=== Armature Matrix ===
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 65
Bone: mixamorig:Hips
  HEAD_LOCAL: <Vector (0.0000, -0.6754, 61.4432)>
  TAIL_LOCAL: <Vector (0.0000, -0.6754, 68.3279)>
  Length: 6.884693040397541
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 0.0000, -1.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
  Parent: None
  Children: ['mixamorig:Spine', 'mixamorig:LeftUpLeg', 'mixamorig:RightUpLeg']
Bone: mixamorig:Spine
  HEAD_LOCAL: <Vector (0.0000, -0.3214, 67.0834)>
  TAIL_LOCAL: <Vector (0.0000, 0.0916, 73.6636)>
  Length: 6.593161404133366
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 0.9980, 0.0626)>
    <Vector (0.0000, -0.0626, 0.9980)>
  Parent: mixamorig:Hips
  Children: ['mixamorig:Spine1']
Bone: mixamorig:Spine1
  HEAD_LOCAL: <Vector (0.0000, 0.0916, 73.6636)>
  TAIL_LOCAL: <Vector (0.0000, 0.5635, 81.1839)>
  Length: 7.535051444962701
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:Spine
  Children: ['mixamorig:Spine2']
Bone: mixamorig:Spine2
  HEAD_LOCAL: <Vector (0.0000, 0.5635, 81.1839)>
  TAIL_LOCAL: <Vector (0.0000, 1.0894, 89.5628)>
  Length: 8.395421413621794
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:Spine1
  Children: ['mixamorig:Neck', 'mixamorig:LeftShoulder', 'mixamorig:RightShoulder']
Bone: mixamorig:Neck
  HEAD_LOCAL: <Vector (0.0000, 1.0945, 89.6442)>
  TAIL_LOCAL: <Vector (0.0000, 1.0945, 93.8986)>
  Length: 4.254424989176036
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 0.9980, -0.0626)>
    <Vector (0.0000, 0.0626, 0.9980)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:Head']
Bone: mixamorig:Head
  HEAD_LOCAL: <Vector (0.0000, 0.5844, 93.8679)>
  TAIL_LOCAL: <Vector (0.0000, 0.5844, 108.7183)>
  Length: 14.850417910260179
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:Neck
  Children: ['mixamorig:HeadTop_End']
Bone: mixamorig:HeadTop_End
  HEAD_LOCAL: <Vector (0.0000, -1.1962, 108.6112)>
  TAIL_LOCAL: <Vector (0.0000, -1.1962, 123.4616)>
  Length: 14.850417910260173
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:Head
  Children: []
Bone: mixamorig:LeftShoulder
  HEAD_LOCAL: <Vector (3.9512, 1.1143, 88.5260)>
  TAIL_LOCAL: <Vector (11.7579, 1.1538, 86.2371)>
  Length: 8.135419508169107
    <Vector (-0.0233, 0.9596, -0.2804)>
    <Vector (0.0003, -0.2805, -0.9599)>
    <Vector (-0.9997, -0.0225, 0.0062)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:LeftArm']
Bone: mixamorig:LeftArm
  HEAD_LOCAL: <Vector (11.7579, 1.1538, 86.2371)>
  TAIL_LOCAL: <Vector (26.1291, 1.7658, 84.9557)>
  Length: 14.441151761946111
    <Vector (0.9997, 0.0246, 0.0049)>
    <Vector (-0.0251, 0.9801, 0.1968)>
    <Vector (-0.0000, -0.1969, 0.9804)>
  Parent: mixamorig:LeftShoulder
  Children: ['mixamorig:LeftForeArm']
Bone: mixamorig:LeftForeArm
  HEAD_LOCAL: <Vector (26.1291, 1.7658, 84.9557)>
  TAIL_LOCAL: <Vector (41.5822, 1.0000, 84.5447)>
  Length: 15.477502189215388
    <Vector (0.9954, -0.0952, -0.0054)>
    <Vector (0.0954, 0.9938, 0.0564)>
    <Vector (0.0000, -0.0567, 0.9984)>
  Parent: mixamorig:LeftArm
  Children: ['mixamorig:LeftHand']
Bone: mixamorig:LeftHand
  HEAD_LOCAL: <Vector (41.5822, 1.0000, 84.5447)>
  TAIL_LOCAL: <Vector (46.9233, 1.1654, 84.1163)>
  Length: 5.360789427766453
    <Vector (0.9834, 0.0834, -0.1609)>
    <Vector (-0.0900, 0.9953, -0.0344)>
    <Vector (0.1573, 0.0483, 0.9864)>
  Parent: mixamorig:LeftForeArm
  Children: ['mixamorig:LeftHandThumb1', 'mixamorig:LeftHandIndex1', 'mixamorig:LeftHandMiddle1', 'mixamorig:LeftHandRing1', 'mixamorig:LeftHandPinky1']
Bone: mixamorig:LeftHandThumb1
  HEAD_LOCAL: <Vector (43.5283, -0.7632, 83.8982)>
  TAIL_LOCAL: <Vector (45.1719, -2.0578, 83.3467)>
  Length: 2.163603468869204
    <Vector (0.8024, -0.5643, 0.1942)>
    <Vector (0.5968, 0.7587, -0.2611)>
    <Vector (-0.0000, 0.3255, 0.9456)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandThumb2']
Bone: mixamorig:LeftHandThumb2
  HEAD_LOCAL: <Vector (45.0853, -2.1737, 83.3810)>
  TAIL_LOCAL: <Vector (46.5587, -3.3926, 82.6759)>
  Length: 2.0381027535374034
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9952, -0.0981)>
    <Vector (-0.0000, 0.0981, 0.9952)>
  Parent: mixamorig:LeftHandThumb1
  Children: ['mixamorig:LeftHandThumb3']
Bone: mixamorig:LeftHandThumb3
  HEAD_LOCAL: <Vector (46.5327, -3.4292, 82.6863)>
  TAIL_LOCAL: <Vector (47.8583, -4.4564, 82.3027)>
  Length: 1.720243230147499
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9913, 0.1316)>
    <Vector (0.0000, -0.1316, 0.9913)>
  Parent: mixamorig:LeftHandThumb2
  Children: ['mixamorig:LeftHandThumb4']
Bone: mixamorig:LeftHandThumb4
  HEAD_LOCAL: <Vector (47.9580, -4.2939, 82.2620)>
  TAIL_LOCAL: <Vector (49.2836, -5.3211, 81.8785)>
  Length: 1.7202449322769855
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandThumb3
  Children: []
Bone: mixamorig:LeftHandIndex1
  HEAD_LOCAL: <Vector (47.3090, -0.9022, 84.4813)>
  TAIL_LOCAL: <Vector (48.9510, -1.0879, 84.3662)>
  Length: 1.656471546049923
    <Vector (0.9900, -0.1414, 0.0031)>
    <Vector (0.1414, 0.9897, -0.0214)>
    <Vector (-0.0000, 0.0216, 0.9998)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandIndex2']
Bone: mixamorig:LeftHandIndex2
  HEAD_LOCAL: <Vector (48.9511, -1.0865, 84.3659)>
  TAIL_LOCAL: <Vector (50.5541, -1.2821, 84.1917)>
  Length: 1.624210249432241
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9992, -0.0390)>
    <Vector (0.0000, 0.0390, 0.9992)>
  Parent: mixamorig:LeftHandIndex1
  Children: ['mixamorig:LeftHandIndex3']
Bone: mixamorig:LeftHandIndex3
  HEAD_LOCAL: <Vector (50.5544, -1.2784, 84.1908)>
  TAIL_LOCAL: <Vector (51.9171, -1.3929, 84.2651)>
  Length: 1.3694710186614028
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9862, 0.1653)>
    <Vector (-0.0000, -0.1653, 0.9862)>
  Parent: mixamorig:LeftHandIndex2
  Children: ['mixamorig:LeftHandIndex4']
Bone: mixamorig:LeftHandIndex4
  HEAD_LOCAL: <Vector (51.9166, -1.3980, 84.2663)>
  TAIL_LOCAL: <Vector (53.2793, -1.5125, 84.3405)>
  Length: 1.3694705948138906
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandIndex3
  Children: []
Bone: mixamorig:LeftHandMiddle1
  HEAD_LOCAL: <Vector (47.5730, 0.6375, 84.2782)>
  TAIL_LOCAL: <Vector (49.2982, 0.5553, 84.1549)>
  Length: 1.7316121732601872
    <Vector (0.9969, -0.0783, 0.0007)>
    <Vector (0.0783, 0.9969, -0.0088)>
    <Vector (0.0000, 0.0088, 1.0000)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandMiddle2']
Bone: mixamorig:LeftHandMiddle2
  HEAD_LOCAL: <Vector (49.2983, 0.5558, 84.1548)>
  TAIL_LOCAL: <Vector (50.9300, 0.4795, 84.0441)>
  Length: 1.637262866179926
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, 0.0037)>
    <Vector (-0.0000, -0.0037, 1.0000)>
  Parent: mixamorig:LeftHandMiddle1
  Children: ['mixamorig:LeftHandMiddle3']
Bone: mixamorig:LeftHandMiddle3
  HEAD_LOCAL: <Vector (50.9300, 0.4797, 84.0440)>
  TAIL_LOCAL: <Vector (52.3743, 0.4176, 83.9701)>
  Length: 1.4475600362082242
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9999, 0.0170)>
    <Vector (0.0000, -0.0170, 0.9999)>
  Parent: mixamorig:LeftHandMiddle2
  Children: ['mixamorig:LeftHandMiddle4']
Bone: mixamorig:LeftHandMiddle4
  HEAD_LOCAL: <Vector (52.3743, 0.4168, 83.9703)>
  TAIL_LOCAL: <Vector (53.8186, 0.3547, 83.8964)>
  Length: 1.4475600362082242
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandMiddle3
  Children: []
Bone: mixamorig:LeftHandRing1
  HEAD_LOCAL: <Vector (47.8710, 1.9299, 83.8996)>
  TAIL_LOCAL: <Vector (49.2774, 2.0738, 83.7532)>
  Length: 1.4213295259701024
    <Vector (0.9973, 0.0740, -0.0006)>
    <Vector (-0.0740, 0.9972, -0.0075)>
    <Vector (0.0000, 0.0075, 1.0000)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandRing2']
Bone: mixamorig:LeftHandRing2
  HEAD_LOCAL: <Vector (49.2772, 2.0757, 83.7528)>
  TAIL_LOCAL: <Vector (50.5625, 2.2195, 83.6755)>
  Length: 1.2956852000827792
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9990, 0.0445)>
    <Vector (0.0000, -0.0445, 0.9990)>
  Parent: mixamorig:LeftHandRing1
  Children: ['mixamorig:LeftHandRing3']
Bone: mixamorig:LeftHandRing3
  HEAD_LOCAL: <Vector (50.5625, 2.2193, 83.6755)>
  TAIL_LOCAL: <Vector (51.7322, 2.3601, 83.6512)>
  Length: 1.178327779061178
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9992, 0.0399)>
    <Vector (0.0000, -0.0399, 0.9992)>
  Parent: mixamorig:LeftHandRing2
  Children: ['mixamorig:LeftHandRing4']
Bone: mixamorig:LeftHandRing4
  HEAD_LOCAL: <Vector (51.7324, 2.3585, 83.6515)>
  TAIL_LOCAL: <Vector (52.9020, 2.4993, 83.6272)>
  Length: 1.1783279651701275
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandRing3
  Children: []
Bone: mixamorig:LeftHandPinky1
  HEAD_LOCAL: <Vector (46.7863, 3.0463, 83.6249)>
  TAIL_LOCAL: <Vector (48.0967, 3.4277, 83.4539)>
  Length: 1.3754467482249633
    <Vector (0.9677, 0.2520, 0.0020)>
    <Vector (-0.2520, 0.9677, 0.0076)>
    <Vector (0.0000, -0.0079, 1.0000)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandPinky2']
Bone: mixamorig:LeftHandPinky2
  HEAD_LOCAL: <Vector (48.0962, 3.4293, 83.4536)>
  TAIL_LOCAL: <Vector (49.1300, 3.7408, 83.3712)>
  Length: 1.0828685561325608
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9988, 0.0493)>
    <Vector (-0.0000, -0.0493, 0.9988)>
  Parent: mixamorig:LeftHandPinky1
  Children: ['mixamorig:LeftHandPinky3']
Bone: mixamorig:LeftHandPinky3
  HEAD_LOCAL: <Vector (49.1301, 3.7406, 83.3712)>
  TAIL_LOCAL: <Vector (50.0210, 4.0174, 83.3413)>
  Length: 0.9334313863274236
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9990, 0.0450)>
    <Vector (-0.0000, -0.0450, 0.9990)>
  Parent: mixamorig:LeftHandPinky2
  Children: ['mixamorig:LeftHandPinky4']
Bone: mixamorig:LeftHandPinky4
  HEAD_LOCAL: <Vector (50.0215, 4.0160, 83.3416)>
  TAIL_LOCAL: <Vector (50.9124, 4.2928, 83.3118)>
  Length: 0.9334277465619026
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:LeftHandPinky3
  Children: []
Bone: mixamorig:RightShoulder
  HEAD_LOCAL: <Vector (-3.9512, 1.0747, 88.5260)>
  TAIL_LOCAL: <Vector (-11.7579, 1.0352, 86.2371)>
  Length: 8.135419509328193
    <Vector (-0.0132, -0.9596, 0.2811)>
    <Vector (-0.0003, -0.2811, -0.9597)>
    <Vector (0.9999, -0.0128, 0.0035)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:RightArm']
Bone: mixamorig:RightArm
  HEAD_LOCAL: <Vector (-11.7579, 1.0352, 86.2371)>
  TAIL_LOCAL: <Vector (-26.1291, 1.7847, 84.9557)>
  Length: 14.447636183766699
    <Vector (0.9990, -0.0441, -0.0089)>
    <Vector (0.0450, 0.9792, 0.1978)>
    <Vector (-0.0000, -0.1980, 0.9802)>
  Parent: mixamorig:RightShoulder
  Children: ['mixamorig:RightForeArm']
Bone: mixamorig:RightForeArm
  HEAD_LOCAL: <Vector (-26.1291, 1.7847, 84.9557)>
  TAIL_LOCAL: <Vector (-41.5822, 0.7871, 84.5447)>
  Length: 15.490694133230273
    <Vector (0.9928, 0.1192, 0.0067)>
    <Vector (-0.1194, 0.9913, 0.0554)>
    <Vector (0.0000, -0.0558, 0.9984)>
  Parent: mixamorig:RightArm
  Children: ['mixamorig:RightHand']
Bone: mixamorig:RightHand
  HEAD_LOCAL: <Vector (-41.5822, 0.7871, 84.5447)>
  TAIL_LOCAL: <Vector (-46.8816, 1.0415, 84.1364)>
  Length: 5.3212067297889325
    <Vector (0.9820, -0.1147, 0.1500)>
    <Vector (0.1199, 0.9924, -0.0261)>
    <Vector (-0.1459, 0.0436, 0.9883)>
  Parent: mixamorig:RightForeArm
  Children: ['mixamorig:RightHandThumb1', 'mixamorig:RightHandIndex1', 'mixamorig:RightHandMiddle1', 'mixamorig:RightHandRing1', 'mixamorig:RightHandPinky1']
Bone: mixamorig:RightHandThumb1
  HEAD_LOCAL: <Vector (-43.3843, -0.6347, 84.0138)>
  TAIL_LOCAL: <Vector (-44.8385, -1.7544, 83.5844)>
  Length: 1.884864512008772
    <Vector (0.7924, 0.5830, -0.1792)>
    <Vector (-0.6100, 0.7574, -0.2329)>
    <Vector (-0.0000, 0.2939, 0.9559)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandThumb2']
Bone: mixamorig:RightHandThumb2
  HEAD_LOCAL: <Vector (-44.8260, -1.7721, 83.5890)>
  TAIL_LOCAL: <Vector (-46.3867, -3.0717, 82.7465)>
  Length: 2.19869128282748
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9860, -0.1666)>
    <Vector (0.0000, 0.1666, 0.9860)>
  Parent: mixamorig:RightHandThumb1
  Children: ['mixamorig:RightHandThumb3']
Bone: mixamorig:RightHandThumb3
  HEAD_LOCAL: <Vector (-46.2738, -3.2208, 82.7893)>
  TAIL_LOCAL: <Vector (-47.8118, -4.4586, 82.1266)>
  Length: 2.0825202467851205
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9975, 0.0711)>
    <Vector (-0.0000, -0.0711, 0.9975)>
  Parent: mixamorig:RightHandThumb2
  Children: ['mixamorig:RightHandThumb4']
Bone: mixamorig:RightHandThumb4
  HEAD_LOCAL: <Vector (-47.9231, -4.2801, 82.0860)>
  TAIL_LOCAL: <Vector (-49.4612, -5.5179, 81.4234)>
  Length: 2.082520103678116
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:RightHandThumb3
  Children: []
Bone: mixamorig:RightHandIndex1
  HEAD_LOCAL: <Vector (-47.6253, -0.9631, 84.4249)>
  TAIL_LOCAL: <Vector (-49.2014, -1.1060, 84.2697)>
  Length: 1.5901563077077436
    <Vector (0.9915, 0.1301, -0.0064)>
    <Vector (-0.1303, 0.9903, -0.0485)>
    <Vector (0.0000, 0.0489, 0.9988)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandIndex2']
Bone: mixamorig:RightHandIndex2
  HEAD_LOCAL: <Vector (-49.2014, -1.1063, 84.2698)>
  TAIL_LOCAL: <Vector (-50.6681, -1.2346, 84.1473)>
  Length: 1.47737504914856
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    <Vector (-0.0000, 0.9999, 0.0151)>
    <Vector (-0.0000, -0.0151, 0.9999)>
  Parent: mixamorig:RightHandIndex1
  Children: ['mixamorig:RightHandIndex3']
Bone: mixamorig:RightHandIndex3
  HEAD_LOCAL: <Vector (-50.6680, -1.2351, 84.1474)>
  TAIL_LOCAL: <Vector (-51.9030, -1.3497, 84.0142)>
  Length: 1.24738324271148
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    <Vector (0.0000, 0.9997, -0.0246)>
    <Vector (0.0000, 0.0246, 0.9997)>
  Parent: mixamorig:RightHandIndex2
  Children: ['mixamorig:RightHandIndex4']
Bone: mixamorig:RightHandIndex4
  HEAD_LOCAL: <Vector (-51.9030, -1.3489, 84.0140)>
  TAIL_LOCAL: <Vector (-53.1380, -1.4634, 83.8808)>
  Length: 1.247383253537485
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    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:RightHandIndex3
  Children: []
Bone: mixamorig:RightHandMiddle1
  HEAD_LOCAL: <Vector (-47.7778, 0.5553, 84.3307)>
  TAIL_LOCAL: <Vector (-49.5127, 0.5828, 84.1119)>
  Length: 1.7488773740462042
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    <Vector (-0.0214, 0.9983, -0.0541)>
    <Vector (-0.0000, 0.0541, 0.9985)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandMiddle2']
Bone: mixamorig:RightHandMiddle2
  HEAD_LOCAL: <Vector (-49.5127, 0.5843, 84.1116)>
  TAIL_LOCAL: <Vector (-51.0940, 0.6301, 84.0125)>
  Length: 1.5851259981479413
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    <Vector (0.0000, 0.9979, 0.0642)>
    <Vector (0.0000, -0.0642, 0.9979)>
  Parent: mixamorig:RightHandMiddle1
  Children: ['mixamorig:RightHandMiddle3']
Bone: mixamorig:RightHandMiddle3
  HEAD_LOCAL: <Vector (-51.0940, 0.6295, 84.0126)>
  TAIL_LOCAL: <Vector (-52.5241, 0.6746, 83.9406)>
  Length: 1.4326154016348402
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9999, 0.0126)>
    <Vector (0.0000, -0.0126, 0.9999)>
  Parent: mixamorig:RightHandMiddle2
  Children: ['mixamorig:RightHandMiddle4']
Bone: mixamorig:RightHandMiddle4
  HEAD_LOCAL: <Vector (-52.5242, 0.6737, 83.9408)>
  TAIL_LOCAL: <Vector (-53.9543, 0.7188, 83.8689)>
  Length: 1.4326154016348402
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:RightHandMiddle3
  Children: []
Bone: mixamorig:RightHandRing1
  HEAD_LOCAL: <Vector (-47.6795, 1.8491, 83.9683)>
  TAIL_LOCAL: <Vector (-49.0937, 2.0488, 83.7343)>
  Length: 1.4472564164150579
    <Vector (0.9943, -0.1064, 0.0070)>
    <Vector (0.1067, 0.9922, -0.0653)>
    <Vector (0.0000, 0.0656, 0.9978)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandRing2']
Bone: mixamorig:RightHandRing2
  HEAD_LOCAL: <Vector (-49.0934, 2.0507, 83.7340)>
  TAIL_LOCAL: <Vector (-50.4391, 2.2710, 83.6637)>
  Length: 1.3654757465052785
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9936, 0.1128)>
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  Parent: mixamorig:RightHandRing1
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Face 496
UV Count: 3
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Face 497
UV Count: 3
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Face 498
UV Count: 3
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Face 499
UV Count: 3
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  UV <Vector (0.3273, 0.0191)>
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Face 500
UV Count: 3
  UV <Vector (0.3323, 0.0014)>
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Face 501
UV Count: 3
  UV <Vector (0.3216, 0.0188)>
  UV <Vector (0.3260, 0.0330)>
  UV <Vector (0.3198, 0.0328)>
Face 502
UV Count: 3
  UV <Vector (0.3315, 0.0196)>
  UV <Vector (0.3260, 0.0330)>
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Face 503
UV Count: 3
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.3312, 0.0328)>
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Face 504
UV Count: 3
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Face 505
UV Count: 3
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  UV <Vector (0.3260, 0.0330)>
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Face 506
UV Count: 3
  UV <Vector (0.3312, 0.0328)>
  UV <Vector (0.3380, 0.0450)>
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Face 507
UV Count: 3
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  UV <Vector (0.3224, 0.0589)>
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Face 508
UV Count: 3
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  UV <Vector (0.3239, 0.0456)>
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Face 509
UV Count: 3
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Face 510
UV Count: 3
  UV <Vector (0.3212, 0.0722)>
  UV <Vector (0.3177, 0.0599)>
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Face 511
UV Count: 3
  UV <Vector (0.3272, 0.0718)>
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Face 512
UV Count: 3
  UV <Vector (0.3350, 0.0711)>
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Face 513
UV Count: 3
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Face 514
UV Count: 3
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Face 515
UV Count: 3
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Face 516
UV Count: 3
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Face 517
UV Count: 3
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  UV <Vector (0.3268, 0.0969)>
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Face 518
UV Count: 3
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Face 519
UV Count: 3
  UV <Vector (0.3223, 0.0984)>
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Face 520
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3227, 0.1091)>
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Face 521
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
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Face 522
UV Count: 3
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3227, 0.1091)>
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Face 523
UV Count: 3
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  UV <Vector (0.3280, 0.1102)>
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Face 524
UV Count: 3
  UV <Vector (0.3289, 0.1232)>
  UV <Vector (0.3362, 0.1088)>
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Face 525
UV Count: 3
  UV <Vector (0.3171, 0.1732)>
  UV <Vector (0.2456, 0.1573)>
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Face 526
UV Count: 3
  UV <Vector (0.2473, 0.1490)>
  UV <Vector (0.3158, 0.1587)>
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Face 527
UV Count: 3
  UV <Vector (0.2510, 0.1381)>
  UV <Vector (0.3141, 0.1477)>
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Face 528
UV Count: 3
  UV <Vector (0.2510, 0.1281)>
  UV <Vector (0.3135, 0.1347)>
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Face 529
UV Count: 3
  UV <Vector (0.3123, 0.1110)>
  UV <Vector (0.2510, 0.1281)>
  UV <Vector (0.2491, 0.1179)>
Face 530
UV Count: 3
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Face 531
UV Count: 3
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.2484, 0.1039)>
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Face 532
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.2483, 0.0882)>
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Face 533
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.2460, 0.0601)>
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Face 534
UV Count: 3
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.3122, 0.0458)>
Face 535
UV Count: 3
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.3133, 0.0315)>
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Face 536
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.2476, 0.0300)>
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Face 537
UV Count: 3
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.2482, 0.0155)>
  UV <Vector (0.2499, 0.0014)>
Face 538
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.4224, 0.1379)>
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Face 539
UV Count: 3
  UV <Vector (0.4214, 0.1491)>
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Face 540
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.4214, 0.1491)>
  UV <Vector (0.4206, 0.1732)>
Face 541
UV Count: 3
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.3396, 0.0014)>
  UV <Vector (0.4231, 0.0014)>
Face 542
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.4224, 0.0296)>
Face 543
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4223, 0.0389)>
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Face 544
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
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  UV <Vector (0.4226, 0.0480)>
Face 545
UV Count: 3
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.3363, 0.0589)>
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Face 546
UV Count: 3
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.3350, 0.0711)>
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Face 547
UV Count: 3
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.4220, 0.0737)>
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Face 548
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.3353, 0.0969)>
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Face 549
UV Count: 3
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.4223, 0.1137)>
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Face 550
UV Count: 3
  UV <Vector (0.3388, 0.1219)>
  UV <Vector (0.4233, 0.1266)>
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Face 551
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4233, 0.1266)>
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Face 552
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4233, 0.1266)>
  UV <Vector (0.4327, 0.1247)>
Face 553
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4214, 0.1491)>
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Face 554
UV Count: 3
  UV <Vector (0.4318, 0.1486)>
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Face 555
UV Count: 3
  UV <Vector (0.4231, 0.0014)>
  UV <Vector (0.4323, 0.0164)>
  UV <Vector (0.4229, 0.0188)>
Face 556
UV Count: 3
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4229, 0.0188)>
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Face 557
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4224, 0.0296)>
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Face 558
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4226, 0.0480)>
  UV <Vector (0.4223, 0.0389)>
Face 559
UV Count: 3
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.4226, 0.0480)>
Face 560
UV Count: 3
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.4229, 0.0595)>
Face 561
UV Count: 3
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4220, 0.0737)>
Face 562
UV Count: 3
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4223, 0.1011)>
Face 563
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4324, 0.1124)>
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Face 564
UV Count: 3
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9050, 0.5735)>
Face 565
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
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Face 566
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9044, 0.5897)>
Face 567
UV Count: 3
  UV <Vector (0.8944, 0.5954)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.8997, 0.5976)>
Face 568
UV Count: 3
  UV <Vector (0.8070, 0.6779)>
  UV <Vector (0.8123, 0.6841)>
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Face 569
UV Count: 3
  UV <Vector (0.8104, 0.6914)>
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Face 570
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
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Face 571
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
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  UV <Vector (0.8058, 0.7061)>
Face 572
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
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  UV <Vector (0.8006, 0.7143)>
Face 573
UV Count: 3
  UV <Vector (0.7892, 0.7155)>
  UV <Vector (0.8006, 0.7143)>
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Face 574
UV Count: 3
  UV <Vector (0.9171, 0.5522)>
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Face 575
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9156, 0.5604)>
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Face 576
UV Count: 3
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9134, 0.5687)>
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Face 577
UV Count: 3
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4434, 0.1114)>
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Face 578
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4438, 0.1000)>
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Face 579
UV Count: 3
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4446, 0.0876)>
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Face 580
UV Count: 3
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4330, 0.0868)>
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Face 581
UV Count: 3
  UV <Vector (0.4438, 0.0610)>
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Face 582
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4322, 0.0492)>
Face 583
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4318, 0.0385)>
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Face 584
UV Count: 3
  UV <Vector (0.4427, 0.0380)>
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4425, 0.0285)>
Face 585
UV Count: 3
  UV <Vector (0.4425, 0.0285)>
  UV <Vector (0.4323, 0.0164)>
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Face 586
UV Count: 3
  UV <Vector (0.4322, 0.0014)>
  UV <Vector (0.4423, 0.0164)>
  UV <Vector (0.4323, 0.0164)>
Face 587
UV Count: 3
  UV <Vector (0.4432, 0.1732)>
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Face 588
UV Count: 3
  UV <Vector (0.4430, 0.1460)>
  UV <Vector (0.4324, 0.1366)>
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Face 589
UV Count: 3
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4327, 0.1247)>
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Face 590
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
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Face 591
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4543, 0.1005)>
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Face 592
UV Count: 3
  UV <Vector (0.4438, 0.1000)>
  UV <Vector (0.4554, 0.0888)>
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Face 593
UV Count: 3
  UV <Vector (0.4551, 0.0760)>
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Face 594
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
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Face 595
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
  UV <Vector (0.4433, 0.0488)>
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Face 596
UV Count: 3
  UV <Vector (0.4548, 0.0460)>
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Face 597
UV Count: 3
  UV <Vector (0.4549, 0.0362)>
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Face 598
UV Count: 3
  UV <Vector (0.4545, 0.0278)>
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Face 599
UV Count: 3
  UV <Vector (0.4423, 0.0164)>
  UV <Vector (0.4497, 0.0014)>
  UV <Vector (0.4525, 0.0149)>
Face 600
UV Count: 3
  UV <Vector (0.4580, 0.1732)>
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Face 601
UV Count: 3
  UV <Vector (0.4543, 0.1408)>
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4540, 0.1309)>
Face 602
UV Count: 3
  UV <Vector (0.4540, 0.1309)>
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Face 603
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4593, 0.1209)>
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Face 604
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4598, 0.1103)>
Face 605
UV Count: 3
  UV <Vector (0.4543, 0.1005)>
  UV <Vector (0.4605, 0.0897)>
  UV <Vector (0.4601, 0.1011)>
Face 606
UV Count: 3
  UV <Vector (0.4603, 0.0771)>
  UV <Vector (0.4554, 0.0888)>
  UV <Vector (0.4551, 0.0760)>
Face 607
UV Count: 3
  UV <Vector (0.4611, 0.0621)>
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Face 608
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
  UV <Vector (0.4558, 0.0615)>
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Face 609
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
  UV <Vector (0.4549, 0.0362)>
  UV <Vector (0.4609, 0.0354)>
Face 610
UV Count: 3
  UV <Vector (0.4609, 0.0354)>
  UV <Vector (0.4545, 0.0278)>
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Face 611
UV Count: 3
  UV <Vector (0.4603, 0.0269)>
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  UV <Vector (0.4576, 0.0135)>
Face 612
UV Count: 3
  UV <Vector (0.4497, 0.0014)>
  UV <Vector (0.4576, 0.0135)>
  UV <Vector (0.4525, 0.0149)>
Face 613
UV Count: 3
  UV <Vector (0.4642, 0.1732)>
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  UV <Vector (0.4598, 0.1391)>
Face 614
UV Count: 3
  UV <Vector (0.4598, 0.1391)>
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Face 615
UV Count: 3
  UV <Vector (0.4593, 0.1209)>
  UV <Vector (0.4540, 0.1309)>
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Face 616
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4655, 0.1200)>
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Face 617
UV Count: 3
  UV <Vector (0.4662, 0.1290)>
  UV <Vector (0.4593, 0.1209)>
  UV <Vector (0.4655, 0.1200)>
Face 618
UV Count: 3
  UV <Vector (0.4668, 0.1368)>
  UV <Vector (0.4592, 0.1304)>
  UV <Vector (0.4662, 0.1290)>
Face 619
UV Count: 3
  UV <Vector (0.4713, 0.1732)>
  UV <Vector (0.4598, 0.1391)>
  UV <Vector (0.4668, 0.1368)>
Face 620
UV Count: 3
  UV <Vector (0.4543, 0.0014)>
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  UV <Vector (0.4576, 0.0135)>
Face 621
UV Count: 3
  UV <Vector (0.4666, 0.0247)>
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Face 622
UV Count: 3
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4603, 0.0269)>
  UV <Vector (0.4666, 0.0247)>
Face 623
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4609, 0.0354)>
  UV <Vector (0.4672, 0.0345)>
Face 624
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4611, 0.0621)>
  UV <Vector (0.4603, 0.0469)>
Face 625
UV Count: 3
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4603, 0.0771)>
  UV <Vector (0.4611, 0.0621)>
Face 626
UV Count: 3
  UV <Vector (0.4649, 0.0790)>
  UV <Vector (0.4605, 0.0897)>
  UV <Vector (0.4603, 0.0771)>
Face 627
UV Count: 3
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4649, 0.1012)>
Face 628
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4654, 0.1107)>
Face 629
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3074, 0.6723)>
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Face 630
UV Count: 3
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3107, 0.6745)>
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Face 631
UV Count: 3
  UV <Vector (0.9277, 0.6171)>
  UV <Vector (0.9222, 0.6247)>
  UV <Vector (0.9222, 0.6163)>
Face 632
UV Count: 3
  UV <Vector (0.9199, 0.6249)>
  UV <Vector (0.9222, 0.6163)>
  UV <Vector (0.9222, 0.6247)>
Face 633
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9199, 0.6249)>
Face 634
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9156, 0.6180)>
  UV <Vector (0.9178, 0.6173)>
Face 635
UV Count: 3
  UV <Vector (0.8445, 0.6766)>
  UV <Vector (0.8401, 0.6827)>
  UV <Vector (0.8388, 0.6802)>
Face 636
UV Count: 3
  UV <Vector (0.8462, 0.6785)>
  UV <Vector (0.8415, 0.6853)>
  UV <Vector (0.8401, 0.6827)>
Face 637
UV Count: 3
  UV <Vector (0.8477, 0.6800)>
  UV <Vector (0.8433, 0.6884)>
  UV <Vector (0.8415, 0.6853)>
Face 638
UV Count: 3
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8453, 0.6907)>
  UV <Vector (0.8433, 0.6884)>
Face 639
UV Count: 3
  UV <Vector (0.8515, 0.6847)>
  UV <Vector (0.8470, 0.6928)>
  UV <Vector (0.8453, 0.6907)>
Face 640
UV Count: 3
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8575, 0.6885)>
  UV <Vector (0.8546, 0.6937)>
Face 641
UV Count: 3
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9305, 0.6178)>
Face 642
UV Count: 3
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9264, 0.6257)>
  UV <Vector (0.9277, 0.6171)>
Face 643
UV Count: 3
  UV <Vector (0.9223, 0.6471)>
  UV <Vector (0.9231, 0.6486)>
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Face 644
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9223, 0.6471)>
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Face 645
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9193, 0.6477)>
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Face 646
UV Count: 3
  UV <Vector (0.9193, 0.6477)>
  UV <Vector (0.9204, 0.6489)>
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Face 647
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8635, 0.6649)>
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Face 648
UV Count: 3
  UV <Vector (0.8642, 0.6664)>
  UV <Vector (0.8651, 0.6658)>
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Face 649
UV Count: 3
  UV <Vector (0.8653, 0.6661)>
  UV <Vector (0.8648, 0.6676)>
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Face 650
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8648, 0.6676)>
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Face 651
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8662, 0.6687)>
  UV <Vector (0.8655, 0.6683)>
Face 652
UV Count: 3
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8670, 0.6692)>
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Face 653
UV Count: 3
  UV <Vector (0.9256, 0.6477)>
  UV <Vector (0.9237, 0.6487)>
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Face 654
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
  UV <Vector (0.9237, 0.6469)>
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Face 655
UV Count: 3
  UV <Vector (0.9231, 0.6486)>
  UV <Vector (0.9222, 0.6493)>
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Face 656
UV Count: 3
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9221, 0.6484)>
Face 657
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9209, 0.6488)>
Face 658
UV Count: 3
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9204, 0.6489)>
  UV <Vector (0.9209, 0.6488)>
Face 659
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8652, 0.6653)>
Face 660
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8653, 0.6661)>
Face 661
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8658, 0.6668)>
  UV <Vector (0.8653, 0.6661)>
Face 662
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8658, 0.6668)>
  UV <Vector (0.8666, 0.6664)>
Face 663
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8667, 0.6674)>
  UV <Vector (0.8663, 0.6673)>
Face 664
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8671, 0.6676)>
Face 665
UV Count: 3
  UV <Vector (0.9238, 0.6490)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9237, 0.6487)>
Face 666
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9231, 0.6486)>
Face 667
UV Count: 3
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9512, 0.6225)>
  UV <Vector (0.9629, 0.6403)>
Face 668
UV Count: 3
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9598, 0.6427)>
Face 669
UV Count: 3
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9598, 0.6427)>
Face 670
UV Count: 3
  UV <Vector (0.9573, 0.6451)>
  UV <Vector (0.9426, 0.6281)>
  UV <Vector (0.9580, 0.6441)>
Face 671
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8876, 0.6923)>
  UV <Vector (0.8876, 0.6930)>
Face 672
UV Count: 3
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8658, 0.6956)>
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Face 673
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8875, 0.6950)>
Face 674
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8678, 0.7026)>
Face 675
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8886, 0.6974)>
Face 676
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8886, 0.6974)>
Face 677
UV Count: 3
  UV <Vector (0.8718, 0.7087)>
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8897, 0.6992)>
Face 678
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9655, 0.6390)>
  UV <Vector (0.9644, 0.6400)>
Face 679
UV Count: 3
  UV <Vector (0.9629, 0.6403)>
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9644, 0.6400)>
Face 680
UV Count: 3
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9237, 0.6469)>
  UV <Vector (0.9223, 0.6471)>
Face 681
UV Count: 3
  UV <Vector (0.9205, 0.6471)>
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9223, 0.6471)>
Face 682
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9205, 0.6471)>
  UV <Vector (0.9193, 0.6477)>
Face 683
UV Count: 3
  UV <Vector (0.9166, 0.6312)>
  UV <Vector (0.9193, 0.6477)>
  UV <Vector (0.9186, 0.6481)>
Face 684
UV Count: 3
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8486, 0.6731)>
  UV <Vector (0.8635, 0.6649)>
Face 685
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8642, 0.6664)>
Face 686
UV Count: 3
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8642, 0.6664)>
Face 687
UV Count: 3
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8655, 0.6683)>
Face 688
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8655, 0.6683)>
  UV <Vector (0.8662, 0.6687)>
Face 689
UV Count: 3
  UV <Vector (0.8617, 0.6837)>
  UV <Vector (0.8670, 0.6692)>
  UV <Vector (0.8683, 0.6695)>
Face 690
UV Count: 3
  UV <Vector (0.9299, 0.6330)>
  UV <Vector (0.9247, 0.6471)>
  UV <Vector (0.9276, 0.6325)>
Face 691
UV Count: 3
  UV <Vector (0.9276, 0.6325)>
  UV <Vector (0.9237, 0.6469)>
  UV <Vector (0.9254, 0.6317)>
Face 692
UV Count: 3
  UV <Vector (0.9264, 0.6257)>
  UV <Vector (0.9224, 0.6272)>
  UV <Vector (0.9222, 0.6247)>
Face 693
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9261, 0.6280)>
  UV <Vector (0.9264, 0.6257)>
Face 694
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9308, 0.6294)>
  UV <Vector (0.9280, 0.6288)>
Face 695
UV Count: 3
  UV <Vector (0.8553, 0.6874)>
  UV <Vector (0.8592, 0.6867)>
  UV <Vector (0.8575, 0.6885)>
Face 696
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8548, 0.6842)>
Face 697
UV Count: 3
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8513, 0.6810)>
Face 698
UV Count: 3
  UV <Vector (0.8494, 0.6787)>
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8477, 0.6800)>
Face 699
UV Count: 3
  UV <Vector (0.8477, 0.6769)>
  UV <Vector (0.8477, 0.6800)>
  UV <Vector (0.8462, 0.6785)>
Face 700
UV Count: 3
  UV <Vector (0.8462, 0.6752)>
  UV <Vector (0.8462, 0.6785)>
  UV <Vector (0.8445, 0.6766)>
Face 701
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9160, 0.6256)>
  UV <Vector (0.9184, 0.6251)>
Face 702
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9199, 0.6249)>
  UV <Vector (0.9202, 0.6272)>
Face 703
UV Count: 3
  UV <Vector (0.9202, 0.6272)>
  UV <Vector (0.9222, 0.6247)>
  UV <Vector (0.9224, 0.6272)>
Face 704
UV Count: 3
  UV <Vector (0.9261, 0.6280)>
  UV <Vector (0.9223, 0.6291)>
  UV <Vector (0.9224, 0.6272)>
Face 705
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9258, 0.6298)>
  UV <Vector (0.9261, 0.6280)>
Face 706
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9301, 0.6311)>
  UV <Vector (0.9278, 0.6305)>
Face 707
UV Count: 3
  UV <Vector (0.8592, 0.6867)>
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8606, 0.6853)>
Face 708
UV Count: 3
  UV <Vector (0.8548, 0.6842)>
  UV <Vector (0.8542, 0.6815)>
  UV <Vector (0.8561, 0.6829)>
Face 709
UV Count: 3
  UV <Vector (0.8524, 0.6799)>
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8513, 0.6810)>
Face 710
UV Count: 3
  UV <Vector (0.8505, 0.6778)>
  UV <Vector (0.8513, 0.6810)>
  UV <Vector (0.8494, 0.6787)>
Face 711
UV Count: 3
  UV <Vector (0.8489, 0.6759)>
  UV <Vector (0.8494, 0.6787)>
  UV <Vector (0.8477, 0.6769)>
Face 712
UV Count: 3
  UV <Vector (0.8476, 0.6740)>
  UV <Vector (0.8477, 0.6769)>
  UV <Vector (0.8462, 0.6752)>
Face 713
UV Count: 3
  UV <Vector (0.9184, 0.6293)>
  UV <Vector (0.9162, 0.6279)>
  UV <Vector (0.9184, 0.6273)>
Face 714
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9202, 0.6272)>
Face 715
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9224, 0.6272)>
  UV <Vector (0.9223, 0.6291)>
Face 716
UV Count: 3
  UV <Vector (0.9258, 0.6298)>
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9223, 0.6291)>
Face 717
UV Count: 3
  UV <Vector (0.9278, 0.6305)>
  UV <Vector (0.9254, 0.6317)>
  UV <Vector (0.9258, 0.6298)>
Face 718
UV Count: 3
  UV <Vector (0.9301, 0.6311)>
  UV <Vector (0.9276, 0.6325)>
  UV <Vector (0.9278, 0.6305)>
Face 719
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8617, 0.6837)>
  UV <Vector (0.8606, 0.6853)>
Face 720
UV Count: 3
  UV <Vector (0.8561, 0.6829)>
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8575, 0.6815)>
Face 721
UV Count: 3
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8542, 0.6815)>
  UV <Vector (0.8524, 0.6799)>
Face 722
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8524, 0.6799)>
  UV <Vector (0.8505, 0.6778)>
Face 723
UV Count: 3
  UV <Vector (0.8501, 0.6749)>
  UV <Vector (0.8505, 0.6778)>
  UV <Vector (0.8489, 0.6759)>
Face 724
UV Count: 3
  UV <Vector (0.8486, 0.6731)>
  UV <Vector (0.8489, 0.6759)>
  UV <Vector (0.8476, 0.6740)>
Face 725
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9164, 0.6299)>
  UV <Vector (0.9184, 0.6293)>
Face 726
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9184, 0.6293)>
  UV <Vector (0.9201, 0.6290)>
Face 727
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9223, 0.6291)>
  UV <Vector (0.9222, 0.6310)>
Face 728
UV Count: 3
  UV <Vector (0.8662, 0.6687)>
  UV <Vector (0.8671, 0.6676)>
  UV <Vector (0.8670, 0.6692)>
Face 729
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8670, 0.6692)>
  UV <Vector (0.8593, 0.6826)>
Face 730
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8593, 0.6826)>
Face 731
UV Count: 3
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8561, 0.6829)>
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Face 732
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8553, 0.6874)>
Face 733
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8470, 0.6928)>
Face 734
UV Count: 3
  UV <Vector (0.9620, 0.6425)>
  UV <Vector (0.9629, 0.6403)>
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Face 735
UV Count: 3
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9620, 0.6425)>
Face 736
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9598, 0.6427)>
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Face 737
UV Count: 3
  UV <Vector (0.9603, 0.6448)>
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  UV <Vector (0.9608, 0.6442)>
Face 738
UV Count: 3
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8895, 0.6934)>
  UV <Vector (0.8894, 0.6938)>
Face 739
UV Count: 3
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8894, 0.6938)>
Face 740
UV Count: 3
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8892, 0.6950)>
Face 741
UV Count: 3
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8892, 0.6950)>
Face 742
UV Count: 3
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8897, 0.6966)>
Face 743
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8897, 0.6966)>
  UV <Vector (0.8902, 0.6969)>
Face 744
UV Count: 3
  UV <Vector (0.8897, 0.6992)>
  UV <Vector (0.8902, 0.6969)>
  UV <Vector (0.8906, 0.6970)>
Face 745
UV Count: 3
  UV <Vector (0.9644, 0.6400)>
  UV <Vector (0.9648, 0.6417)>
  UV <Vector (0.9640, 0.6416)>
Face 746
UV Count: 3
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9629, 0.6403)>
  UV <Vector (0.9644, 0.6400)>
Face 747
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9620, 0.6425)>
  UV <Vector (0.9629, 0.6420)>
Face 748
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9603, 0.6448)>
Face 749
UV Count: 3
  UV <Vector (0.8894, 0.6938)>
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
Face 750
UV Count: 3
  UV <Vector (0.8892, 0.6950)>
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8894, 0.6959)>
Face 751
UV Count: 3
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8897, 0.6966)>
  UV <Vector (0.8894, 0.6959)>
Face 752
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9648, 0.6417)>
  UV <Vector (0.9650, 0.6421)>
Face 753
UV Count: 3
  UV <Vector (0.9629, 0.6420)>
  UV <Vector (0.9640, 0.6416)>
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Face 754
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9897, 0.6143)>
Face 755
UV Count: 3
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9897, 0.6143)>
Face 756
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9672, 0.6094)>
  UV <Vector (0.9891, 0.6157)>
Face 757
UV Count: 3
  UV <Vector (0.9880, 0.6181)>
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9889, 0.6167)>
Face 758
UV Count: 3
  UV <Vector (0.8733, 0.7150)>
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8720, 0.7177)>
Face 759
UV Count: 3
  UV <Vector (0.8720, 0.7177)>
  UV <Vector (0.8933, 0.7263)>
  UV <Vector (0.8712, 0.7206)>
Face 760
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8712, 0.7206)>
  UV <Vector (0.8933, 0.7263)>
Face 761
UV Count: 3
  UV <Vector (0.8701, 0.7252)>
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Face 762
UV Count: 3
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8927, 0.7289)>
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Face 763
UV Count: 3
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8931, 0.7311)>
Face 764
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8931, 0.7311)>
  UV <Vector (0.8939, 0.7321)>
Face 765
UV Count: 3
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9926, 0.6085)>
  UV <Vector (0.9915, 0.6096)>
Face 766
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9905, 0.6111)>
Face 767
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9683, 0.6038)>
Face 768
UV Count: 3
  UV <Vector (0.8577, 0.7126)>
  UV <Vector (0.8608, 0.7123)>
  UV <Vector (0.8581, 0.7137)>
Face 769
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8546, 0.6937)>
  UV <Vector (0.8538, 0.6970)>
Face 770
UV Count: 3
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9305, 0.6178)>
Face 771
UV Count: 3
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9917, 0.6137)>
Face 772
UV Count: 3
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9917, 0.6137)>
Face 773
UV Count: 3
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9897, 0.6143)>
  UV <Vector (0.9913, 0.6144)>
Face 774
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9891, 0.6157)>
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Face 775
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9913, 0.6162)>
  UV <Vector (0.9880, 0.6181)>
Face 776
UV Count: 3
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8940, 0.7253)>
Face 777
UV Count: 3
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8955, 0.7277)>
  UV <Vector (0.8933, 0.7263)>
Face 778
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8955, 0.7277)>
  UV <Vector (0.8955, 0.7283)>
Face 779
UV Count: 3
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8927, 0.7289)>
  UV <Vector (0.8928, 0.7272)>
Face 780
UV Count: 3
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8927, 0.7289)>
  UV <Vector (0.8956, 0.7290)>
Face 781
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8956, 0.7295)>
Face 782
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8939, 0.7321)>
  UV <Vector (0.8931, 0.7311)>
Face 783
UV Count: 3
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9930, 0.6124)>
  UV <Vector (0.9925, 0.6126)>
Face 784
UV Count: 3
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9920, 0.6130)>
Face 785
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9917, 0.6137)>
Face 786
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9913, 0.6162)>
Face 787
UV Count: 3
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8955, 0.7277)>
Face 788
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8955, 0.7277)>
Face 789
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8956, 0.7290)>
Face 790
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9930, 0.6124)>
  UV <Vector (0.9934, 0.6125)>
Face 791
UV Count: 3
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9917, 0.6137)>
Face 792
UV Count: 3
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9929, 0.5708)>
Face 793
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9938, 0.5736)>
Face 794
UV Count: 3
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9938, 0.5736)>
Face 795
UV Count: 3
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9942, 0.5746)>
Face 796
UV Count: 3
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9539, 0.5872)>
Face 797
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8626, 0.7451)>
  UV <Vector (0.8695, 0.7639)>
Face 798
UV Count: 3
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8669, 0.7637)>
  UV <Vector (0.8571, 0.7459)>
Face 799
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8545, 0.7300)>
  UV <Vector (0.8566, 0.7327)>
Face 800
UV Count: 3
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8571, 0.7459)>
  UV <Vector (0.8669, 0.7637)>
Face 801
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8651, 0.7650)>
Face 802
UV Count: 3
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8644, 0.7656)>
Face 803
UV Count: 3
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8644, 0.7656)>
  UV <Vector (0.8639, 0.7671)>
Face 804
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8639, 0.7671)>
  UV <Vector (0.8632, 0.7679)>
Face 805
UV Count: 3
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9921, 0.5640)>
  UV <Vector (0.9916, 0.5656)>
Face 806
UV Count: 3
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9919, 0.5677)>
Face 807
UV Count: 3
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9919, 0.5677)>
  UV <Vector (0.9924, 0.5694)>
Face 808
UV Count: 3
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9929, 0.5708)>
Face 809
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9945, 0.5692)>
Face 810
UV Count: 3
  UV <Vector (0.9950, 0.5712)>
  UV <Vector (0.9929, 0.5708)>
  UV <Vector (0.9946, 0.5701)>
Face 811
UV Count: 3
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9950, 0.5712)>
Face 812
UV Count: 3
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9960, 0.5726)>
  UV <Vector (0.9942, 0.5746)>
Face 813
UV Count: 3
  UV <Vector (0.9963, 0.5739)>
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9960, 0.5726)>
Face 814
UV Count: 3
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8695, 0.7639)>
  UV <Vector (0.8689, 0.7667)>
Face 815
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8669, 0.7637)>
Face 816
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8669, 0.7637)>
  UV <Vector (0.8678, 0.7663)>
Face 817
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8660, 0.7641)>
Face 818
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8665, 0.7670)>
Face 819
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8639, 0.7671)>
  UV <Vector (0.8644, 0.7656)>
Face 820
UV Count: 3
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8632, 0.7679)>
  UV <Vector (0.8639, 0.7671)>
Face 821
UV Count: 3
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9945, 0.5667)>
  UV <Vector (0.9944, 0.5675)>
Face 822
UV Count: 3
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9919, 0.5677)>
  UV <Vector (0.9916, 0.5656)>
Face 823
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9919, 0.5677)>
Face 824
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9950, 0.5712)>
Face 825
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9950, 0.5712)>
Face 826
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8689, 0.7667)>
  UV <Vector (0.8693, 0.7675)>
Face 827
UV Count: 3
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8671, 0.7663)>
Face 828
UV Count: 3
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8657, 0.7673)>
Face 829
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8657, 0.7673)>
Face 830
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9945, 0.5692)>
Face 831
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9945, 0.5667)>
Face 832
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9569, 0.5465)>
Face 833
UV Count: 3
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9569, 0.5465)>
  UV <Vector (0.9586, 0.5482)>
Face 834
UV Count: 3
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8204, 0.7516)>
  UV <Vector (0.8201, 0.7543)>
Face 835
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8153, 0.7466)>
Face 836
UV Count: 3
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8153, 0.7466)>
  UV <Vector (0.8147, 0.7492)>
Face 837
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8094, 0.7452)>
Face 838
UV Count: 3
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8057, 0.7486)>
Face 839
UV Count: 3
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8057, 0.7486)>
Face 840
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9502, 0.5304)>
  UV <Vector (0.9519, 0.5333)>
Face 841
UV Count: 3
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9519, 0.5333)>
  UV <Vector (0.9528, 0.5366)>
Face 842
UV Count: 3
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9528, 0.5366)>
Face 843
UV Count: 3
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9533, 0.5407)>
Face 844
UV Count: 3
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9556, 0.5399)>
  UV <Vector (0.9533, 0.5407)>
Face 845
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9556, 0.5399)>
Face 846
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9569, 0.5465)>
  UV <Vector (0.9545, 0.5444)>
Face 847
UV Count: 3
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9586, 0.5482)>
  UV <Vector (0.9569, 0.5465)>
Face 848
UV Count: 3
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8201, 0.7543)>
  UV <Vector (0.8194, 0.7569)>
Face 849
UV Count: 3
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8172, 0.7540)>
Face 850
UV Count: 3
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8142, 0.7518)>
Face 851
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8107, 0.7508)>
Face 852
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8057, 0.7486)>
  UV <Vector (0.8086, 0.7478)>
Face 853
UV Count: 3
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8057, 0.7486)>
  UV <Vector (0.8052, 0.7510)>
Face 854
UV Count: 3
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9519, 0.5333)>
  UV <Vector (0.9502, 0.5304)>
Face 855
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9519, 0.5333)>
Face 856
UV Count: 3
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9694, 0.5343)>
Face 857
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9690, 0.5385)>
Face 858
UV Count: 3
  UV <Vector (0.9706, 0.5394)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9713, 0.5357)>
Face 859
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8128, 0.7676)>
  UV <Vector (0.8092, 0.7687)>
Face 860
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8090, 0.7679)>
Face 861
UV Count: 3
  UV <Vector (0.8077, 0.7670)>
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8082, 0.7674)>
Face 862
UV Count: 3
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8077, 0.7670)>
Face 863
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8059, 0.7672)>
  UV <Vector (0.8046, 0.7645)>
Face 864
UV Count: 3
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8059, 0.7672)>
Face 865
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9674, 0.5297)>
  UV <Vector (0.9701, 0.5317)>
Face 866
UV Count: 3
  UV <Vector (0.9692, 0.5333)>
  UV <Vector (0.9672, 0.5320)>
  UV <Vector (0.9694, 0.5325)>
Face 867
UV Count: 3
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9692, 0.5333)>
Face 868
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9699, 0.5350)>
Face 869
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8082, 0.7674)>
Face 870
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8077, 0.7670)>
Face 871
UV Count: 3
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8059, 0.7672)>
  UV <Vector (0.8068, 0.7672)>
Face 872
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9692, 0.5333)>
Face 873
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9692, 0.5333)>
Face 874
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9400, 0.5521)>
Face 875
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9479, 0.5428)>
Face 876
UV Count: 3
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9471, 0.5382)>
Face 877
UV Count: 3
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9355, 0.5357)>
Face 878
UV Count: 3
  UV <Vector (0.9442, 0.5316)>
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9337, 0.5324)>
Face 879
UV Count: 3
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8024, 0.7348)>
  UV <Vector (0.8077, 0.7328)>
Face 880
UV Count: 3
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8110, 0.7300)>
Face 881
UV Count: 3
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8110, 0.7300)>
Face 882
UV Count: 3
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8237, 0.7270)>
Face 883
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8237, 0.7270)>
Face 884
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8292, 0.7410)>
  UV <Vector (0.8206, 0.7490)>
Face 885
UV Count: 3
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9410, 0.5552)>
Face 886
UV Count: 3
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9556, 0.5399)>
Face 887
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9556, 0.5399)>
  UV <Vector (0.9665, 0.5355)>
Face 888
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9568, 0.5433)>
Face 889
UV Count: 3
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9706, 0.5394)>
Face 890
UV Count: 3
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8194, 0.7569)>
  UV <Vector (0.8128, 0.7676)>
Face 891
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8111, 0.7661)>
Face 892
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8142, 0.7518)>
Face 893
UV Count: 3
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8107, 0.7508)>
Face 894
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8052, 0.7510)>
  UV <Vector (0.8080, 0.7503)>
Face 895
UV Count: 3
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8052, 0.7510)>
Face 896
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9674, 0.5297)>
  UV <Vector (0.9672, 0.5320)>
Face 897
UV Count: 3
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9672, 0.5320)>
Face 898
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9496, 0.5471)>
Face 899
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9541, 0.5505)>
  UV <Vector (0.9517, 0.5492)>
Face 900
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8206, 0.7490)>
  UV <Vector (0.8204, 0.7516)>
Face 901
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8153, 0.7466)>
  UV <Vector (0.8161, 0.7440)>
Face 902
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8153, 0.7466)>
Face 903
UV Count: 3
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8100, 0.7427)>
Face 904
UV Count: 3
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8100, 0.7427)>
Face 905
UV Count: 3
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8064, 0.7463)>
Face 906
UV Count: 3
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9442, 0.5316)>
Face 907
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9471, 0.5382)>
  UV <Vector (0.9460, 0.5344)>
Face 908
UV Count: 3
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9471, 0.5382)>
  UV <Vector (0.9500, 0.5374)>
Face 909
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9506, 0.5418)>
Face 910
UV Count: 3
  UV <Vector (0.9222, 0.6163)>
  UV <Vector (0.9267, 0.6119)>
  UV <Vector (0.9277, 0.6171)>
Face 911
UV Count: 3
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9222, 0.6163)>
Face 912
UV Count: 3
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9178, 0.6173)>
Face 913
UV Count: 3
  UV <Vector (0.9146, 0.6157)>
  UV <Vector (0.9178, 0.6173)>
  UV <Vector (0.9156, 0.6180)>
Face 914
UV Count: 3
  UV <Vector (0.8380, 0.6837)>
  UV <Vector (0.8388, 0.6802)>
  UV <Vector (0.8401, 0.6827)>
Face 915
UV Count: 3
  UV <Vector (0.8401, 0.6827)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8380, 0.6837)>
Face 916
UV Count: 3
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8415, 0.6853)>
  UV <Vector (0.8433, 0.6884)>
Face 917
UV Count: 3
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8433, 0.6884)>
  UV <Vector (0.8453, 0.6907)>
Face 918
UV Count: 3
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8453, 0.6907)>
  UV <Vector (0.8470, 0.6928)>
Face 919
UV Count: 3
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8470, 0.6928)>
  UV <Vector (0.8510, 0.6944)>
Face 920
UV Count: 3
  UV <Vector (0.8472, 0.6972)>
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8523, 0.6955)>
Face 921
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8481, 0.6990)>
  UV <Vector (0.8472, 0.6972)>
Face 922
UV Count: 3
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8538, 0.6970)>
  UV <Vector (0.8542, 0.7001)>
Face 923
UV Count: 3
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8542, 0.7001)>
  UV <Vector (0.8546, 0.7029)>
Face 924
UV Count: 3
  UV <Vector (0.8493, 0.7054)>
  UV <Vector (0.8546, 0.7029)>
  UV <Vector (0.8549, 0.7057)>
Face 925
UV Count: 3
  UV <Vector (0.8549, 0.7057)>
  UV <Vector (0.8493, 0.7082)>
  UV <Vector (0.8493, 0.7054)>
Face 926
UV Count: 3
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8559, 0.7081)>
  UV <Vector (0.8575, 0.7117)>
Face 927
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8575, 0.7117)>
  UV <Vector (0.8577, 0.7126)>
Face 928
UV Count: 3
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8577, 0.7126)>
  UV <Vector (0.8581, 0.7137)>
Face 929
UV Count: 3
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8581, 0.7137)>
  UV <Vector (0.8567, 0.7170)>
Face 930
UV Count: 3
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8567, 0.7170)>
Face 931
UV Count: 3
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8549, 0.7226)>
Face 932
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8549, 0.7226)>
  UV <Vector (0.8546, 0.7263)>
Face 933
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8497, 0.7249)>
Face 934
UV Count: 3
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8545, 0.7300)>
Face 935
UV Count: 3
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8540, 0.7321)>
Face 936
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9277, 0.6171)>
  UV <Vector (0.9267, 0.6119)>
Face 937
UV Count: 3
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9282, 0.6117)>
Face 938
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9295, 0.6115)>
Face 939
UV Count: 3
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9327, 0.6105)>
Face 940
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9327, 0.6105)>
  UV <Vector (0.9351, 0.6080)>
Face 941
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9432, 0.6109)>
Face 942
UV Count: 3
  UV <Vector (0.9432, 0.6109)>
  UV <Vector (0.9417, 0.6037)>
  UV <Vector (0.9475, 0.6094)>
Face 943
UV Count: 3
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9516, 0.6100)>
  UV <Vector (0.9475, 0.6094)>
Face 944
UV Count: 3
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9475, 0.6094)>
  UV <Vector (0.9417, 0.6037)>
Face 945
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9432, 0.6031)>
Face 946
UV Count: 3
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9519, 0.6048)>
Face 947
UV Count: 3
  UV <Vector (0.9463, 0.5995)>
  UV <Vector (0.9519, 0.6048)>
  UV <Vector (0.9445, 0.6014)>
Face 948
UV Count: 3
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9463, 0.5995)>
  UV <Vector (0.9488, 0.5958)>
Face 949
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9488, 0.5958)>
  UV <Vector (0.9506, 0.5920)>
Face 950
UV Count: 3
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9539, 0.5872)>
Face 951
UV Count: 3
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9553, 0.5630)>
  UV <Vector (0.9552, 0.5676)>
Face 952
UV Count: 3
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9552, 0.5676)>
  UV <Vector (0.9560, 0.5709)>
Face 953
UV Count: 3
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9560, 0.5709)>
  UV <Vector (0.9563, 0.5739)>
Face 954
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9563, 0.5739)>
  UV <Vector (0.9563, 0.5771)>
Face 955
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9528, 0.5808)>
Face 956
UV Count: 3
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9525, 0.5839)>
  UV <Vector (0.9528, 0.5808)>
Face 957
UV Count: 3
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9525, 0.5839)>
Face 958
UV Count: 3
  UV <Vector (0.9539, 0.5872)>
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9560, 0.5861)>
Face 959
UV Count: 3
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9539, 0.5872)>
Face 960
UV Count: 3
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9488, 0.5958)>
Face 961
UV Count: 3
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9488, 0.5958)>
  UV <Vector (0.9463, 0.5995)>
Face 962
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9463, 0.5995)>
Face 963
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9417, 0.6021)>
Face 964
UV Count: 3
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9417, 0.6037)>
  UV <Vector (0.9406, 0.6030)>
Face 965
UV Count: 3
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9406, 0.6030)>
  UV <Vector (0.9417, 0.6037)>
Face 966
UV Count: 3
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9379, 0.6059)>
Face 967
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9327, 0.6105)>
Face 968
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9327, 0.6105)>
Face 969
UV Count: 3
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8398, 0.7423)>
  UV <Vector (0.8378, 0.7419)>
Face 970
UV Count: 3
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8407, 0.7353)>
Face 971
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8417, 0.7331)>
Face 972
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8429, 0.7310)>
  UV <Vector (0.8466, 0.7331)>
Face 973
UV Count: 3
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8466, 0.7331)>
  UV <Vector (0.8429, 0.7310)>
Face 974
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8440, 0.7292)>
Face 975
UV Count: 3
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8448, 0.7280)>
Face 976
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8464, 0.7240)>
Face 977
UV Count: 3
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8497, 0.7249)>
Face 978
UV Count: 3
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8470, 0.7212)>
Face 979
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8479, 0.7176)>
Face 980
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8508, 0.7159)>
Face 981
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8480, 0.7135)>
Face 982
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8504, 0.7135)>
Face 983
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8493, 0.7082)>
  UV <Vector (0.8500, 0.7113)>
Face 984
UV Count: 3
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8493, 0.7054)>
  UV <Vector (0.8493, 0.7082)>
Face 985
UV Count: 3
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8493, 0.7054)>
Face 986
UV Count: 3
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8493, 0.7030)>
Face 987
UV Count: 3
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8481, 0.6990)>
  UV <Vector (0.8484, 0.7005)>
Face 988
UV Count: 3
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8472, 0.6972)>
  UV <Vector (0.8481, 0.6990)>
Face 989
UV Count: 3
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8472, 0.6972)>
Face 990
UV Count: 3
  UV <Vector (0.8439, 0.6947)>
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8452, 0.6969)>
Face 991
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8439, 0.6947)>
Face 992
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8431, 0.6919)>
Face 993
UV Count: 3
  UV <Vector (0.8383, 0.6870)>
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8399, 0.6901)>
Face 994
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8383, 0.6870)>
Face 995
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8366, 0.6808)>
  UV <Vector (0.8380, 0.6837)>
Face 996
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9146, 0.6157)>
Face 997
UV Count: 3
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9186, 0.6139)>
  UV <Vector (0.9168, 0.6146)>
Face 998
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9186, 0.6139)>
Face 999
UV Count: 3
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9209, 0.6113)>
Face 1000
UV Count: 3
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9267, 0.6119)>
  UV <Vector (0.9256, 0.6102)>
Face 1001
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9295, 0.6115)>
Face 1002
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9296, 0.6075)>
Face 1003
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9341, 0.6068)>
Face 1004
UV Count: 3
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9341, 0.6068)>
  UV <Vector (0.9320, 0.6053)>
Face 1005
UV Count: 3
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9382, 0.6014)>
  UV <Vector (0.9406, 0.6030)>
Face 1006
UV Count: 3
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9406, 0.6030)>
  UV <Vector (0.9382, 0.6014)>
Face 1007
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9394, 0.6007)>
Face 1008
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9424, 0.5967)>
  UV <Vector (0.9449, 0.5981)>
Face 1009
UV Count: 3
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9424, 0.5967)>
Face 1010
UV Count: 3
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9442, 0.5939)>
Face 1011
UV Count: 3
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9466, 0.5904)>
Face 1012
UV Count: 3
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9523, 0.5857)>
Face 1013
UV Count: 3
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9525, 0.5839)>
Face 1014
UV Count: 3
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9528, 0.5808)>
  UV <Vector (0.9525, 0.5839)>
Face 1015
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9528, 0.5808)>
Face 1016
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9533, 0.5769)>
Face 1017
UV Count: 3
  UV <Vector (0.9516, 0.5737)>
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9535, 0.5737)>
Face 1018
UV Count: 3
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9531, 0.5703)>
Face 1019
UV Count: 3
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9526, 0.5629)>
  UV <Vector (0.9526, 0.5671)>
Face 1020
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8378, 0.7419)>
  UV <Vector (0.8370, 0.7418)>
Face 1021
UV Count: 3
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8391, 0.7344)>
Face 1022
UV Count: 3
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8391, 0.7344)>
  UV <Vector (0.8401, 0.7324)>
Face 1023
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8429, 0.7310)>
  UV <Vector (0.8417, 0.7331)>
Face 1024
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8429, 0.7310)>
  UV <Vector (0.8412, 0.7302)>
Face 1025
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8423, 0.7283)>
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Face 1026
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8448, 0.7280)>
Face 1027
UV Count: 3
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8456, 0.7264)>
Face 1028
UV Count: 3
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8441, 0.7234)>
Face 1029
UV Count: 3
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8470, 0.7212)>
  UV <Vector (0.8446, 0.7210)>
Face 1030
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8457, 0.7151)>
Face 1031
UV Count: 3
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8457, 0.7151)>
  UV <Vector (0.8456, 0.7143)>
Face 1032
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8455, 0.7136)>
Face 1033
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8455, 0.7136)>
Face 1034
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8454, 0.7089)>
  UV <Vector (0.8478, 0.7082)>
Face 1035
UV Count: 3
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8454, 0.7089)>
Face 1036
UV Count: 3
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8454, 0.7060)>
Face 1037
UV Count: 3
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8449, 0.7041)>
Face 1038
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8446, 0.7024)>
Face 1039
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8465, 0.6996)>
Face 1040
UV Count: 3
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8432, 0.6980)>
Face 1041
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8432, 0.6980)>
Face 1042
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8439, 0.6947)>
Face 1043
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8399, 0.6901)>
  UV <Vector (0.8421, 0.6930)>
Face 1044
UV Count: 3
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8383, 0.6870)>
  UV <Vector (0.8399, 0.6901)>
Face 1045
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8383, 0.6870)>
Face 1046
UV Count: 3
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8356, 0.6845)>
  UV <Vector (0.8343, 0.6811)>
Face 1047
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9154, 0.6123)>
  UV <Vector (0.9162, 0.6136)>
Face 1048
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9154, 0.6123)>
  UV <Vector (0.9171, 0.6113)>
Face 1049
UV Count: 3
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9209, 0.6113)>
  UV <Vector (0.9180, 0.6128)>
Face 1050
UV Count: 3
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9209, 0.6113)>
  UV <Vector (0.9201, 0.6097)>
Face 1051
UV Count: 3
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9248, 0.6083)>
Face 1052
UV Count: 3
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9263, 0.6079)>
Face 1053
UV Count: 3
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9283, 0.6066)>
Face 1054
UV Count: 3
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9283, 0.6066)>
Face 1055
UV Count: 3
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9344, 0.6036)>
Face 1056
UV Count: 3
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9327, 0.6026)>
Face 1057
UV Count: 3
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9382, 0.6014)>
  UV <Vector (0.9359, 0.6003)>
Face 1058
UV Count: 3
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9374, 0.5994)>
Face 1059
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9405, 0.5956)>
  UV <Vector (0.9424, 0.5967)>
Face 1060
UV Count: 3
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9424, 0.5967)>
  UV <Vector (0.9405, 0.5956)>
Face 1061
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9422, 0.5933)>
Face 1062
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9446, 0.5898)>
Face 1063
UV Count: 3
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9459, 0.5869)>
Face 1064
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9472, 0.5849)>
Face 1065
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9505, 0.5838)>
Face 1066
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9512, 0.5766)>
Face 1067
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9516, 0.5737)>
Face 1068
UV Count: 3
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9516, 0.5737)>
Face 1069
UV Count: 3
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9499, 0.5705)>
Face 1070
UV Count: 3
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9500, 0.5670)>
Face 1071
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8370, 0.7418)>
  UV <Vector (0.8355, 0.7420)>
Face 1072
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8391, 0.7344)>
Face 1073
UV Count: 3
  UV <Vector (0.8391, 0.7344)>
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8401, 0.7324)>
Face 1074
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8382, 0.7297)>
  UV <Vector (0.8412, 0.7302)>
Face 1075
UV Count: 3
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8412, 0.7302)>
  UV <Vector (0.8382, 0.7297)>
Face 1076
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8398, 0.7260)>
  UV <Vector (0.8429, 0.7269)>
Face 1077
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8403, 0.7246)>
  UV <Vector (0.8437, 0.7255)>
Face 1078
UV Count: 3
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8403, 0.7246)>
  UV <Vector (0.8408, 0.7225)>
Face 1079
UV Count: 3
  UV <Vector (0.8413, 0.7206)>
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8408, 0.7225)>
Face 1080
UV Count: 3
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8413, 0.7206)>
Face 1081
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8419, 0.7181)>
Face 1082
UV Count: 3
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8426, 0.7137)>
  UV <Vector (0.8455, 0.7136)>
Face 1083
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8457, 0.7151)>
Face 1084
UV Count: 3
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8455, 0.7136)>
  UV <Vector (0.8426, 0.7137)>
Face 1085
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8454, 0.7089)>
Face 1086
UV Count: 3
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8454, 0.7089)>
Face 1087
UV Count: 3
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8454, 0.7060)>
Face 1088
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8449, 0.7041)>
Face 1089
UV Count: 3
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8446, 0.7024)>
Face 1090
UV Count: 3
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8412, 0.7017)>
  UV <Vector (0.8411, 0.7003)>
Face 1091
UV Count: 3
  UV <Vector (0.8411, 0.7003)>
  UV <Vector (0.8432, 0.6980)>
  UV <Vector (0.8437, 0.6995)>
Face 1092
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8400, 0.6972)>
Face 1093
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8400, 0.6972)>
  UV <Vector (0.8389, 0.6951)>
Face 1094
UV Count: 3
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8389, 0.6951)>
Face 1095
UV Count: 3
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8373, 0.6922)>
Face 1096
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8356, 0.6845)>
Face 1097
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8356, 0.6845)>
  UV <Vector (0.8343, 0.6852)>
Face 1098
UV Count: 3
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9154, 0.6123)>
Face 1099
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9154, 0.6123)>
Face 1100
UV Count: 3
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9171, 0.6113)>
Face 1101
UV Count: 3
  UV <Vector (0.9232, 0.6054)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9191, 0.6077)>
Face 1102
UV Count: 3
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9232, 0.6054)>
Face 1103
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9245, 0.6050)>
Face 1104
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9283, 0.6066)>
  UV <Vector (0.9271, 0.6076)>
Face 1105
UV Count: 3
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9283, 0.6066)>
Face 1106
UV Count: 3
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9312, 0.6005)>
Face 1107
UV Count: 3
  UV <Vector (0.9341, 0.5986)>
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9312, 0.6005)>
Face 1108
UV Count: 3
  UV <Vector (0.9354, 0.5978)>
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9341, 0.5986)>
Face 1109
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9354, 0.5978)>
Face 1110
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9405, 0.5956)>
  UV <Vector (0.9389, 0.5979)>
Face 1111
UV Count: 3
  UV <Vector (0.9402, 0.5922)>
  UV <Vector (0.9405, 0.5956)>
  UV <Vector (0.9386, 0.5941)>
Face 1112
UV Count: 3
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9402, 0.5922)>
Face 1113
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9459, 0.5869)>
Face 1114
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9453, 0.5848)>
  UV <Vector (0.9472, 0.5849)>
Face 1115
UV Count: 3
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9453, 0.5848)>
Face 1116
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9462, 0.5804)>
  UV <Vector (0.9480, 0.5803)>
Face 1117
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9462, 0.5804)>
Face 1118
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9474, 0.5762)>
Face 1119
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9499, 0.5705)>
  UV <Vector (0.9497, 0.5736)>
Face 1120
UV Count: 3
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9499, 0.5705)>
Face 1121
UV Count: 3
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9500, 0.5670)>
Face 1122
UV Count: 3
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8355, 0.7420)>
Face 1123
UV Count: 3
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4667, 0.1108)>
  UV <Vector (0.4670, 0.1200)>
Face 1124
UV Count: 3
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4665, 0.1021)>
  UV <Vector (0.4667, 0.1108)>
Face 1125
UV Count: 3
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4661, 0.0917)>
  UV <Vector (0.4665, 0.1021)>
Face 1126
UV Count: 3
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4649, 0.0790)>
Face 1127
UV Count: 3
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4649, 0.0790)>
  UV <Vector (0.4663, 0.0634)>
Face 1128
UV Count: 3
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4659, 0.0470)>
Face 1129
UV Count: 3
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4672, 0.0345)>
Face 1130
UV Count: 3
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4666, 0.0247)>
Face 1131
UV Count: 3
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4666, 0.0247)>
  UV <Vector (0.4630, 0.0109)>
Face 1132
UV Count: 3
  UV <Vector (0.4600, 0.0014)>
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4630, 0.0109)>
Face 1133
UV Count: 3
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4713, 0.1732)>
  UV <Vector (0.4668, 0.1368)>
Face 1134
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4668, 0.1368)>
  UV <Vector (0.4662, 0.1290)>
Face 1135
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4670, 0.1200)>
Face 1136
UV Count: 3
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9261, 0.5722)>
Face 1137
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9187, 0.5877)>
Face 1138
UV Count: 3
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9187, 0.5877)>
Face 1139
UV Count: 3
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.9128, 0.5942)>
Face 1140
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8124, 0.6772)>
  UV <Vector (0.8194, 0.6767)>
Face 1141
UV Count: 3
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8123, 0.6841)>
  UV <Vector (0.8198, 0.6838)>
Face 1142
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8201, 0.7045)>
Face 1143
UV Count: 3
  UV <Vector (0.8058, 0.7061)>
  UV <Vector (0.8201, 0.7045)>
  UV <Vector (0.8152, 0.7162)>
Face 1144
UV Count: 3
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8006, 0.7143)>
  UV <Vector (0.8058, 0.7061)>
Face 1145
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.7919, 0.7202)>
  UV <Vector (0.8006, 0.7143)>
Face 1146
UV Count: 3
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9152, 0.5412)>
Face 1147
UV Count: 3
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9302, 0.5519)>
Face 1148
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9293, 0.5621)>
Face 1149
UV Count: 3
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9274, 0.5388)>
Face 1150
UV Count: 3
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9337, 0.5324)>
Face 1151
UV Count: 3
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8024, 0.7348)>
Face 1152
UV Count: 3
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9384, 0.5467)>
Face 1153
UV Count: 3
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9302, 0.5519)>
Face 1154
UV Count: 3
  UV <Vector (0.8110, 0.7300)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8147, 0.7309)>
Face 1155
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8147, 0.7309)>
Face 1156
UV Count: 3
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9436, 0.5614)>
Face 1157
UV Count: 3
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Face 1160
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Face 1162
UV Count: 3
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UV Count: 3
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Face 1164
UV Count: 3
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Face 1165
UV Count: 3
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Face 1166
UV Count: 3
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UV Count: 3
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Face 1168
UV Count: 3
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UV Count: 3
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Face 1170
UV Count: 3
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UV Count: 3
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Face 1172
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1176
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1180
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1185
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1190
UV Count: 3
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Face 1191
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1195
UV Count: 3
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Face 1196
UV Count: 3
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Face 1197
UV Count: 3
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Face 1198
UV Count: 3
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Face 1199
UV Count: 3
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Face 1200
UV Count: 3
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Face 1201
UV Count: 3
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Face 1202
UV Count: 3
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Face 1203
UV Count: 3
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Face 1204
UV Count: 3
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Face 1205
UV Count: 3
  UV <Vector (0.9447, 0.5647)>
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Face 1206
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
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Face 1207
UV Count: 3
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Face 1208
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
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UV Count: 3
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Face 1210
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
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Face 1211
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
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Face 1212
UV Count: 3
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Face 1213
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
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Face 1214
UV Count: 3
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Face 1215
UV Count: 3
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Face 1216
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
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Face 1217
UV Count: 3
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Face 1218
UV Count: 3
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Face 1219
UV Count: 3
  UV <Vector (0.8462, 0.7482)>
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Face 1220
UV Count: 3
  UV <Vector (0.8498, 0.7446)>
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Face 1221
UV Count: 3
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Face 1222
UV Count: 3
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Face 1223
UV Count: 3
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Face 1224
UV Count: 3
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Face 1225
UV Count: 3
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Face 1226
UV Count: 3
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Face 1227
UV Count: 3
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Face 1228
UV Count: 3
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Face 1229
UV Count: 3
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Face 1230
UV Count: 3
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Face 1231
UV Count: 3
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Face 1232
UV Count: 3
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Face 1233
UV Count: 3
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Face 1234
UV Count: 3
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Face 1235
UV Count: 3
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Face 1236
UV Count: 3
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Face 1237
UV Count: 3
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Face 1238
UV Count: 3
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Face 1239
UV Count: 3
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Face 1240
UV Count: 3
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Face 1241
UV Count: 3
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Face 1242
UV Count: 3
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Face 1243
UV Count: 3
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Face 1244
UV Count: 3
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Face 1245
UV Count: 3
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Face 1246
UV Count: 3
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Face 1247
UV Count: 3
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Face 1248
UV Count: 3
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Face 1249
UV Count: 3
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Face 1250
UV Count: 3
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Face 1251
UV Count: 3
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Face 1252
UV Count: 3
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Face 1253
UV Count: 3
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UV Count: 3
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Face 1255
UV Count: 3
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Face 1256
UV Count: 3
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Face 1257
UV Count: 3
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Face 1258
UV Count: 3
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Face 1259
UV Count: 3
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Face 1260
UV Count: 3
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Face 1261
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1265
UV Count: 3
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UV Count: 3
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Face 1267
UV Count: 3
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Face 1268
UV Count: 3
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Face 1269
UV Count: 3
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Face 1270
UV Count: 3
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Face 1271
UV Count: 3
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Face 1272
UV Count: 3
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Face 1273
UV Count: 3
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Face 1274
UV Count: 3
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Face 1275
UV Count: 3
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Face 1276
UV Count: 3
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Face 1277
UV Count: 3
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Face 1278
UV Count: 3
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Face 1279
UV Count: 3
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Face 1280
UV Count: 3
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Face 1281
UV Count: 3
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Face 1282
UV Count: 3
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Face 1283
UV Count: 3
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Face 1284
UV Count: 3
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Face 1285
UV Count: 3
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Face 1286
UV Count: 3
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Face 1287
UV Count: 3
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Face 1288
UV Count: 3
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Face 1289
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Face 1290
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Face 1291
UV Count: 3
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Face 1292
UV Count: 3
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Face 1293
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Face 1294
UV Count: 3
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Face 1295
UV Count: 3
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Face 1296
UV Count: 3
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Face 1297
UV Count: 3
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Face 1298
UV Count: 3
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  UV <Vector (0.9631, 0.6103)>
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Face 1299
UV Count: 3
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9639, 0.6083)>
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Face 1300
UV Count: 3
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Face 1301
UV Count: 3
  UV <Vector (0.9443, 0.6186)>
  UV <Vector (0.9432, 0.6109)>
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Face 1302
UV Count: 3
  UV <Vector (0.9475, 0.6172)>
  UV <Vector (0.9475, 0.6094)>
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Face 1303
UV Count: 3
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9516, 0.6100)>
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Face 1304
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8608, 0.7123)>
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Face 1305
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8559, 0.7081)>
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Face 1306
UV Count: 3
  UV <Vector (0.8619, 0.7040)>
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Face 1307
UV Count: 3
  UV <Vector (0.8546, 0.7029)>
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Face 1308
UV Count: 3
  UV <Vector (0.8608, 0.6994)>
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Face 1309
UV Count: 3
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8542, 0.7001)>
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Face 1310
UV Count: 3
  UV <Vector (0.8593, 0.6939)>
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Face 1311
UV Count: 3
  UV <Vector (0.9364, 0.6251)>
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Face 1312
UV Count: 3
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9368, 0.6150)>
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Face 1313
UV Count: 3
  UV <Vector (0.9420, 0.6205)>
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Face 1314
UV Count: 3
  UV <Vector (0.9462, 0.6212)>
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Face 1315
UV Count: 3
  UV <Vector (0.9493, 0.6198)>
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Face 1316
UV Count: 3
  UV <Vector (0.9525, 0.6188)>
  UV <Vector (0.9545, 0.6155)>
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Face 1317
UV Count: 3
  UV <Vector (0.8663, 0.7103)>
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Face 1318
UV Count: 3
  UV <Vector (0.8659, 0.7050)>
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Face 1319
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
  UV <Vector (0.8629, 0.7057)>
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Face 1320
UV Count: 3
  UV <Vector (0.8615, 0.7016)>
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Face 1321
UV Count: 3
  UV <Vector (0.8637, 0.6987)>
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Face 1322
UV Count: 3
  UV <Vector (0.8630, 0.6963)>
  UV <Vector (0.8608, 0.6994)>
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Face 1323
UV Count: 3
  UV <Vector (0.8618, 0.6933)>
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Face 1324
UV Count: 3
  UV <Vector (0.9384, 0.6273)>
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Face 1325
UV Count: 3
  UV <Vector (0.9405, 0.6257)>
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Face 1326
UV Count: 3
  UV <Vector (0.9440, 0.6230)>
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Face 1327
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
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Face 1328
UV Count: 3
  UV <Vector (0.9512, 0.6225)>
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Face 1329
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9558, 0.6180)>
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Face 1330
UV Count: 3
  UV <Vector (0.8690, 0.7096)>
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Face 1331
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
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Face 1332
UV Count: 3
  UV <Vector (0.8678, 0.7026)>
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Face 1333
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
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Face 1334
UV Count: 3
  UV <Vector (0.8665, 0.6979)>
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Face 1335
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
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Face 1336
UV Count: 3
  UV <Vector (0.8647, 0.6925)>
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Face 1337
UV Count: 3
  UV <Vector (0.9404, 0.6297)>
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Face 1338
UV Count: 3
  UV <Vector (0.9426, 0.6281)>
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Face 1339
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9440, 0.6230)>
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Face 1340
UV Count: 3
  UV <Vector (0.3317, 0.6482)>
  UV <Vector (0.3303, 0.6531)>
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Face 1341
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
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Face 1342
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
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Face 1343
UV Count: 3
  UV <Vector (0.6714, 0.0353)>
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Face 1344
UV Count: 3
  UV <Vector (0.6767, 0.0363)>
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Face 1345
UV Count: 3
  UV <Vector (0.6825, 0.0371)>
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Face 1346
UV Count: 3
  UV <Vector (0.7045, 0.0348)>
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Face 1347
UV Count: 3
  UV <Vector (0.5700, 0.0000)>
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Face 1348
UV Count: 3
  UV <Vector (0.5829, 0.0113)>
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Face 1349
UV Count: 3
  UV <Vector (0.8026, 0.5084)>
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Face 1350
UV Count: 3
  UV <Vector (0.8041, 0.5082)>
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Face 1351
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
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Face 1352
UV Count: 3
  UV <Vector (0.6467, 0.0290)>
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Face 1353
UV Count: 3
  UV <Vector (0.6387, 0.0283)>
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Face 1354
UV Count: 3
  UV <Vector (0.6274, 0.0267)>
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Face 1355
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
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Face 1356
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
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Face 1357
UV Count: 3
  UV <Vector (0.7761, 0.5105)>
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Face 1358
UV Count: 3
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Face 1359
UV Count: 3
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Face 1360
UV Count: 3
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Face 1361
UV Count: 3
  UV <Vector (0.8403, 0.5586)>
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Face 1362
UV Count: 3
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Face 1363
UV Count: 3
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Face 1364
UV Count: 3
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Face 1365
UV Count: 3
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Face 1366
UV Count: 3
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Face 1367
UV Count: 3
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Face 1368
UV Count: 3
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Face 1369
UV Count: 3
  UV <Vector (0.8509, 0.5144)>
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Face 1370
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
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Face 1371
UV Count: 3
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Face 1372
UV Count: 3
  UV <Vector (0.8590, 0.5323)>
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Face 1373
UV Count: 3
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Face 1374
UV Count: 3
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Face 1375
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
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Face 1376
UV Count: 3
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Face 1377
UV Count: 3
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Face 1378
UV Count: 3
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Face 1379
UV Count: 3
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Face 1380
UV Count: 3
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Face 1381
UV Count: 3
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Face 1382
UV Count: 3
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Face 1383
UV Count: 3
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Face 1384
UV Count: 3
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Face 1385
UV Count: 3
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Face 1386
UV Count: 3
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Face 1387
UV Count: 3
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Face 1388
UV Count: 3
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Face 1389
UV Count: 3
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Face 1390
UV Count: 3
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Face 1391
UV Count: 3
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Face 1392
UV Count: 3
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Face 1393
UV Count: 3
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Face 1394
UV Count: 3
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Face 1395
UV Count: 3
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Face 1396
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
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Face 1397
UV Count: 3
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Face 1398
UV Count: 3
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Face 1399
UV Count: 3
  UV <Vector (0.7956, 0.4196)>
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Face 1400
UV Count: 3
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Face 1401
UV Count: 3
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Face 1402
UV Count: 3
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Face 1403
UV Count: 3
  UV <Vector (0.8094, 0.4452)>
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Face 1404
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
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Face 1405
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
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Face 1406
UV Count: 3
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Face 1407
UV Count: 3
  UV <Vector (0.8429, 0.4210)>
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Face 1408
UV Count: 3
  UV <Vector (0.8529, 0.4167)>
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Face 1409
UV Count: 3
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Face 1410
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
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Face 1411
UV Count: 3
  UV <Vector (0.8560, 0.4667)>
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Face 1412
UV Count: 3
  UV <Vector (0.8382, 0.4736)>
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Face 1413
UV Count: 3
  UV <Vector (0.8523, 0.4505)>
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Face 1414
UV Count: 3
  UV <Vector (0.8132, 0.4422)>
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Face 1415
UV Count: 3
  UV <Vector (0.8043, 0.4674)>
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Face 1416
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
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Face 1417
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
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Face 1418
UV Count: 3
  UV <Vector (0.8345, 0.4481)>
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Face 1419
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
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Face 1420
UV Count: 3
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Face 1421
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
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Face 1422
UV Count: 3
  UV <Vector (0.7594, 0.4615)>
  UV <Vector (0.7468, 0.4675)>
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Face 1423
UV Count: 3
  UV <Vector (0.7499, 0.4720)>
  UV <Vector (0.7348, 0.4771)>
  UV <Vector (0.7468, 0.4675)>
Face 1424
UV Count: 3
  UV <Vector (0.7378, 0.4814)>
  UV <Vector (0.7269, 0.4829)>
  UV <Vector (0.7348, 0.4771)>
Face 1425
UV Count: 3
  UV <Vector (0.7304, 0.4878)>
  UV <Vector (0.7214, 0.4868)>
  UV <Vector (0.7269, 0.4829)>
Face 1426
UV Count: 3
  UV <Vector (0.9028, 0.5421)>
  UV <Vector (0.8954, 0.5423)>
  UV <Vector (0.9016, 0.5382)>
Face 1427
UV Count: 3
  UV <Vector (0.9016, 0.5382)>
  UV <Vector (0.8920, 0.5327)>
  UV <Vector (0.8993, 0.5313)>
Face 1428
UV Count: 3
  UV <Vector (0.8920, 0.5327)>
  UV <Vector (0.8951, 0.5196)>
  UV <Vector (0.8993, 0.5313)>
Face 1429
UV Count: 3
  UV <Vector (0.8886, 0.5220)>
  UV <Vector (0.8921, 0.5114)>
  UV <Vector (0.8951, 0.5196)>
Face 1430
UV Count: 3
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8885, 0.5000)>
  UV <Vector (0.8921, 0.5114)>
Face 1431
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.7128, 0.4846)>
  UV <Vector (0.6854, 0.4934)>
Face 1432
UV Count: 3
  UV <Vector (0.6854, 0.4934)>
  UV <Vector (0.7128, 0.4846)>
  UV <Vector (0.7163, 0.4927)>
Face 1433
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.7073, 0.4675)>
  UV <Vector (0.7103, 0.4795)>
Face 1434
UV Count: 3
  UV <Vector (0.6956, 0.4500)>
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6892, 0.4466)>
Face 1435
UV Count: 3
  UV <Vector (0.6765, 0.4526)>
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6746, 0.4618)>
Face 1436
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6851, 0.4474)>
  UV <Vector (0.6892, 0.4466)>
Face 1437
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.6746, 0.4618)>
  UV <Vector (0.6893, 0.4572)>
Face 1438
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.7103, 0.4795)>
Face 1439
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.7040, 0.4591)>
  UV <Vector (0.6948, 0.4670)>
Face 1440
UV Count: 3
  UV <Vector (0.7303, 0.5530)>
  UV <Vector (0.7179, 0.5578)>
  UV <Vector (0.7253, 0.5431)>
Face 1441
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7175, 0.5941)>
  UV <Vector (0.7161, 0.5942)>
Face 1442
UV Count: 3
  UV <Vector (0.7001, 0.5845)>
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7105, 0.5945)>
Face 1443
UV Count: 3
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.6919, 0.5633)>
  UV <Vector (0.7049, 0.5601)>
Face 1444
UV Count: 3
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.6950, 0.5515)>
Face 1445
UV Count: 3
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.7215, 0.5462)>
Face 1446
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7218, 0.5835)>
Face 1447
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8512, 0.4793)>
  UV <Vector (0.8682, 0.4724)>
Face 1448
UV Count: 3
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8743, 0.5040)>
  UV <Vector (0.8616, 0.5099)>
Face 1449
UV Count: 3
  UV <Vector (0.8616, 0.5099)>
  UV <Vector (0.8775, 0.5145)>
  UV <Vector (0.8656, 0.5189)>
Face 1450
UV Count: 3
  UV <Vector (0.8656, 0.5189)>
  UV <Vector (0.8797, 0.5245)>
  UV <Vector (0.8688, 0.5285)>
Face 1451
UV Count: 3
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8835, 0.5354)>
  UV <Vector (0.8722, 0.5389)>
Face 1452
UV Count: 3
  UV <Vector (0.8763, 0.5490)>
  UV <Vector (0.8835, 0.5354)>
  UV <Vector (0.8881, 0.5441)>
Face 1453
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
  UV <Vector (0.8763, 0.5490)>
  UV <Vector (0.8881, 0.5441)>
Face 1454
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7364, 0.4941)>
  UV <Vector (0.7460, 0.5029)>
Face 1455
UV Count: 3
  UV <Vector (0.7460, 0.5029)>
  UV <Vector (0.7468, 0.4869)>
  UV <Vector (0.7531, 0.4961)>
Face 1456
UV Count: 3
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7468, 0.4869)>
  UV <Vector (0.7561, 0.4785)>
Face 1457
UV Count: 3
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7561, 0.4785)>
  UV <Vector (0.7662, 0.4704)>
Face 1458
UV Count: 3
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7869, 0.4488)>
Face 1459
UV Count: 3
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7869, 0.4488)>
  UV <Vector (0.7992, 0.4346)>
Face 1460
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8013, 0.4323)>
  UV <Vector (0.8031, 0.4302)>
Face 1461
UV Count: 3
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8105, 0.4221)>
  UV <Vector (0.8145, 0.4175)>
Face 1462
UV Count: 3
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8273, 0.4065)>
  UV <Vector (0.8380, 0.4024)>
Face 1463
UV Count: 3
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8467, 0.4023)>
Face 1464
UV Count: 3
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8460, 0.4119)>
  UV <Vector (0.8486, 0.4027)>
Face 1465
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8672, 0.4376)>
Face 1466
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8582, 0.4507)>
Face 1467
UV Count: 3
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8582, 0.4507)>
Face 1468
UV Count: 3
  UV <Vector (0.8532, 0.4735)>
  UV <Vector (0.8682, 0.4724)>
  UV <Vector (0.8512, 0.4793)>
Face 1469
UV Count: 3
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.8018, 0.4862)>
Face 1470
UV Count: 3
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.8046, 0.4860)>
Face 1471
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8287, 0.4911)>
  UV <Vector (0.8248, 0.4992)>
Face 1472
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8248, 0.4992)>
  UV <Vector (0.8287, 0.4911)>
Face 1473
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8330, 0.5129)>
  UV <Vector (0.8386, 0.5093)>
Face 1474
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8365, 0.5222)>
  UV <Vector (0.8431, 0.5180)>
Face 1475
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8509, 0.5357)>
Face 1476
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8542, 0.5446)>
Face 1477
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8562, 0.5509)>
  UV <Vector (0.8489, 0.5538)>
Face 1478
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8489, 0.5538)>
  UV <Vector (0.8562, 0.5509)>
Face 1479
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7540, 0.5204)>
  UV <Vector (0.7576, 0.5163)>
Face 1480
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7629, 0.5114)>
Face 1481
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7665, 0.5184)>
Face 1482
UV Count: 3
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7834, 0.4957)>
Face 1483
UV Count: 3
  UV <Vector (0.7953, 0.5106)>
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7931, 0.4980)>
Face 1484
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7931, 0.4980)>
  UV <Vector (0.7857, 0.5018)>
Face 1485
UV Count: 3
  UV <Vector (0.7903, 0.4810)>
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7840, 0.4717)>
Face 1486
UV Count: 3
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7662, 0.4704)>
  UV <Vector (0.7762, 0.4608)>
Face 1487
UV Count: 3
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7594, 0.4615)>
  UV <Vector (0.7673, 0.4507)>
Face 1488
UV Count: 3
  UV <Vector (0.6936, 0.5064)>
  UV <Vector (0.7163, 0.4927)>
  UV <Vector (0.7195, 0.5034)>
Face 1489
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8811, 0.4938)>
  UV <Vector (0.8723, 0.4959)>
Face 1490
UV Count: 3
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8723, 0.4959)>
  UV <Vector (0.8573, 0.5012)>
Face 1491
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8439, 0.5064)>
Face 1492
UV Count: 3
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8386, 0.5093)>
  UV <Vector (0.8330, 0.5129)>
Face 1493
UV Count: 3
  UV <Vector (0.8216, 0.5166)>
  UV <Vector (0.8330, 0.5129)>
  UV <Vector (0.8239, 0.5198)>
Face 1494
UV Count: 3
  UV <Vector (0.6134, 0.0235)>
  UV <Vector (0.6169, 0.0270)>
  UV <Vector (0.6127, 0.0253)>
Face 1495
UV Count: 3
  UV <Vector (0.6127, 0.0253)>
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5928, 0.0645)>
Face 1496
UV Count: 3
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5928, 0.0645)>
Face 1497
UV Count: 3
  UV <Vector (0.5801, 0.1061)>
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5758, 0.1037)>
Face 1498
UV Count: 3
  UV <Vector (0.5645, 0.1453)>
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5600, 0.1430)>
Face 1499
UV Count: 3
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5433, 0.2063)>
Face 1500
UV Count: 3
  UV <Vector (0.5433, 0.2063)>
  UV <Vector (0.5447, 0.2149)>
  UV <Vector (0.5396, 0.2151)>
Face 1501
UV Count: 3
  UV <Vector (0.5396, 0.2151)>
  UV <Vector (0.5419, 0.2243)>
  UV <Vector (0.5366, 0.2220)>
Face 1502
UV Count: 3
  UV <Vector (0.5366, 0.2220)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5318, 0.2326)>
Face 1503
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5343, 0.2516)>
Face 1504
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
  UV <Vector (0.5275, 0.2665)>
  UV <Vector (0.5201, 0.2636)>
Face 1505
UV Count: 3
  UV <Vector (0.5201, 0.2636)>
  UV <Vector (0.5191, 0.2844)>
  UV <Vector (0.5120, 0.2813)>
Face 1506
UV Count: 3
  UV <Vector (0.5120, 0.2813)>
  UV <Vector (0.5085, 0.3044)>
  UV <Vector (0.5013, 0.3013)>
Face 1507
UV Count: 3
  UV <Vector (0.5085, 0.3044)>
  UV <Vector (0.4832, 0.3374)>
  UV <Vector (0.5013, 0.3013)>
Face 1508
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.4769, 0.3709)>
Face 1509
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4674, 0.3665)>
Face 1510
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4646, 0.3971)>
  UV <Vector (0.4516, 0.4220)>
Face 1511
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4516, 0.4220)>
  UV <Vector (0.4481, 0.4293)>
Face 1512
UV Count: 3
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4393, 0.4489)>
Face 1513
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4393, 0.4489)>
Face 1514
UV Count: 3
  UV <Vector (0.4304, 0.4620)>
  UV <Vector (0.4241, 0.4542)>
  UV <Vector (0.4343, 0.4594)>
Face 1515
UV Count: 3
  UV <Vector (0.4273, 0.4671)>
  UV <Vector (0.4203, 0.4576)>
  UV <Vector (0.4304, 0.4620)>
Face 1516
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0126, 0.5848)>
  UV <Vector (0.0518, 0.5823)>
Face 1517
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.0497, 0.5977)>
Face 1518
UV Count: 3
  UV <Vector (0.0913, 0.5804)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.0895, 0.5972)>
Face 1519
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.1305, 0.5812)>
Face 1520
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.1660, 0.6028)>
Face 1521
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.2030, 0.5868)>
Face 1522
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2631, 0.6069)>
  UV <Vector (0.2342, 0.6053)>
Face 1523
UV Count: 3
  UV <Vector (0.2847, 0.6083)>
  UV <Vector (0.2698, 0.5950)>
  UV <Vector (0.2886, 0.5996)>
Face 1524
UV Count: 3
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.7794, 0.4890)>
  UV <Vector (0.7903, 0.4810)>
Face 1525
UV Count: 3
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.7903, 0.4810)>
  UV <Vector (0.8043, 0.4674)>
Face 1526
UV Count: 3
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8043, 0.4674)>
  UV <Vector (0.8075, 0.4676)>
Face 1527
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8325, 0.4841)>
  UV <Vector (0.8287, 0.4911)>
Face 1528
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8287, 0.4911)>
  UV <Vector (0.8325, 0.4841)>
Face 1529
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8386, 0.5093)>
Face 1530
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8509, 0.5144)>
Face 1531
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8509, 0.5144)>
  UV <Vector (0.8557, 0.5235)>
Face 1532
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8590, 0.5323)>
  UV <Vector (0.8509, 0.5357)>
Face 1533
UV Count: 3
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8615, 0.5416)>
  UV <Vector (0.8542, 0.5446)>
Face 1534
UV Count: 3
  UV <Vector (0.8542, 0.5446)>
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8562, 0.5509)>
Face 1535
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8636, 0.5523)>
Face 1536
UV Count: 3
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7489, 0.5157)>
  UV <Vector (0.7527, 0.5115)>
Face 1537
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7527, 0.5115)>
  UV <Vector (0.7579, 0.5056)>
Face 1538
UV Count: 3
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7579, 0.5056)>
  UV <Vector (0.7681, 0.4971)>
Face 1539
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7681, 0.4971)>
  UV <Vector (0.7794, 0.4890)>
Face 1540
UV Count: 3
  UV <Vector (0.8665, 0.4135)>
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8613, 0.4034)>
Face 1541
UV Count: 3
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7177, 0.5725)>
  UV <Vector (0.7183, 0.5659)>
Face 1542
UV Count: 3
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7162, 0.5663)>
Face 1543
UV Count: 3
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7001, 0.5845)>
Face 1544
UV Count: 3
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8273, 0.4065)>
  UV <Vector (0.8185, 0.4133)>
Face 1545
UV Count: 3
  UV <Vector (0.8295, 0.4140)>
  UV <Vector (0.8185, 0.4133)>
  UV <Vector (0.8273, 0.4065)>
Face 1546
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8295, 0.4140)>
Face 1547
UV Count: 3
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8367, 0.4204)>
Face 1548
UV Count: 3
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8429, 0.4210)>
Face 1549
UV Count: 3
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8444, 0.4211)>
  UV <Vector (0.8518, 0.4217)>
Face 1550
UV Count: 3
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8518, 0.4217)>
  UV <Vector (0.8529, 0.4167)>
Face 1551
UV Count: 3
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8529, 0.4167)>
  UV <Vector (0.8561, 0.4101)>
Face 1552
UV Count: 3
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Face 1553
UV Count: 3
  UV <Vector (0.7302, 0.5637)>
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Face 1554
UV Count: 3
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Face 1555
UV Count: 3
  UV <Vector (0.7068, 0.5683)>
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Face 1556
UV Count: 3
  UV <Vector (0.8107, 0.4110)>
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Face 1557
UV Count: 3
  UV <Vector (0.8222, 0.4199)>
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Face 1558
UV Count: 3
  UV <Vector (0.8266, 0.4255)>
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Face 1559
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
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Face 1560
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
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Face 1561
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
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Face 1562
UV Count: 3
  UV <Vector (0.8578, 0.4305)>
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Face 1563
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
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Face 1564
UV Count: 3
  UV <Vector (0.3720, 0.6766)>
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Face 1565
UV Count: 3
  UV <Vector (0.3681, 0.6625)>
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Face 1566
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
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Face 1567
UV Count: 3
  UV <Vector (0.3445, 0.6467)>
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Face 1568
UV Count: 3
  UV <Vector (0.3363, 0.6496)>
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Face 1569
UV Count: 3
  UV <Vector (0.9060, 0.1986)>
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Face 1570
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
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Face 1571
UV Count: 3
  UV <Vector (0.8506, 0.2667)>
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Face 1572
UV Count: 3
  UV <Vector (0.8559, 0.2653)>
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Face 1573
UV Count: 3
  UV <Vector (0.8581, 0.2628)>
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Face 1574
UV Count: 3
  UV <Vector (0.8423, 0.2498)>
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Face 1575
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
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Face 1576
UV Count: 3
  UV <Vector (0.8628, 0.3042)>
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Face 1577
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
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Face 1578
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
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Face 1579
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
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Face 1580
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
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Face 1581
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
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Face 1582
UV Count: 3
  UV <Vector (0.8541, 0.3072)>
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Face 1583
UV Count: 3
  UV <Vector (0.8525, 0.3047)>
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Face 1584
UV Count: 3
  UV <Vector (0.8402, 0.2928)>
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Face 1585
UV Count: 3
  UV <Vector (0.8433, 0.2928)>
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Face 1586
UV Count: 3
  UV <Vector (0.8576, 0.2849)>
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Face 1587
UV Count: 3
  UV <Vector (0.8647, 0.2781)>
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Face 1588
UV Count: 3
  UV <Vector (0.8716, 0.2697)>
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Face 1589
UV Count: 3
  UV <Vector (0.8704, 0.2593)>
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Face 1590
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
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Face 1591
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
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Face 1592
UV Count: 3
  UV <Vector (0.8539, 0.2354)>
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Face 1593
UV Count: 3
  UV <Vector (0.8632, 0.2387)>
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Face 1594
UV Count: 3
  UV <Vector (0.8755, 0.2398)>
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Face 1595
UV Count: 3
  UV <Vector (0.8869, 0.2437)>
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Face 1596
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.9078, 0.2601)>
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Face 1597
UV Count: 3
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9065, 0.2750)>
Face 1598
UV Count: 3
  UV <Vector (0.9065, 0.2750)>
  UV <Vector (0.9148, 0.2749)>
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Face 1599
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
  UV <Vector (0.9113, 0.3032)>
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Face 1600
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.9108, 0.3094)>
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Face 1601
UV Count: 3
  UV <Vector (0.8655, 0.3172)>
  UV <Vector (0.8569, 0.3216)>
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Face 1602
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
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Face 1603
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8751, 0.3151)>
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Face 1604
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8789, 0.2997)>
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Face 1605
UV Count: 3
  UV <Vector (0.8789, 0.2997)>
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Face 1606
UV Count: 3
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8652, 0.2893)>
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Face 1607
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
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Face 1608
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8557, 0.2955)>
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Face 1609
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
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Face 1610
UV Count: 3
  UV <Vector (0.8435, 0.3057)>
  UV <Vector (0.8487, 0.3132)>
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Face 1611
UV Count: 3
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8569, 0.3216)>
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Face 1612
UV Count: 3
  UV <Vector (0.8449, 0.3141)>
  UV <Vector (0.8373, 0.3066)>
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Face 1613
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
  UV <Vector (0.8449, 0.3141)>
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Face 1614
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8789, 0.2997)>
Face 1615
UV Count: 3
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8698, 0.3077)>
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Face 1616
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8795, 0.3040)>
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Face 1617
UV Count: 3
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8801, 0.3087)>
  UV <Vector (0.8751, 0.3151)>
Face 1618
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8655, 0.3172)>
Face 1619
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8577, 0.3176)>
  UV <Vector (0.8581, 0.3125)>
Face 1620
UV Count: 3
  UV <Vector (0.8581, 0.3125)>
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8522, 0.3095)>
Face 1621
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8466, 0.3052)>
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Face 1622
UV Count: 3
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8599, 0.3036)>
  UV <Vector (0.8570, 0.2982)>
Face 1623
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8495, 0.3049)>
  UV <Vector (0.8466, 0.3052)>
Face 1624
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8557, 0.2955)>
  UV <Vector (0.8570, 0.2982)>
Face 1625
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8570, 0.2982)>
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Face 1626
UV Count: 3
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8645, 0.2942)>
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Face 1627
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8447, 0.2462)>
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Face 1628
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
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Face 1629
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
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Face 1630
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8704, 0.2593)>
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Face 1631
UV Count: 3
  UV <Vector (0.8614, 0.2657)>
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Face 1632
UV Count: 3
  UV <Vector (0.8690, 0.2599)>
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Face 1633
UV Count: 3
  UV <Vector (0.8636, 0.2763)>
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Face 1634
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
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Face 1635
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8593, 0.2695)>
Face 1636
UV Count: 3
  UV <Vector (0.8592, 0.2797)>
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Face 1637
UV Count: 3
  UV <Vector (0.8606, 0.2818)>
  UV <Vector (0.8672, 0.2802)>
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Face 1638
UV Count: 3
  UV <Vector (0.8430, 0.2732)>
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Face 1639
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
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Face 1640
UV Count: 3
  UV <Vector (0.8533, 0.2866)>
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Face 1641
UV Count: 3
  UV <Vector (0.8492, 0.2726)>
  UV <Vector (0.8495, 0.2797)>
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Face 1642
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
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Face 1643
UV Count: 3
  UV <Vector (0.8593, 0.2695)>
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Face 1644
UV Count: 3
  UV <Vector (0.8634, 0.2709)>
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Face 1645
UV Count: 3
  UV <Vector (0.8637, 0.2623)>
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Face 1646
UV Count: 3
  UV <Vector (0.8598, 0.2574)>
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Face 1647
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
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Face 1648
UV Count: 3
  UV <Vector (0.8476, 0.2487)>
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Face 1649
UV Count: 3
  UV <Vector (0.8722, 0.2900)>
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Face 1650
UV Count: 3
  UV <Vector (0.8794, 0.2750)>
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Face 1651
UV Count: 3
  UV <Vector (0.8805, 0.2719)>
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Face 1652
UV Count: 3
  UV <Vector (0.8373, 0.2759)>
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Face 1653
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
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Face 1654
UV Count: 3
  UV <Vector (0.8422, 0.2812)>
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Face 1655
UV Count: 3
  UV <Vector (0.8452, 0.2826)>
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Face 1656
UV Count: 3
  UV <Vector (0.8445, 0.2806)>
  UV <Vector (0.8495, 0.2797)>
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Face 1657
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
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Face 1658
UV Count: 3
  UV <Vector (0.8453, 0.2777)>
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Face 1659
UV Count: 3
  UV <Vector (0.8405, 0.2892)>
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Face 1660
UV Count: 3
  UV <Vector (0.8475, 0.2885)>
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Face 1661
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
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Face 1662
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
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Face 1663
UV Count: 3
  UV <Vector (0.8408, 0.2868)>
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Face 1664
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
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Face 1665
UV Count: 3
  UV <Vector (0.8435, 0.2888)>
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Face 1666
UV Count: 3
  UV <Vector (0.8520, 0.2837)>
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Face 1667
UV Count: 3
  UV <Vector (0.8403, 0.2837)>
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Face 1668
UV Count: 3
  UV <Vector (0.8424, 0.2834)>
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Face 1669
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8452, 0.2826)>
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Face 1670
UV Count: 3
  UV <Vector (0.8495, 0.2797)>
  UV <Vector (0.8468, 0.2857)>
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Face 1671
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
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Face 1672
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8592, 0.2797)>
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Face 1673
UV Count: 3
  UV <Vector (0.8574, 0.2770)>
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Face 1674
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
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Face 1675
UV Count: 3
  UV <Vector (0.8672, 0.2607)>
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Face 1676
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
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Face 1677
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
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Face 1678
UV Count: 3
  UV <Vector (0.8447, 0.2462)>
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Face 1679
UV Count: 3
  UV <Vector (0.8672, 0.2802)>
  UV <Vector (0.8652, 0.2893)>
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Face 1680
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8672, 0.2802)>
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Face 1681
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.8828, 0.3039)>
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Face 1682
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
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Face 1683
UV Count: 3
  UV <Vector (0.8892, 0.2767)>
  UV <Vector (0.9069, 0.2783)>
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Face 1684
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Face 1685
UV Count: 3
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Face 1686
UV Count: 3
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Face 1687
UV Count: 3
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Face 1688
UV Count: 3
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Face 1689
UV Count: 3
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Face 1690
UV Count: 3
  UV <Vector (0.8608, 0.2667)>
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Face 1691
UV Count: 3
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Face 1692
UV Count: 3
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Face 1693
UV Count: 3
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Face 1694
UV Count: 3
  UV <Vector (0.8672, 0.2709)>
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Face 1695
UV Count: 3
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Face 1696
UV Count: 3
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Face 1697
UV Count: 3
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Face 1698
UV Count: 3
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Face 1699
UV Count: 3
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Face 1700
UV Count: 3
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Face 1701
UV Count: 3
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Face 1702
UV Count: 3
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Face 1703
UV Count: 3
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Face 1704
UV Count: 3
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Face 1705
UV Count: 3
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Face 1706
UV Count: 3
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Face 1707
UV Count: 3
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Face 1708
UV Count: 3
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Face 1709
UV Count: 3
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Face 1710
UV Count: 3
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Face 1711
UV Count: 3
  UV <Vector (0.8489, 0.2993)>
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Face 1712
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
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Face 1713
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
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Face 1714
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
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Face 1715
UV Count: 3
  UV <Vector (0.8401, 0.2992)>
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Face 1716
UV Count: 3
  UV <Vector (0.8401, 0.2992)>
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Face 1717
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
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Face 1718
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
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Face 1719
UV Count: 3
  UV <Vector (0.8453, 0.3523)>
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Face 1720
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
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Face 1721
UV Count: 3
  UV <Vector (0.8750, 0.4113)>
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Face 1722
UV Count: 3
  UV <Vector (0.8808, 0.4053)>
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Face 1723
UV Count: 3
  UV <Vector (0.8917, 0.4212)>
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Face 1724
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
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Face 1725
UV Count: 3
  UV <Vector (0.9168, 0.4420)>
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Face 1726
UV Count: 3
  UV <Vector (0.9323, 0.4374)>
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Face 1727
UV Count: 3
  UV <Vector (0.9602, 0.4396)>
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Face 1728
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
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Face 1729
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
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Face 1730
UV Count: 3
  UV <Vector (0.9740, 0.4274)>
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Face 1731
UV Count: 3
  UV <Vector (0.9800, 0.4177)>
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Face 1732
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
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Face 1733
UV Count: 3
  UV <Vector (0.9836, 0.3915)>
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Face 1734
UV Count: 3
  UV <Vector (0.9959, 0.3626)>
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Face 1735
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
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Face 1736
UV Count: 3
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Face 1737
UV Count: 3
  UV <Vector (0.9934, 0.2932)>
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Face 1738
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
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Face 1739
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
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Face 1740
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1741
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1742
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
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Face 1743
UV Count: 3
  UV <Vector (0.8610, 0.3628)>
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Face 1744
UV Count: 3
  UV <Vector (0.8898, 0.3958)>
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Face 1745
UV Count: 3
  UV <Vector (0.8974, 0.4145)>
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Face 1746
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
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Face 1747
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
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Face 1748
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
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Face 1749
UV Count: 3
  UV <Vector (0.9356, 0.4272)>
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Face 1750
UV Count: 3
  UV <Vector (0.9480, 0.4281)>
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Face 1751
UV Count: 3
  UV <Vector (0.9576, 0.4224)>
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Face 1752
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
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Face 1753
UV Count: 3
  UV <Vector (0.9666, 0.4101)>
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Face 1754
UV Count: 3
  UV <Vector (0.9759, 0.4078)>
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Face 1755
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
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Face 1756
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
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Face 1757
UV Count: 3
  UV <Vector (0.9862, 0.3676)>
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Face 1758
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
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Face 1759
UV Count: 3
  UV <Vector (0.9928, 0.3449)>
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Face 1760
UV Count: 3
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Face 1761
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
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Face 1762
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
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Face 1763
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1764
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
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Face 1765
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
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Face 1766
UV Count: 3
  UV <Vector (0.8635, 0.3687)>
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Face 1767
UV Count: 3
  UV <Vector (0.8983, 0.3837)>
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Face 1768
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
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Face 1769
UV Count: 3
  UV <Vector (0.9287, 0.4105)>
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Face 1770
UV Count: 3
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Face 1771
UV Count: 3
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Face 1772
UV Count: 3
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Face 1773
UV Count: 3
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Face 1774
UV Count: 3
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Face 1775
UV Count: 3
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Face 1776
UV Count: 3
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Face 1777
UV Count: 3
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Face 1778
UV Count: 3
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Face 1779
UV Count: 3
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Face 1780
UV Count: 3
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Face 1781
UV Count: 3
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Face 1782
UV Count: 3
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Face 1783
UV Count: 3
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Face 1784
UV Count: 3
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Face 1785
UV Count: 3
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Face 1786
UV Count: 3
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Face 1787
UV Count: 3
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Face 1788
UV Count: 3
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Face 1789
UV Count: 3
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Face 1790
UV Count: 3
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Face 1791
UV Count: 3
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Face 1792
UV Count: 3
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Face 1793
UV Count: 3
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Face 1794
UV Count: 3
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Face 1795
UV Count: 3
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Face 1796
UV Count: 3
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Face 1797
UV Count: 3
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Face 1798
UV Count: 3
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Face 1799
UV Count: 3
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Face 1800
UV Count: 3
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Face 1801
UV Count: 3
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Face 1802
UV Count: 3
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Face 1803
UV Count: 3
  UV <Vector (0.6160, 0.2901)>
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Face 1804
UV Count: 3
  UV <Vector (0.6129, 0.3092)>
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Face 1805
UV Count: 3
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Face 1806
UV Count: 3
  UV <Vector (0.6130, 0.3688)>
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Face 1807
UV Count: 3
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Face 1808
UV Count: 3
  UV <Vector (0.5967, 0.4329)>
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Face 1809
UV Count: 3
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Face 1810
UV Count: 3
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Face 1811
UV Count: 3
  UV <Vector (0.5889, 0.4778)>
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Face 1812
UV Count: 3
  UV <Vector (0.5879, 0.5117)>
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Face 1813
UV Count: 3
  UV <Vector (0.7145, 0.6386)>
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Face 1814
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
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Face 1815
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6305, 0.6507)>
  UV <Vector (0.6268, 0.6398)>
Face 1816
UV Count: 3
  UV <Vector (0.6268, 0.6398)>
  UV <Vector (0.5881, 0.6528)>
  UV <Vector (0.5888, 0.6405)>
Face 1817
UV Count: 3
  UV <Vector (0.5532, 0.6397)>
  UV <Vector (0.5881, 0.6528)>
  UV <Vector (0.5518, 0.6504)>
Face 1818
UV Count: 3
  UV <Vector (0.5195, 0.6375)>
  UV <Vector (0.5518, 0.6504)>
  UV <Vector (0.5182, 0.6490)>
Face 1819
UV Count: 3
  UV <Vector (0.4908, 0.6364)>
  UV <Vector (0.5182, 0.6490)>
  UV <Vector (0.4906, 0.6486)>
Face 1820
UV Count: 3
  UV <Vector (0.4703, 0.6353)>
  UV <Vector (0.4906, 0.6486)>
  UV <Vector (0.4703, 0.6475)>
Face 1821
UV Count: 3
  UV <Vector (0.4532, 0.6353)>
  UV <Vector (0.4703, 0.6475)>
  UV <Vector (0.4536, 0.6475)>
Face 1822
UV Count: 3
  UV <Vector (0.4358, 0.6354)>
  UV <Vector (0.4536, 0.6475)>
  UV <Vector (0.4375, 0.6488)>
Face 1823
UV Count: 3
  UV <Vector (0.4179, 0.6367)>
  UV <Vector (0.4375, 0.6488)>
  UV <Vector (0.4207, 0.6495)>
Face 1824
UV Count: 3
  UV <Vector (0.4032, 0.6495)>
  UV <Vector (0.4179, 0.6367)>
  UV <Vector (0.4207, 0.6495)>
Face 1825
UV Count: 3
  UV <Vector (0.3871, 0.6525)>
  UV <Vector (0.3994, 0.6388)>
  UV <Vector (0.4032, 0.6495)>
Face 1826
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3705, 0.6612)>
  UV <Vector (0.3650, 0.6565)>
Face 1827
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
  UV <Vector (0.3681, 0.6625)>
  UV <Vector (0.3640, 0.6577)>
Face 1828
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9611, 0.2727)>
  UV <Vector (0.9568, 0.2617)>
Face 1829
UV Count: 3
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.9046, 0.3195)>
Face 1830
UV Count: 3
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9133, 0.3291)>
Face 1831
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9271, 0.3324)>
Face 1832
UV Count: 3
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9361, 0.3129)>
Face 1833
UV Count: 3
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9393, 0.3149)>
Face 1834
UV Count: 3
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9290, 0.2881)>
Face 1835
UV Count: 3
  UV <Vector (0.9290, 0.2881)>
  UV <Vector (0.9168, 0.2858)>
  UV <Vector (0.9156, 0.2792)>
Face 1836
UV Count: 3
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9198, 0.2906)>
Face 1837
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9278, 0.3011)>
Face 1838
UV Count: 3
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9298, 0.3071)>
Face 1839
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9303, 0.3110)>
Face 1840
UV Count: 3
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9296, 0.3182)>
Face 1841
UV Count: 3
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9245, 0.3236)>
Face 1842
UV Count: 3
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9245, 0.3236)>
Face 1843
UV Count: 3
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9200, 0.3235)>
Face 1844
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9167, 0.3202)>
Face 1845
UV Count: 3
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9198, 0.2906)>
Face 1846
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9168, 0.2858)>
Face 1847
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9198, 0.2906)>
Face 1848
UV Count: 3
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9317, 0.3068)>
Face 1849
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9328, 0.3147)>
Face 1850
UV Count: 3
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9361, 0.3129)>
Face 1851
UV Count: 3
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9257, 0.3252)>
Face 1852
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9257, 0.3252)>
Face 1853
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9107, 0.3164)>
Face 1854
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9348, 0.3183)>
Face 1855
UV Count: 3
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9295, 0.3224)>
Face 1856
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9282, 0.3211)>
Face 1857
UV Count: 3
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9303, 0.3110)>
  UV <Vector (0.9298, 0.3071)>
Face 1858
UV Count: 3
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9337, 0.3019)>
Face 1859
UV Count: 3
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9358, 0.2994)>
Face 1860
UV Count: 3
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9131, 0.3094)>
Face 1861
UV Count: 3
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9146, 0.3096)>
Face 1862
UV Count: 3
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9193, 0.2935)>
Face 1863
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9046, 0.3195)>
Face 1864
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8828, 0.3039)>
Face 1865
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8801, 0.3087)>
  UV <Vector (0.8795, 0.3040)>
Face 1866
UV Count: 3
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8750, 0.3053)>
Face 1867
UV Count: 3
  UV <Vector (0.8750, 0.3053)>
  UV <Vector (0.8694, 0.3067)>
  UV <Vector (0.8691, 0.3063)>
Face 1868
UV Count: 3
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9107, 0.3164)>
Face 1869
UV Count: 3
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9107, 0.3164)>
Face 1870
UV Count: 3
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9108, 0.3094)>
Face 1871
UV Count: 3
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9162, 0.3140)>
Face 1872
UV Count: 3
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9183, 0.3170)>
Face 1873
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9202, 0.3192)>
Face 1874
UV Count: 3
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9261, 0.3183)>
  UV <Vector (0.9282, 0.3211)>
Face 1875
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9261, 0.3183)>
  UV <Vector (0.9272, 0.3164)>
Face 1876
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9272, 0.3164)>
Face 1877
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9303, 0.3110)>
  UV <Vector (0.9307, 0.3144)>
Face 1878
UV Count: 3
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9298, 0.3071)>
  UV <Vector (0.9303, 0.3110)>
Face 1879
UV Count: 3
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9298, 0.3071)>
Face 1880
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9193, 0.2935)>
Face 1881
UV Count: 3
  UV <Vector (0.9162, 0.3140)>
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9163, 0.3103)>
Face 1882
UV Count: 3
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9154, 0.3016)>
Face 1883
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9247, 0.3040)>
Face 1884
UV Count: 3
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9260, 0.3075)>
Face 1885
UV Count: 3
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9288, 0.3107)>
Face 1886
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9294, 0.3140)>
Face 1887
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9272, 0.3164)>
Face 1888
UV Count: 3
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9272, 0.3164)>
  UV <Vector (0.9261, 0.3183)>
Face 1889
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9261, 0.3183)>
Face 1890
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9213, 0.3164)>
  UV <Vector (0.9229, 0.3168)>
Face 1891
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9183, 0.3170)>
Face 1892
UV Count: 3
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9162, 0.3140)>
Face 1893
UV Count: 3
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9162, 0.3140)>
Face 1894
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9176, 0.3034)>
Face 1895
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9193, 0.2935)>
Face 1896
UV Count: 3
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9154, 0.3016)>
Face 1897
UV Count: 3
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9247, 0.3040)>
Face 1898
UV Count: 3
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9260, 0.3075)>
Face 1899
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9260, 0.3075)>
  UV <Vector (0.9260, 0.3101)>
Face 1900
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9259, 0.3127)>
Face 1901
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9229, 0.3106)>
Face 1902
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9221, 0.3117)>
Face 1903
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9229, 0.3168)>
  UV <Vector (0.9213, 0.3164)>
Face 1904
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9203, 0.3113)>
Face 1905
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9213, 0.3164)>
Face 1906
UV Count: 3
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9179, 0.3134)>
Face 1907
UV Count: 3
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9202, 0.3051)>
Face 1908
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9202, 0.3051)>
Face 1909
UV Count: 3
  UV <Vector (0.9202, 0.3051)>
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9199, 0.3094)>
Face 1910
UV Count: 3
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9229, 0.3106)>
Face 1911
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9237, 0.3093)>
Face 1912
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9235, 0.3069)>
Face 1913
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8664, 0.3212)>
Face 1914
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8733, 0.3473)>
Face 1915
UV Count: 3
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8736, 0.3575)>
Face 1916
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8757, 0.3610)>
Face 1917
UV Count: 3
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8792, 0.3666)>
  UV <Vector (0.8874, 0.3559)>
Face 1918
UV Count: 3
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.8983, 0.3837)>
  UV <Vector (0.9053, 0.3682)>
Face 1919
UV Count: 3
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8698, 0.3077)>
  UV <Vector (0.8744, 0.3106)>
Face 1920
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8751, 0.3151)>
Face 1921
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8751, 0.3151)>
  UV <Vector (0.8772, 0.3194)>
Face 1922
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8772, 0.3194)>
  UV <Vector (0.8808, 0.3273)>
Face 1923
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8788, 0.3404)>
Face 1924
UV Count: 3
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8900, 0.3400)>
  UV <Vector (0.8818, 0.3487)>
Face 1925
UV Count: 3
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8900, 0.3400)>
Face 1926
UV Count: 3
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.8874, 0.3559)>
  UV <Vector (0.8951, 0.3448)>
Face 1927
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.9098, 0.3556)>
Face 1928
UV Count: 3
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9419, 0.3789)>
Face 1929
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9681, 0.3698)>
Face 1930
UV Count: 3
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.9416, 0.3890)>
Face 1931
UV Count: 3
  UV <Vector (0.9312, 0.4124)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9373, 0.4160)>
Face 1932
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9492, 0.4167)>
Face 1933
UV Count: 3
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9492, 0.4167)>
  UV <Vector (0.9408, 0.3990)>
Face 1934
UV Count: 3
  UV <Vector (0.9589, 0.4050)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9586, 0.3984)>
Face 1935
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9416, 0.3890)>
Face 1936
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9302, 0.3622)>
Face 1937
UV Count: 3
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9421, 0.3622)>
Face 1938
UV Count: 3
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9714, 0.3625)>
Face 1939
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9779, 0.3427)>
Face 1940
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9676, 0.3214)>
Face 1941
UV Count: 3
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9723, 0.2965)>
  UV <Vector (0.9784, 0.3220)>
Face 1942
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9611, 0.2727)>
  UV <Vector (0.9723, 0.2965)>
Face 1943
UV Count: 3
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9468, 0.2588)>
Face 1944
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8808, 0.3273)>
  UV <Vector (0.8772, 0.3194)>
Face 1945
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8808, 0.3273)>
Face 1946
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8900, 0.3400)>
  UV <Vector (0.8844, 0.3336)>
Face 1947
UV Count: 3
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8900, 0.3400)>
Face 1948
UV Count: 3
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.9133, 0.3291)>
Face 1949
UV Count: 3
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9347, 0.3266)>
Face 1950
UV Count: 3
  UV <Vector (0.9441, 0.3368)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9369, 0.3213)>
Face 1951
UV Count: 3
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9517, 0.3302)>
Face 1952
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9657, 0.3393)>
Face 1953
UV Count: 3
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9676, 0.3214)>
Face 1954
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9435, 0.2859)>
  UV <Vector (0.9518, 0.2732)>
Face 1955
UV Count: 3
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9267, 0.2803)>
Face 1956
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9078, 0.2601)>
Face 1957
UV Count: 3
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.9078, 0.2601)>
  UV <Vector (0.8986, 0.2506)>
Face 1958
UV Count: 3
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.8869, 0.2437)>
Face 1959
UV Count: 3
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8755, 0.2398)>
Face 1960
UV Count: 3
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8632, 0.2387)>
Face 1961
UV Count: 3
  UV <Vector (0.8758, 0.2268)>
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8539, 0.2354)>
Face 1962
UV Count: 3
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8909, 0.2147)>
  UV <Vector (0.8955, 0.2058)>
Face 1963
UV Count: 3
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9160, 0.2239)>
Face 1964
UV Count: 3
  UV <Vector (0.9535, 0.2531)>
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9433, 0.2471)>
Face 1965
UV Count: 3
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9535, 0.2531)>
Face 1966
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9796, 0.2584)>
  UV <Vector (0.9800, 0.2637)>
Face 1967
UV Count: 3
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9841, 0.2585)>
  UV <Vector (0.9846, 0.2633)>
Face 1968
UV Count: 3
  UV <Vector (0.9433, 0.2471)>
  UV <Vector (0.9204, 0.2410)>
  UV <Vector (0.9240, 0.2329)>
Face 1969
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8856, 0.2214)>
  UV <Vector (0.8909, 0.2147)>
Face 1970
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9120, 0.2438)>
Face 1971
UV Count: 3
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9204, 0.2410)>
Face 1972
UV Count: 3
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8275, 0.4457)>
Face 1973
UV Count: 3
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8362, 0.4307)>
Face 1974
UV Count: 3
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8367, 0.4204)>
  UV <Vector (0.8389, 0.4207)>
Face 1975
UV Count: 3
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8399, 0.4121)>
Face 1976
UV Count: 3
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8380, 0.4024)>
  UV <Vector (0.8412, 0.4021)>
Face 1977
UV Count: 3
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8403, 0.3950)>
  UV <Vector (0.8434, 0.3949)>
Face 1978
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7131, 0.5944)>
  UV <Vector (0.7105, 0.5945)>
Face 1979
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7168, 0.5830)>
Face 1980
UV Count: 3
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7102, 0.5676)>
Face 1981
UV Count: 3
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.7095, 0.5624)>
Face 1982
UV Count: 3
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7049, 0.5601)>
  UV <Vector (0.7110, 0.5551)>
Face 1983
UV Count: 3
  UV <Vector (0.6933, 0.5579)>
  UV <Vector (0.7049, 0.5601)>
  UV <Vector (0.6919, 0.5633)>
Face 1984
UV Count: 3
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8066, 0.4150)>
  UV <Vector (0.8105, 0.4221)>
Face 1985
UV Count: 3
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8105, 0.4221)>
Face 1986
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8147, 0.4293)>
Face 1987
UV Count: 3
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8275, 0.4457)>
Face 1988
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8275, 0.4457)>
Face 1989
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8190, 0.4679)>
  UV <Vector (0.8254, 0.4677)>
Face 1990
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8194, 0.4857)>
Face 1991
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8165, 0.4947)>
Face 1992
UV Count: 3
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5793, 0.0578)>
  UV <Vector (0.5762, 0.0564)>
Face 1993
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5762, 0.0564)>
  UV <Vector (0.5793, 0.0578)>
Face 1994
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5590, 0.0953)>
Face 1995
UV Count: 3
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5288, 0.1733)>
  UV <Vector (0.5431, 0.1342)>
Face 1996
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5288, 0.1733)>
Face 1997
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5152, 0.2005)>
Face 1998
UV Count: 3
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5167, 0.2110)>
Face 1999
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5167, 0.2110)>
Face 2000
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5058, 0.2382)>
  UV <Vector (0.5005, 0.2370)>
Face 2001
UV Count: 3
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.4930, 0.2515)>
Face 2002
UV Count: 3
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4898, 0.2690)>
  UV <Vector (0.4850, 0.2669)>
Face 2003
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4898, 0.2690)>
  UV <Vector (0.4786, 0.2904)>
Face 2004
UV Count: 3
  UV <Vector (0.4786, 0.2904)>
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4741, 0.2876)>
Face 2005
UV Count: 3
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4536, 0.3188)>
Face 2006
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4348, 0.3466)>
Face 2007
UV Count: 3
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4246, 0.3741)>
  UV <Vector (0.4114, 0.3964)>
Face 2008
UV Count: 3
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.4114, 0.3964)>
  UV <Vector (0.4082, 0.4046)>
Face 2009
UV Count: 3
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.4057, 0.4131)>
  UV <Vector (0.4016, 0.4276)>
Face 2010
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.4016, 0.4276)>
  UV <Vector (0.3968, 0.4417)>
Face 2011
UV Count: 3
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3968, 0.4417)>
Face 2012
UV Count: 3
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3934, 0.4537)>
Face 2013
UV Count: 3
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0031, 0.6317)>
Face 2014
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.0469, 0.6324)>
Face 2015
UV Count: 3
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.0865, 0.6324)>
Face 2016
UV Count: 3
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1252, 0.6337)>
Face 2017
UV Count: 3
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.1628, 0.6352)>
Face 2018
UV Count: 3
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.1965, 0.6373)>
Face 2019
UV Count: 3
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2275, 0.6333)>
  UV <Vector (0.2547, 0.6350)>
Face 2020
UV Count: 3
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2547, 0.6350)>
  UV <Vector (0.2752, 0.6364)>
Face 2021
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2752, 0.6364)>
  UV <Vector (0.2964, 0.6390)>
Face 2022
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.2964, 0.6390)>
  UV <Vector (0.3164, 0.6465)>
Face 2023
UV Count: 3
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3252, 0.6585)>
  UV <Vector (0.3214, 0.6577)>
Face 2024
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9187, 0.2179)>
  UV <Vector (0.9160, 0.2239)>
Face 2025
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9041, 0.2259)>
Face 2026
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9054, 0.2369)>
Face 2027
UV Count: 3
  UV <Vector (0.8981, 0.2207)>
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.8916, 0.2263)>
Face 2028
UV Count: 3
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.8981, 0.2207)>
Face 2029
UV Count: 3
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9097, 0.2058)>
Face 2030
UV Count: 3
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3208, 0.6628)>
  UV <Vector (0.3167, 0.6613)>
Face 2031
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.2891, 0.6511)>
Face 2032
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2923, 0.6460)>
Face 2033
UV Count: 3
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2720, 0.6428)>
Face 2034
UV Count: 3
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2506, 0.6409)>
Face 2035
UV Count: 3
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.1950, 0.6421)>
Face 2036
UV Count: 3
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.1613, 0.6400)>
Face 2037
UV Count: 3
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1245, 0.6388)>
Face 2038
UV Count: 3
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.0862, 0.6375)>
Face 2039
UV Count: 3
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0862, 0.6375)>
  UV <Vector (0.0467, 0.6376)>
Face 2040
UV Count: 3
  UV <Vector (0.0031, 0.6317)>
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0024, 0.6356)>
Face 2041
UV Count: 3
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3878, 0.4536)>
Face 2042
UV Count: 3
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3878, 0.4398)>
  UV <Vector (0.3915, 0.4398)>
Face 2043
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3955, 0.4243)>
Face 2044
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3952, 0.4047)>
Face 2045
UV Count: 3
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4036, 0.3990)>
Face 2046
UV Count: 3
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4044, 0.3850)>
  UV <Vector (0.4169, 0.3645)>
Face 2047
UV Count: 3
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4307, 0.3424)>
Face 2048
UV Count: 3
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4481, 0.3149)>
Face 2049
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4689, 0.2842)>
Face 2050
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4741, 0.2876)>
Face 2051
UV Count: 3
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4794, 0.2643)>
Face 2052
UV Count: 3
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4886, 0.2497)>
Face 2053
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4961, 0.2354)>
Face 2054
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5131, 0.2096)>
Face 2055
UV Count: 3
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5131, 0.2096)>
Face 2056
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5125, 0.1987)>
Face 2057
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5288, 0.1733)>
Face 2058
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5398, 0.1325)>
Face 2059
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5590, 0.0953)>
Face 2060
UV Count: 3
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5742, 0.0557)>
  UV <Vector (0.5762, 0.0564)>
Face 2061
UV Count: 3
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5762, 0.0564)>
  UV <Vector (0.5742, 0.0557)>
Face 2062
UV Count: 3
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8121, 0.4945)>
Face 2063
UV Count: 3
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8140, 0.4857)>
Face 2064
UV Count: 3
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8111, 0.4678)>
  UV <Vector (0.8190, 0.4679)>
Face 2065
UV Count: 3
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8238, 0.4474)>
Face 2066
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8238, 0.4474)>
Face 2067
UV Count: 3
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8121, 0.4330)>
Face 2068
UV Count: 3
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8031, 0.4302)>
  UV <Vector (0.8071, 0.4258)>
Face 2069
UV Count: 3
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8031, 0.4302)>
  UV <Vector (0.7956, 0.4196)>
Face 2070
UV Count: 3
  UV <Vector (0.6950, 0.5515)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.6933, 0.5579)>
Face 2071
UV Count: 3
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.7181, 0.5491)>
Face 2072
UV Count: 3
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7137, 0.5601)>
Face 2073
UV Count: 3
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7143, 0.5667)>
Face 2074
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7202, 0.5833)>
Face 2075
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7161, 0.5942)>
  UV <Vector (0.7131, 0.5944)>
Face 2076
UV Count: 3
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8434, 0.3949)>
  UV <Vector (0.8469, 0.3957)>
Face 2077
UV Count: 3
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8450, 0.4021)>
Face 2078
UV Count: 3
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8430, 0.4121)>
Face 2079
UV Count: 3
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8416, 0.4210)>
Face 2080
UV Count: 3
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8393, 0.4313)>
Face 2081
UV Count: 3
  UV <Vector (0.8307, 0.4469)>
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Face 2082
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Face 2083
UV Count: 3
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Face 2084
UV Count: 3
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Face 2085
UV Count: 3
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Face 2086
UV Count: 3
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Face 2087
UV Count: 3
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Face 2088
UV Count: 3
  UV <Vector (0.5549, 0.1404)>
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Face 2089
UV Count: 3
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Face 2090
UV Count: 3
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Face 2091
UV Count: 3
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Face 2092
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
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Face 2093
UV Count: 3
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Face 2094
UV Count: 3
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Face 2095
UV Count: 3
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Face 2096
UV Count: 3
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Face 2097
UV Count: 3
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Face 2098
UV Count: 3
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Face 2099
UV Count: 3
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Face 2100
UV Count: 3
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Face 2101
UV Count: 3
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Face 2102
UV Count: 3
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Face 2103
UV Count: 3
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Face 2104
UV Count: 3
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Face 2105
UV Count: 3
  UV <Vector (0.4055, 0.4693)>
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Face 2106
UV Count: 3
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Face 2107
UV Count: 3
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Face 2108
UV Count: 3
  UV <Vector (0.0884, 0.6105)>
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Face 2109
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
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Face 2110
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
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Face 2111
UV Count: 3
  UV <Vector (0.1994, 0.6140)>
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Face 2112
UV Count: 3
  UV <Vector (0.2576, 0.6267)>
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Face 2113
UV Count: 3
  UV <Vector (0.2787, 0.6272)>
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Face 2114
UV Count: 3
  UV <Vector (0.3012, 0.6285)>
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Face 2115
UV Count: 3
  UV <Vector (0.3047, 0.6109)>
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Face 2116
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
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Face 2117
UV Count: 3
  UV <Vector (0.3429, 0.6515)>
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Face 2118
UV Count: 3
  UV <Vector (0.9156, 0.2364)>
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Face 2119
UV Count: 3
  UV <Vector (0.9120, 0.2438)>
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Face 2120
UV Count: 3
  UV <Vector (0.8856, 0.2214)>
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Face 2121
UV Count: 3
  UV <Vector (0.8916, 0.2263)>
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Face 2122
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
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Face 2123
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
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Face 2124
UV Count: 3
  UV <Vector (0.9178, 0.2496)>
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Face 2125
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
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Face 2126
UV Count: 3
  UV <Vector (0.9246, 0.2727)>
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Face 2127
UV Count: 3
  UV <Vector (0.9930, 0.3704)>
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Face 2128
UV Count: 3
  UV <Vector (0.9794, 0.3660)>
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Face 2129
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
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Face 2130
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
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Face 2131
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
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Face 2132
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
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Face 2133
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
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Face 2134
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
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Face 2135
UV Count: 3
  UV <Vector (0.9435, 0.2859)>
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Face 2136
UV Count: 3
  UV <Vector (0.9156, 0.2792)>
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Face 2137
UV Count: 3
  UV <Vector (0.9069, 0.2783)>
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Face 2138
UV Count: 3
  UV <Vector (0.8883, 0.2799)>
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Face 2139
UV Count: 3
  UV <Vector (0.8783, 0.2784)>
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Face 2140
UV Count: 3
  UV <Vector (0.8704, 0.2724)>
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Face 2141
UV Count: 3
  UV <Vector (0.8662, 0.2737)>
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Face 2142
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
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Face 2143
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
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Face 2144
UV Count: 3
  UV <Vector (0.8643, 0.2689)>
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Face 2145
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
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Face 2146
UV Count: 3
  UV <Vector (0.9891, 0.3602)>
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Face 2147
UV Count: 3
  UV <Vector (0.9846, 0.3502)>
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Face 2148
UV Count: 3
  UV <Vector (0.9740, 0.3558)>
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Face 2149
UV Count: 3
  UV <Vector (0.9623, 0.3508)>
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Face 2150
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
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Face 2151
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
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Face 2152
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
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Face 2153
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
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Face 2154
UV Count: 3
  UV <Vector (0.9285, 0.3433)>
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Face 2155
UV Count: 3
  UV <Vector (0.9126, 0.3382)>
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Face 2156
UV Count: 3
  UV <Vector (0.8840, 0.3515)>
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Face 2157
UV Count: 3
  UV <Vector (0.8757, 0.3610)>
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Face 2158
UV Count: 3
  UV <Vector (0.8792, 0.3666)>
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Face 2159
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
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Face 2160
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
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Face 2161
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
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Face 2162
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
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Face 2163
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
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Face 2164
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
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Face 2165
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
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Face 2166
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
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Face 2167
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
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Face 2168
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
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Face 2169
UV Count: 3
  UV <Vector (0.8667, 0.3068)>
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Face 2170
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
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Face 2171
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
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Face 2172
UV Count: 3
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Face 2173
UV Count: 3
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Face 2174
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
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Face 2175
UV Count: 3
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Face 2176
UV Count: 3
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Face 2177
UV Count: 3
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Face 2178
UV Count: 3
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Face 2179
UV Count: 3
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Face 2180
UV Count: 3
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Face 2181
UV Count: 3
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Face 2182
UV Count: 3
  UV <Vector (0.8545, 0.2643)>
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Face 2183
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
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Face 2184
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
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Face 2185
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
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Face 2186
UV Count: 3
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Face 2187
UV Count: 3
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Face 2188
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
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Face 2189
UV Count: 3
  UV <Vector (0.7929, 0.4209)>
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Face 2190
UV Count: 3
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Face 2191
UV Count: 3
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Face 2192
UV Count: 3
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Face 2193
UV Count: 3
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Face 2194
UV Count: 3
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Face 2195
UV Count: 3
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Face 2196
UV Count: 3
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Face 2197
UV Count: 3
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Face 2198
UV Count: 3
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Face 2199
UV Count: 3
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Face 2200
UV Count: 3
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Face 2201
UV Count: 3
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Face 2202
UV Count: 3
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Face 2203
UV Count: 3
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Face 2204
UV Count: 3
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Face 2205
UV Count: 3
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Face 2206
UV Count: 3
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Face 2207
UV Count: 3
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Face 2208
UV Count: 3
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Face 2209
UV Count: 3
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Face 2210
UV Count: 3
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Face 2211
UV Count: 3
  UV <Vector (0.5742, 0.0557)>
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Face 2212
UV Count: 3
  UV <Vector (0.5572, 0.0946)>
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Face 2213
UV Count: 3
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Face 2214
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
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Face 2215
UV Count: 3
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5125, 0.1987)>
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Face 2216
UV Count: 3
  UV <Vector (0.5078, 0.2075)>
  UV <Vector (0.5125, 0.1987)>
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Face 2217
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
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Face 2218
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.4961, 0.2354)>
