From a15b74e7a91f35d03734c8f7cea2bddf0c247537 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=90=D0=BB=D1=8C=D0=B1=D0=B5=D1=80=D1=82=20=D0=93=D0=B0?= =?UTF-8?q?=D0=B4=D0=B8=D0=B5=D0=B2?= Date: Sun, 2 Mar 2025 16:28:45 +0600 Subject: [PATCH] fixed the staying at the air --- GameObjectManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GameObjectManager.cpp b/GameObjectManager.cpp index 5077933..04d1310 100644 --- a/GameObjectManager.cpp +++ b/GameObjectManager.cpp @@ -31,7 +31,7 @@ void GameObjectManager::initialize() { textMesh.Scale(10); textMesh.SwapZandY(); textMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 0.5))); - textMesh.Move(Vector3f{0, 70, 0}); + textMesh.Move(Vector3f{0, 93, 0}); coneMesh = ZL::LoadFromTextFile("./cone001.txt"); // Add ZL:: namespace coneMesh.Scale(200);