diff --git a/GameObjectManager.cpp b/GameObjectManager.cpp index fd10893..d1725fc 100644 --- a/GameObjectManager.cpp +++ b/GameObjectManager.cpp @@ -177,7 +177,7 @@ void GameObjectManager::initialize() { room_1.roomLogic = createRoom1Logic(); room_1.textMesh = preloadedRoomMeshArr[0]; room_1.textMeshMutable.AssignFrom(room_1.textMesh); - room_1.collisionMgr.setRoomBoundary(800, 800); + room_1.collisionMgr.setRoomBoundary(790, 790); room_1.collisionMgr.addCollider(std::make_shared(Vector3f{ 80, 0, 200 }, Vector3f{ 400, 0, 400 })); room_1.collisionMgr.addCollider(std::make_shared(Vector3f{ -220, 0, 165 }, Vector3f{ -143, 0, 230 })); room_1.collisionMgr.addCollider(std::make_shared(Vector3f{ -400, 0, 125 }, Vector3f{ -121, 0, 400 })); @@ -196,9 +196,9 @@ void GameObjectManager::initialize() { room_2.roomLogic = createRoom2Logic(); room_2.textMesh = preloadedRoomMeshArr[1]; room_2.textMeshMutable.AssignFrom(room_2.textMesh); - room_2.collisionMgr.setRoomBoundary(800, 800); - room_2.collisionMgr.addCollider(std::make_shared(Vector3f{ 80, 0, 200 }, Vector3f{ 400, 0, 400 })); - + room_2.collisionMgr.setRoomBoundary(790, 790); + room_2.collisionMgr.addCollider(std::make_shared(Vector3f{ -227, 0, -166 }, Vector3f{ 398, 0, -154 })); + room_2.collisionMgr.addCollider(std::make_shared(Vector3f{ -328, 0, 182 }, Vector3f{ -216, 0, 332 })); rooms.push_back(room_2); activeObjects = rooms[current_room_index].objects;