x=0.0902, y=-0.0166, z=2.5485), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-3.1355, -7.4594, 0.7149)>
    Rotation: <Euler (x=0.0902, y=-0.0166, z=2.5485), order='XYZ'>
    Matrix:
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Frame: 20
  Bone: mixamorig:Hips
    Location: <Vector (7.4721, -1.7175, 60.9604)>
    Rotation: <Euler (x=1.5565, y=0.0438, z=-0.0850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (7.7550, -1.3052, 66.5895)>
    Rotation: <Euler (x=1.5130, y=0.0208, z=-0.0746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (7.9196, -0.9354, 73.1703)>
    Rotation: <Euler (x=1.5506, y=-0.0310, z=-0.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (7.6946, -0.7707, 80.7002)>
    Rotation: <Euler (x=1.5872, y=-0.0835, z=-0.0356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.9831, -0.8848, 89.1464)>
    Rotation: <Euler (x=1.4640, y=-0.0847, z=-0.0358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.6213, -0.9286, 93.3852)>
    Rotation: <Euler (x=1.5308, y=0.0045, z=-0.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6532, -2.1192, 108.1878)>
    Rotation: <Euler (x=1.5308, y=0.0045, z=-0.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.0147, -0.9200, 88.3667)>
    Rotation: <Euler (x=-2.7388, y=-0.0380, z=1.4583), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.4653, -1.6396, 85.1797)>
    Rotation: <Euler (x=-1.7704, y=-0.1450, z=1.0778), order='XYZ'>
    Matrix:
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      <Vector (0.8717, 0.0309, 0.4891, -1.6396)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.9548, -1.1934, 71.1737)>
    Rotation: <Euler (x=-1.7557, y=0.0623, z=1.0474), order='XYZ'>
    Matrix:
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      <Vector (0.8644, -0.1449, 0.4814, -1.1934)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.9464, -3.4367, 55.9897)>
    Rotation: <Euler (x=-1.8914, y=0.3063, z=1.2446), order='XYZ'>
    Matrix:
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      <Vector (0.9032, -0.3721, 0.2141, -3.4367)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.0199, -5.4788, 54.4778)>
    Rotation: <Euler (x=-1.5493, y=0.6188, z=1.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.4019, -6.7055, 52.8061)>
    Rotation: <Euler (x=-1.6124, y=0.4600, z=1.1089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.0566, -7.5892, 51.0023)>
    Rotation: <Euler (x=-1.6125, y=0.5960, z=1.1093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.7653, -8.3351, 49.4798)>
    Rotation: <Euler (x=-1.6125, y=0.5960, z=1.1093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.4024, -7.4332, 51.4909)>
    Rotation: <Euler (x=-1.6223, y=0.2326, z=1.3931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.4193, -7.8222, 49.8808)>
    Rotation: <Euler (x=-1.4260, y=0.2148, z=1.3847), order='XYZ'>
    Matrix:
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      <Vector (0.9601, -0.1806, 0.2133, -7.8222)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.1263, -8.1118, 48.3097)>
    Rotation: <Euler (x=-1.4262, y=0.2086, z=1.3836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.8793, -8.3559, 46.9850)>
    Rotation: <Euler (x=-1.4262, y=0.2086, z=1.3836), order='XYZ'>
    Matrix:
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      <Vector (0.9612, -0.1746, 0.2135, -8.3559)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0869, -6.2046, 50.7810)>
    Rotation: <Euler (x=-1.7124, y=0.2896, z=1.2676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.1741, -6.7444, 49.1380)>
    Rotation: <Euler (x=-1.5320, y=0.2951, z=1.2671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.9713, -7.1792, 47.5726)>
    Rotation: <Euler (x=-1.5320, y=0.2944, z=1.2671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (24.7919, -7.5636, 46.1886)>
    Rotation: <Euler (x=-1.5320, y=0.2944, z=1.2671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.5101, -5.1283, 50.0295)>
    Rotation: <Euler (x=-1.5811, y=0.2813, z=1.2182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.3883, -5.5019, 48.6636)>
    Rotation: <Euler (x=-1.3990, y=0.2784, z=1.2201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (25.0597, -5.7554, 47.4362)>
    Rotation: <Euler (x=-1.3991, y=0.2771, z=1.2198), order='XYZ'>
    Matrix:
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      <Vector (0.9032, -0.1944, 0.3827, -5.7554)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (24.7609, -5.9860, 46.3199)>
    Rotation: <Euler (x=-1.3991, y=0.2771, z=1.2198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.5729, -3.6424, 50.5648)>
    Rotation: <Euler (x=-1.4463, y=0.2474, z=1.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.2783, -3.8726, 49.2412)>
    Rotation: <Euler (x=-1.1569, y=0.2951, z=1.1535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.7632, -3.9599, 48.2927)>
    Rotation: <Euler (x=-1.1571, y=0.2938, z=1.1528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.3192, -4.0351, 47.4750)>
    Rotation: <Euler (x=-1.1571, y=0.2938, z=1.1528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (3.1436, -0.6795, 87.7045)>
    Rotation: <Euler (x=-2.6306, y=0.0313, z=-1.5791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-3.9513, -0.4960, 83.7278)>
    Rotation: <Euler (x=-1.6501, y=0.2364, z=-1.0788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-6.5531, 1.9366, 69.7262)>
    Rotation: <Euler (x=-1.6318, y=-0.0563, z=-1.0688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-6.9618, 0.7195, 54.2888)>
    Rotation: <Euler (x=-1.9473, y=-0.2546, z=-1.5224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-6.8794, -1.1073, 52.8032)>
    Rotation: <Euler (x=-1.6096, y=-0.5943, z=-1.4742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-6.8486, -2.1823, 51.2552)>
    Rotation: <Euler (x=-1.6164, y=-0.2470, z=-1.4819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-6.8842, -2.9092, 49.1804)>
    Rotation: <Euler (x=-1.6194, y=-0.4370, z=-1.4730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-6.9179, -3.5977, 47.2153)>
    Rotation: <Euler (x=-1.6194, y=-0.4370, z=-1.4730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-8.9053, -2.7757, 49.4305)>
    Rotation: <Euler (x=-1.6934, y=-0.2550, z=-1.6507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-9.1310, -3.1573, 47.9034)>
    Rotation: <Euler (x=-1.6020, y=-0.2451, z=-1.6511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-9.2057, -3.5113, 46.4710)>
    Rotation: <Euler (x=-1.6020, y=-0.2461, z=-1.6511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-9.2688, -3.8102, 45.2616)>
    Rotation: <Euler (x=-1.6020, y=-0.2461, z=-1.6511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-9.2719, -1.3793, 48.9274)>
    Rotation: <Euler (x=-1.7275, y=-0.2433, z=-1.5328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-9.5289, -1.8039, 47.2505)>
    Rotation: <Euler (x=-1.5455, y=-0.2506, z=-1.5333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-9.4740, -2.1957, 45.7155)>
    Rotation: <Euler (x=-1.5455, y=-0.2504, z=-1.5332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-9.4244, -2.5497, 44.3282)>
    Rotation: <Euler (x=-1.5455, y=-0.2504, z=-1.5332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-9.2433, -0.0827, 48.5626)>
    Rotation: <Euler (x=-1.6128, y=-0.2823, z=-1.5293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-9.2873, -0.4858, 47.1733)>
    Rotation: <Euler (x=-1.4478, y=-0.2883, z=-1.5355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-9.1063, -0.8658, 45.8743)>
    Rotation: <Euler (x=-1.4478, y=-0.2880, z=-1.5354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-8.9422, -1.2102, 44.6969)>
    Rotation: <Euler (x=-1.4478, y=-0.2880, z=-1.5354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-8.8265, 1.2015, 49.0967)>
    Rotation: <Euler (x=-1.5804, y=-0.2752, z=-1.4834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-8.8064, 0.8160, 47.7277)>
    Rotation: <Euler (x=-1.3442, y=-0.3485, z=-1.5070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-8.5134, 0.4365, 46.6344)>
    Rotation: <Euler (x=-1.3442, y=-0.3481, z=-1.5069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-8.2506, 0.0961, 45.6537)>
    Rotation: <Euler (x=-1.3442, y=-0.3481, z=-1.5069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (14.1067, -2.4105, 57.5290)>
    Rotation: <Euler (x=-1.3259, y=0.0734, z=3.1147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (15.9220, -9.2703, 30.3635)>
    Rotation: <Euler (x=1.5224, y=3.0533, z=-0.0255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (18.2032, -8.0909, 4.9296)>
    Rotation: <Euler (x=-0.5257, y=0.1631, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (22.0605, -14.7694, 0.5341)>
    Rotation: <Euler (x=0.0253, y=-0.0004, z=-2.5819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (24.1151, -18.0484, 0.6319)>
    Rotation: <Euler (x=0.0253, y=-0.0004, z=-2.5819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (0.5441, -1.2313, 58.1257)>
    Rotation: <Euler (x=-1.5724, y=0.0769, z=2.9499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (2.6696, -1.5992, 30.1379)>
    Rotation: <Euler (x=-1.6908, y=0.0552, z=2.9514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (4.6233, 1.1416, 4.7922)>
    Rotation: <Euler (x=-0.5213, y=-0.1368, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (0.1260, -5.1858, 0.3889)>
    Rotation: <Euler (x=0.0899, y=-0.0168, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-2.0047, -8.3570, 0.7333)>
    Rotation: <Euler (x=0.0899, y=-0.0168, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 21
  Bone: mixamorig:Hips
    Location: <Vector (8.6458, -1.9345, 60.9887)>
    Rotation: <Euler (x=1.5561, y=0.0440, z=-0.0866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (8.9306, -1.5210, 66.6177)>
    Rotation: <Euler (x=1.5125, y=0.0209, z=-0.0763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (9.0971, -1.1487, 73.1982)>
    Rotation: <Euler (x=1.5499, y=-0.0309, z=-0.0561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (8.8738, -0.9783, 80.7280)>
    Rotation: <Euler (x=1.5863, y=-0.0834, z=-0.0378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (8.1635, -1.0829, 89.1745)>
    Rotation: <Euler (x=1.4627, y=-0.0855, z=-0.0385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (7.7985, -1.1202, 93.4131)>
    Rotation: <Euler (x=1.5286, y=0.0045, z=-0.0320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.8273, -2.2790, 108.2182)>
    Rotation: <Euler (x=1.5286, y=0.0045, z=-0.0320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.1949, -1.1283, 88.3942)>
    Rotation: <Euler (x=-2.7384, y=-0.0371, z=1.4556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.6419, -1.8708, 85.2041)>
    Rotation: <Euler (x=-1.7700, y=-0.1486, z=1.0759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.1529, -1.3834, 71.2048)>
    Rotation: <Euler (x=-1.7549, y=0.0670, z=1.0435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.0889, -3.6887, 56.0229)>
    Rotation: <Euler (x=-1.8909, y=0.3058, z=1.2410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.1545, -5.7265, 54.5099)>
    Rotation: <Euler (x=-1.5486, y=0.6183, z=1.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.5314, -6.9498, 52.8377)>
    Rotation: <Euler (x=-1.6118, y=0.4595, z=1.1055), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.1824, -7.8311, 51.0334)>
    Rotation: <Euler (x=-1.6119, y=0.5956, z=1.1060), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.8879, -8.5749, 49.5105)>
    Rotation: <Euler (x=-1.6118, y=0.5956, z=1.1060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.5289, -7.6840, 51.5214)>
    Rotation: <Euler (x=-1.6219, y=0.2320, z=1.3895), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.5439, -8.0721, 49.9111)>
    Rotation: <Euler (x=-1.4256, y=0.2142, z=1.3811), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.2494, -8.3596, 48.3399)>
    Rotation: <Euler (x=-1.4258, y=0.2081, z=1.3800), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (25.0011, -8.6020, 47.0151)>
    Rotation: <Euler (x=-1.4258, y=0.2081, z=1.3800), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.2177, -6.4575, 50.8121)>
    Rotation: <Euler (x=-1.7119, y=0.2891, z=1.2640), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.3025, -6.9966, 49.1688)>
    Rotation: <Euler (x=-1.5315, y=0.2946, z=1.2636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (26.0976, -7.4296, 47.6031)>
    Rotation: <Euler (x=-1.5315, y=0.2939, z=1.2636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (25.9165, -7.8125, 46.2189)>
    Rotation: <Euler (x=-1.5315, y=0.2939, z=1.2636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.6447, -5.3823, 50.0612)>
    Rotation: <Euler (x=-1.5806, y=0.2808, z=1.2147), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.5211, -5.7545, 48.6951)>
    Rotation: <Euler (x=-1.3985, y=0.2779, z=1.2165), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (26.1912, -6.0061, 47.4676)>
    Rotation: <Euler (x=-1.3986, y=0.2766, z=1.2163), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (25.8912, -6.2348, 46.3513)>
    Rotation: <Euler (x=-1.3986, y=0.2766, z=1.2163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.7131, -3.8970, 50.5975)>
    Rotation: <Euler (x=-1.4457, y=0.2469, z=1.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.4173, -4.1253, 49.2737)>
    Rotation: <Euler (x=-1.1563, y=0.2946, z=1.1500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (25.9016, -4.2100, 48.3253)>
    Rotation: <Euler (x=-1.1565, y=0.2933, z=1.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.4571, -4.2831, 47.5078)>
    Rotation: <Euler (x=-1.1565, y=0.2933, z=1.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (4.3243, -0.8699, 87.7330)>
    Rotation: <Euler (x=-2.6305, y=0.0304, z=-1.5819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-2.7698, -0.6700, 83.7557)>
    Rotation: <Euler (x=-1.6503, y=0.2399, z=-1.0817), order='XYZ'>
    Matrix:
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      <Vector (-0.8575, 0.1718, 0.4850, -0.6700)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-5.3905, 1.8117, 69.7662)>
    Rotation: <Euler (x=-1.6316, y=-0.0593, z=-1.0704), order='XYZ'>
    Matrix:
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      <Vector (-0.8759, -0.0811, 0.4757, 1.8117)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-5.7764, 0.5556, 54.3313)>
    Rotation: <Euler (x=-1.9467, y=-0.2533, z=-1.5249), order='XYZ'>
    Matrix:
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      <Vector (-0.9671, -0.2498, -0.0492, 0.5556)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-5.6974, -1.2696, 52.8434)>
    Rotation: <Euler (x=-1.6088, y=-0.5931, z=-1.4769), order='XYZ'>
    Matrix:
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      <Vector (-0.8256, -0.5596, 0.0726, -1.2696)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-5.6682, -2.3426, 51.2941)>
    Rotation: <Euler (x=-1.6157, y=-0.2458, z=-1.4844), order='XYZ'>
    Matrix:
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      <Vector (-0.9663, -0.2461, 0.0753, -2.3426)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-5.7043, -3.0668, 49.2184)>
    Rotation: <Euler (x=-1.6187, y=-0.4358, z=-1.4756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-5.7384, -3.7527, 47.2524)>
    Rotation: <Euler (x=-1.6187, y=-0.4358, z=-1.4756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-7.7253, -2.9290, 49.4675)>
    Rotation: <Euler (x=-1.6930, y=-0.2536, z=-1.6531), order='XYZ'>
    Matrix:
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      <Vector (-0.9647, -0.2382, -0.1120, -2.9290)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-7.9510, -3.3080, 47.9398)>
    Rotation: <Euler (x=-1.6015, y=-0.2438, z=-1.6535), order='XYZ'>
    Matrix:
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      <Vector (-0.9671, -0.2379, -0.0900, -3.3080)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-8.0257, -3.6601, 46.5069)>
    Rotation: <Euler (x=-1.6015, y=-0.2448, z=-1.6535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-8.0888, -3.9573, 45.2971)>
    Rotation: <Euler (x=-1.6015, y=-0.2448, z=-1.6535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-8.0884, -1.5310, 48.9660)>
    Rotation: <Euler (x=-1.7269, y=-0.2420, z=-1.5352), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-8.3454, -1.9529, 47.2884)>
    Rotation: <Euler (x=-1.5448, y=-0.2493, z=-1.5357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-8.2906, -2.3429, 45.7529)>
    Rotation: <Euler (x=-1.5449, y=-0.2491, z=-1.5357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-8.2410, -2.6953, 44.3652)>
    Rotation: <Euler (x=-1.5449, y=-0.2491, z=-1.5357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-8.0566, -0.2341, 48.6029)>
    Rotation: <Euler (x=-1.6121, y=-0.2811, z=-1.5317), order='XYZ'>
    Matrix:
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      <Vector (-0.9600, -0.2785, 0.0276, -0.2341)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-8.1008, -0.6353, 47.2131)>
    Rotation: <Euler (x=-1.4472, y=-0.2870, z=-1.5379), order='XYZ'>
    Matrix:
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      <Vector (-0.9586, -0.2768, 0.0675, -0.6353)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-7.9199, -1.0140, 45.9137)>
    Rotation: <Euler (x=-1.4472, y=-0.2867, z=-1.5379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-7.7559, -1.3573, 44.7359)>
    Rotation: <Euler (x=-1.4472, y=-0.2867, z=-1.5379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-7.6372, 1.0485, 49.1389)>
    Rotation: <Euler (x=-1.5750, y=-0.2739, z=-1.4861), order='XYZ'>
    Matrix:
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      <Vector (-0.9593, -0.2699, 0.0834, 1.0485)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-7.6106, 0.6652, 47.7693)>
    Rotation: <Euler (x=-1.3341, y=-0.3477, z=-1.5102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-7.3072, 0.2874, 46.6783)>
    Rotation: <Euler (x=-1.3341, y=-0.3472, z=-1.5101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-7.0351, -0.0515, 45.6996)>
    Rotation: <Euler (x=-1.3341, y=-0.3473, z=-1.5101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (15.2785, -2.6392, 57.5561)>
    Rotation: <Euler (x=-1.3256, y=0.0734, z=3.1132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (17.0818, -9.5083, 30.3922)>
    Rotation: <Euler (x=1.5214, y=3.0534, z=-0.0271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (19.3630, -8.3070, 4.9593)>
    Rotation: <Euler (x=-0.5259, y=0.1631, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (23.2222, -14.9832, 0.5621)>
    Rotation: <Euler (x=0.0238, y=0.0007, z=-2.5827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (25.2741, -18.2641, 0.6544)>
    Rotation: <Euler (x=0.0238, y=0.0007, z=-2.5827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (1.7179, -1.4382, 58.1554)>
    Rotation: <Euler (x=-1.5718, y=0.0766, z=2.9482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (3.8311, -1.8246, 30.1669)>
    Rotation: <Euler (x=-1.6912, y=0.0549, z=2.9496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (5.7852, 0.9248, 4.8221)>
    Rotation: <Euler (x=-0.5216, y=-0.1369, z=2.6017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (1.2872, -5.4008, 0.4169)>
    Rotation: <Euler (x=0.0897, y=-0.0170, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-0.8438, -8.5720, 0.7606)>
    Rotation: <Euler (x=0.0897, y=-0.0170, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 22
  Bone: mixamorig:Hips
    Location: <Vector (9.8667, -2.1914, 61.0078)>
    Rotation: <Euler (x=1.5557, y=0.0443, z=-0.0886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (10.1540, -1.7764, 66.6365)>
    Rotation: <Euler (x=1.5120, y=0.0212, z=-0.0784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (10.3232, -1.4013, 73.2168)>
    Rotation: <Euler (x=1.5492, y=-0.0307, z=-0.0584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (10.1019, -1.2254, 80.7465)>
    Rotation: <Euler (x=1.5854, y=-0.0832, z=-0.0403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (9.3927, -1.3210, 89.1932)>
    Rotation: <Euler (x=1.4615, y=-0.0863, z=-0.0414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (9.0244, -1.3520, 93.4315)>
    Rotation: <Euler (x=1.5266, y=0.0044, z=-0.0350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.0504, -2.4806, 108.2390)>
    Rotation: <Euler (x=1.5266, y=0.0044, z=-0.0350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.4238, -1.3775, 88.4123)>
    Rotation: <Euler (x=-2.7381, y=-0.0362, z=1.4528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.8674, -2.1435, 85.2200)>
    Rotation: <Euler (x=-1.7700, y=-0.1533, z=1.0741), order='XYZ'>
    Matrix:
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      <Vector (0.8688, 0.0373, 0.4937, -2.1435)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.4105, -1.6051, 71.2306)>
    Rotation: <Euler (x=-1.7542, y=0.0722, z=1.0393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.2870, -3.9825, 56.0523)>
    Rotation: <Euler (x=-1.8906, y=0.3057, z=1.2372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.3443, -6.0163, 54.5393)>
    Rotation: <Euler (x=-1.5482, y=0.6183, z=1.1310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.7161, -7.2369, 52.8670)>
    Rotation: <Euler (x=-1.6115, y=0.4595, z=1.1018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.3633, -8.1166, 51.0627)>
    Rotation: <Euler (x=-1.6115, y=0.5956, z=1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (24.0655, -8.8590, 49.5397)>
    Rotation: <Euler (x=-1.6115, y=0.5956, z=1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.7104, -7.9787, 51.5501)>
    Rotation: <Euler (x=-1.6217, y=0.2319, z=1.3857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.7235, -8.3665, 49.9397)>
    Rotation: <Euler (x=-1.4253, y=0.2141, z=1.3773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (26.4275, -8.6526, 48.3685)>
    Rotation: <Euler (x=-1.4255, y=0.2080, z=1.3762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (26.1779, -8.8938, 47.0438)>
    Rotation: <Euler (x=-1.4255, y=0.2080, z=1.3762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.4038, -6.7548, 50.8408)>
    Rotation: <Euler (x=-1.7116, y=0.2890, z=1.2603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (27.4861, -7.2939, 49.1973)>
    Rotation: <Euler (x=-1.5312, y=0.2945, z=1.2598), order='XYZ'>
    Matrix:
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      <Vector (0.9111, -0.2640, 0.3167, -7.2939)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (27.2791, -7.7259, 47.6317)>
    Rotation: <Euler (x=-1.5312, y=0.2938, z=1.2598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (27.0961, -8.1078, 46.2475)>
    Rotation: <Euler (x=-1.5312, y=0.2938, z=1.2598), order='XYZ'>
    Matrix:
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      <Vector (0.9112, -0.2634, 0.3167, -8.1078)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.8348, -5.6810, 50.0900)>
    Rotation: <Euler (x=-1.5803, y=0.2807, z=1.2109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (27.7093, -6.0526, 48.7238)>
    Rotation: <Euler (x=-1.3982, y=0.2778, z=1.2127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (27.3782, -6.3026, 47.4964)>
    Rotation: <Euler (x=-1.3983, y=0.2765, z=1.2125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (27.0771, -6.5300, 46.3801)>
    Rotation: <Euler (x=-1.3983, y=0.2765, z=1.2125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.9090, -4.1961, 50.6265)>
    Rotation: <Euler (x=-1.4454, y=0.2469, z=1.1306), order='XYZ'>
    Matrix:
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      <Vector (0.8772, -0.1661, 0.4504, -4.1961)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.6120, -4.4230, 49.3028)>
    Rotation: <Euler (x=-1.1560, y=0.2946, z=1.1462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (27.0958, -4.5056, 48.3545)>
    Rotation: <Euler (x=-1.1562, y=0.2933, z=1.1455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (26.6508, -4.5768, 47.5370)>
    Rotation: <Euler (x=-1.1562, y=0.2933, z=1.1455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (5.5538, -1.0994, 87.7521)>
    Rotation: <Euler (x=-2.6304, y=0.0296, z=-1.5847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-1.5394, -0.8826, 83.7741)>
    Rotation: <Euler (x=-1.6504, y=0.2431, z=-1.0845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-4.1747, 1.6453, 69.7956)>
    Rotation: <Euler (x=-1.6313, y=-0.0615, z=-1.0722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-4.5438, 0.3629, 54.3625)>
    Rotation: <Euler (x=-1.9464, y=-0.2517, z=-1.5273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-4.4688, -1.4600, 52.8716)>
    Rotation: <Euler (x=-1.6083, y=-0.5915, z=-1.4795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-4.4419, -2.5305, 51.3205)>
    Rotation: <Euler (x=-1.6154, y=-0.2442, z=-1.4868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-4.4792, -3.2512, 49.2436)>
    Rotation: <Euler (x=-1.6183, y=-0.4342, z=-1.4781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-4.5146, -3.9339, 47.2765)>
    Rotation: <Euler (x=-1.6183, y=-0.4342, z=-1.4781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-6.5000, -3.1091, 49.4925)>
    Rotation: <Euler (x=-1.6929, y=-0.2520, z=-1.6555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-6.7263, -3.4851, 47.9641)>
    Rotation: <Euler (x=-1.6015, y=-0.2422, z=-1.6559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-6.8015, -3.8346, 46.5307)>
    Rotation: <Euler (x=-1.6015, y=-0.2432, z=-1.6559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-6.8651, -4.1296, 45.3204)>
    Rotation: <Euler (x=-1.6015, y=-0.2432, z=-1.6559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-6.8596, -1.7094, 48.9933)>
    Rotation: <Euler (x=-1.7266, y=-0.2404, z=-1.5377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-7.1173, -2.1280, 47.3149)>
    Rotation: <Euler (x=-1.5446, y=-0.2477, z=-1.5381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-7.0631, -2.5155, 45.7788)>
    Rotation: <Euler (x=-1.5446, y=-0.2475, z=-1.5381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-7.0141, -2.8658, 44.3906)>
    Rotation: <Euler (x=-1.5446, y=-0.2475, z=-1.5381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-6.8247, -0.4120, 48.6323)>
    Rotation: <Euler (x=-1.6112, y=-0.2795, z=-1.5342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-6.8687, -0.8108, 47.2418)>
    Rotation: <Euler (x=-1.4457, y=-0.2855, z=-1.5404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-6.6868, -1.1878, 45.9420)>
    Rotation: <Euler (x=-1.4457, y=-0.2852, z=-1.5404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-6.5219, -1.5295, 44.7639)>
    Rotation: <Euler (x=-1.4457, y=-0.2852, z=-1.5404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-6.4023, 0.8688, 49.1705)>
    Rotation: <Euler (x=-1.5693, y=-0.2723, z=-1.4889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-6.3690, 0.4882, 47.8003)>
    Rotation: <Euler (x=-1.3232, y=-0.3465, z=-1.5135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-6.0543, 0.1125, 46.7117)>
    Rotation: <Euler (x=-1.3232, y=-0.3461, z=-1.5134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-5.7721, -0.2245, 45.7352)>
    Rotation: <Euler (x=-1.3232, y=-0.3461, z=-1.5134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (16.4970, -2.9105, 57.5734)>
    Rotation: <Euler (x=-1.3254, y=0.0734, z=3.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (18.2870, -9.7906, 30.4114)>
    Rotation: <Euler (x=1.5202, y=3.0535, z=-0.0290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (20.5701, -8.5622, 4.9800)>
    Rotation: <Euler (x=-0.5263, y=0.1630, z=-2.7111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (24.4310, -15.2356, 0.5799)>
    Rotation: <Euler (x=0.0211, y=0.0022, z=-2.5842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (26.4780, -18.5198, 0.6616)>
    Rotation: <Euler (x=0.0211, y=0.0022, z=-2.5842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (2.9390, -1.6825, 58.1763)>
    Rotation: <Euler (x=-1.5715, y=0.0763, z=2.9461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (5.0411, -2.0798, 30.1871)>
    Rotation: <Euler (x=-1.6913, y=0.0546, z=2.9475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (6.9939, 0.6689, 4.8422)>
    Rotation: <Euler (x=-0.5217, y=-0.1369, z=2.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (2.4952, -5.6553, 0.4358)>
    Rotation: <Euler (x=0.0896, y=-0.0171, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (0.3641, -8.8263, 0.7790)>
    Rotation: <Euler (x=0.0896, y=-0.0171, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 23
  Bone: mixamorig:Hips
    Location: <Vector (11.0919, -2.4296, 61.0112)>
    Rotation: <Euler (x=1.5554, y=0.0446, z=-0.0906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (11.3821, -2.0135, 66.6397)>
    Rotation: <Euler (x=1.5116, y=0.0215, z=-0.0805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (11.5544, -1.6363, 73.2198)>
    Rotation: <Euler (x=1.5486, y=-0.0305, z=-0.0608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (11.3354, -1.4556, 80.7495)>
    Rotation: <Euler (x=1.5847, y=-0.0831, z=-0.0429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (10.6270, -1.5431, 89.1963)>
    Rotation: <Euler (x=1.4604, y=-0.0871, z=-0.0442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (10.2554, -1.5684, 93.4344)>
    Rotation: <Euler (x=1.5247, y=0.0044, z=-0.0379), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (10.2787, -2.6688, 108.2440)>
    Rotation: <Euler (x=1.5247, y=0.0044, z=-0.0379), order='XYZ'>
    Matrix:
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      <Vector (-0.0379, 0.0459, -0.9982, -2.6688)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (14.6579, -1.6107, 88.4149)>
    Rotation: <Euler (x=-2.7378, y=-0.0355, z=1.4499), order='XYZ'>
    Matrix:
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      <Vector (0.9921, -0.0971, 0.0798, -1.6107)>
      <Vector (0.0355, -0.3927, -0.9190, 88.4149)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.0981, -2.4004, 85.2204)>
    Rotation: <Euler (x=-1.7702, y=-0.1582, z=1.0723), order='XYZ'>
    Matrix:
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      <Vector (0.8674, 0.0409, 0.4960, -2.4004)>
      <Vector (0.1575, -0.9680, -0.1956, 85.2204)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.6765, -1.8100, 71.2421)>
    Rotation: <Euler (x=-1.7537, y=0.0776, z=1.0350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.4946, -4.2609, 56.0685)>
    Rotation: <Euler (x=-1.8906, y=0.3057, z=1.2335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.5444, -6.2911, 54.5554)>
    Rotation: <Euler (x=-1.5482, y=0.6183, z=1.1272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.9117, -7.5094, 52.8830)>
    Rotation: <Euler (x=-1.6115, y=0.4594, z=1.0981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (25.5556, -8.3876, 51.0787)>
    Rotation: <Euler (x=-1.6115, y=0.5955, z=1.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (25.2550, -9.1289, 49.5557)>
    Rotation: <Euler (x=-1.6115, y=0.5955, z=1.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.9032, -8.2585, 51.5661)>
    Rotation: <Euler (x=-1.6217, y=0.2318, z=1.3820), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (27.9149, -8.6463, 49.9557)>
    Rotation: <Euler (x=-1.4253, y=0.2141, z=1.3735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (27.6178, -8.9312, 48.3845)>
    Rotation: <Euler (x=-1.4255, y=0.2079, z=1.3725), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (27.3673, -9.1715, 47.0598)>
    Rotation: <Euler (x=-1.4255, y=0.2079, z=1.3725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.6012, -7.0371, 50.8569)>
    Rotation: <Euler (x=-1.7116, y=0.2890, z=1.2565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.6814, -7.5765, 49.2134)>
    Rotation: <Euler (x=-1.5312, y=0.2944, z=1.2561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (28.4729, -8.0077, 47.6477)>
    Rotation: <Euler (x=-1.5312, y=0.2938, z=1.2561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (28.2885, -8.3889, 46.2635)>
    Rotation: <Euler (x=-1.5312, y=0.2938, z=1.2561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (29.0361, -5.9650, 50.1061)>
    Rotation: <Euler (x=-1.5803, y=0.2807, z=1.2072), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.9093, -6.3360, 48.7399)>
    Rotation: <Euler (x=-1.3982, y=0.2778, z=1.2090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (28.5772, -6.5848, 47.5124)>
    Rotation: <Euler (x=-1.3983, y=0.2765, z=1.2088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (28.2753, -6.8110, 46.3962)>
    Rotation: <Euler (x=-1.3983, y=0.2765, z=1.2088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (29.1159, -4.4804, 50.6426)>
    Rotation: <Euler (x=-1.4454, y=0.2469, z=1.1269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (28.8180, -4.7061, 49.3189)>
    Rotation: <Euler (x=-1.1560, y=0.2945, z=1.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (28.3015, -4.7868, 48.3706)>
    Rotation: <Euler (x=-1.1562, y=0.2932, z=1.1418), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (27.8562, -4.8563, 47.5531)>
    Rotation: <Euler (x=-1.1562, y=0.2932, z=1.1418), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (6.7885, -1.3126, 87.7556)>
    Rotation: <Euler (x=-2.6302, y=0.0289, z=-1.5875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-0.3032, -1.0792, 83.7759)>
    Rotation: <Euler (x=-1.6503, y=0.2459, z=-1.0872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-2.9492, 1.4904, 69.8070)>
    Rotation: <Euler (x=-1.6311, y=-0.0627, z=-1.0740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-3.3077, 0.1937, 54.3749)>
    Rotation: <Euler (x=-1.9466, y=-0.2502, z=-1.5299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-3.2379, -1.6271, 52.8813)>
    Rotation: <Euler (x=-1.6085, y=-0.5899, z=-1.4821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-3.2141, -2.6955, 51.3286)>
    Rotation: <Euler (x=-1.6155, y=-0.2427, z=-1.4894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-3.2539, -3.4129, 49.2506)>
    Rotation: <Euler (x=-1.6185, y=-0.4327, z=-1.4807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-3.2916, -4.0925, 47.2825)>
    Rotation: <Euler (x=-1.6185, y=-0.4327, z=-1.4807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-5.2742, -3.2659, 49.5003)>
    Rotation: <Euler (x=-1.6933, y=-0.2505, z=-1.6580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-5.5019, -3.6390, 47.9714)>
    Rotation: <Euler (x=-1.6019, y=-0.2407, z=-1.6584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-5.5785, -3.9861, 46.5374)>
    Rotation: <Euler (x=-1.6019, y=-0.2417, z=-1.6584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-5.6431, -4.2793, 45.3267)>
    Rotation: <Euler (x=-1.6019, y=-0.2417, z=-1.6584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-5.6303, -1.8645, 49.0032)>
    Rotation: <Euler (x=-1.7268, y=-0.2389, z=-1.5402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-5.8896, -2.2799, 47.3243)>
    Rotation: <Euler (x=-1.5448, y=-0.2462, z=-1.5407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-5.8368, -2.6653, 45.7876)>
    Rotation: <Euler (x=-1.5448, y=-0.2460, z=-1.5407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-5.7890, -3.0136, 44.3988)>
    Rotation: <Euler (x=-1.5448, y=-0.2460, z=-1.5407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-5.5921, -0.5666, 48.6441)>
    Rotation: <Euler (x=-1.6097, y=-0.2781, z=-1.5368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-5.6350, -0.9634, 47.2530)>
    Rotation: <Euler (x=-1.4425, y=-0.2842, z=-1.5430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-5.4497, -1.3389, 45.9533)>
    Rotation: <Euler (x=-1.4425, y=-0.2839, z=-1.5429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-5.2817, -1.6793, 44.7752)>
    Rotation: <Euler (x=-1.4425, y=-0.2839, z=-1.5429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-5.1662, 0.7122, 49.1841)>
    Rotation: <Euler (x=-1.5637, y=-0.2708, z=-1.4917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-5.1261, 0.3343, 47.8134)>
    Rotation: <Euler (x=-1.3117, y=-0.3455, z=-1.5170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-4.7997, -0.0396, 46.7276)>
    Rotation: <Euler (x=-1.3118, y=-0.3450, z=-1.5169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-4.5069, -0.3749, 45.7537)>
    Rotation: <Euler (x=-1.3118, y=-0.3451, z=-1.5169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (17.7195, -3.1627, 57.5746)>
    Rotation: <Euler (x=-1.3251, y=0.0735, z=3.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (19.4969, -10.0521, 30.4141)>
    Rotation: <Euler (x=1.5190, y=3.0535, z=-0.0311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (21.7833, -8.7986, 4.9842)>
    Rotation: <Euler (x=-0.5265, y=0.1628, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (25.6440, -15.4709, 0.5823)>
    Rotation: <Euler (x=0.0193, y=0.0034, z=-2.5854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (27.6871, -18.7577, 0.6570)>
    Rotation: <Euler (x=0.0193, y=0.0034, z=-2.5854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (4.1642, -1.9076, 58.1821)>
    Rotation: <Euler (x=-1.5716, y=0.0760, z=2.9440), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (6.2583, -2.3041, 30.1924)>
    Rotation: <Euler (x=-1.6909, y=0.0543, z=2.9454), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (8.2073, 0.4323, 4.8458)>
    Rotation: <Euler (x=-0.5218, y=-0.1369, z=2.6014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (3.7077, -5.8912, 0.4391)>
    Rotation: <Euler (x=0.0896, y=-0.0173, z=2.5483), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (1.5765, -9.0622, 0.7824)>
    Rotation: <Euler (x=0.0896, y=-0.0173, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 24
  Bone: mixamorig:Hips
    Location: <Vector (12.2648, -2.6099, 60.9951)>
    Rotation: <Euler (x=1.5553, y=0.0450, z=-0.0922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (12.5580, -2.1938, 66.6234)>
    Rotation: <Euler (x=1.5114, y=0.0219, z=-0.0823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (12.7336, -1.8156, 73.2034)>
    Rotation: <Euler (x=1.5482, y=-0.0303, z=-0.0628), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (12.5168, -1.6312, 80.7330)>
    Rotation: <Euler (x=1.5841, y=-0.0831, z=-0.0452), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (11.8092, -1.7117, 89.1800)>
    Rotation: <Euler (x=1.4594, y=-0.0880, z=-0.0468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (11.4340, -1.7318, 93.4178)>
    Rotation: <Euler (x=1.5229, y=0.0043, z=-0.0406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (11.4545, -2.8063, 108.2293)>
    Rotation: <Euler (x=1.5229, y=0.0043, z=-0.0406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (15.8398, -1.7895, 88.3982)>
    Rotation: <Euler (x=-2.7375, y=-0.0349, z=1.4472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.2767, -2.6012, 85.2016)>
    Rotation: <Euler (x=-1.7704, y=-0.1623, z=1.0707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.8867, -1.9674, 71.2333)>
    Rotation: <Euler (x=-1.7533, y=0.0822, z=1.0312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (28.6543, -4.4832, 56.0643)>
    Rotation: <Euler (x=-1.8908, y=0.3053, z=1.2301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (27.6977, -6.5097, 54.5502)>
    Rotation: <Euler (x=-1.5485, y=0.6178, z=1.1237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (27.0614, -7.7253, 52.8773)>
    Rotation: <Euler (x=-1.6117, y=0.4590, z=1.0946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (26.7030, -8.6017, 51.0725)>
    Rotation: <Euler (x=-1.6117, y=0.5951, z=1.0951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (26.4005, -9.3415, 49.5492)>
    Rotation: <Euler (x=-1.6117, y=0.5951, z=1.0951), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (29.0509, -8.4808, 51.5608)>
    Rotation: <Euler (x=-1.6220, y=0.2315, z=1.3785), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (29.0618, -8.8681, 49.9503)>
    Rotation: <Euler (x=-1.4256, y=0.2137, z=1.3701), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (28.7643, -9.1515, 48.3789)>
    Rotation: <Euler (x=-1.4258, y=0.2075, z=1.3690), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (28.5135, -9.3905, 47.0540)>
    Rotation: <Euler (x=-1.4258, y=0.2075, z=1.3690), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (29.7532, -7.2616, 50.8522)>
    Rotation: <Euler (x=-1.7119, y=0.2886, z=1.2531), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (29.8322, -7.8007, 49.2086)>
    Rotation: <Euler (x=-1.5314, y=0.2940, z=1.2526), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (29.6228, -8.2306, 47.6427)>
    Rotation: <Euler (x=-1.5314, y=0.2934, z=1.2526), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (29.4376, -8.6107, 46.2583)>
    Rotation: <Euler (x=-1.5314, y=0.2934, z=1.2526), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (30.1921, -6.1907, 50.1019)>
    Rotation: <Euler (x=-1.5805, y=0.2802, z=1.2037), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (30.0645, -6.5608, 48.7356)>
    Rotation: <Euler (x=-1.3984, y=0.2774, z=1.2056), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (29.7320, -6.8081, 47.5079)>
    Rotation: <Euler (x=-1.3985, y=0.2761, z=1.2053), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (29.4297, -7.0329, 46.3915)>
    Rotation: <Euler (x=-1.3985, y=0.2761, z=1.2053), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (30.2767, -4.7065, 50.6390)>
    Rotation: <Euler (x=-1.4456, y=0.2464, z=1.1234), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (29.9786, -4.9308, 49.3151)>
    Rotation: <Euler (x=-1.1562, y=0.2941, z=1.1390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (29.4621, -5.0094, 48.3666)>
    Rotation: <Euler (x=-1.1564, y=0.2928, z=1.1384), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (29.0169, -5.0771, 47.5489)>
    Rotation: <Euler (x=-1.1564, y=0.2928, z=1.1384), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (7.9711, -1.4729, 87.7396)>
    Rotation: <Euler (x=-2.6298, y=0.0283, z=-1.5901), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (0.8814, -1.2234, 83.7572)>
    Rotation: <Euler (x=-1.6502, y=0.2483, z=-1.0896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-1.7726, 1.3844, 69.7969)>
    Rotation: <Euler (x=-1.6308, y=-0.0634, z=-1.0756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-2.1239, 0.0816, 54.3651)>
    Rotation: <Euler (x=-1.9468, y=-0.2491, z=-1.5323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-2.0591, -1.7378, 52.8695)>
    Rotation: <Euler (x=-1.6086, y=-0.5888, z=-1.4845), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-2.0384, -2.8044, 51.3156)>
    Rotation: <Euler (x=-1.6157, y=-0.2416, z=-1.4919), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-2.0804, -3.5196, 49.2369)>
    Rotation: <Euler (x=-1.6186, y=-0.4316, z=-1.4832), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-2.1203, -4.1969, 47.2680)>
    Rotation: <Euler (x=-1.6186, y=-0.4316, z=-1.4832), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-4.1003, -3.3676, 49.4872)>
    Rotation: <Euler (x=-1.6937, y=-0.2495, z=-1.6604), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-4.3293, -3.7385, 47.9580)>
    Rotation: <Euler (x=-1.6022, y=-0.2396, z=-1.6609), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-4.4070, -4.0839, 46.5237)>
    Rotation: <Euler (x=-1.6022, y=-0.2406, z=-1.6608), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-4.4727, -4.3755, 45.3126)>
    Rotation: <Euler (x=-1.6022, y=-0.2406, z=-1.6608), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-4.4530, -1.9649, 48.9918)>
    Rotation: <Euler (x=-1.7266, y=-0.2378, z=-1.5427), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-4.7129, -2.3778, 47.3123)>
    Rotation: <Euler (x=-1.5442, y=-0.2451, z=-1.5432), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-4.6601, -2.7617, 45.7753)>
    Rotation: <Euler (x=-1.5442, y=-0.2449, z=-1.5432), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-4.6124, -3.1086, 44.3862)>
    Rotation: <Euler (x=-1.5442, y=-0.2449, z=-1.5432), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-4.4116, -0.6667, 48.6341)>
    Rotation: <Euler (x=-1.6071, y=-0.2771, z=-1.5392), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-4.4517, -1.0620, 47.2425)>
    Rotation: <Euler (x=-1.4371, y=-0.2834, z=-1.5455), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-4.2601, -1.4365, 45.9434)>
    Rotation: <Euler (x=-1.4371, y=-0.2831, z=-1.5454), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-4.0865, -1.7760, 44.7659)>
    Rotation: <Euler (x=-1.4371, y=-0.2831, z=-1.5454), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-3.9823, 0.6105, 49.1754)>
    Rotation: <Euler (x=-1.5576, y=-0.2697, z=-1.4945), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-3.9348, 0.2346, 47.8043)>
    Rotation: <Euler (x=-1.2994, y=-0.3449, z=-1.5204), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-3.5956, -0.1377, 46.7219)>
    Rotation: <Euler (x=-1.2995, y=-0.3445, z=-1.5203), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-3.2914, -0.4716, 45.7510)>
    Rotation: <Euler (x=-1.2995, y=-0.3445, z=-1.5203), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (18.8897, -3.3537, 57.5557)>
    Rotation: <Euler (x=-1.3250, y=0.0736, z=3.1074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (20.6570, -10.2498, 30.3962)>
    Rotation: <Euler (x=1.5181, y=3.0535, z=-0.0328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (22.9469, -8.9772, 4.9676)>
    Rotation: <Euler (x=-0.5265, y=0.1627, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (26.8047, -15.6512, 0.5658)>
    Rotation: <Euler (x=0.0190, y=0.0046, z=-2.5865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (28.8441, -18.9404, 0.6394)>
    Rotation: <Euler (x=0.0190, y=0.0046, z=-2.5865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (5.3367, -2.0773, 58.1690)>
    Rotation: <Euler (x=-1.5721, y=0.0758, z=2.9423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (7.4264, -2.4621, 30.1787)>
    Rotation: <Euler (x=-1.6901, y=0.0540, z=2.9438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (9.3687, 0.2534, 4.8294)>
    Rotation: <Euler (x=-0.5217, y=-0.1369, z=2.6014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (4.8685, -6.0700, 0.4232)>
    Rotation: <Euler (x=0.0897, y=-0.0173, z=2.5483), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (2.7373, -9.2410, 0.7666)>
    Rotation: <Euler (x=0.0897, y=-0.0173, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 25
  Bone: mixamorig:Hips
    Location: <Vector (13.3546, -2.7285, 60.9765)>
    Rotation: <Euler (x=1.5553, y=0.0455, z=-0.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (13.6509, -2.3128, 66.6047)>
    Rotation: <Euler (x=1.5113, y=0.0223, z=-0.0834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (13.8297, -1.9341, 73.1846)>
    Rotation: <Euler (x=1.5478, y=-0.0300, z=-0.0644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (13.6152, -1.7469, 80.7142)>
    Rotation: <Euler (x=1.5835, y=-0.0830, z=-0.0472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (12.9082, -1.8214, 89.1613)>
    Rotation: <Euler (x=1.4586, y=-0.0889, z=-0.0491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (12.5293, -1.8368, 93.3988)>
    Rotation: <Euler (x=1.5213, y=0.0042, z=-0.0428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (12.5468, -2.8874, 108.2120)>
    Rotation: <Euler (x=1.5213, y=0.0042, z=-0.0428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (16.9386, -1.9079, 88.3791)>
    Rotation: <Euler (x=-2.7374, y=-0.0343, z=1.4448), order='XYZ'>
    Matrix:
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      <Vector (0.9915, -0.1021, 0.0807, -1.9079)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.3729, -2.7386, 85.1814)>
    Rotation: <Euler (x=-1.7707, y=-0.1656, z=1.0691), order='XYZ'>
    Matrix:
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      <Vector (0.8648, 0.0462, 0.5001, -2.7386)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.0090, -2.0715, 71.2214)>
    Rotation: <Euler (x=-1.7531, y=0.0859, z=1.0278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (29.7362, -4.6392, 56.0564)>
    Rotation: <Euler (x=-1.8911, y=0.3044, z=1.2266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (28.7735, -6.6613, 54.5404)>
    Rotation: <Euler (x=-1.5486, y=0.6169, z=1.1202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (28.1339, -7.8734, 52.8662)>
    Rotation: <Euler (x=-1.6118, y=0.4581, z=1.0911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (27.7734, -8.7474, 51.0606)>
    Rotation: <Euler (x=-1.6118, y=0.5942, z=1.0916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (27.4691, -9.4850, 49.5366)>
    Rotation: <Euler (x=-1.6118, y=0.5942, z=1.0916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (30.1214, -8.6347, 51.5502)>
    Rotation: <Euler (x=-1.6223, y=0.2306, z=1.3751), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (30.1318, -9.0209, 49.9394)>
    Rotation: <Euler (x=-1.4259, y=0.2129, z=1.3666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (29.8341, -9.3021, 48.3677)>
    Rotation: <Euler (x=-1.4262, y=0.2067, z=1.3656), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (29.5832, -9.5393, 47.0424)>
    Rotation: <Euler (x=-1.4262, y=0.2067, z=1.3656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (30.8282, -7.4174, 50.8428)>
    Rotation: <Euler (x=-1.7121, y=0.2877, z=1.2496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (30.9062, -7.9555, 49.1988)>
    Rotation: <Euler (x=-1.5317, y=0.2932, z=1.2492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (30.6961, -8.3836, 47.6326)>
    Rotation: <Euler (x=-1.5317, y=0.2925, z=1.2491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (30.5103, -8.7621, 46.2478)>
    Rotation: <Euler (x=-1.5317, y=0.2925, z=1.2491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (31.2711, -6.3474, 50.0936)>
    Rotation: <Euler (x=-1.5807, y=0.2794, z=1.2002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (31.1429, -6.7161, 48.7269)>
    Rotation: <Euler (x=-1.3986, y=0.2765, z=1.2021), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (30.8102, -6.9613, 47.4989)>
    Rotation: <Euler (x=-1.3987, y=0.2752, z=1.2018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (30.5077, -7.1844, 46.3821)>
    Rotation: <Euler (x=-1.3987, y=0.2752, z=1.2018), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (31.3605, -4.8639, 50.6317)>
    Rotation: <Euler (x=-1.4457, y=0.2456, z=1.1200), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (31.0623, -5.0863, 49.3075)>
    Rotation: <Euler (x=-1.1563, y=0.2932, z=1.1356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (30.5460, -5.1624, 48.3587)>
    Rotation: <Euler (x=-1.1565, y=0.2919, z=1.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (30.1009, -5.2280, 47.5408)>
    Rotation: <Euler (x=-1.1565, y=0.2919, z=1.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (9.0705, -1.5753, 87.7211)>
    Rotation: <Euler (x=-2.6294, y=0.0278, z=-1.5927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (1.9830, -1.3089, 83.7359)>
    Rotation: <Euler (x=-1.6499, y=0.2508, z=-1.0918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-0.6779, 1.3372, 69.7841)>
    Rotation: <Euler (x=-1.6303, y=-0.0641, z=-1.0770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-1.0199, 0.0285, 54.3526)>
    Rotation: <Euler (x=-1.9462, y=-0.2485, z=-1.5349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-0.9586, -1.7901, 52.8559)>
    Rotation: <Euler (x=-1.6079, y=-0.5883, z=-1.4873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-0.9396, -2.8559, 51.3014)>
    Rotation: <Euler (x=-1.6151, y=-0.2410, z=-1.4945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-0.9822, -3.5696, 49.2222)>
    Rotation: <Euler (x=-1.6179, y=-0.4310, z=-1.4859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-1.0227, -4.2456, 47.2528)>
    Rotation: <Euler (x=-1.6179, y=-0.4310, z=-1.4859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-3.0018, -3.4129, 49.4715)>
    Rotation: <Euler (x=-1.6932, y=-0.2488, z=-1.6629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-3.2309, -3.7823, 47.9419)>
    Rotation: <Euler (x=-1.6017, y=-0.2390, z=-1.6634), order='XYZ'>
    Matrix:
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      <Vector (-0.9674, -0.2327, -0.0997, -3.7823)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-3.3087, -4.1266, 46.5073)>
    Rotation: <Euler (x=-1.6017, y=-0.2400, z=-1.6634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-3.3744, -4.4173, 45.2960)>
    Rotation: <Euler (x=-1.6017, y=-0.2400, z=-1.6634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-3.3509, -2.0090, 48.9767)>
    Rotation: <Euler (x=-1.7248, y=-0.2373, z=-1.5453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-3.6088, -2.4204, 47.2966)>
    Rotation: <Euler (x=-1.5412, y=-0.2447, z=-1.5457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-3.5523, -2.8036, 45.7595)>
    Rotation: <Euler (x=-1.5412, y=-0.2445, z=-1.5457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-3.5011, -3.1499, 44.3703)>
    Rotation: <Euler (x=-1.5412, y=-0.2445, z=-1.5457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-3.3062, -0.7107, 48.6199)>
    Rotation: <Euler (x=-1.6028, y=-0.2768, z=-1.5418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-3.3411, -1.1052, 47.2279)>
    Rotation: <Euler (x=-1.4291, y=-0.2832, z=-1.5481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-3.1397, -1.4794, 45.9302)>
    Rotation: <Euler (x=-1.4291, y=-0.2829, z=-1.5481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-2.9571, -1.8185, 44.7539)>
    Rotation: <Euler (x=-1.4291, y=-0.2829, z=-1.5481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-2.8741, 0.5651, 49.1622)>
    Rotation: <Euler (x=-1.5504, y=-0.2691, z=-1.4973), order='XYZ'>
    Matrix:
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      <Vector (-0.9614, -0.2636, 0.0788, 0.5651)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-2.8175, 0.1907, 47.7911)>
    Rotation: <Euler (x=-1.2857, y=-0.3448, z=-1.5241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-2.4640, -0.1805, 46.7129)>
    Rotation: <Euler (x=-1.2857, y=-0.3444, z=-1.5239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-2.1470, -0.5135, 45.7458)>
    Rotation: <Euler (x=-1.2857, y=-0.3444, z=-1.5239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (19.9771, -3.4786, 57.5339)>
    Rotation: <Euler (x=-1.3249, y=0.0736, z=3.1063), order='XYZ'>
    Matrix:
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      <Vector (0.0352, -0.2458, -0.9687, -3.4786)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (21.7372, -10.3799, 30.3753)>
    Rotation: <Euler (x=1.5175, y=3.0535, z=-0.0340), order='XYZ'>
    Matrix:
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      <Vector (0.0338, 0.0503, -0.9982, -10.3799)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (24.0291, -9.0945, 4.9475)>
    Rotation: <Euler (x=-0.5263, y=0.1626, z=-2.7119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (27.8832, -15.7716, 0.5471)>
    Rotation: <Euler (x=0.0188, y=0.0055, z=-2.5877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (29.9187, -19.0631, 0.6198)>
    Rotation: <Euler (x=0.0188, y=0.0055, z=-2.5877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (6.4256, -2.1892, 58.1538)>
    Rotation: <Euler (x=-1.5728, y=0.0756, z=2.9413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (8.5138, -2.5550, 30.1632)>
    Rotation: <Euler (x=-1.6892, y=0.0538, z=2.9428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (10.4475, 0.1359, 4.8106)>
    Rotation: <Euler (x=-0.5216, y=-0.1369, z=2.6013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (5.9471, -6.1877, 0.4049)>
    Rotation: <Euler (x=0.0896, y=-0.0173, z=2.5482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (3.8158, -9.3586, 0.7482)>
    Rotation: <Euler (x=0.0896, y=-0.0173, z=2.5482), order='XYZ'>
    Matrix:
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Frame: 26
  Bone: mixamorig:Hips
    Location: <Vector (14.3591, -2.7849, 60.9658)>
    Rotation: <Euler (x=1.5552, y=0.0461, z=-0.0935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (14.6587, -2.3692, 66.5938)>
    Rotation: <Euler (x=1.5111, y=0.0227, z=-0.0841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (14.8408, -1.9898, 73.1735)>
    Rotation: <Euler (x=1.5475, y=-0.0298, z=-0.0656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (14.6283, -1.8000, 80.7032)>
    Rotation: <Euler (x=1.5830, y=-0.0829, z=-0.0489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (13.9218, -1.8694, 89.1503)>
    Rotation: <Euler (x=1.4579, y=-0.0899, z=-0.0510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (13.5389, -1.8808, 93.3875)>
    Rotation: <Euler (x=1.5198, y=0.0041, z=-0.0447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.5530, -2.9094, 108.2022)>
    Rotation: <Euler (x=1.5198, y=0.0041, z=-0.0447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (17.9520, -1.9633, 88.3680)>
    Rotation: <Euler (x=-2.7374, y=-0.0339, z=1.4429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.3846, -2.8098, 85.1703)>
    Rotation: <Euler (x=-1.7709, y=-0.1686, z=1.0676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (29.0445, -2.1134, 71.2180)>
    Rotation: <Euler (x=-1.7529, y=0.0888, z=1.0248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (30.7391, -4.7225, 56.0565)>
    Rotation: <Euler (x=-1.8911, y=0.3034, z=1.2229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (29.7695, -6.7397, 54.5381)>
    Rotation: <Euler (x=-1.5485, y=0.6159, z=1.1166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (29.1262, -7.9478, 52.8625)>
    Rotation: <Euler (x=-1.6117, y=0.4571, z=1.0875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (28.7631, -8.8187, 51.0560)>
    Rotation: <Euler (x=-1.6117, y=0.5932, z=1.0880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (28.4567, -9.5537, 49.5311)>
    Rotation: <Euler (x=-1.6117, y=0.5932, z=1.0880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (31.1114, -8.7152, 51.5465)>
    Rotation: <Euler (x=-1.6225, y=0.2296, z=1.3713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (31.1210, -9.0998, 49.9354)>
    Rotation: <Euler (x=-1.4261, y=0.2118, z=1.3629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (30.8229, -9.3785, 48.3632)>
    Rotation: <Euler (x=-1.4264, y=0.2057, z=1.3619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (30.5716, -9.6134, 47.0377)>
    Rotation: <Euler (x=-1.4263, y=0.2057, z=1.3619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (31.8230, -7.4997, 50.8406)>
    Rotation: <Euler (x=-1.7122, y=0.2867, z=1.2459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (31.8996, -8.0366, 49.1961)>
    Rotation: <Euler (x=-1.5317, y=0.2921, z=1.2455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (31.6885, -8.4624, 47.6294)>
    Rotation: <Euler (x=-1.5317, y=0.2915, z=1.2454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (31.5019, -8.8389, 46.2441)>
    Rotation: <Euler (x=-1.5317, y=0.2915, z=1.2454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (32.2700, -6.4307, 50.0925)>
    Rotation: <Euler (x=-1.5807, y=0.2783, z=1.1966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (32.1410, -6.7976, 48.7254)>
    Rotation: <Euler (x=-1.3987, y=0.2755, z=1.1984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (31.8079, -7.0404, 47.4971)>
    Rotation: <Euler (x=-1.3987, y=0.2742, z=1.1982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (31.5050, -7.2613, 46.3800)>
    Rotation: <Euler (x=-1.3987, y=0.2742, z=1.1982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (32.3647, -4.9481, 50.6322)>
    Rotation: <Euler (x=-1.4457, y=0.2445, z=1.1163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (32.0662, -5.1680, 49.3076)>
    Rotation: <Euler (x=-1.1563, y=0.2922, z=1.1319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (31.5500, -5.2413, 48.3585)>
    Rotation: <Euler (x=-1.1565, y=0.2909, z=1.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (31.1050, -5.3045, 47.5404)>
    Rotation: <Euler (x=-1.1565, y=0.2909, z=1.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (10.0844, -1.6173, 87.7102)>
    Rotation: <Euler (x=-2.6292, y=0.0275, z=-1.5956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (2.9986, -1.3321, 83.7233)>
    Rotation: <Euler (x=-1.6494, y=0.2535, z=-1.0937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (0.3320, 1.3550, 69.7805)>
    Rotation: <Euler (x=-1.6296, y=-0.0654, z=-1.0782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (0.0072, 0.0341, 54.3497)>
    Rotation: <Euler (x=-1.9446, y=-0.2483, z=-1.5381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (0.0657, -1.7842, 52.8526)>
    Rotation: <Euler (x=-1.6060, y=-0.5881, z=-1.4912), order='XYZ'>
    Matrix:
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      <Vector (0.5548, -0.8315, -0.0293, 52.8526)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (0.0842, -2.8497, 51.2978)>
    Rotation: <Euler (x=-1.6134, y=-0.2409, z=-1.4977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (0.0428, -3.5628, 49.2184)>
    Rotation: <Euler (x=-1.6162, y=-0.4309, z=-1.4894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (0.0037, -4.2382, 47.2489)>
    Rotation: <Euler (x=-1.6162, y=-0.4309, z=-1.4894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-1.9767, -3.4005, 49.4646)>
    Rotation: <Euler (x=-1.6915, y=-0.2484, z=-1.6662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-2.2044, -3.7689, 47.9345)>
    Rotation: <Euler (x=-1.6001, y=-0.2386, z=-1.6666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-2.2808, -4.1127, 46.4997)>
    Rotation: <Euler (x=-1.6001, y=-0.2396, z=-1.6665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-2.3454, -4.4029, 45.2883)>
    Rotation: <Euler (x=-1.6001, y=-0.2396, z=-1.6665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-2.3210, -1.9955, 48.9696)>
    Rotation: <Euler (x=-1.7213, y=-0.2372, z=-1.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-2.5741, -2.4061, 47.2885)>
    Rotation: <Euler (x=-1.5357, y=-0.2448, z=-1.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-2.5100, -2.7893, 45.7517)>
    Rotation: <Euler (x=-1.5357, y=-0.2445, z=-1.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-2.4521, -3.1357, 44.3628)>
    Rotation: <Euler (x=-1.5357, y=-0.2445, z=-1.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-2.2721, -0.6973, 48.6131)>
    Rotation: <Euler (x=-1.5966, y=-0.2768, z=-1.5451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-2.2993, -1.0916, 47.2209)>
    Rotation: <Euler (x=-1.4183, y=-0.2836, z=-1.5515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-2.0846, -1.4660, 45.9254)>
    Rotation: <Euler (x=-1.4183, y=-0.2833, z=-1.5514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-1.8900, -1.8053, 44.7511)>
    Rotation: <Euler (x=-1.4183, y=-0.2833, z=-1.5514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-1.8373, 0.5772, 49.1564)>
    Rotation: <Euler (x=-1.5420, y=-0.2690, z=-1.5009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-1.7701, 0.2037, 47.7855)>
    Rotation: <Euler (x=-1.2704, y=-0.3452, z=-1.5285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-1.4008, -0.1670, 46.7125)>
    Rotation: <Euler (x=-1.2704, y=-0.3448, z=-1.5284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-1.0695, -0.4994, 45.7500)>
    Rotation: <Euler (x=-1.2704, y=-0.3448, z=-1.5284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (20.9795, -3.5377, 57.5196)>
    Rotation: <Euler (x=-1.3247, y=0.0736, z=3.1057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (22.7347, -10.4460, 30.3625)>
    Rotation: <Euler (x=1.5170, y=3.0535, z=-0.0345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (25.0261, -9.1500, 4.9352)>
    Rotation: <Euler (x=-0.5262, y=0.1625, z=-2.7123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (28.8774, -15.8293, 0.5357)>
    Rotation: <Euler (x=0.0188, y=0.0058, z=-2.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (30.9112, -19.1220, 0.6086)>
    Rotation: <Euler (x=0.0188, y=0.0058, z=-2.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (7.4288, -2.2430, 58.1468)>
    Rotation: <Euler (x=-1.5736, y=0.0754, z=2.9409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (9.5170, -2.5876, 30.1559)>
    Rotation: <Euler (x=-1.6882, y=0.0535, z=2.9424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (11.4412, 0.0800, 4.8001)>
    Rotation: <Euler (x=-0.5217, y=-0.1369, z=2.6014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=0.0895, y=-0.0172, z=2.5482), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (4.8097, -9.4146, 0.7371)>
    Rotation: <Euler (x=0.0895, y=-0.0172, z=2.5482), order='XYZ'>
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Frame: 27
  Bone: mixamorig:Hips
    Location: <Vector (15.2935, -2.7629, 60.9707)>
    Rotation: <Euler (x=1.5550, y=0.0466, z=-0.0935), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (15.5961, -2.3465, 66.5985)>
    Rotation: <Euler (x=1.5109, y=0.0232, z=-0.0843), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (15.7814, -1.9658, 73.1780)>
    Rotation: <Euler (x=1.5472, y=-0.0296, z=-0.0664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (15.5710, -1.7735, 80.7077)>
    Rotation: <Euler (x=1.5827, y=-0.0829, z=-0.0503), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.4572, y=-0.0909, z=-0.0526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5185, y=0.0038, z=-0.0462), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (14.4880, -2.8551, 108.2077)>
    Rotation: <Euler (x=1.5185, y=0.0038, z=-0.0462), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (18.8946, -1.9385, 88.3724)>
    Rotation: <Euler (x=-2.7376, y=-0.0335, z=1.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (26.3263, -2.7976, 85.1759)>
    Rotation: <Euler (x=-1.7713, y=-0.1715, z=1.0664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (30.0113, -2.0726, 71.2316)>
    Rotation: <Euler (x=-1.7529, y=0.0913, z=1.0221), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (31.6790, -4.7182, 56.0734)>
    Rotation: <Euler (x=-1.8911, y=0.3024, z=1.2192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (30.7024, -6.7304, 54.5529)>
    Rotation: <Euler (x=-1.5484, y=0.6150, z=1.1129), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (30.0551, -7.9346, 52.8761)>
    Rotation: <Euler (x=-1.6115, y=0.4561, z=1.0838), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (29.6894, -8.8025, 51.0686)>
    Rotation: <Euler (x=-1.6115, y=0.5922, z=1.0844), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (29.3807, -9.5350, 49.5430)>
    Rotation: <Euler (x=-1.6115, y=0.5922, z=1.0844), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (32.0379, -8.7082, 51.5600)>
    Rotation: <Euler (x=-1.6226, y=0.2287, z=1.3676), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (32.0465, -9.0914, 49.9485)>
    Rotation: <Euler (x=-1.4263, y=0.2109, z=1.3591), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (31.7479, -9.3675, 48.3760)>
    Rotation: <Euler (x=-1.4265, y=0.2048, z=1.3581), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (31.4962, -9.6004, 47.0502)>
    Rotation: <Euler (x=-1.4265, y=0.2048, z=1.3581), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (32.7542, -7.4948, 50.8554)>
    Rotation: <Euler (x=-1.7122, y=0.2857, z=1.2422), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (32.8294, -8.0305, 49.2105)>
    Rotation: <Euler (x=-1.5318, y=0.2912, z=1.2417), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (32.6172, -8.4541, 47.6433)>
    Rotation: <Euler (x=-1.5318, y=0.2905, z=1.2417), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (32.4296, -8.8286, 46.2576)>
    Rotation: <Euler (x=-1.5318, y=0.2905, z=1.2417), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (33.2055, -6.4268, 50.1084)>
    Rotation: <Euler (x=-1.5807, y=0.2774, z=1.1928), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (33.0756, -6.7920, 48.7410)>
    Rotation: <Euler (x=-1.3986, y=0.2745, z=1.1947), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (32.7420, -7.0324, 47.5123)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (32.4386, -7.2511, 46.3949)>
    Rotation: <Euler (x=-1.3987, y=0.2732, z=1.1944), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (33.3055, -4.9450, 50.6494)>
    Rotation: <Euler (x=-1.4456, y=0.2436, z=1.1126), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (33.0066, -5.1626, 49.3246)>
    Rotation: <Euler (x=-1.1562, y=0.2912, z=1.1282), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (32.4905, -5.2332, 48.3753)>
    Rotation: <Euler (x=-1.1564, y=0.2899, z=1.1275), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (32.0456, -5.2940, 47.5570)>
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=-2.6291, y=0.0272, z=-1.5984), order='XYZ'>
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=-1.6286, y=-0.0672, z=-1.0793), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (0.9750, 0.1142, 54.3628)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (1.0306, -1.7044, 52.8658)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (1.0487, -2.7698, 51.3110)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (1.0093, -3.4827, 49.2315)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (0.9720, -4.1580, 47.2619)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-1.0102, -3.3136, 49.4734)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-1.2353, -3.6812, 47.9428)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-1.3088, -4.0248, 46.5078)>
    Rotation: <Euler (x=-1.5972, y=-0.2393, z=-1.6704), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-1.3709, -4.3148, 45.2962)>
    Rotation: <Euler (x=-1.5972, y=-0.2393, z=-1.6704), order='XYZ'>
    Matrix:
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      <Vector (-0.9667, -0.2331, -0.1057, -4.3148)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-1.3487, -1.9075, 48.9777)>
    Rotation: <Euler (x=-1.7165, y=-0.2374, z=-1.5523), order='XYZ'>
    Matrix:
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      <Vector (-0.9718, -0.2353, -0.0158, -1.9075)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-1.5950, -2.3175, 47.2955)>
    Rotation: <Euler (x=-1.5283, y=-0.2451, z=-1.5528), order='XYZ'>
    Matrix:
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      <Vector (-0.9699, -0.2417, 0.0283, -2.3175)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-1.5207, -2.7013, 45.7593)>
    Rotation: <Euler (x=-1.5283, y=-0.2449, z=-1.5528), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2415, 0.0283, -2.7013)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-1.4536, -3.0481, 44.3710)>
    Rotation: <Euler (x=-1.5283, y=-0.2449, z=-1.5528), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2415, 0.0283, -3.0481)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-1.2946, -0.6094, 48.6214)>
    Rotation: <Euler (x=-1.5892, y=-0.2772, z=-1.5491), order='XYZ'>
    Matrix:
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      <Vector (-0.9616, -0.2739, 0.0167, -0.6094)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-1.3126, -1.0039, 47.2291)>
    Rotation: <Euler (x=-1.4055, y=-0.2842, z=-1.5556), order='XYZ'>
    Matrix:
      <Vector (0.0146, 0.1687, 0.9856, -1.3126)>
      <Vector (-0.9598, -0.2740, 0.0611, -1.0039)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-1.0823, -1.3789, 45.9365)>
    Rotation: <Euler (x=-1.4056, y=-0.2839, z=-1.5555), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-0.8735, -1.7189, 44.7648)>
    Rotation: <Euler (x=-1.4056, y=-0.2839, z=-1.5555), order='XYZ'>
    Matrix:
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      <Vector (0.2801, -0.9469, 0.1579, 44.7648)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-0.8567, 0.6636, 49.1657)>
    Rotation: <Euler (x=-1.5328, y=-0.2691, z=-1.5051), order='XYZ'>
    Matrix:
      <Vector (0.0633, 0.0553, 0.9965, -0.8567)>
      <Vector (-0.9619, -0.2626, 0.0757, 0.6636)>
      <Vector (0.2658, -0.9633, 0.0366, 49.1657)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-0.7780, 0.2906, 47.7953)>
    Rotation: <Euler (x=-1.2541, y=-0.3458, z=-1.5337), order='XYZ'>
    Matrix:
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      <Vector (-0.9402, -0.3104, 0.1407, 0.2906)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-0.3923, -0.0799, 46.7280)>
    Rotation: <Euler (x=-1.2542, y=-0.3454, z=-1.5336), order='XYZ'>
    Matrix:
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      <Vector (-0.9403, -0.3099, 0.1407, -0.0799)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-0.0463, -0.4123, 45.7706)>
    Rotation: <Euler (x=-1.2542, y=-0.3454, z=-1.5336), order='XYZ'>
    Matrix:
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      <Vector (-0.9403, -0.3099, 0.1407, -0.4123)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (21.9120, -3.5160, 57.5210)>
    Rotation: <Euler (x=-1.3243, y=0.0735, z=3.1057), order='XYZ'>
    Matrix:
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      <Vector (0.0358, -0.2464, -0.9685, -3.5160)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (23.6635, -10.4350, 30.3663)>
    Rotation: <Euler (x=1.5166, y=3.0537, z=-0.0345), order='XYZ'>
    Matrix:
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      <Vector (0.0344, 0.0511, -0.9981, -10.4350)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (25.9518, -9.1280, 4.9393)>
    Rotation: <Euler (x=-0.5262, y=0.1622, z=-2.7122), order='XYZ'>
    Matrix:
      <Vector (-0.8973, 0.4338, 0.0821, 25.9518)>
      <Vector (-0.4109, -0.7524, -0.5148, -9.1280)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (29.8024, -15.8073, 0.5392)>
    Rotation: <Euler (x=0.0192, y=0.0058, z=-2.5880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (31.8368, -19.0995, 0.6135)>
    Rotation: <Euler (x=0.0192, y=0.0058, z=-2.5880), order='XYZ'>
    Matrix:
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      <Vector (-0.5257, -0.8505, 0.0133, -19.0995)>
      <Vector (-0.0058, 0.0192, 0.9998, 0.6135)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (8.3616, -2.2216, 58.1554)>
    Rotation: <Euler (x=-1.5743, y=0.0753, z=2.9409), order='XYZ'>
    Matrix:
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      <Vector (0.1988, -0.0116, -0.9800, -2.2216)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (10.4500, -2.5461, 30.1643)>
    Rotation: <Euler (x=-1.6874, y=0.0533, z=2.9424), order='XYZ'>
    Matrix:
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      <Vector (0.1976, 0.1036, -0.9748, -2.5461)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (12.3649, 0.1017, 4.8057)>
    Rotation: <Euler (x=-0.5218, y=-0.1369, z=2.6015), order='XYZ'>
    Matrix:
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      <Vector (0.5094, -0.7085, -0.4883, 0.1017)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (7.8656, -6.2220, 0.3990)>
    Rotation: <Euler (x=0.0894, y=-0.0171, z=2.5482), order='XYZ'>
    Matrix:
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      <Vector (0.5591, -0.8266, 0.0645, -6.2220)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (5.7342, -9.3929, 0.7414)>
    Rotation: <Euler (x=0.0894, y=-0.0171, z=2.5482), order='XYZ'>
    Matrix:
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      <Vector (0.5591, -0.8266, 0.0645, -9.3929)>
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Frame: 28
  Bone: mixamorig:Hips
    Location: <Vector (16.1794, -2.6470, 60.9863)>
    Rotation: <Euler (x=1.5548, y=0.0471, z=-0.0933), order='XYZ'>
    Matrix:
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      <Vector (-0.0930, 0.0116, -0.9956, -2.6470)>
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  Bone: mixamorig:Spine
    Location: <Vector (16.4847, -2.2294, 66.6139)>
    Rotation: <Euler (x=1.5106, y=0.0236, z=-0.0843), order='XYZ'>
    Matrix:
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      <Vector (-0.0842, 0.0580, -0.9948, -2.2294)>
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  Bone: mixamorig:Spine1
    Location: <Vector (16.6726, -1.8472, 73.1932)>
    Rotation: <Euler (x=1.5469, y=-0.0294, z=-0.0669), order='XYZ'>
    Matrix:
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      <Vector (-0.0669, 0.0258, -0.9974, -1.8472)>
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  Bone: mixamorig:Spine2
    Location: <Vector (16.4638, -1.6525, 80.7229)>
    Rotation: <Euler (x=1.5823, y=-0.0829, z=-0.0514), order='XYZ'>
    Matrix:
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      <Vector (-0.0512, -0.0073, -0.9987, -1.6525)>
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  Bone: mixamorig:Neck
    Location: <Vector (15.7576, -1.7140, 89.1701)>
    Rotation: <Euler (x=1.4567, y=-0.0920, z=-0.0539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (15.3661, -1.7187, 93.4065)>
    Rotation: <Euler (x=1.5173, y=0.0036, z=-0.0473), order='XYZ'>
    Matrix:
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      <Vector (-0.0473, 0.0533, -0.9975, -1.7187)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (15.3729, -2.7094, 108.2238)>
    Rotation: <Euler (x=1.5173, y=0.0036, z=-0.0473), order='XYZ'>
    Matrix:
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      <Vector (-0.0473, 0.0533, -0.9975, -2.7094)>
      <Vector (-0.0036, 0.9986, 0.0535, 108.2238)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (19.7874, -1.8187, 88.3876)>
    Rotation: <Euler (x=-2.7378, y=-0.0332, z=1.4403), order='XYZ'>
    Matrix:
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      <Vector (0.9909, -0.1068, 0.0814, -1.8187)>
      <Vector (0.0332, -0.3927, -0.9191, 88.3876)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (27.2187, -2.6874, 85.1928)>
    Rotation: <Euler (x=-1.7719, y=-0.1743, z=1.0654), order='XYZ'>
    Matrix:
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      <Vector (0.8617, 0.0520, 0.5047, -2.6874)>
      <Vector (0.1734, -0.9650, -0.1967, 85.1928)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (30.9306, -1.9371, 71.2570)>
    Rotation: <Euler (x=-1.7532, y=0.0935, z=1.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (32.5781, -4.6176, 56.1027)>
    Rotation: <Euler (x=-1.8914, y=0.3016, z=1.2159), order='XYZ'>
    Matrix:
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      <Vector (-0.2971, -0.9062, -0.3009, 56.1027)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (31.5960, -6.6257, 54.5804)>
    Rotation: <Euler (x=-1.5486, y=0.6141, z=1.1097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (30.9457, -7.8268, 52.9024)>
    Rotation: <Euler (x=-1.6117, y=0.4553, z=1.0806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (30.5783, -8.6923, 51.0942)>
    Rotation: <Euler (x=-1.6117, y=0.5914, z=1.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (30.2681, -9.4228, 49.5679)>
    Rotation: <Euler (x=-1.6117, y=0.5914, z=1.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (32.9268, -8.6057, 51.5869)>
    Rotation: <Euler (x=-1.6230, y=0.2279, z=1.3643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (32.9351, -8.9879, 49.9751)>
    Rotation: <Euler (x=-1.4266, y=0.2101, z=1.3559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (32.6364, -9.2621, 48.4023)>
    Rotation: <Euler (x=-1.4269, y=0.2040, z=1.3549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (32.3846, -9.4932, 47.0762)>
    Rotation: <Euler (x=-1.4269, y=0.2040, z=1.3549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (33.6473, -7.3941, 50.8835)>
    Rotation: <Euler (x=-1.7125, y=0.2850, z=1.2389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (33.7216, -7.9289, 49.2382)>
    Rotation: <Euler (x=-1.5321, y=0.2904, z=1.2385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (33.5090, -8.3509, 47.6706)>
    Rotation: <Euler (x=-1.5321, y=0.2897, z=1.2385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (33.3209, -8.7239, 46.2846)>
    Rotation: <Euler (x=-1.5321, y=0.2897, z=1.2385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (34.1024, -6.3270, 50.1374)>
    Rotation: <Euler (x=-1.5809, y=0.2766, z=1.1896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (33.9720, -6.6909, 48.7697)>
    Rotation: <Euler (x=-1.3989, y=0.2737, z=1.1915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (33.6383, -6.9296, 47.5406)>
    Rotation: <Euler (x=-1.3990, y=0.2724, z=1.1912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (33.3348, -7.1466, 46.4230)>
    Rotation: <Euler (x=-1.3990, y=0.2724, z=1.1912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (34.2067, -4.8459, 50.6794)>
    Rotation: <Euler (x=-1.4457, y=0.2428, z=1.1094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (33.9078, -5.0618, 49.3543)>
    Rotation: <Euler (x=-1.1564, y=0.2904, z=1.1250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (33.3920, -5.1301, 48.4047)>
    Rotation: <Euler (x=-1.1566, y=0.2891, z=1.1244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (32.9473, -5.1889, 47.5861)>
    Rotation: <Euler (x=-1.1566, y=0.2891, z=1.1244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (11.9207, -1.4532, 87.7300)>
    Rotation: <Euler (x=-2.6286, y=0.0270, z=-1.6006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (4.8388, -1.1343, 83.7389)>
    Rotation: <Euler (x=-1.6475, y=0.2585, z=-1.0964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (2.1718, 1.6360, 69.8124)>
    Rotation: <Euler (x=-1.6273, y=-0.0690, z=-1.0800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (1.9032, 0.2835, 54.3833)>
    Rotation: <Euler (x=-1.9403, y=-0.2483, z=-1.5457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (1.9560, -1.5351, 52.8862)>
    Rotation: <Euler (x=-1.6011, y=-0.5883, z=-1.5005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (1.9739, -2.6004, 51.3313)>
    Rotation: <Euler (x=-1.6092, y=-0.2410, z=-1.5052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (1.9364, -3.3129, 49.2516)>
    Rotation: <Euler (x=-1.6116, y=-0.4311, z=-1.4978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (1.9009, -3.9878, 47.2818)>
    Rotation: <Euler (x=-1.6116, y=-0.4311, z=-1.4978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-0.0830, -3.1375, 49.4895)>
    Rotation: <Euler (x=-1.6859, y=-0.2478, z=-1.6737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-0.3045, -3.5044, 47.9582)>
    Rotation: <Euler (x=-1.5930, y=-0.2379, z=-1.6741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-0.3731, -3.8477, 46.5229)>
    Rotation: <Euler (x=-1.5930, y=-0.2389, z=-1.6741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-0.4311, -4.1376, 45.3110)>
    Rotation: <Euler (x=-1.5930, y=-0.2389, z=-1.6741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-0.4161, -1.7302, 48.9933)>
    Rotation: <Euler (x=-1.7112, y=-0.2376, z=-1.5559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-0.6547, -2.1398, 47.3099)>
    Rotation: <Euler (x=-1.5197, y=-0.2455, z=-1.5565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-0.5683, -2.5240, 45.7745)>
    Rotation: <Euler (x=-1.5197, y=-0.2453, z=-1.5565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-0.4902, -2.8712, 44.3868)>
    Rotation: <Euler (x=-1.5197, y=-0.2453, z=-1.5565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-0.3572, -0.4322, 48.6373)>
    Rotation: <Euler (x=-1.5812, y=-0.2775, z=-1.5528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-0.3651, -0.8270, 47.2449)>
    Rotation: <Euler (x=-1.3917, y=-0.2848, z=-1.5594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-0.1175, -1.2025, 45.9556)>
    Rotation: <Euler (x=-1.3917, y=-0.2845, z=-1.5594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (0.1069, -1.5429, 44.7870)>
    Rotation: <Euler (x=-1.3917, y=-0.2845, z=-1.5594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (0.0837, 0.8393, 49.1826)>
    Rotation: <Euler (x=-1.5237, y=-0.2691, z=-1.5091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (0.1738, 0.4669, 47.8127)>
    Rotation: <Euler (x=-1.2379, y=-0.3463, z=-1.5388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (0.5761, 0.0966, 46.7514)>
    Rotation: <Euler (x=-1.2379, y=-0.3459, z=-1.5386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (0.9369, -0.2356, 45.7995)>
    Rotation: <Euler (x=-1.2379, y=-0.3459, z=-1.5386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (22.7964, -3.3989, 57.5335)>
    Rotation: <Euler (x=-1.3238, y=0.0733, z=3.1059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (24.5449, -10.3295, 30.3816)>
    Rotation: <Euler (x=1.5162, y=3.0538, z=-0.0343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (26.8286, -9.0128, 4.9547)>
    Rotation: <Euler (x=-0.5264, y=0.1619, z=-2.7119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (30.6796, -15.6908, 0.5529)>
    Rotation: <Euler (x=0.0196, y=0.0059, z=-2.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (32.7144, -18.9826, 0.6287)>
    Rotation: <Euler (x=0.0196, y=0.0059, z=-2.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (9.2460, -2.1082, 58.1743)>
    Rotation: <Euler (x=-1.5750, y=0.0752, z=2.9412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (11.3348, -2.4131, 30.1830)>
    Rotation: <Euler (x=-1.6866, y=0.0531, z=2.9427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (13.2406, 0.2165, 4.8219)>
    Rotation: <Euler (x=-0.5219, y=-0.1369, z=2.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (8.7424, -6.1075, 0.4145)>
    Rotation: <Euler (x=0.0893, y=-0.0170, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (6.6110, -9.2785, 0.7565)>
    Rotation: <Euler (x=0.0893, y=-0.0170, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 29
  Bone: mixamorig:Hips
    Location: <Vector (17.0357, -2.4330, 60.9990)>
    Rotation: <Euler (x=1.5546, y=0.0475, z=-0.0929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (17.3431, -2.0142, 66.6264)>
    Rotation: <Euler (x=1.5103, y=0.0239, z=-0.0842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (17.5332, -1.6305, 73.2056)>
    Rotation: <Euler (x=1.5466, y=-0.0293, z=-0.0673), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (17.3256, -1.4338, 80.7352)>
    Rotation: <Euler (x=1.5821, y=-0.0830, z=-0.0523), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (16.6192, -1.4925, 89.1825)>
    Rotation: <Euler (x=1.4562, y=-0.0930, z=-0.0548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (16.2234, -1.4945, 93.4184)>
    Rotation: <Euler (x=1.5162, y=0.0034, z=-0.0482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (16.2265, -2.4689, 108.2368)>
    Rotation: <Euler (x=1.5162, y=0.0034, z=-0.0482), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (20.6489, -1.6008, 88.4000)>
    Rotation: <Euler (x=-2.7381, y=-0.0329, z=1.4395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7728, y=-0.1767, z=1.0647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (31.8204, -1.7061, 71.2803)>
    Rotation: <Euler (x=-1.7538, y=0.0955, z=1.0175), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (33.4543, -4.4214, 56.1308)>
    Rotation: <Euler (x=-1.8921, y=0.3010, z=1.2137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (32.4695, -6.4270, 54.6069)>
    Rotation: <Euler (x=-1.5494, y=0.6134, z=1.1072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (31.8184, -7.6262, 52.9279)>
    Rotation: <Euler (x=-1.6124, y=0.4546, z=1.0783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (31.4509, -8.4904, 51.1190)>
    Rotation: <Euler (x=-1.6125, y=0.5907, z=1.0787), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (31.1406, -9.2198, 49.5923)>
    Rotation: <Euler (x=-1.6125, y=0.5907, z=1.0787), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (33.7991, -8.4086, 51.6139)>
    Rotation: <Euler (x=-1.6239, y=0.2274, z=1.3622), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (33.8081, -8.7903, 50.0020)>
    Rotation: <Euler (x=-1.4275, y=0.2096, z=1.3538), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (33.5103, -9.0633, 48.4288)>
    Rotation: <Euler (x=-1.4277, y=0.2035, z=1.3527), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (33.2593, -9.2935, 47.1024)>
    Rotation: <Euler (x=-1.4277, y=0.2035, z=1.3527), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (34.5226, -7.1982, 50.9115)>
    Rotation: <Euler (x=-1.7133, y=0.2843, z=1.2367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (34.5974, -7.7326, 49.2662)>
    Rotation: <Euler (x=-1.5328, y=0.2898, z=1.2363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (34.3853, -8.1536, 47.6982)>
    Rotation: <Euler (x=-1.5328, y=0.2891, z=1.2363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (34.1978, -8.5258, 46.3119)>
    Rotation: <Euler (x=-1.5328, y=0.2891, z=1.2363), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (34.9805, -6.1318, 50.1663)>
    Rotation: <Euler (x=-1.5817, y=0.2759, z=1.1874), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (34.8507, -6.4949, 48.7983)>
    Rotation: <Euler (x=-1.3996, y=0.2730, z=1.1893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (34.5176, -6.7325, 47.5689)>
    Rotation: <Euler (x=-1.3997, y=0.2718, z=1.1890), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (34.2147, -6.9485, 46.4508)>
    Rotation: <Euler (x=-1.3997, y=0.2718, z=1.1890), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (35.0873, -4.6511, 50.7089)>
    Rotation: <Euler (x=-1.4464, y=0.2420, z=1.1073), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (34.7892, -4.8659, 49.3834)>
    Rotation: <Euler (x=-1.1571, y=0.2897, z=1.1228), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (34.2740, -4.9328, 48.4333)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (33.8300, -4.9905, 47.6143)>
    Rotation: <Euler (x=-1.1573, y=0.2884, z=1.1222), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (12.7826, -1.2288, 87.7423)>
    Rotation: <Euler (x=-2.6278, y=0.0268, z=-1.6019), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (5.7045, -0.9013, 83.7450)>
    Rotation: <Euler (x=-1.6461, y=0.2605, z=-1.0971), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (3.0447, 1.9047, 69.8243)>
    Rotation: <Euler (x=-1.6257, y=-0.0702, z=-1.0805), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (2.8054, 0.5467, 54.3951)>
    Rotation: <Euler (x=-1.9385, y=-0.2479, z=-1.5481), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (2.8574, -1.2712, 52.8973)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (2.8760, -2.3359, 51.3420)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (2.8409, -3.0474, 49.2619)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (2.8076, -3.7213, 47.2917)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (0.8214, -2.8682, 49.4962)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (0.6046, -3.2342, 47.9640)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (0.5429, -3.5771, 46.5283)>
    Rotation: <Euler (x=-1.5878, y=-0.2381, z=-1.6764), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (0.4908, -3.8667, 45.3161)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (0.4919, -1.4601, 49.0001)>
    Rotation: <Euler (x=-1.7056, y=-0.2374, z=-1.5582), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (0.2620, -1.8690, 47.3153)>
    Rotation: <Euler (x=-1.5103, y=-0.2456, z=-1.5589), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (0.3624, -2.2532, 45.7807)>
    Rotation: <Euler (x=-1.5103, y=-0.2454, z=-1.5589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (0.4532, -2.6004, 44.3938)>
    Rotation: <Euler (x=-1.5103, y=-0.2454, z=-1.5589), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (0.5539, -0.1621, 48.6447)>
    Rotation: <Euler (x=-1.5729, y=-0.2775, z=-1.5552), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (0.5569, -0.5566, 47.2523)>
    Rotation: <Euler (x=-1.3769, y=-0.2852, z=-1.5620), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (0.8233, -0.9320, 45.9667)>
    Rotation: <Euler (x=-1.3770, y=-0.2848, z=-1.5619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (1.0647, -1.2722, 44.8015)>
    Rotation: <Euler (x=-1.3770, y=-0.2848, z=-1.5619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (0.9962, 1.1083, 49.1914)>
    Rotation: <Euler (x=-1.5147, y=-0.2688, z=-1.5118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (1.0980, 0.7372, 47.8220)>
    Rotation: <Euler (x=-1.2218, y=-0.3465, z=-1.5424), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (1.5168, 0.3679, 46.7669)>
    Rotation: <Euler (x=-1.2218, y=-0.3461, z=-1.5423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (1.8926, 0.0366, 45.8204)>
    Rotation: <Euler (x=-1.2218, y=-0.3461, z=-1.5423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (23.6516, -3.1830, 57.5437)>
    Rotation: <Euler (x=-1.3235, y=0.0732, z=3.1062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (25.3976, -10.1231, 30.3940)>
    Rotation: <Euler (x=1.5160, y=3.0540, z=-0.0340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (27.6766, -8.8000, 4.9670)>
    Rotation: <Euler (x=-0.5266, y=0.1616, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (31.5274, -15.4768, 0.5633)>
    Rotation: <Euler (x=0.0198, y=0.0066, z=-2.5883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (33.5606, -18.7697, 0.6401)>
    Rotation: <Euler (x=0.0198, y=0.0066, z=-2.5883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (10.1010, -1.8973, 58.1897)>
    Rotation: <Euler (x=-1.5758, y=0.0751, z=2.9416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (12.1915, -2.1791, 30.1983)>
    Rotation: <Euler (x=-1.6857, y=0.0530, z=2.9432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (14.0875, 0.4290, 4.8342)>
    Rotation: <Euler (x=-0.5218, y=-0.1369, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (9.5903, -5.8959, 0.4271)>
    Rotation: <Euler (x=0.0893, y=-0.0168, z=2.5483), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (7.4591, -9.0670, 0.7692)>
    Rotation: <Euler (x=0.0893, y=-0.0168, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 30
  Bone: mixamorig:Hips
    Location: <Vector (17.8482, -2.1223, 60.9936)>
    Rotation: <Euler (x=1.5544, y=0.0478, z=-0.0925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (18.1577, -1.7025, 66.6208)>
    Rotation: <Euler (x=1.5101, y=0.0242, z=-0.0840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (18.3498, -1.3175, 73.1999)>
    Rotation: <Euler (x=1.5464, y=-0.0291, z=-0.0675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (18.1434, -1.1192, 80.7295)>
    Rotation: <Euler (x=1.5818, y=-0.0830, z=-0.0529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (17.4367, -1.1755, 89.1767)>
    Rotation: <Euler (x=1.4558, y=-0.0940, z=-0.0556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (17.0368, -1.1753, 93.4123)>
    Rotation: <Euler (x=1.5152, y=0.0031, z=-0.0488), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (17.0367, -2.1351, 108.2317)>
    Rotation: <Euler (x=1.5152, y=0.0031, z=-0.0488), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (21.4664, -1.2868, 88.3944)>
    Rotation: <Euler (x=-2.7385, y=-0.0327, z=1.4391), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (28.8986, -2.1663, 85.2049)>
    Rotation: <Euler (x=-1.7740, y=-0.1791, z=1.0644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (32.6684, -1.3767, 71.2868)>
    Rotation: <Euler (x=-1.7546, y=0.0978, z=1.0158), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (34.2898, -4.1300, 56.1428)>
    Rotation: <Euler (x=-1.8933, y=0.3005, z=1.2125), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (33.3051, -6.1347, 54.6176)>
    Rotation: <Euler (x=-1.5507, y=0.6128, z=1.1056), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (32.6550, -7.3333, 52.9378)>
    Rotation: <Euler (x=-1.6135, y=0.4540, z=1.0769), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (32.2889, -8.1970, 51.1284)>
    Rotation: <Euler (x=-1.6137, y=0.5901, z=1.0772), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (31.9798, -8.9261, 49.6013)>
    Rotation: <Euler (x=-1.6137, y=0.5901, z=1.0772), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (34.6366, -8.1173, 51.6261)>
    Rotation: <Euler (x=-1.6250, y=0.2271, z=1.3610), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (34.6472, -8.4989, 50.0142)>
    Rotation: <Euler (x=-1.4286, y=0.2093, z=1.3527), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (34.3510, -8.7716, 48.4407)>
    Rotation: <Euler (x=-1.4289, y=0.2032, z=1.3516), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (34.1014, -9.0015, 47.1139)>
    Rotation: <Euler (x=-1.4289, y=0.2032, z=1.3516), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (35.3620, -6.9075, 50.9247)>
    Rotation: <Euler (x=-1.7144, y=0.2839, z=1.2356), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (35.4383, -7.4419, 49.2794)>
    Rotation: <Euler (x=-1.5340, y=0.2893, z=1.2351), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (35.2277, -7.8626, 47.7112)>
    Rotation: <Euler (x=-1.5340, y=0.2887, z=1.2351), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (35.0415, -8.2345, 46.3246)>
    Rotation: <Euler (x=-1.5340, y=0.2887, z=1.2351), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (35.8217, -5.8414, 50.1800)>
    Rotation: <Euler (x=-1.5828, y=0.2754, z=1.1863), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (35.6931, -6.2044, 48.8118)>
    Rotation: <Euler (x=-1.4007, y=0.2726, z=1.1881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (35.3613, -6.4416, 47.5820)>
    Rotation: <Euler (x=-1.4008, y=0.2713, z=1.1879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (35.0595, -6.6573, 46.4636)>
    Rotation: <Euler (x=-1.4008, y=0.2713, z=1.1879), order='XYZ'>
    Matrix:
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      <Vector (0.8937, -0.1818, 0.4103, -6.6573)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (35.9291, -4.3608, 50.7228)>
    Rotation: <Euler (x=-1.4475, y=0.2415, z=1.1062), order='XYZ'>
    Matrix:
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      <Vector (0.8681, -0.1570, 0.4710, -4.3608)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (35.6324, -4.5753, 49.3970)>
    Rotation: <Euler (x=-1.1582, y=0.2892, z=1.1216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (35.1183, -4.6417, 48.4463)>
    Rotation: <Euler (x=-1.1584, y=0.2878, z=1.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (34.6752, -4.6990, 47.6267)>
    Rotation: <Euler (x=-1.1584, y=0.2878, z=1.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (13.6003, -0.9096, 87.7364)>
    Rotation: <Euler (x=-2.6267, y=0.0266, z=-1.6024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (6.5264, -0.5793, 83.7319)>
    Rotation: <Euler (x=-1.6446, y=0.2618, z=-1.0975), order='XYZ'>
    Matrix:
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      <Vector (-0.2588, -0.9633, -0.0713, 83.7319)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (3.8779, 2.2538, 69.8145)>
    Rotation: <Euler (x=-1.6242, y=-0.0705, z=-1.0807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (3.6609, 0.9027, 54.3844)>
    Rotation: <Euler (x=-1.9367, y=-0.2472, z=-1.5490), order='XYZ'>
    Matrix:
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      <Vector (-0.9694, -0.2362, -0.0671, 0.9027)>
      <Vector (0.2447, -0.9054, -0.3469, 54.3844)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (3.7147, -0.9142, 52.8853)>
    Rotation: <Euler (x=-1.5967, y=-0.5874, z=-1.5052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (3.7355, -1.9777, 51.3293)>
    Rotation: <Euler (x=-1.6055, y=-0.2400, z=-1.5085), order='XYZ'>
    Matrix:
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      <Vector (-0.9694, -0.2393, 0.0540, -1.9777)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (3.7037, -2.6877, 49.2487)>
    Rotation: <Euler (x=-1.6077, y=-0.4301, z=-1.5019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (3.6735, -3.3601, 47.2779)>
    Rotation: <Euler (x=-1.6077, y=-0.4301, z=-1.5019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (1.6838, -2.5077, 49.4796)>
    Rotation: <Euler (x=-1.6784, y=-0.2461, z=-1.6769), order='XYZ'>
    Matrix:
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      <Vector (-0.9644, -0.2295, -0.1313, -2.5077)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (1.4732, -2.8729, 47.9463)>
    Rotation: <Euler (x=-1.5815, y=-0.2360, z=-1.6772), order='XYZ'>
    Matrix:
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      <Vector (-0.9668, -0.2314, -0.1087, -2.8729)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (1.4206, -3.2152, 46.5101)>
    Rotation: <Euler (x=-1.5815, y=-0.2370, z=-1.6772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (1.3763, -3.5042, 45.2975)>
    Rotation: <Euler (x=-1.5815, y=-0.2370, z=-1.6772), order='XYZ'>
    Matrix:
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      <Vector (-0.9665, -0.2323, -0.1087, -3.5042)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (1.3559, -1.0991, 48.9839)>
    Rotation: <Euler (x=-1.6995, y=-0.2370, z=-1.5591), order='XYZ'>
    Matrix:
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      <Vector (-0.9720, -0.2343, -0.0185, -1.0991)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (1.1361, -1.5073, 47.2976)>
    Rotation: <Euler (x=-1.4999, y=-0.2455, z=-1.5598), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2416, 0.0282, -1.5073)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (1.2526, -1.8910, 45.7641)>
    Rotation: <Euler (x=-1.4999, y=-0.2453, z=-1.5598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (1.3579, -2.2377, 44.3780)>
    Rotation: <Euler (x=-1.4999, y=-0.2453, z=-1.5598), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2414, 0.0282, -2.2377)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (1.4191, 0.1992, 48.6297)>
    Rotation: <Euler (x=-1.5643, y=-0.2772, z=-1.5562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (1.4342, -0.1948, 47.2371)>
    Rotation: <Euler (x=-1.3615, y=-0.2852, z=-1.5631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (1.7209, -0.5692, 45.9557)>
    Rotation: <Euler (x=-1.3615, y=-0.2849, z=-1.5631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (1.9807, -0.9086, 44.7941)>
    Rotation: <Euler (x=-1.3615, y=-0.2849, z=-1.5631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (1.8610, 1.4690, 49.1780)>
    Rotation: <Euler (x=-1.5059, y=-0.2681, z=-1.5130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (1.9748, 1.0995, 47.8091)>
    Rotation: <Euler (x=-1.2059, y=-0.3463, z=-1.5447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (2.4105, 0.7321, 46.7602)>
    Rotation: <Euler (x=-1.2060, y=-0.3459, z=-1.5445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (2.8014, 0.4026, 45.8192)>
    Rotation: <Euler (x=-1.2060, y=-0.3459, z=-1.5445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (24.4630, -2.8703, 57.5358)>
    Rotation: <Euler (x=-1.3232, y=0.0731, z=3.1063), order='XYZ'>
    Matrix:
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      <Vector (0.0352, -0.2475, -0.9683, -2.8703)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (26.2065, -9.8183, 30.3880)>
    Rotation: <Euler (x=1.5159, y=3.0541, z=-0.0339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (28.4820, -8.4910, 4.9609)>
    Rotation: <Euler (x=-0.5268, y=0.1611, z=-2.7116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (32.3319, -15.1673, 0.5556)>
    Rotation: <Euler (x=0.0199, y=0.0080, z=-2.5894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (34.3615, -18.4624, 0.6327)>
    Rotation: <Euler (x=0.0199, y=0.0080, z=-2.5894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (10.9121, -1.5897, 58.1870)>
    Rotation: <Euler (x=-1.5769, y=0.0750, z=2.9421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (13.0075, -1.8373, 30.1956)>
    Rotation: <Euler (x=-1.6843, y=0.0528, z=2.9437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (14.8916, 0.7382, 4.8273)>
    Rotation: <Euler (x=-0.5216, y=-0.1369, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (10.3953, -5.5884, 0.4218)>
    Rotation: <Euler (x=0.0895, y=-0.0166, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (8.2642, -8.7595, 0.7646)>
    Rotation: <Euler (x=0.0895, y=-0.0166, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 31
  Bone: mixamorig:Hips
    Location: <Vector (18.5977, -1.7196, 60.9648)>
    Rotation: <Euler (x=1.5542, y=0.0483, z=-0.0922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (18.9098, -1.2991, 66.5918)>
    Rotation: <Euler (x=1.5100, y=0.0246, z=-0.0839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (19.1046, -0.9132, 73.1708)>
    Rotation: <Euler (x=1.5462, y=-0.0290, z=-0.0677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (18.8996, -0.7136, 80.7004)>
    Rotation: <Euler (x=1.5817, y=-0.0830, z=-0.0535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (18.1926, -0.7680, 89.1476)>
    Rotation: <Euler (x=1.4554, y=-0.0949, z=-0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (17.7890, -0.7658, 93.3828)>
    Rotation: <Euler (x=1.5143, y=0.0030, z=-0.0494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (17.7860, -1.7125, 108.2030)>
    Rotation: <Euler (x=1.5143, y=0.0030, z=-0.0494), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (22.2223, -0.8818, 88.3654)>
    Rotation: <Euler (x=-2.7389, y=-0.0325, z=1.4387), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7750, y=-0.1819, z=1.0644), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (33.4565, -0.9487, 71.2707)>
    Rotation: <Euler (x=-1.7553, y=0.1004, z=1.0141), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-1.8945, y=0.3003, z=1.2118), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (34.0771, -5.7482, 54.6065)>
    Rotation: <Euler (x=-1.5521, y=0.6125, z=1.1045), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (33.4285, -6.9469, 52.9261)>
    Rotation: <Euler (x=-1.6148, y=0.4536, z=1.0760), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (33.0641, -7.8108, 51.1165)>
    Rotation: <Euler (x=-1.6150, y=0.5897, z=1.0761), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (32.7566, -8.5400, 49.5891)>
    Rotation: <Euler (x=-1.6150, y=0.5897, z=1.0761), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (35.4113, -7.7318, 51.6168)>
    Rotation: <Euler (x=-1.6263, y=0.2270, z=1.3604), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (35.4236, -8.1137, 50.0050)>
    Rotation: <Euler (x=-1.4298, y=0.2092, z=1.3520), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (35.1292, -8.3866, 48.4312)>
    Rotation: <Euler (x=-1.4301, y=0.2031, z=1.3510), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (34.8810, -8.6166, 47.1042)>
    Rotation: <Euler (x=-1.4301, y=0.2031, z=1.3510), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (36.1380, -6.5224, 50.9161)>
    Rotation: <Euler (x=-1.7156, y=0.2837, z=1.2349), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (36.2160, -7.0571, 49.2709)>
    Rotation: <Euler (x=-1.5352, y=0.2891, z=1.2344), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (36.0070, -7.4780, 47.7025)>
    Rotation: <Euler (x=-1.5352, y=0.2884, z=1.2344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (35.8223, -7.8501, 46.3159)>
    Rotation: <Euler (x=-1.5352, y=0.2884, z=1.2344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (36.5989, -5.4566, 50.1717)>
    Rotation: <Euler (x=-1.5840, y=0.2752, z=1.1856), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (36.4718, -5.8198, 48.8035)>
    Rotation: <Euler (x=-1.4019, y=0.2723, z=1.1875), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (36.1413, -6.0571, 47.5733)>
    Rotation: <Euler (x=-1.4020, y=0.2710, z=1.1872), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (35.8408, -6.2729, 46.4546)>
    Rotation: <Euler (x=-1.4020, y=0.2710, z=1.1872), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (36.7062, -3.9760, 50.7144)>
    Rotation: <Euler (x=-1.4486, y=0.2411, z=1.1055), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (36.4110, -4.1906, 49.3883)>
    Rotation: <Euler (x=-1.1594, y=0.2888, z=1.1209), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (35.8980, -4.2570, 48.4370)>
    Rotation: <Euler (x=-1.1595, y=0.2875, z=1.1203), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (35.4558, -4.3143, 47.6169)>
    Rotation: <Euler (x=-1.1595, y=0.2875, z=1.1203), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (14.3564, -0.5000, 87.7071)>
    Rotation: <Euler (x=-2.6260, y=0.0264, z=-1.6026), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (7.2857, -0.1689, 83.6970)>
    Rotation: <Euler (x=-1.6434, y=0.2624, z=-1.0976), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (4.6499, 2.6808, 69.7806)>
    Rotation: <Euler (x=-1.6230, y=-0.0701, z=-1.0809), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (4.4464, 1.3444, 54.3491)>
    Rotation: <Euler (x=-1.9350, y=-0.2466, z=-1.5492), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (4.5029, -0.4715, 52.8489)>
    Rotation: <Euler (x=-1.5948, y=-0.5868, z=-1.5062), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (4.5263, -1.5340, 51.2922)>
    Rotation: <Euler (x=-1.6038, y=-0.2395, z=-1.5087), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (4.4979, -2.2427, 49.2111)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (4.4709, -2.9139, 47.2399)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (2.4776, -2.0632, 49.4390)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (2.2740, -2.4279, 47.9046)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (2.2322, -2.7698, 46.4680)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (2.1970, -3.0586, 45.2550)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (2.1502, -0.6543, 48.9437)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (1.9414, -1.0623, 47.2559)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (2.0753, -1.4455, 45.7236)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (2.1963, -1.7919, 44.3388)>
    Rotation: <Euler (x=-1.4888, y=-0.2453, z=-1.5600), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (2.2138, 0.6442, 48.5903)>
    Rotation: <Euler (x=-1.5555, y=-0.2770, z=-1.5565), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (2.2415, 0.2507, 47.1979)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (2.5492, -0.1228, 45.9210)>
    Rotation: <Euler (x=-1.3455, y=-0.2852, z=-1.5635), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (2.8282, -0.4612, 44.7636)>
    Rotation: <Euler (x=-1.3455, y=-0.2852, z=-1.5635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (2.6546, 1.9137, 49.1402)>
    Rotation: <Euler (x=-1.4975, y=-0.2676, z=-1.5135), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (2.7801, 1.5457, 47.7719)>
    Rotation: <Euler (x=-1.1906, y=-0.3463, z=-1.5462), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (3.2323, 1.1805, 46.7291)>
    Rotation: <Euler (x=-1.1906, y=-0.3458, z=-1.5460), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (3.6379, 0.8528, 45.7938)>
    Rotation: <Euler (x=-1.1906, y=-0.3459, z=-1.5460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (25.2112, -2.4656, 57.5038)>
    Rotation: <Euler (x=-1.3228, y=0.0730, z=3.1063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (26.9520, -9.4233, 30.3584)>
    Rotation: <Euler (x=1.5157, y=3.0543, z=-0.0338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (29.2249, -8.0908, 4.9313)>
    Rotation: <Euler (x=-0.5269, y=0.1608, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (33.0741, -14.7671, 0.5255)>
    Rotation: <Euler (x=0.0201, y=0.0087, z=-2.5899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (35.1018, -18.0634, 0.6032)>
    Rotation: <Euler (x=0.0201, y=0.0087, z=-2.5899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (11.6601, -1.1899, 58.1615)>
    Rotation: <Euler (x=-1.5787, y=0.0750, z=2.9426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (13.7644, -1.3891, 30.1704)>
    Rotation: <Euler (x=-1.6823, y=0.0527, z=2.9442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (15.6337, 1.1390, 4.7962)>
    Rotation: <Euler (x=-0.5213, y=-0.1368, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (11.1380, -5.1898, 0.3932)>
    Rotation: <Euler (x=0.0898, y=-0.0164, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (9.0073, -8.3611, 0.7372)>
    Rotation: <Euler (x=0.0898, y=-0.0164, z=2.5485), order='XYZ'>
    Matrix:
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Frame: 32
  Bone: mixamorig:Hips
    Location: <Vector (19.2880, -1.2137, 60.9292)>
    Rotation: <Euler (x=1.5541, y=0.0489, z=-0.0918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (19.6031, -0.7929, 66.5560)>
    Rotation: <Euler (x=1.5099, y=0.0251, z=-0.0837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (19.8011, -0.4068, 73.1348)>
    Rotation: <Euler (x=1.5461, y=-0.0287, z=-0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (19.5978, -0.2064, 80.6645)>
    Rotation: <Euler (x=1.5816, y=-0.0831, z=-0.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (18.8904, -0.2595, 89.1117)>
    Rotation: <Euler (x=1.4552, y=-0.0958, z=-0.0570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (18.4832, -0.2556, 93.3465)>
    Rotation: <Euler (x=1.5136, y=0.0028, z=-0.0499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (18.4777, -1.1911, 108.1675)>
    Rotation: <Euler (x=1.5136, y=0.0028, z=-0.0499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (22.9201, -0.3759, 88.3297)>
    Rotation: <Euler (x=-2.7391, y=-0.0324, z=1.4382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (30.3534, -1.2633, 85.1449)>
    Rotation: <Euler (x=-1.7757, y=-0.1849, z=1.0644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.1840, -0.4146, 71.2469)>
    Rotation: <Euler (x=-1.7556, y=0.1030, z=1.0126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (35.7678, -3.2472, 56.1135)>
    Rotation: <Euler (x=-1.8954, y=0.3001, z=1.2110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (34.7844, -5.2514, 54.5870)>
    Rotation: <Euler (x=-1.5530, y=0.6122, z=1.1034), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (34.1365, -6.4499, 52.9062)>
    Rotation: <Euler (x=-1.6157, y=0.4533, z=1.0751), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (33.7732, -7.3138, 51.0963)>
    Rotation: <Euler (x=-1.6160, y=0.5894, z=1.0750), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (33.4665, -8.0430, 49.5688)>
    Rotation: <Euler (x=-1.6160, y=0.5894, z=1.0750), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (36.1200, -7.2361, 51.5987)>
    Rotation: <Euler (x=-1.6271, y=0.2270, z=1.3596), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (36.1334, -7.6182, 49.9869)>
    Rotation: <Euler (x=-1.4307, y=0.2092, z=1.3513), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (35.8402, -7.8911, 48.4129)>
    Rotation: <Euler (x=-1.4309, y=0.2030, z=1.3503), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (35.5930, -8.1211, 47.0857)>
    Rotation: <Euler (x=-1.4309, y=0.2030, z=1.3503), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (36.8479, -6.0272, 50.8984)>
    Rotation: <Euler (x=-1.7165, y=0.2835, z=1.2340), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (36.9270, -6.5621, 49.2534)>
    Rotation: <Euler (x=-1.5361, y=0.2890, z=1.2336), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (36.7191, -6.9831, 47.6849)>
    Rotation: <Euler (x=-1.5361, y=0.2883, z=1.2335), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (36.5354, -7.3553, 46.2981)>
    Rotation: <Euler (x=-1.5361, y=0.2883, z=1.2335), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (37.3101, -4.9617, 50.1543)>
    Rotation: <Euler (x=-1.5848, y=0.2749, z=1.1848), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (37.1839, -5.3250, 48.7860)>
    Rotation: <Euler (x=-1.4028, y=0.2721, z=1.1867), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (36.8544, -5.5622, 47.5556)>
    Rotation: <Euler (x=-1.4029, y=0.2708, z=1.1864), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (36.5546, -5.7780, 46.4366)>
    Rotation: <Euler (x=-1.4029, y=0.2708, z=1.1864), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (37.4178, -3.4811, 50.6969)>
    Rotation: <Euler (x=-1.4495, y=0.2408, z=1.1048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (37.1235, -3.6957, 49.3706)>
    Rotation: <Euler (x=-1.1602, y=0.2885, z=1.1201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (36.6113, -3.7619, 48.4188)>
    Rotation: <Euler (x=-1.1604, y=0.2872, z=1.1195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.1697, -3.8190, 47.5984)>
    Rotation: <Euler (x=-1.1604, y=0.2872, z=1.1195), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (15.0545, 0.0107, 87.6710)>
    Rotation: <Euler (x=-2.6255, y=0.0263, z=-1.6031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (7.9859, 0.3446, 83.6575)>
    Rotation: <Euler (x=-1.6425, y=0.2628, z=-1.0979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (5.3591, 3.2053, 69.7416)>
    Rotation: <Euler (x=-1.6222, y=-0.0698, z=-1.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (5.1638, 1.8788, 54.3091)>
    Rotation: <Euler (x=-1.9340, y=-0.2464, z=-1.5498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (5.2211, 0.0632, 52.8086)>
    Rotation: <Euler (x=-1.5936, y=-0.5867, z=-1.5072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (5.2458, -0.9990, 51.2518)>
    Rotation: <Euler (x=-1.6028, y=-0.2394, z=-1.5093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (5.2193, -1.7073, 49.1704)>
    Rotation: <Euler (x=-1.6048, y=-0.4295, z=-1.5032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (5.1941, -2.3781, 47.1991)>
    Rotation: <Euler (x=-1.6048, y=-0.4295, z=-1.5032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (3.1989, -1.5272, 49.3963)>
    Rotation: <Euler (x=-1.6696, y=-0.2447, z=-1.6777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (3.0019, -1.8919, 47.8611)>
    Rotation: <Euler (x=-1.5665, y=-0.2344, z=-1.6779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (2.9715, -2.2343, 46.4243)>
    Rotation: <Euler (x=-1.5665, y=-0.2354, z=-1.6779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (2.9458, -2.5233, 45.2111)>
    Rotation: <Euler (x=-1.5665, y=-0.2354, z=-1.6779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (2.8724, -0.1181, 48.9009)>
    Rotation: <Euler (x=-1.6870, y=-0.2369, z=-1.5598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (2.6741, -0.5264, 47.2120)>
    Rotation: <Euler (x=-1.4776, y=-0.2460, z=-1.5607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (2.8256, -0.9099, 45.6814)>
    Rotation: <Euler (x=-1.4776, y=-0.2458, z=-1.5606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (2.9625, -1.2566, 44.2982)>
    Rotation: <Euler (x=-1.4776, y=-0.2458, z=-1.5606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (2.9368, 1.1805, 48.5479)>
    Rotation: <Euler (x=-1.5471, y=-0.2773, z=-1.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (2.9764, 0.7868, 47.1558)>
    Rotation: <Euler (x=-1.3297, y=-0.2862, z=-1.5644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.3048, 0.4137, 45.8840)>
    Rotation: <Euler (x=-1.3297, y=-0.2859, z=-1.5644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (3.6025, 0.0756, 44.7311)>
    Rotation: <Euler (x=-1.3297, y=-0.2859, z=-1.5644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (3.3775, 2.4497, 49.0985)>
    Rotation: <Euler (x=-1.4898, y=-0.2675, z=-1.5143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (3.5134, 2.0827, 47.7309)>
    Rotation: <Euler (x=-1.1763, y=-0.3466, z=-1.5479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (3.9807, 1.7188, 46.6944)>
    Rotation: <Euler (x=-1.1764, y=-0.3462, z=-1.5477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.3998, 1.3925, 45.7646)>
    Rotation: <Euler (x=-1.1764, y=-0.3462, z=-1.5477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (25.8997, -1.9574, 57.4644)>
    Rotation: <Euler (x=-1.3223, y=0.0729, z=3.1062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (27.6375, -8.9278, 30.3220)>
    Rotation: <Euler (x=1.5154, y=3.0543, z=-0.0339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (29.9084, -7.5888, 4.8951)>
    Rotation: <Euler (x=-0.5267, y=0.1609, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (33.7576, -14.2659, 0.4905)>
    Rotation: <Euler (x=0.0207, y=0.0066, z=-2.5884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (35.7904, -17.5590, 0.5707)>
    Rotation: <Euler (x=0.0207, y=0.0066, z=-2.5884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (12.3486, -0.6865, 58.1298)>
    Rotation: <Euler (x=-1.5807, y=0.0750, z=2.9428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (14.4641, -0.8282, 30.1392)>
    Rotation: <Euler (x=-1.6800, y=0.0525, z=2.9444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.3173, 1.6421, 4.7582)>
    Rotation: <Euler (x=-0.5209, y=-0.1368, z=2.6023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (11.8222, -4.6891, 0.3580)>
    Rotation: <Euler (x=0.0902, y=-0.0162, z=2.5486), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (9.6918, -7.8604, 0.7033)>
    Rotation: <Euler (x=0.0902, y=-0.0162, z=2.5486), order='XYZ'>
    Matrix:
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Frame: 33
  Bone: mixamorig:Hips
    Location: <Vector (19.9300, -0.6082, 60.8989)>
    Rotation: <Euler (x=1.5541, y=0.0495, z=-0.0915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (20.2484, -0.1876, 66.5255)>
    Rotation: <Euler (x=1.5099, y=0.0256, z=-0.0836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (20.4496, 0.1983, 73.1043)>
    Rotation: <Euler (x=1.5461, y=-0.0285, z=-0.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (20.2481, 0.3988, 80.6340)>
    Rotation: <Euler (x=1.5815, y=-0.0831, z=-0.0548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (19.5404, 0.3465, 89.0812)>
    Rotation: <Euler (x=1.4550, y=-0.0966, z=-0.0578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (19.1298, 0.3516, 93.3157)>
    Rotation: <Euler (x=1.5130, y=0.0026, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.1215, -0.5749, 108.1372)>
    Rotation: <Euler (x=1.5130, y=0.0026, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (23.5700, 0.2273, 88.2993)>
    Rotation: <Euler (x=-2.7393, y=-0.0323, z=1.4375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (31.0032, -0.6652, 85.1157)>
    Rotation: <Euler (x=-1.7760, y=-0.1878, z=1.0642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.8567, 0.2146, 71.2260)>
    Rotation: <Euler (x=-1.7555, y=0.1046, z=1.0113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (36.4229, -2.6414, 56.0951)>
    Rotation: <Euler (x=-1.8957, y=0.2995, z=1.2098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (37.5821, -5.9549, 49.2343)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.3747, -6.3750, 47.6655)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.1912, -6.7464, 46.2785)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (37.9664, -4.3552, 50.1361)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (37.8407, -4.7178, 48.7675)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (37.5115, -4.9542, 47.5369)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.2122, -5.1692, 46.4177)>
    Rotation: <Euler (x=-1.4032, y=0.2702, z=1.1852), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (37.7817, -3.0887, 49.3527)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.2699, -3.1540, 48.4007)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.8288, -3.2103, 47.5800)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (5.9052, -0.3787, 51.2224)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (5.8785, -1.0873, 49.1412)>
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (3.6323, -1.9031, 45.1805)>
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.9983, 1.0354, 45.8593)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.3138, 0.6970, 44.7113)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.0419, 3.0720, 49.0678)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.1866, 2.7052, 47.7011)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.6671, 2.3419, 46.6705)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (5.0981, 2.0160, 45.7459)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.5399, -1.3495, 57.4301)>
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    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.2743, -8.3351, 30.2914)>
    Rotation: <Euler (x=1.5151, y=3.0544, z=-0.0339), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.5434, -6.9890, 4.8647)>
    Rotation: <Euler (x=-0.5263, y=0.1614, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.3933, -13.6681, 0.4637)>
    Rotation: <Euler (x=0.0218, y=0.0016, z=-2.5847), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.4385, -16.9533, 0.5479)>
    Rotation: <Euler (x=0.0218, y=0.0016, z=-2.5847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (12.9887, -0.0831, 58.1038)>
    Rotation: <Euler (x=-1.5828, y=0.0749, z=2.9427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.1157, -0.1674, 30.1138)>
    Rotation: <Euler (x=-1.6775, y=0.0523, z=2.9444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.9531, 2.2432, 4.7259)>
    Rotation: <Euler (x=-0.5206, y=-0.1367, z=2.6024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.4583, -4.0898, 0.3281)>
    Rotation: <Euler (x=0.0905, y=-0.0161, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.3283, -7.2612, 0.6746)>
    Rotation: <Euler (x=0.0905, y=-0.0161, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 34
  Bone: mixamorig:Hips
    Location: <Vector (20.5246, 0.0702, 60.8774)>
    Rotation: <Euler (x=1.5541, y=0.0501, z=-0.0912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (20.8462, 0.4906, 66.5039)>
    Rotation: <Euler (x=1.5099, y=0.0261, z=-0.0835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (21.0506, 0.8764, 73.0826)>
    Rotation: <Euler (x=1.5461, y=-0.0283, z=-0.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (20.8508, 1.0769, 80.6123)>
    Rotation: <Euler (x=1.5816, y=-0.0831, z=-0.0556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (20.1428, 1.0248, 89.0594)>
    Rotation: <Euler (x=1.4549, y=-0.0973, z=-0.0587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (19.7290, 1.0308, 93.2937)>
    Rotation: <Euler (x=1.5125, y=0.0024, z=-0.0514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.7177, 0.1116, 108.1156)>
    Rotation: <Euler (x=1.5125, y=0.0024, z=-0.0514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (24.1723, 0.9025, 88.2777)>
    Rotation: <Euler (x=-2.7394, y=-0.0324, z=1.4367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (31.6051, 0.0041, 85.0947)>
    Rotation: <Euler (x=-1.7759, y=-0.1899, z=1.0637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (35.4731, 0.9084, 71.2106)>
    Rotation: <Euler (x=-1.7553, y=0.1050, z=1.0100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (37.0291, -1.9525, 56.0796)>
    Rotation: <Euler (x=-1.8957, y=0.2984, z=1.2083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (36.0419, -3.9519, 54.5492)>
    Rotation: <Euler (x=-1.5532, y=0.6105, z=1.1007), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.3925, -5.1463, 52.8661)>
    Rotation: <Euler (x=-1.6158, y=0.4516, z=1.0725), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.0287, -6.0066, 51.0547)>
    Rotation: <Euler (x=-1.6161, y=0.5877, z=1.0723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.7216, -6.7328, 49.5257)>
    Rotation: <Euler (x=-1.6161, y=0.5877, z=1.0723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (37.3752, -5.9357, 51.5593)>
    Rotation: <Euler (x=-1.6277, y=0.2254, z=1.3570), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.3892, -6.3154, 49.9470)>
    Rotation: <Euler (x=-1.4313, y=0.2075, z=1.3486), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (37.0967, -6.5852, 48.3723)>
    Rotation: <Euler (x=-1.4315, y=0.2014, z=1.3476), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.8501, -6.8127, 47.0445)>
    Rotation: <Euler (x=-1.4315, y=0.2014, z=1.3476), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (38.1069, -4.7276, 50.8614)>
    Rotation: <Euler (x=-1.7169, y=0.2818, z=1.2314), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.1861, -5.2603, 49.2157)>
    Rotation: <Euler (x=-1.5364, y=0.2873, z=1.2309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.9786, -5.6784, 47.6464)>
    Rotation: <Euler (x=-1.5365, y=0.2866, z=1.2309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.7952, -6.0481, 46.2589)>
    Rotation: <Euler (x=-1.5365, y=0.2866, z=1.2309), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.5724, -3.6622, 50.1193)>
    Rotation: <Euler (x=-1.5851, y=0.2732, z=1.1821), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.4466, -4.0231, 48.7504)>
    Rotation: <Euler (x=-1.4031, y=0.2704, z=1.1840), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (38.1176, -4.2577, 47.5193)>
    Rotation: <Euler (x=-1.4032, y=0.2691, z=1.1838), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.8183, -4.4711, 46.3998)>
    Rotation: <Euler (x=-1.4032, y=0.2691, z=1.1838), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.6834, -2.1826, 50.6642)>
    Rotation: <Euler (x=-1.4496, y=0.2391, z=1.1022), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (38.3898, -2.3945, 49.3372)>
    Rotation: <Euler (x=-1.1604, y=0.2868, z=1.1175), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.8783, -2.4581, 48.3849)>
    Rotation: <Euler (x=-1.1606, y=0.2855, z=1.1169), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (37.4374, -2.5129, 47.5640)>
    Rotation: <Euler (x=-1.1606, y=0.2855, z=1.1169), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (16.3074, 1.3007, 87.6185)>
    Rotation: <Euler (x=-2.6247, y=0.0264, z=-1.6051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (9.2424, 1.6493, 83.5999)>
    Rotation: <Euler (x=-1.6426, y=0.2651, z=-1.1003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.6077, 4.5447, 69.6927)>
    Rotation: <Euler (x=-1.6220, y=-0.0726, z=-1.0825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (6.4344, 3.1818, 54.2631)>
    Rotation: <Euler (x=-1.9336, y=-0.2469, z=-1.5527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (6.4872, 1.3652, 52.7636)>
    Rotation: <Euler (x=-1.5931, y=-0.5872, z=-1.5102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (6.5096, 0.3022, 51.2072)>
    Rotation: <Euler (x=-1.6024, y=-0.2399, z=-1.5122), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (6.4819, -0.4070, 49.1263)>
    Rotation: <Euler (x=-1.6044, y=-0.4300, z=-1.5062), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.4556, -1.0788, 47.1552)>
    Rotation: <Euler (x=-1.6044, y=-0.4300, z=-1.5062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (4.4619, -0.2212, 49.3512)>
    Rotation: <Euler (x=-1.6611, y=-0.2449, z=-1.6806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.2772, -0.5873, 47.8148)>
    Rotation: <Euler (x=-1.5500, y=-0.2342, z=-1.6807), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.2702, -0.9319, 46.3782)>
    Rotation: <Euler (x=-1.5499, y=-0.2352, z=-1.6807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.2643, -1.2228, 45.1652)>
    Rotation: <Euler (x=-1.5499, y=-0.2352, z=-1.6807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (4.1396, 1.1886, 48.8550)>
    Rotation: <Euler (x=-1.6755, y=-0.2382, z=-1.5626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.9601, 0.7783, 47.1645)>
    Rotation: <Euler (x=-1.4549, y=-0.2481, z=-1.5637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (4.1463, 0.3924, 45.6383)>
    Rotation: <Euler (x=-1.4549, y=-0.2479, z=-1.5636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (4.3145, 0.0436, 44.2591)>
    Rotation: <Euler (x=-1.4549, y=-0.2479, z=-1.5636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (4.2077, 2.4868, 48.5014)>
    Rotation: <Euler (x=-1.5318, y=-0.2788, z=-1.5601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (4.2683, 2.0914, 47.1105)>
    Rotation: <Euler (x=-1.2994, y=-0.2885, z=-1.5678), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (4.6355, 1.7174, 45.8496)>
    Rotation: <Euler (x=-1.2994, y=-0.2882, z=-1.5677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.9683, 1.3785, 44.7066)>
    Rotation: <Euler (x=-1.2994, y=-0.2882, z=-1.5677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.6518, 3.7551, 49.0515)>
    Rotation: <Euler (x=-1.4774, y=-0.2680, z=-1.5176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.8041, 3.3882, 47.6856)>
    Rotation: <Euler (x=-1.1518, y=-0.3480, z=-1.5528), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (5.2964, 3.0250, 46.6605)>
    Rotation: <Euler (x=-1.1518, y=-0.3476, z=-1.5526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (5.7380, 2.6993, 45.7410)>
    Rotation: <Euler (x=-1.1518, y=-0.3476, z=-1.5526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (27.1327, -0.6691, 57.4047)>
    Rotation: <Euler (x=-1.3212, y=0.0728, z=3.1061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.8643, -7.6697, 30.2697)>
    Rotation: <Euler (x=1.5149, y=3.0545, z=-0.0339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (31.1314, -6.3177, 4.8432)>
    Rotation: <Euler (x=-0.5258, y=0.1620, z=-2.7122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.9818, -12.9991, 0.4461)>
    Rotation: <Euler (x=0.0254, y=-0.0022, z=-2.5812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (37.0389, -16.2765, 0.5444)>
    Rotation: <Euler (x=0.0254, y=-0.0022, z=-2.5812), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.5816, 0.5933, 58.0863)>
    Rotation: <Euler (x=-1.5847, y=0.0749, z=2.9426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.7190, 0.5617, 30.0971)>
    Rotation: <Euler (x=-1.6753, y=0.0522, z=2.9444), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (17.5420, 2.9161, 4.7028)>
    Rotation: <Euler (x=-0.5204, y=-0.1367, z=2.6024), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (13.0473, -3.4183, 0.3068)>
    Rotation: <Euler (x=0.0908, y=-0.0160, z=2.5488), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.9176, -6.5898, 0.6544)>
    Rotation: <Euler (x=0.0908, y=-0.0160, z=2.5488), order='XYZ'>
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Frame: 35
  Bone: mixamorig:Hips
    Location: <Vector (21.0685, 0.8056, 60.8716)>
    Rotation: <Euler (x=1.5541, y=0.0506, z=-0.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (21.3929, 1.2262, 66.4978)>
    Rotation: <Euler (x=1.5098, y=0.0265, z=-0.0834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (21.6001, 1.6121, 73.0764)>
    Rotation: <Euler (x=1.5461, y=-0.0281, z=-0.0690), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (21.4019, 1.8126, 80.6062)>
    Rotation: <Euler (x=1.5816, y=-0.0831, z=-0.0564), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (20.6939, 1.7606, 89.0533)>
    Rotation: <Euler (x=1.4549, y=-0.0981, z=-0.0597), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5121, y=0.0023, z=-0.0523), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (20.2627, 0.8542, 108.1096)>
    Rotation: <Euler (x=1.5121, y=0.0023, z=-0.0523), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (24.7233, 1.6350, 88.2716)>
    Rotation: <Euler (x=-2.7395, y=-0.0324, z=1.4359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (32.1557, 0.7305, 85.0895)>
    Rotation: <Euler (x=-1.7757, y=-0.1915, z=1.0628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (36.0322, 1.6523, 71.2089)>
    Rotation: <Euler (x=-1.7549, y=0.1045, z=1.0089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (37.5849, -1.2004, 56.0760)>
    Rotation: <Euler (x=-1.8954, y=0.2969, z=1.2069), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (36.5950, -3.1961, 54.5425)>
    Rotation: <Euler (x=-1.5526, y=0.6091, z=1.0995), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.9442, -4.3870, 52.8574)>
    Rotation: <Euler (x=-1.6152, y=0.4502, z=1.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.5795, -5.2441, 51.0447)>
    Rotation: <Euler (x=-1.6155, y=0.5863, z=1.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (35.2716, -5.9676, 49.5146)>
    Rotation: <Euler (x=-1.6155, y=0.5863, z=1.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (37.9260, -5.1774, 51.5499)>
    Rotation: <Euler (x=-1.6276, y=0.2239, z=1.3555), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.9397, -5.5548, 49.9370)>
    Rotation: <Euler (x=-1.4312, y=0.2060, z=1.3471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (37.6472, -5.8218, 48.3619)>
    Rotation: <Euler (x=-1.4314, y=0.1999, z=1.3461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (37.4005, -6.0470, 47.0337)>
    Rotation: <Euler (x=-1.4314, y=0.1999, z=1.3461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (38.6596, -3.9694, 50.8539)>
    Rotation: <Euler (x=-1.7166, y=0.2804, z=1.2300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.7384, -4.4998, 49.2075)>
    Rotation: <Euler (x=-1.5361, y=0.2858, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (38.5306, -4.9153, 47.6375)>
    Rotation: <Euler (x=-1.5362, y=0.2851, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (38.3469, -5.2826, 46.2494)>
    Rotation: <Euler (x=-1.5362, y=0.2851, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (39.1269, -2.9036, 50.1135)>
    Rotation: <Euler (x=-1.5848, y=0.2718, z=1.1807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (39.0009, -3.2624, 48.7440)>
    Rotation: <Euler (x=-1.4027, y=0.2689, z=1.1826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (38.6717, -3.4946, 47.5126)>
    Rotation: <Euler (x=-1.4028, y=0.2676, z=1.1824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (38.3724, -3.7059, 46.3926)>
    Rotation: <Euler (x=-1.4028, y=0.2676, z=1.1824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (39.2400, -1.4250, 50.6606)>
    Rotation: <Euler (x=-1.4491, y=0.2377, z=1.1008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (38.9464, -1.6345, 49.3333)>
    Rotation: <Euler (x=-1.1599, y=0.2854, z=1.1162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (38.4350, -1.6959, 48.3808)>
    Rotation: <Euler (x=-1.1601, y=0.2841, z=1.1155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (37.9941, -1.7488, 47.5597)>
    Rotation: <Euler (x=-1.1601, y=0.2841, z=1.1155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (16.8587, 2.0398, 87.6124)>
    Rotation: <Euler (x=-2.6244, y=0.0265, z=-1.6062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (9.7956, 2.3965, 83.5912)>
    Rotation: <Euler (x=-1.6431, y=0.2670, z=-1.1020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (7.1464, 5.3161, 69.6918)>
    Rotation: <Euler (x=-1.6223, y=-0.0753, z=-1.0835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (6.9874, 3.9140, 54.2655)>
    Rotation: <Euler (x=-1.9336, y=-0.2473, z=-1.5541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (7.0377, 2.0968, 52.7667)>
    Rotation: <Euler (x=-1.5932, y=-0.5876, z=-1.5116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (7.0585, 1.0331, 51.2108)>
    Rotation: <Euler (x=-1.6025, y=-0.2403, z=-1.5135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (7.0298, 0.3232, 49.1301)>
    Rotation: <Euler (x=-1.6044, y=-0.4304, z=-1.5076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (7.0025, -0.3492, 47.1593)>
    Rotation: <Euler (x=-1.6044, y=-0.4304, z=-1.5076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (5.0100, 0.5119, 49.3550)>
    Rotation: <Euler (x=-1.6565, y=-0.2451, z=-1.6820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.8321, 0.1448, 47.8181)>
    Rotation: <Euler (x=-1.5408, y=-0.2342, z=-1.6820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.8381, -0.2012, 46.3818)>
    Rotation: <Euler (x=-1.5408, y=-0.2352, z=-1.6820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.8432, -0.4933, 45.1691)>
    Rotation: <Euler (x=-1.5408, y=-0.2352, z=-1.6820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (4.6897, 1.9220, 48.8583)>
    Rotation: <Euler (x=-1.6697, y=-0.2390, z=-1.5639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (4.5199, 1.5104, 47.1670)>
    Rotation: <Euler (x=-1.4431, y=-0.2493, z=-1.5651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (4.7240, 1.1231, 45.6436)>
    Rotation: <Euler (x=-1.4431, y=-0.2490, z=-1.5651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (4.9084, 0.7730, 44.2667)>
    Rotation: <Euler (x=-1.4431, y=-0.2490, z=-1.5651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (4.7596, 3.2199, 48.5042)>
    Rotation: <Euler (x=-1.5245, y=-0.2796, z=-1.5615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (4.8302, 2.8234, 47.1141)>
    Rotation: <Euler (x=-1.2847, y=-0.2897, z=-1.5694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (5.2161, 2.4490, 45.8589)>
    Rotation: <Euler (x=-1.2847, y=-0.2894, z=-1.5693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (5.5658, 2.1095, 44.7212)>
    Rotation: <Euler (x=-1.2847, y=-0.2894, z=-1.5693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (5.2054, 4.4878, 49.0538)>
    Rotation: <Euler (x=-1.4722, y=-0.2684, z=-1.5191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (5.3646, 4.1207, 47.6888)>
    Rotation: <Euler (x=-1.1411, y=-0.3488, z=-1.5551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (5.8676, 3.7576, 46.6688)>
    Rotation: <Euler (x=-1.1412, y=-0.3483, z=-1.5549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (6.3189, 3.4319, 45.7540)>
    Rotation: <Euler (x=-1.1412, y=-0.3484, z=-1.5549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (27.6750, 0.0682, 57.3954)>
    Rotation: <Euler (x=-1.3207, y=0.0727, z=3.1061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (29.4043, -6.9453, 30.2636)>
    Rotation: <Euler (x=1.5148, y=3.0546, z=-0.0338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (31.6695, -5.5897, 4.8371)>
    Rotation: <Euler (x=-0.5256, y=0.1624, z=-2.7123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (35.5201, -12.2724, 0.4421)>
    Rotation: <Euler (x=0.0275, y=-0.0031, z=-2.5799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (37.5811, -15.5471, 0.5485)>
    Rotation: <Euler (x=0.0275, y=-0.0031, z=-2.5799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (14.1238, 1.3268, 58.0841)>
    Rotation: <Euler (x=-1.5865, y=0.0749, z=2.9426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (16.2709, 1.3434, 30.0956)>
    Rotation: <Euler (x=-1.6731, y=0.0521, z=2.9444), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (18.0807, 3.6452, 4.6955)>
    Rotation: <Euler (x=-0.5202, y=-0.1367, z=2.6024), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (13.5859, -2.6901, 0.3010)>
    Rotation: <Euler (x=0.0910, y=-0.0160, z=2.5489), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (11.4566, -5.8618, 0.6494)>
    Rotation: <Euler (x=0.0910, y=-0.0160, z=2.5489), order='XYZ'>
    Matrix:
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Frame: 36
  Bone: mixamorig:Hips
    Location: <Vector (21.5560, 1.5899, 60.8916)>
    Rotation: <Euler (x=1.5540, y=0.0510, z=-0.0906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (21.8827, 2.0109, 66.5177)>
    Rotation: <Euler (x=1.5097, y=0.0269, z=-0.0834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (22.0922, 2.3970, 73.0962)>
    Rotation: <Euler (x=1.5461, y=-0.0279, z=-0.0693), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=1.5817, y=-0.0831, z=-0.0573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (21.1875, 2.5456, 89.0731)>
    Rotation: <Euler (x=1.4549, y=-0.0987, z=-0.0607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (20.7680, 2.5530, 93.3068)>
    Rotation: <Euler (x=1.5118, y=0.0021, z=-0.0533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (20.7508, 1.6450, 108.1295)>
    Rotation: <Euler (x=1.5118, y=0.0021, z=-0.0533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (25.2168, 2.4167, 88.2914)>
    Rotation: <Euler (x=-2.7397, y=-0.0325, z=1.4351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (32.6491, 1.5063, 85.1106)>
    Rotation: <Euler (x=-1.7755, y=-0.1927, z=1.0619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (36.5319, 2.4406, 71.2327)>
    Rotation: <Euler (x=-1.7547, y=0.1037, z=1.0078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (38.0844, -0.4014, 56.0978)>
    Rotation: <Euler (x=-1.8949, y=0.2957, z=1.2057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (37.0919, -2.3936, 54.5615)>
    Rotation: <Euler (x=-1.5519, y=0.6078, z=1.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (36.4394, -3.5813, 52.8748)>
    Rotation: <Euler (x=-1.6145, y=0.4490, z=1.0702), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (36.0735, -4.4354, 51.0609)>
    Rotation: <Euler (x=-1.6147, y=0.5850, z=1.0703), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (35.7646, -5.1564, 49.5298)>
    Rotation: <Euler (x=-1.6147, y=0.5850, z=1.0703), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (38.4201, -4.3726, 51.5661)>
    Rotation: <Euler (x=-1.6273, y=0.2225, z=1.3542), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (38.4333, -4.7478, 49.9528)>
    Rotation: <Euler (x=-1.4309, y=0.2047, z=1.3458), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (38.1404, -5.0123, 48.3772)>
    Rotation: <Euler (x=-1.4311, y=0.1985, z=1.3448), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (37.8934, -5.2353, 47.0488)>
    Rotation: <Euler (x=-1.4311, y=0.1985, z=1.3448), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (39.1553, -3.1646, 50.8719)>
    Rotation: <Euler (x=-1.7161, y=0.2791, z=1.2287), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (39.2334, -3.6929, 49.2247)>
    Rotation: <Euler (x=-1.5357, y=0.2845, z=1.2283), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (39.0250, -4.1059, 47.6541)>
    Rotation: <Euler (x=-1.5357, y=0.2838, z=1.2282), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (38.8408, -4.4711, 46.2655)>
    Rotation: <Euler (x=-1.5357, y=0.2838, z=1.2282), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (39.6241, -2.0985, 50.1329)>
    Rotation: <Euler (x=-1.5842, y=0.2705, z=1.1795), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (39.4976, -2.4552, 48.7629)>
    Rotation: <Euler (x=-1.4022, y=0.2676, z=1.1814), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (39.1681, -2.6853, 47.5311)>
    Rotation: <Euler (x=-1.4022, y=0.2664, z=1.1811), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (38.8685, -2.8946, 46.4109)>
    Rotation: <Euler (x=-1.4022, y=0.2664, z=1.1811), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (39.7392, -0.6208, 50.6821)>
    Rotation: <Euler (x=-1.4485, y=0.2365, z=1.0996), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (39.4453, -0.8281, 49.3545)>
    Rotation: <Euler (x=-1.1593, y=0.2842, z=1.1150), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (38.9338, -0.8874, 48.4019)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (38.4929, -0.9386, 47.5807)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (17.3525, 2.8281, 87.6323)>
    Rotation: <Euler (x=-2.6241, y=0.0266, z=-1.6071), order='XYZ'>
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  Bone: mixamorig:RightArm
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    Rotation: <Euler (x=-1.6438, y=0.2689, z=-1.1034), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=-1.6227, y=-0.0780, z=-1.0842), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (7.4789, 4.6934, 54.2946)>
    Rotation: <Euler (x=-1.9338, y=-0.2476, z=-1.5552), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (7.5268, 2.8757, 52.7963)>
    Rotation: <Euler (x=-1.5935, y=-0.5879, z=-1.5126), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (7.5460, 1.8115, 51.2407)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (7.5159, 1.1010, 49.1602)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (7.4874, 0.4279, 47.1896)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (5.4965, 1.2921, 49.3856)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (5.3255, 0.9240, 47.8481)>
    Rotation: <Euler (x=-1.5312, y=-0.2341, z=-1.6831), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (5.3452, 0.5767, 46.4123)>
    Rotation: <Euler (x=-1.5312, y=-0.2351, z=-1.6831), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (5.3619, 0.2834, 45.1999)>
    Rotation: <Euler (x=-1.5312, y=-0.2351, z=-1.6831), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (5.1776, 2.7024, 48.8885)>
    Rotation: <Euler (x=-1.6639, y=-0.2397, z=-1.5650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (5.0175, 2.2896, 47.1966)>
    Rotation: <Euler (x=-1.4312, y=-0.2504, z=-1.5663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (5.2398, 1.9010, 45.6760)>
    Rotation: <Euler (x=-1.4312, y=-0.2502, z=-1.5663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (5.4407, 1.5498, 44.3017)>
    Rotation: <Euler (x=-1.4312, y=-0.2502, z=-1.5663), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (5.2490, 4.0001, 48.5340)>
    Rotation: <Euler (x=-1.5176, y=-0.2804, z=-1.5626), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (5.3291, 3.6027, 47.1447)>
    Rotation: <Euler (x=-1.2706, y=-0.2909, z=-1.5708), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (5.7329, 3.2279, 45.8952)>
    Rotation: <Euler (x=-1.2707, y=-0.2906, z=-1.5707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (6.0989, 2.8881, 44.7628)>
    Rotation: <Euler (x=-1.2707, y=-0.2906, z=-1.5707), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (5.6964, 5.2677, 49.0831)>
    Rotation: <Euler (x=-1.4678, y=-0.2687, z=-1.5204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (5.8614, 4.9004, 47.7188)>
    Rotation: <Euler (x=-1.1319, y=-0.3494, z=-1.5570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (6.3738, 4.5375, 46.7035)>
    Rotation: <Euler (x=-1.1320, y=-0.3490, z=-1.5567), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (6.8334, 4.2119, 45.7927)>
    Rotation: <Euler (x=-1.1320, y=-0.3490, z=-1.5567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (28.1612, 0.8543, 57.4127)>
    Rotation: <Euler (x=-1.3203, y=0.0727, z=3.1063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (29.8888, -6.1700, 30.2835)>
    Rotation: <Euler (x=1.5147, y=3.0547, z=-0.0337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (32.1514, -4.8129, 4.8568)>
    Rotation: <Euler (x=-0.5257, y=0.1622, z=-2.7121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (36.0027, -11.4946, 0.4610)>
    Rotation: <Euler (x=0.0261, y=-0.0023, z=-2.5809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (38.0607, -14.7714, 0.5620)>
    Rotation: <Euler (x=0.0261, y=-0.0023, z=-2.5809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (14.6100, 2.1089, 58.1071)>
    Rotation: <Euler (x=-1.5881, y=0.0749, z=2.9427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (16.7660, 2.1696, 30.1193)>
    Rotation: <Euler (x=-1.6711, y=0.0520, z=2.9445), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (18.5637, 4.4226, 4.7140)>
    Rotation: <Euler (x=-0.5200, y=-0.1367, z=2.6024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (14.0686, -1.9135, 0.3208)>
    Rotation: <Euler (x=0.0912, y=-0.0160, z=2.5490), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (11.9397, -5.0854, 0.6699)>
    Rotation: <Euler (x=0.0912, y=-0.0160, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 37
  Bone: mixamorig:Hips
    Location: <Vector (21.9783, 2.4141, 60.9262)>
    Rotation: <Euler (x=1.5539, y=0.0513, z=-0.0903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (22.3066, 2.8354, 66.5522)>
    Rotation: <Euler (x=1.5097, y=0.0271, z=-0.0832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (22.5179, 3.2218, 73.1307)>
    Rotation: <Euler (x=1.5460, y=-0.0278, z=-0.0697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (22.3223, 3.4224, 80.6605)>
    Rotation: <Euler (x=1.5817, y=-0.0831, z=-0.0581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (21.6146, 3.3707, 89.1077)>
    Rotation: <Euler (x=1.4548, y=-0.0992, z=-0.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (21.1930, 3.3787, 93.3412)>
    Rotation: <Euler (x=1.5114, y=0.0020, z=-0.0542), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (21.1734, 2.4754, 108.1641)>
    Rotation: <Euler (x=1.5114, y=0.0020, z=-0.0542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (25.6437, 3.2387, 88.3258)>
    Rotation: <Euler (x=-2.7399, y=-0.0325, z=1.4344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (33.0760, 2.3228, 85.1464)>
    Rotation: <Euler (x=-1.7755, y=-0.1937, z=1.0611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (36.9661, 3.2658, 71.2711)>
    Rotation: <Euler (x=-1.7546, y=0.1032, z=1.0068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (38.5183, 0.4283, 56.1353)>
    Rotation: <Euler (x=-1.8944, y=0.2948, z=1.2047), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (37.5232, -1.5613, 54.5973)>
    Rotation: <Euler (x=-1.5512, y=0.6071, z=1.0978), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (36.8691, -2.7466, 52.9096)>
    Rotation: <Euler (x=-1.6138, y=0.4482, z=1.0693), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (36.5019, -3.5987, 51.0949)>
    Rotation: <Euler (x=-1.6140, y=0.5843, z=1.0695), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (36.1919, -4.3178, 49.5633)>
    Rotation: <Euler (x=-1.6140, y=0.5843, z=1.0695), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (38.8486, -3.5391, 51.5999)>
    Rotation: <Euler (x=-1.6270, y=0.2216, z=1.3531), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (38.8612, -3.9128, 49.9862)>
    Rotation: <Euler (x=-1.4305, y=0.2038, z=1.3447), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (38.5677, -4.1755, 48.4105)>
    Rotation: <Euler (x=-1.4307, y=0.1977, z=1.3437), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (38.3203, -4.3969, 47.0819)>
    Rotation: <Euler (x=-1.4307, y=0.1977, z=1.3437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (39.5852, -2.3313, 50.9067)>
    Rotation: <Euler (x=-1.7156, y=0.2782, z=1.2277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (39.6624, -2.8581, 49.2590)>
    Rotation: <Euler (x=-1.5352, y=0.2837, z=1.2272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (39.4533, -3.2695, 47.6881)>
    Rotation: <Euler (x=-1.5352, y=0.2830, z=1.2272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (39.2685, -3.6331, 46.2992)>
    Rotation: <Euler (x=-1.5352, y=0.2830, z=1.2272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (40.0551, -1.2651, 50.1687)>
    Rotation: <Euler (x=-1.5837, y=0.2697, z=1.1785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (39.9280, -1.6203, 48.7983)>
    Rotation: <Euler (x=-1.4017, y=0.2668, z=1.1804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (39.5980, -1.8489, 47.5664)>
    Rotation: <Euler (x=-1.4017, y=0.2656, z=1.1801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (39.2980, -2.0568, 46.4460)>
    Rotation: <Euler (x=-1.4017, y=0.2655, z=1.1801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (40.1720, 0.2120, 50.7191)>
    Rotation: <Euler (x=-1.4479, y=0.2357, z=1.0985), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (39.8777, 0.0063, 49.3914)>
    Rotation: <Euler (x=-1.1587, y=0.2834, z=1.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (39.3660, -0.0516, 48.4388)>
    Rotation: <Euler (x=-1.1589, y=0.2821, z=1.1133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (38.9249, -0.1015, 47.6177)>
    Rotation: <Euler (x=-1.1589, y=0.2821, z=1.1133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (17.7798, 3.6562, 87.6669)>
    Rotation: <Euler (x=-2.6238, y=0.0266, z=-1.6077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (10.7196, 4.0242, 83.6416)>
    Rotation: <Euler (x=-1.6444, y=0.2707, z=-1.1045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (8.0379, 6.9880, 69.7579)>
    Rotation: <Euler (x=-1.6230, y=-0.0802, z=-1.0846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (7.9016, 5.5146, 54.3380)>
    Rotation: <Euler (x=-1.9344, y=-0.2477, z=-1.5562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (7.9466, 3.6967, 52.8399)>
    Rotation: <Euler (x=-1.5941, y=-0.5880, z=-1.5134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (7.9638, 2.6323, 51.2844)>
    Rotation: <Euler (x=-1.6032, y=-0.2406, z=-1.5157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (7.9318, 1.9215, 49.2041)>
    Rotation: <Euler (x=-1.6053, y=-0.4308, z=-1.5095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (7.9016, 1.2483, 47.2336)>
    Rotation: <Euler (x=-1.6053, y=-0.4308, z=-1.5095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (5.9127, 2.1151, 49.4304)>
    Rotation: <Euler (x=-1.6471, y=-0.2451, z=-1.6841), order='XYZ'>
    Matrix:
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      <Vector (-0.9639, -0.2318, -0.1311, 2.1151)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (5.7487, 1.7462, 47.8923)>
    Rotation: <Euler (x=-1.5213, y=-0.2338, z=-1.6840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (5.7826, 1.3977, 46.4570)>
    Rotation: <Euler (x=-1.5213, y=-0.2348, z=-1.6841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (5.8112, 1.1035, 45.2452)>
    Rotation: <Euler (x=-1.5213, y=-0.2348, z=-1.6841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (5.5953, 3.5257, 48.9333)>
    Rotation: <Euler (x=-1.6582, y=-0.2402, z=-1.5660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (5.4445, 3.1119, 47.2408)>
    Rotation: <Euler (x=-1.4194, y=-0.2513, z=-1.5674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (5.6849, 2.7224, 45.7232)>
    Rotation: <Euler (x=-1.4194, y=-0.2511, z=-1.5674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (5.9021, 2.3703, 44.3516)>
    Rotation: <Euler (x=-1.4194, y=-0.2511, z=-1.5674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (5.6680, 4.8233, 48.5786)>
    Rotation: <Euler (x=-1.5113, y=-0.2810, z=-1.5637), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (5.7568, 4.4252, 47.1900)>
    Rotation: <Euler (x=-1.2574, y=-0.2918, z=-1.5720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (6.1773, 4.0502, 45.9462)>
    Rotation: <Euler (x=-1.2575, y=-0.2915, z=-1.5719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (6.5584, 3.7103, 44.8187)>
    Rotation: <Euler (x=-1.2575, y=-0.2915, z=-1.5719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (6.1171, 6.0904, 49.1273)>
    Rotation: <Euler (x=-1.4643, y=-0.2688, z=-1.5215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (6.2867, 5.7232, 47.7636)>
    Rotation: <Euler (x=-1.1243, y=-0.3498, z=-1.5586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (6.8066, 5.3604, 46.7521)>
    Rotation: <Euler (x=-1.1244, y=-0.3494, z=-1.5584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (7.2730, 5.0350, 45.8447)>
    Rotation: <Euler (x=-1.1244, y=-0.3494, z=-1.5584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (28.5826, 1.6807, 57.4452)>
    Rotation: <Euler (x=-1.3200, y=0.0726, z=3.1065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (30.3087, -5.3532, 30.3185)>
    Rotation: <Euler (x=1.5148, y=3.0548, z=-0.0334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (32.5679, -3.9964, 4.8915)>
    Rotation: <Euler (x=-0.5260, y=0.1618, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (36.4213, -10.6751, 0.4930)>
    Rotation: <Euler (x=0.0237, y=-0.0009, z=-2.5823), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (38.4745, -13.9552, 0.5849)>
    Rotation: <Euler (x=0.0237, y=-0.0009, z=-2.5823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (15.0312, 2.9306, 58.1440)>
    Rotation: <Euler (x=-1.5884, y=0.0749, z=2.9428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (17.1876, 3.0014, 30.1562)>
    Rotation: <Euler (x=-1.6706, y=0.0519, z=2.9446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (18.9794, 5.2405, 4.7493)>
    Rotation: <Euler (x=-0.5199, y=-0.1361, z=2.6024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (14.4866, -1.0973, 0.3564)>
    Rotation: <Euler (x=0.0912, y=-0.0154, z=2.5491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (12.3577, -4.2692, 0.7057)>
    Rotation: <Euler (x=0.0912, y=-0.0154, z=2.5491), order='XYZ'>
    Matrix:
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Frame: 38
  Bone: mixamorig:Hips
    Location: <Vector (22.3364, 3.2631, 60.9619)>
    Rotation: <Euler (x=1.5539, y=0.0516, z=-0.0899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5097, y=0.0273, z=-0.0831), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (22.8786, 4.0711, 73.1662)>
    Rotation: <Euler (x=1.5460, y=-0.0276, z=-0.0700), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (22.6840, 4.2721, 80.6960)>
    Rotation: <Euler (x=1.5817, y=-0.0830, z=-0.0588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (21.9766, 4.2209, 89.1432)>
    Rotation: <Euler (x=1.4547, y=-0.0995, z=-0.0624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (21.5536, 4.2297, 93.3766)>
    Rotation: <Euler (x=1.5111, y=0.0019, z=-0.0550), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (21.5324, 3.3312, 108.1998)>
    Rotation: <Euler (x=1.5111, y=0.0019, z=-0.0550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (26.0056, 4.0860, 88.3611)>
    Rotation: <Euler (x=-2.7400, y=-0.0325, z=1.4337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (33.4375, 3.1651, 85.1825)>
    Rotation: <Euler (x=-1.7758, y=-0.1944, z=1.0605), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (37.3370, 4.1130, 71.3102)>
    Rotation: <Euler (x=-1.7548, y=0.1034, z=1.0059), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (38.8882, 1.2704, 56.1752)>
    Rotation: <Euler (x=-1.8942, y=0.2945, z=1.2038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (37.8913, -0.7177, 54.6365)>
    Rotation: <Euler (x=-1.5509, y=0.6068, z=1.0971), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (37.2360, -1.9019, 52.9484)>
    Rotation: <Euler (x=-1.6136, y=0.4479, z=1.0685), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (36.8680, -2.7529, 51.1334)>
    Rotation: <Euler (x=-1.6138, y=0.5840, z=1.0687), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (36.5574, -3.4712, 49.6015)>
    Rotation: <Euler (x=-1.6137, y=0.5840, z=1.0687), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (39.2148, -2.6956, 51.6383)>
    Rotation: <Euler (x=-1.6268, y=0.2213, z=1.3522), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (39.2270, -3.0687, 50.0245)>
    Rotation: <Euler (x=-1.4304, y=0.2035, z=1.3439), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (38.9333, -3.3305, 48.4486)>
    Rotation: <Euler (x=-1.4306, y=0.1973, z=1.3429), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (38.6856, -3.5512, 47.1200)>
    Rotation: <Euler (x=-1.4306, y=0.1973, z=1.3429), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (39.9525, -1.4882, 50.9455)>
    Rotation: <Euler (x=-1.7155, y=0.2779, z=1.2269), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (40.0291, -2.0144, 49.2976)>
    Rotation: <Euler (x=-1.5350, y=0.2833, z=1.2264), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (39.8196, -2.4250, 47.7266)>
    Rotation: <Euler (x=-1.5350, y=0.2827, z=1.2264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (39.6344, -2.7880, 46.3375)>
    Rotation: <Euler (x=-1.5350, y=0.2827, z=1.2264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (40.4233, -0.4221, 50.2079)>
    Rotation: <Euler (x=-1.5835, y=0.2694, z=1.1777), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (40.2958, -0.7767, 48.8374)>
    Rotation: <Euler (x=-1.4015, y=0.2665, z=1.1795), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (39.9656, -1.0045, 47.6054)>
    Rotation: <Euler (x=-1.4016, y=0.2652, z=1.1793), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (39.6654, -1.2117, 46.4850)>
    Rotation: <Euler (x=-1.4015, y=0.2652, z=1.1793), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (40.5416, 1.0547, 50.7589)>
    Rotation: <Euler (x=-1.4477, y=0.2354, z=1.0977), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (40.2470, 0.8497, 49.4311)>
    Rotation: <Euler (x=-1.1585, y=0.2831, z=1.1131), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (39.7352, 0.7927, 48.4785)>
    Rotation: <Euler (x=-1.1587, y=0.2818, z=1.1125), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (39.2940, 0.7435, 47.6574)>
    Rotation: <Euler (x=-1.1587, y=0.2818, z=1.1125), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (18.1419, 4.5091, 87.7027)>
    Rotation: <Euler (x=-2.6237, y=0.0266, z=-1.6082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (11.0824, 4.8804, 83.6765)>
    Rotation: <Euler (x=-1.6449, y=0.2722, z=-1.1054), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (8.3874, 7.8624, 69.7993)>
    Rotation: <Euler (x=-1.6234, y=-0.0818, z=-1.0850), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=-1.9349, y=-0.2476, z=-1.5571), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (8.3005, 4.5462, 52.8835)>
    Rotation: <Euler (x=-1.5947, y=-0.5879, z=-1.5141), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (8.3158, 3.4820, 51.3279)>
    Rotation: <Euler (x=-1.6037, y=-0.2405, z=-1.5166), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (8.2822, 2.7714, 49.2475)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (8.2503, 2.0984, 47.2770)>
    Rotation: <Euler (x=-1.6058, y=-0.4306, z=-1.5104), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (6.2634, 2.9670, 49.4748)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (6.1068, 2.5976, 47.9361)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (6.1555, 2.2483, 46.5015)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (6.1967, 1.9533, 45.2901)>
    Rotation: <Euler (x=-1.5111, y=-0.2343, z=-1.6849), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (5.9471, 4.3779, 48.9780)>
    Rotation: <Euler (x=-1.6526, y=-0.2406, z=-1.5669), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (5.8059, 3.9636, 47.2848)>
    Rotation: <Euler (x=-1.4076, y=-0.2521, z=-1.5684), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (6.0644, 3.5735, 45.7703)>
    Rotation: <Euler (x=-1.4076, y=-0.2519, z=-1.5684), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (6.2981, 3.2208, 44.4016)>
    Rotation: <Euler (x=-1.4076, y=-0.2519, z=-1.5684), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (6.0210, 5.6755, 48.6233)>
    Rotation: <Euler (x=-1.5054, y=-0.2813, z=-1.5646), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (6.1180, 5.2771, 47.2354)>
    Rotation: <Euler (x=-1.2451, y=-0.2925, z=-1.5731), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (6.5541, 4.9022, 45.9969)>
    Rotation: <Euler (x=-1.2451, y=-0.2922, z=-1.5730), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (6.9494, 4.5624, 44.8743)>
    Rotation: <Euler (x=-1.2451, y=-0.2922, z=-1.5730), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (6.4717, 6.9421, 49.1720)>
    Rotation: <Euler (x=-1.4615, y=-0.2688, z=-1.5225), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (6.6449, 6.5751, 47.8086)>
    Rotation: <Euler (x=-1.1182, y=-0.3500, z=-1.5600), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (7.1708, 6.2126, 46.8001)>
    Rotation: <Euler (x=-1.1183, y=-0.3496, z=-1.5598), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (7.6427, 5.8874, 45.8955)>
    Rotation: <Euler (x=-1.1183, y=-0.3496, z=-1.5598), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (28.9402, 2.5319, 57.4793)>
    Rotation: <Euler (x=-1.3196, y=0.0725, z=3.1067), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (30.6647, -4.5107, 30.3547)>
    Rotation: <Euler (x=1.5148, y=3.0549, z=-0.0332), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (32.9206, -3.1554, 4.9274)>
    Rotation: <Euler (x=-0.5263, y=0.1614, z=-2.7109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (36.7767, -9.8307, 0.5260)>
    Rotation: <Euler (x=0.0222, y=0.0003, z=-2.5834), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (38.8263, -13.1132, 0.6119)>
    Rotation: <Euler (x=0.0222, y=0.0003, z=-2.5834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (15.3885, 3.7772, 58.1812)>
    Rotation: <Euler (x=-1.5886, y=0.0748, z=2.9429), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (17.5447, 3.8538, 30.1935)>
    Rotation: <Euler (x=-1.6701, y=0.0518, z=2.9447), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (19.3321, 6.0825, 4.7854)>
    Rotation: <Euler (x=-0.5199, y=-0.1357, z=2.6025), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (14.8412, -0.2569, 0.3926)>
    Rotation: <Euler (x=0.0912, y=-0.0149, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (12.7122, -3.4287, 0.7421)>
    Rotation: <Euler (x=0.0912, y=-0.0149, z=2.5491), order='XYZ'>
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Frame: 39
  Bone: mixamorig:Hips
    Location: <Vector (22.6465, 4.1283, 60.9878)>
    Rotation: <Euler (x=1.5539, y=0.0518, z=-0.0898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (22.9770, 4.5498, 66.6136)>
    Rotation: <Euler (x=1.5096, y=0.0275, z=-0.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (23.1908, 4.9366, 73.1919)>
    Rotation: <Euler (x=1.5459, y=-0.0275, z=-0.0703), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (22.9972, 5.1380, 80.7218)>
    Rotation: <Euler (x=1.5817, y=-0.0830, z=-0.0595), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (22.2903, 5.0879, 89.1691)>
    Rotation: <Euler (x=1.4546, y=-0.0997, z=-0.0631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5108, y=0.0019, z=-0.0556), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (21.8448, 4.2042, 108.2258)>
    Rotation: <Euler (x=1.5108, y=0.0019, z=-0.0556), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (26.3192, 4.9500, 88.3867)>
    Rotation: <Euler (x=-2.7400, y=-0.0324, z=1.4331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7763, y=-0.1950, z=1.0601), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (37.6612, 4.9732, 71.3395)>
    Rotation: <Euler (x=-1.7553, y=0.1041, z=1.0049), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (39.2104, 2.1169, 56.2069)>
    Rotation: <Euler (x=-1.8944, y=0.2945, z=1.2032), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (38.2125, 0.1292, 54.6682)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (37.5569, -1.0548, 52.9801)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (37.1887, -1.9057, 51.1651)>
    Rotation: <Euler (x=-1.6140, y=0.5840, z=1.0680), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (36.8779, -2.6240, 49.6332)>
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-1.6270, y=0.2213, z=1.3516), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (39.5477, -2.2231, 50.0567)>
    Rotation: <Euler (x=-1.4306, y=0.2035, z=1.3432), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (39.2541, -2.4849, 48.4808)>
    Rotation: <Euler (x=-1.4308, y=0.1974, z=1.3422), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (39.0065, -2.7056, 47.1521)>
    Rotation: <Euler (x=-1.4308, y=0.1974, z=1.3422), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (40.2739, -0.6429, 50.9777)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (40.3506, -1.1694, 49.3299)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (40.1412, -1.5800, 47.7588)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (39.9560, -1.9430, 46.3698)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (40.7455, 0.4228, 50.2400)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (40.6181, 0.0681, 48.8696)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (40.2880, -0.1596, 47.6375)>
    Rotation: <Euler (x=-1.4018, y=0.2652, z=1.1786), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (39.9878, -0.3668, 46.5171)>
    Rotation: <Euler (x=-1.4018, y=0.2652, z=1.1786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (40.8646, 1.8995, 50.7909)>
    Rotation: <Euler (x=-1.4479, y=0.2354, z=1.0971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (40.5701, 1.6947, 49.4631)>
    Rotation: <Euler (x=-1.1587, y=0.2831, z=1.1125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (40.0585, 1.6378, 48.5104)>
    Rotation: <Euler (x=-1.1589, y=0.2818, z=1.1118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (39.6174, 1.5888, 47.6892)>
    Rotation: <Euler (x=-1.1589, y=0.2818, z=1.1118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (18.4557, 5.3789, 87.7287)>
    Rotation: <Euler (x=-2.6237, y=0.0265, z=-1.6085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (11.3963, 5.7519, 83.7025)>
    Rotation: <Euler (x=-1.6454, y=0.2734, z=-1.1065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (8.6916, 8.7485, 69.8303)>
    Rotation: <Euler (x=-1.6236, y=-0.0829, z=-1.0856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (8.5655, 7.2331, 54.4144)>
    Rotation: <Euler (x=-1.9350, y=-0.2475, z=-1.5577), order='XYZ'>
    Matrix:
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      <Vector (0.2450, -0.9059, -0.3453, 54.4144)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (8.6066, 5.4155, 52.9159)>
    Rotation: <Euler (x=-1.5948, y=-0.5877, z=-1.5146), order='XYZ'>
    Matrix:
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      <Vector (-0.8309, -0.5548, 0.0428, 5.4155)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (8.6212, 4.3514, 51.3601)>
    Rotation: <Euler (x=-1.6038, y=-0.2404, z=-1.5172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (8.5868, 3.6412, 49.2796)>
    Rotation: <Euler (x=-1.6059, y=-0.4305, z=-1.5109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (8.5543, 2.9685, 47.3090)>
    Rotation: <Euler (x=-1.6059, y=-0.4305, z=-1.5109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (6.5682, 3.8380, 49.5072)>
    Rotation: <Euler (x=-1.6368, y=-0.2445, z=-1.6856), order='XYZ'>
    Matrix:
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      <Vector (-0.9639, -0.2324, -0.1302, 3.8380)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (6.4200, 3.4681, 47.9678)>
    Rotation: <Euler (x=-1.5001, y=-0.2327, z=-1.6854), order='XYZ'>
    Matrix:
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      <Vector (-0.9667, -0.2366, -0.0979, 3.4681)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (6.4847, 3.1180, 46.5340)>
    Rotation: <Euler (x=-1.5001, y=-0.2337, z=-1.6854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (6.5394, 2.8224, 45.3233)>
    Rotation: <Euler (x=-1.5001, y=-0.2337, z=-1.6854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (6.2528, 5.2492, 49.0107)>
    Rotation: <Euler (x=-1.6466, y=-0.2408, z=-1.5674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (6.1218, 4.8343, 47.3167)>
    Rotation: <Euler (x=-1.3954, y=-0.2528, z=-1.5691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (6.3990, 4.4438, 45.8057)>
    Rotation: <Euler (x=-1.3954, y=-0.2526, z=-1.5691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (6.6496, 4.0909, 44.4401)>
    Rotation: <Euler (x=-1.3954, y=-0.2526, z=-1.5691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (6.3274, 6.5468, 48.6562)>
    Rotation: <Euler (x=-1.4996, y=-0.2815, z=-1.5652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (6.4325, 6.1482, 47.2689)>
    Rotation: <Euler (x=-1.2334, y=-0.2931, z=-1.5740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (6.8834, 5.7737, 46.0355)>
    Rotation: <Euler (x=-1.2334, y=-0.2928, z=-1.5738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (7.2921, 5.4343, 44.9177)>
    Rotation: <Euler (x=-1.2334, y=-0.2928, z=-1.5738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (6.7789, 7.8130, 49.2049)>
    Rotation: <Euler (x=-1.4591, y=-0.2686, z=-1.5231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (6.9551, 7.4464, 47.8419)>
    Rotation: <Euler (x=-1.1134, y=-0.3500, z=-1.5610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (7.4859, 7.0842, 46.8357)>
    Rotation: <Euler (x=-1.1135, y=-0.3496, z=-1.5608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (7.9620, 6.7594, 45.9332)>
    Rotation: <Euler (x=-1.1135, y=-0.3496, z=-1.5608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (29.2497, 3.3979, 57.5039)>
    Rotation: <Euler (x=-1.3194, y=0.0724, z=3.1068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (30.9726, -3.6519, 30.3811)>
    Rotation: <Euler (x=1.5149, y=3.0550, z=-0.0332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (33.2268, -2.2985, 4.9535)>
    Rotation: <Euler (x=-0.5265, y=0.1612, z=-2.7105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (37.0842, -8.9718, 0.5502)>
    Rotation: <Euler (x=0.0221, y=0.0016, z=-2.5842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (39.1311, -12.2559, 0.6357)>
    Rotation: <Euler (x=0.0221, y=0.0016, z=-2.5842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (15.6979, 4.6412, 58.2085)>
    Rotation: <Euler (x=-1.5889, y=0.0748, z=2.9428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (17.8550, 4.7252, 30.2208)>
    Rotation: <Euler (x=-1.6695, y=0.0517, z=2.9447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (19.6379, 6.9394, 4.8111)>
    Rotation: <Euler (x=-0.5198, y=-0.1355, z=2.6026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (15.1481, 0.5992, 0.4185)>
    Rotation: <Euler (x=0.0912, y=-0.0147, z=2.5491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (13.0191, -2.5726, 0.7680)>
    Rotation: <Euler (x=0.0912, y=-0.0147, z=2.5491), order='XYZ'>
    Matrix:
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Frame: 40
  Bone: mixamorig:Hips
    Location: <Vector (22.9768, 5.0111, 61.0205)>
    Rotation: <Euler (x=1.5538, y=0.0519, z=-0.0900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (23.3080, 5.4326, 66.6463)>
    Rotation: <Euler (x=1.5096, y=0.0276, z=-0.0834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (23.5225, 5.8195, 73.2246)>
    Rotation: <Euler (x=1.5459, y=-0.0275, z=-0.0709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (23.3291, 6.0217, 80.7544)>
    Rotation: <Euler (x=1.5815, y=-0.0830, z=-0.0603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (22.6220, 5.9731, 89.2017)>
    Rotation: <Euler (x=1.4545, y=-0.0999, z=-0.0639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (22.1974, 5.9838, 93.4349)>
    Rotation: <Euler (x=1.5104, y=0.0019, z=-0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (22.1750, 5.0955, 108.2587)>
    Rotation: <Euler (x=1.5104, y=0.0019, z=-0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (26.6508, 5.8317, 88.4194)>
    Rotation: <Euler (x=-2.7403, y=-0.0323, z=1.4324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (34.0823, 4.9001, 85.2430)>
    Rotation: <Euler (x=-1.7771, y=-0.1954, z=1.0595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (38.0044, 5.8463, 71.3769)>
    Rotation: <Euler (x=-1.7559, y=0.1049, z=1.0038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (39.5515, 2.9720, 56.2476)>
    Rotation: <Euler (x=-1.8948, y=0.2949, z=1.2025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (38.5528, 0.9841, 54.7097)>
    Rotation: <Euler (x=-1.5517, y=0.6071, z=1.0955), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (37.8968, -0.2003, 53.0221)>
    Rotation: <Euler (x=-1.6143, y=0.4483, z=1.0671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (37.5284, -1.0520, 51.2075)>
    Rotation: <Euler (x=-1.6145, y=0.5844, z=1.0672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (37.2175, -1.7709, 49.6759)>
    Rotation: <Euler (x=-1.6145, y=0.5844, z=1.0672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (39.8751, -0.9971, 51.7133)>
    Rotation: <Euler (x=-1.6273, y=0.2218, z=1.3510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (39.8874, -1.3713, 50.0996)>
    Rotation: <Euler (x=-1.4309, y=0.2040, z=1.3426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (39.5939, -1.6337, 48.5239)>
    Rotation: <Euler (x=-1.4311, y=0.1978, z=1.3416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (39.3465, -1.8550, 47.1952)>
    Rotation: <Euler (x=-1.4311, y=0.1978, z=1.3416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (40.6144, 0.2089, 51.0200)>
    Rotation: <Euler (x=-1.7160, y=0.2783, z=1.2255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (40.6911, -0.3184, 49.3724)>
    Rotation: <Euler (x=-1.5356, y=0.2838, z=1.2251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (40.4816, -0.7297, 47.8015)>
    Rotation: <Euler (x=-1.5356, y=0.2831, z=1.2250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (40.2965, -1.0933, 46.4127)>
    Rotation: <Euler (x=-1.5356, y=0.2831, z=1.2250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (41.0867, 1.2741, 50.2818)>
    Rotation: <Euler (x=-1.5841, y=0.2698, z=1.1763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (40.9593, 0.9187, 48.9116)>
    Rotation: <Euler (x=-1.4021, y=0.2669, z=1.1782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (40.6293, 0.6905, 47.6796)>
    Rotation: <Euler (x=-1.4021, y=0.2657, z=1.1779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (40.3292, 0.4830, 46.5592)>
    Rotation: <Euler (x=-1.4021, y=0.2656, z=1.1779), order='XYZ'>
    Matrix:
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      <Vector (0.8914, -0.1748, 0.4181, 0.4830)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (41.2066, 2.7510, 50.8320)>
    Rotation: <Euler (x=-1.4483, y=0.2358, z=1.0964), order='XYZ'>
    Matrix:
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      <Vector (0.8650, -0.1504, 0.4788, 2.7510)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (40.9122, 2.5456, 49.5042)>
    Rotation: <Euler (x=-1.1591, y=0.2835, z=1.1118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (40.4007, 2.4885, 48.5515)>
    Rotation: <Euler (x=-1.1593, y=0.2822, z=1.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (39.9597, 2.4394, 47.7302)>
    Rotation: <Euler (x=-1.1593, y=0.2822, z=1.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (18.7877, 6.2671, 87.7612)>
    Rotation: <Euler (x=-2.6237, y=0.0263, z=-1.6088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (11.7284, 6.6415, 83.7350)>
    Rotation: <Euler (x=-1.6457, y=0.2744, z=-1.1077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (9.0170, 9.6504, 69.8668)>
    Rotation: <Euler (x=-1.6239, y=-0.0838, z=-1.0865), order='XYZ'>
    Matrix:
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      <Vector (-0.8819, -0.0986, 0.4610, 9.6504)>
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  Bone: mixamorig:RightHand
    Location: <Vector (8.8920, 8.1223, 54.4521)>
    Rotation: <Euler (x=-1.9347, y=-0.2474, z=-1.5579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (8.9332, 6.3048, 52.9534)>
    Rotation: <Euler (x=-1.5945, y=-0.5876, z=-1.5150), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (8.9479, 5.2409, 51.3976)>
    Rotation: <Euler (x=-1.6036, y=-0.2403, z=-1.5174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (8.9140, 4.5309, 49.3170)>
    Rotation: <Euler (x=-1.6056, y=-0.4304, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (8.8819, 3.8583, 47.3463)>
    Rotation: <Euler (x=-1.6056, y=-0.4304, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (6.8953, 4.7279, 49.5441)>
    Rotation: <Euler (x=-1.6309, y=-0.2442, z=-1.6858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (6.7564, 4.3574, 48.0040)>
    Rotation: <Euler (x=-1.4885, y=-0.2321, z=-1.6855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (6.8382, 4.0065, 46.5712)>
    Rotation: <Euler (x=-1.4885, y=-0.2331, z=-1.6856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (6.9073, 3.7103, 45.3615)>
    Rotation: <Euler (x=-1.4885, y=-0.2331, z=-1.6856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (6.5802, 6.1393, 49.0476)>
    Rotation: <Euler (x=-1.6403, y=-0.2412, z=-1.5676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (6.4602, 5.7237, 47.3531)>
    Rotation: <Euler (x=-1.3830, y=-0.2535, z=-1.5695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (6.7566, 5.3329, 45.8457)>
    Rotation: <Euler (x=-1.3830, y=-0.2533, z=-1.5694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (7.0246, 4.9798, 44.4834)>
    Rotation: <Euler (x=-1.3830, y=-0.2533, z=-1.5694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (6.6551, 7.4369, 48.6932)>
    Rotation: <Euler (x=-1.4941, y=-0.2818, z=-1.5655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (6.7681, 7.0381, 47.3066)>
    Rotation: <Euler (x=-1.2225, y=-0.2936, z=-1.5744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (7.2328, 6.6641, 46.0783)>
    Rotation: <Euler (x=-1.2225, y=-0.2933, z=-1.5743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (7.6540, 6.3252, 44.9649)>
    Rotation: <Euler (x=-1.2225, y=-0.2933, z=-1.5743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (7.1068, 8.7029, 49.2422)>
    Rotation: <Euler (x=-1.4573, y=-0.2685, z=-1.5234), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (7.2854, 8.3366, 47.8794)>
    Rotation: <Euler (x=-1.1100, y=-0.3500, z=-1.5615), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (7.8196, 7.9748, 46.8750)>
    Rotation: <Euler (x=-1.1101, y=-0.3496, z=-1.5613), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (8.2987, 7.6503, 45.9740)>
    Rotation: <Euler (x=-1.1101, y=-0.3496, z=-1.5613), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (29.5796, 4.2796, 57.5360)>
    Rotation: <Euler (x=-1.3192, y=0.0724, z=3.1065), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (31.3005, -2.7736, 30.4139)>
    Rotation: <Euler (x=1.5151, y=3.0550, z=-0.0334), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (33.5547, -1.4244, 4.9861)>
    Rotation: <Euler (x=-0.5267, y=0.1610, z=-2.7105), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (37.4114, -8.0974, 0.5817)>
    Rotation: <Euler (x=0.0220, y=0.0026, z=-2.5850), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (39.4556, -11.3832, 0.6667)>
    Rotation: <Euler (x=0.0220, y=0.0026, z=-2.5850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (16.0281, 5.5253, 58.2419)>
    Rotation: <Euler (x=-1.5889, y=0.0748, z=2.9425), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (18.1846, 5.6094, 30.2542)>
    Rotation: <Euler (x=-1.6691, y=0.0517, z=2.9443), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (19.9651, 7.8128, 4.8434)>
    Rotation: <Euler (x=-0.5199, y=-0.1357, z=2.6027), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (15.4752, 1.4729, 0.4506)>
    Rotation: <Euler (x=0.0912, y=-0.0147, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (13.3461, -1.6989, 0.7998)>
    Rotation: <Euler (x=0.0912, y=-0.0147, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 41
  Bone: mixamorig:Hips
    Location: <Vector (23.3417, 5.9115, 61.0678)>
    Rotation: <Euler (x=1.5538, y=0.0518, z=-0.0904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (23.6729, 6.3328, 66.6937)>
    Rotation: <Euler (x=1.5095, y=0.0275, z=-0.0840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (23.8871, 6.7198, 73.2720)>
    Rotation: <Euler (x=1.5458, y=-0.0276, z=-0.0717), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (23.6930, 6.9228, 80.8018)>
    Rotation: <Euler (x=1.5814, y=-0.0832, z=-0.0613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (22.9847, 6.8760, 89.2489)>
    Rotation: <Euler (x=1.4543, y=-0.1001, z=-0.0647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (22.5594, 6.8878, 93.4820)>
    Rotation: <Euler (x=1.5101, y=0.0018, z=-0.0570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (22.5350, 6.0045, 108.3061)>
    Rotation: <Euler (x=1.5101, y=0.0018, z=-0.0570), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (27.0134, 6.7307, 88.4673)>
    Rotation: <Euler (x=-2.7406, y=-0.0322, z=1.4316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (34.4454, 5.7930, 85.2938)>
    Rotation: <Euler (x=-1.7778, y=-0.1957, z=1.0589), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (38.3793, 6.7347, 71.4307)>
    Rotation: <Euler (x=-1.7566, y=0.1061, z=1.0026), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (39.9227, 3.8390, 56.3050)>
    Rotation: <Euler (x=-1.8950, y=0.2958, z=1.2017), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (38.9223, 1.8505, 54.7690)>
    Rotation: <Euler (x=-1.5520, y=0.6080, z=1.0945), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (38.2652, 0.6652, 53.0825)>
    Rotation: <Euler (x=-1.6146, y=0.4491, z=1.0661), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (37.8959, -0.1878, 51.2686)>
    Rotation: <Euler (x=-1.6149, y=0.5852, z=1.0662), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (37.5843, -0.9078, 49.7377)>
    Rotation: <Euler (x=-1.6149, y=0.5852, z=1.0662), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (40.2427, -0.1343, 51.7741)>
    Rotation: <Euler (x=-1.6274, y=0.2227, z=1.3502), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (40.2546, -0.5098, 50.1608)>
    Rotation: <Euler (x=-1.4310, y=0.2048, z=1.3418), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (39.9607, -0.7734, 48.5853)>
    Rotation: <Euler (x=-1.4312, y=0.1987, z=1.3408), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (39.7129, -0.9956, 47.2568)>
    Rotation: <Euler (x=-1.4312, y=0.1987, z=1.3408), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (40.9829, 1.0706, 51.0796)>
    Rotation: <Euler (x=-1.7162, y=0.2792, z=1.2247), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (41.0589, 0.5418, 49.4325)>
    Rotation: <Euler (x=-1.5358, y=0.2846, z=1.2242), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (40.8490, 0.1293, 47.8620)>
    Rotation: <Euler (x=-1.5358, y=0.2840, z=1.2242), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (40.6634, -0.2354, 46.4735)>
    Rotation: <Euler (x=-1.5358, y=0.2840, z=1.2242), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (41.4560, 2.1347, 50.3406)>
    Rotation: <Euler (x=-1.5843, y=0.2707, z=1.1755), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (41.3281, 1.7783, 48.9706)>
    Rotation: <Euler (x=-1.4023, y=0.2678, z=1.1774), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (40.9978, 1.5493, 47.7388)>
    Rotation: <Euler (x=-1.4024, y=0.2665, z=1.1771), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (40.6974, 1.3411, 46.6186)>
    Rotation: <Euler (x=-1.4024, y=0.2665, z=1.1771), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (41.5770, 3.6120, 50.8895)>
    Rotation: <Euler (x=-1.4486, y=0.2366, z=1.0955), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (41.2823, 3.4057, 49.5619)>
    Rotation: <Euler (x=-1.1594, y=0.2843, z=1.1109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (40.7706, 3.3483, 48.6093)>
    Rotation: <Euler (x=-1.1596, y=0.2830, z=1.1103), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (40.3296, 3.2987, 47.7881)>
    Rotation: <Euler (x=-1.1596, y=0.2830, z=1.1103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (19.1509, 7.1735, 87.8079)>
    Rotation: <Euler (x=-2.6236, y=0.0261, z=-1.6093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (12.0918, 7.5504, 83.7814)>
    Rotation: <Euler (x=-1.6460, y=0.2750, z=-1.1090), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (9.3762, 10.5691, 69.9161)>
    Rotation: <Euler (x=-1.6241, y=-0.0844, z=-1.0875), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (9.2514, 9.0302, 54.5026)>
    Rotation: <Euler (x=-1.9343, y=-0.2473, z=-1.5581), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (9.2931, 7.2127, 53.0038)>
    Rotation: <Euler (x=-1.5940, y=-0.5876, z=-1.5153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (9.3083, 6.1489, 51.4479)>
    Rotation: <Euler (x=-1.6032, y=-0.2403, z=-1.5176), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (9.2751, 5.4390, 49.3673)>
    Rotation: <Euler (x=-1.6052, y=-0.4304, z=-1.5114), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (9.2436, 4.7666, 47.3965)>
    Rotation: <Euler (x=-1.6052, y=-0.4304, z=-1.5114), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (7.2564, 5.6362, 49.5936)>
    Rotation: <Euler (x=-1.6247, y=-0.2438, z=-1.6860), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (7.1271, 5.2650, 48.0528)>
    Rotation: <Euler (x=-1.4767, y=-0.2316, z=-1.6856), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (7.2263, 4.9133, 46.6214)>
    Rotation: <Euler (x=-1.4766, y=-0.2326, z=-1.6857), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (7.3101, 4.6163, 45.4127)>
    Rotation: <Euler (x=-1.4766, y=-0.2326, z=-1.6857), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (6.9416, 7.0476, 49.0971)>
    Rotation: <Euler (x=-1.6340, y=-0.2415, z=-1.5678), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (6.8324, 6.6313, 47.4020)>
    Rotation: <Euler (x=-1.3708, y=-0.2542, z=-1.5698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (7.1477, 6.2403, 45.8985)>
    Rotation: <Euler (x=-1.3708, y=-0.2540, z=-1.5698), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (7.4327, 5.8869, 44.5398)>
    Rotation: <Euler (x=-1.3708, y=-0.2540, z=-1.5698), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (7.0167, 8.3452, 48.7428)>
    Rotation: <Euler (x=-1.4892, y=-0.2821, z=-1.5657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (7.1367, 7.9462, 47.3568)>
    Rotation: <Euler (x=-1.2130, y=-0.2941, z=-1.5748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (7.6135, 7.5727, 46.1330)>
    Rotation: <Euler (x=-1.2130, y=-0.2938, z=-1.5746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (8.0456, 7.2342, 45.0237)>
    Rotation: <Euler (x=-1.2130, y=-0.2938, z=-1.5746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (7.4682, 9.6112, 49.2920)>
    Rotation: <Euler (x=-1.4564, y=-0.2685, z=-1.5236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (7.6481, 9.2450, 47.9294)>
    Rotation: <Euler (x=-1.1086, y=-0.3500, z=-1.5618), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (8.1837, 8.8833, 46.9256)>
    Rotation: <Euler (x=-1.1087, y=-0.3496, z=-1.5616), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (8.6642, 8.5589, 46.0253)>
    Rotation: <Euler (x=-1.1087, y=-0.3496, z=-1.5616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (29.9442, 5.1768, 57.5836)>
    Rotation: <Euler (x=-1.3194, y=0.0724, z=3.1061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (31.6625, -1.8744, 30.4608)>
    Rotation: <Euler (x=1.5153, y=3.0550, z=-0.0339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (33.9177, -0.5333, 5.0326)>
    Rotation: <Euler (x=-0.5267, y=0.1609, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (37.7722, -7.2071, 0.6277)>
    Rotation: <Euler (x=0.0219, y=0.0035, z=-2.5858), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (39.8139, -10.4946, 0.7123)>
    Rotation: <Euler (x=0.0219, y=0.0035, z=-2.5858), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (16.3933, 6.4291, 58.2890)>
    Rotation: <Euler (x=-1.5885, y=0.0748, z=2.9420), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (18.5467, 6.5014, 30.3010)>
    Rotation: <Euler (x=-1.6691, y=0.0517, z=2.9438), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (20.3277, 8.7026, 4.8900)>
    Rotation: <Euler (x=-0.5200, y=-0.1361, z=2.6026), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (15.8363, 2.3640, 0.4967)>
    Rotation: <Euler (x=0.0911, y=-0.0151, z=2.5490), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (13.7072, -0.8078, 0.8456)>
    Rotation: <Euler (x=0.0911, y=-0.0151, z=2.5490), order='XYZ'>
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Frame: 42
  Bone: mixamorig:Hips
    Location: <Vector (23.6749, 6.8352, 61.1308)>
    Rotation: <Euler (x=1.5539, y=0.0517, z=-0.0911), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5095, y=0.0273, z=-0.0847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (24.2191, 7.6431, 73.3350)>
    Rotation: <Euler (x=1.5457, y=-0.0278, z=-0.0725), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (24.0240, 7.8467, 80.8648)>
    Rotation: <Euler (x=1.5813, y=-0.0833, z=-0.0622), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (23.3143, 7.8013, 89.3119)>
    Rotation: <Euler (x=1.4542, y=-0.1002, z=-0.0655), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5099, y=0.0016, z=-0.0577), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (22.8621, 6.9342, 108.3692)>
    Rotation: <Euler (x=1.5099, y=0.0016, z=-0.0577), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (27.3431, 7.6520, 88.5308)>
    Rotation: <Euler (x=-2.7410, y=-0.0321, z=1.4308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (34.7754, 6.7078, 85.3600)>
    Rotation: <Euler (x=-1.7785, y=-0.1959, z=1.0582), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (38.7192, 7.6450, 71.4995)>
    Rotation: <Euler (x=-1.7571, y=0.1073, z=1.0013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (40.2555, 4.7265, 56.3775)>
    Rotation: <Euler (x=-1.8950, y=0.2970, z=1.2008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (39.2525, 2.7372, 54.8441)>
    Rotation: <Euler (x=-1.5522, y=0.6092, z=1.0935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=-1.6148, y=0.4503, z=1.0651), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (38.2228, 0.6959, 51.3465)>
    Rotation: <Euler (x=-1.6151, y=0.5864, z=1.0652), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (37.9098, -0.0255, 49.8165)>
    Rotation: <Euler (x=-1.6150, y=0.5864, z=1.0652), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (40.5699, 0.7478, 51.8509)>
    Rotation: <Euler (x=-1.6272, y=0.2239, z=1.3493), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (40.5807, 0.3705, 50.2380)>
    Rotation: <Euler (x=-1.4308, y=0.2060, z=1.3409), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (40.2858, 0.1054, 48.6629)>
    Rotation: <Euler (x=-1.4310, y=0.1999, z=1.3399), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (40.0373, -0.1181, 47.3348)>
    Rotation: <Euler (x=-1.4310, y=0.1999, z=1.3399), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
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    Rotation: <Euler (x=-1.7162, y=0.2804, z=1.2238), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (41.3856, 1.4205, 49.5082)>
    Rotation: <Euler (x=-1.5357, y=0.2858, z=1.2233), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (41.1747, 1.0065, 47.9383)>
    Rotation: <Euler (x=-1.5357, y=0.2852, z=1.2233), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (40.9881, 0.6404, 46.5502)>
    Rotation: <Euler (x=-1.5357, y=0.2852, z=1.2233), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (41.7845, 3.0141, 50.4143)>
    Rotation: <Euler (x=-1.5844, y=0.2719, z=1.1746), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (41.6557, 2.6563, 49.0448)>
    Rotation: <Euler (x=-1.4023, y=0.2690, z=1.1765), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (41.3247, 2.4262, 47.8134)>
    Rotation: <Euler (x=-1.4024, y=0.2677, z=1.1762), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (41.0236, 2.2170, 46.6936)>
    Rotation: <Euler (x=-1.4024, y=0.2677, z=1.1762), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (41.9071, 4.4919, 50.9615)>
    Rotation: <Euler (x=-1.4488, y=0.2378, z=1.0946), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (41.6117, 4.2844, 49.6342)>
    Rotation: <Euler (x=-1.1595, y=0.2855, z=1.1100), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (41.0995, 4.2263, 48.6819)>
    Rotation: <Euler (x=-1.1597, y=0.2842, z=1.1094), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (40.6580, 4.1763, 47.8610)>
    Rotation: <Euler (x=-1.1597, y=0.2842, z=1.1094), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (19.4811, 8.1024, 87.8702)>
    Rotation: <Euler (x=-2.6237, y=0.0260, z=-1.6100), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (12.4221, 8.4842, 83.8440)>
    Rotation: <Euler (x=-1.6464, y=0.2755, z=-1.1102), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (9.7035, 11.5101, 69.9809)>
    Rotation: <Euler (x=-1.6244, y=-0.0850, z=-1.0885), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (9.5780, 9.9616, 54.5683)>
    Rotation: <Euler (x=-1.9342, y=-0.2473, z=-1.5586), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (9.6191, 8.1442, 53.0694)>
    Rotation: <Euler (x=-1.5938, y=-0.5875, z=-1.5158), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (9.6341, 7.0805, 51.5134)>
    Rotation: <Euler (x=-1.6030, y=-0.2402, z=-1.5180), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (9.6010, 6.3707, 49.4327)>
    Rotation: <Euler (x=-1.6050, y=-0.4303, z=-1.5119), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (9.5695, 5.6985, 47.4619)>
    Rotation: <Euler (x=-1.6050, y=-0.4303, z=-1.5119), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (7.5822, 6.5688, 49.6588)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (7.4622, 6.1970, 48.1174)>
    Rotation: <Euler (x=-1.4650, y=-0.2310, z=-1.6859), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (7.5785, 5.8444, 46.6874)>
    Rotation: <Euler (x=-1.4650, y=-0.2320, z=-1.6860), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (7.6767, 5.5468, 45.4800)>
    Rotation: <Euler (x=-1.4650, y=-0.2320, z=-1.6860), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (7.2681, 7.9803, 49.1623)>
    Rotation: <Euler (x=-1.6281, y=-0.2418, z=-1.5682), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (7.1690, 7.5635, 47.4667)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (7.5021, 7.1722, 45.9672)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (7.8031, 6.8186, 44.6119)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (7.3438, 9.2779, 48.8081)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (7.4693, 8.8788, 47.4227)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (7.9555, 8.5056, 46.2025)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (8.3963, 8.1674, 45.0965)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (7.7958, 10.5437, 49.3575)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (7.9752, 10.1775, 47.9948)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (8.5101, 9.8156, 46.9908)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (8.9899, 9.4910, 46.0902)>
    Rotation: <Euler (x=-1.1092, y=-0.3495, z=-1.5620), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (30.2774, 6.0962, 57.6474)>
    Rotation: <Euler (x=-1.3196, y=0.0724, z=3.1055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (31.9924, -0.9498, 30.5231)>
    Rotation: <Euler (x=1.5157, y=3.0549, z=-0.0345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
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    Rotation: <Euler (x=-0.5268, y=0.1607, z=-2.7110), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (38.1014, -6.2943, 0.6891)>
    Rotation: <Euler (x=0.0219, y=0.0040, z=-2.5861), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (40.1418, -9.5826, 0.7740)>
    Rotation: <Euler (x=0.0219, y=0.0040, z=-2.5861), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (16.7273, 7.3575, 58.3511)>
    Rotation: <Euler (x=-1.5878, y=0.0747, z=2.9413), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (18.8756, 7.4084, 30.3626)>
