543 lines
16 KiB
C++
543 lines
16 KiB
C++
|
#include <iostream>
|
||
|
#include <sstream>
|
||
|
#include <SDL_image.h>
|
||
|
#include <SDL_opengl.h>
|
||
|
#include <unistd.h>
|
||
|
#include <physfs.h>
|
||
|
#include "gl_screen.h"
|
||
|
#include "gl_pagedtexture.h"
|
||
|
#include "log.h"
|
||
|
#include "buffercache.h"
|
||
|
#include "physfsrwops.h"
|
||
|
#include "m_exceptions.h"
|
||
|
#include "gui.h"
|
||
|
#include "timer.h"
|
||
|
#include "dataholder.h"
|
||
|
#include "gl_spritecache.h"
|
||
|
#include "m_exceptions.h"
|
||
|
|
||
|
extern int global_EC;
|
||
|
extern int global_Done;
|
||
|
|
||
|
Uint32 arg_screen_w = 800;
|
||
|
Uint32 arg_screen_h = 600;
|
||
|
|
||
|
namespace GUI {
|
||
|
Object::Object(const SDL_Rect & r) :
|
||
|
id(0), rect(), color(),
|
||
|
manager(ManagerHolder::Instance()) {
|
||
|
copyRect(r);
|
||
|
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
|
||
|
}
|
||
|
Object::Object(const size_t Id, const SDL_Rect & r) :
|
||
|
id(Id), rect(), color(),
|
||
|
manager(ManagerHolder::Instance()) {
|
||
|
copyRect(r);
|
||
|
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
|
||
|
}
|
||
|
Object::Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c) :
|
||
|
id(Id), rect(), color(),
|
||
|
manager(ManagerHolder::Instance()) {
|
||
|
copyRect(r);
|
||
|
copyColor(c);
|
||
|
}
|
||
|
void Object::draw() {
|
||
|
glColor4ub(color.r, color.g, color.b, color.unused);
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
glBegin(GL_QUADS);
|
||
|
glVertex2i(rect.x, rect.y);
|
||
|
glVertex2i(rect.x + rect.w, rect.y);
|
||
|
glVertex2i(rect.x + rect.w, rect.y + rect.h);
|
||
|
glVertex2i(rect.x, rect.y + rect.h);
|
||
|
glEnd();
|
||
|
}
|
||
|
void Object::copyRect(const SDL_Rect & src) {
|
||
|
rect.x = src.x;
|
||
|
rect.y = src.y;
|
||
|
rect.w = src.w;
|
||
|
rect.h = src.h;
|
||
|
}
|
||
|
void Object::copyColor(const SDL_Color & src) {
|
||
|
color.r = src.r;
|
||
|
color.g = src.g;
|
||
|
color.b = src.b;
|
||
|
color.unused = src.unused;
|
||
|
}
|
||
|
|
||
|
void TexturedObject::draw() {
|
||
|
|
||
|
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||
|
glColor4ub(color.r, color.g, color.b, color.unused);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||
|
glBegin(GL_QUADS);
|
||
|
glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
|
||
|
glVertex2i(rect.x, rect.y);
|
||
|
glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
|
||
|
glVertex2i(rect.x + rect.w, rect.y);
|
||
|
glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
|
||
|
glVertex2i(rect.x + rect.w, rect.y + rect.h);
|
||
|
glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
|
||
|
glVertex2i(rect.x, rect.y + rect.h);
|
||
|
glEnd();
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
}
|
||
|
|
||
|
void AnimatedTextureObject::draw() {
|
||
|
if (!animation)
|
||
|
animation = manager.findAnimation(animId);
|
||
|
|
||
|
assert(animation);
|
||
|
size_t texId = animation->getCurrentFrame();
|
||
|
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||
|
