OpenGTA/util/sound_fx_cache.cpp

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/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifdef WITH_SOUND
#include "sound_fx_cache.h"
#include "sound_resample2.h"
namespace Audio {
ChunkData & AudioChunkCache::getChunk(std::string & file, size_t idx) {
ChunkId id(file, idx);
CacheType::iterator i = cached.find(id);
if (i == cached.end()) {
ChunkData c = loadChunk(file, idx);
cached.insert(std::make_pair<ChunkId, ChunkData>(id, c));
i = cached.find(id);
}
return i->second;
}
ChunkData AudioChunkCache::loadChunk(std::string & file, size_t idx) {
LookupCache::iterator j = lookup.find(file);
if (j == lookup.end()) {
prepareDB(file);
j = lookup.find(file);
}
OpenGTA::SoundsDB & db = *j->second;
OpenGTA::SoundsDB::Entry & e = db.getEntry(idx);
size_t si;
unsigned char* mem = db.getBuffered(idx);
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Uint8 *mem2 = NULL;
if (file.find("000") != std::string::npos) {
mem2 = (Uint8*)Audio::resample16(mem, e.rawSize, si, e.sampleRate, 44100);
}
else
mem2 = (Uint8*)Audio::resample_new(mem, e.rawSize, si, e.sampleRate, 44100);
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Mix_Chunk * music = Mix_QuickLoad_RAW(mem2, si);
return ChunkData(mem2, music, 1);
}
void AudioChunkCache::prepareDB(std::string db) {
lookup[db] = new OpenGTA::SoundsDB(db);
}
}
#endif