    Rotation: <Euler (x=-1.6693, y=0.0517, z=2.9431), order='XYZ'>
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=-0.5201, y=-0.1365, z=2.6025), order='XYZ'>
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=0.0910, y=-0.0157, z=2.5490), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (14.0369, 0.1063, 0.9065)>
    Rotation: <Euler (x=0.0910, y=-0.0157, z=2.5490), order='XYZ'>
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Frame: 43
  Bone: mixamorig:Hips
    Location: <Vector (23.9200, 7.7881, 61.2007)>
    Rotation: <Euler (x=1.5539, y=0.0515, z=-0.0919), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (24.2501, 8.2087, 66.8266)>
    Rotation: <Euler (x=1.5096, y=0.0272, z=-0.0856), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (24.4628, 8.5952, 73.4050)>
    Rotation: <Euler (x=1.5458, y=-0.0279, z=-0.0734), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (24.2670, 8.7986, 80.9347)>
    Rotation: <Euler (x=1.5814, y=-0.0834, z=-0.0633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (23.5565, 8.7535, 89.3817)>
    Rotation: <Euler (x=1.4542, y=-0.1003, z=-0.0663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (23.1305, 8.7665, 93.6147)>
    Rotation: <Euler (x=1.5098, y=0.0016, z=-0.0584), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (23.1030, 7.8878, 108.4391)>
    Rotation: <Euler (x=1.5098, y=0.0016, z=-0.0584), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (27.5851, 8.6001, 88.6010)>
    Rotation: <Euler (x=-2.7412, y=-0.0322, z=1.4299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7788, y=-0.1961, z=1.0574), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (38.9675, 8.5825, 71.5726)>
    Rotation: <Euler (x=-1.7574, y=0.1087, z=1.0001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (40.4929, 5.6420, 56.4538)>
    Rotation: <Euler (x=-1.8948, y=0.2984, z=1.1999), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (39.4870, 3.6517, 54.9236)>
    Rotation: <Euler (x=-1.5522, y=0.6106, z=1.0926), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (38.8259, 2.4636, 53.2406)>
    Rotation: <Euler (x=-1.6148, y=0.4517, z=1.0642), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (38.4530, 1.6070, 51.4292)>
    Rotation: <Euler (x=-1.6151, y=0.5878, z=1.0642), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (38.1383, 0.8840, 49.9004)>
    Rotation: <Euler (x=-1.6151, y=0.5878, z=1.0642), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (40.8005, 1.6574, 51.9319)>
    Rotation: <Euler (x=-1.6268, y=0.2252, z=1.3484), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (40.8098, 1.2780, 50.3195)>
    Rotation: <Euler (x=-1.4304, y=0.2074, z=1.3401), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (40.5137, 1.0113, 48.7449)>
    Rotation: <Euler (x=-1.4306, y=0.2013, z=1.3391), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (40.2640, 0.7864, 47.4173)>
    Rotation: <Euler (x=-1.4306, y=0.2013, z=1.3391), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (41.5421, 2.8593, 51.2338)>
    Rotation: <Euler (x=-1.7160, y=0.2818, z=1.2229), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (41.6153, 2.3264, 49.5879)>
    Rotation: <Euler (x=-1.5355, y=0.2872, z=1.2224), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (41.4029, 1.9106, 48.0186)>
    Rotation: <Euler (x=-1.5355, y=0.2866, z=1.2224), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (41.2151, 1.5430, 46.6311)>
    Rotation: <Euler (x=-1.5355, y=0.2866, z=1.2224), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (42.0163, 3.9208, 50.4917)>
    Rotation: <Euler (x=-1.5842, y=0.2733, z=1.1737), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (41.8862, 3.5613, 49.1227)>
    Rotation: <Euler (x=-1.4022, y=0.2704, z=1.1756), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (41.5541, 3.3300, 47.8919)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (41.2521, 3.1197, 46.7725)>
    Rotation: <Euler (x=-1.4022, y=0.2691, z=1.1753), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (42.1407, 5.3991, 51.0369)>
    Rotation: <Euler (x=-1.4487, y=0.2392, z=1.0937), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (41.8441, 5.1902, 49.7102)>
    Rotation: <Euler (x=-1.1595, y=0.2869, z=1.1091), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (41.3313, 5.1314, 48.7583)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (40.8892, 5.0808, 47.9377)>
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=-2.6239, y=0.0261, z=-1.6111), order='XYZ'>
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
    Location: <Vector (9.9435, 12.4773, 70.0530)>
    Rotation: <Euler (x=-1.6247, y=-0.0854, z=-1.0896), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (9.8145, 10.9219, 54.6412)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (9.8541, 9.1046, 53.1421)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (9.8682, 8.0410, 51.5861)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (9.8343, 7.3315, 49.5053)>
    Rotation: <Euler (x=-1.6052, y=-0.4302, z=-1.5126), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (9.8022, 6.6594, 47.5345)>
    Rotation: <Euler (x=-1.6052, y=-0.4302, z=-1.5126), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (7.8158, 7.5309, 49.7316)>
    Rotation: <Euler (x=-1.6132, y=-0.2432, z=-1.6872), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (7.7044, 7.1585, 48.1897)>
    Rotation: <Euler (x=-1.4536, y=-0.2304, z=-1.6865), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (7.8372, 6.8053, 46.7613)>
    Rotation: <Euler (x=-1.4536, y=-0.2314, z=-1.6866), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (7.9494, 6.5070, 45.5553)>
    Rotation: <Euler (x=-1.4536, y=-0.2314, z=-1.6866), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (7.5026, 8.9427, 49.2353)>
    Rotation: <Euler (x=-1.6228, y=-0.2421, z=-1.5689), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (7.4125, 8.5254, 47.5393)>
    Rotation: <Euler (x=-1.3484, y=-0.2555, z=-1.5712), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (7.7619, 8.1338, 46.0436)>
    Rotation: <Euler (x=-1.3484, y=-0.2553, z=-1.5712), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (8.0778, 7.7799, 44.6918)>
    Rotation: <Euler (x=-1.3484, y=-0.2553, z=-1.5712), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (7.5792, 10.2403, 48.8812)>
    Rotation: <Euler (x=-1.4826, y=-0.2823, z=-1.5669), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (7.7082, 9.8410, 47.4961)>
    Rotation: <Euler (x=-1.1999, y=-0.2947, z=-1.5762), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (8.2011, 9.4679, 46.2786)>
    Rotation: <Euler (x=-1.1999, y=-0.2944, z=-1.5760), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (8.6480, 9.1297, 45.1750)>
    Rotation: <Euler (x=-1.1999, y=-0.2944, z=-1.5760), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (8.0321, 11.5057, 49.4307)>
    Rotation: <Euler (x=-1.4577, y=-0.2683, z=-1.5247), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (8.2097, 11.1394, 48.0677)>
    Rotation: <Euler (x=-1.1113, y=-0.3497, z=-1.5627), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (8.7421, 10.7770, 47.0626)>
    Rotation: <Euler (x=-1.1114, y=-0.3493, z=-1.5625), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (9.2196, 10.4519, 46.1609)>
    Rotation: <Euler (x=-1.1114, y=-0.3494, z=-1.5625), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (30.5224, 7.0439, 57.7183)>
    Rotation: <Euler (x=-1.3199, y=0.0725, z=3.1047), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (32.2335, 0.0044, 30.5920)>
    Rotation: <Euler (x=1.5161, y=3.0548, z=-0.0353), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (34.4929, 1.3232, 5.1631)>
    Rotation: <Euler (x=-0.5268, y=0.1605, z=-2.7111), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (38.3432, -5.3524, 0.7571)>
    Rotation: <Euler (x=0.0222, y=0.0041, z=-2.5861), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (40.3838, -8.6404, 0.8428)>
    Rotation: <Euler (x=0.0222, y=0.0041, z=-2.5861), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (16.9732, 8.3161, 58.4198)>
    Rotation: <Euler (x=-1.5866, y=0.0747, z=2.9405), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (19.1128, 8.3313, 30.4307)>
    Rotation: <Euler (x=-1.6701, y=0.0517, z=2.9423), order='XYZ'>
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=-0.5203, y=-0.1367, z=2.6025), order='XYZ'>
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=0.0908, y=-0.0160, z=2.5489), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (14.2790, 1.0494, 0.9746)>
    Rotation: <Euler (x=0.0908, y=-0.0160, z=2.5489), order='XYZ'>
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Frame: 44
  Bone: mixamorig:Hips
    Location: <Vector (24.4802, 8.7717, 61.2807)>
    Rotation: <Euler (x=1.5540, y=0.0514, z=-0.0930), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (24.8099, 9.1916, 66.9067)>
    Rotation: <Euler (x=1.5097, y=0.0270, z=-0.0867), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (25.0220, 9.5774, 73.4852)>
    Rotation: <Euler (x=1.5459, y=-0.0280, z=-0.0746), order='XYZ'>
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.4544, y=-0.1002, z=-0.0673), order='XYZ'>
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=1.5099, y=0.0016, z=-0.0593), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=-2.7413, y=-0.0323, z=1.4289), order='XYZ'>
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  Bone: mixamorig:LeftArm
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=-1.7576, y=0.1099, z=0.9987), order='XYZ'>
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (38.9926, 2.5498, 51.5192)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (38.6758, 1.8253, 49.9915)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.3406, 2.5979, 52.0199)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.3481, 2.2167, 50.4079)>
    Rotation: <Euler (x=-1.4298, y=0.2087, z=1.3390), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.0503, 1.9484, 48.8339)>
    Rotation: <Euler (x=-1.4300, y=0.2026, z=1.3380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (40.7992, 1.7223, 47.5068)>
    Rotation: <Euler (x=-1.4300, y=0.2026, z=1.3380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.0830, 3.7981, 51.3197)>
    Rotation: <Euler (x=-1.7156, y=0.2832, z=1.2218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.1542, 3.2632, 49.6744)>
    Rotation: <Euler (x=-1.5351, y=0.2886, z=1.2214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (41.9399, 2.8458, 48.1058)>
    Rotation: <Euler (x=-1.5351, y=0.2880, z=1.2214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (41.7505, 2.4768, 46.7189)>
    Rotation: <Euler (x=-1.5351, y=0.2880, z=1.2214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (42.5578, 4.8582, 50.5760)>
    Rotation: <Euler (x=-1.5839, y=0.2747, z=1.1726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (42.4262, 4.4973, 49.2075)>
    Rotation: <Euler (x=-1.4018, y=0.2718, z=1.1745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.0927, 4.2650, 47.9772)>
    Rotation: <Euler (x=-1.4019, y=0.2705, z=1.1742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (41.7895, 4.0536, 46.8584)>
    Rotation: <Euler (x=-1.4019, y=0.2705, z=1.1742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (42.6844, 6.3370, 51.1194)>
    Rotation: <Euler (x=-1.4485, y=0.2406, z=1.0925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (42.3865, 6.1269, 49.7931)>
    Rotation: <Euler (x=-1.1592, y=0.2883, z=1.1080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (41.8728, 6.0676, 48.8417)>
    Rotation: <Euler (x=-1.1594, y=0.2870, z=1.1073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (41.4299, 6.0165, 48.0216)>
    Rotation: <Euler (x=-1.1594, y=0.2870, z=1.1073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (20.2825, 10.0441, 88.0199)>
    Rotation: <Euler (x=-2.6241, y=0.0262, z=-1.6124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (13.2228, 10.4433, 83.9968)>
    Rotation: <Euler (x=-1.6471, y=0.2755, z=-1.1128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (10.5016, 13.4716, 70.1347)>
    Rotation: <Euler (x=-1.6251, y=-0.0854, z=-1.0907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (10.3653, 11.9129, 54.7233)>
    Rotation: <Euler (x=-1.9344, y=-0.2472, z=-1.5599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (10.4036, 10.0956, 53.2242)>
    Rotation: <Euler (x=-1.5941, y=-0.5874, z=-1.5170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (10.4168, 9.0320, 51.6681)>
    Rotation: <Euler (x=-1.6033, y=-0.2401, z=-1.5193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (10.3821, 8.3224, 49.5874)>
    Rotation: <Euler (x=-1.6053, y=-0.4302, z=-1.5132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (10.3493, 7.6504, 47.6165)>
    Rotation: <Euler (x=-1.6053, y=-0.4302, z=-1.5132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (8.3638, 8.5233, 49.8139)>
    Rotation: <Euler (x=-1.6076, y=-0.2429, z=-1.6878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (8.2609, 8.1502, 48.2716)>
    Rotation: <Euler (x=-1.4424, y=-0.2299, z=-1.6871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (8.4100, 7.7961, 46.8450)>
    Rotation: <Euler (x=-1.4424, y=-0.2309, z=-1.6872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (8.5359, 7.4971, 45.6406)>
    Rotation: <Euler (x=-1.4424, y=-0.2309, z=-1.6872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.0514, 9.9353, 49.3176)>
    Rotation: <Euler (x=-1.6178, y=-0.2424, z=-1.5695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (7.9697, 9.5173, 47.6214)>
    Rotation: <Euler (x=-1.3383, y=-0.2562, z=-1.5720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (8.3345, 9.1253, 46.1294)>
    Rotation: <Euler (x=-1.3383, y=-0.2560, z=-1.5719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (8.6642, 8.7711, 44.7811)>
    Rotation: <Euler (x=-1.3383, y=-0.2560, z=-1.5719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.1289, 11.2328, 48.9636)>
    Rotation: <Euler (x=-1.4810, y=-0.2825, z=-1.5675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.2599, 10.8334, 47.5787)>
    Rotation: <Euler (x=-1.1965, y=-0.2949, z=-1.5769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (8.7569, 10.4601, 46.3629)>
    Rotation: <Euler (x=-1.1965, y=-0.2947, z=-1.5768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.2074, 10.1217, 45.2608)>
    Rotation: <Euler (x=-1.1965, y=-0.2947, z=-1.5768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (8.5827, 12.4979, 49.5130)>
    Rotation: <Euler (x=-1.4595, y=-0.2683, z=-1.5253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (8.7575, 12.1313, 48.1497)>
    Rotation: <Euler (x=-1.1148, y=-0.3496, z=-1.5630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.2861, 11.7681, 47.1428)>
    Rotation: <Euler (x=-1.1148, y=-0.3492, z=-1.5628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (9.7602, 11.4424, 46.2396)>
    Rotation: <Euler (x=-1.1148, y=-0.3492, z=-1.5628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.0823, 8.0204, 57.7994)>
    Rotation: <Euler (x=-1.3202, y=0.0725, z=3.1036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (32.7870, 0.9869, 30.6712)>
    Rotation: <Euler (x=1.5164, y=3.0548, z=-0.0364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.0485, 2.2966, 5.2420)>
    Rotation: <Euler (x=-0.5269, y=0.1602, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (38.8973, -4.3793, 0.8350)>
    Rotation: <Euler (x=0.0223, y=0.0045, z=-2.5864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (40.9369, -7.6680, 0.9214)>
    Rotation: <Euler (x=0.0223, y=0.0045, z=-2.5864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (17.5344, 9.3074, 58.4988)>
    Rotation: <Euler (x=-1.5852, y=0.0745, z=2.9394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (19.6621, 9.2832, 30.5087)>
    Rotation: <Euler (x=-1.6710, y=0.0516, z=2.9412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (21.4569, 11.5285, 5.1026)>
    Rotation: <Euler (x=-0.5204, y=-0.1367, z=2.6024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=0.0907, y=-0.0161, z=2.5489), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (14.8331, 2.0226, 1.0535)>
    Rotation: <Euler (x=0.0907, y=-0.0161, z=2.5489), order='XYZ'>
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Frame: 45
  Bone: mixamorig:Hips
    Location: <Vector (24.8831, 9.7862, 61.3681)>
    Rotation: <Euler (x=1.5541, y=0.0512, z=-0.0946), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5098, y=0.0269, z=-0.0882), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (25.4239, 10.5900, 73.5728)>
    Rotation: <Euler (x=1.5461, y=-0.0281, z=-0.0760), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=1.5819, y=-0.0834, z=-0.0658), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (24.5164, 10.7440, 89.5495)>
    Rotation: <Euler (x=1.4548, y=-0.1001, z=-0.0686), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5103, y=0.0016, z=-0.0604), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.0612, 9.8692, 108.6065)>
    Rotation: <Euler (x=1.5103, y=0.0016, z=-0.0604), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (28.5447, 10.5809, 88.7688)>
    Rotation: <Euler (x=-2.7414, y=-0.0326, z=1.4277), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7790, y=-0.1957, z=1.0548), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (39.9273, 10.5313, 71.7413)>
    Rotation: <Euler (x=-1.7576, y=0.1102, z=0.9972), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (41.4334, 7.5663, 56.6253)>
    Rotation: <Euler (x=-1.8938, y=0.3011, z=1.1974), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.4191, 5.5756, 55.1013)>
    Rotation: <Euler (x=-1.5513, y=0.6133, z=1.0902), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (39.7514, 4.3858, 53.4221)>
    Rotation: <Euler (x=-1.6141, y=0.4545, z=1.0617), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.3726, 3.5264, 51.6133)>
    Rotation: <Euler (x=-1.6143, y=0.5906, z=1.0618), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.0530, 2.8010, 50.0866)>
    Rotation: <Euler (x=-1.6143, y=0.5906, z=1.0618), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.7212, 3.5712, 52.1114)>
    Rotation: <Euler (x=-1.6254, y=0.2277, z=1.3459), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.7264, 3.1884, 50.4998)>
    Rotation: <Euler (x=-1.4290, y=0.2099, z=1.3375), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.4265, 2.9191, 48.9264)>
    Rotation: <Euler (x=-1.4292, y=0.2038, z=1.3365), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.1737, 2.6920, 47.5997)>
    Rotation: <Euler (x=-1.4292, y=0.2038, z=1.3365), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.4648, 4.7695, 51.4093)>
    Rotation: <Euler (x=-1.7149, y=0.2845, z=1.2204), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.5334, 4.2329, 49.7644)>
    Rotation: <Euler (x=-1.5344, y=0.2899, z=1.2199), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.3169, 3.8143, 48.1964)>
    Rotation: <Euler (x=-1.5344, y=0.2892, z=1.2199), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.1254, 3.4443, 46.8101)>
    Rotation: <Euler (x=-1.5344, y=0.2892, z=1.2199), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (42.9406, 5.8280, 50.6640)>
    Rotation: <Euler (x=-1.5833, y=0.2760, z=1.1711), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (42.8070, 5.4661, 49.2961)>
    Rotation: <Euler (x=-1.4012, y=0.2731, z=1.1730), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.4719, 5.2331, 48.0664)>
    Rotation: <Euler (x=-1.4013, y=0.2718, z=1.1727), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.1671, 5.0212, 46.9480)>
    Rotation: <Euler (x=-1.4013, y=0.2718, z=1.1727), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.0702, 7.3072, 51.2059)>
    Rotation: <Euler (x=-1.4477, y=0.2420, z=1.0910), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (42.7702, 7.0964, 49.8802)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.2548, 7.0373, 48.9297)>
    Rotation: <Euler (x=-1.1583, y=0.2885, z=1.1059), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (41.8106, 6.9863, 48.1103)>
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=-2.6241, y=0.0265, z=-1.6137), order='XYZ'>
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (10.7737, 9.3439, 49.6753)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (10.7405, 8.6716, 47.7045)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (8.8264, 8.8166, 46.9347)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (8.9658, 8.5168, 45.7319)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.4438, 10.9578, 49.4054)>
    Rotation: <Euler (x=-1.6132, y=-0.2429, z=-1.5700), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.3701, 10.5390, 47.7090)>
    Rotation: <Euler (x=-1.3288, y=-0.2570, z=-1.5726), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (8.7492, 10.1466, 46.2207)>
    Rotation: <Euler (x=-1.3288, y=-0.2568, z=-1.5726), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.0918, 9.7919, 44.8757)>
    Rotation: <Euler (x=-1.3288, y=-0.2568, z=-1.5726), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.5218, 12.2553, 49.0511)>
    Rotation: <Euler (x=-1.4805, y=-0.2827, z=-1.5680), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.6535, 11.8555, 47.6664)>
    Rotation: <Euler (x=-1.1953, y=-0.2952, z=-1.5774), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.1518, 11.4819, 46.4512)>
    Rotation: <Euler (x=-1.1954, y=-0.2949, z=-1.5773), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.6035, 11.1432, 45.3498)>
    Rotation: <Euler (x=-1.1954, y=-0.2949, z=-1.5773), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (8.9763, 13.5202, 49.6003)>
    Rotation: <Euler (x=-1.4618, y=-0.2685, z=-1.5257), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.1478, 13.1531, 48.2368)>
    Rotation: <Euler (x=-1.1193, y=-0.3496, z=-1.5631), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.6715, 12.7891, 47.2276)>
    Rotation: <Euler (x=-1.1194, y=-0.3492, z=-1.5629), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (10.1412, 12.4626, 46.3224)>
    Rotation: <Euler (x=-1.1194, y=-0.3492, z=-1.5629), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.4848, 9.0249, 57.8880)>
    Rotation: <Euler (x=-1.3205, y=0.0726, z=3.1022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (33.1825, 1.9986, 30.7575)>
    Rotation: <Euler (x=1.5165, y=3.0547, z=-0.0378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.4483, 3.3010, 5.3283)>
    Rotation: <Euler (x=-0.5271, y=0.1600, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (39.2960, -3.3747, 0.9202)>
    Rotation: <Euler (x=0.0220, y=0.0063, z=-2.5883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.3292, -6.6673, 1.0054)>
    Rotation: <Euler (x=0.0220, y=0.0063, z=-2.5883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (17.9388, 10.3329, 58.5849)>
    Rotation: <Euler (x=-1.5840, y=0.0744, z=2.9379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (20.0560, 10.2728, 30.5941)>
    Rotation: <Euler (x=-1.6716, y=0.0515, z=2.9397), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (21.8561, 12.5318, 5.1896)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.3612, 6.1983, 0.7925)>
    Rotation: <Euler (x=0.0907, y=-0.0162, z=2.5489), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (15.2318, 3.0265, 1.1399)>
    Rotation: <Euler (x=0.0907, y=-0.0162, z=2.5488), order='XYZ'>
    Matrix:
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Frame: 46
  Bone: mixamorig:Hips
    Location: <Vector (25.1337, 10.8237, 61.4575)>
    Rotation: <Euler (x=1.5541, y=0.0510, z=-0.0964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (25.4628, 11.2419, 67.0837)>
    Rotation: <Euler (x=1.5099, y=0.0267, z=-0.0900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (25.6739, 11.6254, 73.6623)>
    Rotation: <Euler (x=1.5464, y=-0.0281, z=-0.0777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (25.4770, 11.8252, 81.1921)>
    Rotation: <Euler (x=1.5823, y=-0.0834, z=-0.0674), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (24.7662, 11.7755, 89.6390)>
    Rotation: <Euler (x=1.4554, y=-0.1000, z=-0.0700), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (24.3411, 11.7848, 93.8722)>
    Rotation: <Euler (x=1.5109, y=0.0016, z=-0.0617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.3095, 10.8905, 108.6956)>
    Rotation: <Euler (x=1.5109, y=0.0016, z=-0.0617), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (28.7943, 11.6065, 88.8583)>
    Rotation: <Euler (x=-2.7416, y=-0.0330, z=1.4264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (36.2244, 10.6315, 85.6916)>
    Rotation: <Euler (x=-1.7789, y=-0.1944, z=1.0527), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (40.1688, 11.5255, 71.8284)>
    Rotation: <Euler (x=-1.7577, y=0.1093, z=0.9956), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (41.6788, 8.5687, 56.7112)>
    Rotation: <Euler (x=-1.8930, y=0.3023, z=1.1957), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.6590, 6.5785, 55.1901)>
    Rotation: <Euler (x=-1.5506, y=0.6147, z=1.0888), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (39.9872, 5.3884, 53.5128)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.6049, 4.5281, 51.7052)>
    Rotation: <Euler (x=-1.6137, y=0.5919, z=1.0603), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.2822, 3.8019, 50.1795)>
    Rotation: <Euler (x=-1.6137, y=0.5919, z=1.0603), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.9541, 4.5689, 52.2006)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.9567, 4.1846, 50.5893)>
    Rotation: <Euler (x=-1.4281, y=0.2111, z=1.3359), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.6546, 3.9145, 49.0165)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.3999, 3.6867, 47.6904)>
    Rotation: <Euler (x=-1.4283, y=0.2049, z=1.3348), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.6992, 5.7652, 51.4966)>
    Rotation: <Euler (x=-1.7141, y=0.2857, z=1.2187), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.7649, 5.2270, 49.8521)>
    Rotation: <Euler (x=-1.5337, y=0.2912, z=1.2183), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.5458, 4.8074, 48.2847)>
    Rotation: <Euler (x=-1.5337, y=0.2905, z=1.2183), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.3521, 4.4364, 46.8990)>
    Rotation: <Euler (x=-1.5337, y=0.2905, z=1.2183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.1761, 6.8222, 50.7498)>
    Rotation: <Euler (x=-1.5826, y=0.2773, z=1.1694), order='XYZ'>
    Matrix:
      <Vector (0.3758, -0.0961, -0.9217, 43.1761)>
      <Vector (0.8854, -0.2565, 0.3877, 6.8222)>
      <Vector (-0.2737, -0.9617, -0.0113, 50.7498)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.0402, 6.4592, 49.3823)>
    Rotation: <Euler (x=-1.4005, y=0.2744, z=1.1713), order='XYZ'>
    Matrix:
      <Vector (0.3744, -0.2600, -0.8901, 43.0402)>
      <Vector (0.8868, -0.1801, 0.4256, 6.4592)>
      <Vector (-0.2709, -0.9487, 0.1631, 49.3823)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.7033, 6.2257, 48.1532)>
    Rotation: <Euler (x=-1.4006, y=0.2731, z=1.1710), order='XYZ'>
    Matrix:
      <Vector (0.3748, -0.2595, -0.8901, 42.7033)>
      <Vector (0.8870, -0.1789, 0.4256, 6.2257)>
      <Vector (-0.2697, -0.9490, 0.1631, 48.1532)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.3969, 6.0133, 47.0354)>
    Rotation: <Euler (x=-1.4006, y=0.2731, z=1.1710), order='XYZ'>
    Matrix:
      <Vector (0.3748, -0.2595, -0.8901, 42.3969)>
      <Vector (0.8870, -0.1789, 0.4257, 6.0133)>
      <Vector (-0.2697, -0.9490, 0.1631, 47.0354)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.3090, 8.3016, 51.2902)>
    Rotation: <Euler (x=-1.4463, y=0.2435, z=1.0893), order='XYZ'>
    Matrix:
      <Vector (0.4494, -0.2209, -0.8656, 43.3090)>
      <Vector (0.8602, -0.1545, 0.4861, 8.3016)>
      <Vector (-0.2411, -0.9630, 0.1206, 51.2902)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (43.0060, 8.0906, 49.9652)>
    Rotation: <Euler (x=-1.1557, y=0.2914, z=1.1049), order='XYZ'>
    Matrix:
      <Vector (0.4303, -0.4784, -0.7655, 43.0060)>
      <Vector (0.8558, -0.0537, 0.5146, 8.0906)>
      <Vector (-0.2873, -0.8765, 0.3863, 49.9652)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.4879, 8.0322, 49.0161)>
    Rotation: <Euler (x=-1.1559, y=0.2901, z=1.1043), order='XYZ'>
    Matrix:
      <Vector (0.4310, -0.4778, -0.7655, 42.4879)>
      <Vector (0.8558, -0.0525, 0.5146, 8.0322)>
      <Vector (-0.2860, -0.8769, 0.3863, 49.0161)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (42.0412, 7.9819, 48.1980)>
    Rotation: <Euler (x=-1.1559, y=0.2901, z=1.1043), order='XYZ'>
    Matrix:
      <Vector (0.4310, -0.4778, -0.7655, 42.0412)>
      <Vector (0.8558, -0.0525, 0.5146, 7.9819)>
      <Vector (-0.2860, -0.8769, 0.3863, 48.1980)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (20.9347, 12.0973, 88.1973)>
    Rotation: <Euler (x=-2.6239, y=0.0269, z=-1.6151), order='XYZ'>
    Matrix:
      <Vector (-0.0442, -0.8675, 0.4954, 20.9347)>
      <Vector (-0.9987, 0.0518, 0.0015, 12.0973)>
      <Vector (-0.0269, -0.4947, -0.8686, 88.1973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (13.8771, 12.5185, 84.1727)>
    Rotation: <Euler (x=-1.6480, y=0.2747, z=-1.1160), order='XYZ'>
    Matrix:
      <Vector (0.4228, -0.1881, 0.8865, 13.8771)>
      <Vector (-0.8647, 0.2091, 0.4568, 12.5185)>
      <Vector (-0.2713, -0.9596, -0.0743, 84.1727)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (11.1588, 15.5393, 70.3084)>
    Rotation: <Euler (x=-1.6261, y=-0.0849, z=-1.0937), order='XYZ'>
    Matrix:
      <Vector (0.4575, -0.0102, 0.8891, 11.1588)>
      <Vector (-0.8851, -0.1006, 0.4543, 15.5393)>
      <Vector (0.0848, -0.9949, -0.0550, 70.3084)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (11.0010, 13.9814, 54.8970)>
    Rotation: <Euler (x=-1.9345, y=-0.2476, z=-1.5607), order='XYZ'>
    Matrix:
      <Vector (0.0098, -0.3534, 0.9354, 11.0010)>
      <Vector (-0.9694, -0.2327, -0.0778, 13.9814)>
      <Vector (0.2451, -0.9061, -0.3449, 54.8970)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (11.0375, 12.1634, 53.3988)>
    Rotation: <Euler (x=-1.5943, y=-0.5879, z=-1.5178), order='XYZ'>
    Matrix:
      <Vector (0.0441, 0.0059, 0.9990, 11.0375)>
      <Vector (-0.8309, -0.5549, 0.0399, 12.1634)>
      <Vector (0.5546, -0.8319, -0.0195, 53.3988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (11.0495, 11.0990, 51.8433)>
    Rotation: <Euler (x=-1.6034, y=-0.2406, z=-1.5202), order='XYZ'>
    Matrix:
      <Vector (0.0491, -0.0205, 0.9986, 11.0495)>
      <Vector (-0.9700, -0.2395, 0.0428, 11.0990)>
      <Vector (0.2383, -0.9707, -0.0317, 51.8433)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (11.0140, 10.3885, 49.7629)>
    Rotation: <Euler (x=-1.6054, y=-0.4307, z=-1.5140), order='XYZ'>
    Matrix:
      <Vector (0.0516, -0.0109, 0.9986, 11.0140)>
      <Vector (-0.9072, -0.4185, 0.0423, 10.3885)>
      <Vector (0.4175, -0.9081, -0.0315, 49.7629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (10.9804, 9.7156, 47.7924)>
    Rotation: <Euler (x=-1.6054, y=-0.4307, z=-1.5140), order='XYZ'>
    Matrix:
      <Vector (0.0516, -0.0109, 0.9986, 10.9804)>
      <Vector (-0.9072, -0.4185, 0.0423, 9.7156)>
      <Vector (0.4175, -0.9081, -0.0315, 47.7924)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (8.9959, 10.5912, 49.9896)>
    Rotation: <Euler (x=-1.5967, y=-0.2429, z=-1.6887), order='XYZ'>
    Matrix:
      <Vector (-0.1142, -0.0540, 0.9920, 8.9959)>
      <Vector (-0.9639, -0.2357, -0.1238, 10.5912)>
      <Vector (0.2405, -0.9703, -0.0252, 49.9896)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (8.9099, 10.2161, 48.4467)>
    Rotation: <Euler (x=-1.4206, y=-0.2295, z=-1.6878), order='XYZ'>
    Matrix:
      <Vector (-0.1136, 0.1224, 0.9860, 8.9099)>
      <Vector (-0.9671, -0.2408, -0.0816, 10.2161)>
      <Vector (0.2275, -0.9628, 0.1457, 48.4467)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (9.0906, 9.8598, 47.0243)>
    Rotation: <Euler (x=-1.4206, y=-0.2305, z=-1.6879), order='XYZ'>
    Matrix:
      <Vector (-0.1138, 0.1222, 0.9860, 9.0906)>
      <Vector (-0.9669, -0.2418, -0.0816, 9.8598)>
      <Vector (0.2284, -0.9626, 0.1457, 47.0243)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (9.2432, 9.5590, 45.8234)>
    Rotation: <Euler (x=-1.4206, y=-0.2305, z=-1.6879), order='XYZ'>
    Matrix:
      <Vector (-0.1138, 0.1222, 0.9860, 9.2432)>
      <Vector (-0.9669, -0.2418, -0.0816, 9.5590)>
      <Vector (0.2284, -0.9626, 0.1457, 45.8234)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.6848, 12.0033, 49.4926)>
    Rotation: <Euler (x=-1.6089, y=-0.2435, z=-1.5703), order='XYZ'>
    Matrix:
      <Vector (0.0004, -0.0380, 0.9993, 8.6848)>
      <Vector (-0.9705, -0.2409, -0.0087, 12.0033)>
      <Vector (0.2411, -0.9698, -0.0370, 49.4926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.6183, 11.5834, 47.7962)>
    Rotation: <Euler (x=-1.3203, y=-0.2579, z=-1.5731), order='XYZ'>
    Matrix:
      <Vector (-0.0022, 0.2473, 0.9689, 8.6183)>
      <Vector (-0.9669, -0.2476, 0.0610, 11.5834)>
      <Vector (0.2550, -0.9368, 0.2397, 47.7962)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (9.0103, 11.1902, 46.3115)>
    Rotation: <Euler (x=-1.3203, y=-0.2577, z=-1.5731), order='XYZ'>
    Matrix:
      <Vector (-0.0022, 0.2473, 0.9689, 9.0103)>
      <Vector (-0.9670, -0.2474, 0.0610, 11.1902)>
      <Vector (0.2548, -0.9368, 0.2397, 46.3115)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.3646, 10.8349, 44.9697)>
    Rotation: <Euler (x=-1.3203, y=-0.2577, z=-1.5731), order='XYZ'>
    Matrix:
      <Vector (-0.0022, 0.2473, 0.9689, 9.3646)>
      <Vector (-0.9670, -0.2474, 0.0610, 10.8349)>
      <Vector (0.2548, -0.9368, 0.2397, 44.9697)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.7633, 13.3005, 49.1379)>
    Rotation: <Euler (x=-1.4809, y=-0.2830, z=-1.5684), order='XYZ'>
    Matrix:
      <Vector (0.0023, 0.0905, 0.9959, 8.7633)>
      <Vector (-0.9602, -0.2778, 0.0275, 13.3005)>
      <Vector (0.2792, -0.9564, 0.0862, 49.1379)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.8943, 12.9003, 47.7533)>
    Rotation: <Euler (x=-1.1960, y=-0.2955, z=-1.5778), order='XYZ'>
    Matrix:
      <Vector (-0.0067, 0.3641, 0.9313, 8.8943)>
      <Vector (-0.9566, -0.2735, 0.1001, 12.9003)>
      <Vector (0.2912, -0.8903, 0.3502, 47.7533)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.3915, 12.5261, 46.5379)>
    Rotation: <Euler (x=-1.1961, y=-0.2952, z=-1.5776), order='XYZ'>
    Matrix:
      <Vector (-0.0065, 0.3641, 0.9313, 9.3915)>
      <Vector (-0.9567, -0.2732, 0.1001, 12.5261)>
      <Vector (0.2909, -0.8904, 0.3502, 46.5379)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.8422, 12.1868, 45.4362)>
    Rotation: <Euler (x=-1.1961, y=-0.2952, z=-1.5776), order='XYZ'>
    Matrix:
      <Vector (-0.0065, 0.3641, 0.9313, 9.8422)>
      <Vector (-0.9567, -0.2732, 0.1001, 12.1868)>
      <Vector (0.2909, -0.8904, 0.3502, 45.4362)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (9.2183, 14.5655, 49.6867)>
    Rotation: <Euler (x=-1.4646, y=-0.2688, z=-1.5260), order='XYZ'>
    Matrix:
      <Vector (0.0432, 0.1177, 0.9921, 9.2183)>
      <Vector (-0.9631, -0.2591, 0.0726, 14.5655)>
      <Vector (0.2656, -0.9587, 0.1021, 49.6867)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.3857, 14.1976, 48.3229)>
    Rotation: <Euler (x=-1.1250, y=-0.3497, z=-1.5631), order='XYZ'>
    Matrix:
      <Vector (0.0073, 0.4336, 0.9011, 9.3857)>
      <Vector (-0.9394, -0.3058, 0.1547, 14.1976)>
      <Vector (0.3427, -0.8476, 0.4051, 48.3229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.9033, 13.8325, 47.3110)>
    Rotation: <Euler (x=-1.1250, y=-0.3493, z=-1.5628), order='XYZ'>
    Matrix:
      <Vector (0.0075, 0.4336, 0.9011, 9.9033)>
      <Vector (-0.9396, -0.3054, 0.1548, 13.8325)>
      <Vector (0.3423, -0.8478, 0.4051, 47.3110)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (10.3676, 13.5050, 46.4033)>
    Rotation: <Euler (x=-1.1250, y=-0.3493, z=-1.5628), order='XYZ'>
    Matrix:
      <Vector (0.0075, 0.4336, 0.9011, 10.3676)>
      <Vector (-0.9396, -0.3054, 0.1548, 13.5050)>
      <Vector (0.3423, -0.8478, 0.4051, 46.4033)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.7346, 10.0502, 57.9785)>
    Rotation: <Euler (x=-1.3209, y=0.0727, z=3.1006), order='XYZ'>
    Matrix:
      <Vector (-0.9965, 0.0602, -0.0576, 31.7346)>
      <Vector (0.0409, -0.2500, -0.9674, 10.0502)>
      <Vector (-0.0727, -0.9664, 0.2467, 57.9785)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (33.4250, 3.0312, 30.8457)>
    Rotation: <Euler (x=1.5165, y=3.0546, z=-0.0394), order='XYZ'>
    Matrix:
      <Vector (-0.9955, 0.0889, -0.0347, 33.4250)>
      <Vector (0.0393, 0.0508, -0.9979, 3.0312)>
      <Vector (-0.0869, -0.9948, -0.0540, 30.8457)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (35.6966, 4.3286, 5.4167)>
    Rotation: <Euler (x=-0.5271, y=0.1599, z=-2.7112), order='XYZ'>
    Matrix:
      <Vector (-0.8972, 0.4334, 0.0849, 35.6966)>
      <Vector (-0.4119, -0.7520, -0.5146, 4.3286)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (39.5437, -2.3471, 1.0080)>
    Rotation: <Euler (x=0.0210, y=0.0096, z=-2.5918), order='XYZ'>
    Matrix:
      <Vector (-0.8526, 0.5222, -0.0192, 39.5437)>
      <Vector (-0.5225, -0.8526, 0.0129, -2.3471)>
      <Vector (-0.0096, 0.0210, 0.9997, 1.0080)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.5651, -5.6471, 1.0893)>
    Rotation: <Euler (x=0.0210, y=0.0096, z=-2.5918), order='XYZ'>
    Matrix:
      <Vector (-0.8526, 0.5222, -0.0192, 41.5651)>
      <Vector (-0.5225, -0.8526, 0.0129, -5.6471)>
      <Vector (-0.0096, 0.0210, 0.9997, 1.0893)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (18.1909, 11.3834, 58.6730)>
    Rotation: <Euler (x=-1.5829, y=0.0743, z=2.9362), order='XYZ'>
    Matrix:
      <Vector (-0.9763, 0.0751, -0.2030, 18.1909)>
      <Vector (0.2034, -0.0033, -0.9791, 11.3834)>
      <Vector (-0.0742, -0.9972, -0.0121, 58.6730)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (20.2993, 11.2917, 30.6816)>
    Rotation: <Euler (x=-1.6721, y=0.0515, z=2.9379), order='XYZ'>
    Matrix:
      <Vector (-0.9780, 0.0706, -0.1961, 20.2993)>
      <Vector (0.2020, 0.0886, -0.9754, 11.2917)>
      <Vector (-0.0515, -0.9936, -0.1009, 30.6816)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (22.1051, 13.5578, 5.2781)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6023), order='XYZ'>
    Matrix:
      <Vector (-0.8500, -0.5037, -0.1539, 22.1051)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.6095, 7.2248, 0.8811)>
    Rotation: <Euler (x=0.0907, y=-0.0163, z=2.5488), order='XYZ'>
    Matrix:
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      <Vector (0.5586, -0.8268, 0.0660, 7.2248)>
      <Vector (0.0163, 0.0905, 0.9958, 0.8811)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (15.4800, 4.0531, 1.2283)>
    Rotation: <Euler (x=0.0907, y=-0.0163, z=2.5488), order='XYZ'>
    Matrix:
      <Vector (-0.8293, -0.5551, 0.0641, 15.4800)>
      <Vector (0.5586, -0.8268, 0.0660, 4.0531)>
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Frame: 47
  Bone: mixamorig:Hips
    Location: <Vector (25.3920, 11.8716, 61.5210)>
    Rotation: <Euler (x=1.5541, y=0.0509, z=-0.0981), order='XYZ'>
    Matrix:
      <Vector (0.9939, 0.0522, -0.0970, 25.3920)>
      <Vector (-0.0978, 0.0116, -0.9951, 11.8716)>
      <Vector (-0.0509, 0.9986, 0.0167, 61.5210)>
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  Bone: mixamorig:Spine
    Location: <Vector (25.7211, 12.2894, 67.1472)>
    Rotation: <Euler (x=1.5100, y=0.0266, z=-0.0916), order='XYZ'>
    Matrix:
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      <Vector (-0.0914, 0.0581, -0.9941, 12.2894)>
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  Bone: mixamorig:Spine1
    Location: <Vector (25.9321, 12.6722, 73.7258)>
    Rotation: <Euler (x=1.5467, y=-0.0281, z=-0.0792), order='XYZ'>
    Matrix:
      <Vector (0.9965, -0.0261, -0.0798, 25.9321)>
      <Vector (-0.0791, 0.0263, -0.9965, 12.6722)>
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  Bone: mixamorig:Spine2
    Location: <Vector (25.7352, 12.8701, 81.2557)>
    Rotation: <Euler (x=1.5828, y=-0.0833, z=-0.0688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (25.0248, 12.8175, 89.7026)>
    Rotation: <Euler (x=1.4561, y=-0.0998, z=-0.0713), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (24.6002, 12.8243, 93.9358)>
    Rotation: <Euler (x=1.5117, y=0.0016, z=-0.0629), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.5668, 11.9184, 108.7585)>
    Rotation: <Euler (x=1.5117, y=0.0016, z=-0.0629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (29.0525, 12.6434, 88.9216)>
    Rotation: <Euler (x=-2.7417, y=-0.0335, z=1.4252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (36.4821, 11.6611, 85.7559)>
    Rotation: <Euler (x=-1.7790, y=-0.1922, z=1.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (40.4140, 12.5194, 71.8869)>
    Rotation: <Euler (x=-1.7580, y=0.1075, z=0.9943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (41.9403, 9.5814, 56.7676)>
    Rotation: <Euler (x=-1.8926, y=0.3037, z=1.1942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.9161, 7.5912, 55.2496)>
    Rotation: <Euler (x=-1.5503, y=0.6160, z=1.0874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (40.2411, 6.4003, 53.5741)>
    Rotation: <Euler (x=-1.6133, y=0.4572, z=1.0586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.8559, 5.5386, 51.7677)>
    Rotation: <Euler (x=-1.6135, y=0.5933, z=1.0588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.5308, 4.8113, 50.2431)>
    Rotation: <Euler (x=-1.6135, y=0.5933, z=1.0588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (42.2055, 5.5763, 52.2612)>
    Rotation: <Euler (x=-1.6239, y=0.2301, z=1.3428), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (42.2063, 5.1902, 50.6504)>
    Rotation: <Euler (x=-1.4276, y=0.2123, z=1.3344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.9024, 4.9188, 49.0781)>
    Rotation: <Euler (x=-1.4278, y=0.2062, z=1.3334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.6463, 4.6900, 47.7524)>
    Rotation: <Euler (x=-1.4278, y=0.2062, z=1.3334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.9520, 6.7706, 51.5553)>
    Rotation: <Euler (x=-1.7137, y=0.2870, z=1.2173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (43.0155, 6.2304, 49.9114)>
    Rotation: <Euler (x=-1.5333, y=0.2925, z=1.2168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.7945, 5.8095, 48.3446)>
    Rotation: <Euler (x=-1.5333, y=0.2918, z=1.2168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.5990, 5.4373, 46.9594)>
    Rotation: <Euler (x=-1.5333, y=0.2918, z=1.2168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.4300, 7.8260, 50.8070)>
    Rotation: <Euler (x=-1.5822, y=0.2786, z=1.1679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.2924, 7.4617, 49.4400)>
    Rotation: <Euler (x=-1.4002, y=0.2757, z=1.1698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.9541, 7.2274, 48.2114)>
    Rotation: <Euler (x=-1.4003, y=0.2744, z=1.1696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.6465, 7.0143, 47.0941)>
    Rotation: <Euler (x=-1.4002, y=0.2744, z=1.1696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.5657, 9.3058, 51.3456)>
    Rotation: <Euler (x=-1.4446, y=0.2451, z=1.0878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (43.2594, 9.0944, 50.0214)>
    Rotation: <Euler (x=-1.1526, y=0.2932, z=1.1036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.7378, 9.0369, 49.0742)>
    Rotation: <Euler (x=-1.1528, y=0.2919, z=1.1030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (42.2882, 8.9874, 48.2577)>
    Rotation: <Euler (x=-1.1528, y=0.2919, z=1.1030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (21.1936, 13.1452, 88.2613)>
    Rotation: <Euler (x=-2.6236, y=0.0274, z=-1.6161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (14.1377, 13.5752, 84.2345)>
    Rotation: <Euler (x=-1.6484, y=0.2737, z=-1.1174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (11.4257, 16.5853, 70.3666)>
    Rotation: <Euler (x=-1.6265, y=-0.0838, z=-1.0954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (11.2519, 15.0394, 54.9542)>
    Rotation: <Euler (x=-1.9347, y=-0.2480, z=-1.5610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (11.2875, 13.2209, 53.4567)>
    Rotation: <Euler (x=-1.5945, y=-0.5883, z=-1.5180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (11.2989, 12.1559, 51.9015)>
    Rotation: <Euler (x=-1.6036, y=-0.2409, z=-1.5205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (11.2628, 11.4447, 49.8213)>
    Rotation: <Euler (x=-1.6057, y=-0.4310, z=-1.5143), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (11.2286, 10.7711, 47.8511)>
    Rotation: <Euler (x=-1.6057, y=-0.4310, z=-1.5143), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (9.2448, 11.6482, 50.0483)>
    Rotation: <Euler (x=-1.5917, y=-0.2431, z=-1.6891), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (9.1666, 11.2719, 48.5053)>
    Rotation: <Euler (x=-1.4104, y=-0.2294, z=-1.6880), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (9.3621, 10.9145, 47.0852)>
    Rotation: <Euler (x=-1.4104, y=-0.2304, z=-1.6881), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (9.5271, 10.6127, 45.8862)>
    Rotation: <Euler (x=-1.4104, y=-0.2304, z=-1.6881), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.9340, 13.0602, 49.5509)>
    Rotation: <Euler (x=-1.6053, y=-0.2441, z=-1.5706), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.8737, 12.6393, 47.8545)>
    Rotation: <Euler (x=-1.3129, y=-0.2587, z=-1.5735), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (9.2770, 12.2454, 46.3730)>
    Rotation: <Euler (x=-1.3129, y=-0.2585, z=-1.5735), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.6414, 11.8895, 45.0341)>
    Rotation: <Euler (x=-1.3129, y=-0.2585, z=-1.5735), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (9.0129, 14.3573, 49.1958)>
    Rotation: <Euler (x=-1.4820, y=-0.2832, z=-1.5686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (9.1422, 13.9566, 47.8111)>
    Rotation: <Euler (x=-1.1981, y=-0.2957, z=-1.5780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.6367, 13.5817, 46.5948)>
    Rotation: <Euler (x=-1.1982, y=-0.2954, z=-1.5779), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (10.0849, 13.2418, 45.4923)>
    Rotation: <Euler (x=-1.1982, y=-0.2954, z=-1.5779), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (9.4685, 15.6223, 49.7440)>
    Rotation: <Euler (x=-1.4681, y=-0.2691, z=-1.5262), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.6309, 15.2536, 48.3798)>
    Rotation: <Euler (x=-1.1317, y=-0.3498, z=-1.5628), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (10.1413, 14.8872, 47.3647)>
    Rotation: <Euler (x=-1.1318, y=-0.3494, z=-1.5626), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (10.5992, 14.5586, 46.4542)>
    Rotation: <Euler (x=-1.1318, y=-0.3495, z=-1.5626), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
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    Rotation: <Euler (x=-1.3211, y=0.0728, z=3.0992), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (33.6756, 4.0718, 30.9086)>
    Rotation: <Euler (x=1.5165, y=3.0545, z=-0.0408), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.9515, 5.3665, 5.4799)>
    Rotation: <Euler (x=-0.5270, y=0.1601, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (39.7986, -1.3099, 1.0724)>
    Rotation: <Euler (x=0.0196, y=0.0125, z=-2.5951), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.8091, -4.6168, 1.1482)>
    Rotation: <Euler (x=0.0196, y=0.0125, z=-2.5951), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (18.4505, 12.4427, 58.7356)>
    Rotation: <Euler (x=-1.5821, y=0.0742, z=2.9347), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (20.5521, 12.3270, 30.7438)>
    Rotation: <Euler (x=-1.6722, y=0.0515, z=2.9364), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (22.3616, 14.5945, 5.3407)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.8654, 8.2618, 0.9439)>
    Rotation: <Euler (x=0.0906, y=-0.0164, z=2.5488), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (15.7358, 5.0901, 1.2908)>
    Rotation: <Euler (x=0.0906, y=-0.0164, z=2.5488), order='XYZ'>
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Frame: 48
  Bone: mixamorig:Hips
    Location: <Vector (25.4875, 12.9267, 61.5224)>
    Rotation: <Euler (x=1.5540, y=0.0509, z=-0.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (25.8169, 13.3450, 67.1486)>
    Rotation: <Euler (x=1.5100, y=0.0266, z=-0.0925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (26.0282, 13.7276, 73.7272)>
    Rotation: <Euler (x=1.5469, y=-0.0281, z=-0.0801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (25.8319, 13.9238, 81.2572)>
    Rotation: <Euler (x=1.5833, y=-0.0832, z=-0.0697), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (25.1222, 13.8674, 89.7042)>
    Rotation: <Euler (x=1.4569, y=-0.0996, z=-0.0721), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5127, y=0.0016, z=-0.0635), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.6642, 12.9495, 108.7592)>
    Rotation: <Euler (x=1.5127, y=0.0016, z=-0.0635), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (29.1497, 13.6902, 88.9226)>
    Rotation: <Euler (x=-2.7417, y=-0.0339, z=1.4245), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7794, y=-0.1893, z=1.0489), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (40.4976, 13.5181, 71.8818)>
    Rotation: <Euler (x=-1.7588, y=0.1053, z=0.9937), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (42.0499, 10.5999, 56.7614)>
    Rotation: <Euler (x=-1.8930, y=0.3050, z=1.1931), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (41.0233, 8.6088, 55.2461)>
    Rotation: <Euler (x=-1.5509, y=0.6173, z=1.0860), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (40.3467, 7.4164, 53.5724)>
    Rotation: <Euler (x=-1.6139, y=0.4584, z=1.0573), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.9603, 6.5527, 51.7672)>
    Rotation: <Euler (x=-1.6141, y=0.5945, z=1.0574), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.6341, 5.8237, 50.2436)>
    Rotation: <Euler (x=-1.6141, y=0.5945, z=1.0574), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (42.3100, 6.5885, 52.2602)>
    Rotation: <Euler (x=-1.6241, y=0.2315, z=1.3417), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (42.3101, 6.2003, 50.6499)>
    Rotation: <Euler (x=-1.4277, y=0.2137, z=1.3333), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (42.0057, 5.9272, 49.0780)>
    Rotation: <Euler (x=-1.4279, y=0.2075, z=1.3323), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.7490, 5.6969, 47.7527)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (43.0576, 7.7811, 51.5526)>
    Rotation: <Euler (x=-1.7140, y=0.2883, z=1.2161), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (43.1203, 7.2387, 49.9093)>
    Rotation: <Euler (x=-1.5336, y=0.2938, z=1.2157), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.8985, 6.8160, 48.3432)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.7024, 6.4422, 46.9585)>
    Rotation: <Euler (x=-1.5336, y=0.2931, z=1.2156), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.5366, 8.8350, 50.8028)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.3984, 8.4691, 49.4363)>
    Rotation: <Euler (x=-1.4005, y=0.2770, z=1.1687), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (43.0596, 8.2335, 48.2081)>
    Rotation: <Euler (x=-1.4006, y=0.2757, z=1.1684), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.7515, 8.0193, 47.0911)>
    Rotation: <Euler (x=-1.4006, y=0.2757, z=1.1684), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.6740, 10.3154, 51.3394)>
    Rotation: <Euler (x=-1.4432, y=0.2467, z=1.0866), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (43.3647, 10.1035, 50.0160)>
    Rotation: <Euler (x=-1.1491, y=0.2952, z=1.1027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.8394, 10.0468, 49.0708)>
    Rotation: <Euler (x=-1.1493, y=0.2939, z=1.1020), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (42.3865, 9.9979, 48.2560)>
    Rotation: <Euler (x=-1.1493, y=0.2939, z=1.1020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (21.2911, 14.1992, 88.2633)>
    Rotation: <Euler (x=-2.6233, y=0.0279, z=-1.6164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (14.2366, 14.6333, 84.2346)>
    Rotation: <Euler (x=-1.6484, y=0.2723, z=-1.1183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (11.5350, 17.6280, 70.3614)>
    Rotation: <Euler (x=-1.6267, y=-0.0820, z=-1.0967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (11.3437, 16.1054, 54.9469)>
    Rotation: <Euler (x=-1.9349, y=-0.2481, z=-1.5610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (11.3789, 14.2867, 53.4495)>
    Rotation: <Euler (x=-1.5947, y=-0.5884, z=-1.5180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (11.3901, 13.2216, 51.8945)>
    Rotation: <Euler (x=-1.6038, y=-0.2410, z=-1.5205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (11.3536, 12.5101, 49.8144)>
    Rotation: <Euler (x=-1.6058, y=-0.4311, z=-1.5143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (11.3191, 11.8362, 47.8442)>
    Rotation: <Euler (x=-1.6058, y=-0.4311, z=-1.5143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (9.3356, 12.7137, 50.0417)>
    Rotation: <Euler (x=-1.5869, y=-0.2430, z=-1.6891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (9.2650, 12.3366, 48.4985)>
    Rotation: <Euler (x=-1.4007, y=-0.2291, z=-1.6879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (9.4746, 11.9785, 47.0806)>
    Rotation: <Euler (x=-1.4007, y=-0.2301, z=-1.6881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (9.6516, 11.6762, 45.8834)>
    Rotation: <Euler (x=-1.4007, y=-0.2301, z=-1.6881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (9.0249, 14.1257, 49.5442)>
    Rotation: <Euler (x=-1.6023, y=-0.2444, z=-1.5707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.9699, 13.7041, 47.8477)>
    Rotation: <Euler (x=-1.3065, y=-0.2592, z=-1.5737), order='XYZ'>
    Matrix:
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      <Vector (-0.9666, -0.2482, 0.0642, 13.7041)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (9.3829, 13.3101, 46.3689)>
    Rotation: <Euler (x=-1.3065, y=-0.2590, z=-1.5736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.7561, 12.9540, 45.0324)>
    Rotation: <Euler (x=-1.3065, y=-0.2590, z=-1.5736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (9.1038, 15.4228, 49.1889)>
    Rotation: <Euler (x=-1.4837, y=-0.2833, z=-1.5687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (9.2306, 15.0220, 47.8040)>
    Rotation: <Euler (x=-1.2013, y=-0.2956, z=-1.5779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.7211, 14.6467, 46.5861)>
    Rotation: <Euler (x=-1.2014, y=-0.2953, z=-1.5778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (10.1656, 14.3065, 45.4822)>
    Rotation: <Euler (x=-1.2014, y=-0.2953, z=-1.5778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (9.5595, 16.6878, 49.7369)>
    Rotation: <Euler (x=-1.4720, y=-0.2692, z=-1.5261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.7165, 16.3186, 48.3722)>
    Rotation: <Euler (x=-1.1394, y=-0.3497, z=-1.5622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (10.2189, 15.9513, 47.3534)>
    Rotation: <Euler (x=-1.1394, y=-0.3493, z=-1.5620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (10.6696, 15.6219, 46.4396)>
    Rotation: <Euler (x=-1.1394, y=-0.3493, z=-1.5620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (32.0869, 12.1361, 58.0445)>
    Rotation: <Euler (x=-1.3211, y=0.0728, z=3.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (33.7665, 5.1186, 30.9105)>
    Rotation: <Euler (x=1.5166, y=3.0544, z=-0.0414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (36.0442, 6.4109, 5.4818)>
    Rotation: <Euler (x=-0.5266, y=0.1608, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (39.8922, -0.2672, 1.0777)>
    Rotation: <Euler (x=0.0183, y=0.0135, z=-2.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.8988, -3.5765, 1.1486)>
    Rotation: <Euler (x=0.0183, y=0.0135, z=-2.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (18.5465, 13.5033, 58.7369)>
    Rotation: <Euler (x=-1.5816, y=0.0742, z=2.9340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (20.6442, 13.3710, 30.7450)>
    Rotation: <Euler (x=-1.6723, y=0.0515, z=2.9357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (22.4559, 15.6392, 5.3421)>
    Rotation: <Euler (x=-0.5204, y=-0.1366, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.9599, 9.3061, 0.9457)>
    Rotation: <Euler (x=0.0905, y=-0.0163, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (15.8301, 6.1345, 1.2922)>
    Rotation: <Euler (x=0.0905, y=-0.0163, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 49
  Bone: mixamorig:Hips
    Location: <Vector (25.4233, 13.9897, 61.4702)>
    Rotation: <Euler (x=1.5537, y=0.0510, z=-0.0990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (25.7533, 14.4092, 67.0962)>
    Rotation: <Euler (x=1.5099, y=0.0267, z=-0.0926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (25.9655, 14.7923, 73.6748)>
    Rotation: <Euler (x=1.5471, y=-0.0279, z=-0.0804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (25.7701, 14.9868, 81.2048)>
    Rotation: <Euler (x=1.5838, y=-0.0830, z=-0.0701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (25.0613, 14.9260, 89.6518)>
    Rotation: <Euler (x=1.4578, y=-0.0992, z=-0.0724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (24.6387, 14.9259, 93.8852)>
    Rotation: <Euler (x=1.5140, y=0.0017, z=-0.0636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.6047, 13.9852, 108.7058)>
    Rotation: <Euler (x=1.5140, y=0.0017, z=-0.0636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (29.0887, 14.7477, 88.8698)>
    Rotation: <Euler (x=-2.7416, y=-0.0345, z=1.4243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (36.5177, 13.7619, 85.7038)>
    Rotation: <Euler (x=-1.7802, y=-0.1862, z=1.0479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (40.4246, 14.5279, 71.8223)>
    Rotation: <Euler (x=-1.7600, y=0.1032, z=0.9937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (42.0090, 11.6273, 56.7018)>
    Rotation: <Euler (x=-1.8939, y=0.3061, z=1.1921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.9816, 9.6348, 55.1890)>
    Rotation: <Euler (x=-1.5521, y=0.6183, z=1.0846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (40.3047, 8.4406, 53.5166)>
    Rotation: <Euler (x=-1.6150, y=0.4594, z=1.0560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.9183, 7.5746, 51.7126)>
    Rotation: <Euler (x=-1.6153, y=0.5955, z=1.0560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.5922, 6.8437, 50.1898)>
    Rotation: <Euler (x=-1.6153, y=0.5955, z=1.0560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (42.2679, 7.6095, 52.2064)>
    Rotation: <Euler (x=-1.6248, y=0.2327, z=1.3408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (42.2683, 7.2190, 50.5966)>
    Rotation: <Euler (x=-1.4284, y=0.2149, z=1.3324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.9643, 6.9439, 49.0250)>
    Rotation: <Euler (x=-1.4286, y=0.2088, z=1.3314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.7079, 6.7119, 47.6999)>
    Rotation: <Euler (x=-1.4286, y=0.2088, z=1.3314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (43.0166, 8.8005, 51.4974)>
    Rotation: <Euler (x=-1.7149, y=0.2895, z=1.2152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (43.0795, 8.2558, 49.8549)>
    Rotation: <Euler (x=-1.5344, y=0.2949, z=1.2147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.8580, 7.8310, 48.2893)>
    Rotation: <Euler (x=-1.5344, y=0.2943, z=1.2147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.6622, 7.4554, 46.9051)>
    Rotation: <Euler (x=-1.5344, y=0.2943, z=1.2147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.4966, 9.8530, 50.7463)>
    Rotation: <Euler (x=-1.5835, y=0.2810, z=1.1658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.3587, 9.4853, 49.3803)>
    Rotation: <Euler (x=-1.4015, y=0.2781, z=1.1677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (43.0202, 9.2483, 48.1522)>
    Rotation: <Euler (x=-1.4015, y=0.2768, z=1.1674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.7124, 9.0327, 47.0355)>
    Rotation: <Euler (x=-1.4015, y=0.2768, z=1.1674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.6349, 11.3341, 51.2809)>
    Rotation: <Euler (x=-1.4418, y=0.2483, z=1.0857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (43.3228, 11.1216, 49.9582)>
    Rotation: <Euler (x=-1.1452, y=0.2971, z=1.1020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.7934, 11.0658, 49.0152)>
    Rotation: <Euler (x=-1.1454, y=0.2958, z=1.1014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (42.3371, 11.0178, 48.2024)>
    Rotation: <Euler (x=-1.1454, y=0.2958, z=1.1014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (21.2302, 15.2600, 88.2116)>
    Rotation: <Euler (x=-2.6231, y=0.0284, z=-1.6161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (14.1764, 15.6945, 84.1818)>
    Rotation: <Euler (x=-1.6482, y=0.2706, z=-1.1186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (11.4886, 18.6700, 70.3018)>
    Rotation: <Euler (x=-1.6267, y=-0.0797, z=-1.0978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (11.2784, 17.1800, 54.8843)>
    Rotation: <Euler (x=-1.9348, y=-0.2479, z=-1.5608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (11.3142, 15.3617, 53.3865)>
    Rotation: <Euler (x=-1.5947, y=-0.5881, z=-1.5178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (11.3257, 14.2969, 51.8312)>
    Rotation: <Euler (x=-1.6037, y=-0.2408, z=-1.5203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (11.2894, 13.5860, 49.7510)>
    Rotation: <Euler (x=-1.6058, y=-0.4309, z=-1.5140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (11.2551, 12.9126, 47.7806)>
    Rotation: <Euler (x=-1.6058, y=-0.4309, z=-1.5140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (9.2714, 13.7890, 49.9782)>
    Rotation: <Euler (x=-1.5823, y=-0.2425, z=-1.6889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (9.2082, 13.4117, 48.4347)>
    Rotation: <Euler (x=-1.3916, y=-0.2284, z=-1.6876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (9.4313, 13.0536, 47.0189)>
    Rotation: <Euler (x=-1.3915, y=-0.2294, z=-1.6878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (9.6197, 12.7511, 45.8235)>
    Rotation: <Euler (x=-1.3915, y=-0.2294, z=-1.6878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.9603, 15.2010, 49.4811)>
    Rotation: <Euler (x=-1.5996, y=-0.2444, z=-1.5704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.9101, 14.7796, 47.7845)>
    Rotation: <Euler (x=-1.3012, y=-0.2593, z=-1.5735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (9.3311, 14.3860, 46.3078)>
    Rotation: <Euler (x=-1.3013, y=-0.2591, z=-1.5734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.7117, 14.0302, 44.9733)>
    Rotation: <Euler (x=-1.3013, y=-0.2591, z=-1.5734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (9.0389, 16.4982, 49.1260)>
    Rotation: <Euler (x=-1.4857, y=-0.2829, z=-1.5684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (9.1629, 16.0979, 47.7408)>
    Rotation: <Euler (x=-1.2054, y=-0.2951, z=-1.5776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.6482, 15.7228, 46.5208)>
    Rotation: <Euler (x=-1.2055, y=-0.2949, z=-1.5775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (10.0881, 15.3828, 45.4150)>
    Rotation: <Euler (x=-1.2055, y=-0.2949, z=-1.5775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (9.4943, 17.7633, 49.6744)>
    Rotation: <Euler (x=-1.4761, y=-0.2689, z=-1.5257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.6456, 17.3940, 48.3090)>
    Rotation: <Euler (x=-1.1476, y=-0.3491, z=-1.5613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (10.1394, 17.0262, 47.2862)>
    Rotation: <Euler (x=-1.1477, y=-0.3487, z=-1.5610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (10.5824, 16.6964, 46.3688)>
    Rotation: <Euler (x=-1.1477, y=-0.3488, z=-1.5610), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
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    Rotation: <Euler (x=-1.3209, y=0.0728, z=3.0986), order='XYZ'>
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  Bone: mixamorig:LeftLeg
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    Rotation: <Euler (x=1.5167, y=3.0544, z=-0.0413), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.9788, 7.4628, 5.4302)>
    Rotation: <Euler (x=-0.5261, y=0.1616, z=-2.7120), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
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    Rotation: <Euler (x=0.0175, y=0.0129, z=-2.5958), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.8367, -2.5256, 1.0979)>
    Rotation: <Euler (x=0.0175, y=0.0129, z=-2.5958), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (18.4820, 14.5663, 58.6854)>
    Rotation: <Euler (x=-1.5816, y=0.0742, z=2.9340), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (20.5810, 14.4334, 30.6935)>
    Rotation: <Euler (x=-1.6719, y=0.0515, z=2.9357), order='XYZ'>
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=-0.5203, y=-0.1365, z=2.6021), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.8960, 10.3586, 0.8941)>
    Rotation: <Euler (x=0.0905, y=-0.0162, z=2.5488), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (15.7662, 7.1871, 1.2407)>
    Rotation: <Euler (x=0.0905, y=-0.0162, z=2.5487), order='XYZ'>
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Frame: 50
  Bone: mixamorig:Hips
    Location: <Vector (25.2982, 15.0667, 61.4038)>
    Rotation: <Euler (x=1.5535, y=0.0511, z=-0.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (25.6291, 15.4877, 67.0296)>
    Rotation: <Euler (x=1.5098, y=0.0269, z=-0.0926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (25.8422, 15.8714, 73.6082)>
    Rotation: <Euler (x=1.5474, y=-0.0278, z=-0.0805), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (25.6478, 16.0641, 81.1383)>
    Rotation: <Euler (x=1.5844, y=-0.0828, z=-0.0703), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (24.9403, 15.9986, 89.5853)>
    Rotation: <Euler (x=1.4587, y=-0.0988, z=-0.0724), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (24.5191, 15.9945, 93.8189)>
    Rotation: <Euler (x=1.5155, y=0.0019, z=-0.0635), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.4860, 15.0321, 108.6380)>
    Rotation: <Euler (x=1.5155, y=0.0019, z=-0.0635), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (28.9675, 15.8200, 88.8026)>
    Rotation: <Euler (x=-2.7414, y=-0.0350, z=1.4241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (36.3958, 14.8349, 85.6348)>
    Rotation: <Euler (x=-1.7811, y=-0.1831, z=1.0470), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (40.2923, 15.5544, 71.7479)>
    Rotation: <Euler (x=-1.7612, y=0.1009, z=0.9941), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (41.9124, 12.6742, 56.6273)>
    Rotation: <Euler (x=-1.8950, y=0.3071, z=1.1911), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.8847, 10.6804, 55.1164)>
    Rotation: <Euler (x=-1.5535, y=0.6192, z=1.0831), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (40.2081, 9.4845, 53.4452)>
    Rotation: <Euler (x=-1.6163, y=0.4603, z=1.0548), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.8223, 8.6165, 51.6419)>
    Rotation: <Euler (x=-1.6167, y=0.5964, z=1.0545), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.4967, 7.8838, 50.1200)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (42.1716, 8.6504, 52.1373)>
    Rotation: <Euler (x=-1.6257, y=0.2338, z=1.3400), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (42.1727, 8.2578, 50.5280)>
    Rotation: <Euler (x=-1.4294, y=0.2160, z=1.3316), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.8695, 7.9809, 48.9565)>
    Rotation: <Euler (x=-1.4296, y=0.2099, z=1.3305), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.6139, 7.7474, 47.6315)>
    Rotation: <Euler (x=-1.4296, y=0.2099, z=1.3305), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.9215, 9.8400, 51.4272)>
    Rotation: <Euler (x=-1.7160, y=0.2905, z=1.2142), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.9851, 9.2931, 49.7854)>
    Rotation: <Euler (x=-1.5355, y=0.2959, z=1.2137), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.7643, 8.8665, 48.2202)>
    Rotation: <Euler (x=-1.5355, y=0.2953, z=1.2137), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.5691, 8.4892, 46.8364)>
    Rotation: <Euler (x=-1.5355, y=0.2953, z=1.2137), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.4027, 10.8912, 50.6750)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.2654, 10.5219, 49.3094)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.9276, 10.2834, 48.0815)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.6203, 10.0666, 46.9648)>
    Rotation: <Euler (x=-1.4027, y=0.2778, z=1.1664), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.5416, 12.3729, 51.2078)>
    Rotation: <Euler (x=-1.4401, y=0.2496, z=1.0847), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (43.2265, 12.1602, 49.8859)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.6926, 12.1058, 48.9454)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (42.2323, 12.0589, 48.1347)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (21.1090, 16.3342, 88.1458)>
    Rotation: <Euler (x=-2.6232, y=0.0289, z=-1.6159), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (14.0551, 16.7694, 84.1162)>
    Rotation: <Euler (x=-1.6480, y=0.2686, z=-1.1188), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (11.3832, 19.7216, 70.2281)>
    Rotation: <Euler (x=-1.6267, y=-0.0769, z=-1.0989), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (11.1524, 18.2690, 54.8074)>
    Rotation: <Euler (x=-1.9347, y=-0.2474, z=-1.5608), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (11.1884, 16.4513, 53.3088)>
    Rotation: <Euler (x=-1.5945, y=-0.5877, z=-1.5178), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (11.2001, 15.3872, 51.7530)>
    Rotation: <Euler (x=-1.6036, y=-0.2404, z=-1.5203), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (11.1642, 14.6772, 49.6725)>
    Rotation: <Euler (x=-1.6056, y=-0.4305, z=-1.5141), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (11.1301, 14.0046, 47.7019)>
    Rotation: <Euler (x=-1.6056, y=-0.4305, z=-1.5141), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (9.1461, 14.8801, 49.8995)>
    Rotation: <Euler (x=-1.5780, y=-0.2419, z=-1.6889), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (9.0898, 14.5029, 48.3558)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (9.3255, 14.1450, 46.9419)>
    Rotation: <Euler (x=-1.3830, y=-0.2286, z=-1.6877), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (9.5245, 13.8428, 45.7482)>
    Rotation: <Euler (x=-1.3830, y=-0.2286, z=-1.6877), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.8350, 16.2922, 49.4030)>
    Rotation: <Euler (x=-1.5975, y=-0.2441, z=-1.5704), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.7885, 15.8713, 47.7061)>
    Rotation: <Euler (x=-1.2972, y=-0.2592, z=-1.5736), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (9.2157, 15.4783, 46.2311)>
    Rotation: <Euler (x=-1.2972, y=-0.2590, z=-1.5735), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.6018, 15.1232, 44.8980)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.9137, 17.5896, 49.0485)>
    Rotation: <Euler (x=-1.4881, y=-0.2823, z=-1.5684), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (9.0342, 17.1900, 47.6627)>
    Rotation: <Euler (x=-1.2104, y=-0.2944, z=-1.5775), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.5132, 16.8152, 46.4402)>
    Rotation: <Euler (x=-1.2105, y=-0.2941, z=-1.5774), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.9473, 16.4755, 45.3320)>
    Rotation: <Euler (x=-1.2105, y=-0.2941, z=-1.5774), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (9.3689, 18.8544, 49.5974)>
    Rotation: <Euler (x=-1.4804, y=-0.2685, z=-1.5256), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.5142, 18.4854, 48.2314)>
    Rotation: <Euler (x=-1.1565, y=-0.3484, z=-1.5605), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.9986, 18.1172, 47.2043)>
    Rotation: <Euler (x=-1.1565, y=-0.3480, z=-1.5603), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (10.4331, 17.7869, 46.2830)>
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  Bone: mixamorig:LeftUpLeg
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  Bone: mixamorig:LeftLeg
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    Rotation: <Euler (x=1.5171, y=3.0544, z=-0.0411), order='XYZ'>
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  Bone: mixamorig:LeftFoot
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  Bone: mixamorig:LeftToeBase
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  Bone: mixamorig:LeftToe_End
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  Bone: mixamorig:RightUpLeg
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  Bone: mixamorig:RightLeg
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  Bone: mixamorig:RightFoot
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  Bone: mixamorig:RightToeBase
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  Bone: mixamorig:RightToe_End
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Frame: 51
  Bone: mixamorig:Hips
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  Bone: mixamorig:Spine
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  Bone: mixamorig:Spine1
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
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  Bone: mixamorig:LeftShoulder
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  Bone: mixamorig:LeftArm
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.4170, 8.9513, 50.0663)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (42.0912, 9.7178, 52.0847)>
    Rotation: <Euler (x=-1.6267, y=0.2347, z=1.3389), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (42.0931, 9.3236, 50.4758)>
    Rotation: <Euler (x=-1.4303, y=0.2169, z=1.3306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.7908, 9.0452, 48.9045)>
    Rotation: <Euler (x=-1.4305, y=0.2108, z=1.3295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.5359, 8.8104, 47.5796)>
    Rotation: <Euler (x=-1.4305, y=0.2108, z=1.3295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.8425, 10.9061, 51.3738)>
    Rotation: <Euler (x=-1.7171, y=0.2912, z=1.2131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.9068, 10.3574, 49.7327)>
    Rotation: <Euler (x=-1.5366, y=0.2967, z=1.2126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.6868, 9.9292, 48.1679)>
    Rotation: <Euler (x=-1.5366, y=0.2960, z=1.2126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.4923, 9.5506, 46.7843)>
    Rotation: <Euler (x=-1.5366, y=0.2960, z=1.2126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.3251, 11.9561, 50.6209)>
    Rotation: <Euler (x=-1.5858, y=0.2827, z=1.1637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.1884, 11.5854, 49.2556)>
    Rotation: <Euler (x=-1.4037, y=0.2798, z=1.1656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.8513, 11.3459, 48.0277)>
    Rotation: <Euler (x=-1.4038, y=0.2785, z=1.1653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.5446, 11.1282, 46.9110)>
    Rotation: <Euler (x=-1.4038, y=0.2785, z=1.1653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.4648, 13.4382, 51.1522)>
    Rotation: <Euler (x=-1.4380, y=0.2509, z=1.0837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (43.1462, 13.2259, 49.8311)>
    Rotation: <Euler (x=-1.1351, y=0.3007, z=1.1007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.6070, 13.1735, 48.8935)>
    Rotation: <Euler (x=-1.1353, y=0.2994, z=1.1001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (42.1421, 13.1283, 48.0853)>
    Rotation: <Euler (x=-1.1353, y=0.2994, z=1.1001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (21.0017, 17.4252, 88.0997)>
    Rotation: <Euler (x=-2.6234, y=0.0294, z=-1.6163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (13.9469, 17.8649, 84.0722)>
    Rotation: <Euler (x=-1.6478, y=0.2661, z=-1.1189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (11.2924, 20.7877, 70.1746)>
    Rotation: <Euler (x=-1.6268, y=-0.0741, z=-1.0999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (11.0381, 19.3742, 54.7506)>
    Rotation: <Euler (x=-1.9345, y=-0.2472, z=-1.5616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (11.0730, 17.5568, 53.2516)>
    Rotation: <Euler (x=-1.5943, y=-0.5875, z=-1.5187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (11.0842, 16.4931, 51.6956)>
    Rotation: <Euler (x=-1.6034, y=-0.2402, z=-1.5210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (11.0482, 15.7836, 49.6149)>
    Rotation: <Euler (x=-1.6054, y=-0.4303, z=-1.5149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (11.0139, 15.1115, 47.6441)>
    Rotation: <Euler (x=-1.6054, y=-0.4303, z=-1.5149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (9.0302, 15.9879, 49.8416)>
    Rotation: <Euler (x=-1.5740, y=-0.2414, z=-1.6897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (8.9800, 15.6107, 48.2977)>
    Rotation: <Euler (x=-1.3752, y=-0.2270, z=-1.6882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (9.2268, 15.2526, 46.8858)>
    Rotation: <Euler (x=-1.3752, y=-0.2280, z=-1.6884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (9.4352, 14.9502, 45.6937)>
    Rotation: <Euler (x=-1.3752, y=-0.2280, z=-1.6884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.7202, 17.4004, 49.3453)>
    Rotation: <Euler (x=-1.5961, y=-0.2439, z=-1.5712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.6757, 16.9797, 47.6484)>
    Rotation: <Euler (x=-1.2946, y=-0.2591, z=-1.5744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (9.1066, 16.5868, 46.1744)>
    Rotation: <Euler (x=-1.2946, y=-0.2589, z=-1.5743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.4960, 16.2317, 44.8422)>
    Rotation: <Euler (x=-1.2946, y=-0.2589, z=-1.5743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.7999, 18.6978, 48.9912)>
    Rotation: <Euler (x=-1.4909, y=-0.2818, z=-1.5691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.9160, 18.2986, 47.6049)>
    Rotation: <Euler (x=-1.2163, y=-0.2938, z=-1.5782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.3872, 17.9235, 46.3794)>
    Rotation: <Euler (x=-1.2164, y=-0.2935, z=-1.5780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.8143, 17.5835, 45.2686)>
    Rotation: <Euler (x=-1.2164, y=-0.2935, z=-1.5780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (9.2559, 19.9621, 49.5405)>
    Rotation: <Euler (x=-1.4850, y=-0.2683, z=-1.5262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.3945, 19.5929, 48.1738)>
    Rotation: <Euler (x=-1.1659, y=-0.3478, z=-1.5605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.8685, 19.2236, 47.1422)>
    Rotation: <Euler (x=-1.1660, y=-0.3474, z=-1.5603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (10.2938, 18.8925, 46.2169)>
    Rotation: <Euler (x=-1.1660, y=-0.3474, z=-1.5603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.7853, 15.3672, 57.8770)>
    Rotation: <Euler (x=-1.3208, y=0.0728, z=3.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (33.4674, 8.3420, 30.7452)>
    Rotation: <Euler (x=1.5175, y=3.0544, z=-0.0410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.7454, 9.6123, 5.3154)>
    Rotation: <Euler (x=-0.5256, y=0.1618, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (39.5971, 2.9308, 0.9195)>
    Rotation: <Euler (x=0.0173, y=0.0126, z=-2.5952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.6075, -0.3763, 0.9863)>
    Rotation: <Euler (x=0.0173, y=0.0126, z=-2.5952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
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    Rotation: <Euler (x=-1.5814, y=0.0743, z=2.9340), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (20.3464, 16.5985, 30.5820)>
    Rotation: <Euler (x=-1.6714, y=0.0516, z=2.9357), order='XYZ'>
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=-0.5201, y=-0.1361, z=2.6021), order='XYZ'>
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=0.0908, y=-0.0158, z=2.5489), order='XYZ'>
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  Bone: mixamorig:RightToe_End
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Frame: 52
  Bone: mixamorig:Hips
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5097, y=0.0270, z=-0.0930), order='XYZ'>
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  Bone: mixamorig:Spine1
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    Rotation: <Euler (x=1.5479, y=-0.0275, z=-0.0810), order='XYZ'>
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
    Location: <Vector (24.7268, 18.1870, 89.5009)>
    Rotation: <Euler (x=1.4606, y=-0.0978, z=-0.0728), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5187, y=0.0023, z=-0.0634), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.2796, 17.1640, 108.5507)>
    Rotation: <Euler (x=1.5187, y=0.0023, z=-0.0634), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (28.7537, 18.0069, 88.7166)>
    Rotation: <Euler (x=-2.7406, y=-0.0361, z=1.4235), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7824, y=-0.1771, z=1.0449), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (40.0511, 17.6497, 71.6451)>
    Rotation: <Euler (x=-1.7633, y=0.0942, z=0.9949), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-1.8971, y=0.3082, z=1.1887), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=-1.5562, y=0.6201, z=1.0798), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (40.0504, 11.6458, 53.3420)>
    Rotation: <Euler (x=-1.6187, y=0.4611, z=1.0520), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.6657, 10.7752, 51.5398)>
    Rotation: <Euler (x=-1.6193, y=0.5972, z=1.0514), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.3411, 10.0403, 50.0187)>
    Rotation: <Euler (x=-1.6193, y=0.5972, z=1.0514), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (42.0144, 10.8060, 52.0384)>
    Rotation: <Euler (x=-1.6276, y=0.2353, z=1.3378), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (42.0172, 10.4105, 50.4299)>
    Rotation: <Euler (x=-1.4312, y=0.2175, z=1.3295), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.7158, 10.1312, 48.8585)>
    Rotation: <Euler (x=-1.4315, y=0.2113, z=1.3285), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.4616, 9.8957, 47.5336)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.7674, 11.9930, 51.3273)>
    Rotation: <Euler (x=-1.7181, y=0.2917, z=1.2119), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.8324, 11.4431, 49.6866)>
    Rotation: <Euler (x=-1.5376, y=0.2971, z=1.2114), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.6131, 11.0139, 48.1219)>
    Rotation: <Euler (x=-1.5376, y=0.2965, z=1.2114), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.4193, 10.6344, 46.7384)>
    Rotation: <Euler (x=-1.5376, y=0.2965, z=1.2114), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.2514, 13.0421, 50.5739)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.1154, 12.6704, 49.2087)>
    Rotation: <Euler (x=-1.4047, y=0.2802, z=1.1644), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.7790, 12.4303, 47.9808)>
    Rotation: <Euler (x=-1.4048, y=0.2789, z=1.1642), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.4730, 12.2120, 46.8640)>
    Rotation: <Euler (x=-1.4048, y=0.2789, z=1.1642), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.3921, 14.5244, 51.1041)>
    Rotation: <Euler (x=-1.4354, y=0.2519, z=1.0825), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (43.0695, 14.3131, 49.7838)>
    Rotation: <Euler (x=-1.1286, y=0.3023, z=1.1001), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.5243, 14.2633, 48.8496)>
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=-2.6239, y=0.0300, z=-1.6169), order='XYZ'>
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (10.9301, 16.8962, 49.5676)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (10.8955, 16.2238, 47.5969)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (8.9123, 17.1029, 49.7939)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (8.8674, 16.7251, 48.2499)>
    Rotation: <Euler (x=-1.3683, y=-0.2269, z=-1.6894), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (9.1239, 16.3661, 46.8399)>
    Rotation: <Euler (x=-1.3682, y=-0.2279, z=-1.6896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (9.3404, 16.0631, 45.6495)>
    Rotation: <Euler (x=-1.3682, y=-0.2279, z=-1.6896), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.6041, 18.5156, 49.2973)>
    Rotation: <Euler (x=-1.5955, y=-0.2441, z=-1.5724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.5602, 18.0947, 47.6004)>
    Rotation: <Euler (x=-1.2935, y=-0.2593, z=-1.5756), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (8.9922, 17.7011, 46.1269)>
    Rotation: <Euler (x=-1.2936, y=-0.2591, z=-1.5755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.3826, 17.3453, 44.7952)>
    Rotation: <Euler (x=-1.2936, y=-0.2591, z=-1.5755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.6853, 19.8129, 48.9430)>
    Rotation: <Euler (x=-1.4942, y=-0.2818, z=-1.5703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.7963, 19.4136, 47.5563)>
    Rotation: <Euler (x=-1.2230, y=-0.2936, z=-1.5792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.2585, 19.0374, 46.3277)>
    Rotation: <Euler (x=-1.2230, y=-0.2933, z=-1.5791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.6775, 18.6964, 45.2141)>
    Rotation: <Euler (x=-1.2230, y=-0.2933, z=-1.5791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (9.1427, 21.0768, 49.4921)>
    Rotation: <Euler (x=-1.4898, y=-0.2684, z=-1.5273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.2740, 20.7067, 48.1250)>
    Rotation: <Euler (x=-1.1759, y=-0.3476, z=-1.5609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.7370, 20.3359, 47.0890)>
    Rotation: <Euler (x=-1.1759, y=-0.3472, z=-1.5607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (10.1523, 20.0032, 46.1597)>
    Rotation: <Euler (x=-1.1759, y=-0.3472, z=-1.5607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.6751, 16.4693, 57.8391)>
    Rotation: <Euler (x=-1.3209, y=0.0729, z=3.0988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (33.3575, 9.4469, 30.7067)>
    Rotation: <Euler (x=1.5178, y=3.0543, z=-0.0412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.6368, 10.7077, 5.2765)>
    Rotation: <Euler (x=-0.5256, y=0.1615, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (39.4879, 4.0258, 0.8806)>
    Rotation: <Euler (x=0.0176, y=0.0128, z=-2.5953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.4978, 0.7185, 0.9487)>
    Rotation: <Euler (x=0.0176, y=0.0128, z=-2.5953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (18.1354, 17.8413, 58.5364)>
    Rotation: <Euler (x=-1.5811, y=0.0744, z=2.9337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (20.2355, 17.6947, 30.5446)>
    Rotation: <Euler (x=-1.6714, y=0.0517, z=2.9354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (22.0468, 19.9388, 5.1396)>
    Rotation: <Euler (x=-0.5199, y=-0.1358, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.5529, 13.6020, 0.7463)>
    Rotation: <Euler (x=0.0910, y=-0.0155, z=2.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (15.4234, 10.4304, 1.0947)>
    Rotation: <Euler (x=0.0910, y=-0.0155, z=2.5489), order='XYZ'>
    Matrix:
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Frame: 53
  Bone: mixamorig:Hips
    Location: <Vector (24.9279, 18.3686, 61.2817)>
    Rotation: <Euler (x=1.5528, y=0.0513, z=-0.0994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (25.2603, 18.7931, 66.9072)>
    Rotation: <Euler (x=1.5096, y=0.0271, z=-0.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (25.4754, 19.1779, 73.4856)>
    Rotation: <Euler (x=1.5481, y=-0.0273, z=-0.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (25.2841, 19.3651, 81.0159)>
    Rotation: <Euler (x=1.5860, y=-0.0822, z=-0.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (24.5809, 19.2860, 89.4633)>
    Rotation: <Euler (x=1.4615, y=-0.0973, z=-0.0728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (24.1653, 19.2698, 93.6973)>
    Rotation: <Euler (x=1.5204, y=0.0026, z=-0.0632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.1379, 18.2334, 108.5115)>
    Rotation: <Euler (x=1.5204, y=0.0026, z=-0.0632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (28.6076, 19.1058, 88.6781)>
    Rotation: <Euler (x=-2.7405, y=-0.0366, z=1.4235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (36.0333, 18.1212, 85.5043)>
    Rotation: <Euler (x=-1.7829, y=-0.1735, z=1.0437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (39.8860, 18.6980, 71.5985)>
    Rotation: <Euler (x=-1.7643, y=0.0897, z=0.9956), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (41.6430, 15.9379, 56.4708)>
    Rotation: <Euler (x=-1.8981, y=0.3084, z=1.1877), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.6137, 13.9432, 54.9622)>
    Rotation: <Euler (x=-1.5573, y=0.6202, z=1.0784), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (39.9378, 12.7451, 53.2922)>
    Rotation: <Euler (x=-1.6198, y=0.4611, z=1.0508), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.5539, 11.8739, 51.4901)>
    Rotation: <Euler (x=-1.6205, y=0.5972, z=1.0500), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.2299, 11.1385, 49.9691)>
    Rotation: <Euler (x=-1.6205, y=0.5972, z=1.0500), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.9022, 11.9031, 51.9906)>
    Rotation: <Euler (x=-1.6285, y=0.2356, z=1.3368), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.9060, 11.5069, 50.3822)>
    Rotation: <Euler (x=-1.4321, y=0.2177, z=1.3285), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.6056, 11.2271, 48.8107)>
    Rotation: <Euler (x=-1.4324, y=0.2116, z=1.3275), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.3523, 10.9911, 47.4857)>
    Rotation: <Euler (x=-1.4324, y=0.2116, z=1.3275), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.6567, 13.0893, 51.2795)>
    Rotation: <Euler (x=-1.7190, y=0.2919, z=1.2108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.7226, 12.5385, 49.6391)>
    Rotation: <Euler (x=-1.5386, y=0.2973, z=1.2104), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.5042, 12.1087, 48.0744)>
    Rotation: <Euler (x=-1.5386, y=0.2966, z=1.2103), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.3112, 11.7288, 46.6910)>
    Rotation: <Euler (x=-1.5386, y=0.2966, z=1.2103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.1422, 14.1376, 50.5260)>
    Rotation: <Euler (x=-1.5877, y=0.2832, z=1.1615), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.0070, 13.7654, 49.1609)>
    Rotation: <Euler (x=-1.4057, y=0.2803, z=1.1634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.6713, 13.5250, 47.9328)>
    Rotation: <Euler (x=-1.4058, y=0.2790, z=1.1631), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.3660, 13.3064, 46.8159)>
    Rotation: <Euler (x=-1.4058, y=0.2790, z=1.1631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.2835, 15.6201, 51.0556)>
    Rotation: <Euler (x=-1.4323, y=0.2527, z=1.0816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (42.9567, 15.4102, 49.7362)>
    Rotation: <Euler (x=-1.1214, y=0.3037, z=1.0996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.4050, 15.3636, 48.8055)>
    Rotation: <Euler (x=-1.1216, y=0.3024, z=1.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (41.9294, 15.3235, 48.0033)>
    Rotation: <Euler (x=-1.1216, y=0.3024, z=1.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (20.7492, 19.6269, 88.0263)>
    Rotation: <Euler (x=-2.6244, y=0.0306, z=-1.6174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (13.6911, 20.0793, 84.0059)>
    Rotation: <Euler (x=-1.6475, y=0.2597, z=-1.1184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (11.0785, 22.9216, 70.0836)>
    Rotation: <Euler (x=-1.6273, y=-0.0673, z=-1.1017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (10.7680, 21.5990, 54.6526)>
    Rotation: <Euler (x=-1.9341, y=-0.2478, z=-1.5634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (10.8003, 19.7807, 53.1546)>
    Rotation: <Euler (x=-1.5938, y=-0.5880, z=-1.5207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (10.8103, 18.7162, 51.5992)>
    Rotation: <Euler (x=-1.6030, y=-0.2407, z=-1.5229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (10.7737, 18.0055, 49.5188)>
    Rotation: <Euler (x=-1.6050, y=-0.4308, z=-1.5168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (10.7391, 17.3324, 47.5484)>
    Rotation: <Euler (x=-1.6050, y=-0.4308, z=-1.5168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (8.7560, 18.2135, 49.7447)>
    Rotation: <Euler (x=-1.5673, y=-0.2416, z=-1.6916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (8.7157, 17.8348, 48.2008)>
    Rotation: <Euler (x=-1.3623, y=-0.2270, z=-1.6900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (8.9806, 17.4750, 46.7926)>
    Rotation: <Euler (x=-1.3623, y=-0.2280, z=-1.6902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (9.2042, 17.1711, 45.6036)>
    Rotation: <Euler (x=-1.3623, y=-0.2280, z=-1.6902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.4488, 19.6263, 49.2475)>
    Rotation: <Euler (x=-1.5957, y=-0.2444, z=-1.5730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.4042, 19.2048, 47.5507)>
    Rotation: <Euler (x=-1.2941, y=-0.2596, z=-1.5763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (8.8351, 18.8103, 46.0772)>
    Rotation: <Euler (x=-1.2942, y=-0.2594, z=-1.5762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.2244, 18.4538, 44.7454)>
    Rotation: <Euler (x=-1.2942, y=-0.2594, z=-1.5762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.5308, 20.9233, 48.8927)>
    Rotation: <Euler (x=-1.4978, y=-0.2819, z=-1.5710), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.6363, 20.5237, 47.5057)>
    Rotation: <Euler (x=-1.2305, y=-0.2935, z=-1.5797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (9.0887, 20.1465, 46.2738)>
    Rotation: <Euler (x=-1.2305, y=-0.2932, z=-1.5796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.4989, 19.8046, 45.1572)>
    Rotation: <Euler (x=-1.2305, y=-0.2932, z=-1.5796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (8.9889, 22.1872, 49.4415)>
    Rotation: <Euler (x=-1.4949, y=-0.2688, z=-1.5278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (9.1128, 21.8161, 48.0739)>
    Rotation: <Euler (x=-1.1863, y=-0.3476, z=-1.5607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.5644, 21.4436, 47.0334)>
    Rotation: <Euler (x=-1.1863, y=-0.3471, z=-1.5605), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (9.9694, 21.1095, 46.1002)>
    Rotation: <Euler (x=-1.1863, y=-0.3472, z=-1.5606), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.5251, 17.5712, 57.8013)>
    Rotation: <Euler (x=-1.3209, y=0.0729, z=3.0987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (33.2077, 10.5496, 30.6686)>
    Rotation: <Euler (x=1.5181, y=3.0543, z=-0.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.4878, 11.8033, 5.2382)>
    Rotation: <Euler (x=-0.5255, y=0.1613, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (39.3375, 5.1205, 0.8425)>
    Rotation: <Euler (x=0.0178, y=0.0128, z=-2.5951), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.3479, 1.8135, 0.9114)>
    Rotation: <Euler (x=0.0178, y=0.0128, z=-2.5951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (17.9857, 18.9452, 58.4991)>
    Rotation: <Euler (x=-1.5809, y=0.0744, z=2.9335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (20.0852, 18.7907, 30.5074)>
    Rotation: <Euler (x=-1.6713, y=0.0517, z=2.9352), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (21.8977, 21.0330, 5.1022)>
    Rotation: <Euler (x=-0.5198, y=-0.1354, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.4048, 14.6948, 0.7098)>
    Rotation: <Euler (x=0.0911, y=-0.0152, z=2.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (15.2754, 11.5232, 1.0587)>
    Rotation: <Euler (x=0.0911, y=-0.0152, z=2.5489), order='XYZ'>
    Matrix:
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Frame: 54
  Bone: mixamorig:Hips
    Location: <Vector (24.7348, 19.4621, 61.2285)>
    Rotation: <Euler (x=1.5525, y=0.0513, z=-0.0994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5095, y=0.0272, z=-0.0932), order='XYZ'>
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  Bone: mixamorig:Spine1
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    Rotation: <Euler (x=1.5483, y=-0.0272, z=-0.0812), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=1.5865, y=-0.0819, z=-0.0713), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.4624, y=-0.0968, z=-0.0727), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5221, y=0.0028, z=-0.0629), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (23.9533, 19.2935, 108.4566)>
    Rotation: <Euler (x=1.5221, y=0.0028, z=-0.0629), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=-2.7405, y=-0.0371, z=1.4237), order='XYZ'>
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  Bone: mixamorig:LeftArm
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=-1.7652, y=0.0846, z=0.9965), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-1.8989, y=0.3084, z=1.1869), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.4585, 15.0398, 54.8956)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (39.7833, 13.8415, 53.2254)>
    Rotation: <Euler (x=-1.6206, y=0.4610, z=1.0499), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.4002, 12.9700, 51.4234)>
    Rotation: <Euler (x=-1.6214, y=0.5971, z=1.0489), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (39.0770, 12.2344, 49.9023)>
    Rotation: <Euler (x=-1.6214, y=0.5971, z=1.0489), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.7482, 12.9981, 51.9256)>
    Rotation: <Euler (x=-1.6293, y=0.2357, z=1.3361), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.7529, 12.6014, 50.3173)>
    Rotation: <Euler (x=-1.4329, y=0.2178, z=1.3278), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.4535, 12.3213, 48.7457)>
    Rotation: <Euler (x=-1.4332, y=0.2117, z=1.3268), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.2011, 12.0851, 47.4206)>
    Rotation: <Euler (x=-1.4332, y=0.2117, z=1.3268), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.5038, 14.1837, 51.2146)>
    Rotation: <Euler (x=-1.7198, y=0.2919, z=1.2101), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.5706, 13.6324, 49.5745)>
    Rotation: <Euler (x=-1.5394, y=0.2973, z=1.2096), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.3532, 13.2023, 48.0098)>
    Rotation: <Euler (x=-1.5394, y=0.2966, z=1.2096), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (42.1609, 12.8220, 46.6263)>
    Rotation: <Euler (x=-1.5394, y=0.2966, z=1.2096), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (42.9903, 15.2315, 50.4612)>
    Rotation: <Euler (x=-1.5886, y=0.2831, z=1.1607), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (42.8560, 14.8590, 49.0961)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.5210, 14.6184, 47.8678)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.2165, 14.3996, 46.7508)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.1321, 16.7141, 50.9905)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (42.8005, 16.5060, 49.6720)>
    Rotation: <Euler (x=-1.1134, y=0.3051, z=1.0995), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.2417, 16.4629, 48.7454)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (41.7601, 16.4257, 47.9467)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.2512, 20.7248, 49.1793)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (8.2049, 20.3030, 47.4827)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (8.6324, 19.9084, 46.0082)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (9.0188, 19.5518, 44.6756)>
    Rotation: <Euler (x=-1.2965, y=-0.2595, z=-1.5756), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.3325, 22.0218, 48.8241)>
    Rotation: <Euler (x=-1.5020, y=-0.2819, z=-1.5704), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.4322, 21.6222, 47.4367)>
    Rotation: <Euler (x=-1.2388, y=-0.2932, z=-1.5790), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (8.8741, 21.2446, 46.2011)>
    Rotation: <Euler (x=-1.2389, y=-0.2929, z=-1.5789), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.2747, 20.9023, 45.0812)>
    Rotation: <Euler (x=-1.2389, y=-0.2929, z=-1.5789), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (8.7898, 23.2861, 49.3726)>
    Rotation: <Euler (x=-1.5004, y=-0.2691, z=-1.5270), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (8.9062, 22.9143, 48.0045)>
    Rotation: <Euler (x=-1.1973, y=-0.3474, z=-1.5593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.3462, 22.5408, 46.9594)>
    Rotation: <Euler (x=-1.1973, y=-0.3470, z=-1.5591), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (9.7408, 22.2058, 46.0220)>
    Rotation: <Euler (x=-1.1974, y=-0.3470, z=-1.5591), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.3317, 18.6638, 57.7477)>
    Rotation: <Euler (x=-1.3209, y=0.0730, z=3.0987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (33.0154, 11.6422, 30.6151)>
    Rotation: <Euler (x=1.5184, y=3.0542, z=-0.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.2961, 12.8884, 5.1844)>
    Rotation: <Euler (x=-0.5254, y=0.1613, z=-2.7121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (39.1442, 6.2039, 0.7899)>
    Rotation: <Euler (x=0.0179, y=0.0126, z=-2.5949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (41.1556, 2.8974, 0.8591)>
    Rotation: <Euler (x=0.0179, y=0.0126, z=-2.5949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (17.7924, 20.0379, 58.4463)>
    Rotation: <Euler (x=-1.5806, y=0.0744, z=2.9334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (19.8917, 19.8766, 30.4546)>
    Rotation: <Euler (x=-1.6713, y=0.0518, z=2.9351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (21.7054, 22.1173, 5.0494)>
    Rotation: <Euler (x=-0.5197, y=-0.1351, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.2136, 15.7778, 0.6579)>
    Rotation: <Euler (x=0.0912, y=-0.0149, z=2.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (15.0843, 12.6062, 1.0071)>
    Rotation: <Euler (x=0.0912, y=-0.0149, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 55
  Bone: mixamorig:Hips
    Location: <Vector (24.5304, 20.5467, 61.1738)>
    Rotation: <Euler (x=1.5523, y=0.0514, z=-0.0995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (24.8637, 20.9740, 66.7990)>
    Rotation: <Euler (x=1.5094, y=0.0273, z=-0.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (25.0801, 21.3602, 73.3773)>
    Rotation: <Euler (x=1.5485, y=-0.0270, z=-0.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (24.8910, 21.5443, 80.9078)>
    Rotation: <Euler (x=1.5870, y=-0.0817, z=-0.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (24.1913, 21.4565, 89.3553)>
    Rotation: <Euler (x=1.4633, y=-0.0962, z=-0.0725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (23.7799, 21.4324, 93.5897)>
    Rotation: <Euler (x=1.5238, y=0.0031, z=-0.0625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (23.7572, 20.3452, 108.4003)>
    Rotation: <Euler (x=1.5238, y=0.0031, z=-0.0625), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (28.2177, 21.2774, 88.5683)>
    Rotation: <Euler (x=-2.7404, y=-0.0375, z=1.4239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (35.6439, 20.2990, 85.3936)>
    Rotation: <Euler (x=-1.7834, y=-0.1655, z=1.0415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (39.4488, 20.7681, 71.4706)>
    Rotation: <Euler (x=-1.7660, y=0.0795, z=0.9978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (41.3172, 18.1266, 56.3351)>
    Rotation: <Euler (x=-1.8995, y=0.3084, z=1.1864), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.2880, 16.1321, 54.8262)>
    Rotation: <Euler (x=-1.5589, y=0.6200, z=1.0766), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (39.6132, 14.9337, 53.1560)>
    Rotation: <Euler (x=-1.6213, y=0.4610, z=1.0492), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.2307, 14.0619, 51.3539)>
    Rotation: <Euler (x=-1.6221, y=0.5971, z=1.0482), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (38.9079, 13.3261, 49.8328)>
    Rotation: <Euler (x=-1.6221, y=0.5971, z=1.0482), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.5784, 14.0893, 51.8573)>
    Rotation: <Euler (x=-1.6299, y=0.2358, z=1.3356), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.5838, 13.6922, 50.2491)>
    Rotation: <Euler (x=-1.4335, y=0.2179, z=1.3273), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.2851, 13.4119, 48.6774)>
    Rotation: <Euler (x=-1.4337, y=0.2118, z=1.3263), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (41.0332, 13.1755, 47.3522)>
    Rotation: <Euler (x=-1.4337, y=0.2118, z=1.3263), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.3348, 15.2744, 51.1464)>
    Rotation: <Euler (x=-1.7204, y=0.2919, z=1.2095), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.4022, 14.7227, 49.5065)>
    Rotation: <Euler (x=-1.5400, y=0.2973, z=1.2091), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.1854, 14.2923, 47.9417)>
    Rotation: <Euler (x=-1.5400, y=0.2967, z=1.2090), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (41.9937, 13.9118, 46.5583)>
    Rotation: <Euler (x=-1.5400, y=0.2967, z=1.2090), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (42.8221, 16.3219, 50.3930)>
    Rotation: <Euler (x=-1.5891, y=0.2832, z=1.1602), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (42.6883, 15.9491, 49.0280)>
    Rotation: <Euler (x=-1.4071, y=0.2803, z=1.1621), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.3539, 15.7084, 47.7995)>
    Rotation: <Euler (x=-1.4072, y=0.2790, z=1.1618), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (42.0498, 15.4894, 46.6824)>
    Rotation: <Euler (x=-1.4072, y=0.2790, z=1.1618), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (42.9642, 17.8045, 50.9221)>
    Rotation: <Euler (x=-1.4247, y=0.2543, z=1.0804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (42.6271, 17.5984, 49.6046)>
    Rotation: <Euler (x=-1.1044, y=0.3067, z=1.0996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (42.0606, 17.5590, 48.6826)>
    Rotation: <Euler (x=-1.1047, y=0.3054, z=1.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (41.5723, 17.5251, 47.8878)>
    Rotation: <Euler (x=-1.1047, y=0.3054, z=1.0989), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (20.3590, 21.7985, 87.9203)>
    Rotation: <Euler (x=-2.6248, y=0.0316, z=-1.6173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (13.2994, 22.2543, 83.9029)>
    Rotation: <Euler (x=-1.6469, y=0.2518, z=-1.1165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (10.7371, 24.9968, 69.9513)>
    Rotation: <Euler (x=-1.6277, y=-0.0584, z=-1.1024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (10.3584, 23.7929, 54.5121)>
    Rotation: <Euler (x=-1.9345, y=-0.2481, z=-1.5612), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (10.3940, 21.9741, 53.0148)>
    Rotation: <Euler (x=-1.5943, y=-0.5884, z=-1.5183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (10.4056, 20.9091, 51.4597)>
    Rotation: <Euler (x=-1.6034, y=-0.2410, z=-1.5207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (10.3698, 20.1976, 49.3796)>
    Rotation: <Euler (x=-1.6054, y=-0.4311, z=-1.5145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (10.3359, 19.5238, 47.4094)>
    Rotation: <Euler (x=-1.6054, y=-0.4311, z=-1.5145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (8.3517, 20.4015, 49.6062)>
    Rotation: <Euler (x=-1.5636, y=-0.2418, z=-1.6895), order='XYZ'>
    Matrix:
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      <Vector (-0.9641, -0.2387, -0.1167, 20.4015)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (8.3180, 20.0217, 48.0624)>
    Rotation: <Euler (x=-1.3546, y=-0.2270, z=-1.6877), order='XYZ'>
    Matrix:
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      <Vector (-0.9677, -0.2434, -0.0660, 20.0217)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (8.5948, 19.6616, 46.6565)>
    Rotation: <Euler (x=-1.3546, y=-0.2280, z=-1.6880), order='XYZ'>
    Matrix:
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      <Vector (-0.9674, -0.2443, -0.0660, 19.6616)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (8.8285, 19.3577, 45.4695)>
    Rotation: <Euler (x=-1.3546, y=-0.2280, z=-1.6880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (8.0413, 21.8134, 49.1086)>
    Rotation: <Euler (x=-1.5990, y=-0.2446, z=-1.5709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (7.9919, 21.3916, 47.4121)>
    Rotation: <Euler (x=-1.3004, y=-0.2596, z=-1.5740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (8.4140, 20.9975, 45.9358)>
    Rotation: <Euler (x=-1.3005, y=-0.2594, z=-1.5739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (8.7955, 20.6413, 44.6017)>
    Rotation: <Euler (x=-1.3005, y=-0.2594, z=-1.5739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (8.1205, 23.1105, 48.7533)>
    Rotation: <Euler (x=-1.5068, y=-0.2817, z=-1.5687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.2139, 22.7111, 47.3654)>
    Rotation: <Euler (x=-1.2481, y=-0.2928, z=-1.5772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (8.6445, 22.3338, 46.1257)>
    Rotation: <Euler (x=-1.2482, y=-0.2925, z=-1.5771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (9.0348, 21.9918, 45.0020)>
    Rotation: <Euler (x=-1.2482, y=-0.2925, z=-1.5771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (8.5761, 24.3755, 49.3015)>
    Rotation: <Euler (x=-1.5064, y=-0.2691, z=-1.5252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (8.6848, 24.0033, 47.9329)>
    Rotation: <Euler (x=-1.2089, y=-0.3471, z=-1.5567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (9.1128, 23.6294, 46.8830)>
    Rotation: <Euler (x=-1.2090, y=-0.3466, z=-1.5565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (9.4966, 23.2941, 45.9413)>
    Rotation: <Euler (x=-1.2090, y=-0.3467, z=-1.5565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.1271, 19.7474, 57.6928)>
    Rotation: <Euler (x=-1.3211, y=0.0730, z=3.0987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (32.8126, 12.7294, 30.5594)>
    Rotation: <Euler (x=1.5189, y=3.0542, z=-0.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (35.0951, 13.9631, 5.1282)>
    Rotation: <Euler (x=-0.5251, y=0.1613, z=-2.7124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (38.9411, 7.2761, 0.7358)>
    Rotation: <Euler (x=0.0180, y=0.0123, z=-2.5946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (40.9533, 3.9702, 0.8053)>
    Rotation: <Euler (x=0.0180, y=0.0123, z=-2.5946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (17.5878, 21.1219, 58.3919)>
    Rotation: <Euler (x=-1.5803, y=0.0745, z=2.9333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (19.6867, 20.9520, 30.4002)>
    Rotation: <Euler (x=-1.6713, y=0.0518, z=2.9351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (21.5019, 23.1929, 4.9951)>
    Rotation: <Euler (x=-0.5195, y=-0.1346, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (17.0111, 16.8519, 0.6047)>
    Rotation: <Euler (x=0.0912, y=-0.0145, z=2.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (14.8818, 13.6803, 0.9542)>
    Rotation: <Euler (x=0.0912, y=-0.0145, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 56
  Bone: mixamorig:Hips
    Location: <Vector (24.3407, 21.6325, 61.1382)>
    Rotation: <Euler (x=1.5522, y=0.0513, z=-0.0996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (24.6738, 22.0606, 66.7634)>
    Rotation: <Euler (x=1.5094, y=0.0273, z=-0.0933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (24.8904, 22.4467, 73.3416)>
    Rotation: <Euler (x=1.5487, y=-0.0269, z=-0.0812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (24.7022, 22.6292, 80.8721)>
    Rotation: <Euler (x=1.5875, y=-0.0814, z=-0.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (24.0043, 22.5374, 89.3198)>
    Rotation: <Euler (x=1.4641, y=-0.0957, z=-0.0723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (23.5950, 22.5095, 93.5544)>
    Rotation: <Euler (x=1.5255, y=0.0033, z=-0.0622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (23.5745, 21.3978, 108.3631)>
    Rotation: <Euler (x=1.5255, y=0.0033, z=-0.0622), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (28.0305, 22.3589, 88.5318)>
    Rotation: <Euler (x=-2.7401, y=-0.0379, z=1.4240), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (35.4561, 21.3826, 85.3549)>
    Rotation: <Euler (x=-1.7834, y=-0.1618, z=1.0406), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (39.2354, 21.8034, 71.4234)>
    Rotation: <Euler (x=-1.7666, y=0.0746, z=0.9991), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (41.1551, 19.2224, 56.2838)>
    Rotation: <Euler (x=-1.8997, y=0.3085, z=1.1859), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.1254, 17.2279, 54.7752)>
    Rotation: <Euler (x=-1.5593, y=0.6201, z=1.0760), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (39.4504, 16.0294, 53.1051)>
    Rotation: <Euler (x=-1.6216, y=0.4611, z=1.0487), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (39.0680, 15.1574, 51.3031)>
    Rotation: <Euler (x=-1.6224, y=0.5971, z=1.0476), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (38.7452, 14.4214, 49.7821)>
    Rotation: <Euler (x=-1.6224, y=0.5971, z=1.0476), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.4156, 15.1840, 51.8069)>
    Rotation: <Euler (x=-1.6301, y=0.2359, z=1.3352), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.4212, 14.7866, 50.1988)>
    Rotation: <Euler (x=-1.4337, y=0.2181, z=1.3269), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (41.1227, 14.5061, 48.6271)>
    Rotation: <Euler (x=-1.4340, y=0.2119, z=1.3259), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (40.8710, 14.2695, 47.3019)>
    Rotation: <Euler (x=-1.4340, y=0.2119, z=1.3259), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.1726, 16.3687, 51.0960)>
    Rotation: <Euler (x=-1.7207, y=0.2920, z=1.2091), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.2401, 15.8167, 49.4561)>
    Rotation: <Euler (x=-1.5402, y=0.2975, z=1.2086), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (42.0234, 15.3861, 47.8914)>
    Rotation: <Euler (x=-1.5402, y=0.2968, z=1.2086), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (41.8319, 15.0054, 46.5080)>
    Rotation: <Euler (x=-1.5402, y=0.2968, z=1.2086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (42.6604, 17.4159, 50.3424)>
    Rotation: <Euler (x=-1.5894, y=0.2833, z=1.1598), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (42.5267, 17.0429, 48.9774)>
    Rotation: <Euler (x=-1.4073, y=0.2804, z=1.1617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.1925, 16.8020, 47.7490)>
    Rotation: <Euler (x=-1.4074, y=0.2791, z=1.1614), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (41.8885, 16.5830, 46.6318)>
    Rotation: <Euler (x=-1.4074, y=0.2791, z=1.1614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (42.8029, 18.8986, 50.8713)>
    Rotation: <Euler (x=-1.4200, y=0.2553, z=1.0800), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (42.4597, 18.6946, 49.5550)>
    Rotation: <Euler (x=-1.0947, y=0.3085, z=1.1000), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (41.8847, 18.6591, 48.6381)>
    Rotation: <Euler (x=-1.0949, y=0.3072, z=1.0992), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (41.3891, 18.6286, 47.8477)>
    Rotation: <Euler (x=-1.0949, y=0.3072, z=1.0992), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (20.1717, 22.8797, 87.8858)>
    Rotation: <Euler (x=-2.6250, y=0.0320, z=-1.6171), order='XYZ'>
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  Bone: mixamorig:RightArm
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    Rotation: <Euler (x=-1.6467, y=0.2479, z=-1.1157), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (10.5744, 26.0292, 69.9039)>
    Rotation: <Euler (x=-1.6279, y=-0.0540, z=-1.1029), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (10.1615, 24.8848, 54.4611)>
    Rotation: <Euler (x=-1.9350, y=-0.2482, z=-1.5594), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (10.1994, 23.0660, 52.9638)>
    Rotation: <Euler (x=-1.5949, y=-0.5884, z=-1.5163), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (10.2121, 22.0008, 51.4088)>
    Rotation: <Euler (x=-1.6039, y=-0.2411, z=-1.5189), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (10.1764, 21.2891, 49.3288)>
    Rotation: <Euler (x=-1.6060, y=-0.4312, z=-1.5126), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (10.1427, 20.6150, 47.3587)>
    Rotation: <Euler (x=-1.6060, y=-0.4312, z=-1.5126), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (8.1581, 21.4896, 49.5563)>
    Rotation: <Euler (x=-1.5630, y=-0.2419, z=-1.6877), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (8.1260, 21.1095, 48.0126)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (8.4058, 20.7497, 46.6073)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (8.6420, 20.4460, 45.4207)>
    Rotation: <Euler (x=-1.3529, y=-0.2280, z=-1.6862), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (7.8451, 22.9010, 49.0588)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (7.7913, 22.4792, 47.3624)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (8.2058, 22.0857, 45.8839)>
    Rotation: <Euler (x=-1.3059, y=-0.2592, z=-1.5720), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (8.5805, 21.7300, 44.5477)>
    Rotation: <Euler (x=-1.3059, y=-0.2592, z=-1.5720), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (7.9220, 24.1982, 48.7033)>
    Rotation: <Euler (x=-1.5120, y=-0.2814, z=-1.5669), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (8.0086, 23.7991, 47.3149)>
    Rotation: <Euler (x=-1.2581, y=-0.2923, z=-1.5752), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (8.4270, 23.4221, 46.0710)>
    Rotation: <Euler (x=-1.2581, y=-0.2920, z=-1.5751), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (8.8063, 23.0803, 44.9435)>
    Rotation: <Euler (x=-1.2581, y=-0.2920, z=-1.5751), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (8.3758, 25.4640, 49.2512)>
    Rotation: <Euler (x=-1.5126, y=-0.2692, z=-1.5232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (8.4764, 25.0913, 47.8821)>
    Rotation: <Euler (x=-1.2208, y=-0.3467, z=-1.5540), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (8.8921, 24.7171, 46.8274)>
    Rotation: <Euler (x=-1.2209, y=-0.3463, z=-1.5538), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (9.2649, 24.3815, 45.8814)>
    Rotation: <Euler (x=-1.2209, y=-0.3463, z=-1.5538), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (30.9374, 20.8319, 57.6575)>
    Rotation: <Euler (x=-1.3213, y=0.0731, z=3.0985), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (32.6245, 13.8203, 30.5225)>
    Rotation: <Euler (x=1.5195, y=3.0540, z=-0.0415), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (34.9095, 15.0382, 5.0907)>
    Rotation: <Euler (x=-0.5249, y=0.1611, z=-2.7126), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (38.7538, 8.3491, 0.7000)>
    Rotation: <Euler (x=0.0182, y=0.0119, z=-2.5943), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (40.7670, 5.0438, 0.7706)>
    Rotation: <Euler (x=0.0182, y=0.0119, z=-2.5943), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (17.3983, 22.2084, 58.3560)>
    Rotation: <Euler (x=-1.5799, y=0.0745, z=2.9331), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (19.4958, 22.0272, 30.3643)>
    Rotation: <Euler (x=-1.6714, y=0.0519, z=2.9348), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (21.3134, 24.2696, 4.9595)>
    Rotation: <Euler (x=-0.5193, y=-0.1342, z=2.6019), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (16.8233, 17.9271, 0.5704)>
    Rotation: <Euler (x=0.0914, y=-0.0142, z=2.5490), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (14.6941, 14.7556, 0.9205)>
    Rotation: <Euler (x=0.0914, y=-0.0142, z=2.5490), order='XYZ'>
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Frame: 57
  Bone: mixamorig:Hips
    Location: <Vector (24.1556, 22.7194, 61.1284)>
    Rotation: <Euler (x=1.5521, y=0.0512, z=-0.0998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (24.4883, 23.1474, 66.7536)>
    Rotation: <Euler (x=1.5095, y=0.0272, z=-0.0934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (24.7045, 23.5330, 73.3319)>
    Rotation: <Euler (x=1.5489, y=-0.0268, z=-0.0812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (24.5169, 23.7135, 80.8625)>
    Rotation: <Euler (x=1.5879, y=-0.0812, z=-0.0711), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (23.8208, 23.6179, 89.3102)>
    Rotation: <Euler (x=1.4649, y=-0.0951, z=-0.0721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (23.4134, 23.5865, 93.5450)>
    Rotation: <Euler (x=1.5271, y=0.0035, z=-0.0618), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (23.3952, 22.4511, 108.3519)>
    Rotation: <Euler (x=1.5271, y=0.0035, z=-0.0618), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (27.8469, 23.4401, 88.5214)>
    Rotation: <Euler (x=-2.7398, y=-0.0383, z=1.4240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (35.2716, 22.4657, 85.3419)>
    Rotation: <Euler (x=-1.7833, y=-0.1583, z=1.0398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (39.0253, 22.8417, 71.4022)>
    Rotation: <Euler (x=-1.7671, y=0.0699, z=1.0004), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (40.9936, 20.3202, 56.2589)>
    Rotation: <Euler (x=-1.8998, y=0.3087, z=1.1857), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (39.9634, 18.3256, 54.7507)>
    Rotation: <Euler (x=-1.5593, y=0.6203, z=1.0757), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (39.2881, 17.1270, 53.0809)>
    Rotation: <Euler (x=-1.6216, y=0.4613, z=1.0485), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (38.9054, 16.2547, 51.2791)>
    Rotation: <Euler (x=-1.6225, y=0.5973, z=1.0474), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (38.5824, 15.5184, 49.7583)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.2531, 16.2809, 51.7828)>
    Rotation: <Euler (x=-1.6301, y=0.2361, z=1.3350), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.2585, 15.8832, 50.1748)>
    Rotation: <Euler (x=-1.4337, y=0.2183, z=1.3267), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (40.9598, 15.6024, 48.6031)>
    Rotation: <Euler (x=-1.4340, y=0.2121, z=1.3257), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (40.7080, 15.3656, 47.2780)>
    Rotation: <Euler (x=-1.4340, y=0.2121, z=1.3257), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.0102, 17.4653, 51.0716)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (42.0776, 16.9129, 49.4318)>
    Rotation: <Euler (x=-1.5403, y=0.2977, z=1.2084), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (41.8608, 16.4820, 47.8672)>
    Rotation: <Euler (x=-1.5403, y=0.2970, z=1.2084), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (41.6690, 16.1011, 46.4839)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (42.4983, 18.5122, 50.3178)>
    Rotation: <Euler (x=-1.5894, y=0.2835, z=1.1595), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (42.3644, 18.1389, 48.9529)>
    Rotation: <Euler (x=-1.4074, y=0.2806, z=1.1614), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (42.0301, 17.8979, 47.7245)>
    Rotation: <Euler (x=-1.4075, y=0.2793, z=1.1612), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (41.7260, 17.6787, 46.6074)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (42.6411, 19.9950, 50.8463)>
    Rotation: <Euler (x=-1.4150, y=0.2565, z=1.0798), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (42.2912, 19.7932, 49.5315)>
    Rotation: <Euler (x=-1.0842, y=0.3104, z=1.1005), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (41.7072, 19.7618, 48.6201)>
    Rotation: <Euler (x=-1.0845, y=0.3091, z=1.0998), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (41.2038, 19.7347, 47.8345)>
    Rotation: <Euler (x=-1.0845, y=0.3091, z=1.0998), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (19.9878, 23.9605, 87.8772)>
    Rotation: <Euler (x=-2.6253, y=0.0324, z=-1.6169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (12.9263, 24.4171, 83.8633)>
    Rotation: <Euler (x=-1.6464, y=0.2443, z=-1.1152), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (10.4136, 27.0662, 69.8847)>
    Rotation: <Euler (x=-1.6281, y=-0.0502, z=-1.1036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (9.9707, 25.9739, 54.4389)>
    Rotation: <Euler (x=-1.9353, y=-0.2484, z=-1.5581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (10.0105, 24.1549, 52.9420)>
    Rotation: <Euler (x=-1.5952, y=-0.5886, z=-1.5149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (10.0240, 23.0894, 51.3872)>
    Rotation: <Euler (x=-1.6042, y=-0.2413, z=-1.5176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (9.9886, 22.3773, 49.3074)>
    Rotation: <Euler (x=-1.6063, y=-0.4314, z=-1.5112), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (9.9551, 21.7028, 47.3374)>
    Rotation: <Euler (x=-1.6063, y=-0.4314, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (7.9701, 22.5752, 49.5355)>
    Rotation: <Euler (x=-1.5629, y=-0.2422, z=-1.6864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (7.9386, 22.1948, 47.9918)>
    Rotation: <Euler (x=-1.3525, y=-0.2273, z=-1.6846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (8.2195, 21.8351, 46.5867)>
    Rotation: <Euler (x=-1.3525, y=-0.2283, z=-1.6848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (8.4566, 21.5313, 45.4003)>
    Rotation: <Euler (x=-1.3525, y=-0.2283, z=-1.6848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (7.6552, 23.9862, 49.0377)>
    Rotation: <Euler (x=-1.6054, y=-0.2445, z=-1.5677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (7.5961, 23.5643, 47.3415)>
    Rotation: <Euler (x=-1.3123, y=-0.2592, z=-1.5706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (8.0014, 23.1710, 45.8604)>
    Rotation: <Euler (x=-1.3123, y=-0.2590, z=-1.5706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (8.3676, 22.8155, 44.5218)>
    Rotation: <Euler (x=-1.3123, y=-0.2590, z=-1.5706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (7.7303, 25.2834, 48.6820)>
    Rotation: <Euler (x=-1.5172, y=-0.2813, z=-1.5655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (7.8099, 24.8845, 47.2931)>
    Rotation: <Euler (x=-1.2683, y=-0.2919, z=-1.5737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (8.2156, 24.5074, 46.0450)>
    Rotation: <Euler (x=-1.2683, y=-0.2916, z=-1.5736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (8.5834, 24.1655, 44.9137)>
    Rotation: <Euler (x=-1.2683, y=-0.2916, z=-1.5736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (8.1827, 26.5499, 49.2295)>
    Rotation: <Euler (x=-1.5186, y=-0.2694, z=-1.5216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (8.2753, 26.1765, 47.8600)>
    Rotation: <Euler (x=-1.2327, y=-0.3465, z=-1.5517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (8.6786, 25.8017, 46.8007)>
    Rotation: <Euler (x=-1.2327, y=-0.3460, z=-1.5515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (9.0403, 25.4655, 45.8506)>
    Rotation: <Euler (x=-1.2327, y=-0.3460, z=-1.5515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (30.7525, 21.9172, 57.6484)>
    Rotation: <Euler (x=-1.3215, y=0.0732, z=3.0983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (32.4403, 14.9098, 30.5124)>
    Rotation: <Euler (x=1.5200, y=3.0539, z=-0.0418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (34.7278, 16.1141, 5.0802)>
    Rotation: <Euler (x=-0.5249, y=0.1609, z=-2.7126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (38.5711, 9.4246, 0.6892)>
    Rotation: <Euler (x=0.0186, y=0.0115, z=-2.5940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (40.5854, 6.1200, 0.7613)>
    Rotation: <Euler (x=0.0186, y=0.0115, z=-2.5940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (17.2136, 23.2967, 58.3455)>
    Rotation: <Euler (x=-1.5794, y=0.0745, z=2.9328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (19.3089, 23.1004, 30.3537)>
    Rotation: <Euler (x=-1.6716, y=0.0519, z=2.9346), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (21.1297, 25.3468, 4.9495)>
    Rotation: <Euler (x=-0.5191, y=-0.1338, z=2.6017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (16.6401, 19.0032, 0.5616)>
    Rotation: <Euler (x=0.0916, y=-0.0139, z=2.5491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (14.5109, 15.8317, 0.9126)>
    Rotation: <Euler (x=0.0916, y=-0.0139, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 58
  Bone: mixamorig:Hips
    Location: <Vector (23.9030, 23.7911, 61.1162)>
    Rotation: <Euler (x=1.5521, y=0.0512, z=-0.0998), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (24.2355, 24.2193, 66.7414)>
    Rotation: <Euler (x=1.5095, y=0.0273, z=-0.0934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (24.4517, 24.6044, 73.3198)>
    Rotation: <Euler (x=1.5492, y=-0.0266, z=-0.0811), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (24.2649, 24.7829, 80.8504)>
    Rotation: <Euler (x=1.5883, y=-0.0810, z=-0.0709), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (23.5705, 24.6836, 89.2982)>
    Rotation: <Euler (x=1.4656, y=-0.0946, z=-0.0717), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (23.1651, 24.6488, 93.5331)>
    Rotation: <Euler (x=1.5286, y=0.0037, z=-0.0612), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (23.1496, 23.4904, 108.3383)>
    Rotation: <Euler (x=1.5286, y=0.0037, z=-0.0612), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (27.5965, 24.5071, 88.5085)>
    Rotation: <Euler (x=-2.7395, y=-0.0387, z=1.4243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (35.0207, 23.5360, 85.3269)>
    Rotation: <Euler (x=-1.7833, y=-0.1548, z=1.0392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (38.7491, 23.8684, 71.3793)>
    Rotation: <Euler (x=-1.7675, y=0.0653, z=1.0020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (40.7649, 21.4045, 56.2327)>
    Rotation: <Euler (x=-1.8997, y=0.3088, z=1.1858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (39.7348, 19.4097, 54.7248)>
    Rotation: <Euler (x=-1.5593, y=0.6205, z=1.0759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (39.0594, 18.2108, 53.0552)>
    Rotation: <Euler (x=-1.6216, y=0.4614, z=1.0486), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (38.6766, 17.3383, 51.2535)>
    Rotation: <Euler (x=-1.6224, y=0.5975, z=1.0475), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (38.3536, 16.6019, 49.7328)>
    Rotation: <Euler (x=-1.6224, y=0.5975, z=1.0475), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.0243, 17.3648, 51.7570)>
    Rotation: <Euler (x=-1.6300, y=0.2363, z=1.3351), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (41.0296, 16.9670, 50.1490)>
    Rotation: <Euler (x=-1.4337, y=0.2184, z=1.3268), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (40.7309, 16.6859, 48.5774)>
    Rotation: <Euler (x=-1.4339, y=0.2123, z=1.3258), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (40.4790, 16.4490, 47.2523)>
    Rotation: <Euler (x=-1.4339, y=0.2123, z=1.3258), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (41.7813, 18.5492, 51.0456)>
    Rotation: <Euler (x=-1.7206, y=0.2924, z=1.2090), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (41.8486, 17.9967, 49.4059)>
    Rotation: <Euler (x=-1.5402, y=0.2978, z=1.2085), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (41.6316, 17.5656, 47.8414)>
    Rotation: <Euler (x=-1.5402, y=0.2971, z=1.2085), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (41.4398, 17.1845, 46.4581)>
    Rotation: <Euler (x=-1.5402, y=0.2971, z=1.2085), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (42.2692, 19.5961, 50.2916)>
    Rotation: <Euler (x=-1.5894, y=0.2836, z=1.1597), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (42.1352, 19.2227, 48.9268)>
    Rotation: <Euler (x=-1.4073, y=0.2807, z=1.1616), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (41.8008, 18.9815, 47.6985)>
    Rotation: <Euler (x=-1.4074, y=0.2794, z=1.1613), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (41.4966, 18.7622, 46.5814)>
    Rotation: <Euler (x=-1.4074, y=0.2794, z=1.1613), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (42.4119, 21.0789, 50.8200)>
    Rotation: <Euler (x=-1.4096, y=0.2576, z=1.0800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (42.0549, 20.8795, 49.5067)>
    Rotation: <Euler (x=-1.0733, y=0.3123, z=1.1015), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (41.4617, 20.8522, 48.6013)>
    Rotation: <Euler (x=-1.0735, y=0.3111, z=1.1008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (40.9503, 20.8287, 47.8207)>
    Rotation: <Euler (x=-1.0735, y=0.3111, z=1.1008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (19.7372, 25.0259, 87.8661)>
    Rotation: <Euler (x=-2.6257, y=0.0328, z=-1.6166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (12.6741, 25.4816, 83.8548)>
    Rotation: <Euler (x=-1.6461, y=0.2411, z=-1.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (10.1842, 28.0914, 69.8647)>
    Rotation: <Euler (x=-1.6282, y=-0.0468, z=-1.1045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (9.7157, 27.0448, 54.4165)>
    Rotation: <Euler (x=-1.9353, y=-0.2486, z=-1.5572), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (9.7570, 25.2255, 52.9200)>
    Rotation: <Euler (x=-1.5953, y=-0.5888, z=-1.5140), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (9.7715, 24.1597, 51.3654)>
    Rotation: <Euler (x=-1.6042, y=-0.2415, z=-1.5167), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (9.7368, 23.4471, 49.2857)>
    Rotation: <Euler (x=-1.6063, y=-0.4316, z=-1.5103), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (9.7039, 22.7722, 47.3159)>
    Rotation: <Euler (x=-1.6063, y=-0.4316, z=-1.5103), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (7.7181, 23.6434, 49.5137)>
    Rotation: <Euler (x=-1.5632, y=-0.2424, z=-1.6855), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (7.6864, 23.2626, 47.9702)>
    Rotation: <Euler (x=-1.3531, y=-0.2275, z=-1.6838), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (7.9667, 22.9029, 46.5649)>
    Rotation: <Euler (x=-1.3531, y=-0.2285, z=-1.6840), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (8.2033, 22.5991, 45.3785)>
    Rotation: <Euler (x=-1.3531, y=-0.2285, z=-1.6840), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (7.4019, 25.0539, 49.0157)>
    Rotation: <Euler (x=-1.6089, y=-0.2445, z=-1.5669), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (7.3370, 24.6321, 47.3197)>
    Rotation: <Euler (x=-1.3195, y=-0.2589, z=-1.5696), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (7.7316, 24.2389, 45.8357)>
    Rotation: <Euler (x=-1.3195, y=-0.2587, z=-1.5696), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (8.0883, 23.8835, 44.4945)>
    Rotation: <Euler (x=-1.3195, y=-0.2587, z=-1.5696), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (7.4759, 26.3511, 48.6598)>
    Rotation: <Euler (x=-1.5223, y=-0.2812, z=-1.5646), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (7.5485, 25.9523, 47.2704)>
    Rotation: <Euler (x=-1.2786, y=-0.2915, z=-1.5726), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (7.9412, 25.5750, 46.0182)>
    Rotation: <Euler (x=-1.2786, y=-0.2912, z=-1.5725), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (8.2972, 25.2330, 44.8832)>
    Rotation: <Euler (x=-1.2786, y=-0.2912, z=-1.5725), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (7.9272, 27.6181, 49.2070)>
    Rotation: <Euler (x=-1.5244, y=-0.2696, z=-1.5205), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (8.0121, 27.2441, 47.8372)>
    Rotation: <Euler (x=-1.2442, y=-0.3462, z=-1.5499), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (8.4031, 26.8685, 46.7736)>
    Rotation: <Euler (x=-1.2442, y=-0.3458, z=-1.5497), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (8.7538, 26.5315, 45.8196)>
    Rotation: <Euler (x=-1.2442, y=-0.3458, z=-1.5497), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (30.5001, 22.9890, 57.6365)>
    Rotation: <Euler (x=-1.3214, y=0.0732, z=3.0983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (32.1889, 15.9780, 30.5014)>
    Rotation: <Euler (x=1.5202, y=3.0539, z=-0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (34.4774, 17.1753, 5.0691)>
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  Bone: mixamorig:LeftToeBase
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    Rotation: <Euler (x=0.0189, y=0.0117, z=-2.5940), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
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    Rotation: <Euler (x=0.0189, y=0.0117, z=-2.5940), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
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    Rotation: <Euler (x=-1.5791, y=0.0746, z=2.9328), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (19.0560, 24.1618, 30.3413)>
    Rotation: <Euler (x=-1.6716, y=0.0520, z=2.9346), order='XYZ'>
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=-0.5190, y=-0.1335, z=2.6017), order='XYZ'>
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=0.0918, y=-0.0137, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
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Frame: 59
  Bone: mixamorig:Hips
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    Rotation: <Euler (x=1.5519, y=0.0513, z=-0.0993), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5095, y=0.0274, z=-0.0928), order='XYZ'>
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  Bone: mixamorig:Spine1
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    Rotation: <Euler (x=1.5493, y=-0.0264, z=-0.0806), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=1.5887, y=-0.0807, z=-0.0704), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (23.1903, 25.7138, 89.2318)>
    Rotation: <Euler (x=1.4663, y=-0.0941, z=-0.0710), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5301, y=0.0040, z=-0.0603), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=1.5301, y=0.0040, z=-0.0603), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=-2.7392, y=-0.0391, z=1.4249), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7833, y=-0.1515, z=1.0392), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (38.3455, 24.8665, 71.3029)>
    Rotation: <Euler (x=-1.7681, y=0.0613, z=1.0038), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (40.4055, 22.4535, 56.1541)>
    Rotation: <Euler (x=-1.8996, y=0.3087, z=1.1860), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (39.3757, 20.4587, 54.6459)>
    Rotation: <Euler (x=-1.5591, y=0.6203, z=1.0761), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (38.3178, 18.3879, 51.1741)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (37.9948, 17.6517, 49.6533)>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (40.6708, 18.0171, 50.0695)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (40.3721, 17.7364, 48.4979)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (40.1202, 17.4996, 47.1728)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (41.4223, 19.5993, 50.9664)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (41.4896, 19.0471, 49.3266)>
    Rotation: <Euler (x=-1.5401, y=0.2976, z=1.2087), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (41.2727, 18.6163, 47.7620)>
    Rotation: <Euler (x=-1.5401, y=0.2970, z=1.2087), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (41.0809, 18.2355, 46.3786)>
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (41.7756, 20.2734, 48.8477)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (41.4403, 20.0327, 47.6195)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (41.1354, 19.8139, 46.5026)>
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  Bone: mixamorig:LeftHandPinky1
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  Bone: mixamorig:LeftHandPinky2
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (41.0857, 21.9097, 48.5302)>
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (9.3752, 26.2578, 52.8435)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (9.3909, 25.1921, 51.2889)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (9.3572, 24.4796, 49.2092)>
    Rotation: <Euler (x=-1.6061, y=-0.4316, z=-1.5095), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (9.3252, 23.8047, 47.2393)>
    Rotation: <Euler (x=-1.6061, y=-0.4316, z=-1.5095), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (7.3383, 24.6740, 49.4368)>
    Rotation: <Euler (x=-1.5640, y=-0.2424, z=-1.6846), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (7.3058, 24.2933, 47.8932)>
    Rotation: <Euler (x=-1.3548, y=-0.2275, z=-1.6829), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (7.5839, 23.9339, 46.4875)>
    Rotation: <Euler (x=-1.3548, y=-0.2285, z=-1.6831), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (7.8187, 23.6305, 45.3006)>
    Rotation: <Euler (x=-1.3548, y=-0.2285, z=-1.6831), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (7.0210, 26.0842, 48.9388)>
    Rotation: <Euler (x=-1.6128, y=-0.2442, z=-1.5660), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (6.9496, 25.6630, 47.2429)>
    Rotation: <Euler (x=-1.3274, y=-0.2583, z=-1.5687), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (7.3324, 25.2701, 45.7557)>
    Rotation: <Euler (x=-1.3274, y=-0.2581, z=-1.5686), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (7.6784, 24.9151, 44.4117)>
    Rotation: <Euler (x=-1.3274, y=-0.2581, z=-1.5686), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (7.0938, 27.3815, 48.5829)>
    Rotation: <Euler (x=-1.5274, y=-0.2808, z=-1.5637), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (7.1594, 26.9832, 47.1931)>
    Rotation: <Euler (x=-1.2889, y=-0.2908, z=-1.5716), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (7.5390, 26.6060, 45.9368)>
    Rotation: <Euler (x=-1.2889, y=-0.2905, z=-1.5715), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (7.8830, 26.2641, 44.7981)>
    Rotation: <Euler (x=-1.2889, y=-0.2905, z=-1.5715), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (7.5438, 28.6489, 49.1302)>
    Rotation: <Euler (x=-1.5299, y=-0.2695, z=-1.5194), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (7.6213, 28.2746, 47.7601)>
    Rotation: <Euler (x=-1.2554, y=-0.3457, z=-1.5481), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (8.0002, 27.8984, 46.6924)>
    Rotation: <Euler (x=-1.2555, y=-0.3453, z=-1.5480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (8.3401, 27.5610, 45.7346)>
    Rotation: <Euler (x=-1.2555, y=-0.3453, z=-1.5480), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (30.1147, 24.0258, 57.5691)>
    Rotation: <Euler (x=-1.3209, y=0.0732, z=3.0988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (31.8068, 17.0024, 30.4375)>
    Rotation: <Euler (x=1.5203, y=3.0539, z=-0.0414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (34.0947, 18.1993, 5.0050)>
    Rotation: <Euler (x=-0.5256, y=0.1604, z=-2.7120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (37.9395, 11.5145, 0.6082)>
    Rotation: <Euler (x=0.0191, y=0.0125, z=-2.5944), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (39.9523, 8.2089, 0.6819)>
    Rotation: <Euler (x=0.0191, y=0.0125, z=-2.5944), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (16.5751, 25.3976, 58.2677)>
    Rotation: <Euler (x=-1.5793, y=0.0747, z=2.9334), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (18.6751, 25.1980, 30.2763)>
    Rotation: <Euler (x=-1.6711, y=0.0521, z=2.9351), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (20.4967, 27.4330, 4.8711)>
    Rotation: <Euler (x=-0.5189, y=-0.1334, z=2.6018), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (16.0086, 21.0875, 0.4845)>
    Rotation: <Euler (x=0.0919, y=-0.0135, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (13.8794, 17.9161, 0.8366)>
    Rotation: <Euler (x=0.0919, y=-0.0135, z=2.5491), order='XYZ'>
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Frame: 60
  Bone: mixamorig:Hips
    Location: <Vector (23.0327, 25.8120, 60.9170)>
    Rotation: <Euler (x=1.5515, y=0.0516, z=-0.0983), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (23.3675, 26.2439, 66.5418)>
    Rotation: <Euler (x=1.5092, y=0.0278, z=-0.0919), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (23.5867, 26.6314, 73.1199)>
    Rotation: <Euler (x=1.5494, y=-0.0262, z=-0.0797), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (23.4031, 26.8077, 80.6506)>
    Rotation: <Euler (x=1.5891, y=-0.0805, z=-0.0696), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (22.7121, 26.7005, 89.0987)>
    Rotation: <Euler (x=1.4670, y=-0.0936, z=-0.0701), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5315, y=0.0042, z=-0.0592), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (22.3016, 25.4566, 108.1356)>
    Rotation: <Euler (x=1.5315, y=0.0042, z=-0.0592), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (26.7380, 26.5301, 88.3072)>
    Rotation: <Euler (x=-2.7389, y=-0.0395, z=1.4257), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7834, y=-0.1485, z=1.0395), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (37.8473, 25.8295, 71.1607)>
    Rotation: <Euler (x=-1.7686, y=0.0580, z=1.0058), order='XYZ'>
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (38.9149, 21.4647, 54.5012)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (38.2393, 20.2671, 52.8307)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (37.8563, 19.3959, 51.0285)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (37.5330, 18.6606, 49.5072)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (40.2040, 19.4219, 51.5318)>
    Rotation: <Euler (x=-1.6298, y=0.2356, z=1.3351), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (40.2092, 19.0252, 49.9235)>
    Rotation: <Euler (x=-1.4334, y=0.2177, z=1.3268), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (39.9103, 18.7453, 48.3518)>
    Rotation: <Euler (x=-1.4336, y=0.2116, z=1.3258), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (39.6582, 18.5094, 47.0265)>
    Rotation: <Euler (x=-1.4336, y=0.2116, z=1.3258), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (40.9611, 20.6067, 50.8212)>
    Rotation: <Euler (x=-1.7203, y=0.2917, z=1.2090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (41.0281, 20.0553, 49.1811)>
    Rotation: <Euler (x=-1.5399, y=0.2971, z=1.2085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (40.8111, 19.6255, 47.6163)>
    Rotation: <Euler (x=-1.5399, y=0.2965, z=1.2085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (40.6191, 19.2454, 46.2327)>
    Rotation: <Euler (x=-1.5399, y=0.2965, z=1.2085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (41.4490, 21.6541, 50.0680)>
    Rotation: <Euler (x=-1.5876, y=0.2831, z=1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (41.3130, 21.2823, 48.7029)>
    Rotation: <Euler (x=-1.4042, y=0.2804, z=1.1616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (40.9751, 21.0433, 47.4751)>
    Rotation: <Euler (x=-1.4043, y=0.2791, z=1.1613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (40.6679, 20.8259, 46.3585)>
    Rotation: <Euler (x=-1.4043, y=0.2791, z=1.1613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (41.5919, 23.1365, 50.5974)>
    Rotation: <Euler (x=-1.3980, y=0.2591, z=1.0801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (41.2205, 22.9433, 49.2872)>
    Rotation: <Euler (x=-1.0500, y=0.3154, z=1.1034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (40.6080, 22.9257, 48.3943)>
    Rotation: <Euler (x=-1.0502, y=0.3142, z=1.1026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (40.0801, 22.9105, 47.6247)>
    Rotation: <Euler (x=-1.0502, y=0.3142, z=1.1026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (18.8777, 27.0388, 87.6683)>
    Rotation: <Euler (x=-2.6261, y=0.0336, z=-1.6148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (11.8125, 27.4850, 83.6597)>
    Rotation: <Euler (x=-1.6454, y=0.2351, z=-1.1137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (9.3655, 30.0215, 69.6486)>
    Rotation: <Euler (x=-1.6283, y=-0.0404, z=-1.1055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (8.8503, 29.0639, 54.1961)>
    Rotation: <Euler (x=-1.9352, y=-0.2483, z=-1.5552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (8.8956, 27.2452, 52.6990)>
    Rotation: <Euler (x=-1.5950, y=-0.5885, z=-1.5120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (8.9125, 26.1799, 51.1441)>
    Rotation: <Euler (x=-1.6040, y=-0.2412, z=-1.5147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (8.8796, 25.4679, 49.0642)>
    Rotation: <Euler (x=-1.6061, y=-0.4313, z=-1.5084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (8.8484, 24.7936, 47.0941)>
    Rotation: <Euler (x=-1.6061, y=-0.4313, z=-1.5084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (6.8605, 25.6599, 49.2919)>
    Rotation: <Euler (x=-1.5655, y=-0.2422, z=-1.6834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (6.8260, 25.2798, 47.7483)>
    Rotation: <Euler (x=-1.3579, y=-0.2274, z=-1.6818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (7.1002, 24.9212, 46.3416)>
    Rotation: <Euler (x=-1.3578, y=-0.2284, z=-1.6820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (7.3317, 24.6183, 45.1538)>
    Rotation: <Euler (x=-1.3578, y=-0.2284, z=-1.6820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (6.5415, 27.0700, 48.7943)>
    Rotation: <Euler (x=-1.6173, y=-0.2436, z=-1.5648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (6.4628, 26.6496, 47.0985)>
    Rotation: <Euler (x=-1.3364, y=-0.2575, z=-1.5674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (6.8323, 26.2577, 45.6077)>
    Rotation: <Euler (x=-1.3364, y=-0.2573, z=-1.5673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (7.1663, 25.9034, 44.2604)>
    Rotation: <Euler (x=-1.3364, y=-0.2573, z=-1.5673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (6.6129, 28.3675, 48.4388)>
    Rotation: <Euler (x=-1.5327, y=-0.2802, z=-1.5626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (6.6712, 27.9699, 47.0484)>
    Rotation: <Euler (x=-1.2997, y=-0.2899, z=-1.5703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (7.0372, 27.5932, 45.7879)>
    Rotation: <Euler (x=-1.2997, y=-0.2896, z=-1.5702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (7.3688, 27.2518, 44.6454)>
    Rotation: <Euler (x=-1.2997, y=-0.2896, z=-1.5702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (7.0614, 29.6352, 48.9865)>
    Rotation: <Euler (x=-1.5355, y=-0.2692, z=-1.5180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (7.1315, 29.2608, 47.6159)>
    Rotation: <Euler (x=-1.2666, y=-0.3450, z=-1.5461), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (7.4984, 28.8845, 46.5441)>
    Rotation: <Euler (x=-1.2667, y=-0.3446, z=-1.5459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (7.8276, 28.5470, 45.5826)>
    Rotation: <Euler (x=-1.2667, y=-0.3446, z=-1.5459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (29.6291, 25.0182, 57.4342)>
    Rotation: <Euler (x=-1.3202, y=0.0733, z=3.0997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (31.3271, 17.9792, 30.3070)>
    Rotation: <Euler (x=1.5203, y=3.0539, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (33.6137, 19.1772, 4.8745)>
    Rotation: <Euler (x=-0.5260, y=0.1601, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (37.4595, 12.4948, 0.4749)>
    Rotation: <Euler (x=0.0191, y=0.0136, z=-2.5951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (39.4700, 9.1879, 0.5489)>
    Rotation: <Euler (x=0.0191, y=0.0136, z=-2.5951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (16.0884, 26.3767, 58.1372)>
    Rotation: <Euler (x=-1.5802, y=0.0749, z=2.9343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (18.1994, 26.2025, 30.1464)>
    Rotation: <Euler (x=-1.6700, y=0.0522, z=2.9361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (20.0163, 28.4115, 4.7387)>
    Rotation: <Euler (x=-0.5187, y=-0.1335, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (15.5287, 22.0647, 0.3533)>
    Rotation: <Euler (x=0.0921, y=-0.0134, z=2.5491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (13.3997, 18.8933, 0.7062)>
    Rotation: <Euler (x=0.0921, y=-0.0134, z=2.5491), order='XYZ'>
    Matrix:
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Frame: 61
  Bone: mixamorig:Hips
    Location: <Vector (22.5562, 26.7602, 60.7373)>
    Rotation: <Euler (x=1.5510, y=0.0520, z=-0.0974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (22.8927, 27.1950, 66.3618)>
    Rotation: <Euler (x=1.5089, y=0.0281, z=-0.0910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (23.1139, 27.5845, 72.9397)>
    Rotation: <Euler (x=1.5494, y=-0.0259, z=-0.0788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (22.9320, 27.7603, 80.4705)>
    Rotation: <Euler (x=1.5895, y=-0.0804, z=-0.0689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (22.2423, 27.6492, 88.9186)>
    Rotation: <Euler (x=1.4677, y=-0.0933, z=-0.0691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (21.8420, 27.6042, 93.1539)>
    Rotation: <Euler (x=1.5329, y=0.0044, z=-0.0580), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (21.8358, 26.3815, 107.9539)>
    Rotation: <Euler (x=1.5329, y=0.0044, z=-0.0580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (26.2682, 27.4824, 88.1265)>
    Rotation: <Euler (x=-2.7385, y=-0.0399, z=1.4264), order='XYZ'>
    Matrix:
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      <Vector (0.9888, -0.1169, 0.0927, 27.4824)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (33.6921, 26.5315, 84.9381)>
    Rotation: <Euler (x=-1.7834, y=-0.1459, z=1.0399), order='XYZ'>
    Matrix:
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      <Vector (0.8532, 0.0157, 0.5214, 26.5315)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (37.3584, 26.7588, 70.9719)>
    Rotation: <Euler (x=-1.7689, y=0.0552, z=1.0076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (39.4880, 24.4246, 55.8204)>
    Rotation: <Euler (x=-1.8991, y=0.3077, z=1.1853), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (38.4562, 22.4325, 54.3100)>
    Rotation: <Euler (x=-1.5583, y=0.6193, z=1.0757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (37.7798, 21.2364, 52.6388)>
    Rotation: <Euler (x=-1.6207, y=0.4603, z=1.0483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (37.3961, 20.3666, 50.8360)>
    Rotation: <Euler (x=-1.6215, y=0.5964, z=1.0473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (37.0723, 19.6324, 49.3144)>
    Rotation: <Euler (x=-1.6214, y=0.5964, z=1.0473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (39.7438, 20.3907, 51.3392)>
    Rotation: <Euler (x=-1.6296, y=0.2350, z=1.3345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (39.7486, 19.9950, 49.7306)>
    Rotation: <Euler (x=-1.4332, y=0.2171, z=1.3262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (39.4494, 19.7163, 48.1587)>
    Rotation: <Euler (x=-1.4334, y=0.2110, z=1.3252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (39.1972, 19.4814, 46.8334)>
    Rotation: <Euler (x=-1.4334, y=0.2110, z=1.3252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (40.5016, 21.5755, 50.6293)>
    Rotation: <Euler (x=-1.7200, y=0.2911, z=1.2085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (40.5682, 21.0251, 48.9888)>
    Rotation: <Euler (x=-1.5396, y=0.2966, z=1.2080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (40.3507, 20.5964, 47.4237)>
    Rotation: <Euler (x=-1.5396, y=0.2959, z=1.2079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (40.1585, 20.2173, 46.0400)>
    Rotation: <Euler (x=-1.5396, y=0.2959, z=1.2079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (40.9901, 22.6231, 49.8767)>
    Rotation: <Euler (x=-1.5856, y=0.2827, z=1.1591), order='XYZ'>
    Matrix:
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      <Vector (0.8801, -0.2616, 0.3963, 22.6231)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (40.8515, 22.2529, 48.5114)>
    Rotation: <Euler (x=-1.4005, y=0.2802, z=1.1611), order='XYZ'>
    Matrix:
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      <Vector (0.8815, -0.1825, 0.4356, 22.2529)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (40.5094, 22.0164, 47.2843)>
    Rotation: <Euler (x=-1.4006, y=0.2789, z=1.1608), order='XYZ'>
    Matrix:
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      <Vector (0.8817, -0.1813, 0.4356, 22.0164)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (40.1983, 21.8012, 46.1683)>
    Rotation: <Euler (x=-1.4006, y=0.2789, z=1.1608), order='XYZ'>
    Matrix:
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      <Vector (0.8817, -0.1813, 0.4356, 21.8012)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (41.1340, 24.1051, 50.4070)>
    Rotation: <Euler (x=-1.3918, y=0.2597, z=1.0797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (40.7550, 23.9156, 49.0984)>
    Rotation: <Euler (x=-1.0378, y=0.3168, z=1.1039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (40.1328, 23.9035, 48.2123)>
    Rotation: <Euler (x=-1.0381, y=0.3156, z=1.1031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (39.5964, 23.8932, 47.4484)>
    Rotation: <Euler (x=-1.0381, y=0.3156, z=1.1031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (18.4074, 27.9851, 87.4888)>
    Rotation: <Euler (x=-2.6260, y=0.0340, z=-1.6138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (11.3420, 28.4253, 83.4800)>
    Rotation: <Euler (x=-1.6450, y=0.2319, z=-1.1126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (8.9165, 30.9215, 69.4579)>
    Rotation: <Euler (x=-1.6284, y=-0.0368, z=-1.1056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (8.3755, 30.0126, 54.0034)>
    Rotation: <Euler (x=-1.9356, y=-0.2480, z=-1.5538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (8.4226, 28.1943, 52.5058)>
    Rotation: <Euler (x=-1.5956, y=-0.5882, z=-1.5104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (8.4401, 27.1294, 50.9507)>
    Rotation: <Euler (x=-1.6045, y=-0.2409, z=-1.5132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (8.4072, 26.4179, 48.8706)>
    Rotation: <Euler (x=-1.6066, y=-0.4310, z=-1.5068), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (8.3759, 25.7440, 46.9003)>
    Rotation: <Euler (x=-1.6066, y=-0.4310, z=-1.5068), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (6.3879, 26.6072, 49.0993)>
    Rotation: <Euler (x=-1.5681, y=-0.2421, z=-1.6819), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (6.3499, 26.2276, 47.5556)>
    Rotation: <Euler (x=-1.3624, y=-0.2274, z=-1.6804), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (6.6180, 25.8697, 46.1475)>
    Rotation: <Euler (x=-1.3624, y=-0.2284, z=-1.6806), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (6.8444, 25.5675, 44.9586)>
    Rotation: <Euler (x=-1.3624, y=-0.2284, z=-1.6806), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (6.0668, 28.0170, 48.6022)>
    Rotation: <Euler (x=-1.6226, y=-0.2430, z=-1.5634), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (5.9794, 27.5975, 46.9066)>
    Rotation: <Euler (x=-1.3466, y=-0.2566, z=-1.5658), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (6.3338, 27.2064, 45.4119)>
    Rotation: <Euler (x=-1.3466, y=-0.2564, z=-1.5657), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (6.6541, 26.8530, 44.0611)>
    Rotation: <Euler (x=-1.3466, y=-0.2564, z=-1.5657), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (6.1363, 29.3146, 48.2469)>
    Rotation: <Euler (x=-1.5386, y=-0.2796, z=-1.5611), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (6.1867, 28.9178, 46.8560)>
    Rotation: <Euler (x=-1.3110, y=-0.2890, z=-1.5686), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (6.5383, 28.5417, 45.5913)>
    Rotation: <Euler (x=-1.3110, y=-0.2887, z=-1.5686), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (6.8570, 28.2007, 44.4450)>
    Rotation: <Euler (x=-1.3110, y=-0.2887, z=-1.5686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (6.5835, 30.5828, 48.7947)>
    Rotation: <Euler (x=-1.5414, y=-0.2690, z=-1.5164), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (6.6457, 30.2084, 47.4238)>
    Rotation: <Euler (x=-1.2781, y=-0.3443, z=-1.5438), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (7.0005, 29.8320, 46.3479)>
    Rotation: <Euler (x=-1.2781, y=-0.3439, z=-1.5436), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (7.3187, 29.4943, 45.3828)>
    Rotation: <Euler (x=-1.2781, y=-0.3439, z=-1.5436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (29.1521, 25.9710, 57.2523)>
    Rotation: <Euler (x=-1.3198, y=0.0733, z=3.1005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (30.8562, 18.9206, 30.1285)>
    Rotation: <Euler (x=1.5205, y=3.0539, z=-0.0397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (33.1426, 20.1162, 4.6958)>
    Rotation: <Euler (x=-0.5260, y=0.1599, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (36.9885, 13.4340, 0.2960)>
    Rotation: <Euler (x=0.0196, y=0.0130, z=-2.5948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (38.9999, 10.1277, 0.3716)>
    Rotation: <Euler (x=0.0196, y=0.0130, z=-2.5948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (15.6103, 27.3171, 57.9599)>
    Rotation: <Euler (x=-1.5811, y=0.0751, z=2.9351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (17.7322, 27.1695, 29.9698)>
    Rotation: <Euler (x=-1.6689, y=0.0523, z=2.9369), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (19.5446, 29.3515, 4.5594)>
    Rotation: <Euler (x=-0.5186, y=-0.1336, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (15.0575, 23.0036, 0.1752)>
    Rotation: <Euler (x=0.0923, y=-0.0132, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (12.9285, 19.8322, 0.5287)>
    Rotation: <Euler (x=0.0923, y=-0.0132, z=2.5491), order='XYZ'>
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Frame: 62
  Bone: mixamorig:Hips
    Location: <Vector (22.1767, 27.6851, 60.5400)>
    Rotation: <Euler (x=1.5507, y=0.0522, z=-0.0969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (22.5144, 28.1219, 66.1643)>
    Rotation: <Euler (x=1.5087, y=0.0283, z=-0.0905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (22.7369, 28.5128, 72.7421)>
    Rotation: <Euler (x=1.5495, y=-0.0258, z=-0.0783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (22.5561, 28.6878, 80.2729)>
    Rotation: <Euler (x=1.5898, y=-0.0803, z=-0.0683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (21.8671, 28.5733, 88.7210)>
    Rotation: <Euler (x=1.4683, y=-0.0930, z=-0.0685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (21.4677, 28.5253, 92.9564)>
    Rotation: <Euler (x=1.5342, y=0.0045, z=-0.0571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (21.4629, 27.2832, 107.7548)>
    Rotation: <Euler (x=1.5342, y=0.0045, z=-0.0571), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (25.8930, 28.4089, 87.9286)>
    Rotation: <Euler (x=-2.7384, y=-0.0402, z=1.4270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (33.3172, 27.4636, 84.7391)>
    Rotation: <Euler (x=-1.7831, y=-0.1430, z=1.0398), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (36.9601, 27.6576, 70.7663)>
    Rotation: <Euler (x=-1.7691, y=0.0522, z=1.0092), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (39.1200, 25.3639, 55.6129)>
    Rotation: <Euler (x=-1.8991, y=0.3071, z=1.1848), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (38.0875, 23.3730, 54.1013)>
    Rotation: <Euler (x=-1.5583, y=0.6188, z=1.0752), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (37.4108, 22.1780, 52.4294)>
    Rotation: <Euler (x=-1.6206, y=0.4598, z=1.0478), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (37.0271, 21.3092, 50.6261)>
    Rotation: <Euler (x=-1.6214, y=0.5959, z=1.0469), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (36.7032, 20.5760, 49.1041)>
    Rotation: <Euler (x=-1.6214, y=0.5959, z=1.0469), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (39.3747, 21.3320, 51.1298)>
    Rotation: <Euler (x=-1.6296, y=0.2345, z=1.3340), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (39.3796, 20.9370, 49.5211)>
    Rotation: <Euler (x=-1.4333, y=0.2166, z=1.3257), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (39.0806, 20.6592, 47.9490)>
    Rotation: <Euler (x=-1.4335, y=0.2105, z=1.3247), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (38.8285, 20.4250, 46.6235)>
    Rotation: <Euler (x=-1.4335, y=0.2105, z=1.3247), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (40.1332, 22.5167, 50.4206)>
    Rotation: <Euler (x=-1.7200, y=0.2906, z=1.2080), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (40.1999, 21.9671, 48.7799)>
    Rotation: <Euler (x=-1.5396, y=0.2961, z=1.2075), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (39.9825, 21.5391, 47.2146)>
    Rotation: <Euler (x=-1.5396, y=0.2954, z=1.2074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (39.7903, 21.1608, 45.8306)>
    Rotation: <Euler (x=-1.5396, y=0.2954, z=1.2074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (40.6224, 23.5644, 49.6686)>
    Rotation: <Euler (x=-1.5834, y=0.2824, z=1.1586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (40.4809, 23.1959, 48.3032)>
    Rotation: <Euler (x=-1.3960, y=0.2801, z=1.1606), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (40.1335, 22.9621, 47.0770)>
    Rotation: <Euler (x=-1.3961, y=0.2788, z=1.1603), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (39.8176, 22.7495, 45.9619)>
    Rotation: <Euler (x=-1.3961, y=0.2788, z=1.1603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (40.7669, 25.0461, 50.1997)>
    Rotation: <Euler (x=-1.3860, y=0.2603, z=1.0792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (40.3806, 24.8601, 48.8927)>
    Rotation: <Euler (x=-1.0258, y=0.3182, z=1.1045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (39.7488, 24.8535, 48.0133)>
    Rotation: <Euler (x=-1.0261, y=0.3170, z=1.1036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (39.2042, 24.8478, 47.2552)>
    Rotation: <Euler (x=-1.0261, y=0.3170, z=1.1036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (18.0319, 28.9076, 87.2917)>
    Rotation: <Euler (x=-2.6259, y=0.0343, z=-1.6130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (10.9668, 29.3435, 83.2819)>
    Rotation: <Euler (x=-1.6447, y=0.2283, z=-1.1114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (8.5644, 31.7925, 69.2475)>
    Rotation: <Euler (x=-1.6286, y=-0.0329, z=-1.1054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (7.9935, 30.9364, 53.7910)>
    Rotation: <Euler (x=-1.9365, y=-0.2480, z=-1.5522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (8.0417, 29.1181, 52.2934)>
    Rotation: <Euler (x=-1.5966, y=-0.5882, z=-1.5085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (8.0595, 28.0533, 50.7382)>
    Rotation: <Euler (x=-1.6054, y=-0.2409, z=-1.5117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (8.0257, 27.3417, 48.6582)>
    Rotation: <Euler (x=-1.6075, y=-0.4310, z=-1.5051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (7.9938, 26.6677, 46.6880)>
    Rotation: <Euler (x=-1.6075, y=-0.4310, z=-1.5051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (6.0064, 27.5283, 48.8886)>
    Rotation: <Euler (x=-1.5715, y=-0.2423, z=-1.6803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (5.9637, 27.1488, 47.3449)>
    Rotation: <Euler (x=-1.3683, y=-0.2278, z=-1.6789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (6.2237, 26.7913, 45.9353)>
    Rotation: <Euler (x=-1.3683, y=-0.2288, z=-1.6791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (6.4433, 26.4895, 44.7450)>
    Rotation: <Euler (x=-1.3683, y=-0.2288, z=-1.6791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (5.6830, 28.9376, 48.3917)>
    Rotation: <Euler (x=-1.6286, y=-0.2427, z=-1.5619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (5.5858, 28.5186, 46.6965)>
    Rotation: <Euler (x=-1.3578, y=-0.2559, z=-1.5641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (5.9235, 28.1281, 45.1979)>
    Rotation: <Euler (x=-1.3578, y=-0.2557, z=-1.5640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (6.2287, 27.7751, 43.8434)>
    Rotation: <Euler (x=-1.3578, y=-0.2557, z=-1.5640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (5.7505, 30.2353, 48.0364)>
    Rotation: <Euler (x=-1.5449, y=-0.2792, z=-1.5595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (5.7924, 29.8389, 46.6451)>
    Rotation: <Euler (x=-1.3227, y=-0.2884, z=-1.5669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (6.1291, 29.4630, 45.3763)>
    Rotation: <Euler (x=-1.3228, y=-0.2881, z=-1.5668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (6.4344, 29.1223, 44.2262)>
    Rotation: <Euler (x=-1.3228, y=-0.2881, z=-1.5668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (6.1964, 31.5041, 48.5838)>
    Rotation: <Euler (x=-1.5476, y=-0.2689, z=-1.5146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (6.2506, 31.1293, 47.2127)>
    Rotation: <Euler (x=-1.2896, y=-0.3439, z=-1.5413), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (6.5931, 30.7525, 46.1329)>
    Rotation: <Euler (x=-1.2896, y=-0.3434, z=-1.5411), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (6.9004, 30.4146, 45.1644)>
    Rotation: <Euler (x=-1.2896, y=-0.3434, z=-1.5411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (28.7720, 26.8978, 57.0537)>
    Rotation: <Euler (x=-1.3196, y=0.0734, z=3.1008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (30.4802, 19.8433, 29.9311)>
    Rotation: <Euler (x=1.5208, y=3.0538, z=-0.0394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (32.7683, 21.0318, 4.4983)>
    Rotation: <Euler (x=-0.5255, y=0.1601, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (36.6134, 14.3469, 0.1018)>
    Rotation: <Euler (x=0.0207, y=0.0090, z=-2.5921), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (38.6341, 11.0464, 0.1820)>
    Rotation: <Euler (x=0.0207, y=0.0090, z=-2.5921), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (15.2298, 28.2380, 57.7642)>
    Rotation: <Euler (x=-1.5816, y=0.0753, z=2.9353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (17.3580, 28.1024, 29.7745)>
    Rotation: <Euler (x=-1.6683, y=0.0524, z=2.9371), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (19.1689, 30.2685, 4.3627)>
    Rotation: <Euler (x=-0.5184, y=-0.1335, z=2.6021), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (14.6820, 23.9197, -0.0205)>
    Rotation: <Euler (x=0.0924, y=-0.0131, z=2.5492), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (12.5531, 20.7483, 0.3335)>
    Rotation: <Euler (x=0.0924, y=-0.0131, z=2.5492), order='XYZ'>
    Matrix:
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Frame: 63
  Bone: mixamorig:Hips
    Location: <Vector (21.8846, 28.5918, 60.3374)>
    Rotation: <Euler (x=1.5505, y=0.0523, z=-0.0969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (22.2230, 29.0295, 65.9615)>
    Rotation: <Euler (x=1.5086, y=0.0284, z=-0.0904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (22.4462, 29.4206, 72.5393)>
    Rotation: <Euler (x=1.5497, y=-0.0257, z=-0.0781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (22.2658, 29.5945, 80.0702)>
    Rotation: <Euler (x=1.5902, y=-0.0802, z=-0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (21.5772, 29.4770, 88.5182)>
    Rotation: <Euler (x=1.4689, y=-0.0929, z=-0.0680), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (21.1783, 29.4263, 92.7536)>
    Rotation: <Euler (x=1.5355, y=0.0045, z=-0.0564), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (21.1737, 28.1658, 107.5504)>
    Rotation: <Euler (x=1.5355, y=0.0045, z=-0.0564), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (25.6032, 29.3142, 87.7256)>
    Rotation: <Euler (x=-2.7385, y=-0.0405, z=1.4275), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (33.0285, 28.3736, 84.5373)>
    Rotation: <Euler (x=-1.7827, y=-0.1394, z=1.0392), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (36.6402, 28.5248, 70.5559)>
    Rotation: <Euler (x=-1.7692, y=0.0486, z=1.0106), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (38.8330, 26.2794, 55.4000)>
    Rotation: <Euler (x=-1.8996, y=0.3067, z=1.1845), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (37.8014, 24.2891, 53.8872)>
    Rotation: <Euler (x=-1.5589, y=0.6183, z=1.0748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (37.1257, 23.0945, 52.2146)>
    Rotation: <Euler (x=-1.6211, y=0.4592, z=1.0475), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (36.7430, 22.2262, 50.4108)>
    Rotation: <Euler (x=-1.6219, y=0.5953, z=1.0465), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (36.4201, 21.4933, 48.8884)>
    Rotation: <Euler (x=-1.6219, y=0.5953, z=1.0465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (39.0904, 22.2486, 50.9161)>
    Rotation: <Euler (x=-1.6303, y=0.2341, z=1.3337), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (39.0963, 21.8540, 49.3073)>
    Rotation: <Euler (x=-1.4339, y=0.2162, z=1.3254), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (38.7983, 21.5767, 47.7349)>
    Rotation: <Euler (x=-1.4341, y=0.2101, z=1.3244), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (38.5471, 21.3428, 46.4091)>
    Rotation: <Euler (x=-1.4341, y=0.2101, z=1.3244), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (39.8495, 23.4335, 50.2077)>
    Rotation: <Euler (x=-1.7206, y=0.2902, z=1.2077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (39.9172, 22.8842, 48.5669)>
    Rotation: <Euler (x=-1.5401, y=0.2956, z=1.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (39.7008, 22.4567, 47.0013)>
    Rotation: <Euler (x=-1.5402, y=0.2949, z=1.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (39.5095, 22.0787, 45.6171)>
    Rotation: <Euler (x=-1.5402, y=0.2949, z=1.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (40.3393, 24.4812, 49.4562)>
    Rotation: <Euler (x=-1.5811, y=0.2822, z=1.1584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (40.1947, 24.1144, 48.0907)>
    Rotation: <Euler (x=-1.3909, y=0.2802, z=1.1604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (39.8414, 23.8835, 46.8657)>
    Rotation: <Euler (x=-1.3909, y=0.2789, z=1.1601), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (39.5201, 23.6735, 45.7517)>
    Rotation: <Euler (x=-1.3909, y=0.2789, z=1.1601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (40.4836, 25.9628, 49.9878)>
    Rotation: <Euler (x=-1.3806, y=0.2609, z=1.0791), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (40.0906, 25.7799, 48.6824)>
    Rotation: <Euler (x=-1.0142, y=0.3197, z=1.1053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (39.4496, 25.7784, 47.8096)>
    Rotation: <Euler (x=-1.0145, y=0.3185, z=1.1044), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (38.8971, 25.7770, 47.0572)>
    Rotation: <Euler (x=-1.0145, y=0.3185, z=1.1044), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (17.7419, 29.8104, 87.0892)>
    Rotation: <Euler (x=-2.6256, y=0.0346, z=-1.6124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (10.6774, 30.2438, 83.0780)>
    Rotation: <Euler (x=-1.6445, y=0.2244, z=-1.1101), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (8.2987, 32.6424, 69.0308)>
    Rotation: <Euler (x=-1.6289, y=-0.0290, z=-1.1053), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (7.6965, 31.8382, 53.5728)>
    Rotation: <Euler (x=-1.9372, y=-0.2482, z=-1.5506), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (7.7463, 30.0197, 52.0755)>
    Rotation: <Euler (x=-1.5974, y=-0.5883, z=-1.5067), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (7.7643, 28.9546, 50.5205)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (7.7301, 28.2426, 48.4406)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (7.6977, 27.5682, 46.4705)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (5.6626, 28.0468, 47.1290)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (5.9135, 27.6895, 45.7176)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (6.1253, 27.3878, 44.5259)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (5.3850, 29.8352, 48.1755)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (5.2777, 29.4164, 46.4809)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (5.5980, 29.0261, 44.9783)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (5.8875, 28.6733, 43.6204)>
    Rotation: <Euler (x=-1.3694, y=-0.2552, z=-1.5623), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (5.4504, 31.1329, 47.8199)>
    Rotation: <Euler (x=-1.5511, y=-0.2791, z=-1.5579), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (5.4841, 30.7366, 46.4283)>
    Rotation: <Euler (x=-1.3343, y=-0.2879, z=-1.5651), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (5.8061, 30.3607, 45.1557)>
    Rotation: <Euler (x=-1.3344, y=-0.2876, z=-1.5650), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (6.0980, 30.0200, 44.0022)>
    Rotation: <Euler (x=-1.3344, y=-0.2876, z=-1.5650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (5.8949, 32.4025, 48.3667)>
    Rotation: <Euler (x=-1.5534, y=-0.2691, z=-1.5127), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (5.9416, 32.0270, 46.9955)>
    Rotation: <Euler (x=-1.3005, y=-0.3436, z=-1.5388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (6.2726, 31.6497, 45.9123)>
    Rotation: <Euler (x=-1.3005, y=-0.3432, z=-1.5387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (6.5695, 31.3113, 44.9407)>
    Rotation: <Euler (x=-1.3005, y=-0.3432, z=-1.5387), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (28.4795, 27.8043, 56.8503)>
    Rotation: <Euler (x=-1.3195, y=0.0735, z=3.1007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (30.1893, 20.7479, 29.7284)>
    Rotation: <Euler (x=1.5211, y=3.0537, z=-0.0395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (32.4799, 21.9289, 4.2954)>
    Rotation: <Euler (x=-0.5248, y=0.1607, z=-2.7123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (36.3248, 15.2400, -0.0950)>
    Rotation: <Euler (x=0.0223, y=0.0019, z=-2.5869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (38.3628, 11.9503, -0.0086)>
    Rotation: <Euler (x=0.0223, y=0.0019, z=-2.5869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (14.9374, 29.1439, 57.5624)>
    Rotation: <Euler (x=-1.5815, y=0.0754, z=2.9352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (17.0671, 29.0039, 29.5728)>
    Rotation: <Euler (x=-1.6682, y=0.0525, z=2.9370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (18.8801, 31.1672, 4.1609)>
    Rotation: <Euler (x=-0.5183, y=-0.1334, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (14.3927, 24.8178, -0.2208)>
    Rotation: <Euler (x=0.0926, y=-0.0131, z=2.5492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (12.2641, 21.6463, 0.1337)>
    Rotation: <Euler (x=0.0926, y=-0.0131, z=2.5492), order='XYZ'>
    Matrix:
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Frame: 64
  Bone: mixamorig:Hips
    Location: <Vector (21.6147, 29.4640, 60.1435)>
    Rotation: <Euler (x=1.5504, y=0.0524, z=-0.0969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (21.9536, 29.9022, 65.7676)>
    Rotation: <Euler (x=1.5086, y=0.0285, z=-0.0904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (22.1772, 30.2935, 72.3453)>
    Rotation: <Euler (x=1.5498, y=-0.0256, z=-0.0780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (21.9971, 30.4662, 79.8763)>
    Rotation: <Euler (x=1.5905, y=-0.0802, z=-0.0678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (21.3087, 30.3457, 88.3243)>
    Rotation: <Euler (x=1.4694, y=-0.0928, z=-0.0677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (20.9099, 30.2925, 92.5597)>
    Rotation: <Euler (x=1.5366, y=0.0045, z=-0.0559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (20.9046, 29.0147, 107.3550)>
    Rotation: <Euler (x=1.5366, y=0.0045, z=-0.0559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (25.3346, 30.1842, 87.5315)>
    Rotation: <Euler (x=-2.7388, y=-0.0408, z=1.4280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (32.7613, 29.2481, 84.3451)>
    Rotation: <Euler (x=-1.7821, y=-0.1351, z=1.0384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (36.3367, 29.3495, 70.3539)>
    Rotation: <Euler (x=-1.7693, y=0.0447, z=1.0120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (38.5647, 27.1565, 55.1954)>
    Rotation: <Euler (x=-1.9003, y=0.3064, z=1.1846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (37.5346, 25.1659, 53.6819)>
    Rotation: <Euler (x=-1.5596, y=0.6180, z=1.0746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (36.8604, 23.9712, 52.0088)>
    Rotation: <Euler (x=-1.6218, y=0.4589, z=1.0474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (36.4792, 23.1028, 50.2048)>
    Rotation: <Euler (x=-1.6227, y=0.5950, z=1.0463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (36.1575, 22.3698, 48.6821)>
    Rotation: <Euler (x=-1.6227, y=0.5950, z=1.0463), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (38.8262, 23.1258, 50.7117)>
    Rotation: <Euler (x=-1.6310, y=0.2339, z=1.3338), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (38.8334, 22.7312, 49.1029)>
    Rotation: <Euler (x=-1.4346, y=0.2161, z=1.3255), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (38.5366, 22.4538, 47.5303)>
    Rotation: <Euler (x=-1.4348, y=0.2099, z=1.3245), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (38.2863, 22.2199, 46.2044)>
    Rotation: <Euler (x=-1.4348, y=0.2099, z=1.3245), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (39.5855, 24.3108, 50.0038)>
    Rotation: <Euler (x=-1.7213, y=0.2899, z=1.2078), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (39.6545, 23.7616, 48.3631)>
    Rotation: <Euler (x=-1.5408, y=0.2954, z=1.2073), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (39.4393, 23.3340, 46.7974)>
    Rotation: <Euler (x=-1.5408, y=0.2947, z=1.2072), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (39.2491, 22.9560, 45.4130)>
    Rotation: <Euler (x=-1.5408, y=0.2947, z=1.2072), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (40.0755, 25.3587, 49.2528)>
    Rotation: <Euler (x=-1.5784, y=0.2823, z=1.1585), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (39.9275, 24.9933, 47.8872)>
    Rotation: <Euler (x=-1.3848, y=0.2806, z=1.1605), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (39.5672, 24.7654, 46.6637)>
    Rotation: <Euler (x=-1.3849, y=0.2793, z=1.1603), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (39.2394, 24.5580, 45.5510)>
    Rotation: <Euler (x=-1.3849, y=0.2793, z=1.1603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (40.2191, 26.8403, 49.7844)>
    Rotation: <Euler (x=-1.3753, y=0.2617, z=1.0793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (39.8196, 26.6602, 48.4806)>
    Rotation: <Euler (x=-1.0028, y=0.3213, z=1.1064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (39.1695, 26.6632, 47.6146)>
    Rotation: <Euler (x=-1.0030, y=0.3201, z=1.1055), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (38.6092, 26.6658, 46.8681)>
    Rotation: <Euler (x=-1.0030, y=0.3201, z=1.1055), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (17.4732, 30.6787, 86.8954)>
    Rotation: <Euler (x=-2.6254, y=0.0349, z=-1.6120), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (10.4095, 31.1100, 82.8826)>
    Rotation: <Euler (x=-1.6444, y=0.2208, z=-1.1091), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (8.0529, 33.4628, 68.8240)>
    Rotation: <Euler (x=-1.6291, y=-0.0257, z=-1.1053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (7.4241, 32.7020, 53.3648)>
    Rotation: <Euler (x=-1.9373, y=-0.2485, z=-1.5492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (7.4762, 30.8831, 51.8681)>
    Rotation: <Euler (x=-1.5976, y=-0.5886, z=-1.5052), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (7.4956, 29.8176, 50.3134)>
    Rotation: <Euler (x=-1.6062, y=-0.2413, z=-1.5087), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (7.4622, 29.1049, 48.2338)>
    Rotation: <Euler (x=-1.6085, y=-0.4314, z=-1.5020), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (7.4305, 28.4298, 46.2639)>
    Rotation: <Euler (x=-1.6085, y=-0.4314, z=-1.5020), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (5.4426, 29.2860, 48.4657)>
    Rotation: <Euler (x=-1.5787, y=-0.2433, z=-1.6772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (5.3894, 28.9062, 46.9225)>
    Rotation: <Euler (x=-1.3818, y=-0.2290, z=-1.6761), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (5.6307, 28.5488, 45.5094)>
    Rotation: <Euler (x=-1.3818, y=-0.2300, z=-1.6763), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (5.8344, 28.2471, 44.3163)>
    Rotation: <Euler (x=-1.3818, y=-0.2300, z=-1.6763), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (5.1149, 30.6941, 47.9684)>
    Rotation: <Euler (x=-1.6405, y=-0.2424, z=-1.5589), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (4.9981, 30.2754, 46.2744)>
    Rotation: <Euler (x=-1.3808, y=-0.2549, z=-1.5608), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (5.3013, 29.8852, 44.7683)>
    Rotation: <Euler (x=-1.3808, y=-0.2547, z=-1.5608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (5.5753, 29.5325, 43.4071)>
    Rotation: <Euler (x=-1.3808, y=-0.2547, z=-1.5608), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (5.1785, 31.9919, 47.6124)>
    Rotation: <Euler (x=-1.5565, y=-0.2790, z=-1.5565), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (5.2048, 31.5955, 46.2207)>
    Rotation: <Euler (x=-1.3452, y=-0.2876, z=-1.5636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (5.5130, 31.2195, 44.9447)>
    Rotation: <Euler (x=-1.3452, y=-0.2873, z=-1.5635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (5.7924, 30.8786, 43.7881)>
    Rotation: <Euler (x=-1.3452, y=-0.2873, z=-1.5635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (5.6213, 33.2622, 48.1588)>
    Rotation: <Euler (x=-1.5583, y=-0.2694, z=-1.5111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (5.6616, 32.8859, 46.7876)>
    Rotation: <Euler (x=-1.3102, y=-0.3435, z=-1.5367), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (5.9822, 32.5080, 45.7015)>
    Rotation: <Euler (x=-1.3102, y=-0.3431, z=-1.5366), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (6.2699, 32.1691, 44.7273)>
    Rotation: <Euler (x=-1.3102, y=-0.3431, z=-1.5366), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (28.2093, 28.6761, 56.6560)>
    Rotation: <Euler (x=-1.3194, y=0.0736, z=3.1006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (29.9197, 21.6145, 29.5354)>
    Rotation: <Euler (x=1.5212, y=3.0536, z=-0.0395), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (32.2121, 22.7922, 4.1025)>
    Rotation: <Euler (x=-0.5242, y=0.1614, z=-2.7127), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (36.0579, 16.1002, -0.2825)>
    Rotation: <Euler (x=0.0272, y=-0.0030, z=-2.5818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (38.1129, 12.8216, -0.1771)>
    Rotation: <Euler (x=0.0272, y=-0.0030, z=-2.5818), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (14.6673, 30.0159, 57.3691)>
    Rotation: <Euler (x=-1.5809, y=0.0754, z=2.9351), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (16.7954, 29.8600, 29.3795)>
    Rotation: <Euler (x=-1.6686, y=0.0526, z=2.9368), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (18.6129, 32.0316, 3.9685)>
    Rotation: <Euler (x=-0.5181, y=-0.1332, z=2.6020), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (14.1254, 25.6815, -0.4122)>
    Rotation: <Euler (x=0.0926, y=-0.0131, z=2.5493), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (11.9969, 22.5100, -0.0574)>
    Rotation: <Euler (x=0.0926, y=-0.0131, z=2.5493), order='XYZ'>
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Frame: 65
  Bone: mixamorig:Hips
    Location: <Vector (21.3435, 30.1553, 59.9716)>
    Rotation: <Euler (x=1.5502, y=0.0525, z=-0.0969), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5085, y=0.0285, z=-0.0903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (21.9067, 30.9864, 72.1733)>
    Rotation: <Euler (x=1.5499, y=-0.0256, z=-0.0779), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (21.7268, 31.1581, 79.7043)>
    Rotation: <Euler (x=1.5908, y=-0.0802, z=-0.0676), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (21.0382, 31.0348, 88.1523)>
    Rotation: <Euler (x=1.4700, y=-0.0928, z=-0.0674), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5378, y=0.0044, z=-0.0553), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (20.6325, 29.6848, 107.1815)>
    Rotation: <Euler (x=1.5378, y=0.0044, z=-0.0553), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (25.0642, 30.8744, 87.3595)>
    Rotation: <Euler (x=-2.7390, y=-0.0411, z=1.4284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (32.4920, 29.9421, 84.1746)>
    Rotation: <Euler (x=-1.7816, y=-0.1308, z=1.0376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (36.0310, 29.9926, 70.1738)>
    Rotation: <Euler (x=-1.7694, y=0.0408, z=1.0134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-1.9006, y=0.3065, z=1.1849), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (37.2659, 25.8608, 53.4999)>
    Rotation: <Euler (x=-1.5599, y=0.6181, z=1.0748), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (36.5924, 24.6655, 51.8270)>
    Rotation: <Euler (x=-1.6221, y=0.4590, z=1.0477), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (36.2120, 23.7965, 50.0231)>
    Rotation: <Euler (x=-1.6230, y=0.5951, z=1.0465), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (35.8908, 23.0631, 48.5006)>
    Rotation: <Euler (x=-1.6230, y=0.5951, z=1.0465), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (38.5588, 23.8206, 50.5304)>
    Rotation: <Euler (x=-1.6312, y=0.2341, z=1.3342), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (38.5664, 23.4256, 48.9217)>
    Rotation: <Euler (x=-1.4348, y=0.2162, z=1.3259), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (38.2700, 23.1477, 47.3492)>
    Rotation: <Euler (x=-1.4350, y=0.2101, z=1.3249), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (38.0201, 22.9134, 46.0232)>
    Rotation: <Euler (x=-1.4350, y=0.2101, z=1.3249), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (39.3178, 25.0058, 49.8224)>
    Rotation: <Euler (x=-1.7215, y=0.2901, z=1.2081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (39.3873, 24.4562, 48.1818)>
    Rotation: <Euler (x=-1.5411, y=0.2955, z=1.2076), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (39.1726, 24.0281, 46.6162)>
    Rotation: <Euler (x=-1.5411, y=0.2948, z=1.2076), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (38.9827, 23.6497, 45.2319)>
    Rotation: <Euler (x=-1.5411, y=0.2948, z=1.2076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (39.8075, 26.0537, 49.0712)>
    Rotation: <Euler (x=-1.5749, y=0.2828, z=1.1588), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (39.6547, 25.6896, 47.7058)>
    Rotation: <Euler (x=-1.3774, y=0.2815, z=1.1610), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (39.2856, 25.4646, 46.4844)>
    Rotation: <Euler (x=-1.3775, y=0.2802, z=1.1607), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (38.9498, 25.2601, 45.3736)>
    Rotation: <Euler (x=-1.3775, y=0.2802, z=1.1607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (39.9504, 27.5355, 49.6025)>
    Rotation: <Euler (x=-1.3697, y=0.2629, z=1.0797), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (39.5437, 27.3576, 48.3006)>
    Rotation: <Euler (x=-0.9909, y=0.3233, z=1.1078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (38.8842, 27.3649, 47.4418)>
    Rotation: <Euler (x=-0.9912, y=0.3221, z=1.1070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (38.3157, 27.3712, 46.7014)>
    Rotation: <Euler (x=-0.9912, y=0.3221, z=1.1070), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (17.2028, 31.3674, 86.7234)>
    Rotation: <Euler (x=-2.6252, y=0.0352, z=-1.6115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (10.1399, 31.7970, 82.7088)>
    Rotation: <Euler (x=-1.6441, y=0.2180, z=-1.1085), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (7.8021, 34.1145, 68.6412)>
    Rotation: <Euler (x=-1.6293, y=-0.0235, z=-1.1056), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (7.1560, 33.3839, 53.1813)>
    Rotation: <Euler (x=-1.9368, y=-0.2490, z=-1.5482), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (7.2109, 31.5644, 51.6854)>
    Rotation: <Euler (x=-1.5970, y=-0.5891, z=-1.5043), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (7.2323, 30.4981, 50.1313)>
    Rotation: <Euler (x=-1.6057, y=-0.2418, z=-1.5077), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (7.2008, 29.7844, 48.0519)>
    Rotation: <Euler (x=-1.6080, y=-0.4319, z=-1.5010), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (7.1709, 29.1084, 46.0824)>
    Rotation: <Euler (x=-1.6080, y=-0.4319, z=-1.5010), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (5.1808, 29.9633, 48.2828)>
    Rotation: <Euler (x=-1.5819, y=-0.2439, z=-1.6761), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (5.1229, 29.5830, 46.7398)>
    Rotation: <Euler (x=-1.3888, y=-0.2298, z=-1.6751), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (5.3543, 29.2254, 45.3252)>
    Rotation: <Euler (x=-1.3888, y=-0.2308, z=-1.6753), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (5.5496, 28.9235, 44.1308)>
    Rotation: <Euler (x=-1.3888, y=-0.2308, z=-1.6753), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (4.8518, 31.3708, 47.7847)>
    Rotation: <Euler (x=-1.6458, y=-0.2425, z=-1.5579), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (4.7262, 30.9519, 46.0913)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (5.0125, 30.5615, 44.5820)>
    Rotation: <Euler (x=-1.3919, y=-0.2544, z=-1.5596), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (5.2713, 30.2087, 43.2178)>
    Rotation: <Euler (x=-1.3919, y=-0.2544, z=-1.5596), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (4.9140, 32.6685, 47.4281)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (4.9339, 32.2719, 46.0364)>
    Rotation: <Euler (x=-1.3552, y=-0.2874, z=-1.5624), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (5.2292, 31.8954, 44.7574)>
    Rotation: <Euler (x=-1.3552, y=-0.2871, z=-1.5624), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (5.4969, 31.5542, 43.5982)>
    Rotation: <Euler (x=-1.3552, y=-0.2871, z=-1.5624), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (5.3550, 33.9396, 47.9741)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (5.3902, 33.5623, 46.6030)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (5.7017, 33.1836, 45.5146)>
    Rotation: <Euler (x=-1.3187, y=-0.3432, z=-1.5349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (5.9812, 32.8440, 44.5383)>
    Rotation: <Euler (x=-1.3187, y=-0.3432, z=-1.5349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
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    Rotation: <Euler (x=-1.3190, y=0.0736, z=3.1006), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (29.6490, 22.2967, 29.3655)>
    Rotation: <Euler (x=1.5211, y=3.0536, z=-0.0395), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (31.9420, 23.4772, 3.9327)>
    Rotation: <Euler (x=-0.5239, y=0.1618, z=-2.7127), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (35.7894, 16.7849, -0.4504)>
    Rotation: <Euler (x=0.0298, y=-0.0048, z=-2.5792), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (37.8528, 13.5120, -0.3350)>
    Rotation: <Euler (x=0.0298, y=-0.0048, z=-2.5792), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (14.3958, 30.7063, 57.1977)>
    Rotation: <Euler (x=-1.5802, y=0.0755, z=2.9352), order='XYZ'>
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  Bone: mixamorig:RightLeg
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    Rotation: <Euler (x=-1.6692, y=0.0527, z=2.9369), order='XYZ'>
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=-0.5179, y=-0.1331, z=2.6019), order='XYZ'>
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  Bone: mixamorig:RightToeBase
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  Bone: mixamorig:RightToe_End
    Location: <Vector (11.7284, 23.1943, -0.2256)>
    Rotation: <Euler (x=0.0927, y=-0.0130, z=2.5493), order='XYZ'>
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Frame: 66
  Bone: mixamorig:Hips
    Location: <Vector (21.0866, 30.8158, 59.8340)>
    Rotation: <Euler (x=1.5500, y=0.0525, z=-0.0968), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5084, y=0.0285, z=-0.0902), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (21.6504, 31.6490, 72.0354)>
    Rotation: <Euler (x=1.5500, y=-0.0256, z=-0.0778), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (21.4704, 31.8199, 79.5664)>
    Rotation: <Euler (x=1.5911, y=-0.0802, z=-0.0675), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (20.7814, 31.6939, 88.0143)>
    Rotation: <Euler (x=1.4705, y=-0.0929, z=-0.0671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (20.3822, 31.6359, 92.2496)>
    Rotation: <Euler (x=1.5388, y=0.0042, z=-0.0549), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (20.3730, 30.3257, 107.0421)>
    Rotation: <Euler (x=1.5388, y=0.0042, z=-0.0549), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (24.8075, 31.5344, 87.2217)>
    Rotation: <Euler (x=-2.7392, y=-0.0414, z=1.4287), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (32.2364, 30.6052, 84.0386)>
    Rotation: <Euler (x=-1.7811, y=-0.1262, z=1.0368), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (35.7368, 30.6008, 70.0281)>
    Rotation: <Euler (x=-1.7696, y=0.0366, z=1.0149), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (38.0400, 28.5168, 54.8655)>
    Rotation: <Euler (x=-1.9003, y=0.3070, z=1.1854), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (37.0113, 26.5245, 53.3533)>
    Rotation: <Euler (x=-1.5597, y=0.6186, z=1.0754), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (36.3377, 25.3282, 51.6811)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.9569, 24.4585, 49.8776)>
    Rotation: <Euler (x=-1.6228, y=0.5956, z=1.0471), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (35.6355, 23.7244, 48.3554)>
    Rotation: <Euler (x=-1.6228, y=0.5956, z=1.0471), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (38.3040, 24.4837, 50.3840)>
    Rotation: <Euler (x=-1.6309, y=0.2345, z=1.3347), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (38.3111, 24.0883, 48.7754)>
    Rotation: <Euler (x=-1.4345, y=0.2167, z=1.3264), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (38.0142, 23.8097, 47.2031)>
    Rotation: <Euler (x=-1.4347, y=0.2105, z=1.3254), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (37.7639, 23.5747, 45.8773)>
    Rotation: <Euler (x=-1.4347, y=0.2105, z=1.3254), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (39.0621, 25.6690, 49.6753)>
    Rotation: <Euler (x=-1.7213, y=0.2905, z=1.2086), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (39.1312, 25.1189, 48.0349)>
    Rotation: <Euler (x=-1.5408, y=0.2960, z=1.2081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (38.9161, 24.6902, 46.4694)>
    Rotation: <Euler (x=-1.5408, y=0.2953, z=1.2081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (38.7259, 24.3112, 45.0854)>
    Rotation: <Euler (x=-1.5408, y=0.2953, z=1.2081), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (39.5511, 26.7169, 48.9235)>
    Rotation: <Euler (x=-1.5704, y=0.2837, z=1.1593), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (39.3922, 26.3541, 47.5585)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (39.0125, 26.1325, 46.3397)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (38.6673, 25.9309, 45.2312)>
    Rotation: <Euler (x=-1.3688, y=0.2815, z=1.1612), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (39.6936, 28.1989, 49.4542)>
    Rotation: <Euler (x=-1.3636, y=0.2645, z=1.0803), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (39.2790, 28.0232, 48.1546)>
    Rotation: <Euler (x=-0.9787, y=0.3257, z=1.1094), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (38.6098, 28.0346, 47.3033)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (38.0329, 28.0444, 46.5695)>
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=-2.6248, y=0.0356, z=-1.6112), order='XYZ'>
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
    Location: <Vector (7.5632, 34.7444, 68.4936)>
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  Bone: mixamorig:RightHand
    Location: <Vector (6.9067, 34.0340, 53.0332)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (6.9639, 32.2137, 51.5384)>
    Rotation: <Euler (x=-1.5965, y=-0.5897, z=-1.5039), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (6.9869, 31.1465, 49.9849)>
    Rotation: <Euler (x=-1.6053, y=-0.2424, z=-1.5070), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (6.9570, 30.4316, 47.9059)>
    Rotation: <Euler (x=-1.6075, y=-0.4325, z=-1.5004), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.9286, 29.7544, 45.9367)>
    Rotation: <Euler (x=-1.6075, y=-0.4325, z=-1.5004), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (4.9368, 30.6090, 48.1356)>
    Rotation: <Euler (x=-1.5855, y=-0.2446, z=-1.6753), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.8733, 30.2281, 46.5931)>
    Rotation: <Euler (x=-1.3965, y=-0.2308, z=-1.6745), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (5.0936, 29.8701, 45.1768)>
    Rotation: <Euler (x=-1.3965, y=-0.2318, z=-1.6747), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (5.2796, 29.5677, 43.9810)>
    Rotation: <Euler (x=-1.3965, y=-0.2318, z=-1.6747), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (4.6068, 32.0160, 47.6365)>
    Rotation: <Euler (x=-1.6512, y=-0.2427, z=-1.5573), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (4.4721, 31.5967, 45.9440)>
    Rotation: <Euler (x=-1.4033, y=-0.2544, z=-1.5589), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (4.7411, 31.2058, 44.4316)>
    Rotation: <Euler (x=-1.4033, y=-0.2542, z=-1.5588), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (4.9842, 30.8526, 43.0646)>
    Rotation: <Euler (x=-1.4033, y=-0.2542, z=-1.5588), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (4.6682, 33.3135, 47.2792)>
    Rotation: <Euler (x=-1.5659, y=-0.2794, z=-1.5548), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (4.6817, 32.9164, 45.8876)>
