OpenGTA/localplayer.cpp

74 lines
1.5 KiB
C++
Raw Permalink Normal View History

2015-12-03 00:38:22 +00:00
#include "localplayer.h"
#include "spritemanager.h"
namespace OpenGTA {
Pedestrian & PlayerController::getPed() {
return SpriteManagerHolder::Instance().getPed(playerId);
}
2018-09-23 11:14:17 +00:00
Car & PlayerController::getCar() {
return SpriteManagerHolder::Instance().getCar(playerCarId);
}
2015-12-03 00:38:22 +00:00
bool PlayerController::up(const uint32_t & key) {
if (!pc_ptr)
return false;
bool handled = false;
switch (key) {
case SDLK_LEFT:
pc_ptr->releaseTurnLeft();
handled = true;
break;
case SDLK_RIGHT:
pc_ptr->releaseTurnRight();
handled = true;
break;
case SDLK_UP:
pc_ptr->releaseMoveForward();
handled = true;
break;
case SDLK_DOWN:
pc_ptr->releaseMoveBack();
handled = true;
break;
case SDLK_LCTRL:
pc_ptr->releaseFireWeapon();
handled = true;
break;
default:
break;
}
return handled;
}
bool PlayerController::down(const uint32_t & key) {
if (!pc_ptr)
return false;
bool handled = false;
switch(key) {
case SDLK_LEFT:
handled = true;
break;
case SDLK_RIGHT:
handled = true;
break;
case SDLK_UP:
handled = true;
break;
case SDLK_DOWN:
handled = true;
break;
case SDLK_LCTRL:
handled = true;
break;
case SDLK_LSHIFT:
handled = true;
break;
default:
break;
}
return handled;
}
}