72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
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#include "lua_cityview.h"
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namespace OpenGTA {
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namespace Script {
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int CityView::setCamPosition(lua_State *L) {
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float x = float(luaL_checknumber(L, 1));
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float y = float(luaL_checknumber(L, 2));
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float z = float(luaL_checknumber(L, 3));
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setPosition(x, y, z);
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return 0;
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}
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int CityView::getCamPosition(lua_State *L) {
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lua_pushnumber(L, camPos[0]);
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lua_pushnumber(L, camPos[1]);
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lua_pushnumber(L, camPos[2]);
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return 3;
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}
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/*
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int CityView::setCamVector(lua_State *L) {
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float x = float(luaL_checknumber(L, 1));
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float y = float(luaL_checknumber(L, 2));
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float z = float(luaL_checknumber(L, 3));
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OpenGTA::CityView::setCamVector(x, y, z);
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return 0;
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}
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int CityView::getCamVector(lua_State *L) {
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lua_pushnumber(L, camVec[0]);
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lua_pushnumber(L, camVec[1]);
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lua_pushnumber(L, camVec[2]);
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return 3;
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}
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*/
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int CityView::setTopDownView(lua_State *L) {
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setViewMode(lua_toboolean(L, 1));
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return 0;
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}
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int CityView::setDrawHeadingArrows(lua_State *L) {
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OpenGTA::CityView::setDrawHeadingArrows(lua_toboolean(L, 1));
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return 0;
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}
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int CityView::setVisibleRange(lua_State *L) {
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OpenGTA::CityView::setVisibleRange(luaL_checkinteger(L, 1));
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return 0;
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}
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int CityView::getVisibleRange(lua_State *L) {
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lua_pushnumber(L, visibleRange);
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return 1;
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}
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const char CityView::className[] = "CityView";
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#define method(name) {#name, &CityView::name}
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Lunar<CityView>::RegType CityView::methods[] = {
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method(setCamPosition),
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method(getCamPosition),
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// method(setCamVector),
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// method(getCamVector),
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method(setTopDownView),
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method(setVisibleRange),
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method(getVisibleRange),
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method(setDrawHeadingArrows),
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{0, 0}
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};
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}
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}
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