//----------- Vertex shader attribute vec3 vPosition; attribute vec2 vTexCoord; varying vec2 texCoord; uniform mat4 ProjectionModelViewMatrix; void main() { gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0); texCoord = vTexCoord; } //------------- Fragment shader In windows it is ok. In linux, error: Failed to compile fragment shader code!