diff --git a/src/Game.cpp b/src/Game.cpp index bc92e89..6cb06ba 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -771,7 +771,7 @@ namespace ZL if (stoneCollided) { Vector3f localForward = { 0,0,-1 }; Vector3f worldForward = (Environment::shipMatrix * localForward).normalized(); - const float backDistance = 400.0f; + const float backDistance = 50.0f; Environment::shipPosition = Environment::shipPosition - worldForward * backDistance; shipAlive = false;