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Face 2219
UV Count: 3
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4886, 0.2497)>
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Face 2220
UV Count: 3
  UV <Vector (0.4857, 0.2483)>
  UV <Vector (0.4794, 0.2643)>
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Face 2221
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
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  UV <Vector (0.4689, 0.2842)>
Face 2222
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4467, 0.3139)>
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Face 2223
UV Count: 3
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4282, 0.3409)>
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Face 2224
UV Count: 3
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4135, 0.3617)>
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Face 2225
UV Count: 3
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4004, 0.3820)>
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Face 2226
UV Count: 3
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.4044, 0.3850)>
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Face 2227
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
  UV <Vector (0.3873, 0.4205)>
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Face 2228
UV Count: 3
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3843, 0.4391)>
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Face 2229
UV Count: 3
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3843, 0.4391)>
  UV <Vector (0.3878, 0.4398)>
Face 2230
UV Count: 3
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3803, 0.4541)>
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Face 2231
UV Count: 3
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0024, 0.6356)>
Face 2232
UV Count: 3
  UV <Vector (0.0862, 0.6375)>
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Face 2233
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
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Face 2234
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1606, 0.6445)>
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Face 2235
UV Count: 3
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1932, 0.6464)>
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Face 2236
UV Count: 3
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.2207, 0.6486)>
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Face 2237
UV Count: 3
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.2474, 0.6461)>
Face 2238
UV Count: 3
  UV <Vector (0.2667, 0.6533)>
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Face 2239
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.2690, 0.6481)>
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Face 2240
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.3030, 0.6587)>
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Face 2241
UV Count: 3
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3189, 0.6653)>
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Face 2242
UV Count: 3
  UV <Vector (0.9097, 0.2058)>
  UV <Vector (0.9017, 0.2113)>
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Face 2243
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.9045, 0.2138)>
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Face 2244
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8899, 0.2249)>
Face 2245
UV Count: 3
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8775, 0.2269)>
Face 2246
UV Count: 3
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8609, 0.2379)>
Face 2247
UV Count: 3
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8601, 0.2438)>
Face 2248
UV Count: 3
  UV <Vector (0.8563, 0.2472)>
  UV <Vector (0.8575, 0.2422)>
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Face 2249
UV Count: 3
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8535, 0.2460)>
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Face 2250
UV Count: 3
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8546, 0.2497)>
Face 2251
UV Count: 3
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8546, 0.2497)>
  UV <Vector (0.8542, 0.2506)>
Face 2252
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8542, 0.2506)>
  UV <Vector (0.8535, 0.2524)>
Face 2253
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8497, 0.2565)>
  UV <Vector (0.8465, 0.2557)>
Face 2254
UV Count: 3
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8465, 0.2557)>
  UV <Vector (0.8497, 0.2565)>
Face 2255
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8484, 0.2588)>
Face 2256
UV Count: 3
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8484, 0.2588)>
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Face 2257
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8524, 0.2600)>
  UV <Vector (0.8551, 0.2622)>
Face 2258
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8551, 0.2622)>
  UV <Vector (0.8550, 0.2635)>
Face 2259
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8548, 0.2639)>
  UV <Vector (0.8545, 0.2643)>
Face 2260
UV Count: 3
  UV <Vector (0.8499, 0.2658)>
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8545, 0.2643)>
Face 2261
UV Count: 3
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8411, 0.2602)>
Face 2262
UV Count: 3
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8477, 0.2603)>
Face 2263
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8472, 0.2616)>
Face 2264
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8510, 0.2612)>
Face 2265
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8445, 0.2602)>
Face 2266
UV Count: 3
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8452, 0.2582)>
Face 2267
UV Count: 3
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8426, 0.2552)>
  UV <Vector (0.8465, 0.2557)>
Face 2268
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8465, 0.2557)>
  UV <Vector (0.8426, 0.2552)>
Face 2269
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8509, 0.2497)>
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Face 2270
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8476, 0.2487)>
Face 2271
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8516, 0.2487)>
Face 2272
UV Count: 3
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8535, 0.2460)>
Face 2273
UV Count: 3
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8547, 0.2404)>
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Face 2274
UV Count: 3
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8547, 0.2404)>
Face 2275
UV Count: 3
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8609, 0.2379)>
  UV <Vector (0.8584, 0.2370)>
Face 2276
UV Count: 3
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8775, 0.2269)>
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Face 2277
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8899, 0.2249)>
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Face 2278
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.8958, 0.2188)>
Face 2279
UV Count: 3
  UV <Vector (0.9081, 0.2026)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.9060, 0.1986)>
Face 2280
UV Count: 3
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3166, 0.6690)>
  UV <Vector (0.3110, 0.6660)>
Face 2281
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.2998, 0.6623)>
  UV <Vector (0.2841, 0.6610)>
Face 2282
UV Count: 3
  UV <Vector (0.2841, 0.6610)>
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2865, 0.6557)>
Face 2283
UV Count: 3
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2667, 0.6533)>
Face 2284
UV Count: 3
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.2446, 0.6510)>
Face 2285
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.2174, 0.6533)>
  UV <Vector (0.1918, 0.6513)>
Face 2286
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1606, 0.6445)>
Face 2287
UV Count: 3
  UV <Vector (0.1606, 0.6445)>
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.1244, 0.6435)>
Face 2288
UV Count: 3
  UV <Vector (0.1244, 0.6435)>
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0863, 0.6421)>
Face 2289
UV Count: 3
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0467, 0.6450)>
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Face 2290
UV Count: 3
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0467, 0.6450)>
  UV <Vector (0.0024, 0.6467)>
Face 2291
UV Count: 3
  UV <Vector (0.3816, 0.4793)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3803, 0.4541)>
Face 2292
UV Count: 3
  UV <Vector (0.3803, 0.4541)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3843, 0.4391)>
Face 2293
UV Count: 3
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3831, 0.4178)>
Face 2294
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.3831, 0.4178)>
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Face 2295
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.4004, 0.3820)>
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Face 2296
UV Count: 3
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4135, 0.3617)>
Face 2297
UV Count: 3
  UV <Vector (0.4135, 0.3617)>
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4282, 0.3409)>
Face 2298
UV Count: 3
  UV <Vector (0.4282, 0.3409)>
  UV <Vector (0.4452, 0.3128)>
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Face 2299
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4452, 0.3128)>
  UV <Vector (0.4662, 0.2824)>
Face 2300
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4780, 0.2637)>
  UV <Vector (0.4676, 0.2833)>
Face 2301
UV Count: 3
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4857, 0.2483)>
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Face 2302
UV Count: 3
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4857, 0.2483)>
Face 2303
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4928, 0.2338)>
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Face 2304
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5067, 0.2070)>
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Face 2305
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5078, 0.2075)>
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Face 2306
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5117, 0.1982)>
Face 2307
UV Count: 3
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5155, 0.1898)>
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Face 2308
UV Count: 3
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5368, 0.1310)>
Face 2309
UV Count: 3
  UV <Vector (0.5549, 0.0934)>
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Face 2310
UV Count: 3
  UV <Vector (0.5717, 0.0546)>
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  UV <Vector (0.5686, 0.0532)>
Face 2311
UV Count: 3
  UV <Vector (0.5913, 0.0162)>
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Face 2312
UV Count: 3
  UV <Vector (0.8049, 0.5080)>
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Face 2313
UV Count: 3
  UV <Vector (0.8057, 0.4945)>
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  UV <Vector (0.8062, 0.4859)>
Face 2314
UV Count: 3
  UV <Vector (0.8062, 0.4859)>
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Face 2315
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
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Face 2316
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8409, 0.2620)>
Face 2317
UV Count: 3
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8480, 0.2640)>
Face 2318
UV Count: 3
  UV <Vector (0.8503, 0.2618)>
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  UV <Vector (0.8472, 0.2616)>
Face 2319
UV Count: 3
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3553, 0.3578)>
Face 2320
UV Count: 3
  UV <Vector (0.3229, 0.3747)>
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  UV <Vector (0.3307, 0.3931)>
Face 2321
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3146, 0.3789)>
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Face 2322
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2984, 0.3972)>
Face 2323
UV Count: 3
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2796, 0.4092)>
Face 2324
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2404, 0.4476)>
Face 2325
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
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Face 2326
UV Count: 3
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.1858, 0.4619)>
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Face 2327
UV Count: 3
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1573, 0.4657)>
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Face 2328
UV Count: 3
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1297, 0.4527)>
Face 2329
UV Count: 3
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1201, 0.4676)>
  UV <Vector (0.1175, 0.4521)>
Face 2330
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0823, 0.4487)>
Face 2331
UV Count: 3
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0606, 0.4417)>
Face 2332
UV Count: 3
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0360, 0.4493)>
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Face 2333
UV Count: 3
  UV <Vector (0.3458, 0.3270)>
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Face 2334
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3554, 0.3916)>
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Face 2335
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3427, 0.4039)>
  UV <Vector (0.3336, 0.4126)>
Face 2336
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
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  UV <Vector (0.3274, 0.4178)>
Face 2337
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.3044, 0.4135)>
Face 2338
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2922, 0.4387)>
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Face 2339
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2404, 0.4476)>
Face 2340
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2149, 0.4557)>
Face 2341
UV Count: 3
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.2189, 0.4678)>
Face 2342
UV Count: 3
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1573, 0.4657)>
Face 2343
UV Count: 3
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1319, 0.4679)>
Face 2344
UV Count: 3
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1214, 0.4782)>
  UV <Vector (0.1201, 0.4676)>
Face 2345
UV Count: 3
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1097, 0.4777)>
Face 2346
UV Count: 3
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0852, 0.4743)>
Face 2347
UV Count: 3
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0633, 0.4683)>
Face 2348
UV Count: 3
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3223, 0.3447)>
Face 2349
UV Count: 3
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3065, 0.3580)>
Face 2350
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3146, 0.3789)>
  UV <Vector (0.3005, 0.3602)>
Face 2351
UV Count: 3
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.2763, 0.3815)>
  UV <Vector (0.2858, 0.3749)>
Face 2352
UV Count: 3
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2562, 0.3928)>
  UV <Vector (0.2675, 0.3867)>
Face 2353
UV Count: 3
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2459, 0.3980)>
Face 2354
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.2251, 0.4094)>
Face 2355
UV Count: 3
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1752, 0.4245)>
Face 2356
UV Count: 3
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1483, 0.4295)>
Face 2357
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1248, 0.4325)>
Face 2358
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1175, 0.4521)>
  UV <Vector (0.1139, 0.4332)>
Face 2359
UV Count: 3
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0818, 0.4349)>
Face 2360
UV Count: 3
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0608, 0.4283)>
Face 2361
UV Count: 3
  UV <Vector (0.0374, 0.4348)>
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0606, 0.4417)>
Face 2362
UV Count: 3
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3554, 0.4140)>
  UV <Vector (0.3498, 0.4186)>
Face 2363
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3336, 0.4126)>
  UV <Vector (0.3427, 0.4039)>
Face 2364
UV Count: 3
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3303, 0.4374)>
Face 2365
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.3089, 0.4282)>
Face 2366
UV Count: 3
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2870, 0.4554)>
  UV <Vector (0.2813, 0.4448)>
Face 2367
UV Count: 3
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2499, 0.4716)>
  UV <Vector (0.2451, 0.4595)>
Face 2368
UV Count: 3
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2499, 0.4716)>
  UV <Vector (0.2195, 0.4811)>
Face 2369
UV Count: 3
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.2189, 0.4678)>
Face 2370
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1879, 0.4740)>
Face 2371
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1335, 0.4920)>
Face 2372
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1218, 0.4911)>
  UV <Vector (0.1214, 0.4782)>
Face 2373
UV Count: 3
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1105, 0.4904)>
Face 2374
UV Count: 3
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.0881, 0.4880)>
Face 2375
UV Count: 3
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0686, 0.4819)>
Face 2376
UV Count: 3
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3551, 0.4540)>
  UV <Vector (0.3501, 0.4533)>
Face 2377
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3441, 0.4236)>
Face 2378
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3329, 0.4529)>
Face 2379
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3090, 0.4552)>
  UV <Vector (0.3060, 0.4456)>
Face 2380
UV Count: 3
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2909, 0.4588)>
  UV <Vector (0.2870, 0.4554)>
Face 2381
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2499, 0.4716)>
Face 2382
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.2499, 0.4716)>
Face 2383
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.2199, 0.4953)>
  UV <Vector (0.1909, 0.4998)>
Face 2384
UV Count: 3
  UV <Vector (0.1909, 0.4998)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1896, 0.4874)>
Face 2385
UV Count: 3
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1335, 0.4920)>
  UV <Vector (0.1600, 0.4913)>
Face 2386
UV Count: 3
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1218, 0.4911)>
  UV <Vector (0.1335, 0.4920)>
Face 2387
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1128, 0.5155)>
Face 2388
UV Count: 3
  UV <Vector (0.0715, 0.5029)>
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.0903, 0.5125)>
Face 2389
UV Count: 3
  UV <Vector (0.0634, 0.4856)>
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0715, 0.5029)>
Face 2390
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.3223, 0.3447)>
Face 2391
UV Count: 3
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.2842, 0.3404)>
Face 2392
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.2763, 0.3815)>
Face 2393
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2675, 0.3867)>
  UV <Vector (0.2562, 0.3928)>
Face 2394
UV Count: 3
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.2335, 0.3717)>
Face 2395
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2017, 0.4179)>
Face 2396
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1662, 0.3941)>
Face 2397
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1662, 0.3941)>
  UV <Vector (0.1752, 0.4245)>
Face 2398
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1483, 0.4295)>
Face 2399
UV Count: 3
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1108, 0.4055)>
Face 2400
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0815, 0.4075)>
Face 2401
UV Count: 3
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0818, 0.4349)>
Face 2402
UV Count: 3
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0608, 0.4283)>
Face 2403
UV Count: 3
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3040, 0.3263)>
Face 2404
UV Count: 3
  UV <Vector (0.3500, 0.4767)>
  UV <Vector (0.3551, 0.4540)>
  UV <Vector (0.3549, 0.4775)>
Face 2405
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3402, 0.4755)>
  UV <Vector (0.3382, 0.4526)>
Face 2406
UV Count: 3
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3341, 0.4747)>
  UV <Vector (0.3329, 0.4529)>
Face 2407
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3115, 0.4724)>
  UV <Vector (0.3090, 0.4552)>
Face 2408
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2947, 0.4699)>
  UV <Vector (0.2909, 0.4588)>
Face 2409
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2840, 0.4683)>
Face 2410
UV Count: 3
  UV <Vector (0.0936, 0.5217)>
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.1128, 0.5155)>
Face 2411
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0820, 0.5257)>
  UV <Vector (0.0715, 0.5029)>
Face 2412
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.2676, 0.3116)>
Face 2413
UV Count: 3
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2651, 0.3135)>
Face 2414
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2436, 0.3286)>
  UV <Vector (0.2520, 0.3226)>
Face 2415
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2272, 0.3381)>
  UV <Vector (0.2366, 0.3334)>
Face 2416
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.2187, 0.3423)>
Face 2417
UV Count: 3
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1996, 0.3493)>
Face 2418
UV Count: 3
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1662, 0.3941)>
  UV <Vector (0.1586, 0.3610)>
Face 2419
UV Count: 3
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1662, 0.3941)>
Face 2420
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1205, 0.4041)>
Face 2421
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1066, 0.3684)>
Face 2422
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0789, 0.3706)>
Face 2423
UV Count: 3
  UV <Vector (0.0789, 0.3706)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0601, 0.3706)>
Face 2424
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0405, 0.4002)>
  UV <Vector (0.0405, 0.3695)>
Face 2425
UV Count: 3
  UV <Vector (0.3002, 0.2880)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.2837, 0.3004)>
Face 2426
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2466, 0.2814)>
Face 2427
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2651, 0.3135)>
Face 2428
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2436, 0.3286)>
Face 2429
UV Count: 3
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2366, 0.3334)>
  UV <Vector (0.2272, 0.3381)>
Face 2430
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.1854, 0.3106)>
Face 2431
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.1795, 0.3558)>
Face 2432
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1481, 0.3228)>
Face 2433
UV Count: 3
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1288, 0.3260)>
Face 2434
UV Count: 3
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1099, 0.3291)>
Face 2435
UV Count: 3
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.1011, 0.3305)>
Face 2436
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0789, 0.3706)>
Face 2437
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0789, 0.3706)>
Face 2438
UV Count: 3
  UV <Vector (0.0405, 0.3695)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0601, 0.3706)>
Face 2439
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2791, 0.2614)>
  UV <Vector (0.3002, 0.2880)>
Face 2440
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2247, 0.2122)>
Face 2441
UV Count: 3
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2037, 0.2076)>
Face 2442
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1938, 0.2116)>
  UV <Vector (0.2003, 0.2234)>
Face 2443
UV Count: 3
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1847, 0.2309)>
Face 2444
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1732, 0.2354)>
Face 2445
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1573, 0.2269)>
Face 2446
UV Count: 3
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1460, 0.2466)>
Face 2447
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1158, 0.2557)>
  UV <Vector (0.1113, 0.2450)>
Face 2448
UV Count: 3
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.1158, 0.2557)>
Face 2449
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.0894, 0.2631)>
Face 2450
UV Count: 3
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0654, 0.2655)>
Face 2451
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0654, 0.2655)>
  UV <Vector (0.0479, 0.2679)>
Face 2452
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0302, 0.2689)>
Face 2453
UV Count: 3
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2316, 0.1947)>
  UV <Vector (0.2375, 0.2035)>
Face 2454
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2130, 0.1606)>
  UV <Vector (0.2223, 0.1784)>
Face 2455
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1921, 0.1682)>
Face 2456
UV Count: 3
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1950, 0.1904)>
Face 2457
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1864, 0.1946)>
Face 2458
UV Count: 3
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1693, 0.1803)>
Face 2459
UV Count: 3
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1522, 0.2077)>
  UV <Vector (0.1478, 0.1892)>
Face 2460
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1522, 0.2077)>
  UV <Vector (0.1388, 0.2152)>
Face 2461
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1194, 0.1989)>
Face 2462
UV Count: 3
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1079, 0.2235)>
Face 2463
UV Count: 3
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.1031, 0.2045)>
Face 2464
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.0813, 0.2319)>
Face 2465
UV Count: 3
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0503, 0.2154)>
Face 2466
UV Count: 3
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0503, 0.2154)>
Face 2467
UV Count: 3
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0416, 0.2386)>
Face 2468
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1988, 0.1223)>
  UV <Vector (0.2130, 0.1606)>
Face 2469
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1827, 0.0849)>
  UV <Vector (0.1988, 0.1223)>
Face 2470
UV Count: 3
  UV <Vector (0.1656, 0.0463)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1527, 0.0508)>
Face 2471
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1491, 0.0060)>
  UV <Vector (0.1656, 0.0463)>
Face 2472
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1777, 0.1298)>
Face 2473
UV Count: 3
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1628, 0.0912)>
Face 2474
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1462, 0.0525)>
Face 2475
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1208, 0.0162)>
Face 2476
UV Count: 3
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1880, 0.1703)>
Face 2477
UV Count: 3
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1587, 0.0925)>
Face 2478
UV Count: 3
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1420, 0.0538)>
Face 2479
UV Count: 3
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1208, 0.0162)>
  UV <Vector (0.1462, 0.0525)>
Face 2480
UV Count: 3
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1736, 0.1781)>
Face 2481
UV Count: 3
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1597, 0.1388)>
Face 2482
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1437, 0.0997)>
Face 2483
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1111, 0.0200)>
  UV <Vector (0.1313, 0.0583)>
Face 2484
UV Count: 3
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1693, 0.1803)>
  UV <Vector (0.1639, 0.1830)>
Face 2485
UV Count: 3
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1505, 0.1436)>
Face 2486
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1347, 0.1043)>
Face 2487
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1222, 0.0628)>
Face 2488
UV Count: 3
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1478, 0.1892)>
Face 2489
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1357, 0.1507)>
Face 2490
UV Count: 3
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1213, 0.1123)>
Face 2491
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.0843, 0.0308)>
Face 2492
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1478, 0.1892)>
  UV <Vector (0.1334, 0.1954)>
Face 2493
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1088, 0.1149)>
Face 2494
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1213, 0.1123)>
Face 2495
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0762, 0.0347)>
Face 2496
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1070, 0.1588)>
Face 2497
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.0944, 0.1190)>
Face 2498
UV Count: 3
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.0813, 0.0790)>
Face 2499
UV Count: 3
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0671, 0.0397)>
Face 2500
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1031, 0.2045)>
Face 2501
UV Count: 3
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.0905, 0.1640)>
Face 2502
UV Count: 3
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0692, 0.0829)>
Face 2503
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0692, 0.0829)>
Face 2504
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.0744, 0.1677)>
Face 2505
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0798, 0.1233)>
Face 2506
UV Count: 3
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0655, 0.1268)>
Face 2507
UV Count: 3
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0562, 0.0421)>
Face 2508
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0744, 0.1677)>
  UV <Vector (0.0858, 0.2089)>
Face 2509
UV Count: 3
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0744, 0.1677)>
Face 2510
UV Count: 3
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0570, 0.0863)>
Face 2511
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0570, 0.0863)>
Face 2512
UV Count: 3
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0675, 0.2130)>
Face 2513
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0408, 0.1741)>
Face 2514
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0346, 0.1331)>
Face 2515
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0281, 0.0916)>
Face 2516
UV Count: 3
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0255, 0.1756)>
Face 2517
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0200, 0.1343)>
Face 2518
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0200, 0.1343)>
  UV <Vector (0.0157, 0.0917)>
Face 2519
UV Count: 3
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0281, 0.0916)>
Face 2520
UV Count: 3
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0194, 0.2189)>
  UV <Vector (0.0088, 0.1767)>
Face 2521
UV Count: 3
  UV <Vector (0.0088, 0.1767)>
  UV <Vector (0.0200, 0.1343)>
  UV <Vector (0.0255, 0.1756)>
Face 2522
UV Count: 3
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0200, 0.1343)>
Face 2523
UV Count: 3
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0000, 0.0914)>
Face 2524
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1198, 0.2857)>
Face 2525
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1367, 0.2820)>
Face 2526
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1532, 0.2774)>
Face 2527
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1687, 0.2722)>
Face 2528
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1984, 0.2819)>
  UV <Vector (0.1903, 0.2642)>
Face 2529
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.2125, 0.2537)>
Face 2530
UV Count: 3
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2331, 0.2441)>
Face 2531
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2431, 0.2375)>
Face 2532
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2558, 0.2287)>
  UV <Vector (0.2671, 0.2447)>
Face 2533
UV Count: 3
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0530, 0.2972)>
  UV <Vector (0.0559, 0.3156)>
Face 2534
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0530, 0.2972)>
Face 2535
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0866, 0.2920)>
Face 2536
UV Count: 3
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1054, 0.3088)>
Face 2537
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1198, 0.2857)>
Face 2538
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2338, 0.2235)>
Face 2539
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2464, 0.2153)>
  UV <Vector (0.2558, 0.2287)>
Face 2540
UV Count: 3
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0512, 0.2819)>
  UV <Vector (0.0530, 0.2972)>
Face 2541
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0512, 0.2819)>
  UV <Vector (0.0681, 0.2795)>
Face 2542
UV Count: 3
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0842, 0.2775)>
Face 2543
UV Count: 3
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.0926, 0.2763)>
  UV <Vector (0.1004, 0.2747)>
Face 2544
UV Count: 3
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.1173, 0.2709)>
Face 2545
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1338, 0.2652)>
Face 2546
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1532, 0.2774)>
Face 2547
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1687, 0.2722)>
Face 2548
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1829, 0.2671)>
Face 2549
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1926, 0.2437)>
Face 2550
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.1981, 0.2410)>
Face 2551
UV Count: 3
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2212, 0.2323)>
  UV <Vector (0.2262, 0.2291)>
Face 2552
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2466, 0.2814)>
Face 2553
UV Count: 3
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2630, 0.2718)>
Face 2554
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2671, 0.2447)>
  UV <Vector (0.2791, 0.2614)>
Face 2555
UV Count: 3
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0578, 0.3359)>
Face 2556
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0735, 0.3134)>
Face 2557
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0898, 0.3107)>
Face 2558
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.1054, 0.3088)>
  UV <Vector (0.1099, 0.3291)>
Face 2559
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1054, 0.3088)>
Face 2560
UV Count: 3
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1244, 0.3046)>
Face 2561
UV Count: 3
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1424, 0.3006)>
Face 2562
UV Count: 3
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1596, 0.2958)>
Face 2563
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1759, 0.2904)>
Face 2564
UV Count: 3
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.1984, 0.2819)>
Face 2565
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2206, 0.2696)>
Face 2566
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.1975, 0.1891)>
Face 2567
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2223, 0.1784)>
  UV <Vector (0.2270, 0.1870)>
Face 2568
UV Count: 3
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0440, 0.2483)>
Face 2569
UV Count: 3
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0600, 0.2461)>
Face 2570
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0728, 0.2328)>
Face 2571
UV Count: 3
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0902, 0.2287)>
Face 2572
UV Count: 3
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.1079, 0.2235)>
Face 2573
UV Count: 3
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.1244, 0.2188)>
Face 2574
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1388, 0.2152)>
Face 2575
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1388, 0.2152)>
  UV <Vector (0.1522, 0.2077)>
Face 2576
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1522, 0.2077)>
Face 2577
UV Count: 3
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1744, 0.2011)>
Face 2578
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1864, 0.1946)>
  UV <Vector (0.1891, 0.2043)>
Face 2579
UV Count: 3
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1950, 0.1904)>
Face 2580
UV Count: 3
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0512, 0.2819)>
Face 2581
UV Count: 3
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0654, 0.2655)>
Face 2582
UV Count: 3
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0976, 0.2616)>
Face 2583
UV Count: 3
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.1158, 0.2557)>
Face 2584
UV Count: 3
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1158, 0.2557)>
  UV <Vector (0.1327, 0.2498)>
Face 2585
UV Count: 3
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1460, 0.2466)>
Face 2586
UV Count: 3
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1460, 0.2466)>
  UV <Vector (0.1594, 0.2410)>
Face 2587
UV Count: 3
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1732, 0.2354)>
Face 2588
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1926, 0.2437)>
Face 2589
UV Count: 3
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.2046, 0.2387)>
Face 2590
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2212, 0.2323)>
  UV <Vector (0.2126, 0.2193)>
Face 2591
UV Count: 3
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2338, 0.2235)>
Face 2592
UV Count: 3
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2375, 0.2035)>
  UV <Vector (0.2464, 0.2153)>
Face 2593
UV Count: 3
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0512, 0.2819)>
Face 2594
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2028, 0.1977)>
Face 2595
UV Count: 3
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2270, 0.1870)>
  UV <Vector (0.2316, 0.1947)>
Face 2596
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0467, 0.2577)>
Face 2597
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0640, 0.2562)>
Face 2598
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0756, 0.2425)>
Face 2599
UV Count: 3
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0839, 0.2407)>
  UV <Vector (0.0925, 0.2385)>
Face 2600
UV Count: 3
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.1089, 0.2355)>
Face 2601
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.1259, 0.2296)>
Face 2602
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1259, 0.2296)>
Face 2603
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1394, 0.2262)>
Face 2604
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1535, 0.2199)>
Face 2605
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1781, 0.2103)>
Face 2606
UV Count: 3
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1938, 0.2116)>
Face 2607
UV Count: 3
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.1996, 0.1982)>
Face 2608
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0008, 0.6725)>
  UV <Vector (0.0481, 0.6716)>
Face 2609
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0481, 0.6716)>
  UV <Vector (0.0906, 0.6722)>
Face 2610
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.0906, 0.6722)>
  UV <Vector (0.1295, 0.6730)>
Face 2611
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1295, 0.6730)>
  UV <Vector (0.1675, 0.6736)>
Face 2612
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1675, 0.6736)>
  UV <Vector (0.1929, 0.6742)>
Face 2613
UV Count: 3
  UV <Vector (0.0008, 0.6831)>
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0008, 0.6897)>
Face 2614
UV Count: 3
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.0468, 0.6920)>
Face 2615
UV Count: 3
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.0873, 0.6906)>
Face 2616
UV Count: 3
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1266, 0.6907)>
Face 2617
UV Count: 3
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1628, 0.6909)>
Face 2618
UV Count: 3
  UV <Vector (0.0008, 0.6897)>
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0003, 0.6968)>
Face 2619
UV Count: 3
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.0462, 0.6980)>
Face 2620
UV Count: 3
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.0863, 0.6976)>
Face 2621
UV Count: 3
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1248, 0.6972)>
Face 2622
UV Count: 3
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1610, 0.6974)>
Face 2623
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0014, 0.7234)>
  UV <Vector (0.0005, 0.7169)>
Face 2624
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.0862, 0.7248)>
Face 2625
UV Count: 3
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1250, 0.7253)>
Face 2626
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1630, 0.7247)>
Face 2627
UV Count: 3
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.1969, 0.7244)>
Face 2628
UV Count: 3
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0474, 0.7452)>
Face 2629
UV Count: 3
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.0872, 0.7470)>
Face 2630
UV Count: 3
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1261, 0.7465)>
Face 2631
UV Count: 3
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1261, 0.7465)>
Face 2632
UV Count: 3
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.1983, 0.7438)>
Face 2633
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1644, 0.7611)>
Face 2634
UV Count: 3
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1999, 0.8097)>
Face 2635
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1285, 0.7842)>
Face 2636
UV Count: 3
  UV <Vector (0.0257, 0.7876)>
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0540, 0.7892)>
Face 2637
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.0910, 0.7881)>
Face 2638
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.0883, 0.7639)>
Face 2639
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0353, 0.8226)>
  UV <Vector (0.0257, 0.7876)>
Face 2640
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0923, 0.8148)>
  UV <Vector (0.0560, 0.8209)>
Face 2641
UV Count: 3
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.1321, 0.8104)>
  UV <Vector (0.0923, 0.8148)>
Face 2642
UV Count: 3
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1321, 0.8104)>
  UV <Vector (0.1285, 0.7842)>
Face 2643
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.7174, 0.6945)>
  UV <Vector (0.6925, 0.6968)>
Face 2644
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6614, 0.6819)>
  UV <Vector (0.6940, 0.6824)>
Face 2645
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6302, 0.6829)>
  UV <Vector (0.6614, 0.6819)>
Face 2646
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.5866, 0.6941)>
Face 2647
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5477, 0.6791)>
Face 2648
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5477, 0.6791)>
  UV <Vector (0.5489, 0.6939)>
Face 2649
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.7142, 0.7143)>
  UV <Vector (0.6916, 0.7115)>
Face 2650
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.6618, 0.7115)>
Face 2651
UV Count: 3
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6248, 0.7075)>
Face 2652
UV Count: 3
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.5859, 0.7070)>
Face 2653
UV Count: 3
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.5499, 0.7097)>
Face 2654
UV Count: 3
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5499, 0.7097)>
Face 2655
UV Count: 3
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.7115, 0.7246)>
Face 2656
UV Count: 3
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6587, 0.7334)>
Face 2657
UV Count: 3
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6587, 0.7334)>
Face 2658
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.6241, 0.7177)>
  UV <Vector (0.6251, 0.7292)>
Face 2659
UV Count: 3
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.5894, 0.7293)>
Face 2660
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5532, 0.7281)>
Face 2661
UV Count: 3
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6876, 0.7548)>
Face 2662
UV Count: 3
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6876, 0.7548)>
Face 2663
UV Count: 3
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6251, 0.7292)>
Face 2664
UV Count: 3
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6289, 0.7475)>
Face 2665
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5532, 0.7281)>
Face 2666
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5560, 0.7482)>
Face 2667
UV Count: 3
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6876, 0.7548)>
Face 2668
UV Count: 3
  UV <Vector (0.6876, 0.7548)>
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6604, 0.7508)>
Face 2669
UV Count: 3
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6604, 0.7508)>
Face 2670
UV Count: 3
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6274, 0.7733)>
Face 2671
UV Count: 3
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5573, 0.7746)>
Face 2672
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5226, 0.7792)>
Face 2673
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.5543, 0.8005)>
  UV <Vector (0.5271, 0.8078)>
Face 2674
UV Count: 3
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5879, 0.7950)>
  UV <Vector (0.5543, 0.8005)>
Face 2675
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.6274, 0.7733)>
Face 2676
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6576, 0.8104)>
Face 2677
UV Count: 3
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6576, 0.8104)>
  UV <Vector (0.6586, 0.7766)>
Face 2678
UV Count: 3
  UV <Vector (0.6770, 0.8167)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6884, 0.7890)>
Face 2679
UV Count: 3
  UV <Vector (0.3275, 0.7926)>
  UV <Vector (0.3503, 0.7801)>
  UV <Vector (0.3491, 0.7911)>
Face 2680
UV Count: 3
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3275, 0.7926)>
Face 2681
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.2914, 0.8032)>
  UV <Vector (0.2873, 0.7958)>
Face 2682
UV Count: 3
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2914, 0.8032)>
Face 2683
UV Count: 3
  UV <Vector (0.2592, 0.8193)>
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2637, 0.8229)>
Face 2684
UV Count: 3
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4756, 0.8303)>
  UV <Vector (0.4703, 0.8325)>
Face 2685
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4525, 0.8035)>
  UV <Vector (0.4581, 0.7965)>
Face 2686
UV Count: 3
  UV <Vector (0.4364, 0.7945)>
  UV <Vector (0.4581, 0.7965)>
  UV <Vector (0.4525, 0.8035)>
Face 2687
UV Count: 3
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4364, 0.7945)>
Face 2688
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.3981, 0.7884)>
Face 2689
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3981, 0.7884)>
  UV <Vector (0.3807, 0.7894)>
Face 2690
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3632, 0.7908)>
  UV <Vector (0.3608, 0.7811)>
Face 2691
UV Count: 3
  UV <Vector (0.3491, 0.7911)>
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3632, 0.7908)>
Face 2692
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9521, 0.1248)>
Face 2693
UV Count: 3
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9643, 0.1450)>
  UV <Vector (0.9526, 0.1462)>
Face 2694
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9643, 0.1101)>
Face 2695
UV Count: 3
  UV <Vector (0.9643, 0.1567)>
  UV <Vector (0.9526, 0.1462)>
  UV <Vector (0.9643, 0.1450)>
Face 2696
UV Count: 3
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9384, 0.1163)>
  UV <Vector (0.9523, 0.1137)>
Face 2697
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9524, 0.1354)>
Face 2698
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9526, 0.1462)>
Face 2699
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.9526, 0.1462)>
  UV <Vector (0.9518, 0.1570)>
Face 2700
UV Count: 3
  UV <Vector (0.9643, 0.1101)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9643, 0.0978)>
Face 2701
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9384, 0.1163)>
Face 2702
UV Count: 3
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9400, 0.1714)>
  UV <Vector (0.9398, 0.1557)>
Face 2703
UV Count: 3
  UV <Vector (0.9643, 0.1714)>
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9643, 0.1567)>
Face 2704
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.1929, 0.6742)>
  UV <Vector (0.2291, 0.6741)>
Face 2705
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.2579, 0.6748)>
  UV <Vector (0.2585, 0.6794)>
Face 2706
UV Count: 3
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2807, 0.6749)>
  UV <Vector (0.2815, 0.6789)>
Face 2707
UV Count: 3
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.2277, 0.6847)>
Face 2708
UV Count: 3
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.2159, 0.6944)>
Face 2709
UV Count: 3
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.2261, 0.7152)>
  UV <Vector (0.2289, 0.7231)>
Face 2710
UV Count: 3
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2319, 0.7433)>
Face 2711
UV Count: 3
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2414, 0.7855)>
Face 2712
UV Count: 3
  UV <Vector (0.2314, 0.8136)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.2414, 0.7855)>
Face 2713
UV Count: 3
  UV <Vector (0.5271, 0.8078)>
  UV <Vector (0.4896, 0.7904)>
  UV <Vector (0.5226, 0.7792)>
Face 2714
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.5229, 0.7537)>
Face 2715
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.4922, 0.7318)>
Face 2716
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5201, 0.7303)>
Face 2717
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4899, 0.6930)>
Face 2718
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.5146, 0.6785)>
  UV <Vector (0.5154, 0.6936)>
Face 2719
UV Count: 3
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2591, 0.6842)>
Face 2720
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.3001, 0.7220)>
Face 2721
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2793, 0.7333)>
Face 2722
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.2869, 0.7491)>
Face 2723
UV Count: 3
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.3161, 0.7581)>
Face 2724
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2817, 0.7833)>
Face 2725
UV Count: 3
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2688, 0.7534)>
Face 2726
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2612, 0.7420)>
  UV <Vector (0.2581, 0.7322)>
Face 2727
UV Count: 3
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2526, 0.7146)>
Face 2728
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2277, 0.6847)>
Face 2729
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2159, 0.6944)>
  UV <Vector (0.2120, 0.6898)>
Face 2730
UV Count: 3
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2289, 0.7231)>
  UV <Vector (0.2261, 0.7152)>
Face 2731
UV Count: 3
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2612, 0.7420)>
Face 2732
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2688, 0.7534)>
  UV <Vector (0.2782, 0.7714)>
Face 2733
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2414, 0.7855)>
Face 2734
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2538, 0.8154)>
  UV <Vector (0.2314, 0.8136)>
Face 2735
UV Count: 3
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4896, 0.7904)>
Face 2736
UV Count: 3
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4883, 0.6780)>
  UV <Vector (0.4899, 0.6930)>
Face 2737
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4696, 0.6927)>
Face 2738
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.4922, 0.7318)>
Face 2739
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4699, 0.7317)>
Face 2740
UV Count: 3
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.4896, 0.7904)>
Face 2741
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
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Face 2742
UV Count: 3
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4423, 0.7770)>
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Face 2743
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4515, 0.7299)>
Face 2744
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4515, 0.7299)>
  UV <Vector (0.4526, 0.7193)>
Face 2745
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4698, 0.7081)>
Face 2746
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4688, 0.6776)>
  UV <Vector (0.4696, 0.6927)>
Face 2747
UV Count: 3
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4423, 0.7770)>
Face 2748
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4293, 0.7533)>
Face 2749
UV Count: 3
  UV <Vector (0.4515, 0.7299)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4526, 0.7193)>
Face 2750
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4384, 0.7055)>
  UV <Vector (0.4394, 0.6909)>
Face 2751
UV Count: 3
  UV <Vector (0.4540, 0.6773)>
  UV <Vector (0.4394, 0.6909)>
  UV <Vector (0.4392, 0.6768)>
Face 2752
UV Count: 3
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4020, 0.7707)>
Face 2753
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.4128, 0.7319)>
Face 2754
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.4363, 0.7183)>
Face 2755
UV Count: 3
  UV <Vector (0.4384, 0.7055)>
  UV <Vector (0.4244, 0.6895)>
  UV <Vector (0.4394, 0.6909)>
Face 2756
UV Count: 3
  UV <Vector (0.4392, 0.6768)>
  UV <Vector (0.4244, 0.6895)>
  UV <Vector (0.4236, 0.6765)>
Face 2757
UV Count: 3
  UV <Vector (0.4236, 0.6765)>
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4064, 0.6773)>
Face 2758
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.4064, 0.6773)>
  UV <Vector (0.4059, 0.6886)>
Face 2759
UV Count: 3
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4025, 0.7046)>
Face 2760
UV Count: 3
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3979, 0.7156)>
Face 2761
UV Count: 3
  UV <Vector (0.4128, 0.7319)>
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.3934, 0.7258)>
Face 2762
UV Count: 3
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.4020, 0.7707)>
  UV <Vector (0.3846, 0.7707)>
Face 2763
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3846, 0.7707)>
  UV <Vector (0.3673, 0.7702)>
Face 2764
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3709, 0.7195)>
Face 2765
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3796, 0.7111)>
  UV <Vector (0.3979, 0.7156)>
Face 2766
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4025, 0.7046)>
Face 2767
UV Count: 3
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3480, 0.7527)>
  UV <Vector (0.3696, 0.7510)>
Face 2768
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3411, 0.7278)>
  UV <Vector (0.3709, 0.7195)>
Face 2769
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3185, 0.7731)>
Face 2770
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3411, 0.7278)>
  UV <Vector (0.3480, 0.7527)>
Face 2771
UV Count: 3
  UV <Vector (0.2807, 0.6749)>
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.2815, 0.6789)>
Face 2772
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2984, 0.6812)>
  UV <Vector (0.3004, 0.6875)>
Face 2773
UV Count: 3
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3227, 0.7169)>
Face 2774
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3781, 0.6766)>
  UV <Vector (0.3782, 0.6806)>
Face 2775
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3723, 0.6799)>
Face 2776
UV Count: 3
  UV <Vector (0.3589, 0.7018)>
  UV <Vector (0.3691, 0.7015)>
  UV <Vector (0.3624, 0.7075)>
Face 2777
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3428, 0.7119)>
Face 2778
UV Count: 3
  UV <Vector (0.9643, 0.0854)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9529, 0.0862)>
Face 2779
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9643, 0.0722)>
  UV <Vector (0.9643, 0.0854)>
Face 2780
UV Count: 3
  UV <Vector (0.9643, 0.0590)>
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9546, 0.0584)>
Face 2781
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9546, 0.0584)>
  UV <Vector (0.9536, 0.0438)>
Face 2782
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9643, 0.0297)>
Face 2783
UV Count: 3
  UV <Vector (0.9643, 0.0297)>
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9643, 0.0139)>
Face 2784
UV Count: 3
  UV <Vector (0.9643, 0.0139)>
  UV <Vector (0.9370, 0.0000)>
  UV <Vector (0.9643, 0.0000)>
Face 2785
UV Count: 3
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9286, 0.0000)>
  UV <Vector (0.9370, 0.0000)>
Face 2786
UV Count: 3
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9370, 0.0150)>
  UV <Vector (0.9483, 0.0150)>
Face 2787
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9417, 0.0298)>
  UV <Vector (0.9521, 0.0299)>
Face 2788
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.9431, 0.0435)>
Face 2789
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9427, 0.0719)>
Face 2790
UV Count: 3
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9402, 0.0868)>
  UV <Vector (0.9427, 0.0719)>
Face 2791
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9402, 0.0868)>
Face 2792
UV Count: 3
  UV <Vector (0.8661, 0.1714)>
  UV <Vector (0.8714, 0.1595)>
  UV <Vector (0.8719, 0.1714)>
Face 2793
UV Count: 3
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8716, 0.1499)>
  UV <Vector (0.8714, 0.1595)>
Face 2794
UV Count: 3
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8710, 0.1387)>
  UV <Vector (0.8716, 0.1499)>
Face 2795
UV Count: 3
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8706, 0.1300)>
  UV <Vector (0.8710, 0.1387)>
Face 2796
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8703, 0.1190)>
  UV <Vector (0.8706, 0.1300)>
Face 2797
UV Count: 3
  UV <Vector (0.8637, 0.1162)>
  UV <Vector (0.8698, 0.1062)>
  UV <Vector (0.8703, 0.1190)>
Face 2798
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8627, 0.0901)>
Face 2799
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8627, 0.0901)>
  UV <Vector (0.8622, 0.0773)>
Face 2800
UV Count: 3
  UV <Vector (0.8688, 0.0666)>
  UV <Vector (0.8622, 0.0773)>
  UV <Vector (0.8617, 0.0658)>
Face 2801
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8617, 0.0658)>
  UV <Vector (0.8612, 0.0492)>
Face 2802
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8668, 0.0324)>
Face 2803
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8582, 0.0180)>
Face 2804
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.8565, 0.0000)>
  UV <Vector (0.8622, 0.0000)>
Face 2805
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8597, 0.1373)>
Face 2806
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8554, 0.1364)>
  UV <Vector (0.8548, 0.1291)>
Face 2807
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.8548, 0.1291)>
  UV <Vector (0.8554, 0.1364)>
Face 2808
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8604, 0.1490)>
Face 2809
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8554, 0.1364)>
Face 2810
UV Count: 3
  UV <Vector (0.8554, 0.1364)>
  UV <Vector (0.8487, 0.1477)>
  UV <Vector (0.8475, 0.1383)>
Face 2811
UV Count: 3
  UV <Vector (0.8604, 0.1490)>
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8611, 0.1600)>
Face 2812
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8567, 0.1595)>
Face 2813
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8499, 0.1581)>
  UV <Vector (0.8487, 0.1477)>
Face 2814
UV Count: 3
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8661, 0.1714)>
  UV <Vector (0.8613, 0.1714)>
Face 2815
UV Count: 3
  UV <Vector (0.8568, 0.1714)>
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8613, 0.1714)>
Face 2816
UV Count: 3
  UV <Vector (0.8567, 0.1595)>
  UV <Vector (0.8494, 0.1714)>
  UV <Vector (0.8499, 0.1581)>
Face 2817
UV Count: 3
  UV <Vector (0.8519, 0.0000)>
  UV <Vector (0.8582, 0.0180)>
  UV <Vector (0.8525, 0.0182)>
Face 2818
UV Count: 3
  UV <Vector (0.8474, 0.0000)>
  UV <Vector (0.8525, 0.0182)>
  UV <Vector (0.8483, 0.0185)>
Face 2819
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8474, 0.0000)>
  UV <Vector (0.8483, 0.0185)>
Face 2820
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8582, 0.0180)>
  UV <Vector (0.8602, 0.0331)>
Face 2821
UV Count: 3
  UV <Vector (0.8483, 0.0185)>
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8487, 0.0322)>
Face 2822
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8487, 0.0322)>
  UV <Vector (0.8404, 0.0323)>
Face 2823
UV Count: 3
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8539, 0.0330)>
Face 2824
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8505, 0.0463)>
  UV <Vector (0.8487, 0.0322)>
Face 2825
UV Count: 3
  UV <Vector (0.8413, 0.0436)>
  UV <Vector (0.8487, 0.0322)>
  UV <Vector (0.8505, 0.0463)>
Face 2826
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8612, 0.0492)>
  UV <Vector (0.8617, 0.0658)>
Face 2827
UV Count: 3
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8509, 0.0624)>
  UV <Vector (0.8505, 0.0463)>
Face 2828
UV Count: 3
  UV <Vector (0.8505, 0.0463)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.8413, 0.0436)>
Face 2829
UV Count: 3
  UV <Vector (0.8617, 0.0658)>
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8567, 0.0640)>
Face 2830
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8518, 0.0759)>
  UV <Vector (0.8509, 0.0624)>
Face 2831
UV Count: 3
  UV <Vector (0.8509, 0.0624)>
  UV <Vector (0.8437, 0.0743)>
  UV <Vector (0.8426, 0.0611)>
Face 2832
UV Count: 3
  UV <Vector (0.8627, 0.0901)>
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8622, 0.0773)>
Face 2833
UV Count: 3
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8530, 0.0883)>
  UV <Vector (0.8518, 0.0759)>
Face 2834
UV Count: 3
  UV <Vector (0.8518, 0.0759)>
  UV <Vector (0.8444, 0.0870)>
  UV <Vector (0.8437, 0.0743)>
Face 2835
UV Count: 3
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8583, 0.0899)>
  UV <Vector (0.8627, 0.0901)>
Face 2836
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8583, 0.0899)>
  UV <Vector (0.8582, 0.1047)>
Face 2837
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8444, 0.0870)>
  UV <Vector (0.8530, 0.0883)>
Face 2838
UV Count: 3
  UV <Vector (0.8582, 0.1047)>
  UV <Vector (0.8637, 0.1162)>
  UV <Vector (0.8593, 0.1170)>
Face 2839
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8593, 0.1170)>
  UV <Vector (0.8542, 0.1180)>
Face 2840
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8542, 0.1180)>
Face 2841
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8593, 0.1170)>
  UV <Vector (0.8637, 0.1162)>
Face 2842
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8542, 0.1180)>
  UV <Vector (0.8593, 0.1170)>
Face 2843
UV Count: 3
  UV <Vector (0.8548, 0.1291)>
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8542, 0.1180)>
Face 2844
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.8719, 0.1714)>
  UV <Vector (0.8714, 0.1595)>
Face 2845
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.8714, 0.1595)>
  UV <Vector (0.8716, 0.1499)>
Face 2846
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.8716, 0.1499)>
  UV <Vector (0.8710, 0.1387)>
Face 2847
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.8710, 0.1387)>
  UV <Vector (0.8706, 0.1300)>
Face 2848
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.8703, 0.1190)>
  UV <Vector (0.9384, 0.1163)>
Face 2849
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.8703, 0.1190)>
  UV <Vector (0.8698, 0.1062)>
Face 2850
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.8698, 0.1062)>
Face 2851
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.9402, 0.0868)>
  UV <Vector (0.8703, 0.0912)>
Face 2852
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8688, 0.0666)>
Face 2853
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.8688, 0.0666)>
  UV <Vector (0.8679, 0.0498)>
Face 2854
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.8668, 0.0324)>
  UV <Vector (0.9417, 0.0298)>
Face 2855
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.9417, 0.0298)>
  UV <Vector (0.8668, 0.0324)>
Face 2856
UV Count: 3
  UV <Vector (0.9370, 0.0150)>
  UV <Vector (0.8622, 0.0000)>
  UV <Vector (0.9286, 0.0000)>
Face 2857
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.7625, 0.1429)>
  UV <Vector (0.7614, 0.1316)>
Face 2858
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.8487, 0.1477)>
  UV <Vector (0.8499, 0.1581)>
Face 2859
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.8494, 0.1714)>
  UV <Vector (0.7656, 0.1714)>
Face 2860
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.8401, 0.0000)>
  UV <Vector (0.8406, 0.0190)>
Face 2861
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.8404, 0.0323)>
  UV <Vector (0.7592, 0.0296)>
Face 2862
UV Count: 3
  UV <Vector (0.8404, 0.0323)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7592, 0.0296)>
Face 2863
UV Count: 3
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.7599, 0.0488)>
Face 2864
UV Count: 3
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.8437, 0.0743)>
Face 2865
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8437, 0.0743)>
  UV <Vector (0.8444, 0.0870)>
Face 2866
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8444, 0.1029)>
  UV <Vector (0.7614, 0.0898)>
Face 2867
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.8444, 0.1029)>
  UV <Vector (0.8452, 0.1158)>
Face 2868
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.7623, 0.1184)>
  UV <Vector (0.7624, 0.1053)>
Face 2869
UV Count: 3
  UV <Vector (0.8458, 0.1287)>
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7623, 0.1184)>
Face 2870
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7530, 0.1178)>
  UV <Vector (0.7623, 0.1184)>
Face 2871
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7531, 0.1309)>
Face 2872
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.7549, 0.1559)>
Face 2873
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
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Face 2875
UV Count: 3
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Face 2876
UV Count: 3
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Face 2877
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
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Face 2878
UV Count: 3
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Face 2879
UV Count: 3
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Face 2880
UV Count: 3
  UV <Vector (0.7519, 0.0765)>
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Face 2881
UV Count: 3
  UV <Vector (0.7614, 0.0898)>
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Face 2882
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
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Face 2883
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
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Face 2884
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
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Face 2885
UV Count: 3
  UV <Vector (0.3659, 0.2178)>
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Face 2886
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
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Face 2887
UV Count: 3
  UV <Vector (0.3856, 0.2263)>
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Face 2888
UV Count: 3
  UV <Vector (0.9789, 0.6750)>
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Face 2889
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
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Face 2890
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
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Face 2891
UV Count: 3
  UV <Vector (0.9792, 0.6906)>
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Face 2892
UV Count: 3
  UV <Vector (0.9810, 0.7003)>
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Face 2893
UV Count: 3
  UV <Vector (0.3501, 0.1939)>
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Face 2894
UV Count: 3
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Face 2895
UV Count: 3
  UV <Vector (0.3572, 0.2075)>
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Face 2896
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
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Face 2897
UV Count: 3
  UV <Vector (0.7530, 0.1178)>
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Face 2898
UV Count: 3
  UV <Vector (0.7528, 0.1047)>
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Face 2899
UV Count: 3
  UV <Vector (0.7411, 0.0768)>
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Face 2900
UV Count: 3
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7519, 0.0765)>
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Face 2901
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
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Face 2902
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
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Face 2903
UV Count: 3
  UV <Vector (0.7505, 0.0280)>
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Face 2904
UV Count: 3
  UV <Vector (0.7496, 0.0152)>
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Face 2905
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
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Face 2906
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7485, 0.1714)>
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Face 2907
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
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Face 2908
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
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Face 2909
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7416, 0.1182)>
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Face 2910
UV Count: 3
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7287, 0.1063)>
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Face 2911
UV Count: 3
  UV <Vector (0.7412, 0.1054)>
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Face 2912
UV Count: 3
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7405, 0.0914)>
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Face 2913
UV Count: 3
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7295, 0.0779)>
Face 2914
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7306, 0.0453)>
Face 2915
UV Count: 3
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7306, 0.0453)>
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Face 2916
UV Count: 3
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7302, 0.0348)>
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Face 2917
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7302, 0.0261)>
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Face 2918
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7322, 0.0000)>
  UV <Vector (0.7409, 0.0000)>
Face 2919
UV Count: 3
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7386, 0.1714)>
  UV <Vector (0.7345, 0.1540)>
Face 2920
UV Count: 3
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7345, 0.1540)>
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Face 2921
UV Count: 3
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7317, 0.1426)>
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Face 2922
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7286, 0.1183)>
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Face 2923
UV Count: 3
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7287, 0.1063)>
Face 2924
UV Count: 3
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7272, 0.0924)>
  UV <Vector (0.7287, 0.1063)>
Face 2925
UV Count: 3
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7272, 0.0924)>
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Face 2926
UV Count: 3
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7240, 0.0782)>
Face 2927
UV Count: 3
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7244, 0.0619)>
Face 2928
UV Count: 3
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7249, 0.0333)>
Face 2929
UV Count: 3
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7249, 0.0333)>
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Face 2930
UV Count: 3
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7267, 0.0116)>
Face 2931
UV Count: 3
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7322, 0.0000)>
  UV <Vector (0.7313, 0.0132)>
Face 2932
UV Count: 3
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7341, 0.1714)>
  UV <Vector (0.7286, 0.1543)>
Face 2933
UV Count: 3
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7260, 0.1440)>
Face 2934
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7243, 0.1321)>
Face 2935
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7234, 0.1185)>
Face 2936
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7166, 0.1455)>
  UV <Vector (0.7156, 0.1334)>
Face 2937
UV Count: 3
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7182, 0.1575)>
  UV <Vector (0.7166, 0.1455)>
Face 2938
UV Count: 3
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7266, 0.1714)>
  UV <Vector (0.7182, 0.1575)>
Face 2939
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7278, 0.0000)>
  UV <Vector (0.7267, 0.0116)>
Face 2940
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7171, 0.0251)>
Face 2941
UV Count: 3
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7249, 0.0333)>
  UV <Vector (0.7174, 0.0350)>
Face 2942
UV Count: 3
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7181, 0.0456)>
Face 2943
UV Count: 3
  UV <Vector (0.7181, 0.0456)>
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Face 2944
UV Count: 3
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7176, 0.0779)>
Face 2945
UV Count: 3
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7164, 0.0931)>
Face 2946
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7234, 0.1068)>
Face 2947
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7234, 0.1068)>
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Face 2948
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.2986, 0.6776)>
Face 2949
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3107, 0.6745)>
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Face 2950
UV Count: 3
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3739, 0.2602)>
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Face 2951
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3760, 0.2591)>
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Face 2952
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3773, 0.2585)>
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Face 2953
UV Count: 3
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3797, 0.2578)>
Face 2954
UV Count: 3
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3791, 0.2505)>
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Face 2955
UV Count: 3
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9529, 0.6598)>
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Face 2956
UV Count: 3
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9464, 0.6540)>
Face 2957
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9442, 0.6555)>
Face 2958
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9475, 0.6633)>
Face 2959
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9371, 0.6568)>
  UV <Vector (0.9396, 0.6565)>
Face 2960
UV Count: 3
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3675, 0.2672)>
Face 2961
UV Count: 3
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3708, 0.2631)>
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Face 2962
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3863, 0.2806)>
Face 2963
UV Count: 3
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3871, 0.2802)>
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Face 2964
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3871, 0.2802)>
  UV <Vector (0.3870, 0.2787)>
Face 2965
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3875, 0.2803)>
Face 2966
UV Count: 3
  UV <Vector (0.3884, 0.2804)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3898, 0.2785)>
Face 2967
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9391, 0.6339)>
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Face 2968
UV Count: 3
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9373, 0.6337)>
Face 2969
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9372, 0.6352)>
Face 2970
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9364, 0.6341)>
Face 2971
UV Count: 3
  UV <Vector (0.9354, 0.6340)>
  UV <Vector (0.9355, 0.6356)>
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Face 2972
UV Count: 3
  UV <Vector (0.3827, 0.2816)>
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Face 2973
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3833, 0.2807)>
Face 2974
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3863, 0.2806)>
  UV <Vector (0.3866, 0.2815)>
Face 2975
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3863, 0.2806)>
  UV <Vector (0.3871, 0.2802)>
Face 2976
UV Count: 3
  UV <Vector (0.3871, 0.2802)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3866, 0.2815)>
Face 2977
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3880, 0.2801)>
Face 2978
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3884, 0.2804)>
Face 2979
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9366, 0.6331)>
Face 2980
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9373, 0.6337)>
Face 2981
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9373, 0.6337)>
Face 2982
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9364, 0.6341)>
  UV <Vector (0.9359, 0.6341)>
Face 2983
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9354, 0.6340)>
Face 2984
UV Count: 3
  UV <Vector (0.3849, 0.2820)>
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3866, 0.2815)>
Face 2985
UV Count: 3
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3854, 0.2813)>
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Face 2986
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
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Face 2987
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3529, 0.2720)>
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Face 2988
UV Count: 3
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3529, 0.2720)>
  UV <Vector (0.3572, 0.2725)>
Face 2989
UV Count: 3
  UV <Vector (0.3532, 0.2950)>
  UV <Vector (0.3572, 0.2725)>
  UV <Vector (0.3599, 0.2727)>
Face 2990
UV Count: 3
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9062, 0.6513)>
Face 2991
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9246, 0.6625)>
Face 2992
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9232, 0.6644)>
  UV <Vector (0.9056, 0.6532)>
Face 2993
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9232, 0.6644)>
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Face 2994
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9203, 0.6678)>
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Face 2995
UV Count: 3
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9185, 0.6697)>
Face 2996
UV Count: 3
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9185, 0.6697)>
Face 2997
UV Count: 3
  UV <Vector (0.3429, 0.2932)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3444, 0.2937)>
Face 2998
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3470, 0.2720)>
Face 2999
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3750, 0.2678)>
Face 3000
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3791, 0.2640)>
Face 3001
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3883, 0.2786)>
Face 3002
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3891, 0.2786)>
Face 3003
UV Count: 3
  UV <Vector (0.3898, 0.2785)>
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3847, 0.2623)>
Face 3004
UV Count: 3
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9391, 0.6339)>
Face 3005
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9443, 0.6494)>
Face 3006
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9372, 0.6352)>
Face 3007
UV Count: 3
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9364, 0.6354)>
Face 3008
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9378, 0.6507)>
Face 3009
UV Count: 3
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3719, 0.2713)>
  UV <Vector (0.3736, 0.2696)>
Face 3010
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3750, 0.2678)>
Face 3011
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3708, 0.2631)>
  UV <Vector (0.3739, 0.2602)>
Face 3012
UV Count: 3
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3708, 0.2631)>
Face 3013
UV Count: 3
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3693, 0.2687)>
  UV <Vector (0.3675, 0.2672)>
Face 3014
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9396, 0.6565)>
  UV <Vector (0.9371, 0.6568)>
Face 3015
UV Count: 3
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9413, 0.6539)>
Face 3016
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9458, 0.6522)>
Face 3017
UV Count: 3
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9458, 0.6522)>
Face 3018
UV Count: 3
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9484, 0.6509)>
Face 3019
UV Count: 3
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3822, 0.2573)>
  UV <Vector (0.3832, 0.2593)>
Face 3020
UV Count: 3
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3808, 0.2598)>
Face 3021
UV Count: 3
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3770, 0.2612)>
Face 3022
UV Count: 3
  UV <Vector (0.3739, 0.2602)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3752, 0.2624)>
Face 3023
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3752, 0.2624)>
Face 3024
UV Count: 3
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3724, 0.2649)>
Face 3025
UV Count: 3
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3708, 0.2698)>
  UV <Vector (0.3693, 0.2687)>
Face 3026
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9390, 0.6544)>
Face 3027
UV Count: 3
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9413, 0.6539)>
  UV <Vector (0.9406, 0.6522)>
Face 3028
UV Count: 3
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9429, 0.6516)>
Face 3029
UV Count: 3
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9458, 0.6522)>
  UV <Vector (0.9452, 0.6507)>
Face 3030
UV Count: 3
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9478, 0.6495)>
Face 3031
UV Count: 3
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3832, 0.2593)>
  UV <Vector (0.3840, 0.2608)>
Face 3032
UV Count: 3
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3817, 0.2615)>
Face 3033
UV Count: 3
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3797, 0.2621)>
Face 3034
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3762, 0.2639)>
Face 3035
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3762, 0.2639)>
Face 3036
UV Count: 3
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3737, 0.2663)>
Face 3037
UV Count: 3
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3708, 0.2698)>
  UV <Vector (0.3724, 0.2680)>
Face 3038
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9355, 0.6528)>
Face 3039
UV Count: 3
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9406, 0.6522)>
  UV <Vector (0.9399, 0.6504)>
Face 3040
UV Count: 3
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9422, 0.6499)>
Face 3041
UV Count: 3
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9443, 0.6494)>
Face 3042
UV Count: 3
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9473, 0.6480)>
Face 3043
UV Count: 3
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3840, 0.2608)>
  UV <Vector (0.3847, 0.2623)>
Face 3044
UV Count: 3
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3823, 0.2627)>
Face 3045
UV Count: 3
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3805, 0.2633)>
Face 3046
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3774, 0.2655)>
Face 3047
UV Count: 3
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9364, 0.6341)>
Face 3048
UV Count: 3
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9378, 0.6507)>
Face 3049
UV Count: 3
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9406, 0.6522)>
Face 3050
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9406, 0.6522)>
  UV <Vector (0.9413, 0.6539)>
Face 3051
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9396, 0.6565)>
Face 3052
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9451, 0.6645)>
Face 3053
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3466, 0.2949)>
Face 3054
UV Count: 3
  UV <Vector (0.3486, 0.2954)>
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3498, 0.2943)>
Face 3055
UV Count: 3
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3486, 0.2954)>
Face 3056
UV Count: 3
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3532, 0.2950)>
Face 3057
UV Count: 3
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9043, 0.6515)>
Face 3058
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9062, 0.6522)>
Face 3059
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9041, 0.6526)>
Face 3060
UV Count: 3
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9041, 0.6526)>
Face 3061
UV Count: 3
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9031, 0.6540)>
Face 3062
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9025, 0.6541)>
Face 3063
UV Count: 3
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9023, 0.6565)>
  UV <Vector (0.9021, 0.6542)>
Face 3064
UV Count: 3
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3446, 0.2955)>
  UV <Vector (0.3429, 0.2932)>
Face 3065
UV Count: 3
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3466, 0.2949)>
Face 3066
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3486, 0.2954)>
Face 3067
UV Count: 3
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3486, 0.2954)>
Face 3068
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9043, 0.6515)>
  UV <Vector (0.9042, 0.6521)>
Face 3069
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9041, 0.6526)>
  UV <Vector (0.9035, 0.6535)>
Face 3070
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9035, 0.6535)>
Face 3071
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3446, 0.2955)>
  UV <Vector (0.3454, 0.2950)>
Face 3072
UV Count: 3
  UV <Vector (0.3466, 0.2949)>
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3454, 0.2950)>
Face 3073
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3052, 0.2804)>
Face 3074
UV Count: 3
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3247, 0.2673)>
Face 3075
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3247, 0.2673)>
  UV <Vector (0.3261, 0.2688)>
Face 3076
UV Count: 3
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3261, 0.2688)>
  UV <Vector (0.3281, 0.2711)>
Face 3077
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.9114, 0.6786)>
  UV <Vector (0.9124, 0.6814)>
Face 3078
UV Count: 3
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9127, 0.6844)>
Face 3079
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9127, 0.6844)>
  UV <Vector (0.9131, 0.6863)>
Face 3080
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9132, 0.6892)>
  UV <Vector (0.8904, 0.6899)>
Face 3081
UV Count: 3
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.9132, 0.6892)>
Face 3082
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.9130, 0.6919)>
Face 3083
UV Count: 3
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3011, 0.2755)>
Face 3084
UV Count: 3
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3142, 0.2562)>
Face 3085
UV Count: 3
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3168, 0.2581)>
Face 3086
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3217, 0.2625)>
Face 3087
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9282, 0.6789)>
  UV <Vector (0.9275, 0.6798)>
Face 3088
UV Count: 3
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9393, 0.6650)>
  UV <Vector (0.9372, 0.6659)>
Face 3089
UV Count: 3
  UV <Vector (0.3617, 0.2593)>
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3607, 0.2602)>
Face 3090
UV Count: 3
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3029, 0.2800)>
Face 3091
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3035, 0.2807)>
  UV <Vector (0.3029, 0.2800)>
Face 3092
UV Count: 3
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3038, 0.2813)>
  UV <Vector (0.3035, 0.2807)>
Face 3093
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3067, 0.2825)>
Face 3094
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3039, 0.2824)>
  UV <Vector (0.3039, 0.2818)>
Face 3095
UV Count: 3
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.8875, 0.6877)>
  UV <Vector (0.8870, 0.6874)>
Face 3096
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8875, 0.6877)>
Face 3097
UV Count: 3
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8877, 0.6888)>
Face 3098
UV Count: 3
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8875, 0.6894)>
Face 3099
UV Count: 3
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8875, 0.6894)>
Face 3100
UV Count: 3
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8896, 0.6921)>
Face 3101
UV Count: 3
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3014, 0.2788)>
Face 3102
UV Count: 3
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3019, 0.2790)>
Face 3103
UV Count: 3
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3019, 0.2790)>
  UV <Vector (0.3024, 0.2763)>
Face 3104
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3035, 0.2807)>
  UV <Vector (0.3038, 0.2813)>
Face 3105
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3038, 0.2813)>
Face 3106
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8875, 0.6877)>
  UV <Vector (0.8878, 0.6882)>
Face 3107
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8875, 0.6894)>
Face 3108
UV Count: 3
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8875, 0.6894)>
Face 3109
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3019, 0.2790)>
Face 3110
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3029, 0.2800)>
Face 3111
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.3043, 0.2356)>
Face 3112
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.2828, 0.2364)>
Face 3113
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.3044, 0.2397)>
Face 3114
UV Count: 3
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3030, 0.2423)>
Face 3115
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3261, 0.2399)>
Face 3116
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.9112, 0.7015)>
  UV <Vector (0.9124, 0.7034)>
Face 3117
UV Count: 3
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.9124, 0.7034)>
  UV <Vector (0.9150, 0.7055)>
Face 3118
UV Count: 3
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9236, 0.6941)>
Face 3119
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9150, 0.7055)>
  UV <Vector (0.9157, 0.7070)>
Face 3120
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.8969, 0.7153)>
Face 3121
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.9168, 0.7105)>
  UV <Vector (0.8971, 0.7162)>
Face 3122
UV Count: 3
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.8971, 0.7162)>
  UV <Vector (0.9168, 0.7105)>
Face 3123
UV Count: 3
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.8966, 0.7187)>
Face 3124
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.9176, 0.7192)>
  UV <Vector (0.8964, 0.7205)>
Face 3125
UV Count: 3
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.2831, 0.2279)>
  UV <Vector (0.3038, 0.2245)>
Face 3126
UV Count: 3
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.3037, 0.2277)>
Face 3127
UV Count: 3
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.3038, 0.2303)>
Face 3128
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.2830, 0.2334)>
Face 3129
UV Count: 3
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2812, 0.2334)>
Face 3130
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2828, 0.2364)>
Face 3131
UV Count: 3
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.2807, 0.2359)>
  UV <Vector (0.2810, 0.2353)>
Face 3132
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2802, 0.2368)>
  UV <Vector (0.2807, 0.2359)>
Face 3133
UV Count: 3
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.8936, 0.7144)>
  UV <Vector (0.8928, 0.7142)>
Face 3134
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8939, 0.7147)>
  UV <Vector (0.8936, 0.7144)>
Face 3135
UV Count: 3
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8967, 0.7141)>
Face 3136
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8967, 0.7141)>
Face 3137
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Face 3138
UV Count: 3
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Face 3139
UV Count: 3
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Face 3140
UV Count: 3
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Face 3141
UV Count: 3
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Face 3142
UV Count: 3
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Face 3143
UV Count: 3
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Face 3144
UV Count: 3
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Face 3145
UV Count: 3
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Face 3146
UV Count: 3
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Face 3147
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
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Face 3148
UV Count: 3
  UV <Vector (0.8948, 0.7177)>
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Face 3149
UV Count: 3
  UV <Vector (0.2797, 0.2337)>
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Face 3150
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
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Face 3151
UV Count: 3
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Face 3152
UV Count: 3
  UV <Vector (0.3100, 0.1914)>
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Face 3153
UV Count: 3
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Face 3154
UV Count: 3
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Face 3155
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
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Face 3156
UV Count: 3
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Face 3157
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
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Face 3158
UV Count: 3
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Face 3159
UV Count: 3
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Face 3160
UV Count: 3
  UV <Vector (0.3160, 0.1784)>
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Face 3161
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
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Face 3162
UV Count: 3
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Face 3163
UV Count: 3
  UV <Vector (0.3149, 0.1816)>
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Face 3164
UV Count: 3
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Face 3165
UV Count: 3
  UV <Vector (0.3103, 0.1881)>
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Face 3166
UV Count: 3
  UV <Vector (0.3079, 0.1899)>
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Face 3167
UV Count: 3
  UV <Vector (0.9478, 0.7309)>
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Face 3168
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
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Face 3169
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
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Face 3170
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
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Face 3171
UV Count: 3
  UV <Vector (0.9605, 0.7317)>
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Face 3172
UV Count: 3
  UV <Vector (0.9633, 0.7310)>
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Face 3173
UV Count: 3
  UV <Vector (0.3155, 0.1747)>
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Face 3174
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
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Face 3175
UV Count: 3
  UV <Vector (0.2980, 0.1784)>
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Face 3176
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
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Face 3177
UV Count: 3
  UV <Vector (0.2974, 0.1790)>
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Face 3178
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
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Face 3179
UV Count: 3
  UV <Vector (0.9517, 0.7452)>
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Face 3180
UV Count: 3
  UV <Vector (0.9545, 0.7473)>
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Face 3181
UV Count: 3
  UV <Vector (0.9552, 0.7477)>
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Face 3182
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
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Face 3183
UV Count: 3
  UV <Vector (0.9565, 0.7487)>
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Face 3184
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
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Face 3185
UV Count: 3
  UV <Vector (0.2988, 0.1767)>
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Face 3186
UV Count: 3
  UV <Vector (0.3017, 0.1776)>
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Face 3187
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
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Face 3188
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
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Face 3189
UV Count: 3
  UV <Vector (0.9538, 0.7475)>
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Face 3190
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9542, 0.7489)>
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Face 3191
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
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Face 3192
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
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Face 3193
UV Count: 3
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3269, 0.2016)>
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Face 3194
UV Count: 3
  UV <Vector (0.3286, 0.1924)>
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Face 3195
UV Count: 3
  UV <Vector (0.3301, 0.1851)>
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Face 3196
UV Count: 3
  UV <Vector (0.3216, 0.1799)>
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Face 3197
UV Count: 3
  UV <Vector (0.3234, 0.1771)>
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Face 3198
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
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Face 3199
UV Count: 3
  UV <Vector (0.9615, 0.7239)>
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Face 3200
UV Count: 3
  UV <Vector (0.9617, 0.7112)>
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Face 3201
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
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Face 3202
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
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Face 3203
UV Count: 3
  UV <Vector (0.9442, 0.7155)>
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Face 3204
UV Count: 3
  UV <Vector (0.3154, 0.1948)>
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Face 3205
UV Count: 3
  UV <Vector (0.3013, 0.1791)>
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Face 3206
UV Count: 3
  UV <Vector (0.3119, 0.1848)>
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Face 3207
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
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Face 3208
UV Count: 3
  UV <Vector (0.2986, 0.1819)>
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Face 3209
UV Count: 3
  UV <Vector (0.9474, 0.7335)>
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Face 3210
UV Count: 3
  UV <Vector (0.9505, 0.7317)>
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Face 3211
UV Count: 3
  UV <Vector (0.9536, 0.7446)>
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Face 3212
UV Count: 3
  UV <Vector (0.9557, 0.7450)>
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Face 3213
UV Count: 3
  UV <Vector (0.9569, 0.7456)>
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Face 3214
UV Count: 3
  UV <Vector (0.9583, 0.7461)>
  UV <Vector (0.9662, 0.7350)>
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Face 3215
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
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Face 3216
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
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Face 3217
UV Count: 3
  UV <Vector (0.3151, 0.1912)>
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Face 3218
UV Count: 3
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3127, 0.1960)>
  UV <Vector (0.3104, 0.1944)>
Face 3219
UV Count: 3
  UV <Vector (0.9493, 0.7259)>
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Face 3220
UV Count: 3
  UV <Vector (0.9551, 0.7256)>
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Face 3221
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
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Face 3222
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
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Face 3223
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
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Face 3224
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
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Face 3225
UV Count: 3
  UV <Vector (0.3208, 0.1766)>
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Face 3226
UV Count: 3
  UV <Vector (0.3188, 0.1792)>
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Face 3227
UV Count: 3
  UV <Vector (0.3202, 0.1837)>
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Face 3228
UV Count: 3
  UV <Vector (0.3193, 0.1884)>
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Face 3229
UV Count: 3
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Face 3230
UV Count: 3
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Face 3231
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
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Face 3232
UV Count: 3
  UV <Vector (0.3740, 0.2516)>
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Face 3233
UV Count: 3
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Face 3234
UV Count: 3
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Face 3235
UV Count: 3
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Face 3236
UV Count: 3
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Face 3237
UV Count: 3
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Face 3238
UV Count: 3
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Face 3239
UV Count: 3
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Face 3240
UV Count: 3
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Face 3241
UV Count: 3
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Face 3242
UV Count: 3
  UV <Vector (0.9358, 0.6686)>
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Face 3243
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
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Face 3244
UV Count: 3
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Face 3245
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
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Face 3246
UV Count: 3
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Face 3247
UV Count: 3
  UV <Vector (0.9282, 0.6789)>
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Face 3248
UV Count: 3
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Face 3249
UV Count: 3
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Face 3250
UV Count: 3
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Face 3251
UV Count: 3
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Face 3252
UV Count: 3
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Face 3253
UV Count: 3
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Face 3254
UV Count: 3
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Face 3255
UV Count: 3
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Face 3256
UV Count: 3
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Face 3257
UV Count: 3
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Face 3258
UV Count: 3
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Face 3259
UV Count: 3
  UV <Vector (0.3568, 0.2528)>
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Face 3260
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
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Face 3261
UV Count: 3
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Face 3262
UV Count: 3
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Face 3263
UV Count: 3
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Face 3264
UV Count: 3
  UV <Vector (0.3414, 0.2496)>
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Face 3265
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
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Face 3266
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
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Face 3267
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
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Face 3268
UV Count: 3
  UV <Vector (0.3349, 0.2460)>
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Face 3269
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3314, 0.2430)>
  UV <Vector (0.3285, 0.2476)>
Face 3270
UV Count: 3
  UV <Vector (0.9343, 0.7174)>
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9350, 0.7133)>
Face 3271
UV Count: 3
  UV <Vector (0.3179, 0.2216)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3183, 0.2249)>
Face 3272
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3214, 0.2265)>
  UV <Vector (0.3190, 0.2279)>
Face 3273
UV Count: 3
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3190, 0.2279)>
  UV <Vector (0.3214, 0.2265)>
Face 3274
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3246, 0.2331)>
Face 3275
UV Count: 3
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3246, 0.2331)>
Face 3276
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3260, 0.2361)>
Face 3277
UV Count: 3
  UV <Vector (0.3261, 0.2399)>
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3282, 0.2382)>
Face 3278
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3314, 0.2430)>
  UV <Vector (0.3261, 0.2399)>
Face 3279
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3314, 0.2430)>
  UV <Vector (0.3327, 0.2413)>
Face 3280
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3349, 0.2460)>
  UV <Vector (0.3358, 0.2443)>
Face 3281
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3389, 0.2486)>
Face 3282
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3443, 0.2491)>
Face 3283
UV Count: 3
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3450, 0.2506)>
  UV <Vector (0.3435, 0.2507)>
Face 3284
UV Count: 3
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3497, 0.2509)>
  UV <Vector (0.3450, 0.2506)>
Face 3285
UV Count: 3
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3534, 0.2515)>
  UV <Vector (0.3497, 0.2509)>
Face 3286
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3534, 0.2515)>
  UV <Vector (0.3537, 0.2501)>
Face 3287
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3568, 0.2528)>
Face 3288
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9350, 0.7133)>
Face 3289
UV Count: 3
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9356, 0.7059)>
Face 3290
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9357, 0.7035)>
Face 3291
UV Count: 3
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9357, 0.7035)>
Face 3292
UV Count: 3
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9307, 0.6989)>
Face 3293
UV Count: 3
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9312, 0.6970)>
Face 3294
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9312, 0.6970)>
  UV <Vector (0.9316, 0.6952)>
Face 3295
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9323, 0.6925)>
  UV <Vector (0.9355, 0.6931)>
Face 3296
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9323, 0.6925)>
Face 3297
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9358, 0.6903)>
Face 3298
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9340, 0.6841)>
Face 3299
UV Count: 3
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9340, 0.6841)>
Face 3300
UV Count: 3
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9351, 0.6821)>
  UV <Vector (0.9373, 0.6829)>
Face 3301
UV Count: 3
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9351, 0.6821)>
Face 3302
UV Count: 3
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9392, 0.6782)>
Face 3303
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9387, 0.6752)>
  UV <Vector (0.9402, 0.6757)>
Face 3304
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9411, 0.6736)>
Face 3305
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9411, 0.6709)>
  UV <Vector (0.9422, 0.6719)>
Face 3306
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9411, 0.6709)>
Face 3307
UV Count: 3
  UV <Vector (0.9434, 0.6684)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9420, 0.6697)>
Face 3308
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9434, 0.6684)>
Face 3309
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9454, 0.6689)>
Face 3310
UV Count: 3
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9473, 0.6673)>
Face 3311
UV Count: 3
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9526, 0.6646)>
Face 3312
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9526, 0.6646)>
Face 3313
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9575, 0.6604)>
  UV <Vector (0.9552, 0.6625)>
Face 3314
UV Count: 3
  UV <Vector (0.3793, 0.2472)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3758, 0.2474)>
Face 3315
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3734, 0.2477)>
Face 3316
UV Count: 3
  UV <Vector (0.3734, 0.2477)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3713, 0.2479)>
Face 3317
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3680, 0.2481)>
Face 3318
UV Count: 3
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3680, 0.2481)>
Face 3319
UV Count: 3
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3616, 0.2518)>
Face 3320
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3615, 0.2496)>
Face 3321
UV Count: 3
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3582, 0.2488)>
Face 3322
UV Count: 3
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3537, 0.2501)>
Face 3323
UV Count: 3
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3548, 0.2479)>
Face 3324
UV Count: 3
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3458, 0.2495)>
Face 3325
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3443, 0.2491)>
Face 3326
UV Count: 3
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3424, 0.2479)>
Face 3327
UV Count: 3
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3436, 0.2458)>
Face 3328
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3411, 0.2443)>
Face 3329
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3382, 0.2423)>
Face 3330
UV Count: 3
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3344, 0.2398)>
Face 3331
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3290, 0.2362)>
  UV <Vector (0.3305, 0.2374)>
Face 3332
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3290, 0.2362)>
Face 3333
UV Count: 3
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3246, 0.2331)>
  UV <Vector (0.3265, 0.2318)>
Face 3334
UV Count: 3
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3244, 0.2282)>
Face 3335
UV Count: 3
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3214, 0.2265)>
  UV <Vector (0.3229, 0.2255)>
Face 3336
UV Count: 3
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3217, 0.2223)>
Face 3337
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3195, 0.2199)>
  UV <Vector (0.3203, 0.2192)>
Face 3338
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9362, 0.7135)>
Face 3339
UV Count: 3
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9362, 0.7135)>
Face 3340
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9355, 0.7087)>
Face 3341
UV Count: 3
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9356, 0.7059)>
Face 3342
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9375, 0.7009)>
Face 3343
UV Count: 3
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9375, 0.7009)>
Face 3344
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9374, 0.6972)>
Face 3345
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9373, 0.6955)>
Face 3346
UV Count: 3
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9377, 0.6934)>
Face 3347
UV Count: 3
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9381, 0.6910)>
  UV <Vector (0.9377, 0.6934)>
Face 3348
UV Count: 3
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9381, 0.6910)>
Face 3349
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9362, 0.6867)>
Face 3350
UV Count: 3
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9393, 0.6846)>
Face 3351
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9396, 0.6840)>
Face 3352
UV Count: 3
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9396, 0.6840)>
Face 3353
UV Count: 3
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9392, 0.6782)>
Face 3354
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9421, 0.6771)>
  UV <Vector (0.9413, 0.6797)>
Face 3355
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9421, 0.6771)>
Face 3356
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9432, 0.6755)>
Face 3357
UV Count: 3
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9441, 0.6741)>
Face 3358
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9459, 0.6717)>
Face 3359
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9459, 0.6717)>
  UV <Vector (0.9442, 0.6698)>
Face 3360
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9468, 0.6706)>
Face 3361
UV Count: 3
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9503, 0.6677)>
Face 3362
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9526, 0.6646)>
  UV <Vector (0.9534, 0.6657)>
Face 3363
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9563, 0.6632)>
Face 3364
UV Count: 3
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9575, 0.6604)>
  UV <Vector (0.9585, 0.6610)>
Face 3365
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3793, 0.2472)>
Face 3366
UV Count: 3
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3734, 0.2477)>
Face 3367
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3734, 0.2477)>
Face 3368
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3678, 0.2463)>
Face 3369
UV Count: 3
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3678, 0.2463)>
Face 3370
UV Count: 3
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3615, 0.2496)>
Face 3371
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3603, 0.2497)>
Face 3372
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3589, 0.2474)>
Face 3373
UV Count: 3
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3589, 0.2474)>
Face 3374
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3518, 0.2474)>
Face 3375
UV Count: 3
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3529, 0.2458)>
Face 3376
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3457, 0.2468)>
Face 3377
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3448, 0.2441)>
  UV <Vector (0.3469, 0.2448)>
Face 3378
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3411, 0.2443)>
Face 3379
UV Count: 3
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3397, 0.2409)>
  UV <Vector (0.3423, 0.2425)>
Face 3380
UV Count: 3
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3360, 0.2385)>
  UV <Vector (0.3397, 0.2409)>
Face 3381
UV Count: 3
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3360, 0.2385)>
Face 3382
UV Count: 3
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3290, 0.2362)>
Face 3383
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3290, 0.2362)>
  UV <Vector (0.3279, 0.2351)>
Face 3384
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3288, 0.2307)>
Face 3385
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3244, 0.2282)>
Face 3386
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3229, 0.2255)>
Face 3387
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3232, 0.2217)>
Face 3388
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3216, 0.2184)>
  UV <Vector (0.3232, 0.2217)>
Face 3389
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9366, 0.7182)>
Face 3390
UV Count: 3
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9378, 0.7142)>
Face 3391
UV Count: 3
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9375, 0.7057)>
Face 3392
UV Count: 3
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9402, 0.7039)>
  UV <Vector (0.9397, 0.7066)>
Face 3393
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9402, 0.7039)>
Face 3394
UV Count: 3
  UV <Vector (0.9404, 0.6995)>
  UV <Vector (0.9375, 0.7009)>
  UV <Vector (0.9374, 0.6988)>
Face 3395
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9404, 0.6995)>
Face 3396
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9405, 0.6976)>
Face 3397
UV Count: 3
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9377, 0.6934)>
  UV <Vector (0.9409, 0.6939)>
Face 3398
UV Count: 3
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9377, 0.6934)>
  UV <Vector (0.9381, 0.6910)>
Face 3399
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9381, 0.6910)>
  UV <Vector (0.9384, 0.6883)>
Face 3400
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9390, 0.6852)>
Face 3401
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9419, 0.6866)>
Face 3402
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9393, 0.6846)>
Face 3403
UV Count: 3
  UV <Vector (0.9426, 0.6833)>
  UV <Vector (0.9396, 0.6840)>
  UV <Vector (0.9401, 0.6821)>
Face 3404
UV Count: 3
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9426, 0.6833)>
Face 3405
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9421, 0.6771)>
  UV <Vector (0.9450, 0.6786)>
Face 3406
UV Count: 3
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9450, 0.6786)>
  UV <Vector (0.9421, 0.6771)>
Face 3407
UV Count: 3
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9432, 0.6755)>
Face 3408
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9468, 0.6757)>
  UV <Vector (0.9441, 0.6741)>
Face 3409
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9459, 0.6717)>
  UV <Vector (0.9480, 0.6735)>
Face 3410
UV Count: 3
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9480, 0.6735)>
  UV <Vector (0.9459, 0.6717)>
Face 3411
UV Count: 3
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9501, 0.6710)>
Face 3412
UV Count: 3
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9518, 0.6695)>
Face 3413
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9543, 0.6674)>
  UV <Vector (0.9518, 0.6695)>
Face 3414
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9543, 0.6674)>
Face 3415
UV Count: 3
  UV <Vector (0.9594, 0.6620)>
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9585, 0.6610)>
Face 3416
UV Count: 3
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3764, 0.2445)>
  UV <Vector (0.3800, 0.2446)>
Face 3417
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3734, 0.2462)>
Face 3418
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3734, 0.2462)>
Face 3419
UV Count: 3
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3677, 0.2440)>
Face 3420
UV Count: 3
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3677, 0.2440)>
Face 3421
UV Count: 3
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3614, 0.2477)>
Face 3422
UV Count: 3
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3605, 0.2478)>
Face 3423
UV Count: 3
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3605, 0.2478)>
Face 3424
UV Count: 3
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3558, 0.2438)>
Face 3425
UV Count: 3
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3531, 0.2432)>
Face 3426
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3496, 0.2427)>
  UV <Vector (0.3531, 0.2432)>
Face 3427
UV Count: 3
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3469, 0.2448)>
Face 3428
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3480, 0.2425)>
Face 3429
UV Count: 3
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3434, 0.2403)>
Face 3430
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3411, 0.2391)>
  UV <Vector (0.3434, 0.2403)>
Face 3431
UV Count: 3
  UV <Vector (0.3397, 0.2409)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3411, 0.2391)>
Face 3432
UV Count: 3
  UV <Vector (0.3360, 0.2385)>
  UV <Vector (0.3352, 0.2352)>
  UV <Vector (0.3374, 0.2366)>
Face 3433
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3313, 0.2349)>
Face 3434
UV Count: 3
  UV <Vector (0.3322, 0.2324)>
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3304, 0.2334)>
Face 3435
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3288, 0.2307)>
Face 3436
UV Count: 3
  UV <Vector (0.3288, 0.2307)>
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3305, 0.2300)>
Face 3437
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3277, 0.2264)>
Face 3438
UV Count: 3
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3232, 0.2217)>
  UV <Vector (0.3241, 0.2208)>
Face 3439
UV Count: 3
  UV <Vector (0.3241, 0.2208)>
  UV <Vector (0.3216, 0.2184)>
  UV <Vector (0.3224, 0.2174)>
Face 3440
UV Count: 3
  UV <Vector (0.9378, 0.7184)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9389, 0.7144)>
Face 3441
UV Count: 3
  UV <Vector (0.9389, 0.7144)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9391, 0.7095)>
Face 3442
UV Count: 3
  UV <Vector (0.7140, 0.1328)>
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7156, 0.1334)>
Face 3443
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7146, 0.1034)>
  UV <Vector (0.7160, 0.1014)>
Face 3444
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7142, 0.0927)>
  UV <Vector (0.7164, 0.0931)>
Face 3445
UV Count: 3
  UV <Vector (0.7142, 0.0927)>
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7164, 0.0931)>
Face 3446
UV Count: 3
  UV <Vector (0.7141, 0.0777)>
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7176, 0.0779)>
Face 3447
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7145, 0.0644)>
Face 3448
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7181, 0.0456)>
Face 3449
UV Count: 3
  UV <Vector (0.7132, 0.0256)>
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7131, 0.0356)>
Face 3450
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7132, 0.0256)>
Face 3451
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7215, 0.0000)>
  UV <Vector (0.7176, 0.0107)>
Face 3452
UV Count: 3
  UV <Vector (0.7205, 0.1714)>
  UV <Vector (0.7182, 0.1575)>
  UV <Vector (0.7266, 0.1714)>
Face 3453
UV Count: 3
  UV <Vector (0.7158, 0.1578)>
  UV <Vector (0.7166, 0.1455)>
  UV <Vector (0.7182, 0.1575)>
Face 3454
UV Count: 3
  UV <Vector (0.7135, 0.1445)>
  UV <Vector (0.7156, 0.1334)>
  UV <Vector (0.7166, 0.1455)>
Face 3455
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3615, 0.2127)>
Face 3456
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3583, 0.2266)>
Face 3457
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3717, 0.2216)>
Face 3458
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3751, 0.2313)>
  UV <Vector (0.3663, 0.2294)>
Face 3459
UV Count: 3
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3817, 0.2328)>
  UV <Vector (0.3751, 0.2313)>
Face 3460
UV Count: 3
  UV <Vector (0.9797, 0.6673)>
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9727, 0.6648)>
Face 3461
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9662, 0.6844)>
Face 3462
UV Count: 3
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9668, 0.6971)>
Face 3463
UV Count: 3
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9810, 0.7003)>
  UV <Vector (0.9703, 0.7075)>
Face 3464
UV Count: 3
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9868, 0.7090)>
  UV <Vector (0.9789, 0.7173)>
Face 3465
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3372, 0.1965)>
Face 3466
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3532, 0.2007)>
Face 3467
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3572, 0.2075)>
Face 3468
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3388, 0.1836)>
Face 3469
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3315, 0.1811)>
  UV <Vector (0.3333, 0.1779)>
Face 3470
UV Count: 3
  UV <Vector (0.9675, 0.7154)>
  UV <Vector (0.9789, 0.7173)>
  UV <Vector (0.9715, 0.7193)>
Face 3471
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3286, 0.1924)>
Face 3472
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3269, 0.2016)>
  UV <Vector (0.3372, 0.1965)>
Face 3473
UV Count: 3
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9675, 0.7154)>
Face 3474
UV Count: 3
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9617, 0.7112)>
Face 3475
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3461, 0.2149)>
Face 3476
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3356, 0.2229)>
Face 3477
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3583, 0.2266)>
  UV <Vector (0.3500, 0.2360)>
Face 3478
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3583, 0.2266)>
  UV <Vector (0.3663, 0.2294)>
Face 3479
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3614, 0.2384)>
Face 3480
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3817, 0.2328)>
  UV <Vector (0.3798, 0.2395)>
Face 3481
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9647, 0.6634)>
  UV <Vector (0.9727, 0.6648)>
Face 3482
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9524, 0.6829)>
Face 3483
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9549, 0.7044)>
Face 3484
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3356, 0.2229)>
Face 3485
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3456, 0.2416)>
Face 3486
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3434, 0.2403)>
  UV <Vector (0.3411, 0.2391)>
Face 3487
UV Count: 3
  UV <Vector (0.3411, 0.2391)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3500, 0.2360)>
Face 3488
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3531, 0.2432)>
  UV <Vector (0.3496, 0.2427)>
Face 3489
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3500, 0.2360)>
Face 3490
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3590, 0.2445)>
Face 3491
UV Count: 3
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3677, 0.2440)>
Face 3492
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3677, 0.2440)>
  UV <Vector (0.3614, 0.2384)>
Face 3493
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3764, 0.2445)>
Face 3494
UV Count: 3
  UV <Vector (0.3798, 0.2395)>
  UV <Vector (0.3764, 0.2445)>
  UV <Vector (0.3727, 0.2393)>
Face 3495
UV Count: 3
  UV <Vector (0.9647, 0.6634)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9594, 0.6620)>
Face 3496
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9518, 0.6695)>
  UV <Vector (0.9543, 0.6674)>
Face 3497
UV Count: 3
  UV <Vector (0.9543, 0.6674)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9589, 0.6712)>
Face 3498
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9518, 0.6695)>
Face 3499
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9480, 0.6735)>
  UV <Vector (0.9490, 0.6723)>
Face 3500
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9502, 0.6767)>
  UV <Vector (0.9468, 0.6757)>
Face 3501
UV Count: 3
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9502, 0.6767)>
  UV <Vector (0.9483, 0.6802)>
Face 3502
UV Count: 3
  UV <Vector (0.9450, 0.6786)>
  UV <Vector (0.9483, 0.6802)>
  UV <Vector (0.9434, 0.6810)>
Face 3503
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9469, 0.6839)>
  UV <Vector (0.9426, 0.6833)>
Face 3504
UV Count: 3
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9469, 0.6839)>
  UV <Vector (0.9459, 0.6881)>
Face 3505
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9459, 0.6881)>
  UV <Vector (0.9415, 0.6895)>
Face 3506
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9412, 0.6920)>
Face 3507
UV Count: 3
  UV <Vector (0.9409, 0.6939)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9441, 0.6968)>
Face 3508
UV Count: 3
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9409, 0.6939)>
Face 3509
UV Count: 3
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9435, 0.7004)>
  UV <Vector (0.9404, 0.6995)>
Face 3510
UV Count: 3
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9435, 0.7004)>
  UV <Vector (0.9440, 0.7065)>
Face 3511
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9402, 0.7039)>
  UV <Vector (0.9404, 0.7017)>
Face 3512
UV Count: 3
  UV <Vector (0.9425, 0.7077)>
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9440, 0.7065)>
Face 3513
UV Count: 3
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9389, 0.7144)>
Face 3514
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9425, 0.7077)>
Face 3515
UV Count: 3
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9378, 0.7184)>
  UV <Vector (0.9389, 0.7144)>
Face 3516
UV Count: 3
  UV <Vector (0.3224, 0.2174)>
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3241, 0.2208)>
Face 3517
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3241, 0.2208)>
Face 3518
UV Count: 3
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3317, 0.2278)>
  UV <Vector (0.3305, 0.2300)>
Face 3519
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3322, 0.2324)>
Face 3520
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3352, 0.2352)>
Face 3521
UV Count: 3
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3352, 0.2352)>
Face 3522
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3317, 0.2278)>
  UV <Vector (0.3275, 0.2214)>
Face 3523
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3356, 0.2229)>
Face 3524
UV Count: 3
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3356, 0.2229)>
Face 3525
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9502, 0.6767)>
Face 3526
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9483, 0.6802)>
  UV <Vector (0.9502, 0.6767)>
Face 3527
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9459, 0.6881)>
  UV <Vector (0.9469, 0.6839)>
Face 3528
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9450, 0.6923)>
Face 3529
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9435, 0.7004)>
Face 3530
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9549, 0.7044)>
Face 3531
UV Count: 3
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9493, 0.6989)>
Face 3532
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9440, 0.7065)>
Face 3533
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3100, 0.2356)>
  UV <Vector (0.3091, 0.2325)>
Face 3534
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3190, 0.2279)>
Face 3535
UV Count: 3
  UV <Vector (0.3190, 0.2279)>
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3183, 0.2249)>
Face 3536
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3087, 0.2235)>
  UV <Vector (0.3179, 0.2216)>
Face 3537
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9225, 0.7183)>
  UV <Vector (0.9224, 0.7139)>
Face 3538
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9224, 0.7139)>
  UV <Vector (0.9220, 0.7112)>
Face 3539
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9217, 0.7089)>
  UV <Vector (0.9322, 0.7062)>
Face 3540
UV Count: 3
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9217, 0.7089)>
Face 3541
UV Count: 3
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9207, 0.7051)>
Face 3542
UV Count: 3
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9207, 0.7051)>
  UV <Vector (0.9200, 0.7036)>
Face 3543
UV Count: 3
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9200, 0.7036)>
  UV <Vector (0.9169, 0.7019)>
Face 3544
UV Count: 3
  UV <Vector (0.9159, 0.7003)>
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9169, 0.7019)>
Face 3545
UV Count: 3
  UV <Vector (0.3106, 0.2400)>
  UV <Vector (0.3199, 0.2429)>
  UV <Vector (0.3085, 0.2427)>
Face 3546
UV Count: 3
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3106, 0.2400)>
  UV <Vector (0.3104, 0.2383)>
Face 3547
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3104, 0.2383)>
  UV <Vector (0.3100, 0.2356)>
Face 3548
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3043, 0.2356)>
  UV <Vector (0.3038, 0.2328)>
Face 3549
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.3066, 0.2300)>
Face 3550
UV Count: 3
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.3065, 0.2272)>
Face 3551
UV Count: 3
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3038, 0.2245)>
  UV <Vector (0.3065, 0.2239)>
Face 3552
UV Count: 3
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9204, 0.7188)>
  UV <Vector (0.9176, 0.7192)>
Face 3553
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9170, 0.7128)>
Face 3554
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
  UV <Vector (0.9168, 0.7105)>
  UV <Vector (0.9195, 0.7096)>
Face 3555
UV Count: 3
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9195, 0.7096)>
  UV <Vector (0.9168, 0.7105)>
Face 3556
UV Count: 3
  UV <Vector (0.9185, 0.7060)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9157, 0.7070)>
Face 3557
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9157, 0.7070)>
  UV <Vector (0.9150, 0.7055)>
Face 3558
UV Count: 3
  UV <Vector (0.9150, 0.7055)>
  UV <Vector (0.9149, 0.7026)>
  UV <Vector (0.9177, 0.7045)>
Face 3559
UV Count: 3
  UV <Vector (0.9112, 0.7015)>
  UV <Vector (0.9149, 0.7026)>
  UV <Vector (0.9124, 0.7034)>
Face 3560
UV Count: 3
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3060, 0.2426)>
  UV <Vector (0.3030, 0.2423)>
Face 3561
UV Count: 3
  UV <Vector (0.3077, 0.2382)>
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3044, 0.2381)>
Face 3562
UV Count: 3
  UV <Vector (0.3074, 0.2356)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.3043, 0.2356)>
Face 3563
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3074, 0.2356)>
  UV <Vector (0.3068, 0.2327)>
Face 3564
UV Count: 3
  UV <Vector (0.3100, 0.2356)>
  UV <Vector (0.3077, 0.2382)>
  UV <Vector (0.3074, 0.2356)>
Face 3565
UV Count: 3
  UV <Vector (0.3104, 0.2383)>
  UV <Vector (0.3079, 0.2399)>
  UV <Vector (0.3077, 0.2382)>
Face 3566
UV Count: 3
  UV <Vector (0.3079, 0.2399)>
  UV <Vector (0.3085, 0.2427)>
  UV <Vector (0.3060, 0.2426)>
Face 3567
UV Count: 3
  UV <Vector (0.9139, 0.7007)>
  UV <Vector (0.9169, 0.7019)>
  UV <Vector (0.9149, 0.7026)>
Face 3568
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9169, 0.7019)>
  UV <Vector (0.9200, 0.7036)>
Face 3569
UV Count: 3
  UV <Vector (0.9200, 0.7036)>
  UV <Vector (0.9185, 0.7060)>
  UV <Vector (0.9177, 0.7045)>
Face 3570
UV Count: 3
  UV <Vector (0.9207, 0.7051)>
  UV <Vector (0.9191, 0.7076)>
  UV <Vector (0.9185, 0.7060)>
Face 3571
UV Count: 3
  UV <Vector (0.9191, 0.7076)>
  UV <Vector (0.9217, 0.7089)>
  UV <Vector (0.9195, 0.7096)>
Face 3572
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9195, 0.7096)>
  UV <Vector (0.9217, 0.7089)>
Face 3573
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9202, 0.7143)>
  UV <Vector (0.9197, 0.7119)>
Face 3574
UV Count: 3
  UV <Vector (0.9202, 0.7143)>
  UV <Vector (0.9225, 0.7183)>
  UV <Vector (0.9204, 0.7188)>
Face 3575
UV Count: 3
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3065, 0.2239)>
  UV <Vector (0.3087, 0.2235)>
Face 3576
UV Count: 3
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3087, 0.2268)>
Face 3577
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3089, 0.2297)>
Face 3578
UV Count: 3
  UV <Vector (0.3266, 0.2566)>
  UV <Vector (0.3344, 0.2536)>
  UV <Vector (0.3285, 0.2595)>
Face 3579
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3266, 0.2566)>
  UV <Vector (0.3240, 0.2547)>
Face 3580
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3240, 0.2442)>
Face 3581
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3199, 0.2429)>
Face 3582
UV Count: 3
  UV <Vector (0.3160, 0.2430)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3146, 0.2498)>
Face 3583
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9202, 0.6934)>
  UV <Vector (0.9201, 0.6910)>
Face 3584
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9203, 0.6884)>
  UV <Vector (0.9283, 0.6886)>
Face 3585
UV Count: 3
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9283, 0.6886)>
  UV <Vector (0.9203, 0.6884)>
Face 3586
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9199, 0.6840)>
Face 3587
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9197, 0.6811)>
  UV <Vector (0.9275, 0.6798)>
Face 3588
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9197, 0.6811)>
  UV <Vector (0.9186, 0.6781)>
Face 3589
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
  UV <Vector (0.3337, 0.2659)>
  UV <Vector (0.3318, 0.2634)>
Face 3590
UV Count: 3
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3303, 0.2619)>
Face 3591
UV Count: 3
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3303, 0.2619)>
Face 3592
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3256, 0.2625)>
Face 3593
UV Count: 3
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3273, 0.2649)>
Face 3594
UV Count: 3
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3273, 0.2649)>
Face 3595
UV Count: 3
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3308, 0.2686)>
  UV <Vector (0.3288, 0.2664)>
Face 3596
UV Count: 3
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9186, 0.6781)>
  UV <Vector (0.9197, 0.6811)>
Face 3597
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9197, 0.6811)>
Face 3598
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9160, 0.6842)>
Face 3599
UV Count: 3
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9203, 0.6884)>
  UV <Vector (0.9164, 0.6888)>
Face 3600
UV Count: 3
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9164, 0.6888)>
  UV <Vector (0.9203, 0.6884)>
Face 3601
UV Count: 3
  UV <Vector (0.9165, 0.6942)>
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9202, 0.6934)>
Face 3602
UV Count: 3
  UV <Vector (0.3146, 0.2498)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3130, 0.2527)>
Face 3603
UV Count: 3
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3178, 0.2500)>
Face 3604
UV Count: 3
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3208, 0.2518)>
Face 3605
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3266, 0.2566)>
Face 3606
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3232, 0.2651)>
Face 3607
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3240, 0.2598)>
Face 3608
UV Count: 3
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3186, 0.2553)>
Face 3609
UV Count: 3
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3160, 0.2534)>
Face 3610
UV Count: 3
  UV <Vector (0.3130, 0.2527)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3114, 0.2553)>
Face 3611
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9165, 0.6942)>
Face 3612
UV Count: 3
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9132, 0.6892)>
  UV <Vector (0.9164, 0.6888)>
Face 3613
UV Count: 3
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9164, 0.6888)>
  UV <Vector (0.9132, 0.6892)>
Face 3614
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9127, 0.6844)>
Face 3615
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9157, 0.6813)>
Face 3616
UV Count: 3
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9148, 0.6783)>
  UV <Vector (0.9157, 0.6813)>
Face 3617
UV Count: 3
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3281, 0.2711)>
  UV <Vector (0.3261, 0.2688)>
Face 3618
UV Count: 3
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3261, 0.2688)>
  UV <Vector (0.3247, 0.2673)>
Face 3619
UV Count: 3
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3247, 0.2673)>
Face 3620
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3472, 0.2654)>
Face 3621
UV Count: 3
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3437, 0.2663)>
Face 3622
UV Count: 3
  UV <Vector (0.3394, 0.2612)>
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3404, 0.2680)>
Face 3623
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9287, 0.6781)>
Face 3624
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9255, 0.6710)>
Face 3625
UV Count: 3
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9255, 0.6710)>
Face 3626
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9282, 0.6676)>
Face 3627
UV Count: 3
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9282, 0.6676)>
Face 3628
UV Count: 3
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9296, 0.6657)>
Face 3629
UV Count: 3
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9311, 0.6637)>
Face 3630
UV Count: 3
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3609, 0.2671)>
  UV <Vector (0.3582, 0.2665)>
Face 3631
UV Count: 3
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3537, 0.2656)>
Face 3632
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3507, 0.2650)>
Face 3633
UV Count: 3
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3470, 0.2687)>
Face 3634
UV Count: 3
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3438, 0.2696)>
Face 3635
UV Count: 3
  UV <Vector (0.3404, 0.2680)>
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3407, 0.2708)>
Face 3636
UV Count: 3
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9212, 0.6714)>
  UV <Vector (0.9238, 0.6730)>
Face 3637
UV Count: 3
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9212, 0.6714)>
Face 3638
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9255, 0.6710)>
  UV <Vector (0.9229, 0.6693)>
Face 3639
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9282, 0.6676)>
  UV <Vector (0.9271, 0.6697)>
Face 3640
UV Count: 3
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9282, 0.6676)>
  UV <Vector (0.9257, 0.6660)>
Face 3641
UV Count: 3
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9271, 0.6641)>
Face 3642
UV Count: 3
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9285, 0.6621)>
Face 3643
UV Count: 3
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3603, 0.2697)>
  UV <Vector (0.3576, 0.2694)>
Face 3644
UV Count: 3
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3532, 0.2688)>
Face 3645
UV Count: 3
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3504, 0.2683)>
Face 3646
UV Count: 3
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3470, 0.2720)>
Face 3647
UV Count: 3
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3470, 0.2720)>
  UV <Vector (0.3439, 0.2728)>
Face 3648
UV Count: 3
  UV <Vector (0.3407, 0.2708)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3409, 0.2737)>
Face 3649
UV Count: 3
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9185, 0.6697)>
  UV <Vector (0.9212, 0.6714)>
Face 3650
UV Count: 3
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9212, 0.6714)>
  UV <Vector (0.9185, 0.6697)>
Face 3651
UV Count: 3
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9203, 0.6678)>
Face 3652
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9232, 0.6644)>
  UV <Vector (0.9257, 0.6660)>
Face 3653
UV Count: 3
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9257, 0.6660)>
  UV <Vector (0.9232, 0.6644)>
Face 3654
UV Count: 3
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9246, 0.6625)>
Face 3655
UV Count: 3
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9260, 0.6605)>
Face 3656
UV Count: 3
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3599, 0.2727)>
  UV <Vector (0.3572, 0.2725)>
Face 3657
UV Count: 3
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3572, 0.2725)>
  UV <Vector (0.3529, 0.2720)>
Face 3658
UV Count: 3
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3529, 0.2720)>
Face 3659
UV Count: 3
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3294, 0.6989)>
  UV <Vector (0.3361, 0.7036)>
Face 3660
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0671, 0.0397)>
Face 3661
UV Count: 3
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0391, 0.0358)>
Face 3662
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0391, 0.0358)>
  UV <Vector (0.0469, 0.0473)>
Face 3663
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0338, 0.0368)>
  UV <Vector (0.0357, 0.0498)>
Face 3664
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0280, 0.0376)>
  UV <Vector (0.0267, 0.0492)>
Face 3665
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0060, 0.0353)>
  UV <Vector (0.0213, 0.0374)>
Face 3666
UV Count: 3
  UV <Vector (0.1405, 0.0006)>
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1334, 0.0070)>
Face 3667
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1276, 0.0119)>
  UV <Vector (0.1334, 0.0070)>
Face 3668
UV Count: 3
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8335, 0.6299)>
  UV <Vector (0.8323, 0.6426)>
Face 3669
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8234, 0.6408)>
  UV <Vector (0.8220, 0.6273)>
Face 3670
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.8099, 0.6284)>
Face 3671
UV Count: 3
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0671, 0.0397)>
Face 3672
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0718, 0.0288)>
  UV <Vector (0.0831, 0.0273)>
Face 3673
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0831, 0.0273)>
  UV <Vector (0.0928, 0.0252)>
Face 3674
UV Count: 3
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.0971, 0.0240)>
Face 3675
UV Count: 3
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.1111, 0.0200)>
Face 3676
UV Count: 3
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8514, 0.6410)>
  UV <Vector (0.8459, 0.6509)>
Face 3677
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8459, 0.6509)>
  UV <Vector (0.8514, 0.6410)>
Face 3678
UV Count: 3
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8622, 0.6612)>
Face 3679
UV Count: 3
  UV <Vector (0.8622, 0.6612)>
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8654, 0.6637)>
Face 3680
UV Count: 3
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7815, 0.6921)>
  UV <Vector (0.7822, 0.6898)>
Face 3681
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7822, 0.6898)>
  UV <Vector (0.7836, 0.6834)>
Face 3682
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7965, 0.6762)>
Face 3683
UV Count: 3
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7889, 0.6667)>
Face 3684
UV Count: 3
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7889, 0.6667)>
  UV <Vector (0.7921, 0.6574)>
Face 3685
UV Count: 3
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7949, 0.6478)>
Face 3686
UV Count: 3
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.8020, 0.6335)>
Face 3687
UV Count: 3
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7721, 0.6275)>
Face 3688
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7835, 0.6421)>
Face 3689
UV Count: 3
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7771, 0.6507)>
Face 3690
UV Count: 3
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7705, 0.6692)>
Face 3691
UV Count: 3
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7687, 0.6787)>
Face 3692
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7687, 0.6787)>
Face 3693
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7674, 0.6895)>
  UV <Vector (0.7543, 0.6901)>
Face 3694
UV Count: 3
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8748, 0.6402)>
Face 3695
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8748, 0.6402)>
Face 3696
UV Count: 3
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8732, 0.6248)>
  UV <Vector (0.8692, 0.6347)>
Face 3697
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8584, 0.6270)>
Face 3698
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8405, 0.6029)>
  UV <Vector (0.8350, 0.6127)>
Face 3699
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.7931, 0.6191)>
Face 3700
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8081, 0.5918)>
Face 3701
UV Count: 3
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7550, 0.6235)>
Face 3702
UV Count: 3
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7530, 0.6422)>
Face 3703
UV Count: 3
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7507, 0.6528)>
Face 3704
UV Count: 3
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7492, 0.6630)>
Face 3705
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7463, 0.6742)>
Face 3706
UV Count: 3
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7463, 0.6742)>
Face 3707
UV Count: 3
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7340, 0.6850)>
Face 3708
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.8897, 0.6215)>
Face 3709
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8788, 0.6152)>
Face 3710
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8688, 0.6076)>
Face 3711
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8688, 0.6076)>
Face 3712
UV Count: 3
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8555, 0.5807)>
  UV <Vector (0.8474, 0.5915)>
Face 3713
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7421, 0.6060)>
  UV <Vector (0.7404, 0.5831)>
Face 3714
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7404, 0.5831)>
Face 3715
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7549, 0.5754)>
Face 3716
UV Count: 3
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7581, 0.5409)>
  UV <Vector (0.7686, 0.5338)>
Face 3717
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8440, 0.5693)>
  UV <Vector (0.8359, 0.5803)>
Face 3718
UV Count: 3
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8182, 0.5630)>
Face 3719
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.8092, 0.5445)>
Face 3720
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7937, 0.5348)>
  UV <Vector (0.7923, 0.5413)>
Face 3721
UV Count: 3
  UV <Vector (0.7718, 0.5320)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7703, 0.5328)>
Face 3722
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8199, 0.6002)>
Face 3723
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8110, 0.5771)>
  UV <Vector (0.8091, 0.5758)>
Face 3724
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.8024, 0.5586)>
Face 3725
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7840, 0.5559)>
Face 3726
UV Count: 3
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7778, 0.5570)>
  UV <Vector (0.7756, 0.5482)>
Face 3727
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7740, 0.5482)>
Face 3728
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7708, 0.5797)>
Face 3729
UV Count: 3
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7708, 0.5871)>
Face 3730
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7649, 0.5878)>
Face 3731
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7716, 0.6101)>
Face 3732
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7786, 0.5976)>
Face 3733
UV Count: 3
  UV <Vector (0.8110, 0.5771)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8091, 0.5758)>
Face 3734
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8131, 0.5785)>
Face 3735
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7980, 0.5652)>
Face 3736
UV Count: 3
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7819, 0.5760)>
  UV <Vector (0.7847, 0.5849)>
Face 3737
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7853, 0.5749)>
Face 3738
UV Count: 3
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7971, 0.5907)>
Face 3739
UV Count: 3
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7080, 0.7867)>
  UV <Vector (0.7075, 0.7635)>
Face 3740
UV Count: 3
  UV <Vector (0.7118, 0.7468)>
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7075, 0.7635)>
Face 3741
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8773, 0.5959)>
  UV <Vector (0.8745, 0.6005)>
Face 3742
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8900, 0.6044)>
  UV <Vector (0.8873, 0.6090)>
Face 3743
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8983, 0.6097)>
  UV <Vector (0.8953, 0.6148)>
Face 3744
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9007, 0.6189)>
Face 3745
UV Count: 3
  UV <Vector (0.7276, 0.6824)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7340, 0.6850)>
Face 3746
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7285, 0.6784)>
  UV <Vector (0.7302, 0.6713)>
Face 3747
UV Count: 3
  UV <Vector (0.7335, 0.6593)>
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7302, 0.6713)>
Face 3748
UV Count: 3
  UV <Vector (0.7358, 0.6509)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7335, 0.6593)>
Face 3749
UV Count: 3
  UV <Vector (0.7386, 0.6393)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7358, 0.6509)>
Face 3750
UV Count: 3
  UV <Vector (0.7175, 0.7277)>
  UV <Vector (0.7458, 0.7318)>
  UV <Vector (0.7453, 0.7351)>
Face 3751
UV Count: 3
  UV <Vector (0.7453, 0.7351)>
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7175, 0.7277)>
Face 3752
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7221, 0.7103)>
  UV <Vector (0.7249, 0.7017)>
Face 3753
UV Count: 3
  UV <Vector (0.7328, 0.6922)>
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7249, 0.7017)>
Face 3754
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7521, 0.6939)>
  UV <Vector (0.7544, 0.7030)>
Face 3755
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7432, 0.6891)>
  UV <Vector (0.7472, 0.6896)>
Face 3756
UV Count: 3
  UV <Vector (0.7544, 0.7030)>
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7395, 0.6991)>
Face 3757
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7458, 0.7318)>
  UV <Vector (0.7197, 0.7225)>
Face 3758
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7249, 0.7017)>
Face 3759
UV Count: 3
  UV <Vector (0.7035, 0.7969)>
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7041, 0.8075)>
Face 3760
UV Count: 3
  UV <Vector (0.7184, 0.8372)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7198, 0.8373)>
Face 3761
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7352, 0.8268)>
  UV <Vector (0.7254, 0.8373)>
Face 3762
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7424, 0.8052)>
  UV <Vector (0.7410, 0.8105)>
Face 3763
UV Count: 3
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7119, 0.7897)>
Face 3764
UV Count: 3
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7184, 0.8021)>
  UV <Vector (0.7119, 0.7897)>
Face 3765
UV Count: 3
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7188, 0.8161)>
  UV <Vector (0.7204, 0.8165)>
Face 3766
UV Count: 3
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7721, 0.6275)>
Face 3767
UV Count: 3
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7661, 0.6470)>
Face 3768
UV Count: 3
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7628, 0.6563)>
Face 3769
UV Count: 3
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7604, 0.6661)>
Face 3770
UV Count: 3
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7579, 0.6768)>
Face 3771
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7579, 0.6768)>
Face 3772
UV Count: 3
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7543, 0.6901)>
Face 3773
UV Count: 3
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8808, 0.6311)>
Face 3774
UV Count: 3
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8732, 0.6248)>
Face 3775
UV Count: 3
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8732, 0.6248)>
Face 3776
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8688, 0.6076)>
  UV <Vector (0.8635, 0.6174)>
Face 3777
UV Count: 3
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8474, 0.5915)>
  UV <Vector (0.8405, 0.6029)>
Face 3778
UV Count: 3
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8279, 0.5905)>
Face 3779
UV Count: 3
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8182, 0.5630)>
Face 3780
UV Count: 3
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.8059, 0.5513)>
Face 3781
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.7906, 0.5489)>
Face 3782
UV Count: 3
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7756, 0.5482)>
  UV <Vector (0.7726, 0.5387)>
Face 3783
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7708, 0.5392)>
Face 3784
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7638, 0.5676)>
Face 3785
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7649, 0.5878)>
Face 3786
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7566, 0.6101)>
Face 3787
UV Count: 3
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7716, 0.6101)>
  UV <Vector (0.7742, 0.6157)>
Face 3788
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8345, 0.6228)>
  UV <Vector (0.8335, 0.6299)>
Face 3789
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8211, 0.6188)>
Face 3790
UV Count: 3
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8020, 0.6335)>
Face 3791
UV Count: 3
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7975, 0.6257)>
Face 3792
UV Count: 3
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7890, 0.6447)>
Face 3793
UV Count: 3
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7852, 0.6537)>
Face 3794
UV Count: 3
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7889, 0.6667)>
Face 3795
UV Count: 3
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7862, 0.6740)>
Face 3796
UV Count: 3
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7822, 0.6898)>
Face 3797
UV Count: 3
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7822, 0.6898)>
  UV <Vector (0.7815, 0.6921)>
Face 3798
UV Count: 3
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8700, 0.6556)>
Face 3799
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8665, 0.6524)>
Face 3800
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8514, 0.6410)>
  UV <Vector (0.8545, 0.6339)>
Face 3801
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8545, 0.6339)>
  UV <Vector (0.8514, 0.6410)>
Face 3802
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8323, 0.6426)>
  UV <Vector (0.8335, 0.6299)>
Face 3803
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8335, 0.6299)>
  UV <Vector (0.8345, 0.6228)>
Face 3804
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8350, 0.6127)>
  UV <Vector (0.8405, 0.6029)>
Face 3805
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8405, 0.6029)>
  UV <Vector (0.8474, 0.5915)>
Face 3806
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8474, 0.5915)>
  UV <Vector (0.8555, 0.5807)>
Face 3807
UV Count: 3
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7377, 0.7485)>
  UV <Vector (0.7118, 0.7468)>
Face 3808
UV Count: 3
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7544, 0.6339)>
Face 3809
UV Count: 3
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7721, 0.6275)>
  UV <Vector (0.7697, 0.6381)>
Face 3810
UV Count: 3
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7835, 0.6421)>
Face 3811
UV Count: 3
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.7949, 0.6478)>
Face 3812
UV Count: 3
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7980, 0.6411)>
Face 3813
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0971, 0.0240)>
  UV <Vector (0.0979, 0.0258)>
Face 3814
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.1177, 0.0650)>
Face 3815
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1303, 0.1066)>
Face 3816
UV Count: 3
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1460, 0.1459)>
Face 3817
UV Count: 3
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1591, 0.1851)>
Face 3818
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1671, 0.2068)>
Face 3819
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1708, 0.2156)>
Face 3820
UV Count: 3
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1738, 0.2226)>
Face 3821
UV Count: 3
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1786, 0.2331)>
Face 3822
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1786, 0.2331)>
Face 3823
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1903, 0.2642)>
Face 3824
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1903, 0.2642)>
  UV <Vector (0.1984, 0.2819)>
Face 3825
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1984, 0.2819)>
  UV <Vector (0.2091, 0.3019)>
Face 3826
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2272, 0.3381)>
  UV <Vector (0.2187, 0.3423)>
Face 3827
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2187, 0.3423)>
  UV <Vector (0.2272, 0.3381)>
Face 3828
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2562, 0.3928)>
  UV <Vector (0.2459, 0.3980)>
Face 3829
UV Count: 3
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2562, 0.3928)>
Face 3830
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2682, 0.4166)>
Face 3831
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2813, 0.4448)>
  UV <Vector (0.2716, 0.4502)>
Face 3832
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2813, 0.4448)>
  UV <Vector (0.2870, 0.4554)>
Face 3833
UV Count: 3
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2870, 0.4554)>
  UV <Vector (0.2909, 0.4588)>
Face 3834
UV Count: 3
  UV <Vector (0.2840, 0.4683)>
  UV <Vector (0.2909, 0.4588)>
  UV <Vector (0.2947, 0.4699)>
Face 3835
UV Count: 3
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0489, 0.7606)>
Face 3836
UV Count: 3
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.0883, 0.7639)>
Face 3837
UV Count: 3
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1275, 0.7643)>
Face 3838
UV Count: 3
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1275, 0.7643)>
Face 3839
UV Count: 3
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.1999, 0.7617)>
Face 3840
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2356, 0.7581)>
Face 3841
UV Count: 3
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2612, 0.7420)>
  UV <Vector (0.2688, 0.7534)>
Face 3842
UV Count: 3
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2688, 0.7534)>
  UV <Vector (0.2612, 0.7420)>
Face 3843
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8345, 0.6228)>
  UV <Vector (0.8350, 0.6127)>
Face 3844
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8350, 0.6127)>
  UV <Vector (0.8345, 0.6228)>
Face 3845
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8168, 0.6007)>
Face 3846
UV Count: 3
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.7975, 0.6257)>
Face 3847
UV Count: 3
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.7930, 0.6357)>
Face 3848
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7890, 0.6447)>
Face 3849
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7771, 0.6507)>
Face 3850
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7731, 0.6601)>
Face 3851
UV Count: 3
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7788, 0.6720)>
Face 3852
UV Count: 3
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7762, 0.6811)>
Face 3853
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7747, 0.6875)>
Face 3854
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7674, 0.6895)>
Face 3855
UV Count: 3
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8742, 0.6491)>
Face 3856
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8748, 0.6402)>
  UV <Vector (0.8703, 0.6454)>
Face 3857
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8545, 0.6339)>
  UV <Vector (0.8584, 0.6270)>
Face 3858
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8545, 0.6339)>
Face 3859
UV Count: 3
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7592, 0.5575)>
Face 3860
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7060, 0.8191)>
  UV <Vector (0.7161, 0.8091)>
Face 3861
UV Count: 3
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7188, 0.8161)>
  UV <Vector (0.7183, 0.8095)>
Face 3862
UV Count: 3
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7397, 0.8156)>
  UV <Vector (0.7352, 0.8268)>
Face 3863
UV Count: 3
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.8047, 0.5414)>
  UV <Vector (0.8016, 0.5474)>
Face 3864
UV Count: 3
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.7984, 0.5543)>
Face 3865
UV Count: 3
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7984, 0.5543)>
  UV <Vector (0.7944, 0.5602)>
Face 3866
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7944, 0.5602)>
Face 3867
UV Count: 3
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7808, 0.5673)>
  UV <Vector (0.7778, 0.5570)>
Face 3868
UV Count: 3
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7791, 0.5677)>
Face 3869
UV Count: 3
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7685, 0.5642)>
Face 3870
UV Count: 3
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7641, 0.5617)>
Face 3871
UV Count: 3
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7564, 0.5684)>
Face 3872
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7041, 0.8075)>
  UV <Vector (0.7161, 0.8011)>
Face 3873
UV Count: 3
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7183, 0.8095)>
  UV <Vector (0.7184, 0.8021)>
Face 3874
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7410, 0.8105)>
  UV <Vector (0.7397, 0.8156)>
Face 3875
UV Count: 3
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.8092, 0.5445)>
  UV <Vector (0.8059, 0.5513)>
Face 3876
UV Count: 3
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.7984, 0.5543)>
  UV <Vector (0.8016, 0.5474)>
Face 3877
UV Count: 3
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7944, 0.5602)>
  UV <Vector (0.7984, 0.5543)>
Face 3878
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.7913, 0.5726)>
Face 3879
UV Count: 3
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7808, 0.5673)>
Face 3880
UV Count: 3
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7819, 0.5760)>
Face 3881
UV Count: 3
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7699, 0.5704)>
Face 3882
UV Count: 3
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7638, 0.5676)>
Face 3883
UV Count: 3
  UV <Vector (0.3698, 0.6798)>
  UV <Vector (0.3720, 0.6766)>
  UV <Vector (0.3723, 0.6799)>
Face 3884
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3698, 0.6798)>
Face 3885
UV Count: 3
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3642, 0.6963)>
  UV <Vector (0.3589, 0.7018)>
Face 3886
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3589, 0.7018)>
Face 3887
UV Count: 3
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3334, 0.6964)>
  UV <Vector (0.3380, 0.6991)>
Face 3888
UV Count: 3
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7788, 0.2060)>
  UV <Vector (0.7754, 0.2093)>
Face 3889
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8332, 0.2681)>
Face 3890
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8280, 0.2680)>
Face 3891
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8180, 0.2647)>
Face 3892
UV Count: 3
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8200, 0.2595)>
Face 3893
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8281, 0.2509)>
Face 3894
UV Count: 3
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8147, 0.3036)>
Face 3895
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8118, 0.3042)>
  UV <Vector (0.8095, 0.3048)>
Face 3896
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8095, 0.3048)>
Face 3897
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.7995, 0.3037)>
Face 3898
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8101, 0.3091)>
Face 3899
UV Count: 3
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8156, 0.3094)>
Face 3900
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8165, 0.3125)>
Face 3901
UV Count: 3
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8221, 0.3047)>
Face 3902
UV Count: 3
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8240, 0.3027)>
  UV <Vector (0.8251, 0.3049)>
Face 3903
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8313, 0.2928)>
Face 3904
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8310, 0.2888)>
Face 3905
UV Count: 3
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8157, 0.2887)>
Face 3906
UV Count: 3
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8073, 0.2803)>
Face 3907
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8062, 0.2685)>
Face 3908
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.7995, 0.2595)>
Face 3909
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8069, 0.2521)>
Face 3910
UV Count: 3
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8237, 0.2446)>
Face 3911
UV Count: 3
  UV <Vector (0.8205, 0.2354)>
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8160, 0.2370)>
Face 3912
UV Count: 3
  UV <Vector (0.8023, 0.2450)>
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.8143, 0.2438)>
Face 3913
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.8023, 0.2450)>
Face 3914
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7913, 0.2489)>
Face 3915
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7758, 0.2507)>
Face 3916
UV Count: 3
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7666, 0.2603)>
Face 3917
UV Count: 3
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7607, 0.2712)>
Face 3918
UV Count: 3
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7632, 0.3033)>
  UV <Vector (0.7607, 0.2957)>
Face 3919
UV Count: 3
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7637, 0.3096)>
  UV <Vector (0.7632, 0.3033)>
Face 3920
UV Count: 3
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8169, 0.3177)>
Face 3921
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8092, 0.3173)>
Face 3922
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.7974, 0.3195)>
Face 3923
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7925, 0.2971)>
Face 3924
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.8037, 0.2952)>
Face 3925
UV Count: 3
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8101, 0.2943)>
Face 3926
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8148, 0.2909)>
Face 3927
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8196, 0.2924)>
Face 3928
UV Count: 3
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8302, 0.3003)>
Face 3929
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8297, 0.3141)>
Face 3930
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8169, 0.3177)>
Face 3931
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8311, 0.3057)>
Face 3932
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8373, 0.3165)>
Face 3933
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8070, 0.2990)>
Face 3934
UV Count: 3
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.8052, 0.3068)>
Face 3935
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7957, 0.2998)>
Face 3936
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.7995, 0.3152)>
Face 3937
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8049, 0.3115)>
Face 3938
UV Count: 3
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8165, 0.3125)>
Face 3939
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8224, 0.3095)>
Face 3940
UV Count: 3
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8251, 0.3049)>
Face 3941
UV Count: 3
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8147, 0.3036)>
  UV <Vector (0.8133, 0.3039)>
Face 3942
UV Count: 3
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8240, 0.3027)>
Face 3943
UV Count: 3
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8175, 0.2983)>
Face 3944
UV Count: 3
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8148, 0.2981)>
Face 3945
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8116, 0.2978)>
Face 3946
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8291, 0.2452)>
Face 3947
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8147, 0.2575)>
Face 3948
UV Count: 3
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8196, 0.2490)>
Face 3949
UV Count: 3
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8055, 0.2600)>
Face 3950
UV Count: 3
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8175, 0.2640)>
Face 3951
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8077, 0.2679)>
Face 3952
UV Count: 3
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8098, 0.2782)>
Face 3953
UV Count: 3
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8153, 0.2797)>
Face 3954
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8239, 0.2667)>
Face 3955
UV Count: 3
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8109, 0.2764)>
Face 3956
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8121, 0.2849)>
Face 3957
UV Count: 3
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8332, 0.2681)>
Face 3958
UV Count: 3
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8226, 0.2837)>
Face 3959
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8207, 0.2905)>
Face 3960
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8202, 0.2791)>
Face 3961
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8171, 0.2771)>
Face 3962
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8123, 0.2742)>
Face 3963
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8143, 0.2678)>
Face 3964
UV Count: 3
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8072, 0.2607)>
Face 3965
UV Count: 3
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8107, 0.2623)>
Face 3966
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8202, 0.2506)>
Face 3967
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8268, 0.2487)>
  UV <Vector (0.8305, 0.2473)>
Face 3968
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.7925, 0.2971)>
Face 3969
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7862, 0.2800)>
Face 3970
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7940, 0.2721)>
  UV <Vector (0.7853, 0.2768)>
Face 3971
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8373, 0.2799)>
Face 3972
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2834)>
  UV <Vector (0.8343, 0.2838)>
Face 3973
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8344, 0.2801)>
Face 3974
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8321, 0.2834)>
Face 3975
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8292, 0.2777)>
Face 3976
UV Count: 3
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8315, 0.2732)>
Face 3977
UV Count: 3
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8338, 0.2764)>
Face 3978
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8373, 0.2925)>
  UV <Vector (0.8344, 0.2928)>
Face 3979
UV Count: 3
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8275, 0.2927)>
Face 3980
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8324, 0.2812)>
Face 3981
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8338, 0.2764)>
Face 3982
UV Count: 3
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8338, 0.2868)>
  UV <Vector (0.8373, 0.2865)>
Face 3983
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8312, 0.2864)>
  UV <Vector (0.8338, 0.2868)>
Face 3984
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8277, 0.2858)>
  UV <Vector (0.8312, 0.2864)>
Face 3985
UV Count: 3
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8277, 0.2858)>
Face 3986
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8373, 0.2865)>
  UV <Vector (0.8338, 0.2868)>
Face 3987
UV Count: 3
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8338, 0.2868)>
  UV <Vector (0.8312, 0.2864)>
Face 3988
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8312, 0.2864)>
  UV <Vector (0.8277, 0.2858)>
Face 3989
UV Count: 3
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8277, 0.2858)>
  UV <Vector (0.8226, 0.2837)>
Face 3990
UV Count: 3
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8251, 0.2798)>
Face 3991
UV Count: 3
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8171, 0.2771)>
Face 3992
UV Count: 3
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8123, 0.2742)>
Face 3993
UV Count: 3
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8111, 0.2710)>
Face 3994
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8094, 0.2672)>
Face 3995
UV Count: 3
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8072, 0.2607)>
Face 3996
UV Count: 3
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8198, 0.2497)>
Face 3997
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8268, 0.2487)>
  UV <Vector (0.8259, 0.2476)>
Face 3998
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8024, 0.2901)>
Face 3999
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.8054, 0.2755)>
Face 4000
UV Count: 3
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7925, 0.2971)>
Face 4001
UV Count: 3
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7891, 0.2888)>
Face 4002
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7681, 0.2751)>
Face 4003
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7716, 0.2643)>
Face 4004
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7906, 0.2628)>
Face 4005
UV Count: 3
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7589, 0.2793)>
Face 4006
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7673, 0.2821)>
Face 4007
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.7891, 0.2888)>
Face 4008
UV Count: 3
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7940, 0.2721)>
Face 4009
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8177, 0.2644)>
Face 4010
UV Count: 3
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8102, 0.2690)>
Face 4011
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8102, 0.2690)>
  UV <Vector (0.8086, 0.2701)>
Face 4012
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8073, 0.2710)>
Face 4013
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8041, 0.2725)>
Face 4014
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7676, 0.2885)>
Face 4015
UV Count: 3
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7577, 0.2859)>
Face 4016
UV Count: 3
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.7981, 0.2837)>
Face 4017
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7940, 0.2721)>
Face 4018
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7801, 0.2553)>
Face 4019
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.8023, 0.2450)>
Face 4020
UV Count: 3
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8023, 0.2450)>
Face 4021
UV Count: 3
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8197, 0.2404)>
Face 4022
UV Count: 3
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8148, 0.2949)>
Face 4023
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8148, 0.2981)>
Face 4024
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8133, 0.3039)>
  UV <Vector (0.8118, 0.3042)>
Face 4025
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8121, 0.2849)>
Face 4026
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8207, 0.2905)>
Face 4027
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8275, 0.2927)>
Face 4028
UV Count: 3
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8373, 0.2991)>
  UV <Vector (0.8345, 0.2992)>
Face 4029
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8373, 0.2991)>
Face 4030
UV Count: 3
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8270, 0.3019)>
Face 4031
UV Count: 3
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8240, 0.3027)>
Face 4032
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8240, 0.3027)>
Face 4033
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8275, 0.2927)>
Face 4034
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8344, 0.2928)>
Face 4035
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8302, 0.3003)>
Face 4036
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8373, 0.3359)>
  UV <Vector (0.8298, 0.3359)>
Face 4037
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8298, 0.3359)>
  UV <Vector (0.8373, 0.3359)>
Face 4038
UV Count: 3
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8373, 0.3672)>
  UV <Vector (0.8297, 0.3663)>
Face 4039
UV Count: 3
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8373, 0.3767)>
  UV <Vector (0.8273, 0.3744)>
Face 4040
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7996, 0.4114)>
  UV <Vector (0.7938, 0.4054)>
Face 4041
UV Count: 3
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7829, 0.4213)>
  UV <Vector (0.7772, 0.4146)>
Face 4042
UV Count: 3
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7829, 0.4213)>
  UV <Vector (0.7709, 0.4343)>
Face 4043
UV Count: 3
  UV <Vector (0.7709, 0.4343)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7651, 0.4277)>
Face 4044
UV Count: 3
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7582, 0.4422)>
  UV <Vector (0.7433, 0.4453)>
Face 4045
UV Count: 3
  UV <Vector (0.7269, 0.4442)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7433, 0.4453)>
Face 4046
UV Count: 3
  UV <Vector (0.7161, 0.4402)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7269, 0.4442)>
Face 4047
UV Count: 3
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7161, 0.4402)>
Face 4048
UV Count: 3
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7023, 0.4289)>
Face 4049
UV Count: 3
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.7023, 0.4289)>
  UV <Vector (0.6960, 0.4198)>
Face 4050
UV Count: 3
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.6960, 0.4198)>
  UV <Vector (0.6929, 0.4109)>
Face 4051
UV Count: 3
  UV <Vector (0.6929, 0.4109)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6993, 0.4094)>
Face 4052
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6906, 0.3932)>
  UV <Vector (0.6849, 0.3793)>
Face 4053
UV Count: 3
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6883, 0.3683)>
  UV <Vector (0.6814, 0.3710)>
Face 4054
UV Count: 3
  UV <Vector (0.6749, 0.3462)>
  UV <Vector (0.6831, 0.3514)>
  UV <Vector (0.6760, 0.3529)>
Face 4055
UV Count: 3
  UV <Vector (0.6746, 0.3204)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6749, 0.3462)>
Face 4056
UV Count: 3
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6810, 0.3204)>
  UV <Vector (0.6746, 0.3204)>
Face 4057
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6888, 0.2697)>
  UV <Vector (0.6934, 0.2706)>
Face 4058
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6899, 0.2635)>
  UV <Vector (0.6945, 0.2638)>
Face 4059
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8298, 0.3359)>
Face 4060
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8146, 0.3524)>
Face 4061
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8136, 0.3629)>
Face 4062
UV Count: 3
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8111, 0.3687)>
Face 4063
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.8063, 0.3778)>
Face 4064
UV Count: 3
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.7938, 0.4054)>
Face 4065
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7558, 0.4207)>
Face 4066
UV Count: 3
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7491, 0.4243)>
Face 4067
UV Count: 3
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7398, 0.4273)>
Face 4068
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7277, 0.4283)>
Face 4069
UV Count: 3
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7225, 0.4261)>
Face 4070
UV Count: 3
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7181, 0.4228)>
  UV <Vector (0.7225, 0.4261)>
Face 4071
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7074, 0.4238)>
Face 4072
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7020, 0.4161)>
Face 4073
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.7065, 0.4060)>
Face 4074
UV Count: 3
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.6993, 0.4094)>
Face 4075
UV Count: 3
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6917, 0.3764)>
Face 4076
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6883, 0.3683)>
  UV <Vector (0.6855, 0.3607)>
Face 4077
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6831, 0.3514)>
  UV <Vector (0.6820, 0.3454)>
Face 4078
UV Count: 3
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6810, 0.3204)>
Face 4079
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6810, 0.3204)>
Face 4080
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6944, 0.2937)>
  UV <Vector (0.6869, 0.2928)>
Face 4081
UV Count: 3
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.6934, 0.2706)>
Face 4082
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8062, 0.3325)>
Face 4083
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8013, 0.3474)>
Face 4084
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8013, 0.3474)>
Face 4085
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8111, 0.3687)>
  UV <Vector (0.7990, 0.3611)>
Face 4086
UV Count: 3
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7955, 0.3667)>
Face 4087
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7849, 0.3959)>
Face 4088
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7517, 0.3974)>
Face 4089
UV Count: 3
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7438, 0.4125)>
Face 4090
UV Count: 3
  UV <Vector (0.7379, 0.4161)>
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7398, 0.4273)>
Face 4091
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7379, 0.4161)>
Face 4092
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7225, 0.4261)>
Face 4093
UV Count: 3
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7225, 0.4261)>
  UV <Vector (0.7181, 0.4228)>
Face 4094
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7181, 0.4228)>
Face 4095
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7086, 0.4111)>
Face 4096
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.7161, 0.3991)>
Face 4097
UV Count: 3
  UV <Vector (0.7161, 0.3991)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7215, 0.3869)>
Face 4098
UV Count: 3
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7215, 0.3869)>
Face 4099
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.7031, 0.3630)>
  UV <Vector (0.6951, 0.3667)>
Face 4100
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.6901, 0.3506)>
Face 4101
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.6968, 0.3430)>
Face 4102
UV Count: 3
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6944, 0.2937)>
Face 4103
UV Count: 3
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6944, 0.2937)>
Face 4104
UV Count: 3
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9034, 0.6204)>
  UV <Vector (0.9007, 0.6189)>
Face 4105
UV Count: 3
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9034, 0.6204)>
  UV <Vector (0.9012, 0.6276)>
Face 4106
UV Count: 3
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.9012, 0.6276)>
  UV <Vector (0.8913, 0.6378)>
Face 4107
UV Count: 3
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8913, 0.6378)>
  UV <Vector (0.8808, 0.6460)>
Face 4108
UV Count: 3
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8808, 0.6460)>
  UV <Vector (0.8763, 0.6508)>
Face 4109
UV Count: 3
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8763, 0.6508)>
  UV <Vector (0.8719, 0.6569)>
Face 4110
UV Count: 3
  UV <Vector (0.8654, 0.6637)>
