From 24762e4d162748ba01ef016adbf88efca7b9e64e Mon Sep 17 00:00:00 2001 From: maka70vv <25.makarovv@gmail.com> Date: Mon, 3 Mar 2025 08:07:34 +0600 Subject: [PATCH] have fixed screen texture --- GameObjectManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GameObjectManager.cpp b/GameObjectManager.cpp index b58f209..e84872e 100644 --- a/GameObjectManager.cpp +++ b/GameObjectManager.cpp @@ -180,7 +180,7 @@ void GameObjectManager::initialize() { lock.activeObjectMeshMutable.RefreshVBO(); lock.objectPos = Vector3f{ 101, 100, 255 }; lock.activeObjectTexturePtr = std::make_shared(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp")); - lock.activeObjectScreenTexturePtr = std::make_shared(CreateTextureDataFromBmp24("./aoscreen01.bmp")); + lock.activeObjectScreenTexturePtr = std::make_shared(CreateTextureDataFromBmp32("./hand.bmp32")); lock.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5); lock.activeObjectScreenMeshMutable.AssignFrom(lock.activeObjectScreenMesh); lock.activeObjectScreenMeshMutable.RefreshVBO(); @@ -199,7 +199,7 @@ void GameObjectManager::initialize() { door.activeObjectMeshMutable.RefreshVBO(); door.objectPos = Vector3f{ -372, 10, 80 }; door.activeObjectTexturePtr = std::make_shared(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp")); - door.activeObjectScreenTexturePtr = std::make_shared(CreateTextureDataFromBmp24("./aoscreen01.bmp")); + door.activeObjectScreenTexturePtr = std::make_shared(CreateTextureDataFromBmp32("./hand.bmp32")); door.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5); door.activeObjectScreenMeshMutable.AssignFrom(door.activeObjectScreenMesh); door.activeObjectScreenMeshMutable.RefreshVBO();