    Rotation: <Euler (x=-1.3649, y=-0.2874, z=-1.5617), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (4.9644, 32.5393, 44.6060)>
    Rotation: <Euler (x=-1.3649, y=-0.2871, z=-1.5616), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (5.2206, 32.1975, 43.4443)>
    Rotation: <Euler (x=-1.3649, y=-0.2871, z=-1.5616), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (5.1079, 34.5852, 47.8248)>
    Rotation: <Euler (x=-1.5659, y=-0.2705, z=-1.5090), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (5.1383, 34.2068, 46.4539)>
    Rotation: <Euler (x=-1.3264, y=-0.3439, z=-1.5337), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (5.4414, 33.8272, 45.3634)>
    Rotation: <Euler (x=-1.3264, y=-0.3435, z=-1.5336), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (5.7133, 33.4866, 44.3853)>
    Rotation: <Euler (x=-1.3265, y=-0.3435, z=-1.5336), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
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    Rotation: <Euler (x=-1.3186, y=0.0736, z=3.1007), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (29.3928, 22.9464, 29.2302)>
    Rotation: <Euler (x=1.5209, y=3.0536, z=-0.0393), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (31.6854, 24.1321, 3.7977)>
    Rotation: <Euler (x=-0.5242, y=0.1617, z=-2.7122), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (35.5353, 17.4425, -0.5876)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (37.5970, 14.1684, -0.4763)>
    Rotation: <Euler (x=0.0288, y=-0.0040, z=-2.5798), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (14.1387, 31.3657, 57.0604)>
    Rotation: <Euler (x=-1.5794, y=0.0755, z=2.9354), order='XYZ'>
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  Bone: mixamorig:RightLeg
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  Bone: mixamorig:RightFoot
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  Bone: mixamorig:RightToeBase
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  Bone: mixamorig:RightToe_End
    Location: <Vector (11.4744, 23.8481, -0.3598)>
    Rotation: <Euler (x=0.0928, y=-0.0129, z=2.5493), order='XYZ'>
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Frame: 67
  Bone: mixamorig:Hips
    Location: <Vector (20.8608, 31.4174, 59.7260)>
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  Bone: mixamorig:Spine
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  Bone: mixamorig:Spine1
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=-2.7397, y=-0.0417, z=1.4291), order='XYZ'>
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  Bone: mixamorig:LeftArm
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (36.1169, 25.9341, 51.5612)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.7353, 25.0638, 49.7582)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (35.4132, 24.3292, 48.2363)>
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    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (38.0827, 25.0899, 50.2631)>
    Rotation: <Euler (x=-1.6303, y=0.2349, z=1.3351), order='XYZ'>
    Matrix:
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      <Vector (0.9457, -0.2398, 0.2196, 25.0899)>
      <Vector (-0.2327, -0.9708, -0.0579, 50.2631)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (38.0890, 24.6940, 48.6547)>
    Rotation: <Euler (x=-1.4340, y=0.2170, z=1.3268), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (37.7913, 24.4150, 47.0825)>
    Rotation: <Euler (x=-1.4342, y=0.2109, z=1.3258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (37.5402, 24.1797, 45.7570)>
    Rotation: <Euler (x=-1.4342, y=0.2109, z=1.3258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (38.8400, 26.2752, 49.5537)>
    Rotation: <Euler (x=-1.7208, y=0.2910, z=1.2090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.9084, 25.7247, 47.9134)>
    Rotation: <Euler (x=-1.5403, y=0.2964, z=1.2085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (38.6924, 25.2956, 46.3482)>
    Rotation: <Euler (x=-1.5404, y=0.2957, z=1.2085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (38.5015, 24.9163, 44.9643)>
    Rotation: <Euler (x=-1.5404, y=0.2957, z=1.2085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (39.3283, 27.3230, 48.8014)>
    Rotation: <Euler (x=-1.5653, y=0.2847, z=1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (39.1623, 26.9619, 47.4368)>
    Rotation: <Euler (x=-1.3589, y=0.2842, z=1.1621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (38.7710, 26.7442, 46.2209)>
    Rotation: <Euler (x=-1.3590, y=0.2829, z=1.1618), order='XYZ'>
    Matrix:
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      <Vector (0.8810, -0.1668, 0.4427, 26.7442)>
      <Vector (-0.2792, -0.9388, 0.2019, 46.2209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (38.4151, 26.5461, 45.1152)>
    Rotation: <Euler (x=-1.3590, y=0.2829, z=1.1618), order='XYZ'>
    Matrix:
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      <Vector (0.8810, -0.1668, 0.4427, 26.5461)>
      <Vector (-0.2792, -0.9388, 0.2019, 45.1152)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (39.4706, 28.8052, 49.3317)>
    Rotation: <Euler (x=-1.3574, y=0.2661, z=1.0808), order='XYZ'>
    Matrix:
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      <Vector (0.8513, -0.1271, 0.5091, 28.8052)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (39.0480, 28.6318, 48.0343)>
    Rotation: <Euler (x=-0.9664, y=0.3280, z=1.1110), order='XYZ'>
    Matrix:
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      <Vector (0.8484, 0.0146, 0.5292, 28.6318)>
      <Vector (-0.3221, -0.7790, 0.5380, 48.0343)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (38.3691, 28.6475, 47.1909)>
    Rotation: <Euler (x=-0.9667, y=0.3268, z=1.1101), order='XYZ'>
    Matrix:
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      <Vector (0.8483, 0.0158, 0.5292, 28.6475)>
      <Vector (-0.3210, -0.7794, 0.5380, 47.1909)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (37.7839, 28.6610, 46.4638)>
    Rotation: <Euler (x=-0.9667, y=0.3268, z=1.1101), order='XYZ'>
    Matrix:
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      <Vector (0.8483, 0.0158, 0.5292, 28.6610)>
      <Vector (-0.3210, -0.7794, 0.5380, 46.4638)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (16.7192, 32.6265, 86.4770)>
    Rotation: <Euler (x=-2.6245, y=0.0359, z=-1.6111), order='XYZ'>
    Matrix:
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      <Vector (-0.9985, 0.0527, 0.0112, 32.6265)>
      <Vector (-0.0359, -0.4940, -0.8687, 86.4770)>
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  Bone: mixamorig:RightArm
    Location: <Vector (9.6590, 33.0556, 82.4578)>
    Rotation: <Euler (x=-1.6436, y=0.2135, z=-1.1078), order='XYZ'>
    Matrix:
      <Vector (0.4365, -0.1595, 0.8854, 9.6590)>
      <Vector (-0.8744, 0.1565, 0.4593, 33.0556)>
      <Vector (-0.2118, -0.9747, -0.0711, 82.4578)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (7.3551, 35.3173, 68.3755)>
    Rotation: <Euler (x=-1.6292, y=-0.0207, z=-1.1064), order='XYZ'>
    Matrix:
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      <Vector (-0.8939, -0.0446, 0.4460, 35.3173)>
      <Vector (0.0207, -0.9981, -0.0584, 68.3755)>
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  Bone: mixamorig:RightHand
    Location: <Vector (6.6899, 34.6258, 52.9145)>
    Rotation: <Euler (x=-1.9362, y=-0.2500, z=-1.5472), order='XYZ'>
    Matrix:
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      <Vector (-0.9686, -0.2395, -0.0663, 34.6258)>
      <Vector (0.2475, -0.9049, -0.3463, 52.9145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (6.7479, 32.8048, 51.4207)>
    Rotation: <Euler (x=-1.5964, y=-0.5902, z=-1.5035), order='XYZ'>
    Matrix:
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      <Vector (-0.8289, -0.5568, 0.0530, 32.8048)>
      <Vector (0.5566, -0.8305, -0.0213, 51.4207)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (6.7715, 31.7369, 49.8677)>
    Rotation: <Euler (x=-1.6052, y=-0.2429, z=-1.5066), order='XYZ'>
    Matrix:
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      <Vector (-0.9686, -0.2421, 0.0558, 31.7369)>
      <Vector (0.2405, -0.9701, -0.0334, 49.8677)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (6.7420, 31.0209, 47.7890)>
    Rotation: <Euler (x=-1.6074, y=-0.4330, z=-1.5001), order='XYZ'>
    Matrix:
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      <Vector (-0.9054, -0.4209, 0.0553, 31.0209)>
      <Vector (0.4196, -0.9071, -0.0332, 47.7890)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.7141, 30.3427, 45.8202)>
    Rotation: <Euler (x=-1.6074, y=-0.4330, z=-1.5001), order='XYZ'>
    Matrix:
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      <Vector (-0.9054, -0.4209, 0.0553, 30.3427)>
      <Vector (0.4196, -0.9071, -0.0332, 45.8202)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (4.7217, 31.1976, 48.0185)>
    Rotation: <Euler (x=-1.5898, y=-0.2454, z=-1.6749), order='XYZ'>
    Matrix:
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      <Vector (-0.9648, -0.2396, -0.1085, 31.1976)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.6516, 30.8164, 46.4763)>
    Rotation: <Euler (x=-1.4052, y=-0.2317, z=-1.6742), order='XYZ'>
    Matrix:
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      <Vector (-0.9681, -0.2423, -0.0642, 30.8164)>
      <Vector (0.2297, -0.9600, 0.1604, 46.4763)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.8592, 30.4578, 45.0582)>
    Rotation: <Euler (x=-1.4052, y=-0.2327, z=-1.6744), order='XYZ'>
    Matrix:
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      <Vector (-0.9678, -0.2433, -0.0642, 30.4578)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (5.0345, 30.1551, 43.8609)>
    Rotation: <Euler (x=-1.4052, y=-0.2327, z=-1.6744), order='XYZ'>
    Matrix:
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      <Vector (-0.9678, -0.2433, -0.0642, 30.1551)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (4.3913, 32.6042, 47.5187)>
    Rotation: <Euler (x=-1.6570, y=-0.2428, z=-1.5569), order='XYZ'>
    Matrix:
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      <Vector (-0.9706, -0.2407, -0.0069, 32.6042)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (4.2465, 32.1848, 45.8270)>
    Rotation: <Euler (x=-1.4151, y=-0.2541, z=-1.5584), order='XYZ'>
    Matrix:
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      <Vector (-0.9678, -0.2464, 0.0512, 32.1848)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (4.4972, 31.7936, 44.3115)>
    Rotation: <Euler (x=-1.4151, y=-0.2539, z=-1.5584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (4.7237, 31.4400, 42.9419)>
    Rotation: <Euler (x=-1.4151, y=-0.2539, z=-1.5584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (4.4522, 33.9016, 47.1607)>
    Rotation: <Euler (x=-1.5707, y=-0.2796, z=-1.5544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (4.4589, 33.5041, 45.7691)>
    Rotation: <Euler (x=-1.3747, y=-0.2873, z=-1.5612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (4.7286, 33.1264, 44.4850)>
    Rotation: <Euler (x=-1.3747, y=-0.2870, z=-1.5611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.9731, 32.7840, 43.3209)>
    Rotation: <Euler (x=-1.3747, y=-0.2870, z=-1.5611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.8914, 35.1738, 47.7057)>
    Rotation: <Euler (x=-1.5696, y=-0.2710, z=-1.5085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.9168, 34.7944, 46.3350)>
    Rotation: <Euler (x=-1.3338, y=-0.3441, z=-1.5328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (5.2118, 34.4137, 45.2426)>
    Rotation: <Euler (x=-1.3338, y=-0.3437, z=-1.5327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (5.4764, 34.0723, 44.2628)>
    Rotation: <Euler (x=-1.3338, y=-0.3437, z=-1.5327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (27.4548, 30.6282, 56.2378)>
    Rotation: <Euler (x=-1.3183, y=0.0736, z=3.1009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (29.1673, 23.5386, 29.1246)>
    Rotation: <Euler (x=1.5207, y=3.0536, z=-0.0392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (31.4593, 24.7287, 3.6922)>
    Rotation: <Euler (x=-0.5246, y=0.1614, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (35.3124, 18.0433, -0.6966)>
    Rotation: <Euler (x=0.0263, y=-0.0012, z=-2.5829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (37.3637, 14.7624, -0.5948)>
    Rotation: <Euler (x=0.0263, y=-0.0012, z=-2.5829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.9127, 31.9667, 56.9525)>
    Rotation: <Euler (x=-1.5787, y=0.0756, z=2.9356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
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    Rotation: <Euler (x=-1.6705, y=0.0529, z=2.9373), order='XYZ'>
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=-0.5177, y=-0.1329, z=2.6020), order='XYZ'>
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  Bone: mixamorig:RightToeBase
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  Bone: mixamorig:RightToe_End
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Frame: 68
  Bone: mixamorig:Hips
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  Bone: mixamorig:Spine
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  Bone: mixamorig:Spine1
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=1.5918, y=-0.0804, z=-0.0675), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.4716, y=-0.0931, z=-0.0669), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5409, y=0.0038, z=-0.0542), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.9407, 31.2627, 106.8484)>
    Rotation: <Euler (x=1.5409, y=0.0038, z=-0.0542), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=-2.7403, y=-0.0421, z=1.4294), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7803, y=-0.1181, z=1.0351), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (35.2487, 31.4824, 69.8295)>
    Rotation: <Euler (x=-1.7699, y=0.0288, z=1.0174), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (37.6239, 29.5018, 54.6641)>
    Rotation: <Euler (x=-1.8989, y=0.3079, z=1.1863), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=-1.5582, y=0.6195, z=1.0767), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=-1.6206, y=0.4605, z=1.0493), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.5350, 25.4411, 49.6807)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (35.2116, 24.7064, 48.1592)>
    Rotation: <Euler (x=-1.6214, y=0.5966, z=1.0483), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.8877, 25.0716, 48.5750)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (37.5885, 24.7924, 47.0032)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (37.3362, 24.5570, 45.6779)>
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.7062, 26.1024, 47.8329)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (38.4881, 25.6734, 46.2679)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (38.2953, 25.2941, 44.8843)>
    Rotation: <Euler (x=-1.5390, y=0.2961, z=1.2089), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.9527, 27.3418, 47.3562)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (38.5484, 27.1285, 46.1438)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (38.1808, 26.9345, 45.0412)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (39.2693, 29.1831, 49.2505)>
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  Bone: mixamorig:LeftHandPinky2
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  Bone: mixamorig:LeftHandPinky3
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.5269, 30.7085, 45.7275)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.4569, 31.1825, 46.3839)>
    Rotation: <Euler (x=-1.4146, y=-0.2325, z=-1.6742), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.6507, 30.8238, 44.9639)>
    Rotation: <Euler (x=-1.4146, y=-0.2335, z=-1.6743), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.8143, 30.5209, 43.7650)>
    Rotation: <Euler (x=-1.4146, y=-0.2335, z=-1.6743), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (4.2040, 32.9701, 47.4255)>
    Rotation: <Euler (x=-1.6631, y=-0.2427, z=-1.5568), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (4.0487, 32.5510, 45.7347)>
    Rotation: <Euler (x=-1.4271, y=-0.2536, z=-1.5582), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (4.2806, 32.1596, 44.2163)>
    Rotation: <Euler (x=-1.4271, y=-0.2534, z=-1.5581), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (4.4902, 31.8060, 42.8439)>
    Rotation: <Euler (x=-1.4271, y=-0.2534, z=-1.5581), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (4.2647, 34.2674, 47.0672)>
    Rotation: <Euler (x=-1.5755, y=-0.2796, z=-1.5542), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (4.2645, 33.8698, 45.6756)>
    Rotation: <Euler (x=-1.3842, y=-0.2870, z=-1.5609), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (4.5215, 33.4917, 44.3890)>
    Rotation: <Euler (x=-1.3842, y=-0.2867, z=-1.5609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.7545, 33.1490, 43.2227)>
    Rotation: <Euler (x=-1.3842, y=-0.2867, z=-1.5609), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.7038, 35.5398, 47.6117)>
    Rotation: <Euler (x=-1.5730, y=-0.2713, z=-1.5081), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.7245, 35.1597, 46.2412)>
    Rotation: <Euler (x=-1.3404, y=-0.3441, z=-1.5321), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (5.0121, 34.7783, 45.1470)>
    Rotation: <Euler (x=-1.3405, y=-0.3437, z=-1.5320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (5.2700, 34.4363, 44.1656)>
    Rotation: <Euler (x=-1.3405, y=-0.3437, z=-1.5320), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (27.2601, 31.0027, 56.1557)>
    Rotation: <Euler (x=-1.3182, y=0.0736, z=3.1009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.9730, 23.9100, 29.0434)>
    Rotation: <Euler (x=1.5207, y=3.0536, z=-0.0392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (31.2649, 25.1003, 3.6110)>
    Rotation: <Euler (x=-0.5249, y=0.1611, z=-2.7109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (35.1203, 18.4178, -0.7801)>
    Rotation: <Euler (x=0.0238, y=0.0025, z=-2.5874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (37.1566, 15.1272, -0.6880)>
    Rotation: <Euler (x=0.0238, y=0.0025, z=-2.5874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.7180, 32.3417, 56.8696)>
    Rotation: <Euler (x=-1.5783, y=0.0756, z=2.9357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.8368, 32.1154, 28.8798)>
    Rotation: <Euler (x=-1.6707, y=0.0530, z=2.9375), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (17.6735, 34.3400, 3.4748)>
    Rotation: <Euler (x=-0.5176, y=-0.1328, z=2.6020), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (13.1873, 27.9866, -0.9024)>
    Rotation: <Euler (x=0.0932, y=-0.0125, z=2.5493), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (11.0588, 24.8153, -0.5453)>
    Rotation: <Euler (x=0.0932, y=-0.0125, z=2.5493), order='XYZ'>
    Matrix:
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Frame: 69
  Bone: mixamorig:Hips
    Location: <Vector (20.5034, 31.8742, 59.6025)>
    Rotation: <Euler (x=1.5497, y=0.0523, z=-0.0969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (20.8423, 32.3164, 65.2263)>
    Rotation: <Euler (x=1.5084, y=0.0283, z=-0.0903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (21.0650, 32.7092, 71.8039)>
    Rotation: <Euler (x=1.5505, y=-0.0258, z=-0.0778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (20.8827, 32.8765, 79.3349)>
    Rotation: <Euler (x=1.5921, y=-0.0805, z=-0.0675), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (20.1906, 32.7420, 87.7825)>
    Rotation: <Euler (x=1.4721, y=-0.0933, z=-0.0668), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (19.7892, 32.6772, 92.0174)>
    Rotation: <Euler (x=1.5419, y=0.0036, z=-0.0539), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.7698, 31.3221, 106.8059)>
    Rotation: <Euler (x=1.5419, y=0.0036, z=-0.0539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (24.2170, 32.5838, 86.9912)>
    Rotation: <Euler (x=-2.7404, y=-0.0424, z=1.4294), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (31.6508, 31.6620, 83.8171)>
    Rotation: <Euler (x=-1.7801, y=-0.1182, z=1.0353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (35.0818, 31.5635, 69.7898)>
    Rotation: <Euler (x=-1.7698, y=0.0286, z=1.0175), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (37.4563, 29.5864, 54.6238)>
    Rotation: <Euler (x=-1.8975, y=0.3084, z=1.1869), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (36.4244, 27.5930, 53.1153)>
    Rotation: <Euler (x=-1.5567, y=0.6202, z=1.0779), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.7467, 26.3958, 51.4454)>
    Rotation: <Euler (x=-1.6192, y=0.4612, z=1.0501), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.3611, 25.5253, 49.6434)>
    Rotation: <Euler (x=-1.6198, y=0.5973, z=1.0494), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (35.0357, 24.7905, 48.1223)>
    Rotation: <Euler (x=-1.6198, y=0.5973, z=1.0494), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (37.7097, 25.5523, 50.1427)>
    Rotation: <Euler (x=-1.6280, y=0.2355, z=1.3361), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.7123, 25.1564, 48.5342)>
    Rotation: <Euler (x=-1.4316, y=0.2177, z=1.3277), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (37.4109, 24.8771, 46.9629)>
    Rotation: <Euler (x=-1.4318, y=0.2115, z=1.3267), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (37.1568, 24.6417, 45.6379)>
    Rotation: <Euler (x=-1.4318, y=0.2115, z=1.3267), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (38.4649, 26.7379, 49.4314)>
    Rotation: <Euler (x=-1.7185, y=0.2918, z=1.2101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.5295, 26.1874, 47.7910)>
    Rotation: <Euler (x=-1.5361, y=0.2974, z=1.2096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (38.3070, 25.7591, 46.2264)>
    Rotation: <Euler (x=-1.5361, y=0.2967, z=1.2096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (38.1103, 25.3804, 44.8432)>
    Rotation: <Euler (x=-1.5361, y=0.2967, z=1.2096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.9509, 27.7859, 48.6779)>
    Rotation: <Euler (x=-1.5526, y=0.2867, z=1.1608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.7678, 27.4293, 47.3143)>
    Rotation: <Euler (x=-1.3358, y=0.2873, z=1.1634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (38.3493, 27.2208, 46.1059)>
    Rotation: <Euler (x=-1.3359, y=0.2860, z=1.1630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.9687, 27.0312, 45.0070)>
    Rotation: <Euler (x=-1.3359, y=0.2860, z=1.1630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (39.0939, 29.2682, 49.2078)>
    Rotation: <Euler (x=-1.3441, y=0.2695, z=1.0819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (38.6542, 29.0999, 47.9154)>
    Rotation: <Euler (x=-0.9411, y=0.3326, z=1.1144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.9558, 29.1242, 47.0883)>
    Rotation: <Euler (x=-0.9414, y=0.3315, z=1.1135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (37.3537, 29.1451, 46.3753)>
    Rotation: <Euler (x=-0.9414, y=0.3315, z=1.1135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (16.3557, 33.0753, 86.3525)>
    Rotation: <Euler (x=-2.6239, y=0.0366, z=-1.6109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (9.2979, 33.5058, 82.3291)>
    Rotation: <Euler (x=-1.6428, y=0.2083, z=-1.1069), order='XYZ'>
    Matrix:
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      <Vector (-0.2068, -0.9758, -0.0703, 82.3291)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (7.0352, 35.7065, 68.2305)>
    Rotation: <Euler (x=-1.6290, y=-0.0168, z=-1.1072), order='XYZ'>
    Matrix:
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      <Vector (-0.8943, -0.0410, 0.4455, 35.7065)>
      <Vector (0.0168, -0.9982, -0.0581, 68.2305)>
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  Bone: mixamorig:RightHand
    Location: <Vector (6.3454, 35.0717, 52.7682)>
    Rotation: <Euler (x=-1.9363, y=-0.2504, z=-1.5469), order='XYZ'>
    Matrix:
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      <Vector (-0.9685, -0.2399, -0.0662, 35.0717)>
      <Vector (0.2478, -0.9048, -0.3463, 52.7682)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (6.4038, 33.2501, 51.2750)>
    Rotation: <Euler (x=-1.5965, y=-0.5906, z=-1.5032), order='XYZ'>
    Matrix:
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      <Vector (-0.8287, -0.5571, 0.0533, 33.2501)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (6.4277, 32.1816, 49.7224)>
    Rotation: <Euler (x=-1.6053, y=-0.2433, z=-1.5063), order='XYZ'>
    Matrix:
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      <Vector (-0.9685, -0.2425, 0.0561, 32.1816)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (6.3983, 31.4649, 47.6440)>
    Rotation: <Euler (x=-1.6075, y=-0.4334, z=-1.4998), order='XYZ'>
    Matrix:
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      <Vector (-0.9053, -0.4212, 0.0556, 31.4649)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.3705, 30.7860, 45.6755)>
    Rotation: <Euler (x=-1.6075, y=-0.4334, z=-1.4998), order='XYZ'>
    Matrix:
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      <Vector (-0.9053, -0.4212, 0.0556, 30.7860)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (4.3780, 31.6412, 47.8735)>
    Rotation: <Euler (x=-1.5994, y=-0.2462, z=-1.6745), order='XYZ'>
    Matrix:
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      <Vector (-0.9646, -0.2394, -0.1104, 31.6412)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.2926, 31.2602, 46.3320)>
    Rotation: <Euler (x=-1.4244, y=-0.2331, z=-1.6741), order='XYZ'>
    Matrix:
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      <Vector (-0.9678, -0.2423, -0.0686, 31.2602)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.4720, 30.9017, 44.9101)>
    Rotation: <Euler (x=-1.4244, y=-0.2341, z=-1.6743), order='XYZ'>
    Matrix:
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      <Vector (-0.9675, -0.2433, -0.0685, 30.9017)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.6236, 30.5991, 43.7095)>
    Rotation: <Euler (x=-1.4244, y=-0.2341, z=-1.6743), order='XYZ'>
    Matrix:
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      <Vector (-0.9675, -0.2433, -0.0685, 30.5991)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (4.0471, 33.0475, 47.3732)>
    Rotation: <Euler (x=-1.6689, y=-0.2423, z=-1.5567), order='XYZ'>
    Matrix:
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      <Vector (-0.9707, -0.2402, -0.0095, 33.0475)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.8817, 32.6290, 45.6832)>
    Rotation: <Euler (x=-1.4389, y=-0.2529, z=-1.5580), order='XYZ'>
    Matrix:
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      <Vector (-0.9681, -0.2463, 0.0456, 32.6290)>
      <Vector (0.2502, -0.9598, 0.1273, 45.6832)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (4.0953, 32.2379, 44.1620)>
    Rotation: <Euler (x=-1.4389, y=-0.2527, z=-1.5579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (4.2882, 31.8845, 42.7871)>
    Rotation: <Euler (x=-1.4389, y=-0.2527, z=-1.5579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (4.1077, 34.3447, 47.0148)>
    Rotation: <Euler (x=-1.5799, y=-0.2794, z=-1.5541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (4.1012, 33.9474, 45.6231)>
    Rotation: <Euler (x=-1.3931, y=-0.2866, z=-1.5607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (4.3464, 33.5691, 44.3342)>
    Rotation: <Euler (x=-1.3931, y=-0.2863, z=-1.5606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.5687, 33.2263, 43.1659)>
    Rotation: <Euler (x=-1.3931, y=-0.2863, z=-1.5606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.5466, 35.6172, 47.5592)>
    Rotation: <Euler (x=-1.5757, y=-0.2714, z=-1.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.5636, 35.2368, 46.1887)>
    Rotation: <Euler (x=-1.3459, y=-0.3440, z=-1.5316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.8450, 34.8550, 45.0931)>
    Rotation: <Euler (x=-1.3460, y=-0.3435, z=-1.5315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (5.0974, 34.5126, 44.1104)>
    Rotation: <Euler (x=-1.3460, y=-0.3436, z=-1.5315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (27.0980, 31.0838, 56.1156)>
    Rotation: <Euler (x=-1.3184, y=0.0737, z=3.1008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.8117, 23.9962, 29.0020)>
    Rotation: <Euler (x=1.5209, y=3.0536, z=-0.0393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (31.1048, 25.1808, 3.5694)>
    Rotation: <Euler (x=-0.5249, y=0.1609, z=-2.7108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.9601, 18.4982, -0.8215)>
    Rotation: <Euler (x=0.0219, y=0.0051, z=-2.5910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.9843, 15.2000, -0.7368)>
    Rotation: <Euler (x=0.0219, y=0.0051, z=-2.5910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.5560, 32.4241, 56.8276)>
    Rotation: <Euler (x=-1.5783, y=0.0756, z=2.9357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.6749, 32.1954, 28.8378)>
    Rotation: <Euler (x=-1.6708, y=0.0530, z=2.9375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (17.5126, 34.4215, 3.4331)>
    Rotation: <Euler (x=-0.5176, y=-0.1327, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (13.0268, 28.0675, -0.9438)>
    Rotation: <Euler (x=0.0934, y=-0.0124, z=2.5493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.8983, 24.8962, -0.5862)>
    Rotation: <Euler (x=0.0934, y=-0.0124, z=2.5493), order='XYZ'>
    Matrix:
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Frame: 70
  Bone: mixamorig:Hips
    Location: <Vector (20.3796, 31.7233, 59.6562)>
    Rotation: <Euler (x=1.5498, y=0.0521, z=-0.0972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (20.7176, 32.1650, 65.2801)>
    Rotation: <Euler (x=1.5085, y=0.0282, z=-0.0905), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (20.9392, 32.5569, 71.8578)>
    Rotation: <Euler (x=1.5508, y=-0.0260, z=-0.0779), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (20.7557, 32.7222, 79.3888)>
    Rotation: <Euler (x=1.5925, y=-0.0806, z=-0.0675), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (20.0623, 32.5843, 87.8362)>
    Rotation: <Euler (x=1.4727, y=-0.0935, z=-0.0668), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (19.6600, 32.5172, 92.0711)>
    Rotation: <Euler (x=1.5429, y=0.0034, z=-0.0537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.6367, 31.1475, 106.8582)>
    Rotation: <Euler (x=1.5429, y=0.0034, z=-0.0537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (24.0888, 32.4263, 87.0455)>
    Rotation: <Euler (x=-2.7400, y=-0.0429, z=1.4291), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (31.5211, 31.5034, 83.8684)>
    Rotation: <Euler (x=-1.7799, y=-0.1184, z=1.0355), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.9507, 31.4101, 69.8408)>
    Rotation: <Euler (x=-1.7695, y=0.0284, z=1.0178), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (37.3240, 29.4382, 54.6740)>
    Rotation: <Euler (x=-1.8962, y=0.3088, z=1.1879), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (36.2911, 27.4444, 53.1665)>
    Rotation: <Euler (x=-1.5551, y=0.6207, z=1.0793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.6118, 26.2471, 51.4974)>
    Rotation: <Euler (x=-1.6178, y=0.4618, z=1.0513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.2242, 25.3767, 49.6957)>
    Rotation: <Euler (x=-1.6183, y=0.5979, z=1.0508), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.8971, 24.6420, 48.1750)>
    Rotation: <Euler (x=-1.6183, y=0.5979, z=1.0508), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (37.5734, 25.4048, 50.1919)>
    Rotation: <Euler (x=-1.6266, y=0.2357, z=1.3369), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.5741, 25.0092, 48.5834)>
    Rotation: <Euler (x=-1.4302, y=0.2178, z=1.3285), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (37.2707, 24.7300, 47.0123)>
    Rotation: <Euler (x=-1.4305, y=0.2117, z=1.3275), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (37.0149, 24.4946, 45.6877)>
    Rotation: <Euler (x=-1.4305, y=0.2117, z=1.3275), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (38.3270, 26.5909, 49.4798)>
    Rotation: <Euler (x=-1.7171, y=0.2922, z=1.2110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.3897, 26.0407, 47.8391)>
    Rotation: <Euler (x=-1.5325, y=0.2979, z=1.2105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (38.1618, 25.6137, 46.2750)>
    Rotation: <Euler (x=-1.5325, y=0.2972, z=1.2105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.9603, 25.2362, 44.8921)>
    Rotation: <Euler (x=-1.5325, y=0.2972, z=1.2105), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.8115, 27.6393, 48.7257)>
    Rotation: <Euler (x=-1.5457, y=0.2877, z=1.1617), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.6191, 27.2853, 47.3627)>
    Rotation: <Euler (x=-1.3232, y=0.2888, z=1.1645), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (38.1859, 27.0820, 46.1586)>
    Rotation: <Euler (x=-1.3233, y=0.2875, z=1.1641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.7920, 26.8971, 45.0636)>
    Rotation: <Euler (x=-1.3233, y=0.2875, z=1.1641), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.9544, 29.1216, 49.2557)>
    Rotation: <Euler (x=-1.3374, y=0.2710, z=1.0829), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (38.5063, 28.9558, 47.9659)>
    Rotation: <Euler (x=-0.9288, y=0.3348, z=1.1165), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.7985, 28.9841, 47.1468)>
    Rotation: <Euler (x=-0.9291, y=0.3336, z=1.1155), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (37.1884, 29.0086, 46.4408)>
    Rotation: <Euler (x=-0.9291, y=0.3336, z=1.1155), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (16.2276, 32.9185, 86.4057)>
    Rotation: <Euler (x=-2.6237, y=0.0370, z=-1.6108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (9.1707, 33.3497, 82.3808)>
    Rotation: <Euler (x=-1.6423, y=0.2058, z=-1.1067), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.9289, 35.5208, 68.2743)>
    Rotation: <Euler (x=-1.6289, y=-0.0143, z=-1.1078), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (6.2230, 34.9207, 52.8114)>
    Rotation: <Euler (x=-1.9360, y=-0.2503, z=-1.5466), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (6.2823, 33.0993, 51.3180)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (6.3068, 32.0310, 49.7653)>
    Rotation: <Euler (x=-1.6050, y=-0.2432, z=-1.5061), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (6.2781, 31.3144, 47.6869)>
    Rotation: <Euler (x=-1.6072, y=-0.4333, z=-1.4996), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.2510, 30.6357, 45.7182)>
    Rotation: <Euler (x=-1.6072, y=-0.4333, z=-1.4996), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (4.2577, 31.4900, 47.9159)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.1646, 31.1097, 46.3747)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.3295, 30.7517, 44.9509)>
    Rotation: <Euler (x=-1.4343, y=-0.2344, z=-1.6741), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.4688, 30.4494, 43.7487)>
    Rotation: <Euler (x=-1.4343, y=-0.2344, z=-1.6741), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.9266, 32.8963, 47.4156)>
    Rotation: <Euler (x=-1.6744, y=-0.2419, z=-1.5565), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.7516, 32.4787, 45.7264)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (3.9473, 32.0882, 44.2026)>
    Rotation: <Euler (x=-1.4503, y=-0.2518, z=-1.5576), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (4.1242, 31.7353, 42.8255)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.9868, 34.1936, 47.0573)>
    Rotation: <Euler (x=-1.5838, y=-0.2791, z=-1.5539), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.9747, 33.7966, 45.6656)>
    Rotation: <Euler (x=-1.4011, y=-0.2860, z=-1.5604), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (4.2092, 33.4186, 44.3746)>
    Rotation: <Euler (x=-1.4012, y=-0.2857, z=-1.5603), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.4218, 33.0759, 43.2045)>
    Rotation: <Euler (x=-1.4012, y=-0.2857, z=-1.5603), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.4252, 35.4662, 47.6020)>
    Rotation: <Euler (x=-1.5777, y=-0.2713, z=-1.5075), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.4395, 35.0857, 46.2315)>
    Rotation: <Euler (x=-1.3502, y=-0.3437, z=-1.5310), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.7162, 34.7037, 45.1348)>
    Rotation: <Euler (x=-1.3502, y=-0.3433, z=-1.5309), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.9643, 34.3612, 44.1510)>
    Rotation: <Euler (x=-1.3502, y=-0.3433, z=-1.5309), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
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    Rotation: <Euler (x=-1.3188, y=0.0737, z=3.1006), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.6888, 23.8538, 29.0542)>
    Rotation: <Euler (x=1.5212, y=3.0535, z=-0.0396), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.9844, 25.0307, 3.6215)>
    Rotation: <Euler (x=-0.5248, y=0.1608, z=-2.7111), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.8374, 18.3462, -0.7687)>
    Rotation: <Euler (x=0.0210, y=0.0054, z=-2.5918), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.8593, 15.0465, -0.6876)>
    Rotation: <Euler (x=0.0210, y=0.0054, z=-2.5918), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.4328, 32.2752, 56.8801)>
    Rotation: <Euler (x=-1.5782, y=0.0756, z=2.9355), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.5516, 32.0457, 28.8904)>
    Rotation: <Euler (x=-1.6708, y=0.0530, z=2.9373), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (17.3899, 34.2714, 3.4856)>
    Rotation: <Euler (x=-0.5177, y=-0.1327, z=2.6020), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.9043, 27.9179, -0.8922)>
    Rotation: <Euler (x=0.0932, y=-0.0124, z=2.5493), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.7758, 24.7467, -0.5351)>
    Rotation: <Euler (x=0.0932, y=-0.0124, z=2.5493), order='XYZ'>
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Frame: 71
  Bone: mixamorig:Hips
    Location: <Vector (20.2785, 31.4186, 59.8100)>
    Rotation: <Euler (x=1.5498, y=0.0520, z=-0.0976), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (20.6159, 31.8600, 65.4339)>
    Rotation: <Euler (x=1.5086, y=0.0280, z=-0.0909), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (20.8366, 32.2511, 72.0118)>
    Rotation: <Euler (x=1.5511, y=-0.0261, z=-0.0782), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (20.6520, 32.4145, 79.5428)>
    Rotation: <Euler (x=1.5930, y=-0.0808, z=-0.0677), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.4733, y=-0.0936, z=-0.0668), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5439, y=0.0032, z=-0.0535), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.5264, 30.8196, 107.0105)>
    Rotation: <Euler (x=1.5439, y=0.0032, z=-0.0535), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (23.9836, 32.1149, 87.1999)>
    Rotation: <Euler (x=-2.7394, y=-0.0433, z=1.4285), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7796, y=-0.1187, z=1.0357), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.8419, 31.1029, 69.9906)>
    Rotation: <Euler (x=-1.7692, y=0.0282, z=1.0181), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (37.2134, 29.1367, 54.8228)>
    Rotation: <Euler (x=-1.8956, y=0.3085, z=1.1888), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (36.1815, 27.1427, 53.3150)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.5024, 25.9456, 51.6456)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.1147, 25.0756, 49.8438)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.7875, 24.3412, 48.3229)>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.4644, 24.7104, 48.7303)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (37.1606, 24.4316, 47.1593)>
    Rotation: <Euler (x=-1.4299, y=0.2114, z=1.3284), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.9044, 24.1966, 45.8346)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (38.2165, 26.2924, 49.6270)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.2789, 25.7428, 47.9861)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (38.0458, 25.3179, 46.4222)>
    Rotation: <Euler (x=-1.5288, y=0.2971, z=1.2115), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.8397, 24.9422, 45.0395)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.6998, 27.3415, 48.8732)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.4992, 26.9904, 47.5106)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (38.0520, 26.7927, 46.3107)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.6454, 26.6129, 45.2195)>
    Rotation: <Euler (x=-1.3110, y=0.2885, z=1.1652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.8418, 28.8236, 49.4036)>
    Rotation: <Euler (x=-1.3317, y=0.2718, z=1.0839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (38.3868, 28.6604, 48.1159)>
    Rotation: <Euler (x=-0.9175, y=0.3362, z=1.1185), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.6708, 28.6927, 47.3042)>
    Rotation: <Euler (x=-0.9178, y=0.3351, z=1.1176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (37.0535, 28.7205, 46.6045)>
    Rotation: <Euler (x=-0.9178, y=0.3351, z=1.1176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (16.1226, 32.6085, 86.5590)>
    Rotation: <Euler (x=-2.6234, y=0.0374, z=-1.6107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (9.0667, 33.0406, 82.5325)>
    Rotation: <Euler (x=-1.6420, y=0.2037, z=-1.1067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.8423, 35.1868, 68.4194)>
    Rotation: <Euler (x=-1.6289, y=-0.0120, z=-1.1086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (6.1200, 34.6192, 52.9560)>
    Rotation: <Euler (x=-1.9359, y=-0.2501, z=-1.5463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (6.1803, 32.7981, 51.4623)>
    Rotation: <Euler (x=-1.5960, y=-0.5903, z=-1.5028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (6.2055, 31.7301, 49.9094)>
    Rotation: <Euler (x=-1.6048, y=-0.2430, z=-1.5058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (6.1774, 31.0140, 47.8308)>
    Rotation: <Euler (x=-1.6070, y=-0.4331, z=-1.4993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.1509, 30.3356, 45.8620)>
    Rotation: <Euler (x=-1.6070, y=-0.4331, z=-1.4993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (4.1569, 31.1888, 48.0595)>
    Rotation: <Euler (x=-1.6095, y=-0.2464, z=-1.6737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.0559, 30.8093, 46.5186)>
    Rotation: <Euler (x=-1.4447, y=-0.2337, z=-1.6737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.2057, 30.4520, 45.0930)>
    Rotation: <Euler (x=-1.4447, y=-0.2347, z=-1.6739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.3323, 30.1504, 43.8892)>
    Rotation: <Euler (x=-1.4447, y=-0.2347, z=-1.6739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.8253, 32.5951, 47.5595)>
    Rotation: <Euler (x=-1.6799, y=-0.2413, z=-1.5562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.6410, 32.1785, 45.8710)>
    Rotation: <Euler (x=-1.4614, y=-0.2510, z=-1.5573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (3.8194, 31.7888, 44.3449)>
    Rotation: <Euler (x=-1.4614, y=-0.2508, z=-1.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (3.9806, 31.4367, 42.9656)>
    Rotation: <Euler (x=-1.4614, y=-0.2508, z=-1.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.8851, 33.8924, 47.2014)>
    Rotation: <Euler (x=-1.5874, y=-0.2786, z=-1.5535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.8679, 33.4960, 45.8097)>
    Rotation: <Euler (x=-1.4086, y=-0.2853, z=-1.5600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (4.0926, 33.1183, 44.5168)>
    Rotation: <Euler (x=-1.4086, y=-0.2850, z=-1.5599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.2962, 32.7759, 43.3449)>
    Rotation: <Euler (x=-1.4086, y=-0.2850, z=-1.5599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.3229, 35.1651, 47.7465)>
    Rotation: <Euler (x=-1.5792, y=-0.2711, z=-1.5071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.3353, 34.7847, 46.3759)>
    Rotation: <Euler (x=-1.3533, y=-0.3434, z=-1.5305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.6085, 34.4029, 45.2783)>
    Rotation: <Euler (x=-1.3533, y=-0.3429, z=-1.5304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.8537, 34.0604, 44.2937)>
    Rotation: <Euler (x=-1.3533, y=-0.3430, z=-1.5304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.8736, 30.6241, 56.3251)>
    Rotation: <Euler (x=-1.3191, y=0.0738, z=3.1002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.5874, 23.5549, 29.2067)>
    Rotation: <Euler (x=1.5213, y=3.0534, z=-0.0400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.8856, 24.7284, 3.7741)>
    Rotation: <Euler (x=-0.5249, y=0.1607, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.7366, 18.0434, -0.6171)>
    Rotation: <Euler (x=0.0214, y=0.0046, z=-2.5904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.7629, 14.7464, -0.5344)>
    Rotation: <Euler (x=0.0214, y=0.0046, z=-2.5904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.3323, 31.9736, 57.0330)>
    Rotation: <Euler (x=-1.5781, y=0.0756, z=2.9353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.4503, 31.7408, 29.0432)>
    Rotation: <Euler (x=-1.6709, y=0.0530, z=2.9370), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (17.2896, 33.9677, 3.6386)>
    Rotation: <Euler (x=-0.5180, y=-0.1329, z=2.6021), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.8040, 27.6161, -0.7417)>
    Rotation: <Euler (x=0.0928, y=-0.0126, z=2.5492), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.6753, 24.4448, -0.3862)>
    Rotation: <Euler (x=0.0928, y=-0.0126, z=2.5492), order='XYZ'>
    Matrix:
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Frame: 72
  Bone: mixamorig:Hips
    Location: <Vector (20.1775, 31.0504, 60.0254)>
    Rotation: <Euler (x=1.5498, y=0.0519, z=-0.0981), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (20.5146, 31.4918, 65.6493)>
    Rotation: <Euler (x=1.5087, y=0.0279, z=-0.0913), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (20.7349, 31.8823, 72.2272)>
    Rotation: <Euler (x=1.5513, y=-0.0263, z=-0.0785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (20.5492, 32.0439, 79.7582)>
    Rotation: <Euler (x=1.5934, y=-0.0809, z=-0.0679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (19.8526, 31.8992, 88.2052)>
    Rotation: <Euler (x=1.4738, y=-0.0938, z=-0.0669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (19.4483, 31.8274, 92.4398)>
    Rotation: <Euler (x=1.5448, y=0.0029, z=-0.0534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.4166, 30.4295, 107.2243)>
    Rotation: <Euler (x=1.5448, y=0.0029, z=-0.0534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (23.8794, 31.7406, 87.4159)>
    Rotation: <Euler (x=-2.7392, y=-0.0438, z=1.4282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (31.3087, 30.8145, 84.2326)>
    Rotation: <Euler (x=-1.7793, y=-0.1190, z=1.0359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.7348, 30.7337, 70.2040)>
    Rotation: <Euler (x=-1.7689, y=0.0280, z=1.0183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (37.1040, 28.7730, 55.0351)>
    Rotation: <Euler (x=-1.8957, y=0.3079, z=1.1897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (36.0744, 26.7790, 53.5258)>
    Rotation: <Euler (x=-1.5545, y=0.6199, z=1.0813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.3970, 25.5822, 51.8555)>
    Rotation: <Euler (x=-1.6172, y=0.4609, z=1.0532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (35.0108, 24.7128, 50.0530)>
    Rotation: <Euler (x=-1.6177, y=0.5970, z=1.0528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.6849, 23.9791, 48.5317)>
    Rotation: <Euler (x=-1.6177, y=0.5970, z=1.0528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (37.3600, 24.7445, 50.5491)>
    Rotation: <Euler (x=-1.6263, y=0.2347, z=1.3386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.3612, 24.3503, 48.9402)>
    Rotation: <Euler (x=-1.4299, y=0.2169, z=1.3303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (37.0582, 24.0722, 47.3689)>
    Rotation: <Euler (x=-1.4302, y=0.2108, z=1.3292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.8028, 23.8376, 46.0441)>
    Rotation: <Euler (x=-1.4302, y=0.2108, z=1.3292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (38.1116, 25.9325, 49.8381)>
    Rotation: <Euler (x=-1.7167, y=0.2913, z=1.2128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.1751, 25.3839, 48.1970)>
    Rotation: <Euler (x=-1.5251, y=0.2974, z=1.2124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.9370, 24.9616, 46.6331)>
    Rotation: <Euler (x=-1.5251, y=0.2967, z=1.2123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.7265, 24.5883, 45.2504)>
    Rotation: <Euler (x=-1.5251, y=0.2967, z=1.2123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.5943, 26.9824, 49.0851)>
    Rotation: <Euler (x=-1.5333, y=0.2881, z=1.1636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.3863, 26.6347, 47.7227)>
    Rotation: <Euler (x=-1.2988, y=0.2903, z=1.1667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (37.9257, 26.4429, 46.5270)>
    Rotation: <Euler (x=-1.2989, y=0.2891, z=1.1663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.5069, 26.2684, 45.4395)>
    Rotation: <Euler (x=-1.2989, y=0.2891, z=1.1663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.7348, 28.4644, 49.6165)>
    Rotation: <Euler (x=-1.3268, y=0.2721, z=1.0849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (38.2742, 28.3039, 48.3304)>
    Rotation: <Euler (x=-0.9075, y=0.3370, z=1.1204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.5511, 28.3399, 47.5252)>
    Rotation: <Euler (x=-0.9078, y=0.3359, z=1.1195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.9277, 28.3709, 46.8311)>
    Rotation: <Euler (x=-0.9078, y=0.3359, z=1.1195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (16.0185, 32.2358, 86.7736)>
    Rotation: <Euler (x=-2.6232, y=0.0378, z=-1.6106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (8.9636, 32.6688, 82.7455)>
    Rotation: <Euler (x=-1.6419, y=0.2021, z=-1.1069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.7512, 34.7968, 68.6277)>
    Rotation: <Euler (x=-1.6290, y=-0.0101, z=-1.1094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (6.0141, 34.2554, 53.1641)>
    Rotation: <Euler (x=-1.9358, y=-0.2498, z=-1.5460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (6.0748, 32.4348, 51.6698)>
    Rotation: <Euler (x=-1.5959, y=-0.5900, z=-1.5026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (6.1003, 31.3673, 50.1166)>
    Rotation: <Euler (x=-1.6048, y=-0.2427, z=-1.5055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (6.0725, 30.6517, 48.0378)>
    Rotation: <Euler (x=-1.6070, y=-0.4328, z=-1.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.0461, 29.9739, 46.0689)>
    Rotation: <Euler (x=-1.6070, y=-0.4328, z=-1.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (4.0519, 30.8259, 48.2666)>
    Rotation: <Euler (x=-1.6149, y=-0.2464, z=-1.6734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (3.9425, 30.4474, 46.7260)>
    Rotation: <Euler (x=-1.4555, y=-0.2340, z=-1.6735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.0766, 30.0910, 45.2986)>
    Rotation: <Euler (x=-1.4555, y=-0.2350, z=-1.6736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.1898, 29.7901, 44.0933)>
    Rotation: <Euler (x=-1.4555, y=-0.2350, z=-1.6736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.7199, 32.2322, 47.7669)>
    Rotation: <Euler (x=-1.6853, y=-0.2406, z=-1.5560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.5263, 31.8168, 46.0792)>
    Rotation: <Euler (x=-1.4722, y=-0.2500, z=-1.5569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (3.6877, 31.4282, 44.5509)>
    Rotation: <Euler (x=-1.4722, y=-0.2498, z=-1.5569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (3.8335, 31.0769, 43.1698)>
    Rotation: <Euler (x=-1.4722, y=-0.2498, z=-1.5569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.7794, 33.5297, 47.4093)>
    Rotation: <Euler (x=-1.5908, y=-0.2781, z=-1.5532), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.7573, 33.1339, 46.0174)>
    Rotation: <Euler (x=-1.4155, y=-0.2846, z=-1.5597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.9728, 32.7567, 44.7229)>
    Rotation: <Euler (x=-1.4155, y=-0.2843, z=-1.5596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.1681, 32.4147, 43.5495)>
    Rotation: <Euler (x=-1.4155, y=-0.2843, z=-1.5596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.2168, 34.8023, 47.9547)>
    Rotation: <Euler (x=-1.5802, y=-0.2709, z=-1.5068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.2279, 34.4223, 46.5840)>
    Rotation: <Euler (x=-1.3553, y=-0.3430, z=-1.5301), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.4989, 34.0407, 45.4857)>
    Rotation: <Euler (x=-1.3553, y=-0.3426, z=-1.5299), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.7420, 33.6984, 44.5006)>
    Rotation: <Euler (x=-1.3553, y=-0.3426, z=-1.5299), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.7726, 30.2528, 56.5409)>
    Rotation: <Euler (x=-1.3193, y=0.0738, z=3.0998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.4853, 23.1883, 29.4213)>
    Rotation: <Euler (x=1.5212, y=3.0533, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.7853, 24.3633, 3.9889)>
    Rotation: <Euler (x=-0.5252, y=0.1605, z=-2.7113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.6357, 17.6797, -0.4050)>
    Rotation: <Euler (x=0.0218, y=0.0040, z=-2.5891), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.6664, 14.3855, -0.3204)>
    Rotation: <Euler (x=0.0218, y=0.0040, z=-2.5891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.2318, 31.6085, 57.2478)>
    Rotation: <Euler (x=-1.5782, y=0.0756, z=2.9350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.3502, 31.3756, 29.2580)>
    Rotation: <Euler (x=-1.6708, y=0.0530, z=2.9367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (17.1902, 33.6006, 3.8533)>
    Rotation: <Euler (x=-0.5184, y=-0.1332, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.7038, 27.2512, -0.5294)>
    Rotation: <Euler (x=0.0925, y=-0.0130, z=2.5492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.5750, 24.0798, -0.1752)>
    Rotation: <Euler (x=0.0925, y=-0.0130, z=2.5492), order='XYZ'>
    Matrix:
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Frame: 73
  Bone: mixamorig:Hips
    Location: <Vector (20.0736, 30.7036, 60.2544)>
    Rotation: <Euler (x=1.5498, y=0.0518, z=-0.0985), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (20.4105, 31.1448, 65.8783)>
    Rotation: <Euler (x=1.5088, y=0.0278, z=-0.0916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (20.6302, 31.5348, 72.4563)>
    Rotation: <Euler (x=1.5516, y=-0.0264, z=-0.0787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (20.4435, 31.6947, 79.9873)>
    Rotation: <Euler (x=1.5938, y=-0.0811, z=-0.0681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (19.7453, 31.5467, 88.4341)>
    Rotation: <Euler (x=1.4744, y=-0.0941, z=-0.0670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (19.3400, 31.4726, 92.6686)>
    Rotation: <Euler (x=1.5458, y=0.0026, z=-0.0532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.3039, 30.0617, 107.4517)>
    Rotation: <Euler (x=1.5458, y=0.0026, z=-0.0532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (23.7722, 31.3877, 87.6454)>
    Rotation: <Euler (x=-2.7393, y=-0.0442, z=1.4281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (31.2021, 30.4623, 84.4635)>
    Rotation: <Euler (x=-1.7789, y=-0.1192, z=1.0359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.6260, 30.3865, 70.4344)>
    Rotation: <Euler (x=-1.7685, y=0.0279, z=1.0185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (36.9924, 28.4304, 55.2644)>
    Rotation: <Euler (x=-1.8960, y=0.3074, z=1.1905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (35.9652, 26.4359, 53.7540)>
    Rotation: <Euler (x=-1.5548, y=0.6194, z=1.0820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.2896, 25.2391, 52.0830)>
    Rotation: <Euler (x=-1.6175, y=0.4604, z=1.0540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (34.9050, 24.3700, 50.2800)>
    Rotation: <Euler (x=-1.6180, y=0.5965, z=1.0536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.5803, 23.6365, 48.7583)>
    Rotation: <Euler (x=-1.6180, y=0.5965, z=1.0536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (37.2539, 24.4036, 50.7772)>
    Rotation: <Euler (x=-1.6267, y=0.2343, z=1.3394), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.2562, 24.0100, 49.1681)>
    Rotation: <Euler (x=-1.4303, y=0.2165, z=1.3311), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (36.9542, 23.7321, 47.5966)>
    Rotation: <Euler (x=-1.4305, y=0.2103, z=1.3301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.6995, 23.4978, 46.2716)>
    Rotation: <Euler (x=-1.4305, y=0.2103, z=1.3301), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (38.0047, 25.5925, 50.0669)>
    Rotation: <Euler (x=-1.7170, y=0.2908, z=1.2136), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (38.0695, 25.0446, 48.4256)>
    Rotation: <Euler (x=-1.5208, y=0.2971, z=1.2132), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.8254, 24.6249, 46.8620)>
    Rotation: <Euler (x=-1.5208, y=0.2965, z=1.2131), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.6095, 24.2539, 45.4795)>
    Rotation: <Euler (x=-1.5208, y=0.2965, z=1.2131), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.4868, 26.6431, 49.3145)>
    Rotation: <Euler (x=-1.5274, y=0.2882, z=1.1644), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.2713, 26.2984, 47.9525)>
    Rotation: <Euler (x=-1.2866, y=0.2911, z=1.1677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (37.7971, 26.1124, 46.7612)>
    Rotation: <Euler (x=-1.2868, y=0.2898, z=1.1673), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.3659, 25.9433, 45.6777)>
    Rotation: <Euler (x=-1.2868, y=0.2898, z=1.1673), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.6258, 28.1251, 49.8464)>
    Rotation: <Euler (x=-1.3224, y=0.2725, z=1.0858), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (38.1601, 27.9668, 48.5619)>
    Rotation: <Euler (x=-0.8982, y=0.3380, z=1.1222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.4303, 28.0061, 47.7629)>
    Rotation: <Euler (x=-0.8985, y=0.3369, z=1.1213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.8012, 28.0400, 47.0741)>
    Rotation: <Euler (x=-0.8985, y=0.3369, z=1.1213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (15.9115, 31.8844, 87.0019)>
    Rotation: <Euler (x=-2.6229, y=0.0381, z=-1.6104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (8.8577, 32.3181, 82.9720)>
    Rotation: <Euler (x=-1.6419, y=0.2010, z=-1.1071), order='XYZ'>
    Matrix:
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      <Vector (-0.8764, 0.1463, 0.4588, 32.3181)>
      <Vector (-0.1997, -0.9774, -0.0697, 82.9720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (6.6521, 34.4324, 68.8512)>
    Rotation: <Euler (x=-1.6292, y=-0.0086, z=-1.1101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (5.9009, 33.9113, 53.3875)>
    Rotation: <Euler (x=-1.9360, y=-0.2495, z=-1.5460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (5.9614, 32.0911, 51.8926)>
    Rotation: <Euler (x=-1.5961, y=-0.5897, z=-1.5025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (5.9866, 31.0241, 50.3390)>
    Rotation: <Euler (x=-1.6049, y=-0.2424, z=-1.5055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (5.9584, 30.3093, 48.2600)>
    Rotation: <Euler (x=-1.6071, y=-0.4325, z=-1.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (5.9317, 29.6322, 46.2908)>
    Rotation: <Euler (x=-1.6071, y=-0.4325, z=-1.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (3.9378, 30.4835, 48.4892)>
    Rotation: <Euler (x=-1.6206, y=-0.2463, z=-1.6733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (3.8195, 30.1061, 46.9490)>
    Rotation: <Euler (x=-1.4666, y=-0.2342, z=-1.6736), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (3.9374, 29.7506, 45.5198)>
    Rotation: <Euler (x=-1.4665, y=-0.2352, z=-1.6737), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.0369, 29.4506, 44.3132)>
    Rotation: <Euler (x=-1.4665, y=-0.2352, z=-1.6737), order='XYZ'>
    Matrix:
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      <Vector (0.2330, -0.9672, 0.1012, 44.3132)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.6058, 31.8900, 47.9900)>
    Rotation: <Euler (x=-1.6906, y=-0.2399, z=-1.5560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.4029, 31.4759, 46.3030)>
    Rotation: <Euler (x=-1.4827, y=-0.2489, z=-1.5569), order='XYZ'>
    Matrix:
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      <Vector (-0.9691, -0.2442, 0.0355, 31.4759)>
      <Vector (0.2464, -0.9654, 0.0853, 46.3030)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (3.5478, 31.0882, 44.7729)>
    Rotation: <Euler (x=-1.4827, y=-0.2487, z=-1.5569), order='XYZ'>
    Matrix:
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      <Vector (-0.9691, -0.2440, 0.0355, 31.0882)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (3.6787, 30.7379, 43.3900)>
    Rotation: <Euler (x=-1.4827, y=-0.2487, z=-1.5569), order='XYZ'>
    Matrix:
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      <Vector (0.2462, -0.9655, 0.0853, 43.3900)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.6653, 33.1876, 47.6328)>
    Rotation: <Euler (x=-1.5940, y=-0.2776, z=-1.5532), order='XYZ'>
    Matrix:
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      <Vector (-0.9616, -0.2743, 0.0112, 33.1876)>
      <Vector (0.2740, -0.9615, -0.0223, 47.6328)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.6386, 32.7925, 46.2408)>
    Rotation: <Euler (x=-1.4217, y=-0.2839, z=-1.5596), order='XYZ'>
    Matrix:
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      <Vector (-0.9599, -0.2753, 0.0527, 32.7925)>
      <Vector (0.2801, -0.9493, 0.1426, 46.2408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.8457, 32.4157, 44.9448)>
    Rotation: <Euler (x=-1.4217, y=-0.2836, z=-1.5595), order='XYZ'>
    Matrix:
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      <Vector (-0.9600, -0.2750, 0.0527, 32.4157)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.0335, 32.0742, 43.7700)>
    Rotation: <Euler (x=-1.4217, y=-0.2836, z=-1.5595), order='XYZ'>
    Matrix:
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      <Vector (-0.9600, -0.2750, 0.0527, 32.0742)>
      <Vector (0.2798, -0.9494, 0.1426, 43.7700)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.1029, 34.4600, 48.1786)>
    Rotation: <Euler (x=-1.5807, y=-0.2705, z=-1.5068), order='XYZ'>
    Matrix:
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      <Vector (-0.9617, -0.2673, 0.0613, 34.4600)>
      <Vector (0.2672, -0.9636, -0.0095, 48.1786)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.1132, 34.0804, 46.8078)>
    Rotation: <Euler (x=-1.3562, y=-0.3426, z=-1.5300), order='XYZ'>
    Matrix:
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      <Vector (-0.9411, -0.3193, 0.1114, 34.0804)>
      <Vector (0.3360, -0.9203, 0.2006, 46.8078)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.3832, 33.6991, 45.7092)>
    Rotation: <Euler (x=-1.3562, y=-0.3422, z=-1.5299), order='XYZ'>
    Matrix:
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      <Vector (-0.9412, -0.3189, 0.1114, 33.6991)>
      <Vector (0.3356, -0.9204, 0.2006, 45.7092)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.6254, 33.3571, 44.7237)>
    Rotation: <Euler (x=-1.3562, y=-0.3422, z=-1.5299), order='XYZ'>
    Matrix:
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      <Vector (-0.9412, -0.3189, 0.1114, 33.3571)>
      <Vector (0.3356, -0.9204, 0.2006, 44.7237)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.6687, 29.9033, 56.7705)>
    Rotation: <Euler (x=-1.3195, y=0.0739, z=3.0995), order='XYZ'>
    Matrix:
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      <Vector (0.0420, -0.2514, -0.9670, 29.9033)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.3806, 22.8442, 29.6494)>
    Rotation: <Euler (x=1.5212, y=3.0533, z=-0.0406), order='XYZ'>
    Matrix:
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      <Vector (0.0405, 0.0460, -0.9981, 22.8442)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.6820, 24.0195, 4.2171)>
    Rotation: <Euler (x=-0.5255, y=0.1604, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.5322, 17.3374, -0.1792)>
    Rotation: <Euler (x=0.0220, y=0.0042, z=-2.5888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.5639, 14.0437, -0.0941)>
    Rotation: <Euler (x=0.0220, y=0.0042, z=-2.5888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.1284, 31.2643, 57.4762)>
    Rotation: <Euler (x=-1.5782, y=0.0756, z=2.9348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.2473, 31.0325, 29.4865)>
    Rotation: <Euler (x=-1.6707, y=0.0531, z=2.9365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (17.0876, 33.2550, 4.0816)>
    Rotation: <Euler (x=-0.5187, y=-0.1335, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.6006, 26.9074, -0.3032)>
    Rotation: <Euler (x=0.0922, y=-0.0133, z=2.5492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.4719, 23.7358, 0.0498)>
    Rotation: <Euler (x=0.0922, y=-0.0133, z=2.5492), order='XYZ'>
    Matrix:
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Frame: 74
  Bone: mixamorig:Hips
    Location: <Vector (19.9747, 30.3709, 60.4629)>
    Rotation: <Euler (x=1.5499, y=0.0517, z=-0.0988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (20.3110, 30.8116, 66.0869)>
    Rotation: <Euler (x=1.5090, y=0.0277, z=-0.0919), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (20.5299, 31.2006, 72.6649)>
    Rotation: <Euler (x=1.5519, y=-0.0265, z=-0.0789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (20.3420, 31.3586, 80.1960)>
    Rotation: <Euler (x=1.5942, y=-0.0812, z=-0.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (19.6423, 31.2075, 88.6426)>
    Rotation: <Euler (x=1.4749, y=-0.0943, z=-0.0670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (19.2359, 31.1313, 92.8769)>
    Rotation: <Euler (x=1.5466, y=0.0024, z=-0.0530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.1956, 29.7082, 107.6589)>
    Rotation: <Euler (x=1.5466, y=0.0024, z=-0.0530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (23.6693, 31.0485, 87.8546)>
    Rotation: <Euler (x=-2.7398, y=-0.0446, z=1.4282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (31.1009, 30.1250, 84.6761)>
    Rotation: <Euler (x=-1.7787, y=-0.1193, z=1.0360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.5223, 30.0526, 70.6463)>
    Rotation: <Euler (x=-1.7683, y=0.0279, z=1.0187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (36.8857, 28.0995, 55.4756)>
    Rotation: <Euler (x=-1.8961, y=0.3075, z=1.1915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (35.8606, 26.1037, 53.9654)>
    Rotation: <Euler (x=-1.5548, y=0.6195, z=1.0830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.1861, 24.9060, 52.2946)>
    Rotation: <Euler (x=-1.6175, y=0.4606, z=1.0550), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (34.8024, 24.0363, 50.4918)>
    Rotation: <Euler (x=-1.6180, y=0.5967, z=1.0545), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.4785, 23.3022, 48.9701)>
    Rotation: <Euler (x=-1.6180, y=0.5967, z=1.0545), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (37.1513, 24.0723, 50.9889)>
    Rotation: <Euler (x=-1.6267, y=0.2344, z=1.3405), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.1540, 23.6784, 49.3799)>
    Rotation: <Euler (x=-1.4303, y=0.2166, z=1.3321), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (36.8522, 23.4000, 47.8085)>
    Rotation: <Euler (x=-1.4306, y=0.2105, z=1.3311), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.5977, 23.1653, 46.4835)>
    Rotation: <Euler (x=-1.4305, y=0.2105, z=1.3311), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (37.9009, 25.2619, 50.2785)>
    Rotation: <Euler (x=-1.7170, y=0.2910, z=1.2146), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (37.9662, 24.7137, 48.6372)>
    Rotation: <Euler (x=-1.5157, y=0.2976, z=1.2142), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.7144, 24.2963, 47.0742)>
    Rotation: <Euler (x=-1.5157, y=0.2969, z=1.2141), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.4918, 23.9272, 45.6923)>
    Rotation: <Euler (x=-1.5157, y=0.2969, z=1.2141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.3819, 26.3128, 49.5258)>
    Rotation: <Euler (x=-1.5211, y=0.2890, z=1.1655), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.1582, 25.9706, 48.1646)>
    Rotation: <Euler (x=-1.2739, y=0.2925, z=1.1690), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (37.6696, 25.7899, 46.9783)>
    Rotation: <Euler (x=-1.2741, y=0.2912, z=1.1686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.2253, 25.6255, 45.8994)>
    Rotation: <Euler (x=-1.2741, y=0.2912, z=1.1686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.5193, 27.7950, 50.0575)>
    Rotation: <Euler (x=-1.3181, y=0.2735, z=1.0869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (38.0484, 27.6381, 48.7748)>
    Rotation: <Euler (x=-0.8892, y=0.3394, z=1.1242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.3121, 27.6800, 47.9819)>
    Rotation: <Euler (x=-0.8895, y=0.3384, z=1.1232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.6773, 27.7162, 47.2984)>
    Rotation: <Euler (x=-0.8895, y=0.3384, z=1.1232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (15.8088, 31.5461, 87.2099)>
    Rotation: <Euler (x=-2.6227, y=0.0385, z=-1.6103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (8.7557, 31.9804, 83.1787)>
    Rotation: <Euler (x=-1.6421, y=0.1999, z=-1.1073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.5547, 34.0801, 69.0549)>
    Rotation: <Euler (x=-1.6296, y=-0.0071, z=-1.1107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (5.7875, 33.5780, 53.5914)>
    Rotation: <Euler (x=-1.9362, y=-0.2491, z=-1.5463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (5.8469, 31.7584, 52.0959)>
    Rotation: <Euler (x=-1.5963, y=-0.5893, z=-1.5027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (5.8713, 30.6919, 50.5419)>
    Rotation: <Euler (x=-1.6052, y=-0.2420, z=-1.5058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (5.8424, 29.9778, 48.4627)>
    Rotation: <Euler (x=-1.6073, y=-0.4321, z=-1.4993), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (5.8150, 29.3014, 46.4932)>
    Rotation: <Euler (x=-1.6073, y=-0.4321, z=-1.4993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (3.8220, 30.1527, 48.6923)>
    Rotation: <Euler (x=-1.6263, y=-0.2463, z=-1.6735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (3.6945, 29.7764, 47.1526)>
    Rotation: <Euler (x=-1.4778, y=-0.2343, z=-1.6740), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (3.7957, 29.4220, 45.7219)>
    Rotation: <Euler (x=-1.4778, y=-0.2354, z=-1.6741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (3.8812, 29.1228, 44.5140)>
    Rotation: <Euler (x=-1.4778, y=-0.2354, z=-1.6741), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.4904, 31.5595, 48.1938)>
    Rotation: <Euler (x=-1.6957, y=-0.2392, z=-1.5564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.2785, 31.1468, 46.5075)>
    Rotation: <Euler (x=-1.4926, y=-0.2479, z=-1.5572), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (3.4076, 30.7601, 44.9757)>
    Rotation: <Euler (x=-1.4926, y=-0.2477, z=-1.5571), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (3.5242, 30.4106, 43.5913)>
    Rotation: <Euler (x=-1.4926, y=-0.2477, z=-1.5571), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.5502, 32.8572, 47.8370)>
    Rotation: <Euler (x=-1.5968, y=-0.2771, z=-1.5535), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.5194, 32.4627, 46.4449)>
    Rotation: <Euler (x=-1.4270, y=-0.2833, z=-1.5599), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.7192, 32.0864, 45.1476)>
    Rotation: <Euler (x=-1.4270, y=-0.2830, z=-1.5598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (3.9003, 31.7452, 43.9717)>
    Rotation: <Euler (x=-1.4270, y=-0.2830, z=-1.5598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (3.9884, 34.1292, 48.3831)>
    Rotation: <Euler (x=-1.5809, y=-0.2701, z=-1.5071), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (3.9982, 33.7501, 47.0122)>
    Rotation: <Euler (x=-1.3564, y=-0.3423, z=-1.5303), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.2679, 33.3691, 45.9134)>
    Rotation: <Euler (x=-1.3564, y=-0.3418, z=-1.5302), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.5098, 33.0274, 44.9278)>
    Rotation: <Euler (x=-1.3564, y=-0.3418, z=-1.5302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.5700, 29.5688, 56.9798)>
    Rotation: <Euler (x=-1.3199, y=0.0739, z=3.0993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.2817, 22.5190, 29.8562)>
    Rotation: <Euler (x=1.5213, y=3.0532, z=-0.0409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.5847, 23.6899, 4.4239)>
    Rotation: <Euler (x=-0.5257, y=0.1603, z=-2.7113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.4340, 17.0081, 0.0264)>
    Rotation: <Euler (x=0.0219, y=0.0049, z=-2.5893), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.4641, 13.7135, 0.1113)>
    Rotation: <Euler (x=0.0219, y=0.0049, z=-2.5893), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (13.0300, 30.9340, 57.6839)>
    Rotation: <Euler (x=-1.5784, y=0.0756, z=2.9345), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.1500, 30.7070, 29.6942)>
    Rotation: <Euler (x=-1.6705, y=0.0530, z=2.9362), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.9895, 32.9246, 4.2888)>
    Rotation: <Euler (x=-0.5188, y=-0.1336, z=2.6021), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.5026, 26.5776, -0.0970)>
    Rotation: <Euler (x=0.0920, y=-0.0134, z=2.5492), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.3737, 23.4060, 0.2555)>
    Rotation: <Euler (x=0.0920, y=-0.0134, z=2.5492), order='XYZ'>
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Frame: 75
  Bone: mixamorig:Hips
    Location: <Vector (19.8834, 30.0110, 60.6264)>
    Rotation: <Euler (x=1.5501, y=0.0516, z=-0.0991), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (20.2189, 30.4508, 66.2506)>
    Rotation: <Euler (x=1.5092, y=0.0275, z=-0.0922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (20.4367, 30.8385, 72.8287)>
    Rotation: <Euler (x=1.5521, y=-0.0267, z=-0.0791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (20.2475, 30.9944, 80.3598)>
    Rotation: <Euler (x=1.5945, y=-0.0814, z=-0.0683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (19.5463, 30.8406, 88.8063)>
    Rotation: <Euler (x=1.4753, y=-0.0945, z=-0.0670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (19.1390, 30.7625, 93.0404)>
    Rotation: <Euler (x=1.5474, y=0.0021, z=-0.0528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (19.0948, 29.3282, 107.8214)>
    Rotation: <Euler (x=1.5474, y=0.0021, z=-0.0528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (23.5734, 30.6816, 88.0189)>
    Rotation: <Euler (x=-2.7403, y=-0.0449, z=1.4285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (31.0069, 29.7605, 84.8440)>
    Rotation: <Euler (x=-1.7785, y=-0.1193, z=1.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.4262, 29.6907, 70.8137)>
    Rotation: <Euler (x=-1.7681, y=0.0279, z=1.0190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (36.7875, 27.7394, 55.6424)>
    Rotation: <Euler (x=-1.8959, y=0.3081, z=1.1929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (35.7645, 25.7415, 54.1336)>
    Rotation: <Euler (x=-1.5548, y=0.6201, z=1.0844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.0912, 24.5420, 52.4636)>
    Rotation: <Euler (x=-1.6175, y=0.4612, z=1.0564), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (34.7080, 23.6708, 50.6614)>
    Rotation: <Euler (x=-1.6180, y=0.5973, z=1.0559), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.3845, 22.9355, 49.1402)>
    Rotation: <Euler (x=-1.6180, y=0.5973, z=1.0559), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (37.0570, 23.7103, 51.1577)>
    Rotation: <Euler (x=-1.6264, y=0.2350, z=1.3419), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (37.0596, 23.3156, 49.5489)>
    Rotation: <Euler (x=-1.4301, y=0.2172, z=1.3335), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (36.7577, 23.0360, 47.9777)>
    Rotation: <Euler (x=-1.4303, y=0.2110, z=1.3325), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.5031, 22.8002, 46.6529)>
    Rotation: <Euler (x=-1.4303, y=0.2110, z=1.3325), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (37.8047, 24.9005, 50.4464)>
    Rotation: <Euler (x=-1.7169, y=0.2916, z=1.2160), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (37.8702, 24.3517, 48.8054)>
    Rotation: <Euler (x=-1.5097, y=0.2985, z=1.2156), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.6094, 23.9360, 47.2433)>
    Rotation: <Euler (x=-1.5097, y=0.2978, z=1.2156), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.3789, 23.5685, 45.8623)>
    Rotation: <Euler (x=-1.5097, y=0.2978, z=1.2156), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.2840, 25.9518, 49.6930)>
    Rotation: <Euler (x=-1.5145, y=0.2903, z=1.1669), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (38.0516, 25.6114, 48.3328)>
    Rotation: <Euler (x=-1.2609, y=0.2943, z=1.1707), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (37.5482, 25.4354, 47.1519)>
    Rotation: <Euler (x=-1.2611, y=0.2931, z=1.1702), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (37.0904, 25.2754, 46.0780)>
    Rotation: <Euler (x=-1.2610, y=0.2931, z=1.1702), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.4196, 27.4344, 50.2239)>
    Rotation: <Euler (x=-1.3140, y=0.2749, z=1.0884), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (37.9434, 27.2781, 48.9430)>
    Rotation: <Euler (x=-0.8808, y=0.3413, z=1.1265), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.2008, 27.3218, 48.1561)>
    Rotation: <Euler (x=-0.8811, y=0.3402, z=1.1255), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.5607, 27.3595, 47.4778)>
    Rotation: <Euler (x=-0.8811, y=0.3402, z=1.1255), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (15.7131, 31.1798, 87.3730)>
    Rotation: <Euler (x=-2.6227, y=0.0388, z=-1.6102), order='XYZ'>
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.4647, 33.6942, 69.2139)>
    Rotation: <Euler (x=-1.6301, y=-0.0052, z=-1.1112), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (5.6776, 33.2149, 53.7506)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (5.7359, 31.3957, 52.2545)>
    Rotation: <Euler (x=-1.5966, y=-0.5890, z=-1.5030), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (5.7596, 30.3298, 50.7002)>
    Rotation: <Euler (x=-1.6053, y=-0.2417, z=-1.5062), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (5.7300, 29.6164, 48.6206)>
    Rotation: <Euler (x=-1.6075, y=-0.4317, z=-1.4996), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (5.7018, 28.9407, 46.6510)>
    Rotation: <Euler (x=-1.6075, y=-0.4317, z=-1.4996), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (3.7096, 29.7921, 48.8508)>
    Rotation: <Euler (x=-1.6321, y=-0.2462, z=-1.6739), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (3.5730, 29.4171, 47.3115)>
    Rotation: <Euler (x=-1.4890, y=-0.2345, z=-1.6744), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (3.6576, 29.0637, 45.8795)>
    Rotation: <Euler (x=-1.4889, y=-0.2355, z=-1.6745), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (3.7291, 28.7654, 44.6704)>
    Rotation: <Euler (x=-1.4889, y=-0.2355, z=-1.6745), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.3786, 31.1992, 48.3528)>
    Rotation: <Euler (x=-1.7003, y=-0.2385, z=-1.5568), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.1584, 30.7878, 46.6673)>
    Rotation: <Euler (x=-1.5018, y=-0.2469, z=-1.5575), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (3.2729, 30.4021, 45.1341)>
    Rotation: <Euler (x=-1.5018, y=-0.2467, z=-1.5575), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (3.3763, 30.0535, 43.7484)>
    Rotation: <Euler (x=-1.5018, y=-0.2467, z=-1.5575), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.4389, 32.4970, 47.9964)>
    Rotation: <Euler (x=-1.5990, y=-0.2766, z=-1.5539), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.4047, 32.1032, 46.6042)>
    Rotation: <Euler (x=-1.4313, y=-0.2827, z=-1.5602), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.5985, 31.7272, 45.3059)>
    Rotation: <Euler (x=-1.4314, y=-0.2824, z=-1.5602), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (3.7741, 31.3864, 44.1291)>
    Rotation: <Euler (x=-1.4314, y=-0.2824, z=-1.5602), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (3.8778, 33.7687, 48.5429)>
    Rotation: <Euler (x=-1.5811, y=-0.2698, z=-1.5075), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (3.8872, 33.3900, 47.1718)>
    Rotation: <Euler (x=-1.3566, y=-0.3419, z=-1.5306), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.1564, 33.0093, 46.0728)>
    Rotation: <Euler (x=-1.3566, y=-0.3415, z=-1.5305), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.3980, 32.6678, 45.0871)>
    Rotation: <Euler (x=-1.3566, y=-0.3415, z=-1.5305), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.4790, 29.2075, 57.1444)>
    Rotation: <Euler (x=-1.3203, y=0.0740, z=3.0990), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.1907, 22.1690, 30.0179)>
    Rotation: <Euler (x=1.5215, y=3.0532, z=-0.0412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.4956, 23.3338, 4.5855)>
    Rotation: <Euler (x=-0.5258, y=0.1600, z=-2.7113), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.3436, 16.6518, 0.1870)>
    Rotation: <Euler (x=0.0220, y=0.0056, z=-2.5899), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.3716, 13.3560, 0.2722)>
    Rotation: <Euler (x=0.0220, y=0.0056, z=-2.5899), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (12.9394, 30.5768, 57.8463)>
    Rotation: <Euler (x=-1.5787, y=0.0756, z=2.9342), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (15.0607, 30.3570, 29.8566)>
    Rotation: <Euler (x=-1.6703, y=0.0530, z=2.9359), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.8989, 32.5683, 4.4506)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.4122, 26.2212, 0.0649)>
    Rotation: <Euler (x=0.0920, y=-0.0134, z=2.5492), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.2832, 23.0496, 0.4173)>
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Frame: 76
  Bone: mixamorig:Hips
    Location: <Vector (19.7986, 29.6702, 60.7221)>
    Rotation: <Euler (x=1.5503, y=0.0514, z=-0.0994), order='XYZ'>
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  Bone: mixamorig:Spine
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  Bone: mixamorig:Spine1
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.4757, y=-0.0946, z=-0.0669), order='XYZ'>
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=1.5480, y=0.0019, z=-0.0526), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=-2.7406, y=-0.0452, z=1.4287), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7783, y=-0.1193, z=1.0366), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (35.0053, 24.1971, 52.5638)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (34.6232, 23.3243, 50.7621)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.3008, 22.5876, 49.2414)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (36.9723, 23.3683, 51.2578)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (36.9753, 22.9728, 49.6492)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (36.6734, 22.6918, 48.0782)>
    Rotation: <Euler (x=-1.4302, y=0.2116, z=1.3343), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.4189, 22.4548, 46.7536)>
    Rotation: <Euler (x=-1.4302, y=0.2116, z=1.3343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (37.7177, 24.5595, 50.5456)>
    Rotation: <Euler (x=-1.7168, y=0.2921, z=1.2178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (37.7838, 24.0099, 48.9049)>
    Rotation: <Euler (x=-1.5034, y=0.2994, z=1.2175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.5136, 23.5962, 47.3440)>
    Rotation: <Euler (x=-1.5034, y=0.2988, z=1.2174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.2747, 23.2304, 45.9639)>
    Rotation: <Euler (x=-1.5034, y=0.2988, z=1.2174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (38.1950, 25.6112, 49.7916)>
    Rotation: <Euler (x=-1.5080, y=0.2915, z=1.1688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (37.9541, 25.2726, 48.4324)>
    Rotation: <Euler (x=-1.2479, y=0.2962, z=1.1728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (37.4361, 25.1011, 47.2572)>
    Rotation: <Euler (x=-1.2480, y=0.2950, z=1.1723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (36.9649, 24.9452, 46.1885)>
    Rotation: <Euler (x=-1.2480, y=0.2950, z=1.1723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.3280, 27.0943, 50.3217)>
    Rotation: <Euler (x=-1.3103, y=0.2762, z=1.0903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (37.8472, 26.9382, 49.0425)>
    Rotation: <Euler (x=-0.8732, y=0.3430, z=1.1291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (37.0989, 26.9831, 48.2611)>
    Rotation: <Euler (x=-0.8735, y=0.3419, z=1.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.4539, 27.0218, 47.5874)>
    Rotation: <Euler (x=-0.8735, y=0.3419, z=1.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (15.6238, 30.8324, 87.4683)>
    Rotation: <Euler (x=-2.6227, y=0.0391, z=-1.6100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (8.5707, 31.2667, 83.4370)>
    Rotation: <Euler (x=-1.6427, y=0.1966, z=-1.1071), order='XYZ'>
    Matrix:
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      <Vector (-0.1954, -0.9782, -0.0704, 83.4370)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.3833, 33.3205, 69.3044)>
    Rotation: <Euler (x=-1.6307, y=-0.0029, z=-1.1115), order='XYZ'>
    Matrix:
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      <Vector (-0.8964, -0.0291, 0.4424, 33.3205)>
      <Vector (0.0029, -0.9982, -0.0598, 69.3044)>
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  Bone: mixamorig:RightHand
    Location: <Vector (5.5724, 32.8698, 53.8416)>
    Rotation: <Euler (x=-1.9367, y=-0.2485, z=-1.5468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (5.6301, 31.0511, 52.3448)>
    Rotation: <Euler (x=-1.5968, y=-0.5887, z=-1.5031), order='XYZ'>
    Matrix:
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      <Vector (0.5552, -0.8314, -0.0216, 52.3448)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (5.6533, 29.9856, 50.7902)>
    Rotation: <Euler (x=-1.6055, y=-0.2413, z=-1.5063), order='XYZ'>
    Matrix:
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      <Vector (-0.9690, -0.2406, 0.0561, 29.9856)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (5.6230, 29.2729, 48.7104)>
    Rotation: <Euler (x=-1.6077, y=-0.4314, z=-1.4997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (5.5944, 28.5978, 46.7406)>
    Rotation: <Euler (x=-1.6077, y=-0.4314, z=-1.4997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (3.6028, 29.4488, 48.9411)>
    Rotation: <Euler (x=-1.6378, y=-0.2461, z=-1.6739), order='XYZ'>
    Matrix:
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      <Vector (-0.9647, -0.2349, -0.1190, 29.4488)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (3.4571, 29.0750, 47.4024)>
    Rotation: <Euler (x=-1.5001, y=-0.2347, z=-1.6746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (3.5254, 28.7227, 45.9692)>
    Rotation: <Euler (x=-1.5001, y=-0.2357, z=-1.6747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (3.5830, 28.4253, 44.7592)>
    Rotation: <Euler (x=-1.5001, y=-0.2357, z=-1.6747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.2718, 30.8561, 48.4436)>
    Rotation: <Euler (x=-1.7046, y=-0.2379, z=-1.5570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (3.0442, 30.4459, 46.7588)>
    Rotation: <Euler (x=-1.5101, y=-0.2461, z=-1.5576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (3.1455, 30.0612, 45.2244)>
    Rotation: <Euler (x=-1.5101, y=-0.2459, z=-1.5576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (3.2370, 29.7134, 43.8377)>
    Rotation: <Euler (x=-1.5101, y=-0.2459, z=-1.5576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.3323, 32.1540, 48.0876)>
    Rotation: <Euler (x=-1.6008, y=-0.2762, z=-1.5540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.2955, 31.7608, 46.6953)>
    Rotation: <Euler (x=-1.4346, y=-0.2822, z=-1.5603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.4849, 31.3852, 45.3962)>
    Rotation: <Euler (x=-1.4346, y=-0.2819, z=-1.5602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (3.6565, 31.0448, 44.2187)>
    Rotation: <Euler (x=-1.4346, y=-0.2819, z=-1.5602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (3.7715, 33.4255, 48.6344)>
    Rotation: <Euler (x=-1.5813, y=-0.2695, z=-1.5076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (3.7805, 33.0472, 47.2632)>
    Rotation: <Euler (x=-1.3568, y=-0.3416, z=-1.5307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.0495, 32.6668, 46.1640)>
    Rotation: <Euler (x=-1.3568, y=-0.3412, z=-1.5306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.2908, 32.3256, 45.1781)>
    Rotation: <Euler (x=-1.3568, y=-0.3412, z=-1.5306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.3946, 28.8650, 57.2412)>
    Rotation: <Euler (x=-1.3207, y=0.0740, z=3.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.1057, 21.8363, 30.1122)>
    Rotation: <Euler (x=1.5217, y=3.0531, z=-0.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.4126, 22.9968, 4.6798)>
    Rotation: <Euler (x=-0.5259, y=0.1598, z=-2.7113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.2597, 16.3151, 0.2803)>
    Rotation: <Euler (x=0.0222, y=0.0059, z=-2.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.2871, 13.0188, 0.3664)>
    Rotation: <Euler (x=0.0222, y=0.0059, z=-2.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (12.8553, 30.2389, 57.9407)>
    Rotation: <Euler (x=-1.5790, y=0.0756, z=2.9338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (14.9781, 30.0265, 29.9511)>
    Rotation: <Euler (x=-1.6701, y=0.0530, z=2.9356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.8153, 32.2316, 4.5445)>
    Rotation: <Euler (x=-0.5187, y=-0.1336, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.3284, 25.8839, 0.1597)>
    Rotation: <Euler (x=0.0921, y=-0.0133, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
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    Rotation: <Euler (x=0.0921, y=-0.0133, z=2.5491), order='XYZ'>
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Frame: 77
  Bone: mixamorig:Hips
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  Bone: mixamorig:Spine
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  Bone: mixamorig:Spine1
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.4761, y=-0.0947, z=-0.0668), order='XYZ'>
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=1.5487, y=0.0017, z=-0.0523), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=-2.7407, y=-0.0455, z=1.4288), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7781, y=-0.1194, z=1.0370), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-1.8960, y=0.3090, z=1.1965), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (35.5845, 25.1037, 54.2590)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (34.9151, 23.9003, 52.5902)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (34.5347, 23.0263, 50.7887)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.2136, 22.2886, 49.2682)>
    Rotation: <Euler (x=-1.6182, y=0.5981, z=1.0595), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-1.6264, y=0.2359, z=1.3456), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (36.8874, 22.6788, 49.6759)>
    Rotation: <Euler (x=-1.4301, y=0.2180, z=1.3372), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (36.5861, 22.3968, 48.1050)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.3320, 22.1590, 46.7805)>
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (37.6939, 23.7172, 48.9313)>
    Rotation: <Euler (x=-1.4967, y=0.3001, z=1.2193), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.4140, 23.3060, 47.3715)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.1666, 22.9425, 45.9923)>
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (37.8532, 24.9830, 48.4593)>
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  Bone: mixamorig:LeftHandRing3
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (36.8368, 24.6648, 46.2263)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.2324, 26.8031, 50.3473)>
    Rotation: <Euler (x=-1.3072, y=0.2770, z=1.0922), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (37.7478, 26.6473, 49.0695)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (36.9947, 26.6931, 48.2927)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.3455, 26.7326, 47.6232)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (3.3886, 28.4252, 45.9878)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (3.4323, 28.1287, 44.7769)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.1602, 30.5565, 48.4630)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (2.9257, 30.1473, 46.7789)>
    Rotation: <Euler (x=-1.5177, y=-0.2453, z=-1.5574), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (3.0150, 29.7634, 45.2436)>
    Rotation: <Euler (x=-1.5177, y=-0.2451, z=-1.5574), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (3.0957, 29.4164, 43.8560)>
    Rotation: <Euler (x=-1.5177, y=-0.2451, z=-1.5574), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.2204, 31.8545, 48.1074)>
    Rotation: <Euler (x=-1.6022, y=-0.2759, z=-1.5538), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.1816, 31.4616, 46.7150)>
    Rotation: <Euler (x=-1.4370, y=-0.2818, z=-1.5600), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.3679, 31.0865, 45.4153)>
    Rotation: <Euler (x=-1.4370, y=-0.2815, z=-1.5600), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (3.5367, 30.7464, 44.2373)>
    Rotation: <Euler (x=-1.4370, y=-0.2815, z=-1.5600), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (3.6597, 33.1258, 48.6542)>
    Rotation: <Euler (x=-1.5817, y=-0.2692, z=-1.5073), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (3.6681, 32.7479, 47.2829)>
    Rotation: <Euler (x=-1.3573, y=-0.3413, z=-1.5305), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (3.9366, 32.3678, 46.1836)>
    Rotation: <Euler (x=-1.3573, y=-0.3409, z=-1.5303), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.1775, 32.0269, 45.1974)>
    Rotation: <Euler (x=-1.3573, y=-0.3409, z=-1.5303), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.3062, 28.5663, 57.2673)>
    Rotation: <Euler (x=-1.3210, y=0.0740, z=3.0983), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (28.0163, 21.5436, 30.1366)>
    Rotation: <Euler (x=1.5217, y=3.0530, z=-0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.3248, 22.7027, 4.7043)>
    Rotation: <Euler (x=-0.5259, y=0.1597, z=-2.7113), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.1718, 16.0210, 0.3046)>
    Rotation: <Euler (x=0.0224, y=0.0057, z=-2.5897), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.2003, 12.7254, 0.3913)>
    Rotation: <Euler (x=0.0224, y=0.0057, z=-2.5897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (12.7671, 29.9439, 57.9644)>
    Rotation: <Euler (x=-1.5793, y=0.0756, z=2.9335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (14.8915, 29.7383, 29.9748)>
    Rotation: <Euler (x=-1.6699, y=0.0530, z=2.9352), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.7282, 31.9381, 4.5677)>
    Rotation: <Euler (x=-0.5185, y=-0.1335, z=2.6021), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.2407, 25.5897, 0.1845)>
    Rotation: <Euler (x=0.0923, y=-0.0133, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (10.1116, 22.4185, 0.5380)>
    Rotation: <Euler (x=0.0923, y=-0.0132, z=2.5491), order='XYZ'>
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Frame: 78
  Bone: mixamorig:Hips
    Location: <Vector (19.5912, 28.9656, 60.7202)>
    Rotation: <Euler (x=1.5506, y=0.0511, z=-0.0997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (19.9238, 29.4026, 66.3447)>
    Rotation: <Euler (x=1.5097, y=0.0271, z=-0.0926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (20.1383, 29.7866, 72.9232)>
    Rotation: <Euler (x=1.5529, y=-0.0271, z=-0.0792), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (19.9454, 29.9374, 80.4543)>
    Rotation: <Euler (x=1.5954, y=-0.0818, z=-0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (19.2403, 29.7766, 88.9003)>
    Rotation: <Euler (x=1.4764, y=-0.0948, z=-0.0665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (18.8313, 29.6937, 93.1342)>
    Rotation: <Euler (x=1.5493, y=0.0016, z=-0.0519), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (18.7785, 28.2315, 107.9124)>
    Rotation: <Euler (x=1.5493, y=0.0016, z=-0.0519), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (23.2679, 29.6196, 88.1147)>
    Rotation: <Euler (x=-2.7408, y=-0.0458, z=1.4291), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (30.7040, 28.7053, 84.9441)>
    Rotation: <Euler (x=-1.7777, y=-0.1196, z=1.0375), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (34.1159, 28.6488, 70.9119)>
    Rotation: <Euler (x=-1.7673, y=0.0277, z=1.0205), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (36.4714, 26.7099, 55.7381)>
    Rotation: <Euler (x=-1.8960, y=0.3090, z=1.1980), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (35.4583, 24.7055, 54.2312)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (34.7907, 23.5012, 52.5623)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (34.4116, 22.6266, 50.7609)>
    Rotation: <Euler (x=-1.6182, y=0.5981, z=1.0609), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (34.0916, 21.8884, 49.2404)>
    Rotation: <Euler (x=-1.6182, y=0.5981, z=1.0609), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-1.6264, y=0.2359, z=1.3470), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (36.7648, 22.2825, 49.6482)>
    Rotation: <Euler (x=-1.4301, y=0.2180, z=1.3386), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (36.4639, 22.0001, 48.0773)>
    Rotation: <Euler (x=-1.4303, y=0.2119, z=1.3376), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.2103, 21.7619, 46.7527)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (37.5020, 23.8720, 50.5442)>
    Rotation: <Euler (x=-1.7168, y=0.2924, z=1.2211), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (37.5696, 23.3222, 48.9036)>
    Rotation: <Euler (x=-1.4894, y=0.3005, z=1.2208), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.2789, 22.9143, 47.3448)>
    Rotation: <Euler (x=-1.4894, y=0.2998, z=1.2207), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (37.0219, 22.5537, 45.9666)>
    Rotation: <Euler (x=-1.4894, y=0.2998, z=1.2207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (37.9757, 24.9250, 49.7898)>
    Rotation: <Euler (x=-1.4953, y=0.2931, z=1.1722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (37.7187, 24.5909, 48.4325)>
    Rotation: <Euler (x=-1.2222, y=0.2990, z=1.1767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (37.1722, 24.4295, 47.2688)>
    Rotation: <Euler (x=-1.2223, y=0.2978, z=1.1762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (36.6752, 24.2828, 46.2106)>
    Rotation: <Euler (x=-1.2223, y=0.2978, z=1.1762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (38.1039, 26.4087, 50.3195)>
    Rotation: <Euler (x=-1.3044, y=0.2776, z=1.0937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (37.6159, 26.2535, 49.0429)>
    Rotation: <Euler (x=-0.8606, y=0.3451, z=1.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (36.8587, 26.3005, 48.2703)>
    Rotation: <Euler (x=-0.8610, y=0.3440, z=1.1327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.2059, 26.3410, 47.6043)>
    Rotation: <Euler (x=-0.8610, y=0.3440, z=1.1327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (15.4077, 30.1157, 87.4655)>
    Rotation: <Euler (x=-2.6226, y=0.0396, z=-1.6091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (8.3548, 30.5458, 83.4335)>
    Rotation: <Euler (x=-1.6430, y=0.1922, z=-1.1059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.1887, 32.5391, 69.2890)>
    Rotation: <Euler (x=-1.6317, y=0.0027, z=-1.1116), order='XYZ'>
    Matrix:
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      <Vector (-0.0027, -0.9981, -0.0608, 69.2890)>
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  Bone: mixamorig:RightHand
    Location: <Vector (5.3250, 32.1595, 53.8270)>
    Rotation: <Euler (x=-1.9379, y=-0.2480, z=-1.5464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (5.3811, 30.3414, 52.3294)>
    Rotation: <Euler (x=-1.5982, y=-0.5881, z=-1.5022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (5.4025, 29.2767, 50.7743)>
    Rotation: <Euler (x=-1.6068, y=-0.2408, z=-1.5059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (5.3698, 28.5648, 48.6943)>
    Rotation: <Euler (x=-1.6091, y=-0.4309, z=-1.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (5.3389, 27.8906, 46.7241)>
    Rotation: <Euler (x=-1.6091, y=-0.4309, z=-1.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (3.3499, 28.7404, 48.9274)>
    Rotation: <Euler (x=-1.6497, y=-0.2462, z=-1.6735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (3.1856, 28.3686, 47.3901)>
    Rotation: <Euler (x=-1.5226, y=-0.2353, z=-1.6743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (3.2209, 28.0185, 45.9553)>
    Rotation: <Euler (x=-1.5225, y=-0.2363, z=-1.6744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (3.2506, 27.7229, 44.7438)>
    Rotation: <Euler (x=-1.5225, y=-0.2363, z=-1.6744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (3.0181, 30.1479, 48.4310)>
    Rotation: <Euler (x=-1.7124, y=-0.2370, z=-1.5566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (2.7770, 29.7395, 46.7476)>
    Rotation: <Euler (x=-1.5245, y=-0.2447, z=-1.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (2.8555, 29.3563, 45.2115)>
    Rotation: <Euler (x=-1.5246, y=-0.2445, z=-1.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (2.9265, 29.0099, 43.8232)>
    Rotation: <Euler (x=-1.5246, y=-0.2445, z=-1.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (3.0780, 31.4460, 48.0755)>
    Rotation: <Euler (x=-1.6033, y=-0.2757, z=-1.5535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (3.0377, 31.0534, 46.6831)>
    Rotation: <Euler (x=-1.4384, y=-0.2816, z=-1.5598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.2221, 30.6785, 45.3831)>
    Rotation: <Euler (x=-1.4384, y=-0.2813, z=-1.5597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (3.3892, 30.3386, 44.2048)>
    Rotation: <Euler (x=-1.4384, y=-0.2813, z=-1.5597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (3.5177, 32.7172, 48.6223)>
    Rotation: <Euler (x=-1.5825, y=-0.2690, z=-1.5071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (3.5251, 32.3396, 47.2509)>
    Rotation: <Euler (x=-1.3581, y=-0.3411, z=-1.5302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (3.7927, 31.9597, 46.1513)>
    Rotation: <Euler (x=-1.3581, y=-0.3407, z=-1.5301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.0328, 31.6189, 45.1649)>
    Rotation: <Euler (x=-1.3581, y=-0.3407, z=-1.5301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (26.1882, 28.1594, 57.2414)>
    Rotation: <Euler (x=-1.3210, y=0.0740, z=3.0983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (27.8981, 21.1388, 30.1101)>
    Rotation: <Euler (x=1.5216, y=3.0530, z=-0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.2067, 22.2992, 4.6779)>
    Rotation: <Euler (x=-0.5257, y=0.1601, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (34.0547, 15.6168, 0.2802)>
    Rotation: <Euler (x=0.0219, y=0.0058, z=-2.5898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (36.0830, 12.3211, 0.3648)>
    Rotation: <Euler (x=0.0219, y=0.0058, z=-2.5898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (12.6490, 29.5371, 57.9365)>
    Rotation: <Euler (x=-1.5796, y=0.0757, z=2.9335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (14.7758, 29.3401, 29.9471)>
    Rotation: <Euler (x=-1.6697, y=0.0530, z=2.9352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.6120, 31.5358, 4.5396)>
    Rotation: <Euler (x=-0.5183, y=-0.1335, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (12.1239, 25.1868, 0.1579)>
    Rotation: <Euler (x=0.0926, y=-0.0132, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (9.9948, 22.0157, 0.5125)>
    Rotation: <Euler (x=0.0926, y=-0.0132, z=2.5491), order='XYZ'>
    Matrix:
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Frame: 79
  Bone: mixamorig:Hips
    Location: <Vector (19.4279, 28.2962, 60.6611)>
    Rotation: <Euler (x=1.5507, y=0.0510, z=-0.0994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (19.7598, 28.7327, 66.2857)>
    Rotation: <Euler (x=1.5099, y=0.0270, z=-0.0922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (19.9735, 29.1161, 72.8642)>
    Rotation: <Euler (x=1.5531, y=-0.0272, z=-0.0788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (19.7796, 29.2656, 80.3953)>
    Rotation: <Euler (x=1.5956, y=-0.0819, z=-0.0676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (19.0733, 29.1025, 88.8412)>
    Rotation: <Euler (x=1.4768, y=-0.0949, z=-0.0660), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (18.6640, 29.0180, 93.0750)>
    Rotation: <Euler (x=1.5498, y=0.0014, z=-0.0512), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (18.6096, 27.5478, 107.8524)>
    Rotation: <Euler (x=1.5498, y=0.0014, z=-0.0512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (23.1011, 28.9475, 88.0562)>
    Rotation: <Euler (x=-2.7409, y=-0.0460, z=1.4295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (30.5381, 28.0373, 84.8865)>
    Rotation: <Euler (x=-1.7771, y=-0.1197, z=1.0380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (33.9439, 27.9879, 70.8528)>
    Rotation: <Euler (x=-1.7667, y=0.0276, z=1.0211), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (36.2943, 26.0563, 55.6772)>
    Rotation: <Euler (x=-1.8957, y=0.3089, z=1.1991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (35.2829, 24.0512, 54.1702)>
    Rotation: <Euler (x=-1.5546, y=0.6209, z=1.0907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (34.6162, 22.8466, 52.5013)>
    Rotation: <Euler (x=-1.6174, y=0.4620, z=1.0626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (34.2375, 21.9719, 50.6998)>
    Rotation: <Euler (x=-1.6178, y=0.5980, z=1.0621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (33.9179, 21.2337, 49.1792)>
    Rotation: <Euler (x=-1.6178, y=0.5980, z=1.0621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (36.5865, 22.0261, 51.1949)>
    Rotation: <Euler (x=-1.6261, y=0.2357, z=1.3481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (36.5908, 21.6305, 49.5864)>
    Rotation: <Euler (x=-1.4298, y=0.2179, z=1.3397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (36.2898, 21.3480, 48.0155)>
    Rotation: <Euler (x=-1.4300, y=0.2118, z=1.3387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (36.0361, 21.1098, 46.6910)>
    Rotation: <Euler (x=-1.4300, y=0.2118, z=1.3387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (37.3266, 23.2205, 50.4825)>
    Rotation: <Euler (x=-1.7160, y=0.2923, z=1.2222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (37.3935, 22.6713, 48.8417)>
    Rotation: <Euler (x=-1.4810, y=0.3009, z=1.2220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (37.0904, 22.2676, 47.2842)>
    Rotation: <Euler (x=-1.4810, y=0.3002, z=1.2219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (36.8224, 21.9107, 45.9071)>
    Rotation: <Euler (x=-1.4810, y=0.3002, z=1.2219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (37.7991, 24.2742, 49.7283)>
    Rotation: <Euler (x=-1.4886, y=0.2937, z=1.1734), order='XYZ'>
    Matrix:
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      <Vector (0.8826, -0.2342, 0.4077, 24.2742)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (37.5335, 23.9429, 48.3718)>
    Rotation: <Euler (x=-1.2091, y=0.3001, z=1.1782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (36.9727, 23.7872, 47.2142)>
    Rotation: <Euler (x=-1.2092, y=0.2989, z=1.1776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (36.4627, 23.6456, 46.1615)>
    Rotation: <Euler (x=-1.2092, y=0.2989, z=1.1776), order='XYZ'>
    Matrix:
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      <Vector (0.8827, -0.1189, 0.4546, 23.6456)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (37.9258, 25.7579, 50.2582)>
    Rotation: <Euler (x=-1.3016, y=0.2780, z=1.0948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (37.4347, 25.6036, 48.9827)>
    Rotation: <Euler (x=-0.8553, y=0.3457, z=1.1355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (36.6737, 25.6518, 48.2138)>
    Rotation: <Euler (x=-0.8557, y=0.3447, z=1.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (36.0177, 25.6934, 47.5510)>
    Rotation: <Euler (x=-0.8557, y=0.3447, z=1.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (15.2408, 29.4401, 87.4059)>
    Rotation: <Euler (x=-2.6225, y=0.0398, z=-1.6085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (8.1882, 29.8667, 83.3730)>
    Rotation: <Euler (x=-1.6431, y=0.1906, z=-1.1052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (6.0297, 31.8371, 69.2240)>
    Rotation: <Euler (x=-1.6321, y=0.0051, z=-1.1115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (5.1446, 31.4872, 53.7626)>
    Rotation: <Euler (x=-1.9387, y=-0.2479, z=-1.5466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (5.1990, 29.6692, 52.2649)>
    Rotation: <Euler (x=-1.5991, y=-0.5880, z=-1.5020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (5.2188, 28.6045, 50.7096)>
    Rotation: <Euler (x=-1.6075, y=-0.2407, z=-1.5061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (5.1844, 27.8928, 48.6296)>
    Rotation: <Euler (x=-1.6099, y=-0.4308, z=-1.4991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (5.1517, 27.2187, 46.6595)>
    Rotation: <Euler (x=-1.6099, y=-0.4308, z=-1.4991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (3.1646, 28.0691, 48.8643)>
    Rotation: <Euler (x=-1.6555, y=-0.2465, z=-1.6737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (2.9911, 27.6981, 47.3278)>
    Rotation: <Euler (x=-1.5335, y=-0.2358, z=-1.6746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (3.0101, 27.3489, 45.8924)>
    Rotation: <Euler (x=-1.5334, y=-0.2368, z=-1.6746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (3.0262, 27.0540, 44.6805)>
    Rotation: <Euler (x=-1.5334, y=-0.2368, z=-1.6746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (2.8330, 29.4767, 48.3681)>
    Rotation: <Euler (x=-1.7156, y=-0.2368, z=-1.5568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (2.5863, 29.0688, 46.6855)>
    Rotation: <Euler (x=-1.5302, y=-0.2443, z=-1.5574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (2.6558, 28.6860, 45.1488)>
    Rotation: <Euler (x=-1.5302, y=-0.2441, z=-1.5574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (2.7185, 28.3400, 43.7601)>
    Rotation: <Euler (x=-1.5302, y=-0.2441, z=-1.5574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (2.8931, 30.7748, 48.0127)>
    Rotation: <Euler (x=-1.6041, y=-0.2756, z=-1.5537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (2.8517, 30.3823, 46.6203)>
    Rotation: <Euler (x=-1.4392, y=-0.2815, z=-1.5599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (3.0350, 30.0074, 45.3202)>
    Rotation: <Euler (x=-1.4392, y=-0.2812, z=-1.5599), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (3.2011, 29.6675, 44.1417)>
    Rotation: <Euler (x=-1.4392, y=-0.2812, z=-1.5599), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (3.3337, 32.0459, 48.5592)>
    Rotation: <Euler (x=-1.5833, y=-0.2689, z=-1.5073), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (3.3399, 31.6683, 47.1878)>
    Rotation: <Euler (x=-1.3589, y=-0.3410, z=-1.5303), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (3.6066, 31.2883, 46.0879)>
    Rotation: <Euler (x=-1.3589, y=-0.3406, z=-1.5302), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (3.8459, 30.9475, 45.1014)>
    Rotation: <Euler (x=-1.3589, y=-0.3406, z=-1.5302), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
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    Rotation: <Euler (x=-1.3210, y=0.0740, z=3.0987), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (27.7368, 20.4711, 30.0519)>
    Rotation: <Euler (x=1.5215, y=3.0531, z=-0.0414), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (30.0440, 21.6355, 4.6197)>
    Rotation: <Euler (x=-0.5253, y=0.1608, z=-2.7116), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (33.8936, 14.9517, 0.2256)>
    Rotation: <Euler (x=0.0204, y=0.0073, z=-2.5915), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (35.9161, 11.6522, 0.3045)>
    Rotation: <Euler (x=0.0204, y=0.0073, z=-2.5915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (12.4858, 28.8656, 57.8768)>
    Rotation: <Euler (x=-1.5799, y=0.0757, z=2.9338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (14.6159, 28.6790, 29.8876)>
    Rotation: <Euler (x=-1.6697, y=0.0530, z=2.9356), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.4516, 30.8734, 4.4799)>
    Rotation: <Euler (x=-0.5181, y=-0.1336, z=2.6020), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (11.9631, 24.5241, 0.0992)>
    Rotation: <Euler (x=0.0928, y=-0.0133, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (9.8340, 21.3530, 0.4547)>
    Rotation: <Euler (x=0.0928, y=-0.0133, z=2.5491), order='XYZ'>
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Frame: 80
  Bone: mixamorig:Hips
    Location: <Vector (18.9834, 27.4605, 60.6010)>
    Rotation: <Euler (x=1.5508, y=0.0509, z=-0.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (19.3147, 27.8967, 66.2257)>
    Rotation: <Euler (x=1.5100, y=0.0269, z=-0.0918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (19.5276, 28.2794, 72.8043)>
    Rotation: <Euler (x=1.5532, y=-0.0273, z=-0.0782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (19.3328, 28.4274, 80.3354)>
    Rotation: <Euler (x=1.5959, y=-0.0821, z=-0.0670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (18.6254, 28.2621, 88.7811)>
    Rotation: <Euler (x=1.4771, y=-0.0949, z=-0.0653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (18.2160, 28.1760, 93.0150)>
    Rotation: <Euler (x=1.5503, y=0.0013, z=-0.0505), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (18.1608, 26.6983, 107.7916)>
    Rotation: <Euler (x=1.5503, y=0.0013, z=-0.0505), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (22.6534, 28.1096, 87.9966)>
    Rotation: <Euler (x=-2.7412, y=-0.0462, z=1.4302), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (30.0918, 27.2047, 84.8288)>
    Rotation: <Euler (x=-1.7766, y=-0.1197, z=1.0387), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (33.4913, 27.1628, 70.7935)>
    Rotation: <Euler (x=-1.7662, y=0.0275, z=1.0219), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-1.8950, y=0.3090, z=1.2003), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (34.8259, 23.2328, 54.1095)>
    Rotation: <Euler (x=-1.5537, y=0.6211, z=1.0922), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (34.1592, 22.0278, 52.4408)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (33.7802, 21.1531, 50.6393)>
    Rotation: <Euler (x=-1.6170, y=0.5982, z=1.0636), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (33.4602, 20.4149, 49.1188)>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (36.1330, 20.8143, 49.5242)>
    Rotation: <Euler (x=-1.4291, y=0.2179, z=1.3409), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (35.8313, 20.5318, 47.9535)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (35.5768, 20.2936, 46.6291)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (36.8678, 22.4048, 50.4202)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (36.9328, 21.8564, 48.7790)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (36.6157, 21.4571, 47.2232)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (36.3353, 21.1041, 45.8476)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (37.3388, 23.4591, 49.6659)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (37.0642, 23.1307, 48.3105)>
    Rotation: <Euler (x=-1.1958, y=0.3014, z=1.1797), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (36.4890, 22.9805, 47.1593)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (35.9658, 22.8439, 46.1123)>
    Rotation: <Euler (x=-1.1960, y=0.3002, z=1.1792), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (37.4644, 24.9429, 50.1960)>
    Rotation: <Euler (x=-1.2989, y=0.2785, z=1.0961), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (36.9701, 24.7892, 48.9216)>
    Rotation: <Euler (x=-0.8505, y=0.3464, z=1.1372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (36.2058, 24.8384, 48.1561)>
    Rotation: <Euler (x=-0.8509, y=0.3454, z=1.1361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (35.5470, 24.8807, 47.4963)>
    Rotation: <Euler (x=-0.8509, y=0.3454, z=1.1361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (14.7928, 28.5978, 87.3454)>
    Rotation: <Euler (x=-2.6223, y=0.0400, z=-1.6078), order='XYZ'>
    Matrix:
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      <Vector (-0.0400, -0.4959, -0.8675, 87.3454)>
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  Bone: mixamorig:RightArm
    Location: <Vector (7.7407, 29.0205, 83.3112)>
    Rotation: <Euler (x=-1.6432, y=0.1898, z=-1.1046), order='XYZ'>
    Matrix:
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      <Vector (-0.1887, -0.9795, -0.0710, 83.3112)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (5.5851, 30.9797, 69.1603)>
    Rotation: <Euler (x=-1.6323, y=0.0065, z=-1.1113), order='XYZ'>
    Matrix:
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      <Vector (-0.0065, -0.9981, -0.0614, 69.1603)>
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  Bone: mixamorig:RightHand
    Location: <Vector (4.6877, 30.6470, 53.6992)>
    Rotation: <Euler (x=-1.9393, y=-0.2479, z=-1.5471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (4.7401, 28.8290, 52.2013)>
    Rotation: <Euler (x=-1.5998, y=-0.5879, z=-1.5023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (4.7584, 27.7644, 50.6460)>
    Rotation: <Euler (x=-1.6081, y=-0.2406, z=-1.5066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (4.7223, 27.0528, 48.5660)>
    Rotation: <Euler (x=-1.6105, y=-0.4307, z=-1.4994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (4.6880, 26.3788, 46.5958)>
    Rotation: <Euler (x=-1.6105, y=-0.4307, z=-1.4994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (2.7028, 27.2303, 48.8018)>
    Rotation: <Euler (x=-1.6610, y=-0.2467, z=-1.6742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (2.5204, 26.8602, 47.2662)>
    Rotation: <Euler (x=-1.5438, y=-0.2362, z=-1.6751), order='XYZ'>
    Matrix:
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      <Vector (-0.9670, -0.2354, -0.0978, 26.8602)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (2.5240, 26.5119, 45.8304)>
    Rotation: <Euler (x=-1.5438, y=-0.2372, z=-1.6751), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (2.5270, 26.2178, 44.6182)>
    Rotation: <Euler (x=-1.5438, y=-0.2372, z=-1.6751), order='XYZ'>
    Matrix:
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      <Vector (-0.9667, -0.2364, -0.0978, 26.2178)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (2.3717, 28.6382, 48.3060)>
    Rotation: <Euler (x=-1.7180, y=-0.2366, z=-1.5573), order='XYZ'>
    Matrix:
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      <Vector (-0.9721, -0.2338, -0.0210, 28.6382)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (2.1206, 28.2308, 46.6238)>
    Rotation: <Euler (x=-1.5344, y=-0.2440, z=-1.5578), order='XYZ'>
    Matrix:
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      <Vector (-0.9703, -0.2409, 0.0217, 28.2308)>
      <Vector (0.2416, -0.9697, 0.0353, 46.6238)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (2.1832, 27.8483, 45.0868)>
    Rotation: <Euler (x=-1.5345, y=-0.2438, z=-1.5578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (2.2397, 27.5026, 43.6977)>
    Rotation: <Euler (x=-1.5345, y=-0.2438, z=-1.5578), order='XYZ'>
    Matrix:
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      <Vector (-0.9704, -0.2407, 0.0217, 27.5026)>
      <Vector (0.2414, -0.9698, 0.0353, 43.6977)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (2.4324, 29.9362, 47.9506)>
    Rotation: <Euler (x=-1.6047, y=-0.2755, z=-1.5541), order='XYZ'>
    Matrix:
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      <Vector (-0.9621, -0.2724, 0.0074, 29.9362)>
      <Vector (0.2721, -0.9617, -0.0326, 47.9506)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (2.3899, 29.5438, 46.5582)>
    Rotation: <Euler (x=-1.4398, y=-0.2815, z=-1.5604), order='XYZ'>
    Matrix:
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      <Vector (-0.9606, -0.2740, 0.0466, 29.5438)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (2.5722, 29.1689, 45.2579)>
    Rotation: <Euler (x=-1.4398, y=-0.2812, z=-1.5603), order='XYZ'>
    Matrix:
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      <Vector (-0.9607, -0.2737, 0.0466, 29.1689)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (2.7375, 28.8290, 44.0793)>
    Rotation: <Euler (x=-1.4398, y=-0.2812, z=-1.5603), order='XYZ'>
    Matrix:
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      <Vector (-0.9607, -0.2737, 0.0466, 28.8290)>
      <Vector (0.2775, -0.9525, 0.1255, 44.0793)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (2.8740, 31.2070, 48.4969)>
    Rotation: <Euler (x=-1.5839, y=-0.2688, z=-1.5077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (2.8793, 30.8295, 47.1254)>
    Rotation: <Euler (x=-1.3595, y=-0.3410, z=-1.5307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (3.1451, 30.4494, 46.0254)>
    Rotation: <Euler (x=-1.3595, y=-0.3405, z=-1.5306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (3.3836, 30.1085, 45.0387)>
    Rotation: <Euler (x=-1.3595, y=-0.3405, z=-1.5306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (25.5817, 26.6601, 57.1232)>
    Rotation: <Euler (x=-1.3209, y=0.0740, z=3.0993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (27.2965, 19.6376, 29.9928)>
    Rotation: <Euler (x=1.5214, y=3.0531, z=-0.0409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (29.6028, 20.8071, 4.5608)>
    Rotation: <Euler (x=-0.5250, y=0.1614, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (33.4543, 14.1224, 0.1696)>
    Rotation: <Euler (x=0.0185, y=0.0103, z=-2.5949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (35.4657, 10.8161, 0.2411)>
    Rotation: <Euler (x=0.0185, y=0.0103, z=-2.5949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (12.0413, 28.0270, 57.8162)>
    Rotation: <Euler (x=-1.5801, y=0.0758, z=2.9343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (14.1745, 27.8448, 29.8272)>
    Rotation: <Euler (x=-1.6699, y=0.0531, z=2.9360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (16.0124, 30.0457, 4.4203)>
    Rotation: <Euler (x=-0.5182, y=-0.1337, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (11.5235, 23.6968, 0.0393)>
    Rotation: <Euler (x=0.0929, y=-0.0134, z=2.5491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (9.3945, 20.5257, 0.3950)>
    Rotation: <Euler (x=0.0929, y=-0.0134, z=2.5491), order='XYZ'>
    Matrix:
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Frame: 81
  Bone: mixamorig:Hips
    Location: <Vector (18.3804, 26.6889, 60.5634)>
    Rotation: <Euler (x=1.5509, y=0.0508, z=-0.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (18.7107, 27.1243, 66.1882)>
    Rotation: <Euler (x=1.5102, y=0.0268, z=-0.0914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (18.9225, 27.5060, 72.7669)>
    Rotation: <Euler (x=1.5534, y=-0.0274, z=-0.0778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (18.7266, 27.6525, 80.2980)>
    Rotation: <Euler (x=1.5961, y=-0.0822, z=-0.0665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (18.0184, 27.4851, 88.7437)>
    Rotation: <Euler (x=1.4773, y=-0.0948, z=-0.0647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (17.6092, 27.3976, 92.9775)>
    Rotation: <Euler (x=1.5508, y=0.0012, z=-0.0498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (17.5535, 25.9130, 107.7534)>
    Rotation: <Euler (x=1.5508, y=0.0012, z=-0.0498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (22.0465, 27.3349, 87.9595)>
    Rotation: <Euler (x=-2.7415, y=-0.0465, z=1.4309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (29.4866, 26.4357, 84.7940)>
    Rotation: <Euler (x=-1.7760, y=-0.1197, z=1.0394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (32.8796, 26.4001, 70.7572)>
    Rotation: <Euler (x=-1.7656, y=0.0275, z=1.0226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (35.2192, 24.4818, 55.5783)>
    Rotation: <Euler (x=-1.8938, y=0.3094, z=1.2018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (34.2094, 22.4748, 54.0728)>
    Rotation: <Euler (x=-1.5524, y=0.6216, z=1.0941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (33.5420, 21.2690, 52.4049)>
    Rotation: <Euler (x=-1.6154, y=0.4627, z=1.0656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (33.1618, 20.3939, 50.6040)>
    Rotation: <Euler (x=-1.6157, y=0.5988, z=1.0655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (32.8409, 19.6552, 49.0839)>
    Rotation: <Euler (x=-1.6157, y=0.5988, z=1.0655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (35.5116, 20.4531, 51.0947)>
    Rotation: <Euler (x=-1.6242, y=0.2360, z=1.3507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (35.5138, 20.0578, 49.4861)>
    Rotation: <Euler (x=-1.4279, y=0.2182, z=1.3423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (35.2104, 19.7749, 47.9157)>
    Rotation: <Euler (x=-1.4281, y=0.2120, z=1.3412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (34.9547, 19.5364, 46.5916)>
    Rotation: <Euler (x=-1.4281, y=0.2120, z=1.3412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (36.2478, 21.6492, 50.3811)>
    Rotation: <Euler (x=-1.7121, y=0.2929, z=1.2249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (36.3096, 21.1012, 48.7396)>
    Rotation: <Euler (x=-1.4613, y=0.3023, z=1.2248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (35.9770, 20.7063, 47.1859)>
    Rotation: <Euler (x=-1.4613, y=0.3017, z=1.2247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (35.6829, 20.3571, 45.8122)>
    Rotation: <Euler (x=-1.4613, y=0.3017, z=1.2247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (36.7166, 22.7040, 49.6262)>
    Rotation: <Euler (x=-1.4744, y=0.2955, z=1.1762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (36.4327, 22.3779, 48.2722)>
    Rotation: <Euler (x=-1.1824, y=0.3031, z=1.1816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (35.8429, 22.2328, 47.1277)>
    Rotation: <Euler (x=-1.1826, y=0.3019, z=1.1810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (35.3065, 22.1008, 46.0869)>
    Rotation: <Euler (x=-1.1826, y=0.3019, z=1.1810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (36.8411, 24.1879, 50.1561)>
    Rotation: <Euler (x=-1.2964, y=0.2794, z=1.0976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (36.3438, 24.0343, 48.8829)>
    Rotation: <Euler (x=-0.8465, y=0.3474, z=1.1390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (35.5765, 24.0837, 48.1205)>
    Rotation: <Euler (x=-0.8468, y=0.3463, z=1.1380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (34.9150, 24.1262, 47.4632)>
    Rotation: <Euler (x=-0.8468, y=0.3463, z=1.1380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (14.1857, 27.8191, 87.3075)>
    Rotation: <Euler (x=-2.6221, y=0.0402, z=-1.6071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (7.1344, 28.2376, 83.2717)>
    Rotation: <Euler (x=-1.6432, y=0.1897, z=-1.1043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (4.9785, 30.1938, 69.1204)>
    Rotation: <Euler (x=-1.6324, y=0.0071, z=-1.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (4.0749, 29.8696, 53.6595)>
    Rotation: <Euler (x=-1.9398, y=-0.2477, z=-1.5474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (4.1257, 28.0519, 52.1612)>
    Rotation: <Euler (x=-1.6004, y=-0.5877, z=-1.5024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (4.1428, 26.9876, 50.6057)>
    Rotation: <Euler (x=-1.6086, y=-0.2404, z=-1.5069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (4.1053, 26.2764, 48.5256)>
    Rotation: <Euler (x=-1.6110, y=-0.4305, z=-1.4996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (4.0698, 25.6028, 46.5553)>
    Rotation: <Euler (x=-1.6110, y=-0.4305, z=-1.4996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (2.0860, 26.4548, 48.7625)>
    Rotation: <Euler (x=-1.6662, y=-0.2467, z=-1.6746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (1.8953, 26.0858, 47.2275)>
    Rotation: <Euler (x=-1.5537, y=-0.2364, z=-1.6755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (1.8843, 25.7386, 45.7915)>
    Rotation: <Euler (x=-1.5537, y=-0.2374, z=-1.6755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (1.8750, 25.4455, 44.5791)>
    Rotation: <Euler (x=-1.5537, y=-0.2374, z=-1.6755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (1.7554, 27.8629, 48.2670)>
    Rotation: <Euler (x=-1.7197, y=-0.2363, z=-1.5577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (1.5013, 27.4562, 46.5852)>
    Rotation: <Euler (x=-1.5372, y=-0.2436, z=-1.5582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (1.5593, 27.0741, 45.0479)>
    Rotation: <Euler (x=-1.5372, y=-0.2434, z=-1.5582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (1.6118, 26.7288, 43.6585)>
    Rotation: <Euler (x=-1.5372, y=-0.2434, z=-1.5582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (1.8165, 29.1610, 47.9118)>
    Rotation: <Euler (x=-1.6052, y=-0.2753, z=-1.5545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (1.7731, 28.7689, 46.5194)>
    Rotation: <Euler (x=-1.4403, y=-0.2813, z=-1.5607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (1.9546, 28.3941, 45.2189)>
    Rotation: <Euler (x=-1.4403, y=-0.2810, z=-1.5606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (2.1191, 28.0544, 44.0402)>
    Rotation: <Euler (x=-1.4403, y=-0.2810, z=-1.5606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (2.2590, 30.4315, 48.4582)>
    Rotation: <Euler (x=-1.5844, y=-0.2685, z=-1.5081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (2.2633, 30.0542, 47.0867)>
    Rotation: <Euler (x=-1.3600, y=-0.3407, z=-1.5310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (2.5285, 29.6743, 45.9864)>
    Rotation: <Euler (x=-1.3600, y=-0.3403, z=-1.5309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (2.7663, 29.3335, 44.9995)>
    Rotation: <Euler (x=-1.3600, y=-0.3403, z=-1.5309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (24.9794, 25.8910, 57.0865)>
    Rotation: <Euler (x=-1.3208, y=0.0740, z=3.0997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (26.6979, 18.8678, 29.9565)>
    Rotation: <Euler (x=1.5212, y=3.0531, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (29.0046, 20.0424, 4.5247)>
    Rotation: <Euler (x=-0.5249, y=0.1617, z=-2.7116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (32.8578, 13.3584, 0.1339)>
    Rotation: <Euler (x=0.0171, y=0.0131, z=-2.5977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (34.8598, 10.0463, 0.2000)>
    Rotation: <Euler (x=0.0171, y=0.0131, z=-2.5977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (11.4385, 27.2538, 57.7777)>
    Rotation: <Euler (x=-1.5799, y=0.0759, z=2.9347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (13.5730, 27.0669, 29.7888)>
    Rotation: <Euler (x=-1.6704, y=0.0532, z=2.9364), order='XYZ'>
    Matrix:
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      <Vector (0.2035, 0.0866, -0.9752, 27.0669)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (15.4157, 29.2810, 4.3833)>
    Rotation: <Euler (x=-0.5183, y=-0.1340, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (10.9263, 22.9330, 0.0016)>
    Rotation: <Euler (x=0.0927, y=-0.0137, z=2.5491), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (8.7974, 19.7617, 0.3567)>
    Rotation: <Euler (x=0.0927, y=-0.0137, z=2.5491), order='XYZ'>
    Matrix:
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      <Vector (0.5584, -0.8267, 0.0692, 19.7617)>
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Frame: 82
  Bone: mixamorig:Hips
    Location: <Vector (17.8141, 26.0857, 60.5317)>
    Rotation: <Euler (x=1.5512, y=0.0505, z=-0.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (18.1428, 26.5201, 66.1567)>
    Rotation: <Euler (x=1.5104, y=0.0265, z=-0.0913), order='XYZ'>
    Matrix:
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      <Vector (-0.0265, 0.9978, 0.0603, 66.1567)>
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  Bone: mixamorig:Spine1
    Location: <Vector (18.3529, 26.9005, 72.7355)>
    Rotation: <Euler (x=1.5536, y=-0.0276, z=-0.0776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (18.1557, 27.0456, 80.2666)>
    Rotation: <Euler (x=1.5962, y=-0.0822, z=-0.0661), order='XYZ'>
    Matrix:
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      <Vector (-0.0659, -0.0200, -0.9976, 27.0456)>
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  Bone: mixamorig:Neck
    Location: <Vector (17.4468, 26.8765, 88.7121)>
    Rotation: <Euler (x=1.4776, y=-0.0947, z=-0.0642), order='XYZ'>
    Matrix:
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      <Vector (0.0946, 0.9912, 0.0927, 88.7121)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (17.0382, 26.7878, 92.9459)>
    Rotation: <Euler (x=1.5512, y=0.0012, z=-0.0492), order='XYZ'>
    Matrix:
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      <Vector (-0.0491, 0.0195, -0.9986, 26.7878)>
      <Vector (-0.0012, 0.9998, 0.0196, 92.9459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (16.9828, 25.2973, 107.7213)>
    Rotation: <Euler (x=1.5512, y=0.0012, z=-0.0492), order='XYZ'>
    Matrix:
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      <Vector (-0.0491, 0.0195, -0.9986, 25.2973)>
      <Vector (-0.0012, 0.9998, 0.0196, 107.7213)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (21.4751, 26.7281, 87.9283)>
    Rotation: <Euler (x=-2.7417, y=-0.0466, z=1.4315), order='XYZ'>
    Matrix:
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      <Vector (0.9892, -0.1100, 0.0966, 26.7281)>
      <Vector (0.0466, -0.3889, -0.9201, 87.9283)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (28.9164, 25.8335, 84.7643)>
    Rotation: <Euler (x=-1.7755, y=-0.1196, z=1.0400), order='XYZ'>
    Matrix:
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      <Vector (0.8562, -0.0022, 0.5166, 25.8335)>
      <Vector (0.1193, -0.9721, -0.2019, 84.7643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (32.3025, 25.8019, 70.7258)>
    Rotation: <Euler (x=-1.7651, y=0.0277, z=1.0233), order='XYZ'>
    Matrix:
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      <Vector (0.8535, -0.1237, 0.5062, 25.8019)>
      <Vector (-0.0277, -0.9808, -0.1930, 70.7258)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (34.6359, 23.8871, 55.5455)>
    Rotation: <Euler (x=-1.8924, y=0.3103, z=1.2034), order='XYZ'>
    Matrix:
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      <Vector (0.8887, -0.3839, 0.2507, 23.8871)>
      <Vector (-0.3053, -0.9034, -0.3010, 55.5455)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (33.6260, 21.8785, 54.0422)>
    Rotation: <Euler (x=-1.5509, y=0.6226, z=1.0961), order='XYZ'>
    Matrix:
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      <Vector (0.7225, -0.5095, 0.4673, 21.8785)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (32.9575, 20.6714, 52.3757)>
    Rotation: <Euler (x=-1.6141, y=0.4637, z=1.0673), order='XYZ'>
    Matrix:
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      <Vector (0.7834, -0.4123, 0.4651, 20.6714)>
      <Vector (-0.4473, -0.8935, -0.0387, 52.3757)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (32.5755, 19.7952, 50.5756)>
    Rotation: <Euler (x=-1.6143, y=0.5998, z=1.0675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (32.2531, 19.0557, 49.0563)>
    Rotation: <Euler (x=-1.6143, y=0.5998, z=1.0675), order='XYZ'>
    Matrix:
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      <Vector (0.7231, -0.5150, 0.4604, 19.0557)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (34.9260, 19.8573, 51.0627)>
    Rotation: <Euler (x=-1.6227, y=0.2366, z=1.3522), order='XYZ'>
    Matrix:
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      <Vector (0.9490, -0.2398, 0.2047, 19.8573)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (34.9261, 19.4614, 49.4542)>
    Rotation: <Euler (x=-1.4264, y=0.2188, z=1.3437), order='XYZ'>
    Matrix:
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      <Vector (0.9511, -0.1769, 0.2532, 19.4614)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (34.6207, 19.1777, 47.8844)>
    Rotation: <Euler (x=-1.4266, y=0.2127, z=1.3427), order='XYZ'>
    Matrix:
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      <Vector (0.9522, -0.1710, 0.2533, 19.1777)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (34.3632, 18.9385, 46.5608)>
    Rotation: <Euler (x=-1.4266, y=0.2127, z=1.3427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (35.6597, 21.0540, 50.3476)>
    Rotation: <Euler (x=-1.7094, y=0.2938, z=1.2265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (35.7174, 20.5061, 48.7060)>
    Rotation: <Euler (x=-1.4503, y=0.3037, z=1.2264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (35.3681, 20.1153, 47.1549)>
    Rotation: <Euler (x=-1.4503, y=0.3030, z=1.2263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (35.0593, 19.7697, 45.7835)>
    Rotation: <Euler (x=-1.4503, y=0.3030, z=1.2263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (36.1261, 22.1091, 49.5916)>
    Rotation: <Euler (x=-1.4672, y=0.2970, z=1.1778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (35.8326, 21.7849, 48.2393)>
    Rotation: <Euler (x=-1.1693, y=0.3051, z=1.1835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (35.2284, 21.6443, 47.1018)>
    Rotation: <Euler (x=-1.1694, y=0.3039, z=1.1829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (34.6789, 21.5164, 46.0673)>
    Rotation: <Euler (x=-1.1694, y=0.3039, z=1.1829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (36.2497, 23.5933, 50.1209)>
    Rotation: <Euler (x=-1.2943, y=0.2805, z=1.0991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (35.7495, 23.4392, 48.8489)>
    Rotation: <Euler (x=-0.8433, y=0.3485, z=1.1408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (34.9798, 23.4880, 48.0889)>
    Rotation: <Euler (x=-0.8437, y=0.3475, z=1.1398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (34.3162, 23.5302, 47.4338)>
    Rotation: <Euler (x=-0.8437, y=0.3475, z=1.1398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (13.6142, 27.2091, 87.2757)>
    Rotation: <Euler (x=-2.6218, y=0.0403, z=-1.6063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (6.5635, 27.6230, 83.2382)>
    Rotation: <Euler (x=-1.6433, y=0.1896, z=-1.1041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (4.4077, 29.5773, 69.0866)>
    Rotation: <Euler (x=-1.6325, y=0.0076, z=-1.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (3.4999, 29.2597, 53.6258)>
    Rotation: <Euler (x=-1.9400, y=-0.2475, z=-1.5472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (3.5505, 27.4423, 52.1272)>
    Rotation: <Euler (x=-1.6006, y=-0.5875, z=-1.5022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (3.5673, 26.3782, 50.5715)>
    Rotation: <Euler (x=-1.6088, y=-0.2402, z=-1.5068), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (3.5294, 25.6674, 48.4913)>
    Rotation: <Euler (x=-1.6113, y=-0.4303, z=-1.4995), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (3.4935, 24.9942, 46.5209)>
    Rotation: <Euler (x=-1.6113, y=-0.4303, z=-1.4995), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (1.5102, 25.8456, 48.7287)>
    Rotation: <Euler (x=-1.6708, y=-0.2467, z=-1.6745), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (1.3123, 25.4775, 47.1944)>
    Rotation: <Euler (x=-1.5627, y=-0.2365, z=-1.6754), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (1.2880, 25.1315, 45.7583)>
    Rotation: <Euler (x=-1.5627, y=-0.2375, z=-1.6754), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (1.2675, 24.8393, 44.5458)>
    Rotation: <Euler (x=-1.5627, y=-0.2375, z=-1.6754), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (1.1793, 27.2538, 48.2335)>
    Rotation: <Euler (x=-1.7203, y=-0.2361, z=-1.5575), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (0.9242, 26.8474, 46.5518)>
    Rotation: <Euler (x=-1.5382, y=-0.2434, z=-1.5580), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (0.9807, 26.4656, 45.0143)>
    Rotation: <Euler (x=-1.5382, y=-0.2432, z=-1.5580), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (1.0317, 26.1206, 43.6248)>
    Rotation: <Euler (x=-1.5382, y=-0.2432, z=-1.5580), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (1.2402, 28.5519, 47.8786)>
    Rotation: <Euler (x=-1.6054, y=-0.2752, z=-1.5543), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (1.1965, 28.1601, 46.4861)>
    Rotation: <Euler (x=-1.4405, y=-0.2811, z=-1.5605), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (1.3778, 27.7855, 45.1855)>
    Rotation: <Euler (x=-1.4405, y=-0.2808, z=-1.5605), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (1.5420, 27.4460, 44.0067)>
    Rotation: <Euler (x=-1.4405, y=-0.2808, z=-1.5605), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (1.6827, 29.8223, 48.4250)>
    Rotation: <Euler (x=-1.5846, y=-0.2684, z=-1.5079), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (1.6868, 29.4453, 47.0535)>
    Rotation: <Euler (x=-1.3602, y=-0.3406, z=-1.5308), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (1.9517, 29.0656, 45.9531)>
    Rotation: <Euler (x=-1.3603, y=-0.3401, z=-1.5307), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (2.1893, 28.7250, 44.9661)>
    Rotation: <Euler (x=-1.3603, y=-0.3401, z=-1.5307), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (24.4141, 25.2885, 57.0565)>
    Rotation: <Euler (x=-1.3208, y=0.0740, z=3.0998), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (26.1349, 18.2654, 29.9266)>
    Rotation: <Euler (x=1.5210, y=3.0530, z=-0.0403), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (28.4426, 19.4447, 4.4951)>
    Rotation: <Euler (x=-0.5252, y=0.1616, z=-2.7113), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (32.2973, 12.7630, 0.1021)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (34.2967, 9.4493, 0.1671)>
    Rotation: <Euler (x=0.0168, y=0.0143, z=-2.5985), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
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  Bone: mixamorig:RightLeg
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  Bone: mixamorig:RightFoot
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  Bone: mixamorig:RightToeBase
    Location: <Vector (10.3656, 22.3362, -0.0304)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (8.2368, 19.1648, 0.3244)>
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Frame: 83
  Bone: mixamorig:Hips
    Location: <Vector (17.2902, 25.6144, 60.4961)>
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  Bone: mixamorig:Spine
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  Bone: mixamorig:Spine1
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
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  Bone: mixamorig:LeftShoulder
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  Bone: mixamorig:LeftArm
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (32.0284, 19.3227, 50.5419)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (31.7045, 18.5822, 49.0233)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (34.3795, 19.3873, 51.0255)>
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    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (34.3776, 18.9907, 49.4171)>
    Rotation: <Euler (x=-1.4248, y=0.2196, z=1.3450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (34.0699, 18.7061, 47.8480)>
    Rotation: <Euler (x=-1.4251, y=0.2134, z=1.3440), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (33.8104, 18.4662, 46.5249)>
    Rotation: <Euler (x=-1.4251, y=0.2134, z=1.3440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (35.1109, 20.5844, 50.3087)>
    Rotation: <Euler (x=-1.7066, y=0.2948, z=1.2278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (35.1642, 20.0365, 48.6670)>
    Rotation: <Euler (x=-1.4391, y=0.3052, z=1.2279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (34.7978, 19.6498, 47.1188)>
    Rotation: <Euler (x=-1.4391, y=0.3045, z=1.2278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (34.4739, 19.3079, 45.7500)>
    Rotation: <Euler (x=-1.4391, y=0.3045, z=1.2278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (35.5752, 21.6397, 49.5516)>
    Rotation: <Euler (x=-1.4603, y=0.2985, z=1.1792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (35.2725, 21.3171, 48.2009)>
    Rotation: <Euler (x=-1.1567, y=0.3071, z=1.1852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (34.6545, 21.1807, 47.0703)>
    Rotation: <Euler (x=-1.1569, y=0.3060, z=1.1846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (34.0925, 21.0567, 46.0421)>
    Rotation: <Euler (x=-1.1569, y=0.3059, z=1.1846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (35.6981, 23.1243, 50.0800)>
    Rotation: <Euler (x=-1.2928, y=0.2816, z=1.1004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (35.1959, 22.9692, 48.8090)>
    Rotation: <Euler (x=-0.8415, y=0.3497, z=1.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (34.4245, 23.0172, 48.0505)>
    Rotation: <Euler (x=-0.8418, y=0.3486, z=1.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (33.7595, 23.0586, 47.3967)>
    Rotation: <Euler (x=-0.8418, y=0.3486, z=1.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (13.0843, 26.7320, 87.2401)>
    Rotation: <Euler (x=-2.6217, y=0.0404, z=-1.6056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (6.0339, 27.1412, 83.2016)>
    Rotation: <Euler (x=-1.6432, y=0.1892, z=-1.1039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (3.8808, 29.0900, 69.0489)>
    Rotation: <Euler (x=-1.6325, y=0.0083, z=-1.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (2.9682, 28.7808, 53.5882)>
    Rotation: <Euler (x=-1.9398, y=-0.2475, z=-1.5465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (3.0205, 26.9635, 52.0896)>
    Rotation: <Euler (x=-1.6004, y=-0.5875, z=-1.5015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (3.0384, 25.8994, 50.5339)>
    Rotation: <Euler (x=-1.6086, y=-0.2402, z=-1.5060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (3.0015, 25.1886, 48.4536)>
    Rotation: <Euler (x=-1.6110, y=-0.4303, z=-1.4988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (2.9665, 24.5154, 46.4832)>
    Rotation: <Euler (x=-1.6110, y=-0.4303, z=-1.4988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (0.9821, 25.3652, 48.6906)>
    Rotation: <Euler (x=-1.6746, y=-0.2468, z=-1.6739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (0.7784, 24.9976, 47.1570)>
    Rotation: <Euler (x=-1.5706, y=-0.2367, z=-1.6747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (0.7426, 24.6525, 45.7210)>
    Rotation: <Euler (x=-1.5706, y=-0.2377, z=-1.6747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (0.7124, 24.3611, 44.5085)>
    Rotation: <Euler (x=-1.5706, y=-0.2377, z=-1.6747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (0.6502, 26.7731, 48.1954)>
    Rotation: <Euler (x=-1.7201, y=-0.2361, z=-1.5568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (0.3958, 26.3666, 46.5136)>
    Rotation: <Euler (x=-1.5380, y=-0.2434, z=-1.5573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (0.4528, 25.9849, 44.9762)>
    Rotation: <Euler (x=-1.5380, y=-0.2432, z=-1.5573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (0.5044, 25.6399, 43.5867)>
    Rotation: <Euler (x=-1.5380, y=-0.2432, z=-1.5573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (0.7102, 28.0714, 47.8405)>
    Rotation: <Euler (x=-1.6052, y=-0.2752, z=-1.5536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (0.6671, 27.6795, 46.4480)>
    Rotation: <Euler (x=-1.4403, y=-0.2811, z=-1.5598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (0.8489, 27.3051, 45.1475)>
    Rotation: <Euler (x=-1.4403, y=-0.2808, z=-1.5598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (1.0136, 26.9657, 43.9686)>
    Rotation: <Euler (x=-1.4403, y=-0.2808, z=-1.5598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (1.1516, 29.3421, 48.3870)>
    Rotation: <Euler (x=-1.5844, y=-0.2684, z=-1.5072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (1.1562, 28.9651, 47.0155)>
    Rotation: <Euler (x=-1.3600, y=-0.3406, z=-1.5301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (1.4216, 28.5856, 45.9152)>
    Rotation: <Euler (x=-1.3601, y=-0.3401, z=-1.5300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (1.6597, 28.2452, 44.9282)>
    Rotation: <Euler (x=-1.3601, y=-0.3401, z=-1.5300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (23.8914, 24.8162, 57.0233)>
    Rotation: <Euler (x=-1.3210, y=0.0741, z=3.0996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (25.6130, 17.7958, 29.8927)>
    Rotation: <Euler (x=1.5209, y=3.0530, z=-0.0405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (27.9227, 18.9781, 4.4616)>
    Rotation: <Euler (x=-0.5256, y=0.1615, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (31.7788, 12.2991, 0.0658)>
    Rotation: <Euler (x=0.0171, y=0.0141, z=-2.5978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (33.7804, 8.9867, 0.1319)>
    Rotation: <Euler (x=0.0171, y=0.0141, z=-2.5978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (10.3503, 26.1820, 57.7058)>
    Rotation: <Euler (x=-1.5795, y=0.0760, z=2.9347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
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    Rotation: <Euler (x=-1.6713, y=0.0534, z=2.9364), order='XYZ'>
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=-0.5182, y=-0.1345, z=2.6019), order='XYZ'>
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=0.0928, y=-0.0143, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
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    Rotation: <Euler (x=0.0928, y=-0.0143, z=2.5491), order='XYZ'>
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Frame: 84
  Bone: mixamorig:Hips
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    Rotation: <Euler (x=1.5516, y=0.0498, z=-0.0992), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5108, y=0.0259, z=-0.0917), order='XYZ'>
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  Bone: mixamorig:Spine1
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    Rotation: <Euler (x=1.5539, y=-0.0279, z=-0.0775), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=1.5964, y=-0.0823, z=-0.0655), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (16.4030, 25.9447, 88.6321)>
    Rotation: <Euler (x=1.4778, y=-0.0942, z=-0.0633), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5518, y=0.0013, z=-0.0481), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (15.9435, 24.3550, 107.6405)>
    Rotation: <Euler (x=1.5518, y=0.0013, z=-0.0481), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (20.4314, 25.7990, 87.8486)>
    Rotation: <Euler (x=-2.7414, y=-0.0468, z=1.4321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (27.8726, 24.9098, 84.6826)>
    Rotation: <Euler (x=-1.7747, y=-0.1191, z=1.0408), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (31.2448, 24.8809, 70.6408)>
    Rotation: <Euler (x=-1.7643, y=0.0282, z=1.0242), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (33.5655, 22.9682, 55.4583)>
    Rotation: <Euler (x=-1.8902, y=0.3120, z=1.2061), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (32.5558, 20.9563, 53.9593)>
    Rotation: <Euler (x=-1.5486, y=0.6246, z=1.0995), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (31.8854, 19.7464, 52.2956)>
    Rotation: <Euler (x=-1.6120, y=0.4657, z=1.0702), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (31.5005, 18.8679, 50.4973)>
    Rotation: <Euler (x=-1.6121, y=0.6018, z=1.0707), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (31.1757, 18.1265, 48.9794)>
    Rotation: <Euler (x=-1.6121, y=0.6018, z=1.0707), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (33.8521, 18.9351, 50.9783)>
    Rotation: <Euler (x=-1.6203, y=0.2380, z=1.3548), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (33.8489, 18.5378, 49.3701)>
    Rotation: <Euler (x=-1.4233, y=0.2202, z=1.3462), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (33.5389, 18.2526, 47.8015)>
    Rotation: <Euler (x=-1.4235, y=0.2141, z=1.3452), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (33.2774, 18.0120, 46.4789)>
    Rotation: <Euler (x=-1.4235, y=0.2141, z=1.3452), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (34.5816, 20.1326, 50.2602)>
    Rotation: <Euler (x=-1.7039, y=0.2957, z=1.2291), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (34.6307, 19.5849, 48.6183)>
    Rotation: <Euler (x=-1.4280, y=0.3065, z=1.2292), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (34.2475, 19.2024, 47.0732)>
    Rotation: <Euler (x=-1.4281, y=0.3058, z=1.2291), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (33.9087, 18.8643, 45.7070)>
    Rotation: <Euler (x=-1.4281, y=0.3058, z=1.2291), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (35.0440, 21.1880, 49.5022)>
    Rotation: <Euler (x=-1.4541, y=0.2999, z=1.1806), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (34.7330, 20.8670, 48.1530)>
    Rotation: <Euler (x=-1.1450, y=0.3090, z=1.1869), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (34.1023, 20.7346, 47.0289)>
    Rotation: <Euler (x=-1.1452, y=0.3078, z=1.1863), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (33.5288, 20.6142, 46.0066)>
    Rotation: <Euler (x=-1.1452, y=0.3078, z=1.1863), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (35.1660, 22.6730, 50.0299)>
    Rotation: <Euler (x=-1.2922, y=0.2825, z=1.1016), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (34.6628, 22.5167, 48.7593)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (33.8908, 22.5635, 48.0014)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (33.2254, 22.6038, 47.3480)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (2.5296, 25.4392, 50.4870)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (2.4943, 24.7283, 48.4067)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (2.4608, 24.0549, 46.4364)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (0.4745, 24.9023, 48.6430)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (0.2659, 24.5351, 47.1100)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (0.2202, 24.1907, 45.6740)>
    Rotation: <Euler (x=-1.5777, y=-0.2379, z=-1.6736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (0.1815, 23.8999, 44.4616)>
    Rotation: <Euler (x=-1.5777, y=-0.2379, z=-1.6736), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (0.1411, 26.3098, 48.1477)>
    Rotation: <Euler (x=-1.7197, y=-0.2361, z=-1.5556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-0.1123, 25.9028, 46.4657)>
    Rotation: <Euler (x=-1.5377, y=-0.2434, z=-1.5561), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-0.0542, 25.5212, 44.9284)>
    Rotation: <Euler (x=-1.5377, y=-0.2432, z=-1.5561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-0.0017, 25.1762, 43.5389)>
    Rotation: <Euler (x=-1.5377, y=-0.2432, z=-1.5561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (0.1995, 27.6081, 47.7927)>
    Rotation: <Euler (x=-1.6049, y=-0.2752, z=-1.5524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (0.1574, 27.2161, 46.4002)>
    Rotation: <Euler (x=-1.4399, y=-0.2811, z=-1.5587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (0.3401, 26.8419, 45.0997)>
    Rotation: <Euler (x=-1.4400, y=-0.2808, z=-1.5586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (0.5057, 26.5026, 43.9210)>
    Rotation: <Euler (x=-1.4400, y=-0.2808, z=-1.5586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (0.6391, 28.8794, 48.3393)>
    Rotation: <Euler (x=-1.5840, y=-0.2684, z=-1.5060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (0.6447, 28.5023, 46.9678)>
    Rotation: <Euler (x=-1.3597, y=-0.3406, z=-1.5290), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (0.9110, 28.1231, 45.8676)>
    Rotation: <Euler (x=-1.3597, y=-0.3402, z=-1.5288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (1.1499, 27.7830, 44.8807)>
    Rotation: <Euler (x=-1.3597, y=-0.3402, z=-1.5289), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (23.3838, 24.3626, 56.9807)>
    Rotation: <Euler (x=-1.3212, y=0.0742, z=3.0993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (25.1059, 17.3469, 29.8490)>
    Rotation: <Euler (x=1.5208, y=3.0529, z=-0.0408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (27.4180, 18.5315, 4.4182)>
    Rotation: <Euler (x=-0.5257, y=0.1615, z=-2.7108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (31.2755, 11.8542, 0.0211)>
    Rotation: <Euler (x=0.0173, y=0.0138, z=-2.5971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (33.2795, 8.5432, 0.0879)>
    Rotation: <Euler (x=0.0173, y=0.0138, z=-2.5971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (9.8431, 25.7337, 57.6584)>
    Rotation: <Euler (x=-1.5792, y=0.0761, z=2.9344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (11.9796, 25.5266, 29.6698)>
    Rotation: <Euler (x=-1.6717, y=0.0536, z=2.9361), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (13.8382, 27.7707, 4.2681)>
    Rotation: <Euler (x=-0.5180, y=-0.1346, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (9.3446, 21.4239, -0.1110)>
    Rotation: <Euler (x=0.0930, y=-0.0144, z=2.5490), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (7.2157, 18.2528, 0.2454)>
    Rotation: <Euler (x=0.0930, y=-0.0144, z=2.5490), order='XYZ'>
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Frame: 85
  Bone: mixamorig:Hips
    Location: <Vector (16.2568, 24.6052, 60.3886)>
    Rotation: <Euler (x=1.5517, y=0.0495, z=-0.0996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (16.5801, 25.0367, 66.0142)>
    Rotation: <Euler (x=1.5109, y=0.0257, z=-0.0920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (16.7847, 25.4140, 72.5933)>
    Rotation: <Euler (x=1.5541, y=-0.0280, z=-0.0774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (16.5840, 25.5561, 80.1244)>
    Rotation: <Euler (x=1.5965, y=-0.0823, z=-0.0652), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (15.8744, 25.3837, 88.5698)>
    Rotation: <Euler (x=1.4780, y=-0.0939, z=-0.0628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (15.4691, 25.2926, 92.8039)>
    Rotation: <Euler (x=1.5520, y=0.0014, z=-0.0476), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (15.4185, 23.7894, 107.5779)>
    Rotation: <Euler (x=1.5520, y=0.0014, z=-0.0476), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (19.9029, 25.2395, 87.7864)>
    Rotation: <Euler (x=-2.7412, y=-0.0469, z=1.4323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (27.3438, 24.3528, 84.6191)>
    Rotation: <Euler (x=-1.7744, y=-0.1189, z=1.0412), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (30.7117, 24.3250, 70.5762)>
    Rotation: <Euler (x=-1.7641, y=0.0283, z=1.0247), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (33.0287, 22.4131, 55.3931)>
    Rotation: <Euler (x=-1.8898, y=0.3125, z=1.2075), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (32.0208, 20.3993, 53.8953)>
    Rotation: <Euler (x=-1.5483, y=0.6251, z=1.1010), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (31.3512, 19.1879, 52.2324)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (30.9666, 18.3083, 50.4346)>
    Rotation: <Euler (x=-1.6117, y=0.6024, z=1.0722), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (30.6420, 17.5659, 48.9171)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (33.3184, 18.3787, 50.9143)>
    Rotation: <Euler (x=-1.6199, y=0.2385, z=1.3562), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (33.3149, 17.9809, 49.3063)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (33.0030, 17.6951, 47.7382)>
    Rotation: <Euler (x=-1.4222, y=0.2145, z=1.3466), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (32.7400, 17.4542, 46.4160)>
    Rotation: <Euler (x=-1.4222, y=0.2145, z=1.3466), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (34.0459, 19.5770, 50.1955)>
    Rotation: <Euler (x=-1.7017, y=0.2963, z=1.2305), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (34.0917, 19.0295, 48.5534)>
    Rotation: <Euler (x=-1.4174, y=0.3076, z=1.2307), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (33.6925, 18.6514, 47.0112)>
    Rotation: <Euler (x=-1.4174, y=0.3069, z=1.2306), order='XYZ'>
    Matrix:
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      <Vector (0.8987, -0.2305, 0.3733, 18.6514)>
      <Vector (-0.3021, -0.9421, 0.1457, 47.0112)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (33.3396, 18.3171, 45.6477)>
    Rotation: <Euler (x=-1.4174, y=0.3069, z=1.2306), order='XYZ'>
    Matrix:
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      <Vector (0.8987, -0.2305, 0.3733, 18.3171)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (34.5065, 20.6327, 49.4368)>
    Rotation: <Euler (x=-1.4487, y=0.3009, z=1.1821), order='XYZ'>
    Matrix:
      <Vector (0.3620, -0.2242, -0.9048, 34.5065)>
      <Vector (0.8838, -0.2261, 0.4096, 20.6327)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (34.1885, 20.3131, 48.0889)>
    Rotation: <Euler (x=-1.1345, y=0.3104, z=1.1886), order='XYZ'>
    Matrix:
      <Vector (0.3551, -0.4953, -0.7928, 34.1885)>
      <Vector (0.8835, -0.0993, 0.4578, 20.3131)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (33.5467, 20.1842, 46.9708)>
    Rotation: <Euler (x=-1.1347, y=0.3093, z=1.1880), order='XYZ'>
    Matrix:
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      <Vector (0.8836, -0.0981, 0.4578, 20.1842)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (32.9630, 20.0671, 45.9539)>
    Rotation: <Euler (x=-1.1347, y=0.3093, z=1.1880), order='XYZ'>
    Matrix:
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      <Vector (0.8836, -0.0981, 0.4578, 20.0671)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (34.6268, 22.1180, 49.9639)>
    Rotation: <Euler (x=-1.2926, y=0.2829, z=1.1030), order='XYZ'>
    Matrix:
      <Vector (0.4330, -0.3661, -0.8237, 34.6268)>
      <Vector (0.8571, -0.1157, 0.5020, 22.1180)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (34.1240, 21.9603, 48.6934)>
    Rotation: <Euler (x=-0.8421, y=0.3508, z=1.1449), order='XYZ'>
    Matrix:
      <Vector (0.3880, -0.7123, -0.5848, 34.1240)>
      <Vector (0.8552, 0.0417, 0.5166, 21.9603)>
      <Vector (-0.3436, -0.7006, 0.6254, 48.6934)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (33.3525, 22.0053, 47.9349)>
    Rotation: <Euler (x=-0.8424, y=0.3497, z=1.1438), order='XYZ'>
    Matrix:
      <Vector (0.3891, -0.7118, -0.5848, 33.3525)>
      <Vector (0.8551, 0.0429, 0.5167, 22.0053)>
      <Vector (-0.3426, -0.7011, 0.6254, 47.9349)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (32.6875, 22.0441, 47.2809)>
    Rotation: <Euler (x=-0.8424, y=0.3497, z=1.1438), order='XYZ'>
    Matrix:
      <Vector (0.3891, -0.7118, -0.5848, 32.6875)>
      <Vector (0.8551, 0.0429, 0.5167, 22.0441)>
      <Vector (-0.3426, -0.7011, 0.6254, 47.2809)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (12.0416, 25.7132, 87.1331)>
    Rotation: <Euler (x=-2.6219, y=0.0405, z=-1.6044), order='XYZ'>
    Matrix:
      <Vector (-0.0336, -0.8668, 0.4975, 12.0416)>
      <Vector (-0.9986, 0.0493, 0.0185, 25.7132)>
      <Vector (-0.0405, -0.4962, -0.8672, 87.1331)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (4.9899, 26.1141, 83.0960)>
    Rotation: <Euler (x=-1.6428, y=0.1870, z=-1.1030), order='XYZ'>
    Matrix:
      <Vector (0.4431, -0.1479, 0.8842, 4.9899)>
      <Vector (-0.8770, 0.1330, 0.4617, 26.1141)>
      <Vector (-0.1859, -0.9800, -0.0707, 83.0960)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (2.8535, 28.0362, 68.9371)>
    Rotation: <Euler (x=-1.6324, y=0.0101, z=-1.1110), order='XYZ'>
    Matrix:
      <Vector (0.4437, -0.0596, 0.8942, 2.8535)>
      <Vector (-0.8961, -0.0183, 0.4435, 28.0362)>
      <Vector (-0.0101, -0.9981, -0.0616, 68.9371)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (1.9298, 27.7523, 53.4766)>
    Rotation: <Euler (x=-1.9393, y=-0.2475, z=-1.5441), order='XYZ'>
    Matrix:
      <Vector (0.0259, -0.3540, 0.9349, 1.9298)>
      <Vector (-0.9692, -0.2381, -0.0633, 27.7523)>
      <Vector (0.2449, -0.9045, -0.3492, 53.4766)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (1.9875, 25.9351, 51.9780)>
    Rotation: <Euler (x=-1.5998, y=-0.5875, z=-1.4993), order='XYZ'>
    Matrix:
      <Vector (0.0595, 0.0107, 0.9982, 1.9875)>
      <Vector (-0.8302, -0.5547, 0.0554, 25.9351)>
      <Vector (0.5543, -0.8320, -0.0241, 51.9780)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (2.0089, 24.8712, 50.4223)>
    Rotation: <Euler (x=-1.6081, y=-0.2402, z=-1.5036), order='XYZ'>
    Matrix:
      <Vector (0.0652, -0.0213, 0.9976, 2.0089)>
      <Vector (-0.9691, -0.2397, 0.0583, 24.8712)>
      <Vector (0.2379, -0.9706, -0.0362, 50.4223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (1.9749, 24.1603, 48.3420)>
    Rotation: <Euler (x=-1.6105, y=-0.4303, z=-1.4964), order='XYZ'>
    Matrix:
      <Vector (0.0675, -0.0086, 0.9977, 1.9749)>
      <Vector (-0.9063, -0.4186, 0.0577, 24.1603)>
      <Vector (0.4171, -0.9081, -0.0361, 48.3420)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (1.9426, 23.4871, 46.3715)>
    Rotation: <Euler (x=-1.6105, y=-0.4303, z=-1.4964), order='XYZ'>
    Matrix:
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      <Vector (-0.9063, -0.4186, 0.0577, 23.4871)>
      <Vector (0.4171, -0.9081, -0.0361, 46.3715)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-0.0451, 24.3317, 48.5780)>
    Rotation: <Euler (x=-1.6811, y=-0.2468, z=-1.6717), order='XYZ'>
    Matrix:
      <Vector (-0.0977, -0.1340, 0.9862, -0.0451)>
      <Vector (-0.9648, -0.2305, -0.1269, 24.3317)>
      <Vector (0.2443, -0.9638, -0.1068, 48.5780)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-0.2582, 23.9649, 47.0454)>
    Rotation: <Euler (x=-1.5842, y=-0.2370, z=-1.6724), order='XYZ'>
    Matrix:
      <Vector (-0.0986, -0.0372, 0.9944, -0.2582)>
      <Vector (-0.9670, -0.2322, -0.1045, 23.9649)>
      <Vector (0.2348, -0.9720, -0.0131, 47.0454)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-0.3132, 23.6214, 45.6096)>
    Rotation: <Euler (x=-1.5842, y=-0.2380, z=-1.6723), order='XYZ'>
    Matrix:
      <Vector (-0.0985, -0.0373, 0.9944, -0.3132)>
      <Vector (-0.9668, -0.2331, -0.1045, 23.6214)>
      <Vector (0.2357, -0.9717, -0.0131, 45.6096)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-0.3596, 23.3314, 44.3973)>
    Rotation: <Euler (x=-1.5842, y=-0.2380, z=-1.6723), order='XYZ'>
    Matrix:
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      <Vector (-0.9668, -0.2331, -0.1045, 23.3314)>
      <Vector (0.2357, -0.9717, -0.0131, 44.3973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-0.3804, 25.7388, 48.0827)>
    Rotation: <Euler (x=-1.7196, y=-0.2360, z=-1.5543), order='XYZ'>
    Matrix:
      <Vector (0.0160, -0.1444, 0.9894, -0.3804)>
      <Vector (-0.9721, -0.2337, -0.0184, 25.7388)>
      <Vector (0.2339, -0.9615, -0.1441, 48.0827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-0.6329, 25.3316, 46.4007)>
    Rotation: <Euler (x=-1.5375, y=-0.2433, z=-1.5549), order='XYZ'>
    Matrix:
      <Vector (0.0155, 0.0371, 0.9992, -0.6329)>
      <Vector (-0.9704, -0.2403, 0.0239, 25.3316)>
      <Vector (0.2410, -0.9700, 0.0323, 46.4007)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-0.5741, 24.9501, 44.8633)>
    Rotation: <Euler (x=-1.5375, y=-0.2431, z=-1.5548), order='XYZ'>
    Matrix:
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      <Vector (-0.9705, -0.2401, 0.0239, 24.9501)>
      <Vector (0.2407, -0.9701, 0.0323, 44.8633)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-0.5209, 24.6054, 43.4738)>
    Rotation: <Euler (x=-1.5375, y=-0.2431, z=-1.5548), order='XYZ'>
    Matrix:
      <Vector (0.0155, 0.0371, 0.9992, -0.5209)>
      <Vector (-0.9705, -0.2401, 0.0239, 24.6054)>
      <Vector (0.2408, -0.9700, 0.0323, 43.4738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-0.3236, 27.0372, 47.7278)>
    Rotation: <Euler (x=-1.6047, y=-0.2751, z=-1.5512), order='XYZ'>
    Matrix:
      <Vector (0.0189, -0.0286, 0.9994, -0.3236)>
      <Vector (-0.9622, -0.2721, 0.0104, 27.0372)>
      <Vector (0.2717, -0.9618, -0.0326, 47.7278)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-0.3650, 26.6452, 46.3352)>
    Rotation: <Euler (x=-1.4398, y=-0.2811, z=-1.5574), order='XYZ'>
    Matrix:
      <Vector (0.0129, 0.1343, 0.9909, -0.3650)>
      <Vector (-0.9607, -0.2732, 0.0495, 26.6452)>
      <Vector (0.2774, -0.9525, 0.1255, 46.3352)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-0.1816, 26.2713, 45.0348)>
    Rotation: <Euler (x=-1.4398, y=-0.2808, z=-1.5573), order='XYZ'>
    Matrix:
      <Vector (0.0129, 0.1343, 0.9909, -0.1816)>
      <Vector (-0.9608, -0.2729, 0.0495, 26.2713)>
      <Vector (0.2771, -0.9526, 0.1255, 45.0348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-0.0153, 25.9324, 43.8561)>
    Rotation: <Euler (x=-1.4398, y=-0.2808, z=-1.5573), order='XYZ'>
    Matrix:
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      <Vector (-0.9608, -0.2729, 0.0495, 25.9324)>
      <Vector (0.2771, -0.9526, 0.1255, 43.8561)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (0.1143, 28.3090, 48.2746)>
    Rotation: <Euler (x=-1.5839, y=-0.2684, z=-1.5048), order='XYZ'>
    Matrix:
      <Vector (0.0636, 0.0045, 0.9980, 0.1143)>
      <Vector (-0.9621, -0.2654, 0.0625, 28.3090)>
      <Vector (0.2651, -0.9641, -0.0126, 48.2746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (0.1206, 27.9321, 46.9030)>
    Rotation: <Euler (x=-1.3595, y=-0.3406, z=-1.5277), order='XYZ'>
    Matrix:
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      <Vector (-0.9417, -0.3172, 0.1121, 27.9321)>
      <Vector (0.3340, -0.9216, 0.1977, 46.9030)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (0.3876, 27.5533, 45.8028)>
    Rotation: <Euler (x=-1.3595, y=-0.3401, z=-1.5276), order='XYZ'>
    Matrix:
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      <Vector (-0.9418, -0.3168, 0.1121, 27.5533)>
      <Vector (0.3336, -0.9218, 0.1977, 45.8028)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (0.6270, 27.2135, 44.8160)>
    Rotation: <Euler (x=-1.3595, y=-0.3401, z=-1.5276), order='XYZ'>
    Matrix:
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      <Vector (-0.9418, -0.3168, 0.1121, 27.2135)>
      <Vector (0.3336, -0.9218, 0.1977, 44.8160)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (22.8596, 23.8025, 56.9200)>
    Rotation: <Euler (x=-1.3214, y=0.0743, z=3.0991), order='XYZ'>
    Matrix:
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      <Vector (0.0424, -0.2497, -0.9674, 23.8025)>
      <Vector (-0.0742, -0.9664, 0.2462, 56.9200)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (24.5827, 16.7920, 29.7870)>
    Rotation: <Euler (x=1.5206, y=3.0528, z=-0.0411), order='XYZ'>
    Matrix:
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      <Vector (0.0409, 0.0465, -0.9981, 16.7920)>
      <Vector (-0.0887, -0.9948, -0.0500, 29.7870)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (26.8978, 17.9798, 4.3566)>
    Rotation: <Euler (x=-0.5257, y=0.1615, z=-2.7107), order='XYZ'>
    Matrix:
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      <Vector (-0.4123, -0.7522, -0.5141, 17.9798)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (30.7562, 11.3030, -0.0404)>
    Rotation: <Euler (x=0.0172, y=0.0138, z=-2.5969), order='XYZ'>
    Matrix:
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      <Vector (-0.5181, -0.8553, 0.0076, 11.3030)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (32.7608, 7.9924, 0.0261)>
    Rotation: <Euler (x=0.0172, y=0.0138, z=-2.5969), order='XYZ'>
    Matrix:
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      <Vector (-0.5181, -0.8553, 0.0076, 7.9924)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (9.3193, 25.1793, 57.5940)>
    Rotation: <Euler (x=-1.5787, y=0.0761, z=2.9340), order='XYZ'>
    Matrix:
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      <Vector (0.2055, -0.0080, -0.9786, 25.1793)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (11.4530, 24.9555, 29.6053)>
    Rotation: <Euler (x=-1.6726, y=0.0536, z=2.9357), order='XYZ'>
    Matrix:
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      <Vector (-0.0536, -0.9934, -0.1014, 29.6053)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (13.3190, 27.2193, 4.2059)>
    Rotation: <Euler (x=-0.5179, y=-0.1345, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (8.8253, 20.8722, -0.1726)>
    Rotation: <Euler (x=0.0931, y=-0.0143, z=2.5490), order='XYZ'>
    Matrix:
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      <Vector (0.5585, -0.8266, 0.0691, 20.8722)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (6.6963, 17.7011, 0.1838)>
    Rotation: <Euler (x=0.0931, y=-0.0143, z=2.5490), order='XYZ'>
    Matrix:
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      <Vector (0.5585, -0.8266, 0.0691, 17.7011)>
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Frame: 86
  Bone: mixamorig:Hips
    Location: <Vector (15.6924, 23.8788, 60.3139)>
    Rotation: <Euler (x=1.5518, y=0.0493, z=-0.0999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (16.0148, 24.3097, 65.9395)>
    Rotation: <Euler (x=1.5110, y=0.0256, z=-0.0921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (16.2184, 24.6865, 72.5188)>
    Rotation: <Euler (x=1.5542, y=-0.0281, z=-0.0773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (16.0171, 24.8277, 80.0498)>
    Rotation: <Euler (x=1.5967, y=-0.0823, z=-0.0647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (15.3076, 24.6539, 88.4952)>
    Rotation: <Euler (x=1.4781, y=-0.0936, z=-0.0622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (14.9038, 24.5618, 92.7294)>
    Rotation: <Euler (x=1.5523, y=0.0015, z=-0.0469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (14.8558, 23.0545, 107.5031)>
    Rotation: <Euler (x=1.5523, y=0.0015, z=-0.0469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (19.3361, 24.5115, 87.7118)>
    Rotation: <Euler (x=-2.7411, y=-0.0471, z=1.4327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (26.7771, 23.6284, 84.5436)>
    Rotation: <Euler (x=-1.7743, y=-0.1188, z=1.0417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (30.1420, 23.6023, 70.5000)>
    Rotation: <Euler (x=-1.7639, y=0.0284, z=1.0252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (32.4567, 21.6917, 55.3163)>
    Rotation: <Euler (x=-1.8901, y=0.3126, z=1.2091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (31.4525, 19.6759, 53.8189)>
    Rotation: <Euler (x=-1.5485, y=0.6252, z=1.1025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (30.7852, 18.4631, 52.1561)>
    Rotation: <Euler (x=-1.6120, y=0.4664, z=1.0733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (30.4024, 17.5824, 50.3584)>
    Rotation: <Euler (x=-1.6120, y=0.6025, z=1.0738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (30.0793, 16.8391, 48.8410)>
    Rotation: <Euler (x=-1.6120, y=0.6025, z=1.0738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (32.7539, 17.6569, 50.8385)>
    Rotation: <Euler (x=-1.6201, y=0.2386, z=1.3578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (32.7513, 17.2588, 49.2306)>
    Rotation: <Euler (x=-1.4209, y=0.2207, z=1.3493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (32.4383, 16.9728, 47.6627)>
    Rotation: <Euler (x=-1.4211, y=0.2145, z=1.3482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (32.1744, 16.7316, 46.3407)>
    Rotation: <Euler (x=-1.4211, y=0.2145, z=1.3482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (33.4795, 18.8563, 50.1195)>
    Rotation: <Euler (x=-1.6999, y=0.2966, z=1.2321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (33.5232, 18.3094, 48.4771)>
    Rotation: <Euler (x=-1.4072, y=0.3083, z=1.2325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (33.1090, 17.9358, 46.9378)>
    Rotation: <Euler (x=-1.4072, y=0.3076, z=1.2323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (32.7429, 17.6054, 45.5768)>
    Rotation: <Euler (x=-1.4072, y=0.3076, z=1.2323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (33.9384, 19.9127, 49.3607)>
    Rotation: <Euler (x=-1.4443, y=0.3015, z=1.1838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (33.6150, 19.5943, 48.0138)>
    Rotation: <Euler (x=-1.1253, y=0.3115, z=1.1906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (32.9635, 19.4686, 46.9009)>
    Rotation: <Euler (x=-1.1255, y=0.3103, z=1.1900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (32.3711, 19.3543, 45.8887)>
    Rotation: <Euler (x=-1.1255, y=0.3103, z=1.1900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (34.0562, 21.3983, 49.8875)>
    Rotation: <Euler (x=-1.2939, y=0.2828, z=1.1046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (33.5551, 21.2390, 48.6165)>
    Rotation: <Euler (x=-0.8445, y=0.3506, z=1.1462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (32.7852, 21.2817, 47.8562)>
    Rotation: <Euler (x=-0.8449, y=0.3495, z=1.1452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (32.1216, 21.3184, 47.2008)>
    Rotation: <Euler (x=-0.8449, y=0.3495, z=1.1452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (11.4747, 24.9818, 87.0585)>
    Rotation: <Euler (x=-2.6224, y=0.0406, z=-1.6038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (4.4207, 25.3787, 83.0250)>
    Rotation: <Euler (x=-1.6425, y=0.1855, z=-1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (2.2971, 27.2830, 68.8617)>
    Rotation: <Euler (x=-1.6322, y=0.0109, z=-1.1107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (1.3702, 27.0118, 53.4012)>
    Rotation: <Euler (x=-1.9393, y=-0.2474, z=-1.5429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (1.4301, 25.1948, 51.9025)>
    Rotation: <Euler (x=-1.5998, y=-0.5875, z=-1.4981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (1.4528, 24.1310, 50.3467)>
    Rotation: <Euler (x=-1.6081, y=-0.2402, z=-1.5024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (1.4196, 23.4202, 48.2663)>
    Rotation: <Euler (x=-1.6105, y=-0.4302, z=-1.4953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (1.3882, 22.7470, 46.2959)>
    Rotation: <Euler (x=-1.6105, y=-0.4302, z=-1.4953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-0.6006, 23.5892, 48.5023)>
    Rotation: <Euler (x=-1.6840, y=-0.2468, z=-1.6707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-0.8178, 23.2228, 46.9703)>
    Rotation: <Euler (x=-1.5900, y=-0.2370, z=-1.6712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-0.8809, 22.8800, 45.5346)>
    Rotation: <Euler (x=-1.5900, y=-0.2380, z=-1.6712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-0.9342, 22.5907, 44.3224)>
    Rotation: <Euler (x=-1.5900, y=-0.2380, z=-1.6712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-0.9375, 24.9959, 48.0070)>
    Rotation: <Euler (x=-1.7195, y=-0.2360, z=-1.5532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-1.1895, 24.5886, 46.3251)>
    Rotation: <Euler (x=-1.5375, y=-0.2433, z=-1.5537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-1.1302, 24.2072, 44.7876)>
    Rotation: <Euler (x=-1.5375, y=-0.2431, z=-1.5537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-1.0766, 23.8626, 43.3981)>
    Rotation: <Euler (x=-1.5375, y=-0.2431, z=-1.5537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-0.8822, 26.2944, 47.6522)>
    Rotation: <Euler (x=-1.6047, y=-0.2751, z=-1.5500), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-0.9230, 25.9025, 46.2597)>
    Rotation: <Euler (x=-1.4398, y=-0.2810, z=-1.5562), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-0.7392, 25.5288, 44.9592)>
    Rotation: <Euler (x=-1.4398, y=-0.2807, z=-1.5562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-0.5725, 25.1902, 43.7805)>
    Rotation: <Euler (x=-1.4398, y=-0.2807, z=-1.5562), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-0.4458, 27.5667, 48.1991)>
    Rotation: <Euler (x=-1.5838, y=-0.2683, z=-1.5036), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-0.4390, 27.1899, 46.8275)>
    Rotation: <Euler (x=-1.3595, y=-0.3405, z=-1.5266), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-0.1716, 26.8114, 45.7273)>
    Rotation: <Euler (x=-1.3595, y=-0.3401, z=-1.5264), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (0.0683, 26.4720, 44.7404)>
    Rotation: <Euler (x=-1.3595, y=-0.3401, z=-1.5264), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (22.2955, 23.0744, 56.8464)>
    Rotation: <Euler (x=-1.3215, y=0.0744, z=3.0990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (24.0210, 16.0685, 29.7124)>
    Rotation: <Euler (x=1.5205, y=3.0527, z=-0.0412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (26.3390, 17.2603, 4.2824)>
    Rotation: <Euler (x=-0.5257, y=0.1615, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (30.1973, 10.5832, -0.1144)>
    Rotation: <Euler (x=0.0172, y=0.0136, z=-2.5966), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (32.2030, 7.2733, -0.0477)>
    Rotation: <Euler (x=0.0172, y=0.0136, z=-2.5966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (8.7555, 24.4550, 57.5181)>
    Rotation: <Euler (x=-1.5780, y=0.0761, z=2.9337), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (10.8852, 24.2113, 29.5293)>
    Rotation: <Euler (x=-1.6736, y=0.0537, z=2.9353), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (12.7591, 26.5003, 4.1327)>
    Rotation: <Euler (x=-0.5179, y=-0.1343, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (8.2663, 20.1527, -0.2461)>
    Rotation: <Euler (x=0.0929, y=-0.0142, z=2.5490), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (6.1372, 16.9817, 0.1099)>
    Rotation: <Euler (x=0.0929, y=-0.0142, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 87
  Bone: mixamorig:Hips
    Location: <Vector (15.0637, 23.0377, 60.2334)>
    Rotation: <Euler (x=1.5519, y=0.0492, z=-0.1000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (15.3855, 23.4680, 65.8591)>
    Rotation: <Euler (x=1.5112, y=0.0255, z=-0.0921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (15.5886, 23.8439, 72.4384)>
    Rotation: <Euler (x=1.5544, y=-0.0281, z=-0.0770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (15.3871, 23.9836, 79.9694)>
    Rotation: <Euler (x=1.5969, y=-0.0823, z=-0.0642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (14.6781, 23.8078, 88.4148)>
    Rotation: <Euler (x=1.4783, y=-0.0931, z=-0.0615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (14.2760, 23.7144, 92.6492)>
    Rotation: <Euler (x=1.5526, y=0.0017, z=-0.0462), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (14.2315, 22.2023, 107.4223)>
    Rotation: <Euler (x=1.5526, y=0.0017, z=-0.0462), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (18.7066, 23.6679, 87.6312)>
    Rotation: <Euler (x=-2.7409, y=-0.0473, z=1.4333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (26.1476, 22.7894, 84.4617)>
    Rotation: <Euler (x=-1.7741, y=-0.1187, z=1.0422), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (29.5094, 22.7651, 70.4174)>
    Rotation: <Euler (x=-1.7637, y=0.0286, z=1.0258), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (31.8219, 20.8559, 55.2332)>
    Rotation: <Euler (x=-1.8906, y=0.3125, z=1.2107), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (30.8219, 18.8383, 53.7354)>
    Rotation: <Euler (x=-1.5491, y=0.6250, z=1.1039), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (30.1574, 17.6242, 52.0723)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (29.7770, 16.7428, 50.2745)>
    Rotation: <Euler (x=-1.6126, y=0.6023, z=1.0751), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (29.4559, 15.9989, 48.7570)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (32.1282, 16.8213, 50.7557)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (32.1270, 16.4231, 49.1478)>
    Rotation: <Euler (x=-1.4199, y=0.2205, z=1.3509), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (31.8130, 16.1372, 47.5801)>
    Rotation: <Euler (x=-1.4202, y=0.2144, z=1.3498), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (31.5482, 15.8962, 46.2583)>
    Rotation: <Euler (x=-1.4202, y=0.2144, z=1.3498), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (32.8521, 18.0219, 50.0371)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (32.8940, 17.4758, 48.3944)>
    Rotation: <Euler (x=-1.3974, y=0.3087, z=1.2341), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (32.4655, 17.1068, 46.8578)>
    Rotation: <Euler (x=-1.3974, y=0.3081, z=1.2340), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (32.0866, 16.7806, 45.4993)>
    Rotation: <Euler (x=-1.3974, y=0.3081, z=1.2340), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (33.3096, 19.0790, 49.2784)>
    Rotation: <Euler (x=-1.4405, y=0.3019, z=1.1854), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (32.9816, 18.7619, 47.9323)>
    Rotation: <Euler (x=-1.1172, y=0.3121, z=1.1924), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (32.3218, 18.6391, 46.8239)>
    Rotation: <Euler (x=-1.1174, y=0.3110, z=1.1918), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (31.7218, 18.5274, 45.8160)>
    Rotation: <Euler (x=-1.1174, y=0.3110, z=1.1918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (33.4245, 20.5648, 49.8052)>
    Rotation: <Euler (x=-1.2959, y=0.2823, z=1.1062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (32.9262, 20.4039, 48.5333)>
    Rotation: <Euler (x=-0.8481, y=0.3500, z=1.1474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (32.1587, 20.4441, 47.7704)>
    Rotation: <Euler (x=-0.8484, y=0.3489, z=1.1464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (31.4971, 20.4787, 47.1128)>
    Rotation: <Euler (x=-0.8484, y=0.3489, z=1.1464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (10.8449, 24.1337, 86.9784)>
    Rotation: <Euler (x=-2.6232, y=0.0408, z=-1.6032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (3.7875, 24.5270, 82.9505)>
    Rotation: <Euler (x=-1.6421, y=0.1840, z=-1.1014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (1.6770, 26.4138, 68.7830)>
    Rotation: <Euler (x=-1.6320, y=0.0116, z=-1.1103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (0.7490, 26.1537, 53.3223)>
    Rotation: <Euler (x=-1.9391, y=-0.2476, z=-1.5419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (0.8111, 24.3364, 51.8240)>
    Rotation: <Euler (x=-1.5995, y=-0.5877, z=-1.4972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (0.8352, 23.2723, 50.2684)>
    Rotation: <Euler (x=-1.6079, y=-0.2404, z=-1.5014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (0.8031, 22.5611, 48.1882)>
    Rotation: <Euler (x=-1.6103, y=-0.4305, z=-1.4943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (0.7728, 21.8875, 46.2179)>
    Rotation: <Euler (x=-1.6103, y=-0.4305, z=-1.4943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-1.2173, 22.7281, 48.4237)>
    Rotation: <Euler (x=-1.6862, y=-0.2470, z=-1.6699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-1.4377, 22.3616, 46.8921)>
    Rotation: <Euler (x=-1.5947, y=-0.2372, z=-1.6703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-1.5074, 22.0193, 45.4567)>
    Rotation: <Euler (x=-1.5947, y=-0.2382, z=-1.6703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-1.5663, 21.7303, 44.2447)>
    Rotation: <Euler (x=-1.5947, y=-0.2382, z=-1.6703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-1.5555, 24.1344, 47.9281)>
    Rotation: <Euler (x=-1.7193, y=-0.2362, z=-1.5522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-1.8068, 23.7264, 46.2462)>
    Rotation: <Euler (x=-1.5373, y=-0.2435, z=-1.5527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-1.7468, 23.3448, 44.7088)>
    Rotation: <Euler (x=-1.5373, y=-0.2433, z=-1.5527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-1.6926, 23.0000, 43.3194)>
    Rotation: <Euler (x=-1.5373, y=-0.2433, z=-1.5527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-1.5015, 25.4328, 47.5731)>
    Rotation: <Euler (x=-1.6045, y=-0.2753, z=-1.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-1.5417, 25.0406, 46.1806)>
    Rotation: <Euler (x=-1.4396, y=-0.2812, z=-1.5553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-1.3572, 24.6669, 44.8802)>
    Rotation: <Euler (x=-1.4396, y=-0.2809, z=-1.5552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-1.1899, 24.3282, 43.7016)>
    Rotation: <Euler (x=-1.4396, y=-0.2809, z=-1.5552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-1.0665, 26.7057, 48.1198)>
    Rotation: <Euler (x=-1.5836, y=-0.2685, z=-1.5026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-1.0591, 26.3286, 46.7483)>
    Rotation: <Euler (x=-1.3593, y=-0.3407, z=-1.5256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-0.7910, 25.9502, 45.6482)>
    Rotation: <Euler (x=-1.3593, y=-0.3403, z=-1.5255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-0.5506, 25.6108, 44.6614)>
    Rotation: <Euler (x=-1.3593, y=-0.3403, z=-1.5255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (21.6672, 22.2334, 56.7665)>
    Rotation: <Euler (x=-1.3217, y=0.0745, z=3.0991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (23.3967, 15.2309, 29.6319)>
    Rotation: <Euler (x=1.5203, y=3.0526, z=-0.0411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (25.7175, 16.4267, 4.2023)>
    Rotation: <Euler (x=-0.5257, y=0.1614, z=-2.7108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (29.5745, 9.7491, -0.1948)>
    Rotation: <Euler (x=0.0176, y=0.0129, z=-2.5956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (31.5834, 6.4412, -0.1265)>
    Rotation: <Euler (x=0.0176, y=0.0129, z=-2.5956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (8.1271, 23.6147, 57.4368)>
    Rotation: <Euler (x=-1.5775, y=0.0761, z=2.9336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (10.2552, 23.3584, 29.4480)>
    Rotation: <Euler (x=-1.6745, y=0.0538, z=2.9352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (12.1355, 25.6677, 4.0537)>
    Rotation: <Euler (x=-0.5180, y=-0.1341, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (7.6437, 19.3196, -0.3255)>
    Rotation: <Euler (x=0.0929, y=-0.0140, z=2.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (5.5146, 16.1486, 0.0302)>
    Rotation: <Euler (x=0.0929, y=-0.0140, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 88
  Bone: mixamorig:Hips
    Location: <Vector (14.3913, 22.2631, 60.1611)>
    Rotation: <Euler (x=1.5522, y=0.0492, z=-0.0998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (14.7124, 22.6919, 65.7869)>
    Rotation: <Euler (x=1.5115, y=0.0254, z=-0.0918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (14.9150, 23.0659, 72.3664)>
    Rotation: <Euler (x=1.5547, y=-0.0280, z=-0.0766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (14.7136, 23.2033, 79.8975)>
    Rotation: <Euler (x=1.5971, y=-0.0821, z=-0.0636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (14.0056, 23.0246, 88.3429)>
    Rotation: <Euler (x=1.4786, y=-0.0927, z=-0.0607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (13.6056, 22.9295, 92.5774)>
    Rotation: <Euler (x=1.5530, y=0.0019, z=-0.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.5651, 21.4115, 107.3500)>
    Rotation: <Euler (x=1.5530, y=0.0019, z=-0.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (18.0341, 22.8875, 87.5588)>
    Rotation: <Euler (x=-2.7407, y=-0.0475, z=1.4339), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.4750, 22.0144, 84.3876)>
    Rotation: <Euler (x=-1.7739, y=-0.1185, z=1.0427), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.8334, 21.9910, 70.3424)>
    Rotation: <Euler (x=-1.7635, y=0.0287, z=1.0263), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-1.8909, y=0.3125, z=1.2118), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (30.1463, 18.0635, 53.6598)>
    Rotation: <Euler (x=-1.5495, y=0.6250, z=1.1049), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (29.4839, 16.8484, 51.9967)>
    Rotation: <Euler (x=-1.6129, y=0.4661, z=1.0758), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (29.1051, 15.9664, 50.1988)>
    Rotation: <Euler (x=-1.6130, y=0.6022, z=1.0761), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (28.7854, 15.2219, 48.6813)>
    Rotation: <Euler (x=-1.6130, y=0.6022, z=1.0761), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (31.4560, 16.0479, 50.6808)>
    Rotation: <Euler (x=-1.6209, y=0.2386, z=1.3606), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (31.4559, 15.6495, 49.0729)>
    Rotation: <Euler (x=-1.4185, y=0.2204, z=1.3520), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (31.1401, 15.3639, 47.5055)>
    Rotation: <Euler (x=-1.4188, y=0.2143, z=1.3509), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (30.8738, 15.1232, 46.1839)>
    Rotation: <Euler (x=-1.4188, y=0.2143, z=1.3509), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (32.1787, 17.2492, 49.9622)>
    Rotation: <Euler (x=-1.6965, y=0.2967, z=1.2347), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (32.2182, 16.7040, 48.3192)>
    Rotation: <Euler (x=-1.3875, y=0.3093, z=1.2353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (31.7752, 16.3398, 46.7857)>
    Rotation: <Euler (x=-1.3875, y=0.3086, z=1.2352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (31.3835, 16.0177, 45.4298)>
    Rotation: <Euler (x=-1.3875, y=0.3086, z=1.2352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (32.6352, 18.3068, 49.2036)>
    Rotation: <Euler (x=-1.4370, y=0.3022, z=1.1865), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (32.3029, 17.9909, 47.8583)>
    Rotation: <Euler (x=-1.1099, y=0.3128, z=1.1939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (31.6356, 17.8708, 46.7542)>
    Rotation: <Euler (x=-1.1101, y=0.3117, z=1.1932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (31.0287, 17.7616, 45.7501)>
    Rotation: <Euler (x=-1.1101, y=0.3117, z=1.1932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (32.7481, 19.7928, 49.7303)>
    Rotation: <Euler (x=-1.2981, y=0.2819, z=1.1072), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (32.2527, 19.6304, 48.4575)>
    Rotation: <Euler (x=-0.8523, y=0.3494, z=1.1481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (31.4881, 19.6681, 47.6916)>
    Rotation: <Euler (x=-0.8526, y=0.3483, z=1.1470), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (30.8289, 19.7007, 47.0315)>
    Rotation: <Euler (x=-0.8526, y=0.3483, z=1.1470), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (10.1720, 23.3485, 86.9069)>
    Rotation: <Euler (x=-2.6240, y=0.0411, z=-1.6026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (3.1112, 23.7385, 82.8848)>
    Rotation: <Euler (x=-1.6417, y=0.1830, z=-1.1007), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (1.0105, 25.6136, 68.7142)>
    Rotation: <Euler (x=-1.6317, y=0.0119, z=-1.1099), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (0.0841, 25.3594, 53.2534)>
    Rotation: <Euler (x=-1.9387, y=-0.2480, z=-1.5411), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (0.1484, 23.5416, 51.7558)>
    Rotation: <Euler (x=-1.5992, y=-0.5881, z=-1.4965), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (0.1740, 22.4768, 50.2007)>
    Rotation: <Euler (x=-1.6076, y=-0.2408, z=-1.5006), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (0.1433, 21.7647, 48.1208)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (0.1142, 21.0902, 46.1507)>
    Rotation: <Euler (x=-1.6099, y=-0.4309, z=-1.4935), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-1.8774, 21.9299, 48.3555)>
    Rotation: <Euler (x=-1.6879, y=-0.2474, z=-1.6693), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-2.1004, 21.5631, 46.8244)>
    Rotation: <Euler (x=-1.5987, y=-0.2375, z=-1.6695), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-2.1757, 21.2208, 45.3892)>
    Rotation: <Euler (x=-1.5987, y=-0.2385, z=-1.6694), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-2.2393, 20.9319, 44.1774)>
    Rotation: <Euler (x=-1.5987, y=-0.2385, z=-1.6694), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-2.2167, 23.3357, 47.8593)>
    Rotation: <Euler (x=-1.7190, y=-0.2366, z=-1.5514), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-2.4671, 22.9268, 46.1774)>
    Rotation: <Euler (x=-1.5370, y=-0.2439, z=-1.5519), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-2.4062, 22.5446, 44.6402)>
    Rotation: <Euler (x=-1.5370, y=-0.2437, z=-1.5519), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-2.3512, 22.1992, 43.2510)>
    Rotation: <Euler (x=-1.5370, y=-0.2437, z=-1.5519), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-2.1638, 24.6340, 47.5037)>
    Rotation: <Euler (x=-1.6041, y=-0.2757, z=-1.5482), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-2.2032, 24.2412, 46.1113)>
    Rotation: <Euler (x=-1.4392, y=-0.2816, z=-1.5544), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-2.0179, 23.8671, 44.8112)>
    Rotation: <Euler (x=-1.4392, y=-0.2813, z=-1.5544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-1.8500, 23.5281, 43.6328)>
    Rotation: <Euler (x=-1.4392, y=-0.2813, z=-1.5544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-1.7302, 25.9076, 48.0500)>
    Rotation: <Euler (x=-1.5833, y=-0.2690, z=-1.5018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-1.7219, 25.5299, 46.6787)>
    Rotation: <Euler (x=-1.3589, y=-0.3411, z=-1.5248), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-1.4532, 25.1513, 45.5788)>
    Rotation: <Euler (x=-1.3590, y=-0.3407, z=-1.5247), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-1.2122, 24.8117, 44.5923)>
    Rotation: <Euler (x=-1.3590, y=-0.3407, z=-1.5247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (20.9953, 21.4604, 56.6948)>
    Rotation: <Euler (x=-1.3217, y=0.0746, z=3.0992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (22.7294, 14.4601, 29.5598)>
    Rotation: <Euler (x=1.5202, y=3.0525, z=-0.0410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (25.0529, 15.6590, 4.1307)>
    Rotation: <Euler (x=-0.5258, y=0.1613, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (28.9082, 8.9808, -0.2670)>
    Rotation: <Euler (x=0.0181, y=0.0120, z=-2.5945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (30.9206, 5.6750, -0.1969)>
    Rotation: <Euler (x=0.0181, y=0.0120, z=-2.5945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (7.4550, 22.8402, 57.3639)>
    Rotation: <Euler (x=-1.5774, y=0.0762, z=2.9335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (9.5841, 22.5790, 29.3752)>
    Rotation: <Euler (x=-1.6750, y=0.0539, z=2.9352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (11.4696, 24.9007, 3.9825)>
    Rotation: <Euler (x=-0.5180, y=-0.1340, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (6.9782, 18.5524, -0.3969)>
    Rotation: <Euler (x=0.0930, y=-0.0139, z=2.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (4.8491, 15.3814, -0.0408)>
    Rotation: <Euler (x=0.0930, y=-0.0139, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 89
  Bone: mixamorig:Hips
    Location: <Vector (13.7285, 21.7217, 60.1196)>
    Rotation: <Euler (x=1.5527, y=0.0490, z=-0.0998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (14.0487, 22.1477, 65.7457)>
    Rotation: <Euler (x=1.5120, y=0.0254, z=-0.0917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (14.2504, 22.5185, 72.3253)>
    Rotation: <Euler (x=1.5551, y=-0.0280, z=-0.0762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (14.0490, 22.6523, 79.8565)>
    Rotation: <Euler (x=1.5976, y=-0.0820, z=-0.0630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (13.3420, 22.4694, 88.3019)>
    Rotation: <Euler (x=1.4791, y=-0.0922, z=-0.0601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (12.9440, 22.3720, 92.5366)>
    Rotation: <Euler (x=1.5536, y=0.0021, z=-0.0448), order='XYZ'>
    Matrix:
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      <Vector (-0.0021, 0.9998, 0.0172, 92.5366)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (12.9074, 20.8460, 107.3083)>
    Rotation: <Euler (x=1.5536, y=0.0021, z=-0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (17.3706, 22.3350, 87.5173)>
    Rotation: <Euler (x=-2.7404, y=-0.0480, z=1.4344), order='XYZ'>
    Matrix:
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      <Vector (0.9896, -0.1066, 0.0968, 22.3350)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.8112, 21.4674, 84.3442)>
    Rotation: <Euler (x=-1.7737, y=-0.1184, z=1.0431), order='XYZ'>
    Matrix:
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      <Vector (0.8579, -0.0015, 0.5138, 21.4674)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.1669, 21.4452, 70.2983)>
    Rotation: <Euler (x=-1.7634, y=0.0288, z=1.0267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (30.4751, 19.5380, 55.1132)>
    Rotation: <Euler (x=-1.8911, y=0.3126, z=1.2125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (29.4797, 17.5179, 53.6156)>
    Rotation: <Euler (x=-1.5497, y=0.6251, z=1.1055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (28.8184, 16.3020, 51.9526)>
    Rotation: <Euler (x=-1.6131, y=0.4663, z=1.0765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (28.4406, 15.4194, 50.1548)>
    Rotation: <Euler (x=-1.6132, y=0.6024, z=1.0768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (28.1216, 14.6743, 48.6375)>