  UV <Vector (0.8719, 0.6569)>
  UV <Vector (0.8668, 0.6649)>
Face 4111
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0338, 0.0368)>
  UV <Vector (0.0364, 0.0364)>
Face 4112
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0411, 0.0483)>
Face 4113
UV Count: 3
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0496, 0.0872)>
Face 4114
UV Count: 3
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0657, 0.1695)>
Face 4115
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0657, 0.1695)>
Face 4116
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0675, 0.2130)>
Face 4117
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0839, 0.2407)>
Face 4118
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0839, 0.2407)>
Face 4119
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0815, 0.2643)>
Face 4120
UV Count: 3
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0926, 0.2763)>
Face 4121
UV Count: 3
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0926, 0.2763)>
Face 4122
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0975, 0.3097)>
Face 4123
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1011, 0.3305)>
Face 4124
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0925, 0.3319)>
Face 4125
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1012, 0.4069)>
Face 4126
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1033, 0.4344)>
Face 4127
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1175, 0.4521)>
Face 4128
UV Count: 3
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1175, 0.4521)>
  UV <Vector (0.1201, 0.4676)>
Face 4129
UV Count: 3
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1201, 0.4676)>
  UV <Vector (0.1214, 0.4782)>
Face 4130
UV Count: 3
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1214, 0.4782)>
  UV <Vector (0.1218, 0.4911)>
Face 4131
UV Count: 3
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1218, 0.4911)>
Face 4132
UV Count: 3
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.7115, 0.7246)>
  UV <Vector (0.6915, 0.7235)>
Face 4133
UV Count: 3
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.6590, 0.7212)>
Face 4134
UV Count: 3
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6241, 0.7177)>
Face 4135
UV Count: 3
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6241, 0.7177)>
Face 4136
UV Count: 3
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.5869, 0.7181)>
Face 4137
UV Count: 3
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5499, 0.7097)>
  UV <Vector (0.5515, 0.7188)>
Face 4138
UV Count: 3
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5179, 0.7199)>
Face 4139
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4897, 0.7199)>
Face 4140
UV Count: 3
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4526, 0.7193)>
  UV <Vector (0.4535, 0.7077)>
Face 4141
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4384, 0.7055)>
Face 4142
UV Count: 3
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4173, 0.7177)>
Face 4143
UV Count: 3
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.3979, 0.7156)>
Face 4144
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3979, 0.7156)>
  UV <Vector (0.3796, 0.7111)>
Face 4145
UV Count: 3
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3691, 0.7015)>
  UV <Vector (0.3642, 0.6963)>
Face 4146
UV Count: 3
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3642, 0.6963)>
  UV <Vector (0.3633, 0.6951)>
Face 4147
UV Count: 3
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.7178, 0.2619)>
Face 4148
UV Count: 3
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7573, 0.3256)>
Face 4149
UV Count: 3
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7485, 0.3269)>
Face 4150
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7423, 0.3229)>
Face 4151
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7398, 0.3185)>
  UV <Vector (0.7377, 0.3215)>
Face 4152
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7393, 0.3077)>
Face 4153
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7455, 0.2882)>
Face 4154
UV Count: 3
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7589, 0.2793)>
Face 4155
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7547, 0.2908)>
Face 4156
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7492, 0.2948)>
Face 4157
UV Count: 3
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7450, 0.3003)>
Face 4158
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7442, 0.3112)>
Face 4159
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7418, 0.3148)>
Face 4160
UV Count: 3
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7451, 0.3225)>
Face 4161
UV Count: 3
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7501, 0.3237)>
Face 4162
UV Count: 3
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7546, 0.3237)>
Face 4163
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7578, 0.3203)>
Face 4164
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7632, 0.3033)>
Face 4165
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7547, 0.2908)>
Face 4166
UV Count: 3
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7547, 0.2908)>
Face 4167
UV Count: 3
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7429, 0.3069)>
Face 4168
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7418, 0.3148)>
Face 4169
UV Count: 3
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7398, 0.3185)>
  UV <Vector (0.7385, 0.3131)>
Face 4170
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7489, 0.3254)>
Face 4171
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7573, 0.3256)>
Face 4172
UV Count: 3
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7557, 0.3254)>
Face 4173
UV Count: 3
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7398, 0.3185)>
Face 4174
UV Count: 3
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7398, 0.3185)>
Face 4175
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7427, 0.3194)>
Face 4176
UV Count: 3
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7448, 0.3072)>
Face 4177
UV Count: 3
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7419, 0.3112)>
Face 4178
UV Count: 3
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7393, 0.3077)>
Face 4179
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7601, 0.3154)>
Face 4180
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7592, 0.3017)>
Face 4181
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7632, 0.3033)>
Face 4182
UV Count: 3
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7637, 0.3096)>
Face 4183
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7918, 0.3040)>
Face 4184
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7951, 0.3040)>
Face 4185
UV Count: 3
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7996, 0.3054)>
Face 4186
UV Count: 3
  UV <Vector (0.8052, 0.3068)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.8054, 0.3064)>
Face 4187
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7637, 0.3096)>
  UV <Vector (0.7639, 0.3165)>
Face 4188
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7591, 0.3208)>
Face 4189
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7632, 0.3033)>
  UV <Vector (0.7637, 0.3096)>
Face 4190
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7562, 0.3171)>
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Face 4191
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7578, 0.3203)>
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Face 4192
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7501, 0.3237)>
Face 4193
UV Count: 3
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7501, 0.3237)>
  UV <Vector (0.7464, 0.3212)>
Face 4194
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7464, 0.3212)>
Face 4195
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7474, 0.3165)>
Face 4196
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7458, 0.3108)>
Face 4197
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7459, 0.3071)>
Face 4198
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7478, 0.3021)>
Face 4199
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7467, 0.3012)>
Face 4200
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7583, 0.3141)>
  UV <Vector (0.7583, 0.3104)>
Face 4201
UV Count: 3
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7583, 0.3104)>
Face 4202
UV Count: 3
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7498, 0.3041)>
Face 4203
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7486, 0.3077)>
Face 4204
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7486, 0.3077)>
Face 4205
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7451, 0.3142)>
Face 4206
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7474, 0.3165)>
Face 4207
UV Count: 3
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7474, 0.3165)>
  UV <Vector (0.7489, 0.3148)>
Face 4208
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7517, 0.3169)>
Face 4209
UV Count: 3
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7517, 0.3169)>
Face 4210
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7545, 0.3158)>
  UV <Vector (0.7562, 0.3171)>
Face 4211
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7562, 0.3171)>
  UV <Vector (0.7545, 0.3158)>
Face 4212
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7583, 0.3104)>
  UV <Vector (0.7583, 0.3141)>
Face 4213
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7583, 0.3104)>
  UV <Vector (0.7568, 0.3107)>
Face 4214
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7552, 0.2936)>
Face 4215
UV Count: 3
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7559, 0.3045)>
Face 4216
UV Count: 3
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7562, 0.3010)>
Face 4217
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7526, 0.3047)>
Face 4218
UV Count: 3
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7485, 0.3102)>
Face 4219
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7486, 0.3129)>
Face 4220
UV Count: 3
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7516, 0.3107)>
Face 4221
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7525, 0.3118)>
Face 4222
UV Count: 3
  UV <Vector (0.7517, 0.3169)>
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7532, 0.3166)>
Face 4223
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7545, 0.3158)>
Face 4224
UV Count: 3
  UV <Vector (0.7545, 0.3158)>
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7530, 0.3122)>
Face 4225
UV Count: 3
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7546, 0.3096)>
Face 4226
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7546, 0.3096)>
  UV <Vector (0.7544, 0.3053)>
Face 4227
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7562, 0.3010)>
Face 4228
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7544, 0.3053)>
  UV <Vector (0.7546, 0.3096)>
Face 4229
UV Count: 3
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7516, 0.3107)>
Face 4230
UV Count: 3
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7546, 0.3096)>
  UV <Vector (0.7542, 0.3114)>
Face 4231
UV Count: 3
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7546, 0.3096)>
Face 4232
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8000, 0.3300)>
Face 4233
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.7958, 0.3405)>
  UV <Vector (0.8000, 0.3300)>
Face 4234
UV Count: 3
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.7928, 0.3488)>
  UV <Vector (0.7958, 0.3405)>
Face 4235
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7907, 0.3516)>
  UV <Vector (0.7928, 0.3488)>
Face 4236
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7693, 0.3683)>
  UV <Vector (0.7872, 0.3560)>
Face 4237
UV Count: 3
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7693, 0.3683)>
Face 4238
UV Count: 3
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8075, 0.3083)>
Face 4239
UV Count: 3
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.8049, 0.3115)>
Face 4240
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.8044, 0.3162)>
Face 4241
UV Count: 3
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.8000, 0.3300)>
  UV <Vector (0.7938, 0.3274)>
Face 4242
UV Count: 3
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.8000, 0.3300)>
  UV <Vector (0.7958, 0.3405)>
Face 4243
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7958, 0.3405)>
  UV <Vector (0.7928, 0.3488)>
Face 4244
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7928, 0.3488)>
  UV <Vector (0.7907, 0.3516)>
Face 4245
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7872, 0.3560)>
  UV <Vector (0.7693, 0.3683)>
Face 4246
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7693, 0.3683)>
  UV <Vector (0.7463, 0.3797)>
Face 4247
UV Count: 3
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7517, 0.3974)>
Face 4248
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7062, 0.3704)>
Face 4249
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7463, 0.4106)>
Face 4250
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7438, 0.4125)>
  UV <Vector (0.7379, 0.4161)>
Face 4251
UV Count: 3
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7379, 0.4161)>
Face 4252
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7339, 0.3993)>
Face 4253
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7161, 0.3991)>
Face 4254
UV Count: 3
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7161, 0.3991)>
Face 4255
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7326, 0.3792)>
Face 4256
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7329, 0.3639)>
Face 4257
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7031, 0.3630)>
Face 4258
UV Count: 3
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7102, 0.3440)>
Face 4259
UV Count: 3
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.6968, 0.3430)>
Face 4260
UV Count: 3
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.7111, 0.2986)>
Face 4261
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7227, 0.2734)>
Face 4262
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7178, 0.2619)>
  UV <Vector (0.7277, 0.2589)>
Face 4263
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.7700, 0.3196)>
Face 4264
UV Count: 3
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.7902, 0.3337)>
Face 4265
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7902, 0.3337)>
Face 4266
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7846, 0.3401)>
Face 4267
UV Count: 3
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7461, 0.3435)>
Face 4268
UV Count: 3
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7461, 0.3435)>
Face 4269
UV Count: 3
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7368, 0.3404)>
Face 4270
UV Count: 3
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7102, 0.3440)>
Face 4271
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7207, 0.3178)>
Face 4272
UV Count: 3
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7240, 0.3024)>
Face 4273
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7240, 0.3024)>
Face 4274
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7479, 0.2804)>
Face 4275
UV Count: 3
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7499, 0.2728)>
Face 4276
UV Count: 3
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7570, 0.2575)>
Face 4277
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7689, 0.2457)>
Face 4278
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7776, 0.2373)>
Face 4279
UV Count: 3
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.8112, 0.2388)>
Face 4280
UV Count: 3
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.7985, 0.2269)>
  UV <Vector (0.8205, 0.2354)>
Face 4281
UV Count: 3
  UV <Vector (0.7835, 0.2148)>
  UV <Vector (0.7754, 0.2093)>
  UV <Vector (0.7788, 0.2060)>
Face 4282
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7542, 0.2290)>
  UV <Vector (0.7584, 0.2240)>
Face 4283
UV Count: 3
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7178, 0.2619)>
Face 4284
UV Count: 3
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7178, 0.2619)>
  UV <Vector (0.7077, 0.2630)>
Face 4285
UV Count: 3
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.6945, 0.2638)>
Face 4286
UV Count: 3
  UV <Vector (0.6904, 0.2587)>
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.6899, 0.2635)>
Face 4287
UV Count: 3
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7312, 0.2473)>
  UV <Vector (0.7504, 0.2331)>
Face 4288
UV Count: 3
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7835, 0.2148)>
Face 4289
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7641, 0.2309)>
Face 4290
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7541, 0.2412)>
Face 4291
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7951, 0.5804)>
Face 4292
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7853, 0.5661)>
Face 4293
UV Count: 3
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7818, 0.5564)>
Face 4294
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7801, 0.5479)>
Face 4295
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7781, 0.5380)>
Face 4296
UV Count: 3
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7753, 0.5310)>
Face 4297
UV Count: 3
  UV <Vector (0.7228, 0.8373)>
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7254, 0.8373)>
Face 4298
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7266, 0.8179)>
Face 4299
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7243, 0.8104)>
Face 4300
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7248, 0.8052)>
Face 4301
UV Count: 3
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7229, 0.7979)>
Face 4302
UV Count: 3
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7229, 0.7979)>
Face 4303
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8139, 0.5589)>
  UV <Vector (0.8102, 0.5555)>
Face 4304
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8139, 0.5589)>
  UV <Vector (0.8095, 0.5666)>
Face 4305
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8095, 0.5666)>
  UV <Vector (0.8051, 0.5731)>
Face 4306
UV Count: 3
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8051, 0.5731)>
Face 4307
UV Count: 3
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8021, 0.5913)>
Face 4308
UV Count: 3
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8054, 0.6019)>
  UV <Vector (0.8117, 0.6193)>
Face 4309
UV Count: 3
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8117, 0.6193)>
  UV <Vector (0.8143, 0.6278)>
Face 4310
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8143, 0.6278)>
  UV <Vector (0.8183, 0.6409)>
Face 4311
UV Count: 3
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1141, 0.0188)>
  UV <Vector (0.1343, 0.0570)>
Face 4312
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1313, 0.0583)>
Face 4313
UV Count: 3
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1646, 0.1361)>
Face 4314
UV Count: 3
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1816, 0.1739)>
  UV <Vector (0.1787, 0.1754)>
Face 4315
UV Count: 3
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1864, 0.1946)>
Face 4316
UV Count: 3
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1952, 0.2011)>
Face 4317
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1952, 0.2011)>
Face 4318
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.1938, 0.2116)>
Face 4319
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2100, 0.2376)>
Face 4320
UV Count: 3
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2175, 0.2520)>
Face 4321
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2254, 0.2675)>
Face 4322
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2254, 0.2675)>
Face 4323
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2520, 0.3226)>
Face 4324
UV Count: 3
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2711, 0.3517)>
Face 4325
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.2858, 0.3749)>
Face 4326
UV Count: 3
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.3022, 0.3906)>
  UV <Vector (0.2984, 0.3972)>
Face 4327
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.3022, 0.3906)>
Face 4328
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.3150, 0.4246)>
  UV <Vector (0.3089, 0.4282)>
Face 4329
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3141, 0.4421)>
Face 4330
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3222, 0.4533)>
Face 4331
UV Count: 3
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3222, 0.4533)>
  UV <Vector (0.3231, 0.4727)>
Face 4332
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0005, 0.7169)>
Face 4333
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.0858, 0.7177)>
Face 4334
UV Count: 3
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1246, 0.7179)>
Face 4335
UV Count: 3
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1623, 0.7174)>
Face 4336
UV Count: 3
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.1953, 0.7172)>
Face 4337
UV Count: 3
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.2231, 0.7090)>
  UV <Vector (0.2261, 0.7152)>
Face 4338
UV Count: 3
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2261, 0.7152)>
  UV <Vector (0.2231, 0.7090)>
Face 4339
UV Count: 3
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2495, 0.7081)>
Face 4340
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2714, 0.7067)>
Face 4341
UV Count: 3
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3161, 0.7047)>
Face 4342
UV Count: 3
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3256, 0.6950)>
  UV <Vector (0.3294, 0.6989)>
Face 4343
UV Count: 3
  UV <Vector (0.7552, 0.2181)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7584, 0.2240)>
Face 4344
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7703, 0.2261)>
Face 4345
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7703, 0.2261)>
Face 4346
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7827, 0.2264)>
Face 4347
UV Count: 3
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7763, 0.2209)>
Face 4348
UV Count: 3
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7641, 0.2189)>
Face 4349
UV Count: 3
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3224, 0.6886)>
  UV <Vector (0.3256, 0.6950)>
Face 4350
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3104, 0.6996)>
Face 4351
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2689, 0.7012)>
Face 4352
UV Count: 3
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2471, 0.7027)>
Face 4353
UV Count: 3
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2231, 0.7090)>
  UV <Vector (0.2209, 0.7038)>
Face 4354
UV Count: 3
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.2209, 0.7038)>
  UV <Vector (0.2231, 0.7090)>
Face 4355
UV Count: 3
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.1936, 0.7111)>
Face 4356
UV Count: 3
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1615, 0.7113)>
Face 4357
UV Count: 3
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.1241, 0.7118)>
Face 4358
UV Count: 3
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.0853, 0.7118)>
Face 4359
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0460, 0.7054)>
  UV <Vector (0.0460, 0.7105)>
Face 4360
UV Count: 3
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3231, 0.4727)>
  UV <Vector (0.3222, 0.4533)>
Face 4361
UV Count: 3
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3222, 0.4533)>
  UV <Vector (0.3194, 0.4401)>
Face 4362
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3150, 0.4246)>
Face 4363
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3150, 0.4246)>
Face 4364
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3022, 0.3906)>
  UV <Vector (0.3057, 0.3856)>
Face 4365
UV Count: 3
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.3057, 0.3856)>
  UV <Vector (0.3022, 0.3906)>
Face 4366
UV Count: 3
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.2897, 0.3694)>
Face 4367
UV Count: 3
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2755, 0.3473)>
Face 4368
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2567, 0.3194)>
Face 4369
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2310, 0.2649)>
Face 4370
UV Count: 3
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2310, 0.2649)>
Face 4371
UV Count: 3
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2218, 0.2503)>
Face 4372
UV Count: 3
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2144, 0.2360)>
Face 4373
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.1973, 0.2102)>
Face 4374
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1980, 0.1993)>
Face 4375
UV Count: 3
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1980, 0.1993)>
Face 4376
UV Count: 3
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1816, 0.1739)>
Face 4377
UV Count: 3
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1816, 0.1739)>
Face 4378
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1515, 0.0959)>
Face 4379
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1343, 0.0570)>
Face 4380
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1175, 0.0174)>
  UV <Vector (0.1364, 0.0563)>
Face 4381
UV Count: 3
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8183, 0.6409)>
  UV <Vector (0.8143, 0.6278)>
Face 4382
UV Count: 3
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8143, 0.6278)>
  UV <Vector (0.8117, 0.6193)>
Face 4383
UV Count: 3
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8117, 0.6193)>
  UV <Vector (0.8054, 0.6019)>
Face 4384
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8021, 0.5913)>
  UV <Vector (0.7990, 0.5818)>
Face 4385
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8051, 0.5731)>
  UV <Vector (0.8091, 0.5758)>
Face 4386
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8051, 0.5731)>
  UV <Vector (0.8095, 0.5666)>
Face 4387
UV Count: 3
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8095, 0.5666)>
  UV <Vector (0.8139, 0.5589)>
Face 4388
UV Count: 3
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8139, 0.5589)>
Face 4389
UV Count: 3
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7155, 0.7924)>
Face 4390
UV Count: 3
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7155, 0.7924)>
Face 4391
UV Count: 3
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7204, 0.8031)>
Face 4392
UV Count: 3
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7202, 0.8098)>
Face 4393
UV Count: 3
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7237, 0.8172)>
Face 4394
UV Count: 3
  UV <Vector (0.7198, 0.8373)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7228, 0.8373)>
Face 4395
UV Count: 3
  UV <Vector (0.7753, 0.5310)>
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7718, 0.5320)>
Face 4396
UV Count: 3
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7743, 0.5383)>
Face 4397
UV Count: 3
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7771, 0.5481)>
Face 4398
UV Count: 3
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7791, 0.5568)>
Face 4399
UV Count: 3
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7822, 0.5669)>
Face 4400
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7885, 0.5737)>
Face 4401
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7866, 0.5841)>
Face 4402
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7866, 0.6091)>
Face 4403
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7716, 0.6101)>
  UV <Vector (0.7684, 0.6036)>
Face 4404
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1065, 0.0223)>
Face 4405
UV Count: 3
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1396, 0.1018)>
Face 4406
UV Count: 3
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1556, 0.1410)>
Face 4407
UV Count: 3
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1736, 0.1781)>
  UV <Vector (0.1693, 0.1803)>
Face 4408
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1693, 0.1803)>
  UV <Vector (0.1736, 0.1781)>
Face 4409
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1799, 0.1945)>
Face 4410
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1870, 0.2132)>
Face 4411
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1870, 0.2132)>
Face 4412
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1981, 0.2410)>
Face 4413
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.1986, 0.2608)>
Face 4414
UV Count: 3
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.2052, 0.2572)>
Face 4415
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2128, 0.2745)>
Face 4416
UV Count: 3
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2436, 0.3286)>
  UV <Vector (0.2366, 0.3334)>
Face 4417
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2366, 0.3334)>
  UV <Vector (0.2436, 0.3286)>
Face 4418
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2763, 0.3815)>
  UV <Vector (0.2675, 0.3867)>
Face 4419
UV Count: 3
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2675, 0.3867)>
  UV <Vector (0.2763, 0.3815)>
Face 4420
UV Count: 3
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2885, 0.4039)>
Face 4421
UV Count: 3
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2952, 0.4196)>
Face 4422
UV Count: 3
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.3006, 0.4329)>
Face 4423
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.3090, 0.4552)>
Face 4424
UV Count: 3
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.3090, 0.4552)>
  UV <Vector (0.3115, 0.4724)>
Face 4425
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0016, 0.7313)>
  UV <Vector (0.0014, 0.7234)>
Face 4426
UV Count: 3
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.0865, 0.7337)>
Face 4427
UV Count: 3
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1255, 0.7344)>
Face 4428
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1255, 0.7344)>
Face 4429
UV Count: 3
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.1973, 0.7337)>
Face 4430
UV Count: 3
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.2289, 0.7231)>
  UV <Vector (0.2307, 0.7324)>
Face 4431
UV Count: 3
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2289, 0.7231)>
Face 4432
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2560, 0.7226)>
Face 4433
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3029, 0.7398)>
Face 4434
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3411, 0.7278)>
Face 4435
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3437, 0.7054)>
Face 4436
UV Count: 3
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3380, 0.6991)>
Face 4437
UV Count: 3
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7504, 0.2331)>
  UV <Vector (0.7542, 0.2290)>
Face 4438
UV Count: 3
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7588, 0.2366)>
Face 4439
UV Count: 3
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7985, 0.2269)>
Face 4440
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7925, 0.2296)>
Face 4441
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7871, 0.2329)>
Face 4442
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7624, 0.2440)>
Face 4443
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7570, 0.2575)>
Face 4444
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7499, 0.2728)>
Face 4445
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7227, 0.2734)>
Face 4446
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6814, 0.3710)>
  UV <Vector (0.6883, 0.3683)>
Face 4447
UV Count: 3
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6883, 0.3683)>
Face 4448
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.7031, 0.3630)>
Face 4449
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7206, 0.3599)>
Face 4450
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7198, 0.3405)>
Face 4451
UV Count: 3
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7353, 0.3151)>
Face 4452
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7240, 0.3024)>
  UV <Vector (0.7362, 0.3077)>
Face 4453
UV Count: 3
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7240, 0.3024)>
  UV <Vector (0.7311, 0.2860)>
Face 4454
UV Count: 3
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7479, 0.2804)>
Face 4455
UV Count: 3
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7589, 0.2793)>
  UV <Vector (0.7455, 0.2882)>
Face 4456
UV Count: 3
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7589, 0.2793)>
  UV <Vector (0.7597, 0.2751)>
Face 4457
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7676, 0.2785)>
Face 4458
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7873, 0.2834)>
Face 4459
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7951, 0.2751)>
Face 4460
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8054, 0.2755)>
Face 4461
UV Count: 3
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8083, 0.2738)>
Face 4462
UV Count: 3
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8102, 0.2690)>
Face 4463
UV Count: 3
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8102, 0.2690)>
  UV <Vector (0.8136, 0.2668)>
Face 4464
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8143, 0.2678)>
Face 4465
UV Count: 3
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6760, 0.3529)>
  UV <Vector (0.6831, 0.3514)>
Face 4466
UV Count: 3
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6831, 0.3514)>
Face 4467
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6981, 0.3482)>
Face 4468
UV Count: 3
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.7102, 0.3440)>
Face 4469
UV Count: 3
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7102, 0.3440)>
Face 4470
UV Count: 3
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7305, 0.3370)>
Face 4471
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7368, 0.3404)>
Face 4472
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7461, 0.3435)>
Face 4473
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7461, 0.3435)>
  UV <Vector (0.7620, 0.3383)>
Face 4474
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7827, 0.3420)>
Face 4475
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7907, 0.3516)>
  UV <Vector (0.7872, 0.3560)>
Face 4476
UV Count: 3
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7872, 0.3560)>
  UV <Vector (0.7907, 0.3516)>
Face 4477
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.8111, 0.3687)>
  UV <Vector (0.8063, 0.3778)>
Face 4478
UV Count: 3
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.8111, 0.3687)>
Face 4479
UV Count: 3
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8373, 0.3767)>
Face 4480
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8194, 0.3053)>
Face 4481
UV Count: 3
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8194, 0.3053)>
Face 4482
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8148, 0.3063)>
Face 4483
UV Count: 3
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8106, 0.3067)>
Face 4484
UV Count: 3
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8194, 0.3053)>
  UV <Vector (0.8147, 0.3036)>
Face 4485
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8147, 0.3036)>
  UV <Vector (0.8194, 0.3053)>
Face 4486
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8118, 0.3042)>
  UV <Vector (0.8133, 0.3039)>
Face 4487
UV Count: 3
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8095, 0.3048)>
  UV <Vector (0.8118, 0.3042)>
Face 4488
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8054, 0.3064)>
Face 4489
UV Count: 3
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8052, 0.3068)>
Face 4490
UV Count: 3
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8052, 0.3068)>
Face 4491
UV Count: 3
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8318, 0.2552)>
Face 4492
UV Count: 3
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8260, 0.2588)>
Face 4493
UV Count: 3
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8164, 0.2628)>
Face 4494
UV Count: 3
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8195, 0.2636)>
Face 4495
UV Count: 3
  UV <Vector (0.8195, 0.2636)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8175, 0.2640)>
Face 4496
UV Count: 3
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8200, 0.2643)>
Face 4497
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8200, 0.2643)>
Face 4498
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8373, 0.2668)>
Face 4499
UV Count: 3
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8335, 0.2669)>
Face 4500
UV Count: 3
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8239, 0.2667)>
Face 4501
UV Count: 3
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8200, 0.2643)>
  UV <Vector (0.8246, 0.2658)>
Face 4502
UV Count: 3
  UV <Vector (0.8373, 0.2668)>
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8372, 0.2638)>
Face 4503
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8285, 0.2669)>
Face 4504
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8246, 0.2658)>
Face 4505
UV Count: 3
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8330, 0.2579)>
Face 4506
UV Count: 3
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8110, 0.5771)>
Face 4507
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8202, 0.5650)>
Face 4508
UV Count: 3
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8202, 0.5650)>
Face 4509
UV Count: 3
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7119, 0.7897)>
  UV <Vector (0.7080, 0.7867)>
Face 4510
UV Count: 3
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7119, 0.7897)>
  UV <Vector (0.7184, 0.8021)>
Face 4511
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7184, 0.8021)>
  UV <Vector (0.7183, 0.8095)>
Face 4512
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7183, 0.8095)>
  UV <Vector (0.7188, 0.8161)>
Face 4513
UV Count: 3
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7188, 0.8161)>
Face 4514
UV Count: 3
  UV <Vector (0.7168, 0.8371)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7184, 0.8372)>
Face 4515
UV Count: 3
  UV <Vector (0.7686, 0.5338)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7708, 0.5392)>
Face 4516
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7756, 0.5482)>
Face 4517
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7756, 0.5482)>
  UV <Vector (0.7778, 0.5570)>
Face 4518
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7778, 0.5570)>
  UV <Vector (0.7808, 0.5673)>
Face 4519
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7819, 0.5760)>
Face 4520
UV Count: 3
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7819, 0.5760)>
  UV <Vector (0.7837, 0.5754)>
Face 4521
UV Count: 3
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7923, 0.5941)>
Face 4522
UV Count: 3
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7990, 0.6021)>
Face 4523
UV Count: 3
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8021, 0.5913)>
  UV <Vector (0.8054, 0.6019)>
Face 4524
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8054, 0.6019)>
  UV <Vector (0.8021, 0.5913)>
Face 4525
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8168, 0.6007)>
Face 4526
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8132, 0.6011)>
Face 4527
UV Count: 3
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8180, 0.6189)>
Face 4528
UV Count: 3
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8217, 0.6408)>
  UV <Vector (0.8194, 0.6274)>
Face 4529
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1184, 0.0171)>
  UV <Vector (0.1388, 0.0552)>
Face 4530
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1533, 0.0952)>
Face 4531
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1707, 0.1331)>
Face 4532
UV Count: 3
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1850, 0.1720)>
Face 4533
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1850, 0.1720)>
Face 4534
UV Count: 3
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1987, 0.1988)>
Face 4535
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1987, 0.1988)>
Face 4536
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2016, 0.2086)>
Face 4537
UV Count: 3
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2177, 0.2344)>
Face 4538
UV Count: 3
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2248, 0.2489)>
Face 4539
UV Count: 3
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2324, 0.2643)>
Face 4540
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2324, 0.2643)>
Face 4541
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2636, 0.3145)>
  UV <Vector (0.2622, 0.3155)>
Face 4542
UV Count: 3
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2795, 0.3431)>
Face 4543
UV Count: 3
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.2932, 0.3651)>
Face 4544
UV Count: 3
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.3057, 0.3856)>
Face 4545
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3057, 0.3856)>
  UV <Vector (0.3097, 0.3825)>
Face 4546
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3195, 0.4226)>
Face 4547
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3231, 0.4399)>
Face 4548
UV Count: 3
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3231, 0.4399)>
Face 4549
UV Count: 3
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3263, 0.4735)>
  UV <Vector (0.3262, 0.4532)>
Face 4550
UV Count: 3
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0460, 0.7054)>
Face 4551
UV Count: 3
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.0460, 0.7054)>
Face 4552
UV Count: 3
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.0852, 0.7066)>
Face 4553
UV Count: 3
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1236, 0.7068)>
Face 4554
UV Count: 3
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1919, 0.7060)>
Face 4555
UV Count: 3
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.2185, 0.6992)>
  UV <Vector (0.2209, 0.7038)>
Face 4556
UV Count: 3
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2209, 0.7038)>
  UV <Vector (0.2185, 0.6992)>
Face 4557
UV Count: 3
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2441, 0.6978)>
Face 4558
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2664, 0.6963)>
Face 4559
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3061, 0.6950)>
Face 4560
UV Count: 3
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3198, 0.6855)>
  UV <Vector (0.3224, 0.6886)>
Face 4561
UV Count: 3
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7727, 0.2115)>
  UV <Vector (0.7698, 0.2140)>
Face 4562
UV Count: 3
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7727, 0.2115)>
Face 4563
UV Count: 3
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7845, 0.2250)>
Face 4564
UV Count: 3
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7969, 0.2270)>
Face 4565
UV Count: 3
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.8135, 0.2379)>
Face 4566
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.8135, 0.2379)>
Face 4567
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8209, 0.2460)>
Face 4568
UV Count: 3
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8181, 0.2473)>
Face 4569
UV Count: 3
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8225, 0.2480)>
Face 4570
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8228, 0.2488)>
Face 4571
UV Count: 3
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8235, 0.2498)>
Face 4572
UV Count: 3
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8280, 0.2558)>
Face 4573
UV Count: 3
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8293, 0.2582)>
Face 4574
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8293, 0.2582)>
  UV <Vector (0.8300, 0.2603)>
Face 4575
UV Count: 3
  UV <Vector (0.8234, 0.2612)>
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8268, 0.2604)>
Face 4576
UV Count: 3
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8234, 0.2612)>
Face 4577
UV Count: 3
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8195, 0.2636)>
Face 4578
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8195, 0.2636)>
Face 4579
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8200, 0.2643)>
Face 4580
UV Count: 3
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8372, 0.2622)>
Face 4581
UV Count: 3
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8300, 0.2603)>
  UV <Vector (0.8303, 0.2619)>
Face 4582
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8234, 0.2612)>
Face 4583
UV Count: 3
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8234, 0.2612)>
Face 4584
UV Count: 3
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8303, 0.2619)>
  UV <Vector (0.8300, 0.2603)>
Face 4585
UV Count: 3
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8300, 0.2603)>
  UV <Vector (0.8293, 0.2582)>
Face 4586
UV Count: 3
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8293, 0.2582)>
  UV <Vector (0.8280, 0.2558)>
Face 4587
UV Count: 3
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8318, 0.2552)>
Face 4588
UV Count: 3
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8268, 0.2487)>
Face 4589
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8268, 0.2487)>
Face 4590
UV Count: 3
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8254, 0.2468)>
Face 4591
UV Count: 3
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8209, 0.2460)>
Face 4592
UV Count: 3
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8169, 0.2422)>
Face 4593
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.8197, 0.2404)>
Face 4594
UV Count: 3
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.8160, 0.2370)>
Face 4595
UV Count: 3
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7976, 0.2268)>
Face 4596
UV Count: 3
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7863, 0.2235)>
Face 4597
UV Count: 3
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7727, 0.2115)>
  UV <Vector (0.7754, 0.2093)>
Face 4598
UV Count: 3
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7754, 0.2093)>
  UV <Vector (0.7727, 0.2115)>
Face 4599
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3198, 0.6855)>
  UV <Vector (0.3130, 0.6882)>
Face 4600
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3033, 0.6912)>
Face 4601
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2630, 0.6906)>
Face 4602
UV Count: 3
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2391, 0.6921)>
Face 4603
UV Count: 3
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2185, 0.6992)>
  UV <Vector (0.2159, 0.6944)>
Face 4604
UV Count: 3
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.2159, 0.6944)>
  UV <Vector (0.2185, 0.6992)>
Face 4605
UV Count: 3
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1603, 0.7022)>
Face 4606
UV Count: 3
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1237, 0.7022)>
Face 4607
UV Count: 3
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.0855, 0.7021)>
Face 4608
UV Count: 3
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.0462, 0.7020)>
Face 4609
UV Count: 3
  UV <Vector (0.0003, 0.6968)>
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0000, 0.7020)>
Face 4610
UV Count: 3
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3298, 0.4742)>
  UV <Vector (0.3294, 0.4531)>
Face 4611
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3266, 0.4391)>
Face 4612
UV Count: 3
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3266, 0.4391)>
Face 4613
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3233, 0.4206)>
Face 4614
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.3146, 0.3789)>
Face 4615
UV Count: 3
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.2964, 0.3622)>
Face 4616
UV Count: 3
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.2821, 0.3416)>
Face 4617
UV Count: 3
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2636, 0.3145)>
Face 4618
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2636, 0.3145)>
Face 4619
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2324, 0.2643)>
  UV <Vector (0.2339, 0.2636)>
Face 4620
UV Count: 3
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2279, 0.2472)>
Face 4621
UV Count: 3
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2212, 0.2323)>
Face 4622
UV Count: 3
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2212, 0.2323)>
Face 4623
UV Count: 3
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2026, 0.2081)>
Face 4624
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.2037, 0.2076)>
Face 4625
UV Count: 3
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1950, 0.1904)>
Face 4626
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1950, 0.1904)>
  UV <Vector (0.1940, 0.1908)>
Face 4627
UV Count: 3
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1858, 0.1716)>
Face 4628
UV Count: 3
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1715, 0.1327)>
Face 4629
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1556, 0.0939)>
Face 4630
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1192, 0.0168)>
  UV <Vector (0.1420, 0.0538)>
Face 4631
UV Count: 3
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8225, 0.6408)>
  UV <Vector (0.8206, 0.6274)>
Face 4632
UV Count: 3
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8195, 0.6188)>
Face 4633
UV Count: 3
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8149, 0.6009)>
Face 4634
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8372, 0.2622)>
  UV <Vector (0.8372, 0.2638)>
Face 4635
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8303, 0.2619)>
  UV <Vector (0.8335, 0.2620)>
Face 4636
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8303, 0.2619)>
Face 4637
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8273, 0.2617)>
Face 4638
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3485, 0.5816)>
  UV <Vector (0.3247, 0.5758)>
Face 4639
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.3110, 0.5597)>
Face 4640
UV Count: 3
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.3110, 0.5597)>
Face 4641
UV Count: 3
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.2708, 0.5515)>
  UV <Vector (0.2774, 0.5428)>
Face 4642
UV Count: 3
  UV <Vector (0.2579, 0.5326)>
  UV <Vector (0.2774, 0.5428)>
  UV <Vector (0.2708, 0.5515)>
Face 4643
UV Count: 3
  UV <Vector (0.4709, 0.5423)>
  UV <Vector (0.4854, 0.5304)>
  UV <Vector (0.4793, 0.5503)>
Face 4644
UV Count: 3
  UV <Vector (0.4793, 0.5503)>
  UV <Vector (0.4611, 0.5574)>
  UV <Vector (0.4709, 0.5423)>
Face 4645
UV Count: 3
  UV <Vector (0.4427, 0.5673)>
  UV <Vector (0.4662, 0.5658)>
  UV <Vector (0.4455, 0.5764)>
Face 4646
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4455, 0.5764)>
  UV <Vector (0.4270, 0.5799)>
Face 4647
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4046, 0.5811)>
  UV <Vector (0.4028, 0.5729)>
Face 4648
UV Count: 3
  UV <Vector (0.4028, 0.5729)>
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3857, 0.5720)>
Face 4649
UV Count: 3
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3672, 0.5708)>
  UV <Vector (0.3857, 0.5720)>
Face 4650
UV Count: 3
  UV <Vector (0.3536, 0.5701)>
  UV <Vector (0.3657, 0.5843)>
  UV <Vector (0.3485, 0.5816)>
Face 4651
UV Count: 3
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3673, 0.7702)>
Face 4652
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3846, 0.7707)>
Face 4653
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3846, 0.7707)>
  UV <Vector (0.4020, 0.7707)>
Face 4654
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4020, 0.7707)>
  UV <Vector (0.4251, 0.7714)>
Face 4655
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4423, 0.7770)>
  UV <Vector (0.4397, 0.7864)>
Face 4656
UV Count: 3
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4581, 0.7965)>
Face 4657
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4581, 0.7965)>
  UV <Vector (0.4640, 0.7878)>
Face 4658
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4816, 0.8284)>
  UV <Vector (0.4756, 0.8303)>
Face 4659
UV Count: 3
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2538, 0.8154)>
  UV <Vector (0.2653, 0.7944)>
Face 4660
UV Count: 3
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2817, 0.7833)>
Face 4661
UV Count: 3
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2817, 0.7833)>
Face 4662
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.3239, 0.7840)>
Face 4663
UV Count: 3
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3503, 0.7801)>
Face 4664
UV Count: 3
  UV <Vector (0.3643, 0.2005)>
  UV <Vector (0.3595, 0.1983)>
  UV <Vector (0.3625, 0.1943)>
Face 4665
UV Count: 3
  UV <Vector (0.3625, 0.1943)>
  UV <Vector (0.3573, 0.1913)>
  UV <Vector (0.3594, 0.1892)>
Face 4666
UV Count: 3
  UV <Vector (0.3535, 0.1832)>
  UV <Vector (0.3590, 0.1895)>
  UV <Vector (0.3573, 0.1913)>
Face 4667
UV Count: 3
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9929, 0.7033)>
  UV <Vector (0.9910, 0.7055)>
Face 4668
UV Count: 3
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9912, 0.6958)>
  UV <Vector (0.9870, 0.6972)>
Face 4669
UV Count: 3
  UV <Vector (0.9893, 0.6834)>
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9848, 0.6814)>
Face 4670
UV Count: 3
  UV <Vector (0.9891, 0.6794)>
  UV <Vector (0.9848, 0.6814)>
  UV <Vector (0.9854, 0.6783)>
Face 4671
UV Count: 3
  UV <Vector (0.9867, 0.6746)>
  UV <Vector (0.9891, 0.6794)>
  UV <Vector (0.9854, 0.6783)>
Face 4672
UV Count: 3
  UV <Vector (0.3833, 0.2141)>
  UV <Vector (0.3884, 0.2168)>
  UV <Vector (0.3817, 0.2171)>
Face 4673
UV Count: 3
  UV <Vector (0.3750, 0.2133)>
  UV <Vector (0.3817, 0.2171)>
  UV <Vector (0.3745, 0.2160)>
Face 4674
UV Count: 3
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3750, 0.2133)>
  UV <Vector (0.3745, 0.2160)>
Face 4675
UV Count: 3
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3708, 0.2107)>
  UV <Vector (0.3696, 0.2137)>
Face 4676
UV Count: 3
  UV <Vector (0.3679, 0.2071)>
  UV <Vector (0.3624, 0.2037)>
  UV <Vector (0.3643, 0.2005)>
Face 4677
UV Count: 3
  UV <Vector (0.9015, 0.5720)>
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9050, 0.5735)>
Face 4678
UV Count: 3
  UV <Vector (0.9050, 0.5735)>
  UV <Vector (0.8987, 0.5781)>
  UV <Vector (0.9015, 0.5720)>
Face 4679
UV Count: 3
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.8956, 0.5842)>
  UV <Vector (0.8987, 0.5781)>
Face 4680
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8914, 0.5939)>
  UV <Vector (0.8956, 0.5842)>
Face 4681
UV Count: 3
  UV <Vector (0.8037, 0.6779)>
  UV <Vector (0.8065, 0.6841)>
  UV <Vector (0.8018, 0.6837)>
Face 4682
UV Count: 3
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.8018, 0.6837)>
  UV <Vector (0.8065, 0.6841)>
Face 4683
UV Count: 3
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.7996, 0.6898)>
  UV <Vector (0.8046, 0.6903)>
Face 4684
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.7984, 0.6940)>
  UV <Vector (0.8030, 0.6953)>
Face 4685
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7956, 0.6993)>
  UV <Vector (0.8003, 0.7021)>
Face 4686
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7854, 0.7113)>
  UV <Vector (0.7905, 0.7056)>
Face 4687
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9040, 0.5434)>
  UV <Vector (0.9096, 0.5421)>
Face 4688
UV Count: 3
  UV <Vector (0.9039, 0.5586)>
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9090, 0.5599)>
Face 4689
UV Count: 3
  UV <Vector (0.9034, 0.5651)>
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9074, 0.5664)>
Face 4690
UV Count: 3
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.2982, 0.6672)>
  UV <Vector (0.2998, 0.6623)>
Face 4691
UV Count: 3
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.2998, 0.6623)>
Face 4692
UV Count: 3
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3030, 0.6587)>
Face 4693
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3060, 0.6552)>
Face 4694
UV Count: 3
  UV <Vector (0.3164, 0.6465)>
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3103, 0.6511)>
Face 4695
UV Count: 3
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3164, 0.6465)>
Face 4696
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3405, 0.6242)>
Face 4697
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3727, 0.6337)>
  UV <Vector (0.3677, 0.6401)>
Face 4698
UV Count: 3
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3751, 0.6474)>
Face 4699
UV Count: 3
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3871, 0.6525)>
  UV <Vector (0.3808, 0.6556)>
Face 4700
UV Count: 3
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3808, 0.6556)>
  UV <Vector (0.3871, 0.6525)>
Face 4701
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3912, 0.6768)>
  UV <Vector (0.3841, 0.6767)>
Face 4702
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3912, 0.6768)>
  UV <Vector (0.3909, 0.6821)>
Face 4703
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3840, 0.6812)>
Face 4704
UV Count: 3
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3796, 0.7111)>
Face 4705
UV Count: 3
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3796, 0.7111)>
  UV <Vector (0.3709, 0.7195)>
Face 4706
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3709, 0.7195)>
  UV <Vector (0.3411, 0.7278)>
Face 4707
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3411, 0.7278)>
Face 4708
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3272, 0.7090)>
Face 4709
UV Count: 3
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3212, 0.7029)>
Face 4710
UV Count: 3
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3151, 0.6998)>
Face 4711
UV Count: 3
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3072, 0.6917)>
  UV <Vector (0.3102, 0.6952)>
Face 4712
UV Count: 3
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3072, 0.6917)>
Face 4713
UV Count: 3
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.3076, 0.6856)>
Face 4714
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3617, 0.3977)>
Face 4715
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3610, 0.4188)>
Face 4716
UV Count: 3
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3654, 0.4548)>
Face 4717
UV Count: 3
  UV <Vector (0.0016, 0.6626)>
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0005, 0.6681)>
Face 4718
UV Count: 3
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0484, 0.6620)>
Face 4719
UV Count: 3
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0894, 0.6625)>
Face 4720
UV Count: 3
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.1292, 0.6632)>
Face 4721
UV Count: 3
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1664, 0.6642)>
Face 4722
UV Count: 3
  UV <Vector (0.2282, 0.6637)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1932, 0.6642)>
Face 4723
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2287, 0.6691)>
  UV <Vector (0.2282, 0.6637)>
Face 4724
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2815, 0.6708)>
  UV <Vector (0.2584, 0.6707)>
Face 4725
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2826, 0.6664)>
  UV <Vector (0.2982, 0.6672)>
Face 4726
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3074, 0.6723)>
Face 4727
UV Count: 3
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3074, 0.6723)>
Face 4728
UV Count: 3
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3043, 0.6621)>
Face 4729
UV Count: 3
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3071, 0.6590)>
Face 4730
UV Count: 3
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3101, 0.6559)>
Face 4731
UV Count: 3
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3153, 0.6523)>
Face 4732
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3218, 0.6488)>
Face 4733
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3317, 0.6482)>
Face 4734
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3636, 0.6454)>
Face 4735
UV Count: 3
  UV <Vector (0.3636, 0.6454)>
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3702, 0.6517)>
Face 4736
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3808, 0.6556)>
  UV <Vector (0.3756, 0.6585)>
Face 4737
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3756, 0.6585)>
  UV <Vector (0.3808, 0.6556)>
Face 4738
UV Count: 3
  UV <Vector (0.3780, 0.6727)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3781, 0.6766)>
Face 4739
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3840, 0.6812)>
Face 4740
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3782, 0.6806)>
Face 4741
UV Count: 3
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3691, 0.7015)>
Face 4742
UV Count: 3
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3662, 0.7130)>
Face 4743
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3421, 0.7190)>
Face 4744
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3428, 0.7119)>
Face 4745
UV Count: 3
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3324, 0.7079)>
Face 4746
UV Count: 3
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3253, 0.7026)>
Face 4747
UV Count: 3
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3217, 0.6950)>
Face 4748
UV Count: 3
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3173, 0.6904)>
Face 4749
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3072, 0.6917)>
Face 4750
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3130, 0.6839)>
Face 4751
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.2984, 0.6812)>
Face 4752
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2815, 0.6789)>
Face 4753
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2815, 0.6789)>
  UV <Vector (0.2830, 0.6834)>
Face 4754
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2591, 0.6842)>
Face 4755
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.1937, 0.6833)>
Face 4756
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.1659, 0.6830)>
Face 4757
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1287, 0.6825)>
Face 4758
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.0891, 0.6818)>
Face 4759
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.0483, 0.6811)>
Face 4760
UV Count: 3
  UV <Vector (0.0010, 0.6783)>
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0008, 0.6831)>
Face 4761
UV Count: 3
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3459, 0.4761)>
  UV <Vector (0.3439, 0.4524)>
Face 4762
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3439, 0.4524)>
Face 4763
UV Count: 3
  UV <Vector (0.3427, 0.4039)>
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3441, 0.4236)>
Face 4764
UV Count: 3
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3427, 0.4039)>
Face 4765
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3405, 0.3560)>
Face 4766
UV Count: 3
  UV <Vector (0.3628, 0.3518)>
  UV <Vector (0.3553, 0.3578)>
  UV <Vector (0.3551, 0.3472)>
Face 4767
UV Count: 3
  UV <Vector (0.3589, 0.3240)>
  UV <Vector (0.3551, 0.3472)>
  UV <Vector (0.3540, 0.3202)>
Face 4768
UV Count: 3
  UV <Vector (0.6502, 0.4482)>
  UV <Vector (0.6752, 0.4491)>
  UV <Vector (0.6502, 0.4550)>
Face 4769
UV Count: 3
  UV <Vector (0.6278, 0.4554)>
  UV <Vector (0.6502, 0.4550)>
  UV <Vector (0.6271, 0.4624)>
Face 4770
UV Count: 3
  UV <Vector (0.6033, 0.4594)>
  UV <Vector (0.6271, 0.4624)>
  UV <Vector (0.6019, 0.4671)>
Face 4771
UV Count: 3
  UV <Vector (0.5917, 0.4594)>
  UV <Vector (0.6019, 0.4671)>
  UV <Vector (0.5904, 0.4672)>
Face 4772
UV Count: 3
  UV <Vector (0.5797, 0.4598)>
  UV <Vector (0.5904, 0.4672)>
  UV <Vector (0.5785, 0.4675)>
Face 4773
UV Count: 3
  UV <Vector (0.5547, 0.4581)>
  UV <Vector (0.5785, 0.4675)>
  UV <Vector (0.5531, 0.4652)>
Face 4774
UV Count: 3
  UV <Vector (0.5257, 0.4552)>
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5246, 0.4612)>
Face 4775
UV Count: 3
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.5246, 0.4612)>
  UV <Vector (0.4955, 0.4548)>
Face 4776
UV Count: 3
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4725, 0.4393)>
Face 4777
UV Count: 3
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4725, 0.4393)>
  UV <Vector (0.4700, 0.4466)>
Face 4778
UV Count: 3
  UV <Vector (0.4348, 0.4314)>
  UV <Vector (0.4481, 0.4293)>
  UV <Vector (0.4449, 0.4369)>
Face 4779
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4235, 0.4247)>
  UV <Vector (0.4269, 0.4164)>
Face 4780
UV Count: 3
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4269, 0.4164)>
  UV <Vector (0.4235, 0.4247)>
Face 4781
UV Count: 3
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4057, 0.4131)>
  UV <Vector (0.4082, 0.4046)>
Face 4782
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.4082, 0.4046)>
  UV <Vector (0.4057, 0.4131)>
Face 4783
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.3995, 0.4085)>
Face 4784
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.3952, 0.4047)>
Face 4785
UV Count: 3
  UV <Vector (0.3868, 0.3988)>
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.3911, 0.4020)>
Face 4786
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3798, 0.3931)>
  UV <Vector (0.3834, 0.3829)>
Face 4787
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3695, 0.3558)>
Face 4788
UV Count: 3
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3553, 0.3578)>
  UV <Vector (0.3695, 0.3558)>
Face 4789
UV Count: 3
  UV <Vector (0.3834, 0.3829)>
  UV <Vector (0.3798, 0.3931)>
  UV <Vector (0.3683, 0.3844)>
Face 4790
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3873, 0.3744)>
Face 4791
UV Count: 3
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3834, 0.3829)>
Face 4792
UV Count: 3
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4082, 0.4046)>
Face 4793
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4269, 0.4164)>
Face 4794
UV Count: 3
  UV <Vector (0.4481, 0.4293)>
  UV <Vector (0.4516, 0.4220)>
  UV <Vector (0.4750, 0.4322)>
Face 4795
UV Count: 3
  UV <Vector (0.5000, 0.4426)>
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.4725, 0.4393)>
Face 4796
UV Count: 3
  UV <Vector (0.5268, 0.4493)>
  UV <Vector (0.5257, 0.4552)>
  UV <Vector (0.4977, 0.4486)>
Face 4797
UV Count: 3
  UV <Vector (0.5268, 0.4493)>
  UV <Vector (0.5563, 0.4513)>
  UV <Vector (0.5547, 0.4581)>
Face 4798
UV Count: 3
  UV <Vector (0.5563, 0.4513)>
  UV <Vector (0.5808, 0.4523)>
  UV <Vector (0.5797, 0.4598)>
Face 4799
UV Count: 3
  UV <Vector (0.5808, 0.4523)>
  UV <Vector (0.5930, 0.4517)>
  UV <Vector (0.5917, 0.4594)>
Face 4800
UV Count: 3
  UV <Vector (0.6050, 0.4517)>
  UV <Vector (0.6284, 0.4485)>
  UV <Vector (0.6278, 0.4554)>
Face 4801
UV Count: 3
  UV <Vector (0.6284, 0.4485)>
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6502, 0.4482)>
Face 4802
UV Count: 3
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6733, 0.4338)>
  UV <Vector (0.6740, 0.4414)>
Face 4803
UV Count: 3
  UV <Vector (0.3641, 0.3258)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3628, 0.3518)>
Face 4804
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3617, 0.3977)>
Face 4805
UV Count: 3
  UV <Vector (0.3617, 0.3977)>
  UV <Vector (0.3554, 0.3916)>
  UV <Vector (0.3683, 0.3844)>
Face 4806
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3798, 0.3931)>
Face 4807
UV Count: 3
  UV <Vector (0.3868, 0.3988)>
  UV <Vector (0.3831, 0.4178)>
  UV <Vector (0.3769, 0.4126)>
Face 4808
UV Count: 3
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4016, 0.4276)>
Face 4809
UV Count: 3
  UV <Vector (0.4348, 0.4314)>
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4183, 0.4377)>
Face 4810
UV Count: 3
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4655, 0.4584)>
Face 4811
UV Count: 3
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4955, 0.4548)>
  UV <Vector (0.4915, 0.4668)>
Face 4812
UV Count: 3
  UV <Vector (0.5224, 0.4733)>
  UV <Vector (0.4915, 0.4668)>
  UV <Vector (0.4955, 0.4548)>
Face 4813
UV Count: 3
  UV <Vector (0.5246, 0.4612)>
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5508, 0.4772)>
Face 4814
UV Count: 3
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5785, 0.4675)>
  UV <Vector (0.5768, 0.4784)>
Face 4815
UV Count: 3
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5768, 0.4784)>
  UV <Vector (0.5785, 0.4675)>
Face 4816
UV Count: 3
  UV <Vector (0.6253, 0.4741)>
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.6019, 0.4671)>
Face 4817
UV Count: 3
  UV <Vector (0.6474, 0.4681)>
  UV <Vector (0.6253, 0.4741)>
  UV <Vector (0.6271, 0.4624)>
Face 4818
UV Count: 3
  UV <Vector (0.6641, 0.4600)>
  UV <Vector (0.6474, 0.4681)>
  UV <Vector (0.6502, 0.4550)>
Face 4819
UV Count: 3
  UV <Vector (0.3738, 0.3216)>
  UV <Vector (0.3878, 0.3442)>
  UV <Vector (0.3695, 0.3558)>
Face 4820
UV Count: 3
  UV <Vector (0.3873, 0.3744)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3878, 0.3442)>
Face 4821
UV Count: 3
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.3873, 0.3744)>
  UV <Vector (0.4035, 0.3575)>
Face 4822
UV Count: 3
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4114, 0.3964)>
Face 4823
UV Count: 3
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4304, 0.4084)>
Face 4824
UV Count: 3
  UV <Vector (0.4852, 0.4085)>
  UV <Vector (0.4750, 0.4322)>
  UV <Vector (0.4516, 0.4220)>
Face 4825
UV Count: 3
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5000, 0.4426)>
  UV <Vector (0.4750, 0.4322)>
Face 4826
UV Count: 3
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5268, 0.4493)>
Face 4827
UV Count: 3
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5623, 0.4290)>
  UV <Vector (0.5563, 0.4513)>
Face 4828
UV Count: 3
  UV <Vector (0.5623, 0.4290)>
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5808, 0.4523)>
Face 4829
UV Count: 3
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.5930, 0.4517)>
Face 4830
UV Count: 3
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6284, 0.4485)>
Face 4831
UV Count: 3
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6499, 0.4279)>
  UV <Vector (0.6503, 0.4414)>
Face 4832
UV Count: 3
  UV <Vector (0.6733, 0.4338)>
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6499, 0.4279)>
Face 4833
UV Count: 3
  UV <Vector (0.3617, 0.3977)>
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3554, 0.4140)>
Face 4834
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3769, 0.4126)>
Face 4835
UV Count: 3
  UV <Vector (0.3831, 0.4178)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3751, 0.4335)>
Face 4836
UV Count: 3
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4050, 0.4448)>
  UV <Vector (0.3968, 0.4417)>
Face 4837
UV Count: 3
  UV <Vector (0.4241, 0.4542)>
  UV <Vector (0.4127, 0.4488)>
  UV <Vector (0.4183, 0.4377)>
Face 4838
UV Count: 3
  UV <Vector (0.4393, 0.4489)>
  UV <Vector (0.4655, 0.4584)>
  UV <Vector (0.4607, 0.4703)>
Face 4839
UV Count: 3
  UV <Vector (0.4607, 0.4703)>
  UV <Vector (0.4655, 0.4584)>
  UV <Vector (0.4915, 0.4668)>
Face 4840
UV Count: 3
  UV <Vector (0.5224, 0.4733)>
  UV <Vector (0.5206, 0.4866)>
  UV <Vector (0.4908, 0.4803)>
Face 4841
UV Count: 3
  UV <Vector (0.5508, 0.4772)>
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5206, 0.4866)>
Face 4842
UV Count: 3
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5508, 0.4772)>
  UV <Vector (0.5768, 0.4784)>
Face 4843
UV Count: 3
  UV <Vector (0.5768, 0.4784)>
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5885, 0.4908)>
Face 4844
UV Count: 3
  UV <Vector (0.6223, 0.4878)>
  UV <Vector (0.5998, 0.4901)>
  UV <Vector (0.6007, 0.4774)>
Face 4845
UV Count: 3
  UV <Vector (0.6419, 0.4817)>
  UV <Vector (0.6223, 0.4878)>
  UV <Vector (0.6253, 0.4741)>
Face 4846
UV Count: 3
  UV <Vector (0.6562, 0.4700)>
  UV <Vector (0.6419, 0.4817)>
  UV <Vector (0.6474, 0.4681)>
Face 4847
UV Count: 3
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3551, 0.4540)>
Face 4848
UV Count: 3
  UV <Vector (0.3654, 0.4548)>
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3751, 0.4335)>
Face 4849
UV Count: 3
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3725, 0.4545)>
Face 4850
UV Count: 3
  UV <Vector (0.4020, 0.4546)>
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3968, 0.4417)>
Face 4851
UV Count: 3
  UV <Vector (0.4203, 0.4576)>
  UV <Vector (0.4083, 0.4555)>
  UV <Vector (0.4127, 0.4488)>
Face 4852
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
  UV <Vector (0.4607, 0.4703)>
  UV <Vector (0.4584, 0.4764)>
Face 4853
UV Count: 3
  UV <Vector (0.4908, 0.4803)>
  UV <Vector (0.4901, 0.4944)>
  UV <Vector (0.4584, 0.4764)>
Face 4854
UV Count: 3
  UV <Vector (0.4901, 0.4944)>
  UV <Vector (0.4908, 0.4803)>
  UV <Vector (0.5206, 0.4866)>
Face 4855
UV Count: 3
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5524, 0.5037)>
  UV <Vector (0.5193, 0.5008)>
Face 4856
UV Count: 3
  UV <Vector (0.5768, 0.4916)>
  UV <Vector (0.5757, 0.5092)>
  UV <Vector (0.5524, 0.5037)>
Face 4857
UV Count: 3
  UV <Vector (0.5885, 0.4908)>
  UV <Vector (0.5879, 0.5117)>
  UV <Vector (0.5757, 0.5092)>
Face 4858
UV Count: 3
  UV <Vector (0.6198, 0.5123)>
  UV <Vector (0.5992, 0.5146)>
  UV <Vector (0.5998, 0.4901)>
Face 4859
UV Count: 3
  UV <Vector (0.6387, 0.5029)>
  UV <Vector (0.6198, 0.5123)>
  UV <Vector (0.6223, 0.4878)>
Face 4860
UV Count: 3
  UV <Vector (0.6470, 0.4855)>
  UV <Vector (0.6387, 0.5029)>
  UV <Vector (0.6419, 0.4817)>
Face 4861
UV Count: 3
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4035, 0.3575)>
Face 4862
UV Count: 3
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4035, 0.3575)>
  UV <Vector (0.4229, 0.3394)>
Face 4863
UV Count: 3
  UV <Vector (0.4485, 0.3571)>
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4246, 0.3741)>
Face 4864
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4431, 0.3859)>
Face 4865
UV Count: 3
  UV <Vector (0.4646, 0.3971)>
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4977, 0.3796)>
Face 4866
UV Count: 3
  UV <Vector (0.5192, 0.3877)>
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.4852, 0.4085)>
Face 4867
UV Count: 3
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5192, 0.3877)>
Face 4868
UV Count: 3
  UV <Vector (0.5445, 0.3935)>
  UV <Vector (0.5690, 0.3990)>
  UV <Vector (0.5623, 0.4290)>
Face 4869
UV Count: 3
  UV <Vector (0.5690, 0.3990)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5858, 0.4321)>
Face 4870
UV Count: 3
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5900, 0.4037)>
Face 4871
UV Count: 3
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6093, 0.4065)>
Face 4872
UV Count: 3
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6499, 0.4279)>
Face 4873
UV Count: 3
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6699, 0.3994)>
  UV <Vector (0.6717, 0.4207)>
Face 4874
UV Count: 3
  UV <Vector (0.3891, 0.3091)>
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.3878, 0.3442)>
Face 4875
UV Count: 3
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3585, 0.4787)>
  UV <Vector (0.3549, 0.4775)>
Face 4876
UV Count: 3
  UV <Vector (0.3718, 0.4791)>
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3654, 0.4548)>
Face 4877
UV Count: 3
  UV <Vector (0.3769, 0.4797)>
  UV <Vector (0.3718, 0.4791)>
  UV <Vector (0.3725, 0.4545)>
Face 4878
UV Count: 3
  UV <Vector (0.4000, 0.4717)>
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3934, 0.4537)>
Face 4879
UV Count: 3
  UV <Vector (0.4172, 0.4673)>
  UV <Vector (0.4055, 0.4693)>
  UV <Vector (0.4083, 0.4555)>
Face 4880
UV Count: 3
  UV <Vector (0.6294, 0.5262)>
  UV <Vector (0.6190, 0.5214)>
  UV <Vector (0.6198, 0.5123)>
Face 4881
UV Count: 3
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.4266, 0.2998)>
Face 4882
UV Count: 3
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4427, 0.3109)>
Face 4883
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4667, 0.3279)>
Face 4884
UV Count: 3
  UV <Vector (0.4567, 0.3615)>
  UV <Vector (0.4737, 0.3327)>
  UV <Vector (0.4832, 0.3374)>
Face 4885
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.5109, 0.3486)>
Face 4886
UV Count: 3
  UV <Vector (0.4977, 0.3796)>
  UV <Vector (0.5109, 0.3486)>
  UV <Vector (0.5309, 0.3552)>
Face 4887
UV Count: 3
  UV <Vector (0.5445, 0.3935)>
  UV <Vector (0.5192, 0.3877)>
  UV <Vector (0.5309, 0.3552)>
Face 4888
UV Count: 3
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5690, 0.3990)>
Face 4889
UV Count: 3
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5690, 0.3990)>
Face 4890
UV Count: 3
  UV <Vector (0.5998, 0.4051)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5945, 0.3669)>
Face 4891
UV Count: 3
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.6130, 0.3688)>
Face 4892
UV Count: 3
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6315, 0.3701)>
Face 4893
UV Count: 3
  UV <Vector (0.6699, 0.3994)>
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6502, 0.3700)>
Face 4894
UV Count: 3
  UV <Vector (0.4102, 0.2873)>
  UV <Vector (0.4266, 0.2998)>
  UV <Vector (0.4062, 0.3257)>
Face 4895
UV Count: 3
  UV <Vector (0.4427, 0.3109)>
  UV <Vector (0.4266, 0.2998)>
  UV <Vector (0.4474, 0.2711)>
Face 4896
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4452, 0.3128)>
  UV <Vector (0.4427, 0.3109)>
Face 4897
UV Count: 3
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4667, 0.3279)>
  UV <Vector (0.4584, 0.3220)>
Face 4898
UV Count: 3
  UV <Vector (0.5013, 0.3013)>
  UV <Vector (0.4832, 0.3374)>
  UV <Vector (0.4737, 0.3327)>
Face 4899
UV Count: 3
  UV <Vector (0.5109, 0.3486)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.5085, 0.3044)>
Face 4900
UV Count: 3
  UV <Vector (0.5434, 0.3169)>
  UV <Vector (0.5309, 0.3552)>
  UV <Vector (0.5109, 0.3486)>
Face 4901
UV Count: 3
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5309, 0.3552)>
  UV <Vector (0.5434, 0.3169)>
Face 4902
UV Count: 3
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5623, 0.3222)>
Face 4903
UV Count: 3
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5816, 0.3254)>
Face 4904
UV Count: 3
  UV <Vector (0.6039, 0.3679)>
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.6005, 0.3286)>
Face 4905
UV Count: 3
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6315, 0.3701)>
  UV <Vector (0.6130, 0.3688)>
Face 4906
UV Count: 3
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6502, 0.3700)>
Face 4907
UV Count: 3
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6708, 0.3358)>
  UV <Vector (0.6698, 0.3688)>
Face 4908
UV Count: 3
  UV <Vector (0.4314, 0.2608)>
  UV <Vector (0.4474, 0.2711)>
  UV <Vector (0.4266, 0.2998)>
Face 4909
UV Count: 3
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.5047, 0.2065)>
  UV <Vector (0.4935, 0.2162)>
Face 4910
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.5047, 0.2065)>
Face 4911
UV Count: 3
  UV <Vector (0.5167, 0.2110)>
  UV <Vector (0.5234, 0.2126)>
  UV <Vector (0.5189, 0.2273)>
Face 4912
UV Count: 3
  UV <Vector (0.5306, 0.2196)>
  UV <Vector (0.5366, 0.2220)>
  UV <Vector (0.5318, 0.2326)>
Face 4913
UV Count: 3
  UV <Vector (0.5419, 0.2243)>
  UV <Vector (0.5531, 0.2263)>
  UV <Vector (0.5510, 0.2405)>
Face 4914
UV Count: 3
  UV <Vector (0.5510, 0.2405)>
  UV <Vector (0.5531, 0.2263)>
  UV <Vector (0.5678, 0.2336)>
Face 4915
UV Count: 3
  UV <Vector (0.5678, 0.2336)>
  UV <Vector (0.5824, 0.2387)>
  UV <Vector (0.5777, 0.2493)>
Face 4916
UV Count: 3
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.5777, 0.2493)>
  UV <Vector (0.5824, 0.2387)>
Face 4917
UV Count: 3
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.6162, 0.2485)>
  UV <Vector (0.6128, 0.2610)>
Face 4918
UV Count: 3
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6128, 0.2610)>
Face 4919
UV Count: 3
  UV <Vector (0.6463, 0.2557)>
  UV <Vector (0.6450, 0.2650)>
  UV <Vector (0.6289, 0.2638)>
Face 4920
UV Count: 3
  UV <Vector (0.6637, 0.2572)>
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6450, 0.2650)>
Face 4921
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6637, 0.2572)>
  UV <Vector (0.6813, 0.2579)>
Face 4922
UV Count: 3
  UV <Vector (0.4789, 0.1941)>
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.4857, 0.2116)>
Face 4923
UV Count: 3
  UV <Vector (0.4975, 0.1600)>
  UV <Vector (0.5109, 0.1651)>
  UV <Vector (0.5023, 0.1836)>
Face 4924
UV Count: 3
  UV <Vector (0.5129, 0.1885)>
  UV <Vector (0.5023, 0.1836)>
  UV <Vector (0.5109, 0.1651)>
Face 4925
UV Count: 3
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5129, 0.1885)>
Face 4926
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5305, 0.1939)>
Face 4927
UV Count: 3
  UV <Vector (0.5360, 0.2005)>
  UV <Vector (0.5411, 0.1798)>
  UV <Vector (0.5465, 0.1824)>
Face 4928
UV Count: 3
  UV <Vector (0.5582, 0.2072)>
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5514, 0.1845)>
Face 4929
UV Count: 3
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5582, 0.2072)>
Face 4930
UV Count: 3
  UV <Vector (0.5860, 0.2183)>
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5770, 0.1948)>
Face 4931
UV Count: 3
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.5860, 0.2183)>
Face 4932
UV Count: 3
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6246, 0.2083)>
Face 4933
UV Count: 3
  UV <Vector (0.6338, 0.2105)>
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6202, 0.2282)>
Face 4934
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6429, 0.2124)>
Face 4935
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6601, 0.2149)>
  UV <Vector (0.6736, 0.2176)>
Face 4936
UV Count: 3
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6910, 0.2183)>
  UV <Vector (0.6860, 0.2393)>
Face 4937
UV Count: 3
  UV <Vector (0.5116, 0.1217)>
  UV <Vector (0.5257, 0.1265)>
  UV <Vector (0.5109, 0.1651)>
Face 4938
UV Count: 3
  UV <Vector (0.5278, 0.0843)>
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5257, 0.1265)>
Face 4939
UV Count: 3
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5278, 0.0843)>
  UV <Vector (0.5449, 0.0457)>
Face 4940
UV Count: 3
  UV <Vector (0.5614, 0.0054)>
  UV <Vector (0.5742, 0.0110)>
  UV <Vector (0.5578, 0.0502)>
Face 4941
UV Count: 3
  UV <Vector (0.5184, 0.1676)>
  UV <Vector (0.5109, 0.1651)>
  UV <Vector (0.5257, 0.1265)>
Face 4942
UV Count: 3
  UV <Vector (0.5327, 0.1292)>
  UV <Vector (0.5257, 0.1265)>
  UV <Vector (0.5414, 0.0890)>
Face 4943
UV Count: 3
  UV <Vector (0.5477, 0.0906)>
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5578, 0.0502)>
Face 4944
UV Count: 3
  UV <Vector (0.5643, 0.0519)>
  UV <Vector (0.5578, 0.0502)>
  UV <Vector (0.5742, 0.0110)>
Face 4945
UV Count: 3
  UV <Vector (0.5368, 0.1310)>
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5184, 0.1676)>
Face 4946
UV Count: 3
  UV <Vector (0.5368, 0.1310)>
  UV <Vector (0.5327, 0.1292)>
  UV <Vector (0.5477, 0.0906)>
Face 4947
UV Count: 3
  UV <Vector (0.5518, 0.0919)>
  UV <Vector (0.5477, 0.0906)>
  UV <Vector (0.5643, 0.0519)>
Face 4948
UV Count: 3
  UV <Vector (0.5898, 0.0156)>
  UV <Vector (0.5913, 0.0162)>
  UV <Vector (0.5686, 0.0532)>
Face 4949
UV Count: 3
  UV <Vector (0.5508, 0.1382)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5317, 0.1748)>
Face 4950
UV Count: 3
  UV <Vector (0.5668, 0.0991)>
  UV <Vector (0.5508, 0.1382)>
  UV <Vector (0.5459, 0.1356)>
Face 4951
UV Count: 3
  UV <Vector (0.5842, 0.0601)>
  UV <Vector (0.5668, 0.0991)>
  UV <Vector (0.5618, 0.0967)>
Face 4952
UV Count: 3
  UV <Vector (0.5994, 0.0195)>
  UV <Vector (0.6041, 0.0218)>
  UV <Vector (0.5842, 0.0601)>
Face 4953
UV Count: 3
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5411, 0.1798)>
Face 4954
UV Count: 3
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5549, 0.1404)>
Face 4955
UV Count: 3
  UV <Vector (0.5928, 0.0645)>
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5709, 0.1012)>
Face 4956
UV Count: 3
  UV <Vector (0.6078, 0.0238)>
  UV <Vector (0.6127, 0.0253)>
  UV <Vector (0.5928, 0.0645)>
Face 4957
UV Count: 3
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5626, 0.1886)>
  UV <Vector (0.5514, 0.1845)>
Face 4958
UV Count: 3
  UV <Vector (0.5892, 0.1117)>
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5645, 0.1453)>
Face 4959
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.5892, 0.1117)>
  UV <Vector (0.5801, 0.1061)>
Face 4960
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.6169, 0.0270)>
Face 4961
UV Count: 3
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5626, 0.1886)>
Face 4962
UV Count: 3
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5892, 0.1117)>
Face 4963
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6017, 0.1143)>
Face 4964
UV Count: 3
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.6262, 0.0303)>
Face 4965
UV Count: 3
  UV <Vector (0.5910, 0.1984)>
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5869, 0.1538)>
Face 4966
UV Count: 3
  UV <Vector (0.6035, 0.1583)>
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.6017, 0.1143)>
Face 4967
UV Count: 3
  UV <Vector (0.6161, 0.1185)>
  UV <Vector (0.6017, 0.1143)>
  UV <Vector (0.6171, 0.0742)>
Face 4968
UV Count: 3
  UV <Vector (0.6292, 0.0785)>
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6343, 0.0342)>
Face 4969
UV Count: 3
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.5910, 0.1984)>
Face 4970
UV Count: 3
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6035, 0.1583)>
Face 4971
UV Count: 3
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6161, 0.1185)>
  UV <Vector (0.6292, 0.0785)>
Face 4972
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6413, 0.0824)>
  UV <Vector (0.6292, 0.0785)>
Face 4973
UV Count: 3
  UV <Vector (0.6246, 0.2083)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6200, 0.1635)>
Face 4974
UV Count: 3
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6450, 0.1263)>
Face 4975
UV Count: 3
  UV <Vector (0.6535, 0.0858)>
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6306, 0.1228)>
Face 4976
UV Count: 3
  UV <Vector (0.6413, 0.0824)>
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6636, 0.0468)>
Face 4977
UV Count: 3
  UV <Vector (0.6360, 0.1672)>
  UV <Vector (0.6447, 0.1690)>
  UV <Vector (0.6338, 0.2105)>
Face 4978
UV Count: 3
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6447, 0.1690)>
Face 4979
UV Count: 3
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6535, 0.0858)>
  UV <Vector (0.6609, 0.0867)>
Face 4980
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6609, 0.0867)>
Face 4981
UV Count: 3
  UV <Vector (0.6531, 0.1709)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6601, 0.2149)>
Face 4982
UV Count: 3
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6531, 0.1709)>
Face 4983
UV Count: 3
  UV <Vector (0.6824, 0.0911)>
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6627, 0.1302)>
Face 4984
UV Count: 3
  UV <Vector (0.6838, 0.0487)>
  UV <Vector (0.6824, 0.0911)>
  UV <Vector (0.6710, 0.0892)>
Face 4985
UV Count: 3
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6601, 0.2149)>
  UV <Vector (0.6696, 0.1736)>
Face 4986
UV Count: 3
  UV <Vector (0.6850, 0.1751)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6759, 0.1327)>
Face 4987
UV Count: 3
  UV <Vector (0.6905, 0.1338)>
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6824, 0.0911)>
Face 4988
UV Count: 3
  UV <Vector (0.6838, 0.0487)>
  UV <Vector (0.6922, 0.0462)>
  UV <Vector (0.6948, 0.0912)>
Face 4989
UV Count: 3
  UV <Vector (0.6910, 0.2183)>
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6850, 0.1751)>
Face 4990
UV Count: 3
  UV <Vector (0.6905, 0.1338)>
  UV <Vector (0.7080, 0.1345)>
  UV <Vector (0.7017, 0.1762)>
Face 4991
UV Count: 3
  UV <Vector (0.6948, 0.0912)>
  UV <Vector (0.7105, 0.0909)>
  UV <Vector (0.7080, 0.1345)>
Face 4992
UV Count: 3
  UV <Vector (0.7085, 0.0446)>
  UV <Vector (0.7105, 0.0909)>
  UV <Vector (0.6948, 0.0912)>
Face 4993
UV Count: 3
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5737, 0.2815)>
Face 4994
UV Count: 3
  UV <Vector (0.5572, 0.2769)>
  UV <Vector (0.5737, 0.2815)>
  UV <Vector (0.5680, 0.3001)>
Face 4995
UV Count: 3
  UV <Vector (0.5417, 0.2716)>
  UV <Vector (0.5572, 0.2769)>
  UV <Vector (0.5508, 0.2953)>
Face 4996
UV Count: 3
  UV <Vector (0.5275, 0.2665)>
  UV <Vector (0.5417, 0.2716)>
  UV <Vector (0.5345, 0.2898)>
Face 4997
UV Count: 3
  UV <Vector (0.5118, 0.2603)>
  UV <Vector (0.5201, 0.2636)>
  UV <Vector (0.5120, 0.2813)>
Face 4998
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.4898, 0.2690)>
Face 4999
UV Count: 3
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4774, 0.2435)>
  UV <Vector (0.4826, 0.2466)>
Face 5000
UV Count: 3
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4774, 0.2435)>
Face 5001
UV Count: 3
  UV <Vector (0.4547, 0.2281)>
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4588, 0.2533)>
Face 5002
UV Count: 3
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6750, 0.2980)>
  UV <Vector (0.6723, 0.3164)>
Face 5003
UV Count: 3
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6545, 0.3150)>
Face 5004
UV Count: 3
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6369, 0.3128)>
  UV <Vector (0.6206, 0.3102)>
Face 5005
UV Count: 3
  UV <Vector (0.6080, 0.2887)>
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6129, 0.3092)>
Face 5006
UV Count: 3
  UV <Vector (0.6080, 0.2887)>
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.5860, 0.3040)>
Face 5007
UV Count: 3
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4766, 0.2229)>
  UV <Vector (0.4843, 0.2285)>
Face 5008
UV Count: 3
  UV <Vector (0.4641, 0.2146)>
  UV <Vector (0.4766, 0.2229)>
  UV <Vector (0.4674, 0.2369)>
Face 5009
UV Count: 3
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6775, 0.2825)>
  UV <Vector (0.6750, 0.2980)>
Face 5010
UV Count: 3
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6398, 0.2942)>
Face 5011
UV Count: 3
  UV <Vector (0.6422, 0.2789)>
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6237, 0.2914)>
Face 5012
UV Count: 3
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6080, 0.2887)>
Face 5013
UV Count: 3
  UV <Vector (0.5906, 0.2852)>
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.6099, 0.2742)>
Face 5014
UV Count: 3
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5906, 0.2852)>
  UV <Vector (0.5737, 0.2815)>
Face 5015
UV Count: 3
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5766, 0.2647)>
  UV <Vector (0.5737, 0.2815)>
Face 5016
UV Count: 3
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5572, 0.2769)>
Face 5017
UV Count: 3
  UV <Vector (0.5343, 0.2516)>
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5417, 0.2716)>
Face 5018
UV Count: 3
  UV <Vector (0.5118, 0.2603)>
  UV <Vector (0.5179, 0.2432)>
  UV <Vector (0.5265, 0.2479)>
Face 5019
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.5058, 0.2382)>
Face 5020
UV Count: 3
  UV <Vector (0.4893, 0.2317)>
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4774, 0.2435)>
Face 5021
UV Count: 3
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4662, 0.2824)>
Face 5022
UV Count: 3
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4638, 0.2807)>
Face 5023
UV Count: 3
  UV <Vector (0.4433, 0.2440)>
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4474, 0.2711)>
Face 5024
UV Count: 3
  UV <Vector (0.6545, 0.3150)>
  UV <Vector (0.6723, 0.3164)>
  UV <Vector (0.6708, 0.3358)>
Face 5025
UV Count: 3
  UV <Vector (0.6545, 0.3150)>
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6348, 0.3343)>
Face 5026
UV Count: 3
  UV <Vector (0.6369, 0.3128)>
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6179, 0.3313)>
Face 5027
UV Count: 3
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.6129, 0.3092)>
  UV <Vector (0.6093, 0.3300)>
Face 5028
UV Count: 3
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.6005, 0.3286)>
Face 5029
UV Count: 3
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.5816, 0.3254)>
Face 5030
UV Count: 3
  UV <Vector (0.5508, 0.2953)>
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5623, 0.3222)>
Face 5031
UV Count: 3
  UV <Vector (0.5345, 0.2898)>
  UV <Vector (0.5508, 0.2953)>
  UV <Vector (0.5434, 0.3169)>
Face 5032
UV Count: 3
  UV <Vector (0.5191, 0.2844)>
  UV <Vector (0.5345, 0.2898)>
  UV <Vector (0.5250, 0.3100)>
Face 5033
UV Count: 3
  UV <Vector (0.5041, 0.2777)>
  UV <Vector (0.5120, 0.2813)>
  UV <Vector (0.5013, 0.3013)>
Face 5034
UV Count: 3
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4786, 0.2904)>
Face 5035
UV Count: 3
  UV <Vector (0.5077, 0.1971)>
  UV <Vector (0.4979, 0.1925)>
  UV <Vector (0.5023, 0.1836)>
Face 5036
UV Count: 3
  UV <Vector (0.4881, 0.1778)>
  UV <Vector (0.5023, 0.1836)>
  UV <Vector (0.4979, 0.1925)>
Face 5037
UV Count: 3
  UV <Vector (0.6688, 0.2380)>
  UV <Vector (0.6860, 0.2393)>
  UV <Vector (0.6837, 0.2491)>
Face 5038
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6688, 0.2380)>
  UV <Vector (0.6664, 0.2478)>
Face 5039
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6348, 0.2420)>
Face 5040
UV Count: 3
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6179, 0.2379)>
Face 5041
UV Count: 3
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6202, 0.2282)>
Face 5042
UV Count: 3
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.5845, 0.2291)>
Face 5043
UV Count: 3
  UV <Vector (0.5860, 0.2183)>
  UV <Vector (0.5845, 0.2291)>
  UV <Vector (0.5710, 0.2256)>
Face 5044
UV Count: 3
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5570, 0.2194)>
Face 5045
UV Count: 3
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5582, 0.2072)>
  UV <Vector (0.5570, 0.2194)>
Face 5046
UV Count: 3
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5360, 0.2005)>
  UV <Vector (0.5433, 0.2063)>
Face 5047
UV Count: 3
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5280, 0.2091)>
Face 5048
UV Count: 3
  UV <Vector (0.5129, 0.1885)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5109, 0.1976)>
Face 5049
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6422, 0.2789)>
Face 5050
UV Count: 3
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6450, 0.2650)>
  UV <Vector (0.6422, 0.2789)>
Face 5051
UV Count: 3
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6099, 0.2742)>
Face 5052
UV Count: 3
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.6128, 0.2610)>
Face 5053
UV Count: 3
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5766, 0.2647)>
Face 5054
UV Count: 3
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5644, 0.2460)>
  UV <Vector (0.5777, 0.2493)>
Face 5055
UV Count: 3
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5510, 0.2405)>
  UV <Vector (0.5644, 0.2460)>
Face 5056
UV Count: 3
  UV <Vector (0.5343, 0.2516)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5510, 0.2405)>
Face 5057
UV Count: 3
  UV <Vector (0.5257, 0.2303)>
  UV <Vector (0.5318, 0.2326)>
  UV <Vector (0.5265, 0.2479)>
Face 5058
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5123, 0.2405)>
Face 5059
UV Count: 3
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4893, 0.2317)>
Face 5060
UV Count: 3
  UV <Vector (0.4857, 0.2116)>
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.4843, 0.2285)>
Face 5061
UV Count: 3
  UV <Vector (0.4730, 0.2029)>
  UV <Vector (0.4857, 0.2116)>
  UV <Vector (0.4766, 0.2229)>
Face 5062
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6802, 0.2684)>
  UV <Vector (0.6775, 0.2825)>
Face 5063
UV Count: 3
  UV <Vector (0.5047, 0.2065)>
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.4979, 0.1925)>
Face 5064
UV Count: 3
  UV <Vector (0.4834, 0.1864)>
  UV <Vector (0.4979, 0.1925)>
  UV <Vector (0.4939, 0.2013)>
Face 5065
UV Count: 3
  UV <Vector (0.6664, 0.2478)>
  UV <Vector (0.6837, 0.2491)>
  UV <Vector (0.6813, 0.2579)>
Face 5066
UV Count: 3
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6664, 0.2478)>
  UV <Vector (0.6637, 0.2572)>
Face 5067
UV Count: 3
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6463, 0.2557)>
  UV <Vector (0.6319, 0.2520)>
Face 5068
UV Count: 3
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6162, 0.2485)>
Face 5069
UV Count: 3
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.6179, 0.2379)>
Face 5070
UV Count: 3
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.5824, 0.2387)>
Face 5071
UV Count: 3
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5845, 0.2291)>
  UV <Vector (0.5824, 0.2387)>
Face 5072
UV Count: 3
  UV <Vector (0.5570, 0.2194)>
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5678, 0.2336)>
Face 5073
UV Count: 3
  UV <Vector (0.5447, 0.2149)>
  UV <Vector (0.5570, 0.2194)>
  UV <Vector (0.5531, 0.2263)>
Face 5074
UV Count: 3
  UV <Vector (0.5306, 0.2196)>
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5396, 0.2151)>
Face 5075
UV Count: 3
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5234, 0.2126)>
Face 5076
UV Count: 3
  UV <Vector (0.5077, 0.1971)>
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5067, 0.2070)>
Face 5077
UV Count: 3
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0481, 0.6716)>
  UV <Vector (0.0008, 0.6725)>
Face 5078
UV Count: 3
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0906, 0.6722)>
  UV <Vector (0.0481, 0.6716)>
Face 5079
UV Count: 3
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.1295, 0.6730)>
  UV <Vector (0.0906, 0.6722)>
Face 5080
UV Count: 3
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1675, 0.6736)>
  UV <Vector (0.1295, 0.6730)>
Face 5081
UV Count: 3
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1929, 0.6742)>
Face 5082
UV Count: 3
  UV <Vector (0.0472, 0.6510)>
  UV <Vector (0.0484, 0.6620)>
  UV <Vector (0.0016, 0.6626)>
Face 5083
UV Count: 3
  UV <Vector (0.0879, 0.6537)>
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0484, 0.6620)>
Face 5084
UV Count: 3
  UV <Vector (0.1269, 0.6551)>
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.0894, 0.6625)>
Face 5085
UV Count: 3
  UV <Vector (0.1629, 0.6553)>
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1292, 0.6632)>
Face 5086
UV Count: 3
  UV <Vector (0.1920, 0.6570)>
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1664, 0.6642)>
Face 5087
UV Count: 3
  UV <Vector (0.0467, 0.6450)>
  UV <Vector (0.0472, 0.6510)>
  UV <Vector (0.0024, 0.6527)>
Face 5088
UV Count: 3
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0879, 0.6537)>
  UV <Vector (0.0472, 0.6510)>
Face 5089
UV Count: 3
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.1269, 0.6551)>
  UV <Vector (0.0879, 0.6537)>
Face 5090
UV Count: 3
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1629, 0.6553)>
  UV <Vector (0.1269, 0.6551)>
Face 5091
UV Count: 3
  UV <Vector (0.1918, 0.6513)>
  UV <Vector (0.1920, 0.6570)>
  UV <Vector (0.1629, 0.6553)>
Face 5092
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0048, 0.6185)>
Face 5093
UV Count: 3
  UV <Vector (0.0479, 0.6189)>
  UV <Vector (0.0878, 0.6194)>
  UV <Vector (0.0871, 0.6265)>
Face 5094
UV Count: 3
  UV <Vector (0.0878, 0.6194)>
  UV <Vector (0.1270, 0.6203)>
  UV <Vector (0.1262, 0.6277)>
Face 5095
UV Count: 3
  UV <Vector (0.1270, 0.6203)>
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1640, 0.6294)>
Face 5096
UV Count: 3
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1984, 0.6227)>
  UV <Vector (0.1970, 0.6302)>
Face 5097
UV Count: 3
  UV <Vector (0.0102, 0.5976)>
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0483, 0.6111)>
Face 5098
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.0884, 0.6105)>
Face 5099
UV Count: 3
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.1275, 0.6108)>
Face 5100
UV Count: 3
  UV <Vector (0.1660, 0.6028)>
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1275, 0.6108)>
Face 5101
UV Count: 3
  UV <Vector (0.1660, 0.6028)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.1994, 0.6140)>
Face 5102
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.2049, 0.5657)>
Face 5103
UV Count: 3
  UV <Vector (0.1742, 0.5382)>
  UV <Vector (0.2044, 0.5386)>
  UV <Vector (0.2049, 0.5657)>
Face 5104
UV Count: 3
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1305, 0.5812)>
Face 5105
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0126, 0.5848)>
  UV <Vector (0.0265, 0.5541)>
Face 5106
UV Count: 3
  UV <Vector (0.0579, 0.5540)>
  UV <Vector (0.0948, 0.5563)>
  UV <Vector (0.0913, 0.5804)>
Face 5107
UV Count: 3
  UV <Vector (0.1305, 0.5812)>
  UV <Vector (0.0913, 0.5804)>
  UV <Vector (0.0948, 0.5563)>
Face 5108
UV Count: 3
  UV <Vector (0.0402, 0.5201)>
  UV <Vector (0.0609, 0.5224)>
  UV <Vector (0.0579, 0.5540)>
Face 5109
UV Count: 3
  UV <Vector (0.0969, 0.5296)>
  UV <Vector (0.0948, 0.5563)>
  UV <Vector (0.0579, 0.5540)>
Face 5110
UV Count: 3
  UV <Vector (0.1366, 0.5353)>
  UV <Vector (0.1321, 0.5614)>
  UV <Vector (0.0948, 0.5563)>
Face 5111
UV Count: 3
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.1321, 0.5614)>
  UV <Vector (0.1366, 0.5353)>
Face 5112
UV Count: 3
  UV <Vector (0.7191, 0.6713)>
  UV <Vector (0.7188, 0.6826)>
  UV <Vector (0.6940, 0.6824)>
Face 5113
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.6614, 0.6819)>
  UV <Vector (0.6627, 0.6672)>
Face 5114
UV Count: 3
  UV <Vector (0.6614, 0.6819)>
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Face 5120
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Face 5121
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Face 5125
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Face 5136
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Face 5138
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UV Count: 3
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Face 5142
UV Count: 3
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Face 5144
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5148
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5156
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5159
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5164
UV Count: 3
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Face 5165
UV Count: 3
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Face 5166
UV Count: 3
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Face 5167
UV Count: 3
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Face 5168
UV Count: 3
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Face 5169
UV Count: 3
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UV Count: 3
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Face 5171
UV Count: 3
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UV Count: 3
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Face 5173
UV Count: 3
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Face 5174
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5177
UV Count: 3
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Face 5178
UV Count: 3
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Face 5179
UV Count: 3
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Face 5180
UV Count: 3
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Face 5181
UV Count: 3
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Face 5182
UV Count: 3
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Face 5183
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5188
UV Count: 3
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Face 5189
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5192
UV Count: 3
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Face 5193
UV Count: 3
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UV Count: 3
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Face 5195
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5198
UV Count: 3
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Face 5199
UV Count: 3
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Face 5200
UV Count: 3
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Face 5201
UV Count: 3
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Face 5202
UV Count: 3
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Face 5203
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5206
UV Count: 3
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Face 5208
UV Count: 3
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Face 5209
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5212
UV Count: 3
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Face 5213
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5216
UV Count: 3
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Face 5217
UV Count: 3
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Face 5218
UV Count: 3
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Face 5219
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UV Count: 3
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Face 5221
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Face 5223
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Face 5224
UV Count: 3
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UV Count: 3
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Face 5226
UV Count: 3
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Face 5228
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Face 5229
UV Count: 3
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Face 5230
UV Count: 3
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Face 5231
UV Count: 3
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Face 5232
UV Count: 3
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Face 5233
UV Count: 3
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Face 5234
UV Count: 3
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Face 5235
UV Count: 3
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Face 5236
UV Count: 3
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Face 5237
UV Count: 3
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Face 5238
UV Count: 3
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Face 5239
UV Count: 3
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Face 5240
UV Count: 3
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Face 5241
UV Count: 3
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Face 5242
UV Count: 3
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Face 5243
UV Count: 3
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Face 5244
UV Count: 3
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Face 5245
UV Count: 3
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Face 5246
UV Count: 3
  UV <Vector (0.2217, 0.0735)>
  UV <Vector (0.2371, 0.0736)>
  UV <Vector (0.2365, 0.0882)>
Face 5247
UV Count: 3
  UV <Vector (0.2371, 0.0736)>
  UV <Vector (0.2217, 0.0735)>
  UV <Vector (0.2217, 0.0590)>
Face 5248
UV Count: 3
  UV <Vector (0.2376, 0.0590)>
  UV <Vector (0.2217, 0.0590)>
  UV <Vector (0.2217, 0.0434)>
Face 5249
UV Count: 3
  UV <Vector (0.2217, 0.0434)>
  UV <Vector (0.2217, 0.0295)>
  UV <Vector (0.2399, 0.0299)>
Face 5250
UV Count: 3
  UV <Vector (0.2217, 0.0295)>
  UV <Vector (0.2217, 0.0150)>
  UV <Vector (0.2396, 0.0154)>
Face 5251
UV Count: 3
  UV <Vector (0.2217, 0.0150)>
  UV <Vector (0.2217, 0.0014)>
  UV <Vector (0.2372, 0.0000)>
Face 5252
UV Count: 3
  UV <Vector (0.2396, 0.0154)>
  UV <Vector (0.2372, 0.0000)>
  UV <Vector (0.2499, 0.0014)>
Face 5253
UV Count: 3
  UV <Vector (0.2399, 0.0299)>
  UV <Vector (0.2396, 0.0154)>
  UV <Vector (0.2482, 0.0155)>
Face 5254
UV Count: 3
  UV <Vector (0.2397, 0.0438)>
  UV <Vector (0.2399, 0.0299)>
  UV <Vector (0.2476, 0.0300)>
Face 5255
UV Count: 3
  UV <Vector (0.2460, 0.0601)>
  UV <Vector (0.2376, 0.0590)>
  UV <Vector (0.2397, 0.0438)>
Face 5256
UV Count: 3
  UV <Vector (0.2460, 0.0601)>
  UV <Vector (0.2467, 0.0730)>
  UV <Vector (0.2371, 0.0736)>
Face 5257
UV Count: 3
  UV <Vector (0.2483, 0.0882)>
  UV <Vector (0.2365, 0.0882)>
  UV <Vector (0.2371, 0.0736)>
Face 5258
UV Count: 3
  UV <Vector (0.2484, 0.1039)>
  UV <Vector (0.2353, 0.1031)>
  UV <Vector (0.2365, 0.0882)>
Face 5259
UV Count: 3
  UV <Vector (0.3228, 0.1732)>
  UV <Vector (0.3171, 0.1732)>
  UV <Vector (0.3158, 0.1587)>
Face 5260
UV Count: 3
  UV <Vector (0.3141, 0.1477)>
  UV <Vector (0.3222, 0.1459)>
  UV <Vector (0.3220, 0.1581)>
Face 5261
UV Count: 3
  UV <Vector (0.3135, 0.1347)>
  UV <Vector (0.3202, 0.1333)>
  UV <Vector (0.3222, 0.1459)>
Face 5262
UV Count: 3
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3202, 0.1333)>
Face 5263
UV Count: 3
  UV <Vector (0.3123, 0.1110)>
  UV <Vector (0.3184, 0.1085)>
  UV <Vector (0.3195, 0.1232)>
Face 5264
UV Count: 3
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3184, 0.1085)>
Face 5265
UV Count: 3
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3101, 0.0862)>
Face 5266
UV Count: 3
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.3100, 0.0726)>
Face 5267
UV Count: 3
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.3109, 0.0597)>
Face 5268
UV Count: 3
  UV <Vector (0.3177, 0.0599)>
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.3122, 0.0458)>
Face 5269
UV Count: 3
  UV <Vector (0.3122, 0.0458)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.3198, 0.0328)>
Face 5270
UV Count: 3
  UV <Vector (0.3198, 0.0328)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.3152, 0.0182)>
Face 5271
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.3231, 0.0014)>
Face 5272
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3252, 0.1328)>
  UV <Vector (0.3202, 0.1333)>
Face 5273
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3289, 0.1232)>
  UV <Vector (0.3296, 0.1317)>
Face 5274
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.3296, 0.1317)>
  UV <Vector (0.3289, 0.1232)>
Face 5275
UV Count: 3
  UV <Vector (0.3252, 0.1328)>
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3222, 0.1459)>
Face 5276
UV Count: 3
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3252, 0.1328)>
Face 5277
UV Count: 3
  UV <Vector (0.3388, 0.1444)>
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3296, 0.1317)>
Face 5278
UV Count: 3
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3220, 0.1581)>
Face 5279
UV Count: 3
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3267, 0.1592)>
Face 5280
UV Count: 3
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3302, 0.1463)>
Face 5281
UV Count: 3
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3277, 0.1732)>
  UV <Vector (0.3228, 0.1732)>
Face 5282
UV Count: 3
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3322, 0.1732)>
Face 5283
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.3322, 0.1732)>
  UV <Vector (0.3313, 0.1588)>
Face 5284
UV Count: 3
  UV <Vector (0.3278, 0.0014)>
  UV <Vector (0.3273, 0.0191)>
  UV <Vector (0.3216, 0.0188)>
Face 5285
UV Count: 3
  UV <Vector (0.3323, 0.0014)>
  UV <Vector (0.3315, 0.0196)>
  UV <Vector (0.3273, 0.0191)>
Face 5286
UV Count: 3
  UV <Vector (0.3323, 0.0014)>
  UV <Vector (0.3396, 0.0014)>
  UV <Vector (0.3392, 0.0205)>
Face 5287
UV Count: 3
  UV <Vector (0.3216, 0.0188)>
  UV <Vector (0.3273, 0.0191)>
  UV <Vector (0.3260, 0.0330)>
Face 5288
UV Count: 3
  UV <Vector (0.3315, 0.0196)>
  UV <Vector (0.3312, 0.0328)>
  UV <Vector (0.3260, 0.0330)>
Face 5289
UV Count: 3
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3312, 0.0328)>
Face 5290
UV Count: 3
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3187, 0.0462)>
  UV <Vector (0.3198, 0.0328)>
Face 5291
UV Count: 3
  UV <Vector (0.3290, 0.0462)>
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3260, 0.0330)>
Face 5292
UV Count: 3
  UV <Vector (0.3312, 0.0328)>
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3380, 0.0450)>
Face 5293
UV Count: 3
  UV <Vector (0.3187, 0.0462)>
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3224, 0.0589)>
Face 5294
UV Count: 3
  UV <Vector (0.3281, 0.0588)>
  UV <Vector (0.3224, 0.0589)>
  UV <Vector (0.3239, 0.0456)>
Face 5295
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
  UV <Vector (0.3281, 0.0588)>
  UV <Vector (0.3290, 0.0462)>
Face 5296
UV Count: 3
  UV <Vector (0.3212, 0.0722)>
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3177, 0.0599)>
Face 5297
UV Count: 3
  UV <Vector (0.3272, 0.0718)>
  UV <Vector (0.3212, 0.0722)>
  UV <Vector (0.3224, 0.0589)>
Face 5298
UV Count: 3
  UV <Vector (0.3350, 0.0711)>
  UV <Vector (0.3272, 0.0718)>
  UV <Vector (0.3281, 0.0588)>
Face 5299
UV Count: 3
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3212, 0.0722)>
Face 5300
UV Count: 3
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3212, 0.0856)>
  UV <Vector (0.3212, 0.0722)>
Face 5301
UV Count: 3
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3272, 0.0718)>
Face 5302
UV Count: 3
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3212, 0.0856)>
Face 5303
UV Count: 3
  UV <Vector (0.3212, 0.0856)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3268, 0.0969)>
Face 5304
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3347, 0.0830)>
Face 5305
UV Count: 3
  UV <Vector (0.3223, 0.0984)>
  UV <Vector (0.3227, 0.1091)>
  UV <Vector (0.3184, 0.1085)>
Face 5306
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3280, 0.1102)>
  UV <Vector (0.3227, 0.1091)>
Face 5307
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.3362, 0.1088)>
Face 5308
UV Count: 3
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3184, 0.1085)>
  UV <Vector (0.3227, 0.1091)>
Face 5309
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3227, 0.1091)>
  UV <Vector (0.3280, 0.1102)>
Face 5310
UV Count: 3
  UV <Vector (0.3289, 0.1232)>
  UV <Vector (0.3280, 0.1102)>
  UV <Vector (0.3362, 0.1088)>
Face 5311
UV Count: 3
  UV <Vector (0.3171, 0.1732)>
  UV <Vector (0.2432, 0.1732)>
  UV <Vector (0.2456, 0.1573)>
Face 5312
UV Count: 3
  UV <Vector (0.2473, 0.1490)>
  UV <Vector (0.3141, 0.1477)>
  UV <Vector (0.3158, 0.1587)>
Face 5313
UV Count: 3
  UV <Vector (0.2510, 0.1381)>
  UV <Vector (0.3135, 0.1347)>
  UV <Vector (0.3141, 0.1477)>
Face 5314
UV Count: 3
  UV <Vector (0.2510, 0.1281)>
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.3135, 0.1347)>
Face 5315
UV Count: 3
  UV <Vector (0.3123, 0.1110)>
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.2510, 0.1281)>
Face 5316
UV Count: 3
  UV <Vector (0.2484, 0.1039)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3123, 0.1110)>
Face 5317
UV Count: 3
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.2484, 0.1039)>
Face 5318
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.2483, 0.0882)>
Face 5319
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.2467, 0.0730)>
  UV <Vector (0.2460, 0.0601)>
Face 5320
UV Count: 3
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.2460, 0.0601)>
  UV <Vector (0.2475, 0.0439)>
Face 5321
UV Count: 3
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.2476, 0.0300)>
  UV <Vector (0.3133, 0.0315)>
Face 5322
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.2476, 0.0300)>
Face 5323
UV Count: 3
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.2482, 0.0155)>
Face 5324
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.4233, 0.1266)>
  UV <Vector (0.4224, 0.1379)>
Face 5325
UV Count: 3
  UV <Vector (0.4214, 0.1491)>
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.3388, 0.1444)>
Face 5326
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.4214, 0.1491)>
Face 5327
UV Count: 3
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.3396, 0.0014)>
Face 5328
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.4229, 0.0188)>
Face 5329
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4224, 0.0296)>
  UV <Vector (0.4223, 0.0389)>
Face 5330
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
  UV <Vector (0.3380, 0.0450)>
  UV <Vector (0.4223, 0.0389)>
Face 5331
UV Count: 3
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.3350, 0.0711)>
  UV <Vector (0.3363, 0.0589)>
Face 5332
UV Count: 3
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.3350, 0.0711)>
Face 5333
UV Count: 3
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.4220, 0.0737)>
Face 5334
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.3353, 0.0969)>
Face 5335
UV Count: 3
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4223, 0.1137)>
Face 5336
UV Count: 3
  UV <Vector (0.3388, 0.1219)>
  UV <Vector (0.4223, 0.1137)>
  UV <Vector (0.4233, 0.1266)>
Face 5337
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4233, 0.1266)>
Face 5338
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4224, 0.1379)>
  UV <Vector (0.4233, 0.1266)>
Face 5339
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4214, 0.1491)>
Face 5340
UV Count: 3
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4313, 0.1732)>
  UV <Vector (0.4206, 0.1732)>
Face 5341
UV Count: 3
  UV <Vector (0.4231, 0.0014)>
  UV <Vector (0.4322, 0.0014)>
  UV <Vector (0.4323, 0.0164)>
Face 5342
UV Count: 3
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4224, 0.0296)>
  UV <Vector (0.4229, 0.0188)>
Face 5343
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4223, 0.0389)>
  UV <Vector (0.4224, 0.0296)>
Face 5344
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4226, 0.0480)>
Face 5345
UV Count: 3
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4229, 0.0595)>
Face 5346
UV Count: 3
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4220, 0.0737)>
Face 5347
UV Count: 3
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4231, 0.0865)>
Face 5348
UV Count: 3
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4327, 0.1002)>
Face 5349
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4324, 0.1124)>
Face 5350
UV Count: 3
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9109, 0.5757)>
Face 5351
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.9050, 0.5735)>
Face 5352
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.9081, 0.5826)>
Face 5353
UV Count: 3
  UV <Vector (0.8944, 0.5954)>
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9044, 0.5897)>
Face 5354
UV Count: 3
  UV <Vector (0.8070, 0.6779)>
  UV <Vector (0.8124, 0.6772)>
  UV <Vector (0.8123, 0.6841)>
Face 5355
UV Count: 3
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.8065, 0.6841)>
Face 5356
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.8046, 0.6903)>
Face 5357
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.8089, 0.6980)>
Face 5358
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.8058, 0.7061)>
Face 5359
UV Count: 3
  UV <Vector (0.7892, 0.7155)>
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.8006, 0.7143)>
Face 5360
UV Count: 3
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9096, 0.5421)>
Face 5361
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9156, 0.5604)>
Face 5362
UV Count: 3
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9134, 0.5687)>
Face 5363
UV Count: 3
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4434, 0.1114)>
Face 5364
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4438, 0.1000)>
Face 5365
UV Count: 3
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4446, 0.0876)>
Face 5366
UV Count: 3
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4446, 0.0876)>
  UV <Vector (0.4330, 0.0868)>
Face 5367
UV Count: 3
  UV <Vector (0.4438, 0.0610)>
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4330, 0.0740)>
Face 5368
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4438, 0.0610)>
  UV <Vector (0.4330, 0.0606)>
Face 5369
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4318, 0.0385)>
Face 5370
UV Count: 3
  UV <Vector (0.4427, 0.0380)>
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4319, 0.0288)>
Face 5371
UV Count: 3
  UV <Vector (0.4425, 0.0285)>
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4323, 0.0164)>
Face 5372
UV Count: 3
  UV <Vector (0.4322, 0.0014)>
  UV <Vector (0.4407, 0.0014)>
  UV <Vector (0.4423, 0.0164)>
Face 5373
UV Count: 3
  UV <Vector (0.4432, 0.1732)>
  UV <Vector (0.4313, 0.1732)>
  UV <Vector (0.4318, 0.1486)>
Face 5374
UV Count: 3
  UV <Vector (0.4430, 0.1460)>
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4324, 0.1366)>
Face 5375
UV Count: 3
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4327, 0.1247)>
Face 5376
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4532, 0.1219)>
Face 5377
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4438, 0.1000)>
  UV <Vector (0.4543, 0.1005)>
Face 5378
UV Count: 3
  UV <Vector (0.4438, 0.1000)>
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Face 5379
UV Count: 3
  UV <Vector (0.4551, 0.0760)>
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Face 5380
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
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Face 5381
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
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Face 5382
UV Count: 3
  UV <Vector (0.4548, 0.0460)>
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Face 5383
UV Count: 3
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Face 5384
UV Count: 3
  UV <Vector (0.4545, 0.0278)>
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Face 5385
UV Count: 3
  UV <Vector (0.4423, 0.0164)>
  UV <Vector (0.4407, 0.0014)>
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Face 5386
UV Count: 3
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  UV <Vector (0.4432, 0.1732)>
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Face 5387
UV Count: 3
  UV <Vector (0.4543, 0.1408)>
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Face 5388
UV Count: 3
  UV <Vector (0.4540, 0.1309)>
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Face 5389
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4598, 0.1103)>
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Face 5390
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
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Face 5391
UV Count: 3
  UV <Vector (0.4543, 0.1005)>
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Face 5392
UV Count: 3
  UV <Vector (0.4603, 0.0771)>
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Face 5393
UV Count: 3
  UV <Vector (0.4611, 0.0621)>
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Face 5394
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
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Face 5395
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
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Face 5396
UV Count: 3
  UV <Vector (0.4609, 0.0354)>
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Face 5397
UV Count: 3
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Face 5398
UV Count: 3
  UV <Vector (0.4497, 0.0014)>
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Face 5399
UV Count: 3
  UV <Vector (0.4642, 0.1732)>
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Face 5400
UV Count: 3
  UV <Vector (0.4598, 0.1391)>
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Face 5401
UV Count: 3
  UV <Vector (0.4593, 0.1209)>
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Face 5402
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4654, 0.1107)>
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Face 5403
UV Count: 3
  UV <Vector (0.4662, 0.1290)>
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Face 5404
UV Count: 3
  UV <Vector (0.4668, 0.1368)>
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Face 5405
UV Count: 3
  UV <Vector (0.4713, 0.1732)>
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Face 5406
UV Count: 3
  UV <Vector (0.4543, 0.0014)>
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Face 5407
UV Count: 3
  UV <Vector (0.4666, 0.0247)>
  UV <Vector (0.4603, 0.0269)>
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Face 5408
UV Count: 3
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4609, 0.0354)>
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Face 5409
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
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Face 5410
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
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Face 5411
UV Count: 3
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4649, 0.0790)>
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Face 5412
UV Count: 3
  UV <Vector (0.4649, 0.0790)>
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Face 5413
UV Count: 3
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4605, 0.0897)>
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Face 5414
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4601, 0.1011)>
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Face 5415
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.2977, 0.6716)>
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Face 5416
UV Count: 3
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3166, 0.6690)>
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Face 5417
UV Count: 3
  UV <Vector (0.9277, 0.6171)>
  UV <Vector (0.9264, 0.6257)>
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Face 5418
UV Count: 3
  UV <Vector (0.9199, 0.6249)>
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Face 5419
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
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Face 5420
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9160, 0.6256)>
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Face 5421
UV Count: 3
  UV <Vector (0.8445, 0.6766)>
  UV <Vector (0.8462, 0.6785)>
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Face 5422
UV Count: 3
  UV <Vector (0.8462, 0.6785)>
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Face 5423
UV Count: 3
  UV <Vector (0.8477, 0.6800)>
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Face 5424
UV Count: 3
  UV <Vector (0.8500, 0.6824)>
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Face 5425
UV Count: 3
  UV <Vector (0.8515, 0.6847)>
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Face 5426
UV Count: 3
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8553, 0.6874)>
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Face 5427
UV Count: 3
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9314, 0.6272)>
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Face 5428
UV Count: 3
  UV <Vector (0.9305, 0.6178)>
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Face 5429
UV Count: 3
  UV <Vector (0.9223, 0.6471)>
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Face 5430
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
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Face 5431
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
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Face 5432
UV Count: 3
  UV <Vector (0.9193, 0.6477)>
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Face 5433
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
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Face 5434
UV Count: 3
  UV <Vector (0.8642, 0.6664)>
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Face 5435
UV Count: 3
  UV <Vector (0.8653, 0.6661)>
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Face 5436
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
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Face 5437
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
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Face 5438
UV Count: 3
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8683, 0.6695)>
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Face 5439
UV Count: 3
  UV <Vector (0.9256, 0.6477)>
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Face 5440
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
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Face 5441
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8671, 0.6676)>
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Face 5442
UV Count: 3
  UV <Vector (0.9603, 0.6416)>
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Face 5443
UV Count: 3
  UV <Vector (0.9461, 0.6256)>
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Face 5444
UV Count: 3
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9426, 0.6281)>
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Face 5445
UV Count: 3
  UV <Vector (0.9573, 0.6451)>
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Face 5446
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
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Face 5447
UV Count: 3
  UV <Vector (0.8873, 0.6939)>
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Face 5448
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
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Face 5449
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
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Face 5450
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
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Face 5451
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
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Face 5452
UV Count: 3
  UV <Vector (0.8718, 0.7087)>
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Face 5453
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
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Face 5454
UV Count: 3
  UV <Vector (0.9629, 0.6403)>
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Face 5455
UV Count: 3
  UV <Vector (0.9222, 0.6310)>
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Face 5456
UV Count: 3
  UV <Vector (0.9205, 0.6471)>
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Face 5457
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
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Face 5458
UV Count: 3
  UV <Vector (0.9166, 0.6312)>
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Face 5459
UV Count: 3
  UV <Vector (0.8636, 0.6658)>
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Face 5460
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
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Face 5461
UV Count: 3
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8537, 0.6789)>
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Face 5462
UV Count: 3
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8537, 0.6789)>
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Face 5463
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
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Face 5464
UV Count: 3
  UV <Vector (0.8617, 0.6837)>
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Face 5465
UV Count: 3
  UV <Vector (0.9299, 0.6330)>
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Face 5466
UV Count: 3
  UV <Vector (0.9276, 0.6325)>
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Face 5467
UV Count: 3
  UV <Vector (0.9264, 0.6257)>
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Face 5468
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
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Face 5469
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
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Face 5470
UV Count: 3
  UV <Vector (0.8553, 0.6874)>
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Face 5471
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
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Face 5472
UV Count: 3
  UV <Vector (0.8530, 0.6830)>
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Face 5473
UV Count: 3
  UV <Vector (0.8494, 0.6787)>
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Face 5474
UV Count: 3
  UV <Vector (0.8477, 0.6769)>
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Face 5475
UV Count: 3
  UV <Vector (0.8462, 0.6752)>
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Face 5476
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
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Face 5477
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
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Face 5478
UV Count: 3
  UV <Vector (0.9202, 0.6272)>
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Face 5479
UV Count: 3
  UV <Vector (0.9261, 0.6280)>
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Face 5480
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
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Face 5481
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
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Face 5482
UV Count: 3
  UV <Vector (0.8592, 0.6867)>
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Face 5483
UV Count: 3
  UV <Vector (0.8548, 0.6842)>
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Face 5484
UV Count: 3
  UV <Vector (0.8524, 0.6799)>
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Face 5485
UV Count: 3
  UV <Vector (0.8505, 0.6778)>
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Face 5486
UV Count: 3
  UV <Vector (0.8489, 0.6759)>
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Face 5487
UV Count: 3
  UV <Vector (0.8476, 0.6740)>
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Face 5488
UV Count: 3
  UV <Vector (0.9184, 0.6293)>
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Face 5489
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
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Face 5490
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9202, 0.6272)>
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Face 5491
UV Count: 3
  UV <Vector (0.9258, 0.6298)>
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Face 5492
UV Count: 3
  UV <Vector (0.9278, 0.6305)>
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Face 5493
UV Count: 3
  UV <Vector (0.9301, 0.6311)>
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Face 5494
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8593, 0.6826)>
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Face 5495
UV Count: 3
  UV <Vector (0.8561, 0.6829)>
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Face 5496
UV Count: 3
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8555, 0.6803)>
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Face 5497
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8537, 0.6789)>
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Face 5498
UV Count: 3
  UV <Vector (0.8501, 0.6749)>
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Face 5499
UV Count: 3
  UV <Vector (0.8486, 0.6731)>
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Face 5500
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9166, 0.6312)>
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Face 5501
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
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Face 5502
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9201, 0.6290)>
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Face 5503
UV Count: 3
  UV <Vector (0.8662, 0.6687)>
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Face 5504
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8662, 0.6687)>
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Face 5505
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
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Face 5506
UV Count: 3
  UV <Vector (0.8567, 0.6856)>
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Face 5507
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8548, 0.6842)>
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Face 5508
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8553, 0.6874)>
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Face 5509
UV Count: 3
  UV <Vector (0.9620, 0.6425)>
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Face 5510
UV Count: 3
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9598, 0.6427)>
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Face 5511
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9598, 0.6427)>
Face 5512
UV Count: 3
  UV <Vector (0.9603, 0.6448)>
  UV <Vector (0.9573, 0.6451)>
  UV <Vector (0.9580, 0.6441)>
Face 5513
UV Count: 3
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8876, 0.6923)>
  UV <Vector (0.8895, 0.6934)>
Face 5514
UV Count: 3
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8876, 0.6930)>
Face 5515
UV Count: 3
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8892, 0.6944)>
Face 5516
UV Count: 3
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8875, 0.6950)>
Face 5517
UV Count: 3
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8894, 0.6959)>
Face 5518
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8897, 0.6966)>
Face 5519
UV Count: 3
  UV <Vector (0.8897, 0.6992)>
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8902, 0.6969)>
Face 5520
UV Count: 3
  UV <Vector (0.9644, 0.6400)>
  UV <Vector (0.9655, 0.6390)>
  UV <Vector (0.9648, 0.6417)>
Face 5521
UV Count: 3
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9629, 0.6420)>
  UV <Vector (0.9629, 0.6403)>
Face 5522
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9620, 0.6425)>
Face 5523
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9629, 0.6435)>
Face 5524
UV Count: 3
  UV <Vector (0.8894, 0.6938)>
  UV <Vector (0.8895, 0.6934)>
  UV <Vector (0.8908, 0.6950)>
Face 5525
UV Count: 3
  UV <Vector (0.8892, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8908, 0.6950)>
Face 5526
UV Count: 3
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8902, 0.6969)>
  UV <Vector (0.8897, 0.6966)>
Face 5527
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9648, 0.6417)>
Face 5528
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9683, 0.6038)>
  UV <Vector (0.9897, 0.6123)>
Face 5529
UV Count: 3
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9672, 0.6094)>
  UV <Vector (0.9679, 0.6067)>
Face 5530
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9672, 0.6094)>
Face 5531
UV Count: 3
  UV <Vector (0.9880, 0.6181)>
  UV <Vector (0.9654, 0.6141)>
  UV <Vector (0.9665, 0.6113)>
Face 5532
UV Count: 3
  UV <Vector (0.8733, 0.7150)>
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8940, 0.7253)>
Face 5533
UV Count: 3
  UV <Vector (0.8720, 0.7177)>
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8933, 0.7263)>
Face 5534
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8712, 0.7206)>
Face 5535
UV Count: 3
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8928, 0.7272)>
Face 5536
UV Count: 3
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8927, 0.7289)>
Face 5537
UV Count: 3
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8928, 0.7300)>
Face 5538
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8931, 0.7311)>
Face 5539
UV Count: 3
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9722, 0.5947)>
  UV <Vector (0.9926, 0.6085)>
Face 5540
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9915, 0.6096)>
Face 5541
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9897, 0.6123)>
Face 5542
UV Count: 3
  UV <Vector (0.8577, 0.7126)>
  UV <Vector (0.8575, 0.7117)>
  UV <Vector (0.8608, 0.7123)>
Face 5543
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8546, 0.6937)>
Face 5544
UV Count: 3
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9318, 0.6208)>
Face 5545
UV Count: 3
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9920, 0.6130)>
Face 5546
UV Count: 3
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9897, 0.6143)>
  UV <Vector (0.9897, 0.6123)>
Face 5547
UV Count: 3
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9897, 0.6143)>
Face 5548
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9891, 0.6157)>
Face 5549
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9913, 0.6162)>
Face 5550
UV Count: 3
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8965, 0.7270)>
  UV <Vector (0.8959, 0.7272)>
Face 5551
UV Count: 3
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8955, 0.7277)>
Face 5552
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8933, 0.7263)>
  UV <Vector (0.8955, 0.7277)>
Face 5553
UV Count: 3
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8956, 0.7290)>
  UV <Vector (0.8927, 0.7289)>
Face 5554
UV Count: 3
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8927, 0.7289)>
Face 5555
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8931, 0.7311)>
  UV <Vector (0.8928, 0.7300)>
Face 5556
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8960, 0.7300)>
  UV <Vector (0.8939, 0.7321)>
Face 5557
UV Count: 3
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9926, 0.6085)>
  UV <Vector (0.9930, 0.6124)>
Face 5558
UV Count: 3
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9925, 0.6126)>
Face 5559
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9913, 0.6144)>
Face 5560
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9925, 0.6142)>
Face 5561
UV Count: 3
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8965, 0.7270)>
  UV <Vector (0.8966, 0.7285)>
Face 5562
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7290)>
  UV <Vector (0.8955, 0.7283)>
Face 5563
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8956, 0.7295)>
Face 5564
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9930, 0.6124)>
Face 5565
UV Count: 3
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9925, 0.6142)>
Face 5566
UV Count: 3
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9727, 0.5743)>
Face 5567
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9931, 0.5722)>
Face 5568
UV Count: 3
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9733, 0.5795)>
Face 5569
UV Count: 3
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9754, 0.5833)>
  UV <Vector (0.9736, 0.5811)>
Face 5570
UV Count: 3
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9602, 0.5875)>
  UV <Vector (0.9576, 0.5902)>
Face 5571
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8626, 0.7451)>
Face 5572
UV Count: 3
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8669, 0.7637)>
Face 5573
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8545, 0.7300)>
Face 5574
UV Count: 3
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8571, 0.7459)>
Face 5575
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8660, 0.7641)>
Face 5576
UV Count: 3
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8651, 0.7650)>
Face 5577
UV Count: 3
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8644, 0.7656)>
Face 5578
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8639, 0.7671)>
Face 5579
UV Count: 3
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9706, 0.5620)>
  UV <Vector (0.9921, 0.5640)>
Face 5580
UV Count: 3
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9916, 0.5656)>
Face 5581
UV Count: 3
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9919, 0.5677)>
Face 5582
UV Count: 3
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9924, 0.5694)>
Face 5583
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9929, 0.5708)>
  UV <Vector (0.9924, 0.5694)>
Face 5584
UV Count: 3
  UV <Vector (0.9950, 0.5712)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9929, 0.5708)>
Face 5585
UV Count: 3
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9931, 0.5722)>
Face 5586
UV Count: 3
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9960, 0.5726)>
Face 5587
UV Count: 3
  UV <Vector (0.9963, 0.5739)>
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9942, 0.5746)>
Face 5588
UV Count: 3
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8695, 0.7639)>
Face 5589
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8678, 0.7663)>
Face 5590
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8669, 0.7637)>
Face 5591
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8651, 0.7650)>
Face 5592
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8644, 0.7656)>
  UV <Vector (0.8651, 0.7650)>
Face 5593
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8639, 0.7671)>
Face 5594
UV Count: 3
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8655, 0.7690)>
  UV <Vector (0.8632, 0.7679)>
Face 5595
UV Count: 3
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9921, 0.5640)>
  UV <Vector (0.9945, 0.5667)>
Face 5596
UV Count: 3
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9919, 0.5677)>
Face 5597
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9945, 0.5692)>
  UV <Vector (0.9924, 0.5694)>
Face 5598
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9945, 0.5692)>
  UV <Vector (0.9960, 0.5694)>
Face 5599
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9960, 0.5726)>
  UV <Vector (0.9955, 0.5720)>
Face 5600
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8689, 0.7667)>
Face 5601
UV Count: 3
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8675, 0.7686)>
Face 5602
UV Count: 3
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8675, 0.7686)>
Face 5603
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8655, 0.7690)>
  UV <Vector (0.8654, 0.7682)>
Face 5604
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9960, 0.5694)>
Face 5605
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9545, 0.5444)>
Face 5606
UV Count: 3
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9569, 0.5465)>
Face 5607
UV Count: 3
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8204, 0.7516)>
Face 5608
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8147, 0.7492)>
Face 5609
UV Count: 3
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8153, 0.7466)>
Face 5610
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8086, 0.7478)>
Face 5611
UV Count: 3
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8086, 0.7478)>
Face 5612
UV Count: 3
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8064, 0.7463)>
Face 5613
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9502, 0.5304)>
Face 5614
UV Count: 3
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9519, 0.5333)>
Face 5615
UV Count: 3
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9500, 0.5374)>
Face 5616
UV Count: 3
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9506, 0.5418)>
Face 5617
UV Count: 3
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9556, 0.5399)>
Face 5618
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9533, 0.5407)>
Face 5619
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9569, 0.5465)>
Face 5620
UV Count: 3
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9586, 0.5482)>
Face 5621
UV Count: 3
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8201, 0.7543)>
Face 5622
UV Count: 3
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8178, 0.7514)>
Face 5623
UV Count: 3
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8147, 0.7492)>
Face 5624
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8114, 0.7484)>
Face 5625
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8052, 0.7510)>
  UV <Vector (0.8057, 0.7486)>
Face 5626
UV Count: 3
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8057, 0.7486)>
Face 5627
UV Count: 3
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9519, 0.5333)>
Face 5628
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9528, 0.5366)>
Face 5629
UV Count: 3
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9665, 0.5355)>
Face 5630
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9704, 0.5356)>
Face 5631
UV Count: 3
  UV <Vector (0.9706, 0.5394)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9704, 0.5356)>
Face 5632
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8128, 0.7676)>
Face 5633
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8111, 0.7661)>
Face 5634
UV Count: 3
  UV <Vector (0.8077, 0.7670)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8095, 0.7649)>
Face 5635
UV Count: 3
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8074, 0.7645)>
Face 5636
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8059, 0.7672)>
Face 5637
UV Count: 3
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8028, 0.7654)>
  UV <Vector (0.8046, 0.7645)>
Face 5638
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9672, 0.5320)>
  UV <Vector (0.9674, 0.5297)>
Face 5639
UV Count: 3
  UV <Vector (0.9692, 0.5333)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9672, 0.5320)>
Face 5640
UV Count: 3
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9663, 0.5340)>
Face 5641
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9713, 0.5357)>
  UV <Vector (0.9704, 0.5356)>
Face 5642
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8092, 0.7687)>
  UV <Vector (0.8073, 0.7686)>
Face 5643
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8068, 0.7672)>
Face 5644
UV Count: 3
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8059, 0.7672)>
Face 5645
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9701, 0.5317)>
  UV <Vector (0.9710, 0.5338)>
Face 5646
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9694, 0.5343)>
Face 5647
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9410, 0.5552)>
Face 5648
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9384, 0.5467)>
Face 5649
UV Count: 3
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9367, 0.5396)>
Face 5650
UV Count: 3
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9471, 0.5382)>
  UV <Vector (0.9367, 0.5396)>
Face 5651
UV Count: 3
  UV <Vector (0.9442, 0.5316)>
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9355, 0.5357)>
Face 5652
UV Count: 3
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8035, 0.7433)>
  UV <Vector (0.8024, 0.7348)>
Face 5653
UV Count: 3
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8077, 0.7328)>
Face 5654
UV Count: 3
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8100, 0.7427)>
Face 5655
UV Count: 3
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8147, 0.7309)>
Face 5656
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8161, 0.7440)>
Face 5657
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8292, 0.7410)>
Face 5658
UV Count: 3
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9541, 0.5505)>
  UV <Vector (0.9436, 0.5614)>
Face 5659
UV Count: 3
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9665, 0.5355)>
Face 5660
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9556, 0.5399)>
Face 5661
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9591, 0.5453)>
Face 5662
UV Count: 3
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9690, 0.5385)>
Face 5663
UV Count: 3
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8194, 0.7569)>
Face 5664
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8172, 0.7540)>
Face 5665
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8107, 0.7508)>
Face 5666
UV Count: 3
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8080, 0.7503)>
Face 5667
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8052, 0.7510)>
Face 5668
UV Count: 3
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8028, 0.7654)>
  UV <Vector (0.8014, 0.7511)>
Face 5669
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9674, 0.5297)>
Face 5670
UV Count: 3
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9545, 0.5329)>
Face 5671
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9517, 0.5492)>
Face 5672
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9541, 0.5505)>
Face 5673
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8206, 0.7490)>
Face 5674
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8153, 0.7466)>
Face 5675
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8161, 0.7440)>
Face 5676
UV Count: 3
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8094, 0.7452)>
Face 5677
UV Count: 3
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8073, 0.7437)>
Face 5678
UV Count: 3
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8035, 0.7433)>
  UV <Vector (0.8073, 0.7437)>
Face 5679
UV Count: 3
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9460, 0.5344)>
Face 5680
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9471, 0.5382)>
Face 5681
UV Count: 3
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9471, 0.5382)>
Face 5682
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9479, 0.5428)>
Face 5683
UV Count: 3
  UV <Vector (0.9222, 0.6163)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9267, 0.6119)>
Face 5684
UV Count: 3
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9186, 0.6139)>
  UV <Vector (0.9213, 0.6129)>
Face 5685
UV Count: 3
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9186, 0.6139)>
  UV <Vector (0.9195, 0.6169)>
Face 5686
UV Count: 3
  UV <Vector (0.9146, 0.6157)>
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9178, 0.6173)>
Face 5687
UV Count: 3
  UV <Vector (0.8380, 0.6837)>
  UV <Vector (0.8366, 0.6808)>
  UV <Vector (0.8388, 0.6802)>
Face 5688
UV Count: 3
  UV <Vector (0.8401, 0.6827)>
  UV <Vector (0.8415, 0.6853)>
  UV <Vector (0.8394, 0.6863)>
Face 5689
UV Count: 3
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8415, 0.6853)>
Face 5690
UV Count: 3
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8433, 0.6884)>
Face 5691
UV Count: 3
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8453, 0.6907)>
Face 5692
UV Count: 3
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8470, 0.6928)>
Face 5693
UV Count: 3
  UV <Vector (0.8472, 0.6972)>
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8510, 0.6944)>
Face 5694
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8538, 0.6970)>
  UV <Vector (0.8481, 0.6990)>
Face 5695
UV Count: 3
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8481, 0.6990)>
  UV <Vector (0.8538, 0.6970)>
Face 5696
UV Count: 3
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8542, 0.7001)>
Face 5697
UV Count: 3
  UV <Vector (0.8493, 0.7054)>
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8546, 0.7029)>
Face 5698
UV Count: 3
  UV <Vector (0.8549, 0.7057)>
  UV <Vector (0.8559, 0.7081)>
  UV <Vector (0.8493, 0.7082)>
Face 5699
UV Count: 3
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8493, 0.7082)>
  UV <Vector (0.8559, 0.7081)>
Face 5700
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8575, 0.7117)>
Face 5701
UV Count: 3
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8577, 0.7126)>
Face 5702
UV Count: 3
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8581, 0.7137)>
Face 5703
UV Count: 3
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8508, 0.7159)>
Face 5704
UV Count: 3
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8557, 0.7193)>
Face 5705
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8549, 0.7226)>
Face 5706
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
  UV <Vector (0.8545, 0.7300)>
  UV <Vector (0.8494, 0.7278)>
Face 5707
UV Count: 3
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8494, 0.7278)>
Face 5708
UV Count: 3
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8530, 0.7305)>
Face 5709
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9277, 0.6171)>
Face 5710
UV Count: 3
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9305, 0.6178)>
Face 5711
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9320, 0.6182)>
Face 5712
UV Count: 3
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9308, 0.6122)>
Face 5713
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9327, 0.6105)>
Face 5714
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9379, 0.6059)>
Face 5715
UV Count: 3
  UV <Vector (0.9432, 0.6109)>
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9417, 0.6037)>
Face 5716
UV Count: 3
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9516, 0.6100)>
Face 5717
UV Count: 3
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9475, 0.6094)>
Face 5718
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9519, 0.6048)>
  UV <Vector (0.9488, 0.6078)>
Face 5719
UV Count: 3
  UV <Vector (0.9463, 0.5995)>
  UV <Vector (0.9526, 0.6018)>
  UV <Vector (0.9519, 0.6048)>
Face 5720
UV Count: 3
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9526, 0.6018)>
  UV <Vector (0.9463, 0.5995)>
Face 5721
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9488, 0.5958)>
Face 5722
UV Count: 3
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9506, 0.5920)>
Face 5723
UV Count: 3
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9526, 0.5629)>
  UV <Vector (0.9553, 0.5630)>
Face 5724
UV Count: 3
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9552, 0.5676)>
Face 5725
UV Count: 3
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9560, 0.5709)>
Face 5726
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9563, 0.5739)>
Face 5727
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9563, 0.5771)>
  UV <Vector (0.9560, 0.5808)>
Face 5728
UV Count: 3
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9525, 0.5839)>
Face 5729
UV Count: 3
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9523, 0.5857)>
Face 5730
UV Count: 3
  UV <Vector (0.9539, 0.5872)>
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9523, 0.5857)>
Face 5731
UV Count: 3
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9513, 0.5866)>
Face 5732
UV Count: 3
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9506, 0.5920)>
Face 5733
UV Count: 3
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9488, 0.5958)>
Face 5734
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9449, 0.5981)>
Face 5735
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9432, 0.6031)>
Face 5736
UV Count: 3
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9417, 0.6037)>
Face 5737
UV Count: 3
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9406, 0.6030)>
Face 5738
UV Count: 3
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9341, 0.6068)>
  UV <Vector (0.9365, 0.6049)>
Face 5739
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9341, 0.6068)>
  UV <Vector (0.9351, 0.6080)>
Face 5740
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9316, 0.6091)>
Face 5741
UV Count: 3
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8418, 0.7391)>
  UV <Vector (0.8398, 0.7423)>
Face 5742
UV Count: 3
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8418, 0.7391)>
  UV <Vector (0.8394, 0.7377)>
Face 5743
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8407, 0.7353)>
Face 5744
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8429, 0.7310)>
Face 5745
UV Count: 3
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8466, 0.7331)>
Face 5746
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8485, 0.7314)>
Face 5747
UV Count: 3
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8490, 0.7296)>
Face 5748
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8456, 0.7264)>
Face 5749
UV Count: 3
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8470, 0.7212)>
  UV <Vector (0.8499, 0.7215)>
Face 5750
UV Count: 3
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8499, 0.7215)>
Face 5751
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8504, 0.7178)>
Face 5752
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8505, 0.7149)>
Face 5753
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8481, 0.7147)>
Face 5754
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8500, 0.7113)>
Face 5755
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8493, 0.7082)>
Face 5756
UV Count: 3
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8493, 0.7054)>
Face 5757
UV Count: 3
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8493, 0.7030)>
Face 5758
UV Count: 3
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8484, 0.7005)>
Face 5759
UV Count: 3
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8481, 0.6990)>
Face 5760
UV Count: 3
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8472, 0.6972)>
Face 5761
UV Count: 3
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8464, 0.6961)>
Face 5762
UV Count: 3
  UV <Vector (0.8439, 0.6947)>
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8464, 0.6961)>
Face 5763
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8447, 0.6938)>
Face 5764
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8399, 0.6901)>
  UV <Vector (0.8412, 0.6892)>
Face 5765
UV Count: 3
  UV <Vector (0.8383, 0.6870)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8412, 0.6892)>
Face 5766
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8380, 0.6837)>
  UV <Vector (0.8394, 0.6863)>
Face 5767
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8366, 0.6808)>
Face 5768
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9168, 0.6146)>
Face 5769
UV Count: 3
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9186, 0.6139)>
Face 5770
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9209, 0.6113)>
  UV <Vector (0.9213, 0.6129)>
Face 5771
UV Count: 3
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9267, 0.6119)>
  UV <Vector (0.9213, 0.6129)>
Face 5772
UV Count: 3
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9267, 0.6119)>
Face 5773
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9282, 0.6092)>
Face 5774
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9282, 0.6092)>
Face 5775
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9320, 0.6053)>
Face 5776
UV Count: 3
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9341, 0.6068)>
Face 5777
UV Count: 3
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9382, 0.6014)>
Face 5778
UV Count: 3
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9406, 0.6030)>
Face 5779
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9417, 0.6021)>
Face 5780
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9424, 0.5967)>
Face 5781
UV Count: 3
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9449, 0.5981)>
Face 5782
UV Count: 3
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9471, 0.5948)>
Face 5783
UV Count: 3
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9487, 0.5910)>
Face 5784
UV Count: 3
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9498, 0.5852)>
Face 5785
UV Count: 3
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9505, 0.5838)>
Face 5786
UV Count: 3
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9528, 0.5808)>
Face 5787
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9533, 0.5769)>
Face 5788
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9516, 0.5737)>
  UV <Vector (0.9535, 0.5737)>
Face 5789
UV Count: 3
  UV <Vector (0.9516, 0.5737)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9531, 0.5703)>
Face 5790
UV Count: 3
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9526, 0.5671)>
Face 5791
UV Count: 3
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9514, 0.5628)>
  UV <Vector (0.9526, 0.5629)>
Face 5792
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8378, 0.7419)>
Face 5793
UV Count: 3
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8381, 0.7375)>
Face 5794
UV Count: 3
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8391, 0.7344)>
Face 5795
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8412, 0.7302)>
  UV <Vector (0.8429, 0.7310)>
Face 5796
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8429, 0.7310)>
Face 5797
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8423, 0.7283)>
Face 5798
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8456, 0.7264)>
Face 5799
UV Count: 3
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8464, 0.7240)>
Face 5800
UV Count: 3
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8470, 0.7212)>
  UV <Vector (0.8464, 0.7240)>
Face 5801
UV Count: 3
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8470, 0.7212)>
Face 5802
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8452, 0.7182)>
Face 5803
UV Count: 3
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8457, 0.7151)>
Face 5804
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8456, 0.7143)>
Face 5805
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8480, 0.7135)>
Face 5806
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8454, 0.7089)>
Face 5807
UV Count: 3
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8478, 0.7082)>
Face 5808
UV Count: 3
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8477, 0.7053)>
Face 5809
UV Count: 3
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8475, 0.7030)>
Face 5810
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8471, 0.7010)>
Face 5811
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8460, 0.6982)>
Face 5812
UV Count: 3
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8437, 0.6995)>
Face 5813
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8439, 0.6947)>
  UV <Vector (0.8452, 0.6969)>
Face 5814
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8421, 0.6930)>
Face 5815
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8399, 0.6901)>
Face 5816
UV Count: 3
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8383, 0.6870)>
Face 5817
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8356, 0.6845)>
  UV <Vector (0.8369, 0.6842)>
Face 5818
UV Count: 3
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8356, 0.6845)>
Face 5819
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9154, 0.6123)>
Face 5820
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9154, 0.6123)>
Face 5821
UV Count: 3
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9209, 0.6113)>
Face 5822
UV Count: 3
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9209, 0.6113)>
Face 5823
UV Count: 3
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9256, 0.6102)>
Face 5824
UV Count: 3
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9271, 0.6097)>
Face 5825
UV Count: 3
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9271, 0.6076)>
Face 5826
UV Count: 3
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9296, 0.6075)>
Face 5827
UV Count: 3
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9327, 0.6026)>
Face 5828
UV Count: 3
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9382, 0.6014)>
  UV <Vector (0.9344, 0.6036)>
Face 5829
UV Count: 3
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9382, 0.6014)>
Face 5830
UV Count: 3
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9394, 0.6007)>
Face 5831
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9405, 0.5956)>
Face 5832
UV Count: 3
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9424, 0.5967)>
Face 5833
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9442, 0.5939)>
Face 5834
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9466, 0.5904)>
Face 5835
UV Count: 3
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9491, 0.5868)>
Face 5836
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9498, 0.5852)>
Face 5837
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9505, 0.5805)>
Face 5838
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9490, 0.5765)>
Face 5839
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9497, 0.5736)>
Face 5840
UV Count: 3
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9499, 0.5705)>
  UV <Vector (0.9516, 0.5703)>
Face 5841
UV Count: 3
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9516, 0.5703)>
Face 5842
UV Count: 3
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9514, 0.5628)>
  UV <Vector (0.9514, 0.5670)>
Face 5843
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8370, 0.7418)>
Face 5844
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8367, 0.7344)>
Face 5845
UV Count: 3
  UV <Vector (0.8391, 0.7344)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8375, 0.7318)>
Face 5846
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8382, 0.7297)>
Face 5847
UV Count: 3
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8412, 0.7302)>
Face 5848
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8398, 0.7260)>
Face 5849
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8398, 0.7260)>
  UV <Vector (0.8403, 0.7246)>
Face 5850
UV Count: 3
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8403, 0.7246)>
Face 5851
UV Count: 3
  UV <Vector (0.8413, 0.7206)>
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8441, 0.7234)>
Face 5852
UV Count: 3
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8446, 0.7210)>
Face 5853
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8457, 0.7151)>
  UV <Vector (0.8452, 0.7182)>
Face 5854
UV Count: 3
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8426, 0.7137)>
Face 5855
UV Count: 3
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8455, 0.7136)>
Face 5856
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8429, 0.7093)>
Face 5857
UV Count: 3
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8454, 0.7060)>
Face 5858
UV Count: 3
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8449, 0.7041)>
Face 5859
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8446, 0.7024)>
Face 5860
UV Count: 3
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8412, 0.7017)>
  UV <Vector (0.8443, 0.7008)>
Face 5861
UV Count: 3
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8412, 0.7017)>
Face 5862
UV Count: 3
  UV <Vector (0.8411, 0.7003)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8432, 0.6980)>
Face 5863
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8432, 0.6980)>
  UV <Vector (0.8405, 0.6989)>
Face 5864
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8400, 0.6972)>
Face 5865
UV Count: 3
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8410, 0.6939)>
Face 5866
UV Count: 3
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8388, 0.6908)>
Face 5867
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8343, 0.6852)>
Face 5868
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8343, 0.6811)>
  UV <Vector (0.8356, 0.6845)>
Face 5869
UV Count: 3
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9120, 0.6122)>
  UV <Vector (0.9143, 0.6108)>
Face 5870
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9171, 0.6113)>
Face 5871
UV Count: 3
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9191, 0.6077)>
  UV <Vector (0.9201, 0.6097)>
Face 5872
UV Count: 3
  UV <Vector (0.9232, 0.6054)>
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9201, 0.6097)>
Face 5873
UV Count: 3
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9248, 0.6083)>
Face 5874
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9263, 0.6079)>
Face 5875
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9283, 0.6066)>
Face 5876
UV Count: 3
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9306, 0.6042)>
Face 5877
UV Count: 3
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9291, 0.6021)>
Face 5878
UV Count: 3
  UV <Vector (0.9341, 0.5986)>
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9327, 0.6026)>
Face 5879
UV Count: 3
  UV <Vector (0.9354, 0.5978)>
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9359, 0.6003)>
Face 5880
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9374, 0.5994)>
Face 5881
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9386, 0.5941)>
  UV <Vector (0.9405, 0.5956)>
Face 5882
UV Count: 3
  UV <Vector (0.9402, 0.5922)>
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9405, 0.5956)>
Face 5883
UV Count: 3
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9422, 0.5933)>
Face 5884
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9439, 0.5867)>
Face 5885
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9453, 0.5848)>
Face 5886
UV Count: 3
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9472, 0.5849)>
Face 5887
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9462, 0.5804)>
Face 5888
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9480, 0.5803)>
Face 5889
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9490, 0.5765)>
Face 5890
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9499, 0.5705)>
Face 5891
UV Count: 3
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9500, 0.5670)>
Face 5892
UV Count: 3
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9483, 0.5626)>
  UV <Vector (0.9496, 0.5628)>
Face 5893
UV Count: 3
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4667, 0.1108)>
Face 5894
UV Count: 3
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4665, 0.1021)>
Face 5895
UV Count: 3
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4661, 0.0917)>
Face 5896
UV Count: 3
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4661, 0.0917)>
  UV <Vector (0.4645, 0.0907)>
Face 5897
UV Count: 3
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4649, 0.0790)>
Face 5898
UV Count: 3
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4663, 0.0634)>
Face 5899
UV Count: 3
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4659, 0.0470)>
Face 5900
UV Count: 3
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4672, 0.0345)>
Face 5901
UV Count: 3
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4666, 0.0247)>
Face 5902
UV Count: 3
  UV <Vector (0.4600, 0.0014)>
  UV <Vector (0.4611, 0.0014)>
  UV <Vector (0.4682, 0.0094)>
Face 5903
UV Count: 3
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4729, 0.1732)>
  UV <Vector (0.4713, 0.1732)>
Face 5904
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4668, 0.1368)>
Face 5905
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4662, 0.1290)>
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Face 5906
UV Count: 3
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9134, 0.5687)>
Face 5907
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9217, 0.5801)>
Face 5908
UV Count: 3
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.9081, 0.5826)>
Face 5909
UV Count: 3
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.8997, 0.5976)>
  UV <Vector (0.9044, 0.5897)>
Face 5910
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8123, 0.6841)>
  UV <Vector (0.8124, 0.6772)>
Face 5911
UV Count: 3
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8123, 0.6841)>
Face 5912
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8210, 0.6947)>
Face 5913
UV Count: 3
  UV <Vector (0.8058, 0.7061)>
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8201, 0.7045)>
Face 5914
UV Count: 3
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8006, 0.7143)>
Face 5915
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.7919, 0.7202)>
Face 5916
UV Count: 3
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9171, 0.5522)>
Face 5917
UV Count: 3
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9171, 0.5522)>
Face 5918
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9156, 0.5604)>
Face 5919
UV Count: 3
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9302, 0.5519)>
Face 5920
UV Count: 3
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9274, 0.5388)>
Face 5921
UV Count: 3
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8077, 0.7328)>
Face 5922
UV Count: 3
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9302, 0.5519)>
Face 5923
UV Count: 3
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9293, 0.5621)>
Face 5924
UV Count: 3
  UV <Vector (0.8110, 0.7300)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8080, 0.7245)>
Face 5925
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8237, 0.7270)>
Face 5926
UV Count: 3
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9293, 0.5621)>
Face 5927
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9313, 0.5838)>
Face 5928
UV Count: 3
  UV <Vector (0.9187, 0.5877)>
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9313, 0.5838)>
Face 5929
UV Count: 3
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9187, 0.5877)>
Face 5930
UV Count: 3
  UV <Vector (0.9126, 0.6061)>
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.9128, 0.5942)>
Face 5931
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8194, 0.6767)>
  UV <Vector (0.8277, 0.6776)>
Face 5932
UV Count: 3
  UV <Vector (0.8283, 0.6848)>
  UV <Vector (0.8314, 0.6942)>
  UV <Vector (0.8210, 0.6947)>
Face 5933
UV Count: 3
  UV <Vector (0.8201, 0.7045)>
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8314, 0.6942)>
Face 5934
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8152, 0.7162)>
Face 5935
UV Count: 3
  UV <Vector (0.9313, 0.5838)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9425, 0.5888)>
Face 5936
UV Count: 3
  UV <Vector (0.9305, 0.5929)>
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9354, 0.5978)>
Face 5937
UV Count: 3
  UV <Vector (0.9386, 0.5941)>
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9305, 0.5929)>
Face 5938
UV Count: 3
  UV <Vector (0.9312, 0.6005)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9305, 0.5929)>
Face 5939
UV Count: 3
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9216, 0.5997)>
Face 5940
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9216, 0.5997)>
Face 5941
UV Count: 3
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9232, 0.6054)>
Face 5942
UV Count: 3
  UV <Vector (0.9126, 0.6061)>
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9191, 0.6077)>
Face 5943
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9120, 0.6122)>
  UV <Vector (0.9126, 0.6061)>
Face 5944
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8283, 0.6848)>
Face 5945
UV Count: 3
  UV <Vector (0.8283, 0.6848)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8354, 0.6883)>
Face 5946
UV Count: 3
  UV <Vector (0.8314, 0.6942)>
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8389, 0.6951)>
Face 5947
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8389, 0.6951)>
  UV <Vector (0.8400, 0.6972)>
Face 5948
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8411, 0.7003)>
Face 5949
UV Count: 3
  UV <Vector (0.8379, 0.7027)>
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8412, 0.7017)>
Face 5950
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8379, 0.7027)>
Face 5951
UV Count: 3
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8422, 0.7064)>
Face 5952
UV Count: 3
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8429, 0.7093)>
Face 5953
UV Count: 3
  UV <Vector (0.8426, 0.7137)>
  UV <Vector (0.8382, 0.7151)>
  UV <Vector (0.8387, 0.7108)>
Face 5954
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8382, 0.7151)>
Face 5955
UV Count: 3
  UV <Vector (0.8375, 0.7194)>
  UV <Vector (0.8382, 0.7151)>
  UV <Vector (0.8419, 0.7181)>
Face 5956
UV Count: 3
  UV <Vector (0.8408, 0.7225)>
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8375, 0.7194)>
Face 5957
UV Count: 3
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8408, 0.7225)>
  UV <Vector (0.8403, 0.7246)>
Face 5958
UV Count: 3
  UV <Vector (0.8358, 0.7274)>
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8398, 0.7260)>
Face 5959
UV Count: 3
  UV <Vector (0.8382, 0.7297)>
  UV <Vector (0.8329, 0.7328)>
  UV <Vector (0.8358, 0.7274)>
Face 5960
UV Count: 3
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8329, 0.7328)>
Face 5961
UV Count: 3
  UV <Vector (0.8338, 0.7344)>
  UV <Vector (0.8329, 0.7328)>
  UV <Vector (0.8367, 0.7344)>
Face 5962
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8318, 0.7399)>
Face 5963
UV Count: 3
  UV <Vector (0.8318, 0.7399)>
  UV <Vector (0.8292, 0.7410)>
  UV <Vector (0.8329, 0.7328)>
Face 5964
UV Count: 3
  UV <Vector (0.8318, 0.7399)>
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8347, 0.7460)>
Face 5965
UV Count: 3
  UV <Vector (0.9447, 0.5647)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9488, 0.5667)>
Face 5966
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9458, 0.5719)>
Face 5967
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9462, 0.5804)>
  UV <Vector (0.9442, 0.5789)>
Face 5968
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9442, 0.5789)>
  UV <Vector (0.9462, 0.5804)>
Face 5969
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9453, 0.5848)>
Face 5970
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9425, 0.5888)>
Face 5971
UV Count: 3
  UV <Vector (0.9442, 0.5789)>
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9386, 0.5763)>
Face 5972
UV Count: 3
  UV <Vector (0.9458, 0.5719)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9447, 0.5647)>
Face 5973
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8379, 0.7027)>
  UV <Vector (0.8338, 0.7078)>
Face 5974
UV Count: 3
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8338, 0.7078)>
Face 5975
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8382, 0.7151)>
Face 5976
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8375, 0.7194)>
  UV <Vector (0.8367, 0.7239)>
Face 5977
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8358, 0.7274)>
  UV <Vector (0.8329, 0.7328)>
Face 5978
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8338, 0.7078)>
Face 5979
UV Count: 3
  UV <Vector (0.9674, 0.5783)>
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9563, 0.5771)>
Face 5980
UV Count: 3
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9674, 0.5752)>
  UV <Vector (0.9563, 0.5771)>
Face 5981
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9563, 0.5739)>
Face 5982
UV Count: 3
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9560, 0.5709)>
Face 5983
UV Count: 3
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9552, 0.5676)>
  UV <Vector (0.9553, 0.5630)>
Face 5984
UV Count: 3
  UV <Vector (0.8462, 0.7482)>
  UV <Vector (0.8398, 0.7423)>
  UV <Vector (0.8418, 0.7391)>
Face 5985
UV Count: 3
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8481, 0.7464)>
  UV <Vector (0.8418, 0.7391)>
Face 5986
UV Count: 3
  UV <Vector (0.8513, 0.7431)>
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8433, 0.7369)>
Face 5987
UV Count: 3
  UV <Vector (0.8513, 0.7431)>
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8466, 0.7331)>
Face 5988
UV Count: 3
  UV <Vector (0.8529, 0.7420)>
  UV <Vector (0.8466, 0.7331)>
  UV <Vector (0.8485, 0.7314)>
Face 5989
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8543, 0.7412)>
Face 5990
UV Count: 3
  UV <Vector (0.8599, 0.7408)>
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8540, 0.7321)>
Face 5991
UV Count: 3
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9703, 0.5848)>
  UV <Vector (0.9602, 0.5875)>
Face 5992
UV Count: 3
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9559, 0.5840)>
Face 5993
UV Count: 3
  UV <Vector (0.9677, 0.5809)>
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9560, 0.5808)>
Face 5994
UV Count: 3
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9698, 0.5777)>
  UV <Vector (0.9698, 0.5748)>
Face 5995
UV Count: 3
  UV <Vector (0.9698, 0.5748)>
  UV <Vector (0.9693, 0.5722)>
  UV <Vector (0.9722, 0.5718)>
Face 5996
UV Count: 3
  UV <Vector (0.9693, 0.5722)>
  UV <Vector (0.9687, 0.5695)>
  UV <Vector (0.9715, 0.5692)>
Face 5997
UV Count: 3
  UV <Vector (0.9687, 0.5695)>
  UV <Vector (0.9677, 0.5664)>
  UV <Vector (0.9707, 0.5661)>
Face 5998
UV Count: 3
  UV <Vector (0.9706, 0.5620)>
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9677, 0.5664)>
Face 5999
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8475, 0.7498)>
  UV <Vector (0.8494, 0.7482)>
Face 6000
UV Count: 3
  UV <Vector (0.8494, 0.7482)>
  UV <Vector (0.8510, 0.7465)>
  UV <Vector (0.8525, 0.7489)>
Face 6001
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8510, 0.7465)>
Face 6002
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8541, 0.7441)>
Face 6003
UV Count: 3
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8541, 0.7441)>
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Face 6004
UV Count: 3
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8571, 0.7459)>
Face 6005
UV Count: 3
  UV <Vector (0.8626, 0.7451)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8591, 0.7435)>
Face 6006
UV Count: 3
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9754, 0.5833)>
  UV <Vector (0.9726, 0.5842)>
Face 6007
UV Count: 3
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9702, 0.5803)>
Face 6008
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9702, 0.5803)>
  UV <Vector (0.9698, 0.5777)>
Face 6009
UV Count: 3
  UV <Vector (0.9698, 0.5777)>
  UV <Vector (0.9674, 0.5783)>
  UV <Vector (0.9674, 0.5752)>
Face 6010
UV Count: 3
  UV <Vector (0.9702, 0.5803)>
  UV <Vector (0.9677, 0.5809)>
  UV <Vector (0.9674, 0.5783)>
Face 6011
UV Count: 3
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9677, 0.5809)>
Face 6012
UV Count: 3
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9726, 0.5842)>
  UV <Vector (0.9703, 0.5848)>
Face 6013
UV Count: 3
  UV <Vector (0.8611, 0.7427)>
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8580, 0.7416)>
Face 6014
UV Count: 3
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8555, 0.7434)>
Face 6015
UV Count: 3
  UV <Vector (0.8541, 0.7441)>
  UV <Vector (0.8529, 0.7420)>
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Face 6016
UV Count: 3
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8513, 0.7431)>
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Face 6017
UV Count: 3
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8510, 0.7465)>
  UV <Vector (0.8498, 0.7446)>
Face 6018
UV Count: 3
  UV <Vector (0.8481, 0.7464)>
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8510, 0.7465)>
Face 6019
UV Count: 3
  UV <Vector (0.8475, 0.7498)>
  UV <Vector (0.8462, 0.7482)>
  UV <Vector (0.8481, 0.7464)>
Face 6020
UV Count: 3
  UV <Vector (0.9676, 0.5619)>
  UV <Vector (0.9677, 0.5664)>
  UV <Vector (0.9654, 0.5666)>
Face 6021
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9677, 0.5664)>
Face 6022
UV Count: 3
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9687, 0.5695)>
Face 6023
UV Count: 3
  UV <Vector (0.9674, 0.5752)>
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9693, 0.5722)>
Face 6024
UV Count: 3
  UV <Vector (0.9613, 0.6011)>
  UV <Vector (0.9607, 0.6043)>
  UV <Vector (0.9526, 0.6018)>
Face 6025
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9613, 0.6011)>
Face 6026
UV Count: 3
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9553, 0.5946)>
Face 6027
UV Count: 3
  UV <Vector (0.9657, 0.5914)>
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9576, 0.5902)>
Face 6028
UV Count: 3
  UV <Vector (0.8623, 0.7320)>
  UV <Vector (0.8566, 0.7327)>
  UV <Vector (0.8545, 0.7300)>
Face 6029
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8623, 0.7292)>
Face 6030
UV Count: 3
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8546, 0.7263)>
Face 6031
UV Count: 3
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8549, 0.7226)>
Face 6032
UV Count: 3
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8567, 0.7170)>
Face 6033
UV Count: 3
  UV <Vector (0.8649, 0.7165)>
  UV <Vector (0.8641, 0.7193)>
  UV <Vector (0.8567, 0.7170)>
Face 6034
UV Count: 3
  UV <Vector (0.8608, 0.7123)>
  UV <Vector (0.8666, 0.7138)>
  UV <Vector (0.8649, 0.7165)>
Face 6035
UV Count: 3
  UV <Vector (0.9585, 0.6119)>
  UV <Vector (0.9516, 0.6100)>
  UV <Vector (0.9513, 0.6070)>
Face 6036
UV Count: 3
  UV <Vector (0.9593, 0.6090)>
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9519, 0.6048)>
Face 6037
UV Count: 3
  UV <Vector (0.9607, 0.6043)>
  UV <Vector (0.9600, 0.6070)>
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Face 6038
UV Count: 3
  UV <Vector (0.9651, 0.6026)>
  UV <Vector (0.9646, 0.6056)>
  UV <Vector (0.9607, 0.6043)>
Face 6039
UV Count: 3
  UV <Vector (0.9646, 0.6056)>
  UV <Vector (0.9639, 0.6083)>
  UV <Vector (0.9600, 0.6070)>
Face 6040
UV Count: 3
  UV <Vector (0.9631, 0.6103)>
  UV <Vector (0.9593, 0.6090)>
  UV <Vector (0.9600, 0.6070)>
Face 6041
UV Count: 3
  UV <Vector (0.9622, 0.6132)>
  UV <Vector (0.9585, 0.6119)>
  UV <Vector (0.9593, 0.6090)>
Face 6042
UV Count: 3
  UV <Vector (0.8666, 0.7138)>
  UV <Vector (0.8701, 0.7144)>
  UV <Vector (0.8687, 0.7172)>
Face 6043
UV Count: 3
  UV <Vector (0.8641, 0.7193)>
  UV <Vector (0.8649, 0.7165)>
  UV <Vector (0.8687, 0.7172)>
Face 6044
UV Count: 3
  UV <Vector (0.8673, 0.7219)>
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8641, 0.7193)>
Face 6045
UV Count: 3
  UV <Vector (0.8673, 0.7219)>
  UV <Vector (0.8668, 0.7245)>
  UV <Vector (0.8629, 0.7238)>
Face 6046
UV Count: 3
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8668, 0.7245)>
Face 6047
UV Count: 3
