diff --git a/main.cpp b/main.cpp index 5168fa8..89566be 100755 --- a/main.cpp +++ b/main.cpp @@ -513,39 +513,11 @@ namespace ZL } break; case SDLK_SPACE: - // Play the symphony when space is pressed - if (GameObjects::audioPlayer) { + if (GameObjects::audioPlayer) { GameObjects::audioPlayer->playMusic("Symphony No.6 (1st movement).ogg"); } break; - // Добавляем тестовые клавиши - case SDLK_i: // Добавить предмет по нажатию I - { - static int testItemCount = 0; - auto testTexture = std::make_shared(CreateTextureDataFromBmp24("./book03.bmp")); - AddItemToInventory("TestItem_" + std::to_string(testItemCount++), testTexture); - std::cout << "Added test item to inventory\n"; - PrintInventory(); - } - break; - - case SDLK_o: // Удалить последний предмет по нажатию O - { - auto inventory = ReturnInventory(); - if (!inventory.empty()) { - RemoveItemFromInventory(inventory.back().name); - std::cout << "Removed last item from inventory\n"; - PrintInventory(); - } - } - break; - - case SDLK_p: // Вывести текущий инвентарь по нажатию P - std::cout << "\nCurrent inventory contents:\n"; - PrintInventory(); - break; } - } if (event.type == SDL_KEYUP) {