OpenGTA/tools/minimap.cpp

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3.6 KiB
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#include <cassert>
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#include <sstream>
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#include "opengta.h"
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#include "dataholder.h"
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#include "log.h"
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uint32_t green = 0x00dd00ff;
uint32_t red = 0xdd0000ff;
uint32_t blue = 0x0000ddff;
uint32_t field = green;
uint32_t building = 0xdf9f6fff;
uint32_t water = blue;
uint32_t road = 0xdadadaff;
uint32_t pavement = 0x8a9aa0ff;
uint32_t map_color[] = {
0x000000ff,
water,
road,
pavement,
field,
building,
0xffffffff,
0xff0000ff
};
void save_map_level(OpenGTA::Map & map, size_t level, const char* out_prefix) {
SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE|SDL_SRCALPHA,
256, 256, 32,// rmask, gmask, bmask, amask);
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
SDL_LockSurface(surface);
uint32_t* dst = static_cast<uint32_t*>(surface->pixels);
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
PHYSFS_uint16 emptycount = map.getNumBlocksAtNew(j,i);
if (level < emptycount) {
OpenGTA::Map::BlockInfo* bi = map.getBlockAtNew(j, i, level);
*dst = map_color[bi->blockType()];
}
else {
*dst = map_color[0];
}
++dst;
}
}
SDL_UnlockSurface(surface);
std::ostringstream ostr;
ostr << out_prefix << "_" << level << ".bmp";
SDL_SaveBMP(surface, ostr.str().c_str());
}
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int main(int argc, char* argv[]) {
if (argc < 2) {
std::cerr << "USAGE: minimap map_filename" << std::endl;
std::cerr << "saves map as 'out.bmp'" << std::endl;
return 1;
}
PHYSFS_init(argv[0]);
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
PHYSFS_addToSearchPath("gtadata.zip", 1);
std::string map_filename(argv[1]);
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OpenGTA::MainMsgHolder::Instance().load("ENGLISH.FXT");
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OpenGTA::Map map(map_filename);
SDL_Init(SDL_INIT_VIDEO);
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for (size_t i = 0; i < 7; i++)
save_map_level(map, i, "out");
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#if 0
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// FIXME: doesn't work right
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define rmask 0xff000000
#define gmask 0x00ff0000
#define bmask 0x0000ff00
#define amask 0x000000ff
#else
#define rmask 0x000000ff
#define gmask 0x0000ff00
#define bmask 0x00ff0000
#define amask 0xff000000
#endif
SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE|SDL_SRCALPHA,
256, 256, 32,// rmask, gmask, bmask, amask);
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
SDL_LockSurface(surface);
uint32_t* dst = static_cast<uint32_t*>(surface->pixels);
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
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PHYSFS_uint16 emptycount = map.getNumBlocksAtNew(j,i);
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int found_type = 0;
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//for (int c=6-emptycount; c > 0; c--) {
for (int c = 0; c < emptycount ; ++c) {
OpenGTA::Map::BlockInfo* bi = map.getBlockAtNew(j, i, c);
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/*
if (bi->blockType() > 0)
found_type = bi->blockType();
*/
/*
if (bi->railway())
found_type = 2;
if (bi->railStation())
found_type = 0;
if (bi->railStationTrain())
std::cout << " train: " << i << ", " << j << std::endl;
if (bi->railStartTurn())
std::cout << " start: " << i << ", " << j << std::endl;
if (bi->railEndTurn())
std::cout << " end: " << i << ", " << j << std::endl;
*/
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/*
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if (bi->blockType() > 0)
found_type = bi->blockType();
if (bi->trafficLights())
found_type = 0;
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*/
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if (bi->railway())
found_type = 7;
}
if (found_type)
*dst = map_color[found_type];
else
*dst = 0x000000ff;
dst++;
}
}
SDL_UnlockSurface(surface);
SDL_SaveBMP(surface, "out.bmp");
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#endif
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SDL_Quit();
return 0;
}