-- ============================================ -- NPC PATROL WAYPOINTS -- ============================================ bathroom_door_opened = false player_door_opened = false alik_door_opened = false local function step2() game_api.npc_walk_to(0, 1.03298, 0, -4.61801, step1) end function step1() game_api.npc_walk_to(0, -6.65295, 0, 4.15397, step2) end step1() game_api.start_dialogue("dialog_start001") phone_picked_up = false journal_picked_up = false function on_npc_interact(npc_index) if npc_index == 2 then local player_alik_aware = game_api.getIntValue("player_alik_aware") local player_container_aware = game_api.getIntValue("player_container_aware") if player_container_aware == 1 then game_api.start_dialogue("dialog_alik003") elseif player_alik_aware == 1 then game_api.start_dialogue("dialog_alik002") game_api.setIntValue("player_container_aware", 1) else game_api.start_dialogue("dialog_alik001") end end if npc_index == 0 then game_api.start_dialogue("dialog_female_student001") end if npc_index == 1 then game_api.start_dialogue("dialog_female_student002") end end function on_phone_pickup() game_api.pickup_item("phone") game_api.deactivate_interactive_object("Phone001") game_api.start_dialogue("dialog_phone_pickup001") phone_picked_up = true game_api.quest_set_objective_completed("tutorial_take_items", "take_phone") end function on_journal_pickup() game_api.pickup_item("journal") game_api.deactivate_interactive_object("Journal001") game_api.start_dialogue("dialog_journal_pickup001") journal_picked_up = true game_api.quest_set_objective_completed("tutorial_take_items", "take_journal") end --[[ function pickup_phone_zone001_enter_callback() print("pickup_phone_zone001_enter_callback--!") if (not phone_picked_up) or (not journal_picked_up) then game_api.start_dialogue("dialog_phone001") game_api.switch_navigation(1) end end function pickup_phone_zone001_exit_callback() print("pickup_phone_zone001_exit_callback--!") game_api.switch_navigation(0) end game_api.set_trigger_zone_callbacks("pickup_phone_zone001", pickup_phone_zone001_enter_callback, pickup_phone_zone001_exit_callback )]] function ladder_zone001_enter_callback() game_api.start_dialogue("dialog_second_floor001") end game_api.set_trigger_zone_callbacks("ladder_zone001", ladder_zone001_enter_callback, nil ) function on_bed_sleep() if (not game_api.is_night()) then game_api.start_dialogue("dialog_no_sleep001") else game_api.start_cutscene("sleep_cutscene001") game_api.setIntValue("need_sleep", 0) game_api.set_player_hp(200) --game_api.set_day() - done in cutscene end end function on_alik_bathroom_click() game_api.start_dialogue("door_bathroom_alik_dialog001") end function on_locked_door_click() game_api.start_dialogue("door_locked_dialog001") end function on_sleep_cutscene() print("Cutscene 2 done!") night_time = true game_api.set_day() end function on_alik_door_click() if (alik_door_opened == false) then alik_door_opened = true game_api.start_dialogue("door_alik_dialog001") game_api.rotate_object("Door_Room_-1_-1_1_Leaf_001", -90, 0.5, nil) game_api.fade_object("Room_Cover_LivingRoom_W_S_2_001", 0, 0.5, function() game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001") end) if (bathroom_door_opened) then game_api.switch_navigation(5) -- all open else game_api.switch_navigation(4) --b end end end function on_player_bathroom_click() if (bathroom_door_opened == false) then bathroom_door_opened = true game_api.start_dialogue("door_bathroom_dialog001") game_api.rotate_object("Door_Bath_-1_1_1_Leaf_002", -90, 0.5, nil) game_api.fade_object("Room_Cover_Bath_W_N_2_001", 0, 0.5, function() game_api.deactivate_interactive_object("Room_Cover_Bath_W_N_2_001") end) if (player_door_opened) then if (alik_door_opened) then game_api.switch_navigation(5) ---all open else game_api.switch_navigation(3) -- a end else game_api.switch_navigation(1) --ca end end end function on_player_door_click() if (not phone_picked_up) or (not journal_picked_up) then game_api.start_dialogue("dialog_phone001") else if (player_door_opened == false) then player_door_opened = true game_api.player_stop() game_api.rotate_object("Door_Room_-1_1_1_Leaf_001", 90, 0.25, nil) game_api.fade_object("Room_Cover_Main_Hall_And_Corridors_002", 0, 0.5, function() game_api.deactivate_interactive_object("Room_Cover_Main_Hall_And_Corridors_002") end) game_api.fade_object("Room_Cover_Utility_W_N_3_001", 0, 0.5, function() game_api.deactivate_interactive_object("Room_Cover_Utility_W_N_3_001") end) game_api.fade_object("Room_Cover_Utility_W_S_3_001", 0, 0.5, function() game_api.deactivate_interactive_object("Room_Cover_Utility_W_S_3_001") end) if (bathroom_door_opened) then game_api.switch_navigation(3) --a else game_api.switch_navigation(2) --ba end end end end game_api.set_location_callbacks( function() print("Enter location dorm") local hp = game_api.getFloatValue("player_hp") game_api.set_player_hp(hp) end, function() print("Exit location dorm") local hp = game_api.get_player_hp() game_api.setFloatValue("player_hp", hp) end ) game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_N_2_001") --debug --game_api.deactivate_interactive_object("Room_Cover_Bath_W_N_2_001") --game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001") --game_api.deactivate_interactive_object("Room_Cover_Main_Hall_And_Corridors_002") --game_api.deactivate_interactive_object("Room_Cover_Utility_W_N_3_001") --game_api.deactivate_interactive_object("Room_Cover_Utility_W_S_3_001") --debug end game_api.rotate_object("Door_Utility_-1_1_2_Leaf_001", 90, 0.01, nil) game_api.rotate_object("Door_Utility_-1_-1_2_Leaf_001", -90, 0.01, nil) game_api.switch_navigation(0) print("Lua script loaded successfully--!")