2015-12-03 00:37:02 +00:00
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/************************************************************************
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2015-12-03 00:37:37 +00:00
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* Copyright (c) 2005-2007 tok@openlinux.org.uk *
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2015-12-03 00:37:02 +00:00
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* *
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* This software is provided as-is, without any express or implied *
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* warranty. In no event will the authors be held liable for any *
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* damages arising from the use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute *
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* it freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must *
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* not claim that you wrote the original software. If you use this *
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* software in a product, an acknowledgment in the product documentation *
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* would be appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must *
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* not be misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source *
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* distribution. *
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************************************************************************/
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#ifndef GL_SCREEN_H
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#define GL_SCREEN_H
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include "Singleton.h"
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namespace OpenGL {
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class Screen {
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public:
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Screen();
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~Screen();
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void set3DProjection();
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void setFlatProjection();
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void setFullScreenFlag(bool v);
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void toggleFullscreen();
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void activate(Uint32 w = 0, Uint32 h = 0);
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void resize(Uint32 w, Uint32 h);
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void setSystemMouseCursor(bool visible);
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Uint32 getWidth();
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Uint32 getHeight();
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bool getFullscreen();
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void makeScreenshot(const char* filename);
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2015-12-03 00:37:37 +00:00
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inline float getFieldOfView() { return fieldOfView; }
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inline float getNearPlane() { return nearPlane; }
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inline float getFarPlane() { return farPlane; }
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void setupGlVars( float fov, float near_p, float far_p);
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2015-12-03 00:38:22 +00:00
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void setupVsync( size_t enabled );
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static GLboolean queryExtension(const char *extName);
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2015-12-03 00:37:37 +00:00
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2015-12-03 00:37:02 +00:00
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private:
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void initGL();
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void initSDL();
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Uint32 width, height;
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Uint32 bpp;
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Uint32 videoFlags;
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2015-12-03 00:38:22 +00:00
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size_t useVsync;
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2015-12-03 00:37:02 +00:00
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float fieldOfView;
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float nearPlane;
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float farPlane;
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static const Uint32 defaultVideoFlags =
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2015-12-03 00:37:37 +00:00
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SDL_OPENGL | SDL_GL_DOUBLEBUFFER;// | SDL_HWPALETTE | SDL_HWACCEL;
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//FIXME: use ^ here as well? not just SDL_GL_SetAttribute?
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2015-12-03 00:37:02 +00:00
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SDL_Surface *surface;
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};
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using namespace Loki;
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typedef SingletonHolder<Screen, CreateUsingNew, DefaultLifetime, SingleThreaded> ScreenHolder;
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}
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#endif
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