151 lines
3.6 KiB
C++
151 lines
3.6 KiB
C++
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#include <cassert>
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#include <sstream>
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#include "lua_map.h"
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#include "m_exceptions.h"
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namespace OpenGTA {
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namespace Script {
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int Block::l_getBlockType(lua_State *L) {
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lua_pushinteger(L, blockType());
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return 1;
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}
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int Block::l_setBlockType(lua_State *L) {
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uint8_t v = luaL_checkinteger(L, 1);
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setBlockType(v);
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return 0;
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}
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int Block::l_getSlopeType(lua_State *L) {
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lua_pushinteger(L, slopeType());
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return 1;
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}
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int Block::l_setSlopeType(lua_State *L) {
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uint8_t v = luaL_checkinteger(L, 1);
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setSlopeType(v);
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return 0;
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}
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int Block::l_getRotation(lua_State *L) {
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lua_pushinteger(L, rotation());
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return 1;
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}
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int Block::l_setRotation(lua_State *L) {
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uint8_t v = luaL_checkinteger(L, 1);
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setRotation(v);
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return 0;
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}
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int Block::l_getUpOk(lua_State *L) {
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lua_pushboolean(L, upOk());
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return 1;
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}
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int Block::l_getDownOk(lua_State *L) {
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lua_pushboolean(L, downOk());
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return 1;
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}
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int Block::l_getLeftOk(lua_State *L) {
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lua_pushboolean(L, leftOk());
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return 1;
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}
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int Block::l_getRightOk(lua_State *L) {
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lua_pushboolean(L, rightOk());
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return 1;
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}
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int Block::l_getIsFlat(lua_State *L) {
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lua_pushboolean(L, isFlat());
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return 1;
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}
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int Block::l_getRailway(lua_State *L) {
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lua_pushboolean(L, railway());
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return 1;
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}
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int Block::l_getRailStation(lua_State *L) {
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lua_pushboolean(L, railStation());
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return 1;
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}
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int Block::l_getRailStationTrain(lua_State *L) {
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lua_pushboolean(L, railStationTrain());
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return 1;
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}
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int Block::l_getTextureId(lua_State *L) {
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int which = luaL_checkinteger(L, 1);
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int v = 0;
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if ((which < 0) || (which > 4)) {
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std::ostringstream ostr;
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ostr << "Quad id " << which << " is invalid";
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throw E_OUTOFRANGE(ostr.str());
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}
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switch(which) {
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case 0:
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v = lid;
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break;
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case 1:
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v = top;
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break;
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case 2:
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v = bottom;
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break;
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case 3:
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v = left;
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break;
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case 4:
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v = right;
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break;
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default:
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break;
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// handled above
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}
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lua_pushinteger(L, v);
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return 1;
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}
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int LMap::l_getBlockAt(lua_State *L) {
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int x, y, z;
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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z = luaL_checkinteger(L, 3);
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OpenGTA::Map::BlockInfo* bi = getBlockAtNew(x, y, z);
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assert(bi);
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Block* b = static_cast<Block*>(bi);
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Lunar<Block>::push(L, b, false);
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return 1;
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}
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int LMap::l_getNumBlocksAt(lua_State *L) {
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int x, y;
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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lua_pushinteger(L, getNumBlocksAtNew(x, y));
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return 1;
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}
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const char Block::className[] = "Block";
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#define method(name) {#name, &Block::l_##name}
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Lunar<Block>::RegType Block::methods[] = {
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method(getBlockType),
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method(getSlopeType),
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method(getRotation),
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method(getIsFlat),
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method(getLeftOk),
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method(getRightOk),
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method(getUpOk),
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method(getDownOk),
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method(getRailway),
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method(getRailStation),
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method(getRailStationTrain),
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method(getTextureId),
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method(setBlockType),
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method(setRotation),
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method(setSlopeType),
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{0, 0}
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};
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#undef method
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#define method(name) {#name, &LMap::l_##name}
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const char LMap::className[] = "Map";
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Lunar<LMap>::RegType LMap::methods[] = {
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method(getNumBlocksAt),
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method(getBlockAt),
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{0, 0}
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};
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}
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}
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