#include "Environment.h" namespace ZL { int Environment::windowHeaderHeight = 0; int Environment::width = 0; int Environment::height = 0; float Environment::zoom = 10.0f; bool Environment::leftPressed = false; bool Environment::rightPressed = false; bool Environment::upPressed = false; bool Environment::downPressed = false; Vector3f Environment::cameraShift = {0, 0, 0}; Vector3f Environment::characterPos = {0, 0, 0}; } // namespace ZL