diff --git a/GameObjectManager.cpp b/GameObjectManager.cpp index d1725fc..a69789b 100644 --- a/GameObjectManager.cpp +++ b/GameObjectManager.cpp @@ -154,7 +154,7 @@ void GameObjectManager::initialize() { ActiveObject ao2; ao2.name = "book"; ao2.activeObjectMesh = ZL::LoadFromTextFile("./book001.txt"); // Add ZL:: namespace - ao2.activeObjectMesh.Scale(4); + ao2.activeObjectMesh.Scale(0); ao2.activeObjectMeshMutable.AssignFrom(ao2.activeObjectMesh); ao2.activeObjectMeshMutable.RefreshVBO(); ao2.objectPos = Vector3f{ 50, 0, -300 }; @@ -164,6 +164,24 @@ void GameObjectManager::initialize() { ao2.activeObjectScreenMeshMutable.AssignFrom(ao2.activeObjectScreenMesh); ao2.activeObjectScreenMeshMutable.RefreshVBO(); ao2.inventoryIconTexturePtr = std::make_shared(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32")); + + + + ActiveObject carToy; + carToy.name = "carToy"; + carToy.activeObjectMesh = ZL::LoadFromTextFile("./car.txt"); // Add ZL:: namespace + carToy.activeObjectMesh.Scale(10); + carToy.activeObjectMeshMutable.AssignFrom(carToy.activeObjectMesh); + carToy.activeObjectMeshMutable.RefreshVBO(); + carToy.objectPos = Vector3f{ 50, 0, -300 }; + carToy.activeObjectTexturePtr = std::make_shared(CreateTextureDataFromBmp24("./book03.bmp")); + carToy.activeObjectScreenTexturePtr = std::make_shared(CreateTextureDataFromBmp24("./aoscreen01.bmp")); + carToy.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5); + carToy.activeObjectScreenMeshMutable.AssignFrom(carToy.activeObjectScreenMesh); + carToy.activeObjectScreenMeshMutable.RefreshVBO(); + carToy.inventoryIconTexturePtr = std::make_shared(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32")); + + @@ -192,6 +210,7 @@ void GameObjectManager::initialize() { Room room_2; room_2.roomTexture = std::make_shared(CreateTextureDataFromBmp24("./seconroom.bmp")); room_2.objects.push_back(ao2); + room_2.objects.push_back(carToy); room_2.sound_name = "Symphony No.6 (1st movement).ogg"; room_2.roomLogic = createRoom2Logic(); room_2.textMesh = preloadedRoomMeshArr[1]; @@ -199,6 +218,7 @@ void GameObjectManager::initialize() { room_2.collisionMgr.setRoomBoundary(790, 790); room_2.collisionMgr.addCollider(std::make_shared(Vector3f{ -227, 0, -166 }, Vector3f{ 398, 0, -154 })); room_2.collisionMgr.addCollider(std::make_shared(Vector3f{ -328, 0, 182 }, Vector3f{ -216, 0, 332 })); + room_2.collisionMgr.addCollider(std::make_shared(Vector3f{ -227, 0, -400 }, Vector3f{ -208, 0, -165})); rooms.push_back(room_2); activeObjects = rooms[current_room_index].objects; diff --git a/car.txt b/car.txt new file mode 100644 index 0000000..284e4f3 --- /dev/null +++ b/car.txt @@ -0,0 +1,1325 @@ +===Vertices: 96 +Vertex 0: +Vertex 1: +Vertex 2: +Vertex 3: +Vertex 4: +Vertex 5: +Vertex 6: +Vertex 7: +Vertex 8: +Vertex 9: +Vertex 10: +Vertex 11: +Vertex 12: +Vertex 13: +Vertex 14: +Vertex 15: +Vertex 16: +Vertex 17: +Vertex 18: +Vertex 19: +Vertex 20: 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