#pragma once #include "OpenGlExtensions.h" #include "Renderer.h" #include "Environment.h" #include "TextureManager.h" namespace ZL { struct BoxCoords { Vector3f pos; Matrix3f m; }; class Game { public: Game(); ~Game(); void setup(); void update(); void render(); bool shouldExit() const { return Environment::exitGameLoop; } private: void processTickCount(); void drawScene(); void drawCubemap(); void drawShip(); void drawBoxes(); void drawUI(); SDL_Window* window; SDL_GLContext glContext; Renderer renderer; size_t newTickCount; size_t lastTickCount; static const size_t CONST_TIMER_INTERVAL = 10; static const size_t CONST_MAX_TIME_INTERVAL = 1000; std::shared_ptr spaceshipTexture; std::shared_ptr cubemapTexture; VertexDataStruct spaceshipBase; VertexRenderStruct spaceship; VertexRenderStruct cubemap; std::shared_ptr boxTexture; VertexDataStruct boxBase; std::vector boxCoordsArr; std::vector boxRenderArr; std::shared_ptr buttonTexture; VertexRenderStruct button; std::shared_ptr musicVolumeBarTexture; VertexRenderStruct musicVolumeBar; std::shared_ptr musicVolumeBarButtonTexture; VertexRenderStruct musicVolumeBarButton; bool isDraggingVolume = false; float musicVolume = 1.0f; float volumeBarMinX = 1190.0f; float volumeBarMaxX = 1200.0f; float volumeBarMinY = 100.0f; float volumeBarMaxY = 600.0f; float musicVolumeBarButtonButtonCenterX = 1195.0f; float musicVolumeBarButtonButtonRadius = 25.0f; void UpdateVolumeFromMouse(int mouseX, int mouseY); void UpdateVolumeKnob(); }; } // namespace ZL