glColor4ub(color.r, color.g, color.b, color.unused);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||
|
glBegin(GL_QUADS);
|
||
|
glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
|
||
|
glVertex2i(rect.x, rect.y);
|
||
|
glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
|
||
|
glVertex2i(rect.x + rect.w, rect.y);
|
||
|
glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
|
||
|
glVertex2i(rect.x + rect.w, rect.y + rect.h);
|
||
|
glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
|
||
|
glVertex2i(rect.x, rect.y + rect.h);
|
||
|
glEnd();
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
}
|
||
|
|
||
|
void Label::draw() {
|
||
|
glPushMatrix();
|
||
|
glColor4ub(color.r, color.g, color.b, color.unused);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
glTranslatef(rect.x, rect.y, 0);
|
||
|
rect.w = uint16_t(font->drawString(text));
|
||
|
rect.h = font->getHeight();
|
||
|
glPopMatrix();
|
||
|
/*
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
glBegin(GL_LINE_STRIP);
|
||
|
glVertex2i(rect.x, rect.y);
|
||
|
glVertex2i(rect.x + rect.w, rect.y);
|
||
|
glVertex2i(rect.x + rect.w, rect.y + rect.h);
|
||
|
glVertex2i(rect.x, rect.y + rect.h);
|
||
|
glVertex2i(rect.x, rect.y);
|
||
|
glEnd();
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
void Pager::draw() {
|
||
|
|
||
|
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||
|
glColor4ub(color.r, color.g, color.b, color.unused);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||
|
glBegin(GL_QUADS);
|
||
|
glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
|
||
|
glVertex2i(rect.x, rect.y);
|
||
|
glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
|
||
|
glVertex2i(rect.x + rect.w, rect.y);
|
||
|
glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
|
||
|
glVertex2i(rect.x + rect.w, rect.y + rect.h);
|
||
|
glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
|
||
|
glVertex2i(rect.x, rect.y + rect.h);
|
||
|
glEnd();
|
||
|
glScissor(rect.x, rect.y, rect.w, rect.h);
|
||
|
glEnable(GL_SCISSOR_TEST);
|
||
|
|
||
|
glPushMatrix();
|
||
|
glColor4ub(color.r, color.g, color.b, color.unused);
|
||
|
glTranslatef(rect.x+offset, rect.y+4, 0);
|
||
|
int slen = (int)font->drawString("test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end.");
|
||
|
if (slen + offset < -10) {
|
||
|
color.unused = 0;
|
||
|
manager.remove(this);
|
||
|
}
|
||
|
INFO << slen <<" " << offset << std::endl;
|
||
|
glPopMatrix();
|
||
|
|
||
|
glDisable(GL_SCISSOR_TEST);
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
|
||
|
}
|
||
|
|
||
|
void Pager::update(Uint32 ticks) {
|
||
|
offset -= 1;
|
||
|
|
||
|
//if (offset < -50)
|
||
|
// color.unused = 0;
|
||
|
}
|
||
|
|
||
|
void Manager::draw() {
|
||
|
GuiObjectListMap::iterator layer_it = guiLayers.begin();
|
||
|
|
||
|
while (layer_it != guiLayers.end()) {
|
||
|
GuiObjectList & inThisLayer = layer_it->second;
|
||
|
for (GuiObjectList::iterator obj_it = inThisLayer.begin();
|
||
|
obj_it != inThisLayer.end(); ++obj_it) {
|
||
|
Object * obj = *obj_it;
|
||
|
obj->draw();
|
||
|
}
|
||
|
