precision mediump float;
uniform sampler2D Texture;
varying vec2 texCoord;

void main() 
{
	vec4 color = texture2D(Texture,texCoord).rgba;
    //gl_FragColor = vec4(color.rgb*0.1 + vec3(0.9, 0.9, 0.9), 1.0);
	
	gl_FragColor = color;
	
}