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8663, 0.7298)>
Face 6048
UV Count: 3
  UV <Vector (0.8661, 0.7327)>
  UV <Vector (0.8623, 0.7320)>
  UV <Vector (0.8623, 0.7292)>
Face 6049
UV Count: 3
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9657, 0.5914)>
  UV <Vector (0.9691, 0.5931)>
Face 6050
UV Count: 3
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9678, 0.5962)>
Face 6051
UV Count: 3
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9664, 0.5998)>
  UV <Vector (0.9651, 0.6026)>
Face 6052
UV Count: 3
  UV <Vector (0.9683, 0.6038)>
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9646, 0.6056)>
Face 6053
UV Count: 3
  UV <Vector (0.9664, 0.5998)>
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9683, 0.6038)>
Face 6054
UV Count: 3
  UV <Vector (0.9664, 0.5998)>
  UV <Vector (0.9678, 0.5962)>
  UV <Vector (0.9709, 0.5977)>
Face 6055
UV Count: 3
  UV <Vector (0.9678, 0.5962)>
  UV <Vector (0.9691, 0.5931)>
  UV <Vector (0.9722, 0.5947)>
Face 6056
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8661, 0.7327)>
  UV <Vector (0.8663, 0.7298)>
Face 6057
UV Count: 3
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8696, 0.7304)>
Face 6058
UV Count: 3
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8668, 0.7245)>
  UV <Vector (0.8701, 0.7252)>
Face 6059
UV Count: 3
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8668, 0.7245)>
Face 6060
UV Count: 3
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8673, 0.7219)>
  UV <Vector (0.8680, 0.7200)>
Face 6061
UV Count: 3
  UV <Vector (0.8680, 0.7200)>
  UV <Vector (0.8687, 0.7172)>
  UV <Vector (0.8720, 0.7177)>
Face 6062
UV Count: 3
  UV <Vector (0.8701, 0.7144)>
  UV <Vector (0.8733, 0.7150)>
  UV <Vector (0.8720, 0.7177)>
Face 6063
UV Count: 3
  UV <Vector (0.9654, 0.6141)>
  UV <Vector (0.9622, 0.6132)>
  UV <Vector (0.9631, 0.6103)>
Face 6064
UV Count: 3
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9631, 0.6103)>
  UV <Vector (0.9639, 0.6083)>
Face 6065
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9672, 0.6094)>
  UV <Vector (0.9639, 0.6083)>
Face 6066
UV Count: 3
  UV <Vector (0.9443, 0.6186)>
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9432, 0.6109)>
Face 6067
UV Count: 3
  UV <Vector (0.9475, 0.6172)>
  UV <Vector (0.9432, 0.6109)>
  UV <Vector (0.9475, 0.6094)>
Face 6068
UV Count: 3
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9475, 0.6094)>
  UV <Vector (0.9516, 0.6100)>
Face 6069
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8663, 0.7103)>
  UV <Vector (0.8608, 0.7123)>
Face 6070
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8575, 0.7117)>
  UV <Vector (0.8559, 0.7081)>
Face 6071
UV Count: 3
  UV <Vector (0.8619, 0.7040)>
  UV <Vector (0.8629, 0.7057)>
  UV <Vector (0.8559, 0.7081)>
Face 6072
UV Count: 3
  UV <Vector (0.8546, 0.7029)>
  UV <Vector (0.8615, 0.7016)>
  UV <Vector (0.8619, 0.7040)>
Face 6073
UV Count: 3
  UV <Vector (0.8608, 0.6994)>
  UV <Vector (0.8615, 0.7016)>
  UV <Vector (0.8546, 0.7029)>
Face 6074
UV Count: 3
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8608, 0.6994)>
  UV <Vector (0.8542, 0.7001)>
Face 6075
UV Count: 3
  UV <Vector (0.8593, 0.6939)>
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8538, 0.6970)>
Face 6076
UV Count: 3
  UV <Vector (0.9364, 0.6251)>
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9333, 0.6185)>
Face 6077
UV Count: 3
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9368, 0.6150)>
Face 6078
UV Count: 3
  UV <Vector (0.9420, 0.6205)>
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9396, 0.6126)>
Face 6079
UV Count: 3
  UV <Vector (0.9462, 0.6212)>
  UV <Vector (0.9443, 0.6186)>
  UV <Vector (0.9475, 0.6172)>
Face 6080
UV Count: 3
  UV <Vector (0.9493, 0.6198)>
  UV <Vector (0.9475, 0.6172)>
  UV <Vector (0.9509, 0.6161)>
Face 6081
UV Count: 3
  UV <Vector (0.9525, 0.6188)>
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9545, 0.6155)>
Face 6082
UV Count: 3
  UV <Vector (0.8663, 0.7103)>
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8670, 0.7074)>
Face 6083
UV Count: 3
  UV <Vector (0.8659, 0.7050)>
  UV <Vector (0.8670, 0.7074)>
  UV <Vector (0.8639, 0.7082)>
Face 6084
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
  UV <Vector (0.8659, 0.7050)>
  UV <Vector (0.8629, 0.7057)>
Face 6085
UV Count: 3
  UV <Vector (0.8615, 0.7016)>
  UV <Vector (0.8644, 0.7009)>
  UV <Vector (0.8648, 0.7033)>
Face 6086
UV Count: 3
  UV <Vector (0.8637, 0.6987)>
  UV <Vector (0.8644, 0.7009)>
  UV <Vector (0.8615, 0.7016)>
Face 6087
UV Count: 3
  UV <Vector (0.8630, 0.6963)>
  UV <Vector (0.8637, 0.6987)>
  UV <Vector (0.8608, 0.6994)>
Face 6088
UV Count: 3
  UV <Vector (0.8618, 0.6933)>
  UV <Vector (0.8630, 0.6963)>
  UV <Vector (0.8601, 0.6970)>
Face 6089
UV Count: 3
  UV <Vector (0.9384, 0.6273)>
  UV <Vector (0.9364, 0.6251)>
  UV <Vector (0.9385, 0.6233)>
Face 6090
UV Count: 3
  UV <Vector (0.9405, 0.6257)>
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9420, 0.6205)>
Face 6091
UV Count: 3
  UV <Vector (0.9440, 0.6230)>
  UV <Vector (0.9420, 0.6205)>
  UV <Vector (0.9443, 0.6186)>
Face 6092
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9462, 0.6212)>
  UV <Vector (0.9493, 0.6198)>
Face 6093
UV Count: 3
  UV <Vector (0.9512, 0.6225)>
  UV <Vector (0.9493, 0.6198)>
  UV <Vector (0.9525, 0.6188)>
Face 6094
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9525, 0.6188)>
  UV <Vector (0.9558, 0.6180)>
Face 6095
UV Count: 3
  UV <Vector (0.8690, 0.7096)>
  UV <Vector (0.8670, 0.7074)>
  UV <Vector (0.8700, 0.7067)>
Face 6096
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8700, 0.7067)>
  UV <Vector (0.8670, 0.7074)>
Face 6097
UV Count: 3
  UV <Vector (0.8678, 0.7026)>
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8659, 0.7050)>
Face 6098
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
  UV <Vector (0.8644, 0.7009)>
  UV <Vector (0.8672, 0.7002)>
Face 6099
UV Count: 3
  UV <Vector (0.8665, 0.6979)>
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8644, 0.7009)>
Face 6100
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8665, 0.6979)>
  UV <Vector (0.8637, 0.6987)>
Face 6101
UV Count: 3
  UV <Vector (0.8647, 0.6925)>
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8630, 0.6963)>
Face 6102
UV Count: 3
  UV <Vector (0.9404, 0.6297)>
  UV <Vector (0.9384, 0.6273)>
  UV <Vector (0.9405, 0.6257)>
Face 6103
UV Count: 3
  UV <Vector (0.9426, 0.6281)>
  UV <Vector (0.9405, 0.6257)>
  UV <Vector (0.9440, 0.6230)>
Face 6104
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9440, 0.6230)>
Face 6105
UV Count: 3
  UV <Vector (0.3317, 0.6482)>
  UV <Vector (0.3363, 0.6496)>
  UV <Vector (0.3303, 0.6531)>
Face 6106
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6434, 0.0392)>
  UV <Vector (0.6467, 0.0290)>
Face 6107
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6614, 0.0325)>
Face 6108
UV Count: 3
  UV <Vector (0.6714, 0.0353)>
  UV <Vector (0.6741, 0.0359)>
  UV <Vector (0.6694, 0.0478)>
Face 6109
UV Count: 3
  UV <Vector (0.6767, 0.0363)>
  UV <Vector (0.6825, 0.0371)>
  UV <Vector (0.6838, 0.0487)>
Face 6110
UV Count: 3
  UV <Vector (0.6825, 0.0371)>
  UV <Vector (0.6892, 0.0369)>
  UV <Vector (0.6922, 0.0462)>
Face 6111
UV Count: 3
  UV <Vector (0.7045, 0.0348)>
  UV <Vector (0.7085, 0.0446)>
  UV <Vector (0.6922, 0.0462)>
Face 6112
UV Count: 3
  UV <Vector (0.5700, 0.0000)>
  UV <Vector (0.5772, 0.0064)>
  UV <Vector (0.5742, 0.0110)>
Face 6113
UV Count: 3
  UV <Vector (0.5829, 0.0113)>
  UV <Vector (0.5898, 0.0156)>
  UV <Vector (0.5742, 0.0110)>
Face 6114
UV Count: 3
  UV <Vector (0.8026, 0.5084)>
  UV <Vector (0.7953, 0.5106)>
  UV <Vector (0.7931, 0.4980)>
Face 6115
UV Count: 3
  UV <Vector (0.8041, 0.5082)>
  UV <Vector (0.8026, 0.5084)>
  UV <Vector (0.8021, 0.4947)>
Face 6116
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8248, 0.4992)>
Face 6117
UV Count: 3
  UV <Vector (0.6467, 0.0290)>
  UV <Vector (0.6434, 0.0392)>
  UV <Vector (0.6343, 0.0342)>
Face 6118
UV Count: 3
  UV <Vector (0.6387, 0.0283)>
  UV <Vector (0.6343, 0.0342)>
  UV <Vector (0.6262, 0.0303)>
Face 6119
UV Count: 3
  UV <Vector (0.6274, 0.0267)>
  UV <Vector (0.6262, 0.0303)>
  UV <Vector (0.6169, 0.0270)>
Face 6120
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
  UV <Vector (0.6134, 0.0235)>
  UV <Vector (0.6127, 0.0253)>
Face 6121
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
  UV <Vector (0.6078, 0.0238)>
  UV <Vector (0.6041, 0.0218)>
Face 6122
UV Count: 3
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7888, 0.5130)>
Face 6123
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7823, 0.5200)>
Face 6124
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7711, 0.5286)>
Face 6125
UV Count: 3
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7670, 0.5315)>
Face 6126
UV Count: 3
  UV <Vector (0.8403, 0.5586)>
  UV <Vector (0.8489, 0.5538)>
  UV <Vector (0.8498, 0.5560)>
Face 6127
UV Count: 3
  UV <Vector (0.8371, 0.5516)>
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8489, 0.5538)>
Face 6128
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8371, 0.5516)>
Face 6129
UV Count: 3
  UV <Vector (0.8324, 0.5358)>
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8437, 0.5383)>
Face 6130
UV Count: 3
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8324, 0.5358)>
  UV <Vector (0.8283, 0.5276)>
Face 6131
UV Count: 3
  UV <Vector (0.8365, 0.5222)>
  UV <Vector (0.8283, 0.5276)>
  UV <Vector (0.8239, 0.5198)>
Face 6132
UV Count: 3
  UV <Vector (0.8191, 0.5132)>
  UV <Vector (0.8248, 0.4992)>
  UV <Vector (0.8294, 0.5064)>
Face 6133
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8325, 0.4841)>
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Face 6134
UV Count: 3
  UV <Vector (0.8509, 0.5144)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8573, 0.5012)>
Face 6135
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
  UV <Vector (0.8509, 0.5144)>
  UV <Vector (0.8616, 0.5099)>
Face 6136
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
  UV <Vector (0.8656, 0.5189)>
  UV <Vector (0.8688, 0.5285)>
Face 6137
UV Count: 3
  UV <Vector (0.8590, 0.5323)>
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8722, 0.5389)>
Face 6138
UV Count: 3
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8615, 0.5416)>
  UV <Vector (0.8722, 0.5389)>
Face 6139
UV Count: 3
  UV <Vector (0.8636, 0.5523)>
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8763, 0.5490)>
Face 6140
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7460, 0.5029)>
Face 6141
UV Count: 3
  UV <Vector (0.7579, 0.5056)>
  UV <Vector (0.7527, 0.5115)>
  UV <Vector (0.7460, 0.5029)>
Face 6142
UV Count: 3
  UV <Vector (0.7681, 0.4971)>
  UV <Vector (0.7579, 0.5056)>
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Face 6143
UV Count: 3
  UV <Vector (0.7794, 0.4890)>
  UV <Vector (0.7681, 0.4971)>
  UV <Vector (0.7622, 0.4879)>
Face 6144
UV Count: 3
  UV <Vector (0.8043, 0.4674)>
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  UV <Vector (0.7840, 0.4717)>
Face 6145
UV Count: 3
  UV <Vector (0.8254, 0.4677)>
  UV <Vector (0.8313, 0.4591)>
  UV <Vector (0.8382, 0.4736)>
Face 6146
UV Count: 3
  UV <Vector (0.8149, 0.4511)>
  UV <Vector (0.8194, 0.4493)>
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Face 6147
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8075, 0.4676)>
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Face 6148
UV Count: 3
  UV <Vector (0.8816, 0.4837)>
  UV <Vector (0.8709, 0.4855)>
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Face 6149
UV Count: 3
  UV <Vector (0.8723, 0.4959)>
  UV <Vector (0.8811, 0.4938)>
  UV <Vector (0.8829, 0.5013)>
Face 6150
UV Count: 3
  UV <Vector (0.8743, 0.5040)>
  UV <Vector (0.8829, 0.5013)>
  UV <Vector (0.8863, 0.5121)>
Face 6151
UV Count: 3
  UV <Vector (0.8775, 0.5145)>
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8886, 0.5220)>
Face 6152
UV Count: 3
  UV <Vector (0.8797, 0.5245)>
  UV <Vector (0.8886, 0.5220)>
  UV <Vector (0.8920, 0.5327)>
Face 6153
UV Count: 3
  UV <Vector (0.8881, 0.5441)>
  UV <Vector (0.8835, 0.5354)>
  UV <Vector (0.8920, 0.5327)>
Face 6154
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
  UV <Vector (0.8881, 0.5441)>
  UV <Vector (0.8954, 0.5423)>
Face 6155
UV Count: 3
  UV <Vector (0.7283, 0.4983)>
  UV <Vector (0.7253, 0.4923)>
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Face 6156
UV Count: 3
  UV <Vector (0.7364, 0.4941)>
  UV <Vector (0.7304, 0.4878)>
  UV <Vector (0.7378, 0.4814)>
Face 6157
UV Count: 3
  UV <Vector (0.7468, 0.4869)>
  UV <Vector (0.7378, 0.4814)>
  UV <Vector (0.7499, 0.4720)>
Face 6158
UV Count: 3
  UV <Vector (0.7662, 0.4704)>
  UV <Vector (0.7561, 0.4785)>
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Face 6159
UV Count: 3
  UV <Vector (0.7869, 0.4488)>
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7673, 0.4507)>
Face 6160
UV Count: 3
  UV <Vector (0.8824, 0.4671)>
  UV <Vector (0.8682, 0.4724)>
  UV <Vector (0.8689, 0.4486)>
Face 6161
UV Count: 3
  UV <Vector (0.8758, 0.4349)>
  UV <Vector (0.8823, 0.4441)>
  UV <Vector (0.8689, 0.4486)>
Face 6162
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8718, 0.4247)>
  UV <Vector (0.8758, 0.4349)>
Face 6163
UV Count: 3
  UV <Vector (0.8613, 0.4034)>
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  UV <Vector (0.8486, 0.4027)>
Face 6164
UV Count: 3
  UV <Vector (0.7992, 0.4346)>
  UV <Vector (0.7869, 0.4488)>
  UV <Vector (0.7780, 0.4385)>
Face 6165
UV Count: 3
  UV <Vector (0.7956, 0.4196)>
  UV <Vector (0.8031, 0.4302)>
  UV <Vector (0.8013, 0.4323)>
Face 6166
UV Count: 3
  UV <Vector (0.8066, 0.4150)>
  UV <Vector (0.8107, 0.4110)>
  UV <Vector (0.8145, 0.4175)>
Face 6167
UV Count: 3
  UV <Vector (0.8380, 0.4024)>
  UV <Vector (0.8273, 0.4065)>
  UV <Vector (0.8253, 0.4002)>
Face 6168
UV Count: 3
  UV <Vector (0.8467, 0.4023)>
  UV <Vector (0.8450, 0.4021)>
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Face 6169
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  UV <Vector (0.8094, 0.4452)>
  UV <Vector (0.8043, 0.4674)>
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Face 6170
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8132, 0.4422)>
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Face 6171
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8201, 0.4364)>
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Face 6172
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8295, 0.4140)>
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Face 6173
UV Count: 3
  UV <Vector (0.8429, 0.4210)>
  UV <Vector (0.8416, 0.4210)>
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Face 6174
UV Count: 3
  UV <Vector (0.8529, 0.4167)>
  UV <Vector (0.8518, 0.4217)>
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Face 6175
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8578, 0.4305)>
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Face 6176
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
  UV <Vector (0.8592, 0.4395)>
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Face 6177
UV Count: 3
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8453, 0.4616)>
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Face 6178
UV Count: 3
  UV <Vector (0.8382, 0.4736)>
  UV <Vector (0.8532, 0.4735)>
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Face 6179
UV Count: 3
  UV <Vector (0.8523, 0.4505)>
  UV <Vector (0.8453, 0.4616)>
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Face 6180
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8149, 0.4511)>
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Face 6181
UV Count: 3
  UV <Vector (0.8149, 0.4511)>
  UV <Vector (0.8094, 0.4452)>
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Face 6182
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8235, 0.4308)>
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Face 6183
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
  UV <Vector (0.8383, 0.4493)>
  UV <Vector (0.8403, 0.4403)>
Face 6184
UV Count: 3
  UV <Vector (0.8345, 0.4481)>
  UV <Vector (0.8369, 0.4394)>
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Face 6185
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8263, 0.4561)>
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Face 6186
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
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Face 6187
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
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Face 6188
UV Count: 3
  UV <Vector (0.7594, 0.4615)>
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Face 6189
UV Count: 3
  UV <Vector (0.7499, 0.4720)>
  UV <Vector (0.7378, 0.4814)>
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Face 6190
UV Count: 3
  UV <Vector (0.7378, 0.4814)>
  UV <Vector (0.7304, 0.4878)>
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Face 6191
UV Count: 3
  UV <Vector (0.7304, 0.4878)>
  UV <Vector (0.7253, 0.4923)>
  UV <Vector (0.7214, 0.4868)>
Face 6192
UV Count: 3
  UV <Vector (0.9028, 0.5421)>
  UV <Vector (0.8966, 0.5453)>
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Face 6193
UV Count: 3
  UV <Vector (0.9016, 0.5382)>
  UV <Vector (0.8954, 0.5423)>
  UV <Vector (0.8920, 0.5327)>
Face 6194
UV Count: 3
  UV <Vector (0.8920, 0.5327)>
  UV <Vector (0.8886, 0.5220)>
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Face 6195
UV Count: 3
  UV <Vector (0.8886, 0.5220)>
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8921, 0.5114)>
Face 6196
UV Count: 3
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8829, 0.5013)>
  UV <Vector (0.8885, 0.5000)>
Face 6197
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.7103, 0.4795)>
  UV <Vector (0.7128, 0.4846)>
Face 6198
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.7040, 0.4591)>
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Face 6199
UV Count: 3
  UV <Vector (0.6956, 0.4500)>
  UV <Vector (0.7040, 0.4591)>
  UV <Vector (0.6893, 0.4572)>
Face 6200
UV Count: 3
  UV <Vector (0.6765, 0.4526)>
  UV <Vector (0.6812, 0.4481)>
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Face 6201
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6812, 0.4481)>
  UV <Vector (0.6851, 0.4474)>
Face 6202
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.6790, 0.4765)>
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Face 6203
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.6790, 0.4765)>
  UV <Vector (0.6948, 0.4670)>
Face 6204
UV Count: 3
  UV <Vector (0.7303, 0.5530)>
  UV <Vector (0.7302, 0.5637)>
  UV <Vector (0.7179, 0.5578)>
Face 6205
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7175, 0.5941)>
Face 6206
UV Count: 3
  UV <Vector (0.7001, 0.5845)>
  UV <Vector (0.7083, 0.5752)>
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Face 6207
UV Count: 3
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.6935, 0.5685)>
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Face 6208
UV Count: 3
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.7215, 0.5462)>
  UV <Vector (0.7181, 0.5491)>
Face 6209
UV Count: 3
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7181, 0.5491)>
Face 6210
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7160, 0.5730)>
Face 6211
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8512, 0.4793)>
Face 6212
UV Count: 3
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8723, 0.4959)>
  UV <Vector (0.8743, 0.5040)>
Face 6213
UV Count: 3
  UV <Vector (0.8616, 0.5099)>
  UV <Vector (0.8743, 0.5040)>
  UV <Vector (0.8775, 0.5145)>
Face 6214
UV Count: 3
  UV <Vector (0.8656, 0.5189)>
  UV <Vector (0.8775, 0.5145)>
  UV <Vector (0.8797, 0.5245)>
Face 6215
UV Count: 3
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8797, 0.5245)>
  UV <Vector (0.8835, 0.5354)>
Face 6216
UV Count: 3
  UV <Vector (0.8763, 0.5490)>
  UV <Vector (0.8722, 0.5389)>
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Face 6217
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
  UV <Vector (0.8768, 0.5519)>
  UV <Vector (0.8763, 0.5490)>
Face 6218
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7283, 0.4983)>
  UV <Vector (0.7364, 0.4941)>
Face 6219
UV Count: 3
  UV <Vector (0.7460, 0.5029)>
  UV <Vector (0.7364, 0.4941)>
  UV <Vector (0.7468, 0.4869)>
Face 6220
UV Count: 3
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7531, 0.4961)>
  UV <Vector (0.7468, 0.4869)>
Face 6221
UV Count: 3
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7561, 0.4785)>
Face 6222
UV Count: 3
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7762, 0.4608)>
Face 6223
UV Count: 3
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7869, 0.4488)>
Face 6224
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8013, 0.4323)>
Face 6225
UV Count: 3
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8105, 0.4221)>
Face 6226
UV Count: 3
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8295, 0.4140)>
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Face 6227
UV Count: 3
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8450, 0.4021)>
Face 6228
UV Count: 3
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8529, 0.4167)>
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Face 6229
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8652, 0.4307)>
Face 6230
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8672, 0.4376)>
  UV <Vector (0.8689, 0.4486)>
Face 6231
UV Count: 3
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8682, 0.4724)>
  UV <Vector (0.8560, 0.4667)>
Face 6232
UV Count: 3
  UV <Vector (0.8532, 0.4735)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8682, 0.4724)>
Face 6233
UV Count: 3
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.7931, 0.4980)>
  UV <Vector (0.7915, 0.4910)>
Face 6234
UV Count: 3
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.8018, 0.4862)>
Face 6235
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8287, 0.4911)>
Face 6236
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8248, 0.4992)>
Face 6237
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8365, 0.5222)>
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Face 6238
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8404, 0.5312)>
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Face 6239
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8480, 0.5278)>
Face 6240
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8437, 0.5383)>
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Face 6241
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8542, 0.5446)>
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Face 6242
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8498, 0.5560)>
  UV <Vector (0.8489, 0.5538)>
Face 6243
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
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Face 6244
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
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Face 6245
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
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Face 6246
UV Count: 3
  UV <Vector (0.7857, 0.5018)>
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Face 6247
UV Count: 3
  UV <Vector (0.7953, 0.5106)>
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Face 6248
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7915, 0.4910)>
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Face 6249
UV Count: 3
  UV <Vector (0.7903, 0.4810)>
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Face 6250
UV Count: 3
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7662, 0.4704)>
Face 6251
UV Count: 3
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7662, 0.4704)>
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Face 6252
UV Count: 3
  UV <Vector (0.6936, 0.5064)>
  UV <Vector (0.6854, 0.4934)>
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Face 6253
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
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Face 6254
UV Count: 3
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8723, 0.4959)>
Face 6255
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8541, 0.4909)>
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Face 6256
UV Count: 3
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8386, 0.5093)>
Face 6257
UV Count: 3
  UV <Vector (0.8216, 0.5166)>
  UV <Vector (0.8294, 0.5064)>
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Face 6258
UV Count: 3
  UV <Vector (0.6134, 0.0235)>
  UV <Vector (0.6178, 0.0247)>
  UV <Vector (0.6169, 0.0270)>
Face 6259
UV Count: 3
  UV <Vector (0.6127, 0.0253)>
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  UV <Vector (0.5969, 0.0664)>
Face 6260
UV Count: 3
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5801, 0.1061)>
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Face 6261
UV Count: 3
  UV <Vector (0.5801, 0.1061)>
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Face 6262
UV Count: 3
  UV <Vector (0.5645, 0.1453)>
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Face 6263
UV Count: 3
  UV <Vector (0.5465, 0.1824)>
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Face 6264
UV Count: 3
  UV <Vector (0.5433, 0.2063)>
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Face 6265
UV Count: 3
  UV <Vector (0.5396, 0.2151)>
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Face 6266
UV Count: 3
  UV <Vector (0.5366, 0.2220)>
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Face 6267
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
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Face 6268
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
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Face 6269
UV Count: 3
  UV <Vector (0.5201, 0.2636)>
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Face 6270
UV Count: 3
  UV <Vector (0.5120, 0.2813)>
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  UV <Vector (0.5085, 0.3044)>
Face 6271
UV Count: 3
  UV <Vector (0.5085, 0.3044)>
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  UV <Vector (0.4832, 0.3374)>
Face 6272
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
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Face 6273
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
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Face 6274
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
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Face 6275
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
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Face 6276
UV Count: 3
  UV <Vector (0.4293, 0.4438)>
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Face 6277
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
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Face 6278
UV Count: 3
  UV <Vector (0.4304, 0.4620)>
  UV <Vector (0.4203, 0.4576)>
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Face 6279
UV Count: 3
  UV <Vector (0.4273, 0.4671)>
  UV <Vector (0.4172, 0.4673)>
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Face 6280
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0102, 0.5976)>
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Face 6281
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0913, 0.5804)>
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Face 6282
UV Count: 3
  UV <Vector (0.0913, 0.5804)>
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Face 6283
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1660, 0.6028)>
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Face 6284
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.2030, 0.5868)>
  UV <Vector (0.2010, 0.6034)>
Face 6285
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2342, 0.6053)>
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Face 6286
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2698, 0.5950)>
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Face 6287
UV Count: 3
  UV <Vector (0.2847, 0.6083)>
  UV <Vector (0.2631, 0.6069)>
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Face 6288
UV Count: 3
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.7834, 0.4957)>
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Face 6289
UV Count: 3
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.7915, 0.4910)>
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Face 6290
UV Count: 3
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.8043, 0.4674)>
Face 6291
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8254, 0.4677)>
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Face 6292
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
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Face 6293
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8384, 0.4959)>
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Face 6294
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8386, 0.5093)>
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Face 6295
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8509, 0.5144)>
Face 6296
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8557, 0.5235)>
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Face 6297
UV Count: 3
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8590, 0.5323)>
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Face 6298
UV Count: 3
  UV <Vector (0.8542, 0.5446)>
  UV <Vector (0.8615, 0.5416)>
  UV <Vector (0.8631, 0.5497)>
Face 6299
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8562, 0.5509)>
  UV <Vector (0.8631, 0.5497)>
Face 6300
UV Count: 3
  UV <Vector (0.7576, 0.5163)>
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Face 6301
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7527, 0.5115)>
Face 6302
UV Count: 3
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7579, 0.5056)>
Face 6303
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7681, 0.4971)>
Face 6304
UV Count: 3
  UV <Vector (0.8665, 0.4135)>
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8561, 0.4101)>
Face 6305
UV Count: 3
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7236, 0.5837)>
  UV <Vector (0.7177, 0.5725)>
Face 6306
UV Count: 3
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7143, 0.5667)>
Face 6307
UV Count: 3
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7083, 0.5752)>
Face 6308
UV Count: 3
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8253, 0.4002)>
  UV <Vector (0.8273, 0.4065)>
Face 6309
UV Count: 3
  UV <Vector (0.8295, 0.4140)>
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8185, 0.4133)>
Face 6310
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8222, 0.4199)>
Face 6311
UV Count: 3
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8309, 0.4189)>
Face 6312
UV Count: 3
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8416, 0.4210)>
Face 6313
UV Count: 3
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8424, 0.4318)>
  UV <Vector (0.8444, 0.4211)>
Face 6314
UV Count: 3
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8518, 0.4217)>
Face 6315
UV Count: 3
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8529, 0.4167)>
Face 6316
UV Count: 3
  UV <Vector (0.8718, 0.4247)>
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8616, 0.4201)>
Face 6317
UV Count: 3
  UV <Vector (0.7302, 0.5637)>
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7183, 0.5659)>
Face 6318
UV Count: 3
  UV <Vector (0.7162, 0.5663)>
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7137, 0.5601)>
Face 6319
UV Count: 3
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.6935, 0.5685)>
Face 6320
UV Count: 3
  UV <Vector (0.8107, 0.4110)>
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8185, 0.4133)>
Face 6321
UV Count: 3
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8145, 0.4175)>
Face 6322
UV Count: 3
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8185, 0.4245)>
Face 6323
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8336, 0.4301)>
Face 6324
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8393, 0.4313)>
Face 6325
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8403, 0.4403)>
  UV <Vector (0.8424, 0.4318)>
Face 6326
UV Count: 3
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8527, 0.4275)>
Face 6327
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8569, 0.4246)>
Face 6328
UV Count: 3
  UV <Vector (0.3720, 0.6766)>
  UV <Vector (0.3697, 0.6766)>
  UV <Vector (0.3689, 0.6733)>
Face 6329
UV Count: 3
  UV <Vector (0.3681, 0.6625)>
  UV <Vector (0.3705, 0.6612)>
  UV <Vector (0.3718, 0.6733)>
Face 6330
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
  UV <Vector (0.3640, 0.6577)>
  UV <Vector (0.3582, 0.6541)>
Face 6331
UV Count: 3
  UV <Vector (0.3445, 0.6467)>
  UV <Vector (0.3599, 0.6509)>
  UV <Vector (0.3582, 0.6541)>
Face 6332
UV Count: 3
  UV <Vector (0.3363, 0.6496)>
  UV <Vector (0.3389, 0.6528)>
  UV <Vector (0.3343, 0.6552)>
Face 6333
UV Count: 3
  UV <Vector (0.9060, 0.1986)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8955, 0.2058)>
Face 6334
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8430, 0.2732)>
Face 6335
UV Count: 3
  UV <Vector (0.8506, 0.2667)>
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8492, 0.2726)>
Face 6336
UV Count: 3
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8602, 0.2678)>
Face 6337
UV Count: 3
  UV <Vector (0.8581, 0.2628)>
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8598, 0.2574)>
Face 6338
UV Count: 3
  UV <Vector (0.8423, 0.2498)>
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8426, 0.2552)>
Face 6339
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8570, 0.2982)>
Face 6340
UV Count: 3
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8676, 0.2990)>
Face 6341
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
  UV <Vector (0.8651, 0.3048)>
  UV <Vector (0.8676, 0.2990)>
Face 6342
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8750, 0.3053)>
Face 6343
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8651, 0.3125)>
Face 6344
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8581, 0.3125)>
Face 6345
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8541, 0.3072)>
  UV <Vector (0.8590, 0.3094)>
Face 6346
UV Count: 3
  UV <Vector (0.8541, 0.3072)>
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8495, 0.3049)>
Face 6347
UV Count: 3
  UV <Vector (0.8525, 0.3047)>
  UV <Vector (0.8495, 0.3049)>
  UV <Vector (0.8506, 0.3027)>
Face 6348
UV Count: 3
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8435, 0.2888)>
Face 6349
UV Count: 3
  UV <Vector (0.8433, 0.2928)>
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8475, 0.2885)>
Face 6350
UV Count: 3
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8606, 0.2818)>
  UV <Vector (0.8624, 0.2849)>
Face 6351
UV Count: 3
  UV <Vector (0.8647, 0.2781)>
  UV <Vector (0.8662, 0.2737)>
  UV <Vector (0.8691, 0.2754)>
Face 6352
UV Count: 3
  UV <Vector (0.8716, 0.2697)>
  UV <Vector (0.8683, 0.2684)>
  UV <Vector (0.8704, 0.2593)>
Face 6353
UV Count: 3
  UV <Vector (0.8704, 0.2593)>
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8675, 0.2520)>
Face 6354
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8563, 0.2472)>
Face 6355
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8453, 0.2452)>
  UV <Vector (0.8469, 0.2427)>
Face 6356
UV Count: 3
  UV <Vector (0.8539, 0.2354)>
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8547, 0.2404)>
Face 6357
UV Count: 3
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8721, 0.2449)>
Face 6358
UV Count: 3
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8831, 0.2488)>
Face 6359
UV Count: 3
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.8943, 0.2552)>
Face 6360
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.9078, 0.2601)>
Face 6361
UV Count: 3
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.9078, 0.2601)>
  UV <Vector (0.9138, 0.2711)>
Face 6362
UV Count: 3
  UV <Vector (0.9065, 0.2750)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9148, 0.2749)>
Face 6363
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9113, 0.3032)>
Face 6364
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9108, 0.3094)>
Face 6365
UV Count: 3
  UV <Vector (0.8655, 0.3172)>
  UV <Vector (0.8664, 0.3212)>
  UV <Vector (0.8569, 0.3216)>
Face 6366
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8664, 0.3212)>
Face 6367
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8772, 0.3194)>
  UV <Vector (0.8751, 0.3151)>
Face 6368
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8789, 0.2997)>
Face 6369
UV Count: 3
  UV <Vector (0.8789, 0.2997)>
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8722, 0.2900)>
Face 6370
UV Count: 3
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8645, 0.2942)>
  UV <Vector (0.8652, 0.2893)>
Face 6371
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8557, 0.2955)>
  UV <Vector (0.8550, 0.2924)>
Face 6372
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8550, 0.2924)>
  UV <Vector (0.8557, 0.2955)>
Face 6373
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8466, 0.3052)>
  UV <Vector (0.8435, 0.3057)>
Face 6374
UV Count: 3
  UV <Vector (0.8435, 0.3057)>
  UV <Vector (0.8466, 0.3052)>
  UV <Vector (0.8487, 0.3132)>
Face 6375
UV Count: 3
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8577, 0.3176)>
  UV <Vector (0.8569, 0.3216)>
Face 6376
UV Count: 3
  UV <Vector (0.8449, 0.3141)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8373, 0.3066)>
Face 6377
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8449, 0.3141)>
Face 6378
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8709, 0.2951)>
Face 6379
UV Count: 3
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8698, 0.3077)>
Face 6380
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8789, 0.2997)>
  UV <Vector (0.8795, 0.3040)>
Face 6381
UV Count: 3
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8801, 0.3087)>
Face 6382
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8702, 0.3161)>
Face 6383
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8655, 0.3172)>
  UV <Vector (0.8577, 0.3176)>
Face 6384
UV Count: 3
  UV <Vector (0.8581, 0.3125)>
  UV <Vector (0.8577, 0.3176)>
  UV <Vector (0.8487, 0.3132)>
Face 6385
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8466, 0.3052)>
Face 6386
UV Count: 3
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8612, 0.3038)>
  UV <Vector (0.8599, 0.3036)>
Face 6387
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8495, 0.3049)>
Face 6388
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8489, 0.2993)>
  UV <Vector (0.8557, 0.2955)>
Face 6389
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8570, 0.2982)>
Face 6390
UV Count: 3
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8645, 0.2942)>
Face 6391
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8447, 0.2462)>
Face 6392
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8497, 0.2565)>
  UV <Vector (0.8535, 0.2524)>
Face 6393
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8546, 0.2497)>
Face 6394
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8704, 0.2593)>
Face 6395
UV Count: 3
  UV <Vector (0.8614, 0.2657)>
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8581, 0.2628)>
Face 6396
UV Count: 3
  UV <Vector (0.8690, 0.2599)>
  UV <Vector (0.8704, 0.2593)>
  UV <Vector (0.8683, 0.2684)>
Face 6397
UV Count: 3
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8662, 0.2737)>
Face 6398
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8592, 0.2797)>
  UV <Vector (0.8606, 0.2818)>
Face 6399
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8506, 0.2667)>
  UV <Vector (0.8559, 0.2653)>
Face 6400
UV Count: 3
  UV <Vector (0.8592, 0.2797)>
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8647, 0.2781)>
Face 6401
UV Count: 3
  UV <Vector (0.8606, 0.2818)>
  UV <Vector (0.8647, 0.2781)>
  UV <Vector (0.8672, 0.2802)>
Face 6402
UV Count: 3
  UV <Vector (0.8430, 0.2732)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8465, 0.2680)>
Face 6403
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8533, 0.2866)>
Face 6404
UV Count: 3
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8589, 0.2886)>
Face 6405
UV Count: 3
  UV <Vector (0.8492, 0.2726)>
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8495, 0.2797)>
Face 6406
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8543, 0.2791)>
Face 6407
UV Count: 3
  UV <Vector (0.8593, 0.2695)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8574, 0.2770)>
Face 6408
UV Count: 3
  UV <Vector (0.8634, 0.2709)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8593, 0.2695)>
Face 6409
UV Count: 3
  UV <Vector (0.8637, 0.2623)>
  UV <Vector (0.8672, 0.2607)>
  UV <Vector (0.8651, 0.2671)>
Face 6410
UV Count: 3
  UV <Vector (0.8598, 0.2574)>
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8672, 0.2607)>
Face 6411
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8598, 0.2574)>
  UV <Vector (0.8535, 0.2524)>
Face 6412
UV Count: 3
  UV <Vector (0.8476, 0.2487)>
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8423, 0.2498)>
Face 6413
UV Count: 3
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8854, 0.2887)>
Face 6414
UV Count: 3
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8892, 0.2767)>
Face 6415
UV Count: 3
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8839, 0.2627)>
  UV <Vector (0.8919, 0.2670)>
Face 6416
UV Count: 3
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8401, 0.2801)>
Face 6417
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
  UV <Vector (0.8403, 0.2837)>
  UV <Vector (0.8373, 0.2834)>
Face 6418
UV Count: 3
  UV <Vector (0.8422, 0.2812)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8403, 0.2837)>
Face 6419
UV Count: 3
  UV <Vector (0.8452, 0.2826)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8422, 0.2812)>
Face 6420
UV Count: 3
  UV <Vector (0.8445, 0.2806)>
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8495, 0.2797)>
Face 6421
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8373, 0.2738)>
Face 6422
UV Count: 3
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8430, 0.2732)>
Face 6423
UV Count: 3
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8373, 0.2925)>
Face 6424
UV Count: 3
  UV <Vector (0.8475, 0.2885)>
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8538, 0.2905)>
Face 6425
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8445, 0.2806)>
Face 6426
UV Count: 3
  UV <Vector (0.8408, 0.2868)>
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8373, 0.2887)>
Face 6427
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8405, 0.2892)>
Face 6428
UV Count: 3
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8468, 0.2857)>
Face 6429
UV Count: 3
  UV <Vector (0.8520, 0.2837)>
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8475, 0.2885)>
Face 6430
UV Count: 3
  UV <Vector (0.8403, 0.2837)>
  UV <Vector (0.8408, 0.2868)>
  UV <Vector (0.8373, 0.2865)>
Face 6431
UV Count: 3
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8408, 0.2868)>
Face 6432
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8452, 0.2826)>
Face 6433
UV Count: 3
  UV <Vector (0.8495, 0.2797)>
  UV <Vector (0.8520, 0.2837)>
  UV <Vector (0.8468, 0.2857)>
Face 6434
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8520, 0.2837)>
Face 6435
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8592, 0.2797)>
Face 6436
UV Count: 3
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8636, 0.2763)>
Face 6437
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8623, 0.2741)>
Face 6438
UV Count: 3
  UV <Vector (0.8672, 0.2607)>
  UV <Vector (0.8690, 0.2599)>
  UV <Vector (0.8668, 0.2678)>
Face 6439
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8690, 0.2599)>
Face 6440
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8542, 0.2506)>
Face 6441
UV Count: 3
  UV <Vector (0.8447, 0.2462)>
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8476, 0.2487)>
Face 6442
UV Count: 3
  UV <Vector (0.8672, 0.2802)>
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8652, 0.2893)>
Face 6443
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8672, 0.2802)>
Face 6444
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.8828, 0.3039)>
Face 6445
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.8821, 0.2970)>
Face 6446
UV Count: 3
  UV <Vector (0.8892, 0.2767)>
  UV <Vector (0.9065, 0.2750)>
  UV <Vector (0.9069, 0.2783)>
Face 6447
UV Count: 3
  UV <Vector (0.8919, 0.2670)>
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.9065, 0.2750)>
Face 6448
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.8919, 0.2670)>
Face 6449
UV Count: 3
  UV <Vector (0.9072, 0.2820)>
  UV <Vector (0.9156, 0.2792)>
  UV <Vector (0.9168, 0.2858)>
Face 6450
UV Count: 3
  UV <Vector (0.8872, 0.2833)>
  UV <Vector (0.9072, 0.2820)>
  UV <Vector (0.9069, 0.2884)>
Face 6451
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8783, 0.2784)>
  UV <Vector (0.8872, 0.2833)>
Face 6452
UV Count: 3
  UV <Vector (0.8839, 0.2627)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8716, 0.2697)>
Face 6453
UV Count: 3
  UV <Vector (0.8608, 0.2667)>
  UV <Vector (0.8568, 0.2643)>
  UV <Vector (0.8570, 0.2639)>
Face 6454
UV Count: 3
  UV <Vector (0.8651, 0.2671)>
  UV <Vector (0.8643, 0.2689)>
  UV <Vector (0.8608, 0.2667)>
Face 6455
UV Count: 3
  UV <Vector (0.8668, 0.2678)>
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8643, 0.2689)>
Face 6456
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8668, 0.2678)>
  UV <Vector (0.8683, 0.2684)>
Face 6457
UV Count: 3
  UV <Vector (0.8672, 0.2709)>
  UV <Vector (0.8683, 0.2684)>
  UV <Vector (0.8716, 0.2697)>
Face 6458
UV Count: 3
  UV <Vector (0.9069, 0.2884)>
  UV <Vector (0.9168, 0.2858)>
  UV <Vector (0.9138, 0.2956)>
Face 6459
UV Count: 3
  UV <Vector (0.8716, 0.2697)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8794, 0.2750)>
Face 6460
UV Count: 3
  UV <Vector (0.8831, 0.2488)>
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.8839, 0.2627)>
Face 6461
UV Count: 3
  UV <Vector (0.8831, 0.2488)>
  UV <Vector (0.8749, 0.2593)>
  UV <Vector (0.8675, 0.2520)>
Face 6462
UV Count: 3
  UV <Vector (0.8601, 0.2438)>
  UV <Vector (0.8721, 0.2449)>
  UV <Vector (0.8675, 0.2520)>
Face 6463
UV Count: 3
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8469, 0.2427)>
  UV <Vector (0.8506, 0.2383)>
Face 6464
UV Count: 3
  UV <Vector (0.8645, 0.2942)>
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8597, 0.2909)>
Face 6465
UV Count: 3
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8598, 0.2949)>
Face 6466
UV Count: 3
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8612, 0.3038)>
Face 6467
UV Count: 3
  UV <Vector (0.8589, 0.2886)>
  UV <Vector (0.8624, 0.2849)>
  UV <Vector (0.8652, 0.2893)>
Face 6468
UV Count: 3
  UV <Vector (0.8589, 0.2886)>
  UV <Vector (0.8597, 0.2909)>
  UV <Vector (0.8550, 0.2924)>
Face 6469
UV Count: 3
  UV <Vector (0.8538, 0.2905)>
  UV <Vector (0.8550, 0.2924)>
  UV <Vector (0.8471, 0.2967)>
Face 6470
UV Count: 3
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8401, 0.2992)>
  UV <Vector (0.8373, 0.2991)>
Face 6471
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8373, 0.2991)>
  UV <Vector (0.8401, 0.2992)>
Face 6472
UV Count: 3
  UV <Vector (0.8489, 0.2993)>
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8444, 0.3002)>
Face 6473
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8476, 0.3019)>
Face 6474
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8516, 0.3010)>
Face 6475
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8444, 0.3002)>
  UV <Vector (0.8433, 0.2928)>
Face 6476
UV Count: 3
  UV <Vector (0.8401, 0.2992)>
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8433, 0.2928)>
Face 6477
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
  UV <Vector (0.8448, 0.3359)>
  UV <Vector (0.8373, 0.3359)>
Face 6478
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8373, 0.3359)>
  UV <Vector (0.8448, 0.3359)>
Face 6479
UV Count: 3
  UV <Vector (0.8453, 0.3523)>
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8373, 0.3672)>
Face 6480
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8373, 0.3767)>
Face 6481
UV Count: 3
  UV <Vector (0.8750, 0.4113)>
  UV <Vector (0.8486, 0.3904)>
  UV <Vector (0.8558, 0.3862)>
Face 6482
UV Count: 3
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.8917, 0.4212)>
Face 6483
UV Count: 3
  UV <Vector (0.8917, 0.4212)>
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.9095, 0.4276)>
Face 6484
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9168, 0.4420)>
  UV <Vector (0.9037, 0.4342)>
Face 6485
UV Count: 3
  UV <Vector (0.9168, 0.4420)>
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9323, 0.4374)>
Face 6486
UV Count: 3
  UV <Vector (0.9323, 0.4374)>
  UV <Vector (0.9483, 0.4366)>
  UV <Vector (0.9490, 0.4439)>
Face 6487
UV Count: 3
  UV <Vector (0.9602, 0.4396)>
  UV <Vector (0.9490, 0.4439)>
  UV <Vector (0.9483, 0.4366)>
Face 6488
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
  UV <Vector (0.9602, 0.4396)>
  UV <Vector (0.9578, 0.4329)>
Face 6489
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
  UV <Vector (0.9630, 0.4286)>
  UV <Vector (0.9686, 0.4227)>
Face 6490
UV Count: 3
  UV <Vector (0.9740, 0.4274)>
  UV <Vector (0.9686, 0.4227)>
  UV <Vector (0.9737, 0.4147)>
Face 6491
UV Count: 3
  UV <Vector (0.9800, 0.4177)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9759, 0.4078)>
Face 6492
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9836, 0.3915)>
  UV <Vector (0.9825, 0.4086)>
Face 6493
UV Count: 3
  UV <Vector (0.9836, 0.3915)>
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9826, 0.3755)>
Face 6494
UV Count: 3
  UV <Vector (0.9959, 0.3626)>
  UV <Vector (0.9930, 0.3704)>
  UV <Vector (0.9862, 0.3676)>
Face 6495
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9928, 0.3449)>
  UV <Vector (0.9999, 0.3457)>
Face 6496
UV Count: 3
  UV <Vector (1.0000, 0.3203)>
  UV <Vector (0.9999, 0.3457)>
  UV <Vector (0.9928, 0.3449)>
Face 6497
UV Count: 3
  UV <Vector (0.9934, 0.2932)>
  UV <Vector (1.0000, 0.3203)>
  UV <Vector (0.9936, 0.3203)>
Face 6498
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9857, 0.2695)>
Face 6499
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9846, 0.2633)>
Face 6500
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8448, 0.3359)>
  UV <Vector (0.8451, 0.3215)>
Face 6501
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8600, 0.3524)>
  UV <Vector (0.8453, 0.3523)>
Face 6502
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8453, 0.3523)>
  UV <Vector (0.8600, 0.3524)>
Face 6503
UV Count: 3
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8473, 0.3744)>
Face 6504
UV Count: 3
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8558, 0.3862)>
Face 6505
UV Count: 3
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8898, 0.3958)>
Face 6506
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9095, 0.4276)>
Face 6507
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9095, 0.4276)>
  UV <Vector (0.9193, 0.4207)>
Face 6508
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9323, 0.4374)>
Face 6509
UV Count: 3
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9483, 0.4366)>
Face 6510
UV Count: 3
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9533, 0.4257)>
  UV <Vector (0.9578, 0.4329)>
Face 6511
UV Count: 3
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9630, 0.4286)>
  UV <Vector (0.9578, 0.4329)>
Face 6512
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9686, 0.4227)>
  UV <Vector (0.9630, 0.4286)>
Face 6513
UV Count: 3
  UV <Vector (0.9666, 0.4101)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9686, 0.4227)>
Face 6514
UV Count: 3
  UV <Vector (0.9759, 0.4078)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9666, 0.4101)>
Face 6515
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9759, 0.4078)>
  UV <Vector (0.9685, 0.4050)>
Face 6516
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9665, 0.3890)>
  UV <Vector (0.9760, 0.3733)>
Face 6517
UV Count: 3
  UV <Vector (0.9862, 0.3676)>
  UV <Vector (0.9794, 0.3660)>
  UV <Vector (0.9823, 0.3592)>
Face 6518
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9846, 0.3502)>
  UV <Vector (0.9858, 0.3444)>
Face 6519
UV Count: 3
  UV <Vector (0.9928, 0.3449)>
  UV <Vector (0.9858, 0.3444)>
  UV <Vector (0.9864, 0.3204)>
Face 6520
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9936, 0.3203)>
  UV <Vector (0.9864, 0.3204)>
Face 6521
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9801, 0.2935)>
Face 6522
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9800, 0.2637)>
Face 6523
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8569, 0.3216)>
  UV <Vector (0.8664, 0.3212)>
Face 6524
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8600, 0.3524)>
Face 6525
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8600, 0.3524)>
Face 6526
UV Count: 3
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8736, 0.3575)>
Face 6527
UV Count: 3
  UV <Vector (0.8983, 0.3837)>
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8683, 0.3778)>
Face 6528
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8983, 0.3837)>
Face 6529
UV Count: 3
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9080, 0.4064)>
Face 6530
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9287, 0.4105)>
Face 6531
UV Count: 3
  UV <Vector (0.9373, 0.4160)>
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9261, 0.4243)>
Face 6532
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9356, 0.4272)>
Face 6533
UV Count: 3
  UV <Vector (0.9492, 0.4167)>
  UV <Vector (0.9533, 0.4257)>
  UV <Vector (0.9480, 0.4281)>
Face 6534
UV Count: 3
  UV <Vector (0.9523, 0.4150)>
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9533, 0.4257)>
Face 6535
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9523, 0.4150)>
Face 6536
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9589, 0.4050)>
Face 6537
UV Count: 3
  UV <Vector (0.9685, 0.4050)>
  UV <Vector (0.9666, 0.4101)>
  UV <Vector (0.9589, 0.4050)>
Face 6538
UV Count: 3
  UV <Vector (0.9586, 0.3984)>
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9665, 0.3890)>
Face 6539
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9760, 0.3733)>
  UV <Vector (0.9665, 0.3890)>
Face 6540
UV Count: 3
  UV <Vector (0.9714, 0.3625)>
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9823, 0.3592)>
Face 6541
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9779, 0.3427)>
  UV <Vector (0.9858, 0.3444)>
Face 6542
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9864, 0.3204)>
  UV <Vector (0.9858, 0.3444)>
Face 6543
UV Count: 3
  UV <Vector (0.9864, 0.3204)>
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9723, 0.2965)>
Face 6544
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9801, 0.2935)>
  UV <Vector (0.9723, 0.2965)>
Face 6545
UV Count: 3
  UV <Vector (0.7214, 0.4868)>
  UV <Vector (0.7253, 0.4923)>
  UV <Vector (0.7227, 0.4940)>
Face 6546
UV Count: 3
  UV <Vector (0.7283, 0.4983)>
  UV <Vector (0.7254, 0.5011)>
  UV <Vector (0.7227, 0.4940)>
Face 6547
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7361, 0.5104)>
  UV <Vector (0.7254, 0.5011)>
Face 6548
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
  UV <Vector (0.7472, 0.5177)>
  UV <Vector (0.7361, 0.5104)>
Face 6549
UV Count: 3
  UV <Vector (0.7540, 0.5204)>
  UV <Vector (0.7521, 0.5222)>
  UV <Vector (0.7472, 0.5177)>
Face 6550
UV Count: 3
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7569, 0.5279)>
  UV <Vector (0.7521, 0.5222)>
Face 6551
UV Count: 3
  UV <Vector (0.7569, 0.5279)>
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7640, 0.5343)>
Face 6552
UV Count: 3
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6741, 0.0359)>
  UV <Vector (0.6767, 0.0363)>
Face 6553
UV Count: 3
  UV <Vector (0.6609, 0.0867)>
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6749, 0.0493)>
Face 6554
UV Count: 3
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6609, 0.0867)>
  UV <Vector (0.6710, 0.0892)>
Face 6555
UV Count: 3
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6627, 0.1302)>
  UV <Vector (0.6531, 0.1709)>
Face 6556
UV Count: 3
  UV <Vector (0.6338, 0.2105)>
  UV <Vector (0.6447, 0.1690)>
  UV <Vector (0.6531, 0.1709)>
Face 6557
UV Count: 3
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6338, 0.2105)>
Face 6558
UV Count: 3
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6348, 0.2420)>
Face 6559
UV Count: 3
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6348, 0.2420)>
Face 6560
UV Count: 3
  UV <Vector (0.6319, 0.2520)>
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6209, 0.2626)>
Face 6561
UV Count: 3
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6262, 0.2770)>
Face 6562
UV Count: 3
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6262, 0.2770)>
Face 6563
UV Count: 3
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6237, 0.2914)>
  UV <Vector (0.6206, 0.3102)>
Face 6564
UV Count: 3
  UV <Vector (0.6129, 0.3092)>
  UV <Vector (0.6206, 0.3102)>
  UV <Vector (0.6179, 0.3313)>
Face 6565
UV Count: 3
  UV <Vector (0.6130, 0.3688)>
  UV <Vector (0.6039, 0.3679)>
  UV <Vector (0.6093, 0.3300)>
Face 6566
UV Count: 3
  UV <Vector (0.6130, 0.3688)>
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.5998, 0.4051)>
Face 6567
UV Count: 3
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.5967, 0.4329)>
Face 6568
UV Count: 3
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6050, 0.4517)>
Face 6569
UV Count: 3
  UV <Vector (0.6033, 0.4594)>
  UV <Vector (0.5917, 0.4594)>
  UV <Vector (0.5930, 0.4517)>
Face 6570
UV Count: 3
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5904, 0.4672)>
Face 6571
UV Count: 3
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.5998, 0.4901)>
Face 6572
UV Count: 3
  UV <Vector (0.5879, 0.5117)>
  UV <Vector (0.5885, 0.4908)>
  UV <Vector (0.5998, 0.4901)>
Face 6573
UV Count: 3
  UV <Vector (0.7145, 0.6386)>
  UV <Vector (0.7171, 0.6501)>
  UV <Vector (0.6950, 0.6518)>
Face 6574
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6946, 0.6391)>
  UV <Vector (0.6950, 0.6518)>
Face 6575
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6605, 0.6533)>
  UV <Vector (0.6305, 0.6507)>
Face 6576
UV Count: 3
  UV <Vector (0.6268, 0.6398)>
  UV <Vector (0.6305, 0.6507)>
  UV <Vector (0.5881, 0.6528)>
Face 6577
UV Count: 3
  UV <Vector (0.5532, 0.6397)>
  UV <Vector (0.5888, 0.6405)>
  UV <Vector (0.5881, 0.6528)>
Face 6578
UV Count: 3
  UV <Vector (0.5195, 0.6375)>
  UV <Vector (0.5532, 0.6397)>
  UV <Vector (0.5518, 0.6504)>
Face 6579
UV Count: 3
  UV <Vector (0.4908, 0.6364)>
  UV <Vector (0.5195, 0.6375)>
  UV <Vector (0.5182, 0.6490)>
Face 6580
UV Count: 3
  UV <Vector (0.4703, 0.6353)>
  UV <Vector (0.4908, 0.6364)>
  UV <Vector (0.4906, 0.6486)>
Face 6581
UV Count: 3
  UV <Vector (0.4532, 0.6353)>
  UV <Vector (0.4703, 0.6353)>
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Face 6582
UV Count: 3
  UV <Vector (0.4358, 0.6354)>
  UV <Vector (0.4532, 0.6353)>
  UV <Vector (0.4536, 0.6475)>
Face 6583
UV Count: 3
  UV <Vector (0.4179, 0.6367)>
  UV <Vector (0.4358, 0.6354)>
  UV <Vector (0.4375, 0.6488)>
Face 6584
UV Count: 3
  UV <Vector (0.4032, 0.6495)>
  UV <Vector (0.3994, 0.6388)>
  UV <Vector (0.4179, 0.6367)>
Face 6585
UV Count: 3
  UV <Vector (0.3871, 0.6525)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3994, 0.6388)>
Face 6586
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3756, 0.6585)>
  UV <Vector (0.3705, 0.6612)>
Face 6587
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
  UV <Vector (0.3705, 0.6612)>
  UV <Vector (0.3681, 0.6625)>
Face 6588
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9611, 0.2727)>
Face 6589
UV Count: 3
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9133, 0.3291)>
Face 6590
UV Count: 3
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9271, 0.3324)>
Face 6591
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9347, 0.3266)>
Face 6592
UV Count: 3
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9348, 0.3183)>
Face 6593
UV Count: 3
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9383, 0.3076)>
Face 6594
UV Count: 3
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9283, 0.2924)>
Face 6595
UV Count: 3
  UV <Vector (0.9290, 0.2881)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9168, 0.2858)>
Face 6596
UV Count: 3
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9193, 0.2935)>
Face 6597
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9295, 0.3001)>
Face 6598
UV Count: 3
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9317, 0.3068)>
Face 6599
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9307, 0.3144)>
Face 6600
UV Count: 3
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9318, 0.3193)>
Face 6601
UV Count: 3
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9257, 0.3252)>
Face 6602
UV Count: 3
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9200, 0.3235)>
Face 6603
UV Count: 3
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9167, 0.3202)>
Face 6604
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9145, 0.3152)>
Face 6605
UV Count: 3
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9138, 0.2956)>
Face 6606
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9198, 0.2906)>
  UV <Vector (0.9138, 0.2956)>
Face 6607
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9254, 0.2946)>
Face 6608
UV Count: 3
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9337, 0.3019)>
Face 6609
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9361, 0.3129)>
Face 6610
UV Count: 3
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9328, 0.3147)>
Face 6611
UV Count: 3
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9261, 0.3268)>
Face 6612
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9188, 0.3252)>
Face 6613
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9173, 0.3255)>
Face 6614
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9323, 0.3228)>
Face 6615
UV Count: 3
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9323, 0.3228)>
Face 6616
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9295, 0.3224)>
Face 6617
UV Count: 3
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9303, 0.3110)>
Face 6618
UV Count: 3
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9317, 0.3068)>
Face 6619
UV Count: 3
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9337, 0.3019)>
Face 6620
UV Count: 3
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9130, 0.3150)>
Face 6621
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9107, 0.3164)>
Face 6622
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8836, 0.3115)>
Face 6623
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8801, 0.3087)>
Face 6624
UV Count: 3
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8801, 0.3087)>
  UV <Vector (0.8748, 0.3072)>
Face 6625
UV Count: 3
  UV <Vector (0.8750, 0.3053)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8694, 0.3067)>
Face 6626
UV Count: 3
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9130, 0.3150)>
Face 6627
UV Count: 3
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9131, 0.3094)>
Face 6628
UV Count: 3
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9145, 0.3152)>
Face 6629
UV Count: 3
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9167, 0.3202)>
Face 6630
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9200, 0.3235)>
Face 6631
UV Count: 3
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9261, 0.3183)>
Face 6632
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9261, 0.3183)>
Face 6633
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9296, 0.3182)>
Face 6634
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9303, 0.3110)>
Face 6635
UV Count: 3
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9298, 0.3071)>
Face 6636
UV Count: 3
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9278, 0.3011)>
Face 6637
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9268, 0.3019)>
Face 6638
UV Count: 3
  UV <Vector (0.9162, 0.3140)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9146, 0.3096)>
Face 6639
UV Count: 3
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9146, 0.3096)>
Face 6640
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9268, 0.3019)>
Face 6641
UV Count: 3
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9287, 0.3070)>
Face 6642
UV Count: 3
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9260, 0.3075)>
  UV <Vector (0.9287, 0.3070)>
Face 6643
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9288, 0.3107)>
Face 6644
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9294, 0.3140)>
Face 6645
UV Count: 3
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9272, 0.3164)>
Face 6646
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9229, 0.3168)>
  UV <Vector (0.9245, 0.3162)>
Face 6647
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9213, 0.3164)>
Face 6648
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9213, 0.3164)>
  UV <Vector (0.9202, 0.3192)>
Face 6649
UV Count: 3
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9183, 0.3170)>
Face 6650
UV Count: 3
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9179, 0.3134)>
Face 6651
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9163, 0.3103)>
Face 6652
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9154, 0.3016)>
Face 6653
UV Count: 3
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9176, 0.3034)>
Face 6654
UV Count: 3
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9195, 0.2988)>
Face 6655
UV Count: 3
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9247, 0.3040)>
Face 6656
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
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Face 6657
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9260, 0.3101)>
Face 6658
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9221, 0.3117)>
Face 6659
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9215, 0.3120)>
Face 6660
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9229, 0.3168)>
Face 6661
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9179, 0.3134)>
Face 6662
UV Count: 3
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9203, 0.3113)>
Face 6663
UV Count: 3
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9187, 0.3043)>
Face 6664
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9220, 0.3045)>
Face 6665
UV Count: 3
  UV <Vector (0.9202, 0.3051)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9235, 0.3069)>
Face 6666
UV Count: 3
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9203, 0.3113)>
Face 6667
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9199, 0.3094)>
Face 6668
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8684, 0.3325)>
Face 6669
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8788, 0.3404)>
Face 6670
UV Count: 3
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8818, 0.3487)>
Face 6671
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8840, 0.3515)>
Face 6672
UV Count: 3
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8983, 0.3837)>
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Face 6673
UV Count: 3
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.8983, 0.3837)>
Face 6674
UV Count: 3
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8698, 0.3077)>
Face 6675
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8744, 0.3106)>
Face 6676
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8751, 0.3151)>
Face 6677
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8772, 0.3194)>
Face 6678
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8808, 0.3273)>
  UV <Vector (0.8844, 0.3336)>
Face 6679
UV Count: 3
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8900, 0.3400)>
Face 6680
UV Count: 3
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8818, 0.3487)>
Face 6681
UV Count: 3
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8874, 0.3559)>
Face 6682
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9053, 0.3682)>
Face 6683
UV Count: 3
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.9283, 0.3796)>
Face 6684
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9419, 0.3789)>
Face 6685
UV Count: 3
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9228, 0.3973)>
Face 6686
UV Count: 3
  UV <Vector (0.9312, 0.4124)>
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9408, 0.3990)>
Face 6687
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9373, 0.4160)>
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Face 6688
UV Count: 3
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9523, 0.4150)>
  UV <Vector (0.9492, 0.4167)>
Face 6689
UV Count: 3
  UV <Vector (0.9589, 0.4050)>
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9408, 0.3990)>
Face 6690
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9586, 0.3984)>
  UV <Vector (0.9408, 0.3990)>
Face 6691
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9283, 0.3796)>
Face 6692
UV Count: 3
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9419, 0.3789)>
Face 6693
UV Count: 3
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9623, 0.3508)>
  UV <Vector (0.9740, 0.3558)>
Face 6694
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9657, 0.3393)>
Face 6695
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9779, 0.3427)>
  UV <Vector (0.9657, 0.3393)>
Face 6696
UV Count: 3
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9723, 0.2965)>
Face 6697
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9611, 0.2727)>
Face 6698
UV Count: 3
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9611, 0.2727)>
  UV <Vector (0.9518, 0.2732)>
Face 6699
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8808, 0.3273)>
Face 6700
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.8900, 0.3400)>
Face 6701
UV Count: 3
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.8919, 0.3419)>
Face 6702
UV Count: 3
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9126, 0.3382)>
Face 6703
UV Count: 3
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9271, 0.3324)>
Face 6704
UV Count: 3
  UV <Vector (0.9441, 0.3368)>
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9347, 0.3266)>
Face 6705
UV Count: 3
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9548, 0.3404)>
Face 6706
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9676, 0.3214)>
Face 6707
UV Count: 3
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9635, 0.2984)>
Face 6708
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9435, 0.2859)>
Face 6709
UV Count: 3
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9246, 0.2727)>
Face 6710
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9138, 0.2711)>
Face 6711
UV Count: 3
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9078, 0.2601)>
Face 6712
UV Count: 3
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.8986, 0.2506)>
Face 6713
UV Count: 3
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.8869, 0.2437)>
Face 6714
UV Count: 3
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8755, 0.2398)>
Face 6715
UV Count: 3
  UV <Vector (0.8758, 0.2268)>
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8584, 0.2370)>
Face 6716
UV Count: 3
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8909, 0.2147)>
Face 6717
UV Count: 3
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9103, 0.2308)>
Face 6718
UV Count: 3
  UV <Vector (0.9535, 0.2531)>
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9468, 0.2588)>
Face 6719
UV Count: 3
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9568, 0.2617)>
Face 6720
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9796, 0.2584)>
Face 6721
UV Count: 3
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9796, 0.2584)>
  UV <Vector (0.9841, 0.2585)>
Face 6722
UV Count: 3
  UV <Vector (0.9433, 0.2471)>
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9204, 0.2410)>
Face 6723
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8856, 0.2214)>
Face 6724
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9156, 0.2364)>
Face 6725
UV Count: 3
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9178, 0.2496)>
Face 6726
UV Count: 3
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8307, 0.4469)>
Face 6727
UV Count: 3
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8336, 0.4301)>
Face 6728
UV Count: 3
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8367, 0.4204)>
Face 6729
UV Count: 3
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8367, 0.4204)>
  UV <Vector (0.8373, 0.4120)>
Face 6730
UV Count: 3
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8380, 0.4024)>
Face 6731
UV Count: 3
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8380, 0.4024)>
  UV <Vector (0.8403, 0.3950)>
Face 6732
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7131, 0.5944)>
Face 6733
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7111, 0.5744)>
Face 6734
UV Count: 3
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7068, 0.5683)>
Face 6735
UV Count: 3
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7059, 0.5643)>
Face 6736
UV Count: 3
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.7049, 0.5601)>
Face 6737
UV Count: 3
  UV <Vector (0.6933, 0.5579)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.7049, 0.5601)>
Face 6738
UV Count: 3
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8066, 0.4150)>
Face 6739
UV Count: 3
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8071, 0.4258)>
Face 6740
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8121, 0.4330)>
Face 6741
UV Count: 3
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8201, 0.4364)>
Face 6742
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8238, 0.4474)>
Face 6743
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8190, 0.4679)>
Face 6744
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8140, 0.4857)>
Face 6745
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8121, 0.4945)>
Face 6746
UV Count: 3
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5994, 0.0195)>
  UV <Vector (0.5793, 0.0578)>
Face 6747
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5762, 0.0564)>
Face 6748
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5431, 0.1342)>
Face 6749
UV Count: 3
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5288, 0.1733)>
Face 6750
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5207, 0.1914)>
Face 6751
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5213, 0.2037)>
Face 6752
UV Count: 3
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5213, 0.2037)>
Face 6753
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5131, 0.2096)>
Face 6754
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5058, 0.2382)>
Face 6755
UV Count: 3
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.5058, 0.2382)>
  UV <Vector (0.4979, 0.2531)>
Face 6756
UV Count: 3
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.4898, 0.2690)>
Face 6757
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4898, 0.2690)>
Face 6758
UV Count: 3
  UV <Vector (0.4786, 0.2904)>
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4536, 0.3188)>
Face 6759
UV Count: 3
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4348, 0.3466)>
Face 6760
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4246, 0.3741)>
  UV <Vector (0.4204, 0.3688)>
Face 6761
UV Count: 3
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4246, 0.3741)>
Face 6762
UV Count: 3
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4114, 0.3964)>
Face 6763
UV Count: 3
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.4057, 0.4131)>
Face 6764
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.4016, 0.4276)>
Face 6765
UV Count: 3
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3915, 0.4398)>
Face 6766
UV Count: 3
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3878, 0.4536)>
Face 6767
UV Count: 3
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0469, 0.6324)>
Face 6768
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.0865, 0.6324)>
Face 6769
UV Count: 3
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1252, 0.6337)>
Face 6770
UV Count: 3
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1628, 0.6352)>
Face 6771
UV Count: 3
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.1965, 0.6373)>
Face 6772
UV Count: 3
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.2275, 0.6333)>
  UV <Vector (0.2247, 0.6394)>
Face 6773
UV Count: 3
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2275, 0.6333)>
Face 6774
UV Count: 3
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2547, 0.6350)>
Face 6775
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2752, 0.6364)>
Face 6776
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2964, 0.6390)>
Face 6777
UV Count: 3
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3303, 0.6531)>
  UV <Vector (0.3252, 0.6585)>
Face 6778
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9187, 0.2179)>
Face 6779
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9160, 0.2239)>
  UV <Vector (0.9103, 0.2308)>
Face 6780
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.9103, 0.2308)>
Face 6781
UV Count: 3
  UV <Vector (0.8981, 0.2207)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.8989, 0.2320)>
Face 6782
UV Count: 3
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9041, 0.2259)>
Face 6783
UV Count: 3
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9045, 0.2138)>
Face 6784
UV Count: 3
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3252, 0.6585)>
  UV <Vector (0.3208, 0.6628)>
Face 6785
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3060, 0.6552)>
Face 6786
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2720, 0.6428)>
Face 6787
UV Count: 3
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2506, 0.6409)>
Face 6788
UV Count: 3
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.2247, 0.6394)>
Face 6789
UV Count: 3
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2228, 0.6443)>
Face 6790
UV Count: 3
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.1950, 0.6421)>
Face 6791
UV Count: 3
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1613, 0.6400)>
Face 6792
UV Count: 3
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1245, 0.6388)>
Face 6793
UV Count: 3
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.0862, 0.6375)>
Face 6794
UV Count: 3
  UV <Vector (0.0031, 0.6317)>
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0467, 0.6376)>
Face 6795
UV Count: 3
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3840, 0.4541)>
Face 6796
UV Count: 3
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3878, 0.4398)>
Face 6797
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3878, 0.4398)>
  UV <Vector (0.3911, 0.4224)>
Face 6798
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.3911, 0.4224)>
Face 6799
UV Count: 3
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.4044, 0.3850)>
  UV <Vector (0.4080, 0.3898)>
Face 6800
UV Count: 3
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4044, 0.3850)>
Face 6801
UV Count: 3
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4169, 0.3645)>
Face 6802
UV Count: 3
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4307, 0.3424)>
Face 6803
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4481, 0.3149)>
Face 6804
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4794, 0.2643)>
  UV <Vector (0.4850, 0.2669)>
Face 6805
UV Count: 3
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4850, 0.2669)>
Face 6806
UV Count: 3
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4930, 0.2515)>
Face 6807
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5005, 0.2370)>
Face 6808
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5089, 0.2080)>
Face 6809
UV Count: 3
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5125, 0.1987)>
  UV <Vector (0.5152, 0.2005)>
Face 6810
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5152, 0.2005)>
Face 6811
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5255, 0.1715)>
Face 6812
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5288, 0.1733)>
  UV <Vector (0.5255, 0.1715)>
Face 6813
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5572, 0.0946)>
Face 6814
UV Count: 3
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5742, 0.0557)>
Face 6815
UV Count: 3
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5762, 0.0564)>
Face 6816
UV Count: 3
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8057, 0.5080)>
  UV <Vector (0.8070, 0.4945)>
Face 6817
UV Count: 3
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8077, 0.4858)>
Face 6818
UV Count: 3
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8111, 0.4678)>
Face 6819
UV Count: 3
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8194, 0.4493)>
Face 6820
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8132, 0.4422)>
  UV <Vector (0.8170, 0.4392)>
Face 6821
UV Count: 3
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8132, 0.4422)>
  UV <Vector (0.8088, 0.4373)>
Face 6822
UV Count: 3
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8031, 0.4302)>
Face 6823
UV Count: 3
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8031, 0.4302)>
Face 6824
UV Count: 3
  UV <Vector (0.6950, 0.5515)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.7110, 0.5551)>
Face 6825
UV Count: 3
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7110, 0.5551)>
Face 6826
UV Count: 3
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7095, 0.5624)>
Face 6827
UV Count: 3
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7102, 0.5676)>
Face 6828
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7144, 0.5734)>
Face 6829
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7161, 0.5942)>
Face 6830
UV Count: 3
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8434, 0.3949)>
Face 6831
UV Count: 3
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8412, 0.4021)>
Face 6832
UV Count: 3
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8399, 0.4121)>
Face 6833
UV Count: 3
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8389, 0.4207)>
Face 6834
UV Count: 3
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8362, 0.4307)>
Face 6835
UV Count: 3
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8369, 0.4394)>
Face 6836
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8345, 0.4481)>
Face 6837
UV Count: 3
  UV <Vector (0.8313, 0.4591)>
  UV <Vector (0.8383, 0.4493)>
  UV <Vector (0.8453, 0.4616)>
Face 6838
UV Count: 3
  UV <Vector (0.8453, 0.4616)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8532, 0.4735)>
Face 6839
UV Count: 3
  UV <Vector (0.5842, 0.0601)>
  UV <Vector (0.6041, 0.0218)>
  UV <Vector (0.6078, 0.0238)>
Face 6840
UV Count: 3
  UV <Vector (0.5884, 0.0622)>
  UV <Vector (0.5709, 0.1012)>
  UV <Vector (0.5668, 0.0991)>
Face 6841
UV Count: 3
  UV <Vector (0.5709, 0.1012)>
  UV <Vector (0.5549, 0.1404)>
  UV <Vector (0.5508, 0.1382)>
Face 6842
UV Count: 3
  UV <Vector (0.5549, 0.1404)>
  UV <Vector (0.5411, 0.1798)>
  UV <Vector (0.5369, 0.1775)>
Face 6843
UV Count: 3
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5411, 0.1798)>
Face 6844
UV Count: 3
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5360, 0.2005)>
Face 6845
UV Count: 3
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5306, 0.2196)>
Face 6846
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5234, 0.2126)>
  UV <Vector (0.5306, 0.2196)>
Face 6847
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5257, 0.2303)>
  UV <Vector (0.5179, 0.2432)>
Face 6848
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.5123, 0.2405)>
  UV <Vector (0.5179, 0.2432)>
Face 6849
UV Count: 3
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.5118, 0.2603)>
Face 6850
UV Count: 3
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.5041, 0.2777)>
Face 6851
UV Count: 3
  UV <Vector (0.4932, 0.2979)>
  UV <Vector (0.4737, 0.3327)>
  UV <Vector (0.4667, 0.3279)>
Face 6852
UV Count: 3
  UV <Vector (0.4485, 0.3571)>
  UV <Vector (0.4667, 0.3279)>
  UV <Vector (0.4737, 0.3327)>
Face 6853
UV Count: 3
  UV <Vector (0.4567, 0.3615)>
  UV <Vector (0.4431, 0.3859)>
  UV <Vector (0.4342, 0.3807)>
Face 6854
UV Count: 3
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4431, 0.3859)>
Face 6855
UV Count: 3
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4304, 0.4084)>
Face 6856
UV Count: 3
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4235, 0.4247)>
Face 6857
UV Count: 3
  UV <Vector (0.4050, 0.4448)>
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4183, 0.4377)>
Face 6858
UV Count: 3
  UV <Vector (0.4083, 0.4555)>
  UV <Vector (0.4020, 0.4546)>
  UV <Vector (0.4050, 0.4448)>
Face 6859
UV Count: 3
  UV <Vector (0.4055, 0.4693)>
  UV <Vector (0.4000, 0.4717)>
  UV <Vector (0.4020, 0.4546)>
Face 6860
UV Count: 3
  UV <Vector (0.0479, 0.6189)>
  UV <Vector (0.0048, 0.6185)>
  UV <Vector (0.0070, 0.6117)>
Face 6861
UV Count: 3
  UV <Vector (0.0483, 0.6111)>
  UV <Vector (0.0884, 0.6105)>
  UV <Vector (0.0878, 0.6194)>
Face 6862
UV Count: 3
  UV <Vector (0.0884, 0.6105)>
  UV <Vector (0.1275, 0.6108)>
  UV <Vector (0.1270, 0.6203)>
Face 6863
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1270, 0.6203)>
Face 6864
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1994, 0.6140)>
  UV <Vector (0.1984, 0.6227)>
Face 6865
UV Count: 3
  UV <Vector (0.1994, 0.6140)>
  UV <Vector (0.2328, 0.6164)>
  UV <Vector (0.2304, 0.6255)>
Face 6866
UV Count: 3
  UV <Vector (0.2576, 0.6267)>
  UV <Vector (0.2304, 0.6255)>
  UV <Vector (0.2328, 0.6164)>
Face 6867
UV Count: 3
  UV <Vector (0.2787, 0.6272)>
  UV <Vector (0.2576, 0.6267)>
  UV <Vector (0.2596, 0.6168)>
Face 6868
UV Count: 3
  UV <Vector (0.3012, 0.6285)>
  UV <Vector (0.2787, 0.6272)>
  UV <Vector (0.2815, 0.6168)>
Face 6869
UV Count: 3
  UV <Vector (0.3047, 0.6109)>
  UV <Vector (0.3405, 0.6242)>
  UV <Vector (0.3238, 0.6349)>
Face 6870
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3445, 0.6467)>
  UV <Vector (0.3363, 0.6496)>
Face 6871
UV Count: 3
  UV <Vector (0.3429, 0.6515)>
  UV <Vector (0.3389, 0.6528)>
  UV <Vector (0.3363, 0.6496)>
Face 6872
UV Count: 3
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9240, 0.2329)>
Face 6873
UV Count: 3
  UV <Vector (0.9120, 0.2438)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9204, 0.2410)>
Face 6874
UV Count: 3
  UV <Vector (0.8856, 0.2214)>
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8767, 0.2267)>
Face 6875
UV Count: 3
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.8873, 0.2328)>
Face 6876
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.8969, 0.2372)>
Face 6877
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9120, 0.2438)>
  UV <Vector (0.9055, 0.2456)>
Face 6878
UV Count: 3
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9055, 0.2456)>
Face 6879
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9518, 0.2732)>
Face 6880
UV Count: 3
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9435, 0.2859)>
Face 6881
UV Count: 3
  UV <Vector (0.9930, 0.3704)>
  UV <Vector (0.9894, 0.3785)>
  UV <Vector (0.9826, 0.3755)>
Face 6882
UV Count: 3
  UV <Vector (0.9794, 0.3660)>
  UV <Vector (0.9862, 0.3676)>
  UV <Vector (0.9826, 0.3755)>
Face 6883
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9714, 0.3625)>
  UV <Vector (0.9794, 0.3660)>
Face 6884
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9610, 0.3540)>
Face 6885
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9441, 0.3368)>
Face 6886
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9539, 0.3176)>
Face 6887
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9393, 0.3149)>
Face 6888
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9358, 0.2994)>
Face 6889
UV Count: 3
  UV <Vector (0.9435, 0.2859)>
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9290, 0.2881)>
Face 6890
UV Count: 3
  UV <Vector (0.9156, 0.2792)>
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9267, 0.2803)>
Face 6891
UV Count: 3
  UV <Vector (0.9069, 0.2783)>
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9156, 0.2792)>
Face 6892
UV Count: 3
  UV <Vector (0.8883, 0.2799)>
  UV <Vector (0.9069, 0.2783)>
  UV <Vector (0.9072, 0.2820)>
Face 6893
UV Count: 3
  UV <Vector (0.8783, 0.2784)>
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8883, 0.2799)>
Face 6894
UV Count: 3
  UV <Vector (0.8704, 0.2724)>
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8783, 0.2784)>
Face 6895
UV Count: 3
  UV <Vector (0.8662, 0.2737)>
  UV <Vector (0.8672, 0.2709)>
  UV <Vector (0.8704, 0.2724)>
Face 6896
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8672, 0.2709)>
Face 6897
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8634, 0.2709)>
Face 6898
UV Count: 3
  UV <Vector (0.8643, 0.2689)>
  UV <Vector (0.8634, 0.2709)>
  UV <Vector (0.8602, 0.2678)>
Face 6899
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8568, 0.2643)>
  UV <Vector (0.8608, 0.2667)>
Face 6900
UV Count: 3
  UV <Vector (0.9891, 0.3602)>
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9987, 0.3524)>
Face 6901
UV Count: 3
  UV <Vector (0.9846, 0.3502)>
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9891, 0.3602)>
Face 6902
UV Count: 3
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9846, 0.3502)>
Face 6903
UV Count: 3
  UV <Vector (0.9623, 0.3508)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9766, 0.3478)>
Face 6904
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9623, 0.3508)>
Face 6905
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9523, 0.3598)>
Face 6906
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9441, 0.3368)>
Face 6907
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9378, 0.3403)>
Face 6908
UV Count: 3
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9098, 0.3556)>
Face 6909
UV Count: 3
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.8951, 0.3448)>
Face 6910
UV Count: 3
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8951, 0.3448)>
Face 6911
UV Count: 3
  UV <Vector (0.8757, 0.3610)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8874, 0.3559)>
Face 6912
UV Count: 3
  UV <Vector (0.8792, 0.3666)>
  UV <Vector (0.8683, 0.3778)>
  UV <Vector (0.8635, 0.3687)>
Face 6913
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8683, 0.3778)>
Face 6914
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8558, 0.3862)>
  UV <Vector (0.8486, 0.3904)>
Face 6915
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
  UV <Vector (0.8552, 0.3053)>
  UV <Vector (0.8541, 0.3072)>
Face 6916
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8590, 0.3094)>
  UV <Vector (0.8541, 0.3072)>
Face 6917
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8590, 0.3094)>
Face 6918
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8667, 0.3068)>
Face 6919
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
  UV <Vector (0.8599, 0.3036)>
  UV <Vector (0.8552, 0.3053)>
Face 6920
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8552, 0.3053)>
  UV <Vector (0.8599, 0.3036)>
Face 6921
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8612, 0.3038)>
  UV <Vector (0.8628, 0.3042)>
Face 6922
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8651, 0.3048)>
Face 6923
UV Count: 3
  UV <Vector (0.8667, 0.3068)>
  UV <Vector (0.8651, 0.3048)>
  UV <Vector (0.8690, 0.3060)>
Face 6924
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8667, 0.3068)>
  UV <Vector (0.8691, 0.3063)>
Face 6925
UV Count: 3
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8372, 0.2550)>
Face 6926
UV Count: 3
  UV <Vector (0.8524, 0.2600)>
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8497, 0.2565)>
Face 6927
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8581, 0.2628)>
  UV <Vector (0.8551, 0.2622)>
Face 6928
UV Count: 3
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8551, 0.2622)>
Face 6929
UV Count: 3
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8568, 0.2643)>
Face 6930
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8545, 0.2643)>
  UV <Vector (0.8548, 0.2639)>
Face 6931
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8373, 0.2684)>
Face 6932
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8465, 0.2680)>
  UV <Vector (0.8413, 0.2681)>
Face 6933
UV Count: 3
  UV <Vector (0.8465, 0.2680)>
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8499, 0.2658)>
Face 6934
UV Count: 3
  UV <Vector (0.8545, 0.2643)>
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8506, 0.2667)>
Face 6935
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8373, 0.2668)>
Face 6936
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8457, 0.2639)>
Face 6937
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8480, 0.2640)>
Face 6938
UV Count: 3
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8372, 0.2582)>
Face 6939
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8114, 0.4436)>
  UV <Vector (0.8094, 0.4452)>
Face 6940
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7992, 0.4346)>
Face 6941
UV Count: 3
  UV <Vector (0.7929, 0.4209)>
  UV <Vector (0.8013, 0.4323)>
  UV <Vector (0.7992, 0.4346)>
Face 6942
UV Count: 3
  UV <Vector (0.7215, 0.5462)>
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.6968, 0.5452)>
Face 6943
UV Count: 3
  UV <Vector (0.7179, 0.5578)>
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7215, 0.5462)>
Face 6944
UV Count: 3
  UV <Vector (0.7183, 0.5659)>
  UV <Vector (0.7162, 0.5663)>
  UV <Vector (0.7157, 0.5590)>
Face 6945
UV Count: 3
  UV <Vector (0.7177, 0.5725)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7162, 0.5663)>
Face 6946
UV Count: 3
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7177, 0.5725)>
Face 6947
UV Count: 3
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7236, 0.5837)>
  UV <Vector (0.7191, 0.5939)>
Face 6948
UV Count: 3
  UV <Vector (0.8467, 0.4023)>
  UV <Vector (0.8486, 0.3963)>
  UV <Vector (0.8503, 0.3972)>
Face 6949
UV Count: 3
  UV <Vector (0.8460, 0.4119)>
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8467, 0.4023)>
Face 6950
UV Count: 3
  UV <Vector (0.8444, 0.4211)>
  UV <Vector (0.8429, 0.4210)>
  UV <Vector (0.8444, 0.4121)>
Face 6951
UV Count: 3
  UV <Vector (0.8424, 0.4318)>
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8429, 0.4210)>
Face 6952
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8424, 0.4318)>
Face 6953
UV Count: 3
  UV <Vector (0.8363, 0.4487)>
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8403, 0.4403)>
Face 6954
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8363, 0.4487)>
  UV <Vector (0.8383, 0.4493)>
Face 6955
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8313, 0.4591)>
Face 6956
UV Count: 3
  UV <Vector (0.8254, 0.4677)>
  UV <Vector (0.8190, 0.4679)>
  UV <Vector (0.8214, 0.4571)>
Face 6957
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8190, 0.4679)>
Face 6958
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8111, 0.4678)>
  UV <Vector (0.8093, 0.4677)>
Face 6959
UV Count: 3
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8062, 0.4859)>
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Face 6960
UV Count: 3
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8057, 0.4945)>
  UV <Vector (0.8062, 0.4859)>
Face 6961
UV Count: 3
  UV <Vector (0.8057, 0.5080)>
  UV <Vector (0.8049, 0.5080)>
  UV <Vector (0.8057, 0.4945)>
Face 6962
UV Count: 3
  UV <Vector (0.5922, 0.0165)>
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5742, 0.0557)>
Face 6963
UV Count: 3
  UV <Vector (0.5742, 0.0557)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5549, 0.0934)>
Face 6964
UV Count: 3
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5389, 0.1321)>
Face 6965
UV Count: 3
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5246, 0.1710)>
Face 6966
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5246, 0.1710)>
Face 6967
UV Count: 3
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5125, 0.1987)>
Face 6968
UV Count: 3
  UV <Vector (0.5078, 0.2075)>
  UV <Vector (0.5117, 0.1982)>
  UV <Vector (0.5125, 0.1987)>
Face 6969
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5078, 0.2075)>
Face 6970
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.4961, 0.2354)>
Face 6971
UV Count: 3
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.4886, 0.2497)>
Face 6972
UV Count: 3
  UV <Vector (0.4857, 0.2483)>
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4794, 0.2643)>
Face 6973
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4780, 0.2637)>
  UV <Vector (0.4794, 0.2643)>
Face 6974
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4467, 0.3139)>
Face 6975
UV Count: 3
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4282, 0.3409)>
Face 6976
UV Count: 3
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4135, 0.3617)>
Face 6977
UV Count: 3
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4044, 0.3850)>
  UV <Vector (0.4004, 0.3820)>
Face 6978
UV Count: 3
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.4044, 0.3850)>
Face 6979
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3873, 0.4205)>
Face 6980
UV Count: 3
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3878, 0.4398)>
  UV <Vector (0.3843, 0.4391)>
Face 6981
UV Count: 3
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3803, 0.4541)>
  UV <Vector (0.3843, 0.4391)>
Face 6982
UV Count: 3
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3816, 0.4793)>
  UV <Vector (0.3803, 0.4541)>
Face 6983
UV Count: 3
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0468, 0.6410)>
  UV <Vector (0.0024, 0.6414)>
Face 6984
UV Count: 3
  UV <Vector (0.0862, 0.6375)>
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0468, 0.6410)>
Face 6985
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1244, 0.6435)>
  UV <Vector (0.0863, 0.6421)>
Face 6986
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1606, 0.6445)>
Face 6987
UV Count: 3
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.1932, 0.6464)>
Face 6988
UV Count: 3
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.2207, 0.6486)>
Face 6989
UV Count: 3
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.2228, 0.6443)>
Face 6990
UV Count: 3
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2474, 0.6461)>
Face 6991
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2690, 0.6481)>
Face 6992
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.3030, 0.6587)>
Face 6993
UV Count: 3
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3208, 0.6628)>
  UV <Vector (0.3189, 0.6653)>
Face 6994
UV Count: 3
  UV <Vector (0.9097, 0.2058)>
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9017, 0.2113)>
Face 6995
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.9045, 0.2138)>
Face 6996
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8981, 0.2207)>
  UV <Vector (0.8916, 0.2263)>
Face 6997
UV Count: 3
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8819, 0.2295)>
Face 6998
UV Count: 3
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8632, 0.2387)>
Face 6999
UV Count: 3
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8609, 0.2379)>
  UV <Vector (0.8632, 0.2387)>
Face 7000
UV Count: 3
  UV <Vector (0.8563, 0.2472)>
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8575, 0.2422)>
Face 7001
UV Count: 3
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8535, 0.2460)>
Face 7002
UV Count: 3
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8549, 0.2489)>
Face 7003
UV Count: 3
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8546, 0.2497)>
Face 7004
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8542, 0.2506)>
Face 7005
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8535, 0.2524)>
  UV <Vector (0.8497, 0.2565)>
Face 7006
UV Count: 3
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8465, 0.2557)>
Face 7007
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8452, 0.2582)>
Face 7008
UV Count: 3
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8484, 0.2588)>
Face 7009
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8524, 0.2600)>
Face 7010
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8551, 0.2622)>
Face 7011
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8548, 0.2639)>
Face 7012
UV Count: 3
  UV <Vector (0.8499, 0.2658)>
  UV <Vector (0.8480, 0.2640)>
  UV <Vector (0.8532, 0.2633)>
Face 7013
UV Count: 3
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8372, 0.2622)>
  UV <Vector (0.8372, 0.2602)>
Face 7014
UV Count: 3
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8445, 0.2602)>
Face 7015
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8503, 0.2618)>
Face 7016
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8503, 0.2618)>
Face 7017
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8411, 0.2602)>
Face 7018
UV Count: 3
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8415, 0.2579)>
Face 7019
UV Count: 3
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8426, 0.2552)>
Face 7020
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8465, 0.2557)>
Face 7021
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8476, 0.2487)>
  UV <Vector (0.8509, 0.2497)>
Face 7022
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8509, 0.2497)>
Face 7023
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8520, 0.2479)>
Face 7024
UV Count: 3
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8507, 0.2445)>
Face 7025
UV Count: 3
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8547, 0.2404)>
Face 7026
UV Count: 3
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8609, 0.2379)>
  UV <Vector (0.8575, 0.2422)>
Face 7027
UV Count: 3
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8609, 0.2379)>
Face 7028
UV Count: 3
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8775, 0.2269)>
Face 7029
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8899, 0.2249)>
Face 7030
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.9017, 0.2113)>
Face 7031
UV Count: 3
  UV <Vector (0.9081, 0.2026)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.8990, 0.2091)>
Face 7032
UV Count: 3
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3189, 0.6653)>
  UV <Vector (0.3166, 0.6690)>
Face 7033
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.2998, 0.6623)>
Face 7034
UV Count: 3
  UV <Vector (0.2841, 0.6610)>
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2667, 0.6533)>
Face 7035
UV Count: 3
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2446, 0.6510)>
Face 7036
UV Count: 3
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2174, 0.6533)>
  UV <Vector (0.2207, 0.6486)>
Face 7037
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.2174, 0.6533)>
Face 7038
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.1918, 0.6513)>
  UV <Vector (0.1613, 0.6493)>
Face 7039
UV Count: 3
  UV <Vector (0.1606, 0.6445)>
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1253, 0.6486)>
Face 7040
UV Count: 3
  UV <Vector (0.1244, 0.6435)>
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.0870, 0.6466)>
Face 7041
UV Count: 3
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0467, 0.6450)>
Face 7042
UV Count: 3
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0468, 0.6410)>
  UV <Vector (0.0467, 0.6450)>
Face 7043
UV Count: 3
  UV <Vector (0.3816, 0.4793)>
  UV <Vector (0.3769, 0.4797)>
  UV <Vector (0.3764, 0.4547)>
Face 7044
UV Count: 3
  UV <Vector (0.3803, 0.4541)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3805, 0.4375)>
Face 7045
UV Count: 3
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3843, 0.4391)>
  UV <Vector (0.3805, 0.4375)>
Face 7046
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3831, 0.4178)>
Face 7047
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.4004, 0.3820)>
Face 7048
UV Count: 3
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.4094, 0.3597)>
Face 7049
UV Count: 3
  UV <Vector (0.4135, 0.3617)>
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4260, 0.3398)>
Face 7050
UV Count: 3
  UV <Vector (0.4282, 0.3409)>
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4452, 0.3128)>
Face 7051
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4467, 0.3139)>
  UV <Vector (0.4452, 0.3128)>
Face 7052
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4780, 0.2637)>
Face 7053
UV Count: 3
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4857, 0.2483)>
Face 7054
UV Count: 3
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4893, 0.2317)>
  UV <Vector (0.4928, 0.2338)>
Face 7055
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.4928, 0.2338)>
Face 7056
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.5067, 0.2070)>
Face 7057
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5117, 0.1982)>
  UV <Vector (0.5078, 0.2075)>
Face 7058
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5165, 0.1902)>
Face 7059
UV Count: 3
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5155, 0.1898)>
Face 7060
UV Count: 3
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5225, 0.1697)>
Face 7061
UV Count: 3
  UV <Vector (0.5549, 0.0934)>
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5368, 0.1310)>
Face 7062
UV Count: 3
  UV <Vector (0.5717, 0.0546)>
  UV <Vector (0.5549, 0.0934)>
  UV <Vector (0.5518, 0.0919)>
Face 7063
UV Count: 3
  UV <Vector (0.5913, 0.0162)>
  UV <Vector (0.5922, 0.0165)>
  UV <Vector (0.5717, 0.0546)>
Face 7064
UV Count: 3
  UV <Vector (0.8049, 0.5080)>
  UV <Vector (0.8041, 0.5082)>
  UV <Vector (0.8044, 0.4946)>
Face 7065
UV Count: 3
  UV <Vector (0.8057, 0.4945)>
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8046, 0.4860)>
Face 7066
UV Count: 3
  UV <Vector (0.8062, 0.4859)>
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8075, 0.4676)>
Face 7067
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8372, 0.2638)>
  UV <Vector (0.8372, 0.2622)>
Face 7068
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8404, 0.2638)>
Face 7069
UV Count: 3
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8472, 0.2616)>
Face 7070
UV Count: 3
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8480, 0.2640)>
Face 7071
UV Count: 3
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3421, 0.3844)>
Face 7072
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3146, 0.3789)>
Face 7073
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2885, 0.4039)>
Face 7074
UV Count: 3
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2682, 0.4166)>
Face 7075
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2655, 0.4379)>
Face 7076
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.2103, 0.4435)>
Face 7077
UV Count: 3
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.1858, 0.4619)>
Face 7078
UV Count: 3
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1573, 0.4657)>
Face 7079
UV Count: 3
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1319, 0.4679)>
Face 7080
UV Count: 3
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1201, 0.4676)>
Face 7081
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.0835, 0.4627)>
Face 7082
UV Count: 3
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0607, 0.4552)>
Face 7083
UV Count: 3
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0360, 0.4493)>
Face 7084
UV Count: 3
  UV <Vector (0.3458, 0.3270)>
  UV <Vector (0.3540, 0.3202)>
  UV <Vector (0.3551, 0.3472)>
Face 7085
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3554, 0.3916)>
Face 7086
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3427, 0.4039)>
Face 7087
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3336, 0.4126)>
Face 7088
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2952, 0.4196)>
Face 7089
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2922, 0.4387)>
Face 7090
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2451, 0.4595)>
Face 7091
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2189, 0.4678)>
Face 7092
UV Count: 3
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.2149, 0.4557)>
Face 7093
UV Count: 3
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.1595, 0.4777)>
Face 7094
UV Count: 3
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1336, 0.4788)>
Face 7095
UV Count: 3
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1214, 0.4782)>
Face 7096
UV Count: 3
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.1086, 0.4675)>
Face 7097
UV Count: 3
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0835, 0.4627)>
Face 7098
UV Count: 3
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0360, 0.4493)>
  UV <Vector (0.0607, 0.4552)>
Face 7099
UV Count: 3
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3458, 0.3270)>
  UV <Vector (0.3405, 0.3560)>
Face 7100
UV Count: 3
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3229, 0.3747)>
Face 7101
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3146, 0.3789)>
Face 7102
UV Count: 3
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2763, 0.3815)>
Face 7103
UV Count: 3
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2562, 0.3928)>
Face 7104
UV Count: 3
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2251, 0.4094)>
Face 7105
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.2017, 0.4179)>
Face 7106
UV Count: 3
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.1836, 0.4501)>
Face 7107
UV Count: 3
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1542, 0.4518)>
Face 7108
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1297, 0.4527)>
Face 7109
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1175, 0.4521)>
Face 7110
UV Count: 3
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.0823, 0.4487)>
Face 7111
UV Count: 3
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0606, 0.4417)>
Face 7112
UV Count: 3
  UV <Vector (0.0374, 0.4348)>
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0608, 0.4283)>
Face 7113
UV Count: 3
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3554, 0.3916)>
  UV <Vector (0.3554, 0.4140)>
Face 7114
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3336, 0.4126)>
Face 7115
UV Count: 3
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3336, 0.4126)>
  UV <Vector (0.3356, 0.4332)>
Face 7116
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.3006, 0.4329)>
Face 7117
UV Count: 3
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2870, 0.4554)>
Face 7118
UV Count: 3
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2499, 0.4716)>
Face 7119
UV Count: 3
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2499, 0.4716)>
Face 7120
UV Count: 3
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1879, 0.4740)>
Face 7121
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1595, 0.4777)>
Face 7122
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1600, 0.4913)>
Face 7123
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1335, 0.4920)>
  UV <Vector (0.1218, 0.4911)>
Face 7124
UV Count: 3
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.1097, 0.4777)>
Face 7125
UV Count: 3
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0852, 0.4743)>
Face 7126
UV Count: 3
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0633, 0.4683)>
Face 7127
UV Count: 3
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3554, 0.4140)>
  UV <Vector (0.3551, 0.4540)>
Face 7128
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3356, 0.4332)>
Face 7129
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3382, 0.4526)>
Face 7130
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3090, 0.4552)>
Face 7131
UV Count: 3
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2909, 0.4588)>
Face 7132
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2526, 0.4810)>
Face 7133
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2199, 0.4953)>
  UV <Vector (0.2195, 0.4811)>
Face 7134
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.2199, 0.4953)>
Face 7135
UV Count: 3
  UV <Vector (0.1909, 0.4998)>
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1600, 0.4913)>
Face 7136
UV Count: 3
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1335, 0.4920)>
Face 7137
UV Count: 3
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1218, 0.4911)>
Face 7138
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.1105, 0.4904)>
Face 7139
UV Count: 3
  UV <Vector (0.0715, 0.5029)>
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0881, 0.4880)>
Face 7140
UV Count: 3
  UV <Vector (0.0634, 0.4856)>
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0686, 0.4819)>
Face 7141
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3040, 0.3263)>
Face 7142
UV Count: 3
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3005, 0.3602)>
Face 7143
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2858, 0.3749)>
Face 7144
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2675, 0.3867)>
Face 7145
UV Count: 3
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2128, 0.3803)>
Face 7146
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.2251, 0.4094)>
Face 7147
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.1752, 0.4245)>
Face 7148
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1662, 0.3941)>
Face 7149
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1418, 0.3995)>
Face 7150
UV Count: 3
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1139, 0.4332)>
Face 7151
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.0818, 0.4349)>
Face 7152
UV Count: 3
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0815, 0.4075)>
Face 7153
UV Count: 3
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0405, 0.4002)>
  UV <Vector (0.0610, 0.4062)>
Face 7154
UV Count: 3
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3223, 0.3447)>
Face 7155
UV Count: 3
  UV <Vector (0.3500, 0.4767)>
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3551, 0.4540)>
Face 7156
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3459, 0.4761)>
  UV <Vector (0.3402, 0.4755)>
Face 7157
UV Count: 3
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3402, 0.4755)>
  UV <Vector (0.3341, 0.4747)>
Face 7158
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3115, 0.4724)>
Face 7159
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.2947, 0.4699)>
Face 7160
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0936, 0.5217)>
  UV <Vector (0.0820, 0.5257)>
Face 7161
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.2873, 0.3401)>
Face 7162
UV Count: 3
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.2842, 0.3404)>
Face 7163
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2436, 0.3286)>
Face 7164
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2272, 0.3381)>
Face 7165
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1996, 0.3493)>
Face 7166
UV Count: 3
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1795, 0.3558)>
Face 7167
UV Count: 3
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1662, 0.3941)>
Face 7168
UV Count: 3
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1586, 0.3610)>
Face 7169
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1418, 0.3995)>
Face 7170
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1108, 0.4055)>
Face 7171
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.0815, 0.4075)>
Face 7172
UV Count: 3
  UV <Vector (0.0789, 0.3706)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0610, 0.4062)>
Face 7173
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0405, 0.4002)>
Face 7174
UV Count: 3
  UV <Vector (0.3002, 0.2880)>
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3040, 0.3263)>
Face 7175
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2676, 0.3116)>
Face 7176
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2676, 0.3116)>
Face 7177
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2520, 0.3226)>
Face 7178
UV Count: 3
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2366, 0.3334)>
Face 7179
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2187, 0.3423)>
  UV <Vector (0.1996, 0.3493)>
Face 7180
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1996, 0.3493)>
Face 7181
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1586, 0.3610)>
Face 7182
UV Count: 3
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1357, 0.3648)>
Face 7183
UV Count: 3
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1160, 0.3674)>
Face 7184
UV Count: 3
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1066, 0.3684)>
Face 7185
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0974, 0.3693)>
Face 7186
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0756, 0.3348)>
Face 7187
UV Count: 3
  UV <Vector (0.0405, 0.3695)>
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0578, 0.3359)>
Face 7188
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2791, 0.2614)>
Face 7189
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2165, 0.2019)>
Face 7190
UV Count: 3
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2126, 0.2193)>
Face 7191
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1938, 0.2116)>
Face 7192
UV Count: 3
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1798, 0.2202)>
Face 7193
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1685, 0.2249)>
Face 7194
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1460, 0.2466)>
  UV <Vector (0.1426, 0.2341)>
Face 7195
UV Count: 3
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1426, 0.2341)>
Face 7196
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1158, 0.2557)>
Face 7197
UV Count: 3
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.1113, 0.2450)>
Face 7198
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0976, 0.2616)>
Face 7199
UV Count: 3
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0815, 0.2643)>
Face 7200
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0654, 0.2655)>
Face 7201
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0479, 0.2679)>
Face 7202
UV Count: 3
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2316, 0.1947)>
Face 7203
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.2130, 0.1606)>
Face 7204
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.1975, 0.1891)>
Face 7205
UV Count: 3
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1975, 0.1891)>
Face 7206
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1736, 0.1781)>
  UV <Vector (0.1787, 0.1754)>
Face 7207
UV Count: 3
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1639, 0.1830)>
Face 7208
UV Count: 3
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1522, 0.2077)>
Face 7209
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1478, 0.1892)>
  UV <Vector (0.1522, 0.2077)>
Face 7210
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1388, 0.2152)>
  UV <Vector (0.1244, 0.2188)>
Face 7211
UV Count: 3
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1244, 0.2188)>
Face 7212
UV Count: 3
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.0858, 0.2089)>
Face 7213
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.0902, 0.2287)>
Face 7214
UV Count: 3
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0568, 0.2362)>
Face 7215
UV Count: 3
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0368, 0.2181)>
Face 7216
UV Count: 3
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0194, 0.2189)>
  UV <Vector (0.0368, 0.2181)>
Face 7217
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1988, 0.1223)>
Face 7218
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1827, 0.0849)>
Face 7219
UV Count: 3
  UV <Vector (0.1656, 0.0463)>
  UV <Vector (0.1827, 0.0849)>
  UV <Vector (0.1691, 0.0896)>
Face 7220
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1491, 0.0060)>
Face 7221
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1921, 0.1682)>
Face 7222
UV Count: 3
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1777, 0.1298)>
Face 7223
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1628, 0.0912)>
Face 7224
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1462, 0.0525)>
Face 7225
UV Count: 3
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1921, 0.1682)>
Face 7226
UV Count: 3
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1737, 0.1316)>
Face 7227
UV Count: 3
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1587, 0.0925)>
Face 7228
UV Count: 3
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1192, 0.0168)>
  UV <Vector (0.1208, 0.0162)>
Face 7229
UV Count: 3
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1787, 0.1754)>
Face 7230
UV Count: 3
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1646, 0.1361)>
Face 7231
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1487, 0.0972)>
Face 7232
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1111, 0.0200)>
Face 7233
UV Count: 3
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1693, 0.1803)>
Face 7234
UV Count: 3
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1556, 0.1410)>
Face 7235
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1396, 0.1018)>
Face 7236
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.1028, 0.0244)>
Face 7237
UV Count: 3
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1591, 0.1851)>
Face 7238
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1460, 0.1459)>
Face 7239
UV Count: 3
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1303, 0.1066)>
Face 7240
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1042, 0.0709)>
Face 7241
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1478, 0.1892)>
Face 7242
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1235, 0.1543)>
Face 7243
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.1042, 0.0709)>
Face 7244
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.0934, 0.0748)>
Face 7245
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1194, 0.1989)>
Face 7246
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1070, 0.1588)>
Face 7247
UV Count: 3
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.0944, 0.1190)>
Face 7248
UV Count: 3
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0813, 0.0790)>
Face 7249
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.1194, 0.1989)>
Face 7250
UV Count: 3
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.1070, 0.1588)>
Face 7251
UV Count: 3
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.0798, 0.1233)>
Face 7252
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0671, 0.0397)>
  UV <Vector (0.0813, 0.0790)>
Face 7253
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.0858, 0.2089)>
Face 7254
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0744, 0.1677)>
  UV <Vector (0.0655, 0.1268)>
Face 7255
UV Count: 3
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0798, 0.1233)>
Face 7256
UV Count: 3
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0469, 0.0473)>
Face 7257
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0744, 0.1677)>
Face 7258
UV Count: 3
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0655, 0.1268)>
Face 7259
UV Count: 3
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0496, 0.0872)>
Face 7260
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0469, 0.0473)>
Face 7261
UV Count: 3
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0573, 0.1714)>
Face 7262
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0573, 0.1714)>
Face 7263
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0478, 0.1307)>
Face 7264
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0395, 0.0897)>
Face 7265
UV Count: 3
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0368, 0.2181)>
Face 7266
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0255, 0.1756)>
Face 7267
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0200, 0.1343)>
Face 7268
UV Count: 3
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0267, 0.0492)>
Face 7269
UV Count: 3
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0194, 0.2189)>
Face 7270
UV Count: 3
  UV <Vector (0.0088, 0.1767)>
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0200, 0.1343)>
Face 7271
UV Count: 3
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0000, 0.0914)>
  UV <Vector (0.0157, 0.0917)>
Face 7272
UV Count: 3
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0157, 0.0917)>
Face 7273
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1244, 0.3046)>
Face 7274
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1424, 0.3006)>
Face 7275
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1596, 0.2958)>
Face 7276
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1759, 0.2904)>
Face 7277
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.1984, 0.2819)>
Face 7278
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2052, 0.2572)>
Face 7279
UV Count: 3
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2279, 0.2472)>
Face 7280
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2331, 0.2441)>
Face 7281
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2558, 0.2287)>
Face 7282
UV Count: 3
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0530, 0.2972)>
Face 7283
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0559, 0.3156)>
Face 7284
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0706, 0.2948)>
Face 7285
UV Count: 3
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.1024, 0.2893)>
Face 7286
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1054, 0.3088)>
  UV <Vector (0.1024, 0.2893)>
Face 7287
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2262, 0.2291)>
Face 7288
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2464, 0.2153)>
Face 7289
UV Count: 3
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0512, 0.2819)>
Face 7290
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0530, 0.2972)>
  UV <Vector (0.0512, 0.2819)>
Face 7291
UV Count: 3
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0681, 0.2795)>
Face 7292
UV Count: 3
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0926, 0.2763)>
Face 7293
UV Count: 3
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1004, 0.2747)>
Face 7294
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1173, 0.2709)>
Face 7295
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1476, 0.2616)>
Face 7296
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1632, 0.2566)>
Face 7297
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1762, 0.2522)>
Face 7298
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1903, 0.2642)>
  UV <Vector (0.1839, 0.2485)>
Face 7299
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2052, 0.2572)>
Face 7300
UV Count: 3
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2212, 0.2323)>
Face 7301
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2366, 0.2624)>
Face 7302
UV Count: 3
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2516, 0.2540)>
Face 7303
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2671, 0.2447)>
Face 7304
UV Count: 3
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0559, 0.3156)>
Face 7305
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0559, 0.3156)>
Face 7306
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0735, 0.3134)>
Face 7307
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1054, 0.3088)>
Face 7308
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1099, 0.3291)>
Face 7309
UV Count: 3
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1288, 0.3260)>
Face 7310
UV Count: 3
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1481, 0.3228)>
Face 7311
UV Count: 3
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1671, 0.3175)>
Face 7312
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1854, 0.3106)>
Face 7313
UV Count: 3
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2091, 0.3019)>
Face 7314
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2128, 0.2745)>
Face 7315
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2028, 0.1977)>
Face 7316
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2223, 0.1784)>
Face 7317
UV Count: 3
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0416, 0.2386)>
Face 7318
UV Count: 3
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0568, 0.2362)>
Face 7319
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0568, 0.2362)>
Face 7320
UV Count: 3
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0839, 0.2407)>
  UV <Vector (0.0813, 0.2319)>
Face 7321
UV Count: 3
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0902, 0.2287)>
Face 7322
UV Count: 3
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.1079, 0.2235)>
Face 7323
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1244, 0.2188)>
Face 7324
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1388, 0.2152)>
Face 7325
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1535, 0.2199)>
Face 7326
UV Count: 3
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1671, 0.2068)>
Face 7327
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1864, 0.1946)>
Face 7328
UV Count: 3
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.1996, 0.1982)>
Face 7329
UV Count: 3
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0654, 0.2655)>
  UV <Vector (0.0681, 0.2795)>
Face 7330
UV Count: 3
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0681, 0.2795)>
Face 7331
UV Count: 3
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0926, 0.2763)>
  UV <Vector (0.0894, 0.2631)>
Face 7332
UV Count: 3
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0976, 0.2616)>
Face 7333
UV Count: 3
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1158, 0.2557)>
Face 7334
UV Count: 3
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1327, 0.2498)>
Face 7335
UV Count: 3
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1460, 0.2466)>
Face 7336
UV Count: 3
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1594, 0.2410)>
Face 7337
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1847, 0.2309)>
Face 7338
UV Count: 3
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.2003, 0.2234)>
Face 7339
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2212, 0.2323)>
Face 7340
UV Count: 3
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2247, 0.2122)>
Face 7341
UV Count: 3
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2375, 0.2035)>
Face 7342
UV Count: 3
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0302, 0.2689)>
  UV <Vector (0.0479, 0.2679)>
Face 7343
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2057, 0.2071)>
Face 7344
UV Count: 3
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2270, 0.1870)>
Face 7345
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0440, 0.2483)>
Face 7346
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0600, 0.2461)>
Face 7347
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0600, 0.2461)>
Face 7348
UV Count: 3
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0839, 0.2407)>
Face 7349
UV Count: 3
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0925, 0.2385)>
Face 7350
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.1089, 0.2355)>
Face 7351
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1280, 0.2392)>
Face 7352
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1426, 0.2341)>
Face 7353
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1573, 0.2269)>
Face 7354
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1708, 0.2156)>
Face 7355
UV Count: 3
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1825, 0.2097)>
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Face 7356
UV Count: 3
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2037, 0.2076)>
Face 7357
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0010, 0.6783)>
  UV <Vector (0.0008, 0.6725)>
Face 7358
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0481, 0.6716)>
Face 7359
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0906, 0.6722)>
Face 7360
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.1295, 0.6730)>
Face 7361
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1675, 0.6736)>
Face 7362
UV Count: 3
  UV <Vector (0.0008, 0.6831)>
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0468, 0.6920)>
Face 7363
UV Count: 3
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.0873, 0.6906)>
Face 7364
UV Count: 3
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1266, 0.6907)>
Face 7365
UV Count: 3
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1628, 0.6909)>
Face 7366
UV Count: 3
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.1913, 0.6901)>
Face 7367
UV Count: 3
  UV <Vector (0.0008, 0.6897)>
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0462, 0.6980)>
Face 7368
UV Count: 3
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.0863, 0.6976)>
Face 7369
UV Count: 3
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1248, 0.6972)>
Face 7370
UV Count: 3
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1610, 0.6974)>
Face 7371
UV Count: 3
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1909, 0.6957)>
Face 7372
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0014, 0.7234)>
Face 7373
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0858, 0.7177)>
Face 7374
UV Count: 3
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.1246, 0.7179)>
Face 7375
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1623, 0.7174)>
Face 7376
UV Count: 3
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1953, 0.7172)>
Face 7377
UV Count: 3
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0016, 0.7313)>
  UV <Vector (0.0466, 0.7318)>
Face 7378
UV Count: 3
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0865, 0.7337)>
Face 7379
UV Count: 3
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.1255, 0.7344)>
Face 7380
UV Count: 3
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1637, 0.7437)>
Face 7381
UV Count: 3
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1973, 0.7337)>
Face 7382
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1664, 0.7828)>
Face 7383
UV Count: 3
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.2019, 0.7834)>
Face 7384
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1664, 0.7828)>
Face 7385
UV Count: 3
  UV <Vector (0.0257, 0.7876)>
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0489, 0.7606)>
Face 7386
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0883, 0.7639)>
Face 7387
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1285, 0.7842)>
  UV <Vector (0.0910, 0.7881)>
Face 7388
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0560, 0.8209)>
  UV <Vector (0.0353, 0.8226)>
Face 7389
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.0923, 0.8148)>
Face 7390
UV Count: 3
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.1285, 0.7842)>
  UV <Vector (0.1321, 0.8104)>
Face 7391
UV Count: 3
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.1321, 0.8104)>
Face 7392
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.7188, 0.6826)>
  UV <Vector (0.7174, 0.6945)>
Face 7393
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6614, 0.6819)>
Face 7394
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6302, 0.6829)>
Face 7395
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.6302, 0.6829)>
  UV <Vector (0.6275, 0.6963)>
Face 7396
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.5489, 0.6939)>
Face 7397
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5146, 0.6785)>
  UV <Vector (0.5477, 0.6791)>
Face 7398
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.7174, 0.6945)>
  UV <Vector (0.7142, 0.7143)>
Face 7399
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6916, 0.7115)>
Face 7400
UV Count: 3
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6618, 0.7115)>
Face 7401
UV Count: 3
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6248, 0.7075)>
Face 7402
UV Count: 3
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.5859, 0.7070)>
Face 7403
UV Count: 3
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5489, 0.6939)>
Face 7404
UV Count: 3
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6915, 0.7235)>
Face 7405
UV Count: 3
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.6896, 0.7358)>
Face 7406
UV Count: 3
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6241, 0.7177)>
  UV <Vector (0.6590, 0.7212)>
Face 7407
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.6241, 0.7177)>
Face 7408
UV Count: 3
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5869, 0.7181)>
Face 7409
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5515, 0.7188)>
Face 7410
UV Count: 3
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.7005, 0.7581)>
Face 7411
UV Count: 3
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6896, 0.7358)>
Face 7412
UV Count: 3
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6289, 0.7475)>
Face 7413
UV Count: 3
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.6251, 0.7292)>
Face 7414
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5560, 0.7482)>
Face 7415
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5532, 0.7281)>
Face 7416
UV Count: 3
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6884, 0.7890)>
  UV <Vector (0.6811, 0.7853)>
Face 7417
UV Count: 3
  UV <Vector (0.6876, 0.7548)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6586, 0.7766)>
Face 7418
UV Count: 3
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6274, 0.7733)>
  UV <Vector (0.6289, 0.7475)>
Face 7419
UV Count: 3
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.6289, 0.7475)>
Face 7420
UV Count: 3
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5918, 0.7686)>
Face 7421
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5573, 0.7746)>
Face 7422
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5543, 0.8005)>
Face 7423
UV Count: 3
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5879, 0.7950)>
Face 7424
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.5879, 0.7950)>
  UV <Vector (0.5918, 0.7686)>
Face 7425
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.6274, 0.7733)>
  UV <Vector (0.6586, 0.7766)>
Face 7426
UV Count: 3
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6770, 0.8167)>
  UV <Vector (0.6576, 0.8104)>
Face 7427
UV Count: 3
  UV <Vector (0.3275, 0.7926)>
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3503, 0.7801)>
Face 7428
UV Count: 3
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3239, 0.7840)>
Face 7429
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.2914, 0.8032)>
Face 7430
UV Count: 3
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2873, 0.7958)>
Face 7431
UV Count: 3
  UV <Vector (0.2592, 0.8193)>
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2750, 0.8102)>
Face 7432
UV Count: 3
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4756, 0.8303)>
Face 7433
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4525, 0.8035)>
Face 7434
UV Count: 3
  UV <Vector (0.4364, 0.7945)>
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4581, 0.7965)>
Face 7435
UV Count: 3
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4397, 0.7864)>
Face 7436
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4196, 0.7896)>
Face 7437
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3981, 0.7884)>
Face 7438
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3807, 0.7894)>
  UV <Vector (0.3632, 0.7908)>
Face 7439
UV Count: 3
  UV <Vector (0.3491, 0.7911)>
  UV <Vector (0.3503, 0.7801)>
  UV <Vector (0.3608, 0.7811)>
Face 7440
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9643, 0.1336)>
  UV <Vector (0.9524, 0.1354)>
Face 7441
UV Count: 3
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9643, 0.1336)>
  UV <Vector (0.9643, 0.1450)>
Face 7442
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9523, 0.1137)>
Face 7443
UV Count: 3
  UV <Vector (0.9643, 0.1567)>
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9526, 0.1462)>
Face 7444
UV Count: 3
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.9384, 0.1163)>
Face 7445
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.9521, 0.1248)>
Face 7446
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9524, 0.1354)>
Face 7447
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9526, 0.1462)>
Face 7448
UV Count: 3
  UV <Vector (0.9643, 0.1101)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9527, 0.1004)>
Face 7449
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9523, 0.1137)>
Face 7450
UV Count: 3
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9485, 0.1714)>
  UV <Vector (0.9400, 0.1714)>
Face 7451
UV Count: 3
  UV <Vector (0.9643, 0.1714)>
  UV <Vector (0.9485, 0.1714)>
  UV <Vector (0.9518, 0.1570)>
Face 7452
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1929, 0.6742)>
Face 7453
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.2291, 0.6741)>
  UV <Vector (0.2579, 0.6748)>
Face 7454
UV Count: 3
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2579, 0.6748)>
  UV <Vector (0.2807, 0.6749)>
Face 7455
UV Count: 3
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1937, 0.6833)>
Face 7456
UV Count: 3
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.2120, 0.6898)>
Face 7457
UV Count: 3
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.2261, 0.7152)>
Face 7458
UV Count: 3
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.2307, 0.7324)>
Face 7459
UV Count: 3
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2356, 0.7581)>
Face 7460
UV Count: 3
  UV <Vector (0.2314, 0.8136)>
  UV <Vector (0.1999, 0.8097)>
  UV <Vector (0.2019, 0.7834)>
Face 7461
UV Count: 3
  UV <Vector (0.5271, 0.8078)>
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4896, 0.7904)>
Face 7462
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.4896, 0.7904)>
  UV <Vector (0.4930, 0.7586)>
Face 7463
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.4930, 0.7586)>
Face 7464
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.5179, 0.7199)>
Face 7465
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.4894, 0.7078)>
Face 7466
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4883, 0.6780)>
  UV <Vector (0.5146, 0.6785)>
Face 7467
UV Count: 3
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2630, 0.6906)>
Face 7468
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2958, 0.7113)>
Face 7469
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2831, 0.7413)>
Face 7470
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.2960, 0.7655)>
Face 7471
UV Count: 3
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2960, 0.7655)>
Face 7472
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.3008, 0.7795)>
Face 7473
UV Count: 3
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.2782, 0.7714)>
Face 7474
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2612, 0.7420)>
Face 7475
UV Count: 3
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2560, 0.7226)>
Face 7476
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2391, 0.6921)>
Face 7477
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2159, 0.6944)>
Face 7478
UV Count: 3
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2289, 0.7231)>
Face 7479
UV Count: 3
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2581, 0.7322)>
Face 7480
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2688, 0.7534)>
Face 7481
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2817, 0.7833)>
  UV <Vector (0.2653, 0.7944)>
Face 7482
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2538, 0.8154)>
Face 7483
UV Count: 3
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4816, 0.8284)>
  UV <Vector (0.4758, 0.8079)>
Face 7484
UV Count: 3
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4688, 0.6776)>
  UV <Vector (0.4883, 0.6780)>
Face 7485
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4698, 0.7081)>
Face 7486
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4897, 0.7199)>
Face 7487
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
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Face 7488
UV Count: 3
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Face 7489
UV Count: 3
  UV <Vector (0.4689, 0.7582)>
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Face 7490
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
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Face 7491
UV Count: 3
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Face 7492
UV Count: 3
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Face 7493
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
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Face 7494
UV Count: 3
  UV <Vector (0.4251, 0.7714)>
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Face 7495
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
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Face 7496
UV Count: 3
  UV <Vector (0.4515, 0.7299)>
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Face 7497
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
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Face 7498
UV Count: 3
  UV <Vector (0.4540, 0.6773)>
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Face 7499
UV Count: 3
  UV <Vector (0.4079, 0.7511)>
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Face 7500
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4293, 0.7533)>
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Face 7501
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
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Face 7502
UV Count: 3
  UV <Vector (0.4384, 0.7055)>
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Face 7503
UV Count: 3
  UV <Vector (0.4392, 0.6768)>
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Face 7504
UV Count: 3
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Face 7505
UV Count: 3
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Face 7506
UV Count: 3
  UV <Vector (0.4059, 0.6886)>
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Face 7507
UV Count: 3
  UV <Vector (0.4173, 0.7177)>
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Face 7508
UV Count: 3
  UV <Vector (0.4128, 0.7319)>
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Face 7509
UV Count: 3
  UV <Vector (0.3896, 0.7497)>
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Face 7510
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
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Face 7511
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
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Face 7512
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
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Face 7513
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3909, 0.6821)>
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Face 7514
UV Count: 3
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3490, 0.7700)>
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Face 7515
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
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Face 7516
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
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Face 7517
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3029, 0.7398)>
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Face 7518
UV Count: 3
  UV <Vector (0.2807, 0.6749)>
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Face 7519
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
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Face 7520
UV Count: 3
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.2958, 0.7113)>
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Face 7521
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3720, 0.6766)>
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Face 7522
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3751, 0.6949)>
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Face 7523
UV Count: 3
  UV <Vector (0.3589, 0.7018)>
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Face 7524
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3589, 0.7018)>
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Face 7525
UV Count: 3
  UV <Vector (0.9643, 0.0854)>
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Face 7526
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
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Face 7527
UV Count: 3
  UV <Vector (0.9643, 0.0590)>
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Face 7528
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
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Face 7529
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9536, 0.0438)>
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Face 7530
UV Count: 3
  UV <Vector (0.9643, 0.0297)>
  UV <Vector (0.9521, 0.0299)>
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Face 7531
UV Count: 3
  UV <Vector (0.9643, 0.0139)>
  UV <Vector (0.9483, 0.0150)>
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Face 7532
UV Count: 3
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9370, 0.0150)>
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Face 7533
UV Count: 3
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9417, 0.0298)>
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Face 7534
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
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Face 7535
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9546, 0.0584)>
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Face 7536
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
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Face 7537
UV Count: 3
  UV <Vector (0.9532, 0.0722)>
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Face 7538
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9527, 0.1004)>
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Face 7539
UV Count: 3
  UV <Vector (0.8661, 0.1714)>
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Face 7540
UV Count: 3
  UV <Vector (0.8655, 0.1592)>
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Face 7541
UV Count: 3
  UV <Vector (0.8640, 0.1485)>
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Face 7542
UV Count: 3
  UV <Vector (0.8646, 0.1376)>
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Face 7543
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
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Face 7544
UV Count: 3
  UV <Vector (0.8637, 0.1162)>
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Face 7545
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
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Face 7546
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8703, 0.0912)>
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Face 7547
UV Count: 3
  UV <Vector (0.8688, 0.0666)>
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Face 7548
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8688, 0.0666)>
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Face 7549
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
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Face 7550
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
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Face 7551
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
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Face 7552
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
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Face 7553
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
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Face 7554
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
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Face 7555
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
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Face 7556
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
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Face 7557
UV Count: 3
  UV <Vector (0.8554, 0.1364)>
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Face 7558
UV Count: 3
  UV <Vector (0.8604, 0.1490)>
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Face 7559
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
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Face 7560
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
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Face 7561
UV Count: 3
  UV <Vector (0.8611, 0.1600)>
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Face 7562
UV Count: 3
  UV <Vector (0.8568, 0.1714)>
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Face 7563
UV Count: 3
  UV <Vector (0.8567, 0.1595)>
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Face 7564
UV Count: 3
  UV <Vector (0.8519, 0.0000)>
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Face 7565
UV Count: 3
  UV <Vector (0.8474, 0.0000)>
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Face 7566
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
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Face 7567
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
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Face 7568
UV Count: 3
  UV <Vector (0.8483, 0.0185)>
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Face 7569
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
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Face 7570
UV Count: 3
  UV <Vector (0.8602, 0.0331)>
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Face 7571
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
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Face 7572
UV Count: 3
  UV <Vector (0.8413, 0.0436)>
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Face 7573
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
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Face 7574
UV Count: 3
  UV <Vector (0.8560, 0.0474)>
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Face 7575
UV Count: 3
  UV <Vector (0.8505, 0.0463)>
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Face 7576
UV Count: 3
  UV <Vector (0.8617, 0.0658)>
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Face 7577
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
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Face 7578
UV Count: 3
  UV <Vector (0.8509, 0.0624)>
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Face 7579
UV Count: 3
  UV <Vector (0.8627, 0.0901)>
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Face 7580
UV Count: 3
  UV <Vector (0.8580, 0.0769)>
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Face 7581
UV Count: 3
  UV <Vector (0.8518, 0.0759)>
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Face 7582
UV Count: 3
  UV <Vector (0.8632, 0.1049)>
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Face 7583
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
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Face 7584
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
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Face 7585
UV Count: 3
  UV <Vector (0.8582, 0.1047)>
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Face 7586
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
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Face 7587
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
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Face 7588
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
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Face 7589
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
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Face 7590
UV Count: 3
  UV <Vector (0.8548, 0.1291)>
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Face 7591
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
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Face 7592
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
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Face 7593
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
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Face 7594
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
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Face 7595
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
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Face 7596
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
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Face 7597
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
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Face 7598
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
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Face 7599
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
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Face 7600
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
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Face 7601
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
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Face 7602
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
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Face 7603
UV Count: 3
  UV <Vector (0.9370, 0.0150)>
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Face 7604
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
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Face 7605
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
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Face 7606
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
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Face 7607
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
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Face 7608
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
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Face 7609
UV Count: 3
  UV <Vector (0.8404, 0.0323)>
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Face 7610
UV Count: 3
  UV <Vector (0.7598, 0.0393)>
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Face 7611
UV Count: 3
  UV <Vector (0.7602, 0.0609)>
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Face 7612
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.7602, 0.0609)>
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Face 7613
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8444, 0.0870)>
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Face 7614
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7614, 0.0898)>
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Face 7615
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8458, 0.1287)>
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Face 7616
UV Count: 3
  UV <Vector (0.8458, 0.1287)>
  UV <Vector (0.8475, 0.1383)>
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Face 7617
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7531, 0.1309)>
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Face 7618
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7625, 0.1429)>
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Face 7619
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7625, 0.1429)>
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Face 7620
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.7656, 0.1714)>
Face 7621
UV Count: 3
  UV <Vector (0.7580, 0.0000)>
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.7496, 0.0152)>
Face 7622
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.7592, 0.0296)>
  UV <Vector (0.7505, 0.0280)>
Face 7623
UV Count: 3
  UV <Vector (0.7592, 0.0296)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7511, 0.0384)>
Face 7624
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7599, 0.0488)>
Face 7625
UV Count: 3
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7599, 0.0488)>
  UV <Vector (0.7602, 0.0609)>
Face 7626
UV Count: 3
  UV <Vector (0.7514, 0.0621)>
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.7619, 0.0761)>
Face 7627
UV Count: 3
  UV <Vector (0.7519, 0.0765)>
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.7614, 0.0898)>
Face 7628
UV Count: 3
  UV <Vector (0.7614, 0.0898)>
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7528, 0.1047)>
Face 7629
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7623, 0.1184)>
  UV <Vector (0.7530, 0.1178)>
Face 7630
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3624, 0.2037)>
Face 7631
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3696, 0.2137)>
Face 7632
UV Count: 3
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3745, 0.2160)>
Face 7633
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3745, 0.2160)>
  UV <Vector (0.3817, 0.2171)>
Face 7634
UV Count: 3
  UV <Vector (0.3856, 0.2263)>
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3817, 0.2171)>
Face 7635
UV Count: 3
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9797, 0.6673)>
  UV <Vector (0.9867, 0.6746)>
Face 7636
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9854, 0.6783)>
Face 7637
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9848, 0.6814)>
  UV <Vector (0.9858, 0.6885)>
Face 7638
UV Count: 3
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9870, 0.6972)>
Face 7639
UV Count: 3
  UV <Vector (0.9810, 0.7003)>
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9910, 0.7055)>
Face 7640
UV Count: 3
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3493, 0.1838)>
  UV <Vector (0.3535, 0.1832)>
Face 7641
UV Count: 3
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3573, 0.1913)>
Face 7642
UV Count: 3
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3595, 0.1983)>
Face 7643
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7416, 0.1182)>
Face 7644
UV Count: 3
  UV <Vector (0.7530, 0.1178)>
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7412, 0.1054)>
Face 7645
UV Count: 3
  UV <Vector (0.7528, 0.1047)>
  UV <Vector (0.7412, 0.1054)>
  UV <Vector (0.7405, 0.0914)>
Face 7646
UV Count: 3
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7519, 0.0765)>
  UV <Vector (0.7525, 0.0903)>
Face 7647
UV Count: 3
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7514, 0.0621)>
  UV <Vector (0.7519, 0.0765)>
Face 7648
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7514, 0.0621)>
Face 7649
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7414, 0.0491)>
Face 7650
UV Count: 3
  UV <Vector (0.7505, 0.0280)>
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7414, 0.0372)>
Face 7651
UV Count: 3
  UV <Vector (0.7496, 0.0152)>
  UV <Vector (0.7505, 0.0280)>
  UV <Vector (0.7409, 0.0270)>
Face 7652
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7409, 0.0000)>
  UV <Vector (0.7492, 0.0000)>
Face 7653
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7568, 0.1714)>
  UV <Vector (0.7485, 0.1714)>
Face 7654
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7455, 0.1562)>
Face 7655
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7438, 0.1439)>
Face 7656
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7416, 0.1182)>
Face 7657
UV Count: 3
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7287, 0.1063)>
Face 7658
UV Count: 3
  UV <Vector (0.7412, 0.1054)>
  UV <Vector (0.7287, 0.1063)>
  UV <Vector (0.7272, 0.0924)>
Face 7659
UV Count: 3
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7405, 0.0914)>
Face 7660
UV Count: 3
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7411, 0.0768)>
Face 7661
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7296, 0.0621)>
Face 7662
UV Count: 3
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7306, 0.0453)>
Face 7663
UV Count: 3
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7302, 0.0348)>
Face 7664
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7302, 0.0261)>
Face 7665
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7322, 0.0000)>
Face 7666
UV Count: 3
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7485, 0.1714)>
  UV <Vector (0.7386, 0.1714)>
Face 7667
UV Count: 3
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7345, 0.1540)>
Face 7668
UV Count: 3
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7317, 0.1426)>
Face 7669
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7234, 0.1185)>
  UV <Vector (0.7286, 0.1183)>
Face 7670
UV Count: 3
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7234, 0.1185)>
  UV <Vector (0.7234, 0.1068)>
Face 7671
UV Count: 3
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7272, 0.0924)>
Face 7672
UV Count: 3
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7272, 0.0924)>
Face 7673
UV Count: 3
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7295, 0.0779)>
Face 7674
UV Count: 3
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7306, 0.0453)>
  UV <Vector (0.7296, 0.0621)>
Face 7675
UV Count: 3
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7306, 0.0453)>
  UV <Vector (0.7257, 0.0440)>
Face 7676
UV Count: 3
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7249, 0.0333)>
Face 7677
UV Count: 3
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7250, 0.0248)>
Face 7678
UV Count: 3
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7278, 0.0000)>
  UV <Vector (0.7322, 0.0000)>
Face 7679
UV Count: 3
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7386, 0.1714)>
  UV <Vector (0.7341, 0.1714)>
Face 7680
UV Count: 3
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7286, 0.1543)>
Face 7681
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7260, 0.1440)>
Face 7682
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7156, 0.1334)>
  UV <Vector (0.7172, 0.1195)>
Face 7683
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7166, 0.1455)>
Face 7684
UV Count: 3
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7182, 0.1575)>
Face 7685
UV Count: 3
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7341, 0.1714)>
  UV <Vector (0.7266, 0.1714)>
Face 7686
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7215, 0.0000)>
  UV <Vector (0.7278, 0.0000)>
Face 7687
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7250, 0.0248)>
Face 7688
UV Count: 3
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7249, 0.0333)>
Face 7689
UV Count: 3
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7249, 0.0333)>
  UV <Vector (0.7257, 0.0440)>
Face 7690
UV Count: 3
  UV <Vector (0.7181, 0.0456)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7244, 0.0619)>
Face 7691
UV Count: 3
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7240, 0.0782)>
Face 7692
UV Count: 3
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7226, 0.0927)>
Face 7693
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7164, 0.0931)>
  UV <Vector (0.7226, 0.0927)>
Face 7694
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7234, 0.1068)>
Face 7695
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3107, 0.6745)>
  UV <Vector (0.3074, 0.6769)>
Face 7696
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3107, 0.6745)>
Face 7697
UV Count: 3
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3739, 0.2602)>
Face 7698
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3760, 0.2591)>
Face 7699
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3773, 0.2585)>
Face 7700
UV Count: 3
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3764, 0.2511)>
Face 7701
UV Count: 3
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3791, 0.2505)>
Face 7702
UV Count: 3
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9551, 0.6582)>
  UV <Vector (0.9529, 0.6598)>
Face 7703
UV Count: 3
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9529, 0.6598)>
  UV <Vector (0.9501, 0.6619)>
Face 7704
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9475, 0.6633)>
Face 7705
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9442, 0.6555)>
Face 7706
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9371, 0.6568)>
Face 7707
UV Count: 3
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3695, 0.2650)>
Face 7708
UV Count: 3
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3708, 0.2631)>
Face 7709
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3855, 0.2796)>
Face 7710
UV Count: 3
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3871, 0.2802)>
Face 7711
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3871, 0.2802)>
Face 7712
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3880, 0.2801)>
Face 7713
UV Count: 3
  UV <Vector (0.3884, 0.2804)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3891, 0.2786)>
Face 7714
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9391, 0.6339)>
Face 7715
UV Count: 3
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9391, 0.6339)>
  UV <Vector (0.9381, 0.6348)>
Face 7716
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9373, 0.6337)>
  UV <Vector (0.9381, 0.6348)>
Face 7717
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9364, 0.6354)>
Face 7718
UV Count: 3
  UV <Vector (0.9354, 0.6340)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9355, 0.6356)>
Face 7719
UV Count: 3
  UV <Vector (0.3827, 0.2816)>
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3850, 0.2816)>
Face 7720
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3850, 0.2816)>
Face 7721
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9364, 0.6341)>
Face 7722
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3470, 0.2720)>
Face 7723
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3529, 0.2720)>
Face 7724
UV Count: 3
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3529, 0.2720)>
Face 7725
UV Count: 3
  UV <Vector (0.3532, 0.2950)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3572, 0.2725)>
Face 7726
UV Count: 3
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9260, 0.6605)>
Face 7727
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9260, 0.6605)>
Face 7728
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9232, 0.6644)>
Face 7729
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9232, 0.6644)>
Face 7730
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9203, 0.6678)>
Face 7731
UV Count: 3
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9203, 0.6678)>
Face 7732
UV Count: 3
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9023, 0.6565)>
  UV <Vector (0.9034, 0.6558)>
Face 7733
UV Count: 3
  UV <Vector (0.3429, 0.2932)>
  UV <Vector (0.3409, 0.2737)>
  UV <Vector (0.3439, 0.2728)>
Face 7734
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3439, 0.2728)>
Face 7735
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3841, 0.2801)>
Face 7736
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3774, 0.2655)>
Face 7737
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3805, 0.2633)>
Face 7738
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3823, 0.2627)>
Face 7739
UV Count: 3
  UV <Vector (0.3898, 0.2785)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3823, 0.2627)>
Face 7740
UV Count: 3
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9473, 0.6480)>
Face 7741
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9391, 0.6339)>
  UV <Vector (0.9473, 0.6480)>
Face 7742
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9422, 0.6499)>
Face 7743
UV Count: 3
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9399, 0.6504)>
Face 7744
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9341, 0.6354)>
  UV <Vector (0.9355, 0.6356)>
Face 7745
UV Count: 3
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3827, 0.2816)>
  UV <Vector (0.3719, 0.2713)>
Face 7746
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3736, 0.2696)>
Face 7747
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3708, 0.2631)>
Face 7748
UV Count: 3
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3695, 0.2650)>
Face 7749
UV Count: 3
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3693, 0.2687)>
Face 7750
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9396, 0.6565)>
Face 7751
UV Count: 3
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9420, 0.6560)>
Face 7752
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9434, 0.6534)>
Face 7753
UV Count: 3
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9464, 0.6540)>
Face 7754
UV Count: 3
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9495, 0.6527)>
Face 7755
UV Count: 3
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3822, 0.2573)>
Face 7756
UV Count: 3
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3797, 0.2578)>
Face 7757
UV Count: 3
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3786, 0.2604)>
Face 7758
UV Count: 3
  UV <Vector (0.3739, 0.2602)>
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3770, 0.2612)>
Face 7759
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3724, 0.2649)>
Face 7760
UV Count: 3
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3712, 0.2667)>
Face 7761
UV Count: 3
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3708, 0.2698)>
Face 7762
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9355, 0.6528)>
  UV <Vector (0.9382, 0.6525)>
Face 7763
UV Count: 3
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9413, 0.6539)>
Face 7764
UV Count: 3
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9458, 0.6522)>
  UV <Vector (0.9434, 0.6534)>
Face 7765
UV Count: 3
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9458, 0.6522)>
Face 7766
UV Count: 3
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9484, 0.6509)>
Face 7767
UV Count: 3
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3832, 0.2593)>
Face 7768
UV Count: 3
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3808, 0.2598)>
Face 7769
UV Count: 3
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3786, 0.2604)>
Face 7770
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3781, 0.2627)>
Face 7771
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3737, 0.2663)>
Face 7772
UV Count: 3
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3724, 0.2680)>
Face 7773
UV Count: 3
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3719, 0.2713)>
  UV <Vector (0.3708, 0.2698)>
Face 7774
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9378, 0.6507)>
  UV <Vector (0.9382, 0.6525)>
Face 7775
UV Count: 3
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9406, 0.6522)>
Face 7776
UV Count: 3
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9429, 0.6516)>
Face 7777
UV Count: 3
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9452, 0.6507)>
Face 7778
UV Count: 3
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9478, 0.6495)>
Face 7779
UV Count: 3
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3840, 0.2608)>
Face 7780
UV Count: 3
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3817, 0.2615)>
Face 7781
UV Count: 3
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3797, 0.2621)>
Face 7782
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3791, 0.2640)>
Face 7783
UV Count: 3
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9359, 0.6341)>
Face 7784
UV Count: 3
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9399, 0.6504)>
Face 7785
UV Count: 3
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9378, 0.6507)>
  UV <Vector (0.9399, 0.6504)>
Face 7786
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9406, 0.6522)>
Face 7787
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9413, 0.6539)>
  UV <Vector (0.9420, 0.6560)>
Face 7788
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9396, 0.6565)>
  UV <Vector (0.9420, 0.6560)>
Face 7789
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3476, 0.2950)>
Face 7790
UV Count: 3
  UV <Vector (0.3486, 0.2954)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3488, 0.2934)>
Face 7791
UV Count: 3
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3494, 0.2960)>
Face 7792
UV Count: 3
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3520, 0.2946)>
Face 7793
UV Count: 3
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9062, 0.6513)>
Face 7794
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9043, 0.6515)>
  UV <Vector (0.9062, 0.6513)>
Face 7795
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9056, 0.6532)>
Face 7796
UV Count: 3
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9035, 0.6535)>
Face 7797
UV Count: 3
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9039, 0.6552)>
Face 7798
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9034, 0.6558)>
Face 7799
UV Count: 3
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9023, 0.6565)>
Face 7800
UV Count: 3
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3446, 0.2955)>
Face 7801
UV Count: 3
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3459, 0.2934)>
Face 7802
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3466, 0.2949)>
  UV <Vector (0.3476, 0.2950)>
Face 7803
UV Count: 3
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3471, 0.2962)>
Face 7804
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9043, 0.6515)>
Face 7805
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9041, 0.6526)>
Face 7806
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9025, 0.6522)>
Face 7807
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3446, 0.2959)>
  UV <Vector (0.3446, 0.2955)>
Face 7808
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3232, 0.2651)>
Face 7809
UV Count: 3
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3232, 0.2651)>
Face 7810
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3247, 0.2673)>
Face 7811
UV Count: 3
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3261, 0.2688)>
Face 7812
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.9114, 0.6786)>
Face 7813
UV Count: 3
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.9124, 0.6814)>
Face 7814
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.9127, 0.6844)>
Face 7815
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9132, 0.6892)>
Face 7816
UV Count: 3
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8904, 0.6899)>
Face 7817
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.8896, 0.6921)>
  UV <Vector (0.8901, 0.6910)>
Face 7818
UV Count: 3
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3114, 0.2553)>
  UV <Vector (0.3142, 0.2562)>
Face 7819
UV Count: 3
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3011, 0.2755)>
Face 7820
UV Count: 3
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3024, 0.2763)>
Face 7821
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3195, 0.2607)>
Face 7822
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9282, 0.6789)>
Face 7823
UV Count: 3
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9393, 0.6650)>
Face 7824
UV Count: 3
  UV <Vector (0.3617, 0.2593)>
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3632, 0.2617)>
Face 7825
UV Count: 3
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3048, 0.2784)>
Face 7826
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3035, 0.2807)>
Face 7827
UV Count: 3
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3038, 0.2813)>
Face 7828
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3038, 0.2813)>
  UV <Vector (0.3062, 0.2816)>
Face 7829
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3039, 0.2824)>
Face 7830
UV Count: 3
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8875, 0.6877)>
Face 7831
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8878, 0.6882)>
Face 7832
UV Count: 3
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8905, 0.6882)>
Face 7833
UV Count: 3
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8904, 0.6899)>
Face 7834
UV Count: 3
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8874, 0.6899)>
Face 7835
UV Count: 3
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8901, 0.6910)>
Face 7836
UV Count: 3
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3011, 0.2755)>
Face 7837
UV Count: 3
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3024, 0.2763)>
Face 7838
UV Count: 3
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3019, 0.2790)>
Face 7839
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3029, 0.2800)>
  UV <Vector (0.3035, 0.2807)>
Face 7840
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3039, 0.2824)>
  UV <Vector (0.3022, 0.2806)>
Face 7841
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8870, 0.6874)>
  UV <Vector (0.8875, 0.6877)>
Face 7842
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8877, 0.6888)>
Face 7843
UV Count: 3
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8866, 0.6888)>
Face 7844
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3014, 0.2788)>
Face 7845
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3019, 0.2790)>
  UV <Vector (0.3025, 0.2794)>
Face 7846
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.3038, 0.2328)>
Face 7847
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3043, 0.2356)>
  UV <Vector (0.3044, 0.2381)>
Face 7848
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.3044, 0.2381)>
Face 7849
UV Count: 3
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.3044, 0.2397)>
Face 7850
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3199, 0.2429)>
  UV <Vector (0.3235, 0.2398)>
Face 7851
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.9112, 0.7015)>
Face 7852
UV Count: 3
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.9124, 0.7034)>
Face 7853
UV Count: 3
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9258, 0.6962)>
Face 7854
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.9150, 0.7055)>
Face 7855
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9157, 0.7070)>
  UV <Vector (0.9164, 0.7087)>
Face 7856
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9168, 0.7105)>
Face 7857
UV Count: 3
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.8971, 0.7162)>
Face 7858
UV Count: 3
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.9174, 0.7151)>
Face 7859
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9176, 0.7192)>
Face 7860
UV Count: 3
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.2831, 0.2279)>
Face 7861
UV Count: 3
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.2832, 0.2302)>
Face 7862
UV Count: 3
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2832, 0.2319)>
Face 7863
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2810, 0.2326)>
  UV <Vector (0.2832, 0.2319)>
Face 7864
UV Count: 3
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2812, 0.2345)>
Face 7865
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2832, 0.2349)>
Face 7866
UV Count: 3
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2807, 0.2359)>
Face 7867
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.2802, 0.2368)>
Face 7868
UV Count: 3
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8936, 0.7144)>
Face 7869
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8939, 0.7147)>
Face 7870
UV Count: 3
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8939, 0.7147)>
  UV <Vector (0.8962, 0.7132)>
Face 7871
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.8946, 0.7161)>
  UV <Vector (0.8945, 0.7151)>
Face 7872
UV Count: 3
  UV <Vector (0.8950, 0.7168)>
  UV <Vector (0.8946, 0.7161)>
  UV <Vector (0.8969, 0.7153)>
Face 7873
UV Count: 3
  UV <Vector (0.8950, 0.7168)>
  UV <Vector (0.8971, 0.7162)>
  UV <Vector (0.8965, 0.7177)>
Face 7874
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.8943, 0.7184)>
  UV <Vector (0.8948, 0.7177)>
Face 7875
UV Count: 3
  UV <Vector (0.8964, 0.7205)>
  UV <Vector (0.8937, 0.7187)>
  UV <Vector (0.8943, 0.7184)>
Face 7876
UV Count: 3
  UV <Vector (0.2804, 0.2311)>
  UV <Vector (0.2831, 0.2279)>
  UV <Vector (0.2832, 0.2302)>
Face 7877
UV Count: 3
  UV <Vector (0.2809, 0.2318)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.2832, 0.2319)>
Face 7878
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2797, 0.2337)>
Face 7879
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2807, 0.2359)>
  UV <Vector (0.2797, 0.2337)>
Face 7880
UV Count: 3
  UV <Vector (0.2802, 0.2368)>
  UV <Vector (0.2795, 0.2369)>
  UV <Vector (0.2797, 0.2337)>
Face 7881
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8936, 0.7145)>
  UV <Vector (0.8939, 0.7147)>
Face 7882
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8946, 0.7161)>
Face 7883
UV Count: 3
  UV <Vector (0.8948, 0.7177)>
  UV <Vector (0.8943, 0.7184)>
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Face 7884
UV Count: 3
  UV <Vector (0.2797, 0.2337)>
  UV <Vector (0.2804, 0.2311)>
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Face 7885
UV Count: 3
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3151, 0.1912)>
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Face 7886
UV Count: 3
  UV <Vector (0.3100, 0.1914)>
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3104, 0.1944)>
Face 7887
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9478, 0.7309)>
  UV <Vector (0.9485, 0.7283)>
Face 7888
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9513, 0.7268)>
Face 7889
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9551, 0.7256)>
Face 7890
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9583, 0.7261)>
Face 7891
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9634, 0.7286)>
Face 7892
UV Count: 3
  UV <Vector (0.9666, 0.7322)>
  UV <Vector (0.9633, 0.7310)>
  UV <Vector (0.9634, 0.7286)>
Face 7893
UV Count: 3
  UV <Vector (0.3181, 0.1757)>
  UV <Vector (0.3208, 0.1766)>
  UV <Vector (0.3188, 0.1792)>
Face 7894
UV Count: 3
  UV <Vector (0.3160, 0.1784)>
  UV <Vector (0.3188, 0.1792)>
  UV <Vector (0.3175, 0.1827)>
Face 7895
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3149, 0.1816)>
  UV <Vector (0.3175, 0.1827)>
Face 7896
UV Count: 3
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3167, 0.1872)>
Face 7897
UV Count: 3
  UV <Vector (0.3149, 0.1816)>
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3119, 0.1848)>
Face 7898
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3103, 0.1881)>
Face 7899
UV Count: 3
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3100, 0.1914)>
Face 7900
UV Count: 3
  UV <Vector (0.3079, 0.1899)>
  UV <Vector (0.3100, 0.1914)>
  UV <Vector (0.3081, 0.1929)>
Face 7901
UV Count: 3
  UV <Vector (0.9478, 0.7309)>
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9505, 0.7317)>
Face 7902
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9542, 0.7308)>
Face 7903
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9578, 0.7312)>
Face 7904
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9605, 0.7317)>
Face 7905
UV Count: 3
  UV <Vector (0.9605, 0.7317)>
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9633, 0.7310)>
Face 7906
UV Count: 3
  UV <Vector (0.9633, 0.7310)>
  UV <Vector (0.9666, 0.7322)>
  UV <Vector (0.9662, 0.7350)>
Face 7907
UV Count: 3
  UV <Vector (0.3155, 0.1747)>
  UV <Vector (0.3181, 0.1757)>
  UV <Vector (0.3160, 0.1784)>
Face 7908
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
  UV <Vector (0.3160, 0.1784)>
  UV <Vector (0.3149, 0.1816)>
Face 7909
UV Count: 3
  UV <Vector (0.2980, 0.1784)>
  UV <Vector (0.2986, 0.1776)>
  UV <Vector (0.3013, 0.1791)>
Face 7910