++layer_it;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Manager::~Manager() {
|
||
|
clearObjects();
|
||
|
clearCache();
|
||
|
}
|
||
|
|
||
|
void Manager::clearObjects() {
|
||
|
INFO << "clearing gui objects" << std::endl;
|
||
|
GuiObjectListMap::iterator layer_it = guiLayers.begin();
|
||
|
while (layer_it != guiLayers.end()) {
|
||
|
GuiObjectList & list = layer_it->second;
|
||
|
for (GuiObjectList::iterator i = list.begin(); i != list.end(); ++i) {
|
||
|
delete *i;
|
||
|
}
|
||
|
list.clear();
|
||
|
++layer_it;
|
||
|
}
|
||
|
guiLayers.clear();
|
||
|
}
|
||
|
|
||
|
void Manager::clearCache() {
|
||
|
INFO << "clearing gui texture cache" << std::endl;
|
||
|
for (GuiTextureCache::iterator i = texCache.begin(); i != texCache.end(); ++i) {
|
||
|
OpenGL::PagedTexture & p = i->second;
|
||
|
glDeleteTextures(1, &p.inPage);
|
||
|
}
|
||
|
texCache.clear();
|
||
|
for (AnimationMap::iterator i = guiAnimations.begin(); i != guiAnimations.end(); ++i) {
|
||
|
delete i->second;
|
||
|
}
|
||
|
guiAnimations.clear();
|
||
|
}
|
||
|
|
||
|
const OpenGL::PagedTexture & Manager::getCachedImage(size_t Id) {
|
||
|
GuiTextureCache::iterator i = findByCacheId(Id);
|
||
|
if (i == texCache.end()) {
|
||
|
std::ostringstream o;
|
||
|
o << "cached texture id " << int(Id);
|
||
|
throw E_UNKNOWNKEY(o.str());
|
||
|
}
|
||
|
return i->second;
|
||
|
}
|
||
|
|
||
|
Manager::GuiTextureCache::iterator Manager::findByCacheId(const size_t & Id) {
|
||
|
return texCache.find(Id);
|
||
|
}
|
||
|
|
||
|
Manager::GuiObjectListMap::iterator Manager::findLayer(uint8_t l) {
|
||
|
return guiLayers.find(l);
|
||
|
}
|
||
|
|
||
|
void Manager::cacheImageRAW(const std::string & file, size_t k) {
|
||
|
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k, ImageUtil::loadImageRAW(file)));
|
||
|
}
|
||
|
|
||
|
void Manager::cacheImageRAT(const std::string & file, const std::string & palette, size_t k) {
|
||
|
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
|
||
|
ImageUtil::loadImageRATWithPalette(file, palette)));
|
||
|
}
|
||
|
|
||
|
// FIXME: move stuff to ImageUtil
|
||
|
void Manager::cacheImageSDL(const std::string & file, size_t k) {
|
||
|
SDL_RWops * rwops = PHYSFSRWOPS_openRead(file.c_str());
|
||
|
//SDL_Surface *surface = IMG_Load(file.c_str());
|
||
|
SDL_Surface *surface = IMG_Load_RW(rwops, 1);
|
||
|
assert(surface);
|
||
|
|
||
|
ImageUtil::NextPowerOfTwo npot(surface->w, surface->h);
|
||
|
uint16_t bpp = surface->format->BytesPerPixel;
|
||
|
|
||
|
uint8_t * buffer = Util::BufferCacheHolder::Instance().requestBuffer(npot.w * npot.h * bpp);
|
||
|
SDL_LockSurface(surface);
|
||
|
ImageUtil::copyImage2Image(buffer, (uint8_t*)surface->pixels, surface->pitch, surface->h,
|
||
|
npot.w * bpp);
|
||
|
SDL_UnlockSurface(surface);
|
||
|
|
||
|
GLuint texture = ImageUtil::createGLTexture(npot.w, npot.h, (bpp == 4) ? true : false, buffer);
|
||
|
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
|
||
|
OpenGL::PagedTexture(texture, 0, 0, GLfloat(surface->w)/npot.w, GLfloat(surface->h)/npot.h)));
|
||
|
SDL_FreeSurface(surface);
|
||
|
}
|
||
|
|
||
|
