g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp \ ShaderManager.cpp TextureManager.cpp Utils.cpp BoneAnimatedModel.cpp \ ObjLoader.cpp cmakeaudioplayer/src/AudioPlayer.cpp TextModel.cpp \ Inventory.cpp Environment.cpp GameObjectManager.cpp RenderSystem.cpp QuestScripts.cpp \ AudioPlayerAsync.cpp \ -o sdl_app -O2 -std=c++17 -pthread \ -I cmakeaudioplayer/include \ $(pkg-config --cflags --libs sdl2 gl) \ $(pkg-config --cflags --libs vorbis vorbisfile ogg) \ -lopenal #./sdl_app