    Rotation: <Euler (x=-1.6132, y=0.6024, z=1.0768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (30.7914, 15.5027, 50.6371)>
    Rotation: <Euler (x=-1.6211, y=0.2388, z=1.3613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (30.7917, 15.1040, 49.0293)>
    Rotation: <Euler (x=-1.4167, y=0.2205, z=1.3527), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (30.4733, 14.8189, 47.4624)>
    Rotation: <Euler (x=-1.4170, y=0.2144, z=1.3516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (30.2048, 14.5785, 46.1412)>
    Rotation: <Euler (x=-1.4170, y=0.2144, z=1.3516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (31.5132, 16.7045, 49.9184)>
    Rotation: <Euler (x=-1.6945, y=0.2969, z=1.2355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (31.5496, 16.1599, 48.2751)>
    Rotation: <Euler (x=-1.3776, y=0.3100, z=1.2361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (31.0919, 15.8004, 46.7448)>
    Rotation: <Euler (x=-1.3777, y=0.3093, z=1.2360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (30.6871, 15.4825, 45.3918)>
    Rotation: <Euler (x=-1.3777, y=0.3093, z=1.2360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (31.9689, 17.7623, 49.1596)>
    Rotation: <Euler (x=-1.4338, y=0.3027, z=1.1873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (31.6326, 17.4474, 47.8150)>
    Rotation: <Euler (x=-1.1033, y=0.3136, z=1.1948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (30.9584, 17.3297, 46.7149)>
    Rotation: <Euler (x=-1.1035, y=0.3124, z=1.1942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (30.3452, 17.2228, 45.7143)>
    Rotation: <Euler (x=-1.1035, y=0.3124, z=1.1942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (32.0806, 19.2485, 49.6860)>
    Rotation: <Euler (x=-1.3005, y=0.2816, z=1.1079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (31.5882, 19.0845, 48.4122)>
    Rotation: <Euler (x=-0.8570, y=0.3489, z=1.1483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (30.8268, 19.1198, 47.6431)>
    Rotation: <Euler (x=-0.8574, y=0.3478, z=1.1472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (30.1704, 19.1502, 46.9801)>
    Rotation: <Euler (x=-0.8574, y=0.3478, z=1.1472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (9.5081, 22.7918, 86.8665)>
    Rotation: <Euler (x=-2.6243, y=0.0415, z=-1.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (2.4456, 23.1789, 82.8471)>
    Rotation: <Euler (x=-1.6414, y=0.1827, z=-1.1003), order='XYZ'>
    Matrix:
      <Vector (0.4458, -0.1450, 0.8833, 2.4456)>
      <Vector (-0.8765, 0.1295, 0.4636, 23.1789)>
      <Vector (-0.1817, -0.9809, -0.0694, 82.8471)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (0.3501, 25.0505, 68.6753)>
    Rotation: <Euler (x=-1.6314, y=0.0118, z=-1.1096), order='XYZ'>
    Matrix:
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      <Vector (-0.8954, -0.0164, 0.4449, 25.0505)>
      <Vector (-0.0118, -0.9981, -0.0606, 68.6753)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-0.5717, 24.7967, 53.2141)>
    Rotation: <Euler (x=-1.9385, y=-0.2485, z=-1.5402), order='XYZ'>
    Matrix:
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      <Vector (-0.9688, -0.2404, -0.0598, 24.7967)>
      <Vector (0.2459, -0.9045, -0.3484, 53.2141)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-0.5053, 22.9784, 51.7174)>
    Rotation: <Euler (x=-1.5989, y=-0.5886, z=-1.4957), order='XYZ'>
    Matrix:
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      <Vector (-0.8294, -0.5555, 0.0594, 22.9784)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-0.4783, 21.9130, 50.1627)>
    Rotation: <Euler (x=-1.6073, y=-0.2413, z=-1.4997), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-0.5078, 21.2000, 48.0830)>
    Rotation: <Euler (x=-1.6097, y=-0.4313, z=-1.4927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-0.5357, 20.5247, 46.1132)>
    Rotation: <Euler (x=-1.6097, y=-0.4313, z=-1.4927), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-2.5286, 21.3635, 48.3172)>
    Rotation: <Euler (x=-1.6897, y=-0.2478, z=-1.6687), order='XYZ'>
    Matrix:
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      <Vector (-0.9648, -0.2307, -0.1260, 21.3635)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-2.7542, 20.9963, 46.7865)>
    Rotation: <Euler (x=-1.6026, y=-0.2378, z=-1.6686), order='XYZ'>
    Matrix:
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      <Vector (0.2356, -0.9714, -0.0309, 46.7865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-2.8350, 20.6541, 45.3516)>
    Rotation: <Euler (x=-1.6027, y=-0.2389, z=-1.6686), order='XYZ'>
    Matrix:
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      <Vector (0.2366, -0.9711, -0.0309, 45.3516)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-2.9033, 20.3652, 44.1401)>
    Rotation: <Euler (x=-1.6027, y=-0.2389, z=-1.6686), order='XYZ'>
    Matrix:
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      <Vector (-0.9670, -0.2322, -0.1051, 20.3652)>
      <Vector (0.2366, -0.9711, -0.0309, 44.1401)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-2.8692, 22.7687, 47.8202)>
    Rotation: <Euler (x=-1.7187, y=-0.2370, z=-1.5505), order='XYZ'>
    Matrix:
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      <Vector (-0.9718, -0.2352, -0.0145, 22.7687)>
      <Vector (0.2348, -0.9614, -0.1433, 47.8202)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-3.1187, 22.3589, 46.1385)>
    Rotation: <Euler (x=-1.5367, y=-0.2443, z=-1.5510), order='XYZ'>
    Matrix:
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      <Vector (-0.9701, -0.2411, 0.0280, 22.3589)>
      <Vector (0.2419, -0.9697, 0.0331, 46.1385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-3.0570, 21.9761, 44.6015)>
    Rotation: <Euler (x=-1.5367, y=-0.2441, z=-1.5510), order='XYZ'>
    Matrix:
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      <Vector (-0.9702, -0.2408, 0.0280, 21.9761)>
      <Vector (0.2417, -0.9698, 0.0331, 44.6015)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-3.0013, 21.6302, 43.2124)>
    Rotation: <Euler (x=-1.5367, y=-0.2441, z=-1.5510), order='XYZ'>
    Matrix:
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      <Vector (-0.9702, -0.2408, 0.0280, 21.6302)>
      <Vector (0.2417, -0.9698, 0.0331, 43.2124)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-2.8173, 24.0669, 47.4641)>
    Rotation: <Euler (x=-1.6039, y=-0.2761, z=-1.5473), order='XYZ'>
    Matrix:
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      <Vector (-0.9619, -0.2732, 0.0144, 24.0669)>
      <Vector (0.2726, -0.9616, -0.0318, 47.4641)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-2.8560, 23.6735, 46.0719)>
    Rotation: <Euler (x=-1.4389, y=-0.2821, z=-1.5536), order='XYZ'>
    Matrix:
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      <Vector (-0.9603, -0.2736, 0.0536, 23.6735)>
      <Vector (0.2783, -0.9521, 0.1263, 46.0719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-2.6700, 23.2991, 44.7720)>
    Rotation: <Euler (x=-1.4390, y=-0.2818, z=-1.5535), order='XYZ'>
    Matrix:
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      <Vector (-0.9604, -0.2733, 0.0537, 23.2991)>
      <Vector (0.2780, -0.9522, 0.1263, 44.7720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-2.5014, 22.9597, 43.5937)>
    Rotation: <Euler (x=-1.4390, y=-0.2818, z=-1.5535), order='XYZ'>
    Matrix:
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      <Vector (-0.9604, -0.2733, 0.0537, 22.9597)>
      <Vector (0.2780, -0.9522, 0.1263, 43.5937)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-2.3850, 25.3411, 48.0101)>
    Rotation: <Euler (x=-1.5831, y=-0.2694, z=-1.5009), order='XYZ'>
    Matrix:
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      <Vector (-0.9616, -0.2663, 0.0666, 25.3411)>
      <Vector (0.2661, -0.9639, -0.0118, 48.0101)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-2.3761, 24.9628, 46.6389)>
    Rotation: <Euler (x=-1.3587, y=-0.3416, z=-1.5239), order='XYZ'>
    Matrix:
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      <Vector (-0.9412, -0.3172, 0.1162, 24.9628)>
      <Vector (0.3350, -0.9211, 0.1984, 46.6389)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-2.1067, 24.5840, 45.5393)>
    Rotation: <Euler (x=-1.3587, y=-0.3411, z=-1.5238), order='XYZ'>
    Matrix:
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      <Vector (-0.9413, -0.3168, 0.1163, 24.5840)>
      <Vector (0.3345, -0.9213, 0.1984, 45.5393)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-1.8650, 24.2443, 44.5529)>
    Rotation: <Euler (x=-1.3587, y=-0.3411, z=-1.5238), order='XYZ'>
    Matrix:
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      <Vector (-0.9413, -0.3168, 0.1162, 24.2443)>
      <Vector (0.3346, -0.9213, 0.1984, 44.5529)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (20.3331, 20.9210, 56.6540)>
    Rotation: <Euler (x=-1.3218, y=0.0747, z=3.0993), order='XYZ'>
    Matrix:
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      <Vector (0.0421, -0.2492, -0.9675, 20.9210)>
      <Vector (-0.0747, -0.9665, 0.2457, 56.6540)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (22.0709, 13.9229, 29.5187)>
    Rotation: <Euler (x=1.5201, y=3.0524, z=-0.0409), order='XYZ'>
    Matrix:
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      <Vector (0.0407, 0.0469, -0.9981, 13.9229)>
      <Vector (-0.0891, -0.9947, -0.0504, 29.5187)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (24.3971, 15.1230, 4.0899)>
    Rotation: <Euler (x=-0.5259, y=0.1613, z=-2.7112), order='XYZ'>
    Matrix:
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      <Vector (-0.4118, -0.7524, -0.5141, 15.1230)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (28.2508, 8.4441, -0.3082)>
    Rotation: <Euler (x=0.0182, y=0.0117, z=-2.5942), order='XYZ'>
    Matrix:
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      <Vector (-0.5205, -0.8538, 0.0095, 8.4441)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (30.2645, 5.1392, -0.2376)>
    Rotation: <Euler (x=0.0182, y=0.0117, z=-2.5942), order='XYZ'>
    Matrix:
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      <Vector (-0.5205, -0.8538, 0.0095, 5.1392)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (6.7927, 22.2998, 57.3215)>
    Rotation: <Euler (x=-1.5772, y=0.0763, z=2.9335), order='XYZ'>
    Matrix:
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      <Vector (0.2060, -0.0094, -0.9785, 22.2998)>
      <Vector (-0.0762, -0.9971, -0.0064, 57.3215)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (8.9235, 22.0346, 29.3330)>
    Rotation: <Euler (x=-1.6753, y=0.0540, z=2.9352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (10.8140, 24.3642, 3.9414)>
    Rotation: <Euler (x=-0.5180, y=-0.1341, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (6.3223, 18.0162, -0.4381)>
    Rotation: <Euler (x=0.0931, y=-0.0140, z=2.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (4.1931, 14.8453, -0.0817)>
    Rotation: <Euler (x=0.0931, y=-0.0140, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 90
  Bone: mixamorig:Hips
    Location: <Vector (13.0923, 21.2712, 60.0947)>
    Rotation: <Euler (x=1.5534, y=0.0489, z=-0.0997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (13.4113, 21.6936, 65.7211)>
    Rotation: <Euler (x=1.5126, y=0.0253, z=-0.0916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (13.6120, 22.0602, 72.3010)>
    Rotation: <Euler (x=1.5558, y=-0.0280, z=-0.0759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (13.4102, 22.1892, 79.8323)>
    Rotation: <Euler (x=1.5982, y=-0.0819, z=-0.0626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (12.7038, 22.0008, 88.2776)>
    Rotation: <Euler (x=1.4797, y=-0.0917, z=-0.0596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (12.3075, 21.9005, 92.5124)>
    Rotation: <Euler (x=1.5542, y=0.0023, z=-0.0442), order='XYZ'>
    Matrix:
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      <Vector (-0.0023, 0.9999, 0.0166, 92.5124)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (12.2739, 20.3645, 107.2831)>
    Rotation: <Euler (x=1.5542, y=0.0023, z=-0.0442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (16.7324, 21.8689, 87.4927)>
    Rotation: <Euler (x=-2.7402, y=-0.0486, z=1.4348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.1729, 21.0067, 84.3177)>
    Rotation: <Euler (x=-1.7735, y=-0.1184, z=1.0434), order='XYZ'>
    Matrix:
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      <Vector (0.8581, -0.0013, 0.5135, 21.0067)>
      <Vector (0.1182, -0.9727, -0.2000, 84.3177)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.5269, 20.9877, 70.2715)>
    Rotation: <Euler (x=-1.7632, y=0.0287, z=1.0271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (29.8343, 19.0839, 55.0858)>
    Rotation: <Euler (x=-1.8913, y=0.3127, z=1.2131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (28.8404, 17.0631, 53.5882)>
    Rotation: <Euler (x=-1.5500, y=0.6252, z=1.1060), order='XYZ'>
    Matrix:
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      <Vector (0.7249, -0.5137, 0.4590, 17.0631)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (28.1801, 15.8466, 51.9253)>
    Rotation: <Euler (x=-1.6133, y=0.4663, z=1.0770), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (27.8030, 14.9635, 50.1276)>
    Rotation: <Euler (x=-1.6134, y=0.6024, z=1.0773), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (27.4847, 14.2181, 48.6103)>
    Rotation: <Euler (x=-1.6134, y=0.6024, z=1.0773), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (30.1537, 15.0484, 50.6102)>
    Rotation: <Euler (x=-1.6209, y=0.2388, z=1.3618), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (30.1539, 14.6497, 49.0024)>
    Rotation: <Euler (x=-1.4144, y=0.2204, z=1.3533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (29.8320, 14.3654, 47.4360)>
    Rotation: <Euler (x=-1.4146, y=0.2143, z=1.3522), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (29.5606, 14.1258, 46.1153)>
    Rotation: <Euler (x=-1.4146, y=0.2143, z=1.3522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (30.8749, 16.2505, 49.8914)>
    Rotation: <Euler (x=-1.6925, y=0.2971, z=1.2360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (30.9082, 15.7066, 48.2478)>
    Rotation: <Euler (x=-1.3681, y=0.3106, z=1.2368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (30.4362, 15.3519, 46.7207)>
    Rotation: <Euler (x=-1.3681, y=0.3099, z=1.2367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (30.0189, 15.0382, 45.3706)>
    Rotation: <Euler (x=-1.3681, y=0.3099, z=1.2367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (31.3300, 17.3085, 49.1326)>
    Rotation: <Euler (x=-1.4312, y=0.3030, z=1.1879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (30.9903, 16.9945, 47.7887)>
    Rotation: <Euler (x=-1.0977, y=0.3142, z=1.1956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (30.3104, 16.8790, 46.6918)>
    Rotation: <Euler (x=-1.0980, y=0.3130, z=1.1949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (29.6921, 16.7740, 45.6943)>
    Rotation: <Euler (x=-1.0979, y=0.3130, z=1.1949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (31.4408, 18.7948, 49.6588)>
    Rotation: <Euler (x=-1.3032, y=0.2812, z=1.1084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (30.9518, 18.6292, 48.3839)>
    Rotation: <Euler (x=-0.8625, y=0.3482, z=1.1483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (30.1942, 18.6620, 47.6110)>
    Rotation: <Euler (x=-0.8628, y=0.3471, z=1.1472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (29.5410, 18.6903, 46.9447)>
    Rotation: <Euler (x=-0.8628, y=0.3471, z=1.1472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (8.8696, 22.3221, 86.8427)>
    Rotation: <Euler (x=-2.6243, y=0.0421, z=-1.6013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (1.8072, 22.7067, 82.8228)>
    Rotation: <Euler (x=-1.6411, y=0.1827, z=-1.0998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-0.2853, 24.5803, 68.6508)>
    Rotation: <Euler (x=-1.6311, y=0.0116, z=-1.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-1.2008, 24.3255, 53.1893)>
    Rotation: <Euler (x=-1.9383, y=-0.2487, z=-1.5392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-1.1324, 22.5069, 51.6929)>
    Rotation: <Euler (x=-1.5987, y=-0.5888, z=-1.4948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-1.1041, 21.4413, 50.1384)>
    Rotation: <Euler (x=-1.6072, y=-0.2415, z=-1.4987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-1.1325, 20.7279, 48.0589)>
    Rotation: <Euler (x=-1.6095, y=-0.4315, z=-1.4918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-1.1595, 20.0522, 46.0892)>
    Rotation: <Euler (x=-1.6095, y=-0.4315, z=-1.4918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-3.1536, 20.8893, 48.2927)>
    Rotation: <Euler (x=-1.6916, y=-0.2479, z=-1.6679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-3.3818, 20.5221, 46.7625)>
    Rotation: <Euler (x=-1.6067, y=-0.2379, z=-1.6676), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-3.4682, 20.1804, 45.3278)>
    Rotation: <Euler (x=-1.6067, y=-0.2389, z=-1.6676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-3.5412, 19.8918, 44.1164)>
    Rotation: <Euler (x=-1.6067, y=-0.2389, z=-1.6676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-3.4955, 22.2941, 47.7955)>
    Rotation: <Euler (x=-1.7186, y=-0.2372, z=-1.5495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-3.7443, 21.8837, 46.1137)>
    Rotation: <Euler (x=-1.5365, y=-0.2445, z=-1.5500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-3.6821, 21.5007, 44.5768)>
    Rotation: <Euler (x=-1.5366, y=-0.2443, z=-1.5500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-3.6258, 21.1546, 43.1878)>
    Rotation: <Euler (x=-1.5366, y=-0.2443, z=-1.5500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-3.4449, 23.5923, 47.4391)>
    Rotation: <Euler (x=-1.6037, y=-0.2763, z=-1.5464), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-3.4830, 23.1986, 46.0470)>
    Rotation: <Euler (x=-1.4388, y=-0.2823, z=-1.5526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-3.2964, 22.8241, 44.7472)>
    Rotation: <Euler (x=-1.4388, y=-0.2819, z=-1.5526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-3.1273, 22.4846, 43.5690)>
    Rotation: <Euler (x=-1.4388, y=-0.2819, z=-1.5526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-3.0140, 24.8670, 47.9849)>
    Rotation: <Euler (x=-1.5829, y=-0.2696, z=-1.4999), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-3.0045, 24.4885, 46.6138)>
    Rotation: <Euler (x=-1.3585, y=-0.3418, z=-1.5230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-2.7345, 24.1098, 45.5143)>
    Rotation: <Euler (x=-1.3586, y=-0.3413, z=-1.5229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-2.4924, 23.7701, 44.5280)>
    Rotation: <Euler (x=-1.3586, y=-0.3413, z=-1.5229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (19.6976, 20.4728, 56.6299)>
    Rotation: <Euler (x=-1.3219, y=0.0748, z=3.0994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (21.4379, 13.4771, 29.4942)>
    Rotation: <Euler (x=1.5201, y=3.0523, z=-0.0409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (23.7662, 14.6784, 4.0656)>
    Rotation: <Euler (x=-0.5259, y=0.1613, z=-2.7114), order='XYZ'>
    Matrix:
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      <Vector (-0.4117, -0.7524, -0.5142, 14.6784)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (27.6190, 7.9991, -0.3326)>
    Rotation: <Euler (x=0.0178, y=0.0127, z=-2.5952), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (29.6294, 4.6920, -0.2635)>
    Rotation: <Euler (x=0.0178, y=0.0127, z=-2.5952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (6.1570, 21.8511, 57.2956)>
    Rotation: <Euler (x=-1.5770, y=0.0764, z=2.9335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (8.2896, 21.5794, 29.3072)>
    Rotation: <Euler (x=-1.6757, y=0.0542, z=2.9352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (10.1854, 23.9170, 3.9168)>
    Rotation: <Euler (x=-0.5181, y=-0.1344, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (5.6926, 17.5703, -0.4633)>
    Rotation: <Euler (x=0.0930, y=-0.0143, z=2.5489), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (3.5634, 14.3994, -0.1070)>
    Rotation: <Euler (x=0.0930, y=-0.0143, z=2.5489), order='XYZ'>
    Matrix:
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Frame: 91
  Bone: mixamorig:Hips
    Location: <Vector (12.4515, 20.4655, 60.0630)>
    Rotation: <Euler (x=1.5542, y=0.0488, z=-0.0996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (12.7694, 20.8836, 65.6898)>
    Rotation: <Euler (x=1.5134, y=0.0252, z=-0.0914), order='XYZ'>
    Matrix:
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      <Vector (-0.0252, 0.9980, 0.0574, 65.6898)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (12.9689, 21.2453, 72.2700)>
    Rotation: <Euler (x=1.5565, y=-0.0280, z=-0.0756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (12.7666, 21.3689, 79.8013)>
    Rotation: <Euler (x=1.5988, y=-0.0818, z=-0.0621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (12.0604, 21.1747, 88.2465)>
    Rotation: <Euler (x=1.4803, y=-0.0914, z=-0.0590), order='XYZ'>
    Matrix:
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      <Vector (-0.0588, 0.0955, -0.9937, 21.1747)>
      <Vector (0.0913, 0.9918, 0.0900, 88.2465)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (11.6655, 21.0713, 92.4813)>
    Rotation: <Euler (x=1.5549, y=0.0025, z=-0.0437), order='XYZ'>
    Matrix:
      <Vector (0.9990, 0.0032, -0.0436, 11.6655)>
      <Vector (-0.0437, 0.0157, -0.9989, 21.0713)>
      <Vector (-0.0025, 0.9999, 0.0159, 92.4813)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (11.6344, 19.5248, 107.2510)>
    Rotation: <Euler (x=1.5549, y=0.0025, z=-0.0437), order='XYZ'>
    Matrix:
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      <Vector (-0.0437, 0.0157, -0.9989, 19.5248)>
      <Vector (-0.0025, 0.9999, 0.0159, 107.2510)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (16.0891, 21.0453, 87.4615)>
    Rotation: <Euler (x=-2.7399, y=-0.0492, z=1.4353), order='XYZ'>
    Matrix:
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      <Vector (0.9896, -0.1053, 0.0977, 21.0453)>
      <Vector (0.0492, -0.3905, -0.9193, 87.4615)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (23.5294, 20.1885, 84.2847)>
    Rotation: <Euler (x=-1.7733, y=-0.1186, z=1.0437), order='XYZ'>
    Matrix:
      <Vector (0.4995, 0.2322, -0.8346, 23.5294)>
      <Vector (0.8582, -0.0010, 0.5133, 20.1885)>
      <Vector (0.1184, -0.9727, -0.1997, 84.2847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.8823, 20.1745, 70.2382)>
    Rotation: <Euler (x=-1.7630, y=0.0284, z=1.0274), order='XYZ'>
    Matrix:
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      <Vector (0.8556, -0.1226, 0.5029, 20.1745)>
      <Vector (-0.0284, -0.9812, -0.1909, 70.2382)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (29.1894, 18.2763, 55.0518)>
    Rotation: <Euler (x=-1.8914, y=0.3124, z=1.2136), order='XYZ'>
    Matrix:
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      <Vector (0.8915, -0.3835, 0.2411, 18.2763)>
      <Vector (-0.3074, -0.9031, -0.2999, 55.0518)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (28.1969, 16.2553, 53.5537)>
    Rotation: <Euler (x=-1.5500, y=0.6249, z=1.1065), order='XYZ'>
    Matrix:
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      <Vector (0.7252, -0.5137, 0.4586, 16.2553)>
      <Vector (-0.5850, -0.8109, 0.0168, 53.5537)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (27.5375, 15.0388, 51.8904)>
    Rotation: <Euler (x=-1.6133, y=0.4660, z=1.0775), order='XYZ'>
    Matrix:
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      <Vector (0.7869, -0.4156, 0.4562, 15.0388)>
      <Vector (-0.4493, -0.8925, -0.0380, 51.8904)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (27.1612, 14.1558, 50.0924)>
    Rotation: <Euler (x=-1.6135, y=0.6021, z=1.0778), order='XYZ'>
    Matrix:
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      <Vector (0.7260, -0.5187, 0.4516, 14.1558)>
      <Vector (-0.5664, -0.8234, -0.0352, 50.0924)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (26.8436, 13.4105, 48.5749)>
    Rotation: <Euler (x=-1.6135, y=0.6021, z=1.0778), order='XYZ'>
    Matrix:
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      <Vector (0.7260, -0.5187, 0.4516, 13.4105)>
      <Vector (-0.5664, -0.8234, -0.0352, 48.5749)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (29.5118, 14.2419, 50.5754)>
    Rotation: <Euler (x=-1.6200, y=0.2385, z=1.3623), order='XYZ'>
    Matrix:
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      <Vector (0.9506, -0.2411, 0.1954, 14.2419)>
      <Vector (-0.2363, -0.9705, -0.0478, 50.5754)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (29.5108, 13.8439, 48.9675)>
    Rotation: <Euler (x=-1.4112, y=0.2199, z=1.3537), order='XYZ'>
    Matrix:
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      <Vector (0.9530, -0.1761, 0.2465, 13.8439)>
      <Vector (-0.2182, -0.9635, 0.1551, 48.9675)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (29.1842, 13.5615, 47.4017)>
    Rotation: <Euler (x=-1.4115, y=0.2138, z=1.3526), order='XYZ'>
    Matrix:
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      <Vector (0.9540, -0.1702, 0.2466, 13.5615)>
      <Vector (-0.2122, -0.9648, 0.1550, 47.4017)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (28.9089, 13.3234, 46.0815)>
    Rotation: <Euler (x=-1.4115, y=0.2138, z=1.3526), order='XYZ'>
    Matrix:
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      <Vector (-0.2122, -0.9648, 0.1550, 46.0815)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (30.2324, 15.4445, 49.8571)>
    Rotation: <Euler (x=-1.6905, y=0.2970, z=1.2365), order='XYZ'>
    Matrix:
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      <Vector (0.9033, -0.3136, 0.2928, 15.4445)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (30.2628, 14.9019, 48.2130)>
    Rotation: <Euler (x=-1.3588, y=0.3109, z=1.2374), order='XYZ'>
    Matrix:
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      <Vector (0.8997, -0.2137, 0.3807, 14.9019)>
      <Vector (-0.3059, -0.9308, 0.2003, 48.2130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (29.7771, 14.5522, 46.6890)>
    Rotation: <Euler (x=-1.3589, y=0.3102, z=1.2373), order='XYZ'>
    Matrix:
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      <Vector (0.8998, -0.2131, 0.3807, 14.5522)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (29.3478, 14.2430, 45.3416)>
    Rotation: <Euler (x=-1.3589, y=0.3102, z=1.2373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (30.6872, 16.5029, 49.0985)>
    Rotation: <Euler (x=-1.4290, y=0.3030, z=1.1885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (30.3448, 16.1900, 47.7550)>
    Rotation: <Euler (x=-1.0933, y=0.3144, z=1.1963), order='XYZ'>
    Matrix:
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      <Vector (0.8851, -0.0875, 0.4572, 16.1900)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (29.6604, 16.0765, 46.6607)>
    Rotation: <Euler (x=-1.0935, y=0.3132, z=1.1956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (29.0380, 15.9733, 45.6655)>
    Rotation: <Euler (x=-1.0935, y=0.3132, z=1.1956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (30.7970, 17.9892, 49.6251)>
    Rotation: <Euler (x=-1.3061, y=0.2803, z=1.1089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (30.3119, 17.8223, 48.3489)>
    Rotation: <Euler (x=-0.8684, y=0.3471, z=1.1481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (29.5585, 17.8526, 47.5716)>
    Rotation: <Euler (x=-0.8688, y=0.3460, z=1.1471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (28.9091, 17.8788, 46.9017)>
    Rotation: <Euler (x=-0.8688, y=0.3460, z=1.1471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (8.2261, 21.4950, 86.8119)>
    Rotation: <Euler (x=-2.6240, y=0.0427, z=-1.6005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (1.1646, 21.8772, 82.7902)>
    Rotation: <Euler (x=-1.6406, y=0.1827, z=-1.0992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-0.9228, 23.7515, 68.6176)>
    Rotation: <Euler (x=-1.6306, y=0.0118, z=-1.1087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-1.8334, 23.5016, 53.1557)>
    Rotation: <Euler (x=-1.9382, y=-0.2487, z=-1.5382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-1.7629, 21.6830, 51.6594)>
    Rotation: <Euler (x=-1.5986, y=-0.5888, z=-1.4938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-1.7333, 20.6173, 50.1050)>
    Rotation: <Euler (x=-1.6071, y=-0.2415, z=-1.4977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-1.7608, 19.9037, 48.0255)>
    Rotation: <Euler (x=-1.6094, y=-0.4316, z=-1.4908), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-1.7869, 19.2279, 46.0559)>
    Rotation: <Euler (x=-1.6094, y=-0.4316, z=-1.4908), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-3.7821, 20.0631, 48.2591)>
    Rotation: <Euler (x=-1.6934, y=-0.2479, z=-1.6671), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-4.0129, 19.6961, 46.7292)>
    Rotation: <Euler (x=-1.6106, y=-0.2378, z=-1.6665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-4.1047, 19.3550, 45.2947)>
    Rotation: <Euler (x=-1.6106, y=-0.2388, z=-1.6665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-4.1822, 19.0670, 44.0835)>
    Rotation: <Euler (x=-1.6106, y=-0.2388, z=-1.6665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-4.1254, 21.4675, 47.7617)>
    Rotation: <Euler (x=-1.7185, y=-0.2373, z=-1.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-4.3736, 21.0567, 46.0800)>
    Rotation: <Euler (x=-1.5364, y=-0.2446, z=-1.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-4.3108, 20.6737, 44.5431)>
    Rotation: <Euler (x=-1.5364, y=-0.2444, z=-1.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-4.2540, 20.3276, 43.1541)>
    Rotation: <Euler (x=-1.5364, y=-0.2444, z=-1.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-4.0761, 22.7658, 47.4053)>
    Rotation: <Euler (x=-1.6036, y=-0.2764, z=-1.5454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-4.1136, 22.3719, 46.0132)>
    Rotation: <Euler (x=-1.4387, y=-0.2823, z=-1.5516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-3.9265, 21.9975, 44.7134)>
    Rotation: <Euler (x=-1.4387, y=-0.2820, z=-1.5516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-3.7569, 21.6582, 43.5353)>
    Rotation: <Euler (x=-1.4387, y=-0.2820, z=-1.5516), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-3.6466, 24.0409, 47.9510)>
    Rotation: <Euler (x=-1.5828, y=-0.2697, z=-1.4989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-3.6365, 23.6624, 46.5799)>
    Rotation: <Euler (x=-1.3584, y=-0.3418, z=-1.5220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-3.3660, 23.2838, 45.4805)>
    Rotation: <Euler (x=-1.3584, y=-0.3414, z=-1.5219), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-3.1235, 22.9443, 44.4943)>
    Rotation: <Euler (x=-1.3584, y=-0.3414, z=-1.5219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (19.0576, 19.6706, 56.5988)>
    Rotation: <Euler (x=-1.3220, y=0.0749, z=3.0995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (20.8004, 12.6767, 29.4628)>
    Rotation: <Euler (x=1.5199, y=3.0522, z=-0.0407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (23.1300, 13.8825, 4.0345)>
    Rotation: <Euler (x=-0.5259, y=0.1614, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (26.9827, 7.2031, -0.3636)>
    Rotation: <Euler (x=0.0170, y=0.0148, z=-2.5974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (28.9856, 3.8915, -0.2979)>
    Rotation: <Euler (x=0.0170, y=0.0148, z=-2.5974), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (5.5167, 21.0468, 57.2629)>
    Rotation: <Euler (x=-1.5770, y=0.0765, z=2.9338), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (7.6527, 20.7746, 29.2748)>
    Rotation: <Euler (x=-1.6759, y=0.0543, z=2.9354), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (9.5528, 23.1176, 3.8852)>
    Rotation: <Euler (x=-0.5183, y=-0.1349, z=2.6018), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (5.0581, 16.7728, -0.4959)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (2.9291, 13.6018, -0.1402)>
    Rotation: <Euler (x=0.0929, y=-0.0149, z=2.5489), order='XYZ'>
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Frame: 92
  Bone: mixamorig:Hips
    Location: <Vector (11.7740, 18.9003, 60.0293)>
    Rotation: <Euler (x=1.5551, y=0.0487, z=-0.0992), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (12.0908, 19.3132, 65.6565)>
    Rotation: <Euler (x=1.5143, y=0.0251, z=-0.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (12.2893, 19.6692, 72.2371)>
    Rotation: <Euler (x=1.5572, y=-0.0280, z=-0.0752), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (12.0864, 19.7871, 79.7685)>
    Rotation: <Euler (x=1.5994, y=-0.0818, z=-0.0616), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (11.3803, 19.5873, 88.2136)>
    Rotation: <Euler (x=1.4809, y=-0.0911, z=-0.0585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5556, y=0.0026, z=-0.0431), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (10.9578, 17.9251, 107.2171)>
    Rotation: <Euler (x=1.5556, y=0.0026, z=-0.0431), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (15.4090, 19.4606, 87.4285)>
    Rotation: <Euler (x=-2.7397, y=-0.0498, z=1.4357), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7731, y=-0.1188, z=1.0441), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.2005, 18.6007, 70.2034)>
    Rotation: <Euler (x=-1.7627, y=0.0282, z=1.0277), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (28.5072, 16.7087, 55.0161)>
    Rotation: <Euler (x=-1.8912, y=0.3120, z=1.2140), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (27.5155, 14.6880, 53.5169)>
    Rotation: <Euler (x=-1.5498, y=0.6244, z=1.1070), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (26.8566, 13.4721, 51.8530)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (26.4807, 12.5899, 50.0546)>
    Rotation: <Euler (x=-1.6132, y=0.6017, z=1.0783), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (26.1634, 11.8452, 48.5367)>
    Rotation: <Euler (x=-1.6132, y=0.6017, z=1.0783), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.8312, 12.6766, 50.5378)>
    Rotation: <Euler (x=-1.6183, y=0.2379, z=1.3626), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (28.8278, 12.2801, 48.9294)>
    Rotation: <Euler (x=-1.4071, y=0.2192, z=1.3539), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (28.4951, 12.0005, 47.3644)>
    Rotation: <Euler (x=-1.4074, y=0.2131, z=1.3528), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (28.2146, 11.7646, 46.0449)>
    Rotation: <Euler (x=-1.4074, y=0.2131, z=1.3528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (29.5514, 13.8799, 49.8200)>
    Rotation: <Euler (x=-1.6882, y=0.2966, z=1.2369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (29.5785, 13.3389, 48.1753)>
    Rotation: <Euler (x=-1.3498, y=0.3109, z=1.2379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (29.0797, 12.9946, 46.6544)>
    Rotation: <Euler (x=-1.3499, y=0.3102, z=1.2378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (28.6387, 12.6901, 45.3096)>
    Rotation: <Euler (x=-1.3499, y=0.3102, z=1.2378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (30.0058, 14.9388, 49.0620)>
    Rotation: <Euler (x=-1.4272, y=0.3027, z=1.1889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (29.6614, 14.6271, 47.7187)>
    Rotation: <Euler (x=-1.0897, y=0.3142, z=1.1968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (28.9735, 14.5155, 46.6264)>
    Rotation: <Euler (x=-1.0899, y=0.3131, z=1.1962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (28.3480, 14.4140, 45.6330)>
    Rotation: <Euler (x=-1.0899, y=0.3131, z=1.1962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (30.1151, 16.4249, 49.5893)>
    Rotation: <Euler (x=-1.3090, y=0.2793, z=1.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (29.6340, 16.2569, 48.3117)>
    Rotation: <Euler (x=-0.8747, y=0.3456, z=1.1478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (28.8853, 16.2850, 47.5299)>
    Rotation: <Euler (x=-0.8751, y=0.3446, z=1.1468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (28.2398, 16.3092, 46.8561)>
    Rotation: <Euler (x=-0.8751, y=0.3446, z=1.1468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (7.5458, 19.9064, 86.7791)>
    Rotation: <Euler (x=-2.6238, y=0.0433, z=-1.5998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (0.4851, 20.2857, 82.7558)>
    Rotation: <Euler (x=-1.6399, y=0.1820, z=-1.0982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-1.5910, 22.1539, 68.5806)>
    Rotation: <Euler (x=-1.6301, y=0.0128, z=-1.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-2.5006, 21.9207, 53.1184)>
    Rotation: <Euler (x=-1.9377, y=-0.2490, z=-1.5377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-2.4283, 20.1018, 51.6226)>
    Rotation: <Euler (x=-1.5981, y=-0.5891, z=-1.4935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-2.3973, 19.0358, 50.0684)>
    Rotation: <Euler (x=-1.6066, y=-0.2418, z=-1.4972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-2.4234, 18.3218, 47.9891)>
    Rotation: <Euler (x=-1.6089, y=-0.4318, z=-1.4904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-2.4481, 17.6455, 46.0196)>
    Rotation: <Euler (x=-1.6089, y=-0.4318, z=-1.4904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-4.4449, 18.4799, 48.2217)>
    Rotation: <Euler (x=-1.6948, y=-0.2480, z=-1.6668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-4.6779, 18.1130, 46.6921)>
    Rotation: <Euler (x=-1.6141, y=-0.2378, z=-1.6659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-4.7746, 17.7724, 45.2578)>
    Rotation: <Euler (x=-1.6141, y=-0.2388, z=-1.6659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-4.8562, 17.4848, 44.0468)>
    Rotation: <Euler (x=-1.6141, y=-0.2388, z=-1.6659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-4.7888, 19.8840, 47.7239)>
    Rotation: <Euler (x=-1.7180, y=-0.2375, z=-1.5480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-5.0360, 19.4727, 46.0421)>
    Rotation: <Euler (x=-1.5360, y=-0.2448, z=-1.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-4.9723, 19.0895, 44.5053)>
    Rotation: <Euler (x=-1.5360, y=-0.2446, z=-1.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-4.9147, 18.7430, 43.1164)>
    Rotation: <Euler (x=-1.5360, y=-0.2446, z=-1.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-4.7402, 21.1822, 47.3672)>
    Rotation: <Euler (x=-1.6031, y=-0.2766, z=-1.5449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-4.7768, 20.7880, 45.9751)>
    Rotation: <Euler (x=-1.4382, y=-0.2825, z=-1.5511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-4.5889, 20.4135, 44.6755)>
    Rotation: <Euler (x=-1.4382, y=-0.2822, z=-1.5511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-4.4186, 20.0740, 43.4975)>
    Rotation: <Euler (x=-1.4382, y=-0.2822, z=-1.5511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-4.3117, 22.4578, 47.9128)>
    Rotation: <Euler (x=-1.5824, y=-0.2699, z=-1.4984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-4.3008, 22.0789, 46.5418)>
    Rotation: <Euler (x=-1.3579, y=-0.3421, z=-1.5215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-4.0296, 21.7003, 45.4426)>
    Rotation: <Euler (x=-1.3580, y=-0.3416, z=-1.5214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-3.7863, 21.3608, 44.4566)>
    Rotation: <Euler (x=-1.3580, y=-0.3416, z=-1.5214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (18.3810, 18.1110, 56.5655)>
    Rotation: <Euler (x=-1.3220, y=0.0749, z=3.0999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (20.1275, 11.1187, 29.4293)>
    Rotation: <Euler (x=1.5196, y=3.0522, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (22.4578, 12.3337, 4.0016)>
    Rotation: <Euler (x=-0.5258, y=0.1616, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (26.3109, 5.6541, -0.3960)>
    Rotation: <Euler (x=0.0160, y=0.0169, z=-2.5996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (28.3064, 2.3380, -0.3340)>
    Rotation: <Euler (x=0.0160, y=0.0169, z=-2.5996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (4.8395, 19.4818, 57.2286)>
    Rotation: <Euler (x=-1.5775, y=0.0767, z=2.9344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (6.9823, 19.2232, 29.2409)>
    Rotation: <Euler (x=-1.6759, y=0.0544, z=2.9360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (8.8842, 21.5657, 3.8514)>
    Rotation: <Euler (x=-0.5185, y=-0.1356, z=2.6018), order='XYZ'>
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=0.0927, y=-0.0156, z=2.5489), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (2.2585, 12.0520, -0.1759)>
    Rotation: <Euler (x=0.0927, y=-0.0156, z=2.5489), order='XYZ'>
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Frame: 93
  Bone: mixamorig:Hips
    Location: <Vector (11.0841, 16.6697, 60.0078)>
    Rotation: <Euler (x=1.5562, y=0.0486, z=-0.0986), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.5152, y=0.0251, z=-0.0904), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (11.5971, 17.4266, 72.2165)>
    Rotation: <Euler (x=1.5579, y=-0.0281, z=-0.0747), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (11.3935, 17.5390, 79.7479)>
    Rotation: <Euler (x=1.5999, y=-0.0818, z=-0.0611), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (10.6871, 17.3349, 88.1929)>
    Rotation: <Euler (x=1.4814, y=-0.0908, z=-0.0579), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.5560, y=0.0027, z=-0.0425), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (10.2678, 15.6633, 107.1957)>
    Rotation: <Euler (x=1.5560, y=0.0027, z=-0.0425), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (14.7160, 17.2107, 87.4079)>
    Rotation: <Euler (x=-2.7396, y=-0.0503, z=1.4362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.1566, 16.3645, 84.2288)>
    Rotation: <Euler (x=-1.7728, y=-0.1189, z=1.0445), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.5054, 16.3601, 70.1813)>
    Rotation: <Euler (x=-1.7625, y=0.0280, z=1.0282), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.8112, 14.4732, 54.9933)>
    Rotation: <Euler (x=-1.8909, y=0.3116, z=1.2144), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.8197, 12.4529, 53.4934)>
    Rotation: <Euler (x=-1.5493, y=0.6241, z=1.1076), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (26.1609, 11.2376, 51.8291)>
    Rotation: <Euler (x=-1.6127, y=0.4653, z=1.0785), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (25.7849, 10.3561, 50.0303)>
    Rotation: <Euler (x=-1.6128, y=0.6014, z=1.0789), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (25.4675, 9.6121, 48.5121)>
    Rotation: <Euler (x=-1.6128, y=0.6014, z=1.0789), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.1355, 10.4433, 50.5130)>
    Rotation: <Euler (x=-1.6158, y=0.2374, z=1.3628), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (28.1283, 10.0485, 48.9043)>
    Rotation: <Euler (x=-1.4022, y=0.2185, z=1.3541), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (27.7883, 9.7719, 47.3403)>
    Rotation: <Euler (x=-1.4024, y=0.2123, z=1.3529), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (27.5017, 9.5387, 46.0217)>
    Rotation: <Euler (x=-1.4024, y=0.2123, z=1.3529), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.8552, 11.6471, 49.7957)>
    Rotation: <Euler (x=-1.6859, y=0.2964, z=1.2373), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.8788, 11.1078, 48.1504)>
    Rotation: <Euler (x=-1.3411, y=0.3109, z=1.2384), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (28.3673, 10.7685, 46.6325)>
    Rotation: <Euler (x=-1.3412, y=0.3103, z=1.2383), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (27.9151, 10.4686, 45.2905)>
    Rotation: <Euler (x=-1.3412, y=0.3103, z=1.2383), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (29.3091, 12.7065, 49.0381)>
    Rotation: <Euler (x=-1.4258, y=0.3025, z=1.1893), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.9632, 12.3959, 47.6950)>
    Rotation: <Euler (x=-1.0873, y=0.3140, z=1.1973), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (28.2730, 12.2856, 46.6040)>
    Rotation: <Euler (x=-1.0875, y=0.3129, z=1.1967), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (27.6453, 12.1852, 45.6118)>
    Rotation: <Euler (x=-1.0875, y=0.3129, z=1.1967), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (29.4181, 14.1924, 49.5661)>
    Rotation: <Euler (x=-1.3121, y=0.2783, z=1.1096), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (28.9411, 14.0234, 48.2871)>
    Rotation: <Euler (x=-0.8814, y=0.3443, z=1.1475), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (28.1972, 14.0490, 47.5006)>
    Rotation: <Euler (x=-0.8817, y=0.3432, z=1.1465), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (27.5559, 14.0711, 46.8226)>
    Rotation: <Euler (x=-0.8817, y=0.3432, z=1.1465), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (6.8525, 17.6526, 86.7584)>
    Rotation: <Euler (x=-2.6236, y=0.0438, z=-1.5990), order='XYZ'>
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  Bone: mixamorig:RightArm
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    Rotation: <Euler (x=-1.6391, y=0.1809, z=-1.0973), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=-1.6295, y=0.0141, z=-1.1077), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-3.1776, 19.6758, 53.0928)>
    Rotation: <Euler (x=-1.9368, y=-0.2494, z=-1.5380), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-3.1040, 17.8563, 51.5978)>
    Rotation: <Euler (x=-1.5970, y=-0.5896, z=-1.4941), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-3.0716, 16.7896, 50.0441)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-3.0957, 16.0747, 47.9650)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-3.1185, 15.3975, 45.9958)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-5.1174, 16.2330, 48.1957)>
    Rotation: <Euler (x=-1.6957, y=-0.2483, z=-1.6672), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-5.3519, 15.8659, 46.6664)>
    Rotation: <Euler (x=-1.6169, y=-0.2380, z=-1.6661), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-5.4528, 15.5255, 45.2323)>
    Rotation: <Euler (x=-1.6169, y=-0.2390, z=-1.6660), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-5.5381, 15.2381, 44.0214)>
    Rotation: <Euler (x=-1.6169, y=-0.2390, z=-1.6660), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-5.4608, 17.6368, 47.6969)>
    Rotation: <Euler (x=-1.7171, y=-0.2380, z=-1.5482), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-5.7064, 17.2249, 46.0151)>
    Rotation: <Euler (x=-1.5350, y=-0.2453, z=-1.5488), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-5.6412, 16.8409, 44.4786)>
    Rotation: <Euler (x=-1.5350, y=-0.2451, z=-1.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-5.5823, 16.4939, 43.0899)>
    Rotation: <Euler (x=-1.5350, y=-0.2451, z=-1.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-5.4118, 18.9349, 47.3397)>
    Rotation: <Euler (x=-1.6022, y=-0.2771, z=-1.5451), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-5.4471, 18.5401, 45.9478)>
    Rotation: <Euler (x=-1.4372, y=-0.2830, z=-1.5514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-5.2580, 18.1650, 44.6486)>
    Rotation: <Euler (x=-1.4373, y=-0.2827, z=-1.5513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-5.0865, 17.8250, 43.4709)>
    Rotation: <Euler (x=-1.4373, y=-0.2827, z=-1.5513), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-4.9839, 20.2107, 47.8853)>
    Rotation: <Euler (x=-1.5814, y=-0.2704, z=-1.4987), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-4.9716, 19.8312, 46.5144)>
    Rotation: <Euler (x=-1.3570, y=-0.3425, z=-1.5218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-4.6994, 19.4522, 45.4156)>
    Rotation: <Euler (x=-1.3570, y=-0.3421, z=-1.5217), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-4.4552, 19.1122, 44.4300)>
    Rotation: <Euler (x=-1.3570, y=-0.3421, z=-1.5217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (17.6920, 15.8872, 56.5444)>
    Rotation: <Euler (x=-1.3221, y=0.0749, z=3.1003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (19.4429, 8.8969, 29.4079)>
    Rotation: <Euler (x=1.5191, y=3.0522, z=-0.0399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (21.7740, 10.1247, 3.9809)>
    Rotation: <Euler (x=-0.5256, y=0.1620, z=-2.7116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (25.6280, 3.4444, -0.4147)>
    Rotation: <Euler (x=0.0151, y=0.0176, z=-2.6005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (27.6207, 0.1264, -0.3562)>
    Rotation: <Euler (x=0.0151, y=0.0176, z=-2.6005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (4.1498, 17.2508, 57.2065)>
    Rotation: <Euler (x=-1.5784, y=0.0768, z=2.9350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (6.3018, 17.0186, 29.2193)>
    Rotation: <Euler (x=-1.6756, y=0.0546, z=2.9367), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (8.2035, 19.3552, 3.8292)>
    Rotation: <Euler (x=-0.5186, y=-0.1364, z=2.6019), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (3.7044, 13.0150, -0.5538)>
    Rotation: <Euler (x=0.0925, y=-0.0163, z=2.5489), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (1.5757, 9.8435, -0.1995)>
    Rotation: <Euler (x=0.0925, y=-0.0163, z=2.5489), order='XYZ'>
    Matrix:
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Frame: 94
  Bone: mixamorig:Hips
    Location: <Vector (10.4210, 14.4008, 60.0039)>
    Rotation: <Euler (x=1.5571, y=0.0486, z=-0.0983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (10.7355, 14.8029, 65.6321)>
    Rotation: <Euler (x=1.5160, y=0.0250, z=-0.0901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (10.9319, 15.1477, 72.2133)>
    Rotation: <Euler (x=1.5585, y=-0.0281, z=-0.0743), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (10.7275, 15.2561, 79.7448)>
    Rotation: <Euler (x=1.6002, y=-0.0819, z=-0.0608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (10.0205, 15.0494, 88.1896)>
    Rotation: <Euler (x=1.4816, y=-0.0906, z=-0.0575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (9.6290, 14.9398, 92.4246)>
    Rotation: <Euler (x=1.5563, y=0.0027, z=-0.0421), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.6034, 13.3734, 107.1921)>
    Rotation: <Euler (x=1.5563, y=0.0027, z=-0.0421), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (14.0495, 14.9269, 87.4049)>
    Rotation: <Euler (x=-2.7395, y=-0.0506, z=1.4365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.4903, 14.0842, 84.2254)>
    Rotation: <Euler (x=-1.7727, y=-0.1189, z=1.0450), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.8371, 14.0831, 70.1775)>
    Rotation: <Euler (x=-1.7623, y=0.0279, z=1.0286), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.1420, 12.1995, 54.9889)>
    Rotation: <Euler (x=-1.8905, y=0.3115, z=1.2151), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.1513, 10.1790, 53.4887)>
    Rotation: <Euler (x=-1.5489, y=0.6240, z=1.1084), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.4927, 8.9637, 51.8243)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (25.1167, 8.0825, 50.0254)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (24.7993, 7.3387, 48.5071)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.4673, 8.1708, 50.5075)>
    Rotation: <Euler (x=-1.6129, y=0.2370, z=1.3634), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (27.4558, 7.7777, 48.8984)>
    Rotation: <Euler (x=-1.3968, y=0.2179, z=1.3545), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (27.1077, 7.5039, 47.3357)>
    Rotation: <Euler (x=-1.3970, y=0.2118, z=1.3533), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (26.8142, 7.2730, 46.0182)>
    Rotation: <Euler (x=-1.3970, y=0.2118, z=1.3533), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.1862, 9.3753, 49.7903)>
    Rotation: <Euler (x=-1.6836, y=0.2963, z=1.2379), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.2065, 8.8372, 48.1445)>
    Rotation: <Euler (x=-1.3331, y=0.3112, z=1.2392), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (27.6833, 8.5022, 46.6297)>
    Rotation: <Euler (x=-1.3331, y=0.3106, z=1.2390), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (27.2208, 8.2061, 45.2903)>
    Rotation: <Euler (x=-1.3331, y=0.3106, z=1.2390), order='XYZ'>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (28.6393, 10.4352, 49.0328)>
    Rotation: <Euler (x=-1.4250, y=0.3024, z=1.1900), order='XYZ'>
    Matrix:
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      <Vector (0.8863, -0.2195, 0.4079, 10.4352)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.2927, 10.1248, 47.6898)>
    Rotation: <Euler (x=-1.0862, y=0.3140, z=1.1980), order='XYZ'>
    Matrix:
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      <Vector (0.8858, -0.0848, 0.4562, 10.1248)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (27.6015, 10.0147, 46.5994)>
    Rotation: <Euler (x=-1.0864, y=0.3128, z=1.1974), order='XYZ'>
    Matrix:
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      <Vector (0.8859, -0.0837, 0.4563, 10.0147)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (26.9730, 9.9146, 45.6078)>
    Rotation: <Euler (x=-1.0864, y=0.3128, z=1.1974), order='XYZ'>
    Matrix:
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      <Vector (0.8859, -0.0837, 0.4563, 9.9146)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.7475, 11.9209, 49.5611)>
    Rotation: <Euler (x=-1.3154, y=0.2775, z=1.1101), order='XYZ'>
    Matrix:
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      <Vector (0.8615, -0.1251, 0.4921, 11.9209)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (28.2749, 11.7504, 48.2807)>
    Rotation: <Euler (x=-0.8886, y=0.3430, z=1.1474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (27.5363, 11.7730, 47.4893)>
    Rotation: <Euler (x=-0.8889, y=0.3419, z=1.1464), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (26.8995, 11.7924, 46.8070)>
    Rotation: <Euler (x=-0.8889, y=0.3419, z=1.1464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (6.1859, 15.3660, 86.7549)>
    Rotation: <Euler (x=-2.6235, y=0.0441, z=-1.5984), order='XYZ'>
    Matrix:
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      <Vector (-0.9986, 0.0458, 0.0246, 15.3660)>
      <Vector (-0.0440, -0.4947, -0.8679, 86.7549)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-0.8744, 15.7386, 82.7302)>
    Rotation: <Euler (x=-1.6383, y=0.1799, z=-1.0967), order='XYZ'>
    Matrix:
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      <Vector (-0.8754, 0.1280, 0.4662, 15.7386)>
      <Vector (-0.1789, -0.9816, -0.0663, 82.7302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-2.9185, 17.5885, 68.5481)>
    Rotation: <Euler (x=-1.6288, y=0.0150, z=-1.1074), order='XYZ'>
    Matrix:
      <Vector (0.4469, -0.0585, 0.8926, -2.9185)>
      <Vector (-0.8944, -0.0125, 0.4470, 17.5885)>
      <Vector (-0.0150, -0.9982, -0.0579, 68.5481)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-3.8253, 17.3953, 53.0852)>
    Rotation: <Euler (x=-1.9357, y=-0.2497, z=-1.5384), order='XYZ'>
    Matrix:
      <Vector (0.0314, -0.3492, 0.9365, -3.8253)>
      <Vector (-0.9685, -0.2423, -0.0579, 17.3953)>
      <Vector (0.2472, -0.9052, -0.3458, 53.0852)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-3.7503, 15.5753, 51.5908)>
    Rotation: <Euler (x=-1.5957, y=-0.5900, z=-1.4950), order='XYZ'>
    Matrix:
      <Vector (0.0630, 0.0173, 0.9979, -3.7503)>
      <Vector (-0.8286, -0.5564, 0.0619, 15.5753)>
      <Vector (0.5563, -0.8307, -0.0207, 51.5908)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-3.7163, 14.5081, 50.0375)>
    Rotation: <Euler (x=-1.6046, y=-0.2426, z=-1.4978), order='XYZ'>
    Matrix:
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      <Vector (-0.9681, -0.2420, 0.0648, 14.5081)>
      <Vector (0.2403, -0.9702, -0.0328, 50.0375)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-3.7382, 13.7926, 47.9586)>
    Rotation: <Euler (x=-1.6068, y=-0.4327, z=-1.4914), order='XYZ'>
    Matrix:
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      <Vector (-0.9050, -0.4206, 0.0642, 13.7926)>
      <Vector (0.4194, -0.9072, -0.0326, 47.9586)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-3.7591, 13.1148, 45.9895)>
    Rotation: <Euler (x=-1.6068, y=-0.4327, z=-1.4914), order='XYZ'>
    Matrix:
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      <Vector (-0.9050, -0.4206, 0.0642, 13.1148)>
      <Vector (0.4194, -0.9072, -0.0326, 45.9895)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-5.7602, 13.9512, 48.1870)>
    Rotation: <Euler (x=-1.6964, y=-0.2484, z=-1.6678), order='XYZ'>
    Matrix:
      <Vector (-0.0939, -0.1483, 0.9845, -5.7602)>
      <Vector (-0.9648, -0.2306, -0.1267, 13.9512)>
      <Vector (0.2458, -0.9617, -0.1214, 48.1870)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-5.9960, 13.5842, 46.6579)>
    Rotation: <Euler (x=-1.6195, y=-0.2380, z=-1.6664), order='XYZ'>
    Matrix:
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      <Vector (-0.9674, -0.2297, -0.1067, 13.5842)>
      <Vector (0.2357, -0.9707, -0.0473, 46.6579)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-6.1008, 13.2443, 45.2240)>
    Rotation: <Euler (x=-1.6195, y=-0.2390, z=-1.6663), order='XYZ'>
    Matrix:
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      <Vector (-0.9672, -0.2307, -0.1067, 13.2443)>
      <Vector (0.2367, -0.9704, -0.0473, 45.2240)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-6.1894, 12.9573, 44.0133)>
    Rotation: <Euler (x=-1.6195, y=-0.2390, z=-1.6663), order='XYZ'>
    Matrix:
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      <Vector (-0.9672, -0.2307, -0.1067, 12.9573)>
      <Vector (0.2367, -0.9704, -0.0473, 44.0133)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-6.1029, 15.3549, 47.6875)>
    Rotation: <Euler (x=-1.7159, y=-0.2383, z=-1.5486), order='XYZ'>
    Matrix:
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      <Vector (-0.9715, -0.2367, -0.0122, 15.3549)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-6.3467, 14.9425, 46.0055)>
    Rotation: <Euler (x=-1.5339, y=-0.2456, z=-1.5492), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2421, 0.0306, 14.9425)>
      <Vector (0.2431, -0.9693, 0.0358, 46.0055)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-6.2799, 14.5580, 44.4691)>
    Rotation: <Euler (x=-1.5339, y=-0.2454, z=-1.5491), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2419, 0.0306, 14.5580)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-6.2195, 14.2106, 43.0806)>
    Rotation: <Euler (x=-1.5339, y=-0.2454, z=-1.5491), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2419, 0.0306, 14.2106)>
      <Vector (0.2429, -0.9694, 0.0358, 43.0806)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-6.0534, 16.6529, 47.3299)>
    Rotation: <Euler (x=-1.6011, y=-0.2774, z=-1.5456), order='XYZ'>
    Matrix:
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      <Vector (-0.9615, -0.2744, 0.0169, 16.6529)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-6.0872, 16.2577, 45.9381)>
    Rotation: <Euler (x=-1.4361, y=-0.2833, z=-1.5518), order='XYZ'>
    Matrix:
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      <Vector (-0.9600, -0.2744, 0.0563, 16.2577)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-5.8967, 15.8822, 44.6391)>
    Rotation: <Euler (x=-1.4361, y=-0.2830, z=-1.5518), order='XYZ'>
    Matrix:
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      <Vector (-0.9600, -0.2741, 0.0563, 15.8822)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-5.7240, 15.5418, 43.4618)>
    Rotation: <Euler (x=-1.4361, y=-0.2830, z=-1.5518), order='XYZ'>
    Matrix:
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      <Vector (-0.9600, -0.2741, 0.0563, 15.5418)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-5.6258, 17.9288, 47.8755)>
    Rotation: <Euler (x=-1.5803, y=-0.2708, z=-1.4991), order='XYZ'>
    Matrix:
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      <Vector (-0.9611, -0.2675, 0.0691, 17.9288)>
      <Vector (0.2675, -0.9635, -0.0092, 47.8755)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-5.6121, 17.5489, 46.5048)>
    Rotation: <Euler (x=-1.3558, y=-0.3429, z=-1.5223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-5.3388, 17.1695, 45.4064)>
    Rotation: <Euler (x=-1.3559, y=-0.3425, z=-1.5222), order='XYZ'>
    Matrix:
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      <Vector (-0.9408, -0.3173, 0.1190, 17.1695)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-5.0936, 16.8292, 44.4211)>
    Rotation: <Euler (x=-1.3559, y=-0.3425, z=-1.5222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (17.0298, 13.6234, 56.5408)>
    Rotation: <Euler (x=-1.3221, y=0.0750, z=3.1006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (18.7843, 6.6355, 29.4040)>
    Rotation: <Euler (x=1.5186, y=3.0521, z=-0.0396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (21.1167, 7.8773, 3.9778)>
    Rotation: <Euler (x=-0.5253, y=0.1627, z=-2.7119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (24.9723, 1.1958, -0.4146)>
    Rotation: <Euler (x=0.0143, y=0.0171, z=-2.6001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (26.9663, -2.1214, -0.3591)>
    Rotation: <Euler (x=0.0143, y=0.0171, z=-2.6001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (3.4870, 14.9823, 57.2020)>
    Rotation: <Euler (x=-1.5786, y=0.0769, z=2.9355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (5.6422, 14.7568, 29.2150)>
    Rotation: <Euler (x=-1.6762, y=0.0546, z=2.9371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (7.5471, 17.1081, 3.8265)>
    Rotation: <Euler (x=-0.5188, y=-0.1365, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (3.0476, 10.7691, -0.5579)>
    Rotation: <Euler (x=0.0923, y=-0.0165, z=2.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (0.9188, 7.5976, -0.2044)>
    Rotation: <Euler (x=0.0923, y=-0.0165, z=2.5489), order='XYZ'>
    Matrix:
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Frame: 95
  Bone: mixamorig:Hips
    Location: <Vector (9.7747, 12.5103, 60.0166)>
    Rotation: <Euler (x=1.5576, y=0.0486, z=-0.0982), order='XYZ'>
    Matrix:
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      <Vector (-0.0979, 0.0084, -0.9952, 12.5103)>
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  Bone: mixamorig:Spine
    Location: <Vector (10.0888, 12.9097, 65.6450)>
    Rotation: <Euler (x=1.5164, y=0.0250, z=-0.0899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (10.2848, 13.2518, 72.2263)>
    Rotation: <Euler (x=1.5587, y=-0.0282, z=-0.0741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (10.0796, 13.3585, 79.7578)>
    Rotation: <Euler (x=1.6003, y=-0.0820, z=-0.0605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (9.3716, 13.1512, 88.2026)>
    Rotation: <Euler (x=1.4816, y=-0.0904, z=-0.0572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (8.9810, 13.0417, 92.4376)>
    Rotation: <Euler (x=1.5562, y=0.0027, z=-0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.9558, 11.4758, 107.2052)>
    Rotation: <Euler (x=1.5562, y=0.0027, z=-0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.4007, 13.0298, 87.4184)>
    Rotation: <Euler (x=-2.7395, y=-0.0507, z=1.4367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.8417, 12.1889, 84.2390)>
    Rotation: <Euler (x=-1.7725, y=-0.1191, z=1.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.1880, 12.1916, 70.1909)>
    Rotation: <Euler (x=-1.7622, y=0.0279, z=1.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.4927, 10.3108, 55.0020)>
    Rotation: <Euler (x=-1.8908, y=0.3113, z=1.2161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.5047, 8.2893, 53.5013)>
    Rotation: <Euler (x=-1.5492, y=0.6238, z=1.1093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.8481, 7.0734, 51.8365)>
    Rotation: <Euler (x=-1.6126, y=0.4649, z=1.0802), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.4736, 6.1919, 50.0375)>
    Rotation: <Euler (x=-1.6126, y=0.6010, z=1.0806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (24.1576, 5.4479, 48.5190)>
    Rotation: <Euler (x=-1.6126, y=0.6010, z=1.0806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.8240, 6.2829, 50.5203)>
    Rotation: <Euler (x=-1.6103, y=0.2366, z=1.3642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.8087, 5.8911, 48.9109)>
    Rotation: <Euler (x=-1.3916, y=0.2174, z=1.3553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (26.4531, 5.6199, 47.3495)>
    Rotation: <Euler (x=-1.3919, y=0.2113, z=1.3541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (26.1532, 5.3912, 46.0330)>
    Rotation: <Euler (x=-1.3919, y=0.2113, z=1.3541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.5418, 7.4881, 49.8035)>
    Rotation: <Euler (x=-1.6822, y=0.2962, z=1.2389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (27.5603, 6.9509, 48.1574)>
    Rotation: <Euler (x=-1.3264, y=0.3114, z=1.2403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (27.0278, 6.6193, 46.6451)>
    Rotation: <Euler (x=-1.3265, y=0.3107, z=1.2401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (26.5569, 6.3261, 45.3080)>
    Rotation: <Euler (x=-1.3265, y=0.3107, z=1.2401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.9940, 8.5486, 49.0463)>
    Rotation: <Euler (x=-1.4256, y=0.3021, z=1.1910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (27.6486, 8.2378, 47.7030)>
    Rotation: <Euler (x=-1.0871, y=0.3137, z=1.1990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (26.9585, 8.1268, 46.6120)>
    Rotation: <Euler (x=-1.0873, y=0.3126, z=1.1984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (26.3309, 8.0258, 45.6198)>
    Rotation: <Euler (x=-1.0873, y=0.3126, z=1.1984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.1004, 10.0344, 49.5747)>
    Rotation: <Euler (x=-1.3195, y=0.2765, z=1.1111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.6333, 9.8617, 48.2926)>
    Rotation: <Euler (x=-0.8970, y=0.3416, z=1.1475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.9007, 9.8806, 47.4954)>
    Rotation: <Euler (x=-0.8973, y=0.3405, z=1.1465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (26.2692, 9.8969, 46.8082)>
    Rotation: <Euler (x=-0.8973, y=0.3405, z=1.1465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (5.5371, 13.4670, 86.7673)>
    Rotation: <Euler (x=-2.6235, y=0.0441, z=-1.5979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-1.5232, 13.8361, 82.7424)>
    Rotation: <Euler (x=-1.6375, y=0.1794, z=-1.0963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-3.5549, 15.6847, 68.5583)>
    Rotation: <Euler (x=-1.6280, y=0.0153, z=-1.1071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-4.4529, 15.4998, 53.0948)>
    Rotation: <Euler (x=-1.9350, y=-0.2495, z=-1.5381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-4.3761, 13.6803, 51.5999)>
    Rotation: <Euler (x=-1.5949, y=-0.5897, z=-1.4950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-4.3406, 12.6136, 50.0462)>
    Rotation: <Euler (x=-1.6039, y=-0.2424, z=-1.4976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-4.3608, 11.8987, 47.9671)>
    Rotation: <Euler (x=-1.6060, y=-0.4325, z=-1.4913), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-4.3799, 11.2216, 45.9979)>
    Rotation: <Euler (x=-1.6060, y=-0.4325, z=-1.4913), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-6.3829, 12.0564, 48.1942)>
    Rotation: <Euler (x=-1.6975, y=-0.2479, z=-1.6677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-6.6203, 11.6903, 46.6651)>
    Rotation: <Euler (x=-1.6225, y=-0.2374, z=-1.6659), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-6.7294, 11.3517, 45.2312)>
    Rotation: <Euler (x=-1.6225, y=-0.2384, z=-1.6659), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-6.8214, 11.0658, 44.0205)>
    Rotation: <Euler (x=-1.6225, y=-0.2384, z=-1.6659), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-6.7259, 13.4601, 47.6949)>
    Rotation: <Euler (x=-1.7152, y=-0.2380, z=-1.5484), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-6.9684, 13.0481, 46.0126)>
    Rotation: <Euler (x=-1.5332, y=-0.2453, z=-1.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-6.9004, 12.6641, 44.4762)>
    Rotation: <Euler (x=-1.5332, y=-0.2451, z=-1.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-6.8389, 12.3172, 43.0876)>
    Rotation: <Euler (x=-1.5332, y=-0.2451, z=-1.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-6.6767, 14.7582, 47.3378)>
    Rotation: <Euler (x=-1.6003, y=-0.2771, z=-1.5453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-6.7094, 14.3634, 45.9458)>
    Rotation: <Euler (x=-1.4354, y=-0.2830, z=-1.5516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-6.5179, 13.9884, 44.6469)>
    Rotation: <Euler (x=-1.4354, y=-0.2827, z=-1.5515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-6.3442, 13.6484, 43.4695)>
    Rotation: <Euler (x=-1.4354, y=-0.2827, z=-1.5515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-6.2501, 16.0341, 47.8840)>
    Rotation: <Euler (x=-1.5796, y=-0.2705, z=-1.4989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-6.2353, 15.6547, 46.5132)>
    Rotation: <Euler (x=-1.3551, y=-0.3426, z=-1.5222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-5.9610, 15.2757, 45.4149)>
    Rotation: <Euler (x=-1.3551, y=-0.3422, z=-1.5221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-5.7150, 14.9358, 44.4297)>
    Rotation: <Euler (x=-1.3551, y=-0.3422, z=-1.5221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (16.3837, 11.7353, 56.5535)>
    Rotation: <Euler (x=-1.3222, y=0.0751, z=3.1007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (18.1413, 4.7490, 29.4165)>
    Rotation: <Euler (x=1.5181, y=3.0520, z=-0.0395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (20.4758, 6.0049, 3.9911)>
    Rotation: <Euler (x=-0.5250, y=0.1633, z=-2.7119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (24.3333, -0.6771, -0.3990)>
    Rotation: <Euler (x=0.0138, y=0.0164, z=-2.5994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (26.3298, -3.9928, -0.3454)>
    Rotation: <Euler (x=0.0138, y=0.0164, z=-2.5994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (2.8407, 13.0925, 57.2146)>
    Rotation: <Euler (x=-1.5788, y=0.0769, z=2.9356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (4.9981, 12.8702, 29.2277)>
    Rotation: <Euler (x=-1.6767, y=0.0546, z=2.9372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (6.9066, 15.2359, 3.8408)>
    Rotation: <Euler (x=-0.5191, y=-0.1366, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (2.4072, 8.8980, -0.5453)>
    Rotation: <Euler (x=0.0921, y=-0.0165, z=2.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (0.2782, 5.7265, -0.1926)>
    Rotation: <Euler (x=0.0921, y=-0.0165, z=2.5489), order='XYZ'>
    Matrix:
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Frame: 96
  Bone: mixamorig:Hips
    Location: <Vector (9.0877, 10.7971, 60.0566)>
    Rotation: <Euler (x=1.5577, y=0.0487, z=-0.0979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (9.4026, 11.1960, 65.6850)>
    Rotation: <Euler (x=1.5165, y=0.0251, z=-0.0897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (9.5991, 11.5379, 72.2664)>
    Rotation: <Euler (x=1.5587, y=-0.0283, z=-0.0738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (9.3935, 11.6447, 79.7979)>
    Rotation: <Euler (x=1.6002, y=-0.0822, z=-0.0602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (8.6840, 11.4381, 88.2425)>
    Rotation: <Euler (x=1.4813, y=-0.0902, z=-0.0568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (8.2941, 11.3293, 92.4776)>
    Rotation: <Euler (x=1.5560, y=0.0027, z=-0.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.2686, 9.7672, 107.2456)>
    Rotation: <Euler (x=1.5560, y=0.0027, z=-0.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.7132, 11.3178, 87.4591)>
    Rotation: <Euler (x=-2.7396, y=-0.0506, z=1.4370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.1548, 10.4786, 84.2804)>
    Rotation: <Euler (x=-1.7725, y=-0.1193, z=1.0460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.5019, 10.4869, 70.2325)>
    Rotation: <Euler (x=-1.7621, y=0.0278, z=1.0299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.8076, 8.6098, 55.0432)>
    Rotation: <Euler (x=-1.8919, y=0.3108, z=1.2170), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.8238, 6.5873, 53.5412)>
    Rotation: <Euler (x=-1.5504, y=0.6232, z=1.1099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.1706, 5.3708, 51.8755)>
    Rotation: <Euler (x=-1.6136, y=0.4643, z=1.0810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.7993, 4.4890, 50.0760)>
    Rotation: <Euler (x=-1.6138, y=0.6004, z=1.0812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.4859, 3.7447, 48.5570)>
    Rotation: <Euler (x=-1.6138, y=0.6004, z=1.0812), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.1490, 4.5828, 50.5615)>
    Rotation: <Euler (x=-1.6082, y=0.2360, z=1.3651), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.1308, 4.1926, 48.9517)>
    Rotation: <Euler (x=-1.3870, y=0.2166, z=1.3561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.7686, 3.9241, 47.3914)>
    Rotation: <Euler (x=-1.3873, y=0.2105, z=1.3548), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (25.4631, 3.6978, 46.0757)>
    Rotation: <Euler (x=-1.3873, y=0.2105, z=1.3548), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.8661, 5.7891, 49.8456)>
    Rotation: <Euler (x=-1.6817, y=0.2958, z=1.2399), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.8845, 5.2528, 48.1992)>
    Rotation: <Euler (x=-1.3214, y=0.3113, z=1.2413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (26.3450, 4.9240, 46.6888)>
    Rotation: <Euler (x=-1.3214, y=0.3106, z=1.2411), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (25.8679, 4.6333, 45.3533)>
    Rotation: <Euler (x=-1.3214, y=0.3106, z=1.2411), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.3177, 6.8502, 49.0890)>
    Rotation: <Euler (x=-1.4275, y=0.3015, z=1.1920), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.9753, 6.5388, 47.7451)>
    Rotation: <Euler (x=-1.0898, y=0.3130, z=1.1999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (26.2884, 6.4262, 46.6523)>
    Rotation: <Euler (x=-1.0900, y=0.3119, z=1.1992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (25.6637, 6.3238, 45.6585)>
    Rotation: <Euler (x=-1.0900, y=0.3119, z=1.1992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.4217, 8.3361, 49.6177)>
    Rotation: <Euler (x=-1.3247, y=0.2751, z=1.1120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.9615, 8.1612, 48.3334)>
    Rotation: <Euler (x=-0.9065, y=0.3398, z=1.1476), order='XYZ'>
    Matrix:
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      <Vector (0.8596, 0.0139, 0.5107, 8.1612)>
      <Vector (-0.3333, -0.7423, 0.5813, 48.3334)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.2360, 8.1761, 47.5297)>
    Rotation: <Euler (x=-0.9068, y=0.3387, z=1.1466), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.6106, 8.1889, 46.8368)>
    Rotation: <Euler (x=-0.9068, y=0.3387, z=1.1466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (4.8496, 11.7526, 86.8065)>
    Rotation: <Euler (x=-2.6234, y=0.0439, z=-1.5973), order='XYZ'>
    Matrix:
      <Vector (-0.0265, -0.8678, 0.4962, 4.8496)>
      <Vector (-0.9987, 0.0448, 0.0250, 11.7526)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-2.2104, 12.1168, 82.7805)>
    Rotation: <Euler (x=-1.6366, y=0.1796, z=-1.0957), order='XYZ'>
    Matrix:
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      <Vector (-0.8749, 0.1284, 0.4669, 12.1168)>
      <Vector (-0.1786, -0.9818, -0.0647, 82.7805)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-4.2330, 13.9716, 68.5959)>
    Rotation: <Euler (x=-1.6271, y=0.0151, z=-1.1065), order='XYZ'>
    Matrix:
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      <Vector (-0.8941, -0.0118, 0.4478, 13.9716)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-5.1176, 13.7896, 53.1316)>
    Rotation: <Euler (x=-1.9349, y=-0.2485, z=-1.5372), order='XYZ'>
    Matrix:
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      <Vector (-0.9687, -0.2417, -0.0561, 13.7896)>
      <Vector (0.2459, -0.9057, -0.3452, 53.1316)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-5.0389, 11.9717, 51.6349)>
    Rotation: <Euler (x=-1.5948, y=-0.5887, z=-1.4941), order='XYZ'>
    Matrix:
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      <Vector (0.5553, -0.8314, -0.0199, 51.6349)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-5.0023, 10.9065, 50.0803)>
    Rotation: <Euler (x=-1.6038, y=-0.2414, z=-1.4966), order='XYZ'>
    Matrix:
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      <Vector (-0.9683, -0.2407, 0.0662, 10.9065)>
      <Vector (0.2391, -0.9705, -0.0320, 50.0803)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-5.0218, 10.1936, 48.0005)>
    Rotation: <Euler (x=-1.6059, y=-0.4315, z=-1.4904), order='XYZ'>
    Matrix:
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      <Vector (-0.9054, -0.4195, 0.0657, 10.1936)>
      <Vector (0.4182, -0.9078, -0.0319, 48.0005)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-5.0403, 9.5184, 46.0305)>
    Rotation: <Euler (x=-1.6059, y=-0.4315, z=-1.4904), order='XYZ'>
    Matrix:
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      <Vector (-0.9054, -0.4195, 0.0657, 9.5184)>
      <Vector (0.4182, -0.9078, -0.0319, 46.0305)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-7.0441, 10.3491, 48.2277)>
    Rotation: <Euler (x=-1.6993, y=-0.2468, z=-1.6669), order='XYZ'>
    Matrix:
      <Vector (-0.0930, -0.1508, 0.9842, -7.0441)>
      <Vector (-0.9652, -0.2289, -0.1263, 10.3491)>
      <Vector (0.2443, -0.9617, -0.1242, 48.2277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-7.2839, 9.9848, 46.6985)>
    Rotation: <Euler (x=-1.6261, y=-0.2361, z=-1.6648), order='XYZ'>
    Matrix:
      <Vector (-0.0912, -0.0770, 0.9928, -7.2839)>
      <Vector (-0.9680, -0.2273, -0.1066, 9.9848)>
      <Vector (0.2339, -0.9708, -0.0538, 46.6985)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-7.3977, 9.6485, 45.2644)>
    Rotation: <Euler (x=-1.6262, y=-0.2371, z=-1.6647), order='XYZ'>
    Matrix:
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      <Vector (-0.9677, -0.2283, -0.1066, 9.6485)>
      <Vector (0.2349, -0.9705, -0.0538, 45.2644)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-7.4938, 9.3644, 44.0536)>
    Rotation: <Euler (x=-1.6262, y=-0.2371, z=-1.6647), order='XYZ'>
    Matrix:
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      <Vector (-0.9677, -0.2283, -0.1066, 9.3644)>
      <Vector (0.2349, -0.9705, -0.0538, 44.0536)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-7.3884, 11.7530, 47.7297)>
    Rotation: <Euler (x=-1.7152, y=-0.2370, z=-1.5474), order='XYZ'>
    Matrix:
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      <Vector (-0.9718, -0.2357, -0.0106, 11.7530)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-7.6305, 11.3423, 46.0470)>
    Rotation: <Euler (x=-1.5331, y=-0.2443, z=-1.5479), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2408, 0.0320, 11.3423)>
      <Vector (0.2419, -0.9696, 0.0365, 46.0470)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-7.5621, 10.9600, 44.5102)>
    Rotation: <Euler (x=-1.5331, y=-0.2441, z=-1.5479), order='XYZ'>
    Matrix:
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      <Vector (-0.9701, -0.2406, 0.0320, 10.9600)>
      <Vector (0.2417, -0.9697, 0.0365, 44.5102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-7.5002, 10.6144, 43.1213)>
    Rotation: <Euler (x=-1.5331, y=-0.2441, z=-1.5479), order='XYZ'>
    Matrix:
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      <Vector (-0.9701, -0.2406, 0.0320, 10.6144)>
      <Vector (0.2417, -0.9697, 0.0365, 43.1213)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-7.3405, 13.0515, 47.3738)>
    Rotation: <Euler (x=-1.6003, y=-0.2761, z=-1.5444), order='XYZ'>
    Matrix:
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      <Vector (-0.9618, -0.2732, 0.0184, 13.0515)>
      <Vector (0.2726, -0.9617, -0.0284, 47.3738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-7.3728, 12.6580, 45.9815)>
    Rotation: <Euler (x=-1.4354, y=-0.2820, z=-1.5506), order='XYZ'>
    Matrix:
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      <Vector (-0.9603, -0.2730, 0.0575, 12.6580)>
      <Vector (0.2783, -0.9517, 0.1297, 45.9815)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-7.1808, 12.2844, 44.6822)>
    Rotation: <Euler (x=-1.4354, y=-0.2817, z=-1.5506), order='XYZ'>
    Matrix:
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      <Vector (-0.9604, -0.2727, 0.0576, 12.2844)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-7.0069, 11.9458, 43.5045)>
    Rotation: <Euler (x=-1.4354, y=-0.2817, z=-1.5506), order='XYZ'>
    Matrix:
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      <Vector (-0.9604, -0.2727, 0.0576, 11.9458)>
      <Vector (0.2780, -0.9518, 0.1297, 43.5045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-6.9152, 14.3273, 47.9214)>
    Rotation: <Euler (x=-1.5795, y=-0.2695, z=-1.4979), order='XYZ'>
    Matrix:
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      <Vector (-0.9613, -0.2662, 0.0705, 14.3273)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-6.9000, 13.9492, 46.5502)>
    Rotation: <Euler (x=-1.3550, y=-0.3416, z=-1.5212), order='XYZ'>
    Matrix:
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      <Vector (-0.9410, -0.3163, 0.1201, 13.9492)>
      <Vector (0.3350, -0.9204, 0.2017, 46.5502)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-6.6253, 13.5716, 45.4515)>
    Rotation: <Euler (x=-1.3550, y=-0.3412, z=-1.5211), order='XYZ'>
    Matrix:
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      <Vector (-0.9412, -0.3158, 0.1201, 13.5716)>
      <Vector (0.3346, -0.9205, 0.2017, 45.4515)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-6.3789, 13.2328, 44.4659)>
    Rotation: <Euler (x=-1.3550, y=-0.3412, z=-1.5211), order='XYZ'>
    Matrix:
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      <Vector (-0.9412, -0.3158, 0.1201, 13.2328)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (15.6965, 10.0240, 56.5926)>
    Rotation: <Euler (x=-1.3222, y=0.0752, z=3.1009), order='XYZ'>
    Matrix:
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      <Vector (0.0405, -0.2488, -0.9677, 10.0240)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (17.4583, 3.0385, 29.4556)>
    Rotation: <Euler (x=1.5175, y=3.0520, z=-0.0393), order='XYZ'>
    Matrix:
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      <Vector (0.0391, 0.0497, -0.9980, 3.0385)>
      <Vector (-0.0895, -0.9946, -0.0530, 29.4556)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (19.7949, 4.3084, 4.0311)>
    Rotation: <Euler (x=-0.5250, y=0.1634, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (23.6540, -2.3727, -0.3588)>
    Rotation: <Euler (x=0.0139, y=0.0159, z=-2.5986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (25.6531, -5.6869, -0.3050)>
    Rotation: <Euler (x=0.0139, y=0.0159, z=-2.5986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (2.1533, 11.3778, 57.2556)>
    Rotation: <Euler (x=-1.5793, y=0.0770, z=2.9359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (4.3163, 11.1710, 29.2691)>
    Rotation: <Euler (x=-1.6768, y=0.0547, z=2.9375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (6.2255, 13.5392, 3.8824)>
    Rotation: <Euler (x=-0.5193, y=-0.1366, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (1.7266, 7.2025, -0.5058)>
    Rotation: <Euler (x=0.0918, y=-0.0165, z=2.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-0.4026, 4.0310, -0.1540)>
    Rotation: <Euler (x=0.0918, y=-0.0165, z=2.5488), order='XYZ'>
    Matrix:
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Frame: 97
  Bone: mixamorig:Hips
    Location: <Vector (8.3521, 9.0354, 60.1274)>
    Rotation: <Euler (x=1.5576, y=0.0489, z=-0.0974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (8.6680, 9.4351, 65.7557)>
    Rotation: <Euler (x=1.5163, y=0.0252, z=-0.0891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (8.8655, 9.7779, 72.3370)>
    Rotation: <Euler (x=1.5585, y=-0.0283, z=-0.0733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (8.6597, 9.8859, 79.8684)>
    Rotation: <Euler (x=1.5999, y=-0.0824, z=-0.0598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (7.9484, 9.6810, 88.3130)>
    Rotation: <Euler (x=1.4810, y=-0.0901, z=-0.0562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (7.5591, 9.5736, 92.5482)>
    Rotation: <Euler (x=1.5555, y=0.0026, z=-0.0411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.5331, 8.0187, 107.3170)>
    Rotation: <Euler (x=1.5555, y=0.0026, z=-0.0411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.9779, 9.5623, 87.5305)>
    Rotation: <Euler (x=-2.7398, y=-0.0504, z=1.4374), order='XYZ'>
    Matrix:
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      <Vector (0.9899, -0.1029, 0.0979, 9.5623)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.4203, 8.7256, 84.3531)>
    Rotation: <Euler (x=-1.7724, y=-0.1196, z=1.0467), order='XYZ'>
    Matrix:
      <Vector (0.4968, 0.2318, -0.8363, 19.4203)>
      <Vector (0.8596, 0.0010, 0.5110, 8.7256)>
      <Vector (0.1193, -0.9728, -0.1988, 84.3531)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.7683, 8.7403, 70.3054)>
    Rotation: <Euler (x=-1.7620, y=0.0276, z=1.0307), order='XYZ'>
    Matrix:
      <Vector (0.5141, 0.1491, -0.8447, 22.7683)>
      <Vector (0.8573, -0.1210, 0.5004, 8.7403)>
      <Vector (-0.0276, -0.9814, -0.1900, 70.3054)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (25.0753, 6.8682, 55.1157)>
    Rotation: <Euler (x=-1.8931, y=0.3100, z=1.2176), order='XYZ'>
    Matrix:
      <Vector (0.3294, 0.1971, -0.9234, 25.0753)>
      <Vector (0.8935, -0.3811, 0.2375, 6.8682)>
      <Vector (-0.3051, -0.9033, -0.3017, 55.1157)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0954, 4.8453, 53.6118)>
    Rotation: <Euler (x=-1.5517, y=0.6223, z=1.1100), order='XYZ'>
    Matrix:
      <Vector (0.3613, -0.2762, -0.8906, 24.0954)>
      <Vector (0.7278, -0.5135, 0.4545, 4.8453)>
      <Vector (-0.5829, -0.8124, 0.0155, 53.6118)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.4455, 3.6287, 51.9449)>
    Rotation: <Euler (x=-1.6148, y=0.4634, z=1.0814), order='XYZ'>
    Matrix:
      <Vector (0.4205, -0.1711, -0.8910, 23.4455)>
      <Vector (0.7895, -0.4148, 0.4523, 3.6287)>
      <Vector (-0.4470, -0.8937, -0.0393, 51.9449)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.0774, 2.7471, 50.1445)>
    Rotation: <Euler (x=-1.6151, y=0.5995, z=1.0814), order='XYZ'>
    Matrix:
      <Vector (0.3881, -0.2259, -0.8935, 23.0774)>
      <Vector (0.7287, -0.5183, 0.4476, 2.7471)>
      <Vector (-0.5642, -0.8248, -0.0365, 50.1445)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.7668, 2.0031, 48.6249)>
    Rotation: <Euler (x=-1.6150, y=0.5995, z=1.0814), order='XYZ'>
    Matrix:
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      <Vector (0.7287, -0.5183, 0.4476, 2.0031)>
      <Vector (-0.5642, -0.8248, -0.0365, 48.6249)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.4264, 2.8429, 50.6333)>
    Rotation: <Euler (x=-1.6061, y=0.2352, z=1.3655), order='XYZ'>
    Matrix:
      <Vector (0.1983, -0.0129, -0.9801, 25.4264)>
      <Vector (0.9520, -0.2352, 0.1957, 2.8429)>
      <Vector (-0.2331, -0.9719, -0.0344, 50.6333)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.4053, 2.4546, 49.0231)>
    Rotation: <Euler (x=-1.3825, y=0.2157, z=1.3564), order='XYZ'>
    Matrix:
      <Vector (0.2078, -0.2276, -0.9513, 25.4053)>
      <Vector (0.9545, -0.1656, 0.2481, 2.4546)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.0365, 2.1894, 47.4637)>
    Rotation: <Euler (x=-1.3828, y=0.2096, z=1.3551), order='XYZ'>
    Matrix:
      <Vector (0.2093, -0.2263, -0.9513, 25.0365)>
      <Vector (0.9555, -0.1596, 0.2482, 2.1894)>
      <Vector (-0.2080, -0.9609, 0.1828, 47.4637)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.7255, 1.9657, 46.1489)>
    Rotation: <Euler (x=-1.3828, y=0.2096, z=1.3551), order='XYZ'>
    Matrix:
      <Vector (0.2093, -0.2263, -0.9513, 24.7255)>
      <Vector (0.9555, -0.1596, 0.2482, 1.9657)>
      <Vector (-0.2080, -0.9609, 0.1828, 46.1489)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.1434, 4.0500, 49.9187)>
    Rotation: <Euler (x=-1.6817, y=0.2952, z=1.2404), order='XYZ'>
    Matrix:
      <Vector (0.3104, 0.0108, -0.9506, 26.1434)>
      <Vector (0.9050, -0.3094, 0.2920, 4.0500)>
      <Vector (-0.2909, -0.9509, -0.1058, 49.9187)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.1623, 3.5147, 48.2720)>
    Rotation: <Euler (x=-1.3174, y=0.3108, z=1.2419), order='XYZ'>
    Matrix:
      <Vector (0.3075, -0.3329, -0.8914, 26.1623)>
      <Vector (0.9011, -0.1992, 0.3852, 3.5147)>
      <Vector (-0.3058, -0.9217, 0.2387, 48.2720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (25.6173, 3.1888, 46.7629)>
    Rotation: <Euler (x=-1.3175, y=0.3102, z=1.2417), order='XYZ'>
    Matrix:
      <Vector (0.3077, -0.3327, -0.8914, 25.6173)>
      <Vector (0.9012, -0.1986, 0.3852, 3.1888)>
      <Vector (-0.3052, -0.9219, 0.2387, 46.7629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (25.1355, 2.9006, 45.4286)>
    Rotation: <Euler (x=-1.3175, y=0.3102, z=1.2417), order='XYZ'>
    Matrix:
      <Vector (0.3077, -0.3327, -0.8914, 25.1355)>
      <Vector (0.9012, -0.1986, 0.3852, 2.9006)>
      <Vector (-0.3052, -0.9219, 0.2387, 45.4286)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.5951, 5.1118, 49.1630)>
    Rotation: <Euler (x=-1.4301, y=0.3006, z=1.1925), order='XYZ'>
    Matrix:
      <Vector (0.3528, -0.2386, -0.9048, 26.5951)>
      <Vector (0.8876, -0.2206, 0.4043, 5.1118)>
      <Vector (-0.2961, -0.9457, 0.1340, 49.1630)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.2566, 4.7998, 47.8183)>
    Rotation: <Euler (x=-1.0938, y=0.3120, z=1.2003), order='XYZ'>
    Matrix:
      <Vector (0.3446, -0.5267, -0.7771, 26.2566)>
      <Vector (0.8871, -0.0880, 0.4530, 4.7998)>
      <Vector (-0.3070, -0.8455, 0.4369, 47.8183)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (25.5741, 4.6857, 46.7228)>
    Rotation: <Euler (x=-1.0940, y=0.3109, z=1.1996), order='XYZ'>
    Matrix:
      <Vector (0.3453, -0.5262, -0.7771, 25.5741)>
      <Vector (0.8872, -0.0868, 0.4531, 4.6857)>
      <Vector (-0.3059, -0.8459, 0.4369, 46.7228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (24.9535, 4.5819, 45.7266)>
    Rotation: <Euler (x=-1.0940, y=0.3109, z=1.1996), order='XYZ'>
    Matrix:
      <Vector (0.3453, -0.5263, -0.7771, 24.9535)>
      <Vector (0.8872, -0.0868, 0.4531, 4.5819)>
      <Vector (-0.3059, -0.8459, 0.4369, 45.7266)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.6971, 6.5976, 49.6923)>
    Rotation: <Euler (x=-1.3301, y=0.2734, z=1.1125), order='XYZ'>
    Matrix:
      <Vector (0.4260, -0.3298, -0.8425, 26.6971)>
      <Vector (0.8635, -0.1297, 0.4874, 6.5976)>
      <Vector (-0.2700, -0.9351, 0.2295, 49.6923)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.2442, 6.4207, 48.4057)>
    Rotation: <Euler (x=-0.9166, y=0.3376, z=1.1471), order='XYZ'>
    Matrix:
      <Vector (0.3879, -0.6628, -0.6405, 26.2442)>
      <Vector (0.8601, 0.0106, 0.5100, 6.4207)>
      <Vector (-0.3313, -0.7487, 0.5742, 48.4057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (25.5263, 6.4320, 47.5950)>
    Rotation: <Euler (x=-0.9169, y=0.3365, z=1.1462), order='XYZ'>
    Matrix:
      <Vector (0.3889, -0.6623, -0.6405, 25.5263)>
      <Vector (0.8601, 0.0118, 0.5100, 6.4320)>
      <Vector (-0.3302, -0.7492, 0.5742, 47.5950)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.9076, 6.4417, 46.8962)>
    Rotation: <Euler (x=-0.9169, y=0.3365, z=1.1462), order='XYZ'>
    Matrix:
      <Vector (0.3889, -0.6623, -0.6405, 24.9076)>
      <Vector (0.8601, 0.0118, 0.5100, 6.4417)>
      <Vector (-0.3302, -0.7492, 0.5742, 46.8962)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (4.1143, 9.9934, 86.8761)>
    Rotation: <Euler (x=-2.6231, y=0.0437, z=-1.5965), order='XYZ'>
    Matrix:
      <Vector (-0.0257, -0.8677, 0.4964, 4.1143)>
      <Vector (-0.9987, 0.0440, 0.0252, 9.9934)>
      <Vector (-0.0437, -0.4951, -0.8677, 86.8761)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-2.9450, 10.3514, 82.8482)>
    Rotation: <Euler (x=-1.6358, y=0.1801, z=-1.0949), order='XYZ'>
    Matrix:
      <Vector (0.4507, -0.1396, 0.8817, -2.9450)>
      <Vector (-0.8745, 0.1292, 0.4675, 10.3514)>
      <Vector (-0.1792, -0.9817, -0.0639, 82.8482)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-4.9621, 12.2178, 68.6644)>
    Rotation: <Euler (x=-1.6262, y=0.0146, z=-1.1056), order='XYZ'>
    Matrix:
      <Vector (0.4485, -0.0560, 0.8920, -4.9621)>
      <Vector (-0.8937, -0.0119, 0.4486, 12.2178)>
      <Vector (-0.0146, -0.9984, -0.0554, 68.6644)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-5.8304, 12.0342, 53.1991)>
    Rotation: <Euler (x=-1.9351, y=-0.2474, z=-1.5361), order='XYZ'>
    Matrix:
      <Vector (0.0336, -0.3482, 0.9368, -5.8304)>
      <Vector (-0.9690, -0.2411, -0.0548, 12.0342)>
      <Vector (0.2449, -0.9059, -0.3455, 53.1991)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-5.7502, 10.2179, 51.7006)>
    Rotation: <Euler (x=-1.5950, y=-0.5877, z=-1.4930), order='XYZ'>
    Matrix:
      <Vector (0.0647, 0.0190, 0.9977, -5.7502)>
      <Vector (-0.8297, -0.5545, 0.0644, 10.2179)>
      <Vector (0.5544, -0.8320, -0.0201, 51.7006)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-5.7130, 9.1544, 50.1448)>
    Rotation: <Euler (x=-1.6040, y=-0.2404, z=-1.4956), order='XYZ'>
    Matrix:
      <Vector (0.0730, -0.0152, 0.9972, -5.7130)>
      <Vector (-0.9685, -0.2397, 0.0673, 9.1544)>
      <Vector (0.2381, -0.9707, -0.0322, 50.1448)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-5.7322, 8.4437, 48.0643)>
    Rotation: <Euler (x=-1.6061, y=-0.4305, z=-1.4893), order='XYZ'>
    Matrix:
      <Vector (0.0740, -0.0012, 0.9973, -5.7322)>
      <Vector (-0.9058, -0.4185, 0.0667, 8.4437)>
      <Vector (0.4173, -0.9082, -0.0320, 48.0643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-5.7505, 7.7704, 46.0936)>
    Rotation: <Euler (x=-1.6061, y=-0.4305, z=-1.4893), order='XYZ'>
    Matrix:
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      <Vector (-0.9058, -0.4185, 0.0667, 7.7704)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-7.7546, 8.5968, 48.2921)>
    Rotation: <Euler (x=-1.7013, y=-0.2457, z=-1.6660), order='XYZ'>
    Matrix:
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      <Vector (-0.9656, -0.2277, -0.1257, 8.5968)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-7.9971, 8.2345, 46.7629)>
    Rotation: <Euler (x=-1.6300, y=-0.2348, z=-1.6635), order='XYZ'>
    Matrix:
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      <Vector (-0.9684, -0.2258, -0.1061, 8.2345)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-8.1158, 7.9004, 45.3287)>
    Rotation: <Euler (x=-1.6300, y=-0.2358, z=-1.6634), order='XYZ'>
    Matrix:
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      <Vector (-0.9682, -0.2268, -0.1061, 7.9004)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-8.2161, 7.6183, 44.1177)>
    Rotation: <Euler (x=-1.6300, y=-0.2358, z=-1.6634), order='XYZ'>
    Matrix:
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      <Vector (-0.9682, -0.2268, -0.1061, 7.6183)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-8.1005, 10.0009, 47.7956)>
    Rotation: <Euler (x=-1.7154, y=-0.2360, z=-1.5463), order='XYZ'>
    Matrix:
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      <Vector (-0.9720, -0.2348, -0.0095, 10.0009)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-8.3426, 9.5917, 46.1126)>
    Rotation: <Euler (x=-1.5334, y=-0.2433, z=-1.5469), order='XYZ'>
    Matrix:
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      <Vector (-0.9703, -0.2398, 0.0329, 9.5917)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-8.2741, 9.2110, 44.5754)>
    Rotation: <Euler (x=-1.5334, y=-0.2431, z=-1.5468), order='XYZ'>
    Matrix:
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      <Vector (-0.9703, -0.2396, 0.0329, 9.2110)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-8.2123, 8.8670, 43.1861)>
    Rotation: <Euler (x=-1.5334, y=-0.2431, z=-1.5468), order='XYZ'>
    Matrix:
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      <Vector (-0.9703, -0.2396, 0.0329, 8.8670)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-8.0540, 11.2998, 47.4412)>
    Rotation: <Euler (x=-1.6005, y=-0.2751, z=-1.5433), order='XYZ'>
    Matrix:
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      <Vector (-0.9620, -0.2722, 0.0194, 11.2998)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-8.0862, 10.9077, 46.0484)>
    Rotation: <Euler (x=-1.4356, y=-0.2810, z=-1.5496), order='XYZ'>
    Matrix:
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      <Vector (-0.9606, -0.2719, 0.0584, 10.9077)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-7.8942, 10.5357, 44.7487)>
    Rotation: <Euler (x=-1.4356, y=-0.2807, z=-1.5495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-7.7202, 10.1985, 43.5706)>
    Rotation: <Euler (x=-1.4356, y=-0.2807, z=-1.5495), order='XYZ'>
    Matrix:
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      <Vector (-0.9606, -0.2716, 0.0584, 10.1985)>
      <Vector (0.2770, -0.9521, 0.1295, 43.5706)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-7.6298, 12.5754, 47.9899)>
    Rotation: <Euler (x=-1.5797, y=-0.2685, z=-1.4969), order='XYZ'>
    Matrix:
      <Vector (0.0712, 0.0107, 0.9974, -7.6298)>
      <Vector (-0.9615, -0.2652, 0.0715, 12.5754)>
      <Vector (0.2653, -0.9641, -0.0086, 47.9899)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-7.6146, 12.1988, 46.6183)>
    Rotation: <Euler (x=-1.3552, y=-0.3406, z=-1.5201), order='XYZ'>
    Matrix:
      <Vector (0.0477, 0.2302, 0.9720, -7.6146)>
      <Vector (-0.9413, -0.3151, 0.1208, 12.1988)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-7.3398, 11.8226, 45.5191)>
    Rotation: <Euler (x=-1.3552, y=-0.3402, z=-1.5200), order='XYZ'>
    Matrix:
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      <Vector (-0.9415, -0.3146, 0.1209, 11.8226)>
      <Vector (0.3336, -0.9209, 0.2016, 45.5191)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-7.0933, 11.4852, 44.5332)>
    Rotation: <Euler (x=-1.3552, y=-0.3402, z=-1.5200), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (14.9605, 8.2656, 56.6620)>
    Rotation: <Euler (x=-1.3222, y=0.0753, z=3.1014), order='XYZ'>
    Matrix:
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      <Vector (0.0400, -0.2487, -0.9678, 8.2656)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (16.7284, 1.2820, 29.5249)>
    Rotation: <Euler (x=1.5171, y=3.0519, z=-0.0388), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (19.0666, 2.5641, 4.1012)>
    Rotation: <Euler (x=-0.5252, y=0.1631, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (22.9266, -4.1156, -0.2902)>
    Rotation: <Euler (x=0.0145, y=0.0153, z=-2.5977), order='XYZ'>
    Matrix:
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      <Vector (-0.5174, -0.8557, 0.0045, -4.1156)>
      <Vector (-0.0153, 0.0145, 0.9998, -0.2902)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (24.9286, -7.4279, -0.2341)>
    Rotation: <Euler (x=0.0145, y=0.0153, z=-2.5977), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (1.4167, 9.6121, 57.3280)>
    Rotation: <Euler (x=-1.5803, y=0.0771, z=2.9364), order='XYZ'>
    Matrix:
      <Vector (-0.9761, 0.0774, -0.2030, 1.4167)>
      <Vector (0.2031, -0.0064, -0.9791, 9.6121)>
      <Vector (-0.0771, -0.9970, -0.0095, 57.3280)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (3.5887, 9.4333, 29.3419)>
    Rotation: <Euler (x=-1.6765, y=0.0547, z=2.9381), order='XYZ'>
    Matrix:
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      <Vector (0.2018, 0.0924, -0.9751, 9.4333)>
      <Vector (-0.0547, -0.9929, -0.1054, 29.3419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (5.4960, 11.7949, 3.9545)>
    Rotation: <Euler (x=-0.5196, y=-0.1366, z=2.6020), order='XYZ'>
    Matrix:
      <Vector (-0.8499, -0.5040, -0.1537, 5.4960)>
      <Vector (0.5090, -0.7099, -0.4867, 11.7949)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (0.9980, 5.4588, -0.4357)>
    Rotation: <Euler (x=0.0916, y=-0.0163, z=2.5488), order='XYZ'>
    Matrix:
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      <Vector (0.5586, -0.8267, 0.0668, 5.4588)>
      <Vector (0.0163, 0.0914, 0.9957, -0.4357)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-1.1314, 2.2873, -0.0849)>
    Rotation: <Euler (x=0.0916, y=-0.0163, z=2.5488), order='XYZ'>
    Matrix:
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      <Vector (0.0163, 0.0914, 0.9957, -0.0849)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 98
  Bone: mixamorig:Hips
    Location: <Vector (7.6316, 7.4002, 60.2392)>
    Rotation: <Euler (x=1.5576, y=0.0490, z=-0.0968), order='XYZ'>
    Matrix:
      <Vector (0.9941, 0.0501, -0.0960, 7.6316)>
      <Vector (-0.0965, 0.0084, -0.9953, 7.4002)>
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  Bone: mixamorig:Spine
    Location: <Vector (7.9480, 7.8001, 65.8675)>
    Rotation: <Euler (x=1.5162, y=0.0253, z=-0.0886), order='XYZ'>
    Matrix:
      <Vector (0.9958, 0.0300, -0.0870, 7.9480)>
      <Vector (-0.0884, 0.0521, -0.9947, 7.8001)>
      <Vector (-0.0253, 0.9982, 0.0545, 65.8675)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (8.1457, 8.1435, 72.4487)>
    Rotation: <Euler (x=1.5583, y=-0.0284, z=-0.0728), order='XYZ'>
    Matrix:
      <Vector (0.9969, -0.0274, -0.0731, 8.1457)>
      <Vector (-0.0727, 0.0145, -0.9972, 8.1435)>
      <Vector (0.0284, 0.9995, 0.0125, 72.4487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (7.9392, 8.2530, 79.9801)>
    Rotation: <Euler (x=1.5996, y=-0.0827, z=-0.0593), order='XYZ'>
    Matrix:
      <Vector (0.9948, -0.0841, -0.0568, 7.9392)>
      <Vector (-0.0590, -0.0239, -0.9980, 8.2530)>
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  Bone: mixamorig:Neck
    Location: <Vector (7.2261, 8.0505, 88.4246)>
    Rotation: <Euler (x=1.4804, y=-0.0900, z=-0.0557), order='XYZ'>
    Matrix:
      <Vector (0.9944, -0.0844, -0.0635, 7.2261)>
      <Vector (-0.0554, 0.0951, -0.9939, 8.0505)>
      <Vector (0.0899, 0.9919, 0.0899, 88.4246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (6.8373, 7.9450, 92.6599)>
    Rotation: <Euler (x=1.5548, y=0.0024, z=-0.0407), order='XYZ'>
    Matrix:
      <Vector (0.9992, 0.0031, -0.0407, 6.8373)>
      <Vector (-0.0407, 0.0159, -0.9990, 7.9450)>
      <Vector (-0.0024, 0.9999, 0.0160, 92.6599)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.8102, 6.4006, 107.4297)>
    Rotation: <Euler (x=1.5548, y=0.0024, z=-0.0407), order='XYZ'>
    Matrix:
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      <Vector (-0.0407, 0.0159, -0.9990, 6.4006)>
      <Vector (-0.0024, 0.9999, 0.0160, 107.4297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.2558, 7.9335, 87.6430)>
    Rotation: <Euler (x=-2.7401, y=-0.0501, z=1.4379), order='XYZ'>
    Matrix:
      <Vector (0.1323, 0.9149, -0.3813, 11.2558)>
      <Vector (0.9899, -0.1026, 0.0974, 7.9335)>
      <Vector (0.0501, -0.3903, -0.9193, 87.6430)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (18.6992, 7.0992, 84.4674)>
    Rotation: <Euler (x=-1.7722, y=-0.1199, z=1.0473), order='XYZ'>
    Matrix:
      <Vector (0.4964, 0.2318, -0.8366, 18.6992)>
      <Vector (0.8598, 0.0015, 0.5106, 7.0992)>
      <Vector (0.1196, -0.9728, -0.1986, 84.4674)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.0471, 7.1205, 70.4197)>
    Rotation: <Euler (x=-1.7618, y=0.0274, z=1.0313), order='XYZ'>
    Matrix:
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      <Vector (0.8577, -0.1206, 0.4999, 7.1205)>
      <Vector (-0.0274, -0.9814, -0.1898, 70.4197)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (24.3547, 5.2543, 55.2294)>
    Rotation: <Euler (x=-1.8944, y=0.3091, z=1.2179), order='XYZ'>
    Matrix:
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      <Vector (0.8939, -0.3806, 0.2369, 5.2543)>
      <Vector (-0.3042, -0.9032, -0.3029, 55.2294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.3786, 3.2312, 53.7233)>
    Rotation: <Euler (x=-1.5531, y=0.6213, z=1.1100), order='XYZ'>
    Matrix:
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      <Vector (0.7283, -0.5134, 0.4538, 3.2312)>
      <Vector (-0.5821, -0.8130, 0.0144, 53.7233)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.7320, 2.0148, 52.0549)>
    Rotation: <Euler (x=-1.6160, y=0.4624, z=1.0816), order='XYZ'>
    Matrix:
      <Vector (0.4206, -0.1695, -0.8913, 22.7320)>
      <Vector (0.7900, -0.4146, 0.4517, 2.0148)>
      <Vector (-0.4461, -0.8941, -0.0404, 52.0549)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.3672, 1.1336, 50.2537)>
    Rotation: <Euler (x=-1.6164, y=0.5985, z=1.0814), order='XYZ'>
    Matrix:
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      <Vector (0.7292, -0.5182, 0.4469, 1.1336)>
      <Vector (-0.5634, -0.8253, -0.0376, 50.2537)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.0593, 0.3899, 48.7334)>
    Rotation: <Euler (x=-1.6164, y=0.5985, z=1.0814), order='XYZ'>
    Matrix:
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      <Vector (0.7292, -0.5182, 0.4469, 0.3899)>
      <Vector (-0.5634, -0.8253, -0.0376, 48.7334)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7154, 1.2310, 50.7459)>
    Rotation: <Euler (x=-1.6041, y=0.2343, z=1.3657), order='XYZ'>
    Matrix:
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      <Vector (0.9523, -0.2339, 0.1960, 1.2310)>
      <Vector (-0.2321, -0.9721, -0.0324, 50.7459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.6914, 0.8449, 49.1352)>
    Rotation: <Euler (x=-1.3781, y=0.2146, z=1.3566), order='XYZ'>
    Matrix:
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      <Vector (0.9548, -0.1635, 0.2484, 0.8449)>
      <Vector (-0.2129, -0.9590, 0.1871, 49.1352)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.3161, 0.5830, 47.5768)>
    Rotation: <Euler (x=-1.3784, y=0.2085, z=1.3553), order='XYZ'>
    Matrix:
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      <Vector (0.9557, -0.1576, 0.2485, 0.5830)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.9996, 0.3622, 46.2628)>
    Rotation: <Euler (x=-1.3784, y=0.2085, z=1.3553), order='XYZ'>
    Matrix:
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      <Vector (0.9557, -0.1576, 0.2485, 0.3622)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.4325, 2.4390, 50.0328)>
    Rotation: <Euler (x=-1.6819, y=0.2944, z=1.2408), order='XYZ'>
    Matrix:
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      <Vector (0.9053, -0.3087, 0.2916, 2.4390)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.4524, 1.9048, 48.3858)>
    Rotation: <Euler (x=-1.3145, y=0.3102, z=1.2423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.9036, 1.5813, 46.8775)>
    Rotation: <Euler (x=-1.3146, y=0.3096, z=1.2421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (24.4184, 1.2953, 45.5440)>
    Rotation: <Euler (x=-1.3146, y=0.3096, z=1.2421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.8845, 3.5014, 49.2782)>
    Rotation: <Euler (x=-1.4332, y=0.2995, z=1.1928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.5507, 3.1889, 47.9324)>
    Rotation: <Euler (x=-1.0988, y=0.3108, z=1.2005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.8738, 3.0729, 46.8338)>
    Rotation: <Euler (x=-1.0990, y=0.3096, z=1.1999), order='XYZ'>
    Matrix:
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      <Vector (0.8877, -0.0882, 0.4519, 3.0729)>
      <Vector (-0.3047, -0.8484, 0.4329, 46.8338)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (24.2582, 2.9674, 45.8346)>
    Rotation: <Euler (x=-1.0990, y=0.3096, z=1.1999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.9845, 4.9871, 49.8083)>
    Rotation: <Euler (x=-1.3357, y=0.2716, z=1.1129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.5393, 4.8084, 48.5192)>
    Rotation: <Euler (x=-0.9270, y=0.3353, z=1.1465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.8296, 4.8160, 47.7014)>
    Rotation: <Euler (x=-0.9273, y=0.3342, z=1.1456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.2178, 4.8226, 46.9964)>
    Rotation: <Euler (x=-0.9273, y=0.3342, z=1.1456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (3.3921, 8.3606, 86.9867)>
    Rotation: <Euler (x=-2.6227, y=0.0434, z=-1.5958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-3.6660, 8.7121, 82.9563)>
    Rotation: <Euler (x=-1.6351, y=0.1814, z=-1.0943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-5.6847, 10.5979, 68.7752)>
    Rotation: <Euler (x=-1.6254, y=0.0133, z=-1.1046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-6.5325, 10.4010, 53.3090)>
    Rotation: <Euler (x=-1.9349, y=-0.2470, z=-1.5353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-6.4506, 8.5855, 51.8096)>
    Rotation: <Euler (x=-1.5947, y=-0.5872, z=-1.4923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-6.4122, 7.5228, 50.2534)>
    Rotation: <Euler (x=-1.6037, y=-0.2399, z=-1.4948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-6.4304, 6.8129, 48.1725)>
    Rotation: <Euler (x=-1.6058, y=-0.4300, z=-1.4886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-6.4478, 6.1406, 46.2016)>
    Rotation: <Euler (x=-1.6058, y=-0.4300, z=-1.4886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-8.4530, 6.9643, 48.4000)>
    Rotation: <Euler (x=-1.7027, y=-0.2451, z=-1.6654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-8.6974, 6.6031, 46.8709)>
    Rotation: <Euler (x=-1.6332, y=-0.2340, z=-1.6626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-8.8205, 6.2705, 45.4367)>
    Rotation: <Euler (x=-1.6332, y=-0.2350, z=-1.6625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-8.9244, 5.9897, 44.2257)>
    Rotation: <Euler (x=-1.6332, y=-0.2350, z=-1.6625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-8.7999, 8.3684, 47.9041)>
    Rotation: <Euler (x=-1.7152, y=-0.2355, z=-1.5456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-9.0414, 7.9598, 46.2209)>
    Rotation: <Euler (x=-1.5331, y=-0.2428, z=-1.5461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-8.9723, 7.5798, 44.6835)>
    Rotation: <Euler (x=-1.5331, y=-0.2426, z=-1.5461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-8.9099, 7.2365, 43.2941)>
    Rotation: <Euler (x=-1.5331, y=-0.2426, z=-1.5461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-8.7544, 9.6675, 47.5502)>
    Rotation: <Euler (x=-1.6003, y=-0.2746, z=-1.5425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-8.7860, 9.2760, 46.1573)>
    Rotation: <Euler (x=-1.4354, y=-0.2805, z=-1.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-8.5935, 8.9047, 44.8574)>
    Rotation: <Euler (x=-1.4354, y=-0.2802, z=-1.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-8.4189, 8.5682, 43.6792)>
    Rotation: <Euler (x=-1.4354, y=-0.2802, z=-1.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-8.3313, 10.9432, 48.0996)>
    Rotation: <Euler (x=-1.5794, y=-0.2681, z=-1.4961), order='XYZ'>
    Matrix:
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      <Vector (-0.9616, -0.2648, 0.0723, 10.9432)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-8.3155, 10.5672, 46.7279)>
    Rotation: <Euler (x=-1.3550, y=-0.3402, z=-1.5194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-8.0402, 10.1917, 45.6286)>
    Rotation: <Euler (x=-1.3550, y=-0.3397, z=-1.5193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-7.7933, 9.8549, 44.6426)>
    Rotation: <Euler (x=-1.3550, y=-0.3397, z=-1.5193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (14.2400, 6.6341, 56.7730)>
    Rotation: <Euler (x=-1.3225, y=0.0754, z=3.1019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (16.0142, -0.3430, 29.6347)>
    Rotation: <Euler (x=1.5169, y=3.0518, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (18.3545, 0.9451, 4.2114)>
    Rotation: <Euler (x=-0.5253, y=0.1628, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (22.2138, -5.7341, -0.1812)>
    Rotation: <Euler (x=0.0152, y=0.0145, z=-2.5967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (24.2192, -9.0443, -0.1225)>
    Rotation: <Euler (x=0.0152, y=0.0145, z=-2.5967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (0.6955, 7.9728, 57.4406)>
    Rotation: <Euler (x=-1.5813, y=0.0773, z=2.9370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (2.8766, 7.8220, 29.4551)>
    Rotation: <Euler (x=-1.6762, y=0.0548, z=2.9387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (4.7814, 10.1757, 4.0668)>
    Rotation: <Euler (x=-0.5198, y=-0.1367, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (0.2846, 3.8399, -0.3250)>
    Rotation: <Euler (x=0.0914, y=-0.0162, z=2.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-1.8449, 0.6685, 0.0251)>
    Rotation: <Euler (x=0.0914, y=-0.0162, z=2.5488), order='XYZ'>
    Matrix:
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Frame: 99
  Bone: mixamorig:Hips
    Location: <Vector (6.9616, 6.0319, 60.3979)>
    Rotation: <Euler (x=1.5578, y=0.0490, z=-0.0964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (7.2774, 6.4308, 66.0263)>
    Rotation: <Euler (x=1.5163, y=0.0252, z=-0.0881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (7.4744, 6.7738, 72.6075)>
    Rotation: <Euler (x=1.5581, y=-0.0286, z=-0.0723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (7.2668, 6.8844, 80.1389)>
    Rotation: <Euler (x=1.5992, y=-0.0829, z=-0.0588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.5518, 6.6850, 88.5833)>
    Rotation: <Euler (x=1.4798, y=-0.0900, z=-0.0552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.1634, 6.5820, 92.8187)>
    Rotation: <Euler (x=1.5539, y=0.0022, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.1346, 5.0508, 107.5899)>
    Rotation: <Euler (x=1.5539, y=0.0022, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.5817, 6.5695, 87.8027)>
    Rotation: <Euler (x=-2.7403, y=-0.0497, z=1.4384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.0261, 5.7371, 84.6290)>
    Rotation: <Euler (x=-1.7720, y=-0.1201, z=1.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.3733, 5.7644, 70.5811)>
    Rotation: <Euler (x=-1.7616, y=0.0271, z=1.0319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.6814, 3.9042, 55.3902)>
    Rotation: <Euler (x=-1.8958, y=0.3083, z=1.2186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7098, 1.8804, 53.8819)>
    Rotation: <Euler (x=-1.5547, y=0.6204, z=1.1102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.0672, 0.6637, 52.2122)>
    Rotation: <Euler (x=-1.6174, y=0.4614, z=1.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.7062, -0.2173, 50.4102)>
    Rotation: <Euler (x=-1.6179, y=0.5975, z=1.0817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.4015, -0.9610, 48.8892)>
    Rotation: <Euler (x=-1.6179, y=0.5975, z=1.0817), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.0535, -0.1174, 50.9061)>
    Rotation: <Euler (x=-1.6021, y=0.2334, z=1.3663), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0268, -0.5016, 49.2950)>
    Rotation: <Euler (x=-1.3739, y=0.2136, z=1.3572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.6455, -0.7605, 47.7375)>
    Rotation: <Euler (x=-1.3742, y=0.2075, z=1.3558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.3240, -0.9787, 46.4243)>
    Rotation: <Euler (x=-1.3742, y=0.2075, z=1.3558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.7703, 1.0915, 50.1944)>
    Rotation: <Euler (x=-1.6825, y=0.2937, z=1.2415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.7920, 0.5582, 48.5471)>
    Rotation: <Euler (x=-1.3128, y=0.3096, z=1.2431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.2413, 0.2362, 47.0392)>
    Rotation: <Euler (x=-1.3129, y=0.3090, z=1.2429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.7545, -0.0485, 45.7061)>
    Rotation: <Euler (x=-1.3129, y=0.3090, z=1.2429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.2223, 2.1546, 49.4408)>
    Rotation: <Euler (x=-1.4369, y=0.2984, z=1.1935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.8940, 1.8412, 48.0939)>
    Rotation: <Euler (x=-1.1049, y=0.3095, z=1.2011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.2239, 1.7226, 46.9914)>
    Rotation: <Euler (x=-1.1051, y=0.3083, z=1.2004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.6144, 1.6147, 45.9887)>
    Rotation: <Euler (x=-1.1051, y=0.3083, z=1.2004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.3198, 3.6403, 49.9715)>
    Rotation: <Euler (x=-1.3417, y=0.2697, z=1.1136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8827, 3.4595, 48.6799)>
    Rotation: <Euler (x=-0.9379, y=0.3329, z=1.1463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.1815, 3.4631, 47.8548)>
    Rotation: <Euler (x=-0.9382, y=0.3318, z=1.1453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.5770, 3.4661, 47.1435)>
    Rotation: <Euler (x=-0.9382, y=0.3318, z=1.1453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (2.7180, 6.9927, 87.1444)>
    Rotation: <Euler (x=-2.6224, y=0.0429, z=-1.5952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-4.3388, 7.3381, 83.1112)>
    Rotation: <Euler (x=-1.6348, y=0.1835, z=-1.0939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-6.3671, 9.2516, 68.9352)>
    Rotation: <Euler (x=-1.6248, y=0.0111, z=-1.1036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-7.1908, 9.0288, 53.4680)>
    Rotation: <Euler (x=-1.9340, y=-0.2471, z=-1.5348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-7.1062, 7.2132, 51.9689)>
    Rotation: <Euler (x=-1.5937, y=-0.5874, z=-1.4921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-7.0657, 6.1504, 50.4127)>
    Rotation: <Euler (x=-1.6029, y=-0.2401, z=-1.4943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-7.0816, 5.4403, 48.3319)>
    Rotation: <Euler (x=-1.6049, y=-0.4302, z=-1.4882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-7.0968, 4.7678, 46.3610)>
    Rotation: <Euler (x=-1.6049, y=-0.4302, z=-1.4882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-9.1045, 5.5903, 48.5577)>
    Rotation: <Euler (x=-1.7034, y=-0.2450, z=-1.6650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-9.3499, 5.2292, 47.0286)>
    Rotation: <Euler (x=-1.6355, y=-0.2337, z=-1.6618), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-9.4761, 4.8974, 45.5946)>
    Rotation: <Euler (x=-1.6355, y=-0.2347, z=-1.6617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-9.5827, 4.6172, 44.3837)>
    Rotation: <Euler (x=-1.6355, y=-0.2347, z=-1.6617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-9.4521, 6.9940, 48.0614)>
    Rotation: <Euler (x=-1.7143, y=-0.2356, z=-1.5450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-9.6918, 6.5851, 46.3780)>
    Rotation: <Euler (x=-1.5323, y=-0.2429, z=-1.5456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-9.6211, 6.2050, 44.8407)>
    Rotation: <Euler (x=-1.5323, y=-0.2427, z=-1.5456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-9.5572, 5.8616, 43.4513)>
    Rotation: <Euler (x=-1.5323, y=-0.2427, z=-1.5456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-9.4072, 8.2931, 47.7074)>
    Rotation: <Euler (x=-1.5994, y=-0.2747, z=-1.5420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-9.4374, 7.9015, 46.3145)>
    Rotation: <Euler (x=-1.4345, y=-0.2807, z=-1.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-9.2434, 7.5302, 45.0148)>
    Rotation: <Euler (x=-1.4345, y=-0.2803, z=-1.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-9.0676, 7.1937, 43.8368)>
    Rotation: <Euler (x=-1.4345, y=-0.2803, z=-1.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-8.9856, 9.5692, 48.2571)>
    Rotation: <Euler (x=-1.5786, y=-0.2682, z=-1.4956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-8.9683, 9.1931, 46.8854)>
    Rotation: <Euler (x=-1.3541, y=-0.3403, z=-1.5190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-8.6918, 8.8177, 45.7864)>
    Rotation: <Euler (x=-1.3541, y=-0.3399, z=-1.5188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-8.4437, 8.4810, 44.8006)>
    Rotation: <Euler (x=-1.3541, y=-0.3399, z=-1.5188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (13.5705, 5.2693, 56.9319)>
    Rotation: <Euler (x=-1.3228, y=0.0755, z=3.1022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (15.3501, -1.6968, 29.7911)>
    Rotation: <Euler (x=1.5170, y=3.0517, z=-0.0380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (17.6930, -0.4095, 4.3681)>
    Rotation: <Euler (x=-0.5254, y=0.1626, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (21.5508, -7.0891, -0.0252)>
    Rotation: <Euler (x=0.0156, y=0.0140, z=-2.5959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (23.5587, -10.3978, 0.0353)>
    Rotation: <Euler (x=0.0156, y=0.0140, z=-2.5959), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (0.0254, 6.6023, 57.5990)>
    Rotation: <Euler (x=-1.5820, y=0.0774, z=2.9375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (2.2133, 6.4710, 29.6139)>
    Rotation: <Euler (x=-1.6760, y=0.0548, z=2.9392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (4.1172, 8.8208, 4.2251)>
    Rotation: <Euler (x=-0.5200, y=-0.1367, z=2.6023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-0.3787, 2.4852, -0.1679)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-2.5084, -0.6861, 0.1815)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 100
  Bone: mixamorig:Hips
    Location: <Vector (6.3103, 4.8204, 60.5708)>
    Rotation: <Euler (x=1.5581, y=0.0489, z=-0.0960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (6.6252, 5.2174, 66.1993)>
    Rotation: <Euler (x=1.5165, y=0.0251, z=-0.0878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (6.8211, 5.5591, 72.7807)>
    Rotation: <Euler (x=1.5580, y=-0.0287, z=-0.0719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (6.6120, 5.6706, 80.3120)>
    Rotation: <Euler (x=1.5988, y=-0.0832, z=-0.0582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.8953, 5.4746, 88.7563)>
    Rotation: <Euler (x=1.4791, y=-0.0899, z=-0.0546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.5073, 5.3745, 92.9918)>
    Rotation: <Euler (x=1.5528, y=0.0020, z=-0.0401), order='XYZ'>
    Matrix:
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      <Vector (-0.0020, 0.9998, 0.0180, 92.9918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.4765, 3.8590, 107.7647)>
    Rotation: <Euler (x=1.5528, y=0.0020, z=-0.0401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.9254, 5.3609, 87.9766)>
    Rotation: <Euler (x=-2.7406, y=-0.0493, z=1.4389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.3709, 4.5306, 84.8047)>
    Rotation: <Euler (x=-1.7719, y=-0.1204, z=1.0483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.7187, 4.5635, 70.7571)>
    Rotation: <Euler (x=-1.7615, y=0.0269, z=1.0325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.0286, 2.7088, 55.5657)>
    Rotation: <Euler (x=-1.8976, y=0.3078, z=1.2196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.0627, 0.6835, 54.0559)>
    Rotation: <Euler (x=-1.5566, y=0.6197, z=1.1106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.4248, -0.5343, 52.3852)>
    Rotation: <Euler (x=-1.6191, y=0.4607, z=1.0828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.0683, -1.4160, 50.5826)>
    Rotation: <Euler (x=-1.6198, y=0.5967, z=1.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7674, -2.1602, 49.0612)>
    Rotation: <Euler (x=-1.6198, y=0.5967, z=1.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.4146, -1.3126, 51.0826)>
    Rotation: <Euler (x=-1.6005, y=0.2329, z=1.3673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.3859, -1.6954, 49.4712)>
    Rotation: <Euler (x=-1.3701, y=0.2129, z=1.3580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.9992, -1.9521, 47.9147)>
    Rotation: <Euler (x=-1.3704, y=0.2068, z=1.3567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.6733, -2.1685, 46.6023)>
    Rotation: <Euler (x=-1.3704, y=0.2068, z=1.3567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.1308, -0.1026, 50.3721)>
    Rotation: <Euler (x=-1.6837, y=0.2932, z=1.2425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.1553, -0.6358, 48.7248)>
    Rotation: <Euler (x=-1.3126, y=0.3092, z=1.2441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.6049, -0.9576, 47.2168)>
    Rotation: <Euler (x=-1.3127, y=0.3086, z=1.2439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.1182, -1.2422, 45.8835)>
    Rotation: <Euler (x=-1.3127, y=0.3086, z=1.2439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.5825, 0.9612, 49.6192)>
    Rotation: <Euler (x=-1.4414, y=0.2976, z=1.1945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2608, 0.6459, 48.2711)>
    Rotation: <Euler (x=-1.1122, y=0.3084, z=1.2018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.5986, 0.5236, 47.1642)>
    Rotation: <Euler (x=-1.1124, y=0.3073, z=1.2012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.9963, 0.4124, 46.1575)>
    Rotation: <Euler (x=-1.1124, y=0.3073, z=1.2012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6769, 2.4470, 50.1499)>
    Rotation: <Euler (x=-1.3481, y=0.2681, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.2484, 2.2634, 48.8559)>
    Rotation: <Euler (x=-0.9494, y=0.3308, z=1.1462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.5561, 2.2623, 48.0232)>
    Rotation: <Euler (x=-0.9497, y=0.3297, z=1.1453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.9593, 2.2613, 47.3055)>
    Rotation: <Euler (x=-0.9497, y=0.3297, z=1.1453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (2.0617, 5.7797, 87.3164)>
    Rotation: <Euler (x=-2.6220, y=0.0425, z=-1.5945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-4.9940, 6.1187, 83.2807)>
    Rotation: <Euler (x=-1.6346, y=0.1862, z=-1.0936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-7.0373, 8.0665, 69.1115)>
    Rotation: <Euler (x=-1.6242, y=0.0086, z=-1.1025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-7.8349, 7.8117, 53.6435)>
    Rotation: <Euler (x=-1.9329, y=-0.2472, z=-1.5342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-7.7472, 5.9960, 52.1446)>
    Rotation: <Euler (x=-1.5923, y=-0.5876, z=-1.4920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-7.7040, 4.9331, 50.5886)>
    Rotation: <Euler (x=-1.6017, y=-0.2402, z=-1.4937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-7.7170, 4.2228, 48.5078)>
    Rotation: <Euler (x=-1.6037, y=-0.4304, z=-1.4879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-7.7294, 3.5501, 46.5370)>
    Rotation: <Euler (x=-1.6037, y=-0.4304, z=-1.4879), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-9.7403, 4.3711, 48.7313)>
    Rotation: <Euler (x=-1.7038, y=-0.2448, z=-1.6646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-9.9860, 4.0103, 47.2023)>
    Rotation: <Euler (x=-1.6375, y=-0.2333, z=-1.6610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-10.1149, 3.6792, 45.7683)>
    Rotation: <Euler (x=-1.6376, y=-0.2343, z=-1.6609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-10.2237, 3.3997, 44.5575)>
    Rotation: <Euler (x=-1.6376, y=-0.2343, z=-1.6609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-10.0885, 5.7745, 48.2345)>
    Rotation: <Euler (x=-1.7132, y=-0.2358, z=-1.5444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-10.3259, 5.3652, 46.5509)>
    Rotation: <Euler (x=-1.5311, y=-0.2431, z=-1.5450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-10.2532, 4.9852, 45.0137)>
    Rotation: <Euler (x=-1.5311, y=-0.2428, z=-1.5450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-10.1875, 4.6416, 43.6244)>
    Rotation: <Euler (x=-1.5311, y=-0.2428, z=-1.5450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-10.0443, 7.0736, 47.8805)>
    Rotation: <Euler (x=-1.5983, y=-0.2749, z=-1.5415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-10.0725, 6.6818, 46.4876)>
    Rotation: <Euler (x=-1.4333, y=-0.2808, z=-1.5478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-9.8768, 6.3107, 45.1881)>
    Rotation: <Euler (x=-1.4334, y=-0.2805, z=-1.5477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-9.6994, 5.9742, 44.0103)>
    Rotation: <Euler (x=-1.4334, y=-0.2805, z=-1.5477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-9.6243, 8.3501, 48.4305)>
    Rotation: <Euler (x=-1.5774, y=-0.2684, z=-1.4951), order='XYZ'>
    Matrix:
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      <Vector (-0.9614, -0.2649, 0.0739, 8.3501)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-9.6052, 7.9739, 47.0589)>
    Rotation: <Euler (x=-1.3529, y=-0.3404, z=-1.5185), order='XYZ'>
    Matrix:
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      <Vector (-0.9413, -0.3143, 0.1231, 7.9739)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-9.3271, 7.5986, 45.9602)>
    Rotation: <Euler (x=-1.3529, y=-0.3400, z=-1.5184), order='XYZ'>
    Matrix:
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      <Vector (-0.9415, -0.3138, 0.1231, 7.5986)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-9.0777, 7.2621, 44.9747)>
    Rotation: <Euler (x=-1.3529, y=-0.3400, z=-1.5184), order='XYZ'>
    Matrix:
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      <Vector (-0.9415, -0.3138, 0.1231, 7.2621)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (12.9200, 4.0612, 57.1055)>
    Rotation: <Euler (x=-1.3233, y=0.0756, z=3.1024), order='XYZ'>
    Matrix:
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      <Vector (0.0391, -0.2477, -0.9681, 4.0612)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (14.7043, -2.8932, 29.9620)>
    Rotation: <Euler (x=1.5171, y=3.0516, z=-0.0379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (17.0499, -1.6090, 4.5391)>
    Rotation: <Euler (x=-0.5254, y=0.1625, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (20.9067, -8.2889, 0.1452)>
    Rotation: <Euler (x=0.0158, y=0.0140, z=-2.5959), order='XYZ'>
    Matrix:
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      <Vector (-0.5190, -0.8548, 0.0062, -8.2889)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (22.9147, -11.5975, 0.2063)>
    Rotation: <Euler (x=0.0158, y=0.0140, z=-2.5959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-0.6256, 5.3895, 57.7710)>
    Rotation: <Euler (x=-1.5825, y=0.0774, z=2.9378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (1.5677, 5.2726, 29.7863)>
    Rotation: <Euler (x=-1.6759, y=0.0549, z=2.9395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (3.4719, 7.6208, 4.3974)>
    Rotation: <Euler (x=-0.5201, y=-0.1367, z=2.6023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-1.0235, 1.2857, 0.0032)>
    Rotation: <Euler (x=0.0910, y=-0.0160, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-3.1534, -1.8856, 0.3519)>
    Rotation: <Euler (x=0.0910, y=-0.0160, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 101
  Bone: mixamorig:Hips
    Location: <Vector (5.6317, 3.6810, 60.7363)>
    Rotation: <Euler (x=1.5585, y=0.0488, z=-0.0956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (5.9458, 4.0761, 66.3650)>
    Rotation: <Euler (x=1.5167, y=0.0250, z=-0.0873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (6.1408, 4.4166, 72.9465)>
    Rotation: <Euler (x=1.5579, y=-0.0289, z=-0.0713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (5.9304, 4.5290, 80.4777)>
    Rotation: <Euler (x=1.5983, y=-0.0834, z=-0.0575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.2121, 4.3366, 88.9220)>
    Rotation: <Euler (x=1.4783, y=-0.0898, z=-0.0539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.8247, 4.2394, 93.1576)>
    Rotation: <Euler (x=1.5516, y=0.0018, z=-0.0397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.7915, 2.7417, 107.9323)>
    Rotation: <Euler (x=1.5516, y=0.0018, z=-0.0397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.2425, 4.2252, 88.1432)>
    Rotation: <Euler (x=-2.7408, y=-0.0489, z=1.4395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6890, 3.3983, 84.9730)>
    Rotation: <Euler (x=-1.7719, y=-0.1207, z=1.0491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.0394, 3.4382, 70.9259)>
    Rotation: <Euler (x=-1.7615, y=0.0265, z=1.0334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.3536, 1.5898, 55.7345)>
    Rotation: <Euler (x=-1.8996, y=0.3073, z=1.2205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.3938, -0.4373, 54.2231)>
    Rotation: <Euler (x=-1.5590, y=0.6189, z=1.1107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.7612, -1.6564, 52.5514)>
    Rotation: <Euler (x=-1.6213, y=0.4599, z=1.0834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.4096, -2.5390, 50.7483)>
    Rotation: <Euler (x=-1.6221, y=0.5960, z=1.0823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.1129, -3.2839, 49.2264)>
    Rotation: <Euler (x=-1.6221, y=0.5960, z=1.0823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.7547, -2.4319, 51.2530)>
    Rotation: <Euler (x=-1.5994, y=0.2325, z=1.3681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.7247, -2.8138, 49.6414)>
    Rotation: <Euler (x=-1.3671, y=0.2123, z=1.3588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.3338, -3.0686, 48.0856)>
    Rotation: <Euler (x=-1.3674, y=0.2062, z=1.3574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.0042, -3.2835, 46.7739)>
    Rotation: <Euler (x=-1.3674, y=0.2062, z=1.3574), order='XYZ'>
    Matrix:
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      <Vector (-0.2048, -0.9586, 0.1977, 46.7739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.4706, -1.2210, 50.5437)>
    Rotation: <Euler (x=-1.6856, y=0.2928, z=1.2434), order='XYZ'>
    Matrix:
      <Vector (0.3079, 0.0163, -0.9513, 23.4706)>
      <Vector (0.9066, -0.3083, 0.2882, -1.2210)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.4989, -1.7545, 48.8965)>
    Rotation: <Euler (x=-1.3141, y=0.3088, z=1.2449), order='XYZ'>
    Matrix:
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      <Vector (0.9026, -0.1972, 0.3828, -1.7545)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.9511, -2.0771, 47.3878)>
    Rotation: <Euler (x=-1.3141, y=0.3082, z=1.2447), order='XYZ'>
    Matrix:
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      <Vector (0.9027, -0.1966, 0.3828, -2.0771)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.4667, -2.3624, 46.0538)>
    Rotation: <Euler (x=-1.3141, y=0.3082, z=1.2447), order='XYZ'>
    Matrix:
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      <Vector (0.9027, -0.1966, 0.3828, -2.3624)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.9223, -0.1568, 49.7915)>
    Rotation: <Euler (x=-1.4466, y=0.2967, z=1.1953), order='XYZ'>
    Matrix:
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      <Vector (0.8897, -0.2245, 0.3976, -0.1568)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.6080, -0.4742, 48.4422)>
    Rotation: <Euler (x=-1.1207, y=0.3073, z=1.2025), order='XYZ'>
    Matrix:
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      <Vector (0.8892, -0.0974, 0.4470, -0.4742)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.9550, -0.6006, 47.3303)>
    Rotation: <Euler (x=-1.1209, y=0.3061, z=1.2018), order='XYZ'>
    Matrix:
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      <Vector (0.8893, -0.0963, 0.4470, -0.6006)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.3611, -0.7156, 46.3190)>
    Rotation: <Euler (x=-1.1209, y=0.3061, z=1.2018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.0134, 1.3293, 50.3221)>
    Rotation: <Euler (x=-1.3549, y=0.2665, z=1.1154), order='XYZ'>
    Matrix:
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      <Vector (0.8664, -0.1368, 0.4803, 1.3293)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.5939, 1.1427, 49.0255)>
    Rotation: <Euler (x=-0.9615, y=0.3286, z=1.1461), order='XYZ'>
    Matrix:
      <Vector (0.3900, -0.6305, -0.6711, 23.5939)>
      <Vector (0.8624, -0.0053, 0.5062, 1.1427)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.9111, 1.1367, 48.1851)>
    Rotation: <Euler (x=-0.9618, y=0.3274, z=1.1452), order='XYZ'>
    Matrix:
      <Vector (0.3909, -0.6299, -0.6711, 22.9111)>
      <Vector (0.8624, -0.0041, 0.5062, 1.1367)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.3225, 1.1316, 47.4606)>
    Rotation: <Euler (x=-0.9618, y=0.3274, z=1.1452), order='XYZ'>
    Matrix:
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      <Vector (0.8624, -0.0041, 0.5062, 1.1316)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (1.3785, 4.6384, 87.4812)>
    Rotation: <Euler (x=-2.6218, y=0.0420, z=-1.5938), order='XYZ'>
    Matrix:
      <Vector (-0.0229, -0.8672, 0.4974, 1.3785)>
      <Vector (-0.9989, 0.0408, 0.0250, 4.6384)>
      <Vector (-0.0420, -0.4963, -0.8672, 87.4812)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-5.6766, 4.9702, 83.4438)>
    Rotation: <Euler (x=-1.6343, y=0.1891, z=-1.0932), order='XYZ'>
    Matrix:
      <Vector (0.4515, -0.1426, 0.8808, -5.6766)>
      <Vector (-0.8722, 0.1375, 0.4694, 4.9702)>
      <Vector (-0.1880, -0.9802, -0.0624, 83.4438)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-7.7373, 6.9560, 69.2824)>
    Rotation: <Euler (x=-1.6236, y=0.0060, z=-1.1011), order='XYZ'>
    Matrix:
      <Vector (0.4527, -0.0498, 0.8903, -7.7373)>
      <Vector (-0.8917, -0.0185, 0.4523, 6.9560)>
      <Vector (-0.0060, -0.9986, -0.0528, 69.2824)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-8.5084, 6.6695, 53.8136)>
    Rotation: <Euler (x=-1.9319, y=-0.2468, z=-1.5335), order='XYZ'>
    Matrix:
      <Vector (0.0361, -0.3446, 0.9381, -8.5084)>
      <Vector (-0.9690, -0.2416, -0.0514, 6.6695)>
      <Vector (0.2443, -0.9071, -0.3426, 53.8136)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-8.4176, 4.8545, 52.3140)>
    Rotation: <Euler (x=-1.5912, y=-0.5872, z=-1.4917), order='XYZ'>
    Matrix:
      <Vector (0.0658, 0.0234, 0.9976, -8.4176)>
      <Vector (-0.8299, -0.5538, 0.0677, 4.8545)>
      <Vector (0.5540, -0.8323, -0.0170, 52.3140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-8.3720, 3.7923, 50.7576)>
    Rotation: <Euler (x=-1.6008, y=-0.2399, z=-1.4930), order='XYZ'>
    Matrix:
      <Vector (0.0755, -0.0114, 0.9971, -8.3720)>
      <Vector (-0.9684, -0.2391, 0.0706, 3.7923)>
      <Vector (0.2376, -0.9709, -0.0291, 50.7576)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-8.3825, 3.0830, 48.6765)>
    Rotation: <Euler (x=-1.6026, y=-0.4300, z=-1.4874), order='XYZ'>
    Matrix:
      <Vector (0.0758, 0.0030, 0.9971, -8.3825)>
      <Vector (-0.9058, -0.4179, 0.0701, 3.0830)>
      <Vector (0.4169, -0.9085, -0.0289, 48.6765)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-8.3925, 2.4111, 46.7053)>
    Rotation: <Euler (x=-1.6026, y=-0.4300, z=-1.4874), order='XYZ'>
    Matrix:
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      <Vector (-0.9058, -0.4179, 0.0701, 2.4111)>
      <Vector (0.4169, -0.9085, -0.0289, 46.7053)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-10.4061, 3.2292, 48.8983)>
    Rotation: <Euler (x=-1.7044, y=-0.2441, z=-1.6639), order='XYZ'>
    Matrix:
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      <Vector (-0.9662, -0.2261, -0.1242, 3.2292)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-10.6525, 2.8694, 47.3691)>
    Rotation: <Euler (x=-1.6398, y=-0.2324, z=-1.6599), order='XYZ'>
    Matrix:
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      <Vector (-0.9693, -0.2228, -0.1045, 2.8694)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-10.7841, 2.5398, 45.9350)>
    Rotation: <Euler (x=-1.6398, y=-0.2334, z=-1.6598), order='XYZ'>
    Matrix:
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      <Vector (-0.9690, -0.2237, -0.1045, 2.5398)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-10.8953, 2.2615, 44.7241)>
    Rotation: <Euler (x=-1.6398, y=-0.2334, z=-1.6598), order='XYZ'>
    Matrix:
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      <Vector (-0.9690, -0.2237, -0.1045, 2.2615)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-10.7552, 4.6325, 48.4017)>
    Rotation: <Euler (x=-1.7123, y=-0.2353, z=-1.5437), order='XYZ'>
    Matrix:
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      <Vector (-0.9721, -0.2346, -0.0061, 4.6325)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-10.9908, 4.2238, 46.7177)>
    Rotation: <Euler (x=-1.5302, y=-0.2426, z=-1.5443), order='XYZ'>
    Matrix:
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      <Vector (-0.9704, -0.2389, 0.0362, 4.2238)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-10.9165, 3.8444, 45.1804)>
    Rotation: <Euler (x=-1.5303, y=-0.2424, z=-1.5443), order='XYZ'>
    Matrix:
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      <Vector (-0.9704, -0.2387, 0.0362, 3.8444)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-10.8493, 3.5016, 43.7911)>
    Rotation: <Euler (x=-1.5303, y=-0.2424, z=-1.5443), order='XYZ'>
    Matrix:
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      <Vector (-0.9704, -0.2387, 0.0362, 3.5016)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-10.7119, 5.9318, 48.0483)>
    Rotation: <Euler (x=-1.5973, y=-0.2745, z=-1.5408), order='XYZ'>
    Matrix:
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      <Vector (-0.9621, -0.2716, 0.0228, 5.9318)>
      <Vector (0.2710, -0.9622, -0.0255, 48.0483)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-10.7386, 5.5406, 46.6552)>
    Rotation: <Euler (x=-1.4324, y=-0.2803, z=-1.5471), order='XYZ'>
    Matrix:
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      <Vector (-0.9607, -0.2707, 0.0616, 5.5406)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-10.5413, 5.1702, 45.3558)>
    Rotation: <Euler (x=-1.4324, y=-0.2800, z=-1.5470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-10.3626, 4.8344, 44.1780)>
    Rotation: <Euler (x=-1.4324, y=-0.2800, z=-1.5470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-10.2937, 7.2085, 48.5993)>
    Rotation: <Euler (x=-1.5765, y=-0.2680, z=-1.4944), order='XYZ'>
    Matrix:
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      <Vector (-0.9615, -0.2645, 0.0749, 7.2085)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-10.2730, 6.8329, 47.2275)>
    Rotation: <Euler (x=-1.3519, y=-0.3400, z=-1.5179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-9.9936, 6.4584, 46.1289)>
    Rotation: <Euler (x=-1.3520, y=-0.3396, z=-1.5178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-9.7429, 6.1225, 45.1435)>
    Rotation: <Euler (x=-1.3520, y=-0.3396, z=-1.5178), order='XYZ'>
    Matrix:
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      <Vector (-0.9416, -0.3132, 0.1240, 6.1225)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (12.2421, 2.9258, 57.2715)>
    Rotation: <Euler (x=-1.3236, y=0.0757, z=3.1026), order='XYZ'>
    Matrix:
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      <Vector (0.0388, -0.2473, -0.9682, 2.9258)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (14.0313, -4.0182, 30.1256)>
    Rotation: <Euler (x=1.5172, y=3.0514, z=-0.0376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (16.3791, -2.7373, 4.7027)>
    Rotation: <Euler (x=-0.5255, y=0.1623, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (20.2354, -9.4169, 0.3082)>
    Rotation: <Euler (x=0.0159, y=0.0144, z=-2.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (22.2421, -12.7264, 0.3697)>
    Rotation: <Euler (x=0.0159, y=0.0144, z=-2.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-1.3041, 4.2481, 57.9360)>
    Rotation: <Euler (x=-1.5832, y=0.0776, z=2.9382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (0.8961, 4.1500, 29.9517)>
    Rotation: <Euler (x=-1.6757, y=0.0549, z=2.9399), order='XYZ'>
    Matrix:
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      <Vector (-0.0549, -0.9930, -0.1045, 29.9517)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (2.7996, 6.4924, 4.5623)>
    Rotation: <Euler (x=-0.5203, y=-0.1367, z=2.6024), order='XYZ'>
    Matrix:
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      <Vector (0.5087, -0.7098, -0.4873, 6.4924)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-1.6956, 0.1578, 0.1671)>
    Rotation: <Euler (x=0.0909, y=-0.0160, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-3.8256, -3.0134, 0.5151)>
    Rotation: <Euler (x=0.0909, y=-0.0160, z=2.5486), order='XYZ'>
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Frame: 102
  Bone: mixamorig:Hips
    Location: <Vector (4.8981, 2.6106, 60.8847)>
    Rotation: <Euler (x=1.5587, y=0.0488, z=-0.0949), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (5.2117, 3.0048, 66.5135)>
    Rotation: <Euler (x=1.5168, y=0.0249, z=-0.0865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (5.4061, 3.3450, 73.0950)>
    Rotation: <Euler (x=1.5577, y=-0.0290, z=-0.0704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (5.1948, 3.4588, 80.6263)>
    Rotation: <Euler (x=1.5978, y=-0.0836, z=-0.0565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.4750, 3.2700, 89.0705)>
    Rotation: <Euler (x=1.4775, y=-0.0897, z=-0.0530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.0885, 3.1760, 93.3063)>
    Rotation: <Euler (x=1.5503, y=0.0015, z=-0.0391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.0532, 1.6980, 108.0829)>
    Rotation: <Euler (x=1.5503, y=0.0015, z=-0.0391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.5057, 3.1620, 88.2925)>
    Rotation: <Euler (x=-2.7409, y=-0.0484, z=1.4403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.9530, 2.3396, 85.1230)>
    Rotation: <Euler (x=-1.7719, y=-0.1212, z=1.0503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.3067, 2.3898, 71.0768)>
    Rotation: <Euler (x=-1.7615, y=0.0261, z=1.0347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.6261, 0.5503, 55.8850)>
    Rotation: <Euler (x=-1.9018, y=0.3060, z=1.2212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.6728, -1.4773, 54.3702)>
    Rotation: <Euler (x=-1.5613, y=0.6174, z=1.1107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.0459, -2.6963, 52.6963)>
    Rotation: <Euler (x=-1.6234, y=0.4582, z=1.0838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.7000, -3.5784, 50.8918)>
    Rotation: <Euler (x=-1.6243, y=0.5943, z=1.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.4080, -4.3229, 49.3687)>
    Rotation: <Euler (x=-1.6243, y=0.5943, z=1.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.0437, -3.4683, 51.4022)>
    Rotation: <Euler (x=-1.5988, y=0.2312, z=1.3688), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.0133, -3.8480, 49.7901)>
    Rotation: <Euler (x=-1.3648, y=0.2109, z=1.3595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.6194, -4.1001, 48.2347)>
    Rotation: <Euler (x=-1.3651, y=0.2048, z=1.3581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.2873, -4.3126, 46.9232)>
    Rotation: <Euler (x=-1.3651, y=0.2048, z=1.3581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.7596, -2.2560, 50.6954)>
    Rotation: <Euler (x=-1.6881, y=0.2915, z=1.2441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.7931, -2.7886, 49.0480)>
    Rotation: <Euler (x=-1.3170, y=0.3075, z=1.2456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.2504, -3.1115, 47.5375)>
    Rotation: <Euler (x=-1.3171, y=0.3068, z=1.2454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.7706, -3.3970, 46.2019)>
    Rotation: <Euler (x=-1.3171, y=0.3068, z=1.2454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.2116, -1.1907, 49.9449)>
    Rotation: <Euler (x=-1.4523, y=0.2949, z=1.1960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.9058, -1.5093, 48.5939)>
    Rotation: <Euler (x=-1.1300, y=0.3052, z=1.2029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.2633, -1.6393, 47.4763)>
    Rotation: <Euler (x=-1.1302, y=0.3040, z=1.2023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.6790, -1.7575, 46.4599)>
    Rotation: <Euler (x=-1.1302, y=0.3040, z=1.2023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.2993, 0.2952, 50.4765)>
    Rotation: <Euler (x=-1.3619, y=0.2639, z=1.1162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.8897, 0.1066, 49.1771)>
    Rotation: <Euler (x=-0.9738, y=0.3255, z=1.1458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.2169, 0.0964, 48.3286)>
    Rotation: <Euler (x=-0.9741, y=0.3243, z=1.1449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.6370, 0.0877, 47.5973)>
    Rotation: <Euler (x=-0.9741, y=0.3243, z=1.1449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.6415, 3.5676, 87.6288)>
    Rotation: <Euler (x=-2.6217, y=0.0415, z=-1.5929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-6.4137, 3.8910, 83.5908)>
    Rotation: <Euler (x=-1.6341, y=0.1923, z=-1.0923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-8.4940, 5.9168, 69.4380)>
    Rotation: <Euler (x=-1.6230, y=0.0036, z=-1.0993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-9.2391, 5.5996, 53.9685)>
    Rotation: <Euler (x=-1.9314, y=-0.2458, z=-1.5326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-9.1457, 3.7863, 52.4670)>
    Rotation: <Euler (x=-1.5906, y=-0.5862, z=-1.4910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-9.0983, 2.7258, 50.9095)>
    Rotation: <Euler (x=-1.6002, y=-0.2389, z=-1.4921), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-9.1071, 2.0186, 48.8277)>
    Rotation: <Euler (x=-1.6020, y=-0.4290, z=-1.4866), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-9.1155, 1.3488, 46.8558)>
    Rotation: <Euler (x=-1.6020, y=-0.4290, z=-1.4866), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-11.1309, 2.1625, 49.0487)>
    Rotation: <Euler (x=-1.7055, y=-0.2428, z=-1.6628), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-11.3785, 1.8046, 47.5192)>
    Rotation: <Euler (x=-1.6424, y=-0.2309, z=-1.6584), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-11.5133, 1.4774, 46.0849)>
    Rotation: <Euler (x=-1.6424, y=-0.2319, z=-1.6584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-11.6272, 1.2010, 44.8738)>
    Rotation: <Euler (x=-1.6424, y=-0.2319, z=-1.6584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-11.4812, 3.5660, 48.5535)>
    Rotation: <Euler (x=-1.7119, y=-0.2343, z=-1.5428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-11.7158, 3.1587, 46.8689)>
    Rotation: <Euler (x=-1.5299, y=-0.2416, z=-1.5434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-11.6407, 2.7811, 45.3313)>
    Rotation: <Euler (x=-1.5299, y=-0.2414, z=-1.5433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-11.5728, 2.4398, 43.9416)>
    Rotation: <Euler (x=-1.5299, y=-0.2414, z=-1.5433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-11.4391, 4.8657, 48.2014)>
    Rotation: <Euler (x=-1.5968, y=-0.2734, z=-1.5399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-11.4647, 4.4759, 46.8079)>
    Rotation: <Euler (x=-1.4319, y=-0.2793, z=-1.5462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-11.2665, 4.1070, 45.5082)>
    Rotation: <Euler (x=-1.4319, y=-0.2790, z=-1.5461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-11.0869, 3.7727, 44.3301)>
    Rotation: <Euler (x=-1.4319, y=-0.2790, z=-1.5461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-11.0225, 6.1422, 48.7539)>
    Rotation: <Euler (x=-1.5759, y=-0.2670, z=-1.4935), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-11.0008, 5.7680, 47.3817)>
    Rotation: <Euler (x=-1.3514, y=-0.3390, z=-1.5170), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-10.7205, 5.3950, 46.2829)>
    Rotation: <Euler (x=-1.3514, y=-0.3386, z=-1.5169), order='XYZ'>
    Matrix:
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      <Vector (-0.9419, -0.3120, 0.1247, 5.3950)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-10.4690, 5.0604, 45.2972)>
    Rotation: <Euler (x=-1.3514, y=-0.3386, z=-1.5169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.5092, 1.8605, 57.4200)>
    Rotation: <Euler (x=-1.3239, y=0.0757, z=3.1032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (13.3042, -5.0744, 30.2722)>
    Rotation: <Euler (x=1.5174, y=3.0514, z=-0.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (15.6535, -3.7970, 4.8493)>
    Rotation: <Euler (x=-0.5255, y=0.1622, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (19.5093, -10.4766, 0.4543)>
    Rotation: <Euler (x=0.0162, y=0.0142, z=-2.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (21.5161, -13.7860, 0.5168)>
    Rotation: <Euler (x=0.0162, y=0.0142, z=-2.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-2.0380, 3.1737, 58.0843)>
    Rotation: <Euler (x=-1.5842, y=0.0777, z=2.9388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (0.1716, 3.1027, 30.1007)>
    Rotation: <Euler (x=-1.6751, y=0.0550, z=2.9406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (2.0728, 5.4329, 4.7099)>
    Rotation: <Euler (x=-0.5204, y=-0.1367, z=2.6024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-2.4221, -0.9014, 0.3140)>
    Rotation: <Euler (x=0.0908, y=-0.0159, z=2.5486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-4.5523, -4.0726, 0.6616)>
    Rotation: <Euler (x=0.0908, y=-0.0159, z=2.5486), order='XYZ'>
    Matrix:
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Frame: 103
  Bone: mixamorig:Hips
    Location: <Vector (4.1070, 1.5148, 61.0092)>
    Rotation: <Euler (x=1.5588, y=0.0488, z=-0.0940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (4.4202, 1.9089, 66.6381)>
    Rotation: <Euler (x=1.5168, y=0.0249, z=-0.0855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.6140, 2.2497, 73.2196)>
    Rotation: <Euler (x=1.5574, y=-0.0292, z=-0.0693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.4019, 2.3656, 80.7507)>
    Rotation: <Euler (x=1.5973, y=-0.0838, z=-0.0553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (3.6810, 2.1804, 89.1949)>
    Rotation: <Euler (x=1.4766, y=-0.0895, z=-0.0518), order='XYZ'>
    Matrix:
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      <Vector (-0.0515, 0.0986, -0.9938, 2.1804)>
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  Bone: mixamorig:Head
    Location: <Vector (3.2956, 2.0897, 93.4309)>
    Rotation: <Euler (x=1.5488, y=0.0013, z=-0.0383), order='XYZ'>
    Matrix:
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      <Vector (-0.0013, 0.9998, 0.0220, 93.4309)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.2588, 0.6335, 108.2097)>
    Rotation: <Euler (x=1.5488, y=0.0013, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7119, 2.0768, 88.4177)>
    Rotation: <Euler (x=-2.7407, y=-0.0479, z=1.4413), order='XYZ'>
    Matrix:
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      <Vector (0.9905, -0.1004, 0.0941, 2.0768)>
      <Vector (0.0479, -0.3898, -0.9197, 88.4177)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.1592, 1.2600, 85.2467)>
    Rotation: <Euler (x=-1.7717, y=-0.1218, z=1.0518), order='XYZ'>
    Matrix:
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      <Vector (0.8619, 0.0044, 0.5071, 1.2600)>
      <Vector (0.1215, -0.9726, -0.1981, 85.2467)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.5146, 1.3236, 71.2009)>
    Rotation: <Euler (x=-1.7613, y=0.0257, z=1.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.8377, -0.5047, 56.0084)>
    Rotation: <Euler (x=-1.9039, y=0.3031, z=1.2222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.8920, -2.5308, 54.4868)>
    Rotation: <Euler (x=-1.5633, y=0.6143, z=1.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.2718, -3.7474, 52.8086)>
    Rotation: <Euler (x=-1.6251, y=0.4551, z=1.0847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.9324, -4.6263, 51.0013)>
    Rotation: <Euler (x=-1.6262, y=0.5912, z=1.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.6459, -5.3682, 49.4759)>
    Rotation: <Euler (x=-1.6262, y=0.5912, z=1.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.2745, -4.5135, 51.5186)>
    Rotation: <Euler (x=-1.5986, y=0.2284, z=1.3698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.2451, -4.8888, 49.9055)>
    Rotation: <Euler (x=-1.3631, y=0.2080, z=1.3605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.8498, -5.1362, 48.3496)>
    Rotation: <Euler (x=-1.3634, y=0.2020, z=1.3590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.5165, -5.3448, 47.0378)>
    Rotation: <Euler (x=-1.3634, y=0.2020, z=1.3590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9904, -3.2986, 50.8162)>
    Rotation: <Euler (x=-1.6908, y=0.2886, z=1.2452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.0305, -3.8280, 49.1680)>
    Rotation: <Euler (x=-1.3212, y=0.3045, z=1.2466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.4957, -4.1498, 47.6544)>
    Rotation: <Euler (x=-1.3213, y=0.3039, z=1.2464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.0229, -4.4344, 46.3162)>
    Rotation: <Euler (x=-1.3213, y=0.3039, z=1.2464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.4428, -2.2310, 50.0692)>
    Rotation: <Euler (x=-1.4582, y=0.2916, z=1.1971), order='XYZ'>
    Matrix:
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      <Vector (0.8917, -0.2249, 0.3928, -2.2310)>
      <Vector (-0.2875, -0.9517, 0.1076, 50.0692)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.1465, -2.5490, 48.7159)>
    Rotation: <Euler (x=-1.1399, y=0.3016, z=1.2037), order='XYZ'>
    Matrix:
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      <Vector (0.8913, -0.1020, 0.4419, -2.5490)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.5158, -2.6813, 47.5919)>
    Rotation: <Euler (x=-1.1400, y=0.3004, z=1.2031), order='XYZ'>
    Matrix:
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      <Vector (0.8914, -0.1008, 0.4419, -2.6813)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.9422, -2.8016, 46.5697)>
    Rotation: <Euler (x=-1.1400, y=0.3004, z=1.2031), order='XYZ'>
    Matrix:
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      <Vector (0.8914, -0.1008, 0.4419, -2.8016)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.5265, -0.7460, 50.6041)>
    Rotation: <Euler (x=-1.3686, y=0.2599, z=1.1173), order='XYZ'>
    Matrix:
      <Vector (0.4234, -0.2908, -0.8580, 22.5265)>
      <Vector (0.8687, -0.1383, 0.4756, -0.7460)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.1273, -0.9348, 49.3015)>
    Rotation: <Euler (x=-0.9860, y=0.3209, z=1.1459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.4652, -0.9480, 48.4447)>
    Rotation: <Euler (x=-0.9862, y=0.3197, z=1.1451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.8944, -0.9594, 47.7062)>
    Rotation: <Euler (x=-0.9862, y=0.3197, z=1.1451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.1527, 2.4726, 87.7524)>
    Rotation: <Euler (x=-2.6218, y=0.0410, z=-1.5919), order='XYZ'>
    Matrix:
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      <Vector (-0.9989, 0.0386, 0.0251, 2.4726)>
      <Vector (-0.0410, -0.4963, -0.8672, 87.7524)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-7.2085, 2.7868, 83.7150)>
    Rotation: <Euler (x=-1.6340, y=0.1957, z=-1.0912), order='XYZ'>
    Matrix:
      <Vector (0.4526, -0.1456, 0.8797, -7.2085)>
      <Vector (-0.8702, 0.1430, 0.4714, 2.7868)>
      <Vector (-0.1944, -0.9790, -0.0620, 83.7150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-9.3118, 4.8528, 69.5714)>
    Rotation: <Euler (x=-1.6225, y=0.0012, z=-1.0970), order='XYZ'>
    Matrix:
      <Vector (0.4562, -0.0465, 0.8886, -9.3118)>
      <Vector (-0.8899, -0.0225, 0.4557, 4.8528)>
      <Vector (-0.0012, -0.9987, -0.0517, 69.5714)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-10.0321, 4.5038, 54.1014)>
    Rotation: <Euler (x=-1.9312, y=-0.2446, z=-1.5317), order='XYZ'>
    Matrix:
      <Vector (0.0380, -0.3435, 0.9384, -10.0321)>
      <Vector (-0.9695, -0.2402, -0.0487, 4.5038)>
      <Vector (0.2421, -0.9079, -0.3422, 54.1014)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-9.9367, 2.6925, 52.5977)>
    Rotation: <Euler (x=-1.5903, y=-0.5850, z=-1.4902), order='XYZ'>
    Matrix:
      <Vector (0.0671, 0.0250, 0.9974, -9.9367)>
      <Vector (-0.8310, -0.5518, 0.0698, 2.6925)>
      <Vector (0.5522, -0.8336, -0.0162, 52.5977)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-9.8880, 1.6340, 51.0389)>
    Rotation: <Euler (x=-1.6000, y=-0.2376, z=-1.4911), order='XYZ'>
    Matrix:
      <Vector (0.0773, -0.0103, 0.9970, -9.8880)>
      <Vector (-0.9688, -0.2369, 0.0727, 1.6340)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-9.8959, 0.9294, 48.9561)>
    Rotation: <Euler (x=-1.6018, y=-0.4277, z=-1.4857), order='XYZ'>
    Matrix:
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      <Vector (-0.9066, -0.4158, 0.0722, 0.9294)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-9.9033, 0.2621, 46.9834)>
    Rotation: <Euler (x=-1.6018, y=-0.4277, z=-1.4857), order='XYZ'>
    Matrix:
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      <Vector (-0.9066, -0.4158, 0.0722, 0.2621)>
      <Vector (0.4148, -0.9095, -0.0282, 46.9834)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-11.9199, 1.0711, 49.1770)>
    Rotation: <Euler (x=-1.7069, y=-0.2413, z=-1.6617), order='XYZ'>
    Matrix:
      <Vector (-0.0882, -0.1567, 0.9837, -11.9199)>
      <Vector (-0.9670, -0.2235, -0.1222, 1.0711)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-12.1690, 0.7154, 47.6473)>
    Rotation: <Euler (x=-1.6453, y=-0.2292, z=-1.6569), order='XYZ'>
    Matrix:
      <Vector (-0.0838, -0.0937, 0.9921, -12.1690)>
      <Vector (-0.9702, -0.2194, -0.1026, 0.7154)>
      <Vector (0.2272, -0.9711, -0.0725, 47.6473)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-12.3074, 0.3908, 46.2127)>
    Rotation: <Euler (x=-1.6453, y=-0.2302, z=-1.6568), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2203, -0.1026, 0.3908)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-12.4243, 0.1168, 45.0014)>
    Rotation: <Euler (x=-1.6453, y=-0.2302, z=-1.6568), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2203, -0.1026, 0.1168)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-12.2715, 2.4748, 48.6835)>
    Rotation: <Euler (x=-1.7118, y=-0.2330, z=-1.5419), order='XYZ'>
    Matrix:
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      <Vector (-0.9726, -0.2326, -0.0038, 2.4748)>
      <Vector (0.2309, -0.9633, -0.1368, 48.6835)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-12.5057, 2.0695, 46.9985)>
    Rotation: <Euler (x=-1.5301, y=-0.2403, z=-1.5424), order='XYZ'>
    Matrix:
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      <Vector (-0.9709, -0.2366, 0.0380, 2.0695)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-12.4305, 1.6939, 45.4603)>
    Rotation: <Euler (x=-1.5301, y=-0.2401, z=-1.5424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-12.3625, 1.3544, 44.0702)>
    Rotation: <Euler (x=-1.5301, y=-0.2401, z=-1.5424), order='XYZ'>
    Matrix:
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      <Vector (-0.9709, -0.2364, 0.0380, 1.3544)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-12.2306, 3.7750, 48.3331)>
    Rotation: <Euler (x=-1.5966, y=-0.2722, z=-1.5390), order='XYZ'>
    Matrix:
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      <Vector (-0.9627, -0.2694, 0.0249, 3.7750)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-12.2556, 3.3870, 46.9391)>
    Rotation: <Euler (x=-1.4317, y=-0.2781, z=-1.5453), order='XYZ'>
    Matrix:
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      <Vector (-0.9613, -0.2682, 0.0633, 3.3870)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-12.0569, 3.0199, 45.6390)>
    Rotation: <Euler (x=-1.4317, y=-0.2778, z=-1.5452), order='XYZ'>
    Matrix:
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      <Vector (-0.9614, -0.2679, 0.0633, 3.0199)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-11.8768, 2.6872, 44.4605)>
    Rotation: <Euler (x=-1.4317, y=-0.2778, z=-1.5452), order='XYZ'>
    Matrix:
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      <Vector (-0.9614, -0.2679, 0.0633, 2.6872)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-11.8153, 5.0512, 48.8873)>
    Rotation: <Euler (x=-1.5756, y=-0.2658, z=-1.4926), order='XYZ'>
    Matrix:
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      <Vector (-0.9619, -0.2622, 0.0769, 5.0512)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-11.7930, 4.6788, 47.5146)>
    Rotation: <Euler (x=-1.3512, y=-0.3378, z=-1.5161), order='XYZ'>
    Matrix:
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      <Vector (-0.9421, -0.3110, 0.1254, 4.6788)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-11.5122, 4.3074, 46.4154)>
    Rotation: <Euler (x=-1.3512, y=-0.3373, z=-1.5160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-11.2603, 3.9743, 45.4293)>
    Rotation: <Euler (x=-1.3512, y=-0.3373, z=-1.5160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.7187, 0.7712, 57.5445)>
    Rotation: <Euler (x=-1.3242, y=0.0758, z=3.1039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (12.5207, -6.1553, 30.3951)>
    Rotation: <Euler (x=1.5176, y=3.0513, z=-0.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (14.8712, -4.8813, 4.9721)>
    Rotation: <Euler (x=-0.5256, y=0.1620, z=-2.7116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (18.7255, -11.5616, 0.5768)>
    Rotation: <Euler (x=0.0167, y=0.0131, z=-2.5952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (20.7357, -14.8689, 0.6416)>
    Rotation: <Euler (x=0.0167, y=0.0131, z=-2.5952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-2.8297, 2.0715, 58.2088)>
    Rotation: <Euler (x=-1.5853, y=0.0779, z=2.9396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-0.6092, 2.0323, 30.2260)>
    Rotation: <Euler (x=-1.6745, y=0.0551, z=2.9414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (1.2890, 4.3484, 4.8337)>
    Rotation: <Euler (x=-0.5204, y=-0.1367, z=2.6025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-3.2054, -1.9860, 0.4373)>
    Rotation: <Euler (x=0.0907, y=-0.0159, z=2.5486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-5.3356, -5.1572, 0.7848)>
    Rotation: <Euler (x=0.0907, y=-0.0159, z=2.5486), order='XYZ'>
    Matrix:
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Frame: 104
  Bone: mixamorig:Hips
    Location: <Vector (3.2823, 0.2918, 61.1201)>
    Rotation: <Euler (x=1.5588, y=0.0488, z=-0.0929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (3.5950, 0.6860, 66.7489)>
    Rotation: <Euler (x=1.5167, y=0.0249, z=-0.0844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.7883, 1.0276, 73.3304)>
    Rotation: <Euler (x=1.5571, y=-0.0292, z=-0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.5755, 1.1455, 80.8615)>
    Rotation: <Euler (x=1.5967, y=-0.0840, z=-0.0538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (2.8538, 0.9642, 89.3057)>
    Rotation: <Euler (x=1.4756, y=-0.0892, z=-0.0503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.4699, 0.8768, 93.5419)>
    Rotation: <Euler (x=1.5473, y=0.0011, z=-0.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (2.4322, -0.5560, 108.3230)>
    Rotation: <Euler (x=1.5473, y=0.0011, z=-0.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.8849, 0.8658, 88.5291)>
    Rotation: <Euler (x=-2.7402, y=-0.0474, z=1.4422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (14.3313, 0.0548, 85.3543)>
    Rotation: <Euler (x=-1.7714, y=-0.1224, z=1.0535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.6867, 0.1330, 71.3086)>
    Rotation: <Euler (x=-1.7610, y=0.0253, z=1.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.0118, -1.6839, 56.1150)>
    Rotation: <Euler (x=-1.9058, y=0.2992, z=1.2238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0751, -3.7073, 54.5844)>
    Rotation: <Euler (x=-1.5650, y=0.6102, z=1.1123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4626, -4.9201, 52.9007)>
    Rotation: <Euler (x=-1.6265, y=0.4510, z=1.0862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1306, -5.7943, 51.0898)>
    Rotation: <Euler (x=-1.6277, y=0.5871, z=1.0843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.8504, -6.5322, 49.5613)>
    Rotation: <Euler (x=-1.6277, y=0.5871, z=1.0843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.4709, -5.6781, 51.6145)>
    Rotation: <Euler (x=-1.5989, y=0.2247, z=1.3712), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.4437, -6.0476, 50.0000)>
    Rotation: <Euler (x=-1.3621, y=0.2042, z=1.3619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.0485, -6.2893, 48.4433)>
    Rotation: <Euler (x=-1.3624, y=0.1981, z=1.3605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.7153, -6.4932, 47.1307)>
    Rotation: <Euler (x=-1.3624, y=0.1981, z=1.3605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.1863, -4.4595, 50.9180)>
    Rotation: <Euler (x=-1.6939, y=0.2847, z=1.2467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.2343, -4.9843, 49.2686)>
    Rotation: <Euler (x=-1.3266, y=0.3005, z=1.2481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.7098, -5.3045, 47.7510)>
    Rotation: <Euler (x=-1.3266, y=0.2998, z=1.2479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.2461, -5.5875, 46.4093)>
    Rotation: <Euler (x=-1.3266, y=0.2998, z=1.2479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.6387, -3.3888, 50.1756)>
    Rotation: <Euler (x=-1.4643, y=0.2872, z=1.1986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.3530, -3.7051, 48.8197)>
    Rotation: <Euler (x=-1.1502, y=0.2968, z=1.2050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.7351, -3.8391, 47.6888)>
    Rotation: <Euler (x=-1.1504, y=0.2957, z=1.2044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.1733, -3.9610, 46.6602)>
    Rotation: <Euler (x=-1.1504, y=0.2957, z=1.2044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.7177, -1.9052, 50.7153)>
    Rotation: <Euler (x=-1.3752, y=0.2549, z=1.1190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.3294, -2.0930, 49.4092)>
    Rotation: <Euler (x=-0.9980, y=0.3152, z=1.1466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.6783, -2.1088, 48.5441)>
    Rotation: <Euler (x=-0.9983, y=0.3140, z=1.1457), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.1171, -2.1223, 47.7983)>
    Rotation: <Euler (x=-0.9983, y=0.3140, z=1.1457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.9801, 1.2502, 87.8626)>
    Rotation: <Euler (x=-2.6220, y=0.0404, z=-1.5907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-8.0372, 1.5542, 83.8266)>
    Rotation: <Euler (x=-1.6341, y=0.1992, z=-1.0899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-10.1679, 3.6615, 69.6931)>
    Rotation: <Euler (x=-1.6222, y=-0.0015, z=-1.0946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-10.8641, 3.2763, 54.2229)>
    Rotation: <Euler (x=-1.9311, y=-0.2436, z=-1.5309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-10.7671, 1.4666, 52.7174)>
    Rotation: <Euler (x=-1.5901, y=-0.5840, z=-1.4895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-10.7174, 0.4097, 51.1575)>
    Rotation: <Euler (x=-1.5998, y=-0.2367, z=-1.4904), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-10.7244, -0.2929, 49.0741)>
    Rotation: <Euler (x=-1.6016, y=-0.4268, z=-1.4849), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-10.7311, -0.9582, 47.1008)>
    Rotation: <Euler (x=-1.6016, y=-0.4268, z=-1.4849), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-12.7485, -0.1531, 49.2949)>
    Rotation: <Euler (x=-1.7083, y=-0.2401, z=-1.6606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-12.9993, -0.5069, 47.7650)>
    Rotation: <Euler (x=-1.6481, y=-0.2278, z=-1.6554), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-13.1412, -0.8293, 46.3303)>
    Rotation: <Euler (x=-1.6482, y=-0.2288, z=-1.6553), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-13.2610, -1.1014, 45.1188)>
    Rotation: <Euler (x=-1.6482, y=-0.2288, z=-1.6553), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-13.1013, 1.2508, 48.8028)>
    Rotation: <Euler (x=-1.7119, y=-0.2320, z=-1.5410), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-13.3353, 0.8470, 47.1173)>
    Rotation: <Euler (x=-1.5303, y=-0.2393, z=-1.5416), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-13.2603, 0.4729, 45.5788)>
    Rotation: <Euler (x=-1.5303, y=-0.2391, z=-1.5416), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-13.1924, 0.1349, 44.1883)>
    Rotation: <Euler (x=-1.5303, y=-0.2391, z=-1.5416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-13.0615, 2.5513, 48.4537)>
    Rotation: <Euler (x=-1.5965, y=-0.2712, z=-1.5382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-13.0860, 2.1647, 47.0592)>
    Rotation: <Euler (x=-1.4316, y=-0.2771, z=-1.5445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-12.8868, 1.7991, 45.7588)>
    Rotation: <Euler (x=-1.4316, y=-0.2768, z=-1.5444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-12.7063, 1.4677, 44.5800)>
    Rotation: <Euler (x=-1.4316, y=-0.2768, z=-1.5444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-12.6473, 3.8274, 49.0091)>
    Rotation: <Euler (x=-1.5755, y=-0.2648, z=-1.4918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-12.6245, 3.4564, 47.6361)>
    Rotation: <Euler (x=-1.3510, y=-0.3368, z=-1.5153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-12.3433, 3.0863, 46.5365)>
    Rotation: <Euler (x=-1.3510, y=-0.3364, z=-1.5152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-12.0910, 2.7543, 45.5501)>
    Rotation: <Euler (x=-1.3510, y=-0.3364, z=-1.5152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.8949, -0.4445, 57.6554)>
    Rotation: <Euler (x=-1.3245, y=0.0759, z=3.1046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.7042, -7.3628, 30.5044)>
    Rotation: <Euler (x=1.5178, y=3.0512, z=-0.0356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (14.0559, -6.0912, 5.0814)>
    Rotation: <Euler (x=-0.5256, y=0.1619, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (17.9082, -12.7724, 0.6856)>
    Rotation: <Euler (x=0.0173, y=0.0121, z=-2.5940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (19.9224, -16.0772, 0.7526)>
    Rotation: <Euler (x=0.0173, y=0.0121, z=-2.5940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-3.6549, 0.8410, 58.3195)>
    Rotation: <Euler (x=-1.5864, y=0.0780, z=2.9405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-1.4237, 0.8335, 30.3375)>
    Rotation: <Euler (x=-1.6740, y=0.0551, z=2.9422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (0.4718, 3.1378, 4.9440)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-4.0217, -3.1968, 0.5470)>
    Rotation: <Euler (x=0.0907, y=-0.0157, z=2.5486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-6.1520, -6.3680, 0.8944)>
    Rotation: <Euler (x=0.0907, y=-0.0157, z=2.5486), order='XYZ'>
    Matrix:
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Frame: 105
  Bone: mixamorig:Hips
    Location: <Vector (2.4520, -0.9457, 61.2251)>
    Rotation: <Euler (x=1.5589, y=0.0487, z=-0.0918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.7640, -0.5518, 66.8540)>
    Rotation: <Euler (x=1.5167, y=0.0249, z=-0.0833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.9568, -0.2100, 73.4354)>
    Rotation: <Euler (x=1.5568, y=-0.0293, z=-0.0667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.7435, -0.0902, 80.9665)>
    Rotation: <Euler (x=1.5962, y=-0.0841, z=-0.0524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (2.0214, -0.2680, 89.4108)>
    Rotation: <Euler (x=1.4747, y=-0.0889, z=-0.0488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (1.6391, -0.3519, 93.6472)>
    Rotation: <Euler (x=1.5456, y=0.0009, z=-0.0360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.6013, -1.7601, 108.4306)>
    Rotation: <Euler (x=1.5456, y=0.0009, z=-0.0360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.0527, -0.3610, 88.6345)>
    Rotation: <Euler (x=-2.7398, y=-0.0469, z=1.4433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (13.4983, -1.1653, 85.4562)>
    Rotation: <Euler (x=-1.7717, y=-0.1281, z=1.0564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.8963, -1.0085, 71.4214)>
    Rotation: <Euler (x=-1.7604, y=0.0302, z=1.0388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.1775, -2.8834, 56.2282)>
    Rotation: <Euler (x=-1.9079, y=0.2956, z=1.2255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.2503, -4.9048, 54.6892)>
    Rotation: <Euler (x=-1.5669, y=0.6064, z=1.1136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.6458, -6.1145, 53.0003)>
    Rotation: <Euler (x=-1.6281, y=0.4472, z=1.0879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.3215, -6.9846, 51.1860)>
    Rotation: <Euler (x=-1.6295, y=0.5833, z=1.0857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.0477, -7.7190, 49.6547)>
    Rotation: <Euler (x=-1.6295, y=0.5833, z=1.0857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.6598, -6.8643, 51.7183)>
    Rotation: <Euler (x=-1.5998, y=0.2213, z=1.3730), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.6358, -7.2288, 50.1026)>
    Rotation: <Euler (x=-1.3621, y=0.2007, z=1.3636), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.2421, -7.4659, 48.5448)>
    Rotation: <Euler (x=-1.3623, y=0.1947, z=1.3622), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.9101, -7.6658, 47.2313)>
    Rotation: <Euler (x=-1.3623, y=0.1947, z=1.3622), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.3745, -5.6422, 51.0274)>
    Rotation: <Euler (x=-1.6974, y=0.2811, z=1.2485), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.4312, -6.1629, 49.3769)>
    Rotation: <Euler (x=-1.3332, y=0.2967, z=1.2497), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.9188, -6.4825, 47.8551)>
    Rotation: <Euler (x=-1.3333, y=0.2961, z=1.2496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.4658, -6.7652, 46.5096)>
    Rotation: <Euler (x=-1.3333, y=0.2961, z=1.2496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.8267, -4.5683, 50.2892)>
    Rotation: <Euler (x=-1.4707, y=0.2831, z=1.2004), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.5520, -4.8835, 48.9308)>
    Rotation: <Euler (x=-1.1613, y=0.2924, z=1.2065), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.9478, -5.0199, 47.7927)>
    Rotation: <Euler (x=-1.1614, y=0.2912, z=1.2059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.3984, -5.1440, 46.7577)>
    Rotation: <Euler (x=-1.1614, y=0.2912, z=1.2059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.9005, -3.0861, 50.8331)>
    Rotation: <Euler (x=-1.3820, y=0.2501, z=1.1209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.5233, -3.2734, 49.5237)>
    Rotation: <Euler (x=-1.0103, y=0.3098, z=1.1474), order='XYZ'>
    Matrix:
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      <Vector (0.8683, -0.0170, 0.4957, -3.2734)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.8835, -3.2920, 48.6503)>
    Rotation: <Euler (x=-1.0105, y=0.3086, z=1.1466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.3319, -3.3081, 47.8974)>
    Rotation: <Euler (x=-1.0105, y=0.3086, z=1.1466), order='XYZ'>
    Matrix:
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      <Vector (0.8683, -0.0158, 0.4958, -3.3081)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.8128, 0.0117, 87.9672)>
    Rotation: <Euler (x=-2.6223, y=0.0399, z=-1.5895), order='XYZ'>
    Matrix:
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      <Vector (-0.9990, 0.0360, 0.0253, 0.0117)>
      <Vector (-0.0399, -0.4959, -0.8675, 87.9672)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-8.8715, 0.3047, 83.9331)>
    Rotation: <Euler (x=-1.6344, y=0.2032, z=-1.0886), order='XYZ'>
    Matrix:
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      <Vector (-0.8678, 0.1489, 0.4741, 0.3047)>
      <Vector (-0.2018, -0.9775, -0.0623, 83.9331)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-11.0343, 2.4563, 69.8112)>
    Rotation: <Euler (x=-1.6220, y=-0.0046, z=-1.0921), order='XYZ'>
    Matrix:
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      <Vector (-0.8876, -0.0277, 0.4598, 2.4563)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-11.7048, 2.0275, 54.3410)>
    Rotation: <Euler (x=-1.9310, y=-0.2429, z=-1.5300), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2393, -0.0465, 2.0275)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-11.6060, 0.2189, 52.8343)>
    Rotation: <Euler (x=-1.5899, y=-0.5833, z=-1.4887), order='XYZ'>
    Matrix:
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      <Vector (-0.8318, -0.5504, 0.0715, 0.2189)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-11.5552, -0.8370, 51.2737)>
    Rotation: <Euler (x=-1.5996, y=-0.2360, z=-1.4895), order='XYZ'>
    Matrix:
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      <Vector (-0.9691, -0.2353, 0.0745, -0.8370)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-11.5614, -1.5381, 49.1899)>
    Rotation: <Euler (x=-1.6014, y=-0.4261, z=-1.4841), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-11.5673, -2.2022, 47.2161)>
    Rotation: <Euler (x=-1.6014, y=-0.4261, z=-1.4841), order='XYZ'>
    Matrix:
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      <Vector (-0.9072, -0.4143, 0.0739, -2.2022)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-13.5857, -1.4004, 49.4106)>
    Rotation: <Euler (x=-1.7097, y=-0.2392, z=-1.6594), order='XYZ'>
    Matrix:
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      <Vector (-0.9677, -0.2215, -0.1203, -1.4004)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-13.8380, -1.7528, 47.8807)>
    Rotation: <Euler (x=-1.6509, y=-0.2266, z=-1.6538), order='XYZ'>
    Matrix:
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      <Vector (-0.9711, -0.2166, -0.1006, -1.7528)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-13.9833, -2.0733, 46.4458)>
    Rotation: <Euler (x=-1.6509, y=-0.2276, z=-1.6537), order='XYZ'>
    Matrix:
      <Vector (-0.0807, -0.0984, 0.9919, -13.9833)>
      <Vector (-0.9709, -0.2176, -0.1006, -2.0733)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-14.1060, -2.3439, 45.2343)>
    Rotation: <Euler (x=-1.6509, y=-0.2276, z=-1.6537), order='XYZ'>
    Matrix:
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      <Vector (-0.9709, -0.2176, -0.1006, -2.3439)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-13.9396, 0.0035, 48.9193)>
    Rotation: <Euler (x=-1.7121, y=-0.2314, z=-1.5402), order='XYZ'>
    Matrix:
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      <Vector (-0.9729, -0.2312, -0.0020, 0.0035)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-14.1737, -0.3993, 47.2337)>
    Rotation: <Euler (x=-1.5308, y=-0.2386, z=-1.5407), order='XYZ'>
    Matrix:
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      <Vector (-0.9712, -0.2349, 0.0395, -0.3993)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-14.0990, -0.7723, 45.6948)>
    Rotation: <Euler (x=-1.5308, y=-0.2384, z=-1.5407), order='XYZ'>
    Matrix:
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      <Vector (-0.9713, -0.2347, 0.0395, -0.7723)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-14.0315, -1.1093, 44.3041)>
    Rotation: <Euler (x=-1.5308, y=-0.2384, z=-1.5407), order='XYZ'>
    Matrix:
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      <Vector (-0.9713, -0.2347, 0.0395, -1.1093)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-13.9010, 1.3044, 48.5711)>
    Rotation: <Euler (x=-1.5964, y=-0.2705, z=-1.5373), order='XYZ'>
    Matrix:
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      <Vector (-0.9631, -0.2679, 0.0266, 1.3044)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-13.9251, 0.9186, 47.1764)>
    Rotation: <Euler (x=-1.4315, y=-0.2764, z=-1.5436), order='XYZ'>
    Matrix:
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      <Vector (-0.9617, -0.2664, 0.0648, 0.9186)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-13.7254, 0.5541, 45.8757)>
    Rotation: <Euler (x=-1.4315, y=-0.2761, z=-1.5435), order='XYZ'>
    Matrix:
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      <Vector (-0.9618, -0.2661, 0.0648, 0.5541)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-13.5445, 0.2236, 44.6967)>
    Rotation: <Euler (x=-1.4315, y=-0.2761, z=-1.5435), order='XYZ'>
    Matrix:
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      <Vector (-0.9618, -0.2661, 0.0648, 0.2236)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-13.4880, 2.5804, 49.1274)>
    Rotation: <Euler (x=-1.5753, y=-0.2641, z=-1.4909), order='XYZ'>
    Matrix:
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      <Vector (-0.9622, -0.2606, 0.0786, 2.5804)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-13.4648, 2.2103, 47.7542)>
    Rotation: <Euler (x=-1.3509, y=-0.3361, z=-1.5145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-13.1831, 1.8412, 46.6543)>
    Rotation: <Euler (x=-1.3509, y=-0.3357, z=-1.5144), order='XYZ'>
    Matrix:
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      <Vector (-0.9427, -0.3087, 0.1268, 1.8412)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-12.9305, 1.5102, 45.6678)>
    Rotation: <Euler (x=-1.3509, y=-0.3357, z=-1.5144), order='XYZ'>
    Matrix:
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      <Vector (-0.9427, -0.3087, 0.1268, 1.5102)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0656, -1.6747, 57.7606)>
    Rotation: <Euler (x=-1.3247, y=0.0759, z=3.1052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.8817, -8.5850, 30.6080)>
    Rotation: <Euler (x=1.5179, y=3.0511, z=-0.0350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (13.2349, -7.3157, 5.1850)>
    Rotation: <Euler (x=-0.5258, y=0.1616, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (17.0857, -13.9969, 0.7879)>
    Rotation: <Euler (x=0.0176, y=0.0122, z=-2.5937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (19.1010, -17.3010, 0.8562)>
    Rotation: <Euler (x=0.0176, y=0.0122, z=-2.5937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-4.4856, -0.4034, 58.4243)>
    Rotation: <Euler (x=-1.5874, y=0.0782, z=2.9411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-2.2448, -0.3835, 30.4431)>
    Rotation: <Euler (x=-1.6736, y=0.0552, z=2.9429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-0.3509, 1.9125, 5.0487)>
    Rotation: <Euler (x=-0.5206, y=-0.1367, z=2.6027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-4.8434, -4.4221, 0.6509)>
    Rotation: <Euler (x=0.0906, y=-0.0156, z=2.5486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-6.9737, -7.5933, 0.9981)>
    Rotation: <Euler (x=0.0906, y=-0.0156, z=2.5486), order='XYZ'>
    Matrix:
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Frame: 106
  Bone: mixamorig:Hips
    Location: <Vector (1.6318, -1.9558, 61.3115)>
    Rotation: <Euler (x=1.5592, y=0.0487, z=-0.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.9430, -1.5632, 66.9405)>
    Rotation: <Euler (x=1.5168, y=0.0248, z=-0.0822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.1351, -1.2219, 73.5220)>
    Rotation: <Euler (x=1.5566, y=-0.0294, z=-0.0655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (1.9214, -1.1009, 81.0531)>
    Rotation: <Euler (x=1.5957, y=-0.0842, z=-0.0509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.1991, -1.2751, 89.4974)>
    Rotation: <Euler (x=1.4737, y=-0.0886, z=-0.0473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.8186, -1.3556, 93.7340)>
    Rotation: <Euler (x=1.5439, y=0.0007, z=-0.0349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.7813, -2.7385, 108.5198)>
    Rotation: <Euler (x=1.5439, y=0.0007, z=-0.0349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.2306, -1.3630, 88.7213)>
    Rotation: <Euler (x=-2.7396, y=-0.0463, z=1.4445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (12.6766, -2.1594, 85.5419)>
    Rotation: <Euler (x=-1.7725, y=-0.1384, z=1.0602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.1548, -1.8702, 71.5289)>
    Rotation: <Euler (x=-1.7598, y=0.0393, z=1.0377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.3553, -3.8618, 56.3386)>
    Rotation: <Euler (x=-1.9102, y=0.2931, z=1.2271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.4372, -5.8829, 54.7938)>
    Rotation: <Euler (x=-1.5693, y=0.6037, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.8405, -7.0914, 53.1012)>
    Rotation: <Euler (x=-1.6302, y=0.4444, z=1.0892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.5234, -7.9593, 51.2846)>
    Rotation: <Euler (x=-1.6317, y=0.5805, z=1.0867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.2558, -8.6919, 49.7513)>
    Rotation: <Euler (x=-1.6317, y=0.5805, z=1.0867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.8599, -7.8345, 51.8240)>
    Rotation: <Euler (x=-1.6014, y=0.2191, z=1.3746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.8398, -8.1960, 50.2076)>
    Rotation: <Euler (x=-1.3630, y=0.1985, z=1.3653), order='XYZ'>
    Matrix:
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      <Vector (0.9597, -0.1468, 0.2395, -8.1960)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.4487, -8.4308, 48.6487)>
    Rotation: <Euler (x=-1.3633, y=0.1924, z=1.3639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.1189, -8.6287, 47.3344)>
    Rotation: <Euler (x=-1.3633, y=0.1924, z=1.3639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.5739, -6.6097, 51.1370)>
    Rotation: <Euler (x=-1.7015, y=0.2785, z=1.2501), order='XYZ'>
    Matrix:
      <Vector (0.3030, 0.0378, -0.9522, 19.5739)>
      <Vector (0.9124, -0.2998, 0.2785, -6.6097)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.6394, -7.1284, 49.4862)>
    Rotation: <Euler (x=-1.3412, y=0.2940, z=1.2512), order='XYZ'>
    Matrix:
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      <Vector (0.9086, -0.1964, 0.3685, -7.1284)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.1405, -7.4496, 47.9603)>
    Rotation: <Euler (x=-1.3412, y=0.2933, z=1.2511), order='XYZ'>
    Matrix:
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      <Vector (0.9088, -0.1958, 0.3685, -7.4496)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.6994, -7.7337, 46.6111)>
    Rotation: <Euler (x=-1.3412, y=0.2933, z=1.2511), order='XYZ'>
    Matrix:
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      <Vector (0.9088, -0.1958, 0.3685, -7.7337)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.0258, -5.5337, 50.4019)>
    Rotation: <Euler (x=-1.4778, y=0.2801, z=1.2020), order='XYZ'>
    Matrix:
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      <Vector (0.8964, -0.2233, 0.3829, -5.5337)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.7622, -5.8493, 49.0414)>
    Rotation: <Euler (x=-1.1732, y=0.2889, z=1.2078), order='XYZ'>
    Matrix:
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      <Vector (0.8961, -0.1081, 0.4305, -5.8493)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.1723, -5.9895, 47.8963)>
    Rotation: <Euler (x=-1.1733, y=0.2877, z=1.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.6357, -6.1170, 46.8550)>
    Rotation: <Euler (x=-1.1733, y=0.2877, z=1.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.0946, -4.0521, 50.9484)>
    Rotation: <Euler (x=-1.3891, y=0.2464, z=1.1226), order='XYZ'>
    Matrix:
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      <Vector (0.8740, -0.1379, 0.4660, -4.0521)>
      <Vector (-0.2440, -0.9538, 0.1752, 50.9484)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.7283, -4.2403, 49.6360)>
    Rotation: <Euler (x=-1.0229, y=0.3055, z=1.1481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.0998, -4.2627, 48.7545)>
    Rotation: <Euler (x=-1.0231, y=0.3043, z=1.1473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.5580, -4.2820, 47.9946)>
    Rotation: <Euler (x=-1.0231, y=0.3043, z=1.1473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.6353, -1.0015, 88.0535)>
    Rotation: <Euler (x=-2.6227, y=0.0393, z=-1.5881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-9.6959, -0.7205, 84.0218)>
    Rotation: <Euler (x=-1.6348, y=0.2075, z=-1.0875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-11.8943, 1.4796, 69.9129)>
    Rotation: <Euler (x=-1.6218, y=-0.0083, z=-1.0895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-12.5350, 0.9995, 54.4430)>
    Rotation: <Euler (x=-1.9312, y=-0.2422, z=-1.5287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-12.4344, -0.8080, 52.9349)>
    Rotation: <Euler (x=-1.5902, y=-0.5826, z=-1.4873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-12.3828, -1.8627, 51.3736)>
    Rotation: <Euler (x=-1.5999, y=-0.2353, z=-1.4882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-12.3888, -2.5623, 49.2892)>
    Rotation: <Euler (x=-1.6017, y=-0.4254, z=-1.4828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-12.3946, -3.2250, 47.3149)>
    Rotation: <Euler (x=-1.6017, y=-0.4254, z=-1.4828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-14.4132, -2.4272, 49.5107)>
    Rotation: <Euler (x=-1.7114, y=-0.2383, z=-1.6577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-14.6676, -2.7783, 47.9808)>
    Rotation: <Euler (x=-1.6539, y=-0.2255, z=-1.6517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-14.8165, -3.0970, 46.5459)>
    Rotation: <Euler (x=-1.6540, y=-0.2265, z=-1.6516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-14.9423, -3.3660, 45.3343)>
    Rotation: <Euler (x=-1.6540, y=-0.2265, z=-1.6516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-14.7690, -1.0233, 49.0205)>
    Rotation: <Euler (x=-1.7127, y=-0.2306, z=-1.5389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-15.0036, -1.4253, 47.3347)>
    Rotation: <Euler (x=-1.5317, y=-0.2378, z=-1.5395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-14.9299, -1.7970, 45.7955)>
    Rotation: <Euler (x=-1.5317, y=-0.2376, z=-1.5394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-14.8633, -2.1329, 44.4045)>
    Rotation: <Euler (x=-1.5317, y=-0.2376, z=-1.5394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-14.7321, 0.2778, 48.6732)>
    Rotation: <Euler (x=-1.5966, y=-0.2698, z=-1.5360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-14.7561, -0.1070, 47.2782)>
    Rotation: <Euler (x=-1.4318, y=-0.2757, z=-1.5423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-14.5564, -0.4704, 45.9772)>
    Rotation: <Euler (x=-1.4318, y=-0.2754, z=-1.5422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-14.3754, -0.7998, 44.7980)>
    Rotation: <Euler (x=-1.4318, y=-0.2754, z=-1.5422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-14.3204, 1.5539, 49.2303)>
    Rotation: <Euler (x=-1.5756, y=-0.2634, z=-1.4896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-14.2972, 1.1848, 47.8568)>
    Rotation: <Euler (x=-1.3511, y=-0.3354, z=-1.5132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-14.0154, 0.8169, 46.7566)>
    Rotation: <Euler (x=-1.3512, y=-0.3350, z=-1.5131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-13.7627, 0.4868, 45.7697)>
    Rotation: <Euler (x=-1.3512, y=-0.3350, z=-1.5131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2462, -2.6777, 57.8473)>
    Rotation: <Euler (x=-1.3249, y=0.0760, z=3.1057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0686, -9.5819, 30.6936)>
    Rotation: <Euler (x=1.5181, y=3.0510, z=-0.0344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (12.4234, -8.3156, 5.2706)>
    Rotation: <Euler (x=-0.5259, y=0.1613, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (16.2738, -14.9960, 0.8719)>
    Rotation: <Euler (x=0.0181, y=0.0121, z=-2.5933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (18.2903, -18.2993, 0.9419)>
    Rotation: <Euler (x=0.0181, y=0.0121, z=-2.5933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.3062, -1.4191, 58.5103)>
    Rotation: <Euler (x=-1.5881, y=0.0783, z=2.9418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-3.0570, -1.3784, 30.5298)>
    Rotation: <Euler (x=-1.6734, y=0.0553, z=2.9436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-1.1630, 0.9125, 5.1350)>
    Rotation: <Euler (x=-0.5207, y=-0.1368, z=2.6028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-5.6550, -5.4221, 0.7365)>
    Rotation: <Euler (x=0.0906, y=-0.0155, z=2.5486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-7.7853, -8.5932, 1.0834)>
    Rotation: <Euler (x=0.0906, y=-0.0155, z=2.5486), order='XYZ'>
    Matrix:
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Frame: 107
  Bone: mixamorig:Hips
    Location: <Vector (0.8206, -2.6922, 61.3784)>
    Rotation: <Euler (x=1.5596, y=0.0486, z=-0.0900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.1309, -2.3015, 67.0076)>
    Rotation: <Euler (x=1.5170, y=0.0248, z=-0.0813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.3223, -1.9615, 73.5892)>
    Rotation: <Euler (x=1.5565, y=-0.0294, z=-0.0644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (1.1082, -1.8397, 81.1202)>
    Rotation: <Euler (x=1.5952, y=-0.0842, z=-0.0496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.3862, -2.0107, 89.5646)>
    Rotation: <Euler (x=1.4728, y=-0.0882, z=-0.0459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.0074, -2.0878, 93.8015)>
    Rotation: <Euler (x=1.5422, y=0.0006, z=-0.0337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0290, -3.4453, 108.5897)>
    Rotation: <Euler (x=1.5422, y=0.0006, z=-0.0337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.4178, -2.0936, 88.7886)>
    Rotation: <Euler (x=-2.7398, y=-0.0458, z=1.4460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (11.8652, -2.8812, 85.6104)>
    Rotation: <Euler (x=-1.7732, y=-0.1456, z=1.0632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (15.3996, -2.4991, 71.6137)>
    Rotation: <Euler (x=-1.7595, y=0.0452, z=1.0374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.5502, -4.5659, 56.4263)>
    Rotation: <Euler (x=-1.9126, y=0.2916, z=1.2286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.6408, -6.5880, 54.8777)>
    Rotation: <Euler (x=-1.5719, y=0.6020, z=1.1153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.0513, -7.7967, 53.1828)>
    Rotation: <Euler (x=-1.6325, y=0.4426, z=1.0905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.7411, -8.6642, 51.3648)>
    Rotation: <Euler (x=-1.6342, y=0.5787, z=1.0876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.4792, -9.3963, 49.8303)>
    Rotation: <Euler (x=-1.6342, y=0.5787, z=1.0876), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.0758, -8.5345, 51.9105)>
    Rotation: <Euler (x=-1.6036, y=0.2180, z=1.3763), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.0602, -8.8949, 50.2938)>
    Rotation: <Euler (x=-1.3650, y=0.1973, z=1.3670), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.6729, -9.1292, 48.7339)>
    Rotation: <Euler (x=-1.3653, y=0.1912, z=1.3656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.3464, -9.3268, 47.4187)>
    Rotation: <Euler (x=-1.3653, y=0.1912, z=1.3656), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.7889, -7.3077, 51.2263)>
    Rotation: <Euler (x=-1.7059, y=0.2770, z=1.2517), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.8632, -7.8259, 49.5757)>
    Rotation: <Euler (x=-1.3501, y=0.2922, z=1.2527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.3789, -8.1506, 48.0458)>
    Rotation: <Euler (x=-1.3501, y=0.2915, z=1.2525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.9508, -8.4378, 46.6931)>
    Rotation: <Euler (x=-1.3501, y=0.2915, z=1.2525), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.2403, -6.2302, 50.4931)>
    Rotation: <Euler (x=-1.4851, y=0.2780, z=1.2035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.9879, -6.5476, 49.1308)>
    Rotation: <Euler (x=-1.1856, y=0.2864, z=1.2091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.4125, -6.6927, 47.9790)>
    Rotation: <Euler (x=-1.1858, y=0.2852, z=1.2085), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.8892, -6.8247, 46.9316)>
    Rotation: <Euler (x=-1.1858, y=0.2852, z=1.2085), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.3044, -4.7488, 51.0406)>
    Rotation: <Euler (x=-1.3964, y=0.2437, z=1.1242), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.9487, -4.9391, 49.7256)>
    Rotation: <Euler (x=-1.0356, y=0.3021, z=1.1488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.3313, -4.9659, 48.8364)>
    Rotation: <Euler (x=-1.0359, y=0.3009, z=1.1480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.7991, -4.9891, 48.0699)>
    Rotation: <Euler (x=-1.0359, y=0.3009, z=1.1480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.4486, -1.7428, 88.1206)>
    Rotation: <Euler (x=-2.6231, y=0.0388, z=-1.5867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-10.5114, -1.4738, 84.0920)>
    Rotation: <Euler (x=-1.6352, y=0.2120, z=-1.0862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-12.7475, 0.7780, 69.9972)>
    Rotation: <Euler (x=-1.6216, y=-0.0124, z=-1.0868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-13.3545, 0.2414, 54.5277)>
    Rotation: <Euler (x=-1.9320, y=-0.2413, z=-1.5272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-13.2527, -1.5647, 53.0181)>
    Rotation: <Euler (x=-1.5911, y=-0.5817, z=-1.4855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-13.2010, -2.6180, 51.4558)>
    Rotation: <Euler (x=-1.6006, y=-0.2344, z=-1.4867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-13.2077, -3.3159, 49.3709)>
    Rotation: <Euler (x=-1.6025, y=-0.4245, z=-1.4811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-13.2141, -3.9769, 47.3960)>
    Rotation: <Euler (x=-1.6025, y=-0.4245, z=-1.4811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-15.2321, -3.1837, 49.5940)>
    Rotation: <Euler (x=-1.7136, y=-0.2373, z=-1.6557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-15.4890, -3.5334, 48.0642)>
    Rotation: <Euler (x=-1.6574, y=-0.2242, z=-1.6493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-15.6422, -3.8500, 46.6294)>
    Rotation: <Euler (x=-1.6575, y=-0.2252, z=-1.6492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-15.7715, -4.1174, 45.4178)>