ImageUtil::WidthHeightPair Manager::cacheStyleArrowSprite(const size_t id, int remap) {
|
||
|
OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
|
||
|
PHYSFS_uint16 t = graphics.spriteNumbers.reIndex(id, OpenGTA::GraphicsBase::SpriteNumbers::ARROW);
|
||
|
OpenGTA::GraphicsBase::SpriteInfo * info = graphics.getSprite(t);
|
||
|
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(
|
||
|
id, OpenGL::SpriteCacheHolder::Instance().createSprite(size_t(t), remap, 0, info)
|
||
|
));
|
||
|
return ImageUtil::WidthHeightPair(info->w, info->h);
|
||
|
}
|
||
|
|
||
|
void Manager::add(Object * obj, uint8_t onLevel) {
|
||
|
GuiObjectListMap::iterator l = findLayer(onLevel);
|
||
|
if (l == guiLayers.end()) {
|
||
|
GuiObjectList list;
|
||
|
list.push_back(obj);
|
||
|
guiLayers.insert(std::make_pair<uint8_t, GuiObjectList>(onLevel, list));
|
||
|
return;
|
||
|
}
|
||
|
GuiObjectList & list = l->second;
|
||
|
list.push_back(obj);
|
||
|
}
|
||
|
|
||
|
void Manager::remove(Object * obj) {
|
||
|
for (GuiObjectListMap::iterator l = guiLayers.begin(); l != guiLayers.end(); ++l) {
|
||
|
GuiObjectList & list = l->second;
|
||
|
for (GuiObjectList::iterator m = list.begin(); m != list.end(); ++m) {
|
||
|
Object * o = *m;
|
||
|
if (o == obj) {
|
||
|
delete o;
|
||
|
list.erase(m);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
throw E_UNKNOWNKEY("not a managed object-ptr");
|
||
|
}
|
||
|
|
||
|
Object* Manager::findObject(const size_t id) {
|
||
|
for (GuiObjectListMap::iterator l = guiLayers.begin(); l != guiLayers.end(); ++l) {
|
||
|
GuiObjectList & list = l->second;
|
||
|
for (GuiObjectList::iterator m = list.begin(); m != list.end(); ++m) {
|
||
|
Object * o = *m;
|
||
|
if (o->id == id)
|
||
|
return o;
|
||
|
}
|
||
|
}
|
||
|
std::ostringstream o;
|
||
|
o << "object by id " << int(id);
|
||
|
throw E_UNKNOWNKEY(o.str());
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void Manager::removeById(const size_t id) {
|
||
|
Object * o = findObject(id);
|
||
|
if (o)
|
||
|
remove(o);
|
||
|
//else
|
||
|
// ERROR << "failed to find object " << id << " - cannot remove it" << std::endl;
|
||
|
}
|
||
|
|
||
|
bool Manager::isInside(Object & obj, Uint16 x, Uint16 y) const {
|
||
|
if ((obj.rect.x <= x) && (x <= obj.rect.x + obj.rect.w) &&
|
||
|
(obj.rect.y <= y) && (y <= obj.rect.y + obj.rect.h))
|
||
|
return true;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void Manager::receive(SDL_MouseButtonEvent & mb_event) {
|
||
|
Uint32 sh = OpenGL::ScreenHolder::Instance().getHeight();
|
||
|
GuiObjectListMap::reverse_iterator l = guiLayers.rbegin();
|
||
|
while (l != guiLayers.rend()) {
|
||
|
std::cout << int(l->first) << std::endl;
|
||
|
GuiObjectList & list = l->second;
|
||
|
for (GuiObjectList::iterator i = list.begin(); i != list.end(); ++i) {
|
||
|
Object * obj = *i;
|
||
|
if (isInside(*obj, mb_event.x, sh - mb_event.y)) {
|
||
|
std::cout << "mouse inside obj id: " << obj->id << " at " << mb_event.x << "," << mb_event.y << std::endl;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
++l;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Manager::update(uint32_t nowticks) {