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.2974, 0.1790)>
Face 7911
UV Count: 3
  UV <Vector (0.2974, 0.1790)>
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.2969, 0.1827)>
Face 7912
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
  UV <Vector (0.9524, 0.7483)>
  UV <Vector (0.9495, 0.7459)>
Face 7913
UV Count: 3
  UV <Vector (0.9517, 0.7452)>
  UV <Vector (0.9536, 0.7446)>
  UV <Vector (0.9538, 0.7475)>
Face 7914
UV Count: 3
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9536, 0.7446)>
Face 7915
UV Count: 3
  UV <Vector (0.9552, 0.7477)>
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9557, 0.7450)>
Face 7916
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9552, 0.7477)>
  UV <Vector (0.9569, 0.7456)>
Face 7917
UV Count: 3
  UV <Vector (0.9565, 0.7487)>
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9583, 0.7461)>
Face 7918
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
  UV <Vector (0.3009, 0.1755)>
  UV <Vector (0.2987, 0.1758)>
Face 7919
UV Count: 3
  UV <Vector (0.2988, 0.1767)>
  UV <Vector (0.2987, 0.1758)>
  UV <Vector (0.3009, 0.1755)>
Face 7920
UV Count: 3
  UV <Vector (0.3017, 0.1776)>
  UV <Vector (0.3013, 0.1791)>
  UV <Vector (0.2986, 0.1776)>
Face 7921
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2980, 0.1784)>
  UV <Vector (0.2974, 0.1790)>
Face 7922
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9542, 0.7489)>
Face 7923
UV Count: 3
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9552, 0.7477)>
Face 7924
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9565, 0.7487)>
  UV <Vector (0.9542, 0.7489)>
Face 7925
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2981, 0.1749)>
  UV <Vector (0.2987, 0.1758)>
Face 7926
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2988, 0.1767)>
  UV <Vector (0.2986, 0.1776)>
Face 7927
UV Count: 3
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3269, 0.2016)>
Face 7928
UV Count: 3
  UV <Vector (0.3286, 0.1924)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3176, 0.1928)>
Face 7929
UV Count: 3
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3286, 0.1924)>
  UV <Vector (0.3193, 0.1884)>
Face 7930
UV Count: 3
  UV <Vector (0.3216, 0.1799)>
  UV <Vector (0.3315, 0.1811)>
  UV <Vector (0.3301, 0.1851)>
Face 7931
UV Count: 3
  UV <Vector (0.3234, 0.1771)>
  UV <Vector (0.3333, 0.1779)>
  UV <Vector (0.3315, 0.1811)>
Face 7932
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
  UV <Vector (0.9675, 0.7154)>
  UV <Vector (0.9715, 0.7193)>
Face 7933
UV Count: 3
  UV <Vector (0.9615, 0.7239)>
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9675, 0.7154)>
Face 7934
UV Count: 3
  UV <Vector (0.9617, 0.7112)>
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9615, 0.7239)>
Face 7935
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9617, 0.7112)>
Face 7936
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9553, 0.7229)>
Face 7937
UV Count: 3
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9515, 0.7246)>
Face 7938
UV Count: 3
  UV <Vector (0.3154, 0.1948)>
  UV <Vector (0.3269, 0.2016)>
  UV <Vector (0.3249, 0.2088)>
Face 7939
UV Count: 3
  UV <Vector (0.3013, 0.1791)>
  UV <Vector (0.3017, 0.1776)>
  UV <Vector (0.3127, 0.1810)>
Face 7940
UV Count: 3
  UV <Vector (0.3119, 0.1848)>
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3004, 0.1808)>
Face 7941
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3079, 0.1899)>
Face 7942
UV Count: 3
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.3079, 0.1899)>
  UV <Vector (0.3059, 0.1914)>
Face 7943
UV Count: 3
  UV <Vector (0.9474, 0.7335)>
  UV <Vector (0.9505, 0.7317)>
  UV <Vector (0.9517, 0.7452)>
Face 7944
UV Count: 3
  UV <Vector (0.9505, 0.7317)>
  UV <Vector (0.9542, 0.7308)>
  UV <Vector (0.9536, 0.7446)>
Face 7945
UV Count: 3
  UV <Vector (0.9536, 0.7446)>
  UV <Vector (0.9542, 0.7308)>
  UV <Vector (0.9578, 0.7312)>
Face 7946
UV Count: 3
  UV <Vector (0.9557, 0.7450)>
  UV <Vector (0.9578, 0.7312)>
  UV <Vector (0.9605, 0.7317)>
Face 7947
UV Count: 3
  UV <Vector (0.9569, 0.7456)>
  UV <Vector (0.9605, 0.7317)>
  UV <Vector (0.9628, 0.7335)>
Face 7948
UV Count: 3
  UV <Vector (0.9583, 0.7461)>
  UV <Vector (0.9628, 0.7335)>
  UV <Vector (0.9662, 0.7350)>
Face 7949
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
  UV <Vector (0.3155, 0.1747)>
  UV <Vector (0.3135, 0.1778)>
Face 7950
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
  UV <Vector (0.3127, 0.1810)>
  UV <Vector (0.3017, 0.1776)>
Face 7951
UV Count: 3
  UV <Vector (0.3151, 0.1912)>
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3154, 0.1948)>
Face 7952
UV Count: 3
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3154, 0.1948)>
  UV <Vector (0.3127, 0.1960)>
Face 7953
UV Count: 3
  UV <Vector (0.9493, 0.7259)>
  UV <Vector (0.9515, 0.7246)>
  UV <Vector (0.9513, 0.7268)>
Face 7954
UV Count: 3
  UV <Vector (0.9551, 0.7256)>
  UV <Vector (0.9513, 0.7268)>
  UV <Vector (0.9515, 0.7246)>
Face 7955
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
  UV <Vector (0.9587, 0.7235)>
  UV <Vector (0.9583, 0.7261)>
Face 7956
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9583, 0.7261)>
  UV <Vector (0.9587, 0.7235)>
Face 7957
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9615, 0.7239)>
  UV <Vector (0.9637, 0.7258)>
Face 7958
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
  UV <Vector (0.9673, 0.7269)>
  UV <Vector (0.9668, 0.7293)>
Face 7959
UV Count: 3
  UV <Vector (0.3208, 0.1766)>
  UV <Vector (0.3234, 0.1771)>
  UV <Vector (0.3216, 0.1799)>
Face 7960
UV Count: 3
  UV <Vector (0.3188, 0.1792)>
  UV <Vector (0.3216, 0.1799)>
  UV <Vector (0.3202, 0.1837)>
Face 7961
UV Count: 3
  UV <Vector (0.3202, 0.1837)>
  UV <Vector (0.3193, 0.1884)>
  UV <Vector (0.3167, 0.1872)>
Face 7962
UV Count: 3
  UV <Vector (0.3193, 0.1884)>
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3151, 0.1912)>
Face 7963
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3631, 0.2513)>
Face 7964
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3686, 0.2496)>
Face 7965
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3735, 0.2489)>
Face 7966
UV Count: 3
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3760, 0.2485)>
Face 7967
UV Count: 3
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3792, 0.2483)>
Face 7968
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9529, 0.6598)>
  UV <Vector (0.9551, 0.6582)>
Face 7969
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9529, 0.6598)>
Face 7970
UV Count: 3
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9501, 0.6619)>
Face 7971
UV Count: 3
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9469, 0.6663)>
Face 7972
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9446, 0.6677)>
Face 7973
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9434, 0.6684)>
Face 7974
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9393, 0.6650)>
Face 7975
UV Count: 3
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9411, 0.6709)>
Face 7976
UV Count: 3
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9411, 0.6709)>
  UV <Vector (0.9395, 0.6730)>
Face 7977
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9387, 0.6752)>
Face 7978
UV Count: 3
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9332, 0.6735)>
Face 7979
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9361, 0.6802)>
Face 7980
UV Count: 3
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9351, 0.6821)>
Face 7981
UV Count: 3
  UV <Vector (0.9282, 0.6789)>
  UV <Vector (0.9351, 0.6821)>
  UV <Vector (0.9345, 0.6833)>
Face 7982
UV Count: 3
  UV <Vector (0.9275, 0.6798)>
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9340, 0.6841)>
Face 7983
UV Count: 3
  UV <Vector (0.9284, 0.6855)>
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9340, 0.6841)>
Face 7984
UV Count: 3
  UV <Vector (0.9284, 0.6855)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9332, 0.6894)>
Face 7985
UV Count: 3
  UV <Vector (0.9283, 0.6886)>
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9323, 0.6925)>
Face 7986
UV Count: 3
  UV <Vector (0.9316, 0.6952)>
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9278, 0.6917)>
Face 7987
UV Count: 3
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9316, 0.6952)>
Face 7988
UV Count: 3
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9312, 0.6970)>
  UV <Vector (0.9307, 0.6989)>
Face 7989
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3649, 0.2562)>
Face 7990
UV Count: 3
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3629, 0.2584)>
Face 7991
UV Count: 3
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3617, 0.2593)>
Face 7992
UV Count: 3
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3556, 0.2585)>
Face 7993
UV Count: 3
  UV <Vector (0.3568, 0.2528)>
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3517, 0.2576)>
Face 7994
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3497, 0.2509)>
Face 7995
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3450, 0.2506)>
Face 7996
UV Count: 3
  UV <Vector (0.3408, 0.2577)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3394, 0.2612)>
Face 7997
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3450, 0.2506)>
  UV <Vector (0.3428, 0.2585)>
Face 7998
UV Count: 3
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3408, 0.2577)>
Face 7999
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3366, 0.2563)>
Face 8000
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3344, 0.2536)>
  UV <Vector (0.3319, 0.2503)>
Face 8001
UV Count: 3
  UV <Vector (0.3349, 0.2460)>
  UV <Vector (0.3319, 0.2503)>
  UV <Vector (0.3285, 0.2476)>
Face 8002
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3261, 0.2399)>
  UV <Vector (0.3314, 0.2430)>
Face 8003
UV Count: 3
  UV <Vector (0.9343, 0.7174)>
  UV <Vector (0.9320, 0.7175)>
  UV <Vector (0.9323, 0.7128)>
Face 8004
UV Count: 3
  UV <Vector (0.3179, 0.2216)>
  UV <Vector (0.3195, 0.2199)>
  UV <Vector (0.3204, 0.2231)>
Face 8005
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3214, 0.2265)>
Face 8006
UV Count: 3
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3190, 0.2279)>
Face 8007
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3227, 0.2295)>
Face 8008
UV Count: 3
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3217, 0.2345)>
Face 8009
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3229, 0.2377)>
Face 8010
UV Count: 3
  UV <Vector (0.3261, 0.2399)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3270, 0.2378)>
Face 8011
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3314, 0.2430)>
Face 8012
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3349, 0.2460)>
  UV <Vector (0.3314, 0.2430)>
Face 8013
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3349, 0.2460)>
Face 8014
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3414, 0.2496)>
Face 8015
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3424, 0.2479)>
Face 8016
UV Count: 3
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3450, 0.2506)>
Face 8017
UV Count: 3
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3497, 0.2509)>
Face 8018
UV Count: 3
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3534, 0.2515)>
Face 8019
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3568, 0.2528)>
  UV <Vector (0.3534, 0.2515)>
Face 8020
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3595, 0.2535)>
Face 8021
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9355, 0.7087)>
Face 8022
UV Count: 3
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9322, 0.7062)>
Face 8023
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9321, 0.7035)>
Face 8024
UV Count: 3
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9357, 0.7010)>
Face 8025
UV Count: 3
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9314, 0.7012)>
Face 8026
UV Count: 3
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9307, 0.6989)>
Face 8027
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9312, 0.6970)>
Face 8028
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9316, 0.6952)>
  UV <Vector (0.9323, 0.6925)>
Face 8029
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9355, 0.6931)>
Face 8030
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9362, 0.6867)>
Face 8031
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9338, 0.6859)>
Face 8032
UV Count: 3
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9365, 0.6853)>
Face 8033
UV Count: 3
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9351, 0.6821)>
Face 8034
UV Count: 3
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9373, 0.6829)>
Face 8035
UV Count: 3
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9377, 0.6776)>
Face 8036
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9387, 0.6752)>
Face 8037
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9387, 0.6752)>
  UV <Vector (0.9395, 0.6730)>
Face 8038
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9411, 0.6709)>
Face 8039
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9422, 0.6719)>
Face 8040
UV Count: 3
  UV <Vector (0.9434, 0.6684)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9432, 0.6708)>
Face 8041
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9442, 0.6698)>
Face 8042
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9473, 0.6673)>
Face 8043
UV Count: 3
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9495, 0.6664)>
Face 8044
UV Count: 3
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9517, 0.6634)>
Face 8045
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9552, 0.6625)>
Face 8046
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9567, 0.6596)>
  UV <Vector (0.9575, 0.6604)>
Face 8047
UV Count: 3
  UV <Vector (0.3793, 0.2472)>
  UV <Vector (0.3792, 0.2483)>
  UV <Vector (0.3760, 0.2485)>
Face 8048
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3735, 0.2489)>
Face 8049
UV Count: 3
  UV <Vector (0.3734, 0.2477)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3715, 0.2491)>
Face 8050
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3686, 0.2496)>
Face 8051
UV Count: 3
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3631, 0.2493)>
Face 8052
UV Count: 3
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3631, 0.2513)>
Face 8053
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3603, 0.2497)>
Face 8054
UV Count: 3
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3572, 0.2511)>
Face 8055
UV Count: 3
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3572, 0.2511)>
Face 8056
UV Count: 3
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3518, 0.2474)>
Face 8057
UV Count: 3
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3505, 0.2495)>
Face 8058
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3458, 0.2495)>
Face 8059
UV Count: 3
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3443, 0.2491)>
Face 8060
UV Count: 3
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3411, 0.2443)>
Face 8061
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3382, 0.2423)>
Face 8062
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3344, 0.2398)>
Face 8063
UV Count: 3
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3305, 0.2374)>
Face 8064
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3290, 0.2362)>
Face 8065
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3279, 0.2351)>
Face 8066
UV Count: 3
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3246, 0.2331)>
Face 8067
UV Count: 3
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3246, 0.2331)>
  UV <Vector (0.3227, 0.2295)>
Face 8068
UV Count: 3
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3214, 0.2265)>
Face 8069
UV Count: 3
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3214, 0.2265)>
  UV <Vector (0.3204, 0.2231)>
Face 8070
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3195, 0.2199)>
Face 8071
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9343, 0.7174)>
  UV <Vector (0.9350, 0.7133)>
Face 8072
UV Count: 3
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9369, 0.7091)>
Face 8073
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9369, 0.7091)>
Face 8074
UV Count: 3
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9375, 0.7057)>
Face 8075
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9357, 0.7010)>
Face 8076
UV Count: 3
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9374, 0.6988)>
Face 8077
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9353, 0.6974)>
Face 8078
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9353, 0.6956)>
Face 8079
UV Count: 3
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9355, 0.6931)>
Face 8080
UV Count: 3
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9381, 0.6910)>
Face 8081
UV Count: 3
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9384, 0.6883)>
Face 8082
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9384, 0.6883)>
Face 8083
UV Count: 3
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9369, 0.6839)>
Face 8084
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9373, 0.6829)>
Face 8085
UV Count: 3
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9401, 0.6821)>
Face 8086
UV Count: 3
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9379, 0.6811)>
Face 8087
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9421, 0.6771)>
Face 8088
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9432, 0.6755)>
Face 8089
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9441, 0.6741)>
Face 8090
UV Count: 3
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9449, 0.6727)>
Face 8091
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9442, 0.6698)>
Face 8092
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9459, 0.6717)>
Face 8093
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9484, 0.6691)>
Face 8094
UV Count: 3
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9495, 0.6664)>
Face 8095
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9526, 0.6646)>
Face 8096
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9526, 0.6646)>
  UV <Vector (0.9552, 0.6625)>
Face 8097
UV Count: 3
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9575, 0.6604)>
Face 8098
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3794, 0.2460)>
Face 8099
UV Count: 3
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3758, 0.2474)>
Face 8100
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3734, 0.2462)>
Face 8101
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3680, 0.2481)>
Face 8102
UV Count: 3
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3629, 0.2473)>
Face 8103
UV Count: 3
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3631, 0.2493)>
Face 8104
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3615, 0.2496)>
Face 8105
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3582, 0.2488)>
Face 8106
UV Count: 3
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3556, 0.2463)>
Face 8107
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3548, 0.2479)>
Face 8108
UV Count: 3
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3487, 0.2450)>
Face 8109
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3472, 0.2470)>
Face 8110
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3448, 0.2441)>
Face 8111
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3448, 0.2441)>
  UV <Vector (0.3436, 0.2458)>
Face 8112
UV Count: 3
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3397, 0.2409)>
Face 8113
UV Count: 3
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3360, 0.2385)>
Face 8114
UV Count: 3
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3335, 0.2362)>
Face 8115
UV Count: 3
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3305, 0.2374)>
Face 8116
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3290, 0.2362)>
Face 8117
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3265, 0.2318)>
Face 8118
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3288, 0.2307)>
  UV <Vector (0.3265, 0.2318)>
Face 8119
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3244, 0.2282)>
Face 8120
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3217, 0.2223)>
Face 8121
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3203, 0.2192)>
  UV <Vector (0.3216, 0.2184)>
Face 8122
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9378, 0.7142)>
Face 8123
UV Count: 3
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9391, 0.7095)>
Face 8124
UV Count: 3
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9369, 0.7091)>
Face 8125
UV Count: 3
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9402, 0.7039)>
Face 8126
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9375, 0.7009)>
  UV <Vector (0.9404, 0.7017)>
Face 8127
UV Count: 3
  UV <Vector (0.9404, 0.6995)>
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9375, 0.7009)>
Face 8128
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9405, 0.6976)>
Face 8129
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9406, 0.6961)>
Face 8130
UV Count: 3
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9377, 0.6934)>
Face 8131
UV Count: 3
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9409, 0.6939)>
  UV <Vector (0.9377, 0.6934)>
Face 8132
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9381, 0.6910)>
Face 8133
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9384, 0.6883)>
Face 8134
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9396, 0.6840)>
  UV <Vector (0.9423, 0.6851)>
Face 8135
UV Count: 3
  UV <Vector (0.9426, 0.6833)>
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9396, 0.6840)>
Face 8136
UV Count: 3
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9434, 0.6810)>
Face 8137
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9421, 0.6771)>
Face 8138
UV Count: 3
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9450, 0.6786)>
Face 8139
UV Count: 3
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9468, 0.6757)>
  UV <Vector (0.9461, 0.6770)>
Face 8140
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9468, 0.6757)>
Face 8141
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9459, 0.6717)>
Face 8142
UV Count: 3
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9480, 0.6735)>
Face 8143
UV Count: 3
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9484, 0.6691)>
Face 8144
UV Count: 3
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9503, 0.6677)>
Face 8145
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9543, 0.6674)>
Face 8146
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
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Face 8147
UV Count: 3
  UV <Vector (0.9594, 0.6620)>
  UV <Vector (0.9573, 0.6645)>
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Face 8148
UV Count: 3
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3758, 0.2460)>
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Face 8149
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3764, 0.2445)>
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Face 8150
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3717, 0.2443)>
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Face 8151
UV Count: 3
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3678, 0.2463)>
Face 8152
UV Count: 3
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3629, 0.2440)>
Face 8153
UV Count: 3
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3629, 0.2440)>
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Face 8154
UV Count: 3
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3614, 0.2477)>
Face 8155
UV Count: 3
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3604, 0.2446)>
Face 8156
UV Count: 3
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3556, 0.2463)>
Face 8157
UV Count: 3
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3529, 0.2458)>
Face 8158
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3496, 0.2427)>
Face 8159
UV Count: 3
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3496, 0.2427)>
  UV <Vector (0.3487, 0.2450)>
Face 8160
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3448, 0.2441)>
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Face 8161
UV Count: 3
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3448, 0.2441)>
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Face 8162
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3397, 0.2409)>
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Face 8163
UV Count: 3
  UV <Vector (0.3397, 0.2409)>
  UV <Vector (0.3360, 0.2385)>
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Face 8164
UV Count: 3
  UV <Vector (0.3360, 0.2385)>
  UV <Vector (0.3335, 0.2362)>
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Face 8165
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3352, 0.2352)>
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Face 8166
UV Count: 3
  UV <Vector (0.3322, 0.2324)>
  UV <Vector (0.3331, 0.2339)>
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Face 8167
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3322, 0.2324)>
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Face 8168
UV Count: 3
  UV <Vector (0.3288, 0.2307)>
  UV <Vector (0.3264, 0.2273)>
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Face 8169
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3258, 0.2238)>
Face 8170
UV Count: 3
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3232, 0.2217)>
Face 8171
UV Count: 3
  UV <Vector (0.3241, 0.2208)>
  UV <Vector (0.3232, 0.2217)>
  UV <Vector (0.3216, 0.2184)>
Face 8172
UV Count: 3
  UV <Vector (0.9378, 0.7184)>
  UV <Vector (0.9366, 0.7182)>
  UV <Vector (0.9378, 0.7142)>
Face 8173
UV Count: 3
  UV <Vector (0.7140, 0.1328)>
  UV <Vector (0.7145, 0.1158)>
  UV <Vector (0.7172, 0.1195)>
Face 8174
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7145, 0.1158)>
  UV <Vector (0.7146, 0.1034)>
Face 8175
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7146, 0.1034)>
  UV <Vector (0.7142, 0.0927)>
Face 8176
UV Count: 3
  UV <Vector (0.7142, 0.0927)>
  UV <Vector (0.7141, 0.0777)>
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Face 8177
UV Count: 3
  UV <Vector (0.7141, 0.0777)>
  UV <Vector (0.7145, 0.0644)>
  UV <Vector (0.7175, 0.0637)>
Face 8178
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7181, 0.0456)>
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Face 8179
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7131, 0.0356)>
  UV <Vector (0.7174, 0.0350)>
Face 8180
UV Count: 3
  UV <Vector (0.7132, 0.0256)>
  UV <Vector (0.7171, 0.0251)>
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Face 8181
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7171, 0.0251)>
Face 8182
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7205, 0.0000)>
  UV <Vector (0.7215, 0.0000)>
Face 8183
UV Count: 3
  UV <Vector (0.7205, 0.1714)>
  UV <Vector (0.7158, 0.1578)>
  UV <Vector (0.7182, 0.1575)>
Face 8184
UV Count: 3
  UV <Vector (0.7158, 0.1578)>
  UV <Vector (0.7135, 0.1445)>
  UV <Vector (0.7166, 0.1455)>
Face 8185
UV Count: 3
  UV <Vector (0.7135, 0.1445)>
  UV <Vector (0.7140, 0.1328)>
  UV <Vector (0.7156, 0.1334)>
Face 8186
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3572, 0.2075)>
Face 8187
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3659, 0.2178)>
Face 8188
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3583, 0.2266)>
  UV <Vector (0.3659, 0.2178)>
Face 8189
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3751, 0.2313)>
Face 8190
UV Count: 3
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3856, 0.2263)>
  UV <Vector (0.3817, 0.2328)>
Face 8191
UV Count: 3
  UV <Vector (0.9797, 0.6673)>
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9683, 0.6749)>
Face 8192
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9788, 0.6818)>
Face 8193
UV Count: 3
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9792, 0.6906)>
Face 8194
UV Count: 3
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9810, 0.7003)>
Face 8195
UV Count: 3
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9810, 0.7003)>
  UV <Vector (0.9868, 0.7090)>
Face 8196
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3493, 0.1838)>
  UV <Vector (0.3501, 0.1939)>
Face 8197
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3501, 0.1939)>
Face 8198
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3532, 0.2007)>
Face 8199
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3286, 0.1924)>
  UV <Vector (0.3301, 0.1851)>
Face 8200
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3315, 0.1811)>
Face 8201
UV Count: 3
  UV <Vector (0.9675, 0.7154)>
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9789, 0.7173)>
Face 8202
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3269, 0.2016)>
  UV <Vector (0.3276, 0.1983)>
Face 8203
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3269, 0.2016)>
Face 8204
UV Count: 3
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9617, 0.7112)>
  UV <Vector (0.9703, 0.7075)>
Face 8205
UV Count: 3
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9703, 0.7075)>
Face 8206
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3399, 0.2063)>
Face 8207
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3456, 0.2275)>
Face 8208
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3583, 0.2266)>
Face 8209
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3583, 0.2266)>
Face 8210
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3751, 0.2313)>
  UV <Vector (0.3727, 0.2393)>
Face 8211
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3751, 0.2313)>
  UV <Vector (0.3817, 0.2328)>
Face 8212
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9647, 0.6634)>
Face 8213
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9662, 0.6844)>
Face 8214
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9668, 0.6971)>
Face 8215
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3374, 0.2366)>
Face 8216
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3496, 0.2427)>
  UV <Vector (0.3480, 0.2425)>
Face 8217
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3434, 0.2403)>
Face 8218
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3531, 0.2432)>
Face 8219
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3558, 0.2438)>
Face 8220
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3604, 0.2446)>
Face 8221
UV Count: 3
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3614, 0.2384)>
Face 8222
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3677, 0.2440)>
Face 8223
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3727, 0.2393)>
Face 8224
UV Count: 3
  UV <Vector (0.3798, 0.2395)>
  UV <Vector (0.3800, 0.2446)>
  UV <Vector (0.3764, 0.2445)>
Face 8225
UV Count: 3
  UV <Vector (0.9647, 0.6634)>
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9573, 0.6645)>
Face 8226
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9518, 0.6695)>
Face 8227
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9490, 0.6723)>
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Face 8228
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9480, 0.6735)>
Face 8229
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9502, 0.6767)>
Face 8230
UV Count: 3
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9468, 0.6757)>
  UV <Vector (0.9502, 0.6767)>
Face 8231
UV Count: 3
  UV <Vector (0.9450, 0.6786)>
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9483, 0.6802)>
Face 8232
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9483, 0.6802)>
  UV <Vector (0.9469, 0.6839)>
Face 8233
UV Count: 3
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9426, 0.6833)>
  UV <Vector (0.9469, 0.6839)>
Face 8234
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9459, 0.6881)>
Face 8235
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9459, 0.6881)>
  UV <Vector (0.9450, 0.6923)>
Face 8236
UV Count: 3
  UV <Vector (0.9409, 0.6939)>
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9450, 0.6923)>
Face 8237
UV Count: 3
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9406, 0.6961)>
Face 8238
UV Count: 3
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9435, 0.7004)>
Face 8239
UV Count: 3
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9404, 0.6995)>
  UV <Vector (0.9435, 0.7004)>
Face 8240
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9402, 0.7039)>
Face 8241
UV Count: 3
  UV <Vector (0.9425, 0.7077)>
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9397, 0.7066)>
Face 8242
UV Count: 3
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9425, 0.7077)>
  UV <Vector (0.9422, 0.7135)>
Face 8243
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9422, 0.7135)>
Face 8244
UV Count: 3
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9378, 0.7184)>
Face 8245
UV Count: 3
  UV <Vector (0.3224, 0.2174)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3254, 0.2131)>
Face 8246
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3258, 0.2238)>
Face 8247
UV Count: 3
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3317, 0.2278)>
Face 8248
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3317, 0.2278)>
  UV <Vector (0.3351, 0.2297)>
Face 8249
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3322, 0.2324)>
  UV <Vector (0.3351, 0.2297)>
Face 8250
UV Count: 3
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3374, 0.2366)>
Face 8251
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3317, 0.2278)>
Face 8252
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3241, 0.2208)>
  UV <Vector (0.3254, 0.2131)>
Face 8253
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9518, 0.6695)>
  UV <Vector (0.9524, 0.6829)>
Face 8254
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9469, 0.6839)>
  UV <Vector (0.9483, 0.6802)>
Face 8255
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9459, 0.6881)>
Face 8256
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9435, 0.7004)>
  UV <Vector (0.9441, 0.6968)>
Face 8257
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9440, 0.7065)>
Face 8258
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9524, 0.6829)>
Face 8259
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3100, 0.2356)>
Face 8260
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3089, 0.2297)>
Face 8261
UV Count: 3
  UV <Vector (0.3190, 0.2279)>
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3087, 0.2268)>
Face 8262
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3087, 0.2235)>
Face 8263
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9320, 0.7175)>
  UV <Vector (0.9225, 0.7183)>
Face 8264
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9224, 0.7139)>
Face 8265
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9217, 0.7089)>
Face 8266
UV Count: 3
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9322, 0.7062)>
Face 8267
UV Count: 3
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9214, 0.7068)>
Face 8268
UV Count: 3
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9207, 0.7051)>
Face 8269
UV Count: 3
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9200, 0.7036)>
Face 8270
UV Count: 3
  UV <Vector (0.9159, 0.7003)>
  UV <Vector (0.9236, 0.6941)>
  UV <Vector (0.9258, 0.6962)>
Face 8271
UV Count: 3
  UV <Vector (0.3106, 0.2400)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3199, 0.2429)>
Face 8272
UV Count: 3
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3106, 0.2400)>
Face 8273
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3104, 0.2383)>
Face 8274
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3074, 0.2356)>
  UV <Vector (0.3043, 0.2356)>
Face 8275
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.3038, 0.2303)>
Face 8276
UV Count: 3
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.3037, 0.2277)>
Face 8277
UV Count: 3
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.3038, 0.2245)>
Face 8278
UV Count: 3
  UV <Vector (0.9174, 0.7151)>
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Face 8279
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
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Face 8280
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
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Face 8281
UV Count: 3
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9191, 0.7076)>
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Face 8282
UV Count: 3
  UV <Vector (0.9185, 0.7060)>
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Face 8283
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9185, 0.7060)>
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Face 8284
UV Count: 3
  UV <Vector (0.9150, 0.7055)>
  UV <Vector (0.9124, 0.7034)>
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Face 8285
UV Count: 3
  UV <Vector (0.9112, 0.7015)>
  UV <Vector (0.9139, 0.7007)>
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Face 8286
UV Count: 3
  UV <Vector (0.3044, 0.2397)>
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Face 8287
UV Count: 3
  UV <Vector (0.3077, 0.2382)>
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Face 8288
UV Count: 3
  UV <Vector (0.3074, 0.2356)>
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Face 8289
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
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Face 8290
UV Count: 3
  UV <Vector (0.3100, 0.2356)>
  UV <Vector (0.3104, 0.2383)>
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Face 8291
UV Count: 3
  UV <Vector (0.3104, 0.2383)>
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Face 8292
UV Count: 3
  UV <Vector (0.3079, 0.2399)>
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Face 8293
UV Count: 3
  UV <Vector (0.9139, 0.7007)>
  UV <Vector (0.9159, 0.7003)>
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Face 8294
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
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Face 8295
UV Count: 3
  UV <Vector (0.9200, 0.7036)>
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Face 8296
UV Count: 3
  UV <Vector (0.9207, 0.7051)>
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Face 8297
UV Count: 3
  UV <Vector (0.9191, 0.7076)>
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Face 8298
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
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Face 8299
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
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Face 8300
UV Count: 3
  UV <Vector (0.9202, 0.7143)>
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Face 8301
UV Count: 3
  UV <Vector (0.3087, 0.2268)>
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Face 8302
UV Count: 3
  UV <Vector (0.3089, 0.2297)>
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Face 8303
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3068, 0.2327)>
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Face 8304
UV Count: 3
  UV <Vector (0.3266, 0.2566)>
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Face 8305
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
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Face 8306
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3240, 0.2547)>
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Face 8307
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3178, 0.2500)>
Face 8308
UV Count: 3
  UV <Vector (0.3160, 0.2430)>
  UV <Vector (0.3199, 0.2429)>
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Face 8309
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9273, 0.6947)>
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Face 8310
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9201, 0.6910)>
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Face 8311
UV Count: 3
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9284, 0.6855)>
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Face 8312
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9284, 0.6855)>
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Face 8313
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9199, 0.6840)>
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Face 8314
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9275, 0.6798)>
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Face 8315
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
  UV <Vector (0.3394, 0.2612)>
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Face 8316
UV Count: 3
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3382, 0.2582)>
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Face 8317
UV Count: 3
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3344, 0.2536)>
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Face 8318
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3266, 0.2566)>
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Face 8319
UV Count: 3
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3285, 0.2595)>
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Face 8320
UV Count: 3
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3288, 0.2664)>
Face 8321
UV Count: 3
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3337, 0.2659)>
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Face 8322
UV Count: 3
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9148, 0.6783)>
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Face 8323
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9160, 0.6842)>
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Face 8324
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9164, 0.6861)>
Face 8325
UV Count: 3
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9203, 0.6884)>
Face 8326
UV Count: 3
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9164, 0.6888)>
Face 8327
UV Count: 3
  UV <Vector (0.9165, 0.6942)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9201, 0.6910)>
Face 8328
UV Count: 3
  UV <Vector (0.3146, 0.2498)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3160, 0.2534)>
Face 8329
UV Count: 3
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3160, 0.2534)>
Face 8330
UV Count: 3
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3186, 0.2553)>
Face 8331
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3240, 0.2547)>
Face 8332
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3256, 0.2625)>
Face 8333
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3216, 0.2580)>
Face 8334
UV Count: 3
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3168, 0.2581)>
Face 8335
UV Count: 3
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3142, 0.2562)>
Face 8336
UV Count: 3
  UV <Vector (0.3130, 0.2527)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3142, 0.2562)>
Face 8337
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.9163, 0.6915)>
Face 8338
UV Count: 3
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.9132, 0.6892)>
Face 8339
UV Count: 3
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9164, 0.6888)>
Face 8340
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9131, 0.6863)>
Face 8341
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9127, 0.6844)>
  UV <Vector (0.9124, 0.6814)>
Face 8342
UV Count: 3
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9114, 0.6786)>
  UV <Vector (0.9148, 0.6783)>
Face 8343
UV Count: 3
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3308, 0.2686)>
  UV <Vector (0.3281, 0.2711)>
Face 8344
UV Count: 3
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3261, 0.2688)>
Face 8345
UV Count: 3
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3273, 0.2649)>
Face 8346
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3517, 0.2576)>
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Face 8347
UV Count: 3
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3472, 0.2654)>
Face 8348
UV Count: 3
  UV <Vector (0.3394, 0.2612)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3437, 0.2663)>
Face 8349
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9238, 0.6730)>
Face 8350
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9238, 0.6730)>
Face 8351
UV Count: 3
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9332, 0.6735)>
  UV <Vector (0.9314, 0.6753)>
Face 8352
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9332, 0.6735)>
  UV <Vector (0.9271, 0.6697)>
Face 8353
UV Count: 3
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9344, 0.6710)>
Face 8354
UV Count: 3
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9358, 0.6686)>
Face 8355
UV Count: 3
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9372, 0.6659)>
Face 8356
UV Count: 3
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3632, 0.2617)>
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Face 8357
UV Count: 3
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3582, 0.2665)>
Face 8358
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3556, 0.2585)>
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Face 8359
UV Count: 3
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3504, 0.2683)>
Face 8360
UV Count: 3
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3470, 0.2687)>
Face 8361
UV Count: 3
  UV <Vector (0.3404, 0.2680)>
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3438, 0.2696)>
Face 8362
UV Count: 3
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9212, 0.6714)>
Face 8363
UV Count: 3
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9255, 0.6710)>
  UV <Vector (0.9238, 0.6730)>
Face 8364
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9255, 0.6710)>
Face 8365
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9257, 0.6660)>
  UV <Vector (0.9282, 0.6676)>
Face 8366
UV Count: 3
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9282, 0.6676)>
Face 8367
UV Count: 3
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9296, 0.6657)>
Face 8368
UV Count: 3
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9311, 0.6637)>
Face 8369
UV Count: 3
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3609, 0.2671)>
  UV <Vector (0.3603, 0.2697)>
Face 8370
UV Count: 3
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3576, 0.2694)>
Face 8371
UV Count: 3
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3532, 0.2688)>
Face 8372
UV Count: 3
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3503, 0.2715)>
Face 8373
UV Count: 3
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3470, 0.2720)>
Face 8374
UV Count: 3
  UV <Vector (0.3407, 0.2708)>
  UV <Vector (0.3438, 0.2696)>
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Face 8375
UV Count: 3
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9185, 0.6697)>
Face 8376
UV Count: 3
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9229, 0.6693)>
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Face 8377
UV Count: 3
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9229, 0.6693)>
Face 8378
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9232, 0.6644)>
Face 8379
UV Count: 3
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9257, 0.6660)>
Face 8380
UV Count: 3
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9271, 0.6641)>
Face 8381
UV Count: 3
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9285, 0.6621)>
Face 8382
UV Count: 3
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3603, 0.2697)>
  UV <Vector (0.3599, 0.2727)>
Face 8383
UV Count: 3
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3572, 0.2725)>
Face 8384
UV Count: 3
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3532, 0.2688)>
Face 8385
UV Count: 3
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3294, 0.6989)>
Face 8386
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0639, 0.0295)>
Face 8387
UV Count: 3
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0469, 0.0473)>
Face 8388
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0364, 0.0364)>
  UV <Vector (0.0391, 0.0358)>
Face 8389
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0280, 0.0376)>
  UV <Vector (0.0338, 0.0368)>
Face 8390
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0213, 0.0374)>
  UV <Vector (0.0280, 0.0376)>
Face 8391
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0060, 0.0353)>
Face 8392
UV Count: 3
  UV <Vector (0.1405, 0.0006)>
  UV <Vector (0.1491, 0.0060)>
  UV <Vector (0.1364, 0.0115)>
Face 8393
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1208, 0.0162)>
  UV <Vector (0.1276, 0.0119)>
Face 8394
UV Count: 3
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8335, 0.6299)>
Face 8395
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8234, 0.6408)>
Face 8396
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.8020, 0.6335)>
Face 8397
UV Count: 3
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0718, 0.0288)>
  UV <Vector (0.0762, 0.0347)>
Face 8398
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0718, 0.0288)>
Face 8399
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0831, 0.0273)>
Face 8400
UV Count: 3
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.0979, 0.0258)>
Face 8401
UV Count: 3
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1019, 0.0227)>
Face 8402
UV Count: 3
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8514, 0.6410)>
Face 8403
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8459, 0.6509)>
Face 8404
UV Count: 3
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8665, 0.6524)>
Face 8405
UV Count: 3
  UV <Vector (0.8622, 0.6612)>
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8700, 0.6556)>
Face 8406
UV Count: 3
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7903, 0.6956)>
  UV <Vector (0.7815, 0.6921)>
Face 8407
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7822, 0.6898)>
Face 8408
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7862, 0.6740)>
Face 8409
UV Count: 3
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7965, 0.6762)>
  UV <Vector (0.7862, 0.6740)>
Face 8410
UV Count: 3
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7889, 0.6667)>
Face 8411
UV Count: 3
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7921, 0.6574)>
Face 8412
UV Count: 3
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.7980, 0.6411)>
Face 8413
UV Count: 3
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7882, 0.6313)>
Face 8414
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7697, 0.6381)>
Face 8415
UV Count: 3
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7661, 0.6470)>
Face 8416
UV Count: 3
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7731, 0.6601)>
Face 8417
UV Count: 3
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7705, 0.6692)>
Face 8418
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7579, 0.6768)>
Face 8419
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7674, 0.6895)>
Face 8420
UV Count: 3
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8790, 0.6441)>
Face 8421
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8732, 0.6248)>
  UV <Vector (0.8808, 0.6311)>
Face 8422
UV Count: 3
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8732, 0.6248)>
Face 8423
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8635, 0.6174)>
Face 8424
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8405, 0.6029)>
Face 8425
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7990, 0.6021)>
Face 8426
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8081, 0.5848)>
Face 8427
UV Count: 3
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8081, 0.5918)>
Face 8428
UV Count: 3
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7421, 0.6060)>
  UV <Vector (0.7566, 0.6101)>
Face 8429
UV Count: 3
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7544, 0.6339)>
Face 8430
UV Count: 3
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7530, 0.6422)>
Face 8431
UV Count: 3
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7507, 0.6528)>
Face 8432
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7492, 0.6630)>
Face 8433
UV Count: 3
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7376, 0.6722)>
Face 8434
UV Count: 3
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7409, 0.6870)>
Face 8435
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.9007, 0.6189)>
  UV <Vector (0.8981, 0.6251)>
Face 8436
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8897, 0.6215)>
Face 8437
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8788, 0.6152)>
Face 8438
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8745, 0.6005)>
Face 8439
UV Count: 3
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8440, 0.5693)>
  UV <Vector (0.8555, 0.5807)>
Face 8440
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7421, 0.6060)>
Face 8441
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7541, 0.5865)>
Face 8442
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7564, 0.5684)>
Face 8443
UV Count: 3
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7581, 0.5409)>
Face 8444
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8308, 0.5543)>
  UV <Vector (0.8440, 0.5693)>
Face 8445
UV Count: 3
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8202, 0.5650)>
Face 8446
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8059, 0.5513)>
Face 8447
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7937, 0.5348)>
Face 8448
UV Count: 3
  UV <Vector (0.7718, 0.5320)>
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7726, 0.5387)>
Face 8449
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8279, 0.5905)>
Face 8450
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8110, 0.5771)>
Face 8451
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7980, 0.5652)>
Face 8452
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7896, 0.5540)>
Face 8453
UV Count: 3
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7778, 0.5570)>
Face 8454
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7676, 0.5535)>
Face 8455
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7699, 0.5704)>
Face 8456
UV Count: 3
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7708, 0.5797)>
Face 8457
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7684, 0.6036)>
Face 8458
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7742, 0.6157)>
Face 8459
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7847, 0.5849)>
Face 8460
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8110, 0.5771)>
Face 8461
UV Count: 3
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8091, 0.5758)>
Face 8462
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7913, 0.5726)>
Face 8463
UV Count: 3
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7819, 0.5760)>
Face 8464
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7837, 0.5754)>
Face 8465
UV Count: 3
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7951, 0.5804)>
Face 8466
UV Count: 3
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7080, 0.7867)>
Face 8467
UV Count: 3
  UV <Vector (0.7118, 0.7468)>
  UV <Vector (0.7377, 0.7485)>
  UV <Vector (0.7375, 0.7667)>
Face 8468
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8658, 0.5879)>
  UV <Vector (0.8773, 0.5959)>
Face 8469
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8773, 0.5959)>
  UV <Vector (0.8900, 0.6044)>
Face 8470
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8900, 0.6044)>
  UV <Vector (0.8983, 0.6097)>
Face 8471
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8983, 0.6097)>
  UV <Vector (0.9041, 0.6131)>
Face 8472
UV Count: 3
  UV <Vector (0.7276, 0.6824)>
  UV <Vector (0.7285, 0.6784)>
  UV <Vector (0.7349, 0.6820)>
Face 8473
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7285, 0.6784)>
Face 8474
UV Count: 3
  UV <Vector (0.7335, 0.6593)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7376, 0.6722)>
Face 8475
UV Count: 3
  UV <Vector (0.7358, 0.6509)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7402, 0.6612)>
Face 8476
UV Count: 3
  UV <Vector (0.7386, 0.6393)>
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7417, 0.6511)>
Face 8477
UV Count: 3
  UV <Vector (0.7175, 0.7277)>
  UV <Vector (0.7197, 0.7225)>
  UV <Vector (0.7458, 0.7318)>
Face 8478
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7197, 0.7225)>
  UV <Vector (0.7221, 0.7103)>
Face 8479
UV Count: 3
  UV <Vector (0.7328, 0.6922)>
  UV <Vector (0.7391, 0.6886)>
  UV <Vector (0.7395, 0.6991)>
Face 8480
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7472, 0.6896)>
  UV <Vector (0.7521, 0.6939)>
Face 8481
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7391, 0.6886)>
  UV <Vector (0.7432, 0.6891)>
Face 8482
UV Count: 3
  UV <Vector (0.7544, 0.7030)>
  UV <Vector (0.7508, 0.7179)>
  UV <Vector (0.7345, 0.7092)>
Face 8483
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7508, 0.7179)>
  UV <Vector (0.7458, 0.7318)>
Face 8484
UV Count: 3
  UV <Vector (0.7035, 0.7969)>
  UV <Vector (0.7080, 0.7867)>
  UV <Vector (0.7161, 0.8011)>
Face 8485
UV Count: 3
  UV <Vector (0.7184, 0.8372)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7151, 0.8267)>
Face 8486
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7352, 0.8268)>
Face 8487
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7424, 0.8052)>
Face 8488
UV Count: 3
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7155, 0.7924)>
Face 8489
UV Count: 3
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7184, 0.8021)>
Face 8490
UV Count: 3
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7188, 0.8161)>
Face 8491
UV Count: 3
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7742, 0.6157)>
Face 8492
UV Count: 3
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7697, 0.6381)>
Face 8493
UV Count: 3
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7661, 0.6470)>
Face 8494
UV Count: 3
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7628, 0.6563)>
Face 8495
UV Count: 3
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7604, 0.6661)>
Face 8496
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7463, 0.6742)>
Face 8497
UV Count: 3
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7546, 0.6872)>
Face 8498
UV Count: 3
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.8893, 0.6358)>
Face 8499
UV Count: 3
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8808, 0.6311)>
Face 8500
UV Count: 3
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8688, 0.6076)>
  UV <Vector (0.8788, 0.6152)>
Face 8501
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8688, 0.6076)>
Face 8502
UV Count: 3
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8474, 0.5915)>
Face 8503
UV Count: 3
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8359, 0.5803)>
Face 8504
UV Count: 3
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8131, 0.5706)>
Face 8505
UV Count: 3
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8024, 0.5586)>
Face 8506
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7923, 0.5413)>
Face 8507
UV Count: 3
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7756, 0.5482)>
Face 8508
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7638, 0.5472)>
Face 8509
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7564, 0.5684)>
Face 8510
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7631, 0.5767)>
Face 8511
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7684, 0.6036)>
Face 8512
UV Count: 3
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7716, 0.6101)>
Face 8513
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8345, 0.6228)>
Face 8514
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8220, 0.6273)>
Face 8515
UV Count: 3
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8099, 0.6284)>
Face 8516
UV Count: 3
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.7930, 0.6357)>
Face 8517
UV Count: 3
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7852, 0.6537)>
Face 8518
UV Count: 3
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7889, 0.6667)>
  UV <Vector (0.7811, 0.6638)>
Face 8519
UV Count: 3
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7811, 0.6638)>
Face 8520
UV Count: 3
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7788, 0.6720)>
Face 8521
UV Count: 3
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7836, 0.6834)>
Face 8522
UV Count: 3
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7822, 0.6898)>
Face 8523
UV Count: 3
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8742, 0.6491)>
Face 8524
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8703, 0.6454)>
Face 8525
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8514, 0.6410)>
Face 8526
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8545, 0.6339)>
Face 8527
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8323, 0.6426)>
Face 8528
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8335, 0.6299)>
Face 8529
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8350, 0.6127)>
Face 8530
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8405, 0.6029)>
Face 8531
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8474, 0.5915)>
Face 8532
UV Count: 3
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7453, 0.7351)>
  UV <Vector (0.7377, 0.7485)>
Face 8533
UV Count: 3
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7550, 0.6235)>
Face 8534
UV Count: 3
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7721, 0.6275)>
Face 8535
UV Count: 3
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7721, 0.6275)>
  UV <Vector (0.7882, 0.6313)>
Face 8536
UV Count: 3
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7980, 0.6411)>
Face 8537
UV Count: 3
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.7949, 0.6478)>
Face 8538
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0928, 0.0252)>
  UV <Vector (0.0971, 0.0240)>
Face 8539
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0979, 0.0258)>
Face 8540
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1347, 0.1043)>
Face 8541
UV Count: 3
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1505, 0.1436)>
Face 8542
UV Count: 3
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1639, 0.1830)>
Face 8543
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1639, 0.1830)>
Face 8544
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1671, 0.2068)>
Face 8545
UV Count: 3
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1708, 0.2156)>
Face 8546
UV Count: 3
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1738, 0.2226)>
Face 8547
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1732, 0.2354)>
Face 8548
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1839, 0.2485)>
Face 8549
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1903, 0.2642)>
Face 8550
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1984, 0.2819)>
Face 8551
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2272, 0.3381)>
Face 8552
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2187, 0.3423)>
Face 8553
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2562, 0.3928)>
Face 8554
UV Count: 3
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2459, 0.3980)>
Face 8555
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2585, 0.4228)>
Face 8556
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2813, 0.4448)>
Face 8557
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2813, 0.4448)>
Face 8558
UV Count: 3
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2870, 0.4554)>
Face 8559
UV Count: 3
  UV <Vector (0.2840, 0.4683)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2909, 0.4588)>
Face 8560
UV Count: 3
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0474, 0.7452)>
Face 8561
UV Count: 3
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0872, 0.7470)>
Face 8562
UV Count: 3
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.1261, 0.7465)>
Face 8563
UV Count: 3
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1644, 0.7611)>
Face 8564
UV Count: 3
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1983, 0.7438)>
Face 8565
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.2319, 0.7433)>
Face 8566
UV Count: 3
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2612, 0.7420)>
Face 8567
UV Count: 3
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2688, 0.7534)>
Face 8568
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8345, 0.6228)>
Face 8569
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8350, 0.6127)>
Face 8570
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8211, 0.6188)>
Face 8571
UV Count: 3
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8063, 0.6196)>
Face 8572
UV Count: 3
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7975, 0.6257)>
Face 8573
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7930, 0.6357)>
Face 8574
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7852, 0.6537)>
Face 8575
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7811, 0.6638)>
Face 8576
UV Count: 3
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7811, 0.6638)>
Face 8577
UV Count: 3
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7788, 0.6720)>
Face 8578
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7762, 0.6811)>
Face 8579
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7742, 0.6901)>
Face 8580
UV Count: 3
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8748, 0.6402)>
  UV <Vector (0.8790, 0.6441)>
Face 8581
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8748, 0.6402)>
Face 8582
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8545, 0.6339)>
Face 8583
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8584, 0.6270)>
Face 8584
UV Count: 3
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7581, 0.5409)>
  UV <Vector (0.7638, 0.5472)>
Face 8585
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7117, 0.8272)>
  UV <Vector (0.7060, 0.8191)>
Face 8586
UV Count: 3
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7188, 0.8161)>
Face 8587
UV Count: 3
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7397, 0.8156)>
Face 8588
UV Count: 3
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.7937, 0.5348)>
  UV <Vector (0.8047, 0.5414)>
Face 8589
UV Count: 3
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.8016, 0.5474)>
Face 8590
UV Count: 3
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7984, 0.5543)>
Face 8591
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7896, 0.5540)>
Face 8592
UV Count: 3
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7808, 0.5673)>
Face 8593
UV Count: 3
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7764, 0.5572)>
Face 8594
UV Count: 3
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7690, 0.5583)>
Face 8595
UV Count: 3
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7676, 0.5535)>
Face 8596
UV Count: 3
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7592, 0.5575)>
Face 8597
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7060, 0.8191)>
  UV <Vector (0.7041, 0.8075)>
Face 8598
UV Count: 3
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7183, 0.8095)>
Face 8599
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7410, 0.8105)>
Face 8600
UV Count: 3
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.8047, 0.5414)>
  UV <Vector (0.8092, 0.5445)>
Face 8601
UV Count: 3
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7984, 0.5543)>
Face 8602
UV Count: 3
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.7944, 0.5602)>
Face 8603
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7944, 0.5602)>
  UV <Vector (0.7980, 0.5652)>
Face 8604
UV Count: 3
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7837, 0.5754)>
Face 8605
UV Count: 3
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7791, 0.5677)>
Face 8606
UV Count: 3
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7685, 0.5642)>
Face 8607
UV Count: 3
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7641, 0.5617)>
Face 8608
UV Count: 3
  UV <Vector (0.3698, 0.6798)>
  UV <Vector (0.3697, 0.6766)>
  UV <Vector (0.3720, 0.6766)>
Face 8609
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3679, 0.6905)>
Face 8610
UV Count: 3
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3633, 0.6951)>
  UV <Vector (0.3642, 0.6963)>
Face 8611
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3573, 0.6985)>
Face 8612
UV Count: 3
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3294, 0.6989)>
  UV <Vector (0.3334, 0.6964)>
Face 8613
UV Count: 3
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7728, 0.1885)>
  UV <Vector (0.7788, 0.2060)>
Face 8614
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8315, 0.2732)>
Face 8615
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8239, 0.2667)>
Face 8616
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8143, 0.2678)>
Face 8617
UV Count: 3
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8147, 0.2575)>
Face 8618
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8318, 0.2552)>
Face 8619
UV Count: 3
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8190, 0.3037)>
Face 8620
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8118, 0.3042)>
Face 8621
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.8070, 0.2990)>
Face 8622
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.7996, 0.3054)>
Face 8623
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8075, 0.3083)>
Face 8624
UV Count: 3
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8101, 0.3091)>
Face 8625
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8224, 0.3095)>
Face 8626
UV Count: 3
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8205, 0.3072)>
Face 8627
UV Count: 3
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8240, 0.3027)>
Face 8628
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8344, 0.2928)>
Face 8629
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8275, 0.2927)>
  UV <Vector (0.8270, 0.2886)>
Face 8630
UV Count: 3
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8169, 0.2850)>
Face 8631
UV Count: 3
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8098, 0.2782)>
Face 8632
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.8041, 0.2594)>
Face 8633
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8041, 0.2594)>
Face 8634
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8097, 0.2534)>
Face 8635
UV Count: 3
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8291, 0.2452)>
  UV <Vector (0.8254, 0.2468)>
Face 8636
UV Count: 3
  UV <Vector (0.8205, 0.2354)>
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8197, 0.2404)>
Face 8637
UV Count: 3
  UV <Vector (0.8023, 0.2450)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.8112, 0.2388)>
Face 8638
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7989, 0.2399)>
Face 8639
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7875, 0.2438)>
Face 8640
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7666, 0.2603)>
Face 8641
UV Count: 3
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7607, 0.2712)>
Face 8642
UV Count: 3
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7597, 0.2751)>
Face 8643
UV Count: 3
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7632, 0.3033)>
Face 8644
UV Count: 3
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7637, 0.3096)>
Face 8645
UV Count: 3
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8092, 0.3173)>
Face 8646
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8044, 0.3162)>
Face 8647
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7995, 0.3152)>
Face 8648
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7918, 0.3040)>
Face 8649
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.8024, 0.2901)>
Face 8650
UV Count: 3
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.8093, 0.2894)>
Face 8651
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8148, 0.2949)>
Face 8652
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8189, 0.2956)>
Face 8653
UV Count: 3
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8270, 0.3019)>
Face 8654
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8311, 0.3057)>
Face 8655
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8177, 0.3216)>
Face 8656
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8297, 0.3141)>
Face 8657
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8297, 0.3141)>
Face 8658
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.8037, 0.2952)>
Face 8659
UV Count: 3
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.7998, 0.3073)>
Face 8660
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.7951, 0.3040)>
Face 8661
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.8002, 0.3106)>
Face 8662
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8044, 0.3162)>
Face 8663
UV Count: 3
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8095, 0.3125)>
Face 8664
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8165, 0.3125)>
Face 8665
UV Count: 3
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8224, 0.3095)>
Face 8666
UV Count: 3
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8147, 0.3036)>
Face 8667
UV Count: 3
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8251, 0.3049)>
Face 8668
UV Count: 3
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8230, 0.3011)>
Face 8669
UV Count: 3
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8175, 0.2983)>
Face 8670
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8101, 0.2943)>
Face 8671
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8254, 0.2468)>
Face 8672
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8200, 0.2595)>
Face 8673
UV Count: 3
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8097, 0.2534)>
Face 8674
UV Count: 3
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8108, 0.2543)>
Face 8675
UV Count: 3
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8164, 0.2628)>
Face 8676
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8055, 0.2600)>
Face 8677
UV Count: 3
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8109, 0.2764)>
Face 8678
UV Count: 3
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8139, 0.2819)>
Face 8679
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8186, 0.2653)>
Face 8680
UV Count: 3
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8098, 0.2782)>
Face 8681
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8139, 0.2819)>
Face 8682
UV Count: 3
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8280, 0.2680)>
Face 8683
UV Count: 3
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8184, 0.2824)>
Face 8684
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8212, 0.2867)>
Face 8685
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8251, 0.2798)>
Face 8686
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8202, 0.2791)>
Face 8687
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8171, 0.2771)>
Face 8688
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8111, 0.2710)>
Face 8689
UV Count: 3
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8094, 0.2672)>
Face 8690
UV Count: 3
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8147, 0.2575)>
Face 8691
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8121, 0.2553)>
Face 8692
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8268, 0.2487)>
Face 8693
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.8024, 0.2901)>
Face 8694
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7940, 0.2721)>
  UV <Vector (0.7951, 0.2751)>
Face 8695
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7940, 0.2721)>
Face 8696
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8373, 0.2759)>
Face 8697
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2799)>
  UV <Vector (0.8373, 0.2834)>
Face 8698
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8324, 0.2812)>
Face 8699
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8324, 0.2812)>
Face 8700
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8251, 0.2798)>
Face 8701
UV Count: 3
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8338, 0.2764)>
Face 8702
UV Count: 3
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8315, 0.2732)>
Face 8703
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8373, 0.2925)>
Face 8704
UV Count: 3
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8270, 0.2886)>
Face 8705
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8338, 0.2764)>
Face 8706
UV Count: 3
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8338, 0.2868)>
Face 8707
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8312, 0.2864)>
Face 8708
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8277, 0.2858)>
Face 8709
UV Count: 3
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8226, 0.2837)>
Face 8710
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8373, 0.2834)>
  UV <Vector (0.8373, 0.2865)>
Face 8711
UV Count: 3
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8338, 0.2868)>
Face 8712
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8312, 0.2864)>
Face 8713
UV Count: 3
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8277, 0.2858)>
Face 8714
UV Count: 3
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8202, 0.2791)>
Face 8715
UV Count: 3
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8153, 0.2797)>
Face 8716
UV Count: 3
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8109, 0.2764)>
Face 8717
UV Count: 3
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8096, 0.2725)>
Face 8718
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8072, 0.2607)>
Face 8719
UV Count: 3
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8121, 0.2553)>
Face 8720
UV Count: 3
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8108, 0.2543)>
Face 8721
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8305, 0.2473)>
  UV <Vector (0.8268, 0.2487)>
Face 8722
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8093, 0.2894)>
Face 8723
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.7981, 0.2837)>
Face 8724
UV Count: 3
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7704, 0.3025)>
Face 8725
UV Count: 3
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7693, 0.2960)>
Face 8726
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7676, 0.2785)>
Face 8727
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7681, 0.2751)>
Face 8728
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7801, 0.2553)>
Face 8729
UV Count: 3
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7577, 0.2859)>
Face 8730
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7676, 0.2885)>
Face 8731
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7981, 0.2837)>
Face 8732
UV Count: 3
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.8029, 0.2698)>
Face 8733
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8175, 0.2640)>
Face 8734
UV Count: 3
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8136, 0.2668)>
Face 8735
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8102, 0.2690)>
Face 8736
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8086, 0.2701)>
Face 8737
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8073, 0.2710)>
Face 8738
UV Count: 3
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7607, 0.2957)>
Face 8739
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.7951, 0.2751)>
Face 8740
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.7906, 0.2628)>
Face 8741
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.7913, 0.2489)>
Face 8742
UV Count: 3
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8069, 0.2521)>
Face 8743
UV Count: 3
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8237, 0.2446)>
Face 8744
UV Count: 3
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8148, 0.2909)>
Face 8745
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8148, 0.2949)>
Face 8746
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8133, 0.3039)>
Face 8747
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8093, 0.2894)>
Face 8748
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8157, 0.2887)>
Face 8749
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8207, 0.2905)>
Face 8750
UV Count: 3
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8373, 0.2925)>
  UV <Vector (0.8373, 0.2991)>
Face 8751
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8345, 0.2992)>
Face 8752
UV Count: 3
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8302, 0.3003)>
Face 8753
UV Count: 3
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8270, 0.3019)>
Face 8754
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8230, 0.3011)>
Face 8755
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8274, 0.2967)>
Face 8756
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8313, 0.2928)>
Face 8757
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8373, 0.3359)>
Face 8758
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8298, 0.3359)>
Face 8759
UV Count: 3
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8373, 0.3672)>
Face 8760
UV Count: 3
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8373, 0.3672)>
  UV <Vector (0.8373, 0.3767)>
Face 8761
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.7996, 0.4114)>
Face 8762
UV Count: 3
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7996, 0.4114)>
  UV <Vector (0.7829, 0.4213)>
Face 8763
UV Count: 3
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7829, 0.4213)>
Face 8764
UV Count: 3
  UV <Vector (0.7709, 0.4343)>
  UV <Vector (0.7582, 0.4422)>
  UV <Vector (0.7563, 0.4333)>
Face 8765
UV Count: 3
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7582, 0.4422)>
Face 8766
UV Count: 3
  UV <Vector (0.7269, 0.4442)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7432, 0.4374)>
Face 8767
UV Count: 3
  UV <Vector (0.7161, 0.4402)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7275, 0.4369)>
Face 8768
UV Count: 3
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7183, 0.4334)>
Face 8769
UV Count: 3
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7087, 0.4354)>
Face 8770
UV Count: 3
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7023, 0.4289)>
Face 8771
UV Count: 3
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.6960, 0.4198)>
Face 8772
UV Count: 3
  UV <Vector (0.6929, 0.4109)>
  UV <Vector (0.6906, 0.3932)>
  UV <Vector (0.6981, 0.3921)>
Face 8773
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6906, 0.3932)>
Face 8774
UV Count: 3
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6883, 0.3683)>
Face 8775
UV Count: 3
  UV <Vector (0.6749, 0.3462)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6831, 0.3514)>
Face 8776
UV Count: 3
  UV <Vector (0.6746, 0.3204)>
  UV <Vector (0.6810, 0.3204)>
  UV <Vector (0.6820, 0.3454)>
Face 8777
UV Count: 3
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6810, 0.3204)>
Face 8778
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6888, 0.2697)>
Face 8779
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6888, 0.2697)>
  UV <Vector (0.6899, 0.2635)>
Face 8780
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8295, 0.3215)>
Face 8781
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8298, 0.3359)>
  UV <Vector (0.8293, 0.3523)>
Face 8782
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8297, 0.3663)>
Face 8783
UV Count: 3
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8273, 0.3744)>
Face 8784
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7849, 0.3959)>
Face 8785
UV Count: 3
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7849, 0.3959)>
Face 8786
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7651, 0.4277)>
Face 8787
UV Count: 3
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7563, 0.4333)>
Face 8788
UV Count: 3
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7432, 0.4374)>
Face 8789
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7275, 0.4369)>
Face 8790
UV Count: 3
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7183, 0.4334)>
Face 8791
UV Count: 3
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7181, 0.4228)>
Face 8792
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7181, 0.4228)>
  UV <Vector (0.7131, 0.4294)>
Face 8793
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7074, 0.4238)>
Face 8794
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.6993, 0.4094)>
Face 8795
UV Count: 3
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7065, 0.4060)>
Face 8796
UV Count: 3
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.6981, 0.3921)>
Face 8797
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6883, 0.3683)>
Face 8798
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6831, 0.3514)>
Face 8799
UV Count: 3
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6820, 0.3454)>
Face 8800
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6944, 0.2937)>
  UV <Vector (0.6882, 0.3205)>
Face 8801
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.6944, 0.2937)>
Face 8802
UV Count: 3
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.7031, 0.2714)>
Face 8803
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8179, 0.3352)>
Face 8804
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8146, 0.3524)>
Face 8805
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8011, 0.3575)>
Face 8806
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8111, 0.3687)>
Face 8807
UV Count: 3
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.7763, 0.3838)>
Face 8808
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7763, 0.3838)>
Face 8809
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7463, 0.4106)>
Face 8810
UV Count: 3
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7491, 0.4243)>
Face 8811
UV Count: 3
  UV <Vector (0.7379, 0.4161)>
  UV <Vector (0.7438, 0.4125)>
  UV <Vector (0.7491, 0.4243)>
Face 8812
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7284, 0.4173)>
Face 8813
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7277, 0.4283)>
Face 8814
UV Count: 3
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7225, 0.4261)>
Face 8815
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7231, 0.4154)>
Face 8816
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7132, 0.4179)>
Face 8817
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7065, 0.4060)>
Face 8818
UV Count: 3
  UV <Vector (0.7161, 0.3991)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.7078, 0.3899)>
Face 8819
UV Count: 3
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.7062, 0.3704)>
Face 8820
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7031, 0.3630)>
Face 8821
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6968, 0.3430)>
  UV <Vector (0.6981, 0.3482)>
Face 8822
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6962, 0.3221)>
Face 8823
UV Count: 3
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.6882, 0.3205)>
Face 8824
UV Count: 3
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7023, 0.2967)>
Face 8825
UV Count: 3
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9077, 0.6150)>
  UV <Vector (0.9034, 0.6204)>
Face 8826
UV Count: 3
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9007, 0.6189)>
  UV <Vector (0.9034, 0.6204)>
Face 8827
UV Count: 3
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9012, 0.6276)>
Face 8828
UV Count: 3
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8913, 0.6378)>
Face 8829
UV Count: 3
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8808, 0.6460)>
Face 8830
UV Count: 3
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8763, 0.6508)>
Face 8831
UV Count: 3
  UV <Vector (0.8654, 0.6637)>
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8719, 0.6569)>
Face 8832
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0338, 0.0368)>
Face 8833
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0357, 0.0498)>
Face 8834
UV Count: 3
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0395, 0.0897)>
Face 8835
UV Count: 3
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0535, 0.1298)>
Face 8836
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0573, 0.1714)>
Face 8837
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0728, 0.2328)>
Face 8838
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0813, 0.2319)>
Face 8839
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0756, 0.2425)>
Face 8840
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0894, 0.2631)>
Face 8841
UV Count: 3
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0894, 0.2631)>
Face 8842
UV Count: 3
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0842, 0.2775)>
Face 8843
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0944, 0.2906)>
Face 8844
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0975, 0.3097)>
Face 8845
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.0974, 0.3693)>
Face 8846
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.1108, 0.4055)>
Face 8847
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1139, 0.4332)>
Face 8848
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.1139, 0.4332)>
Face 8849
UV Count: 3
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1175, 0.4521)>
Face 8850
UV Count: 3
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1201, 0.4676)>
Face 8851
UV Count: 3
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1214, 0.4782)>
Face 8852
UV Count: 3
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1128, 0.5155)>
  UV <Vector (0.1105, 0.4904)>
Face 8853
UV Count: 3
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.7142, 0.7143)>
  UV <Vector (0.7115, 0.7246)>
Face 8854
UV Count: 3
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.6915, 0.7235)>
Face 8855
UV Count: 3
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6590, 0.7212)>
Face 8856
UV Count: 3
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.6248, 0.7075)>
Face 8857
UV Count: 3
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5499, 0.7097)>
  UV <Vector (0.5859, 0.7070)>
Face 8858
UV Count: 3
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5499, 0.7097)>
Face 8859
UV Count: 3
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.5159, 0.7095)>
Face 8860
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4894, 0.7078)>
Face 8861
UV Count: 3
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4526, 0.7193)>
Face 8862
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4526, 0.7193)>
  UV <Vector (0.4363, 0.7183)>
Face 8863
UV Count: 3
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4384, 0.7055)>
  UV <Vector (0.4363, 0.7183)>
Face 8864
UV Count: 3
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4173, 0.7177)>
Face 8865
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.3979, 0.7156)>
Face 8866
UV Count: 3
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3691, 0.7015)>
Face 8867
UV Count: 3
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3642, 0.6963)>
Face 8868
UV Count: 3
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7077, 0.2630)>
Face 8869
UV Count: 3
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7612, 0.3292)>
Face 8870
UV Count: 3
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7474, 0.3325)>
Face 8871
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7399, 0.3267)>
Face 8872
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7398, 0.3185)>
Face 8873
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7362, 0.3077)>
Face 8874
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7387, 0.2996)>
Face 8875
UV Count: 3
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7455, 0.2882)>
Face 8876
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7492, 0.2948)>
Face 8877
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7450, 0.3003)>
Face 8878
UV Count: 3
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7429, 0.3069)>
Face 8879
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7419, 0.3112)>
Face 8880
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7427, 0.3194)>
Face 8881
UV Count: 3
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7501, 0.3237)>
  UV <Vector (0.7489, 0.3254)>
Face 8882
UV Count: 3
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7489, 0.3254)>
Face 8883
UV Count: 3
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7557, 0.3254)>
Face 8884
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7591, 0.3208)>
Face 8885
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7547, 0.2908)>
  UV <Vector (0.7607, 0.2957)>
Face 8886
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7607, 0.2957)>
Face 8887
UV Count: 3
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7463, 0.2926)>
Face 8888
UV Count: 3
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7450, 0.3003)>
Face 8889
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7419, 0.3112)>
Face 8890
UV Count: 3
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7398, 0.3185)>
Face 8891
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7451, 0.3225)>
Face 8892
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7557, 0.3254)>
Face 8893
UV Count: 3
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7573, 0.3256)>
Face 8894
UV Count: 3
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7377, 0.3215)>
Face 8895
UV Count: 3
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7423, 0.3229)>
Face 8896
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7451, 0.3225)>
Face 8897
UV Count: 3
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7429, 0.3069)>
Face 8898
UV Count: 3
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7429, 0.3069)>
Face 8899
UV Count: 3
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7409, 0.3021)>
Face 8900
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7616, 0.3151)>
Face 8901
UV Count: 3
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7639, 0.3165)>
Face 8902
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7704, 0.3107)>
Face 8903
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7918, 0.3040)>
Face 8904
UV Count: 3
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7951, 0.3040)>
Face 8905
UV Count: 3
  UV <Vector (0.8052, 0.3068)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7996, 0.3054)>
Face 8906
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7637, 0.3096)>
Face 8907
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7632, 0.3033)>
Face 8908
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7562, 0.3171)>
Face 8909
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7562, 0.3171)>
  UV <Vector (0.7578, 0.3203)>
Face 8910
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7546, 0.3237)>
Face 8911
UV Count: 3
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7501, 0.3237)>
Face 8912
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7474, 0.3165)>
  UV <Vector (0.7485, 0.3184)>
Face 8913
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7451, 0.3142)>
Face 8914
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7442, 0.3112)>
Face 8915
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7448, 0.3072)>
Face 8916
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7467, 0.3012)>
Face 8917
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7478, 0.3021)>
Face 8918
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7583, 0.3141)>
Face 8919
UV Count: 3
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7600, 0.3098)>
Face 8920
UV Count: 3
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7551, 0.2989)>
Face 8921
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7498, 0.3041)>
Face 8922
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7459, 0.3071)>
Face 8923
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7486, 0.3129)>
Face 8924
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7489, 0.3148)>
Face 8925
UV Count: 3
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7474, 0.3165)>
Face 8926
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7501, 0.3164)>
Face 8927
UV Count: 3
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7517, 0.3198)>
Face 8928
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7545, 0.3158)>
Face 8929
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7583, 0.3141)>
  UV <Vector (0.7562, 0.3171)>
Face 8930
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7583, 0.3104)>
Face 8931
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7583, 0.3104)>
Face 8932
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7551, 0.2989)>
Face 8933
UV Count: 3
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7570, 0.3035)>
Face 8934
UV Count: 3
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7551, 0.2989)>
Face 8935
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7498, 0.3041)>
Face 8936
UV Count: 3
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7508, 0.3094)>
Face 8937
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7516, 0.3107)>
Face 8938
UV Count: 3
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7486, 0.3129)>
Face 8939
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7489, 0.3148)>
Face 8940
UV Count: 3
  UV <Vector (0.7517, 0.3169)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7530, 0.3122)>
Face 8941
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7567, 0.3135)>
Face 8942
UV Count: 3
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7542, 0.3114)>
Face 8943
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7546, 0.3096)>
Face 8944
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7544, 0.3053)>
  UV <Vector (0.7526, 0.3047)>
Face 8945
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7544, 0.3053)>
Face 8946
UV Count: 3
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7525, 0.3118)>
Face 8947
UV Count: 3
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7546, 0.3096)>
Face 8948
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8062, 0.3325)>
Face 8949
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.7958, 0.3405)>
Face 8950
UV Count: 3
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7928, 0.3488)>
Face 8951
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7907, 0.3516)>
Face 8952
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7693, 0.3683)>
Face 8953
UV Count: 3
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7463, 0.3797)>
Face 8954
UV Count: 3
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.8048, 0.3077)>
Face 8955
UV Count: 3
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.8002, 0.3106)>
Face 8956
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.7995, 0.3152)>
Face 8957
UV Count: 3
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8000, 0.3300)>
Face 8958
UV Count: 3
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.8000, 0.3300)>
Face 8959
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.7958, 0.3405)>
Face 8960
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7928, 0.3488)>
Face 8961
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7872, 0.3560)>
Face 8962
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7693, 0.3683)>
Face 8963
UV Count: 3
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7463, 0.3797)>
Face 8964
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7215, 0.3869)>
Face 8965
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7517, 0.3974)>
Face 8966
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7438, 0.4125)>
Face 8967
UV Count: 3
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7339, 0.3993)>
Face 8968
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7205, 0.4115)>
Face 8969
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7161, 0.4057)>
Face 8970
UV Count: 3
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7339, 0.3993)>
Face 8971
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7463, 0.3797)>
Face 8972
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7206, 0.3599)>
Face 8973
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7151, 0.3551)>
Face 8974
UV Count: 3
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.6968, 0.3430)>
  UV <Vector (0.7089, 0.3395)>
Face 8975
UV Count: 3
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7089, 0.3395)>
Face 8976
UV Count: 3
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7023, 0.2967)>
Face 8977
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.7134, 0.2729)>
Face 8978
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7178, 0.2619)>
Face 8979
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.7938, 0.3274)>
Face 8980
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7700, 0.3196)>
Face 8981
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7612, 0.3292)>
Face 8982
UV Count: 3
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7620, 0.3383)>
Face 8983
UV Count: 3
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7474, 0.3325)>
Face 8984
UV Count: 3
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7399, 0.3267)>
Face 8985
UV Count: 3
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7198, 0.3405)>
Face 8986
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7070, 0.3216)>
Face 8987
UV Count: 3
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7111, 0.2986)>
Face 8988
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7311, 0.2860)>
Face 8989
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7597, 0.2751)>
Face 8990
UV Count: 3
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7607, 0.2712)>
Face 8991
UV Count: 3
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7666, 0.2603)>
Face 8992
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7758, 0.2507)>
Face 8993
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7875, 0.2438)>
Face 8994
UV Count: 3
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7925, 0.2296)>
Face 8995
UV Count: 3
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7985, 0.2269)>
Face 8996
UV Count: 3
  UV <Vector (0.7835, 0.2148)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7754, 0.2093)>
Face 8997
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7542, 0.2290)>
Face 8998
UV Count: 3
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7312, 0.2473)>
  UV <Vector (0.7277, 0.2589)>
Face 8999
UV Count: 3
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7178, 0.2619)>
Face 9000
UV Count: 3
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7077, 0.2630)>
Face 9001
UV Count: 3
  UV <Vector (0.6904, 0.2587)>
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.6945, 0.2638)>
Face 9002
UV Count: 3
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7312, 0.2473)>
Face 9003
UV Count: 3
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7806, 0.2174)>
Face 9004
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7588, 0.2366)>
Face 9005
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7277, 0.2589)>
Face 9006
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7913, 0.5726)>
Face 9007
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7885, 0.5737)>
Face 9008
UV Count: 3
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7853, 0.5661)>
Face 9009
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7818, 0.5564)>
Face 9010
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7801, 0.5479)>
Face 9011
UV Count: 3
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7781, 0.5380)>
Face 9012
UV Count: 3
  UV <Vector (0.7228, 0.8373)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7213, 0.8257)>
Face 9013
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7237, 0.8172)>
Face 9014
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7237, 0.8172)>
Face 9015
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7243, 0.8104)>
Face 9016
UV Count: 3
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7248, 0.8052)>
Face 9017
UV Count: 3
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7424, 0.8052)>
  UV <Vector (0.7292, 0.8027)>
Face 9018
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8139, 0.5589)>
Face 9019
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8139, 0.5589)>
Face 9020
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8095, 0.5666)>
Face 9021
UV Count: 3
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.8018, 0.5706)>
Face 9022
UV Count: 3
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7990, 0.5818)>
Face 9023
UV Count: 3
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8054, 0.6019)>
Face 9024
UV Count: 3
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8117, 0.6193)>
Face 9025
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8143, 0.6278)>
Face 9026
UV Count: 3
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1111, 0.0200)>
  UV <Vector (0.1141, 0.0188)>
Face 9027
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1487, 0.0972)>
Face 9028
UV Count: 3
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1674, 0.1348)>
Face 9029
UV Count: 3
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1816, 0.1739)>
Face 9030
UV Count: 3
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1816, 0.1739)>
  UV <Vector (0.1898, 0.1920)>
Face 9031
UV Count: 3
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1864, 0.1946)>
  UV <Vector (0.1898, 0.1920)>
Face 9032
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1938, 0.2116)>
  UV <Vector (0.1891, 0.2043)>
Face 9033
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2003, 0.2234)>
Face 9034
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.2041, 0.2225)>
Face 9035
UV Count: 3
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2100, 0.2376)>
Face 9036
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2175, 0.2520)>
Face 9037
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2206, 0.2696)>
Face 9038
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2567, 0.3194)>
Face 9039
UV Count: 3
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2755, 0.3473)>
Face 9040
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2897, 0.3694)>
Face 9041
UV Count: 3
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.3022, 0.3906)>
Face 9042
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2984, 0.3972)>
Face 9043
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3150, 0.4246)>
Face 9044
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3150, 0.4246)>
  UV <Vector (0.3194, 0.4401)>
Face 9045
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3194, 0.4401)>
Face 9046
UV Count: 3
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3222, 0.4533)>
Face 9047
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0461, 0.7166)>
Face 9048
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0853, 0.7118)>
Face 9049
UV Count: 3
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.1241, 0.7118)>
Face 9050
UV Count: 3
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1615, 0.7113)>
Face 9051
UV Count: 3
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1936, 0.7111)>
Face 9052
UV Count: 3
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.2231, 0.7090)>
Face 9053
UV Count: 3
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2261, 0.7152)>
Face 9054
UV Count: 3
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2526, 0.7146)>
Face 9055
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.2745, 0.7138)>
Face 9056
UV Count: 3
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.3104, 0.6996)>
Face 9057
UV Count: 3
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3256, 0.6950)>
Face 9058
UV Count: 3
  UV <Vector (0.7552, 0.2181)>
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7641, 0.2189)>
Face 9059
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7584, 0.2240)>
  UV <Vector (0.7641, 0.2189)>
Face 9060
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7641, 0.2309)>
Face 9061
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7763, 0.2209)>
Face 9062
UV Count: 3
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7698, 0.2140)>
Face 9063
UV Count: 3
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7698, 0.2140)>
Face 9064
UV Count: 3
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3224, 0.6886)>
Face 9065
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.3061, 0.6950)>
Face 9066
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2714, 0.7067)>
Face 9067
UV Count: 3
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2495, 0.7081)>
Face 9068
UV Count: 3
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2231, 0.7090)>
Face 9069
UV Count: 3
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.2209, 0.7038)>
Face 9070
UV Count: 3
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1919, 0.7060)>
Face 9071
UV Count: 3
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.1604, 0.7065)>
Face 9072
UV Count: 3
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.1236, 0.7068)>
Face 9073
UV Count: 3
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0460, 0.7054)>
  UV <Vector (0.0852, 0.7066)>
Face 9074
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0460, 0.7054)>
Face 9075
UV Count: 3
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3263, 0.4735)>
  UV <Vector (0.3231, 0.4727)>
Face 9076
UV Count: 3
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3222, 0.4533)>
Face 9077
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3194, 0.4401)>
Face 9078
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3195, 0.4226)>
Face 9079
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3022, 0.3906)>
Face 9080
UV Count: 3
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.3057, 0.3856)>
Face 9081
UV Count: 3
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2932, 0.3651)>
Face 9082
UV Count: 3
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2795, 0.3431)>
Face 9083
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2622, 0.3155)>
Face 9084
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2254, 0.2675)>
Face 9085
UV Count: 3
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2218, 0.2503)>
Face 9086
UV Count: 3
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2144, 0.2360)>
Face 9087
UV Count: 3
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2074, 0.2219)>
Face 9088
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2041, 0.2225)>
Face 9089
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1952, 0.2011)>
Face 9090
UV Count: 3
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1931, 0.1912)>
Face 9091
UV Count: 3
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1898, 0.1920)>
Face 9092
UV Count: 3
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1850, 0.1720)>
Face 9093
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1674, 0.1348)>
Face 9094
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1515, 0.0959)>
Face 9095
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1141, 0.0188)>
  UV <Vector (0.1175, 0.0174)>
Face 9096
UV Count: 3
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8217, 0.6408)>
  UV <Vector (0.8183, 0.6409)>
Face 9097
UV Count: 3
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8143, 0.6278)>
Face 9098
UV Count: 3
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8117, 0.6193)>
Face 9099
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8021, 0.5913)>
Face 9100
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8051, 0.5731)>
Face 9101
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8091, 0.5758)>
  UV <Vector (0.8051, 0.5731)>
Face 9102
UV Count: 3
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8095, 0.5666)>
Face 9103
UV Count: 3
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8182, 0.5630)>
Face 9104
UV Count: 3
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7229, 0.7979)>
Face 9105
UV Count: 3
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7204, 0.8031)>
Face 9106
UV Count: 3
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7202, 0.8098)>
Face 9107
UV Count: 3
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7204, 0.8165)>
Face 9108
UV Count: 3
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7204, 0.8165)>
Face 9109
UV Count: 3
  UV <Vector (0.7198, 0.8373)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7185, 0.8262)>
Face 9110
UV Count: 3
  UV <Vector (0.7753, 0.5310)>
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7743, 0.5383)>
Face 9111
UV Count: 3
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7771, 0.5481)>
Face 9112
UV Count: 3
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7791, 0.5568)>
Face 9113
UV Count: 3
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7822, 0.5669)>
Face 9114
UV Count: 3
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7853, 0.5749)>
Face 9115
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7853, 0.5749)>
Face 9116
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7922, 0.5877)>
Face 9117
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7923, 0.5941)>
Face 9118
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7716, 0.6101)>
Face 9119
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1028, 0.0244)>
Face 9120
UV Count: 3
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1437, 0.0997)>
Face 9121
UV Count: 3
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1597, 0.1388)>
Face 9122
UV Count: 3
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1736, 0.1781)>
Face 9123
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1693, 0.1803)>
Face 9124
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1744, 0.2011)>
Face 9125
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1825, 0.2097)>
Face 9126
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1798, 0.2202)>
Face 9127
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1915, 0.2279)>
Face 9128
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.2052, 0.2572)>
Face 9129
UV Count: 3
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.1986, 0.2608)>
Face 9130
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2063, 0.2783)>
Face 9131
UV Count: 3
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2436, 0.3286)>
Face 9132
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2366, 0.3334)>
Face 9133
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2763, 0.3815)>
Face 9134
UV Count: 3
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2675, 0.3867)>
Face 9135
UV Count: 3
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2796, 0.4092)>
Face 9136
UV Count: 3
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2865, 0.4255)>
Face 9137
UV Count: 3
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2922, 0.4387)>
Face 9138
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.3060, 0.4456)>
Face 9139
UV Count: 3
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3090, 0.4552)>
Face 9140
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0016, 0.7313)>
Face 9141
UV Count: 3
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0862, 0.7248)>
Face 9142
UV Count: 3
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.1250, 0.7253)>
Face 9143
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1633, 0.7330)>
Face 9144
UV Count: 3
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1969, 0.7244)>
Face 9145
UV Count: 3
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.2289, 0.7231)>
Face 9146
UV Count: 3
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2307, 0.7324)>
Face 9147
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2581, 0.7322)>
Face 9148
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.3001, 0.7220)>
Face 9149
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3227, 0.7169)>
Face 9150
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3361, 0.7036)>
Face 9151
UV Count: 3
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3361, 0.7036)>
Face 9152
UV Count: 3
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7504, 0.2331)>
Face 9153
UV Count: 3
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7541, 0.2412)>
Face 9154
UV Count: 3
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7888, 0.2215)>
Face 9155
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7827, 0.2264)>
Face 9156
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7755, 0.2321)>
Face 9157
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7689, 0.2457)>
Face 9158
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7689, 0.2457)>
Face 9159
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7570, 0.2575)>
Face 9160
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7311, 0.2860)>
Face 9161
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6849, 0.3793)>
  UV <Vector (0.6814, 0.3710)>
Face 9162
UV Count: 3
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6917, 0.3764)>
Face 9163
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6951, 0.3667)>
Face 9164
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7031, 0.3630)>
  UV <Vector (0.7151, 0.3551)>
Face 9165
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7305, 0.3370)>
Face 9166
UV Count: 3
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7207, 0.3178)>
Face 9167
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7240, 0.3024)>
Face 9168
UV Count: 3
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7240, 0.3024)>
Face 9169
UV Count: 3
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7311, 0.2860)>
Face 9170
UV Count: 3
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7589, 0.2793)>
Face 9171
UV Count: 3
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7589, 0.2793)>
Face 9172
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7673, 0.2821)>
Face 9173
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7963, 0.2785)>
Face 9174
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.7963, 0.2785)>
Face 9175
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8083, 0.2738)>
Face 9176
UV Count: 3
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8096, 0.2725)>
Face 9177
UV Count: 3
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8086, 0.2701)>
Face 9178
UV Count: 3
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8102, 0.2690)>
Face 9179
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8180, 0.2647)>
Face 9180
UV Count: 3
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6760, 0.3529)>
Face 9181
UV Count: 3
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6855, 0.3607)>
Face 9182
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6901, 0.3506)>
Face 9183
UV Count: 3
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6981, 0.3482)>
Face 9184
UV Count: 3
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7118, 0.3495)>
Face 9185
UV Count: 3
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7198, 0.3405)>
Face 9186
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7305, 0.3370)>
Face 9187
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7368, 0.3404)>
Face 9188
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7461, 0.3435)>
Face 9189
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7620, 0.3383)>
Face 9190
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7907, 0.3516)>
Face 9191
UV Count: 3
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7872, 0.3560)>
Face 9192
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.8111, 0.3687)>
Face 9193
UV Count: 3
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8063, 0.3778)>
Face 9194
UV Count: 3
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8273, 0.3744)>
Face 9195
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8205, 0.3072)>
Face 9196
UV Count: 3
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8148, 0.3063)>
Face 9197
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8106, 0.3067)>
Face 9198
UV Count: 3
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8079, 0.3069)>
Face 9199
UV Count: 3
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8194, 0.3053)>
Face 9200
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8133, 0.3039)>
  UV <Vector (0.8147, 0.3036)>
Face 9201
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8106, 0.3067)>
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Face 9202
UV Count: 3
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8095, 0.3048)>
Face 9203
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8095, 0.3048)>
  UV <Vector (0.8079, 0.3069)>
Face 9204
UV Count: 3
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8075, 0.3083)>
Face 9205
UV Count: 3
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8330, 0.2579)>
Face 9206
UV Count: 3
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8247, 0.2565)>
Face 9207
UV Count: 3
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8194, 0.2623)>
Face 9208
UV Count: 3
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8194, 0.2623)>
Face 9209
UV Count: 3
  UV <Vector (0.8195, 0.2636)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8177, 0.2644)>
Face 9210
UV Count: 3
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8197, 0.2639)>
Face 9211
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8335, 0.2669)>
Face 9212
UV Count: 3
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8285, 0.2669)>
Face 9213
UV Count: 3
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8280, 0.2680)>
Face 9214
UV Count: 3
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8200, 0.2643)>
Face 9215
UV Count: 3
  UV <Vector (0.8373, 0.2668)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8341, 0.2638)>
Face 9216
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8335, 0.2669)>
Face 9217
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8285, 0.2669)>
Face 9218
UV Count: 3
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8334, 0.2603)>
Face 9219
UV Count: 3
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8131, 0.5785)>
Face 9220
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8149, 0.5724)>
Face 9221
UV Count: 3
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8308, 0.5543)>
  UV <Vector (0.8225, 0.5672)>
Face 9222
UV Count: 3
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7119, 0.7897)>
Face 9223
UV Count: 3
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7080, 0.7867)>
  UV <Vector (0.7119, 0.7897)>
Face 9224
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7184, 0.8021)>
Face 9225
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7183, 0.8095)>
Face 9226
UV Count: 3
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7117, 0.8272)>
  UV <Vector (0.7171, 0.8157)>
Face 9227
UV Count: 3
  UV <Vector (0.7168, 0.8371)>
  UV <Vector (0.7117, 0.8272)>
  UV <Vector (0.7135, 0.8269)>
Face 9228
UV Count: 3
  UV <Vector (0.7686, 0.5338)>
  UV <Vector (0.7703, 0.5328)>
  UV <Vector (0.7726, 0.5387)>
Face 9229
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7726, 0.5387)>
Face 9230
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7756, 0.5482)>
Face 9231
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7778, 0.5570)>
Face 9232
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7808, 0.5673)>
  UV <Vector (0.7837, 0.5754)>
Face 9233
UV Count: 3
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7819, 0.5760)>
Face 9234
UV Count: 3
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7922, 0.5877)>
Face 9235
UV Count: 3
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7971, 0.5907)>
Face 9236
UV Count: 3
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.8021, 0.5913)>
Face 9237
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8054, 0.6019)>
Face 9238
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8081, 0.5918)>
Face 9239
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8180, 0.6189)>
Face 9240
UV Count: 3
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8194, 0.6274)>
Face 9241
UV Count: 3
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8225, 0.6408)>
  UV <Vector (0.8217, 0.6408)>
Face 9242
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1175, 0.0174)>
  UV <Vector (0.1184, 0.0171)>
Face 9243
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1556, 0.0939)>
Face 9244
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1715, 0.1327)>
Face 9245
UV Count: 3
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1858, 0.1716)>
Face 9246
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1931, 0.1912)>
Face 9247
UV Count: 3
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1940, 0.1908)>
Face 9248
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1980, 0.1993)>
Face 9249
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2074, 0.2219)>
Face 9250
UV Count: 3
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2099, 0.2207)>
Face 9251
UV Count: 3
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2177, 0.2344)>
Face 9252
UV Count: 3
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2248, 0.2489)>
Face 9253
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2310, 0.2649)>
Face 9254
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2636, 0.3145)>
Face 9255
UV Count: 3
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2636, 0.3145)>
  UV <Vector (0.2821, 0.3416)>
Face 9256
UV Count: 3
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2964, 0.3622)>
Face 9257
UV Count: 3
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.3097, 0.3825)>
Face 9258
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3057, 0.3856)>
Face 9259
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3233, 0.4206)>
Face 9260
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3266, 0.4391)>
Face 9261
UV Count: 3
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3262, 0.4532)>
Face 9262
UV Count: 3
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3298, 0.4742)>
  UV <Vector (0.3263, 0.4735)>
Face 9263
UV Count: 3
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0000, 0.7020)>
  UV <Vector (0.0462, 0.7020)>
Face 9264
UV Count: 3
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.0852, 0.7066)>
Face 9265
UV Count: 3
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1236, 0.7068)>
Face 9266
UV Count: 3
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1604, 0.7065)>
Face 9267
UV Count: 3
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1913, 0.7010)>
Face 9268
UV Count: 3
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.2185, 0.6992)>
Face 9269
UV Count: 3
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2209, 0.7038)>
Face 9270
UV Count: 3
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2471, 0.7027)>
Face 9271
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2689, 0.7012)>
Face 9272
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.3033, 0.6912)>
Face 9273
UV Count: 3
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3198, 0.6855)>
Face 9274
UV Count: 3
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7727, 0.2115)>
Face 9275
UV Count: 3
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7698, 0.2140)>
Face 9276
UV Count: 3
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7785, 0.2189)>
Face 9277
UV Count: 3
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7845, 0.2250)>
Face 9278
UV Count: 3
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7969, 0.2270)>
Face 9279
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8112, 0.2388)>
Face 9280
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8169, 0.2422)>
Face 9281
UV Count: 3
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8196, 0.2490)>
Face 9282
UV Count: 3
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8196, 0.2490)>
Face 9283
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8198, 0.2497)>
Face 9284
UV Count: 3
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8202, 0.2506)>
Face 9285
UV Count: 3
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8244, 0.2517)>
Face 9286
UV Count: 3
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8280, 0.2558)>
Face 9287
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8293, 0.2582)>
Face 9288
UV Count: 3
  UV <Vector (0.8234, 0.2612)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8260, 0.2588)>
Face 9289
UV Count: 3
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8221, 0.2601)>
Face 9290
UV Count: 3
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8213, 0.2634)>
Face 9291
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8200, 0.2643)>
  UV <Vector (0.8197, 0.2639)>
Face 9292
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8246, 0.2658)>
Face 9293
UV Count: 3
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8372, 0.2602)>
Face 9294
UV Count: 3
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8300, 0.2603)>
Face 9295
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8241, 0.2619)>
Face 9296
UV Count: 3
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8215, 0.2623)>
Face 9297
UV Count: 3
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8303, 0.2619)>
Face 9298
UV Count: 3
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8300, 0.2603)>
Face 9299
UV Count: 3
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8293, 0.2582)>
Face 9300
UV Count: 3
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8281, 0.2509)>
Face 9301
UV Count: 3
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8235, 0.2498)>
Face 9302
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8259, 0.2476)>
Face 9303
UV Count: 3
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8225, 0.2480)>
Face 9304
UV Count: 3
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8225, 0.2480)>
Face 9305
UV Count: 3
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8209, 0.2460)>
Face 9306
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.8160, 0.2370)>
Face 9307
UV Count: 3
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7976, 0.2268)>
Face 9308
UV Count: 3
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7863, 0.2235)>
Face 9309
UV Count: 3
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7806, 0.2174)>
Face 9310
UV Count: 3
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7727, 0.2115)>
Face 9311
UV Count: 3
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7754, 0.2093)>
Face 9312
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3181, 0.6816)>
  UV <Vector (0.3198, 0.6855)>
Face 9313
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.3004, 0.6875)>
Face 9314
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2664, 0.6963)>
Face 9315
UV Count: 3
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2441, 0.6978)>
Face 9316
UV Count: 3
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2185, 0.6992)>
Face 9317
UV Count: 3
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.2159, 0.6944)>
Face 9318
UV Count: 3
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1913, 0.7010)>
Face 9319
UV Count: 3
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1603, 0.7022)>
Face 9320
UV Count: 3
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1237, 0.7022)>
Face 9321
UV Count: 3
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.0855, 0.7021)>
Face 9322
UV Count: 3
  UV <Vector (0.0003, 0.6968)>
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0462, 0.7020)>
Face 9323
UV Count: 3
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3341, 0.4747)>
  UV <Vector (0.3298, 0.4742)>
Face 9324
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3294, 0.4531)>
Face 9325
UV Count: 3
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3303, 0.4374)>
Face 9326
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3274, 0.4178)>
Face 9327
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3097, 0.3825)>
Face 9328
UV Count: 3
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.3146, 0.3789)>
  UV <Vector (0.3097, 0.3825)>
Face 9329
UV Count: 3
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.2964, 0.3622)>
Face 9330
UV Count: 3
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2821, 0.3416)>
Face 9331
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2651, 0.3135)>
Face 9332
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2324, 0.2643)>
Face 9333
UV Count: 3
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2324, 0.2643)>
  UV <Vector (0.2248, 0.2489)>
Face 9334
UV Count: 3
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2177, 0.2344)>
Face 9335
UV Count: 3
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2126, 0.2193)>
Face 9336
UV Count: 3
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2099, 0.2207)>
Face 9337
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1987, 0.1988)>
  UV <Vector (0.1996, 0.1982)>
Face 9338
UV Count: 3
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1987, 0.1988)>
  UV <Vector (0.1940, 0.1908)>
Face 9339
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1950, 0.1904)>
Face 9340
UV Count: 3
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1880, 0.1703)>
Face 9341
UV Count: 3
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1737, 0.1316)>
Face 9342
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1587, 0.0925)>
Face 9343
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1184, 0.0171)>
  UV <Vector (0.1192, 0.0168)>
Face 9344
UV Count: 3
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8234, 0.6408)>
  UV <Vector (0.8225, 0.6408)>
Face 9345
UV Count: 3
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8206, 0.6274)>
Face 9346
UV Count: 3
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8195, 0.6188)>
Face 9347
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8372, 0.2622)>
Face 9348
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8303, 0.2619)>
Face 9349
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8273, 0.2617)>
Face 9350
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8241, 0.2619)>
Face 9351
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3536, 0.5701)>
  UV <Vector (0.3485, 0.5816)>
Face 9352
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3247, 0.5758)>
  UV <Vector (0.3070, 0.5691)>
Face 9353
UV Count: 3
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.2879, 0.5639)>
  UV <Vector (0.2933, 0.5529)>
Face 9354
UV Count: 3
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.2879, 0.5639)>
  UV <Vector (0.2708, 0.5515)>
Face 9355
UV Count: 3
  UV <Vector (0.2579, 0.5326)>
  UV <Vector (0.2666, 0.5296)>
  UV <Vector (0.2774, 0.5428)>
Face 9356
UV Count: 3
  UV <Vector (0.4709, 0.5423)>
  UV <Vector (0.4784, 0.5249)>
  UV <Vector (0.4854, 0.5304)>
Face 9357
UV Count: 3
  UV <Vector (0.4793, 0.5503)>
  UV <Vector (0.4662, 0.5658)>
  UV <Vector (0.4611, 0.5574)>
Face 9358
UV Count: 3
  UV <Vector (0.4427, 0.5673)>
  UV <Vector (0.4611, 0.5574)>
  UV <Vector (0.4662, 0.5658)>
Face 9359
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4427, 0.5673)>
  UV <Vector (0.4455, 0.5764)>
Face 9360
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4270, 0.5799)>
  UV <Vector (0.4046, 0.5811)>
Face 9361
UV Count: 3
  UV <Vector (0.4028, 0.5729)>
  UV <Vector (0.4046, 0.5811)>
  UV <Vector (0.3876, 0.5823)>
Face 9362
UV Count: 3
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3657, 0.5843)>
  UV <Vector (0.3672, 0.5708)>
Face 9363
UV Count: 3
  UV <Vector (0.3536, 0.5701)>
  UV <Vector (0.3672, 0.5708)>
  UV <Vector (0.3657, 0.5843)>
Face 9364
UV Count: 3
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3503, 0.7801)>
  UV <Vector (0.3490, 0.7700)>
Face 9365
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3673, 0.7702)>
Face 9366
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3846, 0.7707)>
Face 9367
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.4020, 0.7707)>
Face 9368
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4423, 0.7770)>
Face 9369
UV Count: 3
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4423, 0.7770)>
  UV <Vector (0.4640, 0.7878)>
Face 9370
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4581, 0.7965)>
Face 9371
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4816, 0.8284)>
Face 9372
UV Count: 3
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2592, 0.8193)>
  UV <Vector (0.2538, 0.8154)>
Face 9373
UV Count: 3
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2653, 0.7944)>
Face 9374
UV Count: 3
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.2873, 0.7958)>
Face 9375
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.3185, 0.7731)>
Face 9376
UV Count: 3
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.3490, 0.7700)>
Face 9377
UV Count: 3
  UV <Vector (0.3643, 0.2005)>
  UV <Vector (0.3624, 0.2037)>
  UV <Vector (0.3595, 0.1983)>
Face 9378
UV Count: 3
  UV <Vector (0.3625, 0.1943)>
  UV <Vector (0.3595, 0.1983)>
  UV <Vector (0.3573, 0.1913)>
Face 9379
UV Count: 3
  UV <Vector (0.3535, 0.1832)>
  UV <Vector (0.3552, 0.1826)>
  UV <Vector (0.3590, 0.1895)>
Face 9380
UV Count: 3
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9912, 0.6958)>
  UV <Vector (0.9929, 0.7033)>
Face 9381
UV Count: 3
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9906, 0.6870)>
  UV <Vector (0.9912, 0.6958)>
Face 9382
UV Count: 3
  UV <Vector (0.9893, 0.6834)>
  UV <Vector (0.9906, 0.6870)>
  UV <Vector (0.9858, 0.6885)>
Face 9383
UV Count: 3
  UV <Vector (0.9891, 0.6794)>
  UV <Vector (0.9893, 0.6834)>
  UV <Vector (0.9848, 0.6814)>
Face 9384
UV Count: 3
  UV <Vector (0.9867, 0.6746)>
  UV <Vector (0.9894, 0.6739)>
  UV <Vector (0.9891, 0.6794)>
Face 9385
UV Count: 3
  UV <Vector (0.3833, 0.2141)>
  UV <Vector (0.3890, 0.2141)>
  UV <Vector (0.3884, 0.2168)>
Face 9386
UV Count: 3
  UV <Vector (0.3750, 0.2133)>
  UV <Vector (0.3833, 0.2141)>
  UV <Vector (0.3817, 0.2171)>
Face 9387
UV Count: 3
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3708, 0.2107)>
  UV <Vector (0.3750, 0.2133)>
Face 9388
UV Count: 3
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3679, 0.2071)>
  UV <Vector (0.3708, 0.2107)>
Face 9389
UV Count: 3
  UV <Vector (0.3679, 0.2071)>
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3624, 0.2037)>
Face 9390
UV Count: 3
  UV <Vector (0.9015, 0.5720)>
  UV <Vector (0.9034, 0.5651)>
  UV <Vector (0.9074, 0.5664)>
Face 9391
UV Count: 3
  UV <Vector (0.9050, 0.5735)>
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.8987, 0.5781)>
Face 9392
UV Count: 3
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8956, 0.5842)>
Face 9393
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8944, 0.5954)>
  UV <Vector (0.8914, 0.5939)>
Face 9394
UV Count: 3
  UV <Vector (0.8037, 0.6779)>
  UV <Vector (0.8070, 0.6779)>
  UV <Vector (0.8065, 0.6841)>
Face 9395
UV Count: 3
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.7996, 0.6898)>
  UV <Vector (0.8018, 0.6837)>
Face 9396
UV Count: 3
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.7984, 0.6940)>
  UV <Vector (0.7996, 0.6898)>
Face 9397
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.7956, 0.6993)>
  UV <Vector (0.7984, 0.6940)>
Face 9398
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7905, 0.7056)>
  UV <Vector (0.7956, 0.6993)>
Face 9399
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7892, 0.7155)>
  UV <Vector (0.7854, 0.7113)>
Face 9400
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9044, 0.5514)>
  UV <Vector (0.9040, 0.5434)>
Face 9401
UV Count: 3
  UV <Vector (0.9039, 0.5586)>
  UV <Vector (0.9044, 0.5514)>
  UV <Vector (0.9103, 0.5523)>
Face 9402
UV Count: 3
  UV <Vector (0.9034, 0.5651)>
  UV <Vector (0.9039, 0.5586)>
  UV <Vector (0.9090, 0.5599)>
Face 9403
UV Count: 3
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.2982, 0.6672)>
Face 9404
UV Count: 3
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3043, 0.6621)>
Face 9405
UV Count: 3
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3071, 0.6590)>
Face 9406
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3101, 0.6559)>
Face 9407
UV Count: 3
  UV <Vector (0.3164, 0.6465)>
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3153, 0.6523)>
Face 9408
UV Count: 3
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3218, 0.6488)>
Face 9409
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3238, 0.6349)>
Face 9410
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3405, 0.6242)>
  UV <Vector (0.3727, 0.6337)>
Face 9411
UV Count: 3
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3727, 0.6337)>
  UV <Vector (0.3810, 0.6427)>
Face 9412
UV Count: 3
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3871, 0.6525)>
Face 9413
UV Count: 3
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3808, 0.6556)>
Face 9414
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3912, 0.6768)>
Face 9415
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3912, 0.6768)>
Face 9416
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3800, 0.6978)>
Face 9417
UV Count: 3
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3862, 0.7013)>
Face 9418
UV Count: 3
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3796, 0.7111)>
Face 9419
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3709, 0.7195)>
Face 9420
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3421, 0.7190)>
Face 9421
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3212, 0.7029)>
Face 9422
UV Count: 3
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3151, 0.6998)>
Face 9423
UV Count: 3
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3102, 0.6952)>
Face 9424
UV Count: 3
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3072, 0.6917)>
Face 9425
UV Count: 3
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3076, 0.6856)>
Face 9426
UV Count: 3
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.2984, 0.6812)>
  UV <Vector (0.3042, 0.6793)>
Face 9427
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3610, 0.4188)>
Face 9428
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3654, 0.4548)>
  UV <Vector (0.3603, 0.4541)>
Face 9429
UV Count: 3
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3585, 0.4787)>
  UV <Vector (0.3603, 0.4541)>
Face 9430
UV Count: 3
  UV <Vector (0.0016, 0.6626)>
  UV <Vector (0.0484, 0.6620)>
  UV <Vector (0.0482, 0.6671)>
Face 9431
UV Count: 3
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0482, 0.6671)>
Face 9432
UV Count: 3
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.0900, 0.6676)>
Face 9433
UV Count: 3
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1293, 0.6682)>
Face 9434
UV Count: 3
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1670, 0.6690)>
Face 9435
UV Count: 3
  UV <Vector (0.2282, 0.6637)>
  UV <Vector (0.2287, 0.6691)>
  UV <Vector (0.1938, 0.6695)>
Face 9436
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2584, 0.6707)>
  UV <Vector (0.2287, 0.6691)>
Face 9437
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2826, 0.6664)>
  UV <Vector (0.2815, 0.6708)>
Face 9438
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2815, 0.6708)>
  UV <Vector (0.2826, 0.6664)>
Face 9439
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2982, 0.6672)>
  UV <Vector (0.3042, 0.6701)>
Face 9440
UV Count: 3
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.3110, 0.6660)>
Face 9441
UV Count: 3
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3110, 0.6660)>
Face 9442
UV Count: 3
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3130, 0.6636)>
Face 9443
UV Count: 3
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3167, 0.6613)>
Face 9444
UV Count: 3
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3214, 0.6577)>
Face 9445
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3317, 0.6482)>
  UV <Vector (0.3264, 0.6487)>
Face 9446
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3434, 0.6400)>
Face 9447
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3677, 0.6401)>
Face 9448
UV Count: 3
  UV <Vector (0.3636, 0.6454)>
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3751, 0.6474)>
Face 9449
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3808, 0.6556)>
Face 9450
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3780, 0.6727)>
  UV <Vector (0.3756, 0.6585)>
Face 9451
UV Count: 3
  UV <Vector (0.3780, 0.6727)>
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3841, 0.6767)>
Face 9452
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3781, 0.6766)>
  UV <Vector (0.3841, 0.6767)>
Face 9453
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3751, 0.6949)>
Face 9454
UV Count: 3
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3738, 0.7061)>
Face 9455
UV Count: 3
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3691, 0.7015)>
  UV <Vector (0.3738, 0.7061)>
Face 9456
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3662, 0.7130)>
Face 9457
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3324, 0.7079)>
Face 9458
UV Count: 3
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3253, 0.7026)>
Face 9459
UV Count: 3
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3217, 0.6950)>
Face 9460
UV Count: 3
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3173, 0.6904)>
Face 9461
UV Count: 3
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3072, 0.6917)>
  UV <Vector (0.3130, 0.6882)>
Face 9462
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3130, 0.6882)>
Face 9463
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.3074, 0.6769)>
Face 9464
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3042, 0.6793)>
Face 9465
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Triangle: [1546, 1447, 1547]
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Triangle: [1549, 1424, 1550]
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Triangle: [1553, 1429, 1430]
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Triangle: [1558, 1547, 1559]
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Triangle: [1564, 1553, 1565]
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Triangle: [1825, 1984, 1826]
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Triangle: [2165, 1833, 2164]
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Triangle: [2187, 1887, 1914]
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Triangle: [1277, 1278, 1306]
Triangle: [1306, 1278, 1279]
Triangle: [1280, 1308, 1307]
Triangle: [1280, 1281, 1309]
Triangle: [1310, 1309, 1281]
Triangle: [1310, 1282, 1283]
Triangle: [1283, 1284, 1312]
Triangle: [1285, 1313, 1312]
Triangle: [1313, 1285, 1286]
Triangle: [1314, 1286, 1287]
Triangle: [1302, 1315, 1287]
Triangle: [1316, 699, 700]
Triangle: [1317, 700, 722]
Triangle: [1318, 722, 721]
Triangle: [1320, 1319, 721]
Triangle: [1320, 718, 716]
Triangle: [1322, 1321, 716]
Triangle: [712, 1323, 1322]
Triangle: [1324, 1323, 712]
Triangle: [1325, 1324, 710]
Triangle: [1326, 1325, 708]
Triangle: [1326, 683, 705]
Triangle: [1327, 705, 703]
Triangle: [1328, 703, 699]
Triangle: [1329, 1316, 1317]
Triangle: [1330, 1317, 1318]
Triangle: [1331, 1318, 1319]
Triangle: [1319, 1320, 1333]
Triangle: [1334, 1333, 1320]
Triangle: [1335, 1334, 1321]
Triangle: [1323, 1336, 1335]
Triangle: [1337, 1336, 1323]
Triangle: [1338, 1337, 1324]
Triangle: [1339, 1338, 1325]
Triangle: [1339, 1326, 1327]
Triangle: [1340, 1327, 1328]
Triangle: [1341, 1328, 1316]
Triangle: [1342, 1329, 1330]
Triangle: [1343, 1330, 1331]
Triangle: [1344, 1331, 1332]
Triangle: [1332, 1333, 1346]
Triangle: [1347, 1346, 1333]
Triangle: [1348, 1347, 1334]
Triangle: [1335, 1336, 1349]
Triangle: [1350, 1349, 1336]
Triangle: [1351, 1350, 1337]
Triangle: [1352, 1351, 1338]
Triangle: [1352, 1339, 1340]
Triangle: [1353, 1340, 1341]
Triangle: [1342, 1354, 1341]
Triangle: [4697, 2157, 661]
Triangle: [220, 216, 1355]
Triangle: [224, 220, 1356]
Triangle: [1357, 1845, 1846]
Triangle: [1358, 1359, 232]
Triangle: [1359, 1360, 236]
Triangle: [1361, 187, 236]
Triangle: [1361, 1362, 188]
Triangle: [1487, 192, 188]
Triangle: [192, 1487, 1488]
Triangle: [2241, 192, 1474]
Triangle: [196, 1475, 1476]
Triangle: [1355, 216, 212]
Triangle: [1368, 212, 208]
Triangle: [1369, 208, 204]
Triangle: [1366, 1498, 1499]
Triangle: [1366, 200, 2125]
Triangle: [1486, 1473, 1362]
Triangle: [1485, 1486, 1361]
Triangle: [1484, 1485, 1360]
Triangle: [1483, 1484, 1359]
Triangle: [1357, 1482, 1844]
Triangle: [1356, 1481, 1482]
Triangle: [1480, 1481, 1356]
Triangle: [1368, 1479, 1480]
Triangle: [1479, 1368, 1369]
Triangle: [1478, 1369, 1370]
Triangle: [1366, 1476, 1497]
Triangle: [1496, 1367, 1451]
Triangle: [1379, 1380, 1452]
Triangle: [1378, 1379, 1453]
Triangle: [1378, 1454, 1455]
Triangle: [1377, 1455, 1456]
Triangle: [1375, 1376, 1456]
Triangle: [1842, 1375, 1457]
Triangle: [1374, 1458, 1459]
Triangle: [1372, 1373, 1459]
Triangle: [1371, 1372, 1460]
Triangle: [1363, 1371, 1461]
Triangle: [1364, 1489, 1490]
Triangle: [1365, 2122, 2123]
Triangle: [1396, 2026, 2237]
Triangle: [2237, 2238, 1364]
Triangle: [1493, 1494, 1398]
Triangle: [1399, 1382, 1383]
Triangle: [1400, 1383, 1384]
Triangle: [1401, 1384, 1385]
Triangle: [1402, 1385, 1386]
Triangle: [1404, 1403, 1386]
Triangle: [1840, 1404, 1387]
Triangle: [1405, 1388, 1389]
Triangle: [1406, 1389, 1390]
Triangle: [1407, 1390, 1391]
Triangle: [1409, 1408, 1391]
Triangle: [1410, 1491, 1492]
Triangle: [1381, 1398, 1411]
Triangle: [1414, 1412, 1411]
Triangle: [1557, 1558, 1414]
Triangle: [1416, 1415, 1417]
Triangle: [1420, 1410, 1393]
Triangle: [2022, 2023, 2220]
Triangle: [1421, 1561, 1562]
Triangle: [1426, 1424, 1423]
Triangle: [2228, 2015, 2016]
Triangle: [1427, 1364, 1463]
Triangle: [2024, 2025, 2218]
Triangle: [1564, 1428, 1465]
Triangle: [1429, 1466, 1467]
Triangle: [2230, 2013, 2014]
Triangle: [1469, 1432, 1431]
Triangle: [1567, 1568, 1470]
Triangle: [1433, 1470, 1471]
Triangle: [1472, 1395, 1434]
Triangle: [2123, 2124, 1451]
Triangle: [1434, 1395, 1394]
Triangle: [2026, 1396, 2025]
Triangle: [1396, 1427, 2218]
Triangle: [1428, 1564, 1565]
Triangle: [1433, 1394, 1566]
Triangle: [2010, 2011, 2232]
Triangle: [2234, 2235, 1397]
Triangle: [1393, 1381, 1412]
Triangle: [1393, 1492, 1493]
Triangle: [1392, 1391, 1435]
Triangle: [1391, 1390, 1437]
Triangle: [1390, 1389, 1438]
Triangle: [1389, 1388, 1439]
Triangle: [1838, 1839, 1387]
Triangle: [1440, 1387, 1386]
Triangle: [1386, 1385, 1442]
Triangle: [1385, 1384, 1443]
Triangle: [1384, 1383, 1444]
Triangle: [1436, 1444, 1383]
Triangle: [1445, 1442, 1443]
Triangle: [1441, 1442, 1446]
Triangle: [1438, 1439, 1446]
Triangle: [1446, 1439, 1838]
Triangle: [1445, 1435, 1437]
Triangle: [1436, 1435, 1445]
Triangle: [1414, 1558, 1559]
Triangle: [2017, 2226, 2227]
Triangle: [1423, 1449, 1448]
Triangle: [1560, 1561, 1421]
Triangle: [2221, 2222, 2021]
Triangle: [2223, 2020, 2021]
Triangle: [2017, 2018, 2225]
Triangle: [1494, 1495, 1451]
Triangle: [1452, 1399, 1400]
Triangle: [1453, 1400, 1401]
Triangle: [1454, 1401, 1402]
Triangle: [1455, 1402, 1403]
Triangle: [1457, 1456, 1403]
Triangle: [1840, 1841, 1457]
Triangle: [1458, 1405, 1406]
Triangle: [1459, 1406, 1407]
Triangle: [1461, 1460, 1407]
Triangle: [1462, 1461, 1408]
Triangle: [1463, 1490, 1491]
Triangle: [1464, 1463, 1410]
Triangle: [2024, 2219, 2220]
Triangle: [1563, 1465, 1422]
Triangle: [1467, 1466, 1424]
Triangle: [2229, 2014, 2015]
Triangle: [1415, 1469, 1468]
Triangle: [1470, 1568, 1557]
Triangle: [1470, 1413, 1411]
Triangle: [1411, 1398, 1472]
Triangle: [2124, 1472, 1398]
Triangle: [1474, 1488, 1530]
Triangle: [2240, 1474, 1531]
Triangle: [1475, 1532, 1533]
Triangle: [1534, 1497, 1476]
Triangle: [1536, 1478, 1477]
Triangle: [1537, 1479, 1478]
Triangle: [1480, 1479, 1537]
Triangle: [1481, 1480, 1538]
Triangle: [1481, 1539, 1540]
Triangle: [1843, 1844, 1482]
Triangle: [1484, 1483, 1541]
Triangle: [1485, 1484, 1542]
Triangle: [1543, 1544, 1486]
Triangle: [1473, 1486, 1544]
Triangle: [1487, 1362, 1473]
Triangle: [1529, 1530, 1488]
Triangle: [1489, 1363, 1462]
Triangle: [1490, 1462, 1409]
Triangle: [1491, 1409, 1392]
Triangle: [1492, 1392, 1382]
Triangle: [1494, 1493, 1382]
Triangle: [1495, 1494, 1399]
Triangle: [1496, 1495, 1452]
Triangle: [1497, 1534, 1535]
Triangle: [1498, 1497, 1477]
Triangle: [1498, 1370, 204]
Triangle: [1499, 204, 203]
Triangle: [203, 202, 1501]
Triangle: [202, 201, 1502]
Triangle: [201, 172, 1503]
Triangle: [1503, 172, 276]
Triangle: [1504, 276, 304]
Triangle: [1505, 304, 157]
Triangle: [1506, 157, 287]
Triangle: [1508, 1507, 287]
Triangle: [1508, 248, 142]
Triangle: [1509, 142, 263]
Triangle: [1510, 263, 129]
Triangle: [129, 115, 1512]
Triangle: [1513, 1512, 115]
Triangle: [93, 50, 1514]
Triangle: [1515, 1514, 50]
Triangle: [4743, 1515, 10]
Triangle: [1517, 1516, 11]
Triangle: [64, 1518, 1517]
Triangle: [79, 1519, 1518]
Triangle: [108, 1520, 1519]
Triangle: [1521, 1520, 108]
Triangle: [332, 333, 1522]
Triangle: [333, 334, 1523]
Triangle: [335, 1524, 1523]
Triangle: [335, 336, 1525]
Triangle: [432, 1526, 1525]
Triangle: [432, 449, 1527]
Triangle: [1528, 1527, 449]
Triangle: [1530, 1529, 1363]
Triangle: [1531, 1530, 1489]
Triangle: [2239, 1531, 1364]
Triangle: [1532, 1365, 1367]
Triangle: [1496, 1534, 1533]
Triangle: [1534, 1496, 1380]
Triangle: [1536, 1535, 1380]
Triangle: [1537, 1536, 1379]
Triangle: [1537, 1378, 1377]
Triangle: [1538, 1377, 1376]
Triangle: [1539, 1376, 1375]
Triangle: [1843, 1540, 1375]
Triangle: [1542, 1541, 1374]
Triangle: [1543, 1542, 1373]
Triangle: [1544, 1543, 1372]
Triangle: [1529, 1544, 1371]
Triangle: [1546, 1545, 1415]
Triangle: [1546, 1416, 1447]
Triangle: [2225, 2018, 2019]
Triangle: [1549, 1548, 1449]
Triangle: [1549, 1423, 1424]
Triangle: [1466, 1551, 1550]
Triangle: [1429, 1552, 1551]
Triangle: [1553, 1552, 1429]
Triangle: [2231, 2012, 2013]
Triangle: [1555, 1554, 1431]
Triangle: [1556, 1555, 1432]
Triangle: [1545, 1556, 1469]
Triangle: [1558, 1557, 1545]
Triangle: [1558, 1546, 1547]
Triangle: [2224, 2019, 2020]
Triangle: [1548, 1549, 1561]
Triangle: [1561, 1549, 1550]
Triangle: [1551, 1563, 1562]
Triangle: [1552, 1564, 1563]
Triangle: [1564, 1552, 1553]
Triangle: [2232, 2011, 2012]
Triangle: [1567, 1566, 1554]
Triangle: [1568, 1567, 1555]
Triangle: [1557, 1568, 1556]
Triangle: [487, 1569, 1570]
Triangle: [1571, 489, 488]
Triangle: [1880, 1881, 1572]
Triangle: [491, 490, 1572]
Triangle: [2157, 2158, 1574]
Triangle: [2273, 2274, 1575]
Triangle: [1579, 1683, 1684]
Triangle: [1679, 1680, 1577]
Triangle: [1580, 1732, 1733]
Triangle: [1582, 1675, 1676]
Triangle: [1587, 2284, 2285]
Triangle: [1588, 1589, 1590]
Triangle: [1673, 1674, 1592]
Triangle: [1595, 1593, 1592]
Triangle: [1595, 1594, 1929]
Triangle: [1972, 1973, 1598]
Triangle: [1599, 1598, 1600]
Triangle: [1602, 1603, 1601]
Triangle: [1603, 1602, 1604]
Triangle: [1605, 1604, 1748]
Triangle: [1711, 1712, 1608]
Triangle: [1609, 1608, 1713]
Triangle: [1612, 1681, 1682]
Triangle: [1614, 1736, 1737]
Triangle: [1617, 1616, 1618]
Triangle: [1618, 1620, 1621]
Triangle: [1620, 1622, 1623]
Triangle: [2281, 1624, 1625]
Triangle: [1629, 2278, 2279]
Triangle: [1626, 1630, 1631]
Triangle: [1630, 1632, 1633]
Triangle: [1632, 1634, 1635]
Triangle: [1635, 1634, 1636]
Triangle: [1637, 1636, 1638]
Triangle: [1639, 1638, 2171]
Triangle: [1738, 1739, 1642]
Triangle: [1643, 1642, 1925]
Triangle: [1646, 1647, 1648]
Triangle: [1974, 1975, 1647]
Triangle: [1653, 1651, 1650]
Triangle: [1927, 1928, 1654]
Triangle: [1654, 1656, 1657]
Triangle: [1656, 1658, 1659]
Triangle: [1741, 1660, 1661]
Triangle: [1663, 1661, 1660]
Triangle: [1747, 1664, 1665]
Triangle: [1665, 1664, 1666]
Triangle: [1666, 1649, 1648]
Triangle: [1667, 1668, 1669]
Triangle: [1670, 1668, 1667]
Triangle: [1594, 1592, 1656]
Triangle: [1671, 1596, 1597]
Triangle: [1594, 1654, 1928]
Triangle: [1596, 1671, 1652]
Triangle: [1598, 1973, 1974]
Triangle: [1598, 1646, 1649]
Triangle: [1600, 1649, 1666]
Triangle: [1602, 1666, 1664]
Triangle: [1742, 1743, 1591]
Triangle: [1747, 1748, 1604]
Triangle: [1589, 1662, 1660]
Triangle: [1741, 1742, 1590]
Triangle: [1592, 1674, 1658]
Triangle: [2281, 2282, 1727]
Triangle: [1675, 1584, 1585]
Triangle: [1620, 1725, 1726]
Triangle: [1725, 1620, 1618]
Triangle: [1678, 1677, 1582]
Triangle: [1724, 1618, 1616]
Triangle: [1722, 1735, 1736]
Triangle: [1720, 1721, 1681]
Triangle: [1680, 1679, 1580]
Triangle: [1721, 1722, 1614]
Triangle: [1681, 1614, 1615]
Triangle: [1684, 1683, 1576]
Triangle: [1720, 1612, 1610]
Triangle: [1610, 1612, 1613]
Triangle: [1577, 1686, 1685]
Triangle: [1680, 1687, 1686]
Triangle: [1581, 1688, 1687]
Triangle: [1734, 1688, 1581]
Triangle: [1583, 1690, 1689]
Triangle: [1676, 1691, 1690]
Triangle: [1691, 1676, 1585]
Triangle: [2283, 2284, 1587]
Triangle: [1657, 1694, 1695]
Triangle: [2174, 1696, 1697]
Triangle: [1696, 1698, 1699]
Triangle: [1700, 1701, 1702]
Triangle: [1702, 1704, 1705]
Triangle: [1706, 1707, 1704]
Triangle: [1709, 1707, 1706]
Triangle: [1708, 1710, 1685]
Triangle: [1701, 1700, 1578]
Triangle: [1710, 1701, 1684]
Triangle: [1712, 1711, 1606]
Triangle: [1713, 1610, 1611]
Triangle: [1701, 1710, 1708]
Triangle: [1716, 1712, 1607]
Triangle: [1717, 1608, 1712]
Triangle: [1608, 1717, 1718]
Triangle: [1719, 1610, 1713]
Triangle: [1704, 1716, 1715]
Triangle: [1707, 1717, 1716]
Triangle: [1717, 1707, 1709]
Triangle: [1685, 1719, 1718]
Triangle: [1686, 1720, 1719]
Triangle: [1686, 1687, 1721]
Triangle: [1687, 1688, 1722]
Triangle: [1735, 1722, 1688]
Triangle: [1690, 1724, 1723]
Triangle: [1691, 1725, 1724]
Triangle: [1725, 1691, 1692]
Triangle: [1727, 2282, 2283]
Triangle: [1615, 1657, 1659]
Triangle: [1694, 1657, 1615]
Triangle: [1643, 1926, 1927]
Triangle: [1738, 1643, 1655]
Triangle: [1697, 1639, 2172]
Triangle: [1699, 1637, 1639]
Triangle: [1635, 1637, 1699]
Triangle: [1729, 1728, 1640]
Triangle: [1730, 1729, 1641]
Triangle: [1694, 1731, 1730]
Triangle: [1698, 1696, 1617]
Triangle: [2179, 2180, 1677]
Triangle: [1689, 2178, 2179]
Triangle: [1723, 2177, 2178]
Triangle: [2177, 1723, 1616]
Triangle: [2176, 1616, 1617]
Triangle: [1641, 1640, 1739]
Triangle: [1617, 1696, 2174]
Triangle: [1633, 1635, 1698]
Triangle: [1633, 1619, 1621]
Triangle: [1627, 1631, 1621]
Triangle: [2280, 1625, 1628]
Triangle: [1658, 1741, 1740]
Triangle: [1674, 1742, 1741]
Triangle: [1674, 1673, 1743]
Triangle: [1613, 1682, 1659]
Triangle: [1613, 1740, 1661]
Triangle: [1611, 1661, 1663]
Triangle: [1711, 1744, 1745]
Triangle: [1669, 1745, 1744]
Triangle: [1662, 1747, 1746]
Triangle: [1589, 1748, 1747]
Triangle: [1749, 1748, 1589]
Triangle: [1663, 1746, 1609]
Triangle: [1744, 1711, 1609]
Triangle: [1670, 1750, 1751]
Triangle: [1753, 1751, 1750]
Triangle: [1752, 1754, 1755]
Triangle: [1754, 2195, 2196]
Triangle: [1758, 1757, 1756]
Triangle: [1759, 1760, 1761]
Triangle: [1761, 1760, 1762]
Triangle: [1764, 1765, 1763]
Triangle: [1765, 1764, 1766]
Triangle: [1766, 1768, 1769]
Triangle: [1771, 1769, 1768]
Triangle: [1773, 1771, 1770]
Triangle: [1773, 1772, 1774]
Triangle: [1775, 1774, 1776]
Triangle: [1777, 1776, 1778]
Triangle: [1780, 1781, 1779]
Triangle: [1781, 1780, 1782]
Triangle: [1785, 2161, 2162]
Triangle: [2182, 1786, 1787]
Triangle: [1789, 1787, 1786]
Triangle: [1791, 1789, 1788]
Triangle: [1790, 1792, 1793]
Triangle: [1792, 2005, 2006]
Triangle: [1794, 1750, 1670]
Triangle: [1794, 1795, 1752]
Triangle: [1754, 1752, 1795]
Triangle: [1796, 2194, 2195]
Triangle: [1798, 1759, 1756]
Triangle: [1760, 1759, 1798]
Triangle: [1799, 1800, 1762]
Triangle: [1764, 1762, 1800]
Triangle: [1801, 1802, 1766]
Triangle: [1802, 1803, 1768]
Triangle: [1803, 1804, 1770]
Triangle: [1805, 1772, 1770]
Triangle: [1806, 1774, 1772]
Triangle: [1807, 1776, 1774]
Triangle: [1778, 1776, 1807]
Triangle: [1780, 1778, 1808]
Triangle: [1780, 1809, 1810]
Triangle: [2162, 2163, 1811]
Triangle: [2182, 2183, 1812]
Triangle: [1786, 1812, 1813]
Triangle: [1790, 1788, 1813]
Triangle: [1792, 1790, 1814]
Triangle: [1815, 2004, 2005]
Triangle: [1794, 1648, 1647]
Triangle: [1816, 1817, 1795]
Triangle: [1818, 1796, 1795]
Triangle: [2194, 1796, 1818]
Triangle: [1820, 1798, 1797]
Triangle: [1799, 1798, 1820]
Triangle: [1822, 1800, 1799]
Triangle: [1801, 1800, 1822]
Triangle: [1824, 1802, 1801]
Triangle: [1825, 1803, 1802]
Triangle: [1826, 1804, 1803]
Triangle: [1827, 1805, 1804]
Triangle: [1806, 1805, 1827]
Triangle: [1806, 1828, 1829]
Triangle: [1808, 1807, 1829]
Triangle: [1830, 1831, 1809]
Triangle: [1832, 1810, 1809]
Triangle: [2164, 1833, 1811]
Triangle: [2184, 1834, 1812]
Triangle: [1835, 1813, 1812]
Triangle: [1813, 1835, 1836]
Triangle: [1815, 1814, 1836]
Triangle: [1439, 1388, 1839]
Triangle: [1405, 1840, 1839]
Triangle: [1458, 1841, 1840]
Triangle: [1374, 1842, 1841]
Triangle: [1541, 1843, 1842]
Triangle: [1483, 1844, 1843]
Triangle: [1844, 1483, 1358]
Triangle: [1846, 1845, 1358]
Triangle: [1847, 1846, 228]
Triangle: [1848, 1847, 227]
Triangle: [1848, 226, 225]
Triangle: [1850, 1849, 225]
Triangle: [270, 1851, 1850]
Triangle: [1851, 270, 298]
Triangle: [1853, 1852, 298]
Triangle: [163, 281, 1854]
Triangle: [1854, 281, 242]
Triangle: [1856, 1855, 242]
Triangle: [1856, 148, 257]
Triangle: [1857, 257, 135]
Triangle: [121, 1859, 1858]
Triangle: [121, 99, 1860]
Triangle: [99, 56, 1861]
Triangle: [1861, 56, 22]
Triangle: [4735, 4736, 1862]
Triangle: [41, 1864, 1863]
Triangle: [1864, 41, 70]
Triangle: [1866, 1865, 70]
Triangle: [1866, 85, 359]
Triangle: [1868, 1867, 359]
Triangle: [1868, 360, 361]
Triangle: [1869, 361, 362]
Triangle: [1871, 1870, 362]
Triangle: [1872, 1871, 363]
Triangle: [1873, 1872, 364]
Triangle: [1874, 1873, 438]
Triangle: [1875, 1874, 454]
Triangle: [1876, 1875, 459]
Triangle: [1877, 1876, 464]
Triangle: [476, 1878, 1877]
Triangle: [481, 1879, 1878]
Triangle: [4700, 4701, 489]
Triangle: [1880, 489, 1571]
Triangle: [2004, 1815, 1837]
Triangle: [1644, 1882, 1883]
Triangle: [1882, 1884, 1885]
Triangle: [1884, 1886, 1887]
Triangle: [1889, 1914, 1915]
Triangle: [1888, 1920, 1921]
Triangle: [1891, 1890, 1892]
Triangle: [1893, 1892, 1640]
Triangle: [1894, 1895, 1896]
Triangle: [1895, 1894, 1898]
Triangle: [1899, 1898, 1900]
Triangle: [1919, 1902, 1903]
Triangle: [1903, 1902, 1916]
Triangle: [1905, 1904, 1906]
Triangle: [1906, 1908, 1909]
Triangle: [1908, 1912, 1913]
Triangle: [1912, 1910, 1911]
Triangle: [1896, 1642, 1739]
Triangle: [1892, 1897, 1739]
Triangle: [1892, 1898, 1894]
Triangle: [1898, 1892, 1890]
Triangle: [1919, 1920, 1888]
Triangle: [1915, 1916, 1902]
Triangle: [1904, 1886, 1884]
Triangle: [1884, 1882, 1908]
Triangle: [1912, 1908, 1882]
Triangle: [1914, 1887, 1886]
Triangle: [1916, 1915, 1886]
Triangle: [1917, 1916, 1904]
Triangle: [1900, 1919, 1918]
Triangle: [1920, 1919, 1900]
Triangle: [1921, 1920, 1890]
Triangle: [1923, 1911, 1910]
Triangle: [1926, 1925, 1644]
Triangle: [1926, 1645, 1653]
Triangle: [1927, 1653, 1652]
Triangle: [1928, 1652, 1671]
Triangle: [1929, 1671, 1672]
Triangle: [1925, 1922, 1910]
Triangle: [1642, 1924, 1922]
Triangle: [1931, 1913, 1911]
Triangle: [1933, 1909, 1913]
Triangle: [1934, 1907, 1909]
Triangle: [1907, 1934, 1935]
Triangle: [1917, 1905, 1935]
Triangle: [1937, 1903, 1917]
Triangle: [1937, 1938, 1918]
Triangle: [1938, 1939, 1901]
Triangle: [1939, 1940, 1899]
Triangle: [1895, 1899, 1940]
Triangle: [1932, 1911, 1923]
Triangle: [1942, 1941, 1923]
Triangle: [1943, 1896, 1940]
Triangle: [1944, 1940, 1939]
Triangle: [1946, 1945, 1939]
Triangle: [1947, 1946, 1938]
Triangle: [1948, 1947, 1937]
Triangle: [1949, 1948, 1936]
Triangle: [1934, 1950, 1949]
Triangle: [1934, 1933, 1951]
Triangle: [1952, 1951, 1933]
Triangle: [1953, 1952, 1931]
Triangle: [1941, 1954, 1953]
Triangle: [1955, 1954, 1941]
Triangle: [1943, 1956, 1924]
Triangle: [1956, 1955, 1942]
Triangle: [1957, 1956, 1943]
Triangle: [1958, 1957, 1944]
Triangle: [1959, 1958, 1945]
Triangle: [1960, 1959, 1946]
Triangle: [1947, 1948, 1961]
Triangle: [1948, 1949, 1962]
Triangle: [1962, 1949, 1950]
Triangle: [1962, 1952, 1953]
Triangle: [1954, 1964, 1963]
Triangle: [1964, 1954, 1955]
Triangle: [1955, 1956, 1957]
Triangle: [1965, 1957, 1958]
Triangle: [1961, 1962, 1963]
Triangle: [1960, 1963, 1964]
Triangle: [1975, 1976, 1816]
Triangle: [1816, 1976, 1977]
Triangle: [1817, 1977, 1978]
Triangle: [1818, 1978, 2192]
Triangle: [1980, 1820, 1819]
Triangle: [1981, 1821, 1820]
Triangle: [1973, 1972, 1597]
Triangle: [1974, 1973, 1596]
Triangle: [1975, 1974, 1650]
Triangle: [1976, 1975, 1651]
Triangle: [1976, 1966, 1967]
Triangle: [1977, 1967, 1968]
Triangle: [2191, 2192, 1978]
Triangle: [1970, 1980, 1979]
Triangle: [1971, 1981, 1980]
Triangle: [1983, 1821, 1981]
Triangle: [1831, 1983, 1982]
Triangle: [1984, 1822, 1821]
Triangle: [1823, 1822, 1984]
Triangle: [1825, 1824, 1984]
Triangle: [1828, 1827, 1826]
Triangle: [1829, 1828, 1984]
Triangle: [1831, 1830, 1984]
Triangle: [1985, 1982, 1981]
Triangle: [1986, 1832, 1982]
Triangle: [2165, 1987, 1833]
Triangle: [2184, 2185, 1988]
Triangle: [1835, 1834, 1988]
Triangle: [1989, 1990, 1836]
Triangle: [1990, 1991, 1837]
Triangle: [2003, 1837, 1991]
Triangle: [1653, 1645, 1966]
Triangle: [1645, 1883, 1968]
Triangle: [1883, 2190, 2191]
Triangle: [1885, 2189, 2190]
Triangle: [2188, 2189, 1885]
Triangle: [2187, 2188, 1887]
Triangle: [1988, 2185, 2186]
Triangle: [2166, 2167, 1989]
Triangle: [2167, 2168, 1990]
Triangle: [1990, 2168, 2169]
Triangle: [2171, 1638, 1992]
Triangle: [1993, 1992, 1638]
Triangle: [1994, 1993, 1636]
Triangle: [1995, 1994, 1634]
Triangle: [1996, 1995, 1632]
Triangle: [1997, 1996, 1630]
Triangle: [1998, 2277, 2278]
Triangle: [2274, 2275, 2000]
Triangle: [2158, 2159, 1999]
Triangle: [1881, 2003, 2002]
Triangle: [1571, 2004, 2003]
Triangle: [2004, 1571, 1570]
Triangle: [2005, 1570, 1569]
Triangle: [1572, 2002, 2001]
Triangle: [2275, 2276, 2008]
Triangle: [2007, 1999, 2159]
Triangle: [2002, 1991, 2009]
Triangle: [1565, 2120, 2121]
Triangle: [2120, 1565, 1553]
Triangle: [2119, 1553, 1430]
Triangle: [2118, 1430, 1467]
Triangle: [2117, 1467, 1426]
Triangle: [2116, 1426, 1425]
Triangle: [1448, 2114, 2115]
Triangle: [1448, 1449, 2113]
Triangle: [2113, 1449, 1548]
Triangle: [2112, 1548, 1560]
Triangle: [2111, 1560, 1450]
Triangle: [2109, 2110, 1450]
Triangle: [2108, 2109, 1421]
Triangle: [1465, 2107, 2108]
Triangle: [1428, 2106, 2107]
Triangle: [2105, 2106, 1428]
Triangle: [2235, 2236, 2105]
Triangle: [1532, 2103, 2104]
Triangle: [1475, 2102, 2103]
Triangle: [196, 2101, 2102]
Triangle: [2101, 196, 195]
Triangle: [194, 2099, 2100]
Triangle: [194, 193, 2098]
Triangle: [193, 170, 2097]
Triangle: [170, 278, 2096]
Triangle: [2096, 278, 306]
Triangle: [2094, 2095, 306]
Triangle: [289, 2093, 2094]
Triangle: [2093, 289, 250]
Triangle: [2092, 250, 140]
Triangle: [2091, 140, 251]
Triangle: [2089, 2090, 251]
Triangle: [127, 113, 2088]
Triangle: [113, 91, 2087]
Triangle: [91, 48, 2086]
Triangle: [2085, 2086, 48]
Triangle: [4747, 2085, 6]
Triangle: [2083, 2084, 7]
Triangle: [2082, 2083, 33]
Triangle: [77, 2081, 2082]
Triangle: [106, 2080, 2081]
Triangle: [106, 322, 2079]
Triangle: [322, 323, 2078]
Triangle: [323, 324, 2077]
Triangle: [324, 325, 2076]
Triangle: [325, 326, 2075]
Triangle: [326, 430, 2074]
Triangle: [2073, 2074, 430]
Triangle: [2072, 2073, 451]
Triangle: [2071, 2072, 441]
Triangle: [2070, 2071, 442]
Triangle: [4696, 661, 2069]
Triangle: [2068, 2069, 661]
Triangle: [2068, 1574, 1999]
Triangle: [2066, 2067, 1999]
Triangle: [2064, 2067, 2066]
Triangle: [2063, 2068, 2067]
Triangle: [2069, 2068, 2063]
Triangle: [4695, 2069, 2062]
Triangle: [2071, 2070, 2061]
Triangle: [2060, 2059, 2072]
Triangle: [2059, 2058, 2073]
Triangle: [2058, 2057, 2074]
Triangle: [2075, 2074, 2057]
Triangle: [2076, 2075, 2056]
Triangle: [2077, 2076, 2055]
Triangle: [2078, 2077, 2054]
Triangle: [2079, 2078, 2053]
Triangle: [2080, 2079, 2052]
Triangle: [2080, 2051, 2050]
Triangle: [2081, 2050, 2049]
Triangle: [2082, 2049, 2048]
Triangle: [2084, 2083, 2048]
Triangle: [4748, 2046, 2085]
Triangle: [2086, 2085, 2046]
Triangle: [2087, 2086, 2045]
Triangle: [2088, 2087, 2044]
Triangle: [2089, 2088, 2043]
Triangle: [2042, 2041, 2090]
Triangle: [2040, 2091, 2090]
Triangle: [2039, 2092, 2091]
Triangle: [2038, 2093, 2092]
Triangle: [2093, 2038, 2037]
Triangle: [2037, 2036, 2095]
Triangle: [2035, 2096, 2095]
Triangle: [2096, 2035, 2034]
Triangle: [2098, 2097, 2034]
Triangle: [2098, 2033, 2032]
Triangle: [2099, 2032, 2031]
Triangle: [2030, 2101, 2100]
Triangle: [2101, 2030, 2029]
Triangle: [2102, 2029, 2028]
Triangle: [2103, 2028, 2027]
Triangle: [2236, 2237, 2026]
Triangle: [2026, 2025, 2106]
Triangle: [2106, 2025, 2024]
Triangle: [2107, 2024, 2023]
Triangle: [2109, 2108, 2023]
Triangle: [2022, 2021, 2110]
Triangle: [2020, 2111, 2110]
Triangle: [2019, 2112, 2111]
Triangle: [2018, 2113, 2112]
Triangle: [2114, 2113, 2018]
Triangle: [2114, 2017, 2016]
Triangle: [2015, 2116, 2115]
Triangle: [2014, 2117, 2116]
Triangle: [2013, 2118, 2117]
Triangle: [2012, 2119, 2118]
Triangle: [2011, 2120, 2119]
Triangle: [2121, 2120, 2011]
Triangle: [2234, 2121, 2010]
Triangle: [2122, 1394, 1395]
Triangle: [1395, 1472, 2124]
Triangle: [2126, 2125, 200]
Triangle: [199, 198, 2127]
Triangle: [198, 197, 2128]
Triangle: [197, 171, 2129]
Triangle: [2130, 2129, 171]
Triangle: [2131, 2130, 277]
Triangle: [2131, 305, 156]
Triangle: [2133, 2132, 156]
Triangle: [2133, 288, 249]
Triangle: [2135, 2134, 249]
Triangle: [2136, 2135, 141]
Triangle: [2137, 2136, 264]
Triangle: [128, 114, 2138]
Triangle: [2139, 2138, 114]
Triangle: [92, 49, 2140]
Triangle: [2141, 2140, 49]
Triangle: [4745, 2141, 8]
Triangle: [2143, 2142, 9]
Triangle: [2144, 2143, 34]
Triangle: [78, 2145, 2144]
Triangle: [107, 2146, 2145]
Triangle: [2147, 2146, 107]
Triangle: [327, 328, 2148]
Triangle: [328, 329, 2149]
Triangle: [330, 2150, 2149]
Triangle: [330, 331, 2151]
Triangle: [331, 431, 2152]
Triangle: [2153, 2152, 431]
Triangle: [2154, 2153, 450]
Triangle: [2155, 2154, 443]
Triangle: [444, 483, 2156]
Triangle: [4698, 491, 2157]
Triangle: [1573, 2158, 2157]
Triangle: [2159, 2158, 1573]
Triangle: [2160, 2159, 2001]
Triangle: [2008, 2276, 2277]
Triangle: [2065, 2066, 1996]
Triangle: [2066, 2007, 1995]
Triangle: [2007, 2160, 1994]
Triangle: [2009, 1993, 1994]
Triangle: [1993, 2009, 1991]
Triangle: [1992, 1991, 2169]
Triangle: [2161, 1783, 1782]
Triangle: [2163, 2162, 1782]
Triangle: [1832, 2164, 2163]
Triangle: [1832, 1986, 2165]
Triangle: [2166, 2186, 2187]
Triangle: [1914, 1889, 2167]
Triangle: [2168, 2167, 1889]
Triangle: [2168, 1921, 1891]
Triangle: [2169, 1891, 1893]
Triangle: [1728, 2171, 2170]
Triangle: [2172, 2171, 1728]
Triangle: [2173, 2172, 1729]
Triangle: [1731, 2174, 2173]
Triangle: [2175, 2174, 1731]
Triangle: [1736, 2176, 2175]
Triangle: [1735, 2177, 2176]
Triangle: [2177, 1735, 1734]
Triangle: [2178, 1734, 1733]
Triangle: [1732, 2180, 2179]
Triangle: [1784, 2182, 2181]
Triangle: [2183, 2182, 1784]
Triangle: [1833, 2184, 2183]
Triangle: [1987, 2185, 2184]
Triangle: [2186, 2185, 1987]
Triangle: [2186, 2165, 1986]
Triangle: [1985, 2188, 2187]
Triangle: [1971, 2189, 2188]
Triangle: [2189, 1971, 1970]
Triangle: [2190, 1970, 1969]
Triangle: [2192, 2191, 1969]
Triangle: [2193, 2192, 1979]
Triangle: [1819, 1797, 2194]
Triangle: [2195, 2194, 1797]
Triangle: [2195, 1756, 1757]
Triangle: [1749, 2197, 1603]
Triangle: [2198, 1601, 1603]
Triangle: [2199, 1599, 1601]
Triangle: [1599, 2199, 2200]
Triangle: [1588, 1591, 2197]
Triangle: [2198, 2197, 1591]
Triangle: [2198, 1743, 1673]
Triangle: [2199, 1673, 1593]
Triangle: [2200, 1593, 1595]
Triangle: [1972, 2200, 1930]
Triangle: [2286, 2201, 1586]
Triangle: [2203, 2202, 1584]
Triangle: [1675, 1582, 2204]
Triangle: [1677, 2205, 2204]
Triangle: [2205, 1677, 2180]
Triangle: [1732, 2207, 2206]
Triangle: [2208, 1683, 1579]
Triangle: [2210, 1576, 1683]
Triangle: [1576, 2210, 2211]
Triangle: [2207, 1580, 1679]
Triangle: [2212, 2208, 2209]
Triangle: [2208, 2212, 2214]
Triangle: [2210, 2214, 2215]
Triangle: [2287, 2216, 2201]
Triangle: [2219, 2218, 1427]
Triangle: [2219, 1464, 1420]
Triangle: [2221, 2220, 1420]
Triangle: [2222, 2221, 1419]
Triangle: [1559, 2223, 2222]
Triangle: [1547, 2224, 2223]
Triangle: [1447, 2225, 2224]
Triangle: [2226, 2225, 1447]
Triangle: [2226, 1416, 1418]
Triangle: [2228, 2227, 1418]
Triangle: [1468, 2229, 2228]
Triangle: [1431, 2230, 2229]
Triangle: [1554, 2231, 2230]
Triangle: [2232, 2231, 1554]
Triangle: [2233, 2232, 1566]
Triangle: [2234, 2233, 1394]
Triangle: [2235, 2234, 2122]
Triangle: [1365, 2104, 2236]
Triangle: [2237, 2236, 2104]
Triangle: [2237, 2027, 2345]
Triangle: [2028, 2344, 2345]
Triangle: [2029, 2343, 2344]
Triangle: [2030, 2342, 2343]
Triangle: [2342, 2030, 2031]
Triangle: [2031, 2032, 2340]
Triangle: [2032, 2033, 2339]
Triangle: [2033, 2034, 2338]
Triangle: [2035, 2337, 2338]
Triangle: [2337, 2035, 2036]
Triangle: [2335, 2336, 2036]
Triangle: [2038, 2334, 2335]
Triangle: [2334, 2038, 2039]
Triangle: [2333, 2039, 2040]
Triangle: [2332, 2040, 2041]
Triangle: [2330, 2331, 2041]
Triangle: [2042, 2043, 2329]
Triangle: [2043, 2044, 2328]
Triangle: [2044, 2045, 2327]
Triangle: [2045, 2046, 2326]
Triangle: [4749, 2326, 2046]
Triangle: [2047, 2048, 2324]
Triangle: [2048, 2049, 2323]
Triangle: [2050, 2322, 2323]
Triangle: [2051, 2321, 2322]
Triangle: [2052, 2320, 2321]
Triangle: [2053, 2319, 2320]
Triangle: [2054, 2318, 2319]
Triangle: [2054, 2055, 2317]
Triangle: [2055, 2056, 2316]
Triangle: [2056, 2057, 2315]
Triangle: [2314, 2315, 2057]
Triangle: [2313, 2314, 2058]
Triangle: [2312, 2313, 2059]
Triangle: [2060, 2061, 2311]
Triangle: [4694, 2062, 2310]
Triangle: [2062, 2063, 2309]
Triangle: [2308, 2309, 2063]
Triangle: [2308, 2064, 2065]
Triangle: [2307, 2065, 1997]
Triangle: [2306, 1997, 1626]
Triangle: [2304, 2305, 1626]
Triangle: [1623, 2303, 2304]
Triangle: [1622, 2302, 2303]
Triangle: [2301, 2302, 1622]
Triangle: [2300, 2301, 1726]
Triangle: [2299, 2300, 1692]
Triangle: [2299, 1585, 1584]
Triangle: [2202, 2297, 2298]
Triangle: [2217, 2296, 2297]
Triangle: [2288, 2217, 2202]
Triangle: [2289, 2288, 2203]
Triangle: [2290, 2289, 2204]
Triangle: [2290, 2205, 2206]
Triangle: [2211, 2215, 2290]
Triangle: [2292, 2291, 2216]
Triangle: [2293, 2295, 2296]
Triangle: [2217, 2288, 2294]
Triangle: [2289, 2290, 2294]
Triangle: [2295, 2292, 2287]
Triangle: [2296, 2287, 2286]
Triangle: [2297, 2286, 2285]
Triangle: [2284, 2299, 2298]
Triangle: [2284, 2283, 2300]
Triangle: [2282, 2301, 2300]
Triangle: [2282, 2281, 2302]
Triangle: [2302, 2281, 2280]
Triangle: [2303, 2280, 2279]
Triangle: [2278, 2305, 2304]
Triangle: [2277, 2306, 2305]
Triangle: [2276, 2307, 2306]
Triangle: [2275, 2308, 2307]
Triangle: [2275, 2274, 2309]
Triangle: [2310, 2309, 2274]
Triangle: [4693, 2310, 2273]
Triangle: [2312, 2311, 2272]
Triangle: [2271, 2270, 2313]
Triangle: [2270, 2269, 2314]
Triangle: [2269, 2268, 2315]
Triangle: [2316, 2315, 2268]
Triangle: [2316, 2267, 2266]
Triangle: [2317, 2266, 2265]
Triangle: [2318, 2265, 2264]
Triangle: [2319, 2264, 2263]
Triangle: [2321, 2320, 2263]
Triangle: [2321, 2262, 2261]
Triangle: [2322, 2261, 2260]
Triangle: [2324, 2323, 2260]
Triangle: [2325, 2324, 2259]
Triangle: [4750, 2257, 2326]
Triangle: [2326, 2257, 2256]
Triangle: [2327, 2256, 2255]
Triangle: [2328, 2255, 2254]
Triangle: [2330, 2329, 2254]
Triangle: [2253, 2252, 2331]
Triangle: [2252, 2251, 2332]
Triangle: [2251, 2250, 2333]
Triangle: [2249, 2334, 2333]
Triangle: [2334, 2249, 2248]
Triangle: [2247, 2336, 2335]
Triangle: [2247, 2246, 2337]
Triangle: [2338, 2337, 2246]
Triangle: [2339, 2338, 2245]
Triangle: [2340, 2339, 2244]
Triangle: [2341, 2340, 2243]
Triangle: [2241, 2342, 2341]
Triangle: [2342, 2241, 2240]
Triangle: [2343, 2240, 2239]
Triangle: [2344, 2239, 2238]
Triangle: [2212, 2213, 2291]
Triangle: [2295, 2214, 2212]
Triangle: [2214, 2295, 2293]
Triangle: [2294, 2290, 2215]
Triangle: [2348, 2346, 2347]
Triangle: [2349, 4514, 4513]
Triangle: [2351, 4405, 4404]
Triangle: [2353, 3826, 3825]
Triangle: [2356, 2354, 2355]
Triangle: [2357, 2359, 2358]
Triangle: [2358, 2359, 2361]
Triangle: [2360, 2361, 2363]
Triangle: [2362, 2363, 2365]
Triangle: [2364, 2365, 4130]
Triangle: [2366, 2367, 2369]
Triangle: [2368, 2369, 2371]
Triangle: [2370, 2371, 29]
Triangle: [2372, 29, 1]
Triangle: [4729, 0, 30]
Triangle: [2349, 2347, 2373]
Triangle: [4514, 2349, 2374]
Triangle: [2375, 4406, 4405]
Triangle: [3826, 2353, 2376]
Triangle: [2355, 2377, 2378]
Triangle: [2357, 2378, 2379]
Triangle: [2380, 2361, 2359]
Triangle: [2361, 2380, 2381]
Triangle: [2363, 2381, 2382]
Triangle: [2365, 2382, 4131]
Triangle: [2384, 2369, 2367]
Triangle: [2385, 2371, 2369]
Triangle: [44, 29, 2371]
Triangle: [2387, 2372, 2346]
Triangle: [2386, 2346, 2348]
Triangle: [2388, 2348, 4513]
Triangle: [2350, 4404, 4403]
Triangle: [2352, 3825, 3824]
Triangle: [2354, 2356, 2392]
Triangle: [2356, 2358, 2393]
Triangle: [2393, 2358, 2360]
Triangle: [2394, 2360, 2362]
Triangle: [2395, 2362, 2364]
Triangle: [2396, 2364, 4129]
Triangle: [2397, 2366, 2368]
Triangle: [2398, 2368, 2370]
Triangle: [2372, 2387, 2399]
Triangle: [4728, 30, 60]
Triangle: [2400, 2401, 2374]
Triangle: [4515, 2374, 2401]
Triangle: [2402, 4407, 4406]
Triangle: [2376, 2403, 3828]
Triangle: [2377, 2404, 2405]
Triangle: [2379, 2378, 2405]
Triangle: [2406, 2407, 2380]
Triangle: [2407, 2408, 2381]
Triangle: [2382, 2381, 2408]
Triangle: [2382, 2409, 4132]
Triangle: [2411, 2384, 2383]
Triangle: [2412, 2385, 2384]
Triangle: [73, 44, 2385]
Triangle: [4727, 60, 75]
Triangle: [2413, 2414, 2401]
Triangle: [4516, 2401, 2414]
Triangle: [2402, 2415, 4408]
Triangle: [2403, 2416, 3829]
Triangle: [2404, 2417, 2418]
Triangle: [2418, 2419, 2406]
Triangle: [2407, 2406, 2419]
Triangle: [2420, 2421, 2408]
Triangle: [2421, 2422, 2409]
Triangle: [2422, 4133, 4132]
Triangle: [2424, 2411, 2410]
Triangle: [87, 2412, 2411]
Triangle: [88, 73, 2412]
Triangle: [2388, 2426, 2425]
Triangle: [2426, 2388, 4512]
Triangle: [4402, 2427, 2389]
Triangle: [3823, 2428, 2390]
Triangle: [2391, 2392, 2430]
Triangle: [2431, 2430, 2392]
Triangle: [2431, 2393, 2394]
Triangle: [2395, 2433, 2432]
Triangle: [2396, 2434, 2433]
Triangle: [2434, 2396, 4128]
Triangle: [2435, 2397, 2398]
Triangle: [2399, 2437, 2436]
Triangle: [2387, 2438, 2437]
Triangle: [2438, 2387, 2386]
Triangle: [4725, 4726, 75]
Triangle: [2413, 2439, 2440]
Triangle: [2414, 2440, 4518]
Triangle: [2415, 2441, 4409]
Triangle: [2416, 2442, 3830]
Triangle: [2424, 2444, 110]
Triangle: [2445, 2425, 2426]
Triangle: [2446, 2426, 4511]
Triangle: [2427, 4402, 4401]
Triangle: [2428, 3823, 3822]
Triangle: [2429, 2430, 2450]
Triangle: [2430, 2431, 2451]
Triangle: [2451, 2431, 2432]
Triangle: [2433, 2453, 2452]
Triangle: [2454, 2453, 2433]
Triangle: [2454, 2434, 4127]
Triangle: [2455, 2435, 2436]
Triangle: [2456, 2436, 2437]
Triangle: [2457, 2437, 2438]
Triangle: [2458, 2438, 2425]
Triangle: [2459, 2445, 2446]
Triangle: [4509, 2460, 2446]
Triangle: [4400, 2461, 2447]
Triangle: [3821, 2462, 2448]
Triangle: [2463, 2449, 2450]
Triangle: [2465, 2464, 2450]
Triangle: [2465, 2451, 2452]
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Triangle: [4601, 4613, 407]
Triangle: [4615, 4614, 2707]
Triangle: [4616, 4615, 2730]
Triangle: [4617, 4616, 2728]
Triangle: [4618, 4617, 2726]
Triangle: [4618, 2724, 2722]
Triangle: [4619, 2722, 2720]
Triangle: [2718, 4621, 4620]
Triangle: [4621, 2718, 2716]
Triangle: [4623, 4622, 2716]
Triangle: [4624, 4623, 2714]
Triangle: [2710, 4625, 4624]
Triangle: [4625, 2710, 2708]
Triangle: [4626, 2708, 2707]
Triangle: [4627, 3490, 3491]
Triangle: [4628, 3491, 3492]
Triangle: [3493, 4630, 4629]
Triangle: [3494, 4631, 4630]
Triangle: [3495, 4632, 4631]
Triangle: [4633, 4632, 3495]
Triangle: [4634, 4633, 3496]
Triangle: [3498, 4635, 4634]
Triangle: [4636, 4635, 3498]
Triangle: [4637, 4636, 3499]
Triangle: [3501, 4638, 4637]
Triangle: [3489, 4639, 4638]
Triangle: [4639, 3489, 3490]
Triangle: [4641, 4640, 1180]
Triangle: [1179, 1191, 4642]
Triangle: [1191, 1190, 4643]
Triangle: [1190, 1189, 4644]
Triangle: [4644, 1189, 1188]
Triangle: [1187, 4646, 4645]
Triangle: [1186, 4647, 4646]
Triangle: [1185, 4648, 4647]
Triangle: [1184, 4649, 4648]
Triangle: [1184, 1183, 4650]
Triangle: [1182, 4651, 4650]
Triangle: [4652, 4651, 1182]
Triangle: [4640, 4652, 1181]
Triangle: [4654, 4653, 484]
Triangle: [2311, 4655, 4654]
Triangle: [2061, 4656, 4655]
Triangle: [2070, 4657, 4656]
Triangle: [486, 4658, 4657]
Triangle: [2156, 4659, 4658]
Triangle: [4660, 4659, 2156]
Triangle: [4660, 483, 480]
Triangle: [4661, 480, 1879]
Triangle: [4662, 1879, 481]
Triangle: [475, 4664, 4663]
Triangle: [4664, 475, 474]
Triangle: [4666, 4665, 474]
Triangle: [2788, 2794, 4667]
Triangle: [4668, 4667, 2794]
Triangle: [4669, 4668, 4146]
Triangle: [4670, 4669, 2793]
Triangle: [4419, 4671, 4670]
Triangle: [4419, 2798, 4672]
Triangle: [2798, 4333, 4673]
Triangle: [4333, 4324, 4674]
Triangle: [4324, 4566, 4675]
Triangle: [4566, 4528, 4676]
Triangle: [4528, 2797, 4677]
Triangle: [31, 59, 4679]
Triangle: [59, 74, 4680]
Triangle: [103, 4681, 4680]
Triangle: [103, 307, 4682]
Triangle: [309, 4683, 4682]
Triangle: [311, 4684, 4683]
Triangle: [313, 4685, 4684]
Triangle: [315, 4686, 4685]
Triangle: [423, 4687, 4686]
Triangle: [425, 4688, 4687]
Triangle: [425, 427, 4689]
Triangle: [4690, 4689, 427]
Triangle: [4690, 484, 4653]
Triangle: [4653, 4654, 4692]
Triangle: [4655, 4693, 4692]
Triangle: [4656, 4694, 4693]
Triangle: [4657, 4695, 4694]
Triangle: [4658, 4696, 4695]
Triangle: [4659, 4697, 4696]
Triangle: [4659, 4660, 4698]
Triangle: [4698, 4660, 4661]
Triangle: [4699, 4661, 4662]
Triangle: [4700, 4662, 4663]
Triangle: [4664, 4702, 4701]
Triangle: [4702, 4664, 4665]
Triangle: [4704, 4703, 4665]
Triangle: [4666, 4667, 4705]
Triangle: [4705, 4667, 4668]
Triangle: [4707, 4706, 4668]
Triangle: [4708, 4707, 4669]
Triangle: [4670, 4671, 4709]
Triangle: [4671, 4672, 4710]
Triangle: [4672, 4673, 4711]
Triangle: [4673, 4674, 4712]
Triangle: [4674, 4675, 4713]
Triangle: [4676, 4714, 4713]
Triangle: [4676, 4677, 4715]
Triangle: [4716, 4715, 4677]
Triangle: [4716, 2797, 2748]
Triangle: [2747, 4718, 4717]
Triangle: [2746, 4719, 4718]
Triangle: [4720, 4719, 2746]
Triangle: [4721, 4720, 2645]
Triangle: [4722, 4721, 2644]
Triangle: [4723, 4722, 2643]
Triangle: [4724, 4723, 2642]
Triangle: [4725, 4724, 2641]
Triangle: [4726, 4725, 2439]
Triangle: [2400, 4727, 4726]
Triangle: [2373, 4728, 4727]
Triangle: [2347, 4729, 4728]
Triangle: [1, 4730, 2346]
Triangle: [4730, 4729, 2346]
Triangle: [4732, 4731, 1]
Triangle: [4733, 4732, 29]
Triangle: [4734, 4733, 27]
Triangle: [4735, 4734, 25]
Triangle: [4736, 4735, 23]
Triangle: [4737, 4736, 1863]
Triangle: [4738, 4737, 21]
Triangle: [4739, 4738, 19]
Triangle: [4740, 4739, 17]
Triangle: [4740, 15, 13]
Triangle: [11, 4742, 4741]
Triangle: [1516, 4743, 4742]
Triangle: [4743, 1516, 9]
Triangle: [2142, 4745, 4744]
Triangle: [4745, 2142, 7]
Triangle: [2084, 4747, 4746]
Triangle: [2047, 4748, 4747]
Triangle: [2325, 4749, 4748]
Triangle: [2258, 4750, 4749]
Triangle: [4750, 2258, 5]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.387279
  Group: 'mixamorig:RightUpLeg', Weight: 0.532460
  Group: 'mixamorig:Hips', Weight: 0.080261
Vertex 1:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.432134
  Group: 'mixamorig:RightUpLeg', Weight: 0.522132
  Group: 'mixamorig:Hips', Weight: 0.045735
Vertex 2:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.619670
  Group: 'mixamorig:RightUpLeg', Weight: 0.336538
  Group: 'mixamorig:Hips', Weight: 0.043792
Vertex 3:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.525760
  Group: 'mixamorig:RightUpLeg', Weight: 0.358595
  Group: 'mixamorig:Hips', Weight: 0.115646
Vertex 4:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.741487
  Group: 'mixamorig:RightUpLeg', Weight: 0.196955
  Group: 'mixamorig:Hips', Weight: 0.061558
Vertex 5:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.593564
  Group: 'mixamorig:RightUpLeg', Weight: 0.273820
  Group: 'mixamorig:Hips', Weight: 0.132616
Vertex 6:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.829346
  Group: 'mixamorig:RightUpLeg', Weight: 0.067365
  Group: 'mixamorig:Hips', Weight: 0.103288
Vertex 7:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.746616
  Group: 'mixamorig:RightUpLeg', Weight: 0.064712
  Group: 'mixamorig:Hips', Weight: 0.188672
Vertex 8:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.874302
  Group: 'mixamorig:RightUpLeg', Weight: 0.019861
  Group: 'mixamorig:Hips', Weight: 0.105838
Vertex 9:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.802662
  Group: 'mixamorig:RightUpLeg', Weight: 0.014134
  Group: 'mixamorig:Hips', Weight: 0.183204
Vertex 10:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.891090
  Group: 'mixamorig:Hips', Weight: 0.108910
Vertex 11:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.811388
  Group: 'mixamorig:Hips', Weight: 0.188612
Vertex 12:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.881893
  Group: 'mixamorig:Hips', Weight: 0.118107
Vertex 13:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.801735
  Group: 'mixamorig:Hips', Weight: 0.198265
Vertex 14:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.868023
  Group: 'mixamorig:Hips', Weight: 0.131977
Vertex 15:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.794471
  Group: 'mixamorig:Hips', Weight: 0.205529
Vertex 16:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.864606
  Group: 'mixamorig:Hips', Weight: 0.135394
Vertex 17:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.800405
  Group: 'mixamorig:Hips', Weight: 0.199595
Vertex 18:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.876404
  Group: 'mixamorig:Hips', Weight: 0.123596
Vertex 19:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.808840
  Group: 'mixamorig:Hips', Weight: 0.191160
Vertex 20:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.877403
  Group: 'mixamorig:RightUpLeg', Weight: 0.013386
  Group: 'mixamorig:Hips', Weight: 0.109210
Vertex 21:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.804156
  Group: 'mixamorig:RightUpLeg', Weight: 0.012993
  Group: 'mixamorig:Hips', Weight: 0.182851
Vertex 22:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.851296
  Group: 'mixamorig:RightUpLeg', Weight: 0.057922
  Group: 'mixamorig:Hips', Weight: 0.090782
Vertex 23:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.781768
  Group: 'mixamorig:RightUpLeg', Weight: 0.060530
  Group: 'mixamorig:Hips', Weight: 0.157702
Vertex 24:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.794609
  Group: 'mixamorig:RightUpLeg', Weight: 0.137219
  Group: 'mixamorig:Hips', Weight: 0.068172
Vertex 25:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.722578
  Group: 'mixamorig:RightUpLeg', Weight: 0.163028
  Group: 'mixamorig:Hips', Weight: 0.114395
Vertex 26:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.728277
  Group: 'mixamorig:RightUpLeg', Weight: 0.229696
  Group: 'mixamorig:Hips', Weight: 0.042027
Vertex 27:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.612649
  Group: 'mixamorig:RightUpLeg', Weight: 0.314246
  Group: 'mixamorig:Hips', Weight: 0.073105
Vertex 28:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.644162
  Group: 'mixamorig:RightUpLeg', Weight: 0.324266
  Group: 'mixamorig:Hips', Weight: 0.031572
Vertex 29:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.450575
  Group: 'mixamorig:RightUpLeg', Weight: 0.504907
  Group: 'mixamorig:Hips', Weight: 0.044519
Vertex 30:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.357438
  Group: 'mixamorig:RightUpLeg', Weight: 0.477967
  Group: 'mixamorig:Hips', Weight: 0.164595
Vertex 31:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.466740
  Group: 'mixamorig:RightUpLeg', Weight: 0.319794
  Group: 'mixamorig:Hips', Weight: 0.213466
Vertex 32:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.508523
  Group: 'mixamorig:RightUpLeg', Weight: 0.173372
  Group: 'mixamorig:Hips', Weight: 0.318106
Vertex 33:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.681197
