12 lines
		
	
	
		
			175 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			175 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460 core
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| 
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| in vec2 fragmentTextureCoordinates;
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| 
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| uniform sampler2D sampler;
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| 
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| out vec4 color;
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| 
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| void main() {
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|     color = texture(sampler, fragmentTextureCoordinates);
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| }
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