diff --git a/GameObjectManager.cpp b/GameObjectManager.cpp index d556157..bfb30ce 100644 --- a/GameObjectManager.cpp +++ b/GameObjectManager.cpp @@ -7,7 +7,7 @@ namespace ZL { -const float GameObjectManager::INVENTORY_ICON_SIZE = 32.0f; +const float GameObjectManager::INVENTORY_ICON_SIZE = 64.0f; const float GameObjectManager::INVENTORY_MARGIN = 10.0f; void GameObjectManager::initialize() { @@ -27,7 +27,7 @@ void GameObjectManager::initialize() { testObjMeshMutable.data = testObjMesh; testObjMeshMutable.RefreshVBO(); - textMesh = ZL::LoadFromTextFile("./mesh_first_room.txt"); // Add ZL:: namespace + textMesh = ZL::LoadFromTextFile("./mesh001.txt"); // Add ZL:: namespace coneMesh = ZL::LoadFromTextFile("./cone001.txt"); // Add ZL:: namespace coneMesh.Scale(200); textMesh.Scale(20); @@ -99,7 +99,7 @@ void GameObjectManager::initialize() { // Initialize inventory inventoryIconMesh = CreateRect2D( - {0.0f, 0.0f}, + {0.0f, 40.0f}, {INVENTORY_ICON_SIZE/2, INVENTORY_ICON_SIZE/2}, 0.5f );