  Group: 'mixamorig:RightUpLeg', Weight: 0.047353
  Group: 'mixamorig:Hips', Weight: 0.271449
Vertex 34:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.725116
  Group: 'mixamorig:RightUpLeg', Weight: 0.005891
  Group: 'mixamorig:Hips', Weight: 0.268992
Vertex 35:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.708874
  Group: 'mixamorig:Hips', Weight: 0.291126
Vertex 36:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.696314
  Group: 'mixamorig:Hips', Weight: 0.303686
Vertex 37:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.687051
  Group: 'mixamorig:Hips', Weight: 0.312949
Vertex 38:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.711520
  Group: 'mixamorig:Hips', Weight: 0.288480
Vertex 39:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.727952
  Group: 'mixamorig:Hips', Weight: 0.272048
Vertex 40:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.737123
  Group: 'mixamorig:RightUpLeg', Weight: 0.009387
  Group: 'mixamorig:Hips', Weight: 0.253491
Vertex 41:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.716468
  Group: 'mixamorig:RightUpLeg', Weight: 0.061544
  Group: 'mixamorig:Hips', Weight: 0.221989
Vertex 42:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.651613
  Group: 'mixamorig:RightUpLeg', Weight: 0.171726
  Group: 'mixamorig:Hips', Weight: 0.176661
Vertex 43:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.521131
  Group: 'mixamorig:RightUpLeg', Weight: 0.354579
  Group: 'mixamorig:Hips', Weight: 0.124291
Vertex 44:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.435079
  Group: 'mixamorig:RightUpLeg', Weight: 0.490636
  Group: 'mixamorig:Hips', Weight: 0.074285
Vertex 45:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.818234
  Group: 'mixamorig:RightUpLeg', Weight: 0.159678
  Group: 'mixamorig:Hips', Weight: 0.022088
Vertex 46:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.786091
  Group: 'mixamorig:RightUpLeg', Weight: 0.193419
  Group: 'mixamorig:Hips', Weight: 0.020489
Vertex 47:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.875843
  Group: 'mixamorig:RightUpLeg', Weight: 0.099671
  Group: 'mixamorig:Hips', Weight: 0.024486
Vertex 48:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.925316
  Group: 'mixamorig:RightUpLeg', Weight: 0.040866
  Group: 'mixamorig:Hips', Weight: 0.033818
Vertex 49:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.946587
  Group: 'mixamorig:RightUpLeg', Weight: 0.011501
  Group: 'mixamorig:Hips', Weight: 0.041912
Vertex 50:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.954365
  Group: 'mixamorig:Hips', Weight: 0.045635
Vertex 51:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.950654
  Group: 'mixamorig:Hips', Weight: 0.049346
Vertex 52:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.946281
  Group: 'mixamorig:Hips', Weight: 0.053719
Vertex 53:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.942680
  Group: 'mixamorig:Hips', Weight: 0.057320
Vertex 54:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.940711
  Group: 'mixamorig:Hips', Weight: 0.059289
Vertex 55:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.933087
  Group: 'mixamorig:RightUpLeg', Weight: 0.012531
  Group: 'mixamorig:Hips', Weight: 0.054382
Vertex 56:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.909271
  Group: 'mixamorig:RightUpLeg', Weight: 0.043549
  Group: 'mixamorig:Hips', Weight: 0.047180
Vertex 57:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.854884
  Group: 'mixamorig:RightUpLeg', Weight: 0.104937
  Group: 'mixamorig:Hips', Weight: 0.040179
Vertex 58:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.809419
  Group: 'mixamorig:RightUpLeg', Weight: 0.163828
  Group: 'mixamorig:Hips', Weight: 0.026753
Vertex 59:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.318975
  Group: 'mixamorig:RightUpLeg', Weight: 0.200755
  Group: 'mixamorig:Hips', Weight: 0.480271
Vertex 60:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.308408
  Group: 'mixamorig:RightUpLeg', Weight: 0.370957
  Group: 'mixamorig:Hips', Weight: 0.320636
Vertex 61:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.344608
  Group: 'mixamorig:RightUpLeg', Weight: 0.114565
  Group: 'mixamorig:Hips', Weight: 0.540827
Vertex 62:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.554823
  Group: 'mixamorig:RightUpLeg', Weight: 0.002554
  Group: 'mixamorig:Hips', Weight: 0.442623
Vertex 63:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.621057
  Group: 'mixamorig:Hips', Weight: 0.378943
Vertex 64:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.596583
  Group: 'mixamorig:Hips', Weight: 0.403417
Vertex 65:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.543877
  Group: 'mixamorig:Hips', Weight: 0.456123
Vertex 66:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.533180
  Group: 'mixamorig:Hips', Weight: 0.466820
Vertex 67:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.578845
  Group: 'mixamorig:Hips', Weight: 0.421155
Vertex 68:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.611018
  Group: 'mixamorig:Hips', Weight: 0.388982
Vertex 69:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.627362
  Group: 'mixamorig:RightUpLeg', Weight: 0.002576
  Group: 'mixamorig:Hips', Weight: 0.370063
Vertex 70:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.612358
  Group: 'mixamorig:RightUpLeg', Weight: 0.056896
  Group: 'mixamorig:Hips', Weight: 0.330745
Vertex 71:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.550398
  Group: 'mixamorig:RightUpLeg', Weight: 0.164588
  Group: 'mixamorig:Hips', Weight: 0.285014
Vertex 72:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.459283
  Group: 'mixamorig:RightUpLeg', Weight: 0.333652
  Group: 'mixamorig:Hips', Weight: 0.207064
Vertex 73:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.415492
  Group: 'mixamorig:RightUpLeg', Weight: 0.465734
  Group: 'mixamorig:Hips', Weight: 0.118774
Vertex 74:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.166186
  Group: 'mixamorig:RightUpLeg', Weight: 0.060421
  Group: 'mixamorig:Hips', Weight: 0.773393
Vertex 75:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.037907
  Group: 'mixamorig:RightUpLeg', Weight: 0.106756
  Group: 'mixamorig:Hips', Weight: 0.855337
Vertex 76:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.228416
  Group: 'mixamorig:RightUpLeg', Weight: 0.032930
  Group: 'mixamorig:Hips', Weight: 0.738654
Vertex 77:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.521812
  Group: 'mixamorig:Hips', Weight: 0.478188
Vertex 78:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.586151
  Group: 'mixamorig:Hips', Weight: 0.413849
Vertex 79:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.573449
  Group: 'mixamorig:Hips', Weight: 0.426551
Vertex 80:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.449019
  Group: 'mixamorig:Hips', Weight: 0.550981
Vertex 81:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.345878
  Group: 'mixamorig:Hips', Weight: 0.654122
Vertex 82:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.399848
  Group: 'mixamorig:Hips', Weight: 0.600152
Vertex 83:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.478513
  Group: 'mixamorig:Hips', Weight: 0.521487
Vertex 84:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.425665
  Group: 'mixamorig:Hips', Weight: 0.574335
Vertex 85:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.322455
  Group: 'mixamorig:RightUpLeg', Weight: 0.026338
  Group: 'mixamorig:Hips', Weight: 0.651207
Vertex 86:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.269695
  Group: 'mixamorig:RightUpLeg', Weight: 0.133239
  Group: 'mixamorig:Hips', Weight: 0.597067
Vertex 87:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.279262
  Group: 'mixamorig:RightUpLeg', Weight: 0.300708
  Group: 'mixamorig:Hips', Weight: 0.420030
Vertex 88:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.373191
  Group: 'mixamorig:RightUpLeg', Weight: 0.403193
  Group: 'mixamorig:Hips', Weight: 0.223615
Vertex 89:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.929363
  Group: 'mixamorig:RightUpLeg', Weight: 0.062664
  Group: 'mixamorig:Hips', Weight: 0.007973
Vertex 90:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.952737
  Group: 'mixamorig:RightUpLeg', Weight: 0.037988
  Group: 'mixamorig:Hips', Weight: 0.009275
Vertex 91:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.971841
  Group: 'mixamorig:RightUpLeg', Weight: 0.016421
  Group: 'mixamorig:Hips', Weight: 0.011739
Vertex 92:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.985696
  Group: 'mixamorig:Hips', Weight: 0.014304
Vertex 93:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.982481
  Group: 'mixamorig:Hips', Weight: 0.017519
Vertex 94:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.982579
  Group: 'mixamorig:Hips', Weight: 0.017421
Vertex 95:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.980709
  Group: 'mixamorig:Hips', Weight: 0.019291
Vertex 96:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.979627
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Vertex 98:
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Vertex 104:
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Vertex 105:
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Vertex 106:
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Vertex 107:
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Vertex 108:
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Vertex 109:
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Vertex 112:
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Vertex 113:
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Vertex 115:
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Vertex 116:
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Vertex 117:
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Vertex 118:
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Vertex 119:
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Vertex 120:
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Vertex 121:
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Vertex 122:
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Vertex 123:
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Vertex 124:
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Vertex 125:
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Vertex 126:
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Vertex 127:
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Vertex 128:
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Vertex 129:
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Vertex 130:
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Vertex 131:
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Vertex 132:
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Vertex 133:
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Vertex 134:
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Vertex 135:
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Vertex 136:
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Vertex 137:
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Vertex 138:
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Vertex 139:
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Vertex 140:
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Vertex 141:
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Vertex 142:
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Vertex 143:
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Vertex 144:
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Vertex 145:
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Vertex 146:
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Vertex 147:
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Vertex 148:
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Vertex 149:
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Vertex 150:
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Vertex 151:
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Vertex 152:
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Vertex 153:
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Vertex 154:
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Vertex 155:
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Vertex 156:
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Vertex 157:
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Vertex 158:
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Vertex 159:
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Vertex 160:
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Vertex 161:
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Vertex 162:
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Vertex 163:
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Vertex 164:
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Vertex 165:
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Vertex 166:
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Vertex 167:
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Vertex 168:
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Vertex 169:
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Vertex 170:
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Vertex 171:
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Vertex 172:
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Vertex 173:
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Vertex 174:
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Vertex 175:
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Vertex 176:
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Vertex 177:
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Vertex 178:
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Vertex 179:
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Vertex 180:
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Vertex 181:
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Vertex 185:
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Vertex 186:
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Vertex 187:
Vertex groups: 4
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Vertex 188:
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Vertex 189:
Vertex groups: 4
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Vertex 190:
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Vertex 191:
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Vertex 192:
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Vertex 193:
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Vertex 195:
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Vertex 196:
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Vertex 197:
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Vertex 198:
Vertex groups: 4
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Vertex 199:
Vertex groups: 4
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Vertex 200:
Vertex groups: 4
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Vertex 201:
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Vertex 202:
Vertex groups: 4
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Vertex 203:
Vertex groups: 4
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Vertex 204:
Vertex groups: 4
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Vertex 205:
Vertex groups: 4
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Vertex 206:
Vertex groups: 4
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Vertex 207:
Vertex groups: 4
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Vertex 208:
Vertex groups: 4
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Vertex 209:
Vertex groups: 4
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Vertex 210:
Vertex groups: 4
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Vertex 211:
Vertex groups: 4
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Vertex 212:
Vertex groups: 4
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Vertex 213:
Vertex groups: 4
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Vertex 214:
Vertex groups: 4
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Vertex 215:
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Vertex 216:
Vertex groups: 4
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Vertex 217:
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Vertex 218:
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Vertex 219:
Vertex groups: 4
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Vertex 220:
Vertex groups: 4
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Vertex 221:
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Vertex 222:
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Vertex 223:
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Vertex 224:
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Vertex 225:
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Vertex 226:
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Vertex 228:
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Vertex 229:
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Vertex 230:
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Vertex 231:
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Vertex 232:
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Vertex 233:
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Vertex 234:
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Vertex 235:
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Vertex 236:
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Vertex 237:
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Vertex 238:
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Vertex 239:
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Vertex 240:
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Vertex 241:
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Vertex 242:
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Vertex 243:
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Vertex 244:
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Vertex 245:
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Vertex 246:
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Vertex 247:
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Vertex 248:
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Vertex 249:
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Vertex 250:
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Vertex 251:
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Vertex 252:
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Vertex 253:
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Vertex 254:
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Vertex 255:
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Vertex 256:
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Vertex 257:
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Vertex 258:
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Vertex 259:
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Vertex 260:
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Vertex 261:
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Vertex 262:
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Vertex 263:
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Vertex 264:
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Vertex 265:
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Vertex 266:
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Vertex 267:
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Vertex 268:
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Vertex 269:
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Vertex 270:
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Vertex 271:
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Vertex 272:
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Vertex 273:
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Vertex 274:
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Vertex 275:
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Vertex 276:
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Vertex 277:
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Vertex 278:
Vertex groups: 2
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Vertex 279:
Vertex groups: 2
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Vertex 280:
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Vertex 281:
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Vertex 282:
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Vertex 283:
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Vertex 284:
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Vertex 285:
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Vertex 286:
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Vertex 287:
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Vertex 288:
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Vertex 289:
Vertex groups: 2
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Vertex 290:
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Vertex 291:
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Vertex 292:
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Vertex 293:
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Vertex 294:
Vertex groups: 2
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Vertex 295:
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Vertex 296:
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Vertex 297:
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Vertex 298:
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Vertex 299:
Vertex groups: 2
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Vertex 300:
Vertex groups: 2
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Vertex 301:
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Vertex 302:
Vertex groups: 2
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Vertex 303:
Vertex groups: 2
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Vertex 304:
Vertex groups: 2
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Vertex 305:
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Vertex 306:
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Vertex 307:
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Vertex 308:
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Vertex 309:
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Vertex 310:
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Vertex 311:
Vertex groups: 4
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Vertex 312:
Vertex groups: 4
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Vertex 313:
Vertex groups: 4
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Vertex 314:
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Vertex 315:
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Vertex 316:
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Vertex 317:
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Vertex 318:
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Vertex 319:
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Vertex 320:
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Vertex 321:
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Vertex 322:
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Vertex 323:
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Vertex 324:
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Vertex 325:
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Vertex 326:
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Vertex 327:
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Vertex 328:
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Vertex 329:
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Vertex 330:
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Vertex 332:
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Vertex 333:
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Vertex 334:
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Vertex 336:
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Vertex 340:
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Vertex 342:
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Vertex 343:
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Vertex 344:
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Vertex 345:
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Vertex 346:
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Vertex 347:
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Vertex 348:
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Vertex 349:
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Vertex 350:
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Vertex 351:
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Vertex 352:
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Vertex 353:
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Vertex 354:
Vertex groups: 4
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Vertex 355:
Vertex groups: 3
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  Group: 'mixamorig:Spine2', Weight: 0.183095
Vertex 356:
Vertex groups: 3
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  Group: 'mixamorig:Spine2', Weight: 0.157666
Vertex 357:
Vertex groups: 3
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Vertex 358:
Vertex groups: 3
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Vertex 359:
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Vertex 360:
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Vertex 361:
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Vertex 362:
Vertex groups: 4
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Vertex 363:
Vertex groups: 4
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Vertex 364:
Vertex groups: 3
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Vertex 365:
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Vertex 366:
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Vertex 367:
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Vertex 368:
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Vertex 369:
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Vertex 370:
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Vertex 371:
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Vertex 372:
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Vertex 373:
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Vertex 374:
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Vertex 375:
Vertex groups: 4
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Vertex 376:
Vertex groups: 4
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Vertex 377:
Vertex groups: 2
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Vertex 378:
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Vertex 379:
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Vertex 380:
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Vertex 381:
Vertex groups: 4
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Vertex 382:
Vertex groups: 5
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  Group: 'mixamorig:Spine2', Weight: 0.180920
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Vertex 383:
Vertex groups: 3
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  Group: 'mixamorig:LeftShoulder', Weight: 0.448090
  Group: 'mixamorig:LeftArm', Weight: 0.531453
Vertex 384:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.182184
Vertex 385:
Vertex groups: 3
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Vertex 386:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.547528
Vertex 387:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.247652
Vertex 388:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.614771
Vertex 389:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.242937
Vertex 390:
Vertex groups: 3
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  Group: 'mixamorig:LeftShoulder', Weight: 0.338063
  Group: 'mixamorig:LeftArm', Weight: 0.660438
Vertex 391:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.538083
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Vertex 392:
Vertex groups: 3
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  Group: 'mixamorig:LeftShoulder', Weight: 0.316347
  Group: 'mixamorig:LeftArm', Weight: 0.683032
Vertex 393:
Vertex groups: 3
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  Group: 'mixamorig:LeftShoulder', Weight: 0.497577
  Group: 'mixamorig:LeftArm', Weight: 0.479809
Vertex 394:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.707152
Vertex 395:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.500741
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Vertex 396:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.716406
Vertex 397:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.493401
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Vertex 398:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.690340
Vertex 399:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.313732
Vertex 400:
Vertex groups: 3
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  Group: 'mixamorig:LeftArm', Weight: 0.661591
Vertex 401:
Vertex groups: 3
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Vertex 402:
Vertex groups: 3
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Vertex 403:
Vertex groups: 3
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Vertex 404:
Vertex groups: 3
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Vertex 405:
Vertex groups: 3
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Vertex 406:
Vertex groups: 3
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Vertex 407:
Vertex groups: 3
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Vertex 408:
Vertex groups: 3
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Vertex 409:
Vertex groups: 3
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Vertex 410:
Vertex groups: 3
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Vertex 411:
Vertex groups: 3
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Vertex 412:
Vertex groups: 3
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Vertex 413:
Vertex groups: 3
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Vertex 414:
Vertex groups: 4
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Vertex 415:
Vertex groups: 4
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Vertex 416:
Vertex groups: 4
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Vertex 417:
Vertex groups: 3
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Vertex 418:
Vertex groups: 3
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Vertex 419:
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Vertex 420:
Vertex groups: 4
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Vertex 421:
Vertex groups: 4
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Vertex 422:
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Vertex 423:
Vertex groups: 2
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Vertex 424:
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Vertex 425:
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Vertex 426:
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Vertex 427:
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Vertex 428:
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Vertex 429:
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Vertex 430:
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Vertex 431:
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Vertex 432:
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Vertex 433:
Vertex groups: 4
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Vertex 434:
Vertex groups: 4
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Vertex 435:
Vertex groups: 4
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Vertex 436:
Vertex groups: 5
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Vertex 437:
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Vertex 438:
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Vertex 439:
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Vertex 440:
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Vertex 441:
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Vertex 442:
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Vertex 443:
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Vertex 444:
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Vertex 445:
Vertex groups: 3
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Vertex 446:
Vertex groups: 3
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Vertex 447:
Vertex groups: 3
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Vertex 448:
Vertex groups: 3
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Vertex 449:
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Vertex 450:
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Vertex 451:
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Vertex 452:
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Vertex 453:
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Vertex 454:
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Vertex 455:
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Vertex 456:
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Vertex 457:
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Vertex 458:
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Vertex 459:
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Vertex 460:
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Vertex 461:
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Vertex 462:
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Vertex 463:
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Vertex 464:
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Vertex 465:
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Vertex 466:
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Vertex 467:
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Vertex 468:
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Vertex 469:
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Vertex 470:
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Vertex 471:
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Vertex 472:
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Vertex 473:
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Vertex 474:
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Vertex 476:
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Vertex 477:
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Vertex 478:
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Vertex 508:
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Vertex 511:
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Vertex 518:
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Vertex 519:
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Vertex 520:
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Vertex 524:
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Vertex 1161:
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Vertex 1164:
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Vertex 1167:
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Vertex 1168:
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Vertex 1169:
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Vertex 1170:
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Vertex 1171:
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Vertex 1172:
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Vertex 1173:
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Vertex 1174:
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Vertex 1175:
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Vertex 1176:
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Vertex 1177:
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Vertex 1178:
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Vertex 1179:
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Vertex 1180:
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Vertex 1181:
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Vertex 1182:
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Vertex 1183:
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Vertex 1184:
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Vertex 1185:
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Vertex 1186:
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Vertex 1187:
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Vertex 1188:
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Vertex 1189:
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Vertex 1195:
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Vertex 1200:
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Vertex 1201:
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Vertex 1205:
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Vertex 1207:
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Vertex 1348:
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Vertex 1349:
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Vertex 1350:
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Vertex 1351:
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Vertex 1353:
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Vertex 1354:
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Vertex 1355:
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Vertex 1356:
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Vertex 1357:
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Vertex 1358:
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Vertex 1359:
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Vertex 1360:
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Vertex 1361:
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Vertex 1362:
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Vertex 1363:
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Vertex 1364:
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Vertex 1365:
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Vertex 1366:
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Vertex 1367:
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Vertex 1368:
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Vertex 1369:
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Vertex 1370:
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Vertex 1371:
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Vertex 1372:
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Vertex 1373:
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Vertex 1374:
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Vertex 1375:
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Vertex 1376:
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Vertex 1377:
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Vertex 1378:
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Vertex 1379:
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Vertex 1380:
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Vertex 1381:
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Vertex 1382:
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Vertex 1383:
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Vertex 1384:
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Vertex 1385:
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Vertex 1386:
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Vertex 1387:
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Vertex 1388:
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Vertex 1389:
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Vertex 1390:
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Vertex 1391:
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Vertex 1392:
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Vertex 1393:
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Vertex 1394:
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Vertex 1395:
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Vertex 1396:
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Vertex 1397:
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Vertex 1398:
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Vertex 1399:
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Vertex 1400:
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Vertex 1401:
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Vertex 1402:
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Vertex 1403:
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Vertex 1404:
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Vertex 1405:
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Vertex 1406:
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Vertex 1407:
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Vertex 1408:
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Vertex 1409:
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Vertex 1410:
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Vertex 1411:
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Vertex 1412:
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Vertex 1413:
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Vertex 1414:
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Vertex 1415:
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Vertex 1416:
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Vertex 1417:
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Vertex 1418:
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Vertex 1419:
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Vertex 1420:
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Vertex 1421:
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Vertex 1422:
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Vertex 1423:
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Vertex 1424:
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Vertex 1425:
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Vertex 1426:
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Vertex 1427:
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Vertex 1428:
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Vertex 1429:
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Vertex 1430:
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Vertex 1431:
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Vertex 1432:
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Vertex 1433:
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Vertex 1434:
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Vertex 1435:
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Vertex 1436:
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Vertex 1437:
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Vertex 1438:
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Vertex 1439:
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Vertex 1448:
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Vertex 1450:
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Vertex 1451:
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Vertex 1460:
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Vertex 1463:
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Vertex 1464:
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Vertex 1465:
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Vertex 1466:
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Vertex 1467:
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Vertex 1468:
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Vertex 1469:
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Vertex 1470:
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Vertex 1471:
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Vertex 1472:
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Vertex 1473:
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Vertex 1474:
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Vertex 1475:
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Vertex 1476:
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Vertex 1477:
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Vertex 1478:
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Vertex 1479:
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Vertex 1480:
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Vertex 1481:
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Vertex 1482:
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Vertex 1483:
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Vertex 1484:
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Vertex 1485:
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Vertex 1486:
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Vertex 1487:
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Vertex 1488:
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Vertex 1489:
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Vertex 1490:
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Vertex 1491:
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Vertex 1492:
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Vertex 1493:
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Vertex 1494:
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Vertex 1495:
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Vertex 1496:
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Vertex 1497:
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Vertex 1498:
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Vertex 1499:
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Vertex 1500:
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Vertex 1501:
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Vertex 1502:
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Vertex 1503:
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Vertex 1504:
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Vertex 1505:
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Vertex 1506:
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Vertex 1507:
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Vertex 1508:
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Vertex 1509:
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Vertex 1510:
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Vertex 1511:
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Vertex 1512:
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Vertex 1513:
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Vertex 1514:
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Vertex 1515:
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Vertex 1516:
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Vertex 1517:
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Vertex 1518:
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Vertex 1519:
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Vertex 1520:
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Vertex 1521:
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Vertex 1522:
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Vertex 1523:
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Vertex 1525:
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Vertex 1526:
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Vertex 1528:
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Vertex 1529:
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Vertex 1530:
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Vertex 1531:
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Vertex 1532:
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Vertex 1533:
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Vertex 1534:
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Vertex 1535:
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Vertex 1538:
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Vertex 1539:
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Vertex 1540:
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Vertex 1545:
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Vertex 1546:
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Vertex 1547:
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Vertex 1548:
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Vertex 1549:
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Vertex 1550:
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Vertex 1551:
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Vertex 1553:
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Vertex 2118:
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Vertex 2127:
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Vertex 2129:
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Vertex 2130:
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Vertex 2131:
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Vertex 2132:
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Vertex 2133:
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Vertex 2134:
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Vertex 2135:
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Vertex 2136:
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Vertex 2137:
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Vertex 2138:
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Vertex 2139:
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Vertex 2140:
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Vertex 2141:
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Vertex 2142:
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Vertex 2143:
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Vertex 2144:
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Vertex 2145:
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Vertex 2146:
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Vertex 2147:
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Vertex 2148:
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Vertex 2149:
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Vertex 2150:
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Vertex 2151:
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Vertex 2152:
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Vertex 2153:
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Vertex 2154:
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Vertex 2155:
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Vertex 2156:
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Vertex 2157:
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Vertex 2158:
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Vertex 2159:
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Vertex 2160:
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Vertex 2162:
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Vertex 2163:
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Vertex 2164:
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Vertex 2165:
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Vertex 2166:
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Vertex 2167:
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Vertex 2168:
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Vertex 2169:
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Vertex 2170:
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Vertex 2171:
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Vertex 2172:
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Vertex 2173:
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Vertex 2174:
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Vertex 2175:
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Vertex 2176:
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Vertex 2177:
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Vertex 2178:
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Vertex 2179:
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Vertex 2180:
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Vertex 2182:
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Vertex 2183:
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Vertex 2184:
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Vertex 2186:
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Vertex 2187:
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Vertex 2189:
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Vertex 2190:
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Vertex 2192:
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Vertex 2193:
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Vertex 2200:
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Vertex 2201:
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Vertex 2202:
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Vertex 2203:
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Vertex 2204:
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Vertex 2205:
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Vertex 2206:
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Vertex 2207:
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Vertex 2208:
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Vertex 2209:
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Vertex 2210:
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Vertex 2211:
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Vertex 2212:
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Vertex 2213:
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Vertex 2214:
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Vertex 2215:
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Vertex 2216:
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Vertex 2218:
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Vertex 2220:
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Vertex 2222:
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Vertex 2223:
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Vertex 2224:
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Vertex 2225:
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Vertex 2226:
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Vertex 2227:
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Vertex 2228:
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Vertex 2229:
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Vertex 2230:
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Vertex 2231:
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Vertex 2232:
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Vertex 2233:
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Vertex 2234:
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Vertex 2235:
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Vertex 2236:
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Vertex 2237:
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Vertex 2239:
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Vertex 2240:
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Vertex 2241:
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Vertex 2243:
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Vertex 2244:
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Vertex 2245:
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Vertex 2246:
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Vertex 2247:
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Vertex 2248:
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Vertex 2249:
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Vertex 2250:
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Vertex 2251:
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Vertex 2252:
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Vertex 2253:
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Vertex 2254:
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Vertex 2257:
Vertex groups: 3
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Vertex 2258:
Vertex groups: 3
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Vertex 2259:
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Vertex 2260:
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Vertex 2261:
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Vertex 2262:
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Vertex 2263:
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Vertex 2264:
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Vertex 2265:
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Vertex 2266:
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Vertex 2267:
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Vertex 2268:
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Vertex 2269:
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Vertex 2270:
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Vertex 2271:
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Vertex 2272:
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Vertex 2273:
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Vertex 2274:
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Vertex 2275:
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Vertex 2276:
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Vertex 2277:
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Vertex 2278:
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Vertex 2279:
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Vertex 2280:
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Vertex 2281:
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Vertex 2282:
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Vertex 2283:
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Vertex 2284:
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Vertex 2285:
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Vertex 2286:
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Vertex 2287:
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Vertex 2288:
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Vertex 2289:
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Vertex 2290:
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Vertex 2291:
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Vertex 2292:
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Vertex 2293:
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Vertex 2294:
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Vertex 2295:
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Vertex 2296:
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Vertex 2297:
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Vertex 2298:
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Vertex 2299:
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Vertex 2300:
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Vertex 2301:
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Vertex 2302:
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Vertex 2303:
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Vertex 2304:
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Vertex 2305:
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Vertex 2306:
Vertex groups: 3
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Vertex 2307:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.465352
Vertex 2308:
Vertex groups: 3
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Vertex 2309:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.152769
Vertex 2310:
Vertex groups: 3
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Vertex 2311:
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Vertex 2312:
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Vertex 2313:
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Vertex 2314:
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Vertex 2315:
Vertex groups: 2
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Vertex 2316:
Vertex groups: 3
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Vertex 2317:
Vertex groups: 4
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Vertex 2318:
Vertex groups: 4
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Vertex 2319:
Vertex groups: 2
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Vertex 2320:
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Vertex 2321:
Vertex groups: 2
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Vertex 2322:
Vertex groups: 2
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Vertex 2323:
Vertex groups: 3
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Vertex 2324:
Vertex groups: 3
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Vertex 2325:
Vertex groups: 3
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Vertex 2326:
Vertex groups: 3
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Vertex 2327:
Vertex groups: 3
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Vertex 2328:
Vertex groups: 3
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Vertex 2329:
Vertex groups: 3
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Vertex 2330:
Vertex groups: 2
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Vertex 2331:
Vertex groups: 2
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Vertex 2332:
Vertex groups: 2
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Vertex 2333:
Vertex groups: 2
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Vertex 2334:
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Vertex 2335:
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Vertex 2336:
Vertex groups: 2
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Vertex 2337:
Vertex groups: 2
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Vertex 2338:
Vertex groups: 2
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Vertex 2339:
Vertex groups: 4
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Vertex 2340:
Vertex groups: 4
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Vertex 2341:
Vertex groups: 4
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Vertex 2342:
Vertex groups: 4
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Vertex 2343:
Vertex groups: 3
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Vertex 2344:
Vertex groups: 3
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Vertex 2345:
Vertex groups: 3
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Vertex 2346:
Vertex groups: 3
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Vertex 2347:
Vertex groups: 3
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Vertex 2348:
Vertex groups: 3
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Vertex 2349:
Vertex groups: 3
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Vertex 2350:
Vertex groups: 3
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Vertex 2351:
Vertex groups: 3
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Vertex 2352:
Vertex groups: 2
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Vertex 2353:
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Vertex 2354:
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Vertex 2355:
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Vertex 2356:
Vertex groups: 2
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Vertex 2357:
Vertex groups: 2
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Vertex 2358:
Vertex groups: 2
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Vertex 2359:
Vertex groups: 2
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Vertex 2360:
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Vertex 2361:
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Vertex 2362:
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Vertex 2363:
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Vertex 2364:
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Vertex 2365:
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Vertex 2366:
Vertex groups: 3
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Vertex 2367:
Vertex groups: 3
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Vertex 2368:
Vertex groups: 3
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Vertex 2369:
Vertex groups: 3
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Vertex 2370:
Vertex groups: 3
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Vertex 2371:
Vertex groups: 3
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Vertex 2372:
Vertex groups: 3
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Vertex 2373:
Vertex groups: 3
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Vertex 2374:
Vertex groups: 3
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Vertex 2375:
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Vertex 2376:
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Vertex 2377:
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Vertex 2378:
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Vertex 2379:
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Vertex 2380:
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Vertex 2381:
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Vertex 2382:
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Vertex 2383:
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Vertex 2384:
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Vertex 2385:
Vertex groups: 3
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Vertex 2386:
Vertex groups: 3
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Vertex 2387:
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Vertex 2388:
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Vertex 2389:
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Vertex 2390:
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Vertex 2391:
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Vertex 2571:
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Vertex 2572:
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Vertex 2573:
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Vertex 2574:
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Vertex 2575:
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Vertex 2576:
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Vertex 2577:
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Vertex 2578:
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Vertex 2579:
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Vertex 2580:
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Vertex 2581:
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Vertex 2582:
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Vertex 2583:
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Vertex 2584:
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Vertex 2585:
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Vertex 2586:
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Vertex 2587:
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Vertex 2588:
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Vertex 2589:
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Vertex 2590:
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Vertex 2591:
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Vertex 2592:
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Vertex 2593:
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Vertex 2594:
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Vertex 2596:
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Vertex 2597:
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Vertex 2598:
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Vertex 2599:
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Vertex 2600:
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Vertex 2601:
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Vertex 2602:
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Vertex 2603:
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Vertex 2604:
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Vertex 2605:
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Vertex 2606:
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Vertex 2607:
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Vertex 2608:
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Vertex 2609:
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Vertex 2610:
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Vertex 2611:
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Vertex 2612:
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Vertex 2613:
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Vertex 2614:
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Vertex 2615:
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Vertex 2616:
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Vertex 2617:
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Vertex 2618:
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Vertex 2619:
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Vertex 2620:
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Vertex 2621:
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Vertex 2622:
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Vertex 2623:
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Vertex 2624:
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Vertex 2625:
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Vertex 2626:
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Vertex 2627:
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Vertex 2628:
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Vertex 2629:
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Vertex 2630:
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Vertex 2631:
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Vertex 2632:
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Vertex 2633:
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Vertex 2634:
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Vertex 2635:
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Vertex 2636:
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Vertex 2637:
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Vertex 2639:
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Vertex 2640:
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Vertex groups: 4
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  Group: 'mixamorig:Spine', Weight: 0.338693
  Group: 'mixamorig:Spine1', Weight: 0.559460
  Group: 'mixamorig:Spine2', Weight: 0.101847
Vertex 2660:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.021052
  Group: 'mixamorig:Spine1', Weight: 0.480974
  Group: 'mixamorig:Spine2', Weight: 0.497974
Vertex 2661:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.125823
  Group: 'mixamorig:Hips', Weight: 0.874177
Vertex 2662:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.911237
  Group: 'mixamorig:Spine', Weight: 0.088763
Vertex 2663:
Vertex groups: 4
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  Group: 'mixamorig:Spine', Weight: 0.713744
  Group: 'mixamorig:Spine1', Weight: 0.279149
  Group: 'mixamorig:Spine2', Weight: 0.001778
Vertex 2664:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000000
  Group: 'mixamorig:Spine', Weight: 0.340547
  Group: 'mixamorig:Spine1', Weight: 0.587921
  Group: 'mixamorig:Spine2', Weight: 0.071531
Vertex 2665:
Vertex groups: 4
  Group: 'mixamorig:Spine', Weight: 0.020511
  Group: 'mixamorig:Spine1', Weight: 0.555821
  Group: 'mixamorig:Spine2', Weight: 0.357878
  Group: 'mixamorig:RightShoulder', Weight: 0.065790
Vertex 2666:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000002
  Group: 'mixamorig:Spine', Weight: 0.335152
  Group: 'mixamorig:Spine1', Weight: 0.625513
  Group: 'mixamorig:Spine2', Weight: 0.039332
Vertex 2667:
Vertex groups: 5
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  Group: 'mixamorig:Spine1', Weight: 0.627541
  Group: 'mixamorig:Spine2', Weight: 0.202887
  Group: 'mixamorig:RightShoulder', Weight: 0.152955
  Group: 'mixamorig:RightArm', Weight: 0.005661
Vertex 2668:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.010056
  Group: 'mixamorig:Spine1', Weight: 0.668198
  Group: 'mixamorig:Spine2', Weight: 0.106784
  Group: 'mixamorig:RightShoulder', Weight: 0.201370
  Group: 'mixamorig:RightArm', Weight: 0.013591
Vertex 2669:
Vertex groups: 5
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  Group: 'mixamorig:Spine', Weight: 0.273616
  Group: 'mixamorig:Spine1', Weight: 0.677923
  Group: 'mixamorig:Spine2', Weight: 0.037100
  Group: 'mixamorig:RightShoulder', Weight: 0.011361
Vertex 2670:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.005955
  Group: 'mixamorig:Spine', Weight: 0.712497
  Group: 'mixamorig:Spine1', Weight: 0.280400
  Group: 'mixamorig:Spine2', Weight: 0.001148
Vertex 2671:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.125784
  Group: 'mixamorig:Hips', Weight: 0.874216
Vertex 2672:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.924667
  Group: 'mixamorig:Spine', Weight: 0.075333
Vertex 2673:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.160156
  Group: 'mixamorig:Hips', Weight: 0.839844
Vertex 2674:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.933337
  Group: 'mixamorig:Spine', Weight: 0.066663
Vertex 2675:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.003992
  Group: 'mixamorig:Spine', Weight: 0.697303
  Group: 'mixamorig:Spine1', Weight: 0.298078
  Group: 'mixamorig:Spine2', Weight: 0.000626
Vertex 2676:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.059742
  Group: 'mixamorig:Hips', Weight: 0.940258
Vertex 2677:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 2678:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.785088
  Group: 'mixamorig:Spine', Weight: 0.214912
Vertex 2679:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.002298
  Group: 'mixamorig:Spine', Weight: 0.654382
  Group: 'mixamorig:Spine1', Weight: 0.342021
  Group: 'mixamorig:Spine2', Weight: 0.001299
Vertex 2680:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.193701
  Group: 'mixamorig:Spine1', Weight: 0.635762
  Group: 'mixamorig:Spine2', Weight: 0.170537
Vertex 2681:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.013116
  Group: 'mixamorig:Spine1', Weight: 0.434803
  Group: 'mixamorig:Spine2', Weight: 0.552081
Vertex 2682:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.127312
  Group: 'mixamorig:Hips', Weight: 0.872688
Vertex 2683:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 2684:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.748255
  Group: 'mixamorig:Spine', Weight: 0.251745
Vertex 2685:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.001262
  Group: 'mixamorig:Spine', Weight: 0.649702
  Group: 'mixamorig:Spine1', Weight: 0.347663
  Group: 'mixamorig:Spine2', Weight: 0.001373
Vertex 2686:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000001
  Group: 'mixamorig:Spine', Weight: 0.226338
  Group: 'mixamorig:Spine1', Weight: 0.624089
  Group: 'mixamorig:Spine2', Weight: 0.149572
Vertex 2687:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.013546
  Group: 'mixamorig:Spine1', Weight: 0.427767
  Group: 'mixamorig:Spine2', Weight: 0.558688
Vertex 2688:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.238349
  Group: 'mixamorig:Hips', Weight: 0.761651
Vertex 2689:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 2690:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.783688
  Group: 'mixamorig:Spine', Weight: 0.216312
Vertex 2691:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.003754
  Group: 'mixamorig:Spine', Weight: 0.678452
  Group: 'mixamorig:Spine1', Weight: 0.316686
  Group: 'mixamorig:Spine2', Weight: 0.001107
Vertex 2692:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000003
  Group: 'mixamorig:Spine', Weight: 0.282287
  Group: 'mixamorig:Spine1', Weight: 0.616707
  Group: 'mixamorig:Spine2', Weight: 0.101003
Vertex 2693:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.018126
  Group: 'mixamorig:Spine1', Weight: 0.490950
  Group: 'mixamorig:Spine2', Weight: 0.490924
Vertex 2694:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.306574
  Group: 'mixamorig:Hips', Weight: 0.693426
Vertex 2695:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.052969
  Group: 'mixamorig:Hips', Weight: 0.947031
Vertex 2696:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.866376
  Group: 'mixamorig:Spine', Weight: 0.133625
Vertex 2697:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.005313
  Group: 'mixamorig:Spine', Weight: 0.700688
  Group: 'mixamorig:Spine1', Weight: 0.293392
  Group: 'mixamorig:Spine2', Weight: 0.000607
Vertex 2698:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000002
  Group: 'mixamorig:Spine', Weight: 0.357233
  Group: 'mixamorig:Spine1', Weight: 0.595223
  Group: 'mixamorig:Spine2', Weight: 0.047542
Vertex 2699:
Vertex groups: 4
  Group: 'mixamorig:Spine', Weight: 0.024915
  Group: 'mixamorig:Spine1', Weight: 0.584933
  Group: 'mixamorig:Spine2', Weight: 0.346919
  Group: 'mixamorig:RightShoulder', Weight: 0.043234
Vertex 2700:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.346509
  Group: 'mixamorig:Hips', Weight: 0.653491
Vertex 2701:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.116816
  Group: 'mixamorig:Hips', Weight: 0.883184
Vertex 2702:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.894528
  Group: 'mixamorig:Spine', Weight: 0.105472
Vertex 2703:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.007942
  Group: 'mixamorig:Spine', Weight: 0.715717
  Group: 'mixamorig:Spine1', Weight: 0.275978
  Group: 'mixamorig:Spine2', Weight: 0.000363
Vertex 2704:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000002
  Group: 'mixamorig:Spine', Weight: 0.382710
  Group: 'mixamorig:Spine1', Weight: 0.594516
  Group: 'mixamorig:Spine2', Weight: 0.022773
Vertex 2705:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.017773
  Group: 'mixamorig:Spine1', Weight: 0.654056
  Group: 'mixamorig:Spine2', Weight: 0.179632
  Group: 'mixamorig:RightShoulder', Weight: 0.139503
  Group: 'mixamorig:RightArm', Weight: 0.009035
Vertex 2706:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.056274
  Group: 'mixamorig:RightShoulder', Weight: 0.442553
  Group: 'mixamorig:RightArm', Weight: 0.501173
Vertex 2707:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.295101
  Group: 'mixamorig:RightShoulder', Weight: 0.495789
  Group: 'mixamorig:RightArm', Weight: 0.209110
Vertex 2708:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.295609
  Group: 'mixamorig:RightShoulder', Weight: 0.518571
  Group: 'mixamorig:RightArm', Weight: 0.185820
Vertex 2709:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.024955
  Group: 'mixamorig:RightShoulder', Weight: 0.437205
  Group: 'mixamorig:RightArm', Weight: 0.537840
Vertex 2710:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.221395
  Group: 'mixamorig:RightShoulder', Weight: 0.535859
  Group: 'mixamorig:RightArm', Weight: 0.242746
Vertex 2711:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.003535
  Group: 'mixamorig:RightShoulder', Weight: 0.367000
  Group: 'mixamorig:RightArm', Weight: 0.629465
Vertex 2712:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.004750
  Group: 'mixamorig:Spine2', Weight: 0.183179
  Group: 'mixamorig:RightShoulder', Weight: 0.545951
  Group: 'mixamorig:RightArm', Weight: 0.266120
Vertex 2713:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000352
  Group: 'mixamorig:RightShoulder', Weight: 0.289947
  Group: 'mixamorig:RightArm', Weight: 0.709701
Vertex 2714:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.011583
  Group: 'mixamorig:Spine2', Weight: 0.060035
  Group: 'mixamorig:RightShoulder', Weight: 0.490085
  Group: 'mixamorig:RightArm', Weight: 0.438297
Vertex 2715:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000369
  Group: 'mixamorig:RightShoulder', Weight: 0.239186
  Group: 'mixamorig:RightArm', Weight: 0.760446
Vertex 2716:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.008086
  Group: 'mixamorig:RightShoulder', Weight: 0.357424
  Group: 'mixamorig:RightArm', Weight: 0.634490
Vertex 2717:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000630
  Group: 'mixamorig:RightShoulder', Weight: 0.200291
  Group: 'mixamorig:RightArm', Weight: 0.799078
Vertex 2718:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.010801
  Group: 'mixamorig:Spine2', Weight: 0.036588
  Group: 'mixamorig:RightShoulder', Weight: 0.394570
  Group: 'mixamorig:RightArm', Weight: 0.558041
Vertex 2719:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.003616
  Group: 'mixamorig:RightShoulder', Weight: 0.195981
  Group: 'mixamorig:RightArm', Weight: 0.800403
Vertex 2720:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.066893
  Group: 'mixamorig:Spine2', Weight: 0.152356
  Group: 'mixamorig:RightShoulder', Weight: 0.425905
  Group: 'mixamorig:RightArm', Weight: 0.354845
Vertex 2721:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.011177
  Group: 'mixamorig:RightShoulder', Weight: 0.227440
  Group: 'mixamorig:RightArm', Weight: 0.761383
Vertex 2722:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.203229
  Group: 'mixamorig:RightShoulder', Weight: 0.457300
  Group: 'mixamorig:RightArm', Weight: 0.339472
Vertex 2723:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.014244
  Group: 'mixamorig:RightShoulder', Weight: 0.275086
  Group: 'mixamorig:RightArm', Weight: 0.710670
Vertex 2724:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.220224
  Group: 'mixamorig:RightShoulder', Weight: 0.479025
  Group: 'mixamorig:RightArm', Weight: 0.300751
Vertex 2725:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.013090
  Group: 'mixamorig:RightShoulder', Weight: 0.336971
  Group: 'mixamorig:RightArm', Weight: 0.649939
Vertex 2726:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.206428
  Group: 'mixamorig:RightShoulder', Weight: 0.490959
  Group: 'mixamorig:RightArm', Weight: 0.302612
Vertex 2727:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.019949
  Group: 'mixamorig:RightShoulder', Weight: 0.396646
  Group: 'mixamorig:RightArm', Weight: 0.583405
Vertex 2728:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.230647
  Group: 'mixamorig:RightShoulder', Weight: 0.482630
  Group: 'mixamorig:RightArm', Weight: 0.286723
Vertex 2729:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.041236
  Group: 'mixamorig:RightShoulder', Weight: 0.413472
  Group: 'mixamorig:RightArm', Weight: 0.545292
Vertex 2730:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.259118
  Group: 'mixamorig:RightShoulder', Weight: 0.492702
  Group: 'mixamorig:RightArm', Weight: 0.248180
Vertex 2731:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.046303
  Group: 'mixamorig:RightShoulder', Weight: 0.429643
  Group: 'mixamorig:RightArm', Weight: 0.524054
Vertex 2732:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000061
  Group: 'mixamorig:RightShoulder', Weight: 0.286459
  Group: 'mixamorig:RightArm', Weight: 0.713480
Vertex 2733:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000185
  Group: 'mixamorig:RightShoulder', Weight: 0.289031
  Group: 'mixamorig:RightArm', Weight: 0.710784
Vertex 2734:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000282
  Group: 'mixamorig:RightShoulder', Weight: 0.281079
  Group: 'mixamorig:RightArm', Weight: 0.718639
  Group: 'mixamorig:RightForeArm', Weight: 0.000000
Vertex 2735:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000050
  Group: 'mixamorig:RightShoulder', Weight: 0.273092
  Group: 'mixamorig:RightArm', Weight: 0.726855
  Group: 'mixamorig:RightForeArm', Weight: 0.000003
Vertex 2736:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000364
  Group: 'mixamorig:RightShoulder', Weight: 0.257808
  Group: 'mixamorig:RightArm', Weight: 0.741828
Vertex 2737:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:RightShoulder', Weight: 0.164309
  Group: 'mixamorig:RightArm', Weight: 0.835642
  Group: 'mixamorig:RightForeArm', Weight: 0.000049
Vertex 2738:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:RightShoulder', Weight: 0.162037
  Group: 'mixamorig:RightArm', Weight: 0.837938
  Group: 'mixamorig:RightForeArm', Weight: 0.000025
Vertex 2739:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:RightShoulder', Weight: 0.165361
  Group: 'mixamorig:RightArm', Weight: 0.834627
  Group: 'mixamorig:RightForeArm', Weight: 0.000012
Vertex 2740:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000003
  Group: 'mixamorig:RightShoulder', Weight: 0.172888
  Group: 'mixamorig:RightArm', Weight: 0.827102
  Group: 'mixamorig:RightForeArm', Weight: 0.000007
Vertex 2741:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000004
  Group: 'mixamorig:RightShoulder', Weight: 0.166199
  Group: 'mixamorig:RightArm', Weight: 0.833790
  Group: 'mixamorig:RightForeArm', Weight: 0.000007
Vertex 2742:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000024
  Group: 'mixamorig:RightShoulder', Weight: 0.235173
  Group: 'mixamorig:RightArm', Weight: 0.764801
  Group: 'mixamorig:RightForeArm', Weight: 0.000002
Vertex 2743:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:RightShoulder', Weight: 0.144096
  Group: 'mixamorig:RightArm', Weight: 0.855761
  Group: 'mixamorig:RightForeArm', Weight: 0.000143
Vertex 2744:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000064
  Group: 'mixamorig:RightShoulder', Weight: 0.150711
  Group: 'mixamorig:RightArm', Weight: 0.849213
  Group: 'mixamorig:RightForeArm', Weight: 0.000012
Vertex 2745:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000718
  Group: 'mixamorig:RightShoulder', Weight: 0.220951
  Group: 'mixamorig:RightArm', Weight: 0.778331
Vertex 2746:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.203733
  Group: 'mixamorig:Spine2', Weight: 0.796267
Vertex 2747:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2748:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2749:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.003100
  Group: 'mixamorig:Spine1', Weight: 0.355814
  Group: 'mixamorig:Spine2', Weight: 0.641087
Vertex 2750:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.147676
  Group: 'mixamorig:Spine2', Weight: 0.852324
Vertex 2751:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.063336
  Group: 'mixamorig:Spine2', Weight: 0.936664
Vertex 2752:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.208736
  Group: 'mixamorig:Spine2', Weight: 0.593262
  Group: 'mixamorig:RightShoulder', Weight: 0.191158
  Group: 'mixamorig:RightArm', Weight: 0.006844
Vertex 2753:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.253574
  Group: 'mixamorig:Spine2', Weight: 0.240832
  Group: 'mixamorig:RightShoulder', Weight: 0.424822
  Group: 'mixamorig:RightArm', Weight: 0.080772
Vertex 2754:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.315977
  Group: 'mixamorig:Spine2', Weight: 0.082475
  Group: 'mixamorig:RightShoulder', Weight: 0.452561
  Group: 'mixamorig:RightArm', Weight: 0.148986
Vertex 2755:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.309523
  Group: 'mixamorig:Spine2', Weight: 0.165742
  Group: 'mixamorig:RightShoulder', Weight: 0.404871
  Group: 'mixamorig:RightArm', Weight: 0.119865
Vertex 2756:
Vertex groups: 5
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  Group: 'mixamorig:Spine1', Weight: 0.268769
  Group: 'mixamorig:Spine2', Weight: 0.580977
  Group: 'mixamorig:RightShoulder', Weight: 0.138772
  Group: 'mixamorig:RightArm', Weight: 0.011460
Vertex 2757:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.101621
  Group: 'mixamorig:Spine2', Weight: 0.898379
Vertex 2758:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.085874
  Group: 'mixamorig:Spine2', Weight: 0.914126
Vertex 2759:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.119866
  Group: 'mixamorig:Spine2', Weight: 0.880134
Vertex 2760:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2761:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2762:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.885850
  Group: 'mixamorig:RightShoulder', Weight: 0.113090
  Group: 'mixamorig:RightArm', Weight: 0.001060
Vertex 2763:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.731764
  Group: 'mixamorig:RightShoulder', Weight: 0.255919
  Group: 'mixamorig:RightArm', Weight: 0.012317
Vertex 2764:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.669191
  Group: 'mixamorig:RightShoulder', Weight: 0.309414
  Group: 'mixamorig:RightArm', Weight: 0.021394
Vertex 2765:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.434018
  Group: 'mixamorig:RightShoulder', Weight: 0.481848
  Group: 'mixamorig:RightArm', Weight: 0.084134
Vertex 2766:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.479827
  Group: 'mixamorig:RightShoulder', Weight: 0.446251
  Group: 'mixamorig:RightArm', Weight: 0.073922
Vertex 2767:
Vertex groups: 4
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  Group: 'mixamorig:Spine2', Weight: 0.394730
  Group: 'mixamorig:RightShoulder', Weight: 0.505916
  Group: 'mixamorig:RightArm', Weight: 0.095141
Vertex 2768:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.689198
  Group: 'mixamorig:RightShoulder', Weight: 0.292570
  Group: 'mixamorig:RightArm', Weight: 0.018232
Vertex 2769:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.975424
  Group: 'mixamorig:RightShoulder', Weight: 0.024576
Vertex 2770:
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Vertex 2819:
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Vertex 2825:
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Vertex 2827:
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Vertex 2829:
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Vertex 2830:
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Vertex 2835:
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Vertex 2978:
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Vertex 2993:
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Vertex 3000:
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Vertex 3001:
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Vertex 3002:
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Vertex 3003:
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Vertex 3004:
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Vertex 3005:
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Vertex 3006:
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Vertex 3007:
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Vertex 3008:
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Vertex 3009:
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Vertex 3010:
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Vertex 3011:
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Vertex 3012:
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Vertex 3013:
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Vertex 3014:
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Vertex 3015:
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Vertex 3016:
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Vertex 3017:
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Vertex 3018:
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Vertex 3019:
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Vertex 3020:
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Vertex 3021:
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Vertex 3022:
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Vertex 3023:
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Vertex 3024:
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Vertex 3025:
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Vertex 3026:
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Vertex 3027:
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Vertex 3028:
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Vertex 3029:
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Vertex 3030:
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Vertex 3031:
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Vertex 3033:
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Vertex 3034:
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Vertex 3035:
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Vertex 3036:
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Vertex 3037:
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Vertex 3040:
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Vertex 3042:
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Vertex 3046:
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Vertex 3048:
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Vertex 3050:
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Vertex 3055:
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Vertex 3058:
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Vertex 3059:
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Vertex 3060:
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Vertex 3061:
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Vertex 3062:
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Vertex 3063:
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Vertex 3064:
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Vertex 3065:
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Vertex 3066:
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Vertex 3067:
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Vertex 3068:
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Vertex 3069:
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Vertex 3070:
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Vertex 3071:
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Vertex 3073:
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Vertex 3075:
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Vertex 3078:
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Vertex 3079:
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Vertex 3082:
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Vertex 3230:
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Vertex 3258:
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Vertex 3260:
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Vertex 3311:
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Vertex 3312:
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Vertex 3314:
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Vertex 3315:
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Vertex 3317:
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Vertex 3318:
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Vertex 3319:
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Vertex 3320:
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Vertex 3321:
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Vertex 3322:
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Vertex 3323:
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Vertex 3324:
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Vertex 3325:
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Vertex 3326:
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Vertex 3327:
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Vertex 3328:
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Vertex 3329:
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Vertex 3330:
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Vertex 3332:
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Vertex 3338:
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Vertex 3340:
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Vertex 3344:
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Vertex 3345:
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Vertex 3348:
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Vertex 3349:
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Vertex 3350:
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Vertex 3351:
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Vertex 3354:
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Vertex 3357:
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Vertex 3358:
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Vertex 3360:
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Vertex 3363:
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Vertex 3364:
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Vertex 3376:
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Vertex 3378:
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Vertex 3379:
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Vertex 3380:
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Vertex 3382:
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Vertex 3386:
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Vertex 3387:
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Vertex 3388:
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Vertex 3389:
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Vertex 3390:
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Vertex 3391:
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Vertex 3392:
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Vertex 3393:
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Vertex 3394:
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Vertex 3395:
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Vertex 3396:
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Vertex 3397:
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Vertex 3398:
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Vertex 3399:
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Vertex 3400:
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Vertex 3401:
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Vertex 3402:
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Vertex 3403:
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Vertex 3404:
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Vertex 3405:
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Vertex 3406:
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Vertex 3407:
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Vertex 3408:
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Vertex 3409:
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Vertex 3410:
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Vertex 3411:
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Vertex 3412:
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Vertex 3413:
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Vertex 3414:
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Vertex 3415:
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Vertex 3416:
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Vertex 3417:
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Vertex 3418:
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Vertex 3419:
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Vertex 3420:
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Vertex 3421:
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Vertex 3422:
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Vertex 3423:
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Vertex 3424:
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Vertex 3425:
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Vertex 3426:
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Vertex 3427:
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Vertex 3428:
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Vertex 3429:
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Vertex 3430:
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Vertex 3431:
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Vertex 3435:
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Vertex 3439:
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Vertex 3440:
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Vertex 3441:
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Vertex 3465:
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Vertex 3466:
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Vertex 3467:
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Vertex 3468:
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Vertex 3469:
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Vertex 3470:
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Vertex 3471:
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Vertex 3472:
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Vertex 3473:
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Vertex 3474:
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Vertex 3475:
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Vertex 3476:
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Vertex 3477:
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Vertex 3478:
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Vertex 3479:
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Vertex 3480:
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Vertex 3481:
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Vertex 3482:
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Vertex 3483:
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Vertex 3484:
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Vertex 3488:
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Vertex 3489:
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Vertex 3493:
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Vertex 3626:
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Vertex 3630:
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Vertex 3635:
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Vertex 3640:
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Vertex 3650:
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Vertex 3654:
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Vertex 3665:
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Vertex 3680:
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Vertex 3701:
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Vertex 3703:
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Vertex 3704:
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Vertex 3705:
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Vertex 3706:
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Vertex 3707:
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Vertex 3708:
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Vertex 3709:
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Vertex 3710:
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Vertex 3711:
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Vertex 3712:
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Vertex 3713:
Vertex groups: 3
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Vertex 3714:
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Vertex 3715:
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Vertex 3716:
Vertex groups: 3
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Vertex 3717:
Vertex groups: 3
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Vertex 3718:
Vertex groups: 3
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Vertex 3719:
Vertex groups: 3
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Vertex 3720:
Vertex groups: 3
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Vertex 3721:
Vertex groups: 3
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Vertex 3722:
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Vertex 3723:
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Vertex 3724:
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Vertex 3725:
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Vertex 3726:
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Vertex 3727:
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Vertex 3728:
Vertex groups: 2
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Vertex 3729:
Vertex groups: 3
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Vertex 3730:
Vertex groups: 3
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Vertex 3731:
Vertex groups: 2
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Vertex 3732:
Vertex groups: 3
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Vertex 3733:
Vertex groups: 2
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Vertex 3734:
Vertex groups: 2
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Vertex 3735:
Vertex groups: 2
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Vertex 3736:
Vertex groups: 2
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Vertex 3737:
Vertex groups: 3
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Vertex 3738:
Vertex groups: 3
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Vertex 3739:
Vertex groups: 2
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Vertex 3740:
Vertex groups: 2
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Vertex 3741:
Vertex groups: 2
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Vertex 3742:
Vertex groups: 2
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Vertex 3743:
Vertex groups: 3
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Vertex 3744:
Vertex groups: 3
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Vertex 3745:
Vertex groups: 3
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Vertex 3746:
Vertex groups: 3
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Vertex 3747:
Vertex groups: 3
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Vertex 3748:
Vertex groups: 3
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Vertex 3749:
Vertex groups: 3
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Vertex 3750:
Vertex groups: 3
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Vertex 3751:
Vertex groups: 3
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Vertex 3752:
Vertex groups: 3
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Vertex 3753:
Vertex groups: 3
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Vertex 3754:
Vertex groups: 3
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Vertex 3755:
Vertex groups: 3
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Vertex 3756:
Vertex groups: 3
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Vertex 3757:
Vertex groups: 2
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Vertex 3758:
Vertex groups: 2
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Vertex 3759:
Vertex groups: 2
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Vertex 3760:
Vertex groups: 2
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Vertex 3761:
Vertex groups: 3
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Vertex 3762:
Vertex groups: 3
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Vertex 3763:
Vertex groups: 3
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Vertex 3764:
Vertex groups: 3
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Vertex 3765:
Vertex groups: 3
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Vertex 3766:
Vertex groups: 3
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Vertex 3767:
Vertex groups: 3
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Vertex 3768:
Vertex groups: 3
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Vertex 3769:
Vertex groups: 3
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Vertex 3770:
Vertex groups: 3
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Vertex 3771:
Vertex groups: 3
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Vertex 3772:
Vertex groups: 3
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Vertex 3773:
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Vertex 3774:
Vertex groups: 3
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Vertex 3775:
Vertex groups: 3
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Vertex 3776:
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Vertex 3777:
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Vertex 3778:
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Vertex 3779:
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Vertex 3780:
Vertex groups: 3
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Vertex 3781:
Vertex groups: 3
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Vertex 3782:
Vertex groups: 3
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Vertex 3783:
Vertex groups: 4
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Vertex 3784:
Vertex groups: 3
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Vertex 3785:
Vertex groups: 3
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Vertex 3786:
Vertex groups: 3
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Vertex 3787:
Vertex groups: 4
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Vertex 3788:
Vertex groups: 4
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Vertex 3789:
Vertex groups: 4
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Vertex 3790:
Vertex groups: 4
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Vertex 3791:
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Vertex 3792:
Vertex groups: 4
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Vertex 3793:
Vertex groups: 4
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Vertex 3794:
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Vertex 3795:
Vertex groups: 4
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Vertex 3796:
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Vertex 3797:
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Vertex 3798:
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Vertex 3799:
Vertex groups: 3
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Vertex 3800:
Vertex groups: 3
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Vertex 3801:
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Vertex 3802:
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Vertex 3803:
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Vertex 3804:
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Vertex 3805:
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Vertex 3806:
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Vertex 3807:
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Vertex 3808:
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Vertex 3809:
Vertex groups: 4
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Vertex 3810:
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Vertex 3811:
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Vertex 3812:
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Vertex 3813:
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Vertex 3814:
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Vertex 3815:
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Vertex 3816:
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Vertex 3817:
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Vertex 4396:
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Vertex 4397:
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Vertex 4398:
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Vertex 4399:
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Vertex 4400:
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Vertex 4402:
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Vertex 4404:
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Vertex 4406:
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Vertex 4407:
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Vertex 4410:
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Vertex 4411:
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Vertex 4415:
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Vertex 4417:
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Vertex 4418:
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Vertex 4419:
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Vertex 4420:
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Vertex 4505:
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Vertex 4506:
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Vertex 4507:
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Vertex 4508:
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Vertex 4509:
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Vertex 4510:
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Vertex 4511:
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Vertex 4512:
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Vertex 4513:
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Vertex 4514:
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Vertex 4515:
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Vertex 4516:
Vertex groups: 3
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Vertex 4517:
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Vertex 4518:
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Vertex 4519:
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Vertex 4520:
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Vertex 4521:
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Vertex 4522:
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Vertex 4523:
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Vertex 4524:
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Vertex 4525:
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Vertex 4526:
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Vertex 4527:
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Vertex 4528:
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Vertex 4529:
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Vertex 4530:
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  Group: 'mixamorig:Head', Weight: 0.150363
Vertex 4531:
Vertex groups: 3
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Vertex 4532:
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Vertex 4533:
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Vertex 4534:
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Vertex 4535:
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Vertex 4536:
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Vertex 4537:
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Vertex 4538:
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Vertex 4539:
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Vertex 4540:
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Vertex 4541:
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Vertex 4542:
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Vertex 4543:
Vertex groups: 2
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Vertex 4544:
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Vertex 4545:
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Vertex 4546:
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Vertex 4547:
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Vertex 4548:
Vertex groups: 2
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Vertex 4549:
Vertex groups: 2
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Vertex 4550:
Vertex groups: 2
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Vertex 4551:
Vertex groups: 2
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Vertex 4552:
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Vertex 4553:
Vertex groups: 2
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Vertex 4554:
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Vertex 4555:
Vertex groups: 2
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Vertex 4556:
Vertex groups: 2
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Vertex 4557:
Vertex groups: 2
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Vertex 4558:
Vertex groups: 2
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Vertex 4559:
Vertex groups: 2
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Vertex 4560:
Vertex groups: 2
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Vertex 4561:
Vertex groups: 3
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Vertex 4562:
Vertex groups: 3
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Vertex 4563:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.295271
Vertex 4564:
Vertex groups: 3
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Vertex 4565:
Vertex groups: 3
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  Group: 'mixamorig:Head', Weight: 0.070788
Vertex 4566:
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Vertex 4567:
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Vertex 4568:
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Vertex 4569:
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Vertex 4570:
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Vertex 4571:
Vertex groups: 3
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Vertex 4572:
Vertex groups: 4
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Vertex 4573:
Vertex groups: 4
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Vertex 4574:
Vertex groups: 2
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Vertex 4575:
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Vertex 4576:
Vertex groups: 2
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Vertex 4577:
Vertex groups: 2
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Vertex 4578:
Vertex groups: 3
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Vertex 4579:
Vertex groups: 3
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Vertex 4580:
Vertex groups: 3
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Vertex 4581:
Vertex groups: 3
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Vertex 4582:
Vertex groups: 3
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Vertex 4583:
Vertex groups: 2
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Vertex 4584:
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Vertex 4585:
Vertex groups: 2
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Vertex 4586:
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Vertex 4587:
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Vertex 4588:
Vertex groups: 2
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Vertex 4589:
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Vertex 4590:
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Vertex 4591:
Vertex groups: 2
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Vertex 4592:
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Vertex 4593:
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Vertex 4594:
Vertex groups: 3
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Vertex 4595:
Vertex groups: 4
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Vertex 4596:
Vertex groups: 4
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Vertex 4597:
Vertex groups: 4
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Vertex 4598:
Vertex groups: 4
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Vertex 4599:
Vertex groups: 3
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Vertex 4600:
Vertex groups: 3
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Vertex 4601:
Vertex groups: 3
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Vertex 4602:
Vertex groups: 3
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Vertex 4603:
Vertex groups: 3
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Vertex 4604:
Vertex groups: 3
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Vertex 4605:
Vertex groups: 3
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Vertex 4606:
Vertex groups: 3
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Vertex 4607:
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Vertex 4608:
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Vertex 4609:
Vertex groups: 3
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Vertex 4610:
Vertex groups: 3
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Vertex 4611:
Vertex groups: 3
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Vertex 4612:
Vertex groups: 3
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Vertex 4613:
Vertex groups: 3
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Vertex 4614:
Vertex groups: 3
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Vertex 4615:
Vertex groups: 3
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Vertex 4616:
Vertex groups: 3
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Vertex 4617:
Vertex groups: 3
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Vertex 4618:
Vertex groups: 3
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Vertex 4619:
Vertex groups: 3
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Vertex 4620:
Vertex groups: 3
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Vertex 4621:
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Vertex 4622:
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Vertex 4623:
Vertex groups: 3
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Vertex 4624:
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Vertex 4625:
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Vertex 4626:
Vertex groups: 3
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Vertex 4627:
Vertex groups: 3
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Vertex 4628:
Vertex groups: 4
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Vertex 4629:
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Vertex 4630:
Vertex groups: 5
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Vertex 4631:
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Vertex 4632:
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Vertex 4633:
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Vertex 4634:
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  Group: 'mixamorig:RightHand', Weight: 0.857049
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4635:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.117057
  Group: 'mixamorig:RightHand', Weight: 0.882943
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4636:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.103683
  Group: 'mixamorig:RightHand', Weight: 0.896317
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4637:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.105698
  Group: 'mixamorig:RightHand', Weight: 0.894302
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4638:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.134494
  Group: 'mixamorig:RightHand', Weight: 0.865505
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4639:
Vertex groups: 3
  Group: 'mixamorig:RightForeArm', Weight: 0.174616
  Group: 'mixamorig:RightHand', Weight: 0.825384
  Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 4640:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.165675
  Group: 'mixamorig:LeftHand', Weight: 0.779667
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.054658
Vertex 4641:
Vertex groups: 4
  Group: 'mixamorig:LeftForeArm', Weight: 0.156934
  Group: 'mixamorig:LeftHand', Weight: 0.836861
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.005949
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000256
Vertex 4642:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.141604
  Group: 'mixamorig:LeftHand', Weight: 0.857804
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000592
Vertex 4643:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.137693
  Group: 'mixamorig:LeftHand', Weight: 0.861246
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.001061
Vertex 4644:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.098068
  Group: 'mixamorig:LeftHand', Weight: 0.900687
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.001244
Vertex 4645:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.114288
  Group: 'mixamorig:LeftHand', Weight: 0.885291
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000421
Vertex 4646:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.151516
  Group: 'mixamorig:LeftHand', Weight: 0.848356
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000128
Vertex 4647:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.170623
  Group: 'mixamorig:LeftHand', Weight: 0.807302
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.022075
Vertex 4648:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.164816
  Group: 'mixamorig:LeftHand', Weight: 0.756535
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.078648
Vertex 4649:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.223398
  Group: 'mixamorig:LeftHand', Weight: 0.635733
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.140869
Vertex 4650:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.224779
  Group: 'mixamorig:LeftHand', Weight: 0.596195
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.179026
Vertex 4651:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.213264
  Group: 'mixamorig:LeftHand', Weight: 0.633684
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.153052
Vertex 4652:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.182601
  Group: 'mixamorig:LeftHand', Weight: 0.715050
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.102349
Vertex 4653:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4654:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4655:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4656:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4657:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4658:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.996696
  Group: 'mixamorig:Neck', Weight: 0.003304
Vertex 4659:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.953874
  Group: 'mixamorig:Neck', Weight: 0.046126
Vertex 4660:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.911223
  Group: 'mixamorig:LeftShoulder', Weight: 0.088777
Vertex 4661:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.706287
  Group: 'mixamorig:Neck', Weight: 0.198773
  Group: 'mixamorig:Head', Weight: 0.094940
Vertex 4662:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.606492
  Group: 'mixamorig:Neck', Weight: 0.265488
  Group: 'mixamorig:Head', Weight: 0.128020
Vertex 4663:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.528573
  Group: 'mixamorig:Neck', Weight: 0.310429
  Group: 'mixamorig:Head', Weight: 0.160998
Vertex 4664:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.438560
  Group: 'mixamorig:Neck', Weight: 0.343045
  Group: 'mixamorig:Head', Weight: 0.218395
Vertex 4665:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.434369
  Group: 'mixamorig:Neck', Weight: 0.338678
  Group: 'mixamorig:Head', Weight: 0.226952
Vertex 4666:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.442986
  Group: 'mixamorig:Neck', Weight: 0.333936
  Group: 'mixamorig:Head', Weight: 0.223078
Vertex 4667:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.525878
  Group: 'mixamorig:Neck', Weight: 0.291002
  Group: 'mixamorig:Head', Weight: 0.183120
Vertex 4668:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.583096
  Group: 'mixamorig:Neck', Weight: 0.258275
  Group: 'mixamorig:Head', Weight: 0.158629
Vertex 4669:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.678750
  Group: 'mixamorig:Neck', Weight: 0.200706
  Group: 'mixamorig:Head', Weight: 0.120543
Vertex 4670:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.928161
  Group: 'mixamorig:RightShoulder', Weight: 0.071839
Vertex 4671:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.922752
  Group: 'mixamorig:Neck', Weight: 0.061009
  Group: 'mixamorig:Head', Weight: 0.016238
Vertex 4672:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.930291
  Group: 'mixamorig:Neck', Weight: 0.060670
  Group: 'mixamorig:Head', Weight: 0.009039
Vertex 4673:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.986851
  Group: 'mixamorig:Neck', Weight: 0.013149
Vertex 4674:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.988088
  Group: 'mixamorig:Neck', Weight: 0.011913
Vertex 4675:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4676:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.993753
  Group: 'mixamorig:Neck', Weight: 0.006247
Vertex 4677:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4678:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.422789
  Group: 'mixamorig:RightUpLeg', Weight: 0.391827
  Group: 'mixamorig:Hips', Weight: 0.185383
Vertex 4679:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.278143
  Group: 'mixamorig:RightUpLeg', Weight: 0.252923
  Group: 'mixamorig:Hips', Weight: 0.468934
Vertex 4680:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.110911
  Group: 'mixamorig:RightUpLeg', Weight: 0.087488
  Group: 'mixamorig:Hips', Weight: 0.801601
Vertex 4681:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 4682:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 4683:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.897135
  Group: 'mixamorig:Spine', Weight: 0.102865
Vertex 4684:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.001554
  Group: 'mixamorig:Spine', Weight: 0.675195
  Group: 'mixamorig:Spine1', Weight: 0.317692
  Group: 'mixamorig:Spine2', Weight: 0.005559
Vertex 4685:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000000
  Group: 'mixamorig:Spine', Weight: 0.249290
  Group: 'mixamorig:Spine1', Weight: 0.584926
  Group: 'mixamorig:Spine2', Weight: 0.165783
Vertex 4686:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.021059
  Group: 'mixamorig:Spine1', Weight: 0.510403
  Group: 'mixamorig:Spine2', Weight: 0.468538
Vertex 4687:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.189376
  Group: 'mixamorig:Spine2', Weight: 0.810624
Vertex 4688:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4689:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4690:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4691:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.994358
  Group: 'mixamorig:Neck', Weight: 0.005642
Vertex 4692:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.981529
  Group: 'mixamorig:Neck', Weight: 0.018471
Vertex 4693:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.971194
  Group: 'mixamorig:Neck', Weight: 0.028806
Vertex 4694:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.918165
  Group: 'mixamorig:Neck', Weight: 0.075445
  Group: 'mixamorig:Head', Weight: 0.006390
Vertex 4695:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.850342
  Group: 'mixamorig:Neck', Weight: 0.113034
  Group: 'mixamorig:Head', Weight: 0.036624
Vertex 4696:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.899290
  Group: 'mixamorig:Neck', Weight: 0.083070
  Group: 'mixamorig:Head', Weight: 0.017640
Vertex 4697:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.809244
  Group: 'mixamorig:Neck', Weight: 0.137105
  Group: 'mixamorig:Head', Weight: 0.053652
Vertex 4698:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.790415
  Group: 'mixamorig:LeftShoulder', Weight: 0.006895
  Group: 'mixamorig:Neck', Weight: 0.142200
  Group: 'mixamorig:Head', Weight: 0.060491
Vertex 4699:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.524833
  Group: 'mixamorig:Neck', Weight: 0.279417
  Group: 'mixamorig:Head', Weight: 0.195751
Vertex 4700:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.438466
  Group: 'mixamorig:Neck', Weight: 0.323662
  Group: 'mixamorig:Head', Weight: 0.237872
Vertex 4701:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.388486
  Group: 'mixamorig:Neck', Weight: 0.349493
  Group: 'mixamorig:Head', Weight: 0.262021
Vertex 4702:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.292527
  Group: 'mixamorig:Neck', Weight: 0.366039
  Group: 'mixamorig:Head', Weight: 0.341434
Vertex 4703:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.284780
  Group: 'mixamorig:Neck', Weight: 0.361291
  Group: 'mixamorig:Head', Weight: 0.353929
Vertex 4704:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.290692
  Group: 'mixamorig:Neck', Weight: 0.358096
  Group: 'mixamorig:Head', Weight: 0.351212
Vertex 4705:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.353897
  Group: 'mixamorig:Neck', Weight: 0.335693
  Group: 'mixamorig:Head', Weight: 0.310410
Vertex 4706:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.382567
  Group: 'mixamorig:Neck', Weight: 0.322439
  Group: 'mixamorig:Head', Weight: 0.294994
Vertex 4707:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.482370
  Group: 'mixamorig:Neck', Weight: 0.285924
  Group: 'mixamorig:Head', Weight: 0.231706
Vertex 4708:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.724111
  Group: 'mixamorig:Neck', Weight: 0.175768
  Group: 'mixamorig:Head', Weight: 0.100121
Vertex 4709:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.829918
  Group: 'mixamorig:Neck', Weight: 0.124151
  Group: 'mixamorig:Head', Weight: 0.045930
Vertex 4710:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.848770
  Group: 'mixamorig:Neck', Weight: 0.110227
  Group: 'mixamorig:Head', Weight: 0.041003
Vertex 4711:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.809224
  Group: 'mixamorig:Neck', Weight: 0.141289
  Group: 'mixamorig:Head', Weight: 0.049487
Vertex 4712:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.886159
  Group: 'mixamorig:Neck', Weight: 0.105303
  Group: 'mixamorig:Head', Weight: 0.008538
Vertex 4713:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.950604
  Group: 'mixamorig:Neck', Weight: 0.049396
Vertex 4714:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.926634
  Group: 'mixamorig:Neck', Weight: 0.070944
  Group: 'mixamorig:Head', Weight: 0.002422
Vertex 4715:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.971384
  Group: 'mixamorig:Neck', Weight: 0.028616
Vertex 4716:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4717:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4718:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 4719:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.196951
  Group: 'mixamorig:Spine2', Weight: 0.803049
Vertex 4720:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.022790
  Group: 'mixamorig:Spine1', Weight: 0.508288
  Group: 'mixamorig:Spine2', Weight: 0.468922
Vertex 4721:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000000
  Group: 'mixamorig:Spine', Weight: 0.255955
  Group: 'mixamorig:Spine1', Weight: 0.581341
  Group: 'mixamorig:Spine2', Weight: 0.162703
Vertex 4722:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.001447
  Group: 'mixamorig:Spine', Weight: 0.678563
  Group: 'mixamorig:Spine1', Weight: 0.314498
  Group: 'mixamorig:Spine2', Weight: 0.005493
Vertex 4723:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.898347
  Group: 'mixamorig:Spine', Weight: 0.101653
Vertex 4724:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 4725:
Vertex groups: 2
  Group: 'mixamorig:RightUpLeg', Weight: 0.018423
  Group: 'mixamorig:Hips', Weight: 0.981577
Vertex 4726:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.000000
  Group: 'mixamorig:RightUpLeg', Weight: 0.129903
  Group: 'mixamorig:Hips', Weight: 0.870097
Vertex 4727:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.167879
  Group: 'mixamorig:RightUpLeg', Weight: 0.336766
  Group: 'mixamorig:Hips', Weight: 0.495355
Vertex 4728:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.292309
  Group: 'mixamorig:RightUpLeg', Weight: 0.504968
  Group: 'mixamorig:Hips', Weight: 0.202723
Vertex 4729:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.295955
  Group: 'mixamorig:RightUpLeg', Weight: 0.597811
  Group: 'mixamorig:Hips', Weight: 0.106234
Vertex 4730:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.410154
  Group: 'mixamorig:RightUpLeg', Weight: 0.532134
  Group: 'mixamorig:Hips', Weight: 0.057712
Vertex 4731:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.541399
  Group: 'mixamorig:RightUpLeg', Weight: 0.413910
  Group: 'mixamorig:Hips', Weight: 0.044691
Vertex 4732:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.551161
  Group: 'mixamorig:RightUpLeg', Weight: 0.411673
  Group: 'mixamorig:Hips', Weight: 0.037167
Vertex 4733:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.669008
  Group: 'mixamorig:RightUpLeg', Weight: 0.274651
  Group: 'mixamorig:Hips', Weight: 0.056341
Vertex 4734:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.759582
  Group: 'mixamorig:RightUpLeg', Weight: 0.151656
  Group: 'mixamorig:Hips', Weight: 0.088761
Vertex 4735:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.819826
  Group: 'mixamorig:RightUpLeg', Weight: 0.060037
  Group: 'mixamorig:Hips', Weight: 0.120137
Vertex 4736:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.839949
  Group: 'mixamorig:RightUpLeg', Weight: 0.032857
  Group: 'mixamorig:Hips', Weight: 0.127194
Vertex 4737:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.845599
  Group: 'mixamorig:RightUpLeg', Weight: 0.013372
  Group: 'mixamorig:Hips', Weight: 0.141029
Vertex 4738:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.846267
  Group: 'mixamorig:Hips', Weight: 0.153733
Vertex 4739:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.836160
  Group: 'mixamorig:Hips', Weight: 0.163840
Vertex 4740:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.835361
  Group: 'mixamorig:Hips', Weight: 0.164639
Vertex 4741:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.847682
  Group: 'mixamorig:Hips', Weight: 0.152318
Vertex 4742:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.857356
  Group: 'mixamorig:Hips', Weight: 0.142644
Vertex 4743:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.861944
  Group: 'mixamorig:RightUpLeg', Weight: 0.000127
  Group: 'mixamorig:Hips', Weight: 0.137929
Vertex 4744:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.842045
  Group: 'mixamorig:RightUpLeg', Weight: 0.018448
  Group: 'mixamorig:Hips', Weight: 0.139507
Vertex 4745:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.818019
  Group: 'mixamorig:RightUpLeg', Weight: 0.039945
  Group: 'mixamorig:Hips', Weight: 0.142036
Vertex 4746:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.787523
  Group: 'mixamorig:RightUpLeg', Weight: 0.067779
  Group: 'mixamorig:Hips', Weight: 0.144698
Vertex 4747:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.783477
  Group: 'mixamorig:RightUpLeg', Weight: 0.086874
  Group: 'mixamorig:Hips', Weight: 0.129649
Vertex 4748:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.781252
  Group: 'mixamorig:RightUpLeg', Weight: 0.102418
  Group: 'mixamorig:Hips', Weight: 0.116330
Vertex 4749:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.763326
  Group: 'mixamorig:RightUpLeg', Weight: 0.120576
  Group: 'mixamorig:Hips', Weight: 0.116099
Vertex 4750:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.721942
  Group: 'mixamorig:RightUpLeg', Weight: 0.176754
  Group: 'mixamorig:Hips', Weight: 0.101305
Vertex 4751:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.694560
  Group: 'mixamorig:RightUpLeg', Weight: 0.219138
  Group: 'mixamorig:Hips', Weight: 0.086302
=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 36
Frame: 0
  Bone: mixamorig:Hips
    Location: <Vector (-237.1720, 68.7365, 38.6258)>
    Rotation: <Euler (x=1.5213, y=0.0031, z=-0.0196), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0041, -0.0194, -237.1720)>
      <Vector (-0.0196, 0.0494, -0.9986, 68.7365)>
      <Vector (-0.0031, 0.9988, 0.0495, 38.6258)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-237.1421, 69.3686, 44.2416)>
    Rotation: <Euler (x=1.4691, y=-0.0078, z=0.0256), order='XYZ'>
    Matrix:
      <Vector (0.9996, -0.0104, 0.0247, -237.1421)>
      <Vector (0.0256, 0.1013, -0.9945, 69.3686)>
      <Vector (0.0078, 0.9948, 0.1016, 44.2416)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-237.2107, 70.0367, 50.8004)>
    Rotation: <Euler (x=1.4727, y=-0.0235, z=0.0570), order='XYZ'>
    Matrix:
      <Vector (0.9981, -0.0289, 0.0544, -237.2107)>
      <Vector (0.0570, 0.0965, -0.9937, 70.0367)>
      <Vector (0.0235, 0.9949, 0.0979, 50.8004)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-237.4284, 70.7636, 58.2972)>
    Rotation: <Euler (x=1.4760, y=-0.0389, z=0.0888), order='XYZ'>
    Matrix:
      <Vector (0.9953, -0.0469, 0.0846, -237.4284)>
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  Bone: mixamorig:Neck
    Location: <Vector (-237.8262, 71.5341, 66.7296)>
    Rotation: <Euler (x=1.5052, y=-0.0197, z=0.0786), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-237.8913, 71.2960, 70.9769)>
    Rotation: <Euler (x=1.3002, y=0.0388, z=0.0220), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-237.3701, 73.5328, 85.6487)>
    Rotation: <Euler (x=1.3002, y=0.0388, z=0.0220), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-233.8488, 71.8720, 65.7658)>
    Rotation: <Euler (x=-2.7313, y=0.0439, z=1.4760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-226.4356, 71.0237, 62.5239)>
    Rotation: <Euler (x=-1.8762, y=-0.1009, z=1.2428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-221.8784, 70.9382, 48.8209)>
    Rotation: <Euler (x=-1.8648, y=0.0671, z=1.1937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-218.0739, 68.3630, 34.0410)>
    Rotation: <Euler (x=-1.9557, y=-0.0471, z=1.3969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-218.4309, 66.8320, 31.8403)>
    Rotation: <Euler (x=-1.7420, y=0.0934, z=1.0689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-218.2751, 66.3515, 29.7365)>
    Rotation: <Euler (x=-1.6601, y=-0.1105, z=1.0768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-218.0307, 66.4220, 27.7143)>
    Rotation: <Euler (x=-1.6714, y=-0.0540, z=1.0646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-217.7419, 66.5891, 26.0268)>
    Rotation: <Euler (x=-1.6714, y=-0.0540, z=1.0646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-216.3717, 66.1721, 28.6817)>
    Rotation: <Euler (x=-1.7672, y=0.0206, z=1.3672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-216.0617, 66.0754, 27.0574)>
    Rotation: <Euler (x=-1.6113, y=0.0039, z=1.3694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-215.9978, 66.0597, 25.4345)>
    Rotation: <Euler (x=-1.5333, y=-0.0114, z=1.3692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-216.0460, 66.0801, 24.0660)>
    Rotation: <Euler (x=-1.5333, y=-0.0114, z=1.3692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-215.8381, 67.6446, 28.5113)>
    Rotation: <Euler (x=-1.7674, y=0.0201, z=1.3674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-215.5136, 67.5433, 26.8134)>
    Rotation: <Euler (x=-1.6113, y=0.0017, z=1.3697), order='XYZ'>
    Matrix:
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      <Vector (0.9798, -0.0098, 0.1995, 67.5433)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-215.4492, 67.5275, 25.1775)>
    Rotation: <Euler (x=-1.5333, y=-0.0081, z=1.3697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-215.5001, 67.5490, 23.7310)>
    Rotation: <Euler (x=-1.5333, y=-0.0081, z=1.3697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-215.5273, 68.9542, 28.2104)>
    Rotation: <Euler (x=-1.7672, y=0.0210, z=1.3667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-215.2613, 68.8712, 26.8167)>
    Rotation: <Euler (x=-1.6113, y=0.0014, z=1.3692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-215.2103, 68.8587, 25.5221)>
    Rotation: <Euler (x=-1.5333, y=-0.0090, z=1.3691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-215.2518, 68.8763, 24.3446)>
    Rotation: <Euler (x=-1.5333, y=-0.0090, z=1.3691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-215.7966, 70.1747, 29.1780)>
    Rotation: <Euler (x=-1.7759, y=-0.0491, z=1.3775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-215.5087, 70.1875, 27.8331)>
    Rotation: <Euler (x=-1.6113, y=0.0012, z=1.3658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-215.4661, 70.1770, 26.7511)>
    Rotation: <Euler (x=-1.5333, y=-0.0091, z=1.3657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-215.4989, 70.1910, 25.8184)>
    Rotation: <Euler (x=-1.5333, y=-0.0091, z=1.3657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-241.7107, 71.1323, 65.4599)>
    Rotation: <Euler (x=-2.6318, y=-0.0740, z=-1.5102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-248.7809, 70.4091, 61.5007)>
    Rotation: <Euler (x=-1.9076, y=0.1894, z=-0.9530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-254.1599, 69.7363, 48.1087)>
    Rotation: <Euler (x=-1.8904, y=-0.3542, z=-0.7734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-253.9107, 62.6904, 34.3154)>
    Rotation: <Euler (x=-1.9957, y=-0.4417, z=-1.1827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-253.2173, 60.7354, 33.1980)>
    Rotation: <Euler (x=-1.8131, y=-0.5109, z=-0.8849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-252.9883, 59.7418, 31.6128)>
    Rotation: <Euler (x=-1.7193, y=-0.2236, z=-0.9526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-252.8657, 59.0102, 29.5430)>
    Rotation: <Euler (x=-1.7531, y=-0.3884, z=-0.9235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-252.8193, 58.3262, 27.5766)>
    Rotation: <Euler (x=-1.7531, y=-0.3884, z=-0.9235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-254.5233, 57.9080, 30.2718)>
    Rotation: <Euler (x=-1.9000, y=-0.5100, z=-1.1457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-254.6885, 57.0266, 28.9586)>
    Rotation: <Euler (x=-1.6693, y=-0.4836, z=-1.1521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-254.5431, 56.3425, 27.6572)>
    Rotation: <Euler (x=-1.5552, y=-0.4712, z=-1.1527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-254.2957, 55.8337, 26.5456)>
    Rotation: <Euler (x=-1.5552, y=-0.4712, z=-1.1527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-255.2973, 58.9967, 29.5280)>
    Rotation: <Euler (x=-1.8994, y=-0.5115, z=-1.1469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-255.4791, 58.0273, 28.0837)>
    Rotation: <Euler (x=-1.6685, y=-0.4837, z=-1.1538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-255.3231, 57.2933, 26.6875)>
    Rotation: <Euler (x=-1.5544, y=-0.4699, z=-1.1544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-255.0389, 56.7089, 25.4107)>
    Rotation: <Euler (x=-1.5544, y=-0.4699, z=-1.1544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-255.6688, 60.1427, 28.9250)>
    Rotation: <Euler (x=-1.8978, y=-0.5129, z=-1.1501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-255.8192, 59.3405, 27.7298)>
    Rotation: <Euler (x=-1.6668, y=-0.4838, z=-1.1573), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-255.6848, 58.7082, 26.5270)>
    Rotation: <Euler (x=-1.5528, y=-0.4696, z=-1.1579), order='XYZ'>
    Matrix:
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      <Vector (-0.8168, -0.4072, 0.4087, 58.7082)>
      <Vector (0.4525, -0.8916, 0.0160, 26.5270)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-255.4393, 58.2033, 25.4240)>
    Rotation: <Euler (x=-1.5528, y=-0.4696, z=-1.1579), order='XYZ'>
    Matrix:
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      <Vector (0.4525, -0.8916, 0.0160, 25.4240)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-255.6922, 61.5695, 29.1932)>
    Rotation: <Euler (x=-1.9017, y=-0.5096, z=-1.1422), order='XYZ'>
    Matrix:
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      <Vector (-0.7940, -0.5546, 0.2489, 61.5695)>
      <Vector (0.4878, -0.8256, -0.2836, 29.1932)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-255.8400, 60.7811, 28.0185)>
    Rotation: <Euler (x=-1.6708, y=-0.4836, z=-1.1487), order='XYZ'>
    Matrix:
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      <Vector (-0.8076, -0.4630, 0.3652, 60.7811)>
      <Vector (0.4650, -0.8809, -0.0884, 28.0185)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-255.7225, 60.2283, 26.9669)>
    Rotation: <Euler (x=-1.5567, y=-0.4701, z=-1.1493), order='XYZ'>
    Matrix:
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      <Vector (0.4530, -0.8914, 0.0126, 26.9669)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-255.5101, 59.7914, 26.0126)>
    Rotation: <Euler (x=-1.5567, y=-0.4701, z=-1.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-230.3744, 68.3660, 35.4751)>
    Rotation: <Euler (x=-1.1403, y=0.0299, z=3.0935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-230.1745, 56.6263, 9.9711)>
    Rotation: <Euler (x=1.1920, y=-3.1088, z=0.1172), order='XYZ'>
    Matrix:
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      <Vector (-0.1169, 0.3637, -0.9242, 56.6263)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-232.0544, 65.9236, -13.7671)>
    Rotation: <Euler (x=-0.9738, y=0.2516, z=-2.9640), order='XYZ'>
    Matrix:
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      <Vector (-0.1711, -0.5169, -0.8387, 65.9236)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-229.3738, 61.3347, -20.8775)>
    Rotation: <Euler (x=-0.1220, y=0.0991, z=-2.8264), order='XYZ'>
    Matrix:
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      <Vector (-0.3085, -0.9399, -0.1461, 61.3347)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-228.1385, 57.6964, -21.3461)>
    Rotation: <Euler (x=-0.1220, y=0.0991, z=-2.8264), order='XYZ'>
    Matrix:
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      <Vector (-0.3085, -0.9399, -0.1461, 57.6964)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-243.9981, 68.6562, 35.5165)>
    Rotation: <Euler (x=-1.4151, y=0.0803, z=3.1077), order='XYZ'>
    Matrix:
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      <Vector (0.0337, -0.1576, -0.9869, 68.6562)>
      <Vector (-0.0803, -0.9847, 0.1545, 35.5165)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-241.9211, 64.2311, 7.8746)>
    Rotation: <Euler (x=1.3439, y=3.0506, z=-0.0262), order='XYZ'>
    Matrix:
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      <Vector (0.0260, 0.2225, -0.9746, 64.2311)>
      <Vector (-0.0908, -0.9703, -0.2240, 7.8746)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-239.5083, 69.9206, -16.9355)>
    Rotation: <Euler (x=-0.5323, y=-0.2243, z=3.0150), order='XYZ'>
    Matrix:
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      <Vector (0.1231, -0.8405, -0.5276, 69.9206)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-241.4786, 62.4193, -21.3514)>
    Rotation: <Euler (x=0.0423, y=-0.0866, z=2.9433), order='XYZ'>
    Matrix:
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      <Vector (0.1963, -0.9802, 0.0244, 62.4193)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-242.2199, 58.6590, -21.1898)>
    Rotation: <Euler (x=0.0423, y=-0.0866, z=2.9433), order='XYZ'>
    Matrix:
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      <Vector (0.1963, -0.9802, 0.0244, 58.6590)>
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Frame: 1
  Bone: mixamorig:Hips
    Location: <Vector (-220.1582, 69.2442, 23.6922)>
    Rotation: <Euler (x=1.5322, y=0.0092, z=-0.0135), order='XYZ'>
    Matrix:
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      <Vector (-0.0135, 0.0384, -0.9992, 69.2442)>
      <Vector (-0.0092, 0.9992, 0.0385, 23.6922)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-220.0991, 69.8145, 29.3144)>
    Rotation: <Euler (x=1.4759, y=-0.0168, z=0.0408), order='XYZ'>
    Matrix:
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      <Vector (0.0408, 0.0940, -0.9947, 69.8145)>
      <Vector (0.0168, 0.9954, 0.0947, 29.3144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-220.2347, 70.4342, 35.8769)>
    Rotation: <Euler (x=1.4760, y=-0.0338, z=0.0801), order='XYZ'>
    Matrix:
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      <Vector (0.0800, 0.0917, -0.9926, 70.4342)>
      <Vector (0.0338, 0.9949, 0.0946, 35.8769)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-220.5447, 71.1251, 43.3738)>
    Rotation: <Euler (x=1.4754, y=-0.0503, z=0.1199), order='XYZ'>
    Matrix:
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      <Vector (0.1195, 0.0886, -0.9889, 71.1251)>
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  Bone: mixamorig:Neck
    Location: <Vector (-221.0629, 71.8760, 51.8015)>
    Rotation: <Euler (x=1.5120, y=-0.0298, z=0.1068), order='XYZ'>
    Matrix:
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      <Vector (0.1066, 0.0553, -0.9928, 71.8760)>
      <Vector (0.0298, 0.9978, 0.0588, 51.8015)>
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  Bone: mixamorig:Head
    Location: <Vector (-221.1607, 71.6031, 56.0460)>
    Rotation: <Euler (x=1.3063, y=0.0250, z=0.0344), order='XYZ'>
    Matrix:
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      <Vector (0.0343, 0.2621, -0.9644, 71.6031)>
      <Vector (-0.0250, 0.9649, 0.2614, 56.0460)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-220.8663, 73.7507, 70.7374)>
    Rotation: <Euler (x=1.3063, y=0.0250, z=0.0344), order='XYZ'>
    Matrix:
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      <Vector (0.0343, 0.2621, -0.9644, 73.7507)>
      <Vector (-0.0250, 0.9649, 0.2614, 70.7374)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-217.0872, 72.3382, 50.8835)>
    Rotation: <Euler (x=-2.7416, y=0.0394, z=1.4904), order='XYZ'>
    Matrix:
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      <Vector (0.9960, -0.0892, -0.0049, 72.3382)>
      <Vector (-0.0394, -0.3891, -0.9204, 50.8835)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-209.6280, 71.6124, 47.7181)>
    Rotation: <Euler (x=-1.8938, y=-0.1246, z=1.2575), order='XYZ'>
    Matrix:
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      <Vector (0.9439, 0.0143, 0.3298, 71.6124)>
      <Vector (0.1243, -0.9409, -0.3150, 47.7181)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-204.7424, 71.8189, 34.1301)>
    Rotation: <Euler (x=-1.8800, y=0.0662, z=1.1980), order='XYZ'>
    Matrix:
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      <Vector (0.9293, -0.1696, 0.3282, 71.8189)>
      <Vector (-0.0662, -0.9505, -0.3037, 34.1301)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-200.7111, 69.1942, 19.4191)>
    Rotation: <Euler (x=-1.9533, y=-0.0438, z=1.3871), order='XYZ'>
    Matrix:
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      <Vector (0.9822, -0.0283, 0.1856, 69.1942)>
      <Vector (0.0438, -0.9269, -0.3729, 19.4191)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-201.0897, 67.6606, 17.2239)>
    Rotation: <Euler (x=-1.7407, y=0.0973, z=1.0593), order='XYZ'>
    Matrix:
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      <Vector (0.8679, -0.1663, 0.4681, 67.6606)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-200.9449, 67.1727, 15.1210)>
    Rotation: <Euler (x=-1.6588, y=-0.1065, z=1.0670), order='XYZ'>
    Matrix:
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      <Vector (0.8708, 0.0503, 0.4891, 67.1727)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-200.7060, 67.2351, 13.0979)>
    Rotation: <Euler (x=-1.6701, y=-0.0501, z=1.0548), order='XYZ'>
    Matrix:
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      <Vector (0.8687, -0.0056, 0.4953, 67.2351)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-200.4206, 67.3946, 11.4090)>
    Rotation: <Euler (x=-1.6701, y=-0.0501, z=1.0548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-199.0465, 66.9718, 14.0610)>
    Rotation: <Euler (x=-1.7648, y=0.0240, z=1.3576), order='XYZ'>
    Matrix:
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      <Vector (0.9771, -0.0638, 0.2031, 66.9718)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-198.7424, 66.8675, 12.4361)>
    Rotation: <Euler (x=-1.6089, y=0.0073, z=1.3597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-198.6836, 66.8466, 10.8131)>
    Rotation: <Euler (x=-1.5310, y=-0.0080, z=1.3595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-198.7357, 66.8637, 9.4447)>
    Rotation: <Euler (x=-1.5310, y=-0.0080, z=1.3595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-198.4992, 68.4385, 13.8848)>
    Rotation: <Euler (x=-1.7651, y=0.0235, z=1.3578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-198.1808, 68.3293, 12.1862)>
    Rotation: <Euler (x=-1.6089, y=0.0051, z=1.3600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-198.1215, 68.3083, 10.5502)>
    Rotation: <Euler (x=-1.5310, y=-0.0047, z=1.3599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-198.1766, 68.3263, 9.1038)>
    Rotation: <Euler (x=-1.5310, y=-0.0047, z=1.3599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-198.1766, 69.7443, 13.5793)>
    Rotation: <Euler (x=-1.7648, y=0.0244, z=1.3570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-197.9156, 69.6547, 12.1850)>
    Rotation: <Euler (x=-1.6089, y=0.0048, z=1.3594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-197.8687, 69.6381, 10.8903)>
    Rotation: <Euler (x=-1.5310, y=-0.0056, z=1.3593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-197.9135, 69.6527, 9.7129)>
    Rotation: <Euler (x=-1.5310, y=-0.0056, z=1.3593), order='XYZ'>
    Matrix:
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      <Vector (0.9777, 0.0139, 0.2095, 69.6527)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-198.4310, 70.9700, 14.5442)>
    Rotation: <Euler (x=-1.7735, y=-0.0457, z=1.3677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-198.1471, 70.9762, 13.1984)>
    Rotation: <Euler (x=-1.6089, y=0.0046, z=1.3561), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-198.1079, 70.9623, 12.1164)>
    Rotation: <Euler (x=-1.5310, y=-0.0057, z=1.3559), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-198.1434, 70.9739, 11.1837)>
    Rotation: <Euler (x=-1.5310, y=-0.0057, z=1.3559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-224.9182, 71.3547, 50.4871)>
    Rotation: <Euler (x=-2.6167, y=-0.0743, z=-1.4842), order='XYZ'>
    Matrix:
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      <Vector (-0.9935, -0.1119, -0.0206, 71.3547)>
      <Vector (0.0742, -0.4997, -0.8630, 50.4871)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-231.9060, 70.4442, 46.4218)>
    Rotation: <Euler (x=-1.9232, y=0.1856, z=-0.9021), order='XYZ'>
    Matrix:
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      <Vector (-0.7712, -0.0781, 0.6318, 70.4442)>
      <Vector (-0.1845, -0.9224, -0.3393, 46.4218)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-237.3700, 69.3152, 33.0949)>
    Rotation: <Euler (x=-1.9098, y=-0.3881, z=-0.7013), order='XYZ'>
    Matrix:
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      <Vector (-0.5973, -0.4844, 0.6393, 69.3152)>
      <Vector (0.3784, -0.8729, -0.3078, 33.0949)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-236.4705, 61.8122, 19.5724)>
    Rotation: <Euler (x=-2.0112, y=-0.4846, z=-1.1311), order='XYZ'>
    Matrix:
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      <Vector (-0.8007, -0.5628, 0.2053, 61.8122)>
      <Vector (0.4659, -0.8004, -0.3772, 19.5724)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-235.6844, 59.8422, 18.5467)>
    Rotation: <Euler (x=-1.8432, y=-0.5478, z=-0.8250), order='XYZ'>
    Matrix:
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      <Vector (-0.6271, -0.5510, 0.5506, 59.8422)>
      <Vector (0.5208, -0.8222, -0.2297, 18.5467)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-235.4026, 58.7897, 17.0086)>
    Rotation: <Euler (x=-1.7433, y=-0.2623, z=-0.9021), order='XYZ'>
    Matrix:
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      <Vector (-0.7578, -0.3068, 0.5758, 58.7897)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-235.2359, 57.9724, 14.9743)>
    Rotation: <Euler (x=-1.7797, y=-0.4264, z=-0.8682), order='XYZ'>
    Matrix:
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      <Vector (-0.6949, -0.4428, 0.5667, 57.9724)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-235.1481, 57.2038, 13.0408)>
    Rotation: <Euler (x=-1.7797, y=-0.4264, z=-0.8682), order='XYZ'>
    Matrix:
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      <Vector (-0.6949, -0.4428, 0.5667, 57.2038)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-236.8468, 56.8309, 15.7459)>
    Rotation: <Euler (x=-1.9179, y=-0.5524, z=-1.0919), order='XYZ'>
    Matrix:
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      <Vector (-0.7555, -0.5947, 0.2749, 56.8309)>
      <Vector (0.5247, -0.8005, -0.2896, 15.7459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-236.9652, 55.8851, 14.4731)>
    Rotation: <Euler (x=-1.6866, y=-0.5261, z=-1.0990), order='XYZ'>
    Matrix:
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      <Vector (-0.7703, -0.4969, 0.3997, 55.8851)>
      <Vector (0.5022, -0.8590, -0.0999, 14.4731)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-236.7822, 55.1506, 13.2044)>
    Rotation: <Euler (x=-1.5724, y=-0.5138, z=-1.0999), order='XYZ'>
    Matrix:
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      <Vector (-0.7761, -0.4387, 0.4530, 55.1506)>
      <Vector (0.4915, -0.8709, -0.0014, 13.2044)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-236.5061, 54.6041, 12.1176)>
    Rotation: <Euler (x=-1.5724, y=-0.5138, z=-1.0999), order='XYZ'>
    Matrix:
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      <Vector (-0.7761, -0.4387, 0.4530, 54.6041)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-237.6644, 57.8495, 14.9511)>
    Rotation: <Euler (x=-1.9173, y=-0.5539, z=-1.0931), order='XYZ'>
    Matrix:
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      <Vector (-0.7553, -0.5955, 0.2737, 57.8495)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-237.7947, 56.8092, 13.5513)>
    Rotation: <Euler (x=-1.6857, y=-0.5263, z=-1.1008), order='XYZ'>
    Matrix:
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      <Vector (-0.7709, -0.4968, 0.3986, 56.8092)>
      <Vector (0.5023, -0.8590, -0.0992, 13.5513)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-237.5983, 56.0212, 12.1900)>
    Rotation: <Euler (x=-1.5715, y=-0.5125, z=-1.1016), order='XYZ'>
    Matrix:
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      <Vector (-0.7774, -0.4377, 0.4518, 56.0212)>
      <Vector (0.4903, -0.8715, -0.0006, 12.1900)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-237.2812, 55.3934, 10.9419)>
    Rotation: <Euler (x=-1.5715, y=-0.5125, z=-1.1016), order='XYZ'>
    Matrix:
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      <Vector (-0.7774, -0.4377, 0.4518, 55.3934)>
      <Vector (0.4903, -0.8715, -0.0006, 10.9419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-238.0832, 58.9496, 14.2958)>
    Rotation: <Euler (x=-1.9156, y=-0.5554, z=-1.0963), order='XYZ'>
    Matrix:
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      <Vector (-0.7558, -0.5958, 0.2714, 58.9496)>
      <Vector (0.5273, -0.7997, -0.2872, 14.2958)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-238.1910, 58.0887, 13.1374)>
    Rotation: <Euler (x=-1.6839, y=-0.5264, z=-1.1044), order='XYZ'>
    Matrix:
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      <Vector (-0.7723, -0.4967, 0.3962, 58.0887)>
      <Vector (0.5024, -0.8591, -0.0976, 13.1374)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-238.0218, 57.4099, 11.9648)>
    Rotation: <Euler (x=-1.5698, y=-0.5122, z=-1.1052), order='XYZ'>
    Matrix:
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      <Vector (-0.7789, -0.4375, 0.4494, 57.4099)>
      <Vector (0.4901, -0.8717, 0.0009, 11.9648)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-237.7479, 56.8675, 10.8865)>
    Rotation: <Euler (x=-1.5698, y=-0.5122, z=-1.1052), order='XYZ'>
    Matrix:
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      <Vector (-0.7789, -0.4375, 0.4494, 56.8675)>
      <Vector (0.4901, -0.8717, 0.0009, 10.8865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-238.1716, 60.3845, 14.4995)>
    Rotation: <Euler (x=-1.9198, y=-0.5519, z=-1.0883), order='XYZ'>
    Matrix:
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      <Vector (-0.7543, -0.5951, 0.2772, 60.3845)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-238.2776, 59.5384, 13.3609)>
    Rotation: <Euler (x=-1.6884, y=-0.5261, z=-1.0955), order='XYZ'>
    Matrix:
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      <Vector (-0.7689, -0.4971, 0.4020, 59.5384)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-238.1297, 58.9449, 12.3357)>
    Rotation: <Euler (x=-1.5741, y=-0.5126, z=-1.0964), order='XYZ'>
    Matrix:
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      <Vector (-0.7752, -0.4378, 0.4554, 58.9449)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-237.8927, 58.4757, 11.4028)>
    Rotation: <Euler (x=-1.5741, y=-0.5126, z=-1.0964), order='XYZ'>
    Matrix:
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      <Vector (-0.7752, -0.4378, 0.4553, 58.4757)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-213.3771, 68.9497, 20.4981)>
    Rotation: <Euler (x=-1.1102, y=0.0486, z=3.0438), order='XYZ'>
    Matrix:
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      <Vector (0.0976, -0.4466, -0.8894, 68.9497)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-213.3810, 56.4114, -4.6237)>
    Rotation: <Euler (x=1.3966, y=-3.0942, z=0.0775), order='XYZ'>
    Matrix:
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      <Vector (-0.0773, 0.1692, -0.9825, 56.4114)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-214.9122, 60.7371, -29.7717)>
    Rotation: <Euler (x=-0.7635, y=0.2212, z=-2.8988), order='XYZ'>
    Matrix:
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      <Vector (-0.2345, -0.6647, -0.7093, 60.7371)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-212.0634, 54.8361, -35.7603)>
    Rotation: <Euler (x=-0.1009, y=0.0915, z=-2.7986), order='XYZ'>
    Matrix:
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      <Vector (-0.3349, -0.9339, -0.1254, 54.8361)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-210.7347, 51.2213, -36.1485)>
    Rotation: <Euler (x=-0.1009, y=0.0915, z=-2.7986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-227.0018, 69.1566, 20.6219)>
    Rotation: <Euler (x=-1.4856, y=0.0915, z=3.0938), order='XYZ'>
    Matrix:
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      <Vector (0.0476, -0.0894, -0.9949, 69.1566)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-224.5632, 66.6476, -7.2300)>
    Rotation: <Euler (x=1.3005, y=3.0666, z=-0.0433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-222.4231, 73.3889, -31.8004)>
    Rotation: <Euler (x=-0.4967, y=-0.2638, z=2.9989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-224.6367, 65.7799, -35.9059)>
    Rotation: <Euler (x=0.0742, y=-0.1398, z=2.9315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-225.3957, 62.0303, -35.6243)>
    Rotation: <Euler (x=0.0742, y=-0.1398, z=2.9315), order='XYZ'>
    Matrix:
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Frame: 2
  Bone: mixamorig:Hips
    Location: <Vector (-193.3760, 59.1684, -23.8312)>
    Rotation: <Euler (x=1.5395, y=0.0190, z=-0.0124), order='XYZ'>
    Matrix:
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      <Vector (-0.0124, 0.0310, -0.9994, 59.1684)>
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  Bone: mixamorig:Spine
    Location: <Vector (-193.2625, 59.6971, -18.2058)>
    Rotation: <Euler (x=1.4775, y=-0.0265, z=0.0517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-193.4679, 60.3012, -11.6436)>
    Rotation: <Euler (x=1.4721, y=-0.0453, z=0.0990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-193.8788, 61.0063, -4.1529)>
    Rotation: <Euler (x=1.4657, y=-0.0630, z=0.1467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-194.5337, 61.8083, 4.2605)>
    Rotation: <Euler (x=1.5082, y=-0.0412, z=0.1308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-194.6751, 61.5426, 8.5043)>
    Rotation: <Euler (x=1.3023, y=0.0094, z=0.0424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-194.6296, 63.7402, 23.1912)>
    Rotation: <Euler (x=1.3023, y=0.0094, z=0.0424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-190.5590, 62.3678, 3.3934)>
    Rotation: <Euler (x=-2.7542, y=0.0435, z=1.5034), order='XYZ'>
    Matrix:
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      <Vector (0.9968, -0.0787, -0.0147, 62.3678)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-183.0526, 61.7274, 0.3227)>
    Rotation: <Euler (x=-1.9129, y=-0.1480, z=1.2915), order='XYZ'>
    Matrix:
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      <Vector (0.9508, 0.0410, 0.3072, 61.7274)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-177.8427, 62.3197, -13.1329)>
    Rotation: <Euler (x=-1.8955, y=0.0879, z=1.2129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-173.6683, 59.3837, -27.7447)>
    Rotation: <Euler (x=-1.9568, y=-0.0280, z=1.4102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-174.0092, 57.8065, -29.9151)>
    Rotation: <Euler (x=-1.7492, y=0.1111, z=1.0814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-173.8512, 57.2881, -32.0097)>
    Rotation: <Euler (x=-1.6672, y=-0.0927, z=1.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-173.6117, 57.3234, -34.0334)>
    Rotation: <Euler (x=-1.6787, y=-0.0363, z=1.0782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-173.3284, 57.4621, -35.7245)>
    Rotation: <Euler (x=-1.6787, y=-0.0363, z=1.0782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-171.9476, 57.1140, -33.0651)>
    Rotation: <Euler (x=-1.7688, y=0.0397, z=1.3805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-171.6395, 56.9904, -34.6880)>
    Rotation: <Euler (x=-1.6129, y=0.0230, z=1.3827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-171.5786, 56.9448, -36.3104)>
    Rotation: <Euler (x=-1.5350, y=0.0076, z=1.3825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-171.6297, 56.9385, -37.6789)>
    Rotation: <Euler (x=-1.5350, y=0.0076, z=1.3825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-171.4340, 58.5899, -33.2647)>
    Rotation: <Euler (x=-1.7691, y=0.0392, z=1.3807), order='XYZ'>
    Matrix:
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      <Vector (0.9812, -0.0750, 0.1777, 58.5899)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-171.1115, 58.4606, -34.9611)>
    Rotation: <Euler (x=-1.6129, y=0.0208, z=1.3830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-171.0501, 58.4145, -36.5966)>
    Rotation: <Euler (x=-1.5350, y=0.0110, z=1.3830), order='XYZ'>
    Matrix:
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      <Vector (0.9824, -0.0041, 0.1870, 58.4145)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-171.1041, 58.4079, -38.0431)>
    Rotation: <Euler (x=-1.5350, y=0.0110, z=1.3830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-171.1412, 59.8976, -33.5911)>
    Rotation: <Euler (x=-1.7688, y=0.0401, z=1.3799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-170.8769, 59.7916, -34.9836)>
    Rotation: <Euler (x=-1.6129, y=0.0205, z=1.3824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-170.8283, 59.7551, -36.2779)>
    Rotation: <Euler (x=-1.5350, y=0.0100, z=1.3824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-170.8723, 59.7497, -37.4554)>
    Rotation: <Euler (x=-1.5350, y=0.0100, z=1.3824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-171.4249, 61.1326, -32.6463)>
    Rotation: <Euler (x=-1.7773, y=-0.0300, z=1.3909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-171.1398, 61.1236, -33.9918)>
    Rotation: <Euler (x=-1.6130, y=0.0203, z=1.3791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-171.0992, 61.0931, -35.0735)>
    Rotation: <Euler (x=-1.5350, y=0.0100, z=1.3790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-171.1340, 61.0888, -36.0063)>
    Rotation: <Euler (x=-1.5350, y=0.0100, z=1.3790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-198.3554, 61.1756, 2.8977)>
    Rotation: <Euler (x=-2.6024, y=-0.0835, z=-1.4630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-205.2586, 60.0784, -1.2648)>
    Rotation: <Euler (x=-1.9487, y=0.1788, z=-0.8595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-210.8558, 58.4079, -14.4790)>
    Rotation: <Euler (x=-1.9412, y=-0.4222, z=-0.6298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-209.3763, 50.3911, -27.6511)>
    Rotation: <Euler (x=-2.0296, y=-0.5144, z=-1.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-208.4720, 48.4388, -28.6112)>
    Rotation: <Euler (x=-1.8721, y=-0.5712, z=-0.7489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-208.1265, 47.3539, -30.1133)>
    Rotation: <Euler (x=-1.7666, y=-0.2876, z=-0.8351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-207.9101, 46.4798, -32.1191)>
    Rotation: <Euler (x=-1.8056, y=-0.4508, z=-0.7966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-207.7755, 45.6529, -34.0257)>
    Rotation: <Euler (x=-1.8056, y=-0.4508, z=-0.7966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-209.4489, 45.2695, -31.3064)>
    Rotation: <Euler (x=-1.9386, y=-0.5814, z=-1.0201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-209.5095, 44.2757, -32.5462)>
    Rotation: <Euler (x=-1.7067, y=-0.5553, z=-1.0280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-209.2820, 43.5111, -33.7897)>
    Rotation: <Euler (x=-1.5922, y=-0.5430, z=-1.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-208.9731, 42.9458, -34.8579)>
    Rotation: <Euler (x=-1.5922, y=-0.5430, z=-1.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-210.3267, 46.2091, -32.1336)>
    Rotation: <Euler (x=-1.9379, y=-0.5830, z=-1.0213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-210.3933, 45.1160, -33.4972)>
    Rotation: <Euler (x=-1.7057, y=-0.5555, z=-1.0298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-210.1492, 44.2957, -34.8314)>
    Rotation: <Euler (x=-1.5913, y=-0.5417, z=-1.0310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-209.7944, 43.6465, -36.0582)>
    Rotation: <Euler (x=-1.5913, y=-0.5417, z=-1.0310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-210.8113, 47.2589, -32.8249)>
    Rotation: <Euler (x=-1.9361, y=-0.5845, z=-1.0246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-210.8664, 46.3544, -33.9534)>
    Rotation: <Euler (x=-1.7038, y=-0.5557, z=-1.0334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-210.6561, 45.6478, -35.1027)>
    Rotation: <Euler (x=-1.5894, y=-0.5415, z=-1.0346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-210.3496, 45.0868, -36.1626)>
    Rotation: <Euler (x=-1.5894, y=-0.5415, z=-1.0346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-210.9867, 48.6919, -32.6698)>
    Rotation: <Euler (x=-1.9405, y=-0.5809, z=-1.0165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-211.0409, 47.8029, -33.7788)>
    Rotation: <Euler (x=-1.7085, y=-0.5552, z=-1.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-210.8570, 47.1851, -34.7837)>
    Rotation: <Euler (x=-1.5940, y=-0.5418, z=-1.0257), order='XYZ'>
    Matrix:
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      <Vector (-0.7326, -0.4528, 0.5082, 47.1851)>
      <Vector (0.5156, -0.8566, -0.0199, -34.7837)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-210.5918, 46.6998, -35.7007)>
    Rotation: <Euler (x=-1.5940, y=-0.5418, z=-1.0257), order='XYZ'>
    Matrix:
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      <Vector (-0.7326, -0.4528, 0.5081, 46.6998)>
      <Vector (0.5156, -0.8566, -0.0199, -35.7007)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-186.6262, 58.9045, -27.0935)>
    Rotation: <Euler (x=-1.1212, y=0.0471, z=3.0161), order='XYZ'>
    Matrix:
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      <Vector (0.1250, -0.4365, -0.8910, 58.9045)>
      <Vector (-0.0471, -0.8996, 0.4341, -27.0935)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (-186.9725, 46.6490, -52.3521)>
    Rotation: <Euler (x=-1.5012, y=-0.0414, z=-3.1235), order='XYZ'>
    Matrix:
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      <Vector (-0.0180, -0.0703, -0.9974, 46.6490)>
      <Vector (0.0414, -0.9967, 0.0695, -52.3521)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-187.9955, 44.8515, -77.8315)>
    Rotation: <Euler (x=-0.5614, y=0.1652, z=-2.8914), order='XYZ'>
    Matrix:
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      <Vector (-0.2442, -0.7985, -0.5502, 44.8515)>
      <Vector (-0.1644, -0.5251, 0.8350, -77.8315)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-185.3825, 37.7631, -82.4928)>
    Rotation: <Euler (x=0.0056, y=0.0520, z=-2.8205), order='XYZ'>
    Matrix:
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      <Vector (-0.3152, -0.9490, -0.0111, 37.7631)>
      <Vector (-0.0519, 0.0056, 0.9986, -82.4928)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-184.1620, 34.0899, -82.4710)>
    Rotation: <Euler (x=0.0056, y=0.0520, z=-2.8205), order='XYZ'>
    Matrix:
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      <Vector (-0.3152, -0.9490, -0.0111, 34.0899)>
      <Vector (-0.0519, 0.0056, 0.9986, -82.4710)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-200.2492, 59.0968, -26.8351)>
    Rotation: <Euler (x=-1.5305, y=0.0890, z=3.0586), order='XYZ'>
    Matrix:
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      <Vector (0.0826, -0.0475, -0.9955, 59.0968)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-197.8589, 57.7631, -54.7722)>
    Rotation: <Euler (x=1.2323, y=3.0768, z=-0.0503), order='XYZ'>
    Matrix:
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      <Vector (0.0501, 0.3286, -0.9432, 57.7631)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-195.8721, 66.1637, -78.8391)>
    Rotation: <Euler (x=-0.4964, y=-0.2666, z=2.9973), order='XYZ'>
    Matrix:
      <Vector (-0.9547, -0.2506, 0.1607, -195.8721)>
      <Vector (0.1387, -0.8521, -0.5047, 66.1637)>
      <Vector (0.2634, -0.4595, 0.8482, -78.8391)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-198.1088, 58.5589, -82.9398)>
    Rotation: <Euler (x=0.0748, y=-0.1425, z=2.9299), order='XYZ'>
    Matrix:
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      <Vector (0.2080, -0.9772, 0.0433, 58.5589)>
      <Vector (0.1420, 0.0740, 0.9871, -82.9398)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-198.8728, 54.8105, -82.6561)>
    Rotation: <Euler (x=0.0748, y=-0.1425, z=2.9299), order='XYZ'>
    Matrix:
      <Vector (-0.9678, -0.1991, 0.1542, -198.8728)>
      <Vector (0.2080, -0.9772, 0.0433, 54.8105)>
      <Vector (0.1420, 0.0740, 0.9871, -82.6561)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 3
  Bone: mixamorig:Hips
    Location: <Vector (-163.0406, 21.0758, -115.2267)>
    Rotation: <Euler (x=1.5444, y=0.0386, z=-0.0173), order='XYZ'>
    Matrix:
      <Vector (0.9991, 0.0391, -0.0163, -163.0406)>
      <Vector (-0.0173, 0.0257, -0.9995, 21.0758)>
      <Vector (-0.0386, 0.9989, 0.0263, -115.2267)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-162.8145, 21.5744, -109.6020)>
    Rotation: <Euler (x=1.4765, y=-0.0289, z=0.0573), order='XYZ'>
    Matrix:
      <Vector (0.9979, -0.0341, 0.0543, -162.8145)>
      <Vector (0.0572, 0.0924, -0.9941, 21.5744)>
      <Vector (0.0289, 0.9951, 0.0941, -109.6020)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-163.0392, 22.1836, -103.0409)>
    Rotation: <Euler (x=1.4646, y=-0.0499, z=0.1115), order='XYZ'>
    Matrix:
      <Vector (0.9926, -0.0610, 0.1054, -163.0392)>
      <Vector (0.1111, 0.0998, -0.9888, 22.1836)>
      <Vector (0.0498, 0.9931, 0.1059, -103.0409)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-163.4991, 22.9357, -95.5576)>
    Rotation: <Euler (x=1.4513, y=-0.0690, z=0.1664), order='XYZ'>
    Matrix:
      <Vector (0.9838, -0.0873, 0.1564, -163.4991)>
      <Vector (0.1653, 0.1062, -0.9805, 22.9357)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-164.2390, 23.8362, -87.1612)>
    Rotation: <Euler (x=1.4973, y=-0.0464, z=0.1483), order='XYZ'>
    Matrix:
      <Vector (0.9880, -0.0566, 0.1440, -164.2390)>
      <Vector (0.1476, 0.0658, -0.9868, 23.8362)>
      <Vector (0.0464, 0.9962, 0.0734, -87.1612)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-164.4047, 23.6108, -82.9159)>
    Rotation: <Euler (x=1.2922, y=0.0002, z=0.0471), order='XYZ'>
    Matrix:
      <Vector (0.9989, -0.0127, 0.0453, -164.4047)>
      <Vector (0.0471, 0.2747, -0.9604, 23.6108)>
      <Vector (-0.0002, 0.9614, 0.2750, -82.9159)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-164.5114, 25.9506, -68.2514)>
    Rotation: <Euler (x=1.2922, y=0.0002, z=0.0471), order='XYZ'>
    Matrix:
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      <Vector (0.0471, 0.2747, -0.9604, 25.9506)>
      <Vector (-0.0002, 0.9614, 0.2750, -68.2514)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-160.2684, 24.4588, -88.0035)>
    Rotation: <Euler (x=-2.7613, y=0.0541, z=1.5133), order='XYZ'>
    Matrix:
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      <Vector (0.9969, -0.0733, -0.0288, 24.4588)>
      <Vector (-0.0541, -0.3706, -0.9272, -88.0035)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-152.7360, 23.8621, -91.0189)>
    Rotation: <Euler (x=-1.9241, y=-0.1642, z=1.3327), order='XYZ'>
    Matrix:
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      <Vector (0.9587, 0.0675, 0.2763, 23.8621)>
      <Vector (0.1635, -0.9256, -0.3413, -91.0189)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-147.3579, 24.8363, -104.3857)>
    Rotation: <Euler (x=-1.9038, y=0.1176, z=1.2352), order='XYZ'>
    Matrix:
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      <Vector (0.9377, -0.2123, 0.2750, 24.8363)>
      <Vector (-0.1173, -0.9385, -0.3246, -104.3857)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-143.1460, 21.5500, -118.9120)>
    Rotation: <Euler (x=-1.9632, y=-0.0138, z=1.4499), order='XYZ'>
    Matrix:
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      <Vector (0.9926, -0.0335, 0.1167, 21.5500)>
      <Vector (0.0138, -0.9239, -0.3824, -118.9120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-143.4145, 19.9285, -121.0598)>
    Rotation: <Euler (x=-1.7600, y=0.1225, z=1.1197), order='XYZ'>
    Matrix:
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      <Vector (0.8932, -0.1900, 0.4075, 19.9285)>
      <Vector (-0.1222, -0.9748, -0.1866, -121.0598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-143.2264, 19.3857, -123.1458)>
    Rotation: <Euler (x=-1.6778, y=-0.0812, z=1.1312), order='XYZ'>
    Matrix:
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      <Vector (0.9020, 0.0276, 0.4309, 19.3857)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-142.9791, 19.4003, -125.1688)>
    Rotation: <Euler (x=-1.6893, y=-0.0250, z=1.1180), order='XYZ'>
    Matrix:
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      <Vector (0.8989, -0.0294, 0.4371, 19.4003)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-142.6937, 19.5250, -126.8606)>
    Rotation: <Euler (x=-1.6893, y=-0.0250, z=1.1180), order='XYZ'>
    Matrix:
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      <Vector (0.8989, -0.0294, 0.4371, 19.5250)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-141.3126, 19.2712, -124.1908)>
    Rotation: <Euler (x=-1.7757, y=0.0537, z=1.4196), order='XYZ'>
    Matrix:
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      <Vector (0.9872, -0.0826, 0.1366, 19.2712)>
      <Vector (-0.0537, -0.9777, -0.2031, -124.1908)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-140.9923, 19.1359, -125.8103)>
    Rotation: <Euler (x=-1.6197, y=0.0370, z=1.4220), order='XYZ'>
    Matrix:
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      <Vector (0.9883, -0.0438, 0.1463, 19.1359)>
      <Vector (-0.0370, -0.9981, -0.0488, -125.8103)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-140.9221, 19.0685, -127.4316)>
    Rotation: <Euler (x=-1.5418, y=0.0216, z=1.4219), order='XYZ'>
    Matrix:
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      <Vector (0.9887, -0.0171, 0.1489, 19.0685)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-140.9666, 19.0399, -128.8001)>
    Rotation: <Euler (x=-1.5418, y=0.0216, z=1.4219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-140.8566, 20.7631, -124.4104)>
    Rotation: <Euler (x=-1.7759, y=0.0532, z=1.4199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-140.5214, 20.6215, -126.1033)>
    Rotation: <Euler (x=-1.6197, y=0.0348, z=1.4222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-140.4506, 20.5536, -127.7376)>
    Rotation: <Euler (x=-1.5417, y=0.0250, z=1.4223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-140.4977, 20.5233, -129.1841)>
    Rotation: <Euler (x=-1.5417, y=0.0250, z=1.4223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-140.6142, 22.0764, -124.7552)>
    Rotation: <Euler (x=-1.7757, y=0.0541, z=1.4191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-140.3394, 21.9602, -126.1449)>
    Rotation: <Euler (x=-1.6197, y=0.0345, z=1.4217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-140.2834, 21.9065, -127.4382)>
    Rotation: <Euler (x=-1.5418, y=0.0240, z=1.4217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-140.3217, 21.8819, -128.6157)>
    Rotation: <Euler (x=-1.5418, y=0.0240, z=1.4217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-140.9506, 23.3131, -123.8302)>
    Rotation: <Euler (x=-1.7840, y=-0.0160, z=1.4305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-140.6592, 23.2954, -125.1743)>
    Rotation: <Euler (x=-1.6198, y=0.0343, z=1.4184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-140.6124, 23.2505, -126.2552)>
    Rotation: <Euler (x=-1.5418, y=0.0240, z=1.4183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-140.6428, 23.2310, -127.1879)>
    Rotation: <Euler (x=-1.5418, y=0.0240, z=1.4183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-168.0367, 23.1138, -88.5463)>
    Rotation: <Euler (x=-2.5965, y=-0.0977, z=-1.4489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-174.8913, 21.8594, -92.7446)>
    Rotation: <Euler (x=-1.9840, y=0.1739, z=-0.8295), order='XYZ'>
    Matrix:
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      <Vector (-0.7265, -0.1542, 0.6696, 21.8594)>
      <Vector (-0.1730, -0.9020, -0.3955, -92.7446)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-180.7160, 19.6312, -105.7770)>
    Rotation: <Euler (x=-1.9841, y=-0.4518, z=-0.5622), order='XYZ'>
    Matrix:
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      <Vector (-0.4795, -0.5529, 0.6814, 19.6312)>
      <Vector (0.4365, -0.8239, -0.3613, -105.7770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-178.7923, 11.0662, -118.5402)>
