2015-12-03 00:38:22 +00:00
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#include "localplayer.h"
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#include "spritemanager.h"
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namespace OpenGTA {
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Pedestrian & PlayerController::getPed() {
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return SpriteManagerHolder::Instance().getPed(playerId);
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}
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2018-09-23 11:14:17 +00:00
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Car & PlayerController::getCar() {
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return SpriteManagerHolder::Instance().getCar(playerCarId);
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}
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2015-12-03 00:38:22 +00:00
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bool PlayerController::up(const uint32_t & key) {
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if (!pc_ptr)
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return false;
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bool handled = false;
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switch (key) {
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case SDLK_LEFT:
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pc_ptr->releaseTurnLeft();
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handled = true;
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break;
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case SDLK_RIGHT:
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pc_ptr->releaseTurnRight();
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handled = true;
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break;
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case SDLK_UP:
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pc_ptr->releaseMoveForward();
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handled = true;
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break;
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case SDLK_DOWN:
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pc_ptr->releaseMoveBack();
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handled = true;
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break;
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case SDLK_LCTRL:
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pc_ptr->releaseFireWeapon();
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handled = true;
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break;
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default:
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break;
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}
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return handled;
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}
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bool PlayerController::down(const uint32_t & key) {
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if (!pc_ptr)
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return false;
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bool handled = false;
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switch(key) {
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case SDLK_LEFT:
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handled = true;
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break;
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case SDLK_RIGHT:
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handled = true;
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break;
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case SDLK_UP:
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handled = true;
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break;
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case SDLK_DOWN:
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handled = true;
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break;
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case SDLK_LCTRL:
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handled = true;
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break;
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case SDLK_LSHIFT:
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handled = true;
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break;
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default:
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break;
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}
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return handled;
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}
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}
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