cmake_minimum_required(VERSION 3.6) project(GAME) if(POLICY CMP0079) cmake_policy(SET CMP0079 NEW) endif() # Сначала zlib add_subdirectory("../../../thirdparty1/zlib-1.3.1" zlib-build) set(PNG_STATIC ON CACHE BOOL "Build static library" FORCE) set(PNG_SHARED OFF CACHE BOOL "Don't build shared library" FORCE) set(PNG_TESTS OFF CACHE BOOL "Disable tests" FORCE) set(PNG_TOOLS OFF CACHE BOOL "Disable tools" FORCE) set(PNG_EXECUTABLES OFF CACHE BOOL "Disable executables" FORCE) set(PNG_DEBUG OFF CACHE BOOL "Disable debug" FORCE) set(SKIP_INSTALL_ALL ON CACHE BOOL "Skip installation" FORCE) # Для Android отключаем оптимизации set(PNG_HARDWARE_OPTIMIZATIONS OFF CACHE BOOL "Disable hardware optimizations" FORCE) set(PNG_ARM_NEON "off" CACHE STRING "Disable ARM NEON" FORCE) # Добавляем libpng add_subdirectory("../../../thirdparty1/libpng-1.6.51" libpng-build) # Затем SDL add_subdirectory("../../../thirdparty1/SDL-release-2.32.10" sdl-build) add_subdirectory("../../../thirdparty1/libzip-1.11.4" libzip-build) # И ваш код add_subdirectory(src)