    Rotation: <Euler (x=-2.0555, y=-0.5325, z=-0.9840), order='XYZ'>
    Matrix:
      <Vector (0.4770, -0.1393, 0.8678, -178.7923)>
      <Vector (-0.7174, -0.6321, 0.2929, 11.0662)>
      <Vector (0.5077, -0.7623, -0.4014, -118.5402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-177.7720, 9.1505, -119.4569)>
    Rotation: <Euler (x=-1.9043, y=-0.5815, z=-0.6668), order='XYZ'>
    Matrix:
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      <Vector (-0.5168, -0.5782, 0.6313, 9.1505)>
      <Vector (0.5493, -0.7896, -0.2735, -119.4569)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-177.3703, 8.0493, -120.9330)>
    Rotation: <Euler (x=-1.7937, y=-0.3003, z=-0.7626), order='XYZ'>
    Matrix:
      <Vector (0.6907, 0.0559, 0.7210, -177.3703)>
      <Vector (-0.6599, -0.3591, 0.6600, 8.0493)>
      <Vector (0.2958, -0.9316, -0.2112, -120.9330)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-177.1155, 7.1361, -122.9168)>
    Rotation: <Euler (x=-1.8350, y=-0.4625, z=-0.7190), order='XYZ'>
    Matrix:
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      <Vector (-0.5894, -0.4802, 0.6496, 7.1361)>
      <Vector (0.4462, -0.8639, -0.2337, -122.9168)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-176.9444, 6.2676, -124.8018)>
    Rotation: <Euler (x=-1.8350, y=-0.4625, z=-0.7190), order='XYZ'>
    Matrix:
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      <Vector (-0.5894, -0.4802, 0.6496, 6.2676)>
      <Vector (0.4462, -0.8639, -0.2337, -124.8018)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-178.5656, 5.8520, -122.0556)>
    Rotation: <Euler (x=-1.9664, y=-0.5986, z=-0.9400), order='XYZ'>
    Matrix:
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      <Vector (-0.6671, -0.6472, 0.3689, 5.8520)>
      <Vector (0.5635, -0.7623, -0.3184, -122.0556)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-178.5727, 4.8227, -123.2676)>
    Rotation: <Euler (x=-1.7339, y=-0.5727, z=-0.9488), order='XYZ'>
    Matrix:
      <Vector (0.4897, 0.1796, 0.8532, -178.5727)>
      <Vector (-0.6830, -0.5292, 0.5034, 4.8227)>
      <Vector (0.5419, -0.8293, -0.1365, -123.2676)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-178.3071, 4.0405, -124.4925)>
    Rotation: <Euler (x=-1.6192, y=-0.5604, z=-0.9504), order='XYZ'>
    Matrix:
      <Vector (0.4924, 0.2693, 0.8276, -178.3071)>
      <Vector (-0.6892, -0.4601, 0.5597, 4.0405)>
      <Vector (0.5315, -0.8461, -0.0410, -124.4925)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-177.9716, 3.4671, -125.5483)>
    Rotation: <Euler (x=-1.6192, y=-0.5604, z=-0.9504), order='XYZ'>
    Matrix:
      <Vector (0.4924, 0.2693, 0.8276, -177.9716)>
      <Vector (-0.6892, -0.4601, 0.5597, 3.4671)>
      <Vector (0.5315, -0.8461, -0.0410, -125.5483)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-179.5095, 6.7100, -122.8985)>
    Rotation: <Euler (x=-1.9658, y=-0.6002, z=-0.9412), order='XYZ'>
    Matrix:
      <Vector (0.4859, -0.0040, 0.8740, -179.5095)>
      <Vector (-0.6670, -0.6479, 0.3678, 6.7100)>
      <Vector (0.5648, -0.7617, -0.3175, -122.8985)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-179.5173, 5.5779, -124.2315)>
    Rotation: <Euler (x=-1.7329, y=-0.5729, z=-0.9506), order='XYZ'>
    Matrix:
      <Vector (0.4884, 0.1796, 0.8540, -179.5173)>
      <Vector (-0.6838, -0.5292, 0.5023, 5.5779)>
      <Vector (0.5421, -0.8293, -0.1356, -124.2315)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-179.2324, 4.7387, -125.5457)>
    Rotation: <Euler (x=-1.6182, y=-0.5592, z=-0.9523), order='XYZ'>
    Matrix:
      <Vector (0.4915, 0.2686, 0.8284, -179.2324)>
      <Vector (-0.6906, -0.4592, 0.5587, 4.7387)>
      <Vector (0.5305, -0.8467, -0.0402, -125.5457)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-178.8471, 4.0802, -126.7583)>
    Rotation: <Euler (x=-1.6182, y=-0.5592, z=-0.9523), order='XYZ'>
    Matrix:
      <Vector (0.4915, 0.2686, 0.8284, -178.8471)>
      <Vector (-0.6906, -0.4592, 0.5587, 4.0802)>
      <Vector (0.5305, -0.8467, -0.0402, -126.7583)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-180.0670, 7.7071, -123.6126)>
    Rotation: <Euler (x=-1.9640, y=-0.6018, z=-0.9444), order='XYZ'>
    Matrix:
      <Vector (0.4832, -0.0038, 0.8755, -180.0670)>
      <Vector (-0.6678, -0.6482, 0.3658, 7.7071)>
      <Vector (0.5661, -0.7614, -0.3158, -123.6126)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-180.0735, 6.7702, -124.7157)>
    Rotation: <Euler (x=-1.7309, y=-0.5732, z=-0.9543), order='XYZ'>
    Matrix:
      <Vector (0.4858, 0.1795, 0.8555, -180.0735)>
      <Vector (-0.6855, -0.5290, 0.5002, 6.7702)>
      <Vector (0.5423, -0.8294, -0.1340, -124.7157)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-179.8280, 6.0473, -125.8478)>
    Rotation: <Euler (x=-1.6163, y=-0.5590, z=-0.9559), order='XYZ'>
    Matrix:
      <Vector (0.4890, 0.2685, 0.8299, -179.8280)>
      <Vector (-0.6925, -0.4590, 0.5566, 6.0473)>
      <Vector (0.5304, -0.8469, -0.0386, -125.8478)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-179.4952, 5.4784, -126.8954)>
    Rotation: <Euler (x=-1.6163, y=-0.5590, z=-0.9559), order='XYZ'>
    Matrix:
      <Vector (0.4890, 0.2685, 0.8299, -179.4952)>
      <Vector (-0.6925, -0.4590, 0.5566, 5.4784)>
      <Vector (0.5304, -0.8469, -0.0386, -126.8954)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-180.3334, 9.1295, -123.4941)>
    Rotation: <Euler (x=-1.9685, y=-0.5980, z=-0.9363), order='XYZ'>
    Matrix:
      <Vector (0.4899, -0.0043, 0.8718, -180.3334)>
      <Vector (-0.6656, -0.6476, 0.3709, 9.1295)>
      <Vector (0.5630, -0.7620, -0.3201, -123.4941)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-180.3397, 8.2087, -124.5783)>
    Rotation: <Euler (x=-1.7358, y=-0.5725, z=-0.9453), order='XYZ'>
    Matrix:
      <Vector (0.4922, 0.1797, 0.8517, -180.3397)>
      <Vector (-0.6814, -0.5294, 0.5054, 8.2087)>
      <Vector (0.5418, -0.8291, -0.1381, -124.5783)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-180.1251, 7.5767, -125.5681)>
    Rotation: <Euler (x=-1.6211, y=-0.5591, z=-0.9469), order='XYZ'>
    Matrix:
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      <Vector (-0.6880, -0.4593, 0.5618, 7.5767)>
      <Vector (0.5304, -0.8467, -0.0426, -125.5681)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-179.8371, 7.0845, -126.4745)>
    Rotation: <Euler (x=-1.6211, y=-0.5591, z=-0.9469), order='XYZ'>
    Matrix:
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      <Vector (-0.6880, -0.4593, 0.5618, 7.0845)>
      <Vector (0.5304, -0.8467, -0.0426, -126.4745)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-156.3572, 20.7954, -118.6217)>
    Rotation: <Euler (x=-1.1769, y=0.0252, z=3.0183), order='XYZ'>
    Matrix:
      <Vector (-0.9921, -0.0241, -0.1231, -156.3572)>
      <Vector (0.1229, -0.3838, -0.9152, 20.7954)>
      <Vector (-0.0252, -0.9231, 0.3837, -118.6217)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (-157.0328, 10.0206, -144.5400)>
    Rotation: <Euler (x=-1.2375, y=-0.0236, z=-3.1338), order='XYZ'>
    Matrix:
      <Vector (-0.9997, -0.0198, 0.0151, -157.0328)>
      <Vector (-0.0078, -0.3273, -0.9449, 10.0206)>
      <Vector (0.0236, -0.9447, 0.3271, -144.5400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (-157.5384, 1.6535, -168.6898)>
    Rotation: <Euler (x=-0.3415, y=0.1260, z=-2.9279), order='XYZ'>
    Matrix:
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      <Vector (-0.2104, -0.9119, -0.3524, 1.6535)>
      <Vector (-0.1257, -0.3322, 0.9348, -168.6898)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (-155.3991, -6.4414, -171.6389)>
    Rotation: <Euler (x=0.2206, y=0.0003, z=-2.8833), order='XYZ'>
    Matrix:
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      <Vector (-0.2554, -0.9434, 0.2115, -6.4414)>
      <Vector (-0.0003, 0.2189, 0.9758, -171.6389)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-154.4346, -10.0931, -170.7917)>
    Rotation: <Euler (x=0.2206, y=0.0003, z=-2.8833), order='XYZ'>
    Matrix:
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      <Vector (-0.2554, -0.9434, 0.2115, -10.0931)>
      <Vector (-0.0003, 0.2189, 0.9758, -170.7917)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-169.9714, 21.0540, -118.0960)>
    Rotation: <Euler (x=-1.5668, y=0.0757, z=3.0238), order='XYZ'>
    Matrix:
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      <Vector (0.1172, -0.0128, -0.9930, 21.0540)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-167.8758, 20.6942, -146.0862)>
    Rotation: <Euler (x=1.1431, y=3.0797, z=-0.0585), order='XYZ'>
    Matrix:
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      <Vector (0.0583, 0.4108, -0.9099, 20.6942)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-165.8204, 31.1974, -169.3067)>
    Rotation: <Euler (x=-0.4959, y=-0.2709, z=2.9979), order='XYZ'>
    Matrix:
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      <Vector (0.1380, -0.8522, -0.5046, 31.1974)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-168.0696, 23.5915, -173.3984)>
    Rotation: <Euler (x=0.0758, y=-0.1468, z=2.9305), order='XYZ'>
    Matrix:
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      <Vector (0.2072, -0.9773, 0.0435, 23.5915)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-168.8295, 19.8424, -173.1112)>
    Rotation: <Euler (x=0.0758, y=-0.1468, z=2.9305), order='XYZ'>
    Matrix:
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      <Vector (0.2072, -0.9773, 0.0435, 19.8424)>
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Frame: 4
  Bone: mixamorig:Hips
    Location: <Vector (-130.0543, -38.3776, -227.1310)>
    Rotation: <Euler (x=1.5449, y=0.0627, z=-0.0261), order='XYZ'>
    Matrix:
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      <Vector (-0.0261, 0.0243, -0.9994, -38.3776)>
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  Bone: mixamorig:Spine
    Location: <Vector (-129.6887, -37.8870, -221.5130)>
    Rotation: <Euler (x=1.4716, y=-0.0231, z=0.0574), order='XYZ'>
    Matrix:
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      <Vector (0.0574, 0.0976, -0.9936, -37.8870)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-129.8772, -37.2437, -214.9539)>
    Rotation: <Euler (x=1.4533, y=-0.0463, z=0.1166), order='XYZ'>
    Matrix:
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      <Vector (0.1162, 0.1110, -0.9870, -37.2437)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-130.3237, -36.4070, -207.4788)>
    Rotation: <Euler (x=1.4333, y=-0.0668, z=0.1767), order='XYZ'>
    Matrix:
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      <Vector (0.1754, 0.1233, -0.9767, -36.4070)>
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  Bone: mixamorig:Neck
    Location: <Vector (-131.0798, -35.3615, -199.1007)>
    Rotation: <Euler (x=1.4793, y=-0.0439, z=0.1577), order='XYZ'>
    Matrix:
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      <Vector (0.1569, 0.0834, -0.9841, -35.3615)>
      <Vector (0.0439, 0.9949, 0.0913, -199.1007)>
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  Bone: mixamorig:Head
    Location: <Vector (-131.2449, -35.5113, -194.8521)>
    Rotation: <Euler (x=1.2764, y=-0.0002, z=0.0500), order='XYZ'>
    Matrix:
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      <Vector (0.0500, 0.2898, -0.9558, -35.5113)>
      <Vector (0.0002, 0.9570, 0.2901, -194.8521)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-131.3766, -32.9410, -180.2264)>
    Rotation: <Euler (x=1.2764, y=-0.0002, z=0.0500), order='XYZ'>
    Matrix:
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      <Vector (0.0500, 0.2898, -0.9558, -32.9410)>
      <Vector (0.0002, 0.9570, 0.2901, -180.2264)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-127.1142, -34.7182, -199.9510)>
    Rotation: <Euler (x=-2.7616, y=0.0709, z=1.5185), order='XYZ'>
    Matrix:
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      <Vector (0.9961, -0.0748, -0.0463, -34.7182)>
      <Vector (-0.0708, -0.3700, -0.9263, -199.9510)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-119.5805, -35.3270, -202.9607)>
    Rotation: <Euler (x=-1.9248, y=-0.1658, z=1.3668), order='XYZ'>
    Matrix:
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      <Vector (0.9658, 0.0814, 0.2460, -35.3270)>
      <Vector (0.1650, -0.9251, -0.3419, -202.9607)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-114.2258, -34.1521, -216.3208)>
    Rotation: <Euler (x=-1.9038, y=0.1381, z=1.2615), order='XYZ'>
    Matrix:
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      <Vector (0.9435, -0.2234, 0.2448, -34.1521)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-110.0189, -37.6102, -230.8086)>
    Rotation: <Euler (x=-1.9755, y=-0.0140, z=1.4871), order='XYZ'>
    Matrix:
      <Vector (0.0836, 0.3935, -0.9155, -110.0189)>
      <Vector (0.9964, -0.0201, 0.0824, -37.6102)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-110.2008, -39.2424, -232.9574)>
    Rotation: <Euler (x=-1.7716, y=0.1183, z=1.1553), order='XYZ'>
    Matrix:
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      <Vector (0.9085, -0.1863, 0.3740, -39.2424)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-109.9672, -39.7796, -235.0402)>
    Rotation: <Euler (x=-1.6894, y=-0.0852, z=1.1693), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-109.6959, -39.7575, -237.0601)>
    Rotation: <Euler (x=-1.7009, y=-0.0292, z=1.1554), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-109.3947, -39.6237, -238.7484)>
    Rotation: <Euler (x=-1.7009, y=-0.0292, z=1.1554), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-108.0378, -39.8239, -236.0616)>
    Rotation: <Euler (x=-1.7879, y=0.0531, z=1.4560), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-107.6930, -39.9487, -237.6770)>
    Rotation: <Euler (x=-1.6320, y=0.0365, z=1.4586), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-107.6005, -40.0147, -239.2972)>
    Rotation: <Euler (x=-1.5540, y=0.0211, z=1.4587), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-107.6272, -40.0461, -240.6661)>
    Rotation: <Euler (x=-1.5540, y=0.0211, z=1.4587), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-107.6348, -38.3163, -236.2776)>
    Rotation: <Euler (x=-1.7882, y=0.0526, z=1.4563), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-107.2738, -38.4469, -237.9662)>
    Rotation: <Euler (x=-1.6319, y=0.0343, z=1.4589), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-107.1806, -38.5135, -239.5994)>
    Rotation: <Euler (x=-1.5540, y=0.0244, z=1.4591), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-107.2088, -38.5467, -241.0463)>
    Rotation: <Euler (x=-1.5540, y=0.0244, z=1.4591), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-107.4369, -36.9953, -236.6212)>
    Rotation: <Euler (x=-1.7880, y=0.0535, z=1.4555), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-107.1410, -37.1023, -238.0072)>
    Rotation: <Euler (x=-1.6320, y=0.0340, z=1.4584), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-107.0673, -37.1550, -239.2997)>
    Rotation: <Euler (x=-1.5540, y=0.0235, z=1.4585), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-107.0902, -37.1821, -240.4775)>
    Rotation: <Euler (x=-1.5540, y=0.0235, z=1.4585), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-107.8303, -35.7711, -235.7019)>
    Rotation: <Euler (x=-1.7963, y=-0.0164, z=1.4678), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-107.5220, -35.7791, -237.0423)>
    Rotation: <Euler (x=-1.6321, y=0.0337, z=1.4550), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-107.4603, -35.8232, -238.1225)>
    Rotation: <Euler (x=-1.5541, y=0.0234, z=1.4551), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-107.4785, -35.8446, -239.0555)>
    Rotation: <Euler (x=-1.5541, y=0.0234, z=1.4551), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-134.8694, -36.1433, -200.4755)>
    Rotation: <Euler (x=-2.5986, y=-0.1158, z=-1.4435), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-141.7167, -37.5095, -204.6510)>
    Rotation: <Euler (x=-2.0240, y=0.1665, z=-0.8164), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-147.8001, -40.2736, -217.4606)>
    Rotation: <Euler (x=-2.0338, y=-0.4771, z=-0.5068), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-145.5941, -49.4121, -229.7725)>
    Rotation: <Euler (x=-2.0892, y=-0.5478, z=-0.9160), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-144.4905, -51.3001, -230.6491)>
    Rotation: <Euler (x=-1.9429, y=-0.5869, z=-0.5948), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-144.0538, -52.4229, -232.0988)>
    Rotation: <Euler (x=-1.8267, y=-0.3090, z=-0.7020), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-143.7804, -53.3803, -234.0591)>
    Rotation: <Euler (x=-1.8707, y=-0.4697, z=-0.6523), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-143.5915, -54.2946, -235.9206)>
    Rotation: <Euler (x=-1.8707, y=-0.4697, z=-0.6523), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-145.1512, -54.7099, -233.1391)>
    Rotation: <Euler (x=-2.0024, y=-0.6126, z=-0.8688), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-145.1228, -55.7737, -234.3206)>
    Rotation: <Euler (x=-1.7691, y=-0.5869, z=-0.8789), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-144.8348, -56.5774, -235.5264)>
    Rotation: <Euler (x=-1.6541, y=-0.5747, z=-0.8810), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-144.4853, -57.1641, -236.5702)>
    Rotation: <Euler (x=-1.6541, y=-0.5747, z=-0.8810), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-146.1492, -53.9259, -233.9918)>
    Rotation: <Euler (x=-2.0017, y=-0.6142, z=-0.8700), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-146.1179, -55.0959, -235.2913)>
    Rotation: <Euler (x=-1.7681, y=-0.5872, z=-0.8807), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-145.8089, -55.9582, -236.5849)>
    Rotation: <Euler (x=-1.6530, y=-0.5735, z=-0.8829), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-145.4074, -56.6321, -237.7838)>
    Rotation: <Euler (x=-1.6530, y=-0.5735, z=-0.8829), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-146.7665, -52.9798, -234.7257)>
    Rotation: <Euler (x=-1.9999, y=-0.6159, z=-0.8732), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-146.7406, -53.9480, -235.8011)>
    Rotation: <Euler (x=-1.7660, y=-0.5876, z=-0.8844), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-146.4745, -54.6909, -236.9155)>
    Rotation: <Euler (x=-1.6510, y=-0.5735, z=-0.8866), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-146.1277, -55.2730, -237.9512)>
    Rotation: <Euler (x=-1.6510, y=-0.5735, z=-0.8866), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-147.1032, -51.5697, -234.6443)>
    Rotation: <Euler (x=-2.0045, y=-0.6119, z=-0.8652), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-147.0777, -52.5213, -235.7012)>
    Rotation: <Euler (x=-1.7711, y=-0.5866, z=-0.8753), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-146.8450, -53.1708, -236.6755)>
    Rotation: <Euler (x=-1.6560, y=-0.5733, z=-0.8775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-146.5449, -53.6745, -237.5716)>
    Rotation: <Euler (x=-1.6560, y=-0.5733, z=-0.8775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-123.4572, -38.7136, -230.6860)>
    Rotation: <Euler (x=-1.1209, y=0.0051, z=3.0310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-124.6761, -50.8629, -255.9689)>
    Rotation: <Euler (x=-1.1347, y=0.0045, z=-3.1354), order='XYZ'>
    Matrix:
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      <Vector (-0.0062, -0.4223, -0.9064, -50.8629)>
      <Vector (-0.0045, -0.9064, 0.4224, -255.9689)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (-124.5061, -61.6590, -279.1398)>
    Rotation: <Euler (x=-0.1218, y=0.1157, z=-2.9420), order='XYZ'>
    Matrix:
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      <Vector (-0.1969, -0.9701, -0.1418, -61.6590)>
      <Vector (-0.1155, -0.1207, 0.9859, -279.1398)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-122.6370, -70.2706, -280.2111)>
    Rotation: <Euler (x=0.4383, y=-0.0166, z=-2.9258), order='XYZ'>
    Matrix:
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      <Vector (-0.2141, -0.8830, 0.4178, -70.2706)>
      <Vector (0.0166, 0.4243, 0.9054, -280.2111)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-121.8600, -73.6884, -278.5687)>
    Rotation: <Euler (x=0.4383, y=-0.0166, z=-2.9258), order='XYZ'>
    Matrix:
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      <Vector (-0.2141, -0.8830, 0.4178, -73.6884)>
      <Vector (0.0166, 0.4243, 0.9054, -278.5687)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-137.0520, -38.3350, -229.8328)>
    Rotation: <Euler (x=-1.6143, y=0.0572, z=3.0029), order='XYZ'>
    Matrix:
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      <Vector (0.1380, 0.0352, -0.9898, -38.3350)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-135.2964, -37.3476, -257.8312)>
    Rotation: <Euler (x=1.0582, y=3.0819, z=-0.0662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-133.1389, -24.9242, -280.0740)>
    Rotation: <Euler (x=-0.4953, y=-0.2765, z=2.9989), order='XYZ'>
    Matrix:
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      <Vector (0.1368, -0.8524, -0.5046, -24.9242)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-135.4018, -32.5319, -284.1549)>
    Rotation: <Euler (x=0.0768, y=-0.1523, z=2.9316), order='XYZ'>
    Matrix:
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      <Vector (0.2061, -0.9776, 0.0435, -32.5319)>
      <Vector (0.1517, 0.0758, 0.9855, -284.1549)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-136.1556, -36.2819, -283.8640)>
    Rotation: <Euler (x=0.0768, y=-0.1523, z=2.9316), order='XYZ'>
    Matrix:
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      <Vector (0.2061, -0.9776, 0.0435, -36.2819)>
      <Vector (0.1517, 0.0758, 0.9855, -283.8640)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 5
  Bone: mixamorig:Hips
    Location: <Vector (-104.7315, -73.4594, -298.9914)>
    Rotation: <Euler (x=1.5449, y=0.0657, z=-0.0347), order='XYZ'>
    Matrix:
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      <Vector (-0.0346, 0.0236, -0.9991, -73.4594)>
      <Vector (-0.0657, 0.9975, 0.0258, -298.9914)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-104.3448, -72.9727, -293.3744)>
    Rotation: <Euler (x=1.4670, y=-0.0266, z=0.0528), order='XYZ'>
    Matrix:
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      <Vector (0.0527, 0.1021, -0.9934, -72.9727)>
      <Vector (0.0266, 0.9943, 0.1036, -293.3744)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-104.5550, -72.2996, -286.8190)>
    Rotation: <Euler (x=1.4436, y=-0.0508, z=0.1142), order='XYZ'>
    Matrix:
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      <Vector (0.1138, 0.1203, -0.9862, -72.2996)>
      <Vector (0.0508, 0.9906, 0.1267, -286.8190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-105.0411, -71.3932, -279.3545)>
    Rotation: <Euler (x=1.4182, y=-0.0718, z=0.1766), order='XYZ'>
    Matrix:
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      <Vector (0.1752, 0.1372, -0.9749, -71.3932)>
      <Vector (0.0717, 0.9858, 0.1516, -279.3545)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-105.8592, -70.2301, -270.9977)>
    Rotation: <Euler (x=1.4618, y=-0.0488, z=0.1578), order='XYZ'>
    Matrix:
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      <Vector (0.1570, 0.0998, -0.9825, -70.2301)>
      <Vector (0.0488, 0.9929, 0.1086, -270.9977)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-106.0567, -70.3097, -266.7486)>
    Rotation: <Euler (x=1.2635, y=-0.0059, z=0.0508), order='XYZ'>
    Matrix:
      <Vector (0.9987, -0.0210, 0.0466, -106.0567)>
      <Vector (0.0508, 0.3018, -0.9520, -70.3097)>
      <Vector (0.0059, 0.9531, 0.3025, -266.7486)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-106.2835, -67.5548, -252.1578)>
    Rotation: <Euler (x=1.2635, y=-0.0059, z=0.0508), order='XYZ'>
    Matrix:
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      <Vector (0.0508, 0.3018, -0.9520, -67.5548)>
      <Vector (0.0059, 0.9531, 0.3025, -252.1578)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-101.8865, -69.6031, -271.8269)>
    Rotation: <Euler (x=-2.7686, y=0.0839, z=1.5161), order='XYZ'>
    Matrix:
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      <Vector (0.9950, -0.0814, -0.0580, -69.6031)>
      <Vector (-0.0838, -0.3631, -0.9280, -271.8269)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-94.3354, -70.2657, -274.7812)>
    Rotation: <Euler (x=-1.9286, y=-0.1569, z=1.3845), order='XYZ'>
    Matrix:
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      <Vector (0.9706, 0.0790, 0.2272, -70.2657)>
      <Vector (0.1562, -0.9252, -0.3459, -274.7812)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-88.9746, -69.1253, -288.1419)>
    Rotation: <Euler (x=-1.9089, y=0.1247, z=1.2857), order='XYZ'>
    Matrix:
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      <Vector (0.9522, -0.2059, 0.2258, -69.1253)>
      <Vector (-0.1244, -0.9361, -0.3291, -288.1419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-84.5586, -72.3123, -302.6297)>
    Rotation: <Euler (x=-2.0083, y=-0.0411, z=1.5063), order='XYZ'>
    Matrix:
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      <Vector (0.9971, 0.0098, 0.0758, -72.3123)>
      <Vector (0.0411, -0.9051, -0.4233, -302.6297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-84.6359, -73.8934, -304.8225)>
    Rotation: <Euler (x=-1.7938, y=0.0820, z=1.1714), order='XYZ'>
    Matrix:
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      <Vector (0.9182, -0.1596, 0.3626, -73.8934)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-84.3208, -74.3743, -306.9083)>
    Rotation: <Euler (x=-1.7122, y=-0.1212, z=1.1899), order='XYZ'>
    Matrix:
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      <Vector (0.9215, 0.0587, 0.3839, -74.3743)>
      <Vector (0.1209, -0.9828, -0.1399, -306.9083)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-83.9806, -74.2971, -308.9163)>
    Rotation: <Euler (x=-1.7230, y=-0.0654, z=1.1747), order='XYZ'>
    Matrix:
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      <Vector (0.9206, 0.0011, 0.3905, -74.2971)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-83.6239, -74.1160, -310.5894)>
    Rotation: <Euler (x=-1.7230, y=-0.0654, z=1.1747), order='XYZ'>
    Matrix:
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      <Vector (0.9206, 0.0011, 0.3905, -74.1160)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-82.3568, -74.3587, -307.8625)>
    Rotation: <Euler (x=-1.8198, y=0.0250, z=1.4731), order='XYZ'>
    Matrix:
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      <Vector (0.9949, -0.0482, 0.0884, -74.3587)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-81.9543, -74.4371, -309.4674)>
    Rotation: <Euler (x=-1.6639, y=0.0084, z=1.4761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-81.8049, -74.4611, -311.0846)>
    Rotation: <Euler (x=-1.5860, y=-0.0069, z=1.4768), order='XYZ'>
    Matrix:
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      <Vector (0.9956, 0.0055, 0.0940, -74.4611)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-81.7838, -74.4589, -312.4539)>
    Rotation: <Euler (x=-1.5860, y=-0.0069, z=1.4768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-81.9749, -72.8393, -308.0277)>
    Rotation: <Euler (x=-1.8201, y=0.0245, z=1.4733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-81.5536, -72.9213, -309.7053)>
    Rotation: <Euler (x=-1.6639, y=0.0063, z=1.4765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-81.4030, -72.9455, -311.3354)>
    Rotation: <Euler (x=-1.5860, y=-0.0036, z=1.4770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-81.3807, -72.9432, -312.7828)>
    Rotation: <Euler (x=-1.5860, y=-0.0036, z=1.4770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-81.7900, -71.5068, -308.3319)>
    Rotation: <Euler (x=-1.8198, y=0.0253, z=1.4725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-81.4446, -71.5740, -309.7090)>
    Rotation: <Euler (x=-1.6639, y=0.0059, z=1.4760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-81.3255, -71.5932, -310.9991)>
    Rotation: <Euler (x=-1.5860, y=-0.0045, z=1.4765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-81.3073, -71.5913, -312.1772)>
    Rotation: <Euler (x=-1.5860, y=-0.0045, z=1.4765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-82.2376, -70.3131, -307.3975)>
    Rotation: <Euler (x=-1.8285, y=-0.0441, z=1.4870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-81.8832, -70.2822, -308.7262)>
    Rotation: <Euler (x=-1.6639, y=0.0055, z=1.4726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-81.7836, -70.2983, -309.8043)>
    Rotation: <Euler (x=-1.5860, y=-0.0048, z=1.4731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-81.7692, -70.2968, -310.7376)>
    Rotation: <Euler (x=-1.5860, y=-0.0048, z=1.4731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-109.6393, -71.0266, -272.3902)>
    Rotation: <Euler (x=-2.5920, y=-0.1305, z=-1.4481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-116.4570, -72.4244, -276.6033)>
    Rotation: <Euler (x=-2.0462, y=0.1471, z=-0.8198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-122.5750, -75.5601, -289.3105)>
    Rotation: <Euler (x=-2.0675, y=-0.5033, z=-0.4837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-120.1929, -85.1496, -301.2406)>
    Rotation: <Euler (x=-2.1112, y=-0.5671, z=-0.8868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-119.0584, -87.0408, -302.0696)>
    Rotation: <Euler (x=-1.9717, y=-0.5993, z=-0.5611), order='XYZ'>
    Matrix:
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      <Vector (-0.4394, -0.6068, 0.6624, -87.0408)>
      <Vector (0.5641, -0.7603, -0.3222, -302.0696)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-118.6054, -88.1941, -303.4900)>
    Rotation: <Euler (x=-1.8502, y=-0.3240, z=-0.6771), order='XYZ'>
    Matrix:
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      <Vector (-0.5939, -0.4067, 0.6942, -88.1941)>
      <Vector (0.3183, -0.9112, -0.2614, -303.4900)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-118.3199, -89.1987, -305.4248)>
    Rotation: <Euler (x=-1.8966, y=-0.4835, z=-0.6227), order='XYZ'>
    Matrix:
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      <Vector (-0.5164, -0.5169, 0.6828, -89.1987)>
      <Vector (0.4649, -0.8388, -0.2834, -305.4248)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-118.1194, -90.1590, -307.2618)>
    Rotation: <Euler (x=-1.8966, y=-0.4835, z=-0.6227), order='XYZ'>
    Matrix:
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      <Vector (0.4649, -0.8388, -0.2834, -307.2618)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-119.6648, -90.5271, -304.4657)>
    Rotation: <Euler (x=-2.0265, y=-0.6310, z=-0.8372), order='XYZ'>
    Matrix:
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      <Vector (-0.5997, -0.6881, 0.4084, -90.5271)>
      <Vector (0.5899, -0.7250, -0.3554, -304.4657)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-119.6204, -91.6215, -305.6184)>
    Rotation: <Euler (x=-1.7925, y=-0.6056, z=-0.8481), order='XYZ'>
    Matrix:
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      <Vector (0.5692, -0.8021, -0.1808, -305.6184)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-119.3212, -92.4520, -306.8031)>
    Rotation: <Euler (x=-1.6773, y=-0.5933, z=-0.8506), order='XYZ'>
    Matrix:
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      <Vector (-0.6232, -0.4880, 0.6112, -92.4520)>
      <Vector (0.5591, -0.8244, -0.0881, -306.8031)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-118.9639, -93.0602, -307.8318)>
    Rotation: <Euler (x=-1.6773, y=-0.5933, z=-0.8506), order='XYZ'>
    Matrix:
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      <Vector (-0.6232, -0.4880, 0.6112, -93.0602)>
      <Vector (0.5591, -0.8244, -0.0881, -307.8318)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-120.6785, -89.7839, -305.3361)>
    Rotation: <Euler (x=-2.0259, y=-0.6326, z=-0.8383), order='XYZ'>
    Matrix:
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      <Vector (0.5913, -0.7244, -0.3545, -305.3361)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-120.6297, -90.9875, -306.6039)>
    Rotation: <Euler (x=-1.7915, y=-0.6058, z=-0.8499), order='XYZ'>
    Matrix:
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      <Vector (-0.6175, -0.5619, 0.5504, -90.9875)>
      <Vector (0.5694, -0.8021, -0.1799, -306.6039)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-120.3086, -91.8786, -307.8750)>
    Rotation: <Euler (x=-1.6762, y=-0.5922, z=-0.8525), order='XYZ'>
    Matrix:
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      <Vector (-0.6247, -0.4872, 0.6102, -91.8786)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-119.8983, -92.5772, -309.0565)>
    Rotation: <Euler (x=-1.6762, y=-0.5922, z=-0.8525), order='XYZ'>
    Matrix:
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      <Vector (-0.6247, -0.4872, 0.6102, -92.5772)>
      <Vector (0.5582, -0.8251, -0.0873, -309.0565)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-121.3142, -88.8688, -306.0933)>
    Rotation: <Euler (x=-2.0240, y=-0.6344, z=-0.8414), order='XYZ'>
    Matrix:
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      <Vector (-0.6005, -0.6891, 0.4056, -88.8688)>
      <Vector (0.5927, -0.7241, -0.3526, -306.0933)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-121.2738, -89.8648, -307.1425)>
    Rotation: <Euler (x=-1.7893, y=-0.6063, z=-0.8537), order='XYZ'>
    Matrix:
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      <Vector (-0.6193, -0.5618, 0.5485, -89.8648)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-120.9973, -90.6324, -308.2374)>
    Rotation: <Euler (x=-1.6741, y=-0.5923, z=-0.8563), order='XYZ'>
    Matrix:
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      <Vector (-0.6268, -0.4870, 0.6083, -90.6324)>
      <Vector (0.5582, -0.8253, -0.0856, -308.2374)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-120.6428, -91.2359, -309.2582)>
    Rotation: <Euler (x=-1.6741, y=-0.5923, z=-0.8563), order='XYZ'>
    Matrix:
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      <Vector (-0.6268, -0.4870, 0.6083, -91.2359)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-121.6755, -87.4631, -306.0486)>
    Rotation: <Euler (x=-2.0287, y=-0.6302, z=-0.8335), order='XYZ'>
    Matrix:
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      <Vector (-0.5981, -0.6885, 0.4102, -87.4631)>
      <Vector (0.5893, -0.7247, -0.3571, -306.0486)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-121.6358, -88.4421, -307.0798)>
    Rotation: <Euler (x=-1.7946, y=-0.6052, z=-0.8445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-121.3940, -89.1132, -308.0370)>
    Rotation: <Euler (x=-1.6792, y=-0.5919, z=-0.8471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-121.0873, -89.6353, -308.9202)>
    Rotation: <Euler (x=-1.6792, y=-0.5919, z=-0.8471), order='XYZ'>
    Matrix:
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      <Vector (-0.6219, -0.4873, 0.6130, -89.6353)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-98.1482, -73.8516, -302.5661)>
    Rotation: <Euler (x=-1.0751, y=0.0053, z=3.0197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-99.6419, -87.1221, -327.2638)>
    Rotation: <Euler (x=-1.0905, y=0.0173, z=3.1391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-99.2784, -98.9341, -349.9314)>
    Rotation: <Euler (x=0.0146, y=0.0855, z=-2.9370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-97.4859, -107.6272, -349.8022)>
    Rotation: <Euler (x=0.5739, y=-0.0479, z=-2.9389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-96.7332, -110.7912, -347.7032)>
    Rotation: <Euler (x=0.5739, y=-0.0479, z=-2.9389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-111.7366, -73.3562, -301.6721)>
    Rotation: <Euler (x=1.4576, y=3.1020, z=-0.1462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-110.1835, -70.3790, -329.5414)>
    Rotation: <Euler (x=1.0116, y=3.0863, z=-0.0707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-108.0310, -56.9338, -351.1823)>
    Rotation: <Euler (x=-0.4943, y=-0.2866, z=2.9999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-110.3258, -64.5423, -355.2439)>
    Rotation: <Euler (x=0.0782, y=-0.1624, z=2.9326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-111.0720, -68.2935, -354.9483)>
    Rotation: <Euler (x=0.0782, y=-0.1624, z=2.9326), order='XYZ'>
    Matrix:
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Frame: 6
  Bone: mixamorig:Hips
    Location: <Vector (-77.8373, -96.8972, -344.4186)>
    Rotation: <Euler (x=1.5439, y=0.0594, z=-0.0414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-77.4823, -96.4059, -338.7999)>
    Rotation: <Euler (x=1.4631, y=-0.0300, z=0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-77.7105, -95.7069, -332.2479)>
    Rotation: <Euler (x=1.4373, y=-0.0535, z=0.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-78.2137, -94.7516, -324.7906)>
    Rotation: <Euler (x=1.4095, y=-0.0736, z=0.1679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-79.0477, -93.5119, -316.4464)>
    Rotation: <Euler (x=1.4500, y=-0.0504, z=0.1501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-79.2599, -93.5412, -312.1974)>
    Rotation: <Euler (x=1.2559, y=-0.0064, z=0.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-79.4906, -90.6758, -297.6278)>
    Rotation: <Euler (x=1.2559, y=-0.0064, z=0.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-75.0667, -92.9288, -317.2676)>
    Rotation: <Euler (x=-2.7706, y=0.0916, z=1.5069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-67.5175, -93.6818, -320.2048)>
    Rotation: <Euler (x=-1.9278, y=-0.1365, z=1.3820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-62.2144, -92.8203, -333.6094)>
    Rotation: <Euler (x=-1.9117, y=0.0848, z=1.3045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-57.5474, -95.3743, -348.1438)>
    Rotation: <Euler (x=-2.0446, y=-0.0861, z=1.5038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-57.5449, -96.8604, -350.4034)>
    Rotation: <Euler (x=-1.8131, y=0.0275, z=1.1655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-57.1502, -97.2541, -352.4939)>
    Rotation: <Euler (x=-1.7329, y=-0.1752, z=1.1881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-56.7312, -97.0937, -354.4820)>
    Rotation: <Euler (x=-1.7427, y=-0.1198, z=1.1717), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-56.3085, -96.8438, -356.1307)>
    Rotation: <Euler (x=-1.7427, y=-0.1198, z=1.1717), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-54.6855, -97.2216, -354.9592)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-54.4729, -97.1778, -356.5688)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-54.3982, -97.1176, -357.9349)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-54.7561, -95.6863, -353.4545)>
    Rotation: <Euler (x=-1.8548, y=-0.0218, z=1.4685), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-54.2698, -95.6994, -355.1164)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-54.0555, -95.6552, -356.7390)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-53.9765, -95.5916, -358.1830)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-54.5542, -94.3431, -353.6942)>
    Rotation: <Euler (x=-1.8545, y=-0.0209, z=1.4676), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-54.1554, -94.3537, -355.0584)>
    Rotation: <Euler (x=-1.6987, y=-0.0402, z=1.4718), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-53.9858, -94.3188, -356.3425)>
    Rotation: <Euler (x=-1.6208, y=-0.0507, z=1.4726), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-53.9215, -94.2670, -357.5179)>
    Rotation: <Euler (x=-1.6208, y=-0.0507, z=1.4726), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-55.0334, -93.1876, -352.7279)>
    Rotation: <Euler (x=-1.8640, y=-0.0898, z=1.4846), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-54.6270, -93.1024, -354.0392)>
    Rotation: <Euler (x=-1.6986, y=-0.0407, z=1.4685), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-54.4853, -93.0732, -355.1124)>
    Rotation: <Euler (x=-1.6207, y=-0.0510, z=1.4693), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-54.4343, -93.0322, -356.0435)>
    Rotation: <Euler (x=-1.6207, y=-0.0510, z=1.4693), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-82.8306, -94.2848, -317.8447)>
    Rotation: <Euler (x=-2.5876, y=-0.1390, z=-1.4584), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-89.6391, -95.6502, -322.0833)>
    Rotation: <Euler (x=-2.0526, y=0.1215, z=-0.8412), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-95.6638, -98.9556, -334.7920)>
    Rotation: <Euler (x=-2.0817, y=-0.5155, z=-0.5023), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-93.4712, -108.8013, -346.5485)>
    Rotation: <Euler (x=-2.1251, y=-0.5832, z=-0.9084), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-92.3917, -110.7408, -347.3385)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-91.9717, -111.9348, -348.7352)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-91.7143, -112.9855, -350.6493)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-91.5408, -113.9875, -352.4667)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-93.0980, -114.2548, -349.6657)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-93.0849, -115.3727, -350.7965)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-92.8092, -116.2350, -351.9641)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-92.4692, -116.8736, -352.9801)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-94.0891, -113.4998, -350.5519)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-94.0746, -114.7293, -351.7956)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-93.7788, -115.6544, -353.0483)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-93.3883, -116.3879, -354.2153)>
    Rotation: <Euler (x=-1.6910, y=-0.6079, z=-0.8734), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-94.6974, -112.5818, -351.3279)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-94.6854, -113.5992, -352.3570)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-94.4306, -114.3961, -353.4362)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-94.0932, -115.0299, -354.4444)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-95.0175, -111.1656, -351.3115)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-95.0058, -112.1656, -352.3230)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-94.7830, -112.8623, -353.2664)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-94.4911, -113.4106, -354.1387)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-71.2346, -97.3376, -347.9518)>
    Rotation: <Euler (x=-1.0762, y=0.0099, z=3.0073), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-72.7769, -110.5775, -372.6630)>
    Rotation: <Euler (x=-1.0907, y=0.0129, z=3.1212), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-72.7260, -122.3879, -395.3343)>
    Rotation: <Euler (x=-0.0092, y=0.0629, z=-2.9725), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-71.2272, -131.1370, -395.4157)>
    Rotation: <Euler (x=0.5501, y=-0.0705, z=-2.9713), order='XYZ'>
    Matrix:
      <Vector (-0.9831, 0.1808, -0.0294, -71.2272)>
      <Vector (-0.1691, -0.8339, 0.5254, -131.1370)>
      <Vector (0.0704, 0.5215, 0.8504, -395.4157)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-70.5275, -134.3648, -393.3972)>
    Rotation: <Euler (x=0.5501, y=-0.0705, z=-2.9713), order='XYZ'>
    Matrix:
      <Vector (-0.9831, 0.1808, -0.0294, -70.5275)>
      <Vector (-0.1691, -0.8339, 0.5254, -134.3648)>
      <Vector (0.0704, 0.5215, 0.8504, -393.3972)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-84.8248, -96.7509, -347.1431)>
    Rotation: <Euler (x=1.3932, y=3.1119, z=-0.1473), order='XYZ'>
    Matrix:
      <Vector (-0.9887, 0.0548, -0.1393, -84.8248)>
      <Vector (0.1467, 0.1704, -0.9744, -96.7509)>
      <Vector (-0.0297, -0.9838, -0.1766, -347.1431)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-83.2852, -91.9669, -374.7604)>
    Rotation: <Euler (x=0.9646, y=3.1003, z=-0.0943), order='XYZ'>
    Matrix:
      <Vector (-0.9947, 0.0875, -0.0540, -83.2852)>
      <Vector (0.0941, 0.5640, -0.8204, -91.9669)>
      <Vector (-0.0413, -0.8211, -0.5692, -374.7604)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-81.0490, -77.5464, -395.7553)>
    Rotation: <Euler (x=-0.5166, y=-0.3543, z=3.0037), order='XYZ'>
    Matrix:
      <Vector (-0.9290, -0.2893, 0.2309, -81.0490)>
      <Vector (0.1289, -0.8377, -0.5307, -77.5464)>
      <Vector (0.3469, -0.4632, 0.8155, -395.7553)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-83.6306, -85.0227, -399.8896)>
    Rotation: <Euler (x=0.1340, y=-0.2171, z=2.9324), order='XYZ'>
    Matrix:
      <Vector (-0.9552, -0.1777, 0.2366, -83.6306)>
      <Vector (0.2028, -0.9754, 0.0864, -85.0227)>
      <Vector (0.2154, 0.1305, 0.9678, -399.8896)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-84.3123, -88.7643, -399.3890)>
    Rotation: <Euler (x=0.1340, y=-0.2171, z=2.9324), order='XYZ'>
    Matrix:
      <Vector (-0.9552, -0.1777, 0.2366, -84.3123)>
      <Vector (0.2028, -0.9754, 0.0864, -88.7643)>
      <Vector (0.2154, 0.1305, 0.9678, -399.3890)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 7
  Bone: mixamorig:Hips
    Location: <Vector (-47.0384, -123.8838, -363.2057)>
    Rotation: <Euler (x=1.5423, y=0.0450, z=-0.0430), order='XYZ'>
    Matrix:
      <Vector (0.9981, 0.0461, -0.0417, -47.0384)>
      <Vector (-0.0429, 0.0265, -0.9987, -123.8838)>
      <Vector (-0.0450, 0.9986, 0.0284, -363.2057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-46.7635, -123.3809, -357.5836)>
    Rotation: <Euler (x=1.4627, y=-0.0271, z=0.0355), order='XYZ'>
    Matrix:
      <Vector (0.9990, -0.0307, 0.0324, -46.7635)>
      <Vector (0.0355, 0.1069, -0.9936, -123.3809)>
      <Vector (0.0270, 0.9938, 0.1078, -357.5836)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-46.9659, -122.6763, -351.0313)>
    Rotation: <Euler (x=1.4392, y=-0.0468, z=0.0938), order='XYZ'>
    Matrix:
      <Vector (0.9945, -0.0585, 0.0867, -46.9659)>
      <Vector (0.0935, 0.1263, -0.9876, -122.6763)>
      <Vector (0.0468, 0.9903, 0.1311, -351.0313)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-47.4065, -121.7244, -343.5696)>
    Rotation: <Euler (x=1.4141, y=-0.0636, z=0.1529), order='XYZ'>
    Matrix:
      <Vector (0.9863, -0.0858, 0.1406, -47.4065)>
      <Vector (0.1520, 0.1447, -0.9777, -121.7244)>
      <Vector (0.0636, 0.9857, 0.1558, -343.5696)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-48.1338, -120.4977, -335.2135)>
    Rotation: <Euler (x=1.4522, y=-0.0392, z=0.1361), order='XYZ'>
    Matrix:
      <Vector (0.9900, -0.0546, 0.1301, -48.1338)>
      <Vector (0.1355, 0.1119, -0.9844, -120.4977)>
      <Vector (0.0392, 0.9922, 0.1182, -335.2135)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-48.2982, -120.5271, -330.9624)>
    Rotation: <Euler (x=1.2591, y=0.0071, z=0.0378), order='XYZ'>
    Matrix:
      <Vector (0.9993, -0.0049, 0.0381, -48.2982)>
      <Vector (0.0378, 0.3067, -0.9510, -120.5271)>
      <Vector (-0.0071, 0.9518, 0.3067, -330.9624)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-48.3020, -117.6983, -316.3839)>
    Rotation: <Euler (x=1.2591, y=0.0071, z=0.0378), order='XYZ'>
    Matrix:
      <Vector (0.9993, -0.0049, 0.0381, -48.3020)>
      <Vector (0.0378, 0.3067, -0.9510, -117.6983)>
      <Vector (-0.0071, 0.9518, 0.3067, -316.3839)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-44.1535, -119.9708, -336.0753)>
    Rotation: <Euler (x=-2.7573, y=0.0886, z=1.4929), order='XYZ'>
    Matrix:
      <Vector (0.0775, 0.9217, -0.3801, -44.1535)>
      <Vector (0.9931, -0.1052, -0.0526, -119.9708)>
      <Vector (-0.0885, -0.3734, -0.9234, -336.0753)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-36.6552, -120.8265, -339.1131)>
    Rotation: <Euler (x=-1.9155, y=-0.1161, z=1.3633), order='XYZ'>
    Matrix:
      <Vector (0.2046, 0.3532, -0.9129, -36.6552)>
      <Vector (0.9720, 0.0370, 0.2322, -120.8265)>
      <Vector (0.1158, -0.9348, -0.3357, -339.1131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-31.5551, -120.2915, -352.6131)>
    Rotation: <Euler (x=-1.9038, y=0.0381, z=1.3119), order='XYZ'>
    Matrix:
      <Vector (0.2559, 0.3067, -0.9168, -31.5551)>
      <Vector (0.9660, -0.1185, 0.2299, -120.2915)>
      <Vector (-0.0381, -0.9444, -0.3266, -352.6131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-26.8076, -122.1251, -367.2299)>
    Rotation: <Euler (x=-2.0648, y=-0.1362, z=1.4868), order='XYZ'>
    Matrix:
      <Vector (0.0831, 0.4825, -0.8719, -26.8076)>
      <Vector (0.9872, 0.0793, 0.1380, -122.1251)>
      <Vector (0.1358, -0.8723, -0.4698, -367.2299)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-26.7779, -123.5005, -369.5583)>
    Rotation: <Euler (x=-1.8154, y=-0.0264, z=1.1463), order='XYZ'>
    Matrix:
      <Vector (0.4117, 0.2312, -0.8815, -26.7779)>
      <Vector (0.9109, -0.0764, 0.4054, -123.5005)>
      <Vector (0.0264, -0.9699, -0.2421, -369.5583)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-26.3399, -123.8009, -371.6557)>
    Rotation: <Euler (x=-1.7365, y=-0.2291, z=1.1697), order='XYZ'>
    Matrix:
      <Vector (0.3803, 0.2393, -0.8934, -26.3399)>
      <Vector (0.8966, 0.1418, 0.4196, -123.8009)>
      <Vector (0.2271, -0.9605, -0.1606, -371.6557)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-25.8699, -123.5532, -373.6234)>
    Rotation: <Euler (x=-1.7454, y=-0.1737, z=1.1529), order='XYZ'>
    Matrix:
      <Vector (0.3997, 0.2278, -0.8879, -25.8699)>
      <Vector (0.9002, 0.0851, 0.4271, -123.5532)>
      <Vector (0.1728, -0.9700, -0.1711, -373.6234)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-25.4028, -123.2327, -375.2476)>
    Rotation: <Euler (x=-1.7454, y=-0.1737, z=1.1529), order='XYZ'>
    Matrix:
      <Vector (0.3997, 0.2278, -0.8879, -25.4028)>
      <Vector (0.9002, 0.0851, 0.4271, -123.2327)>
      <Vector (0.1728, -0.9700, -0.1711, -375.2476)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-24.3189, -123.7534, -372.4810)>
    Rotation: <Euler (x=-1.8728, y=-0.0720, z=1.4498), order='XYZ'>
    Matrix:
      <Vector (0.1203, 0.3035, -0.9452, -24.3189)>
      <Vector (0.9901, 0.0323, 0.1364, -123.7534)>
      <Vector (0.0719, -0.9523, -0.2966, -372.4810)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-23.8160, -123.6984, -374.0583)>
    Rotation: <Euler (x=-1.7172, y=-0.0884, z=1.4538), order='XYZ'>
    Matrix:
      <Vector (0.1163, 0.1551, -0.9810, -23.8160)>
      <Vector (0.9893, 0.0697, 0.1283, -123.6984)>
      <Vector (0.0883, -0.9854, -0.1453, -374.0583)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-23.5636, -123.5814, -375.6586)>
    Rotation: <Euler (x=-1.6394, y=-0.1037, z=1.4553), order='XYZ'>
    Matrix:
      <Vector (0.1147, 0.0800, -0.9902, -23.5636)>
      <Vector (0.9880, 0.0947, 0.1221, -123.5814)>
      <Vector (0.1035, -0.9923, -0.0682, -375.6586)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-23.4546, -123.4570, -377.0180)>
    Rotation: <Euler (x=-1.6394, y=-0.1037, z=1.4553), order='XYZ'>
    Matrix:
      <Vector (0.1147, 0.0800, -0.9902, -23.4546)>
      <Vector (0.9880, 0.0947, 0.1221, -123.4570)>
      <Vector (0.1035, -0.9923, -0.0682, -377.0180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-23.8945, -122.2362, -372.4829)>
    Rotation: <Euler (x=-1.8731, y=-0.0725, z=1.4501), order='XYZ'>
    Matrix:
      <Vector (0.1201, 0.3038, -0.9451, -23.8945)>
      <Vector (0.9901, 0.0328, 0.1363, -122.2362)>
      <Vector (0.0724, -0.9522, -0.2969, -372.4829)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-23.3683, -122.1789, -374.1316)>
    Rotation: <Euler (x=-1.7173, y=-0.0905, z=1.4543), order='XYZ'>
    Matrix:
      <Vector (0.1158, 0.1554, -0.9811, -23.3683)>
      <Vector (0.9892, 0.0719, 0.1281, -122.1789)>
      <Vector (0.0904, -0.9852, -0.1453, -374.1316)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-23.1139, -122.0610, -375.7447)>
    Rotation: <Euler (x=-1.6394, y=-0.1003, z=1.4553), order='XYZ'>
    Matrix:
      <Vector (0.1146, 0.0796, -0.9902, -23.1139)>
      <Vector (0.9883, 0.0914, 0.1218, -122.0610)>
      <Vector (0.1002, -0.9926, -0.0682, -375.7447)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-22.9987, -121.9295, -377.1816)>
    Rotation: <Euler (x=-1.6394, y=-0.1003, z=1.4553), order='XYZ'>
    Matrix:
      <Vector (0.1146, 0.0796, -0.9902, -22.9987)>
      <Vector (0.9883, 0.0914, 0.1218, -121.9295)>
      <Vector (0.1002, -0.9926, -0.0682, -377.1816)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-23.6619, -120.8873, -372.6523)>
    Rotation: <Euler (x=-1.8727, y=-0.0717, z=1.4493), order='XYZ'>
    Matrix:
      <Vector (0.1209, 0.3035, -0.9451, -23.6619)>
      <Vector (0.9901, 0.0318, 0.1369, -120.8873)>
      <Vector (0.0716, -0.9523, -0.2966, -372.6523)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-23.2304, -120.8402, -374.0057)>
    Rotation: <Euler (x=-1.7172, y=-0.0909, z=1.4538), order='XYZ'>
    Matrix:
      <Vector (0.1162, 0.1554, -0.9810, -23.2304)>
      <Vector (0.9891, 0.0722, 0.1286, -120.8402)>
      <Vector (0.0908, -0.9852, -0.1453, -374.0057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-23.0290, -120.7468, -375.2823)>
    Rotation: <Euler (x=-1.6394, y=-0.1013, z=1.4548), order='XYZ'>
    Matrix:
      <Vector (0.1151, 0.0798, -0.9901, -23.0290)>
      <Vector (0.9882, 0.0923, 0.1223, -120.7468)>
      <Vector (0.1011, -0.9925, -0.0682, -375.2823)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-22.9353, -120.6398, -376.4520)>
    Rotation: <Euler (x=-1.6394, y=-0.1013, z=1.4548), order='XYZ'>
    Matrix:
      <Vector (0.1151, 0.0797, -0.9901, -22.9353)>
      <Vector (0.9882, 0.0923, 0.1223, -120.6398)>
      <Vector (0.1011, -0.9925, -0.0682, -376.4520)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-24.1427, -119.7705, -371.6425)>
    Rotation: <Euler (x=-1.8832, y=-0.1403, z=1.4676), order='XYZ'>
    Matrix:
      <Vector (0.1020, 0.3194, -0.9421, -24.1427)>
      <Vector (0.9849, 0.1007, 0.1408, -119.7705)>
      <Vector (0.1398, -0.9422, -0.3043, -371.6425)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-23.7032, -119.6303, -372.9382)>
    Rotation: <Euler (x=-1.7169, y=-0.0915, z=1.4505), order='XYZ'>
    Matrix:
      <Vector (0.1195, 0.1554, -0.9806, -23.7032)>
      <Vector (0.9886, 0.0722, 0.1320, -119.6303)>
      <Vector (0.0913, -0.9852, -0.1450, -372.9382)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-23.5350, -119.5523, -374.0051)>
    Rotation: <Euler (x=-1.6390, y=-0.1017, z=1.4515), order='XYZ'>
    Matrix:
      <Vector (0.1184, 0.0798, -0.9898, -23.5350)>
      <Vector (0.9878, 0.0925, 0.1257, -119.5523)>
      <Vector (0.1016, -0.9925, -0.0678, -374.0051)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-23.4607, -119.4675, -374.9317)>
    Rotation: <Euler (x=-1.6390, y=-0.1017, z=1.4515), order='XYZ'>
    Matrix:
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      <Vector (0.9878, 0.0925, 0.1257, -119.4675)>
      <Vector (0.1016, -0.9925, -0.0678, -374.9317)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-51.9423, -121.2107, -336.5738)>
    Rotation: <Euler (x=-2.5959, y=-0.1347, z=-1.4700), order='XYZ'>
    Matrix:
      <Vector (0.0997, -0.8434, 0.5280, -51.9423)>
      <Vector (-0.9859, -0.1554, -0.0620, -121.2107)>
      <Vector (0.1343, -0.5143, -0.8470, -336.5738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-58.8037, -122.4747, -340.7581)>
    Rotation: <Euler (x=-2.0447, y=0.1044, z=-0.8777), order='XYZ'>
    Matrix:
      <Vector (0.6355, -0.4103, 0.6541, -58.8037)>
      <Vector (-0.7651, -0.2202, 0.6051, -122.4747)>
      <Vector (-0.1042, -0.8850, -0.4538, -340.7581)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-64.7312, -125.6567, -353.5437)>
    Rotation: <Euler (x=-2.0711, y=-0.4997, z=-0.5626), order='XYZ'>
    Matrix:
      <Vector (0.7424, 0.0998, 0.6625, -64.7312)>
      <Vector (-0.4682, -0.6300, 0.6196, -125.6567)>
      <Vector (0.4792, -0.7701, -0.4210, -353.5437)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-63.1850, -135.4160, -365.4738)>
    Rotation: <Euler (x=-2.1253, y=-0.5825, z=-0.9847), order='XYZ'>
    Matrix:
      <Vector (0.4619, -0.1800, 0.8685, -63.1850)>
      <Vector (-0.6957, -0.6809, 0.2289, -135.4160)>
      <Vector (0.5501, -0.7099, -0.4397, -365.4738)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-62.2572, -137.4319, -366.2654)>
    Rotation: <Euler (x=-1.9913, y=-0.6101, z=-0.6555), order='XYZ'>
    Matrix:
      <Vector (0.6497, 0.1658, 0.7419, -62.2572)>
      <Vector (-0.4996, -0.6424, 0.5811, -137.4319)>
      <Vector (0.5729, -0.7482, -0.3346, -366.2654)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-61.9304, -138.6538, -367.6628)>
    Rotation: <Euler (x=-1.8658, y=-0.3366, z=-0.7776), order='XYZ'>
    Matrix:
      <Vector (0.6726, 0.0212, 0.7397, -61.9304)>
      <Vector (-0.6622, -0.4289, 0.6144, -138.6538)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-61.7551, -139.7201, -369.5776)>
    Rotation: <Euler (x=-1.9141, y=-0.4952, z=-0.7201), order='XYZ'>
    Matrix:
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      <Vector (-0.5802, -0.5482, 0.6024, -139.7201)>
      <Vector (0.4752, -0.8285, -0.2962, -369.5776)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-61.6595, -140.7315, -371.3955)>
    Rotation: <Euler (x=-1.9141, y=-0.4952, z=-0.7201), order='XYZ'>
    Matrix:
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      <Vector (-0.5802, -0.5482, 0.6024, -140.7315)>
      <Vector (0.4752, -0.8285, -0.2962, -371.3955)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-63.2311, -140.8805, -368.5938)>
    Rotation: <Euler (x=-2.0422, y=-0.6457, z=-0.9334), order='XYZ'>
    Matrix:
      <Vector (0.4753, -0.0459, 0.8786, -63.2311)>
      <Vector (-0.6419, -0.7011, 0.3106, -140.8805)>
      <Vector (0.6018, -0.7116, -0.3627, -368.5938)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-63.3040, -141.9956, -369.7251)>
    Rotation: <Euler (x=-1.8077, y=-0.6204, z=-0.9449), order='XYZ'>
    Matrix:
      <Vector (0.4766, 0.1408, 0.8678, -63.3040)>
      <Vector (-0.6594, -0.5955, 0.4588, -141.9956)>
      <Vector (0.5814, -0.7909, -0.1910, -369.7251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-63.0957, -142.8758, -370.8932)>
    Rotation: <Euler (x=-1.6923, y=-0.6082, z=-0.9477), order='XYZ'>
    Matrix:
      <Vector (0.4789, 0.2326, 0.8465, -63.0957)>
      <Vector (-0.6664, -0.5313, 0.5230, -142.8758)>
      <Vector (0.5714, -0.8146, -0.0995, -370.8932)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-62.8059, -143.5380, -371.9098)>
    Rotation: <Euler (x=-1.6923, y=-0.6082, z=-0.9477), order='XYZ'>
    Matrix:
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      <Vector (-0.6664, -0.5313, 0.5230, -143.5380)>
      <Vector (0.5714, -0.8146, -0.0995, -371.9098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-64.1621, -140.0516, -369.4791)>
    Rotation: <Euler (x=-2.0415, y=-0.6474, z=-0.9345), order='XYZ'>
    Matrix:
      <Vector (0.4740, -0.0454, 0.8794, -64.1621)>
      <Vector (-0.6416, -0.7018, 0.3096, -140.0516)>
      <Vector (0.6031, -0.7109, -0.3618, -369.4791)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-64.2422, -141.2780, -370.7233)>
    Rotation: <Euler (x=-1.8066, y=-0.6207, z=-0.9468), order='XYZ'>
    Matrix:
      <Vector (0.4753, 0.1408, 0.8685, -64.2422)>
      <Vector (-0.6601, -0.5955, 0.4578, -141.2780)>
      <Vector (0.5816, -0.7909, -0.1901, -370.7233)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-64.0187, -142.2224, -371.9766)>
    Rotation: <Euler (x=-1.6912, y=-0.6072, z=-0.9497), order='XYZ'>
    Matrix:
      <Vector (0.4779, 0.2320, 0.8472, -64.0187)>
      <Vector (-0.6679, -0.5305, 0.5220, -142.2224)>
      <Vector (0.5705, -0.8153, -0.0986, -371.9766)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-63.6860, -142.9830, -373.1442)>
    Rotation: <Euler (x=-1.6912, y=-0.6072, z=-0.9497), order='XYZ'>
    Matrix:
      <Vector (0.4779, 0.2320, 0.8472, -63.6860)>
      <Vector (-0.6679, -0.5305, 0.5220, -142.9830)>
      <Vector (0.5705, -0.8153, -0.0986, -373.1442)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-64.6989, -139.0894, -370.2542)>
    Rotation: <Euler (x=-2.0396, y=-0.6492, z=-0.9377), order='XYZ'>
    Matrix:
      <Vector (0.4713, -0.0452, 0.8808, -64.6989)>
      <Vector (-0.6422, -0.7021, 0.3076, -139.0894)>
      <Vector (0.6045, -0.7106, -0.3599, -370.2542)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-64.7653, -140.1043, -371.2839)>
    Rotation: <Euler (x=-1.8044, y=-0.6213, z=-0.9506), order='XYZ'>
    Matrix:
      <Vector (0.4726, 0.1407, 0.8700, -64.7653)>
      <Vector (-0.6617, -0.5954, 0.4558, -140.1043)>
      <Vector (0.5821, -0.7910, -0.1883, -371.2839)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-64.5727, -140.9178, -372.3636)>
    Rotation: <Euler (x=-1.6890, y=-0.6072, z=-0.9535), order='XYZ'>
    Matrix:
      <Vector (0.4754, 0.2318, 0.8487, -64.5727)>
      <Vector (-0.6697, -0.5303, 0.5199, -140.9178)>
      <Vector (0.5706, -0.8155, -0.0968, -372.3636)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-64.2852, -141.5749, -373.3723)>
    Rotation: <Euler (x=-1.6890, y=-0.6072, z=-0.9535), order='XYZ'>
    Matrix:
      <Vector (0.4754, 0.2318, 0.8487, -64.2852)>
      <Vector (-0.6697, -0.5303, 0.5199, -141.5749)>
      <Vector (0.5706, -0.8155, -0.0968, -373.3723)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-64.9100, -137.6529, -370.2370)>
    Rotation: <Euler (x=-2.0444, y=-0.6449, z=-0.9297), order='XYZ'>
    Matrix:
      <Vector (0.4779, -0.0456, 0.8772, -64.9100)>
      <Vector (-0.6405, -0.7015, 0.3125, -137.6529)>
      <Vector (0.6011, -0.7112, -0.3645, -370.2370)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-64.9752, -138.6504, -371.2490)>
    Rotation: <Euler (x=-1.8098, y=-0.6200, z=-0.9413), order='XYZ'>
    Matrix:
      <Vector (0.4792, 0.1410, 0.8663, -64.9752)>
      <Vector (-0.6579, -0.5957, 0.4608, -138.6504)>
      <Vector (0.5811, -0.7907, -0.1927, -371.2490)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-64.8069, -139.3616, -372.1929)>
    Rotation: <Euler (x=-1.6943, y=-0.6067, z=-0.9442), order='XYZ'>
    Matrix:
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      <Vector (-0.6654, -0.5306, 0.5250, -139.3616)>
      <Vector (0.5702, -0.8153, -0.1012, -372.1929)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-64.5581, -139.9301, -373.0656)>
    Rotation: <Euler (x=-1.6943, y=-0.6067, z=-0.9442), order='XYZ'>
    Matrix:
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      <Vector (-0.6654, -0.5306, 0.5250, -139.9301)>
      <Vector (0.5702, -0.8153, -0.1012, -373.0656)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-40.3863, -124.3414, -366.6427)>
    Rotation: <Euler (x=-1.0139, y=0.0015, z=3.0197), order='XYZ'>
    Matrix:
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      <Vector (0.1216, -0.5248, -0.8425, -124.3414)>
      <Vector (-0.0015, -0.8489, 0.5286, -366.6427)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (-42.1541, -139.0768, -390.4767)>
    Rotation: <Euler (x=-1.2104, y=0.0094, z=3.0819), order='XYZ'>
    Matrix:
      <Vector (-0.9982, -0.0123, -0.0591, -42.1541)>
      <Vector (0.0596, -0.3525, -0.9339, -139.0768)>
      <Vector (-0.0094, -0.9357, 0.3526, -390.4767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (-42.4683, -148.0885, -414.3967)>
    Rotation: <Euler (x=-0.2260, y=0.0915, z=-3.0361), order='XYZ'>
    Matrix:
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      <Vector (-0.1048, -0.9670, -0.2322, -148.0885)>
      <Vector (-0.0914, -0.2231, 0.9705, -414.3967)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-41.3768, -156.6726, -416.3773)>
    Rotation: <Euler (x=0.3341, y=-0.0385, z=-3.0063), order='XYZ'>
    Matrix:
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      <Vector (-0.1348, -0.9344, 0.3298, -156.6726)>
      <Vector (0.0385, 0.3277, 0.9440, -416.3773)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-40.8352, -160.2893, -415.1090)>
    Rotation: <Euler (x=0.3341, y=-0.0385, z=-3.0063), order='XYZ'>
    Matrix:
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      <Vector (-0.1348, -0.9344, 0.3298, -160.2893)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-53.9858, -123.7334, -366.0306)>
    Rotation: <Euler (x=1.3802, y=3.1239, z=-0.1416), order='XYZ'>
    Matrix:
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      <Vector (0.1411, 0.1851, -0.9725, -123.7334)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-52.7520, -118.5370, -393.5887)>
    Rotation: <Euler (x=0.8839, y=3.1069, z=-0.0839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-50.7088, -102.4377, -413.3465)>
    Rotation: <Euler (x=-0.6868, y=-0.3383, z=3.0565), order='XYZ'>
    Matrix:
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      <Vector (0.0802, -0.7526, -0.6536, -102.4377)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-53.1667, -109.1541, -418.6850)>
    Rotation: <Euler (x=0.1087, y=-0.1872, z=2.9604), order='XYZ'>
    Matrix:
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      <Vector (0.1770, -0.9815, 0.0734, -109.1541)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-53.7776, -112.9191, -418.2762)>
    Rotation: <Euler (x=0.1087, y=-0.1872, z=2.9604), order='XYZ'>
    Matrix:
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Frame: 8
  Bone: mixamorig:Hips
    Location: <Vector (-19.2769, -153.1903, -353.5138)>
    Rotation: <Euler (x=1.5438, y=0.0206, z=-0.0379), order='XYZ'>
    Matrix:
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      <Vector (-0.0379, 0.0262, -0.9989, -153.1903)>
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  Bone: mixamorig:Spine
    Location: <Vector (-19.1418, -152.6891, -347.8864)>
    Rotation: <Euler (x=1.4690, y=-0.0274, z=0.0304), order='XYZ'>
    Matrix:
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      <Vector (0.0304, 0.1008, -0.9944, -152.6891)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-19.3417, -152.0246, -341.3299)>
    Rotation: <Euler (x=1.4513, y=-0.0410, z=0.0838), order='XYZ'>
    Matrix:
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      <Vector (0.0837, 0.1154, -0.9898, -152.0246)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-19.7226, -151.1552, -333.8548)>
    Rotation: <Euler (x=1.4327, y=-0.0525, z=0.1377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-20.3195, -150.0603, -325.4701)>
    Rotation: <Euler (x=1.4693, y=-0.0257, z=0.1217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-20.4184, -150.1524, -321.2178)>
    Rotation: <Euler (x=1.2736, y=0.0238, z=0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-20.1342, -147.5293, -306.6037)>
    Rotation: <Euler (x=1.2736, y=0.0238, z=0.0245), order='XYZ'>
    Matrix:
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      <Vector (0.0245, 0.2933, -0.9557, -147.5293)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-16.3442, -149.5744, -326.3776)>
    Rotation: <Euler (x=-2.7395, y=0.0719, z=1.4788), order='XYZ'>
    Matrix:
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      <Vector (0.9932, -0.1125, -0.0299, -149.5744)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-8.9103, -150.4897, -329.5533)>
    Rotation: <Euler (x=-1.9033, y=-0.1104, z=1.3407), order='XYZ'>
    Matrix:
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      <Vector (0.9677, 0.0269, 0.2506, -150.4897)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-3.9782, -150.1006, -343.1205)>
    Rotation: <Euler (x=-1.8940, y=0.0059, z=1.3040), order='XYZ'>
    Matrix:
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      <Vector (0.9646, -0.0891, 0.2482, -150.1006)>
      <Vector (-0.0059, -0.9482, -0.3176, -343.1205)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (0.7415, -151.4797, -357.7962)>
    Rotation: <Euler (x=-2.0724, y=-0.1754, z=1.4733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (0.7777, -152.7653, -360.1753)>
    Rotation: <Euler (x=-1.8094, y=-0.0658, z=1.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (1.2350, -152.9916, -362.2779)>
    Rotation: <Euler (x=-1.7312, y=-0.2687, z=1.1537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (1.7308, -152.6758, -364.2294)>
    Rotation: <Euler (x=-1.7395, y=-0.2132, z=1.1371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (2.2209, -152.3003, -365.8350)>
    Rotation: <Euler (x=-1.7395, y=-0.2132, z=1.1371), order='XYZ'>
    Matrix:
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      <Vector (0.8869, 0.1187, 0.4465, -152.3003)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (3.2657, -152.9426, -363.0789)>
    Rotation: <Euler (x=-1.8789, y=-0.1115, z=1.4357), order='XYZ'>
    Matrix:
      <Vector (0.1338, 0.3147, -0.9397, 3.2657)>
      <Vector (0.9847, 0.0642, 0.1617, -152.9426)>
      <Vector (0.1112, -0.9470, -0.3013, -363.0789)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (3.7872, -152.8348, -364.6475)>
    Rotation: <Euler (x=-1.7235, y=-0.1278, z=1.4398), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (4.0593, -152.6604, -366.2392)>
    Rotation: <Euler (x=-1.6458, y=-0.1431, z=1.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (4.1855, -152.4857, -367.5916)>
    Rotation: <Euler (x=-1.6458, y=-0.1431, z=1.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (3.7120, -151.4330, -363.0179)>
    Rotation: <Euler (x=-1.8792, y=-0.1120, z=1.4360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (4.2576, -151.3204, -364.6575)>
    Rotation: <Euler (x=-1.7235, y=-0.1300, z=1.4403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (4.5319, -151.1447, -366.2620)>
    Rotation: <Euler (x=-1.6458, y=-0.1398, z=1.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (4.6653, -150.9600, -367.6915)>
    Rotation: <Euler (x=-1.6458, y=-0.1398, z=1.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (3.9660, -150.0822, -363.1328)>
    Rotation: <Euler (x=-1.8788, y=-0.1112, z=1.4352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (4.4135, -149.9897, -364.4787)>
    Rotation: <Euler (x=-1.7235, y=-0.1304, z=1.4398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (4.6306, -149.8506, -365.7485)>
    Rotation: <Euler (x=-1.6457, y=-0.1408, z=1.4409), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (4.7391, -149.7003, -366.9121)>
    Rotation: <Euler (x=-1.6457, y=-0.1408, z=1.4409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (3.4899, -148.9978, -362.0861)>
    Rotation: <Euler (x=-1.8901, y=-0.1796, z=1.4540), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (3.9461, -148.8147, -363.3707)>
    Rotation: <Euler (x=-1.7231, y=-0.1309, z=1.4365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (4.1275, -148.6984, -364.4319)>
    Rotation: <Euler (x=-1.6452, y=-0.1412, z=1.4375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (4.2135, -148.5793, -365.3537)>
    Rotation: <Euler (x=-1.6452, y=-0.1412, z=1.4375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-24.1557, -150.6969, -326.7896)>
    Rotation: <Euler (x=-2.6079, y=-0.1167, z=-1.4799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-31.0872, -151.8123, -330.9001)>
    Rotation: <Euler (x=-2.0152, y=0.1010, z=-0.9144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-36.8103, -154.5617, -343.8777)>
    Rotation: <Euler (x=-2.0299, y=-0.4597, z=-0.6467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-36.0295, -163.7526, -356.3228)>
    Rotation: <Euler (x=-2.0956, y=-0.5591, z=-1.1023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-35.3014, -165.8257, -357.1733)>
    Rotation: <Euler (x=-1.9535, y=-0.5959, z=-0.7785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.0839, -167.0288, -358.6078)>
    Rotation: <Euler (x=-1.8349, y=-0.3189, z=-0.8891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-34.9954, -168.0452, -360.5555)>
    Rotation: <Euler (x=-1.8799, y=-0.4792, z=-0.8377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-34.9819, -169.0020, -362.4052)>
    Rotation: <Euler (x=-1.8799, y=-0.4792, z=-0.8377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.5925, -169.0809, -359.6227)>
    Rotation: <Euler (x=-2.0098, y=-0.6236, z=-1.0542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-36.7648, -170.1458, -360.7910)>
    Rotation: <Euler (x=-1.7762, y=-0.5981, z=-1.0645), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.6332, -171.0044, -361.9860)>
    Rotation: <Euler (x=-1.6611, y=-0.5858, z=-1.0668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-36.4004, -171.6596, -363.0216)>
    Rotation: <Euler (x=-1.6611, y=-0.5858, z=-1.0668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.4246, -168.1337, -360.4876)>
    Rotation: <Euler (x=-2.0091, y=-0.6253, z=-1.0553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-37.6141, -169.3049, -361.7725)>
    Rotation: <Euler (x=-1.7751, y=-0.5983, z=-1.0664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.4729, -170.2262, -363.0546)>
    Rotation: <Euler (x=-1.6600, y=-0.5847, z=-1.0687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-37.2055, -170.9786, -364.2440)>
    Rotation: <Euler (x=-1.6600, y=-0.5847, z=-1.0687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.8524, -167.0974, -361.2347)>
    Rotation: <Euler (x=-2.0072, y=-0.6270, z=-1.0585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-38.0092, -168.0666, -362.2980)>
    Rotation: <Euler (x=-1.7730, y=-0.5988, z=-1.0701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-37.8876, -168.8603, -363.4025)>
    Rotation: <Euler (x=-1.6580, y=-0.5847, z=-1.0724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-37.6565, -169.5104, -364.4301)>
    Rotation: <Euler (x=-1.6580, y=-0.5847, z=-1.0724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.9172, -165.6482, -361.1715)>
    Rotation: <Euler (x=-2.0119, y=-0.6229, z=-1.0505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-38.0714, -166.6008, -362.2166)>
    Rotation: <Euler (x=-1.7782, y=-0.5977, z=-1.0609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-37.9650, -167.2947, -363.1822)>
    Rotation: <Euler (x=-1.6630, y=-0.5844, z=-1.0633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-37.7651, -167.8571, -364.0713)>
    Rotation: <Euler (x=-1.6630, y=-0.5844, z=-1.0633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-12.5407, -153.6127, -356.7876)>
    Rotation: <Euler (x=-1.0549, y=-0.0067, z=3.0316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-14.2220, -167.3613, -381.2102)>
    Rotation: <Euler (x=-1.2420, y=-0.0037, z=3.0426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-15.1279, -175.5669, -405.4037)>
    Rotation: <Euler (x=-0.4391, y=0.1245, z=-3.0983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-14.3117, -183.5740, -409.1480)>
    Rotation: <Euler (x=0.1238, y=0.0036, z=-3.0417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-13.9304, -187.3962, -408.6699)>
    Rotation: <Euler (x=0.1238, y=0.0036, z=-3.0417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-26.1540, -153.0732, -356.5074)>
    Rotation: <Euler (x=1.3795, y=3.1282, z=-0.1474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-25.0055, -147.8479, -384.0637)>
    Rotation: <Euler (x=0.8076, y=3.1237, z=-0.0794), order='XYZ'>
    Matrix:
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      <Vector (-0.0179, -0.7225, -0.6911, -384.0637)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-23.2737, -130.2570, -402.5379)>
    Rotation: <Euler (x=-0.9249, y=-0.3338, z=3.1190), order='XYZ'>
    Matrix:
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      <Vector (0.0214, -0.5959, -0.8028, -130.2570)>
      <Vector (0.3276, -0.7545, 0.5687, -402.5379)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-25.7293, -135.5748, -409.2715)>
    Rotation: <Euler (x=0.0994, y=-0.1633, z=2.9838), order='XYZ'>
    Matrix:
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      <Vector (0.1551, -0.9852, 0.0726, -135.5748)>
      <Vector (0.1626, 0.0979, 0.9818, -409.2715)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-26.2681, -139.3542, -408.8960)>
    Rotation: <Euler (x=0.0994, y=-0.1633, z=2.9838), order='XYZ'>
    Matrix:
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      <Vector (0.1551, -0.9852, 0.0726, -139.3542)>
      <Vector (0.1626, 0.0979, 0.9818, -408.8960)>
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Frame: 9
  Bone: mixamorig:Hips
    Location: <Vector (1.8201, -171.2144, -308.1720)>
    Rotation: <Euler (x=1.5422, y=-0.0142, z=-0.0254), order='XYZ'>
    Matrix:
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      <Vector (-0.0254, 0.0289, -0.9993, -171.2144)>
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  Bone: mixamorig:Spine
    Location: <Vector (1.7534, -170.6975, -302.5448)>
    Rotation: <Euler (x=1.4747, y=-0.0369, z=0.0329), order='XYZ'>
    Matrix:
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      <Vector (0.0328, 0.0947, -0.9950, -170.6975)>
      <Vector (0.0369, 0.9947, 0.0959, -302.5448)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (1.4908, -170.0733, -295.9865)>
    Rotation: <Euler (x=1.4649, y=-0.0431, z=0.0804), order='XYZ'>
    Matrix:
      <Vector (0.9958, -0.0512, 0.0754, 1.4908)>
      <Vector (0.0803, 0.1019, -0.9916, -170.0733)>
      <Vector (0.0431, 0.9935, 0.1056, -295.9865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (1.1049, -169.3055, -288.5006)>
    Rotation: <Euler (x=1.4548, y=-0.0481, z=0.1281), order='XYZ'>
    Matrix:
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      <Vector (0.1276, 0.1087, -0.9858, -169.3055)>
      <Vector (0.0481, 0.9921, 0.1156, -288.5006)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (0.5778, -168.3842, -280.0904)>
    Rotation: <Euler (x=1.4904, y=-0.0180, z=0.1128), order='XYZ'>
    Matrix:
      <Vector (0.9935, -0.0269, 0.1108, 0.5778)>
      <Vector (0.1126, 0.0778, -0.9906, -168.3842)>
      <Vector (0.0180, 0.9966, 0.0803, -280.0904)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (0.5208, -168.5612, -275.8400)>
    Rotation: <Euler (x=1.2914, y=0.0345, z=0.0146), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0291, 0.0236, 0.5208)>
      <Vector (0.0146, 0.2763, -0.9610, -168.5612)>
      <Vector (-0.0345, 0.9606, 0.2757, -275.8400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.9920, -166.1991, -261.1862)>
    Rotation: <Euler (x=1.2914, y=0.0345, z=0.0146), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0291, 0.0236, 0.9920)>
      <Vector (0.0146, 0.2763, -0.9610, -166.1991)>
      <Vector (-0.0345, 0.9606, 0.2757, -261.1862)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.5505, -167.9125, -281.0167)>
    Rotation: <Euler (x=-2.7277, y=0.0504, z=1.4692), order='XYZ'>
    Matrix:
      <Vector (0.1013, 0.9088, -0.4048, 4.5505)>
      <Vector (0.9936, -0.1130, -0.0051, -167.9125)>
      <Vector (-0.0504, -0.4017, -0.9144, -281.0167)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (11.9438, -168.8321, -284.2844)>
    Rotation: <Euler (x=-1.9012, y=-0.1191, z=1.3223), order='XYZ'>
    Matrix:
      <Vector (0.2442, 0.3421, -0.9074, 11.9438)>
      <Vector (0.9624, 0.0292, 0.2700, -168.8321)>
      <Vector (0.1188, -0.9392, -0.3221, -284.2844)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.8843, -168.4109, -297.8477)>
    Rotation: <Euler (x=-1.8909, y=0.0089, z=1.2820), order='XYZ'>
    Matrix:
      <Vector (0.2848, 0.2993, -0.9107, 16.8843)>
      <Vector (0.9586, -0.0977, 0.2676, -168.4109)>
      <Vector (-0.0089, -0.9492, -0.3147, -297.8477)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (21.5159, -169.9232, -312.5383)>
    Rotation: <Euler (x=-2.0745, y=-0.1848, z=1.4750), order='XYZ'>
    Matrix:
      <Vector (0.0940, 0.4959, -0.8633, 21.5159)>
      <Vector (0.9785, 0.1140, 0.1720, -169.9232)>
      <Vector (0.1837, -0.8609, -0.4745, -312.5383)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.5608, -171.1870, -314.9289)>
    Rotation: <Euler (x=-1.8082, y=-0.0754, z=1.1326), order='XYZ'>
    Matrix:
      <Vector (0.4231, 0.2440, -0.8726, 21.5608)>
      <Vector (0.9030, -0.0335, 0.4284, -171.1870)>
      <Vector (0.0753, -0.9692, -0.2345, -314.9289)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.0247, -171.3935, -317.0321)>
    Rotation: <Euler (x=-1.7302, y=-0.2782, z=1.1547), order='XYZ'>
    Matrix:
      <Vector (0.3886, 0.2547, -0.8855, 22.0247)>
      <Vector (0.8795, 0.1839, 0.4389, -171.3935)>
      <Vector (0.2746, -0.9494, -0.1526, -317.0321)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.5259, -171.0593, -318.9792)>
    Rotation: <Euler (x=-1.7383, y=-0.2228, z=1.1381), order='XYZ'>
    Matrix:
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      <Vector (0.8854, 0.1278, 0.4468, -171.0593)>
      <Vector (0.2209, -0.9616, -0.1626, -318.9792)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.0203, -170.6685, -320.5798)>
    Rotation: <Euler (x=-1.7383, y=-0.2228, z=1.1381), order='XYZ'>
    Matrix:
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      <Vector (0.8854, 0.1278, 0.4468, -170.6685)>
      <Vector (0.2209, -0.9616, -0.1626, -320.5798)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.0577, -171.3346, -317.8266)>
    Rotation: <Euler (x=-1.8806, y=-0.1209, z=1.4372), order='XYZ'>
    Matrix:
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      <Vector (0.9839, 0.0733, 0.1633, -171.3346)>
      <Vector (0.1206, -0.9454, -0.3026, -317.8266)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.5838, -171.2118, -319.3925)>
    Rotation: <Euler (x=-1.7253, y=-0.1373, z=1.4413), order='XYZ'>
    Matrix:
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      <Vector (0.9823, 0.1142, 0.1484, -171.2118)>
      <Vector (0.1368, -0.9788, -0.1524, -319.3925)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.8604, -171.0225, -320.9818)>
    Rotation: <Euler (x=-1.6476, y=-0.1526, z=1.4429), order='XYZ'>
    Matrix:
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      <Vector (0.9803, 0.1405, 0.1387, -171.0225)>
      <Vector (0.1520, -0.9855, -0.0758, -320.9818)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.9904, -170.8353, -322.3321)>
    Rotation: <Euler (x=-1.6476, y=-0.1526, z=1.4429), order='XYZ'>
    Matrix:
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      <Vector (0.9803, 0.1405, 0.1387, -170.8353)>
      <Vector (0.1520, -0.9855, -0.0758, -322.3321)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.5018, -169.8250, -317.7505)>
    Rotation: <Euler (x=-1.8809, y=-0.1214, z=1.4375), order='XYZ'>
    Matrix:
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      <Vector (0.9838, 0.0738, 0.1632, -169.8250)>
      <Vector (0.1211, -0.9453, -0.3029, -317.7505)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.0522, -169.6968, -319.3873)>
    Rotation: <Euler (x=-1.7253, y=-0.1394, z=1.4419), order='XYZ'>
    Matrix:
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      <Vector (0.9821, 0.1164, 0.1483, -169.6968)>
      <Vector (0.1390, -0.9785, -0.1524, -319.3873)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (25.3310, -169.5060, -320.9893)>
    Rotation: <Euler (x=-1.6476, y=-0.1492, z=1.4430), order='XYZ'>
    Matrix:
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      <Vector (0.1487, -0.9860, -0.0758, -320.9893)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (25.4684, -169.3081, -322.4167)>
    Rotation: <Euler (x=-1.6476, y=-0.1492, z=1.4430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.7544, -168.4729, -317.8523)>
    Rotation: <Euler (x=-1.8805, y=-0.1206, z=1.4367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.2057, -168.3675, -319.1959)>
    Rotation: <Euler (x=-1.7253, y=-0.1398, z=1.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (25.4264, -168.2165, -320.4637)>
    Rotation: <Euler (x=-1.6475, y=-0.1502, z=1.4425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (25.5383, -168.0554, -321.6256)>
    Rotation: <Euler (x=-1.6475, y=-0.1502, z=1.4425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.2738, -167.3987, -316.7971)>
    Rotation: <Euler (x=-1.8920, y=-0.1890, z=1.4557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.7335, -167.2033, -318.0786)>
    Rotation: <Euler (x=-1.7248, y=-0.1404, z=1.4380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.9179, -167.0771, -319.1382)>
    Rotation: <Euler (x=-1.6470, y=-0.1506, z=1.4391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.0065, -166.9494, -320.0586)>
    Rotation: <Euler (x=-1.6470, y=-0.1506, z=1.4391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.2732, -168.9604, -281.3947)>
    Rotation: <Euler (x=-2.6165, y=-0.0951, z=-1.4859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-10.2544, -169.9428, -285.4545)>
    Rotation: <Euler (x=-1.9693, y=0.1086, z=-0.9317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-15.6155, -172.1285, -298.6914)>
    Rotation: <Euler (x=-1.9701, y=-0.4029, z=-0.7205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-15.3844, -180.3461, -311.8208)>
    Rotation: <Euler (x=-2.0421, y=-0.5085, z=-1.2182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-14.8201, -182.4174, -312.7914)>
    Rotation: <Euler (x=-1.8822, y=-0.5623, z=-0.9062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-14.6733, -183.5413, -314.2974)>
    Rotation: <Euler (x=-1.7763, y=-0.2795, z=-0.9951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-14.6258, -184.4353, -316.3055)>
    Rotation: <Euler (x=-1.8155, y=-0.4424, z=-0.9550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-14.6501, -185.2697, -318.2134)>
    Rotation: <Euler (x=-1.8155, y=-0.4424, z=-0.9550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-16.3303, -185.3818, -315.4737)>
    Rotation: <Euler (x=-1.9512, y=-0.5752, z=-1.1760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-16.5663, -186.3505, -316.7124)>
    Rotation: <Euler (x=-1.7191, y=-0.5491, z=-1.1842), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-16.4808, -187.1396, -317.9585)>
    Rotation: <Euler (x=-1.6046, y=-0.5368, z=-1.1855), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-16.2805, -187.7456, -319.0302)>
    Rotation: <Euler (x=-1.6046, y=-0.5368, z=-1.1855), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-17.0543, -184.3110, -316.2903)>
    Rotation: <Euler (x=-1.9505, y=-0.5767, z=-1.1772), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-17.3137, -185.3763, -317.6527)>
    Rotation: <Euler (x=-1.7182, y=-0.5493, z=-1.1860), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-17.2220, -186.2230, -318.9896)>
    Rotation: <Euler (x=-1.6037, y=-0.5356, z=-1.1874), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-16.9920, -186.9190, -320.2205)>
    Rotation: <Euler (x=-1.6037, y=-0.5356, z=-1.1874), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-17.3707, -183.1952, -316.9758)>
    Rotation: <Euler (x=-1.9488, y=-0.5783, z=-1.1804), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-17.5854, -184.0769, -318.1033)>
    Rotation: <Euler (x=-1.7163, y=-0.5496, z=-1.1896), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-17.5064, -184.8062, -319.2549)>
    Rotation: <Euler (x=-1.6018, y=-0.5354, z=-1.1910), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-17.3077, -185.4075, -320.3184)>
    Rotation: <Euler (x=-1.6018, y=-0.5354, z=-1.1910), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-17.3097, -181.7530, -316.8188)>
    Rotation: <Euler (x=-1.9531, y=-0.5746, z=-1.1724), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-17.5207, -182.6196, -317.9270)>
    Rotation: <Euler (x=-1.7210, y=-0.5490, z=-1.1807), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-17.4516, -183.2572, -318.9338)>
    Rotation: <Euler (x=-1.6064, y=-0.5356, z=-1.1821), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-17.2797, -183.7774, -319.8539)>
    Rotation: <Euler (x=-1.6064, y=-0.5356, z=-1.1821), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6707, -171.5601, -311.2089)>
    Rotation: <Euler (x=-1.1052, y=0.0134, z=3.0053), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2910, -184.0933, -336.2953)>
    Rotation: <Euler (x=-1.2823, y=-0.0281, z=3.0328), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (5.8162, -191.2489, -360.7922)>
    Rotation: <Euler (x=-0.5160, y=0.1347, z=-3.1168), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (6.5955, -198.9531, -365.1326)>
    Rotation: <Euler (x=0.0483, y=0.0185, z=-3.0511), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (6.9413, -202.8039, -364.9457)>
    Rotation: <Euler (x=0.0483, y=0.0185, z=-3.0511), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-4.9497, -171.1913, -311.4027)>
    Rotation: <Euler (x=1.4010, y=3.1276, z=-0.1584), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-3.8188, -166.5690, -339.0672)>
    Rotation: <Euler (x=0.7506, y=-3.1413, z=-0.0860), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-2.2164, -147.9402, -356.5068)>
    Rotation: <Euler (x=-1.2723, y=-0.3439, z=-3.0632), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-4.8783, -150.7816, -364.5376)>
    Rotation: <Euler (x=0.1095, y=-0.1418, z=3.0221), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-5.2739, -154.5745, -364.1227)>
    Rotation: <Euler (x=0.1095, y=-0.1418, z=3.0221), order='XYZ'>
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Frame: 10
  Bone: mixamorig:Hips
    Location: <Vector (25.4047, -197.7317, -263.5612)>
    Rotation: <Euler (x=1.5239, y=-0.0425, z=-0.0097), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (25.1722, -197.1113, -257.9489)>
    Rotation: <Euler (x=1.4648, y=-0.0426, z=0.0393), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (24.8659, -196.4250, -251.3987)>
    Rotation: <Euler (x=1.4631, y=-0.0410, z=0.0812), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (24.4940, -195.6427, -243.9136)>
    Rotation: <Euler (x=1.4616, y=-0.0389, z=0.1232), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (24.0552, -194.7662, -235.4935)>
    Rotation: <Euler (x=1.4966, y=-0.0056, z=0.1083), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (24.0527, -194.9633, -231.2436)>
    Rotation: <Euler (x=1.2961, y=0.0474, z=0.0088), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.7271, -192.6720, -216.5866)>
    Rotation: <Euler (x=1.2961, y=0.0474, z=0.0088), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (28.0206, -194.3077, -236.4569)>
    Rotation: <Euler (x=-2.7155, y=0.0452, z=1.4637), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-1.9028, y=-0.1209, z=1.3052), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (40.3439, -194.8972, -253.3687)>
    Rotation: <Euler (x=-1.8896, y=0.0606, z=1.2469), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (44.6590, -197.2843, -268.0396)>
    Rotation: <Euler (x=-2.0645, y=-0.1480, z=1.4820), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (44.6839, -198.6323, -270.3841)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (45.1221, -198.9099, -272.4846)>
    Rotation: <Euler (x=-1.7324, y=-0.2402, z=1.1640), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (45.5948, -198.6413, -274.4489)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (46.0648, -198.3037, -276.0688)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (47.1440, -198.8623, -273.3078)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (47.6484, -198.7911, -274.8840)>
    Rotation: <Euler (x=-1.7166, y=-0.1002, z=1.4490), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (47.9026, -198.6564, -276.4825)>
    Rotation: <Euler (x=-1.6388, y=-0.1155, z=1.4504), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (48.0132, -198.5164, -277.8403)>
    Rotation: <Euler (x=-1.6388, y=-0.1155, z=1.4504), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (47.5756, -197.3473, -273.2914)>
    Rotation: <Euler (x=-1.8724, y=-0.0843, z=1.4453), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (48.1034, -197.2730, -274.9390)>
    Rotation: <Euler (x=-1.7166, y=-0.1024, z=1.4495), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (48.3596, -197.1372, -276.5504)>
    Rotation: <Euler (x=-1.6388, y=-0.1122, z=1.4505), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (48.4766, -196.9893, -277.9856)>
    Rotation: <Euler (x=-1.6388, y=-0.1122, z=1.4505), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (47.8148, -195.9976, -273.4447)>
    Rotation: <Euler (x=-1.8720, y=-0.0835, z=1.4445), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (48.2476, -195.9365, -274.7972)>
    Rotation: <Euler (x=-1.7166, y=-0.1027, z=1.4490), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (48.4504, -195.8290, -276.0724)>
    Rotation: <Euler (x=-1.6387, y=-0.1131, z=1.4500), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (48.5456, -195.7086, -277.2407)>
    Rotation: <Euler (x=-1.6387, y=-0.1131, z=1.4500), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (47.3384, -194.8904, -272.4221)>
    Rotation: <Euler (x=-1.8827, y=-0.1521, z=1.4627), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (47.7797, -194.7370, -273.7158)>
    Rotation: <Euler (x=-1.7162, y=-0.1033, z=1.4456), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (47.9491, -194.6472, -274.7816)>
    Rotation: <Euler (x=-1.6384, y=-0.1136, z=1.4466), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (48.0245, -194.5518, -275.7070)>
    Rotation: <Euler (x=-1.6384, y=-0.1136, z=1.4466), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (20.1888, -195.3173, -236.7624)>
    Rotation: <Euler (x=-2.6318, y=-0.0891, z=-1.4895), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (13.1400, -196.2458, -240.7169)>
    Rotation: <Euler (x=-1.9335, y=0.1197, z=-0.9218), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (8.0811, -198.0582, -254.1280)>
    Rotation: <Euler (x=-1.9247, y=-0.3368, z=-0.7553), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (7.8979, -205.2582, -267.8426)>
    Rotation: <Euler (x=-1.9975, y=-0.4351, z=-1.2787), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (8.3956, -207.2644, -268.9733)>
    Rotation: <Euler (x=-1.8126, y=-0.5041, z=-0.9818), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (8.5221, -208.2662, -270.5648)>
    Rotation: <Euler (x=-1.7193, y=-0.2168, z=-1.0492), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (8.5665, -208.9941, -272.6391)>
    Rotation: <Euler (x=-1.7529, y=-0.3817, z=-1.0202), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (8.5399, -209.6679, -274.6094)>
    Rotation: <Euler (x=-1.7529, y=-0.3817, z=-1.0202), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (6.8128, -209.9354, -271.9099)>
    Rotation: <Euler (x=-1.9015, y=-0.5033, z=-1.2416), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (6.5587, -210.7891, -273.2272)>
    Rotation: <Euler (x=-1.6708, y=-0.4770, z=-1.2481), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (6.6330, -211.4764, -274.5329)>
    Rotation: <Euler (x=-1.5567, y=-0.4646, z=-1.2487), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (6.8264, -212.0003, -275.6483)>
    Rotation: <Euler (x=-1.5567, y=-0.4646, z=-1.2487), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (6.1449, -208.7728, -272.6446)>
    Rotation: <Euler (x=-1.9009, y=-0.5048, z=-1.2428), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (5.8655, -209.7117, -274.0934)>
    Rotation: <Euler (x=-1.6700, y=-0.4771, z=-1.2498), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (5.9452, -210.4491, -275.4943)>
    Rotation: <Euler (x=-1.5560, y=-0.4633, z=-1.2504), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (6.1673, -211.0508, -276.7753)>
    Rotation: <Euler (x=-1.5560, y=-0.4633, z=-1.2504), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (5.8837, -207.5928, -273.2398)>
    Rotation: <Euler (x=-1.8994, y=-0.5063, z=-1.2460), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (5.6525, -208.3697, -274.4388)>
    Rotation: <Euler (x=-1.6684, y=-0.4772, z=-1.2533), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (5.7212, -209.0050, -275.6455)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (5.9131, -209.5248, -276.7523)>
    Rotation: <Euler (x=-1.5544, y=-0.4630, z=-1.2538), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (5.9991, -206.1720, -272.9637)>
    Rotation: <Euler (x=-1.9032, y=-0.5029, z=-1.2381), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (5.7719, -206.9356, -274.1421)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (5.8319, -207.4910, -275.1971)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (5.9979, -207.9407, -276.1547)>
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  Bone: mixamorig:LeftUpLeg
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  Bone: mixamorig:LeftLeg
    Location: <Vector (31.1958, -210.5352, -291.5105)>
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  Bone: mixamorig:LeftFoot
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  Bone: mixamorig:LeftToeBase
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (30.4908, -226.4443, -320.7809)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (18.7287, -197.8728, -266.9788)>
    Rotation: <Euler (x=-1.7315, y=0.0086, z=2.9710), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (19.7255, -193.4877, -294.6870)>
    Rotation: <Euler (x=0.7322, y=3.1296, z=-0.0918), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (21.6733, -174.5709, -311.7779)>
    Rotation: <Euler (x=1.4620, y=-2.8686, z=0.1633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (19.1557, -174.0034, -320.3214)>
    Rotation: <Euler (x=-0.1059, y=-0.0558, z=3.0194), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (18.6684, -177.7867, -320.7260)>
    Rotation: <Euler (x=-0.1059, y=-0.0558, z=3.0194), order='XYZ'>
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Frame: 11
  Bone: mixamorig:Hips
    Location: <Vector (52.4401, -228.6745, -210.9733)>
    Rotation: <Euler (x=1.5009, y=-0.0578, z=-0.0019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (52.1181, -227.9269, -205.3809)>
    Rotation: <Euler (x=1.4477, y=-0.0446, z=0.0393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (51.7945, -227.1293, -198.8442)>
    Rotation: <Euler (x=1.4514, y=-0.0369, z=0.0767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (51.4507, -226.2559, -191.3678)>
    Rotation: <Euler (x=1.4557, y=-0.0289, z=0.1140), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (51.0982, -225.3162, -182.9505)>
    Rotation: <Euler (x=1.4898, y=0.0067, z=0.0998), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (51.1431, -225.4792, -178.6994)>
    Rotation: <Euler (x=1.2936, y=0.0582, z=0.0025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (51.9906, -223.1550, -164.0565)>
    Rotation: <Euler (x=1.2936, y=0.0582, z=0.0025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (55.0586, -224.9018, -183.9536)>
    Rotation: <Euler (x=-2.7062, y=0.0530, z=1.4548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (62.3644, -225.9360, -187.3801)>
    Rotation: <Euler (x=-1.9082, y=-0.1135, z=1.2797), order='XYZ'>
    Matrix:
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      <Vector (0.1133, -0.9375, -0.3289, -187.3801)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (67.3874, -225.8293, -200.9191)>
    Rotation: <Euler (x=-1.8934, y=0.1328, z=1.1985), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (71.2511, -229.4242, -215.4691)>
    Rotation: <Euler (x=-2.0560, y=-0.0831, z=1.4769), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (71.2371, -230.9191, -217.7228)>
    Rotation: <Euler (x=-1.8249, y=0.0266, z=1.1374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (71.6438, -231.3322, -219.8073)>
    Rotation: <Euler (x=-1.7448, y=-0.1759, z=1.1624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (72.0890, -231.1917, -221.7912)>
    Rotation: <Euler (x=-1.7545, y=-0.1207, z=1.1453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (72.5366, -230.9604, -223.4360)>
    Rotation: <Euler (x=-1.7545, y=-0.1207, z=1.1453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (73.6537, -231.3465, -220.6606)>
    Rotation: <Euler (x=-1.8660, y=-0.0186, z=1.4406), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (74.1355, -231.3784, -222.2451)>
    Rotation: <Euler (x=-1.7102, y=-0.0350, z=1.4444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (74.3669, -231.3472, -223.8524)>
    Rotation: <Euler (x=-1.6323, y=-0.0503, z=1.4457), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (74.4584, -231.2946, -225.2178)>
    Rotation: <Euler (x=-1.6323, y=-0.0504, z=1.4457), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (74.0910, -229.8355, -220.7471)>
    Rotation: <Euler (x=-1.8662, y=-0.0191, z=1.4408), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (74.5952, -229.8690, -222.4034)>
    Rotation: <Euler (x=-1.7102, y=-0.0372, z=1.4449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (74.8285, -229.8375, -224.0237)>
    Rotation: <Euler (x=-1.6323, y=-0.0470, z=1.4458), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (74.9252, -229.7820, -225.4669)>
    Rotation: <Euler (x=-1.6323, y=-0.0470, z=1.4458), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (74.3330, -228.4995, -220.9897)>
    Rotation: <Euler (x=-1.8659, y=-0.0183, z=1.4400), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (74.7464, -228.5268, -222.3493)>
    Rotation: <Euler (x=-1.7102, y=-0.0376, z=1.4444), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (74.9310, -228.5019, -223.6315)>
    Rotation: <Euler (x=-1.6323, y=-0.0480, z=1.4453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (75.0097, -228.4567, -224.8064)>
    Rotation: <Euler (x=-1.6323, y=-0.0480, z=1.4453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (73.8756, -227.3272, -220.0332)>
    Rotation: <Euler (x=-1.8754, y=-0.0870, z=1.4577), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (74.2986, -227.2587, -221.3402)>
    Rotation: <Euler (x=-1.7101, y=-0.0381, z=1.4410), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (74.4529, -227.2379, -222.4118)>
    Rotation: <Euler (x=-1.6322, y=-0.0484, z=1.4420), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (74.5152, -227.2021, -223.3425)>
    Rotation: <Euler (x=-1.6322, y=-0.0484, z=1.4420), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (47.2152, -225.8397, -184.1799)>
    Rotation: <Euler (x=-2.6471, y=-0.0958, z=-1.4990), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (40.0992, -226.7220, -188.0230)>
    Rotation: <Euler (x=-1.9083, y=0.1309, z=-0.8962), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (35.2518, -228.3213, -201.5389)>
    Rotation: <Euler (x=-1.8942, y=-0.2731, z=-0.7619), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (34.7205, -234.6178, -215.6822)>
    Rotation: <Euler (x=-1.9612, y=-0.3428, z=-1.2726), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (35.2630, -236.4935, -217.0006)>
    Rotation: <Euler (x=-1.7473, y=-0.4252, z=-0.9912), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (35.4164, -237.3322, -218.6817)>
    Rotation: <Euler (x=-1.6647, y=-0.1347, z=-1.0390), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (35.4842, -237.8525, -220.8168)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (35.4796, -238.3306, -222.8437)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (33.7467, -238.8947, -220.1940)>
    Rotation: <Euler (x=-1.8606, y=-0.4123, z=-1.2399), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (33.5154, -239.6201, -221.5900)>
    Rotation: <Euler (x=-1.6310, y=-0.3858, z=-1.2449), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (33.6090, -240.1748, -222.9562)>
    Rotation: <Euler (x=-1.5171, y=-0.3734, z=-1.2449), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (33.8176, -240.5831, -224.1162)>
    Rotation: <Euler (x=-1.5171, y=-0.3734, z=-1.2449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (33.0587, -237.6791, -220.8157)>
    Rotation: <Euler (x=-1.8601, y=-0.4138, z=-1.2411), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (32.8044, -238.4769, -222.3510)>
    Rotation: <Euler (x=-1.6304, y=-0.3858, z=-1.2465), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (32.9048, -239.0720, -223.8168)>
    Rotation: <Euler (x=-1.5166, y=-0.3720, z=-1.2465), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (33.1444, -239.5409, -225.1491)>
    Rotation: <Euler (x=-1.5166, y=-0.3720, z=-1.2465), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (32.7765, -236.4518, -221.2943)>
    Rotation: <Euler (x=-1.8589, y=-0.4151, z=-1.2442), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (32.5660, -237.1120, -222.5648)>
    Rotation: <Euler (x=-1.6291, y=-0.3858, z=-1.2499), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (32.6526, -237.6246, -223.8275)>
    Rotation: <Euler (x=-1.5154, y=-0.3716, z=-1.2498), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (32.8595, -238.0298, -224.9786)>
    Rotation: <Euler (x=-1.5154, y=-0.3716, z=-1.2498), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (32.8622, -235.0628, -220.8799)>
    Rotation: <Euler (x=-1.8619, y=-0.4120, z=-1.2365), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (32.6553, -235.7117, -222.1287)>
    Rotation: <Euler (x=-1.6322, y=-0.3859, z=-1.2416), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (32.7309, -236.1599, -223.2326)>
    Rotation: <Euler (x=-1.5183, y=-0.3724, z=-1.2417), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (32.9100, -236.5104, -224.2285)>
    Rotation: <Euler (x=-1.5183, y=-0.3724, z=-1.2417), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (59.4219, -228.9892, -213.6987)>
    Rotation: <Euler (x=-1.1375, y=0.0183, z=3.0038), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (58.2652, -240.7302, -239.1766)>
    Rotation: <Euler (x=-1.4812, y=-0.0751, z=3.0407), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (56.1351, -242.8145, -264.5655)>
    Rotation: <Euler (x=-0.5160, y=0.1347, z=-3.1103), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (56.9644, -250.5135, -268.9058)>
    Rotation: <Euler (x=0.0483, y=0.0185, z=-3.0446), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (57.3352, -254.3620, -268.7189)>
    Rotation: <Euler (x=0.0483, y=0.0185, z=-3.0446), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (45.8180, -228.9396, -214.4871)>
    Rotation: <Euler (x=-1.6597, y=-0.0012, z=2.9519), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (46.2560, -226.4855, -242.4470)>
    Rotation: <Euler (x=0.6555, y=-3.1138, z=-0.1360), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (48.5752, -206.3455, -258.0270)>
    Rotation: <Euler (x=1.1673, y=-2.9469, z=0.0421), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (46.8407, -202.9117, -266.0801)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (45.7516, -205.9646, -268.1316)>
    Rotation: <Euler (x=-0.5747, y=-0.1797, z=2.9142), order='XYZ'>
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Frame: 12
  Bone: mixamorig:Hips
    Location: <Vector (76.6052, -241.3414, -157.6056)>
    Rotation: <Euler (x=1.4955, y=-0.0645, z=-0.0092), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (76.2515, -240.5607, -152.0197)>
    Rotation: <Euler (x=1.4444, y=-0.0476, z=0.0259), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (75.9186, -239.7377, -145.4865)>
    Rotation: <Euler (x=1.4500, y=-0.0365, z=0.0596), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (75.5922, -238.8475, -138.0114)>
    Rotation: <Euler (x=1.4561, y=-0.0252, z=0.0931), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (75.2910, -237.9016, -129.5928)>
    Rotation: <Euler (x=1.4885, y=0.0115, z=0.0810), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.3037, y=0.0626, z=-0.0070), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (76.2873, -235.8904, -110.6801)>
    Rotation: <Euler (x=1.3037, y=0.0626, z=-0.0070), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (79.2554, -237.5698, -130.6107)>
    Rotation: <Euler (x=-2.7020, y=0.0538, z=1.4372), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (86.5269, -238.7352, -134.0678)>
    Rotation: <Euler (x=-1.9155, y=-0.1093, z=1.2378), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (91.6232, -238.9285, -147.5785)>
    Rotation: <Euler (x=-1.9005, y=0.1819, z=1.1389), order='XYZ'>
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (95.4443, -245.6152, -166.1883)>
    Rotation: <Euler (x=-1.7788, y=-0.1229, z=1.1415), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (95.9096, -245.6098, -168.1726)>
    Rotation: <Euler (x=-1.7893, y=-0.0683, z=1.1226), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (96.3769, -245.4928, -169.8240)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (97.4602, -245.7341, -167.0189)>
    Rotation: <Euler (x=-1.8839, y=0.0415, z=1.4144), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (97.9542, -245.8768, -168.5936)>
    Rotation: <Euler (x=-1.7279, y=0.0252, z=1.4185), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (98.1999, -245.9516, -170.1973)>
    Rotation: <Euler (x=-1.6500, y=0.0099, z=1.4201), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (98.3041, -245.9864, -171.5624)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (97.9378, -244.2432, -167.1946)>
    Rotation: <Euler (x=-1.8842, y=0.0411, z=1.4147), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (98.4547, -244.3925, -168.8405)>
    Rotation: <Euler (x=-1.7279, y=0.0231, z=1.4190), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (98.7023, -244.4678, -170.4572)>
    Rotation: <Euler (x=-1.6499, y=0.0133, z=1.4202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (98.8125, -244.5047, -171.9001)>
    Rotation: <Euler (x=-1.6499, y=0.0133, z=1.4202), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (98.2167, -242.9315, -167.5170)>
    Rotation: <Euler (x=-1.8839, y=0.0419, z=1.4138), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (98.6405, -243.0539, -168.8681)>
    Rotation: <Euler (x=-1.7279, y=0.0227, z=1.4185), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (98.8365, -243.1135, -170.1475)>
    Rotation: <Euler (x=-1.6500, y=0.0123, z=1.4197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (98.9262, -243.1435, -171.3221)>
    Rotation: <Euler (x=-1.6499, y=0.0123, z=1.4197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (97.7822, -241.6906, -166.6396)>
    Rotation: <Euler (x=-1.8923, y=-0.0265, z=1.4327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (98.2178, -241.7144, -167.9441)>
    Rotation: <Euler (x=-1.7280, y=0.0221, z=1.4152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (98.3815, -241.7642, -169.0133)>
    Rotation: <Euler (x=-1.6500, y=0.0118, z=1.4163), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (98.4526, -241.7880, -169.9437)>
    Rotation: <Euler (x=-1.6500, y=0.0118, z=1.4163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (71.3933, -238.3438, -130.8076)>
    Rotation: <Euler (x=-2.6531, y=-0.0957, z=-1.5202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (64.2369, -239.0714, -134.6077)>
    Rotation: <Euler (x=-1.8802, y=0.1479, z=-0.8784), order='XYZ'>
    Matrix:
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      <Vector (-0.7613, -0.0863, 0.6426, -239.0714)>
      <Vector (-0.1474, -0.9421, -0.3011, -134.6077)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (59.5565, -240.3184, -148.2193)>
    Rotation: <Euler (x=-1.8627, y=-0.2167, z=-0.7695), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (58.7465, -245.7392, -162.7079)>
    Rotation: <Euler (x=-1.9172, y=-0.2370, z=-1.2262), order='XYZ'>
    Matrix:
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      <Vector (0.2348, -0.9143, -0.3300, -162.7079)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (59.4033, -247.4181, -164.2248)>
    Rotation: <Euler (x=-1.6727, y=-0.3347, z=-0.9600), order='XYZ'>
    Matrix:
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      <Vector (-0.7737, -0.3261, 0.5432, -247.4181)>
      <Vector (0.3285, -0.9396, -0.0961, -164.2248)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (59.6115, -248.0498, -165.9884)>
    Rotation: <Euler (x=-1.5986, y=-0.0417, z=-0.9858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (59.7169, -248.3193, -168.1679)>
    Rotation: <Euler (x=-1.6245, y=-0.2087, z=-0.9788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (59.7471, -248.5634, -170.2359)>
    Rotation: <Euler (x=-1.6245, y=-0.2087, z=-0.9788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (58.0419, -249.5251, -167.6845)>
    Rotation: <Euler (x=-1.8121, y=-0.3078, z=-1.1980), order='XYZ'>
    Matrix:
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      <Vector (-0.8876, -0.3610, 0.2862, -249.5251)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (57.8585, -250.0995, -169.1560)>
    Rotation: <Euler (x=-1.5834, y=-0.2811, z=-1.2015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (57.9892, -250.4888, -170.5751)>
    Rotation: <Euler (x=-1.4697, y=-0.2687, z=-1.2010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (58.2254, -250.7498, -171.7718)>
    Rotation: <Euler (x=-1.4697, y=-0.2687, z=-1.2010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (57.2854, -248.2889, -168.1713)>
    Rotation: <Euler (x=-1.8117, y=-0.3092, z=-1.1993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (57.0837, -248.9206, -169.7897)>
    Rotation: <Euler (x=-1.5830, y=-0.2810, z=-1.2031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (57.2239, -249.3383, -171.3123)>
    Rotation: <Euler (x=-1.4693, y=-0.2673, z=-1.2024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (57.4951, -249.6380, -172.6867)>
    Rotation: <Euler (x=-1.4693, y=-0.2673, z=-1.2024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (56.9327, -247.0338, -168.5107)>
    Rotation: <Euler (x=-1.8108, y=-0.3104, z=-1.2023), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (56.7658, -247.5565, -169.8499)>
    Rotation: <Euler (x=-1.5821, y=-0.2809, z=-1.2064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (56.8866, -247.9163, -171.1615)>
    Rotation: <Euler (x=-1.4685, y=-0.2667, z=-1.2056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (57.1209, -248.1753, -172.3489)>
    Rotation: <Euler (x=-1.4685, y=-0.2667, z=-1.2056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (56.9348, -245.6983, -167.9408)>
    Rotation: <Euler (x=-1.8131, y=-0.3077, z=-1.1948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (56.7707, -246.2120, -169.2570)>
    Rotation: <Euler (x=-1.5843, y=-0.2813, z=-1.1984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (56.8763, -246.5266, -170.4038)>
    Rotation: <Euler (x=-1.4706, y=-0.2679, z=-1.1978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (57.0791, -246.7507, -171.4311)>
    Rotation: <Euler (x=-1.4706, y=-0.2679, z=-1.1978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (83.6024, -241.7237, -160.2823)>
    Rotation: <Euler (x=-1.1812, y=-0.0151, z=3.0486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (82.2219, -252.3043, -186.2526)>
    Rotation: <Euler (x=-1.5504, y=-0.0824, z=3.0415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (80.0779, -252.6138, -211.7238)>
    Rotation: <Euler (x=-0.5170, y=0.1348, z=-3.1119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (80.8961, -260.3097, -216.0718)>
    Rotation: <Euler (x=0.0483, y=0.0185, z=-3.0461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (81.2611, -264.1587, -215.8849)>
    Rotation: <Euler (x=0.0483, y=0.0185, z=-3.0461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (70.0049, -241.5757, -161.1623)>
    Rotation: <Euler (x=-1.5476, y=0.0001, z=2.9395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (69.8767, -242.2128, -189.2256)>
    Rotation: <Euler (x=0.6030, y=-3.0885, z=-0.1602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (72.4771, -221.3010, -203.7057)>
    Rotation: <Euler (x=1.0702, y=-2.9662, z=-0.0624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (71.3803, -216.9410, -211.4153)>
    Rotation: <Euler (x=-1.1429, y=-0.2323, z=2.8868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (70.2014, -218.2788, -214.8117)>
    Rotation: <Euler (x=-1.1429, y=-0.2323, z=2.8868), order='XYZ'>
    Matrix:
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Frame: 13
  Bone: mixamorig:Hips
    Location: <Vector (89.0076, -241.0955, -98.4406)>
    Rotation: <Euler (x=1.5055, y=-0.0658, z=-0.0254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (88.6572, -240.3653, -92.8476)>
    Rotation: <Euler (x=1.4539, y=-0.0526, z=0.0040), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (88.3099, -239.5980, -86.3085)>
    Rotation: <Euler (x=1.4589, y=-0.0407, z=0.0333), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (87.9777, -238.7672, -78.8267)>
    Rotation: <Euler (x=1.4643, y=-0.0285, z=0.0626), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (87.6813, -237.8832, -70.4012)>
    Rotation: <Euler (x=1.4938, y=0.0079, z=0.0539), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (87.7247, -238.0650, -66.1509)>
    Rotation: <Euler (x=1.3247, y=0.0606, z=-0.0181), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (88.6506, -236.2163, -51.4452)>
    Rotation: <Euler (x=1.3247, y=0.0606, z=-0.0181), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (91.6568, -237.6634, -71.4060)>
    Rotation: <Euler (x=-2.7038, y=0.0463, z=1.4135), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (98.9090, -238.9751, -74.8513)>
    Rotation: <Euler (x=-1.9254, y=-0.1051, z=1.1805), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (104.0864, -239.5694, -88.3193)>
    Rotation: <Euler (x=-1.9110, y=0.1980, z=1.0740), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (107.2587, -244.5530, -102.6250)>
    Rotation: <Euler (x=-2.1247, y=0.0302, z=1.4131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (107.2546, -246.3086, -104.6823)>
    Rotation: <Euler (x=-1.9280, y=0.1101, z=1.0647), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (107.7354, -246.9979, -106.6760)>
    Rotation: <Euler (x=-1.8455, y=-0.0888, z=1.1101), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (108.2875, -247.1289, -108.6335)>
    Rotation: <Euler (x=-1.8564, y=-0.0356, z=1.0876), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (108.8314, -247.1287, -110.2655)>
    Rotation: <Euler (x=-1.8564, y=-0.0356, z=1.0876), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (109.7796, -247.2411, -107.4040)>
    Rotation: <Euler (x=-1.9390, y=0.0919, z=1.3723), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (110.3365, -247.4963, -108.9430)>
    Rotation: <Euler (x=-1.7827, y=0.0758, z=1.3773), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (110.6494, -247.6763, -110.5266)>
    Rotation: <Euler (x=-1.7046, y=0.0606, z=1.3798), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (110.8122, -247.7969, -111.8810)>
    Rotation: <Euler (x=-1.7046, y=0.0606, z=1.3798), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (110.3233, -245.7821, -107.6440)>
    Rotation: <Euler (x=-1.9393, y=0.0914, z=1.3726), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (110.9059, -246.0490, -109.2527)>
    Rotation: <Euler (x=-1.7827, y=0.0737, z=1.3779), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (111.2213, -246.2304, -110.8490)>
    Rotation: <Euler (x=-1.7046, y=0.0640, z=1.3796), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (111.3933, -246.3579, -112.2806)>
    Rotation: <Euler (x=-1.7046, y=0.0640, z=1.3796), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (110.6680, -244.5033, -108.0291)>
    Rotation: <Euler (x=-1.9391, y=0.0922, z=1.3717), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (111.1458, -244.7223, -109.3497)>
    Rotation: <Euler (x=-1.7827, y=0.0733, z=1.3775), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (111.3954, -244.8659, -110.6130)>
    Rotation: <Euler (x=-1.7047, y=0.0630, z=1.3792), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (111.5355, -244.9697, -111.7783)>
    Rotation: <Euler (x=-1.7047, y=0.0630, z=1.3792), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (110.2450, -243.1968, -107.2466)>
    Rotation: <Euler (x=-1.9463, y=0.0249, z=1.3943), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (110.7363, -243.3150, -108.5259)>
    Rotation: <Euler (x=-1.7830, y=0.0725, z=1.3742), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (110.9449, -243.4350, -109.5817)>
    Rotation: <Euler (x=-1.7049, y=0.0623, z=1.3758), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (111.0558, -243.5172, -110.5048)>
    Rotation: <Euler (x=-1.7049, y=0.0623, z=1.3758), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (83.7755, -238.1967, -71.6298)>
    Rotation: <Euler (x=-2.6481, y=-0.0872, z=-1.5498), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (76.6196, -238.6830, -75.4693)>
    Rotation: <Euler (x=-1.8481, y=0.1657, z=-0.8881), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (72.1045, -239.4005, -89.1745)>
    Rotation: <Euler (x=-1.8288, y=-0.1801, z=-0.7972), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (71.1510, -244.0812, -103.9103)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (71.9259, -245.5587, -105.5739)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (72.1978, -245.9953, -107.3873)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (72.3534, -246.0355, -109.5801)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (72.4306, -246.0658, -111.6609)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (70.7416, -247.3738, -109.2571)>
    Rotation: <Euler (x=-1.7537, y=-0.2213, z=-1.1576), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (70.6146, -247.8046, -110.7825)>
    Rotation: <Euler (x=-1.5257, y=-0.1944, z=-1.1594), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (70.7899, -248.0397, -112.2305)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (71.0597, -248.1643, -113.4419)>
    Rotation: <Euler (x=-1.4121, y=-0.1821, z=-1.1582), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (69.9244, -246.1376, -109.6332)>
    Rotation: <Euler (x=-1.7534, y=-0.2226, z=-1.1589), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (69.7847, -246.6114, -111.3109)>
    Rotation: <Euler (x=-1.5254, y=-0.1943, z=-1.1610), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (69.9728, -246.8637, -112.8645)>
    Rotation: <Euler (x=-1.4118, y=-0.1806, z=-1.1595), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (70.2826, -247.0067, -114.2559)>
    Rotation: <Euler (x=-1.4118, y=-0.1806, z=-1.1595), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (69.5069, -244.8756, -109.8520)>
    Rotation: <Euler (x=-1.7528, y=-0.2237, z=-1.1620), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (69.3913, -245.2676, -111.2403)>
    Rotation: <Euler (x=-1.5248, y=-0.1940, z=-1.1642), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (69.5533, -245.4850, -112.5786)>
    Rotation: <Euler (x=-1.4113, y=-0.1798, z=-1.1626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (69.8210, -245.6086, -113.7807)>
    Rotation: <Euler (x=-1.4113, y=-0.1798, z=-1.1626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (69.4243, -243.6069, -109.1506)>
    Rotation: <Euler (x=-1.7544, y=-0.2214, z=-1.1545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (69.3107, -243.9922, -110.5151)>
    Rotation: <Euler (x=-1.5263, y=-0.1949, z=-1.1564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (69.4524, -244.1822, -111.6852)>
    Rotation: <Euler (x=-1.4127, y=-0.1814, z=-1.1550), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (69.6839, -244.2892, -112.7252)>
    Rotation: <Euler (x=-1.4127, y=-0.1814, z=-1.1550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (96.0024, -241.5597, -101.1108)>
    Rotation: <Euler (x=-1.2425, y=-0.0283, z=3.0539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (94.4591, -250.5121, -127.6775)>
    Rotation: <Euler (x=1.5441, y=-3.0559, z=-0.0953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (92.3471, -249.6242, -153.1378)>
    Rotation: <Euler (x=-0.5187, y=0.1350, z=-3.1089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (93.1910, -257.3101, -157.4984)>
    Rotation: <Euler (x=0.0483, y=0.0185, z=-3.0429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (93.5686, -261.1579, -157.3115)>
    Rotation: <Euler (x=0.0483, y=0.0185, z=-3.0429), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (82.4102, -241.1917, -102.0090)>
    Rotation: <Euler (x=-1.4294, y=0.0105, z=2.9433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (81.9169, -245.1274, -129.7981)>
    Rotation: <Euler (x=0.5956, y=-3.1230, z=-0.1538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (84.8967, -224.1706, -144.1394)>
    Rotation: <Euler (x=1.1682, y=-2.9935, z=-0.0811), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (83.9723, -220.5871, -152.2607)>
    Rotation: <Euler (x=-1.3619, y=-0.2012, z=2.9226), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (83.0673, -221.2006, -155.9376)>
    Rotation: <Euler (x=-1.3619, y=-0.2012, z=2.9226), order='XYZ'>
    Matrix:
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Frame: 14
  Bone: mixamorig:Hips
    Location: <Vector (89.2533, -223.1331, -45.5016)>
    Rotation: <Euler (x=1.5161, y=-0.0613, z=-0.0373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (88.9346, -222.4588, -39.8997)>
    Rotation: <Euler (x=1.4638, y=-0.0544, z=-0.0153), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (88.5888, -221.7496, -33.3540)>
    Rotation: <Euler (x=1.4679, y=-0.0437, z=0.0074), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (88.2556, -220.9784, -25.8659)>
    Rotation: <Euler (x=1.4724, y=-0.0328, z=0.0299), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (87.9539, -220.1541, -17.4345)>
    Rotation: <Euler (x=1.4989, y=0.0025, z=0.0252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (87.9698, -220.3591, -13.1851)>
    Rotation: <Euler (x=1.3445, y=0.0583, z=-0.0279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (88.8738, -218.8111, 1.5568)>
    Rotation: <Euler (x=1.3445, y=0.0583, z=-0.0279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (91.9385, -220.0550, -18.4225)>
    Rotation: <Euler (x=-2.7078, y=0.0395, z=1.3907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (99.1769, -221.5104, -21.8389)>
    Rotation: <Euler (x=-1.9383, y=-0.0917, z=1.1155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (104.3793, -222.6831, -35.2593)>
    Rotation: <Euler (x=-1.9253, y=0.1984, z=1.0092), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (107.4035, -227.9660, -49.4895)>
    Rotation: <Euler (x=-2.1999, y=0.0869, z=1.3697), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (107.4554, -229.8604, -51.4189)>
    Rotation: <Euler (x=-2.0186, y=0.1375, z=1.0145), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (108.0307, -230.7054, -53.3259)>
    Rotation: <Euler (x=-1.9341, y=-0.0566, z=1.0776), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (108.6977, -230.9938, -55.2300)>
    Rotation: <Euler (x=-1.9455, y=-0.0056, z=1.0505), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (109.3417, -231.1282, -56.8195)>
    Rotation: <Euler (x=-1.9455, y=-0.0056, z=1.0505), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (110.1045, -231.0739, -53.9014)>
    Rotation: <Euler (x=-2.0170, y=0.1453, z=1.3241), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (110.7451, -231.4569, -55.3802)>
    Rotation: <Euler (x=-1.8602, y=0.1297, z=1.3304), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (111.1484, -231.7590, -56.9242)>
    Rotation: <Euler (x=-1.7819, y=0.1147, z=1.3340), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (111.3901, -231.9805, -58.2539)>
    Rotation: <Euler (x=-1.7819, y=0.1147, z=1.3340), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (110.7216, -229.6563, -54.2039)>
    Rotation: <Euler (x=-2.0172, y=0.1449, z=1.3244), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (111.3917, -230.0568, -55.7496)>
    Rotation: <Euler (x=-1.8601, y=0.1276, z=1.3312), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (111.7981, -230.3614, -57.3060)>
    Rotation: <Euler (x=-1.7819, y=0.1180, z=1.3336), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (112.0536, -230.5954, -58.7115)>
    Rotation: <Euler (x=-1.7819, y=0.1180, z=1.3336), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (111.1418, -228.4213, -54.6517)>
    Rotation: <Euler (x=-2.0170, y=0.1455, z=1.3235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (111.6915, -228.7499, -55.9205)>
    Rotation: <Euler (x=-1.8602, y=0.1272, z=1.3307), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (112.0132, -228.9910, -57.1523)>
    Rotation: <Euler (x=-1.7819, y=0.1170, z=1.3333), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (112.2211, -229.1814, -58.2964)>
    Rotation: <Euler (x=-1.7819, y=0.1170, z=1.3333), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (110.7249, -227.0483, -53.9887)>
    Rotation: <Euler (x=-2.0225, y=0.0802, z=1.3513), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (111.2896, -227.2741, -55.2224)>
    Rotation: <Euler (x=-1.8606, y=0.1261, z=1.3275), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (111.5584, -227.4755, -56.2518)>
    Rotation: <Euler (x=-1.7823, y=0.1161, z=1.3300), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (111.7232, -227.6264, -57.1581)>
    Rotation: <Euler (x=-1.7823, y=0.1161, z=1.3300), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (84.0450, -220.3310, -18.6804)>
    Rotation: <Euler (x=-2.6396, y=-0.0785, z=-1.5788), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (76.9111, -220.5809, -22.5828)>
    Rotation: <Euler (x=-1.8223, y=0.1808, z=-0.9306), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (72.5242, -220.7107, -36.3477)>
    Rotation: <Euler (x=-1.8017, y=-0.1679, z=-0.8486), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (71.5290, -224.9451, -51.2152)>
    Rotation: <Euler (x=-1.8156, y=-0.1026, z=-1.1752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (72.3626, -226.3103, -52.9450)>
    Rotation: <Euler (x=-1.5365, y=-0.2300, z=-0.9298), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (72.6841, -226.6331, -54.7740)>
    Rotation: <Euler (x=-1.4684, y=0.0638, z=-0.9162), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (72.8936, -226.5384, -56.9606)>
    Rotation: <Euler (x=-1.4931, y=-0.1027, z=-0.9309), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (73.0220, -226.4416, -59.0369)>
    Rotation: <Euler (x=-1.4931, y=-0.1027, z=-0.9309), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (71.2913, -227.9115, -56.7596)>
    Rotation: <Euler (x=-1.7057, y=-0.1758, z=-1.1554), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (71.2069, -228.2503, -58.3109)>
    Rotation: <Euler (x=-1.4780, y=-0.1489, z=-1.1559), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (71.4205, -228.3953, -59.7656)>
    Rotation: <Euler (x=-1.3644, y=-0.1366, z=-1.1540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (71.7212, -228.4431, -60.9753)>
    Rotation: <Euler (x=-1.3644, y=-0.1366, z=-1.1540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (70.4681, -226.6638, -57.0808)>
    Rotation: <Euler (x=-1.7055, y=-0.1771, z=-1.1567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (70.3753, -227.0364, -58.7870)>
    Rotation: <Euler (x=-1.4777, y=-0.1487, z=-1.1574), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (70.6044, -227.1920, -60.3478)>
    Rotation: <Euler (x=-1.3642, y=-0.1351, z=-1.1553), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (70.9498, -227.2469, -61.7370)>
    Rotation: <Euler (x=-1.3642, y=-0.1351, z=-1.1553), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (70.0403, -225.3955, -57.2334)>
    Rotation: <Euler (x=-1.7049, y=-0.1780, z=-1.1598), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (69.9636, -225.7038, -58.6453)>
    Rotation: <Euler (x=-1.4773, y=-0.1482, z=-1.1605), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (70.1609, -225.8378, -59.9898)>
    Rotation: <Euler (x=-1.3638, y=-0.1342, z=-1.1583), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (70.4593, -225.8853, -61.1901)>
    Rotation: <Euler (x=-1.3638, y=-0.1342, z=-1.1583), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (69.9249, -224.1727, -56.4590)>
    Rotation: <Euler (x=-1.7063, y=-0.1760, z=-1.1523), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (69.8494, -224.4757, -57.8467)>
    Rotation: <Euler (x=-1.4784, y=-0.1495, z=-1.1529), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (70.0220, -224.5929, -59.0221)>
    Rotation: <Euler (x=-1.3648, y=-0.1361, z=-1.1508), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (70.2802, -224.6339, -60.0606)>
    Rotation: <Euler (x=-1.3648, y=-0.1361, z=-1.1508), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (96.2311, -223.6473, -48.2068)>
    Rotation: <Euler (x=-1.3061, y=-0.0282, z=3.0287), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (94.6431, -230.8604, -75.2949)>
    Rotation: <Euler (x=1.5093, y=-3.0535, z=-0.0886), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (92.5466, -229.0979, -100.7109)>
    Rotation: <Euler (x=-0.5201, y=0.1366, z=-3.1035), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
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    Rotation: <Euler (x=0.0463, y=0.0189, z=-3.0373), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (93.8394, -240.6186, -104.9019)>
    Rotation: <Euler (x=0.0463, y=0.0189, z=-3.0373), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (82.6403, -223.1171, -49.0424)>
    Rotation: <Euler (x=-1.3177, y=0.0221, z=2.9536), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (81.9165, -230.1348, -76.2122)>
    Rotation: <Euler (x=0.6473, y=3.1066, z=-0.1393), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (85.2827, -210.0105, -91.6205)>
    Rotation: <Euler (x=1.3400, y=-3.0247, z=-0.0732), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (84.4215, -207.9002, -100.2493)>
    Rotation: <Euler (x=-1.1062, y=-0.1413, z=2.9080), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (83.5539, -209.4605, -103.6446)>
    Rotation: <Euler (x=-1.1062, y=-0.1413, z=2.9080), order='XYZ'>
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Frame: 15
  Bone: mixamorig:Hips
    Location: <Vector (83.8448, -192.2696, -2.4088)>
    Rotation: <Euler (x=1.5186, y=-0.0515, z=-0.0377), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (83.5803, -191.6116, 3.1978)>
    Rotation: <Euler (x=1.4674, y=-0.0509, z=-0.0255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (83.2641, -190.9230, 9.7473)>
    Rotation: <Euler (x=1.4723, y=-0.0427, z=-0.0124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (82.9532, -190.1779, 17.2389)>
    Rotation: <Euler (x=1.4773, y=-0.0344, z=0.0005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.5020, y=-0.0002, z=-0.0009), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=1.3579, y=0.0596, z=-0.0372), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (83.5927, -188.2647, 44.6831)>
    Rotation: <Euler (x=1.3579, y=0.0596, z=-0.0372), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (86.6501, -189.3992, 24.6920)>
    Rotation: <Euler (x=-2.7111, y=0.0368, z=1.3715), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (93.8722, -190.9855, 21.2994)>
    Rotation: <Euler (x=-1.9554, y=-0.0705, z=1.0519), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=-1.9448, y=0.2028, z=0.9461), order='XYZ'>
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (101.9977, -200.5558, -7.9399)>
    Rotation: <Euler (x=-2.1024, y=0.1757, z=0.9625), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (102.6262, -201.5680, -9.7459)>
    Rotation: <Euler (x=-2.0140, y=-0.0126, z=1.0414), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (103.3689, -202.0290, -11.5870)>
    Rotation: <Euler (x=-2.0267, y=0.0361, z=1.0103), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (104.0802, -202.3112, -13.1277)>
    Rotation: <Euler (x=-2.0266, y=0.0361, z=1.0103), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (104.7079, -202.0569, -10.1881)>
    Rotation: <Euler (x=-2.0852, y=0.2070, z=1.2732), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (105.4005, -202.5779, -11.5997)>
    Rotation: <Euler (x=-1.9278, y=0.1918, z=1.2806), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (105.8626, -203.0147, -13.0943)>
    Rotation: <Euler (x=-1.8491, y=0.1771, z=1.2853), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (106.1567, -203.3483, -14.3896)>
    Rotation: <Euler (x=-1.8491, y=0.1771, z=1.2853), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (105.3955, -200.6911, -10.5671)>
    Rotation: <Euler (x=-2.0854, y=0.2066, z=1.2735), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (106.1200, -201.2359, -12.0425)>
    Rotation: <Euler (x=-1.9277, y=0.1898, z=1.2816), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (106.5857, -201.6762, -13.5491)>
    Rotation: <Euler (x=-1.8492, y=0.1804, z=1.2847), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (106.8966, -202.0288, -14.9182)>
    Rotation: <Euler (x=-1.8492, y=0.1804, z=1.2847), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (105.8861, -199.5113, -11.0865)>
    Rotation: <Euler (x=-2.0853, y=0.2072, z=1.2725), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (106.4804, -199.9584, -12.2977)>
    Rotation: <Euler (x=-1.9277, y=0.1893, z=1.2811), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (106.8490, -200.3068, -13.4900)>
    Rotation: <Euler (x=-1.8492, y=0.1794, z=1.2844), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (107.1021, -200.5938, -14.6045)>
    Rotation: <Euler (x=-1.8492, y=0.1794, z=1.2844), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (105.4950, -198.0762, -10.5518)>
    Rotation: <Euler (x=-2.0882, y=0.1439, z=1.3050), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (106.1069, -198.4186, -11.7352)>
    Rotation: <Euler (x=-1.9283, y=0.1881, z=1.2780), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (106.4149, -198.7098, -12.7316)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (106.6154, -198.9372, -13.6145)>
    Rotation: <Euler (x=-1.8498, y=0.1783, z=1.2811), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (78.7523, -189.4429, 24.4216)>
    Rotation: <Euler (x=-2.6346, y=-0.0732, z=-1.6025), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (71.6348, -189.5062, 20.4818)>
    Rotation: <Euler (x=-1.8068, y=0.1957, z=-0.9971), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (67.3149, -189.0461, 6.7028)>
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  Bone: mixamorig:RightHand
    Location: <Vector (66.2833, -193.1077, -8.2104)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (67.0822, -194.4785, -9.9521)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (67.4192, -194.7827, -11.7815)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (67.6695, -194.6582, -13.9623)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (67.8371, -194.5299, -16.0341)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (66.0026, -195.9591, -13.8128)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (65.9288, -196.2654, -15.3715)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (66.1599, -196.3938, -16.8250)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (66.4784, -196.4336, -18.0304)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (65.2432, -194.6690, -14.1236)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (65.1621, -195.0060, -15.8378)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (65.4100, -195.1437, -17.3973)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (65.7758, -195.1894, -18.7817)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (64.8769, -193.3797, -14.2590)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (64.8097, -193.6585, -15.6775)>
    Rotation: <Euler (x=-1.4549, y=-0.1372, z=-1.2099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (65.0233, -193.7771, -17.0210)>
    Rotation: <Euler (x=-1.3415, y=-0.1232, z=-1.2073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (65.3393, -193.8166, -18.2170)>
    Rotation: <Euler (x=-1.3415, y=-0.1232, z=-1.2073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (64.8048, -192.1670, -13.4636)>
    Rotation: <Euler (x=-1.6837, y=-0.1652, z=-1.2023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (64.7388, -192.4411, -14.8578)>
    Rotation: <Euler (x=-1.4560, y=-0.1387, z=-1.2023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (64.9255, -192.5448, -16.0324)>
    Rotation: <Euler (x=-1.3424, y=-0.1254, z=-1.1999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (65.1989, -192.5790, -17.0671)>
    Rotation: <Euler (x=-1.3424, y=-0.1254, z=-1.1999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (90.7961, -192.7778, -5.1826)>
    Rotation: <Euler (x=-1.3688, y=-0.0338, z=3.0227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (89.2036, -198.2612, -32.6727)>
    Rotation: <Euler (x=1.4816, y=-3.0524, z=-0.0848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (87.1357, -195.8005, -58.0331)>
    Rotation: <Euler (x=-0.5168, y=0.1449, z=-3.1005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (88.0858, -203.4857, -62.3731)>
    Rotation: <Euler (x=0.0486, y=0.0276, z=-3.0347), order='XYZ'>
    Matrix:
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      <Vector (-0.1067, -0.9933, 0.0454, -203.4857)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (88.4931, -207.3303, -62.1852)>
    Rotation: <Euler (x=0.0486, y=0.0276, z=-3.0347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (77.1980, -192.2413, -5.8857)>
    Rotation: <Euler (x=-1.2244, y=0.0346, z=2.9655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (76.4281, -201.7845, -32.2733)>
    Rotation: <Euler (x=0.7577, y=3.0765, z=-0.1330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (80.0253, -183.5277, -49.8086)>
    Rotation: <Euler (x=1.5361, y=-3.0267, z=-0.0737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (79.0284, -183.1437, -58.6691)>
    Rotation: <Euler (x=-0.7647, y=-0.0914, z=2.8827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (78.0852, -185.7574, -61.3138)>
    Rotation: <Euler (x=-0.7647, y=-0.0914, z=2.8827), order='XYZ'>
    Matrix:
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Frame: 16
  Bone: mixamorig:Hips
    Location: <Vector (75.4520, -153.5290, 24.9896)>
    Rotation: <Euler (x=1.5165, y=-0.0432, z=-0.0291), order='XYZ'>
    Matrix:
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      <Vector (-0.0290, 0.0555, -0.9980, -153.5290)>
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  Bone: mixamorig:Spine
    Location: <Vector (75.2290, -152.8628, 30.5971)>
    Rotation: <Euler (x=1.4675, y=-0.0455, z=-0.0283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (74.9504, -152.1746, 37.1483)>
    Rotation: <Euler (x=1.4743, y=-0.0401, z=-0.0267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (74.6694, -151.4412, 44.6423)>
    Rotation: <Euler (x=1.4812, y=-0.0346, z=-0.0252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (74.3961, -150.6756, 53.0802)>
    Rotation: <Euler (x=1.5062, y=-0.0012, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (74.3852, -150.9119, 57.3280)>
    Rotation: <Euler (x=1.3669, y=0.0623, z=-0.0497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (75.3667, -149.7173, 72.0977)>
    Rotation: <Euler (x=1.3669, y=0.0623, z=-0.0497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (78.3822, -150.7864, 52.0994)>
    Rotation: <Euler (x=-2.7138, y=0.0350, z=1.3538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (85.5855, -152.4959, 48.7266)>
    Rotation: <Euler (x=-1.9789, y=-0.0515, z=0.9974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (90.7704, -155.0313, 35.4890)>
    Rotation: <Euler (x=-1.9708, y=0.2219, z=0.8835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (93.4394, -161.2798, 21.5827)>
    Rotation: <Euler (x=-2.2931, y=0.2128, z=1.2715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (93.4245, -163.4345, 19.9483)>
    Rotation: <Euler (x=-2.1514, y=0.2229, z=0.9064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (94.0214, -164.5928, 18.2211)>
    Rotation: <Euler (x=-2.0579, y=0.0384, z=0.9944), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (94.7583, -165.2091, 16.4236)>
    Rotation: <Euler (x=-2.0723, y=0.0857, z=0.9611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (95.4695, -165.6257, 14.9137)>
    Rotation: <Euler (x=-2.0723, y=0.0857, z=0.9611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (96.0818, -165.2052, 17.8374)>
    Rotation: <Euler (x=-2.1173, y=0.2666, z=1.2192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (96.7621, -165.8505, 16.4718)>
    Rotation: <Euler (x=-1.9594, y=0.2517, z=1.2273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (97.2167, -166.4067, 15.0151)>
    Rotation: <Euler (x=-1.8802, y=0.2372, z=1.2325), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (97.5066, -166.8391, 13.7484)>
    Rotation: <Euler (x=-1.8802, y=0.2372, z=1.2325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (96.8359, -163.9008, 17.3772)>
    Rotation: <Euler (x=-2.1175, y=0.2662, z=1.2196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (97.5474, -164.5755, 15.9500)>
    Rotation: <Euler (x=-1.9591, y=0.2497, z=1.2283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (98.0057, -165.1362, 14.4815)>
    Rotation: <Euler (x=-1.8804, y=0.2404, z=1.2317), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (98.3121, -165.5932, 13.1426)>
    Rotation: <Euler (x=-1.8804, y=0.2404, z=1.2317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (97.3857, -162.7821, 16.7869)>
    Rotation: <Euler (x=-2.1175, y=0.2668, z=1.2186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (97.9694, -163.3357, 15.6151)>
    Rotation: <Euler (x=-1.9592, y=0.2492, z=1.2279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (98.3320, -163.7794, 14.4531)>
    Rotation: <Euler (x=-1.8804, y=0.2394, z=1.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (98.5815, -164.1514, 13.3632)>
    Rotation: <Euler (x=-1.8804, y=0.2394, z=1.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (97.0572, -161.2981, 17.2206)>
    Rotation: <Euler (x=-2.1179, y=0.2045, z=1.2535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (97.6631, -161.7463, 16.0700)>
    Rotation: <Euler (x=-1.9600, y=0.2479, z=1.2247), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (97.9661, -162.1172, 15.0988)>
    Rotation: <Euler (x=-1.8812, y=0.2382, z=1.2282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (98.1637, -162.4119, 14.2355)>
    Rotation: <Euler (x=-1.8812, y=0.2382, z=1.2282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (70.4860, -150.6269, 51.8267)>
    Rotation: <Euler (x=-2.6336, y=-0.0690, z=-1.6218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (63.3733, -150.5368, 47.8787)>
    Rotation: <Euler (x=-1.7979, y=0.2128, z=-1.0725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (59.0949, -149.4804, 34.1196)>
    Rotation: <Euler (x=-1.7740, y=-0.1813, z=-0.9903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (57.9813, -153.4827, 19.1963)>
    Rotation: <Euler (x=-1.7912, y=-0.0956, z=-1.3065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (58.6702, -154.9210, 17.4620)>
    Rotation: <Euler (x=-1.5105, y=-0.2291, z=-1.0646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (58.9872, -155.2584, 15.6349)>
    Rotation: <Euler (x=-1.4430, y=0.0642, z=-1.0434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (59.2545, -155.1628, 13.4546)>
    Rotation: <Euler (x=-1.4676, y=-0.1018, z=-1.0624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (59.4392, -155.0560, 11.3830)>
    Rotation: <Euler (x=-1.4676, y=-0.1018, z=-1.0624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (57.4852, -156.3209, 13.6021)>
    Rotation: <Euler (x=-1.6808, y=-0.1693, z=-1.2885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (57.3918, -156.6256, 12.0442)>
    Rotation: <Euler (x=-1.4532, y=-0.1424, z=-1.2883), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (57.6164, -156.7778, 10.5919)>
    Rotation: <Euler (x=-1.3397, y=-0.1302, z=-1.2861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (57.9347, -156.8480, 9.3879)>
    Rotation: <Euler (x=-1.3397, y=-0.1302, z=-1.2861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (56.8361, -154.9736, 13.2844)>
    Rotation: <Euler (x=-1.6806, y=-0.1705, z=-1.2899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (56.7333, -155.3087, 11.5710)>
    Rotation: <Euler (x=-1.4530, y=-0.1421, z=-1.2898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (56.9743, -155.4719, 10.0128)>
    Rotation: <Euler (x=-1.3395, y=-0.1286, z=-1.2873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (57.3399, -155.5526, 8.6300)>
    Rotation: <Euler (x=-1.3395, y=-0.1286, z=-1.2873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (56.5780, -153.6589, 13.1434)>
    Rotation: <Euler (x=-1.6801, y=-0.1713, z=-1.2929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (56.4930, -153.9362, 11.7255)>
    Rotation: <Euler (x=-1.4526, y=-0.1416, z=-1.2929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (56.7006, -154.0768, 10.3833)>
    Rotation: <Euler (x=-1.3391, y=-0.1276, z=-1.2903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (57.0164, -154.1465, 9.1886)>
    Rotation: <Euler (x=-1.3391, y=-0.1276, z=-1.2903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (56.6037, -152.4417, 13.9347)>
    Rotation: <Euler (x=-1.6814, y=-0.1696, z=-1.2854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (56.5201, -152.7142, 12.5411)>
    Rotation: <Euler (x=-1.4536, y=-0.1430, z=-1.2853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (56.7016, -152.8371, 11.3676)>
    Rotation: <Euler (x=-1.3401, y=-0.1297, z=-1.2829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (56.9748, -152.8974, 10.3339)>
    Rotation: <Euler (x=-1.3401, y=-0.1297, z=-1.2829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (82.3839, -153.9830, 22.1583)>
    Rotation: <Euler (x=-1.4268, y=-0.0441, z=3.0425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (80.7658, -157.8717, -5.6009)>
    Rotation: <Euler (x=1.4526, y=-3.0542, z=-0.0834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (78.8102, -154.6832, -30.8889)>
    Rotation: <Euler (x=-0.5135, y=0.1541, z=-3.1007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (79.7951, -162.3814, -35.1980)>
    Rotation: <Euler (x=0.0521, y=0.0377, z=-3.0353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (80.1977, -166.2259, -34.9968)>
    Rotation: <Euler (x=0.0521, y=0.0377, z=-3.0353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (68.7763, -153.5641, 21.5688)>
    Rotation: <Euler (x=-1.1551, y=0.0494, z=2.9781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (68.1815, -164.9546, -4.0802)>
    Rotation: <Euler (x=0.9151, y=3.0757, z=-0.1454), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (71.7601, -149.7227, -24.3019)>
    Rotation: <Euler (x=-1.3726, y=-0.1624, z=3.0517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (70.1928, -151.3458, -32.9367)>
    Rotation: <Euler (x=-0.4751, y=-0.0883, z=2.8705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (69.1300, -154.5910, -34.6845)>
    Rotation: <Euler (x=-0.4751, y=-0.0883, z=2.8705), order='XYZ'>
    Matrix:
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Frame: 17
  Bone: mixamorig:Hips
    Location: <Vector (65.6680, -110.8316, 30.4213)>
    Rotation: <Euler (x=1.5189, y=-0.0415, z=-0.0172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (65.4462, -110.1816, 36.0307)>
    Rotation: <Euler (x=1.4710, y=-0.0400, z=-0.0286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (65.2027, -109.5175, 42.5858)>
    Rotation: <Euler (x=1.4791, y=-0.0364, z=-0.0381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (64.9560, -108.8174, 50.0842)>
    Rotation: <Euler (x=1.4870, y=-0.0328, z=-0.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (64.7129, -108.0954, 58.5268)>
    Rotation: <Euler (x=1.5138, y=-0.0001, z=-0.0460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (64.7001, -108.3638, 62.7727)>
    Rotation: <Euler (x=1.3746, y=0.0653, z=-0.0659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (65.7387, -107.3017, 77.5486)>
    Rotation: <Euler (x=1.3746, y=0.0653, z=-0.0659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (68.6940, -108.2895, 57.5387)>
    Rotation: <Euler (x=-2.7138, y=0.0312, z=1.3360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.0059, y=-0.0434, z=0.9585), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (81.1765, -113.1485, 41.0823)>
    Rotation: <Euler (x=-2.0008, y=0.2589, z=0.8218), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (83.4495, -120.1796, 27.4826)>
    Rotation: <Euler (x=-2.2813, y=0.2566, z=1.2170), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (83.2703, -122.3889, 25.9331)>
    Rotation: <Euler (x=-2.1566, y=0.2678, z=0.8479), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (83.7556, -123.6427, 24.2380)>
    Rotation: <Euler (x=-2.0590, y=0.0836, z=0.9371), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (84.4096, -124.3666, 22.4485)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (85.0567, -124.8791, 20.9393)>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (86.3744, -125.1201, 22.4738)>
    Rotation: <Euler (x=-1.9495, y=0.2959, z=1.1727), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (86.7589, -125.7551, 21.0292)>
    Rotation: <Euler (x=-1.8702, y=0.2813, z=1.1779), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (86.9910, -126.2500, 19.7735)>
    Rotation: <Euler (x=-1.8702, y=0.2813, z=1.1779), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (86.5820, -123.1458, 23.3016)>
    Rotation: <Euler (x=-2.1080, y=0.3105, z=1.1651), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (87.2170, -123.9126, 21.8848)>
    Rotation: <Euler (x=-1.9492, y=0.2939, z=1.1737), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (87.6045, -124.5528, 20.4286)>
    Rotation: <Euler (x=-1.8704, y=0.2846, z=1.1771), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (87.8498, -125.0759, 19.1013)>
    Rotation: <Euler (x=-1.8704, y=0.2846, z=1.1771), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (87.1788, -122.0832, 22.6558)>
    Rotation: <Euler (x=-2.1080, y=0.3111, z=1.1641), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (87.6997, -122.7125, 21.4927)>
    Rotation: <Euler (x=-1.9494, y=0.2934, z=1.1733), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (88.0064, -123.2191, 20.3403)>
    Rotation: <Euler (x=-1.8704, y=0.2835, z=1.1769), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (88.2061, -123.6449, 19.2599)>
    Rotation: <Euler (x=-1.8704, y=0.2835, z=1.1769), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (86.9463, -120.5677, 23.0399)>
    Rotation: <Euler (x=-2.1070, y=0.2484, z=1.1987), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (87.4958, -121.0923, 21.8933)>
    Rotation: <Euler (x=-1.9503, y=0.2921, z=1.1701), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (87.7521, -121.5157, 20.9302)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (87.9103, -121.8530, 20.0743)>
    Rotation: <Euler (x=-1.8714, y=0.2823, z=1.1736), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (60.8029, -107.9520, 57.2802)>
    Rotation: <Euler (x=-2.6370, y=-0.0632, z=-1.6387), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (53.6809, -107.7165, 53.3550)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (49.4219, -106.0549, 39.6497)>
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  Bone: mixamorig:RightHand
    Location: <Vector (48.1581, -109.9493, 24.7099)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (48.7207, -111.4405, 22.9747)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (48.9993, -111.8049, 21.1465)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (49.2608, -111.7342, 18.9646)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (49.4413, -111.6458, 16.8918)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (47.2798, -113.0471, 17.5677)>
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (47.7880, -113.3161, 14.9089)>
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (46.7251, -111.6829, 17.0955)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (46.9434, -111.8672, 15.5364)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (47.2934, -111.9788, 14.1516)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (46.7102, -110.0234, 18.6654)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (46.5952, -110.2954, 17.2486)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (46.7832, -110.4542, 15.9055)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (47.0856, -110.5506, 14.7091)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (46.8368, -108.8108, 19.4540)>
    Rotation: <Euler (x=-1.6875, y=-0.1700, z=-1.3637), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (46.7238, -109.0781, 18.0614)>
    Rotation: <Euler (x=-1.4597, y=-0.1434, z=-1.3638), order='XYZ'>
    Matrix:
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      <Vector (-0.9686, -0.1162, 0.2197, -109.0781)>
      <Vector (0.1429, -0.9836, 0.1097, 18.0614)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (46.8882, -109.2169, 16.8872)>
    Rotation: <Euler (x=-1.3461, y=-0.1301, z=-1.3615), order='XYZ'>
    Matrix:
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      <Vector (0.1297, -0.9666, 0.2209, 16.8872)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (47.1498, -109.3003, 15.8521)>
    Rotation: <Euler (x=-1.3461, y=-0.1301, z=-1.3615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (72.6001, -111.1954, 27.5777)>
    Rotation: <Euler (x=-1.4736, y=-0.0524, z=3.0629), order='XYZ'>
    Matrix:
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      <Vector (0.0785, -0.0926, -0.9926, -111.1954)>
      <Vector (0.0524, -0.9939, 0.0969, 27.5777)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (70.9260, -113.7965, -0.3284)>
    Rotation: <Euler (x=1.4124, y=-3.0570, z=-0.0840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (69.1388, -109.6000, -25.4814)>
    Rotation: <Euler (x=-0.5125, y=0.1622, z=-3.1045), order='XYZ'>
    Matrix:
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      <Vector (-0.0366, -0.8680, -0.4952, -109.6000)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (70.1279, -117.3052, -29.7769)>
    Rotation: <Euler (x=0.0536, y=0.0458, z=-3.0392), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (70.5134, -121.1511, -29.5696)>
    Rotation: <Euler (x=0.0536, y=0.0458, z=-3.0392), order='XYZ'>
    Matrix:
      <Vector (-0.9937, 0.0996, -0.0509, 70.5134)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (58.9874, -110.9385, 27.0112)>
    Rotation: <Euler (x=-1.1101, y=0.0651, z=2.9905), order='XYZ'>
    Matrix:
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      <Vector (0.1502, -0.4483, -0.8812, -110.9385)>
      <Vector (-0.0650, -0.8939, 0.4436, 27.0112)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (58.7259, -123.5214, 1.9199)>
    Rotation: <Euler (x=1.1093, y=3.0864, z=-0.1771), order='XYZ'>
    Matrix:
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      <Vector (0.1759, 0.4296, -0.8857, -123.5214)>
      <Vector (-0.0552, -0.8940, -0.4446, 1.9199)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (61.9748, -112.5361, -20.9385)>
    Rotation: <Euler (x=-1.1109, y=-0.2272, z=2.9912), order='XYZ'>
    Matrix:
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      <Vector (0.1460, -0.4086, -0.9010, -112.5361)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (59.6003, -116.1828, -28.7305)>
    Rotation: <Euler (x=-0.2182, y=-0.1022, z=2.8330), order='XYZ'>
    Matrix:
      <Vector (-0.9478, -0.3175, 0.0292, 59.6003)>
      <Vector (0.3021, -0.9235, -0.2365, -116.1828)>
      <Vector (0.1021, -0.2153, 0.9712, -28.7305)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (58.3823, -119.7253, -29.5565)>
    Rotation: <Euler (x=-0.2182, y=-0.1022, z=2.8330), order='XYZ'>
    Matrix:
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      <Vector (0.3021, -0.9235, -0.2365, -119.7253)>
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Frame: 18
  Bone: mixamorig:Hips
    Location: <Vector (53.8368, -74.0801, 5.7948)>
    Rotation: <Euler (x=1.5280, y=-0.0489, z=-0.0053), order='XYZ'>
    Matrix:
      <Vector (0.9988, -0.0486, -0.0074, 53.8368)>
      <Vector (-0.0053, 0.0431, -0.9991, -74.0801)>
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  Bone: mixamorig:Spine
    Location: <Vector (53.5651, -73.4836, 11.4079)>
    Rotation: <Euler (x=1.4783, y=-0.0344, z=-0.0284), order='XYZ'>
    Matrix:
      <Vector (0.9990, -0.0316, -0.0314, 53.5651)>
      <Vector (-0.0284, 0.0933, -0.9952, -73.4836)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (53.3567, -72.8683, 17.9690)>
    Rotation: <Euler (x=1.4846, y=-0.0302, z=-0.0470), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0260, -0.0494, 53.3567)>
      <Vector (-0.0470, 0.0874, -0.9951, -72.8683)>
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  Bone: mixamorig:Spine2
    Location: <Vector (53.1607, -72.2098, 25.4727)>
    Rotation: <Euler (x=1.4906, y=-0.0261, z=-0.0657), order='XYZ'>
    Matrix:
      <Vector (0.9975, -0.0207, -0.0676, 53.1607)>
      <Vector (-0.0657, 0.0817, -0.9945, -72.2098)>
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  Bone: mixamorig:Neck
    Location: <Vector (52.9853, -71.5175, 33.9195)>
    Rotation: <Euler (x=1.5194, y=0.0054, z=-0.0639), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0086, -0.0635, 52.9853)>
      <Vector (-0.0639, 0.0509, -0.9967, -71.5175)>
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  Bone: mixamorig:Head
    Location: <Vector (52.9894, -71.8109, 38.1638)>
    Rotation: <Euler (x=1.3772, y=0.0696, z=-0.0824), order='XYZ'>
    Matrix:
      <Vector (0.9942, 0.0839, -0.0674, 52.9894)>
      <Vector (-0.0821, 0.1861, -0.9791, -71.8109)>
      <Vector (-0.0696, 0.9789, 0.1919, 38.1638)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (54.1057, -70.8102, 52.9383)>
    Rotation: <Euler (x=1.3772, y=0.0696, z=-0.0824), order='XYZ'>
    Matrix:
      <Vector (0.9942, 0.0839, -0.0674, 54.1057)>
      <Vector (-0.0821, 0.1861, -0.9791, -70.8102)>
      <Vector (-0.0696, 0.9789, 0.1919, 52.9383)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (56.9558, -71.7787, 32.9046)>
    Rotation: <Euler (x=-2.7086, y=0.0296, z=1.3199), order='XYZ'>
    Matrix:
      <Vector (0.2481, 0.8762, -0.4131, 56.9558)>
      <Vector (0.9683, -0.2374, 0.0781, -71.7787)>
      <Vector (-0.0296, -0.4194, -0.9073, 32.9046)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (64.0842, -73.7100, 29.4927)>
    Rotation: <Euler (x=-2.0334, y=-0.0432, z=0.9393), order='XYZ'>
    Matrix:
      <Vector (0.5898, 0.3830, -0.7109, 64.0842)>
      <Vector (0.8064, -0.2322, 0.5439, -73.7100)>
      <Vector (0.0432, -0.8941, -0.4459, 29.4927)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (69.6157, -77.0639, 16.5815)>
    Rotation: <Euler (x=-2.0335, y=0.3149, z=0.7635), order='XYZ'>
    Matrix:
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      <Vector (0.6574, -0.5141, 0.5509, -77.0639)>
      <Vector (-0.3097, -0.8509, -0.4244, 16.5815)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (71.2936, -85.0205, 3.4122)>
    Rotation: <Euler (x=-2.2483, y=0.2864, z=1.1633), order='XYZ'>
    Matrix:
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      <Vector (0.8807, -0.4505, 0.1462, -85.0205)>
      <Vector (-0.2825, -0.7474, -0.6013, 3.4122)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (70.9139, -87.2366, 1.9092)>
    Rotation: <Euler (x=-2.1369, y=0.3071, z=0.7910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (71.2502, -88.5430, 0.2176)>
    Rotation: <Euler (x=-2.0366, y=0.1211, z=0.8769), order='XYZ'>
    Matrix:
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      <Vector (0.7631, -0.3703, 0.5297, -88.5430)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (71.7839, -89.3326, -1.5839)>
    Rotation: <Euler (x=-2.0536, y=0.1690, z=0.8443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (72.3353, -89.9066, -3.1089)>
    Rotation: <Euler (x=-2.0536, y=0.1690, z=0.8443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (73.1934, -89.4177, -0.2586)>
    Rotation: <Euler (x=-2.0758, y=0.3423, z=1.1124), order='XYZ'>
    Matrix:
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      <Vector (0.8447, -0.4775, 0.2416, -89.4177)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (73.6975, -90.2075, -1.6246)>
    Rotation: <Euler (x=-1.9175, y=0.3271, z=1.1200), order='XYZ'>
    Matrix:
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      <Vector (0.8524, -0.4200, 0.3115, -90.2075)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (73.9820, -90.8864, -3.0724)>
    Rotation: <Euler (x=-1.8381, y=0.3124, z=1.1247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (74.1311, -91.4132, -4.3277)>
    Rotation: <Euler (x=-1.8381, y=0.3124, z=1.1247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (74.0612, -88.2383, -0.8397)>
    Rotation: <Euler (x=-2.0760, y=0.3419, z=1.1128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (74.5885, -89.0641, -2.2675)>
    Rotation: <Euler (x=-1.9172, y=0.3250, z=1.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (74.8754, -89.7484, -3.7269)>
    Rotation: <Euler (x=-1.8383, y=0.3156, z=1.1241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (75.0329, -90.3052, -5.0538)>
    Rotation: <Euler (x=-1.8383, y=0.3156, z=1.1241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (74.6959, -87.2247, -1.5270)>
    Rotation: <Euler (x=-2.0761, y=0.3425, z=1.1118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (75.1284, -87.9024, -2.6992)>
    Rotation: <Euler (x=-1.9173, y=0.3246, z=1.1205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (75.3554, -88.4440, -3.8541)>
    Rotation: <Euler (x=-1.8384, y=0.3146, z=1.1238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (75.4836, -88.8973, -4.9342)>
    Rotation: <Euler (x=-1.8384, y=0.3146, z=1.1238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (74.5740, -85.6922, -1.1600)>
    Rotation: <Euler (x=-2.0746, y=0.2788, z=1.1446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (75.0422, -86.2670, -2.3185)>
    Rotation: <Euler (x=-1.9184, y=0.3234, z=1.1172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (75.2319, -86.7197, -3.2837)>
    Rotation: <Euler (x=-1.8394, y=0.3135, z=1.1204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (75.3335, -87.0787, -4.1394)>
    Rotation: <Euler (x=-1.8394, y=0.3135, z=1.1204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (49.0705, -71.2993, 32.6990)>
    Rotation: <Euler (x=-2.6452, y=-0.0597, z=-1.6526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (41.9222, -70.9451, 28.8311)>
    Rotation: <Euler (x=-1.7933, y=0.2594, z=-1.1953), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (37.6310, -68.7512, 15.2110)>
    Rotation: <Euler (x=-1.7645, y=-0.1770, z=-1.1072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (36.1610, -72.4790, 0.2475)>
    Rotation: <Euler (x=-1.8042, y=-0.0862, z=-1.4313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (36.6389, -73.9793, -1.5051)>
    Rotation: <Euler (x=-1.5211, y=-0.2168, z=-1.1883), order='XYZ'>
    Matrix:
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      <Vector (-0.9060, -0.1808, 0.3827, -73.9793)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (36.8849, -74.3401, -3.3387)>
    Rotation: <Euler (x=-1.4532, y=0.0767, z=-1.1701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (37.1312, -74.2624, -5.5222)>
    Rotation: <Euler (x=-1.4780, y=-0.0895, z=-1.1874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (37.2985, -74.1641, -7.5956)>
    Rotation: <Euler (x=-1.4780, y=-0.0895, z=-1.1874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (35.2326, -75.1901, -5.3547)>
    Rotation: <Euler (x=-1.6938, y=-0.1597, z=-1.4124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (35.0795, -75.4689, -6.9127)>
    Rotation: <Euler (x=-1.4662, y=-0.1327, z=-1.4126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (35.2626, -75.6371, -8.3690)>
    Rotation: <Euler (x=-1.3526, y=-0.1205, z=-1.4106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (35.5524, -75.7377, -9.5781)>
    Rotation: <Euler (x=-1.3526, y=-0.1205, z=-1.4106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (34.7536, -73.7695, -5.6550)>
    Rotation: <Euler (x=-1.6936, y=-0.1609, z=-1.4138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (34.5853, -74.0762, -7.3685)>
    Rotation: <Euler (x=-1.4659, y=-0.1325, z=-1.4141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (34.7817, -74.2566, -8.9310)>
    Rotation: <Euler (x=-1.3524, y=-0.1189, z=-1.4118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (35.1146, -74.3722, -10.3196)>
    Rotation: <Euler (x=-1.3524, y=-0.1189, z=-1.4118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (34.6610, -72.4318, -5.7845)>
    Rotation: <Euler (x=-1.6931, y=-0.1617, z=-1.4168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (34.5216, -72.6855, -7.2026)>
    Rotation: <Euler (x=-1.4655, y=-0.1320, z=-1.4172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (34.6909, -72.8410, -8.5486)>
    Rotation: <Euler (x=-1.3521, y=-0.1179, z=-1.4148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (34.9784, -72.9408, -9.7483)>
    Rotation: <Euler (x=-1.3521, y=-0.1179, z=-1.4148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (34.8507, -71.2334, -4.9869)>
    Rotation: <Euler (x=-1.6943, y=-0.1599, z=-1.4093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (34.7137, -71.4828, -6.3806)>
    Rotation: <Euler (x=-1.4665, y=-0.1333, z=-1.4096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (34.8617, -71.6187, -7.5574)>
    Rotation: <Euler (x=-1.3530, y=-0.1200, z=-1.4074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (35.1105, -71.7051, -8.5953)>
    Rotation: <Euler (x=-1.3530, y=-0.1200, z=-1.4074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (60.7940, -74.3334, 3.0008)>
    Rotation: <Euler (x=-1.5064, y=-0.0581, z=3.0809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (59.0604, -76.0374, -24.9707)>
    Rotation: <Euler (x=1.3546, y=-3.0577, z=-0.0846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (57.4381, -70.3971, -49.8511)>
    Rotation: <Euler (x=-0.5121, y=0.1651, z=-3.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (58.4046, -78.1078, -54.1419)>
    Rotation: <Euler (x=0.0542, y=0.0485, z=-3.0437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (58.7721, -81.9554, -53.9324)>
    Rotation: <Euler (x=0.0542, y=0.0485, z=-3.0437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (47.1838, -74.2379, 2.3333)>
    Rotation: <Euler (x=-1.0896, y=0.0751, z=3.0055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (47.2698, -87.3643, -22.4792)>
    Rotation: <Euler (x=1.3301, y=3.0822, z=-0.2152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (50.0104, -81.7253, -47.2668)>
    Rotation: <Euler (x=-0.8286, y=-0.2563, z=2.8893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (46.8898, -87.1506, -53.6292)>
    Rotation: <Euler (x=-0.0582, y=-0.0806, z=2.7689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (45.4784, -90.7106, -53.8517)>
    Rotation: <Euler (x=-0.0582, y=-0.0806, z=2.7689), order='XYZ'>
    Matrix:
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Frame: 19
  Bone: mixamorig:Hips
    Location: <Vector (40.5862, -61.3019, -53.6652)>
    Rotation: <Euler (x=1.5364, y=-0.0639, z=0.0059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (40.2237, -60.7563, -48.0520)>
    Rotation: <Euler (x=1.4818, y=-0.0277, z=-0.0279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (40.0580, -60.1652, -41.4875)>
    Rotation: <Euler (x=1.4828, y=-0.0201, z=-0.0527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (39.9425, -59.4960, -33.9831)>
    Rotation: <Euler (x=1.4832, y=-0.0128, z=-0.0777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (39.8923, -58.7486, -25.5393)>
    Rotation: <Euler (x=1.5131, y=0.0167, z=-0.0765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (39.9425, -59.0189, -21.2938)>
    Rotation: <Euler (x=1.3662, y=0.0767, z=-0.0956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (41.1911, -57.8807, -6.5398)>
    Rotation: <Euler (x=1.3662, y=0.0767, z=-0.0956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (43.8449, -59.0644, -26.6070)>
    Rotation: <Euler (x=-2.6982, y=0.0397, z=1.3084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (50.9064, -61.1043, -30.0942)>
    Rotation: <Euler (x=-2.0598, y=-0.0396, z=0.9395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (56.6809, -64.7004, -42.8327)>
    Rotation: <Euler (x=-2.0708, y=0.3866, z=0.7120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (57.6513, -73.6639, -55.4131)>
    Rotation: <Euler (x=-2.2220, y=0.3221, z=1.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=-2.1261, y=0.3495, z=0.7373), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (57.2860, -77.2437, -58.5222)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (57.7046, -78.1000, -60.3237)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (58.1638, -78.7364, -61.8545)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (59.1568, -78.2385, -59.0498)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (59.5626, -79.0842, -60.4151)>
    Rotation: <Euler (x=-1.8925, y=0.3638, z=1.0713), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (59.7525, -79.8083, -61.8565)>
    Rotation: <Euler (x=-1.8131, y=0.3490, z=1.0757), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (59.8232, -80.3688, -63.1040)>
    Rotation: <Euler (x=-1.8131, y=0.3490, z=1.0757), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (60.0672, -77.1232, -59.6897)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (60.4917, -78.0075, -61.1167)>
    Rotation: <Euler (x=-1.8922, y=0.3617, z=1.0722), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (60.6832, -78.7375, -62.5696)>
    Rotation: <Euler (x=-1.8132, y=0.3523, z=1.0751), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (60.7579, -79.3299, -63.8883)>
    Rotation: <Euler (x=-1.8132, y=0.3523, z=1.0751), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (60.7314, -76.1624, -60.4231)>
    Rotation: <Euler (x=-2.0512, y=0.3794, z=1.0634), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (61.0796, -76.8881, -61.5946)>
    Rotation: <Euler (x=-1.8923, y=0.3613, z=1.0718), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (61.2311, -77.4658, -62.7445)>
    Rotation: <Euler (x=-1.8134, y=0.3512, z=1.0748), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (61.2920, -77.9480, -63.8179)>
    Rotation: <Euler (x=-1.8134, y=0.3512, z=1.0748), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (60.7108, -74.6181, -60.0871)>
    Rotation: <Euler (x=-2.0491, y=0.3150, z=1.0950), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (61.1010, -75.2429, -61.2486)>
    Rotation: <Euler (x=-1.8936, y=0.3602, z=1.0684), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (61.2276, -75.7256, -62.2096)>
    Rotation: <Euler (x=-1.8146, y=0.3502, z=1.0713), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (61.2758, -76.1077, -63.0600)>
    Rotation: <Euler (x=-1.8146, y=0.3502, z=1.0713), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (35.9639, -58.4904, -26.7071)>
    Rotation: <Euler (x=-2.6576, y=-0.0671, z=-1.6621), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (28.7696, -58.0866, -30.4840)>
    Rotation: <Euler (x=-1.8018, y=0.2772, z=-1.2303), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (24.3663, -55.5634, -44.0109)>
    Rotation: <Euler (x=-1.7709, y=-0.1693, z=-1.1366), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=-1.8098, y=-0.0735, z=-1.4428), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (23.0961, -60.6642, -60.7491)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (23.3247, -61.0061, -62.5886)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (23.5564, -60.9053, -64.7727)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (23.7101, -60.7844, -66.8460)>
    Rotation: <Euler (x=-1.4803, y=-0.0759, z=-1.1992), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (21.6480, -61.8123, -64.6024)>
    Rotation: <Euler (x=-1.6992, y=-0.1468, z=-1.4235), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (21.4805, -62.0707, -66.1625)>
    Rotation: <Euler (x=-1.4715, y=-0.1199, z=-1.4239), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (21.6512, -62.2237, -67.6220)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (21.9312, -62.3134, -68.8342)>
    Rotation: <Euler (x=-1.3579, y=-0.1077, z=-1.4219), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (21.1840, -60.3826, -64.8824)>
    Rotation: <Euler (x=-1.6990, y=-0.1481, z=-1.4249), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (20.9998, -60.6669, -66.5982)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (21.1830, -60.8310, -68.1641)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (21.5045, -60.9340, -69.5564)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (21.1065, -59.0424, -64.9955)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (20.9540, -59.2776, -66.4154)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (21.1118, -59.4191, -67.7643)>
    Rotation: <Euler (x=-1.3574, y=-0.1051, z=-1.4261), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (21.3896, -59.5080, -68.9671)>
    Rotation: <Euler (x=-1.3574, y=-0.1051, z=-1.4261), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (21.3163, -57.8560, -64.1852)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (21.1664, -58.0872, -65.5807)>
    Rotation: <Euler (x=-1.4719, y=-0.1205, z=-1.4209), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (21.3044, -58.2108, -66.7600)>
    Rotation: <Euler (x=-1.3582, y=-0.1072, z=-1.4187), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (21.5447, -58.2878, -67.8007)>
    Rotation: <Euler (x=-1.3582, y=-0.1072, z=-1.4187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (47.5868, -61.4507, -56.3563)>
    Rotation: <Euler (x=-1.5322, y=-0.0601, z=3.1139), order='XYZ'>
    Matrix:
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      <Vector (0.0276, -0.0369, -0.9989, -61.4507)>
      <Vector (0.0601, -0.9975, 0.0385, -56.3563)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (45.8720, -62.4870, -84.3617)>
    Rotation: <Euler (x=1.2777, y=-3.0542, z=-0.0802), order='XYZ'>
    Matrix:
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      <Vector (0.0798, 0.2947, -0.9522, -62.4870)>
      <Vector (0.0873, -0.9537, -0.2878, -84.3617)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (44.3353, -54.9531, -108.7411)>
    Rotation: <Euler (x=-0.5130, y=0.1584, z=-3.1081), order='XYZ'>
    Matrix:
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      <Vector (-0.0331, -0.8682, -0.4951, -54.9531)>
      <Vector (-0.1577, -0.4846, 0.8604, -108.7411)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (45.2813, -62.6602, -113.0431)>
    Rotation: <Euler (x=0.0530, y=0.0419, z=-3.0427), order='XYZ'>
    Matrix:
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      <Vector (-0.0986, -0.9939, 0.0485, -62.6602)>
      <Vector (-0.0419, 0.0529, 0.9977, -113.0431)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (45.6544, -66.5075, -112.8384)>
    Rotation: <Euler (x=0.0530, y=0.0419, z=-3.0427), order='XYZ'>
    Matrix:
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      <Vector (-0.0986, -0.9939, 0.0485, -66.5075)>
      <Vector (-0.0419, 0.0529, 0.9977, -112.8384)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (33.9879, -61.5075, -57.2275)>
    Rotation: <Euler (x=-1.1011, y=0.0809, z=3.0174), order='XYZ'>
    Matrix:
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      <Vector (0.1235, -0.4581, -0.8803, -61.5075)>
      <Vector (-0.0808, -0.8888, 0.4511, -57.2275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (34.4208, -74.3655, -82.1766)>
    Rotation: <Euler (x=-1.5714, y=0.0867, z=2.9086), order='XYZ'>
    Matrix:
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      <Vector (0.2301, -0.0194, -0.9730, -74.3655)>
      <Vector (-0.0866, -0.9962, -0.0006, -82.1766)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (36.5788, -74.8612, -107.6487)>
    Rotation: <Euler (x=-0.5201, y=-0.2393, z=2.7844), order='XYZ'>
    Matrix:
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      <Vector (0.3397, -0.7718, -0.5375, -74.8612)>
      <Vector (0.2370, -0.4828, 0.8430, -107.6487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (32.8859, -81.7495, -111.9576)>
    Rotation: <Euler (x=0.0490, y=-0.1170, z=2.7144), order='XYZ'>
    Matrix:
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      <Vector (0.4115, -0.9114, -0.0037, -81.7495)>
      <Vector (0.1168, 0.0487, 0.9920, -111.9576)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (31.3183, -85.2456, -111.7710)>
    Rotation: <Euler (x=0.0490, y=-0.1170, z=2.7144), order='XYZ'>
    Matrix:
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      <Vector (0.4115, -0.9114, -0.0037, -85.2456)>
      <Vector (0.1168, 0.0487, 0.9920, -111.7710)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 20
  Bone: mixamorig:Hips
    Location: <Vector (23.9829, -77.2379, -134.8380)>
    Rotation: <Euler (x=1.5376, y=-0.0838, z=0.0170), order='XYZ'>
    Matrix:
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      <Vector (0.0169, 0.0318, -0.9994, -77.2379)>
      <Vector (0.0837, 0.9959, 0.0331, -134.8380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (23.5027, -76.7049, -129.2325)>
    Rotation: <Euler (x=1.4767, y=-0.0227, z=-0.0265), order='XYZ'>
    Matrix:
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      <Vector (-0.0265, 0.0945, -0.9952, -76.7049)>
      <Vector (0.0227, 0.9953, 0.0939, -129.2325)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (23.3699, -76.0819, -122.6701)>
    Rotation: <Euler (x=1.4706, y=-0.0096, z=-0.0552), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0040, -0.0558, 23.3699)>
      <Vector (-0.0552, 0.1004, -0.9934, -76.0819)>
      <Vector (0.0096, 0.9949, 0.1000, -122.6701)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (23.3398, -75.3252, -115.1732)>
    Rotation: <Euler (x=1.4634, y=0.0027, z=-0.0842), order='XYZ'>
    Matrix:
      <Vector (0.9965, 0.0117, -0.0833, 23.3398)>
      <Vector (-0.0841, 0.1065, -0.9907, -75.3252)>
      <Vector (-0.0027, 0.9942, 0.1071, -115.1732)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (23.4390, -74.4221, -106.7451)>
    Rotation: <Euler (x=1.4929, y=0.0299, z=-0.0840), order='XYZ'>
    Matrix:
      <Vector (0.9960, 0.0363, -0.0814, 23.4390)>
      <Vector (-0.0839, 0.0751, -0.9936, -74.4221)>
      <Vector (-0.0299, 0.9965, 0.0778, -106.7451)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (23.5507, -74.6119, -102.4964)>
    Rotation: <Euler (x=1.3403, y=0.0847, z=-0.1046), order='XYZ'>
    Matrix:
      <Vector (0.9910, 0.1058, -0.0824, 23.5507)>
      <Vector (-0.1040, 0.2187, -0.9702, -74.6119)>
      <Vector (-0.0846, 0.9701, 0.2277, -102.4964)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (24.9637, -73.1158, -87.7893)>
    Rotation: <Euler (x=1.3403, y=0.0847, z=-0.1046), order='XYZ'>
    Matrix:
      <Vector (0.9910, 0.1058, -0.0824, 24.9637)>
      <Vector (-0.1040, 0.2187, -0.9702, -73.1158)>
      <Vector (-0.0846, 0.9701, 0.2277, -87.7893)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (27.3707, -74.7843, -107.8739)>
    Rotation: <Euler (x=-2.6873, y=0.0622, z=1.3027), order='XYZ'>
    Matrix:
      <Vector (0.2644, 0.8593, -0.4379, 27.3707)>
      <Vector (0.9624, -0.2643, 0.0624, -74.7843)>
      <Vector (-0.0621, -0.4380, -0.8968, -107.8739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (34.3611, -76.9346, -111.4370)>
    Rotation: <Euler (x=-2.0842, y=-0.0262, z=0.9536), order='XYZ'>
    Matrix:
      <Vector (0.5785, 0.4137, -0.7029, 34.3611)>
      <Vector (0.8152, -0.2656, 0.5146, -76.9346)>
      <Vector (0.0262, -0.8708, -0.4910, -111.4370)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (40.3360, -80.7704, -124.0121)>
    Rotation: <Euler (x=-2.1130, y=0.4604, z=0.6710), order='XYZ'>
    Matrix:
      <Vector (0.7016, 0.0228, -0.7122, 40.3360)>
      <Vector (0.5570, -0.6408, 0.5283, -80.7704)>
      <Vector (-0.4443, -0.7674, -0.4623, -124.0121)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (40.6882, -90.6878, -135.8896)>
    Rotation: <Euler (x=-2.2218, y=0.3768, z=1.0736), order='XYZ'>
    Matrix:
      <Vector (0.4435, 0.3930, -0.8055, 40.6882)>
      <Vector (0.8173, -0.5463, 0.1835, -90.6878)>
      <Vector (-0.3679, -0.7397, -0.5635, -135.8896)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (40.0005, -92.9505, -137.2016)>
    Rotation: <Euler (x=-2.1477, y=0.4004, z=0.6889), order='XYZ'>
    Matrix:
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      <Vector (0.5854, -0.6287, 0.5119, -92.9505)>
      <Vector (-0.3897, -0.7719, -0.5023, -137.2016)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (40.0989, -94.3945, -138.8098)>
    Rotation: <Euler (x=-2.0386, y=0.2149, z=0.7782), order='XYZ'>
    Matrix:
      <Vector (0.6958, 0.1810, -0.6951, 40.0989)>
      <Vector (0.6859, -0.4547, 0.5682, -94.3945)>
      <Vector (-0.2132, -0.8721, -0.4405, -138.8098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (40.4356, -95.3526, -140.5769)>
    Rotation: <Euler (x=-2.0587, y=0.2627, z=0.7448), order='XYZ'>
    Matrix:
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      <Vector (0.6546, -0.5001, 0.5669, -95.3526)>
      <Vector (-0.2597, -0.8530, -0.4527, -140.5769)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (40.8287, -96.0800, -142.0854)>
    Rotation: <Euler (x=-2.0587, y=0.2627, z=0.7448), order='XYZ'>
    Matrix:
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      <Vector (0.6546, -0.5001, 0.5669, -96.0800)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (41.9141, -95.4894, -139.3335)>
    Rotation: <Euler (x=-2.0538, y=0.4338, z=1.0224), order='XYZ'>
    Matrix:
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      <Vector (0.7743, -0.5598, 0.2951, -95.4894)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (42.2498, -96.4156, -140.6651)>
