OpenGTA/coldet/mytritri.h

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2015-12-03 00:37:02 +00:00
/* ColDet - C++ 3D Collision Detection Library
* Copyright (C) 2000 Amir Geva
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Any comments, questions and bug reports send to:
* photon@photoneffect.com
*
* Or visit the home page: http://photoneffect.com/coldet/
*/
#ifndef H_MYTRITRI
#define H_MYTRITRI
#include "box.h"
/** A slower triangle-triangle intersection test, that returns the
point of intersection. */
Vector3D my_tri_tri_intersect(const Triangle& t1, const Triangle& t2);
/** Triangle description class. It is used to determine if a point
on the triangle's plane is inside the triangle. */
class TriangleDesc : public Triangle
{
public:
TriangleDesc(const Triangle& t, const Plane& p)
: Triangle(t)
{
const Vector3D& n=p.normal;
Vector3D a(flabs(n.x),flabs(n.y),flabs(n.z));
if (a.x>a.y)
{
if (a.x>a.z) { i1=1; i2=2; }
else { i1=0; i2=1; }
}
else
{
if (a.y>a.z) { i1=0; i2=2; }
else { i1=0; i2=1; }
}
}
bool pointInTri(const Vector3D& P)
{
Vector3D u(P[i1]-v1[i1],
v2[i1]-v1[i1],
v3[i1]-v1[i1]);
Vector3D v(P[i2]-v1[i2],
v2[i2]-v1[i2],
v3[i2]-v1[i2]);
float a,b;
if (u.y==0.0f)
{
b=u.x/u.z;
if (b>=0.0f && b<=1.0f) a=(v.x-b*v.z)/v.y;
else return false;
}
else
{
b=(v.x*u.y-u.x*v.y)/(v.z*u.y-u.z*v.y);
if (b>=0.0f && b<=1.0f) a=(u.x-b*u.z)/u.y;
else return false;
}
return (a>=0 && (a+b)<=1);
}
const Vector3D& operator[] (int index)
{
switch (index)
{
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v1;
}
return v2;
}
int i1,i2;
};
#endif // H_MYTRITRI