#include "Environment.h" #include "Utils.h" #include namespace ZL { int Environment::windowHeaderHeight = 0; int Environment::width = 0; int Environment::height = 0; float Environment::zoom = 6.f; bool Environment::leftPressed = false; bool Environment::rightPressed = false; bool Environment::upPressed = false; bool Environment::downPressed = false; bool Environment::settings_inverseVertical = false; SDL_Window* Environment::window = nullptr; bool Environment::showMouse = false; bool Environment::exitGameLoop = false; Matrix3f Environment::shipMatrix = Matrix3f::Identity(); Matrix3f Environment::inverseShipMatrix = Matrix3f::Identity(); bool Environment::tapDownHold = false; Vector2f Environment::tapDownStartPos = { 0, 0 }; Vector2f Environment::tapDownCurrentPos = { 0, 0 }; Vector3f Environment::shipPosition = {0,0,0}; float Environment::shipVelocity = 0.f; } // namespace ZL