#pragma once #include "Math.h" namespace ZL { class Environment { public: static int windowHeaderHeight; static int width; static int height; static float zoom; static bool leftPressed; static bool rightPressed; static bool upPressed; static bool downPressed; static Vector3f cameraShift; static Vector3f characterPos; //Viola static float violaCurrentIdleFrame; static float violaCurrentWalkFrame; static int violaLastIdleFrame; static int violaLastWalkFrame; static int violaCurrentAnimation; static float violaAngleAroundY; }; } // namespace ZL