#include "InputManager.h" namespace ZL { InputManager& InputManager::getInstance() { static InputManager instance; return instance; } void InputManager::processInput() { SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { mShouldQuit = true; } else if (event.type == SDL_KEYDOWN) { mKeys[event.key.keysym.scancode] = true; } else if (event.type == SDL_KEYUP) { mKeys[event.key.keysym.scancode] = false; } } } bool InputManager::isKeyPressed(SDL_Scancode key) const { return mKeys[key]; } }