OpenGTA/util/buffercache.h

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/************************************************************************
* Copyright (c) 2005-2006 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef BUFFER_CACHE_H
#define BUFFER_CACHE_H
#include <map>
#include "Singleton.h"
using namespace Loki;
namespace Util {
/** A simple memory-buffer pool.
*
* - You should never manually delete a buffer created through the cache.
* - You should however \e unlock buffers that were locked once you
* no longer need them.
* - You don't need to check for NULL pointers; exceptions are used for
* errors.
* - Buffers are initialised with zeroes.
*
* Beware:
* \code
* // assuming the cache is empty
*
* a = requestBuffer(10)
* b = requestBuffer(5)
*
* a == b
* ----------------------
* a = requestBuffer(5)
* b = requestBuffer(6)
*
* a != b
* \endcode
*/
class BufferCache {
public:
BufferCache();
~BufferCache();
/** Returns a buffer of (at least) len bytes.
*
* @param Length of requested buffer in bytes.
* @return The buffer.
* @note May throw a OutOfMemory exception.
*/
unsigned char* requestBuffer(unsigned int len);
/** Returns a locked buffer of (at least) len bytes.
* Just a convenience function.
*
* @see requestBuffer
* @see lockBuffer
*/
unsigned char* requestLockedBuffer(unsigned int len);
/** Lock a buffer (which was allocated by this cache).
*
* @param Pointer to the buffer.
*
* You need this when you request multiple buffers at the same time; lock
* the current buffer before requesting the next one.
*/
void lockBuffer(unsigned char* tb);
/** Unlock a buffer (which was previously locked).
* @param Pointer to the buffer.
*
* Returns the buffer to the shared pool.
*/
void unlockBuffer(unsigned char* tb);
class LockedBuffer {
public:
LockedBuffer(unsigned char* b);
LockedBuffer(unsigned int len);
~LockedBuffer();
inline unsigned char* operator()() { return buf_p; }
private:
unsigned char* buf_p;
};
void printStatus();
private:
typedef std::map<unsigned int, unsigned char*> BufferMap_t;
typedef std::map<unsigned char*, unsigned int> BufferMap_T;
BufferMap_t allocated;
BufferMap_T locked;
BufferMap_t::const_iterator findMatchingBuffer(unsigned int len);
BufferMap_t::iterator findLockedBuffer(unsigned char* tb);
unsigned char* createBuffer(unsigned int len);
void freeBuffer(BufferMap_t::const_iterator pos);
unsigned int total_bytes;
};
/** Instance of BufferCache.
*/
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typedef SingletonHolder<BufferCache> BufferCacheHolder;
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}
#endif