From 7693237aa57d422713a3dc2b53eeb023aa9af848 Mon Sep 17 00:00:00 2001 From: Vladislav Khorev Date: Sun, 22 Feb 2026 13:29:06 +0300 Subject: [PATCH] Added websocket --- src/Game.cpp | 3 ++- src/network/WebSocketClientEmscripten.cpp | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/Game.cpp b/src/Game.cpp index 9e6c6ee..ac6d462 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -469,7 +469,7 @@ namespace ZL #ifdef NETWORK #ifdef EMSCRIPTEN networkClient = std::make_unique(); - networkClient->Connect("localhost", 8081); + networkClient->Connect("192.168.131.143", 8081); #else networkClient = std::make_unique(taskManager.getIOContext()); networkClient->Connect("127.0.0.1", 8081); @@ -480,6 +480,7 @@ namespace ZL #endif } + void Game::drawCubemap(float skyPercent) { static const std::string defaultShaderName = "default"; diff --git a/src/network/WebSocketClientEmscripten.cpp b/src/network/WebSocketClientEmscripten.cpp index b85f3bf..98044e9 100644 --- a/src/network/WebSocketClientEmscripten.cpp +++ b/src/network/WebSocketClientEmscripten.cpp @@ -7,7 +7,8 @@ namespace ZL { void WebSocketClientEmscripten::Connect(const std::string& host, uint16_t port) { // Формируем URL. Обратите внимание, что в Web часто лучше использовать ws://localhost - std::string url = "ws://" + host + ":" + std::to_string(port); + //std::string url = "ws://" + host + ":" + std::to_string(port); + std::string url = "wss://api.spacegame.fishrungames.com"; EmscriptenWebSocketCreateAttributes attr = { url.c_str(),