    Rotation: <Euler (x=-1.8948, y=0.4184, z=1.0299), order='XYZ'>
    Matrix:
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      <Vector (0.7833, -0.4941, 0.3772, -96.4156)>
      <Vector (-0.4063, -0.8662, -0.2909, -140.6651)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (42.3728, -97.2151, -142.0735)>
    Rotation: <Euler (x=-1.8151, y=0.4036, z=1.0344), order='XYZ'>
    Matrix:
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      <Vector (0.7905, -0.4512, 0.4142, -97.2151)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (42.3884, -97.8372, -143.2935)>
    Rotation: <Euler (x=-1.8151, y=0.4036, z=1.0344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (42.8511, -94.4445, -140.0490)>
    Rotation: <Euler (x=-2.0539, y=0.4334, z=1.0228), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (43.2024, -95.4128, -141.4409)>
    Rotation: <Euler (x=-1.8945, y=0.4164, z=1.0308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (43.3264, -96.2188, -142.8606)>
    Rotation: <Euler (x=-1.8153, y=0.4069, z=1.0338), order='XYZ'>
    Matrix:
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      <Vector (0.7891, -0.4538, 0.4140, -96.2188)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (43.3428, -96.8764, -144.1501)>
    Rotation: <Euler (x=-1.8153, y=0.4069, z=1.0338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (43.5336, -93.5480, -140.8446)>
    Rotation: <Euler (x=-2.0541, y=0.4340, z=1.0218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (43.8217, -94.3427, -141.9872)>
    Rotation: <Euler (x=-1.8946, y=0.4159, z=1.0304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (43.9198, -94.9806, -143.1108)>
    Rotation: <Euler (x=-1.8155, y=0.4059, z=1.0335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (43.9332, -95.5158, -144.1605)>
    Rotation: <Euler (x=-1.8155, y=0.4059, z=1.0335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (43.5834, -91.9898, -140.5841)>
    Rotation: <Euler (x=-2.0499, y=0.3697, z=1.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (43.9177, -92.6851, -141.7228)>
    Rotation: <Euler (x=-1.8960, y=0.4148, z=1.0269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (43.9997, -93.2181, -142.6618)>
    Rotation: <Euler (x=-1.8169, y=0.4049, z=1.0300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (44.0103, -93.6421, -143.4933)>
    Rotation: <Euler (x=-1.8169, y=0.4049, z=1.0300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (19.4930, -74.1589, -107.8506)>
    Rotation: <Euler (x=-2.6701, y=-0.0869, z=-1.6670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (12.2479, -73.7817, -111.5320)>
    Rotation: <Euler (x=-1.8150, y=0.2826, z=-1.2497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (7.7002, -71.1746, -124.9951)>
    Rotation: <Euler (x=-1.7831, y=-0.1648, z=-1.1499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (5.7360, -74.7758, -139.9328)>
    Rotation: <Euler (x=-1.8129, y=-0.0670, z=-1.4367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (6.1851, -76.2475, -141.7170)>
    Rotation: <Euler (x=-1.5250, y=-0.1961, z=-1.1935), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (6.4085, -76.5770, -143.5594)>
    Rotation: <Euler (x=-1.4566, y=0.0974, z=-1.1765), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (6.6309, -76.4618, -145.7437)>
    Rotation: <Euler (x=-1.4818, y=-0.0689, z=-1.1932), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (6.7757, -76.3276, -147.8169)>
    Rotation: <Euler (x=-1.4818, y=-0.0689, z=-1.1932), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (4.7287, -77.3811, -145.5714)>
    Rotation: <Euler (x=-1.7022, y=-0.1403, z=-1.4172), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (4.5565, -77.6312, -147.1323)>
    Rotation: <Euler (x=-1.4745, y=-0.1134, z=-1.4176), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (4.7223, -77.7745, -148.5934)>
    Rotation: <Euler (x=-1.3609, y=-0.1011, z=-1.4157), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (4.9980, -77.8552, -149.8072)>
    Rotation: <Euler (x=-1.3609, y=-0.1011, z=-1.4157), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (4.2551, -75.9526, -145.8410)>
    Rotation: <Euler (x=-1.7020, y=-0.1416, z=-1.4185), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (4.0657, -76.2276, -147.5577)>
    Rotation: <Euler (x=-1.4743, y=-0.1132, z=-1.4191), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (4.2437, -76.3814, -149.1253)>
    Rotation: <Euler (x=-1.3608, y=-0.0996, z=-1.4169), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (4.5603, -76.4741, -150.5194)>
    Rotation: <Euler (x=-1.3608, y=-0.0996, z=-1.4169), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (4.1692, -74.6122, -145.9458)>
    Rotation: <Euler (x=-1.7016, y=-0.1425, z=-1.4216), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (4.0125, -74.8398, -147.3664)>
    Rotation: <Euler (x=-1.4740, y=-0.1127, z=-1.4222), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (4.1658, -74.9723, -148.7168)>
    Rotation: <Euler (x=-1.3605, y=-0.0986, z=-1.4199), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (4.4393, -75.0524, -149.9212)>
    Rotation: <Euler (x=-1.3605, y=-0.0986, z=-1.4199), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (4.3752, -73.4294, -145.1291)>
    Rotation: <Euler (x=-1.7027, y=-0.1405, z=-1.4141), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (4.2212, -73.6531, -146.5254)>
    Rotation: <Euler (x=-1.4749, y=-0.1140, z=-1.4146), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (4.3552, -73.7689, -147.7060)>
    Rotation: <Euler (x=-1.3612, y=-0.1007, z=-1.4125), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (4.5918, -73.8382, -148.7481)>
    Rotation: <Euler (x=-1.3612, y=-0.1007, z=-1.4125), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (31.0368, -77.3044, -137.3894)>
    Rotation: <Euler (x=1.5735, y=-3.0878, z=0.0139), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (29.5294, -77.4006, -165.4257)>
    Rotation: <Euler (x=1.1974, y=-3.0446, z=-0.0710), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (27.8913, -67.9362, -189.1157)>
    Rotation: <Euler (x=-0.5134, y=0.1548, z=-3.1024), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (28.8657, -75.6363, -193.4237)>
    Rotation: <Euler (x=0.0523, y=0.0384, z=-3.0370), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (29.2615, -79.4815, -193.2216)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (17.4595, -77.5117, -138.5313)>
    Rotation: <Euler (x=-1.1145, y=0.0859, z=3.0111), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (17.9924, -90.0554, -163.6379)>
    Rotation: <Euler (x=-1.3424, y=0.0996, z=2.9270), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (19.1788, -96.2387, -188.4189)>
    Rotation: <Euler (x=-0.2836, y=-0.1168, z=2.7460), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (15.6084, -104.0330, -190.8994)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (14.0365, -107.3736, -189.8580)>
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Frame: 21
  Bone: mixamorig:Hips
    Location: <Vector (1.9284, -110.9831, -230.1188)>
    Rotation: <Euler (x=1.5337, y=-0.1067, z=0.0274), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=1.4680, y=-0.0250, z=-0.0240), order='XYZ'>
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  Bone: mixamorig:Spine1
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=1.4692, y=0.0375, z=-0.0879), order='XYZ'>
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.0450, -105.9791, -183.1843)>
    Rotation: <Euler (x=1.3101, y=0.0892, z=-0.1100), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.2813, -108.2064, -203.2440)>
    Rotation: <Euler (x=-2.6823, y=0.0854, z=1.3019), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (12.2299, -110.4403, -206.8374)>
    Rotation: <Euler (x=-2.1042, y=-0.0084, z=0.9732), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.3587, -114.4846, -219.2723)>
    Rotation: <Euler (x=-2.1522, y=0.5158, z=0.6457), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.3785, -125.1123, -230.5242)>
    Rotation: <Euler (x=-2.2471, y=0.4414, z=1.0448), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.6339, -127.4450, -231.6723)>
    Rotation: <Euler (x=-2.1983, y=0.4513, z=0.6493), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.6866, -128.9961, -233.1798)>
    Rotation: <Euler (x=-2.0809, y=0.2700, z=0.7494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9845, -130.0777, -234.8814)>
    Rotation: <Euler (x=-2.1035, y=0.3163, z=0.7133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.3461, -130.9128, -236.3412)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.4750, -130.1583, -233.6475)>
    Rotation: <Euler (x=-2.0836, y=0.4972, z=0.9904), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.7778, -131.1786, -234.9169)>
    Rotation: <Euler (x=-1.9239, y=0.4820, z=0.9986), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.8692, -132.0737, -236.2690)>
    Rotation: <Euler (x=-1.8436, y=0.4673, z=1.0037), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.8587, -132.7770, -237.4441)>
    Rotation: <Euler (x=-1.8436, y=0.4673, z=1.0037), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.4223, -129.1821, -234.4424)>
    Rotation: <Euler (x=-2.0837, y=0.4968, z=0.9908), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.7391, -130.2489, -235.7690)>
    Rotation: <Euler (x=-1.9234, y=0.4800, z=0.9996), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.8313, -131.1513, -237.1321)>
    Rotation: <Euler (x=-1.8439, y=0.4706, z=1.0030), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.8202, -131.8947, -238.3741)>
    Rotation: <Euler (x=-1.8439, y=0.4706, z=1.0030), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.1115, -128.3547, -235.3042)>
    Rotation: <Euler (x=-2.0839, y=0.4974, z=0.9897), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.3713, -129.2301, -236.3933)>
    Rotation: <Euler (x=-1.9236, y=0.4795, z=0.9992), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.4442, -129.9442, -237.4720)>
    Rotation: <Euler (x=-1.8440, y=0.4695, z=1.0027), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.4352, -130.5494, -238.4830)>
    Rotation: <Euler (x=-1.8440, y=0.4695, z=1.0027), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.1928, -126.7837, -235.1505)>
    Rotation: <Euler (x=-2.0766, y=0.4339, z=1.0250), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.5007, -127.5605, -236.2430)>
    Rotation: <Euler (x=-1.9252, y=0.4783, z=0.9956), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.5617, -128.1573, -237.1445)>
    Rotation: <Euler (x=-1.8457, y=0.4684, z=0.9991), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.5545, -128.6367, -237.9454)>
    Rotation: <Euler (x=-1.8457, y=0.4684, z=0.9991), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.5939, -107.5574, -203.1487)>
    Rotation: <Euler (x=-2.6759, y=-0.1086, z=-1.6693), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-9.8666, -107.2371, -206.7806)>
    Rotation: <Euler (x=-1.8232, y=0.2775, z=-1.2598), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-14.4750, -104.6926, -220.2351)>
    Rotation: <Euler (x=-1.7919, y=-0.1597, z=-1.1584), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-16.6232, -108.2563, -235.1565)>
    Rotation: <Euler (x=-1.8123, y=-0.0665, z=-1.4309), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-16.1645, -109.7242, -236.9413)>
    Rotation: <Euler (x=-1.5242, y=-0.1958, z=-1.1878), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-15.9381, -110.0513, -238.7838)>
    Rotation: <Euler (x=-1.4558, y=0.0978, z=-1.1705), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-15.7151, -109.9335, -240.9679)>
    Rotation: <Euler (x=-1.4811, y=-0.0685, z=-1.1874), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-15.5700, -109.7972, -243.0409)>
    Rotation: <Euler (x=-1.4811, y=-0.0685, z=-1.1874), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-17.6121, -110.8640, -240.7973)>
    Rotation: <Euler (x=-1.7016, y=-0.1398, z=-1.4114), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-17.7819, -111.1142, -242.3584)>
    Rotation: <Euler (x=-1.4739, y=-0.1129, z=-1.4118), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-17.6144, -111.2556, -243.8195)>
    Rotation: <Euler (x=-1.3602, y=-0.1006, z=-1.4099), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-17.3375, -111.3340, -245.0332)>
    Rotation: <Euler (x=-1.3602, y=-0.1006, z=-1.4099), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-18.0938, -109.4382, -241.0663)>
    Rotation: <Euler (x=-1.7014, y=-0.1411, z=-1.4128), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-18.2806, -109.7133, -242.7833)>
    Rotation: <Euler (x=-1.4737, y=-0.1127, z=-1.4133), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-18.1009, -109.8650, -244.3508)>
    Rotation: <Euler (x=-1.3601, y=-0.0991, z=-1.4111), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-17.7829, -109.9551, -245.7448)>
    Rotation: <Euler (x=-1.3601, y=-0.0991, z=-1.4111), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-18.1875, -108.0983, -241.1703)>
    Rotation: <Euler (x=-1.7010, y=-0.1420, z=-1.4158), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-18.3421, -108.3259, -242.5911)>
    Rotation: <Euler (x=-1.4733, y=-0.1122, z=-1.4164), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-18.1873, -108.4566, -243.9415)>
    Rotation: <Euler (x=-1.3598, y=-0.0981, z=-1.4141), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-17.9125, -108.5345, -245.1458)>
    Rotation: <Euler (x=-1.3598, y=-0.0981, z=-1.4141), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-17.9890, -106.9148, -240.3528)>
    Rotation: <Euler (x=-1.7020, y=-0.1400, z=-1.4083), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-18.1409, -107.1385, -241.7493)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-18.0055, -107.2528, -242.9299)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-17.7678, -107.3201, -243.9718)>
    Rotation: <Euler (x=-1.3606, y=-0.1002, z=-1.4067), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0395, -110.9868, -232.5074)>
    Rotation: <Euler (x=1.5246, y=-3.1035, z=0.0446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.9133, -109.7387, -260.5340)>
    Rotation: <Euler (x=1.1237, y=-3.0319, z=-0.0591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (6.0470, -98.5575, -283.4463)>
    Rotation: <Euler (x=-0.5135, y=0.1541, z=-3.0969), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (7.0611, -106.2518, -287.7555)>
    Rotation: <Euler (x=0.0521, y=0.0377, z=-3.0315), order='XYZ'>
    Matrix:
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      <Vector (-0.1098, -0.9928, 0.0477, -106.2518)>
      <Vector (-0.0376, 0.0521, 0.9979, -287.7555)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (7.4785, -110.0947, -287.5539)>
    Rotation: <Euler (x=0.0521, y=0.0377, z=-3.0315), order='XYZ'>
    Matrix:
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      <Vector (-0.0376, 0.0521, 0.9979, -287.5539)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-4.5053, -111.3347, -233.9598)>
    Rotation: <Euler (x=-1.0640, y=0.1035, z=2.9940), order='XYZ'>
    Matrix:
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      <Vector (0.1463, -0.4934, -0.8574, -111.3347)>
      <Vector (-0.1033, -0.8696, 0.4828, -233.9598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-4.0023, -125.1853, -258.3704)>
    Rotation: <Euler (x=-1.2278, y=0.0918, z=2.9653), order='XYZ'>
    Matrix:
      <Vector (-0.9804, 0.0260, -0.1955, -4.0023)>
      <Vector (0.1746, -0.3462, -0.9218, -125.1853)>
      <Vector (-0.0916, -0.9378, 0.3349, -258.3704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-3.3380, -134.0375, -282.3481)>
    Rotation: <Euler (x=-0.0496, y=-0.0694, z=2.7490), order='XYZ'>
    Matrix:
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      <Vector (0.3817, -0.9215, -0.0723, -134.0375)>
      <Vector (0.0694, -0.0494, 0.9964, -282.3481)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-6.7769, -142.2614, -282.7894)>
    Rotation: <Euler (x=0.5071, y=0.0707, z=2.7420), order='XYZ'>
    Matrix:
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      <Vector (0.3880, -0.7920, 0.4714, -142.2614)>
      <Vector (-0.0707, 0.4844, 0.8720, -282.7894)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-8.2027, -145.2993, -280.9312)>
    Rotation: <Euler (x=0.5071, y=0.0707, z=2.7420), order='XYZ'>
    Matrix:
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      <Vector (0.3880, -0.7920, 0.4714, -145.2993)>
      <Vector (-0.0707, 0.4844, 0.8720, -280.9312)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 22
  Bone: mixamorig:Hips
    Location: <Vector (-19.5030, -121.5009, -298.5890)>
    Rotation: <Euler (x=1.5327, y=-0.1159, z=0.0345), order='XYZ'>
    Matrix:
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      <Vector (0.0343, 0.0341, -0.9988, -121.5009)>
      <Vector (0.1156, 0.9926, 0.0378, -298.5890)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-20.1723, -120.9552, -293.0041)>
    Rotation: <Euler (x=1.4646, y=-0.0236, z=-0.0216), order='XYZ'>
    Matrix:
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      <Vector (-0.0216, 0.1065, -0.9941, -120.9552)>
      <Vector (0.0236, 0.9941, 0.1060, -293.0041)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-20.3120, -120.2529, -286.4500)>
    Rotation: <Euler (x=1.4483, y=-0.0002, z=-0.0550), order='XYZ'>
    Matrix:
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      <Vector (-0.0550, 0.1220, -0.9910, -120.2529)>
      <Vector (0.0002, 0.9925, 0.1222, -286.4500)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-20.2633, -119.3335, -278.9713)>
    Rotation: <Euler (x=1.4304, y=0.0214, z=-0.0892), order='XYZ'>
    Matrix:
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      <Vector (-0.0891, 0.1375, -0.9865, -119.3335)>
      <Vector (-0.0214, 0.9899, 0.1399, -278.9713)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-19.9783, -118.1682, -270.5797)>
    Rotation: <Euler (x=1.4552, y=0.0474, z=-0.0902), order='XYZ'>
    Matrix:
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      <Vector (-0.0900, 0.1106, -0.9898, -118.1682)>
      <Vector (-0.0474, 0.9922, 0.1152, -270.5797)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-19.7792, -118.2058, -266.3301)>
    Rotation: <Euler (x=1.2887, y=0.1010, z=-0.1132), order='XYZ'>
    Matrix:
      <Vector (0.9885, 0.1277, -0.0806, -19.7792)>
      <Vector (-0.1124, 0.2656, -0.9575, -118.2058)>
      <Vector (-0.1009, 0.9556, 0.2770, -266.3301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-18.0400, -115.9943, -251.7487)>
    Rotation: <Euler (x=1.2887, y=0.1010, z=-0.1132), order='XYZ'>
    Matrix:
      <Vector (0.9885, 0.1277, -0.0806, -18.0400)>
      <Vector (-0.1124, 0.2656, -0.9575, -115.9943)>
      <Vector (-0.1009, 0.9556, 0.2770, -251.7487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-16.0735, -118.5850, -271.7806)>
    Rotation: <Euler (x=-2.6735, y=0.0983, z=1.3043), order='XYZ'>
    Matrix:
      <Vector (0.2621, 0.8493, -0.4583, -16.0735)>
      <Vector (0.9600, -0.2778, 0.0343, -118.5850)>
      <Vector (-0.0982, -0.4490, -0.8881, -271.7806)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-9.1644, -120.8449, -275.4333)>
    Rotation: <Euler (x=-2.1048, y=0.0101, z=0.9903), order='XYZ'>
    Matrix:
      <Vector (0.5484, 0.4209, -0.7226, -9.1644)>
      <Vector (0.8362, -0.2864, 0.4678, -120.8449)>
      <Vector (-0.0101, -0.8607, -0.5090, -275.4333)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-3.0862, -124.9806, -287.8630)>
    Rotation: <Euler (x=-2.1650, y=0.5487, z=0.6467), order='XYZ'>
    Matrix:
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      <Vector (0.5141, -0.7072, 0.4853, -124.9806)>
      <Vector (-0.5216, -0.7070, -0.4777, -287.8630)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-3.2030, -135.9264, -298.8051)>
    Rotation: <Euler (x=-2.2658, y=0.4994, z=1.0358), order='XYZ'>
    Matrix:
      <Vector (0.4476, 0.3634, -0.8171, -3.2030)>
      <Vector (0.7552, -0.6429, 0.1278, -135.9264)>
      <Vector (-0.4789, -0.6742, -0.5622, -298.8051)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-3.9651, -138.3215, -299.8037)>
    Rotation: <Euler (x=-2.2410, y=0.4982, z=0.6292), order='XYZ'>
    Matrix:
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      <Vector (0.5169, -0.7226, 0.4590, -138.3215)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-3.9352, -139.9580, -301.2187)>
    Rotation: <Euler (x=-2.1152, y=0.3206, z=0.7388), order='XYZ'>
    Matrix:
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      <Vector (0.6391, -0.5644, 0.5225, -139.9580)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-3.6630, -141.1374, -302.8584)>
    Rotation: <Euler (x=-2.1404, y=0.3657, z=0.7004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-3.3234, -142.0567, -304.2722)>
    Rotation: <Euler (x=-2.1404, y=0.3656, z=0.7004), order='XYZ'>
    Matrix:
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      <Vector (-0.3576, -0.7865, -0.5036, -304.2722)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-2.1541, -141.1473, -301.6443)>
    Rotation: <Euler (x=-2.1066, y=0.5542, z=0.9783), order='XYZ'>
    Matrix:
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      <Vector (0.7054, -0.6604, 0.2574, -141.1473)>
      <Vector (-0.5262, -0.7312, -0.4341, -301.6443)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-1.8706, -142.2403, -302.8563)>
    Rotation: <Euler (x=-1.9461, y=0.5391, z=0.9871), order='XYZ'>
    Matrix:
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      <Vector (0.7161, -0.6006, 0.3557, -142.2403)>
      <Vector (-0.5134, -0.7984, -0.3146, -302.8563)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-1.7995, -143.2130, -304.1551)>
    Rotation: <Euler (x=-1.8653, y=0.5245, z=0.9928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-1.8277, -143.9837, -305.2868)>
    Rotation: <Euler (x=-1.8653, y=0.5245, z=0.9928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-1.2188, -140.2202, -302.5089)>
    Rotation: <Euler (x=-2.1066, y=0.5537, z=0.9787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-0.9220, -141.3629, -303.7756)>
    Rotation: <Euler (x=-1.9455, y=0.5371, z=0.9883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-0.8503, -142.3435, -305.0848)>
    Rotation: <Euler (x=-1.8657, y=0.5278, z=0.9920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-0.8801, -143.1581, -306.2810)>
    Rotation: <Euler (x=-1.8657, y=0.5278, z=0.9920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-0.5424, -139.4452, -303.4277)>
    Rotation: <Euler (x=-2.1069, y=0.5543, z=0.9775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-0.2991, -140.3830, -304.4677)>
    Rotation: <Euler (x=-1.9457, y=0.5367, z=0.9878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-0.2424, -141.1590, -305.5038)>
    Rotation: <Euler (x=-1.8658, y=0.5267, z=0.9917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-0.2666, -141.8221, -306.4775)>
    Rotation: <Euler (x=-1.8658, y=0.5267, z=0.9917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-0.4585, -137.8680, -303.3673)>
    Rotation: <Euler (x=-2.0965, y=0.4915, z=1.0156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-0.1672, -138.7076, -304.4171)>
    Rotation: <Euler (x=-1.9476, y=0.5354, z=0.9842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-0.1198, -139.3561, -305.2830)>
    Rotation: <Euler (x=-1.8677, y=0.5256, z=0.9880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-0.1390, -139.8814, -306.0544)>
    Rotation: <Euler (x=-1.8677, y=0.5256, z=0.9880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-23.9462, -117.9201, -271.6081)>
    Rotation: <Euler (x=-2.6847, y=-0.1200, z=-1.6707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-31.2536, -117.6196, -275.1711)>
    Rotation: <Euler (x=-1.8320, y=0.2728, z=-1.2719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-35.9272, -115.1239, -288.6123)>
    Rotation: <Euler (x=-1.8014, y=-0.1407, z=-1.1721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-38.3689, -118.4476, -303.5439)>
    Rotation: <Euler (x=-1.8203, y=-0.0625, z=-1.4344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-37.9313, -119.9121, -305.3369)>
    Rotation: <Euler (x=-1.5312, y=-0.1899, z=-1.1905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-37.7219, -120.2347, -307.1821)>
    Rotation: <Euler (x=-1.4626, y=0.1038, z=-1.1753), order='XYZ'>
    Matrix:
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      <Vector (-0.1036, -0.9888, 0.1074, -307.1821)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-37.5170, -120.1114, -309.3677)>
    Rotation: <Euler (x=-1.4879, y=-0.0626, z=-1.1909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-37.3889, -119.9696, -311.4414)>
    Rotation: <Euler (x=-1.4879, y=-0.0626, z=-1.1910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-39.4162, -121.0348, -309.1836)>
    Rotation: <Euler (x=-1.7096, y=-0.1356, z=-1.4143), order='XYZ'>
    Matrix:
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      <Vector (-0.9787, -0.1538, 0.1359, -121.0348)>
      <Vector (0.1352, -0.9813, -0.1371, -309.1836)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.6002, -121.2796, -310.7440)>
    Rotation: <Euler (x=-1.4818, y=-0.1087, z=-1.4149), order='XYZ'>
    Matrix:
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      <Vector (-0.9821, -0.0929, 0.1641, -121.2796)>
      <Vector (0.1085, -0.9902, 0.0883, -310.7440)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-39.4457, -121.4175, -312.2068)>
    Rotation: <Euler (x=-1.3682, y=-0.0964, z=-1.4131), order='XYZ'>
    Matrix:
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      <Vector (-0.9830, -0.0615, 0.1729, -121.4175)>
      <Vector (0.0963, -0.9750, 0.2003, -312.2068)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-39.1795, -121.4934, -313.4231)>
    Rotation: <Euler (x=-1.3682, y=-0.0964, z=-1.4131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-39.8944, -119.6062, -309.4444)>
    Rotation: <Euler (x=-1.7094, y=-0.1369, z=-1.4157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.0969, -119.8755, -311.1605)>
    Rotation: <Euler (x=-1.4817, y=-0.1085, z=-1.4165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-39.9311, -120.0234, -312.7300)>
    Rotation: <Euler (x=-1.3681, y=-0.0948, z=-1.4144), order='XYZ'>
    Matrix:
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      <Vector (-0.9834, -0.0603, 0.1714, -120.0234)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-39.6254, -120.1106, -314.1269)>
    Rotation: <Euler (x=-1.3681, y=-0.0948, z=-1.4144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-39.9836, -118.2656, -309.5437)>
    Rotation: <Euler (x=-1.7090, y=-0.1378, z=-1.4187), order='XYZ'>
    Matrix:
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      <Vector (-0.9791, -0.1553, 0.1314, -118.2656)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-40.1511, -118.4885, -310.9638)>
    Rotation: <Euler (x=-1.4813, y=-0.1080, z=-1.4196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-40.0083, -118.6159, -312.3159)>
    Rotation: <Euler (x=-1.3678, y=-0.0939, z=-1.4174), order='XYZ'>
    Matrix:
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      <Vector (-0.9839, -0.0600, 0.1684, -118.6159)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.7442, -118.6912, -313.5227)>
    Rotation: <Euler (x=-1.3678, y=-0.0939, z=-1.4174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-39.7733, -117.0853, -308.7245)>
    Rotation: <Euler (x=-1.7100, y=-0.1358, z=-1.4112), order='XYZ'>
    Matrix:
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      <Vector (-0.9782, -0.1544, 0.1388, -117.0853)>
      <Vector (0.1354, -0.9812, -0.1375, -308.7245)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-39.9380, -117.3044, -310.1203)>
    Rotation: <Euler (x=-1.4822, y=-0.1092, z=-1.4120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-39.8131, -117.4157, -311.3023)>
    Rotation: <Euler (x=-1.3685, y=-0.0959, z=-1.4100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-39.5846, -117.4809, -312.3465)>
    Rotation: <Euler (x=-1.3685, y=-0.0959, z=-1.4100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-12.3705, -121.4562, -300.9123)>
    Rotation: <Euler (x=1.4586, y=-3.1209, z=0.0609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-13.1389, -118.3529, -328.8066)>
    Rotation: <Euler (x=1.0805, y=-3.0245, z=-0.0489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-15.1827, -106.2011, -351.2037)>
    Rotation: <Euler (x=-0.5126, y=0.1616, z=-3.0947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-14.1205, -113.8959, -355.5005)>
    Rotation: <Euler (x=0.0536, y=0.0451, z=-3.0294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-13.6971, -117.7378, -355.2935)>
    Rotation: <Euler (x=0.0536, y=0.0451, z=-3.0294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-25.8986, -121.9004, -302.4886)>
    Rotation: <Euler (x=-1.0548, y=0.1169, z=2.9911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-25.1593, -136.0218, -326.7375)>
    Rotation: <Euler (x=-1.1350, y=0.0790, z=3.0166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-24.6907, -146.9596, -349.8434)>
    Rotation: <Euler (x=0.1405, y=-0.0913, z=2.7400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-28.0401, -155.1379, -348.5985)>
    Rotation: <Euler (x=0.6968, y=0.0476, z=2.7596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-29.2455, -157.8241, -346.1396)>
    Rotation: <Euler (x=0.6968, y=0.0476, z=2.7596), order='XYZ'>
    Matrix:
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Frame: 23
  Bone: mixamorig:Hips
    Location: <Vector (-37.8647, -114.8811, -350.1618)>
    Rotation: <Euler (x=1.5316, y=-0.1171, z=0.0371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-38.5423, -114.3312, -344.5782)>
    Rotation: <Euler (x=1.4638, y=-0.0263, z=-0.0203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-38.7005, -113.6236, -338.0251)>
    Rotation: <Euler (x=1.4472, y=-0.0019, z=-0.0555), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-38.6631, -112.6955, -330.5475)>
    Rotation: <Euler (x=1.4289, y=0.0207, z=-0.0916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-38.3801, -111.5175, -322.1576)>
    Rotation: <Euler (x=1.4502, y=0.0480, z=-0.0921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-38.1765, -111.5344, -317.9081)>
    Rotation: <Euler (x=1.2759, y=0.1098, z=-0.1138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-36.2915, -109.1513, -303.3718)>
    Rotation: <Euler (x=1.2759, y=0.1098, z=-0.1138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-34.4756, -111.9453, -323.3556)>
    Rotation: <Euler (x=-2.6725, y=0.0998, z=1.3065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-27.5667, -114.1950, -327.0150)>
    Rotation: <Euler (x=-2.0957, y=0.0228, z=1.0029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-21.6193, -118.3271, -339.5090)>
    Rotation: <Euler (x=-2.1560, y=0.5526, z=0.6705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-21.6129, -129.2344, -350.4901)>
    Rotation: <Euler (x=-2.2669, y=0.5323, z=1.0458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-22.3648, -131.6650, -351.4070)>
    Rotation: <Euler (x=-2.2571, y=0.5280, z=0.6318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-22.3396, -133.3414, -352.7746)>
    Rotation: <Euler (x=-2.1264, y=0.3518, z=0.7456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-22.0804, -134.5650, -354.3838)>
    Rotation: <Euler (x=-2.1531, y=0.3964, z=0.7062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-21.7532, -135.5213, -355.7758)>
    Rotation: <Euler (x=-2.1531, y=0.3964, z=0.7062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-20.5527, -134.5242, -353.1942)>
    Rotation: <Euler (x=-2.1099, y=0.5870, z=0.9869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-20.2765, -135.6489, -354.3786)>
    Rotation: <Euler (x=-1.9491, y=0.5720, z=0.9960), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-20.2154, -136.6580, -355.6498)>
    Rotation: <Euler (x=-1.8680, y=0.5574, z=1.0019), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-20.2530, -137.4614, -356.7582)>
    Rotation: <Euler (x=-1.8680, y=0.5574, z=1.0019), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-19.6410, -133.6130, -354.1000)>
    Rotation: <Euler (x=-2.1100, y=0.5866, z=0.9874), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-19.3519, -134.7889, -355.3378)>
    Rotation: <Euler (x=-1.9485, y=0.5700, z=0.9972), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-19.2903, -135.8061, -356.6193)>
    Rotation: <Euler (x=-1.8685, y=0.5607, z=1.0011), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-19.3301, -136.6553, -357.7909)>
    Rotation: <Euler (x=-1.8685, y=0.5607, z=1.0011), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-18.9875, -132.8581, -355.0515)>
    Rotation: <Euler (x=-2.1104, y=0.5871, z=0.9862), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-18.7505, -133.8231, -356.0677)>
    Rotation: <Euler (x=-1.9487, y=0.5695, z=0.9967), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-18.7017, -134.6281, -357.0818)>
    Rotation: <Euler (x=-1.8686, y=0.5596, z=1.0007), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-18.7341, -135.3193, -358.0355)>
    Rotation: <Euler (x=-1.8686, y=0.5596, z=1.0007), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-18.9196, -131.2790, -355.0378)>
    Rotation: <Euler (x=-2.0983, y=0.5244, z=1.0252), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-18.6358, -132.1456, -356.0675)>
    Rotation: <Euler (x=-1.9507, y=0.5682, z=0.9931), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-18.5950, -132.8184, -356.9150)>
    Rotation: <Euler (x=-1.8706, y=0.5584, z=0.9970), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-18.6207, -133.3660, -357.6705)>
    Rotation: <Euler (x=-1.8706, y=0.5584, z=0.9970), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-42.3468, -111.2618, -323.1885)>
    Rotation: <Euler (x=-2.6863, y=-0.1217, z=-1.6739), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-49.6593, -110.9416, -326.7396)>
    Rotation: <Euler (x=-1.8326, y=0.2632, z=-1.2883), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-54.2629, -108.4968, -340.2142)>
    Rotation: <Euler (x=-1.8038, y=-0.1165, z=-1.1962), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-56.9513, -111.4363, -355.1839)>
    Rotation: <Euler (x=-1.8288, y=-0.0583, z=-1.4486), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-56.5514, -112.9016, -356.9851)>
    Rotation: <Euler (x=-1.5386, y=-0.1838, z=-1.2039), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-56.3633, -113.2216, -358.8330)>
    Rotation: <Euler (x=-1.4698, y=0.1100, z=-1.1908), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-56.1763, -113.0946, -361.0201)>
    Rotation: <Euler (x=-1.4952, y=-0.0566, z=-1.2053), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-56.0647, -112.9483, -363.0945)>
    Rotation: <Euler (x=-1.4952, y=-0.0566, z=-1.2053), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-58.0871, -113.9905, -360.8216)>
    Rotation: <Euler (x=-1.7181, y=-0.1313, z=-1.4279), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-58.2888, -114.2278, -362.3810)>
    Rotation: <Euler (x=-1.4903, y=-0.1044, z=-1.4288), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-58.1495, -114.3634, -363.8455)>
    Rotation: <Euler (x=-1.3767, y=-0.0921, z=-1.4271), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-57.8953, -114.4395, -365.0643)>
    Rotation: <Euler (x=-1.3767, y=-0.0921, z=-1.4271), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-58.5466, -112.5542, -361.0738)>
    Rotation: <Euler (x=-1.7179, y=-0.1326, z=-1.4293), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-58.7684, -112.8152, -362.7888)>
    Rotation: <Euler (x=-1.4902, y=-0.1042, z=-1.4303), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-58.6189, -112.9607, -364.3602)>
    Rotation: <Euler (x=-1.3766, y=-0.0905, z=-1.4283), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-58.3270, -113.0481, -365.7600)>
    Rotation: <Euler (x=-1.3766, y=-0.0905, z=-1.4283), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-58.6168, -111.2122, -361.1684)>
    Rotation: <Euler (x=-1.7175, y=-0.1335, z=-1.4323), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-58.8004, -111.4281, -362.5876)>
    Rotation: <Euler (x=-1.4899, y=-0.1037, z=-1.4334), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-58.6716, -111.5535, -363.9412)>
    Rotation: <Euler (x=-1.3763, y=-0.0897, z=-1.4313), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-58.4194, -111.6290, -365.1506)>
    Rotation: <Euler (x=-1.3763, y=-0.0897, z=-1.4313), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-58.3818, -110.0376, -360.3477)>
    Rotation: <Euler (x=-1.7185, y=-0.1314, z=-1.4249), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-58.5622, -110.2499, -361.7426)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-58.4496, -110.3595, -362.9260)>
    Rotation: <Euler (x=-1.3770, y=-0.0915, z=-1.4239), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-58.2315, -110.4248, -363.9723)>
    Rotation: <Euler (x=-1.3770, y=-0.0915, z=-1.4239), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-30.7294, -114.8215, -352.4762)>
    Rotation: <Euler (x=1.3928, y=-3.1295, z=0.0758), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-31.4382, -109.8902, -380.1076)>
    Rotation: <Euler (x=1.0421, y=-3.0249, z=-0.0288), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-33.6365, -96.9277, -402.0305)>
    Rotation: <Euler (x=-0.5041, y=0.2271, z=-3.0950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-32.3103, -104.6471, -406.2081)>
    Rotation: <Euler (x=0.1021, y=0.1030, z=-3.0300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-31.9217, -108.4783, -405.8158)>
    Rotation: <Euler (x=0.1021, y=0.1030, z=-3.0300), order='XYZ'>
    Matrix:
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      <Vector (-0.1028, 0.1014, 0.9895, -405.8158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-44.2544, -115.3000, -354.0689)>
    Rotation: <Euler (x=-1.0169, y=0.1061, z=3.0125), order='XYZ'>
    Matrix:
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      <Vector (-0.1059, -0.8457, 0.5231, -354.0689)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-43.6493, -130.2689, -377.8079)>
    Rotation: <Euler (x=-1.1459, y=0.0805, z=3.0240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-43.0257, -140.9570, -401.0266)>
    Rotation: <Euler (x=0.1366, y=-0.0558, z=2.7674), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-46.1946, -149.2117, -399.8135)>
    Rotation: <Euler (x=0.6935, y=0.0832, z=2.7865), order='XYZ'>
    Matrix:
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      <Vector (-0.0831, 0.6370, 0.7664, -399.8135)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-47.4113, -151.9068, -397.3699)>
    Rotation: <Euler (x=0.6935, y=0.0832, z=2.7865), order='XYZ'>
    Matrix:
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      <Vector (-0.0831, 0.6370, 0.7664, -397.3699)>
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Frame: 24
  Bone: mixamorig:Hips
    Location: <Vector (-57.6027, -112.8616, -374.4455)>
    Rotation: <Euler (x=1.5272, y=-0.1078, z=0.0344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-58.2278, -112.2835, -368.8587)>
    Rotation: <Euler (x=1.4618, y=-0.0322, z=-0.0203), order='XYZ'>
    Matrix:
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      <Vector (-0.0203, 0.1094, -0.9938, -112.2835)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-58.4243, -111.5622, -362.3080)>
    Rotation: <Euler (x=1.4480, y=-0.0110, z=-0.0567), order='XYZ'>
    Matrix:
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      <Vector (-0.0567, 0.1229, -0.9908, -111.5622)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-58.4540, -110.6359, -354.8302)>
    Rotation: <Euler (x=1.4325, y=0.0085, z=-0.0939), order='XYZ'>
    Matrix:
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      <Vector (-0.0085, 0.9904, 0.1379, -354.8302)>
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  Bone: mixamorig:Neck
    Location: <Vector (-58.2729, -109.4789, -346.4346)>
    Rotation: <Euler (x=1.4498, y=0.0367, z=-0.0929), order='XYZ'>
    Matrix:
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      <Vector (-0.0927, 0.1168, -0.9888, -109.4789)>
      <Vector (-0.0367, 0.9920, 0.1206, -346.4346)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-58.1170, -109.4901, -342.1830)>
    Rotation: <Euler (x=1.2678, y=0.1110, z=-0.1092), order='XYZ'>
    Matrix:
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      <Vector (-0.1083, 0.2851, -0.9524, -109.4901)>
      <Vector (-0.1107, 0.9486, 0.2966, -342.1830)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-56.2153, -106.9821, -327.6700)>
    Rotation: <Euler (x=1.2678, y=0.1110, z=-0.1092), order='XYZ'>
    Matrix:
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      <Vector (-0.1083, 0.2851, -0.9524, -106.9821)>
      <Vector (-0.1107, 0.9486, 0.2966, -327.6700)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-54.3548, -109.9130, -347.5848)>
    Rotation: <Euler (x=-2.6824, y=0.0944, z=1.3073), order='XYZ'>
    Matrix:
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      <Vector (0.9612, -0.2738, 0.0339, -109.9130)>
      <Vector (-0.0942, -0.4412, -0.8924, -347.5848)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-47.4022, -112.1403, -351.1744)>
    Rotation: <Euler (x=-2.0798, y=0.0279, z=1.0139), order='XYZ'>
    Matrix:
      <Vector (0.5284, 0.4008, -0.7484, -47.4022)>
      <Vector (0.8486, -0.2782, 0.4500, -112.1403)>
      <Vector (-0.0279, -0.8729, -0.4871, -351.1744)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-41.6137, -116.1585, -363.7797)>
    Rotation: <Euler (x=-2.1300, y=0.5295, z=0.7139), order='XYZ'>
    Matrix:
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      <Vector (0.5651, -0.6813, 0.4652, -116.1585)>
      <Vector (-0.5051, -0.7316, -0.4579, -363.7797)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-41.2458, -126.7038, -375.1028)>
    Rotation: <Euler (x=-2.2400, y=0.5303, z=1.0744), order='XYZ'>
    Matrix:
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      <Vector (0.7586, -0.6442, 0.0976, -126.7038)>
      <Vector (-0.5058, -0.6766, -0.5352, -375.1028)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-41.9789, -129.1335, -376.0375)>
    Rotation: <Euler (x=-2.2315, y=0.5355, z=0.6598), order='XYZ'>
    Matrix:
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      <Vector (0.5272, -0.7318, 0.4319, -129.1335)>
      <Vector (-0.5103, -0.6791, -0.5277, -376.0375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-41.9551, -130.7914, -377.4274)>
    Rotation: <Euler (x=-2.1021, y=0.3567, z=0.7690), order='XYZ'>
    Matrix:
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      <Vector (0.6517, -0.5735, 0.4965, -130.7914)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-41.7089, -131.9899, -379.0574)>
    Rotation: <Euler (x=-2.1286, y=0.4022, z=0.7308), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-41.3944, -132.9230, -380.4680)>
    Rotation: <Euler (x=-2.1286, y=0.4022, z=0.7308), order='XYZ'>
    Matrix:
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      <Vector (0.6142, -0.6158, 0.4935, -132.9230)>
      <Vector (-0.3915, -0.7807, -0.4871, -380.4680)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-40.1592, -131.9414, -377.8968)>
    Rotation: <Euler (x=-2.0820, y=0.5862, z=1.0174), order='XYZ'>
    Matrix:
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      <Vector (0.7087, -0.6676, 0.2281, -131.9414)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-39.8892, -133.0463, -379.1011)>
    Rotation: <Euler (x=-1.9214, y=0.5710, z=1.0260), order='XYZ'>
    Matrix:
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      <Vector (-0.5405, -0.7902, -0.2890, -379.1011)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-39.8376, -134.0377, -380.3865)>
    Rotation: <Euler (x=-1.8406, y=0.5563, z=1.0314), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-39.8847, -134.8271, -381.5046)>
    Rotation: <Euler (x=-1.8406, y=0.5563, z=1.0314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-39.2789, -131.0048, -378.8076)>
    Rotation: <Euler (x=-2.0820, y=0.5858, z=1.0179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-38.9962, -132.1599, -380.0663)>
    Rotation: <Euler (x=-1.9208, y=0.5690, z=1.0272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-38.9442, -133.1594, -381.3621)>
    Rotation: <Euler (x=-1.8410, y=0.5596, z=1.0307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-38.9939, -133.9938, -382.5439)>
    Rotation: <Euler (x=-1.8410, y=0.5596, z=1.0307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-38.6552, -130.2277, -379.7613)>
    Rotation: <Euler (x=-2.0824, y=0.5864, z=1.0167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-38.4235, -131.1757, -380.7946)>
    Rotation: <Euler (x=-1.9211, y=0.5686, z=1.0267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-38.3824, -131.9666, -381.8201)>
    Rotation: <Euler (x=-1.8412, y=0.5586, z=1.0303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-38.4228, -132.6458, -382.7821)>
    Rotation: <Euler (x=-1.8412, y=0.5586, z=1.0303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-38.6106, -128.6481, -379.7280)>
    Rotation: <Euler (x=-2.0715, y=0.5228, z=1.0536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-38.3338, -129.4969, -380.7743)>
    Rotation: <Euler (x=-1.9231, y=0.5673, z=1.0229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-38.2994, -130.1579, -381.6313)>
    Rotation: <Euler (x=-1.8432, y=0.5575, z=1.0266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-38.3315, -130.6960, -382.3934)>
    Rotation: <Euler (x=-1.8432, y=0.5575, z=1.0266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-62.2258, -109.2113, -347.5142)>
    Rotation: <Euler (x=-2.6780, y=-0.1183, z=-1.6784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-69.5066, -108.8569, -351.1268)>
    Rotation: <Euler (x=-1.8251, y=0.2482, z=-1.3052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-73.9157, -106.4960, -364.6811)>
    Rotation: <Euler (x=-1.7991, y=-0.0961, z=-1.2241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-76.7207, -109.0493, -379.7002)>
    Rotation: <Euler (x=-1.8342, y=-0.0566, z=-1.4688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-76.3609, -110.5204, -381.5051)>
    Rotation: <Euler (x=-1.5434, y=-0.1808, z=-1.2235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-76.1896, -110.8420, -383.3544)>
    Rotation: <Euler (x=-1.4746, y=0.1130, z=-1.2118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-76.0120, -110.7162, -385.5423)>
    Rotation: <Euler (x=-1.5000, y=-0.0536, z=-1.2255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-75.9089, -110.5697, -387.6171)>
    Rotation: <Euler (x=-1.5000, y=-0.0536, z=-1.2255), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-77.9397, -111.5729, -385.3343)>
    Rotation: <Euler (x=-1.7235, y=-0.1294, z=-1.4478), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-78.1548, -111.8042, -386.8928)>
    Rotation: <Euler (x=-1.4957, y=-0.1025, z=-1.4487), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-78.0264, -111.9409, -388.3582)>
    Rotation: <Euler (x=-1.3820, y=-0.0902, z=-1.4471), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-77.7805, -112.0208, -389.5785)>
    Rotation: <Euler (x=-1.3820, y=-0.0902, z=-1.4471), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-78.3710, -110.1272, -385.5824)>
    Rotation: <Euler (x=-1.7233, y=-0.1307, z=-1.4491), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-78.6076, -110.3816, -387.2964)>
    Rotation: <Euler (x=-1.4955, y=-0.1023, z=-1.4503), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-78.4697, -110.5283, -388.8687)>
    Rotation: <Euler (x=-1.3819, y=-0.0887, z=-1.4484), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-78.1874, -110.6200, -390.2703)>
    Rotation: <Euler (x=-1.3819, y=-0.0887, z=-1.4484), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-78.4142, -108.7839, -385.6751)>
    Rotation: <Euler (x=-1.7229, y=-0.1317, z=-1.4521), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-78.6100, -108.9944, -387.0935)>
    Rotation: <Euler (x=-1.4952, y=-0.1019, z=-1.4534), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-78.4913, -109.1208, -388.4480)>
    Rotation: <Euler (x=-1.3816, y=-0.0878, z=-1.4514), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-78.2474, -109.2000, -389.6588)>
    Rotation: <Euler (x=-1.3816, y=-0.0878, z=-1.4514), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-78.1507, -107.6154, -384.8545)>
    Rotation: <Euler (x=-1.7239, y=-0.1296, z=-1.4447), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-78.3431, -107.8223, -386.2486)>
    Rotation: <Euler (x=-1.4960, y=-0.1030, z=-1.4458), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-78.2393, -107.9328, -387.4327)>
    Rotation: <Euler (x=-1.3823, y=-0.0897, z=-1.4439), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-78.0282, -108.0014, -388.4803)>
    Rotation: <Euler (x=-1.3823, y=-0.0897, z=-1.4439), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-50.4885, -112.8353, -376.8247)>
    Rotation: <Euler (x=1.3672, y=3.1413, z=0.0867), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-50.9734, -107.1797, -404.3219)>
    Rotation: <Euler (x=0.9778, y=-3.0257, z=-0.0289), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-53.0113, -92.8282, -425.3780)>
    Rotation: <Euler (x=-0.6130, y=0.2190, z=-3.1232), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-51.7683, -100.0675, -430.3629)>
    Rotation: <Euler (x=0.0920, y=0.0837, z=-3.0431), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-51.4190, -103.9061, -430.0086)>
    Rotation: <Euler (x=0.0920, y=0.0837, z=-3.0431), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-64.0288, -113.2786, -378.2925)>
    Rotation: <Euler (x=-0.9619, y=0.0917, z=3.0447), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-63.4832, -129.4639, -401.2209)>
    Rotation: <Euler (x=-1.2308, y=0.0843, z=3.0310), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-62.4070, -138.1627, -425.2398)>
    Rotation: <Euler (x=-0.0550, y=-0.0637, z=2.8188), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-65.2637, -146.6037, -425.7296)>
    Rotation: <Euler (x=0.5016, y=0.0764, z=2.8111), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-66.4886, -149.7394, -423.8906)>
    Rotation: <Euler (x=0.5016, y=0.0764, z=2.8111), order='XYZ'>
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Frame: 25
  Bone: mixamorig:Hips
    Location: <Vector (-86.5208, -130.0287, -364.3331)>
    Rotation: <Euler (x=1.5261, y=-0.0866, z=0.0271), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-87.0228, -129.4366, -358.7354)>
    Rotation: <Euler (x=1.4637, y=-0.0333, z=-0.0225), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-87.2254, -128.7273, -352.1837)>
    Rotation: <Euler (x=1.4538, y=-0.0186, z=-0.0587), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-87.3125, -127.8412, -344.7014)>
    Rotation: <Euler (x=1.4425, y=-0.0052, z=-0.0954), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-87.2526, -126.7578, -336.2942)>
    Rotation: <Euler (x=1.4555, y=0.0220, z=-0.0921), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-87.1614, -126.7871, -332.0409)>
    Rotation: <Euler (x=1.2659, y=0.1087, z=-0.0976), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-85.3201, -124.2267, -317.5292)>
    Rotation: <Euler (x=1.2659, y=0.1087, z=-0.0976), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-83.3187, -127.1879, -337.3908)>
    Rotation: <Euler (x=-2.6947, y=0.0826, z=1.3077), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-76.3101, -129.3759, -340.8946)>
    Rotation: <Euler (x=-2.0499, y=0.0229, z=1.0262), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-70.7681, -133.0757, -353.7065)>
    Rotation: <Euler (x=-2.0825, y=0.4822, z=0.7766), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-69.9208, -142.8677, -365.6627)>
    Rotation: <Euler (x=-2.1765, y=0.4859, z=1.1188), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-70.6474, -146.8066, -368.2264)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-70.4345, -147.8937, -369.9372)>
    Rotation: <Euler (x=-2.0559, y=0.3793, z=0.7719), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-70.1502, -148.7292, -371.4138)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-68.8520, -147.8980, -368.8207)>
    Rotation: <Euler (x=-2.0135, y=0.5450, z=1.0676), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-68.6039, -148.9189, -370.1014)>
    Rotation: <Euler (x=-1.8540, y=0.5293, z=1.0747), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-68.5779, -149.8245, -371.4495)>
    Rotation: <Euler (x=-1.7741, y=0.5143, z=1.0788), order='XYZ'>
    Matrix:
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      <Vector (-0.4919, -0.8527, -0.1758, -371.4495)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-68.6481, -150.5407, -372.6146)>
    Rotation: <Euler (x=-1.7741, y=0.5143, z=1.0788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-68.0107, -146.8920, -369.6937)>
    Rotation: <Euler (x=-2.0136, y=0.5445, z=1.0680), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-67.7509, -147.9594, -371.0323)>
    Rotation: <Euler (x=-1.8536, y=0.5272, z=1.0756), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-67.7247, -148.8723, -372.3911)>
    Rotation: <Euler (x=-1.7743, y=0.5176, z=1.0784), order='XYZ'>
    Matrix:
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      <Vector (0.7657, -0.5226, 0.3749, -148.8723)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-67.7989, -149.6294, -373.6227)>
    Rotation: <Euler (x=-1.7743, y=0.5176, z=1.0784), order='XYZ'>
    Matrix:
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      <Vector (0.7657, -0.5226, 0.3749, -149.6294)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-67.4251, -146.0462, -370.6124)>
    Rotation: <Euler (x=-2.0139, y=0.5452, z=1.0669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-67.2122, -146.9221, -371.7113)>
    Rotation: <Euler (x=-1.8538, y=0.5268, z=1.0751), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-67.1915, -147.6446, -372.7867)>
    Rotation: <Euler (x=-1.7745, y=0.5166, z=1.0779), order='XYZ'>
    Matrix:
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      <Vector (-0.4939, -0.8515, -0.1759, -372.7867)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-67.2519, -148.2608, -373.7892)>
    Rotation: <Euler (x=-1.7745, y=0.5166, z=1.0779), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-67.3993, -144.4715, -370.4780)>
    Rotation: <Euler (x=-2.0072, y=0.4796, z=1.0980), order='XYZ'>
    Matrix:
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      <Vector (0.7898, -0.5648, 0.2391, -144.4715)>
      <Vector (-0.4615, -0.8040, -0.3750, -370.4780)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-67.1429, -145.2470, -371.5847)>
    Rotation: <Euler (x=-1.8557, y=0.5258, z=1.0714), order='XYZ'>
    Matrix:
      <Vector (0.4142, 0.0161, -0.9100, -67.1429)>
      <Vector (0.7593, -0.5574, 0.3357, -145.2470)>
      <Vector (-0.5019, -0.8301, -0.2431, -371.5847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-67.1256, -145.8508, -372.4834)>
    Rotation: <Euler (x=-1.7763, y=0.5157, z=1.0742), order='XYZ'>
    Matrix:
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      <Vector (0.7648, -0.5217, 0.3779, -145.8508)>
      <Vector (-0.4932, -0.8516, -0.1776, -372.4834)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-67.1735, -146.3389, -373.2776)>
    Rotation: <Euler (x=-1.7763, y=0.5157, z=1.0742), order='XYZ'>
    Matrix:
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      <Vector (-0.4932, -0.8516, -0.1776, -373.2776)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-91.1889, -126.4747, -337.4292)>
    Rotation: <Euler (x=-2.6672, y=-0.1082, z=-1.6810), order='XYZ'>
    Matrix:
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      <Vector (-0.9881, 0.0488, -0.1457, -126.4747)>
      <Vector (0.1080, -0.4541, -0.8844, -337.4292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-98.4262, -126.0776, -341.1235)>
    Rotation: <Euler (x=-1.8168, y=0.2382, z=-1.3156), order='XYZ'>
    Matrix:
      <Vector (0.2453, -0.2935, 0.9240, -98.4262)>
      <Vector (-0.9403, 0.1600, 0.3004, -126.0776)>
      <Vector (-0.2360, -0.9425, -0.2367, -341.1235)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-102.6660, -123.7659, -354.7402)>
    Rotation: <Euler (x=-1.7928, y=-0.0805, z=-1.2432), order='XYZ'>
    Matrix:
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      <Vector (-0.9437, -0.1451, 0.2971, -123.7659)>
      <Vector (0.0804, -0.9723, -0.2195, -354.7402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-105.5042, -126.0143, -369.8018)>
    Rotation: <Euler (x=-1.8385, y=-0.0531, z=-1.4868), order='XYZ'>
    Matrix:
      <Vector (0.0838, -0.2593, 0.9622, -105.5042)>
      <Vector (-0.9951, -0.0732, 0.0669, -126.0143)>
      <Vector (0.0530, -0.9630, -0.2641, -369.8018)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-105.1795, -127.4860, -371.6128)>
    Rotation: <Euler (x=-1.5468, y=-0.1764, z=-1.2411), order='XYZ'>
    Matrix:
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      <Vector (-0.9315, -0.1582, 0.3276, -127.4860)>
      <Vector (0.1755, -0.9842, 0.0237, -371.6128)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-105.0225, -127.8049, -373.4638)>
    Rotation: <Euler (x=-1.4778, y=0.1175, z=-1.2304), order='XYZ'>
    Matrix:
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      <Vector (-0.9361, 0.1410, 0.3222, -127.8049)>
      <Vector (-0.1172, -0.9888, 0.0922, -373.4638)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-104.8526, -127.6755, -375.6521)>
    Rotation: <Euler (x=-1.5033, y=-0.0492, z=-1.2436), order='XYZ'>
    Matrix:
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      <Vector (-0.9458, -0.0247, 0.3238, -127.6755)>
      <Vector (0.0491, -0.9965, 0.0674, -375.6521)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-104.7563, -127.5245, -377.7269)>
    Rotation: <Euler (x=-1.5033, y=-0.0492, z=-1.2436), order='XYZ'>
    Matrix:
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      <Vector (-0.9458, -0.0247, 0.3238, -127.5245)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-106.7947, -128.4976, -375.4378)>
    Rotation: <Euler (x=-1.7277, y=-0.1258, z=-1.4654), order='XYZ'>
    Matrix:
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      <Vector (-0.9866, -0.1397, 0.0844, -128.4976)>
      <Vector (0.1255, -0.9799, -0.1550, -375.4378)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-107.0210, -128.7201, -376.9960)>
    Rotation: <Euler (x=-1.4999, y=-0.0989, z=-1.4665), order='XYZ'>
    Matrix:
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      <Vector (-0.9897, -0.0906, 0.1108, -128.7201)>
      <Vector (0.0988, -0.9926, 0.0705, -376.9960)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-106.9017, -128.8545, -378.4624)>
    Rotation: <Euler (x=-1.3862, y=-0.0866, z=-1.4650), order='XYZ'>
    Matrix:
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      <Vector (-0.9907, -0.0652, 0.1196, -128.8545)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-106.6630, -128.9350, -379.6841)>
    Rotation: <Euler (x=-1.3862, y=-0.0866, z=-1.4650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-107.2007, -127.0436, -375.6795)>
    Rotation: <Euler (x=-1.7275, y=-0.1271, z=-1.4668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-107.4496, -127.2882, -377.3932)>
    Rotation: <Euler (x=-1.4998, y=-0.0988, z=-1.4681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-107.3216, -127.4324, -378.9666)>
    Rotation: <Euler (x=-1.3861, y=-0.0851, z=-1.4662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-107.0474, -127.5249, -380.3697)>
    Rotation: <Euler (x=-1.3861, y=-0.0851, z=-1.4662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-107.2198, -125.6994, -375.7680)>
    Rotation: <Euler (x=-1.7272, y=-0.1281, z=-1.4698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-107.4258, -125.9019, -377.1861)>
    Rotation: <Euler (x=-1.4995, y=-0.0983, z=-1.4712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-107.3155, -126.0261, -378.5415)>
    Rotation: <Euler (x=-1.3859, y=-0.0842, z=-1.4692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-107.0786, -126.1060, -379.7537)>
    Rotation: <Euler (x=-1.3859, y=-0.0842, z=-1.4692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-106.9312, -124.5385, -374.9450)>
    Rotation: <Euler (x=-1.7281, y=-0.1260, z=-1.4624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-107.1337, -124.7375, -376.3388)>
    Rotation: <Euler (x=-1.5002, y=-0.0994, z=-1.4636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-107.0373, -124.8461, -377.5237)>
    Rotation: <Euler (x=-1.3865, y=-0.0861, z=-1.4618), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-106.8324, -124.9152, -378.5725)>
    Rotation: <Euler (x=-1.3865, y=-0.0861, z=-1.4618), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-79.4588, -130.0595, -366.8630)>
    Rotation: <Euler (x=1.3506, y=3.1333, z=0.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-79.8023, -123.9327, -394.2611)>
    Rotation: <Euler (x=0.9108, y=-3.0465, z=-0.0187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-81.4268, -108.2268, -414.3649)>
    Rotation: <Euler (x=-0.7900, y=0.2059, z=3.1272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-80.2277, -114.4930, -420.5373)>
    Rotation: <Euler (x=0.0773, y=0.0558, z=-3.0488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-79.8866, -118.3371, -420.2390)>
    Rotation: <Euler (x=0.0773, y=0.0558, z=-3.0488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-93.0302, -130.4042, -368.0421)>
    Rotation: <Euler (x=-0.9708, y=0.0943, z=3.0623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-92.1099, -146.3779, -391.1064)>
    Rotation: <Euler (x=-1.3012, y=0.0711, z=3.0752), order='XYZ'>
    Matrix:
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      <Vector (-0.0710, -0.9614, 0.2657, -391.1064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-90.8147, -153.2900, -415.6885)>
    Rotation: <Euler (x=-0.2947, y=-0.1052, z=2.9043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-93.0868, -161.5267, -418.2666)>
    Rotation: <Euler (x=0.2635, y=0.0292, z=2.8636), order='XYZ'>
    Matrix:
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      <Vector (-0.0292, 0.2604, 0.9651, -418.2666)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-94.1311, -165.0802, -417.2679)>
    Rotation: <Euler (x=0.2635, y=0.0292, z=2.8636), order='XYZ'>
    Matrix:
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      <Vector (0.2743, -0.9263, 0.2582, -165.0802)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 26
  Bone: mixamorig:Hips
    Location: <Vector (-118.0391, -148.1813, -331.5035)>
    Rotation: <Euler (x=1.5304, y=-0.0577, z=0.0126), order='XYZ'>
    Matrix:
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      <Vector (0.0126, 0.0396, -0.9991, -148.1813)>
      <Vector (0.0577, 0.9975, 0.0403, -331.5035)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-118.3707, -147.6040, -325.8916)>
    Rotation: <Euler (x=1.4711, y=-0.0274, z=-0.0303), order='XYZ'>
    Matrix:
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      <Vector (-0.0303, 0.1003, -0.9945, -147.6040)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-118.5303, -146.9429, -319.3336)>
    Rotation: <Euler (x=1.4653, y=-0.0207, z=-0.0641), order='XYZ'>
    Matrix:
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      <Vector (-0.0641, 0.1064, -0.9923, -146.9429)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-118.6345, -146.1412, -311.8421)>
    Rotation: <Euler (x=1.4585, y=-0.0151, z=-0.0981), order='XYZ'>
    Matrix:
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      <Vector (-0.0979, 0.1130, -0.9888, -146.1412)>
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  Bone: mixamorig:Neck
    Location: <Vector (-118.6685, -145.1837, -303.4195)>
    Rotation: <Euler (x=1.4665, y=0.0086, z=-0.0921), order='XYZ'>
    Matrix:
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      <Vector (-0.0086, 0.9945, 0.1041, -303.4195)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-118.6383, -145.2546, -299.1657)>
    Rotation: <Euler (x=1.2702, y=0.1028, z=-0.0839), order='XYZ'>
    Matrix:
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      <Vector (-0.0833, 0.2869, -0.9543, -145.2546)>
      <Vector (-0.1026, 0.9501, 0.2946, -299.1657)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-116.9207, -142.7245, -284.6336)>
    Rotation: <Euler (x=1.2702, y=0.1028, z=-0.0839), order='XYZ'>
    Matrix:
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      <Vector (-0.0833, 0.2869, -0.9543, -142.7245)>
      <Vector (-0.1026, 0.9501, 0.2946, -284.6336)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-114.7234, -145.6076, -304.4773)>
    Rotation: <Euler (x=-2.7049, y=0.0661, z=1.3062), order='XYZ'>
    Matrix:
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      <Vector (0.9631, -0.2640, 0.0528, -145.6076)>
      <Vector (-0.0661, -0.4220, -0.9042, -304.4773)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-107.6675, -147.7550, -307.9107)>
    Rotation: <Euler (x=-2.0061, y=0.0072, z=1.0350), order='XYZ'>
    Matrix:
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      <Vector (0.8598, -0.2209, 0.4603, -147.7550)>
      <Vector (-0.0072, -0.9067, -0.4216, -307.9107)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-102.4798, -150.9447, -321.0050)>
    Rotation: <Euler (x=-2.0194, y=0.4106, z=0.8448), order='XYZ'>
    Matrix:
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      <Vector (0.6857, -0.5569, 0.4687, -150.9447)>
      <Vector (-0.3991, -0.8262, -0.3976, -321.0050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-101.1554, -159.5636, -333.7922)>
    Rotation: <Euler (x=-2.0902, y=0.3968, z=1.1594), order='XYZ'>
    Matrix:
      <Vector (0.3688, 0.3208, -0.8724, -101.1554)>
      <Vector (0.8453, -0.5060, 0.1714, -159.5636)>
      <Vector (-0.3864, -0.8007, -0.4578, -333.7922)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-101.9169, -161.8059, -335.0986)>
    Rotation: <Euler (x=-2.0316, y=0.4648, z=0.7737), order='XYZ'>
    Matrix:
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      <Vector (0.6247, -0.5986, 0.5015, -161.8059)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-101.9612, -163.1908, -336.7603)>
    Rotation: <Euler (x=-1.9251, y=0.2708, z=0.8416), order='XYZ'>
    Matrix:
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      <Vector (0.7185, -0.4182, 0.5557, -163.1908)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-101.8042, -164.0760, -338.5894)>
    Rotation: <Euler (x=-1.9455, y=0.3219, z=0.8135), order='XYZ'>
    Matrix:
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      <Vector (-0.3164, -0.8828, -0.3472, -338.5894)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-101.5685, -164.7373, -340.1599)>
    Rotation: <Euler (x=-1.9455, y=0.3219, z=0.8135), order='XYZ'>
    Matrix:
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      <Vector (0.6894, -0.4654, 0.5551, -164.7373)>
      <Vector (-0.3164, -0.8828, -0.3472, -340.1599)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-100.1850, -164.1978, -337.5341)>
    Rotation: <Euler (x=-1.9198, y=0.4596, z=1.1164), order='XYZ'>
    Matrix:
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      <Vector (0.8053, -0.5246, 0.2761, -164.1978)>
      <Vector (-0.4436, -0.8422, -0.3065, -337.5341)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-99.9784, -165.0657, -338.9298)>
    Rotation: <Euler (x=-1.7617, y=0.4434, z=1.1216), order='XYZ'>
    Matrix:
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      <Vector (-0.4290, -0.8869, -0.1714, -338.9298)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-99.9964, -165.8127, -340.3719)>
    Rotation: <Euler (x=-1.6828, y=0.4282, z=1.1240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-100.1046, -166.3927, -341.6078)>
    Rotation: <Euler (x=-1.6828, y=0.4282, z=1.1240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-99.3754, -163.0948, -338.3149)>
    Rotation: <Euler (x=-1.9200, y=0.4591, z=1.1168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-99.1590, -164.0022, -339.7738)>
    Rotation: <Euler (x=-1.7614, y=0.4413, z=1.1223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-99.1771, -164.7552, -341.2275)>
    Rotation: <Euler (x=-1.6828, y=0.4315, z=1.1239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-99.2915, -165.3683, -342.5338)>
    Rotation: <Euler (x=-1.6828, y=0.4315, z=1.1239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-98.8227, -162.1470, -339.1508)>
    Rotation: <Euler (x=-1.9201, y=0.4599, z=1.1158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-98.6455, -162.8917, -340.3484)>
    Rotation: <Euler (x=-1.7616, y=0.4409, z=1.1218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-98.6598, -163.4876, -341.4989)>
    Rotation: <Euler (x=-1.6830, y=0.4305, z=1.1234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-98.7529, -163.9867, -342.5622)>
    Rotation: <Euler (x=-1.6830, y=0.4305, z=1.1234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-98.7951, -160.5976, -338.8396)>
    Rotation: <Euler (x=-1.9191, y=0.3921, z=1.1389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-98.5749, -161.2413, -340.0350)>
    Rotation: <Euler (x=-1.7632, y=0.4402, z=1.1181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-98.5868, -161.7393, -340.9965)>
    Rotation: <Euler (x=-1.6845, y=0.4300, z=1.1197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-98.6606, -162.1347, -341.8389)>
    Rotation: <Euler (x=-1.6845, y=0.4300, z=1.1197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-122.5908, -144.8734, -304.5950)>
    Rotation: <Euler (x=-2.6572, y=-0.0919, z=-1.6824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-129.7842, -144.4169, -308.3676)>
    Rotation: <Euler (x=-1.8105, y=0.2376, z=-1.3145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-133.9389, -142.0911, -322.0081)>
    Rotation: <Euler (x=-1.7870, y=-0.0737, z=-1.2458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-136.7318, -144.2081, -337.0972)>
    Rotation: <Euler (x=-1.8392, y=-0.0487, z=-1.4953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-136.4216, -145.6747, -338.9149)>
    Rotation: <Euler (x=-1.5464, y=-0.1720, z=-1.2497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-136.2694, -145.9869, -340.7675)>
    Rotation: <Euler (x=-1.4775, y=0.1219, z=-1.2389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-136.1008, -145.8496, -342.9554)>
    Rotation: <Euler (x=-1.5030, y=-0.0447, z=-1.2521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-136.0054, -145.6905, -345.0297)>
    Rotation: <Euler (x=-1.5030, y=-0.0447, z=-1.2521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-138.0495, -146.6561, -342.7424)>
    Rotation: <Euler (x=-1.7284, y=-0.1215, z=-1.4739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-138.2794, -146.8699, -344.3013)>
    Rotation: <Euler (x=-1.5006, y=-0.0945, z=-1.4750), order='XYZ'>
    Matrix:
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      <Vector (-0.9910, -0.0870, 0.1020, -146.8699)>
      <Vector (0.0944, -0.9931, 0.0698, -344.3013)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-138.1628, -146.9990, -345.7684)>
    Rotation: <Euler (x=-1.3869, y=-0.0823, z=-1.4734), order='XYZ'>
    Matrix:
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      <Vector (-0.9919, -0.0626, 0.1105, -146.9990)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-137.9261, -147.0763, -346.9906)>
    Rotation: <Euler (x=-1.3869, y=-0.0823, z=-1.4734), order='XYZ'>
    Matrix:
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      <Vector (-0.9919, -0.0626, 0.1105, -147.0763)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-138.4433, -145.1976, -342.9774)>
    Rotation: <Euler (x=-1.7282, y=-0.1228, z=-1.4752), order='XYZ'>
    Matrix:
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      <Vector (-0.9879, -0.1354, 0.0752, -145.1976)>
      <Vector (0.1225, -0.9802, -0.1556, -342.9774)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-138.6962, -145.4327, -344.6919)>
    Rotation: <Euler (x=-1.5004, y=-0.0944, z=-1.4765), order='XYZ'>
    Matrix:
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      <Vector (-0.9911, -0.0870, 0.1005, -145.4327)>
      <Vector (0.0942, -0.9931, 0.0700, -344.6919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-138.5711, -145.5712, -346.2660)>
    Rotation: <Euler (x=-1.3868, y=-0.0807, z=-1.4747), order='XYZ'>
    Matrix:
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      <Vector (-0.9921, -0.0613, 0.1090, -145.5712)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-138.2992, -145.6600, -347.6698)>
    Rotation: <Euler (x=-1.3868, y=-0.0807, z=-1.4747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-138.4511, -143.8529, -343.0601)>
    Rotation: <Euler (x=-1.7278, y=-0.1237, z=-1.4782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-138.6603, -144.0475, -344.4789)>
    Rotation: <Euler (x=-1.5001, y=-0.0940, z=-1.4796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-138.5526, -144.1669, -345.8348)>
    Rotation: <Euler (x=-1.3865, y=-0.0799, z=-1.4777), order='XYZ'>
    Matrix:
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      <Vector (-0.9925, -0.0611, 0.1059, -144.1669)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-138.3177, -144.2436, -347.0476)>
    Rotation: <Euler (x=-1.3865, y=-0.0799, z=-1.4777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-138.1517, -142.6980, -342.2325)>
    Rotation: <Euler (x=-1.7287, y=-0.1216, z=-1.4708), order='XYZ'>
    Matrix:
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      <Vector (0.1213, -0.9803, -0.1561, -342.2325)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-138.3574, -142.8893, -343.6269)>
    Rotation: <Euler (x=-1.5009, y=-0.0951, z=-1.4720), order='XYZ'>
    Matrix:
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      <Vector (-0.9906, -0.0873, 0.1050, -142.8893)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-138.2632, -142.9936, -344.8124)>
    Rotation: <Euler (x=-1.3871, y=-0.0817, z=-1.4703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-138.0600, -143.0600, -345.8617)>
    Rotation: <Euler (x=-1.3872, y=-0.0817, z=-1.4703), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-111.0543, -148.3022, -334.2367)>
    Rotation: <Euler (x=1.3469, y=-3.1400, z=0.0879), order='XYZ'>
    Matrix:
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      <Vector (-0.0877, 0.2210, -0.9713, -148.3022)>
      <Vector (0.0016, -0.9750, -0.2220, -334.2367)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-111.6455, -142.0966, -361.6129)>
    Rotation: <Euler (x=0.8482, y=-3.0749, z=-0.0170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-112.6353, -125.1722, -380.7456)>
    Rotation: <Euler (x=-1.0293, y=0.2046, z=3.1052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-111.2571, -129.8011, -388.1938)>
    Rotation: <Euler (x=0.0745, y=0.0366, z=-3.0300), order='XYZ'>
    Matrix:
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      <Vector (-0.1113, -0.9913, 0.0699, -129.8011)>
      <Vector (-0.0366, 0.0744, 0.9966, -388.1938)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-110.8377, -133.6383, -387.9060)>
    Rotation: <Euler (x=0.0745, y=0.0366, z=-3.0300), order='XYZ'>
    Matrix:
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      <Vector (-0.0366, 0.0744, 0.9966, -387.9060)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-124.6576, -148.4502, -335.0239)>
    Rotation: <Euler (x=-1.0203, y=0.1005, z=3.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-123.1209, -163.2503, -358.8265)>
    Rotation: <Euler (x=-1.3384, y=0.0561, z=3.1114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-121.9051, -169.1781, -383.6684)>
    Rotation: <Euler (x=-0.4520, y=-0.1280, z=2.9693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-123.7719, -177.0023, -387.5346)>
    Rotation: <Euler (x=0.1086, y=-0.0016, z=2.9081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-124.6535, -180.7125, -387.1187)>
    Rotation: <Euler (x=0.1086, y=-0.0016, z=2.9081), order='XYZ'>
    Matrix:
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Frame: 27
  Bone: mixamorig:Hips
    Location: <Vector (-139.5418, -154.7096, -295.4274)>
    Rotation: <Euler (x=1.5294, y=-0.0278, z=-0.0125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-139.6907, -154.1206, -289.8088)>
    Rotation: <Euler (x=1.4732, y=-0.0188, z=-0.0465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-139.7841, -153.4732, -283.2482)>
    Rotation: <Euler (x=1.4711, y=-0.0209, z=-0.0756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-139.8839, -152.7137, -275.7522)>
    Rotation: <Euler (x=1.4686, y=-0.0237, z=-0.1047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-139.9924, -151.8325, -267.3219)>
    Rotation: <Euler (x=1.4712, y=-0.0045, z=-0.0971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-140.0201, -151.9176, -263.0684)>
    Rotation: <Euler (x=1.2700, y=0.0902, z=-0.0776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-138.5014, -149.3601, -248.5190)>
    Rotation: <Euler (x=1.2700, y=0.0902, z=-0.0776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-136.0401, -152.2725, -268.3459)>
    Rotation: <Euler (x=-2.7164, y=0.0561, z=1.3001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-128.9492, -154.4351, -271.6965)>
    Rotation: <Euler (x=-1.9618, y=-0.0091, z=1.0311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-124.1656, -157.1587, -285.0474)>
    Rotation: <Euler (x=-1.9615, y=0.3235, z=0.8960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-122.4051, -164.3940, -298.6159)>
    Rotation: <Euler (x=-2.0144, y=0.2781, z=1.1708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-123.2233, -166.4267, -300.2012)>
    Rotation: <Euler (x=-1.9111, y=0.3803, z=0.8094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-123.3179, -167.5703, -302.0353)>
    Rotation: <Euler (x=-1.8173, y=0.1804, z=0.8520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-123.2069, -168.1987, -303.9710)>
    Rotation: <Euler (x=-1.8340, y=0.2342, z=0.8305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-123.0091, -168.6416, -305.6215)>
    Rotation: <Euler (x=-1.8340, y=0.2342, z=0.8305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-121.5710, -168.4839, -302.9744)>
    Rotation: <Euler (x=-1.8372, y=0.3438, z=1.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-121.4024, -169.1549, -304.4794)>
    Rotation: <Euler (x=-1.6802, y=0.3273, z=1.1386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-121.4573, -169.6971, -306.0095)>
    Rotation: <Euler (x=-1.6019, y=0.3119, z=1.1396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-121.5963, -170.1011, -307.3106)>
    Rotation: <Euler (x=-1.6019, y=0.3119, z=1.1396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-120.7591, -167.2944, -303.6130)>
    Rotation: <Euler (x=-1.8374, y=0.3433, z=1.1354), order='XYZ'>
    Matrix:
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      <Vector (-0.3366, -0.9084, -0.2481, -303.6130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-120.5825, -167.9961, -305.1861)>
    Rotation: <Euler (x=-1.6800, y=0.3251, z=1.1391), order='XYZ'>
    Matrix:
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      <Vector (0.8607, -0.3340, 0.3843, -167.9961)>
      <Vector (-0.3194, -0.9420, -0.1033, -305.1861)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-120.6378, -168.5427, -306.7285)>
    Rotation: <Euler (x=-1.6019, y=0.3152, z=1.1398), order='XYZ'>
    Matrix:
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      <Vector (0.8638, -0.2945, 0.4088, -168.5427)>
      <Vector (-0.3101, -0.9503, -0.0295, -306.7285)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-120.7847, -168.9697, -308.1038)>
    Rotation: <Euler (x=-1.6019, y=0.3152, z=1.1398), order='XYZ'>
    Matrix:
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      <Vector (0.8638, -0.2945, 0.4088, -168.9697)>
      <Vector (-0.3101, -0.9503, -0.0295, -308.1038)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-120.2074, -166.2480, -304.3223)>
    Rotation: <Euler (x=-1.8374, y=0.3441, z=1.1345), order='XYZ'>
    Matrix:
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      <Vector (0.8532, -0.4063, 0.3271, -166.2480)>
      <Vector (-0.3373, -0.9081, -0.2480, -304.3223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-120.0627, -166.8238, -305.6136)>
    Rotation: <Euler (x=-1.6802, y=0.3247, z=1.1386), order='XYZ'>
    Matrix:
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      <Vector (0.8606, -0.3337, 0.3848, -166.8238)>
      <Vector (-0.3191, -0.9421, -0.1035, -305.6136)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-120.1065, -167.2564, -306.8342)>
    Rotation: <Euler (x=-1.6020, y=0.3143, z=1.1392), order='XYZ'>
    Matrix:
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      <Vector (0.8638, -0.2937, 0.4093, -167.2564)>
      <Vector (-0.3091, -0.9505, -0.0297, -306.8342)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-120.2260, -167.6040, -307.9538)>
    Rotation: <Euler (x=-1.6020, y=0.3143, z=1.1392), order='XYZ'>
    Matrix:
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      <Vector (0.8638, -0.2937, 0.4093, -167.6040)>
      <Vector (-0.3091, -0.9506, -0.0297, -307.9538)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-120.1511, -164.7562, -303.8029)>
    Rotation: <Euler (x=-1.8410, y=0.2749, z=1.1508), order='XYZ'>
    Matrix:
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      <Vector (0.8788, -0.3477, 0.3268, -164.7562)>
      <Vector (-0.2714, -0.9275, -0.2569, -303.8029)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-119.9619, -165.2329, -305.0792)>
    Rotation: <Euler (x=-1.6813, y=0.3243, z=1.1350), order='XYZ'>
    Matrix:
      <Vector (0.4001, -0.0337, -0.9158, -119.9619)>
      <Vector (0.8593, -0.3337, 0.3877, -165.2329)>
      <Vector (-0.3186, -0.9421, -0.1045, -305.0792)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-119.9985, -165.5944, -306.0992)>
    Rotation: <Euler (x=-1.6031, y=0.3140, z=1.1357), order='XYZ'>
    Matrix:
      <Vector (0.4009, -0.1008, -0.9106, -119.9985)>
      <Vector (0.8625, -0.2936, 0.4122, -165.5944)>
      <Vector (-0.3089, -0.9506, -0.0308, -306.0992)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-120.0932, -165.8697, -306.9861)>
    Rotation: <Euler (x=-1.6031, y=0.3140, z=1.1357), order='XYZ'>
    Matrix:
      <Vector (0.4009, -0.1008, -0.9106, -120.0932)>
      <Vector (0.8625, -0.2936, 0.4122, -165.8697)>
      <Vector (-0.3089, -0.9506, -0.0308, -306.9861)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-143.9012, -151.4859, -268.5319)>
    Rotation: <Euler (x=-2.6451, y=-0.0814, z=-1.6864), order='XYZ'>
    Matrix:
      <Vector (-0.1149, -0.8778, 0.4650, -143.9012)>
      <Vector (-0.9900, 0.0629, -0.1259, -151.4859)>
      <Vector (0.0813, -0.4748, -0.8763, -268.5319)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-151.0428, -150.9740, -272.3946)>
    Rotation: <Euler (x=-1.8053, y=0.2336, z=-1.3034), order='XYZ'>
    Matrix:
      <Vector (0.2570, -0.2835, 0.9239, -151.0428)>
      <Vector (-0.9383, 0.1557, 0.3088, -150.9740)>
      <Vector (-0.2314, -0.9462, -0.2260, -272.3946)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-155.1393, -148.7242, -286.0654)>
    Rotation: <Euler (x=-1.7818, y=-0.0880, z=-1.2341), order='XYZ'>
    Matrix:
      <Vector (0.3291, -0.1693, 0.9290, -155.1393)>
      <Vector (-0.9402, -0.1503, 0.3056, -148.7242)>
      <Vector (0.0879, -0.9740, -0.2086, -286.0654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-157.7619, -151.0520, -301.1540)>
    Rotation: <Euler (x=-1.8320, y=-0.0570, z=-1.4907), order='XYZ'>
    Matrix:
      <Vector (0.0799, -0.2530, 0.9641, -157.7619)>
      <Vector (-0.9952, -0.0755, 0.0627, -151.0520)>
      <Vector (0.0569, -0.9645, -0.2579, -301.1540)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-157.4302, -152.5309, -302.9579)>
    Rotation: <Euler (x=-1.5414, y=-0.1817, z=-1.2456), order='XYZ'>
    Matrix:
      <Vector (0.3142, 0.0856, 0.9455, -157.4302)>
      <Vector (-0.9320, -0.1618, 0.3244, -152.5309)>
      <Vector (0.1807, -0.9831, 0.0289, -302.9579)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-157.2619, -152.8565, -304.8068)>
    Rotation: <Euler (x=-1.4726, y=0.1121, z=-1.2333), order='XYZ'>
    Matrix:
      <Vector (0.3290, 0.0557, 0.9427, -157.2619)>
      <Vector (-0.9377, 0.1375, 0.3192, -152.8565)>
      <Vector (-0.1118, -0.9889, 0.0975, -304.8068)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-157.0768, -152.7351, -306.9943)>
    Rotation: <Euler (x=-1.4980, y=-0.0545, z=-1.2473), order='XYZ'>
    Matrix:
      <Vector (0.3174, 0.0863, 0.9444, -157.0768)>
      <Vector (-0.9467, -0.0284, 0.3208, -152.7351)>
      <Vector (0.0545, -0.9959, 0.0727, -306.9943)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-156.9660, -152.5913, -309.0689)>
    Rotation: <Euler (x=-1.4980, y=-0.0545, z=-1.2473), order='XYZ'>
    Matrix:
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      <Vector (-0.9467, -0.0284, 0.3208, -152.5913)>
      <Vector (0.0545, -0.9959, 0.0727, -309.0689)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-159.0231, -153.5497, -306.7903)>
    Rotation: <Euler (x=-1.7213, y=-0.1299, z=-1.4698), order='XYZ'>
    Matrix:
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      <Vector (-0.9865, -0.1425, 0.0804, -153.5497)>
      <Vector (0.1295, -0.9804, -0.1487, -306.7903)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-159.2397, -153.7766, -308.3492)>
    Rotation: <Euler (x=-1.4935, y=-0.1029, z=-1.4707), order='XYZ'>
    Matrix:
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      <Vector (-0.9897, -0.0942, 0.1075, -153.7766)>
      <Vector (0.1028, -0.9917, 0.0768, -308.3492)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-159.1111, -153.9163, -309.8143)>
    Rotation: <Euler (x=-1.3798, y=-0.0907, z=-1.4690), order='XYZ'>
    Matrix:
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      <Vector (-0.9907, -0.0691, 0.1168, -153.9163)>
      <Vector (0.0905, -0.9778, 0.1890, -309.8143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-158.8644, -154.0018, -311.0341)>
    Rotation: <Euler (x=-1.3798, y=-0.0907, z=-1.4690), order='XYZ'>
    Matrix:
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      <Vector (-0.9907, -0.0691, 0.1168, -154.0018)>
      <Vector (0.0905, -0.9778, 0.1890, -311.0341)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-159.4223, -152.0950, -307.0396)>
    Rotation: <Euler (x=-1.7211, y=-0.1312, z=-1.4711), order='XYZ'>
    Matrix:
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      <Vector (-0.9865, -0.1436, 0.0789, -152.0950)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-159.6606, -152.3445, -308.7542)>
    Rotation: <Euler (x=-1.4934, y=-0.1028, z=-1.4722), order='XYZ'>
    Matrix:
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      <Vector (-0.9899, -0.0942, 0.1060, -152.3445)>
      <Vector (0.1026, -0.9917, 0.0770, -308.7542)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-159.5225, -152.4945, -310.3261)>
    Rotation: <Euler (x=-1.3797, y=-0.0891, z=-1.4703), order='XYZ'>
    Matrix:
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      <Vector (-0.9910, -0.0679, 0.1153, -152.4945)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-159.2392, -152.5926, -311.7270)>
    Rotation: <Euler (x=-1.3797, y=-0.0891, z=-1.4703), order='XYZ'>
    Matrix:
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      <Vector (-0.9910, -0.0679, 0.1153, -152.5926)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-159.4362, -150.7511, -307.1327)>
    Rotation: <Euler (x=-1.7207, y=-0.1321, z=-1.4741), order='XYZ'>
    Matrix:
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      <Vector (-0.9867, -0.1440, 0.0759, -150.7511)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-159.6333, -150.9576, -308.5515)>
    Rotation: <Euler (x=-1.4930, y=-0.1023, z=-1.4753), order='XYZ'>
    Matrix:
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      <Vector (-0.9902, -0.0940, 0.1029, -150.9576)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-159.5144, -151.0867, -309.9057)>
    Rotation: <Euler (x=-1.3795, y=-0.0882, z=-1.4733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-159.2696, -151.1715, -311.1160)>
    Rotation: <Euler (x=-1.3795, y=-0.0882, z=-1.4733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-159.1491, -149.5884, -306.3116)>
    Rotation: <Euler (x=-1.7217, y=-0.1300, z=-1.4667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-159.3428, -149.7914, -307.7061)>
    Rotation: <Euler (x=-1.4938, y=-0.1035, z=-1.4677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-159.2389, -149.9043, -308.8900)>
    Rotation: <Euler (x=-1.3801, y=-0.0901, z=-1.4659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-159.0271, -149.9777, -309.9371)>
    Rotation: <Euler (x=-1.3801, y=-0.0901, z=-1.4659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-132.6472, -155.0075, -298.3681)>
    Rotation: <Euler (x=1.3579, y=-3.1149, z=0.0664), order='XYZ'>
    Matrix:
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      <Vector (-0.0663, 0.2091, -0.9757, -155.0075)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-133.7712, -149.1378, -325.8016)>
    Rotation: <Euler (x=0.8000, y=-3.1161, z=-0.0013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-134.2149, -131.3280, -344.1343)>
    Rotation: <Euler (x=-1.3538, y=0.2147, z=3.0729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-132.5035, -133.3611, -352.6042)>
    Rotation: <Euler (x=0.0732, y=0.0151, z=-3.0031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-131.9749, -137.1851, -352.3212)>
    Rotation: <Euler (x=0.0732, y=0.0151, z=-3.0031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-146.2674, -154.8146, -298.7478)>
    Rotation: <Euler (x=-1.0050, y=0.0820, z=3.1172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-144.6935, -169.9048, -322.3651)>
    Rotation: <Euler (x=-1.4346, y=0.0594, z=3.1251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-143.2478, -173.3999, -347.6521)>
    Rotation: <Euler (x=-0.5502, y=-0.1406, z=3.0020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-144.9541, -180.8423, -352.2727)>
    Rotation: <Euler (x=0.0123, y=-0.0207, z=2.9288), order='XYZ'>
    Matrix:
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      <Vector (0.0207, 0.0123, 0.9997, -352.2727)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-145.7634, -184.5917, -352.2253)>
    Rotation: <Euler (x=0.0123, y=-0.0207, z=2.9288), order='XYZ'>
    Matrix:
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      <Vector (0.2112, -0.9774, 0.0077, -184.5917)>
      <Vector (0.0207, 0.0123, 0.9997, -352.2253)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 28
  Bone: mixamorig:Hips
    Location: <Vector (-156.7578, -168.6675, -255.4210)>
    Rotation: <Euler (x=1.5187, y=-0.0066, z=-0.0434), order='XYZ'>
    Matrix:
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      <Vector (-0.0434, 0.0523, -0.9977, -168.6675)>
      <Vector (0.0066, 0.9986, 0.0521, -255.4210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-156.7669, -168.0192, -249.8070)>
    Rotation: <Euler (x=1.4643, y=-0.0108, z=-0.0669), order='XYZ'>
    Matrix:
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      <Vector (-0.0668, 0.1068, -0.9920, -168.0192)>
      <Vector (0.0108, 0.9943, 0.1063, -249.8070)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-156.7905, -167.3154, -243.2516)>
    Rotation: <Euler (x=1.4644, y=-0.0204, z=-0.0896), order='XYZ'>
    Matrix:
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      <Vector (-0.0895, 0.1076, -0.9902, -167.3154)>
      <Vector (0.0204, 0.9941, 0.1062, -243.2516)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-156.8712, -166.5048, -235.7607)>
    Rotation: <Euler (x=1.4644, y=-0.0305, z=-0.1122), order='XYZ'>
    Matrix:
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      <Vector (-0.1119, 0.1090, -0.9877, -166.5048)>
      <Vector (0.0305, 0.9939, 0.1062, -235.7607)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-157.0257, -165.5812, -227.3357)>
    Rotation: <Euler (x=1.4619, y=-0.0150, z=-0.1044), order='XYZ'>
    Matrix:
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      <Vector (-0.1042, 0.1097, -0.9885, -165.5812)>
      <Vector (0.0150, 0.9940, 0.1087, -227.3357)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-157.0943, -165.6223, -223.0820)>
    Rotation: <Euler (x=1.2588, y=0.0752, z=-0.0816), order='XYZ'>
    Matrix:
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      <Vector (-0.0813, 0.3001, -0.9505, -165.6223)>
      <Vector (-0.0751, 0.9490, 0.3060, -223.0820)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-155.7720, -162.8907, -208.5450)>
    Rotation: <Euler (x=1.2588, y=0.0752, z=-0.0816), order='XYZ'>
    Matrix:
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      <Vector (-0.0813, 0.3001, -0.9505, -162.8907)>
      <Vector (-0.0751, 0.9490, 0.3060, -208.5450)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-153.0706, -166.0562, -228.3327)>
    Rotation: <Euler (x=-2.7280, y=0.0603, z=1.2930), order='XYZ'>
    Matrix:
      <Vector (0.2738, 0.8739, -0.4016, -153.0706)>
      <Vector (0.9599, -0.2744, 0.0572, -166.0562)>
      <Vector (-0.0602, -0.4012, -0.9140, -228.3327)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (-145.9607, -168.2886, -231.5963)>
    Rotation: <Euler (x=-1.9258, y=-0.0145, z=1.0167), order='XYZ'>
    Matrix:
      <Vector (0.5261, 0.3028, -0.7947, -145.9607)>
      <Vector (0.8503, -0.1713, 0.4977, -168.2886)>
      <Vector (0.0145, -0.9375, -0.3476, -231.5963)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (-141.5882, -170.7630, -245.1353)>
    Rotation: <Euler (x=-1.9198, y=0.2383, z=0.9264), order='XYZ'>
    Matrix:
      <Vector (0.5837, 0.1402, -0.7998, -141.5882)>
      <Vector (0.7769, -0.3828, 0.4999, -170.7630)>
      <Vector (-0.2361, -0.9132, -0.3323, -245.1353)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (-139.4188, -176.6873, -259.2686)>
    Rotation: <Euler (x=-1.9719, y=0.1537, z=1.1497), order='XYZ'>
    Matrix:
      <Vector (0.4040, 0.2987, -0.8646, -139.4188)>
      <Vector (0.9019, -0.2882, 0.3218, -176.6873)>
      <Vector (-0.1531, -0.9098, -0.3858, -259.2686)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-140.2750, -178.4703, -261.1130)>
    Rotation: <Euler (x=-1.8246, y=0.2778, z=0.8072), order='XYZ'>
    Matrix:
      <Vector (0.6650, -0.0022, -0.7468, -140.2750)>
      <Vector (0.6947, -0.3654, 0.6196, -178.4703)>
      <Vector (-0.2743, -0.9308, -0.2415, -261.1130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-140.3785, -179.3623, -263.0815)>
    Rotation: <Euler (x=-1.7383, y=0.0753, z=0.8319), order='XYZ'>
    Matrix:
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      <Vector (0.7371, -0.1671, 0.6548, -179.3623)>
      <Vector (-0.0752, -0.9832, -0.1663, -263.0815)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-140.2601, -179.7367, -265.0814)>
    Rotation: <Euler (x=-1.7523, y=0.1305, z=0.8151), order='XYZ'>
    Matrix:
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      <Vector (0.7216, -0.2170, 0.6574, -179.7367)>
      <Vector (-0.1302, -0.9752, -0.1790, -265.0814)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-140.0533, -179.9671, -266.7735)>
    Rotation: <Euler (x=-1.7523, y=0.1305, z=0.8151), order='XYZ'>
    Matrix:
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      <Vector (0.7216, -0.2170, 0.6574, -179.9671)>
      <Vector (-0.1302, -0.9752, -0.1790, -266.7735)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-138.6468, -180.1994, -264.1150)>
    Rotation: <Euler (x=-1.7896, y=0.2209, z=1.1182), order='XYZ'>
    Matrix:
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      <Vector (0.8774, -0.2872, 0.3842, -180.1994)>
      <Vector (-0.2191, -0.9525, -0.2118, -264.1150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-138.4778, -180.6740, -265.6930)>
    Rotation: <Euler (x=-1.6332, y=0.2042, z=1.1208), order='XYZ'>
    Matrix:
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      <Vector (0.8817, -0.2094, 0.4228, -180.6740)>
      <Vector (-0.2028, -0.9773, -0.0610, -265.6930)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-138.5281, -181.0107, -267.2812)>
    Rotation: <Euler (x=-1.5552, y=0.1889, z=1.1209), order='XYZ'>
    Matrix:
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      <Vector (0.8845, -0.1623, 0.4374, -181.0107)>
      <Vector (-0.1877, -0.9821, 0.0153, -267.2812)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-138.6613, -181.2375, -268.6251)>
    Rotation: <Euler (x=-1.5552, y=0.1889, z=1.1209), order='XYZ'>
    Matrix:
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      <Vector (0.8845, -0.1622, 0.4374, -181.2375)>
      <Vector (-0.1877, -0.9821, 0.0153, -268.6251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-137.7918, -178.9626, -264.5854)>
    Rotation: <Euler (x=-1.7898, y=0.2204, z=1.1184), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-137.6148, -179.4589, -266.2348)>
    Rotation: <Euler (x=-1.6331, y=0.2020, z=1.1211), order='XYZ'>
    Matrix:
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      <Vector (0.8823, -0.2074, 0.4226, -179.4589)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-137.6654, -179.7983, -267.8357)>
    Rotation: <Euler (x=-1.5551, y=0.1922, z=1.1213), order='XYZ'>
    Matrix:
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      <Vector (0.8841, -0.1652, 0.4372, -179.7983)>
      <Vector (-0.1910, -0.9815, 0.0154, -267.8357)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-137.8063, -180.0381, -269.2563)>
    Rotation: <Euler (x=-1.5551, y=0.1922, z=1.1213), order='XYZ'>
    Matrix:
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      <Vector (0.8841, -0.1652, 0.4372, -180.0381)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-137.2001, -177.8504, -265.1469)>
    Rotation: <Euler (x=-1.7897, y=0.2212, z=1.1176), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-137.0551, -178.2576, -266.5009)>
    Rotation: <Euler (x=-1.6332, y=0.2017, z=1.1206), order='XYZ'>
    Matrix:
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      <Vector (0.8821, -0.2072, 0.4231, -178.2576)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-137.0952, -178.5262, -267.7678)>
    Rotation: <Euler (x=-1.5552, y=0.1913, z=1.1207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-137.2099, -178.7214, -268.9242)>
    Rotation: <Euler (x=-1.5552, y=0.1913, z=1.1207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-137.1070, -176.4413, -264.4369)>
    Rotation: <Euler (x=-1.7959, y=0.1514, z=1.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-136.9148, -176.7536, -265.7626)>
    Rotation: <Euler (x=-1.6339, y=0.2014, z=1.1171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-136.9483, -176.9781, -266.8214)>
    Rotation: <Euler (x=-1.5559, y=0.1911, z=1.1173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-137.0392, -177.1327, -267.7374)>
    Rotation: <Euler (x=-1.5559, y=0.1911, z=1.1173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-160.9241, -165.2110, -228.5719)>
    Rotation: <Euler (x=-2.6329, y=-0.0851, z=-1.6915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-168.0185, -164.6895, -232.5195)>
    Rotation: <Euler (x=-1.8051, y=0.2168, z=-1.2869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-172.0851, -162.7273, -246.2434)>
    Rotation: <Euler (x=-1.7821, y=-0.1251, z=-1.2132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-174.4671, -165.6352, -261.2711)>
    Rotation: <Euler (x=-1.8227, y=-0.0867, z=-1.4712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-174.0838, -167.1582, -263.0274)>
    Rotation: <Euler (x=-1.5396, y=-0.2129, z=-1.2258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-173.8864, -167.5333, -264.8640)>
    Rotation: <Euler (x=-1.4712, y=0.0809, z=-1.2130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-173.6771, -167.4711, -267.0518)>
    Rotation: <Euler (x=-1.4961, y=-0.0856, z=-1.2273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-173.5438, -167.3847, -269.1283)>
    Rotation: <Euler (x=-1.4961, y=-0.0856, z=-1.2273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-175.6090, -168.3189, -266.8470)>
    Rotation: <Euler (x=-1.7125, y=-0.1599, z=-1.4508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-175.8020, -168.5948, -268.4012)>
    Rotation: <Euler (x=-1.4847, y=-0.1329, z=-1.4515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-175.6526, -168.7739, -269.8600)>
    Rotation: <Euler (x=-1.3711, y=-0.1206, z=-1.4498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-175.3894, -168.8893, -271.0738)>
    Rotation: <Euler (x=-1.3711, y=-0.1206, z=-1.4498), order='XYZ'>
    Matrix:
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      <Vector (-0.9855, -0.0932, 0.1420, -168.8893)>
      <Vector (0.1204, -0.9730, 0.1969, -271.0738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-176.0342, -166.8804, -267.1430)>
    Rotation: <Euler (x=-1.7123, y=-0.1611, z=-1.4522), order='XYZ'>
    Matrix:
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      <Vector (-0.9801, -0.1744, 0.0947, -166.8804)>
      <Vector (0.1604, -0.9772, -0.1392, -267.1430)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-176.2464, -167.1839, -268.8522)>
    Rotation: <Euler (x=-1.4845, y=-0.1327, z=-1.4531), order='XYZ'>
    Matrix:
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      <Vector (-0.9843, -0.1208, 0.1283, -167.1839)>
      <Vector (0.1323, -0.9875, 0.0854, -268.8522)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-176.0862, -167.3761, -270.4175)>
    Rotation: <Euler (x=-1.3710, y=-0.1191, z=-1.4510), order='XYZ'>
    Matrix:
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      <Vector (-0.9858, -0.0919, 0.1405, -167.3761)>
      <Vector (0.1188, -0.9732, 0.1971, -270.4175)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-175.7838, -167.5086, -271.8116)>
    Rotation: <Euler (x=-1.3710, y=-0.1191, z=-1.4510), order='XYZ'>
    Matrix:
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      <Vector (-0.9858, -0.0919, 0.1405, -167.5086)>
      <Vector (0.1188, -0.9732, 0.1971, -271.8116)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-176.0738, -165.5403, -267.2751)>
    Rotation: <Euler (x=-1.7118, y=-0.1620, z=-1.4552), order='XYZ'>
    Matrix:
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      <Vector (-0.9803, -0.1749, 0.0917, -165.5403)>
      <Vector (0.1613, -0.9771, -0.1387, -267.2751)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-176.2494, -165.7914, -268.6895)>
    Rotation: <Euler (x=-1.4841, y=-0.1323, z=-1.4562), order='XYZ'>
    Matrix:
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      <Vector (-0.9848, -0.1206, 0.1253, -165.7914)>
      <Vector (0.1319, -0.9875, 0.0858, -268.6895)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-176.1114, -165.9570, -270.0379)>
    Rotation: <Euler (x=-1.3706, y=-0.1182, z=-1.4540), order='XYZ'>
    Matrix:
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      <Vector (-0.9863, -0.0916, 0.1375, -165.9570)>
      <Vector (0.1179, -0.9732, 0.1974, -270.0379)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-175.8502, -166.0715, -271.2423)>
    Rotation: <Euler (x=-1.3706, y=-0.1182, z=-1.4540), order='XYZ'>
    Matrix:
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      <Vector (-0.9863, -0.0916, 0.1375, -166.0715)>
      <Vector (0.1179, -0.9732, 0.1974, -271.2423)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-175.8201, -164.3489, -266.4847)>
    Rotation: <Euler (x=-1.7130, y=-0.1600, z=-1.4477), order='XYZ'>
    Matrix:
      <Vector (0.1212, -0.1213, 0.9852, -175.8201)>
      <Vector (-0.9798, -0.1739, 0.0991, -164.3489)>
      <Vector (0.1593, -0.9773, -0.1399, -266.4847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-175.9927, -164.5958, -267.8749)>
    Rotation: <Euler (x=-1.4851, y=-0.1335, z=-1.4485), order='XYZ'>
    Matrix:
      <Vector (0.1209, 0.1011, 0.9875, -175.9927)>
      <Vector (-0.9837, -0.1212, 0.1328, -164.5958)>
      <Vector (0.1331, -0.9875, 0.0848, -267.8749)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-175.8720, -164.7405, -269.0538)>
    Rotation: <Euler (x=-1.3715, y=-0.1201, z=-1.4466), order='XYZ'>
    Matrix:
      <Vector (0.1230, 0.2110, 0.9697, -175.8720)>
      <Vector (-0.9851, -0.0920, 0.1450, -164.7405)>
      <Vector (0.1198, -0.9731, 0.1965, -269.0538)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-175.6460, -164.8396, -270.0958)>
    Rotation: <Euler (x=-1.3715, y=-0.1201, z=-1.4466), order='XYZ'>
    Matrix:
      <Vector (0.1230, 0.2110, 0.9697, -175.6460)>
      <Vector (-0.9851, -0.0920, 0.1450, -164.8396)>
      <Vector (0.1198, -0.9731, 0.1965, -270.0958)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-149.9409, -169.2094, -258.5047)>
    Rotation: <Euler (x=1.3871, y=-3.1054, z=0.0473), order='XYZ'>
    Matrix:
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      <Vector (-0.0472, 0.1808, -0.9824, -169.2094)>
      <Vector (0.0361, -0.9825, -0.1826, -258.5047)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (-151.1798, -164.1326, -286.0910)>
    Rotation: <Euler (x=0.7547, y=3.1374, z=0.0261), order='XYZ'>
    Matrix:
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      <Vector (-0.0261, 0.7283, -0.6848, -164.1326)>
      <Vector (-0.0041, -0.6851, -0.7285, -286.0910)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (-151.5926, -145.5153, -303.6039)>
    Rotation: <Euler (x=1.4602, y=2.9347, z=-0.0881), order='XYZ'>
    Matrix:
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      <Vector (0.0862, 0.0920, -0.9920, -145.5153)>
      <Vector (-0.2054, -0.9727, -0.1080, -303.6039)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (-149.7008, -144.6988, -312.2385)>
    Rotation: <Euler (x=-0.1289, y=0.0489, z=-2.9609), order='XYZ'>
    Matrix:
      <Vector (-0.9825, 0.1844, -0.0246, -149.7008)>
      <Vector (-0.1795, -0.9744, -0.1352, -144.6988)>
      <Vector (-0.0489, -0.1284, 0.9905, -312.2385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-148.9870, -148.4706, -312.7354)>
    Rotation: <Euler (x=-0.1289, y=0.0489, z=-2.9609), order='XYZ'>
    Matrix:
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      <Vector (-0.1795, -0.9744, -0.1352, -148.4706)>
      <Vector (-0.0489, -0.1284, 0.9905, -312.7354)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-163.5536, -168.5947, -258.5962)>
    Rotation: <Euler (x=-1.0170, y=0.0539, z=3.1280), order='XYZ'>
    Matrix:
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      <Vector (0.0135, -0.5265, -0.8501, -168.5947)>
      <Vector (-0.0539, -0.8493, 0.5251, -258.5962)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-162.4667, -183.3730, -282.4371)>
    Rotation: <Euler (x=1.6188, y=3.0579, z=-0.0163), order='XYZ'>
    Matrix:
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      <Vector (-0.0836, -0.9954, 0.0478, -282.4371)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-160.3525, -184.6340, -307.8866)>
    Rotation: <Euler (x=-0.5772, y=-0.1407, z=3.0103), order='XYZ'>
    Matrix:
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      <Vector (0.1296, -0.8207, -0.5564, -184.6340)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-162.0088, -191.9589, -312.7089)>
    Rotation: <Euler (x=-0.0043, y=-0.0237, z=2.9338), order='XYZ'>
    Matrix:
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      <Vector (0.2063, -0.9785, -0.0091, -191.9589)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-162.8006, -195.7123, -312.7253)>
    Rotation: <Euler (x=-0.0043, y=-0.0237, z=2.9338), order='XYZ'>
    Matrix:
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      <Vector (0.2063, -0.9785, -0.0091, -195.7123)>
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Frame: 29
  Bone: mixamorig:Hips
    Location: <Vector (-180.0444, -179.8642, -198.0275)>
    Rotation: <Euler (x=1.5116, y=0.0046, z=-0.0672), order='XYZ'>
    Matrix:
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      <Vector (-0.0671, 0.0587, -0.9960, -179.8642)>
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  Bone: mixamorig:Spine
    Location: <Vector (-179.9726, -179.1805, -192.4181)>
    Rotation: <Euler (x=1.4573, y=-0.0032, z=-0.0796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-179.9341, -178.4343, -185.8674)>
    Rotation: <Euler (x=1.4576, y=-0.0175, z=-0.0950), order='XYZ'>
    Matrix:
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      <Vector (-0.0949, 0.1141, -0.9889, -178.4343)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-179.9839, -177.5747, -178.3818)>
    Rotation: <Euler (x=1.4579, y=-0.0322, z=-0.1102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-180.1480, -176.5957, -169.9632)>
    Rotation: <Euler (x=1.4519, y=-0.0184, z=-0.1035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-180.2266, -176.5933, -165.7095)>
    Rotation: <Euler (x=1.2496, y=0.0655, z=-0.0857), order='XYZ'>
    Matrix:
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      <Vector (-0.0854, 0.3092, -0.9472, -176.5933)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-179.0235, -173.7214, -151.1892)>
    Rotation: <Euler (x=1.2496, y=0.0655, z=-0.0857), order='XYZ'>
    Matrix:
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      <Vector (-0.0854, 0.3092, -0.9472, -173.7214)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-176.1911, -177.0702, -170.9533)>
    Rotation: <Euler (x=-2.7326, y=0.0669, z=1.2954), order='XYZ'>
    Matrix:
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      <Vector (0.9602, -0.2751, 0.0491, -177.0702)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-169.0668, -179.3080, -174.1815)>
    Rotation: <Euler (x=-1.8950, y=-0.0149, z=1.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-165.0599, -181.5762, -187.8690)>
    Rotation: <Euler (x=-1.8879, y=0.1627, z=0.9552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-162.4955, -186.3086, -202.3804)>
    Rotation: <Euler (x=-1.9597, y=0.0366, z=1.1213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-163.3258, -187.8489, -204.4425)>
    Rotation: <Euler (x=-1.7731, y=0.1713, z=0.7891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-163.3750, -188.5141, -206.5007)>
    Rotation: <Euler (x=-1.6901, y=-0.0322, z=0.8033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-163.1871, -188.6688, -208.5243)>
    Rotation: <Euler (x=-1.7023, y=0.0238, z=0.7894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-162.9193, -188.7172, -210.2228)>
    Rotation: <Euler (x=-1.7023, y=0.0238, z=0.7894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-161.6269, -189.2862, -207.5571)>
    Rotation: <Euler (x=-1.7736, y=0.1042, z=1.0912), order='XYZ'>
    Matrix:
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      <Vector (0.8824, -0.1833, 0.4334, -189.2862)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-161.4081, -189.5885, -209.1710)>
    Rotation: <Euler (x=-1.6175, y=0.0875, z=1.0935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-161.4041, -189.7458, -210.7876)>
    Rotation: <Euler (x=-1.5396, y=0.0721, z=1.0934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-161.4898, -189.8185, -212.1525)>
    Rotation: <Euler (x=-1.5396, y=0.0721, z=1.0934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-160.7204, -188.0327, -207.8548)>
    Rotation: <Euler (x=-1.7738, y=0.1036, z=1.0914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-160.4913, -188.3490, -209.5418)>
    Rotation: <Euler (x=-1.6175, y=0.0853, z=1.0937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-160.4872, -188.5076, -211.1714)>
    Rotation: <Euler (x=-1.5395, y=0.0754, z=1.0938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-160.5778, -188.5843, -212.6140)>
    Rotation: <Euler (x=-1.5395, y=0.0754, z=1.0938), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-160.0765, -186.8845, -208.2666)>
    Rotation: <Euler (x=-1.7736, y=0.1045, z=1.0906), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-159.8888, -187.1439, -209.6514)>
    Rotation: <Euler (x=-1.6175, y=0.0849, z=1.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-159.8856, -187.2694, -210.9409)>
    Rotation: <Euler (x=-1.5396, y=0.0745, z=1.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-159.9593, -187.3319, -212.1153)>
    Rotation: <Euler (x=-1.5396, y=0.0745, z=1.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-159.9734, -185.5661, -207.4008)>
    Rotation: <Euler (x=-1.7814, y=0.0345, z=1.1019), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-159.7370, -185.7358, -208.7451)>
    Rotation: <Euler (x=-1.6178, y=0.0847, z=1.0898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-159.7343, -185.8407, -209.8229)>
    Rotation: <Euler (x=-1.5398, y=0.0744, z=1.0898), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-159.7928, -185.8902, -210.7532)>
    Rotation: <Euler (x=-1.5398, y=0.0744, z=1.0898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-184.0460, -176.2408, -171.2054)>
    Rotation: <Euler (x=-2.6269, y=-0.0913, z=-1.6889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-191.1210, -175.7690, -175.1936)>
    Rotation: <Euler (x=-1.8120, y=0.1998, z=-1.2631), order='XYZ'>
    Matrix:
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      <Vector (-0.1984, -0.9517, -0.2341, -175.1936)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-195.2535, -174.1611, -188.9440)>
    Rotation: <Euler (x=-1.7896, y=-0.1660, z=-1.1813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-197.4159, -177.7495, -203.8574)>
    Rotation: <Euler (x=-1.8230, y=-0.1267, z=-1.4346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-196.9685, -179.3259, -205.5503)>
    Rotation: <Euler (x=-1.5499, y=-0.2516, z=-1.1869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-196.7482, -179.7660, -207.3697)>
    Rotation: <Euler (x=-1.4816, y=0.0423, z=-1.1772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-196.5300, -179.7829, -209.5575)>
    Rotation: <Euler (x=-1.5061, y=-0.1244, z=-1.1898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-196.3892, -179.7741, -211.6353)>
    Rotation: <Euler (x=-1.5061, y=-0.1244, z=-1.1898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-198.4308, -180.6920, -209.3263)>
    Rotation: <Euler (x=-1.7136, y=-0.1998, z=-1.4142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-198.6056, -181.0361, -210.8689)>
    Rotation: <Euler (x=-1.4858, y=-0.1729, z=-1.4149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-198.4424, -181.2673, -212.3189)>
    Rotation: <Euler (x=-1.3723, y=-0.1606, z=-1.4131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-198.1688, -181.4211, -213.5262)>
    Rotation: <Euler (x=-1.3723, y=-0.1606, z=-1.4131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-198.9065, -179.2829, -209.6808)>
    Rotation: <Euler (x=-1.7134, y=-0.2011, z=-1.4155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-199.0988, -179.6614, -211.3774)>
    Rotation: <Euler (x=-1.4856, y=-0.1727, z=-1.4164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-198.9236, -179.9094, -212.9332)>
    Rotation: <Euler (x=-1.3721, y=-0.1590, z=-1.4144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-198.6095, -180.0860, -214.3197)>
    Rotation: <Euler (x=-1.3721, y=-0.1590, z=-1.4144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-198.9941, -177.9514, -209.8662)>
    Rotation: <Euler (x=-1.7127, y=-0.2020, z=-1.4186), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-199.1532, -178.2646, -211.2702)>
    Rotation: <Euler (x=-1.4850, y=-0.1722, z=-1.4196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-199.0023, -178.4783, -212.6104)>
    Rotation: <Euler (x=-1.3716, y=-0.1582, z=-1.4174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-198.7309, -178.6308, -213.8083)>
    Rotation: <Euler (x=-1.3716, y=-0.1582, z=-1.4174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-198.7880, -176.7211, -209.1230)>
    Rotation: <Euler (x=-1.7142, y=-0.2000, z=-1.4110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-198.9443, -177.0290, -210.5029)>
    Rotation: <Euler (x=-1.4863, y=-0.1734, z=-1.4119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-198.8124, -177.2158, -211.6746)>
    Rotation: <Euler (x=-1.3728, y=-0.1601, z=-1.4099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-198.5776, -177.3478, -212.7110)>
    Rotation: <Euler (x=-1.3728, y=-0.1601, z=-1.4099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-173.2786, -180.5876, -201.1857)>
    Rotation: <Euler (x=1.4810, y=-3.1125, z=0.0480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-174.2108, -178.1106, -229.1376)>
    Rotation: <Euler (x=0.6689, y=3.0954, z=0.0615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-174.7134, -158.0493, -244.9732)>
    Rotation: <Euler (x=1.2438, y=2.9376, z=-0.0482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-172.8751, -155.2833, -253.2056)>
    Rotation: <Euler (x=-0.5645, y=0.1804, z=-2.9360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-171.8440, -158.4089, -255.2428)>
    Rotation: <Euler (x=-0.5645, y=0.1804, z=-2.9360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-186.8730, -179.6497, -201.1246)>
    Rotation: <Euler (x=-1.0637, y=0.0441, z=3.1123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-186.1902, -193.3074, -225.6394)>
    Rotation: <Euler (x=1.5569, y=3.0317, z=-0.0190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-183.3789, -193.0043, -251.0508)>
    Rotation: <Euler (x=-0.5791, y=-0.1386, z=3.0119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-185.0143, -200.3240, -255.8881)>
    Rotation: <Euler (x=-0.0046, y=-0.0237, z=2.9353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-185.8007, -204.0785, -255.9058)>
    Rotation: <Euler (x=-0.0046, y=-0.0237, z=2.9353), order='XYZ'>
    Matrix:
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Frame: 30
  Bone: mixamorig:Hips
    Location: <Vector (-205.3381, -165.8529, -135.3156)>
    Rotation: <Euler (x=1.5169, y=0.0067, z=-0.0731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-205.2526, -165.2003, -129.7027)>
    Rotation: <Euler (x=1.4617, y=0.0016, z=-0.0748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-205.1887, -164.4852, -123.1488)>
    Rotation: <Euler (x=1.4613, y=-0.0145, z=-0.0828), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-205.2290, -163.6559, -115.6596)>
    Rotation: <Euler (x=1.4609, y=-0.0308, z=-0.0905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-205.4037, -162.7065, -107.2378)>
    Rotation: <Euler (x=1.4542, y=-0.0171, z=-0.0858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-205.4774, -162.7157, -102.9840)>
    Rotation: <Euler (x=1.2532, y=0.0611, z=-0.0784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-204.3635, -159.8816, -88.4492)>
    Rotation: <Euler (x=1.2532, y=0.0611, z=-0.0784), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-201.4391, -163.0993, -108.2334)>
    Rotation: <Euler (x=-2.7297, y=0.0639, z=1.3155), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-194.2782, -165.1830, -111.4835)>
    Rotation: <Euler (x=-1.8687, y=-0.0215, z=1.0361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-190.4799, -167.0869, -125.2856)>
    Rotation: <Euler (x=-1.8623, y=0.1023, z=1.0014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-187.5495, -170.7607, -140.0324)>
    Rotation: <Euler (x=-1.9627, y=-0.0589, z=1.1207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-188.2858, -172.1192, -142.2520)>
    Rotation: <Euler (x=-1.7448, y=0.0799, z=0.7920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-188.2431, -172.6079, -144.3593)>
    Rotation: <Euler (x=-1.6630, y=-0.1239, z=0.8006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-187.9656, -172.5914, -146.3783)>
    Rotation: <Euler (x=-1.6741, y=-0.0675, z=0.7881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-187.6229, -172.4967, -148.0614)>
    Rotation: <Euler (x=-1.6741, y=-0.0675, z=0.7881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-186.4490, -173.2923, -145.3989)>
    Rotation: <Euler (x=-1.7738, y=0.0086, z=1.0905), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-186.1587, -173.4576, -147.0213)>
    Rotation: <Euler (x=-1.6179, y=-0.0081, z=1.0928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-186.0829, -173.4777, -148.6436)>
    Rotation: <Euler (x=-1.5400, y=-0.0235, z=1.0928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-186.1080, -173.4345, -150.0122)>
    Rotation: <Euler (x=-1.5400, y=-0.0235, z=1.0928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-185.5318, -172.0203, -145.5491)>
    Rotation: <Euler (x=-1.7741, y=0.0081, z=1.0907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-185.2278, -172.1934, -147.2450)>
    Rotation: <Euler (x=-1.6179, y=-0.0103, z=1.0931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-185.1515, -172.2137, -148.8804)>
    Rotation: <Euler (x=-1.5400, y=-0.0201, z=1.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-185.1780, -172.1680, -150.3270)>
    Rotation: <Euler (x=-1.5400, y=-0.0201, z=1.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-184.8717, -170.8430, -145.8335)>
    Rotation: <Euler (x=-1.7738, y=0.0090, z=1.0900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-184.6226, -170.9849, -147.2256)>
    Rotation: <Euler (x=-1.6179, y=-0.0106, z=1.0926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-184.5622, -171.0010, -148.5197)>
    Rotation: <Euler (x=-1.5400, y=-0.0211, z=1.0926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-184.5838, -170.9638, -149.6973)>
    Rotation: <Euler (x=-1.5400, y=-0.0211, z=1.0926), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-184.8086, -169.6028, -144.8556)>
    Rotation: <Euler (x=-1.7826, y=-0.0611, z=1.1013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-184.5128, -169.6589, -146.1976)>
    Rotation: <Euler (x=-1.6179, y=-0.0108, z=1.0892), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-184.4623, -169.6723, -147.2793)>
    Rotation: <Euler (x=-1.5399, y=-0.0211, z=1.0892), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-184.4794, -169.6429, -148.2121)>
    Rotation: <Euler (x=-1.5399, y=-0.0212, z=1.0892), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-209.3092, -162.4250, -108.4751)>
    Rotation: <Euler (x=-2.6271, y=-0.0882, z=-1.6705), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-216.3914, -162.0709, -112.4629)>
    Rotation: <Euler (x=-1.8227, y=0.1945, z=-1.2256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-220.6950, -160.7446, -126.1907)>
    Rotation: <Euler (x=-1.8003, y=-0.1971, z=-1.1336), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-222.6359, -164.9129, -140.9832)>
    Rotation: <Euler (x=-1.8374, y=-0.1657, z=-1.3831), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-222.1225, -166.5334, -142.6148)>
    Rotation: <Euler (x=-1.5742, y=-0.2858, z=-1.1310), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-221.8931, -167.0362, -144.4168)>
    Rotation: <Euler (x=-1.5054, y=0.0083, z=-1.1284), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-221.6892, -167.1318, -146.6039)>
    Rotation: <Euler (x=-1.5297, y=-0.1587, z=-1.1370), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-221.5633, -167.2011, -148.6814)>
    Rotation: <Euler (x=-1.5297, y=-0.1587, z=-1.1370), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-223.5412, -168.1231, -146.3192)>
    Rotation: <Euler (x=-1.7291, y=-0.2385, z=-1.3614), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-223.7092, -168.5383, -147.8450)>
    Rotation: <Euler (x=-1.5012, y=-0.2115, z=-1.3626), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-223.5446, -168.8203, -149.2858)>
    Rotation: <Euler (x=-1.3877, y=-0.1992, z=-1.3610), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-223.2721, -169.0096, -150.4883)>
    Rotation: <Euler (x=-1.3877, y=-0.1992, z=-1.3610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-224.0884, -166.7548, -146.7263)>
    Rotation: <Euler (x=-1.7288, y=-0.2397, z=-1.3628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-224.2733, -167.2114, -148.4044)>
    Rotation: <Euler (x=-1.5009, y=-0.2114, z=-1.3641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-224.0967, -167.5140, -149.9503)>
    Rotation: <Euler (x=-1.3874, y=-0.1977, z=-1.3623), order='XYZ'>
    Matrix:
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      <Vector (-0.9593, -0.1512, 0.2386, -167.5140)>
      <Vector (0.1964, -0.9641, 0.1788, -149.9503)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-223.7836, -167.7314, -151.3313)>
    Rotation: <Euler (x=-1.3874, y=-0.1977, z=-1.3623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-224.2431, -165.4379, -146.9648)>
    Rotation: <Euler (x=-1.7281, y=-0.2407, z=-1.3658), order='XYZ'>
    Matrix:
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      <Vector (-0.9508, -0.2624, 0.1645, -165.4379)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-224.3961, -165.8158, -148.3535)>
    Rotation: <Euler (x=-1.5002, y=-0.2110, z=-1.3673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-224.2440, -166.0764, -149.6852)>
    Rotation: <Euler (x=-1.3868, y=-0.1969, z=-1.3653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-223.9736, -166.2643, -150.8783)>
    Rotation: <Euler (x=-1.3868, y=-0.1969, z=-1.3653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-224.0931, -164.1696, -146.2739)>
    Rotation: <Euler (x=-1.7299, y=-0.2386, z=-1.3582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-224.2435, -164.5410, -147.6388)>
    Rotation: <Euler (x=-1.5018, y=-0.2120, z=-1.3595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-224.1104, -164.7689, -148.8030)>
    Rotation: <Euler (x=-1.3883, y=-0.1987, z=-1.3577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-223.8765, -164.9315, -149.8353)>
    Rotation: <Euler (x=-1.3883, y=-0.1987, z=-1.3577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-198.5822, -166.5990, -138.4895)>
    Rotation: <Euler (x=-1.5443, y=-0.0250, z=-3.0856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-199.2424, -167.3802, -166.5478)>
    Rotation: <Euler (x=0.6237, y=3.0894, z=0.0718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-199.9539, -146.6276, -181.4574)>
    Rotation: <Euler (x=1.2171, y=2.9458, z=-0.0123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-198.2960, -143.5731, -189.6258)>
    Rotation: <Euler (x=-0.9039, y=0.2160, z=-2.9464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-197.1924, -145.7954, -192.5967)>
    Rotation: <Euler (x=-0.9039, y=0.2160, z=-2.9464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-212.1706, -165.5811, -138.3996)>
    Rotation: <Euler (x=-1.1185, y=0.0482, z=3.0973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-211.4977, -177.8912, -163.6182)>
    Rotation: <Euler (x=1.5103, y=3.0220, z=-0.0199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-208.4223, -176.4051, -188.9573)>
    Rotation: <Euler (x=-0.5799, y=-0.1394, z=3.0139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-210.0471, -183.7233, -193.8004)>
    Rotation: <Euler (x=-0.0054, y=-0.0239, z=2.9372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-210.8263, -187.4793, -193.8210)>
    Rotation: <Euler (x=-0.0054, y=-0.0239, z=2.9372), order='XYZ'>
    Matrix:
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Frame: 31
  Bone: mixamorig:Hips
    Location: <Vector (-223.9869, -131.9855, -75.1359)>
    Rotation: <Euler (x=1.5257, y=0.0036, z=-0.0639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-223.9280, -131.3800, -69.5174)>
    Rotation: <Euler (x=1.4699, y=0.0029, z=-0.0557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-223.8722, -130.7183, -62.9578)>
    Rotation: <Euler (x=1.4692, y=-0.0131, z=-0.0561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-223.9273, -129.9498, -55.4622)>
    Rotation: <Euler (x=1.4683, y=-0.0292, z=-0.0561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-224.1242, -129.0703, -47.0334)>
    Rotation: <Euler (x=1.4643, y=-0.0146, z=-0.0539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-224.1892, -129.1252, -42.7798)>
    Rotation: <Euler (x=1.2633, y=0.0589, z=-0.0591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-223.1685, -126.4160, -28.2143)>
    Rotation: <Euler (x=1.2633, y=0.0589, z=-0.0591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-220.1497, -129.3181, -48.0358)>
    Rotation: <Euler (x=-2.7240, y=0.0561, z=1.3497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-212.9349, -131.1293, -51.3298)>
    Rotation: <Euler (x=-1.8520, y=-0.0334, z=1.0916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-209.1651, -132.5661, -65.1960)>
    Rotation: <Euler (x=-1.8462, y=0.0682, z=1.0654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-205.9743, -135.4918, -80.0557)>
    Rotation: <Euler (x=-1.9685, y=-0.1090, z=1.1679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-206.5902, -136.7844, -82.3502)>
    Rotation: <Euler (x=-1.7341, y=0.0307, z=0.8394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-206.4720, -137.1780, -84.4744)>
    Rotation: <Euler (x=-1.6526, y=-0.1732, z=0.8458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-206.1455, -137.0603, -86.4827)>
    Rotation: <Euler (x=-1.6631, y=-0.1166, z=0.8339), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-205.7658, -136.8764, -88.1504)>
    Rotation: <Euler (x=-1.6631, y=-0.1166, z=0.8339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-204.6223, -137.7327, -85.4935)>
    Rotation: <Euler (x=-1.7780, y=-0.0416, z=1.1374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-204.2841, -137.8133, -87.1131)>
    Rotation: <Euler (x=-1.6222, y=-0.0583, z=1.1397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-204.1672, -137.7589, -88.7322)>
    Rotation: <Euler (x=-1.5443, y=-0.0736, z=1.1397), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-204.1603, -137.6570, -90.0978)>
    Rotation: <Euler (x=-1.5443, y=-0.0736, z=1.1397), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-203.7627, -136.4144, -85.5648)>
    Rotation: <Euler (x=-1.7783, y=-0.0421, z=1.1376), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-203.4088, -136.4989, -87.2577)>
    Rotation: <Euler (x=-1.6223, y=-0.0605, z=1.1400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-203.2909, -136.4441, -88.8898)>
    Rotation: <Euler (x=-1.5443, y=-0.0703, z=1.1401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-203.2836, -136.3364, -90.3334)>
    Rotation: <Euler (x=-1.5443, y=-0.0703, z=1.1401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-203.1522, -135.1966, -85.7810)>
    Rotation: <Euler (x=-1.7780, y=-0.0412, z=1.1368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-202.8621, -135.2658, -87.1706)>
    Rotation: <Euler (x=-1.6222, y=-0.0608, z=1.1395), order='XYZ'>
    Matrix:
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      <Vector (0.9067, 0.0336, 0.4203, -135.2658)>
      <Vector (0.0607, -0.9968, -0.0513, -87.1706)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-202.7688, -135.2224, -88.4622)>
    Rotation: <Euler (x=-1.5443, y=-0.0712, z=1.1395), order='XYZ'>
    Matrix:
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      <Vector (0.9061, 0.0757, 0.4162, -135.2224)>
      <Vector (0.0712, -0.9971, 0.0264, -88.4622)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-202.7628, -135.1348, -89.6373)>
    Rotation: <Euler (x=-1.5443, y=-0.0712, z=1.1395), order='XYZ'>
    Matrix:
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      <Vector (0.9061, 0.0757, 0.4162, -135.1348)>
      <Vector (0.0712, -0.9971, 0.0264, -89.6373)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-203.1721, -133.9988, -84.7498)>
    Rotation: <Euler (x=-1.7874, y=-0.1112, z=1.1484), order='XYZ'>
    Matrix:
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      <Vector (0.9065, 0.0108, 0.4221, -133.9988)>
      <Vector (0.1110, -0.9706, -0.2136, -84.7498)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-202.8407, -133.9824, -86.0847)>
    Rotation: <Euler (x=-1.6220, y=-0.0610, z=1.1361), order='XYZ'>
    Matrix:
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      <Vector (0.9053, 0.0337, 0.4234, -133.9824)>
      <Vector (0.0610, -0.9968, -0.0511, -86.0847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-202.7627, -133.9461, -87.1641)>
    Rotation: <Euler (x=-1.5441, y=-0.0713, z=1.1361), order='XYZ'>
    Matrix:
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      <Vector (0.9047, 0.0759, 0.4192, -133.9461)>
      <Vector (0.0713, -0.9971, 0.0267, -87.1641)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-202.7580, -133.8767, -88.0950)>
    Rotation: <Euler (x=-1.5441, y=-0.0713, z=1.1361), order='XYZ'>
    Matrix:
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      <Vector (0.9047, 0.0759, 0.4192, -133.8767)>
      <Vector (0.0713, -0.9971, 0.0267, -88.0950)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-228.0387, -128.9149, -48.2646)>
    Rotation: <Euler (x=-2.6319, y=-0.0810, z=-1.6389), order='XYZ'>
    Matrix:
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      <Vector (-0.9944, 0.0201, -0.1037, -128.9149)>
      <Vector (0.0809, -0.4863, -0.8700, -48.2646)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-235.1453, -128.7516, -52.2211)>
    Rotation: <Euler (x=-1.8380, y=0.1970, z=-1.1753), order='XYZ'>
    Matrix:
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      <Vector (-0.9050, 0.0725, 0.4193, -128.7516)>
      <Vector (-0.1957, -0.9459, -0.2589, -52.2211)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-239.7164, -127.7046, -65.8866)>
    Rotation: <Euler (x=-1.8151, y=-0.2228, z=-1.0698), order='XYZ'>
    Matrix:
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      <Vector (-0.8554, -0.3042, 0.4192, -127.7046)>
      <Vector (0.2209, -0.9463, -0.2359, -65.8866)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-241.4075, -132.4168, -80.5459)>
    Rotation: <Euler (x=-1.8668, y=-0.2069, z=-1.3272), order='XYZ'>
    Matrix:
      <Vector (0.2361, -0.2357, 0.9427, -241.4075)>
      <Vector (-0.9498, -0.2610, 0.1726, -132.4168)>
      <Vector (0.2054, -0.9361, -0.2855, -80.5459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-240.8420, -134.0842, -82.1115)>
    Rotation: <Euler (x=-1.6144, y=-0.3184, z=-1.0685), order='XYZ'>
    Matrix:
      <Vector (0.4572, 0.1124, 0.8822, -240.8420)>
      <Vector (-0.8324, -0.2951, 0.4690, -134.0842)>
      <Vector (0.3130, -0.9488, -0.0414, -82.1115)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-240.6201, -134.6589, -83.8929)>
    Rotation: <Euler (x=-1.5436, y=-0.0244, z=-1.0775), order='XYZ'>
    Matrix:
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      <Vector (-0.8805, -0.0086, 0.4739, -134.6589)>
      <Vector (0.0244, -0.9993, 0.0272, -83.8929)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-240.4516, -134.8466, -86.0771)>
    Rotation: <Euler (x=-1.5683, y=-0.1916, z=-1.0798), order='XYZ'>
    Matrix:
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      <Vector (-0.8657, -0.1667, 0.4720, -134.8466)>
      <Vector (0.1904, -0.9817, 0.0024, -86.0771)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-240.3602, -135.0069, -88.1514)>
    Rotation: <Euler (x=-1.5683, y=-0.1916, z=-1.0798), order='XYZ'>
    Matrix:
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      <Vector (-0.8657, -0.1667, 0.4720, -135.0069)>
      <Vector (0.1904, -0.9817, 0.0024, -88.1514)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-242.2451, -135.9149, -85.7092)>
    Rotation: <Euler (x=-1.7600, y=-0.2790, z=-1.3030), order='XYZ'>
    Matrix:
      <Vector (0.2544, -0.1098, 0.9608, -242.2451)>
      <Vector (-0.9271, -0.3106, 0.2100, -135.9149)>
      <Vector (0.2754, -0.9442, -0.1808, -85.7092)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-242.4196, -136.4090, -87.2105)>
    Rotation: <Euler (x=-1.5318, y=-0.2521, z=-1.3050), order='XYZ'>
    Matrix:
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      <Vector (-0.9344, -0.2303, 0.2719, -136.4090)>
      <Vector (0.2495, -0.9676, 0.0378, -87.2105)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-242.2671, -136.7497, -88.6399)>
    Rotation: <Euler (x=-1.4182, y=-0.2398, z=-1.3038), order='XYZ'>
    Matrix:
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      <Vector (-0.9370, -0.1863, 0.2956, -136.7497)>
      <Vector (0.2375, -0.9601, 0.1476, -88.6399)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-242.0072, -136.9814, -89.8378)>
    Rotation: <Euler (x=-1.4182, y=-0.2398, z=-1.3038), order='XYZ'>
    Matrix:
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      <Vector (-0.9370, -0.1863, 0.2956, -136.9814)>
      <Vector (0.2375, -0.9601, 0.1476, -89.8378)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-242.8687, -134.5962, -86.1674)>
    Rotation: <Euler (x=-1.7596, y=-0.2803, z=-1.3043), order='XYZ'>
    Matrix:
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      <Vector (-0.9270, -0.3116, 0.2086, -134.5962)>
      <Vector (0.2767, -0.9439, -0.1804, -86.1674)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-243.0606, -135.1397, -87.8185)>
    Rotation: <Euler (x=-1.5314, y=-0.2520, z=-1.3066), order='XYZ'>
    Matrix:
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      <Vector (-0.9348, -0.2302, 0.2705, -135.1397)>
      <Vector (0.2493, -0.9677, 0.0382, -87.8185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-242.8970, -135.5052, -89.3522)>
    Rotation: <Euler (x=-1.4179, y=-0.2383, z=-1.3051), order='XYZ'>
    Matrix:
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      <Vector (-0.9377, -0.1851, 0.2942, -135.5052)>
      <Vector (0.2360, -0.9604, 0.1480, -89.3522)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-242.5985, -135.7713, -90.7279)>
    Rotation: <Euler (x=-1.4179, y=-0.2383, z=-1.3051), order='XYZ'>
    Matrix:
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      <Vector (-0.9377, -0.1851, 0.2942, -135.7713)>
      <Vector (0.2360, -0.9604, 0.1480, -90.7279)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-243.0946, -133.3014, -86.4628)>
    Rotation: <Euler (x=-1.7588, y=-0.2814, z=-1.3074), order='XYZ'>
    Matrix:
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      <Vector (-0.9275, -0.3120, 0.2057, -133.3014)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-243.2534, -133.7511, -87.8292)>
    Rotation: <Euler (x=-1.5306, y=-0.2517, z=-1.3098), order='XYZ'>
    Matrix:
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      <Vector (-0.9357, -0.2300, 0.2675, -133.7511)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-243.1124, -134.0660, -89.1504)>
    Rotation: <Euler (x=-1.4172, y=-0.2375, z=-1.3082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-242.8545, -134.2959, -90.3389)>
    Rotation: <Euler (x=-1.4172, y=-0.2375, z=-1.3082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-242.9968, -131.9962, -85.8341)>
    Rotation: <Euler (x=-1.7608, y=-0.2790, z=-1.2998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-243.1528, -132.4383, -87.1770)>
    Rotation: <Euler (x=-1.5325, y=-0.2525, z=-1.3019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-243.0296, -132.7135, -88.3321)>
    Rotation: <Euler (x=-1.4190, y=-0.2391, z=-1.3006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-242.8065, -132.9124, -89.3604)>
    Rotation: <Euler (x=-1.4190, y=-0.2391, z=-1.3006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-217.2129, -132.6429, -78.2908)>
    Rotation: <Euler (x=-1.4292, y=-0.0264, z=-3.0914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-217.7480, -136.6360, -106.0771)>
    Rotation: <Euler (x=0.6425, y=3.1289, z=0.0587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-218.7552, -116.1936, -121.3927)>
    Rotation: <Euler (x=1.3363, y=2.9748, z=-0.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-217.3084, -114.1406, -129.9070)>
    Rotation: <Euler (x=-0.9602, y=0.1800, z=-2.9687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-216.3674, -116.2292, -133.0271)>
    Rotation: <Euler (x=-0.9602, y=0.1800, z=-2.9687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-230.8103, -131.7498, -78.2430)>
    Rotation: <Euler (x=-1.1751, y=0.0492, z=3.1017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-229.9691, -142.6119, -104.1134)>
    Rotation: <Euler (x=1.4720, y=3.0221, z=-0.0179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-226.8918, -140.1449, -129.3756)>
    Rotation: <Euler (x=-0.5800, y=-0.1423, z=3.0175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-228.5044, -147.4666, -134.2175)>
    Rotation: <Euler (x=-0.0067, y=-0.0241, z=2.9406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-229.2710, -151.2252, -134.2433)>
    Rotation: <Euler (x=-0.0067, y=-0.0241, z=2.9406), order='XYZ'>
    Matrix:
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Frame: 32
  Bone: mixamorig:Hips
    Location: <Vector (-236.6628, -88.7936, -24.6139)>
    Rotation: <Euler (x=1.5247, y=0.0006, z=-0.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-236.6284, -88.1811, -18.9960)>
    Rotation: <Euler (x=1.4699, y=0.0030, z=-0.0324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-236.5875, -87.5183, -12.4364)>
    Rotation: <Euler (x=1.4701, y=-0.0122, z=-0.0249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-236.6601, -86.7589, -4.9400)>
    Rotation: <Euler (x=1.4701, y=-0.0274, z=-0.0169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-236.8768, -85.9033, 3.4908)>
    Rotation: <Euler (x=1.4720, y=-0.0118, z=-0.0178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-236.9285, -85.9934, 7.7440)>
    Rotation: <Euler (x=1.2698, y=0.0577, z=-0.0352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-235.9921, -83.3542, 22.3279)>
    Rotation: <Euler (x=1.2698, y=0.0577, z=-0.0352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-232.8974, -85.9934, 2.4813)>
    Rotation: <Euler (x=-2.7193, y=0.0537, z=1.3876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-225.6336, -87.5217, -0.8483)>
    Rotation: <Euler (x=-1.8475, y=-0.0432, z=1.1576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-221.7793, -88.5559, -14.7271)>
    Rotation: <Euler (x=-1.8411, y=0.0643, z=1.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-218.4491, -91.1848, -29.6117)>
    Rotation: <Euler (x=-1.9705, y=-0.1038, z=1.2533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-218.9518, -92.5377, -31.8989)>
    Rotation: <Euler (x=-1.7377, y=0.0349, z=0.9245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-218.7998, -92.9315, -34.0209)>
    Rotation: <Euler (x=-1.6562, y=-0.1690, z=0.9316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-218.4837, -92.7976, -36.0299)>
    Rotation: <Euler (x=-1.6668, y=-0.1125, z=0.9195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-218.1205, -92.5913, -37.6986)>
    Rotation: <Euler (x=-1.6668, y=-0.1125, z=0.9195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-216.9092, -93.3324, -35.0372)>
    Rotation: <Euler (x=-1.7802, y=-0.0365, z=1.2227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-216.5648, -93.3929, -36.6563)>
    Rotation: <Euler (x=-1.6245, y=-0.0532, z=1.2251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-216.4524, -93.3377, -38.2757)>
    Rotation: <Euler (x=-1.5465, y=-0.0686, z=1.2251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-216.4536, -93.2432, -39.6419)>
    Rotation: <Euler (x=-1.5465, y=-0.0686, z=1.2251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-216.1649, -91.9462, -35.1158)>
    Rotation: <Euler (x=-1.7805, y=-0.0370, z=1.2229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-215.8045, -92.0097, -36.8083)>
    Rotation: <Euler (x=-1.6245, y=-0.0554, z=1.2254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-215.6911, -91.9540, -38.4407)>
    Rotation: <Euler (x=-1.5466, y=-0.0652, z=1.2255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-215.6925, -91.8541, -39.8848)>
    Rotation: <Euler (x=-1.5466, y=-0.0652, z=1.2255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-215.6602, -90.6821, -35.3388)>
    Rotation: <Euler (x=-1.7802, y=-0.0361, z=1.2221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-215.3647, -90.7340, -36.7281)>
    Rotation: <Euler (x=-1.6244, y=-0.0557, z=1.2248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-215.2750, -90.6900, -38.0199)>
    Rotation: <Euler (x=-1.5465, y=-0.0662, z=1.2249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-215.2761, -90.6086, -39.1954)>
    Rotation: <Euler (x=-1.5465, y=-0.0662, z=1.2249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-215.7824, -89.4846, -34.3143)>
    Rotation: <Euler (x=-1.7896, y=-0.1061, z=1.2339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-215.4531, -89.4474, -35.6492)>
    Rotation: <Euler (x=-1.6243, y=-0.0559, z=1.2215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-215.3781, -89.4106, -36.7289)>
    Rotation: <Euler (x=-1.5463, y=-0.0663, z=1.2215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-215.3790, -89.3462, -37.6601)>
    Rotation: <Euler (x=-1.5463, y=-0.0663, z=1.2215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-240.7964, -85.8991, 2.2663)>
    Rotation: <Euler (x=-2.6395, y=-0.0794, z=-1.6033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-247.9339, -85.9779, -1.6368)>
    Rotation: <Euler (x=-1.8601, y=0.1972, z=-1.1199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-252.8260, -85.3324, -15.2157)>
    Rotation: <Euler (x=-1.8373, y=-0.2521, z=-0.9962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-254.2253, -90.6789, -29.6870)>
    Rotation: <Euler (x=-1.9080, y=-0.2590, z=-1.2793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-253.6324, -92.4167, -31.1634)>
    Rotation: <Euler (x=-1.6698, y=-0.3583, z=-1.0118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-253.4305, -93.0906, -32.9120)>
    Rotation: <Euler (x=-1.5952, y=-0.0652, z=-1.0369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-253.3066, -93.4054, -35.0845)>
    Rotation: <Euler (x=-1.6212, y=-0.2322, z=-1.0303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-253.2581, -93.6889, -37.1471)>
    Rotation: <Euler (x=-1.6212, y=-0.2322, z=-1.0303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-255.0478, -94.5157, -34.6063)>
    Rotation: <Euler (x=-1.8034, y=-0.3300, z=-1.2516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-255.2384, -95.1071, -36.0700)>
    Rotation: <Euler (x=-1.5747, y=-0.3033, z=-1.2549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-255.1066, -95.5287, -37.4798)>
    Rotation: <Euler (x=-1.4611, y=-0.2909, z=-1.2542), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-254.8663, -95.8234, -38.6679)>
    Rotation: <Euler (x=-1.4611, y=-0.2909, z=-1.2542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-255.7331, -93.2519, -35.1268)>
    Rotation: <Euler (x=-1.8030, y=-0.3314, z=-1.2529), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-255.9427, -93.9024, -36.7367)>
    Rotation: <Euler (x=-1.5742, y=-0.3032, z=-1.2565), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-255.8013, -94.3548, -38.2493)>
    Rotation: <Euler (x=-1.4607, y=-0.2895, z=-1.2556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-255.5253, -94.6932, -39.6137)>
    Rotation: <Euler (x=-1.4607, y=-0.2895, z=-1.2556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-256.0163, -91.9870, -35.4938)>
    Rotation: <Euler (x=-1.8020, y=-0.3326, z=-1.2560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-256.1897, -92.5253, -36.8260)>
    Rotation: <Euler (x=-1.5732, y=-0.3030, z=-1.2597), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-256.0679, -92.9150, -38.1290)>
    Rotation: <Euler (x=-1.4598, y=-0.2888, z=-1.2588), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-255.8295, -93.2074, -39.3078)>
    Rotation: <Euler (x=-1.4598, y=-0.2888, z=-1.2588), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-255.9546, -90.6430, -34.9477)>
    Rotation: <Euler (x=-1.8044, y=-0.3299, z=-1.2484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-256.1251, -91.1720, -36.2571)>
    Rotation: <Euler (x=-1.5756, y=-0.3036, z=-1.2517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-256.0186, -91.5128, -37.3963)>
    Rotation: <Euler (x=-1.4620, y=-0.2901, z=-1.2510), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-255.8123, -91.7657, -38.4162)>
    Rotation: <Euler (x=-1.4620, y=-0.2901, z=-1.2510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-229.8713, -89.3620, -27.7485)>
    Rotation: <Euler (x=-1.3285, y=-0.0207, z=-3.1075), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-230.2054, -96.1145, -54.9993)>
    Rotation: <Euler (x=0.7203, y=-3.1050, z=0.0443), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-231.6730, -76.9467, -71.8491)>
    Rotation: <Euler (x=1.5034, y=2.9826, z=-0.0449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-230.2453, -76.4124, -80.5942)>
    Rotation: <Euler (x=-0.7683, y=0.1396, z=-3.0034), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-229.4912, -79.1177, -83.2579)>
    Rotation: <Euler (x=-0.7683, y=0.1396, z=-3.0034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-243.4798, -88.6545, -27.7409)>
    Rotation: <Euler (x=-1.2329, y=0.0475, z=3.1164), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-242.4566, -97.9886, -54.1946)>
    Rotation: <Euler (x=1.4384, y=3.0235, z=-0.0140), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-239.4246, -94.6558, -79.3628)>
    Rotation: <Euler (x=-0.5779, y=-0.1528, z=3.0230), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-241.0462, -101.9907, -84.1816)>
    Rotation: <Euler (x=-0.0108, y=-0.0256, z=2.9458), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-241.7936, -105.7530, -84.2229)>
    Rotation: <Euler (x=-0.0108, y=-0.0256, z=2.9458), order='XYZ'>
    Matrix:
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Frame: 33
  Bone: mixamorig:Hips
    Location: <Vector (-245.1558, -41.6378, 13.7347)>
    Rotation: <Euler (x=1.5157, y=-0.0012, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-245.1373, -40.9741, 19.3469)>
    Rotation: <Euler (x=1.4634, y=0.0016, z=-0.0111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-245.1187, -40.2673, 25.9020)>
    Rotation: <Euler (x=1.4659, y=-0.0129, z=0.0045), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-245.2191, -39.4791, 33.3951)>
    Rotation: <Euler (x=1.4683, y=-0.0275, z=0.0205), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-245.4682, -38.6170, 41.8243)>
    Rotation: <Euler (x=1.4788, y=-0.0108, z=0.0164), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-245.5121, -38.7379, 46.0768)>
    Rotation: <Euler (x=1.2752, y=0.0550, z=-0.0126), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-244.6756, -36.1574, 60.6774)>
    Rotation: <Euler (x=1.2752, y=0.0550, z=-0.0126), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-241.4882, -38.5601, 40.8151)>
    Rotation: <Euler (x=-2.7185, y=0.0549, z=1.4223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-234.1789, -39.8388, 37.4797)>
    Rotation: <Euler (x=-1.8526, y=-0.0539, z=1.2114), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-230.1571, -40.5515, 23.6282)>
    Rotation: <Euler (x=-1.8449, y=0.0745, z=1.1776), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-226.7113, -43.1810, 8.7700)>
    Rotation: <Euler (x=-1.9663, y=-0.0688, z=1.3433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-227.1170, -44.6488, 6.5350)>
    Rotation: <Euler (x=-1.7450, y=0.0694, z=1.0145), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-226.9554, -45.0975, 4.4246)>
    Rotation: <Euler (x=-1.6633, y=-0.1344, z=1.0231), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-226.6768, -45.0024, 2.4079)>
    Rotation: <Euler (x=-1.6743, y=-0.0780, z=1.0106), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-226.3538, -44.8196, 0.7282)>
    Rotation: <Euler (x=-1.6743, y=-0.0780, z=1.0106), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-225.0486, -45.3601, 3.3936)>
    Rotation: <Euler (x=-1.7771, y=-0.0014, z=1.3130), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-224.7196, -45.4430, 1.7722)>
    Rotation: <Euler (x=-1.6212, y=-0.0181, z=1.3153), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-224.6320, -45.4317, 0.1504)>
    Rotation: <Euler (x=-1.5433, y=-0.0334, z=1.3153), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-224.6582, -45.3830, -1.2179)>
    Rotation: <Euler (x=-1.5433, y=-0.0334, z=1.3153), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-224.4338, -43.9158, 3.2596)>
    Rotation: <Euler (x=-1.7774, y=-0.0019, z=1.3132), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-224.0894, -44.0027, 1.5648)>
    Rotation: <Euler (x=-1.6212, y=-0.0203, z=1.3156), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-224.0011, -43.9913, -0.0700)>
    Rotation: <Euler (x=-1.5433, y=-0.0301, z=1.3157), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-224.0287, -43.9398, -1.5164)>
    Rotation: <Euler (x=-1.5433, y=-0.0301, z=1.3157), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-224.0482, -42.6195, 2.9888)>
    Rotation: <Euler (x=-1.7771, y=-0.0010, z=1.3124), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-223.7659, -42.6907, 1.5977)>
    Rotation: <Euler (x=-1.6212, y=-0.0206, z=1.3151), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-223.6960, -42.6817, 0.3039)>
    Rotation: <Euler (x=-1.5433, y=-0.0310, z=1.3151), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-223.7185, -42.6398, -0.8735)>
    Rotation: <Euler (x=-1.5433, y=-0.0310, z=1.3151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-224.2658, -41.4046, 3.9762)>
    Rotation: <Euler (x=-1.7860, y=-0.0710, z=1.3240), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-223.9572, -41.3823, 2.6361)>
    Rotation: <Euler (x=-1.6212, y=-0.0208, z=1.3117), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-223.8988, -41.3747, 1.5548)>
    Rotation: <Euler (x=-1.5432, y=-0.0311, z=1.3117), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-223.9167, -41.3415, 0.6221)>
    Rotation: <Euler (x=-1.5432, y=-0.0311, z=1.3117), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-249.3852, -38.7616, 40.5998)>
    Rotation: <Euler (x=-2.6446, y=-0.0815, z=-1.5696), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-256.5359, -39.0857, 36.7336)>
    Rotation: <Euler (x=-1.8823, y=0.1936, z=-1.0640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-261.6917, -38.9219, 23.2383)>
    Rotation: <Euler (x=-1.8609, y=-0.2862, z=-0.9201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-262.6786, -44.9400, 8.9985)>
    Rotation: <Euler (x=-1.9487, y=-0.3218, z=-1.2443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-262.0698, -46.7655, 7.6391)>
    Rotation: <Euler (x=-1.7285, y=-0.4083, z=-0.9665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-261.8819, -47.5586, 5.9395)>
    Rotation: <Euler (x=-1.6482, y=-0.1170, z=-1.0087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-261.7879, -48.0257, 3.7931)>
    Rotation: <Euler (x=-1.6763, y=-0.2834, z=-0.9929), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-261.7681, -48.4554, 1.7555)>
    Rotation: <Euler (x=-1.6763, y=-0.2834, z=-0.9929), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-263.4935, -49.1379, 4.3821)>
    Rotation: <Euler (x=-1.8470, y=-0.3917, z=-1.2129), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-263.6950, -49.8370, 2.9682)>
    Rotation: <Euler (x=-1.6177, y=-0.3651, z=-1.2175), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-263.5775, -50.3558, 1.5899)>
    Rotation: <Euler (x=-1.5039, y=-0.3527, z=-1.2173), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-263.3506, -50.7295, 0.4216)>
    Rotation: <Euler (x=-1.5039, y=-0.3527, z=-1.2173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-264.2177, -47.9306, 3.7857)>
    Rotation: <Euler (x=-1.8465, y=-0.3931, z=-1.2141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-264.4393, -48.6996, 2.2307)>
    Rotation: <Euler (x=-1.6171, y=-0.3651, z=-1.2191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-264.3132, -49.2561, 0.7519)>
    Rotation: <Euler (x=-1.5033, y=-0.3513, z=-1.2189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-264.0527, -49.6853, -0.5899)>
    Rotation: <Euler (x=-1.5033, y=-0.3513, z=-1.2189), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-264.5374, -46.7021, 3.3348)>
    Rotation: <Euler (x=-1.8454, y=-0.3944, z=-1.2172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-264.7208, -47.3384, 2.0479)>
    Rotation: <Euler (x=-1.6159, y=-0.3650, z=-1.2224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-264.6122, -47.8178, 0.7740)>
    Rotation: <Euler (x=-1.5022, y=-0.3508, z=-1.2221), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-264.3871, -48.1887, -0.3852)>
    Rotation: <Euler (x=-1.5022, y=-0.3508, z=-1.2221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-264.4986, -45.3213, 3.7822)>
    Rotation: <Euler (x=-1.8483, y=-0.3914, z=-1.2096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-264.6788, -45.9467, 2.5174)>
    Rotation: <Euler (x=-1.6188, y=-0.3652, z=-1.2142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-264.5838, -46.3658, 1.4037)>
    Rotation: <Euler (x=-1.5050, y=-0.3517, z=-1.2141), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-264.3891, -46.6867, 0.4008)>
    Rotation: <Euler (x=-1.5050, y=-0.3517, z=-1.2141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-238.3533, -42.1536, 10.6150)>
    Rotation: <Euler (x=-1.2452, y=-0.0070, z=-3.1205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-238.3507, -51.1363, -15.9862)>
    Rotation: <Euler (x=0.8418, y=-3.0914, z=0.0581), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-240.2945, -34.1928, -35.0286)>
    Rotation: <Euler (x=1.7041, y=2.9448, z=-0.0352), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-238.6167, -35.4324, -43.6570)>
    Rotation: <Euler (x=-0.5303, y=0.1362, z=-2.9965), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-237.8710, -38.6979, -45.5968)>
    Rotation: <Euler (x=-0.5303, y=0.1362, z=-2.9965), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-251.9692, -41.6081, 10.5969)>
    Rotation: <Euler (x=-1.2914, y=0.0522, z=3.1209), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-250.7222, -49.3778, -16.3484)>
    Rotation: <Euler (x=1.4068, y=3.0276, z=-0.0095), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-247.8130, -45.2313, -41.4099)>
    Rotation: <Euler (x=-0.5746, y=-0.1634, z=3.0285), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-249.4425, -52.5861, -46.1957)>
    Rotation: <Euler (x=-0.0051, y=-0.0316, z=2.9514), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-250.1682, -56.3528, -46.2151)>
    Rotation: <Euler (x=-0.0051, y=-0.0316, z=2.9514), order='XYZ'>
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Frame: 34
  Bone: mixamorig:Hips
    Location: <Vector (-247.5297, 12.3823, 39.0018)>
    Rotation: <Euler (x=1.5123, y=-0.0018, z=-0.0283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-247.5202, 13.0656, 44.6116)>
    Rotation: <Euler (x=1.4615, y=-0.0026, z=0.0080), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-247.5428, 13.7849, 51.1654)>
    Rotation: <Euler (x=1.4660, y=-0.0172, z=0.0316), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-247.6969, 14.5687, 58.6580)>
    Rotation: <Euler (x=1.4703, y=-0.0319, z=0.0555), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-248.0123, 15.4028, 67.0879)>
    Rotation: <Euler (x=1.4909, y=-0.0140, z=0.0483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-248.0634, 15.2287, 71.3384)>
    Rotation: <Euler (x=1.2867, y=0.0480, z=0.0061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-247.3748, 17.6564, 85.9729)>
    Rotation: <Euler (x=1.2867, y=0.0480, z=0.0061), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-244.0323, 15.6014, 66.0961)>
    Rotation: <Euler (x=-2.7231, y=0.0516, z=1.4519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (-236.6715, 14.5506, 62.7948)>
    Rotation: <Euler (x=-1.8637, y=-0.0731, z=1.2417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-232.3996, 14.1595, 49.0055)>
    Rotation: <Euler (x=-1.8543, y=0.0784, z=1.1996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (-228.7869, 11.5047, 34.1915)>
    Rotation: <Euler (x=-1.9592, y=-0.0418, z=1.4013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-229.1319, 9.9594, 31.9989)>
    Rotation: <Euler (x=-1.7471, y=0.0973, z=1.0727), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-228.9687, 9.4673, 29.8984)>
    Rotation: <Euler (x=-1.6651, y=-0.1065, z=1.0816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-228.7194, 9.5271, 27.8765)>
    Rotation: <Euler (x=-1.6764, y=-0.0501, z=1.0691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-228.4270, 9.6855, 26.1887)>
    Rotation: <Euler (x=-1.6764, y=-0.0501, z=1.0691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-227.0618, 9.2899, 28.8495)>
    Rotation: <Euler (x=-1.7708, y=0.0259, z=1.3714), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-226.7473, 9.1849, 27.2265)>
    Rotation: <Euler (x=-1.6149, y=0.0092, z=1.3736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-226.6792, 9.1601, 25.6039)>
    Rotation: <Euler (x=-1.5370, y=-0.0062, z=1.3735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-226.7239, 9.1723, 24.2352)>
    Rotation: <Euler (x=-1.5370, y=-0.0062, z=1.3735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-226.5340, 10.7635, 28.6718)>
    Rotation: <Euler (x=-1.7711, y=0.0253, z=1.3716), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-226.2047, 10.6537, 26.9753)>
    Rotation: <Euler (x=-1.6149, y=0.0070, z=1.3739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-226.1361, 10.6286, 25.3397)>
    Rotation: <Euler (x=-1.5370, y=-0.0029, z=1.3739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-226.1834, 10.6416, 23.8930)>
    Rotation: <Euler (x=-1.5370, y=-0.0029, z=1.3739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-226.2280, 12.0727, 28.3641)>
    Rotation: <Euler (x=-1.7708, y=0.0262, z=1.3709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-225.9581, 11.9827, 26.9715)>
    Rotation: <Euler (x=-1.6149, y=0.0067, z=1.3734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-225.9037, 11.9629, 25.6771)>
    Rotation: <Euler (x=-1.5370, y=-0.0038, z=1.3733), order='XYZ'>
    Matrix:
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      <Vector (0.9806, 0.0104, 0.1959, 11.9629)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-225.9423, 11.9734, 24.4995)>
    Rotation: <Euler (x=-1.5370, y=-0.0038, z=1.3733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-226.5049, 13.2977, 29.3238)>
    Rotation: <Euler (x=-1.7795, y=-0.0438, z=1.3819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-226.2137, 13.3038, 27.9796)>
    Rotation: <Euler (x=-1.6149, y=0.0064, z=1.3700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-226.1683, 13.2873, 26.8978)>
    Rotation: <Euler (x=-1.5370, y=-0.0039, z=1.3699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-226.1988, 13.2956, 25.9649)>
    Rotation: <Euler (x=-1.5370, y=-0.0039, z=1.3699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-251.9164, 15.1238, 65.8459)>
    Rotation: <Euler (x=-2.6415, y=-0.0797, z=-1.5389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-259.0419, 14.5857, 61.9571)>
    Rotation: <Euler (x=-1.8967, y=0.1901, z=-1.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-264.3341, 14.3055, 48.5166)>
    Rotation: <Euler (x=-1.8773, y=-0.3215, z=-0.8458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-264.7380, 7.7133, 34.5044)>
    Rotation: <Euler (x=-1.9770, y=-0.3864, z=-1.2167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-264.1005, 5.8084, 33.2730)>
    Rotation: <Euler (x=-1.7766, y=-0.4629, z=-0.9284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-263.9033, 4.9022, 31.6321)>
    Rotation: <Euler (x=-1.6894, y=-0.1737, z=-0.9849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-263.8070, 4.2882, 29.5231)>
    Rotation: <Euler (x=-1.7204, y=-0.3394, z=-0.9616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-263.7854, 3.7178, 27.5203)>
    Rotation: <Euler (x=-1.7204, y=-0.3394, z=-0.9616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-265.4908, 3.1898, 30.1952)>
    Rotation: <Euler (x=-1.8785, y=-0.4554, z=-1.1821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-265.6838, 2.3903, 28.8343)>
    Rotation: <Euler (x=-1.6484, y=-0.4289, z=-1.1878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-265.5609, 1.7788, 27.4950)>
    Rotation: <Euler (x=-1.5345, y=-0.4165, z=-1.1881), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-265.3308, 1.3286, 26.3547)>
    Rotation: <Euler (x=-1.5345, y=-0.4165, z=-1.1881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-266.2382, 4.3396, 29.5191)>
    Rotation: <Euler (x=-1.8779, y=-0.4569, z=-1.1834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-266.4505, 3.4602, 28.0223)>
    Rotation: <Euler (x=-1.6477, y=-0.4290, z=-1.1894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-266.3186, 2.8042, 26.5854)>
    Rotation: <Euler (x=-1.5338, y=-0.4152, z=-1.1897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-266.0543, 2.2870, 25.2758)>
    Rotation: <Euler (x=-1.5338, y=-0.4152, z=-1.1897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-266.5811, 5.5278, 28.9849)>
    Rotation: <Euler (x=-1.8766, y=-0.4582, z=-1.1865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-266.7567, 4.8001, 27.7463)>
    Rotation: <Euler (x=-1.6463, y=-0.4290, z=-1.1929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-266.6432, 4.2350, 26.5084)>
    Rotation: <Euler (x=-1.5325, y=-0.4148, z=-1.1930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-266.4148, 3.7882, 25.3770)>
    Rotation: <Euler (x=-1.5325, y=-0.4148, z=-1.1930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-266.5657, 6.9370, 29.3349)>
    Rotation: <Euler (x=-1.8800, y=-0.4551, z=-1.1787), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-266.7384, 6.2217, 28.1175)>
    Rotation: <Euler (x=-1.6498, y=-0.4290, z=-1.1844), order='XYZ'>
    Matrix:
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      <Vector (-0.8424, -0.4138, 0.3452, 6.2217)>
      <Vector (0.4160, -0.9065, -0.0718, 28.1175)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-266.6391, 5.7276, 27.0353)>
    Rotation: <Euler (x=-1.5358, y=-0.4155, z=-1.1847), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-266.4415, 5.3411, 26.0564)>
    Rotation: <Euler (x=-1.5358, y=-0.4155, z=-1.1847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-240.7210, 11.9241, 35.8865)>
    Rotation: <Euler (x=-1.1818, y=0.0115, z=3.1413), order='XYZ'>
    Matrix:
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      <Vector (0.0003, -0.3793, -0.9253, 11.9241)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (-240.4242, 1.2749, 9.9092)>
    Rotation: <Euler (x=1.0014, y=-3.1124, z=0.1159), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (-242.6421, 14.8908, -11.6121)>
    Rotation: <Euler (x=-1.2005, y=0.2427, z=-3.0619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (-240.4039, 11.8470, -19.6449)>
    Rotation: <Euler (x=-0.3008, y=0.1434, z=-2.9010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (-239.3640, 8.2956, -20.7801)>
    Rotation: <Euler (x=-0.3008, y=0.1434, z=-2.9010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-254.3417, 12.3326, 35.8613)>
    Rotation: <Euler (x=-1.3520, y=0.0647, z=3.1137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-252.7398, 6.1918, 8.5173)>
    Rotation: <Euler (x=1.3783, y=3.0370, z=-0.0107), order='XYZ'>
    Matrix:
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      <Vector (-0.1044, -0.9762, -0.1902, 8.5173)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-250.0667, 11.0540, -16.4417)>
    Rotation: <Euler (x=-0.5649, y=-0.1829, z=3.0282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-251.7834, 3.6625, -21.1396)>
    Rotation: <Euler (x=0.0082, y=-0.0444, z=2.9520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-252.5050, -0.1049, -21.1083)>
    Rotation: <Euler (x=0.0082, y=-0.0444, z=2.9520), order='XYZ'>
    Matrix:
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Frame: 35
  Bone: mixamorig:Hips
    Location: <Vector (-237.1715, 68.7360, 38.6302)>
    Rotation: <Euler (x=1.5213, y=0.0031, z=-0.0196), order='XYZ'>
    Matrix:
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      <Vector (-0.0196, 0.0494, -0.9986, 68.7360)>
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  Bone: mixamorig:Spine
    Location: <Vector (-237.1416, 69.3680, 44.2460)>
    Rotation: <Euler (x=1.4691, y=-0.0078, z=0.0256), order='XYZ'>
    Matrix:
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      <Vector (0.0256, 0.1013, -0.9945, 69.3680)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-237.2102, 70.0362, 50.8048)>
    Rotation: <Euler (x=1.4727, y=-0.0235, z=0.0570), order='XYZ'>
    Matrix:
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      <Vector (0.0570, 0.0965, -0.9937, 70.0362)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-237.4279, 70.7630, 58.3016)>
    Rotation: <Euler (x=1.4760, y=-0.0389, z=0.0888), order='XYZ'>
    Matrix:
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      <Vector (0.0886, 0.0909, -0.9919, 70.7630)>
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  Bone: mixamorig:Neck
    Location: <Vector (-237.8258, 71.5336, 66.7340)>
    Rotation: <Euler (x=1.5052, y=-0.0197, z=0.0786), order='XYZ'>
    Matrix:
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      <Vector (0.0785, 0.0638, -0.9949, 71.5336)>
      <Vector (0.0197, 0.9977, 0.0655, 66.7340)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-237.8908, 71.2955, 70.9813)>
    Rotation: <Euler (x=1.3002, y=0.0388, z=0.0220), order='XYZ'>
    Matrix:
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      <Vector (0.0220, 0.2680, -0.9632, 71.2955)>
      <Vector (-0.0388, 0.9629, 0.2671, 70.9813)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-237.3697, 73.5323, 85.6530)>
    Rotation: <Euler (x=1.3002, y=0.0388, z=0.0220), order='XYZ'>
    Matrix:
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      <Vector (0.0220, 0.2680, -0.9632, 73.5323)>
      <Vector (-0.0388, 0.9629, 0.2671, 85.6530)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-233.8484, 71.8714, 65.7702)>
    Rotation: <Euler (x=-2.7313, y=0.0439, z=1.4760), order='XYZ'>
    Matrix:
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      <Vector (0.9945, -0.1043, -0.0023, 71.8714)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (-226.4352, 71.0232, 62.5283)>
    Rotation: <Euler (x=-1.8762, y=-0.1009, z=1.2428), order='XYZ'>
    Matrix:
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      <Vector (0.9419, -0.0059, 0.3359, 71.0232)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (-221.8779, 70.9376, 48.8253)>
    Rotation: <Euler (x=-1.8648, y=0.0671, z=1.1937), order='XYZ'>
    Matrix:
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      <Vector (0.9277, -0.1664, 0.3343, 70.9376)>
      <Vector (-0.0671, -0.9549, -0.2892, 48.8253)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (-218.0733, 68.3624, 34.0454)>
    Rotation: <Euler (x=-1.9557, y=-0.0471, z=1.3969), order='XYZ'>
    Matrix:
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      <Vector (0.9838, -0.0220, 0.1778, 68.3624)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (-218.4304, 66.8315, 31.8448)>
    Rotation: <Euler (x=-1.7420, y=0.0934, z=1.0689), order='XYZ'>
    Matrix:
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      <Vector (0.8728, -0.1625, 0.4601, 66.8315)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (-218.2746, 66.3509, 29.7410)>
    Rotation: <Euler (x=-1.6601, y=-0.1105, z=1.0768), order='XYZ'>
    Matrix:
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      <Vector (0.8751, 0.0544, 0.4809, 66.3509)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (-218.0302, 66.4214, 27.7188)>
    Rotation: <Euler (x=-1.6714, y=-0.0540, z=1.0646), order='XYZ'>
    Matrix:
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      <Vector (0.8733, -0.0017, 0.4872, 66.4214)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (-217.7413, 66.5885, 26.0312)>
    Rotation: <Euler (x=-1.6714, y=-0.0540, z=1.0646), order='XYZ'>
    Matrix:
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      <Vector (0.8733, -0.0017, 0.4872, 66.5885)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (-216.3712, 66.1716, 28.6862)>
    Rotation: <Euler (x=-1.7672, y=0.0206, z=1.3672), order='XYZ'>
    Matrix:
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      <Vector (0.9791, -0.0593, 0.1943, 66.1716)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (-216.0611, 66.0748, 27.0618)>
    Rotation: <Euler (x=-1.6113, y=0.0039, z=1.3694), order='XYZ'>
    Matrix:
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      <Vector (0.9798, -0.0120, 0.1997, 66.0748)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (-215.9973, 66.0591, 25.4390)>
    Rotation: <Euler (x=-1.5333, y=-0.0114, z=1.3692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (-216.0454, 66.0796, 24.0705)>
    Rotation: <Euler (x=-1.5333, y=-0.0114, z=1.3692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (-215.8376, 67.6440, 28.5157)>
    Rotation: <Euler (x=-1.7674, y=0.0201, z=1.3674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (-215.5130, 67.5427, 26.8178)>
    Rotation: <Euler (x=-1.6113, y=0.0017, z=1.3697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (-215.4486, 67.5269, 25.1819)>
    Rotation: <Euler (x=-1.5333, y=-0.0081, z=1.3697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (-215.4995, 67.5485, 23.7354)>
    Rotation: <Euler (x=-1.5333, y=-0.0081, z=1.3697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (-215.5267, 68.9537, 28.2149)>
    Rotation: <Euler (x=-1.7672, y=0.0210, z=1.3667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (-215.2607, 68.8707, 26.8211)>
    Rotation: <Euler (x=-1.6113, y=0.0014, z=1.3692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (-215.2098, 68.8582, 25.5265)>
    Rotation: <Euler (x=-1.5333, y=-0.0090, z=1.3691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (-215.2512, 68.8757, 24.3490)>
    Rotation: <Euler (x=-1.5333, y=-0.0090, z=1.3691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (-215.7961, 70.1741, 29.1825)>
    Rotation: <Euler (x=-1.7759, y=-0.0491, z=1.3775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (-215.5081, 70.1869, 27.8376)>
    Rotation: <Euler (x=-1.6113, y=0.0012, z=1.3658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (-215.4656, 70.1765, 26.7556)>
    Rotation: <Euler (x=-1.5333, y=-0.0091, z=1.3657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (-215.4984, 70.1904, 25.8228)>
    Rotation: <Euler (x=-1.5333, y=-0.0091, z=1.3657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-241.7103, 71.1318, 65.4643)>
    Rotation: <Euler (x=-2.6318, y=-0.0740, z=-1.5102), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-248.7804, 70.4085, 61.5051)>
    Rotation: <Euler (x=-1.9076, y=0.1894, z=-0.9530), order='XYZ'>
    Matrix:
      <Vector (0.5689, -0.3723, 0.7333, -248.7804)>
      <Vector (-0.8006, -0.0466, 0.5974, 70.4085)>
      <Vector (-0.1883, -0.9269, -0.3245, 61.5051)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-254.1593, 69.7358, 48.1130)>
    Rotation: <Euler (x=-1.8904, y=-0.3542, z=-0.7734), order='XYZ'>
    Matrix:
      <Vector (0.6711, 0.0161, 0.7412, -254.1593)>
      <Vector (-0.6552, -0.4548, 0.6032, 69.7358)>
      <Vector (0.3468, -0.8904, -0.2947, 48.1130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-253.9101, 62.6898, 34.3197)>
    Rotation: <Euler (x=-1.9957, y=-0.4417, z=-1.1827), order='XYZ'>
    Matrix:
      <Vector (0.3421, -0.2342, 0.9100, -253.9101)>
      <Vector (-0.8368, -0.5165, 0.1816, 62.6898)>
      <Vector (0.4274, -0.8237, -0.3727, 34.3197)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-253.2166, 60.7349, 33.2024)>
    Rotation: <Euler (x=-1.8131, y=-0.5109, z=-0.8849), order='XYZ'>
    Matrix:
      <Vector (0.5525, 0.1150, 0.8255, -253.2166)>
      <Vector (-0.6750, -0.5193, 0.5241, 60.7349)>
      <Vector (0.4889, -0.8468, -0.2093, 33.2024)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-252.9877, 59.7412, 31.6172)>
    Rotation: <Euler (x=-1.7193, y=-0.2236, z=-0.9526), order='XYZ'>
    Matrix:
      <Vector (0.5652, 0.0065, 0.8250, -252.9877)>
      <Vector (-0.7946, -0.2645, 0.5465, 59.7412)>
      <Vector (0.2217, -0.9644, -0.1443, 31.6172)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-252.8650, 59.0096, 29.5474)>
    Rotation: <Euler (x=-1.7531, y=-0.3884, z=-0.9235), order='XYZ'>
    Matrix:
      <Vector (0.5581, 0.0800, 0.8259, -252.8650)>
      <Vector (-0.7383, -0.4064, 0.5383, 59.0096)>
      <Vector (0.3787, -0.9102, -0.1678, 29.5474)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-252.8187, 58.3256, 27.5809)>
    Rotation: <Euler (x=-1.7531, y=-0.3884, z=-0.9235), order='XYZ'>
    Matrix:
      <Vector (0.5581, 0.0800, 0.8259, -252.8187)>
      <Vector (-0.7383, -0.4064, 0.5383, 58.3256)>
      <Vector (0.3787, -0.9102, -0.1678, 27.5809)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-254.5226, 57.9075, 30.2761)>
    Rotation: <Euler (x=-1.9000, y=-0.5100, z=-1.1457), order='XYZ'>
    Matrix:
      <Vector (0.3600, -0.1040, 0.9272, -254.5226)>
      <Vector (-0.7951, -0.5542, 0.2465, 57.9075)>
      <Vector (0.4882, -0.8259, -0.2821, 30.2761)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-254.6879, 57.0261, 28.9629)>
    Rotation: <Euler (x=-1.6693, y=-0.4836, z=-1.1521), order='XYZ'>
    Matrix:
      <Vector (0.3599, 0.0983, 0.9278, -254.6879)>
      <Vector (-0.8088, -0.4627, 0.3628, 57.0261)>
      <Vector (0.4650, -0.8810, -0.0870, 28.9629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-254.5424, 56.3420, 27.6616)>
    Rotation: <Euler (x=-1.5552, y=-0.4712, z=-1.1527), order='XYZ'>
    Matrix:
      <Vector (0.3618, 0.1986, 0.9109, -254.5424)>
      <Vector (-0.8143, -0.4085, 0.4125, 56.3420)>
      <Vector (0.4540, -0.8909, 0.0139, 27.6616)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-254.2950, 55.8331, 26.5499)>
    Rotation: <Euler (x=-1.5552, y=-0.4712, z=-1.1527), order='XYZ'>
    Matrix:
      <Vector (0.3618, 0.1986, 0.9109, -254.2950)>
      <Vector (-0.8143, -0.4085, 0.4125, 55.8331)>
      <Vector (0.4540, -0.8909, 0.0139, 26.5499)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-255.2967, 58.9961, 29.5323)>
    Rotation: <Euler (x=-1.8994, y=-0.5115, z=-1.1469), order='XYZ'>
    Matrix:
      <Vector (0.3587, -0.1036, 0.9277, -255.2967)>
      <Vector (-0.7948, -0.5550, 0.2453, 58.9961)>
      <Vector (0.4895, -0.8254, -0.2814, 29.5323)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-255.4784, 58.0267, 28.0881)>
    Rotation: <Euler (x=-1.6685, y=-0.4837, z=-1.1538), order='XYZ'>
    Matrix:
      <Vector (0.3585, 0.0983, 0.9283, -255.4784)>
      <Vector (-0.8094, -0.4627, 0.3616, 58.0267)>
      <Vector (0.4651, -0.8811, -0.0863, 28.0881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-255.3224, 57.2928, 26.6918)>
    Rotation: <Euler (x=-1.5544, y=-0.4699, z=-1.1544), order='XYZ'>
    Matrix:
      <Vector (0.3606, 0.1981, 0.9114, -255.3224)>
      <Vector (-0.8154, -0.4074, 0.4112, 57.2928)>
      <Vector (0.4528, -0.8915, 0.0146, 26.6918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-255.0382, 56.7083, 25.4151)>
    Rotation: <Euler (x=-1.5544, y=-0.4699, z=-1.1544), order='XYZ'>
    Matrix:
      <Vector (0.3606, 0.1981, 0.9114, -255.0382)>
      <Vector (-0.8154, -0.4074, 0.4112, 56.7083)>
      <Vector (0.4528, -0.8915, 0.0146, 25.4151)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-255.6681, 60.1421, 28.9293)>
    Rotation: <Euler (x=-1.8978, y=-0.5129, z=-1.1501), order='XYZ'>
    Matrix:
      <Vector (0.3559, -0.1034, 0.9288, -255.6681)>
      <Vector (-0.7953, -0.5554, 0.2429, 60.1421)>
      <Vector (0.4907, -0.8251, -0.2799, 28.9293)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-255.8185, 59.3399, 27.7342)>
    Rotation: <Euler (x=-1.6668, y=-0.4838, z=-1.1573), order='XYZ'>
    Matrix:
      <Vector (0.3557, 0.0982, 0.9294, -255.8185)>
      <Vector (-0.8106, -0.4625, 0.3591, 59.3399)>
      <Vector (0.4652, -0.8811, -0.0849, 27.7342)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-255.6841, 58.7077, 26.5314)>
    Rotation: <Euler (x=-1.5528, y=-0.4696, z=-1.1579), order='XYZ'>
    Matrix:
      <Vector (0.3579, 0.1980, 0.9125, -255.6841)>
      <Vector (-0.8168, -0.4072, 0.4087, 58.7077)>
      <Vector (0.4525, -0.8916, 0.0160, 26.5314)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-255.4386, 58.2027, 25.4283)>
    Rotation: <Euler (x=-1.5528, y=-0.4696, z=-1.1579), order='XYZ'>
    Matrix:
      <Vector (0.3579, 0.1980, 0.9125, -255.4386)>
      <Vector (-0.8168, -0.4072, 0.4087, 58.2027)>
      <Vector (0.4525, -0.8916, 0.0160, 25.4283)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-255.6915, 61.5690, 29.1975)>
    Rotation: <Euler (x=-1.9017, y=-0.5096, z=-1.1422), order='XYZ'>
    Matrix:
      <Vector (0.3628, -0.1038, 0.9261, -255.6915)>
      <Vector (-0.7940, -0.5546, 0.2489, 61.5690)>
      <Vector (0.4878, -0.8256, -0.2836, 29.1975)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-255.8394, 60.7805, 28.0228)>
    Rotation: <Euler (x=-1.6708, y=-0.4836, z=-1.1487), order='XYZ'>
    Matrix:
      <Vector (0.3627, 0.0984, 0.9267, -255.8394)>
      <Vector (-0.8076, -0.4630, 0.3652, 60.7805)>
      <Vector (0.4650, -0.8809, -0.0884, 28.0228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-255.7218, 60.2278, 26.9713)>
    Rotation: <Euler (x=-1.5567, y=-0.4701, z=-1.1493), order='XYZ'>
    Matrix:
      <Vector (0.3647, 0.1982, 0.9098, -255.7218)>
      <Vector (-0.8135, -0.4076, 0.4149, 60.2278)>
      <Vector (0.4530, -0.8914, 0.0126, 26.9713)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-255.5094, 59.7909, 26.0169)>
    Rotation: <Euler (x=-1.5567, y=-0.4701, z=-1.1493), order='XYZ'>
    Matrix:
      <Vector (0.3647, 0.1982, 0.9098, -255.5094)>
      <Vector (-0.8135, -0.4076, 0.4149, 59.7909)>
      <Vector (0.4530, -0.8914, 0.0126, 26.0169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-230.3739, 68.3654, 35.4794)>
    Rotation: <Euler (x=-1.1404, y=0.0299, z=3.0935), order='XYZ'>
    Matrix:
      <Vector (-0.9984, 0.0071, -0.0561, -230.3739)>
      <Vector (0.0480, -0.4181, -0.9071, 68.3654)>
      <Vector (-0.0299, -0.9084, 0.4171, 35.4794)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (-230.1740, 56.6267, 9.9750)>
    Rotation: <Euler (x=1.1920, y=-3.1088, z=0.1172), order='XYZ'>
    Matrix:
      <Vector (-0.9926, -0.0735, 0.0966, -230.1740)>
      <Vector (-0.1169, 0.3637, -0.9241, 56.6267)>
      <Vector (0.0328, -0.9286, -0.3696, 9.9750)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (-232.0539, 65.9252, -13.7628)>
    Rotation: <Euler (x=-0.9738, y=0.2516, z=-2.9640), order='XYZ'>
    Matrix:
      <Vector (-0.9533, 0.3020, 0.0083, -232.0539)>
      <Vector (-0.1711, -0.5169, -0.8387, 65.9252)>
      <Vector (-0.2490, -0.8010, 0.5445, -13.7628)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (-229.3733, 61.3363, -20.8731)>
    Rotation: <Euler (x=-0.1220, y=0.0991, z=-2.8264), order='XYZ'>
    Matrix:
      <Vector (-0.9461, 0.3191, -0.0557, -229.3733)>
      <Vector (-0.3085, -0.9399, -0.1461, 61.3363)>
      <Vector (-0.0989, -0.1211, 0.9877, -20.8731)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (-228.1380, 57.6980, -21.3418)>
    Rotation: <Euler (x=-0.1220, y=0.0991, z=-2.8264), order='XYZ'>
    Matrix:
      <Vector (-0.9461, 0.3191, -0.0557, -228.1380)>
      <Vector (-0.3085, -0.9399, -0.1461, 57.6980)>
      <Vector (-0.0989, -0.1211, 0.9877, -21.3418)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-243.9976, 68.6557, 35.5209)>
    Rotation: <Euler (x=-1.4150, y=0.0804, z=3.1076), order='XYZ'>
    Matrix:
      <Vector (-0.9962, 0.0740, -0.0460, -243.9976)>
      <Vector (0.0338, -0.1578, -0.9869, 68.6557)>
      <Vector (-0.0803, -0.9847, 0.1547, 35.5209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-241.9209, 64.2262, 7.8796)>
    Rotation: <Euler (x=1.3437, y=3.0506, z=-0.0263), order='XYZ'>
    Matrix:
      <Vector (-0.9955, 0.0944, -0.0052, -241.9209)>
      <Vector (0.0262, 0.2228, -0.9745, 64.2262)>
      <Vector (-0.0908, -0.9703, -0.2243, 7.8796)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-239.5071, 69.9225, -16.9289)>
    Rotation: <Euler (x=-0.5321, y=-0.2251, z=3.0149), order='XYZ'>
    Matrix:
      <Vector (-0.9670, -0.2212, 0.1267, -239.5071)>
      <Vector (0.1231, -0.8405, -0.5276, 69.9225)>
      <Vector (0.2232, -0.4946, 0.8400, -16.9289)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-241.4812, 62.4211, -21.3429)>
    Rotation: <Euler (x=0.0425, y=-0.0874, z=2.9432), order='XYZ'>
    Matrix:
      <Vector (-0.9767, -0.1933, 0.0939, -241.4812)>
      <Vector (0.1963, -0.9802, 0.0244, 62.4211)>
      <Vector (0.0873, 0.0423, 0.9953, -21.3429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-242.2225, 58.6608, -21.1807)>
    Rotation: <Euler (x=0.0425, y=-0.0874, z=2.9432), order='XYZ'>
    Matrix:
      <Vector (-0.9767, -0.1933, 0.0939, -242.2225)>
      <Vector (0.1963, -0.9802, 0.0244, 58.6608)>
      <Vector (0.0873, 0.0423, 0.9953, -21.1807)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
