=== Armature Matrix === === Armature Bones: 2 Bone: Bone HEAD_LOCAL: TAIL_LOCAL: Length: 1.0 Parent: None Children: ['Bone.001'] Bone: Bone.001 HEAD_LOCAL: TAIL_LOCAL: Length: 1.0736327081284343 Parent: Bone Children: [] ===Vertices: 3 Vertex 0: Vertex 1: Vertex 2: ===Triangles: 1 Triangle: [0, 2, 1] === Vertex Weights === Vertex 0: Vertex groups: 1 Group: 'Bone.001', Weight: 0.514522135257721 Vertex 1: Vertex groups: 1 Group: 'Bone.001', Weight: 0.4854777455329895 Vertex 2: Vertex groups: 1 Group: 'Bone.001', Weight: 0.4942711293697357 === Animation Keyframes === === Bone Transforms per Keyframe === Keyframes: 2 Frame: 0 Bone: Bone Location: Rotation: Matrix: Bone: Bone.001 Location: Rotation: Matrix: Frame: 100 Bone: Bone Location: Rotation: Matrix: Bone: Bone.001 Location: Rotation: Matrix: