OpenGTA/tests/sound_test1.cpp

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#include <SDL.h>
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#define USE_RWOPS
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#include <SDL_sound.h>
#include <SDL_mixer.h>
#include <string>
#include <physfs.h>
#include "physfsrwops.h"
#include <assert.h>
//#include "wavestream2.h"
class SoundDevice {
public:
SoundDevice();
~SoundDevice();
void close();
void open();
void open(int r, Uint16 f, int c, int bs);
const char* getCardName() { return cardName; }
private:
char cardName[50];
int rate;
int channels;
int bufSize;
Uint16 format;
int _status;
};
SoundDevice::SoundDevice() {
memset(cardName, 0, sizeof(cardName));
rate = 44100;
channels = 2;
bufSize = 4096;
format = AUDIO_S16;
_status = 0;
}
SoundDevice::~SoundDevice() {
Mix_HaltGroup(-1);
Mix_HaltMusic();
close();
}
void SoundDevice::close() {
if (!_status)
return;
Mix_CloseAudio();
}
void SoundDevice::open() {
if (_status)
close();
if (Mix_OpenAudio(rate, format, channels, bufSize))
throw std::string(SDL_GetError());
SDL_AudioDriverName (cardName, sizeof (cardName));
Mix_QuerySpec(&rate, &format, &channels);
fprintf (stderr, "opened %s at %d Hz %d bit %s (%i), %d bytes audio buffer\n",
cardName, rate, format & 0xFF,
channels > 1 ? "stereo" : "mono", channels, bufSize);
_status = 1;
}
void SoundDevice::open(int r, Uint16 f, int c, int bs) {
rate = r;
format = f;
channels = c;
bufSize = bs;
open();
}
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int music_volume=127;
bool sound_enabled=false;
bool playing_music=false;
Sound_Sample *music_sound=0;
int music_loops=1;
int current_music_loop=0;
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void myMusicPlayer(void *udata, Uint8 *stream, int len) {
int i,act=0;
Sint16 *ptr2;
if (stream == 0)
throw std::string("Zero music stream :-(");
ptr2=(Sint16 *)stream;
if (playing_music) {
while(act<len) {
if (music_sound!=0) {
/* Play a music file: */
if ((music_sound->flags&SOUND_SAMPLEFLAG_EOF)) {
/* End of file: */
if (music_loops!=-1) {
current_music_loop++;
if (current_music_loop>music_loops) {
playing_music=false;
if (music_sound!=0) Sound_FreeSample(music_sound);
music_sound=0;
} else {
Sound_Rewind(music_sound);
} /* if */
} else {
Sound_Rewind(music_sound);
} /* if */
} else {
/* In the middle of the file: */
int decoded=0;
Sint16 *ptr;
Sound_SetBufferSize(music_sound, len-act);
decoded=Sound_Decode(music_sound);
ptr=(Sint16 *)music_sound->buffer;
for(i=0;i<decoded;i+=2,ptr++,ptr2++) {
*ptr2=((Sint32(*ptr)*Sint32(music_volume))/127);
} /* for */
act+=decoded;
} /* if */
} else {
/* No music file loaded: */
for(i=act;i<len;i++) stream[i]=0;
act=len;
} /* if */
} /* while */
} else {
/* No music to play: */
for(i=0;i<len;i++) stream[i]=0;
} /* if */
} /* myMusicPlayer */
#include "fx_sdt.h"
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#include "sound_resample2.h"
class AudioChunkCache {
public:
struct ChunkId {
std::string src_file;
size_t idx_in_file;
ChunkId(const std::string & file, const size_t idx) :
src_file(file), idx_in_file(idx) {}
bool operator == (const ChunkId & o) const {
return (idx_in_file == o.idx_in_file && src_file == o.src_file);
}
bool operator < (const ChunkId & o) const {
if (idx_in_file < o.idx_in_file)
return true;
if (idx_in_file > o.idx_in_file)
return false;
return src_file < o.src_file;
}
};
struct ChunkData {
Uint8 * mem_buf;
Mix_Chunk * chunk;
size_t ref;
ChunkData(Uint8 * m, Mix_Chunk * c, size_t r = 1) :
mem_buf(m), chunk(c), ref(r) {}
ChunkData(const ChunkData & o) :
mem_buf(o.mem_buf), chunk(o.chunk), ref(o.ref) {}
};
typedef std::map< ChunkId, ChunkData > CacheType;
CacheType cached;
ChunkData & getChunk(std::string & file, size_t idx);
void prepareDB(std::string db_file);
OpenGTA::SoundsDB * getDB(std::string db_file);
private:
ChunkData loadChunk(std::string & file, size_t idx);
typedef std::map< std::string, OpenGTA::SoundsDB* > LookupCache;
LookupCache lookup;
};
AudioChunkCache::ChunkData & AudioChunkCache::getChunk(std::string & file, size_t idx) {
ChunkId id(file, idx);
CacheType::iterator i = cached.find(id);
if (i == cached.end()) {
ChunkData c = loadChunk(file, idx);
cached.insert(std::make_pair<ChunkId, ChunkData>(id, c));
i = cached.find(id);
}
return i->second;
}
AudioChunkCache::ChunkData AudioChunkCache::loadChunk(std::string & file, size_t idx) {
LookupCache::iterator j = lookup.find(file);
if (j == lookup.end()) {
prepareDB(file);
j = lookup.find(file);
}
OpenGTA::SoundsDB & db = *j->second;
OpenGTA::SoundsDB::Entry & e = db.getEntry(idx);
size_t si;
unsigned char* mem = db.getBuffered(idx);
Uint8 *mem2 = (Uint8*)Audio::resample_new(mem, e.rawSize, si, e.sampleRate, 44100);
Mix_Chunk * music = Mix_QuickLoad_RAW(mem2, si);
return ChunkData(mem2, music, 1);
}
void AudioChunkCache::prepareDB(std::string db) {
lookup[db] = new OpenGTA::SoundsDB(db);
}
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int main(int argc, char *argv[])
{
PHYSFS_init(argv[0]);
PHYSFS_addToSearchPath("gtadata.zip", 1);
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PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
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Uint32 sdl_init_flags = SDL_INIT_AUDIO | SDL_INIT_VIDEO;
if (SDL_Init(sdl_init_flags) == -1)
{
fprintf(stderr, "SDL_Init() failed!\n"
" reason: [%s].\n", SDL_GetError());
return(42);
}
SoundDevice dev;
dev.open();
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if (argc == 3) {
AudioChunkCache acc;
std::string foo(argv[1]);
AudioChunkCache::ChunkData & cd = acc.getChunk(foo, atoi(argv[2]));
/*
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OpenGTA::SoundsDB db(argv[1]);
OpenGTA::SoundsDB::Entry & e = db.getEntry(atoi(argv[2]));
unsigned char* mem = db.getBuffered(atoi(argv[2]));
size_t si;
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Uint8 *mem2 = (Uint8*)Audio::resample_new(mem, e.rawSize, si, e.sampleRate, 44100);
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//write(1, mem, e.rawSize+ 36 + 8);
//SDL_RWops *handle = PHYSFSRWOPS_openRead(argv[1]);
//SDL_RWops * handle = SDL_RWFromMem(mem, e.rawSize + 36 + 8);
//assert(handle);
//Mix_Chunk * music = Mix_LoadWAV_RW(handle, 1);
Mix_Chunk * music = Mix_QuickLoad_RAW(mem2, si);
if (!music) {
fprintf(stderr, "Error loading music: %s\n", SDL_GetError());
}
delete [] mem;
Mix_PlayChannel(0,music,0);
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*/
Mix_PlayChannel(0, cd.chunk, 0);
}
else {
/*
SDL_RWops * rw = PHYSFSRWOPS_openRead(argv[1]);
assert(rw);
Mix_Music * music = Mix_LoadMUS_RW(rw);
assert(music);
Mix_PlayMusic(music, 0);
*/
Sound_Init();
Sound_AudioInfo inf;
#define AUDIO_BUFFER 4096
inf.format=AUDIO_S16;
inf.channels=2;
inf.rate=44100;
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SDL_RWops * rw = PHYSFSRWOPS_openRead(argv[1]);
assert(rw);
music_sound = Sound_NewSample(rw, "mp3" ,&inf,AUDIO_BUFFER);
assert(music_sound);
Mix_HookMusic(myMusicPlayer, 0);
playing_music = true;
}
//while (Mix_Playing(0)) {
while (playing_music) {
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SDL_Delay(1000);
}
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//delete [] mem2;
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Mix_HaltMusic();
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//Mix_FreeChunk(music);
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//music = NULL;
SDL_Quit();
return(0);
}