    Rotation: <Euler (x=-1.6575, y=-0.2252, z=-1.6492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-15.5902, -1.7799, 49.1054)>
    Rotation: <Euler (x=-1.7138, y=-0.2297, z=-1.5374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-15.8262, -2.1807, 47.4195)>
    Rotation: <Euler (x=-1.5332, y=-0.2369, z=-1.5379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-15.7544, -2.5510, 45.8799)>
    Rotation: <Euler (x=-1.5332, y=-0.2367, z=-1.5379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-15.6895, -2.8857, 44.4884)>
    Rotation: <Euler (x=-1.5332, y=-0.2367, z=-1.5379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-15.5553, -0.4785, 48.7591)>
    Rotation: <Euler (x=-1.5975, y=-0.2689, z=-1.5345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-15.5799, -0.8621, 47.3639)>
    Rotation: <Euler (x=-1.4326, y=-0.2748, z=-1.5407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-15.3808, -1.2241, 46.0624)>
    Rotation: <Euler (x=-1.4326, y=-0.2745, z=-1.5407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-15.2003, -1.5523, 44.8827)>
    Rotation: <Euler (x=-1.4326, y=-0.2745, z=-1.5407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-15.1449, 0.7978, 49.3169)>
    Rotation: <Euler (x=-1.5763, y=-0.2625, z=-1.4881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-15.1223, 0.4299, 47.9431)>
    Rotation: <Euler (x=-1.3519, y=-0.3345, z=-1.5116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-14.8409, 0.0632, 46.8424)>
    Rotation: <Euler (x=-1.3520, y=-0.3341, z=-1.5114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-14.5885, -0.2657, 45.8550)>
    Rotation: <Euler (x=-1.3520, y=-0.3341, z=-1.5115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.4360, -3.4071, 57.9146)>
    Rotation: <Euler (x=-1.3250, y=0.0761, z=3.1063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.2643, -10.3069, 30.7601)>
    Rotation: <Euler (x=1.5183, y=3.0509, z=-0.0338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (11.6203, -9.0451, 5.3370)>
    Rotation: <Euler (x=-0.5260, y=0.1613, z=-2.7116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (15.4715, -15.7248, 0.9380)>
    Rotation: <Euler (x=0.0193, y=0.0087, z=-2.5906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (17.4971, -19.0225, 1.0128)>
    Rotation: <Euler (x=0.0193, y=0.0087, z=-2.5906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.1175, -2.1603, 58.5767)>
    Rotation: <Euler (x=-1.5888, y=0.0785, z=2.9424), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-3.8601, -2.1018, 30.5969)>
    Rotation: <Euler (x=-1.6732, y=0.0555, z=2.9443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-1.9656, 0.1838, 5.2016)>
    Rotation: <Euler (x=-0.5208, y=-0.1368, z=2.6028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-6.4575, -6.1505, 0.8027)>
    Rotation: <Euler (x=0.0905, y=-0.0155, z=2.5486), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-8.5880, -9.3217, 1.1493)>
    Rotation: <Euler (x=0.0905, y=-0.0155, z=2.5486), order='XYZ'>
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Frame: 108
  Bone: mixamorig:Hips
    Location: <Vector (0.0172, -3.3313, 61.4350)>
    Rotation: <Euler (x=1.5601, y=0.0486, z=-0.0892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.3267, -2.9429, 67.0644)>
    Rotation: <Euler (x=1.5173, y=0.0247, z=-0.0803), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (0.5173, -2.6045, 73.6462)>
    Rotation: <Euler (x=1.5564, y=-0.0294, z=-0.0633), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.3029, -2.4825, 81.1772)>
    Rotation: <Euler (x=1.5947, y=-0.0842, z=-0.0483), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-0.4186, -2.6508, 89.6217)>
    Rotation: <Euler (x=1.4720, y=-0.0879, z=-0.0445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.7956, -2.7250, 93.8587)>
    Rotation: <Euler (x=1.5405, y=0.0005, z=-0.0326), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.8312, -4.0575, 108.6492)>
    Rotation: <Euler (x=1.5405, y=0.0005, z=-0.0326), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.6131, -2.7290, 88.8455)>
    Rotation: <Euler (x=-2.7401, y=-0.0454, z=1.4474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (11.0624, -3.5074, 85.6694)>
    Rotation: <Euler (x=-1.7737, y=-0.1515, z=1.0659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (14.6423, -3.0466, 71.6866)>
    Rotation: <Euler (x=-1.7592, y=0.0496, z=1.0374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (16.7550, -5.1692, 56.5016)>
    Rotation: <Euler (x=-1.9148, y=0.2905, z=1.2304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (15.8541, -7.1930, 54.9502)>
    Rotation: <Euler (x=-1.5742, y=0.6006, z=1.1164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.2715, -8.4025, 53.2534)>
    Rotation: <Euler (x=-1.6346, y=0.4412, z=1.0920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
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    Rotation: <Euler (x=-1.6365, y=0.5773, z=1.0888), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.7111, -10.0022, 49.8991)>
    Rotation: <Euler (x=-1.6365, y=0.5773, z=1.0888), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (17.3008, -9.1349, 51.9856)>
    Rotation: <Euler (x=-1.6063, y=0.2172, z=1.3782), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.2904, -9.4949, 50.3688)>
    Rotation: <Euler (x=-1.3679, y=0.1965, z=1.3690), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.9082, -9.7299, 48.8078)>
    Rotation: <Euler (x=-1.3681, y=0.1904, z=1.3676), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.5860, -9.9280, 47.4916)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.0125, -7.9061, 51.3035)>
    Rotation: <Euler (x=-1.7102, y=0.2758, z=1.2535), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.0955, -8.4244, 49.6534)>
    Rotation: <Euler (x=-1.3596, y=0.2907, z=1.2544), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.6267, -8.7534, 48.1196)>
    Rotation: <Euler (x=-1.3597, y=0.2900, z=1.2542), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.2122, -9.0444, 46.7635)>
    Rotation: <Euler (x=-1.3597, y=0.2900, z=1.2542), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.4630, -6.8273, 50.5717)>
    Rotation: <Euler (x=-1.4925, y=0.2763, z=1.2053), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.2216, -7.1469, 49.2080)>
    Rotation: <Euler (x=-1.1982, y=0.2842, z=1.2106), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.6610, -7.2975, 48.0497)>
    Rotation: <Euler (x=-1.1984, y=0.2830, z=1.2100), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.1510, -7.4344, 46.9963)>
    Rotation: <Euler (x=-1.1984, y=0.2830, z=1.2100), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.5222, -5.3460, 51.1200)>
    Rotation: <Euler (x=-1.4035, y=0.2414, z=1.1261), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.1767, -5.5386, 49.8026)>
    Rotation: <Euler (x=-1.0481, y=0.2991, z=1.1497), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.5703, -5.5702, 48.9061)>
    Rotation: <Euler (x=-1.0483, y=0.2979, z=1.1489), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.0475, -5.5975, 48.1333)>
    Rotation: <Euler (x=-1.0483, y=0.2979, z=1.1489), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.2538, -2.3885, 88.1777)>
    Rotation: <Euler (x=-2.6236, y=0.0384, z=-1.5854), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-11.3189, -2.1305, 84.1523)>
    Rotation: <Euler (x=-1.6355, y=0.2169, z=-1.0847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-13.5950, 0.1766, 70.0729)>
    Rotation: <Euler (x=-1.6214, y=-0.0169, z=-1.0839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-14.1647, -0.4209, 54.6042)>
    Rotation: <Euler (x=-1.9329, y=-0.2406, z=-1.5259), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-14.0623, -2.2258, 53.0933)>
    Rotation: <Euler (x=-1.5921, y=-0.5810, z=-1.4838), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-14.0108, -3.2780, 51.5303)>
    Rotation: <Euler (x=-1.6015, y=-0.2336, z=-1.4854), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-14.0187, -3.9746, 49.4449)>
    Rotation: <Euler (x=-1.6034, y=-0.4237, z=-1.4796), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-14.0262, -4.6343, 47.4696)>
    Rotation: <Euler (x=-1.6034, y=-0.4237, z=-1.4796), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-16.0430, -3.8447, 49.6700)>
    Rotation: <Euler (x=-1.7159, y=-0.2364, z=-1.6539), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-16.3027, -4.1931, 48.1404)>
    Rotation: <Euler (x=-1.6609, y=-0.2230, z=-1.6471), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-16.4602, -4.5080, 46.7056)>
    Rotation: <Euler (x=-1.6610, y=-0.2240, z=-1.6470), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-16.5932, -4.7739, 45.4941)>
    Rotation: <Euler (x=-1.6610, y=-0.2240, z=-1.6470), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-16.4031, -2.4410, 49.1826)>
    Rotation: <Euler (x=-1.7151, y=-0.2290, z=-1.5361), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-16.6409, -2.8409, 47.4967)>
    Rotation: <Euler (x=-1.5349, y=-0.2362, z=-1.5366), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-16.5713, -3.2101, 45.9567)>
    Rotation: <Euler (x=-1.5349, y=-0.2360, z=-1.5366), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-16.5085, -3.5437, 44.5649)>
    Rotation: <Euler (x=-1.5349, y=-0.2360, z=-1.5366), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-16.3699, -1.1393, 48.8371)>
    Rotation: <Euler (x=-1.5984, y=-0.2682, z=-1.5331), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-16.3954, -1.5220, 47.4417)>
    Rotation: <Euler (x=-1.4335, y=-0.2741, z=-1.5394), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-16.1971, -1.8830, 46.1397)>
    Rotation: <Euler (x=-1.4335, y=-0.2738, z=-1.5393), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-16.0173, -2.2102, 44.9597)>
    Rotation: <Euler (x=-1.4335, y=-0.2738, z=-1.5393), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-15.9604, 0.1370, 49.3955)>
    Rotation: <Euler (x=-1.5772, y=-0.2618, z=-1.4868), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-15.9387, -0.2300, 48.0213)>
    Rotation: <Euler (x=-1.3529, y=-0.3338, z=-1.5102), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-15.6579, -0.5956, 46.9201)>
    Rotation: <Euler (x=-1.3529, y=-0.3334, z=-1.5101), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-15.4060, -0.9235, 45.9323)>
    Rotation: <Euler (x=-1.3529, y=-0.3334, z=-1.5101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.6336, -4.0393, 57.9716)>
    Rotation: <Euler (x=-1.3251, y=0.0761, z=3.1070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.4677, -10.9362, 30.8168)>
    Rotation: <Euler (x=1.5185, y=3.0508, z=-0.0331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (10.8248, -9.6785, 5.3936)>
    Rotation: <Euler (x=-0.5258, y=0.1617, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (14.6772, -16.3587, 0.9965)>
    Rotation: <Euler (x=0.0213, y=0.0014, z=-2.5851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (16.7212, -19.6448, 1.0790)>
    Rotation: <Euler (x=0.0213, y=0.0014, z=-2.5851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.9210, -2.8039, 58.6329)>
    Rotation: <Euler (x=-1.5893, y=0.0787, z=2.9431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-4.6556, -2.7286, 30.6538)>
    Rotation: <Euler (x=-1.6729, y=0.0556, z=2.9449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-2.7605, -0.4484, 5.2580)>
    Rotation: <Euler (x=-0.5208, y=-0.1368, z=2.6028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-7.2527, -6.7824, 0.8588)>
    Rotation: <Euler (x=0.0904, y=-0.0156, z=2.5486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-9.3830, -9.9536, 1.2050)>
    Rotation: <Euler (x=0.0904, y=-0.0156, z=2.5486), order='XYZ'>
    Matrix:
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Frame: 109
  Bone: mixamorig:Hips
    Location: <Vector (-0.7677, -4.0190, 61.4931)>
    Rotation: <Euler (x=1.5606, y=0.0485, z=-0.0885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4591, -3.6331, 67.1228)>
    Rotation: <Euler (x=1.5176, y=0.0247, z=-0.0795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.2693, -3.2967, 73.7046)>
    Rotation: <Euler (x=1.5564, y=-0.0294, z=-0.0622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.4838, -3.1748, 81.2356)>
    Rotation: <Euler (x=1.5944, y=-0.0842, z=-0.0470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.2048, -3.3412, 89.6802)>
    Rotation: <Euler (x=1.4712, y=-0.0875, z=-0.0432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.5800, -3.4127, 93.9174)>
    Rotation: <Euler (x=1.5389, y=0.0004, z=-0.0316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.6149, -4.7211, 108.7101)>
    Rotation: <Euler (x=1.5389, y=0.0004, z=-0.0316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.8270, -3.4148, 88.9039)>
    Rotation: <Euler (x=-2.7403, y=-0.0451, z=1.4488), order='XYZ'>
    Matrix:
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      <Vector (0.9916, -0.0946, 0.0887, -3.4148)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (10.2779, -4.1843, 85.7295)>
    Rotation: <Euler (x=-1.7740, y=-0.1571, z=1.0684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (13.8974, -3.6490, 71.7595)>
    Rotation: <Euler (x=-1.7588, y=0.0533, z=1.0375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.9760, -5.8171, 56.5763)>
    Rotation: <Euler (x=-1.9166, y=0.2894, z=1.2325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (15.0834, -7.8424, 55.0220)>
    Rotation: <Euler (x=-1.5761, y=0.5993, z=1.1179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (14.5073, -9.0525, 53.3235)>
    Rotation: <Euler (x=-1.6363, y=0.4399, z=1.0938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.2093, -9.9199, 51.5034)>
    Rotation: <Euler (x=-1.6383, y=0.5759, z=1.0904), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.9577, -10.6520, 49.9672)>
    Rotation: <Euler (x=-1.6383, y=0.5759, z=1.0904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.5410, -9.7791, 52.0594)>
    Rotation: <Euler (x=-1.6092, y=0.2164, z=1.3804), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.5365, -10.1387, 50.4424)>
    Rotation: <Euler (x=-1.3713, y=0.1957, z=1.3713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.1605, -10.3747, 48.8801)>
    Rotation: <Euler (x=-1.3716, y=0.1896, z=1.3699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.8434, -10.5736, 47.5627)>
    Rotation: <Euler (x=-1.3716, y=0.1896, z=1.3699), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.2508, -8.5481, 51.3793)>
    Rotation: <Euler (x=-1.7143, y=0.2746, z=1.2556), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.3424, -9.0661, 49.7295)>
    Rotation: <Euler (x=-1.3695, y=0.2892, z=1.2564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.8897, -9.3997, 48.1919)>
    Rotation: <Euler (x=-1.3696, y=0.2885, z=1.2562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.4895, -9.6946, 46.8323)>
    Rotation: <Euler (x=-1.3696, y=0.2885, z=1.2562), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.7001, -7.4677, 50.6490)>
    Rotation: <Euler (x=-1.4996, y=0.2746, z=1.2073), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.4696, -7.7893, 49.2838)>
    Rotation: <Euler (x=-1.2108, y=0.2820, z=1.2124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.9237, -7.9454, 48.1192)>
    Rotation: <Euler (x=-1.2110, y=0.2808, z=1.2118), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4273, -8.0873, 47.0600)>
    Rotation: <Euler (x=-1.2110, y=0.2808, z=1.2118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.7544, -5.9865, 51.1981)>
    Rotation: <Euler (x=-1.4102, y=0.2392, z=1.1282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.4186, -6.1814, 49.8786)>
    Rotation: <Euler (x=-1.0601, y=0.2962, z=1.1509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.8227, -6.2176, 48.9751)>
    Rotation: <Euler (x=-1.0603, y=0.2950, z=1.1502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.3091, -6.2489, 48.1963)>
    Rotation: <Euler (x=-1.0603, y=0.2950, z=1.1502), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.0404, -3.0839, 88.2363)>
    Rotation: <Euler (x=-2.6239, y=0.0380, z=-1.5840), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.1072, -2.8373, 84.2134)>
    Rotation: <Euler (x=-1.6359, y=0.2221, z=-1.0833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-14.4247, -0.4720, 70.1504)>
    Rotation: <Euler (x=-1.6211, y=-0.0217, z=-1.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-14.9538, -1.1338, 54.6829)>
    Rotation: <Euler (x=-1.9335, y=-0.2402, z=-1.5248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-14.8508, -2.9380, 53.1712)>
    Rotation: <Euler (x=-1.5928, y=-0.5805, z=-1.4826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-14.7993, -3.9896, 51.6077)>
    Rotation: <Euler (x=-1.6021, y=-0.2332, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-14.8079, -4.6853, 49.5220)>
    Rotation: <Euler (x=-1.6040, y=-0.4233, z=-1.4785), order='XYZ'>
    Matrix:
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      <Vector (-0.9079, -0.4118, 0.0785, -4.6853)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-14.8160, -5.3442, 47.5465)>
    Rotation: <Euler (x=-1.6040, y=-0.4233, z=-1.4785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-16.8322, -4.5573, 49.7484)>
    Rotation: <Euler (x=-1.7178, y=-0.2358, z=-1.6523), order='XYZ'>
    Matrix:
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      <Vector (-0.9691, -0.2184, -0.1147, -4.5573)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-17.0942, -4.9048, 48.2190)>
    Rotation: <Euler (x=-1.6640, y=-0.2222, z=-1.6451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-17.2555, -5.2183, 46.7843)>
    Rotation: <Euler (x=-1.6640, y=-0.2232, z=-1.6450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-17.3916, -5.4830, 45.5730)>
    Rotation: <Euler (x=-1.6640, y=-0.2232, z=-1.6450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-17.1938, -3.1537, 49.2618)>
    Rotation: <Euler (x=-1.7162, y=-0.2286, z=-1.5351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-17.4330, -3.5531, 47.5760)>
    Rotation: <Euler (x=-1.5364, y=-0.2357, z=-1.5356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-17.3654, -3.9215, 46.0358)>
    Rotation: <Euler (x=-1.5364, y=-0.2355, z=-1.5356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-17.3044, -4.2545, 44.6438)>
    Rotation: <Euler (x=-1.5364, y=-0.2355, z=-1.5356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-17.1619, -1.8518, 48.9169)>
    Rotation: <Euler (x=-1.5990, y=-0.2678, z=-1.5321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-17.1879, -2.2340, 47.5212)>
    Rotation: <Euler (x=-1.4341, y=-0.2737, z=-1.5384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-16.9901, -2.5943, 46.2191)>
    Rotation: <Euler (x=-1.4341, y=-0.2734, z=-1.5383), order='XYZ'>
    Matrix:
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      <Vector (-0.9623, -0.2629, 0.0690, -2.5943)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-16.8107, -2.9208, 45.0388)>
    Rotation: <Euler (x=-1.4341, y=-0.2734, z=-1.5383), order='XYZ'>
    Matrix:
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      <Vector (-0.9623, -0.2629, 0.0690, -2.9208)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-16.7532, -0.5753, 49.4754)>
    Rotation: <Euler (x=-1.5778, y=-0.2613, z=-1.4857), order='XYZ'>
    Matrix:
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      <Vector (-0.9626, -0.2580, 0.0832, -0.5753)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-16.7320, -0.9418, 48.1012)>
    Rotation: <Euler (x=-1.3535, y=-0.3334, z=-1.5091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-16.4515, -1.3067, 46.9996)>
    Rotation: <Euler (x=-1.3535, y=-0.3329, z=-1.5090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-16.2000, -1.6340, 46.0116)>
    Rotation: <Euler (x=-1.3535, y=-0.3329, z=-1.5090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.8495, -4.7206, 58.0301)>
    Rotation: <Euler (x=-1.3252, y=0.0762, z=3.1075), order='XYZ'>
    Matrix:
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      <Vector (0.0339, -0.2455, -0.9688, -4.7206)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6891, -11.6137, 30.8746)>
    Rotation: <Euler (x=1.5188, y=3.0507, z=-0.0325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (10.0472, -10.3600, 5.4513)>
    Rotation: <Euler (x=-0.5254, y=0.1624, z=-2.7119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (13.9008, -17.0418, 1.0576)>
    Rotation: <Euler (x=0.0285, y=-0.0033, z=-2.5797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (15.9624, -20.3160, 1.1678)>
    Rotation: <Euler (x=0.0285, y=-0.0033, z=-2.5797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.7060, -3.4952, 58.6906)>
    Rotation: <Euler (x=-1.5899, y=0.0788, z=2.9436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-5.4338, -3.4052, 30.7120)>
    Rotation: <Euler (x=-1.6727, y=0.0557, z=2.9454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-3.5380, -1.1292, 5.3160)>
    Rotation: <Euler (x=-0.5208, y=-0.1368, z=2.6028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-8.0299, -7.4630, 0.9163)>
    Rotation: <Euler (x=0.0903, y=-0.0156, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-10.1602, -10.6343, 1.2622)>
    Rotation: <Euler (x=0.0903, y=-0.0156, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 110
  Bone: mixamorig:Hips
    Location: <Vector (-1.5202, -4.6991, 61.5683)>
    Rotation: <Euler (x=1.5611, y=0.0484, z=-0.0879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.2124, -4.3159, 67.1982)>
    Rotation: <Euler (x=1.5180, y=0.0246, z=-0.0789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.0233, -3.9817, 73.7802)>
    Rotation: <Euler (x=1.5565, y=-0.0294, z=-0.0614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.2380, -3.8604, 81.3112)>
    Rotation: <Euler (x=1.5941, y=-0.0841, z=-0.0459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.9585, -4.0251, 89.7558)>
    Rotation: <Euler (x=1.4705, y=-0.0871, z=-0.0420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.3318, -4.0941, 93.9933)>
    Rotation: <Euler (x=1.5373, y=0.0003, z=-0.0306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.3663, -5.3793, 108.7879)>
    Rotation: <Euler (x=1.5373, y=0.0003, z=-0.0306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.0733, -4.0946, 88.9794)>
    Rotation: <Euler (x=-2.7405, y=-0.0448, z=1.4500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (9.5255, -4.8558, 85.8061)>
    Rotation: <Euler (x=-1.7741, y=-0.1623, z=1.0706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (13.1800, -4.2484, 71.8482)>
    Rotation: <Euler (x=-1.7582, y=0.0566, z=1.0376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.2263, -6.4542, 56.6660)>
    Rotation: <Euler (x=-1.9180, y=0.2883, z=1.2347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.3415, -8.4809, 55.1091)>
    Rotation: <Euler (x=-1.5776, y=0.5981, z=1.1196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.7714, -9.6915, 53.4090)>
    Rotation: <Euler (x=-1.6377, y=0.4386, z=1.0958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.4785, -10.5587, 51.5880)>
    Rotation: <Euler (x=-1.6397, y=0.5747, z=1.0922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.2314, -11.2906, 50.0509)>
    Rotation: <Euler (x=-1.6397, y=0.5747, z=1.0922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.8090, -10.4122, 52.1479)>
    Rotation: <Euler (x=-1.6124, y=0.2156, z=1.3827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.8108, -10.7716, 50.5308)>
    Rotation: <Euler (x=-1.3754, y=0.1950, z=1.3737), order='XYZ'>
    Matrix:
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      <Vector (0.9621, -0.1484, 0.2290, -10.7716)>
      <Vector (-0.1938, -0.9624, 0.1905, 50.5308)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.4418, -11.0090, 48.9670)>
    Rotation: <Euler (x=-1.3757, y=0.1889, z=1.3723), order='XYZ'>
    Matrix:
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      <Vector (0.9629, -0.1424, 0.2291, -11.0090)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.1308, -11.2091, 47.6484)>
    Rotation: <Euler (x=-1.3757, y=0.1889, z=1.3723), order='XYZ'>
    Matrix:
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      <Vector (0.9629, -0.1424, 0.2291, -11.2091)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.5168, -9.1790, 51.4696)>
    Rotation: <Euler (x=-1.7181, y=0.2734, z=1.2578), order='XYZ'>
    Matrix:
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      <Vector (0.9161, -0.2993, 0.2668, -9.1790)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.6164, -9.6968, 49.8202)>
    Rotation: <Euler (x=-1.3797, y=0.2877, z=1.2584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.1804, -10.0350, 48.2788)>
    Rotation: <Euler (x=-1.3797, y=0.2870, z=1.2583), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.7950, -10.3340, 46.9159)>
    Rotation: <Euler (x=-1.3797, y=0.2870, z=1.2583), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.9644, -8.0971, 50.7406)>
    Rotation: <Euler (x=-1.5065, y=0.2729, z=1.2095), order='XYZ'>
    Matrix:
      <Vector (0.3404, -0.1552, -0.9274, 16.9644)>
      <Vector (0.9008, -0.2289, 0.3690, -8.0971)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.7446, -8.4207, 49.3742)>
    Rotation: <Euler (x=-1.2233, y=0.2798, z=1.2142), order='XYZ'>
    Matrix:
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      <Vector (0.9007, -0.1245, 0.4163, -8.4207)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.2136, -8.5822, 48.2034)>
    Rotation: <Euler (x=-1.2235, y=0.2786, z=1.2137), order='XYZ'>
    Matrix:
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      <Vector (0.9008, -0.1233, 0.4163, -8.5822)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.7308, -8.7291, 47.1386)>
    Rotation: <Euler (x=-1.2235, y=0.2786, z=1.2137), order='XYZ'>
    Matrix:
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      <Vector (0.9008, -0.1233, 0.4163, -8.7291)>
      <Vector (-0.2750, -0.9040, 0.3273, 47.1386)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.0140, -6.6161, 51.2906)>
    Rotation: <Euler (x=-1.4164, y=0.2370, z=1.1305), order='XYZ'>
    Matrix:
      <Vector (0.4143, -0.2380, -0.8785, 17.0140)>
      <Vector (0.8793, -0.1443, 0.4538, -6.6161)>
      <Vector (-0.2348, -0.9605, 0.1495, 51.2906)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (16.6874, -6.8130, 49.9691)>
    Rotation: <Euler (x=-1.0715, y=0.2934, z=1.1523), order='XYZ'>
    Matrix:
      <Vector (0.3890, -0.5406, -0.7459, 16.6874)>
      <Vector (0.8747, -0.0374, 0.4833, -6.8130)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.1019, -6.8537, 49.0591)>
    Rotation: <Euler (x=-1.0718, y=0.2921, z=1.1516), order='XYZ'>
    Matrix:
      <Vector (0.3898, -0.5401, -0.7459, 16.1019)>
      <Vector (0.8747, -0.0361, 0.4833, -6.8537)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.5972, -6.8888, 48.2747)>
    Rotation: <Euler (x=-1.0718, y=0.2921, z=1.1516), order='XYZ'>
    Matrix:
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      <Vector (0.8747, -0.0361, 0.4833, -6.8888)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.7944, -3.7723, 88.3120)>
    Rotation: <Euler (x=-2.6241, y=0.0377, z=-1.5823), order='XYZ'>
    Matrix:
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      <Vector (-0.9992, 0.0286, 0.0271, -3.7723)>
      <Vector (-0.0377, -0.4944, -0.8684, 88.3120)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.8624, -3.5396, 84.2902)>
    Rotation: <Euler (x=-1.6361, y=0.2270, z=-1.0822), order='XYZ'>
    Matrix:
      <Vector (0.4573, -0.1631, 0.8742, -12.8624)>
      <Vector (-0.8603, 0.1677, 0.4814, -3.5396)>
      <Vector (-0.2251, -0.9723, -0.0636, 84.2902)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-15.2181, -1.1172, 70.2433)>
    Rotation: <Euler (x=-1.6207, y=-0.0263, z=-1.0785), order='XYZ'>
    Matrix:
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      <Vector (-0.8810, -0.0467, 0.4709, -1.1172)>
      <Vector (0.0263, -0.9984, -0.0498, 70.2433)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-15.7062, -1.8414, 54.7772)>
    Rotation: <Euler (x=-1.9338, y=-0.2398, z=-1.5235), order='XYZ'>
    Matrix:
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      <Vector (-0.9703, -0.2386, -0.0400, -1.8414)>
      <Vector (0.2375, -0.9081, -0.3449, 54.7772)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-15.6012, -3.6449, 53.2648)>
    Rotation: <Euler (x=-1.5930, y=-0.5801, z=-1.4811), order='XYZ'>
    Matrix:
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      <Vector (-0.8330, -0.5478, 0.0774, -3.6449)>
      <Vector (0.5481, -0.8362, -0.0185, 53.2648)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-15.5487, -4.6959, 51.7010)>
    Rotation: <Euler (x=-1.6023, y=-0.2328, z=-1.4830), order='XYZ'>
    Matrix:
      <Vector (0.0853, -0.0112, 0.9963, -15.5487)>
      <Vector (-0.9693, -0.2325, 0.0804, -4.6959)>
      <Vector (0.2307, -0.9725, -0.0306, 51.7010)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-15.5568, -5.3908, 49.6151)>
    Rotation: <Euler (x=-1.6042, y=-0.4229, z=-1.4771), order='XYZ'>
    Matrix:
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      <Vector (-0.9079, -0.4115, 0.0798, -5.3908)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-15.5645, -6.0491, 47.6393)>
    Rotation: <Euler (x=-1.6042, y=-0.4229, z=-1.4771), order='XYZ'>
    Matrix:
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      <Vector (-0.9079, -0.4115, 0.0798, -6.0491)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-17.5812, -5.2655, 49.8420)>
    Rotation: <Euler (x=-1.7192, y=-0.2351, z=-1.6504), order='XYZ'>
    Matrix:
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      <Vector (-0.9694, -0.2179, -0.1130, -5.2655)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-17.8448, -5.6123, 48.3126)>
    Rotation: <Euler (x=-1.6666, y=-0.2213, z=-1.6428), order='XYZ'>
    Matrix:
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      <Vector (-0.9731, -0.2110, -0.0926, -5.6123)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-18.0090, -5.9246, 46.8780)>
    Rotation: <Euler (x=-1.6666, y=-0.2223, z=-1.6427), order='XYZ'>
    Matrix:
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      <Vector (-0.9729, -0.2120, -0.0926, -5.9246)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-18.1477, -6.1882, 45.6667)>
    Rotation: <Euler (x=-1.6666, y=-0.2223, z=-1.6427), order='XYZ'>
    Matrix:
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      <Vector (-0.9729, -0.2120, -0.0926, -6.1882)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-17.9447, -3.8622, 49.3559)>
    Rotation: <Euler (x=-1.7169, y=-0.2282, z=-1.5337), order='XYZ'>
    Matrix:
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      <Vector (-0.9734, -0.2290, 0.0038, -3.8622)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-18.1847, -4.2613, 47.6701)>
    Rotation: <Euler (x=-1.5375, y=-0.2353, z=-1.5343), order='XYZ'>
    Matrix:
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      <Vector (-0.9718, -0.2316, 0.0443, -4.2613)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-18.1185, -4.6291, 46.1297)>
    Rotation: <Euler (x=-1.5375, y=-0.2351, z=-1.5342), order='XYZ'>
    Matrix:
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      <Vector (-0.9718, -0.2314, 0.0443, -4.6291)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-18.0587, -4.9614, 44.7374)>
    Rotation: <Euler (x=-1.5375, y=-0.2351, z=-1.5342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-17.9146, -2.5602, 49.0114)>
    Rotation: <Euler (x=-1.5992, y=-0.2674, z=-1.5307), order='XYZ'>
    Matrix:
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      <Vector (-0.9637, -0.2651, 0.0325, -2.5602)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-17.9405, -2.9419, 47.6157)>
    Rotation: <Euler (x=-1.4344, y=-0.2734, z=-1.5370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-17.7426, -3.3015, 46.3133)>
    Rotation: <Euler (x=-1.4344, y=-0.2730, z=-1.5369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-17.5632, -3.6273, 45.1328)>
    Rotation: <Euler (x=-1.4344, y=-0.2730, z=-1.5369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-17.5075, -1.2834, 49.5704)>
    Rotation: <Euler (x=-1.5780, y=-0.2609, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-17.4861, -1.6493, 48.1959)>
    Rotation: <Euler (x=-1.3537, y=-0.3330, z=-1.5077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-17.2055, -2.0134, 47.0942)>
    Rotation: <Euler (x=-1.3538, y=-0.3325, z=-1.5076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-16.9538, -2.3400, 46.1059)>
    Rotation: <Euler (x=-1.3538, y=-0.3325, z=-1.5076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.0978, -5.3956, 58.1056)>
    Rotation: <Euler (x=-1.3254, y=0.0762, z=3.1080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.9421, -12.2831, 30.9491)>
    Rotation: <Euler (x=1.5190, y=3.0507, z=-0.0320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (9.3016, -11.0336, 5.5257)>
    Rotation: <Euler (x=-0.5251, y=0.1628, z=-2.7121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (13.1558, -17.7167, 1.1345)>
    Rotation: <Euler (x=0.0315, y=-0.0049, z=-2.5777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (15.2242, -20.9862, 1.2564)>
    Rotation: <Euler (x=0.0315, y=-0.0049, z=-2.5777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4585, -4.1774, 58.7652)>
    Rotation: <Euler (x=-1.5903, y=0.0789, z=2.9438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-6.1807, -4.0751, 30.7872)>
    Rotation: <Euler (x=-1.6726, y=0.0558, z=2.9456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-4.2838, -1.8030, 5.3909)>
    Rotation: <Euler (x=-0.5209, y=-0.1368, z=2.6029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-8.7750, -8.1370, 0.9908)>
    Rotation: <Euler (x=0.0902, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-10.9053, -11.3084, 1.3363)>
    Rotation: <Euler (x=0.0902, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 111
  Bone: mixamorig:Hips
    Location: <Vector (-2.2319, -5.2502, 61.6709)>
    Rotation: <Euler (x=1.5616, y=0.0484, z=-0.0876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.9250, -4.8699, 67.3010)>
    Rotation: <Euler (x=1.5184, y=0.0246, z=-0.0785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.7366, -4.5382, 73.8831)>
    Rotation: <Euler (x=1.5565, y=-0.0295, z=-0.0607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.9516, -4.4176, 81.4141)>
    Rotation: <Euler (x=1.5939, y=-0.0841, z=-0.0449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6717, -4.5808, 89.8588)>
    Rotation: <Euler (x=1.4698, y=-0.0867, z=-0.0409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.0430, -4.6475, 94.0965)>
    Rotation: <Euler (x=1.5357, y=0.0002, z=-0.0297), order='XYZ'>
    Matrix:
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      <Vector (-0.0297, 0.0350, -0.9989, -4.6475)>
      <Vector (-0.0002, 0.9994, 0.0350, 94.0965)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.0774, -5.9099, 108.8931)>
    Rotation: <Euler (x=1.5357, y=0.0002, z=-0.0297), order='XYZ'>
    Matrix:
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      <Vector (-0.0297, 0.0350, -0.9989, -5.9099)>
      <Vector (-0.0002, 0.9994, 0.0350, 108.8931)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (1.3602, -4.6466, 89.0823)>
    Rotation: <Euler (x=-2.7406, y=-0.0445, z=1.4511), order='XYZ'>
    Matrix:
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      <Vector (0.9919, -0.0927, 0.0873, -4.6466)>
      <Vector (0.0445, -0.3900, -0.9198, 89.0823)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.8135, -5.4005, 85.9098)>
    Rotation: <Euler (x=-1.7740, y=-0.1672, z=1.0727), order='XYZ'>
    Matrix:
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      <Vector (0.8662, 0.0468, 0.4974, -5.4005)>
      <Vector (0.1664, -0.9658, -0.1990, 85.9098)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.4986, -4.7249, 71.9631)>
    Rotation: <Euler (x=-1.7575, y=0.0593, z=1.0377), order='XYZ'>
    Matrix:
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      <Vector (0.8597, -0.1445, 0.4899, -4.7249)>
      <Vector (-0.0593, -0.9809, -0.1853, 71.9631)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.5149, -6.9617, 56.7814)>
    Rotation: <Euler (x=-1.9192, y=0.2877, z=1.2368), order='XYZ'>
    Matrix:
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      <Vector (0.9059, -0.3639, 0.2166, -6.9617)>
      <Vector (-0.2837, -0.9013, -0.3274, 56.7814)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.6370, -8.9903, 55.2230)>
    Rotation: <Euler (x=-1.5789, y=0.5973, z=1.1213), order='XYZ'>
    Matrix:
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      <Vector (0.7447, -0.5101, 0.4303, -8.9903)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.0720, -10.2020, 53.5219)>
    Rotation: <Euler (x=-1.6388, y=0.4378, z=1.0978), order='XYZ'>
    Matrix:
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      <Vector (0.8062, -0.4075, 0.4288, -10.2020)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.7837, -11.0694, 51.7003)>
    Rotation: <Euler (x=-1.6410, y=0.5739, z=1.0939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.5403, -11.8016, 50.1628)>
    Rotation: <Euler (x=-1.6410, y=0.5739, z=1.0939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.1130, -10.9174, 52.2632)>
    Rotation: <Euler (x=-1.6159, y=0.2154, z=1.3850), order='XYZ'>
    Matrix:
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      <Vector (0.9601, -0.2181, 0.1751, -10.9174)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.1213, -11.2773, 50.6463)>
    Rotation: <Euler (x=-1.3800, y=0.1948, z=1.3761), order='XYZ'>
    Matrix:
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      <Vector (0.9625, -0.1498, 0.2260, -11.2773)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.7601, -11.5169, 49.0810)>
    Rotation: <Euler (x=-1.3803, y=0.1887, z=1.3748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.4555, -11.7189, 47.7612)>
    Rotation: <Euler (x=-1.3803, y=0.1887, z=1.3748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.8187, -9.6823, 51.5861)>
    Rotation: <Euler (x=-1.7218, y=0.2727, z=1.2600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.9258, -10.2004, 49.9373)>
    Rotation: <Euler (x=-1.3902, y=0.2866, z=1.2604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.5068, -10.5439, 48.3923)>
    Rotation: <Euler (x=-1.3902, y=0.2859, z=1.2603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.1363, -10.8475, 47.0263)>
    Rotation: <Euler (x=-1.3902, y=0.2859, z=1.2603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.2646, -8.5991, 50.8579)>
    Rotation: <Euler (x=-1.5133, y=0.2717, z=1.2115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.0550, -8.9252, 49.4905)>
    Rotation: <Euler (x=-1.2359, y=0.2781, z=1.2161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.5388, -9.0925, 48.3139)>
    Rotation: <Euler (x=-1.2360, y=0.2769, z=1.2156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.0695, -9.2446, 47.2438)>
    Rotation: <Euler (x=-1.2360, y=0.2769, z=1.2156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.3099, -7.1181, 51.4083)>
    Rotation: <Euler (x=-1.4224, y=0.2354, z=1.1326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.9918, -7.3175, 50.0851)>
    Rotation: <Euler (x=-1.0826, y=0.2910, z=1.1536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.4162, -7.3628, 49.1690)>
    Rotation: <Euler (x=-1.0828, y=0.2898, z=1.1529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.9200, -7.4018, 48.3793)>
    Rotation: <Euler (x=-1.0828, y=0.2898, z=1.1529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.5079, -4.3322, 88.4150)>
    Rotation: <Euler (x=-2.6242, y=0.0373, z=-1.5800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.5767, -4.1170, 84.3937)>
    Rotation: <Euler (x=-1.6361, y=0.2313, z=-1.0813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-15.9632, -1.6430, 70.3609)>
    Rotation: <Euler (x=-1.6201, y=-0.0304, z=-1.0764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-16.4126, -2.4198, 54.8963)>
    Rotation: <Euler (x=-1.9337, y=-0.2393, z=-1.5213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-16.3035, -4.2223, 53.3830)>
    Rotation: <Euler (x=-1.5929, y=-0.5796, z=-1.4790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-16.2486, -5.2723, 51.8186)>
    Rotation: <Euler (x=-1.6022, y=-0.2323, z=-1.4808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-16.2551, -5.9663, 49.7323)>
    Rotation: <Euler (x=-1.6041, y=-0.4224, z=-1.4749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-16.2613, -6.6235, 47.7563)>
    Rotation: <Euler (x=-1.6041, y=-0.4224, z=-1.4749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-18.2798, -5.8456, 49.9592)>
    Rotation: <Euler (x=-1.7204, y=-0.2343, z=-1.6475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-18.5441, -6.1917, 48.4299)>
    Rotation: <Euler (x=-1.6689, y=-0.2202, z=-1.6395), order='XYZ'>
    Matrix:
      <Vector (-0.0670, -0.1126, 0.9914, -18.5441)>
      <Vector (-0.9736, -0.2101, -0.0897, -6.1917)>
      <Vector (0.2184, -0.9712, -0.0956, 48.4299)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-18.7106, -6.5027, 46.9952)>
    Rotation: <Euler (x=-1.6689, y=-0.2212, z=-1.6394), order='XYZ'>
    Matrix:
      <Vector (-0.0669, -0.1127, 0.9914, -18.7106)>
      <Vector (-0.9733, -0.2111, -0.0897, -6.5027)>
      <Vector (0.2194, -0.9709, -0.0956, 46.9952)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-18.8511, -6.7652, 45.7839)>
    Rotation: <Euler (x=-1.6689, y=-0.2212, z=-1.6394), order='XYZ'>
    Matrix:
      <Vector (-0.0669, -0.1127, 0.9914, -18.8511)>
      <Vector (-0.9733, -0.2111, -0.0897, -6.7652)>
      <Vector (0.2194, -0.9709, -0.0956, 45.7839)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-18.6465, -4.4429, 49.4739)>
    Rotation: <Euler (x=-1.7173, y=-0.2276, z=-1.5315), order='XYZ'>
    Matrix:
      <Vector (0.0383, -0.1371, 0.9898, -18.6465)>
      <Vector (-0.9735, -0.2288, 0.0059, -4.4429)>
      <Vector (0.2257, -0.9638, -0.1422, 49.4739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-18.8863, -4.8415, 47.7880)>
    Rotation: <Euler (x=-1.5385, y=-0.2347, z=-1.5320), order='XYZ'>
    Matrix:
      <Vector (0.0377, 0.0413, 0.9984, -18.8863)>
      <Vector (-0.9719, -0.2310, 0.0462, -4.8415)>
      <Vector (0.2326, -0.9721, 0.0314, 47.7880)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-18.8209, -5.2084, 46.2473)>
    Rotation: <Euler (x=-1.5385, y=-0.2345, z=-1.5320), order='XYZ'>
    Matrix:
      <Vector (0.0377, 0.0412, 0.9984, -18.8209)>
      <Vector (-0.9719, -0.2308, 0.0462, -5.2084)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-18.7618, -5.5399, 44.8549)>
    Rotation: <Euler (x=-1.5385, y=-0.2345, z=-1.5320), order='XYZ'>
    Matrix:
      <Vector (0.0377, 0.0412, 0.9984, -18.7618)>
      <Vector (-0.9719, -0.2308, 0.0462, -5.5399)>
      <Vector (0.2324, -0.9721, 0.0314, 44.8549)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-18.6193, -3.1406, 49.1301)>
    Rotation: <Euler (x=-1.5993, y=-0.2669, z=-1.5285), order='XYZ'>
    Matrix:
      <Vector (0.0408, -0.0173, 0.9990, -18.6193)>
      <Vector (-0.9637, -0.2646, 0.0347, -3.1406)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-18.6444, -3.5217, 47.7341)>
    Rotation: <Euler (x=-1.4346, y=-0.2728, z=-1.5348), order='XYZ'>
    Matrix:
      <Vector (0.0347, 0.1453, 0.9888, -18.6444)>
      <Vector (-0.9624, -0.2619, 0.0723, -3.5217)>
      <Vector (0.2695, -0.9541, 0.1308, 47.7341)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-18.4459, -3.8801, 46.4316)>
    Rotation: <Euler (x=-1.4346, y=-0.2725, z=-1.5347), order='XYZ'>
    Matrix:
      <Vector (0.0347, 0.1453, 0.9888, -18.4459)>
      <Vector (-0.9625, -0.2616, 0.0723, -3.8801)>
      <Vector (0.2692, -0.9542, 0.1308, 46.4316)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-18.2660, -4.2050, 45.2509)>
    Rotation: <Euler (x=-1.4346, y=-0.2725, z=-1.5347), order='XYZ'>
    Matrix:
      <Vector (0.0347, 0.1453, 0.9888, -18.2660)>
      <Vector (-0.9625, -0.2616, 0.0723, -4.2050)>
      <Vector (0.2692, -0.9542, 0.1308, 45.2509)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-18.2150, -1.8632, 49.6897)>
    Rotation: <Euler (x=-1.5780, y=-0.2603, z=-1.4822), order='XYZ'>
    Matrix:
      <Vector (0.0855, 0.0156, 0.9962, -18.2150)>
      <Vector (-0.9625, -0.2570, 0.0867, -1.8632)>
      <Vector (0.2574, -0.9663, -0.0070, 49.6897)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-18.1929, -2.2282, 48.3150)>
    Rotation: <Euler (x=-1.3539, y=-0.3324, z=-1.5055), order='XYZ'>
    Matrix:
      <Vector (0.0617, 0.2355, 0.9699, -18.1929)>
      <Vector (-0.9433, -0.3039, 0.1338, -2.2282)>
      <Vector (0.3263, -0.9231, 0.2034, 48.3150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-17.9117, -2.5911, 47.2130)>
    Rotation: <Euler (x=-1.3539, y=-0.3319, z=-1.5054), order='XYZ'>
    Matrix:
      <Vector (0.0618, 0.2355, 0.9699, -17.9117)>
      <Vector (-0.9434, -0.3035, 0.1338, -2.5911)>
      <Vector (0.3259, -0.9233, 0.2034, 47.2130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-17.6594, -2.9165, 46.2245)>
    Rotation: <Euler (x=-1.3539, y=-0.3319, z=-1.5054), order='XYZ'>
    Matrix:
      <Vector (0.0618, 0.2355, 0.9699, -17.6594)>
      <Vector (-0.9434, -0.3035, 0.1338, -2.9165)>
      <Vector (0.3259, -0.9233, 0.2034, 46.2245)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.3867, -5.9431, 58.2086)>
    Rotation: <Euler (x=-1.3256, y=0.0763, z=3.1082), order='XYZ'>
    Matrix:
      <Vector (-0.9965, 0.0658, -0.0509, 4.3867)>
      <Vector (0.0333, -0.2451, -0.9689, -5.9431)>
      <Vector (-0.0762, -0.9673, 0.2421, 58.2086)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (6.2345, -12.8249, 31.0509)>
    Rotation: <Euler (x=1.5191, y=3.0506, z=-0.0318), order='XYZ'>
    Matrix:
      <Vector (-0.9954, 0.0924, -0.0270, 6.2345)>
      <Vector (0.0316, 0.0487, -0.9983, -12.8249)>
      <Vector (-0.0909, -0.9945, -0.0514, 31.0509)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (8.5956, -11.5792, 5.6275)>
    Rotation: <Euler (x=-0.5251, y=0.1628, z=-2.7120), order='XYZ'>
    Matrix:
      <Vector (-0.8971, 0.4343, 0.0814, 8.5956)>
      <Vector (-0.4110, -0.7528, -0.5142, -11.5792)>
      <Vector (-0.1621, -0.4947, 0.8538, 5.6275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (12.4507, -18.2615, 1.2359)>
    Rotation: <Euler (x=0.0299, y=-0.0038, z=-2.5788), order='XYZ'>
    Matrix:
      <Vector (-0.8457, 0.5334, -0.0127, 12.4507)>
      <Vector (-0.5336, -0.8453, 0.0273, -18.2615)>
      <Vector (0.0038, 0.0299, 0.9995, 1.2359)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (14.5155, -21.5335, 1.3516)>
    Rotation: <Euler (x=0.0299, y=-0.0038, z=-2.5788), order='XYZ'>
    Matrix:
      <Vector (-0.8457, 0.5334, -0.0127, 14.5155)>
      <Vector (-0.5336, -0.8453, 0.0273, -21.5335)>
      <Vector (0.0038, 0.0299, 0.9995, 1.3516)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.1700, -4.7286, 58.8672)>
    Rotation: <Euler (x=-1.5907, y=0.0790, z=2.9438), order='XYZ'>
    Matrix:
      <Vector (-0.9774, 0.0813, -0.1949, -9.1700)>
      <Vector (0.1959, 0.0040, -0.9806, -4.7286)>
      <Vector (-0.0790, -0.9967, -0.0198, 58.8672)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-6.8877, -4.6176, 30.8895)>
    Rotation: <Euler (x=-1.6725, y=0.0559, z=2.9457), order='XYZ'>
    Matrix:
      <Vector (-0.9793, 0.0743, -0.1881, -6.8877)>
      <Vector (0.1944, 0.0887, -0.9769, -4.6176)>
      <Vector (-0.0559, -0.9933, -0.1013, 30.8895)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-4.9891, -2.3492, 5.4930)>
    Rotation: <Euler (x=-0.5210, y=-0.1368, z=2.6030), order='XYZ'>
    Matrix:
      <Vector (-0.8504, -0.5031, -0.1538, -4.9891)>
      <Vector (0.5081, -0.7097, -0.4879, -2.3492)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-9.4796, -8.6833, 1.0923)>
    Rotation: <Euler (x=0.0901, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
      <Vector (-0.8292, -0.5553, 0.0631, -9.4796)>
      <Vector (0.5587, -0.8267, 0.0660, -8.6833)>
      <Vector (0.0155, 0.0900, 0.9958, 1.0923)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-11.6099, -11.8547, 1.4375)>
    Rotation: <Euler (x=0.0901, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
      <Vector (-0.8292, -0.5553, 0.0631, -11.6099)>
      <Vector (0.5587, -0.8267, 0.0660, -11.8547)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 112
  Bone: mixamorig:Hips
    Location: <Vector (-2.9126, -5.7111, 61.7871)>
    Rotation: <Euler (x=1.5622, y=0.0483, z=-0.0876), order='XYZ'>
    Matrix:
      <Vector (0.9950, 0.0488, -0.0870, -2.9126)>
      <Vector (-0.0873, 0.0044, -0.9962, -5.7111)>
      <Vector (-0.0482, 0.9988, 0.0086, 61.7871)>
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  Bone: mixamorig:Spine
    Location: <Vector (-2.6065, -5.3338, 67.4174)>
    Rotation: <Euler (x=1.5188, y=0.0245, z=-0.0782), order='XYZ'>
    Matrix:
      <Vector (0.9966, 0.0284, -0.0768, -2.6065)>
      <Vector (-0.0781, 0.0499, -0.9957, -5.3338)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.4190, -5.0047, 73.9997)>
    Rotation: <Euler (x=1.5566, y=-0.0295, z=-0.0601), order='XYZ'>
    Matrix:
      <Vector (0.9978, -0.0286, -0.0605, -2.4190)>
      <Vector (-0.0600, 0.0159, -0.9981, -5.0047)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.6343, -4.8847, 81.5307)>
    Rotation: <Euler (x=1.5936, y=-0.0841, z=-0.0440), order='XYZ'>
    Matrix:
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      <Vector (-0.0438, -0.0191, -0.9989, -4.8847)>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.3541, -5.0464, 89.9755)>
    Rotation: <Euler (x=1.4692, y=-0.0863, z=-0.0398), order='XYZ'>
    Matrix:
      <Vector (0.9955, -0.0816, -0.0483, -3.3541)>
      <Vector (-0.0396, 0.1048, -0.9937, -5.0464)>
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  Bone: mixamorig:Head
    Location: <Vector (-3.7235, -5.1108, 94.2134)>
    Rotation: <Euler (x=1.5342, y=0.0001, z=-0.0288), order='XYZ'>
    Matrix:
      <Vector (0.9996, 0.0011, -0.0288, -3.7235)>
      <Vector (-0.0288, 0.0365, -0.9989, -5.1108)>
      <Vector (-0.0001, 0.9993, 0.0366, 94.2134)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.7578, -6.3508, 109.0119)>
    Rotation: <Euler (x=1.5342, y=0.0001, z=-0.0288), order='XYZ'>
    Matrix:
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      <Vector (-0.0288, 0.0365, -0.9989, -6.3508)>
      <Vector (-0.0001, 0.9993, 0.0366, 109.0119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.6778, -5.1086, 89.1989)>
    Rotation: <Euler (x=-2.7407, y=-0.0442, z=1.4522), order='XYZ'>
    Matrix:
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      <Vector (0.9920, -0.0918, 0.0866, -5.1086)>
      <Vector (0.0442, -0.3899, -0.9198, 89.1989)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.1322, -5.8555, 86.0273)>
    Rotation: <Euler (x=-1.7739, y=-0.1717, z=1.0746), order='XYZ'>
    Matrix:
      <Vector (0.4691, 0.2571, -0.8449, 8.1322)>
      <Vector (0.8664, 0.0512, 0.4966, -5.8555)>
      <Vector (0.1709, -0.9650, -0.1987, 86.0273)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.8443, -5.1166, 72.0910)>
    Rotation: <Euler (x=-1.7568, y=0.0619, z=1.0378), order='XYZ'>
    Matrix:
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      <Vector (0.8596, -0.1463, 0.4895, -5.1166)>
      <Vector (-0.0619, -0.9809, -0.1846, 72.0910)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.8321, -7.3816, 56.9097)>
    Rotation: <Euler (x=-1.9202, y=0.2877, z=1.2387), order='XYZ'>
    Matrix:
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      <Vector (0.9065, -0.3636, 0.2145, -7.3816)>
      <Vector (-0.2837, -0.9010, -0.3282, 56.9097)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.9601, -9.4126, 55.3512)>
    Rotation: <Euler (x=-1.5800, y=0.5972, z=1.1229), order='XYZ'>
    Matrix:
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      <Vector (0.7454, -0.5109, 0.4283, -9.4126)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.3993, -10.6260, 53.6500)>
    Rotation: <Euler (x=-1.6398, y=0.4377, z=1.0996), order='XYZ'>
    Matrix:
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      <Vector (0.8070, -0.4081, 0.4268, -10.6260)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.1144, -11.4947, 51.8284)>
    Rotation: <Euler (x=-1.6421, y=0.5738, z=1.0956), order='XYZ'>
    Matrix:
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      <Vector (0.7468, -0.5140, 0.4220, -11.4947)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.8740, -12.2279, 50.2909)>
    Rotation: <Euler (x=-1.6421, y=0.5738, z=1.0956), order='XYZ'>
    Matrix:
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      <Vector (0.7468, -0.5140, 0.4220, -12.2279)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.4429, -11.3372, 52.3932)>
    Rotation: <Euler (x=-1.6194, y=0.2157, z=1.3872), order='XYZ'>
    Matrix:
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      <Vector (0.9604, -0.2191, 0.1722, -11.3372)>
      <Vector (-0.2140, -0.9757, -0.0474, 52.3932)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.4576, -11.6987, 50.7767)>
    Rotation: <Euler (x=-1.3850, y=0.1952, z=1.3783), order='XYZ'>
    Matrix:
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      <Vector (0.9629, -0.1518, 0.2232, -11.6987)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.1046, -11.9415, 49.2101)>
    Rotation: <Euler (x=-1.3852, y=0.1891, z=1.3770), order='XYZ'>
    Matrix:
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      <Vector (0.9638, -0.1458, 0.2233, -11.9415)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.8069, -12.1463, 47.8891)>
    Rotation: <Euler (x=-1.3852, y=0.1891, z=1.3770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.1464, -10.1008, 51.7164)>
    Rotation: <Euler (x=-1.7253, y=0.2726, z=1.2620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.2604, -10.6201, 50.0684)>
    Rotation: <Euler (x=-1.4008, y=0.2860, z=1.2623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.8583, -10.9696, 48.5202)>
    Rotation: <Euler (x=-1.4008, y=0.2854, z=1.2622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.5029, -11.2786, 47.1514)>
    Rotation: <Euler (x=-1.4008, y=0.2854, z=1.2622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.5906, -9.0168, 50.9883)>
    Rotation: <Euler (x=-1.5200, y=0.2711, z=1.2135), order='XYZ'>
    Matrix:
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      <Vector (0.9026, -0.2328, 0.3620, -9.0168)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.3907, -9.3460, 49.6201)>
    Rotation: <Euler (x=-1.2483, y=0.2769, z=1.2178), order='XYZ'>
    Matrix:
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      <Vector (0.9026, -0.1338, 0.4092, -9.3460)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.8892, -9.5194, 48.4381)>
    Rotation: <Euler (x=-1.2484, y=0.2757, z=1.2173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.4331, -9.6772, 47.3631)>
    Rotation: <Euler (x=-1.2484, y=0.2757, z=1.2173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.6320, -7.5355, 51.5382)>
    Rotation: <Euler (x=-1.4280, y=0.2344, z=1.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.3218, -7.7379, 50.2136)>
    Rotation: <Euler (x=-1.0933, y=0.2893, z=1.1549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.7556, -7.7880, 49.2919)>
    Rotation: <Euler (x=-1.0935, y=0.2881, z=1.1541), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.2675, -7.8312, 48.4974)>
    Rotation: <Euler (x=-1.0935, y=0.2881, z=1.1541), order='XYZ'>
    Matrix:
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      <Vector (0.8768, -0.0448, 0.4788, -7.8312)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.1906, -4.8018, 88.5317)>
    Rotation: <Euler (x=-2.6243, y=0.0369, z=-1.5773), order='XYZ'>
    Matrix:
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      <Vector (-0.9993, 0.0239, 0.0288, -4.8018)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.2603, -4.6071, 84.5110)>
    Rotation: <Euler (x=-1.6357, y=0.2350, z=-1.0804), order='XYZ'>
    Matrix:
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      <Vector (-0.8579, 0.1744, 0.4833, -4.6071)>
      <Vector (-0.2328, -0.9705, -0.0631, 84.5110)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.6682, -2.0875, 70.4900)>
    Rotation: <Euler (x=-1.6193, y=-0.0337, z=-1.0745), order='XYZ'>
    Matrix:
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      <Vector (-0.8789, -0.0527, 0.4742, -2.0875)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.0812, -2.9034, 55.0264)>
    Rotation: <Euler (x=-1.9335, y=-0.2386, z=-1.5182), order='XYZ'>
    Matrix:
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      <Vector (-0.9703, -0.2393, -0.0346, -2.9034)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-16.9662, -4.7045, 53.5117)>
    Rotation: <Euler (x=-1.5926, y=-0.5789, z=-1.4760), order='XYZ'>
    Matrix:
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      <Vector (-0.8333, -0.5466, 0.0828, -4.7045)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-16.9078, -5.7531, 51.9466)>
    Rotation: <Euler (x=-1.6020, y=-0.2315, z=-1.4778), order='XYZ'>
    Matrix:
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      <Vector (-0.9691, -0.2313, 0.0857, -5.7531)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-16.9118, -6.4454, 49.8597)>
    Rotation: <Euler (x=-1.6039, y=-0.4217, z=-1.4719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-16.9155, -7.1012, 47.8831)>
    Rotation: <Euler (x=-1.6039, y=-0.4217, z=-1.4719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-18.9369, -6.3313, 50.0864)>
    Rotation: <Euler (x=-1.7214, y=-0.2332, z=-1.6437), order='XYZ'>
    Matrix:
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      <Vector (-0.9703, -0.2170, -0.1066, -6.3313)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.2013, -6.6766, 48.5568)>
    Rotation: <Euler (x=-1.6709, y=-0.2188, z=-1.6354), order='XYZ'>
    Matrix:
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      <Vector (-0.9741, -0.2091, -0.0859, -6.6766)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.3693, -6.9860, 47.1221)>
    Rotation: <Euler (x=-1.6709, y=-0.2198, z=-1.6353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.5112, -7.2473, 45.9106)>
    Rotation: <Euler (x=-1.6709, y=-0.2198, z=-1.6353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.3078, -4.9293, 49.6020)>
    Rotation: <Euler (x=-1.7176, y=-0.2268, z=-1.5284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.5471, -5.3274, 47.9159)>
    Rotation: <Euler (x=-1.5394, y=-0.2339, z=-1.5290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.4820, -5.6928, 46.3749)>
    Rotation: <Euler (x=-1.5394, y=-0.2337, z=-1.5289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.4231, -6.0230, 44.9821)>
    Rotation: <Euler (x=-1.5394, y=-0.2337, z=-1.5289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.2846, -3.6267, 49.2592)>
    Rotation: <Euler (x=-1.5992, y=-0.2662, z=-1.5255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.3086, -4.0068, 47.8630)>
    Rotation: <Euler (x=-1.4347, y=-0.2720, z=-1.5317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.1092, -4.3636, 46.5601)>
    Rotation: <Euler (x=-1.4347, y=-0.2717, z=-1.5317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-18.9285, -4.6870, 45.3791)>
    Rotation: <Euler (x=-1.4347, y=-0.2717, z=-1.5317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-18.8844, -2.3485, 49.8199)>
    Rotation: <Euler (x=-1.5779, y=-0.2594, z=-1.4791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-18.8612, -2.7121, 48.4449)>
    Rotation: <Euler (x=-1.3540, y=-0.3314, z=-1.5024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.5790, -3.0731, 47.3425)>
    Rotation: <Euler (x=-1.3540, y=-0.3310, z=-1.5023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.3259, -3.3969, 46.3537)>
    Rotation: <Euler (x=-1.3540, y=-0.3310, z=-1.5023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.7065, -6.4017, 58.3255)>
    Rotation: <Euler (x=-1.3257, y=0.0764, z=3.1084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.5572, -13.2801, 31.1671)>
    Rotation: <Euler (x=1.5192, y=3.0505, z=-0.0316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9198, -12.0352, 5.7437)>
    Rotation: <Euler (x=-0.5255, y=0.1625, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.7762, -18.7148, 1.3492)>
    Rotation: <Euler (x=0.0271, y=-0.0020, z=-2.5807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.8348, -21.9912, 1.4540)>
    Rotation: <Euler (x=0.0271, y=-0.0020, z=-2.5807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.8503, -5.1885, 58.9826)>
    Rotation: <Euler (x=-1.5909, y=0.0791, z=2.9438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-7.5641, -5.0723, 31.0053)>
    Rotation: <Euler (x=-1.6724, y=0.0560, z=2.9457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-5.6632, -2.8059, 5.6088)>
    Rotation: <Euler (x=-0.5211, y=-0.1368, z=2.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.1534, -9.1397, 1.2073)>
    Rotation: <Euler (x=0.0900, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.2837, -12.3111, 1.5521)>
    Rotation: <Euler (x=0.0900, y=-0.0155, z=2.5487), order='XYZ'>
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Frame: 113
  Bone: mixamorig:Hips
    Location: <Vector (-3.5891, -6.2474, 61.8877)>
    Rotation: <Euler (x=1.5627, y=0.0481, z=-0.0874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.2840, -5.8727, 67.5183)>
    Rotation: <Euler (x=1.5191, y=0.0244, z=-0.0779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.0974, -5.5457, 74.1007)>
    Rotation: <Euler (x=1.5567, y=-0.0296, z=-0.0594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.3133, -5.4261, 81.6317)>
    Rotation: <Euler (x=1.5933, y=-0.0841, z=-0.0429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-4.0330, -5.5861, 90.0765)>
    Rotation: <Euler (x=1.4685, y=-0.0858, z=-0.0386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.4004, -5.6482, 94.3146)>
    Rotation: <Euler (x=1.5327, y=-0.0000, z=-0.0278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.4345, -6.8659, 109.1149)>
    Rotation: <Euler (x=1.5327, y=-0.0000, z=-0.0278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.0011, -5.6444, 89.3000)>
    Rotation: <Euler (x=-2.7409, y=-0.0439, z=1.4534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.4547, -6.3834, 86.1299)>
    Rotation: <Euler (x=-1.7738, y=-0.1758, z=1.0764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.1913, -5.5870, 72.2033)>
    Rotation: <Euler (x=-1.7562, y=0.0645, z=1.0379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.1517, -7.8807, 57.0227)>
    Rotation: <Euler (x=-1.9208, y=0.2879, z=1.2405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.2845, -9.9140, 55.4645)>
    Rotation: <Euler (x=-1.5808, y=0.5973, z=1.1244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (11.7270, -11.1292, 53.7635)>
    Rotation: <Euler (x=-1.6406, y=0.4378, z=1.1013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (11.4449, -11.9992, 51.9421)>
    Rotation: <Euler (x=-1.6429, y=0.5739, z=1.0971), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.2068, -12.7335, 50.4047)>
    Rotation: <Euler (x=-1.6429, y=0.5739, z=1.0971), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (13.7728, -11.8369, 52.5082)>
    Rotation: <Euler (x=-1.6229, y=0.2162, z=1.3891), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (13.7938, -12.2002, 50.8921)>
    Rotation: <Euler (x=-1.3903, y=0.1958, z=1.3804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.4494, -12.4466, 49.3241)>
    Rotation: <Euler (x=-1.3905, y=0.1897, z=1.3791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.1589, -12.6544, 48.0020)>
    Rotation: <Euler (x=-1.3905, y=0.1897, z=1.3791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (14.4742, -10.5994, 51.8312)>
    Rotation: <Euler (x=-1.7284, y=0.2726, z=1.2638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (14.5943, -11.1200, 50.1841)>
    Rotation: <Euler (x=-1.4115, y=0.2857, z=1.2640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.2092, -11.4757, 48.6330)>
    Rotation: <Euler (x=-1.4116, y=0.2850, z=1.2639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.8688, -11.7901, 47.2616)>
    Rotation: <Euler (x=-1.4116, y=0.2850, z=1.2639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (14.9166, -9.5149, 51.1029)>
    Rotation: <Euler (x=-1.5265, y=0.2707, z=1.2152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.7261, -9.8471, 49.7341)>
    Rotation: <Euler (x=-1.2606, y=0.2760, z=1.2193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.2390, -10.0268, 48.5470)>
    Rotation: <Euler (x=-1.2607, y=0.2747, z=1.2188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.7960, -10.1902, 47.4674)>
    Rotation: <Euler (x=-1.2607, y=0.2747, z=1.2188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (14.9549, -8.0333, 51.6523)>
    Rotation: <Euler (x=-1.4333, y=0.2336, z=1.1364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.6519, -8.2385, 50.3264)>
    Rotation: <Euler (x=-1.1034, y=0.2879, z=1.1559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.0947, -8.2933, 49.3995)>
    Rotation: <Euler (x=-1.1036, y=0.2866, z=1.1552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.6143, -8.3404, 48.6006)>
    Rotation: <Euler (x=-1.1036, y=0.2866, z=1.1552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.8697, -5.3458, 88.6326)>
    Rotation: <Euler (x=-2.6244, y=0.0364, z=-1.5744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.9405, -5.1735, 84.6126)>
    Rotation: <Euler (x=-1.6349, y=0.2382, z=-1.0793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-17.3622, -2.6106, 70.6019)>
    Rotation: <Euler (x=-1.6182, y=-0.0363, z=-1.0726), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.7388, -3.4540, 55.1387)>
    Rotation: <Euler (x=-1.9328, y=-0.2375, z=-1.5148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.6165, -5.2530, 53.6222)>
    Rotation: <Euler (x=-1.5918, y=-0.5779, z=-1.4729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.5534, -6.2998, 52.0560)>
    Rotation: <Euler (x=-1.6012, y=-0.2305, z=-1.4744), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.5536, -6.9899, 49.9684)>
    Rotation: <Euler (x=-1.6031, y=-0.4207, z=-1.4687), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.5538, -7.6435, 47.9911)>
    Rotation: <Euler (x=-1.6031, y=-0.4207, z=-1.4687), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.5792, -6.8832, 50.1939)>
    Rotation: <Euler (x=-1.7219, y=-0.2318, z=-1.6396), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.8430, -7.2273, 48.6640)>
    Rotation: <Euler (x=-1.6724, y=-0.2172, z=-1.6309), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-20.0116, -7.5349, 47.2289)>
    Rotation: <Euler (x=-1.6725, y=-0.2182, z=-1.6307), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-20.1541, -7.7947, 46.0172)>
    Rotation: <Euler (x=-1.6725, y=-0.2182, z=-1.6307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.9549, -5.4821, 49.7109)>
    Rotation: <Euler (x=-1.7175, y=-0.2257, z=-1.5250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-20.1927, -5.8791, 48.0243)>
    Rotation: <Euler (x=-1.5398, y=-0.2327, z=-1.5255), order='XYZ'>
    Matrix:
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      <Vector (-0.9720, -0.2289, 0.0523, -5.8791)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-20.1271, -6.2426, 46.4828)>
    Rotation: <Euler (x=-1.5399, y=-0.2325, z=-1.5255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-20.0679, -6.5711, 45.0897)>
    Rotation: <Euler (x=-1.5399, y=-0.2325, z=-1.5255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.9361, -4.1790, 49.3695)>
    Rotation: <Euler (x=-1.5988, y=-0.2651, z=-1.5221), order='XYZ'>
    Matrix:
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      <Vector (-0.9639, -0.2630, 0.0414, -4.1790)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.9582, -4.5576, 47.9728)>
    Rotation: <Euler (x=-1.4345, y=-0.2710, z=-1.5283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.7574, -4.9124, 46.6696)>
    Rotation: <Euler (x=-1.4345, y=-0.2707, z=-1.5283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.5754, -5.2339, 45.4883)>
    Rotation: <Euler (x=-1.4345, y=-0.2707, z=-1.5283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.5408, -2.8999, 49.9318)>
    Rotation: <Euler (x=-1.5774, y=-0.2582, z=-1.4757), order='XYZ'>
    Matrix:
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      <Vector (-0.9625, -0.2548, 0.0933, -2.8999)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.5157, -3.2618, 48.5563)>
    Rotation: <Euler (x=-1.3537, y=-0.3302, z=-1.4991), order='XYZ'>
    Matrix:
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      <Vector (-0.9436, -0.3003, 0.1397, -3.2618)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-19.2321, -3.6204, 47.4535)>
    Rotation: <Euler (x=-1.3537, y=-0.3297, z=-1.4989), order='XYZ'>
    Matrix:
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      <Vector (-0.9437, -0.2999, 0.1397, -3.6204)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.9777, -3.9420, 46.4643)>
    Rotation: <Euler (x=-1.3537, y=-0.3297, z=-1.4989), order='XYZ'>
    Matrix:
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      <Vector (-0.9437, -0.2999, 0.1397, -3.9420)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.0308, -6.9356, 58.4269)>
    Rotation: <Euler (x=-1.3258, y=0.0764, z=3.1086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.8847, -13.8116, 31.2681)>
    Rotation: <Euler (x=1.5192, y=3.0505, z=-0.0314), order='XYZ'>
    Matrix:
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      <Vector (0.0313, 0.0487, -0.9983, -13.8116)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.2484, -12.5658, 5.8449)>
    Rotation: <Euler (x=-0.5260, y=0.1622, z=-2.7111), order='XYZ'>
    Matrix:
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      <Vector (-0.4119, -0.7521, -0.5145, -12.5658)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.1065, -19.2422, 1.4467)>
    Rotation: <Euler (x=0.0253, y=-0.0010, z=-2.5818), order='XYZ'>
    Matrix:
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      <Vector (-0.5310, -0.8471, 0.0220, -19.2422)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.1612, -22.5211, 1.5448)>
    Rotation: <Euler (x=0.0253, y=-0.0010, z=-2.5818), order='XYZ'>
    Matrix:
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      <Vector (-0.5310, -0.8471, 0.0220, -22.5211)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.5263, -5.7243, 59.0823)>
    Rotation: <Euler (x=-1.5909, y=0.0793, z=2.9442), order='XYZ'>
    Matrix:
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      <Vector (0.1955, 0.0042, -0.9807, -5.7243)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-8.2365, -5.6056, 31.1053)>
    Rotation: <Euler (x=-1.6725, y=0.0561, z=2.9461), order='XYZ'>
    Matrix:
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      <Vector (0.1940, 0.0887, -0.9770, -5.6056)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-6.3328, -3.3370, 5.7091)>
    Rotation: <Euler (x=-0.5212, y=-0.1368, z=2.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.8230, -9.6702, 1.3068)>
    Rotation: <Euler (x=0.0898, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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      <Vector (0.5587, -0.8267, 0.0658, -9.6702)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.9534, -12.8416, 1.6510)>
    Rotation: <Euler (x=0.0898, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 114
  Bone: mixamorig:Hips
    Location: <Vector (-4.2805, -6.9415, 61.9536)>
    Rotation: <Euler (x=1.5630, y=0.0479, z=-0.0870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.9768, -6.5687, 67.5844)>
    Rotation: <Euler (x=1.5194, y=0.0242, z=-0.0773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.7916, -6.2430, 74.1669)>
    Rotation: <Euler (x=1.5566, y=-0.0297, z=-0.0586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.0083, -6.1232, 81.6979)>
    Rotation: <Euler (x=1.5929, y=-0.0842, z=-0.0417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-4.7282, -6.2811, 90.1427)>
    Rotation: <Euler (x=1.4678, y=-0.0854, z=-0.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-5.0935, -6.3408, 94.3810)>
    Rotation: <Euler (x=1.5312, y=-0.0001, z=-0.0266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-5.1270, -7.5359, 109.1832)>
    Rotation: <Euler (x=1.5312, y=-0.0001, z=-0.0266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.6962, -6.3349, 89.3664)>
    Rotation: <Euler (x=-2.7412, y=-0.0436, z=1.4548), order='XYZ'>
    Matrix:
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      <Vector (0.9923, -0.0897, 0.0850, -6.3349)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.7613, -7.0649, 86.1981)>
    Rotation: <Euler (x=-1.7738, y=-0.1794, z=1.0783), order='XYZ'>
    Matrix:
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      <Vector (0.1784, -0.9637, -0.1984, 86.1981)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.5202, -6.2176, 72.2805)>
    Rotation: <Euler (x=-1.7558, y=0.0670, z=1.0382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (12.4558, -8.5409, 57.1013)>
    Rotation: <Euler (x=-1.9213, y=0.2877, z=1.2423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (11.5931, -10.5758, 55.5426)>
    Rotation: <Euler (x=-1.5813, y=0.5971, z=1.1261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (11.0386, -11.7920, 53.8412)>
    Rotation: <Euler (x=-1.6410, y=0.4376, z=1.1030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (10.7590, -12.6624, 52.0197)>
    Rotation: <Euler (x=-1.6433, y=0.5736, z=1.0987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (10.5229, -13.3970, 50.4822)>
    Rotation: <Euler (x=-1.6433, y=0.5736, z=1.0987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (13.0863, -12.4958, 52.5868)>
    Rotation: <Euler (x=-1.6266, y=0.2163, z=1.3911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (13.1139, -12.8602, 50.9711)>
    Rotation: <Euler (x=-1.3958, y=0.1961, z=1.3824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (12.7786, -13.1097, 49.4016)>
    Rotation: <Euler (x=-1.3961, y=0.1900, z=1.3812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.4958, -13.3200, 48.0783)>
    Rotation: <Euler (x=-1.3961, y=0.1900, z=1.3812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (13.7857, -11.2569, 51.9102)>
    Rotation: <Euler (x=-1.7312, y=0.2723, z=1.2656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (13.9115, -11.7781, 50.2637)>
    Rotation: <Euler (x=-1.4222, y=0.2849, z=1.2657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.5437, -12.1392, 48.7097)>
    Rotation: <Euler (x=-1.4223, y=0.2843, z=1.2656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.2185, -12.4585, 47.3357)>
    Rotation: <Euler (x=-1.4223, y=0.2843, z=1.2656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (14.2264, -10.1715, 51.1821)>
    Rotation: <Euler (x=-1.5327, y=0.2699, z=1.2170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.0451, -10.5063, 49.8127)>
    Rotation: <Euler (x=-1.2727, y=0.2746, z=1.2208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.5724, -10.6915, 48.6207)>
    Rotation: <Euler (x=-1.2728, y=0.2734, z=1.2204), order='XYZ'>
    Matrix:
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      <Vector (0.9043, -0.1416, 0.4026, -10.6915)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.1426, -10.8599, 47.5366)>
    Rotation: <Euler (x=-1.2728, y=0.2734, z=1.2204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (14.2617, -8.6899, 51.7316)>
    Rotation: <Euler (x=-1.4382, y=0.2325, z=1.1381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (13.9656, -8.8974, 50.4045)>
    Rotation: <Euler (x=-1.1129, y=0.2862, z=1.1570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.4170, -8.9561, 49.4728)>
    Rotation: <Euler (x=-1.1131, y=0.2849, z=1.1563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.9440, -9.0067, 48.6696)>
    Rotation: <Euler (x=-1.1131, y=0.2849, z=1.1563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.5651, -6.0457, 88.6985)>
    Rotation: <Euler (x=-2.6244, y=0.0359, z=-1.5716), order='XYZ'>
    Matrix:
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      <Vector (-0.9994, 0.0184, 0.0308, -6.0457)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.6364, -5.8960, 84.6786)>
    Rotation: <Euler (x=-1.6338, y=0.2413, z=-1.0779), order='XYZ'>
    Matrix:
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      <Vector (-0.8555, 0.1804, 0.4855, -5.8960)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.0680, -3.2901, 70.6775)>
    Rotation: <Euler (x=-1.6168, y=-0.0383, z=-1.0706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-18.4090, -4.1515, 55.2146)>
    Rotation: <Euler (x=-1.9309, y=-0.2367, z=-1.5118), order='XYZ'>
    Matrix:
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      <Vector (-0.9704, -0.2398, -0.0273, -4.1515)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-18.2777, -5.9486, 53.6966)>
    Rotation: <Euler (x=-1.5895, y=-0.5771, z=-1.4707), order='XYZ'>
    Matrix:
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      <Vector (-0.8338, -0.5446, 0.0898, -5.9486)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-18.2082, -6.9936, 52.1295)>
    Rotation: <Euler (x=-1.5993, y=-0.2298, z=-1.4713), order='XYZ'>
    Matrix:
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      <Vector (-0.9689, -0.2294, 0.0928, -6.9936)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-18.2023, -7.6818, 50.0413)>
    Rotation: <Euler (x=-1.6010, y=-0.4199, z=-1.4660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-18.1967, -8.3336, 48.0634)>
    Rotation: <Euler (x=-1.6010, y=-0.4199, z=-1.4660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-20.2287, -7.5823, 50.2633)>
    Rotation: <Euler (x=-1.7212, y=-0.2305, z=-1.6358), order='XYZ'>
    Matrix:
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      <Vector (-0.9715, -0.2156, -0.0984, -7.5823)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-20.4898, -7.9254, 48.7327)>
    Rotation: <Euler (x=-1.6726, y=-0.2156, z=-1.6267), order='XYZ'>
    Matrix:
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      <Vector (-0.9753, -0.2068, -0.0773, -7.9254)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-20.6574, -8.2315, 47.2971)>
    Rotation: <Euler (x=-1.6727, y=-0.2166, z=-1.6266), order='XYZ'>
    Matrix:
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      <Vector (-0.9751, -0.2078, -0.0773, -8.2315)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-20.7989, -8.4898, 46.0850)>
    Rotation: <Euler (x=-1.6727, y=-0.2166, z=-1.6266), order='XYZ'>
    Matrix:
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      <Vector (-0.9751, -0.2078, -0.0773, -8.4898)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-20.6083, -6.1820, 49.7808)>
    Rotation: <Euler (x=-1.7163, y=-0.2248, z=-1.5220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-20.8428, -6.5782, 48.0936)>
    Rotation: <Euler (x=-1.5391, y=-0.2318, z=-1.5225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-20.7751, -6.9400, 46.5518)>
    Rotation: <Euler (x=-1.5392, y=-0.2316, z=-1.5225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-20.7139, -7.2670, 45.1584)>
    Rotation: <Euler (x=-1.5392, y=-0.2316, z=-1.5225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-20.5935, -4.8786, 49.4407)>
    Rotation: <Euler (x=-1.5972, y=-0.2642, z=-1.5191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-20.6122, -5.2560, 48.0437)>
    Rotation: <Euler (x=-1.4332, y=-0.2701, z=-1.5254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-20.4086, -5.6088, 46.7403)>
    Rotation: <Euler (x=-1.4332, y=-0.2698, z=-1.5253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-20.2240, -5.9286, 45.5590)>
    Rotation: <Euler (x=-1.4332, y=-0.2698, z=-1.5253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-20.2036, -3.5987, 50.0049)>
    Rotation: <Euler (x=-1.5757, y=-0.2571, z=-1.4727), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-20.1751, -3.9588, 48.6291)>
    Rotation: <Euler (x=-1.3522, y=-0.3291, z=-1.4962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-19.8890, -4.3152, 47.5262)>
    Rotation: <Euler (x=-1.3523, y=-0.3286, z=-1.4961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-19.6322, -4.6348, 46.5369)>
    Rotation: <Euler (x=-1.3523, y=-0.3286, z=-1.4961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.3403, -7.6259, 58.4939)>
    Rotation: <Euler (x=-1.3259, y=0.0765, z=3.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.1990, -14.4972, 31.3343)>
    Rotation: <Euler (x=1.5193, y=3.0504, z=-0.0309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (6.5633, -13.2528, 5.9111)>
    Rotation: <Euler (x=-0.5263, y=0.1619, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.4222, -19.9269, 1.5103)>
    Rotation: <Euler (x=0.0246, y=-0.0006, z=-2.5823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4754, -23.2068, 1.6054)>
    Rotation: <Euler (x=0.0246, y=-0.0006, z=-2.5823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.2174, -6.4201, 59.1469)>
    Rotation: <Euler (x=-1.5910, y=0.0794, z=2.9448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-8.9241, -6.2997, 31.1702)>
    Rotation: <Euler (x=-1.6727, y=0.0563, z=2.9467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-7.0174, -4.0241, 5.7749)>
    Rotation: <Euler (x=-0.5213, y=-0.1368, z=2.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-11.5073, -10.3572, 1.3721)>
    Rotation: <Euler (x=0.0897, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-13.6377, -13.5287, 1.7158)>
    Rotation: <Euler (x=0.0897, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 115
  Bone: mixamorig:Hips
    Location: <Vector (-5.4158, -7.6992, 61.9741)>
    Rotation: <Euler (x=1.5633, y=0.0477, z=-0.0863), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.1138, -7.3273, 67.6050)>
    Rotation: <Euler (x=1.5195, y=0.0240, z=-0.0765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.9304, -7.0020, 74.1876)>
    Rotation: <Euler (x=1.5564, y=-0.0298, z=-0.0575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-5.1485, -6.8811, 81.7185)>
    Rotation: <Euler (x=1.5925, y=-0.0843, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-5.8689, -7.0362, 90.1634)>
    Rotation: <Euler (x=1.4671, y=-0.0849, z=-0.0356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-6.2320, -7.0933, 94.4019)>
    Rotation: <Euler (x=1.5297, y=-0.0002, z=-0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-6.2644, -8.2655, 109.2059)>
    Rotation: <Euler (x=1.5297, y=-0.0002, z=-0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-1.8367, -7.0851, 89.3875)>
    Rotation: <Euler (x=-2.7413, y=-0.0431, z=1.4562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (5.6221, -7.8059, 86.2200)>
    Rotation: <Euler (x=-1.7740, y=-0.1825, z=1.0803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (9.4021, -6.9139, 72.3110)>
    Rotation: <Euler (x=-1.7556, y=0.0695, z=1.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (11.3165, -9.2674, 57.1337)>
    Rotation: <Euler (x=-1.9207, y=0.2871, z=1.2442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (10.4569, -11.3026, 55.5739)>
    Rotation: <Euler (x=-1.5805, y=0.5966, z=1.1283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (9.9039, -12.5186, 53.8718)>
    Rotation: <Euler (x=-1.6403, y=0.4371, z=1.1050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (9.6251, -13.3882, 52.0498)>
    Rotation: <Euler (x=-1.6425, y=0.5732, z=1.1009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (9.3898, -14.1221, 50.5119)>
    Rotation: <Euler (x=-1.6425, y=0.5732, z=1.1009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (11.9523, -13.2179, 52.6162)>
    Rotation: <Euler (x=-1.6294, y=0.2159, z=1.3931), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (11.9855, -13.5824, 51.0006)>
    Rotation: <Euler (x=-1.4008, y=0.1958, z=1.3845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (11.6585, -13.8339, 49.4297)>
    Rotation: <Euler (x=-1.4010, y=0.1897, z=1.3833), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (11.3828, -14.0460, 48.1051)>
    Rotation: <Euler (x=-1.4010, y=0.1897, z=1.3833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (12.6493, -11.9773, 51.9402)>
    Rotation: <Euler (x=-1.7329, y=0.2716, z=1.2675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (12.7793, -12.4978, 50.2938)>
    Rotation: <Euler (x=-1.4320, y=0.2838, z=1.2675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (12.4276, -12.8633, 48.7371)>
    Rotation: <Euler (x=-1.4321, y=0.2831, z=1.2674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (12.1167, -13.1864, 47.3607)>
    Rotation: <Euler (x=-1.4321, y=0.2831, z=1.2674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (13.0878, -10.8906, 51.2128)>
    Rotation: <Euler (x=-1.5379, y=0.2687, z=1.2189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (12.9146, -11.2268, 49.8427)>
    Rotation: <Euler (x=-1.2838, y=0.2729, z=1.2225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.4554, -11.4166, 48.6460)>
    Rotation: <Euler (x=-1.2839, y=0.2717, z=1.2221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (12.0379, -11.5893, 47.5578)>
    Rotation: <Euler (x=-1.2839, y=0.2717, z=1.2221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (13.1207, -9.4093, 51.7633)>
    Rotation: <Euler (x=-1.4418, y=0.2312, z=1.1400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (12.8302, -9.6179, 50.4352)>
    Rotation: <Euler (x=-1.1210, y=0.2842, z=1.1583), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.2891, -9.6798, 49.4992)>
    Rotation: <Euler (x=-1.1212, y=0.2829, z=1.1576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.8228, -9.7332, 48.6923)>
    Rotation: <Euler (x=-1.1212, y=0.2829, z=1.1576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.7060, -6.8065, 88.7188)>
    Rotation: <Euler (x=-2.6243, y=0.0353, z=-1.5689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.7771, -6.6775, 84.6979)>
    Rotation: <Euler (x=-1.6326, y=0.2443, z=-1.0764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.2171, -4.0311, 70.7059)>
    Rotation: <Euler (x=-1.6154, y=-0.0397, z=-1.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-19.5270, -4.9012, 55.2428)>
    Rotation: <Euler (x=-1.9273, y=-0.2368, z=-1.5099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-19.3855, -6.6978, 53.7251)>
    Rotation: <Euler (x=-1.5853, y=-0.5774, z=-1.4702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-19.3075, -7.7425, 52.1581)>
    Rotation: <Euler (x=-1.5957, y=-0.2300, z=-1.4694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-19.2924, -8.4304, 50.0699)>
    Rotation: <Euler (x=-1.5972, y=-0.4202, z=-1.4649), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-19.2780, -9.0819, 48.0920)>
    Rotation: <Euler (x=-1.5972, y=-0.4202, z=-1.4649), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-21.3198, -8.3365, 50.2847)>
    Rotation: <Euler (x=-1.7186, y=-0.2298, z=-1.6332), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-21.5758, -8.6797, 48.7533)>
    Rotation: <Euler (x=-1.6709, y=-0.2147, z=-1.6236), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-21.7399, -8.9852, 47.3172)>
    Rotation: <Euler (x=-1.6709, y=-0.2157, z=-1.6235), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-21.8784, -9.2432, 46.1047)>
    Rotation: <Euler (x=-1.6709, y=-0.2157, z=-1.6235), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-21.7016, -6.9372, 49.8011)>
    Rotation: <Euler (x=-1.7132, y=-0.2249, z=-1.5201), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-21.9300, -7.3338, 48.1132)>
    Rotation: <Euler (x=-1.5367, y=-0.2318, z=-1.5206), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-21.8578, -7.6952, 46.5715)>
    Rotation: <Euler (x=-1.5367, y=-0.2316, z=-1.5206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-21.7925, -8.0219, 45.1781)>
    Rotation: <Euler (x=-1.5367, y=-0.2316, z=-1.5206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-21.6891, -5.6336, 49.4611)>
    Rotation: <Euler (x=-1.5938, y=-0.2643, z=-1.5173), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-21.7023, -6.0110, 48.0640)>
    Rotation: <Euler (x=-1.4302, y=-0.2701, z=-1.5236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-21.4940, -6.3631, 46.7612)>
    Rotation: <Euler (x=-1.4302, y=-0.2698, z=-1.5235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-21.3053, -6.6823, 45.5804)>
    Rotation: <Euler (x=-1.4302, y=-0.2698, z=-1.5235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-21.3047, -4.3528, 50.0268)>
    Rotation: <Euler (x=-1.5723, y=-0.2571, z=-1.4709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-21.2708, -4.7123, 48.6510)>
    Rotation: <Euler (x=-1.3491, y=-0.3289, z=-1.4946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-20.9805, -5.0675, 47.5488)>
    Rotation: <Euler (x=-1.3492, y=-0.3285, z=-1.4945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-20.7201, -5.3860, 46.5602)>
    Rotation: <Euler (x=-1.3492, y=-0.3285, z=-1.4945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (1.2064, -8.3784, 58.5161)>
    Rotation: <Euler (x=-1.3262, y=0.0766, z=3.1099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (3.0734, -15.2397, 31.3545)>
    Rotation: <Euler (x=1.5196, y=3.0503, z=-0.0301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (5.4398, -14.0030, 5.9311)>
    Rotation: <Euler (x=-0.5264, y=0.1616, z=-2.7106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (9.2989, -20.6762, 1.5293)>
    Rotation: <Euler (x=0.0239, y=-0.0004, z=-2.5826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (11.3511, -23.9569, 1.6219)>
    Rotation: <Euler (x=0.0239, y=-0.0004, z=-2.5826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3522, -7.1819, 59.1656)>
    Rotation: <Euler (x=-1.5912, y=0.0796, z=2.9456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-10.0526, -7.0548, 31.1895)>
    Rotation: <Euler (x=-1.6729, y=0.0564, z=2.9475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-8.1418, -4.7735, 5.7950)>
    Rotation: <Euler (x=-0.5212, y=-0.1368, z=2.6032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-12.6305, -11.1075, 1.3924)>
    Rotation: <Euler (x=0.0898, y=-0.0154, z=2.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-14.7606, -14.2792, 1.7363)>
    Rotation: <Euler (x=0.0898, y=-0.0154, z=2.5488), order='XYZ'>
    Matrix:
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Frame: 116
  Bone: mixamorig:Hips
    Location: <Vector (-6.5208, -8.4017, 61.9677)>
    Rotation: <Euler (x=1.5633, y=0.0474, z=-0.0854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.2210, -8.0299, 67.5988)>
    Rotation: <Euler (x=1.5194, y=0.0237, z=-0.0755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-6.0400, -7.7041, 74.1814)>
    Rotation: <Euler (x=1.5562, y=-0.0300, z=-0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-6.2598, -7.5814, 81.7123)>
    Rotation: <Euler (x=1.5920, y=-0.0844, z=-0.0390), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-6.9811, -7.7332, 90.1571)>
    Rotation: <Euler (x=1.4662, y=-0.0845, z=-0.0340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-7.3423, -7.7874, 94.3958)>
    Rotation: <Euler (x=1.5281, y=-0.0002, z=-0.0239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-7.3731, -8.9365, 109.2017)>
    Rotation: <Euler (x=1.5281, y=-0.0002, z=-0.0239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-2.9487, -7.7770, 89.3817)>
    Rotation: <Euler (x=-2.7412, y=-0.0426, z=1.4575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (4.5104, -8.4899, 86.2134)>
    Rotation: <Euler (x=-1.7743, y=-0.1855, z=1.0825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (8.3115, -7.5561, 72.3128)>
    Rotation: <Euler (x=-1.7555, y=0.0721, z=1.0393), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (10.2060, -9.9420, 57.1381)>
    Rotation: <Euler (x=-1.9203, y=0.2866, z=1.2461), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (9.3498, -11.9778, 55.5771)>
    Rotation: <Euler (x=-1.5800, y=0.5961, z=1.1303), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (8.7987, -13.1937, 53.8744)>
    Rotation: <Euler (x=-1.6398, y=0.4366, z=1.1070), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (8.5212, -14.0626, 52.0518)>
    Rotation: <Euler (x=-1.6420, y=0.5727, z=1.1030), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (8.2869, -14.7960, 50.5135)>
    Rotation: <Euler (x=-1.6420, y=0.5727, z=1.1030), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (10.8482, -13.8885, 52.6179)>
    Rotation: <Euler (x=-1.6326, y=0.2156, z=1.3951), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (10.8874, -14.2532, 51.0026)>
    Rotation: <Euler (x=-1.4062, y=0.1956, z=1.3867), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (10.5695, -14.5070, 49.4301)>
    Rotation: <Euler (x=-1.4065, y=0.1895, z=1.3855), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (10.3014, -14.7210, 48.1043)>
    Rotation: <Euler (x=-1.4065, y=0.1895, z=1.3855), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (11.5428, -12.6462, 51.9426)>
    Rotation: <Euler (x=-1.7347, y=0.2709, z=1.2694), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (11.6771, -13.1662, 50.2964)>
    Rotation: <Euler (x=-1.4421, y=0.2826, z=1.2694), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (11.3420, -13.5360, 48.7371)>
    Rotation: <Euler (x=-1.4421, y=0.2820, z=1.2693), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.0458, -13.8630, 47.3584)>
    Rotation: <Euler (x=-1.4421, y=0.2820, z=1.2693), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (11.9793, -11.5582, 51.2158)>
    Rotation: <Euler (x=-1.5433, y=0.2676, z=1.2207), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (11.8144, -11.8960, 49.8451)>
    Rotation: <Euler (x=-1.2950, y=0.2712, z=1.2242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (11.3690, -12.0904, 48.6440)>
    Rotation: <Euler (x=-1.2951, y=0.2700, z=1.2238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.9640, -12.2673, 47.5517)>
    Rotation: <Euler (x=-1.2951, y=0.2700, z=1.2238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (12.0095, -10.0773, 51.7673)>
    Rotation: <Euler (x=-1.4455, y=0.2299, z=1.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (11.7246, -10.2871, 50.4382)>
    Rotation: <Euler (x=-1.1289, y=0.2822, z=1.1596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (11.1911, -10.3521, 49.4981)>
    Rotation: <Euler (x=-1.1291, y=0.2810, z=1.1589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (10.7312, -10.4081, 48.6877)>
    Rotation: <Euler (x=-1.1291, y=0.2810, z=1.1589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.8183, -7.5094, 88.7119)>
    Rotation: <Euler (x=-2.6241, y=0.0348, z=-1.5667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.8890, -7.3982, 84.6897)>
    Rotation: <Euler (x=-1.6315, y=0.2468, z=-1.0748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.3362, -4.7165, 70.7056)>
    Rotation: <Euler (x=-1.6141, y=-0.0403, z=-1.0665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-20.6220, -5.5867, 55.2420)>
    Rotation: <Euler (x=-1.9227, y=-0.2379, z=-1.5092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-20.4704, -7.3843, 53.7266)>
    Rotation: <Euler (x=-1.5800, y=-0.5787, z=-1.4713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-20.3834, -8.4301, 52.1609)>
    Rotation: <Euler (x=-1.5911, y=-0.2313, z=-1.4687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-20.3575, -9.1198, 50.0733)>
    Rotation: <Euler (x=-1.5923, y=-0.4215, z=-1.4651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-20.3330, -9.7730, 48.0960)>
    Rotation: <Euler (x=-1.5923, y=-0.4215, z=-1.4651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-22.3861, -9.0293, 50.2789)>
    Rotation: <Euler (x=-1.7148, y=-0.2301, z=-1.6317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-22.6357, -9.3740, 48.7467)>
    Rotation: <Euler (x=-1.6680, y=-0.2148, z=-1.6217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.7949, -9.6802, 47.3102)>
    Rotation: <Euler (x=-1.6680, y=-0.2158, z=-1.6216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-22.9294, -9.9387, 46.0973)>
    Rotation: <Euler (x=-1.6680, y=-0.2158, z=-1.6216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-22.7681, -7.6312, 49.7923)>
    Rotation: <Euler (x=-1.7092, y=-0.2259, z=-1.5193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-22.9893, -8.0296, 48.1038)>
    Rotation: <Euler (x=-1.5334, y=-0.2328, z=-1.5199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-22.9114, -8.3922, 46.5627)>
    Rotation: <Euler (x=-1.5334, y=-0.2326, z=-1.5199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-22.8410, -8.7199, 45.1698)>
    Rotation: <Euler (x=-1.5334, y=-0.2326, z=-1.5199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-22.7564, -6.3279, 49.4513)>
    Rotation: <Euler (x=-1.5896, y=-0.2654, z=-1.5167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-22.7632, -6.7064, 48.0544)>
    Rotation: <Euler (x=-1.4263, y=-0.2711, z=-1.5231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-22.5494, -7.0593, 46.7528)>
    Rotation: <Euler (x=-1.4263, y=-0.2708, z=-1.5230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-22.3557, -7.3792, 45.5729)>
    Rotation: <Euler (x=-1.4263, y=-0.2708, z=-1.5230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-22.3769, -5.0459, 50.0176)>
    Rotation: <Euler (x=-1.5681, y=-0.2580, z=-1.4703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-22.3367, -5.4060, 48.6421)>
    Rotation: <Euler (x=-1.3452, y=-0.3297, z=-1.4943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-22.0416, -5.7613, 47.5412)>
    Rotation: <Euler (x=-1.3452, y=-0.3293, z=-1.4942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-21.7769, -6.0800, 46.5538)>
    Rotation: <Euler (x=-1.3452, y=-0.3293, z=-1.4942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (0.1033, -9.0746, 58.5120)>
    Rotation: <Euler (x=-1.3266, y=0.0766, z=3.1108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (1.9792, -15.9230, 31.3477)>
    Rotation: <Euler (x=1.5202, y=3.0502, z=-0.0292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (4.3468, -14.6987, 5.9239)>
    Rotation: <Euler (x=-0.5263, y=0.1615, z=-2.7105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (8.2056, -21.3724, 1.5225)>
    Rotation: <Euler (x=0.0231, y=-0.0003, z=-2.5828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (10.2573, -24.6535, 1.6118)>
    Rotation: <Euler (x=0.0231, y=-0.0003, z=-2.5828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.4567, -7.8907, 59.1570)>
    Rotation: <Euler (x=-1.5914, y=0.0797, z=2.9465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.1513, -7.7562, 31.1813)>
    Rotation: <Euler (x=-1.6732, y=0.0566, z=2.9484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-9.2367, -5.4666, 5.7879)>
    Rotation: <Euler (x=-0.5211, y=-0.1368, z=2.6035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-13.7236, -11.8025, 1.3862)>
    Rotation: <Euler (x=0.0900, y=-0.0153, z=2.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-15.8529, -14.9747, 1.7307)>
    Rotation: <Euler (x=0.0900, y=-0.0153, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 117
  Bone: mixamorig:Hips
    Location: <Vector (-7.6430, -9.1317, 61.9404)>
    Rotation: <Euler (x=1.5633, y=0.0470, z=-0.0843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-7.3460, -8.7592, 67.5716)>
    Rotation: <Euler (x=1.5193, y=0.0233, z=-0.0743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-7.1678, -8.4323, 74.1542)>
    Rotation: <Euler (x=1.5559, y=-0.0303, z=-0.0550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-7.3898, -8.3073, 81.6850)>
    Rotation: <Euler (x=1.5915, y=-0.0846, z=-0.0376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-8.1123, -8.4554, 90.1297)>
    Rotation: <Euler (x=1.4654, y=-0.0841, z=-0.0325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-8.4716, -8.5067, 94.3687)>
    Rotation: <Euler (x=1.5266, y=-0.0002, z=-0.0225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-8.5006, -9.6331, 109.1763)>
    Rotation: <Euler (x=1.5266, y=-0.0002, z=-0.0225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-4.0798, -8.4941, 89.3551)>
    Rotation: <Euler (x=-2.7409, y=-0.0421, z=1.4585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (3.3791, -9.2003, 86.1846)>
    Rotation: <Euler (x=-1.7747, y=-0.1884, z=1.0846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (7.2018, -8.2256, 72.2928)>
    Rotation: <Euler (x=-1.7555, y=0.0752, z=1.0398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (9.0738, -10.6499, 57.1214)>
    Rotation: <Euler (x=-1.9197, y=0.2865, z=1.2474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (8.2190, -12.6862, 55.5603)>
    Rotation: <Euler (x=-1.5793, y=0.5961, z=1.1319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (7.6684, -13.9023, 53.8576)>
    Rotation: <Euler (x=-1.6391, y=0.4366, z=1.1084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (7.3908, -14.7710, 52.0350)>
    Rotation: <Euler (x=-1.6413, y=0.5727, z=1.1045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (7.1566, -15.5043, 50.4966)>
    Rotation: <Euler (x=-1.6413, y=0.5727, z=1.1045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (9.7180, -14.5944, 52.5998)>
    Rotation: <Euler (x=-1.6355, y=0.2157, z=1.3966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (9.7623, -14.9600, 50.9848)>
    Rotation: <Euler (x=-1.4115, y=0.1959, z=1.3882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (9.4530, -15.2165, 49.4111)>
    Rotation: <Euler (x=-1.4117, y=0.1898, z=1.3870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (9.1921, -15.4327, 48.0842)>
    Rotation: <Euler (x=-1.4117, y=0.1898, z=1.3870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (10.4108, -13.3512, 51.9245)>
    Rotation: <Euler (x=-1.7360, y=0.2707, z=1.2707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (10.5480, -13.8713, 50.2786)>
    Rotation: <Euler (x=-1.4518, y=0.2820, z=1.2706), order='XYZ'>
    Matrix:
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      <Vector (0.9175, -0.2288, 0.3252, -13.8713)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (10.2287, -14.2457, 48.7170)>
    Rotation: <Euler (x=-1.4518, y=0.2813, z=1.2705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (9.9463, -14.5768, 47.3364)>
    Rotation: <Euler (x=-1.4518, y=0.2813, z=1.2705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (10.8457, -12.2625, 51.1977)>
    Rotation: <Euler (x=-1.5484, y=0.2669, z=1.2220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (10.6883, -12.6022, 49.8266)>
    Rotation: <Euler (x=-1.3059, y=0.2700, z=1.2253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (10.2560, -12.8013, 48.6215)>
    Rotation: <Euler (x=-1.3060, y=0.2688, z=1.2249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (9.8629, -12.9824, 47.5255)>
    Rotation: <Euler (x=-1.3060, y=0.2688, z=1.2249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (10.8746, -10.7817, 51.7496)>
    Rotation: <Euler (x=-1.4488, y=0.2292, z=1.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (10.5943, -10.9929, 50.4196)>
    Rotation: <Euler (x=-1.1362, y=0.2809, z=1.1604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (10.0675, -11.0609, 49.4760)>
    Rotation: <Euler (x=-1.1364, y=0.2796, z=1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (9.6134, -11.1194, 48.6626)>
    Rotation: <Euler (x=-1.1364, y=0.2796, z=1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-11.9496, -8.2377, 88.6837)>
    Rotation: <Euler (x=-2.6240, y=0.0342, z=-1.5649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.0200, -8.1420, 84.6607)>
    Rotation: <Euler (x=-1.6304, y=0.2491, z=-1.0731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.4737, -5.4289, 70.6838)>
    Rotation: <Euler (x=-1.6129, y=-0.0407, z=-1.0644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-21.7388, -6.2962, 55.2197)>
    Rotation: <Euler (x=-1.9189, y=-0.2393, z=-1.5089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-21.5793, -8.0954, 53.7069)>
    Rotation: <Euler (x=-1.5757, y=-0.5802, z=-1.4725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-21.4853, -9.1429, 52.1428)>
    Rotation: <Euler (x=-1.5874, y=-0.2329, z=-1.4683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-21.4508, -9.8349, 50.0561)>
    Rotation: <Euler (x=-1.5884, y=-0.4230, z=-1.4655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.4181, -10.4904, 48.0797)>
    Rotation: <Euler (x=-1.5884, y=-0.4230, z=-1.4655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-23.4802, -9.7467, 50.2540)>
    Rotation: <Euler (x=-1.7118, y=-0.2307, z=-1.6306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-23.7248, -10.0930, 48.7214)>
    Rotation: <Euler (x=-1.6658, y=-0.2152, z=-1.6202), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-23.8804, -10.4003, 47.2847)>
    Rotation: <Euler (x=-1.6659, y=-0.2162, z=-1.6201), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-24.0117, -10.6598, 46.0717)>
    Rotation: <Euler (x=-1.6659, y=-0.2162, z=-1.6201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-23.8621, -8.3496, 49.7644)>
    Rotation: <Euler (x=-1.7061, y=-0.2272, z=-1.5190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-24.0776, -8.7501, 48.0757)>
    Rotation: <Euler (x=-1.5309, y=-0.2341, z=-1.5195), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-23.9955, -9.1144, 46.5351)>
    Rotation: <Euler (x=-1.5309, y=-0.2338, z=-1.5195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-23.9214, -9.4436, 45.1429)>
    Rotation: <Euler (x=-1.5309, y=-0.2338, z=-1.5195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-23.8507, -7.0467, 49.4219)>
    Rotation: <Euler (x=-1.5862, y=-0.2667, z=-1.5165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-23.8524, -7.4268, 48.0255)>
    Rotation: <Euler (x=-1.4233, y=-0.2724, z=-1.5229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-23.6345, -7.7810, 46.7248)>
    Rotation: <Euler (x=-1.4233, y=-0.2721, z=-1.5228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-23.4371, -8.1020, 45.5459)>
    Rotation: <Euler (x=-1.4233, y=-0.2721, z=-1.5228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-23.4749, -5.7635, 49.9881)>
    Rotation: <Euler (x=-1.5647, y=-0.2592, z=-1.4700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-23.4296, -6.1247, 48.6131)>
    Rotation: <Euler (x=-1.3421, y=-0.3307, z=-1.4943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-23.1309, -6.4806, 47.5134)>
    Rotation: <Euler (x=-1.3422, y=-0.3303, z=-1.4942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-22.8630, -6.7997, 46.5269)>
    Rotation: <Euler (x=-1.3422, y=-0.3303, z=-1.4942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-1.0168, -9.7972, 58.4874)>
    Rotation: <Euler (x=-1.3271, y=0.0767, z=3.1119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (0.8687, -16.6315, 31.3202)>
    Rotation: <Euler (x=1.5209, y=3.0501, z=-0.0281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (3.2369, -15.4215, 5.8958)>
    Rotation: <Euler (x=-0.5262, y=0.1616, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (7.0948, -22.0966, 1.4957)>
    Rotation: <Euler (x=0.0224, y=-0.0007, z=-2.5824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (9.1478, -25.3770, 1.5825)>
    Rotation: <Euler (x=0.0224, y=-0.0007, z=-2.5824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.5784, -8.6286, 59.1268)>
    Rotation: <Euler (x=-1.5916, y=0.0799, z=2.9476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2677, -8.4882, 31.1516)>
    Rotation: <Euler (x=-1.6737, y=0.0568, z=2.9495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-10.3488, -6.1856, 5.7597)>
    Rotation: <Euler (x=-0.5210, y=-0.1368, z=2.6038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-14.8342, -12.5234, 1.3591)>
    Rotation: <Euler (x=0.0902, y=-0.0154, z=2.5494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-16.9622, -15.6963, 1.7047)>
    Rotation: <Euler (x=0.0902, y=-0.0154, z=2.5494), order='XYZ'>
    Matrix:
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Frame: 118
  Bone: mixamorig:Hips
    Location: <Vector (-8.9203, -10.1032, 61.8969)>
    Rotation: <Euler (x=1.5633, y=0.0465, z=-0.0830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-8.6265, -9.7299, 67.5282)>
    Rotation: <Euler (x=1.5192, y=0.0229, z=-0.0730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-8.4516, -9.4015, 74.1109)>
    Rotation: <Euler (x=1.5555, y=-0.0307, z=-0.0536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-8.6761, -9.2740, 81.6415)>
    Rotation: <Euler (x=1.5909, y=-0.0848, z=-0.0361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-9.4000, -9.4184, 90.0862)>
    Rotation: <Euler (x=1.4646, y=-0.0837, z=-0.0309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-9.7575, -9.4668, 94.3253)>
    Rotation: <Euler (x=1.5251, y=-0.0002, z=-0.0212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-9.7844, -10.5714, 109.1346)>
    Rotation: <Euler (x=1.5251, y=-0.0002, z=-0.0212), order='XYZ'>
    Matrix:
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      <Vector (-0.0212, 0.0457, -0.9987, -10.5714)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-5.3673, -9.4518, 89.3123)>
    Rotation: <Euler (x=-2.7407, y=-0.0416, z=1.4596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (2.0916, -10.1515, 86.1405)>
    Rotation: <Euler (x=-1.7752, y=-0.1912, z=1.0867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (5.9363, -9.1371, 72.2576)>
    Rotation: <Euler (x=-1.7555, y=0.0788, z=1.0401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (7.7817, -11.6083, 57.0905)>
    Rotation: <Euler (x=-1.9188, y=0.2870, z=1.2479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (6.9261, -13.6453, 55.5307)>
    Rotation: <Euler (x=-1.5784, y=0.5967, z=1.1327), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (6.3743, -14.8619, 53.8287)>
    Rotation: <Euler (x=-1.6383, y=0.4372, z=1.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (6.0954, -15.7311, 52.0065)>
    Rotation: <Euler (x=-1.6405, y=0.5733, z=1.1053), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (5.8599, -16.4648, 50.4685)>
    Rotation: <Euler (x=-1.6405, y=0.5733, z=1.1053), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (8.4230, -15.5538, 52.5693)>
    Rotation: <Euler (x=-1.6380, y=0.2163, z=1.3972), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (8.4714, -15.9210, 50.9547)>
    Rotation: <Euler (x=-1.4165, y=0.1967, z=1.3889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (8.1699, -16.1806, 49.3800)>
    Rotation: <Euler (x=-1.4168, y=0.1906, z=1.3878), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (7.9157, -16.3995, 48.0523)>
    Rotation: <Euler (x=-1.4167, y=0.1906, z=1.3878), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (9.1149, -14.3105, 51.8930)>
    Rotation: <Euler (x=-1.7369, y=0.2711, z=1.2713), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (9.2535, -14.8315, 50.2475)>
    Rotation: <Euler (x=-1.4612, y=0.2819, z=1.2710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (8.9488, -15.2109, 48.6842)>
    Rotation: <Euler (x=-1.4612, y=0.2812, z=1.2710), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (8.6794, -15.5463, 47.3021)>
    Rotation: <Euler (x=-1.4612, y=0.2812, z=1.2710), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (9.5487, -13.2219, 51.1656)>
    Rotation: <Euler (x=-1.5532, y=0.2669, z=1.2225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (9.3980, -13.5639, 49.7943)>
    Rotation: <Euler (x=-1.3164, y=0.2694, z=1.2256), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (8.9781, -13.7678, 48.5856)>
    Rotation: <Euler (x=-1.3165, y=0.2682, z=1.2252), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (8.5963, -13.9533, 47.4864)>
    Rotation: <Euler (x=-1.3165, y=0.2682, z=1.2252), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (9.5777, -11.7409, 51.7171)>
    Rotation: <Euler (x=-1.4517, y=0.2291, z=1.1436), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (9.3012, -11.9538, 50.3867)>
    Rotation: <Euler (x=-1.1429, y=0.2802, z=1.1604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (8.7803, -12.0246, 49.4399)>
    Rotation: <Euler (x=-1.1431, y=0.2789, z=1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (8.3314, -12.0856, 48.6238)>
    Rotation: <Euler (x=-1.1431, y=0.2789, z=1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-13.2373, -9.2069, 88.6394)>
    Rotation: <Euler (x=-2.6240, y=0.0336, z=-1.5632), order='XYZ'>
    Matrix:
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      <Vector (-0.9994, 0.0100, 0.0329, -9.2069)>
      <Vector (-0.0336, -0.4945, -0.8685, 88.6394)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-20.3078, -9.1259, 84.6160)>
    Rotation: <Euler (x=-1.6294, y=0.2514, z=-1.0714), order='XYZ'>
    Matrix:
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      <Vector (-0.8503, 0.1900, 0.4909, -9.1259)>
      <Vector (-0.2488, -0.9669, -0.0567, 84.6160)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.7691, -6.3815, 70.6466)>
    Rotation: <Euler (x=-1.6118, y=-0.0415, z=-1.0623), order='XYZ'>
    Matrix:
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      <Vector (-0.8727, -0.0562, 0.4849, -6.3815)>
      <Vector (0.0415, -0.9983, -0.0409, 70.6466)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-23.0111, -7.2515, 55.1823)>
    Rotation: <Euler (x=-1.9171, y=-0.2402, z=-1.5080), order='XYZ'>
    Matrix:
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      <Vector (-0.9694, -0.2446, -0.0216, -7.2515)>
      <Vector (0.2379, -0.9136, -0.3297, 55.1823)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-22.8466, -9.0516, 53.6711)>
    Rotation: <Euler (x=-1.5736, y=-0.5811, z=-1.4723), order='XYZ'>
    Matrix:
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      <Vector (-0.8318, -0.5466, 0.0968, -9.0516)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-22.7483, -10.1002, 52.1079)>
    Rotation: <Euler (x=-1.5857, y=-0.2338, z=-1.4674), order='XYZ'>
    Matrix:
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      <Vector (-0.9676, -0.2319, 0.0997, -10.1002)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-22.7092, -10.7937, 50.0218)>
    Rotation: <Euler (x=-1.5865, y=-0.4240, z=-1.4650), order='XYZ'>
    Matrix:
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      <Vector (-0.9064, -0.4107, 0.0992, -10.7937)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-22.6721, -11.4506, 48.0460)>
    Rotation: <Euler (x=-1.5865, y=-0.4240, z=-1.4650), order='XYZ'>
    Matrix:
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      <Vector (-0.9064, -0.4107, 0.0992, -11.4506)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-24.7391, -10.7079, 50.2160)>
    Rotation: <Euler (x=-1.7108, y=-0.2311, z=-1.6290), order='XYZ'>
    Matrix:
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      <Vector (-0.9718, -0.2183, -0.0895, -10.7079)>
      <Vector (0.2290, -0.9639, -0.1358, 50.2160)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-24.9815, -11.0553, 48.6833)>
    Rotation: <Euler (x=-1.6656, y=-0.2153, z=-1.6183), order='XYZ'>
    Matrix:
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      <Vector (-0.9758, -0.2080, -0.0674, -11.0553)>
      <Vector (0.2137, -0.9725, -0.0924, 48.6833)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.1361, -11.3631, 47.2466)>
    Rotation: <Euler (x=-1.6656, y=-0.2163, z=-1.6182), order='XYZ'>
    Matrix:
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      <Vector (-0.9756, -0.2090, -0.0674, -11.3631)>
      <Vector (0.2147, -0.9723, -0.0924, 47.2466)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.2666, -11.6230, 46.0336)>
    Rotation: <Euler (x=-1.6656, y=-0.2163, z=-1.6182), order='XYZ'>
    Matrix:
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      <Vector (-0.9756, -0.2090, -0.0674, -11.6230)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-25.1219, -9.3116, 49.7247)>
    Rotation: <Euler (x=-1.7050, y=-0.2280, z=-1.5181), order='XYZ'>
    Matrix:
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      <Vector (-0.9728, -0.2308, 0.0220, -9.3116)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-25.3349, -9.7137, 48.0360)>
    Rotation: <Euler (x=-1.5304, y=-0.2348, z=-1.5187), order='XYZ'>
    Matrix:
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      <Vector (-0.9712, -0.2300, 0.0614, -9.7137)>
      <Vector (0.2326, -0.9718, 0.0393, 48.0360)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.2517, -10.0789, 46.4958)>
    Rotation: <Euler (x=-1.5304, y=-0.2346, z=-1.5187), order='XYZ'>
    Matrix:
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      <Vector (-0.9713, -0.2298, 0.0614, -10.0789)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.1766, -10.4091, 45.1038)>
    Rotation: <Euler (x=-1.5304, y=-0.2346, z=-1.5187), order='XYZ'>
    Matrix:
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      <Vector (-0.9713, -0.2298, 0.0614, -10.4091)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-25.1115, -8.0090, 49.3812)>
    Rotation: <Euler (x=-1.5849, y=-0.2675, z=-1.5157), order='XYZ'>
    Matrix:
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      <Vector (-0.9630, -0.2647, 0.0513, -8.0090)>
      <Vector (0.2643, -0.9643, -0.0136, 49.3812)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-25.1109, -8.3901, 47.9851)>
    Rotation: <Euler (x=-1.4225, y=-0.2732, z=-1.5221), order='XYZ'>
    Matrix:
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      <Vector (-0.9618, -0.2593, 0.0880, -8.3901)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-24.8916, -8.7450, 46.6849)>
    Rotation: <Euler (x=-1.4225, y=-0.2729, z=-1.5220), order='XYZ'>
    Matrix:
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      <Vector (-0.9619, -0.2590, 0.0880, -8.7450)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-24.6927, -9.0667, 45.5064)>
    Rotation: <Euler (x=-1.4225, y=-0.2729, z=-1.5220), order='XYZ'>
    Matrix:
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      <Vector (-0.9619, -0.2590, 0.0880, -9.0667)>
      <Vector (0.2695, -0.9524, 0.1423, 45.5064)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-24.7384, -6.7249, 49.9472)>
    Rotation: <Euler (x=-1.5633, y=-0.2596, z=-1.4691), order='XYZ'>
    Matrix:
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      <Vector (-0.9615, -0.2546, 0.1034, -6.7249)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-24.6908, -7.0866, 48.5723)>
    Rotation: <Euler (x=-1.3412, y=-0.3311, z=-1.4935), order='XYZ'>
    Matrix:
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      <Vector (-0.9429, -0.2980, 0.1489, -7.0866)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-24.3907, -7.4424, 47.4730)>
    Rotation: <Euler (x=-1.3412, y=-0.3306, z=-1.4934), order='XYZ'>
    Matrix:
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      <Vector (-0.9430, -0.2976, 0.1490, -7.4424)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-24.1215, -7.7616, 46.4869)>
    Rotation: <Euler (x=-1.3412, y=-0.3307, z=-1.4934), order='XYZ'>
    Matrix:
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      <Vector (-0.9430, -0.2976, 0.1489, -7.7616)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-2.2917, -10.7608, 58.4472)>
    Rotation: <Euler (x=-1.3275, y=0.0767, z=3.1131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-0.3956, -17.5806, 31.2771)>
    Rotation: <Euler (x=1.5215, y=3.0500, z=-0.0269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (1.9735, -16.3832, 5.8521)>
    Rotation: <Euler (x=-0.5260, y=0.1617, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (5.8300, -23.0600, 1.4534)>
    Rotation: <Euler (x=0.0223, y=-0.0010, z=-2.5818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (7.8849, -26.3392, 1.5396)>
    Rotation: <Euler (x=0.0223, y=-0.0010, z=-2.5818), order='XYZ'>
    Matrix:
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      <Vector (-0.5310, -0.8472, 0.0194, -26.3392)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-15.8550, -9.6092, 59.0799)>
    Rotation: <Euler (x=-1.5916, y=0.0801, z=2.9487), order='XYZ'>
    Matrix:
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      <Vector (0.1910, 0.0051, -0.9816, -9.6092)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.5387, -9.4657, 31.1052)>
    Rotation: <Euler (x=-1.6744, y=0.0570, z=2.9506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-11.6139, -7.1442, 5.7155)>
    Rotation: <Euler (x=-0.5208, y=-0.1368, z=2.6039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-16.0987, -13.4832, 1.3161)>
    Rotation: <Euler (x=0.0905, y=-0.0154, z=2.5497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-18.2258, -16.6566, 1.6626)>
    Rotation: <Euler (x=0.0905, y=-0.0154, z=2.5497), order='XYZ'>
    Matrix:
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Frame: 119
  Bone: mixamorig:Hips
    Location: <Vector (-10.4912, -11.3341, 61.8608)>
    Rotation: <Euler (x=1.5632, y=0.0460, z=-0.0819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-10.2007, -10.9599, 67.4922)>
    Rotation: <Euler (x=1.5190, y=0.0224, z=-0.0719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-10.0291, -10.6302, 74.0749)>
    Rotation: <Euler (x=1.5552, y=-0.0310, z=-0.0524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-10.2561, -10.5003, 81.6054)>
    Rotation: <Euler (x=1.5904, y=-0.0851, z=-0.0348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-10.9814, -10.6411, 90.0501)>
    Rotation: <Euler (x=1.4638, y=-0.0834, z=-0.0295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-11.3372, -10.6868, 94.2893)>
    Rotation: <Euler (x=1.5237, y=-0.0002, z=-0.0201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-11.3619, -11.7708, 109.1001)>
    Rotation: <Euler (x=1.5237, y=-0.0002, z=-0.0201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-6.9485, -10.6698, 89.2769)>
    Rotation: <Euler (x=-2.7408, y=-0.0411, z=1.4608), order='XYZ'>
    Matrix:
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      <Vector (0.9931, -0.0852, 0.0805, -10.6698)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (0.5113, -11.3626, 86.1057)>
    Rotation: <Euler (x=-1.7758, y=-0.1938, z=1.0887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (4.3783, -10.3122, 72.2316)>
    Rotation: <Euler (x=-1.7556, y=0.0828, z=1.0403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (6.1948, -12.8369, 57.0699)>
    Rotation: <Euler (x=-1.9182, y=0.2878, z=1.2480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (7.5231, -15.5423, 51.8729)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (7.6626, -16.0648, 50.2279)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (7.3719, -16.4495, 48.6632)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (7.1150, -16.7896, 47.2798)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (7.9564, -14.4542, 51.1444)>
    Rotation: <Euler (x=-1.5581, y=0.2672, z=1.2225), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (7.8121, -14.7990, 49.7731)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (7.4043, -15.0079, 48.5611)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (7.0335, -15.1979, 47.4590)>
    Rotation: <Euler (x=-1.3269, y=0.2679, z=1.2251), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (7.9861, -12.9729, 51.6950)>
    Rotation: <Euler (x=-1.4545, y=0.2294, z=1.1436), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (7.7129, -13.1879, 50.3642)>
    Rotation: <Euler (x=-1.1493, y=0.2799, z=1.1599), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (7.1976, -13.2614, 49.4146)>
    Rotation: <Euler (x=-1.1494, y=0.2786, z=1.1593), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (6.7533, -13.3248, 48.5961)>
    Rotation: <Euler (x=-1.1494, y=0.2786, z=1.1593), order='XYZ'>
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=-2.6239, y=0.0330, z=-1.5615), order='XYZ'>
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  Bone: mixamorig:RightArm
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    Rotation: <Euler (x=-1.6286, y=0.2538, z=-1.0700), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.3605, -7.5919, 70.6174)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.5761, -8.4747, 55.1534)>
    Rotation: <Euler (x=-1.9168, y=-0.2403, z=-1.5064), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.4081, -10.2746, 53.6424)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.3076, -11.3231, 52.0793)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2667, -12.0168, 49.9933)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.2279, -12.6737, 48.0175)>
    Rotation: <Euler (x=-1.5862, y=-0.4241, z=-1.4634), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-26.2968, -11.9344, 50.1868)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-26.5392, -12.2820, 48.6542)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.6947, -12.5894, 47.2175)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.8260, -12.8491, 46.0045)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-26.6818, -10.5388, 49.6953)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.8949, -10.9413, 48.0067)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.8127, -11.3066, 46.4664)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7385, -11.6367, 45.0744)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-26.6736, -9.2362, 49.3517)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-26.6727, -9.6174, 47.9556)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.4537, -9.9721, 46.6553)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.2553, -10.2936, 45.4766)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-26.3028, -7.9515, 49.9177)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-26.2548, -8.3125, 48.5427)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-25.9550, -8.6676, 47.4430)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-25.6860, -8.9860, 46.4567)>
    Rotation: <Euler (x=-1.3419, y=-0.3302, z=-1.4917), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.8601, -11.9844, 58.4144)>
    Rotation: <Euler (x=-1.3280, y=0.0769, z=3.1142), order='XYZ'>
    Matrix:
      <Vector (-0.9967, 0.0679, -0.0451, -3.8601)>
      <Vector (0.0273, -0.2424, -0.9698, -11.9844)>
      <Vector (-0.0768, -0.9678, 0.2397, 58.4144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (-1.9528, -18.7905, 31.2417)>
    Rotation: <Euler (x=1.5219, y=3.0498, z=-0.0258), order='XYZ'>
    Matrix:
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      <Vector (0.0257, 0.0465, -0.9986, -18.7905)>
      <Vector (-0.0917, -0.9946, -0.0487, 31.2417)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (0.4190, -17.6013, 5.8166)>
    Rotation: <Euler (x=-0.5260, y=0.1617, z=-2.7112), order='XYZ'>
    Matrix:
      <Vector (-0.8970, 0.4343, 0.0829, 0.4190)>
      <Vector (-0.4118, -0.7522, -0.5144, -17.6013)>
      <Vector (-0.1610, -0.4955, 0.8535, 5.8166)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (4.2744, -24.2789, 1.4179)>
    Rotation: <Euler (x=0.0220, y=-0.0004, z=-2.5822), order='XYZ'>
    Matrix:
      <Vector (-0.8476, 0.5305, -0.0113, 4.2744)>
      <Vector (-0.5306, -0.8474, 0.0188, -24.2789)>
      <Vector (0.0004, 0.0220, 0.9998, 1.4179)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (6.3279, -27.5589, 1.5030)>
    Rotation: <Euler (x=0.0220, y=-0.0004, z=-2.5822), order='XYZ'>
    Matrix:
      <Vector (-0.8476, 0.5305, -0.0113, 6.3279)>
      <Vector (-0.5306, -0.8474, 0.0188, -27.5589)>
      <Vector (0.0004, 0.0220, 0.9998, 1.5030)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-17.4250, -10.8481, 59.0402)>
    Rotation: <Euler (x=-1.5916, y=0.0804, z=2.9497), order='XYZ'>
    Matrix:
      <Vector (-0.9785, 0.0827, -0.1891, -17.4250)>
      <Vector (0.1901, 0.0051, -0.9817, -10.8481)>
      <Vector (-0.0803, -0.9966, -0.0207, 59.0402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1024, -10.7059, 31.0661)>
    Rotation: <Euler (x=-1.6753, y=0.0573, z=2.9516), order='XYZ'>
    Matrix:
      <Vector (-0.9804, 0.0756, -0.1820, -15.1024)>
      <Vector (0.1886, 0.0917, -0.9778, -10.7059)>
      <Vector (-0.0573, -0.9929, -0.1042, 31.0661)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-13.1688, -8.3611, 5.6791)>
    Rotation: <Euler (x=-0.5207, y=-0.1368, z=2.6039), order='XYZ'>
    Matrix:
      <Vector (-0.8509, -0.5025, -0.1532, -13.1688)>
      <Vector (0.5074, -0.7103, -0.4879, -8.3611)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.6537, -14.7005, 1.2803)>
    Rotation: <Euler (x=0.0906, y=-0.0154, z=2.5497), order='XYZ'>
    Matrix:
      <Vector (-0.8298, -0.5545, 0.0632, -17.6537)>
      <Vector (0.5579, -0.8273, 0.0665, -14.7005)>
      <Vector (0.0154, 0.0905, 0.9958, 1.2803)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-19.7807, -17.8739, 1.6275)>
    Rotation: <Euler (x=0.0906, y=-0.0154, z=2.5497), order='XYZ'>
    Matrix:
      <Vector (-0.8298, -0.5545, 0.0632, -19.7807)>
      <Vector (0.5579, -0.8273, 0.0665, -17.8739)>
      <Vector (0.0154, 0.0905, 0.9958, 1.6275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 120
  Bone: mixamorig:Hips
    Location: <Vector (-12.3903, -12.5278, 61.8408)>
    Rotation: <Euler (x=1.5632, y=0.0455, z=-0.0813), order='XYZ'>
    Matrix:
      <Vector (0.9957, 0.0459, -0.0808, -12.3903)>
      <Vector (-0.0811, 0.0038, -0.9967, -12.5278)>
      <Vector (-0.0455, 0.9989, 0.0076, 61.8408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-12.1026, -12.1533, 67.4723)>
    Rotation: <Euler (x=1.5189, y=0.0220, z=-0.0712), order='XYZ'>
    Matrix:
      <Vector (0.9972, 0.0256, -0.0699, -12.1026)>
      <Vector (-0.0711, 0.0502, -0.9962, -12.1533)>
      <Vector (-0.0220, 0.9984, 0.0518, 67.4723)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-11.9339, -11.8226, 74.0550)>
    Rotation: <Euler (x=1.5549, y=-0.0313, z=-0.0516), order='XYZ'>
    Matrix:
      <Vector (0.9982, -0.0304, -0.0521, -11.9339)>
      <Vector (-0.0515, 0.0175, -0.9985, -11.8226)>
      <Vector (0.0313, 0.9994, 0.0159, 74.0550)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-12.1632, -11.6906, 81.5854)>
    Rotation: <Euler (x=1.5899, y=-0.0853, z=-0.0338), order='XYZ'>
    Matrix:
      <Vector (0.9958, -0.0857, -0.0322, -12.1632)>
      <Vector (-0.0337, -0.0162, -0.9993, -11.6906)>
      <Vector (0.0851, 0.9962, -0.0190, 81.5854)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-12.8900, -11.8279, 90.0300)>
    Rotation: <Euler (x=1.4631, y=-0.0830, z=-0.0285), order='XYZ'>
    Matrix:
      <Vector (0.9961, -0.0794, -0.0373, -12.8900)>
      <Vector (-0.0284, 0.1098, -0.9935, -11.8279)>
      <Vector (0.0829, 0.9908, 0.1071, 90.0300)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-13.2442, -11.8710, 94.2695)>
    Rotation: <Euler (x=1.5224, y=-0.0002, z=-0.0195), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0008, -0.0195, -13.2442)>
      <Vector (-0.0195, 0.0484, -0.9986, -11.8710)>
      <Vector (0.0002, 0.9988, 0.0484, 94.2695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-13.2672, -12.9361, 109.0816)>
    Rotation: <Euler (x=1.5224, y=-0.0002, z=-0.0195), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0008, -0.0195, -13.2672)>
      <Vector (-0.0195, 0.0484, -0.9986, -12.9361)>
      <Vector (0.0002, 0.9988, 0.0484, 109.0816)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-8.8569, -11.8533, 89.2577)>
    Rotation: <Euler (x=-2.7411, y=-0.0407, z=1.4617), order='XYZ'>
    Matrix:
      <Vector (0.1088, 0.9171, -0.3835, -8.8569)>
      <Vector (0.9932, -0.0845, 0.0796, -11.8533)>
      <Vector (0.0406, -0.3895, -0.9201, 89.2577)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-1.3957, -12.5406, 86.0885)>
    Rotation: <Euler (x=-1.7765, y=-0.1963, z=1.0902), order='XYZ'>
    Matrix:
      <Vector (0.4534, 0.2694, -0.8496, -1.3957)>
      <Vector (0.8697, 0.0749, 0.4879, -12.5406)>
      <Vector (0.1951, -0.9601, -0.2003, 86.0885)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (2.4942, -11.4589, 72.2233)>
    Rotation: <Euler (x=-1.7559, y=0.0868, z=1.0400), order='XYZ'>
    Matrix:
      <Vector (0.5043, 0.1156, -0.8558, 2.4942)>
      <Vector (0.8592, -0.1666, 0.4838, -11.4589)>
      <Vector (-0.0867, -0.9792, -0.1834, 72.2233)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (4.2835, -14.0379, 57.0674)>
    Rotation: <Euler (x=-1.9177, y=0.2888, z=1.2479), order='XYZ'>
    Matrix:
      <Vector (0.3042, 0.2374, -0.9226, 4.2835)>
      <Vector (0.9090, -0.3619, 0.2066, -14.0379)>
      <Vector (-0.2848, -0.9015, -0.3259, 57.0674)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (3.4246, -16.0767, 55.5118)>
    Rotation: <Euler (x=-1.5773, y=0.5986, z=1.1329), order='XYZ'>
    Matrix:
      <Vector (0.3503, -0.2330, -0.9072, 3.4246)>
      <Vector (0.7482, -0.5131, 0.4207, -16.0767)>
      <Vector (-0.5635, -0.8261, -0.0054, 55.5118)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (2.8696, -17.2954, 53.8124)>
    Rotation: <Euler (x=-1.6374, y=0.4392, z=1.1091), order='XYZ'>
    Matrix:
      <Vector (0.4032, -0.1294, -0.9059, 2.8696)>
      <Vector (0.8103, -0.4095, 0.4191, -17.2954)>
      <Vector (-0.4252, -0.9031, -0.0602, 53.8124)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (2.5873, -18.1671, 51.9919)>
    Rotation: <Euler (x=-1.6394, y=0.5752, z=1.1055), order='XYZ'>
    Matrix:
      <Vector (0.3765, -0.1823, -0.9083, 2.5873)>
      <Vector (0.7498, -0.5158, 0.4143, -18.1671)>
      <Vector (-0.5440, -0.8371, -0.0575, 51.9919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (2.3491, -18.9028, 50.4553)>
    Rotation: <Euler (x=-1.6394, y=0.5752, z=1.1055), order='XYZ'>
    Matrix:
      <Vector (0.3765, -0.1823, -0.9083, 2.3491)>
      <Vector (0.7498, -0.5158, 0.4143, -18.9028)>
      <Vector (-0.5440, -0.8371, -0.0575, 50.4553)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (4.9159, -17.9897, 52.5506)>
    Rotation: <Euler (x=-1.6427, y=0.2184, z=1.3975), order='XYZ'>
    Matrix:
      <Vector (0.1684, 0.0334, -0.9852, 4.9159)>
      <Vector (0.9616, -0.2253, 0.1567, -17.9897)>
      <Vector (-0.2167, -0.9737, -0.0701, 52.5506)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (4.9716, -18.3615, 50.9373)>
    Rotation: <Euler (x=-1.4265, y=0.1991, z=1.3893), order='XYZ'>
    Matrix:
      <Vector (0.1769, -0.1768, -0.9682, 4.9716)>
      <Vector (0.9641, -0.1666, 0.2066, -18.3615)>
      <Vector (-0.1978, -0.9701, 0.1410, 50.9373)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (4.6851, -18.6284, 49.3610)>
    Rotation: <Euler (x=-1.4267, y=0.1930, z=1.3883), order='XYZ'>
    Matrix:
      <Vector (0.1782, -0.1757, -0.9682, 4.6851)>
      <Vector (0.9651, -0.1606, 0.2067, -18.6284)>
      <Vector (-0.1918, -0.9713, 0.1409, 49.3610)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (4.4436, -18.8534, 48.0319)>
    Rotation: <Euler (x=-1.4267, y=0.1930, z=1.3883), order='XYZ'>
    Matrix:
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      <Vector (0.9651, -0.1606, 0.2067, -18.8534)>
      <Vector (-0.1918, -0.9713, 0.1409, 48.0319)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (5.6071, -16.7476, 51.8715)>
    Rotation: <Euler (x=-1.7381, y=0.2728, z=1.2713), order='XYZ'>
    Matrix:
      <Vector (0.2842, 0.0807, -0.9554, 5.6071)>
      <Vector (0.9201, -0.3029, 0.2481, -16.7476)>
      <Vector (-0.2694, -0.9496, -0.1603, 51.8715)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (5.7470, -17.2717, 50.2270)>
    Rotation: <Euler (x=-1.4794, y=0.2826, z=1.2709), order='XYZ'>
    Matrix:
      <Vector (0.2837, -0.1692, -0.9439, 5.7470)>
      <Vector (0.9175, -0.2383, 0.3185, -17.2717)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (5.4700, -17.6617, 48.6612)>
    Rotation: <Euler (x=-1.4794, y=0.2819, z=1.2709), order='XYZ'>
    Matrix:
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      <Vector (0.9176, -0.2377, 0.3185, -17.6617)>
      <Vector (-0.2782, -0.9565, 0.0877, 48.6612)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (5.2250, -18.0065, 47.2768)>
    Rotation: <Euler (x=-1.4794, y=0.2819, z=1.2709), order='XYZ'>
    Matrix:
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      <Vector (0.9176, -0.2377, 0.3185, -18.0065)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (6.0402, -15.6602, 51.1418)>
    Rotation: <Euler (x=-1.5630, y=0.2676, z=1.2224), order='XYZ'>
    Matrix:
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      <Vector (0.9065, -0.2459, 0.3433, -15.6602)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (5.9021, -16.0079, 49.7706)>
    Rotation: <Euler (x=-1.3371, y=0.2691, z=1.2252), order='XYZ'>
    Matrix:
      <Vector (0.3266, -0.3055, -0.8944, 5.9021)>
      <Vector (0.9070, -0.1649, 0.3875, -16.0079)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (5.5062, -16.2217, 48.5556)>
    Rotation: <Euler (x=-1.3372, y=0.2678, z=1.2248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (5.1462, -16.4162, 47.4506)>
    Rotation: <Euler (x=-1.3372, y=0.2678, z=1.2248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (6.0706, -14.1784, 51.6913)>
    Rotation: <Euler (x=-1.4573, y=0.2298, z=1.1434), order='XYZ'>
    Matrix:
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      <Vector (0.8861, -0.1590, 0.4353, -14.1784)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (5.8005, -14.3955, 50.3602)>
    Rotation: <Euler (x=-1.1552, y=0.2798, z=1.1594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (5.2902, -14.4717, 49.4081)>
    Rotation: <Euler (x=-1.1554, y=0.2785, z=1.1587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (4.8504, -14.5374, 48.5874)>
    Rotation: <Euler (x=-1.1554, y=0.2785, z=1.1587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-16.7272, -11.6264, 88.5815)>
    Rotation: <Euler (x=-2.6238, y=0.0324, z=-1.5601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.7971, -11.5711, 84.5569)>
    Rotation: <Euler (x=-1.6281, y=0.2562, z=-1.0692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2806, -8.7647, 70.6038)>
    Rotation: <Euler (x=-1.6101, y=-0.0450, z=-1.0592), order='XYZ'>
    Matrix:
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      <Vector (-0.8711, -0.0584, 0.4877, -8.7647)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.4704, -9.6690, 55.1407)>
    Rotation: <Euler (x=-1.9171, y=-0.2398, z=-1.5043), order='XYZ'>
    Matrix:
      <Vector (0.0646, -0.3238, 0.9439, -26.4704)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.2991, -11.4680, 53.6289)>
    Rotation: <Euler (x=-1.5736, y=-0.5808, z=-1.4685), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.1969, -12.5157, 52.0653)>
    Rotation: <Euler (x=-1.5856, y=-0.2335, z=-1.4637), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.1551, -13.2083, 49.9790)>
    Rotation: <Euler (x=-1.5864, y=-0.4236, z=-1.4612), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1155, -13.8644, 48.0029)>
    Rotation: <Euler (x=-1.5864, y=-0.4236, z=-1.4612), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-28.1853, -13.1303, 50.1732)>
    Rotation: <Euler (x=-1.7123, y=-0.2302, z=-1.6238), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.4283, -13.4774, 48.6405)>
    Rotation: <Euler (x=-1.6685, y=-0.2140, z=-1.6124), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.5853, -13.7839, 47.2038)>
    Rotation: <Euler (x=-1.6685, y=-0.2150, z=-1.6123), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.7178, -14.0428, 45.9908)>
    Rotation: <Euler (x=-1.6685, y=-0.2150, z=-1.6123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-28.5734, -11.7353, 49.6823)>
    Rotation: <Euler (x=-1.7063, y=-0.2276, z=-1.5143), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.7872, -12.1375, 47.9938)>
    Rotation: <Euler (x=-1.5330, y=-0.2343, z=-1.5149), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.7068, -12.5020, 46.4532)>
    Rotation: <Euler (x=-1.5330, y=-0.2341, z=-1.5149), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.6342, -12.8313, 45.0609)>
    Rotation: <Euler (x=-1.5330, y=-0.2341, z=-1.5149), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-28.5680, -10.4325, 49.3393)>
    Rotation: <Euler (x=-1.5859, y=-0.2671, z=-1.5120), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.5675, -10.8132, 47.9430)>
    Rotation: <Euler (x=-1.4246, y=-0.2727, z=-1.5183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3496, -11.1669, 46.6422)>
    Rotation: <Euler (x=-1.4246, y=-0.2724, z=-1.5182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.1522, -11.4875, 45.4632)>
    Rotation: <Euler (x=-1.4246, y=-0.2724, z=-1.5182), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-28.1997, -9.1473, 49.9057)>
    Rotation: <Euler (x=-1.5642, y=-0.2583, z=-1.4653), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.1521, -9.5070, 48.5303)>
    Rotation: <Euler (x=-1.3432, y=-0.3297, z=-1.4896), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.8530, -9.8605, 47.4300)>
    Rotation: <Euler (x=-1.3432, y=-0.3292, z=-1.4895), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.5847, -10.1776, 46.4430)>
    Rotation: <Euler (x=-1.3432, y=-0.3293, z=-1.4895), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-5.7572, -13.1743, 58.3975)>
    Rotation: <Euler (x=-1.3284, y=0.0771, z=3.1147), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-3.8390, -19.9672, 31.2223)>
    Rotation: <Euler (x=1.5221, y=3.0495, z=-0.0253), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-1.4612, -18.7829, 5.7975)>
    Rotation: <Euler (x=-0.5261, y=0.1616, z=-2.7112), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (2.3940, -25.4597, 1.3975)>
    Rotation: <Euler (x=0.0212, y=0.0022, z=-2.5847), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (4.4392, -28.7450, 1.4795)>
    Rotation: <Euler (x=0.0212, y=0.0022, z=-2.5847), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.3231, -12.0461, 59.0170)>
    Rotation: <Euler (x=-1.5912, y=0.0807, z=2.9502), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.9938, -11.9130, 31.0433)>
    Rotation: <Euler (x=-1.6764, y=0.0576, z=2.9520), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-15.0483, -9.5432, 5.6596)>
    Rotation: <Euler (x=-0.5208, y=-0.1368, z=2.6039), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-19.5335, -15.8822, 1.2605)>
    Rotation: <Euler (x=0.0906, y=-0.0153, z=2.5496), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-21.6609, -19.0553, 1.6076)>
    Rotation: <Euler (x=0.0906, y=-0.0153, z=2.5496), order='XYZ'>
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Frame: 121
  Bone: mixamorig:Hips
    Location: <Vector (-14.6081, -13.5179, 61.8120)>
    Rotation: <Euler (x=1.5633, y=0.0451, z=-0.0813), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-14.3226, -13.1433, 67.4436)>
    Rotation: <Euler (x=1.5189, y=0.0216, z=-0.0711), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-14.1563, -12.8119, 74.0263)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-14.3875, -12.6780, 81.5567)>
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  Bone: mixamorig:Neck
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  Bone: mixamorig:Head
    Location: <Vector (-15.4682, -12.8522, 94.2408)>
    Rotation: <Euler (x=1.5212, y=-0.0001, z=-0.0194), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=1.5212, y=-0.0001, z=-0.0194), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-11.0823, -12.8355, 89.2295)>
    Rotation: <Euler (x=-2.7414, y=-0.0402, z=1.4623), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.7773, y=-0.1986, z=1.0913), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
    Location: <Vector (2.0606, -15.0405, 57.0562)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (1.1998, -17.0801, 55.5027)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (0.6430, -18.2998, 53.8047)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (0.3590, -19.1727, 51.9850)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (0.1193, -19.9094, 50.4490)>
    Rotation: <Euler (x=-1.6390, y=0.5762, z=1.1053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (2.6880, -18.9958, 52.5417)>
    Rotation: <Euler (x=-1.6446, y=0.2195, z=1.3974), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (2.7465, -19.3697, 50.9290)>
    Rotation: <Euler (x=-1.4311, y=0.2004, z=1.3892), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (2.4670, -19.6400, 49.3521)>
    Rotation: <Euler (x=-1.4313, y=0.1942, z=1.3882), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (2.2314, -19.8679, 48.0224)>
    Rotation: <Euler (x=-1.4313, y=0.1942, z=1.3882), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (3.3792, -17.7544, 51.8612)>
    Rotation: <Euler (x=-1.7382, y=0.2737, z=1.2710), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (3.5187, -18.2800, 50.2172)>
    Rotation: <Euler (x=-1.4879, y=0.2830, z=1.2707), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (3.2546, -18.6749, 48.6504)>
    Rotation: <Euler (x=-1.4879, y=0.2823, z=1.2706), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (3.0210, -19.0241, 47.2651)>
    Rotation: <Euler (x=-1.4879, y=0.2823, z=1.2706), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (3.8121, -16.6677, 51.1304)>
    Rotation: <Euler (x=-1.5677, y=0.2680, z=1.2221), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (3.6800, -17.0182, 49.7594)>
    Rotation: <Euler (x=-1.3470, y=0.2690, z=1.2248), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (3.2956, -17.2367, 48.5415)>
    Rotation: <Euler (x=-1.3471, y=0.2677, z=1.2245), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (2.9460, -17.4354, 47.4339)>
    Rotation: <Euler (x=-1.3471, y=0.2677, z=1.2245), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (3.8434, -15.1855, 51.6788)>
    Rotation: <Euler (x=-1.4597, y=0.2302, z=1.1431), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (3.5760, -15.4046, 50.3475)>
    Rotation: <Euler (x=-1.1606, y=0.2798, z=1.1587), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (3.0704, -15.4831, 49.3931)>
    Rotation: <Euler (x=-1.1607, y=0.2785, z=1.1581), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (2.6345, -15.5508, 48.5705)>
    Rotation: <Euler (x=-1.1607, y=0.2785, z=1.1581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-18.9526, -12.6125, 88.5521)>
    Rotation: <Euler (x=-2.6238, y=0.0319, z=-1.5593), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-26.0226, -12.5649, 84.5274)>
    Rotation: <Euler (x=-1.6280, y=0.2582, z=-1.0689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-28.5188, -9.7337, 70.5815)>
    Rotation: <Euler (x=-1.6097, y=-0.0472, z=-1.0584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.6862, -10.6654, 55.1198)>
    Rotation: <Euler (x=-1.9174, y=-0.2392, z=-1.5020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.5116, -12.4631, 53.6069)>
    Rotation: <Euler (x=-1.5740, y=-0.5801, z=-1.4661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.4078, -13.5096, 52.0427)>
    Rotation: <Euler (x=-1.5860, y=-0.2328, z=-1.4614), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3654, -14.2009, 49.9559)>
    Rotation: <Euler (x=-1.5868, y=-0.4230, z=-1.4589), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.3252, -14.8557, 47.9794)>
    Rotation: <Euler (x=-1.5868, y=-0.4230, z=-1.4589), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.3956, -14.1274, 50.1510)>
    Rotation: <Euler (x=-1.7135, y=-0.2293, z=-1.6208), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.6394, -14.4738, 48.6183)>
    Rotation: <Euler (x=-1.6703, y=-0.2130, z=-1.6091), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.7979, -14.7792, 47.1815)>
    Rotation: <Euler (x=-1.6703, y=-0.2140, z=-1.6090), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.9318, -15.0370, 45.9684)>
    Rotation: <Euler (x=-1.6703, y=-0.2140, z=-1.6090), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.7870, -12.7330, 49.6611)>
    Rotation: <Euler (x=-1.7073, y=-0.2269, z=-1.5121), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.0018, -13.1346, 47.9726)>
    Rotation: <Euler (x=-1.5347, y=-0.2336, z=-1.5126), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.9235, -13.4979, 46.4316)>
    Rotation: <Euler (x=-1.5348, y=-0.2334, z=-1.5126), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.8526, -13.8263, 45.0390)>
    Rotation: <Euler (x=-1.5348, y=-0.2334, z=-1.5126), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.7845, -11.4300, 49.3189)>
    Rotation: <Euler (x=-1.5869, y=-0.2664, z=-1.5097), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.7847, -11.8098, 47.9224)>
    Rotation: <Euler (x=-1.4262, y=-0.2720, z=-1.5160), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.5682, -12.1623, 46.6211)>
    Rotation: <Euler (x=-1.4262, y=-0.2717, z=-1.5159), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.3720, -12.4818, 45.4415)>
    Rotation: <Euler (x=-1.4262, y=-0.2717, z=-1.5159), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.4188, -10.1442, 49.8859)>
    Rotation: <Euler (x=-1.5650, y=-0.2572, z=-1.4630), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.3718, -10.5024, 48.5101)>
    Rotation: <Euler (x=-1.3447, y=-0.3285, z=-1.4872), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.0737, -10.8542, 47.4089)>
    Rotation: <Euler (x=-1.3447, y=-0.3280, z=-1.4871), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.8063, -11.1696, 46.4211)>
    Rotation: <Euler (x=-1.3447, y=-0.3280, z=-1.4871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-7.9736, -14.1645, 58.3714)>
    Rotation: <Euler (x=-1.3289, y=0.0775, z=3.1147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-6.0451, -20.9447, 31.1937)>
    Rotation: <Euler (x=1.5222, y=3.0492, z=-0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-3.6574, -19.7632, 5.7697)>
    Rotation: <Euler (x=-0.5263, y=0.1615, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (0.1985, -26.4385, 1.3681)>
    Rotation: <Euler (x=0.0202, y=0.0055, z=-2.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (2.2321, -29.7312, 1.4465)>
    Rotation: <Euler (x=0.0202, y=0.0055, z=-2.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-21.5397, -13.0361, 58.9854)>
    Rotation: <Euler (x=-1.5907, y=0.0810, z=2.9503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-19.2035, -12.9200, 31.0123)>
    Rotation: <Euler (x=-1.6774, y=0.0580, z=2.9522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-17.2436, -10.5246, 5.6320)>
    Rotation: <Euler (x=-0.5209, y=-0.1368, z=2.6038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-21.7288, -16.8630, 1.2320)>
    Rotation: <Euler (x=0.0905, y=-0.0152, z=2.5494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-23.8569, -20.0357, 1.5786)>
    Rotation: <Euler (x=0.0905, y=-0.0152, z=2.5494), order='XYZ'>
    Matrix:
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Frame: 122
  Bone: mixamorig:Hips
    Location: <Vector (-17.1709, -14.5772, 61.7539)>
    Rotation: <Euler (x=1.5633, y=0.0447, z=-0.0816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-16.8875, -14.2028, 67.3856)>
    Rotation: <Euler (x=1.5188, y=0.0213, z=-0.0713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-16.7234, -13.8709, 73.9684)>
    Rotation: <Euler (x=1.5544, y=-0.0318, z=-0.0513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-16.9562, -13.7350, 81.4986)>
    Rotation: <Euler (x=1.5890, y=-0.0855, z=-0.0331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-17.6850, -13.8649, 89.9431)>
    Rotation: <Euler (x=1.4618, y=-0.0824, z=-0.0280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-18.0364, -13.9029, 94.1829)>
    Rotation: <Euler (x=1.5201, y=-0.0000, z=-0.0197), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-18.0567, -14.9341, 108.9974)>
    Rotation: <Euler (x=1.5201, y=-0.0000, z=-0.0197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-13.6517, -13.8884, 89.1718)>
    Rotation: <Euler (x=-2.7416, y=-0.0397, z=1.4626), order='XYZ'>
    Matrix:
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      <Vector (0.9934, -0.0841, 0.0784, -13.8884)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-6.1887, -14.5723, 86.0062)>
    Rotation: <Euler (x=-1.7782, y=-0.2006, z=1.0922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-2.2522, -13.4418, 72.1580)>
    Rotation: <Euler (x=-1.7569, y=0.0930, z=1.0389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-0.5005, -16.1118, 57.0136)>
    Rotation: <Euler (x=-1.9168, y=0.2904, z=1.2474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-1.3629, -18.1519, 55.4616)>
    Rotation: <Euler (x=-1.5766, y=0.6003, z=1.1326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-1.9210, -19.3723, 53.7644)>
    Rotation: <Euler (x=-1.6368, y=0.4409, z=1.1086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-2.2062, -20.2460, 51.9453)>
    Rotation: <Euler (x=-1.6388, y=0.5769, z=1.1051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-2.4470, -20.9834, 50.4099)>
    Rotation: <Euler (x=-1.6388, y=0.5769, z=1.1051), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (0.1232, -20.0698, 52.5008)>
    Rotation: <Euler (x=-1.6464, y=0.2202, z=1.3972), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (0.1843, -20.4454, 50.8887)>
    Rotation: <Euler (x=-1.4356, y=0.2013, z=1.3891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-0.0885, -20.7186, 49.3110)>
    Rotation: <Euler (x=-1.4358, y=0.1951, z=1.3881), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-0.3186, -20.9489, 47.9808)>
    Rotation: <Euler (x=-1.4358, y=0.1951, z=1.3881), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (0.8145, -18.8290, 51.8193)>
    Rotation: <Euler (x=-1.7381, y=0.2743, z=1.2707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (0.9534, -19.3556, 50.1756)>
    Rotation: <Euler (x=-1.4960, y=0.2832, z=1.2703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (0.7017, -19.7549, 48.6079)>
    Rotation: <Euler (x=-1.4960, y=0.2825, z=1.2703), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (0.4790, -20.1080, 47.2218)>
    Rotation: <Euler (x=-1.4960, y=0.2825, z=1.2703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (1.2475, -17.7428, 51.0878)>
    Rotation: <Euler (x=-1.5724, y=0.2682, z=1.2218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (1.1215, -18.0958, 49.7168)>
    Rotation: <Euler (x=-1.3568, y=0.2687, z=1.2243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (0.7485, -18.3186, 48.4961)>
    Rotation: <Euler (x=-1.3569, y=0.2674, z=1.2240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (0.4092, -18.5212, 47.3861)>
    Rotation: <Euler (x=-1.3568, y=0.2674, z=1.2240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (1.2797, -16.2604, 51.6354)>
    Rotation: <Euler (x=-1.4620, y=0.2304, z=1.1428), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (1.0149, -16.4810, 50.3038)>
    Rotation: <Euler (x=-1.1655, y=0.2796, z=1.1581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (0.5135, -16.5615, 49.3474)>
    Rotation: <Euler (x=-1.1656, y=0.2783, z=1.1574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (0.0813, -16.6309, 48.5229)>
    Rotation: <Euler (x=-1.1656, y=0.2783, z=1.1574), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-21.5220, -13.6672, 88.4935)>
    Rotation: <Euler (x=-2.6242, y=0.0315, z=-1.5590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-28.5936, -13.6240, 84.4716)>
    Rotation: <Euler (x=-1.6282, y=0.2600, z=-1.0689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-31.1036, -10.7719, 70.5325)>
    Rotation: <Euler (x=-1.6096, y=-0.0495, z=-1.0578), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.2516, -11.7341, 55.0724)>
    Rotation: <Euler (x=-1.9180, y=-0.2386, z=-1.5000), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.0745, -13.5306, 53.5584)>
    Rotation: <Euler (x=-1.5746, y=-0.5795, z=-1.4640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.9697, -14.5761, 51.9936)>
    Rotation: <Euler (x=-1.5865, y=-0.2322, z=-1.4595), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.9271, -15.2663, 49.9065)>
    Rotation: <Euler (x=-1.5874, y=-0.4224, z=-1.4568), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.8869, -15.9200, 47.9296)>
    Rotation: <Euler (x=-1.5874, y=-0.4224, z=-1.4568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.9574, -15.1966, 50.1027)>
    Rotation: <Euler (x=-1.7148, y=-0.2286, z=-1.6181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.2022, -15.5423, 48.5700)>
    Rotation: <Euler (x=-1.6721, y=-0.2120, z=-1.6062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-33.3624, -15.8466, 47.1332)>
    Rotation: <Euler (x=-1.6721, y=-0.2130, z=-1.6061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-33.4977, -16.1036, 45.9201)>
    Rotation: <Euler (x=-1.6721, y=-0.2130, z=-1.6061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.3516, -13.8026, 49.6138)>
    Rotation: <Euler (x=-1.7085, y=-0.2263, z=-1.5101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.5678, -14.2036, 47.9253)>
    Rotation: <Euler (x=-1.5366, y=-0.2329, z=-1.5107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-33.4917, -14.5660, 46.3840)>
    Rotation: <Euler (x=-1.5366, y=-0.2327, z=-1.5107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.4230, -14.8935, 44.9911)>
    Rotation: <Euler (x=-1.5366, y=-0.2327, z=-1.5107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.3517, -12.4994, 49.2723)>
    Rotation: <Euler (x=-1.5881, y=-0.2658, z=-1.5077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.3528, -12.8785, 47.8756)>
    Rotation: <Euler (x=-1.4279, y=-0.2714, z=-1.5140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.1381, -13.2300, 46.5737)>
    Rotation: <Euler (x=-1.4279, y=-0.2711, z=-1.5139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.9434, -13.5485, 45.3936)>
    Rotation: <Euler (x=-1.4279, y=-0.2711, z=-1.5139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.9880, -11.2133, 49.8398)>
    Rotation: <Euler (x=-1.5660, y=-0.2560, z=-1.4610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.9419, -11.5700, 48.4636)>
    Rotation: <Euler (x=-1.3463, y=-0.3273, z=-1.4851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.6451, -11.9201, 47.3615)>
    Rotation: <Euler (x=-1.3464, y=-0.3268, z=-1.4850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.3789, -12.2341, 46.3729)>
    Rotation: <Euler (x=-1.3464, y=-0.3268, z=-1.4850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-10.5352, -15.2257, 58.3158)>
    Rotation: <Euler (x=-1.3294, y=0.0779, z=3.1144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-8.5959, -21.9924, 31.1356)>
    Rotation: <Euler (x=1.5222, y=3.0487, z=-0.0257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-6.1956, -20.8128, 5.7127)>
    Rotation: <Euler (x=-0.5263, y=0.1616, z=-2.7108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-2.3383, -27.4873, 1.3113)>
    Rotation: <Euler (x=0.0200, y=0.0057, z=-2.5890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-0.3072, -30.7815, 1.3888)>
    Rotation: <Euler (x=0.0200, y=0.0057, z=-2.5890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-24.1013, -14.0935, 58.9246)>
    Rotation: <Euler (x=-1.5902, y=0.0815, z=2.9504), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-21.7560, -13.9924, 30.9522)>
    Rotation: <Euler (x=-1.6784, y=0.0585, z=2.9523), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-19.7805, -11.5745, 5.5753)>
    Rotation: <Euler (x=-0.5210, y=-0.1368, z=2.6038), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-24.2658, -17.9122, 1.1744)>
    Rotation: <Euler (x=0.0903, y=-0.0151, z=2.5492), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-26.3945, -21.0846, 1.5204)>
    Rotation: <Euler (x=0.0903, y=-0.0151, z=2.5492), order='XYZ'>
    Matrix:
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Frame: 123
  Bone: mixamorig:Hips
    Location: <Vector (-20.0848, -16.0298, 61.6660)>
    Rotation: <Euler (x=1.5634, y=0.0443, z=-0.0816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-19.8037, -15.6556, 67.2979)>
    Rotation: <Euler (x=1.5188, y=0.0209, z=-0.0713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-19.6418, -15.3234, 73.8807)>
    Rotation: <Euler (x=1.5541, y=-0.0320, z=-0.0512), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-19.8761, -15.1857, 81.4108)>
    Rotation: <Euler (x=1.5885, y=-0.0856, z=-0.0328), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-20.6051, -15.3121, 89.8554)>
    Rotation: <Euler (x=1.4613, y=-0.0821, z=-0.0278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-20.9550, -15.3477, 94.0952)>
    Rotation: <Euler (x=1.5191, y=0.0001, z=-0.0198), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-20.9737, -16.3637, 108.9108)>
    Rotation: <Euler (x=1.5191, y=0.0001, z=-0.0198), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-16.5718, -15.3350, 89.0842)>
    Rotation: <Euler (x=-2.7416, y=-0.0393, z=1.4629), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-9.1086, -16.0183, 85.9188)>
    Rotation: <Euler (x=-1.7791, y=-0.2021, z=1.0929), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-5.1528, -14.8737, 72.0773)>
    Rotation: <Euler (x=-1.7576, y=0.0947, z=1.0385), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-3.4065, -17.5721, 56.9373)>
    Rotation: <Euler (x=-1.9172, y=0.2906, z=1.2471), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-4.2689, -19.6124, 55.3856)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-4.8268, -20.8331, 53.6886)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-5.1117, -21.7073, 51.8697)>
    Rotation: <Euler (x=-1.6392, y=0.5770, z=1.1046), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-5.3522, -22.4451, 50.3344)>
    Rotation: <Euler (x=-1.6392, y=0.5770, z=1.1046), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-2.7824, -21.5313, 52.4257)>
    Rotation: <Euler (x=-1.6483, y=0.2206, z=1.3970), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-2.7183, -21.9080, 50.8139)>
    Rotation: <Euler (x=-1.4401, y=0.2018, z=1.3890), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-2.9841, -22.1835, 49.2355)>
    Rotation: <Euler (x=-1.4403, y=0.1956, z=1.3880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-3.2082, -22.4158, 47.9046)>
    Rotation: <Euler (x=-1.4403, y=0.1957, z=1.3880), order='XYZ'>
    Matrix:
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      <Vector (0.9646, -0.1659, 0.2051, -22.4158)>
      <Vector (-0.1944, -0.9726, 0.1276, 47.9046)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-2.0907, -20.2909, 51.7441)>
    Rotation: <Euler (x=-1.7384, y=0.2745, z=1.2705), order='XYZ'>
    Matrix:
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      <Vector (0.9195, -0.3046, 0.2485, -20.2909)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-1.9515, -20.8180, 50.1005)>
    Rotation: <Euler (x=-1.5044, y=0.2829, z=1.2700), order='XYZ'>
    Matrix:
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      <Vector (0.9171, -0.2464, 0.3133, -20.8180)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-2.1903, -21.2211, 48.5317)>
    Rotation: <Euler (x=-1.5044, y=0.2822, z=1.2699), order='XYZ'>
    Matrix:
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      <Vector (0.9173, -0.2458, 0.3133, -21.2211)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-2.4015, -21.5776, 47.1447)>
    Rotation: <Euler (x=-1.5044, y=0.2822, z=1.2699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-1.6574, -19.2050, 51.0124)>
    Rotation: <Euler (x=-1.5775, y=0.2678, z=1.2215), order='XYZ'>
    Matrix:
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      <Vector (0.9061, -0.2510, 0.3405, -19.2050)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-1.7765, -19.5600, 49.6413)>
    Rotation: <Euler (x=-1.3666, y=0.2679, z=1.2240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-2.1377, -19.7867, 48.4178)>
    Rotation: <Euler (x=-1.3667, y=0.2666, z=1.2236), order='XYZ'>
    Matrix:
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      <Vector (0.9071, -0.1736, 0.3834, -19.7867)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-2.4662, -19.9928, 47.3051)>
    Rotation: <Euler (x=-1.3667, y=0.2666, z=1.2236), order='XYZ'>
    Matrix:
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      <Vector (0.9071, -0.1736, 0.3834, -19.9928)>
      <Vector (-0.2634, -0.9447, 0.1955, 47.3051)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-1.6250, -17.7225, 51.5595)>
    Rotation: <Euler (x=-1.4645, y=0.2301, z=1.1425), order='XYZ'>
    Matrix:
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      <Vector (0.8857, -0.1623, 0.4350, -17.7225)>
      <Vector (-0.2281, -0.9681, 0.1033, 51.5595)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-1.8866, -17.9441, 50.2275)>
    Rotation: <Euler (x=-1.1703, y=0.2790, z=1.1575), order='XYZ'>
    Matrix:
      <Vector (0.3861, -0.4589, -0.8002, -1.8866)>
      <Vector (0.8804, -0.0756, 0.4682, -17.9441)>
      <Vector (-0.2754, -0.8852, 0.3748, 50.2275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-2.3836, -18.0262, 49.2690)>
    Rotation: <Euler (x=-1.1704, y=0.2777, z=1.1569), order='XYZ'>
    Matrix:
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      <Vector (0.8805, -0.0744, 0.4682, -18.0262)>
      <Vector (-0.2741, -0.8856, 0.3748, 49.2690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-2.8121, -18.0970, 48.4427)>
    Rotation: <Euler (x=-1.1704, y=0.2777, z=1.1569), order='XYZ'>
    Matrix:
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      <Vector (0.8805, -0.0744, 0.4682, -18.0970)>
      <Vector (-0.2741, -0.8856, 0.3748, 48.4427)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-24.4421, -15.1159, 88.4055)>
    Rotation: <Euler (x=-2.6248, y=0.0310, z=-1.5587), order='XYZ'>
    Matrix:
      <Vector (0.0121, -0.8695, 0.4937, -24.4421)>
      <Vector (-0.9994, 0.0048, 0.0329, -15.1159)>
      <Vector (-0.0310, -0.4938, -0.8690, 88.4055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-31.5162, -15.0766, 84.3881)>
    Rotation: <Euler (x=-1.6284, y=0.2618, z=-1.0688), order='XYZ'>
    Matrix:
      <Vector (0.4648, -0.1748, 0.8680, -31.5162)>
      <Vector (-0.8467, 0.1988, 0.4935, -15.0766)>
      <Vector (-0.2588, -0.9643, -0.0556, 84.3881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.0416, -12.2047, 70.4558)>
    Rotation: <Euler (x=-1.6096, y=-0.0518, z=-1.0571), order='XYZ'>
    Matrix:
      <Vector (0.4908, -0.0084, 0.8713, -34.0416)>
      <Vector (-0.8698, -0.0641, 0.4893, -12.2047)>
      <Vector (0.0518, -0.9979, -0.0388, 70.4558)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-34.1716, -13.1980, 54.9975)>
    Rotation: <Euler (x=-1.9187, y=-0.2382, z=-1.4986), order='XYZ'>
    Matrix:
      <Vector (0.0701, -0.3241, 0.9434, -34.1716)>
      <Vector (-0.9692, -0.2459, -0.0125, -13.1980)>
      <Vector (0.2360, -0.9135, -0.3313, 54.9975)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-33.9934, -14.9938, 53.4828)>
    Rotation: <Euler (x=-1.5755, y=-0.5791, z=-1.4623), order='XYZ'>
    Matrix:
      <Vector (0.0906, 0.0546, 0.9944, -33.9934)>
      <Vector (-0.8320, -0.5446, 0.1058, -14.9938)>
      <Vector (0.5473, -0.8369, -0.0039, 53.4828)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-33.8885, -16.0387, 51.9175)>
    Rotation: <Euler (x=-1.5872, y=-0.2318, z=-1.4581), order='XYZ'>
    Matrix:
      <Vector (0.1095, 0.0095, 0.9939, -33.8885)>
      <Vector (-0.9671, -0.2301, 0.1087, -16.0387)>
      <Vector (0.2297, -0.9731, -0.0160, 51.9175)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-33.8466, -16.7281, 49.8302)>
    Rotation: <Euler (x=-1.5881, y=-0.4220, z=-1.4553), order='XYZ'>
    Matrix:
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      <Vector (-0.9062, -0.4088, 0.1082, -16.7281)>
      <Vector (0.4096, -0.9121, -0.0158, 49.8302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-33.8071, -17.3810, 47.8530)>
    Rotation: <Euler (x=-1.5881, y=-0.4220, z=-1.4553), order='XYZ'>
    Matrix:
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      <Vector (-0.9062, -0.4088, 0.1082, -17.3810)>
      <Vector (0.4096, -0.9121, -0.0158, 47.8530)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.8769, -16.6610, 50.0279)>
    Rotation: <Euler (x=-1.7162, y=-0.2281, z=-1.6160), order='XYZ'>
    Matrix:
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      <Vector (-0.9731, -0.2169, -0.0775, -16.6610)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-36.1231, -17.0062, 48.4953)>
    Rotation: <Euler (x=-1.6739, y=-0.2113, z=-1.6039), order='XYZ'>
    Matrix:
      <Vector (-0.0323, -0.1098, 0.9934, -36.1231)>
      <Vector (-0.9772, -0.2051, -0.0545, -17.0062)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.2853, -17.3097, 47.0586)>
    Rotation: <Euler (x=-1.6740, y=-0.2123, z=-1.6037), order='XYZ'>
    Matrix:
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      <Vector (-0.9770, -0.2061, -0.0545, -17.3097)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-36.4223, -17.5660, 45.8455)>
    Rotation: <Euler (x=-1.6740, y=-0.2123, z=-1.6037), order='XYZ'>
    Matrix:
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      <Vector (-0.9770, -0.2061, -0.0545, -17.5660)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.2731, -15.2673, 49.5398)>
    Rotation: <Euler (x=-1.7099, y=-0.2259, z=-1.5087), order='XYZ'>
    Matrix:
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      <Vector (-0.9727, -0.2300, 0.0304, -15.2673)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-36.4913, -15.6680, 47.8515)>
    Rotation: <Euler (x=-1.5387, y=-0.2324, z=-1.5093), order='XYZ'>
    Matrix:
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      <Vector (-0.9713, -0.2278, 0.0688, -15.6680)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-36.4180, -16.0298, 46.3099)>
    Rotation: <Euler (x=-1.5387, y=-0.2322, z=-1.5093), order='XYZ'>
    Matrix:
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      <Vector (-0.9713, -0.2276, 0.0688, -16.0298)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-36.3518, -16.3568, 44.9167)>
    Rotation: <Euler (x=-1.5387, y=-0.2322, z=-1.5093), order='XYZ'>
    Matrix:
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      <Vector (-0.9713, -0.2276, 0.0688, -16.3568)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.2751, -13.9640, 49.1987)>
    Rotation: <Euler (x=-1.5895, y=-0.2654, z=-1.5063), order='XYZ'>
    Matrix:
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      <Vector (-0.9630, -0.2629, 0.0596, -13.9640)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.2777, -14.3426, 47.8019)>
    Rotation: <Euler (x=-1.4300, y=-0.2709, z=-1.5125), order='XYZ'>
    Matrix:
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      <Vector (-0.9619, -0.2563, 0.0952, -14.3426)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-36.0653, -14.6935, 46.4994)>
    Rotation: <Euler (x=-1.4300, y=-0.2706, z=-1.5125), order='XYZ'>
    Matrix:
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      <Vector (-0.9620, -0.2560, 0.0952, -14.6935)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-35.8727, -15.0115, 45.3189)>
    Rotation: <Euler (x=-1.4300, y=-0.2706, z=-1.5125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.9126, -12.6777, 49.7663)>
    Rotation: <Euler (x=-1.5673, y=-0.2550, z=-1.4596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.8679, -13.0331, 48.3898)>
    Rotation: <Euler (x=-1.3483, y=-0.3262, z=-1.4835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.5729, -13.3820, 47.2868)>
    Rotation: <Euler (x=-1.3483, y=-0.3258, z=-1.4834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.3083, -13.6949, 46.2975)>
    Rotation: <Euler (x=-1.3483, y=-0.3258, z=-1.4834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-13.4477, -16.6787, 58.2307)>
    Rotation: <Euler (x=-1.3300, y=0.0784, z=3.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-11.4956, -23.4316, 31.0479)>
    Rotation: <Euler (x=1.5222, y=3.0482, z=-0.0258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-9.0820, -22.2522, 5.6262)>
    Rotation: <Euler (x=-0.5260, y=0.1623, z=-2.7109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-5.2224, -28.9275, 1.2278)>
    Rotation: <Euler (x=0.0228, y=0.0013, z=-2.5847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-3.1770, -32.2125, 1.3161)>
    Rotation: <Euler (x=0.0228, y=0.0013, z=-2.5847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-27.0140, -15.5455, 58.8339)>
    Rotation: <Euler (x=-1.5900, y=0.0819, z=2.9506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-24.6563, -15.4514, 30.8624)>
    Rotation: <Euler (x=-1.6793, y=0.0589, z=2.9525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-22.6649, -13.0133, 5.4887)>
    Rotation: <Euler (x=-0.5211, y=-0.1368, z=2.6037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-27.1506, -19.3504, 1.0874)>
    Rotation: <Euler (x=0.0902, y=-0.0151, z=2.5491), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-29.2797, -22.5225, 1.4330)>
    Rotation: <Euler (x=0.0902, y=-0.0151, z=2.5491), order='XYZ'>
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Frame: 124
  Bone: mixamorig:Hips
    Location: <Vector (-23.2417, -17.7094, 61.5610)>
    Rotation: <Euler (x=1.5634, y=0.0440, z=-0.0813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-22.9627, -17.3351, 67.1930)>
    Rotation: <Euler (x=1.5187, y=0.0207, z=-0.0710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-22.8026, -17.0024, 73.7758)>
    Rotation: <Euler (x=1.5539, y=-0.0321, z=-0.0508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-23.0376, -16.8630, 81.3059)>
    Rotation: <Euler (x=1.5881, y=-0.0855, z=-0.0324), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-23.7659, -16.9862, 89.7506)>
    Rotation: <Euler (x=1.4607, y=-0.0817, z=-0.0275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-24.1142, -17.0197, 93.9906)>
    Rotation: <Euler (x=1.5181, y=0.0003, z=-0.0198), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-24.1302, -18.0217, 108.8071)>
    Rotation: <Euler (x=1.5181, y=0.0003, z=-0.0198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-19.7326, -17.0077, 88.9791)>
    Rotation: <Euler (x=-2.7416, y=-0.0389, z=1.4633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-12.2695, -17.6889, 85.8133)>
    Rotation: <Euler (x=-1.7800, y=-0.2027, z=1.0935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-8.2989, -16.5399, 71.9764)>
    Rotation: <Euler (x=-1.7584, y=0.0955, z=1.0384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-6.5479, -19.2541, 56.8397)>
    Rotation: <Euler (x=-1.9183, y=0.2903, z=1.2468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-7.4086, -21.2945, 55.2872)>
    Rotation: <Euler (x=-1.5782, y=0.6000, z=1.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-7.9646, -22.5154, 53.5898)>
    Rotation: <Euler (x=-1.6382, y=0.4406, z=1.1078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-8.2476, -23.3897, 51.7706)>
    Rotation: <Euler (x=-1.6404, y=0.5766, z=1.1040), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-8.4864, -24.1276, 50.2351)>
    Rotation: <Euler (x=-1.6404, y=0.5766, z=1.1040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-5.9189, -23.2137, 52.3291)>
    Rotation: <Euler (x=-1.6505, y=0.2205, z=1.3969), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-5.8513, -23.5908, 50.7176)>
    Rotation: <Euler (x=-1.4449, y=0.2019, z=1.3889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-6.1097, -23.8681, 49.1382)>
    Rotation: <Euler (x=-1.4451, y=0.1958, z=1.3880), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-6.3276, -24.1018, 47.8065)>
    Rotation: <Euler (x=-1.4450, y=0.1958, z=1.3880), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-5.2264, -21.9733, 51.6481)>
    Rotation: <Euler (x=-1.7395, y=0.2742, z=1.2702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-5.0854, -22.5004, 50.0047)>
    Rotation: <Euler (x=-1.5132, y=0.2822, z=1.2697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-5.3103, -22.9070, 48.4348)>
    Rotation: <Euler (x=-1.5132, y=0.2816, z=1.2697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-5.5091, -23.2665, 47.0467)>
    Rotation: <Euler (x=-1.5132, y=0.2816, z=1.2697), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-4.7923, -20.8874, 50.9168)>
    Rotation: <Euler (x=-1.5831, y=0.2671, z=1.2213), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-4.9037, -21.2440, 49.5454)>
    Rotation: <Euler (x=-1.3767, y=0.2667, z=1.2236), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-5.2527, -21.4742, 48.3191)>
    Rotation: <Euler (x=-1.3768, y=0.2654, z=1.2233), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-5.5701, -21.6836, 47.2038)>
    Rotation: <Euler (x=-1.3768, y=0.2654, z=1.2233), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-4.7606, -19.4048, 51.4638)>
    Rotation: <Euler (x=-1.4674, y=0.2294, z=1.1423), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-5.0183, -19.6273, 50.1312)>
    Rotation: <Euler (x=-1.1751, y=0.2780, z=1.1570), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-5.5108, -19.7107, 49.1704)>
    Rotation: <Euler (x=-1.1752, y=0.2767, z=1.1564), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-5.9354, -19.7826, 48.3423)>
    Rotation: <Euler (x=-1.1752, y=0.2767, z=1.1564), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-27.6031, -16.7924, 88.3009)>
    Rotation: <Euler (x=-2.6252, y=0.0306, z=-1.5581), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-34.6787, -16.7591, 84.2860)>
    Rotation: <Euler (x=-1.6287, y=0.2636, z=-1.0684), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-37.2213, -13.8685, 70.3607)>
    Rotation: <Euler (x=-1.6097, y=-0.0539, z=-1.0562), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-37.3354, -14.8914, 54.9043)>
    Rotation: <Euler (x=-1.9197, y=-0.2380, z=-1.4974), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-37.1570, -16.6869, 53.3891)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-37.0526, -17.7314, 51.8236)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-37.0122, -18.4204, 49.7361)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-36.9740, -19.0731, 47.7588)>
    Rotation: <Euler (x=-1.5892, y=-0.4217, z=-1.4539), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-39.0423, -18.3553, 49.9359)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.2903, -18.7003, 48.4035)>
    Rotation: <Euler (x=-1.6760, y=-0.2108, z=-1.6018), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-39.4549, -19.0032, 46.9669)>
    Rotation: <Euler (x=-1.6760, y=-0.2118, z=-1.6017), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-39.5939, -19.2590, 45.7540)>
    Rotation: <Euler (x=-1.6760, y=-0.2118, z=-1.6017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-39.4404, -16.9619, 49.4483)>
    Rotation: <Euler (x=-1.7116, y=-0.2256, z=-1.5075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-39.6609, -17.3626, 47.7603)>
    Rotation: <Euler (x=-1.5410, y=-0.2321, z=-1.5081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-39.5909, -17.7241, 46.2185)>
    Rotation: <Euler (x=-1.5410, y=-0.2319, z=-1.5081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-39.5277, -18.0508, 44.8251)>
    Rotation: <Euler (x=-1.5410, y=-0.2319, z=-1.5081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-39.4440, -15.6586, 49.1074)>
    Rotation: <Euler (x=-1.5911, y=-0.2652, z=-1.5051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-39.4485, -16.0370, 47.7105)>
    Rotation: <Euler (x=-1.4323, y=-0.2706, z=-1.5113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-39.2388, -16.3875, 46.4076)>
    Rotation: <Euler (x=-1.4323, y=-0.2703, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.0487, -16.7052, 45.2265)>
    Rotation: <Euler (x=-1.4323, y=-0.2703, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-39.0821, -14.3720, 49.6749)>
    Rotation: <Euler (x=-1.5688, y=-0.2542, z=-1.4583), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-39.0393, -14.7265, 48.2980)>
    Rotation: <Euler (x=-1.3506, y=-0.3253, z=-1.4822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-38.7465, -15.0743, 47.1941)>
    Rotation: <Euler (x=-1.3506, y=-0.3249, z=-1.4820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-38.4839, -15.3864, 46.2040)>
    Rotation: <Euler (x=-1.3506, y=-0.3249, z=-1.4820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-16.6033, -18.3562, 58.1279)>
    Rotation: <Euler (x=-1.3303, y=0.0789, z=3.1144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-14.6362, -25.0986, 30.9436)>
    Rotation: <Euler (x=1.5221, y=3.0476, z=-0.0256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-12.2097, -23.9167, 5.5233)>
    Rotation: <Euler (x=-0.5255, y=0.1633, z=-2.7111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-8.3471, -30.5933, 1.1295)>
    Rotation: <Euler (x=0.0295, y=-0.0034, z=-2.5781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-6.2800, -33.8639, 1.2436)>
    Rotation: <Euler (x=0.0295, y=-0.0034, z=-2.5781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-30.1701, -17.2272, 58.7265)>
    Rotation: <Euler (x=-1.5901, y=0.0825, z=2.9509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-27.7973, -17.1321, 30.7564)>
    Rotation: <Euler (x=-1.6801, y=0.0595, z=2.9527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-25.7901, -14.6768, 5.3856)>
    Rotation: <Euler (x=-0.5212, y=-0.1368, z=2.6037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-30.2761, -21.0131, 0.9835)>
    Rotation: <Euler (x=0.0902, y=-0.0151, z=2.5490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-32.4056, -24.1850, 1.3289)>
    Rotation: <Euler (x=0.0902, y=-0.0151, z=2.5490), order='XYZ'>
    Matrix:
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Frame: 125
  Bone: mixamorig:Hips
    Location: <Vector (-26.4108, -19.0800, 61.4687)>
    Rotation: <Euler (x=1.5633, y=0.0438, z=-0.0809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-26.1329, -18.7050, 67.1007)>
    Rotation: <Euler (x=1.5186, y=0.0206, z=-0.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-25.9735, -18.3710, 73.6835)>
    Rotation: <Euler (x=1.5536, y=-0.0321, z=-0.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-26.2082, -18.2297, 81.2135)>
    Rotation: <Euler (x=1.5877, y=-0.0853, z=-0.0318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-26.9349, -18.3502, 89.6584)>
    Rotation: <Euler (x=1.4602, y=-0.0813, z=-0.0270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-27.2815, -18.3818, 93.8986)>
    Rotation: <Euler (x=1.5173, y=0.0005, z=-0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-27.2938, -19.3713, 108.7160)>
    Rotation: <Euler (x=1.5173, y=0.0005, z=-0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-22.9018, -18.3697, 88.8862)>
    Rotation: <Euler (x=-2.7415, y=-0.0385, z=1.4639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-15.4386, -19.0475, 85.7197)>
    Rotation: <Euler (x=-1.7810, y=-0.2029, z=1.0941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-11.4551, -17.9010, 71.8863)>
    Rotation: <Euler (x=-1.7594, y=0.0955, z=1.0384), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-9.6917, -20.6231, 56.7525)>
    Rotation: <Euler (x=-1.9198, y=0.2899, z=1.2464), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-10.5499, -22.6637, 55.1989)>
    Rotation: <Euler (x=-1.5799, y=0.5995, z=1.1306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-11.1033, -23.8848, 53.5007)>
    Rotation: <Euler (x=-1.6398, y=0.4400, z=1.1072), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-11.3835, -24.7592, 51.6812)>
    Rotation: <Euler (x=-1.6420, y=0.5760, z=1.1032), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-11.6200, -25.4973, 50.1454)>
    Rotation: <Euler (x=-1.6420, y=0.5760, z=1.1032), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-9.0556, -24.5830, 52.2432)>
    Rotation: <Euler (x=-1.6524, y=0.2204, z=1.3966), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-8.9850, -24.9605, 50.6319)>
    Rotation: <Euler (x=-1.4492, y=0.2019, z=1.3887), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-9.2366, -25.2391, 49.0516)>
    Rotation: <Euler (x=-1.4494, y=0.1958, z=1.3878), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-9.4487, -25.4740, 47.7192)>
    Rotation: <Euler (x=-1.4494, y=0.1958, z=1.3878), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-8.3622, -23.3427, 51.5631)>
    Rotation: <Euler (x=-1.7410, y=0.2739, z=1.2698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-8.2187, -23.8700, 49.9200)>
    Rotation: <Euler (x=-1.5222, y=0.2815, z=1.2693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-8.4295, -24.2798, 48.3490)>
    Rotation: <Euler (x=-1.5222, y=0.2808, z=1.2693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-8.6158, -24.6422, 46.9599)>
    Rotation: <Euler (x=-1.5222, y=0.2808, z=1.2693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-7.9271, -22.2568, 50.8324)>
    Rotation: <Euler (x=-1.5888, y=0.2662, z=1.2209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-8.0306, -22.6151, 49.4608)>
    Rotation: <Euler (x=-1.3867, y=0.2654, z=1.2232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-8.3675, -22.8485, 48.2317)>
    Rotation: <Euler (x=-1.3868, y=0.2641, z=1.2229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-8.6738, -23.0608, 47.1139)>
    Rotation: <Euler (x=-1.3868, y=0.2641, z=1.2229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-7.8963, -20.7742, 51.3794)>
    Rotation: <Euler (x=-1.4703, y=0.2286, z=1.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-8.1500, -20.9973, 50.0461)>
    Rotation: <Euler (x=-1.1795, y=0.2770, z=1.1564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-8.6383, -21.0818, 49.0832)>
    Rotation: <Euler (x=-1.1797, y=0.2756, z=1.1558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-9.0592, -21.1546, 48.2533)>
    Rotation: <Euler (x=-1.1797, y=0.2756, z=1.1558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-30.7725, -18.1590, 88.2094)>
    Rotation: <Euler (x=-2.6251, y=0.0302, z=-1.5573), order='XYZ'>
    Matrix:
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      <Vector (-0.0302, -0.4936, -0.8692, 88.2094)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-37.8476, -18.1335, 84.1936)>
    Rotation: <Euler (x=-1.6292, y=0.2651, z=-1.0679), order='XYZ'>
    Matrix:
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      <Vector (-0.8456, 0.2011, 0.4945, -18.1335)>
      <Vector (-0.2621, -0.9634, -0.0564, 84.1936)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-40.4084, -15.2284, 70.2747)>
    Rotation: <Euler (x=-1.6100, y=-0.0559, z=-1.0551), order='XYZ'>
    Matrix:
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      <Vector (-0.8686, -0.0679, 0.4909, -15.2284)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-40.5105, -16.2795, 54.8200)>
    Rotation: <Euler (x=-1.9208, y=-0.2379, z=-1.4960), order='XYZ'>
    Matrix:
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      <Vector (-0.9691, -0.2464, -0.0104, -16.2795)>
      <Vector (0.2357, -0.9129, -0.3333, 54.8200)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-40.3316, -18.0747, 53.3046)>
    Rotation: <Euler (x=-1.5779, y=-0.5787, z=-1.4588), order='XYZ'>
    Matrix:
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      <Vector (-0.8319, -0.5443, 0.1079, -18.0747)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-40.2277, -19.1191, 51.7390)>
    Rotation: <Euler (x=-1.5893, y=-0.2314, z=-1.4555), order='XYZ'>
    Matrix:
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      <Vector (-0.9669, -0.2299, 0.1108, -19.1191)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-40.1887, -19.8080, 49.6514)>
    Rotation: <Euler (x=-1.5904, y=-0.4216, z=-1.4522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-40.1519, -20.4605, 47.6740)>
    Rotation: <Euler (x=-1.5904, y=-0.4216, z=-1.4522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-42.2187, -19.7453, 49.8534)>
    Rotation: <Euler (x=-1.7193, y=-0.2275, z=-1.6122), order='XYZ'>
    Matrix:
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      <Vector (-0.9734, -0.2168, -0.0743, -19.7453)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-42.4686, -20.0902, 48.3213)>
    Rotation: <Euler (x=-1.6780, y=-0.2104, z=-1.5996), order='XYZ'>
    Matrix:
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      <Vector (-0.9775, -0.2045, -0.0510, -20.0902)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-42.6354, -20.3928, 46.8849)>
    Rotation: <Euler (x=-1.6780, y=-0.2114, z=-1.5995), order='XYZ'>
    Matrix:
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      <Vector (-0.9773, -0.2055, -0.0510, -20.3928)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-42.7763, -20.6484, 45.6721)>
    Rotation: <Euler (x=-1.6780, y=-0.2114, z=-1.5995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.6189, -18.3524, 49.3663)>
    Rotation: <Euler (x=-1.7134, y=-0.2255, z=-1.5061), order='XYZ'>
    Matrix:
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      <Vector (-0.9726, -0.2300, 0.0323, -18.3524)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-42.8420, -18.7531, 47.6786)>
    Rotation: <Euler (x=-1.5434, y=-0.2320, z=-1.5067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-42.7753, -19.1145, 46.1367)>
    Rotation: <Euler (x=-1.5434, y=-0.2317, z=-1.5067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-42.7150, -19.4411, 44.7431)>
    Rotation: <Euler (x=-1.5434, y=-0.2318, z=-1.5067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-42.6244, -17.0490, 49.0254)>
    Rotation: <Euler (x=-1.5929, y=-0.2650, z=-1.5036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-42.6310, -17.4274, 47.6286)>
    Rotation: <Euler (x=-1.4348, y=-0.2705, z=-1.5098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-42.4241, -17.7777, 46.3251)>
    Rotation: <Euler (x=-1.4348, y=-0.2701, z=-1.5098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-42.2366, -18.0952, 45.1436)>
    Rotation: <Euler (x=-1.4348, y=-0.2701, z=-1.5098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-42.2634, -15.7620, 49.5926)>
    Rotation: <Euler (x=-1.5705, y=-0.2534, z=-1.4569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-42.2226, -16.1156, 48.2154)>
    Rotation: <Euler (x=-1.3530, y=-0.3245, z=-1.4805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-41.9321, -16.4626, 47.1107)>
    Rotation: <Euler (x=-1.3530, y=-0.3241, z=-1.4804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-41.6715, -16.7738, 46.1197)>
    Rotation: <Euler (x=-1.3530, y=-0.3241, z=-1.4804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-19.7716, -19.7241, 58.0368)>
    Rotation: <Euler (x=-1.3305, y=0.0794, z=3.1147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-17.7887, -26.4611, 30.8523)>
    Rotation: <Euler (x=1.5220, y=3.0471, z=-0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-15.3496, -25.2752, 5.4334)>
    Rotation: <Euler (x=-0.5251, y=0.1641, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-11.4839, -31.9521, 1.0428)>
    Rotation: <Euler (x=0.0328, y=-0.0060, z=-2.5739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-9.4030, -35.2135, 1.1697)>
    Rotation: <Euler (x=0.0328, y=-0.0060, z=-2.5739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-33.3390, -18.6014, 58.6331)>
    Rotation: <Euler (x=-1.5902, y=0.0830, z=2.9511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-30.9513, -18.5077, 30.6642)>
    Rotation: <Euler (x=-1.6809, y=0.0600, z=2.9529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-28.9278, -16.0351, 5.2963)>
    Rotation: <Euler (x=-0.5215, y=-0.1369, z=2.6036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-33.4138, -22.3700, 0.8921)>
    Rotation: <Euler (x=0.0901, y=-0.0151, z=2.5489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-35.5435, -25.5417, 1.2371)>
    Rotation: <Euler (x=0.0901, y=-0.0151, z=2.5489), order='XYZ'>
    Matrix:
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Frame: 126
  Bone: mixamorig:Hips
    Location: <Vector (-29.4107, -19.9257, 61.3984)>
    Rotation: <Euler (x=1.5631, y=0.0438, z=-0.0805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-29.1329, -19.5494, 67.0303)>
    Rotation: <Euler (x=1.5183, y=0.0206, z=-0.0701), order='XYZ'>
    Matrix:
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      <Vector (-0.0701, 0.0509, -0.9962, -19.5494)>
      <Vector (-0.0206, 0.9984, 0.0524, 67.0303)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-28.9735, -19.2140, 73.6130)>
    Rotation: <Euler (x=1.5533, y=-0.0319, z=-0.0498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-29.2071, -19.0706, 81.1431)>
    Rotation: <Euler (x=1.5874, y=-0.0851, z=-0.0312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-29.9317, -19.1887, 89.5881)>
    Rotation: <Euler (x=1.4598, y=-0.0810, z=-0.0265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-30.2767, -19.2186, 93.8284)>
    Rotation: <Euler (x=1.5165, y=0.0007, z=-0.0194), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-30.2853, -20.1969, 108.6466)>
    Rotation: <Euler (x=1.5165, y=0.0007, z=-0.0194), order='XYZ'>
    Matrix:
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      <Vector (-0.0007, 0.9985, 0.0542, 108.6466)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-25.8988, -19.2063, 88.8150)>
    Rotation: <Euler (x=-2.7414, y=-0.0381, z=1.4646), order='XYZ'>
    Matrix:
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      <Vector (0.0381, -0.3893, -0.9203, 88.8150)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-18.4354, -19.8803, 85.6481)>
    Rotation: <Euler (x=-1.7822, y=-0.2033, z=1.0946), order='XYZ'>
    Matrix:
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      <Vector (0.8705, 0.0793, 0.4858, -19.8803)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-14.4362, -18.7356, 71.8190)>
    Rotation: <Euler (x=-1.7605, y=0.0956, z=1.0384), order='XYZ'>
    Matrix:
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      <Vector (0.8576, -0.1765, 0.4830, -18.7356)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-12.6586, -21.4670, 56.6885)>
    Rotation: <Euler (x=-1.9211, y=0.2898, z=1.2460), order='XYZ'>
    Matrix:
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      <Vector (0.9082, -0.3639, 0.2068, -21.4670)>
      <Vector (-0.2858, -0.9001, -0.3289, 56.6885)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-13.5149, -23.5081, 55.1345)>
    Rotation: <Euler (x=-1.5814, y=0.5992, z=1.1297), order='XYZ'>
    Matrix:
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      <Vector (0.7467, -0.5145, 0.4215, -23.5081)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-14.0662, -24.7297, 53.4360)>
    Rotation: <Euler (x=-1.6412, y=0.4397, z=1.1066), order='XYZ'>
    Matrix:
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      <Vector (0.8091, -0.4112, 0.4198, -24.7297)>
      <Vector (-0.4257, -0.9026, -0.0636, 53.4360)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-14.3441, -25.6047, 51.6164)>
    Rotation: <Euler (x=-1.6435, y=0.5758, z=1.1024), order='XYZ'>
    Matrix:
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      <Vector (0.7484, -0.5173, 0.4150, -25.6047)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-14.5786, -26.3433, 50.0806)>
    Rotation: <Euler (x=-1.6435, y=0.5758, z=1.1024), order='XYZ'>
    Matrix:
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      <Vector (0.7484, -0.5173, 0.4150, -26.3433)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-12.0169, -25.4284, 52.1813)>
    Rotation: <Euler (x=-1.6537, y=0.2205, z=1.3963), order='XYZ'>
    Matrix:
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      <Vector (0.9610, -0.2290, 0.1552, -25.4284)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-11.9443, -25.8063, 50.5702)>
    Rotation: <Euler (x=-1.4529, y=0.2022, z=1.3884), order='XYZ'>
    Matrix:
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      <Vector (0.9634, -0.1748, 0.2033, -25.8063)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-12.1902, -26.0865, 48.9893)>
    Rotation: <Euler (x=-1.4531, y=0.1960, z=1.3875), order='XYZ'>
    Matrix:
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      <Vector (0.9644, -0.1688, 0.2035, -26.0865)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-12.3976, -26.3227, 47.6564)>
    Rotation: <Euler (x=-1.4531, y=0.1960, z=1.3875), order='XYZ'>
    Matrix:
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      <Vector (0.9644, -0.1688, 0.2035, -26.3227)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-11.3227, -24.1882, 51.5017)>
    Rotation: <Euler (x=-1.7424, y=0.2738, z=1.2695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-11.1771, -24.7160, 49.8590)>
    Rotation: <Euler (x=-1.5306, y=0.2810, z=1.2689), order='XYZ'>
    Matrix:
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      <Vector (0.9173, -0.2526, 0.3077, -24.7160)>
      <Vector (-0.2773, -0.9600, 0.0386, 49.8590)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-11.3747, -25.1294, 48.2871)>
    Rotation: <Euler (x=-1.5306, y=0.2803, z=1.2689), order='XYZ'>
    Matrix:
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      <Vector (0.9175, -0.2520, 0.3077, -25.1294)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-11.5495, -25.4949, 46.8974)>
    Rotation: <Euler (x=-1.5306, y=0.2803, z=1.2689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-10.8866, -23.1026, 50.7712)>
    Rotation: <Euler (x=-1.5940, y=0.2657, z=1.2206), order='XYZ'>
    Matrix:
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      <Vector (0.9063, -0.2545, 0.3373, -23.1026)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-10.9830, -23.4627, 49.3996)>
    Rotation: <Euler (x=-1.3958, y=0.2645, z=1.2228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-11.3089, -23.6994, 48.1681)>
    Rotation: <Euler (x=-1.3959, y=0.2632, z=1.2225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-11.6052, -23.9147, 47.0482)>
    Rotation: <Euler (x=-1.3959, y=0.2632, z=1.2225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-10.8565, -21.6198, 51.3177)>
    Rotation: <Euler (x=-1.4727, y=0.2282, z=1.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-11.1071, -21.8437, 49.9839)>
    Rotation: <Euler (x=-1.1830, y=0.2764, z=1.1559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-11.5922, -21.9292, 49.0196)>
    Rotation: <Euler (x=-1.1832, y=0.2751, z=1.1553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-12.0103, -22.0029, 48.1883)>
    Rotation: <Euler (x=-1.1832, y=0.2751, z=1.1553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-33.7698, -19.0000, 88.1400)>
    Rotation: <Euler (x=-2.6248, y=0.0298, z=-1.5564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-40.8437, -18.9816, 84.1221)>
    Rotation: <Euler (x=-1.6299, y=0.2664, z=-1.0675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-43.4233, -16.0674, 70.2085)>
    Rotation: <Euler (x=-1.6105, y=-0.0577, z=-1.0540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-43.5170, -17.1474, 54.7558)>
    Rotation: <Euler (x=-1.9219, y=-0.2379, z=-1.4942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-43.3371, -18.9423, 53.2403)>
    Rotation: <Euler (x=-1.5792, y=-0.5786, z=-1.4566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-43.2332, -19.9866, 51.6746)>
    Rotation: <Euler (x=-1.5904, y=-0.2313, z=-1.4537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-43.1954, -20.6756, 49.5870)>
    Rotation: <Euler (x=-1.5915, y=-0.4215, z=-1.4502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-43.1596, -21.3281, 47.6096)>
    Rotation: <Euler (x=-1.5915, y=-0.4215, z=-1.4502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-45.2252, -20.6159, 49.7911)>
    Rotation: <Euler (x=-1.7209, y=-0.2274, z=-1.6099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-45.4766, -20.9611, 48.2594)>
    Rotation: <Euler (x=-1.6799, y=-0.2102, z=-1.5971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-45.6455, -21.2636, 46.8232)>
    Rotation: <Euler (x=-1.6799, y=-0.2111, z=-1.5970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-45.7880, -21.5191, 45.6106)>
    Rotation: <Euler (x=-1.6799, y=-0.2111, z=-1.5970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-45.6281, -19.2236, 49.3044)>
    Rotation: <Euler (x=-1.7151, y=-0.2254, z=-1.5044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-45.8534, -19.6248, 47.6171)>
    Rotation: <Euler (x=-1.5457, y=-0.2318, z=-1.5049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-45.7897, -19.9861, 46.0750)>
    Rotation: <Euler (x=-1.5457, y=-0.2316, z=-1.5049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-45.7322, -20.3127, 44.6813)>
    Rotation: <Euler (x=-1.5457, y=-0.2316, z=-1.5049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-45.6359, -17.9203, 48.9635)>
    Rotation: <Euler (x=-1.5947, y=-0.2649, z=-1.5018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-45.6444, -18.2987, 47.5666)>
    Rotation: <Euler (x=-1.4372, y=-0.2703, z=-1.5080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-45.4402, -18.6488, 46.2627)>
    Rotation: <Euler (x=-1.4373, y=-0.2700, z=-1.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-45.2551, -18.9662, 45.0808)>
    Rotation: <Euler (x=-1.4373, y=-0.2700, z=-1.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-45.2763, -16.6327, 49.5302)>
    Rotation: <Euler (x=-1.5722, y=-0.2527, z=-1.4550), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-45.2372, -16.9856, 48.1528)>
    Rotation: <Euler (x=-1.3553, y=-0.3238, z=-1.4786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-44.9489, -17.3316, 47.0472)>
    Rotation: <Euler (x=-1.3554, y=-0.3233, z=-1.4785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-44.6903, -17.6419, 46.0555)>
    Rotation: <Euler (x=-1.3554, y=-0.3233, z=-1.4785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-22.7712, -20.5682, 57.9667)>
    Rotation: <Euler (x=-1.3306, y=0.0799, z=3.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-20.7729, -27.3023, 30.7826)>
    Rotation: <Euler (x=1.5219, y=3.0466, z=-0.0251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-18.3209, -26.1135, 5.3651)>
    Rotation: <Euler (x=-0.5251, y=0.1644, z=-2.7111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-14.4533, -32.7895, 0.9748)>
