From bee354519697117c606ef7212a71550eb6c1d15b Mon Sep 17 00:00:00 2001 From: vottozi Date: Mon, 2 Feb 2026 13:48:28 +0600 Subject: [PATCH] change to permanent visibility of ship labels --- src/Game.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/Game.cpp b/src/Game.cpp index a8da611..17eeb09 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -757,12 +757,13 @@ namespace ZL Vector3f shipWorld = st.position; float distSq = (Environment::shipState.position - shipWorld).squaredNorm(); - if (distSq > MAX_DIST_SQ) - continue; + /*if (distSq > MAX_DIST_SQ) // дальность прорисовки никнейма + continue;*/ float dist = sqrt(distSq); - float alpha = std::clamp(1.f - (dist - FADE_START) / FADE_RANGE, 0.f, 1.f); + float alpha = 1.0f; // постоянная видимость + /*float alpha = std::clamp(1.f - (dist - FADE_START) / FADE_RANGE, 0.f, 1.f); // дальность прорисовки никнейма if (alpha < 0.01f) - continue; + continue; */ Vector3f labelWorld = shipWorld + Vector3f{ 0.f, -4.f, 0.f }; // регулировка высоты float sx, sy, depth; if (!worldToScreen(labelWorld, sx, sy, depth))