OpenGTA/opensteer/include/OpenSteer/Utilities.h

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// ----------------------------------------------------------------------------
//
//
// OpenSteer -- Steering Behaviors for Autonomous Characters
//
// Copyright (c) 2002-2005, Sony Computer Entertainment America
// Original author: Craig Reynolds <craig_reynolds@playstation.sony.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//
// ----------------------------------------------------------------------------
//
//
// Utilities for OpenSteering
//
// 08-06-05 bk: added functions to clamp values to a certain value range, to
// compare values using a tolerance, and so on.
// 10-04-04 bk: put everything into the OpenSteer namespace
// 07-09-02 cwr: created
//
//
// ----------------------------------------------------------------------------
#ifndef OPENSTEER_UTILITIES_H
#define OPENSTEER_UTILITIES_H
#include <iostream> // for ostream, <<, etc.
#include <cstdlib> // for rand, etc.
#include <cfloat> // for FLT_MAX, etc.
#include <cmath> // for sqrt, etc.
#include <vector> // for std::vector
#include <cassert> // for assert
#include <limits> // for numeric_limits
// ----------------------------------------------------------------------------
// For the sake of Windows, apparently this is a "Linux/Unix thing"
#ifndef OPENSTEER_M_PI
#define OPENSTEER_M_PI 3.14159265358979323846f
#endif
#ifdef _MSC_VER
#undef min
#undef max
#endif
namespace OpenSteer {
// ----------------------------------------------------------------------------
// Generic interpolation
template<class T> inline T interpolate (float alpha, const T& x0, const T& x1)
{
return x0 + ((x1 - x0) * alpha);
}
// ----------------------------------------------------------------------------
// Random number utilities
// Returns a float randomly distributed between 0 and 1
inline float frandom01 (void)
{
return (((float) rand ()) / ((float) RAND_MAX));
}
// Returns a float randomly distributed between lowerBound and upperBound
inline float frandom2 (float lowerBound, float upperBound)
{
return lowerBound + (frandom01 () * (upperBound - lowerBound));
}
// ----------------------------------------------------------------------------
// Constrain a given value (x) to be between two (ordered) bounds: min
// and max. Returns x if it is between the bounds, otherwise returns
// the nearer bound.
inline float clip (const float x, const float min, const float max)
{
if (x < min) return min;
if (x > max) return max;
return x;
}
// ----------------------------------------------------------------------------
// remap a value specified relative to a pair of bounding values
// to the corresponding value relative to another pair of bounds.
// Inspired by (dyna:remap-interval y y0 y1 z0 z1)
inline float remapInterval (float x,
float in0, float in1,
float out0, float out1)
{
// uninterpolate: what is x relative to the interval in0:in1?
float relative = (x - in0) / (in1 - in0);
// now interpolate between output interval based on relative x
return interpolate (relative, out0, out1);
}
// Like remapInterval but the result is clipped to remain between
// out0 and out1
inline float remapIntervalClip (float x,
float in0, float in1,
float out0, float out1)
{
// uninterpolate: what is x relative to the interval in0:in1?
float relative = (x - in0) / (in1 - in0);
// now interpolate between output interval based on relative x
return interpolate (clip (relative, 0, 1), out0, out1);
}
// ----------------------------------------------------------------------------
// classify a value relative to the interval between two bounds:
// returns -1 when below the lower bound
// returns 0 when between the bounds (inside the interval)
// returns +1 when above the upper bound
inline int intervalComparison (float x, float lowerBound, float upperBound)
{
if (x < lowerBound) return -1;
if (x > upperBound) return +1;
return 0;
}
// ----------------------------------------------------------------------------
inline float scalarRandomWalk (const float initial,
const float walkspeed,
const float min,
const float max)
{
const float next = initial + (((frandom01() * 2) - 1) * walkspeed);
if (next < min) return min;
if (next > max) return max;
return next;
}
// ----------------------------------------------------------------------------
inline float square (float x)
{
return x * x;
}
// ----------------------------------------------------------------------------
// for debugging: prints one line with a given C expression, an equals sign,
// and the value of the expression. For example "angle = 35.6"
#define debugPrint(e) (std::cout << #e" = " << (e) << std::endl << std::flush)
// ----------------------------------------------------------------------------
// blends new values into an accumulator to produce a smoothed time series
//
// Modifies its third argument, a reference to the float accumulator holding
// the "smoothed time series."
//
// The first argument (smoothRate) is typically made proportional to "dt" the
// simulation time step. If smoothRate is 0 the accumulator will not change,
// if smoothRate is 1 the accumulator will be set to the new value with no
// smoothing. Useful values are "near zero".
