diff --git a/RenderSystem.cpp b/RenderSystem.cpp index 1d51aa6..83ebada 100644 --- a/RenderSystem.cpp +++ b/RenderSystem.cpp @@ -270,9 +270,9 @@ void RenderSystem::drawUI(const GameObjectManager& gameObjects) { // Смещаем по оси x: начиная с левой стороны и двигаясь вправо float xPos = gameObjects.SELECTED_CUBE_MARGIN - + i * (gameObjects.SELECTED_CUBE_ICON_SIZE + gameObjects.SELECTED_CUBE_MARGIN); + + i * (gameObjects.SELECTED_CUBE_ICON_SIZE + gameObjects.SELECTED_CUBE_MARGIN) + 50.0f; // Оставляем y константным - float yPos = Environment::height - gameObjects.SELECTED_CUBE_MARGIN - (gameObjects.SELECTED_CUBE_ICON_SIZE * 3.0f); + float yPos = 500.0f; renderer.TranslateMatrix(Vector3f{xPos, yPos, 0.0f}); renderer.ScaleMatrix(Vector3f{2.8f, 2.8f, 1.0f});