tunnel/jni/android_api.cpp

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2013-01-23 20:14:11 +00:00
#include "android_api.h"
#include "main_code.h"
#include "boost\thread.hpp"
boost::shared_ptr<TMyApplication> App(new TMyApplication);
boost::mutex m;
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
{
m.lock();
try
{
if (App->IsInited())
{
App->OuterDeinit(); //Clean up what is left at previous launch (if applicable)
}
App->OuterInit(width, height, 480.f, 320.f);
App->Inited = true;
}
catch (...)
{
throw;
}
m.unlock();
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_StopSounds(JNIEnv * env, jobject obj)
{
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt)
{
m.lock();
try
{
if (App->IsInited())
{
App->OuterDraw();
App->OuterUpdate(dt);
}
}
catch (...)
{
throw;
}
m.unlock();
}
JNIEXPORT int JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_IsInited(JNIEnv * env, jobject obj)
{
if (App->IsInited())
{
return 1;
}
else
{
return 0;
}
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Destroy(JNIEnv * env, jobject obj)
{
m.lock();
try
{
if (App->IsInited())
{
App->OuterDeinit();
App->Inited = false;
}
}
catch (...)
{
throw;
}
m.unlock();
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapDown(JNIEnv * env, jobject obj, float x, float y, long time)
{
m.lock();
try
{
Renderer->MoveDist(1.0f);
}
catch (...)
{
throw;
}
m.unlock();
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapUp(JNIEnv * env, jobject obj, float x, float y, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, float x, float y, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode)
{
//App->OnKeyPress(keyCode);
}