#pragma once #include "ZLMath.h" #include "Renderer.h" #include "PlanetData.h" namespace ZL { VertexDataStruct CreateBaseConvexPolyhedron(uint64_t seed); VertexDataStruct CreateConvexPolyhedron(uint64_t seed, const LodLevel& planetLodLevel, const std::vector& triangleIndices); } // namespace ZL