//
// Usage:
// blendIntoAccumulator (dt * 0.4f, currentFPS, smoothedFPS);
template<class T>
inline void blendIntoAccumulator (const float smoothRate,
const T& newValue,
T& smoothedAccumulator)
{
smoothedAccumulator = interpolate (clip (smoothRate, 0, 1),
smoothedAccumulator,
newValue);
}
// ----------------------------------------------------------------------------
// given a new Angle and an old angle, adjust the new for angle wraparound (the
// 0->360 flip), returning a value equivalent to newAngle, but closest in
// absolute value to oldAngle. For radians fullCircle = OPENSTEER_M_PI*2, for degrees
// fullCircle = 360. Based on code in stuart/bird/fish demo's camera.cc
//
// (not currently used)
/*
inline float distance1D (const float a, const float b)
{
const float d = a - b;
return (d > 0) ? d : -d;
}
float adjustForAngleWraparound (float newAngle,
float oldAngle,
float fullCircle)
{
// adjust newAngle for angle wraparound: consider its current value (a)
// as well as the angle 2pi larger (b) and 2pi smaller (c). Select the
// one closer (magnitude of difference) to the current value of oldAngle.
const float a = newAngle;
const float b = newAngle + fullCircle;
const float c = newAngle - fullCircle;
const float ad = distance1D (a, oldAngle);
const float bd = distance1D (b, oldAngle);
const float cd = distance1D (c, oldAngle);
if ((bd < ad) && (bd < cd)) return b;
if ((cd < ad) && (cd < bd)) return c;
return a;
}
*/
// ----------------------------------------------------------------------------
// Functions to encapsulate cross-platform differences for several <cmath>
// functions. Specifically, the C++ standard says that these functions are
// in the std namespace (std::sqrt, etc.) Apparently the MS VC6 compiler (or
// its header files) do not implement this correctly and the function names
// are in the global namespace. We hope these -XXX versions are a temporary
// expedient, to be removed later.
#ifdef _WIN32
inline float floorXXX (float x) {return ::floor (x);}
inline float sqrtXXX (float x) {return ::sqrt (x);}
inline float sinXXX (float x) {return ::sin (x);}
inline float cosXXX (float x) {return ::cos (x);}
inline float absXXX (float x) {return ::abs (x);}
inline int absXXX (int x) {return ::abs (x);}
inline float maxXXX (float x, float y) {if (x > y) return x; else return y;}
inline float minXXX (float x, float y) {if (x < y) return x; else return y;}
#else
inline float floorXXX (float x) {return std::floor (x);}
inline float sqrtXXX (float x) {return std::sqrt (x);}
inline float sinXXX (float x) {return std::sin (x);}
inline float cosXXX (float x) {return std::cos (x);}
inline float absXXX (float x) {return std::abs (x);}
inline int absXXX (int x) {return std::abs (x);}
inline float maxXXX (float x, float y) {return std::max (x, y);}
inline float minXXX (float x, float y) {return std::min (x, y);}
#endif
// ----------------------------------------------------------------------------
// round (x) "round off" x to the nearest integer (as a float value)
//
// This is a Gnu-sanctioned(?) post-ANSI-Standard(?) extension (as in
// http://www.opengroup.org/onlinepubs/007904975/basedefs/math.h.html)
// which may not be present in all C++ environments. It is defined in
// math.h headers in Linux and Mac OS X, but apparently not in Win32:
#ifdef _WIN32
inline float round (float x)
{
if (x < 0)
return -floorXXX (0.5f - x);
else
return floorXXX (0.5f + x);
}
#else
inline float round( float x )
{
return ::round( x );
}
#endif
/**
* Returns @a valueToClamp clamped to the range @a minValue - @a maxValue.
*/
template< typename T >
T
clamp( T const& valueToClamp, T const& minValue, T const& maxValue) {
assert( minValue <= maxValue && "minValue must be lesser or equal to maxValue." );
if ( valueToClamp < minValue ) {
return minValue;
} else if ( valueToClamp > maxValue ) {
return maxValue;
}
return valueToClamp;
}
/**
* Returns the floating point remainder of the division of @a x by @a y.
* If @a y is @c 0 the behavior is undefined.
*/
inline float modulo( float x, float y ) {
assert( 0.0f != y && "Division by zero." );
return std::fmod( x, y );
}
/**
* Returns the floating point remainder of the division of @a x by @a y.
* If @a y is @c 0 the behavior is undefined.