    Rotation: <Euler (x=0.0321, y=-0.0058, z=-2.5736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-12.3715, -36.0505, 1.0989)>
    Rotation: <Euler (x=0.0321, y=-0.0058, z=-2.5736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-36.3390, -19.4501, 58.5626)>
    Rotation: <Euler (x=-1.5899, y=0.0835, z=2.9511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-33.9391, -19.3668, 30.5947)>
    Rotation: <Euler (x=-1.6817, y=0.0605, z=2.9529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-31.8986, -16.8746, 5.2302)>
    Rotation: <Euler (x=-0.5219, y=-0.1369, z=2.6036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-36.3840, -23.2074, 0.8224)>
    Rotation: <Euler (x=0.0898, y=-0.0152, z=2.5488), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-38.5140, -26.3792, 1.1664)>
    Rotation: <Euler (x=0.0898, y=-0.0152, z=2.5488), order='XYZ'>
    Matrix:
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Frame: 127
  Bone: mixamorig:Hips
    Location: <Vector (-32.1643, -20.5045, 61.3530)>
    Rotation: <Euler (x=1.5629, y=0.0438, z=-0.0804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-31.8865, -20.1273, 66.9848)>
    Rotation: <Euler (x=1.5181, y=0.0206, z=-0.0699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-31.7266, -19.7906, 73.5675)>
    Rotation: <Euler (x=1.5531, y=-0.0318, z=-0.0495), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-31.9592, -19.6457, 81.0975)>
    Rotation: <Euler (x=1.5871, y=-0.0849, z=-0.0307), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-32.6818, -19.7617, 89.5428)>
    Rotation: <Euler (x=1.4594, y=-0.0806, z=-0.0262), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-33.0254, -19.7902, 93.7832)>
    Rotation: <Euler (x=1.5159, y=0.0009, z=-0.0193), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-33.0309, -20.7588, 108.6020)>
    Rotation: <Euler (x=1.5159, y=0.0009, z=-0.0193), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-28.6490, -19.7778, 88.7687)>
    Rotation: <Euler (x=-2.7414, y=-0.0378, z=1.4653), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-21.1853, -20.4479, 85.6017)>
    Rotation: <Euler (x=-1.7836, y=-0.2048, z=1.0956), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-17.1604, -19.2906, 71.7812)>
    Rotation: <Euler (x=-1.7617, y=0.0970, z=1.0382), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-15.3783, -22.0496, 56.6562)>
    Rotation: <Euler (x=-1.9215, y=0.2904, z=1.2459), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-16.2344, -24.0917, 55.1035)>
    Rotation: <Euler (x=-1.5820, y=0.5998, z=1.1294), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-16.7855, -25.3144, 53.4057)>
    Rotation: <Euler (x=-1.6416, y=0.4402, z=1.1064), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-17.0632, -26.1906, 51.5866)>
    Rotation: <Euler (x=-1.6440, y=0.5763, z=1.1020), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-17.2975, -26.9301, 50.0512)>
    Rotation: <Euler (x=-1.6440, y=0.5763, z=1.1020), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-14.7361, -26.0140, 52.1517)>
    Rotation: <Euler (x=-1.6540, y=0.2211, z=1.3962), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-14.6632, -26.3930, 50.5409)>
    Rotation: <Euler (x=-1.4554, y=0.2029, z=1.3883), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-14.9055, -26.6751, 48.9598)>
    Rotation: <Euler (x=-1.4556, y=0.1968, z=1.3875), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-15.1097, -26.9130, 47.6267)>
    Rotation: <Euler (x=-1.4556, y=0.1968, z=1.3875), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-14.0417, -24.7743, 51.4714)>
    Rotation: <Euler (x=-1.7427, y=0.2744, z=1.2693), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-13.8959, -25.3032, 49.8291)>
    Rotation: <Euler (x=-1.5376, y=0.2812, z=1.2687), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-14.0828, -25.7204, 48.2569)>
    Rotation: <Euler (x=-1.5376, y=0.2805, z=1.2687), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-14.2480, -26.0892, 46.8669)>
    Rotation: <Euler (x=-1.5376, y=0.2805, z=1.2687), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-13.6055, -23.6892, 50.7402)>
    Rotation: <Euler (x=-1.5979, y=0.2659, z=1.2204), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-13.6968, -24.0514, 49.3688)>
    Rotation: <Euler (x=-1.4033, y=0.2643, z=1.2225), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-14.0138, -24.2915, 48.1357)>
    Rotation: <Euler (x=-1.4034, y=0.2630, z=1.2223), order='XYZ'>
    Matrix:
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      <Vector (0.9076, -0.1840, 0.3774, -24.2915)>
      <Vector (-0.2600, -0.9521, 0.1609, 48.1357)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-14.3021, -24.5099, 47.0143)>
    Rotation: <Euler (x=-1.4033, y=0.2630, z=1.2223), order='XYZ'>
    Matrix:
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      <Vector (0.9076, -0.1840, 0.3774, -24.5099)>
      <Vector (-0.2600, -0.9521, 0.1609, 47.0143)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-13.5753, -22.2060, 51.2858)>
    Rotation: <Euler (x=-1.4738, y=0.2286, z=1.1416), order='XYZ'>
    Matrix:
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      <Vector (0.8856, -0.1648, 0.4342, -22.2060)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-13.8249, -22.4311, 49.9520)>
    Rotation: <Euler (x=-1.1848, y=0.2767, z=1.1557), order='XYZ'>
    Matrix:
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      <Vector (0.8803, -0.0797, 0.4677, -22.4311)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-14.3085, -22.5176, 48.9871)>
    Rotation: <Euler (x=-1.1849, y=0.2754, z=1.1551), order='XYZ'>
    Matrix:
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      <Vector (0.8804, -0.0785, 0.4678, -22.5176)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-14.7255, -22.5922, 48.1553)>
    Rotation: <Euler (x=-1.1849, y=0.2754, z=1.1551), order='XYZ'>
    Matrix:
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      <Vector (0.8804, -0.0785, 0.4678, -22.5922)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-36.5202, -19.5751, 88.0955)>
    Rotation: <Euler (x=-2.6247, y=0.0296, z=-1.5559), order='XYZ'>
    Matrix:
      <Vector (0.0149, -0.8695, 0.4938, -36.5202)>
      <Vector (-0.9995, 0.0017, 0.0330, -19.5751)>
      <Vector (-0.0296, -0.4940, -0.8690, 88.0955)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-43.5937, -19.5614, 84.0767)>
    Rotation: <Euler (x=-1.6308, y=0.2674, z=-1.0671), order='XYZ'>
    Matrix:
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      <Vector (-0.8447, 0.2020, 0.4956, -19.5614)>
      <Vector (-0.2642, -0.9627, -0.0578, 84.0767)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-46.1915, -16.6425, 70.1675)>
    Rotation: <Euler (x=-1.6112, y=-0.0595, z=-1.0531), order='XYZ'>
    Matrix:
      <Vector (0.4940, -0.0057, 0.8694, -46.1915)>
      <Vector (-0.8674, -0.0717, 0.4924, -16.6425)>
      <Vector (0.0595, -0.9974, -0.0403, 70.1675)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-46.2795, -17.7527, 54.7169)>
    Rotation: <Euler (x=-1.9230, y=-0.2379, z=-1.4925), order='XYZ'>
    Matrix:
      <Vector (0.0761, -0.3266, 0.9421, -46.2795)>
      <Vector (-0.9689, -0.2475, -0.0076, -17.7527)>
      <Vector (0.2357, -0.9122, -0.3352, 54.7169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-46.0983, -19.5476, 53.2014)>
    Rotation: <Euler (x=-1.5804, y=-0.5786, z=-1.4544), order='XYZ'>
    Matrix:
      <Vector (0.0972, 0.0540, 0.9938, -46.0983)>
      <Vector (-0.8315, -0.5443, 0.1109, -19.5476)>
      <Vector (0.5469, -0.8372, -0.0080, 53.2014)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-45.9945, -20.5919, 51.6357)>
    Rotation: <Euler (x=-1.5915, y=-0.2313, z=-1.4519), order='XYZ'>
    Matrix:
      <Vector (0.1154, 0.0067, 0.9933, -45.9945)>
      <Vector (-0.9665, -0.2300, 0.1138, -20.5919)>
      <Vector (0.2293, -0.9732, -0.0201, 51.6357)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-45.9578, -21.2810, 49.5482)>
    Rotation: <Euler (x=-1.5927, y=-0.4215, z=-1.4483), order='XYZ'>
    Matrix:
      <Vector (0.1115, 0.0283, 0.9934, -45.9578)>
      <Vector (-0.9056, -0.4086, 0.1133, -21.2810)>
      <Vector (0.4091, -0.9123, -0.0199, 49.5482)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-45.9230, -21.9337, 47.5709)>
    Rotation: <Euler (x=-1.5927, y=-0.4215, z=-1.4483), order='XYZ'>
    Matrix:
      <Vector (0.1115, 0.0283, 0.9934, -45.9230)>
      <Vector (-0.9056, -0.4086, 0.1133, -21.9337)>
      <Vector (0.4091, -0.9123, -0.0199, 47.5709)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-47.9875, -21.2244, 49.7544)>
    Rotation: <Euler (x=-1.7223, y=-0.2274, z=-1.6077), order='XYZ'>
    Matrix:
      <Vector (-0.0359, -0.1590, 0.9866, -47.9875)>
      <Vector (-0.9736, -0.2172, -0.0705, -21.2244)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-48.2404, -21.5699, 48.2229)>
    Rotation: <Euler (x=-1.6816, y=-0.2100, z=-1.5948), order='XYZ'>
    Matrix:
      <Vector (-0.0234, -0.1155, 0.9930, -48.2404)>
      <Vector (-0.9778, -0.2045, -0.0469, -21.5699)>
      <Vector (0.2085, -0.9720, -0.1081, 48.2229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-48.4110, -21.8725, 46.7870)>
    Rotation: <Euler (x=-1.6816, y=-0.2110, z=-1.5946), order='XYZ'>
    Matrix:
      <Vector (-0.0233, -0.1155, 0.9930, -48.4110)>
      <Vector (-0.9775, -0.2054, -0.0469, -21.8725)>
      <Vector (0.2094, -0.9718, -0.1081, 46.7870)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-48.5551, -22.1280, 45.5746)>
    Rotation: <Euler (x=-1.6816, y=-0.2110, z=-1.5946), order='XYZ'>
    Matrix:
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      <Vector (-0.9775, -0.2054, -0.0469, -22.1280)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-48.3929, -19.8328, 49.2679)>
    Rotation: <Euler (x=-1.7167, y=-0.2254, z=-1.5026), order='XYZ'>
    Matrix:
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      <Vector (-0.9724, -0.2305, 0.0350, -19.8328)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-48.6204, -20.2344, 47.5810)>
    Rotation: <Euler (x=-1.5480, y=-0.2318, z=-1.5032), order='XYZ'>
    Matrix:
      <Vector (0.0658, 0.0383, 0.9971, -48.6204)>
      <Vector (-0.9710, -0.2276, 0.0728, -20.2344)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-48.5597, -20.5959, 46.0389)>
    Rotation: <Euler (x=-1.5480, y=-0.2316, z=-1.5031), order='XYZ'>
    Matrix:
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      <Vector (-0.9711, -0.2274, 0.0728, -20.5959)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-48.5049, -20.9226, 44.6451)>
    Rotation: <Euler (x=-1.5480, y=-0.2316, z=-1.5031), order='XYZ'>
    Matrix:
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      <Vector (-0.9711, -0.2274, 0.0728, -20.9226)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-48.4031, -18.5295, 48.9269)>
    Rotation: <Euler (x=-1.5964, y=-0.2649, z=-1.5000), order='XYZ'>
    Matrix:
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      <Vector (-0.9627, -0.2629, 0.0640, -18.5295)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-48.4134, -18.9081, 47.5301)>
    Rotation: <Euler (x=-1.4397, y=-0.2703, z=-1.5062), order='XYZ'>
    Matrix:
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      <Vector (-0.9617, -0.2558, 0.0988, -18.9081)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-48.2119, -19.2581, 46.2257)>
    Rotation: <Euler (x=-1.4397, y=-0.2700, z=-1.5061), order='XYZ'>
    Matrix:
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      <Vector (-0.9618, -0.2554, 0.0988, -19.2581)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-48.0293, -19.5754, 45.0433)>
    Rotation: <Euler (x=-1.4397, y=-0.2700, z=-1.5061), order='XYZ'>
    Matrix:
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      <Vector (-0.9618, -0.2554, 0.0988, -19.5754)>
      <Vector (0.2667, -0.9555, 0.1260, 45.0433)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-48.0448, -17.2413, 49.4931)>
    Rotation: <Euler (x=-1.5738, y=-0.2520, z=-1.4533), order='XYZ'>
    Matrix:
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      <Vector (-0.9617, -0.2480, 0.1165, -17.2413)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-48.0075, -17.5935, 48.1154)>
    Rotation: <Euler (x=-1.3577, y=-0.3231, z=-1.4766), order='XYZ'>
    Matrix:
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      <Vector (-0.9441, -0.2891, 0.1587, -17.5935)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-47.7214, -17.9386, 47.0090)>
    Rotation: <Euler (x=-1.3578, y=-0.3227, z=-1.4765), order='XYZ'>
    Matrix:
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      <Vector (-0.9442, -0.2886, 0.1588, -17.9386)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-47.4647, -18.2482, 46.0165)>
    Rotation: <Euler (x=-1.3578, y=-0.3227, z=-1.4765), order='XYZ'>
    Matrix:
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      <Vector (-0.9442, -0.2886, 0.1588, -18.2482)>
      <Vector (0.3171, -0.9270, 0.2005, 46.0165)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-25.5247, -21.1467, 57.9213)>
    Rotation: <Euler (x=-1.3309, y=0.0805, z=3.1148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-23.5121, -27.8754, 30.7369)>
    Rotation: <Euler (x=1.5219, y=3.0461, z=-0.0252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-21.0463, -26.6869, 5.3207)>
    Rotation: <Euler (x=-0.5254, y=0.1642, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-17.1796, -33.3621, 0.9285)>
    Rotation: <Euler (x=0.0298, y=-0.0045, z=-2.5754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-15.1035, -36.6270, 1.0437)>
    Rotation: <Euler (x=0.0298, y=-0.0044, z=-2.5754), order='XYZ'>
    Matrix:
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      <Vector (-0.5364, -0.8435, 0.0275, -36.6270)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-39.0927, -20.0301, 58.5172)>
    Rotation: <Euler (x=-1.5894, y=0.0840, z=2.9510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-36.6827, -19.9628, 30.5502)>
    Rotation: <Euler (x=-1.6827, y=0.0610, z=2.9528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-34.6258, -17.4501, 5.1890)>
    Rotation: <Euler (x=-0.5224, y=-0.1370, z=2.6037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-39.1105, -23.7808, 0.7775)>
    Rotation: <Euler (x=0.0894, y=-0.0154, z=2.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-41.2406, -26.9526, 1.1200)>
    Rotation: <Euler (x=0.0894, y=-0.0154, z=2.5488), order='XYZ'>
    Matrix:
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Frame: 128
  Bone: mixamorig:Hips
    Location: <Vector (-34.6252, -21.0812, 61.3310)>
    Rotation: <Euler (x=1.5629, y=0.0437, z=-0.0804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-34.3478, -20.7040, 66.9629)>
    Rotation: <Euler (x=1.5181, y=0.0206, z=-0.0699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-34.1882, -20.3669, 73.5455)>
    Rotation: <Euler (x=1.5530, y=-0.0317, z=-0.0492), order='XYZ'>
    Matrix:
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      <Vector (-0.0492, 0.0194, -0.9986, -20.3669)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-34.4202, -20.2210, 81.0756)>
    Rotation: <Euler (x=1.5869, y=-0.0847, z=-0.0303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-35.1412, -20.3354, 89.5210)>
    Rotation: <Euler (x=1.4591, y=-0.0804, z=-0.0258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-35.4839, -20.3627, 93.7615)>
    Rotation: <Euler (x=1.5153, y=0.0010, z=-0.0191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-35.4877, -21.3231, 108.5808)>
    Rotation: <Euler (x=1.5153, y=0.0010, z=-0.0191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-31.1086, -20.3500, 88.7462)>
    Rotation: <Euler (x=-2.7415, y=-0.0376, z=1.4658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-23.6445, -21.0166, 85.5795)>
    Rotation: <Euler (x=-1.7853, y=-0.2082, z=1.0974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-19.5788, -19.8219, 71.7741)>
    Rotation: <Euler (x=-1.7628, y=0.1009, z=1.0378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-17.8117, -22.6406, 56.6583)>
    Rotation: <Euler (x=-1.9203, y=0.2916, z=1.2459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-18.6709, -24.6837, 55.1086)>
    Rotation: <Euler (x=-1.5808, y=0.6011, z=1.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-19.2249, -25.9076, 53.4126)>
    Rotation: <Euler (x=-1.6406, y=0.4416, z=1.1065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-19.5056, -26.7853, 51.5947)>
    Rotation: <Euler (x=-1.6429, y=0.5777, z=1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-19.7425, -27.5261, 50.0603)>
    Rotation: <Euler (x=-1.6429, y=0.5777, z=1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-17.1777, -26.6090, 52.1562)>
    Rotation: <Euler (x=-1.6526, y=0.2222, z=1.3961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-17.1073, -26.9894, 50.5456)>
    Rotation: <Euler (x=-1.4561, y=0.2042, z=1.3882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-17.3488, -27.2737, 48.9648)>
    Rotation: <Euler (x=-1.4563, y=0.1980, z=1.3874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-17.5525, -27.5133, 47.6319)>
    Rotation: <Euler (x=-1.4562, y=0.1980, z=1.3874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-16.4838, -25.3702, 51.4739)>
    Rotation: <Euler (x=-1.7415, y=0.2756, z=1.2693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-16.3406, -25.9005, 49.8317)>
    Rotation: <Euler (x=-1.5425, y=0.2821, z=1.2687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-16.5202, -26.3215, 48.2597)>
    Rotation: <Euler (x=-1.5426, y=0.2814, z=1.2687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-16.6791, -26.6937, 46.8699)>
    Rotation: <Euler (x=-1.5426, y=0.2814, z=1.2687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-16.0483, -24.2858, 50.7411)>
    Rotation: <Euler (x=-1.6000, y=0.2669, z=1.2204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-16.1373, -24.6502, 49.3702)>
    Rotation: <Euler (x=-1.4085, y=0.2650, z=1.2224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-16.4485, -24.8936, 48.1362)>
    Rotation: <Euler (x=-1.4085, y=0.2637, z=1.2222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-16.7315, -25.1150, 47.0140)>
    Rotation: <Euler (x=-1.4085, y=0.2637, z=1.2222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-16.0168, -22.8022, 51.2854)>
    Rotation: <Euler (x=-1.4730, y=0.2299, z=1.1414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-16.2681, -23.0284, 49.9521)>
    Rotation: <Euler (x=-1.1842, y=0.2780, z=1.1556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-16.7528, -23.1157, 48.9878)>
    Rotation: <Euler (x=-1.1843, y=0.2767, z=1.1550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-17.1706, -23.1910, 48.1564)>
    Rotation: <Euler (x=-1.1843, y=0.2767, z=1.1550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-38.9800, -20.1507, 88.0743)>
    Rotation: <Euler (x=-2.6248, y=0.0293, z=-1.5557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-46.0539, -20.1394, 84.0563)>
    Rotation: <Euler (x=-1.6317, y=0.2682, z=-1.0670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-48.6686, -17.2178, 70.1509)>
    Rotation: <Euler (x=-1.6119, y=-0.0615, z=-1.0523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-48.7505, -18.3593, 54.7025)>
    Rotation: <Euler (x=-1.9242, y=-0.2380, z=-1.4910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-48.5691, -20.1543, 53.1872)>
    Rotation: <Euler (x=-1.5818, y=-0.5787, z=-1.4525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-48.4658, -21.1987, 51.6215)>
    Rotation: <Euler (x=-1.5926, y=-0.2314, z=-1.4505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-48.4307, -21.8882, 49.5341)>
    Rotation: <Euler (x=-1.5939, y=-0.4215, z=-1.4466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-48.3974, -22.5413, 47.5569)>
    Rotation: <Euler (x=-1.5939, y=-0.4215, z=-1.4466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-50.4602, -21.8339, 49.7426)>
    Rotation: <Euler (x=-1.7238, y=-0.2275, z=-1.6059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-50.7148, -22.1799, 48.2115)>
    Rotation: <Euler (x=-1.6833, y=-0.2100, z=-1.5928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-50.8874, -22.4826, 46.7758)>
    Rotation: <Euler (x=-1.6834, y=-0.2110, z=-1.5927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-51.0332, -22.7383, 45.5637)>
    Rotation: <Euler (x=-1.6834, y=-0.2110, z=-1.5927), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-50.8678, -20.4428, 49.2563)>
    Rotation: <Euler (x=-1.7185, y=-0.2255, z=-1.5012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-51.0978, -20.8451, 47.5699)>
    Rotation: <Euler (x=-1.5504, y=-0.2318, z=-1.5017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-51.0403, -21.2068, 46.0277)>
    Rotation: <Euler (x=-1.5504, y=-0.2316, z=-1.5017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-50.9884, -21.5337, 44.6338)>
    Rotation: <Euler (x=-1.5504, y=-0.2316, z=-1.5017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-50.8798, -19.1396, 48.9150)>
    Rotation: <Euler (x=-1.5983, y=-0.2650, z=-1.4985), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-50.8923, -19.5186, 47.5183)>
    Rotation: <Euler (x=-1.4423, y=-0.2703, z=-1.5047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-50.6938, -19.8687, 46.2135)>
    Rotation: <Euler (x=-1.4423, y=-0.2700, z=-1.5047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-50.5138, -20.1860, 45.0308)>
    Rotation: <Euler (x=-1.4423, y=-0.2700, z=-1.5047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-50.5224, -17.8509, 49.4805)>
    Rotation: <Euler (x=-1.5756, y=-0.2514, z=-1.4518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-50.4872, -18.2026, 48.1027)>
    Rotation: <Euler (x=-1.3602, y=-0.3225, z=-1.4750), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-50.2034, -18.5471, 46.9954)>
    Rotation: <Euler (x=-1.3603, y=-0.3220, z=-1.4749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-49.9489, -18.8560, 46.0023)>
    Rotation: <Euler (x=-1.3603, y=-0.3220, z=-1.4749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-27.9854, -21.7237, 57.8998)>
    Rotation: <Euler (x=-1.3313, y=0.0810, z=3.1146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-25.9599, -28.4414, 30.7137)>
    Rotation: <Euler (x=1.5220, y=3.0456, z=-0.0254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-23.4806, -27.2576, 5.2985)>
    Rotation: <Euler (x=-0.5256, y=0.1638, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-19.6167, -33.9333, 0.9045)>
    Rotation: <Euler (x=0.0279, y=-0.0036, z=-2.5770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-17.5461, -37.2019, 1.0123)>
    Rotation: <Euler (x=0.0279, y=-0.0036, z=-2.5770), order='XYZ'>
    Matrix:
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      <Vector (-0.5350, -0.8445, 0.0255, -37.2019)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-41.5533, -20.6066, 58.4947)>
    Rotation: <Euler (x=-1.5889, y=0.0844, z=2.9510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-39.1350, -20.5568, 30.5283)>
    Rotation: <Euler (x=-1.6836, y=0.0614, z=2.9528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-37.0631, -18.0233, 5.1704)>
    Rotation: <Euler (x=-0.5228, y=-0.1370, z=2.6037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-41.5471, -24.3522, 0.7557)>
    Rotation: <Euler (x=0.0890, y=-0.0154, z=2.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-43.6774, -27.5241, 1.0967)>
    Rotation: <Euler (x=0.0890, y=-0.0154, z=2.5488), order='XYZ'>
    Matrix:
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Frame: 129
  Bone: mixamorig:Hips
    Location: <Vector (-36.7939, -21.6770, 61.3340)>
    Rotation: <Euler (x=1.5630, y=0.0435, z=-0.0805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-36.5176, -21.3003, 66.9659)>
    Rotation: <Euler (x=1.5181, y=0.0205, z=-0.0699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-36.3590, -20.9636, 73.5485)>
    Rotation: <Euler (x=1.5529, y=-0.0317, z=-0.0490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-36.5911, -20.8173, 81.0786)>
    Rotation: <Euler (x=1.5867, y=-0.0846, z=-0.0299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-37.3111, -20.9303, 89.5241)>
    Rotation: <Euler (x=1.4589, y=-0.0803, z=-0.0255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-37.6531, -20.9567, 93.7647)>
    Rotation: <Euler (x=1.5148, y=0.0010, z=-0.0190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-37.6565, -21.9102, 108.5845)>
    Rotation: <Euler (x=1.5148, y=0.0010, z=-0.0190), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-33.2785, -20.9435, 88.7488)>
    Rotation: <Euler (x=-2.7415, y=-0.0373, z=1.4664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-25.8141, -21.6070, 85.5822)>
    Rotation: <Euler (x=-1.7872, y=-0.2130, z=1.0998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-21.6984, -20.3572, 71.7965)>
    Rotation: <Euler (x=-1.7640, y=0.1065, z=1.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-19.9615, -23.2589, 56.6930)>
    Rotation: <Euler (x=-1.9181, y=0.2932, z=1.2458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-20.8261, -25.3026, 55.1470)>
    Rotation: <Euler (x=-1.5784, y=0.6029, z=1.1303), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-21.3853, -26.5274, 53.4535)>
    Rotation: <Euler (x=-1.6385, y=0.4435, z=1.1066), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-21.6712, -27.4063, 51.6370)>
    Rotation: <Euler (x=-1.6407, y=0.5795, z=1.1028), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-21.9125, -28.1481, 50.1038)>
    Rotation: <Euler (x=-1.6407, y=0.5795, z=1.1028), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-19.3417, -27.2313, 52.1925)>
    Rotation: <Euler (x=-1.6502, y=0.2234, z=1.3959), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-19.2757, -27.6131, 50.5820)>
    Rotation: <Euler (x=-1.4537, y=0.2054, z=1.3880), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-19.5214, -27.8984, 49.0020)>
    Rotation: <Euler (x=-1.4539, y=0.1992, z=1.3871), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-19.7286, -28.1390, 47.6698)>
    Rotation: <Euler (x=-1.4539, y=0.1992, z=1.3871), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-18.6487, -25.9935, 51.5074)>
    Rotation: <Euler (x=-1.7393, y=0.2771, z=1.2692), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-18.5100, -26.5253, 49.8653)>
    Rotation: <Euler (x=-1.5459, y=0.2833, z=1.2686), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-18.6851, -26.9497, 48.2937)>
    Rotation: <Euler (x=-1.5459, y=0.2826, z=1.2686), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-18.8398, -27.3249, 46.9042)>
    Rotation: <Euler (x=-1.5459, y=0.2826, z=1.2686), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-18.2142, -24.9101, 50.7727)>
    Rotation: <Euler (x=-1.6005, y=0.2682, z=1.2202), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-18.3032, -25.2765, 49.4022)>
    Rotation: <Euler (x=-1.4118, y=0.2660, z=1.2222), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-18.6109, -25.5227, 48.1680)>
    Rotation: <Euler (x=-1.4119, y=0.2647, z=1.2220), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-18.8907, -25.7466, 47.0455)>
    Rotation: <Euler (x=-1.4119, y=0.2647, z=1.2220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-18.1802, -23.4261, 51.3157)>
    Rotation: <Euler (x=-1.4710, y=0.2317, z=1.1412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-18.4351, -23.6531, 49.9832)>
    Rotation: <Euler (x=-1.1821, y=0.2797, z=1.1554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-18.9223, -23.7409, 49.0202)>
    Rotation: <Euler (x=-1.1823, y=0.2784, z=1.1548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-19.3423, -23.8165, 48.1900)>
    Rotation: <Euler (x=-1.1823, y=0.2784, z=1.1548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-41.1501, -20.7474, 88.0779)>
    Rotation: <Euler (x=-2.6250, y=0.0292, z=-1.5556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-48.2248, -20.7375, 84.0614)>
    Rotation: <Euler (x=-1.6325, y=0.2688, z=-1.0668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-50.8543, -17.8137, 70.1592)>
    Rotation: <Euler (x=-1.6125, y=-0.0635, z=-1.0517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-50.9286, -18.9868, 54.7131)>
    Rotation: <Euler (x=-1.9255, y=-0.2382, z=-1.4898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-50.7474, -20.7821, 53.1981)>
    Rotation: <Euler (x=-1.5833, y=-0.5789, z=-1.4507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-50.6451, -21.8269, 51.6327)>
    Rotation: <Euler (x=-1.5940, y=-0.2315, z=-1.4493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-50.6120, -22.5171, 49.5454)>
    Rotation: <Euler (x=-1.5954, y=-0.4217, z=-1.4451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-50.5807, -23.1707, 47.5684)>
    Rotation: <Euler (x=-1.5954, y=-0.4217, z=-1.4451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-52.6413, -22.4645, 49.7564)>
    Rotation: <Euler (x=-1.7253, y=-0.2277, z=-1.6043), order='XYZ'>
    Matrix:
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      <Vector (-0.9736, -0.2178, -0.0678, -22.4645)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-52.8979, -22.8111, 48.2259)>
    Rotation: <Euler (x=-1.6851, y=-0.2101, z=-1.5911), order='XYZ'>
    Matrix:
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      <Vector (-0.9778, -0.2048, -0.0440, -22.8111)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-53.0726, -23.1142, 46.7905)>
    Rotation: <Euler (x=-1.6852, y=-0.2111, z=-1.5910), order='XYZ'>
    Matrix:
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      <Vector (-0.9776, -0.2058, -0.0440, -23.1142)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-53.2202, -23.3701, 45.5786)>
    Rotation: <Euler (x=-1.6852, y=-0.2111, z=-1.5910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-53.0509, -21.0740, 49.2703)>
    Rotation: <Euler (x=-1.7204, y=-0.2257, z=-1.5000), order='XYZ'>
    Matrix:
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      <Vector (-0.9722, -0.2313, 0.0367, -21.0740)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-53.2836, -21.4770, 47.5844)>
    Rotation: <Euler (x=-1.5528, y=-0.2320, z=-1.5005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-53.2296, -21.8391, 46.0422)>
    Rotation: <Euler (x=-1.5528, y=-0.2318, z=-1.5005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-53.1807, -22.1664, 44.6483)>
    Rotation: <Euler (x=-1.5528, y=-0.2318, z=-1.5005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-53.0646, -19.7709, 48.9286)>
    Rotation: <Euler (x=-1.6004, y=-0.2652, z=-1.4973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-53.0795, -20.1503, 47.5320)>
    Rotation: <Euler (x=-1.4450, y=-0.2705, z=-1.5034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-52.8842, -20.5007, 46.2268)>
    Rotation: <Euler (x=-1.4451, y=-0.2702, z=-1.5034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-52.7072, -20.8184, 45.0437)>
    Rotation: <Euler (x=-1.4451, y=-0.2702, z=-1.5034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-52.7076, -18.4817, 49.4933)>
    Rotation: <Euler (x=-1.5775, y=-0.2510, z=-1.4505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-52.6747, -18.8330, 48.1153)>
    Rotation: <Euler (x=-1.3629, y=-0.3219, z=-1.4735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-52.3936, -19.1770, 47.0072)>
    Rotation: <Euler (x=-1.3630, y=-0.3215, z=-1.4734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-52.1415, -19.4855, 46.0133)>
    Rotation: <Euler (x=-1.3630, y=-0.3215, z=-1.4734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-30.1535, -22.3197, 57.9040)>
    Rotation: <Euler (x=-1.3318, y=0.0814, z=3.1144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-28.1170, -29.0229, 30.7152)>
    Rotation: <Euler (x=1.5223, y=3.0451, z=-0.0256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-25.6261, -27.8470, 5.3008)>
    Rotation: <Euler (x=-0.5257, y=0.1635, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-21.7645, -34.5233, 0.9057)>
    Rotation: <Euler (x=0.0265, y=-0.0032, z=-2.5780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-19.6971, -37.7941, 1.0084)>
    Rotation: <Euler (x=0.0265, y=-0.0032, z=-2.5780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-43.7215, -21.2016, 58.4963)>
    Rotation: <Euler (x=-1.5884, y=0.0847, z=2.9512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-41.2956, -21.1664, 30.5305)>
    Rotation: <Euler (x=-1.6844, y=0.0618, z=2.9530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-39.2107, -18.6147, 5.1755)>
    Rotation: <Euler (x=-0.5231, y=-0.1371, z=2.6038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-43.6943, -24.9424, 0.7586)>
    Rotation: <Euler (x=0.0886, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-45.8249, -28.1142, 1.0981)>
    Rotation: <Euler (x=0.0886, y=-0.0155, z=2.5487), order='XYZ'>
    Matrix:
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Frame: 130
  Bone: mixamorig:Hips
    Location: <Vector (-38.6740, -22.1768, 61.3554)>
    Rotation: <Euler (x=1.5632, y=0.0432, z=-0.0806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-38.3992, -21.8008, 66.9875)>
    Rotation: <Euler (x=1.5182, y=0.0203, z=-0.0698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-38.2418, -21.4645, 73.5702)>
    Rotation: <Euler (x=1.5529, y=-0.0318, z=-0.0488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-38.4742, -21.3180, 81.1002)>
    Rotation: <Euler (x=1.5865, y=-0.0845, z=-0.0295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-39.1933, -21.4302, 89.5459)>
    Rotation: <Euler (x=1.4587, y=-0.0802, z=-0.0252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-39.5350, -21.4559, 93.7865)>
    Rotation: <Euler (x=1.5145, y=0.0010, z=-0.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-39.5385, -22.4039, 108.6066)>
    Rotation: <Euler (x=1.5145, y=0.0010, z=-0.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-35.1608, -21.4419, 88.7701)>
    Rotation: <Euler (x=-2.7414, y=-0.0372, z=1.4668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-27.6965, -22.1028, 85.6026)>
    Rotation: <Euler (x=-1.7888, y=-0.2171, z=1.1019), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-23.5378, -20.8057, 71.8342)>
    Rotation: <Euler (x=-1.7650, y=0.1114, z=1.0368), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-21.8263, -23.7787, 56.7417)>
    Rotation: <Euler (x=-1.9162, y=0.2944, z=1.2456), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-22.6956, -25.8227, 55.1987)>
    Rotation: <Euler (x=-1.5764, y=0.6044, z=1.1307), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-23.2592, -27.0481, 53.5070)>
    Rotation: <Euler (x=-1.6367, y=0.4449, z=1.1067), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-23.5495, -27.9279, 51.6916)>
    Rotation: <Euler (x=-1.6387, y=0.5810, z=1.1031), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-23.7946, -28.6704, 50.1594)>
    Rotation: <Euler (x=-1.6387, y=0.5810, z=1.1031), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-21.2188, -27.7542, 52.2422)>
    Rotation: <Euler (x=-1.6482, y=0.2244, z=1.3956), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-21.1564, -28.1370, 50.6318)>
    Rotation: <Euler (x=-1.4531, y=0.2064, z=1.3877), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-21.4035, -28.4236, 49.0523)>
    Rotation: <Euler (x=-1.4533, y=0.2003, z=1.3868), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-21.6118, -28.6653, 47.7205)>
    Rotation: <Euler (x=-1.4533, y=0.2003, z=1.3868), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-20.5263, -26.5173, 51.5549)>
    Rotation: <Euler (x=-1.7374, y=0.2783, z=1.2690), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-20.3914, -27.0501, 49.9129)>
    Rotation: <Euler (x=-1.5490, y=0.2842, z=1.2684), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-20.5621, -27.4774, 48.3416)>
    Rotation: <Euler (x=-1.5490, y=0.2835, z=1.2684), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-20.7130, -27.8552, 46.9523)>
    Rotation: <Euler (x=-1.5490, y=0.2835, z=1.2684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-20.0925, -25.4346, 50.8187)>
    Rotation: <Euler (x=-1.6010, y=0.2692, z=1.2200), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-20.1814, -25.8025, 49.4486)>
    Rotation: <Euler (x=-1.4146, y=0.2668, z=1.2220), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-20.4862, -26.0510, 48.2141)>
    Rotation: <Euler (x=-1.4147, y=0.2655, z=1.2217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-20.7634, -26.2769, 47.0913)>
    Rotation: <Euler (x=-1.4147, y=0.2655, z=1.2217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-20.0564, -23.9503, 51.3607)>
    Rotation: <Euler (x=-1.4693, y=0.2331, z=1.1408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-20.3142, -24.1780, 50.0290)>
    Rotation: <Euler (x=-1.1804, y=0.2811, z=1.1552), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-20.8035, -24.2659, 49.0670)>
    Rotation: <Euler (x=-1.1805, y=0.2798, z=1.1546), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-21.2252, -24.3417, 48.2377)>
    Rotation: <Euler (x=-1.1805, y=0.2798, z=1.1546), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-43.0325, -21.2489, 88.1000)>
    Rotation: <Euler (x=-2.6251, y=0.0291, z=-1.5555), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-50.1078, -21.2400, 84.0844)>
    Rotation: <Euler (x=-1.6332, y=0.2694, z=-1.0666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-52.7507, -18.3149, 70.1850)>
    Rotation: <Euler (x=-1.6131, y=-0.0654, z=-1.0510), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-52.8165, -19.5186, 54.7413)>
    Rotation: <Euler (x=-1.9268, y=-0.2386, z=-1.4884), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-52.6352, -21.3143, 53.2268)>
    Rotation: <Euler (x=-1.5848, y=-0.5792, z=-1.4488), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-52.5337, -22.3598, 51.6618)>
    Rotation: <Euler (x=-1.5953, y=-0.2318, z=-1.4479), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-52.5024, -23.0509, 49.5747)>
    Rotation: <Euler (x=-1.5968, y=-0.4220, z=-1.4434), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-52.4728, -23.7054, 47.5980)>
    Rotation: <Euler (x=-1.5968, y=-0.4220, z=-1.4434), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-54.5315, -23.0005, 49.7883)>
    Rotation: <Euler (x=-1.7268, y=-0.2281, z=-1.6026), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-54.7898, -23.3480, 48.2582)>
    Rotation: <Euler (x=-1.6868, y=-0.2104, z=-1.5894), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-54.9664, -23.6517, 46.8232)>
    Rotation: <Euler (x=-1.6868, y=-0.2114, z=-1.5892), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-55.1155, -23.9082, 45.6116)>
    Rotation: <Euler (x=-1.6868, y=-0.2114, z=-1.5892), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-54.9432, -21.6107, 49.3020)>
    Rotation: <Euler (x=-1.7222, y=-0.2260, z=-1.4986), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-55.1785, -22.0146, 47.6167)>
    Rotation: <Euler (x=-1.5552, y=-0.2323, z=-1.4991), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-55.1276, -22.3774, 46.0745)>
    Rotation: <Euler (x=-1.5552, y=-0.2321, z=-1.4991), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-55.0817, -22.7053, 44.6807)>
    Rotation: <Euler (x=-1.5552, y=-0.2321, z=-1.4991), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-54.9587, -20.3078, 48.9597)>
    Rotation: <Euler (x=-1.6024, y=-0.2655, z=-1.4958), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-54.9760, -20.6878, 47.5634)>
    Rotation: <Euler (x=-1.4478, y=-0.2708, z=-1.5020), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-54.7838, -21.0387, 46.2578)>
    Rotation: <Euler (x=-1.4478, y=-0.2705, z=-1.5019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-54.6096, -21.3567, 45.0744)>
    Rotation: <Euler (x=-1.4478, y=-0.2705, z=-1.5019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-54.6025, -19.0179, 49.5234)>
    Rotation: <Euler (x=-1.5794, y=-0.2506, z=-1.4490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-54.5719, -19.3690, 48.1453)>
    Rotation: <Euler (x=-1.3656, y=-0.3216, z=-1.4719), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-54.2933, -19.7126, 47.0364)>
    Rotation: <Euler (x=-1.3656, y=-0.3211, z=-1.4718), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-54.0435, -20.0208, 46.0418)>
    Rotation: <Euler (x=-1.3656, y=-0.3211, z=-1.4718), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-32.0328, -22.8194, 57.9271)>
    Rotation: <Euler (x=-1.3323, y=0.0817, z=3.1143), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-29.9874, -29.5107, 30.7359)>
    Rotation: <Euler (x=1.5225, y=3.0448, z=-0.0257), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-27.4877, -28.3414, 5.3222)>
    Rotation: <Euler (x=-0.5257, y=0.1634, z=-2.7113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-23.6261, -35.0176, 0.9268)>
    Rotation: <Euler (x=0.0254, y=-0.0027, z=-2.5786), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-21.5606, -38.2897, 1.0253)>
    Rotation: <Euler (x=0.0254, y=-0.0027, z=-2.5786), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-45.6009, -21.7007, 58.5161)>
    Rotation: <Euler (x=-1.5880, y=0.0851, z=2.9513), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-43.1684, -21.6784, 30.5509)>
    Rotation: <Euler (x=-1.6850, y=0.0622, z=2.9531), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-41.0722, -19.1108, 5.1984)>
    Rotation: <Euler (x=-0.5233, y=-0.1371, z=2.6037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-45.5558, -25.4373, 0.7798)>
    Rotation: <Euler (x=0.0883, y=-0.0155, z=2.5486), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-47.6867, -28.6091, 1.1181)>
    Rotation: <Euler (x=0.0883, y=-0.0155, z=2.5486), order='XYZ'>
    Matrix:
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Frame: 131
  Bone: mixamorig:Hips
    Location: <Vector (-40.1495, -22.4350, 61.3896)>
    Rotation: <Euler (x=1.5633, y=0.0430, z=-0.0806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-39.8759, -22.0593, 67.0218)>
    Rotation: <Euler (x=1.5183, y=0.0201, z=-0.0698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-39.7196, -21.7233, 73.6045)>
    Rotation: <Euler (x=1.5529, y=-0.0318, z=-0.0486), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-39.9524, -21.5766, 81.1345)>
    Rotation: <Euler (x=1.5864, y=-0.0844, z=-0.0292), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-40.6708, -21.6882, 89.5802)>
    Rotation: <Euler (x=1.4586, y=-0.0802, z=-0.0250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-41.0122, -21.7136, 93.8208)>
    Rotation: <Euler (x=1.5142, y=0.0009, z=-0.0188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-41.0165, -22.6574, 108.6412)>
    Rotation: <Euler (x=1.5142, y=0.0009, z=-0.0188), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-36.6383, -21.6987, 88.8042)>
    Rotation: <Euler (x=-2.7411, y=-0.0371, z=1.4669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-29.1749, -22.3583, 85.6345)>
    Rotation: <Euler (x=-1.7899, y=-0.2190, z=1.1030), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-24.9924, -21.0408, 71.8752)>
    Rotation: <Euler (x=-1.7658, y=0.1133, z=1.0366), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-23.2860, -24.0454, 56.7883)>
    Rotation: <Euler (x=-1.9156, y=0.2949, z=1.2455), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-24.1571, -26.0896, 55.2466)>
    Rotation: <Euler (x=-1.5757, y=0.6049, z=1.1308), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-24.7224, -27.3154, 53.5557)>
    Rotation: <Euler (x=-1.6361, y=0.4455, z=1.1066), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-25.0144, -28.1955, 51.7408)>
    Rotation: <Euler (x=-1.6381, y=0.5816, z=1.1032), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-25.2608, -28.9384, 50.2089)>
    Rotation: <Euler (x=-1.6381, y=0.5816, z=1.1032), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-22.6831, -28.0224, 52.2895)>
    Rotation: <Euler (x=-1.6475, y=0.2248, z=1.3955), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-22.6221, -28.4057, 50.6792)>
    Rotation: <Euler (x=-1.4538, y=0.2070, z=1.3875), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-22.8682, -28.6933, 49.0997)>
    Rotation: <Euler (x=-1.4540, y=0.2008, z=1.3867), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-23.0758, -28.9359, 47.7679)>
    Rotation: <Euler (x=-1.4540, y=0.2008, z=1.3867), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-21.9908, -26.7860, 51.6014)>
    Rotation: <Euler (x=-1.7367, y=0.2788, z=1.2688), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-21.8574, -27.3193, 49.9594)>
    Rotation: <Euler (x=-1.5527, y=0.2844, z=1.2683), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-22.0225, -27.7487, 48.3881)>
    Rotation: <Euler (x=-1.5527, y=0.2838, z=1.2682), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-22.1685, -28.1284, 46.9988)>
    Rotation: <Euler (x=-1.5527, y=0.2838, z=1.2682), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-21.5573, -25.7036, 50.8645)>
    Rotation: <Euler (x=-1.6022, y=0.2696, z=1.2198), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-21.6447, -26.0725, 49.4947)>
    Rotation: <Euler (x=-1.4177, y=0.2670, z=1.2218), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-21.9460, -26.3226, 48.2595)>
    Rotation: <Euler (x=-1.4178, y=0.2657, z=1.2216), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-22.2199, -26.5500, 47.1363)>
    Rotation: <Euler (x=-1.4178, y=0.2657, z=1.2216), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-21.5202, -24.2192, 51.4061)>
    Rotation: <Euler (x=-1.4687, y=0.2337, z=1.1407), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-21.7791, -24.4471, 50.0746)>
    Rotation: <Euler (x=-1.1798, y=0.2817, z=1.1550), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-22.2691, -24.5352, 49.1130)>
    Rotation: <Euler (x=-1.1799, y=0.2803, z=1.1544), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-22.6916, -24.6111, 48.2841)>
    Rotation: <Euler (x=-1.1799, y=0.2803, z=1.1544), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-44.5102, -21.5083, 88.1347)>
    Rotation: <Euler (x=-2.6251, y=0.0290, z=-1.5555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-51.5853, -21.5003, 84.1187)>
    Rotation: <Euler (x=-1.6339, y=0.2698, z=-1.0664), order='XYZ'>
    Matrix:
      <Vector (0.4658, -0.1838, 0.8656, -51.5853)>
      <Vector (-0.8438, 0.2024, 0.4970, -21.5003)>
      <Vector (-0.2665, -0.9619, -0.0608, 84.1187)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-54.2401, -18.5765, 70.2213)>
    Rotation: <Euler (x=-1.6137, y=-0.0672, z=-1.0503), order='XYZ'>
    Matrix:
      <Vector (0.4962, -0.0038, 0.8682, -54.2401)>
      <Vector (-0.8656, -0.0795, 0.4944, -18.5765)>
      <Vector (0.0672, -0.9968, -0.0428, 70.2213)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-54.2988, -19.8088, 54.7799)>
    Rotation: <Euler (x=-1.9278, y=-0.2389, z=-1.4868), order='XYZ'>
    Matrix:
      <Vector (0.0815, -0.3296, 0.9406, -54.2988)>
      <Vector (-0.9682, -0.2503, -0.0038, -19.8088)>
      <Vector (0.2367, -0.9103, -0.3396, 54.7799)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-54.1165, -21.6049, 53.2660)>
    Rotation: <Euler (x=-1.5861, y=-0.5795, z=-1.4468), order='XYZ'>
    Matrix:
      <Vector (0.1035, 0.0526, 0.9932, -54.1165)>
      <Vector (-0.8303, -0.5452, 0.1154, -21.6049)>
      <Vector (0.5476, -0.8367, -0.0128, 53.2660)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-54.0151, -22.6509, 51.7013)>
    Rotation: <Euler (x=-1.5963, y=-0.2321, z=-1.4463), order='XYZ'>
    Matrix:
      <Vector (0.1209, 0.0032, 0.9927, -54.0151)>
      <Vector (-0.9656, -0.2314, 0.1183, -22.6509)>
      <Vector (0.2301, -0.9729, -0.0249, 51.7013)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-53.9849, -23.3428, 49.6145)>
    Rotation: <Euler (x=-1.5979, y=-0.4223, z=-1.4416), order='XYZ'>
    Matrix:
      <Vector (0.1175, 0.0260, 0.9927, -53.9849)>
      <Vector (-0.9046, -0.4098, 0.1178, -23.3428)>
      <Vector (0.4098, -0.9118, -0.0247, 49.6145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-53.9563, -23.9982, 47.6380)>
    Rotation: <Euler (x=-1.5979, y=-0.4223, z=-1.4416), order='XYZ'>
    Matrix:
      <Vector (0.1175, 0.0260, 0.9927, -53.9563)>
      <Vector (-0.9046, -0.4098, 0.1178, -23.9982)>
      <Vector (0.4098, -0.9118, -0.0247, 47.6380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-56.0139, -23.2951, 49.8300)>
    Rotation: <Euler (x=-1.7279, y=-0.2285, z=-1.6008), order='XYZ'>
    Matrix:
      <Vector (-0.0292, -0.1631, 0.9862, -56.0139)>
      <Vector (-0.9736, -0.2189, -0.0651, -23.2951)>
      <Vector (0.2265, -0.9620, -0.1524, 49.8300)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-56.2733, -23.6435, 48.3003)>
    Rotation: <Euler (x=-1.6880, y=-0.2107, z=-1.5875), order='XYZ'>
    Matrix:
      <Vector (-0.0164, -0.1204, 0.9926, -56.2733)>
      <Vector (-0.9777, -0.2057, -0.0411, -23.6435)>
      <Vector (0.2091, -0.9712, -0.1144, 48.3003)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-56.4512, -23.9479, 46.8656)>
    Rotation: <Euler (x=-1.6880, y=-0.2117, z=-1.5874), order='XYZ'>
    Matrix:
      <Vector (-0.0162, -0.1204, 0.9926, -56.4512)>
      <Vector (-0.9775, -0.2067, -0.0411, -23.9479)>
      <Vector (0.2101, -0.9710, -0.1144, 46.8656)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-56.6014, -24.2050, 45.6543)>
    Rotation: <Euler (x=-1.6880, y=-0.2117, z=-1.5874), order='XYZ'>
    Matrix:
      <Vector (-0.0162, -0.1204, 0.9926, -56.6014)>
      <Vector (-0.9775, -0.2067, -0.0411, -24.2050)>
      <Vector (0.2101, -0.9710, -0.1144, 45.6543)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-56.4279, -21.9060, 49.3435)>
    Rotation: <Euler (x=-1.7237, y=-0.2263, z=-1.4970), order='XYZ'>
    Matrix:
      <Vector (0.0718, -0.1356, 0.9882, -56.4279)>
      <Vector (-0.9718, -0.2324, 0.0387, -21.9060)>
      <Vector (0.2244, -0.9631, -0.1485, 49.3435)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-56.6651, -22.3110, 47.6588)>
    Rotation: <Euler (x=-1.5572, y=-0.2326, z=-1.4975), order='XYZ'>
    Matrix:
      <Vector (0.0712, 0.0304, 0.9970, -56.6651)>
      <Vector (-0.9705, -0.2289, 0.0763, -22.3110)>
      <Vector (0.2305, -0.9730, 0.0132, 47.6588)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-56.6169, -22.6744, 46.1166)>
    Rotation: <Euler (x=-1.5573, y=-0.2324, z=-1.4975), order='XYZ'>
    Matrix:
      <Vector (0.0713, 0.0304, 0.9970, -56.6169)>
      <Vector (-0.9705, -0.2286, 0.0763, -22.6744)>
      <Vector (0.2303, -0.9730, 0.0132, 46.1166)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-56.5733, -23.0028, 44.7228)>
    Rotation: <Euler (x=-1.5573, y=-0.2324, z=-1.4975), order='XYZ'>
    Matrix:
      <Vector (0.0713, 0.0304, 0.9970, -56.5733)>
      <Vector (-0.9705, -0.2286, 0.0763, -23.0028)>
      <Vector (0.2303, -0.9730, 0.0132, 44.7228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-56.4455, -20.6033, 49.0007)>
    Rotation: <Euler (x=-1.6041, y=-0.2658, z=-1.4942), order='XYZ'>
    Matrix:
      <Vector (0.0738, -0.0131, 0.9972, -56.4455)>
      <Vector (-0.9621, -0.2643, 0.0678, -20.6033)>
      <Vector (0.2627, -0.9643, -0.0321, 49.0007)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-56.4646, -20.9839, 47.6045)>
    Rotation: <Euler (x=-1.4502, y=-0.2710, z=-1.5003), order='XYZ'>
    Matrix:
      <Vector (0.0678, 0.1387, 0.9880, -56.4646)>
      <Vector (-0.9611, -0.2567, 0.1020, -20.9839)>
      <Vector (0.2677, -0.9565, 0.1159, 47.6045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-56.2751, -21.3352, 46.2987)>
    Rotation: <Euler (x=-1.4502, y=-0.2707, z=-1.5003), order='XYZ'>
    Matrix:
      <Vector (0.0679, 0.1387, 0.9880, -56.2751)>
      <Vector (-0.9612, -0.2564, 0.1020, -21.3352)>
      <Vector (0.2674, -0.9566, 0.1159, 46.2987)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-56.1033, -21.6536, 45.1150)>
    Rotation: <Euler (x=-1.4502, y=-0.2707, z=-1.5003), order='XYZ'>
    Matrix:
      <Vector (0.0679, 0.1387, 0.9880, -56.1033)>
      <Vector (-0.9612, -0.2564, 0.1020, -21.6536)>
      <Vector (0.2674, -0.9566, 0.1159, 45.1150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-56.0905, -19.3127, 49.5635)>
    Rotation: <Euler (x=-1.5810, y=-0.2503, z=-1.4474), order='XYZ'>
    Matrix:
      <Vector (0.1192, 0.0204, 0.9927, -56.0905)>
      <Vector (-0.9615, -0.2471, 0.1206, -19.3127)>
      <Vector (0.2477, -0.9688, -0.0099, 49.5635)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-56.0616, -19.6635, 48.1853)>
    Rotation: <Euler (x=-1.3679, y=-0.3212, z=-1.4702), order='XYZ'>
    Matrix:
      <Vector (0.0953, 0.2315, 0.9681, -56.0616)>
      <Vector (-0.9441, -0.2874, 0.1617, -19.6635)>
      <Vector (0.3157, -0.9294, 0.1912, 48.1853)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-55.7852, -20.0067, 47.0757)>
    Rotation: <Euler (x=-1.3680, y=-0.3208, z=-1.4701), order='XYZ'>
    Matrix:
      <Vector (0.0954, 0.2315, 0.9681, -55.7852)>
      <Vector (-0.9442, -0.2870, 0.1617, -20.0067)>
      <Vector (0.3153, -0.9295, 0.1912, 47.0757)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-55.5373, -20.3146, 46.0805)>
    Rotation: <Euler (x=-1.3680, y=-0.3208, z=-1.4701), order='XYZ'>
    Matrix:
      <Vector (0.0954, 0.2315, 0.9681, -55.5373)>
      <Vector (-0.9442, -0.2870, 0.1617, -20.3146)>
      <Vector (0.3153, -0.9295, 0.1912, 46.0805)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-33.5075, -23.0779, 57.9628)>
    Rotation: <Euler (x=-1.3326, y=0.0819, z=3.1143), order='XYZ'>
    Matrix:
      <Vector (-0.9963, 0.0731, -0.0458, -33.5075)>
      <Vector (0.0272, -0.2380, -0.9709, -23.0779)>
      <Vector (-0.0819, -0.9685, 0.2351, 57.9628)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (-31.4557, -29.7600, 30.7699)>
    Rotation: <Euler (x=1.5228, y=3.0445, z=-0.0258), order='XYZ'>
    Matrix:
      <Vector (-0.9950, 0.0980, -0.0211, -31.4557)>
      <Vector (0.0257, 0.0455, -0.9986, -29.7600)>
      <Vector (-0.0969, -0.9941, -0.0478, 30.7699)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (-28.9494, -28.5971, 5.3564)>
    Rotation: <Euler (x=-0.5257, y=0.1636, z=-2.7112), order='XYZ'>
    Matrix:
      <Vector (-0.8967, 0.4352, 0.0813, -28.9494)>
      <Vector (-0.4116, -0.7520, -0.5148, -28.5971)>
      <Vector (-0.1629, -0.4951, 0.8534, 5.3564)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (-25.0866, -35.2728, 0.9615)>
    Rotation: <Euler (x=0.0244, y=-0.0020, z=-2.5792), order='XYZ'>
    Matrix:
      <Vector (-0.8460, 0.5332, -0.0114, -25.0866)>
      <Vector (-0.5333, -0.8457, 0.0217, -35.2728)>
      <Vector (0.0020, 0.0244, 0.9997, 0.9615)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-23.0229, -38.5462, 1.0561)>
    Rotation: <Euler (x=0.0244, y=-0.0020, z=-2.5792), order='XYZ'>
    Matrix:
      <Vector (-0.8460, 0.5332, -0.0114, -23.0229)>
      <Vector (-0.5333, -0.8457, 0.0217, -38.5462)>
      <Vector (0.0020, 0.0244, 0.9997, 1.0561)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-47.0756, -21.9581, 58.5487)>
    Rotation: <Euler (x=-1.5875, y=0.0853, z=2.9513), order='XYZ'>
    Matrix:
      <Vector (-0.9784, 0.0868, -0.1877, -47.0756)>
      <Vector (0.1884, 0.0003, -0.9821, -21.9581)>
      <Vector (-0.0852, -0.9962, -0.0167, 58.5487)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-44.6386, -21.9492, 30.5839)>
    Rotation: <Euler (x=-1.6857, y=0.0624, z=2.9531), order='XYZ'>
    Matrix:
      <Vector (-0.9804, 0.0824, -0.1791, -44.6386)>
      <Vector (0.1870, 0.1010, -0.9772, -21.9492)>
      <Vector (-0.0624, -0.9915, -0.1144, 30.5839)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-42.5327, -19.3677, 5.2336)>
    Rotation: <Euler (x=-0.5235, y=-0.1371, z=2.6036), order='XYZ'>
    Matrix:
      <Vector (-0.8507, -0.5024, -0.1545, -42.5327)>
      <Vector (0.5076, -0.7087, -0.4900, -19.3677)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-47.0168, -25.6930, 0.8137)>
    Rotation: <Euler (x=0.0881, y=-0.0156, z=2.5486), order='XYZ'>
    Matrix:
      <Vector (-0.8292, -0.5555, 0.0621, -47.0168)>
      <Vector (0.5588, -0.8268, 0.0642, -25.6930)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-49.1478, -28.8647, 1.1510)>
    Rotation: <Euler (x=0.0881, y=-0.0156, z=2.5486), order='XYZ'>
    Matrix:
      <Vector (-0.8292, -0.5555, 0.0621, -49.1478)>
      <Vector (0.5588, -0.8268, 0.0642, -28.8647)>
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Frame: 132
  Bone: mixamorig:Hips
    Location: <Vector (-41.0634, -22.3592, 61.4389)>
    Rotation: <Euler (x=1.5633, y=0.0428, z=-0.0809), order='XYZ'>
    Matrix:
      <Vector (0.9958, 0.0433, -0.0805, -41.0634)>
      <Vector (-0.0807, 0.0040, -0.9967, -22.3592)>
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  Bone: mixamorig:Spine
    Location: <Vector (-40.7908, -21.9838, 67.0711)>
    Rotation: <Euler (x=1.5183, y=0.0200, z=-0.0700), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0236, -0.0688, -40.7908)>
      <Vector (-0.0699, 0.0509, -0.9963, -21.9838)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-40.6355, -21.6481, 73.6539)>
    Rotation: <Euler (x=1.5529, y=-0.0319, z=-0.0486), order='XYZ'>
    Matrix:
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      <Vector (-0.0486, 0.0194, -0.9986, -21.6481)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-40.8685, -21.5017, 81.1839)>
    Rotation: <Euler (x=1.5865, y=-0.0844, z=-0.0290), order='XYZ'>
    Matrix:
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      <Vector (-0.0289, -0.0132, -0.9995, -21.5017)>
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  Bone: mixamorig:Neck
    Location: <Vector (-41.5863, -21.6136, 89.6297)>
    Rotation: <Euler (x=1.4586, y=-0.0802, z=-0.0249), order='XYZ'>
    Matrix:
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      <Vector (-0.0248, 0.1139, -0.9932, -21.6136)>
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  Bone: mixamorig:Head
    Location: <Vector (-41.9277, -21.6390, 93.8703)>
    Rotation: <Euler (x=1.5141, y=0.0008, z=-0.0188), order='XYZ'>
    Matrix:
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      <Vector (-0.0188, 0.0567, -0.9982, -21.6390)>
      <Vector (-0.0008, 0.9984, 0.0567, 93.8703)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-41.9332, -22.5812, 108.6908)>
    Rotation: <Euler (x=1.5141, y=0.0008, z=-0.0188), order='XYZ'>
    Matrix:
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      <Vector (-0.0188, 0.0567, -0.9982, -22.5812)>
      <Vector (-0.0008, 0.9984, 0.0567, 108.6908)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-37.5539, -21.6234, 88.8534)>
    Rotation: <Euler (x=-2.7407, y=-0.0371, z=1.4669), order='XYZ'>
    Matrix:
      <Vector (0.1037, 0.9173, -0.3846, -37.5539)>
      <Vector (0.9939, -0.0811, 0.0745, -21.6234)>
      <Vector (0.0371, -0.3900, -0.9201, 88.8534)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-30.0917, -22.2832, 85.6808)>
    Rotation: <Euler (x=-1.7904, y=-0.2191, z=1.1031), order='XYZ'>
    Matrix:
      <Vector (0.4400, 0.2901, -0.8498, -30.0917)>
      <Vector (0.8713, 0.0912, 0.4822, -22.2832)>
      <Vector (0.2174, -0.9527, -0.2126, 85.6808)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-25.9026, -20.9667, 71.9234)>
    Rotation: <Euler (x=-1.7662, y=0.1128, z=1.0367), order='XYZ'>
    Matrix:
      <Vector (0.5059, 0.1109, -0.8555, -25.9026)>
      <Vector (0.8552, -0.1939, 0.4806, -20.9667)>
      <Vector (-0.1126, -0.9747, -0.1930, 71.9234)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-24.1859, -23.9684, 56.8372)>
    Rotation: <Euler (x=-1.9157, y=0.2949, z=1.2452), order='XYZ'>
    Matrix:
      <Vector (0.3061, 0.2328, -0.9231, -24.1859)>
      <Vector (0.9066, -0.3673, 0.2080, -23.9684)>
      <Vector (-0.2906, -0.9005, -0.3235, 56.8372)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-25.0573, -26.0123, 55.2953)>
    Rotation: <Euler (x=-1.5759, y=0.6048, z=1.1304), order='XYZ'>
    Matrix:
      <Vector (0.3506, -0.2378, -0.9058, -25.0573)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-25.6227, -27.2378, 53.6042)>
    Rotation: <Euler (x=-1.6362, y=0.4454, z=1.1063), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-25.9147, -28.1179, 51.7892)>
    Rotation: <Euler (x=-1.6382, y=0.5815, z=1.1028), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-26.1611, -28.8606, 50.2573)>
    Rotation: <Euler (x=-1.6382, y=0.5815, z=1.1028), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-23.5834, -27.9454, 52.3383)>
    Rotation: <Euler (x=-1.6476, y=0.2247, z=1.3952), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-23.5223, -28.3286, 50.7279)>
    Rotation: <Euler (x=-1.4554, y=0.2070, z=1.3872), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-23.7660, -28.6168, 49.1482)>
    Rotation: <Euler (x=-1.4556, y=0.2008, z=1.3864), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-23.9715, -28.8597, 47.8162)>
    Rotation: <Euler (x=-1.4556, y=0.2008, z=1.3864), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-22.8907, -26.7091, 51.6503)>
    Rotation: <Euler (x=-1.7368, y=0.2787, z=1.2685), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-22.7572, -27.2424, 50.0083)>
    Rotation: <Euler (x=-1.5564, y=0.2842, z=1.2680), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-22.9164, -27.6732, 48.4368)>
    Rotation: <Euler (x=-1.5564, y=0.2835, z=1.2679), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-23.0572, -28.0541, 47.0473)>
    Rotation: <Euler (x=-1.5564, y=0.2835, z=1.2679), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-22.4568, -25.6268, 50.9135)>
    Rotation: <Euler (x=-1.6037, y=0.2693, z=1.2195), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-22.5423, -25.9961, 49.5436)>
    Rotation: <Euler (x=-1.4206, y=0.2666, z=1.2215), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-22.8400, -26.2471, 48.3079)>
    Rotation: <Euler (x=-1.4206, y=0.2653, z=1.2213), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-23.1109, -26.4753, 47.1840)>
    Rotation: <Euler (x=-1.4206, y=0.2653, z=1.2213), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-22.4194, -24.1424, 51.4552)>
    Rotation: <Euler (x=-1.4688, y=0.2336, z=1.1404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-22.6782, -24.3702, 50.1236)>
    Rotation: <Euler (x=-1.1799, y=0.2816, z=1.1548), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-23.1681, -24.4581, 49.1619)>
    Rotation: <Euler (x=-1.1800, y=0.2803, z=1.1541), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-23.5904, -24.5339, 48.3330)>
    Rotation: <Euler (x=-1.1800, y=0.2803, z=1.1541), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-45.4258, -21.4343, 88.1844)>
    Rotation: <Euler (x=-2.6249, y=0.0291, z=-1.5554), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-52.5003, -21.4264, 84.1674)>
    Rotation: <Euler (x=-1.6346, y=0.2699, z=-1.0662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-55.1655, -18.5072, 70.2710)>
    Rotation: <Euler (x=-1.6143, y=-0.0688, z=-1.0497), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-55.2197, -19.7655, 54.8316)>
    Rotation: <Euler (x=-1.9284, y=-0.2392, z=-1.4853), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-55.0359, -21.5618, 53.3182)>
    Rotation: <Euler (x=-1.5868, y=-0.5797, z=-1.4451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-54.9340, -22.6082, 51.7538)>
    Rotation: <Euler (x=-1.5970, y=-0.2324, z=-1.4448), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-54.9040, -23.3007, 49.6672)>
    Rotation: <Euler (x=-1.5985, y=-0.4225, z=-1.4400), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-54.8757, -23.9566, 47.6909)>
    Rotation: <Euler (x=-1.5985, y=-0.4225, z=-1.4400), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-56.9329, -23.2556, 49.8838)>
    Rotation: <Euler (x=-1.7286, y=-0.2288, z=-1.5992), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-57.1929, -23.6048, 48.3544)>
    Rotation: <Euler (x=-1.6888, y=-0.2109, z=-1.5859), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-57.3713, -23.9098, 46.9199)>
    Rotation: <Euler (x=-1.6888, y=-0.2119, z=-1.5857), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-57.5221, -24.1673, 45.7087)>
    Rotation: <Euler (x=-1.6888, y=-0.2119, z=-1.5857), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-57.3491, -21.8673, 49.3971)>
    Rotation: <Euler (x=-1.7248, y=-0.2266, z=-1.4956), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-57.5876, -22.2730, 47.7128)>
    Rotation: <Euler (x=-1.5588, y=-0.2328, z=-1.4960), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-57.5413, -22.6368, 46.1706)>
    Rotation: <Euler (x=-1.5588, y=-0.2326, z=-1.4960), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-57.4994, -22.9657, 44.7769)>
    Rotation: <Euler (x=-1.5588, y=-0.2326, z=-1.4960), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-57.3687, -20.5646, 49.0540)>
    Rotation: <Euler (x=-1.6054, y=-0.2660, z=-1.4927), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-57.3891, -20.9457, 47.6579)>
    Rotation: <Euler (x=-1.4522, y=-0.2712, z=-1.4988), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-57.2017, -21.2972, 46.3518)>
    Rotation: <Euler (x=-1.4522, y=-0.2709, z=-1.4987), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-57.0319, -21.6158, 45.1680)>
    Rotation: <Euler (x=-1.4522, y=-0.2709, z=-1.4987), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-57.0151, -19.2734, 49.6161)>
    Rotation: <Euler (x=-1.5822, y=-0.2499, z=-1.4459), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-56.9874, -19.6239, 48.2378)>
    Rotation: <Euler (x=-1.3699, y=-0.3207, z=-1.4685), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-56.7127, -19.9665, 47.1277)>
    Rotation: <Euler (x=-1.3699, y=-0.3203, z=-1.4684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-56.4663, -20.2738, 46.1319)>
    Rotation: <Euler (x=-1.3699, y=-0.3203, z=-1.4684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-34.4209, -23.0038, 58.0134)>
    Rotation: <Euler (x=-1.3330, y=0.0821, z=3.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-32.3656, -29.6776, 30.8186)>
    Rotation: <Euler (x=1.5231, y=3.0443, z=-0.0260), order='XYZ'>
    Matrix:
      <Vector (-0.9949, 0.0982, -0.0213, -32.3656)>
      <Vector (0.0259, 0.0452, -0.9987, -29.6776)>
      <Vector (-0.0971, -0.9941, -0.0475, 30.8186)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (-29.8544, -28.5227, 5.4053)>
    Rotation: <Euler (x=-0.5256, y=0.1638, z=-2.7113), order='XYZ'>
    Matrix:
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      <Vector (-0.4115, -0.7521, -0.5148, -28.5227)>
      <Vector (-0.1630, -0.4950, 0.8535, 5.4053)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (-25.9915, -35.1989, 1.0113)>
    Rotation: <Euler (x=0.0237, y=-0.0015, z=-2.5796), order='XYZ'>
    Matrix:
      <Vector (-0.8462, 0.5328, -0.0113, -25.9915)>
      <Vector (-0.5329, -0.8459, 0.0208, -35.1989)>
      <Vector (0.0015, 0.0237, 0.9997, 1.0113)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-23.9291, -38.4733, 1.1029)>
    Rotation: <Euler (x=0.0237, y=-0.0015, z=-2.5796), order='XYZ'>
    Matrix:
      <Vector (-0.8462, 0.5328, -0.0113, -23.9291)>
      <Vector (-0.5329, -0.8459, 0.0208, -38.4733)>
      <Vector (0.0015, 0.0237, 0.9997, 1.1029)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-47.9889, -21.8806, 58.5967)>
    Rotation: <Euler (x=-1.5870, y=0.0855, z=2.9511), order='XYZ'>
    Matrix:
      <Vector (-0.9783, 0.0869, -0.1879, -47.9889)>
      <Vector (0.1887, -0.0002, -0.9820, -21.8806)>
      <Vector (-0.0853, -0.9962, -0.0162, 58.5967)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-45.5505, -21.8865, 30.6320)>
    Rotation: <Euler (x=-1.6861, y=0.0626, z=2.9529), order='XYZ'>
    Matrix:
      <Vector (-0.9803, 0.0827, -0.1793, -45.5505)>
      <Vector (0.1873, 0.1014, -0.9771, -21.8865)>
      <Vector (-0.0626, -0.9914, -0.1149, 30.6320)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-43.4373, -19.2943, 5.2835)>
    Rotation: <Euler (x=-0.5237, y=-0.1371, z=2.6035), order='XYZ'>
    Matrix:
      <Vector (-0.8506, -0.5025, -0.1546, -43.4373)>
      <Vector (0.5077, -0.7086, -0.4901, -19.2943)>
      <Vector (0.1367, -0.4954, 0.8579, 5.2835)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-47.9219, -25.6185, 0.8625)>
    Rotation: <Euler (x=0.0879, y=-0.0158, z=2.5486), order='XYZ'>
    Matrix:
      <Vector (-0.8291, -0.5556, 0.0621, -47.9219)>
      <Vector (0.5588, -0.8268, 0.0640, -25.6185)>
      <Vector (0.0158, 0.0878, 0.9960, 0.8625)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-50.0530, -28.7902, 1.1993)>
    Rotation: <Euler (x=0.0879, y=-0.0158, z=2.5486), order='XYZ'>
    Matrix:
      <Vector (-0.8291, -0.5556, 0.0621, -50.0530)>
      <Vector (0.5588, -0.8268, 0.0640, -28.7902)>
      <Vector (0.0158, 0.0878, 0.9960, 1.1993)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 133
  Bone: mixamorig:Hips
    Location: <Vector (-41.4006, -22.0398, 61.5117)>
    Rotation: <Euler (x=1.5634, y=0.0426, z=-0.0813), order='XYZ'>
    Matrix:
      <Vector (0.9958, 0.0431, -0.0809, -41.4006)>
      <Vector (-0.0812, 0.0039, -0.9967, -22.0398)>
      <Vector (-0.0426, 0.9991, 0.0074, 61.5117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-41.1289, -21.6650, 67.1440)>
    Rotation: <Euler (x=1.5185, y=0.0198, z=-0.0704), order='XYZ'>
    Matrix:
      <Vector (0.9973, 0.0234, -0.0692, -41.1289)>
      <Vector (-0.0703, 0.0508, -0.9962, -21.6650)>
      <Vector (-0.0198, 0.9984, 0.0523, 67.1440)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-40.9746, -21.3301, 73.7268)>
    Rotation: <Euler (x=1.5531, y=-0.0319, z=-0.0488), order='XYZ'>
    Matrix:
      <Vector (0.9983, -0.0310, -0.0494, -40.9746)>
      <Vector (-0.0488, 0.0193, -0.9986, -21.3301)>
      <Vector (0.0319, 0.9993, 0.0177, 73.7268)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-41.2080, -21.1851, 81.2569)>
    Rotation: <Euler (x=1.5867, y=-0.0843, z=-0.0291), order='XYZ'>
    Matrix:
      <Vector (0.9960, -0.0846, -0.0277, -41.2080)>
      <Vector (-0.0290, -0.0134, -0.9995, -21.1851)>
      <Vector (0.0842, 0.9963, -0.0158, 81.2569)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-41.9254, -21.2989, 89.7026)>
    Rotation: <Euler (x=1.4588, y=-0.0802, z=-0.0250), order='XYZ'>
    Matrix:
      <Vector (0.9965, -0.0768, -0.0338, -41.9254)>
      <Vector (-0.0250, 0.1137, -0.9932, -21.2989)>
      <Vector (0.0801, 0.9905, 0.1114, 89.7026)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-42.2670, -21.3251, 93.9432)>
    Rotation: <Euler (x=1.5142, y=0.0007, z=-0.0190), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0018, -0.0189, -42.2670)>
      <Vector (-0.0190, 0.0565, -0.9982, -21.3251)>
      <Vector (-0.0007, 0.9984, 0.0566, 93.9432)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-42.2742, -22.2692, 108.7636)>
    Rotation: <Euler (x=1.5142, y=0.0007, z=-0.0190), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0018, -0.0189, -42.2742)>
      <Vector (-0.0190, 0.0565, -0.9982, -22.2692)>
      <Vector (-0.0007, 0.9984, 0.0566, 108.7636)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-37.8931, -21.3085, 88.9261)>
    Rotation: <Euler (x=-2.7404, y=-0.0374, z=1.4667), order='XYZ'>
    Matrix:
      <Vector (0.1039, 0.9171, -0.3848, -37.8931)>
      <Vector (0.9939, -0.0812, 0.0748, -21.3085)>
      <Vector (0.0374, -0.3902, -0.9200, 88.9261)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-30.4319, -21.9690, 85.7513)>
    Rotation: <Euler (x=-1.7905, y=-0.2189, z=1.1029), order='XYZ'>
    Matrix:
      <Vector (0.4402, 0.2901, -0.8497, -30.4319)>
      <Vector (0.8712, 0.0909, 0.4824, -21.9690)>
      <Vector (0.2171, -0.9527, -0.2127, 85.7513)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-26.2427, -20.6568, 71.9935)>
    Rotation: <Euler (x=-1.7664, y=0.1118, z=1.0366), order='XYZ'>
    Matrix:
      <Vector (0.5059, 0.1116, -0.8553, -26.2427)>
      <Vector (0.8553, -0.1931, 0.4807, -20.6568)>
      <Vector (-0.1116, -0.9748, -0.1932, 71.9935)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-24.5157, -23.6461, 56.9060)>
    Rotation: <Euler (x=-1.9157, y=0.2947, z=1.2445), order='XYZ'>
    Matrix:
      <Vector (0.3067, 0.2327, -0.9229, -24.5157)>
      <Vector (0.9064, -0.3673, 0.2086, -23.6461)>
      <Vector (-0.2905, -0.9005, -0.3236, 56.9060)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-25.3883, -25.6892, 55.3637)>
    Rotation: <Euler (x=-1.5759, y=0.6047, z=1.1298), order='XYZ'>
    Matrix:
      <Vector (0.3512, -0.2381, -0.9055, -25.3883)>
      <Vector (0.7440, -0.5163, 0.4242, -25.6892)>
      <Vector (-0.5685, -0.8227, -0.0042, 55.3637)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-25.9543, -26.9142, 53.6725)>
    Rotation: <Euler (x=-1.6363, y=0.4453, z=1.1056), order='XYZ'>
    Matrix:
      <Vector (0.4048, -0.1343, -0.9045, -25.9543)>
      <Vector (0.8066, -0.4135, 0.4224, -26.9142)>
      <Vector (-0.4307, -0.9006, -0.0590, 53.6725)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-26.2466, -27.7938, 51.8574)>
    Rotation: <Euler (x=-1.6383, y=0.5813, z=1.1021), order='XYZ'>
    Matrix:
      <Vector (0.3775, -0.1873, -0.9069, -26.2466)>
      <Vector (0.7456, -0.5193, 0.4176, -27.7938)>
      <Vector (-0.5492, -0.8338, -0.0563, 51.8574)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-26.4934, -28.5362, 50.3253)>
    Rotation: <Euler (x=-1.6383, y=0.5813, z=1.1021), order='XYZ'>
    Matrix:
      <Vector (0.3775, -0.1873, -0.9069, -26.4934)>
      <Vector (0.7456, -0.5193, 0.4176, -28.5362)>
      <Vector (-0.5491, -0.8338, -0.0563, 50.3253)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-23.9154, -27.6229, 52.4067)>
    Rotation: <Euler (x=-1.6477, y=0.2246, z=1.3945), order='XYZ'>
    Matrix:
      <Vector (0.1710, 0.0367, -0.9846, -23.9154)>
      <Vector (0.9598, -0.2321, 0.1580, -27.6229)>
      <Vector (-0.2227, -0.9720, -0.0749, 52.4067)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-23.8543, -28.0059, 50.7963)>
    Rotation: <Euler (x=-1.4570, y=0.2069, z=1.3866), order='XYZ'>
    Matrix:
      <Vector (0.1793, -0.1491, -0.9724, -23.8543)>
      <Vector (0.9621, -0.1799, 0.2049, -28.0059)>
      <Vector (-0.2055, -0.9723, 0.1112, 50.7963)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-24.0957, -28.2944, 49.2162)>
    Rotation: <Euler (x=-1.4571, y=0.2008, z=1.3857), order='XYZ'>
    Matrix:
      <Vector (0.1803, -0.1479, -0.9724, -24.0957)>
      <Vector (0.9632, -0.1739, 0.2051, -28.2944)>
      <Vector (-0.1994, -0.9736, 0.1111, 49.2162)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-24.2992, -28.5376, 47.8840)>
    Rotation: <Euler (x=-1.4571, y=0.2008, z=1.3857), order='XYZ'>
    Matrix:
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      <Vector (0.9632, -0.1739, 0.2051, -28.5376)>
      <Vector (-0.1994, -0.9736, 0.1111, 47.8840)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-23.2217, -26.3870, 51.7189)>
    Rotation: <Euler (x=-1.7373, y=0.2786, z=1.2679), order='XYZ'>
    Matrix:
      <Vector (0.2868, 0.0773, -0.9549, -23.2217)>
      <Vector (0.9177, -0.3083, 0.2507, -26.3870)>
      <Vector (-0.2750, -0.9482, -0.1593, 51.7189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-23.0878, -26.9203, 50.0770)>
    Rotation: <Euler (x=-1.5599, y=0.2838, z=1.2673), order='XYZ'>
    Matrix:
      <Vector (0.2869, -0.0940, -0.9533, -23.0878)>
      <Vector (0.9161, -0.2640, 0.3018, -26.9203)>
      <Vector (-0.2800, -0.9599, 0.0104, 50.0770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-23.2417, -27.3522, 48.5052)>
    Rotation: <Euler (x=-1.5599, y=0.2832, z=1.2673), order='XYZ'>
    Matrix:
      <Vector (0.2870, -0.0939, -0.9533, -23.2417)>
      <Vector (0.9163, -0.2634, 0.3018, -27.3522)>
      <Vector (-0.2794, -0.9601, 0.0104, 48.5052)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-23.3777, -27.7342, 47.1156)>
    Rotation: <Euler (x=-1.5599, y=0.2832, z=1.2673), order='XYZ'>
    Matrix:
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      <Vector (0.9163, -0.2634, 0.3018, -27.7342)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-22.7870, -25.3049, 50.9823)>
    Rotation: <Euler (x=-1.6046, y=0.2691, z=1.2189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-22.8715, -25.6743, 49.6124)>
    Rotation: <Euler (x=-1.4223, y=0.2663, z=1.2208), order='XYZ'>
    Matrix:
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      <Vector (0.9063, -0.1937, 0.3757, -25.6743)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-23.1672, -25.9255, 48.3762)>
    Rotation: <Euler (x=-1.4224, y=0.2650, z=1.2206), order='XYZ'>
    Matrix:
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      <Vector (0.9065, -0.1926, 0.3757, -25.9255)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-23.4362, -26.1539, 47.2520)>
    Rotation: <Euler (x=-1.4224, y=0.2650, z=1.2206), order='XYZ'>
    Matrix:
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      <Vector (0.9065, -0.1926, 0.3757, -26.1539)>
      <Vector (-0.2619, -0.9545, 0.1427, 47.2520)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-22.7488, -23.8206, 51.5242)>
    Rotation: <Euler (x=-1.4688, y=0.2334, z=1.1397), order='XYZ'>
    Matrix:
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      <Vector (0.8839, -0.1665, 0.4371, -23.8206)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-23.0075, -24.0481, 50.1925)>
    Rotation: <Euler (x=-1.1799, y=0.2814, z=1.1541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-23.4974, -24.1355, 49.2308)>
    Rotation: <Euler (x=-1.1801, y=0.2801, z=1.1535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-23.9197, -24.2109, 48.4018)>
    Rotation: <Euler (x=-1.1801, y=0.2801, z=1.1535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-45.7650, -21.1192, 88.2575)>
    Rotation: <Euler (x=-2.6248, y=0.0293, z=-1.5553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-52.8390, -21.1111, 84.2397)>
    Rotation: <Euler (x=-1.6354, y=0.2700, z=-1.0662), order='XYZ'>
    Matrix:
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      <Vector (-0.8437, 0.2018, 0.4975, -21.1111)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-55.5141, -18.1957, 70.3444)>
    Rotation: <Euler (x=-1.6149, y=-0.0703, z=-1.0494), order='XYZ'>
    Matrix:
      <Vector (0.4969, -0.0033, 0.8678, -55.5141)>
      <Vector (-0.8650, -0.0828, 0.4950, -18.1957)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-55.5652, -19.4780, 54.9070)>
    Rotation: <Euler (x=-1.9286, y=-0.2396, z=-1.4840), order='XYZ'>
    Matrix:
      <Vector (0.0842, -0.3297, 0.9403, -55.5652)>
      <Vector (-0.9678, -0.2518, -0.0016, -19.4780)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-55.3794, -21.2749, 53.3944)>
    Rotation: <Euler (x=-1.5870, y=-0.5801, z=-1.4437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-55.2765, -22.3218, 51.8304)>
    Rotation: <Euler (x=-1.5972, y=-0.2328, z=-1.4435), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-55.2460, -23.0152, 49.7441)>
    Rotation: <Euler (x=-1.5988, y=-0.4230, z=-1.4387), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-55.2172, -23.6720, 47.7681)>
    Rotation: <Euler (x=-1.5988, y=-0.4230, z=-1.4387), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-57.2750, -22.9725, 49.9610)>
    Rotation: <Euler (x=-1.7288, y=-0.2292, z=-1.5979), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-57.5348, -23.3227, 48.4318)>
    Rotation: <Euler (x=-1.6890, y=-0.2114, z=-1.5846), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-57.7132, -23.6286, 46.9975)>
    Rotation: <Euler (x=-1.6890, y=-0.2124, z=-1.5844), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-57.8638, -23.8869, 45.7865)>
    Rotation: <Euler (x=-1.6890, y=-0.2124, z=-1.5844), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-57.6929, -21.5849, 49.4738)>
    Rotation: <Euler (x=-1.7255, y=-0.2270, z=-1.4943), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-57.9319, -21.9917, 47.7897)>
    Rotation: <Euler (x=-1.5599, y=-0.2332, z=-1.4948), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-57.8868, -22.3562, 46.2477)>
    Rotation: <Euler (x=-1.5599, y=-0.2330, z=-1.4948), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-57.8460, -22.6857, 44.8541)>
    Rotation: <Euler (x=-1.5599, y=-0.2330, z=-1.4948), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-57.7141, -20.2825, 49.1300)>
    Rotation: <Euler (x=-1.6063, y=-0.2664, z=-1.4914), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-57.7352, -20.6643, 47.7342)>
    Rotation: <Euler (x=-1.4537, y=-0.2716, z=-1.4975), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-57.5494, -21.0162, 46.4280)>
    Rotation: <Euler (x=-1.4537, y=-0.2713, z=-1.4975), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-57.3811, -21.3353, 45.2440)>
    Rotation: <Euler (x=-1.4537, y=-0.2713, z=-1.4975), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-57.3620, -18.9906, 49.6915)>
    Rotation: <Euler (x=-1.5830, y=-0.2497, z=-1.4446), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-57.3350, -19.3409, 48.3131)>
    Rotation: <Euler (x=-1.3713, y=-0.3205, z=-1.4672), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-57.0616, -19.6832, 47.2026)>
    Rotation: <Euler (x=-1.3713, y=-0.3201, z=-1.4671), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-56.8163, -19.9902, 46.2065)>
    Rotation: <Euler (x=-1.3714, y=-0.3201, z=-1.4671), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-34.7577, -22.6870, 58.0874)>
    Rotation: <Euler (x=-1.3333, y=0.0822, z=3.1137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-32.7021, -29.3516, 30.8904)>
    Rotation: <Euler (x=1.5234, y=3.0442, z=-0.0264), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-30.1877, -28.2067, 5.4770)>
    Rotation: <Euler (x=-0.5255, y=0.1638, z=-2.7116), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-26.3262, -34.8842, 1.0837)>
    Rotation: <Euler (x=0.0228, y=-0.0011, z=-2.5802), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-24.2659, -38.1600, 1.1720)>
    Rotation: <Euler (x=0.0228, y=-0.0011, z=-2.5802), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-48.3253, -21.5577, 58.6681)>
    Rotation: <Euler (x=-1.5866, y=0.0855, z=2.9507), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-45.8885, -21.5781, 30.7033)>
    Rotation: <Euler (x=-1.6865, y=0.0627, z=2.9524), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-43.7709, -18.9792, 5.3558)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-48.2558, -25.3029, 0.9345)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-50.3871, -28.4746, 1.2711)>
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Frame: 134
  Bone: mixamorig:Hips
    Location: <Vector (-41.1732, -21.6605, 61.6162)>
    Rotation: <Euler (x=1.5636, y=0.0424, z=-0.0818), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-40.9029, -21.2870, 67.2486)>
    Rotation: <Euler (x=1.5187, y=0.0196, z=-0.0708), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-40.7499, -20.9538, 73.8316)>
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-42.0527, -21.9061, 108.8680)>
    Rotation: <Euler (x=1.5146, y=0.0006, z=-0.0193), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-37.6691, -20.9381, 89.0308)>
    Rotation: <Euler (x=-2.7402, y=-0.0378, z=1.4664), order='XYZ'>
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  Bone: mixamorig:LeftArm
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-26.0166, -20.2825, 72.0983)>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-1.9152, y=0.2950, z=1.2438), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-25.1635, -25.3111, 55.4688)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-25.7315, -26.5358, 53.7780)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-26.0256, -27.4154, 51.9632)>
    Rotation: <Euler (x=-1.6377, y=0.5817, z=1.1016), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-26.2738, -28.1578, 50.4314)>
    Rotation: <Euler (x=-1.6377, y=0.5817, z=1.1016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-23.6939, -27.2464, 52.5112)>
    Rotation: <Euler (x=-1.6472, y=0.2248, z=1.3938), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-23.6340, -27.6297, 50.9008)>
    Rotation: <Euler (x=-1.4579, y=0.2073, z=1.3858), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-23.8742, -27.9189, 49.3207)>
    Rotation: <Euler (x=-1.4581, y=0.2011, z=1.3850), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-24.0767, -28.1627, 47.9884)>
    Rotation: <Euler (x=-1.4581, y=0.2011, z=1.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-22.9995, -26.0112, 51.8229)>
    Rotation: <Euler (x=-1.7372, y=0.2788, z=1.2672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-22.8663, -26.5450, 50.1810)>
    Rotation: <Euler (x=-1.5626, y=0.2839, z=1.2666), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-23.0164, -26.9783, 48.6093)>
    Rotation: <Euler (x=-1.5626, y=0.2833, z=1.2666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-23.1492, -27.3614, 47.2196)>
    Rotation: <Euler (x=-1.5626, y=0.2833, z=1.2666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-22.5643, -24.9296, 51.0859)>
    Rotation: <Euler (x=-1.6044, y=0.2694, z=1.2181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-22.6494, -25.2992, 49.7161)>
    Rotation: <Euler (x=-1.4224, y=0.2665, z=1.2201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-22.9454, -25.5505, 48.4799)>
    Rotation: <Euler (x=-1.4224, y=0.2653, z=1.2198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-23.2145, -25.7791, 47.3558)>
    Rotation: <Euler (x=-1.4224, y=0.2653, z=1.2198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-22.5245, -23.4452, 51.6275)>
    Rotation: <Euler (x=-1.4688, y=0.2337, z=1.1390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-22.7836, -23.6728, 50.2960)>
    Rotation: <Euler (x=-1.1803, y=0.2816, z=1.1533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-23.2733, -23.7603, 49.3341)>
    Rotation: <Euler (x=-1.1805, y=0.2803, z=1.1527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-23.6954, -23.8357, 48.5050)>
    Rotation: <Euler (x=-1.1805, y=0.2803, z=1.1527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-45.5410, -20.7477, 88.3624)>
    Rotation: <Euler (x=-2.6247, y=0.0296, z=-1.5551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-52.6147, -20.7397, 84.3440)>
    Rotation: <Euler (x=-1.6360, y=0.2705, z=-1.0664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-55.3002, -17.8223, 70.4511)>
    Rotation: <Euler (x=-1.6154, y=-0.0717, z=-1.0492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-55.3463, -19.1282, 55.0157)>
    Rotation: <Euler (x=-1.9287, y=-0.2405, z=-1.4830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-55.1586, -20.9262, 53.5047)>
    Rotation: <Euler (x=-1.5872, y=-0.5810, z=-1.4426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-55.0546, -21.9744, 51.9416)>
    Rotation: <Euler (x=-1.5973, y=-0.2337, z=-1.4425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-55.0234, -22.6697, 49.8560)>
    Rotation: <Euler (x=-1.5989, y=-0.4238, z=-1.4376), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-54.9938, -23.3282, 47.8805)>
    Rotation: <Euler (x=-1.5989, y=-0.4238, z=-1.4376), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-57.0524, -22.6289, 50.0728)>
    Rotation: <Euler (x=-1.7287, y=-0.2301, z=-1.5969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-57.3116, -22.9807, 48.5439)>
    Rotation: <Euler (x=-1.6888, y=-0.2123, z=-1.5836), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-57.4894, -23.2881, 47.1098)>
    Rotation: <Euler (x=-1.6888, y=-0.2133, z=-1.5835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-57.6395, -23.5476, 45.8990)>
    Rotation: <Euler (x=-1.6888, y=-0.2133, z=-1.5835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-57.4717, -21.2421, 49.5843)>
    Rotation: <Euler (x=-1.7259, y=-0.2278, z=-1.4933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-57.7110, -21.6507, 47.9007)>
    Rotation: <Euler (x=-1.5607, y=-0.2340, z=-1.4937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-57.6668, -22.0165, 46.3590)>
    Rotation: <Euler (x=-1.5607, y=-0.2338, z=-1.4937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-57.6268, -22.3471, 44.9657)>
    Rotation: <Euler (x=-1.5608, y=-0.2338, z=-1.4937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-57.4943, -19.9400, 49.2394)>
    Rotation: <Euler (x=-1.6070, y=-0.2673, z=-1.4904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-57.5160, -20.3231, 47.8439)>
    Rotation: <Euler (x=-1.4551, y=-0.2724, z=-1.4965), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-57.3316, -20.6761, 46.5378)>
    Rotation: <Euler (x=-1.4551, y=-0.2721, z=-1.4964), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-57.1645, -20.9960, 45.3539)>
    Rotation: <Euler (x=-1.4551, y=-0.2721, z=-1.4964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-57.1435, -18.6472, 49.7998)>
    Rotation: <Euler (x=-1.5836, y=-0.2500, z=-1.4435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-57.1170, -18.9980, 48.4215)>
    Rotation: <Euler (x=-1.3726, y=-0.3207, z=-1.4660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-56.8447, -19.3405, 47.3108)>
    Rotation: <Euler (x=-1.3727, y=-0.3203, z=-1.4659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-56.6004, -19.6477, 46.3144)>
    Rotation: <Euler (x=-1.3727, y=-0.3203, z=-1.4659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-34.5297, -22.3104, 58.1935)>
    Rotation: <Euler (x=-1.3337, y=0.0822, z=3.1133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-32.4771, -28.9656, 30.9941)>
    Rotation: <Euler (x=1.5238, y=3.0442, z=-0.0268), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-29.9624, -27.8307, 5.5802)>
    Rotation: <Euler (x=-0.5255, y=0.1637, z=-2.7118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-26.1025, -34.5088, 1.1864)>
    Rotation: <Euler (x=0.0211, y=0.0002, z=-2.5821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-24.0485, -37.7886, 1.2680)>
    Rotation: <Euler (x=0.0211, y=0.0002, z=-2.5821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-48.0969, -21.1743, 58.7708)>
    Rotation: <Euler (x=-1.5861, y=0.0854, z=2.9502), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-45.6645, -21.2080, 30.8056)>
    Rotation: <Euler (x=-1.6867, y=0.0627, z=2.9520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-43.5454, -18.6040, 5.4588)>
    Rotation: <Euler (x=-0.5236, y=-0.1371, z=2.6035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-48.0305, -24.9280, 1.0380)>
    Rotation: <Euler (x=0.0879, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-50.1621, -28.0994, 1.3746)>
    Rotation: <Euler (x=0.0879, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 135
  Bone: mixamorig:Hips
    Location: <Vector (-40.8297, -21.2432, 61.7304)>
    Rotation: <Euler (x=1.5639, y=0.0421, z=-0.0823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-40.5611, -20.8713, 67.3631)>
    Rotation: <Euler (x=1.5191, y=0.0193, z=-0.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-40.4099, -20.5402, 73.9462)>
    Rotation: <Euler (x=1.5539, y=-0.0321, z=-0.0494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-40.6453, -20.4008, 81.4763)>
    Rotation: <Euler (x=1.5876, y=-0.0843, z=-0.0293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-41.3628, -20.5226, 89.9219)>
    Rotation: <Euler (x=1.4599, y=-0.0803, z=-0.0254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-41.7050, -20.5535, 94.1624)>
    Rotation: <Euler (x=1.5152, y=0.0004, z=-0.0195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-41.7173, -21.5125, 108.9818)>
    Rotation: <Euler (x=1.5152, y=0.0004, z=-0.0195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-37.3304, -20.5321, 89.1454)>
    Rotation: <Euler (x=-2.7402, y=-0.0383, z=1.4663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-29.8698, -21.1919, 85.9692)>
    Rotation: <Euler (x=-1.7906, y=-0.2202, z=1.1030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-25.6707, -19.8637, 72.2160)>
    Rotation: <Euler (x=-1.7664, y=0.1121, z=1.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-23.9472, -22.8568, 57.1288)>
    Rotation: <Euler (x=-1.9141, y=0.2958, z=1.2436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-24.8256, -24.8996, 55.5893)>
    Rotation: <Euler (x=-1.5742, y=0.6060, z=1.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-25.3965, -26.1247, 53.8998)>
    Rotation: <Euler (x=-1.6347, y=0.4466, z=1.1049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-25.6934, -27.0049, 52.0858)>
    Rotation: <Euler (x=-1.6366, y=0.5827, z=1.1017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-25.9440, -27.7479, 50.5546)>
    Rotation: <Euler (x=-1.6366, y=0.5827, z=1.1017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-23.3609, -26.8371, 52.6307)>
    Rotation: <Euler (x=-1.6459, y=0.2254, z=1.3935), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-23.3033, -27.2211, 51.0204)>
    Rotation: <Euler (x=-1.4582, y=0.2080, z=1.3856), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-23.5434, -27.5114, 49.4404)>
    Rotation: <Euler (x=-1.4584, y=0.2019, z=1.3847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-23.7457, -27.7562, 48.1083)>
    Rotation: <Euler (x=-1.4584, y=0.2019, z=1.3847), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-22.6668, -25.6025, 51.9409)>
    Rotation: <Euler (x=-1.7364, y=0.2796, z=1.2669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-22.5353, -26.1372, 50.2992)>
    Rotation: <Euler (x=-1.5642, y=0.2846, z=1.2663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-22.6832, -26.5723, 48.7277)>
    Rotation: <Euler (x=-1.5642, y=0.2839, z=1.2663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-22.8141, -26.9569, 47.3383)>
    Rotation: <Euler (x=-1.5642, y=0.2839, z=1.2663), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-22.2319, -24.5214, 51.2028)>
    Rotation: <Euler (x=-1.6033, y=0.2702, z=1.2179), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-22.3190, -24.8916, 49.8333)>
    Rotation: <Euler (x=-1.4213, y=0.2674, z=1.2198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-22.6167, -25.1433, 48.5977)>
    Rotation: <Euler (x=-1.4213, y=0.2661, z=1.2196), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-22.8875, -25.3721, 47.4740)>
    Rotation: <Euler (x=-1.4213, y=0.2661, z=1.2196), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-22.1906, -23.0368, 51.7438)>
    Rotation: <Euler (x=-1.4690, y=0.2344, z=1.1387), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-22.4499, -23.2653, 50.4125)>
    Rotation: <Euler (x=-1.1818, y=0.2821, z=1.1529), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-22.9386, -23.3538, 49.4502)>
    Rotation: <Euler (x=-1.1819, y=0.2808, z=1.1523), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-23.3598, -23.4300, 48.6207)>
    Rotation: <Euler (x=-1.1819, y=0.2808, z=1.1523), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-45.2024, -20.3409, 88.4769)>
    Rotation: <Euler (x=-2.6246, y=0.0302, z=-1.5547), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-52.2756, -20.3334, 84.4577)>
    Rotation: <Euler (x=-1.6364, y=0.2713, z=-1.0666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-54.9711, -17.4090, 70.5683)>
    Rotation: <Euler (x=-1.6157, y=-0.0732, z=-1.0492), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-55.0102, -18.7360, 55.1346)>
    Rotation: <Euler (x=-1.9291, y=-0.2414, z=-1.4819), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-54.8212, -20.5352, 53.6252)>
    Rotation: <Euler (x=-1.5876, y=-0.5819, z=-1.4414), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-54.7166, -21.5848, 52.0631)>
    Rotation: <Euler (x=-1.5977, y=-0.2346, z=-1.4414), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-54.6853, -22.2820, 49.9781)>
    Rotation: <Euler (x=-1.5993, y=-0.4247, z=-1.4364), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-54.6557, -22.9423, 48.0033)>
    Rotation: <Euler (x=-1.5993, y=-0.4247, z=-1.4364), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-56.7143, -22.2430, 50.1955)>
    Rotation: <Euler (x=-1.7287, y=-0.2311, z=-1.5959), order='XYZ'>
    Matrix:
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      <Vector (-0.9731, -0.2222, -0.0608, -22.2430)>
      <Vector (0.2291, -0.9613, -0.1530, 50.1955)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-56.9732, -22.5966, 48.6670)>
    Rotation: <Euler (x=-1.6885, y=-0.2133, z=-1.5827), order='XYZ'>
    Matrix:
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      <Vector (-0.9773, -0.2088, -0.0367, -22.5966)>
      <Vector (0.2117, -0.9706, -0.1148, 48.6670)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-57.1504, -22.9056, 47.2332)>
    Rotation: <Euler (x=-1.6885, y=-0.2143, z=-1.5826), order='XYZ'>
    Matrix:
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      <Vector (-0.9771, -0.2098, -0.0367, -22.9056)>
      <Vector (0.2127, -0.9704, -0.1148, 47.2332)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-57.3000, -23.1666, 46.0226)>
    Rotation: <Euler (x=-1.6885, y=-0.2143, z=-1.5826), order='XYZ'>
    Matrix:
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      <Vector (-0.9771, -0.2098, -0.0367, -23.1666)>
      <Vector (0.2127, -0.9704, -0.1148, 46.0226)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-57.1351, -20.8571, 49.7059)>
    Rotation: <Euler (x=-1.7266, y=-0.2287, z=-1.4922), order='XYZ'>
    Matrix:
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      <Vector (-0.9709, -0.2355, 0.0425, -20.8571)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-57.3751, -21.2674, 48.0228)>
    Rotation: <Euler (x=-1.5618, y=-0.2349, z=-1.4927), order='XYZ'>
    Matrix:
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      <Vector (-0.9696, -0.2313, 0.0801, -21.2674)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-57.3321, -21.6347, 46.4814)>
    Rotation: <Euler (x=-1.5618, y=-0.2346, z=-1.4926), order='XYZ'>
    Matrix:
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      <Vector (-0.9696, -0.2311, 0.0801, -21.6347)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-57.2932, -21.9666, 45.0883)>
    Rotation: <Euler (x=-1.5618, y=-0.2346, z=-1.4926), order='XYZ'>
    Matrix:
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      <Vector (-0.9696, -0.2311, 0.0801, -21.9666)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-57.1590, -19.5553, 49.3597)>
    Rotation: <Euler (x=-1.6080, y=-0.2681, z=-1.4893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-57.1817, -19.9397, 47.9646)>
    Rotation: <Euler (x=-1.4567, y=-0.2732, z=-1.4954), order='XYZ'>
    Matrix:
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      <Vector (-0.9602, -0.2588, 0.1055, -19.9397)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-56.9991, -20.2938, 46.6586)>
    Rotation: <Euler (x=-1.4568, y=-0.2729, z=-1.4953), order='XYZ'>
    Matrix:
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      <Vector (-0.9602, -0.2585, 0.1055, -20.2938)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-56.8335, -20.6148, 45.4747)>
    Rotation: <Euler (x=-1.4568, y=-0.2729, z=-1.4953), order='XYZ'>
    Matrix:
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      <Vector (-0.9602, -0.2585, 0.1055, -20.6148)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-56.8094, -18.2617, 49.9188)>
    Rotation: <Euler (x=-1.5846, y=-0.2503, z=-1.4424), order='XYZ'>
    Matrix:
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      <Vector (-0.9609, -0.2474, 0.1246, -18.2617)>
      <Vector (0.2477, -0.9687, -0.0133, 49.9188)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-56.7838, -18.6130, 48.5406)>
    Rotation: <Euler (x=-1.3742, y=-0.3210, z=-1.4649), order='XYZ'>
    Matrix:
      <Vector (0.1003, 0.2269, 0.9687, -56.7838)>
      <Vector (-0.9436, -0.2870, 0.1650, -18.6130)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-56.5129, -18.9558, 47.4296)>
    Rotation: <Euler (x=-1.3743, y=-0.3206, z=-1.4647), order='XYZ'>
    Matrix:
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      <Vector (-0.9437, -0.2866, 0.1650, -18.9558)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-56.2699, -19.2632, 46.4331)>
    Rotation: <Euler (x=-1.3743, y=-0.3206, z=-1.4648), order='XYZ'>
    Matrix:
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      <Vector (-0.9437, -0.2866, 0.1650, -19.2632)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-34.1854, -21.8952, 58.3099)>
    Rotation: <Euler (x=-1.3341, y=0.0821, z=3.1129), order='XYZ'>
    Matrix:
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      <Vector (0.0286, -0.2367, -0.9712, -21.8952)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-32.1364, -28.5399, 31.1075)>
    Rotation: <Euler (x=1.5242, y=3.0442, z=-0.0272), order='XYZ'>
    Matrix:
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      <Vector (0.0270, 0.0440, -0.9987, -28.5399)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-29.6225, -27.4162, 5.6931)>
    Rotation: <Euler (x=-0.5257, y=0.1634, z=-2.7117), order='XYZ'>
    Matrix:
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      <Vector (-0.4113, -0.7522, -0.5148, -27.4162)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-25.7634, -34.0937, 1.2977)>
    Rotation: <Euler (x=0.0187, y=0.0029, z=-2.5854), order='XYZ'>
    Matrix:
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      <Vector (-0.5279, -0.8492, 0.0144, -34.0937)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-23.7205, -37.3807, 1.3700)>
    Rotation: <Euler (x=0.0187, y=0.0029, z=-2.5854), order='XYZ'>
    Matrix:
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      <Vector (-0.5279, -0.8492, 0.0144, -37.3807)>
      <Vector (-0.0029, 0.0187, 0.9998, 1.3700)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-47.7522, -20.7533, 58.8829)>
    Rotation: <Euler (x=-1.5858, y=0.0853, z=2.9500), order='XYZ'>
    Matrix:
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      <Vector (0.1898, -0.0015, -0.9818, -20.7533)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-45.3239, -20.7966, 30.9173)>
    Rotation: <Euler (x=-1.6868, y=0.0626, z=2.9517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-43.2047, -18.1902, 5.5707)>
    Rotation: <Euler (x=-0.5235, y=-0.1371, z=2.6034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-47.6901, -24.5147, 1.1511)>
    Rotation: <Euler (x=0.0880, y=-0.0157, z=2.5484), order='XYZ'>
    Matrix:
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      <Vector (0.5590, -0.8267, 0.0641, -24.5147)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-49.8219, -27.6860, 1.4881)>
    Rotation: <Euler (x=0.0880, y=-0.0157, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5590, -0.8267, 0.0641, -27.6860)>
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Frame: 136
  Bone: mixamorig:Hips
    Location: <Vector (-40.3980, -20.6597, 61.8633)>
    Rotation: <Euler (x=1.5641, y=0.0418, z=-0.0825), order='XYZ'>
    Matrix:
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      <Vector (-0.0824, 0.0032, -0.9966, -20.6597)>
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  Bone: mixamorig:Spine
    Location: <Vector (-40.1311, -20.2887, 67.4960)>
    Rotation: <Euler (x=1.5193, y=0.0191, z=-0.0714), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-39.9816, -19.9594, 74.0793)>
    Rotation: <Euler (x=1.5543, y=-0.0323, z=-0.0494), order='XYZ'>
    Matrix:
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      <Vector (-0.0494, 0.0180, -0.9986, -19.9594)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-40.2183, -19.8236, 81.6094)>
    Rotation: <Euler (x=1.5883, y=-0.0843, z=-0.0293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-40.9363, -19.9509, 90.0549)>
    Rotation: <Euler (x=1.4608, y=-0.0804, z=-0.0255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-41.2790, -19.9855, 94.2953)>
    Rotation: <Euler (x=1.5161, y=0.0003, z=-0.0195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-41.2939, -20.9569, 109.1139)>
    Rotation: <Euler (x=1.5161, y=0.0003, z=-0.0195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-36.9038, -19.9597, 89.2786)>
    Rotation: <Euler (x=-2.7401, y=-0.0390, z=1.4664), order='XYZ'>
    Matrix:
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      <Vector (0.9938, -0.0808, 0.0764, -19.9597)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-29.4432, -20.6171, 86.1020)>
    Rotation: <Euler (x=-1.7908, y=-0.2210, z=1.1032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-25.2374, -19.2798, 72.3517)>
    Rotation: <Euler (x=-1.7665, y=0.1124, z=1.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-23.5153, -22.2779, 57.2654)>
    Rotation: <Euler (x=-1.9126, y=0.2968, z=1.2438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-24.3965, -24.3212, 55.7282)>
    Rotation: <Euler (x=-1.5726, y=0.6071, z=1.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-24.9703, -25.5469, 54.0402)>
    Rotation: <Euler (x=-1.6333, y=0.4477, z=1.1053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-25.2704, -26.4278, 52.2269)>
    Rotation: <Euler (x=-1.6350, y=0.5838, z=1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-25.5236, -27.1714, 50.6965)>
    Rotation: <Euler (x=-1.6350, y=0.5838, z=1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-22.9369, -26.2601, 52.7679)>
    Rotation: <Euler (x=-1.6444, y=0.2261, z=1.3937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-22.8821, -26.6448, 51.1577)>
    Rotation: <Euler (x=-1.4582, y=0.2088, z=1.3857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-23.1224, -26.9364, 49.5780)>
    Rotation: <Euler (x=-1.4584, y=0.2027, z=1.3849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-23.3250, -27.1823, 48.2461)>
    Rotation: <Euler (x=-1.4584, y=0.2027, z=1.3849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-22.2438, -25.0259, 52.0765)>
    Rotation: <Euler (x=-1.7353, y=0.2805, z=1.2672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-22.1144, -25.5614, 50.4349)>
    Rotation: <Euler (x=-1.5653, y=0.2853, z=1.2666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-22.2609, -25.9982, 48.8638)>
    Rotation: <Euler (x=-1.5653, y=0.2847, z=1.2666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-22.3905, -26.3843, 47.4747)>
    Rotation: <Euler (x=-1.5653, y=0.2847, z=1.2666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-21.8100, -23.9452, 51.3373)>
    Rotation: <Euler (x=-1.6019, y=0.2712, z=1.2181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-21.8994, -24.3159, 49.9681)>
    Rotation: <Euler (x=-1.4198, y=0.2683, z=1.2201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-22.1992, -24.5681, 48.7330)>
    Rotation: <Euler (x=-1.4199, y=0.2671, z=1.2198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-22.4718, -24.7974, 47.6099)>
    Rotation: <Euler (x=-1.4199, y=0.2671, z=1.2198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-21.7675, -22.4604, 51.8776)>
    Rotation: <Euler (x=-1.4696, y=0.2351, z=1.1388), order='XYZ'>
    Matrix:
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      <Vector (0.8832, -0.1681, 0.4379, -22.4604)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-22.0265, -22.6901, 50.5464)>
    Rotation: <Euler (x=-1.1843, y=0.2825, z=1.1529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-22.5131, -22.7802, 49.5832)>
    Rotation: <Euler (x=-1.1845, y=0.2811, z=1.1523), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-22.9325, -22.8578, 48.7529)>
    Rotation: <Euler (x=-1.1845, y=0.2811, z=1.1523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-44.7757, -19.7686, 88.6098)>
    Rotation: <Euler (x=-2.6244, y=0.0308, z=-1.5543), order='XYZ'>
    Matrix:
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      <Vector (-0.9994, 0.0009, 0.0349, -19.7686)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-51.8481, -19.7613, 84.5891)>
    Rotation: <Euler (x=-1.6366, y=0.2715, z=-1.0665), order='XYZ'>
    Matrix:
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      <Vector (-0.8434, 0.2025, 0.4976, -19.7613)>
      <Vector (-0.2682, -0.9613, -0.0634, 84.5891)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-54.5486, -16.8355, 70.7009)>
    Rotation: <Euler (x=-1.6158, y=-0.0738, z=-1.0490), order='XYZ'>
    Matrix:
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      <Vector (-0.8646, -0.0863, 0.4950, -16.8355)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-54.5850, -18.1720, 55.2680)>
    Rotation: <Euler (x=-1.9299, y=-0.2419, z=-1.4807), order='XYZ'>
    Matrix:
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      <Vector (-0.9669, -0.2550, 0.0004, -18.1720)>
      <Vector (0.2395, -0.9090, -0.3412, 55.2680)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-54.3952, -19.9718, 53.7595)>
    Rotation: <Euler (x=-1.5886, y=-0.5824, z=-1.4398), order='XYZ'>
    Matrix:
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      <Vector (-0.8280, -0.5475, 0.1209, -19.9718)>
      <Vector (0.5500, -0.8350, -0.0149, 53.7595)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-54.2907, -21.0221, 52.1979)>
    Rotation: <Euler (x=-1.5985, y=-0.2350, z=-1.4402), order='XYZ'>
    Matrix:
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      <Vector (-0.9642, -0.2344, 0.1238, -21.0221)>
      <Vector (0.2329, -0.9721, -0.0270, 52.1979)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-54.2602, -21.7204, 50.1133)>
    Rotation: <Euler (x=-1.6002, y=-0.4252, z=-1.4350), order='XYZ'>
    Matrix:
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      <Vector (-0.9026, -0.4125, 0.1233, -21.7204)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-54.2313, -22.3817, 48.1387)>
    Rotation: <Euler (x=-1.6002, y=-0.4252, z=-1.4350), order='XYZ'>
    Matrix:
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      <Vector (-0.9026, -0.4125, 0.1233, -22.3817)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-56.2890, -21.6834, 50.3321)>
    Rotation: <Euler (x=-1.7289, y=-0.2318, z=-1.5948), order='XYZ'>
    Matrix:
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      <Vector (-0.9730, -0.2230, -0.0599, -21.6834)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-56.5480, -22.0382, 48.8038)>
    Rotation: <Euler (x=-1.6883, y=-0.2140, z=-1.5817), order='XYZ'>
    Matrix:
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      <Vector (-0.9771, -0.2097, -0.0357, -22.0382)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-56.7246, -22.3484, 47.3702)>
    Rotation: <Euler (x=-1.6883, y=-0.2150, z=-1.5816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-56.8737, -22.6104, 46.1598)>
    Rotation: <Euler (x=-1.6883, y=-0.2150, z=-1.5816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-56.7116, -20.2982, 49.8420)>
    Rotation: <Euler (x=-1.7277, y=-0.2292, z=-1.4910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-56.9530, -20.7096, 48.1594)>
    Rotation: <Euler (x=-1.5632, y=-0.2353, z=-1.4914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-56.9117, -21.0777, 46.6181)>
    Rotation: <Euler (x=-1.5632, y=-0.2351, z=-1.4914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-56.8743, -21.4103, 45.2252)>
    Rotation: <Euler (x=-1.5632, y=-0.2351, z=-1.4914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-56.7372, -18.9966, 49.4952)>
    Rotation: <Euler (x=-1.6094, y=-0.2686, z=-1.4880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-56.7613, -19.3818, 48.1003)>
    Rotation: <Euler (x=-1.4587, y=-0.2736, z=-1.4941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-56.5809, -19.7365, 46.7941)>
    Rotation: <Euler (x=-1.4588, y=-0.2733, z=-1.4941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-56.4174, -20.0580, 45.6101)>
    Rotation: <Euler (x=-1.4588, y=-0.2733, z=-1.4941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-56.3884, -17.7023, 50.0533)>
    Rotation: <Euler (x=-1.5859, y=-0.2502, z=-1.4412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-56.3643, -18.0537, 48.6751)>
    Rotation: <Euler (x=-1.3762, y=-0.3208, z=-1.4635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-56.0952, -18.3963, 47.5636)>
    Rotation: <Euler (x=-1.3762, y=-0.3204, z=-1.4634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-55.8538, -18.7036, 46.5666)>
    Rotation: <Euler (x=-1.3762, y=-0.3204, z=-1.4634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-33.7528, -21.3128, 58.4446)>
    Rotation: <Euler (x=-1.3346, y=0.0820, z=3.1128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-31.7069, -27.9461, 31.2393)>
    Rotation: <Euler (x=1.5247, y=3.0443, z=-0.0273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-29.1948, -26.8368, 5.8240)>
    Rotation: <Euler (x=-0.5259, y=0.1629, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-25.3359, -33.5132, 1.4267)>
    Rotation: <Euler (x=0.0184, y=0.0055, z=-2.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-23.3021, -36.8059, 1.4978)>
    Rotation: <Euler (x=0.0184, y=0.0055, z=-2.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-47.3195, -20.1674, 59.0136)>
    Rotation: <Euler (x=-1.5856, y=0.0853, z=2.9499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-44.8942, -20.2161, 31.0478)>
    Rotation: <Euler (x=-1.6867, y=0.0626, z=2.9516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-42.7763, -17.6113, 5.7009)>
    Rotation: <Euler (x=-0.5233, y=-0.1371, z=2.6034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-47.2623, -23.9363, 1.2826)>
    Rotation: <Euler (x=0.0881, y=-0.0157, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-49.3943, -27.1074, 1.6202)>
    Rotation: <Euler (x=0.0881, y=-0.0157, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 137
  Bone: mixamorig:Hips
    Location: <Vector (-39.8939, -19.8734, 62.0088)>
    Rotation: <Euler (x=1.5642, y=0.0415, z=-0.0826), order='XYZ'>
    Matrix:
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      <Vector (-0.0824, 0.0032, -0.9966, -19.8734)>
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  Bone: mixamorig:Spine
    Location: <Vector (-39.6283, -19.5026, 67.6416)>
    Rotation: <Euler (x=1.5195, y=0.0189, z=-0.0714), order='XYZ'>
    Matrix:
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      <Vector (-0.0189, 0.9985, 0.0512, 67.6416)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-39.4804, -19.1745, 74.2249)>
    Rotation: <Euler (x=1.5548, y=-0.0324, z=-0.0494), order='XYZ'>
    Matrix:
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      <Vector (0.0324, 0.9993, 0.0160, 74.2249)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-39.7182, -19.0420, 81.7551)>
    Rotation: <Euler (x=1.5890, y=-0.0844, z=-0.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-40.4367, -19.1757, 90.2004)>
    Rotation: <Euler (x=1.4618, y=-0.0805, z=-0.0253), order='XYZ'>
    Matrix:
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      <Vector (-0.0252, 0.1108, -0.9935, -19.1757)>
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  Bone: mixamorig:Head
    Location: <Vector (-40.7800, -19.2145, 94.4408)>
    Rotation: <Euler (x=1.5171, y=0.0001, z=-0.0193), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0011, -0.0193, -40.7800)>
      <Vector (-0.0193, 0.0536, -0.9984, -19.2145)>
      <Vector (-0.0001, 0.9986, 0.0536, 94.4408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-40.7975, -20.2018, 109.2583)>
    Rotation: <Euler (x=1.5171, y=0.0001, z=-0.0193), order='XYZ'>
    Matrix:
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      <Vector (-0.0193, 0.0536, -0.9984, -20.2018)>
      <Vector (-0.0001, 0.9986, 0.0536, 109.2583)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-36.4043, -19.1829, 89.4245)>
    Rotation: <Euler (x=-2.7401, y=-0.0397, z=1.4666), order='XYZ'>
    Matrix:
      <Vector (0.1040, 0.9171, -0.3849, -36.4043)>
      <Vector (0.9938, -0.0803, 0.0770, -19.1829)>
      <Vector (0.0397, -0.3905, -0.9197, 89.4245)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-28.9434, -19.8365, 86.2474)>
    Rotation: <Euler (x=-1.7909, y=-0.2208, z=1.1033), order='XYZ'>
    Matrix:
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      <Vector (0.8710, 0.0924, 0.4824, -19.8365)>
      <Vector (0.2190, -0.9522, -0.2131, 86.2474)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-24.7378, -18.5022, 72.4968)>
    Rotation: <Euler (x=-1.7666, y=0.1117, z=1.0366), order='XYZ'>
    Matrix:
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      <Vector (0.8553, -0.1932, 0.4807, -18.5022)>
      <Vector (-0.1115, -0.9748, -0.1934, 72.4968)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-23.0074, -21.4920, 57.4097)>
    Rotation: <Euler (x=-1.9115, y=0.2973, z=1.2441), order='XYZ'>
    Matrix:
      <Vector (0.3069, 0.2278, -0.9241, -23.0074)>
      <Vector (0.9055, -0.3687, 0.2098, -21.4920)>
      <Vector (-0.2929, -0.9012, -0.3194, 57.4097)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-23.8907, -23.5354, 55.8739)>
    Rotation: <Euler (x=-1.5713, y=0.6077, z=1.1307), order='XYZ'>
    Matrix:
      <Vector (0.3498, -0.2428, -0.9048, -23.8907)>
      <Vector (0.7427, -0.5168, 0.4258, -23.5354)>
      <Vector (-0.5710, -0.8210, -0.0004, 55.8739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-24.4668, -24.7612, 54.1867)>
    Rotation: <Euler (x=-1.6322, y=0.4484, z=1.1057), order='XYZ'>
    Matrix:
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      <Vector (0.8054, -0.4142, 0.4239, -24.7612)>
      <Vector (-0.4335, -0.8994, -0.0553, 54.1867)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-24.7692, -25.6424, 52.3740)>
    Rotation: <Euler (x=-1.6338, y=0.5845, z=1.1029), order='XYZ'>
    Matrix:
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      <Vector (0.7444, -0.5199, 0.4191, -25.6424)>
      <Vector (-0.5518, -0.8323, -0.0525, 52.3740)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-25.0244, -26.3861, 50.8439)>
    Rotation: <Euler (x=-1.6338, y=0.5845, z=1.1029), order='XYZ'>
    Matrix:
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      <Vector (0.7444, -0.5199, 0.4191, -26.3861)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-22.4350, -25.4749, 52.9121)>
    Rotation: <Euler (x=-1.6432, y=0.2265, z=1.3938), order='XYZ'>
    Matrix:
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      <Vector (0.9592, -0.2332, 0.1596, -25.4749)>
      <Vector (-0.2246, -0.9719, -0.0705, 52.9121)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-22.3822, -25.8598, 51.3018)>
    Rotation: <Euler (x=-1.4585, y=0.2093, z=1.3858), order='XYZ'>
    Matrix:
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      <Vector (0.9615, -0.1823, 0.2056, -25.8598)>
      <Vector (-0.2078, -0.9720, 0.1096, 51.3018)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-22.6221, -26.1522, 49.7223)>
    Rotation: <Euler (x=-1.4587, y=0.2031, z=1.3850), order='XYZ'>
    Matrix:
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      <Vector (0.9626, -0.1764, 0.2057, -26.1522)>
      <Vector (-0.2017, -0.9733, 0.1096, 49.7223)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-22.8243, -26.3988, 48.3905)>
    Rotation: <Euler (x=-1.4587, y=0.2031, z=1.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-21.7425, -24.2408, 52.2197)>
    Rotation: <Euler (x=-1.7346, y=0.2809, z=1.2674), order='XYZ'>
    Matrix:
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      <Vector (0.9169, -0.3098, 0.2516, -24.2408)>
      <Vector (-0.2773, -0.9479, -0.1567, 52.2197)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-21.6145, -24.7768, 50.5781)>
    Rotation: <Euler (x=-1.5664, y=0.2857, z=1.2668), order='XYZ'>
    Matrix:
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      <Vector (0.9155, -0.2676, 0.3005, -24.7768)>
      <Vector (-0.2818, -0.9595, 0.0042, 50.5781)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-21.7593, -25.2147, 49.0071)>
    Rotation: <Euler (x=-1.5664, y=0.2850, z=1.2668), order='XYZ'>
    Matrix:
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      <Vector (0.9157, -0.2670, 0.3005, -25.2147)>
      <Vector (-0.2812, -0.9596, 0.0042, 49.0071)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-21.8874, -25.6018, 47.6182)>
    Rotation: <Euler (x=-1.5664, y=0.2850, z=1.2668), order='XYZ'>
    Matrix:
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      <Vector (0.9157, -0.2670, 0.3005, -25.6018)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-21.3095, -23.1603, 51.4798)>
    Rotation: <Euler (x=-1.6007, y=0.2717, z=1.2183), order='XYZ'>
    Matrix:
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      <Vector (0.9041, -0.2621, 0.3376, -23.1603)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-21.4006, -23.5312, 50.1107)>
    Rotation: <Euler (x=-1.4187, y=0.2689, z=1.2202), order='XYZ'>
    Matrix:
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      <Vector (0.9054, -0.1946, 0.3773, -23.5312)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-21.7019, -23.7835, 48.8761)>
    Rotation: <Euler (x=-1.4187, y=0.2676, z=1.2200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-21.9759, -24.0129, 47.7533)>
    Rotation: <Euler (x=-1.4187, y=0.2676, z=1.2200), order='XYZ'>
    Matrix:
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      <Vector (0.9057, -0.1934, 0.3773, -24.0129)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-21.2662, -21.6755, 52.0198)>
    Rotation: <Euler (x=-1.4710, y=0.2352, z=1.1390), order='XYZ'>
    Matrix:
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      <Vector (0.8832, -0.1689, 0.4375, -21.6755)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-21.5234, -21.9063, 50.6885)>
    Rotation: <Euler (x=-1.1884, y=0.2822, z=1.1528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-22.0063, -21.9981, 49.7236)>
    Rotation: <Euler (x=-1.1885, y=0.2808, z=1.1522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-22.4226, -22.0772, 48.8919)>
    Rotation: <Euler (x=-1.1885, y=0.2808, z=1.1522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-44.2762, -18.9932, 88.7552)>
    Rotation: <Euler (x=-2.6241, y=0.0315, z=-1.5540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-51.3477, -18.9856, 84.7329)>
    Rotation: <Euler (x=-1.6367, y=0.2705, z=-1.0661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-54.0439, -16.0737, 70.8410)>
    Rotation: <Euler (x=-1.6160, y=-0.0729, z=-1.0489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-54.0891, -17.4001, 55.4073)>
    Rotation: <Euler (x=-1.9307, y=-0.2419, z=-1.4793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-53.8984, -19.1998, 53.8988)>
    Rotation: <Euler (x=-1.5895, y=-0.5823, z=-1.4381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-53.7938, -20.2501, 52.3371)>
    Rotation: <Euler (x=-1.5993, y=-0.2350, z=-1.4388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-53.7640, -20.9485, 50.2525)>
    Rotation: <Euler (x=-1.6010, y=-0.4251, z=-1.4335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-53.7359, -21.6100, 48.2781)>
    Rotation: <Euler (x=-1.6010, y=-0.4251, z=-1.4335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-55.7927, -20.9139, 50.4729)>
    Rotation: <Euler (x=-1.7291, y=-0.2320, z=-1.5936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-56.0516, -21.2693, 48.9448)>
    Rotation: <Euler (x=-1.6879, y=-0.2143, z=-1.5807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-56.2272, -21.5802, 47.5112)>
    Rotation: <Euler (x=-1.6879, y=-0.2153, z=-1.5806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-56.3755, -21.8427, 46.3008)>
    Rotation: <Euler (x=-1.6879, y=-0.2153, z=-1.5806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-56.2174, -19.5292, 49.9830)>
    Rotation: <Euler (x=-1.7288, y=-0.2292, z=-1.4896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-56.4599, -19.9411, 48.3007)>
    Rotation: <Euler (x=-1.5645, y=-0.2353, z=-1.4901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-56.4202, -20.3092, 46.7595)>
    Rotation: <Euler (x=-1.5645, y=-0.2351, z=-1.4901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-56.3843, -20.6420, 45.3665)>
    Rotation: <Euler (x=-1.5645, y=-0.2351, z=-1.4901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-56.2447, -18.2278, 49.6361)>
    Rotation: <Euler (x=-1.6108, y=-0.2686, z=-1.4866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-56.2703, -18.6131, 48.2414)>
    Rotation: <Euler (x=-1.4607, y=-0.2736, z=-1.4927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-56.0921, -18.9678, 46.9348)>
    Rotation: <Euler (x=-1.4607, y=-0.2733, z=-1.4927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-55.9305, -19.2892, 45.7506)>
    Rotation: <Euler (x=-1.4607, y=-0.2733, z=-1.4927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-55.8971, -16.9330, 50.1939)>
    Rotation: <Euler (x=-1.5872, y=-0.2496, z=-1.4398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-55.8743, -17.2838, 48.8156)>
    Rotation: <Euler (x=-1.3781, y=-0.3202, z=-1.4620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-55.6070, -17.6257, 47.7034)>
    Rotation: <Euler (x=-1.3781, y=-0.3198, z=-1.4619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-55.3672, -17.9324, 46.7059)>
    Rotation: <Euler (x=-1.3781, y=-0.3198, z=-1.4619), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-33.2478, -20.5268, 58.5918)>
    Rotation: <Euler (x=-1.3349, y=0.0819, z=3.1128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-31.2046, -27.1494, 31.3836)>
    Rotation: <Euler (x=1.5254, y=3.0444, z=-0.0273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-28.6948, -26.0576, 5.9674)>
    Rotation: <Euler (x=-0.5260, y=0.1627, z=-2.7113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-24.8359, -32.7335, 1.5695)>
    Rotation: <Euler (x=0.0190, y=0.0044, z=-2.5877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-22.8005, -36.0252, 1.6432)>
    Rotation: <Euler (x=0.0190, y=0.0044, z=-2.5877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-46.8146, -19.3807, 59.1574)>
    Rotation: <Euler (x=-1.5855, y=0.0852, z=2.9499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-44.3916, -19.4315, 31.1914)>
    Rotation: <Euler (x=-1.6865, y=0.0625, z=2.9516), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-42.2763, -16.8320, 5.8438)>
    Rotation: <Euler (x=-0.5232, y=-0.1371, z=2.6033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-46.7631, -23.1573, 1.4266)>
    Rotation: <Euler (x=0.0884, y=-0.0157, z=2.5483), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-48.8949, -26.3284, 1.7651)>
    Rotation: <Euler (x=0.0884, y=-0.0157, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 138
  Bone: mixamorig:Hips
    Location: <Vector (-39.3239, -18.9785, 62.1469)>
    Rotation: <Euler (x=1.5641, y=0.0413, z=-0.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-39.0594, -18.6073, 67.7798)>
    Rotation: <Euler (x=1.5196, y=0.0187, z=-0.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-38.9127, -18.2797, 74.3632)>
    Rotation: <Euler (x=1.5552, y=-0.0325, z=-0.0491), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-39.1516, -18.1505, 81.8934)>
    Rotation: <Euler (x=1.5898, y=-0.0844, z=-0.0288), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-39.8707, -18.2907, 90.3386)>
    Rotation: <Euler (x=1.4628, y=-0.0806, z=-0.0250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-40.2146, -18.3342, 94.5788)>
    Rotation: <Euler (x=1.5185, y=-0.0000, z=-0.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-40.2343, -19.3408, 109.3951)>
    Rotation: <Euler (x=1.5185, y=-0.0000, z=-0.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-35.8382, -18.2957, 89.5629)>
    Rotation: <Euler (x=-2.7400, y=-0.0405, z=1.4670), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-28.3769, -18.9438, 86.3858)>
    Rotation: <Euler (x=-1.7909, y=-0.2195, z=1.1032), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-24.1791, -17.6250, 72.6313)>
    Rotation: <Euler (x=-1.7668, y=0.1101, z=1.0373), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-22.4325, -20.5940, 57.5420)>
    Rotation: <Euler (x=-1.9110, y=0.2973, z=1.2439), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-23.3170, -22.6370, 56.0064)>
    Rotation: <Euler (x=-1.5708, y=0.6078, z=1.1307), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-23.8940, -23.8625, 54.3193)>
    Rotation: <Euler (x=-1.6317, y=0.4485, z=1.1056), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-24.1974, -24.7434, 52.5066)>
    Rotation: <Euler (x=-1.6334, y=0.5846, z=1.1028), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-24.4534, -25.4869, 50.9766)>
    Rotation: <Euler (x=-1.6334, y=0.5846, z=1.1028), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-21.8630, -24.5766, 53.0439)>
    Rotation: <Euler (x=-1.6428, y=0.2265, z=1.3936), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-21.8109, -24.9614, 51.4336)>
    Rotation: <Euler (x=-1.4596, y=0.2094, z=1.3856), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-22.0491, -25.2543, 49.8538)>
    Rotation: <Euler (x=-1.4598, y=0.2032, z=1.3848), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-22.2499, -25.5013, 48.5219)>
    Rotation: <Euler (x=-1.4598, y=0.2032, z=1.3848), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-21.1704, -23.3428, 52.3513)>
    Rotation: <Euler (x=-1.7346, y=0.2809, z=1.2672), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-21.0423, -23.8788, 50.7097)>
    Rotation: <Euler (x=-1.5680, y=0.2856, z=1.2666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-21.1847, -24.3173, 49.1387)>
    Rotation: <Euler (x=-1.5680, y=0.2849, z=1.2666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-21.3106, -24.7050, 47.7497)>
    Rotation: <Euler (x=-1.5680, y=0.2849, z=1.2666), order='XYZ'>
    Matrix:
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      <Vector (0.9156, -0.2674, 0.3003, -24.7050)>
      <Vector (-0.2811, -0.9597, 0.0026, 47.7497)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-20.7373, -22.2623, 51.6113)>
    Rotation: <Euler (x=-1.6003, y=0.2718, z=1.2181), order='XYZ'>
    Matrix:
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      <Vector (0.9040, -0.2620, 0.3378, -22.2623)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-20.8290, -22.6330, 50.2423)>
    Rotation: <Euler (x=-1.4183, y=0.2689, z=1.2200), order='XYZ'>
    Matrix:
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      <Vector (0.9054, -0.1944, 0.3775, -22.6330)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-21.1309, -22.8851, 49.0077)>
    Rotation: <Euler (x=-1.4183, y=0.2676, z=1.2198), order='XYZ'>
    Matrix:
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      <Vector (0.9056, -0.1932, 0.3776, -22.8851)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-21.4054, -23.1144, 47.8850)>
    Rotation: <Euler (x=-1.4183, y=0.2676, z=1.2198), order='XYZ'>
    Matrix:
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      <Vector (0.9056, -0.1932, 0.3776, -23.1144)>
      <Vector (-0.2645, -0.9532, 0.1465, 47.8850)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-20.6933, -20.7775, 52.1515)>
    Rotation: <Euler (x=-1.4737, y=0.2347, z=1.1388), order='XYZ'>
    Matrix:
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      <Vector (0.8832, -0.1696, 0.4372, -20.7775)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-20.9470, -21.0092, 50.8196)>
    Rotation: <Euler (x=-1.1942, y=0.2811, z=1.1522), order='XYZ'>
    Matrix:
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      <Vector (0.8778, -0.0863, 0.4712, -21.0092)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-21.4245, -21.1028, 49.8522)>
    Rotation: <Euler (x=-1.1944, y=0.2798, z=1.1516), order='XYZ'>
    Matrix:
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      <Vector (0.8779, -0.0850, 0.4712, -21.1028)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-21.8362, -21.1835, 49.0183)>
    Rotation: <Euler (x=-1.1944, y=0.2798, z=1.1516), order='XYZ'>
    Matrix:
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      <Vector (0.8779, -0.0850, 0.4712, -21.1835)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-43.7101, -18.1088, 88.8932)>
    Rotation: <Euler (x=-2.6240, y=0.0322, z=-1.5535), order='XYZ'>
    Matrix:
      <Vector (0.0172, -0.8692, 0.4942, -43.7101)>
      <Vector (-0.9993, 0.0010, 0.0365, -18.1088)>
      <Vector (-0.0322, -0.4945, -0.8686, 88.8932)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-50.7811, -18.1009, 84.8701)>
    Rotation: <Euler (x=-1.6367, y=0.2685, z=-1.0654), order='XYZ'>
    Matrix:
      <Vector (0.4668, -0.1858, 0.8646, -50.7811)>
      <Vector (-0.8436, 0.1997, 0.4984, -18.1009)>
      <Vector (-0.2653, -0.9621, -0.0635, 84.8701)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-53.4659, -15.2157, 70.9704)>
    Rotation: <Euler (x=-1.6163, y=-0.0708, z=-1.0487), order='XYZ'>
    Matrix:
      <Vector (0.4974, -0.0042, 0.8675, -53.4659)>
      <Vector (-0.8646, -0.0839, 0.4954, -15.2157)>
      <Vector (0.0707, -0.9965, -0.0453, 70.9704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-53.5306, -16.5153, 55.5344)>
    Rotation: <Euler (x=-1.9311, y=-0.2418, z=-1.4780), order='XYZ'>
    Matrix:
      <Vector (0.0900, -0.3303, 0.9396, -53.5306)>
      <Vector (-0.9667, -0.2558, 0.0027, -16.5153)>
      <Vector (0.2394, -0.9086, -0.3423, 55.5344)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-53.3384, -18.3147, 54.0256)>
    Rotation: <Euler (x=-1.5900, y=-0.5822, z=-1.4366), order='XYZ'>
    Matrix:
      <Vector (0.1118, 0.0545, 0.9922, -53.3384)>
      <Vector (-0.8278, -0.5474, 0.1233, -18.3147)>
      <Vector (0.5498, -0.8351, -0.0161, 54.0256)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-53.2332, -19.3647, 52.4639)>
    Rotation: <Euler (x=-1.5998, y=-0.2348, z=-1.4375), order='XYZ'>
    Matrix:
      <Vector (0.1293, 0.0022, 0.9916, -53.2332)>
      <Vector (-0.9639, -0.2344, 0.1262, -19.3647)>
      <Vector (0.2327, -0.9721, -0.0282, 52.4639)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-53.2036, -20.0629, 50.3792)>
    Rotation: <Euler (x=-1.6015, y=-0.4250, z=-1.4321), order='XYZ'>
    Matrix:
      <Vector (0.1260, 0.0266, 0.9917, -53.2036)>
      <Vector (-0.9023, -0.4124, 0.1257, -20.0629)>
      <Vector (0.4123, -0.9106, -0.0280, 50.3792)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-53.1755, -20.7242, 48.4046)>
    Rotation: <Euler (x=-1.6015, y=-0.4250, z=-1.4321), order='XYZ'>
    Matrix:
      <Vector (0.1260, 0.0266, 0.9917, -53.1755)>
      <Vector (-0.9023, -0.4124, 0.1257, -20.7242)>
      <Vector (0.4123, -0.9106, -0.0280, 48.4046)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-55.2322, -20.0308, 50.6005)>
    Rotation: <Euler (x=-1.7288, y=-0.2320, z=-1.5925), order='XYZ'>
    Matrix:
      <Vector (-0.0211, -0.1622, 0.9865, -55.2322)>
      <Vector (-0.9730, -0.2236, -0.0576, -20.0308)>
      <Vector (0.2299, -0.9611, -0.1531, 50.6005)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-55.4902, -20.3866, 49.0723)>
    Rotation: <Euler (x=-1.6868, y=-0.2145, z=-1.5797), order='XYZ'>
    Matrix:
      <Vector (-0.0087, -0.1176, 0.9930, -55.4902)>
      <Vector (-0.9770, -0.2104, -0.0335, -20.3866)>
      <Vector (0.2129, -0.9705, -0.1131, 49.0723)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-55.6640, -20.6980, 47.6386)>
    Rotation: <Euler (x=-1.6868, y=-0.2155, z=-1.5796), order='XYZ'>
    Matrix:
      <Vector (-0.0086, -0.1176, 0.9930, -55.6640)>
      <Vector (-0.9768, -0.2114, -0.0335, -20.6980)>
      <Vector (0.2139, -0.9703, -0.1131, 47.6386)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-55.8107, -20.9609, 46.4281)>
    Rotation: <Euler (x=-1.6868, y=-0.2155, z=-1.5796), order='XYZ'>
    Matrix:
      <Vector (-0.0086, -0.1176, 0.9930, -55.8107)>
      <Vector (-0.9768, -0.2114, -0.0335, -20.9609)>
      <Vector (0.2139, -0.9703, -0.1131, 46.4281)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-55.6588, -18.6466, 50.1110)>
    Rotation: <Euler (x=-1.7295, y=-0.2290, z=-1.4883), order='XYZ'>
    Matrix:
      <Vector (0.0802, -0.1390, 0.9870, -55.6588)>
      <Vector (-0.9706, -0.2365, 0.0456, -18.6466)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-55.9020, -19.0586, 48.4288)>
    Rotation: <Euler (x=-1.5654, y=-0.2351, z=-1.4887), order='XYZ'>
    Matrix:
      <Vector (0.0797, 0.0244, 0.9965, -55.9020)>
      <Vector (-0.9692, -0.2317, 0.0832, -19.0586)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-55.8632, -19.4266, 46.8874)>
    Rotation: <Euler (x=-1.5654, y=-0.2349, z=-1.4887), order='XYZ'>
    Matrix:
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      <Vector (-0.9693, -0.2315, 0.0832, -19.4266)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-55.8281, -19.7591, 45.4944)>
    Rotation: <Euler (x=-1.5654, y=-0.2349, z=-1.4887), order='XYZ'>
    Matrix:
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      <Vector (-0.9693, -0.2315, 0.0832, -19.7591)>
      <Vector (0.2328, -0.9725, 0.0052, 45.4944)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-55.6879, -17.3451, 49.7642)>
    Rotation: <Euler (x=-1.6118, y=-0.2684, z=-1.4853), order='XYZ'>
    Matrix:
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      <Vector (-0.9607, -0.2675, 0.0745, -17.3451)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-55.7144, -17.7303, 48.3694)>
    Rotation: <Euler (x=-1.4623, y=-0.2734, z=-1.4914), order='XYZ'>
    Matrix:
      <Vector (0.0764, 0.1292, 0.9887, -55.7144)>
      <Vector (-0.9598, -0.2590, 0.1080, -17.7303)>
      <Vector (0.2700, -0.9572, 0.1043, 48.3694)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-55.5379, -18.0848, 47.0626)>
    Rotation: <Euler (x=-1.4623, y=-0.2731, z=-1.4913), order='XYZ'>
    Matrix:
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      <Vector (-0.9599, -0.2587, 0.1080, -18.0848)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-55.3779, -18.4060, 45.8781)>
    Rotation: <Euler (x=-1.4623, y=-0.2731, z=-1.4913), order='XYZ'>
    Matrix:
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      <Vector (-0.9599, -0.2587, 0.1080, -18.4060)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-55.3416, -16.0500, 50.3219)>
    Rotation: <Euler (x=-1.5881, y=-0.2490, z=-1.4384), order='XYZ'>
    Matrix:
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      <Vector (-0.9607, -0.2465, 0.1277, -16.0500)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-55.3198, -16.4000, 48.9433)>
    Rotation: <Euler (x=-1.3796, y=-0.3195, z=-1.4605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-55.0538, -16.7411, 47.8306)>
    Rotation: <Euler (x=-1.3796, y=-0.3191, z=-1.4604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-54.8152, -17.0470, 46.8326)>
    Rotation: <Euler (x=-1.3796, y=-0.3191, z=-1.4605), order='XYZ'>
    Matrix:
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      <Vector (-0.9437, -0.2852, 0.1674, -17.0470)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-32.6771, -19.6311, 58.7312)>
    Rotation: <Euler (x=-1.3352, y=0.0817, z=3.1130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-30.6362, -26.2458, 31.5210)>
    Rotation: <Euler (x=1.5261, y=3.0445, z=-0.0270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-28.1296, -25.1719, 6.1037)>
    Rotation: <Euler (x=-0.5257, y=0.1630, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-24.2703, -31.8490, 1.7078)>
    Rotation: <Euler (x=0.0232, y=0.0010, z=-2.5841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-22.2231, -35.1329, 1.7976)>
    Rotation: <Euler (x=0.0232, y=0.0010, z=-2.5841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-46.2441, -18.4871, 59.2943)>
    Rotation: <Euler (x=-1.5854, y=0.0851, z=2.9499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-43.8235, -18.5391, 31.3281)>
    Rotation: <Euler (x=-1.6863, y=0.0624, z=2.9517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-41.7114, -15.9457, 5.9796)>
    Rotation: <Euler (x=-0.5230, y=-0.1370, z=2.6031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-46.1990, -22.2711, 1.5635)>
    Rotation: <Euler (x=0.0885, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-48.3307, -25.4422, 1.9026)>
    Rotation: <Euler (x=0.0885, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 139
  Bone: mixamorig:Hips
    Location: <Vector (-38.6840, -17.9993, 62.2573)>
    Rotation: <Euler (x=1.5640, y=0.0412, z=-0.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-38.4204, -17.6274, 67.8902)>
    Rotation: <Euler (x=1.5197, y=0.0185, z=-0.0708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-38.2748, -17.3001, 74.4736)>
    Rotation: <Euler (x=1.5556, y=-0.0326, z=-0.0487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-38.5145, -17.1740, 82.0038)>
    Rotation: <Euler (x=1.5905, y=-0.0845, z=-0.0283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-39.2341, -17.3209, 90.4488)>
    Rotation: <Euler (x=1.4639, y=-0.0807, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-39.5786, -17.3691, 94.6890)>
    Rotation: <Euler (x=1.5199, y=-0.0002, z=-0.0182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-39.6003, -18.3979, 109.5037)>
    Rotation: <Euler (x=1.5199, y=-0.0002, z=-0.0182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-35.2016, -17.3231, 89.6734)>
    Rotation: <Euler (x=-2.7401, y=-0.0412, z=1.4675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-27.7396, -17.9647, 86.4965)>
    Rotation: <Euler (x=-1.7908, y=-0.2175, z=1.1030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-23.5555, -16.6712, 72.7355)>
    Rotation: <Euler (x=-1.7670, y=0.1079, z=1.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-21.7867, -19.6113, 57.6431)>
    Rotation: <Euler (x=-1.9112, y=0.2973, z=1.2436), order='XYZ'>
    Matrix:
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      <Vector (-0.2929, -0.9013, -0.3192, 57.6431)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-22.6716, -21.6540, 56.1073)>
    Rotation: <Euler (x=-1.5710, y=0.6077, z=1.1303), order='XYZ'>
    Matrix:
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      <Vector (0.7426, -0.5166, 0.4263, -21.6540)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-23.2488, -22.8794, 54.4201)>
    Rotation: <Euler (x=-1.6318, y=0.4484, z=1.1053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-23.5522, -23.7601, 52.6074)>
    Rotation: <Euler (x=-1.6335, y=0.5845, z=1.1025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-23.8083, -24.5035, 51.0774)>
    Rotation: <Euler (x=-1.6335, y=0.5845, z=1.1025), order='XYZ'>
    Matrix:
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      <Vector (0.7442, -0.5197, 0.4196, -24.5035)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-21.2178, -23.5940, 53.1449)>
    Rotation: <Euler (x=-1.6429, y=0.2264, z=1.3933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-21.1657, -23.9788, 51.5346)>
    Rotation: <Euler (x=-1.4612, y=0.2094, z=1.3853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-21.4014, -24.2723, 49.9546)>
    Rotation: <Euler (x=-1.4614, y=0.2033, z=1.3845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-21.6003, -24.5197, 48.6225)>
    Rotation: <Euler (x=-1.4614, y=0.2033, z=1.3845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-20.5248, -22.3603, 52.4524)>
    Rotation: <Euler (x=-1.7352, y=0.2809, z=1.2669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-20.3959, -22.8965, 50.8110)>
    Rotation: <Euler (x=-1.5699, y=0.2855, z=1.2663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-20.5354, -23.3357, 49.2399)>
    Rotation: <Euler (x=-1.5699, y=0.2848, z=1.2663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-20.6588, -23.7240, 47.8509)>
    Rotation: <Euler (x=-1.5699, y=0.2848, z=1.2663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-20.0913, -21.2800, 51.7126)>
    Rotation: <Euler (x=-1.6004, y=0.2717, z=1.2178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-20.1830, -21.6507, 50.3435)>
    Rotation: <Euler (x=-1.4184, y=0.2689, z=1.2197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-20.4848, -21.9027, 49.1089)>
    Rotation: <Euler (x=-1.4184, y=0.2676, z=1.2195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-20.7593, -22.1318, 47.9861)>
    Rotation: <Euler (x=-1.4184, y=0.2676, z=1.2195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-20.0470, -19.7952, 52.2527)>
    Rotation: <Euler (x=-1.4773, y=0.2340, z=1.1385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-20.2959, -20.0282, 50.9202)>
    Rotation: <Euler (x=-1.2014, y=0.2798, z=1.1515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-20.7667, -20.1239, 49.9497)>
    Rotation: <Euler (x=-1.2015, y=0.2785, z=1.1509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-21.1725, -20.2065, 49.1132)>
    Rotation: <Euler (x=-1.2015, y=0.2785, z=1.1509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-43.0735, -17.1399, 89.0033)>
    Rotation: <Euler (x=-2.6240, y=0.0330, z=-1.5531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-50.1444, -17.1323, 84.9799)>
    Rotation: <Euler (x=-1.6367, y=0.2661, z=-1.0646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-52.8147, -14.2786, 71.0709)>
    Rotation: <Euler (x=-1.6166, y=-0.0680, z=-1.0487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-52.9048, -15.5426, 55.6321)>
    Rotation: <Euler (x=-1.9314, y=-0.2418, z=-1.4768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-52.7110, -17.3418, 54.1233)>
    Rotation: <Euler (x=-1.5904, y=-0.5822, z=-1.4353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-52.6051, -18.3918, 52.5615)>
    Rotation: <Euler (x=-1.6000, y=-0.2348, z=-1.4363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-52.5753, -19.0899, 50.4769)>
    Rotation: <Euler (x=-1.6018, y=-0.4250, z=-1.4308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-52.5470, -19.7512, 48.5023)>
    Rotation: <Euler (x=-1.6018, y=-0.4250, z=-1.4308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-54.6039, -19.0600, 50.6988)>
    Rotation: <Euler (x=-1.7282, y=-0.2322, z=-1.5916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-54.8606, -19.4165, 49.1705)>
    Rotation: <Euler (x=-1.6852, y=-0.2149, z=-1.5790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-55.0319, -19.7286, 47.7366)>
    Rotation: <Euler (x=-1.6853, y=-0.2159, z=-1.5789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-55.1765, -19.9921, 46.5260)>
    Rotation: <Euler (x=-1.6853, y=-0.2159, z=-1.5789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-55.0321, -17.6763, 50.2093)>
    Rotation: <Euler (x=-1.7299, y=-0.2290, z=-1.4872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-55.2756, -18.0886, 48.5272)>
    Rotation: <Euler (x=-1.5660, y=-0.2351, z=-1.4876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-55.2373, -18.4566, 46.9859)>
    Rotation: <Euler (x=-1.5660, y=-0.2349, z=-1.4876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-55.2027, -18.7891, 45.5928)>
    Rotation: <Euler (x=-1.5660, y=-0.2349, z=-1.4876), order='XYZ'>
    Matrix:
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      <Vector (-0.9692, -0.2315, 0.0842, -18.7891)>
      <Vector (0.2327, -0.9725, 0.0046, 45.5928)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-55.0627, -16.3749, 49.8625)>
    Rotation: <Euler (x=-1.6126, y=-0.2684, z=-1.4841), order='XYZ'>
    Matrix:
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      <Vector (-0.9606, -0.2675, 0.0754, -16.3749)>
      <Vector (0.2651, -0.9634, -0.0403, 49.8625)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-55.0900, -16.7602, 48.4677)>
    Rotation: <Euler (x=-1.4636, y=-0.2733, z=-1.4902), order='XYZ'>
    Matrix:
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      <Vector (-0.9598, -0.2589, 0.1088, -16.7602)>
      <Vector (0.2699, -0.9574, 0.1030, 48.4677)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-54.9148, -17.1145, 47.1607)>
    Rotation: <Euler (x=-1.4636, y=-0.2730, z=-1.4901), order='XYZ'>
    Matrix:
      <Vector (0.0776, 0.1282, 0.9887, -54.9148)>
      <Vector (-0.9598, -0.2586, 0.1089, -17.1145)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-54.7560, -17.4357, 45.9760)>
    Rotation: <Euler (x=-1.4636, y=-0.2730, z=-1.4901), order='XYZ'>
    Matrix:
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      <Vector (-0.9598, -0.2586, 0.1089, -17.4357)>
      <Vector (0.2696, -0.9574, 0.1030, 45.9760)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-54.7177, -15.0793, 50.4201)>
    Rotation: <Euler (x=-1.5888, y=-0.2485, z=-1.4373), order='XYZ'>
    Matrix:
      <Vector (0.1290, 0.0149, 0.9915, -54.7177)>
      <Vector (-0.9607, -0.2461, 0.1287, -15.0793)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-54.6966, -15.4288, 49.0414)>
    Rotation: <Euler (x=-1.3808, y=-0.3190, z=-1.4593), order='XYZ'>
    Matrix:
      <Vector (0.1056, 0.2219, 0.9693, -54.6966)>
      <Vector (-0.9437, -0.2851, 0.1681, -15.4288)>
      <Vector (0.3136, -0.9325, 0.1793, 49.0414)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-54.4316, -15.7692, 47.9282)>
    Rotation: <Euler (x=-1.3809, y=-0.3186, z=-1.4592), order='XYZ'>
    Matrix:
      <Vector (0.1058, 0.2219, 0.9693, -54.4316)>
      <Vector (-0.9438, -0.2846, 0.1681, -15.7692)>
      <Vector (0.3132, -0.9326, 0.1793, 47.9282)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-54.1940, -16.0745, 46.9297)>
    Rotation: <Euler (x=-1.3809, y=-0.3186, z=-1.4592), order='XYZ'>
    Matrix:
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      <Vector (-0.9438, -0.2846, 0.1681, -16.0745)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-32.0366, -18.6504, 58.8426)>
    Rotation: <Euler (x=-1.3353, y=0.0815, z=3.1134), order='XYZ'>
    Matrix:
      <Vector (-0.9963, 0.0726, -0.0464, -32.0366)>
      <Vector (0.0281, -0.2355, -0.9715, -18.6504)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-29.9981, -25.2611, 31.6312)>
    Rotation: <Euler (x=1.5268, y=3.0446, z=-0.0266), order='XYZ'>
    Matrix:
      <Vector (-0.9950, 0.0979, -0.0223, -29.9981)>
      <Vector (0.0265, 0.0414, -0.9988, -25.2611)>
      <Vector (-0.0968, -0.9943, -0.0437, 31.6312)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-27.4960, -24.2038, 6.2127)>
    Rotation: <Euler (x=-0.5253, y=0.1636, z=-2.7116), order='XYZ'>
    Matrix:
      <Vector (-0.8969, 0.4349, 0.0810, -27.4960)>
      <Vector (-0.4113, -0.7524, -0.5146, -24.2038)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-23.6356, -30.8827, 1.8206)>
    Rotation: <Euler (x=0.0282, y=-0.0019, z=-2.5801), order='XYZ'>
    Matrix:
      <Vector (-0.8465, 0.5323, -0.0134, -23.6356)>
      <Vector (-0.5324, -0.8461, 0.0249, -30.8827)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-21.5753, -34.1578, 1.9297)>
    Rotation: <Euler (x=0.0282, y=-0.0019, z=-2.5801), order='XYZ'>
    Matrix:
      <Vector (-0.8465, 0.5323, -0.0134, -21.5753)>
      <Vector (-0.5324, -0.8461, 0.0249, -34.1578)>
      <Vector (0.0019, 0.0282, 0.9996, 1.9297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-45.6041, -17.5103, 59.4037)>
    Rotation: <Euler (x=-1.5852, y=0.0850, z=2.9501), order='XYZ'>
    Matrix:
      <Vector (-0.9782, 0.0861, -0.1891, -45.6041)>
      <Vector (0.1897, -0.0020, -0.9818, -17.5103)>
      <Vector (-0.0849, -0.9963, -0.0144, 59.4037)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-43.1868, -17.5668, 31.4372)>
    Rotation: <Euler (x=-1.6861, y=0.0624, z=2.9518), order='XYZ'>
    Matrix:
      <Vector (-0.9801, 0.0825, -0.1803, -43.1868)>
      <Vector (0.1883, 0.1013, -0.9769, -17.5668)>
      <Vector (-0.0623, -0.9914, -0.1148, 31.4372)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-41.0776, -14.9765, 6.0881)>
    Rotation: <Euler (x=-0.5229, y=-0.1370, z=2.6030), order='XYZ'>
    Matrix:
      <Vector (-0.8504, -0.5029, -0.1545, -41.0776)>
      <Vector (0.5081, -0.7087, -0.4894, -14.9765)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-45.5660, -21.3019, 1.6727)>
    Rotation: <Euler (x=0.0886, y=-0.0159, z=2.5484), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5557, 0.0626, -45.5660)>
      <Vector (0.5590, -0.8267, 0.0645, -21.3019)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-47.6976, -24.4730, 2.0122)>
    Rotation: <Euler (x=0.0886, y=-0.0159, z=2.5483), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5557, 0.0626, -47.6976)>
      <Vector (0.5590, -0.8267, 0.0645, -24.4730)>
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Frame: 140
  Bone: mixamorig:Hips
    Location: <Vector (-37.9694, -16.9207, 62.3559)>
    Rotation: <Euler (x=1.5639, y=0.0411, z=-0.0818), order='XYZ'>
    Matrix:
      <Vector (0.9958, 0.0415, -0.0814, -37.9694)>
      <Vector (-0.0816, 0.0035, -0.9967, -16.9207)>
      <Vector (-0.0411, 0.9991, 0.0069, 62.3559)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-37.7064, -16.5479, 67.9888)>
    Rotation: <Euler (x=1.5198, y=0.0184, z=-0.0704), order='XYZ'>
    Matrix:
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      <Vector (-0.0704, 0.0496, -0.9963, -16.5479)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-37.5616, -16.2209, 74.5722)>
    Rotation: <Euler (x=1.5560, y=-0.0327, z=-0.0482), order='XYZ'>
    Matrix:
      <Vector (0.9983, -0.0319, -0.0486, -37.5616)>
      <Vector (-0.0481, 0.0163, -0.9987, -16.2209)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-37.8020, -16.0979, 82.1024)>
    Rotation: <Euler (x=1.5912, y=-0.0845, z=-0.0277), order='XYZ'>
    Matrix:
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      <Vector (-0.0276, -0.0181, -0.9995, -16.0979)>
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  Bone: mixamorig:Neck
    Location: <Vector (-38.5218, -16.2512, 90.5474)>
    Rotation: <Euler (x=1.4650, y=-0.0809, z=-0.0239), order='XYZ'>
    Matrix:
      <Vector (0.9964, -0.0778, -0.0323, -38.5218)>
      <Vector (-0.0238, 0.1074, -0.9939, -16.2512)>
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  Bone: mixamorig:Head
    Location: <Vector (-38.8668, -16.3044, 94.7874)>
    Rotation: <Euler (x=1.5216, y=-0.0003, z=-0.0175), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0005, -0.0175, -38.8668)>
      <Vector (-0.0175, 0.0492, -0.9986, -16.3044)>
      <Vector (0.0003, 0.9988, 0.0492, 94.7874)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-38.8903, -17.3575, 109.6004)>
    Rotation: <Euler (x=1.5216, y=-0.0003, z=-0.0175), order='XYZ'>
    Matrix:
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      <Vector (-0.0175, 0.0492, -0.9986, -17.3575)>
      <Vector (0.0003, 0.9988, 0.0492, 109.6004)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-34.4892, -16.2504, 89.7721)>
    Rotation: <Euler (x=-2.7400, y=-0.0419, z=1.4681), order='XYZ'>
    Matrix:
      <Vector (0.1024, 0.9173, -0.3849, -34.4892)>
      <Vector (0.9939, -0.0780, 0.0784, -16.2504)>
      <Vector (0.0419, -0.3906, -0.9196, 89.7721)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-27.0269, -16.8853, 86.5948)>
    Rotation: <Euler (x=-1.7907, y=-0.2149, z=1.1028), order='XYZ'>
    Matrix:
      <Vector (0.4407, 0.2885, -0.8500, -27.0269)>
      <Vector (0.8720, 0.0873, 0.4817, -16.8853)>
      <Vector (0.2132, -0.9535, -0.2131, 86.5948)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-22.8599, -15.6246, 72.8255)>
    Rotation: <Euler (x=-1.7672, y=0.1052, z=1.0395), order='XYZ'>
    Matrix:
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      <Vector (0.8574, -0.1877, 0.4792, -15.6246)>
      <Vector (-0.1050, -0.9753, -0.1941, 72.8255)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-21.0633, -18.5298, 57.7296)>
    Rotation: <Euler (x=-1.9112, y=0.2975, z=1.2434), order='XYZ'>
    Matrix:
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      <Vector (0.9053, -0.3690, 0.2104, -18.5298)>
      <Vector (-0.2931, -0.9012, -0.3192, 57.7296)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-21.9484, -20.5727, 56.1942)>
    Rotation: <Euler (x=-1.5711, y=0.6079, z=1.1301), order='XYZ'>
    Matrix:
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      <Vector (0.7424, -0.5167, 0.4264, -20.5727)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-22.5257, -21.7984, 54.5073)>
    Rotation: <Euler (x=-1.6320, y=0.4486, z=1.1051), order='XYZ'>
    Matrix:
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      <Vector (0.8051, -0.4142, 0.4245, -21.7984)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-22.8292, -22.6795, 52.6948)>
    Rotation: <Euler (x=-1.6336, y=0.5847, z=1.1023), order='XYZ'>
    Matrix:
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      <Vector (0.7440, -0.5198, 0.4197, -22.6795)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-23.0853, -23.4232, 51.1649)>
    Rotation: <Euler (x=-1.6336, y=0.5847, z=1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-20.4948, -22.5135, 53.2323)>
    Rotation: <Euler (x=-1.6429, y=0.2266, z=1.3932), order='XYZ'>
    Matrix:
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      <Vector (0.9591, -0.2333, 0.1603, -22.5135)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-20.4426, -22.8986, 51.6221)>
    Rotation: <Euler (x=-1.4627, y=0.2097, z=1.3852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-20.6762, -23.1930, 50.0419)>
    Rotation: <Euler (x=-1.4629, y=0.2036, z=1.3844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-20.8730, -23.4413, 48.7096)>
    Rotation: <Euler (x=-1.4629, y=0.2036, z=1.3844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-19.8016, -21.2800, 52.5396)>
    Rotation: <Euler (x=-1.7358, y=0.2810, z=1.2668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-19.6720, -21.8167, 50.8984)>
    Rotation: <Euler (x=-1.5716, y=0.2856, z=1.2662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-19.8091, -22.2569, 49.3273)>
    Rotation: <Euler (x=-1.5716, y=0.2849, z=1.2662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-19.9302, -22.6460, 47.9383)>
    Rotation: <Euler (x=-1.5716, y=0.2849, z=1.2662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-19.3681, -20.1999, 51.7995)>
    Rotation: <Euler (x=-1.6005, y=0.2719, z=1.2177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-19.4598, -20.5708, 50.4305)>
    Rotation: <Euler (x=-1.4185, y=0.2691, z=1.2196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-19.7615, -20.8230, 49.1959)>
    Rotation: <Euler (x=-1.4185, y=0.2678, z=1.2194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-20.0360, -21.0524, 48.0732)>
    Rotation: <Euler (x=-1.4185, y=0.2678, z=1.2194), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-19.3236, -18.7150, 52.3393)>
    Rotation: <Euler (x=-1.4812, y=0.2334, z=1.1384), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-19.5674, -18.9496, 51.0061)>
    Rotation: <Euler (x=-1.2092, y=0.2787, z=1.1510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-20.0309, -19.0480, 50.0324)>
    Rotation: <Euler (x=-1.2094, y=0.2773, z=1.1504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-20.4304, -19.1329, 49.1931)>
    Rotation: <Euler (x=-1.2094, y=0.2773, z=1.1504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-42.3613, -16.0717, 89.1018)>
    Rotation: <Euler (x=-2.6239, y=0.0337, z=-1.5526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-49.4319, -16.0647, 85.0781)>
    Rotation: <Euler (x=-1.6367, y=0.2637, z=-1.0639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-52.0880, -13.2412, 71.1602)>
    Rotation: <Euler (x=-1.6168, y=-0.0650, z=-1.0488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-52.2047, -14.4671, 55.7185)>
    Rotation: <Euler (x=-1.9318, y=-0.2418, z=-1.4759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-52.0101, -16.2662, 54.2098)>
    Rotation: <Euler (x=-1.5909, y=-0.5822, z=-1.4343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-51.9040, -17.3162, 52.6480)>
    Rotation: <Euler (x=-1.6005, y=-0.2348, z=-1.4354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-51.8745, -18.0145, 50.5634)>
    Rotation: <Euler (x=-1.6023, y=-0.4250, z=-1.4299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-51.8465, -18.6759, 48.5889)>
    Rotation: <Euler (x=-1.6023, y=-0.4250, z=-1.4299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-53.9031, -17.9861, 50.7861)>
    Rotation: <Euler (x=-1.7275, y=-0.2325, z=-1.5910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-54.1585, -18.3432, 49.2577)>
    Rotation: <Euler (x=-1.6836, y=-0.2153, z=-1.5787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-54.3272, -18.6560, 47.8238)>
    Rotation: <Euler (x=-1.6836, y=-0.2163, z=-1.5786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-54.4697, -18.9202, 46.6130)>
    Rotation: <Euler (x=-1.6836, y=-0.2163, z=-1.5786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-54.3325, -16.6028, 50.2967)>
    Rotation: <Euler (x=-1.7304, y=-0.2291, z=-1.4863), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-54.5765, -17.0154, 48.6148)>
    Rotation: <Euler (x=-1.5666, y=-0.2351, z=-1.4867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-54.5389, -17.3834, 47.0734)>
    Rotation: <Euler (x=-1.5666, y=-0.2349, z=-1.4867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-54.5048, -17.7160, 45.6804)>
    Rotation: <Euler (x=-1.5666, y=-0.2349, z=-1.4867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-54.3643, -15.3014, 49.9498)>
    Rotation: <Euler (x=-1.6135, y=-0.2684, z=-1.4832), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-54.3925, -15.6868, 48.5551)>
    Rotation: <Euler (x=-1.4650, y=-0.2733, z=-1.4893), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-54.2189, -16.0411, 47.2479)>
    Rotation: <Euler (x=-1.4650, y=-0.2730, z=-1.4893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-54.0615, -16.3623, 46.0630)>
    Rotation: <Euler (x=-1.4650, y=-0.2730, z=-1.4893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-54.0200, -14.0055, 50.5071)>
    Rotation: <Euler (x=-1.5896, y=-0.2481, z=-1.4364), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-53.9998, -14.3546, 49.1283)>
    Rotation: <Euler (x=-1.3822, y=-0.3185, z=-1.4584), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-53.7361, -14.6945, 48.0147)>
    Rotation: <Euler (x=-1.3822, y=-0.3181, z=-1.4583), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-53.4996, -14.9993, 47.0158)>
    Rotation: <Euler (x=-1.3822, y=-0.3181, z=-1.4583), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-31.3214, -17.5698, 58.9419)>
    Rotation: <Euler (x=-1.3353, y=0.0813, z=3.1139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-29.2855, -24.1794, 31.7300)>
    Rotation: <Euler (x=1.5275, y=3.0448, z=-0.0262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-26.7888, -23.1372, 6.3104)>
    Rotation: <Euler (x=-0.5250, y=0.1640, z=-2.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-22.9270, -29.8169, 1.9207)>
    Rotation: <Euler (x=0.0300, y=-0.0030, z=-2.5784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-20.8612, -33.0883, 2.0366)>
    Rotation: <Euler (x=0.0300, y=-0.0030, z=-2.5784), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-44.8893, -16.4344, 59.5016)>
    Rotation: <Euler (x=-1.5848, y=0.0849, z=2.9503), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-42.4772, -16.5014, 31.5347)>
    Rotation: <Euler (x=-1.6861, y=0.0623, z=2.9520), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-40.3699, -13.9092, 6.1856)>
    Rotation: <Euler (x=-0.5229, y=-0.1370, z=2.6029), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-44.8589, -20.2343, 1.7704)>
    Rotation: <Euler (x=0.0886, y=-0.0160, z=2.5483), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-46.9906, -23.4054, 2.1097)>
    Rotation: <Euler (x=0.0886, y=-0.0160, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 141
  Bone: mixamorig:Hips
    Location: <Vector (-37.1812, -15.8584, 62.4526)>
    Rotation: <Euler (x=1.5637, y=0.0410, z=-0.0814), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-36.9187, -15.4847, 68.0854)>
    Rotation: <Euler (x=1.5198, y=0.0184, z=-0.0700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-36.7745, -15.1579, 74.6689)>
    Rotation: <Euler (x=1.5564, y=-0.0327, z=-0.0476), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-37.0151, -15.0377, 82.1991)>
    Rotation: <Euler (x=1.5919, y=-0.0845, z=-0.0271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-37.7349, -15.1974, 90.6439)>
    Rotation: <Euler (x=1.4661, y=-0.0809, z=-0.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-38.0803, -15.2555, 94.8839)>
    Rotation: <Euler (x=1.5233, y=-0.0005, z=-0.0168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-38.1053, -16.3344, 109.6951)>
    Rotation: <Euler (x=1.5233, y=-0.0005, z=-0.0168), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-33.7023, -15.1934, 89.8687)>
    Rotation: <Euler (x=-2.7398, y=-0.0426, z=1.4687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-26.2399, -15.8217, 86.6901)>
    Rotation: <Euler (x=-1.7907, y=-0.2118, z=1.1026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-22.0925, -14.5997, 72.9114)>
    Rotation: <Euler (x=-1.7676, y=0.1020, z=1.0409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-20.2621, -17.4629, 57.8116)>
    Rotation: <Euler (x=-1.9111, y=0.2978, z=1.2435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-21.1474, -19.5063, 56.2770)>
    Rotation: <Euler (x=-1.5710, y=0.6083, z=1.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-21.7250, -20.7325, 54.5906)>
    Rotation: <Euler (x=-1.6319, y=0.4490, z=1.1052), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-22.0289, -21.6141, 52.7783)>
    Rotation: <Euler (x=-1.6335, y=0.5850, z=1.1024), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-22.2853, -22.3582, 51.2487)>
    Rotation: <Euler (x=-1.6335, y=0.5850, z=1.1024), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-19.6944, -21.4478, 53.3153)>
    Rotation: <Euler (x=-1.6427, y=0.2270, z=1.3933), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-19.6426, -21.8334, 51.7051)>
    Rotation: <Euler (x=-1.4640, y=0.2101, z=1.3853), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-19.8742, -22.1289, 50.1249)>
    Rotation: <Euler (x=-1.4641, y=0.2040, z=1.3845), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-20.0695, -22.3780, 48.7925)>
    Rotation: <Euler (x=-1.4641, y=0.2040, z=1.3845), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-19.0014, -20.2145, 52.6220)>
    Rotation: <Euler (x=-1.7361, y=0.2814, z=1.2669), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-18.8713, -20.7518, 50.9810)>
    Rotation: <Euler (x=-1.5727, y=0.2858, z=1.2663), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-19.0066, -21.1929, 49.4101)>
    Rotation: <Euler (x=-1.5727, y=0.2852, z=1.2663), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-19.1263, -21.5829, 48.0212)>
    Rotation: <Euler (x=-1.5727, y=0.2852, z=1.2663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-18.5681, -19.1346, 51.8815)>
    Rotation: <Euler (x=-1.6004, y=0.2723, z=1.2178), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-18.6601, -19.5059, 50.5126)>
    Rotation: <Euler (x=-1.4183, y=0.2694, z=1.2197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-18.9622, -19.7584, 49.2782)>
    Rotation: <Euler (x=-1.4184, y=0.2681, z=1.2195), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-19.2369, -19.9881, 48.1556)>
    Rotation: <Euler (x=-1.4184, y=0.2681, z=1.2195), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-18.5236, -17.6495, 52.4209)>
    Rotation: <Euler (x=-1.4851, y=0.2330, z=1.1385), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-18.7623, -17.8859, 51.0871)>
    Rotation: <Euler (x=-1.2173, y=0.2776, z=1.1506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-19.2182, -17.9874, 50.1102)>
    Rotation: <Euler (x=-1.2174, y=0.2762, z=1.1501), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-19.6112, -18.0748, 49.2680)>
    Rotation: <Euler (x=-1.2174, y=0.2762, z=1.1501), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-41.5744, -15.0193, 89.1986)>
    Rotation: <Euler (x=-2.6238, y=0.0344, z=-1.5520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-48.6449, -15.0135, 85.1744)>
    Rotation: <Euler (x=-1.6366, y=0.2615, z=-1.0632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-51.2868, -12.2174, 71.2484)>
    Rotation: <Euler (x=-1.6170, y=-0.0620, z=-1.0490), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-51.4289, -13.4043, 55.8039)>
    Rotation: <Euler (x=-1.9325, y=-0.2417, z=-1.4754), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-51.2345, -15.2033, 54.2949)>
    Rotation: <Euler (x=-1.5916, y=-0.5820, z=-1.4335), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-51.1290, -16.2532, 52.7330)>
    Rotation: <Euler (x=-1.6011, y=-0.2347, z=-1.4349), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-51.1004, -16.9513, 50.6483)>
    Rotation: <Euler (x=-1.6029, y=-0.4248, z=-1.4292), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-51.0734, -17.6126, 48.6738)>
    Rotation: <Euler (x=-1.6029, y=-0.4248, z=-1.4292), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-53.1289, -16.9238, 50.8723)>
    Rotation: <Euler (x=-1.7270, y=-0.2327, z=-1.5907), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-53.3834, -17.2813, 49.3439)>
    Rotation: <Euler (x=-1.6818, y=-0.2157, z=-1.5788), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-53.5496, -17.5948, 47.9097)>
    Rotation: <Euler (x=-1.6819, y=-0.2167, z=-1.5786), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-53.6899, -17.8595, 46.6989)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-53.5592, -15.5407, 50.3832)>
    Rotation: <Euler (x=-1.7311, y=-0.2290, z=-1.4857), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-53.8041, -15.9533, 48.7014)>
    Rotation: <Euler (x=-1.5673, y=-0.2350, z=-1.4861), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-53.7674, -16.3212, 47.1601)>
    Rotation: <Euler (x=-1.5673, y=-0.2348, z=-1.4861), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-53.7342, -16.6538, 45.7670)>
    Rotation: <Euler (x=-1.5673, y=-0.2348, z=-1.4861), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-53.5917, -14.2393, 50.0364)>
    Rotation: <Euler (x=-1.6146, y=-0.2682, z=-1.4827), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-53.6213, -14.6247, 48.6418)>
    Rotation: <Euler (x=-1.4665, y=-0.2731, z=-1.4887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-53.4495, -14.9789, 47.3343)>
    Rotation: <Euler (x=-1.4665, y=-0.2728, z=-1.4887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-53.2938, -15.3000, 46.1491)>
    Rotation: <Euler (x=-1.4665, y=-0.2728, z=-1.4887), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-53.2477, -12.9433, 50.5936)>
    Rotation: <Euler (x=-1.5906, y=-0.2475, z=-1.4358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-53.2287, -13.2918, 49.2147)>
    Rotation: <Euler (x=-1.3836, y=-0.3180, z=-1.4577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-52.9666, -13.6312, 48.1005)>
    Rotation: <Euler (x=-1.3836, y=-0.3175, z=-1.4576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-52.7315, -13.9356, 47.1012)>
    Rotation: <Euler (x=-1.3837, y=-0.3176, z=-1.4576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-30.5327, -16.5055, 59.0391)>
    Rotation: <Euler (x=-1.3352, y=0.0811, z=3.1144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-28.4994, -23.1172, 31.8276)>
    Rotation: <Euler (x=1.5280, y=3.0450, z=-0.0256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-26.0088, -22.0862, 6.4069)>
    Rotation: <Euler (x=-0.5252, y=0.1639, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-22.1458, -28.7643, 2.0159)>
    Rotation: <Euler (x=0.0287, y=-0.0021, z=-2.5792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-20.0824, -32.0374, 2.1269)>
    Rotation: <Euler (x=0.0287, y=-0.0021, z=-2.5792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-44.1011, -15.3752, 59.5977)>
    Rotation: <Euler (x=-1.5843, y=0.0848, z=2.9507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-41.6947, -15.4548, 31.6304)>
    Rotation: <Euler (x=-1.6863, y=0.0622, z=2.9524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-39.5897, -12.8580, 6.2816)>
    Rotation: <Euler (x=-0.5229, y=-0.1370, z=2.6029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-44.0788, -19.1828, 1.8661)>
    Rotation: <Euler (x=0.0885, y=-0.0160, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-46.2105, -22.3539, 2.2051)>
    Rotation: <Euler (x=0.0885, y=-0.0160, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 142
  Bone: mixamorig:Hips
    Location: <Vector (-36.3155, -14.8762, 62.5263)>
    Rotation: <Euler (x=1.5635, y=0.0410, z=-0.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-36.0534, -14.5013, 68.1591)>
    Rotation: <Euler (x=1.5198, y=0.0183, z=-0.0696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-35.9095, -14.1743, 74.7426)>
    Rotation: <Euler (x=1.5567, y=-0.0326, z=-0.0472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-36.1501, -14.0567, 82.2729)>
    Rotation: <Euler (x=1.5926, y=-0.0844, z=-0.0266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-36.8693, -14.2227, 90.7176)>
    Rotation: <Euler (x=1.4672, y=-0.0810, z=-0.0228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-37.2150, -14.2855, 94.9575)>
    Rotation: <Euler (x=1.5252, y=-0.0005, z=-0.0161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-37.2409, -15.3914, 109.7666)>
    Rotation: <Euler (x=1.5252, y=-0.0005, z=-0.0161), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-32.8368, -14.2158, 89.9421)>
    Rotation: <Euler (x=-2.7396, y=-0.0433, z=1.4692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-25.3745, -14.8380, 86.7620)>
    Rotation: <Euler (x=-1.7906, y=-0.2083, z=1.1021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-21.2496, -13.6604, 72.9727)>
    Rotation: <Euler (x=-1.7680, y=0.0980, z=1.0424), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-19.3791, -16.4719, 57.8681)>
    Rotation: <Euler (x=-1.9108, y=0.2980, z=1.2437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-20.2647, -18.5156, 56.3340)>
    Rotation: <Euler (x=-1.5707, y=0.6085, z=1.1306), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-20.8428, -19.7420, 54.6479)>
    Rotation: <Euler (x=-1.6316, y=0.4492, z=1.1055), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-21.1472, -20.6239, 52.8359)>
    Rotation: <Euler (x=-1.6332, y=0.5853, z=1.1027), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-21.4040, -21.3682, 51.3064)>
    Rotation: <Euler (x=-1.6332, y=0.5853, z=1.1027), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-18.8125, -20.4573, 53.3720)>
    Rotation: <Euler (x=-1.6424, y=0.2271, z=1.3935), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-18.7612, -20.8430, 51.7619)>
    Rotation: <Euler (x=-1.4650, y=0.2104, z=1.3855), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-18.9912, -21.1393, 50.1816)>
    Rotation: <Euler (x=-1.4652, y=0.2042, z=1.3847), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-19.1851, -21.3891, 48.8491)>
    Rotation: <Euler (x=-1.4652, y=0.2042, z=1.3847), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-18.1200, -19.2239, 52.6783)>
    Rotation: <Euler (x=-1.7363, y=0.2815, z=1.2671), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-17.9895, -19.7616, 51.0375)>
    Rotation: <Euler (x=-1.5736, y=0.2860, z=1.2665), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-18.1235, -20.2034, 49.4667)>
    Rotation: <Euler (x=-1.5736, y=0.2853, z=1.2665), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-18.2420, -20.5939, 48.0778)>
    Rotation: <Euler (x=-1.5736, y=0.2853, z=1.2665), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-17.6870, -18.1440, 51.9376)>
    Rotation: <Euler (x=-1.6001, y=0.2725, z=1.2180), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-17.7794, -18.5155, 50.5688)>
    Rotation: <Euler (x=-1.4180, y=0.2696, z=1.2199), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-18.0819, -18.7683, 49.3345)>
    Rotation: <Euler (x=-1.4181, y=0.2684, z=1.2196), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-18.3570, -18.9981, 48.2120)>
    Rotation: <Euler (x=-1.4181, y=0.2684, z=1.2196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-17.6425, -16.6589, 52.4768)>
    Rotation: <Euler (x=-1.4890, y=0.2324, z=1.1387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-17.8760, -16.8971, 51.1424)>
    Rotation: <Euler (x=-1.2255, y=0.2763, z=1.1504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-18.3242, -17.0014, 50.1622)>
    Rotation: <Euler (x=-1.2257, y=0.2750, z=1.1498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-18.7105, -17.0914, 49.3172)>
    Rotation: <Euler (x=-1.2257, y=0.2750, z=1.1498), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-40.7091, -14.0458, 89.2725)>
    Rotation: <Euler (x=-2.6238, y=0.0351, z=-1.5514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-47.7794, -14.0413, 85.2483)>
    Rotation: <Euler (x=-1.6364, y=0.2594, z=-1.0625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-50.4062, -11.2716, 71.3141)>
    Rotation: <Euler (x=-1.6170, y=-0.0590, z=-1.0493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-50.5728, -12.4190, 55.8668)>
    Rotation: <Euler (x=-1.9330, y=-0.2415, z=-1.4748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-50.3785, -14.2178, 54.3575)>
    Rotation: <Euler (x=-1.5922, y=-0.5819, z=-1.4327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-50.2734, -15.2674, 52.7955)>
    Rotation: <Euler (x=-1.6016, y=-0.2345, z=-1.4344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-50.2458, -15.9653, 50.7107)>
    Rotation: <Euler (x=-1.6035, y=-0.4246, z=-1.4286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-50.2196, -16.6264, 48.7361)>
    Rotation: <Euler (x=-1.6035, y=-0.4246, z=-1.4286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-52.2741, -15.9386, 50.9358)>
    Rotation: <Euler (x=-1.7262, y=-0.2328, z=-1.5905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-52.5274, -16.2964, 49.4073)>
    Rotation: <Euler (x=-1.6798, y=-0.2161, z=-1.5789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-52.6907, -16.6104, 47.9729)>
    Rotation: <Euler (x=-1.6798, y=-0.2171, z=-1.5788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-52.8286, -16.8756, 46.7619)>
    Rotation: <Euler (x=-1.6798, y=-0.2171, z=-1.5788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-52.7053, -14.5556, 50.4471)>
    Rotation: <Euler (x=-1.7316, y=-0.2288, z=-1.4852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-52.9509, -14.9681, 48.7654)>
    Rotation: <Euler (x=-1.5678, y=-0.2349, z=-1.4856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-52.9146, -15.3358, 47.2240)>
    Rotation: <Euler (x=-1.5678, y=-0.2346, z=-1.4856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-52.8819, -15.6682, 45.8309)>
    Rotation: <Euler (x=-1.5678, y=-0.2346, z=-1.4856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-52.7385, -13.2541, 50.1005)>
    Rotation: <Euler (x=-1.6156, y=-0.2680, z=-1.4821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-52.7693, -13.6394, 48.7058)>
    Rotation: <Euler (x=-1.4679, y=-0.2729, z=-1.4882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-52.5991, -13.9935, 47.3981)>
    Rotation: <Euler (x=-1.4679, y=-0.2726, z=-1.4881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-52.4449, -14.3144, 46.2127)>
    Rotation: <Euler (x=-1.4679, y=-0.2726, z=-1.4881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-52.3946, -11.9581, 50.6577)>
    Rotation: <Euler (x=-1.5915, y=-0.2470, z=-1.4353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-52.3768, -12.3060, 49.2785)>
    Rotation: <Euler (x=-1.3849, y=-0.3174, z=-1.4571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-52.1161, -12.6448, 48.1639)>
    Rotation: <Euler (x=-1.3849, y=-0.3170, z=-1.4570), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-51.8822, -12.9488, 47.1641)>
    Rotation: <Euler (x=-1.3850, y=-0.3170, z=-1.4570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-29.6667, -15.5216, 59.1132)>
    Rotation: <Euler (x=-1.3349, y=0.0809, z=3.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-27.6365, -22.1402, 31.9031)>
    Rotation: <Euler (x=1.5282, y=3.0452, z=-0.0251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-25.1523, -21.1137, 6.4816)>
    Rotation: <Euler (x=-0.5257, y=0.1635, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-21.2884, -27.7885, 2.0864)>
    Rotation: <Euler (x=0.0266, y=-0.0008, z=-2.5808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-19.2302, -31.0652, 2.1893)>
    Rotation: <Euler (x=0.0266, y=-0.0008, z=-2.5808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-43.2355, -14.3959, 59.6711)>
    Rotation: <Euler (x=-1.5838, y=0.0847, z=2.9512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-40.8352, -14.4879, 31.7033)>
    Rotation: <Euler (x=-1.6865, y=0.0621, z=2.9529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-38.7328, -11.8855, 6.3548)>
    Rotation: <Euler (x=-0.5230, y=-0.1370, z=2.6029), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-43.2217, -18.2103, 1.9391)>
    Rotation: <Euler (x=0.0885, y=-0.0160, z=2.5484), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-45.3533, -21.3815, 2.2779)>
    Rotation: <Euler (x=0.0885, y=-0.0160, z=2.5483), order='XYZ'>
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Frame: 143
  Bone: mixamorig:Hips
    Location: <Vector (-35.4028, -13.8151, 62.5615)>
    Rotation: <Euler (x=1.5633, y=0.0410, z=-0.0809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-35.1403, -13.4389, 68.1941)>
    Rotation: <Euler (x=1.5197, y=0.0185, z=-0.0694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-34.9957, -13.1116, 74.7776)>
    Rotation: <Euler (x=1.5570, y=-0.0325, z=-0.0469), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-35.2351, -12.9964, 82.3079)>
    Rotation: <Euler (x=1.5933, y=-0.0842, z=-0.0263), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-35.9525, -13.1681, 90.7527)>
    Rotation: <Euler (x=1.4683, y=-0.0809, z=-0.0225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-36.2978, -13.2356, 94.9926)>
    Rotation: <Euler (x=1.5270, y=-0.0005, z=-0.0157), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-36.3228, -14.3689, 109.7997)>
    Rotation: <Euler (x=1.5270, y=-0.0005, z=-0.0157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-31.9201, -13.1593, 89.9764)>
    Rotation: <Euler (x=-2.7393, y=-0.0439, z=1.4695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-24.4583, -13.7767, 86.7942)>
    Rotation: <Euler (x=-1.7903, y=-0.2045, z=1.1013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-20.3592, -12.6475, 72.9932)>
    Rotation: <Euler (x=-1.7683, y=0.0934, z=1.0439), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-18.4451, -15.3984, 57.8829)>
    Rotation: <Euler (x=-1.9104, y=0.2981, z=1.2439), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-19.3312, -17.4420, 56.3490)>
    Rotation: <Euler (x=-1.5702, y=0.6086, z=1.1309), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-19.9099, -18.6683, 54.6630)>
    Rotation: <Euler (x=-1.6312, y=0.4493, z=1.1057), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-20.2149, -19.5500, 52.8510)>
    Rotation: <Euler (x=-1.6327, y=0.5854, z=1.1030), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-20.4723, -20.2943, 51.3216)>
    Rotation: <Euler (x=-1.6327, y=0.5854, z=1.1030), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-17.8801, -19.3833, 53.3862)>
    Rotation: <Euler (x=-1.6420, y=0.2271, z=1.3937), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-17.8294, -19.7689, 51.7761)>
    Rotation: <Euler (x=-1.4646, y=0.2104, z=1.3857), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-18.0599, -20.0651, 50.1958)>
    Rotation: <Euler (x=-1.4648, y=0.2042, z=1.3849), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-18.2543, -20.3148, 48.8634)>
    Rotation: <Euler (x=-1.4648, y=0.2042, z=1.3849), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-17.1878, -18.1499, 52.6924)>
    Rotation: <Euler (x=-1.7363, y=0.2815, z=1.2673), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-17.0572, -18.6876, 51.0516)>
    Rotation: <Euler (x=-1.5741, y=0.2860, z=1.2667), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-17.1903, -19.1296, 49.4808)>
    Rotation: <Euler (x=-1.5741, y=0.2853, z=1.2667), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-17.3080, -19.5204, 48.0919)>
    Rotation: <Euler (x=-1.5741, y=0.2853, z=1.2667), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-16.7552, -17.0699, 51.9516)>
    Rotation: <Euler (x=-1.6002, y=0.2725, z=1.2181), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-16.8475, -17.4415, 50.5828)>
    Rotation: <Euler (x=-1.4186, y=0.2696, z=1.2200), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-17.1492, -17.6945, 49.3484)>
    Rotation: <Euler (x=-1.4187, y=0.2683, z=1.2198), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-17.4236, -17.9246, 48.2258)>
    Rotation: <Euler (x=-1.4187, y=0.2683, z=1.2198), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-16.7106, -15.5849, 52.4910)>
    Rotation: <Euler (x=-1.4928, y=0.2317, z=1.1389), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-16.9390, -15.8245, 51.1559)>
    Rotation: <Euler (x=-1.2337, y=0.2748, z=1.1501), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-17.3793, -15.9315, 50.1724)>
    Rotation: <Euler (x=-1.2338, y=0.2735, z=1.1496), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-17.7588, -16.0239, 49.3246)>
    Rotation: <Euler (x=-1.2338, y=0.2735, z=1.1496), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-39.7926, -12.9917, 89.3086)>
    Rotation: <Euler (x=-2.6239, y=0.0358, z=-1.5510), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-46.8634, -12.9878, 85.2851)>
    Rotation: <Euler (x=-1.6362, y=0.2568, z=-1.0620), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-49.4716, -10.2499, 71.3411)>
    Rotation: <Euler (x=-1.6172, y=-0.0557, z=-1.0498), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-49.6658, -11.3547, 55.8911)>
    Rotation: <Euler (x=-1.9333, y=-0.2415, z=-1.4742), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-49.4710, -13.1533, 54.3817)>
    Rotation: <Euler (x=-1.5926, y=-0.5818, z=-1.4320), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-49.3658, -14.2028, 52.8196)>
    Rotation: <Euler (x=-1.6019, y=-0.2344, z=-1.4337), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-49.3384, -14.9006, 50.7348)>
    Rotation: <Euler (x=-1.6038, y=-0.4246, z=-1.4279), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-49.3125, -15.5616, 48.7601)>
    Rotation: <Euler (x=-1.6038, y=-0.4246, z=-1.4279), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-51.3667, -14.8751, 50.9605)>
    Rotation: <Euler (x=-1.7252, y=-0.2330, z=-1.5903), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-51.6182, -15.2333, 49.4317)>
    Rotation: <Euler (x=-1.6773, y=-0.2165, z=-1.5790), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-51.7779, -15.5481, 47.9972)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-51.9127, -15.8139, 46.7859)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-51.7988, -13.4922, 50.4720)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-52.0443, -13.9048, 48.7903)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-52.0078, -14.2725, 47.2488)>
    Rotation: <Euler (x=-1.5677, y=-0.2346, z=-1.4850), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-51.9748, -14.6048, 45.8557)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-51.8328, -12.1908, 50.1254)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-51.8643, -12.5760, 48.7307)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-51.6952, -12.9300, 47.4228)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-51.5420, -13.2509, 46.2373)>
    Rotation: <Euler (x=-1.4689, y=-0.2725, z=-1.4875), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-51.4895, -10.8946, 50.6825)>
    Rotation: <Euler (x=-1.5920, y=-0.2466, z=-1.4346), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-51.4724, -11.2421, 49.3033)>
    Rotation: <Euler (x=-1.3859, y=-0.3170, z=-1.4564), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-51.2125, -11.5805, 48.1883)>
    Rotation: <Euler (x=-1.3859, y=-0.3166, z=-1.4563), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-50.9794, -11.8840, 47.1882)>
    Rotation: <Euler (x=-1.3859, y=-0.3166, z=-1.4563), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-28.7542, -14.4603, 59.1479)>
    Rotation: <Euler (x=-1.3345, y=0.0807, z=3.1152), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-26.7279, -21.0904, 31.9403)>
    Rotation: <Euler (x=1.5282, y=3.0454, z=-0.0249), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-24.2492, -20.0625, 6.5184)>
    Rotation: <Euler (x=-0.5263, y=0.1631, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-20.3850, -26.7342, 2.1186)>
    Rotation: <Euler (x=0.0252, y=0.0001, z=-2.5820), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-18.3307, -30.0134, 2.2160)>
    Rotation: <Euler (x=0.0252, y=0.0001, z=-2.5820), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-42.3231, -13.3364, 59.7068)>
    Rotation: <Euler (x=-1.5834, y=0.0846, z=2.9515), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-39.9281, -13.4373, 31.7385)>
    Rotation: <Euler (x=-1.6864, y=0.0620, z=2.9532), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-37.8292, -10.8349, 6.3898)>
    Rotation: <Euler (x=-0.5230, y=-0.1370, z=2.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-42.3179, -17.1597, 1.9738)>
    Rotation: <Euler (x=0.0884, y=-0.0160, z=2.5484), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-44.4494, -20.3309, 2.3126)>
    Rotation: <Euler (x=0.0884, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 144
  Bone: mixamorig:Hips
    Location: <Vector (-34.4616, -12.5883, 62.5664)>
    Rotation: <Euler (x=1.5631, y=0.0413, z=-0.0810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-34.1975, -12.2109, 68.1989)>
    Rotation: <Euler (x=1.5196, y=0.0187, z=-0.0695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-34.0510, -11.8832, 74.7822)>
    Rotation: <Euler (x=1.5573, y=-0.0321, z=-0.0469), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-34.2880, -11.7703, 82.3127)>
    Rotation: <Euler (x=1.5939, y=-0.0838, z=-0.0262), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-35.0022, -11.9474, 90.7576)>
    Rotation: <Euler (x=1.4693, y=-0.0806, z=-0.0224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-35.3465, -12.0194, 94.9975)>
    Rotation: <Euler (x=1.5289, y=-0.0003, z=-0.0154), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-35.3684, -13.1802, 109.8025)>
    Rotation: <Euler (x=1.5289, y=-0.0003, z=-0.0154), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-30.9701, -11.9376, 89.9799)>
    Rotation: <Euler (x=-2.7389, y=-0.0445, z=1.4697), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-23.5093, -12.5517, 86.7949)>
    Rotation: <Euler (x=-1.7899, y=-0.2004, z=1.1002), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-19.4397, -11.4741, 72.9810)>
    Rotation: <Euler (x=-1.7685, y=0.0884, z=1.0452), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-17.4813, -14.1581, 57.8643)>
    Rotation: <Euler (x=-1.9098, y=0.2980, z=1.2439), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-18.3685, -16.2013, 56.3305)>
    Rotation: <Euler (x=-1.5695, y=0.6086, z=1.1311), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-18.9482, -17.4272, 54.6446)>
    Rotation: <Euler (x=-1.6305, y=0.4494, z=1.1058), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-19.2543, -18.3085, 52.8325)>
    Rotation: <Euler (x=-1.6321, y=0.5854, z=1.1033), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-19.5126, -19.0524, 51.3031)>
    Rotation: <Euler (x=-1.6321, y=0.5854, z=1.1033), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-16.9191, -18.1423, 53.3666)>
    Rotation: <Euler (x=-1.6414, y=0.2270, z=1.3936), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-16.8693, -18.5276, 51.7563)>
    Rotation: <Euler (x=-1.4641, y=0.2103, z=1.3856), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-17.1008, -18.8234, 50.1761)>
    Rotation: <Euler (x=-1.4642, y=0.2041, z=1.3848), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-17.2959, -19.0728, 48.8438)>
    Rotation: <Euler (x=-1.4642, y=0.2041, z=1.3848), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-16.2271, -16.9088, 52.6727)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-16.0966, -17.4463, 51.0318)>
    Rotation: <Euler (x=-1.5743, y=0.2859, z=1.2667), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-16.2294, -17.8883, 49.4609)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-16.3467, -18.2791, 48.0720)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-15.7947, -15.8287, 51.9318)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-15.8858, -16.2005, 50.5630)>
    Rotation: <Euler (x=-1.4209, y=0.2693, z=1.2200), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-16.1847, -16.4543, 49.3281)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-16.4565, -16.6851, 48.2050)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-15.7496, -14.3438, 52.4714)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-15.9731, -14.5846, 51.1358)>
    Rotation: <Euler (x=-1.2416, y=0.2734, z=1.1497), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-16.4058, -14.6942, 50.1492)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-16.7787, -14.7886, 49.2987)>
    Rotation: <Euler (x=-1.2417, y=0.2720, z=1.1492), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-38.8429, -11.7707, 89.3150)>
    Rotation: <Euler (x=-2.6242, y=0.0364, z=-1.5508), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-45.9149, -11.7659, 85.2936)>
    Rotation: <Euler (x=-1.6361, y=0.2534, z=-1.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-48.5000, -9.0695, 71.3372)>
    Rotation: <Euler (x=-1.6175, y=-0.0520, z=-1.0505), order='XYZ'>
    Matrix:
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      <Vector (-0.8665, -0.0683, 0.4945, -9.0695)>
      <Vector (0.0520, -0.9976, -0.0466, 71.3372)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-48.7276, -10.1272, 55.8843)>
    Rotation: <Euler (x=-1.9335, y=-0.2416, z=-1.4736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-48.5321, -11.9258, 54.3751)>
    Rotation: <Euler (x=-1.5928, y=-0.5819, z=-1.4313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-48.4266, -12.9754, 52.8131)>
    Rotation: <Euler (x=-1.6022, y=-0.2345, z=-1.4331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-48.3993, -13.6735, 50.7283)>
    Rotation: <Euler (x=-1.6041, y=-0.4246, z=-1.4272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-48.3733, -14.3347, 48.7537)>
    Rotation: <Euler (x=-1.6041, y=-0.4246, z=-1.4272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-50.4275, -13.6490, 50.9544)>
    Rotation: <Euler (x=-1.7239, y=-0.2334, z=-1.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-50.6769, -14.0080, 49.4255)>
    Rotation: <Euler (x=-1.6745, y=-0.2172, z=-1.5792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-50.8325, -14.3239, 47.9907)>
    Rotation: <Euler (x=-1.6746, y=-0.2182, z=-1.5791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-50.9640, -14.5906, 46.7793)>
    Rotation: <Euler (x=-1.6746, y=-0.2182, z=-1.5791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-50.8604, -12.2665, 50.4659)>
    Rotation: <Euler (x=-1.7316, y=-0.2289, z=-1.4840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-51.1056, -12.6795, 48.7842)>
    Rotation: <Euler (x=-1.5674, y=-0.2350, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-51.0683, -13.0473, 47.2428)>
    Rotation: <Euler (x=-1.5674, y=-0.2347, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-51.0346, -13.3797, 45.8497)>
    Rotation: <Euler (x=-1.5674, y=-0.2347, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-50.8953, -10.9651, 50.1192)>
    Rotation: <Euler (x=-1.6167, y=-0.2680, z=-1.4809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-50.9272, -11.3505, 48.7245)>
    Rotation: <Euler (x=-1.4696, y=-0.2729, z=-1.4869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-50.7590, -11.7047, 47.4165)>
    Rotation: <Euler (x=-1.4697, y=-0.2726, z=-1.4869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-50.6066, -12.0256, 46.2309)>
    Rotation: <Euler (x=-1.4697, y=-0.2726, z=-1.4869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-50.5526, -9.6687, 50.6760)>
    Rotation: <Euler (x=-1.5925, y=-0.2464, z=-1.4340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-50.5359, -10.0160, 49.2967)>
    Rotation: <Euler (x=-1.3866, y=-0.3168, z=-1.4557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-50.2767, -10.3542, 48.1815)>
    Rotation: <Euler (x=-1.3866, y=-0.3164, z=-1.4556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-50.0443, -10.6575, 47.1812)>
    Rotation: <Euler (x=-1.3866, y=-0.3164, z=-1.4556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-27.8139, -13.2347, 59.1512)>
    Rotation: <Euler (x=-1.3340, y=0.0806, z=3.1151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-25.7926, -19.8772, 31.9463)>
    Rotation: <Euler (x=1.5281, y=3.0456, z=-0.0249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-23.3182, -18.8469, 6.5240)>
    Rotation: <Euler (x=-0.5265, y=0.1629, z=-2.7105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-19.4537, -25.5170, 2.1222)>
    Rotation: <Euler (x=0.0244, y=0.0005, z=-2.5824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-17.4009, -28.7973, 2.2166)>
    Rotation: <Euler (x=0.0244, y=0.0005, z=-2.5824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-41.3826, -12.1100, 59.7134)>
    Rotation: <Euler (x=-1.5833, y=0.0845, z=2.9514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-38.9915, -12.2138, 31.7448)>
    Rotation: <Euler (x=-1.6860, y=0.0619, z=2.9532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-36.8975, -9.6204, 6.3948)>
    Rotation: <Euler (x=-0.5230, y=-0.1370, z=2.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-41.3859, -15.9453, 1.9787)>
    Rotation: <Euler (x=0.0884, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-43.5173, -19.1166, 2.3175)>
    Rotation: <Euler (x=0.0884, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 145
  Bone: mixamorig:Hips
    Location: <Vector (-33.4719, -11.3349, 62.5508)>
    Rotation: <Euler (x=1.5628, y=0.0416, z=-0.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-33.2058, -10.9562, 68.1831)>
    Rotation: <Euler (x=1.5196, y=0.0191, z=-0.0696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-33.0568, -10.6281, 74.7664)>
    Rotation: <Euler (x=1.5576, y=-0.0317, z=-0.0470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-33.2907, -10.5172, 82.2970)>
    Rotation: <Euler (x=1.5945, y=-0.0833, z=-0.0262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-34.0012, -10.6995, 90.7421)>
    Rotation: <Euler (x=1.4703, y=-0.0803, z=-0.0225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-34.3441, -10.7757, 94.9820)>
    Rotation: <Euler (x=1.5307, y=0.0000, z=-0.0153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-34.3617, -11.9636, 109.7848)>
    Rotation: <Euler (x=1.5307, y=0.0000, z=-0.0153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-29.9695, -10.6892, 89.9626)>
    Rotation: <Euler (x=-2.7385, y=-0.0451, z=1.4698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-22.5099, -11.3009, 86.7742)>
    Rotation: <Euler (x=-1.7893, y=-0.1962, z=1.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-18.4723, -10.2763, 72.9469)>
    Rotation: <Euler (x=-1.7686, y=0.0833, z=1.0464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-16.4716, -12.8928, 57.8239)>
    Rotation: <Euler (x=-1.9091, y=0.2980, z=1.2438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-17.3604, -14.9353, 56.2901)>
    Rotation: <Euler (x=-1.5687, y=0.6087, z=1.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-17.9416, -16.1606, 54.6042)>
    Rotation: <Euler (x=-1.6298, y=0.4494, z=1.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-18.2490, -17.0414, 52.7922)>
    Rotation: <Euler (x=-1.6313, y=0.5855, z=1.1034), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-18.5085, -17.7848, 51.2627)>
    Rotation: <Euler (x=-1.6313, y=0.5855, z=1.1034), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-15.9135, -16.8760, 53.3248)>
    Rotation: <Euler (x=-1.6408, y=0.2269, z=1.3935), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-15.8648, -17.2609, 51.7144)>
    Rotation: <Euler (x=-1.4625, y=0.2101, z=1.3854), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-16.0987, -17.5559, 50.1344)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-16.2959, -17.8046, 48.8023)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-15.2215, -15.6426, 52.6308)>
    Rotation: <Euler (x=-1.7361, y=0.2814, z=1.2671), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-15.0913, -16.1799, 50.9899)>
    Rotation: <Euler (x=-1.5742, y=0.2858, z=1.2666), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-15.2242, -16.6217, 49.4189)>
    Rotation: <Euler (x=-1.5742, y=0.2851, z=1.2666), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-15.3417, -17.0124, 48.0300)>
    Rotation: <Euler (x=-1.5742, y=0.2851, z=1.2666), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-14.7892, -14.5625, 51.8900)>
    Rotation: <Euler (x=-1.6026, y=0.2721, z=1.2180), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-14.8781, -14.9347, 50.5211)>
    Rotation: <Euler (x=-1.4247, y=0.2688, z=1.2199), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-15.1723, -15.1897, 49.2853)>
    Rotation: <Euler (x=-1.4248, y=0.2675, z=1.2196), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-15.4399, -15.4216, 48.1615)>
    Rotation: <Euler (x=-1.4248, y=0.2675, z=1.2196), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-14.7432, -13.0777, 52.4299)>
    Rotation: <Euler (x=-1.4998, y=0.2302, z=1.1388), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-14.9622, -13.3196, 51.0937)>
    Rotation: <Euler (x=-1.2491, y=0.2719, z=1.1491), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-15.3876, -13.4314, 50.1042)>
    Rotation: <Euler (x=-1.2492, y=0.2706, z=1.1486), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-15.7543, -13.5278, 49.2513)>
    Rotation: <Euler (x=-1.2492, y=0.2706, z=1.1486), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-37.8425, -10.5219, 89.3013)>
