54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
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= What happens when you call 'make' =
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The main makefile checks the env-variable 'HOST';
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which is assumed to be "LINUX" or "WIN32", the latter actually being
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used to indicate cross-compiling using a mingw-toolchain.
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The main makefile checks if the 'Loki'-library is already there;
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if not 'wget's it and calls loki.make(.w32_cross) to build it.
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It then looks for a file named src_list.make; if that does not exist
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it calls "prepare_build.sh $HOST" which generates both src_list.make
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and config.h.
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The script will only work on Linux where it will use pkg-config to
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find the libraries; I hardcoded many Win32 values pointing to my
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toolchain and library pathes.
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Make now includes src_list.make and builds the default targets;
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there are more programs that can be build with an explicit
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"make $program_name"; look at src_list.make.
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If you need to setup compiler/library paths src_list.make is the
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place to do it. Then run make again.
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= Features in config.h =
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DO_SCALE2X
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Enable scale2x algorithm; so far only used for sprites, on if enabled.
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HAVE_SDL_VSYNC
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Does the SDL header define SDL_GL_SWAP_CONTROL? Must be #undef-ined if
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not, may be undefined anyway (turn feature off) and it really depends
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whether the driver supports it (at runtime).
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In the future a number of WITH_* defines will be used to enable
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support for library-dependent features (Lua, SDL_sound + SDL_mixer,
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SDL_image). For the moment only the Lua related flag changes 'viewer',
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the other features are only used in testcases.
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DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT
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The initial screen size (unless otherwise defined); defaults to 640x480
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if not defined.
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DEFAULT_SCREEN_VSYNC
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Default setting for vsync;can be one of 0, 1, 2
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On Linux you can colorify the log-output by defining LOG_USE_ANSI_COLORS.
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= If you modify the code yourself =
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Note: the dependency system is somewhat broken, sometimes changes in
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header files are ignored; either "make clean" or "touch config.h".
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