#pragma once #include "render/Renderer.h" #include "Environment.h" #include "render/TextureManager.h" #include "SparkEmitter.h" #include "planet/PlanetObject.h" #include "UiManager.h" #include "Projectile.h" #include "utils/TaskManager.h" #include "network/NetworkInterface.h" #include #include #include #include #include #include "MenuManager.h" #include "Space.h" #include namespace ZL { class Game { public: Game(); ~Game(); void setup(); void setupPart2(); void update(); void render(); bool shouldExit() const { return Environment::exitGameLoop; } Renderer renderer; TaskManager taskManager; MainThreadHandler mainThreadHandler; std::unique_ptr networkClient; std::shared_ptr loadingTexture; VertexRenderStruct loadingMesh; bool loadingCompleted = false; private: int64_t getSyncTimeMs(); void processTickCount(); void drawScene(); void drawUI(); void drawUnderMainMenu(); void drawLoading(); void handleDown(int mx, int my); void handleUp(int mx, int my); void handleMotion(int mx, int my); #ifdef EMSCRIPTEN static Game* s_instance; static void onResourcesZipLoaded(const char* filename); static void onResourcesZipError(const char* filename); #endif //SDL_Window* window; //SDL_GLContext glContext; int64_t newTickCount; int64_t lastTickCount; uint32_t connectingStartTicks = 0; static constexpr uint32_t CONNECTING_TIMEOUT_MS = 10000; static const size_t CONST_TIMER_INTERVAL = 10; static const size_t CONST_MAX_TIME_INTERVAL = 1000; MenuManager menuManager; Space space; }; } // namespace ZL