|
||
|
for (AnimationMap::iterator i = guiAnimations.begin(); i != guiAnimations.end(); ++i) {
|
||
|
i->second->update(nowticks);
|
||
|
}
|
||
|
GuiObjectListMap::iterator layer_it = guiLayers.begin();
|
||
|
while (layer_it != guiLayers.end()) {
|
||
|
GuiObjectList & inThisLayer = layer_it->second;
|
||
|
for (GuiObjectList::iterator obj_it = inThisLayer.begin();
|
||
|
obj_it != inThisLayer.end(); ++obj_it) {
|
||
|
Object * obj = *obj_it;
|
||
|
obj->update(nowticks);
|
||
|
}
|
||
|
++layer_it;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Animation* Manager::findAnimation(uint16_t id) {
|
||
|
AnimationMap::iterator i = guiAnimations.find(id);
|
||
|
return i->second;
|
||
|
}
|
||
|
|
||
|
void Manager::createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t k) {
|
||
|
Animation * anim = new Animation(indices, fps);
|
||
|
guiAnimations.insert(std::make_pair<size_t, Animation*>(k, anim));
|
||
|
anim->set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP);
|
||
|
}
|
||
|
|
||
|
uint16_t Animation::getCurrentFrame() {
|
||
|
return indices[getCurrentFrameNumber()];
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifdef GUI_MENU_DEMO
|
||
|
GUI::Manager guiManager;
|
||
|
|
||
|
void on_exit() {
|
||
|
SDL_Quit();
|
||
|
PHYSFS_deinit();
|
||
|
if (global_EC)
|
||
|
std::cerr << "Exiting after fatal problem - please see output above" << std::endl;
|
||
|
else
|
||
|
std::cout << "Goodbye" << std::endl;
|
||
|
}
|
||
|
|
||
|
void parse_args(int argc, char* argv[]) {
|
||
|
}
|
||
|
|
||
|
void turn_anim_off(float) {
|
||
|
GUI::AnimatedTextureObject * obj= (GUI::AnimatedTextureObject *)guiManager.findObject(2);
|
||
|
obj->animation->set(obj->animation->get(), Util::Animation::STOP);
|
||
|
INFO << "stopped animation" << std::endl;
|
||
|
}
|
||
|
|
||
|
void font_play(float b) {
|
||
|
//INFO << b << std::endl;
|
||
|
GUI::Object * obj = guiManager.findObject(5);
|
||
|
obj->color.r = obj->color.g = obj->color.b = obj->color.unused = Uint8((1.0f - b) * 255);
|
||
|
}
|
||
|
|
||
|
void run_init() {
|
||
|
PHYSFS_init("ogta");
|
||
|
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
|
||
|
PHYSFS_addToSearchPath("gtadata.zip", 1);
|
||
|
if (getenv("OGTA_MOD"))
|
||
|
PHYSFS_addToSearchPath(getenv("OGTA_MOD"), 0);
|
||
|
OpenGL::Screen & screen = OpenGL::ScreenHolder::Instance();
|
||
|
screen.activate(arg_screen_w, arg_screen_h);
|
||
|
screen.setSystemMouseCursor(true);
|
||
|
glEnable(GL_ALPHA_TEST);
|
||
|
glAlphaFunc(GL_GREATER, 0);
|
||
|
|
||
|
OpenGTA::StyleHolder::Instance().load("STYLE001.G24");
|
||
|
|
||
|
SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
||
|
|
||
|
std::vector<uint16_t> frame_nums(8);
|
||
|
for (int i = 0; i < 8; ++i) {
|
||
|
std::stringstream o;
|
||
|
o << "F_LOGO" << i << ".RAW";
|
||
|
guiManager.cacheImageRAW(o.str(), 100+i);
|
||
|
frame_nums[i] = 100+i;
|
||
|
}
|
||
|
guiManager.createAnimation(frame_nums, 5, 1);
|
||
|
|
||
|
SDL_Rect r;
|
||
|
r.x = 0; r.y = 0; r.h = 312 * screen.getHeight() / 480; r.w = screen.getWidth();