*/
inline double modulo( double x, double y ) {
assert( 0.0 != y && "Division by zero." );
return std::fmod( x, y );
}
/**
* Returns the floating point remainder of the division of @a x by @a y.
* If @a y is @c 0 the behavior is undefined.
*/
inline long double modulo( long double x, long double y ) {
assert( 0.0 != y && "Division by zero." );
return std::fmod( x, y );
}
/**
* Returns the floating point remainder of the division of @a x by @a y.
* If @a y is @c 0 the behavior is undefined.
*/
inline short modulo( short x, short y ) {
assert( 0 != y && "Division by zero." );
return x % y;
}
/**
* Returns the floating point remainder of the division of @a x by @a y.
* If @a y is @c 0 the behavior is undefined.
*/
inline int modulo( int x, int y ) {
assert( 0 != y && "Division by zero." );
return x % y;
}
/**
* Returns the floating point remainder of the division of @a x by @a y.
* If @a y is @c 0 the behavior is undefined.
*/
inline long modulo( long x, long y ) {
assert( 0 != y && "Division by zero." );
return x % y;
}
/**
* Returns <code>value</code> if <code>value >= 0 </code>, otherwise
* <code>-value</code>.
*/
template< typename T >
T abs( T const& value ) {
return absXXX( value );
}
/**
* Returns the maximum of the three values @a v0, @a v1, and @a v2.
*
* @todo Write a unit test.
*/
template< typename T >
T
max( T const& v0, T const& v1, T const& v2 ) {
return maxXXX( v0, maxXXX( v1, v2 ) );
}
/**
* Returns the minimum of the three values @a v0, @a v1, and @a v2.
*
* @todo Write a unit test.
*/
template< typename T >
T
min( T const& v0, T const& v1, T const& v2 ) {
return minXXX( v0, minXXX( v1, v2 ) );
}
/**
* Compares the absolute value of @a v with @a tolerance.
*
* See Christer Ericson, Real-Time Collision Detection, Morgan Kaufmann,
* 2005, pp. 441--443.
*
* @todo Write a unit test.
*/
template< typename T >
bool
isZero( T const& v, T const& tolerance = std::numeric_limits< T >::epsilon() ) {
return abs( v ) <= tolerance;
}
/**
* Compares @a lhs with @a rhs given a specific @a tolerance.
*
* @attention Adapt @a tolerance to the range of values of @a lhs and
* @a rhs.
* See Christer Ericson, Real-Time Collision Detection, Morgan Kaufmann,
* 2005, pp. 441--443.
*
* @return <code>abs( lhs - rhs ) <= tolerance</code>
*
* @todo Write a unit test.
*/
template< typename T >
bool
equalsAbsolute( T const& lhs, T const& rhs, T const& tolerance = std::numeric_limits< T >::epsilon() ) {
return isZero( lhs - rhs, tolerance );
}
/**
* Compares @a lhs with @a rhs given a specific @a tolerance taking the
* range of values into account.
*
* See Christer Ericson, Real-Time Collision Detection, Morgan Kaufmann,
* 2005, pp. 441--443.
*
* @return <code>abs( lhs - rhs ) <= tolerance * max( abs( lhs ), abs( rhs ), 1 )</code>
*
* @todo Write a unit test.
*/
template< typename T >
bool
equalsRelative( T const& lhs, T const& rhs, T const& tolerance = std::numeric_limits< T >::epsilon() ) {
return isZero( lhs - rhs, tolerance * max( abs( lhs ), abs( rhs ), T( 1 ) ) );
}
/**
* Approximately compares @a lhs with @a rhs given a specific @a tolerance
* taking the range of values into account.
*
* See Christer Ericson, Real-Time Collision Detection, Morgan Kaufmann,
* 2005, pp. 441--443.
*
* @return <code>abs( lhs - rhs ) <= tolerance * ( abs( lhs ) + abs( rhs ) + 1 )</code>
*
* @todo Write a unit test.
*/
template< typename T >
bool
equalsRelativeApproximately( T const& lhs, T const& rhs, T const& tolerance = std::numeric_limits< T >::epsilon() ) {
return isZero( lhs - rhs, tolerance * ( abs( lhs ) + abs( rhs ) + T( 1 ) ) );
}
/**
* Shrinks the capacity of a std::vector to fit its content.
*
* See Scott Meyer, Effective STL, Addison-Wesley, 2001, pp. 77--79.
*/
template< typename T >
void shrinkToFit( std::vector< T >& v ) {
std::vector< T >( v ).swap( v );
}
} // namespace OpenSteer
// ----------------------------------------------------------------------------
#endif // OPENSTEER_UTILITIES_H