    Rotation: <Euler (x=-2.6245, y=0.0370, z=-1.5507), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-44.9159, -10.5153, 85.2823)>
    Rotation: <Euler (x=-1.6361, y=0.2496, z=-1.0613), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-47.4763, -7.8657, 71.3124)>
    Rotation: <Euler (x=-1.6179, y=-0.0482, z=-1.0513), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-47.7399, -8.8755, 55.8569)>
    Rotation: <Euler (x=-1.9339, y=-0.2418, z=-1.4733), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-47.5445, -10.6744, 54.3481)>
    Rotation: <Euler (x=-1.5933, y=-0.5820, z=-1.4308), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-47.4393, -11.7244, 52.7863)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-47.4125, -12.4230, 50.7017)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-47.3871, -13.0846, 48.7272)>
    Rotation: <Euler (x=-1.6045, y=-0.4248, z=-1.4268), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-49.4407, -12.3990, 50.9285)>
    Rotation: <Euler (x=-1.7226, y=-0.2339, z=-1.5901), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-49.6882, -12.7589, 49.3995)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-49.8399, -13.0759, 47.9646)>
    Rotation: <Euler (x=-1.6718, y=-0.2190, z=-1.5795), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-49.9680, -13.3436, 46.7530)>
    Rotation: <Euler (x=-1.6718, y=-0.2190, z=-1.5795), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-49.8742, -11.0166, 50.4398)>
    Rotation: <Euler (x=-1.7317, y=-0.2291, z=-1.4836), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-50.1192, -11.4301, 48.7582)>
    Rotation: <Euler (x=-1.5670, y=-0.2352, z=-1.4840), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-50.0812, -11.7982, 47.2169)>
    Rotation: <Euler (x=-1.5670, y=-0.2350, z=-1.4840), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-50.0468, -12.1309, 45.8239)>
    Rotation: <Euler (x=-1.5670, y=-0.2350, z=-1.4840), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-49.9094, -9.7154, 50.0928)>
    Rotation: <Euler (x=-1.6173, y=-0.2682, z=-1.4805), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-49.9421, -10.1011, 48.6983)>
    Rotation: <Euler (x=-1.4705, y=-0.2731, z=-1.4865), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-49.7750, -10.4555, 47.3902)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-49.6235, -10.7768, 46.2046)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-49.5669, -8.4187, 50.6492)>
    Rotation: <Euler (x=-1.5931, y=-0.2464, z=-1.4337), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-49.5509, -8.7661, 49.2699)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-49.2926, -9.1043, 48.1545)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-49.0609, -9.4076, 47.1540)>
    Rotation: <Euler (x=-1.3875, y=-0.3163, z=-1.4552), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-26.8255, -11.9827, 59.1334)>
    Rotation: <Euler (x=-1.3337, y=0.0804, z=3.1150), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-24.8098, -18.6349, 31.9304)>
    Rotation: <Euler (x=1.5281, y=3.0458, z=-0.0251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-22.3395, -17.6051, 6.5077)>
    Rotation: <Euler (x=-0.5264, y=0.1628, z=-2.7103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-18.4741, -24.2752, 2.1065)>
    Rotation: <Euler (x=0.0238, y=0.0007, z=-2.5824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-16.4213, -27.5555, 2.1985)>
    Rotation: <Euler (x=0.0238, y=0.0007, z=-2.5824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-40.3939, -10.8565, 59.7001)>
    Rotation: <Euler (x=-1.5834, y=0.0843, z=2.9513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-38.0056, -10.9571, 31.7313)>
    Rotation: <Euler (x=-1.6854, y=0.0618, z=2.9530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-35.9178, -8.3797, 6.3791)>
    Rotation: <Euler (x=-0.5230, y=-0.1370, z=2.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-40.4062, -14.7047, 1.9632)>
    Rotation: <Euler (x=0.0885, y=-0.0160, z=2.5484), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-42.5376, -17.8760, 2.3021)>
    Rotation: <Euler (x=0.0885, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 146
  Bone: mixamorig:Hips
    Location: <Vector (-32.3969, -10.0934, 62.5268)>
    Rotation: <Euler (x=1.5626, y=0.0419, z=-0.0813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-32.1289, -9.7135, 68.1590)>
    Rotation: <Euler (x=1.5195, y=0.0195, z=-0.0697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-31.9775, -9.3850, 74.7422)>
    Rotation: <Euler (x=1.5578, y=-0.0313, z=-0.0471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-32.2084, -9.2760, 82.2729)>
    Rotation: <Euler (x=1.5951, y=-0.0829, z=-0.0264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-32.9153, -9.4631, 90.7182)>
    Rotation: <Euler (x=1.4712, y=-0.0799, z=-0.0226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-33.2568, -9.5432, 94.9582)>
    Rotation: <Euler (x=1.5325, y=0.0003, z=-0.0152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-33.2702, -10.7576, 109.7588)>
    Rotation: <Euler (x=1.5325, y=0.0003, z=-0.0152), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-28.8839, -9.4527, 89.9370)>
    Rotation: <Euler (x=-2.7380, y=-0.0456, z=1.4697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-21.4256, -10.0628, 86.7453)>
    Rotation: <Euler (x=-1.7887, y=-0.1921, z=1.0976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-17.4201, -9.0898, 72.9050)>
    Rotation: <Euler (x=-1.7686, y=0.0788, z=1.0475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-15.3819, -11.6445, 57.7764)>
    Rotation: <Euler (x=-1.9085, y=0.2980, z=1.2437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-16.2722, -13.6864, 56.2427)>
    Rotation: <Euler (x=-1.5679, y=0.6087, z=1.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-16.8547, -14.9111, 54.5569)>
    Rotation: <Euler (x=-1.6291, y=0.4495, z=1.1058), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-17.1634, -15.7914, 52.7448)>
    Rotation: <Euler (x=-1.6305, y=0.5856, z=1.1035), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-17.4240, -16.5344, 51.2154)>
    Rotation: <Euler (x=-1.6305, y=0.5856, z=1.1035), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-14.8276, -15.6269, 53.2762)>
    Rotation: <Euler (x=-1.6402, y=0.2268, z=1.3933), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-14.7799, -16.0115, 51.6657)>
    Rotation: <Euler (x=-1.4609, y=0.2099, z=1.3853), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-15.0163, -16.3056, 50.0859)>
    Rotation: <Euler (x=-1.4611, y=0.2038, z=1.3845), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-15.2156, -16.5536, 48.7539)>
    Rotation: <Euler (x=-1.4611, y=0.2038, z=1.3845), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-14.1356, -14.3935, 52.5820)>
    Rotation: <Euler (x=-1.7359, y=0.2813, z=1.2670), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-14.0058, -14.9307, 50.9410)>
    Rotation: <Euler (x=-1.5740, y=0.2857, z=1.2664), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-14.1390, -15.3723, 49.3700)>
    Rotation: <Euler (x=-1.5740, y=0.2851, z=1.2664), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-14.2568, -15.7628, 47.9811)>
    Rotation: <Euler (x=-1.5740, y=0.2851, z=1.2664), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-13.7034, -13.3134, 51.8412)>
    Rotation: <Euler (x=-1.6048, y=0.2718, z=1.2179), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-13.7892, -13.6862, 50.4723)>
    Rotation: <Euler (x=-1.4299, y=0.2682, z=1.2197), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-14.0770, -13.9430, 49.2354)>
    Rotation: <Euler (x=-1.4300, y=0.2669, z=1.2195), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-14.3388, -14.1766, 48.1105)>
    Rotation: <Euler (x=-1.4300, y=0.2669, z=1.2195), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-13.6567, -11.8287, 52.3814)>
    Rotation: <Euler (x=-1.5030, y=0.2295, z=1.1387), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-13.8714, -12.0716, 51.0447)>
    Rotation: <Euler (x=-1.2562, y=0.2706, z=1.1487), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-14.2899, -12.1856, 50.0525)>
    Rotation: <Euler (x=-1.2563, y=0.2692, z=1.1482), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-14.6507, -12.2838, 49.1973)>
    Rotation: <Euler (x=-1.2563, y=0.2692, z=1.1482), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-36.7572, -9.2843, 89.2792)>
    Rotation: <Euler (x=-2.6248, y=0.0376, z=-1.5507), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-43.8319, -9.2751, 85.2625)>
    Rotation: <Euler (x=-1.6362, y=0.2460, z=-1.0611), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-46.3694, -6.6708, 71.2799)>
    Rotation: <Euler (x=-1.6184, y=-0.0447, z=-1.0521), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-46.6674, -7.6373, 55.8223)>
    Rotation: <Euler (x=-1.9346, y=-0.2419, z=-1.4732), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-46.4731, -9.4366, 54.3137)>
    Rotation: <Euler (x=-1.5941, y=-0.5822, z=-1.4305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-46.3691, -10.4869, 52.7521)>
    Rotation: <Euler (x=-1.6032, y=-0.2349, z=-1.4328), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-46.3437, -11.1860, 50.6676)>
    Rotation: <Euler (x=-1.6052, y=-0.4250, z=-1.4266), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-46.3197, -11.8481, 48.6933)>
    Rotation: <Euler (x=-1.6052, y=-0.4250, z=-1.4266), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-48.3717, -11.1617, 50.8958)>
    Rotation: <Euler (x=-1.7216, y=-0.2344, z=-1.5905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-48.6178, -11.5224, 49.3667)>
    Rotation: <Euler (x=-1.6691, y=-0.2188, z=-1.5805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-48.7659, -11.8406, 47.9316)>
    Rotation: <Euler (x=-1.6691, y=-0.2198, z=-1.5804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-48.8909, -12.1092, 46.7200)>
    Rotation: <Euler (x=-1.6691, y=-0.2198, z=-1.5804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-48.8053, -9.7794, 50.4070)>
    Rotation: <Euler (x=-1.7319, y=-0.2293, z=-1.4836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-49.0507, -10.1932, 48.7256)>
    Rotation: <Euler (x=-1.5668, y=-0.2354, z=-1.4840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-49.0122, -10.5617, 47.1843)>
    Rotation: <Euler (x=-1.5668, y=-0.2352, z=-1.4840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-48.9774, -10.8947, 45.7914)>
    Rotation: <Euler (x=-1.5668, y=-0.2352, z=-1.4840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-48.8407, -8.4782, 50.0597)>
    Rotation: <Euler (x=-1.6182, y=-0.2684, z=-1.4805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-48.8745, -8.8643, 48.6653)>
    Rotation: <Euler (x=-1.4715, y=-0.2732, z=-1.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-48.7087, -9.2190, 47.3572)>
    Rotation: <Euler (x=-1.4715, y=-0.2729, z=-1.4864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-48.5584, -9.5406, 46.1715)>
    Rotation: <Euler (x=-1.4715, y=-0.2729, z=-1.4864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-48.4976, -7.1814, 50.6156)>
    Rotation: <Euler (x=-1.5939, y=-0.2464, z=-1.4336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-48.4828, -7.5289, 49.2364)>
    Rotation: <Euler (x=-1.3885, y=-0.3167, z=-1.4552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-48.2256, -7.8673, 48.1208)>
    Rotation: <Euler (x=-1.3885, y=-0.3163, z=-1.4551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-47.9949, -8.1708, 47.1201)>
    Rotation: <Euler (x=-1.3885, y=-0.3163, z=-1.4551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-25.7517, -10.7430, 59.1074)>
    Rotation: <Euler (x=-1.3334, y=0.0802, z=3.1148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-23.7420, -17.4024, 31.9057)>
    Rotation: <Euler (x=1.5282, y=3.0459, z=-0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-21.2759, -16.3758, 6.4825)>
    Rotation: <Euler (x=-0.5262, y=0.1628, z=-2.7102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-17.4098, -23.0465, 2.0829)>
    Rotation: <Euler (x=0.0231, y=0.0006, z=-2.5822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-15.3562, -26.3265, 2.1723)>
    Rotation: <Euler (x=0.0231, y=0.0006, z=-2.5822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-39.3198, -9.6146, 59.6783)>
    Rotation: <Euler (x=-1.5835, y=0.0842, z=2.9511), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-36.9343, -9.7103, 31.7092)>
    Rotation: <Euler (x=-1.6846, y=0.0616, z=2.9528), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-34.8534, -7.1506, 6.3547)>
    Rotation: <Euler (x=-0.5229, y=-0.1370, z=2.6030), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-39.3422, -13.4758, 1.9396)>
    Rotation: <Euler (x=0.0885, y=-0.0160, z=2.5484), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-41.4736, -16.6471, 2.2785)>
    Rotation: <Euler (x=0.0885, y=-0.0160, z=2.5484), order='XYZ'>
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Frame: 147
  Bone: mixamorig:Hips
    Location: <Vector (-31.1802, -8.6785, 62.5122)>
    Rotation: <Euler (x=1.5623, y=0.0421, z=-0.0816), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-30.9109, -8.2975, 68.1442)>
    Rotation: <Euler (x=1.5194, y=0.0197, z=-0.0700), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-30.7577, -7.9687, 74.7273)>
    Rotation: <Euler (x=1.5580, y=-0.0310, z=-0.0474), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-30.9865, -7.8615, 82.2582)>
    Rotation: <Euler (x=1.5956, y=-0.0825, z=-0.0267), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-31.6905, -8.0529, 90.7036)>
    Rotation: <Euler (x=1.4721, y=-0.0797, z=-0.0228), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-32.0310, -8.1367, 94.9436)>
    Rotation: <Euler (x=1.5342, y=0.0006, z=-0.0153), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-32.0416, -9.3764, 109.7422)>
    Rotation: <Euler (x=1.5342, y=0.0006, z=-0.0153), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-27.6594, -8.0429, 89.9210)>
    Rotation: <Euler (x=-2.7377, y=-0.0461, z=1.4695), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-20.2021, -8.6526, 86.7269)>
    Rotation: <Euler (x=-1.7881, y=-0.1880, z=1.0963), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-16.2277, -7.7307, 72.8740)>
    Rotation: <Euler (x=-1.7687, y=0.0747, z=1.0484), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-14.1556, -10.2299, 57.7409)>
    Rotation: <Euler (x=-1.9078, y=0.2981, z=1.2438), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-15.0471, -12.2716, 56.2075)>
    Rotation: <Euler (x=-1.5672, y=0.6089, z=1.1317), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-15.6308, -13.4962, 54.5220)>
    Rotation: <Euler (x=-1.6285, y=0.4497, z=1.1060), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-15.9408, -14.3763, 52.7101)>
    Rotation: <Euler (x=-1.6298, y=0.5858, z=1.1038), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-16.2024, -15.1192, 51.1807)>
    Rotation: <Euler (x=-1.6298, y=0.5858, z=1.1038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-13.6045, -14.2121, 53.2400)>
    Rotation: <Euler (x=-1.6395, y=0.2268, z=1.3934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-13.5579, -14.5965, 51.6294)>
    Rotation: <Euler (x=-1.4594, y=0.2099, z=1.3853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-13.7968, -14.8901, 50.0499)>
    Rotation: <Euler (x=-1.4595, y=0.2038, z=1.3845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-13.9982, -15.1377, 48.7181)>
    Rotation: <Euler (x=-1.4595, y=0.2038, z=1.3845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-12.9129, -12.9787, 52.5455)>
    Rotation: <Euler (x=-1.7357, y=0.2814, z=1.2671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-12.7833, -13.5160, 50.9044)>
    Rotation: <Euler (x=-1.5737, y=0.2858, z=1.2665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-12.9171, -13.9576, 49.3335)>
    Rotation: <Euler (x=-1.5737, y=0.2852, z=1.2665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-13.0354, -14.3480, 47.9446)>
    Rotation: <Euler (x=-1.5737, y=0.2852, z=1.2665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-12.4810, -11.8986, 51.8044)>
    Rotation: <Euler (x=-1.6077, y=0.2716, z=1.2180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-12.5628, -12.2725, 50.4356)>
    Rotation: <Euler (x=-1.4363, y=0.2677, z=1.2198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-12.8429, -12.5318, 49.1974)>
    Rotation: <Euler (x=-1.4363, y=0.2664, z=1.2195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-13.0975, -12.7676, 48.0713)>
    Rotation: <Euler (x=-1.4363, y=0.2664, z=1.2195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-12.4338, -10.4139, 52.3447)>
    Rotation: <Euler (x=-1.5058, y=0.2290, z=1.1387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-12.6447, -10.6580, 51.0076)>
    Rotation: <Euler (x=-1.2626, y=0.2695, z=1.1484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-13.0571, -10.7741, 50.0131)>
    Rotation: <Euler (x=-1.2627, y=0.2682, z=1.1479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-13.4125, -10.8742, 49.1558)>
    Rotation: <Euler (x=-1.2627, y=0.2682, z=1.1479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-35.5329, -7.8724, 89.2660)>
    Rotation: <Euler (x=-2.6250, y=0.0381, z=-1.5509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-42.6085, -7.8601, 85.2510)>
    Rotation: <Euler (x=-1.6364, y=0.2430, z=-1.0611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-45.1278, -5.2942, 71.2580)>
    Rotation: <Euler (x=-1.6190, y=-0.0419, z=-1.0531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-45.4555, -6.2266, 55.7989)>
    Rotation: <Euler (x=-1.9355, y=-0.2420, z=-1.4733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-45.2630, -8.0263, 54.2904)>
    Rotation: <Euler (x=-1.5951, y=-0.5822, z=-1.4302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-45.1606, -9.0769, 52.7289)>
    Rotation: <Euler (x=-1.6041, y=-0.2349, z=-1.4329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-45.1371, -9.7763, 50.6446)>
    Rotation: <Euler (x=-1.6061, y=-0.4250, z=-1.4266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-45.1148, -10.4387, 48.6703)>
    Rotation: <Euler (x=-1.6061, y=-0.4250, z=-1.4266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-47.1649, -9.7513, 50.8743)>
    Rotation: <Euler (x=-1.7207, y=-0.2349, z=-1.5911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-47.4098, -10.1127, 49.3452)>
    Rotation: <Euler (x=-1.6664, y=-0.2196, z=-1.5815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-47.5543, -10.4320, 47.9100)>
    Rotation: <Euler (x=-1.6665, y=-0.2206, z=-1.5814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-47.6763, -10.7015, 46.6982)>
    Rotation: <Euler (x=-1.6665, y=-0.2206, z=-1.5814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-47.5985, -8.3690, 50.3856)>
    Rotation: <Euler (x=-1.7322, y=-0.2294, z=-1.4837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-47.8444, -8.7830, 48.7044)>
    Rotation: <Euler (x=-1.5665, y=-0.2356, z=-1.4841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-47.8055, -9.1517, 47.1632)>
    Rotation: <Euler (x=-1.5665, y=-0.2354, z=-1.4841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-47.7704, -9.4849, 45.7703)>
    Rotation: <Euler (x=-1.5665, y=-0.2354, z=-1.4841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-47.6337, -7.0679, 50.0382)>
    Rotation: <Euler (x=-1.6191, y=-0.2685, z=-1.4805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-47.6689, -7.4541, 48.6439)>
    Rotation: <Euler (x=-1.4726, y=-0.2733, z=-1.4866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-47.5046, -7.8092, 47.3356)>
    Rotation: <Euler (x=-1.4726, y=-0.2730, z=-1.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-47.3556, -8.1310, 46.1498)>
    Rotation: <Euler (x=-1.4726, y=-0.2730, z=-1.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-47.2897, -5.7711, 50.5936)>
    Rotation: <Euler (x=-1.5948, y=-0.2463, z=-1.4337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-47.2763, -6.1187, 49.2144)>
    Rotation: <Euler (x=-1.3895, y=-0.3167, z=-1.4553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-47.0204, -6.4573, 48.0985)>
    Rotation: <Euler (x=-1.3895, y=-0.3163, z=-1.4552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-46.7908, -6.7609, 47.0977)>
    Rotation: <Euler (x=-1.3896, y=-0.3163, z=-1.4552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-24.5360, -9.3311, 59.0914)>
    Rotation: <Euler (x=-1.3332, y=0.0801, z=3.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-22.5329, -15.9961, 31.8907)>
    Rotation: <Euler (x=1.5284, y=3.0461, z=-0.0256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-20.0709, -14.9753, 6.4668)>
    Rotation: <Euler (x=-0.5261, y=0.1628, z=-2.7103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-16.2054, -21.6469, 2.0681)>
    Rotation: <Euler (x=0.0224, y=0.0004, z=-2.5820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-14.1510, -24.9264, 2.1549)>
    Rotation: <Euler (x=0.0224, y=0.0004, z=-2.5820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-38.1035, -8.1979, 59.6651)>
    Rotation: <Euler (x=-1.5836, y=0.0840, z=2.9508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-35.7227, -8.2931, 31.6956)>
    Rotation: <Euler (x=-1.6840, y=0.0614, z=2.9525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-33.6486, -5.7493, 6.3389)>
    Rotation: <Euler (x=-0.5227, y=-0.1370, z=2.6029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-38.1381, -12.0750, 1.9251)>
    Rotation: <Euler (x=0.0886, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-40.2695, -15.2463, 2.2645)>
    Rotation: <Euler (x=0.0886, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 148
  Bone: mixamorig:Hips
    Location: <Vector (-29.8424, -6.9948, 62.5049)>
    Rotation: <Euler (x=1.5621, y=0.0422, z=-0.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-29.5722, -6.6128, 68.1367)>
    Rotation: <Euler (x=1.5193, y=0.0198, z=-0.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-29.4180, -6.2837, 74.7199)>
    Rotation: <Euler (x=1.5582, y=-0.0308, z=-0.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-29.6454, -6.1780, 82.2507)>
    Rotation: <Euler (x=1.5961, y=-0.0823, z=-0.0270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-30.3476, -6.3733, 90.6963)>
    Rotation: <Euler (x=1.4730, y=-0.0795, z=-0.0231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-30.6874, -6.4605, 94.9362)>
    Rotation: <Euler (x=1.5358, y=0.0007, z=-0.0154), order='XYZ'>
    Matrix:
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      <Vector (-0.0154, 0.0350, -0.9993, -6.4605)>
      <Vector (-0.0007, 0.9994, 0.0350, 94.9362)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-30.6966, -7.7244, 109.7327)>
    Rotation: <Euler (x=1.5358, y=0.0007, z=-0.0154), order='XYZ'>
    Matrix:
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      <Vector (-0.0154, 0.0350, -0.9993, -7.7244)>
      <Vector (-0.0007, 0.9994, 0.0350, 109.7327)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-26.3166, -6.3642, 89.9127)>
    Rotation: <Euler (x=-2.7374, y=-0.0466, z=1.4693), order='XYZ'>
    Matrix:
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      <Vector (0.9938, -0.0750, 0.0824, -6.3642)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-18.8601, -6.9741, 86.7168)>
    Rotation: <Euler (x=-1.7877, y=-0.1842, z=1.0950), order='XYZ'>
    Matrix:
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      <Vector (0.8739, 0.0604, 0.4824, -6.9741)>
      <Vector (0.1831, -0.9601, -0.2115, 86.7168)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-14.9147, -6.1018, 72.8525)>
    Rotation: <Euler (x=-1.7688, y=0.0710, z=1.0492), order='XYZ'>
    Matrix:
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      <Vector (0.8649, -0.1583, 0.4764, -6.1018)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-12.8117, -8.5521, 57.7156)>
    Rotation: <Euler (x=-1.9072, y=0.2985, z=1.2440), order='XYZ'>
    Matrix:
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      <Vector (0.9052, -0.3689, 0.2111, -8.5521)>
      <Vector (-0.2941, -0.9022, -0.3155, 57.7156)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-13.7042, -10.5941, 56.1832)>
    Rotation: <Euler (x=-1.5665, y=0.6094, z=1.1321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-14.2890, -11.8189, 54.4982)>
    Rotation: <Euler (x=-1.6279, y=0.4501, z=1.1063), order='XYZ'>
    Matrix:
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      <Vector (0.8050, -0.4139, 0.4251, -11.8189)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-14.6002, -12.6993, 52.6866)>
    Rotation: <Euler (x=-1.6292, y=0.5862, z=1.1042), order='XYZ'>
    Matrix:
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      <Vector (0.7440, -0.5195, 0.4203, -12.6993)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-14.8629, -13.4424, 51.1576)>
    Rotation: <Euler (x=-1.6292, y=0.5862, z=1.1042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-12.2636, -12.5349, 53.2149)>
    Rotation: <Euler (x=-1.6388, y=0.2271, z=1.3935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-12.2181, -12.9196, 51.6044)>
    Rotation: <Euler (x=-1.4577, y=0.2101, z=1.3855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-12.4595, -13.2130, 50.0252)>
    Rotation: <Euler (x=-1.4579, y=0.2040, z=1.3846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-12.6631, -13.4604, 48.6938)>
    Rotation: <Euler (x=-1.4579, y=0.2040, z=1.3846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-11.5725, -11.3017, 52.5197)>
    Rotation: <Euler (x=-1.7355, y=0.2818, z=1.2673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-11.4433, -11.8393, 50.8788)>
    Rotation: <Euler (x=-1.5732, y=0.2862, z=1.2667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-11.5778, -12.2812, 49.3081)>
    Rotation: <Euler (x=-1.5732, y=0.2855, z=1.2667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-11.6968, -12.6720, 47.9193)>
    Rotation: <Euler (x=-1.5732, y=0.2855, z=1.2667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-11.1412, -10.2216, 51.7782)>
    Rotation: <Euler (x=-1.6110, y=0.2715, z=1.2182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-11.2184, -10.5971, 50.4096)>
    Rotation: <Euler (x=-1.4436, y=0.2672, z=1.2199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-11.4895, -10.8595, 49.1700)>
    Rotation: <Euler (x=-1.4436, y=0.2659, z=1.2197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-11.7360, -11.0981, 48.0427)>
    Rotation: <Euler (x=-1.4436, y=0.2659, z=1.2197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-11.0936, -8.7369, 52.3183)>
    Rotation: <Euler (x=-1.5083, y=0.2289, z=1.1389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-11.3013, -8.9823, 50.9809)>
    Rotation: <Euler (x=-1.2682, y=0.2688, z=1.1483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-11.7083, -9.1005, 49.9845)>
    Rotation: <Euler (x=-1.2683, y=0.2675, z=1.1478), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-12.0591, -9.2025, 49.1255)>
    Rotation: <Euler (x=-1.2683, y=0.2675, z=1.1478), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-34.1902, -6.1910, 89.2596)>
    Rotation: <Euler (x=-2.6253, y=0.0386, z=-1.5511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-41.2669, -6.1751, 85.2466)>
    Rotation: <Euler (x=-1.6367, y=0.2403, z=-1.0612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-43.7711, -3.6441, 71.2446)>
    Rotation: <Euler (x=-1.6196, y=-0.0395, z=-1.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-44.1264, -4.5481, 55.7844)>
    Rotation: <Euler (x=-1.9361, y=-0.2421, z=-1.4733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-43.9352, -6.3481, 54.2762)>
    Rotation: <Euler (x=-1.5959, y=-0.5823, z=-1.4299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-43.8339, -7.3990, 52.7148)>
    Rotation: <Euler (x=-1.6048, y=-0.2350, z=-1.4328), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-43.8118, -8.0988, 50.6306)>
    Rotation: <Euler (x=-1.6069, y=-0.4251, z=-1.4264), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-43.7910, -8.7617, 48.6564)>
    Rotation: <Euler (x=-1.6069, y=-0.4251, z=-1.4264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-45.8395, -8.0736, 50.8616)>
    Rotation: <Euler (x=-1.7196, y=-0.2355, z=-1.5915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-46.0828, -8.4357, 49.3325)>
    Rotation: <Euler (x=-1.6635, y=-0.2204, z=-1.5824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-46.2233, -8.7562, 47.8971)>
    Rotation: <Euler (x=-1.6635, y=-0.2214, z=-1.5823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-46.3420, -9.0268, 46.6852)>
    Rotation: <Euler (x=-1.6635, y=-0.2214, z=-1.5823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-46.2732, -6.6913, 50.3729)>
    Rotation: <Euler (x=-1.7322, y=-0.2296, z=-1.4837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-46.5192, -7.1056, 48.6917)>
    Rotation: <Euler (x=-1.5659, y=-0.2358, z=-1.4841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-46.4794, -7.4746, 47.1507)>
    Rotation: <Euler (x=-1.5659, y=-0.2356, z=-1.4841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-46.4434, -7.8081, 45.7579)>
    Rotation: <Euler (x=-1.5659, y=-0.2356, z=-1.4841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-46.3085, -5.3902, 50.0252)>
    Rotation: <Euler (x=-1.6199, y=-0.2686, z=-1.4805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-46.3448, -5.7768, 48.6311)>
    Rotation: <Euler (x=-1.4733, y=-0.2735, z=-1.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-46.1814, -6.1321, 47.3228)>
    Rotation: <Euler (x=-1.4733, y=-0.2732, z=-1.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-46.0333, -6.4542, 46.1369)>
    Rotation: <Euler (x=-1.4733, y=-0.2732, z=-1.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-45.9640, -4.0934, 50.5802)>
    Rotation: <Euler (x=-1.5956, y=-0.2464, z=-1.4337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-45.9516, -4.4413, 49.2010)>
    Rotation: <Euler (x=-1.3903, y=-0.3168, z=-1.4552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-45.6965, -4.7800, 48.0850)>
    Rotation: <Euler (x=-1.3903, y=-0.3164, z=-1.4551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-45.4676, -5.0839, 47.0840)>
    Rotation: <Euler (x=-1.3903, y=-0.3164, z=-1.4551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-23.1989, -7.6514, 59.0835)>
    Rotation: <Euler (x=-1.3331, y=0.0799, z=3.1141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-21.2030, -14.3210, 31.8833)>
    Rotation: <Euler (x=1.5287, y=3.0463, z=-0.0260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-18.7449, -13.3087, 6.4588)>
    Rotation: <Euler (x=-0.5261, y=0.1626, z=-2.7104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-14.8813, -19.9813, 2.0598)>
    Rotation: <Euler (x=0.0219, y=0.0001, z=-2.5818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-12.8265, -23.2605, 2.1446)>
    Rotation: <Euler (x=0.0219, y=0.0001, z=-2.5818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-36.7658, -6.5114, 59.6584)>
    Rotation: <Euler (x=-1.5835, y=0.0838, z=2.9504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-34.3908, -6.6089, 31.6885)>
    Rotation: <Euler (x=-1.6833, y=0.0612, z=2.9521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-32.3235, -4.0815, 6.3296)>
    Rotation: <Euler (x=-0.5224, y=-0.1370, z=2.6028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-36.8139, -10.4080, 1.9178)>
    Rotation: <Euler (x=0.0888, y=-0.0160, z=2.5484), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-38.9453, -13.5791, 2.2581)>
    Rotation: <Euler (x=0.0888, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 149
  Bone: mixamorig:Hips
    Location: <Vector (-28.4703, -5.1214, 62.4775)>
    Rotation: <Euler (x=1.5619, y=0.0423, z=-0.0825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-28.1994, -4.7380, 68.1093)>
    Rotation: <Euler (x=1.5192, y=0.0199, z=-0.0708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-28.0444, -4.4081, 74.6923)>
    Rotation: <Euler (x=1.5584, y=-0.0307, z=-0.0481), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-28.2708, -4.3036, 82.2233)>
    Rotation: <Euler (x=1.5965, y=-0.0821, z=-0.0272), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-28.9716, -4.5025, 90.6688)>
    Rotation: <Euler (x=1.4737, y=-0.0794, z=-0.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-29.3110, -4.5930, 94.9087)>
    Rotation: <Euler (x=1.5374, y=0.0008, z=-0.0154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-29.3193, -5.8798, 109.7033)>
    Rotation: <Euler (x=1.5374, y=0.0008, z=-0.0154), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-24.9407, -4.4938, 89.8846)>
    Rotation: <Euler (x=-2.7372, y=-0.0470, z=1.4691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-17.4847, -5.1034, 86.6874)>
    Rotation: <Euler (x=-1.7873, y=-0.1806, z=1.0939), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-13.5658, -4.2770, 72.8128)>
    Rotation: <Euler (x=-1.7689, y=0.0679, z=1.0500), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-11.4359, -6.6862, 57.6730)>
    Rotation: <Euler (x=-1.9065, y=0.2990, z=1.2442), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-12.3294, -8.7286, 56.1419)>
    Rotation: <Euler (x=-1.5659, y=0.6099, z=1.1325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-12.9154, -9.9539, 54.4577)>
    Rotation: <Euler (x=-1.6273, y=0.4507, z=1.1066), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-13.2280, -10.8349, 52.6466)>
    Rotation: <Euler (x=-1.6285, y=0.5868, z=1.1046), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-13.4917, -11.5785, 51.1180)>
    Rotation: <Euler (x=-1.6285, y=0.5868, z=1.1046), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-10.8910, -10.6703, 53.1731)>
    Rotation: <Euler (x=-1.6381, y=0.2275, z=1.3937), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-10.8467, -11.0554, 51.5627)>
    Rotation: <Euler (x=-1.4561, y=0.2105, z=1.3856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-11.0908, -11.3489, 49.9839)>
    Rotation: <Euler (x=-1.4563, y=0.2043, z=1.3848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-11.2966, -11.5963, 48.6528)>
    Rotation: <Euler (x=-1.4563, y=0.2043, z=1.3848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-10.2004, -9.4372, 52.4771)>
    Rotation: <Euler (x=-1.7353, y=0.2822, z=1.2676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-10.0717, -9.9755, 50.8363)>
    Rotation: <Euler (x=-1.5726, y=0.2867, z=1.2670), order='XYZ'>
    Matrix:
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      <Vector (0.9153, -0.2704, 0.2987, -9.9755)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-10.2072, -10.4179, 49.2658)>
    Rotation: <Euler (x=-1.5726, y=0.2860, z=1.2670), order='XYZ'>
    Matrix:
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      <Vector (0.9154, -0.2697, 0.2987, -10.4179)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-10.3271, -10.8091, 47.8772)>
    Rotation: <Euler (x=-1.5726, y=0.2860, z=1.2670), order='XYZ'>
    Matrix:
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      <Vector (0.9154, -0.2697, 0.2987, -10.8091)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-9.7697, -8.3573, 51.7349)>
    Rotation: <Euler (x=-1.6147, y=0.2716, z=1.2184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-9.8420, -8.7347, 50.3665)>
    Rotation: <Euler (x=-1.4516, y=0.2669, z=1.2201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-10.1033, -9.0006, 49.1256)>
    Rotation: <Euler (x=-1.4516, y=0.2656, z=1.2199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-10.3410, -9.2423, 47.9971)>
    Rotation: <Euler (x=-1.4516, y=0.2656, z=1.2199), order='XYZ'>
    Matrix:
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      <Vector (0.9061, -0.2039, 0.3706, -9.2423)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-9.7218, -6.8725, 52.2745)>
    Rotation: <Euler (x=-1.5103, y=0.2290, z=1.1391), order='XYZ'>
    Matrix:
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      <Vector (0.8846, -0.1805, 0.4301, -6.8725)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-9.9271, -7.1191, 50.9370)>
    Rotation: <Euler (x=-1.2728, y=0.2685, z=1.1483), order='XYZ'>
    Matrix:
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      <Vector (0.8794, -0.1109, 0.4630, -7.1191)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-10.3298, -7.2394, 49.9390)>
    Rotation: <Euler (x=-1.2729, y=0.2671, z=1.1478), order='XYZ'>
    Matrix:
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      <Vector (0.8795, -0.1096, 0.4631, -7.2394)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-10.6769, -7.3430, 49.0788)>
    Rotation: <Euler (x=-1.2729, y=0.2671, z=1.1478), order='XYZ'>
    Matrix:
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      <Vector (0.8795, -0.1096, 0.4631, -7.3430)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-32.8144, -4.3188, 89.2329)>
    Rotation: <Euler (x=-2.6258, y=0.0391, z=-1.5514), order='XYZ'>
    Matrix:
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      <Vector (-0.9990, 0.0024, 0.0435, -4.3188)>
      <Vector (-0.0390, -0.4929, -0.8692, 89.2329)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-39.8929, -4.2995, 85.2230)>
    Rotation: <Euler (x=-1.6371, y=0.2376, z=-1.0612), order='XYZ'>
    Matrix:
      <Vector (0.4741, -0.1724, 0.8634, -39.8929)>
      <Vector (-0.8484, 0.1727, 0.5003, -4.2995)>
      <Vector (-0.2354, -0.9698, -0.0644, 85.2230)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-42.3840, -1.8043, 71.2122)>
    Rotation: <Euler (x=-1.6203, y=-0.0370, z=-1.0549), order='XYZ'>
    Matrix:
      <Vector (0.4930, -0.0248, 0.8697, -42.3840)>
      <Vector (-0.8693, -0.0566, 0.4911, -1.8043)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-42.7685, -2.6805, 55.7511)>
    Rotation: <Euler (x=-1.9366, y=-0.2424, z=-1.4729), order='XYZ'>
    Matrix:
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      <Vector (-0.9661, -0.2580, 0.0058, -2.6805)>
      <Vector (0.2400, -0.9066, -0.3472, 55.7511)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-42.5773, -4.4808, 54.2434)>
    Rotation: <Euler (x=-1.5964, y=-0.5826, z=-1.4294), order='XYZ'>
    Matrix:
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      <Vector (-0.8267, -0.5481, 0.1270, -4.4808)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-42.4763, -5.5323, 52.6823)>
    Rotation: <Euler (x=-1.6052, y=-0.2353, z=-1.4325), order='XYZ'>
    Matrix:
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      <Vector (-0.9632, -0.2355, 0.1298, -5.5323)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-42.4549, -6.2327, 50.5983)>
    Rotation: <Euler (x=-1.6073, y=-0.4254, z=-1.4260), order='XYZ'>
    Matrix:
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      <Vector (-0.9014, -0.4133, 0.1293, -6.2327)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-42.4346, -6.8961, 48.6243)>
    Rotation: <Euler (x=-1.6073, y=-0.4254, z=-1.4260), order='XYZ'>
    Matrix:
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      <Vector (-0.9014, -0.4133, 0.1293, -6.8961)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-44.4825, -6.2078, 50.8300)>
    Rotation: <Euler (x=-1.7181, y=-0.2361, z=-1.5917), order='XYZ'>
    Matrix:
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      <Vector (-0.9720, -0.2282, -0.0550, -6.2078)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-44.7235, -6.5711, 49.3008)>
    Rotation: <Euler (x=-1.6602, y=-0.2213, z=-1.5830), order='XYZ'>
    Matrix:
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      <Vector (-0.9755, -0.2175, -0.0318, -6.5711)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-44.8594, -6.8929, 47.8653)>
    Rotation: <Euler (x=-1.6602, y=-0.2223, z=-1.5830), order='XYZ'>
    Matrix:
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      <Vector (-0.9753, -0.2185, -0.0318, -6.8929)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-44.9741, -7.1647, 46.6533)>
    Rotation: <Euler (x=-1.6602, y=-0.2223, z=-1.5830), order='XYZ'>
    Matrix:
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      <Vector (-0.9753, -0.2185, -0.0318, -7.1647)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-44.9167, -4.8258, 50.3411)>
    Rotation: <Euler (x=-1.7319, y=-0.2299, z=-1.4833), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2381, 0.0498, -4.8258)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-45.1620, -5.2407, 48.6600)>
    Rotation: <Euler (x=-1.5650, y=-0.2362, z=-1.4837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-45.1205, -5.6101, 47.1190)>
    Rotation: <Euler (x=-1.5650, y=-0.2360, z=-1.4837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-45.0830, -5.9440, 45.7264)>
    Rotation: <Euler (x=-1.5650, y=-0.2360, z=-1.4837), order='XYZ'>
    Matrix:
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      <Vector (-0.9686, -0.2324, 0.0883, -5.9440)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-44.9524, -3.5249, 49.9931)>
    Rotation: <Euler (x=-1.6202, y=-0.2689, z=-1.4801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-44.9890, -3.9118, 48.5990)>
    Rotation: <Euler (x=-1.4736, y=-0.2737, z=-1.4861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-44.8257, -4.2675, 47.2908)>
    Rotation: <Euler (x=-1.4736, y=-0.2734, z=-1.4861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-44.6778, -4.5899, 46.1050)>
    Rotation: <Euler (x=-1.4736, y=-0.2734, z=-1.4861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-44.6081, -2.2278, 50.5475)>
    Rotation: <Euler (x=-1.5959, y=-0.2467, z=-1.4334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-44.5959, -2.5762, 49.1684)>
    Rotation: <Euler (x=-1.3906, y=-0.3171, z=-1.4548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-44.3410, -2.9153, 48.0525)>
    Rotation: <Euler (x=-1.3906, y=-0.3167, z=-1.4547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-44.1122, -3.2194, 47.0516)>
    Rotation: <Euler (x=-1.3906, y=-0.3167, z=-1.4547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-21.8274, -5.7812, 59.0557)>
    Rotation: <Euler (x=-1.3329, y=0.0797, z=3.1139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-19.8381, -12.4552, 31.8561)>
    Rotation: <Euler (x=1.5291, y=3.0464, z=-0.0262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-17.3844, -11.4539, 6.4307)>
    Rotation: <Euler (x=-0.5262, y=0.1622, z=-2.7106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-13.5231, -18.1273, 2.0310)>
    Rotation: <Euler (x=0.0213, y=-0.0001, z=-2.5821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-11.4692, -21.4072, 2.1134)>
    Rotation: <Euler (x=0.0213, y=-0.0001, z=-2.5821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-35.3938, -4.6363, 59.6317)>
    Rotation: <Euler (x=-1.5836, y=0.0837, z=2.9500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-33.0230, -4.7293, 31.6613)>
    Rotation: <Euler (x=-1.6824, y=0.0610, z=2.9518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-30.9640, -2.2250, 6.2995)>
    Rotation: <Euler (x=-0.5220, y=-0.1369, z=2.6027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-35.4555, -8.5528, 1.8908)>
    Rotation: <Euler (x=0.0892, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-37.5869, -11.7238, 2.2326)>
    Rotation: <Euler (x=0.0892, y=-0.0160, z=2.5483), order='XYZ'>
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Frame: 150
  Bone: mixamorig:Hips
    Location: <Vector (-27.1093, -3.1108, 62.4204)>
    Rotation: <Euler (x=1.5615, y=0.0424, z=-0.0825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-26.8377, -2.7253, 68.0520)>
    Rotation: <Euler (x=1.5190, y=0.0200, z=-0.0708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-26.6819, -2.3940, 74.6350)>
    Rotation: <Euler (x=1.5585, y=-0.0306, z=-0.0480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-26.9074, -2.2902, 82.1659)>
    Rotation: <Euler (x=1.5969, y=-0.0820, z=-0.0272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-27.6075, -2.4927, 90.6115)>
    Rotation: <Euler (x=1.4744, y=-0.0793, z=-0.0232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-27.9467, -2.5862, 94.8513)>
    Rotation: <Euler (x=1.5388, y=0.0008, z=-0.0152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-27.9546, -3.8948, 109.6440)>
    Rotation: <Euler (x=1.5388, y=0.0008, z=-0.0152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-23.5767, -2.4834, 89.8269)>
    Rotation: <Euler (x=-2.7371, y=-0.0474, z=1.4692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-16.1208, -3.0908, 86.6290)>
    Rotation: <Euler (x=-1.7870, y=-0.1774, z=1.0932), order='XYZ'>
    Matrix:
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      <Vector (0.1764, -0.9614, -0.2112, 86.6290)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-12.2250, -2.3049, 72.7455)>
    Rotation: <Euler (x=-1.7691, y=0.0655, z=1.0509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-10.0726, -4.6819, 57.6039)>
    Rotation: <Euler (x=-1.9058, y=0.2996, z=1.2445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-10.9674, -6.7248, 56.0741)>
    Rotation: <Euler (x=-1.5651, y=0.6106, z=1.1330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-11.5549, -7.9507, 54.3909)>
    Rotation: <Euler (x=-1.6266, y=0.4514, z=1.1069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-11.8690, -8.8323, 52.5804)>
    Rotation: <Euler (x=-1.6278, y=0.5875, z=1.1050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-12.1340, -9.5763, 51.0522)>
    Rotation: <Euler (x=-1.6278, y=0.5875, z=1.1050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-9.5315, -8.6675, 53.1048)>
    Rotation: <Euler (x=-1.6373, y=0.2280, z=1.3939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-9.4886, -9.0532, 51.4944)>
    Rotation: <Euler (x=-1.4543, y=0.2109, z=1.3858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-9.7355, -9.3467, 49.9162)>
    Rotation: <Euler (x=-1.4545, y=0.2048, z=1.3849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-9.9437, -9.5942, 48.5854)>
    Rotation: <Euler (x=-1.4545, y=0.2048, z=1.3849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-8.8415, -7.4346, 52.4078)>
    Rotation: <Euler (x=-1.7350, y=0.2828, z=1.2678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-8.7135, -7.9736, 50.7672)>
    Rotation: <Euler (x=-1.5719, y=0.2872, z=1.2672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-8.8504, -8.4165, 49.1969)>
    Rotation: <Euler (x=-1.5719, y=0.2866, z=1.2672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-8.9715, -8.8081, 47.8086)>
    Rotation: <Euler (x=-1.5719, y=0.2866, z=1.2672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-8.4115, -6.3550, 51.6649)>
    Rotation: <Euler (x=-1.6186, y=0.2718, z=1.2186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-8.4786, -6.7344, 50.2968)>
    Rotation: <Euler (x=-1.4600, y=0.2665, z=1.2203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-8.7298, -7.0039, 49.0546)>
    Rotation: <Euler (x=-1.4600, y=0.2652, z=1.2201), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-8.9581, -7.2490, 47.9249)>
    Rotation: <Euler (x=-1.4600, y=0.2652, z=1.2201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-8.3631, -4.8699, 52.2040)>
    Rotation: <Euler (x=-1.5115, y=0.2293, z=1.1393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-8.5669, -5.1178, 50.8665)>
    Rotation: <Euler (x=-1.2760, y=0.2684, z=1.1483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-8.9667, -5.2396, 49.8675)>
    Rotation: <Euler (x=-1.2761, y=0.2670, z=1.1478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-9.3112, -5.3446, 49.0063)>
    Rotation: <Euler (x=-1.2761, y=0.2670, z=1.1478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-31.4505, -2.3087, 89.1759)>
    Rotation: <Euler (x=-2.6262, y=0.0395, z=-1.5515), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-38.5309, -2.2868, 85.1695)>
    Rotation: <Euler (x=-1.6376, y=0.2347, z=-1.0609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-41.0084, 0.1686, 71.1493)>
    Rotation: <Euler (x=-1.6211, y=-0.0343, z=-1.0554), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-41.4245, -0.6767, 55.6873)>
    Rotation: <Euler (x=-1.9370, y=-0.2426, z=-1.4724), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-41.2333, -2.4772, 54.1798)>
    Rotation: <Euler (x=-1.5969, y=-0.5827, z=-1.4287), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-41.1325, -3.5289, 52.6189)>
    Rotation: <Euler (x=-1.6057, y=-0.2354, z=-1.4320), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-41.1117, -4.2298, 50.5350)>
    Rotation: <Euler (x=-1.6078, y=-0.4255, z=-1.4254), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-41.0920, -4.8936, 48.5612)>
    Rotation: <Euler (x=-1.6078, y=-0.4255, z=-1.4254), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-43.1392, -4.2057, 50.7677)>
    Rotation: <Euler (x=-1.7167, y=-0.2366, z=-1.5917), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-43.3780, -4.5698, 49.2383)>
    Rotation: <Euler (x=-1.6569, y=-0.2221, z=-1.5835), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-43.5092, -4.8930, 47.8027)>
    Rotation: <Euler (x=-1.6569, y=-0.2231, z=-1.5834), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-43.6199, -5.1658, 46.5905)>
    Rotation: <Euler (x=-1.6569, y=-0.2231, z=-1.5834), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-43.5742, -2.8239, 50.2787)>
    Rotation: <Euler (x=-1.7317, y=-0.2301, z=-1.4828), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-43.8188, -3.2393, 48.5975)>
    Rotation: <Euler (x=-1.5640, y=-0.2365, z=-1.4832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-43.7754, -3.6089, 47.0567)>
    Rotation: <Euler (x=-1.5640, y=-0.2363, z=-1.4832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-43.7363, -3.9430, 45.6641)>
    Rotation: <Euler (x=-1.5640, y=-0.2363, z=-1.4832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.6106, -1.5230, 49.9304)>
    Rotation: <Euler (x=-1.6204, y=-0.2691, z=-1.4796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-43.6472, -1.9103, 48.5364)>
    Rotation: <Euler (x=-1.4735, y=-0.2739, z=-1.4856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-43.4838, -2.2661, 47.2282)>
    Rotation: <Euler (x=-1.4735, y=-0.2736, z=-1.4856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-43.3356, -2.5887, 46.0425)>
    Rotation: <Euler (x=-1.4735, y=-0.2736, z=-1.4856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.2665, -0.2257, 50.4844)>
    Rotation: <Euler (x=-1.5962, y=-0.2471, z=-1.4328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-43.2545, -0.5746, 49.1054)>
    Rotation: <Euler (x=-1.3906, y=-0.3175, z=-1.4543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-42.9993, -0.9140, 47.9897)>
    Rotation: <Euler (x=-1.3906, y=-0.3171, z=-1.4542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-42.7704, -1.2185, 46.9889)>
    Rotation: <Euler (x=-1.3906, y=-0.3171, z=-1.4542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-20.4668, -3.7716, 58.9979)>
    Rotation: <Euler (x=-1.3327, y=0.0795, z=3.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-18.4829, -10.4501, 31.7990)>
    Rotation: <Euler (x=1.5297, y=3.0466, z=-0.0261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-16.0349, -9.4627, 6.3725)>
    Rotation: <Euler (x=-0.5262, y=0.1619, z=-2.7106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-12.1754, -16.1369, 1.9725)>
    Rotation: <Euler (x=0.0214, y=0.0010, z=-2.5832), order='XYZ'>
    Matrix:
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      <Vector (-0.5298, -0.8479, 0.0176, -16.1369)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-10.1251, -19.4191, 2.0552)>
    Rotation: <Euler (x=0.0214, y=0.0010, z=-2.5832), order='XYZ'>
    Matrix:
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      <Vector (-0.5298, -0.8479, 0.0176, -19.4191)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-34.0332, -2.6269, 59.5753)>
    Rotation: <Euler (x=-1.5842, y=0.0835, z=2.9500), order='XYZ'>
    Matrix:
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      <Vector (0.1898, -0.0027, -0.9818, -2.6269)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-31.6635, -2.7040, 31.6048)>
    Rotation: <Euler (x=-1.6811, y=0.0608, z=2.9517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-29.6150, -0.2317, 6.2389)>
    Rotation: <Euler (x=-0.5215, y=-0.1369, z=2.6026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-34.1076, -6.5615, 1.8343)>
    Rotation: <Euler (x=0.0897, y=-0.0159, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-36.2391, -9.7323, 2.1779)>
    Rotation: <Euler (x=0.0897, y=-0.0159, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 151
  Bone: mixamorig:Hips
    Location: <Vector (-25.7639, -1.0090, 62.3403)>
    Rotation: <Euler (x=1.5610, y=0.0425, z=-0.0821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-25.4916, -0.6210, 67.9717)>
    Rotation: <Euler (x=1.5187, y=0.0202, z=-0.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-25.3350, -0.2879, 74.5546)>
    Rotation: <Euler (x=1.5585, y=-0.0305, z=-0.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-25.5602, -0.1846, 82.0855)>
    Rotation: <Euler (x=1.5973, y=-0.0820, z=-0.0269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-26.2604, -0.3905, 90.5310)>
    Rotation: <Euler (x=1.4751, y=-0.0793, z=-0.0229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-26.5997, -0.4870, 94.7708)>
    Rotation: <Euler (x=1.5402, y=0.0007, z=-0.0146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-26.6080, -1.8162, 109.5616)>
    Rotation: <Euler (x=1.5402, y=0.0007, z=-0.0146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-22.2295, -0.3795, 89.7465)>
    Rotation: <Euler (x=-2.7371, y=-0.0478, z=1.4696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-14.7735, -0.9832, 86.5482)>
    Rotation: <Euler (x=-1.7869, y=-0.1743, z=1.0928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-10.8991, -0.2351, 72.6567)>
    Rotation: <Euler (x=-1.7693, y=0.0634, z=1.0519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-8.7259, -2.5840, 57.5136)>
    Rotation: <Euler (x=-1.9049, y=0.3002, z=1.2446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-9.6226, -4.6272, 55.9853)>
    Rotation: <Euler (x=-1.5641, y=0.6113, z=1.1334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-10.2120, -5.8535, 54.3030)>
    Rotation: <Euler (x=-1.6257, y=0.4521, z=1.1071), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-10.5280, -6.7355, 52.4930)>
    Rotation: <Euler (x=-1.6268, y=0.5882, z=1.1054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-10.7948, -7.4799, 50.9653)>
    Rotation: <Euler (x=-1.6268, y=0.5882, z=1.1054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-8.1900, -6.5708, 53.0150)>
    Rotation: <Euler (x=-1.6363, y=0.2284, z=1.3940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-8.1488, -6.9569, 51.4047)>
    Rotation: <Euler (x=-1.4524, y=0.2113, z=1.3859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-8.3989, -7.2505, 49.8269)>
    Rotation: <Euler (x=-1.4526, y=0.2051, z=1.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-8.6098, -7.4979, 48.4966)>
    Rotation: <Euler (x=-1.4526, y=0.2051, z=1.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-7.5006, -5.3383, 52.3169)>
    Rotation: <Euler (x=-1.7345, y=0.2833, z=1.2679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-7.3736, -5.8778, 50.6765)>
    Rotation: <Euler (x=-1.5708, y=0.2878, z=1.2673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-7.5124, -6.3211, 49.1065)>
    Rotation: <Euler (x=-1.5708, y=0.2871, z=1.2673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-7.6351, -6.7130, 47.7184)>
    Rotation: <Euler (x=-1.5708, y=0.2871, z=1.2673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-7.0711, -4.2589, 51.5734)>
    Rotation: <Euler (x=-1.6223, y=0.2719, z=1.2187), order='XYZ'>
    Matrix:
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      <Vector (0.9042, -0.2695, 0.3314, -4.2589)>
      <Vector (-0.2685, -0.9620, -0.0496, 51.5734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-7.1333, -4.6402, 50.2055)>
    Rotation: <Euler (x=-1.4684, y=0.2662, z=1.2204), order='XYZ'>
    Matrix:
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      <Vector (0.9061, -0.2107, 0.3668, -4.6402)>
      <Vector (-0.2631, -0.9597, 0.0987, 50.2055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-7.3742, -4.9133, 48.9621)>
    Rotation: <Euler (x=-1.4684, y=0.2649, z=1.2202), order='XYZ'>
    Matrix:
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      <Vector (0.9064, -0.2095, 0.3668, -4.9133)>
      <Vector (-0.2618, -0.9601, 0.0987, 48.9621)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-7.5933, -5.1617, 47.8313)>
    Rotation: <Euler (x=-1.4684, y=0.2649, z=1.2202), order='XYZ'>
    Matrix:
      <Vector (0.3315, -0.1855, -0.9251, -7.5933)>
      <Vector (0.9064, -0.2095, 0.3668, -5.1617)>
      <Vector (-0.2618, -0.9601, 0.0987, 47.8313)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-7.0220, -2.7737, 52.1120)>
    Rotation: <Euler (x=-1.5119, y=0.2297, z=1.1394), order='XYZ'>
    Matrix:
      <Vector (0.4072, -0.1485, -0.9012, -7.0220)>
      <Vector (0.8845, -0.1818, 0.4296, -2.7737)>
      <Vector (-0.2277, -0.9720, 0.0573, 52.1120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-7.2256, -3.0223, 50.7746)>
    Rotation: <Euler (x=-1.2776, y=0.2686, z=1.1483), order='XYZ'>
    Matrix:
      <Vector (0.3954, -0.3678, -0.8417, -7.2256)>
      <Vector (0.8793, -0.1132, 0.4625, -3.0223)>
      <Vector (-0.2654, -0.9230, 0.2786, 50.7746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-7.6239, -3.1451, 49.7752)>
    Rotation: <Euler (x=-1.2777, y=0.2673, z=1.1478), order='XYZ'>
    Matrix:
      <Vector (0.3959, -0.3672, -0.8417, -7.6239)>
      <Vector (0.8795, -0.1120, 0.4626, -3.1451)>
      <Vector (-0.2641, -0.9234, 0.2786, 49.7752)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-7.9673, -3.2509, 48.9137)>
    Rotation: <Euler (x=-1.2777, y=0.2673, z=1.1478), order='XYZ'>
    Matrix:
      <Vector (0.3959, -0.3672, -0.8417, -7.9673)>
      <Vector (0.8795, -0.1120, 0.4626, -3.2509)>
      <Vector (-0.2641, -0.9234, 0.2786, 48.9137)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-30.1034, -0.2073, 89.0954)>
    Rotation: <Euler (x=-2.6265, y=0.0399, z=-1.5514), order='XYZ'>
    Matrix:
      <Vector (0.0194, -0.8705, 0.4919, -30.1034)>
      <Vector (-0.9990, 0.0028, 0.0442, -0.2073)>
      <Vector (-0.0399, -0.4922, -0.8695, 89.0954)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-37.1849, -0.1847, 85.0909)>
    Rotation: <Euler (x=-1.6379, y=0.2314, z=-1.0602), order='XYZ'>
    Matrix:
      <Vector (0.4757, -0.1703, 0.8630, -37.1849)>
      <Vector (-0.8492, 0.1669, 0.5010, -0.1847)>
      <Vector (-0.2293, -0.9712, -0.0653, 85.0909)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-39.6458, 2.2263, 71.0600)>
    Rotation: <Euler (x=-1.6218, y=-0.0312, z=-1.0556), order='XYZ'>
    Matrix:
      <Vector (0.4925, -0.0290, 0.8698, -39.6458)>
      <Vector (-0.8698, -0.0522, 0.4907, 2.2263)>
      <Vector (0.0312, -0.9982, -0.0510, 71.0600)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-40.0957, 1.4173, 55.5970)>
    Rotation: <Euler (x=-1.9379, y=-0.2424, z=-1.4721), order='XYZ'>
    Matrix:
      <Vector (0.0957, -0.3351, 0.9373, -40.0957)>
      <Vector (-0.9660, -0.2583, 0.0062, 1.4173)>
      <Vector (0.2401, -0.9061, -0.3484, 55.5970)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-39.9055, -0.3832, 54.0893)>
    Rotation: <Euler (x=-1.5979, y=-0.5826, z=-1.4280), order='XYZ'>
    Matrix:
      <Vector (0.1188, 0.0514, 0.9916, -39.9055)>
      <Vector (-0.8266, -0.5482, 0.1275, -0.3832)>
      <Vector (0.5502, -0.8347, -0.0226, 54.0893)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-39.8060, -1.4348, 52.5282)>
    Rotation: <Euler (x=-1.6065, y=-0.2352, z=-1.4316), order='XYZ'>
    Matrix:
      <Vector (0.1349, -0.0031, 0.9909, -39.8060)>
      <Vector (-0.9631, -0.2356, 0.1304, -1.4348)>
      <Vector (0.2331, -0.9718, -0.0347, 52.5282)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-39.7868, -2.1355, 50.4443)>
    Rotation: <Euler (x=-1.6088, y=-0.4253, z=-1.4248), order='XYZ'>
    Matrix:
      <Vector (0.1325, 0.0224, 0.9909, -39.7868)>
      <Vector (-0.9012, -0.4135, 0.1299, -2.1355)>
      <Vector (0.4126, -0.9102, -0.0346, 50.4443)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-39.7687, -2.7993, 48.4704)>
    Rotation: <Euler (x=-1.6088, y=-0.4253, z=-1.4248), order='XYZ'>
    Matrix:
      <Vector (0.1325, 0.0224, 0.9909, -39.7687)>
      <Vector (-0.9012, -0.4135, 0.1299, -2.7993)>
      <Vector (0.4126, -0.9102, -0.0346, 48.4704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.8141, -2.1118, 50.6787)>
    Rotation: <Euler (x=-1.7156, y=-0.2369, z=-1.5918), order='XYZ'>
    Matrix:
      <Vector (-0.0204, -0.1492, 0.9886, -41.8141)>
      <Vector (-0.9719, -0.2292, -0.0547, -2.1118)>
      <Vector (0.2347, -0.9619, -0.1403, 50.6787)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-42.0513, -2.4764, 49.1492)>
    Rotation: <Euler (x=-1.6540, y=-0.2227, z=-1.5842), order='XYZ'>
    Matrix:
      <Vector (-0.0131, -0.0860, 0.9962, -42.0513)>
      <Vector (-0.9752, -0.2190, -0.0317, -2.4764)>
      <Vector (0.2209, -0.9719, -0.0810, 49.1492)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-42.1784, -2.8005, 47.7134)>
    Rotation: <Euler (x=-1.6540, y=-0.2238, z=-1.5841), order='XYZ'>
    Matrix:
      <Vector (-0.0130, -0.0860, 0.9962, -42.1784)>
      <Vector (-0.9750, -0.2200, -0.0317, -2.8005)>
      <Vector (0.2219, -0.9717, -0.0810, 47.7134)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-42.2857, -3.0742, 46.5012)>
    Rotation: <Euler (x=-1.6540, y=-0.2238, z=-1.5841), order='XYZ'>
    Matrix:
      <Vector (-0.0130, -0.0860, 0.9962, -42.2857)>
      <Vector (-0.9750, -0.2200, -0.0317, -3.0742)>
      <Vector (0.2219, -0.9717, -0.0810, 46.5012)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.2498, -0.7301, 50.1901)>
    Rotation: <Euler (x=-1.7317, y=-0.2301, z=-1.4825), order='XYZ'>
    Matrix:
      <Vector (0.0859, -0.1398, 0.9865, -42.2498)>
      <Vector (-0.9699, -0.2384, 0.0507, -0.7301)>
      <Vector (0.2281, -0.9611, -0.1560, 50.1901)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-42.4943, -1.1454, 48.5090)>
    Rotation: <Euler (x=-1.5633, y=-0.2365, z=-1.4829), order='XYZ'>
    Matrix:
      <Vector (0.0854, 0.0281, 0.9960, -42.4943)>
      <Vector (-0.9684, -0.2327, 0.0896, -1.1454)>
      <Vector (0.2343, -0.9721, 0.0073, 48.5090)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-42.4497, -1.5149, 46.9682)>
    Rotation: <Euler (x=-1.5633, y=-0.2362, z=-1.4829), order='XYZ'>
    Matrix:
      <Vector (0.0854, 0.0281, 0.9960, -42.4497)>
      <Vector (-0.9685, -0.2325, 0.0896, -1.5149)>
      <Vector (0.2341, -0.9722, 0.0073, 46.9682)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-42.4095, -1.8488, 45.5756)>
    Rotation: <Euler (x=-1.5633, y=-0.2362, z=-1.4829), order='XYZ'>
    Matrix:
      <Vector (0.0854, 0.0281, 0.9960, -42.4095)>
      <Vector (-0.9685, -0.2325, 0.0896, -1.8488)>
      <Vector (0.2341, -0.9722, 0.0073, 45.5756)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-42.2866, 0.5708, 49.8419)>
    Rotation: <Euler (x=-1.6209, y=-0.2690, z=-1.4792), order='XYZ'>
    Matrix:
      <Vector (0.0882, -0.0256, 0.9958, -42.2866)>
      <Vector (-0.9600, -0.2689, 0.0781, 0.5708)>
      <Vector (0.2657, -0.9628, -0.0483, 49.8419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-42.3238, 0.1836, 48.4479)>
    Rotation: <Euler (x=-1.4736, y=-0.2739, z=-1.4852), order='XYZ'>
    Matrix:
      <Vector (0.0823, 0.1197, 0.9894, -42.3238)>
      <Vector (-0.9592, -0.2599, 0.1112, 0.1836)>
      <Vector (0.2705, -0.9582, 0.0934, 48.4479)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-42.1604, -0.1721, 47.1397)>
    Rotation: <Euler (x=-1.4736, y=-0.2735, z=-1.4852), order='XYZ'>
    Matrix:
      <Vector (0.0823, 0.1196, 0.9894, -42.1604)>
      <Vector (-0.9593, -0.2596, 0.1112, -0.1721)>
      <Vector (0.2702, -0.9583, 0.0934, 47.1397)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-42.0122, -0.4945, 45.9540)>
    Rotation: <Euler (x=-1.4736, y=-0.2735, z=-1.4852), order='XYZ'>
    Matrix:
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      <Vector (-0.9593, -0.2596, 0.1112, -0.4945)>
      <Vector (0.2702, -0.9583, 0.0934, 45.9540)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-41.9423, 1.8682, 50.3957)>
    Rotation: <Euler (x=-1.5967, y=-0.2473, z=-1.4325), order='XYZ'>
    Matrix:
      <Vector (0.1337, 0.0081, 0.9910, -41.9423)>
      <Vector (-0.9603, -0.2460, 0.1315, 1.8682)>
      <Vector (0.2448, -0.9692, -0.0251, 50.3957)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-41.9309, 1.5189, 49.0168)>
    Rotation: <Euler (x=-1.3907, y=-0.3178, z=-1.4539), order='XYZ'>
    Matrix:
      <Vector (0.1108, 0.2137, 0.9706, -41.9309)>
      <Vector (-0.9434, -0.2844, 0.1703, 1.5189)>
      <Vector (0.3125, -0.9346, 0.1701, 49.0168)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-41.6757, 1.1793, 47.9012)>
    Rotation: <Euler (x=-1.3907, y=-0.3174, z=-1.4538), order='XYZ'>
    Matrix:
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      <Vector (-0.9436, -0.2840, 0.1703, 1.1793)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-41.4468, 0.8746, 46.9004)>
    Rotation: <Euler (x=-1.3908, y=-0.3174, z=-1.4538), order='XYZ'>
    Matrix:
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      <Vector (-0.9436, -0.2840, 0.1703, 0.8746)>
      <Vector (0.3121, -0.9347, 0.1701, 46.9004)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-19.1218, -1.6690, 58.9170)>
    Rotation: <Euler (x=-1.3325, y=0.0793, z=3.1144), order='XYZ'>
    Matrix:
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      <Vector (0.0271, -0.2381, -0.9709, -1.6690)>
      <Vector (-0.0792, -0.9687, 0.2353, 58.9170)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-17.1425, -8.3533, 31.7192)>
    Rotation: <Euler (x=1.5303, y=3.0469, z=-0.0257), order='XYZ'>
    Matrix:
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      <Vector (0.0256, 0.0380, -0.9990, -8.3533)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-14.7014, -7.3810, 6.2914)>
    Rotation: <Euler (x=-0.5261, y=0.1615, z=-2.7106), order='XYZ'>
    Matrix:
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      <Vector (-0.4123, -0.7519, -0.5144, -7.3810)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-10.8430, -14.0559, 1.8914)>
    Rotation: <Euler (x=0.0212, y=0.0025, z=-2.5848), order='XYZ'>
    Matrix:
      <Vector (-0.8490, 0.5283, -0.0134, -10.8430)>
      <Vector (-0.5285, -0.8488, 0.0167, -14.0559)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-8.7980, -17.3413, 1.9737)>
    Rotation: <Euler (x=0.0212, y=0.0025, z=-2.5848), order='XYZ'>
    Matrix:
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      <Vector (-0.5285, -0.8488, 0.0167, -17.3413)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-32.6885, -0.5289, 59.4961)>
    Rotation: <Euler (x=-1.5850, y=0.0834, z=2.9502), order='XYZ'>
    Matrix:
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      <Vector (0.1896, -0.0019, -0.9819, -0.5289)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-30.3180, -0.5828, 31.5257)>
    Rotation: <Euler (x=-1.6795, y=0.0607, z=2.9520), order='XYZ'>
    Matrix:
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      <Vector (0.1881, 0.0952, -0.9775, -0.5828)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-28.2815, 1.8521, 6.1552)>
    Rotation: <Euler (x=-0.5209, y=-0.1368, z=2.6025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-32.7752, -4.4800, 1.7550)>
    Rotation: <Euler (x=0.0902, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5590, -0.8266, 0.0659, -4.4800)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-34.9065, -7.6507, 2.1005)>
    Rotation: <Euler (x=0.0902, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5556, 0.0634, -34.9065)>
      <Vector (0.5590, -0.8265, 0.0659, -7.6507)>
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Frame: 152
  Bone: mixamorig:Hips
    Location: <Vector (-24.4083, 0.9948, 62.2622)>
    Rotation: <Euler (x=1.5606, y=0.0427, z=-0.0817), order='XYZ'>
    Matrix:
      <Vector (0.9958, 0.0433, -0.0811, -24.4083)>
      <Vector (-0.0815, 0.0067, -0.9967, 0.9948)>
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  Bone: mixamorig:Spine
    Location: <Vector (-24.1352, 1.3854, 67.8933)>
    Rotation: <Euler (x=1.5184, y=0.0202, z=-0.0700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-23.9781, 1.7205, 74.4761)>
    Rotation: <Euler (x=1.5586, y=-0.0305, z=-0.0472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-24.2034, 1.8234, 82.0071)>
    Rotation: <Euler (x=1.5977, y=-0.0821, z=-0.0264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-24.9043, 1.6143, 90.4524)>
    Rotation: <Euler (x=1.4757, y=-0.0794, z=-0.0223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-25.2441, 1.5149, 94.6921)>
    Rotation: <Euler (x=1.5415, y=0.0006, z=-0.0140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-25.2538, 0.1662, 109.4811)>
    Rotation: <Euler (x=1.5415, y=0.0006, z=-0.0140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-20.8734, 1.6275, 89.6683)>
    Rotation: <Euler (x=-2.7370, y=-0.0481, z=1.4699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-13.4174, 1.0277, 86.4694)>
    Rotation: <Euler (x=-1.7866, y=-0.1711, z=1.0924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-9.5670, 1.7358, 72.5691)>
    Rotation: <Euler (x=-1.7695, y=0.0610, z=1.0531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-7.3702, -0.5797, 57.4243)>
    Rotation: <Euler (x=-1.9040, y=0.3006, z=1.2446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-8.2688, -2.6229, 55.8971)>
    Rotation: <Euler (x=-1.5631, y=0.6118, z=1.1338), order='XYZ'>
    Matrix:
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      <Vector (0.7417, -0.5171, 0.4272, -2.6229)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-8.8599, -3.8492, 54.2155)>
    Rotation: <Euler (x=-1.6248, y=0.4526, z=1.1073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-9.1779, -4.7313, 52.4059)>
    Rotation: <Euler (x=-1.6259, y=0.5887, z=1.1057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-9.4462, -5.4759, 50.8785)>
    Rotation: <Euler (x=-1.6259, y=0.5887, z=1.1057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-6.8394, -4.5672, 52.9257)>
    Rotation: <Euler (x=-1.6354, y=0.2287, z=1.3940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-6.7997, -4.9535, 51.3154)>
    Rotation: <Euler (x=-1.4505, y=0.2115, z=1.3858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-7.0529, -5.2467, 49.7381)>
    Rotation: <Euler (x=-1.4507, y=0.2054, z=1.3850), order='XYZ'>
    Matrix:
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      <Vector (0.9621, -0.1768, 0.2075, -5.2467)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-7.2663, -5.4940, 48.4081)>
    Rotation: <Euler (x=-1.4507, y=0.2054, z=1.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-6.1503, -3.3348, 52.2268)>
    Rotation: <Euler (x=-1.7340, y=0.2837, z=1.2679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-6.0243, -3.8747, 50.5864)>
    Rotation: <Euler (x=-1.5698, y=0.2882, z=1.2673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-6.1649, -4.3181, 49.0166)>
    Rotation: <Euler (x=-1.5698, y=0.2875, z=1.2673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-6.2892, -4.7101, 47.6287)>
    Rotation: <Euler (x=-1.5698, y=0.2875, z=1.2673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-5.7213, -2.2556, 51.4827)>
    Rotation: <Euler (x=-1.6261, y=0.2718, z=1.2188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-5.7784, -2.6387, 50.1152)>
    Rotation: <Euler (x=-1.4768, y=0.2657, z=1.2204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-6.0089, -2.9152, 48.8705)>
    Rotation: <Euler (x=-1.4768, y=0.2644, z=1.2202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-6.2186, -3.1667, 47.7386)>
    Rotation: <Euler (x=-1.4768, y=0.2644, z=1.2202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-5.6714, -0.7704, 52.0211)>
    Rotation: <Euler (x=-1.5115, y=0.2301, z=1.1393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-5.8757, -1.0192, 50.6839)>
    Rotation: <Euler (x=-1.2777, y=0.2690, z=1.1482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-6.2741, -1.1424, 49.6845)>
    Rotation: <Euler (x=-1.2778, y=0.2676, z=1.1478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-6.6176, -1.2485, 48.8231)>
    Rotation: <Euler (x=-1.2778, y=0.2676, z=1.1478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-28.7473, 1.7961, 89.0165)>
    Rotation: <Euler (x=-2.6265, y=0.0402, z=-1.5511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-35.8289, 1.8180, 85.0122)>
    Rotation: <Euler (x=-1.6381, y=0.2279, z=-1.0594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-38.2707, 4.1826, 70.9701)>
    Rotation: <Euler (x=-1.6225, y=-0.0278, z=-1.0557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-38.7550, 3.4141, 55.5061)>
    Rotation: <Euler (x=-1.9389, y=-0.2423, z=-1.4720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-38.5665, 1.6137, 53.9980)>
    Rotation: <Euler (x=-1.5991, y=-0.5823, z=-1.4275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-38.4687, 0.5622, 52.4368)>
    Rotation: <Euler (x=-1.6075, y=-0.2350, z=-1.4315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-38.4517, -0.1384, 50.3528)>
    Rotation: <Euler (x=-1.6098, y=-0.4251, z=-1.4245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-38.4356, -0.8020, 48.3789)>
    Rotation: <Euler (x=-1.6098, y=-0.4251, z=-1.4245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-40.4787, -0.1144, 50.5892)>
    Rotation: <Euler (x=-1.7147, y=-0.2372, z=-1.5922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-40.7147, -0.4795, 49.0596)>
    Rotation: <Euler (x=-1.6511, y=-0.2233, z=-1.5851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-40.8379, -0.8044, 47.6237)>
    Rotation: <Euler (x=-1.6511, y=-0.2243, z=-1.5850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-40.9419, -1.0788, 46.4113)>
    Rotation: <Euler (x=-1.6511, y=-0.2243, z=-1.5850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-40.9147, 1.2674, 50.1012)>
    Rotation: <Euler (x=-1.7319, y=-0.2300, z=-1.4823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-41.1595, 0.8522, 48.4200)>
    Rotation: <Euler (x=-1.5626, y=-0.2364, z=-1.4828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-41.1139, 0.4829, 46.8792)>
    Rotation: <Euler (x=-1.5626, y=-0.2362, z=-1.4828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-41.0727, 0.1491, 45.4867)>
    Rotation: <Euler (x=-1.5626, y=-0.2362, z=-1.4828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-40.9518, 2.5683, 49.7531)>
    Rotation: <Euler (x=-1.6214, y=-0.2688, z=-1.4791), order='XYZ'>
    Matrix:
      <Vector (0.0883, -0.0261, 0.9958, -40.9518)>
      <Vector (-0.9600, -0.2688, 0.0781, 2.5683)>
      <Vector (0.2656, -0.9629, -0.0488, 49.7531)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-40.9897, 2.1812, 48.3591)>
    Rotation: <Euler (x=-1.4736, y=-0.2738, z=-1.4851), order='XYZ'>
    Matrix:
      <Vector (0.0824, 0.1197, 0.9894, -40.9897)>
      <Vector (-0.9592, -0.2598, 0.1113, 2.1812)>
      <Vector (0.2704, -0.9582, 0.0934, 48.3591)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-40.8261, 1.8257, 47.0509)>
    Rotation: <Euler (x=-1.4736, y=-0.2735, z=-1.4850), order='XYZ'>
    Matrix:
      <Vector (0.0825, 0.1197, 0.9894, -40.8261)>
      <Vector (-0.9593, -0.2595, 0.1114, 1.8257)>
      <Vector (0.2701, -0.9583, 0.0934, 47.0509)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-40.6779, 1.5034, 45.8651)>
    Rotation: <Euler (x=-1.4736, y=-0.2735, z=-1.4850), order='XYZ'>
    Matrix:
      <Vector (0.0825, 0.1197, 0.9894, -40.6779)>
      <Vector (-0.9593, -0.2595, 0.1114, 1.5034)>
      <Vector (0.2701, -0.9583, 0.0934, 45.8651)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-40.6067, 3.8656, 50.3066)>
    Rotation: <Euler (x=-1.5973, y=-0.2476, z=-1.4324), order='XYZ'>
    Matrix:
      <Vector (0.1338, 0.0076, 0.9910, -40.6067)>
      <Vector (-0.9602, -0.2463, 0.1315, 3.8656)>
      <Vector (0.2451, -0.9692, -0.0257, 50.3066)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-40.5960, 3.5158, 48.9279)>
    Rotation: <Euler (x=-1.3908, y=-0.3181, z=-1.4537), order='XYZ'>
    Matrix:
      <Vector (0.1109, 0.2138, 0.9706, -40.5960)>
      <Vector (-0.9433, -0.2847, 0.1705, 3.5158)>
      <Vector (0.3128, -0.9345, 0.1701, 48.9279)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.3408, 3.1758, 47.8123)>
    Rotation: <Euler (x=-1.3908, y=-0.3177, z=-1.4536), order='XYZ'>
    Matrix:
      <Vector (0.1110, 0.2137, 0.9706, -40.3408)>
      <Vector (-0.9434, -0.2843, 0.1705, 3.1758)>
      <Vector (0.3124, -0.9346, 0.1701, 47.8123)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.1119, 2.8709, 46.8117)>
    Rotation: <Euler (x=-1.3908, y=-0.3177, z=-1.4536), order='XYZ'>
    Matrix:
      <Vector (0.1110, 0.2137, 0.9706, -40.1119)>
      <Vector (-0.9434, -0.2843, 0.1705, 2.8709)>
      <Vector (0.3124, -0.9346, 0.1701, 46.8117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-17.7663, 0.3366, 58.8381)>
    Rotation: <Euler (x=-1.3321, y=0.0790, z=3.1150), order='XYZ'>
    Matrix:
      <Vector (-0.9965, 0.0703, -0.0445, -17.7663)>
      <Vector (0.0266, -0.2384, -0.9708, 0.3366)>
      <Vector (-0.0789, -0.9686, 0.2357, 58.8381)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (-15.7917, -6.3560, 31.6420)>
    Rotation: <Euler (x=1.5309, y=3.0472, z=-0.0252), order='XYZ'>
    Matrix:
      <Vector (-0.9952, 0.0952, -0.0214, -15.7917)>
      <Vector (0.0251, 0.0375, -0.9990, -6.3560)>
      <Vector (-0.0943, -0.9948, -0.0397, 31.6420)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (-13.3585, -5.3965, 6.2130)>
    Rotation: <Euler (x=-0.5260, y=0.1615, z=-2.7106), order='XYZ'>
    Matrix:
      <Vector (-0.8967, 0.4347, 0.0835, -13.3585)>
      <Vector (-0.4124, -0.7520, -0.5143, -5.3965)>
      <Vector (-0.1608, -0.4956, 0.8536, 6.2130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (-9.5002, -12.0719, 1.8138)>
    Rotation: <Euler (x=0.0210, y=0.0034, z=-2.5856), order='XYZ'>
    Matrix:
      <Vector (-0.8494, 0.5276, -0.0140, -9.5002)>
      <Vector (-0.5277, -0.8493, 0.0161, -12.0719)>
      <Vector (-0.0034, 0.0210, 0.9998, 1.8138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-7.4580, -15.3592, 1.8951)>
    Rotation: <Euler (x=0.0210, y=0.0034, z=-2.5856), order='XYZ'>
    Matrix:
      <Vector (-0.8494, 0.5276, -0.0140, -7.4580)>
      <Vector (-0.5277, -0.8493, 0.0161, -15.3592)>
      <Vector (-0.0034, 0.0210, 0.9998, 1.8951)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-31.3335, 1.4704, 59.4189)>
    Rotation: <Euler (x=-1.5856, y=0.0832, z=2.9505), order='XYZ'>
    Matrix:
      <Vector (-0.9784, 0.0844, -0.1887, -31.3335)>
      <Vector (0.1893, -0.0013, -0.9819, 1.4704)>
      <Vector (-0.0832, -0.9964, -0.0148, 59.4189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-28.9632, 1.4350, 31.4484)>
    Rotation: <Euler (x=-1.6782, y=0.0605, z=2.9523), order='XYZ'>
    Matrix:
      <Vector (-0.9803, 0.0792, -0.1807, -28.9632)>
      <Vector (0.1878, 0.0940, -0.9777, 1.4350)>
      <Vector (-0.0605, -0.9924, -0.1070, 31.4484)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-26.9379, 3.8385, 6.0741)>
    Rotation: <Euler (x=-0.5204, y=-0.1367, z=2.6024), order='XYZ'>
    Matrix:
      <Vector (-0.8501, -0.5036, -0.1538, -26.9379)>
      <Vector (0.5087, -0.7097, -0.4874, 3.8385)>
      <Vector (0.1363, -0.4926, 0.8595, 6.0741)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-31.4326, -2.4956, 1.6777)>
    Rotation: <Euler (x=0.0906, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5555, 0.0636, -31.4326)>
      <Vector (0.5590, -0.8265, 0.0663, -2.4956)>
      <Vector (0.0158, 0.0905, 0.9958, 1.6777)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-33.5637, -5.6663, 2.0249)>
    Rotation: <Euler (x=0.0906, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5555, 0.0636, -33.5637)>
      <Vector (0.5590, -0.8265, 0.0663, -5.6663)>
      <Vector (0.0158, 0.0905, 0.9958, 2.0249)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 153
  Bone: mixamorig:Hips
    Location: <Vector (-23.0078, 2.6744, 62.2187)>
    Rotation: <Euler (x=1.5602, y=0.0427, z=-0.0814), order='XYZ'>
    Matrix:
      <Vector (0.9958, 0.0434, -0.0808, -23.0078)>
      <Vector (-0.0812, 0.0071, -0.9967, 2.6744)>
      <Vector (-0.0427, 0.9990, 0.0106, 62.2187)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-22.7344, 3.0672, 67.8497)>
    Rotation: <Euler (x=1.5182, y=0.0203, z=-0.0697), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0238, -0.0684, -22.7344)>
      <Vector (-0.0696, 0.0511, -0.9963, 3.0672)>
      <Vector (-0.0203, 0.9984, 0.0526, 67.8497)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-22.5772, 3.4038, 74.4324)>
    Rotation: <Euler (x=1.5586, y=-0.0306, z=-0.0468), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0300, -0.0472, -22.5772)>
      <Vector (-0.0468, 0.0136, -0.9988, 3.4038)>
      <Vector (0.0306, 0.9995, 0.0122, 74.4324)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-22.8031, 3.5064, 81.9634)>
    Rotation: <Euler (x=1.5980, y=-0.0823, z=-0.0260), order='XYZ'>
    Matrix:
      <Vector (0.9963, -0.0829, -0.0238, -22.8031)>
      <Vector (-0.0259, -0.0250, -0.9994, 3.5064)>
      <Vector (0.0822, 0.9962, -0.0271, 81.9634)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-23.5055, 3.2942, 90.4085)>
    Rotation: <Euler (x=1.4763, y=-0.0796, z=-0.0219), order='XYZ'>
    Matrix:
      <Vector (0.9966, -0.0771, -0.0293, -23.5055)>
      <Vector (-0.0218, 0.0960, -0.9951, 3.2942)>
      <Vector (0.0795, 0.9924, 0.0940, 90.4085)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-23.8459, 3.1922, 94.6480)>
    Rotation: <Euler (x=1.5428, y=0.0004, z=-0.0134), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0008, -0.0134, -23.8459)>
      <Vector (-0.0134, 0.0280, -0.9995, 3.1922)>
      <Vector (-0.0004, 0.9996, 0.0280, 94.6480)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-23.8580, 1.8252, 109.4354)>
    Rotation: <Euler (x=1.5428, y=0.0004, z=-0.0134), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0008, -0.0134, -23.8580)>
      <Vector (-0.0134, 0.0280, -0.9995, 1.8252)>
      <Vector (-0.0004, 0.9996, 0.0280, 109.4354)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-19.4745, 3.3095, 89.6252)>
    Rotation: <Euler (x=-2.7369, y=-0.0485, z=1.4702), order='XYZ'>
    Matrix:
      <Vector (0.1003, 0.9165, -0.3873, -19.4745)>
      <Vector (0.9938, -0.0733, 0.0839, 3.3095)>
      <Vector (0.0485, -0.3933, -0.9181, 89.6252)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-12.0186, 2.7128, 86.4255)>
    Rotation: <Euler (x=-1.7861, y=-0.1674, z=1.0919), order='XYZ'>
    Matrix:
      <Vector (0.4543, 0.2646, -0.8506, -12.0186)>
      <Vector (0.8751, 0.0460, 0.4817, 2.7128)>
      <Vector (0.1667, -0.9632, -0.2107, 86.4255)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-8.1967, 3.3776, 72.5151)>
    Rotation: <Euler (x=-1.7695, y=0.0579, z=1.0545), order='XYZ'>
    Matrix:
      <Vector (0.4928, 0.1437, -0.8582, -8.1967)>
      <Vector (0.8682, -0.1468, 0.4740, 3.3776)>
      <Vector (-0.0578, -0.9787, -0.1971, 72.5151)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-5.9728, 1.1061, 57.3676)>
    Rotation: <Euler (x=-1.9036, y=0.3007, z=1.2448), order='XYZ'>
    Matrix:
      <Vector (0.3059, 0.2199, -0.9263, -5.9728)>
      <Vector (0.9048, -0.3698, 0.2110, 1.1061)>
      <Vector (-0.2962, -0.9027, -0.3121, 57.3676)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-6.8719, -0.9372, 55.8408)>
    Rotation: <Euler (x=-1.5627, y=0.6120, z=1.1340), order='XYZ'>
    Matrix:
      <Vector (0.3462, -0.2503, -0.9041, -6.8719)>
      <Vector (0.7417, -0.5171, 0.4272, -0.9372)>
      <Vector (-0.5745, -0.8185, 0.0066, 55.8408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-7.4636, -2.1636, 54.1595)>
    Rotation: <Euler (x=-1.6245, y=0.4528, z=1.1075), order='XYZ'>
    Matrix:
      <Vector (0.4019, -0.1473, -0.9038, -7.4636)>
      <Vector (0.8044, -0.4148, 0.4253, -2.1636)>
      <Vector (-0.4375, -0.8979, -0.0482, 54.1595)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-7.7822, -3.0458, 52.3501)>
    Rotation: <Euler (x=-1.6255, y=0.5889, z=1.1059), order='XYZ'>
    Matrix:
      <Vector (0.3728, -0.1998, -0.9062, -7.7822)>
      <Vector (0.7433, -0.5203, 0.4205, -3.0458)>
      <Vector (-0.5555, -0.8303, -0.0455, 52.3501)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-8.0511, -3.7904, 50.8228)>
    Rotation: <Euler (x=-1.6255, y=0.5889, z=1.1059), order='XYZ'>
    Matrix:
      <Vector (0.3728, -0.1998, -0.9062, -8.0511)>
      <Vector (0.7433, -0.5203, 0.4205, -3.7904)>
      <Vector (-0.5555, -0.8303, -0.0455, 50.8228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-5.4435, -2.8815, 52.8690)>
    Rotation: <Euler (x=-1.6350, y=0.2288, z=1.3941), order='XYZ'>
    Matrix:
      <Vector (0.1712, 0.0234, -0.9850, -5.4435)>
      <Vector (0.9588, -0.2341, 0.1611, -2.8815)>
      <Vector (-0.2268, -0.9719, -0.0625, 52.8690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-5.4045, -3.2679, 51.2586)>
    Rotation: <Euler (x=-1.4491, y=0.2116, z=1.3860), order='XYZ'>
    Matrix:
      <Vector (0.1797, -0.1576, -0.9710, -5.4045)>
      <Vector (0.9610, -0.1826, 0.2075, -3.2679)>
      <Vector (-0.2100, -0.9705, 0.1187, 51.2586)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-5.6597, -3.5607, 49.6816)>
    Rotation: <Euler (x=-1.4493, y=0.2054, z=1.3851), order='XYZ'>
    Matrix:
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      <Vector (0.9621, -0.1766, 0.2076, -3.5607)>
      <Vector (-0.2040, -0.9718, 0.1186, 49.6816)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-5.8750, -3.8077, 48.3519)>
    Rotation: <Euler (x=-1.4493, y=0.2054, z=1.3851), order='XYZ'>
    Matrix:
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      <Vector (0.9621, -0.1766, 0.2076, -3.8077)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-4.7548, -1.6492, 52.1698)>
    Rotation: <Euler (x=-1.7340, y=0.2838, z=1.2681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-4.6287, -2.1892, 50.5294)>
    Rotation: <Euler (x=-1.5692, y=0.2884, z=1.2675), order='XYZ'>
    Matrix:
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      <Vector (0.9150, -0.2709, 0.2991, -2.1892)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-4.7703, -2.6326, 48.9597)>
    Rotation: <Euler (x=-1.5692, y=0.2877, z=1.2675), order='XYZ'>
    Matrix:
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      <Vector (0.9151, -0.2703, 0.2991, -2.6326)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-4.8954, -3.0246, 47.5718)>
    Rotation: <Euler (x=-1.5692, y=0.2877, z=1.2675), order='XYZ'>
    Matrix:
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      <Vector (0.9151, -0.2703, 0.2991, -3.0246)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-4.3261, -0.5700, 51.4255)>
    Rotation: <Euler (x=-1.6303, y=0.2715, z=1.2189), order='XYZ'>
    Matrix:
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      <Vector (0.9043, -0.2718, 0.3291, -0.5700)>
      <Vector (-0.2682, -0.9617, -0.0572, 51.4255)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-4.3774, -0.9546, 50.0581)>
    Rotation: <Euler (x=-1.4855, y=0.2649, z=1.2205), order='XYZ'>
    Matrix:
      <Vector (0.3312, -0.1695, -0.9282, -4.3774)>
      <Vector (0.9065, -0.2158, 0.3629, -0.9546)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-4.5971, -1.2344, 48.8122)>
    Rotation: <Euler (x=-1.4856, y=0.2636, z=1.2204), order='XYZ'>
    Matrix:
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      <Vector (0.9068, -0.2146, 0.3629, -1.2344)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-4.7969, -1.4888, 47.6792)>
    Rotation: <Euler (x=-1.4856, y=0.2636, z=1.2204), order='XYZ'>
    Matrix:
      <Vector (0.3314, -0.1691, -0.9282, -4.7969)>
      <Vector (0.9068, -0.2146, 0.3629, -1.4888)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-4.2760, 0.9153, 51.9638)>
    Rotation: <Euler (x=-1.5107, y=0.2304, z=1.1394), order='XYZ'>
    Matrix:
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      <Vector (0.8844, -0.1820, 0.4298, 0.9153)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-4.4815, 0.6665, 50.6267)>
    Rotation: <Euler (x=-1.2764, y=0.2693, z=1.1484), order='XYZ'>
    Matrix:
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      <Vector (0.8792, -0.1133, 0.4627, 0.6665)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-4.8812, 0.5437, 49.6279)>
    Rotation: <Euler (x=-1.2765, y=0.2680, z=1.1479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-5.2258, 0.4378, 48.7669)>
    Rotation: <Euler (x=-1.2765, y=0.2680, z=1.1479), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-27.3483, 3.4748, 88.9719)>
    Rotation: <Euler (x=-2.6267, y=0.0406, z=-1.5508), order='XYZ'>
    Matrix:
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      <Vector (-0.9990, 0.0026, 0.0451, 3.4748)>
      <Vector (-0.0405, -0.4920, -0.8696, 88.9719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-34.4309, 3.4957, 84.9692)>
    Rotation: <Euler (x=-1.6383, y=0.2247, z=-1.0587), order='XYZ'>
    Matrix:
      <Vector (0.4777, -0.1677, 0.8624, -34.4309)>
      <Vector (-0.8498, 0.1608, 0.5020, 3.4957)>
      <Vector (-0.2228, -0.9726, -0.0657, 84.9692)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-36.8539, 5.8184, 70.9169)>
    Rotation: <Euler (x=-1.6230, y=-0.0246, z=-1.0559), order='XYZ'>
    Matrix:
      <Vector (0.4923, -0.0333, 0.8698, -36.8539)>
      <Vector (-0.8701, -0.0471, 0.4906, 5.8184)>
      <Vector (0.0246, -0.9983, -0.0522, 70.9169)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-37.3701, 5.0888, 55.4520)>
    Rotation: <Euler (x=-1.9394, y=-0.2423, z=-1.4718), order='XYZ'>
    Matrix:
      <Vector (0.0959, -0.3365, 0.9368, -37.3701)>
      <Vector (-0.9660, -0.2584, 0.0061, 5.0888)>
      <Vector (0.2400, -0.9056, -0.3498, 55.4520)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-37.1823, 3.2882, 53.9441)>
    Rotation: <Euler (x=-1.5997, y=-0.5824, z=-1.4271), order='XYZ'>
    Matrix:
      <Vector (0.1196, 0.0501, 0.9916, -37.1823)>
      <Vector (-0.8265, -0.5483, 0.1274, 3.2882)>
      <Vector (0.5500, -0.8348, -0.0241, 53.9441)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-37.0852, 2.2366, 52.3829)>
    Rotation: <Euler (x=-1.6081, y=-0.2351, z=-1.4314), order='XYZ'>
    Matrix:
      <Vector (0.1352, -0.0045, 0.9908, -37.0852)>
      <Vector (-0.9631, -0.2357, 0.1303, 2.2366)>
      <Vector (0.2329, -0.9718, -0.0362, 52.3829)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-37.0692, 1.5357, 50.2990)>
    Rotation: <Euler (x=-1.6104, y=-0.4251, z=-1.4242), order='XYZ'>
    Matrix:
      <Vector (0.1330, 0.0210, 0.9909, -37.0692)>
      <Vector (-0.9012, -0.4135, 0.1298, 1.5357)>
      <Vector (0.4125, -0.9103, -0.0361, 50.2990)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-37.0541, 0.8720, 48.3251)>
    Rotation: <Euler (x=-1.6104, y=-0.4251, z=-1.4242), order='XYZ'>
    Matrix:
      <Vector (0.1330, 0.0210, 0.9909, -37.0541)>
      <Vector (-0.9012, -0.4135, 0.1298, 0.8720)>
      <Vector (0.4125, -0.9103, -0.0361, 48.3251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-39.0962, 1.5597, 50.5364)>
    Rotation: <Euler (x=-1.7133, y=-0.2376, z=-1.5926), order='XYZ'>
    Matrix:
      <Vector (-0.0212, -0.1470, 0.9889, -39.0962)>
      <Vector (-0.9717, -0.2299, -0.0550, 1.5597)>
      <Vector (0.2354, -0.9620, -0.1380, 50.5364)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.3300, 1.1939, 49.0067)>
    Rotation: <Euler (x=-1.6478, y=-0.2241, z=-1.5860), order='XYZ'>
    Matrix:
      <Vector (-0.0148, -0.0802, 0.9967, -39.3300)>
      <Vector (-0.9749, -0.2204, -0.0322, 1.1939)>
      <Vector (0.2222, -0.9721, -0.0750, 49.0067)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-39.4486, 0.8678, 47.5706)>
    Rotation: <Euler (x=-1.6478, y=-0.2251, z=-1.5859), order='XYZ'>
    Matrix:
      <Vector (-0.0147, -0.0803, 0.9967, -39.4486)>
      <Vector (-0.9747, -0.2213, -0.0322, 0.8678)>
      <Vector (0.2232, -0.9719, -0.0750, 47.5706)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-39.5487, 0.5925, 46.3581)>
    Rotation: <Euler (x=-1.6478, y=-0.2251, z=-1.5859), order='XYZ'>
    Matrix:
      <Vector (-0.0147, -0.0803, 0.9967, -39.5487)>
      <Vector (-0.9747, -0.2213, -0.0322, 0.5925)>
      <Vector (0.2232, -0.9719, -0.0750, 46.3581)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-39.5324, 2.9414, 50.0485)>
    Rotation: <Euler (x=-1.7316, y=-0.2301, z=-1.4822), order='XYZ'>
    Matrix:
      <Vector (0.0862, -0.1395, 0.9865, -39.5324)>
      <Vector (-0.9698, -0.2384, 0.0510, 2.9414)>
      <Vector (0.2281, -0.9611, -0.1559, 50.0485)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-39.7766, 2.5260, 48.3673)>
    Rotation: <Euler (x=-1.5614, y=-0.2366, z=-1.4826), order='XYZ'>
    Matrix:
      <Vector (0.0856, 0.0300, 0.9959, -39.7766)>
      <Vector (-0.9684, -0.2326, 0.0903, 2.5260)>
      <Vector (0.2344, -0.9721, 0.0091, 48.3673)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-39.7290, 2.1566, 46.8265)>
    Rotation: <Euler (x=-1.5614, y=-0.2364, z=-1.4826), order='XYZ'>
    Matrix:
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      <Vector (-0.9684, -0.2324, 0.0903, 2.1566)>
      <Vector (0.2342, -0.9721, 0.0091, 46.8265)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-39.6860, 1.8227, 45.4340)>
    Rotation: <Euler (x=-1.5614, y=-0.2364, z=-1.4826), order='XYZ'>
    Matrix:
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      <Vector (-0.9684, -0.2324, 0.0903, 1.8227)>
      <Vector (0.2342, -0.9721, 0.0091, 45.4340)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-39.5697, 4.2423, 49.7002)>
    Rotation: <Euler (x=-1.6213, y=-0.2689, z=-1.4789), order='XYZ'>
    Matrix:
      <Vector (0.0885, -0.0259, 0.9957, -39.5697)>
      <Vector (-0.9600, -0.2689, 0.0783, 4.2423)>
      <Vector (0.2657, -0.9628, -0.0486, 49.7002)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-39.6073, 3.8551, 48.3063)>
    Rotation: <Euler (x=-1.4728, y=-0.2739, z=-1.4849), order='XYZ'>
    Matrix:
      <Vector (0.0826, 0.1205, 0.9893, -39.6073)>
      <Vector (-0.9592, -0.2598, 0.1117, 3.8551)>
      <Vector (0.2705, -0.9581, 0.0942, 48.3063)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-39.4427, 3.4995, 46.9982)>
    Rotation: <Euler (x=-1.4728, y=-0.2736, z=-1.4849), order='XYZ'>
    Matrix:
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      <Vector (-0.9593, -0.2595, 0.1117, 3.4995)>
      <Vector (0.2702, -0.9582, 0.0942, 46.9982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.2934, 3.1772, 45.8125)>
    Rotation: <Euler (x=-1.4728, y=-0.2736, z=-1.4849), order='XYZ'>
    Matrix:
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      <Vector (-0.9593, -0.2595, 0.1117, 3.1772)>
      <Vector (0.2702, -0.9582, 0.0942, 45.8125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-39.2244, 5.5397, 50.2534)>
    Rotation: <Euler (x=-1.5973, y=-0.2482, z=-1.4322), order='XYZ'>
    Matrix:
      <Vector (0.1339, 0.0077, 0.9910, -39.2244)>
      <Vector (-0.9601, -0.2469, 0.1317, 5.5397)>
      <Vector (0.2457, -0.9690, -0.0257, 50.2534)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-39.2135, 5.1890, 48.8749)>
    Rotation: <Euler (x=-1.3901, y=-0.3188, z=-1.4536), order='XYZ'>
    Matrix:
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      <Vector (-0.9431, -0.2852, 0.1710, 5.1890)>
      <Vector (0.3135, -0.9341, 0.1706, 48.8749)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-38.9574, 4.8484, 47.7598)>
    Rotation: <Euler (x=-1.3901, y=-0.3184, z=-1.4535), order='XYZ'>
    Matrix:
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      <Vector (-0.9432, -0.2848, 0.1710, 4.8484)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-38.7277, 4.5429, 46.7595)>
    Rotation: <Euler (x=-1.3901, y=-0.3184, z=-1.4535), order='XYZ'>
    Matrix:
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      <Vector (-0.9432, -0.2848, 0.1710, 4.5429)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-16.3660, 2.0170, 58.7943)>
    Rotation: <Euler (x=-1.3317, y=0.0787, z=3.1154), order='XYZ'>
    Matrix:
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      <Vector (0.0261, -0.2387, -0.9707, 2.0170)>
      <Vector (-0.0786, -0.9686, 0.2360, 58.7943)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-14.3972, -4.6850, 31.6001)>
    Rotation: <Euler (x=1.5312, y=3.0475, z=-0.0247), order='XYZ'>
    Matrix:
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      <Vector (0.0246, 0.0372, -0.9990, -4.6850)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-11.9722, -3.7338, 6.1700)>
    Rotation: <Euler (x=-0.5258, y=0.1618, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-8.1130, -10.4101, 1.7728)>
    Rotation: <Euler (x=0.0207, y=0.0028, z=-2.5850), order='XYZ'>
    Matrix:
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      <Vector (-0.5283, -0.8489, 0.0161, -10.4101)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-6.0686, -13.6959, 1.8530)>
    Rotation: <Euler (x=0.0207, y=0.0028, z=-2.5850), order='XYZ'>
    Matrix:
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      <Vector (-0.5283, -0.8489, 0.0161, -13.6959)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-29.9335, 3.1467, 59.3759)>
    Rotation: <Euler (x=-1.5857, y=0.0831, z=2.9507), order='XYZ'>
    Matrix:
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      <Vector (0.1891, -0.0012, -0.9820, 3.1467)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-27.5678, 3.1144, 31.4050)>
    Rotation: <Euler (x=-1.6776, y=0.0603, z=2.9525), order='XYZ'>
    Matrix:
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      <Vector (0.1876, 0.0934, -0.9778, 3.1144)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-25.5504, 5.5027, 6.0286)>
    Rotation: <Euler (x=-0.5201, y=-0.1367, z=2.6023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-30.0462, -0.8324, 1.6347)>
    Rotation: <Euler (x=0.0909, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-32.1771, -4.0031, 1.9830)>
    Rotation: <Euler (x=0.0909, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 154
  Bone: mixamorig:Hips
    Location: <Vector (-21.5552, 4.0033, 62.2192)>
    Rotation: <Euler (x=1.5599, y=0.0427, z=-0.0814), order='XYZ'>
    Matrix:
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      <Vector (-0.0812, 0.0074, -0.9967, 4.0033)>
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  Bone: mixamorig:Spine
    Location: <Vector (-21.2818, 4.3977, 67.8501)>
    Rotation: <Euler (x=1.5180, y=0.0202, z=-0.0696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-21.1251, 4.7354, 74.4327)>
    Rotation: <Euler (x=1.5587, y=-0.0307, z=-0.0466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-21.3522, 4.8375, 81.9637)>
    Rotation: <Euler (x=1.5983, y=-0.0825, z=-0.0257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-22.0564, 4.6227, 90.4086)>
    Rotation: <Euler (x=1.4769, y=-0.0798, z=-0.0216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-22.3977, 4.5183, 94.6480)>
    Rotation: <Euler (x=1.5439, y=0.0002, z=-0.0130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-22.4128, 3.1342, 109.4338)>
    Rotation: <Euler (x=1.5439, y=0.0002, z=-0.0130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-18.0252, 4.6394, 89.6262)>
    Rotation: <Euler (x=-2.7369, y=-0.0488, z=1.4704), order='XYZ'>
    Matrix:
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      <Vector (0.9938, -0.0730, 0.0841, 4.6394)>
      <Vector (0.0488, -0.3933, -0.9181, 89.6262)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-10.5689, 4.0452, 86.4268)>
    Rotation: <Euler (x=-1.7855, y=-0.1637, z=1.0912), order='XYZ'>
    Matrix:
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      <Vector (0.8753, 0.0430, 0.4816, 4.0452)>
      <Vector (0.1630, -0.9640, -0.2102, 86.4268)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-6.7784, 4.6658, 72.5059)>
    Rotation: <Euler (x=-1.7694, y=0.0541, z=1.0558), order='XYZ'>
    Matrix:
      <Vector (0.4918, 0.1456, -0.8585, -6.7784)>
      <Vector (0.8690, -0.1433, 0.4735, 4.6658)>
      <Vector (-0.0541, -0.9789, -0.1970, 72.5059)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-4.5245, 2.4472, 57.3550)>
    Rotation: <Euler (x=-1.9038, y=0.3007, z=1.2452), order='XYZ'>
    Matrix:
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      <Vector (0.9050, -0.3697, 0.2105, 2.4472)>
      <Vector (-0.2961, -0.9027, -0.3123, 57.3550)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-5.4221, 0.4034, 55.8280)>
    Rotation: <Euler (x=-1.5630, y=0.6119, z=1.1344), order='XYZ'>
    Matrix:
      <Vector (0.3460, -0.2499, -0.9044, -5.4221)>
      <Vector (0.7419, -0.5173, 0.4267, 0.4034)>
      <Vector (-0.5744, -0.8185, 0.0064, 55.8280)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-6.0129, -0.8233, 54.1466)>
    Rotation: <Euler (x=-1.6247, y=0.4527, z=1.1079), order='XYZ'>
    Matrix:
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      <Vector (0.8046, -0.4149, 0.4248, -0.8233)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-6.3306, -1.7057, 52.3371)>
    Rotation: <Euler (x=-1.6257, y=0.5888, z=1.1063), order='XYZ'>
    Matrix:
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      <Vector (0.7435, -0.5204, 0.4200, -1.7057)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-6.5988, -2.4504, 50.8097)>
    Rotation: <Euler (x=-1.6257, y=0.5888, z=1.1063), order='XYZ'>
    Matrix:
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      <Vector (0.7435, -0.5204, 0.4200, -2.4504)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-3.9921, -1.5402, 52.8564)>
    Rotation: <Euler (x=-1.6353, y=0.2287, z=1.3946), order='XYZ'>
    Matrix:
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      <Vector (0.9589, -0.2341, 0.1606, -1.5402)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-3.9525, -1.9265, 51.2461)>
    Rotation: <Euler (x=-1.4484, y=0.2115, z=1.3864), order='XYZ'>
    Matrix:
      <Vector (0.1792, -0.1582, -0.9710, -3.9525)>
      <Vector (0.9612, -0.1824, 0.2072, -1.9265)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-4.2089, -2.2191, 49.6692)>
    Rotation: <Euler (x=-1.4486, y=0.2053, z=1.3855), order='XYZ'>
    Matrix:
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      <Vector (0.9622, -0.1764, 0.2073, -2.2191)>
      <Vector (-0.2039, -0.9717, 0.1194, 49.6692)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-4.4250, -2.4658, 48.3396)>
    Rotation: <Euler (x=-1.4486, y=0.2053, z=1.3855), order='XYZ'>
    Matrix:
      <Vector (0.1803, -0.1571, -0.9710, -4.4250)>
      <Vector (0.9622, -0.1764, 0.2073, -2.4658)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-3.3039, -0.3075, 52.1574)>
    Rotation: <Euler (x=-1.7345, y=0.2837, z=1.2685), order='XYZ'>
    Matrix:
      <Vector (0.2858, 0.0734, -0.9555, -3.3039)>
      <Vector (0.9165, -0.3122, 0.2501, -0.3075)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-3.1766, -0.8476, 50.5171)>
    Rotation: <Euler (x=-1.5691, y=0.2883, z=1.2680), order='XYZ'>
    Matrix:
      <Vector (0.2859, -0.0864, -0.9544, -3.1766)>
      <Vector (0.9151, -0.2709, 0.2987, -0.8476)>
      <Vector (-0.2843, -0.9587, 0.0016, 50.5171)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-3.3180, -1.2909, 48.9474)>
    Rotation: <Euler (x=-1.5691, y=0.2876, z=1.2679), order='XYZ'>
    Matrix:
      <Vector (0.2860, -0.0862, -0.9543, -3.3180)>
      <Vector (0.9153, -0.2703, 0.2987, -1.2909)>
      <Vector (-0.2837, -0.9589, 0.0016, 48.9474)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-3.4430, -1.6829, 47.5595)>
    Rotation: <Euler (x=-1.5691, y=0.2876, z=1.2679), order='XYZ'>
    Matrix:
      <Vector (0.2860, -0.0862, -0.9543, -3.4430)>
      <Vector (0.9153, -0.2703, 0.2987, -1.6829)>
      <Vector (-0.2837, -0.9589, 0.0016, 47.5595)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-2.8756, 0.7719, 51.4132)>
    Rotation: <Euler (x=-1.6348, y=0.2710, z=1.2194), order='XYZ'>
    Matrix:
      <Vector (0.3317, -0.0319, -0.9429, -2.8756)>
      <Vector (0.9046, -0.2728, 0.3274, 0.7719)>
      <Vector (-0.2677, -0.9615, -0.0616, 51.4132)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-2.9204, 0.3858, 50.0460)>
    Rotation: <Euler (x=-1.4943, y=0.2640, z=1.2210), order='XYZ'>
    Matrix:
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      <Vector (0.9069, -0.2182, 0.3604, 0.3858)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-3.1290, 0.1029, 48.7989)>
    Rotation: <Euler (x=-1.4944, y=0.2626, z=1.2209), order='XYZ'>
    Matrix:
      <Vector (0.3311, -0.1605, -0.9299, -3.1290)>
      <Vector (0.9072, -0.2170, 0.3605, 0.1029)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-3.3186, -0.1543, 47.6648)>
    Rotation: <Euler (x=-1.4944, y=0.2626, z=1.2209), order='XYZ'>
    Matrix:
      <Vector (0.3311, -0.1605, -0.9299, -3.3186)>
      <Vector (0.9072, -0.2170, 0.3605, -0.1543)>
      <Vector (-0.2596, -0.9629, 0.0737, 47.6648)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-2.8265, 2.2572, 51.9515)>
    Rotation: <Euler (x=-1.5095, y=0.2306, z=1.1399), order='XYZ'>
    Matrix:
      <Vector (0.4066, -0.1509, -0.9010, -2.8265)>
      <Vector (0.8846, -0.1817, 0.4296, 2.2572)>
      <Vector (-0.2285, -0.9717, 0.0596, 51.9515)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-3.0333, 2.0089, 50.6146)>
    Rotation: <Euler (x=-1.2738, y=0.2697, z=1.1490), order='XYZ'>
    Matrix:
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      <Vector (0.8794, -0.1127, 0.4626, 2.0089)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-3.4355, 1.8867, 49.6166)>
    Rotation: <Euler (x=-1.2739, y=0.2684, z=1.1485), order='XYZ'>
    Matrix:
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      <Vector (0.8795, -0.1114, 0.4627, 1.8867)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-3.7822, 1.7813, 48.7564)>
    Rotation: <Euler (x=-1.2739, y=0.2684, z=1.1485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-25.8989, 4.8025, 88.9712)>
    Rotation: <Euler (x=-2.6274, y=0.0408, z=-1.5507), order='XYZ'>
    Matrix:
      <Vector (0.0201, -0.8709, 0.4910, -25.8989)>
      <Vector (-0.9990, 0.0025, 0.0454, 4.8025)>
      <Vector (-0.0408, -0.4914, -0.8700, 88.9712)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-32.9842, 4.8232, 84.9732)>
    Rotation: <Euler (x=-1.6384, y=0.2221, z=-1.0583), order='XYZ'>
    Matrix:
      <Vector (0.4783, -0.1666, 0.8622, -32.9842)>
      <Vector (-0.8501, 0.1584, 0.5022, 4.8232)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-35.3911, 7.1119, 70.9126)>
    Rotation: <Euler (x=-1.6235, y=-0.0219, z=-1.0563), order='XYZ'>
    Matrix:
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      <Vector (-0.8704, -0.0450, 0.4904, 7.1119)>
      <Vector (0.0219, -0.9984, -0.0526, 70.9126)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-35.9339, 6.4153, 55.4471)>
    Rotation: <Euler (x=-1.9393, y=-0.2424, z=-1.4714), order='XYZ'>
    Matrix:
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      <Vector (-0.9660, -0.2586, 0.0065, 6.4153)>
      <Vector (0.2401, -0.9056, -0.3497, 55.4471)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-35.7453, 4.6146, 53.9394)>
    Rotation: <Euler (x=-1.5996, y=-0.5825, z=-1.4268), order='XYZ'>
    Matrix:
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      <Vector (-0.8264, -0.5483, 0.1278, 4.6146)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.6476, 3.5628, 52.3783)>
    Rotation: <Euler (x=-1.6079, y=-0.2352, z=-1.4310), order='XYZ'>
    Matrix:
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      <Vector (-0.9630, -0.2358, 0.1307, 3.5628)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-35.6310, 2.8618, 50.2944)>
    Rotation: <Euler (x=-1.6103, y=-0.4253, z=-1.4239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-35.6154, 2.1978, 48.3207)>
    Rotation: <Euler (x=-1.6103, y=-0.4253, z=-1.4239), order='XYZ'>
    Matrix:
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      <Vector (-0.9011, -0.4136, 0.1302, 2.1978)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-37.6580, 2.8850, 50.5316)>
    Rotation: <Euler (x=-1.7112, y=-0.2381, z=-1.5927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-37.8887, 2.5184, 49.0016)>
    Rotation: <Euler (x=-1.6437, y=-0.2248, z=-1.5866), order='XYZ'>
    Matrix:
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      <Vector (-0.9747, -0.2212, -0.0320, 2.5184)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-38.0015, 2.1911, 47.5653)>
    Rotation: <Euler (x=-1.6438, y=-0.2258, z=-1.5866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-38.0969, 1.9148, 46.3527)>
    Rotation: <Euler (x=-1.6438, y=-0.2258, z=-1.5866), order='XYZ'>
    Matrix:
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      <Vector (-0.9745, -0.2221, -0.0320, 1.9148)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-38.0947, 4.2665, 50.0434)>
    Rotation: <Euler (x=-1.7306, y=-0.2303, z=-1.4818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-38.3370, 3.8507, 48.3621)>
    Rotation: <Euler (x=-1.5595, y=-0.2368, z=-1.4822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-38.2862, 3.4812, 46.8214)>
    Rotation: <Euler (x=-1.5595, y=-0.2366, z=-1.4822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.2403, 3.1473, 45.4291)>
    Rotation: <Euler (x=-1.5595, y=-0.2366, z=-1.4822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.1325, 5.5673, 49.6951)>
    Rotation: <Euler (x=-1.6204, y=-0.2691, z=-1.4785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-38.1687, 5.1799, 48.3011)>
    Rotation: <Euler (x=-1.4712, y=-0.2741, z=-1.4846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-38.0017, 4.8244, 46.9933)>
    Rotation: <Euler (x=-1.4712, y=-0.2738, z=-1.4845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-37.8503, 4.5021, 45.8080)>
    Rotation: <Euler (x=-1.4712, y=-0.2738, z=-1.4845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.7878, 6.8649, 50.2482)>
    Rotation: <Euler (x=-1.5966, y=-0.2490, z=-1.4319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.7756, 6.5133, 48.8699)>
    Rotation: <Euler (x=-1.3886, y=-0.3197, z=-1.4533), order='XYZ'>
    Matrix:
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      <Vector (-0.9428, -0.2857, 0.1718, 6.5133)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-37.5175, 6.1721, 47.7554)>
    Rotation: <Euler (x=-1.3886, y=-0.3193, z=-1.4532), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-37.2860, 5.8661, 46.7557)>
    Rotation: <Euler (x=-1.3886, y=-0.3193, z=-1.4532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-14.9134, 3.3450, 58.7950)>
    Rotation: <Euler (x=-1.3315, y=0.0784, z=3.1156), order='XYZ'>
    Matrix:
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      <Vector (0.0259, -0.2389, -0.9707, 3.3450)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-12.9517, -3.3638, 31.6020)>
    Rotation: <Euler (x=1.5315, y=3.0478, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-10.5344, -2.4188, 6.1709)>
    Rotation: <Euler (x=-0.5255, y=0.1623, z=-2.7109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-6.6741, -9.0960, 1.7761)>
    Rotation: <Euler (x=0.0204, y=0.0017, z=-2.5838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-4.6258, -12.3794, 1.8552)>
    Rotation: <Euler (x=0.0204, y=0.0017, z=-2.5838), order='XYZ'>
    Matrix:
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      <Vector (-0.5293, -0.8483, 0.0165, -12.3794)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-28.4808, 4.4748, 59.3762)>
    Rotation: <Euler (x=-1.5851, y=0.0828, z=2.9507), order='XYZ'>
    Matrix:
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      <Vector (0.1890, -0.0017, -0.9820, 4.4748)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-26.1247, 4.4277, 31.4045)>
    Rotation: <Euler (x=-1.6776, y=0.0601, z=2.9525), order='XYZ'>
    Matrix:
      <Vector (-0.9804, 0.0787, -0.1805, -26.1247)>
      <Vector (0.1876, 0.0935, -0.9778, 4.4277)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-24.1118, 6.8188, 6.0280)>
    Rotation: <Euler (x=-0.5200, y=-0.1367, z=2.6022), order='XYZ'>
    Matrix:
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      <Vector (0.5089, -0.7098, -0.4870, 6.8188)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-28.6085, 0.4836, 1.6352)>
    Rotation: <Euler (x=0.0910, y=-0.0159, z=2.5484), order='XYZ'>
    Matrix:
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      <Vector (0.5589, -0.8265, 0.0665, 0.4836)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-30.7393, -2.6871, 1.9838)>
    Rotation: <Euler (x=0.0910, y=-0.0159, z=2.5484), order='XYZ'>
    Matrix:
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      <Vector (0.5589, -0.8265, 0.0665, -2.6871)>
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Frame: 155
  Bone: mixamorig:Hips
    Location: <Vector (-20.1055, 5.1149, 62.2422)>
    Rotation: <Euler (x=1.5597, y=0.0426, z=-0.0814), order='XYZ'>
    Matrix:
      <Vector (0.9958, 0.0433, -0.0809, -20.1055)>
      <Vector (-0.0813, 0.0076, -0.9967, 5.1149)>
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  Bone: mixamorig:Spine
    Location: <Vector (-19.8324, 5.5105, 67.8730)>
    Rotation: <Euler (x=1.5179, y=0.0200, z=-0.0696), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0236, -0.0684, -19.8324)>
      <Vector (-0.0695, 0.0514, -0.9963, 5.5105)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-19.6767, 5.8491, 74.4556)>
    Rotation: <Euler (x=1.5587, y=-0.0309, z=-0.0465), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0303, -0.0468, -19.6767)>
      <Vector (-0.0465, 0.0135, -0.9988, 5.8491)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-19.9052, 5.9507, 81.9865)>
    Rotation: <Euler (x=1.5985, y=-0.0828, z=-0.0254), order='XYZ'>
    Matrix:
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      <Vector (-0.0254, -0.0256, -0.9994, 5.9507)>
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  Bone: mixamorig:Neck
    Location: <Vector (-20.6116, 5.7335, 90.4311)>
    Rotation: <Euler (x=1.4774, y=-0.0800, z=-0.0213), order='XYZ'>
    Matrix:
      <Vector (0.9966, -0.0775, -0.0286, -20.6116)>
      <Vector (-0.0212, 0.0950, -0.9953, 5.7335)>
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  Bone: mixamorig:Head
    Location: <Vector (-20.9537, 5.6268, 94.6704)>
    Rotation: <Euler (x=1.5450, y=-0.0001, z=-0.0126), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0003, -0.0125, -20.9537)>
      <Vector (-0.0126, 0.0258, -0.9996, 5.6268)>
      <Vector (0.0001, 0.9997, 0.0258, 94.6704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-20.9724, 4.2268, 109.4547)>
    Rotation: <Euler (x=1.5450, y=-0.0001, z=-0.0126), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0003, -0.0125, -20.9724)>
      <Vector (-0.0126, 0.0258, -0.9996, 4.2268)>
      <Vector (0.0001, 0.9997, 0.0258, 109.4547)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-16.5802, 5.7516, 89.6498)>
    Rotation: <Euler (x=-2.7372, y=-0.0491, z=1.4707), order='XYZ'>
    Matrix:
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      <Vector (0.9938, -0.0726, 0.0842, 5.7516)>
      <Vector (0.0491, -0.3930, -0.9182, 89.6498)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-9.1228, 5.1605, 86.4525)>
    Rotation: <Euler (x=-1.7848, y=-0.1601, z=1.0905), order='XYZ'>
    Matrix:
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      <Vector (0.8755, 0.0400, 0.4815, 5.1605)>
      <Vector (0.1594, -0.9647, -0.2097, 86.4525)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-5.3631, 5.7378, 72.5213)>
    Rotation: <Euler (x=-1.7694, y=0.0500, z=1.0573), order='XYZ'>
    Matrix:
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      <Vector (0.8699, -0.1396, 0.4730, 5.7378)>
      <Vector (-0.0500, -0.9791, -0.1970, 72.5213)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-3.0761, 3.5772, 57.3670)>
    Rotation: <Euler (x=-1.9042, y=0.3005, z=1.2461), order='XYZ'>
    Matrix:
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      <Vector (0.9053, -0.3695, 0.2097, 3.5772)>
      <Vector (-0.2960, -0.9026, -0.3126, 57.3670)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-3.9712, 1.5326, 55.8397)>
    Rotation: <Euler (x=-1.5634, y=0.6117, z=1.1351), order='XYZ'>
    Matrix:
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      <Vector (0.7422, -0.5175, 0.4259, 1.5326)>
      <Vector (-0.5743, -0.8186, 0.0060, 55.8397)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-4.5601, 0.3053, 54.1580)>
    Rotation: <Euler (x=-1.6251, y=0.4526, z=1.1087), order='XYZ'>
    Matrix:
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      <Vector (0.8050, -0.4150, 0.4240, 0.3053)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-4.8763, -0.5774, 52.3484)>
    Rotation: <Euler (x=-1.6262, y=0.5887, z=1.1070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-5.1431, -1.3224, 50.8210)>
    Rotation: <Euler (x=-1.6262, y=0.5886, z=1.1070), order='XYZ'>
    Matrix:
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      <Vector (0.7438, -0.5206, 0.4192, -1.3224)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-2.5381, -0.4096, 52.8687)>
    Rotation: <Euler (x=-1.6357, y=0.2287, z=1.3954), order='XYZ'>
    Matrix:
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      <Vector (0.9590, -0.2341, 0.1596, -0.4096)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-2.4975, -0.7960, 51.2584)>
    Rotation: <Euler (x=-1.4478, y=0.2113, z=1.3873), order='XYZ'>
    Matrix:
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      <Vector (0.9613, -0.1823, 0.2064, -0.7960)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-2.7545, -1.0884, 49.6816)>
    Rotation: <Euler (x=-1.4480, y=0.2052, z=1.3864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-2.9711, -1.3349, 48.3520)>
    Rotation: <Euler (x=-1.4480, y=0.2052, z=1.3864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-1.8508, 0.8237, 52.1700)>
    Rotation: <Euler (x=-1.7353, y=0.2836, z=1.2694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-1.7218, 0.2836, 50.5298)>
    Rotation: <Euler (x=-1.5692, y=0.2882, z=1.2688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-1.8626, -0.1598, 48.9600)>
    Rotation: <Euler (x=-1.5692, y=0.2875, z=1.2688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-1.9871, -0.5517, 47.5721)>
    Rotation: <Euler (x=-1.5692, y=0.2875, z=1.2688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-1.4232, 1.9035, 51.4259)>
    Rotation: <Euler (x=-1.6391, y=0.2705, z=1.2202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-1.4616, 1.5160, 50.0589)>
    Rotation: <Euler (x=-1.5027, y=0.2630, z=1.2219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-1.6594, 1.2302, 48.8108)>
    Rotation: <Euler (x=-1.5027, y=0.2617, z=1.2217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-1.8394, 0.9703, 47.6756)>
    Rotation: <Euler (x=-1.5027, y=0.2617, z=1.2217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-1.3757, 3.3888, 51.9643)>
    Rotation: <Euler (x=-1.5078, y=0.2308, z=1.1407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-1.5846, 3.1410, 50.6275)>
    Rotation: <Euler (x=-1.2699, y=0.2703, z=1.1500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-1.9905, 3.0198, 49.6310)>
    Rotation: <Euler (x=-1.2700, y=0.2690, z=1.1495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-2.3403, 2.9154, 48.7719)>
    Rotation: <Euler (x=-1.2700, y=0.2690, z=1.1495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-24.4538, 5.9125, 88.9928)>
    Rotation: <Euler (x=-2.6282, y=0.0411, z=-1.5505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-31.5422, 5.9327, 85.0004)>
    Rotation: <Euler (x=-1.6384, y=0.2199, z=-1.0580), order='XYZ'>
    Matrix:
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      <Vector (-0.8504, 0.1565, 0.5023, 5.9327)>
      <Vector (-0.2182, -0.9737, -0.0659, 85.0004)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-33.9352, 8.1945, 70.9330)>
    Rotation: <Euler (x=-1.6237, y=-0.0197, z=-1.0568), order='XYZ'>
    Matrix:
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      <Vector (0.0197, -0.9984, -0.0529, 70.9330)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-34.4991, 7.5260, 55.4670)>
    Rotation: <Euler (x=-1.9391, y=-0.2423, z=-1.4711), order='XYZ'>
    Matrix:
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      <Vector (-0.9660, -0.2585, 0.0069, 7.5260)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-34.3096, 5.7257, 53.9590)>
    Rotation: <Euler (x=-1.5994, y=-0.5823, z=-1.4265), order='XYZ'>
    Matrix:
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      <Vector (-0.8265, -0.5481, 0.1282, 5.7257)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-34.2113, 4.6742, 52.3977)>
    Rotation: <Euler (x=-1.6078, y=-0.2350, z=-1.4307), order='XYZ'>
    Matrix:
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      <Vector (-0.9630, -0.2356, 0.1311, 4.6742)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-34.1942, 3.9736, 50.3137)>
    Rotation: <Euler (x=-1.6101, y=-0.4251, z=-1.4236), order='XYZ'>
    Matrix:
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      <Vector (-0.9011, -0.4134, 0.1305, 3.9736)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-34.1781, 3.3100, 48.3398)>
    Rotation: <Euler (x=-1.6101, y=-0.4251, z=-1.4236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.2212, 3.9960, 50.5506)>
    Rotation: <Euler (x=-1.7091, y=-0.2382, z=-1.5929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-36.4487, 3.6291, 49.0202)>
    Rotation: <Euler (x=-1.6397, y=-0.2252, z=-1.5873), order='XYZ'>
    Matrix:
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      <Vector (-0.9746, -0.2216, -0.0319, 3.6291)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.5559, 3.3011, 47.5837)>
    Rotation: <Euler (x=-1.6398, y=-0.2262, z=-1.5872), order='XYZ'>
    Matrix:
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      <Vector (-0.9744, -0.2226, -0.0319, 3.3011)>
      <Vector (0.2243, -0.9722, -0.0671, 47.5837)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-36.6464, 3.0242, 46.3708)>
    Rotation: <Euler (x=-1.6398, y=-0.2262, z=-1.5872), order='XYZ'>
    Matrix:
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      <Vector (-0.9744, -0.2226, -0.0319, 3.0242)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.6584, 5.3774, 50.0627)>
    Rotation: <Euler (x=-1.7295, y=-0.2302, z=-1.4815), order='XYZ'>
    Matrix:
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      <Vector (-0.9697, -0.2385, 0.0522, 5.3774)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-36.8987, 4.9619, 48.3810)>
    Rotation: <Euler (x=-1.5575, y=-0.2368, z=-1.4819), order='XYZ'>
    Matrix:
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      <Vector (-0.9683, -0.2324, 0.0919, 4.9619)>
      <Vector (0.2346, -0.9720, 0.0129, 48.3810)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-36.8447, 4.5928, 46.8403)>
    Rotation: <Euler (x=-1.5575, y=-0.2366, z=-1.4819), order='XYZ'>
    Matrix:
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      <Vector (-0.9683, -0.2322, 0.0919, 4.5928)>
      <Vector (0.2344, -0.9721, 0.0129, 46.8403)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-36.7959, 4.2592, 45.4480)>
    Rotation: <Euler (x=-1.5575, y=-0.2366, z=-1.4819), order='XYZ'>
    Matrix:
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      <Vector (-0.9683, -0.2322, 0.0919, 4.2592)>
      <Vector (0.2344, -0.9721, 0.0129, 45.4480)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.6966, 6.6783, 49.7146)>
    Rotation: <Euler (x=-1.6194, y=-0.2690, z=-1.4782), order='XYZ'>
    Matrix:
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      <Vector (-0.9599, -0.2688, 0.0795, 6.6783)>
      <Vector (0.2657, -0.9629, -0.0468, 49.7146)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.7312, 6.2912, 48.3205)>
    Rotation: <Euler (x=-1.4693, y=-0.2740, z=-1.4843), order='XYZ'>
    Matrix:
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      <Vector (-0.9591, -0.2595, 0.1133, 6.2912)>
      <Vector (0.2706, -0.9577, 0.0975, 48.3205)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-36.5616, 5.9361, 47.0129)>
    Rotation: <Euler (x=-1.4694, y=-0.2737, z=-1.4842), order='XYZ'>
    Matrix:
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      <Vector (-0.9592, -0.2592, 0.1133, 5.9361)>
      <Vector (0.2703, -0.9578, 0.0975, 47.0129)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-36.4079, 5.6142, 45.8277)>
    Rotation: <Euler (x=-1.4694, y=-0.2737, z=-1.4842), order='XYZ'>
    Matrix:
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      <Vector (-0.9592, -0.2592, 0.1133, 5.6142)>
      <Vector (0.2703, -0.9578, 0.0975, 45.8277)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.3524, 7.9759, 50.2680)>
    Rotation: <Euler (x=-1.5957, y=-0.2496, z=-1.4315), order='XYZ'>
    Matrix:
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      <Vector (-0.9596, -0.2480, 0.1327, 7.9759)>
      <Vector (0.2470, -0.9687, -0.0241, 50.2680)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.3388, 7.6236, 48.8899)>
    Rotation: <Euler (x=-1.3868, y=-0.3204, z=-1.4531), order='XYZ'>
    Matrix:
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      <Vector (-0.9425, -0.2860, 0.1727, 7.6236)>
      <Vector (0.3150, -0.9331, 0.1736, 48.8899)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-36.0785, 7.2821, 47.7760)>
    Rotation: <Euler (x=-1.3869, y=-0.3200, z=-1.4530), order='XYZ'>
    Matrix:
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      <Vector (-0.9427, -0.2856, 0.1727, 7.2821)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.8451, 6.9758, 46.7768)>
    Rotation: <Euler (x=-1.3869, y=-0.3200, z=-1.4530), order='XYZ'>
    Matrix:
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      <Vector (-0.9427, -0.2856, 0.1727, 6.9758)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-13.4634, 4.4554, 58.8186)>
    Rotation: <Euler (x=-1.3314, y=0.0781, z=3.1158), order='XYZ'>
    Matrix:
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      <Vector (0.0258, -0.2390, -0.9707, 4.4554)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-11.5088, -2.2562, 31.6258)>
    Rotation: <Euler (x=1.5318, y=3.0480, z=-0.0243), order='XYZ'>
    Matrix:
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      <Vector (0.0242, 0.0367, -0.9990, -2.2562)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-9.0990, -1.3189, 6.1937)>
    Rotation: <Euler (x=-0.5254, y=0.1625, z=-2.7109), order='XYZ'>
    Matrix:
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      <Vector (-0.4120, -0.7522, -0.5142, -1.3189)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-5.2380, -7.9964, 1.7998)>
    Rotation: <Euler (x=0.0203, y=0.0013, z=-2.5835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-3.1886, -11.2791, 1.8785)>
    Rotation: <Euler (x=0.0203, y=0.0013, z=-2.5835), order='XYZ'>
    Matrix:
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      <Vector (-0.5296, -0.8481, 0.0166, -11.2791)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-27.0309, 5.5860, 59.3986)>
    Rotation: <Euler (x=-1.5842, y=0.0826, z=2.9508), order='XYZ'>
    Matrix:
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      <Vector (0.1890, -0.0025, -0.9820, 5.5860)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-24.6868, 5.5157, 31.4259)>
    Rotation: <Euler (x=-1.6781, y=0.0599, z=2.9526), order='XYZ'>
    Matrix:
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      <Vector (0.1875, 0.0940, -0.9777, 5.5157)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-22.6766, 7.9194, 6.0504)>
    Rotation: <Euler (x=-0.5199, y=-0.1367, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-27.1740, 1.5845, 1.6579)>
    Rotation: <Euler (x=0.0910, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-29.3048, -1.5862, 2.0065)>
    Rotation: <Euler (x=0.0910, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 156
  Bone: mixamorig:Hips
    Location: <Vector (-18.7375, 6.0990, 62.2558)>
    Rotation: <Euler (x=1.5595, y=0.0425, z=-0.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-18.4650, 6.4960, 67.8866)>
    Rotation: <Euler (x=1.5178, y=0.0199, z=-0.0693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-18.3101, 6.8356, 74.4691)>
    Rotation: <Euler (x=1.5588, y=-0.0311, z=-0.0461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-18.5402, 6.9367, 82.0000)>
    Rotation: <Euler (x=1.5988, y=-0.0830, z=-0.0250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-19.2489, 6.7172, 90.4444)>
    Rotation: <Euler (x=1.4778, y=-0.0802, z=-0.0208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-19.5919, 6.6084, 94.6836)>
    Rotation: <Euler (x=1.5460, y=-0.0003, z=-0.0120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-19.6137, 5.1935, 109.4664)>
    Rotation: <Euler (x=1.5460, y=-0.0003, z=-0.0120), order='XYZ'>
    Matrix:
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      <Vector (-0.0120, 0.0248, -0.9996, 5.1935)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-15.2173, 6.7374, 89.6642)>
    Rotation: <Euler (x=-2.7376, y=-0.0493, z=1.4713), order='XYZ'>
    Matrix:
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      <Vector (0.9938, -0.0720, 0.0841, 6.7374)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-7.7581, 6.1516, 86.4700)>
    Rotation: <Euler (x=-1.7843, y=-0.1565, z=1.0900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-4.0276, 6.6864, 72.5293)>
    Rotation: <Euler (x=-1.7695, y=0.0457, z=1.0589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-1.7038, 4.5862, 57.3721)>
    Rotation: <Euler (x=-1.9046, y=0.3004, z=1.2471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-2.5960, 2.5407, 55.8443)>
    Rotation: <Euler (x=-1.5638, y=0.6115, z=1.1360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-3.1829, 1.3128, 54.1623)>
    Rotation: <Euler (x=-1.6254, y=0.4523, z=1.1097), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-3.4974, 0.4298, 52.3525)>
    Rotation: <Euler (x=-1.6266, y=0.5884, z=1.1079), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-3.7629, -0.3154, 50.8250)>
    Rotation: <Euler (x=-1.6266, y=0.5884, z=1.1079), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-1.1597, 0.6002, 52.8738)>
    Rotation: <Euler (x=-1.6360, y=0.2286, z=1.3965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-1.1180, 0.2140, 51.2635)>
    Rotation: <Euler (x=-1.4472, y=0.2112, z=1.3883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-1.3755, -0.0782, 49.6867)>
    Rotation: <Euler (x=-1.4474, y=0.2050, z=1.3874), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-1.5927, -0.3245, 48.3571)>
    Rotation: <Euler (x=-1.4474, y=0.2050, z=1.3874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-0.4734, 1.8343, 52.1753)>
    Rotation: <Euler (x=-1.7359, y=0.2834, z=1.2704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-0.3428, 1.2944, 50.5353)>
    Rotation: <Euler (x=-1.5693, y=0.2881, z=1.2698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-0.4830, 0.8511, 48.9654)>
    Rotation: <Euler (x=-1.5693, y=0.2874, z=1.2698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-0.6069, 0.4591, 47.5774)>
    Rotation: <Euler (x=-1.5693, y=0.2874, z=1.2698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-0.0469, 2.9147, 51.4315)>
    Rotation: <Euler (x=-1.6430, y=0.2699, z=1.2213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-0.0794, 2.5261, 50.0647)>
    Rotation: <Euler (x=-1.5100, y=0.2621, z=1.2229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-0.2677, 2.2377, 48.8156)>
    Rotation: <Euler (x=-1.5100, y=0.2608, z=1.2228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-0.4390, 1.9755, 47.6797)>
    Rotation: <Euler (x=-1.5100, y=0.2608, z=1.2228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-0.0012, 4.4000, 51.9700)>
    Rotation: <Euler (x=-1.5053, y=0.2311, z=1.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-0.2131, 4.1531, 50.6335)>
    Rotation: <Euler (x=-1.2645, y=0.2712, z=1.1513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-0.6240, 4.0333, 49.6389)>
    Rotation: <Euler (x=-1.2647, y=0.2698, z=1.1508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-0.9782, 3.9300, 48.7814)>
    Rotation: <Euler (x=-1.2647, y=0.2698, z=1.1508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-23.0907, 6.8948, 89.0051)>
    Rotation: <Euler (x=-2.6286, y=0.0413, z=-1.5500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-30.1808, 6.9122, 85.0157)>
    Rotation: <Euler (x=-1.6382, y=0.2180, z=-1.0575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-32.5597, 9.1497, 70.9420)>
    Rotation: <Euler (x=-1.6239, y=-0.0175, z=-1.0571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-33.1425, 8.5101, 55.4755)>
    Rotation: <Euler (x=-1.9395, y=-0.2418, z=-1.4712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-32.9539, 6.7103, 53.9667)>
    Rotation: <Euler (x=-1.5998, y=-0.5819, z=-1.4265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-32.8563, 5.6594, 52.4050)>
    Rotation: <Euler (x=-1.6081, y=-0.2346, z=-1.4308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-32.8402, 4.9596, 50.3207)>
    Rotation: <Euler (x=-1.6104, y=-0.4247, z=-1.4236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-32.8250, 4.2968, 48.3466)>
    Rotation: <Euler (x=-1.6104, y=-0.4247, z=-1.4236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.8671, 4.9823, 50.5584)>
    Rotation: <Euler (x=-1.7076, y=-0.2381, z=-1.5935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-35.0924, 4.6155, 49.0277)>
    Rotation: <Euler (x=-1.6363, y=-0.2255, z=-1.5884), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-35.1950, 4.2871, 47.5909)>
    Rotation: <Euler (x=-1.6363, y=-0.2265, z=-1.5883), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-35.2816, 4.0099, 46.3778)>
    Rotation: <Euler (x=-1.6363, y=-0.2265, z=-1.5883), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.3043, 6.3640, 50.0712)>
    Rotation: <Euler (x=-1.7290, y=-0.2298, z=-1.4816), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.5437, 5.9491, 48.3892)>
    Rotation: <Euler (x=-1.5561, y=-0.2365, z=-1.4820), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-35.4875, 5.5807, 46.8485)>
    Rotation: <Euler (x=-1.5561, y=-0.2363, z=-1.4820), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-35.4367, 5.2477, 45.4561)>
    Rotation: <Euler (x=-1.5561, y=-0.2363, z=-1.4820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.3424, 7.6650, 49.7236)>
    Rotation: <Euler (x=-1.6188, y=-0.2686, z=-1.4783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.3763, 7.2785, 48.3293)>
    Rotation: <Euler (x=-1.4679, y=-0.2737, z=-1.4843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-35.2047, 6.9240, 47.0219)>
    Rotation: <Euler (x=-1.4679, y=-0.2734, z=-1.4843), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-35.0492, 6.6027, 45.8367)>
    Rotation: <Euler (x=-1.4679, y=-0.2734, z=-1.4843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.9977, 8.9623, 50.2774)>
    Rotation: <Euler (x=-1.5953, y=-0.2500, z=-1.4316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.9835, 8.6096, 48.8994)>
    Rotation: <Euler (x=-1.3855, y=-0.3209, z=-1.4532), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.7216, 8.2678, 47.7860)>
    Rotation: <Euler (x=-1.3855, y=-0.3205, z=-1.4531), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.4868, 7.9612, 46.7872)>
    Rotation: <Euler (x=-1.3855, y=-0.3205, z=-1.4531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-12.0950, 5.4408, 58.8329)>
    Rotation: <Euler (x=-1.3312, y=0.0778, z=3.1161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-10.1459, -1.2729, 31.6401)>
    Rotation: <Euler (x=1.5322, y=3.0483, z=-0.0239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-7.7439, -0.3446, 6.2070)>
    Rotation: <Euler (x=-0.5256, y=0.1622, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-3.8831, -7.0212, 1.8117)>
    Rotation: <Euler (x=0.0206, y=0.0016, z=-2.5837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-1.8345, -10.3045, 1.8915)>
    Rotation: <Euler (x=0.0206, y=0.0016, z=-2.5837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-25.6629, 6.5674, 59.4117)>
    Rotation: <Euler (x=-1.5835, y=0.0823, z=2.9512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-23.3290, 6.4798, 31.4382)>
    Rotation: <Euler (x=-1.6785, y=0.0598, z=2.9530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-21.3223, 8.8942, 6.0634)>
    Rotation: <Euler (x=-0.5198, y=-0.1367, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-25.8202, 2.5594, 1.6714)>
    Rotation: <Euler (x=0.0911, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-27.9510, -0.6113, 2.0202)>
    Rotation: <Euler (x=0.0911, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 157
  Bone: mixamorig:Hips
    Location: <Vector (-17.4607, 6.9448, 62.2461)>
    Rotation: <Euler (x=1.5592, y=0.0424, z=-0.0805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-17.1888, 7.3433, 67.8767)>
    Rotation: <Euler (x=1.5176, y=0.0198, z=-0.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-17.0350, 7.6840, 74.4593)>
    Rotation: <Euler (x=1.5588, y=-0.0313, z=-0.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-17.2668, 7.7848, 81.9901)>
    Rotation: <Euler (x=1.5990, y=-0.0834, z=-0.0243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-17.9779, 7.5630, 90.4342)>
    Rotation: <Euler (x=1.4783, y=-0.0805, z=-0.0201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-18.3220, 7.4523, 94.6733)>
    Rotation: <Euler (x=1.5470, y=-0.0006, z=-0.0111), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-18.3470, 6.0235, 109.4548)>
    Rotation: <Euler (x=1.5470, y=-0.0006, z=-0.0111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-13.9460, 7.5862, 89.6553)>
    Rotation: <Euler (x=-2.7381, y=-0.0495, z=1.4722), order='XYZ'>
    Matrix:
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      <Vector (0.9939, -0.0711, 0.0840, 7.5862)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-6.4848, 7.0074, 86.4648)>
    Rotation: <Euler (x=-1.7840, y=-0.1528, z=1.0899), order='XYZ'>
    Matrix:
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      <Vector (0.8762, 0.0340, 0.4807, 7.0074)>
      <Vector (0.1522, -0.9660, -0.2091, 86.4648)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-2.7826, 7.4985, 72.5149)>
    Rotation: <Euler (x=-1.7697, y=0.0412, z=1.0609), order='XYZ'>
    Matrix:
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      <Vector (0.8721, -0.1317, 0.4714, 7.4985)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-0.4184, 5.4605, 57.3554)>
    Rotation: <Euler (x=-1.9049, y=0.3001, z=1.2482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-1.3076, 3.4140, 55.8271)>
    Rotation: <Euler (x=-1.5642, y=0.6113, z=1.1370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-1.8923, 2.1856, 54.1447)>
    Rotation: <Euler (x=-1.6257, y=0.4521, z=1.1107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-2.2051, 1.3025, 52.3347)>
    Rotation: <Euler (x=-1.6269, y=0.5882, z=1.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-2.4690, 0.5571, 50.8070)>
    Rotation: <Euler (x=-1.6269, y=0.5882, z=1.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (0.1323, 1.4756, 52.8569)>
    Rotation: <Euler (x=-1.6364, y=0.2284, z=1.3976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (0.1750, 1.0896, 51.2466)>
    Rotation: <Euler (x=-1.4466, y=0.2109, z=1.3895), order='XYZ'>
    Matrix:
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      <Vector (0.9618, -0.1820, 0.2045, 1.0896)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-0.0831, 0.7977, 49.6698)>
    Rotation: <Euler (x=-1.4468, y=0.2048, z=1.3886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-0.3007, 0.5516, 48.3403)>
    Rotation: <Euler (x=-1.4468, y=0.2048, z=1.3886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (0.8173, 2.7107, 52.1588)>
    Rotation: <Euler (x=-1.7365, y=0.2832, z=1.2715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (0.9496, 2.1709, 50.5189)>
    Rotation: <Euler (x=-1.5693, y=0.2879, z=1.2709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (0.8101, 1.7278, 48.9489)>
    Rotation: <Euler (x=-1.5693, y=0.2872, z=1.2709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (0.6867, 1.3360, 47.5608)>
    Rotation: <Euler (x=-1.5693, y=0.2872, z=1.2709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (1.2428, 3.7916, 51.4153)>
    Rotation: <Euler (x=-1.6462, y=0.2694, z=1.2225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (1.2153, 3.4022, 50.0486)>
    Rotation: <Euler (x=-1.5162, y=0.2613, z=1.2241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (1.0352, 3.1118, 48.7988)>
    Rotation: <Euler (x=-1.5162, y=0.2600, z=1.2240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (0.8713, 2.8476, 47.6622)>
    Rotation: <Euler (x=-1.5162, y=0.2600, z=1.2240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (1.2865, 5.2769, 51.9539)>
    Rotation: <Euler (x=-1.5023, y=0.2315, z=1.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (1.0709, 5.0311, 50.6179)>
    Rotation: <Euler (x=-1.2581, y=0.2721, z=1.1528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (0.6539, 4.9130, 49.6255)>
    Rotation: <Euler (x=-1.2582, y=0.2708, z=1.1523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (0.2945, 4.8113, 48.7701)>
    Rotation: <Euler (x=-1.2582, y=0.2708, z=1.1523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-21.8194, 7.7382, 88.9937)>
    Rotation: <Euler (x=-2.6285, y=0.0415, z=-1.5491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-28.9093, 7.7503, 85.0040)>
    Rotation: <Euler (x=-1.6380, y=0.2159, z=-1.0567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-31.2724, 9.9625, 70.9236)>
    Rotation: <Euler (x=-1.6239, y=-0.0151, z=-1.0571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.8743, 9.3554, 55.4566)>
    Rotation: <Euler (x=-1.9402, y=-0.2415, z=-1.4718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.6882, 7.5560, 53.9471)>
    Rotation: <Euler (x=-1.6005, y=-0.5815, z=-1.4269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-31.5926, 6.5055, 52.3850)>
    Rotation: <Euler (x=-1.6088, y=-0.2342, z=-1.4314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-31.5785, 5.8063, 50.3005)>
    Rotation: <Euler (x=-1.6112, y=-0.4243, z=-1.4241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-31.5651, 5.1441, 48.3261)>
    Rotation: <Euler (x=-1.6112, y=-0.4243, z=-1.4241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.6052, 5.8305, 50.5397)>
    Rotation: <Euler (x=-1.7065, y=-0.2382, z=-1.5946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.8291, 5.4638, 49.0087)>
    Rotation: <Euler (x=-1.6333, y=-0.2258, z=-1.5901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-33.9277, 5.1350, 47.5717)>
    Rotation: <Euler (x=-1.6333, y=-0.2268, z=-1.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-34.0110, 4.8575, 46.3584)>
    Rotation: <Euler (x=-1.6333, y=-0.2268, z=-1.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.0416, 7.2127, 50.0531)>
    Rotation: <Euler (x=-1.7288, y=-0.2295, z=-1.4822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.2809, 6.7985, 48.3709)>
    Rotation: <Euler (x=-1.5549, y=-0.2362, z=-1.4826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-34.2232, 6.4306, 46.8302)>
    Rotation: <Euler (x=-1.5550, y=-0.2360, z=-1.4826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-34.1710, 6.0980, 45.4377)>
    Rotation: <Euler (x=-1.5550, y=-0.2360, z=-1.4826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.0788, 8.5139, 49.7059)>
    Rotation: <Euler (x=-1.6185, y=-0.2683, z=-1.4789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.1126, 8.1278, 48.3115)>
    Rotation: <Euler (x=-1.4666, y=-0.2735, z=-1.4850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.9396, 7.7737, 47.0042)>
    Rotation: <Euler (x=-1.4666, y=-0.2732, z=-1.4849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7828, 7.4528, 45.8191)>
    Rotation: <Euler (x=-1.4666, y=-0.2732, z=-1.4849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.7328, 9.8107, 50.2599)>
    Rotation: <Euler (x=-1.5951, y=-0.2505, z=-1.4323), order='XYZ'>
    Matrix:
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      <Vector (-0.9595, -0.2488, 0.1321, 9.8107)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.7185, 9.4573, 48.8821)>
    Rotation: <Euler (x=-1.3844, y=-0.3215, z=-1.4539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.4555, 9.1149, 47.7691)>
    Rotation: <Euler (x=-1.3844, y=-0.3211, z=-1.4538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.2196, 8.8077, 46.7708)>
    Rotation: <Euler (x=-1.3844, y=-0.3211, z=-1.4538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-10.8175, 6.2903, 58.8237)>
    Rotation: <Euler (x=-1.3310, y=0.0775, z=3.1169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-8.8724, -0.4278, 31.6318)>
    Rotation: <Euler (x=1.5326, y=3.0486, z=-0.0232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-6.4794, 0.4930, 6.1975)>
    Rotation: <Euler (x=-0.5259, y=0.1617, z=-2.7104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-2.6183, -6.1816, 1.7994)>
    Rotation: <Euler (x=0.0212, y=0.0018, z=-2.5836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-0.5693, -9.4646, 1.8814)>
    Rotation: <Euler (x=0.0212, y=0.0018, z=-2.5836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-24.3862, 7.4077, 59.4013)>
    Rotation: <Euler (x=-1.5831, y=0.0821, z=2.9519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-22.0595, 7.3122, 31.4273)>
    Rotation: <Euler (x=-1.6786, y=0.0596, z=2.9537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-20.0580, 9.7327, 6.0527)>
    Rotation: <Euler (x=-0.5197, y=-0.1366, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-24.5563, 3.3973, 1.6618)>
    Rotation: <Euler (x=0.0913, y=-0.0160, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-26.6869, 0.2266, 2.0113)>
    Rotation: <Euler (x=0.0913, y=-0.0160, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 158
  Bone: mixamorig:Hips
    Location: <Vector (-16.2416, 7.6482, 62.2246)>
    Rotation: <Euler (x=1.5590, y=0.0423, z=-0.0796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-15.9704, 8.0482, 67.8552)>
    Rotation: <Euler (x=1.5175, y=0.0196, z=-0.0678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-15.8178, 8.3900, 74.4377)>
    Rotation: <Euler (x=1.5589, y=-0.0316, z=-0.0446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-16.0516, 8.4904, 81.9684)>
    Rotation: <Euler (x=1.5992, y=-0.0837, z=-0.0235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-16.7654, 8.2666, 90.4123)>
    Rotation: <Euler (x=1.4786, y=-0.0808, z=-0.0192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-17.1107, 8.1540, 94.6512)>
    Rotation: <Euler (x=1.5478, y=-0.0009, z=-0.0102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-17.1393, 6.7123, 109.4314)>
    Rotation: <Euler (x=1.5478, y=-0.0009, z=-0.0102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-12.7333, 8.2932, 89.6347)>
    Rotation: <Euler (x=-2.7387, y=-0.0497, z=1.4733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-5.2695, 7.7223, 86.4487)>
    Rotation: <Euler (x=-1.7837, y=-0.1488, z=1.0898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-1.5958, 8.1663, 72.4897)>
    Rotation: <Euler (x=-1.7701, y=0.0366, z=1.0631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (0.8117, 6.1909, 57.3287)>
    Rotation: <Euler (x=-1.9053, y=0.3001, z=1.2494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-0.0743, 4.1432, 55.8002)>
    Rotation: <Euler (x=-1.5646, y=0.6111, z=1.1381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-0.6569, 2.9139, 54.1177)>
    Rotation: <Euler (x=-1.6261, y=0.4520, z=1.1119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-0.9678, 2.0303, 52.3076)>
    Rotation: <Euler (x=-1.6273, y=0.5881, z=1.1100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-1.2303, 1.2845, 50.7799)>
    Rotation: <Euler (x=-1.6273, y=0.5881, z=1.1100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (1.3691, 2.2065, 52.8306)>
    Rotation: <Euler (x=-1.6368, y=0.2284, z=1.3988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (1.4129, 1.8205, 51.2203)>
    Rotation: <Euler (x=-1.4460, y=0.2108, z=1.3907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (1.1542, 1.5287, 49.6436)>
    Rotation: <Euler (x=-1.4462, y=0.2047, z=1.3898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (0.9361, 1.2825, 48.3142)>
    Rotation: <Euler (x=-1.4462, y=0.2047, z=1.3898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (2.0527, 3.4424, 52.1327)>
    Rotation: <Euler (x=-1.7371, y=0.2831, z=1.2727), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (2.1868, 2.9027, 50.4928)>
    Rotation: <Euler (x=-1.5694, y=0.2878, z=1.2721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (2.0478, 2.4594, 48.9229)>
    Rotation: <Euler (x=-1.5694, y=0.2872, z=1.2721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (1.9250, 2.0675, 47.5348)>
    Rotation: <Euler (x=-1.5694, y=0.2872, z=1.2721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (2.4771, 4.5239, 51.3892)>
    Rotation: <Euler (x=-1.6488, y=0.2691, z=1.2237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (2.4537, 4.1337, 50.0227)>
    Rotation: <Euler (x=-1.5210, y=0.2608, z=1.2253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (2.2800, 3.8415, 48.7724)>
    Rotation: <Euler (x=-1.5210, y=0.2594, z=1.2252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (2.1220, 3.5757, 47.6354)>
    Rotation: <Euler (x=-1.5210, y=0.2594, z=1.2252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (2.5187, 6.0093, 51.9278)>
    Rotation: <Euler (x=-1.4989, y=0.2321, z=1.1441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (2.2987, 5.7645, 50.5923)>
    Rotation: <Euler (x=-1.2507, y=0.2734, z=1.1543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (1.8748, 5.6483, 49.6027)>
    Rotation: <Euler (x=-1.2509, y=0.2720, z=1.1538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (1.5094, 5.5481, 48.7496)>
    Rotation: <Euler (x=-1.2509, y=0.2720, z=1.1538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.6066, 8.4389, 88.9705)>
    Rotation: <Euler (x=-2.6282, y=0.0416, z=-1.5480), order='XYZ'>
    Matrix:
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      <Vector (-0.9989, 0.0006, 0.0474, 8.4389)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-27.6950, 8.4438, 84.9781)>
    Rotation: <Euler (x=-1.6376, y=0.2137, z=-1.0559), order='XYZ'>
    Matrix:
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      <Vector (-0.8505, 0.1512, 0.5037, 8.4438)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-30.0404, 10.6290, 70.8906)>
    Rotation: <Euler (x=-1.6239, y=-0.0125, z=-1.0571), order='XYZ'>
    Matrix:
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      <Vector (0.0125, -0.9985, -0.0531, 70.8906)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.6617, 10.0565, 55.4230)>
    Rotation: <Euler (x=-1.9406, y=-0.2413, z=-1.4728), order='XYZ'>
    Matrix:
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      <Vector (-0.9664, -0.2571, 0.0053, 10.0565)>
      <Vector (0.2389, -0.9054, -0.3510, 55.4230)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.4781, 8.2571, 53.9132)>
    Rotation: <Euler (x=-1.6010, y=-0.5813, z=-1.4277), order='XYZ'>
    Matrix:
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      <Vector (-0.8272, -0.5475, 0.1262, 8.2571)>
      <Vector (0.5491, -0.8354, -0.0252, 53.9132)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.3842, 7.2068, 52.3509)>
    Rotation: <Euler (x=-1.6092, y=-0.2340, z=-1.4324), order='XYZ'>
    Matrix:
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      <Vector (-0.9634, -0.2348, 0.1291, 7.2068)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.3717, 6.5079, 50.2663)>
    Rotation: <Euler (x=-1.6116, y=-0.4240, z=-1.4250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.3599, 5.8459, 48.2918)>
    Rotation: <Euler (x=-1.6116, y=-0.4240, z=-1.4250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.3983, 6.5342, 50.5062)>
    Rotation: <Euler (x=-1.7050, y=-0.2383, z=-1.5961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.6205, 6.1674, 48.9750)>
    Rotation: <Euler (x=-1.6300, y=-0.2262, z=-1.5920), order='XYZ'>
    Matrix:
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      <Vector (-0.9743, -0.2226, -0.0344, 6.1674)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-32.7149, 5.8381, 47.5379)>
    Rotation: <Euler (x=-1.6300, y=-0.2272, z=-1.5920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.7946, 5.5600, 46.3245)>
    Rotation: <Euler (x=-1.6300, y=-0.2272, z=-1.5920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.8334, 7.9169, 50.0201)>
    Rotation: <Euler (x=-1.7283, y=-0.2294, z=-1.4831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.0723, 7.5032, 48.3377)>
    Rotation: <Euler (x=-1.5535, y=-0.2362, z=-1.4836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-33.0127, 7.1355, 46.7970)>
    Rotation: <Euler (x=-1.5535, y=-0.2360, z=-1.4836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.9589, 6.8032, 45.4045)>
    Rotation: <Euler (x=-1.5535, y=-0.2360, z=-1.4836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8695, 9.2182, 49.6731)>
    Rotation: <Euler (x=-1.6179, y=-0.2682, z=-1.4798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.9027, 8.8324, 48.2786)>
    Rotation: <Euler (x=-1.4649, y=-0.2734, z=-1.4859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.7278, 8.4785, 46.9715)>
    Rotation: <Euler (x=-1.4650, y=-0.2731, z=-1.4859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.5693, 8.1577, 45.7866)>
    Rotation: <Euler (x=-1.4650, y=-0.2731, z=-1.4859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5218, 10.5146, 50.2271)>
    Rotation: <Euler (x=-1.5947, y=-0.2513, z=-1.4332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.5071, 10.1603, 48.8496)>
    Rotation: <Euler (x=-1.3828, y=-0.3224, z=-1.4550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.2426, 9.8169, 47.7372)>
    Rotation: <Euler (x=-1.3829, y=-0.3219, z=-1.4549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.0053, 9.5090, 46.7395)>
    Rotation: <Euler (x=-1.3829, y=-0.3219, z=-1.4549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-9.5976, 6.9984, 58.8029)>
    Rotation: <Euler (x=-1.3307, y=0.0771, z=3.1177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-7.6560, 0.2744, 31.6122)>
    Rotation: <Euler (x=1.5329, y=3.0490, z=-0.0224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-5.2723, 1.1894, 6.1768)>
    Rotation: <Euler (x=-0.5262, y=0.1614, z=-2.7100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-1.4108, -5.4831, 1.7759)>
    Rotation: <Euler (x=0.0216, y=0.0020, z=-2.5833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (0.6391, -8.7655, 1.8597)>
    Rotation: <Euler (x=0.0216, y=0.0020, z=-2.5833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-23.1673, 8.1047, 59.3792)>
    Rotation: <Euler (x=-1.5828, y=0.0820, z=2.9528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-20.8467, 8.0040, 31.4047)>
    Rotation: <Euler (x=-1.6787, y=0.0594, z=2.9546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-18.8507, 10.4299, 6.0302)>
    Rotation: <Euler (x=-0.5195, y=-0.1366, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-23.3490, 4.0937, 1.6405)>
    Rotation: <Euler (x=0.0915, y=-0.0160, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-25.4795, 0.9230, 1.9911)>
    Rotation: <Euler (x=0.0915, y=-0.0160, z=2.5485), order='XYZ'>
    Matrix:
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Frame: 159
  Bone: mixamorig:Hips
    Location: <Vector (-15.0665, 8.2369, 62.2070)>
    Rotation: <Euler (x=1.5588, y=0.0423, z=-0.0789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-14.7960, 8.6382, 67.8375)>
    Rotation: <Euler (x=1.5174, y=0.0195, z=-0.0670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-14.6445, 8.9809, 74.4200)>
    Rotation: <Euler (x=1.5589, y=-0.0318, z=-0.0438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-14.8802, 9.0810, 81.9507)>
    Rotation: <Euler (x=1.5993, y=-0.0841, z=-0.0227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-15.5969, 8.8553, 90.3943)>
    Rotation: <Euler (x=1.4790, y=-0.0811, z=-0.0184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-15.9435, 8.7410, 94.6330)>
    Rotation: <Euler (x=1.5486, y=-0.0013, z=-0.0093), order='XYZ'>
    Matrix:
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      <Vector (-0.0093, 0.0222, -0.9997, 8.7410)>
      <Vector (0.0013, 0.9998, 0.0221, 94.6330)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-15.9757, 7.2876, 109.4121)>
    Rotation: <Euler (x=1.5486, y=-0.0013, z=-0.0093), order='XYZ'>
    Matrix:
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      <Vector (-0.0093, 0.0222, -0.9997, 7.2876)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-11.5646, 8.8854, 89.6182)>
    Rotation: <Euler (x=-2.7394, y=-0.0499, z=1.4744), order='XYZ'>
    Matrix:
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      <Vector (0.9941, -0.0691, 0.0834, 8.8854)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-4.0979, 8.3228, 86.4375)>
    Rotation: <Euler (x=-1.7836, y=-0.1450, z=1.0900), order='XYZ'>
    Matrix:
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      <Vector (0.8773, 0.0275, 0.4791, 8.3228)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-0.4504, 8.7197, 72.4702)>
    Rotation: <Euler (x=-1.7706, y=0.0325, z=1.0653), order='XYZ'>
    Matrix:
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      <Vector (0.8745, -0.1240, 0.4690, 8.7197)>
      <Vector (-0.0324, -0.9796, -0.1984, 72.4702)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (1.9992, 6.8013, 57.3087)>
    Rotation: <Euler (x=-1.9057, y=0.3005, z=1.2508), order='XYZ'>
    Matrix:
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      <Vector (0.9067, -0.3687, 0.2048, 6.8013)>
      <Vector (-0.2960, -0.9021, -0.3139, 57.3087)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (1.1167, 4.7516, 55.7810)>
    Rotation: <Euler (x=-1.5650, y=0.6115, z=1.1393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (0.5362, 3.5207, 54.0990)>
    Rotation: <Euler (x=-1.6265, y=0.4523, z=1.1132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (0.2270, 2.6357, 52.2892)>
    Rotation: <Euler (x=-1.6278, y=0.5884, z=1.1113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-0.0341, 1.8888, 50.7617)>
    Rotation: <Euler (x=-1.6278, y=0.5884, z=1.1113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (2.5635, 2.8157, 52.8126)>
    Rotation: <Euler (x=-1.6371, y=0.2288, z=1.4003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (2.6082, 2.4290, 51.2025)>
    Rotation: <Euler (x=-1.4453, y=0.2112, z=1.3921), order='XYZ'>
    Matrix:
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      <Vector (0.9622, -0.1824, 0.2022, 2.4290)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (2.3488, 2.1364, 49.6260)>
    Rotation: <Euler (x=-1.4455, y=0.2050, z=1.3912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (2.1301, 1.8897, 48.2968)>
    Rotation: <Euler (x=-1.4455, y=0.2050, z=1.3912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (3.2455, 4.0523, 52.1143)>
    Rotation: <Euler (x=-1.7376, y=0.2835, z=1.2741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (3.3810, 3.5119, 50.4747)>
    Rotation: <Euler (x=-1.5694, y=0.2882, z=1.2735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (3.2426, 3.0678, 48.9049)>
    Rotation: <Euler (x=-1.5694, y=0.2876, z=1.2735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (3.1202, 2.6751, 47.5170)>
    Rotation: <Euler (x=-1.5694, y=0.2876, z=1.2735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (3.6684, 5.1340, 51.3704)>
    Rotation: <Euler (x=-1.6506, y=0.2693, z=1.2251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (3.6478, 4.7426, 50.0041)>
    Rotation: <Euler (x=-1.5242, y=0.2608, z=1.2267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (3.4783, 4.4486, 48.7537)>
    Rotation: <Euler (x=-1.5242, y=0.2595, z=1.2266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (3.3242, 4.1812, 47.6165)>
    Rotation: <Euler (x=-1.5242, y=0.2595, z=1.2266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (3.7076, 6.6197, 51.9083)>
    Rotation: <Euler (x=-1.4951, y=0.2333, z=1.1455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (3.4828, 6.3754, 50.5735)>
    Rotation: <Euler (x=-1.2428, y=0.2752, z=1.1561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (3.0512, 6.2607, 49.5870)>
    Rotation: <Euler (x=-1.2429, y=0.2739, z=1.1556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (2.6791, 6.1619, 48.7366)>
    Rotation: <Euler (x=-1.2429, y=0.2739, z=1.1556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-19.4377, 9.0247, 88.9511)>
    Rotation: <Euler (x=-2.6276, y=0.0417, z=-1.5468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-26.5240, 9.0213, 84.9550)>
    Rotation: <Euler (x=-1.6373, y=0.2113, z=-1.0551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-28.8500, 11.1784, 70.8600)>
    Rotation: <Euler (x=-1.6239, y=-0.0100, z=-1.0571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.4900, 10.6405, 55.3919)>
    Rotation: <Euler (x=-1.9405, y=-0.2412, z=-1.4737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.3077, 8.8410, 53.8819)>
    Rotation: <Euler (x=-1.6008, y=-0.5812, z=-1.4286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.2145, 7.7907, 52.3196)>
    Rotation: <Euler (x=-1.6091, y=-0.2339, z=-1.4332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.2023, 7.0919, 50.2349)>
    Rotation: <Euler (x=-1.6114, y=-0.4240, z=-1.4259), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1908, 6.4301, 48.2604)>
    Rotation: <Euler (x=-1.6114, y=-0.4240, z=-1.4259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.2290, 7.1199, 50.4747)>
    Rotation: <Euler (x=-1.7031, y=-0.2385, z=-1.5974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.4486, 6.7529, 48.9431)>
    Rotation: <Euler (x=-1.6263, y=-0.2267, z=-1.5938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.5382, 6.4228, 47.5059)>
    Rotation: <Euler (x=-1.6263, y=-0.2277, z=-1.5938), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.6138, 6.1441, 46.2924)>
    Rotation: <Euler (x=-1.6263, y=-0.2277, z=-1.5938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.6628, 8.5030, 49.9886)>
    Rotation: <Euler (x=-1.7272, y=-0.2294, z=-1.4840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.9004, 8.0896, 48.3059)>
    Rotation: <Euler (x=-1.5516, y=-0.2362, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.8381, 7.7220, 46.7653)>
    Rotation: <Euler (x=-1.5516, y=-0.2360, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.7818, 7.3898, 45.3729)>
    Rotation: <Euler (x=-1.5516, y=-0.2360, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.6978, 9.8043, 49.6417)>
    Rotation: <Euler (x=-1.6167, y=-0.2682, z=-1.4807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.7297, 9.4187, 48.2471)>
    Rotation: <Euler (x=-1.4627, y=-0.2735, z=-1.4868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.5520, 9.0649, 46.9403)>
    Rotation: <Euler (x=-1.4627, y=-0.2732, z=-1.4867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.3909, 8.7441, 45.7558)>
    Rotation: <Euler (x=-1.4627, y=-0.2732, z=-1.4867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.3491, 11.1004, 50.1958)>
    Rotation: <Euler (x=-1.5937, y=-0.2522, z=-1.4341), order='XYZ'>
    Matrix:
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      <Vector (-0.9593, -0.2503, 0.1306, 11.1004)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.3331, 10.7450, 48.8186)>
    Rotation: <Euler (x=-1.3807, y=-0.3234, z=-1.4559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.0663, 10.4007, 47.7070)>
    Rotation: <Euler (x=-1.3807, y=-0.3230, z=-1.4558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.8271, 10.0918, 46.7100)>
    Rotation: <Euler (x=-1.3808, y=-0.3230, z=-1.4558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-8.4219, 7.5915, 58.7858)>
    Rotation: <Euler (x=-1.3305, y=0.0768, z=3.1185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-6.4835, 0.8618, 31.5963)>
    Rotation: <Euler (x=1.5332, y=3.0493, z=-0.0216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-4.1088, 1.7721, 6.1599)>
    Rotation: <Euler (x=-0.5265, y=0.1611, z=-2.7099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-0.2472, -4.8991, 1.7572)>
    Rotation: <Euler (x=0.0214, y=0.0036, z=-2.5846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (1.7985, -8.1841, 1.8401)>
    Rotation: <Euler (x=0.0214, y=0.0036, z=-2.5846), order='XYZ'>
    Matrix:
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      <Vector (-0.5287, -0.8487, 0.0163, -8.1841)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-21.9924, 8.6878, 59.3611)>
    Rotation: <Euler (x=-1.5823, y=0.0818, z=2.9536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-19.6791, 8.5759, 31.3860)>
    Rotation: <Euler (x=-1.6791, y=0.0593, z=2.9554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-17.6872, 11.0130, 6.0123)>
    Rotation: <Euler (x=-0.5195, y=-0.1366, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-22.1851, 4.6761, 1.6232)>
    Rotation: <Euler (x=0.0917, y=-0.0159, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-24.3156, 1.5055, 1.9743)>
    Rotation: <Euler (x=0.0917, y=-0.0159, z=2.5485), order='XYZ'>
    Matrix:
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Frame: 160
  Bone: mixamorig:Hips
    Location: <Vector (-13.9486, 8.7113, 62.1948)>
    Rotation: <Euler (x=1.5587, y=0.0422, z=-0.0783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-13.6784, 9.1136, 67.8253)>
    Rotation: <Euler (x=1.5173, y=0.0194, z=-0.0663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-13.5277, 9.4571, 74.4077)>
    Rotation: <Euler (x=1.5589, y=-0.0321, z=-0.0431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.7651, 9.5570, 81.9384)>
    Rotation: <Euler (x=1.5995, y=-0.0844, z=-0.0219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-14.4846, 9.3298, 90.3817)>
    Rotation: <Euler (x=1.4793, y=-0.0814, z=-0.0176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-14.8324, 9.2139, 94.6203)>
    Rotation: <Euler (x=1.5494, y=-0.0016, z=-0.0084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-14.8678, 7.7496, 109.3983)>
    Rotation: <Euler (x=1.5494, y=-0.0016, z=-0.0084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-10.4520, 9.3630, 89.6070)>
    Rotation: <Euler (x=-2.7402, y=-0.0500, z=1.4755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-2.9822, 8.8087, 86.4322)>
    Rotation: <Euler (x=-1.7837, y=-0.1416, z=1.0903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (0.6436, 9.1643, 72.4582)>
    Rotation: <Euler (x=-1.7712, y=0.0291, z=1.0673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (3.1296, 7.2921, 57.2968)>
    Rotation: <Euler (x=-1.9060, y=0.3013, z=1.2524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (2.2506, 5.2394, 55.7709)>
    Rotation: <Euler (x=-1.5656, y=0.6123, z=1.1407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (1.6724, 4.0060, 54.0900)>
    Rotation: <Euler (x=-1.6270, y=0.4531, z=1.1147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (1.3647, 3.1188, 52.2811)>
    Rotation: <Euler (x=-1.6283, y=0.5892, z=1.1127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (1.1051, 2.3700, 50.7543)>
    Rotation: <Euler (x=-1.6283, y=0.5892, z=1.1127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (3.7010, 3.3032, 52.8044)>
    Rotation: <Euler (x=-1.6373, y=0.2297, z=1.4019), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (3.7464, 2.9152, 51.1946)>
    Rotation: <Euler (x=-1.4446, y=0.2120, z=1.3938), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (3.4861, 2.6211, 49.6186)>
    Rotation: <Euler (x=-1.4448, y=0.2059, z=1.3929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (3.2665, 2.3731, 48.2898)>
    Rotation: <Euler (x=-1.4448, y=0.2059, z=1.3929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (4.3808, 4.5404, 52.1049)>
    Rotation: <Euler (x=-1.7381, y=0.2844, z=1.2758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (4.5176, 3.9987, 50.4660)>
    Rotation: <Euler (x=-1.5695, y=0.2891, z=1.2752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (4.3796, 3.5530, 48.8966)>
    Rotation: <Euler (x=-1.5695, y=0.2885, z=1.2752), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (4.2577, 3.1589, 47.5090)>
    Rotation: <Euler (x=-1.5695, y=0.2885, z=1.2752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (4.8019, 5.6221, 51.3601)>
    Rotation: <Euler (x=-1.6514, y=0.2701, z=1.2267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (4.7828, 5.2293, 49.9942)>
    Rotation: <Euler (x=-1.5255, y=0.2616, z=1.2284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (4.6151, 4.9335, 48.7439)>
    Rotation: <Euler (x=-1.5256, y=0.2603, z=1.2283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (4.4626, 4.6645, 47.6069)>
    Rotation: <Euler (x=-1.5256, y=0.2603, z=1.2283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (4.8386, 7.1085, 51.8966)>
    Rotation: <Euler (x=-1.4912, y=0.2349, z=1.1470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (4.6084, 6.8640, 50.5627)>
    Rotation: <Euler (x=-1.2344, y=0.2776, z=1.1582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (4.1685, 6.7505, 49.5798)>
    Rotation: <Euler (x=-1.2346, y=0.2763, z=1.1576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (3.7893, 6.6527, 48.7324)>
    Rotation: <Euler (x=-1.2346, y=0.2763, z=1.1576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-18.3250, 9.4963, 88.9372)>
    Rotation: <Euler (x=-2.6270, y=0.0418, z=-1.5455), order='XYZ'>
    Matrix:
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      <Vector (-0.9988, -0.0014, 0.0488, 9.4963)>
      <Vector (-0.0418, -0.4918, -0.8697, 88.9372)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-25.4087, 9.4845, 84.9364)>
    Rotation: <Euler (x=-1.6368, y=0.2088, z=-1.0543), order='XYZ'>
    Matrix:
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      <Vector (-0.8507, 0.1473, 0.5046, 9.4845)>
      <Vector (-0.2073, -0.9761, -0.0645, 84.9364)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.7133, 11.6128, 70.8335)>
    Rotation: <Euler (x=-1.6238, y=-0.0075, z=-1.0572), order='XYZ'>
    Matrix:
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      <Vector (-0.8710, -0.0325, 0.4903, 11.6128)>
      <Vector (0.0075, -0.9986, -0.0529, 70.8335)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.3708, 11.1091, 55.3650)>
    Rotation: <Euler (x=-1.9402, y=-0.2415, z=-1.4742), order='XYZ'>
    Matrix:
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      <Vector (-0.9665, -0.2568, 0.0040, 11.1091)>
      <Vector (0.2391, -0.9055, -0.3505, 55.3650)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.1888, 9.3093, 53.8555)>
    Rotation: <Euler (x=-1.6005, y=-0.5815, z=-1.4293), order='XYZ'>
    Matrix:
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      <Vector (-0.8273, -0.5477, 0.1249, 9.3093)>
      <Vector (0.5493, -0.8353, -0.0248, 53.8555)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.0956, 8.2585, 52.2934)>
    Rotation: <Euler (x=-1.6087, y=-0.2342, z=-1.4338), order='XYZ'>
    Matrix:
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      <Vector (-0.9636, -0.2349, 0.1278, 8.2585)>
      <Vector (0.2321, -0.9720, -0.0369, 52.2934)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.0831, 7.5593, 50.2090)>
    Rotation: <Euler (x=-1.6111, y=-0.4243, z=-1.4265), order='XYZ'>
    Matrix:
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      <Vector (-0.9019, -0.4128, 0.1272, 7.5593)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.0713, 6.8970, 48.2346)>
    Rotation: <Euler (x=-1.6111, y=-0.4243, z=-1.4265), order='XYZ'>
    Matrix:
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      <Vector (-0.9019, -0.4128, 0.1272, 6.8970)>
      <Vector (0.4117, -0.9106, -0.0367, 48.2346)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.1098, 7.5883, 50.4480)>
    Rotation: <Euler (x=-1.7010, y=-0.2390, z=-1.5985), order='XYZ'>
    Matrix:
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      <Vector (-0.9712, -0.2311, -0.0582, 7.5883)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.3265, 7.2205, 48.9162)>
    Rotation: <Euler (x=-1.6225, y=-0.2275, z=-1.5953), order='XYZ'>
    Matrix:
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      <Vector (-0.9740, -0.2239, -0.0362, 7.2205)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.4110, 6.8893, 47.4789)>
    Rotation: <Euler (x=-1.6225, y=-0.2285, z=-1.5953), order='XYZ'>
    Matrix:
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      <Vector (-0.9737, -0.2248, -0.0362, 6.8893)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4823, 6.6096, 46.2654)>
    Rotation: <Euler (x=-1.6225, y=-0.2285, z=-1.5953), order='XYZ'>
    Matrix:
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      <Vector (-0.9737, -0.2248, -0.0362, 6.6096)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.5429, 8.9715, 49.9614)>
    Rotation: <Euler (x=-1.7261, y=-0.2297, z=-1.4845), order='XYZ'>
    Matrix:
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      <Vector (-0.9701, -0.2374, 0.0500, 8.9715)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.7785, 8.5578, 48.2786)>
    Rotation: <Euler (x=-1.5496, y=-0.2366, z=-1.4850), order='XYZ'>
    Matrix:
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      <Vector (-0.9686, -0.2317, 0.0906, 8.5578)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.7131, 8.1899, 46.7382)>
    Rotation: <Euler (x=-1.5496, y=-0.2364, z=-1.4850), order='XYZ'>
    Matrix:
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      <Vector (-0.9686, -0.2315, 0.0906, 8.1899)>
      <Vector (0.2342, -0.9720, 0.0206, 46.7382)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.6541, 7.8574, 45.3459)>
    Rotation: <Euler (x=-1.5496, y=-0.2364, z=-1.4850), order='XYZ'>
    Matrix:
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      <Vector (-0.9686, -0.2315, 0.0906, 7.8574)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.5770, 10.2727, 49.6142)>
    Rotation: <Euler (x=-1.6153, y=-0.2685, z=-1.4813), order='XYZ'>
    Matrix:
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      <Vector (-0.9603, -0.2680, 0.0775, 10.2727)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.6071, 9.8868, 48.2197)>
    Rotation: <Euler (x=-1.4602, y=-0.2739, z=-1.4874), order='XYZ'>
    Matrix:
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      <Vector (-0.9594, -0.2587, 0.1126, 9.8868)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.4262, 9.5328, 46.9134)>
    Rotation: <Euler (x=-1.4602, y=-0.2736, z=-1.4873), order='XYZ'>
    Matrix:
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      <Vector (-0.9595, -0.2584, 0.1126, 9.5328)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.2622, 9.2118, 45.7293)>
    Rotation: <Euler (x=-1.4602, y=-0.2736, z=-1.4873), order='XYZ'>
    Matrix:
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      <Vector (-0.9595, -0.2584, 0.1126, 9.2118)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.2280, 11.5688, 50.1682)>
    Rotation: <Euler (x=-1.5925, y=-0.2535, z=-1.4347), order='XYZ'>
    Matrix:
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      <Vector (-0.9591, -0.2513, 0.1303, 11.5688)>
      <Vector (0.2508, -0.9678, -0.0210, 50.1682)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.2102, 11.2118, 48.7914)>
    Rotation: <Euler (x=-1.3784, y=-0.3248, z=-1.4566), order='XYZ'>
    Matrix:
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      <Vector (-0.9416, -0.2894, 0.1724, 11.2118)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.9408, 10.8663, 47.6808)>
    Rotation: <Euler (x=-1.3784, y=-0.3243, z=-1.4565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.6991, 10.5564, 46.6847)>
    Rotation: <Euler (x=-1.3784, y=-0.3243, z=-1.4565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-7.3034, 8.0696, 58.7738)>
    Rotation: <Euler (x=-1.3302, y=0.0765, z=3.1192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-5.3685, 1.3350, 31.5853)>
    Rotation: <Euler (x=1.5334, y=3.0496, z=-0.0209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-3.0020, 2.2418, 6.1480)>
    Rotation: <Euler (x=-0.5266, y=0.1610, z=-2.7098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (0.8592, -4.4290, 1.7443)>
    Rotation: <Euler (x=0.0204, y=0.0070, z=-2.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (2.8928, -7.7216, 1.8233)>
    Rotation: <Euler (x=0.0204, y=0.0070, z=-2.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-20.8746, 9.1573, 59.3487)>
    Rotation: <Euler (x=-1.5816, y=0.0816, z=2.9544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.5698, 9.0288, 31.3730)>
    Rotation: <Euler (x=-1.6797, y=0.0592, z=2.9561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-16.5807, 11.4823, 6.0006)>
    Rotation: <Euler (x=-0.5195, y=-0.1366, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-21.0780, 5.1453, 1.6111)>
    Rotation: <Euler (x=0.0916, y=-0.0158, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-23.2085, 1.9747, 1.9621)>
    Rotation: <Euler (x=0.0916, y=-0.0158, z=2.5485), order='XYZ'>
    Matrix:
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Frame: 161
  Bone: mixamorig:Hips
    Location: <Vector (-12.9112, 9.0086, 62.1743)>
    Rotation: <Euler (x=1.5585, y=0.0423, z=-0.0777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-12.6410, 9.4122, 67.8047)>
    Rotation: <Euler (x=1.5171, y=0.0194, z=-0.0657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.4906, 9.7567, 74.3871)>
    Rotation: <Euler (x=1.5589, y=-0.0322, z=-0.0424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-12.7293, 9.8568, 81.9177)>
    Rotation: <Euler (x=1.5995, y=-0.0847, z=-0.0212), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-13.4512, 9.6285, 90.3607)>
    Rotation: <Euler (x=1.4795, y=-0.0816, z=-0.0169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-13.7997, 9.5114, 94.5992)>
    Rotation: <Euler (x=1.5500, y=-0.0018, z=-0.0076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-13.8374, 8.0378, 109.3763)>
    Rotation: <Euler (x=1.5500, y=-0.0018, z=-0.0076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-9.4184, 9.6648, 89.5873)>
    Rotation: <Euler (x=-2.7409, y=-0.0501, z=1.4765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-1.9458, 9.1179, 86.4177)>
    Rotation: <Euler (x=-1.7837, y=-0.1388, z=1.0907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (1.6625, 9.4399, 72.4383)>
    Rotation: <Euler (x=-1.7717, y=0.0265, z=1.0692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (4.1772, 7.6034, 57.2773)>
    Rotation: <Euler (x=-1.9062, y=0.3023, z=1.2540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (3.3016, 5.5477, 55.7535)>
    Rotation: <Euler (x=-1.5660, y=0.6133, z=1.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (2.7253, 4.3116, 54.0739)>
    Rotation: <Euler (x=-1.6274, y=0.4541, z=1.1162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (2.4190, 3.4222, 52.2659)>
    Rotation: <Euler (x=-1.6288, y=0.5901, z=1.1141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (2.1604, 2.6714, 50.7399)>
    Rotation: <Euler (x=-1.6287, y=0.5901, z=1.1141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (4.7549, 3.6111, 52.7888)>
    Rotation: <Euler (x=-1.6373, y=0.2307, z=1.4036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (4.8009, 3.2214, 51.1794)>
    Rotation: <Euler (x=-1.4437, y=0.2130, z=1.3954), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (4.5394, 2.9257, 49.6039)>
    Rotation: <Euler (x=-1.4439, y=0.2068, z=1.3945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (4.3189, 2.6764, 48.2755)>
    Rotation: <Euler (x=-1.4439, y=0.2068, z=1.3945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (5.4326, 4.8486, 52.0881)>
    Rotation: <Euler (x=-1.7384, y=0.2853, z=1.2774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (5.5703, 4.3055, 50.4497)>
    Rotation: <Euler (x=-1.5696, y=0.2901, z=1.2768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (5.4327, 3.8581, 48.8807)>
    Rotation: <Euler (x=-1.5696, y=0.2894, z=1.2768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (5.3110, 3.4624, 47.4936)>
    Rotation: <Euler (x=-1.5696, y=0.2894, z=1.2768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (5.8518, 5.9304, 51.3421)>
    Rotation: <Euler (x=-1.6509, y=0.2712, z=1.2283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (5.8321, 5.5364, 49.9766)>
    Rotation: <Euler (x=-1.5242, y=0.2627, z=1.2300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (5.6628, 5.2396, 48.7268)>
    Rotation: <Euler (x=-1.5242, y=0.2614, z=1.2299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (5.5088, 4.9697, 47.5902)>
    Rotation: <Euler (x=-1.5242, y=0.2614, z=1.2299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (5.8860, 7.4173, 51.8771)>
    Rotation: <Euler (x=-1.4871, y=0.2367, z=1.1486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (5.6501, 7.1727, 50.5443)>
    Rotation: <Euler (x=-1.2257, y=0.2802, z=1.1602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (5.2017, 7.0603, 49.5651)>
    Rotation: <Euler (x=-1.2259, y=0.2789, z=1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (4.8151, 6.9634, 48.7210)>
    Rotation: <Euler (x=-1.2259, y=0.2789, z=1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-17.2913, 9.7924, 88.9151)>
    Rotation: <Euler (x=-2.6263, y=0.0418, z=-1.5444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-24.3721, 9.7731, 84.9093)>
    Rotation: <Euler (x=-1.6363, y=0.2061, z=-1.0536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.6522, 11.8697, 70.7977)>
    Rotation: <Euler (x=-1.6236, y=-0.0049, z=-1.0574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.3272, 11.4024, 55.3288)>
    Rotation: <Euler (x=-1.9401, y=-0.2421, z=-1.4747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.1459, 9.6016, 53.8204)>
    Rotation: <Euler (x=-1.6004, y=-0.5821, z=-1.4297), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.0529, 8.5499, 52.2589)>
    Rotation: <Euler (x=-1.6087, y=-0.2348, z=-1.4342), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.0404, 7.8494, 50.1749)>
    Rotation: <Euler (x=-1.6111, y=-0.4249, z=-1.4270), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.0286, 7.1860, 48.2009)>
    Rotation: <Euler (x=-1.6111, y=-0.4249, z=-1.4270), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-29.0671, 7.8794, 50.4136)>
    Rotation: <Euler (x=-1.6992, y=-0.2399, z=-1.5994), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.2814, 7.5104, 48.8818)>
    Rotation: <Euler (x=-1.6190, y=-0.2285, z=-1.5967), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3612, 7.1776, 47.4446)>
    Rotation: <Euler (x=-1.6190, y=-0.2295, z=-1.5967), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.4285, 6.8965, 46.2312)>
    Rotation: <Euler (x=-1.6190, y=-0.2295, z=-1.5967), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-29.4995, 9.2626, 49.9262)>
    Rotation: <Euler (x=-1.7251, y=-0.2303, z=-1.4850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.7337, 8.8479, 48.2434)>
    Rotation: <Euler (x=-1.5478, y=-0.2373, z=-1.4854), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.6657, 8.4792, 46.7032)>
    Rotation: <Euler (x=-1.5479, y=-0.2371, z=-1.4854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.6042, 8.1459, 45.3113)>
    Rotation: <Euler (x=-1.5479, y=-0.2371, z=-1.4854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-29.5331, 10.5636, 49.5782)>
    Rotation: <Euler (x=-1.6141, y=-0.2692, z=-1.4817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.5616, 10.1769, 48.1839)>
    Rotation: <Euler (x=-1.4579, y=-0.2746, z=-1.4878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.3777, 9.8222, 46.8782)>
    Rotation: <Euler (x=-1.4579, y=-0.2743, z=-1.4878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.2110, 9.5006, 45.6946)>
    Rotation: <Euler (x=-1.4579, y=-0.2743, z=-1.4878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-29.1836, 11.8598, 50.1315)>
    Rotation: <Euler (x=-1.5915, y=-0.2551, z=-1.4352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.1643, 11.5008, 48.7552)>
    Rotation: <Euler (x=-1.3763, y=-0.3265, z=-1.4572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.8925, 11.1537, 47.6458)>
    Rotation: <Euler (x=-1.3763, y=-0.3260, z=-1.4571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.6486, 10.8424, 46.6507)>
    Rotation: <Euler (x=-1.3763, y=-0.3260, z=-1.4571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-6.2659, 8.3700, 58.7531)>
    Rotation: <Euler (x=-1.3300, y=0.0763, z=3.1198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-4.3344, 1.6302, 31.5656)>
    Rotation: <Euler (x=1.5335, y=3.0499, z=-0.0203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-1.9755, 2.5370, 6.1276)>
    Rotation: <Euler (x=-0.5266, y=0.1610, z=-2.7099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (1.8849, -4.1343, 1.7239)>
    Rotation: <Euler (x=0.0191, y=0.0107, z=-2.5924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (3.9045, -7.4356, 1.7979)>
    Rotation: <Euler (x=0.0191, y=0.0107, z=-2.5924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.8377, 9.4499, 59.3285)>
    Rotation: <Euler (x=-1.5810, y=0.0815, z=2.9550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.5408, 9.3064, 31.3522)>
    Rotation: <Euler (x=-1.6803, y=0.0590, z=2.9567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-15.5541, 11.7764, 5.9812)>
    Rotation: <Euler (x=-0.5196, y=-0.1366, z=2.6022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-20.0511, 5.4398, 1.5908)>
    Rotation: <Euler (x=0.0915, y=-0.0158, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-22.1817, 2.2692, 1.9414)>
    Rotation: <Euler (x=0.0915, y=-0.0158, z=2.5485), order='XYZ'>
    Matrix:
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Frame: 162
  Bone: mixamorig:Hips
    Location: <Vector (-11.9380, 9.1071, 62.1299)>
    Rotation: <Euler (x=1.5582, y=0.0423, z=-0.0772), order='XYZ'>
    Matrix:
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      <Vector (-0.0771, 0.0093, -0.9970, 9.1071)>
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  Bone: mixamorig:Spine
    Location: <Vector (-11.6675, 9.5123, 67.7601)>
    Rotation: <Euler (x=1.5169, y=0.0194, z=-0.0652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-11.5172, 9.8583, 74.3425)>
    Rotation: <Euler (x=1.5588, y=-0.0323, z=-0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-11.7568, 9.9590, 81.8730)>
    Rotation: <Euler (x=1.5995, y=-0.0850, z=-0.0206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-12.4807, 9.7305, 90.3159)>
    Rotation: <Euler (x=1.4796, y=-0.0817, z=-0.0162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-12.8297, 9.6126, 94.5543)>
    Rotation: <Euler (x=1.5505, y=-0.0019, z=-0.0069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-12.8687, 8.1312, 109.3306)>
    Rotation: <Euler (x=1.5505, y=-0.0019, z=-0.0069), order='XYZ'>
    Matrix:
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      <Vector (-0.0069, 0.0203, -0.9998, 8.1312)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-8.4477, 9.7691, 89.5435)>
    Rotation: <Euler (x=-2.7414, y=-0.0501, z=1.4773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-0.9731, 9.2279, 86.3778)>
    Rotation: <Euler (x=-1.7836, y=-0.1359, z=1.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (2.6159, 9.5164, 72.3927)>
    Rotation: <Euler (x=-1.7720, y=0.0239, z=1.0709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (5.1566, 7.7156, 57.2318)>
    Rotation: <Euler (x=-1.9063, y=0.3029, z=1.2552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (4.2831, 5.6579, 55.7094)>
    Rotation: <Euler (x=-1.5661, y=0.6139, z=1.1433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (3.7080, 4.4201, 54.0307)>
    Rotation: <Euler (x=-1.6276, y=0.4547, z=1.1173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (3.4024, 3.5292, 52.2232)>
    Rotation: <Euler (x=-1.6289, y=0.5908, z=1.1153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (3.1445, 2.7772, 50.6977)>
    Rotation: <Euler (x=-1.6289, y=0.5908, z=1.1153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (5.7383, 3.7212, 52.7456)>
    Rotation: <Euler (x=-1.6373, y=0.2313, z=1.4048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (5.7844, 3.3307, 51.1365)>
    Rotation: <Euler (x=-1.4427, y=0.2135, z=1.3967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (5.5215, 3.0341, 49.5613)>
    Rotation: <Euler (x=-1.4429, y=0.2074, z=1.3957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (5.2999, 2.7841, 48.2332)>
    Rotation: <Euler (x=-1.4429, y=0.2074, z=1.3957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (6.4143, 4.9592, 52.0440)>
    Rotation: <Euler (x=-1.7385, y=0.2860, z=1.2786), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (6.5525, 4.4152, 50.4059)>
    Rotation: <Euler (x=-1.5694, y=0.2908, z=1.2780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (6.4150, 3.9667, 48.8373)>
    Rotation: <Euler (x=-1.5694, y=0.2901, z=1.2780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (6.2934, 3.5702, 47.4504)>
    Rotation: <Euler (x=-1.5694, y=0.2901, z=1.2780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (6.8321, 6.0410, 51.2973)>
    Rotation: <Euler (x=-1.6486, y=0.2720, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (6.8094, 5.6469, 49.9318)>
    Rotation: <Euler (x=-1.5196, y=0.2638, z=1.2311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (6.6345, 5.3506, 48.6827)>
    Rotation: <Euler (x=-1.5197, y=0.2625, z=1.2310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (6.4754, 5.0812, 47.5467)>
    Rotation: <Euler (x=-1.5197, y=0.2625, z=1.2310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (6.8646, 7.5282, 51.8314)>
    Rotation: <Euler (x=-1.4828, y=0.2382, z=1.1498), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (6.6228, 7.2841, 50.4995)>
    Rotation: <Euler (x=-1.2168, y=0.2824, z=1.1619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (6.1657, 7.1735, 49.5241)>
    Rotation: <Euler (x=-1.2169, y=0.2811, z=1.1613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (5.7717, 7.0781, 48.6833)>
    Rotation: <Euler (x=-1.2169, y=0.2811, z=1.1613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-16.3205, 9.8920, 88.8693)>
    Rotation: <Euler (x=-2.6256, y=0.0418, z=-1.5436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.3987, 9.8672, 84.8589)>
    Rotation: <Euler (x=-1.6357, y=0.2031, z=-1.0529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.6520, 11.9299, 70.7379)>
    Rotation: <Euler (x=-1.6234, y=-0.0023, z=-1.0575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.3438, 11.4989, 55.2687)>
    Rotation: <Euler (x=-1.9403, y=-0.2426, z=-1.4753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.1639, 9.6971, 53.7613)>
    Rotation: <Euler (x=-1.6007, y=-0.5826, z=-1.4302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.0720, 8.6444, 52.2004)>
    Rotation: <Euler (x=-1.6089, y=-0.2353, z=-1.4348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0603, 7.9428, 50.1167)>
    Rotation: <Euler (x=-1.6113, y=-0.4254, z=-1.4275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.0493, 7.2782, 48.1431)>
    Rotation: <Euler (x=-1.6113, y=-0.4254, z=-1.4275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-28.0870, 7.9743, 50.3558)>
    Rotation: <Euler (x=-1.6977, y=-0.2407, z=-1.6005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.2994, 7.6042, 48.8240)>
    Rotation: <Euler (x=-1.6159, y=-0.2296, z=-1.5982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.3752, 7.2697, 47.3870)>
    Rotation: <Euler (x=-1.6159, y=-0.2306, z=-1.5982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.4392, 6.9874, 46.1737)>
    Rotation: <Euler (x=-1.6159, y=-0.2306, z=-1.5982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-28.5185, 9.3575, 49.8677)>
    Rotation: <Euler (x=-1.7246, y=-0.2309, z=-1.4856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.7519, 8.9420, 48.1850)>
    Rotation: <Euler (x=-1.5465, y=-0.2380, z=-1.4861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.6818, 8.5724, 46.6451)>
    Rotation: <Euler (x=-1.5465, y=-0.2378, z=-1.4861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.6185, 8.2384, 45.2535)>
    Rotation: <Euler (x=-1.5465, y=-0.2378, z=-1.4861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-28.5512, 10.6584, 49.5190)>
    Rotation: <Euler (x=-1.6133, y=-0.2698, z=-1.4823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.5786, 10.2709, 48.1249)>
    Rotation: <Euler (x=-1.4559, y=-0.2753, z=-1.4885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3922, 9.9155, 46.8197)>
    Rotation: <Euler (x=-1.4559, y=-0.2750, z=-1.4884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.2233, 9.5933, 45.6366)>
    Rotation: <Euler (x=-1.4559, y=-0.2750, z=-1.4884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-28.2007, 11.9546, 50.0714)>
    Rotation: <Euler (x=-1.5909, y=-0.2566, z=-1.4358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.1805, 11.5937, 48.6957)>
    Rotation: <Euler (x=-1.3745, y=-0.3281, z=-1.4579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9066, 11.2449, 47.5873)>
    Rotation: <Euler (x=-1.3745, y=-0.3277, z=-1.4578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.6609, 10.9321, 46.5931)>
    Rotation: <Euler (x=-1.3745, y=-0.3277, z=-1.4578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-5.2926, 8.4710, 58.7082)>
    Rotation: <Euler (x=-1.3298, y=0.0760, z=3.1203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-3.3647, 1.7262, 31.5217)>
    Rotation: <Euler (x=1.5334, y=3.0501, z=-0.0199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-1.0123, 2.6358, 6.0832)>
    Rotation: <Euler (x=-0.5265, y=0.1610, z=-2.7102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (2.8467, -4.0367, 1.6801)>
    Rotation: <Euler (x=0.0184, y=0.0125, z=-2.5946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (4.8591, -7.3425, 1.7513)>
    Rotation: <Euler (x=0.0184, y=0.0125, z=-2.5946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-18.8649, 9.5443, 59.2845)>
    Rotation: <Euler (x=-1.5805, y=0.0813, z=2.9555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.5749, 9.3901, 31.3077)>
    Rotation: <Euler (x=-1.6807, y=0.0589, z=2.9572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5909, 11.8740, 5.9379)>
    Rotation: <Euler (x=-0.5197, y=-0.1366, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-19.0880, 5.5379, 1.5467)>
    Rotation: <Euler (x=0.0915, y=-0.0158, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-21.2186, 2.3673, 1.8971)>
    Rotation: <Euler (x=0.0915, y=-0.0158, z=2.5485), order='XYZ'>
    Matrix:
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Frame: 163
  Bone: mixamorig:Hips
    Location: <Vector (-10.9928, 9.1118, 62.0791)>
    Rotation: <Euler (x=1.5579, y=0.0424, z=-0.0769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-10.7221, 9.5187, 67.7092)>
    Rotation: <Euler (x=1.5167, y=0.0193, z=-0.0649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-10.5719, 9.8662, 74.2915)>
    Rotation: <Euler (x=1.5586, y=-0.0325, z=-0.0415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-10.8125, 9.9680, 81.8220)>
    Rotation: <Euler (x=1.5995, y=-0.0852, z=-0.0202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-11.5384, 9.7395, 90.2647)>
    Rotation: <Euler (x=1.4797, y=-0.0818, z=-0.0158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-11.8877, 9.6211, 94.5031)>
    Rotation: <Euler (x=1.5510, y=-0.0020, z=-0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-11.9276, 8.1331, 109.2787)>
    Rotation: <Euler (x=1.5510, y=-0.0020, z=-0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.5052, 9.7797, 89.4933)>
    Rotation: <Euler (x=-2.7418, y=-0.0501, z=1.4779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-0.0290, 9.2421, 86.3307)>
    Rotation: <Euler (x=-1.7833, y=-0.1320, z=1.0905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (3.5301, 9.4821, 72.3371)>
    Rotation: <Euler (x=-1.7723, y=0.0203, z=1.0726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (6.1037, 7.7321, 57.1757)>
    Rotation: <Euler (x=-1.9062, y=0.3030, z=1.2557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (5.2311, 5.6740, 55.6536)>
    Rotation: <Euler (x=-1.5660, y=0.6140, z=1.1439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (4.6564, 4.4357, 53.9750)>
    Rotation: <Euler (x=-1.6275, y=0.4548, z=1.1179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (4.3510, 3.5445, 52.1677)>
    Rotation: <Euler (x=-1.6288, y=0.5909, z=1.1158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (4.0933, 2.7922, 50.6423)>
    Rotation: <Euler (x=-1.6288, y=0.5909, z=1.1158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (6.6868, 3.7377, 52.6898)>
    Rotation: <Euler (x=-1.6372, y=0.2314, z=1.4053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (6.7330, 3.3470, 51.0807)>
    Rotation: <Euler (x=-1.4417, y=0.2136, z=1.3972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (6.4686, 3.0506, 49.5058)>
    Rotation: <Euler (x=-1.4419, y=0.2074, z=1.3962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (6.2458, 2.8006, 48.1779)>
    Rotation: <Euler (x=-1.4419, y=0.2074, z=1.3962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (7.3622, 4.9759, 51.9880)>
    Rotation: <Euler (x=-1.7384, y=0.2861, z=1.2791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (7.5005, 4.4319, 50.3500)>
    Rotation: <Euler (x=-1.5693, y=0.2909, z=1.2785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (7.3630, 3.9832, 48.7814)>
    Rotation: <Euler (x=-1.5693, y=0.2902, z=1.2785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (7.2414, 3.5864, 47.3946)>
    Rotation: <Euler (x=-1.5693, y=0.2902, z=1.2785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (7.7794, 6.0578, 51.2412)>
    Rotation: <Euler (x=-1.6451, y=0.2725, z=1.2300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (7.7519, 5.6647, 49.8756)>
    Rotation: <Euler (x=-1.5125, y=0.2647, z=1.2316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (7.5681, 5.3706, 48.6272)>
    Rotation: <Euler (x=-1.5126, y=0.2634, z=1.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (7.4010, 5.1031, 47.4918)>
    Rotation: <Euler (x=-1.5126, y=0.2634, z=1.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (7.8112, 7.5452, 51.7752)>
    Rotation: <Euler (x=-1.4784, y=0.2392, z=1.1502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (7.5636, 7.3024, 50.4441)>
    Rotation: <Euler (x=-1.2079, y=0.2841, z=1.1628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (7.0981, 7.1942, 49.4725)>
    Rotation: <Euler (x=-1.2080, y=0.2828, z=1.1623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (6.6968, 7.1010, 48.6349)>
    Rotation: <Euler (x=-1.2080, y=0.2828, z=1.1623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-15.3779, 9.8995, 88.8171)>
    Rotation: <Euler (x=-2.6251, y=0.0417, z=-1.5432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.4541, 9.8717, 84.8031)>
    Rotation: <Euler (x=-1.6351, y=0.2000, z=-1.0523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.6798, 11.8992, 70.6727)>
    Rotation: <Euler (x=-1.6232, y=-0.0001, z=-1.0578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.3860, 11.5000, 55.2033)>
    Rotation: <Euler (x=-1.9403, y=-0.2432, z=-1.4762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.2076, 9.6973, 53.6968)>
    Rotation: <Euler (x=-1.6007, y=-0.5832, z=-1.4311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.1164, 8.6438, 52.1365)>
    Rotation: <Euler (x=-1.6089, y=-0.2359, z=-1.4357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.1052, 7.9410, 50.0532)>
    Rotation: <Euler (x=-1.6113, y=-0.4259, z=-1.4284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.0945, 7.2753, 48.0800)>
    Rotation: <Euler (x=-1.6113, y=-0.4259, z=-1.4284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-27.1318, 7.9744, 50.2921)>
    Rotation: <Euler (x=-1.6961, y=-0.2415, z=-1.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.3422, 7.6032, 48.7603)>
    Rotation: <Euler (x=-1.6128, y=-0.2306, z=-1.5999), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.4140, 7.2673, 47.3234)>
    Rotation: <Euler (x=-1.6128, y=-0.2316, z=-1.5999), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.4747, 6.9837, 46.1102)>
    Rotation: <Euler (x=-1.6128, y=-0.2316, z=-1.5999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-27.5621, 9.3576, 49.8032)>
    Rotation: <Euler (x=-1.7238, y=-0.2315, z=-1.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-27.7944, 8.9415, 48.1205)>
    Rotation: <Euler (x=-1.5450, y=-0.2386, z=-1.4869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.7222, 8.5711, 46.5810)>
    Rotation: <Euler (x=-1.5450, y=-0.2384, z=-1.4869), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.6569, 8.2363, 45.1896)>
    Rotation: <Euler (x=-1.5450, y=-0.2384, z=-1.4869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-27.5937, 10.6584, 49.4538)>
    Rotation: <Euler (x=-1.6122, y=-0.2704, z=-1.4832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-27.6197, 10.2702, 48.0599)>
    Rotation: <Euler (x=-1.4537, y=-0.2760, z=-1.4894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.4307, 9.9141, 46.7552)>
    Rotation: <Euler (x=-1.4538, y=-0.2757, z=-1.4893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.2593, 9.5913, 45.5727)>
