From 322d83de9d7528a748267c88dc0aa4ef3ddfecbd Mon Sep 17 00:00:00 2001 From: Vladislav Khorev Date: Sun, 2 Mar 2025 15:46:20 +0300 Subject: [PATCH] Shader --- defaultHideCam.fragment | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/defaultHideCam.fragment b/defaultHideCam.fragment index cd91b15..06b9181 100644 --- a/defaultHideCam.fragment +++ b/defaultHideCam.fragment @@ -46,7 +46,7 @@ void main() //float distanceToCamera = length(vWorldPos - targetPos); - if (/*(distanceX > 250 || distanceZ > 250) && */(dotProduct > 0.1) && vWorldPos.y > 30) + if ((distanceX > 380.0 || distanceZ > 380.0) && (dotProduct > 0.0) && vWorldPos.y > 10.0) { //color.rgba = vec4(1,0,0,1); discard; @@ -54,8 +54,7 @@ void main() else { color.rgb = texture2D(Texture, texCoord).rgb; - //color.rgb = vec3(clamp(vWorldPos.z/500, 0, 1), 0, 0); - color.a = 1; + color.a = 1.0; } gl_FragColor = color; } \ No newline at end of file