lection_is_over = false player_hold_book = false player_hold_knife = false teacher_arrived = false night_time = false function lection_hall_zone001_enter_callback() --game_api.start_dialogue("") --Start cutscene if (lection_is_over == false) then game_api.start_cutscene("test_cutscene_01") end end game_api.set_trigger_zone_callbacks("lection_hall_zone001", lection_hall_zone001_enter_callback, nil ) function knife_dialog_zone001_enter_callback() print("knife_dialog_zone001_enter_callback--!") if (player_hold_knife == false) then if lection_is_over then game_api.start_dialogue("knife_dialog001") game_api.switch_navigation(0) end else game_api.start_dialogue("knife_dialog_second001") game_api.set_trigger_zone_enabled(1, false) end end function knife_dialog_zone001_exit_callback() print("knife_dialog_zone001_exit_callback--!") game_api.switch_navigation(0) end game_api.set_trigger_zone_callbacks("knife_dialog_zone001", knife_dialog_zone001_enter_callback, knife_dialog_zone001_exit_callback ) function on_knife_pickup() game_api.pickup_item("knife") game_api.deactivate_interactive_object("Knife001") game_api.set_npc_enabled(1, false) player_hold_knife = true game_api.set_trigger_zone_enabled(2, true) game_api.npc_walk_to(0, -4.57412, 0, 6.78495, on_teacher_arrived2) end function on_book_pickup() if not player_hold_book then game_api.pickup_item("book") game_api.deactivate_interactive_object("Book001") player_hold_book = true else game_api.remove_item("book") game_api.activate_interactive_object("Book001") player_hold_book = false end end function on_bookshelf_clicked() if not player_hold_book then game_api.pickup_item("book") game_api.deactivate_interactive_object("Book001") player_hold_book = true game_api.set_trigger_zone_enabled(3, true) else game_api.remove_item("book") game_api.activate_interactive_object("Book001") player_hold_book = false game_api.set_trigger_zone_enabled(3, false) end end function on_npc_interact(npc_index) print("[Lua] NPC interaction! Index: " .. tostring(npc_index)) if npc_index == 1 then game_api.start_dialogue("knife_dialog001") end if npc_index == 0 then --game_api.start_dialogue("teacher_dialog001") --game_api.set_trigger_zone_enabled(2, false) end end function teacher_zone001_enter_callback() game_api.start_dialogue("teacher_dialog001") game_api.set_trigger_zone_enabled(2, false) end function on_locked_door_click() game_api.start_dialogue("door_dialog001") end function on_library_door_click() if (not lection_is_over) then game_api.start_dialogue("door_dialog001") end end function on_teachers_door_click() if (not lection_is_over) then game_api.start_dialogue("door_dialog001") end end function on_hall_door_click() end function on_teacher_arrived() teacher_arrived = true print("Teacher arrived") end function on_teacher_arrived2() print("Teacher arrived2") end function book_dialog_zone001_enter_callback() if (night_time == false) then game_api.start_dialogue("book_dialog001") game_api.switch_navigation(0) end end function book_dialog_zone001_exit_callback() if (night_time == false) then game_api.switch_navigation(0) end end function on_computer_clicked() if (night_time == false) then if (player_hold_book) then game_api.start_cutscene("test_cutscene_02") else game_api.start_dialogue("book_dialog002") end end end game_api.set_cutscene_callback("test_cutscene_01", function() print("Cutscene done!") lection_is_over = true if (player_hold_knife == false) then game_api.set_npc_enabled(1, true) end game_api.npc_walk_to(0, 3.19574, 0, 6.45595, on_teacher_arrived) end) game_api.set_cutscene_callback("test_cutscene_02", function() print("Cutscene 2 done!") night_time = true game_api.set_npc_enabled(0, false) game_api.switch_navigation(0) end) game_api.set_trigger_zone_callbacks("teacher_dialog_zone001", teacher_zone001_enter_callback, nil ) game_api.set_trigger_zone_callbacks("book_dialog_zone001", book_dialog_zone001_enter_callback, book_dialog_zone001_exit_callback ) print("Lua script loaded successfully!")