#include "Game.h" #include "Environment.h" int main(int argc, char* argv[]) { constexpr int CONST_WIDTH = 1280; constexpr int CONST_HEIGHT = 720; ZL::Environment::width = CONST_WIDTH; ZL::Environment::height = CONST_HEIGHT; ZL::Game game; game.setup(); #ifdef EMSCRIPTEN emscripten_set_main_loop([](){ game.update(); }, 0, 1); #else while (!game.shouldExit()) { game.update(); SDL_Delay(2); } #endif return 0; }