    Rotation: <Euler (x=-1.4538, y=-0.2757, z=-1.4893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-27.2421, 11.9546, 50.0056)>
    Rotation: <Euler (x=-1.5900, y=-0.2581, z=-1.4367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-27.2207, 11.5918, 48.6304)>
    Rotation: <Euler (x=-1.3725, y=-0.3297, z=-1.4589), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.9446, 11.2414, 47.5231)>
    Rotation: <Euler (x=-1.3725, y=-0.3293, z=-1.4588), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-26.6970, 10.9271, 46.5298)>
    Rotation: <Euler (x=-1.3725, y=-0.3293, z=-1.4588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-4.3474, 8.4768, 58.6573)>
    Rotation: <Euler (x=-1.3296, y=0.0759, z=3.1205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-2.4230, 1.7286, 31.4714)>
    Rotation: <Euler (x=1.5333, y=3.0503, z=-0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-0.0758, 2.6410, 6.0325)>
    Rotation: <Euler (x=-0.5265, y=0.1610, z=-2.7104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (3.7812, -4.0328, 1.6296)>
    Rotation: <Euler (x=0.0186, y=0.0122, z=-2.5943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (5.7943, -7.3381, 1.7015)>
    Rotation: <Euler (x=0.0186, y=0.0122, z=-2.5943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-17.9200, 9.5460, 59.2340)>
    Rotation: <Euler (x=-1.5801, y=0.0811, z=2.9557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.6368, 9.3823, 31.2567)>
    Rotation: <Euler (x=-1.6812, y=0.0587, z=2.9574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-13.6553, 11.8784, 5.8879)>
    Rotation: <Euler (x=-0.5198, y=-0.1366, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1526, 5.5427, 1.4964)>
    Rotation: <Euler (x=0.0915, y=-0.0159, z=2.5485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2832, 2.3720, 1.8468)>
    Rotation: <Euler (x=0.0915, y=-0.0159, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 164
  Bone: mixamorig:Hips
    Location: <Vector (-10.0756, 9.1501, 62.0317)>
    Rotation: <Euler (x=1.5577, y=0.0424, z=-0.0768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-9.8048, 9.5586, 67.6617)>
    Rotation: <Euler (x=1.5165, y=0.0193, z=-0.0647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-9.6549, 9.9077, 74.2439)>
    Rotation: <Euler (x=1.5585, y=-0.0326, z=-0.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-9.8964, 10.0106, 81.7744)>
    Rotation: <Euler (x=1.5994, y=-0.0854, z=-0.0200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-10.6241, 9.7825, 90.2169)>
    Rotation: <Euler (x=1.4798, y=-0.0818, z=-0.0156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-10.9735, 9.6637, 94.4553)>
    Rotation: <Euler (x=1.5514, y=-0.0021, z=-0.0063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-11.0138, 8.1697, 109.2303)>
    Rotation: <Euler (x=1.5514, y=-0.0021, z=-0.0063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-6.5908, 9.8234, 89.4464)>
    Rotation: <Euler (x=-2.7422, y=-0.0500, z=1.4781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (0.8867, 9.2873, 86.2864)>
    Rotation: <Euler (x=-1.7830, y=-0.1297, z=1.0902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (4.4280, 9.5001, 72.2878)>
    Rotation: <Euler (x=-1.7723, y=0.0185, z=1.0734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (7.0169, 7.7760, 57.1261)>
    Rotation: <Euler (x=-1.9062, y=0.3029, z=1.2557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (6.1442, 5.7180, 55.6038)>
    Rotation: <Euler (x=-1.5660, y=0.6139, z=1.1438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (5.5695, 4.4801, 53.9250)>
    Rotation: <Euler (x=-1.6275, y=0.4547, z=1.1178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (5.2642, 3.5891, 52.1176)>
    Rotation: <Euler (x=-1.6288, y=0.5908, z=1.1157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (5.0065, 2.8370, 50.5921)>
    Rotation: <Euler (x=-1.6288, y=0.5908, z=1.1157), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (7.6000, 3.7820, 52.6398)>
    Rotation: <Euler (x=-1.6372, y=0.2313, z=1.4053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (7.6461, 3.3916, 51.0306)>
    Rotation: <Euler (x=-1.4408, y=0.2134, z=1.3971), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (7.3804, 3.0957, 49.4559)>
    Rotation: <Euler (x=-1.4410, y=0.2072, z=1.3961), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (7.1564, 2.8463, 48.1281)>
    Rotation: <Euler (x=-1.4410, y=0.2072, z=1.3961), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (8.2755, 5.0203, 51.9382)>
    Rotation: <Euler (x=-1.7381, y=0.2860, z=1.2790), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (8.4133, 4.4766, 50.3000)>
    Rotation: <Euler (x=-1.5687, y=0.2908, z=1.2784), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (8.2748, 4.0283, 48.7314)>
    Rotation: <Euler (x=-1.5687, y=0.2901, z=1.2784), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (8.1523, 3.6320, 47.3445)>
    Rotation: <Euler (x=-1.5687, y=0.2901, z=1.2784), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (8.6927, 6.1023, 51.1915)>
    Rotation: <Euler (x=-1.6406, y=0.2729, z=1.2299), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (8.6590, 5.7108, 49.8255)>
    Rotation: <Euler (x=-1.5036, y=0.2655, z=1.2315), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (8.4640, 5.4198, 48.5781)>
    Rotation: <Euler (x=-1.5036, y=0.2641, z=1.2314), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (8.2866, 5.1551, 47.4437)>
    Rotation: <Euler (x=-1.5036, y=0.2641, z=1.2314), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (8.7246, 7.5896, 51.7257)>
    Rotation: <Euler (x=-1.4743, y=0.2398, z=1.1501), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (8.4715, 7.3484, 50.3954)>
    Rotation: <Euler (x=-1.1995, y=0.2855, z=1.1632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (7.9981, 7.2430, 49.4272)>
    Rotation: <Euler (x=-1.1997, y=0.2841, z=1.1627), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (7.5900, 7.1522, 48.5926)>
    Rotation: <Euler (x=-1.1997, y=0.2841, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-14.4633, 9.9417, 88.7685)>
    Rotation: <Euler (x=-2.6247, y=0.0417, z=-1.5431), order='XYZ'>
    Matrix:
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      <Vector (-0.0417, -0.4937, -0.8686, 88.7685)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.5379, 9.9131, 84.7518)>
    Rotation: <Euler (x=-1.6347, y=0.1968, z=-1.0520), order='XYZ'>
    Matrix:
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      <Vector (-0.8517, 0.1378, 0.5057, 9.9131)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.7369, 11.9041, 70.6120)>
    Rotation: <Euler (x=-1.6231, y=0.0016, z=-1.0583), order='XYZ'>
    Matrix:
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      <Vector (-0.0016, -0.9986, -0.0523, 70.6120)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.4552, 11.5290, 55.1425)>
    Rotation: <Euler (x=-1.9394, y=-0.2442, z=-1.4771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.2765, 9.7247, 53.6381)>
    Rotation: <Euler (x=-1.5997, y=-0.5843, z=-1.4323), order='XYZ'>
    Matrix:
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      <Vector (-0.8261, -0.5501, 0.1222, 9.7247)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.1845, 8.6695, 52.0789)>
    Rotation: <Euler (x=-1.6081, y=-0.2370, z=-1.4366), order='XYZ'>
    Matrix:
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      <Vector (-0.9633, -0.2375, 0.1250, 8.6695)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.1717, 7.9647, 49.9963)>
    Rotation: <Euler (x=-1.6104, y=-0.4271, z=-1.4295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.1595, 7.2971, 48.0237)>
    Rotation: <Euler (x=-1.6104, y=-0.4271, z=-1.4295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-26.1985, 7.9997, 50.2332)>
    Rotation: <Euler (x=-1.6937, y=-0.2427, z=-1.6031), order='XYZ'>
    Matrix:
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      <Vector (-0.9702, -0.2344, -0.0615, 7.9997)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-26.4056, 7.6267, 48.7013)>
    Rotation: <Euler (x=-1.6089, y=-0.2319, z=-1.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.4723, 7.2888, 47.2647)>
    Rotation: <Euler (x=-1.6089, y=-0.2329, z=-1.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.5287, 7.0034, 46.0517)>
    Rotation: <Euler (x=-1.6089, y=-0.2329, z=-1.6016), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-26.6274, 9.3828, 49.7425)>
    Rotation: <Euler (x=-1.7222, y=-0.2326, z=-1.4874), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.8571, 8.9651, 48.0598)>
    Rotation: <Euler (x=-1.5427, y=-0.2398, z=-1.4878), order='XYZ'>
    Matrix:
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      <Vector (-0.9681, -0.2342, 0.0895, 8.9651)>
      <Vector (0.2375, -0.9710, 0.0273, 48.0598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7815, 8.5931, 46.5208)>
    Rotation: <Euler (x=-1.5427, y=-0.2396, z=-1.4878), order='XYZ'>
    Matrix:
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      <Vector (-0.9681, -0.2340, 0.0895, 8.5931)>
      <Vector (0.2373, -0.9711, 0.0273, 46.5208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7131, 8.2570, 45.1299)>
    Rotation: <Euler (x=-1.5427, y=-0.2396, z=-1.4878), order='XYZ'>
    Matrix:
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      <Vector (-0.9681, -0.2340, 0.0895, 8.2570)>
      <Vector (0.2373, -0.9711, 0.0273, 45.1299)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-26.6578, 10.6832, 49.3918)>
    Rotation: <Euler (x=-1.6102, y=-0.2715, z=-1.4841), order='XYZ'>
    Matrix:
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      <Vector (-0.9597, -0.2704, 0.0760, 10.6832)>
      <Vector (0.2682, -0.9626, -0.0380, 49.3918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-26.6812, 10.2937, 47.9981)>
    Rotation: <Euler (x=-1.4507, y=-0.2772, z=-1.4903), order='XYZ'>
    Matrix:
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      <Vector (-0.9587, -0.2612, 0.1125, 10.2937)>
      <Vector (0.2736, -0.9549, 0.1152, 47.9981)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.4883, 9.9363, 46.6944)>
    Rotation: <Euler (x=-1.4508, y=-0.2769, z=-1.4902), order='XYZ'>
    Matrix:
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      <Vector (-0.9588, -0.2609, 0.1125, 9.9363)>
      <Vector (0.2733, -0.9550, 0.1152, 46.6944)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.3134, 9.6123, 45.5127)>
    Rotation: <Euler (x=-1.4508, y=-0.2769, z=-1.4902), order='XYZ'>
    Matrix:
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      <Vector (-0.9588, -0.2609, 0.1125, 9.6123)>
      <Vector (0.2733, -0.9550, 0.1152, 45.5127)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-26.3058, 11.9797, 49.9426)>
    Rotation: <Euler (x=-1.5883, y=-0.2602, z=-1.4376), order='XYZ'>
    Matrix:
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      <Vector (-0.9578, -0.2573, 0.1283, 11.9797)>
      <Vector (0.2573, -0.9662, -0.0169, 49.9426)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-26.2819, 11.6144, 48.5681)>
    Rotation: <Euler (x=-1.3696, y=-0.3319, z=-1.4600), order='XYZ'>
    Matrix:
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      <Vector (-0.9396, -0.2952, 0.1730, 11.6144)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.0027, 11.2619, 47.4622)>
    Rotation: <Euler (x=-1.3696, y=-0.3314, z=-1.4599), order='XYZ'>
    Matrix:
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      <Vector (-0.9398, -0.2948, 0.1730, 11.2619)>
      <Vector (0.3254, -0.9265, 0.1889, 47.4622)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-25.7522, 10.9458, 46.4702)>
    Rotation: <Euler (x=-1.3696, y=-0.3314, z=-1.4599), order='XYZ'>
    Matrix:
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      <Vector (-0.9398, -0.2948, 0.1730, 10.9458)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.4302, 8.5151, 58.6099)>
    Rotation: <Euler (x=-1.3295, y=0.0757, z=3.1205), order='XYZ'>
    Matrix:
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      <Vector (0.0210, -0.2404, -0.9704, 8.5151)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-1.5093, 1.7646, 31.4243)>
    Rotation: <Euler (x=1.5332, y=3.0505, z=-0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (0.8341, 2.6785, 5.9852)>
    Rotation: <Euler (x=-0.5266, y=0.1607, z=-2.7106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (4.6887, -3.9959, 1.5812)>
    Rotation: <Euler (x=0.0193, y=0.0111, z=-2.5931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (6.7057, -7.2988, 1.6560)>
    Rotation: <Euler (x=0.0193, y=0.0111, z=-2.5931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-17.0030, 9.5827, 59.1867)>
    Rotation: <Euler (x=-1.5797, y=0.0809, z=2.9558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.7270, 9.4077, 31.2089)>
    Rotation: <Euler (x=-1.6816, y=0.0585, z=2.9574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-12.7475, 11.9159, 5.8411)>
    Rotation: <Euler (x=-0.5198, y=-0.1366, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.2446, 5.5801, 1.4496)>
    Rotation: <Euler (x=0.0915, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-19.3754, 2.4095, 1.8001)>
    Rotation: <Euler (x=0.0915, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 165
  Bone: mixamorig:Hips
    Location: <Vector (-9.2010, 9.2686, 61.9922)>
    Rotation: <Euler (x=1.5574, y=0.0424, z=-0.0768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-8.9301, 9.6786, 67.6220)>
    Rotation: <Euler (x=1.5162, y=0.0193, z=-0.0647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-8.7804, 10.0292, 74.2042)>
    Rotation: <Euler (x=1.5584, y=-0.0327, z=-0.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-9.0228, 10.1330, 81.7346)>
    Rotation: <Euler (x=1.5994, y=-0.0856, z=-0.0200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-9.7521, 9.9053, 90.1770)>
    Rotation: <Euler (x=1.4799, y=-0.0818, z=-0.0156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-10.1015, 9.7861, 94.4154)>
    Rotation: <Euler (x=1.5518, y=-0.0021, z=-0.0062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-10.1419, 8.2861, 109.1898)>
    Rotation: <Euler (x=1.5518, y=-0.0021, z=-0.0062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-5.7186, 9.9461, 89.4072)>
    Rotation: <Euler (x=-2.7424, y=-0.0500, z=1.4782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (1.7598, 9.4104, 86.2495)>
    Rotation: <Euler (x=-1.7829, y=-0.1294, z=1.0901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (5.2979, 9.6195, 72.2500)>
    Rotation: <Euler (x=-1.7722, y=0.0188, z=1.0734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (7.8833, 7.8914, 57.0882)>
    Rotation: <Euler (x=-1.9061, y=0.3030, z=1.2553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (7.0096, 5.8336, 55.5661)>
    Rotation: <Euler (x=-1.5659, y=0.6140, z=1.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (6.4342, 4.5957, 53.8875)>
    Rotation: <Euler (x=-1.6274, y=0.4548, z=1.1175), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (6.1283, 3.7046, 52.0802)>
    Rotation: <Euler (x=-1.6287, y=0.5909, z=1.1154), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (5.8701, 2.9526, 50.5548)>
    Rotation: <Euler (x=-1.6287, y=0.5909, z=1.1154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (8.4642, 3.8968, 52.6021)>
    Rotation: <Euler (x=-1.6371, y=0.2314, z=1.4049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (8.5101, 3.5061, 50.9930)>
    Rotation: <Euler (x=-1.4407, y=0.2135, z=1.3967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (8.2440, 3.2103, 49.4183)>
    Rotation: <Euler (x=-1.4409, y=0.2074, z=1.3958), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (8.0197, 2.9608, 48.0905)>
    Rotation: <Euler (x=-1.4409, y=0.2074, z=1.3958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (9.1401, 5.1347, 51.9003)>
    Rotation: <Euler (x=-1.7372, y=0.2861, z=1.2787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (9.2761, 4.5910, 50.2619)>
    Rotation: <Euler (x=-1.5669, y=0.2910, z=1.2781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (9.1345, 4.1434, 48.6934)>
    Rotation: <Euler (x=-1.5669, y=0.2903, z=1.2781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (9.0092, 3.7475, 47.3066)>
    Rotation: <Euler (x=-1.5669, y=0.2903, z=1.2781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (9.5577, 6.2165, 51.1534)>
    Rotation: <Euler (x=-1.6352, y=0.2735, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (9.5164, 5.8265, 49.7873)>
    Rotation: <Euler (x=-1.4930, y=0.2667, z=1.2311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (9.3080, 5.5390, 48.5412)>
    Rotation: <Euler (x=-1.4930, y=0.2653, z=1.2310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (9.1184, 5.2774, 47.4080)>
    Rotation: <Euler (x=-1.4930, y=0.2653, z=1.2310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (9.5903, 7.7038, 51.6875)>
    Rotation: <Euler (x=-1.4704, y=0.2407, z=1.1497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (9.3318, 7.4639, 50.3580)>
    Rotation: <Euler (x=-1.1917, y=0.2869, z=1.1633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (8.8509, 7.3611, 49.3932)>
    Rotation: <Euler (x=-1.1919, y=0.2856, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (8.4364, 7.2725, 48.5615)>
    Rotation: <Euler (x=-1.1919, y=0.2856, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-13.5911, 10.0644, 88.7279)>
    Rotation: <Euler (x=-2.6244, y=0.0416, z=-1.5431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.6643, 10.0361, 84.7087)>
    Rotation: <Euler (x=-1.6344, y=0.1937, z=-1.0520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.8381, 11.9904, 70.5599)>
    Rotation: <Euler (x=-1.6231, y=0.0028, z=-1.0589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-23.5658, 11.6307, 55.0905)>
    Rotation: <Euler (x=-1.9377, y=-0.2461, z=-1.4779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.3852, 9.8237, 53.5893)>
    Rotation: <Euler (x=-1.5979, y=-0.5862, z=-1.4338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-23.2910, 8.7659, 52.0321)>
    Rotation: <Euler (x=-1.6065, y=-0.2389, z=-1.4374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-23.2748, 8.0576, 49.9507)>
    Rotation: <Euler (x=-1.6087, y=-0.4290, z=-1.4306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-23.2595, 7.3867, 47.9793)>
    Rotation: <Euler (x=-1.6087, y=-0.4290, z=-1.4306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-25.3020, 8.0939, 50.1840)>
    Rotation: <Euler (x=-1.6905, y=-0.2445, z=-1.6043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-25.5046, 7.7181, 48.6522)>
    Rotation: <Euler (x=-1.6044, y=-0.2339, z=-1.6032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.5654, 7.3771, 47.2160)>
    Rotation: <Euler (x=-1.6045, y=-0.2349, z=-1.6032), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.6167, 7.0891, 46.0034)>
    Rotation: <Euler (x=-1.6045, y=-0.2349, z=-1.6032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-25.7294, 9.4763, 49.6902)>
    Rotation: <Euler (x=-1.7199, y=-0.2345, z=-1.4882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-25.9553, 9.0559, 48.0077)>
    Rotation: <Euler (x=-1.5398, y=-0.2417, z=-1.4887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.8752, 8.6814, 46.4695)>
    Rotation: <Euler (x=-1.5398, y=-0.2415, z=-1.4887), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.8027, 8.3429, 45.0794)>
    Rotation: <Euler (x=-1.5398, y=-0.2415, z=-1.4887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-25.7586, 10.7762, 49.3373)>
    Rotation: <Euler (x=-1.6076, y=-0.2734, z=-1.4850), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-25.7783, 10.3844, 47.9442)>
    Rotation: <Euler (x=-1.4471, y=-0.2791, z=-1.4912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.5806, 10.0248, 46.6418)>
    Rotation: <Euler (x=-1.4471, y=-0.2788, z=-1.4912), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-25.4014, 9.6989, 45.4613)>
    Rotation: <Euler (x=-1.4471, y=-0.2788, z=-1.4912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-25.4071, 12.0735, 49.8866)>
    Rotation: <Euler (x=-1.5859, y=-0.2630, z=-1.4385), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-25.3796, 11.7047, 48.5130)>
    Rotation: <Euler (x=-1.3661, y=-0.3347, z=-1.4611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-25.0964, 11.3495, 47.4090)>
    Rotation: <Euler (x=-1.3661, y=-0.3343, z=-1.4610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-24.8423, 11.0309, 46.4187)>
    Rotation: <Euler (x=-1.3661, y=-0.3343, z=-1.4610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-2.5557, 8.6328, 58.5704)>
    Rotation: <Euler (x=-1.3294, y=0.0756, z=3.1206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-0.6381, 1.8802, 31.3851)>
    Rotation: <Euler (x=1.5332, y=3.0506, z=-0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (1.7018, 2.7953, 5.9457)>
    Rotation: <Euler (x=-0.5268, y=0.1603, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (5.5543, -3.8789, 1.5397)>
    Rotation: <Euler (x=0.0202, y=0.0104, z=-2.5924), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (7.5739, -7.1802, 1.6176)>
    Rotation: <Euler (x=0.0202, y=0.0104, z=-2.5924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-16.1284, 9.7002, 59.1471)>
    Rotation: <Euler (x=-1.5791, y=0.0808, z=2.9557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.8600, 9.5114, 31.1688)>
    Rotation: <Euler (x=-1.6821, y=0.0584, z=2.9574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-11.8819, 12.0326, 5.8022)>
    Rotation: <Euler (x=-0.5198, y=-0.1367, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-16.3788, 5.6968, 1.4104)>
    Rotation: <Euler (x=0.0915, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-18.5097, 2.5264, 1.7609)>
    Rotation: <Euler (x=0.0915, y=-0.0158, z=2.5484), order='XYZ'>
    Matrix:
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Frame: 166
  Bone: mixamorig:Hips
    Location: <Vector (-8.3802, 9.4455, 61.9550)>
    Rotation: <Euler (x=1.5572, y=0.0423, z=-0.0768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-8.1093, 9.8566, 67.5848)>
    Rotation: <Euler (x=1.5161, y=0.0192, z=-0.0648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-7.9598, 10.2083, 74.1669)>
    Rotation: <Euler (x=1.5583, y=-0.0328, z=-0.0414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-8.2029, 10.3127, 81.6973)>
    Rotation: <Euler (x=1.5994, y=-0.0858, z=-0.0201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-8.9337, 10.0848, 90.1396)>
    Rotation: <Euler (x=1.4800, y=-0.0818, z=-0.0157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-9.2830, 9.9651, 94.3780)>
    Rotation: <Euler (x=1.5522, y=-0.0021, z=-0.0063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-9.3232, 8.4587, 109.1518)>
    Rotation: <Euler (x=1.5522, y=-0.0021, z=-0.0063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-4.9001, 10.1252, 89.3705)>
    Rotation: <Euler (x=-2.7426, y=-0.0500, z=1.4781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (2.5789, 9.5888, 86.2142)>
    Rotation: <Euler (x=-1.7828, y=-0.1289, z=1.0900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (6.1127, 9.7917, 72.2135)>
    Rotation: <Euler (x=-1.7722, y=0.0193, z=1.0733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (8.6932, 8.0570, 57.0516)>
    Rotation: <Euler (x=-1.9057, y=0.3037, z=1.2549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (7.8177, 5.9990, 55.5310)>
    Rotation: <Euler (x=-1.5655, y=0.6147, z=1.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (7.2408, 4.7606, 53.8533)>
    Rotation: <Euler (x=-1.6271, y=0.4555, z=1.1171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (6.9334, 3.8688, 52.0465)>
    Rotation: <Euler (x=-1.6284, y=0.5915, z=1.1151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (6.6741, 3.1162, 50.5216)>
    Rotation: <Euler (x=-1.6284, y=0.5915, z=1.1151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (9.2697, 4.0600, 52.5671)>
    Rotation: <Euler (x=-1.6366, y=0.2320, z=1.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (9.3145, 3.6686, 50.9581)>
    Rotation: <Euler (x=-1.4402, y=0.2141, z=1.3963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (9.0475, 3.3721, 49.3837)>
    Rotation: <Euler (x=-1.4404, y=0.2079, z=1.3954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (8.8224, 3.1221, 48.0562)>
    Rotation: <Euler (x=-1.4404, y=0.2079, z=1.3954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (9.9459, 5.2973, 51.8644)>
    Rotation: <Euler (x=-1.7355, y=0.2868, z=1.2783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (10.0786, 4.7532, 50.2258)>
    Rotation: <Euler (x=-1.5640, y=0.2917, z=1.2777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (9.9319, 4.3058, 48.6577)>
    Rotation: <Euler (x=-1.5640, y=0.2911, z=1.2777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (9.8021, 3.9103, 47.2713)>
    Rotation: <Euler (x=-1.5640, y=0.2911, z=1.2777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (10.3636, 6.3785, 51.1168)>
    Rotation: <Euler (x=-1.6292, y=0.2747, z=1.2291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (10.3134, 5.9897, 49.7505)>
    Rotation: <Euler (x=-1.4812, y=0.2684, z=1.2307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (10.0899, 5.7056, 48.5063)>
    Rotation: <Euler (x=-1.4812, y=0.2671, z=1.2305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (9.8866, 5.4471, 47.3748)>
    Rotation: <Euler (x=-1.4812, y=0.2671, z=1.2305), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (10.3972, 7.8660, 51.6501)>
    Rotation: <Euler (x=-1.4667, y=0.2420, z=1.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (10.1334, 7.6269, 50.3215)>
    Rotation: <Euler (x=-1.1846, y=0.2888, z=1.1633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (9.6456, 7.5260, 49.3600)>
    Rotation: <Euler (x=-1.1848, y=0.2875, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (9.2251, 7.4391, 48.5312)>
    Rotation: <Euler (x=-1.1848, y=0.2875, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-12.7724, 10.2444, 88.6898)>
    Rotation: <Euler (x=-2.6241, y=0.0417, z=-1.5433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.8443, 10.2178, 84.6684)>
    Rotation: <Euler (x=-1.6343, y=0.1909, z=-1.0522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.9970, 12.1392, 70.5118)>
    Rotation: <Euler (x=-1.6233, y=0.0033, z=-1.0596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-22.7309, 11.7869, 55.0426)>
    Rotation: <Euler (x=-1.9361, y=-0.2482, z=-1.4787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-22.5485, 9.9768, 53.5454)>
    Rotation: <Euler (x=-1.5961, y=-0.5884, z=-1.4352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-22.4519, 8.9159, 51.9904)>
    Rotation: <Euler (x=-1.6050, y=-0.2411, z=-1.4382), order='XYZ'>
    Matrix:
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      <Vector (0.2388, -0.9705, -0.0332, 51.9904)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-22.4324, 8.2035, 49.9104)>
    Rotation: <Euler (x=-1.6071, y=-0.4312, z=-1.4317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-22.4139, 7.5287, 47.9404)>
    Rotation: <Euler (x=-1.6071, y=-0.4312, z=-1.4317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-24.4600, 8.2411, 50.1401)>
    Rotation: <Euler (x=-1.6874, y=-0.2466, z=-1.6055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-24.6583, 7.8619, 48.6085)>
    Rotation: <Euler (x=-1.6002, y=-0.2362, z=-1.6047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.7135, 7.5175, 47.1729)>
    Rotation: <Euler (x=-1.6002, y=-0.2372, z=-1.6047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-24.7600, 7.2267, 45.9608)>
    Rotation: <Euler (x=-1.6002, y=-0.2372, z=-1.6047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-24.8860, 9.6227, 49.6428)>
    Rotation: <Euler (x=-1.7177, y=-0.2367, z=-1.4890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-25.1082, 9.1990, 47.9606)>
    Rotation: <Euler (x=-1.5370, y=-0.2439, z=-1.4895), order='XYZ'>
    Matrix:
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      <Vector (-0.9672, -0.2378, 0.0893, 9.1990)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.0237, 8.8214, 46.4234)>
    Rotation: <Euler (x=-1.5370, y=-0.2437, z=-1.4895), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-24.9474, 8.4802, 45.0342)>
    Rotation: <Euler (x=-1.5370, y=-0.2437, z=-1.4895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-24.9140, 10.9218, 49.2873)>
    Rotation: <Euler (x=-1.6050, y=-0.2756, z=-1.4859), order='XYZ'>
    Matrix:
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      <Vector (-0.9588, -0.2739, 0.0755, 10.9218)>
      <Vector (0.2721, -0.9617, -0.0329, 49.2873)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-24.9301, 10.5273, 47.8949)>
    Rotation: <Euler (x=-1.4436, y=-0.2813, z=-1.4921), order='XYZ'>
    Matrix:
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      <Vector (-0.9577, -0.2646, 0.1131, 10.5273)>
      <Vector (0.2776, -0.9529, 0.1219, 47.8949)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-24.7278, 10.1652, 46.5939)>
    Rotation: <Euler (x=-1.4436, y=-0.2810, z=-1.4920), order='XYZ'>
    Matrix:
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      <Vector (-0.9578, -0.2643, 0.1131, 10.1652)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-24.5444, 9.8371, 45.4147)>
    Rotation: <Euler (x=-1.4436, y=-0.2810, z=-1.4920), order='XYZ'>
    Matrix:
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      <Vector (-0.9578, -0.2643, 0.1131, 9.8371)>
      <Vector (0.2773, -0.9530, 0.1219, 45.4147)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-24.5629, 12.2201, 49.8346)>
    Rotation: <Euler (x=-1.5836, y=-0.2660, z=-1.4393), order='XYZ'>
    Matrix:
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      <Vector (-0.9565, -0.2623, 0.1277, 12.2201)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-24.5320, 11.8476, 48.4621)>
    Rotation: <Euler (x=-1.3628, y=-0.3378, z=-1.4622), order='XYZ'>
    Matrix:
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      <Vector (-0.9379, -0.3000, 0.1741, 11.8476)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-24.2449, 11.4894, 47.3601)>
    Rotation: <Euler (x=-1.3628, y=-0.3374, z=-1.4621), order='XYZ'>
    Matrix:
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      <Vector (-0.9381, -0.2996, 0.1741, 11.4894)>
      <Vector (0.3310, -0.9233, 0.1948, 47.3601)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-23.9874, 11.1681, 46.3716)>
    Rotation: <Euler (x=-1.3628, y=-0.3374, z=-1.4621), order='XYZ'>
    Matrix:
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      <Vector (-0.9381, -0.2996, 0.1741, 11.1681)>
      <Vector (0.3310, -0.9233, 0.1948, 46.3716)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-1.7349, 8.8088, 58.5334)>
    Rotation: <Euler (x=-1.3294, y=0.0755, z=3.1206), order='XYZ'>
    Matrix:
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      <Vector (0.0209, -0.2406, -0.9704, 8.8088)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (0.1792, 2.0539, 31.3484)>
    Rotation: <Euler (x=1.5332, y=3.0507, z=-0.0196), order='XYZ'>
    Matrix:
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      <Vector (0.0195, 0.0359, -0.9992, 2.0539)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (2.5153, 2.9704, 5.9087)>
    Rotation: <Euler (x=-0.5270, y=0.1599, z=-2.7106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (6.3667, -3.7033, 1.5008)>
    Rotation: <Euler (x=0.0207, y=0.0103, z=-2.5923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (8.3865, -7.0044, 1.5809)>
    Rotation: <Euler (x=0.0207, y=0.0103, z=-2.5923), order='XYZ'>
    Matrix:
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      <Vector (-0.5221, -0.8528, 0.0123, -7.0044)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-15.3076, 9.8766, 59.1100)>
    Rotation: <Euler (x=-1.5786, y=0.0806, z=2.9558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0466, 9.6732, 31.1311)>
    Rotation: <Euler (x=-1.6826, y=0.0583, z=2.9574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-11.0695, 12.2072, 5.7657)>
    Rotation: <Euler (x=-0.5199, y=-0.1367, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-15.5663, 5.8716, 1.3737)>
    Rotation: <Euler (x=0.0914, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-17.6973, 2.7012, 1.7239)>
    Rotation: <Euler (x=0.0914, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 167
  Bone: mixamorig:Hips
    Location: <Vector (-7.6039, 9.6700, 61.9204)>
    Rotation: <Euler (x=1.5571, y=0.0423, z=-0.0769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-7.3331, 10.0815, 67.5502)>
    Rotation: <Euler (x=1.5160, y=0.0192, z=-0.0649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-7.1839, 10.4334, 74.1322)>
    Rotation: <Euler (x=1.5583, y=-0.0329, z=-0.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-7.4278, 10.5375, 81.6626)>
    Rotation: <Euler (x=1.5995, y=-0.0859, z=-0.0204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-8.1597, 10.3087, 90.1048)>
    Rotation: <Euler (x=1.4803, y=-0.0818, z=-0.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-8.5089, 10.1881, 94.3431)>
    Rotation: <Euler (x=1.5527, y=-0.0020, z=-0.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-8.5491, 8.6743, 109.1161)>
    Rotation: <Euler (x=1.5527, y=-0.0020, z=-0.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-4.1260, 10.3482, 89.3362)>
    Rotation: <Euler (x=-2.7427, y=-0.0502, z=1.4779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (3.3532, 9.8103, 86.1807)>
    Rotation: <Euler (x=-1.7826, y=-0.1283, z=1.0897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (6.8807, 10.0058, 72.1784)>
    Rotation: <Euler (x=-1.7720, y=0.0199, z=1.0729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (9.4540, 8.2638, 57.0161)>
    Rotation: <Euler (x=-1.9052, y=0.3045, z=1.2546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (8.5764, 6.2051, 55.4975)>
    Rotation: <Euler (x=-1.5650, y=0.6156, z=1.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (7.9976, 4.9658, 53.8211)>
    Rotation: <Euler (x=-1.6267, y=0.4564, z=1.1168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (7.6886, 4.0730, 52.0152)>
    Rotation: <Euler (x=-1.6279, y=0.5925, z=1.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (7.4277, 3.3194, 50.4910)>
    Rotation: <Euler (x=-1.6279, y=0.5925, z=1.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (10.0253, 4.2635, 52.5339)>
    Rotation: <Euler (x=-1.6360, y=0.2328, z=1.4042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (10.0687, 3.8710, 50.9251)>
    Rotation: <Euler (x=-1.4396, y=0.2149, z=1.3960), order='XYZ'>
    Matrix:
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      <Vector (-0.2132, -0.9686, 0.1278, 50.9251)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (9.8004, 3.5735, 49.3511)>
    Rotation: <Euler (x=-1.4398, y=0.2087, z=1.3950), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (9.5742, 3.3227, 48.0239)>
    Rotation: <Euler (x=-1.4398, y=0.2087, z=1.3950), order='XYZ'>
    Matrix:
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      <Vector (0.9632, -0.1794, 0.2000, 3.3227)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (10.7015, 5.5000, 51.8298)>
    Rotation: <Euler (x=-1.7335, y=0.2878, z=1.2779), order='XYZ'>
    Matrix:
      <Vector (0.2768, 0.0742, -0.9581, 10.7015)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (10.8301, 4.9552, 50.1912)>
    Rotation: <Euler (x=-1.5603, y=0.2928, z=1.2774), order='XYZ'>
    Matrix:
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      <Vector (0.9165, -0.2732, 0.2921, 4.9552)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (10.6772, 4.5080, 48.6236)>
    Rotation: <Euler (x=-1.5603, y=0.2921, z=1.2774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.5419, 4.1127, 47.2376)>
    Rotation: <Euler (x=-1.5603, y=0.2921, z=1.2774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (11.1192, 6.5805, 51.0811)>
    Rotation: <Euler (x=-1.6227, y=0.2762, z=1.2287), order='XYZ'>
    Matrix:
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      <Vector (0.9063, -0.2740, 0.3217, 6.5805)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (11.0594, 6.1927, 49.7150)>
    Rotation: <Euler (x=-1.4688, y=0.2706, z=1.2304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (10.8200, 5.9119, 48.4730)>
    Rotation: <Euler (x=-1.4688, y=0.2693, z=1.2302), order='XYZ'>
    Matrix:
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      <Vector (0.9086, -0.2154, 0.3578, 5.9119)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.6022, 5.6565, 47.3435)>
    Rotation: <Euler (x=-1.4688, y=0.2693, z=1.2302), order='XYZ'>
    Matrix:
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      <Vector (0.9086, -0.2154, 0.3578, 5.6565)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (11.1538, 8.0684, 51.6134)>
    Rotation: <Euler (x=-1.4635, y=0.2435, z=1.1489), order='XYZ'>
    Matrix:
      <Vector (0.3974, -0.1958, -0.8965, 11.1538)>
      <Vector (0.8854, -0.1748, 0.4307, 8.0684)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (10.8852, 7.8294, 50.2858)>
    Rotation: <Euler (x=-1.1785, y=0.2907, z=1.1633), order='XYZ'>
    Matrix:
      <Vector (0.3797, -0.4560, -0.8049, 10.8852)>
      <Vector (0.8796, -0.0916, 0.4668, 7.8294)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (10.3913, 7.7300, 49.3272)>
    Rotation: <Euler (x=-1.1786, y=0.2894, z=1.1627), order='XYZ'>
    Matrix:
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      <Vector (0.8797, -0.0904, 0.4668, 7.7300)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (9.9656, 7.6443, 48.5010)>
    Rotation: <Euler (x=-1.1786, y=0.2894, z=1.1627), order='XYZ'>
    Matrix:
      <Vector (0.3804, -0.4555, -0.8049, 9.9656)>
      <Vector (0.8797, -0.0904, 0.4668, 7.6443)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-11.9982, 10.4694, 88.6545)>
    Rotation: <Euler (x=-2.6239, y=0.0418, z=-1.5438), order='XYZ'>
    Matrix:
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      <Vector (-0.9988, -0.0028, 0.0497, 10.4694)>
      <Vector (-0.0418, -0.4945, -0.8682, 88.6545)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-19.0695, 10.4468, 84.6319)>
    Rotation: <Euler (x=-1.6344, y=0.1891, z=-1.0525), order='XYZ'>
    Matrix:
      <Vector (0.4866, -0.1481, 0.8610, -19.0695)>
      <Vector (-0.8532, 0.1315, 0.5048, 10.4468)>
      <Vector (-0.1879, -0.9802, -0.0624, 84.6319)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.2092, 12.3461, 70.4704)>
    Rotation: <Euler (x=-1.6234, y=0.0034, z=-1.0603), order='XYZ'>
    Matrix:
      <Vector (0.4886, -0.0475, 0.8712, -21.2092)>
      <Vector (-0.8725, -0.0228, 0.4881, 12.3461)>
      <Vector (-0.0034, -0.9986, -0.0526, 70.4704)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-21.9456, 11.9933, 55.0013)>
    Rotation: <Euler (x=-1.9352, y=-0.2499, z=-1.4796), order='XYZ'>
    Matrix:
      <Vector (0.0883, -0.3339, 0.9385, -21.9456)>
      <Vector (-0.9649, -0.2626, -0.0026, 11.9933)>
      <Vector (0.2473, -0.9053, -0.3453, 55.0013)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-21.7628, 10.1807, 53.5071)>
    Rotation: <Euler (x=-1.5952, y=-0.5901, z=-1.4363), order='XYZ'>
    Matrix:
      <Vector (0.1114, 0.0504, 0.9925, -21.7628)>
      <Vector (-0.8234, -0.5545, 0.1206, 10.1807)>
      <Vector (0.5565, -0.8306, -0.0203, 53.5071)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-21.6654, 9.1173, 51.9540)>
    Rotation: <Euler (x=-1.6042, y=-0.2428, z=-1.4390), order='XYZ'>
    Matrix:
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      <Vector (-0.9623, -0.2426, 0.1234, 9.1173)>
      <Vector (0.2404, -0.9701, -0.0324, 51.9540)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-21.6442, 8.4015, 49.8752)>
    Rotation: <Euler (x=-1.6063, y=-0.4329, z=-1.4327), order='XYZ'>
    Matrix:
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      <Vector (-0.8991, -0.4201, 0.1229, 8.4015)>
      <Vector (0.4195, -0.9072, -0.0322, 49.8752)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.6242, 7.7235, 47.9062)>
    Rotation: <Euler (x=-1.6063, y=-0.4329, z=-1.4327), order='XYZ'>
    Matrix:
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      <Vector (-0.8991, -0.4201, 0.1229, 7.7235)>
      <Vector (0.4195, -0.9072, -0.0322, 47.9062)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-23.6720, 8.4407, 50.1027)>
    Rotation: <Euler (x=-1.6852, y=-0.2483, z=-1.6067), order='XYZ'>
    Matrix:
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      <Vector (-0.9687, -0.2399, -0.0638, 8.4407)>
      <Vector (0.2458, -0.9630, -0.1107, 50.1027)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-23.8675, 8.0590, 48.5715)>
    Rotation: <Euler (x=-1.5970, y=-0.2381, z=-1.6062), order='XYZ'>
    Matrix:
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      <Vector (-0.9712, -0.2347, -0.0415, 8.0590)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-23.9185, 7.7117, 47.1364)>
    Rotation: <Euler (x=-1.5970, y=-0.2391, z=-1.6062), order='XYZ'>
    Matrix:
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      <Vector (-0.9709, -0.2357, -0.0415, 7.7117)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-23.9615, 7.4186, 45.9247)>
    Rotation: <Euler (x=-1.5970, y=-0.2391, z=-1.6062), order='XYZ'>
    Matrix:
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      <Vector (-0.9709, -0.2357, -0.0415, 7.4186)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-24.0966, 9.8218, 49.6028)>
    Rotation: <Euler (x=-1.7164, y=-0.2384, z=-1.4898), order='XYZ'>
    Matrix:
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      <Vector (-0.9685, -0.2446, 0.0459, 9.8218)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-24.3165, 9.3956, 47.9210)>
    Rotation: <Euler (x=-1.5352, y=-0.2456, z=-1.4903), order='XYZ'>
    Matrix:
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      <Vector (-0.9669, -0.2393, 0.0889, 9.3956)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.2293, 9.0155, 46.3846)>
    Rotation: <Euler (x=-1.5352, y=-0.2454, z=-1.4903), order='XYZ'>
    Matrix:
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      <Vector (-0.9669, -0.2391, 0.0889, 9.0155)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-24.1505, 8.6720, 44.9960)>
    Rotation: <Euler (x=-1.5352, y=-0.2454, z=-1.4903), order='XYZ'>
    Matrix:
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      <Vector (-0.9669, -0.2391, 0.0889, 8.6720)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-24.1235, 11.1204, 49.2451)>
    Rotation: <Euler (x=-1.6032, y=-0.2774, z=-1.4868), order='XYZ'>
    Matrix:
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      <Vector (-0.9584, -0.2754, 0.0750, 11.1204)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-24.1372, 10.7237, 47.8534)>
    Rotation: <Euler (x=-1.4410, y=-0.2831, z=-1.4930), order='XYZ'>
    Matrix:
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      <Vector (-0.9573, -0.2661, 0.1131, 10.7237)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-23.9315, 10.3595, 46.5535)>
    Rotation: <Euler (x=-1.4410, y=-0.2828, z=-1.4929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-23.7450, 10.0294, 45.3753)>
    Rotation: <Euler (x=-1.4410, y=-0.2828, z=-1.4929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-23.7721, 12.4193, 49.7907)>
    Rotation: <Euler (x=-1.5821, y=-0.2685, z=-1.4402), order='XYZ'>
    Matrix:
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      <Vector (-0.9560, -0.2645, 0.1272, 12.4193)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-23.7389, 12.0437, 48.4192)>
    Rotation: <Euler (x=-1.3603, y=-0.3404, z=-1.4632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-23.4491, 11.6829, 47.3187)>
    Rotation: <Euler (x=-1.3603, y=-0.3399, z=-1.4631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-23.1891, 11.3593, 46.3316)>
    Rotation: <Euler (x=-1.3604, y=-0.3399, z=-1.4631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-0.9586, 9.0324, 58.4990)>
    Rotation: <Euler (x=-1.3293, y=0.0753, z=3.1206), order='XYZ'>
    Matrix:
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      <Vector (0.0209, -0.2407, -0.9704, 9.0324)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (0.9516, 2.2748, 31.3144)>
    Rotation: <Euler (x=1.5331, y=3.0509, z=-0.0195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (3.2839, 3.1929, 5.8743)>
    Rotation: <Euler (x=-0.5270, y=0.1599, z=-2.7106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (7.1350, -3.4810, 1.4666)>
    Rotation: <Euler (x=0.0208, y=0.0101, z=-2.5921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (9.1554, -6.7817, 1.5469)>
    Rotation: <Euler (x=0.0208, y=0.0101, z=-2.5921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.5312, 10.1018, 59.0751)>
    Rotation: <Euler (x=-1.5780, y=0.0804, z=2.9558), order='XYZ'>
    Matrix:
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      <Vector (0.1841, -0.0078, -0.9829, 10.1018)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2772, 9.8835, 31.0958)>
    Rotation: <Euler (x=-1.6831, y=0.0582, z=2.9574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-10.3010, 12.4295, 5.7315)>
    Rotation: <Euler (x=-0.5199, y=-0.1367, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-14.7978, 6.0940, 1.3394)>
    Rotation: <Euler (x=0.0914, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-16.9288, 2.9236, 1.6894)>
    Rotation: <Euler (x=0.0914, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 168
  Bone: mixamorig:Hips
    Location: <Vector (-6.8632, 9.9246, 61.8945)>
    Rotation: <Euler (x=1.5572, y=0.0423, z=-0.0772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.5926, 10.3355, 67.5243)>
    Rotation: <Euler (x=1.5162, y=0.0191, z=-0.0652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-6.4438, 10.6864, 74.1065)>
    Rotation: <Euler (x=1.5585, y=-0.0330, z=-0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-6.6883, 10.7894, 81.6368)>
    Rotation: <Euler (x=1.5997, y=-0.0860, z=-0.0208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-7.4212, 10.5592, 90.0789)>
    Rotation: <Euler (x=1.4806, y=-0.0817, z=-0.0164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-7.7705, 10.4375, 94.3172)>
    Rotation: <Euler (x=1.5533, y=-0.0020, z=-0.0070), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-7.8107, 8.9154, 109.0894)>
    Rotation: <Euler (x=1.5533, y=-0.0020, z=-0.0070), order='XYZ'>
    Matrix:
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      <Vector (-0.0070, 0.0175, -0.9998, 8.9154)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-3.3874, 10.5973, 89.3107)>
    Rotation: <Euler (x=-2.7429, y=-0.0504, z=1.4775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (4.0920, 10.0572, 86.1562)>
    Rotation: <Euler (x=-1.7823, y=-0.1276, z=1.0892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (7.6112, 10.2450, 72.1517)>
    Rotation: <Euler (x=-1.7717, y=0.0205, z=1.0724), order='XYZ'>
    Matrix:
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      <Vector (0.8782, -0.1130, 0.4648, 10.2450)>
      <Vector (-0.0205, -0.9797, -0.1995, 72.1517)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (10.1750, 8.4958, 56.9886)>
    Rotation: <Euler (x=-1.9048, y=0.3055, z=1.2544), order='XYZ'>
    Matrix:
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      <Vector (0.9064, -0.3720, 0.2003, 8.4958)>
      <Vector (-0.3007, -0.9010, -0.3126, 56.9886)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (9.2956, 6.4363, 55.4721)>
    Rotation: <Euler (x=-1.5647, y=0.6166, z=1.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (8.7153, 5.1960, 53.7970)>
    Rotation: <Euler (x=-1.6264, y=0.4574, z=1.1166), order='XYZ'>
    Matrix:
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      <Vector (0.8063, -0.4206, 0.4160, 5.1960)>
      <Vector (-0.4416, -0.8958, -0.0498, 53.7970)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (8.4048, 4.3019, 51.9920)>
    Rotation: <Euler (x=-1.6276, y=0.5935, z=1.1147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (8.1426, 3.5473, 50.4685)>
    Rotation: <Euler (x=-1.6276, y=0.5935, z=1.1147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (10.7419, 4.4920, 52.5089)>
    Rotation: <Euler (x=-1.6354, y=0.2336, z=1.4040), order='XYZ'>
    Matrix:
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      <Vector (0.9593, -0.2385, 0.1510, 4.4920)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (10.7841, 4.0983, 50.9005)>
    Rotation: <Euler (x=-1.4390, y=0.2157, z=1.3958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (10.5146, 3.7997, 49.3269)>
    Rotation: <Euler (x=-1.4392, y=0.2096, z=1.3948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (10.2874, 3.5480, 48.0000)>
    Rotation: <Euler (x=-1.4392, y=0.2096, z=1.3948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (11.4181, 5.7277, 51.8035)>
    Rotation: <Euler (x=-1.7313, y=0.2888, z=1.2777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (11.5426, 5.1822, 50.1648)>
    Rotation: <Euler (x=-1.5566, y=0.2939, z=1.2771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (11.3831, 4.7353, 48.5978)>
    Rotation: <Euler (x=-1.5566, y=0.2932, z=1.2771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.2421, 4.3401, 47.2124)>
    Rotation: <Euler (x=-1.5566, y=0.2932, z=1.2771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (11.8356, 6.8075, 51.0538)>
    Rotation: <Euler (x=-1.6164, y=0.2778, z=1.2285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (11.7665, 6.4207, 49.6878)>
    Rotation: <Euler (x=-1.4564, y=0.2727, z=1.2301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (11.5113, 6.1432, 48.4482)>
    Rotation: <Euler (x=-1.4565, y=0.2714, z=1.2300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.2791, 5.8908, 47.3209)>
    Rotation: <Euler (x=-1.4565, y=0.2714, z=1.2300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (11.8711, 8.2958, 51.5849)>
    Rotation: <Euler (x=-1.4611, y=0.2448, z=1.1486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (11.5987, 8.0567, 50.2581)>
    Rotation: <Euler (x=-1.1738, y=0.2924, z=1.1633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (11.1001, 7.9582, 49.3019)>
    Rotation: <Euler (x=-1.1740, y=0.2911, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (10.6703, 7.8732, 48.4777)>
    Rotation: <Euler (x=-1.1740, y=0.2911, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-11.2595, 10.7217, 88.6283)>
    Rotation: <Euler (x=-2.6239, y=0.0421, z=-1.5445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.3310, 10.7052, 84.6061)>
    Rotation: <Euler (x=-1.6346, y=0.1884, z=-1.0530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.4676, 12.5955, 70.4429)>
    Rotation: <Euler (x=-1.6237, y=0.0029, z=-1.0610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-21.2036, 12.2349, 54.9739)>
    Rotation: <Euler (x=-1.9352, y=-0.2508, z=-1.4807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-21.0228, 10.4208, 53.4815)>
    Rotation: <Euler (x=-1.5952, y=-0.5910, z=-1.4375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-20.9263, 9.3558, 51.9293)>
    Rotation: <Euler (x=-1.6042, y=-0.2437, z=-1.4402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-20.9057, 8.6381, 49.8511)>
    Rotation: <Euler (x=-1.6063, y=-0.4338, z=-1.4338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-20.8862, 7.9584, 47.8828)>
    Rotation: <Euler (x=-1.6063, y=-0.4338, z=-1.4338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-22.9336, 8.6799, 50.0783)>
    Rotation: <Euler (x=-1.6842, y=-0.2494, z=-1.6082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-23.1279, 8.2968, 48.5473)>
    Rotation: <Euler (x=-1.5950, y=-0.2392, z=-1.6079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-23.1765, 7.9479, 47.1126)>
    Rotation: <Euler (x=-1.5950, y=-0.2402, z=-1.6079), order='XYZ'>
    Matrix:
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      <Vector (0.2379, -0.9710, -0.0235, 47.1126)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-23.2176, 7.6533, 45.9012)>
    Rotation: <Euler (x=-1.5950, y=-0.2402, z=-1.6079), order='XYZ'>
    Matrix:
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      <Vector (-0.9706, -0.2368, -0.0428, 7.6533)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-23.3565, 10.0611, 49.5771)>
    Rotation: <Euler (x=-1.7159, y=-0.2393, z=-1.4910), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-23.5760, 9.6336, 47.8956)>
    Rotation: <Euler (x=-1.5344, y=-0.2466, z=-1.4915), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-23.4879, 9.2521, 46.3596)>
    Rotation: <Euler (x=-1.5344, y=-0.2464, z=-1.4915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-23.4082, 8.9073, 44.9714)>
    Rotation: <Euler (x=-1.5344, y=-0.2464, z=-1.4915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-23.3818, 11.3594, 49.2183)>
    Rotation: <Euler (x=-1.6024, y=-0.2783, z=-1.4879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-23.3947, 10.9614, 47.8269)>
    Rotation: <Euler (x=-1.4394, y=-0.2841, z=-1.4942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-23.1872, 10.5960, 46.5277)>
    Rotation: <Euler (x=-1.4394, y=-0.2838, z=-1.4941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-22.9992, 10.2647, 45.3501)>
    Rotation: <Euler (x=-1.4394, y=-0.2838, z=-1.4941), order='XYZ'>
    Matrix:
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      <Vector (0.2800, -0.9517, 0.1257, 45.3501)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-23.0289, 12.6584, 49.7628)>
    Rotation: <Euler (x=-1.5814, y=-0.2701, z=-1.4414), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-22.9951, 12.2806, 48.3918)>
    Rotation: <Euler (x=-1.3589, y=-0.3420, z=-1.4645), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-22.7038, 11.9180, 47.2924)>
    Rotation: <Euler (x=-1.3589, y=-0.3416, z=-1.4644), order='XYZ'>
    Matrix:
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      <Vector (-0.9369, -0.3033, 0.1739, 11.9180)>
      <Vector (0.3350, -0.9212, 0.1982, 47.2924)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-22.4426, 11.5927, 46.3061)>
    Rotation: <Euler (x=-1.3589, y=-0.3416, z=-1.4644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-0.2178, 9.2856, 58.4734)>
    Rotation: <Euler (x=-1.3291, y=0.0752, z=3.1206), order='XYZ'>
    Matrix:
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      <Vector (0.0209, -0.2408, -0.9704, 9.2856)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (1.6879, 2.5247, 31.2894)>
    Rotation: <Euler (x=1.5330, y=3.0510, z=-0.0196), order='XYZ'>
    Matrix:
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      <Vector (0.0195, 0.0360, -0.9992, 2.5247)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (4.0163, 3.4449, 5.8491)>
    Rotation: <Euler (x=-0.5266, y=0.1605, z=-2.7109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (7.8686, -3.2305, 1.4446)>
    Rotation: <Euler (x=0.0202, y=0.0092, z=-2.5912), order='XYZ'>
    Matrix:
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      <Vector (-0.5230, -0.8523, 0.0124, -3.2305)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (9.8920, -6.5294, 1.5228)>
    Rotation: <Euler (x=0.0202, y=0.0092, z=-2.5912), order='XYZ'>
    Matrix:
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      <Vector (-0.5230, -0.8523, 0.0124, -6.5294)>
      <Vector (-0.0092, 0.0202, 0.9998, 1.5228)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.7902, 10.3585, 59.0488)>
    Rotation: <Euler (x=-1.5775, y=0.0803, z=2.9557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.5429, 10.1262, 31.0691)>
    Rotation: <Euler (x=-1.6834, y=0.0580, z=2.9573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-9.5674, 12.6816, 5.7057)>
    Rotation: <Euler (x=-0.5198, y=-0.1367, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-14.0644, 6.3460, 1.3137)>
    Rotation: <Euler (x=0.0914, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5590, -0.8265, 0.0668, 6.3460)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-16.1954, 3.1756, 1.6637)>
    Rotation: <Euler (x=0.0914, y=-0.0158, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 169
  Bone: mixamorig:Hips
    Location: <Vector (-6.1640, 10.1674, 61.8789)>
    Rotation: <Euler (x=1.5574, y=0.0422, z=-0.0776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.8937, 10.5769, 67.5088)>
    Rotation: <Euler (x=1.5164, y=0.0190, z=-0.0657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.7453, 10.9264, 74.0910)>
    Rotation: <Euler (x=1.5587, y=-0.0331, z=-0.0424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-5.9903, 11.0278, 81.6214)>
    Rotation: <Euler (x=1.6000, y=-0.0861, z=-0.0213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-6.7238, 10.7960, 90.0634)>
    Rotation: <Euler (x=1.4809, y=-0.0817, z=-0.0170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-7.0731, 10.6730, 94.3016)>
    Rotation: <Euler (x=1.5539, y=-0.0020, z=-0.0077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-7.1137, 9.1427, 109.0729)>
    Rotation: <Euler (x=1.5539, y=-0.0020, z=-0.0077), order='XYZ'>
    Matrix:
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      <Vector (-0.0077, 0.0170, -0.9998, 9.1427)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-2.6899, 10.8322, 89.2955)>
    Rotation: <Euler (x=-2.7431, y=-0.0506, z=1.4771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (4.7900, 10.2899, 86.1424)>
    Rotation: <Euler (x=-1.7819, y=-0.1269, z=1.0885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (8.3004, 10.4696, 72.1356)>
    Rotation: <Euler (x=-1.7713, y=0.0211, z=1.0718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (10.8540, 8.7132, 56.9716)>
    Rotation: <Euler (x=-1.9046, y=0.3063, z=1.2542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (9.9734, 6.6528, 55.4571)>
    Rotation: <Euler (x=-1.5646, y=0.6175, z=1.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (9.3920, 5.4113, 53.7833)>
    Rotation: <Euler (x=-1.6263, y=0.4583, z=1.1164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (9.0803, 4.5159, 51.9791)>
    Rotation: <Euler (x=-1.6275, y=0.5944, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (8.8173, 3.7601, 50.4563)>
    Rotation: <Euler (x=-1.6275, y=0.5944, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (11.4178, 4.7057, 52.4948)>
    Rotation: <Euler (x=-1.6351, y=0.2345, z=1.4038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (11.4591, 4.3107, 50.8867)>
    Rotation: <Euler (x=-1.4387, y=0.2166, z=1.3956), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (11.1888, 4.0110, 49.3134)>
    Rotation: <Euler (x=-1.4389, y=0.2104, z=1.3946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (10.9609, 3.7583, 47.9869)>
    Rotation: <Euler (x=-1.4389, y=0.2104, z=1.3946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (12.0940, 5.9407, 51.7881)>
    Rotation: <Euler (x=-1.7295, y=0.2897, z=1.2775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (12.2148, 5.3944, 50.1494)>
    Rotation: <Euler (x=-1.5530, y=0.2950, z=1.2769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (12.0491, 4.9476, 48.5830)>
    Rotation: <Euler (x=-1.5530, y=0.2943, z=1.2769), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.9027, 4.5526, 47.1981)>
    Rotation: <Euler (x=-1.5530, y=0.2943, z=1.2769), order='XYZ'>
    Matrix:
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      <Vector (0.9160, -0.2724, 0.2946, 4.5526)>
      <Vector (-0.2901, -0.9569, 0.0170, 47.1981)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (12.5115, 7.0198, 51.0373)>
    Rotation: <Euler (x=-1.6105, y=0.2793, z=1.2282), order='XYZ'>
    Matrix:
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      <Vector (0.9054, -0.2728, 0.3254, 7.0198)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (12.4337, 6.6338, 49.6716)>
    Rotation: <Euler (x=-1.4448, y=0.2748, z=1.2299), order='XYZ'>
    Matrix:
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      <Vector (0.9071, -0.2117, 0.3638, 6.6338)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.1636, 6.3594, 48.4345)>
    Rotation: <Euler (x=-1.4449, y=0.2735, z=1.2297), order='XYZ'>
    Matrix:
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      <Vector (0.9074, -0.2105, 0.3638, 6.3594)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.9180, 6.1098, 47.3094)>
    Rotation: <Euler (x=-1.4449, y=0.2735, z=1.2297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (12.5476, 8.5085, 51.5673)>
    Rotation: <Euler (x=-1.4596, y=0.2460, z=1.1484), order='XYZ'>
    Matrix:
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      <Vector (0.8846, -0.1753, 0.4321, 8.5085)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (12.2727, 8.2689, 50.2411)>
    Rotation: <Euler (x=-1.1709, y=0.2938, z=1.1632), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (11.7711, 8.1706, 49.2865)>
    Rotation: <Euler (x=-1.1711, y=0.2925, z=1.1626), order='XYZ'>
    Matrix:
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      <Vector (0.8789, -0.0893, 0.4686, 8.1706)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.3386, 8.0859, 48.4636)>
    Rotation: <Euler (x=-1.1711, y=0.2925, z=1.1626), order='XYZ'>
    Matrix:
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      <Vector (0.8789, -0.0893, 0.4686, 8.0859)>
      <Vector (-0.2883, -0.8820, 0.3726, 48.4636)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.5619, 10.9608, 88.6125)>
    Rotation: <Euler (x=-2.6241, y=0.0423, z=-1.5455), order='XYZ'>
    Matrix:
      <Vector (0.0253, -0.8693, 0.4936, -10.5619)>
      <Vector (-0.9988, -0.0011, 0.0493, 10.9608)>
      <Vector (-0.0423, -0.4942, -0.8683, 88.6125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-17.6343, 10.9519, 84.5918)>
    Rotation: <Euler (x=-1.6350, y=0.1884, z=-1.0538), order='XYZ'>
    Matrix:
      <Vector (0.4856, -0.1481, 0.8616, -17.6343)>
      <Vector (-0.8539, 0.1308, 0.5037, 10.9519)>
      <Vector (-0.1873, -0.9803, -0.0630, 84.5918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.7744, 12.8410, 70.4290)>
    Rotation: <Euler (x=-1.6240, y=0.0022, z=-1.0618), order='XYZ'>
    Matrix:
      <Vector (0.4873, -0.0475, 0.8720, -19.7744)>
      <Vector (-0.8733, -0.0240, 0.4867, 12.8410)>
      <Vector (-0.0022, -0.9986, -0.0532, 70.4290)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-20.5101, 12.4689, 54.9603)>
    Rotation: <Euler (x=-1.9356, y=-0.2513, z=-1.4823), order='XYZ'>
    Matrix:
      <Vector (0.0856, -0.3349, 0.9384, -20.5101)>
      <Vector (-0.9648, -0.2629, -0.0058, 12.4689)>
      <Vector (0.2486, -0.9048, -0.3456, 54.9603)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-20.3329, 10.6538, 53.4686)>
    Rotation: <Euler (x=-1.5958, y=-0.5915, z=-1.4389), order='XYZ'>
    Matrix:
      <Vector (0.1092, 0.0486, 0.9928, -20.3329)>
      <Vector (-0.8229, -0.5559, 0.1177, 10.6538)>
      <Vector (0.5576, -0.8299, -0.0207, 53.4686)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-20.2389, 9.5878, 51.9169)>
    Rotation: <Euler (x=-1.6046, y=-0.2442, z=-1.4417), order='XYZ'>
    Matrix:
      <Vector (0.1249, -0.0025, 0.9922, -20.2389)>
      <Vector (-0.9623, -0.2439, 0.1205, 9.5878)>
      <Vector (0.2417, -0.9698, -0.0328, 51.9169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-20.2204, 8.8690, 49.8391)>
    Rotation: <Euler (x=-1.6068, y=-0.4343, z=-1.4353), order='XYZ'>
    Matrix:
      <Vector (0.1225, 0.0211, 0.9922, -20.2204)>
      <Vector (-0.8989, -0.4215, 0.1200, 8.8690)>
      <Vector (0.4207, -0.9066, -0.0327, 49.8391)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-20.2029, 8.1882, 47.8711)>
    Rotation: <Euler (x=-1.6068, y=-0.4343, z=-1.4353), order='XYZ'>
    Matrix:
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      <Vector (-0.8989, -0.4215, 0.1200, 8.1882)>
      <Vector (0.4207, -0.9066, -0.0327, 47.8711)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-22.2480, 8.9144, 50.0672)>
    Rotation: <Euler (x=-1.6838, y=-0.2500, z=-1.6100), order='XYZ'>
    Matrix:
      <Vector (-0.0380, -0.1223, 0.9918, -22.2480)>
      <Vector (-0.9682, -0.2412, -0.0668, 8.9144)>
      <Vector (0.2474, -0.9627, -0.1092, 50.0672)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-22.4425, 8.5306, 48.5363)>
    Rotation: <Euler (x=-1.5938, y=-0.2400, z=-1.6099), order='XYZ'>
    Matrix:
      <Vector (-0.0380, -0.0323, 0.9988, -22.4425)>
      <Vector (-0.9706, -0.2365, -0.0446, 8.5306)>
      <Vector (0.2377, -0.9711, -0.0223, 48.5363)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.4902, 8.1806, 47.1018)>
    Rotation: <Euler (x=-1.5938, y=-0.2410, z=-1.6099), order='XYZ'>
    Matrix:
      <Vector (-0.0380, -0.0323, 0.9988, -22.4902)>
      <Vector (-0.9704, -0.2375, -0.0446, 8.1806)>
      <Vector (0.2387, -0.9708, -0.0223, 47.1018)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-22.5305, 7.8851, 45.8906)>
    Rotation: <Euler (x=-1.5938, y=-0.2410, z=-1.6099), order='XYZ'>
    Matrix:
      <Vector (-0.0380, -0.0323, 0.9988, -22.5305)>
      <Vector (-0.9704, -0.2375, -0.0446, 7.8851)>
      <Vector (0.2387, -0.9708, -0.0223, 45.8906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-22.6688, 10.2960, 49.5654)>
    Rotation: <Euler (x=-1.7161, y=-0.2398, z=-1.4926), order='XYZ'>
    Matrix:
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      <Vector (-0.9684, -0.2456, 0.0430, 10.2960)>
      <Vector (0.2375, -0.9611, -0.1407, 49.5654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-22.8893, 9.8680, 47.8841)>
    Rotation: <Euler (x=-1.5343, y=-0.2471, z=-1.4931), order='XYZ'>
    Matrix:
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      <Vector (-0.9667, -0.2408, 0.0865, 9.8680)>
      <Vector (0.2446, -0.9690, 0.0354, 47.8841)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-22.8015, 9.4856, 46.3483)>
    Rotation: <Euler (x=-1.5343, y=-0.2469, z=-1.4931), order='XYZ'>
    Matrix:
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      <Vector (-0.9668, -0.2406, 0.0865, 9.4856)>
      <Vector (0.2444, -0.9690, 0.0354, 46.3483)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-22.7222, 9.1400, 44.9603)>
    Rotation: <Euler (x=-1.5343, y=-0.2469, z=-1.4931), order='XYZ'>
    Matrix:
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      <Vector (-0.9668, -0.2406, 0.0865, 9.1400)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-22.6921, 11.5942, 49.2060)>
    Rotation: <Euler (x=-1.6023, y=-0.2788, z=-1.4895), order='XYZ'>
    Matrix:
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      <Vector (-0.9582, -0.2767, 0.0725, 11.5942)>
      <Vector (0.2752, -0.9609, -0.0302, 49.2060)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-22.7053, 11.1955, 47.8148)>
    Rotation: <Euler (x=-1.4386, y=-0.2847, z=-1.4958), order='XYZ'>
    Matrix:
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      <Vector (-0.9571, -0.2677, 0.1112, 11.1955)>
      <Vector (0.2808, -0.9514, 0.1265, 47.8148)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-22.4972, 10.8292, 46.5159)>
    Rotation: <Euler (x=-1.4386, y=-0.2844, z=-1.4957), order='XYZ'>
    Matrix:
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      <Vector (-0.9571, -0.2674, 0.1112, 10.8292)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-22.3086, 10.4971, 45.3386)>
    Rotation: <Euler (x=-1.4386, y=-0.2844, z=-1.4957), order='XYZ'>
    Matrix:
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      <Vector (-0.9571, -0.2674, 0.1112, 10.4971)>
      <Vector (0.2805, -0.9515, 0.1265, 45.3386)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-22.3368, 12.8928, 49.7496)>
    Rotation: <Euler (x=-1.5814, y=-0.2711, z=-1.4430), order='XYZ'>
    Matrix:
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      <Vector (-0.9556, -0.2670, 0.1246, 12.8928)>
      <Vector (0.2678, -0.9634, -0.0102, 49.7496)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-22.3033, 12.5136, 48.3791)>
    Rotation: <Euler (x=-1.3582, y=-0.3431, z=-1.4661), order='XYZ'>
    Matrix:
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      <Vector (-0.9365, -0.3050, 0.1728, 12.5136)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-22.0117, 12.1494, 47.2802)>
    Rotation: <Euler (x=-1.3582, y=-0.3427, z=-1.4660), order='XYZ'>
    Matrix:
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      <Vector (-0.9367, -0.3046, 0.1728, 12.1494)>
      <Vector (0.3360, -0.9206, 0.1987, 47.2802)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-21.7501, 11.8227, 46.2945)>
    Rotation: <Euler (x=-1.3582, y=-0.3427, z=-1.4660), order='XYZ'>
    Matrix:
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      <Vector (-0.9367, -0.3046, 0.1728, 11.8227)>
      <Vector (0.3360, -0.9206, 0.1987, 46.2945)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (0.4813, 9.5261, 58.4581)>
    Rotation: <Euler (x=-1.3290, y=0.0750, z=3.1204), order='XYZ'>
    Matrix:
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      <Vector (0.0211, -0.2409, -0.9703, 9.5261)>
      <Vector (-0.0749, -0.9682, 0.2388, 58.4581)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (2.3817, 2.7615, 31.2746)>
    Rotation: <Euler (x=1.5329, y=3.0512, z=-0.0197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (4.7067, 3.6847, 5.8341)>
    Rotation: <Euler (x=-0.5261, y=0.1615, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (8.5612, -2.9926, 1.4343)>
    Rotation: <Euler (x=0.0194, y=0.0080, z=-2.5898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (10.5895, -6.2886, 1.5093)>
    Rotation: <Euler (x=0.0194, y=0.0080, z=-2.5898), order='XYZ'>
    Matrix:
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      <Vector (-0.5242, -0.8515, 0.0123, -6.2886)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.0907, 10.6049, 59.0329)>
    Rotation: <Euler (x=-1.5770, y=0.0802, z=2.9554), order='XYZ'>
    Matrix:
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      <Vector (0.1845, -0.0087, -0.9828, 10.6049)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-10.8498, 10.3599, 31.0527)>
    Rotation: <Euler (x=-1.6837, y=0.0579, z=2.9570), order='XYZ'>
    Matrix:
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      <Vector (0.1832, 0.1002, -0.9780, 10.3599)>
      <Vector (-0.0579, -0.9920, -0.1125, 31.0527)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-8.8749, 12.9217, 5.6899)>
    Rotation: <Euler (x=-0.5198, y=-0.1367, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-13.3723, 6.5863, 1.2982)>
    Rotation: <Euler (x=0.0914, y=-0.0159, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5590, -0.8265, 0.0668, 6.5863)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-15.5034, 3.4159, 1.6483)>
    Rotation: <Euler (x=0.0914, y=-0.0159, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 170
  Bone: mixamorig:Hips
    Location: <Vector (-5.5304, 10.3053, 61.8642)>
    Rotation: <Euler (x=1.5576, y=0.0422, z=-0.0782), order='XYZ'>
    Matrix:
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      <Vector (-0.0780, 0.0098, -0.9969, 10.3053)>
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  Bone: mixamorig:Spine
    Location: <Vector (-5.2599, 10.7136, 67.4943)>
    Rotation: <Euler (x=1.5166, y=0.0190, z=-0.0662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.1115, 11.0617, 74.0765)>
    Rotation: <Euler (x=1.5589, y=-0.0331, z=-0.0430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-5.3567, 11.1617, 81.6069)>
    Rotation: <Euler (x=1.6002, y=-0.0861, z=-0.0219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-6.0905, 10.9284, 90.0488)>
    Rotation: <Euler (x=1.4812, y=-0.0817, z=-0.0177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-6.4399, 10.8045, 94.2871)>
    Rotation: <Euler (x=1.5544, y=-0.0019, z=-0.0084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-6.4808, 9.2665, 109.0576)>
    Rotation: <Euler (x=1.5544, y=-0.0019, z=-0.0084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-2.0566, 10.9627, 89.2811)>
    Rotation: <Euler (x=-2.7433, y=-0.0508, z=1.4768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (5.4238, 10.4183, 86.1297)>
    Rotation: <Euler (x=-1.7817, y=-0.1263, z=1.0878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (8.9268, 10.5899, 72.1209)>
    Rotation: <Euler (x=-1.7710, y=0.0217, z=1.0711), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (11.4715, 8.8264, 56.9562)>
    Rotation: <Euler (x=-1.9046, y=0.3071, z=1.2540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (10.5902, 6.7650, 55.4435)>
    Rotation: <Euler (x=-1.5647, y=0.6182, z=1.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (10.0082, 5.5224, 53.7708)>
    Rotation: <Euler (x=-1.6264, y=0.4591, z=1.1161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (9.6959, 4.6256, 51.9674)>
    Rotation: <Euler (x=-1.6277, y=0.5951, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (9.4323, 3.8688, 50.4452)>
    Rotation: <Euler (x=-1.6276, y=0.5951, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (12.0335, 4.8154, 52.4824)>
    Rotation: <Euler (x=-1.6350, y=0.2353, z=1.4036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (12.0744, 4.4192, 50.8745)>
    Rotation: <Euler (x=-1.4386, y=0.2174, z=1.3954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (11.8037, 4.1184, 49.3015)>
    Rotation: <Euler (x=-1.4388, y=0.2112, z=1.3944), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (11.5754, 3.8647, 47.9752)>
    Rotation: <Euler (x=-1.4388, y=0.2112, z=1.3944), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (12.7097, 6.0498, 51.7745)>
    Rotation: <Euler (x=-1.7279, y=0.2906, z=1.2773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (12.8274, 5.5027, 50.1358)>
    Rotation: <Euler (x=-1.5499, y=0.2959, z=1.2767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (12.6565, 5.0560, 48.5700)>
    Rotation: <Euler (x=-1.5499, y=0.2953, z=1.2767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (12.5053, 4.6610, 47.1856)>
    Rotation: <Euler (x=-1.5499, y=0.2953, z=1.2767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (13.1272, 7.1282, 51.0228)>
    Rotation: <Euler (x=-1.6053, y=0.2806, z=1.2280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (13.0418, 6.7430, 49.6574)>
    Rotation: <Euler (x=-1.4344, y=0.2766, z=1.2298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.7584, 6.4713, 48.4226)>
    Rotation: <Euler (x=-1.4344, y=0.2753, z=1.2296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (12.5007, 6.2243, 47.2997)>
    Rotation: <Euler (x=-1.4344, y=0.2753, z=1.2296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (13.1638, 8.6173, 51.5517)>
    Rotation: <Euler (x=-1.4592, y=0.2469, z=1.1482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (12.8879, 8.3770, 50.2258)>
    Rotation: <Euler (x=-1.1700, y=0.2948, z=1.1631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.3851, 8.2784, 49.2718)>
    Rotation: <Euler (x=-1.1702, y=0.2934, z=1.1625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.9517, 8.1934, 48.4495)>
    Rotation: <Euler (x=-1.1702, y=0.2934, z=1.1625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.9285, 11.0956, 88.5979)>
    Rotation: <Euler (x=-2.6243, y=0.0426, z=-1.5465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.0016, 11.0950, 84.5785)>
    Rotation: <Euler (x=-1.6355, y=0.1885, z=-1.0546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.1469, 12.9831, 70.4163)>
    Rotation: <Euler (x=-1.6245, y=0.0017, z=-1.0627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-19.8854, 12.6016, 54.9480)>
    Rotation: <Euler (x=-1.9362, y=-0.2517, z=-1.4842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-19.7125, 10.7854, 53.4571)>
    Rotation: <Euler (x=-1.5964, y=-0.5919, z=-1.4405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-19.6214, 9.7185, 51.9059)>
    Rotation: <Euler (x=-1.6052, y=-0.2446, z=-1.4436), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-19.6053, 8.9987, 49.8284)>
    Rotation: <Euler (x=-1.6074, y=-0.4347, z=-1.4370), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-19.5901, 8.3169, 47.8607)>
    Rotation: <Euler (x=-1.6074, y=-0.4347, z=-1.4370), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-21.6328, 9.0482, 50.0574)>
    Rotation: <Euler (x=-1.6836, y=-0.2506, z=-1.6121), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-21.8278, 8.6639, 48.5268)>
    Rotation: <Euler (x=-1.5930, y=-0.2406, z=-1.6122), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-21.8752, 8.3130, 47.0925)>
    Rotation: <Euler (x=-1.5930, y=-0.2417, z=-1.6121), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-21.9152, 8.0168, 45.8814)>
    Rotation: <Euler (x=-1.5930, y=-0.2417, z=-1.6121), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-22.0511, 10.4304, 49.5552)>
    Rotation: <Euler (x=-1.7165, y=-0.2402, z=-1.4944), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-22.2729, 10.0021, 47.8742)>
    Rotation: <Euler (x=-1.5345, y=-0.2475, z=-1.4950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-22.1861, 9.6187, 46.3386)>
    Rotation: <Euler (x=-1.5345, y=-0.2473, z=-1.4949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-22.1076, 9.2723, 44.9507)>
    Rotation: <Euler (x=-1.5345, y=-0.2473, z=-1.4949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-22.0719, 11.7285, 49.1951)>
    Rotation: <Euler (x=-1.6023, y=-0.2793, z=-1.4914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-22.0858, 11.3292, 47.8041)>
    Rotation: <Euler (x=-1.4381, y=-0.2852, z=-1.4976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-21.8777, 10.9619, 46.5055)>
    Rotation: <Euler (x=-1.4381, y=-0.2849, z=-1.4976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-21.6890, 10.6289, 45.3285)>
    Rotation: <Euler (x=-1.4381, y=-0.2849, z=-1.4976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-21.7138, 13.0267, 49.7380)>
    Rotation: <Euler (x=-1.5815, y=-0.2720, z=-1.4448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-21.6809, 12.6462, 48.3678)>
    Rotation: <Euler (x=-1.3577, y=-0.3441, z=-1.4680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-21.3894, 12.2805, 47.2694)>
    Rotation: <Euler (x=-1.3578, y=-0.3437, z=-1.4679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-21.1280, 11.9524, 46.2842)>
    Rotation: <Euler (x=-1.3578, y=-0.3437, z=-1.4679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (1.1146, 9.6611, 58.4435)>
    Rotation: <Euler (x=-1.3289, y=0.0749, z=3.1201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (3.0100, 2.8932, 31.2604)>
    Rotation: <Euler (x=1.5327, y=3.0513, z=-0.0200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (5.3324, 3.8206, 5.8198)>
    Rotation: <Euler (x=-0.5258, y=0.1620, z=-2.7112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (9.1892, -2.8573, 1.4230)>
    Rotation: <Euler (x=0.0189, y=0.0072, z=-2.5888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (11.2209, -6.1512, 1.4960)>
    Rotation: <Euler (x=0.0189, y=0.0072, z=-2.5888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.4567, 10.7472, 59.0182)>
    Rotation: <Euler (x=-1.5767, y=0.0800, z=2.9549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-10.2217, 10.4925, 31.0376)>
    Rotation: <Euler (x=-1.6839, y=0.0578, z=2.9565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-8.2471, 13.0581, 5.6752)>
    Rotation: <Euler (x=-0.5198, y=-0.1366, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-12.7451, 6.7229, 1.2838)>
    Rotation: <Euler (x=0.0915, y=-0.0160, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-14.8761, 3.5526, 1.6341)>
    Rotation: <Euler (x=0.0915, y=-0.0160, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 171
  Bone: mixamorig:Hips
    Location: <Vector (-4.9943, 10.2057, 61.8354)>
    Rotation: <Euler (x=1.5577, y=0.0423, z=-0.0787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7232, 10.6133, 67.4655)>
    Rotation: <Euler (x=1.5167, y=0.0190, z=-0.0667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.5744, 10.9606, 74.0478)>
    Rotation: <Euler (x=1.5591, y=-0.0330, z=-0.0435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.8192, 11.0597, 81.5782)>
    Rotation: <Euler (x=1.6004, y=-0.0861, z=-0.0224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-5.5530, 10.8255, 90.0201)>
    Rotation: <Euler (x=1.4814, y=-0.0817, z=-0.0183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-5.9022, 10.7008, 94.2583)>
    Rotation: <Euler (x=1.5548, y=-0.0018, z=-0.0091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-5.9429, 9.1565, 109.0282)>
    Rotation: <Euler (x=1.5548, y=-0.0018, z=-0.0091), order='XYZ'>
    Matrix:
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      <Vector (-0.0091, 0.0160, -0.9998, 9.1565)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-1.5191, 10.8580, 89.2522)>
    Rotation: <Euler (x=-2.7434, y=-0.0510, z=1.4765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (5.9617, 10.3120, 86.1020)>
    Rotation: <Euler (x=-1.7814, y=-0.1258, z=1.0873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (9.4586, 10.4763, 72.0916)>
    Rotation: <Euler (x=-1.7708, y=0.0221, z=1.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (11.9963, 8.7065, 56.9265)>
    Rotation: <Euler (x=-1.9046, y=0.3077, z=1.2539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (11.1147, 6.6442, 55.4152)>
    Rotation: <Euler (x=-1.5648, y=0.6188, z=1.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (10.5324, 5.4006, 53.7432)>
    Rotation: <Euler (x=-1.6266, y=0.4597, z=1.1160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (10.2198, 4.5028, 51.9404)>
    Rotation: <Euler (x=-1.6278, y=0.5957, z=1.1141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (9.9561, 3.7451, 50.4187)>
    Rotation: <Euler (x=-1.6278, y=0.5957, z=1.1141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (12.5575, 4.6928, 52.4550)>
    Rotation: <Euler (x=-1.6350, y=0.2359, z=1.4036), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (12.5982, 4.2956, 50.8474)>
    Rotation: <Euler (x=-1.4386, y=0.2180, z=1.3953), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (12.3273, 3.9938, 49.2746)>
    Rotation: <Euler (x=-1.4388, y=0.2118, z=1.3944), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.0988, 3.7394, 47.9485)>
    Rotation: <Euler (x=-1.4388, y=0.2118, z=1.3944), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (13.2337, 5.9267, 51.7464)>
    Rotation: <Euler (x=-1.7267, y=0.2913, z=1.2772), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (13.3491, 5.3791, 50.1077)>
    Rotation: <Euler (x=-1.5475, y=0.2967, z=1.2767), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.1739, 4.9324, 48.5423)>
    Rotation: <Euler (x=-1.5475, y=0.2960, z=1.2767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.0190, 4.5375, 47.1583)>
    Rotation: <Euler (x=-1.5475, y=0.2960, z=1.2767), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (13.6512, 7.0046, 50.9940)>
    Rotation: <Euler (x=-1.6009, y=0.2817, z=1.2279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (13.5593, 6.6200, 49.6287)>
    Rotation: <Euler (x=-1.4254, y=0.2782, z=1.2297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.2647, 6.3509, 48.3961)>
    Rotation: <Euler (x=-1.4255, y=0.2769, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (12.9967, 6.1061, 47.2750)>
    Rotation: <Euler (x=-1.4255, y=0.2769, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (13.6879, 8.4940, 51.5219)>
    Rotation: <Euler (x=-1.4594, y=0.2475, z=1.1481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (13.4118, 8.2529, 50.1962)>
    Rotation: <Euler (x=-1.1701, y=0.2954, z=1.1630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.9089, 8.1538, 49.2423)>
    Rotation: <Euler (x=-1.1703, y=0.2940, z=1.1624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.4754, 8.0683, 48.4201)>
    Rotation: <Euler (x=-1.1703, y=0.2940, z=1.1624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3909, 10.9947, 88.5693)>
    Rotation: <Euler (x=-2.6244, y=0.0428, z=-1.5476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.4643, 11.0024, 84.5502)>
    Rotation: <Euler (x=-1.6360, y=0.1882, z=-1.0555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.6128, 12.8855, 70.3879)>
    Rotation: <Euler (x=-1.6250, y=0.0017, z=-1.0636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-19.3586, 12.5005, 54.9200)>
    Rotation: <Euler (x=-1.9367, y=-0.2520, z=-1.4862), order='XYZ'>
    Matrix:
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      <Vector (-0.9649, -0.2622, -0.0100, 12.5005)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-19.1903, 10.6834, 53.4297)>
    Rotation: <Euler (x=-1.5970, y=-0.5922, z=-1.4423), order='XYZ'>
    Matrix:
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      <Vector (-0.8229, -0.5567, 0.1136, 10.6834)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-19.1021, 9.6158, 51.8788)>
    Rotation: <Euler (x=-1.6057, y=-0.2449, z=-1.4456), order='XYZ'>
    Matrix:
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      <Vector (-0.9626, -0.2447, 0.1164, 9.6158)>
      <Vector (0.2424, -0.9696, -0.0339, 51.8788)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-19.0885, 8.8952, 49.8016)>
    Rotation: <Euler (x=-1.6079, y=-0.4349, z=-1.4390), order='XYZ'>
    Matrix:
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      <Vector (-0.8990, -0.4223, 0.1159, 8.8952)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-19.0756, 8.2127, 47.8341)>
    Rotation: <Euler (x=-1.6079, y=-0.4349, z=-1.4390), order='XYZ'>
    Matrix:
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      <Vector (-0.8990, -0.4223, 0.1159, 8.2127)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-21.1157, 8.9492, 50.0314)>
    Rotation: <Euler (x=-1.6836, y=-0.2510, z=-1.6142), order='XYZ'>
    Matrix:
      <Vector (-0.0420, -0.1232, 0.9915, -21.1157)>
      <Vector (-0.9677, -0.2417, -0.0711, 8.9492)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-21.3116, 8.5646, 48.5010)>
    Rotation: <Euler (x=-1.5925, y=-0.2411, z=-1.6144), order='XYZ'>
    Matrix:
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      <Vector (-0.9701, -0.2376, -0.0488, 8.5646)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-21.3591, 8.2131, 47.0668)>
    Rotation: <Euler (x=-1.5925, y=-0.2421, z=-1.6144), order='XYZ'>
    Matrix:
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      <Vector (-0.9699, -0.2386, -0.0488, 8.2131)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-21.3992, 7.9163, 45.8559)>
    Rotation: <Euler (x=-1.5925, y=-0.2421, z=-1.6144), order='XYZ'>
    Matrix:
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      <Vector (-0.9699, -0.2386, -0.0488, 7.9163)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-21.5313, 10.3321, 49.5290)>
    Rotation: <Euler (x=-1.7169, y=-0.2406, z=-1.4964), order='XYZ'>
    Matrix:
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      <Vector (-0.9685, -0.2459, 0.0389, 10.3321)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-21.7547, 9.9036, 47.8482)>
    Rotation: <Euler (x=-1.5349, y=-0.2479, z=-1.4970), order='XYZ'>
    Matrix:
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      <Vector (-0.9668, -0.2419, 0.0825, 9.9036)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-21.6691, 9.5196, 46.3126)>
    Rotation: <Euler (x=-1.5349, y=-0.2477, z=-1.4970), order='XYZ'>
    Matrix:
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      <Vector (-0.9668, -0.2417, 0.0825, 9.5196)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-21.5918, 9.1725, 44.9249)>
    Rotation: <Euler (x=-1.5349, y=-0.2477, z=-1.4970), order='XYZ'>
    Matrix:
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      <Vector (-0.9668, -0.2417, 0.0825, 9.1725)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-21.5495, 11.6300, 49.1684)>
    Rotation: <Euler (x=-1.6024, y=-0.2796, z=-1.4934), order='XYZ'>
    Matrix:
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      <Vector (-0.9583, -0.2775, 0.0686, 11.6300)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-21.5643, 11.2303, 47.7776)>
    Rotation: <Euler (x=-1.4378, y=-0.2855, z=-1.4996), order='XYZ'>
    Matrix:
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      <Vector (-0.9571, -0.2690, 0.1078, 11.2303)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-21.3564, 10.8621, 46.4792)>
    Rotation: <Euler (x=-1.4378, y=-0.2852, z=-1.4996), order='XYZ'>
    Matrix:
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      <Vector (-0.9572, -0.2687, 0.1078, 10.8621)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-21.1680, 10.5284, 45.3023)>
    Rotation: <Euler (x=-1.4378, y=-0.2852, z=-1.4996), order='XYZ'>
    Matrix:
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      <Vector (-0.9572, -0.2687, 0.1078, 10.5284)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-21.1883, 12.9277, 49.7107)>
    Rotation: <Euler (x=-1.5817, y=-0.2727, z=-1.4469), order='XYZ'>
    Matrix:
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      <Vector (-0.9557, -0.2686, 0.1207, 12.9277)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-21.1564, 12.5462, 48.3408)>
    Rotation: <Euler (x=-1.3575, y=-0.3448, z=-1.4700), order='XYZ'>
    Matrix:
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      <Vector (-0.9364, -0.3074, 0.1695, 12.5462)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-20.8653, 12.1792, 47.2427)>
    Rotation: <Euler (x=-1.3575, y=-0.3444, z=-1.4699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-20.6042, 11.8500, 46.2577)>
    Rotation: <Euler (x=-1.3575, y=-0.3444, z=-1.4699), order='XYZ'>
    Matrix:
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      <Vector (-0.9365, -0.3070, 0.1695, 11.8500)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (1.6502, 9.5584, 58.4142)>
    Rotation: <Euler (x=-1.3288, y=0.0748, z=3.1198), order='XYZ'>
    Matrix:
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      <Vector (0.0217, -0.2412, -0.9702, 9.5584)>
      <Vector (-0.0748, -0.9681, 0.2390, 58.4142)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (3.5416, 2.7870, 31.2317)>
    Rotation: <Euler (x=1.5324, y=3.0514, z=-0.0203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (5.8624, 3.7215, 5.7913)>
    Rotation: <Euler (x=-0.5258, y=0.1620, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (9.7205, -2.9555, 1.3943)>
    Rotation: <Euler (x=0.0190, y=0.0071, z=-2.5885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (11.7530, -6.2489, 1.4676)>
    Rotation: <Euler (x=0.0190, y=0.0071, z=-2.5885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.9205, 10.6515, 58.9898)>
    Rotation: <Euler (x=-1.5766, y=0.0799, z=2.9543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-9.6897, 10.3933, 31.0090)>
    Rotation: <Euler (x=-1.6839, y=0.0577, z=2.9559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-7.7157, 12.9595, 5.6466)>
    Rotation: <Euler (x=-0.5197, y=-0.1366, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-12.2145, 6.6247, 1.2553)>
    Rotation: <Euler (x=0.0915, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-14.3455, 3.4543, 1.6059)>
    Rotation: <Euler (x=0.0915, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 172
  Bone: mixamorig:Hips
    Location: <Vector (-4.5629, 9.8187, 61.7837)>
    Rotation: <Euler (x=1.5577, y=0.0424, z=-0.0791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.2911, 10.2260, 67.4137)>
    Rotation: <Euler (x=1.5167, y=0.0192, z=-0.0671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.1413, 10.5731, 73.9960)>
    Rotation: <Euler (x=1.5591, y=-0.0329, z=-0.0438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.3854, 10.6718, 81.5265)>
    Rotation: <Euler (x=1.6004, y=-0.0860, z=-0.0227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-5.1186, 10.4373, 89.9684)>
    Rotation: <Euler (x=1.4816, y=-0.0816, z=-0.0188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-5.4675, 10.3121, 94.2066)>
    Rotation: <Euler (x=1.5551, y=-0.0017, z=-0.0097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-5.5071, 8.7630, 108.9760)>
    Rotation: <Euler (x=1.5551, y=-0.0017, z=-0.0097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-1.0847, 10.4684, 89.2002)>
    Rotation: <Euler (x=-2.7435, y=-0.0510, z=1.4763), order='XYZ'>
    Matrix:
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      <Vector (0.9942, -0.0673, 0.0834, 10.4684)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.3962, 9.9208, 86.0503)>
    Rotation: <Euler (x=-1.7812, y=-0.1253, z=1.0868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (9.8876, 10.0799, 72.0385)>
    Rotation: <Euler (x=-1.7706, y=0.0225, z=1.0701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (12.4192, 8.3058, 56.8729)>
    Rotation: <Euler (x=-1.9045, y=0.3082, z=1.2539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (11.5370, 6.2430, 55.3626)>
    Rotation: <Euler (x=-1.5648, y=0.6193, z=1.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (10.9542, 4.9988, 53.6912)>
    Rotation: <Euler (x=-1.6265, y=0.4601, z=1.1159), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (10.6411, 4.1004, 51.8888)>
    Rotation: <Euler (x=-1.6278, y=0.5962, z=1.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (10.3769, 3.3421, 50.3675)>
    Rotation: <Euler (x=-1.6278, y=0.5962, z=1.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (12.9790, 4.2903, 52.4028)>
    Rotation: <Euler (x=-1.6348, y=0.2363, z=1.4035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (13.0192, 3.8925, 50.7953)>
    Rotation: <Euler (x=-1.4384, y=0.2184, z=1.3953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (12.7479, 3.5901, 49.2228)>
    Rotation: <Euler (x=-1.4386, y=0.2122, z=1.3943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.5191, 3.3352, 47.8968)>
    Rotation: <Euler (x=-1.4386, y=0.2122, z=1.3943), order='XYZ'>
    Matrix:
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      <Vector (0.9624, -0.1824, 0.2014, 3.3352)>
      <Vector (-0.2107, -0.9690, 0.1288, 47.8968)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (13.6551, 5.5238, 51.6935)>
    Rotation: <Euler (x=-1.7257, y=0.2918, z=1.2771), order='XYZ'>
    Matrix:
      <Vector (0.2772, 0.0655, -0.9586, 13.6551)>
      <Vector (0.9167, -0.3167, 0.2435, 5.5238)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (13.7686, 4.9759, 50.0549)>
    Rotation: <Euler (x=-1.5456, y=0.2972, z=1.2766), order='XYZ'>
    Matrix:
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      <Vector (0.9151, -0.2729, 0.2969, 4.9759)>
      <Vector (-0.2929, -0.9559, 0.0241, 50.0549)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.5902, 4.5293, 48.4898)>
    Rotation: <Euler (x=-1.5456, y=0.2965, z=1.2766), order='XYZ'>
    Matrix:
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      <Vector (0.9153, -0.2723, 0.2969, 4.5293)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.4326, 4.1345, 47.1061)>
    Rotation: <Euler (x=-1.5456, y=0.2965, z=1.2766), order='XYZ'>
    Matrix:
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      <Vector (0.9153, -0.2723, 0.2969, 4.1345)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (14.0725, 6.6015, 50.9406)>
    Rotation: <Euler (x=-1.5973, y=0.2825, z=1.2278), order='XYZ'>
    Matrix:
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      <Vector (0.9044, -0.2713, 0.3292, 6.6015)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (13.9754, 6.2175, 49.5756)>
    Rotation: <Euler (x=-1.4183, y=0.2793, z=1.2297), order='XYZ'>
    Matrix:
      <Vector (0.3215, -0.2343, -0.9174, 13.9754)>
      <Vector (0.9059, -0.2060, 0.3701, 6.2175)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.6717, 5.9505, 48.3446)>
    Rotation: <Euler (x=-1.4184, y=0.2780, z=1.2295), order='XYZ'>
    Matrix:
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      <Vector (0.9061, -0.2048, 0.3701, 5.9505)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.3956, 5.7076, 47.2252)>
    Rotation: <Euler (x=-1.4184, y=0.2780, z=1.2295), order='XYZ'>
    Matrix:
      <Vector (0.3219, -0.2339, -0.9174, 13.3956)>
      <Vector (0.9061, -0.2048, 0.3701, 5.7076)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (14.1095, 8.0910, 51.4680)>
    Rotation: <Euler (x=-1.4593, y=0.2479, z=1.1480), order='XYZ'>
    Matrix:
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      <Vector (0.8841, -0.1768, 0.4327, 8.0910)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (13.8331, 7.8495, 50.1424)>
    Rotation: <Euler (x=-1.1701, y=0.2958, z=1.1629), order='XYZ'>
    Matrix:
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      <Vector (0.8781, -0.0917, 0.4696, 7.8495)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.3299, 7.7500, 49.1887)>
    Rotation: <Euler (x=-1.1702, y=0.2945, z=1.1623), order='XYZ'>
    Matrix:
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      <Vector (0.8782, -0.0904, 0.4697, 7.7500)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.8962, 7.6643, 48.3666)>
    Rotation: <Euler (x=-1.1702, y=0.2945, z=1.1623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.9565, 10.6081, 88.5179)>
    Rotation: <Euler (x=-2.6242, y=0.0429, z=-1.5486), order='XYZ'>
    Matrix:
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      <Vector (-0.0429, -0.4941, -0.8683, 88.5179)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.0294, 10.6236, 84.4980)>
    Rotation: <Euler (x=-1.6364, y=0.1878, z=-1.0562), order='XYZ'>
    Matrix:
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      <Vector (-0.8552, 0.1299, 0.5018, 10.6236)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.1791, 12.5005, 70.3350)>
    Rotation: <Euler (x=-1.6254, y=0.0020, z=-1.0645), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-18.9337, 12.1168, 54.8675)>
    Rotation: <Euler (x=-1.9373, y=-0.2519, z=-1.4883), order='XYZ'>
    Matrix:
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      <Vector (-0.9651, -0.2614, -0.0121, 12.1168)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-18.7704, 10.2995, 53.3770)>
    Rotation: <Euler (x=-1.5977, y=-0.5920, z=-1.4441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-18.6856, 9.2318, 51.8259)>
    Rotation: <Euler (x=-1.6063, y=-0.2447, z=-1.4477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-18.6749, 8.5113, 49.7487)>
    Rotation: <Euler (x=-1.6086, y=-0.4348, z=-1.4409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-18.6647, 7.8289, 47.7812)>
    Rotation: <Euler (x=-1.6086, y=-0.4348, z=-1.4409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-20.7019, 8.5698, 49.9798)>
    Rotation: <Euler (x=-1.6840, y=-0.2510, z=-1.6164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-20.8991, 8.1857, 48.4494)>
    Rotation: <Euler (x=-1.5926, y=-0.2412, z=-1.6167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-20.9475, 7.8342, 47.0152)>
    Rotation: <Euler (x=-1.5926, y=-0.2422, z=-1.6167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-20.9884, 7.5375, 45.8044)>
    Rotation: <Euler (x=-1.5926, y=-0.2422, z=-1.6167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-21.1146, 9.9537, 49.4776)>
    Rotation: <Euler (x=-1.7175, y=-0.2405, z=-1.4985), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-21.3400, 9.5258, 47.7970)>
    Rotation: <Euler (x=-1.5355, y=-0.2478, z=-1.4991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-21.2563, 9.1417, 46.2614)>
    Rotation: <Euler (x=-1.5355, y=-0.2475, z=-1.4991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-21.1806, 8.7945, 44.8735)>
    Rotation: <Euler (x=-1.5355, y=-0.2475, z=-1.4991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-21.1301, 11.2517, 49.1172)>
    Rotation: <Euler (x=-1.6028, y=-0.2795, z=-1.4954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-21.1463, 10.8521, 47.7263)>
    Rotation: <Euler (x=-1.4379, y=-0.2855, z=-1.5017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-20.9394, 10.4836, 46.4279)>
    Rotation: <Euler (x=-1.4379, y=-0.2852, z=-1.5016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-20.7519, 10.1495, 45.2509)>
    Rotation: <Euler (x=-1.4379, y=-0.2852, z=-1.5016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-20.7657, 12.5485, 49.6594)>
    Rotation: <Euler (x=-1.5821, y=-0.2728, z=-1.4490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-20.7352, 12.1667, 48.2894)>
    Rotation: <Euler (x=-1.3577, y=-0.3449, z=-1.4721), order='XYZ'>
    Matrix:
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      <Vector (-0.9365, -0.3080, 0.1675, 12.1667)>
      <Vector (0.3381, -0.9198, 0.1990, 48.2894)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-20.4450, 11.7989, 47.1914)>
    Rotation: <Euler (x=-1.3577, y=-0.3445, z=-1.4720), order='XYZ'>
    Matrix:
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      <Vector (0.3377, -0.9200, 0.1991, 47.1914)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-20.1848, 11.4690, 46.2064)>
    Rotation: <Euler (x=-1.3577, y=-0.3445, z=-1.4720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.0809, 9.1688, 58.3617)>
    Rotation: <Euler (x=-1.3287, y=0.0748, z=3.1195), order='XYZ'>
    Matrix:
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      <Vector (0.0220, -0.2413, -0.9702, 9.1688)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (3.9698, 2.3940, 31.1799)>
    Rotation: <Euler (x=1.5320, y=3.0514, z=-0.0206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (6.2899, 3.3382, 5.7397)>
    Rotation: <Euler (x=-0.5260, y=0.1616, z=-2.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.1476, -3.3377, 1.3406)>
    Rotation: <Euler (x=0.0195, y=0.0073, z=-2.5888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.1793, -6.6316, 1.4160)>
    Rotation: <Euler (x=0.0195, y=0.0073, z=-2.5888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.4893, 10.2674, 58.9388)>
    Rotation: <Euler (x=-1.5765, y=0.0798, z=2.9539), order='XYZ'>
    Matrix:
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      <Vector (0.1860, -0.0092, -0.9825, 10.2674)>
      <Vector (-0.0797, -0.9968, -0.0057, 58.9388)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-9.2615, 10.0085, 30.9578)>
    Rotation: <Euler (x=-1.6840, y=0.0577, z=2.9555), order='XYZ'>
    Matrix:
      <Vector (-0.9811, 0.0772, -0.1774, -9.2615)>
      <Vector (0.1847, 0.1004, -0.9776, 10.0085)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-7.2884, 12.5763, 5.5954)>
    Rotation: <Euler (x=-0.5198, y=-0.1366, z=2.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-11.7874, 6.2418, 1.2040)>
    Rotation: <Euler (x=0.0916, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.5590, -0.8265, 0.0668, 6.2418)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-13.9184, 3.0714, 1.5547)>
    Rotation: <Euler (x=0.0916, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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      <Vector (0.0161, 0.0914, 0.9957, 1.5547)>
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Frame: 173
  Bone: mixamorig:Hips
    Location: <Vector (-4.2147, 9.2195, 61.7207)>
    Rotation: <Euler (x=1.5577, y=0.0425, z=-0.0794), order='XYZ'>
    Matrix:
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      <Vector (-0.0792, 0.0096, -0.9968, 9.2195)>
      <Vector (-0.0425, 0.9990, 0.0130, 61.7207)>
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  Bone: mixamorig:Spine
    Location: <Vector (-3.9421, 9.6267, 67.3507)>
    Rotation: <Euler (x=1.5167, y=0.0193, z=-0.0674), order='XYZ'>
    Matrix:
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      <Vector (-0.0674, 0.0526, -0.9963, 9.6267)>
      <Vector (-0.0193, 0.9984, 0.0540, 67.3507)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.7914, 9.9737, 73.9330)>
    Rotation: <Euler (x=1.5591, y=-0.0328, z=-0.0442), order='XYZ'>
    Matrix:
      <Vector (0.9985, -0.0323, -0.0445, -3.7914)>
      <Vector (-0.0441, 0.0131, -0.9989, 9.9737)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.0345, 10.0724, 81.4634)>
    Rotation: <Euler (x=1.6005, y=-0.0859, z=-0.0231), order='XYZ'>
    Matrix:
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      <Vector (-0.0230, -0.0277, -0.9994, 10.0724)>
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  Bone: mixamorig:Neck
    Location: <Vector (-4.7667, 9.8378, 89.9054)>
    Rotation: <Euler (x=1.4817, y=-0.0814, z=-0.0193), order='XYZ'>
    Matrix:
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      <Vector (-0.0192, 0.0905, -0.9957, 9.8378)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-5.1150, 9.7123, 94.1437)>
    Rotation: <Euler (x=1.5554, y=-0.0015, z=-0.0103), order='XYZ'>
    Matrix:
      <Vector (0.9999, -0.0013, -0.0103, -5.1150)>
      <Vector (-0.0103, 0.0154, -0.9998, 9.7123)>
      <Vector (0.0015, 0.9999, 0.0154, 94.1437)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-5.1529, 8.1592, 108.9127)>
    Rotation: <Euler (x=1.5554, y=-0.0015, z=-0.0103), order='XYZ'>
    Matrix:
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      <Vector (-0.0103, 0.0154, -0.9998, 8.1592)>
      <Vector (0.0015, 0.9999, 0.0154, 108.9127)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.7329, 9.8676, 89.1367)>
    Rotation: <Euler (x=-2.7434, y=-0.0510, z=1.4760), order='XYZ'>
    Matrix:
      <Vector (0.0945, 0.9195, -0.3815, -0.7329)>
      <Vector (0.9942, -0.0676, 0.0835, 9.8676)>
      <Vector (0.0510, -0.3872, -0.9206, 89.1367)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.7477, 9.3181, 85.9865)>
    Rotation: <Euler (x=-1.7810, y=-0.1251, z=1.0865), order='XYZ'>
    Matrix:
      <Vector (0.4620, 0.2414, -0.8534, 6.7477)>
      <Vector (0.8781, 0.0108, 0.4784, 9.3181)>
      <Vector (0.1247, -0.9704, -0.2070, 85.9865)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.2342, 9.4743, 71.9735)>
    Rotation: <Euler (x=-1.7704, y=0.0227, z=1.0697), order='XYZ'>
    Matrix:
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      <Vector (0.8768, -0.1148, 0.4669, 9.4743)>
      <Vector (-0.0227, -0.9799, -0.1982, 71.9735)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (12.7603, 7.6982, 56.8072)>
    Rotation: <Euler (x=-1.9041, y=0.3086, z=1.2537), order='XYZ'>
    Matrix:
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      <Vector (0.9052, -0.3747, 0.2002, 7.6982)>
      <Vector (-0.3038, -0.9003, -0.3117, 56.8072)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (11.8766, 5.6352, 55.2979)>
    Rotation: <Euler (x=-1.5643, y=0.6198, z=1.1422), order='XYZ'>
    Matrix:
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      <Vector (0.7404, -0.5256, 0.4190, 5.6352)>
      <Vector (-0.5809, -0.8140, 0.0053, 55.2979)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (11.2925, 4.3906, 53.6273)>
    Rotation: <Euler (x=-1.6261, y=0.4606, z=1.1158), order='XYZ'>
    Matrix:
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      <Vector (0.8046, -0.4230, 0.4167, 4.3906)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (10.9782, 3.4918, 51.8253)>
    Rotation: <Euler (x=-1.6274, y=0.5967, z=1.1139), order='XYZ'>
    Matrix:
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      <Vector (0.7424, -0.5284, 0.4119, 3.4918)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (10.7130, 2.7331, 50.3044)>
    Rotation: <Euler (x=-1.6274, y=0.5967, z=1.1139), order='XYZ'>
    Matrix:
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      <Vector (0.7424, -0.5284, 0.4119, 2.7331)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (13.3164, 3.6812, 52.3380)>
    Rotation: <Euler (x=-1.6343, y=0.2367, z=1.4033), order='XYZ'>
    Matrix:
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      <Vector (0.9585, -0.2413, 0.1517, 3.6812)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (13.3557, 3.2828, 50.7306)>
    Rotation: <Euler (x=-1.4379, y=0.2188, z=1.3951), order='XYZ'>
    Matrix:
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      <Vector (0.9611, -0.1887, 0.2016, 3.2828)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.0834, 2.9801, 49.1582)>
    Rotation: <Euler (x=-1.4381, y=0.2126, z=1.3941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.8538, 2.7249, 47.8325)>
    Rotation: <Euler (x=-1.4381, y=0.2126, z=1.3941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (13.9925, 4.9143, 51.6280)>
    Rotation: <Euler (x=-1.7250, y=0.2922, z=1.2770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (14.1044, 4.3659, 49.9893)>
    Rotation: <Euler (x=-1.5445, y=0.2977, z=1.2764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.9241, 3.9192, 48.4245)>
    Rotation: <Euler (x=-1.5446, y=0.2970, z=1.2764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.7647, 3.5242, 47.0410)>
    Rotation: <Euler (x=-1.5446, y=0.2970, z=1.2764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (14.4099, 5.9916, 50.8745)>
    Rotation: <Euler (x=-1.5945, y=0.2832, z=1.2277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.3087, 5.6080, 49.5096)>
    Rotation: <Euler (x=-1.4133, y=0.2803, z=1.2296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.9987, 5.3423, 48.2800)>
    Rotation: <Euler (x=-1.4134, y=0.2790, z=1.2293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.7167, 5.1007, 47.1617)>
    Rotation: <Euler (x=-1.4134, y=0.2790, z=1.2293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (14.4476, 7.4813, 51.4014)>
    Rotation: <Euler (x=-1.4589, y=0.2484, z=1.1478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.1703, 7.2394, 50.0760)>
    Rotation: <Euler (x=-1.1697, y=0.2963, z=1.1627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.6666, 7.1398, 49.1227)>
    Rotation: <Euler (x=-1.1699, y=0.2950, z=1.1621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.2324, 7.0539, 48.3008)>
    Rotation: <Euler (x=-1.1699, y=0.2950, z=1.1621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.6048, 10.0098, 88.4555)>
    Rotation: <Euler (x=-2.6240, y=0.0430, z=-1.5495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.6766, 10.0323, 84.4338)>
    Rotation: <Euler (x=-1.6366, y=0.1876, z=-1.0568), order='XYZ'>
    Matrix:
      <Vector (0.4830, -0.1488, 0.8629, -15.6766)>
      <Vector (-0.8555, 0.1297, 0.5013, 10.0323)>
      <Vector (-0.1865, -0.9803, -0.0646, 84.4338)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-17.8263, 11.9064, 70.2705)>
    Rotation: <Euler (x=-1.6257, y=0.0024, z=-1.0653), order='XYZ'>
    Matrix:
      <Vector (0.4842, -0.0491, 0.8736, -17.8263)>
      <Vector (-0.8749, -0.0245, 0.4836, 11.9064)>
      <Vector (-0.0024, -0.9985, -0.0549, 70.2705)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-18.5875, 11.5267, 54.8032)>
    Rotation: <Euler (x=-1.9383, y=-0.2514, z=-1.4902), order='XYZ'>
    Matrix:
      <Vector (0.0780, -0.3394, 0.9374, -18.5875)>
      <Vector (-0.9654, -0.2603, -0.0140, 11.5267)>
      <Vector (0.2488, -0.9039, -0.3480, 54.8032)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-18.4297, 9.7096, 53.3118)>
    Rotation: <Euler (x=-1.5988, y=-0.5915, z=-1.4457), order='XYZ'>
    Matrix:
      <Vector (0.1036, 0.0417, 0.9937, -18.4297)>
      <Vector (-0.8236, -0.5565, 0.1092, 9.7096)>
      <Vector (0.5576, -0.8298, -0.0233, 53.3118)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-18.3488, 8.6423, 51.7603)>
    Rotation: <Euler (x=-1.6073, y=-0.2442, z=-1.4497), order='XYZ'>
    Matrix:
      <Vector (0.1172, -0.0070, 0.9931, -18.3488)>
      <Vector (-0.9632, -0.2443, 0.1120, 8.6423)>
      <Vector (0.2418, -0.9697, -0.0354, 51.7603)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-18.3417, 7.9227, 49.6827)>
    Rotation: <Euler (x=-1.6096, y=-0.4343, z=-1.4427), order='XYZ'>
    Matrix:
      <Vector (0.1159, 0.0152, 0.9931, -18.3417)>
      <Vector (-0.8997, -0.4220, 0.1115, 7.9227)>
      <Vector (0.4208, -0.9065, -0.0352, 49.6827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-18.3349, 7.2410, 47.7149)>
    Rotation: <Euler (x=-1.6096, y=-0.4343, z=-1.4427), order='XYZ'>
    Matrix:
      <Vector (0.1159, 0.0152, 0.9931, -18.3349)>
      <Vector (-0.8997, -0.4220, 0.1115, 7.2410)>
      <Vector (0.4208, -0.9065, -0.0352, 47.7149)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-20.3683, 7.9855, 49.9159)>
    Rotation: <Euler (x=-1.6849, y=-0.2507, z=-1.6183), order='XYZ'>
    Matrix:
      <Vector (-0.0460, -0.1254, 0.9910, -20.3683)>
      <Vector (-0.9676, -0.2408, -0.0754, 7.9855)>
      <Vector (0.2481, -0.9624, -0.1103, 49.9159)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-20.5678, 7.6024, 48.3855)>
    Rotation: <Euler (x=-1.5935, y=-0.2409, z=-1.6187), order='XYZ'>
    Matrix:
      <Vector (-0.0465, -0.0340, 0.9983, -20.5678)>
      <Vector (-0.9700, -0.2371, -0.0533, 7.6024)>
      <Vector (0.2385, -0.9709, -0.0220, 48.3855)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-20.6181, 7.2515, 46.9513)>
    Rotation: <Euler (x=-1.5935, y=-0.2419, z=-1.6187), order='XYZ'>
    Matrix:
      <Vector (-0.0465, -0.0341, 0.9983, -20.6181)>
      <Vector (-0.9698, -0.2381, -0.0533, 7.2515)>
      <Vector (0.2395, -0.9706, -0.0220, 46.9513)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-20.6606, 6.9553, 45.7403)>
    Rotation: <Euler (x=-1.5935, y=-0.2419, z=-1.6187), order='XYZ'>
    Matrix:
      <Vector (-0.0465, -0.0341, 0.9983, -20.6606)>
      <Vector (-0.9698, -0.2381, -0.0533, 6.9553)>
      <Vector (0.2395, -0.9706, -0.0220, 45.7403)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-20.7785, 9.3705, 49.4147)>
    Rotation: <Euler (x=-1.7185, y=-0.2400, z=-1.5005), order='XYZ'>
    Matrix:
      <Vector (0.0682, -0.1303, 0.9891, -20.7785)>
      <Vector (-0.9689, -0.2449, 0.0346, 9.3705)>
      <Vector (0.2377, -0.9608, -0.1430, 49.4147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-21.0065, 8.9437, 47.7341)>
    Rotation: <Euler (x=-1.5365, y=-0.2473, z=-1.5010), order='XYZ'>
    Matrix:
      <Vector (0.0676, 0.0513, 0.9964, -21.0065)>
      <Vector (-0.9672, -0.2416, 0.0781, 8.9437)>
      <Vector (0.2448, -0.9690, 0.0333, 47.7341)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-20.9251, 8.5601, 46.1982)>
    Rotation: <Euler (x=-1.5365, y=-0.2471, z=-1.5010), order='XYZ'>
    Matrix:
      <Vector (0.0676, 0.0513, 0.9964, -20.9251)>
      <Vector (-0.9673, -0.2414, 0.0781, 8.5601)>
      <Vector (0.2446, -0.9691, 0.0333, 46.1982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-20.8516, 8.2133, 44.8102)>
    Rotation: <Euler (x=-1.5365, y=-0.2471, z=-1.5010), order='XYZ'>
    Matrix:
      <Vector (0.0676, 0.0513, 0.9964, -20.8516)>
      <Vector (-0.9673, -0.2414, 0.0781, 8.2133)>
      <Vector (0.2446, -0.9691, 0.0333, 44.8102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-20.7915, 10.6686, 49.0548)>
    Rotation: <Euler (x=-1.6037, y=-0.2791, z=-1.4973), order='XYZ'>
    Matrix:
      <Vector (0.0705, -0.0126, 0.9974, -20.7915)>
      <Vector (-0.9587, -0.2770, 0.0643, 10.6686)>
      <Vector (0.2755, -0.9608, -0.0316, 49.0548)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-20.8098, 10.2697, 47.6637)>
    Rotation: <Euler (x=-1.4387, y=-0.2850, z=-1.5036), order='XYZ'>
    Matrix:
      <Vector (0.0644, 0.1501, 0.9866, -20.8098)>
      <Vector (-0.9575, -0.2692, 0.1035, 10.2697)>
      <Vector (0.2812, -0.9513, 0.1264, 47.6637)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-20.6048, 9.9012, 46.3650)>
    Rotation: <Euler (x=-1.4387, y=-0.2847, z=-1.5035), order='XYZ'>
    Matrix:
      <Vector (0.0645, 0.1501, 0.9866, -20.6048)>
      <Vector (-0.9576, -0.2689, 0.1035, 9.9012)>
      <Vector (0.2809, -0.9514, 0.1264, 46.3650)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-20.4190, 9.5672, 45.1877)>
    Rotation: <Euler (x=-1.4387, y=-0.2847, z=-1.5035), order='XYZ'>
    Matrix:
      <Vector (0.0645, 0.1501, 0.9866, -20.4190)>
      <Vector (-0.9576, -0.2689, 0.1035, 9.5672)>
      <Vector (0.2809, -0.9514, 0.1264, 45.1877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-20.4237, 11.9644, 49.5971)>
    Rotation: <Euler (x=-1.5830, y=-0.2723, z=-1.4509), order='XYZ'>
    Matrix:
      <Vector (0.1152, 0.0200, 0.9931, -20.4237)>
      <Vector (-0.9562, -0.2685, 0.1164, 11.9644)>
      <Vector (0.2690, -0.9631, -0.0118, 49.5971)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-20.3953, 11.5831, 48.2270)>
    Rotation: <Euler (x=-1.3585, y=-0.3445, z=-1.4739), order='XYZ'>
    Matrix:
      <Vector (0.0910, 0.2416, 0.9661, -20.3953)>
      <Vector (-0.9368, -0.3082, 0.1654, 11.5831)>
      <Vector (0.3377, -0.9201, 0.1983, 48.2270)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-20.1068, 11.2150, 47.1286)>
    Rotation: <Euler (x=-1.3586, y=-0.3441, z=-1.4738), order='XYZ'>
    Matrix:
      <Vector (0.0912, 0.2416, 0.9661, -20.1068)>
      <Vector (-0.9370, -0.3078, 0.1654, 11.2150)>
      <Vector (0.3373, -0.9203, 0.1983, 47.1286)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-19.8481, 10.8849, 46.1433)>
    Rotation: <Euler (x=-1.3586, y=-0.3441, z=-1.4738), order='XYZ'>
    Matrix:
      <Vector (0.0912, 0.2416, 0.9661, -19.8481)>
      <Vector (-0.9370, -0.3078, 0.1654, 10.8849)>
      <Vector (0.3373, -0.9203, 0.1983, 46.1433)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.4285, 8.5674, 58.2979)>
    Rotation: <Euler (x=-1.3286, y=0.0748, z=3.1193), order='XYZ'>
    Matrix:
      <Vector (-0.9970, 0.0672, -0.0396, 2.4285)>
      <Vector (0.0223, -0.2414, -0.9702, 8.5674)>
      <Vector (-0.0748, -0.9681, 0.2392, 58.2979)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (4.3158, 1.7896, 31.1167)>
    Rotation: <Euler (x=1.5315, y=3.0514, z=-0.0209), order='XYZ'>
    Matrix:
      <Vector (-0.9957, 0.0908, -0.0173, 4.3158)>
      <Vector (0.0208, 0.0374, -0.9991, 1.7896)>
      <Vector (-0.0900, -0.9952, -0.0391, 31.1167)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (6.6359, 2.7451, 5.6770)>
    Rotation: <Euler (x=-0.5262, y=0.1612, z=-2.7108), order='XYZ'>
    Matrix:
      <Vector (-0.8969, 0.4344, 0.0837, 6.6359)>
      <Vector (-0.4122, -0.7520, -0.5143, 2.7451)>
      <Vector (-0.1605, -0.4958, 0.8535, 5.6770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.4917, -3.9306, 1.2759)>
    Rotation: <Euler (x=0.0201, y=0.0073, z=-2.5889), order='XYZ'>
    Matrix:
      <Vector (-0.8511, 0.5247, -0.0167, 10.4917)>
      <Vector (-0.5249, -0.8510, 0.0133, -3.9306)>
      <Vector (-0.0073, 0.0200, 0.9998, 1.2759)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5228, -7.2248, 1.3536)>
    Rotation: <Euler (x=0.0201, y=0.0073, z=-2.5889), order='XYZ'>
    Matrix:
      <Vector (-0.8511, 0.5247, -0.0167, 12.5228)>
      <Vector (-0.5249, -0.8510, 0.0133, -7.2248)>
      <Vector (-0.0073, 0.0200, 0.9998, 1.3536)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.1413, 9.6704, 58.8767)>
    Rotation: <Euler (x=-1.5763, y=0.0797, z=2.9538), order='XYZ'>
    Matrix:
      <Vector (-0.9793, 0.0792, -0.1862, -11.1413)>
      <Vector (0.1861, -0.0094, -0.9825, 9.6704)>
      <Vector (-0.0796, -0.9968, -0.0055, 58.8767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-8.9170, 9.4064, 30.8954)>
    Rotation: <Euler (x=-1.6843, y=0.0576, z=2.9554), order='XYZ'>
    Matrix:
      <Vector (-0.9811, 0.0772, -0.1775, -8.9170)>
      <Vector (0.1848, 0.1008, -0.9776, 9.4064)>
      <Vector (-0.0575, -0.9919, -0.1131, 30.8954)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-6.9442, 11.9826, 5.5339)>
    Rotation: <Euler (x=-0.5199, y=-0.1367, z=2.6019), order='XYZ'>
    Matrix:
      <Vector (-0.8499, -0.5040, -0.1539, -6.9442)>
      <Vector (0.5091, -0.7097, -0.4869, 11.9826)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-11.4427, 5.6483, 1.1417)>
    Rotation: <Euler (x=0.0915, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5555, 0.0644, -11.4427)>
      <Vector (0.5590, -0.8265, 0.0667, 5.6483)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-13.5736, 2.4779, 1.4919)>
    Rotation: <Euler (x=0.0915, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5555, 0.0644, -13.5736)>
      <Vector (0.5590, -0.8265, 0.0667, 2.4779)>
      <Vector (0.0161, 0.0913, 0.9957, 1.4919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 174
  Bone: mixamorig:Hips
    Location: <Vector (-3.9300, 8.4940, 61.6650)>
    Rotation: <Euler (x=1.5577, y=0.0426, z=-0.0797), order='XYZ'>
    Matrix:
      <Vector (0.9959, 0.0435, -0.0791, -3.9300)>
      <Vector (-0.0795, 0.0096, -0.9968, 8.4940)>
      <Vector (-0.0426, 0.9990, 0.0131, 61.6650)>
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  Bone: mixamorig:Spine
    Location: <Vector (-3.6567, 8.9012, 67.2950)>
    Rotation: <Euler (x=1.5167, y=0.0194, z=-0.0677), order='XYZ'>
    Matrix:
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      <Vector (-0.0677, 0.0526, -0.9963, 8.9012)>
      <Vector (-0.0194, 0.9983, 0.0541, 67.2950)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.5051, 9.2482, 73.8773)>
    Rotation: <Euler (x=1.5591, y=-0.0327, z=-0.0445), order='XYZ'>
    Matrix:
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      <Vector (-0.0444, 0.0131, -0.9989, 9.2482)>
      <Vector (0.0327, 0.9994, 0.0117, 73.8773)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-3.7472, 9.3471, 81.4078)>
    Rotation: <Euler (x=1.6004, y=-0.0857, z=-0.0234), order='XYZ'>
    Matrix:
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      <Vector (-0.0233, -0.0276, -0.9993, 9.3471)>
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  Bone: mixamorig:Neck
    Location: <Vector (-4.4782, 9.1128, 89.8499)>
    Rotation: <Euler (x=1.4817, y=-0.0812, z=-0.0197), order='XYZ'>
    Matrix:
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      <Vector (-0.0197, 0.0905, -0.9957, 9.1128)>
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  Bone: mixamorig:Head
    Location: <Vector (-4.8258, 8.9872, 94.0882)>
    Rotation: <Euler (x=1.5556, y=-0.0013, z=-0.0108), order='XYZ'>
    Matrix:
      <Vector (0.9999, -0.0011, -0.0109, -4.8258)>
      <Vector (-0.0108, 0.0152, -0.9998, 8.9872)>
      <Vector (0.0013, 0.9999, 0.0152, 94.0882)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.8614, 7.4313, 108.8568)>
    Rotation: <Euler (x=1.5556, y=-0.0013, z=-0.0108), order='XYZ'>
    Matrix:
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      <Vector (-0.0108, 0.0152, -0.9998, 7.4313)>
      <Vector (0.0013, 0.9999, 0.0152, 108.8568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.4445, 9.1414, 89.0805)>
    Rotation: <Euler (x=-2.7434, y=-0.0510, z=1.4757), order='XYZ'>
    Matrix:
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      <Vector (0.9942, -0.0678, 0.0836, 9.1414)>
      <Vector (0.0510, -0.3873, -0.9205, 89.0805)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (7.0357, 8.5897, 85.9297)>
    Rotation: <Euler (x=-1.7808, y=-0.1249, z=1.0863), order='XYZ'>
    Matrix:
      <Vector (0.4622, 0.2412, -0.8534, 7.0357)>
      <Vector (0.8780, 0.0107, 0.4785, 8.5897)>
      <Vector (0.1245, -0.9704, -0.2068, 85.9297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.5183, 8.7441, 71.9157)>
    Rotation: <Euler (x=-1.7702, y=0.0229, z=1.0695), order='XYZ'>
    Matrix:
      <Vector (0.4805, 0.1629, -0.8618, 10.5183)>
      <Vector (0.8767, -0.1148, 0.4671, 8.7441)>
      <Vector (-0.0229, -0.9799, -0.1980, 71.9157)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (13.0400, 6.9666, 56.7488)>
    Rotation: <Euler (x=-1.9035, y=0.3092, z=1.2536), order='XYZ'>
    Matrix:
      <Vector (0.2971, 0.2206, -0.9290, 13.0400)>
      <Vector (0.9051, -0.3751, 0.2004, 6.9666)>
      <Vector (-0.3043, -0.9003, -0.3111, 56.7488)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.1548, 4.9033, 55.2409)>
    Rotation: <Euler (x=-1.5638, y=0.6204, z=1.1422), order='XYZ'>
    Matrix:
      <Vector (0.3381, -0.2480, -0.9078, 12.1548)>
      <Vector (0.7401, -0.5258, 0.4193, 4.9033)>
      <Vector (-0.5814, -0.8136, 0.0057, 55.2409)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (11.5692, 3.6583, 53.5711)>
    Rotation: <Euler (x=-1.6257, y=0.4612, z=1.1157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (11.2535, 2.7589, 51.7697)>
    Rotation: <Euler (x=-1.6268, y=0.5973, z=1.1140), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (10.9870, 1.9997, 50.2492)>
    Rotation: <Euler (x=-1.6268, y=0.5973, z=1.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (13.5921, 2.9478, 52.2807)>
    Rotation: <Euler (x=-1.6337, y=0.2371, z=1.4032), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (13.6301, 2.5489, 50.6734)>
    Rotation: <Euler (x=-1.4373, y=0.2193, z=1.3950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.3567, 2.2457, 49.1014)>
    Rotation: <Euler (x=-1.4375, y=0.2131, z=1.3940), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.1262, 1.9900, 47.7759)>
    Rotation: <Euler (x=-1.4375, y=0.2131, z=1.3940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (14.2680, 4.1805, 51.5698)>
    Rotation: <Euler (x=-1.7244, y=0.2928, z=1.2769), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (14.3787, 3.6315, 49.9313)>
    Rotation: <Euler (x=-1.5440, y=0.2982, z=1.2763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.1972, 3.1843, 48.3668)>
    Rotation: <Euler (x=-1.5440, y=0.2976, z=1.2763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.0367, 2.7889, 46.9835)>
    Rotation: <Euler (x=-1.5440, y=0.2976, z=1.2763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (14.6852, 5.2574, 50.8157)>
    Rotation: <Euler (x=-1.5932, y=0.2838, z=1.2275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.5818, 4.8737, 49.4510)>
    Rotation: <Euler (x=-1.4111, y=0.2810, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.2689, 4.6082, 48.2220)>
    Rotation: <Euler (x=-1.4112, y=0.2797, z=1.2292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.9843, 4.3668, 47.1044)>
    Rotation: <Euler (x=-1.4112, y=0.2797, z=1.2292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (14.7236, 6.7473, 51.3420)>
    Rotation: <Euler (x=-1.4585, y=0.2490, z=1.1477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.4454, 6.5050, 50.0169)>
    Rotation: <Euler (x=-1.1692, y=0.2969, z=1.1626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.9411, 6.4052, 49.0639)>
    Rotation: <Euler (x=-1.1694, y=0.2956, z=1.1620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.5063, 6.3192, 48.2424)>
    Rotation: <Euler (x=-1.1694, y=0.2956, z=1.1620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.3164, 9.2859, 88.4005)>
    Rotation: <Euler (x=-2.6239, y=0.0431, z=-1.5502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.3877, 9.3139, 84.3779)>
    Rotation: <Euler (x=-1.6366, y=0.1876, z=-1.0574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-17.5353, 11.1889, 70.2143)>
    Rotation: <Euler (x=-1.6257, y=0.0028, z=-1.0661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-18.3002, 10.8164, 54.7470)>
    Rotation: <Euler (x=-1.9395, y=-0.2509, z=-1.4915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-18.1471, 8.9996, 53.2548)>
    Rotation: <Euler (x=-1.6002, y=-0.5910, z=-1.4466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-18.0698, 7.9328, 51.7027)>
    Rotation: <Euler (x=-1.6085, y=-0.2437, z=-1.4510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-18.0663, 7.2140, 49.6249)>
    Rotation: <Euler (x=-1.6109, y=-0.4338, z=-1.4438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-18.0631, 6.5330, 47.6568)>
    Rotation: <Euler (x=-1.6109, y=-0.4338, z=-1.4438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-20.0926, 7.2800, 49.8605)>
    Rotation: <Euler (x=-1.6862, y=-0.2504, z=-1.6196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-20.2945, 6.8977, 48.3302)>
    Rotation: <Euler (x=-1.5947, y=-0.2405, z=-1.6200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-20.3471, 6.5475, 46.8959)>
    Rotation: <Euler (x=-1.5947, y=-0.2415, z=-1.6200), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-20.3915, 6.2518, 45.6849)>
    Rotation: <Euler (x=-1.5947, y=-0.2415, z=-1.6200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-20.5011, 8.6658, 49.3603)>
    Rotation: <Euler (x=-1.7197, y=-0.2395, z=-1.5018), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-20.7318, 8.2401, 47.6798)>
    Rotation: <Euler (x=-1.5377, y=-0.2468, z=-1.5023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-20.6529, 7.8568, 46.1437)>
    Rotation: <Euler (x=-1.5377, y=-0.2466, z=-1.5023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-20.5816, 7.5105, 44.7555)>
    Rotation: <Euler (x=-1.5377, y=-0.2466, z=-1.5023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-20.5125, 9.9641, 49.0009)>
    Rotation: <Euler (x=-1.6049, y=-0.2786, z=-1.4986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-20.5331, 9.5657, 47.6098)>
    Rotation: <Euler (x=-1.4399, y=-0.2846, z=-1.5049), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-20.3302, 9.1974, 46.3106)>
    Rotation: <Euler (x=-1.4400, y=-0.2842, z=-1.5048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-20.1464, 8.8636, 45.1330)>
    Rotation: <Euler (x=-1.4400, y=-0.2842, z=-1.5048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-20.1420, 11.2591, 49.5433)>
    Rotation: <Euler (x=-1.5842, y=-0.2718, z=-1.4522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-20.1158, 10.8782, 48.1730)>
    Rotation: <Euler (x=-1.3598, y=-0.3440, z=-1.4751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-19.8292, 10.5101, 47.0741)>
    Rotation: <Euler (x=-1.3598, y=-0.3436, z=-1.4750), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-19.5722, 10.1799, 46.0884)>
    Rotation: <Euler (x=-1.3598, y=-0.3436, z=-1.4750), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.7127, 7.8399, 58.2416)>
    Rotation: <Euler (x=-1.3285, y=0.0748, z=3.1190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.5986, 1.0588, 31.0612)>
    Rotation: <Euler (x=1.5310, y=3.0515, z=-0.0212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (6.9187, 2.0274, 5.6219)>
    Rotation: <Euler (x=-0.5263, y=0.1610, z=-2.7110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7724, -4.6491, 1.2203)>
    Rotation: <Euler (x=0.0203, y=0.0069, z=-2.5887), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.8044, -7.9427, 1.2989)>
    Rotation: <Euler (x=0.0203, y=0.0069, z=-2.5887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.8567, 8.9469, 58.8217)>
    Rotation: <Euler (x=-1.5758, y=0.0796, z=2.9540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-8.6376, 8.6693, 30.8401)>
    Rotation: <Euler (x=-1.6850, y=0.0575, z=2.9556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-6.6635, 11.2630, 5.4805)>
    Rotation: <Euler (x=-0.5201, y=-0.1367, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-11.1609, 4.9292, 1.0865)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-13.2919, 1.7587, 1.4357)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 175
  Bone: mixamorig:Hips
    Location: <Vector (-3.6991, 7.7011, 61.6167)>
    Rotation: <Euler (x=1.5577, y=0.0427, z=-0.0800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.4252, 8.1085, 67.2466)>
    Rotation: <Euler (x=1.5166, y=0.0195, z=-0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.2729, 8.4558, 73.8288)>
    Rotation: <Euler (x=1.5591, y=-0.0326, z=-0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.5140, 8.5551, 81.3594)>
    Rotation: <Euler (x=1.6004, y=-0.0855, z=-0.0237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-4.2436, 8.3215, 89.8016)>
    Rotation: <Euler (x=1.4817, y=-0.0810, z=-0.0202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.5903, 8.1961, 94.0400)>
    Rotation: <Euler (x=1.5557, y=-0.0010, z=-0.0114), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.6233, 6.6382, 108.8085)>
    Rotation: <Euler (x=1.5557, y=-0.0010, z=-0.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.2101, 8.3488, 89.0316)>
    Rotation: <Euler (x=-2.7433, y=-0.0509, z=1.4755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.2697, 7.7949, 85.8802)>
    Rotation: <Euler (x=-1.7807, y=-0.1247, z=1.0861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.7506, 7.9480, 71.8657)>
    Rotation: <Euler (x=-1.7701, y=0.0230, z=1.0694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.2700, 6.1689, 56.6986)>
    Rotation: <Euler (x=-1.9034, y=0.3097, z=1.2539), order='XYZ'>
    Matrix:
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      <Vector (-0.3047, -0.9002, -0.3110, 56.6986)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.3849, 4.1048, 55.1918)>
    Rotation: <Euler (x=-1.5637, y=0.6209, z=1.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (11.7992, 2.8590, 53.5227)>
    Rotation: <Euler (x=-1.6256, y=0.4617, z=1.1160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (11.4832, 1.9587, 51.7217)>
    Rotation: <Euler (x=-1.6268, y=0.5978, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.2165, 1.1989, 50.2016)>
    Rotation: <Euler (x=-1.6268, y=0.5978, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (13.8219, 2.1484, 52.2321)>
    Rotation: <Euler (x=-1.6335, y=0.2376, z=1.4035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (13.8596, 1.7488, 50.6249)>
    Rotation: <Euler (x=-1.4371, y=0.2197, z=1.3952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.5859, 1.4449, 49.0531)>
    Rotation: <Euler (x=-1.4373, y=0.2136, z=1.3942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.3551, 1.1886, 47.7278)>
    Rotation: <Euler (x=-1.4373, y=0.2136, z=1.3942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (14.4974, 3.3810, 51.5204)>
    Rotation: <Euler (x=-1.7243, y=0.2933, z=1.2771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (14.6078, 2.8313, 49.8821)>
    Rotation: <Euler (x=-1.5439, y=0.2987, z=1.2766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.4260, 2.3834, 48.3179)>
    Rotation: <Euler (x=-1.5439, y=0.2980, z=1.2766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.2653, 1.9873, 46.9348)>
    Rotation: <Euler (x=-1.5439, y=0.2980, z=1.2766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (14.9141, 4.4576, 50.7658)>
    Rotation: <Euler (x=-1.5931, y=0.2843, z=1.2278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.8105, 4.0733, 49.4013)>
    Rotation: <Euler (x=-1.4110, y=0.2815, z=1.2297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.4973, 3.8073, 48.1725)>
    Rotation: <Euler (x=-1.4111, y=0.2802, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.2125, 3.5653, 47.0550)>
    Rotation: <Euler (x=-1.4111, y=0.2802, z=1.2295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (14.9524, 5.9478, 51.2914)>
    Rotation: <Euler (x=-1.4584, y=0.2495, z=1.1479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.6739, 5.7048, 49.9666)>
    Rotation: <Euler (x=-1.1691, y=0.2974, z=1.1629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.1693, 5.6045, 49.0137)>
    Rotation: <Euler (x=-1.1693, y=0.2961, z=1.1622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.7343, 5.5180, 48.1923)>
    Rotation: <Euler (x=-1.1693, y=0.2961, z=1.1622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.0821, 8.4957, 88.3528)>
    Rotation: <Euler (x=-2.6240, y=0.0430, z=-1.5508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.1538, 8.5275, 84.3310)>
    Rotation: <Euler (x=-1.6363, y=0.1874, z=-1.0579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-17.2959, 10.4028, 70.1667)>
    Rotation: <Euler (x=-1.6255, y=0.0037, z=-1.0669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-18.0650, 10.0433, 54.6993)>
    Rotation: <Euler (x=-1.9404, y=-0.2507, z=-1.4920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.9144, 8.2267, 53.2066)>
    Rotation: <Euler (x=-1.6013, y=-0.5907, z=-1.4466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.8392, 7.1601, 51.6543)>
    Rotation: <Euler (x=-1.6094, y=-0.2434, z=-1.4514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.8382, 6.4415, 49.5764)>
    Rotation: <Euler (x=-1.6119, y=-0.4335, z=-1.4440), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.8372, 5.7610, 47.6082)>
    Rotation: <Euler (x=-1.6119, y=-0.4335, z=-1.4440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.8641, 6.5089, 49.8138)>
    Rotation: <Euler (x=-1.6871, y=-0.2503, z=-1.6201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-20.0677, 6.1270, 48.2837)>
    Rotation: <Euler (x=-1.5957, y=-0.2404, z=-1.6204), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2365, -0.0555, 6.1270)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-20.1219, 5.7771, 46.8494)>
    Rotation: <Euler (x=-1.5957, y=-0.2414, z=-1.6204), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2375, -0.0555, 5.7771)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-20.1676, 5.4816, 45.6384)>
    Rotation: <Euler (x=-1.5957, y=-0.2414, z=-1.6204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-20.2722, 7.8950, 49.3143)>
    Rotation: <Euler (x=-1.7207, y=-0.2393, z=-1.5023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-20.5048, 7.4697, 47.6339)>
    Rotation: <Euler (x=-1.5386, y=-0.2466, z=-1.5028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-20.4276, 7.0867, 46.0977)>
    Rotation: <Euler (x=-1.5386, y=-0.2464, z=-1.5028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-20.3578, 6.7405, 44.7093)>
    Rotation: <Euler (x=-1.5386, y=-0.2464, z=-1.5028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-20.2831, 9.1934, 48.9551)>
    Rotation: <Euler (x=-1.6058, y=-0.2784, z=-1.4990), order='XYZ'>
    Matrix:
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      <Vector (-0.9590, -0.2764, 0.0621, 9.1934)>
      <Vector (0.2748, -0.9609, -0.0337, 48.9551)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-20.3053, 8.7952, 47.5639)>
    Rotation: <Euler (x=-1.4409, y=-0.2843, z=-1.5053), order='XYZ'>
    Matrix:
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      <Vector (-0.9578, -0.2691, 0.1012, 8.7952)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-20.1038, 8.4270, 46.2645)>
    Rotation: <Euler (x=-1.4409, y=-0.2840, z=-1.5052), order='XYZ'>
    Matrix:
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      <Vector (-0.9579, -0.2688, 0.1012, 8.4270)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.9213, 8.0933, 45.0867)>
    Rotation: <Euler (x=-1.4409, y=-0.2840, z=-1.5052), order='XYZ'>
    Matrix:
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      <Vector (-0.9579, -0.2688, 0.1012, 8.0933)>
      <Vector (0.2802, -0.9519, 0.1243, 45.0867)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.9112, 10.4881, 49.4973)>
    Rotation: <Euler (x=-1.5851, y=-0.2716, z=-1.4526), order='XYZ'>
    Matrix:
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      <Vector (-0.9566, -0.2680, 0.1141, 10.4881)>
      <Vector (0.2682, -0.9633, -0.0138, 49.4973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.8865, 10.1074, 48.1270)>
    Rotation: <Euler (x=-1.3607, y=-0.3438, z=-1.4755), order='XYZ'>
    Matrix:
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      <Vector (-0.9372, -0.3083, 0.1631, 10.1074)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-19.6013, 9.7393, 47.0277)>
    Rotation: <Euler (x=-1.3607, y=-0.3433, z=-1.4754), order='XYZ'>
    Matrix:
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      <Vector (-0.9374, -0.3079, 0.1631, 9.7393)>
      <Vector (0.3366, -0.9209, 0.1963, 47.0277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-19.3454, 9.4091, 46.0418)>
    Rotation: <Euler (x=-1.3608, y=-0.3434, z=-1.4754), order='XYZ'>
    Matrix:
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      <Vector (-0.9373, -0.3079, 0.1631, 9.4091)>
      <Vector (0.3366, -0.9209, 0.1963, 46.0418)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.9430, 7.0447, 58.1927)>
    Rotation: <Euler (x=-1.3283, y=0.0749, z=3.1188), order='XYZ'>
    Matrix:
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      <Vector (0.0228, -0.2417, -0.9701, 7.0447)>
      <Vector (-0.0748, -0.9680, 0.2394, 58.1927)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.8271, 0.2587, 31.0134)>
    Rotation: <Euler (x=1.5303, y=3.0515, z=-0.0214), order='XYZ'>
    Matrix:
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      <Vector (0.0213, 0.0385, -0.9990, 0.2587)>
      <Vector (-0.0900, -0.9951, -0.0403, 31.0134)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.1469, 1.2429, 5.5747)>
    Rotation: <Euler (x=-0.5263, y=0.1612, z=-2.7112), order='XYZ'>
    Matrix:
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      <Vector (-0.4118, -0.7522, -0.5144, 1.2429)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.0000, -5.4342, 1.1734)>
    Rotation: <Euler (x=0.0202, y=0.0067, z=-2.5882), order='XYZ'>
    Matrix:
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      <Vector (-0.5256, -0.8506, 0.0137, -5.4342)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.0337, -8.7268, 1.2514)>
    Rotation: <Euler (x=0.0202, y=0.0067, z=-2.5882), order='XYZ'>
    Matrix:
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      <Vector (-0.5256, -0.8506, 0.0137, -8.7268)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.6260, 8.1560, 58.7739)>
    Rotation: <Euler (x=-1.5752, y=0.0795, z=2.9541), order='XYZ'>
    Matrix:
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      <Vector (0.1859, -0.0105, -0.9825, 8.1560)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-8.4126, 7.8614, 30.7921)>
    Rotation: <Euler (x=-1.6859, y=0.0575, z=2.9556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-6.4361, 10.4763, 5.4348)>
    Rotation: <Euler (x=-0.5204, y=-0.1367, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.9325, 4.1433, 1.0386)>
    Rotation: <Euler (x=0.0908, y=-0.0160, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-13.0637, 0.9728, 1.3864)>
    Rotation: <Euler (x=0.0908, y=-0.0160, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 176
  Bone: mixamorig:Hips
    Location: <Vector (-3.5181, 6.8992, 61.5498)>
    Rotation: <Euler (x=1.5575, y=0.0428, z=-0.0803), order='XYZ'>
    Matrix:
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      <Vector (-0.0802, 0.0098, -0.9967, 6.8992)>
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  Bone: mixamorig:Spine
    Location: <Vector (-3.2435, 7.3072, 67.1796)>
    Rotation: <Euler (x=1.5165, y=0.0196, z=-0.0684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.0903, 7.6552, 73.7618)>
    Rotation: <Euler (x=1.5589, y=-0.0324, z=-0.0451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.3303, 7.7555, 81.2924)>
    Rotation: <Euler (x=1.6003, y=-0.0854, z=-0.0239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-4.0587, 7.5232, 89.7347)>
    Rotation: <Euler (x=1.4816, y=-0.0807, z=-0.0206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.4044, 7.3982, 93.9733)>
    Rotation: <Euler (x=1.5558, y=-0.0008, z=-0.0119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.4344, 5.8398, 108.7417)>
    Rotation: <Euler (x=1.5558, y=-0.0008, z=-0.0119), order='XYZ'>
    Matrix:
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      <Vector (-0.0119, 0.0150, -0.9998, 5.8398)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.0253, 7.5492, 88.9642)>
    Rotation: <Euler (x=-2.7431, y=-0.0508, z=1.4752), order='XYZ'>
    Matrix:
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      <Vector (0.9941, -0.0684, 0.0836, 7.5492)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.4538, 6.9928, 85.8116)>
    Rotation: <Euler (x=-1.7807, y=-0.1247, z=1.0860), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.9351, 7.1450, 71.7972)>
    Rotation: <Euler (x=-1.7701, y=0.0231, z=1.0693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.4547, 5.3650, 56.6303)>
    Rotation: <Euler (x=-1.9040, y=0.3098, z=1.2545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.5719, 3.2997, 55.1238)>
    Rotation: <Euler (x=-1.5644, y=0.6210, z=1.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (11.9879, 2.0529, 53.4548)>
    Rotation: <Euler (x=-1.6262, y=0.4618, z=1.1165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (11.6734, 1.1517, 51.6540)>
    Rotation: <Euler (x=-1.6274, y=0.5979, z=1.1146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.4080, 0.3912, 50.1340)>
    Rotation: <Euler (x=-1.6274, y=0.5979, z=1.1146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.0117, 1.3435, 52.1653)>
    Rotation: <Euler (x=-1.6340, y=0.2378, z=1.4041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.0505, 0.9434, 50.5583)>
    Rotation: <Euler (x=-1.4376, y=0.2200, z=1.3959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.7776, 0.6387, 48.9865)>
    Rotation: <Euler (x=-1.4378, y=0.2138, z=1.3949), order='XYZ'>
    Matrix:
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      <Vector (-0.2122, -0.9686, 0.1295, 48.9865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.5476, 0.3818, 47.6611)>
    Rotation: <Euler (x=-1.4378, y=0.2138, z=1.3949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (14.6866, 2.5763, 51.4536)>
    Rotation: <Euler (x=-1.7248, y=0.2934, z=1.2778), order='XYZ'>
    Matrix:
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      <Vector (0.9164, -0.3180, 0.2430, 2.5763)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (14.7981, 2.0262, 49.8155)>
    Rotation: <Euler (x=-1.5444, y=0.2989, z=1.2772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.6173, 1.5776, 48.2513)>
    Rotation: <Euler (x=-1.5444, y=0.2982, z=1.2772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.4575, 1.1810, 46.8683)>
    Rotation: <Euler (x=-1.5444, y=0.2982, z=1.2772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.1027, 3.6530, 50.6987)>
    Rotation: <Euler (x=-1.5936, y=0.2845, z=1.2284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.0000, 3.2682, 49.3344)>
    Rotation: <Euler (x=-1.4116, y=0.2816, z=1.2303), order='XYZ'>
    Matrix:
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      <Vector (0.9055, -0.2057, 0.3712, 3.2682)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.6876, 3.0015, 48.1055)>
    Rotation: <Euler (x=-1.4116, y=0.2803, z=1.2301), order='XYZ'>
    Matrix:
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      <Vector (0.9057, -0.2045, 0.3713, 3.0015)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.4035, 2.7590, 46.9880)>
    Rotation: <Euler (x=-1.4116, y=0.2803, z=1.2301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.1396, 5.1434, 51.2240)>
    Rotation: <Euler (x=-1.4590, y=0.2497, z=1.1485), order='XYZ'>
    Matrix:
      <Vector (0.3971, -0.2024, -0.8952, 15.1396)>
      <Vector (0.8839, -0.1782, 0.4324, 5.1434)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.8618, 4.8998, 49.8990)>
    Rotation: <Euler (x=-1.1697, y=0.2975, z=1.1635), order='XYZ'>
    Matrix:
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      <Vector (0.8779, -0.0931, 0.4698, 4.8998)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.3578, 4.7988, 48.9460)>
    Rotation: <Euler (x=-1.1698, y=0.2962, z=1.1629), order='XYZ'>
    Matrix:
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      <Vector (0.8780, -0.0919, 0.4698, 4.7988)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.9233, 4.7117, 48.1245)>
    Rotation: <Euler (x=-1.1698, y=0.2962, z=1.1629), order='XYZ'>
    Matrix:
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      <Vector (0.8780, -0.0919, 0.4698, 4.7117)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.8974, 7.6983, 88.2865)>
    Rotation: <Euler (x=-2.6243, y=0.0429, z=-1.5513), order='XYZ'>
    Matrix:
      <Vector (0.0195, -0.8694, 0.4937, -7.8974)>
      <Vector (-0.9989, 0.0043, 0.0469, 7.6983)>
      <Vector (-0.0429, -0.4940, -0.8684, 88.2865)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.9706, 7.7333, 84.2674)>
    Rotation: <Euler (x=-1.6361, y=0.1866, z=-1.0583), order='XYZ'>
    Matrix:
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      <Vector (-0.8564, 0.1293, 0.4999, 7.7333)>
      <Vector (-0.1855, -0.9806, -0.0641, 84.2674)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-17.1033, 9.6020, 70.1007)>
    Rotation: <Euler (x=-1.6254, y=0.0049, z=-1.0676), order='XYZ'>
    Matrix:
      <Vector (0.4822, -0.0502, 0.8746, -17.1033)>
      <Vector (-0.8760, -0.0220, 0.4817, 9.6020)>
      <Vector (-0.0049, -0.9985, -0.0546, 70.1007)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.8807, 9.2613, 54.6333)>
    Rotation: <Euler (x=-1.9408, y=-0.2506, z=-1.4918), order='XYZ'>
    Matrix:
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      <Vector (-0.9657, -0.2590, -0.0158, 9.2613)>
      <Vector (0.2480, -0.9032, -0.3503, 54.6333)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.7307, 7.4448, 53.1404)>
    Rotation: <Euler (x=-1.6018, y=-0.5906, z=-1.4463), order='XYZ'>
    Matrix:
      <Vector (0.1031, 0.0384, 0.9939, -17.7307)>
      <Vector (-0.8242, -0.5561, 0.1070, 7.4448)>
      <Vector (0.5568, -0.8302, -0.0257, 53.1404)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.6560, 6.3784, 51.5880)>
    Rotation: <Euler (x=-1.6098, y=-0.2433, z=-1.4513), order='XYZ'>
    Matrix:
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      <Vector (-0.9636, -0.2436, 0.1098, 6.3784)>
      <Vector (0.2409, -0.9698, -0.0378, 51.5880)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.6557, 5.6601, 49.5100)>
    Rotation: <Euler (x=-1.6123, y=-0.4333, z=-1.4438), order='XYZ'>
    Matrix:
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      <Vector (0.4199, -0.9068, -0.0377, 49.5100)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.6555, 4.9797, 47.5417)>
    Rotation: <Euler (x=-1.6123, y=-0.4333, z=-1.4438), order='XYZ'>
    Matrix:
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      <Vector (-0.9003, -0.4214, 0.1093, 4.9797)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.6816, 5.7272, 49.7483)>
    Rotation: <Euler (x=-1.6875, y=-0.2502, z=-1.6199), order='XYZ'>
    Matrix:
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      <Vector (-0.9677, -0.2399, -0.0775, 5.7272)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.8858, 5.3455, 48.2182)>
    Rotation: <Euler (x=-1.5961, y=-0.2403, z=-1.6203), order='XYZ'>
    Matrix:
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      <Vector (-0.9701, -0.2364, -0.0555, 5.3455)>
      <Vector (0.2380, -0.9709, -0.0245, 48.2182)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.9405, 4.9957, 46.7838)>
    Rotation: <Euler (x=-1.5961, y=-0.2414, z=-1.6202), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2374, -0.0555, 4.9957)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.9867, 4.7004, 45.5728)>
    Rotation: <Euler (x=-1.5961, y=-0.2414, z=-1.6202), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2374, -0.0555, 4.7004)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-20.0900, 7.1134, 49.2490)>
    Rotation: <Euler (x=-1.7211, y=-0.2392, z=-1.5021), order='XYZ'>
    Matrix:
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      <Vector (-0.9692, -0.2440, 0.0325, 7.1134)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-20.3232, 6.6883, 47.5687)>
    Rotation: <Euler (x=-1.5390, y=-0.2465, z=-1.5026), order='XYZ'>
    Matrix:
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      <Vector (-0.9675, -0.2411, 0.0758, 6.6883)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-20.2466, 6.3054, 46.0324)>
    Rotation: <Euler (x=-1.5390, y=-0.2463, z=-1.5026), order='XYZ'>
    Matrix:
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      <Vector (-0.9676, -0.2409, 0.0758, 6.3054)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-20.1773, 5.9594, 44.6439)>
    Rotation: <Euler (x=-1.5390, y=-0.2463, z=-1.5026), order='XYZ'>
    Matrix:
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      <Vector (-0.9676, -0.2409, 0.0758, 5.9594)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-20.1011, 8.4118, 48.8899)>
    Rotation: <Euler (x=-1.6062, y=-0.2783, z=-1.4988), order='XYZ'>
    Matrix:
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      <Vector (-0.9590, -0.2763, 0.0621, 8.4118)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-20.1238, 8.0138, 47.4987)>
    Rotation: <Euler (x=-1.4413, y=-0.2842, z=-1.5051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.9229, 7.6457, 46.1992)>
    Rotation: <Euler (x=-1.4413, y=-0.2839, z=-1.5050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.7407, 7.3121, 45.0213)>
    Rotation: <Euler (x=-1.4413, y=-0.2839, z=-1.5050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.7291, 9.7064, 49.4321)>
    Rotation: <Euler (x=-1.5855, y=-0.2714, z=-1.4524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.7049, 9.3259, 48.0617)>
    Rotation: <Euler (x=-1.3611, y=-0.3436, z=-1.4753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-19.4201, 8.9579, 46.9624)>
    Rotation: <Euler (x=-1.3612, y=-0.3432, z=-1.4752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-19.1645, 8.6279, 45.9762)>
    Rotation: <Euler (x=-1.3612, y=-0.3432, z=-1.4752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.1236, 6.2403, 58.1252)>
    Rotation: <Euler (x=-1.3281, y=0.0749, z=3.1184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.0053, -0.5519, 30.9473)>
    Rotation: <Euler (x=1.5297, y=3.0515, z=-0.0218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.3252, 0.4489, 5.5093)>
    Rotation: <Euler (x=-0.5262, y=0.1615, z=-2.7113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.1789, -6.2282, 1.1086)>
    Rotation: <Euler (x=0.0198, y=0.0066, z=-2.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.2137, -9.5201, 1.1853)>
    Rotation: <Euler (x=0.0198, y=0.0066, z=-2.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.4450, 7.3560, 58.7077)>
    Rotation: <Euler (x=-1.5748, y=0.0794, z=2.9538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-8.2361, 7.0505, 30.7256)>
    Rotation: <Euler (x=-1.6865, y=0.0574, z=2.9554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-6.2574, 9.6813, 5.3701)>
    Rotation: <Euler (x=-0.5206, y=-0.1367, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.7536, 3.3492, 0.9724)>
    Rotation: <Euler (x=0.0905, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.8849, 0.1786, 1.3191)>
    Rotation: <Euler (x=0.0905, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 177
  Bone: mixamorig:Hips
    Location: <Vector (-3.3776, 6.2172, 61.4541)>
    Rotation: <Euler (x=1.5573, y=0.0429, z=-0.0807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.1021, 6.6261, 67.0838)>
    Rotation: <Euler (x=1.5163, y=0.0197, z=-0.0687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.9479, 6.9752, 73.6659)>
    Rotation: <Euler (x=1.5587, y=-0.0323, z=-0.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1868, 7.0770, 81.1965)>
    Rotation: <Euler (x=1.6001, y=-0.0853, z=-0.0243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.9142, 6.8465, 89.6390)>
    Rotation: <Euler (x=1.4815, y=-0.0805, z=-0.0209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.2589, 6.7223, 93.8776)>
    Rotation: <Euler (x=1.5557, y=-0.0005, z=-0.0124), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.2859, 5.1645, 108.6461)>
    Rotation: <Euler (x=1.5557, y=-0.0005, z=-0.0124), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.1191, 6.8710, 88.8679)>
    Rotation: <Euler (x=-2.7429, y=-0.0506, z=1.4748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.5974, 6.3113, 85.7140)>
    Rotation: <Euler (x=-1.7808, y=-0.1248, z=1.0859), order='XYZ'>
    Matrix:
      <Vector (0.4625, 0.2412, -0.8532, 7.5974)>
      <Vector (0.8779, 0.0105, 0.4788, 6.3113)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.0800, 6.4635, 71.6999)>
    Rotation: <Euler (x=-1.7702, y=0.0230, z=1.0693), order='XYZ'>
    Matrix:
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      <Vector (0.8766, -0.1150, 0.4672, 6.4635)>
      <Vector (-0.0230, -0.9799, -0.1980, 71.6999)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (13.6005, 4.6833, 56.5331)>
    Rotation: <Euler (x=-1.9048, y=0.3098, z=1.2550), order='XYZ'>
    Matrix:
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      <Vector (0.9053, -0.3756, 0.1984, 4.6833)>
      <Vector (-0.3048, -0.8998, -0.3122, 56.5331)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.7204, 2.6170, 55.0263)>
    Rotation: <Euler (x=-1.5653, y=0.6208, z=1.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.1387, 1.3695, 53.3571)>
    Rotation: <Euler (x=-1.6270, y=0.4616, z=1.1169), order='XYZ'>
    Matrix:
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      <Vector (-0.4454, -0.8939, -0.0503, 53.3571)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (11.8262, 0.4678, 51.5562)>
    Rotation: <Euler (x=-1.6283, y=0.5977, z=1.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.5625, -0.2932, 50.0362)>
    Rotation: <Euler (x=-1.6283, y=0.5977, z=1.1149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.1640, 0.6615, 52.0692)>
    Rotation: <Euler (x=-1.6348, y=0.2379, z=1.4048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.2043, 0.2611, 50.4624)>
    Rotation: <Euler (x=-1.4384, y=0.2200, z=1.3965), order='XYZ'>
    Matrix:
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      <Vector (0.9611, -0.1901, 0.2003, 0.2611)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.9328, -0.0440, 48.8903)>
    Rotation: <Euler (x=-1.4386, y=0.2138, z=1.3956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.7040, -0.3013, 47.5648)>
    Rotation: <Euler (x=-1.4386, y=0.2138, z=1.3956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (14.8384, 1.8947, 51.3578)>
    Rotation: <Euler (x=-1.7256, y=0.2934, z=1.2783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (14.9516, 1.3444, 49.7199)>
    Rotation: <Euler (x=-1.5452, y=0.2988, z=1.2778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.7723, 0.8954, 48.1556)>
    Rotation: <Euler (x=-1.5452, y=0.2982, z=1.2778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.6139, 0.4985, 46.7726)>
    Rotation: <Euler (x=-1.5452, y=0.2982, z=1.2778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.2543, 2.9717, 50.6031)>
    Rotation: <Euler (x=-1.5944, y=0.2844, z=1.2290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.1529, 2.5865, 49.2387)>
    Rotation: <Euler (x=-1.4124, y=0.2815, z=1.2309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.8416, 2.3194, 48.0097)>
    Rotation: <Euler (x=-1.4124, y=0.2802, z=1.2307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.5585, 2.0764, 46.8920)>
    Rotation: <Euler (x=-1.4124, y=0.2802, z=1.2307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.2896, 4.4621, 51.1281)>
    Rotation: <Euler (x=-1.4597, y=0.2495, z=1.1491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.0130, 4.2181, 49.8030)>
    Rotation: <Euler (x=-1.1705, y=0.2974, z=1.1640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.5097, 4.1165, 48.8496)>
    Rotation: <Euler (x=-1.1706, y=0.2961, z=1.1634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.0759, 4.0290, 48.0278)>
    Rotation: <Euler (x=-1.1706, y=0.2961, z=1.1634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.7530, 7.0226, 88.1912)>
    Rotation: <Euler (x=-2.6248, y=0.0428, z=-1.5519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.8280, 7.0610, 84.1753)>
    Rotation: <Euler (x=-1.6360, y=0.1851, z=-1.0586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.9491, 8.9129, 70.0047)>
    Rotation: <Euler (x=-1.6255, y=0.0065, z=-1.0683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.7402, 8.5927, 54.5376)>
    Rotation: <Euler (x=-1.9408, y=-0.2505, z=-1.4918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.5900, 6.7763, 53.0444)>
    Rotation: <Euler (x=-1.6017, y=-0.5905, z=-1.4463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.5153, 5.7101, 51.4919)>
    Rotation: <Euler (x=-1.6098, y=-0.2432, z=-1.4513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.5150, 4.9919, 49.4138)>
    Rotation: <Euler (x=-1.6123, y=-0.4332, z=-1.4438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.5147, 4.3118, 47.4455)>
    Rotation: <Euler (x=-1.6123, y=-0.4332, z=-1.4438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.5408, 5.0590, 49.6521)>
    Rotation: <Euler (x=-1.6875, y=-0.2501, z=-1.6199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.7450, 4.6774, 48.1219)>
    Rotation: <Euler (x=-1.5961, y=-0.2402, z=-1.6202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.7997, 4.3278, 46.6876)>
    Rotation: <Euler (x=-1.5961, y=-0.2412, z=-1.6202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.8458, 4.0326, 45.4765)>
    Rotation: <Euler (x=-1.5961, y=-0.2412, z=-1.6202), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.9493, 6.4452, 49.1530)>
    Rotation: <Euler (x=-1.7210, y=-0.2391, z=-1.5021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-20.1824, 6.0203, 47.4726)>
    Rotation: <Euler (x=-1.5390, y=-0.2464, z=-1.5026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-20.1057, 5.6375, 45.9363)>
    Rotation: <Euler (x=-1.5390, y=-0.2462, z=-1.5026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-20.0364, 5.2916, 44.5478)>
    Rotation: <Euler (x=-1.5390, y=-0.2462, z=-1.5026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.9604, 7.7437, 48.7940)>
    Rotation: <Euler (x=-1.6062, y=-0.2782, z=-1.4988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.9831, 7.3458, 47.4028)>
    Rotation: <Euler (x=-1.4413, y=-0.2841, z=-1.5051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.7821, 6.9778, 46.1032)>
    Rotation: <Euler (x=-1.4413, y=-0.2838, z=-1.5050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.5999, 6.6443, 44.9253)>
    Rotation: <Euler (x=-1.4413, y=-0.2838, z=-1.5050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.5884, 9.0383, 49.3364)>
    Rotation: <Euler (x=-1.5855, y=-0.2713, z=-1.4524), order='XYZ'>
    Matrix:
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      <Vector (-0.9567, -0.2678, 0.1142, 9.0383)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.5643, 8.6579, 47.9659)>
    Rotation: <Euler (x=-1.3611, y=-0.3435, z=-1.4752), order='XYZ'>
    Matrix:
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      <Vector (-0.9373, -0.3081, 0.1631, 8.6579)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-19.2793, 8.2900, 46.8665)>
    Rotation: <Euler (x=-1.3611, y=-0.3431, z=-1.4751), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-19.0238, 7.9600, 45.8804)>
    Rotation: <Euler (x=-1.3611, y=-0.3431, z=-1.4751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.2633, 5.5553, 58.0288)>
    Rotation: <Euler (x=-1.3280, y=0.0749, z=3.1179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.1429, -1.2428, 30.8521)>
    Rotation: <Euler (x=1.5290, y=3.0515, z=-0.0223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.4641, -0.2269, 5.4148)>
    Rotation: <Euler (x=-0.5262, y=0.1616, z=-2.7113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.3178, -6.9042, 1.0143)>
    Rotation: <Euler (x=0.0197, y=0.0068, z=-2.5878), order='XYZ'>
    Matrix:
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      <Vector (-0.5259, -0.8504, 0.0132, -6.9042)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.3527, -10.1960, 1.0905)>
    Rotation: <Euler (x=0.0197, y=0.0068, z=-2.5878), order='XYZ'>
    Matrix:
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      <Vector (-0.5259, -0.8504, 0.0132, -10.1960)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.3048, 6.6761, 58.6128)>
    Rotation: <Euler (x=-1.5748, y=0.0794, z=2.9534), order='XYZ'>
    Matrix:
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      <Vector (0.1865, -0.0109, -0.9824, 6.6761)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-8.0976, 6.3705, 30.6306)>
    Rotation: <Euler (x=-1.6867, y=0.0574, z=2.9549), order='XYZ'>
    Matrix:
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      <Vector (0.1853, 0.1031, -0.9773, 6.3705)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-6.1181, 9.0060, 5.2757)>
    Rotation: <Euler (x=-0.5206, y=-0.1368, z=2.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.6148, 2.6745, 0.8777)>
    Rotation: <Euler (x=0.0905, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.7461, -0.4961, 1.2243)>
    Rotation: <Euler (x=0.0905, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 178
  Bone: mixamorig:Hips
    Location: <Vector (-3.2641, 5.7846, 61.3349)>
    Rotation: <Euler (x=1.5572, y=0.0430, z=-0.0811), order='XYZ'>
    Matrix:
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      <Vector (-0.0810, 0.0101, -0.9967, 5.7846)>
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  Bone: mixamorig:Spine
    Location: <Vector (-2.9876, 6.1943, 66.9646)>
    Rotation: <Euler (x=1.5162, y=0.0199, z=-0.0691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.8322, 6.5445, 73.5466)>
    Rotation: <Euler (x=1.5586, y=-0.0322, z=-0.0458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.0702, 6.6477, 81.0772)>
    Rotation: <Euler (x=1.5999, y=-0.0852, z=-0.0246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.7971, 6.4192, 89.5198)>
    Rotation: <Euler (x=1.4813, y=-0.0803, z=-0.0213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.1409, 6.2959, 93.7585)>
    Rotation: <Euler (x=1.5556, y=-0.0003, z=-0.0128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.1655, 4.7394, 108.5271)>
    Rotation: <Euler (x=1.5556, y=-0.0003, z=-0.0128), order='XYZ'>
    Matrix:
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      <Vector (-0.0128, 0.0152, -0.9998, 4.7394)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.2362, 6.4421, 88.7483)>
    Rotation: <Euler (x=-2.7428, y=-0.0504, z=1.4744), order='XYZ'>
    Matrix:
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      <Vector (0.9941, -0.0693, 0.0836, 6.4421)>
      <Vector (0.0504, -0.3878, -0.9204, 88.7483)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.7138, 5.8785, 85.5936)>
    Rotation: <Euler (x=-1.7808, y=-0.1248, z=1.0858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.1968, 6.0309, 71.5796)>
    Rotation: <Euler (x=-1.7702, y=0.0230, z=1.0692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.7172, 4.2505, 56.4128)>
    Rotation: <Euler (x=-1.9052, y=0.3097, z=1.2551), order='XYZ'>
    Matrix:
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      <Vector (-0.3048, -0.8997, -0.3126, 56.4128)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.8381, 2.1840, 54.9058)>
    Rotation: <Euler (x=-1.5658, y=0.6207, z=1.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.2573, 0.9362, 53.2364)>
    Rotation: <Euler (x=-1.6275, y=0.4615, z=1.1169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (11.9458, 0.0344, 51.4354)>
    Rotation: <Euler (x=-1.6288, y=0.5976, z=1.1148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.6829, -0.7268, 49.9154)>
    Rotation: <Euler (x=-1.6288, y=0.5976, z=1.1148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.2833, 0.2285, 51.9495)>
    Rotation: <Euler (x=-1.6352, y=0.2379, z=1.4048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.3243, -0.1720, 50.3426)>
    Rotation: <Euler (x=-1.4389, y=0.2200, z=1.3966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.0536, -0.4773, 48.7705)>
    Rotation: <Euler (x=-1.4391, y=0.2138, z=1.3956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.8254, -0.7347, 47.4450)>
    Rotation: <Euler (x=-1.4391, y=0.2138, z=1.3956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (14.9578, 1.4618, 51.2382)>
    Rotation: <Euler (x=-1.7261, y=0.2933, z=1.2784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.0717, 0.9114, 49.6004)>
    Rotation: <Euler (x=-1.5456, y=0.2988, z=1.2778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.8932, 0.4622, 48.0361)>
    Rotation: <Euler (x=-1.5457, y=0.2981, z=1.2778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.7354, 0.0651, 46.6530)>
    Rotation: <Euler (x=-1.5457, y=0.2981, z=1.2778), order='XYZ'>
    Matrix:
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      <Vector (-0.2937, -0.9556, 0.0240, 46.6530)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.3738, 2.5387, 50.4836)>
    Rotation: <Euler (x=-1.5949, y=0.2843, z=1.2290), order='XYZ'>
    Matrix:
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      <Vector (0.9043, -0.2723, 0.3287, 2.5387)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.2730, 2.1535, 49.1192)>
    Rotation: <Euler (x=-1.4128, y=0.2815, z=1.2310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.9623, 1.8862, 47.8901)>
    Rotation: <Euler (x=-1.4129, y=0.2802, z=1.2307), order='XYZ'>
    Matrix:
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      <Vector (0.9060, -0.2050, 0.3704, 1.8862)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.6797, 1.6431, 46.7723)>
    Rotation: <Euler (x=-1.4129, y=0.2802, z=1.2307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.4086, 4.0293, 51.0085)>
    Rotation: <Euler (x=-1.4602, y=0.2494, z=1.1492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.1326, 3.7851, 49.6833)>
    Rotation: <Euler (x=-1.1709, y=0.2973, z=1.1641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.6298, 3.6833, 48.7297)>
    Rotation: <Euler (x=-1.1711, y=0.2960, z=1.1635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.1963, 3.5956, 47.9077)>
    Rotation: <Euler (x=-1.1711, y=0.2960, z=1.1635), order='XYZ'>
    Matrix:
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      <Vector (0.8783, -0.0925, 0.4691, 3.5956)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.6359, 6.5965, 88.0723)>
    Rotation: <Euler (x=-2.6251, y=0.0426, z=-1.5527), order='XYZ'>
    Matrix:
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      <Vector (-0.9989, 0.0052, 0.0460, 6.5965)>
      <Vector (-0.0426, -0.4934, -0.8688, 88.0723)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.7122, 6.6392, 84.0587)>
    Rotation: <Euler (x=-1.6362, y=0.1833, z=-1.0589), order='XYZ'>
    Matrix:
      <Vector (0.4816, -0.1461, 0.8641, -14.7122)>
      <Vector (-0.8572, 0.1265, 0.4991, 6.6392)>
      <Vector (-0.1823, -0.9811, -0.0643, 84.0587)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.8230, 8.4675, 69.8835)>
    Rotation: <Euler (x=-1.6260, y=0.0078, z=-1.0690), order='XYZ'>
    Matrix:
      <Vector (0.4810, -0.0521, 0.8752, -16.8230)>
      <Vector (-0.8767, -0.0197, 0.4807, 8.4675)>
      <Vector (-0.0078, -0.9984, -0.0552, 69.8835)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.6303, 8.1622, 54.4169)>
    Rotation: <Euler (x=-1.9406, y=-0.2507, z=-1.4924), order='XYZ'>
    Matrix:
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      <Vector (-0.9658, -0.2589, -0.0164, 8.1622)>
      <Vector (0.2481, -0.9032, -0.3501, 54.4169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.4809, 6.3455, 52.9242)>
    Rotation: <Euler (x=-1.6015, y=-0.5907, z=-1.4470), order='XYZ'>
    Matrix:
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      <Vector (-0.8242, -0.5562, 0.1065, 6.3455)>
      <Vector (0.5569, -0.8302, -0.0255, 52.9242)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.4065, 5.2789, 51.3719)>
    Rotation: <Euler (x=-1.6096, y=-0.2434, z=-1.4519), order='XYZ'>
    Matrix:
      <Vector (0.1151, -0.0099, 0.9933, -17.4065)>
      <Vector (-0.9637, -0.2437, 0.1093, 5.2789)>
      <Vector (0.2410, -0.9698, -0.0376, 51.3719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.4062, 4.5603, 49.2939)>
    Rotation: <Euler (x=-1.6121, y=-0.4335, z=-1.4444), order='XYZ'>
    Matrix:
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      <Vector (-0.9003, -0.4215, 0.1087, 4.5603)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.4059, 3.8797, 47.3258)>
    Rotation: <Euler (x=-1.6121, y=-0.4335, z=-1.4444), order='XYZ'>
    Matrix:
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      <Vector (-0.9003, -0.4215, 0.1087, 3.8797)>
      <Vector (0.4200, -0.9067, -0.0375, 47.3258)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.4321, 4.6286, 49.5318)>
    Rotation: <Euler (x=-1.6873, y=-0.2503, z=-1.6205), order='XYZ'>
    Matrix:
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      <Vector (-0.9677, -0.2399, -0.0781, 4.6286)>
      <Vector (0.2477, -0.9623, -0.1126, 49.5318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.6362, 4.2468, 48.0017)>
    Rotation: <Euler (x=-1.5959, y=-0.2404, z=-1.6209), order='XYZ'>
    Matrix:
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      <Vector (-0.9700, -0.2365, -0.0560, 4.2468)>
      <Vector (0.2381, -0.9709, -0.0243, 48.0017)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.6908, 3.8969, 46.5674)>
    Rotation: <Euler (x=-1.5959, y=-0.2414, z=-1.6208), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2375, -0.0560, 3.8969)>
      <Vector (0.2391, -0.9707, -0.0243, 46.5674)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.7369, 3.6015, 45.3564)>
    Rotation: <Euler (x=-1.5959, y=-0.2414, z=-1.6208), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2375, -0.0560, 3.6015)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.8396, 6.0150, 49.0323)>
    Rotation: <Euler (x=-1.7209, y=-0.2393, z=-1.5027), order='XYZ'>
    Matrix:
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      <Vector (-0.9693, -0.2440, 0.0319, 6.0150)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-20.0727, 5.5898, 47.3520)>
    Rotation: <Euler (x=-1.5388, y=-0.2466, z=-1.5032), order='XYZ'>
    Matrix:
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      <Vector (-0.9675, -0.2413, 0.0753, 5.5898)>
      <Vector (0.2441, -0.9693, 0.0310, 47.3520)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.9960, 5.2067, 45.8158)>
    Rotation: <Euler (x=-1.5388, y=-0.2464, z=-1.5032), order='XYZ'>
    Matrix:
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      <Vector (-0.9676, -0.2411, 0.0753, 5.2067)>
      <Vector (0.2439, -0.9693, 0.0310, 45.8158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.9266, 4.8605, 44.4274)>
    Rotation: <Euler (x=-1.5388, y=-0.2464, z=-1.5032), order='XYZ'>
    Matrix:
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      <Vector (-0.9676, -0.2411, 0.0753, 4.8605)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.8499, 7.3133, 48.6731)>
    Rotation: <Euler (x=-1.6060, y=-0.2784, z=-1.4994), order='XYZ'>
    Matrix:
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      <Vector (-0.9591, -0.2764, 0.0616, 7.3133)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.8726, 6.9152, 47.2819)>
    Rotation: <Euler (x=-1.4411, y=-0.2843, z=-1.5057), order='XYZ'>
    Matrix:
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      <Vector (-0.9578, -0.2691, 0.1007, 6.9152)>
      <Vector (0.2805, -0.9518, 0.1241, 47.2819)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.6716, 6.5469, 45.9825)>
    Rotation: <Euler (x=-1.4411, y=-0.2840, z=-1.5056), order='XYZ'>
    Matrix:
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      <Vector (-0.9579, -0.2688, 0.1007, 6.5469)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.4894, 6.2130, 44.8047)>
    Rotation: <Euler (x=-1.4411, y=-0.2840, z=-1.5056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.4774, 8.6078, 49.2153)>
    Rotation: <Euler (x=-1.5853, y=-0.2715, z=-1.4530), order='XYZ'>
    Matrix:
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      <Vector (-0.9567, -0.2680, 0.1136, 8.6078)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.4531, 8.2271, 47.8449)>
    Rotation: <Euler (x=-1.3609, y=-0.3438, z=-1.4759), order='XYZ'>
    Matrix:
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      <Vector (-0.9373, -0.3084, 0.1626, 8.2271)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-19.1682, 7.8589, 46.7457)>
    Rotation: <Euler (x=-1.3610, y=-0.3433, z=-1.4758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.9127, 7.5286, 45.7596)>
    Rotation: <Euler (x=-1.3610, y=-0.3433, z=-1.4758), order='XYZ'>
    Matrix:
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      <Vector (-0.9374, -0.3080, 0.1626, 7.5286)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.3760, 5.1194, 57.9087)>
    Rotation: <Euler (x=-1.3278, y=0.0750, z=3.1173), order='XYZ'>
    Matrix:
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      <Vector (0.0242, -0.2423, -0.9699, 5.1194)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.2540, -1.6840, 30.7333)>
    Rotation: <Euler (x=1.5285, y=3.0514, z=-0.0229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.5774, -0.6559, 5.2967)>
    Rotation: <Euler (x=-0.5263, y=0.1615, z=-2.7114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.4300, -7.3336, 0.8958)>
    Rotation: <Euler (x=0.0198, y=0.0067, z=-2.5878), order='XYZ'>
    Matrix:
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      <Vector (-0.5259, -0.8505, 0.0133, -7.3336)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.4649, -10.6255, 0.9726)>
    Rotation: <Euler (x=0.0198, y=0.0067, z=-2.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.1916, 6.2458, 58.4946)>
    Rotation: <Euler (x=-1.5752, y=0.0793, z=2.9528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-7.9837, 5.9484, 30.5124)>
    Rotation: <Euler (x=-1.6865, y=0.0573, z=2.9544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-6.0052, 8.5785, 5.1568)>
    Rotation: <Euler (x=-0.5205, y=-0.1367, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.5025, 2.2468, 0.7597)>
    Rotation: <Euler (x=0.0907, y=-0.0162, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.6338, -0.9238, 1.1070)>
    Rotation: <Euler (x=0.0907, y=-0.0162, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 179
  Bone: mixamorig:Hips
    Location: <Vector (-3.1700, 5.6024, 61.2265)>
    Rotation: <Euler (x=1.5571, y=0.0431, z=-0.0815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.8928, 6.0123, 66.8561)>
    Rotation: <Euler (x=1.5161, y=0.0200, z=-0.0695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.7365, 6.3629, 73.4381)>
    Rotation: <Euler (x=1.5585, y=-0.0321, z=-0.0462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.9740, 6.4669, 80.9687)>
    Rotation: <Euler (x=1.5997, y=-0.0852, z=-0.0250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.7007, 6.2397, 89.4113)>
    Rotation: <Euler (x=1.4812, y=-0.0802, z=-0.0217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.0442, 6.1170, 93.6501)>
    Rotation: <Euler (x=1.5556, y=-0.0002, z=-0.0132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.0675, 4.5609, 108.4187)>
    Rotation: <Euler (x=1.5556, y=-0.0002, z=-0.0132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.3325, 6.2610, 88.6398)>
    Rotation: <Euler (x=-2.7429, y=-0.0503, z=1.4740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.8100, 5.6942, 85.4852)>
    Rotation: <Euler (x=-1.7807, y=-0.1249, z=1.0856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.2921, 5.8469, 71.4710)>
    Rotation: <Euler (x=-1.7701, y=0.0231, z=1.0691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.8107, 4.0664, 56.3040)>
    Rotation: <Euler (x=-1.9051, y=0.3098, z=1.2547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.9307, 2.0002, 54.7971)>
    Rotation: <Euler (x=-1.5657, y=0.6208, z=1.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.3493, 0.7525, 53.1278)>
    Rotation: <Euler (x=-1.6274, y=0.4616, z=1.1165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.0373, -0.1493, 51.3269)>
    Rotation: <Euler (x=-1.6288, y=0.5977, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.7739, -0.9105, 49.8069)>
    Rotation: <Euler (x=-1.6288, y=0.5977, z=1.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.3749, 0.0439, 51.8408)>
    Rotation: <Euler (x=-1.6351, y=0.2379, z=1.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.4157, -0.3566, 50.2339)>
    Rotation: <Euler (x=-1.4388, y=0.2201, z=1.3962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.1447, -0.6619, 48.6618)>
    Rotation: <Euler (x=-1.4390, y=0.2139, z=1.3953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.9163, -0.9193, 47.3363)>
    Rotation: <Euler (x=-1.4390, y=0.2139, z=1.3953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.0498, 1.2769, 51.1294)>
    Rotation: <Euler (x=-1.7260, y=0.2934, z=1.2780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.1634, 0.7264, 49.4916)>
    Rotation: <Euler (x=-1.5456, y=0.2988, z=1.2775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.9847, 0.2773, 47.9273)>
    Rotation: <Euler (x=-1.5456, y=0.2982, z=1.2774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.8266, -0.1198, 46.5443)>
    Rotation: <Euler (x=-1.5456, y=0.2982, z=1.2774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.4662, 2.3537, 50.3747)>
    Rotation: <Euler (x=-1.5948, y=0.2844, z=1.2287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.3652, 1.9684, 49.0103)>
    Rotation: <Euler (x=-1.4127, y=0.2815, z=1.2306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.0543, 1.7012, 47.7812)>
    Rotation: <Euler (x=-1.4128, y=0.2802, z=1.2304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.7715, 1.4582, 46.6635)>
    Rotation: <Euler (x=-1.4128, y=0.2802, z=1.2304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.5016, 3.8442, 50.8996)>
    Rotation: <Euler (x=-1.4601, y=0.2495, z=1.1488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.2255, 3.6001, 49.5744)>
    Rotation: <Euler (x=-1.1708, y=0.2973, z=1.1637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.7225, 3.4985, 48.6208)>
    Rotation: <Euler (x=-1.1710, y=0.2960, z=1.1631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.2889, 3.4110, 47.7988)>
    Rotation: <Euler (x=-1.1710, y=0.2960, z=1.1631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.5395, 6.4182, 87.9640)>
    Rotation: <Euler (x=-2.6252, y=0.0425, z=-1.5534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.6161, 6.4655, 83.9509)>
    Rotation: <Euler (x=-1.6367, y=0.1819, z=-1.0593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.7222, 8.2732, 69.7724)>
    Rotation: <Euler (x=-1.6266, y=0.0084, z=-1.0696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-17.5428, 7.9720, 54.3064)>
    Rotation: <Euler (x=-1.9406, y=-0.2514, z=-1.4935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.3954, 6.1540, 52.8149)>
    Rotation: <Euler (x=-1.6015, y=-0.5914, z=-1.4481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.3220, 5.0862, 51.2634)>
    Rotation: <Euler (x=-1.6096, y=-0.2441, z=-1.4530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.3224, 4.3662, 49.1860)>
    Rotation: <Euler (x=-1.6121, y=-0.4342, z=-1.4455), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.3227, 3.6842, 47.2183)>
    Rotation: <Euler (x=-1.6121, y=-0.4342, z=-1.4455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.3482, 4.4369, 49.4237)>
    Rotation: <Euler (x=-1.6872, y=-0.2510, z=-1.6217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.5526, 4.0543, 47.8938)>
    Rotation: <Euler (x=-1.5957, y=-0.2412, z=-1.6220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.6074, 3.7034, 46.4598)>
    Rotation: <Euler (x=-1.5957, y=-0.2422, z=-1.6220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.6538, 3.4071, 45.2490)>
    Rotation: <Euler (x=-1.5957, y=-0.2422, z=-1.6220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.7541, 5.8234, 48.9231)>
    Rotation: <Euler (x=-1.7208, y=-0.2400, z=-1.5038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.9875, 5.3973, 47.2431)>
    Rotation: <Euler (x=-1.5388, y=-0.2473, z=-1.5043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.9111, 5.0130, 45.7072)>
    Rotation: <Euler (x=-1.5388, y=-0.2471, z=-1.5043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.8420, 4.6657, 44.3190)>
    Rotation: <Euler (x=-1.5388, y=-0.2471, z=-1.5043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.7629, 7.1215, 48.5630)>
    Rotation: <Euler (x=-1.6060, y=-0.2791, z=-1.5006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.7859, 6.7224, 47.1721)>
    Rotation: <Euler (x=-1.4411, y=-0.2850, z=-1.5068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.5852, 6.3529, 45.8729)>
    Rotation: <Euler (x=-1.4411, y=-0.2847, z=-1.5068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.4033, 6.0180, 44.6954)>
    Rotation: <Euler (x=-1.4411, y=-0.2847, z=-1.5068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.3889, 8.4160, 49.1042)>
    Rotation: <Euler (x=-1.5853, y=-0.2723, z=-1.4541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.3650, 8.0343, 47.7342)>
    Rotation: <Euler (x=-1.3609, y=-0.3445, z=-1.4770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-19.0804, 7.6649, 46.6352)>
    Rotation: <Euler (x=-1.3609, y=-0.3441, z=-1.4769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.8251, 7.3336, 45.6494)>
    Rotation: <Euler (x=-1.3609, y=-0.3441, z=-1.4769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.4695, 4.9346, 57.7997)>
    Rotation: <Euler (x=-1.3277, y=0.0751, z=3.1169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.3463, -1.8725, 30.6251)>
    Rotation: <Euler (x=1.5281, y=3.0514, z=-0.0234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.6719, -0.8366, 5.1890)>
    Rotation: <Euler (x=-0.5263, y=0.1613, z=-2.7115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.5232, -7.5145, 0.7874)>
    Rotation: <Euler (x=0.0202, y=0.0065, z=-2.5877), order='XYZ'>
    Matrix:
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      <Vector (-0.5260, -0.8504, 0.0137, -7.5145)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.5585, -10.8061, 0.8654)>
    Rotation: <Euler (x=0.0202, y=0.0065, z=-2.5877), order='XYZ'>
    Matrix:
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      <Vector (-0.5260, -0.8504, 0.0137, -10.8061)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.0976, 6.0661, 58.3869)>
    Rotation: <Euler (x=-1.5756, y=0.0793, z=2.9524), order='XYZ'>
    Matrix:
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      <Vector (0.1875, -0.0102, -0.9822, 6.0661)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-7.8882, 5.7797, 30.4047)>
    Rotation: <Euler (x=-1.6861, y=0.0573, z=2.9539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-5.9114, 8.3993, 5.0480)>
    Rotation: <Euler (x=-0.5203, y=-0.1367, z=2.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.4094, 2.0670, 0.6524)>
    Rotation: <Euler (x=0.0909, y=-0.0162, z=2.5483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.5406, -1.1035, 1.0007)>
    Rotation: <Euler (x=0.0909, y=-0.0162, z=2.5483), order='XYZ'>
    Matrix:
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Frame: 180
  Bone: mixamorig:Hips
    Location: <Vector (-3.0524, 5.5011, 61.1513)>
    Rotation: <Euler (x=1.5572, y=0.0431, z=-0.0816), order='XYZ'>
    Matrix:
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      <Vector (-0.0815, 0.0100, -0.9966, 5.5011)>
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  Bone: mixamorig:Spine
    Location: <Vector (-2.7755, 5.9104, 66.7810)>
    Rotation: <Euler (x=1.5162, y=0.0199, z=-0.0697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.6199, 6.2603, 73.3630)>
    Rotation: <Euler (x=1.5585, y=-0.0322, z=-0.0463), order='XYZ'>
    Matrix:
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      <Vector (-0.0463, 0.0138, -0.9988, 6.2603)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.8583, 6.3640, 80.8936)>
    Rotation: <Euler (x=1.5998, y=-0.0853, z=-0.0252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.5862, 6.1367, 89.3361)>
    Rotation: <Euler (x=1.4812, y=-0.0803, z=-0.0219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.9302, 6.0139, 93.5748)>
    Rotation: <Euler (x=1.5557, y=0.0006, z=-0.0134), order='XYZ'>
    Matrix:
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      <Vector (-0.0006, 0.9999, 0.0151, 93.5748)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.9421, 4.4559, 108.3433)>
    Rotation: <Euler (x=1.5557, y=0.0006, z=-0.0134), order='XYZ'>
    Matrix:
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      <Vector (-0.0134, 0.0151, -0.9998, 4.4559)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.4471, 6.1573, 88.5652)>
    Rotation: <Euler (x=-2.7431, y=-0.0503, z=1.4738), order='XYZ'>
    Matrix:
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      <Vector (0.9940, -0.0698, 0.0837, 6.1573)>
      <Vector (0.0503, -0.3875, -0.9205, 88.5652)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.9254, 5.5893, 85.4126)>
    Rotation: <Euler (x=-1.7806, y=-0.1249, z=1.0855), order='XYZ'>
    Matrix:
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      <Vector (0.8777, 0.0106, 0.4792, 5.5893)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.4071, 5.7427, 71.3983)>
    Rotation: <Euler (x=-1.7701, y=0.0230, z=1.0691), order='XYZ'>
    Matrix:
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      <Vector (0.8765, -0.1150, 0.4674, 5.7427)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.9250, 3.9628, 56.2311)>
    Rotation: <Euler (x=-1.9048, y=0.3098, z=1.2543), order='XYZ'>
    Matrix:
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      <Vector (-0.3049, -0.8997, -0.3122, 56.2311)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.0434, 1.8970, 54.7244)>
    Rotation: <Euler (x=-1.5653, y=0.6209, z=1.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.4608, 0.6498, 53.0553)>
    Rotation: <Euler (x=-1.6271, y=0.4617, z=1.1162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.1477, -0.2518, 51.2545)>
    Rotation: <Euler (x=-1.6284, y=0.5978, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (11.8834, -1.0128, 49.7345)>
    Rotation: <Euler (x=-1.6284, y=0.5978, z=1.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (14.4856, -0.0598, 51.7675)>
    Rotation: <Euler (x=-1.6348, y=0.2380, z=1.4040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (14.5256, -0.4603, 50.1606)>
    Rotation: <Euler (x=-1.4384, y=0.2201, z=1.3958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.2540, -0.7654, 48.5886)>
    Rotation: <Euler (x=-1.4387, y=0.2139, z=1.3948), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.0249, -1.0226, 47.2632)>
    Rotation: <Euler (x=-1.4386, y=0.2139, z=1.3948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.1609, 1.1729, 51.0560)>
    Rotation: <Euler (x=-1.7257, y=0.2935, z=1.2776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.2737, 0.6223, 49.4181)>
    Rotation: <Euler (x=-1.5452, y=0.2989, z=1.2770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.0941, 0.1734, 47.8539)>
    Rotation: <Euler (x=-1.5452, y=0.2982, z=1.2770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.9354, -0.2236, 46.4709)>
    Rotation: <Euler (x=-1.5452, y=0.2982, z=1.2770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.5776, 2.2494, 50.3012)>
    Rotation: <Euler (x=-1.5945, y=0.2845, z=1.2283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.4759, 1.8643, 48.9368)>
    Rotation: <Euler (x=-1.4124, y=0.2816, z=1.2302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.1644, 1.5972, 47.7078)>
    Rotation: <Euler (x=-1.4125, y=0.2803, z=1.2299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.8812, 1.3544, 46.5901)>
    Rotation: <Euler (x=-1.4125, y=0.2803, z=1.2299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.6139, 3.7399, 50.8261)>
    Rotation: <Euler (x=-1.4598, y=0.2496, z=1.1484), order='XYZ'>
    Matrix:
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      <Vector (0.8839, -0.1785, 0.4324, 3.7399)>
      <Vector (-0.2470, -0.9631, 0.1074, 50.8261)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.3372, 3.4960, 49.5010)>
    Rotation: <Euler (x=-1.1705, y=0.2974, z=1.1633), order='XYZ'>
    Matrix:
      <Vector (0.3789, -0.4647, -0.8003, 15.3372)>
      <Vector (0.8778, -0.0934, 0.4698, 3.4960)>
      <Vector (-0.2931, -0.8805, 0.3726, 49.5010)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.8339, 3.3947, 48.5476)>
    Rotation: <Euler (x=-1.1707, y=0.2961, z=1.1627), order='XYZ'>
    Matrix:
      <Vector (0.3796, -0.4642, -0.8003, 14.8339)>
      <Vector (0.8779, -0.0921, 0.4699, 3.3947)>
      <Vector (-0.2918, -0.8809, 0.3726, 48.5476)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.4000, 3.3074, 47.7257)>
    Rotation: <Euler (x=-1.1707, y=0.2961, z=1.1627), order='XYZ'>
    Matrix:
      <Vector (0.3796, -0.4642, -0.8003, 14.4000)>
      <Vector (0.8779, -0.0921, 0.4699, 3.3074)>
      <Vector (-0.2918, -0.8809, 0.3726, 47.7257)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.4248, 6.3160, 87.8882)>
    Rotation: <Euler (x=-2.6250, y=0.0425, z=-1.5539), order='XYZ'>
    Matrix:
      <Vector (0.0169, -0.8697, 0.4932, -7.4248)>
      <Vector (-0.9990, 0.0063, 0.0453, 6.3160)>
      <Vector (-0.0425, -0.4935, -0.8687, 87.8882)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-14.5004, 6.3671, 83.8735)>
    Rotation: <Euler (x=-1.6373, y=0.1818, z=-1.0597), order='XYZ'>
    Matrix:
      <Vector (0.4811, -0.1462, 0.8644, -14.5004)>
      <Vector (-0.8578, 0.1248, 0.4986, 6.3671)>
      <Vector (-0.1808, -0.9814, -0.0653, 83.8735)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-16.6121, 8.1708, 69.6953)>
    Rotation: <Euler (x=-1.6271, y=0.0077, z=-1.0698), order='XYZ'>
    Matrix:
      <Vector (0.4803, -0.0530, 0.8755, -16.6121)>
      <Vector (-0.8771, -0.0203, 0.4799, 8.1708)>
      <Vector (-0.0077, -0.9984, -0.0563, 69.6953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-17.4339, 7.8569, 54.2296)>
    Rotation: <Euler (x=-1.9408, y=-0.2524, z=-1.4946), order='XYZ'>
    Matrix:
      <Vector (0.0737, -0.3429, 0.9365, -17.4339)>
      <Vector (-0.9655, -0.2597, -0.0191, 7.8569)>
      <Vector (0.2497, -0.9028, -0.3502, 54.2296)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-17.2887, 6.0372, 52.7400)>
    Rotation: <Euler (x=-1.6018, y=-0.5924, z=-1.4491), order='XYZ'>
    Matrix:
      <Vector (0.1007, 0.0369, 0.9942, -17.2887)>
      <Vector (-0.8235, -0.5577, 0.1041, 6.0372)>
      <Vector (0.5584, -0.8292, -0.0258, 52.7400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-17.2169, 4.9678, 51.1896)>
    Rotation: <Euler (x=-1.6098, y=-0.2451, z=-1.4541), order='XYZ'>
    Matrix:
      <Vector (0.1129, -0.0105, 0.9935, -17.2169)>
      <Vector (-0.9635, -0.2454, 0.1069, 4.9678)>
      <Vector (0.2427, -0.9694, -0.0379, 51.1896)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-17.2183, 4.2457, 49.1129)>
    Rotation: <Euler (x=-1.6124, y=-0.4352, z=-1.4466), order='XYZ'>
    Matrix:
      <Vector (0.1124, 0.0109, 0.9936, -17.2183)>
      <Vector (-0.8998, -0.4231, 0.1064, 4.2457)>
      <Vector (0.4216, -0.9060, -0.0377, 49.1129)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-17.2197, 3.5617, 47.1459)>
    Rotation: <Euler (x=-1.6124, y=-0.4352, z=-1.4466), order='XYZ'>
    Matrix:
      <Vector (0.1123, 0.0109, 0.9936, -17.2197)>
      <Vector (-0.8998, -0.4231, 0.1064, 3.5617)>
      <Vector (0.4216, -0.9060, -0.0377, 47.1459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-19.2440, 4.3190, 49.3507)>
    Rotation: <Euler (x=-1.6873, y=-0.2520, z=-1.6228), order='XYZ'>
    Matrix:
      <Vector (-0.0503, -0.1289, 0.9904, -19.2440)>
      <Vector (-0.9671, -0.2413, -0.0806, 4.3190)>
      <Vector (0.2493, -0.9619, -0.1125, 49.3507)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-19.4491, 3.9351, 47.8213)>
    Rotation: <Euler (x=-1.5958, y=-0.2422, z=-1.6232), order='XYZ'>
    Matrix:
      <Vector (-0.0508, -0.0375, 0.9980, -19.4491)>
      <Vector (-0.9695, -0.2381, -0.0583, 3.9351)>
      <Vector (0.2398, -0.9705, -0.0243, 47.8213)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-19.5046, 3.5828, 46.3876)>
    Rotation: <Euler (x=-1.5958, y=-0.2432, z=-1.6232), order='XYZ'>
    Matrix:
      <Vector (-0.0508, -0.0376, 0.9980, -19.5046)>
      <Vector (-0.9693, -0.2391, -0.0583, 3.5828)>
      <Vector (0.2408, -0.9703, -0.0243, 46.3876)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-19.5514, 3.2854, 45.1771)>
    Rotation: <Euler (x=-1.5958, y=-0.2432, z=-1.6232), order='XYZ'>
    Matrix:
      <Vector (-0.0508, -0.0376, 0.9980, -19.5514)>
      <Vector (-0.9693, -0.2391, -0.0583, 3.2854)>
      <Vector (0.2408, -0.9703, -0.0243, 45.1771)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-19.6484, 5.7054, 48.8489)>
    Rotation: <Euler (x=-1.7210, y=-0.2410, z=-1.5050), order='XYZ'>
    Matrix:
      <Vector (0.0639, -0.1338, 0.9889, -19.6484)>
      <Vector (-0.9690, -0.2453, 0.0294, 5.7054)>
      <Vector (0.2387, -0.9602, -0.1453, 48.8489)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-19.8826, 5.2779, 47.1693)>
    Rotation: <Euler (x=-1.5390, y=-0.2483, z=-1.5055), order='XYZ'>
    Matrix:
      <Vector (0.0633, 0.0478, 0.9969, -19.8826)>
      <Vector (-0.9673, -0.2430, 0.0731, 5.2779)>
      <Vector (0.2458, -0.9688, 0.0308, 47.1693)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-19.8068, 4.8920, 45.6337)>
    Rotation: <Euler (x=-1.5390, y=-0.2481, z=-1.5054), order='XYZ'>
    Matrix:
      <Vector (0.0633, 0.0478, 0.9969, -19.8068)>
      <Vector (-0.9673, -0.2428, 0.0731, 4.8920)>
      <Vector (0.2456, -0.9689, 0.0308, 45.6337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-19.7383, 4.5432, 44.2459)>
    Rotation: <Euler (x=-1.5390, y=-0.2481, z=-1.5054), order='XYZ'>
    Matrix:
      <Vector (0.0633, 0.0478, 0.9969, -19.7383)>
      <Vector (-0.9673, -0.2428, 0.0731, 4.5432)>
      <Vector (0.2456, -0.9689, 0.0308, 44.2459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-19.6558, 7.0032, 48.4875)>
    Rotation: <Euler (x=-1.6062, y=-0.2801, z=-1.5017), order='XYZ'>
    Matrix:
      <Vector (0.0664, -0.0162, 0.9977, -19.6558)>
      <Vector (-0.9587, -0.2781, 0.0592, 7.0032)>
      <Vector (0.2764, -0.9604, -0.0340, 48.4875)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-19.6794, 6.6027, 47.0969)>
    Rotation: <Euler (x=-1.4413, y=-0.2860, z=-1.5079), order='XYZ'>
    Matrix:
      <Vector (0.0603, 0.1465, 0.9874, -19.6794)>
      <Vector (-0.9575, -0.2711, 0.0987, 6.6027)>
      <Vector (0.2822, -0.9513, 0.1239, 47.0969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-19.4793, 6.2317, 45.7981)>
    Rotation: <Euler (x=-1.4413, y=-0.2857, z=-1.5079), order='XYZ'>
    Matrix:
      <Vector (0.0603, 0.1465, 0.9874, -19.4793)>
      <Vector (-0.9576, -0.2708, 0.0987, 6.2317)>
      <Vector (0.2819, -0.9514, 0.1239, 45.7981)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-19.2979, 5.8954, 44.6209)>
    Rotation: <Euler (x=-1.4413, y=-0.2857, z=-1.5079), order='XYZ'>
    Matrix:
      <Vector (0.0603, 0.1465, 0.9874, -19.2979)>
      <Vector (-0.9576, -0.2708, 0.0987, 5.8954)>
      <Vector (0.2819, -0.9514, 0.1239, 44.6209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-19.2802, 8.2978, 49.0273)>
    Rotation: <Euler (x=-1.5856, y=-0.2732, z=-1.4552), order='XYZ'>
    Matrix:
      <Vector (0.1110, 0.0164, 0.9937, -19.2802)>
      <Vector (-0.9565, -0.2697, 0.1113, 8.2978)>
      <Vector (0.2699, -0.9628, -0.0142, 49.0273)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-19.2569, 7.9147, 47.6576)>
    Rotation: <Euler (x=-1.3612, y=-0.3455, z=-1.4781), order='XYZ'>
    Matrix:
      <Vector (0.0871, 0.2379, 0.9674, -19.2569)>
      <Vector (-0.9369, -0.3105, 0.1607, 7.9147)>
      <Vector (0.3386, -0.9203, 0.1958, 47.6576)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.9729, 7.5438, 46.5590)>
    Rotation: <Euler (x=-1.3612, y=-0.3450, z=-1.4780), order='XYZ'>
    Matrix:
      <Vector (0.0872, 0.2378, 0.9674, -18.9729)>
      <Vector (-0.9370, -0.3101, 0.1607, 7.5438)>
      <Vector (0.3382, -0.9205, 0.1958, 46.5590)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-18.7182, 7.2113, 45.5735)>
    Rotation: <Euler (x=-1.3612, y=-0.3450, z=-1.4780), order='XYZ'>
    Matrix:
      <Vector (0.0872, 0.2378, 0.9674, -18.7182)>
      <Vector (-0.9370, -0.3101, 0.1607, 7.2113)>
      <Vector (0.3382, -0.9205, 0.1958, 45.5735)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.5873, 4.8326, 57.7250)>
    Rotation: <Euler (x=-1.3277, y=0.0751, z=3.1168), order='XYZ'>
    Matrix:
      <Vector (-0.9969, 0.0668, -0.0421, 3.5873)>
      <Vector (0.0247, -0.2424, -0.9699, 4.8326)>
      <Vector (-0.0750, -0.9679, 0.2400, 57.7250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (5.4639, -1.9737, 30.5502)>
    Rotation: <Euler (x=1.5281, y=3.0514, z=-0.0234), order='XYZ'>
    Matrix:
      <Vector (-0.9957, 0.0910, -0.0196, 5.4639)>
      <Vector (0.0233, 0.0406, -0.9989, -1.9737)>
      <Vector (-0.0901, -0.9950, -0.0425, 30.5502)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7893, -0.9367, 5.1141)>
    Rotation: <Euler (x=-0.5264, y=0.1611, z=-2.7115), order='XYZ'>
    Matrix:
      <Vector (-0.8971, 0.4338, 0.0835, 7.7893)>
      <Vector (-0.4116, -0.7523, -0.5145, -0.9367)>
      <Vector (-0.1604, -0.4959, 0.8534, 5.1141)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (11.6401, -7.6145, 0.7118)>
    Rotation: <Euler (x=0.0203, y=0.0068, z=-2.5879), order='XYZ'>
    Matrix:
      <Vector (-0.8506, 0.5256, -0.0165, 11.6401)>
      <Vector (-0.5258, -0.8505, 0.0137, -7.6145)>
      <Vector (-0.0068, 0.0203, 0.9998, 0.7118)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (13.6745, -10.9066, 0.7905)>
    Rotation: <Euler (x=0.0203, y=0.0068, z=-2.5879), order='XYZ'>
    Matrix:
      <Vector (-0.8506, 0.5256, -0.0165, 13.6745)>
      <Vector (-0.5258, -0.8505, 0.0137, -10.9066)>
      <Vector (-0.0068, 0.0203, 0.9998, 0.7905)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.9796, 5.9660, 58.3112)>
    Rotation: <Euler (x=-1.5759, y=0.0793, z=2.9522), order='XYZ'>
    Matrix:
      <Vector (-0.9790, 0.0787, -0.1878, -9.9796)>
      <Vector (0.1877, -0.0099, -0.9822, 5.9660)>
      <Vector (-0.0792, -0.9968, -0.0050, 58.3112)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-7.7694, 5.6871, 30.3290)>
    Rotation: <Euler (x=-1.6859, y=0.0572, z=2.9538), order='XYZ'>
    Matrix:
      <Vector (-0.9808, 0.0773, -0.1790, -7.7694)>
      <Vector (0.1864, 0.1022, -0.9771, 5.6871)>
      <Vector (-0.0572, -0.9918, -0.1147, 30.3290)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-5.7942, 8.3006, 4.9715)>
    Rotation: <Euler (x=-0.5200, y=-0.1367, z=2.6018), order='XYZ'>
    Matrix:
      <Vector (-0.8498, -0.5040, -0.1539, -5.7942)>
      <Vector (0.5091, -0.7096, -0.4870, 8.3006)>
      <Vector (0.1363, -0.4923, 0.8597, 4.9715)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-10.2927, 1.9672, 0.5780)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5556, 0.0642, -10.2927)>
      <Vector (0.5590, -0.8265, 0.0665, 1.9672)>
      <Vector (0.0161, 0.0911, 0.9957, 0.5780)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-12.4239, -1.2031, 0.9273)>
    Rotation: <Euler (x=0.0912, y=-0.0161, z=2.5483), order='XYZ'>
    Matrix:
      <Vector (-0.8290, -0.5556, 0.0642, -12.4239)>
      <Vector (0.5591, -0.8265, 0.0665, -1.2031)>
      <Vector (0.0161, 0.0911, 0.9957, 0.9273)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
