# Script to run: ``` C:\Work\Projects\emsdk\emsdk.bat activate latest C:\Work\Projects\emsdk\emsdk_env.bat emcc main.cpp Game.cpp Math.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o jumpingbird.html ``` ``` zlib-1.3.1: mkdir build cd build cmake -DCMAKE_INSTALL_PREFIX=install .. then run ALL_BUILD and INSTALL in Visual Studio lpng1645: mkdir build cd build cmake -DCMAKE_INSTALL_PREFIX=install -DZLIB_ROOT=C:\Work\Projects\zlib-1.3.1\build\install .. then run ALL_BUILD and INSTALL in Visual Studio ``` https://github.com/Bly7/OBJ-Loader/blob/master/Source/OBJ_Loader.h https://github.com/gametutorials/tutorials/blob/master/OpenGL/MD3%20Animation/Main.cpp linux: ``` g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp BoneAnimatedModel.cpp ObjLoader.cpp cmakeaudioplayer/src/AudioPlayer.cpp TextModel.cpp Inventory.cpp -o sdl_app -O2 -std=c++17 \ -I cmakeaudioplayer/include \ $(pkg-config --cflags --libs sdl2 gl) \ $(pkg-config --cflags --libs vorbis vorbisfile ogg) \ -lopenal ``` # Emscripten new ``` cd build-emcmake/ emcmake cmake .. emcmake cmake -DCMAKE_INSTALL_PREFIX=install .. cmake --build . cmake --install . emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -IC:\Users\ASUS\Desktop\fishrungame2\ZeptoLabTest1\thirdparty\libzip-1.11.3\build-emcmake\install\include -LC:\Users\ASUS\Desktop\fishrungame2\ZeptoLabTest1\thirdparty\libzip-1.11.3\build-emcmake\install\lib -lzip -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o jumpingbird.html emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -I./thirdparty/zlib-1.3.1/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -L./thirdparty/zlib-1.3.1/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.vertex --preload-file default_web.fragment --preload-file defaultColor.vertex --preload-file defaultColor_web.fragment --preload-file defaultHideCam.vertex --preload-file defaultHideCam_web.fragment --preload-file game_over.bmp32 --preload-file pipe.bmp32 --preload-file loading.bmp --preload-file cube001.txt --preload-file door.txt --preload-file idleviola_uv010.txt --preload-file lighter.txt --preload-file lock.txt --preload-file oneroom001.txt --preload-file secondroom001.txt --preload-file seconroom.bmp --preload-file thirdroom1.txt --preload-file walkviola_uv010.txt --preload-file car.txt --preload-file battery_dialog.bmp --preload-file final_bad.bmp --preload-file final_dialog.bmp --preload-file viola.bmp --preload-file final_good.bmp --preload-file monster001.bmp32 --preload-file monster002.bmp32 --preload-file hand.bmp32 --preload-file temno.bmp --preload-file DefaultMaterial_Base_color_1001.bmp --preload-file Material.001_Base_color_1001_5.bmp --preload-file Material_Base_color_1001-_2_.bmp --preload-file Material_Base_color_1001-_3.bmp --preload-file Material_Base_color_1001_4.bmp --preload-file Material_Base_color_1001.bmp --preload-file base_Base_color_1001.bmp --preload-file next_dialog.bmp --preload-file door.bmp --preload-file textures/inventory_objects/cubic_T_icon.bmp32 --preload-file textures/inventory_objects/cubic_M_icon.bmp32 --preload-file textures/inventory_objects/cubic_O_icon.bmp32 --preload-file textures/inventory_objects/battery.bmp32 --preload-file textures/mesh_1.txt --preload-file textures/mesh_first_room.txt --preload-file textures/mesh-of-first-room-with-roof.txt --preload-file textures/mesh-of-first-room-without-roof.txt --preload-file photo.bmp -o jumpingbird.html emrun --no_browser --port 8080 . ``` # License Code: MIT Art: CC-BY # Cmake Run Linux Run using cmakelist make -j$(nproc) -C build #Компилируем ./build/sdl_app #Запускаем Для постройки без звука rm -rf build #Очищаем build папку cmake -B build -DAUDIO=1 #Пересоздаём конфигурацию CMake