# Script to run: ``` C:\Work\Projects\emsdk\emsdk.bat activate latest C:\Work\Projects\emsdk\emsdk_env.bat emcc main.cpp Game.cpp Math.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o jumpingbird.html ``` ``` zlib-1.3.1: mkdir build cd build cmake -DCMAKE_INSTALL_PREFIX=install .. then run ALL_BUILD and INSTALL in Visual Studio lpng1645: mkdir build cd build cmake -DCMAKE_INSTALL_PREFIX=install -DZLIB_ROOT=C:\Work\Projects\zlib-1.3.1\build\install .. then run ALL_BUILD and INSTALL in Visual Studio ``` https://github.com/Bly7/OBJ-Loader/blob/master/Source/OBJ_Loader.h https://github.com/gametutorials/tutorials/blob/master/OpenGL/MD3%20Animation/Main.cpp linux: ``` g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp BoneAnimatedModel.cpp ObjLoader.cpp cmakeaudioplayer/src/AudioPlayer.cpp TextModel.cpp Inventory.cpp -o sdl_app -O2 -std=c++17 \ -I cmakeaudioplayer/include \ $(pkg-config --cflags --libs sdl2 gl) \ $(pkg-config --cflags --libs vorbis vorbisfile ogg) \ -lopenal ``` # License Code: MIT Art: CC-BY