OpenGTA/util/sound_fx_cache.h

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2015-12-03 00:37:37 +00:00
/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef SOUND_FX_CACHE_H
#define SOUND_FX_CACHE_H
#ifdef WITH_SOUND
#include <map>
#include <string>
#include <SDL_mixer.h>
#include "fx_sdt.h"
namespace Audio {
struct ChunkId {
std::string src_file;
size_t idx_in_file;
ChunkId(const std::string & file, const size_t idx) :
src_file(file), idx_in_file(idx) {}
bool operator == (const ChunkId & o) const {
return (idx_in_file == o.idx_in_file && src_file == o.src_file);
}
bool operator < (const ChunkId & o) const {
if (idx_in_file < o.idx_in_file)
return true;
if (idx_in_file > o.idx_in_file)
return false;
return src_file < o.src_file;
}
};
struct ChunkData {
Uint8 * mem_buf;
Mix_Chunk * chunk;
size_t ref;
ChunkData(Uint8 * m, Mix_Chunk * c, size_t r = 1) :
mem_buf(m), chunk(c), ref(r) {}
ChunkData(const ChunkData & o) :
mem_buf(o.mem_buf), chunk(o.chunk), ref(o.ref) {}
};
class AudioChunkCache {
public:
typedef std::map< ChunkId, ChunkData > CacheType;
CacheType cached;
ChunkData & getChunk(std::string & file, size_t idx);
OpenGTA::SoundsDB * getDB(std::string db_file);
private:
void prepareDB(std::string db_file);
ChunkData loadChunk(std::string & file, size_t idx);
typedef std::map< std::string, OpenGTA::SoundsDB* > LookupCache;
LookupCache lookup;
};
}
#endif
#endif