tunnel/game/main_code.h
2017-01-17 16:43:00 +05:00

75 lines
1.3 KiB
C++

#ifndef MAIN_CODE_H_INCLUDED
#define MAIN_CODE_H_INCLUDED
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef TARGET_ANDROID
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
#include "boost/assign.hpp"
#include "boost/bind.hpp"
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "include/Engine.h"
using namespace SE;
class TMyApplication : public TApplication
{
protected:
public:
bool Inited;
float Velocity;
TFlexModel FlexModel;
std::vector<TFlexModel> TubeModelArr;
std::vector<TVolumeBody> TubeBodyArr;
//std::list<std::pair<TFlexModel, TVolumeBody>> BoxList;
vec3 PrevCamVec;
vec3 RotateAxis;
//float RotateShift;
vec2 RotateShift;
boost::signal<void()> OnUpdateSignal;
TMyApplication() : TApplication(), Inited(false) { }
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
bool IsInited() { return Inited; }
virtual void InnerOnMove(vec2 shift);
virtual void InnerOnTapUp(vec2 p);
virtual void InnerOnTapUpAfterMove(vec2 p);
virtual void OnMouseWheel(short int delta);
void UpdatePitVector(cardinal dt);
void RecreateLevel();
};
#endif