|
||
|
std::string rawfile("F_LOWER1.RAW");
|
||
|
guiManager.cacheImageRAW(rawfile, 99);
|
||
|
GUI::TexturedObject * b2 = new GUI::TexturedObject(1, r, 99);
|
||
|
guiManager.add(b2, 2);
|
||
|
r.y = 312 * screen.getHeight() / 480;
|
||
|
r.h = 168 * screen.getHeight() / 480;
|
||
|
GUI::AnimatedTextureObject * b3 = new GUI::AnimatedTextureObject(2, r, 1);
|
||
|
guiManager.add(b3, 2);
|
||
|
|
||
|
Timer & t = TimerHolder::Instance();
|
||
|
|
||
|
|
||
|
ImageUtil::WidthHeightPair whp = guiManager.cacheStyleArrowSprite(16, -1);
|
||
|
guiManager.cacheStyleArrowSprite(17, -1);
|
||
|
std::vector<uint16_t> anim2frames(2);
|
||
|
anim2frames[0] = 16;
|
||
|
anim2frames[1] = 17;
|
||
|
guiManager.createAnimation(anim2frames, 10, 2);
|
||
|
r.x = 200;
|
||
|
r.y = 200;
|
||
|
r.w = whp.first * 2; r.h = whp.second * 2;
|
||
|
GUI::AnimatedTextureObject * b5 = new GUI::AnimatedTextureObject(1, r, 2);
|
||
|
guiManager.add(b5, 3);
|
||
|
|
||
|
whp = guiManager.cacheStyleArrowSprite(2, -1);
|
||
|
r.w = whp.first;
|
||
|
r.h = whp.second;
|
||
|
GUI::Pager * pager = new GUI::Pager(3, r, 2, "STREET1.FON", 1);
|
||
|
|
||
|
guiManager.add(pager, 5);
|
||
|
|
||
|
/*Timer::CallbackType cmd(turn_anim_off);
|
||
|
t.registerCallback(false, cmd, t.getRealTime() + 2000);
|
||
|
|
||
|
Timer::CallbackType cmd2(font_play);
|
||
|
t.registerCallback(false, cmd2, t.getRealTime() + 100, t.getRealTime() + 3000);
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
void handleKeyPress( SDL_keysym *keysym ) {
|
||
|
switch ( keysym->sym ) {
|
||
|
case SDLK_ESCAPE:
|
||
|
global_Done = 1;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void draw_menu() {
|
||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
OpenGL::Screen & screen = OpenGL::ScreenHolder::Instance();
|
||
|
screen.setFlatProjection();
|
||
|
glDisable(GL_DEPTH_TEST);
|
||
|
|
||
|
guiManager.draw();
|
||
|
|
||
|
|
||
|
glEnable(GL_DEPTH_TEST);
|
||
|
|
||
|
SDL_GL_SwapBuffers();
|
||
|
}
|
||
|
|
||
|
void run_main() {
|
||
|
SDL_Event event;
|
||
|
Timer & t = TimerHolder::Instance();
|
||
|
t.update();
|
||
|
//Uint32 now_ticks = SDL_GetTicks();
|
||
|
Uint32 now_ticks = t.getRealTime();
|
||
|
while(!global_Done && !global_EC) {
|
||
|
while (SDL_PollEvent(&event)) {
|
||
|
switch(event.type) {
|
||
|
case SDL_KEYDOWN:
|
||
|
handleKeyPress(&event.key.keysym);
|
||
|
break;
|
||
|
case SDL_MOUSEBUTTONDOWN:
|
||
|
guiManager.receive(event.button);
|
||
|
break;
|
||
|
/*case SDL_KEYUP:
|
||
|
handleKeyUp(&event.key.keysym);
|
||
|
break;*/
|
||
|
case SDL_VIDEORESIZE:
|
||
|
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
|
||
|
break;
|
||
|
case SDL_QUIT:
|
||
|
global_Done = 1;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
draw_menu();
|
||
|
//now_ticks = SDL_GetTicks();
|
||
|
t.update();
|
||
|
now_ticks = t.getRealTime();
|
||
|
guiManager.update(now_ticks);
|
||
|
SDL_Delay(20);
|
||
|
}
|
||
|
// otherwise only at exit, which... troubles loki::smallobject
|
||
|
guiManager.clearCache();
|
||
|
TimerHolder::Instance().clearAllEvents();
|
||
|
}
|
||
|
|
||
|
#endif
|