#ifndef ANDROID_API_H_INCLUDED #define ANDROID_API_H_INCLUDED #include #include #include #include #include #include "boost/shared_ptr.hpp" #include "main_code.h" using namespace SE; extern "C" { JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_StopSounds(JNIEnv * env, jobject obj); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Destroy(JNIEnv * env, jobject obj); JNIEXPORT int JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_IsInited(JNIEnv * env, jobject obj); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapDown(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapUp(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time); JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode); }; #endif