apply plugin: 'com.android.application' android { compileSdkVersion 24 buildToolsVersion "24.0.1" defaultConfig { applicationId "fishrungames.tunnel" minSdkVersion 15 targetSdkVersion 24 versionCode 1 versionName "1.0" testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" externalNativeBuild { cmake { cppFlags "-std=c++11 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing" } } } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } externalNativeBuild { cmake { path "CMakeLists.txt" } } sourceSets { main { assets.srcDirs = ['../../assets/'] } } } dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', { exclude group: 'com.android.support', module: 'support-annotations' }) compile 'com.android.support:appcompat-v7:24.2.1' testCompile 'junit:junit:4.12' compile project(':SalmonEngineAndroid') }