16 lines
439 B
Plaintext
16 lines
439 B
Plaintext
#version 460 core
|
|
|
|
layout(location = 0) in vec3 position;
|
|
layout(location = 1) in vec2 textureCoordinates;
|
|
|
|
uniform mat4 modelTransform;
|
|
uniform mat4 viewTransform;
|
|
uniform mat4 projectionTransform;
|
|
|
|
out vec2 fragmentTextureCoordinates;
|
|
|
|
void main() {
|
|
gl_Position = projectionTransform * viewTransform * modelTransform * vec4(position, 1.0f);
|
|
fragmentTextureCoordinates = vec2(textureCoordinates.x, 1.0f - textureCoordinates.y);
|
|
}
|